_____ _        _               _____     _                            _____ 
|  ___| |      (_)             |  _  |   | |                          / __  \
| |__ | |_ _ __ _  __ _ _ __   | | | | __| |_   _ ___ ___  ___ _   _  `' / /'
|  __|| __| '__| |/ _` | '_ \  | | | |/ _` | | | / __/ __|/ _ \ | | |   / /  
| |___| |_| |  | | (_| | | | | \ \_/ / (_| | |_| \__ \__ \  __/ |_| | ./ /___
\____/ \__|_|  |_|\__,_|_| |_|  \___/ \__,_|\__, |___/___/\___|\__, | \_____/
                                             __/ |              __/ |        
                                            |___/              |___/         
 _   _                                   __ 
| | | |                                 / _|
| |_| | ___ _ __ ___   ___  ___    ___ | |_ 
|  _  |/ _ \ '__/ _ \ / _ \/ __|  / _ \|  _|
| | | |  __/ | | (_) |  __/\__ \ | (_) | |  
\_| |_/\___|_|  \___/ \___||___/  \___/|_|  
                                            
                                            
 _                                     _ 
| |                                   | |
| |     __ _  __ _  __ _  __ _ _ __ __| |
| |    / _` |/ _` |/ _` |/ _` | '__/ _` |
| |___| (_| | (_| | (_| | (_| | | | (_| |
\_____/\__,_|\__, |\__,_|\__,_|_|  \__,_|
              __/ |                      
             |___/                       
 _    _       _ _    _   _                           _     
| |  | |     | | |  | | | |                         | |    
| |  | | __ _| | | _| |_| |__  _ __ ___  _   _  __ _| |__  
| |/\| |/ _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \ 
\  /\  / (_| | |   <| |_| | | | | | (_) | |_| | (_| | | | |
 \/  \/ \__,_|_|_|\_\\__|_| |_|_|  \___/ \__,_|\__, |_| |_|
                                                __/ |      
                                               |___/      


-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 1~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.0.Introduction......................[INTR]
2.0.Story.............................[STRY]
3.0.Terms.............................[TERM]
4.0.Version Update....................[VRUP]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.0.Walkthrough

Floor 01..............................[FL01]
Floor 02..............................[FL02]
Floor 03..............................[FL03]
Floor 04..............................[FL04]
Floor 05..............................[FL05]
Floor 06..............................[FL06]
Floor 07..............................[FL07]
Floor 08..............................[FL08]
Floor 09..............................[FL09]
Floor 10..............................[FL10]
Floor 11..............................[FL11]
Floor 12..............................[FL12]
Floor 13..............................[FL13]
Floor 14..............................[FL14]
Floor 15..............................[FL15]
Floor 16..............................[FL16]
Floor 17..............................[FL17]
Floor 18..............................[FL18]
Floor 19..............................[FL19]
Floor 20..............................[FL20]
Floor 21..............................[FL21]
Floor 22..............................[FL22]
Floor 23..............................[FL23]
Floor 24..............................[FL24]
Floor 25..............................[FL25]
Floor 26..............................[FL26]
Floor 27..............................[FL27]
Floor 28..............................[FL28]
Floor 29..............................[FL29]
Floor 30..............................[FL30]


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.0.Quests..............................[QEST]
2.0.Legal...............................[LEGL]

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 1~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------------------------------------------------------------
1.0.Introduction........................[INTR]
-------------------------------------------------------------------------------

This is my Etrian Odyssey 2 Heroes of Lagaard Walkthough. Is is the sequel to
one of my favourite games. This walkthorgh was made to help YOU, the reader in
the game. Like my Walkthrough for the original, I will keep it simple and only
tell the one way to go. This game is better without a walkthrough's help, you
should explore on your own. If you have an questions about the game then you
can send me an e-mail. Make the subject relating to the game or face risk of
it being deleted. My e-mail is below.

contributer_hangid@hotmail.com

-------------------------------------------------------------------------------
2.0.Story...............................[STRY]
-------------------------------------------------------------------------------

*TAKEN DIRECTLY FROM SITE*

When civilization sunk beneath the seven seas, deep forests spread across the 
five remaining islands.

Only the chosen ones escaped the waters in their castle stronghold.

Eventually, the waves overtook even the last five islands...

And the castle was all that remained.

After the passing of ages the people of the floating castle have chosen to 
descend upon their mother soil.

These are the chronicles of the land of High Lagaard.


-------------------------------------------------------------------------------
3.0.Terms...............................[TERM]
-------------------------------------------------------------------------------

In my walkthrough I use terms to make it easiar for you (and me) to get through
the floor. Some examples are like "all the way" or "around the corner". I have
a list of my terms and their meanings. 


=============
List of terms
=============
 ___________________
|Around the corner  |
|All the way        |
|Compass directions |
|# Spaces           |
|Ignore Passage     |
|Turn around        |
 ___________________


=================
Around the corner
=================
This means when there is a "U" shaped type of formation in
the path it means to go from either side of the "U" shaped formation to the
other. Here is an ASCII picture showing it.

O=You X=Destination

|X|  |O|
|^|  |v|
|^|__|v|
|<<<<<<|

Or
______
<<<<<<|
____|^|
O>>>>>|
______

===========
All the way
===========

This means to go one from end of a passage all the way to the other end
ignoring all passages. Sometimes I will say all the until _____. This is a map
showing it:

O=You X=Destination

____________________________________
O>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>X
____________________________________

==================
Compass directions
==================

On a compass you have eight different derections. I use these some times. North
will always be the top. On the top of your map where you the grid numbers, that
is north. This is the compass:

     N
  NW/ \NE
   W| |E
  SW\_/SE
     S

N=North
NE=North East
E=East
SE=South East
S=South
SW=South West
W=West
NW=North West

=================
# spaces or steps
=================

This means to go a number spaces. An example would be, go right 5 spaces or 
steps. A space or step is moving one tile.

==============
Ignore Passage
==============

This simply means when you're walking to ignore the passage I am talking about.
I may tell you to ignore 1 or more passages depending on the situation. Some I 
tell you to ignore because they have no value and some I tell you to ignore 
because they are for later.


-------------------------------------------------------------------------------
4.0.Version Update......................[VRUP]
-------------------------------------------------------------------------------

0.07

-Outline for Walkthrough done
-Finished 01F
-Finished 02F
-Some Quests added

0.10

-Finished 03F
-More quests added

0.13

-Finished 04F
-More quests added

0.20

-Finished 05F
-Finished 06F
-More quests added

0.23

-Finished 07F
-More quests added

0.40

-Finished 08F
-Finished 09F
-Finished 10F
-Finished 11F
-Finished 12F

0.50

-Finished 13F
-Finished 14F
-Finished 15F
-More quests added

0.56

-Finished 16F
-Finished 17F

0.66

-Finished 18F
-Finished 19F
-Finished 20F

0.80

-Finished 21F
-Finished 22F
-Finished 23F
-Finished 24F

0.93

-Finished 25F
-Finished 26F
-Finished 27F
-Finished 28F
-More Quests added

1.00

-Finished 29F
-Finished 30F

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------------------------------------------------------------
1.0.Walkthrough
-------------------------------------------------------------------------------

All floors will have the following setup:

-------------------------------------------------------------------------------
Floor **..............................[FL**] [Floor title]
-------------------------------------------------------------------------------

New monsters: Monsters that have never been encountered on a floor before this
one.

Monsters on Floor: All monsters that can be encountered on the floor. 

FOES: Foes that can be encountered on the floor

Bosses: Bosses that can be ecountered on the floor


When you first start the game, select the New Game option to begin. Read the
text. If you have a password from the previous game, enter it in here for a 
few extras. Head into the Explorer's Guild to get started. You'll see some guy
in armour and he'll give you the option to start a guild. Accept it.

First, you have to select a name for your guild. Once you're done that, you can
recruit people into your guild. Select the register option to create your
characters. You can have up to 30 guild members but only 5 can come into battle
at once. You should register atleast 5 at right now.

When you have all your members created select the Formation option and choose 
which 5 party members you want in your party. Make sure you read the character
description to find which line your character is better suited. When you're 
done here leave.

First head to the Flaus Inn and save your game. After saving leave and head to
the Duke's Palace. You'll meet some old guy and he'll give you a mission to
map out the first floor. Select the Forest Entrance option. Then select the
Yggdrasil Labyrinth.

-------------------------------------------------------------------------------
Floor 01..............................[FL01] An invitation upwards
-------------------------------------------------------------------------------

New monsters: Hedgehog, Woodmai, Mole, Crawler

Monsters on Floor: Hedgehog, Woodmai, Mole, Crawler

FOES: 

Bosses: N/A

Head forward until you meet up with a knight. The knight will take to another
place in which you must map out the area. He'll give you a brief lesson of
how to create maps. Everytime you walk make sure you put walls around. Walk
forward and then head left.

Ignore the passage map the corner and then go back down to the ignored passage.
Go down the passage and the turn left and go forward. Open the chest to get a
Nectar and then go back to the entrance of the passage. Head south all the way
and make sure you map the area.

Head west and ignore the passage. Place a door down and enter the room. Map the
room and then leave it. Head back to the ignored passage. Go up the passage and
then go down the first passage. Go back to the entrance of this passage and 
then head north.

Map out this little space and then go leave by the hallway on the west side. 
From the first tile of the hallway, go west 6 spaces and then all the way 
south. If you have completed the map properly the knight will let you pass.
If he rejects it, double check for small mistakes. Return to town and report 
your results at the Duke's Palace.

Do anything you want while at town (save, heal, revive dead characters) and 
then head back to the Labyrinth. Go north into the clearing and take the hall
on the left. Go all the west ignoring all the passages. Head north and take
the first passage you see. Go down the passage and go through the door. 

You'll get a warning about a powerful enemy. It's that orange ball, they are 
known as F.O.E.'s and will be seen more during the game. Just go around it and 
through the door. Make sure to open the secret passage in the bottom right 
corner. Go forward and take the first passage. Go up the passage and then left 
all the way. Mark the stairs and go up.


-------------------------------------------------------------------------------
Floor 02..............................[FL02] Hazardous Habitat
-------------------------------------------------------------------------------

New monsters: Venomfly, Cactoid

Monsters on Floor: Venomfly, Woodmai, Cactoid, Mole, Hedgehog, Crawler

FOES: 6 Furyhorn

Bosses: N/A

When you get down head all the way west and go through the door. Head south all
the way. Move in a square to get around the Furyhorn. Go through the door on
the south of this room. Move forward and go through the door past the Furyhorn.
Head all the way south and then all the way west. Head south and then west 
again and then up the stairs.


-------------------------------------------------------------------------------
Floor 03..............................[FL03] Field of mortal peril
-------------------------------------------------------------------------------

New monsters: Ladybug, Redhorn

Monsters on Floor: Hedgehog, Crawler, Cactoid, Ladybug, Redhorn, Woodmai, 
Venomfly

FOES: 4 Furyhorn, 5 Stalkers

Bosses: N/A

Head east then south then east again until you meet up with a wolf. It point 
north so go that way. Head 4 spaces north and then 2 spaces east. You'll meet
some guy and he'll explain about Geomagentic fields. Walk up to the Geomagnetic
field and activate it. Take a step north and head east. 

Go south all the way and then east. Head all the way north, than all the way
east and then all the way south. Then go through the door. You'll get a warning
about a strong monster about. Just head all the way north and then all the way
east and through the door.

In this next part you must avoid the F.O.E. Take 1 step north, 2 steps west,
1 step south, 3 steps west, 3 steps east, 2 step north, 2 steps west, 1 step 
south and then all the way west. Now head all the way north and all the way
east. 

Go south, then east then all the way north. Head west then south and then west
until you get to a door. Go through the door. Go north and go through another
door. Go north a space then east, then 1 space south then one step east again.
Now head all the way south then another step east then all the way south again.

Head all the way east until you get to a passage. Face south and then activate
the passage. Head north and you'll meet up with Flausgul. He'll say to go back
to the Duke's Palace. You'll find out that some guards have not returned from
the forest and you have to find out why.

Head back to where Flausgul was. He'll let you pass through to the next room.
In this next room you must find guards. Head all the way east then all the way 
north until you get to a passage. Go down the passage then north and then 
east. Nothing here except a "Chop" item point.

Head back to the entrance of the passage and head north. Head west all but 
remember the door you pass. Now head south until you get to a passage. Go into
the passage, head north and go through the door. You'll meet with a knight and
he'll say some stuff. Head back to the Duke's palace.

Report your results and now you have a new objective. You have to take down 
Chimaera. Head back to the door that you ignored in that large room. Go through
the door and head 1 step north. Head all the way west, 1 step south, all the
way west, 1 step north and all the way west. Head up the stairs.


-------------------------------------------------------------------------------
Floor 04..............................[FL04] A soaring shadow above
-------------------------------------------------------------------------------

New monsters: Kingmai, Evil Eye, Roller

Monsters on Floor: Kingmai, Evil Eye, Venomfly, Ladybug, Redhorn, Roller,
Woodmai, Mole

FOES: 5 Slaveimps

Bosses: N/A

Head forward until you get you get to a passage. Head south and then all the
way west. Go south again and then west again. Go all the way around the corner
and then all the way around the corner again. Head all the way east and then 
all the way north.

Go all the way east until you get to a passage. Go down the passage and then 
all the way east. Go south and then all the way east again. Go north and then
east and then north again. Head east and then north again. Head all the way 
east and then all the way north until you get to a second passage.

Go all the way down the passage and then all the way south. Go down the passage
on the west. Go south, then east and then through the door. Go all the way 
west and up the stairs to 05F.

-------------------------------------------------------------------------------
Floor 05..............................[FL05] The King's Roar Sounds
-------------------------------------------------------------------------------

New monsters: Hypnowl, Cubegel, Rafflesia

Monsters on Floor: Woodmai, Hypnowl, Cubegel, Rafflesia, Cactoid, Hedgehog,
Evil Eye

FOES: 6 Slaveimps, 2 Furyhorns

Bosses: Chimaera

When you get down take three steps south and one step west. Activate the 
Geomagnetic field. Go 1 step east and then all the way south. Head all the way
west and then south. Head west until you get to a passage. Go up the passage
and through the door.

Head all the way north and then 4 steps west. Afterwards head all the way north
and down the passage on the right. Go around the corner and then all the way 
west. Head north, then 1 steep east then north again. Head all the way east,
through the door and all the way east again.

Go one step north and then all the way esat until you get to a passage. Go all
the way south and then all the way east. Go all the way south and then all the 
way east, through the door and all the way east again. Go all the way south
and then all the way west until you get to a passage.

Go down the passage, all the way east, all the way south, 2 steps west and then
1 steps north. You'll get a warning about a trail of blood. Go all the way 
north and into the crevice. You'll meet up with Flausgul's wolf and you find 
out that Flausgul has died. Remember this place. 

Go 1 step east and then 3 steps south. Head all the way east and all the way 
south. Go all the way east, all the way north and then 1 step west. Face north
and open the secret passage. Head all the way east and then north. Through this
door is Chimaera, the boss of this stratum, so be prepared. Go all the way 
north to fight him.

Name: Chimaera
Description: A horror born of fusing other animals together. It attracts
monsters and blocks traveler's way.
HP: 1400
AT: 22
DF: 22
Skills: Pile, Blaze, 2-hit
Strategy: He has 6 Slaveimps that will come to help in the fight. If one does 
join you should kill it because it can heal him and attack you. His skills 
can hit very hard. Make sure you have the best armour you can get because there
are no effective ways to decrease the damage he gives. Make sure to save your
TP for him.

When you kill him go through the door behind him and head up the stairs to the
north. The purple light is a Geomagnetic Field. Go back to town and report
your results at the Duke's Palace. Now go back to the spot where you met 
Kurogane the dying wolf. He'll give you a Trust Band. Take this to the 
Explorer's guild to unlock the beast class.

-------------------------------------------------------------------------------
Floor 06..............................[FL06] Vale of Hidden Threats
-------------------------------------------------------------------------------

New monsters: Moa, Mystue, Frilzard, Bigcap 

Monsters on Floor: Moa, Mystue, Frilzard, Bigcap 

FOES: 4 Tri-Gourds

Bosses: N/A

From the Geomagnetic Field, go all the way south and all the way east. Go
north, then east and then north again. Go all the way west and then all the way
north. Go all the way west, all the way south, all the way west again ann then
all the way south again. Go through the door.

Go all the way east, all the way south and through the door. Go east, then 
north then east until you get to a passage. Go 3 spaces west and face north to
open a shortcut. Head all the way east and then south. Head 3 spaces east and
up the stairs.

-------------------------------------------------------------------------------
Floor 07..............................[FL07] The balance of Pain and Fear
-------------------------------------------------------------------------------

New monsters: Gigaboar, Fangleaf

Monsters on Floor: Moa, Mystue, Frilzard, Bigcap, Gigaboar, Fangleaf

FOES: 1 Tri-Gourd, 3 Redwoods

Bosses: N/A

When get down go south and then all the way east. Next, head all the way north.
Those vines are damage tiles. Head west until you get to a passage. Go up the
passage until you get to another passage. Go down that passage and head north.
Go up the stairs.

-------------------------------------------------------------------------------
Floor 08..............................[FL08] Fire-Cloaked Demon's Den
-------------------------------------------------------------------------------

New monsters: Garauchi, Firezard, Tortmail

Monsters on Floor: Mystue, Frilzard, Bigcap, Gigaboar, Fangleaf, Garauchi, 
Firezard, Tortmail, Moa

FOES: 4 Razekings, 3 Firekings 

Bosses: Salamox

When you get down, head 2 steps south and then 3 steps west. Activate the 
Geomagnetic Pole and head back to town. Go to the Duke's Palace. You'll find 
out that you need to find a Fire Plume for the Duke. Accept the mission and
head back to 08F.

From the stairs head south until you get to a second passage. Go down the 
passage. Open the door. At the level you're probably on, Salamox will be 
impossible to beat, so follow these instructions. One step east, 2 steps north,
2 steps west, 2 steps east, 4 steps south, 2 steps west, 2 steps north and 
3 steps west. 

Get the Fire Plume and if you don't have a warp wire head 1 step east, face 
south and go through the one-way passage. When you get back to town, go to the
Duke's palace. Report your results. Head back to 08F. From the stairs, head
all the way south until you get to a third passage.

Go down the passage. Go one step down and all the way west and through the 
door. Continue going all the way west and then go all the way north
until you get to a passage. Head down the passage and up the stairs. 


-------------------------------------------------------------------------------
Floor 09..............................[FL09] The Unopened Crimson Jaws
-------------------------------------------------------------------------------

New monsters: Gryphon, Actaeon

Monsters on Floor: Mystue, Frilzard, Bigcap, Gigaboar, Fangleaf, Garauchi, 
Firezard, Tortmail, Gryphon, Actaeon

FOES: 4 Firekings, 1 Razeking

Bosses: N/A

Head all the way north and then all the way west until you get to a passage.
Head 2 steps south and 2 steps east. Head all the way south and 2 steps west.
Head 2 steps south and then all the way east. Head one step south, 1 step east
and all the way south.

Go 1 step east and all the way south. Head all the way west until you get to a
passage. Go up the passage and then all the way west. Head south and down the 
stairs. Head north and go 4 steps east. Head all the way north and then 4 steps
east.

Head all the way north and then 4 steps west. Head north and up the stairs.
Head all the way north, 1 step west and all the way north. Head all the way
east and one step south. Head all the way east and then all the way south. 
Head 6 steps east.

Head all the way north and then all the way west. Head one step south and then
all the way west until you get to stairs. Head up the stairs to get to 10F.

-------------------------------------------------------------------------------
Floor 10..............................[FL10] The Hellion's Domain
-------------------------------------------------------------------------------

New monsters: Red Gel, Addleowl, Poseidon

Monsters on Floor: Mystue, Gigaboar, Fangleaf, Garauchi, Firezard, Tortmail, 
Gryphon, Actaeon, Moa, Red Gel, Addleowl, Poseidon

FOES: 4 Trigourds, 4 Razekings, 3 Redwoods

Bosses: Hellion

Head all the way south and then all the way east. Head all the way south and 
then 1 step east. You'll meet with a War Magus and a Gunner. They won't let you
pass until you accept the Extinguish the Hellion mission from the Duke's 
Palace.

From where you met the two explorers, go through the door and head 11 steps
west. Head south and go through the door. Head all the way south and then all
the way east. Head 1 step east and then south. Go through the door. Head south
and then west.

Head 1 step north, 2 steps west, 2 steps south and 3 steps west. Head all the 
way north, 1 step east and then all the way north again. Head one step west and
1 step north. Head 3 steps west and then through the door. Head all the way 
south and fight the Hellion. When you kill him head south and up the stairs.

Name: Hellion
Description: A demon that protects the Auburn Thicket. It's scorching breath
turns away intruders.
HP: 2100
AT: 40
DF: 40
Skills: Roar, Inferno, Embrace
Strategy: Try using Ice attacks against him. Inferno is really the only problem
damage-wise. Make sure you heal when you need to and try to come with your
entire party with thier Force attacks ready.


-------------------------------------------------------------------------------
Floor 11..............................[FL11] A Trap of Ice and Snow
-------------------------------------------------------------------------------

New monsters: Snowsoul, Fishman, Moriyana, Sleipnir

Monsters on Floor: Snowsoul, Fishman, Moriyana, Sleipnir
 
FOES: 6 Darksoars

Bosses: N/A

Head 1 step north, 2 steps east and 2 steps west. Head all the way east and all
the way north. Head west and then all the way around the corner. Go west and 
go around the corner. Go around the corner again and then all the way north.
Go east and through the door.

Head 1 step east and 2 steps north. Head all the way east, 2 steps south, 
2 steps east, 2 steps north and then all the way east. Head south and through
the door. Head 1 step east and all the way south. Head around the the corner
twice and then all the way west.

Head south until you get to a passage. Go down the passage and go all the way
south. Head all the way west and then 3 steps north. Face west and activate
the secret passage. Go south and then up the stairs.

-------------------------------------------------------------------------------
Floor 12..............................[FL12] Daunting Frozen Path
-------------------------------------------------------------------------------

New monsters: Snowzard, Clawbug

Monsters on Floor: Moriyana, Sleipnir, Snowzard, Clawbug

FOES: 4 Helldras

Bosses: N/A

On this floor and others in this stratum, the floor is iced. I won't always say
to slide so just act like they're normal tiles. Head all the way west and then 
north. Head all the way east and then all the way south. Head all the way east
and then all the way north. Go through the door.

You can't continue until you get a mission from the Duke's Palace. The mission 
is that you have to collect 4 Snow Blooms on 12F. Go back to where the guard
stopped you. Go 1 step north and then 2 steps west. Head all the way north
and then east. Go through the door and go all the way east.

In order to get he Snow Blooms it has to be nightime. If it's not, just move 
back and forth until it it is. From where the guard was, head all the way 
north, all the way west and then 1 step south. Slide on the ice on the east
and then go 4 steps east. Head all the way north and get the Snow Bloom.

Head all the way south and then 5 steps west (including the ice tile) and then 
all the way south. Head all the way east and through the door. Head all the way
north and then east. Go through the door and then all the way east. Pluck the
Snow Bloom.

Head back to where the guard was and then head all the way north. Head all the 
way west and then slide on the ice to the north and then all the way east.
Head 4 steps north and then all the way east. Go through the door and then head
south. Get the Snow Bloom and head back to town and report you're results.

Back from where the guard was. Head 1 step west and then all the way north. Go
all the way west and then 2 steps south. Head all the way east and then all the
south. Head all the way west and then all the way north. Head all the way east
and then all the way south.

Go through the door. When you go through the door, you'll meet up with the 
Gunner and War Magus from before. They'll warn you about thier friend who
turned evil. When you're done head 1 step south and then head west. Go through
the door and then all the way west and then up the stairs.

-------------------------------------------------------------------------------
Floor 13..............................[FL13] The Heart's Gordian Knot
-------------------------------------------------------------------------------

New monsters: Hugecrab, Wolf

Monsters on Floor: Hugecrab, Wolf, Clawbug, Snowzard, Sleipnir

FOES: 4 Armoths, 1 Darksoar

Bosses: Drake

Go south and 2 steps east. Go north and only slide on the first set of ice 
tiles. Go east and then all the way north. Go all the way east and then all the
way south. Go east and then all the way north. Go all the way east and then all
the way north.

Go west and go around the corner until you get to a set of tile. Go all the way
west and then all the way south. Go all the way west, all the way south and 
then 1 step west. Go 2 steps south, 2 steps west, 1 step south and then all the
way west. Go through the door.

Go all the way west and then all the way north. Go through the door and all the
way north. Go all the way east, all the way north and through the door. Go all
the way east, all the way north and through the door. Go all the way south and 
then all the way east.

Go 2 steps north and then all the way east. Go south and then all the way west.
Head all the way south. Mark the stairs and go up them.

-------------------------------------------------------------------------------
Floor 14..............................[FL14] Allure of the Ice Princess
-------------------------------------------------------------------------------

New monsters: Blue Gel, Redfish

Monsters on Floor: Snowsoul, Fishman, Clawbug, Wolf, Moriyana, Blue Gel, 
Redfish

FOES: 5 Darksoars, 4 Helldras

Bosses: N/A

Go 1 step north and then all the way west. Go through the door. You'll meet up
with the Gunner from before. He'll just say some stuff. Head 2 steps west and 
then north. Go through the door and head all the way north. Head 1 step north,
1 step east and through the door.

Head 3 steps east and then go 6 steps north. Go all the way west and through
the door. Head all the way west and then 2 steps south. Head all the way and 
then north until you get to a passage. Go all the way west until you get to a
door. Go through the door and go all the way south. Go through the door, 1 step
south, 1 step east and up the stairs.

-------------------------------------------------------------------------------
Floor 15..............................[FL15] Gateway to Sorrow
-------------------------------------------------------------------------------

New monsters: Snowbird, Nastue, Warbull

Monsters on Floor: Snowsoul, Moriyana, Clawbug, Wolf, Blue Gel, Red Fish,
Hugecrab, Snowbird, Nastue, Warbull

FOES: 3 Helldras, 5 Armoths, 5 Darksoars

Bosses: Scylla, Artelind, Wilhelm

Head 2 steps west and then south. If it's not night time you have wait until
it is to pass. If you activated the Geomagnetic Pole, go back to town and nap
at the Inn. Cross the ice and then go south. Go all the way east and go 
through the door.

Go south and go through the door. Go all the way south, all the way west and
then all the way north until you get to a passage (there is an ice tile in 
which in needs to be night to cross). Go 2 steps west and then all the way 
north. Go north and you'll meet up with Artelind and Wilhelm.

Name: Artelind
Description: One of the Guild Esbat. This young, but skilled, War Magus is 
among the most talented in the Dukedom.
HP: 1900
AT: 48
DF: 55
Skills: Poison, Thread, Cage
Strategy: Artelind is with Wilhelm in the fight. You should go after her first
because her attacks are more annoying. They have almost the same stats except
for thier HP, in which they she has more.

Name: Wilhelm
Description: One of Guild Esbat. An old man know as Der Freischutz, he acts as
Artelind, guardian.
HP: 1700
AT: 48
DF: 55
Skills: Fireshot, Iceshot, Voltshot 
Strategy: Wilhelm is with Aretelind in the fight. His attacks are elementally
varied, so watch out for that.


When you've killed them head north and go through the door. Go 1 step north
and then all the way west. Head all the way north until you get to a door. Go
through the door. Go all the way east and then around the corner.	Go 5 steps 
east.

Head all the way south and then all the way east. Go 3 steps north and then
through the door. Go 2 steps east and then all the way north. Go 5 steps east
and then all the way south. After you kill Scylla, go all the way south, all
the way east and up the stairs.

Name: Scylla
Description: A beautiful ice monster that inhabits the Frozen Grounds. The love
in her heart froze long ago.
HP: 3100
AT: 55
DF: 60
Skills: Cry Soul, Six Sins, Tentacle
Strategy: Try using fire elemental attacks on Scylla. If you didn't use your
force points on Wilhelm and Artelind you should use them now.

-------------------------------------------------------------------------------
Floor 16..............................[FL16] Echoing Leaden Footsteps
-------------------------------------------------------------------------------

New monsters: Killpion, Spider, Raicho, Waspior

Monsters on Floor: Killpion, Spider, Raicho, Waspior

FOES: 6 Shelltors, 1 Voltking, 

Bosses: N/A

Head all the way west and through the door. Head all the way west again and
through the door. Go 1 step west, 1 step north and through the door. Go 1 step
north and 1 step west. Go through the door and then all the way west. Go all
the way south and then 1 step west.

Go all the way south again and then 2 steps east. Go all the way south, all the
way east, all the way south again, 1 step east and through the door. Go all the
way east, all the way north, all the way east, 1 step north and then 3 steps
east. Open the passage to the north and then all the way south and up the 
stairs.

-------------------------------------------------------------------------------
Floor 17..............................[FL17] Forest of Weeping Bounties
-------------------------------------------------------------------------------

New monsters: Rainbug, Windsnip

Monsters on Floor: Raicho, Rainbug, Windsnip, Spider

FOES: 11 Flygourds

Bosses: Dragon

Head 1 step north and 1 step west. Head all the way north and then 3 steps
west. Head north and then up the stairs.

-------------------------------------------------------------------------------
Floor 18..............................[FL18] Sting that Fells the Fragile
-------------------------------------------------------------------------------

New monsters: Big Moth, Diatrima

Monsters on Floor: Rainbug, Spider, Windsnip, Waspior

FOES: 2 Flygourds, 5 Voltkings, 1 Shelltor

Bosses: N/A

Go 1 step down, all the way west, all the way north and then 2 steps east. Go 
all the way north, all the way west, all the way south, all the way west, all
the way north, all the way west and then through the door.  Go 1 step west,
1 step south and then through the door.

Go all the way south, 1 step west, 2 steps south and then all the way east.
Go all the way south, 2 steps west and then through the door. Go all the way
west, 1 step south, 1 step west and then go 6 steps south. Go all the way west,
1 step north, all the way east, all the way north, all the way east and then
south and down the pit.

Head all the way east until you get to a passage. Go north and then up the
stairs. Go 6 steps south, all the way west and through the door. Go all the way
east and through the door. Go all the way west and up the stairs.

-------------------------------------------------------------------------------
Floor 19..............................[FL19] The Painted Phantasms
-------------------------------------------------------------------------------

New monsters: Glowbird, Wrathbud

Monsters on Floor: Glowbird, Wrathbud, Bigmoth, Rainbug

FOES: 10 Cocatris

Bosses: N/A

Go all the way west, all the way north and then ride the platform. Go 2 steps
north, all the way west and then ride the platform. Go all the way west and
ride the platform. Go all the way west, all the way north and the ride the 
platform. 

Go all the way west and ride the platform. Go all the way south and then all 
the way west. Ride the platform. Go all the way south, all the way east and
then ride the platform. Go 1 step north, 1 step east and then across the 
platform. Go 1 step east and then up the stairs.

-------------------------------------------------------------------------------
Floor 20..............................[FL20] An eternal winged war
-------------------------------------------------------------------------------

New monsters: Petaloid, Raven, Venombug

Monsters on Floor: Petaloid, Raven, Venombug, Wrathbud, Waspior

FOES: 1 Voltking, 6 Cocatris, 2 Shelltors

Bosses: Harpuia

Go all the way north and you'll meet up with some guy with wings. He won't let
you pass until you get a mission from Duke's Palace. You'll talk to him again.
Go through the door. Go all the way north, all the way east and through the 
door.

Go all the way east, all the way south and through the secret passage. Go all
the way east, 3 steps north, all the way east, all the way north, all the way
west, 2 steps north, all the way east, all the way north and through the
secret passage.

Go all the way north, all the way west and through the secret passage. Go all
the way south, all the west, 1 step south, all the way west, all the way north,
all the way east, all the way north and through the secret passage. Go 1 step
north, all the way west and through the door.

Go all the way west and through the door. Go all the way west, all the way 
south and through the secret passage. Go 1 step south, 3 steps east, 4 steps
south, all the way west, all the way north, all the way west, all the way
north and through the secret passage.

Go all the way west, all the way south, all the way east, 2 steps south and 
through secret passage. Go all the way south, all the way east, 1 step south
and through the secret passage. Go 1 step north, 2 steps east and then 
through the door. Go all the way north to Harpuia. When you defeat her, go
north and up the stairs.

Name: Harpuia
Description: The queen of the skies, whose strange harmonies inexorably lure
explorers to their doom.
HP: 4000
AT: 62
DF: 40
Skills: Claw, Feather, Shriek
Strategy: Harpuia can hit moderately hard. She doesn't have that high stats
and only has 4000HP. Just try hitting with your hardest attack and come with
Force ready.

-------------------------------------------------------------------------------
Floor 21..............................[FL21] An evil-eyed door
-------------------------------------------------------------------------------

New monsters: Gold Gel, Woodbat, Mandrake, Nitemare

Monsters on Floor: Gold Gel, Woodbat, Mandrake, Nitemare

FOES: 4 Deathmen

Bosses: N/A

Go 5 steps north and all the way west (even along the belt). Go 1 step south
and across the conveyor belt. Go all the way south and then east, across 2 
conveyer belts. Go 4 steps east and across the conveyer belt. Go 1 step north
and all the way west.

Go 1 step north and 3 steps west. Go all the way north and then 2 steps west.
Go all the way north and then 2 steps east. Activate the shortcut to the north.
Head all the way south and up the stairs.

-------------------------------------------------------------------------------
Floor 22..............................[FL22] The serpent's narrow path
-------------------------------------------------------------------------------

New monsters: Nozuchi, Ebonwing, King Gel

Monsters on Floor: Gold Gel, Woodbat, Mandrake, Nitemare, Nozuchi, Ebonwing, 
King Gel

FOES: 5 Evildras

Bosses: N/A

Go 1 step north and all the way west. Go all the way south and then all the way
west. Go all the way south and then all the way east. Go 1 step south and then
all the way east. Go 1 step north and then all the way east. Go north and then
go across 2 conveyer belts. Go 3 steps north, west and then across the belt.
Go 1 step west, go all the way north and up the stairs.

-------------------------------------------------------------------------------
Floor 23..............................[FL23] A crazed black beast
-------------------------------------------------------------------------------

New monsters: Gemzard, Steelgun

Monsters on Floor: Mandrake, Ebonwing, Gemzard, Steelgun

FOES: 3 Deathmen, 3 Beamedge, 1 Guardian, 2 Stireyes

Bosses: Colossus

Go south and through the door. Go 1 step south and all the way east. Go all the
way south and all the way east. Go 4 steps south and then 3 steps east. Go all
the way south and then 3 steps west. Go all the way south, all the way west, 
through the door, 3 steps west, all the way north, through the door, all the
way north, through the door, all the way north, kill the boss and then up the
stairs.

Name: Colossus
Description: An ancient Labyrinth guardian that now rests in the floating 
castle. It has no weakness'
HP: 4500
AT: 77
DF: 80
Skills: Destroy, Horns, Brandish
Strategy: Once again, not a lot of HP. Can hit pretty hard and its skills are
pretty dangerous. Like every boss, come with force skills ready.

-------------------------------------------------------------------------------
Floor 24..............................[FL24] The dark eyes see all
-------------------------------------------------------------------------------

New monsters: Gigantue, Defender, Armorman

Monsters on Floor: Gigantue, Defender, Armorman, Ebonwing, Nozuichi, Steelgun,
Gemzard

FOES: 8 Stireyes, 2 Evildras

Bosses: N/A

Head all the way west until you get to a second door. Go all the way north and
go through the door. Go all the way north, all the way east, all the way north,
all the way east, 2 steps north, all the way west, all the way south, 3 steps
west, all the way north and down the stairs.

Go all the way east, all the way south until a passage, down the passage, 
around the corner, all the way south and up the stairs. Go 1 step north, all 
the way east, across the belt, all the way south until a belt, all the way 
west, 4 steps south, all the way west, all the way north and up the stairs.

Go all the way south and up the stairs. Go all the way east until you get to a
second passage. Go 2 steps down, all the way east and through the door. Go all
the way east, all the way north, all the way east, 4 steps north, all the way
east, all the way south, all the way east, all the way south and down the
stairs.

Go all the way north and down the stairs. Go 1 step west, across the belt, all
the way west, all the way south, all the way west, all the way north until 
you're 2 steps away from a belt, all the way east, across the belt, 1 step 
east and up the stairs.

Go all the way north, around the corner, all the way west, all the way north,
1 step east and up the stairs. Head all the way south, through the door, 3 
steps west, through the door, 1 step north, all the way east, all the way 
north.

All the way east, all the way south, all the way west, all the way south and
then around the corner all the way until you're 1 step away from a wall. Go
all the way north and up the stairs.

-------------------------------------------------------------------------------
Floor 25..............................[FL25] The Overlord of Daybreak
-------------------------------------------------------------------------------

New monsters: Tortion

Monsters on Floor: Woodbat, King Gel, Gemzard, Armorman, Defender, Tortion,
Gold Gel, Nozuchi, Steelgun

FOES: 7 Dinilochs, 3 Evildras, 4 Deathmen, 1 Stireye

Bosses: Overlord, Overlord

Go all the way west, 2 steps south and through the door. Go all the way west,
all the way south and through the door. Go all the way around the corner and
through the door. Go all the way south and through the door. Go around the
corner until you get to a passage, go down the passage and through the door.

Go 1 step south and then all the way west. Go all the way north, all the way 
west, all the way north, all the way east and through the door. Go all the way
north, around the corner and through the door. Go all the way east, all the
way north and then all the way east.

Go all the way north, all the way east, all the way south and then all the
way east. Go all the way south, all the way east, all the way south again
and then all the way east. Go 3 steps south and then all the way east. Go all
the way south and then all the way east. 

Go all the way south, all the way west until you get to a passage, up the 
passage and through the door. Go all the way east, all the way north and 
through the door. Go 2 steps west and then all the way north. Go through the
door. When you kill the first overlord walk forward to take on the second one.
Enjoy the ending, but there is more!

Name: Overlord
Description: Known as the Heavenly Majesty and the Overlord both, he has cast
off his human form.
HP: 5000
AT: 70
DF: 70
Skills: REPAIR, MACV, AACV
Strategy: He has an OK amount of HP. It's your choice on which form to use your
force on, but using on the second is reccomended

Name: Overlord
Description: The Overlord's true form, appearing with overwhelming power before
the explorers
HP: 8000
AT: 75
DF: 75
Skills: Sunlight, Voltrain, Ice Rain
Strategy: Overlord has varied attacks with all elements. He can hit harder than
his first form and also has more HP. 

-------------------------------------------------------------------------------
Floor 26..............................[FL26] A Sealed, Distorted Corridor
-------------------------------------------------------------------------------

New monsters: Kingcap, Gorezard, Bloodman, Oldcrab

Monsters on Floor: Kingcap, Gorezard, Bloodman, Oldcrab

FOES: 14 Asterios'

Bosses: Golem (on B27, but is enountered through progress of 26F)

Before you try advancing through 26F you beat the quests Rendering Assistance,
The Second Grail and Blood for the Grail. Go all the way south, all the way 
east, all the way north, 2 steps west, all the way north, 1 step west, all the
way north and then up the stairs.

Go all the way north. Canaan will do and say some stuff. Go all the way north.
You pick up a sword but it drops lower. After that the Golem appears. 

Name: Golem
Description: A mysterious artificial being sleeping within the forest. No one
knows why it was built.
HP: 6000
AT: 80
DF: 90
Skills: Reflect, Hammer, Hammers
Strategy: You're going to want to a Troubador or War Magus with Erasure because
Golem uses a lot skills to help him. He has high physical restiance. Try using
OHKO against him. Hammer and Hammers can both hit hard, but hammers can hit
your entire party.

When you kill him, go to C3 of 01F and pick up the sword. Go back to the stairs
to B27F and head all the way south and enter the portal. Go all the way north,
all the way west and through the portal. Go all the way north, all the way 
east, all the way north and through the portal.

Go all the way south, all the way east and through the portal to the south.
Go all the way west, all the way north, 1 step east, 2 steps north, 2 steps 
east and through the portal to the north. Go all the way around the corner,
3 steps west, all the way south and up the beam.

-------------------------------------------------------------------------------
Floor 27..............................[FL27] Imprisoned by God's Keys
-------------------------------------------------------------------------------

New monsters: Sickwood, Trihorn

Monsters on Floor: Oldcrab, Sickwood, Gorezard, Trihorn, Kingcap

FOES: 2 Asterios, 5 Riptors

Bosses: Golem 

Go all the way north and up the stairs.

-------------------------------------------------------------------------------
Floor 28..............................[FL28] The Child Loathed by Heaven
-------------------------------------------------------------------------------

New monsters: Ebonail, Carbuncl

Monsters on Floor: Kingcap, Gorezard, Bloodman, Trihorn, Sickwood, Ebonail, 
Carbuncl, Old Crab

FOES: 2 Riptors

Bosses: Briareus

Go all the way south, all the way east, all the way south, all the way east,
all the way south, all the way east, all the way south, all the way west,
all the way south, 1 step west and through the passage to the south. Go around
the corner, all the way west, all the way north and all the way west.

All the way north, all the way west, all the way north, all the way west,
all the way north and through the passage to the east. Go around the corner, 
all the way south and all the way east 3 times, all the way south and then
through the passage to the south.

Go all the way east, all the way south and through the passage to the east. Go
all the way south, all the way east, around the corner, all the way east and
all the way north 2 times, 1 step east and through the passage to the north.
Go 2 steps west and through the passage to the north.

Go all the way north and all the way east 3 times, 1 step north and through the
passage to the east. Go 2 steps north and through the passage to the east. Go
2 steps north and through the passage to the east. Go all the way north, all
the way west, 3 steps north, all the way east and down the beam.

Go 1 step south, all the way west, 1 step north, all the way west and then
activate the switch. Go back to the beam and go up it. Go all the way west and
through the passage. Go all the way west, all the way north, all the way west,
and through the passage to the east.

Go 1 step south, all the way west and through the passage to the south. Go all
the way west and all the way south 2 times. Go all the way west, 3 steps 
south, all the way east and through the door. Go 2 steps east, all the way
south and up the beam.

-------------------------------------------------------------------------------
Floor 29..............................[FL29] Lost in Illusion
-------------------------------------------------------------------------------

New monsters: Cactlord, Crawlest, Mothlord

Monsters on Floor: Ebonail, Sicktree, Trihorn, Cactlord, Crawlest, Mothlord

FOES: 4 Icekings, 2 Hexgourds, 5 Asterios, 2 Riptors

Bosses: N/A

Go all the way north. You'l meet up with Canaan. He'll say that monsters from
this Stratum are going to the lower floors. Go to 01F and kill the 3 Greenbuds
located at A1, A2 and D1. After you kill them, head back to 29F. Go all the way
north and through the door.

Go all the way north and through the portal. Go all the way east, all the way
north, 5 steps west, all the way north and through the portal. Go all the way
east and through the portal. Go through the door, all the way west, 9 steps 
south, all the way east, 5 steps north and through the door.

Go all the way south and through the portal. Go through the door, all the way
south, through the door, 1 step south, 1 step west, through the door, all the
way west, all the way south, all the way east, all the way north, all the way
east, all the way north and all the way east.

All the way north, 3 steps east, all the way north, all the way east, all the
way north, all the way west, all the way north, around the corner, all the
way west through the door, all the way north and through the portal. Go all the
way around the corner, all the way north, around the corner, 3 steps north, 1
step west, all the way north, 1 step east and up the beam

-------------------------------------------------------------------------------
Floor 30..............................[FL30] Heroes' Unmarked Grave
-------------------------------------------------------------------------------

New monsters: Sauromar, Muckdile

Monsters on Floor: Sauromar, Muckdile, Gorezard, Kingcap, Mothlord, Sickwood,
Crawlest

FOES: 12 Riptors, 4 Asterios, 3 Icekings

Bosses: Ur-Child

Go all the way south and through the door. Go 2 steps south, all the way west,
1 step south, all the way west, all the way north and through the portal. Go 
all the way east, around the corner, all the way east, 1 step north, all the
way east and through the door.

Go all the way east and through the portal. Go all the way around the corner, 
all the way west, all the way south, 2 steps west, all the way north and 
through the door. Go all the way north and through the portal. Go all the way 
north, all the way east, all the way south, all the way west, around the 
corner twice and through the door.

Go all the way south and through the portal. Go all the way west, all the way
north until you get to a passage, all the way west and through the portal.
Go around the corner twice, all the way east, all the way north and through
the door. Go all the way north and through the portal.

Go all the way east, all the way north, around the corner twice, all the way
south and through the door. Go all the way south and through the portal. Go 
around the corner, all the way east, all the way south, go all the way east,
all the way south, around the corner and through the door.

Go all the way west and through the portal. Go all the way west, 2 step south,
3 steps east, all the way north and through the door. Go all the way north,
around the portal, all the way north and through the portal. Go all the way
west and activate the passage. Go all the way east. The final boss is behind
the red door. Be prepared!

Name: Ur-Child
Description: An organism created by the overseers of heaven. Its power 
surpasses even that of higher beings.
HP: 25000
AT: 110
DF: 110
Skills: Wildance, Anger, Sadness 
Strategy: Ur-Child has more skills than the game lists. He has skills that are
elemental (Fire, Ice, Volt) and attacks that can kill you in one shot. If he 
uses Heatskin, everyone who attacks, dies. Begone and Solitude are also
devastating attacks. Use a party constisting of : R|DH|WM|G|H|. Make the WM
use Warmight on the Ronin, and the gunner if you have a chance. Make the Ronin
use Midareba. Make the Dark Hunter use Dominate to bind him. Make the gunner
use Riot Gun on the turn the Dark Hunter is going to use Dominate. Make the
Hexer use spells (Frailty, Sapping) or if s/he has Revenge use that. If you
don't have a Hexer, use any character. That character can be used to give 
Axcelas to the DH and G. When the WM has already done Warmight, s/he should
give Axcelas as well. When the gunner is not using Riot Gun, make her/him use
Ricochet. Make sure to come to the battle with force ready by using charging 
on the monsters on 29F. Come with the best equipment you can. 


When you kill Ur-Child, warp (or walk if you forgot a Warp Wire) back to town.
Unless you haven't beaten all the quests or got all the entries done, you're 
done the game completely. Go to different places and see what people have to 
say.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-------------------------------------------------------------------------------
1.0.Quests..............................[QEST]
-------------------------------------------------------------------------------

This is the part of the Walkthrough that helps you with Quests. You can accept
quests at the Stickleback Bar. Once you've completed a quest, report back here
to get your reward.

Name: Of Quest
Description: From game
Reward: For beating
How to beat: The Quest
Difficulty: On a scale of 1-5 in *'s, in my opinion

===================================================

Name: Pure Mineral Water
Description: A local restauranteur needs his supply of clear mineral water 
replenished. Retrieve some from the Labyrinth.
Reward: Freeze Oil
How to beat: From the B1 stairs take the right passage in the clearing. Go
down the passage and take the first passage. Go down the passage to get the
water. Retur
Difficulty: *

Name: The leathersmith's request
Description: A local leathersmith has requested a group of explorers to 
retrieve 3 Long Pins for him.
Reward: 200en
How to beat: Kill Hedgehogs until you get 3 Long Pins. They are found in the
early floors.
Difficulty: *

Name: A cranky monster
Description: A monster resting in the 1st floor woke up and began to attack the
passersby! It must be defeated 
Reward: Nectar
How to beat: Remember that big clearing and the first F.O.E. you saw. Head on
over to there (B2) and kill the Gashtor.
Difficulty: ****

Name: In the Duke's Service I
Description: The Grand Duchy seeks a guild that can spare a Landskencht who has
reached at least level 3.
Reward: Power Ring
How to beat: Just get a level 3 Landskencht
Difficulty: *

Name: The item trade I
Description: Sitoth Trading is developing a new weapon, and they need explorers
to collect the materials for it.
Reward: Wood Bow
How to beat: First head to Sitoth trading and talk to the girl. She needs a 
bug wing and a bent twig. You can get bug twigs from Venomflies and 
Difficulty: **

Name: The nameless flower
Description: Bring an onld lasy her proposal flower in memorial of her late
husband. 
Reward: 400en
How to beat: Head to D6 of 05F. Above the loop, you find a flower. Pick and
defeat the 3 Hypnols that attack to finish the quest.
Difficulty: **

Name: Braggart Chap's tall tale
Description: Another of Braggart Chap's stories talks of a pond that holds the
moon's tears.
Reward: Fungus Jet
How to beat: Head to B4 of 05F. At the end of the passage there is an alcove. 
Get the moons tears from there to complete the quest.
Difficulty: 

Name: In the Duke's service II
Description: The Grand Duchy seeks a guild that can spare a protector who has
reached atleast level 3.
Reward: Charm Gas
How to beat: Just level a protector to level 3.
Difficulty: *

Name: The dying forest
Description: The Labyrinth's trees are dying of an unknown disease. PLease help
us investigate the phenomenon.
Reward: Volt Jar
How to beat: You have to find the places where the tress are dying. They are:
A1 of 05F, B7 of 06F and D6 of 07F
Difficulty:

Name: Smithy Thompson's request I
Description: Thompson at Sitoth Trading needs certain materials to complete his
lastest project.
Reward: Fungus Jet
How to beat: You need to get a Fluorite and an Open Cap. Open caps can be 
obtained from Bigcaps and Fluorite can be obtained from mining.
Difficulty: *

Name: In the Duke's service III
Description: The Grand Duchy seeks a guild that can spare a Survivalist who has
reached atleast level 3.
Reward: Charm Gas
How to beat: Just level a Survivalist to level 3.
Difficulty: *

Name: Medicinal research
Description: New medical experiments are underway at the hospital. We ask that
you assist them in gathering ingredients. 
Reward: Medica II
How to beat: Get a Mint Leaf and sell it to Sitoth Trading. You can get Mint
leafs from Moriyanas.
Difficulty: *

Name: Connoisseur of leather
Description: Lord Gascoyne collects animal hides, and greatly desires the skin
from a rare Labyrinth denizen.
Reward: Pole Stone
How to beat: Go down to 06F and walk south of Geomagnetic Field. Chase and kill
the F.O.E. that appears.
Difficulty: *

Name: Volunteer service I
Description: The hospital lacks trained medics to deal with those wounded in 
the recent shipwreck. Please send help.
Reward: Amrita
How to beat: Level a Medic to level 3.
Difficulty: *

Name: Man down
Description: A guild has lost one of its number. To claim revenge they need an
Alchemest to help the defeat the monster.
Reward: Flame Jar
How to beat: Level an Alchemest to level 3.
Difficulty: *

Name: To the bitter end
Description: My love... My only love... I want that monster that killed him
dead! I will have my revenge
Reward: Ice mist
How to beat: Go to B5 of 012F and kill the Killfish.
Difficulty: **

Name: Playing Cupid I
Description: No matter what I give this girl, she won't warm up to me. Please
find something she can't say no to!
Reward: Fate beads
How to beat: You have to get an Ice Sheet. They can be mined on 12F in B2.
Difficulty: *

Name: Forbidden foreign style
Description: The organizers of the yearly martial arts competition are looking
for a skilled Ronin to warm up the crowd 
Reward: Bravant
How to beat: Level a ronin to level 3.
Difficulty: *

Name: Dinner for one
Description: I'm cooking up a surprise for my husband, but I can't afford the
ingredients. Can you help me out.
Reward: Cut Jar
How to beat: You need to get a Bee Needle, a Heaven Pin and a Hazard Eye. You
can get a Bee Needle from a Waspior, a Heavan Pin from Killpions and Hazard
Eyes from Petaloids.
Difficulty: ***

Name: Towards a Cozier Inn
Description: Another request from the Flaus Inn, this time to collect materials
for thier upcoming renovation.
Reward: Sleep Gas
How to beat: Get 3 Red Roots and 2 Hardwoods. They can both be chopped on 07F
at A4. 
Difficulty: *

Name: Many happy returns
Description: We'd like to give the Duke's daughter jewelry for her birthday.
Can you find up some precious Jewels.
Reward: 300en-1500en
How to beat: Get stones from various locations in the Labyrinth. 
02F:C1
07F:A4
06F:C3
09F:A4
10F:D1
Difficulty: ** 

Name: The naturalists
Description: We need more details about the monsters in the Labyrinth. Log over
50 entries in the Monstrous Codex.
Reward: 2,500en
How to beat: Simple kill 50 enemies and log them in.
Difficulty: ***

Name: Art imitating life
Description: An armorsmith wants monster body parts to study research in making
a new type of equipment.
Reward: Gountlet
How to beat: Get 3 Pale Armours from Nastues
Difficulty: *

Name: The item trade III
Description: Sitoth Trading is developing a new sword, and we need a guild to
collect materials for us.
Reward: Pattisa
How to beat: Sell a Plum Quill toSitoth Trading. They can be obtained from 
Big Moths.
Difficulty: *

Name: Rescue Operation
Description: My assistant entered the forest alone to test the medicine, and 
she hasn't returned yet! Please help her!
Reward: Therica BX
How to beat: Head to C3 of 15F and kill the 3 Mawfish before they get to D5.
Difficulty: **

Name: Beast gone berserk
Description: The monster on the 11th floor has become very aggresive. Please
investigate the underlying cause.
Reward: Therica BX
How to beat: Head to B2 of 11F. Go around in a circle after making the beast
chase you. When you're back around go through the door. You'll find out there's
nothing wrong and tell the old guy at the Duke's Palace. Make sure you don't
kill the monster.
Difficulty: **

Name: Yggdrasil Cider
Description: I ran out of my best liquor... You have to help me get some more
ingredients from the Labyrinth!
Reward: Medica III
How to beat: You need to get 2 White Chips, 2 Blue Cores and 2 Death Stems for
Cass. You can get white chips from Darksoars, Blue Cores from Blue Gels and
Death Stems from chopping on 11F in F5.
Difficulty: *

Name: Labyrinth Stew
Description: The Labyrinth Lunch is a popular meal, but we're out of 
ingredients. Can you be a dear and get us some.
Reward: Metopon
How to beat: You need to get 3 Mugworts and 1 Moving Eye. You can get Mugworts
from Taking on 06F in B3 and Moving eyes from Fangleaves.
Difficulty: *

Name: Volunteer Service II
Description: The influx of of wounded Labyrinth explorers has depleted our 
supplies. We need ingredients for the Medicine.
Reward: Therica AX
How to beat: You need to get 5 Mint Leaves and 3 Beast Hides. You can get Mint 
Leaves from Taking on 06F in B3 and Beast Hides from Gigaboars.
Difficulty: *

Name: List Mania
Description: Help the guards collate information about the Labyrinth by 
reporting at least 350 distinct items.
Reward: Storm Jar
How to beat: You have to file 350 in the Item Compendium and Gear Registry. 
Difficulty: ***

Name: Sounding the Call
Description: The Grand Duchy's guards are looking for 3 Red Shards to fashion
their traditional hunting horn.
Reward: Poison Gas
How to beat: Get 3 Red Shards from Red Horns
Difficulty: *

Name: Special projects team
Description: The 4th floor monsters are becoming more aggresive. Stay there for
three days, slaying as many as possible.
Reward: Life Belt
How to beat: Just stay on 4th floor from three days straight. You cannot leave
the floor until you are done.
Difficulty: ****

Name: Paint the town blue
Description: The amazonite used to decorate used to the town's roads is old and
worn. Bring 5 new rocks to replace it.
Reward: Blind Gas
How to beat: Get 5 Amazonites from Mystues.
Difficulty: **

Name: The company preformer
Description: The naval band is hiring a Troubador to support the front lines.
Reward: Axcela
How to beat: Level a Troubador to level 3.
Difficulty: *

Name: Rendering Assistance
Description: There are unexplored regions in the floating castle. We would like
you to investigate them.
Reward: Antivenin
How to beat: First go talk to the old man at Duke's Palace. You have to map
out 22F. You have to step on every tile, is what is believed.
Difficulty: *****

Name: The second grail
Description: We got a letter adressed to (guild name here). Talk to me as soon
as yeh see this.
Reward: Soma II
How to beat: Find the Grail at D4
Difficulty: *

Name: Blood for the grail
Description: It's another request for yeh lot. I know the place, but I dunno
the detail.
Reward: Nectar III
How to beat: Kill monsters until you have enough blood. Kill FOEs on the 5th
Stratum.
Difficulty: **

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