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    Enemy/Skill/Item/Boss FAQ by The_Real_Dealer

    Version: 2.8 | Updated: 05/07/09 | Search Guide | Bookmark Guide

    
    
    
    
    
    
    
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                                 Etrian Odyssey II  
    
    
    
                                In Depth - Skill FAQ
    
                                        Plus!
    
                                Character Builds FAQ
                                Boss/Hidden Boss FAQ
                     Enemy Stats, Weakness, and Resistance FAQ
                           Special Condition Item Drops FAQ
                         Search Point Items and Locations FAQ
                            Frequently Asked Questions FAQ
                          Things new to Etrian Odyssey II FAQ
    
    
    
                           Last Update: May 07, 2009
    
    
     Do you like this FAQ? Recommend it to other readers with the link on the top.
               
    
    
                            Written By:  Keep It Moving
    
                              AKA   JRWriterx2 on IGN/NeoSeeker
                              AKA   Keep-It-Moving on GamesRadar
                              AKA   THE_Real_Dealer on GameFAQs
                              AKA   KEEP IT Moving on XBXLIVE
    
    
         Thank you Just4Yoshi, for continuing to add material to this FAQ
    
    
    
        "Keep Checking back for Updates, New info added at least once Weekly"
               "Check the Revision History Section to See what is New."
    
    
    A Special Thank you is given to Scy046 and Terence, for helping me with some 
    of the Skill Stats for each class. Another Special Thank you is given to The 
    Japanese Wiki Sites from where I found the rest of the information.
    
    
    If anybody finds this FAQ anywhere it is not supposed to be, please 
    email me. Or if it looks like someone plagiarized my work, please contact me.
    This FAQ is Hosted by the Following sites only
    
    Gamefaqs, IGN, Neoseeker, Gamesradar, and Supercheats
    
    If your site would like to Host this FAQ, then please ask. The latest Version
    is always at Gamefaqs and IGN.
    
    
    
    
    
    
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    CTRL + F  Will bring up the Find Text Box. Then put in the Key.
              The Key can be found to the right of the Section or Subsection.
    
    
    
    
    
    =============================================================================
       <><><> Table Of Contents <><><>                                 KEYS
    ================================================================== ==========
    
    ==================================================================
    0.   Revision History -------------------------------------------- RHST
    ==================================================================
    <>
    ==================================================================
    <> I.    Introduction -------------------------------------------- INTX
    <> ===============================================================
    <> -------- Disclaimer ------------------------------------------- DSCL
    <> -------- Other Keep It Moving FAQs----------------------------- OKIM
    <><>
    ==================================================================
    <><> II.   Whats New to Etrian Odyssey II ------------------------ WNEO
    <><> =============================================================  
    <><> ---------- The New Character Classes ------------------------ TNCC
    <><> ---------- Force Skills ------------------------------------- FCSK
    <><> ---------- whats New In Town -------------------------------- WNIT
    <><> ---------- Geomagnetic Poles and Fields --------------------- GPAF
    <><> ---------- EXploring, Batttles and Map Options -------------- EBMO
    <><>
    ==================================================================
    <><><> III.   Character Classes and Their Skills ----------------- CCAT
    <><><> ===========================================================
    <><><> ---------- Whos the Highest? Whos the Lowest? ------------- WTHL
    <><><> ---------- SKills Used by All Classes --------------------- SUBC
    <><><> ---------- Dark Hunter ------------------------------------ DRKH
    <><><> ---------- Protector -------------------------------------- PRTR
    <><><> ---------- Gunner ----------------------------------------- GNNR
    <><><> ---------- Medic ------------------------------------------ MEDC
    <><><> ---------- Ronin ------------------------------------------ RONN
    <><><> ---------- Alchemist -------------------------------------- ALCM
    <><><> ---------- Landsknetch ------------------------------------ LNDS
    <><><> ---------- War Magus -------------------------------------- WRMG
    <><><> ---------- Hexer ------------------------------------------ HEXR
    <><><> ---------- Survivalist ------------------------------------ SRVL
    <><><> ---------- Trobadour -------------------------------------- TRBD
    <><><> ---------- Beast ------------------------------------------ BEAS
    <><><> 
    ==================================================================
    <><><> IV.   Character Builds ------------------------------------ CBLD
    <><><> ===========================================================
    <><><> ---------- Medic Builds ----------------------------------- MCBD
    <><><> ---------- Dark Hunter Builds ----------------------------- DHBD
    <><><> ---------- Protector Builds ------------------------------- PCBD
    <><><> ---------- Gunner Builds ---------------------------------- GNBD
    <><><> ---------- Ronin Builds ----------------------------------- RNBD
    <><><>
    <><><> --- Help add to this section, Submit your Builds Today!
    <><><>
    ==================================================================
    <><><><> V.   Everything Else ------------------------------------ EVTE
    <><><><> =========================================================
    <><><><> ---------- Different Party Formations ------------------- DFPF
    <><><><> ---------- Frequently Asked Questions ------------------- FAQZ
    <><><><> ---------- Search Point Items and Locations ------------- SPIL
    <><><><> ---------- Boss FAQ ------------------------------------- BSFQ
    <><><><> ---------- Hidden Boss FAQ ------------------------------ HBFQ
    <><><><> ---------- Special Condition Item Drops ----------------- SCID
    <><><><> ---------- Enemy Stats ---------------------------------- ENMS
    <><><><> ---------- Enemy Weakness and Resistance ---------------- EWAR
    <><><><> ---------- Action Replay Codes -------------------------- ARCD
    <><><><>
    
    
    
    
    
    
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    RHST
    
    
    
    
    
    
    
                \===============================================\
                /             0.  Revision History              /
                \===============================================\
    
    
    
    
    
    
    
    I included this section so that when a Subsection is updated, 
    or if there is something new to this guide, you the reader will
    know about it. Data is organized from oldest to newest.
    
    As days go by, older Updates will be combined.
    
    
    
    There are also notes, look at the notes with the corresponding date to
    get a better idea about the update. Only the 5 newest notes are present.
    
    
    
    
    Updates
    =============================================================================
    Date------------------Details------------------------------------------------
    =============================================================================
    June 08 - Sept 08-----FAQ Submitted Version 1
    ----------------------Easy Find added. CTRL+F, input Keyword from contents.
    ----------------------Added Revision History Section.
    ----------------------Dark Hunter sub-section Updated (All Levels for Skills).
    ----------------------Made some small touch-ups throughout this FAQ.
    ----------------------Beast Sub-section Updated. (All Levels for all Skills).
    ----------------------Made some small Touch-ups throughout the FAQ.
    ----------------------New Subsection Added! Enemy Weakness and Resistance.
    ----------------------Stratums 1+2 organized in Enemy Weakness Subsection.
    ----------------------Spell checked sections 0+I.
    ----------------------Organized Stratum 3 Enemy Weakness and Resist Subsect.
    ----------------------Edited mistakes in Hexer Subsection. 
    ----------------------Hexer Sub-section Updated (All Levels for all Skill).
    ----------------------War Magus Partially Updated. All Levels.
    ----------------------Revised Disclaimer (Please Read).
    ----------------------Minor Touch-Ups to make this FAQ look nicer.
    ----------------------Began Outlines for New Section (Section II).
    ----------------------Character Classes and Skills is now Section III.
    ----------------------Everything Else is now Section IV.
    ----------------------Touched Up Enemy Weakness and Resist Subsection.
    ----------------------War Magus Updated, Added missing Skills with All Levels.
    ----------------------Gunner Subsection Updated (All Levels for All Skills).
    ----------------------Touched Up Dark Hunter Subsection.
    ----------------------Added A New Subsection, Action Replay Codes.
    ----------------------Organized Sratums 4/5.Enemy Weakness and Resist Subsect.
    ----------------------Protector Subsect. Updated (All Levels for All Skills).
    ----------------------Organized Stratum 6. Enemy Weakness and Resist Subsect.
    ----------------------New Section Added! Section II Whats New To EOII.
    ----------------------New Subsection Added! New Character Classes.
    ----------------------Medic Subsection Updated! Missing Skills Added.
    ----------------------Medic Subsection Updated! (All Skills for all Levels).
    ----------------------Various Touch-ups throughout.
    ----------------------Revised Opening page and Table of Contents
    ----------------------New Subsection Added! Frequently Asked Questions.
    ----------------------New Subsection Added! Enemy Stats. Stratum 1 Added.
    ----------------------Stratums 2 + 3 Added to Enemy Stats Subsection.
    ----------------------Correctly Arranged Dark Hunter Subsection.
    ----------------------Stratum 4 Added to Enemy Stats Subsection.
    ----------------------New Questions added to Frequently Asked Questions.
    ----------------------New Subsection Added! Force Skills.
    ----------------------Landsknecht subsect. fixed what was a complete mess.
    ----------------------Added missing Skills in Landsknecht Subsection.
    ----------------------Updated/Added Skill Highlights for each classes Subsect.
    ----------------------In Process of changing the look of all title headings.
    ----------------------Lansknecht Subsect. Updated (All Skills for ALL Levels)
    ----------------------Added Questions to Frequently Asked Questions Subsect.
    ----------------------New Subsect Added! Whats New in Town.
    ----------------------Skills Used by All Classes Subsection Updated!
    ----------------------New Subsection Added! Geomagnetic Poles and Fields.
    ----------------------New Subsect. Added! Exploring, Battles, and Map Options.
    ----------------------Updated Introduction and opening page.
    ----------------------Finished Organizing Enemy Weakness + Resistance Subsect.
    ----------------------Updated Special condition Item Drop Subsection.
    ----------------------Updated Enemy Stats Subsection.
    ----------------------New Questions in Frequently Asked Questions Subsection.
    ----------------------New Subsect Added! Different Party Formations.
    ----------------------Cleaned up/Updated Search Point Location Subsection.
    ----------------------Items Found At Search Points Subsection Deleted.
    ----------------------Search Point Locations Subsection Deleted.
    ----------------------New Subsection Added Search Point Items and Locations.
    ----------------------Revision History now contains Notes.
    ----------------------Finished Stratums 3+4 in Search Point Item/Loc Subsect.
    ----------------------Added new Questions to Frequently Asked Questions.
    ----------------------Revised a few questions in Frequently Asked Questions. 
    ----------------------New Subsection Added! Boss FAQ
    ----------------------Boss FAQ Subsection Updated! Chimera + Hellion
    ----------------------Ronin Subsection Updated! (All Skills for All Levels)
    ----------------------Trobadour Subsect. Updated! (All Skills for All Levels)
    ----------------------Survivalist Subsect. Updated! (All Skills 4 All Levels)
    ----------------------New Submission Added to Different Party Formations.
    ----------------------Boss FAQ Subsection Updated!
    ----------------------Action Replay Codes Subsect has been Updated!
    ----------------------Search Point Items+Locations Updated! Stratums 5+6 Added
    ----------------------Updated Skills used by All Classes Subsection.
    ----------------------Protector Subsection Updated! Added the missing Antiall.
    ----------------------Updated Colossus and other Bosses in Boss FAQ.
    ----------------------Fifth Stratum Added to Enemy Stats.
    ----------------------Updated "Whats New In Town", info on Retiring/Resting.
    ----------------------Updated "Geomagnetic Poles and Fields" added info.
    ----------------------Updated "Revision History"
    ----------------------Updated "Dark Hunter" added Description/cleaned up
    ----------------------Updated "Boss FAQ" Final Battle added
    ----------------------Added FOE Movements in "Exploring, Battles and Map..."
    ----------------------Added Monsters in Sratum 5 "Search Point Items/Locat..."
    ----------------------Added New Subsection "Hidden Boss FAQ."
    ----------------------Updated "Enemy Stats" Completed enemies in 5th Stratum.
    ----------------------Added more Questions to "Frequently Asked Questions."
    ----------------------Updated "Gunner" Subsection"
    ----------------------Updated text in "Medic" Subsection. Front Line Medic.
    ----------------------Updated "Enemy Stats" Subsection. Added Stratum Six.
    ----------------------Updated "Frequently Asked Questions" Subsection.
    ----------------------New Submission in "Different Party Formations" Subsect.
    ----------------------Updated "Dark Hunter" Subsection Text.
    ----------------------Added new Party in "Different Party Formations"
    ----------------------New Q+A's in "Frequently Asked Questions."
    ----------------------Updated 2 Skills that were Incomplete in "Ronin" Subsect
    ----------------------Touched up various areas that needed it.
    ----------------------Updated "Hidden Boss FAQ"  Salamox Strategy Added!
    ----------------------Updated "Boss FAQ" Colossus Strategy updated!
    ----------------------New Questions Added to "Frequently Asked Questions!"
    ----------------------Updated "Beast" Subsection. Updated Skill information.
    ----------------------Updated "Hidden Boss FAQ" Wyvern Strategy Added!
    ----------------------Updated "Hidden Boss FAQ" Dragon, Wyrm, and Drake Added!
    -----------------------------------------------------------------------------
    October 2008----------Updated "Everything Else" is now Section V .
    ----------------------New Section Added, "Character Builds" Section IV.
    ----------------------Updated "Medic" Skill Subsection, New Item Information.
    ----------------------New "Medic" Character Build in "Character Builds."
    ----------------------Updated "Hidden Boss FAQ" Drake Skills.
    ----------------------New "Protector" Character Build in "Character Builds."
    ----------------------New "Gunner" Character Build in "Character Builds."
    ----------------------New "Dark Hunter" Character Build in "Character Builds"
    ----------------------New "Ronin" Character Builds in "Character Builds"
    ----------------------Revised/edited "Frequently Asked Questions" Subsection.
    ----------------------Added new questions to "Frequently Asked Questions."
    ----------------------Updated my Ronin Character Build submission.
    ----------------------Updated "Hexer" Skills Subsection.
    -----------------------------------------------------------------------------
    Febuary 2009----------Updated "Boss FAQ" and "Hidden Boss FAQ" Subsections.
    ----------------------NEW Submissions added to "Different Party Formations."
    -----------------------------------------------------------------------------
    March 2009------------NEW Submission added to "Different Party Formations."
    -----------------------------------------------------------------------------
    April 2009------------NEW Submission added to "Different Party Formations."
    ----------------------NEW Submisson added to "Character Builds" Subsection.
    -----------------------------------------------------------------------------
    May 05, 2009----------Minor Typo Revisions throughout FAQ.
    ----------------------Second Opinion added to Dark Hunter Skills
    ----------------------"Hidden Boss FAQ" Updated. Briarius Skills added.
    ----------------------"Hidden Boss FAQ" Updated. Ur-Child Skills added.
    ------------------------------------------------------------------------------
    May 06, 2009----------Second Opinion added to all remaining Classes.
    ----------------------"Hidden Boss FAQ Updated" Wyrm, Briarius, and Wyvern.
    ----------------------Axcela Team Added to "Different Party Formations"
    ------------------------------------------------------------------------------
    
    
    
    
    Notes
    =============================================================================
    Date------------------Details------------------------------------------------
    =============================================================================
    -----------------------------------------------------------------------------
    October 2008----------Happy Halloween!!! While I do have alot to do today, I
    ----------------------would really like to get an update up and posted. A few
    ----------------------errors and typos have been brought to my attention, so 
    ----------------------Id like to fix those today.
    -----------------------------------------------------------------------------
    Febuary 2009----------WOW! I am really sorry I have neglected this FAQ. I am
    ----------------------back now to finsh work on this massive FAQ. I am going
    ----------------------to start by finshing the Boss FAQ and Hidden Boss FAQ
    ----------------------subsections. Other incomplete areas of this FAQ will be
    ----------------------completed in time. I am sorry to all the hardcore
    ----------------------Etrian Odyssey II Players that use this FAQ as an every
    ----------------------day reference page. To all the new Etrian Odyssey 
    ----------------------players, you picked a great time to be playing, as if 
    ----------------------this FAQ wasnt helping you enough, know that it will 
    ----------------------only get better.
    ----------------------New submissions were recieved for the Different Party
    ----------------------Formations section. Check them out. Thanks Just4Yoshi.
    -----------------------------------------------------------------------------
    ----------------------Please send any Comments, Feedback, or suggestions of
    ----------------------what area of this FAQ you would like worked on to my 
    ----------------------Email address. If you sent an Email within the past 
    ----------------------month or so, please know it will be replied to and 
    ----------------------acknowledged. Sorry for the delay in response time.
    -----------------------------------------------------------------------------
    ----------------------Again I would like to apologize. After winning IGNs 
    ----------------------Writer of the Month, I got caught up in a bunch of 
    ----------------------Console games, all of which werent in need of any FAQs.
    ----------------------I recently took up some new RPGs so I may or May not 
    ----------------------begin work on FAQs for the Following games: Luminous 
    ----------------------Arc 1 + 2, Spectral Force 3, FF Tactics A2, The Last
    ----------------------Remnant. Before I start a new FAQ, this FAQ will be
    ----------------------throughly updated.
    ---------------------------------------------------------------------------- 
    March 2009------------Just another submission, Keep sending them in, I will
    ----------------------gladly add them. If anybody has any Character Builds 
    ----------------------they would like to share, then please, by all means
    ----------------------send them in. The purpose of the character/team build
    ----------------------sections are so the community can share their builds 
    ----------------------with other readers. I Know I promised to update a few
    ----------------------sections, but I kinda been slacking. I have been sucked
    ----------------------in to Luminous Arc 2. I highly recommend it to all of  
    ----------------------you RPG fanatics. Im debating starting an FAq for that
    ----------------------game. Also another project in the works is a NEW Gaming
    ----------------------site exclusive to the Xbox 360 and Nintendo DS. It wont
    ----------------------be made public for a while, but ill be sure to keep you
    ----------------------all updated. Thanks for reading. 
    -----------------------------------------------------------------------------
    April 2009------------I know i have been neglectful. I want this FAQ to be 
    ----------------------finshed. The tough thing about it is, i havent really 
    ----------------------been playing this game. If anyone would like to 
    ----------------------submit anything you think this FAQ could use, then by
    ----------------------all means, please do so. The Boss FAQ/Hidden Boss FAQ
    ----------------------are the subsections id really like to get completed.
    ----------------------IF any Hardcore Etrian Odyssey Players have any info
    ----------------------on any of the hidden bosses, especially Ur-Child,
    ----------------------please submit it, Credit will be given to the 
    ----------------------Contributors. submit to:  Jrwriterx2@aolcom
    ------------------------------------------------------------------------------
    ----------------------I also just finshed another FAQ. The FAQ is for 
    ----------------------Luminous Arc 2, another decent RPG for the DS. You 
    ----------------------can check it out in the introduction section under
    ----------------------the other FAQs written by me. Ok I put the URL there,
    ----------------------Sorry, I forgot to last update.
    ------------------------------------------------------------------------------
    ----------------------The last update included an all Ronin Party submitted
    ----------------------by our friend Just4Yoshi, This weeks update includes
    ----------------------the character builds for each of the Ronins. Check
    ----------------------it out in the Character Builds Section, its quite 
    ----------------------impressive.
    ------------------------------------------------------------------------------
    May 05, 2009----------
    ------------------------------------------------------------------------------
    ------------------------------------------------------------------------------
    
    
    
    
    
    
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    INTX
    
    
    
    
    
    
                \===============================================\
                /               I.  Introduction                /
                \===============================================\
    
    
    
    
    
    
     My Third FAQ ever. Again I want to give a special thanks to Scy06, Terence, 
    Koola, and the Japanese Wiki sites I obtained my information from. In this 
    guide you will Find many helpful things for Etrian Odyssey II. The meat of 
    this FAQ consist of Each Classes Skills and a much deeper look into them. 
    I hope everyone can find something in my FAQ that they didnt previously know 
    about a skill, class, or just the game in general.
    
     When looking at all the various information throughout this FAQ, I ask that
    if you see something that is misspelled, please overlook it. A spell Check and
    overall revision is in process. The guide itself is not far from completetion
    Although, if you happen to see some information that is wrong, please bring 
    it to my attention. Please keep in mind that while I was comparing information
    that I collected with some of the Information collected by the contributors, 
    I noticed some minor differences in percentages for some skills. If anyone has
    actually tested the skills for any class themselves, Please submit the data
    or just let me know it is correct. Credit Will be given of course.
    
    Something Else I would like to Accomplish is getting the specs for Every 
    Level of Every Skill. I only need to finsh a few more classes. I also plan
    on having the stats for every enemy soon as well.
    
    Any Submissions you may have can be sent to JrWriterx2@aol.com
    
    Another Section I would like to add is a detailed look at the different 
    Party choices available to the Player. I ask that you, please, submit your 
    Party choice with a detailed explanation. I would like it if Scy046, Terence, 
    Koola, Zaraf, and really anybody else that likes this game submit 
    information to this new section that is coming soon, you know so that I can 
    get it started...
    
    Thanks to Everyone that made this FAQ Possible, and as always, ENJOY!
      
    
    
    
    
    ====================================
    <>   Other Keep It Moving FAQS   <>                                      OKIM
    ====================================
    
    
    
    If you are at all interested in my Previous Work, I have them Listed Below
    with what game they are for and also with links to access them. I will list
    the links for IGN and GameFAQs Only.
    
    
    Character Arts FAQ - Luminous Arc 2
    GameFAQs - http://www.gamefaqs.com/portable/ds/file/943145/56369
    
    
    Gambit Strategy Guide - Final Fantasy XII
    GameFAQs -  http://www.gamefaqs.com/console/ps2/file/459841/46648
    IGN -  http://faqs.ign.com/articles/756/756361p1.html
    
    
    Weapon Location/Item FAQ - Ninety Nine Nights
    GameFAQs -  http://www.gamefaqs.com/console/xbox360/file/928270/44621
    IGN -  http://faqs.ign.com/articles/728/728682p1.html
    
    
    Spells/Composite Magic FAQ - Lost Odyssey
    IGN - http://faqs.ign.com/articles/913/913599p1.html
    
    
    
    
    
    
    
    
    
    
    DSCL
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    ***************Disclaimer*****Please Read Before Viewing*********************
    
    
    This guide is not exclusive to any Website. This Guide is not to be sold.
    If this guide is found being sold to any Person, Place, or Thing, anywhere 
    the seller will forfeit all profits to the writer and Contributors. 
    The party(s) will also have to pay a sum of $500. This guide is Protected 
    Under Strict Copyright Laws and will uphold in a court of Law. If you want 
    to Host this guide or use it in any way associated with public viewing, you 
    must first ask permission. You can do so by Emailing Jrwriterx2@aol.com
     
    If permission is granted and it will be posted and/or viewed by a general 
    public, Then it must be posted in its entirely and you must know that it 
    will still be Copyrighted. This Guide may not be altered in any way at all. 
    If it is altered by anyone other then the writer or contributors and it is 
    posted in a way that is viewable by the public, it must be removed 
    Immediately. A fee of $500 will also be collected. 
    
    Thank You. Enjoy!
    
    
    *****************************End Disclaimer*********************************
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    WNEO
    
    
    
    
    
    
    
                \===============================================\
                /      II.   Whats New to Etrian Odyssey II     /
                \===============================================\
    
    
    
    
    
    
    This section offers a closer look at whats new with detailed information.
    This section will include, New Character Classes, The New Force Skills,
    whats New in Battles, The Geomagnetic Fields, Poles, whats changed 
    when Exploring, details of the map, and things new in Town. 
    
    
       There are quite a few differences when comparing Etrian Odyssy II to 
    the first. I believe everyone expected there to be some New Classes. 
    What was expected, but what wasnt? Well for me, Etrian Odyssey II is a 
    great Sequel. Some beg to differ. Ive heard people say that this game 
    feels like nothing more then a mere expansion with a few extra features. 
    Well This Section will list mostly everything that is new to the Sequel.  
    
    
    
    
    
    
    
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    ====================================
    <>   The New Character Classes   <>                                      TNCC
    ====================================
    
    
    
    
    
    There are 3 New Classes total in Etrian Odyssey II. I wouldve liked at
    least one other New class in addition to the new ones we have, but what 
    are you gonna do. The New Classes do open up many new possibilities for 
    your party. Each of the New Classes has its advantages and each is very
    good. I suggest Trying each Class out, not just the new ones, so you can get 
    a feel for each one and see which suits your playing style best.
     
    
    
    
    -------
    Gunner
    =======
    
    My favorite of the new classes. Some may ask "Are Gunners the NEW Alchemist?"
    Yes and no. The only similarities to the Alchemist that the Gunner shares is
    their Elemental Attacks. The Gunner can Shoot off rounds with Fire, Ice, or 
    Volt properties. The Gunner cannot poison enemies. The Alchemist also 
    received a nice upgrade which allows them to use physical Elements as well.
     
    
    The Gunner has some very good skills, the only downfall is the high TP cost
    for each skill. Some of their better skills cost 11TP at only Level 1. 
    Another Skill cost 13TP at level one. So It would be wise to pump some
    skill points into your Gunner's TP Up. At least to level 5. That way you can
    unleash your Gunners full potential Trust me, Maxed, these Skills will cost
    you anywhere from 13-21 TP yeah thats a lot. So 100+TP could easily be 
    depleted in merely 5-7 turns.  
    
    
    
    
    ----------
    War Magus
    ==========
    
    Another Wonderful Class added to the Roster. War Magus Combines a Little of
    Everything into one package. The War Magus will really fit nicely in any
    Party. They will definitely outshine others in partys that contain a Hexer. 
    You see the War Magus has these skills thats power is enhanced if the target
    has a certain status. The Hexer is great for inflicting status. So you can
    easily have a devastating combo on your hands.
    
    
    Another thing the War Magus class is good for is their ability to heal. 
    While they wont be able to learn Revive, Salve 3, or Phoenix. They will be
    able to learn Cure 1,2 and 3 as well as Salve 1 and 2. They can also wield
    swords and staves. With a Sword in hand, your magus easily becomes a hard
    hitting healer. Just be ready to have some nectars ready. 
    
    
    
    
    ------
    Beast
    ======
    
    Unlocked after completing the first Stratum. The Beast is the only class 
    that needs unlocking. Some say the Beast is a Protector on Steroids. The
    Beast has some of the Protectors good skills or are somewhat similar to 
    them. They have their own versions of the Protectors Provoke and Parry, 
    which for the Beast are Preen and Wildwall. The Beast also has its own
    version of Aegis called Tenacity. The Protectors F. and B. Guard are
    quite similar to the Beast Skill Loyalty Which allows the Beast to guard
    and take damage in the party members place. Those arent the only Skills, 
    the Beast can also learn En Garde. 
    
    
    Aside from those skills the Beast will deal a tremendous amount of Damage 
    and the Beast will have more HP then any other class. The Beast can also
    Heal itself and Party Members, Automatically recover from Negative Status
    effects, Drain an Enemy's HP, Terrorize Enemies, and a few others.
    
    
    
    
    
    
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    =======================
    <>   Force Skills   <>                                                   FCSK
    =======================
    
    
    
    
    Remember the basically useless boost ability in the First game. Well they
    have done away with that crappy technique and made something completely
    different. Force Skills. Force Skills are like your classes ultimate Skill.
    You have a force bar which you can see during battle for each character. 
    Every time your character acts, the bar will increase slightly. After the 
    bar fills up, you can use that Characters Force Skill. Unfortunately, the 
    bar will reset if you happen to return to town. Something you can do is 
    heal your HP/TP with items. Then the bar will not reset. You could also
    Force Grind, After resting at the inn the bar resets, so go out, and just
    auto battle, no skills. This way you will fill up your bar and not waste
    TP, You’ll be ready for any battle. You can save at a Geomagnetic Field
    without the force bar resetting.
    
    
    I will list each classes Force Skill. You can see how they differ from
    class to class. Each classes is unique. Each Force Skill can ultimately
    change the fate of any battle.
    
    
    
    
    ----------------------
    Dark Hunter- Dominate:  Concentrated attack completely binds a single enemy.
    ============----------
    
    
    
    
    --------------------
    Protector- Painless:  Nullifies all damage to the Party for one turn.
    ==========----------
    
    
    
    
    -----------------
    Gunner- Riot Gun:  A Focused, powerful gunshot that will definitely stun 
    =======----------  the Enemy.
    
    
    
    
    ---------------
    Medic- H.Touch:  Special healing arts restore party's HP and Status
    ======---------
    
    
    
    
    -------------
    Ronin- Issen:  Slash all enemies in an attempt to kill with a single
    ======-------  Stroke. 500% Damage, 50% Chance for Instant KO.
    
    
    
    
    --------------------
    Alchemist- Eschaton:  Release a forbidden almighty spell to destroy 
    ==========----------  all enemies.
    
    
    
    
    ---------------------
    Landsknecht- All Out:  Powerful, Charging slash attack that targets 
    ============---------  all enemies. 
    
    
    
    
    ------------------
    War Magus- Invoke:  Restores the party's HP and boost all elemental 
    ==========--------  Resistances.
    
    
    
    
    ---------------
    Hexer- Caprice:  The cursed bell's chime inflicts Multiple Ailments
    ======---------  on all Enemies.
    
    
    
    
    ---------------------
    Survivalist- Airwalk:  Increase the party's speed and evade rate 
    ============---------  with fancy footwork.
    
    
    
    
    -------------------
    Trobadour- Crusade:  Secret song that increases the party's attack,
    ==========---------  defense, and HP.
    
    
    
    
    ----------------
    Beast- Salivall:  Licks the party's wounds, fully restoring their
    ======----------  HP and Status.
    
    
    
    
    
    
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    =======================================
    <>   Geomagnetic Poles and Fields   <>                                   GPAF
    =======================================
    
    
    
    Geomagnetic Fields were a lifesaver in Etrian Odyssey. They allowed you
    to save your game, return to town, and they allowed you to return to them
    from town making your life alot easier. They put one of these Fields 
    every 5 floors from the 6th. The thing about them was, say you made it 4
    floors above the last field you reached, you are exhausted and need to 
    return to town to rest. You use a Warp Wire. Now after your done in town 
    and you want to go back, you would have to goto the field and work your way 
    all the way back up to where you were. 
    
    
    
    While that did add an extra level of difficulty to the game, they decided 
    to even it out a little by adding these new devices, they are called 
    Geomagnetic Poles.
    
    
    Geomagnetic Poles are somewhat similar to Geomagnetic Fields. While you
    wont be able to save at a pole and you wont be able to return to town from
    a pole. You will however be able to return to a Pole from town. There are
    many Poles throughout the Labyrinth, you will find a Geomagnetic field 
    every 5 floors, the first field is on 6F, you will find Geomagnetic Poles
    every couple-few floors. 
    
    
    The Downfall? You can only have one Pole activated at a time! 
    
    
    They also added, well, changed I guess, what used to be a Magnet in Etrian
    Odyssey, is now a Warp Stone in Etrian Odyssey II. Using one will take you
    to the last used field. Although they havent seemed to work for me yet. 
    I suppose maybe if you use a Pole to get into the Labyrinth, then you wont
    be able to use the Warp Stone. Warp Stones are good for returning to a 
    field to save your game. This way you wont loose your Force Points.
    
    
    
    
    
    
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    ============================================
    <>   Exploring, Battles and Map Options   <>                             EBMO
    ============================================
    
    
    
    ----------
    Exploring-  Not much is new to Exploring. The Labyrinth this time around
    ==========  is more vibrant. The only real changes to exploring is that
                now you can move from side to side by hitting L or R. This 
                was not possible in the first game. Finding the secret 
                shortcuts were tedious. Now you can find them with ease.
    
    
    
    
    --------
    Battles-  There are a few changes to the battles. First things first, the 
    ========  developers went and added a bunch of new battle animations 
              making battles more impressive. Another thing that was added is
              the option to hit the L button. Doing so will speed up the 
              battle speed, cause every character in the party to 
              attack only, and you will not see any battle animations. 
    
    
    
    
    
    ------------
    Map Options-  Not alot has changed here. When Zoomed in you can now see  
    ============  an extra row of tiles and you can even draw Lines(Walls) 
                  on them. There are several more icons at your disposal. 
                  They went and added 2 additional Search point icons. Also
                  added were Directional Arrows which are very helpful in 
                  marking shortcuts or directional means on the 19th Floor.
                  They also included a locked door in addition to the 
                  regular door icon. Finally, you can mark tiles different
                  colors. You can now mark tiles tan or sky blue in addition 
                  to the normal Blue/green color.  
    
                
                  Check out "Frequently Asked Questions" for more info on
                  all the Map Icons.
    
    
    
    
    
    --------------
    FOE Movements-  FOEs are no stranger to Etrian Odyssey, but there is 
    ==============  something new about them in Etrian Odyssey II. They 
                    now can move in different ways, some can fly, and some 
                    cant be seen on the map at all. I made this section so 
                    you can get an idea of how these FOEs move. Knowing 
                    how they move will better help and understand how to 
                    manuever around them undetected.
    
    
                    Type---------Movement
                    =====================
                    Fixed--------Does not move from its inital Postion.
                    Normal-------Follows a track only. (Lap)
                    Nocturnal----Only Moves at night, Fixed During the day.
                    Slow---------For every 2 Steps you take, it will move 1.
                    Stealth------Foe can not be seen on the Map.
                    Flying-------Can move through non walkable terrain.
                    Confused-----Takes 3 steps forward and then 1 step back.
                    Stalking-----Appears on map when in battle, then Pursues.
                    Raging-------Appears when close by, then Pursues.
                    Aggressive---Pursues when close by, otherwise is normal.
                    
    
    
    
    
    ------------------
    New Save Feature -  They added a new quicksave feature this time around.
    ==================  To activate it simply go into the menu and hit Start.
                        I am glad they did this, during the first game I would
                        always just close the DS putting it into sleep mode
                        instead of turning it off. The reason being there
                        really wasnt anywhere to save and you couldnt get back
                        to the same spot as easily. Now there are Poles and
                        a Quicksave. I never use the quicksave thou, im just 
                        into the habit of shutting the DS in between playing.
    
    
    
    
    
    
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    ===========================
    <>   Whats New in Town  <>                                               WNIT
    ===========================
    
    
    
    
    
    
    -----------
    Flaus Inn -  The place where you sleep. You can Restore all your HP and TP
    ===========  here by sleeping or napping. It doesnt matter which you choose,
                 both cost and do the same to your characters. When you sleep,
                 you will wake up at 6am, when you nap you wake up at 6 pm.
                 Of course sleeping until 6am passes a day. Something quite
                 useful when wanting to rebattle previous FOEs or Bosses.
     
    
                 Whats New to the inn is now you can store items there. They
                 added a Store Goods option to the inn's Menu. After selecting
                 it your inventory will come up. You can then select which 
                 items to store at the inn. You can use Y to select multiple
                 items to store. The only catch is that it cost 100en for each
                 item you store there. Whenever you want your item, you can
                 just go there and pick it up. You can store up to 100 Items.
    
    
    
    
    
    ----------------
    Sitoth Trading -  This is the Shop in town where you will Buy all your
    ================  Weapons, Armor, Accessories, and general items. You 
                      also Sell all the loot you obtained in the labyrinth.
                      Selling the loot will unlock new stuff you can buy. 
    
    
                      The new additions to the shop are decent. What I like is
                      that now on the bottom screen, instead of seeing the Map,
                      you can see your characters and what they have equipped.
                      You can hit L or R to change the character you are
                      Viewing. What I dont like is that you can no longer open
                      the Menu at the shop. I generally liked being able to open
                      the menu because I liked to see what Items I did/didnt 
                      have. I do this because once again Etrian Odyssey failed
                      to put in a space that mentions how many of the item
                      you are viewing you have in your possession. Since you
                      can no longer open the menu, I just go into the sell 
                      option to quickly view what items I do have. 
    
    
                      They did however add a Change Equipment option, where you 
                      can do just that conveniently on the bottom screen while 
                      at the shop. 
    
    
    
    
    
    ---------------
    Duke's Palace -  The Duke's Palace is where you take on all the main 
    ===============  Missions associated with the games story. There
                     is also  an option to view the Monsters youve seen and
                     items you collected. The Newest addition is you can now 
                     also see the weapons you have Collected/Unlocked in the 
                     shop.
    
    
    
    
    
    -----------------
    Explorers Guild -  The Explorer's Guild, its where all your party creating
    =================  will go down. You can also Rest or Retire your 
                       Characters if needed. Whats new this time around? Well,
                       thats a good question. Not a lot, but there is stuff that
                       is new. First, you can now change the name of Characters
                       for a small fee. I think its 1000en, Not a bad deal if 
                       you ask me. Another thing that is new, not to mention
                       completely awesome, is now when you want to Rest your
                       Character, instead of the character dropping 10 levels,
                       they will only drop 5. Makes Resting an easier task.
                       When you Rest the character that rested will drop 5
                       levels but all their skill points will be reset. You only
                       get as many skill points as you would normally have at 
                       your current level after resting. When you Retire, you 
                       give up your character and get to create a new one. This 
                       new one is supposed to be trained by the character you 
                       just retired. It will be half the level of the retiring 
                       Character, but will not be higher then 30. The New 
                       character will get a nice stat bonus plus extra skill
                       points. The Higher the character that is retiring is, the
                       better the bonus.
     
     Here is a better look at the Bonuses given when Retiring a Character
    
     LV.30 - LV.39 =  4 Additional Skill Points plus  4 points added to each Stat
     LV.40 - LV.49 =  5 Additional Skill Points plus  3 points added to each Stat
     LV.50 - LV.59 =  6 Additional Skill Points plus  4 points added to each Stat
     LV.60 - LV.69 =  7 Additional Skill Points plus  5 points added to each Stat
     LV.70 - LV.98 =  8 Additional Skill Points plus  5 points added to each Stat
         LV.99     = 10 Additional Skill Points plus 10 points added to each Stat
    
    
    
    
    
    
    
    
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                \===============================================\
                /   III.   Character Classes and Their Skills   /
                \===============================================\
    
    
    
    
    
    This section is the so called meat of this FAQ. Inside are all the Skill
    breakdowns for each class. There is also a Nice little Stat box for each
    class that shows their stats at level 1, 70, and 99. I also have SKill
    Highlights which are my recommended skills. These arent neccassarily the
    skills that you should use, what I mean is, it is your game, you should pick
    the skills you want your characters to have, plus, Resting is alot easier in
    this game, so if you dont like the choices you made with your chracters,
    dont be afraid to use the REST option at the Explorer's Guild. It can make
    all the difference.
    
    
    
    
    
    =============================================
    <>   Whos the Highest? Whos the Lowest?   <>                          WTHL
    =============================================
    
    
    
    
    Here is a look at each stat. For each stat I have the 3 classes that 
    have the highest numbers for that stat and the class that has the lowest.
    I believe these numbers are for each character at LV.99 with no Skill 
    points distributed
    
    
    
    ________________________________________________________________________
    Stat---1--Highest------2---------------3-----------------1--Lowest------\
    ========================================================================/
    HP----545-Beast-------537-Protector---515-Landsknecth---369-Alchemist---\  
    TP----214-Alchemist---183-Medic-------176-War Magus-----116-Ronin-------/ 
    STR----72-Ronin--------61-Beast--------60-Dark Hunter----20-Hexer-------\
    TEC----80-Alchemist----79-Medick-------69-Hexer----------18-Beast-------/ 
    VIT----75-Protector----70-Beast--------63-War Magus------29-Alchemist---\ 
    AGI----69-Survival-----59-Troubadour---57-Ronin----------17-Gunner------/
    LUC----67-Gunner-------61-Hexer--------52-Protector------30-Ronin-------\
    ========================================================================/
    
    
    
    
    
    
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    =====================================
    <>   SKills Used by All Classes   <>                                   SUBC
    =====================================
    
    
    Every Class has all of these Stat SKills. Each Class has at least one
    search Skill. All Skills in this section do not require anything to be
    unlocked.
    
    
    
    ------------------
    HP Up
    ==================
    Stat Increase
    
    
    LV.1------2% Increase
    LV.2------4% Increase
    LV.3------7% Increase
    LV.4-----10% Increase
    LV.5-----14% Increase 
    LV.6-----21% Increase 
    LV.7-----26% Increase
    LV.8-----31% Increase
    LV.9-----37% Increase
    LV.10----45% Increase
    
    
    
    
    ------------------
    TP Up
    ==================
    Stat increase
    
    
    LV.1------2% Increase
    LV.2------4% Increase
    LV.3------8% Increase
    LV.4-----14% Increase
    LV.5-----22% Increase 
    LV.6-----32% Increase 
    LV.7-----44% Increase
    LV.8-----58% Increase
    LV.9-----74% Increase
    LV.10----92% Increase
    
    
    
    
    ------------------
    STR Up
    ==================
    Stat Increase
    
    LV.1------1 Additonal Point Added to STR
    LV.2------2 Additonal Points Added to STR
    LV.3------3 Additonal Points Added to STR
    LV.4------4 Additonal Points Added to STR
    LV.5------5 Additonal Points Added to STR 
    LV.6------6 Additonal Points Added to STR
    LV.7------7 Additonal Points Added to STR
    LV.8------8 Additonal Points Added to STR
    LV.9------9 Additonal Points Added to STR
    LV.10----10 Additonal Points Added to STR
    
    Notes: Points are Total Points since Level 1.
    
    
    
    
    ------------------
    VIT Up
    ==================
    Stat Increase
    
    
    LV.1------1 Additonal Point Added to VIT
    LV.2------2 Additonal Points Added to VIT
    LV.3------3 Additonal Points Added to VIT
    LV.4------4 Additonal Points Added to VIT
    LV.5------5 Additonal Points Added to VIT
    LV.6------6 Additonal Points Added to VIT
    LV.7------7 Additonal Points Added to VIT
    LV.8------8 Additonal Points Added to VIT
    LV.9------9 Additonal Points Added to VIT
    LV.10----10 Additonal Points Added to VIT
    
    Notes: Points are Total Points since Level 1.
    
    
    
    
    ------------------
    AGI Up
    ==================
    Stat Increase
    
    
    LV.1------1 Additonal Point Added to AGI
    LV.2------2 Additonal Points Added to AGI
    LV.3------3 Additonal Points Added to AGI
    LV.4------4 Additonal Points Added to AGI
    LV.5------5 Additonal Points Added to AGI
    LV.6------6 Additonal Points Added to AGI
    LV.7------7 Additonal Points Added to AGI
    LV.8------8 Additonal Points Added to AGI
    LV.9------9 Additonal Points Added to AGI
    LV.10----10 Additonal Points Added to AGI
    
    Notes: Points are Total Points since Level 1.
    
    
    
    
    ------------------
    TEC Up
    ==================
    Stat Increase
    
    
    LV.1------1 Additonal Point Added to TEC
    LV.2------2 Additonal Points Added to TEC
    LV.3------3 Additonal Points Added to TEC
    LV.4------4 Additonal Points Added to TEC
    LV.5------5 Additonal Points Added to TEC
    LV.6------6 Additonal Points Added to TEC
    LV.7------7 Additonal Points Added to TEC
    LV.8------8 Additonal Points Added to TEC
    LV.9------9 Additonal Points Added to TEC
    LV.10----10 Additonal Points Added to TEC
    
    Notes: Points are Total Points since Level 1.
    
    
    
    
    ------------------
    LUC Up
    ==================
    Stat Increase
    
    
    LV.1------1 Additonal Point Added to LUC
    LV.2------2 Additonal Points Added to LUC
    LV.3------3 Additonal Points Added to LUC
    LV.4------4 Additonal Points Added to LUC
    LV.5------5 Additonal Points Added to LUC
    LV.6------6 Additonal Points Added to LUC
    LV.7------7 Additonal Points Added to LUC
    LV.8------8 Additonal Points Added to LUC
    LV.9------9 Additonal Points Added to LUC
    LV.10----10 Additonal Points Added to LUC
    
    Notes: Points are Total Points since Level 1.
    
    
    
    
    ------------------
    Mine              
    ==================
    Search Skill
    
    
    Mine for Materials at item points
    
    
    LV.1-----1 Point  added to Max uses per day for Mine 
    LV.2-----2 Points added to Max uses per day for Mine 
    LV.3-----3 Points added to Max uses per day for Mine 
    LV.4-----4 Points added to Max uses per day for Mine 
    LV.5-----5 Points added to Max uses per day for Mine 
    
    Used by: Landsknecht, Protector, Ronin, Survivalist
    
    Notes: Points are Total Points since Level 1.
    
    
    
    
    
    
    ------------------
    Take
    ==================
    Search Skill
    
    Search for Materials at item points
    
    
    LV.1-----1 Point  added to Max uses per day for Take
    LV.2-----2 Points added to Max uses per day for Take 
    LV.3-----3 Points added to Max uses per day for Take 
    LV.4-----4 Points added to Max uses per day for Take 
    LV.5-----5 Points added to Max uses per day for Take
    
    Used by: Medic, Trobadour, Hexer, Gunner, Survivalist 
    
    Notes: Points are Total Points since Level 1.
    
    
    
    
    ------------------
    Chop
    ==================
    Search Skill
    
    Chop for Materials at item points
    
    
    LV.1-----1 Point  added to Max uses per day for Chop
    LV.2-----2 Points added to Max uses per day for chop 
    LV.3-----3 Points added to Max uses per day for Chop 
    LV.4-----4 Points added to Max uses per day for Chop 
    LV.5-----5 Points added to Max uses per day for Chop
    
    Used by: Dark Hunter, Alchemist, War Magus, Survivalist
    
    Notes: Points are Total Points since Level 1.
    
    
    
    
    
    
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    ====================== 
    <>   Dark Hunter   <>                                                  DRKH
    ====================== 
    
    
    
    
    Force Skill =  Dominate
    
    
    Skill Highlights =  Climax, Viper, Drain, Binding Skills, Bait
    
    
    The Dark Hunter, One of my favorite classes. They are a devastating force to
    be reckoned with. Their ability to use Whips and Swords is also nice. Some
    may say to only go the way of one. I like to mix up a little of both.
    Especially since doing so will grant you the Bait Skill. If you arent into
    Binding, Whips do not offer that much. So Binding is really like the Whips 
    main purpose. Well I will Explain the benefits of each weapon's skills below.
    
    
    In addition to the Front Row. Dark Hunters can be used in the Back row and be
    just as effective. They wont deal as much damage, but they will Bind or
    inflict status effects just as well.
    
    
    Whips allow The Dark Hunter to inflict Poison with the Skill Viper. Viper is
    a great Skill that will only cost 5 Skill Points to MAX. You also have 
    the three Binding Skills. Each individually either Binds the Arms, Legs, or
    Head. The one you chose to Put points into is soley up to you. A lot of
    Bosses devastating moves can be disabled with arm bindings. See the Boss 
    FAQ for more info on that. Another Whip Skill is Ecstasy. Ecstasy seems to
    team up perfectly with the Dark Hunters Force Skill Dominate. Ecstasy deals
    a lot of damage to completely bound enemies. Other then Dominate, completely
    Binding an enemy is Rare. You can however use the Binding Skills of other 
    allies. The Final Whip Skill is Climax. Climax is an Instant Death Skill. 
    You really should get Climax to a high level. Having it at a High Level, you
    will be able to use it to its full potential. You should have it at least
    LV.6, which will instantly Kill when an enemy's HP is below 25%.  
    
    
    The Sword Skills are equally as good, if not better, as Whips. Sword Skills
    are for inflicting Status effects. While a Dark Hunter's Status inflictions 
    are nothing compared to that of a Hexer, they are still fairly decent. The 
    Dark Hunter can inflict sleep, Paralyze, Confusion, and Petrify. If you have 
    Whips also your Dark hunter can Inflict Poison too. Not Bad. But if you want 
    want to learn the full line of status inflicting skills, You more then likely
    wont have much room for others. One other Sword Skill, that I think is the 
    best, is Drain. Drain will deal good damage and when MAXed all the damage 
    dealt with it will heal your Dark Hunter. Drain is another skill that only 
    goes up to LV.5, which makes MAXing it a lot easier. While using this skill 
    your Dark Hunter will rarely need healing.
    
    
    Now the benefit of pumping points into both Whips and Swords is Bait and 
    Magibait. The big momma chicken of Skills for the Dark Hunter. Bait does
    great damage when maxed and will counter every hit taken in the front row.
    To use Bait to its fullest I highly suggest placing your Dark Hunter in the
    middle of the Front Row. When placed there, Ive seen the Dark Hunter Counter
    5 times in just one turn, each hit doing great damage. For all these bosses 
    and FOES that hit multiple times in one turn, bait and magibait will light 
    their world up.
    
    
    
    
    =============================
    Dark Hunter - Second Opinion
    =============================
    
    
    Major Skills: Dominate, Climax, Antisick, Antibind
    
    
    Description: Dark Hunters are one of my favorite classes in the game. They 
    also have two of the absolute best skills in the game. Climax is amazing, 
    especially against certain bosses and against enemies with high HP. I love 
    that it's a guaranteed OHKO, unlike any other death strike in the game. The 
    second is dominate, the only force skill I ever use (and the only one I will 
    waste axcelas for). I am not a fan of winning by lucky binds or statuses 
    (as I have the worst luck getting them to work), so a guaranteed complete 
    bind of an enemy is very good news. Besides these two though, the Dark 
    Hunter falls to the side for me. They have great strength and good agility, 
    but so many of their attacks may or may not do their effects. Also, as I am 
    a Ronin fan, bait and magibait don't do much for me. Antibind and Antisick 
    are awesome for dealing with status monsters. Dark Hunters are a nice 
    addition to almost any team, in the front or back.
    
    
    Rating: 8.5/10
    
    
    
    __________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---42---26-----7-----5-----5-----5-----5-//
    70--503--151----60----36----51----54----33-\\
    99--731--330----77----53----69----73----51-//
    ============================================
    
    
    
    
    ------------------
    Whips
    ==================
    Needed to Unlock:  N/A
    Mastery Skill
    
    Needed to learn Whip SKills
    
    LV.1-----102% Damage
    LV.2-----103% Damage
    LV.3-----104% Damage
    LV.4-----105% Damage
    LV.5-----106% Damage
    LV.6-----107% Damage
    LV.7-----108% Damage
    LV.8-----109% Damage
    LV.9-----110% Damage
    LV.10----111% Damage
    
    
    
    
    ------------------
    Swords
    ==================
    Needed to Unlock:  N/A
    Mastery Skill
    
    Needed to learn Sword SKills
    
    LV.1-----102% Damage
    LV.2-----103% Damage
    LV.3-----104% Damage
    LV.4-----105% Damage
    LV.5-----106% Damage
    LV.6-----107% Damage
    LV.7-----108% Damage
    LV.8-----109% Damage
    LV.9-----110% Damage
    LV.10----111% Damage
    
    
    
    
    ------------------
    Viper
    ==================
    Needed to Unlock:  Whips LV.1
    Whip Skill
    
    Whip Slash with a chance of poisoning the enemy.
    
    Lv.1----4TP----25% Success Rate,  20 Poison Damage, 100% SPD, 100% ACC
    LV.2----5TP----27% Success Rate,  26 Poison Damage, 102% SPD, 103% ACC
    Lv.3----6TP----31% Success Rate,  32 Poison Damage, 106% SPD, 109% Acc
    LV.4----7TP----37% Success Rate,  92 Poison Damage, 112% SPD, 118% ACC
    Lv.5----8TP----45% Success Rate, 140 Poison Damage, 120% SPD, 130% ACC
    
    Notes:  At LV.5 Viper does about 200% Damage.
    
    
    
    
    ------------------
    Shackles
    ==================
    Needed to Unlock:  Whips LV.2
    Whip Skill
    
    Whip slash with a chance of binding  the enemy's legs.
    
    Lv.1-----4TP-----75% SPD,  95% ACC, 20% Chance of Binding
    Lv.2-----5TP-----77% SPD,  95% ACC, 21% Chance of Binding
    Lv.3-----6TP-----81% SPD,  98% ACC, 23% Chance of Binding
    Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding
    Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding
    Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding
    Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding
    Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding
    Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding
    Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage
    
    
    
    
    ------------------
    Cuffs
    ==================
    Needed to Unlock:  Whips LV.3
    Whip Skill
    
    Whip slash with a chance of binding  the enemy's arms.
    
    Lv.1-----4TP-----75% SPD,  95% ACC, 20% Chance of Binding
    Lv.2-----5TP-----77% SPD,  95% ACC, 21% Chance of Binding
    Lv.3-----6TP-----81% SPD,  98% ACC, 23% Chance of Binding
    Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding 
    Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding
    Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding
    Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding
    Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding
    Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding
    Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage
    
    
    
    
    ------------------
    Gag
    ==================
    Needed to Unlock:  Whips LV.4
    Whip Skill
    
    Whip slash with a chance of binding  the enemy's head.
    
    Lv.1-----4TP-----75% SPD,  95% ACC, 20% Chance of Binding
    Lv.2-----5TP-----77% SPD,  95% ACC, 21% Chance of Binding
    Lv.3-----6TP-----81% SPD,  98% ACC, 23% Chance of Binding
    Lv.4-----7TP-----87% SPD, 101% ACC, 26% Chance of Binding, 
    Lv.5-----8TP-----95% SPD, 105% ACC, 30% Chance of Binding
    Lv.6-----9TP----105% SPD, 110% ACC, 35% Chance of Binding
    Lv.7----10TP----117% SPD, 116% ACC, 41% Chance of Binding
    Lv.8----11TP----131% SPD, 123% ACC, 48% Chance of Binding,
    Lv.9----12TP----147% SPD, 131% ACC, 56% Chance of Binding,
    Lv 10---13TP----165% SPD, 140% ACC, 65% Chance of Binding, 210% Damage
    
    
    
    
    ------------------
    Ecstasy
    ==================
    Needed to Unlock:   Whips LV.8, STR UP LV.5
    Whip Skill
    
    Whip slash that does incredinle damage to totally bound enemies.
    
    Lv.1----12TP----10% SPD, 80% ACC
    Lv.2----14TP----11% SPD, 83% ACC
    Lv.3----16TP----13% SPD, 89% Acc
    Lv.4----18TP----16% SPD, 98% ACC
    Lv.5----20TP----20% SPD, 110% ACC, 750% Damage
    
    
    
    
    ------------------
    Climax
    ==================
    Needed to Unlock:  Whips LV.6
    Whip Skill
    
    Whip slash that may kill and drain enemies with low HP.
    
    Lv.1-----4TP-----75% SPD,  95% ACC, Target HP 10% or less for success.
    Lv.2-----5TP-----77% SPD,  96% ACC, Target HP 11% or less for success.
    LV.3-----6TP-----81% SPD,  98% ACC, Target HP 13% or less for success.
    LV.4-----7TP-----87% SPD, 101% ACC, Target HP 16% or less for success.
    LV.5-----8TP-----95% SPD, 105% ACC, Target HP 20% or less for success.
    Lv.6-----9TP----105% SPD, 110% ACC, Target HP 25% or less for success.
    LV.7----10TP----110% SPD, 116% ACC, Target HP 31% or less for success.
    LV.8----11TP----116% SPD, 123% ACC, Target HP 38% or less for success.
    LV.9----12TP----123% SPD, 131% ACC, Target HP 46% or less for success.
    LV.10---13TP----165% SPD, 140% ACC, Target HP 55% or less for success.
    
    Notes: One of the most underated skills in the game. Mainly because Maxing 
           it out is really the easiest way to land a successful hit.
    
    
    
    
    ------------------
    Hypnos
    ==================
    Needed to Unlock: Swords LV.1
    Sword Skill
    
    Sword stab with a chance of putting the enemy to sleep.
    
    Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACC
    Lv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACC
    Lv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACC
    Lv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACC
    Lv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% Acc
    Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC
    Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC
    Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC
    Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC
    Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC
    
    Notes: At LV.10 Hypnos deals 230% Damage
    
    
    
    
    ------------------
    Nerve
    ==================
    Needed to Unlock: Swords LV.2
    Sword Skill
    
    Sword stab at the enemy's nerves with a chance of paralyzing it.
    
    Lv.1-----4TP----20% Chance to Inflict Status, 75% SPD, 95% ACC
    Lv.2-----5TP----21% Chance to Inflict Status, 77% SPD, 96% ACC
    Lv.3-----6TP----23% Chance to Inflict Status, 81% SPD, 98% ACC
    Lv.4-----7TP----26% Chance to Inflict Status, 87% SPD, 101% ACC
    Lv.5-----8TP----30% Chance to Inflict Status, 95% SPD, 105% Acc
    Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC
    Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC
    Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC
    Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC
    Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC
    
    Notes: At LV.10 Nerve deals 230% Damage
    
    
    
    ------------------
    Mirage
    ==================
    Needed to Unlock: Swords LV.3
    Sword Skill
    
    Sword stab at the enemy's skull with a chance of confusing it.
    
    Lv.1----4TP----75% SPD,  95% ACC, 20% Chance to Confuse Target
    Lv.2----5TP----77% SPD,  96% ACC, 21% Chance to Confuse Target
    Lv.3----6TP----81% SPD,  98% Acc, 23% Chance to Confuse Target
    Lv.4----7TP----87% SPD, 101% ACC, 26% Chance to Confuse Target
    Lv.5----8TP----95% SPD, 105% ACC, 30% Chance to Confuse Target, 150% Damage
    
    Notes: At LV.10 Mirage deals 150% Damage
    
    
    
    ------------------
    Drain
    ==================
    Needed to Unlock: Swords LV.4
    Sword Skill
    
    Sword stab that drains the enemy's HP through the blade.
    
    Lv.1----4TP----75% SPD, 100% ACC, Absorb  50% of Damage 
    Lv.2----5TP----77% SPD, 102% ACC, Absorb  55% of Damage 
    Lv.3----6TP----81% SPD, 106% Acc, Absorb  65% of Damage 
    Lv.4----7TP----87% SPD, 112% Acc, Absorb  80% of Damage 
    Lv.5----8TP----95% SPD, 120% ACC, Absorb 100% of Damage, 180% Damage
    
    Notes: My favorite sword attack for the Dark Hunter. While the DH is 
           using this attack, they will rarely need healing. 
           At LV.10 Drain will deal 180% Damage
    
    
    
    
    ------------------
    Petrify
    ==================
    Needed to Unlock: Swords LV.6
    Sword Skill
    
    Sword stab at the enemy's muscles with a chance of stoning.
    
    Lv.1-----4TP----20% Chance to Inflict Status,  75% SPD,  95% ACC
    Lv.2-----5TP----21% Chance to Inflict Status,  77% SPD,  96% ACC
    Lv.3-----6TP----23% Chance to Inflict Status,  81% SPD,  98% ACC
    Lv.4-----7TP----26% Chance to Inflict Status,  87% SPD, 101% ACC
    Lv.5-----8TP----30% Chance to Inflict Status,  95% SPD, 105% Acc
    Lv.6-----9TP----35% Chance to Inflict Status, 105% SPD, 110% ACC
    Lv.7----10TP----41% Chance to Inflict Status, 117% SPD, 116% ACC
    Lv.8----11TP----48% Chance to Inflict Status, 131% SPD, 123% ACC
    Lv.9----12TP----56% Chance to Inflict Status, 147% SPD, 131% ACC
    Lv.10---13TP----65% Chance to inflict status, 165% SPD, 140% ACC
    
    Notes: At LV.10 Petrify deals 230% Damage
    
    
    
    
    
    ------------------
    Bait
    ==================
    Needed to Unlock:  Swords LV.8 + Whips LV.8
    Whip/Sword SKill
    
    Uses comrades on either side as bait for physical attacks.
    
    Lv.1----10TP-----95% ACC,  50% Chance to Counter Enemies Attack
    Lv.2----12TP-----97% ACC,  55% Chance to Counter Enemies Attack
    Lv.3----14TP----101% Acc,  65% Chance to Counter Enemies Attack
    Lv.4----16TP----107% ACC,  80% Chance to Counter Enemies Attack
    Lv.5----18TP----115% ACC, 100% Chance to Counter, 400% Damage
    
    
    
    
    ------------------
    Magibait
    ==================
    Needed to Unlock:  Swords LV.8 + Whips LV.8
    Whip/Sword SKill
    
    Uses comrades on either side as bait for elemental attacks.
    
    Lv.1----10TP-----95% ACC,  50% Chance to Counter Enemies Attack
    Lv.2----12TP-----97% ACC,  55% Chance to Counter Enemies Attack
    Lv.3----14TP----101% Acc,  65% Chance to Counter Enemies Attack
    Lv.4----16TP----107% ACC,  80% Chance to Counter Enemies Attack
    Lv.5----18TP----115% ACC, 100% Chance to Counter, 400% Damage
    
    
    
    
    ------------------
    Unbind
    ==================
    Needed to Unlock:  TEC Up LV.1
    Heal ingSkill
    
    Removes bindings from one party member.
    
    Lv.1----3TP----100% SPD, Removes 1 Binding
    Lv.2----3TP----105% SPD, Removes 1 Binding
    Lv.3----2TP----115% SPD, Removes 2 Bindings
    Lv.4----2TP----130% SPD, Removes 2 Bindings
    Lv.5----1TP----150% SPD, Removes 3 Bindings
    
    
    
    
    ------------------
    Antisick
    ==================
    Needed to Unlock:  Unbind LV.3
    Passive SKill
    
    Intensive training allows the user to resist status ailments.
    
    Lv.1----3TP----15% Chance to Resist Status Inflictions
    Lv.2----3TP----30% Chance to Resist Status Inflictions
    Lv.3----2TP----45% Chance to Resist Status Inflictions
    Lv.4----2TP----60% Chance to Resist Status Inflictions
    Lv.5----1TP----80% Chance to Resist Status Inflictions
    
    
    
    
    ------------------
    Antibind
    ==================
    Needed to Unlock:  Unbind LV.3
    Passive SKill
    
    Indomitable will allows the user to resist being bound.
    
    Lv.1----3TP----15% Chance to Resist being Bound
    Lv.2----3TP----30% Chance to Resist being Bound
    Lv.3----2TP----45% Chance to Resist Being Bound
    Lv.4----2TP----60% Chance to Resist being Bound
    Lv.5----1TP----80% Chance to Resist Being Bound
    
    
    
    
    ------------------
    Racket
    ==================
    Needed to Unlock:  N/A
    Foe Skill
    
    Loud noises draw FOEs to the spot where the skill is used.
    
    LV.1----15TP----3 Turns, 4 Tile range
    LV.2----13TP----4 Turns, 4 Tile range
    LV.3----11TP----5 Turns, 5 Tile range
    LV.4-----9TP----6 Turns, 5 Tile range
    LV.5-----7TP----7 Turns, 6 Tile Range
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ====================
    <>   Protector   <>                                                     PRTR
    ====================
    
    
    Force Skill =  Painless
    
    
    Skill Highlights =  Shields, En Garde, Aegis, Smite, F.Guard
    
    
    The Protector, some perfer the class, some dont. While some of their skills 
    may seem useless to some people, others may see them as lifesavers. The
    Protector ditched its useful skill Defender, Which boosted the defense
    of the entire party, for a couple more Shield Skills. The Protector also
    has some of the Highest Defenses in the game. My Protector is always the 
    last one standing and can take numerous hits before falling. 
    
    
    The Protector has the highest VIT. Hits that only somewhat damage the 
    Protector will straight up take out other chracters. Protectors are tough.
    Making them tougher isnt a dumb choice either, putting points into VIT Up 
    will help. MAXing Shields early Is a good choice for two reason. The 
    first being it will help raise your defense making you tougher. The second
    because doing so will unlock Smite, the only real offensive Skill the 
    Protector may learn. F.Guard is something you may want to get to help protect
    your party. You can pass on B.Guard since most attacks will be targeted at
    the front row and party members in the back row tend to take less damage then
    those in the front. If you are someone who would just like your whole party
    to be protected, then All Guard is for you. All Guard Protects the Front and
    Back Row against enemy attacks, but your characters will take more damage  
    
    
    
    
    ===========================
    Protector - Second Opinion
    ===========================
    
    
    Skill Highlights: Aegis, F Guard, B Guard, En Garde, Shields, Anti-(element)
    
    
    Description: I was pleasantly surprised by this class. I figured protectors 
    would be weak offensively, which is not entirely true. They are certainly 
    supposed to be protecting the group, but they are not bad offensively either. 
    Aegis and en garde are very nice passive skills. Shields is good to make 
    their defense even better. The anti- skills can be very useful in certain 
    situations (such as elemental creatures), and the Guard abilities can be 
    good for dealing with offensively strong enemies. Don't knock them until 
    you've tried them, especially if you are using Dragonbane as your sword. 
    They are also good in both the front and the back lines.
    
    
    Rating: 7/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---48---22-----5-----5-----8-----4-----5-//
    70--537--158----48----30----75----29----52-\\
    99--771--328----65----47----93----48----70-//
    ============================================
    
    
    
    
    ------------------
    Shields
    ==================
    Needed to Unlock:  N/A
    Mastery Skill
    
    Needed to learn shield skills.
    
    LV.1-----99% Damage Taken from all attacks
    LV.2-----98% Damage Taken from all attacks
    LV.3-----97% Damage Taken from all attacks
    LV.4-----96% Damage Taken from all attacks
    LV.5-----95% Damage Taken from all attacks
    LV.6-----94% Damage Taken from all attacks
    LV.7-----93% Damage Taken from all attacks
    LV.8-----92% Damage Taken from all attacks
    LV.9-----91% Damage Taken from all attacks
    LV.10----90% Damage Taken from all attacks
    
    
    
    
    ------------------
    Aegis
    ==================
    Needed to Unlock:  HP Regen LV.5 + Riskwall LV.5
    Passive Skill
    
    Preparedness for death makes it possible to survive.
    
    LV.1----20% Chance of Reviving when HP reaches 0
    LV.2----21% Chance of Reviving when HP reaches 0
    LV.3----22% Chance of Reviving when HP reaches 0
    LV.4----23% Chance of Reviving when HP reaches 0
    LV.5----24% Chance of Reviving when HP reaches 0
    LV.6----25% Chance of Reviving when HP reaches 0
    LV.7----26% Chance of Reviving when HP reaches 0
    LV.8----27% Chance of Reviving when HP reaches 0
    LV.9----28% Chance of Reviving when HP reaches 0
    LV.10---29% Chance of Reviving when HP reaches 0
    
    
    
    
    ------------------
    En Garde
    ==================
    Needed to Unlock:  Shields LV.5
    Passive Skill
    
    Chance of automatically blocking enemy attacks.
    
    LV.1----20% Chance to activate
    LV.2----21% Chance to activate
    LV.3----22% Chance to activate
    LV.4----23% Chance to activate
    LV.5----24% Chance to activate
    LV.6----25% Chance to activate
    LV.7----26% Chance to activate
    LV.8----27% Chance to activate
    LV.9----28% Chance to activate
    LV.10---29% Chance to activate
    
    
    
    
    ------------------
    HP Regen
    ==================
    Needed to Unlock:  HP UP LV.1
    Passive Skill
    
    Restores a small amount of HP after every turn in battle.
    
    LV.1-----Restores 3HP Per Turn 
    LV.2-----Restores 4HP Per Turn
    LV.3-----Restores 5HP Per Turn
    LV.4-----Restores 6HP Per Turn
    LV.5-----Restores 7HP Per Turn
    
    
    
    
    ------------------
    Riskwall
    ==================
    Needed to Unlock:  HP Up LV.3
    Passive Skill
    
    Physical defense increases as the protector loses HP.
    
    HP----------LV.1---LV.2---LV.3---LV.4---LV.5---
    ===============================================
    99%-76%--------------2%-----4%-----6%-----8%---
    75%-51%------4%------6%-----8%----10%----12%---
    50%-26%-----10%-----12%----14%----16%----18%---
    25%-11%-----14%-----16%----18%----20%----22%---
    10%-0-------20%-----22%----24%----26%----28%---
    
    
    
    
    ------------------
    Smite
    ==================
    Needed to Unlock:  Shields LV.10
    Shield Skill
    
    Powerful shield strike that may bind the enemy's arms.
    
    Lv1----10TP----300% Damage, 20% SPD, 200% ACC, 20% Chance to Bind
    Lv2----12TP----310% Damage, 30% SPD, 200% ACC, 21% Chance to Bind
    Lv3----14TP----330% Damage, 50% SPD, 200% ACC, 23% Chance to Bind
    Lv4----16TP----360% Damage, 80% SPD, 200% ACC, 26% Chance to Bind
    Lv5----18TP----400% Damage, 120% SPD, 200% ACC, 30% Chance to Bind
    
    
    
    
    ------------------
    Front Guard
    ==================
    Needed to Unlock:  Shields LV.1
    Shield Skill
    
    Shield skill that may take damage in the front lines place.
    
    Lv1-----2TP-----85% Damage Taken, -100% Chance with each Multiguard
    Lv2-----3TP-----84% Damage Taken, -91% Chance with each Multiguard
    Lv3-----4TP-----82% Damage Taken, -82% Chance with each Multiguard
    Lv4-----5TP-----79% Damage Taken, -73% Chance with each Multiguard
    Lv5-----6TP-----75% Damage Taken, -64% Chance with each Multiguard
    Lv6-----7TP-----70% Damage Taken, -55% Chance with each Multiguard
    Lv7-----8TP-----64% Damage Taken, -46% Chance with each Multiguard
    Lv8-----9TP-----57% Damage Taken, -37% Chance with each Multiguard
    Lv9-----10TP----49% Damage Taken, -28% Chance with each Multiguard
    Lv10----11TP----40% Damage Taken, -10% Chance with each Multiguard
    
    Notes: Damage Taken is only When Skill is Activated. 
           -%'s are subtracted from 100% Chance for Multiple Activation.
    
    
    
    ------------------
    Back Guard
    ==================
    Needed to Unlock:  Shields LV.1
    Shield Skill
    
    Shield skill that may take damage in the back lines place.
    
    Lv1-----2TP-----85% Damage Taken, -100% from 100% Chance with each Multiguard
    Lv2-----3TP-----84% Damage Taken, -91% from 100% Chance with each Multiguard
    Lv3-----4TP-----82% Damage Taken, -82% from 100% Chance with each Multiguard
    Lv4-----5TP-----79% Damage Taken, -73% from 100% Chance with each Multiguard
    Lv5-----6TP-----75% Damage Taken, -64% from 100% Chance with each Multiguard
    Lv6-----7TP-----70% Damage Taken, -55% from 100% Chance with each Multiguard
    Lv7-----8TP-----64% Damage Taken, -46% from 100% Chance with each Multiguard
    Lv8-----9TP-----57% Damage Taken, -37% from 100% Chance with each Multiguard
    Lv9-----10TP----49% Damage Taken, -28% from 100% Chance with each Multiguard
    Lv10----11TP----40% Damage Taken, -10% from 100% Chance with each Multiguard
    
    Notes: Damage Taken is only When Skill is Activated. 
           -%'s are subtracted from 100% Chance for each Multiple Activation.
    
    
    
    
    ------------------
    All Guard
    ==================
    Needed to Unlock:  F. Guard LV.5  +  B. Guard LV.5
    Shield Skill
    
    Shield skill that may take damage in the party's place.
    
    Lv1---6TP----87% Damage Taken, -100% from 100% Chance with each Multiguard
    LV2---8TP----84% Damage Taken, -86% from 100% Chance with each Multiguard
    Lv3---10TP---77% Damage Taken, -68% from 100% Chance with each Multiguard
    Lv4---12TP---66% Damage Taken, -50% from 100% Chance with each Multiguard
    Lv5---14TP---55% Damage Taken, -32% from 100% Chance with each Multiguard
    
    Notes: Damage Taken is only When Skill is Activated. 
           -%'s are subtracted from 100% Chance for each Multiple Activation.
    
    
    
    
    ------------------
    1 Guard
    ==================
    Needed to Unlock:  Shields LV.7
    Shield Skill
    
    Shield Skill that may take heavy damage for one Party member.
    
    Lv1---2TP----65% Damage Taken, -50% from 100% Chance with each Multiguard
    LV2---4TP----60% Damage Taken, -40% from 100% Chance with each Multiguard
    Lv3---6TP----55% Damage Taken, -30% from 100% Chance with each Multiguard
    Lv4---8TP----45% Damage Taken, -20% from 100% Chance with each Multiguard
    Lv5--10TP----35% Damage Taken, -10% from 100% Chance with each Multiguard
    
    Notes: Damage Taken is only When Skill is Activated. 
           -%'s are subtracted from 100% Chance for each Multiple Activation.
    
    
    
    
    ------------------
    Antifire
    ==================
    Needed to unlock:  Shields LV.3
    Shield Skill
    
    Protects the party from fire attacks for 1 turn.
    
    LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
    LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
    LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
    LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
    LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
    LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
    LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
    LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
    LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
    LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
    
    Notes: Damage Taken is only When Skill is Activated. 
           -%'s are subtracted from 100% Chance for each Multiple Activation.
    
    
    
    
    ------------------
    Anticold
    ==================
    Needed to unlock:  Shields LV.3
    Shield Skill
    
    Protects the party from Ice attacks for 1 turn.
    
    LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
    LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
    LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
    LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
    LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
    LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
    LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
    LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
    LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
    LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
    
    Notes: Damage Taken is only When Skill is Activated. 
           -%'s are subtracted from 100% Chance for each Multiple Activation.
    
    
    
    
    ------------------
    Antivolt
    ==================
    Needed to unlock:  Shields LV.3
    Shield Skill
    
    Protects the party from volt attacks for 1 turn.
    
    LV.1-----2TP----50% Damage Taken, -90% chance from 100% for each multi Guard
    LV.2-----3TP----45% Damage Taken, -80% chance from 100% for each multi Guard
    LV.3-----4TP----39% Damage Taken, -70% chance from 100% for each multi Guard
    LV.4-----5TP----32% Damage Taken, -60% chance from 100% for each multi Guard
    LV.5-----6TP----24% Damage Taken, -50% Chance from 100% for each Multi Guard
    LV.6-----7TP----15% Damage Taken, -40% chance from 100% for each multi Guard
    LV.7-----8TP----5% Damage Taken, -30% chance from 100% for each multi Guard
    LV.8-----9TP----0% Damage Taken, -20% chance from 100% for each multi Guard
    LV.9----10TP----Absorbs 25% Damage -10% chance from 100% for each multi Guard
    LV.10---11TP----Absorbs 50% Damaged, 100% chance for Multiple Guard activation
    
    Notes: Damage Taken is only When Skill is Activated. 
           -%'s are subtracted from 100% Chance for each Multiple Activation.
    
    
    
    
    ------------------
    Antiall
    ==================
    Needed to Unlock:  Shields LV.10, TEC Up LV.10
    
    Protects the party from all elemental attacks for 1 turn.
    
    LV.1-----6TP----50% Damage Taken, -100% chance from 100% for each multi Guard
    LV.2-----8TP----45% Damage Taken,  -82% chance from 100% for each multi Guard
    LV.3----10TP----39% Damage Taken,  -64% chance from 100% for each multi Guard
    LV.4----12TP----32% Damage Taken,  -46% chance from 100% for each multi Guard
    LV.5----14TP----Absorbs 10%,       -28% Chance from 100% for each Multi Guard
    
    Notes: Damage Taken is only When Skill is Activated. 
           -%'s are subtracted from 100% Chance for each Multiple Activation.
    
    
    
    
    ------------------
    Fortify
    ==================
    Needed to Unlock:  VIT Up LV.1
    Support Skill
    
    Digs in for Ironclad damage against physical damage
    
    
    Lv.1-----3TP----90% Damage Taken from attacks, 200% SPD
    Lv.2-----4TP----85% Damage Taken from attacks, 210% SPD 
    Lv.3-----5TP----79% Damage Taken from attacks, 230% SPD
    Lv.4-----6TP----72% Damage Taken from attacks, 260% SPD
    Lv.5-----7TP----64% Damage Taken from attacks, 300% SPD
    
    
    
    
    ------------------
    Provoke
    ==================
    Needed to Unlock:  N/A
    Support Skill
    
    Increase Defense and Divert the enemy's attention to you.
    
    LV.1-----3TP----100% SPD, 20% Chance to lure the enemy, 100% Damage Taken
    LV.2-----4TP----103% SPD, 25% Chance to lure the enemy, 97% Damage Taken
    LV.3-----5TP----109% SPD, 35% Chance to lure the enemy, 94% Damage Taken
    LV.4-----6TP----118% SPD, 50% Chance to lure the enemy, 91% Damage Taken
    LV.5-----7TP----130% SPD, 70% Chance to lure the enemy, 88% Damage Taken
    LV.6-----8TP----145% SPD, 95% Chance to lure the enemy, 85% Damage Taken
    LV.7-----9TP----163% SPD, 100% Chance to lure the enemy, 82% Damage Taken
    LV.8-----8TP----184% SPD, 100% Chance to lure the enemy, 79% Damage Taken
    LV.9-----7TP----208% SPD, 100% Chance to lure the enemy, 76% Damage Taken
    LV.10----6TP----235% SPD, 100% Chance to lure the enemy, 73% Damage Taken
    
    
    
    
    ------------------
    Parry
    ==================
    Needed to Unlock:  Provoke LV.3
    Special Skill
    
    Await the Enemy's attack to parry it and negate the damage.
    
    LV.1-----3TP----100% Chance to Parry, -40% for each hit
    LV.1-----4TP----100% Chance to Parry, -30% for each hit
    LV.1-----5TP----100% Chance to Parry, -20% for each hit
    LV.1-----6TP----100% Chance to Parry, -10% for each hit
    LV.5-----7TP----100% Chance to Parry, -5% for each hit
    
    
    
    
    ------------------
    Refresh 
    ==================
    Needed to Unlock:   TEC Up LV.1
    Healing Skill
    
    Remove status ailments from one party member
    
    LV.1---1TP---Removes Blind, 50% SPD
    LV.2---2TP---Removes Blind, Poison, Sleep
    LV.3---3TP---Removes Blind, Poison, Sleep, Terror, Paralysis
    LV.4---4TP---Removes Blind, Poison, Sleep, Terror, Paralysis, Curse, Confuse
    LV.5---1TP---Removes all ailments, 100% SPD
    
    
    
    
    ------------------
    Flee
    ==================
    Needed to Unlock:  N/A
    Escape Skill
    
    Escape from battle to the previous floor
    
    LV.1----TP5----60% Chance to Flee and Warp to the Previous Floor
    LV.2----TP4----64% Chance to Flee and Warp to the Previous Floor
    LV.3----TP3----72% Chance to Flee and Warp to the Previous Floor
    LV.4----TP2----84% Chance to Flee and Warp to the Previous Floor
    LV.5----TP1----100% Chance to Flee and Warp to the Previous Floor
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    =================
    <>   Gunner   <>                                                        GNNR
    =================
    
    
    Force Skill =  Riot Gun
    
    
    Skill Highlights =  2-Hit, Riskshot, Wild Shot, Ricochet, Elemental Shots
    
    
    Im actually quite pleased with the way the NEW Gunner class turned out. 
    They are very versatile and their wide variety of skills makes them a good
    additon to any party. What Party doesnt need some good support from the 
    back row? Maybe you used an Alchemist in the first game and your looking for
    something new, well the Gunner is able to deal elemental damage with Fire 
    shot, Ice Shot, and Volt Shot. They also will come in handy when you go up
    against an enemy that is only vulnerable to Peirce attacks.
    
    
    
    
    ========================
    Gunner - Second opinion
    ========================
    
    
    Skill Highlights: 2-Hit, Weakshot, Riot Gun, Stunshot, (element) Shot
    
    
    Description: YARGHHHHHHHH! This WOULD be one of the absolute best classes if 
    they weren't so slow (and guns slow them even further). With 2-hit and 
    weakshot, your normal attacks will become pretty powerful in their own right. 
    Riot Gun is a nice force skill in that it stuns the enemy, causing them to 
    lose a turn. Stunshot is also nice for the same reason. And having the 
    elemental shots is just a nice addition when you need an attack that is not 
    physical. The only downside is they are SLOW, almost guaranteed to go last, 
    so your enemies will get their first strike in before you can take them out. 
    If gunners become faster in the next game, they may actually knock out Ronins 
    for my favorite unit as they are still full strength in the back.
    
    
    Rating: 7/10
    
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---35---29-----6-----6-----3-----5-----7-//
    70--400--161----59----60----31----17----67-\\
    99--583--315----76----77----49----36----85-//
    ============================================
    
    
    
    
    Guns
    ==================
    Needed to Unlock:  N/A
    Mastery Skill
    
    Needed to learn Gun SKills
    
    LV.1-----102% Damage
    LV.2-----103% Damage
    LV.3-----104% Damage
    LV.4-----105% Damage
    LV.5-----106% Damage
    LV.6-----107% Damage
    LV.7-----108% Damage
    LV.8-----109% Damage
    LV.9-----110% Damage
    LV.10----111% Damage
    
    
    
    
    ------------------
    2-Hit
    ==================
    Needed to Unlock:  Guns LV.10
    Passive Skill
    
    Normal Weapon attacks have a chance of hitting twice.
    
    LV.1-----5% Chance for a 2nd hit
    LV.2-----6% Chance for a 2nd hit
    LV.3-----8% Chance for a 2nd hit
    LV.4-----10% Chance for a 2nd hit
    LV.5-----13% Chance for a 2nd hit
    LV.6-----16% Chance for a 2nd hit
    LV.7-----20% Chance for a 2nd hit
    LV.8-----24% Chance for a 2nd hit
    LV.9-----29% Chance for a 2nd hit
    LV.10----35% Chance for a 2nd hit
    
    
    
    
    ------------------
    Weakshot
    ==================
    Needed to Unlock:  N/A
    Passive Skill
    
    Increases chances of critical attacks with a normal weapon.
    
    LV.1-----an added 1% Chance for a critical hit
    LV.2-----an added 2% Chance for a critical hit
    LV.3-----an added 4% Chance for a critical hit
    LV.4-----an added 6% Chance for a critical hit
    LV.5-----an added 9% chance for a critical hit
    LV.6-----an added 12% Chance for a critical hit
    LV.7-----an added 16% Chance for a critical hit
    LV.8-----an added 20% Chance for a critical hit
    LV.9-----an added 25% Chance for a critical hit
    LV.10----an added 30% chance for a critical hit
    
    
    
    
    ------------------
    Legshot
    ==================
    Needed to Unlock:  Guns LV.2, AGI Up LV.1
    Gun SKill
    
    Gunshot with a chance of Binding the Enemy's legs
    
    LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding
    LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding
    LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding
    LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding
    LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding
    
    
    
    
    ------------------
    Arm Shot
    ==================
    Needed to Unlock:  Guns LV.3, AGI Up LV.1
    Gun SKill
    
    Gunshot with a chance of Binding the Enemy's arms
    
    LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding
    LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding
    LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding
    LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding
    LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding
    
    
    
    
    ------------------
    Headshot
    ==================
    Needed to Unlock:  Guns LV.4, AGI Up LV.1
    Gun SKill
    
    Gunshot with a chance of Binding the Enemy's head
    
    LV.1------5TP----120% Damage, 50% SPD, 100% ACC, 35% Chance of Binding
    LV.2------7TP----125% Damage, 52% SPD, 102% ACC, 36% Chance of Binding
    LV.3------9TP----130% Damage, 56% SPD, 106% ACC, 38% Chance of Binding
    LV.4-----11TP----140% Damage, 62% SPD, 112% ACC, 41% Chance of Binding
    LV.5-----13TP----150% Damage, 70% SPD, 120% ACC, 45% Chance of Binding
    
    
    
    
    ------------------
    Riskshot
    ==================
    Needed to Unlock:  Guns LV.5
    Gun SKill
    
    Sacrifice defense untill the powerful piercing round is fired.
    
    LV.1----11TP----240% Damage, 1% SPD, 100% ACC, 520% Damage Taken from enemies
    LV.2----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage Taken from enemies
    LV.3----15TP----280% Damage, 1% SPD, 120% ACC, 340% Damage Taken from enemies
    LV.4----17TP----300% Damage, 1% SPD, 142% ACC, 286% Damage Taken from enemies
    LV.5----19TP----320% Damage, 1% SPD, 172% ACC, 256% Damage Taken from enemies
    
    
    
    
    ------------------
    Stunshot
    ==================
    Needed to Unlock:  Guns LV.5
    Gun SKill
    
    Fire a piercing round that may stun its target.
    
    LV.1----10TP----125% Damage, 75% SPD, 90% ACC, 5% Chance to Stun Target
    LV.2----12TP----140% Damage, 78% SPD, 96% ACC, 11% Chance to Stun Target
    LV.3----14TP----155% Damage, 85% SPD, 110% ACC, 25% Chance to Stun Target
    LV.4----16TP----175% Damage, 96% SPD, 132 ACC, 47% Chance to Stun Target
    LV.5----18TP----200% Damage, 111% SPD, 162% ACC, 77% Chance to Stun Target
    
    
    
    
    ------------------
    Snipe
    ==================
    Needed to Unlock:  Guns LV.5
    Gun SKill
    
    Piercing gunshot 100% guaranteed to hit its target.
    
    LV.1-----4TP----125% Damage, 200% SPD, Never Misses
    LV.2-----5TP----130% Damage, 210% SPD, Never Misses
    LV.3-----6TP----135% Damage, 230% SPD, Never Misses
    LV.4-----7TP----145% Damage, 260% SPD, Never Misses
    LV.5-----8TP----150% Damage, 300% SPD, Never Misses
    
    
    
    
    ------------------
    Fireshot
    ==================
    Needed to Unlock:  Guns LV. 1
    Gun SKill
    
    Shoot a Special Fire-imbued round.
    
    LV.1------6TP----125% Damage, 20% SPD, 100% ACC
    LV.2------7TP----130% Damage, 21% SPD, 101% ACC
    LV.3------8TP----135% Damage, 23% SPD, 103% ACC
    LV.4------9TP----140% Damage, 26% SPD, 106% ACC
    LV.5-----10TP----145% Damage, 30% SPD, 110% ACC
    LV.6-----11TP----160% Damage, 35% SPD, 115% ACC
    LV.7-----12TP----175% Damage, 41% SPD, 121% ACC
    LV.8-----13TP----190% Damage, 48% SPD, 128% ACC
    LV.9-----14TP----205% Damage, 56% SPD, 136% ACC
    LV.10----15TP----220% Damage, 65% SPD, 145% ACC
    
    
    
    
    ------------------
    Riskfire
    ==================
    Needed to Unlock:  Guns LV.5, Fireshot LV.5
    Gun SKill
    
    Sacrifice Defense until the powerful flame round is fired.
    
    LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies
    LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies
    LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies
    LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies
    LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies
    LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies
    LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies
    LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies
    LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies
    LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies
    
    
    
    
    ------------------
    Iceshot
    ==================
    Needed to Unlock:  Guns LV. 1
    Gun SKill
    
    Shoot a Special Ice-imbued round.
    
    LV.1------6TP----125% Damage, 20% SPD, 100% ACC
    LV.2------7TP----130% Damage, 21% SPD, 101% ACC
    LV.3------8TP----135% Damage, 23% SPD, 103% ACC
    LV.4------9TP----140% Damage, 26% SPD, 106% ACC
    LV.5-----10TP----145% Damage, 30% SPD, 110% ACC
    LV.6-----11TP----160% Damage, 35% SPD, 115% ACC
    LV.7-----12TP----175% Damage, 41% SPD, 121% ACC
    LV.8-----13TP----190% Damage, 48% SPD, 128% ACC
    LV.9-----14TP----205% Damage, 56% SPD, 136% ACC
    LV.10----15TP----220% Damage, 65% SPD, 145% ACC
    
    
    
    
    ------------------
    Riskice
    ==================
    Needed to Unlock:  Guns LV.5, iceshot LV.5
    Gun SKill
    
    Sacrifice Defense until the powerful Ice round is fired.
    
    LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies
    LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies
    LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies
    LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies
    LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies
    LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies
    LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies
    LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies
    LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies
    LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies
    
    
    
    
    ------------------
    Volt Shot
    ==================
    Needed to Unlock:  Guns LV. 1
    Gun SKill
    
    Shoot a Special Volt-imbued round.
    
    LV.1------6TP----125% Damage, 20% SPD, 100% ACC
    LV.2------7TP----130% Damage, 21% SPD, 101% ACC
    LV.3------8TP----135% Damage, 23% SPD, 103% ACC
    LV.4------9TP----140% Damage, 26% SPD, 106% ACC
    LV.5-----10TP----145% Damage, 30% SPD, 110% ACC
    LV.6-----11TP----160% Damage, 35% SPD, 115% ACC
    LV.7-----12TP----175% Damage, 41% SPD, 121% ACC
    LV.8-----13TP----190% Damage, 48% SPD, 128% ACC
    LV.9-----14TP----205% Damage, 56% SPD, 136% ACC
    LV.10----15TP----220% Damage, 65% SPD, 145% ACC
    
    
    
    
    ------------------
    Riskvolt
    ==================
    Needed to Unlock:  Guns LV.5, Voltshot LV.5
    Gun SKill
    
    Sacrifice Defense until the powerful Volt round is fired.
    
    LV.1----11TP----250% Damage, 1% SPD, 100% ACC, 520% Damage taken from enemies
    LV.2----12TP----255% Damage, 1% SPD, 102% ACC, 466% Damage taken from enemies
    LV.3----13TP----260% Damage, 1% SPD, 106% ACC, 418% Damage taken from enemies
    LV.4----14TP----265% Damage, 1% SPD, 112% ACC, 376% Damage taken from enemies
    LV.5----15TP----270% Damage, 1% SPD, 120% ACC, 340% Damage taken from enemies
    LV.6----16TP----280% Damage, 1% SPD, 130% ACC, 310% Damage taken from enemies
    LV.7----17TP----290% Damage, 1% SPD, 142% ACC, 286% Damage taken from enemies
    LV.8----18TP----300% Damage, 1% SPD, 156% ACC, 268% Damage taken from enemies
    LV.9----19TP----310% Damage, 1% SPD, 172% ACC, 256% Damage taken from enemies
    LV.10---20TP----340% Damage, 1% SPD, 190% ACC, 250% Damage taken from enemies
    
    
    
    
    ------------------
    Wildshot
    ==================
    Needed to Unlock:  Guns LV.7
    Gun SKill
    
    Fire Piercing bullets at all enemies.
    
    LV.1----11TP----100% Damage, 25% SPD, 100% ACC
    LV.2----13TP----110% Damage, 25% SPD, 100% ACC
    LV.3----15TP----125% Damage, 25% SPD, 100% ACC
    LV.4----17TP----135% Damage, 25% SPD, 100% ACC
    LV.5----19TP----150% Damage, 35% SPD, 120% ACC
    
    
    
    
    ------------------
    Ricochet
    ==================
    Needed to Unlock: Guns LV.10
    Gun SKill
    
    Fire Randomly at the Enemy Party.
    
    LV.1--13TP--75% DMG 10%,SPD 100% ACC,50%/40%/30% chance of firing shots 1-3
    LV.2--15TP--85% DMG 15%,SPD 102% ACC,55%/45%/35% chance of firing shots 2-4
    LV.3--17TP--95% DMG 25%,SPD 106% ACC,60%/50%/40% chance of firing shots 3-5
    LV.4--19TP--105% DMG 40%,SPD 112% ACC,65%/55%/45% chance of firing shots 3-5
    LV.5--21TP--130% DMG 60% SPD,120% ACC,70%/60%/50%/ chance for shots 3-5
    
    
    
    
    ------------------
    Medishot
    ==================
    Needed to Unlock:  Tec Up LV.1
    Gun Skill
    
    Removes status ailments from the entire party.
    
    LV.1---3TP---Removes Blind, 100% SPD
    LV.2---5TP---Removes Blind, Poison, Sleep
    LV.3---6TP---Removes Blind, Poison, Sleep, Terror, Paralysis
    LV.4---7TP---Removes Blind, Poison, Sleep, Terror, Paralysis, Curse, Confuse
    LV.5---9TP---Removes all ailments, 120% SPD
    
    
    
    
    ------------------
    Haltshot
    ==================
    Needed to Unlock:  N/A
    FOE Skill
    
    Stops FOE movement on the field for a limited time.
    
    LV.1----15TP----3 Turns, 4 Tile range
    LV.2----13TP----4 Turns, 4 Tile range
    LV.3----11TP----5 Turns, 5 Tile range
    LV.4-----9TP----6 Turns, 5 Tile range
    LV.5-----7TP----7 Turns, 6 Tile Range
    
    
    
    
    ------------------
    Riot Gun  
    ==================
    Force Skill
    
          525% Damage, 500% SPD, 150% ACC
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ================
    <>   Medic   <>                                                         MEDC
    ================
    
    
    
    
    
    Force Skill =  H. Touch
    
    
    Skill Highlights = Cure, Salve, Revive, Caduceus, Phoenix, CPR, TP Regen
    
    
    The Medic, one of my favorite classes. I love what Atlus did with the Medic
    this time around. I can have a front line Battle ready Medic that is great 
    for dealing damage as well as healing my Party Memebers. If you want to go
    with the battle Medic, I suggest doing it after retiring a character. The 
    additional Skill Points and Stat boost are Amazing for a Front Line Medic.
    I recently retired my LV.70 Back Line Healing only Medic and recruited a 
    Front Line Medic. Now, my Medic deals more damage then any of my other
    characters.
    
    
    If you want a Front Line Medic, You will definitely want the Skill Caduceus.
    Caduceus cost a lot of TP, but the damage it deals out, especially for a 
    Medic, is outstanding. Unlocking Caduceus will require STR Up with 10 Skill 
    Points and VIT Up with 5. After unlocking Caduceus why not just go ahead and
    MAX out VIT Up. The Extra defense will be nice for you Medic. Another thing
    You should get, but at a later level, is TP Regen. TP Regen will go along
    great with Caduceus's high TP cost. Not to mention TP Up is a must have. I
    suggest keeping the Skill Points used on Healing Skills at a minimum. Just
    raise them enough so they do their job. I suggest having Cure 1+2, Revive, 
    and Phoenix. If you have the Points then a Salve 1 or 2 will go nice. 
    
    
    Now if you just want an old fashioned Medic for the Back Line, then you 
    should be ignoring Caduceus, STR Up, and VIT Up all together. Focus all 
    your Skill Points into healing and support. Even take a chance with CPR.
    From my Experience, CPR is a rather good skill. Youll be surprised how often
    it will save your Party.
    
    
    What would I do without my Medic, Id probably be forced to spend a bunch 
    of Money on healing items. If you dont want to spend a bunch of Money on
    healing items, then I suggest every party should contain at least one 
    Medic or at least one Warmagus, one of the NEW classes. The only thing 
    about the Warmagus is, they lack the skill Revive. The Medic ditches
    Immunize from the original game, which really was a very good skill which
    boosted both the party's physical and elemental defense. Unfortunately
    it isnt Present in EO2. Dont worry, they threw in a couple of new 
    Skills that can be rather useful, that is, if you feel like spending the 
    Skill points Required to dig them out. Oh and you remember that Joke in 
    the first Etrian Odyssey called H.Touch, well they revamped it up into a
    Force skill, lets just say it aint playing this time around.
     
    
    
    <><>NEW<><>
    
    Also, When Medics use Items, I noticed the amount of HP healed is much
    greater then any other character. Im not sure if this is because of the 
    Healer Skill, or if it is just because of the Medic's high TEC. I noticed
    when any other character would use a Nectar II the amount of HP healed would
    only be about 200-300, but when my Medic used one, the amount healed was 
    500+. Pretty good for a Nectar II right? I can assume that this bonus 
    applies to any items that dont heal a fixed amount, like a Soma for instance. 
    
    
    
    
    =======================
    Medic - Second Opinion
    =======================
    
    
    Skill Highlights: Cure 3, Salve 3, Revive, CPR, TP Regen, Patch Up
    
    
    Description: Okay, first of all I disagree with front-line medics. There are 
    simply too many good other front line units (such as ronins). With that said, 
    medics are indispensable when you first play through. Patch up is a great way 
    to go exploring without the worry of healing up. TP regen keeps your medic's 
    tp up even when in the labyrinth for more than a day. Revive is just 
    incredible. The cures and salves work wonders too. The best skill though is 
    CPR, which has saved my rear many times throughout the game. I don't like 
    Phoenix though (just use nectalls). The reason medics do not have a very 
    high rating from me is that they lose usefulness later on in the game (who 
    needs to heal if your Ronins are killing on the first turn?).
    
    
    Rating: 8/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---34---31-----6-----7-----4-----5-----5-//
    70--416--183----32----79----34----41----48-\\
    99--607--411----49----96----52----60----66-//
    ============================================
    
    
    
    
    Healer
    =======
    Needed to Learn:  N/A
    Mastery Skill
    
    Needed to Learn Healing SKills
    
    LV.1-----100% Healing 
    LV.2-----101% Healing Bonus
    LV.3-----103% Healing Bonus
    LV.4-----104% Healing Bonus
    LV.5-----109% Healing Bonus
    LV.6-----114% Healing Bonus
    LV.7-----119% Healing Bonus
    LV.8-----126% Healing Bonus
    LV.9-----133% Healing Bonus
    LV.10----142% Healing Bonus
    
    Notes: Another source stated LV.10 grants a 160% Bonus
    
    
    
    TEC has a small effect on your Medic's Healing Skills
    
    
    
    EXample Cure LV.1 with increases to TEC
    =============================================
    TEC----7---17---27---37---71---81---91---99--\
    Cure--39---41---44---47---55---57---59---61--/
    =============================================
    
    
    
    
    Example of the Bonus Healer gives on Healing Skills with 71 TEC
    ==============================================================
    Healer LV----1----2----3----4----5----6----7----8----9----10--\
    Cure LV.1---55---55---56---58---60---62---65---69---73----77--/
    Cure LV.5--102--103--105--107--111--116--121--128--135---144--\
    ==============================================================/
    
    
    
    
    Patch Up
    ==================
    Needed to Learn:  Healer LV.1
    Passive SKill
    
    Restores a certain amount of HP after Battle.
    
    LV.1------1% Max HP Healed after battle
    LV.2------2% Max HP Healed after battle
    LV.3------3% Max HP Healed after battle
    LV.4------4% Max HP Healed after battle
    LV.5------6% Max HP HEaled after battle
    LV.6------7% Max HP Healed after battle
    LV.7------8% Max HP Healed after battle
    LV.8------9% Max HP Healed after battle
    LV.9-----10% Max HP Healed after battle
    LV.10----12% Max HP Healed after battle
    
    
    
    
    TP Regen
    ==================
    Needed to Unlock:  TP Up LV.10, TEC Up LV.10
    Passive Skill
    
    Restores a small amount of TP after every turn in battle.
    
    
    LV.1------Restore 1 TP per Turn
    LV.2------Restores 2 TP Per Turn
    LV.3------Restores 3 TP Per Turn
    LV.4------Restores 4 TP Per Turn
    LV.5------Restores 5 TP Per Turn
    
    
    
    
    Scavenge
    ==================
    Needed to Unlock:  N/A
    Passive SKill
    
    Increases chance of finding items after battle.
    
    LV.1--------1% Increase in Item Drop Rate
    LV.2--------5% Increase in Item Drop Rate
    LV.3--------13% Increase in Item Drop Rate
    LV.4--------25% Increase in Item Drop Rate
    LV.5--------41% Increase in Item Drop Rate
    
    
    
    
    Cure
    ==================
    Needed to Unlock:  Healer LV.1
    Healing SKill
    
    Restores a small amount of HP
    
    LV.1-----3TP----100% SPD, Heals 35 Base HP 
    LV.2-----4TP----102% SPD, Heals 38 Base HP 
    LV.3-----5TP----106% SPD, Heals 44 Base HP 
    LV.4-----6TP----112% SPD, Heals 53 Base HP 
    Lv.5-----7TP----120% SPD, Heals 65 Base HP
    LV.6-----8TP----130% SPD, Heals 80 Base HP 
    LV.7-----9TP----142% SPD, Heals 98 Base HP 
    LV.8----10TP----156% SPD, Heals 119 Base HP 
    LV.9----11TP----172% SPD, Heals 143 Base HP 
    Lv.10---12TP----190% SPD, Heals 170 Base HP
    
    
    
    
    Cure 2
    ==================
    Needed to Unlock:  Healer LV.3
    Healing Skill
    
    Restores a medium amount of HP.
    
    LV.1-----9TP----75% SPD, Heals 130 Base HP 
    LV.2----10TP----77% SPD, Heals 134 Base HP 
    LV.3----11TP----81% SPD, Heals 142 Base HP 
    LV.4----12TP----87% SPD, Heals 154 Base HP 
    Lv.5----13TP----95% SPD, Heals 170 Base HP
    LV.6----14TP----105% SPD, Heals 190 Base HP 
    LV.7----15TP----117% SPD, Heals 214 Base HP 
    LV.8----16TP----131% SPD, Heals 242 Base HP 
    LV.9----17TP----147% SPD, Heals 274 Base HP 
    Lv.10---18TP----165% SPD, Heals 310 Base HP
    
    
    
    
    Cure 3
    ==================
    Needed to Unlock:  Healer LV.5
    Healing SKill
    
    Restores Full HP.
    
    LV.1------38TP-----50% SPD
    LV.2------34TP-----54% SPD
    LV.3------30TP-----62% SPD
    LV.4------26TP-----74% SPD
    LV.5------22TP-----90% SPD
    
    
    
    
    Salve
    ==================
    Needed to Unlock:  Healer LV.3, Cure LV.3
    Healing SKill
    
    Restores a small amount of HP to the entire Party.
    
    
    LV.1----18TP----50% SPD, Heals 35 Base HP 
    LV.2----21TP----54% SPD, Heals 43 Base HP 
    Lv.3----24TP----62% SPD, Heals 59 Base HP
    LV.4----27TP----74% SPD, Heals 83 Base HP 
    Lv.5----30TP----90% SPD, Heals 115 Base HP
    
    
    
    
    Salve 2
    ==================
    Needed to Unlock:  Healer LV.6, Cure 2 LV.4
    Healing SKill
    
    Restores a medium amount of HP to the entire Party.
    
    
    LV.1----36TP----50% SPD, Heals 130 Base HP 
    LV.2----39TP----54% SPD, Heals 140 Base HP 
    Lv.3----42TP----62% SPD, Heals 160 Base HP
    LV.4----45TP----74% SPD, Heals 190 Base HP 
    Lv.5----48TP----90% SPD, Heals 230 Base HP
    
    
    
    
    Salve 3
    ==================
    Needed to Unlock:  Healer LV.10, Cure 3 LV.5
    Healing SKill
    
    Restores full HP to the entire Party.
    
    LV.1------74TP----50% SPD
    LV.2------68TP----54% SPD
    LV.3------62TP----62% SPD
    LV.4------56TP----74% SPD
    LV.5------50TP----90% SPD
    
    
    
    
    Revive
    ==================
    Needed to Unlock: Healer LV.5
    Healing SKill
    
    Bring the dead back to life.
    
    LV.1----15TP----25% SPD, Heals 1 Base HP
    LV.2----16TP----26% SPD, Heals 4 Base HP
    LV.3----17TP----28% SPD, Heals 10 Base HP
    LV.4----18TP----31% SPD, Heals 19 Base HP
    Lv.5----19TP----35% SPD, Heals 31 Base HP
    LV.6----20TP----40% SPD, Heals 46 Base HP
    LV.7----21TP----46% SPD, Heals 64 Base HP
    LV.8----22TP----53% SPD, Heals 85 Base HP
    LV.9----23TP----61% SPD, Heals 109 Base HP
    Lv.10---24TP----70% SPD, Heals 136 Base HP
    
    
    
    
    Unbind
    ==================
    Needed to Unlock:  Healer LV.3
    Healing Skill
    
    Removes Binds from one party member.
    
    LV.1-----1TP----Removes 1 Binding
    LV.2-----2TP----Removes 1 Binding
    LV.3-----3TP----Removes 2 Bindings
    LV.4-----4TP----Removes 2 Bindings
    Lv.5-----5TP----Removes 3 Bindings
    LV.6-----5TP----Removes 3 Bindings
    LV.7-----4TP----Removes 3 Bindings
    LV.8-----3TP----Removes 3 Bindings
    LV.9-----2TP----Removes 3 Bindings
    Lv.10----1TP----Removes 3 Bindings
    
    
    
    
    Freedom
    ==================
    Needed to Unlock:  Unbind LV.5
    Healing SKill 
    
    Removes Bindings from the entire party.
    
    LV.1-----3TP----Removes 1 Binding
    LV.1-----6TP----Removes 1 Binding
    Lv.3-----9TP----Removes 2 Bindings
    LV.4----12TP----Removes 2 Bindings
    Lv.5----15TP----Removes 3 Bindings
    
    
    
    
    Refresh
    ==================
    Needed to Unlock:  Healer LV.3
    Healing SKill
    
    Removes status ailments from one party member.
    
    LV.1-----1TP--Remove Blind
    LV.2-----2TP--Remove Blind plus Poison
    LV.3-----3TP--Removes all above plus Sleep
    LV.4-----4TP--Removes all above plus Terror
    LV.5-----5TP--Removes all above plus Paralysis,
    LV.6-----6TP--Removes all above plus Curse
    LV.7-----7TP--Removes all above plus Confuse
    LV.8-----8TP--Removes all above Plus Petrify
    LV.9-----4TP--Removes all Above
    LV.10----1TP--Removes all above
    
    
    
    
    Purify
    ==================
    Needed to Unlock:  Refresh LV.5
    Healing SKill
    
    REmoves status ailments from the entire party.
    
    LV.1-----6TP--Removes Blind
    LV.2----12TP--Removes Blind, Poison, Sleep
    LV.3----18TP--Removes all above plus Paralysis
    LV.4----24TP--Removes all above plus Curse, Confuse
    LV.5----18TP--Removes all above plus Terror, Petrify
    
    
    
    
    
    Caduceus
    ==================
    Needed to Unlock:  STR Up LV.10, VIT Up LV.5
    Staff Skill
    
    A heavy staff strike with a chance of stunning the enemy.
    
    LV.1-----20TP----200% Damage, 1% SPD, 80% ACC, 1% Chance to Stun Target
    LV.2-----21TP----202% Damage, 7% SPD, 81% ACC, 2% Chance to Stun Target
    LV.3-----22TP----213% Damage, 19% SPD, 83% ACC, 4% Chance to Stun Target
    LV.4-----23TP----229% Damage, 37% SPD, 86% ACC, 7% Chance to Stun Target
    LV.5-----24TP----248% Damage, 61% SPD, 90% ACC, 11% Chance to Stun Target
    LV.6-----25TP----294% Damage, 91% SPD, 95% ACC, 16% Chance to Stun Target
    LV.7-----26TP----316% Damage, 127% SPD, 101% ACC, 22% Chance to Stun Target
    LV.8-----27TP----350% Damage, 169% SPD, 108% ACC, 29% Chance to Stun Target
    LV.9-----28TP----350% Damage, 217% SPD, 116% ACC, 37% Chance to Stun Target
    LV.10----29TP----430% Damage, 271% SPD, 125% ACC, 46% Chance to Stun Target
    
    
    
    
    CPR
    =================
    Needed To unlock:  Revive LV.10
    Special Skill
    
    Chance that party members will survive mortal blows with 1 HP.
    
    LV.1------15TP----100% SPD, 10% Chance to Survive
    LV.2------16TP----102% SPD, 11% Chance to Survive
    LV.3------17TP----106% SPD, 13% Chance to Survive
    LV.4------18TP----112% SPD, 16% Chance to Survive
    LV.5------19TP----120% SPD, 20% Chance to Survive
    LV.6------20TP----130% SPD, 25% Chance to Survive
    LV.7------21TP----142% SPD, 31% Chance to Survive
    LV.8------22TP----156% SPD, 38% Chance to Survive
    LV.9------23TP----172% SPD, 46% Chance to Survive
    LV.10-----24TP----190% SPD, 55% Chance to Survive
    
    Notes: Best to just Max out this Skill.
    
    
    
    Phoenix
    =================
    Needed to Unlock:  Healer LV.10
    Healing Skill
    
    Sacrifice oneself to revive and heal the rest of the party.
    
    LV.1------46TP----10% SPD
    LV.2------37TP----11% SPD
    LV.3------29TP----13% SPD
    LV.4------22TP----16% SPD
    LV.5------16TP----20% SPD
    
    Notes:  A Great Skill, Saved my Party Many Times, Just keep some Nectars
            Handy so a Member can revive the Medic.
    
    
    
    Patrol
    ==================
    Needed to Unlock:  N/A
    Searh Skill
    
    Lower damage taken from hazard floors for a limited time.
    
    LV.1-----5TP----80% Damage Taken from Hazard Tiles, 25 Steps
    LV.2-----6TP----60% Damage Taken from Hazard Tiles, 50 Steps
    Lv.3-----7TP----40% Damage Taken from Hazard Tiles, 75 Steps
    LV.4-----8TP----20% Damage Taken from Hazard Tiles, 100 Steps
    Lv.5-----9TP-----0% Damage Taken from Hazard Tiles, 125 Steps
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ===============
    <>  RONIN   <>                                                          RONN
    ===============
    
    
    The Ronin, a powerful Samuri warrior. A class that you needed to unlock in
    the first game. Well in this game the Ronin class is available from the
    start. The Ronin is a strong arm with low defense. They have these stance 
    skills that allow them to learn many different types of slashes and they
    can even add elements to their blades. What is new to EO2 is that you no 
    longer have to waste a turn to set the stance you want to perform a skill
    from Which is definitely a plus. You could decide to only take your Ronin
    down one path in terms of stances. There are 3 different stances total 
    with 4 skills each, 2 of which are elemental. The Ronin also has some good
    skills that dont require a stance. Overall, the Ronin is a Powerful class, 
    although the low defense is something to watch out for, always give your 
    Ronin your best armor, they will need it.
    
    The Ronin is also able to perform all Elements and all Phsyical Elements.
    
    
    
    Skill Highlights:  Raizuki, Koteuchi, Kubiuchi, Nukeuchi, Shiraha, Sayageki
    =================
    
    
    
    
    =======================
    Ronin - Second Opinion
    =======================
    
    
    Skill Highlights: Clarity, Shiraha, Midareba
    
    
    Description: Welcome to my favorite class by far! Ronins are the ultimate 
    class in my opinion. In fact, I have beaten Ur-Child with an all-Ronin team. 
    Best thing is that there are only three major skills to watch out for 
    (although others are very good too). Shiraha avoids a good portion of attacks 
    automatically and clarity increasing avoidance even more, especially when 
    health is low. Midareba allows a Ronin to hit three times in one turn with 
    strong blows (allowing for up to 15 attacks in one turn for my all-Ronin 
    team). What more could you want? Also, their speed and strength are 
    top-notch and especially strength will max out to the 99 fast with equipment. 
    Speaking of equipment, they are the only class besides beasts with special 
    equipment just for them that's even better than normal equipment, especially 
    the Masamune, the most powerful weapon in the game by far. Amazing in the 
    front and still strong in the back, you cannot go wrong with ronins.
    
    
    Rating: Perfect 10/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---39---19-----8-----4-----4-----5-----6-//
    70--483--116----72----36----39----57----30-\\
    99--686--236----89----53----57----76----48-//
    ============================================
    
    
    
    
    Shiraha
    ==================
    Needed to Unlock:  AGI Up LV.8,  LUC Up LV.8
    Passive Skill
    
    Potentially nullifies any attack directed at the user.
    
    LV.1-------10% Chance to Avoid Attack
    Lv.5-------30% Chance to Avoid Attack
    
    
    
    
    Overhead
    ==================
    Needed to Unlock:  N/A
    Mastery SKill
    
    Needed to Learn Overhead stance skills.
    
    LV.1-------102% Damage 
    LV.2-------103% Damage
    LV.3-------104% Damage
    LV.4-------105% Damage
    LV.5-------106% Damage
    LV.6-------107% Damage
    LV.7-------108% Damage
    LV.8-------109% Damage
    LV.9-------110% Damage
    LV.10------111% Damage
    
    
    
    
    Seigan
    ==================
    Needed to Unlock:  N/A
    Mastery SKill
    
    Needed to Learn Seigan stance skills.
    
    LV.1-------102% Damage 
    LV.2-------103% Damage
    LV.3-------104% Damage
    LV.4-------105% Damage
    LV.5-------106% Damage
    LV.6-------107% Damage
    LV.7-------108% Damage
    LV.8-------109% Damage
    LV.9-------110% Damage
    LV.10------111% Damage
    
    
    
    
    Iai
    ==================
    Needed to Unlock:  N/A
    Mastery SKill
    
    Needed to Learn Iai stance skills.
    
    LV.1-------102% Damage 
    LV.2-------103% Damage
    LV.3-------104% Damage
    LV.4-------105% Damage
    LV.5-------106% Damage
    LV.6-------107% Damage
    LV.7-------108% Damage
    LV.8-------109% Damage
    LV.9-------110% Damage
    LV.10------111% Damage
    
    
    
    
    Clarity
    ==================
    Needed to Unlock:  STR Up LV.5
    Passive SKill
    
    Evasion rate increases as the Ronin loses HP.
    
    LV.1------95% Chance to be hit at Full HP, 80% at 25% HP, and 72% at 1% HP.
    LV.5------76% Chance to be hit at Full HP, 64% at 25% HP, and 57% at 1% HP.
    
    
    
    
    Sayageki
    ==================
    Needed to Unlock:  N/A
    Katana Skill
    
    Bash an enemy with the katana's sheath.
    
    LV.1-----2TP-----135% Damage,  10% SPD,  95% ACC
    LV.2-----3TP-----140% Damage,  12% SPD,  96% ACC
    LV.3-----4TP-----145% Damage,  16% SPD,  98% ACC
    LV.4-----5TP-----150% Damage,  22% SPD, 101% ACC
    LV.5-----6TP-----155% Damage,  30% SPD, 105% ACC
    LV.6-----7TP-----165% Damage,  40% SPD, 110% ACC
    LV.7-----8TP-----175% Damage,  52% SPD, 116% ACC
    LV.8-----9TP-----185% Damage,  66% SPD, 123% ACC
    LV.9----10TP-----195% Damage,  82% SPD, 131% ACC
    LV.10---11TP-----200% Damage, 100% SPD, 140% ACC
    
    
    
    
    
    Zamba
    ==================
    Needed to Unlock:  Overhead LV.1
    Katana Skill
    
    Strong Katana slash from over the head.
    
    LV.1-----4TP-----135% Damage,  1% SPD,  95% ACC
    LV.2-----5TP-----140% Damage,  3% SPD,  96% ACC
    LV.3-----6TP-----145% Damage,  7% SPD,  98% ACC
    LV.4-----7TP-----150% Damage, 13% SPD, 101% ACC
    LV.5-----8TP-----155% Damage, 21% SPD, 105% ACC
    LV.6-----9TP-----165% Damage, 31% SPD, 110% ACC
    LV.7----10TP-----175% Damage, 43% SPD, 116% ACC
    LV.8----11TP-----185% Damage, 57% SPD, 123% ACC
    LV.9----12TP-----195% Damage, 73% SPD, 131% ACC
    LV.10---13TP-----230% Damage, 91% SPD, 140% ACC
    
    
    
    
    Midareba
    ==================
    Needed to Unlock:  Overhead LV.10,  Dead Law LV.5
    Katana Skill
    
    Repeated katana slashes against a single enemy.
    
    LV.1-----12TP------60% Damage,  1% sPD,  95% ACC, 2 Hits
    LV.2-----13TP------65% Damage,  3% sPD,  96% ACC, 2 Hits
    LV.3-----14TP------70% Damage,  7% sPD,  98% ACC, 2 Hits
    LV.4-----15TP------75% Damage, 13% sPD, 101% ACC, 2 Hits
    LV.5-----16TP------80% Damage, 21% SPD, 105% ACC, 2 Hits
    LV.6-----17TP------85% Damage, 31% sPD, 110% ACC, 2 Hits
    LV.7-----18TP------90% Damage, 43% sPD, 116% ACC, 2 Hits
    LV.8-----19TP-----100% Damage, 57% sPD, 123% ACC, 2 Hits
    LV.9-----20TP-----115% Damage, 73% sPD, 131% ACC, 2 Hits
    LV.10----21TP-----140% Damage, 91% SPD, 140% ACC, 3 Hits
    
    
    
    
    Orochi
    ==================
    Needed to Unlock:  Overhead LV.5
    Katana SKill
    
    A Firey, overhead katana slash directed at a single enemy.
    
    LV.1-----5TP-----120% Damage, 25% SPD,  95% Acc
    LV.2-----7TP-----140% Damage, 31% SPD,  98% Acc
    LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc
    LV.4-----11TP----180% Damage, 67% SPD, 112% Acc
    LV.5-----13TP----200% Damage, 97% SPD, 116% ACC
    
    
    
    
    Kienzan
    ==================
    Needed to Unlock:  Overhead LV.7,  Orochi LV.5
    Katana SKill
    
    Firey, overhead katana slashes directed at all enemies.
    
    LV.1-----10TP-----100% Damage,  1% SPD,  95% Acc
    LV.2-----14TP-----110% Damage,  7% SPD,  98% Acc
    LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc
    LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc
    LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC
    
    
    
    
    Koteuchi
    ==================
    Needed to Unlock:  Seigan LV.1
    Katana SKill
    
    Piercing Katana attack that may bind the enemy's arms
    
    LV.1-----4TP-----115% Damage,  25% sPD,  95% ACC,  5% Chance to Bind 
    LV.2-----5TP-----120% Damage,  27% sPD,  96% ACC,  6% Chance to Bind 
    LV.3-----6TP-----125% Damage,  31% sPD,  98% ACC,  8% Chance to Bind 
    LV.4-----7TP-----130% Damage,  37% sPD, 101% ACC, 11% Chance to Bind 
    LV.5-----8TP-----135% Damage,  45% SPD, 105% ACC, 15% Chance to Bind 
    LV.6-----9TP-----145% Damage,  55% sPD, 110% ACC, 20% Chance to Bind 
    LV.7----10TP-----155% Damage,  67% sPD, 116% ACC, 26% Chance to Bind 
    LV.8----11TP-----175% Damage,  81% sPD, 123% ACC, 33% Chance to Bind 
    LV.9----12TP-----195% Damage,  97% sPD, 131% ACC, 41% Chance to Bind 
    LV.10---13TP-----220% Damage, 115% SPD, 140% ACC, 50% Chance to Bind 
    
    
    
    
    Getsuei
    ==================
    Needed to Unlock:  Seigan LV.3,  Koteuchi LV.5 
    Katana Skill
    
    Straight katana stab from a middle stance.
    
    LV.1-----4TP-----125% Damage, 200% sPD,  95% ACC
    LV.2-----5TP-----130% Damage, 201% sPD,  96% ACC
    LV.3-----6TP-----135% Damage, 203% sPD,  98% ACC
    LV.4-----7TP-----140% Damage, 206% sPD, 101% ACC
    LV.5-----8TP-----145% Damage, 210% SPD, 105% ACC
    LV.6-----9TP-----150% Damage, 215% sPD, 110% ACC
    LV.7----10TP-----160% Damage, 221% sPD, 116% ACC
    LV.8----11TP-----175% Damage, 228% sPD, 123% ACC
    LV.9----12TP-----190% Damage, 236% sPD, 131% ACC
    LV.10---13TP-----215% Damage, 245% SPD, 140% ACC
    
    
    
    
    Raizuki
    ==================
    Needed to Unlock:  Seigan LV.5
    Katana SKill
    
    Volt-Charged katana stab against a single enemy.
    
    LV.1-----5TP-----120% Damage, 25% SPD,  95% Acc
    LV.2-----7TP-----140% Damage, 31% SPD,  98% Acc
    LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc
    LV.4-----11TP----180% Damage, 67% SPD, 112% Acc
    LV.5-----13TP----200% Damage, 97% SPD, 116% ACC
    
    
    
    
    Minakata
    ==================
    Needed to Unlock:  Seigan LV.7,  Raizuki LV.5
    Katana SKill
    
    Volt-Charged katana stab against all enemies.
    
    LV.1-----10TP-----100% Damage,  1% SPD,  95% Acc
    LV.2-----14TP-----110% Damage,  7% SPD,  98% Acc
    LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc
    LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc
    LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC
    
    
    
    
    
    Kubiuchi
    ==================
    Needed to Unlock:  Iai LV.1
    Katana Skill
    
    Katana slash that may result in an instant kill.
    
    LV.1-----4TP-----130% Damage, 25% sPD,  95% ACC, 20% Chance for Instant Death 
    LV.2-----6TP-----140% Damage, 31% sPD,  98% ACC, 23% Chance for Instant Death
    LV.3-----8TP-----150% Damage, 45% sPD, 105% ACC, 30% Chance for Instant Death
    LV.4----10TP-----160% Damage, 67% sPD, 112% ACC, 41% Chance for Instant Death
    LV.5----12TP-----170% Damage, 97% SPD, 116% ACC, 56% Chance for Instant Death
    
    
    
    
    Nukeuchi
    ==================
    Needed to Unlock:  Iai LV.3,  Kuiuchi LV.5
    Katana Skill
    
    Powerful Katana stab from a low stance.
    
    LV.1-----4TP-----135% Damage, 50% sPD,  95% ACC
    LV.2-----5TP-----140% Damage, 51% sPD,  96% ACC
    LV.3-----6TP-----145% Damage, 53% sPD,  98% ACC
    LV.4-----7TP-----155% Damage, 56% sPD, 101% ACC
    LV.5-----8TP-----165% Damage, 60% SPD, 105% ACC
    LV.6-----9TP-----180% Damage, 65% sPD, 110% ACC
    LV.7----10TP-----200% Damage, 71% sPD, 116% ACC
    LV.8----11TP-----220% Damage, 78% sPD, 123% ACC
    LV.9----12TP-----240% Damage, 86% sPD, 131% ACC
    LV.10---13TP-----270% Damage, 95% SPD, 140% ACC  
    
    
    
    
    Hyosetsu
    ==================
    Needed to Unlock:  Iai LV.5
    Katana SKill
    
    Icy katana slash against a single enemy.
    
    LV.1-----5TP-----120% Damage, 25% SPD,  95% Acc
    LV.2-----7TP-----140% Damage, 31% SPD,  98% Acc
    LV.3-----9TP-----160% Damage, 45% SPD, 105% Acc
    LV.4-----11TP----180% Damage, 67% SPD, 112% Acc
    LV.5-----13TP----200% Damage, 97% SPD, 116% AC
    
    
    
    
    Hosoyuki
    ==================
    Needed to Unlock:  Iai LV.7, Hysoetsu LV.5
    Katana SKill
    
    Icy katana slash against all enemies.
    
    LV.1-----10TP-----100% Damage,  1% SPD,  95% Acc
    LV.2-----14TP-----110% Damage,  7% SPD,  98% Acc
    LV.3-----18TP-----130% Damage, 21% SPD, 105% Acc
    LV.4-----22TP-----150% Damage, 43% SPD, 112% Acc
    LV.5-----26TP-----170% Damage, 73% SPD, 116% ACC
    
    
    
    
    
    Dead Law
    ==================
    Needed to Unlock:  STR Up LV.1
    Special Skill
    
    Abandon defense in order to increase offense.
    
    LV.1-----2TP-----110% Damage Dealt, 110% Damage Taken
    LV.2-----2TP-----112% Damage Dealt, 111% Damage Taken
    LV.3-----2TP-----116% Damage Dealt, 113% Damage Taken
    LV.4-----2TP-----122% Damage Dealt, 116% Damage Taken
    LV.5-----2TP-----130% Damage Dealt, 120% Damage Taken
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ====================
    <>   Alchemist   <>                                                     ALCM
    ====================
    
    
    Primary, the masters of elemental attacks. New to EOII, they now can deal
    Phsyical elemental damage as well. Now whatever you enemy is weak against,
    the Alchemist will expose it.
    
    
    -----------------
    Skill Highlights:  Flame, Freeze, Thunder, Megido, Blades, Gravity, Piercing
    =================
    
    
    
    
    ===========================
    Alchemist - Second opinion
    ===========================
    
    
    Skill Highlights: Megido
    
    
    Description: Don't send me hate mail, but I can't stand alchemists. They 
    simply are not useful. Early on in the game, they require so much TP that 
    it's almost impossible to use them and later, their attacks, even the 
    all-powerful megido, cannot stand up against strong attacks from other 
    classes. My advice is to not use them.
    
    
    Rating: 0/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---32---34-----3-----8-----3-----6-----7-//
    70--369--214----30----80----29----44----51-\\
    99--539--469----47----97----47----63----69-//
    ============================================
    
    
    
    
    ------------------
    Fire Up
    ==================
    Needed To Unlock:  N/A
    Mastery Skill
    
    LV.1-------100% Damage
    LV.10------110% Damage 
    
    
    
    
    ------------------
    Ice Up
    ==================
    Needed To Unlock:  N/A
    Mastery Skill
    
    LV.1-------100% Damage
    LV.10------110% Damage 
    
    
    
    
    ------------------
    Volt Up
    ==================
    Needed To Unlock:  N/A
    Mastery Skill
    
    LV.1-------100% Damage
    LV.10------110% Damage 
    
    
    
    
    ------------------
    Phys Up
    ==================
    Needed To Unlock:  N/A
    Mastery Skill
    
    LV.1-------100% Damage
    LV.10------110% Damage 
    
    
    
    
    ------------------
    Analysis
    ==================
    Needed to Unlock:  TP Up LV.5, TEC Up LV.5
    Passive Skill
    
    Increase damage when using elements the enemy is weal to.
    
    LV.1----------105% Damage magnification
    LV.2----------110% Damage magnification
    LV.3----------120% Damage magnification
    LV.4----------135% Damage magnification
    LV.5----------155% Damage magnification
    
    
    
    
    ------------------
    Scavenge
    ==================
    Needed to Unlock: N/A
    Passive Skill
    
    Increase chance of finding items after battle.
    
    LV.1--------1% Increase in Item Drop Rate
    LV.2--------5% Increase in Item Drop Rate
    LV.3--------13% Increase in Item Drop Rate
    LV.4--------25% Increase in Item Drop Rate
    LV.5--------41% Increase in Item Drop Rate
    
    
    
    ------------------
    Fire
    ==================
    Needed fo Unlock: Fire Up LV.1
    Alchemy Skill
    
    Conjure forth fire to attack the enemy.
    
    
    Lv.1-----8TP------100% Damage
    LV.2-----10TP-----105%-115% Damage
    LV.3-----12TP-----115%-130% Damage
    LV.4-----14TP-----130%-160% Damage
    LV.5-----16TP-----160%-190% Damage
    LV.6-----18TP-----190%-230% Damage
    LV.7-----20TP-----230%-280% Damage
    LV.8-----22TP-----280%-350% Damage
    LV.9-----24TP-----350%-440% Damage
    LV.10----26TP-----440%-560% Damage
    
    
    
    
    ------------------
    Flame
    ==================
    Needed fo Unlock: Fire Up LV.5,  Fire LV.5
    Alchemy Skill
    
    Conjure forth flame to attack the enemy.
    
    Lv.1-----18TP------150% Damage
    LV.2-----20TP-----160%-175% Damage
    LV.3-----22TP-----175%-195% Damage
    LV.4-----24TP-----195%-240% Damage
    LV.5-----26TP-----240%-285% Damage
    LV.6-----28TP-----285%-355% Damage
    LV.7-----30TP-----355%-420% Damage
    LV.8-----32TP-----420%-525% Damage
    LV.9-----34TP-----525%-660% Damage
    LV.10----36TP-----660%-840% Damage
    
    
    
    
    ------------------
    Inferno
    ==================
    Needed fo Unlock: Fire Up LV.5,  Fire LV.5
    Alchemy Skill
    
    Conjure forth an inferno to attack all enemies.
    
    Lv.1-----20TP------100% Damage
    LV.2-----28TP-----115%-130% Damage
    LV.3-----36TP-----160%-190% Damage
    LV.4-----44TP-----230%-280% Damage
    LV.5-----52TP-----350%-440% Damage
    
    
    
    
    ------------------
    Ice
    ==================
    Needed fo Unlock: ICe Up LV.1
    Alchemy Skill
    
    Conjure forth Ice to attack the enemy.
    
    
    Lv.1-----8TP------100% Damage
    LV.2-----10TP-----105%-115% Damage
    LV.3-----12TP-----115%-130% Damage
    LV.4-----14TP-----130%-160% Damage
    LV.5-----16TP-----160%-190% Damage
    LV.6-----18TP-----190%-230% Damage
    LV.7-----20TP-----230%-280% Damage
    LV.8-----22TP-----280%-350% Damage
    LV.9-----24TP-----350%-440% Damage
    LV.10----26TP-----440%-560% Damage
    
    
    
    
    ------------------
    Freeze
    ==================
    Needed fo Unlock: ICe Up LV.5,  Ice LV.5
    Alchemy Skill
    
    Conjure forth icicles to attack the enemy.
    
    Lv.1-----18TP------150% Damage
    LV.2-----20TP-----160%-175% Damage
    LV.3-----22TP-----175%-195% Damage
    LV.4-----24TP-----195%-240% Damage
    LV.5-----26TP-----240%-285% Damage
    LV.6-----28TP-----285%-355% Damage
    LV.7-----30TP-----355%-420% Damage
    LV.8-----32TP-----420%-525% Damage
    LV.9-----34TP-----525%-660% Damage
    LV.10----36TP-----660%-840% Damage
    
    
    
    
    ------------------
    Cocytus
    ==================
    Needed fo Unlock: Ice Up LV.5,  Ice LV.5
    Alchemy Skill
    
    Conjure forth a blizzard to attack all enemies.
    
    Lv.1-----20TP------100% Damage
    LV.2-----28TP-----115%-130% Damage
    LV.3-----36TP-----160%-190% Damage
    LV.4-----44TP-----230%-280% Damage
    LV.5-----52TP-----350%-440% Damage
    
    
    
    
    ------------------
    Volt
    ==================
    Needed fo Unlock: Volt Up LV.1
    Alchemy Skill
    
    Conjure forth voltage to attack the enemy.
    
    
    Lv.1-----8TP------100% Damage
    LV.2-----10TP-----105%-115% Damage
    LV.3-----12TP-----115%-130% Damage
    LV.4-----14TP-----130%-160% Damage
    LV.5-----16TP-----160%-190% Damage
    LV.6-----18TP-----190%-230% Damage
    LV.7-----20TP-----230%-280% Damage
    LV.8-----22TP-----280%-350% Damage
    LV.9-----24TP-----350%-440% Damage
    LV.10----26TP-----440%-560% Damage
    
    
    
    
    ------------------
    Thunder
    ==================
    Needed fo Unlock: Volt Up LV.5,  Volt LV.5
    Alchemy Skill
    
    Conjure forth lightning to attack the enemy.
    
    Lv.1-----18TP------150% Damage
    LV.2-----20TP-----160%-175% Damage
    LV.3-----22TP-----175%-195% Damage
    LV.4-----24TP-----195%-240% Damage
    LV.5-----26TP-----240%-285% Damage
    LV.6-----28TP-----285%-355% Damage
    LV.7-----30TP-----355%-420% Damage
    LV.8-----32TP-----420%-525% Damage
    LV.9-----34TP-----525%-660% Damage
    LV.10----36TP-----660%-840% Damage
    
    
    
    
    ------------------
    Thor
    ==================
    Needed fo Unlock: Volt Up LV.5,  Volt LV.5
    Alchemy Skill
    
    Conjure forth divine thunder to attack all enemies.
    
    Lv.1-----20TP------100% Damage
    LV.2-----28TP------115%-130% Damage
    LV.3-----36TP------160%-190% Damage
    LV.4-----44TP------230%-280% Damage
    LV.5-----52TP------350%-440% Damage
    
    
    
    
    ------------------
    Blades
    ==================
    Needed to Unlock: Phys Up LV.1
    Alchemy Skill
    
    Conjure forth blade-like gust of wind to slash all enemies.
    
    Lv.1-----20TP------100% Damage
    LV.2-----28TP------115%-130% Damage
    LV.3-----36TP------160%-190% Damage
    LV.4-----44TP------230%-280% Damage
    LV.5-----52TP------350%-440% Damage
    
    
    
    
    ------------------
    Gravity
    ==================
    Needed to Unlock: Phys Up LV.1
    Alchemy Skill
    
    Conjure forth extreme pressures to bash all enemies.
    
    
    Lv.1-----20TP------100% Damage
    LV.2-----28TP------115%-130% Damage
    LV.3-----36TP------160%-190% Damage
    LV.4-----44TP------230%-280% Damage
    LV.5-----52TP------350%-440% Damage
    
    
    
    
    ------------------
    Piercing
    ==================
    Needed to Unlock: Phys Up LV.1
    Alchemy Skill
    
    Conjure forth sharp objects to pierce all enemies.
    
    
    Lv.1-----20TP-----100% Damage
    LV.2-----28TP-----115%-130% Damage
    LV.3-----36TP-----160%-190% Damage
    LV.4-----44TP-----230%-280% Damage
    LV.5-----52TP-----350%-440% Damage
    
    
    
    
    ------------------
    Megido
    ==================
    Needed to Unlock: TEC Up LV.10, Analysis LV.5
    Alchemy Skill
    
    Conjure forth an almighty shockwave to attack an ememy
    
    
    Lv.1-----20TP-----200%-250% Damage
    LV.2-----28TP-----300%-400% Damage
    LV.3-----36TP-----500%-650% Damage
    LV.4-----44TP-----900%-1200% Damage
    LV.5-----52TP-----1200%-1500% Damage
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ======================
    <>   Landsknecht   <>                                                   LNDS
    ======================
    
    
    The Strong arm of the bunch. The Ronin is stronger, but the Landsknecht 
    makes up for it with their nice defense. They can use two different types
    of weapons, Axes and Swords. I use to perfer the swords mainly because 
    the Chaser Skills were exclusive to swords only, but now they arent, you
    can use Axes with the chaser skills as well. So I have to admit, the Axe 
    Skills are looking alot more solid this time around. After seeing their
    breakdown I have to say they look like they out weigh the Swords, but thats
    for you to decide. It will be your Landsknecht. You may even want to level 
    them each equally or perhaps just a little of one type and alot of the other. 
    
    
    
    Skill Highlights:  2-Hit, AllSlash, Counter, Hypercut, Brawn, Silencer
    =================
    
    
    
    
    =============================
    Landsknecht - Second Opinion
    =============================
    
    
    Skill Highlights: 2-hit, counter, stunner, blazer, freezer, shocker
    
    
    Description: Landsknechts are great. They are well-rounded in all areas, and 
    their two passives, 2-hit and counter, make their normal battles extra 
    strong. Stunner is great for making an enemy lose a turn. 
    Blazer/freezer/shocker are great for when you do elemental attacks, possibly 
    hitting the enemy multiple times in one turn. They are much better in the 
    front than the rear.
    
    
    Rating: 7.5/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---45---20-----6-----5-----6-----5-----5-//
    70--515--117----58----32----58----51----35-\\
    99--746--251----75----49----76----70----53-//
    ============================================
    
    
    
    
    ------------------
    Swords
    ==================
    Needed to Unlock:  N/A
    Mastery Skill
    
    Needed to learn Sword SKills
    
    LV.1-----102% Damage
    LV.2-----103% Damage
    LV.3-----104% Damage
    LV.4-----105% Damage
    LV.5-----106% Damage
    LV.6-----107% Damage
    LV.7-----108% Damage
    LV.8-----109% Damage
    LV.9-----110% Damage
    LV.10----111% Damage
    
    
    
    
    ------------------
    Axes
    ==================
    Needed to Unlock:  N/A
    Mastery Skill
    
    Needed to learn Axe SKills
    
    LV.1-----102% Damage
    LV.2-----103% Damage
    LV.3-----104% Damage
    LV.4-----105% Damage
    LV.5-----106% Damage
    LV.6-----107% Damage
    LV.7-----108% Damage
    LV.8-----109% Damage
    LV.9-----110% Damage
    LV.10----111% Damage
    
    
    
    
    ------------------
    Counter
    ==================
    Needed to Unlock:  Swords LV.5, Axes LV.5
    Counter Skill
    
    
    Counter physical attacks from enemies.
    
    LV.1-------15% Chance to Conter attack, 50% Damage Returned
    LV.2-------17% Chance to Conter attack, 50% Damage Returned
    LV.3-------21% Chance to Counter attack, 65% Damage Returned
    LV.4-------15% Chance to Conter attack, 50% Damage Returned
    LV.5-------35% Chance to Counter Attack, 100% Damage Returned
    
    
    
    
    ------------------
    2-Hit
    ==================
    Needed to Unlock:  Swords LV.5, Axes LV.5
    Passive Skill
    
    
    Normal weapon attacks have a chance of hitting twice.
    
    
    LV.1-------5% Chance of following up with a second strike
    LV.2-------6% Chance of following up with a second strike
    LV.3-------8% Chance of following up with a second strike
    LV.4-------10% Chance of following up with a second strike
    LV.5-------13% Chance of following up with a second strike
    LV.6-------16% Chance of following up with a second strike
    LV.7-------20% Chance of following up with a second strike
    LV.8-------24% Chance of following up with a second strike
    LV.9-------29% Chance of following up with a second strike
    LV.10------35% Chance of following up with a second strike
    
    
    
    
    ------------------
    Cleaver
    ==================
    Needed to Unlock:  Swords LV.1
    Sword Skill
    
    A rushing sword slash
    
    LV.1-----3TP-----100% SPD, 97% ACC
    LV.2-----4TP-----102% SPD, 99% ACC
    LV.3-----5TP-----106% SPD, 103% ACC
    LV.4-----6TP-----112% SPD, 109% ACC
    LV.5-----7TP-----120% SPD, 117% ACC
    LV.6-----8TP-----130% SPD, 127% ACC
    LV.7-----9TP-----142% SPD, 139% ACC
    LV.8----10TP-----156% SPD, 153% ACC
    LV.9----11TP-----172% SPD, 169% ACC
    LV.10---12TP-----190% SPD, 187% ACC, 220% Damage
    
    
    
    
    ------------------
    Tornado
    ==================
    Needed to Unlock:  Swords LV.3
    Sword Skill
    
    A whirling sword skill that slashes adjacent enemies.
    
    LV.1-----5TP-----50% SPD, 97% ACC
    LV.2-----6TP-----52% SPD, 99% ACC
    LV.3-----7TP-----56% SPD, 103% ACC
    LV.4-----8TP-----62% SPD, 109% ACC
    LV.5-----9TP-----70% SPD, 117% ACC
    LV.6----10TP-----80% SPD, 127% ACC
    LV.7----11TP-----92% SPD, 139% ACC
    LV.8----12TP-----106% SPD, 153% ACC
    LV.9----13TP-----122% SPD, 169% ACC
    LV.10---14TP-----140% SPD, 187% ACC, 220% Damage, 100% To Adjacent Enemies
    
    
    
    
    ------------------
    Allslash
    ==================
    Needed to Unlock:  Swords LV.5
    Sword Skill
    
    A sword slash that hits a group of enemies 2-4 times.
    
    LV.1-----8TP-----50% SPD, 95% ACC
    LV.2-----9TP-----52% SPD, 96% ACC
    LV.3----10TP-----56% SPD, 98% ACC
    LV.4----11TP-----62% SPD, 101% ACC
    LV.5----12TP-----70% SPD, 105% ACC
    LV.6----13TP-----80% SPD, 110% ACC
    LV.7----14TP-----92% SPD, 116% ACC
    LV.8----15TP-----106% SPD, 123% ACC
    LV.9----16TP-----122% SPD, 131% ACC
    LV.10---17TP-----140% SPD, 140% ACC, 150% Damage
    
    
    
    
    ------------------
    Hypercut
    ==================
    Needed to Unlock:  Swords LV.5 + AGI Up LV.1
    Sword Skill
    
    An extremely quick sword slash.
    
    LV.1-----4TP-----250% SPD, 100% ACC
    LV.2-----6TP-----254% SPD, 103% ACC
    LV.3-----8TP-----262% SPD, 109% ACC
    LV.4----10TP-----274% SPD, 118% ACC
    LV.5----12TP-----290% SPD, 130% ACC, 200% Damage
    
    
    
    
    ------------------
    Riskcut
    ==================
    Needed to Unlock:  Swords LV.7
    Sword Skill
    
    Sword slash that gains strength as the landsknecht loses HP.
    
    LV.1-----4TP-----100% SPD, 100% ACC
    LV.2-----6TP-----103% SPD, 103% ACC
    LV.3-----8TP-----109% SPD, 109% ACC
    LV.4----10TP-----118% SPD, 118% ACC
    LV.5----12TP-----130% SPD, 130% ACC, 150% Damage, 180% Damg if HP<50%
    
    
    
    
    ------------------
    Deathaxe
    ==================
    Needed to Unlock:  Axes LV.1
    Axe Skill
    
    A charging axe strike.
    
    LV.1-----3TP-----50% SPD, 93% ACC
    LV.2-----4TP-----52% SPD, 94% ACC
    LV.3-----5TP-----56% SPD, 96% ACC
    LV.4-----6TP-----62% SPD, 99% ACC
    LV.5-----7TP-----70% SPD, 103% ACC
    LV.6-----8TP-----80% SPD, 108% ACC
    LV.7-----9TP-----92% SPD, 114% ACC
    LV.8----10TP-----106% SPD, 121% ACC
    LV.9----11TP-----122% SPD, 129% ACC
    LV.10---12TP-----140% SPD, 138% ACC, 230% Damage
    
    
    
    
    ------------------
    Silencer
    ==================
    Needed to Unlock:  Axes LV.3
    Axe Skill
    
    An axe strike with a chance of binding the enemy's head.
    
    LV.1-----4TP-----75% SPD, 93% ACC, 15% Chance to Blind
    LV.2-----5TP-----76% SPD, 94% ACC, 16% Chance to Blind
    LV.3-----6TP-----78% SPD, 96% ACC, 18% Chance to Blind
    LV.4-----7TP-----81% SPD, 99% ACC, 21% Chance to Blind
    LV.5-----8TP-----85% SPD, 103% ACC, 25% Chance to Blind
    LV.6-----9TP-----90% SPD, 108% ACC, 30% Chance to Blind
    LV.7----10TP-----96% SPD, 114% ACC, 36% Chance to Blind
    LV.8----11TP-----103% SPD, 121% ACC, 43% Chance to Blind
    LV.9----12TP-----111% SPD, 129% ACC, 51% Chance to Blind
    LV.10---13TP-----120% SPD, 138% ACC, 60% Chance to Blind, 230% Damage
    
    
    
    
    ------------------
    Brawn
    ==================
    Needed to Unlock:  Axes LV.5 + STR Up LV.1
    Axe Skill
    
    Slow-yet-powerful crushing blow with an axe.
    
    LV.1-----5TP------93% ACC
    LV.2-----7TP------96% ACC
    LV.3-----9TP-----103% ACC
    LV.4----11TP-----114% ACC
    LV.5----13TP-----129% ACC, 230% Damage
    
    
    Note: Will always goes last.
    
    
    
    
    ------------------
    Lifeaxe
    ==================
    Needed to Unlock:  Axes LV.5
    Axe Skill
    
    Axe strike whose power correlates to the landsknecht's current HP.
    
    LV.1-----4TP-----100% SPD, 93% ACC
    LV.2-----6TP-----103% SPD, 96% ACC
    LV.3-----8TP-----109% SPD, 103% ACC
    LV.4----10TP-----118% SPD, 114% ACC
    LV.5----12TP-----130% SPD, 129% ACC, 210% Damage
    
    
    
    
    ------------------
    Stunner
    ==================
    Needed to Unlock:  Axes LV.7
    Axe Skill
    
    An axe strike that puts the enemy off-balance.
    
    LV.1------9TP-----50% SPD, 93% ACC, 5% Chance to Stun Target
    LV.2-----10TP-----52% SPD, 94% ACC, 7% Chance to Stun Target
    LV.3-----11TP-----56% SPD, 96% ACC, 11% Chance to Stun Target
    LV.4-----12TP-----62% SPD, 99% ACC, 17% Chance to Stun Target
    LV.5-----13TP-----70% SPD, 103% ACC, 25% Chance to Stun Target
    LV.6-----14TP-----80% SPD, 108% ACC, 35% Chance to Stun Target
    LV.7-----15TP-----92% SPD, 114% ACC, 47% Chance to Stun Target
    LV.8-----16TP-----106% SPD, 121% ACC, 61% Chance to Stun Target
    LV.9-----17TP-----122% SPD, 129% ACC, 77% Chance to Stun Target
    LV.10----18TP-----140% SPD, 138% ACC, 95% Chance to Stun Target, 230% Damage
    
    
    
    
    ------------------
    Blazer
    ==================
    Needed to Unlock:  Swords LV.5 + Axes LV.5
    Sword/Axe Skill
    
    Follows fire magic with a flaming sword or axe slash.
    
    LV.1------6TP-----120% ACC, -100% Chance to Activate per chase
    LV.2------8TP-----130% ACC, -79% Chance to Activate per chase
    LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase
    LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase
    LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage
    
    Note: Percents are subtracted from 100%
    
    
    
    
    ------------------
    Freezer
    ==================
    Needed to Unlock:  Swords LV.5 + Axes LV.5
    Sword/Axe Skill
    
    Follows ice magic with a freezing sword or axe slash.
    
    LV.1------6TP-----120% ACC, -100% Chance to Activate per chase
    LV.2------8TP-----130% ACC, -79% Chance to Activate per chase
    LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase
    LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase
    LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage
    
    
    
    
    ------------------
    Shocker
    ==================
    Needed to Unlock:  Swords LV.5 + Axes LV.5
    Sword/Axe Skill
    
    Follows volt magic with a shocking sword or axe slash.
    
    LV.1------6TP-----120% ACC, -100% Chance to Activate per chase
    LV.2------8TP-----130% ACC, -79% Chance to Activate per chase
    LV.3-----10TP-----140% ACC, -58% Chance to Activate per chase
    LV.4-----12TP-----150% ACC, -37% Chance to Activate per chase
    LV.5-----14TP-----160% ACC, -16% Chance to Activate per chase, 190% Damage
    
    
    
    
    ------------------
    War Cry
    ==================
    Needed to Unlock:  STR Up LV.1
    
    Increase attack power at the expense of defense.
    
    LV.1-----5TP-----+10% Damage, 100% Damage taken
    LV.2-----4TP-----+16% Damage, 100% Damage taken
    LV.3-----3TP-----+28% Damage, 114% Damage taken
    LV.4-----2TP-----+46% Damage, 100% Damage taken
    LV.5-----1TP-----+70% Damage, 150% Damage taken
    
    Note: Greatest Increase at LV.5, Best to just MAX
    
    
    
    
    ------------------
    Unbound
    ==================
    Needed to Unlock:  N/A
    Healing SKill
    
    REmoves bindings from one party member.
    
    LV.1-----3TP-----100% SPD, Removes 1 Binding
    LV.2-----3TP-----105% SPD, Removes 1 Binding
    LV.3-----2TP-----115% SPD, Removes up to 2 Bindings
    LV.4-----2TP-----130% SPD, Removes up to 2 Bindings
    LV.5-----1TP-----150% SPD, Removes up to 3 bindings
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ====================
    <>   War MAgus   <>                                                     WRMG
    ====================
    
    
    New to EOII, the Warmagus seems like a well rounded class. The only reason
    I personally havent tried the class out yet is because it seems you will
    need a Hexer in your party to unleash the War Magus' full potential. 
    Even so, they seem like great healers that can attack decent as well.
    
    
    
    
    ===========================
    War Magus - Second Opinion
    ===========================
    
    
    Skill Highlights: Cure, Salve
    
    
    Description: Sorry, but I don't have much use for a war magus. The only 
    really good reason to use one is if you don't want to have a medic. They are 
    situationally strong, mainly for use with a hexer or dark hunter. However, I 
    personally don't like to rely on the luck of binds or status effects, so war
    magus sits behind for me.
    
    
    Rating: 4/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---42---24-----5-----7-----4-----4-----7-//
    70--426--176----50----53----63----36----32-\\
    99--617--404----67----70----81----55----50-//
    ============================================
    
    
    
    
    War Edge
    ==================
    Needed to Unlock:  N/A
    Mastery Skill
    
    Needed to learn Sword SKills
    
    LV.1-----102% Damage
    LV.2-----103% Damage
    LV.3-----104% Damage
    LV.4-----105% Damage
    LV.5-----106% Damage
    LV.6-----107% Damage
    LV.7-----108% Damage
    LV.8-----109% Damage
    LV.9-----110% Damage
    LV.10----111% Damage
    
    
    
    
    War Lore
    ==================
    Needed to Unlock:  N/A
    Mastery Skill
    
    Needed to learn shaman and healing SKills
    
    LV.1-----102% Damage
    LV.2-----103% Damage
    LV.3-----104% Damage
    LV.4-----105% Damage
    LV.5-----106% Damage
    LV.6-----107% Damage
    LV.7-----108% Damage
    LV.8-----109% Damage
    LV.9-----110% Damage
    LV.10----111% Damage
    
    
    
    
    Regenall
    ==================
    Needed to Unlock:  N/A
    PAssive SKill
    
    Restores a small amount of HP to the party every turn.
    
    LV.1---------1HP Restored per Turn
    LV.2---------2HP Restored per Turn
    LV.3---------3HP Restored per Turn
    LV.4---------4HP Restored per Turn
    LV.5---------5HP Restored Per Turn
    
    
    
    
    Blindcut
    ==================
    Needed to Unlock:   War Edge LV.1,  STR Up LV.1
    Sword Skill
    
    Sword slash that binds the head of a blinded enemy.
    
    LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Head)
    LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Head)
    LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Head)
    LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Head)
    LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (HEad)
    LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Head)
    LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Head)
    LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Head)
    LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Head)
    LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Head)
    
    Notes: Better Increases are given after Level 5
    
    
    
    
    Venomcut
    ==================
    Needed to Unlock:   War Edge LV.2,  STR Up LV.2
    Sword Skill
    
    Sword slash that binds the legs of a poisoned enemy.
    
    LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Legs)
    LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Legs)
    LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Legs)
    LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Legs)
    LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (Legs)
    LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Legs)
    LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Legs)
    LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Legs)
    LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Legs)
    LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Legs)
    
    Notes: Better Increases are given after Level 5
    
    
    
    
    Sleepcut
    ==================
    Needed to Unlock:   War Edge LV.3,  STR Up LV.3
    Sword Skill
    
    Sword slash that does heavy damage to a sleeping enemy.
    
    LV.1-----4TP-----100% SPD, 100% ACC
    LV.2-----5TP-----102% SPD, 101% ACC
    LV.3-----6TP-----106% SPD, 103% ACC
    LV.4-----7TP-----112% SPD, 106% ACC
    LV.5-----8TP-----120% SPD, 110% ACC
    LV.6-----9TP-----130% SPD, 115% ACC
    LV.7----10TP-----142% SPD, 121% ACC
    LV.8----11TP-----156% SPD, 128% ACC
    LV.9----12TP-----172% SPD, 136% ACC
    LV.10---13TP-----170% Damage, 190% SPD, 145% ACC, 390% if enemy is asleep.
    
    
    
    
    Fearcut
    ==================
    Needed to Unlock:   War Edge LV.4,  STR Up LV.4
    Sword Skill
    
    Sword slash that recovers HP when attacking a terrified enemy.
    
    LV.1-----4TP-----100% SPD, 100% ACC, Absorbs 60% of the Damage Dealt
    LV.2-----5TP-----102% SPD, 101% ACC, Absorbs 61% of the Damage Dealt
    LV.3-----6TP-----106% SPD, 103% ACC, Absorbs 63% of the Damage Dealt
    LV.4-----7TP-----112% SPD, 106% ACC, Absorbs 66% of the Damage Dealt
    LV.5-----8TP-----120% SPD, 110% ACC, Absorbs 70% of the Damage Dealt
    LV.6-----9TP-----130% SPD, 115% ACC, Absorbs 75% of the Damage Dealt
    LV.7----10TP-----142% SPD, 121% ACC, Absorbs 81% of the Damage Dealt
    LV.8----11TP-----156% SPD, 128% ACC, Absorbs 88% of the Damage Dealt
    LV.9----12TP-----172% SPD, 136% ACC, Absorbs 96% of the Damage Dealt
    LV.10---13TP-----170% Damage, 190% SPD, 145% ACC Absorbs 105% Damage Dealt
    
    
    
    
    Stuncut
    ==================
    Needed to Unlock:   War Edge LV.5,  STR Up LV.5
    Sword Skill
    
    Sword slash that binds the arms of a paralyzed enemy.
    
    
    LV.1-----4TP-----100% SPD, 100% ACC, 60% Chance to Bind (Arms)
    LV.2-----5TP-----102% SPD, 101% ACC, 61% Chance to Bind (Arms)
    LV.3-----6TP-----106% SPD, 103% ACC, 63% Chance to Bind (Arms)
    LV.4-----7TP-----112% SPD, 106% ACC, 66% Chance to Bind (Arms)
    LV.5-----8TP-----120% SPD, 110% ACC, 70% Chance to Bind (Arms)
    LV.6-----9TP-----130% SPD, 115% ACC, 75% Chance to Bind (Arms)
    LV.7----10TP-----142% SPD, 121% ACC, 81% Chance to Bind (Arms)
    LV.8----11TP-----156% SPD, 128% ACC, 88% Chance to Bind (Arms)
    LV.9----12TP-----172% SPD, 136% ACC, 96% Chance to Bind (Arms)
    LV.10---13TP-----220% Damage, 190% SPD, 145% ACC, 105% Chance to Bind (Arms)
    
    Notes: Better Increases are given after Level 5
    
    
    
    
    Cursecut
    ==================
    Needed to Unlock:   War Edge LV.10,  STR Up LV.6
    Sword Skill
    
    Sword slash that recovers TP when attacking a cursed enemy.
    
    LV.1----4TP-----100% SPD, 100% ACC, 50%
    LV.2----5TP-----102% SPD, 100% ACC, 51%
    LV.3----6TP-----106% SPD, 106% ACC, 53%
    LV.4----7TP-----112% SPD, 100% ACC, 56%
    LV.5----8TP-----120% SPD, 110% ACC, 60%, 140% Damage
    
    
    
    
    Cure
    ==================
    Needed to Unlock:  War Lore LV.1
    Healing SKill
    
    Restores a small amount of HP
    
    LV.1-----3TP----100% SPD, Heals 35 Base HP 
    LV.2-----4TP----102% SPD, Heals 37 Base HP
    LV.3-----5TP----106% SPD, Heals 41 Base HP 
    LV.4-----6TP----112% SPD, Heals 47 Base HP  
    Lv.5-----7TP----120% SPD, Heals 55 Base HP
    LV.6-----8TP----130% SPD, Heals 65 Base HP 
    LV.7-----9TP----142% SPD, Heals 77 Base HP 
    LV.8----10TP----156% SPD, Heals 91 Base HP 
    LV.9----11TP----172% SPD, Heals 107 Base HP 
    Lv.10---12TP----190% SPD, Heals 125 Base HP
    
    
    
    
    Cure 2
    ==================
    Needed to Unlock:  War Lore LV.3
    Healing Skill
    
    Restores a medium amount of HP.
    
    LV.1-----9TP----75% SPD, Heals 130 Base HP 
    Lv.5----13TP----95% SPD, Heals 170 Base HP
    Lv.10---18TP----165% SPD, Heals 310 Base HP
    
    
    
    
    Cure 3
    ==================
    Needed to Unlock:  War Lore LV.5
    Healing SKill
    
    Restores Full HP.
    
    LV.1------38TP
    LV.2------34TP
    LV.3------30TP
    LV.4------26TP
    LV.5------22TP
    
    
    
    
    Salve
    ==================
    Needed to Unlock:  War Lore LV.7, Cure LV.3
    Healing SKill
    
    Restores a small amount of HP to the entire Party.
    
    
    LV.1----18TP----50% SPD, Heals 47 Base HP 
    LV.2----21TP----54% SPD, Heals 55 Base HP 
    Lv.3----24TP----60% SPD, Heals 65 Base HP
    LV.4----27TP----74% SPD, Heals 77 Base HP 
    Lv.5----30TP----90% SPD, Heals 91 Base HP
    
    
    
    
    Salve 2
    ==================
    Needed to Unlock:  War Lore LV.10, Cure 2 LV.4
    Healing SKill
    
    Restores a medium amount of HP to the entire Party.
    
    
    LV.1----36TP----50% SPD, Heals 130 Base HP 
    Lv.3----42TP----62% SPD, Heals 160 Base HP
    Lv.5----48TP----90% SPD, Heals 230 Base HP
    
    
    
    
    Warmight
    ==================
    Needed to Unlock:  War Lore LV.2
    Shaman Skill
    
    Shaman Spell that increases an ally's attack power.
    
    LV.1-----2TP----100% SPD, 110% Damage Dealt
    LV.2-----3TP----105% SPD, 115% Damage Dealt
    LV.3-----4TP----115% SPD, 125% Damage Dealt
    LV.4-----5TP----130% SPD, 140% Damage Dealt
    LV.5-----6TP----150% SPD, 160% Damage Dealt
    *-
    
    
    
    Rockskin
    ==================
    Needed to Unlock:  War Lore LV.2
    Shaman Skill
    
    Shaman spell that increases an ally's defense.
    
    LV.1-----2TP----100% SPD, 95% Damage Taken from enemy attacks
    LV.2-----3TP----105% SPD, 92% Damage Taken from enemy attacks
    LV.3-----4TP----115% SPD, 87% Damage Taken from enemy attacks
    LV.4-----5TP----130% SPD, 80% Damage Taken from enemy attacks
    LV.5-----6TP----150% SPD, 70% Damage Taken from enemy attacks
    
    
    
    
    Elkspeed
    ==================
    Needed to Unlock:  War Lore LV.2
    Shaman Skill
    
    Shaman spell that increases an ally's speed.
    
    LV.1-----2TP----100% SPD, 110% AGI 
    LV.2-----3TP----105% SPD, 115% AGI
    LV.3-----4TP----115% SPD, 125% AGI
    LV.4-----5TP----130% SPD, 140% AGI
    LV.5-----6TP----150% SPD, 160% AGI
    
    
    
    
    Erase
    ==================
    Needed to Unlock:  War Lore LV.3
    Shaman Skill
    
    Shamanic spell that erases an enemy's status benefits.
    
    LV.1-----1TP----200% SPD, 1 Enemy Benefit Erased 
    LV.2-----2TP----202% SPD, 2 Enemy Benefits Erased
    LV.3-----3TP----206% SPD, 3 Enemy Benefits Erased
    LV.4-----2TP----212% SPD, 3 Enemy Benefits Erased
    LV.5-----1TP----220% SPD, 3 Enemy Benefits Erased
    
    
    
    
    Transfer
    ==================
    Needed to Unlock:  TP Up LV.1
    Special Skill
    
    Shamanic spell that transfers the war magus's TP to an ally.
    
    LV.1-----10TP----200% SPD, 10 TP Restored 
    LV.2-----12TP----202% SPD, 13 TP Restored 
    LV.3-----17TP----206% SPD, 19 TP Restored 
    LV.4-----25TP----212% SPD, 28 TP Restored 
    LV.5-----36TP----220% SPD, 40 TP Restored 
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ================
    <>   Hexer   <>                                                        HEXR
    ================
    
    
    The Hexer, a great supporter to inflict all kinds of ailments on your
    enemies. They can also weaken the enemies, decrease their defense, and 
    lower their speed.
     
    
    
    
    =======================
    Hexer - Second Opinion
    =======================
    
    
    Skill Highlights: Sapping, Frailty, Leaden, Dampen
    
    
    Description: Okay, once you face the trio of dragons, you'll understand why 
    hexers are among my favorite units. They are physically extremely weak, but 
    Dampen is one of the best skills in the game. With dampen at your command, 
    the lowest damage you'll be doing is 100%, whereas previous strengths become 
    weaknesses, often making for an easier fight. Put frailty in the mix and 
    even the tougher enemies can be knocked down to size. A perfect choice for 
    a back-row class.
    
    
    Rating: 9/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---33---31-----3-----8-----4-----6-----6-//
    70--372--183----20----69----33----51----61-\\
    99--542--404----37----86----51----70----79-//
    ============================================
    
    
    
    
    Curses
    ==================
    Needed to Unlock:  N/a
    Mastery Skill
    
    Needed to learn curse skills.
    
    No Special Boost here, just unlocks new Skills
    
    
    
    
    Scavenge
    ==================
    Needed to Unlock:  TP Up LV.5,  TEC Up LV.5
    Passive SKill
    
    Increases chance of finding items after battle.
    
    LV.1--------1% Increase in Item Drop Rate
    LV.2--------5% Increase in Item Drop Rate
    LV.3--------13% Increase in Item Drop Rate
    LV.4--------25% Increase in Item Drop Rate
    LV.5--------41% Increase in Item Drop Rate
    
    
    
    
    Sapping
    ==================
    Needed to Unlock:  Curses LV.1
    Curse Skill
    
    Curse that decreases all enemies' strength.
    
    LV.1-----8TP------50% Spd, 98% Dmg Dealt by effected enemy.
    LV.2-----9TP------52% Spd, 96% Dmg Dealt by effected enemy.
    LV.3----10TP------56% Spd, 94% Dmg Dealt by effected enemy.
    LV.4----11TP------62% Spd, 92% Dmg Dealt by effected enemy.
    LV.5----12TP------70% Spd, 90% Dmg Dealt by effected enemy.
    LV.6----13TP------80% Spd, 88% Dmg Dealt by effected enemy.
    LV.7----14TP------92% Spd, 86% Dmg Dealt by effected enemy.
    LV.8----15TP-----106% Spd, 84% Dmg Dealt by effected enemy.
    LV.9----16TP-----122% Spd, 82% Dmg Dealt by effected enemy.
    LV.10---17TP-----140% Spd, 80% Dmg Dealt by effected enemy.
    
    
    
    
    
    Frailty
    ==================
    Needed to Unlock:  Curses LV.1
    Curse Skill
    
    Curse that decreases all enemies' defense.
    
    
    LV.1-----8TP------50% Spd, 105% Damage Dealt to the effected enemy.
    LV.2-----9TP------52% Spd, 108% Damage Dealt to the effected enemy.
    LV.3----10TP------56% Spd, 111% Damage Dealt to the effected enemy.
    LV.4----11TP------62% Spd, 114% Damage Dealt to the effected enemy.
    LV.5----12TP------70% Spd, 117% Damage Dealt to the effected enemy.
    LV.6----13TP------80% Spd, 120% Damage Dealt to the effected enemy.
    LV.7----14TP------92% Spd, 123% Damage Dealt to the effected enemy.
    LV.8----15TP-----106% Spd, 126% Damage Dealt to the effected enemy.
    LV.9----16TP-----122% Spd, 129% Damage Dealt to the effected enemy.
    LV.10---17TP-----140% Spd, 132% Damage Dealt to the effected enemy.
    
    
    
    
    Leaden
    ==================
    Needed to Unlock:  Curses LV.1
    Curse Skill
    
    Curse that decreases all enemies' speed.
    
    LV.1-----8TP------50% Spd, Effected enemy's AGI drops to 90%
    LV.2-----9TP------52% Spd, Effected enemy's AGI drops to 89%
    LV.3----10TP------56% Spd, Effected enemy's AGI drops to 87%
    LV.4----11TP------62% Spd, Effected enemy's AGI drops to 84%
    LV.5----12TP------70% Spd, Effected enemy's AGI drops to 80%
    LV.6----13TP------80% Spd, Effected enemy's AGI drops to 75%
    LV.7----14TP------92% Spd, Effected enemy's AGI drops to 69%
    LV.8----15TP-----106% Spd, Effected enemy's AGI drops to 61%
    LV.9----16TP-----122% Spd, Effected enemy's AGI drops to 52%
    LV.10---17TP-----140% Spd, Effected enemy's AGI drops to 42%
    
    
    
    Dampen
    ==================
    Needed to Unlock:  Curses LV.10, Scavenge LV.5
    Curse SKill
    
    Curse that decreases an enemy's special resistances.
    
    LV.1-----25TP----1% SPD, Target Elemental Damage taken is 100%
    LV.2-----27TP----2% SPD, Target Elemental Damage taken is 102%
    LV.3-----29TP----3% SPD, Target Elemental Damage taken is 106%
    LV.4-----31TP----4% SPD, Target Elemental Damage taken is 112%
    LV.5-----33TP----5% SPD, Target Elemental Damage taken is 120%
    
    
    
    
    Cranial
    ==================
    Needed to Unlock:  Curses LV.3
    Curse Skill
    
    Curse with a chance of binding an enemy's head.
    
    LV.1-------3TP------50% SPD, 40% Chance to Bind
    LV.2-------4TP------52% SPD, 41% Chance to Bind
    LV.3-------5TP------56% SPD, 43% Chance to Bind
    LV.4-------6TP------62% SPD, 46% Chance to Bind
    LV.5-------7TP------70% SPD, 50% Chance to Bind
    LV.6-------8TP------80% SPD, 55% Chance to Bind
    LV.7-------9TP------92% SPD, 61% Chance to Bind
    LV.8------10TP-----106% SPD, 68% Chance to Bind
    LV.9------11TP-----122% SPD, 76% Chance to Bind
    LV.10-----12TP-----140% SPD, 85% Chance to Bind
    
    
    
    
    Abdomen
    ==================
    Needed to Unlock:  Curses LV.3
    Curse Skill
    
    Curse with a chance of binding an enemy's arms.
    
    LV.1-------3TP------50% SPD, 40% Chance to Bind
    LV.2-------4TP------52% SPD, 41% Chance to Bind
    LV.3-------5TP------56% SPD, 43% Chance to Bind
    LV.4-------6TP------62% SPD, 46% Chance to Bind
    LV.5-------7TP------70% SPD, 50% Chance to Bind
    LV.6-------8TP------80% SPD, 55% Chance to Bind
    LV.7-------9TP------92% SPD, 61% Chance to Bind
    LV.8------10TP-----106% SPD, 68% Chance to Bind
    LV.9------11TP-----122% SPD, 76% Chance to Bind
    LV.10-----12TP-----140% SPD, 85% Chance to Bind
    
    
    
    
    Immobile
    ==================
    Needed to Unlock:  Curses LV.3
    Curse Skill
    
    Curse with a chance of binding an enemy's legs.
    
    LV.1-------3TP-----50% SPD, 40% Chance to Bind
    LV.2-------4TP-----52% SPD, 41% Chance to Bind
    LV.3-------5TP-----56% SPD, 43% Chance to Bind
    LV.4-------6TP-----62% SPD, 46% Chance to Bind
    LV.5-------7TP-----70% SPD, 50% Chance to Bind
    LV.6-------8TP-----80% SPD, 55% Chance to Bind
    LV.7-------9TP-----92% SPD, 61% Chance to Bind
    LV.8------10TP-----106% SPD, 68% Chance to Bind
    LV.9------11TP-----122% SPD, 76% Chance to Bind
    LV.10-----12TP-----140% SPD, 85% Chance to Bind
    
    
    
    
    Blinding
    ==================
    Needed to Unlock:  Curses LV.1
    Curse Skill
    
    Curse with a chance of blinding all enemies.
    
    LV.1-----6TP----100% SPD, 15% Chance of Blinding Target
    LV.2-----7TP----106% SPD, 21% Chance of Blinding Target
    LV.3-----8TP----120% SPD, 35% Chance of Blinding Target
    LV.4-----9TP----142% SPD, 57% Chance of Blinding Target
    LV.5----10TP----172% SPD, 87% Chance of Blinding Target
    
    
    
    
    Poison
    ==================
    Needed to Unlock:  Curses LV.2
    Curse Skill
    
    Curse with a chance of poisoning all enemies.
    
    LV.1-----6TP----100% SPD, 15% Chance of Poisoning Target, 25 Poison Damage
    LV.2-----7TP----102% SPD, 17% Chance of Poisoning Target, 31 Poison Damage
    LV.3-----8TP----106% SPD, 21% Chance of Poisoning Target, 43 Poison Damage
    LV.4-----9TP----112% SPD, 27% Chance of Poisoning Target, 61 Poison Damage
    LV.5----10TP----120% SPD, 35% Chance of Poisoning Target, 85 Poison Damage
    LV.6----11TP----130% SPD, 45% Chance of Poisoning Target, 115 Poison Damage
    LV.7----12TP----142% SPD, 57% Chance of Poisoning Target, 151 Poison Damage
    LV.8----13TP----156% SPD, 71% Chance of Poisoning Target, 193 Poison Damage
    LV.9----14TP----172% SPD, 87% Chance of Poisoning Target, 241 Poison Damage
    LV.10---15TP----190% SPD, 105% Chance of Poisoning Target, 295 Poison Damage
    
    
    
    
    Torpor
    ==================
    Needed to Unlock:  Curses LV.3
    Curse Skill
    
    Curse with a chance of putting all enemies to sleep.
    
    LV.1-----6TP----100% SPD, 15% Chance of putting the enemy to sleep
    LV.2-----7TP----106% SPD, 21% Chance of putting the enemy to sleep
    LV.3-----8TP----120% SPD, 35% Chance of putting the enemy to sleep
    LV.4-----9TP----142% SPD, 57% Chance of putting the enemy to sleep
    LV.5----10TP----172% SPD, 87% Chance of putting the enemy to sleep
    
    
    
    
    Evil Eye
    ==================
    Needed to Unlock:  Curses LV.4
    Curse Skill
    
    Curse with a chance of terrifying all enemies.
    
    LV.1-----6TP----100% SPD, 15% Chance of Terrorizing the enemy
    LV.2-----7TP----106% SPD, 21% Chance of Terrorizing the enemy
    LV.3-----8TP----120% SPD, 35% Chance of Terrorizing the enemy
    LV.4-----9TP----142% SPD, 57% Chance of Terrorizing the enemy
    LV.5----10TP----172% SPD, 87% Chance of Terrorizing the enemy
    
    
    
    
    Paralysis
    ==================
    Needed to Unlock:  Curses LV.5
    Curse Skill
    
    Curse with a chance of paralyzing all enemies.
    
    LV.1-----6TP----100% SPD, 15% Chance of Paralyzing the enemy
    LV.2-----7TP----106% SPD, 21% Chance of Paralyzing the enemy
    LV.3-----8TP----120% SPD, 35% Chance of Paralyzing the enemy
    LV.4-----9TP----142% SPD, 57% Chance of Paralyzing the enemy
    LV.5----10TP----172% SPD, 87% Chance of Paralyzing the enemy
    
    
    
    
    Corrupt
    ==================
    Needed to Unlock:  Curses LV.6
    Curse Skill
    
    Curse with a chance of giving all enemies cursed status.
    
    LV.1-----6TP----100% SPD, 15% Chance of giving the enemy Curse Status
    LV.2-----7TP----106% SPD, 21% Chance of giving the enemy Curse Status
    LV.3-----8TP----120% SPD, 35% Chance of giving the enemy Curse Status
    LV.4-----9TP----142% SPD, 57% Chance of giving the enemy Curse Status
    LV.5----10TP----172% SPD, 87% Chance of giving the enemy Curse Status
    
    
    
    
    Suicide
    ==================
    Needed to Unlock:  Evil Eye LV.1
    Curse Skill
    
    Commands a terrified enemy to take its own life.
    
    LV.1----10TP----Target Enemy attacks itself once
    LV.2-----8TP----Target Enemy attacks itself once
    LV.3-----6TP----Target Enemy attacks itself twice
    LV.4-----4TP----Target Enemy attacks itself twice
    LV.5----2TP-----Target Enemy attacks itself 3 times
    
    
    
    
    Betrayal
    ==================
    Needed to Unlock:  Evil Eye LV.1
    Curse Skill
    
    Commands a terrified enemy to attack its own comrades.
    
    LV.1----10TP----Target Enemy attacks its party
    LV.2-----8TP-----Target Enemy attacks its party
    LV.3-----6TP-----Target Enemy attacks its party
    LV.4-----4TP-----Target Enemy attacks its party
    LV.5-----2TP-----Target Enemy attacks its party
    
    
    
    
    Paralyze
    ==================
    Needed to Unlock: Evil Eye LV.1
    Curse Skill
    
    Commands a terrified enemy to remain motionless.
    
    LV.1----10TP-----Target Enemy does nothing for 1 turn 
    LV.2-----8TP-----Target Enemy does nothing for 1 turn
    LV.3-----6TP-----Target Enemy does nothing for 1 turn
    LV.4-----4TP-----Target Enemy does nothing for 1 turn
    LV.5-----2TP-----Target Enemy does nothing for 1 turn
    
    
    
    
    Revenge
    ==================
    Needed to unlock:  Curses LV.7
    Curse Skill
    
    Uses the amount of HP lost as the basis for a single-enemy attack.
    
    LV.1----10TP----150% SPD, 100% ACC, 1.2x Damage
    LV.2----11TP----152% SPD, 102% ACC, 1.25x Damage
    LV.3----12TP----156% SPD, 106% ACC, 1.3x Damage
    LV.4----13TP----162% SPD, 112% ACC, 1.4x Damage
    LV.5----14TP----170% SPD, 120% ACC, 1.5x Damage
    LV.6----15TP----180% SPD, 130% ACC, 1.6x Damage
    LV.7----16TP----192% SPD, 142% ACC, 1.75x Damage
    LV.8----17TP----206% SPD, 156% ACC, 1.95x Damage
    LV.9----18TP----222% SPD, 172% ACC, 2.2x Damage
    LV.10---19TP----240% SPD, 190% ACC, 2.55x Damage
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ======================
    <>   Survivalist   <>                                                   SRVL
    ======================
    
    
    I only use them to gather at item points. I know im missing out. Survivalist
    is an overall good glass. They have decent attack power and you can
    put them in the back or front row.
    
    
    
    
    =============================
    Survivalist - Second Opinion
    =============================
    
    
    Skill Highlights: Ambush, Sagacity, Chop/Mine/Take, 1st Turn
    
    
    Description: Survivalists are a nice addition to the back row of most 
    parties. Between ambush and sagacity, the start of your battles should be 
    easier. And the ability to do all of the gather points is a definite boon. 
    Simply put one in your party and you can get just about all the materials 
    you need while going through, no need for two parties with one for gathering. 
    Unfortunately, their attacks leave a lot to be desired, but they are handy 
    enough to partially make up for that. Still, 1st Turn can be extremely 
    useful, especially when combined with a Dark Hunter's Dominate.
    
    
    Rating: 8/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---40---24-----5-----5-----4-----8-----5-//
    70--483--149----42----32----45----69----46-\\
    99--686--303----59----49----63----88----64-//
    ============================================
    
    
    
    
    
    Bows
    ==================
    Needed to Unlock:  N/A
    Mastery SKill
    
    LV.1-------102% Damage
    LV.2-------103% Damage
    LV.3-------104% Damage
    LV.4-------105% Damage
    LV.5-------106% Damage
    LV.6-------107% Damage
    LV.7-------108% Damage
    LV.8-------109% Damage
    LV.9-------110% Damage
    LV.10------111% Damage
    
    
    
    
    Ambush
    ==================
    Needed to Unlock:  AGI Up: LV.3
    Passive Skill
    
    Increase the chances of getting a preemptive attack.
    
    LV.1-----10% Increase in Chance for Ambush
    LV.5-----28% Increase in Chance for Ambush
    
    
    
    
    Sagacity
    ==================
    Needed to Unlock:  AGI Up LV.5
    Passive Skill
    
    Lessens the chance of enemy preemptive attacks.
    
    LV.1-----5% dencrease in Chance of being Blindsided
    LV.5-----25% decrease in Chance of being Blindsided
    
    
    
    
    1st Hit
    ==================
    Needed to unlock:  Ambush LV.5,  Aware LV.3
    Passive Skill
    
    Chance of acting first in the next turn, regardless of speed.
    
    LV.1-----10% Chance to act first in battle
    LV.5-----28% chance to act first in battlle
    
    
    
    
    True shot
    ==================
    Needed to Unlock:  Bows LV.1
    Bow Skill
    
    A powerful, piercing bow skill.
    
    LV.1-----3TP----100% SPD,  92% ACC, 145% Damage
    LV.2-----4TP----102% SPD,  93% ACC, 150% Damage
    LV.3-----5TP----106% SPD,  95% ACC, 155% Damage
    LV.4-----6TP----112% SPD,  98% ACC, 160% Damage
    LV.5-----7TP----120% SPD, 102% ACC, 165% Damage
    LV.6-----8TP----130% SPD, 107% ACC, 175% Damage
    LV.7-----9TP----142% SPD, 113% ACC, 185% Damage
    LV.8----10TP----156% SPD, 120% ACC, 200% Damage
    LV.9----11TP----172% SPD, 128% ACC, 215% Damage
    LV.10---12TP----190% SPD, 137% ACC, 240% Damage
    
    
    
    Sleeper
    ==================
    Needed to Unlock:  Bows LV.3, TEC Up LV.3
    Bow Skill
    
    Fire a special arrow that may  put an enemy to sleep.
    
    LV.1-----5TP----100% SPD,  92% ACC, 115% Damage, 25% Chance of Status
    LV.2-----7TP----102% SPD,  95% ACC, 125% Damage, 27% Chance of Status
    LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status
    LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status
    LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status
    
    
    
    
    Number
    ==================
    Needed to Unlock:  Bows LV.3, TEC Up LV.3
    Bow Skill
    
    Fire a special arrow that may paralyze an enemy.
    
    LV.1-----5TP----100% SPD,  92% ACC, 115% Damage, 25% Chance of Status
    LV.2-----7TP----102% SPD,  95% ACC, 125% Damage, 27% Chance of Status
    LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status
    LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status
    LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status
    
    
    
    
    Poisoner
    ==================
    Needed to Unlock:  Bows LV.3, TEC Up LV.3
    Bow Skill
    
    Fire a special arrow that may Poison an enemy.
    
    LV.1-----5TP----100% SPD,  92% ACC, 115% Damage, 25% Chance of Status
    LV.2-----7TP----102% SPD,  95% ACC, 125% Damage, 27% Chance of Status
    LV.3-----9TP----106% SPD, 102% ACC, 135% Damage, 31% Chance of Status
    LV.4----11TP----112% SPD, 113% ACC, 155% Damage, 37% Chance of Status
    LV.5----13TP----120% SPD, 128% ACC, 180% Damage, 45% Chance of Status
    
    
    
    
    2-Bolt
    ==================
    Needed to Unlock:  Bows LV.5
    Bow Skill
    
    Fire two arrows at once.
    
    LV.1-----3TP-----50% SPD,  92% ACC,  80% Damage
    LV.2-----4TP-----52% SPD,  93% ACC,  82% Damage
    LV.3-----5TP-----56% SPD,  95% ACC,  84% Damage
    LV.4-----6TP-----62% SPD,  98% ACC,  86% Damage
    LV.5-----7TP-----70% SPD, 102% ACC,  90% Damage
    LV.6-----8TP-----80% SPD, 107% ACC,  95% Damage
    LV.7-----9TP-----92% SPD, 113% ACC, 100% Damage
    LV.8----10TP----106% SPD, 120% ACC, 110% Damage
    LV.9----11TP----122% SPD, 128% ACC, 120% Damage
    LV.10---12TP----140% SPD, 137% ACC, 130% Damage
    
    
    
    
    Apollon
    ==================
    Needed to Unlock:  Bows LV.10
    Bow Skill
    
    This ultimate shot takes 3 turns for its full effect to be felt.
    
    LV.1-----12TP-----10% SPD, 200% ACC, 210% Damage
    LV.2-----13TP-----12% SPD, 200% ACC, 225% Damage
    LV.3-----14TP-----16% SPD, 200% ACC, 240% Damage
    LV.4-----15TP-----22% SPD, 200% ACC, 255% Damage
    LV.5-----16TP-----30% SPD, 200% ACC, 270% Damage
    LV.6-----17TP-----40% SPD, 200% ACC, 290% Damage
    LV.7-----18TP-----52% SPD, 200% ACC, 320% Damage
    LV.8-----19TP-----66% SPD, 200% ACC, 360% Damage
    LV.9-----20TP-----82% SPD, 200% ACC, 415% Damage
    LV.10----21TP----100% SPD, 200% ACC, 480% Damage
    
    
    
    
    1st Turn
    ==================
    Needed to Unlock:  Slowstep LV.5
    Special Skill
    
    The targeted party member may act first in battle.
    
    LV.1-----3TP
    LV.2-----4TP
    LV.3-----5TP
    LV.4-----6TP
    LV.5-----7TP
    LV.6-----8TP
    LV.7-----9TP
    LV.8----10TP
    LV.9-----9TP
    LV.10----8TP
    
    
    
    
    Slowstep
    ==================
    Needed to Unlock:  Velocity LV.3
    Special Skill
    
    The targeted party member may act last in battle.
    
    LV.1-----3TP
    LV.2-----4TP
    LV.3-----5TP
    LV.4-----6TP
    LV.5-----7TP
    LV.6-----8TP
    LV.7-----9TP
    LV.8----10TP
    LV.9-----9TP
    LV.10----8TP
    
    
    
    
    Baitstep
    ==================
    Needed to Unlock:  AGI Up LV.3
    Support SKill
    
    Draw enemy attacks while increaseing evasion rate.
    
    
    "Please Submit Stats for this Skill"
    
    
    
    Velocity
    ==================
    Needed to Unlock:  AGI Up LV.1
    Support SKill
    
    Drastically increase one's speed with advanced moves.
    
    LV.1-----3TP----100% SPD, AGI increases to 130%
    LV.2-----4TP----102% SPD, AGI increases to 133%
    LV.3-----5TP----106% SPD, AGI increases to 139%
    LV.4-----6TP----112% SPD, AGI increases to 148%
    LV.5-----7TP----120% SPD, AGI increases to 160%
    
    
    
    
    Patrol
    ==================
    Needed to Unlock:  N/A
    Search SKill
    
    Lower damage taken from hazard floors for a limited time.
    
    LV.1-----5TP----80% Damage Taken from Damage Tiles, Last for 25 Steps
    LV.2-----6TP----60% Damage Taken from Damage Tiles, Last for 50 Steps
    LV.3-----7TP----40% Damage Taken from Damage Tiles, Last for 75 Steps
    LV.4-----8TP----20% Damage Taken from Damage Tiles, Last for 100 Steps
    LV.5-----9TP----No Damage Taken from Damage Tiless, Last for 125 Steps
    
    
    
    
    Stalker
    ==================
    Needed to Unlock:  N/A
    Search SKill
    
    Cautious steps reduce the chances of enemy encounters.
    
    LV.1-----1TP----Encounter Rate lowered to 70%, Last for 30 Steps
    LV.2-----2TP----Encounter Rate lowered to 66%, Last for 50 Steps
    LV.3-----3TP----Encounter Rate lowered to 62%, Last for 70 Steps
    LV.4-----4TP----Encounter Rate lowered to 57%, Last for 90 Steps
    LV.5-----5TP----Encounter Rate lowered to 52%, Last for 110 Steps
    LV.6-----6TP----Encounter Rate lowered to 46%, Last for 130 Steps
    LV.7-----7TP----Encounter Rate lowered to 40%, Last for 150 Steps
    LV.8-----8TP----Encounter Rate lowered to 33%, Last for 170 Steps
    LV.9-----9TP----Encounter Rate lowered to 26%, Last for 190 Steps
    LV.10---10TP----Encounter Rate lowered to 20%, Last for 250 Steps
    
    
    
    
    FOE Sense
    ==================
    Needed to Unlock:  N/A
    Search SKill
    
    Draw the location of FOEs by sensing enemy presences.
    
    LV.1-----1TP----Lasts for 30 Steps
    LV.2-----2TP----Lasts for 50 Steps
    LV.3-----3TP----Lasts for 70 Steps
    LV.4-----4TP----Lasts for 90 Steps
    LV.5-----5TP----Lasts for 110 Steps
    LV.6-----6TP----Lasts for 130 Steps
    LV.7-----7TP----Lasts for 150 Steps
    LV.8-----8TP----Lasts for 170 Steps
    LV.9-----9TP----Lasts for 190 Steps
    LV.10---10TP----Lasts for 250 Steps
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ====================
    <>   Trobadour   <>                                                    TRBD
    ====================
    
    
    Another Class that will support your party, Unlike the Hexer which targets
    your enemies. The Troubadour will target your party members to increase 
    their defense, attack power or speed. They can also raise resistance to
    elemental attacks.
    
    
    
    
    ===========================
    Trobadour - Second Opinion
    ===========================
    
    
    Skill Highlights: Bravery, Shelter, Mercury, Ifrit, Ymir, Taranis, Divinity, 
                      Health
    
    
    Description: Trobadours are a pretty good back row unit. Bravery, Shelter, 
    and Mercury can really help to change the tide in a tough battle. The next 
    trio is great for elemental battles. Divinity is awesome for levelling up 
    units. And health is a very good skill, especially against status enemies. 
    Overall, a good back team member.
    
    
    Rating: 7.5/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---41---28-----4-----6-----4-----5-----8-//
    70--414--166----40----55----45----59----35-\\
    99--597--353----57----72----63----78----53-//
    ============================================
    
    
    Songs
    =================
    Needed to Unlock:  N/A
    Mastery SKill
    
    Just Unlock Song Skills, No Bonus
    
    
    
    
    Bravery
    ==================
    Needed to Unlock:  Songs LV.1
    Song SKill 
    
    Pulsing beat that increases tha party's strength.
    
    LV.1-----8TP,  25% SPD, 105% Damage
    LV.2-----9TP,  27% SPD, 108% Damage
    LV.3----10TP,  31% SPD, 111% Damage
    LV.4----11TP,  37% SPD, 114% Damage
    LV.5----12TP,  45% SPD, 117% Damage
    LV.6----13TP,  55% SPD, 120% Damage
    LV.7----14TP,  67% SPD, 123% Damage
    LV.8----15TP,  81% SPD, 126% Damage
    LV.9----16TP,  97% SPD, 129% Damage
    LV.10---17TP, 115% SPD, 132% Damage
    
    
    
    
    Shelter
    ==================
    Needed to Unlock:  Songs LV.1
    Song SKill 
    
    Triumphant anthem that increases the party's defense.
    
    LV.1-----8TP,  25% SPD, 98% Damage taken
    LV.2-----9TP,  27% SPD, 96% Damage taken
    LV.3----10TP,  31% SPD, 94% Damage taken
    LV.4----11TP,  37% SPD, 92% Damage taken
    LV.5----12TP,  45% SPD, 90% Damage taken
    LV.6----13TP,  55% SPD, 88% Damage taken
    LV.7----14TP,  67% SPD, 86% Damage taken
    LV.8----15TP,  81% SPD, 84% Damage taken
    LV.9----16TP,  97% SPD, 82% Damage taken
    LV.10---17TP, 115% SPD, 80% Damage taken
    
    
    
    
    Mercury
    ==================
    Needed to Unlock:  Songs LV.1
    Song SKill 
    
    High-tempo piece that increases the party's speed
    
    LV.1-----8TP,  25% SPD, 105% AGI
    LV.2-----9TP,  27% SPD, 106% AGI
    LV.3----10TP,  31% SPD, 108% AGI
    LV.4----11TP,  37% SPD, 111% AGI
    LV.5----12TP,  45% SPD, 115% AGI
    LV.6----13TP,  55% SPD, 120% AGI
    LV.7----14TP,  67% SPD, 126% AGI
    LV.8----15TP,  81% SPD, 133% AGI
    LV.9----16TP,  97% SPD, 141% AGI
    LV.10---17TP, 115% SPD, 150% AGI
    
    
    
    
    Stamina
    ==================
    Needed to Unlock:  Songs LV.3
    Song SKill 
    
    Tribal Rhythm that increases the party's maximum HP.
    
    LV.1-----8TP,  25% SPD, 105% Max HP
    LV.2-----9TP,  27% SPD, 106% Max HP
    LV.3----10TP,  31% SPD, 108% Max HP
    LV.4----11TP,  37% SPD, 111% Max HP
    LV.5----12TP,  45% SPD, 115% Max HP
    LV.6----13TP,  55% SPD, 120% Max HP
    LV.7----14TP,  67% SPD, 126% Max HP
    LV.8----15TP,  81% SPD, 133% Max HP
    LV.9----16TP,  97% SPD, 141% Max HP
    LV.10---17TP, 115% SPD, 150% Max HP
    
    
    
    
    Erasure
    ==================
    Needed to Unlock:  Songs LV.5
    Song SKill 
    
    A Stratling song that erases the enemy's status benefits.
    
    Lv.1----1TP----200% SPD, Removes 1 Benefit
    Lv.2----2TP----202% SPD, Removes 2 Benefits 
    Lv.3----3TP----206% SPD, Removes 3 Benefits 
    Lv.4----2TP----212% SPD, Removes 3 Benefits
    Lv.5----1TP----220% SPD, Removes 3 Benefits
    
    
    
    
    Nihilo
    ==================
    Needed to Unlock:  Songs LV.5
    Song SKill 
    
    A Stratling song that erases status benefits from all enemies.
    
    Lv.1----3TP----100% SPD, Removes 1 Benefit
    Lv.2----4TP----102% SPD, Removes 2 Benefits 
    Lv.3----5TP----106% SPD, Removes 3 Benefits 
    Lv.4----4TP----112% SPD, Removes 3 Benefits
    Lv.5----3TP----120% SPD, Removes 3 Benefits
    
    
    
    
    Blaze
    ==================
    Needed to Unlock:  Songs LV.7
    Song SKill 
    
    Song That Imbues a party member's weapon with Fire.
    
    LV.1----20TP-----50% SPD
    LV.2----10TP-----70% SPD
    LV.3-----5TP----110% SPD
    LV.4-----3TP----170% SPD
    LV.5-----1TP----250% SPD
    
    
    
    Frost
    ==================
    Needed to Unlock:  Songs LV.7
    Song SKill 
    
    Song That Imbues a party member's weapon with Ice.
    
    LV.1----20TP-----50% SPD
    LV.2----10TP-----70% SPD
    LV.3-----5TP----110% SPD
    LV.4-----3TP----170% SPD
    LV.5-----1TP----250% SPD
    
    
    
    Shock
    ==================
    Needed to Unlock:  Songs LV.7
    Song SKill 
    
    Song That Imbues a party member's weapon with Voltage.
    
    LV.1----20TP-----50% SPD
    LV.2----10TP-----70% SPD
    LV.3-----5TP----110% SPD
    LV.4-----3TP----170% SPD
    LV.5-----1TP----250% SPD
    
    
    
    
    Ifrit
    ==================
    Needed to Unlock:  Songs LV.10
    Song SKill 
    
    Party's fire resistance raised while enemy's decreases.
    
    LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt
    LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt
    LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt
    LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt
    LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt
    LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt
    LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt
    LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt
    LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt
    LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt
    
    
    
    
    Ymir
    ==================
    Needed to Unlock:  Songs LV.10
    Song SKill 
    
    Party's Ice resistance raised while enemy's decreases.
    
    LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt
    LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt
    LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt
    LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt
    LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt
    LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt
    LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt
    LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt
    LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt
    LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt
    
    
    
    
    Taranis
    ==================
    Needed to Unlock:  Songs LV.10
    Song SKill 
    
    Party's Voltage resistance raised while enemy's decreases.
    
    LV.1-----5TP-----50% SPD, 97% Damage Taken from fire, 105% Damage Dealt
    LV.2-----6TP-----52% SPD, 94% Damage Taken from fire, 106% Damage Dealt
    LV.3-----7TP-----56% SPD, 91% Damage Taken from fire, 108% Damage Dealt
    LV.4-----8TP-----62% SPD, 88% Damage Taken from fire, 111% Damage Dealt
    LV.5-----9TP-----70% SPD, 85% Damage Taken from fire, 115% Damage Dealt
    LV.6----10TP-----80% SPD, 82% Damage Taken from fire, 120% Damage Dealt
    LV.7----11TP-----92% SPD, 79% Damage Taken from fire, 126% Damage Dealt
    LV.8----12TP----106% SPD, 76% Damage Taken from fire, 133% Damage Dealt
    LV.9----13TP----122% SPD, 73% Damage Taken from fire, 141% Damage Dealt
    LV.10---14TP----140% SPD, 70% Damage Taken from fire, 150% Damage Dealt
    
    
    
    
    Divinity
    ==================
    Needed to Unlock:  LUC Up LV.10
    Passive SKill
    
    Increases experience for the Entire Party.
    
    LV.1----------110% EXP
    LV.2----------112% EXP
    LV.3----------116% EXP
    LV.4----------122% EXP
    LV.5----------130% EXP
    
    
    
    
    Health
    ==================
    Needed to Unlock:  N/A
    Special SKill 
    
    Requiem that increases party's defense against status ailments.
    
    LV.1-----8TP-----25% SPD, 65% Chance of being inflicted with ailment
    LV.2-----9TP-----27% SPD, 56% Chance of being inflicted with ailment
    LV.3----10TP-----31% SPD, 48% Chance of being inflicted with ailment
    LV.4----11TP-----37% SPD, 41% Chance of being inflicted with ailment
    LV.5----12TP-----45% SPD, 35% Chance of being inflicted with ailment
    LV.6----13TP-----55% SPD, 30% Chance of being inflicted with ailment
    LV.7----14TP-----67% SPD, 26% Chance of being inflicted with ailment
    LV.8----15TP-----81% SPD, 23% Chance of being inflicted with ailment
    LV.9----16TP-----97% SPD, 21% Chance of being inflicted with ailment
    LV.10---17TP----115% SPD, 20% Chance of being inflicted with ailment
    
    
    
    
    Recovery
    ==================
    Needed to Unlock:  Songs LV.3
    Song SKill
    
    Blessed aria that recovers party status ailments more quickly.
    
    Lv.1----5TP----200% SPD,  20% 
    Lv.2----6TP----202% SPD,  28% 
    Lv.3----7TP----206% SPD,  44% 
    Lv.4----8TP----212% SPD,  68% 
    Lv.5----9TP----220% SPD, 100% 
    
    
    
    
    Danger
    ==================
    Needed to Unlock:  N/A
    Special SKill 
    
    Cacophonous song that increases the enemy encounter rate.
    
    Lv.1----2TP---- 20 Steps, 120% Encounter Rate 
    Lv.2----3TP---- 40 Steps, 128% Encounter Rate 
    Lv.3----4TP---- 60 Steps, 144% Encounter Rate 
    Lv.4----5TP---- 80 Steps, 168% Encounter Rate 
    Lv.5----6TP----100 Steps, 200% Encounter Rate 
    
    
    
    
    Luring
    ==================
    Needed to Unlock:  N/A
    FOE SKill 
    
    Tuneless yawp that draws FOEs to the spot where it is used.
    
    Lv.1----15TP---- 3 Steps, Range of 4
    Lv.2----13TP---- 4 Steps, Range of 4
    Lv.3----11TP---- 5 Steps, Range of 5
    Lv.4-----9TP---- 6 Steps, Range of 5
    Lv.5-----7TP---- 7 Steps, Range of 6
    
    
    
    
    Slumber
    ==================
    Needed to Unlock:  N/A
    FOE SKill 
    
    Gentle melody that puts FOEs to sleep for a limited time.
    
    Lv.1----15TP---- 3 Steps, Range of 4
    Lv.2----13TP---- 4 Steps, Range of 4
    Lv.3----11TP---- 5 Steps, Range of 5
    Lv.4-----9TP---- 6 Steps, Range of 5
    Lv.5-----7TP---- 7 Steps, Range of 6
    
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    ================
    <>   Beast   <>                                                        BEAS
    ================
    
    
    I havent a chance to use this class yet. The class does looks like another
    protector just with more HP and Attack power. 
    
    
    
    
    =======================
    Beast - Second Opinion
    =======================
    
    
    Skill Highlights: Loyalty, Autocure, Autoheal, En Garde, Tenacity, Devour, 
                      Fetch
    
    
    Description: Beasts are the kings of the passives. Loyalty is great for 
    aiding in a tight spot. Autocure and Devour will help to keep the beast's 
    health up. Tenacity and en garde help to keep the animal alive. Autoheal is 
    great for status battles, and fetch lets you gather materials whenever you 
    want. Good in both the front and back rows, beasts are a nice addition to 
    Etrian Odyssey II.
    
    
    Rating: 8/10
    
    
    
    
    ___________________________________________
    Stats                                      \
    ============================================
    LV---HP---TP---STR---TEC---VIT---AGI---LUC-\\
    -1---55---15-----8-----5-----8-----5-----5-//
    70--545--153----61----18----70----38----51-\\
    99--779--323----78----35----88----57----69-//
    ============================================
    
    
    
    
    Loyalty
    ==================
    Needed to Unlock:  N/A
    Passive Skill
    
    May take damage in the place of other party members
    
    LV.1-------30% Chance to Guard, 105% Damage Taken
    LV.2-------31% Chance to Guard, 102% Damage Taken
    LV.3-------33% Chance to Guard, 99% Damage Taken
    LV.4-------36% Chance to Guard, 96% Damage Taken
    LV.5-------40% Chance to Guard, 93% Damage Taken
    LV.6-------45% Chance to Guard, 90% Damage Taken
    LV.7-------51% Chance to Guard, 87% Damage Taken
    LV.8-------58% Chance to Guard, 84% Damage Taken
    LV.9-------66% Chance to Guard, 81% Damage Taken
    LV.10------75% Chance to Guard, 78% Damage Taken
    
    
    
    
    Autocure
    ==================
    Needed to Unlock:  HP Up LV.3
    Passive Skill
    
    Restores a certain amount of HP after battle.
    
    LV.1--------1% HP restored at end of battle
    LV.2--------2% HP restored at end of battle
    LV.3--------3% HP restored at end of battle
    LV.4--------4% HP restored at end of battle
    LV.5--------5% HP restored at end of battle
    LV.6--------6% HP restored at end of battle
    LV.7--------7% HP restored at end of battle
    LV.8--------8% HP restored at end of battle
    LV.9--------9% HP restored at end of battle
    LV.10-------10% HP restored at end of battle
    
    
    
    
    Autoheal
    ==================
    Needed to Unlock:  Autocure LV.5
    Passive Skill
    
    May recover from various status ailments at the start of a turn.
    
    LV.1-------10% Chance to Recover from Negative Status Per Turn
    LV.2-------20% Chance to Recover from Negative Status Per Turn
    LV.3-------30% Chance to Recover from Negative Status Per Turn
    LV.4-------40% Chance to Recover from Negative Status Per Turn
    LV.5-------50% Chance to Recover from Negative Status Per Turn
    
    
    
    
    En Garde
    ==================
    Needed to Unlock:  VIT Up LV.10
    Passive Skill
    
    May reduce all damage sustained.
    
    LV.1--------10% Chance to activate
    LV.2--------11% Chance to activate
    LV.3--------13% Chance to activate
    LV.4--------16% Chance to activate
    LV.5--------20% Chance to activate
    LV.6--------25% Chance to activate
    LV.7--------31% Chance to activate
    LV.8--------38% Chance to activate
    LV.9--------46% Chance to activate
    LV.10-------55% Chance to activate
    
    
    
    
    Tenacity
    ==================
    Needed to Unlock:  Autoheal LV.5
    Passive Skill
    
    May survive mortal blows with 1HP remaining.
    
    LV.1-------10% Chance to Survive with 1HP
    LV.2-------13% Chance to Survive with 1HP
    LV.3-------19% Chance to Survive with 1HP
    LV.4-------28% Chance to Survive with 1HP
    LV.5-------30% Chance to Survive with 1HP
    
    
    
    
    Maul
    ==================
    Needed to Unlock:  N/a
    Beast Skill
    
    Crushing attack whose damage increases as the beast's HP falls.
    
    LV.1-------1TP----101% Damage, (128%-197%), 10% SPD, 95% ACC
    LV.2-------2TP----103% Damage, (130%-200%), 15% SPD, 96% ACC
    LV.3-------3TP----105% Damage, (132%-206%), 25% SPD, 98% ACC
    LV.4-------4TP----107% Damage, (135%-210%), 40% SPD, 101% ACC
    LV.5-------5TP----111% Damage, (140%-217%), 60% SPD,105% ACC
    LV.6-------6TP----116% Damage, (147%-221%), 85% SPD, 110% ACC
    LV.7-------7TP----121% Damage, (156%-230%), 115% SPD, 116% ACC
    LV.8-------8TP----126% Damage, (165%-240%), 150% SPD, 123% ACC
    LV.9-------9TP----136% Damage, (175%-250%), 190% SPD, 131% ACC
    LV.10-----10TP----146% Damage, (185%-286%), 235% SPD, 140% ACC
    
    
    
    
    Devour
    ==================
    Needed to Unlock:  Maul LV.5
    Beast Skill
    
    Bite down on an enemy to drain HP through the fangs.
    
    Lv.1-----3TP----130% Damage, 70% SPD, 95% ACC, 20% Drained
    Lv.2-----5TP----140% Damage, 73% SPD, 98% ACC, 23% Drained
    Lv.3-----7TP----155% Damage, 80% SPD, 105% ACC, 30% Drained
    Lv.4-----9TP----165% Damage, 91% SPD, 116% ACC, 41% Drained
    Lv.5----11TP----202% Damage, 106% SPD, 131% ACC, 56% Drained
    
    
    
    
    Bodyslam
    ==================
    Needed to Unlock:  N/a
    Beast Skill
    
    Powerful, striking tackle that may stun an enemy.
    
    LV.1------8TP----30% Damage, 1% SPD, 75% ACC, 1% Chance to Stun Enemy
    LV.2------8TP----40% Damage, 5% SPD, 76% ACC, 2% Chance to Stun Enemy
    LV.3------8TP----55% Damage, 13% SPD, 78% ACC, 4% Chance to Stun Enemy
    LV.4------8TP----70% Damage, 25% SPD, 81% ACC, 7% Chance to Stun Enemy
    LV.5------8TP----80% Damage, 41% SPD, 85% ACC, 11% Chance to Stun Enemy
    LV.6------8TP----90% Damage, 61% SPD, 90% ACC, 16% Chance to Stun Enemy
    LV.7------8TP----100% Damage, 85% SPD, 96% ACC, 22% Chance to Stun Enemy
    LV.8------8TP----150% Damage, 113% SPD, 103% ACC, 29% Chance to Stun Enemy
    LV.9------8TP----200% Damage, 145% SPD, 111% ACC, 37% Chance to Stun Enemy
    LV.10-----8TP----260% Damage, 181% SPD, 120% ACC, 46% Chance to Stun Enemy
    
    
    
    
    Rampage
    ==================
    Needed to Unlock:  Bodyslam LV.5,  Loyalty LV.10   
    Beast Skill
    
    Multiple strike attacks against all enemies.
    
    LV.1------8TP----70% Damage, 10% SPD, 30% ACC, 70%/30% Chance for hits 3/4
    LV.2-----10TP----12% SPD, 31% ACC, 3-5 hits
    LV.3-----12TP----16% SPD, 33% ACC, 3-5 hits
    LV.4-----14TP----22% SPD, 36% ACC, 3-5 hits
    LV.5-----16TP----90% Damage, 30% SPD, 40% ACC 60% Chance for the 4th Hit
    LV.6-----18TP----40% SPD, 45% ACC, 4-5 hits
    LV.7-----20TP----52% SPD, 51% ACC, 4 hits
    LV.8-----22TP----66% SPD, 58% ACC, May hit up to 6 Times
    LV.9-----24TP----82% SPD, 66% ACC, 5-6 hits
    LV.10----26TP----160% Damage, 100% SPD, 75% ACC, 45%/25%/20%/10% for 3/4/5/6
    
    
    
    
    Claw
    ==================
    Needed to Unlock:  N/A
    Beast Skill
    
    Slash wildly at an enemy with both foreclaws.
    
    LV.1----15TP----120% Damage, 500% SPD, 120% ACC
    LV.2----14TP----125% Damage, 350% SPD, 116% ACC
    LV.3----13TP----130% Damage, 245% SPD, 112% ACC
    LV.4----12TP----135% Damage, 172% SPD, 108% ACC
    LV.5----11TP----140% Damage, 121% SPD, 104% ACC
    LV.6----10TP----150% Damage, 85% SPD, 100% ACC
    LV.7-----9TP----160% Damage, 60% SPD, 96% ACC
    LV.8-----8TP----180% Damage, 42% SPD, 92% ACC
    LV.9-----7TP----200% Damage, 30% SPD, 88% ACC
    LV.10----6TP----210% Damage, 21% SPD, 84% ACC
    
    
    
    
    Wildcut
    ==================
    Needed to Unlock:  Claw LV.5
    Beast Skill
    
    Slash all enemies with dance-like moves.
    
    LV.1----15TP----150% Damage, 1% SPD, 85% ACC
    LV.2----17TP----160% Damage, 1% SPD, 87% ACC
    LV.3----19TP----180% Damage, 1% SPD, 91% ACC
    LV.4----21TP----190% Damage, 1% SPD, 97% ACC
    LV.5----23TP----220% Damage, 1% SPD, 105% ACC
    
    
    
    
    Bristle
    ==================
    Needed to Unlock:  Loyalty LV.5 
    Support Skill
    
    Lowers offense to gain increased defense against all attacks.
    
    LV.1----2TP----100% Damage, 50% SPD, 70% Damage Taken
    LV.2----3TP----97% Damage, 60% SPD, 65% Damage Taken
    LV.3----4TP----93% Damage, 80% SPD, 59% Damage Taken
    LV.4----5TP----88% Damage, 110% SPD, 52% Damage Taken
    LV.5----6TP----80% Damage, 150% SPD, 44% Damage Taken
    
    
    
    
    Preen
    ==================
    Needed to Unlock:  Loyalty LV.2
    Support Skill
    
    A bold display that increases defense and draws enemy attacks.
    
    LV.1-----3TP----100% SPD, 20% Chance to Lure enemy, 100% Damage Taken
    LV.2-----4TP----103% SPD, 25% Chance to Lure enemy, 98% Damage Taken
    LV.3-----5TP----109% SPD, 35% Chance to Lure enemy, 96% Damage Taken
    LV.4-----6TP----118% SPD, 50% Chance to Lure enemy, 94% Damage Taken
    LV.5-----7TP----130% SPD, 70% Chance to Lure enemy, 92% Damage Taken
    LV.6-----8TP----145% SPD, 95% Chance to Lure enemy, 90% Damage Taken
    LV.7-----9TP----163% SPD, 100% Chance to Lure enemy, 88% Damage Taken
    LV.8-----8TP----184% SPD, 100% Chance to Lure enemy, 86% Damage Taken
    LV.9-----7TP----208% SPD, 100% Chance to Lure enemy, 84% Damage Taken
    LV.10----6TP----235% SPD, 100% Chance to Lure enemy, 82% Damage Taken
    
    Notes: Could stop at level 6 or 7 to save Skill points, really no
           need to go past 7 unless you feel its not fast enough, from
           lvs 7-10 you increase
    
    
    
    
    Wildwall
    ==================
    Needed to Unlock:  N/A
    Special Skill
    
    Await the enemy's attack to parry it and negate the damage.
    
    LV.1-----3TP----100% Base Chance to Parry, -40% Chance per hit
    LV.2-----4TP----100% Base Chance to Parry, -30% Chance per hit
    LV.3-----5TP----100% Base Chance to Parry, -20% Chance per hit
    LV.4-----6TP----100% Base Chance to Parry, -10% Chance per hit
    LV.5-----7TP----100% Base Chance to Parry, -5% Chance per hit
    
    
    
    
    Roar
    ==================
    Needed to Unlock:  N/A
    Beast Skill
    
    Roar that shakes the earth and terrifies all enemies.
    
    LV.1-----10TP----50% SPD, 1% Chance to Terrorize Enemy
    LV.2-----11TP----52% SPD, 2% Chance to Terrorize Enemy
    LV.3-----12TP----56% SPD, 3% Chance to Terrorize Enemy
    LV.4-----13TP----62% SPD, 4% Chance to Terrorize Enemy
    LV.5-----14TP----70% SPD, 75% Chance to Terrorize Enemy
    
    Notes: Im unsure of the percentages, but its EO, anything is possible.
    
    
    
    Saliva
    ==================
    Needed to Unlock:   N/A
    Healing Skill
    
    Lick an ally's wounds to restore their HP.
    
    LV.1-----2TP----100% SPD, 10 Base HP Restored
    LV.2-----3TP----102% SPD, 14 Base HP Restored
    LV.3-----4TP----106% SPD, 22 Base HP Restored
    LV.4-----5TP----112% SPD, 34 Base HP Restored
    LV.5-----6TP----120% SPD, 50 Base HP Restored
    LV.6-----7TP----130% SPD, 70 Base HP Restored
    LV.7-----8TP----142% SPD, 94 Base HP Restored
    LV.8-----9TP----156% SPD, 122 Base HP Restored
    LV.9----10TP----172% SPD, 154 Base HP Restored
    LV.10---11Tp----190% SPD, 190 Base HP Restored
    
    
    
    
    Doze Off
    ==================
    Needed to Unlock:  Loyalty LV.1
    Healing Skill
    
    Fall asleep on the spot to restore a large amount of HP.
    
    LV.1-----1TP----200% SPD, 100 Base HP Restored, Inflicts Sleep on Beast
    LV.2-----1TP----205% SPD, 120 Base HP Restored, Inflicts Sleep on Beast
    LV.3-----1TP----215% SPD, 160 Base HP Restored, Inflicts Sleep on Beast
    LV.4-----1TP----230% SPD, 220 Base HP Restored, Inflicts Sleep on Beast
    LV.5-----1TP----250% SPD, 300 Base HP Restored, Inflicts Sleep on Beast
    
    
    
    
    Howl
    ==================
    Needed to Unlock:  N/A  
    FOE Skill
    
    A moaning howl that lures nearby FOEs to the spot where it's used.
    
    LV.1----15TP----3 Turns, 4 Tile range
    LV.2----13TP----4 Turns, 4 Tile range
    LV.3----11TP----5 Turns, 5 Tile range
    LV.4-----9TP----6 Turns, 5 Tile range
    LV.5-----7TP----7 Turns, 6 Tile Range
    
    Notes: Dark red are immune.
    
    
    Growl
    ==================
    Needed to Unlock:  N/A
    FOE Skill
    
    Stops FOE movement on the field for a limited time.
    
    LV.1----15TP----3 Turns, 4 Tile range
    LV.2----13TP----4 Turns, 4 Tile range
    LV.3----11TP----5 Turns, 5 Tile range
    LV.4-----9TP----6 Turns, 5 Tile range
    LV.5-----7TP----7 Turns, 6 Tile Range
    
    Notes: Dark red are immune.
    
    
    Fetch
    ==================
    Needed to Unlock:  N/A
    Search Skill
    
    Chop wood, mine ore, and gather plants at item points.
    
    
    Notes: Same as Mine, Chop, and Take
    
    
    
    
    
    
    
    CBLD
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
                \===============================================\
                /            IV.  Character Builds              /
                \===============================================\
    
    
    
    
    This is the new section dedicated to Character Builds. This section will be
    made by the readers to help readers get a look at the different 
    possibilities for each class. Each Class will have its own Subsection in 
    this Section once a build for that class has been Submitted. I would perfer 
    the Build to be of a LV.70 Character, it doesnt matter if they are retired 
    or not. If your character isnt LV.70 yet, just distribute the remaining 
    Skill Points. If you want to write any information about your Characters 
    build, feel free to do so. Include the Title, Characters Name, Level, Stats,
    Equipment, and SKills. 
    
    If you would like to submit a character Build but noticed there is already a
    Character Build type for that Character, Dont worry, Submit it anyway, it 
    will be Posted. We need as many as possible, so others can see all the 
    possibilities available to them in Etrian Odyssey II.
    
    
    
    
    
    
    
    
    =======================
    <>   Medic Builds   <>                                                   MCBD
    =======================
    
    
    
    
    
    -----------------------------------------------------------------------------
    Battle Medic Build #1   -   Submitted By:  Keep It Moving
    =============================================================================
    Name: Apple   LV.71
    
    STR =  54
    TEC =  99
    VIT =  55
    AGI =  52
    LUC =  58
    
    HP = 423 / TP = 362
    ATK = 264 / DEF = 151
    
    
    Equipment =   
    =============
    Ygg Staff
    Angel Robe
    Evil Arm
    
    Raise Ring
    
    
    Skills =   
    =======================
    TP Up ------ LV.10 MAX
    STR Up ----- LV.10 MAX
    TEC Up ----- LV.10 MAX
    VIT Up ----- LV.10 MAX
    Healer ----- LV.10 MAX
    TP Regen --- LV.5  MAX
    Cure ------- LV.3
    Cure 2 ----- LV.4
    Salve 2 ---- LV.2
    Revive ----- LV.1
    Caduceus --- LV.10 MAX
    Phoenix ---- LV.5  MAX
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
    
    =============================
    <>   Dark Hunter Builds   <>                                              DHBD
    =============================
    
    
    
    
    
    -----------------------------------------------------------------------------
    Control Freak Dark Hunter #1   -   Submitted By:  Keep It Moving
    =============================================================================
    Name: Alexia   LV.71
    
    STR =  76
    TEC =  51
    VIT =  58
    AGI =  78
    LUC =  66
    
    HP = 511 / TP = 268
    ATK = 204 / DEF = 169
    
    
    Equipment =   
    =============
    Tormentor
    Bindings
    Brave Guage
    
    Fate Beads
    
    
    Skills =   
    =======================
    TP Up ------ LV.8
    STR Up ----- LV.10 MAX
    LUC Up ----- LV.3
    Whips ------ LV.10 MAX
    Viper ------ LV.5  MAX
    Shackles --- LV.10 MAX
    Cuffs ------ LV.10 MAX
    Gag -------- LV.10 MAX
    Ecstasy ---- LV.5  MAX
    Climax ----- LV.10 MAX
    
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
    
    
    =========================
    <> Protector Builds   <>                                                 PTBD
    =========================
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Last One Standing, Protector #1   -   Submitted By:  Keep It Moving
    =============================================================================
    Name: Aylissa   LV.70
    
    STR =  55
    TEC =  35
    VIT =  90
    AGI =  34
    LUC =  57
    
    HP = 749 / TP = 277
    ATK = 180 / DEF = 192
    
    
    Equipment =   
    =============
    Balmung
    Holy Aspis
    Czar Cloth
    
    Ducal Mark
    
    
    Skills =   
    =======================
    HP Up ------ LV.6
    TP Up ------ LV.7
    STR Up ----- LV.4
    TEC Up ----- LV.10 MAX
    VIT Up ----- LV.10 MAX
    ESC Up ----- LV.1  MAX
    Aegis ------ LV.8
    En Garde --- LV.10 MAX
    HP Regen --- LV.5  MAX
    Riskwall --- LV.5  MAX
    Smite ------ LV.5  MAX
    F.Guard ---- LV.10 MAX
    
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
    
    
    ======================
    <> Gunner Builds   <>                                                    GNBD
    ======================
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Sticky Shot Gunner #1   -   Submitted By:  Keep It Moving
    =============================================================================
    Name: Amberlyn   LV.70
    
    STR =  65
    TEC =  65
    VIT =  41
    AGI =  27
    LUC =  92
    
    HP = 420 / TP = 280
    ATK = 196 / DEF = 137
    
    
    Equipment =   
    =============
    Gold Gun
    Czar Cloth
    Evil Arm
    Fate Beads
    
    
    Skills =   
    =======================
    TP Up ------ LV.7
    AGI Up ----- LV.
    Guns ------- LV.10 MAX
    2-Hit ------ LV.
    Legshot ---- LV.5  MAX
    Armshot ---- LV.5  MAX
    Headshot --- LV.5  MAX
    Stunshot --- LV.5  MAX
    Fireshot --- LV.5
    Iceshot ---- LV.
    Voltshot --- LV.10 MAX
    Wildshot --- LV.
    Ricochet --- LV.5  MAX
    
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
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    =====================
    <> Ronin Builds   <>                                                     RNBD
    =====================
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Untouchable Ronin #1   -   Submitted By:  Keep It Moving
    =============================================================================
    Name:  ASIA   LV.53
    
    STR =  63
    TEC =  30
    VIT =  39
    AGI =  66
    LUC =  35
    
    HP = 374 / TP = 115
    ATK = 190 / DEF = 163
    
    
    Equipment =   
    =============
    Ichimonji
    Brigandine
    Brave Gauge
    Spangen
    
    
    Skills for LV.71  
    =======================
    STR Up ------ LV.7
    AGI Up ------ LV.8
    Luc Up ------ LV.8
    Shiraha ----- LV.5  MAX
    Iai --------- LV.7  
    Clarity ----- LV.5  MAX
    Sayageki ---- LV.10 MAX
    Kubiuchi ---- LV.5  MAX
    Nukeuchi ---- LV.10 MAX
    Hyosetsu ---- LV.5  MAX
    Hosoyuki ---- LV.5  MAX
    Dead Law ---- LV.5  MAX
    
    
    
    -----------------------------------------------------------------------------
    Ronin Team Character Builds   -   Submitted By:  Just4Yoshi
    =============================================================================
    All Characters Level 80
    
    Equipment/Stats (Front Row)
    Masamune
    Ruby Mail
    Headpiece
    Ruby Gage
     
    STR: 99
    TEC: 64
    VIT: 65
    AGI: 97
    LUC: 66
    
    
    Name: Fir (Front Left):
    TP Up: MAX
    STR Up: 5
    AGI Up: MAX
    LUC Up: MAX
    Shiraha: MAX
    Overhead: MAX
    Seigan: 5
    Clarity: MAX
    Midareba: MAX
    Koteuchi: MAX
    Raizuki: MAX
    Dead Law: MAX
     
    
    
    Marisa (Front Middle):
    TP Up: MAX
    STR Up: 5
    AGI Up: MAX
    LUC Up: MAX
    Shiraha: MAX
    Overhead: MAX
    Clarity: MAX
    Sayageki: MAX
    Midareba: MAX
    Orochi: MAX
    Kienzan: MAX
    Dead Law: MAX
     
    
    
    Karla (Front Right):
    TP Up: MAX
    STR Up: 5
    AGI Up: MAX
    LUC Up: MAX
    Shiraha: MAX
    Overhead: MAX
    Seigan: 5
    Clarity: MAX
    Sayageki: MAX
    Midareba: MAX
    Raizuki: MAX
    Dead Law: MAX
     
    
    
    (Equipment/Stats (Back Row)
    Masamune
    Ruby Mail
    Raise Ring
    Ruby Gage
     
    STR: 99
    TEC: 69
    VIT: 65
    AGI: 99
    LUC: 64
     
    Yuffie (Back Left):
    TP Up: 9
    STR Up: 5
    AGI Up: 8
    LUC Up: 8
    Shiraha: MAX
    Overhead: MAX
    Iai: 5
    Clarity: MAX
    Midareba: MAX
    Kubiuchi: MAX
    Nukeuchi: MAX
    Hyosetsu: MAX
    Dead Law: MAX
     
    Tifa (Back Right)
    TP Up: 9
    STR Up: 5
    AGI Up: 8
    LUC Up: 8
    Shiraha: MAX
    Overhead: MAX
    Seigan: 5
    Clarity: MAX
    Midareba: MAX
    Koteuchi: MAX
    Getsuei: MAX
    Dead Law: MAX
    
    Even with an all-Ronin team, it is easy to diversify. This team can all 
    avoid like crazy (Shiraha & Clarity), strike three times per turn (Midareba), 
    and have a high TP to cover the attacks. Further, most specifics are covered, 
    with all four physical attacks (slash, stab, pierce, bash) and all three 
    elemental attacks (fire, ice, lightning) covered. They even can bind arms and 
    OHKO if they get lucky. Also, as the back team gets attacked less, I have 
    traded out the headpiece for the raise ring, mainly to get to 99 agility. 
    Each has a whopping 355 attack power and can take out even the hardest 
    enemies with ease (at least compared to other teams I've used). If you don't 
    want to rely on the luck of binds & status effects, this is a team without 
    equal.
    
    
    
    
    
    
    
    Submit your Character Builds and help fill this Section!!!!
    
    
    
    
    
    
    
    EVTE
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                \===============================================\
                /             IV.  Everything Else              /
                \===============================================\
    
    
    
    
    
    
    
    
    =====================================
    <>   Different Party Formations   <>                                     DFPF
    =====================================
    
    
    
    In this Subsection I will have various types of party formations.
    If you would like your party's formation listed, then please by all means
    send it in. I want this section to be made by the community. Just give 
    your creative Party Formation with a small description. Ill do the first 
    couple. 
    
    Please dont forget to include the Name of your party formation and the 
    name as you would like it to appear as for credit.
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  Royal Guard  ---  Submitted by:  Keep It Moving
    =============================================================================
    
    -----------
    Front Row -  Protector, Protector
    ===========
    
    ----------
    Back Row -  Alchemist, Gunner, Alchemist
    ==========
    
    ------------
    Substitute -  a Protector for a Beast, the Gunner for an Alchemist, or
    ============  an Alchemist for a Gunner.
    
    
       Nothing Special, I saw a formation similar to this for the first Etrian 
    Odyssey about a year ago, thought it was cool. The original formation had 2
    Protectors and 3 Alchemist, I thought the Beast and Gunner classes would be 
    good additions to this Party formation for this game.
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  First Submission  ---  Submitted by:  Offesson
    ============================================================================= 
    
    -----------
    Front Row -  Ronin, Dark Hunter, Survivalist
    ===========
    
    ----------
    Back Row - Hexer, Troubadour
    ==========
    
    ------------
    Substitute -  a Landsknecht instead of the Ronin
    ============
    
    
       This is an awesome strategy if you get the right skills for your heroes. 
    For Ronin I suggest Midareba (for bosses and FOEs), some Kienzan and Orochi 
    for the occasional need of elemental attacks or in case of several enemies. 
    Shiraha and Clarity is super for staying alive when everyone else dies, 
    especially if you got some Nectall. The Dark Hunter should definitely have 
    Bait, but more importantly you should invest fully in antibind and antisick,
    since most enemies that try to curse you or put you to sleep will continue 
    every turn to do so until your whole team gets the status, which means the 
    enemy will waste a lot of turns on casting the spell, which for instance 
    gives your Hexer time to do his thing. The Survivalist is there mainly to 
    give your team the occasional preemptive attacks (Ambush) and to prevent 
    enemy ambushes (Sagacity), but there are plenty of advantages with a 
    Survivalist.
    
    
    The front row is nicely supported with the skills Frailty and Bravery 
    (which means damage!). Dampen is a must, since with that Hexer skill you 
    can get pass elemental immunities or physical resistances. Also, and this 
    is a weird, but cool, combination: Troubadour casting Stamina so that the 
    HP is raised, and your Hexer having 10 skill points in HP UP and casting 
    some Revenge will do nice damage, that cannot be resisted. (!!) 
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  Second Submission  ---  Submitted by:  Caspian
    ============================================================================= 
    
    -----------
    Front Row -  Protector, Dark Hunter, Beast
    ===========
    
    ----------
    Back Row -  Gunner, Medic
    ==========
    
    
    I've got poison, binds, double defense, elemental attacks and excellent heals.
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  Binding/Retired Character Party  ---  Submitted by:  Keep It Moving
    =============================================================================
    
    -----------
    Front Row -  Medic, Protector, Dark Hunter
    ===========
    
    ----------
    Back Row -  Beast, Gunner
    ==========
    
    ------------
    Substitute -  Beast for a Ronin
    ============
    
    
    
    This is my new Party and it is shaping up quite nicely. I have a Medic in
    the front row. My Battle Medic is dealing the most damage believe it or not.
    She has tons of TP, she can easily deal great damage and heal the Party when
    needed. The Dark Hunter can be used in the Back Row, The Dark Hunters main
    Purpose is to Bind, Poison, and instantly kill the enemy, all of which works
    fine from the back row. The Protector is just your normal Protector with
    F.Guard, Smite, En Garde, Aegis. The Gunner is also steered towards Binding.
    Two Binds are better then one. The Gunner also has skills like Ricochet,
    Voltshot, Stunshot and perhaps another Elemental shot when she earns more
    skill points. If you want to switch a character for a Ronin, go for it. The
    Ronin has Nukeuchi, Kubiuchi, Hysoyuki, Shiraha. 
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  70 Team "Simple Elemental Beginnings"  ---  Submitted by:  Just4Yoshi
    =============================================================================
    
    -----------
    Front Row -  Ronin, Landschnekt, Ronin
    ===========
    
    ----------
    Back Row -  Medic, Survivalist
    ==========
    
    ------------
    Substitute -  Gunner for Survivalist (but have to have gather party then)
    ============
    
    
    I gave my Ronins each elemental attack maxed (and the shiraha/clarity). 
    The Landschnekt got Brawn & each elemental follow-up attack (blazer, etc.). 
    This allowed me to deal 4x damage to most bosses, making them much easier to 
    go down. For the back row, my medic had lots of heals & salvage (first team 
    so needed lots of en). The survivalist allowed me to gather without worrying 
    about a second party, as well as both ambush halves (lower enemy's, raises 
    my own). Might not seem like much but this team beat up BOTH Overlords back 
    to back with only a quick heal (no amritas even!).
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  71 Team  "Well-Balanced"  ---  Submitted by: Just4Yoshi
    =============================================================================
    
    -----------
    Front Row -  Ronin, Beast, Ronin
    ===========
    
    ----------
    Back Row - Medic, Gunner
    ==========
    
    ------------
    Substitute -  Protector for Beast, Dark Hunter/Landschnekt for Ronin
    ============
    
    
    This team has good defense with the beast in there with two fast attackers 
    (lost the ice attacks but added Kubuichi). The beast was there to 
    automatically defend & heal himself (devour) as well as to fetch (again, 
    don't like worrying about multiple parties). For the back, I had a full-out 
    heal medic with cure 3, salve 3, patch up, healer, tp regen, CPR, and other 
    skills all maxed out. Also, my gunner came with its own set of elemental 
    attacks and the two passives (2-hit, weakshot). This has been my second most 
    favorite team thus far.
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  73 Team "Offense is Best Defense"  ---  Submitted by:  Just4Yoshi
    =============================================================================
    
    -----------
    Front Row -  Ronin, Ronin, Ronin
    ===========
    
    ----------
    Back Row -  Medic, Troubadour
    ==========
    
    ------------
    Substitute -  Lanschnekt/DH for Ronin, Gunner/Hexer for Troubadour
    ============
    
    
    This was actually a very good team. My Ronins beat up the right area of the 
    30th floor (10 back-to-back FOE battles all with one FOE entering as last 
    died). I had simplified things a LOT at this point, giving the Ronins just 
    Shiraha/Clarity, Orochi, Raizuki, and Kubuichi. All else went to passives 
    like TP and TEC. Back row had same medic as all my others, high in healing 
    & CPR. The troubadour was a new one for me, entered as I had gotten the 
    Divide Bow and thought the Troubadour might be a quick & decent attacker. 
    She was decent but not outstanding and the songs were great but cost lots 
    of TP. Still, this team was so good it may end up as my final team if I 
    cannot find anything better. Favorite team thus far.
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  75 Team ("Hope This is It")  ---  Submitted by:  Just4Yoshi
    =============================================================================
    
    -----------
    Front Row -  Ronin, Ronin, Ronin
    ===========
    
    ----------
    Back Row -  Medic, Beast
    ==========
    
    ------------
    Substitute -  Protector for Beast, Dark Hunter for Beast
    ============
    
    
    As you can see, I like my Ronin team. Nothing quite like 3 fast and tough 
    attackers. Actually, I am still leveling up my level 74 team atm so I cannot 
    comment on how well this team will work, but I'm hopeful. Fast and deadly 
    but with some automatic defense from the beast (and Preen). Please not that 
    one can drastically change this by substituting a Dark Hunter for the Beast, 
    using binds & climax to get the job done.
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  Revenge Team  ---  Submitted by: Just4Yoshi
    =============================================================================
    
    -----------
    Front Row -  Landschnekt, Dark Hunter, Landschnekt
    ===========
    
    ----------
    Back Row -  Medic, Hexer
    ==========
    
    ------------
    Substitute -  Gunner, Dark Hunter, Troubadour for Hexer
    ============  Dark Hunters for Landschnekts
    
    
    I have not tried this team. This is for those who like revenge :P. Give the 
    Dark Hunter Bait, Magibait, & Climax, the Landschnekts Counter, and the 
    Hexer Revenge & Corrupt (curse) and watch your enemies die with their own 
    attacks! For more fun, add Suicide & Betrayal. This isn't my style, but I 
    think some could have fun with it.
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  You Shall Not Pass   ---   Submitted by:  GherkiKnight
    =============================================================================
    
    -----------
    Front Row -  Protector,  Landsknecht,  Protector
    ===========
    
    ----------
    Back Row -  War Magus, Hexer
    ==========
    
    ------------
    Substitute -  Gunner, Dark Hunter, Troubadour for Hexer
    ============  Dark Hunters for Landschnekts
    
    
     
    By having two Protectors in the front row, they can take damage for the back 
    row, and by also having a Landsknecht in the front row, you have a strong 
    warrior with exceptional defense. The back row, having a War Magus and a 
    Hexer, allows you to use the Magus' full potential, binding your enemy and 
    frequently prohibiting your opponent's skills. Also, your War Magus can heal 
    and use Shaman Skills on the front row, making your defending warriors last 
    longer. A sufficiently leveled team such as this can easily charge through 2 
    or 3 floors.
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  78 Team ("All-Out-Ur-Child")   ---   Submitted by:  Just4Yoshi
    =============================================================================
    
    -----------
    Front Row -  Ronin, Ronin, Ronin
    ===========
    
    ----------
    Back Row -  Ronin, Ronin
    ==========
    
    ------------
    Substitute -  NO EXCHANGES
    ============
    
    
    
    This is my favorite team, with amazing strength. Main skills are Shiraha,
    Clarity, Midareba, and TP Up. With this team, you can get up to 15 hits per 
    turn! Also, after MANY different teams (including Protecter, 
    Protector/Alchemist, Medic, Alchemist), this is the first team that CAN 
    DEFEAT UR-CHILD! And, I did this with just the Youtou blades (for the TP 
    bonus). It litterally kills each of the bosses (Chimera through Harpuia) 
    in just one turn, even at level 30! And, it can kill Colossus in just 3 
    turns, if not 2. Just have some nectars/nectalls around to revive members 
    (don't worry about normal healing because of clarity).
    
    
    
    
    
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    -----------------------------------------------------------------------------
    Name:  Axcela Team   ---   Submitted by:  Just4Yoshi
    =============================================================================
    
    -----------
    Front Row -  Ronin, Ronin, Ronin
    ===========
    
    ----------
    Back Row -  Dark Hunter, Survivalist
    ==========
    
    
    Description: Give Ronins Shiraha, Clarity, & Midareba. Dark Hunter... 
    whatever you want. Survivalist gets 1st Turn MAXED. Then, load up on Axcelas 
    (the force raisers) and go boss hunting. First hit a minor enemy to Force Up 
    your Dark Hunter with axcelas (need to be in battle to use). Then, go for 
    the difficult boss (including Ur-Child). Have your Survivalist 1st Turn your 
    Dark Hunter while your Dark Hunter uses Dominate. Your Ronins then have a 
    field day while the boss is completely bound. If it will be a long battle 
    (Ur-Child), the next turn, use only one Ronin to attack and all the rest to 
    axcela your Dark Hunter back to max force. Wait for any of the binds to 
    break and repeat 1st Turn/Dominate. Rinse & repeat until the boss dies. In 
    fact, the Ronins don't need shiraha & clarity, those are just for safety.
    
    
    
    
    
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    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
    =====================================
    <>   Frequently Asked Questions   <>                                     FAQZ
    =====================================
    
    
    Please ask away. Send Questions to Jrwriterx2@aol.com 
    I will also be on the lookout to answer questions in need
    of answering in gamefaqs and Igns message boards. 
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  This game is so Hard. I cant even get past the 3rd Floor.
    =========
    
    
    
    -------
    Answer:  Yes its true. This game can be challenging. That what makes it so  
    =======  good. If you cant get past a certain part, try engaging a few
             battles, gain a couple levels, then try to get past the part you
             previously could not. With this game it could just be that you are
             underleveled by one or two levels.
    
    
    
    
    
    -----------------------------------------------------------------------------
    Questions:  Am I Overleveled?  Am I Underleveled?
    ==========  What Level Should I be at for the # Floor?
    
    
    
    -------
    Answer:  The basis for Etrian Odyssey is that your level should
    =======  be about 2.5x per floor. Below I did the math for you.
             Note that you dont necessarily have to be the exact 
             level for that floor. They are just a guideline to
             what level you should at least be for that floor. 
             Being over or under a few is fine. For the Bosses, I 
             suggest looking into the "Boss/Hiddem Boss FAQ" Sections
             to see the levels that are recommended for those bosses.
    
    
    
    ---------------
    Floor = Level
    ---------------
    01 ===== 02.5
    02 ===== 05
    03 ===== 07.5
    04 ===== 10
    05 ===== 12.5
    06 ===== 15
    07 ===== 17.5
    08 ===== 20
    09 ===== 22.5
    10 ===== 25
    11 ===== 27.5
    12 ===== 30
    13 ===== 32.5
    14 ===== 35
    15 ===== 37.5
    16 ===== 40
    17 ===== 42.5
    18 ===== 45
    19 ===== 47.5
    20 ===== 50
    21 ===== 52.5
    22 ===== 55
    23 ===== 57.5
    24 ===== 60
    25 ===== 62.5
    26 ===== 65
    27 ===== 67.5
    28 ===== 70
    29 ===== 72.5
    30 ===== 75
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question: When creating the map, when you Zoom In, there are certain
    ========= icons. Is there any way of knowing what they are?
    
    
    
    -------
    Answer:  You can find a map key in the manual. 
    =======  Hey, assuming you don't have the manual I will list what the 
             icons stand for below. I will start with the icons after the 
             5 on top, I hope with a manual or not its pretty apparent 
             what those 5 are used for.
    
             Listed from right to left, from the top row to bottom,
    
    3 Colors - Bluegreen, Tanyellow, Skyblue - used to make floor tiles a
                                               different color.
    
    E Event - used to mark areas where events take place.
    
    ! Important - used to mark important things.
    
    + Treasure - used to mark treasure chest.
    
    Stairs Up - used to mark stairs going up.
    
    Stairs Down - used to mark stairs going down.
    
    Green Item Point - used to mark Chop, Mine, or Take locations.
    
    Open Door - used to mark unlocked doors.
    
    Closed Door - used to mark locked doors.
    
    Blue Search Point - used to mark Chop, Mine, or Take locations.
    
    O Pit - used to mark traps or pits.
    
    >< Warp - used to mark warp points.
    
    Purple Search Point - used to mark Chop, Mine, or Take locations.
    
    Purple O FOEs - Used to mark FOEs, not bosses, Spawn Points on the map.
    
    Arrow Up - used to mark shortcuts or directions pushing north.
    
    Arrow Right - used to mark shortcuts or directions pushing east.
    
    Monument - used to mark Pedistals or other landmarks.
    
    Arrow Down - used to mark shortcuts or directions pushing south.
    
    Arrow Left - used to mark shortcuts or directions pushing west.
    
    Memo - used to add a note on a tile or an icon.
    
    Arrow (Double) Up and Down - used to mark Shortcuts passable from both the
                                 North + South sides.
    
    Arrow (Double) Right and Left - used to mark shortcuts passable from both the
                                    West and East sides.
    
    
    
    
    
    -----------------------------------------------------------------------------
    Questions:  Any advice on Dodging the FOEs?
    ==========  I want to Avoid the FOEs, any Help?
    
    
    
    -------
    Answer:  You will be meeting with FOEs for the rest of the game. 
    =======  You may even find that some of them will be throwing some 
             new tricks your way. If you just carry about 3 Sleep 
             Bells and a Warp Wire at all times, you should be able 
             to slip past all of them, If by any chance you happen 
             to get cornered, sometimes if you engage them in battle 
             it will face your character in a different direction, 
             which means if you escape you will be on the other side 
             of the FOE. IF this does not work while cornered, you 
             could always use that Warp Wire. Sleep Bells have come in 
             handy for me quite often, If a FOE was getting to close, 
             id just use the sleep bell, slip past and then run.
    
    
                                   
    
    
    -----------------------------------------------------------------------------
    Question:  So What advice can you give for Gathering?
    =========
    
    
    
    -------
    Answer:  Something I highly suggest doing is making 3 Survivalist
    =======  named Chopper, 3 Survivalist named Miner, and 3 Survivalist
             named taker. I suggest making that many because I also 
             suggest going out for only one type of item per run. You 
             dont necessarily have to give them those names. Doing this 
             will allow you to gather items at the Various Item points 
             while not having your immediate party waste their skill 
             points on the search skills. When your Survivalist Level up 
             a bit, you will only need to save 5 of them. The skills you 
             will be using your skill points on with these Survivalist 
             are just the Search Skills, which allow you to gather items 
             from the search points, and the ESC Up skill. After 
             mastering all 3 search skills and ESC Up, you can then start 
             putting skill points into the other skills.
           
             Now, when going out for the items, it is possible to go out 
             with just 5 survivalist. Take a couple Ward chimes, some 
             Medicas, and a Warp Wire. Use the ward Chimes so you may get
             to the item point, encountering as few of enemies as possible.
             If you do happen to encounter an enemy, just run.
    
             When you get to the search point get as many items as you can. There
             is a chance that your party will be ambushed by some search
             point enemies. Just Escape. After Gathering all items possible
             use the Warp Wire. Again, I suggest only going out to one type 
             of item point per run. 
    
             In short, You can just make a Party of 5 survivalist. If you 
             want, you can take a trained Protector along with 4 survivalist 
             to be much safer. The main reason for gathering items with 
             Survivalist, is so your original party does not have to waste 
             their skill points on these search skills. Once you have 5 
             survivalist level up to at least level 13, you will be able 
             to go out and collect a bunch of items during just one run. 
    
             Note: Beast can also be used, but survivalist can collect more
                   items then the Beast.  
    
    
                                     
    
    
    -----------------------------------------------------------------------------
    Question:  I could really use some extra Money, any tips?
    =========  Any money Exploits in this game?
    
    
    
    -------
    Answer:  As a matter of fact there is a money exploit ive been
    =======  using for quite sometime now. All you will need is a Dark
             Hunter. You will also at least need to be into the second 
             stratum.
    
             The first Method will require your Dark Hunter to have a 
             Whip and The Skill Viper. Simply rebattle Chimera.
             Inflict Poison on it and defeat it while it is poisoned.
             The Item it will drop can be sold for 30,000en.
    
             The Second Method will require a Dark Hunter, a Whip, and 
             The Skill Climax (the higher the easier). GO rebattle 
             Hellion. Get its health down and use Climax when 
             necessary. The item it will drop can be sold for 30,000en.
    
             TO speed up the process for the bosses to respawn, you will
             need to get a Character that is only LV.1, then goto the Inn 
             with just that character. Rest for 14 days. This will only 
             cost 120en. GO get your battle party and go get paid.
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  So what is the "Standard" Party supposed to be?
    =========
    
    
    
    -------
    Answer:  Truth be told. There is no "Standard" to your Party.
    =======  Nor should you base your party choice by the 
             standards of others. It is the Players game and
             it is the Players choice when it comes to building
             their Party. Make the Party the Way you want it. Make
             it so it is fits to your liking and playing style. 
             Creating your Party is just one of the many Layers of 
             customization which makes this game so wonderful.
    
    
                                 
    
    
    -----------------------------------------------------------------------------
    Question:  Do the enemies level adjust to your partys?
    =========
    
    
    
    -------
    Answer:  No, Unfortunately whatever type of enemy you encounter will 
    =======  remain the same level each time you encounter that type of enemy,
             It will also have the same stats and the same amount of HP.
    
    
    
    
    
    -----------------------------------------------------------------------------
    Questions:  MY Protector and my Ronin can not use their SKills. Whats Wrong
    =========   with them? Is my Game Glitched?
    
    
    
    -------
    Answer:  Rest assured your game is fine. The reason why you cannot
    =======  use your Protectors Skills is because you need a Shield
             equipped to use Shield Skills. The Reason why you cannot
             use your Ronin's skills is because you need a Katana 
             equipped to use most of them. Dont worry the same thing 
             happened to me with my Protector. I felt stupid. 
    
    
    
    
    
    -----------------------------------------------------------------------------
    Questions:  How can I retrigger an Event?
    =========   Do Events disappear if you avoid them the first time?
                Explain events.
    
    
    -------
    Answer:  First, you cannot retrigger an event. Once they occur thats
    =======  it. They do in fact disappear after encountering them. These
             events take place when you reach a certain spot, they will
             either trigger automatically or an option to check with A will 
             come up. Confirming to check will trigger the event. After the
             event has been triggered you are usually given an option in
             which you have to choose one or the other. No matter which
             you choose, once the event has finshed it is finshed for
             good. 
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  Whats the Point of using a Warp Stone? Couldnt I just use a Warp
    =========  Wire and save 100en?
    
    
    
    -------
    Answer:  Well sure, you can save 100en by using Warp Wires instead of  
    =======  Magnets. But you should only do that when you want to return 
             to town. Times when you want to save your game without returning
             to town are good times to use a Warp Stone. This will allow you 
             to safely return to a geomagnetic field and save your game. The 
             great thing about using the Magnet at a time like that is that
             you will be able to save without your Force Bar reseting. That
             is the only reason I see fit for using a Magnet instead of a 
             Warp wire. If you know of some other decent reason these Warp
             Stones exsist, then please let me know. Thanks
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  About the Gunner class. What is their TEC used for?
    =========
    
    
    
    -------
    Answer:  Dispite what you have heard. TEC does have a significant role for 
    =======  the Gunner class. Not only does it increase the power of the 
             Gunner's elemental shots, but it also increases accuracy. See the 
             Gunner Skill Subsection for more details.
    
    
    
    
    
    -----------------------------------------------------------------------------
    Questions:  Whats up with the FOES? They dont give any EXP. 
    ==========  Should I just avoid every single FOE?
                What are the Benefits to defeating the FOEs?
    
    
    -------
    Answer:  Yes, it is ture. FOEs do not give any EXP this time around. I am not
    =======  sure why the developers made the FOEs this way. MAybe they did it to
             give the player a greater sense of fear for the FOEs. Maybe they did
             it so the player wouldnt get too overleveled. For whatever reason
             they did do it, its done, so lets just make the best of it.
    
             You should not avoid every single FOE. I suggest saving before you 
             engage any FOE you are not familar with. You may want to avoid a 
             FOE the first time you come across one of its kind. Most of the 
             FOEs cannot be defeated on your first passing through the floor
             they reside on. You should wait until you level up a bit, then 
             return to challenge them.
    
             There are a couple of benefits to fighting and/or defeating the FOEs.
             For one, Fighting them are good ways to raise your force bar without
             earning unnessacry EXP. This is good for people like me who like 
             their game to stay challenging. Its one of the ways to not get
             overleveled before a challenging boss.
     
             The other benefit is that you will be able to get items after 
             defeating a FOE. Some items that you wont be able to find anywhere
             else. Some items that unlock powerful weapons. If you ever want the
             best weapons/armor. Defeat a FOE early. The items it drop will 
             unlock something you can buy that will be more then helpful.
    
    
    
    
    
    -----------------------------------------------------------------------------
    
    Warning!!!
    The Following Questions May or May Not Contain Spoilers to a certaan Degree.
    You have been warned. 
    
    -----------------------------------------------------------------------------
    
    
    
    
    
    
    
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  Where Can I find the Tree Key?
    =========
    
    
    
    -------
    Answer:  The tree Key can be bought from a Guard on the 17th Floor. 
    =======  You can find this guard in Section C1 on the bottom row, 2nd 
             square from the left. THis guard is selling it for 10,000en
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  What is the easiest way to get through the 23rd Floor undetected.
    =========  Is there a way to not deal with the FOEs before Colossus.
    
    
    
    -------
    Answer:  Here is what you can do. You will not have to fight any FOES on 
    =======  the left right or top corridors. You wil only have to fight one 
             or two Guardians. 
    
    
             You will need one sleep bell for the guardians. More if you want 
             to use them on the other FOES, although I did not need them. You 
             will want to avoid as many FOEs as possible. you will need your 
             strength for Colossus.
    
    
             This path is based on Post Colossus fight. Im not sure if there 
             are less FOES in the room after defeating Colossus. Anyway this 
             path below is very similar to the one I took Before defeating 
             Colossus. If anything gets too close just continue on. Use a sleep 
             bell if you have to.
    
    
             Take the Geomagnetic Pole to the 23rd Floor. Walk 1 step forward. 
             Turn right and walk 1 step forward. Open the Door. Walk 4 steps 
             forward. Turn Right. Walk 1 step forward then 1 step back. Walk 
             5 steps forward. Sidestep right. Walk 2 steps forward. Sidestep 
             left. Walk 1 step forward. Turn left. Walk 1 step forward. 
             Sidestep right. Sidestep left. Walk 3 steps forward. Turn left. 
             Walk 4 steps forward. Turn right and walk 2 steps forward. Turn 
             right and step forward. Turn left and walk 10 steps forward. Turn 
             right and walk 3 steps forward. Turn left and walk 2 steps 
             forward. Turn left again and walk 3 steps forward. Open the door.
    
             Now that takes care of that part. Now walk into the room with the 
             little robot guardians. Walk straight ahead and engage battle with 
             the one thats in the middle. Defeat it as quickly as possible. The 
             quicker the better. If another one joins battle defeat it. You need 
             to be quick about defeating them or more will just keep on joining. 
       
             
    When you engage with the first one just use good skills to take it 
             out so you can avoid fighting more then just the one. After you 
             leave battle Walk forward and use a sleep bell so it hits the 
             guardian that are above. Then walk forward and go through the door 
             with Colossus. Check out "Boss FAQ" Subsection below for a detailed 
             look at the battle. You will want to bring Amritas, Medicas, and
             Nectars. You will also want to bring some nectall if you dont have 
             a medic with Pheonix.
    
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  How can I access the sixth Stratum?
    =========
    
    
    
    -------
    Answer:  There are 2 Quest You must complete before you will be able to  
    =======  explore the sixth stratum. Those Quest are called "Rendering 
             Assistance" and "Blood for the Grail"
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  Where did the Ruin Sword go? It fell from the 27th Floor.
    =========
    
    
    
    -------
    Answer:  You can find it a few steps into the 1st floor. Walk in slowly and 
    =======  wait for the option "Check" to appear. Its just a few steps in.
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Question:  Where is the best place to earn EXP and Money during the Post Game?
    =========
    
    
    
    -------
    Answer:  The best thing to do in order to earn EXP is to simply rebattle 
    =======  the Storyline Bosses. This is the fastest way to earn the most EXP. 
             Defeating any Boss by the means stated in the "Special Condition 
             Item Drops" Subsection, is the best way to earn money.
    
             The easiest way to get the bosses to respawn is to goto the
             Explorer's Guild and make a New LV.1 Character and keep them at
             Level one. Resting this LV.1 character alone at the Inn will only 
             cost 5en. So resting night after night in order to pass the days 
             wont seem so expensive. The bosses will respawn 14 days after they 
             were defeated. You can use the date in the Menu to keep track of
             the days as they pass.
    
    
    
    
    
    
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    ===========================================
    <>   Search Point Items and Locations   <>                              SPIL
    ===========================================
    
    
    
     
    Notes:   FLR = Floor        MTH = Method Used         LOC = Location
    
             Item 1 is Common,   Item 2 is Uncommon,    Item 3 is Rare.
    
             Numbers to the right of an Item indicate the Items sell Value.
    
             Monster is the most common monster to appear at that search point.
             Uncommon and Rare monsters (If any) are listed below with Location.
    
    
    
    
    ------------------------------------------------------------------------------
    First Stratum
    ==============================================================================
    
    FLR---MTH---LOC---Item 1----------Item 2----------Item 3---------Monster------
    ==============================================================================
    1F----Take---A1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---
    1F----Take---C3---Sour Fruit-30---Tiny Bloom-25---Green Nut--75---Rafflesia---
    2F----Mine---D4---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---
    2-----Mine---E1---Aragonite--35---Amazonite--30---Garnet----100---Rafflesia---
    3F----Chop---B1---Bell Fruit-30---Hard Root--35---Log-------150---Rafflesia---
    3F----Chop---E1---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---
    4F----Chop---D2---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---
    4F----Mine---A3---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---
    4F----Take---B4---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---
    5F----Take---D1---Tiny Bloom-25---Sour Fruit-30---Green Nut--75---Rafflesia---
    5F----Mine---B7---Amazonite--30---Aragonite--35---Garnet----100---Rafflesia---
    5F----Chop---E6---Bent Twig--30---Hard Root--35---Log-------150---Rafflesia---
    
    
    
    
    ------------------------------------------------------------------------------
    Second Stratum
    ==============================================================================
    
    FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster-----
    ==============================================================================
    6F----Take---B3---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---
    6F----Take---B7---Mugwort----70---Mint Leaf--65---Tri-Fruit-175---------------
    7F----Chop---A4---Red Root---70---Hardwood---75---Red Pine--250---------------
    7F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Bigcap x5---
    8F----Mine---A6---Fluroite---70---Red Ball---75---BloodRock-200---Bigcap x5---
    8F----Mine---F4---Fluroite---70---Red Ball---75---BloodRock-200---------------
    9F----Take---C6---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---
    9F----Chop---D6---Red Root---70---Hardwood---75---Red Pine--250---Poseidon----
    9F----Mine---A4---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon----
    10F---Take---A4---Mint Leaf--65---Mugwort----70---Tri-fruit-175---Bigcap x5---
    10F---Chop---B3---Red Root---70---Hardwood---75---Red Pine--250---Poseidon----
    10F---Mine---C5---Fluroite---70---Red Ball---75---BloodRock-200---Poseidon----
    
    
    Uncommon Monsters: Poseidon    --- 6F-B3+B7, 7F-D6, 8F-A6, 9F-C6
                       Gryphon x3  --- 10F-A4
                       Addleowl x3 --- 9F-A4
                       Bigcap x5   --- 10F-B3+C5   
    
    Rare Monsters:     Mystue x3   --- 9F-A4 10F-A4
    
    
    
    
    ------------------------------------------------------------------------------
    Thrid Stratum
    ==============================================================================
    
    FLR--MTH--LOC---Item 1-----------Item 2-----------Item 3-----------Monster----
    ==============================================================================
    
    11F--Chop--B1---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug---
    11F--Chop--F5---Death Stem-120---Sea Branch-130---Ice Branch-350---War Bull---
    12F--Mine--B2---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3
    12F--Mine--E4---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3
    13F--Take--C1---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x3
    13F--Take--F7---Strawberry-110---Icy Flower-120---Narcissus--285---Claw Bug x3
    14F--Mine--C6---Celestine--120---Adularia---130---Ice Sheet--300---Nastue x3--
    14F--Take--C7---Strawberry-110---Icy Flower-120---Narcissus--285---Nastue x3--
    14F--Chop--A3---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug x3
    15F--Chop--E7---Death Stem-120---Sea Branch-130---Ice Branch-350---Claw Bug---
    15F--Take--E3---Icy Flower-120---Strawberry-110---Narcissus--285---Nastue x3--
    15F--Mine--B1---Celestine--120---Adularia---130---Ice Sheet--300---Claw Bug x3
    
    
    Uncommon Monsters:  War Bull     ---  11F-B1, 12F-B2, 13F-F7, 14F-C7+A3, 15F-E7
    
                        Blue Gel x2  ---  14F-C6, 15F-E3
                        Snowzard x3
    
    Rare Monsters:      Claw Bug x3  ---  14F-C7+C6, 15F-E3
    
    
    
    
    ------------------------------------------------------------------------------
    Fourth Stratum
    ==============================================================================
    
    FLR---MTH---LOC--Item 1----------Item 2----------Item 3------------Monster----
    ==============================================================================
    16F---Mine--A5---Prehnite---220--Malachite--235--Red Quartz--515---Killpion x3
    16F---Mine--D6---Malachite--235--Prehnite---220--Red Quartz--515--------------
    17F---Chop--C5---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud--
    17F---Chop--C7---Scent Wood-235--Arc Branch-220--Bloom Wood--550--------------
    18F---Take--D4---Crabapple--210--Cordyceps--220--Volt Fruit--485---Killpion x3
    18F---Take--E2---Cordyceps--220--Crabapple--210--Volt Fruit--485--------------
    19F---Take--B1---Volt Fruit-485--Crabapple--210--Cordyceps---220---Killpion x3
    19F---Chop--B1---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Wrath Bud--
    19F---Mine--B6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x3
    20F---Mine--C6---Prehnite---220--Malachite--235--Red Quartz--515---Petaloid x3
    20F---Chop--F4---Arc Branch-220--Scent Wood-235--Bloom Wood--550---Petaloid x3
    20F---Take--F4---Crabapple--210--Cordyceps--220--Volt Fruit--485--------------
    
    
    Uncommon Monsters:  Wrath Bud   --- 16F-A5, 19F-B1+B6
                        Killpion x3 --- 17F-C5
                        Big Moth x3 --- 20F-F4
    
    
    Rare Monsters:      Big Moth x3 --- 19F-B6
                        Killpion x3 --- 20F-F4
    
    
    
    
    ------------------------------------------------------------------------------
    Fifth Stratum
    ==============================================================================
    
    FLR---MTH---LOC--Item 1-----------Item 2---------Item 3------------Monster----
    ==============================================================================
    21F---Chop--D7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron
    21F---Chop--D3---Ironwood---325--Gum String-310--Light Chip--780---Tortiron
    22F---Take--D4---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
    22F---Take--A5---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
    23F---Mine--C3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
    23F---Mine--C5---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
    24F---Take--B1---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
    24F---Mine--E3---Moonstone--310--Tourmaline-325--Shine Rock--720---Tortiron
    24F---Chop--B7---Ironwood---325--Gum String-310--Light Chip--780---Nozuchi x3
    25F---Take--F3---Life Honey-285--Wild Rose--300--Wild Fruit--700---Tortiron
    25F---Chop--C7---Gum String-310--Ironwood---325--Light Chip--780---Tortiron
    25F---Mine--E5---Moonstone--310--Tourmaline-325--Shine Rock--720---Mandrake x5
    
    
    
    Uncommon Monsters:   Nozuchi x5 --- 21F-D7, 22F-D4, 23F-C3, 24F-E3, 25F-F3+E5
                         Nitemare
    
    
    Rare Monsters:       Tortiron   --- 25F-E5    
    
    
    
    
    
    ------------------------------------------------------------------------------
    Sixth Stratum
    ==============================================================================
    
    FLR---MTH---LOC---Item 1----------Item 2----------Item 3----------Monster----
    ==============================================================================
    26F---Chop--D1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--
    26F---Chop--D7---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--
    27F---Take--B1---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--
    27F---Take--E7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--
    28F---Mine--F1---Cats Eye---800--Jade Thew-825--Star Rock--1990--
    28F---Mine--D7---Cats Eye---800--Jade Thew-825--Star Rock--1990--
    29F---Chop--E1---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--
    29F---Mine--C2---Cats Eye---800--Jade Thew-825--Star Rock--1990--
    29F---Take--C5---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--
    30F---Take--D7---Deep Bloom-800--Ambrosia--875--Pop Leaves-1650--
    30F---Mine--E3---Cats Eye---800--Jade Thew-825--Star Rock--1990--
    30F---Chop--C2---Shiny Vine-800--Deep Leaf-825--Glow Wood--2010--
    
    
    
    
    
    
    
    
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    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
    ===================
    <>   Boss FAQ   <>                                                       BSFQ
    ===================
    
    
    
    Here it is. The Boss FAQ. I hope you enjoy it. The Hidden Bosses have their 
    own subsection which follows this one. Both are works in Progress.
    
    
    When Describing the Skills
    ===========================
    Low DMG = Low Damage, Something your Character will take with no problem.
    Med DMG = Medium Damage, Will leave your chracter with about Half HP.
    Heavy DMG = Heavy Damage, Will KO or leave your character with low HP.
    EXHeavy DMG = Extreme Heavy Damage, No chance of surviving these blows.
    
    
    Notes:     ATK = STR      DEF = VIT
    
    
    
    
    -----------------------------------------------------------------------------
    Chimera   (First Stratum)
    =============================================================================
    HP = 1400 / ATK = 22 / DEF = 22 / AGI = 18 / LUC = 20 / TEC = 22 
    Weakness = Ice
    Experience = 21000
    Item Drop = Brute Tail
    Item Drop = Brute Wing (Defeat while it is Poisoned)
    Encountered on = 5F
    Recommended Level = Easier: LV.18+ / Med: LV.16-17 / Harder: LV.15 or Lower
    
    
    Skills
    =======
    Pile = Targets up to Three / May Inflict Poison / Disable by Binding Legs
    2-Hit = Targets One / Hits Twice / Disable by Binding Arms
    Blaze = Targets Two / Disable by Binding Head 
    
    
    Effective Skills to use
    ========================
    Any Ice Elemental Attack
    Any Skill That Binds (Perferably Legs)
    
    
    Strategy:  First thing you should do before engaging the Chimera in battle 
               is use a Lure Bell. This will Attract all the FOEs that will 
               support it in battle. Trust me, it helps. They are easy alone, 
               but they can prove to be a nuisance with Chimera. After you 
               defeat all of them, engage Chimera.
     
               Chimera is the first real boss. Chimera is no walk in the park 
               either. Just note that the higher your level, the easier it will 
               be to defeat. You will want items or Skills to remove Status 
               effects. Chimera will do moderate damage in the begining, nothing 
               a few healing items or cures cant handle. When the boss begins to 
               use Pile, that is when it can get over on you if you are not 
               careful.
    
               Pile, from what ive seen, can target up to three characters. 
               The attack may also inflict poison. If any of your characters get 
               posioned, remove it immediately, the poison damage will be high. 
               Have your strongarms hammer it, your main concern is defeating 
               Chimera as quickly as possible. Three of your chracters should be 
               dealing damage, while the other two heal.
    
    
    Notes:   The Boss will use Pile when its HP is Below 50%
    ======
    
    
    
    
    
    -----------------------------------------------------------------------------
    Hellion   (Second Stratum)
    =============================================================================
    HP = 2100 / ATK = 40 / DEF = 40 / AGI = 42 / LUC = 32 / TEC = 42
    Weakness = Ice
    Experience = 54000
    Item Drop = Red Wings
    Item Drop = Sharp Claw (Must die by means of Instant Death)
    Encountered on = 10F
    Recommended Level = Easier: LV.28-29 / Med: LV.26-27 / Harder: LV.24-25
    
    
    Skills
    =======
    Roar = Targets All/ May Inflict confusion/ Disable by Binding its Head
    Inferno = Targets One/ Fire Attribute/ Disable by Binding Arms
    Embrace = Targets Two/ Inflicts Terror/ Disable by Binding Arms
    King Fire = Targets All/ Fire Attribute/ Disable Bind Arms
    
    
    Effective Skills to use
    ========================
    Any Ice Elemental Attack 
    Climax, when appropriate 
    Attacks that Bind Arms
    
    
    Strategy
    ========= 
    Hellion gets it's advantage by inflicting confusion and terror. Then it will
    defeat you fast by getting your characters to hurt each other and by 
    attacking. Its Embrace Skill will inflict terror. A good strategy is to 
    protect against these status effects. You could probably ignore the Terror
    effect. unless it is inflicted on more then 2 of your characters. The
    confusion status is the one you want to eliminate immediately. When they
    are confused you wont be able to choose their attack/target, instead they
    will just attack and they may target themselves or your chracters.
    
    Most of Hellion's moves can be disabled by Binding it's Arms.  With it's 
    arms bound, it will only do standard attacks, plus the occassional Roar. 
    This boss isnt immune to instant death. So if you have a Dark hunter with
    Climax, go ahead and use it. Killing this boss by means of instant death 
    will earn you the Sharp Claw. which you can sell for 30,000en
    
    
    Notes:   The Boss will use King Fire when its HP is Below 45%
    ======
    
    
    
    
    
    -----------------------------------------------------------------------------
    Artelind   (Third Stratum)
    =============================================================================
    HP = 1900 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50 
    Experience = 98000
    Item Drop = Curse Garb 
    Encountered on = 15F
    Recommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33
    
    
    Skills
    =======
    Poison =
    Thread = Targets one/ Binds Arms/ Disable by Binding Arms
    Cage =
    Dance =  3 Hits
    Cure = Recovers Roughly 160HP
    
    
    Effective Skills use
    =====================
    Skills that Bind Arms
    
    
    Strategy:  I suggest going after Artelind First. Sure she has more HP then
    =========  Wilhelm, but she can also heal herself and Wilhelm. After you
               drop her, Wilhelm will do likewise shortly after. They are a
               Force together, but once you defeat one of them, the other isnt
               that bad. So dont go about this battle switching up the damage
               from target to target. Just focus all your attacks on Aretelind.
               Then Wilhelm after Aretelind dies. You will want a healer and
               also some means of removing status effects.  
    
    
    Notes:   Defeat her Before Wilhelm
             Experience is total for defeating both Artelind and Wilhelm
             
    
    
    
    
    -----------------------------------------------------------------------------
    Wilhelm   (Third Stratum)
    =============================================================================
    HP = 1700 / ATK = 48 / DEF = 55 / AGI = 55 / LUC = 40 / TEC = 50
    Experience = 98000
    Item Drop = Shot Shard
    Encountered on = 15F
    Recommended Level: = Easier: LV.36 / Med: LV.34-35 / Harder: LV.32-33
    
    
    Skills
    =======
    Fireshot = Targets One/ Fire Attribute/ Disable by Binding Arms
    Voltshot = Targets One/ Volt Attribute/ Disable by Binding Arms
    Iceshot = Targets One/ Ice Attribute/ Disable by Binding Arms
    Shooting Spree = Targets All/ Disable by Binding Arms 
    Unknown = Targets All/ randomly causes Poison, Blind, Paralyze, or Sleep
    
    
    Effective Skills to use
    ========================
    Skills that Bind Arms
    
    
    Strategy:  Use Strategy in Artelind's Section.
    =========
    
    Notes:   Bind his Arms, All he will be able to do is attack.
             Experience is total for defeating both Artelind and Wilhelm
             
    
    
    
    
    -----------------------------------------------------------------------------
    Scylla   (Third Stratum)
    =============================================================================
    HP = 3100 / ATK = 55 / DEF = 60 / AGI = 50 / LUC = 45 / TEC = 55
    Weakness = Volt
    Experience = 100000
    Item Drop = Snow Vine 
    Item Drop = Snow Bone (Defeat within 3 turns)
    Encountered on = 15F
    
    
    Skills
    =======
    Cry Soul = 3-7 Hits/ Multiple Targets/ Heavy DMG/ Disable by Binding its Head 
    Six Sins = May Inflict Confusion, Sleep, or Blindness/ Disable by Binding Legs
    Tentacle = Targets All/ May Bind Legs/ Disable by Binding its Head
    Lullaby = Targets All/ May Inflict Sleep/ Disable by Binding its Head
    Embrace = Targets All/ Heavy DMG / Uses when it's HP < 50%/ Disable Bind Arms
    
    
    Effective Skills to use
    ========================
    Any Skill that will Bind the Head
    Any Volt Elemental Skills
    
    
    Strategy:   This is a tough boss with very good defense. Whenever Scylla
                begins using Cry Soul, you need to watch out, because Cry Soul
                will definitely rape you. Sometimes it uses it sooner then later.
                The boss may use Cry soul more often when its HP is below 2/3.
                This is why you should try and have its Head Bound, if it cant
                use that attack it will more then likely use Six Sins. Just 
                Heal Accordingly. After its head is bound defeat it as quickly 
                as possible. Cry Soul is the Attack that will stop you from 
                winning the battle. If you cant even get the boss down to 50%
                HP, then you need to level up a bit.
    
    
    Notes:   This Boss is Immune to Instant Death 
    ======   Embrace has a low Hit Rate
            
    
    
    
    
    
    -----------------------------------------------------------------------------
    Harpuia   (Fourth Stratum)
    =============================================================================
    HP = 4000 ATK = 62 DEF = 40 / AGI = 99 / LUC = 48 / TEC = 60
    Weakness = Pierce
    Experience = 150000
    Item Drop = Harpy Wing 
    Item Drop = Cut Quill (Defeat While it's Poisoned)
    Encountered on = 20F
    Recommended Level:  Easier: LV.48-50 / Med: LV.47 / Harder: LV.45-46
     
    
    Skills
    =======
    Claw = Targets One/ Heavy DMG/ May Inflict Terror/ Disable by Binding Arms
    Feather = Targets All/ Medium DMG/ Disable by Binding Arms
    Shriek = Targets All/ May Inflict Confusion/ Unable to Disable
    Banquet = 2-5 Hits/ Multiple Targets/ Chance of Binding the Head and Legs
    
    
    Effective Skills to use
    ========================
    Any Skill with the Physical Element Pierce
    Any Skill to Bind the Arms
    
    
    Strategy:  This boss is definitely no push over. Feather is one hell of an
    =========  attack. It doesnt do crazy damage, but if you arent fully healed
               it may just kill you. Claw does slightly more damamge and has a
               chance of inflicting terror. I suggest  trying to Bind it's arms,
               this way it cant use feather. 
               
               Something else that can be a huge pain is Shriek. When your 
               front line damage dealers get confused it becomes stressful.
               Be sure to heal those effects immediately. Thou leaving the
               non damage dealing characters confused isnt a bad thing either. 
    
    
    
    
    
    -----------------------------------------------------------------------------
    Colossus   (Fifth Stratum)
    =============================================================================
    HP = 4500 / ATK = 77 / DEF = 80 / AGI = 70 / LUC = 56 / TEC = 70
    Weakness = None, though, Magic attacks deal more damage than Physical attacks
    Experience = 200000
    Item Drop = Guard Horn
    Item Drop = 
    Item Drop = Red Spine (Dont Kill With a Physical attack)
    Encountered on = 23F
    Recommended Level:  Easier: LV.58-59 / Med: LV.55-57 / Harder: LV.55 or lower
    
    
    Skills
    =======
    Destroy = Targets All/Medium DMG/ Lowers Partys Defense/ Disable by Leg Binds
    Horns = Targets one/ Heavy DMG/ Disable by Binding its Head
    Brandish = Multiple Targets/ 1-3 Hits/
    Barrier = Magic attribute attacks will hit, then be countered with EXHeavy DMG
    Breath = Targets All/ Inflicts Blind or Poison/Disable by Binding Head
    
    
    Effective Skills to use
    ========================
    Physical Attacks are safer
    Magic Attacks are more effective
    Binding of Head or Legs
    
    
    Strategy:  This can be a tough battle if your unprepared. Regardless of your
    =========  Party, you will need some Nectar, Medica III, and Amrita. Now,
               depending on how well developed your party is, this may be the 
               longest battle thus far. The Monster Codex claims that the 
               Colossus has no weakness. While that may be somewhat true. Magic
               attribute attacks will deal more damage then Physical Based
               attacks. This battle gets serious, one mistake could cost you 
               everything. That is why I suggest getting the Red Spine at a 
               later time after you defeat this boss. While in order to get the
               Red Spine all you will need to do is use a Magic Based attack for
               the finishing blow. There is always a chance the Colossus may 
               Start the turn by using Barrier. So until you are guaranteed 
               a victory, its just too risky. 
    
               If you dont have a medic with Phoenix I also recommend some
               Nectalls. The main focus here is keeping all your characters on
               the up and up. After the Colossus uses Destroy, be sure to heal 
               immediately, there will be a chance that it will use it again on
               the following turn. This will more then likely cause a Game over.
               There is no Particular attack that will own you completely. Its
               when these attacks are used in sequence, whether it be the same
               attack or not, that will get you. Barrier is really the only way
               you will get a chance to recuperate. Thats why its important to 
               not use magic attacks. You will feel less annihilated when the 
               boss uses Horns, you will more then likely just need to revive 
               the character that horns targeted. 
    
    
    Notes:   will begin using Barrier below 80% Health
    ======   will begin using Breath below 35% Health
             Barrier Cannot be Disabled
             
    
    
    
    
    
    -----------------------------------------------------------------------------
    Final Battle Part 1   (Fifth Stratum)
    =============================================================================
    HP = 5000 / ATK = 70 / DEF = 70 / AGI = 70 / LUC = 56 / TEC = 70
    Weakness = None, though, Magic attacks deal more damage than Physical attacks
    Experience = 200000
    
    Encountered on = 25F
    Recommended Level:  Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower
    
    
    Skills
    =======
    REPAIR = Heals Overlord for 400-500HP/
    MACV = Counters Physical Attacks/ Heavy DMG/ Disable by Binding Arms
    AACV = Counters Magic Attacks/ Heavy DMG/ Disable by Binding Arms
    VOID1 = Disable by Binding Arms
    VOID2 = Targets All/ Disable by Binding Arms
    LRDA = Targets All/ May Inflict Terror/ Disable by Binding Arms
    LRCA = Targets All/ May Inflict Curse/ Disable by Binding Arms
    
    
    Effective Skills to use
    ========================
    Any Skill to Bind the Arms
    
    
    Strategy:  First let me start by saying, Bring alot of Healing items. 
    =========  If youve been saving anything special at the inn, now would be
               the time to bring some of them, not all of them, just some.
               
               I suggest bringing:  12+ Nectar, 3 Nectar II, 8 Medica II
                                    7 Medica III, 12 Amrita, 3 Therica BX
                                    Alot of Therica B if no BX, otherwise just 5.
                                    Any Hamao, Somas, or whatever else you want.
                                    If you can afford to just bring Nectar IIs,
                                    Medica IIIs, and Amrita IIs instead of their
                                    weaker version, then by all mean do so.
    
    
               Bind the Arms. I would use my Protector's Skill Smite to Bind 
               The Overlords Arms. Once The Overlords Arms are Binded it really
               can not act. You will own the battle taking just about no damage.
    
               I am not really sure if the lettered attacks "MACV, AACV, LRDA, 
               LRCA, etc" are Just letters that stand for a cetain attack or 
               status and these letters are just thrown together to form an attack 
               or if those names are just actual attacks. When attacking, if all
               your characters are doing Physical attacks, be sure to have at 
               least one do a Magic attack so if the Overlord uses AACv or MACV
               at least one of your chracters wont be effected, or vise versa.
               Anyway, This boss isnt hard at all. If you just Heal when needed 
               and keep switching up your attacks, youll be just fine.
    
               After the battle Select "NO" and then Heal HP/TP accordingly.
               Then walk forth and prepare yourself for the REAL Battle.
    
    
    
    
    
    -----------------------------------------------------------------------------
    Final Battle Part 2   (Fifth Stratum)
    =============================================================================
    HP = 8000 / ATK = 75 / DEF = 75 / AGI = 70 / LUC = 56 / TEC = 70
    Weakness = None, though, Magic attacks deal more damage than Physical attacks
    Experience = 200000
    Item Drop = Lord Wrath
    Encountered on = 25F
    Recommended Level:  Easier: LV.60+ / Med: LV.58-59 / Harder: LV.57 or lower
    
    
    Skills
    =======
    Sunlight = Targets All/ Fire Attribute/ May Bind Head/ Med DMG/ 
    Ice Rain = Targets All/ Ice Attribute/ May Bind Arms/ Low DMG/ 
    Voltself = Targets All/ Volt Attribute/ May Bind Legs/ Med DMG/ 
    Distress = Targets All/ May Inflict Confusion/ Heavy DMG/ 
    Travel = Targets 4/ 
    Solitued = Targets 2/ Inflicts Curse
    
    
    Effective Skills to use
    ========================
    Any Skill to Bind Arms
    
    
    Strategy:
    =========
    
    
    
    
    
    
    
    
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    =========================
    <>   Hidden Boss FAQ   <>                                                HBFQ
    =========================
    
    
    
    This Subection is a work in Progress!
    
    
    Notes: For the Stats, ATK = STR and DEF = VIT
    
           When Describing the Bosses Skills
           Low DMG = Low Damage, Something your Character can take no problem.
           Med DMG = Medium Damage, Will leave your chracter with about Half HP.
           Heavy DMG = Heavy Damage, Will KO or leave your character with low HP.
           EXHeavy DMG = Exteme Heavy Damage, No chance of surviving these blows.
    
    
    
    
    
    -----------------------------------------------------------------------------
    Golem (Sixth Stratum)
    =============================================================================
    HP = 6000 / ATK = 80 / DEF = 90/ AGI = / LUC = / TEC = 
    
    Encountered =  27F
    Recommended Level =  Easier: LV.66+/ Med: LV.63 / Harder: LV.60
    
    Weakness = 
    Resistance = Physical Attacks .5x 
    Experience = 
    Item Drop = Golem Rock
    Item Drop = Statue Arm (Kill by means of Instant Death)
    
    In-Game Description: A mysterious artifical being sleeping within the forest.
                         No one knows why it was built.
    
    
    Skills
    =======
    Hammer = Targets 1/ Heavy DMG/
    Hammers = Targets All/ Med-Heavy DMG/
    Block = Golem's Physical Defense Increases/ Disable by Binding Arms
    Ward = Golem's Elemental Defense Increases/
    Reflect = Counters Elemental Attacks with EXHeavy DMG/
    Rock Soul = Raises Golem's Strength/
    
    
    Effective Skills to use
    ========================
    Any Skill to Bind Arms
    Instant Death Skills (Dark Hunter's Climax)
    
    
    Strategy:  For some reason each time I was fighting Golem it always seemed to 
    =========  target my back row whenever it wasnt using Hammers. Use this to 
               your advantage. Keep that back row up. My Party consisted of a 
               Ronin, Dark Hunter, Protector in the front row and a Medic, Gunner
               in the back. I had my Ronin use Elemental Slashes, My Dark Hunter 
               used Viper plus nectars when My Medic was down, My Protector used 
               F. Guard, my Medic used CPR plus Revive, and my Gunner used 
               Elemental Shots. With my party using those skills I was able to 
               get the Golem down to about half HP quickly, it was then when I 
               had my Dark Hunter use Climax. Instant Death. Doing this will also
               earn you the Statue Arm.
    
               The battle doesnt go that easy thou. Getting the Golem down to 
               Half Hp could be a tough task. Especially since it uses Skills to 
               increase it's Physical and Elemental Defense. You may want to 
               bring a few Metopon or Laudanum with you to remove those benefits.
    
               Another thing, Elemental Attacks are alot more effective then 
               Physical attacks. Just dont have all your characters attacking  
               with elemental attacks. If the Golem happens to use Reflect you 
               will be finshed. I was attacking with 2 characters using elemental
               attacks. When the Golem used Reflect I was able to revive the
               characters that were countered on the following turn.  
    
    
    Notes:  Golem will ONLY use Reflect on turns 6, 11, 16, 21, etc -Just4Yoshi
    ======
    
    
    
    
    
    
    -----------------------------------------------------------------------------
    Salamox (Second Stratum)
    =============================================================================
    HP = 4100 / ATK = 85 / DEF = 80 / AGI = 75 / LUC = 55 / TEC = 65 
    Weakness =  Ice
    Resistance =  Fire
    Experience =  0
    Item Drop =  Flame Bone, (6201en, Unlocks Levantine)
    Item Drop =  Flame Puff (Kill with Fire Element)
    Encountered =  8F
    Recommended Level =  Easier: LV.66-70 / Med: LV.61-65 / Harder: LV.60 or Lower
    
    
    Effective Skills to use
    ========================
    Ice attacks
    Head Bindings
    
    
    Skills
    =======
    Breath =  Targets All/ Med DMG/ 60% Chance of Binding Legs
    Tail =    Random Multiple Targets/ 3-5 Hits/ Heavy DMG
    Blood Cry =  Targets All/ Instantly Kills/ Curse is Inflicted If survived
    
    
    Strategy:  Wow, Salamox. More then likely, you couldnt fight this crazy
    =========  Frog/Dragon/Lizard thing when you first reached the 8th Floor. 
               You are going to be in for a treat. I faced it with a mediocre
               team of M,DH,P in front, and G,B in back. My characters were
               Level  61-64. The Boss wasnt devastatingly hard, but it wasnt no
               cake walk either. From my few battles I had with it, it appears 
               that Salamox only has 3 Skills. It may only have 3 Skills, but 
               each Skill is deadly and Salamox will kill your level 70 party 
               in a quick Blink. 
    
               Ok, Blood Cry, this move is cheap, not only is it cheap, if it 
               doesnt instantly kill you, instead it will inflict curse on you.
               So you are doped either way. It will target the entire Party and
               it will more then likely Instantly kill 3 or more characters.
               While, Salamox wont use Blood Cry as often as it's other skills.
               Binding it's Head may be the first choice when dicided what to 
               Bind. Binding it's head will disable Blood Cry.
    
               Tail is Salamox's Heavy Damage attack. Salamox will hit your 
               Party 3-5 times. These hits will be distributed randomly to
               your party members, if anyone gets a double hit, they are done
               for, well, your Protector or Beast may be able to take 2 or more
               hits. 
     
               Finally Breath. Breath will Target every member of your party.
               It deals a Medium amount of damage and it has roughly a 60%
               chance of Binding your characters Legs. This is the Skill you
               have to worry about the least.
    
               Now you know Salamox's skills inside and out. You will have the 
               upper hand now in battle. Just seriously, watch out for Blood
               Cry, it can turn a perfect battle into a nightmare.
               
    
    
    
    Notes:  Blood Cry can be disabled by Binding Salamox's Head. Confirmed.
    ======  Leg Binds disable Tail.
            Disable Breath by Binding Arms, (not Confirmed)
    
    
    
    
    
    -----------------------------------------------------------------------------
    Wyvern (Second Stratum)
    =============================================================================
    HP = 8000 / ATK = 90 / DEF = 90 / AGI = 85 / LUC = 65 / TEC = 90 
    Weakness =  Pierce
    Experience = 
    Item Drop = 
    Item Drop = Tough Wing (Defeat Within 7 Turns)
    Encountered = 2F  Unlock by accepting Quest "The waiting Wyvern"
    Recommended Level:  Easier: LV.71+/ Med: LV.68-70 / Harder: Below LV.68
    
    
    Effective Skills to use
    ========================
    Leg Binding Skills
    
    
    Skills
    =======
    Talon =  Targets one/ EX Heavy DMG
    Tailwhip =  Multiple Random Targets/ Med-Heavy DMG/ May Inflict Poison/
    Tornado =  Targets All/ Chance of Binding Arms, Legs, or Head/
    Sky Ray =  Targets All/ Heavy DMG/ Uses when HP is Below 30%
    
    
    Strategy:  This Boss can be very fustrating. Just when you think you have
    =========  it in the bag, you die. This is due to Wyvern's Very cheap Skill
               Sky Ray. Its not that the move is cheap, its that Wyvern decides
               that it is going to use it over and over again. Ive seen Wyvern
               use Sky Ray 4 times in a row. I didnt live to see if it was 
               going to use it a 5th time. Wyvern doesnt begin using Sky Ray
               until it's HP is Below 30%. 
    
    
    Notes:  Tail Whip can be Disabled by Binding Wyvern's Legs.
    ======  Tornado can be Disabled by Binding Wyvern's Arms.
            Sky Ray can be Disabled by Binding Wyvern's Head.
          
    
    
    
    
    -----------------------------------------------------------------------------
    Wyrm (Second Stratum)
    =============================================================================
    HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
    Weakness =  Ice
    Experience =  0
    Item Drop = 
    Item Drop = Fire Fang (Kill with Fire Element)
    Encountered on 6F  Unlock by accepting Quest "Crimson Vengence"
    Recommended Level:  Easier: LV./ Med: LV. / Harder: LV.
    
    
    Effective Skills to use
    ========================
    Head Binding Skills
    
    
    Skills
    =======
    Searing =  Targets All/ Heavy Damage/ Disable by Binding Wyrm's Head
    Howling =  Targets All/ 75% Chance of Inflicting Confusion
    Quake =  Targets All/ May Bind Legs/ Disable by Binding Wyrm's Legs
    Beat =  Disable by Binding Wyrm's Legs
    
    
    
    
    
    -----------------------------------------------------------------------------
    Drake (Third Stratum)
    =============================================================================
    HP =  12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
    Weakness =  Volt
    Experience =  0
    Item Drop =  
    Item Drop =  Frost Bone (Kill with the Ice Element)
    Encountered =  13F - A7 - Unlock by accepting Quest "A Life in the Balance"
    Recommended Level =  Easier: LV./ Med: LV. / Harder: LV.
    
    
    
    Effective Skills to use
    ========================
    Head Binding Skills
    
    
    Skills
    =======
    Frigid =  Targets All/ Heavy DMG/ Ice Attribute/ Disable by Binding Head.
    Ice Block =  Makes Drake Resistant to Physical and Volt Attacks (DMG x0). 
    Shower =  Random Targets/ Hits 3-6 Times/ Disable by Binding Arms
    0 Point =  Targets All/ Heavy DMG/ May Kill Instantly
    
    
    Strategy:  This battle is sick! You know, at first, Drake may come off as 
    =========  the easiest of the 3 elemental Dragons. If you have battled Drake,
               then you know the battle can change very quickly. 
    
               You may be able to get good damage in on Drake, and right when you
               get the confidence that you are gonna win, ol Drakey here will use
               Ice Block. Ice Block makes Drake fully resistant to Volt and 
               Physical attacks. You will be lucky if you can deal more then 4 
               damage to the dragon. If Drake does use Ice Block, you should use
               any Fire attacks your party may have. 
               
    
    
    
    Notes:   Ice Block last for 5 Turns. 
    ======   Disable Ice Block with Leg Binds.
    
    
    
    
    
    -----------------------------------------------------------------------------
    Dragon (Fourth Stratum)
    =============================================================================
    HP = 12000 / ATK = 92 / DEF = 100 / AGI = 90 / LUC = 70 / TEC = 92
    Weakness =  Fire
    Experience =  0
    Item Drop = 
    Item Drop = Amp Barbel (Finshing Blow needs to be that of the Volt Element)
    Encountered = 17F  Unlock by accepting Quest "The Volt King's Rampage"
    Recommended Level:  Easier: LV./ Med: LV. / Harder: LV.
    
    
    
    Effective Skills to use
    ========================
    Head Binding Skills
    
    
    
    Skills
    =======
    Voltage =  Targets All/ Heavy DMG/ Volt Attribute
    Curse =  Targets one/ EX Heavy DMG/ Dragon Absorbs half of the damage dealt
    Blow =  Targets All/ Med DMG/ May Inflict Terror/ Disable with Arm Binds
    Fury =  Raises Dragon's Strength
    
    
    
    
    Notes:  You can Disable Curse by Binding Dragon's Arms
    ======
    
    
    
    
    
    -----------------------------------------------------------------------------
    Briareus (Sixth Stratum)
    =============================================================================
    HP = 12000 / ATK = 88 / DEF = 10 / AGI = 70 / LUC = 65 / TEC = 50
    Weakness = 
    Experience = 0
    Item Drop = Giant Skin (normal)
    Item Drop = Giant Post (Kill with Bash Element)
    Encountered = Floor 28 C4 
    Recommended Level:  Easier: LV.75+/ Med: LV.70-75 / Harder: Below LV.70
    
    
    Skills
    =======
    Wail =  Raises Briareus' Strength for 5 turns/ Disable by binding its Head
    Grind =  Targets All/ Med DMG/ May bind Arms, Legs, or Head
    Meteor =  Targets All/ Heavy DMG/ May inflict Paralysis
    Spike =  Targets two/ Med DMG/ Disable by Binding its Arms
    100 Hits = Targets All/ Med DMG/ Disable by Binding its Legs
    
    
    Notes:  Disable Grind by Binding Briareus' Arms
    ======
    
    
    
    
    
    -----------------------------------------------------------------------------
    Ur-Child (Information below may SPOIL your fight)
    =============================================================================
    HP = / ATK = / DEF = / AGI = / LUC = / TEC = 
    Weakness = 
    Experience = 0
    Item Drop = 
    Item Drop = 
    Encountered = 
    Recommended Level:  Easier: LV./ Med: LV. / Harder: LV.
    
    
    Skills (Ur-Child uses in the order listed
    =======
    Sacrifice =  Targets one/EX Heavy DMG/ Hits Adjacent members Heavy DMG
    Hymn =  Targets All/ EX Heavy DMG/ Disable with Leg Binds  
    Boast = Targets All/ EX Heavy DMG/ Disable with Arm Binds 
    Obey =  Targets 2-3/ EX Heavy DMG
    Boast =  Targets All/ EX Heavy DMG/ Disable with Arm Binds 
    Rest =  Ur-Child Recovers 210 HP
    Solitude =  Targets All/ EX Heavy DMG
    Anger =  Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Fire Attributes
    Sadness =  Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Ice Attributes
    Mercy =  Multiple Targets/ 2-6 hits/ EX Heavy DMG/ Volt Attributes
    Wildance =  Targets All/ Inflicts Random Status
    Rest =  Ur-Child Recovers 210 HP
    Begone =  Targets All/ Massively EX Heavy DMG/ Hits first
    
    
    
    Notes:  After Begone, Ur-Child will repeat the skills in the same order.
    ======  Hymn-May hit for Low DMG. 
            Wildance-can easily kill your entire party, Poison deals Heavy DMG,
            higher chance for inflicting Death, Petrify, Poison, Confuse.
            The only break is When Ur-child uses Rest, use it to your advantage.
            
    
    
    
    
    
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    =======================================
    <>   Special Condition Item Drops   <> 
    =======================================
    
    
    
    Special Thanks to Terence for this information!!!
    
    
    
    Most are here. Still missing a few thou. Submissions welcome.
    
    
    
    Notes: Slash = Cut, Pierce = Stab, Bash = Strike
           Death Status = Instant Death
    
    
    
    =============================================================================
    First Stratum
    =============================================================================
    
    Enemy---------Item-----------Chance-%-----Condition--------------------------
    =============================================================================
    Hedgehog------Long Pin--------50%----------Kill in 1 Turn
    Venomfly------Lymph-----------80%----------Kill with Volt Element
    Redhorn-------Red Horn--------80%----------Kill with Fire Element
    Kingmai-------Iron Shell------70%----------Kill with Ice Element
    Evil Eye------Gem Eye---------70%----------Dont kill with Phsyical Element
    Cube Gel------Fiber Hide------80%----------Kill with Pierce Element
    Raflesia------Gum Vine--------50%----------Kill with Slash Element
    
    
    
    
    =============================================================================
    Second Stratum
    =============================================================================
    
    Enemy---------Item-----------Chance-%-----Condition--------------------------
    =============================================================================
    Mystue--------Holed Rock------85%----------Kill with Pierce Element
    Garauchi------Ruby Scale------80%----------Kill with Volt Element
    Tortmail------Armor Bone------75%----------Kill with Bash Element
    Red Gel-------Ice Fiber-------75%----------Kill with Ice Element
    Addleowl------Curse Nail------80%----------Kill with Fire Element
    
    
    
    
    =============================================================================
    Third Startum
    =============================================================================
    
    Enemy---------Item-----------Chance-%-----Condition--------------------------
    =============================================================================
    Fishman-------Dew Scale-------75%----------Kill with Ice Element
    Moriyana------Front Wing------80%----------Kill with Volt Element
    Sleipnir------White Hoof-----100%----------Kill while Legs are bound
    Clawbug-------Stag Horn-------60%----------Kill with Slash Element
    Hugecrab------Whole Hull------75%----------Dont kill with Phsyical Elements
    Redfish-------Red Scale-------75%----------Kill with Fire Element
    
    
    
    
    =============================================================================
    Fourth Stratum
    =============================================================================
    
    Enemy---------Item-----------Chance-%-----Condition--------------------------
    =============================================================================
    Windsnip------Wind Blade------80%----------Kill with Volt Element
    Big Moth------Dark Lymph------75%----------Dont kill with Phsyical Element
    Wrathbud------Blue Petal------90%----------Kill in 1 Turns
    Petaloid------Hazard Bud------95%----------Kill with Death Status
    Venombug------Curve Horn------75%----------Kill with Fire Element
    
    
    
    
    =============================================================================
    Fifth Stratum
    =============================================================================
    
    Enemy---------Item-----------Chance-%-----Condition--------------------------
    =============================================================================
    Mandrake------Coal Brick------85%----------Kill with Fire Element
    Ebonwing------Coal Skull------75%----------Don't kill with Phsyical Elements
    Steelgun------Gold Arm--------95%----------Kill while Arms are bound
    Gemzard-------Head Gem--------80%----------Kill with Ice Element
    Armorman------True Soul-------65%----------Kill with Bash Element
    Defender------Metal Chip------?------------?
    
    
    
    
    =============================================================================
    Sixth Stratum
    =============================================================================
    
    Enemy---------Item-----------Chance-%-----Condition--------------------------
    =============================================================================
    Kingcap-------Closed Cap------75%----------Kill with Death Status
    Trihorn-------Whole Horn------45%----------Dont kill with Phsyical Element
    Muckdile------Iron Fang-------90%----------Kill with Phsyical Element
    
    
    
    
    =============================================================================
    FOES
    =============================================================================
    
    Enemy---------Item-----------Chance-%-----Condition--------------------------
    =============================================================================
    Awebull-------Beast Meat-----100%----------Kill in 3 Turns
    Flygourd------Curse Vine-----100%----------Kill while completely bound
    Dinolich------Sword Rib-------35%----------Don't kill with Pierce Element
    Asterios------Axe Shard-------85%----------Kill while Arms are bound
    Riptor--------Call Horn-------85%----------Kill while Head is bound
    Raidmole------Sword Claw------85%----------Kill while Arms are bound
    Kilohorn------Kilo Horn-------85%----------Kill while Head is bound
    Icefiend------Evil Rock-------65%----------Kill with Bash Element
    Pollener------Hazard Bud------95%----------Kill with Death Status
    Stalker-------Harvester------100%----------Kill in 1 Turn
    Beamedge------Sword Chip------90%----------Kill in 3 Turns
    Iceking-------Ice Bone--------95%----------Kill in 5 Turns
    Killclaw------Space Husk------?------------?
    Redwood-------Beast Hide------?------------?
    Trigourd------Bendy Tool------?------------Kill in 3 turns or Kill with Slash
    Sonicker------Ruby Bone-------?------------?
    
    
    
    
    =============================================================================
    Bosses
    =============================================================================
    
    Enemy---------Item-----------Chance-%-----Condition--------------------------
    =============================================================================
    Chimaera------Brute Wing-----100%---------Kill while Poisoned
    Hellion-------Sharp Claw-----100%---------Kill with Death Status
    Scylla--------Snow Bone------100%---------Kill in 3 Turns
    Harpuia-------Cut Quill------100%---------Kill while Poisoned
    Colossus------Red Spine-------95%---------Dont kill with Phsyical Element
    Salamox-------Flame Puff-----100%---------Kill with Fire Element
    Golem---------Statue Arm-----100%---------Kill with Death Status
    Wyvern--------Tough Wing-----100%---------Kill in 7 Turns
    Briareus------Giant Post------95%---------Kill with Bash Element
    Wyrm----------Fire Fang------100%---------Kill with Fire Element
    Drake---------Frost Bone-----100%---------Kill with Ice Element
    Dragon--------Amp Barbel-----100%---------Kill with Volt Element 
    
    
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
    ======================
    <>   Enemy Stats   <>                                                 ENMS
    ======================
    
    
    In this section I will have all the stats for each monster. 
    I will update by stratum.
    
    
    
    
    =============================================================
    First Stratum                                                
    =============================================================
    
    Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
    =============================================================
    Woodmai-------45-----6------7------7------6------6------84---
    Hedgehog------45-----7------7-----14-----12------6------79---
    Mole----------51-----8------8------8------7------6-----123---
    Crawler-------90----12-----10------8-----10------5-----152---
    Venomfly------57-----8------8------9------9-----12-----204---
    Cactoid-------90----13-----10------8------9------7-----314---
    Ladybug-------81----10-----11-----22-----20------9-----222---
    Roller--------87----10-----13-----12-----11-----10-----266---
    Redhorn------158----15-----11-----10-----11------8-----425---
    Kingmai-------96----12-----12-----12-----12-----12-----831---
    Evil Eye-----130-----9-----17-----14-----12-----12-----506---
    Cube Gel-----114----13-----14-----15-----14-----13-----427---
    Hypnowl------108----13-----14-----14-----14-----21-----571---
    Raflesia-----220----20-----15-----12-----15-----12-----831---
    -------------------------------------------------------------
    FuryHorn-----420----18-----18-----18-----16-----18-------0---
    Furylord-----580----20-----20-----20-----16-----16-------0---
    Raptor-------600----22-----22-----24-----24-----22-------0---
    Slaveimp-----152----17-----17-----17-----17-----17-------0---
    Stalker-----1200----20-----25-----
    -------------------------------------------------------------
    Chimera-----1400----22-----22-----18-----20-----22---21000---
    =============================================================
    
    
    
    
    =============================================================
    Second Stratum                                                
    =============================================================
    
    Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
    =============================================================
    Bigcap-------132----16-----16-----16-----15-----15-----599---
    Frilzard-----138----16-----17-----34-----32-----15-----580---
    Moa----------144----16-----17-----36-----34-----16-----774---
    Mystue-------180----23-----17-----15-----17-----12-----764---
    Gigaboar-----180----23-----17-----15-----17-----12-----805---
    Fangleaf-----201----22-----19-----20-----17-----17-----879---
    Garauchi-----162----18-----19-----19-----38-----36-----741---
    Firezard-----165----19-----20-----20-----19-----18-----765---
    Tortmail-----206----25-----20-----17-----18-----14-----992---
    Actaeon------213----26-----20-----17-----19-----14----1062---
    Gryphon------183----21-----20-----42-----42-----21----1072---
    Red Gel------183----21-----21-----21-----21-----21-----850---
    Aaddleowl----171----20-----22-----22-----20-----19----1168---
    Poseidon-----500----32-----25-----22-----25-----20----1504---
    -------------------------------------------------------------
    Trigourd-----780----27-----27-----27-----27-----27-------0---
    Redwood------810----29-----29-----29-----27-----27-------0---
    Razeking-----885----30-----30-----32-----32-----30-------0---
    Fireking----2100----44-----44-----44-----44-----44-------0---
    -------------------------------------------------------------
    Hellion-----2100----40-----40-----42-----32-----42---54000---
    =============================================================
    
    
    
    
    =============================================================
    Thrid Stratum                                                
    =============================================================
    
    Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
    =============================================================
    Snowsoul-----201----22-----23-----24-----23-----22----1085---
    Fishman------207----23-----23-----24-----24-----23----1330---
    Moriyana-----213----24-----23-----48-----48-----24----1394---
    Sleipnir-----219----25-----24-----48-----48-----24----1561---
    Snowzard-----219----25-----25-----25-----24-----24----1286---
    Clawbug------270----33-----26-----21-----23-----17----1600---
    Hugecrab-----278----33-----26-----22-----24-----18----1387---
    Wolf---------285----34-----26-----22-----25-----19----1809---
    Blue Gel-----243----27-----27-----27-----27-----27----1126---
    Redfish------246----28-----28-----28-----27-----27----2044---
    Snowbird-----252----28-----28-----45-----45-----27----1757---
    Nastue-------310----37-----29-----24-----27-----20----2175---
    Warbull------510----40-----32-----24-----27-----21----2765---
    -------------------------------------------------------------
    Darksoar----1200----39-----40-----50-----42-----40-------0---
    Helldra-----3000----50-----50-----50-----50-----50-------0---
    Killclaw----1215----41-----41-----38-----41-----41-------0---
    Armoth------1230----42-----42-----39-----41-----41-------0---
    -------------------------------------------------------------
    Scylla------3100----55-----60-----50-----45-----55--100000---
    =============================================================
    
    
    
    
    =============================================================
    Fourth Stratum                                                
    =============================================================
    
    Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
    =============================================================
    Waspior------291----32-----31-----44-----47-----32----1800---
    Raicho-------297----33-----32-----51-----51-----33----1863---
    Spider-------304----35-----35-----35-----33-----33----2247---
    Killpion-----373----46-----36-----29-----31-----24----2363---
    Rainbug------311----35-----36-----36-----35-----33----2070---
    Windsnip-----317----35-----35-----55-----55-----35----2457---
    Diatrima-----324----36-----36-----37-----37-----36----2169---
    Bigmoth------297----33-----37-----37-----33-----55----2678---
    Glowbird-----337----38-----37-----58-----54-----37----2730---
    Wrathbud-----741----50-----39-----31-----35-----27----3445---
    Raven--------344----38-----38-----58-----55-----37----2385---
    Petaloid-----316----35-----39-----37-----36-----57----2835---
    Venombug-----425----51-----39-----32-----37-----28----2888---
    -------------------------------------------------------------
    Shelltor----1440----47-----48-----50-----48-----47-------0---
    Flygourd----1470----48-----48-----50-----50-----48-------0---
    Cocatris----1650----51-----65-----54-----53-----60-------0---
    Voltking----4000----70-----70-----70-----70-----48-------0---
    -------------------------------------------------------------
    Harupyuia---4000----62-----40-----99-----48-----60--150000---
    =============================================================
    
    
    
    
    =============================================================
    Fifth Stratum                                                
    =============================================================
    
    Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
    =============================================================
    Gold Gel-----433----52-----40-----32-----37-----29----2520---
    Woodbat------367----41-----40-----82-----80-----40----2565---
    Mandrake-----373----41-----41-----84-----82-----40----2610---
    Nitemare-----456----54-----42-----36-----39-----29----3245---
    Nozuchi------387----42-----42-----43-----43-----42----2700---
    Ebonwing-----393----43-----42-----86-----86-----43----3203---
    King Gel-----651----58-----46-----37-----40-----31----3465---
    Steelgun-----495----58-----46-----38-----41-----31----3360---
    Gigantue-----528----60-----55-----38-----42-----32----3575---
    Gemzard------360----40-----44-----40-----40-----65----2880---
    -------------------------------------------------------------
    Deathman----1755----57-----57-----59-----59-----57-------0---
    Evildra-----5000----75-----75-----75-----75-----75-------0---
    Beamedge----3870----84-----84-----84-----84-----84-------0---
    Guardian-----465----55-----42-----34-----38-----30-------0---
    Stir Eye----3500----85-----62-----62-----60-----59-------0---
    Dinolich----3100----65-----66-----68-----66-----65-------0---
    -------------------------------------------------------------
    Colossus----4500----77-----80-----70-----56-----70--200000---
    Overlord----5000----70-----70-----
    Overlord2---8000----75-----75-----
    =============================================================
    
    
    
    
    =============================================================
    Sixth Stratum                                                
    =============================================================
    
    Enemy---------HP---STR----VIT----AGI----LUC----TEC-----EXP
    =============================================================
    Kingcap------637----53-----53-----54-----54-----53----6600---
    Gorezard-----646----54-----54-----54-----54-----54----5670---
    Oldcrab------656----56-----56-----56-----54-----54----5805---
    Bloodman-----800----72-----57-----46-----51-----39----6930---
    Trihorn------810----72-----57-----47-----52-----40----7485---
    Sickwood----1152----65-----57-----58-----58-----64----8970---
    Carbuncl-----624----53-----58-----58-----53-----53----6345---
    Ebonail-----1200----65-----59-----59-----58-----61----9360---
    Mothlord-----722----59-----60-----62-----60-----59----7717---
    Crawlest-----730----60-----60-----62-----62-----60----7875---
    Cactlord-----745----62-----62-----62-----62-----62----9075---
    Sauromar----1800----70-----70-----70-----70-----70---11700---
    Muckdile---10000----80-----80-----80-----80-----80---50000---
    -------------------------------------------------------------
    Asterios----2900----79-----79-----79-----79-----79-------0---
    Riptor------3200----80-----80-----80-----80-----80-------0---
    Hexgourd----3500----81-----81-----81-----81-----81-------0---
    Iceking-----7000----82-----82-----82-----82-----82-------0---
    -------------------------------------------------------------
    Golem-------6000----80-----90-----80-----55-----80-------0---
    =============================================================
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
    ========================================
    <>   Enemy Weakness and Resistance   <>                                 EWAR
    ========================================
    
    
    
    
    Special Thanks to SCY046 for this information!!!
    
    
    
    Notes: Slash = Cut, Pierce = Stab, Strike = Bash
           Elements joined with a + sign share the same Multiplier.
           Elements Seperated with a / sign do not share the same Multiplier.
           0 for Damage Multiplier means the attack will not be effective.
           Elements with 0 will only deal a few Points of damage.
     
    
    
       IM = Enemy is Immune to:  S = Sleep, P = Poison, ID = Instant Death
    
    
    
     Also if anyone has Weakness or Resistance for missing Enemies please Submit.
    
    
    
    =============================================================================
    First Stratum
    =============================================================================
    
    Enemy-------IM-------Weakness-------D.Multi-----------Resistance----D.Multi--
    =============================================================================
    Woodmai-------------Volt------------1.5x-------------------------------------
    Hedgehog------------Physical--------1.5X-------------------------------------
    Mole----------------Fire------------1.5X-------------------------------------
    Crawler-------------Volt+Fire-------1.5X-------------------------------------
    Venomfly------------Volt------------1.5x-------------------------------------
    Cactoid-------------Fire------------1.5x-------------------------------------
    Ladybug-------------Volt------------1.5x-------------------------------------
    Roller--------------Fire------------1.5x-------------Physical-------.75x-----
    Redhorn-------------Volt+Fire+Ice---1.5x-------------Physical-------.75x-----
    Kingmai-------------Volt------------1.5x-------------Stab-----------.75x-----
    Evil Eye---------------------------------------------------------------------
    Gel Cube------------Volt+Fire+Ice---2.0x-------------Physical--------.5x-----
    Hypnowl------S------Stab------------1.5x-------------------------------------
    Rafflesia-----------Fire------------1.5x-------------Physical/ICE---.75x/0---
    -----------------------------------------------------------------------------
    Gashtor-------------Ice-------------1.25x------------------------------------
    Furyhorn------------Fire------------1.25x------------Volt/Ice-------.75x-----
    Furylord------------Fire------------1.25x------------Volt/Ice-------.75x-----
    Stalker-------------Fire+Volt-------1.25x------------Stab/Ice-------.75x/.5x-
    Raptor--------------Ice-------------1.25x------------------------------------
    Slaveimp------------Ice-------------1.25x------------------------------------
    Raidmole------------Fire------------1.25x------------------------------------
    -----------------------------------------------------------------------------
    Chimaera------------Ice------------------------------Fire--------------------
    =============================================================================
    
    
    
    =============================================================================
    Second Stratum
    =============================================================================
    
    Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
    =============================================================================
    Bigcap--------------Fire------------1.5x-------------------------------------
    Frilizard-----------Ice--------------.5x-------------------------------------
    Moa-----------------Stab------------1.5x-------------------------------------
    Mystue------P/ID----Volt------------1.5x-----------Phys/Fire+Ice----.75x/0--- 
    Gigaboar------------Fire------------1.5x-------------------------------------
    Fangleaf------------Fire------------1.5x-------------------------------------
    Garauchi------------Ice-------------1.5x-------------------------------------
    Firezard------------Ice-------------1.5x-------------------------------------
    Tortmail------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x-----
    Actaeon-------------Fire------------1.5x-------------------------------------
    Gryphon-------------Stab------------1.5x-------------------------------------
    Red Gel-------------Volt+Ice--------2.0x-----------Physical/Fire----.25x/0---
    Addleowl-----S------Stab------------1.5x-------------------------------------
    Poseidon------------Ice/Volt+Fire---1.5x/1.25x-----Physical---------.75x-----
    -----------------------------------------------------------------------------
    Trigourd-------------------------------------------Physical+Fire-----0-------
    Redwood-------------Fire------------1.25x----------Volt+Ice---------.5x------
    Razeking---------------------------------------------------------------------
    Fireking------------Ice-------------1.25x----------Physical/Fire----.75x/0---
    Sonicker------------Stab------------1.25x------------------------------------
    Actaeon-------------Fire------------1.25x------------------------------------
    -----------------------------------------------------------------------------
    Hellion-------------Ice----------------------------Fire----------------------
    =============================================================================
    
    
    
    
    =============================================================================
    Third Stratum
    =============================================================================
    
    Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
    =============================================================================
    Snowsoul------------Fire------------1.5x-------------------------------------
    Fishman-------------Volt------------1.5x----------Ice---------------.5x------
    Moriyana------------Volt------------1.5x----------Stab--------------.75x-----
    Sleipnir------------Fire------------1.5x-------------------------------------
    Snowzard------------Fire------------1.5x----------Ice----------------0-------
    Clawbug-------------Volt------------1.5x----------Physical----------.25x-----
    Hugecrab------------Volt------------1.5x----------Stab--------------.5x------ 
    Wolf----------------Fire------------1.5x----------Ice---------------.75x-----
    Blue Gel------------Volt+Fire-------2.0x----------Physical/Ice----- .25x/0---
    Redfish-------------Volt------------1.5x----------Ice----------------0-------
    Snowbird------------Stab------------1.5x-------------------------------------
    Nastue------P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0--- 
    Warbull-------------Fire------------1.5x-------------------------------------
    -----------------------------------------------------------------------------
    Darksoar------------Stab------------1.25x------------------------------------
    Helldra-------------------------------------------Volt+Fire+Ice-----.5x------
    Killclaw------------Volt------------1.25x---------Physical----------.5x------
    Armoth--------------Fire------------1.25x---------Volt+Ice-----------0-------
    Icefiend---------------------------------------------------------------------
    -----------------------------------------------------------------------------
    Artelind---------------------------------------------------------------------
    Wilhelm----------------------------------------------------------------------
    Scylla--------------Volt-------------------------Physical-Stab---------------
    =============================================================================
    
    
    
    
    =============================================================================
    Fourth Stratum
    =============================================================================
    
    Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
    =============================================================================
    Waspior-------------Volt------------1.5x----------Physical----------.75x-----
    Raicho--------------Stab------------1.5x----------Volt---------------0--------
    Spider--------------Stab------------1.5x-------------------------------------
    Kilpion-------------Volt------------1.5x----------Physical----------.75x-----
    Rainbug-------------Volt------------1.5x----------Ice----------------0-------
    Windsnip------------Fire------------1.5x-------------------------------------
    Diatrima------------Stab------------1.5x-------------------------------------
    Big Moth------------Volt------------1.5x-------------------------------------
    Glowbird------------Stab------------1.5x-------------------------------------
    Wrathbud----ID------Fire------------1.5x----------Physical/Volt-----.75x/0---
    Raven---------------Stab------------1.5x-------------------------------------
    Petaloid-----S------Fire------------1.5x-------------------------------------
    Venombug-----P------Volt------------1.5x-------------------------------------
    -----------------------------------------------------------------------------
    Shelltor------------------------------------------Physical----------.75------
    Voltking------------Fire------------1.25x---------Stab/Volt---------.75x/0---
    Flygourd------------------------------------------Physical+Fire------0-------
    Cocatris------------Stab------------1.5x----------------------------.75------
    Pollener-----S------Fire------------1.25-------------------------------------
    -----------------------------------------------------------------------------
    Harpuia-------------Stab-----------------------------------------------------
    =============================================================================
    
    
    
    
    =============================================================================
    Fifth Stratum
    =============================================================================
    
    Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
    =============================================================================
    Gold Gel------------Fire+Ice--------2.0x----------Physical/Volt-----.25x/0---
    Woodbat-------------Fire------------1.5x-------------------------------------
    Mandrake------------Fire------------1.5x-------------------------------------
    Nitemare------------Fire------------1.5x-------------------------------------
    Nozuchi-------------Fire------------1.5x----------Ice----------------0-------
    Ebonwing------------Ice/Fire--------1.5x/1.25x-------------------------------
    King Gel------------Volt------------2.0x----------Fire+Ice/Phys-----.5x/.25x-
    Steelgun------------Volt------------1.5x----------Fire+Ice/Phys-----.75x/.5x-
    Gigantue----P/ID----Volt------------1.5x----------Phys/Fire+Ice-----.75x/0--- 
    Gemzard-------------------------------------------Volt+Fire+Ice------0-------
    Defender------------Volt------------1.5x----------Everything else---.75x-----
    Armorman------------Volt------------1.5x----------Everything else---.75x-----
    Tortiron------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x-----
    -----------------------------------------------------------------------------
    Deathman------------Volt------------1.25x---------Everything else---.5x------
    Evildra-------------------------------------------Volt+Fire+Ice-----.5x------
    Beamedge------------Volt------------1.25x---------Fire/Phys/Ice-----.75x/.5x/0
    Guardian------------Volt------------1.25x---------Everything else---.5x------
    Stireye----------------------------------------------------------------------
    Dinolich------------------------------------------Volt+Fire/Ice-----.5x/0----
    -----------------------------------------------------------------------------
    Colossus------------Volt+Fire+Ice---1.25x---------Physical----------.25x-----
    Overlord---------------------------------------------------------------------
    =============================================================================
    
    
    
    
    =============================================================================
    Sixth Stratum
    =============================================================================
    
    Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
    =============================================================================
    Kingcap-------------Fire------------1.5x----------Volt/Ice----------.5x------
    Gorezard------------Ice-------------1.5x-------------------------------------
    Oldcrab-------------Volt------------1.5x----------Physical----------.5x------
    Bloodman------------Volt------------1.5x----------Everything else---.75x-----
    Trihorn-------------Volt+Fire+Ice---1.5x----------Physical----------.5x------
    Sickwood------------Fire------------1.5x----------Volt+Ice----------.5x------
    Carbuncl------------------------------------------Volt+Fire+Ice------0-------
    Ebonail-------------Fire------------1.5x----------Volt+Ice----------.5x------
    Mothlord------------Volt------------1.5x----------Fire--------------.75x-----
    Crawlest------------Volt------------1.5x----------Fire--------------.25x-----
    Cactlord-----P------------------------------------Volt+Ice/Fire-----.75x/0---
    Sauromar------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x-----
    Muckdile----ID------------------------------------Physical----------.25x-----
    -----------------------------------------------------------------------------
    Asterios------------Ice-------------1.25x---------Volt---------------0-------
    Riptor--------------Ice-------------1.25x------------------------------------
    Hexgourd------------------------------------------Physical-----------0-------
    Iceking-------------Volt------------1.25x---------Physical+Ice------.75x/0---
    Briareus---------------------------------------------------------------------
    Ur-child---------------------------------------------------------------------
    =============================================================================
    
    
    
    
    =============================================================================
    Hidden Bosses + Quest Monsters
    =============================================================================
    
    Enemy-------IM------Weakness-------D.Multi--------Resistance-------D.Multi---
    =============================================================================
    Salamox-------------------------------------------Fire---------------0-------
    Wyvern--------------Stab-----------------------------------------------------
    Drake---------------------------------------------Ice----------------0-------
    Dragon--------------------------------------------Volt---------------0-------
    Wyrm----------------------------------------------Fire---------------0-------
    -----------------------------------------------------------------------------
    Fleehog-------------Physical--------1.5x-------------------------------------
    Spectre----P/ID-----Volt/Physical---1.5x/.75x-----Fire+Ice-----------0------- 
    Killfish------------Volt------------1.5x----------Ice---------------.5x------
    Mawfish-------------Volt------------1.5x----------Ice----------------0-------
    Thiclaw-------------Volt------------1.5x----------Physical----------.25x-----
    Illgaze-------------Fire------------1.5x-------------------------------------
    Edgewolf------------Fire/Ice--------1.5x/.75x--------------------------------
    Awebull-------------Fire------------1.5x-------------------------------------
    Banepion------------Volt/Physical---1.5x/.75x--------------------------------
    Tortevil------------Ice/Volt+Fire---1.5x/1.25x----Physical----------.75x-----
    Invader------P------Volt------------1.5x-------------------------------------
    Call Ape------------Fire------------1.5x----------Volt+Ice----------.5x------
    Huelord-------------Volt------------1.5x----------Fire--------------.75x-----
    Greed Bud-----------Fire------------1.5x-------------------------------------
    =============================================================================
    
    
    
    
    
    
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
     <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  <>  
    <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
    
    
    
    
    
    
    ==============================
    <>   Action Replay Codes   <>                                         ARCD
    ==============================
    
    
    
    A Very Special Thanks goes to Zero42g (on GameFAQs)  
    for Finding, submiting and confirming these codes.
    
    Use These Codes at your Own Risk.
    
    
    
    You must Push Select to Activate these codes, unless otherwise noted.
    
    
    
    
    Game ID Master Code     (Must be on)
    ====================
    YIKE 005ee641
    
    
    
    
    
    ----------------------------------------------------------------------------
    Misc Codes \
    ============
    
    
    
    Max Money 
    ==================
    94000130 FFFB0000
    021D472C 05F5E0FF
    D2000000 00000000
    
    
    
    
    No Random Battles (Push B)
    ==================
    94000130 FFFD0000
    620E9144 00000000
    B20E9144 00000000
    200029B0 00000000
    D2000000 00000000
    
    
    
    
    Unlock all the Stratums
    ========================
    94000130 FFFB0000
    221D4911 0000003F
    D2000000 00000000
    
    
    
    
    Unlock Extra Classes
    =====================
    94000130 FFFB0000
    221D59AD 000000FF
    D2000000 00000000
    
    
    
    
    Monster Dictionary Complete
    ============================
    94000130 FFFB0000
    C0000000 000000A5
    221D5311 000000F9
    DC000000 00000001
    
    
    
    
    Material/Item Dictionary Complete
    ===================================
    94000130 FFFB0000
    C0000000 0000032C
    221D4D10 000000F9
    DC000000 00000001
    D2000000 00000000
    
    
    
    
    
    ----------------------------------------------------------------------------
    All Item Codes \
    ================
    
    
    
    All Weapons
    ==================
    94000130 FFFB0000
    021D4C50 FFFFFFFF
    021D4C54 F7FFFFFF
    021D4C58 FFFFFFFF
    021D4C5C FE7FFFFF
    021D4C60 FFFFFFFF
    021D4C64 FFF7FFFF
    021D4C68 FFF4FFFF
    D2000000 00000000
    
    
    
    
    All Armor
    ==================
    94000130 FFFB0000
    021D4C70 FFFFFFFF
    121D4C74 0000FFFF
    221D4C76 0000007F
    121D4C7C 00000FF8
    121D4C90 0000FFFF
    121D4C96 0000FFFE
    221D4C98 00000001
    121D4C9C 0000FFF8
    221D4C9E 00000003
    121D4CA8 0000FF80
    221D4CAA 0000003F
    D2000000 00000000
    
    
    
    
    All Jewelry/Accessories
    =========================
    94000130 FFFB0000
    021D4CB0 FFFFFFFF
    121D4CB4 00001FFF
    D2000000 00000000
    
    
    
    
    All Materials
    ==================
    94000130 FFFB0000
    D5000000 63636363
    C0000000 0000007D
    D6000000 021D4990
    D2000000 00000000
    
    
    
    
    All Materials in Shop
    =======================
    94000130 FFFB0000
    021D4CE0 FFFFBFFF
    021D4CE4 040C3FFF
    021D4CE8 0007FD00
    221D4CF3 0000007F
    021D4CF4 FFFFF001
    021D4CF8 FFFFFFFF
    021D4CFC 006FFFFF
    121D4D02 0000FFFF
    021D4D04 FFFFFFFF
    021D4D08 EFEFF01F
    021D4D0C 017FBFDF
    D2000000 00000000
    
    
    
    
    
    ----------------------------------------------------------------------------
    All Character Codes \
    =====================
    
    
    
    Restore HP
    ==================
    94000130 FFFB0000
    C0000000 0000001D
    121D3952 000003E7
    DC000000 00000078
    D2000000 00000000
    
    
    
    
    Restore TP
    ==================
    94000130 FFFB0000
    C0000000 0000001D
    121D3954 000003E7
    DC000000 00000078
    D2000000 00000000
    
    
    
    
    Max HP
    ==================
    94000130 FFFB0000
    C0000000 0000001D
    121D3946 000003E7
    DC000000 00000078
    D2000000 00000000
    
    
    
    
    Max TP
    ==================
    94000130 FFFB0000
    C0000000 0000001D
    121D3948 000003E7
    DC000000 00000078
    D2000000 00000000
    
    
    
    
    Max EXP
    ==================
    94000130 FFFB0000
    C0000000 0000001D
    021D3958 0038E654
    DC000000 00000078
    D2000000 00000000
    
    
    
    
    Max Skill Points
    ==================
    94000130 FFFB0000
    C0000000 0000001D
    221D3974 000000FF
    DC000000 00000078
    D2000000 00000000
    
    
    
    
    Max Level
    ==================
    94000130 FFFB0000
    C0000000 0000001D
    221D3950 00000063
    DC000000 00000078
    D2000000 00000000
    
    
    
    
    Restore HP/TP/HP/TP/EXP/Skill Points/Level
    ============================================
    94000130 FFFB0000
    C0000000 0000001D
    121D3952 000003E7
    121D3954 000003E7
    121D3946 000003E7
    121D3948 000003E7
    021D3958 0038E654
    221D3974 000000FF
    221D3950 00000063
    DC000000 00000078
    D2000000 00000000
    
    
    
    
    
    ----------------------------------------------------------------------------
    In Battle Codes \      (Works for All Characters in Party)
    =================
    
    
    
    Infinite HP
    ==================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    10000454 000003E7
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    Infinite TP
    ==================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    1000045C 000003E7
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    Infinite FP
    ==================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    20000464 00000064
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    Max STR
    ==================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    2000046C 00000063
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    Max TEC
    ==================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    20000474 00000063
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    Max VIT
    ==================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    2000047C 00000063
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    Max AGI
    ==================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    20000484 00000063
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    Max LUC
    ==================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    2000048C 00000063
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    Infinite HP/TP/FP/STR/TEC/VIT/AGI/LUC
    ======================================
    620E91E0 00000000
    B20E91E0 00000000
    C0000000 00000004
    10000454 000003E7
    1000045C 000003E7
    20000464 00000064
    2000046C 00000063
    20000474 00000063
    2000047C 00000063
    20000484 00000063
    2000048C 00000063
    DC000000 00000328
    D2000000 00000000
    
    
    
    
    
    ----------------------------------------------------------------------------
    After Battle Codes \
    ====================
    
    
    
    Auto recover HP after Battle
    =============================
    1205D7D0 00001024
    
    
    
    
    Auto recover TP after Battle
    =============================
    1205D7DC 0000202C
    
    
    
    
    
    ----------------------------------------------------------------------------
    EXP Multiplier Codes \
    ======================
    
    
    
    x2
    ==================
    12061418 00000083
    12061430 0000008C
    
    
    
    
    x4
    ==================
    12061418 00000103
    12061430 0000010C
    
    
    
    
    x8
    ==================
    12061418 00000183
    12061430 0000018C
    
    
    
    
    x16
    ==================
    12061418 00000203
    12061430 0000020C
    
    
    
    
    x32
    ==================
    12061418 00000283
    12061430 0000028C
    
    
    
    
    x64
    ==================
    12061418 00000303
    12061430 0000030C
    
    
    
    
    x128
    ==================
    12061418 00000383
    12061430 0000038C
    
    
    
    
    x256
    ==================
    12061418 00000403
    12061430 0000040C
    
    
    
    
    x512
    ==================
    12061418 00000483
    12061430 0000048C
    
    
    
    
    x1024
    ==================
    12061418 00000503
    12061430 0000050C
    
    
    
    
    
    ----------------------------------------------------------------------------
    Skill Points Multiplier Codes \        (gained after battle)
    =============================== 
    
    
    
    x2
    ==================
    12015084 00001081
    120150A0 00001081
    
    
    
    
    x4
    ==================
    12015084 00001101
    120150A0 00001101
    
    
    
    
    x8
    ==================
    12015084 00001181
    120150A0 00001181
    
    
    
    
    x16
    ==================
    12015084 00001201
    120150A0 00001201
    
    
    
    
    x32
    ==================
    12015084 00001281
    120150A0 00001281
    
    
    
    
    x64
    ==================
    12015084 00001301
    120150A0 00001301
    
    
    
    
    x128
    ==================
    12015084 00001381
    120150A0 00001381
    
    
    
    
    
    
    
    
    
    
    
    
    
    Copyright 2008  PJM Guides for Games :)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
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