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    Unit FAQ by RoosterED

    Version: 1.50 | Updated: 01/24/08 | Printable Version | Search This Guide

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    Unit FAQ
    
             _____________________
    ________/Copyright Information\_______________________________________________
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    Copyright 2008 Alfredo L. Sauceda
    
    
    If you wish to use this FAQ/guide on your website, please e-mail me at
    "nomad_walker@verizon.net"
    
    Permitted Websites:
    
    http://gamefaqs.com
    http://www.supercheats.com 
    http://www.neoseeker.com
    http://gamesradar.com
    http://cheatplanet.com
    
             _________________
    ________/Table o' Contents\___________________________________________________
    
    In most broswers, use CTRL+F to open up the find menu and put the bracketed 
    text in to find it.
    
    
    Introduction................................[INTRO]
    F(requently) A(sked) Q(uestions)............[FAQ]
    Infrantry Units.............................[INF]
    Tank Units..................................[TNK]
    Indirect Units..............................[IND]
    High-Altitude Air Units.....................[HAA]
    Low-Altitude Air Units......................[LAA]
    Naval Units.................................[NU]
    Other Units.................................[OTHER]
    Strategies..................................[STRAT]
    Updates.....................................[UPTDS]
    Thanks......................................[THNKS]
             
             ____________
    ________/Introduction\_________________________________________________[INTRO]
    
    Advance Wars: Days of Ruin is the 4th installment in the Advance Wars series. 
    If you've played the series before, the new gameplay and art/story style 
    will be a distinct change to the series' past cartoony take on war. If you're
    new to the game, prepare to be addicted.
    
    As you can tell by the title, this is a unit FAQ covering the differing 
    strengths and weaknesses of each unit. It also covers the differing strategies 
    used with differing units, made by me and YOU, the reader.
    
    First off, how to contact me if you wanna contribute, or if you found a
    spelling/grammatical error. My e-mail address is "nomad_walker@verizon.net".
    If you wish to use this guide on your website, ask me via e-mail. 
    
    This is also my first FAQ, so bear with me people.
    
             __________________________
    ________/Frequently Asked Questions\_____________________________________[FAQ]
    
    Q: ZOMG! I NeEdzzz teh HelPZ NOWzzzRZZz!!!!111!!1
    A: Please, use proper English if you want help. I will ignore messages titled
    like this, I will also ignore messages with no Subject and those with 
    attachments.
    
    Q: I found a spelling/grammarical error. 
    A: E-Mail me so I can fix it please.
    
    Q: I have a strategy/correction.
    A: E-Mail me at "nomad_walker@verizon.net". Credit will be given where it is 
    due.
    
    Q: I wanna play against you! What's your friend code?
    A: 
    More as I get more questions. 
    
             ______________
    ________/Infrantry Units\________________________________________________[INF]
    
    Name: Infrantry
    
    In-Game Description: The cheapest unit. They can capture bases. +3 vision when 
    on mountains.
    
    My Description: What better way to start the infrantry section off than with 
    the infrantry unit! While these were invaluable in past Advance Wars, now 
    they've been overshadowed by BIKES, covered later. Use these units near the
    start of a match 'till you get the money to produce BIKES.
    
    Gas: 99
    Ammunition: -/-
    Mobility: 3
    Visibility: 2
    Range: 1
    Cost: 1500
    
    Pros: 
    Affective against other infrantry
    Cheap
    Great to start out with
    
    Cons:
    Overshadowed by BIKES later in-game
    Weak against ALL vehicles
    Very weak against everything EXCEPT other infrantry
    
    Very Vulnerable to:
    Bombers, War Tanks, Anti-Air, Rockets, Md Tanks, Artillery, Sea Planes
    
    Vulnerable to:
    Anti-Tank, Recon, Tanks, Battle Copter, Battleship, Flare
    ______________________________________________________________________________
    
    Name: Mech
    
    In-Game Description: High attack power. They can capture bases. +3 vision when 
    mountains.
    
    My Description: Basically a more powerful, but slower, infrantry unit. Much 
    more effective when it gets the first strike on Tanks and Anti-Airs and 
    somewhat Md Tanks and powerless against War Tanks. When this unit is counter
    attacking any of the above listed units, it's as good as dead. Most of the 
    time left with 1 or 2 HP left. Very useful in swarms. When out of bazooka 
    ammo, it switches to it's machine gun, making it a VERY SLOW infrantry unit.
    
    Gas: 70
    Ammunition: 3/3
    Mobility: 2
    Visibility: 2
    Range: 1
    Cost: 2500
    
    Pros:
    Somewhat cheap
    Can capture properties
    Great at start of a match
    Great in swarms
    Kick the stuffing outta Infrantry
    
    Cons:
    Low ammo
    Switches to machine gun when out of ammo
    Low movement range
    Very weak to most things when counter-attacking
    
    Very Vulnerable to:
    Bombers, Anti-Airs, War Tanks, Rockets
    
    Vulnerable to:
    Artillery, Seaplane, MD Tank, Tank, Battleship, Flare
    
    ______________________________________________________________________________
    
    Name: Bike
    
    In-Game Description: An infrantry unit with high moblity. Can capture bases.
    
    My Description: The best unit in the infrantry class PERIOD. High mobility AND
    it can capture things. Keep 'em well protected, though. They are quite frail.
    After making a few of these, capturing what used to be a 4 turn walk for 
    Infrantry will be only 2 turns for this baby.
    
    *Xekun's Opinion*
    [About the bike, i personally like the bike, but a has a huge flaw. It is 
    Tire B (even worse than Tire A and Tire A is bad) which means it has terrible
    mobility in forests (2 i think) and ruins (3). While other infantries move fine
    in those terrains, forests and ruins can cut the Bike to only 1 movement space
    (if you need to get by 2 ruins). Also a bummer that they cant cross rivers and
    mountains compare to the other infantries ]
    
    Gas: 70 
    Ammunition: -/-
    Mobility: 5 (w00t)
    Visibility: 2
    Range: 1
    Cost: 2500
    
    Pros:
    High mobility
    Can capture properties
    Useful against pesky Mech and Infrantry units capturing buildings
    
    Cons:
    Very frail
    Weaker than Mech
    Weak to all vehicles
    
    Very Vulnerable to:
    Bombers, Anti-Airs, War Tanks, Rockets
    
    Vulnerable to:
    Artillery, Seaplane, MD Tank, Tank, Flare, Battleship
    
             __________
    ________/Tank Units\_____________________________________________________[TNK]
    
    Name: Tank
    
    In-Game Description: High movement and a low production cost makes these units
    quite powerul.
    
    My Description: The in-game description is correct. These units ARE powerful
    due to their relative cheapness and ease of use. Although they can be 
    destroyed easily by higher tanks, great for use from the start of a match
    'till the end.
    
    Gas: 70
    Ammunition: 6/6
    Mobility: 6
    Visibility: 3
    Range: 1
    Cost: 7000
    
    Pros: 
    Cheap
    Easy to use
    Disposable 
    Useful as bait
    Great from the start of the match 'till the very end
    
    Cons:
    Outclassed fast
    Relatively weak defense
    Powerless against air units
    
    Very Vulnerable to: 
    Bombers
    
    Vulnerable to:
    War Tanks, Seaplanes, Anti-Tanks (duh), Md Tanks, Battle Copters, Rockets
    
    ______________________________________________________________________________
    
    Name: Md Tank
    
    In-Game Description: A strong tank with better attack and defense than 
    standard tanks.
    
    My Description: Game description nails it. Somewhat expensive and slower but 
    powerful. These tanks are all around great. Useful for attacking the units 
    your regular tanks baited in, if indirects don't kill it first.
    
    Gas: 50
    Ammunition: 5/5
    Mobility: 5
    Visibility: 2
    Range: 1
    Cost: 12000
    
    Pros:
    Powerful
    Killing machines when leveled up
    You need only a few of 'em.
    
    Cons:
    Somewhat expensive
    Slower than regular tanks
    Less swarm capability
    
    Very Vulnerable to:
    Bombers
    
    Vulnerable to:
    War Tanks
    
    ______________________________________________________________________________
    
    Name: War Tank
    
    In-Game Description: The strongest tank in terms of attack and defense.
    
    My Description: ^^^^^ Not much to say here. Most powerful tank unit in the 
    game. I don't like it. Too expensive to do anything with it in smaller maps 
    with less properties to capture. In long, extended games are where these
    things shine. 
    
    Gas: 50
    Ammunition: 5/5
    Mobility: 4
    Visibility: 2
    Range: 1
    Cost: 16000
    
    Pros:
    Powerful
    Kills most things quick
    
    Cons:
    EXPENSIVE
    SLOW
    Quickly concentrated on and killed when against the computer AND smart Wi-Fi 
    players
    
    Very Vulnerable to:
    Nada, Zip, Nothing
    
    Vulnerable to:
    Bombers
             ______________
    ________/Indirect Units\_________________________________________________[IND] 
    
    Name: Artillery
    
    In-Game Description: An indirect attacker. This unit can move or attack during
    a turn, but not both.
    
    My Description: The game nails it again. I like using these units for frontline 
    guarded by an entire company of tanks. Cheapest indirect unit and invaluable 
    to your war efforts. Great overall unit.
    
    Gas: 50
    Ammunition: 6/6
    Mobility: 5
    Visibility: 3
    Range: 2-3
    Cost: 6000
    
    Pros:
    Cheap
    Indirect Attacker
    Safe from enemy counter-attacks
    Feared among vehicles and infrantry
    Effective in frontlines
    
    Cons:
    Weak defense
    Can't defend itself when attacked
    Smart oppenets will weave out of its attack range
    
    Very Vulnerable to:
    War Tanks, Bombers (surprise)
    
    Vulnerable to:
    Md Tanks, Rockets, Artillery, Tanks, Mech, Seaplanes, Battleships
    
    ______________________________________________________________________________
    
    Name: Rockets
    
    In-Game Description: A powerful indirect attacker with a wide range.
    
    My Description: A souped up Artillery unit with more range and power. A tad 
    more expensive than regular Artillery and meant to support from afar, away 
    from any potential damage.
    
    Gas: 50
    Ammunition: 5/5
    Mobility: 5
    Visibility: 3
    Range: 3-5
    Cost: 15000
    
    Pros:
    Large range
    Away from most damage
    Easier to use than Artillery
    
    Cons:
    Expensive
    Cannot attack Air units
    Cannot counter-attack
    Weak defense
    Not effective in short range
    
    Very Vulnerable to:
    War Tanks, Bombers, Md Tanks
    
    Vulnerable to:
    Mechs, Tanks, Rockets, Artillery, Seaplanes, Battlecopters, Battleships
    
    ______________________________________________________________________________
    
    Name: Missiles
    
    In-Game Description: An indirect attacker that can only strike airborne 
    targets.
    
    My Description: Rockets, but for air. Useful for covering your air units and
    other indirect units from bombers, fighters, etc.
    
    Gas: 50
    Ammunition: 5/5
    Mobility: 5
    Visibility: 5
    Range: 3-6
    Cost: 12000
    
    Pros:
    Kills those pesky flies off quick
    
    Cons:
    Vulnerable to basically everything it it gets close enough
    Weak defense
    Air units can and will sneak in to attack very quickly
    
    Very Vulnerable to:
    War Tanks, Bombers, Md Tanks
    
    Vulnerable to:
    Mechs, Tanks, Rockets, Artillery, Battleships, Seaplanes, Anti-Tanks
    
    ______________________________________________________________________________
    
    Name: Anti-Tanks
    
    In-Game Description: An indirect attacker that can counter-attack when under
    direct fire.
    
    My Description: Hard to use, but oh so useful. Basically, the red squares 
    around it when you hold the "B" button while the cursor is over the unit is
    its attack range. Weak to infranty type units.
    
    *Xekun's Opinion*
    
    [For Anti-tank, overall a very powerful weapon that slaughters tanks when 
    they are attacked by it and when they attack the antitanks. But i feel it 
    is pretty vulnerable to some of the weakest units, the infantries. Infantries
    do a decent amount of damage to it. Infantry takes them down around 3 hp while
    they lose 4, mechs do around 6 damage while they lose 2.]
    
    Gas: 50
    Ammunition: 6/6
    Mobility: 4
    Visibility: 2
    Range: 1-3
    Cost: 11000
    
    
    Pros:
    Can counter-attack
    Vehicles beware
    Only very vulnerable to air units
    
    Cons:
    Hard to use
    Less range than Rockets
    
    Very Vulnerable to:
    Nothing
    
    Vulnerable to:
    Bombers
    
             _______________________
    ________/High-Altitude Air Units\________________________________________[HAA]
    
    Name: Fighter
    
    In-Game Description: A mobile aircraft that can attack other airborne units.
    
    My Description: Most powerful air unit, but only against other air units. 
    Can kill most other air units, minus fighter, in one or two turns.
    
    Gas: 99
    Ammunition: 6/6
    Mobility: 9
    Visibility: 5
    Range: 1
    Cost: 20000
    
    Pros:
    Powerful against other air units
    Great for defending those Bombers
    
    Cons:
    Expensive
    Weak against other Fighters
    
    Very Vulnerable to:
    Cruisers, Misiles
    
    Vulnerable to:
    Anti-Air (DUH)
    
    ______________________________________________________________________________
    
    Name: Bomber
    
    In-Game Description: A massively powerful plane that can attack omly ground 
    and units.
    
    My Description: Continuing the game description, it cannot attack other air
    units. Other than that, a BEAST against ground units. Make this thing a 
    Veteran unit and no ground unit can stand in its way. 
    
    Gas: 99
    Ammunition: 6/6
    Mobility: 7
    Visibility: 3
    Range: 1
    Cost: 20000
    
    Pros:
    A beast against ground units of all types
    Great for supporting your ground force
    
    Cons:
    Expensive
    Very vulnerable to Fighters, Dusters, and Seaplanes, as it cannot attack back
    
    Very Vulnerable to:
    Cruisers, Missiles (Why the game doesn't list other air units, I don't know)
    
    Vulnerable to:
    Anti-Air
    
    ______________________________________________________________________________
    
    Name: Seaplane
    
    In-Game Description: A plane produced by Carriers. It can attack any unit.
    
    My Description: A very versatile unit to add to your air force during naval 
    battles. Will prove useful many times. Very low fuel and ammunition, though, 
    so it can't stray too far from Rigs, airports, or the Carrier itself. Load
    'em up for a turn to refuel.
    
    Gas: 40
    Ammunition: 3/3
    Mobility: 7
    Visibility: 4
    Range: 1
    Cost: 15000
    
    Pros:
    Cheap (For a HAA)
    Easy to use
    Disposable (somewhat)
    Powerful against ALL types of units
    
    Cons:
    Low supplies
    Can't stray to far from nest, or so to speak
    
    Very Vulnerable to:
    Cruisers, Missiles
    
    Vulnerable to:
    Anti-Air
    
    ______________________________________________________________________________
    
    Name: Duster
    
    In-Game Description: A somewhat poerful plane that can attack both ground and
    air units.
    
    My Description: Disregard my last description. These things are much more
    useful than previously stated. Campaign missions change opinions. Anyway, 
    great for annoying the hell out of enemy infranty and moving in to finish
    damaged fighters/bombers.
    
    Gas: 99
    Ammunition: 9/9
    Mobility: 8
    Visibility: 4
    Range: 1
    Cost: 13000
    
    Pros:
    Cheap
    Can scout
    High movement
    Annoying :)
    
    Cons:
    Low attack
    Annoying :(
    
    Very Vulnerable to:
    Cruisers, Missiles
    
    Vulnerable to:
    Fighters, Anti-Air
    
             ______________________
    ________/Low Altitude Air Units\_________________________________________[LAA]
    
    Name: Battle Copter
    
    In-Game Description: An air unit that can attack ground and naval units, as 
    well as other helicopters.
    
    My Description: Great all around unit. Absolutly DECIMATES Battleships without
    risk of an attack. Use these often.
    
    Gas: 99
    Ammunition: 6/6
    Mobility: 6
    Visibility: 2
    Range: 1
    Cost: 9000
    
    Pros:
    Cheap
    Good scouts
    Decimates most naval units
    
    Cons:
    Can't attack any High-Altitude Air Units
    Weak defense
    
    Very Vulnerable to:
    Missiles, Fighters, Cruisers, Anti-Airs
    
    Vulnerable to:
    Seaplanes, Dusters
    
    ______________________________________________________________________________
    
    Name: Transport Copter
    
    In-Game Description: An air unit that can carry 1 Infrantry or Mech unit, but
    has no attack capabilites.
    
    My Description: Good at transporting infrantry/mechs over mountains and not 
    much else. All I can say more is keep it defended when it has a unit in it.
    
    Gas: 99
    Ammunition: -/-
    Mobility: 6
    Visibility: 1 
    Range: 0
    Cost: 5000
    
    Pros:
    Transports Infrantry and Mechs over those pesky mountains
    
    Cons:
    Can't attack
    
    Very Vulnerable to: Anti-Airs, Missiles, Fighters, Cruisers, Seaplanes,
    Dusters
    
    Vulnerable to:
    Battle Copters
             ___________
    ________/Naval Units\_____________________________________________________[NU]
    
    Name: Battleship
    
    In-Game Description: An extremely strong naval unit that can launch indirect
    attacks after moving.
    
    My Description: "You sank my Battleship!" Most powerful naval unit, period.
    This is what people often think when they hear the word "Naval" and it's not
    surprising why. An indirect attacker that can attack all ground units, 
    decimates all naval units, AND can ATTACK AFTER MOVING. This mo-fo is a 
    BEAST. Be fearful of air units amd subs, though. Defend it well with a
    company of Cruisers. 
    
    Gas: 99
    Ammunition: 6/6
    Mobility: 5
    Visibility: 3
    Range: 3-5
    Cost: 25000
    
    Pros:
    Can attack AFTER moving
    Insanely powerful to anything that walks the Earth
    
    Cons:
    Expensive
    Air units will swarm to this thing like flies
    
    Very Vulnerable to:
    Nothing
    
    Vulnerable to:
    Bombers, Subs
    
    ______________________________________________________________________________
    
    Name: Carrier
    
    In-Game Description: A naval unit that can carry 2 air units and produce
    seaplanes.
    
    My Description: Cannot attack effieciently on its own, but supplies you with
    incredibly useful seaplanes. Instead of ammo, it uses "Mtl", which is short 
    for materials. Uses it to produce seaplanes.
    
    Gas: 99
    Materials: 4/4
    Mobility: 5
    Visibility: 4
    Range: 1
    Cost: 28000
    
    Pros:
    Supplies seaplanes
    
    Cons:
    Weak to everything else
    Only use after seaplane supplies are gone is to supply them
    
    Very Vulnerable to:
    Submarines
    
    Vulnerable to:
    Bombers
    
    ______________________________________________________________________________
    
    Name: Submarine
    
    In-Game Description: After diving, they remain hidden unless found by adjacent
    enemy units.
    
    My Description: Have the useful ability to submerge, while it wastes more 
    fuel, it keeps the unit hidden from indirect attack and view. Sneaks up on 
    poorly defended Battleships and kills 'em. High visibility, too, due to that 
    periscope.
    
    Gas: 70
    Ammunition: 6/6
    Mobility: 6
    Visibility: 5
    Range: 1
    Cost: 20000
    
    Pros:
    Can submerge
    While submerges, cannot be attacked unless found
    Can only be attacked by other Subs and Cruisers when submerged
    
    Cons:
    Waste fuel fast
    More fuel wasted per turn while submerges
    1 Cruiser hit renders this unit powerless
    
    Very Vulnerable to:
    Bombers, Cruisers
    
    Vulnerable to:
    Nothing
    
    ______________________________________________________________________________
    
    Name: Cruiser
    
    In-Game Description: Cruisers are strong against subs and air units and can
    carry 2 copter units.
    
    My Description: There's a reason the main weapon is called "Anti-Ship Missile"
    Powerful against ships and air. A good naval unit all around
    
    Gas: 99
    Ammunition: 9/9
    Mobility: 6
    Visibility: 5
    Range: 1
    Cost: 16000
    
    Pros:
    Strong defense
    Kills Gunboats quick
    Kills Bombers quick
    Supplies those dying Helicopters
    
    Cons:
    Weak to Battleships
    
    Very Vulnerable to:
    Nothing
    
    Vulnerable to:
    Nothing
    
    ______________________________________________________________________________
    
    Name: Gunboat
    
    In-Game Description: A unit that can carry one foot soldier and attack other
    naval units.
    
    My Description: One shot, one incredibly damaged ship. Only one shot per 
    supply, then you must stock up by nearing a Rig or a Seaport. Cheap naval unit
    that can reveal those pesky subs so you can go in with your cruisers.
    
    Gas: 99
    Ammunition: 1/1
    Mobility: 7
    Visibility: 2
    Range: 1
    Cost: 6000
    
    Pros:
    Powerful
    Cheap
    
    Cons:
    Only one shot
    Weak defense
    
    Very Vulnerable to:
    Bombers, Subs, Seaplanes, Rockets, Artillery, Battlehsips
    
    Vulnerable to:
    B Copters, Cruisers, Gunboats
    
    ______________________________________________________________________________
    
    Name: Lander
    
    In-Game Description: Landers can carry two ground units. If the lander sinks,
    the units vanish.
    
    My Description: Great for transporting your ground troops to different islands
    on maps. Defend thse well, although they have great defense. A full Battleship
    salvo will bring it HP to around 5. 
    
    Gas: 99
    Ammunition: -/-
    Mobility: 6
    Visibility: 1
    Range: 0
    Cost: 10000
    
    Pros:
    Transorts ANY ground unit
    Strongest transport unit in the game, defensively speaking
    
    Cons:
    Cannot attack
    
    Very Vulnerable to:
    Bombers
    
    Vulnerable to:
    Seaplanes, Subs, Battleships, Rockets
    
             _____
    ________/Other\________________________________________________________[OTHER]
    
    Name: Recon
    
    In-Game Description: Good movement and vision. They are strong against
    infrantry...
    
    My Description: ....and nothing else. Weak in attack standards, but invaluable
    during Fog of War. Hence the name of the unit, "Recon". Which is short for 
    "reconnaissance".
    
    Gas: 80
    Ammunition: -/-
    Mobility: 8
    Visibility: 5
    Range: 1
    Cost: 4000
    
    Pros:
    Great vision
    Great movement
    
    Cons:
    Weak attack
    Weak defense
    
    Very Vulnerable to:
    War Tanks, Bombers, Md Tanks, Rockets
    
    Vulnerable to:
    Mechs, Tanks, Artillery, Seaplanes, B Copters, Anti-Tanks, Battleships
    
    ______________________________________________________________________________
    
    Name: Anti-Air
    
    In-Game Description: A specialized anti-air unit that can also attack ground
    forces.
    
    My Description: You people know what this thing is made to take out. Use it
    as such, and don't attack tanks with it.
    
    Gas: 60
    Ammunition: 6/6
    Mobility: 6
    Visibility: 3
    Range: 1
    Cost: 7000
    
    Pros:
    Great against air units
    Great against infrantry
    
    Cons:
    Tanks will kill these things and take no damage
    A Bomber with a first strike will leave these things with 3 HP left in the 
    worst conditions.
    
    Very Vulnerable to:
    War Tanks, Md Tanks
    
    Vulnerable to:
    Bombers, Rockets, Tanks, Anti-Tanks
    
    ______________________________________________________________________________
    
    Name: Flare
    
    In-Game Description: Flares fire bright rockets that reveal a 13-square area
    in Fog of War.
    
    My Description: I love these things. Useless without Fog of War, but
    invaluable when in it. Makes the game feel so much more real. Keep a Rig near,
    as these things run out of flares fast, and you WANT to shoot more.
    
    Gas: 60
    Ammunition: 3/3
    Mobility: 5
    Visibility: 2
    Range: 1
    Cost: 5000
    
    Pros:
    Reveals Fog of War
    Useful against infrantry
    
    Cons:
    Weak attack
    Weak defense
    
    Very Vulnerable to:
    War Tanks, Bombers, Md Tanks
    
    Vulnerable to:
    Rockets, Tanks, Mechs, Seaplanes, Artillery, B Copters, Anti-Tanks
    
    ______________________________________________________________________________
    
    Name: Rig
    
    In-Game Description: Carries 1 Infrantry or Mech unit. Can also supply units
    and build temporary airports/seaports.
    
    My Description: INSANELY USEFUL. With the gameplay changes in Days of Ruin,
    keeping your units stocked up makes these things as useful as ever. You NEED
    efficent supply lines to succeed in this game.  Building those temporary ports
    and airports in the middle of a battle will make sure your air and naval units
    can get healed up, no matter how far away the nearest "real" port is.
    
    Gas: 99
    Materials: 1/1
    Mobility: 6
    Visibility: 1
    Range: 0
    Cost: 5000
    
    Pros:
    Supplies you units
    Can build Temp Airports and Temp Seaport in their respective areas
    
    Cons:
    Can't attack
    Somewhat weak defense
    
    Very Vulnerable to:
    War Tanks, Bombers,Md Tanks
    
    Vulnerable to:
    Rockets, Tanks, Mechs, Seaplanes, Artillery, B Copters
    
             __________
    ________/Strategies\___________________________________________________[STRAT]
    
    ******WILL BE UPDATED LATER WHEN I GET STRATEGIES FROM OTHER READERS*******
    
             _______
    ________/Updates\______________________________________________________[UPTDS]
    
    1.00
    Guide is made. Basic information added.
    
    1.05
    Some *grammatical* and spelling errors fixed in the intro paragraph. Thanks,
    Eliwood and Masterchiefxj5.
    
    1.50
    Cleared up that Mtl stands for "Materials". Also fixed a huge spelling error
    of "infrantry". Added a strategy and some user opinions, and changed some of 
    mine. Also added some more permissions to different sites. Added unit costs.
    Movement types and Attack Percentages are up next!
             ______
    ________/Thanks\_______________________________________________________[THNKS]
    
    Mark Oppenheimer, Damien W, Bomook, Virtualboysp, Kit Maxwell, Younglink255,
    John Nesfeder, Bob Ross, Shig715, Bunny_Avenger, Michael Lawrence, Justin 
    Wiles, Holy_Buffalo, Maravec, Thoughtcast, Sr. Wayne, DJRavemaster, Tony
    Lapakko, Parrot_Boy1230, Tony Garcia, Sneakypanda, Sonny Wouters, and
    Eliwood for e-mailing me about my many, many, typos and errors.
    
    Xekun for his opinion on Bikes
    
    Jay Keyser for reminding me to update it with unit costs
    
    
    Me, for writing this guide. Now be grateful! :P
    
    Intelligent Systems for making the Advance Wars series
    
    Nintendo for publishing this game
    
    You for reading it
    
    My mom for giving birth to me
    
    My dad for...well...you know ;)
    
    Waylon, for this wonderful quote:
    
         "Why, you little sack of crap."