Drone Tactics Weapons v.0.8
Released on June 20, 2008
by Soren Kanzaki (soren_kanzaki@yahoo.com)

-------------------
Table of Contents:
-------------------

Section 1: Overview
Section 2: Version History
Section 3: Weapons in General
Section 4: Melee Weapons
    Part A: Drone Specific Weapons
    Part B: Multiple Drone Weapons
    Part C: Stat Boosting ‘Weapons’
    Part D: Badlands Reward Weapons
    Part E: Enemy Only Weapons
Section 5: Gun Weapons
    Part A: Drone Specific Weapons
    Part B: Multiple Drone Weapons
    Part C: Stat Boosting ‘Weapons’
    Part D: Badlands Reward Weapons
Section 6: Cannon Weapons
    Part A: Drone Specific Weapons
    Part B: Multiple Drone Weapons
    Part C: Stat Boosting ‘Weapons’
    Part D: Badlands Reward Weapons
Section 7: Credits
Section 8: Copyright / Authorization
Section 9: Miscellaneous

--------------------
Section 1: Overview
--------------------

    Drone Tactics, one of the latest offerings from Success/Atlus, can be 
described as a SRPG version of Zoids (for those of you who remember Zoids 
...)  Or a simplified version of Super Robot Wars.  Or an insect Mecha 
version of ...  Oh heck.  It’s a Strategy RPG.  With Insectoid Mecha.

    Anyway, this guide will cover the weapons available (either constructed 
or found), where to get them, and what they do.

---------------------------
Section 2: Version History
---------------------------

    0.8 (6/20/2008): First version.  Covers storyline equipment up to Chapter 
23, and Badlands up to 34.  Released due to requests from GameFAQs Drone 
Tactics message boards.

------------------------------
Section 3: Weapons in General
------------------------------

    The drones in Drone Tactics are all identical.  This is an important 
thing to keep in mind – Yamato in a level 10 Rbeetle has the same basic 
statistics as an AI controlled level 10 Rbeetle.  The difference often will 
come down to the weapons you’ve equipped on your units.

    Drone Tactics has a fairly balanced, if somewhat simplistic, battle 
system (cards excluded).  There are only 3 types of attacks: melee attacks, 
gun attacks, and cannon attacks.  Only cannon attacks can hit from more than 
1 square away, and a unit cannot use a cannon attack if they have already 
moved.  Note that Locust drones may move AFTER using a cannon attack, but not 
before.

    All attacks share 2 things in common: they have a Power rating and an 
Accuracy rating.  Both influence the damage dealt to the target (although 
Accuracy, of course, determines whether or not you hit the target at all).  
To date the formula is not yet known, though the raw (pre-defense) damage is 
the product of the power and accuracy (POW * ACC%).  As drones increase in 
level, their Melee Power, Gun Accuracy, and Cannon Accuracy all increase.

    Apart from serving as instruments of destruction, weapons can also 
increase the Accuracy and Range of other attack types, as well as influencing 
the basic statistics of a drone.

    Finally, some weapons can only be equipped on certain drones.  Which 
drone may equip each weapon is noted below.  Weapons may be scrapped for 1/2 
their creation cost.  Certain weapons have a value of 2; these are usually 
found, not constructed, and scrap for a mere 1t of ore.

Legend:
    Weapon Name: Cost in Ore
      Effect1, Effect2 ...
      Special Characteristics (see below)
      Drones which may equip this weapon
      Location / Unlock (Hangar indicates the item can be built after    
        completing the indicated chapter)

    For effects, the abbreviations are as follows:

    MP: Melee Power
    MA: Melee Accuracy
    GP: Gun Power
    GA: Gun Accuracy
    CP: Cannon Power
    CA: Cannon Accuracy
    RNG: Cannon Range, Minimum-Maximum
    HP: Hit Points
    DEF: Defense
    BAR: Barrier
    SPD: Speed
    MOV: Movement
    HPR: Hit Point Recovery

    There are 3 different special characteristics: A-A (Anti-Air), A-G (Anti-
Ground), and B (Beam).  Anti-Air doubles the weapon’s power versus air 
targets; Anti-Ground does the same to ground targets.  As far as I have seen, 
units which have built-in A-A and A-G bonuses (Drgfly, Mantis, Cicada, Moth) 
cannot equip any weapons with this characteristic, so there is no issue over 
bonuses being cumulative.  Beam weapons use a different damage calculation 
formula entirely; they use the BARrier value instead of the DEFense value to 
calculate damage.  The game explains this effect during the course of normal 
story play.

    Items are sorted by the internal game order (ever notice anything dealing 
with Rbeetles always comes first, whether you’re looking at the ore you got 
from killing one or the horns you equip on them?  Not coincidence.)

-------------------------
Section 4: Melee Weapons
-------------------------

    Melee weapons are the most specialized of the weapons; many drones have 
their own specialized melee weapons, and at high levels they often come 
packaged with significant stat bonuses as well.

   ********************************
    Part A: Drone Specific Weapons
   ********************************

    Pronged Horn: 20
      MP +50
      Rbeetle
      Default Weapon

    Buzzsaw Horn: 80
      MP +70, DEF +10
      Rbeetle
      Chapter 8 (CapsuleZ); Hangar from Chapter 10-20

    Power Horn: 160
      MP +90, HP +50
      Rbeetle
      Chapter 18 (the ‘middle’ CapsuleZ); Hangar from Chapter 20-

    Electro Horn: 2
      MP +90
      B
      Rbeetle
      Badlands 33 (the left CapsuleZ)

    A-Air Horn: 210
      MP +80
      A-A
      Rbeetle
      Hangar from Chapter 15-

    Twin Lancers: ??
      MP +150, MOV +1, DEF +30
      Rbeetle
      ?? (seen on enemies in the Badlands)

    Straw Whip: 20
      MP +40
      Bttrfly
      Default Weapon

    Straw Whip 2: 40
      MP +60, SPD +15
      Bttrfly
      Chapter 15 (CapsuleZ); Hangar from Chapter 18-

    Blade: 20
      MP +50
      Sbeetle
      Default Weapon

    Heavy Blade: 80
      MP +60 GA +20
      Sbeetle
      Chapter 9 (the left CapsuleZ); Hangar from Chapter 11-22

    Power Blade: 160
      MP +70, GA +30, HP +40
      Sbeetle
      Chapter 16 (CapsuleZ; not that this helps, as Shoya is not in your  
        party); Hangar from Chapter 18- (ditto, until Chapter 21)

    A-Air Blade: 180
       MP +70
       A-A
       Sbeetle
       Chapter 20 (the right CapsuleZ); Hangar from Chapter 22-

    Beam Blade: ??
       MP +80 B
       Sbeetle
       ?? (seen on enemies in the Badlands)

    The Firefly has no unique melee equipment.  It has no default melee 
weapon.

    Tail Needle: 20
      MP +50, SPD +10
      Bee
      Default Weapon

    Tail Drill: 80
      MP +60, SPD +15
      Bee
      Chapter 11 (the leftmost CapsuleZ); Hangar from Chapter 13-

    Spiked Needle: 160
      MP +70, SPD +20
      Bee
      Chapter 18 (the leftmost CapsuleZ); Hangar from Chapter 20-

    A-Air Lance: 180
      MP +80
      A-A
      Bee
      Chapter 21 (the right CapsuleZ); Hangar from Chapter 23-

    Twin Scythes: 20
      MP +50, SPD +10
      Mantis
      Default Weapon

    Twin Saws: 80
      MP +60, SPD +15
      Mantis
      Chapter 11 (the middle-right CapsuleZ); Hangar from Chapter 13-

    Broad Axe: 160
      MP +70, SPD +20
      Mantis
      Chapter 17 (the right CapsuleZ); Hangar from Chapter 19-

    Energy Hammer: 180
      MP +80, HPR +10
      Mantis
      Chapter 19 (the right-upper CapsuleZ); Hangar from Chapter 22-

    Twin Hammers: 220
      MP +100
      Mantis
      Chapter 23 (CapsuleZ); Hangar from Chapter 25-

    Mixer Fang: 20
      MP +50
      Drgfly
      Default Weapon

    The Locust, Cicada, and Ladybug have no unique melee equipment.  They 
have no default melee weapon.

    Blunt Spike: 20
      MP +50
      Pillbug*
      Default Weapon

    Claw Spike: 80
      MP +60
      Pillbug*
      Chapter 11 (the middle-left CapsuleZ); Hangar from Chapter 13-

    Energy Spike: 160
      MP +70, HPR +10
      Pillbug
      Chapter 18 (the right CapsuleZ); Hangar from Chapter 20-

    A-Air Spike: 180
      MP +80
      A-A
      Pillbug
      Chapter 22 (the right CapsuleZ); Hangar from Chapter 24-

    Crescent Fang: 20
      MP +50
      Cntpede
      Default Weapon

    Spiked Fang: 180
      MP +80, DEF +10, SPD +10
      Cntpede
      Hangar from Chapter 25-

    Shark Fang: 200
      MP +80, MOV +1
      Cntpede
      Hangar from Chapter 25-

    Nipper Fang: 
      MP +50, SPD +20
      Spider
      Default

    Crash Fang: 80
      MP +60, SPD +30
      Spider
      Hangar from Chapter 23-

    Battle Fang: 160
      MP +70, SPD +40
      Spider
      Hangar from Chapter 23-

    Saw Bumper: 20
      MP +50
      Roach
      Default Weapon

    Blade Bumper: 80
      MP +60
      Roach
      Hangar from Chapter 20-

    Iron Bumper: 160
      MP +70
      Roach
      Hangar from Chapter 22-

    A-Air Bumper: 180
      MP +80, SPD +20
      A-A
      Roach
      Chapter 21 (the left CapsuleZ); 

    Beam Bumper: 480
      MP +90 B
      Roach
      Badlands 31 (CapsuleZ)

    The Moth has no unique melee equipment.

   ********************************
    Part B: Multiple Drone Weapons
   ********************************

    These weapons are an excellent choice for the warfighter on a budget – 
equipment can be handed down from front-line users to less critical reserve 
drones as newer weapons become available.  A lot of these weapons come 
packaged with a stat bonus (or penalty). 

    Drill: 50
      MP +40, DEF +10
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Spider, Roach, Moth
      Hangar from Chapter 3–16

    Heavy Drill: 100
      MP +60, DEF +15
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Spider, Moth
      Hangar from Chapter 8-17

    Quadra Drill: 230
      MP +80, DEF +20
      Rbeetle, Bee, Locust, Spider
      Hangar from Chapter 14-

    Power Bumper: 80
      MP +60, HP +10
      Rbeetle, Bee, Drgfly, Locust, Ladybug, Spider, Moth*
      Hangar from Chapter 3-16

    Slash Fang: 120
      MP +70, SPD -10
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Moth
      Hangar from Chapter 10-17

    Scrap Fang: 180
      MP +80, SPD -20
      Rbeetle, Bee, Drgfly, Locust, Ladybug, Cntpede, Spider, Moth
      Hangar from Chapter 16-

    Power Dozer: 230
      MP +70, HP +20
      Rbeetle, Locust, Ladybug, Cntpede, Spider
      Hangar from Chapter 19-

    Steam Roller: 320
      MP +90, DEF +20
      Rbeetle, Locust, Ladybug, Cntpede, Spider
      Hangar from Chapter 20-

    Battle Axe: 350
      MP +110, MOV -1
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Moth
      Hangar from Chapter 21-

    Falchion: 400
      MP +100, SPD -30
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Moth
      Hangar from Chapter 22-

   *********************************
    Part C: Stat Boosting ‘Weapons’
   *********************************

    Unfortunately, the terminology for Drone Tactics sorts everything you can 
equip on a drone as a ‘weapon’.  (Though this is more the fault of the 
translation, I’d wager.)  The ‘weapons’ in this section are nothing of the 
sort – they are pieces of equipment that increase various statistics, 
primarily speed, defense, barrier, movement, and accuracy (usually gun and 
cannon, as increasing melee accuracy is pointless if you don’t have a weapon 
in that slot!).  Even so, these pieces of equipment are some of the best and 
most vital in the game.  For the most part, you will equip your drones with 
one true weapons system, be it a melee, gun, or cannon, and use the other 
slots to increase the drone’s statistics and support their main attack.

    For these reasons, generalist drones generally are not as welcome as 
strong specialist drones.

    Antenna: 50
      CA +20
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Moth
      Hangar from Chapter 3-17

    Antenna 2: 80
      CA +40
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Moth
      Hangar from Chapter 10-?

    Antenna 3: 110
      CA +60
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Moth
      Hangar from Chapter 16-?

    Stabilizer: 500
      CRNG +1, HP -20
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 21-

    Stabilizer 2: 700
      CRNG +2, HP -40
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Badlands 28 (the North CapsuleZ)

    Laser Sight: 100
      GA +40
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 6-17

    Sonar: 230
      GA +60
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 11-?

    Turret Scope: 390
      GA +80
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 16-

    Overdrive 30: 30
      SPD +30
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 4-17

    Overdrive 50: 90
      SPD +50
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 9-?

    Overdrive 70: 150
      SPD +70
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 14-?

    Barrier: 240
      BAR +30
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Cicada, Ladybug, Moth
      Hangar from Chapter 5-?

    Barrier 2: 360
      BAR +60
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Cicada, Ladybug, Moth
      Hangar from Chapter 10-?

    Barrier 3: 480
      BAR +90
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Cicada, Ladybug, Moth
      Hangar from Chapter 15-?

    Thorax Armor: 120
      DEF +30
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 8-17

    Thorax Armor 2: 180
      DEF +45
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug,  
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 11-?

    Thorax Armor 3: 240
      DEF +60
      Rbeetle, Bee, Drgfly, Locust, Ladybug, Cntpede, Spider, Roach, Moth
      Hangar from Chapter 14-?

    Power Armor: 200
      DEF +10, HP +30
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 5-17; Chapter 22 (the left CapsuleZ)

    Power Armor 2: 300
      DEF +30, HP +60
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 15-?

    Power Armor 3: 500
      MOV -1, DEF +50, HP +100
      Rbeetle, Bee, Drgfly, Locust, Ladybug, Cntpede, Spider, Roach, Moth
      Hangar from Chapter 20-?

    Converter: 300
      DEF -100, HP +200
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Hangar from Chapter 18-?

    Converter 2: 600
      DEF -200, HP +400
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Moth
      Hangar from Chapter 20-?

   *********************************
    Part D: Badlands Reward Weapons
   *********************************

    For some reason, the Crusher sorted differently than other weapons.  It 
might be a glitch, but I decided to give it a special section.

    Crusher: 230
      MP +90, MOV +1
      Rbeetle, Bttrfly, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Cntpede, Spider, Roach, Moth
      Badlands 34 (CapsuleZ)

   ****************************
    Part E: Enemy Only Weapons
   ****************************

    While a lot of the enemies you encounter in Drone Tactics are enemy 
controlled versions of your own insects, there are several units which appear 
that have no analog in your forces.  For the most part, these units are 
really quite bad.  They are the Waterbug (decent land drone, resists poison), 
Strider (bad land drone, resists poison), Ant (bad land drone), Mosquito (bad 
air drone), and Colony (not really a drone, but I include it here for 
completeness).  They are equipped with weapons, and often times they are 
unique to these enemies.  Obviously, without a cheat device it is impossible 
to own these weapons, equip them, and there’s no way I can find their value, 
either.  But you can find out their statistics, so here they are.   The level 
guidelines given are rough, but a good estimate of when you’ll start seeing 
the equipment.

    Waterbug Shear: L1-13
      MP +25
      Waterbug

    Waterbug Claw: L14+
      MP +80
      Waterbug

    Strider Spike: L1-9
      MP +50
      Strider

    Strider Spike: L10+
      MP +60
      Strider

    Ant Fang: L1-8
      MP +20
      Ant

    Ant Fang 2: L9-?
      MP +40
      Ant

    Ant Fang Beam: L??
      MP +65
      B
      Ant

    Mosquito Lance: L1-12
      MP +10
      Mosquito

    Mosquito Drill: L13+
      MP +40
      Mosquito

-----------------------
Section 5: Gun Weapons
-----------------------

    You might think that gun weapons were ranged weapons, allowing you to 
safely pick at the enemy from a distance.  In Drone Tactics, you’d be wrong – 
the weapons you want for that are Cannon Weapons.  Fundamentally speaking, 
there is no difference between Melee and Gun weapons, only the slots and 
stats each use.  The base raw damage (before evasion and the appropriate 
defense are taken into account) is equal to the Power * Accuracy%.  Melee 
weapons gain an increase in power per level of the drone (usually from 1-4 
points) while Gun weapons gain an increase in accuracy per level (usually 
from 1-4%).

    Differences aside, the basic format for information on the gun weapons 
follows that of the melee weapons.

   ********************************
    Part A: Drone Specific Weapons
   ********************************

    Unlike Melee weapons, where almost every drone has a series of drone 
specific weapons, only a few drones have their own gun weapons.  Those that 
do are generally geared towards using guns, so the existence of a drone 
specific gun weapon is a good hint as to the proper use of the drone in 
question.

    Flower Bit: 2
      GP +130, SPD +30 B
      Bttrfly
      Badlands 29 (the CapsuleZ further away from your start)

    Gatling Wing: 80
      GP +80
      Drgfly
      Default

    Side Cannon: 220
      GP +120
      Cntpede
      Hangar from Chapter 25-

    Gun Barrel: 2
      GP +100, DEF +30 B
      Moth
      Badlands 32 (CapsuleZ)

   ********************************
    Part B: Multiple Drone Weapons
   ********************************

    There are essentially three lines of ‘generic’ gun weapons: the machine 
gun/vulcan line, which shoot normal higher powered bullets; the blast gun 
line, which shoot slightly less powerful beam blasts; and the anti-air system 
line, which shoot normal shots at fairly high power and which have the Anti-
Air attribute (2 x damage!).  These can be equipped by any drone except the 
Cntpede, which has its own special guns and is a powerful shot anyway.  
Regular guns (MG/Vulcan) are best against enemies with lower defense while 
Beam guns are better against enemies with high defense (Rbeetles, Pillbugs, 
and Snails certainly qualify).  Using an Anti-Air system can devastating 
against air units, which generally have low defense, but are less useful 
against land targets.

    The fact that almost all gun weapons can be equipped by the majority of 
drones leads to the new notation: All – (drone names).  This means all but 
the drones after the dash can use the equipment.

    Machine Gun: 30
      GP +50
      All - Cntpede
      Hangar from Chapter 3-16

    Vulcan: 80
      GP +70
      All - Cntpede
      Hangar from Chapter 6-17

    Vulcan 2: 130
      GP +90
      All – Cntpede
      Hangar from Chapter 10-?

    For some reason, the Machine Cannon and Vulcan 3 sort last.

    Machine Cannon: 400
      GP +100
      All – Cntpede
      Hangar from Chapter 20-?

    Vulcan 3: 600
      GP +120
      All - Mantis, Cntpede
      Hangar from Chapter 25-?

    Blast Gun: 130
      GP +40 B
      All – Cntpede
      Hangar from Chapter 9-?

    Blast Gun 2: 480
      GP +60 B
      All – Cntpede
      Hangar from Chapter 14-?

    Blast Gun 3: 960
      GP +80 B
      All – Cntpede
      Hangar from Chapter 19-?

    Gatling Beam: 1200
      GP +100 B
      All – Cntpede
      Hangar from Chapter 25-?

    For some reason, these sort AFTER the Accelerators but BEFORE the Side 
Armors.

    A-Air System: 450
      GP +40
      A-A
      Bttrfly, Firefly, Bee, Locust, Spider, Roach
      Hangar from Chapter 18-?

    A-Air System 2: 550
      GP +70
      A-A
      Bttrfly, Firefly, Bee, Locust, Spider, Roach
      Hangar from Chapter 20-?

    A-Air System 3: 650
      GP +100
      A-A
      Bttrfly, Firefly, Bee, Locust, Spider, Roach
      Hangar from Chapter 22-?

   *********************************
    Part C: Stat Boosting ‘Weapons’
   *********************************

    Most of the drones in the game are oriented towards melee combat 
(Rbeetle, Bee, Mantis, Pillbug) or are cannon platforms (Firefly, Ladybug).  
Only the Bttrfly, Cicada, Cntpede, and Moth are definitively gun based, the 
others are more a judgment call.  As a consequence, you should definitely be 
familiar with this group of weapons.

    Booster: 100
      MOV +1
      All - Pillbug, Cntpede
      Hangar from Chapter 9-?

    Booster 2: 200
      MOV +2
      All - Pillbug, Cntpede
      Hangar from Chapter 13-?

    Booster 3: 300
      MOV +2, SPD +10
      All - Pillbug, Cntpede
      Hangar from Chapter 17-?

    Balancers: 30
      MA +20
      All – Cntpede
      Hangar from Chapter 5-?

    Mega Balancers: 100
      MA +30
      All – Cntpede
      Hangar from Chapter 11-?

    Giga Balancers: 170
      MA +40
      All – Cntpede
      Hangar from Chapter 16-?

    Radar Wing: 30
      CA +20
      All – Cntpede
      Hangar from Chapter 7-?

    Radar Wing 2: 120
       CA +40
       All – Cntpede
       Hangar from Chapter 19-?

    Radar Wing 3: 210
      CA +60
      All - Cntpede, Spider
      Hangar from Chapter 25-?

    Accelerator 20: 30
      SPD +20
      All – Cntpede
      Hangar from Chapter 5-?

    Accelerator 40: 80
      SPD +40
      All – Cntpede
      Hangar from Chapter 10-?

    Accelerator 60: 140
      SPD +60
      All - Cicada, Cntpede
      Hangar from Chapter 15-?

    Side Armor: 50
      DEF +10
      All - Mantis, Cntpede
      Hangar from Chapter 6-?

    Side Armor 2: 150
      DEF +30
      All - Mantis, Cntpede
      Hangar from Chapter 11-?

    Side Armor 3: 300
      DEF +60
      All - Mantis, Cntpede
      Hangar from Chapter 16-?

    Reflector: 200
      BAR +50
      All - Mantis, Cntpede
      Hangar from Chapter 10-?

    Reflector 2: 400
      BAR +60
      All - Mantis, Cntpede, Roach
      Hangar from Chapter 15-?

    Reflector 3: 600
      BAR +70
      Rbeetle, Sbeetle, Firefly, Bee, Drgfly, Locust, Cicada, Ladybug, 
        Pillbug, Moth
      Hangar from Chapter 20-?

    Auto-Repair: 300
      HPR +10
      All – Cntpede
      Chapter 6 (CapsuleZ); Hangar from Chapter 9-?

    Auto-Repair 2: 480
      HPR +20
      All – Cntpede
      Hangar from Chapter 14-?; Chapter 20 (the ‘upper left’ CapsuleZ)

    Auto-Repair 3: 660
      HPR +30
      All – Cntpede
      Hangar from Chapter 19-?; Chapter 22 (the ‘upper left’ CapsuleZ)

    Hybrid Armor: 520
      DEF +50, BAR +50
      Chapter 19 (the ‘left’ CapsuleZ); Hangar from Chapter 22-?

   *********************************
    Part D: Badlands Reward Weapons
   *********************************

    EnergyTank 150: 2
      HP +150, HPR +10
      All - Mantis, Cntpede
      Badlands 15 (CapsuleZ)

    Strobe: 2
      BAR +40, SPD +30
      All - Mantis, Cntpede
      Badlands 23 (CapsuleZ)

--------------------------
Section 6: Cannon Weapons
--------------------------

    One of the problems with combat of any kind is that it gives the opponent 
an opportunity to strike back at the attacking drone (unless, of course, you 
kill the enemy first).  Cannon combat is an exception to that – recipients of 
a bombardment can only defend or evade.  Furthermore, since a LOT of the 
drones/effects in the game are proximity triggered (e.g., the enemy will only 
attack you if you move within its movement range), cannon combat can allow 
you to destroy the enemy before they even move towards you.  Or, in the case 
of a Colony, before it deploys the units within.  Since you still will 
receive full rewards for killing the enemies inside, this is a very good 
thing.

   ********************************
    Part A: Drone Specific Weapons
   ********************************

    Only two drones have their own special cannons, and of these, only one is 
worth it.  The Firefly, much like the Cntpede for guns, only can use the 
special Aura Beam cannons designed for it.  You will want to use these 
weapons, anyway, as they are the only beam cannon in the game.  The Moth’s 
default cannon isn’t bad, but the Moth isn’t really good at using cannons, so 
you will want to equip something else.

    Aura Beam: 600
      CA +90, CRNG 3-5 B
      Firefly
      Default

    Aura Beam 2: 900
      CA +120, CRNG 3-5 B
      Firefly
      Chapter 10 (the ‘left’ CapsuleZ); Hangar from Chapter 15-?

    Cluster Bomb: 2
      CA +130, CRNG 2-4
      Moth
      Default

   ********************************
    Part B: Multiple Drone Weapons
   ********************************

    Cannon: 30
      CP +80, RNG 2-3
      All - Firefly
      Hangar from Chapter 3-16

    Dual Cannons: 60
      CP +110, RNG 2-3
      All - Firefly
      Hangar from Chapter 8-17

    Tri-Cannon
      CP +140, RNG 2-3
      All - Firefly
      Hangar from Chapter 11-?

    Howitzer: 30
      CP +60, RNG 3-4
      All - Firefly
      Hangar from Chapter 3-?

    Howitzer 2: 80
      CP +80, RNG 3-4
      All - Firefly
      Hangar from Chapter 5-?

    Howitzer 3: 130
      CP +100, RNG 3-5
      All - Firefly
      Hangar from Chapter 8-?

    Catapult: 40
      CP +120, RNG 2-2
      All - Firefly, Drgfly
      Hangar from Chapter 4-16

    Catapult 2: 90
      CP +150, RNG 2-2
      All - Firefly, Drgfly
      Hangar from Chapter 9-17

    Catapult 3: 140
      CP +180, RNG 2-3
      All - Firefly, Drgfly
      Hangar from Chapter 16-?

    Bazooka: 40
      CP +100, MOV -1, RNG 2-4
      All - Firefly*
      Hangar from Chapter 4-16

    Mega Bazooka: 100
      CP +130, MOV -1, RNG 2-4
      All - Firefly
      Hangar from Chapter 9-17

    Giga Bazooka: 160
      CP +160, MOV -2, RNG 2-5
      All - Firefly
      Hangar from Chapter 16-?

    Missiles x 2: 100
      CP +110, RNG 3-5, HP -40
      All - Firefly
      Hangar from Chapter 6-16

    Missiles x 3: 300
      All – Firefly
      CP +140, RNG 3-5, HP -80
      Hangar from Chapter 11-?

    Missiles x 4: 500
      CP +170, RNG 3-5, HP -140
      All - Bttrfly, Firefly
      Hangar from Chapter 18-?

    For some reason, these sort AFTER the Radars.  Don’t ask me why.

    Mega Cannon: 100
      CP +110, DEF -40, RNG 2-4
      All - Firefly
      Hangar from Chapter 9-?

    Mega Cannon 2: 200
      CP +130, DEF -80, RNG 2-4
      All – Firefly
      Hangar from Chapter 13-?

    Mega Cannon 3: 420
      CP +150, DEF -120, RNG 2-4
      All - Bttrfly, Firefly
      Hangar from Chapter 17-?

   *********************************
    Part C: Stat Boosting ‘Weapons’
   *********************************

    Megamotor 20: 20
      MA +20
      All - Firefly
      Hangar from Chapter 7-16

    Megamotor 40: 40
      MA +40
      All - Firefly
      Hangar from Chapter 11-17

    Megamotor 60: 80
      MA +60
      All - Firefly
      Hangar from Chapter 16-?

    Hawk-Eye: 80
      GA +35
      All - Firefly, Drgfly
      Hangar from Chapter 6-16

    Hawk-Eye 2: 120
      GA +50
      All - Firefly, Drgfly
      Hangar from Chapter 11-17

    Hawk-Eye 3: 160
      GA +65
      All - Firefly, Drgfly
      Hangar from Chapter 16-?

    EnergyTank 80: 80
      HP +80
      All - Firefly
      Hangar from Chapter 8-?

    EnergyTank 120: 160
      HP +120
      All – Firefly
      Hangar from Chapter 12-?

    EnergyTank 160: 240
      HP +160
      All - Firefly
      Hangar from Chapter 17-?

    Radar: 200
      MA +15, GA +30
      All - Firefly
      Hangar from Chapter 10-?

    Radar 2: 400
      MA +30, GA +40
      All - Firefly
      Hangar from Chapter 15-?

    Radar 3: 600
      MA +45, GA +50
      All - Firefly
      Hangar from Chapter 20-?


   *********************************
    Part D: Badlands Reward Weapons
   *********************************

    For some reason, unlike the other weapons and equipment which seem to 
‘fit’ with the concept of the Drone Tactics world (well, not the Crusher, but 
...), the Badlands Reward cannon items seem to violate the theme.  However, 
they are extremely effective items – the Banner is excellent for melee 
fighters (Rbeetle, Pillbug, Mantis) as it boosts accuracy AND heals, and the 
Winding Key is an excellent choice for Speed-based drones (Bttrfly, Bee, 
Drgfly, Spider come to mind).

    Winding Key: 200
      MOV +1, SPD +50
      All – Firefly
      Badlands 19 (CapsuleZ)

    Banner: 300
      MA +50, HPR +15
      All - Firefly, Drgfly
      Badlands 28 (the ‘lower’ CapsuleZ)

     No Parking!: 100
       MA +20, GA +20
       All - Firefly, Drgfly
       Badlands 9 (CapsuleZ)

-------------------
Section 7: Credits
-------------------

    There are several people without whose publicly available resources this 
document could have never been complied:

    GameFAQs (www.gamefaqs.com), for being the comprehensive game information 
site.

-------------------------------------
Section 8: Copyright / Authorization
-------------------------------------

This document is the sole property of soren_kanzaki@yahoo.com, and copyright 
2008.  Unauthorized reproduction, either in print, electronic, or other 
format is expressly prohibited without consent of the author.  Individuals 
may download this document from the following authorized websites:

GameFAQs (www.gamefaqs.com)

Individuals may only use this document for personal purposes and are 
expressly prohibited from transferring or reproducing this document in any 
format without consent of the author.  This document cannot be altered and 
then redistributed without consent of the author.  This document, 
reproductions thereof, or excerpts, cannot be sold for money.

-------------------------
Section 9: Miscellaneous
-------------------------

    I’m currently replaying the game at Normal, picking up the information 
that I missed on the first playthrough (when I wasn’t really making a FAQ 
...)  Anyway, I will also eventually be releasing a Rewards FAQ (ore rewards 
and card rewards for killing enemies, as well as a list of where things are 
by chapter/level), a Drone FAQ (drone stats and growth), and probably a real 
full FAQ, since I have all the level data (enemies, capsules, stuff like 
that).  The Drone FAQ is only a matter of me typing it up and formatting it; 
the Rewards is a bit more complex, as I have to do some level limit testing; 
the full FAQ is ... well, it may be a while.