"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""~"""
                                 The Original

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                                     Sin

FAQ\Walkthrough
DS 2009

Version:        1.0     released on the 10th of May 2010
Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
This guide is EXCLUSIVELY available at GameFAQs.

.============================================================================.
| .========================================================================. |
| |                           TABLE OF CONTENTS                            | |
| '========================================================================' |
|============================================================================|
| 01.) Introduction                                              |   G0100   |
| 02.) Basics                                                    |   G0200   |
|----------------------------------------------------------------+-----------|
| 03.) Walthrough                                                |   G0300   |
|      Chapter 0                                                 |   G0310   |
|      Chapter 1                                                 |   G0320   |
|      Chapter 2                                                 |   G0330   |
|      Chapter 3                                                 |   G0340   |
|      Chapter 4                                                 |   G0350   |
|      Chapter 5                                                 |   G0360   |
|      Chapter 6                                                 |   G0370   |
|----------------------------------------------------------------+-----------|
| 04.) Items                                                     |   G0400   |
|----------------------------------------------------------------+-----------|
| XX.) FAQ                                                       |   GXX00   |
| YY.) Version History                                           |   GYY00   |
| ZZ.) Credits & Thanks                                          |   GZZ00   |
'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'

===============================================================================
01.)                    INTRODUCTION                                 G0100
===============================================================================

Welcome to 'Diabolik: The Original Sin' for the DS, released by
Black Bean Games in 2009. Similar games were also released on the PS2, Wii, PC
and PSP.

This walkthrough is written specifically for the DS version which is different
than the other ports. It features the same story but has different ways to
solve the puzzles. I am currently stuck in the last part of the game which is
really frustrating so I hope someone can help me with the last bit.

Suggestions, comments or errors - tell me about it. Enjoy!


===============================================================================
02.)                    BASICS                                       G0200
===============================================================================

Controls:
`````````
The controls are explained in the manual but here is a quick run-down:

Press SELECT to identify hotspots. This is very important as you otherwise have
a hard time getting through the game.

START actually quits the game. You get a dialog box to confirm returning to the
main menu. Saving is done periodically when you reach certain checkpoints.

The stylus operates your movements. A single tap looks at a hotspot and will
give you some kind of description. Double tap to interact with a hotspot by
either looking at it closer or picking up an item. Using an object only
requires a single tap.

Y shows your inventory. To use an item you need to select the cogwheel in the
inventory screen. Tapping the icon on the main screen will de-select it.

The game also uses the microphone.


Mini-Games:
```````````
There are five kind of mini-games you will encounter in your adventure.

Move:
The first and extremely common mini-game consists of a pie which is divided
into sections. One of these sections will light up and you have to quickly grab
the small ball in the middle to the lit up edge. There is a time-limit to
finish the sequence. Never drop the ball during this sequence. There could also
be directions involved which means you need to hold the D-pad while touching
the outer section. You have three attempts for this and you have to restart the
entire sequence if you fail, plus you get an extra kind of scene showing
Diabolik doing badly. Kind of interesting to watch.

Throw:
The second kind of mini-game is applied when using a throwable object. You need
to drag the object from the bottom into the upper grid quickly and then let go
and see the momentum take over.

Combat:
The third involves physical combat. When you engage in a fist-fight you have
some circles on screen. They are numbered and will always be used in sequence.
The simply kind of fight involves just tapping the circle before the
surrounding area has reached the actual circle outline. However, you can also
not tap it too early. Just close enough is good. There are some variations in
the game, including speedier area shrinkage. There is a slightly more complex
version of this game which has a green direction icon. What you need to do is
press the previous number and keep it held and then drag onto the directions
before it is too late.

Shadowstep:
You will need to grab Diabolik with the stylus and drag him along the path
within the lines. You also need to move slowly so you do not make too much
noise and get discovered. Take it slow without breaking the time limit.

Aim:
Almost like the throw but with a blowgun only and this time you are using the
microphone to control the shot and its speed.


===============================================================================
03.)                    WALKTHROUGH                                  G0300
===============================================================================

Chapter 0: 72 Hours                                                  G0310
```````````````````
"Kidnapping, ransom, revenge. A cell that is obscure...like a story."

If you press SELECT you will find hotspots on the screen. This is how you know
what to do in the room else you could tap around on the screen forever. Double
tab (from now on I will refer to this as "interact") with the bench. Take the
rusty iron wire (double tapping). Look at this in your inventory and tap the
cog wheels which mean you want to use it. Use it on the knife sticking out of
the bed to cut it into two. The name of the item stays the same but the
description is updated. Use this on the door to get out.


Chapter 1: Dead-end                                                  G0320
```````````````````
"You can only hate those you fear."

Run to the left of the large sign to look around the corner. You will sneak by
the guard but first you have to pass the mini-game by dragging Diabolik through
the red lines. Do not cross outside of them or you return to the start.
Another rule is that you cannot drag too fast as you would make too much noise.

In the next screen you want to attempt to continue right but the guard is
there. Use the grappling-iron on the path right to engage in a throwing mini-
game. Place the grappling-iron in the grid and tilt it so its claws face the
bar in the upper screen. You then have to double tap the claws to throw it. You
also have to time this throw with the circle above. It is rather slow and just
touching it is enough.

Go forward for yet another mini-game. This is similar to the one in the previous
chapter but this time you actually have to pass. After the first few bits you
have a strange-looking arrow alongside the normal green one. What you need to
do is drag the ball on the green slice and then hold the direction buttons for
the arrow. In this case it is UP + RIGHT. You should reach the other side of
the footbridge unscathed.

Walk right a bit until the screen scrolls far enough to show a guard. Use the
sleep-inducing mine and play the throwing mini-game. When the guard is subdued
you can double-tap the dark open window on the right side to enter the train.

Inside you have your first fist fight. The first screen just has five icons.
Tap them before the white area reaches the circle outline but not too early.
This might be familiar to you from some certain other DS games but here you can
not get any "perfect" score for getting it just right and you are almost
certainly going to hit it too late if you are aiming for that. Just tap it when
the area has almost reach the circle. The second screen is slightly more
complex as it also has a green direction icon. After tapping the first circle
you need to hold it down and then drag to the direction icon. It will lock on
and then initiate the next fight circle. Smack!

Inside the train, use the mask on the guard(s) to change clothes.

Enter the room on the left and you will automatically talk to the guard.
"A couple of guys had an argument. But everything's all right now."
"Yes, that was him, but now they're on a scouting round. Barney wanted to talk
 to you..."

Open the luggage and the small box in the corner to find an index book, two-way
radio as well as the train layout. Now for a really "cool" puzzle. Leave the
cabin and run all the way right, through to the next train compartment until
you reach a door with a box next to it. Attempt to use the box only to be told
you need a card. Return all the way back to the conductor's cabin and rifle
through the desk to get this magnetic card. Like he could not pick up this
anyway or what... Anyway, you now have the pleasure to run all the way back to
the door with the box and use the magnetic card on it. Enter the next
compartment.

Here, first use the number pad and enter "149" (you get this from the index
book) to unlock the treadmill. Go one screen right. Interact with the security
lock on the right side of the screen to remove it. Press the red button to move
the parcels. Return left and jump up to the hatch. A mini-game follows.

Walk left and attempt to open the door. Another mini-game ensues as well as a
fist fight. Enter the next compartment for real this time and go through the
jackets hanging beyond. It will give you an archive organization. Continue
through this room and open the drawer at the front, netting you an electronic
key. Use it on the nearby card reader in order to unlock the archive. Read
through the documents but what you really want to know is the Original Sin
painting is stashed. The info card for it should be fifth from the top. Return
to the start of this area and go right to the storage. Interact with it to find
the painting. Get ready for two mini-games to escape.


Chapter 2: Rain of Fire                                              G0330
```````````````````````
"In the bleakness of tragedy... one glimmer of hope: Eva."

Walk right and south, look at the junction box beyond the fence.

Return to the start of the area and grab the junk lying around. Careful, a
snake, i.e. mini-game coming up! You get an empty glass bottle... Go right and
fill it up with water from the lake. Return to the fence with the junction box
and pick up a stone to throw it at the box. You have five attempts for this
within 30 seconds. Throw the full bottle of water against the junction box too.
Enter the fenced main gate.

Walk left and grab the rusty key from the generator. Walk right to the other
side area. Look at the forklift to change it to two different hot spots. Open
the front compartment to pick up a wrench. Use it on the back to create a hole.
Dunk the rusty key into the oil to get a greased key.

Go right (south) first and enter the room there. You will have to win the
mini-game to avoid electrocution. Check out the notice board to know that this
archive room might have some useful information but the power should be cut
first. Leave the room and enter the opposite door. Talk to the guard about
anything as it will always result in the same conclusion.

Grab the guards ID badge. Look at it in your inventory and examine the hot spot
to find the code for the computer department. Use the machine in the corner and
switch off the power to the archive (second lever from the right). Go outside
the building and to the right to find a control box. Interact with it to cut
the power running through the flooded archived room.

Enter the archive room and look at the chart on the wall to get the security
code. Try to use the computer but you cannot use it yet. Enter the room with
the unconscious guard and use the guard's badge on the large mainframe. It also
demands a fingerprint thus double tap the guard to use his finger. Return to
the computer in the central room and use the turbine button to shut them off.
Use the control button to open the gate. Exit the building and save.

You will see a short scene and then the only way to continue is left. There is
a policeman which means you need to blow a dart at him. Use the microphone to
command the shot and the louder it is the faster it goes (I think). Afterwards
you can continue left only to endure another mini-game of sneaking by the fence
quietly.

Once you reach the other side you can enter the next area. Use the valve to
open the floodgates and enter the door to complete the chapter.


Chapter 3: Home                                                      G0340
```````````````
"Questions are often more important than answers."

Open the drawer in the kitchen to get a first aid kit. Go south to the next
section and then towards the bookcase for the third section of the house. The
door to the bathroom is the small one next to the large wooden wardrobe.

Once you return, go to the middle part of the house and interact with the
photo hanging on the wall. Look at the bracelet for a clue (058769). Use the
computer and it will unlock the security system. There is a painting at the
start of the house you might have noticed when coming in. You can look at it
to see some strange symbols. As you can tell from the signature this is upside
down and turning your DS (or not) you will see the numbers mean 4-4-1-2. Go to
drawers next to the wardrobe and it will ask for this code. Enter it to ride
down.

Use the pen drive with the computer in front of you to update the GPS info. Use
the flash drive with the computer to upload the info. Run across the bridge and
straight across another one. Get a map of the geographical archive and insert
it into the computer from just now.

Return to the area across the bridges and plug the microcamera into the
computer archive. You will get the technical data on the helicopter. Feed it to
the computer as well.

Ride up the elevator and check out the bookcase in the middle section.

Return to the base and walk south of the computer to find the gym. Take the
syringe from the locker at the far end and leave the gym again. Run north past
the computer and open the metal curtain door. Ride the bike out of here.


Chapter 4: Petals                                                    G0350
`````````````````
"He to whom you confide your secret, becomes master of your freedom."

Use the black suit on the door to the shed to change clothes.
Run along through the tunnel and end up on the other side where you cannot
continue. Throw a walkie-talkie in the bush behind the guard. (Actually I am
unsure why this must be done as you sneak by him in this game, the action must
be left over from the other game ports.)

Sneak down the path in the mini-game and then another one followed immediately
to take the steps down. Run along until a scene takes over.

You will run into Helena and she will guide you to the next area after some
long conversation.

Run south to another building and enter through the skylight on the right. You
will be back outside automatically. Return to the previous screen and find the
propane warehouse key. Use it on the warehouse door on the left to get a
propane tank which is automatically delivered to the balloon. Use the balloon
to take off, watch the scene, win the mini-game and arrive in the castle all of
the sudden.

Run straight across the room and tap on the two guards in the distance to be
told of the situation. Return to the previous room and interact with the locker
on the right to change your clothes. Walk down the path you wanted a
second ago and "talk" to the guards.


Chapter 5: Twin truths                                               G0360
``````````````````````
"Time is lacking only for those who do not know how to make the most of it."

Tell the waitress you are Julia Ormond. Walk left and look at your building
plan. Talk to the waiter and enter the door to go to the bathroom. Grab the
extension pole from the locker and enter the lady's bathroom. Open the third
stall from the left and use the extension pole to open the stall on the left.
Place the EMP disrupter on the toilet.

Get ready for a mini-game, then use the picklock on the brown door. Sneak
through the corridors. Use the Ginko disguise on the door ahead.

After talking to the guard, use the intrusion device on the main computer. Play
the mini-game. Leave the room again, use the image duplicator on the camera and
then picklock the door on the right. Run up to another door and then talk to
the guard in the lobby. You will have to knock him out. Run north to another
section of the lobby and then grab the painting at the end for a short chat
with Ginko.


Chapter 6: Roses                                                     G0370
````````````````
"And in the end... revenge."
 
This first puzzle is tricky as it gives you no clue. Thanks to a reader I have
finally managed to solve it. Close the lid of the DS as if you put it to
sleep and then when you reopen it the puzzle is solved as you are putting the
two pictures on top of each other. [Thanks to burnafterread]
Tap on the screen for a long search of the next location.

Sneak to the left via the mini-game. Throw the smoke grenade at the guards to
safely approach them and then smack them in the (hardest of the game's)
mini-game. There is an automatic blowgun sequence following this bout.

Approach the gate. A scene occurs and eventually you have a fight which is
really easy. After that scene go back down one screen and talk to Helena. Once
this is over, approach the sealed door for the last puzzle of the game. Input
the following code to open: stars, rose, stars, lake, stars, lake, lake, heart.


                                     END


===============================================================================
04.)                    ITEMS                                        G0400
===============================================================================

.-----------------.
| Chapter 0       |
|-----------------------------------------------------------------------------.
| Item            | Description       | Found             | Use               |
|-----------------+-------------------+-------------------+-------------------|
| Rusty Iron      | It's very thin    | From the bed in   | Cut in two pieces |
| Wire (1)        | and rusty.        | the cell.         | on the knife.     |
|-----------------+-----------------------------------------------------------'
| Rusty Iron      | Two rusty iron    | Cutting the iron  | Picklock the cell |
| Wire (2)        | wires.            | wire into two.    | door.             |
|-----------------+-----------------------------------------------------------'
| Chapter 1       |
|-----------------+-----------------------------------------------------------.
| Item            | Description       | Found             | Use               |
|-----------------+-------------------+-------------------+-------------------|
| Grappling-Iron  | This is my        | Starting          | Grapples onto     |
|                 | special           | equipment         | objects.          |
|                 | grappling-iron    |                   |                   |
|                 | that can hook to  |                   |                   |
|                 | on to any surface.|                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Mask            | It's one of my    | Starting          | Disguise as a     |
|                 | generic mask,     | equipment         | guard.            |
|                 | useful for my     |                   |                   |
|                 | disguises.        |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Picklock        | It is a small but | Starting          | No use.           |
|                 | ever useful       | equipment         |                   |
|                 | picklock...       |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Laser Pointer   | The laser blade   | Starting          | No use.           |
|                 | it generates is   | equipment         |                   |
|                 | very useful to    |                   |                   |
|                 | melt or cut small |                   |                   |
|                 | surfaces.         |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Alloy rope      | It's a special    | Starting          | No use.           |
|                 | alloy wire, very  | equipment         |                   |
|                 | resistant, nearly |                   |                   |
|                 | thirty meters     |                   |                   |
|                 | long.             |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Diamond Point   | Perfect for       | Starting          | No use.           |
|                 | cutting glass up  | equipment         |                   |
|                 | to a centimeter   |                   |                   |
|                 | thick.            |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Cutter          | An exceedingly    | Starting          | No use.           |
|                 | sharp cutter with | equipment         |                   |
|                 | lots of spare     |                   |                   |
|                 | blades.           |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Microcamera     | A tiny digital    | Starting          | No use.           |
|                 | camera.           | equipment         |                   |
|-----------------+-------------------+-------------------+-------------------|
| GPS Signal      | Scumbags! I'll    | Starting          | Automatically     |
| System          | have to activate  | equipment         | used.             |
|                 | it once I have    |                   |                   |
|                 | Original Sin      |                   |                   |
|                 | painting.         |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Blowgun         | It is a blowgun   | Starting          | No use.           |
|                 | loaded with       | equipment         |                   |
|                 | needles dipped in |                   |                   |
|                 | a strong sleeping |                   |                   |
|                 | potion.           |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Sleep-inducing  | It is a sleep-    | Starting          | Disable guard.    |
| Mine            | inducing mine     | equipment         |                   |
|                 | with a timer. I   |                   |                   |
|                 | can apply it to   |                   |                   |
|                 | any smooth        |                   |                   |
|                 | surface.          |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Combat Knife    | A standard combat | Starting          | No use.           |
|                 | knife.            | equipment         |                   |
|-----------------+-------------------+-------------------+-------------------|
| Train layout    | It show the       | Inside            | Enables           |
|                 | structure of the  | conductor's       | communicating     |
|                 | train.            | cabin.            | with the guards   |
|                 |                   |                   | about changing    |
|                 |                   |                   | train wagons.     |
|-----------------+-------------------+-------------------+-------------------|
| Two-way radio   | The guards'       | Inside            | Communicates with |
|                 | two-way radio.    | conductor's       | other guards.     |
|                 | guards.           | cabin.            |                   |
|-----------------+-------------------+-------------------+-------------------|
| Index Book      | It is an index    | Inside            | Includes the      |
|                 | book with all the | conductor's       | treadmill's       |
|                 | data of the       | cabin.            | security code.    |
|                 | people in charge  |                   |                   |
|                 | of the train.     |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Magnetic Card   | It is a magnetic  | On conductor's    | Opens the         |
|                 | card to open      | desk once you     | door to the third |
|                 | electronic doors. | know you need it. | train compartment.|
|-----------------+-------------------+-------------------+-------------------|
| Archive         | Printed           | Jackets hanging   | Tells you how to  |
| Organization    | illustrations     | near archive.     | use the archive.  |
|                 | on how to use the |                   |                   |
|                 | archive.          |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Electronic Key  | It is a small     | Drawer near       | Unlocks the       |
|                 | electronic card.  | archives.         | archives.         |
|-----------------+-------------------+-------------------+-------------------'
| Chapter 2:      |
|-----------------+-----------------------------------------------------------.
| Item            | Description       | Found             | Use               |
|-----------------+-------------------+-------------------+-------------------|
| Laser Pointer   | The laser blade   | Starting          | No use.           |
|                 | it generates is   | equipment         |                   |
|                 | very useful to    |                   |                   |
|                 | melt or cut small |                   |                   |
|                 | surfaces.         |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Microcamera     | A tiny digital    | Starting          | No use.           |
|                 | camera.           | equipment         |                   |
|-----------------+-------------------+-------------------+-------------------|
| Train layout    | It show the       | Starting          | No use.           |
|                 | structure of the  | equipment         |                   |
|                 | train.            |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Blowgun         | It is a blowgun   | Starting          | Used to shoot     |
|                 | loaded with       | equipment         | needles when      |
|                 | needles dipped in |                   | necessary.        |
|                 | a strong sleeping |                   |                   |
|                 | potion.           |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Combat Knife    | A standard combat | Starting          | No use.           |
|                 | knife.            | equipment         |                   |
|-----------------+-------------------+-------------------+-------------------|
| An Empty Glass  | A plain glass     | Found in the junk | Filled up with    |
| Bottle          | bottle.           | near the river.   | river water.      |
|-----------------+-------------------+-------------------+-------------------|
| A Full Glass    | A plain glass     | Found in the junk | Thrown at the     |
| Bottle          | bottle full of    | near the lake.    | junction box to   |
|                 | water from the    |                   | short-circuit it. |
|                 | lake.             |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Stone           | A fairly heavy    | From pile near    | Thrown at the     |
|                 | stone.            | fence.            | junction box to   |
|                 |                   |                   | open it.          |
|-----------------+-------------------+-------------------+-------------------|
| Wrench          | A ordinary        | In compartment of | Punches a hole    |
|                 | wrench.           | the forklift.     | into the forklift.|
|-----------------+-------------------+-------------------+-------------------|
| Rusty Key       | The spare key of  | In locomotive     | Turns into the    |
|                 | the               | after pulling the | greased key once  |
|                 | hydroelectrical   | curtains.         | used in the oil   |
|                 | plant. It's very  |                   | puddle.           |
|                 | rusty.            |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Greased Key     | The spare key of  | Once dipping the  | Unlocks the       |
|                 | the               | rusty key into    | central door to   |
|                 | hydroelectrical   | the oil puddle.   | the               |
|                 | plant. It's very  |                   | hydroelectrical   |
|                 | rusty.            |                   | plant.            |
|-----------------+-------------------+-------------------+-------------------|
| The Guard's     | It's the guards   | From the knocked  | Used on the main  |
| Badge           | ID badge. There's | out guard in the  | computer to gain  |
|                 | an identification | plant.            | access.           |
|                 | number on it.     |                   |                   |
|-----------------+-----------------------------------------------------------'
| Chapter 3:      |
|-----------------+-----------------------------------------------------------.
| Item            | Description       | Found             | Use               |
|-----------------+-------------------+-------------------+-------------------|
| Laser Pointer   | The laser blade   | Starting          | No use. Removed   |
|                 | it generates is   | equipment         | during shower.    |
|                 | very useful to    |                   |                   |
|                 | melt or cut small |                   |                   |
|                 | surfaces.         |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Train layout    | It show the       | Starting          | No use. Removed   |
|                 | structure of the  | equipment         | during shower.    |
|                 | train.            |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Microcamera     | A tiny digital    | Starting          | Feeds the         |
|                 | camera.           | equipment         | helicopter info   |
|                 |                   |                   | into the          |
|                 |                   |                   | computer.         |
|-----------------+-------------------+-------------------+-------------------|
| Pen drive       | This pen drive has| Starting          | Feeds the         |
|                 | the coordinates   | equipment         | helicopter        |
|                 | of the White      |                   | movement data     |
|                 | Rose's helicopter |                   | into the          |
|                 | movements.        |                   | computer.         |
|-----------------+-------------------+-------------------+-------------------|
| Medical Kit     | A standard        | In kitchen        | Cures Diabolik in |
|                 | first-aid kit.    | drawer            | the shower.       |
|-----------------+-------------------+-------------------+-------------------|
| Blowgun         | It is a blowgun   | Starting          | No use. Removed   |
|                 | loaded with       | equipment         | during shower.    |
|                 | needles dipped in |                   |                   |
|                 | a strong sleeping |                   |                   |
|                 | potion.           |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Combat Knife    | A standard combat | Starting          | No use. Removed   |
|                 | knife.            | equipment         | during shower.    |
|-----------------+-------------------+-------------------+-------------------|
| A Map           | This map is of    | From geographic   | Uploaded into     |
|                 | the area          | archive           | computer.         |
|                 | surrounding the   |                   |                   |
|                 | site of the train |                   |                   |
|                 | crash.            |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Helicopter Data | It's a computer   | From computer     | Fed into the      |
|                 | print-out of the  | archive once      | computer          |
|                 | White Rose's      | input the photo   |                   |
|                 | helicopter        |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Double Syringe  | It is a double    | In gym locker     | Enables leaving   |
|                 | syringe:          |                   | the hideout       |
|                 | painkiller and    |                   |                   |
|                 | anabolic steroids.|                   |                   |
|-----------------+-----------------------------------------------------------'
| Chapter 4:      |
|-----------------+-----------------------------------------------------------.
| Item            | Description       | Found             | Use               |
|-----------------+-------------------+-------------------+-------------------|
| Double Syringe  | It is a double    | Start of chapter. | No use.           |
|                 | syringe:          |                   |                   |
|                 | painkiller and    |                   |                   |
|                 | anabolic steroids.|                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Black Suit      | The mystery that  | Start of chapter. | Worn at the start.|
|                 | hides my identity |                   |                   |
|                 | is concealed      |                   |                   |
|                 | this suit.        |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Walkie-talkie   | It's an ordinary  | Start of chapter. | Thrown into the   |
|                 | walkie-talkie.    |                   | bushes.           |
|                 | I have two        |                   |                   |
|                 | exactly the same. |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Parachute       | My parachute. It  | Start of chapter. | No use.           |
|                 | will certainly    |                   |                   |
|                 | come in handy.    |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Blowgun         | It is a blowgun   | Start of chapter. | No use.           |
|                 | loaded with       |                   |                   |
|                 | needles dipped in |                   |                   |
|                 | a strong sleeping |                   |                   |
|                 | potion.           |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Combat Knife    | A standard combat | Start of chapter. | No use.           |
|                 | knife.            |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Flight Plans    | The flight plans  | Inside Hot-Air    | Enables taking    |
|                 | for getting to    | Balloon office.   | off with the      |
|                 | Doven, the White  |                   | hot-air balloon.  |
|                 | Rose's castle.    |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Propane         | It's the key for  | On crate next to  | Unlocks propane   |
| Warehouse Key   | the warehouse     | hot-air balloon.  | warehouse.        |
|                 | where the propane |                   |                   |
|                 | is kept.          |                   |                   |
|-----------------+-----------------------------------------------------------'
| Chapter 5:      |
|-----------------+-----------------------------------------------------------.
| Item            | Description       | Found             | Use               |
|-----------------+-------------------+-------------------+-------------------|
| EMP Distruptor  | A device that     | Start of Eva's    | Placed in the     |
|                 | emits high-       | part.             | toilet to disrupt |
|                 | frequency         |                   | the EMP           |
|                 | electromagnetic   |                   | generator.        |
|                 | interference.     |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Building Plan   | The museum        | Start of Eva's    | Confirms location |
|                 | building plan.    | part.             | of EMP generator. |
|-----------------+-------------------+-------------------+-------------------|
| Blowgun         | It is a blowgun   | Start of Eva's    | No use.           |
|                 | loaded with       | part.             |                   |
|                 | needles dipped in |                   |                   |
|                 | a strong sleeping |                   |                   |
|                 | potion.           |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Extension pole  | It's an extension | Locker outside    | Open a bathroom   |
|                 | pole, used for    | bathroom.         | stall.            |
|                 | cleaning.         |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Picklock        | It is a small     | Start of          | Unlock a door.    |
|                 | but ever useful   | Diabolik's part.  |                   |
|                 | picklock...       |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Image           | It's used to      | Start of          | Bypass past the   |
| Duplicator      | continuously      | Diabolik's part.  | security camera   |
|                 | replay the same   |                   | to lockpick the   |
|                 | image in a video  |                   | side door for     |
|                 | camera.           |                   | Eva.              |
|-----------------+-------------------+-------------------+-------------------|
| Ginko Disguise  | I've prepared it  | Start of          | Worn to look like |
| Suit            | especially for    | Diabolik's part.  | Ginko and fool    |
|                 | this mission.     |                   | the camera and    |
|                 | It will be        |                   | guard.            |
|                 | decisive.         |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Intrusion       | It's used to hack | Start of          | Hack into the     |
| Device          | computer systems, | Diabolik's part.  | main computer.    |
|                 | and can be used   |                   |                   |
|                 | from a distance.  |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Microcamera     | A tiny digital    | Start of          | No use.           |
|                 | camera.           | Diabolik's part.  |                   |
|-----------------+-------------------+-------------------+-------------------|
| Blowgun         | It is a blowgun   | Start of          | No use.           |
|                 | loaded with       | Diabolik's part.  |                   |
|                 | needles dipped in |                   |                   |
|                 | a strong sleeping |                   |                   |
|                 | potion.           |                   |                   |
|-----------------+-----------------------------------------------------------'
| Chapter 6:      |
|-----------------+-----------------------------------------------------------.
| Item            | Description       | Found             | Use               |
|-----------------+-------------------+-------------------+-------------------|
| Blowgun         | It is a blowgun   | Start of chapter. | Hit the           |
|                 | loaded with       |                   | approaching guard.|
|                 | needles dipped in |                   |                   |
|                 | a strong sleeping |                   |                   |
|                 | potion.           |                   |                   |
|-----------------+-----------------------------------------------------------|
| Combat Knife    | A standard combat | Start of chapter. | No use.           |
|                 | knife.            |                   |                   |
|-----------------+-------------------+-------------------+-------------------|
| Smoke Grenade   | It's a smoke      | Start of chapter. | Flash-bomb the    |
|                 | grenade, that'll  |                   | guards at the     |
|                 | make a huge cloud |                   | entrance to the   |
|                 | of smoke.         |                   | fortress.         |
'-----------------------------------------------------------------------------'


===============================================================================
XX.)                    FAQ                                          GXX00
===============================================================================

Q: Who is Diabolik?
A: You can read all of this up online much better than me giving you a quick
   overview. You may know him best from the movie Danger: Diabolik.

Q: Can you die in this game?
A: Yes, almost all the time. However, you only go back to a checkpoint.

Q: Why does it seem that a lot of times there is something missing in the
   story?
A: I feel that they have rushed this game, cut some corners especially during
   the later chapters.

Q: Does this walkthrough work for the <insert platform> as well?
A: This is a DS-only walkthrough. There are walkthroughs for the other
   version too.


===============================================================================
YY.)                    VERSION HISTORY                              GYY00
===============================================================================

v0.99    First version, almost complete (16th of April 2010)

v1.0     Complete (10th of May 2010)


===============================================================================
ZZ.)                    CREDITS & THANKS                             GZZ00
===============================================================================

GameFAQs for hosting this file.

Black Bean Games for the game.

burnafterread for the solve to the Chapter 6 puzzle.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.        ,,,
                                    (o o)
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