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    FAQ/Walkthrough by Burner

    Version: 0.2 | Updated: 02/22/10 | Search Guide | Bookmark Guide

    :::::::::::::::::::::::::::::::::::
    :   ACE ATTORNEY INVESTIGATIONS   :
    :         MILES EDGEWORTH         :
    :         FAQ/WALKTHROUGH         :
    :           VERSION 0.2           :
    :::::::::::::::::::::::::::::::::::
    
    ==================================
    Disclaimer
    ==================================
    
    This document can be posted on:
    
    -GameFAQs.com
    
    and their associates only, unless authorized by me. You may contact me at 
    Tallgeese03@go.com or at master_of_unicron@yahoo.com for this purpose.
    
    If this is posted without permission, remove it or you may face legal action. 
    If you see this document on an unauthorized site, please e-mail me so that I
    may rectify the situation.
    
    Ace Attorney and all associated trademarks and copyrights are owned by Capcom,
    Inc. READ: I DO NOT OWN THE RIGHTS TO THE CHARACTERS!
    
    Also, as with most other guides....
    
    !!!THIS WALKTHROUGH CONTAINS SPOILERS, SO READ AT YOUR OWN RISK!!!
    
    That is all. It's investigatin' time!
    
    ==================================
    Table of Contents
    ==================================
    
    For reference.....
    
    1. Version History
    2. Contact information
    3. Introduction
    4. Controls
    5. Getting Started
    6. Characters
    
    DA WALKTHROUGH!
    
    7. Case 1: Turnabout Visitor [TURNVISIT]
    8. Case 2: Turnabout Airlines [TURNAIR]
    9. Case 3: The Kidnapped Turnabout [TURNKID]
    10. Case 4: Turnabout Reminiscence [TURNREM]
    11. Case 5: Turnabout Ablaze [TURNABLAZE]
    
    12. Conclusion
    
    ==================================
    Version History
    ==================================
    Version 0.2 (02/22/10): The bare bones groundwork, plus Case 1.
    
    ==================================
    Contact Information
    ==================================
    
    Hi, my name is Ryan Penrose. This is my third FAQ/Walkthrough. If you must
    know, I go by Masterblaster02 on the GameFAQs boards, and Burner on GameFAQs
    proper. Feedback for this walkthrough can be sent to either Tallgeese03@go.com
    or master_of_unicron@yahoo.com. However, the game title must be in the subject
    name itself, or it WILL be treated as spam.
    
    ==================================
    Introduction
    ==================================
    
    Ace Attorney Investigations: Miles Edgeworth is a bit of an anomaly for the
    franchise as a whole, as it is not a sequel of the game that preceeded it
    (Apollo Justice), the main character is not a defense attorney, and you do not
    have any courtroom battles in the traditional sense. This is even reflected in
    the presentation of the game, as you control the hero through a third-person
    perspectie, though the only thoughts you have frequent access to is
    Edgeworth's.
    
    That said, it is a refreshing diversion from the main series.
    
    ==================================
    Controls
    ==================================
    
    DURING WITNESS TESTIMONY:
    
    A: Next statement/confirm
    B: Last statement/cancel
    X: Present evidence (Manual)
    Y: Holding button activates microphone support ("Hold It!", 
    "Objection!", and "Take That!")
    L: Press witness on statement (Manual)
    R: Organizer, switch files
    D-Pad: Brousing in Organizer
    Start: Save game. You may save at any time; the game will pick up from where
    you left off.
    Select: Not used.
    
    INVESTIGATION:
    
    A: Next statement/confirm, examine
    B: Cancel
    X: Deduce (Up-close inspection scenes), connect information (Logic), zoom in on
    evidence (manual), present evidence (manual)
    Y: Move screen from left to right or top to bottom (specific scenes only),
    holding button activates microphone support ("Eureka!", during deduction), open
    Partner Screen, zoom out on evidence (manual)
    L: Logic
    R: Organizer, switch files, rotate evidence
    D-Pad: Move Edgeworth, move cursor (up-close inspection scenes)
    Start: Save game. You may save at any time (outside of Logic); the game will
    pick up from where you left off.
    Select: Not used.
    Hold B + D-Pad: Move Edgeworth (running)
    
    The game can also be played using the stylus.
    
    ==================================
    Getting Started
    ==================================
    
    The touch screen is used to not only move Edgeworth, but also allows you easier
    access to all of the weapons at his disposal, whether it's investigating 
    something else under greater scrutiny, finding contradictions, or questioning
    witnesses.
    
    The top screen is where you'll see the events unfold. You'll see Edgeworth pit
    his considerable brainpower against all sorts of opponents, whether they be a
    witness or a fellow investigator. You'll also be able to get some good
    information out of them by doing so.
    
    The Organizer is where you'll store that information. Everything in the case is
    there, including involved people. To switch from viewing evidence to viewing
    profiles and vice-versa, press the R button, or use the stylus on the top right
    corner of the touch screen.
    
    As there are no courtroom battles, gameplay is broken up into two segments:
    Investigation and Confrontation. During Investigation, you gather facts to
    build a preliminary case and to uncover the truth. These phases are generally
    limited to a single area at a time.
    
    The game is also largely defined by two new additions: Deductions and Logic.
    Deductions generally involve presenting evidence to an up-close scene to point
    out contradictions.
    
    Logic is a bit more involved. As you investigate, you'll come across scraps of
    information that are important enough to keep in mind. Connecting two pieces of
    information correctly creates new information, whether it be another piece of
    the logic puzzle, updating or adding a piece of evidence, or uncovering new
    facts in the investigation.
    
    Be careful though, as that ever-present health bar is still here, depicted in
    this game as how close to the truth you are. Damage your case in any way,
    whether it be linking together the wrong pieces of logic or presenting the
    wrong piece of evidence, and you'll lose a bit of your health bar. When the bar
    becomes empty, the case turns cold and the truth is lost forever (game over).
    
    Throughout this document, I will refer to each part of the case, or this
    digital epic poem, as a "Canto".
    
    ==================================
    Characters
    ==================================
    
    Miles Edgeworth: That sleeky-red prosecutor is back in action, but this time,
    you're on HIS side! It's his mission to pursue the truth using the law as his
    weapon, and it doesn't hurt that he has a sharp mind as well.
    
    Dick Gumshoe: Edgeworth's constant detective partner is back for more. This
    time, he's shown in a more competent light, but it doesn't make him any less
    goofy or dim.
    
    Franziska von Karma: The Prodigy, Franziska wants nothing less than perfect
    victory, and isn't above stepping on some toes to do it. This time, she's
    investigating a ring of criminals that may have something to do with these
    incidents...
    
    Shi-Long Lang: The Interpol agent with the highest arrest rating, Lang doesn't
    trust the courts and the prosecutors, and sees it as his mission to solve each
    and every case so that no criminal has any opportunity to forge or destroy
    evidence.
    
    Shih-na: Lang's partner, the mysterious Shih-na fulfills various roles, such
    as secretary or second-in-command. Just what is her past...?
    
    Kay Faraday: aka The Great Thief Yatagarasu, Kay sees it as her duty in life to
    steal the truth from criminals and reveal it to the press. With the help of an
    advanced device known as Little Thief, that duty is made a little easier. Oh,
    and she's Edgeworth's obligatory perky female sidekick.
    
    ==================================
    DA WALKTHROUGH!!!
    ==================================
    
    Case 1: Turnabout Visitor [TURNVISIT]
    -------------------------------------
    
    :CANTO I:
    
    Edgeworth has just arrived at his office after an extended trip overseas. As he
    wonders whether Gumshoe's kept the office tidy, he notices that the door is
    unlocked, which it isn't supposed to be. As he makes his way inside, he notices
    something off: the smell of blood. He walks over closer to the scene and he
    drops his suitcase at the sight of a dead body. Suddenly, someone cocks a gun
    from behind and aims at Edgeworth. At this point in time, I think it's safe to
    say that this man is the murderer.
    
    Edgeworth thinks so too, and asks his "guest" to identify himself. The gunman 
    responds by shooting down the frame holding his first prosecutorial suit (!)
    If that's a threat, then Edgeworth has one thing he wants to make clear: that
    he won't tolerate having a murder happen in his office, and that he WILL be
    arrested for commiting it. In the silence that follows, the gunman leaves.
    
    We now cut to the aftermath of the incident. The forensics team is crawling all
    over the office. Just as they finish photographing the body, Gumshoe bursts in,
    distraught that 1) a murder has happened in Edgeworth's office, and 2) the
    office is a mess. Edgeworth assures Gumshoe that he's quite alright, and that
    the only thing they can do now is to investigate and find facts and leads to
    help crack this case. It's important to keep these facts in mind when pondering
    the mysteries of the case. Speaking of mysteries, why commit a murder in
    this office at all? "Crime scene: My office" will be added to the Logic Screen.
    
    Gumshoe agrees, saying that it's probably not a coincidence. Edgeworth
    concurrs, pointing out the fact the door has a lock that can only be opened by
    a key. "The office key" will be added to the Logic Screen. Edgeworth says that
    by using Logic, one can reach the answers one is looking for. See, by
    connecting two pieces of logic together, new information is created. To connect
    the logic, all you have to do is enter the Logic Screen by either using the
    touch screen or the L Button.
    
    Begin this first foray into Logic by selecting "Crime scene: My office" and
    "The office key", then use the touch screen or press the X Button to connect
    them together. Edgeworth explains that all prosecutors' doors are outfitted
    with locks as a security measure, which would make it rather difficult for the
    murderer and victim to have had a struggle inside the office. This means that
    the fact that the crime took place here can't be explained away as mere
    coincidence. If that's the case, then why did the murderer infiltrate the
    office? What were they after? "The killer's goal" will now be added to the
    Logic Screen.
    
    This is the end result of using Logic correctly, but if there's an interruption
    in the flow of the logic, we'll get further away from the truth, and if we get
    too far away, then it will be lost forever. Now it's time to investigate this
    crime scene a bit more thoroughly.
    
    <BEGIN INVESTIGATION>
    
    Gumshoe notes that the best thing to do in any investigation is to examine
    everything thoroughly. To do so, press the A Button or touch the "Examine"
    panel on the touch screen. If you also start to feel a little lost, your
    partner will be able to get you back on track. Just press the Y Button or touch
    the Partner Panel on the touch screen, though, with Gumshoe around, I wouldn't
    count on it.
    
    First, examine the gun on the ground. If it's the murder weapon, then
    Edgeworth's gunman must have dropped this on his way out the door. Upon seeing
    it, Gumshoe believes that he's seen this particular model of gun before.
    Specifically, it's the same type of model that's given to police officers.
    Gumshoe just doesn't have the heart in him to use his own gun when the chips
    are down, but he does see it carried around a lot by the other officers. So,
    the murder weapon is the same type of revolver that's used by the precinct's
    detectives... "Revolver" will be added to the Logic Screen.
    
    Next, walk over to the victim's body to examine it in closer detail. Here, look
    at the black wallet. It's actually a badge holder, and it belongs to Detective
    Buddy Faith, who is probably our victim. "Victim was a detective" will be
    added to the Logic Screen. Take a break from investigating and enter the Logic
    Screen. Once inside, connect "Revolver" and "Victim was a detective" together.
    Since the victim was a detective and the murder weapon was the same type
    detectives use, then it stands to reason that the murder weapon actually
    belonged to the victim. Gumshoe shuffles off to take another look at the body,
    and sure enough, it has a gun holster attached to it. That means that the
    murderer somehow snatched it from him. The Victim's Revolver will now be added
    to the Organizer. Adding new evidence to the Organizer is the safest way to
    keep everything, well, organized. To re-examine evidence at your leisure, all
    you have to do is press the R Button or use the touch screen.
    
    Edgeworth also thinks that it's a good idea to check the revolver, just in
    case. By this point in time, you should already know how to do this, and if you
    don't, then just listen to Edgeworth and Gumshoe explain it, since I find that
    explaining it multiple times is redundant. Anyways, examine the bullet holding
    part of the gun, or, to use the technical term, the swing out cylinder. One
    chamber of the cylinder shows signs of having its bullet shot already. No other
    chambers have this sign. Whoever stole this weapon from the victim had
    extensive experience firing guns.
    
    Back to the body! Examine the body itself next. Blood is all over his stomach,
    which probably means that he was shot there. It also seems as though it passed
    straight through. We probably won't be finding out anything more than that
    until the autopsy's complete. The Crime Scene Notes will now be added to the
    Organizer. Finally, look at the files. They're all over the floor, which is
    indicative of a struggle between victim and killer. "Signs of a struggle" will
    be added to the Logic Screen. Poor Gumshoe, frustrated even further by the mess
    in the office. Anyways...
    
    Just as Edgeworth is thinking about sending the body to the morgue, a new
    person rushes onto the scene, knocking Gumshoe out of the way! As he cries out
    his lamentations, Edgeworth asks if he's alright. Given the response, I don't
    think he is. Edgeworth informs the new arrival that, as this is a crime scene,
    he can't allow anyone else to touch the body. Well, to the new guy, it's not
    just a couple of pounds of flesh, it's his buddy! He then calms down a bit and
    formally introduces himself as Jaques Portsman, prosecutor, someone that
    Edgeworth's run into already. Portsman's partner, the victim (who he calls
    Jim), was his detective partner. Edgeworth and Gumshoe introduce themselves,
    but when Portsman figures out that this is Edgeworth's office, he's quick to
    lay the blame on the office's owner. Gumshoe throws that theory out the
    window, saying that Edgeworth was overseas on a business trip until recently,
    and hasn't had a chance to visit his office until now. It was Gumshoe who's
    been looking after the office in the meantime, which means, unfortunately for
    him, that Portsman shifts his suspicions to the good detective.
    
    Edgeworth tells the both of them to calm down, saying that it's too early in
    the investigation to be jumping to conclusions. Portsman apologizes, admitting
    that he can get a little too hot-headed sometimes. He also admires Edgeworth's
    ability to keep his cool under fire. No wonder so many people call this
    legendary man, Miles Edgeworth, the "Genius Prosecutor"! With that out of the
    way, Portsman agrees to a truce and to cooperating with the investigation.
    He then swiftly calls over one of the forensics team members to take a photo of
    him and Jim, as a commemorative way of ending their fruitful relationship.
    
    Back to the investigation! Next, examine the fallen frame with the suit in it.
    Edgeworth will then explain to Gumshoe just how the frame ended up on the
    floor. Gumshoe is agahst that that particular jacket, the first one Edgeworth
    ever prosecuted in, was shot at by the murderer! Well, it's a good thing that
    the jacket itself wasn't shot through. Edgeworth, however, spots something more
    than that. A contradiction, to be precise. Wait, contradiction? Sounds like
    Phoenix Wright has been rubbing off on him. Anyways, back to the point, there's
    something in this scene that conflicts with the evidence. Move the cursor to
    the bullet hole in the frame, the press the X Button or use the touch screen to
    Deduce just what is wrong with this scene. This is how Miles Edgeworth does
    things!
    
    Present the Victim's Revolver as your evidence. Only one round in this revolver
    was fired, yet why were there two bullets fired? The only logical conclusion is
    that two guns were used tonight. The question is, did the killer come calling
    with another gun? "Another handgun" will be added to the Logic Screen. Gumshoe
    notices something else, however: what is that thing sticking out from behind
    the frame? Edgeworth knows well what this thing is: his secret safe. No,
    there's no money to be found in here, as per Edgeworth's words. As requested,
    Gumshoe moves the frame aside so they can examine the safe. The thing is pretty
    dusty, since it hasn't been used in quite some time. Gumshoe didn't have any
    idea this was here, and that's how it should be, given that only prosecutors
    know about these safes, and they're in every office a prosecutor resides in.
    Right now, though, that safe is empty. It's used for storing evidence to be
    used during an ongoing trial. The Secret Safe will be added to the Organizer.
    
    Examine the keypad on the safe. Edgeworth notices that there's no dust to be
    found on the keypad, which means that it must have been used recently. Once the
    lab boys finish working it over, they find that there's no fingerprints to be
    found on it. Whoever used it wiped it down thoroughly. "Wiped fingerprints"
    will be added to the Logic Screen. The Secret Safe will also be updated in the
    Organizer. The only way to get around this stumbling block is by using Logic,
    so go ahead and enter the Logic Screen. Connect "The killer's goal" to "Wiped
    fingerprints". Since the keypad on the safe was wiped down, it looks as though
    the killer's intitial motive was to steal something from the office. "Motive:
    Theft (?)" will be added to the Logic Screen. Next, connect "Motive: Theft (?)"
    to "Signs of a struggle". The files all over the floor now seem to be another
    piece of evidence that theft was on the killer's mind tonight. Edgeworth and
    Gumshoe conclude that putting the files back on the shelves shoud give some
    insight on whether any files have been pilfered.
    
    After some drivel between Edgeworth and Portsman, the three of them return the
    files to their rightful places on the shelves. When they're done, it looks
    very much like the murder was committed at this specific location, given that
    the blood is still relatively fresh. Factor in the stains, and it's highly
    likely that the victim was shot while he was standing, the collapsed to the
    floor. Gumshoe's problem with blood aside, there is another contradiction to be
    found here. Point to the bullet hole in a file near the ground, then Deduce by
    presenting the Crime Scene Notes. If the victim died from a shot to the
    stomach while he was standing, why is the bullet hole so low to the ground?
    Whoever ransacked the office must have messed something up, but what? Answer
    "The order of the files", even though the arrangement they're in now is
    correct. The order must have gotten loused up at some point in time, resulting
    in the current contradiction, and means that the files were misplaced during
    the time of the crime. Edgeworth suggests placing the files as they were when
    the victim was shot. After they do, Gumshoe asks to prop the body back up to a
    sitting position, and Edgeworth has no objections. As they discover after doing
    so, the bullet hole is now where it should be. The killer must have searched
    the files before shooting the victim, and then put the files back in numerical
    order instead of the intended order Edgeworth prefers. But then why would the
    files be thrown into chaos twice, before and after? "Files in disarray" will be
    added to the Logic Screen.
    
    Now that the scene is as it was during the time of the crime, it's time to take
    a closer look. Examine that red lettering to find something disturbing indeed:
    most of Gumshoe's name is written in blood on the files the victim's body was
    hiding! Portsman takes this as his cue to formally accuse Gumshoe of killing
    his partner, while Edgeworth notes that, indeed, one of his files has been
    stolen. The Stolen File will be added to the Organizer.
    
    <INVESTIGATION COMPLETE>
    
    Portsman says that this message from the deceased proves things beyond a shadow
    of a doubt, and requests that Gumshoe be arrested, even though the good
    detective is still adamant that he's killed no one. Edgeworth isn't convinced,
    and asks that Portsman explain his reasoning. Privately, Edgeworth feels that
    something's off about Portsman. There must be some flaw to his logic, but what?
    To find it, Edgeworth tells Gumshoe that he's going to cross-examine Portsman,
    just like Phoenix does in court. You can either explain it to Gumshoe or move
    on, but either way, you'll go on to question Portsman.
    
    JAQUES PORTSMAN'S FIRST ARGUEMENT: MR. PORTSMAN'S LOGIC
    '''''''''''''''''''''''''''''''''''''''''''''''''''''''
    -Detective Gumshoe. You stole Jim's gun from him and shot him dead.
    
    -Further, you messed up the files to make it look like you had committed theft
    instead.
    
    -That's when you moved Jim's body that was sitting in front of the bookshelf!
    
    -But thanks to that, you didn't notice the bloody letters his body was hiding.
    
    -And it will be by his final words that you will be brought to justice.
    
    Looks like Portsman is dead-set on portraying Gumshoe as the killer. Too bad
    for him, since anyone who knows Gumshoe also knows that there's no chance that
    he could take a life. There is almost certainly a flaw in his logic that's just
    waiting to be exposed!
    
    Present the Stolen File against Portsman's fourth statement, the one about the
    bloody letters; how could the killer have missed the bloody lettering on the
    spines of the volume if they went to take one? Portsman raises the possibility
    of the file being stolen beforehand, but no dice, for then how could the victim
    or anyone else have written the message? If Gumshoe was the murderer, he would
    have taken all three files to be safe! These bloody letters are proof of
    obstruction of justice, and only someone that has the most to gain from this
    could have done it. Someone like our killer.
    
    Portsman caves in quickly... a little too quickly if you ask me. Still, it
    doesn't change the fact that his logic just doesn't flow. Portsman then states
    that it's such a shame that things have come to this, considering that he
    didn't want to bring it up in the first place. No, he's not accusing Gumshoe
    again; he knows that the guy is innocent. He brings up the surprising news that
    there is another key that can open the door to this office: the master key, a
    key that can unlock any door within the building. There's only one person on
    guard duty tonight that's in possession of the master key, and Portsman
    requests that the young lady be brought in. Gumshoe knows what this means, and
    he ain't likin' it one bit. After a while, that young lady is revealed as...
    Maggey Byrde! No wonder Gumshoe was so antsy! Since he's not the one who
    committed the crime, that leaves her as the only viable suspect, and Gumshoe's
    "confession" doesn't mean squat. Portsman then outlines his reasoning regarding
    his suspicions.
    
    JAQUES PORTSMAN'S FINAL ARGUEMENT: REASON FOR SUSPICION
    '''''''''''''''''''''''''''''''''''''''''''''''''''''''
    -It's pretty obvious that Ms. Byrde snuck into your room using the master key.
    
    -I mean, if Detective Gumshoe isn't the one who opened the door...
    
    -...then that leaves Ms. Byrde as our prime suspect.
    
    -On top of which, she knows our good detective, doesn't she?
    
    -Making it all that more probable that she was the one who faked the dying
    message.
    
    It all adds up to say that Maggey used the master key tonight. Said Master Key
    will be added to the Organizer. This key would be some very incriminating
    evidence, if not for the fact that both you and I know that she couldn't really
    harm a fly, and Portsman's overconfidence isn't helping matters. In fact, if
    Maggey is innocent, then someone else must have used the master key tonight.
    What we really need is more info to work with, so let's start by squeezing the
    "athlete" for more info.
    
    Start by pressing his first statement, the one about Maggey using the master
    key. Maggey argues that she couldn't have used the key at the time of the
    crime, though Portsman is a little too eager to move on, and Gumshoe calls him
    on it. Portsman, however, doesn't want to focus on any "lies" she may tell, but
    we know better, so "Ask for more details". Maggey explains that the reason why
    she couldn't use the master key at the time was because it had been stolen from
    her at around 1 AM. Edgeworth requests that this fact be added to the
    arguement, though Portsman can't really see why, seeing as Maggey has the
    master key right now. She can't explain why the master key suddenly reappeared,
    but Portsman argues that by "losing" it and then miraculously "finding" it
    again, she could fabricate an alibi for herself. Then again, she doesn't have a
    motive for breaking in to begin with. Well, it could have been theft, as was
    explained earlier. They even tried to get through the safe! OK, so maybe she
    has a motive, but if you're thinking what the game wants you to think, then
    Portsman's just tripped up again. The following statement will be attached
    between statements 1 and 2:
    
    -Her intent? From the messed-up shelves to the wiped-down safe, I'd say
    thievery.
    
    Present the Secret Safe against this statement, as only prosecutors know about
    its existence. Portsman's arguement that she could have discovered it
    accidentally falls upon deaf ears, given that only the safe and bookshelves
    were targeted. This means that the killer knew exactly what they were looking
    for. Ergo, the only person who could have tried to ransack the safe is a
    prosecutor. Perhaps the killer behind this plot is one of the prosecutors in
    this building!
    
    Unfortunately, Portsman brings up another possibility. He claims that he let
    slip the existence of the safes to his partner, who then decided to ransack the
    offices. Thus, according to Portsman's scenario, Maggey entered the office in
    an attempt to subdue the victim and wound up killing him out of self-defense.
    This also, Portsman claims, explains what happened to the master key: the
    victim had stolen it to pull off his crime spree. The only way Maggey could
    have found it in this unlikely scenario is if she had retrieved it after she
    killed him. Jeez, what a slimeball this prosecutor is!
    
    Portsman then takes charge of the investigation, as he's already secured
    permission from his higher-ups, and asks that Edgeworth and his entourage
    leave. Despite cries of protest from Gumshoe and Maggey, Edgeworth follows the
    directive, but swears that he'll be back. Save your game.
    
    :CANTO II:
    
    Not only is Portsman a creep, he's also rude to boot! Being kicked out of a
    crime scene is one thing, but when said crime scene is also your office to
    boot...! While Gumshoe rants, Maggey once again laments the fact that she is
    misfortune incarnate. But, as Edgeworth points out, being kicked out of the
    crime scene does not mean that the investigation is over. Take the hallway, for
    example. There are still several facts that we can collect from here, not the
    least of which is the master key, which Portsman argues was stolen from Maggey
    by the victim, then was retrieved by Maggey after she had killed him.
    
    <BEGIN INVESTIGATION>
    
    First, examine the sofa in the corner. When you zoom up, examine the folder
    that's been shoved under. It turns out that it's the stolen file, but it's also
    missing several pages. Looks like our friendly neighborhood larcenist only
    took what was needed and left the rest behind. It's not like they're important,
    seeing as they're only records of old court cases, but Edgeworth himself
    doesn't really know the details, seeing as they're not his. They once belonged
    to the office's previous occupant, who himself was a high prosecutor.
    Edgeworth's job concerning these files was to keep them exactly the way they
    were. That means that whoever stole those pages wanted them for a very specific
    reason, though what that reason is is unknown at this time. But why would
    anyone care about a decade-old case? Although it doesn't pop up, the
    information regarding the Stolen 0-Series File will be updated in the
    Organizer.
    
    Next, begin your discussion with Maggey, who, as you'll remember, is a bit of
    a court proccedings addict. Start by presenting the Master Key. Maggey
    reiterates that the key went missing at around 1 AM, but returned at around
    2:30 AM, and it was just sitting on the counter below the security room's
    reception window. Maggey is completely convinces that in that time span, the
    key had been stolen by some unknown individual. "Master key was stolen" will be
    added to the Logic Screen. When Edgeworth asks why the key has such an insecure
    storage space, Maggey admits that they usually keep the key further inside the
    room, but not this time apparently. Maggey knows that she messed up on this
    occasion, but she has her reasons. Specifically, she was using it at the time,
    and left the key out for easy access.
    
    Talk with Maggey about "Used the master key?". She explains that she had to use
    the key to let a prosecutor into their office, seeing as they forgot theirs.
    She was just doing her duty as a security guard, no harm in that. The problem
    is that the prosecutor who asked her to use the key was Portsman, as Maggey
    suddenly remembers. Next, talk about "Forgetful Mr. Portsman". Portsman's
    request came at around midnight. He claimed that he had lost his key and that
    he needed the security guard on duty to use the master key to allow them in,
    since it's against regulations to loan the master key out. So it was that
    Maggey accompanied Portsman up to his office (which is right next to
    Edgeworth's convienently enough), and once there, she used the key to let him
    in. When he was finished, he called up security to lock up the office again. In
    conclusion, Maggey used the master key twice tonight. "Used the master key"
    will be added to the Logic Screen. Based on this information, it's time to
    check Portsman's door in closer detail.
    
    First, examine the doorknob. The door is locked down pretty tight, which is as
    it should be for a high prosecutor's office. Next, examine the number plate.
    This is Portsman's office alright, considering that the basketball hoop is
    parked right outside, though, as Maggey recalls, Portsman actually wanted to
    use Edgeworth's office for some obscure reason, though, in the end, he couldn't
    get it. Now, examine the basketball hoop, if only to get more banter between
    Edgeworth and Gumshoe. Portsman's door, however, won't really get any value as
    a place of inspection without some Logic to back it up. To the Logic Screen,
    and step on it!
    
    Connect "Master key was stolen" and "Used the master key" together. Edgeworth
    concludes that while the master key was initially used to unlock Portsman's
    door, Maggey couldn't have used it to lock up, seeing as it had been stolen by
    that time. She just couldn't admit that the key had been stolen, so she whipped
    out her home key and pretended to lock up. That means that Portsman's office's
    door should still be unlocked. Mr. Portsman's Office will now be added to the
    Organizer. Present Mr. Portsman's Office against its very own doorknob as part
    of the Deduction. If Maggey really didn't lock this door, then why is it still
    locked? Maggey is sure that she didn't re-lock the door, so that's no help at
    all. This means that either Portsman still has his key and neglected to suggest
    it, or that the door that Maggey opened didn't belong to Portsman in the first
    place. It's also simple to prove which of the two theories is correct. Choose
    to examine the "Prints on the doorknob". The results are pretty conclusive:
    only Portsman and the victim's prints can be found on the doorknob. Maggey
    could not have opened this door at all! Present her profile as proof of this.
    Mr. Portsman's Office will be updated in the Organizer.
    
    Edgeworth then notices some things near the floor surrounding the bottom of the
    door. Examine the piece of paper first, as it's a note from the victim. It
    reads:
    
     "I brought the 3 pieces of evidence
      by, just like we talked about on the
      phone, but it looks like you're out.
      Guess I'll catch up to you later.
                                   Buddy"
    
    Judging by the contents of the letter, I'd say that it was meant for Portsman.
    The Note Left by Victim will be added to the Organizer. Next, examine the base
    of the basketball hoop. Edgeworth notices that the placement of the basketball
    hoop seems to be a little off. Either it was accidentally bumped, which is
    extremely unlikely, or someone intentionally moved it. The Basketball Hoop will
    be added to the Organizer.
    
    <INVESTIGATION COMPLETE>
    
    Well, it looks like this investigation has paid off in spades, so to speak.
    Edgeworth believes that now is the time to confront the real killer in this
    case, and as long as his logic is sound, then there's no escape for whoever
    pulled off the deed, and if you've been following along, you should know who it
    is too: it's Portsman! Time to really put the screws to this guy.
    
    Inside the office, the forensics team is just wrapping up the case, and as they
    play "Catch the File" Gumshoe manages to break the door down, letting Edgeworth
    and Maggey in as a result. Edgeworth wastes no time in accusing Portsman for
    doing the Very Bad Thing (tm), and isn't buying the whole "Let's team up!"
    farce. It's then that Portsman confronts Edgeworth with the unpleasant truth
    that his mentor, Manfred von Karma, forged evidence in his time too.
    Edgeworth's dealt with that sort of thing already, and he won't be cowed by
    these mind games either. It's time that Portsman explain his actions, though
    that will only tighten the noose around his own neck. Either way, he's lost,
    but Portsman won't let that bother him, since Edgeworth hasn't proved anything
    yet.
    
    JAQUES PORTSMAN'S FIRST TESTIMONY: MR. PORTSMAN'S REBUTTAL
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
    -I have no idea what sort of hair-brained idea you have in mind, but...
    
    -...there's a mountain of evidence that points away from me being the culprit.
    
    -Besides, how, may I ask, do you propose I unlocked your door and got in here?
    
    -Look, I feel bad doing this to you, but I've got work to do, so we're done
    here.
    
    Unfortunately for him, we have not yet begun to fight! Time to show him what
    we're made of.
    
    Press his third statement, the one about how he managed to unlock the door.
    Edgeworth's already demonstrated how it could be done, but Portsman isn't
    buying into it. "Raise an objection". Since you've upped the ante, Portsman is
    willing to give your claim a fair shake. Present the Master Key as proof for
    how he could have opened the door. Portsman objects, saying that he never
    touched that key in the first place, but that's besides the point, as he
    managed to use it without touching it in the first place. In fact, the "point"
    he used was to "point" out what he wanted open. Present Maggey's profile: some
    way or other, he tricked Maggey into opening Edgeworth's office, all so he
    could rob the office, under the guise of retrieving some evidence from "his"
    office. But Maggey's still completely certain that she opened Portsman's door.
    She even checked the number plate to be completely certain! Again, Edgeworth
    points out that Maggey may have been misled into thinking that Edgeworth's door
    was Portsman's. Portsman doesn't see this happening, but Edgeworth proposes
    that he switched the number plates between the two offices in order to
    manipulate Maggey into opening the wrong door, as those number plates do tend
    to slide out pretty easily.
    
    There was also one more thing that Portsman did to trick Maggey into opening
    Edgeworth's door, and to prove it, present the Basketball Hoop. Portsman had
    moved the hoop conveniently parked outside his own door to outside Edgeworth's
    door; after all, if there is one defining characteristic of Portsman's office,
    it is that specific hoop! It doesn't help Portsman's case that his hoop shows
    signs of having been moved.
    
    You have to give Portsman this much credit: he's not willing to throw in the
    towel just yet. Prepare for another testimony.
    
    JAQUES PORTSMAN'S SECOND TESTIMONY: CONJECTURE'S REBUTTAL
    '''''''''''''''''''''''''''''''''''''''''''''''''''''''''
    -Now you're just spouting nonsense.
    
    -I had the girl open my office door.
    
    -After that, I was in my office door the entire time.
    
    -You don't have a single reason to suspect me!
    
    Still insisting on your innocence, eh, Portsman? We'll soon see about that...
    
    Present Mr. Portsman's Office against his second statement, the one about
    Maggey opening his office; the only fingerprints on that doorknob were
    Portsman's and Detective Faith's after all. Portsman claims that he was in his
    room whether she unlocked it or not, but Edgeworth isn't buying it. As proof,
    present the Note Left by Victim. It says right in its message that Portsman
    wasn't in his office. If Portsman wasn't in his own office, then he was in
    Edgeworth's office, shaking the place down! And what would happen if Detective
    Faith, after leaving that note, heard Portsman ransacking Edgeworth's office
    and came in to investigate? Yup, you guessed it! And when Edgeworth came back,
    Portsman had to threaten Edgeworth in order to make his escape!
    
    Looks like the killing thief is about to get it... wait... what's Portsman got
    up his sleeve this time? Portsman claims that all of the evidence and theories
    presented so far are circumstantial. For example, maybe he wiped his doorknob
    down after Maggey unlocked his door, and maybe that note left to him by the
    victim appeared earlier in the day and he simply failed to notice it. Oh, and
    by the by, he has a waterproof alibi. SAY WHAT!? Sure, he only remembered it
    just now, but better late than never.
    
    JAQUES PORTSMAN'S THIRD TESTIMONY: PORTSMAN'S ALIBI
    '''''''''''''''''''''''''''''''''''''''''''''''''''
    -If memory serves, you came back to this office at around 2 AM, correct?
    
    -And it was then that you had that unfortunate confrontation at gunpoint with
    the culprit.
    
    -But at exactly that time, I was down in Criminal Affairs!
    
    -Ask around. I'm sure the other detectives will corroborate my story. It's the
    perfect alibi!
    
    Edgeworth wastes no time in ordering Gumshoe to check into this matter. When
    Gumshoe gets back, the news isn't good: every detective on duty at that time
    definitely remembers Portsman paying them a visit! Curses!
    
    The only thing you can do here is press all of his statements. Once you do,
    Edgeworth realizes that Portsman's alibi really does hold up! Smelling victory,
    Portsman requests that Maggey be placed under arrest, and there's very little
    anyone can do about it. Is there anything else that can cast doubt on
    Portsman's alibi? "Mr. Portsman's alibi" will be added to the Logic Screen.
    You will then automatically enter the Logic Screen. First, connect "Mr.
    Portsman's alibi" and "Another handgun". Edgeworth comes to the shocking
    conculsion that there were TWO people intent on theft tonight! "Another
    visitor" will be added to the Logic Screen. Finally, connect "Another visitor"
    to "Files in disarray", and Edgeworth will determine the theory regarding the
    two thieves also explains why his files were thrown about twice, and also
    determines that the second thief has little bearing on the case at hand...
    which would render Portsman's alibi irrelevant as well!
    
    Edgeworth lets out a mighty objection, saying as much to Portsman! Edgeworth
    runs through his hypothetical scenario once more, adding the second thief to
    the mix. Now that we have rendered Portsman's alibi to be moot, all that's
    left is to close the book on this case... but Portsman STILL isn't willing to
    give up! After all, he's still claiming that everything we've uncovered is
    circumstantial. If only we had one definitive piece of evidence...!
    
    JAQUES PORTSMAN'S FINAL TESTIMONY: PORTSMAN'S ALIBI, PT. 2
    ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
    -That thief you ran into should be your real suspect, wouldn't you say?
    
    -We should be out there looking for that thief right now. They might still be
    nearby.
    
    -I hate to repeat myself, but as I've said, I was training in my room.
    
    -And when Jim came to deliver some evidence to me I was down at Criminal
    Affairs.
    
    -So I can't be expected to know what happened around here after I left.
    
    Portsman most likely wants us looking for the thief so that he has more time to
    cover up his murder. Well, I don't think so. It's time to end this!
    
    Kick off the beginning of the end by pressing his fourth statement, the one
    about the evidence. When Edgeworth asks why Detective Faith didn't go with
    Portsman to Criminal Affairs, Portsman says that his partner was tired and
    wanted to nap, and so slept on one of the hallway's comfy benches. Then, what
    about the evidence? There were only two pieces of importance from yesterday's
    case: a gun and a pendant. The following statement will be inserted between the
    fourth and last statements:
    
    -He brought me two items, a gun and a pendant, that are related to yesterday's
    case.
    
    Only two? Not according to the victim's note: there are supposed to be three
    pieces of evidence! Present the Note Left by Victim against this statement.
    Edgeworth demands that Portsman show the missing piece of evidence, but when
    Portsman proves too slow to produce it, Gumshoe is ordered to perform a body
    search on Mr. Bad Prosecutor. Lo and behold, the third piece of evidence is a
    video tape! If this tape contains evidence of Portsman's guilt, then we need to
    have a closer look at it. Rotate around to the back of the tape and examine the
    bloodstain on it. In all likelyhood, the victim had this tape on him when he
    was shot, and the blood seeped onto it. Let's all give Portsman a round of
    applause for not thinking things through thoroughly enough!
    
    And that's checkmate.
    
    In the aftermath, Gumshoe reports that Portsman has been placed under arrest
    for Detective Faith's murder, though Maggey's job security is still up in the
    air... Gumshoe then extrapolates that Portsman must have been part of some big
    underworld organization, given that he wouldn't say a peep about his motive for
    robbing the office. It would also explain why he was so corrupt, using forged
    evidence and refusing to prosecute certain cases. There's also one more
    thing... to illustrate that "one more thing", present the Stolen 0-Series File;
    we still have no idea why the second thief stole this piece of evidence. Just
    then, another officer comes onto the scene and presents a black card... a card
    that has an emblem Edgeworth knows well... for it is the mark of the Great
    Thief Yatagarasu!
    
    Edgeworth describes the Yatagarasu as a noble, modern day Robin Hood, one that
    appears and vanishes at will. Although the Yatagarasu's ultimate goal is
    completely unknown, its targets are not: corrupt corporations or organizations.
    The Yatagarasu steals evidence regarding these corrupt dealings and releases
    said evidence to the media. The thefts are silent, and they all go off without
    a hitch. No warning is sent, and the target doesn't even know that they're the
    victims of theft until it's too late. And with the evidence of these corrupt
    dealings also comes a card adorned with the mark of the Yatagarasu. However,
    it's been a long time since the Yatagarasu has last appeared. Most likely, the
    second person who infiltrated the office was... the Yatagarasu! Is this Great
    Thief also tied into this giant web of intrigue? A web that began unravelling
    two days ago? Save your game.
    
    Case 2: Turnabout Airlines [TURNAIR]
    ------------------------------------
    
    Case 3: The Kidnapped Turnabout [TURNKID]
    -----------------------------------------
    
    Case 4: Turnabout Reminiscence [TURNREM]
    ----------------------------------------
    
    Case 5: Turnabout Ablaze [TURNABLAZE]
    -------------------------------------
    
    ==================================
    Conclusion
    ==================================
    
    I hope that you enjoyed the game as much as I did! I STRONGLY urge you to buy
    the game so that we may have an opportunity to play more Ace Attorney!
    
    "There's a lot a person can understand about another from first impressions
    alone."
    
    END OF LINE
    
    -Masterblaster02

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