hide results

    Glyph Guide by tri-Ace Fanboy

    Version: 0.75 | Updated: 10/27/08 | Search Guide | Bookmark Guide

    
    
                            ===============================
                            Castlevania:  Order of Ecclesia
    
                                   Glyph Guide v0.75
                                   by tri-Ace Fanboy
    
                            E-mail: rod_rasouza@hotmail.com
                            ===============================
    
    
    This entire document is (C) 2008 Rodrigo Alves de Souza (tri-Ace Fanboy).
    All trademarks are property of their respective owners. No section of this
    guide can be used without my permission. This includes, but is not limited to
    posting on your website, making links to my guide or including parts of my
    guide in your own.
    
    All the sites mentioned below have permission to do the above. Please email me
    at rod_rasouza@hotmail.com to enquire about gaining permission to use this
    document.
    
    GameFAQs - http://www.gamefaqs.com/
    Neoseeker - http://www.neoseeker.com/
    Super Cheats - http://www.supercheats.com/
    1UP.com - http://www.1up.com/
    
    - Thanks to Michael Sarich for this Copyright notice -
    
    
    
    --- 0 - [TABLE] OF CONTENTS ---------------------------------------------------
    
    Use your program's search function (usually accessed by pressing Ctrl+F) and
    search for the letters in brackets to go straight to the section you want to
    check out. For example, searching for [UPDATES] takes you to the Update
    section.
    
    
    0 - Table of Contents.......................................[TABLE]
    1 - About this FAQ..........................................[ABOUT]
    2 - Guide updates.........................................[UPDATES]
    
    3 - Glyphs: How do they work and how do you get them?......[GLYPHS]
    
    4 - Blue Glyphs..............................................[BLUE]
    5 - Red Glyphs................................................[RED]
    6 - Glyph Unions ..........................................[UNIONS]
    
    7 - Credits and Contact...................................[CREDITS]
    
    
    
    --- 1 - [ABOUT] THIS FAQ ------------------------------------------------------
    
    The Glyph system is the main innovation in Castlevania: Order of Ecclesia. The
    main character, Shanoa, uses Glyphs engraved on her body to conjure weapons,
    spells and special abilities that she will need to complete her quest. In other
    words, you need to absorb Glyphs to gain new abilities that let you defeat the
    enemies and access new areas.
    
    This guide has two purposes: explain how the Glyph system works and list all
    the Glyphs in the game, as well as the special Glyph Union attacks.
    
    This guide currently lists all Glyphs and 29 Glyph Unions, but is still not
    finished. It will be updated soon with the remaining data.
    
    
    
    --- 2 - GUIDE [UPDATES] -------------------------------------------------------
    
    --- v0.75 - 27h of October, 2008 ---
    Quick update, added/fixed some more details on all spell Glyphs and the
    familiars. Also fixed/improved the effect of the Arma Custos and Dominus Agony
    Glyphs.
    
    Thanks to Z Soul for noting that Pneuma increases in range when used with Wind
    Rings and to Jacob Johnson and Paul Kraff for explaining how Arma Custos works!
    
    
    --- v0.7 - 25th of October, 2008 ---
    All Glyphs listed, plus 5 other Glyph Unions. I think that's all of them. Some
    familiar Glyphs still need more detailed explanations, will update with those
    soon.
    
    Also added, rewrote and corrected some things. Thanks to Terence for explaining
    how Attribute points work and to Error1 for mentioning the special Pneuma
    attack.
    
    
    --- v0.5 - 22nd of October, 2008 ---
    First version uploaded to GameFAQs. Includes Glyph system explanation and 52%
    of the Glyphs, as well as 24 Glyph Unions listed.
    
    
    
    --- 3 - [GLYPHS]: HOW DO THEY WORK AND HOW DO YOU GET THEM? -------------------
    
    Glyphs are white symbols surrounded by a blue or red aura, depending on their
    type. Once a Glyph appear on the screen, hold up to make Shanoa absorb it. The
    absorption isn't instantaneous -- if Shanoa is attacked or interrupted the
    absorption will stop and you must start over.
    
    Absorbing a Glyph also recovers 10 hearts and adds 1 point to all Attributes.
    More details below.
    
    Glyphs can be found in two different ways: scattered through the map or gotten
    from enemies.
    
    
    --- Earning Glyphs from the map ---
    Glyphs on the map just need to be found and revealed. Some are in plain view,
    some others are inside statues you have to break.
    
    Those are easy enough, but a few will require some extra work to be absorbed:
    you might need another Glyph to reach it, or you might have to come back later
    with a new ability, etc. See the Glyph list for the specific requirements for
    all Glyphs.
    
    
    --- Earning Glyphs from enemies ---
    Not all enemies have Glyphs! In fact, most of them don't, but the ones that do
    are very easy to recognize.
    
    Look at the Bestiary (either through the menu, or press Select and look at the
    upper screen for the last enemy you fought). Notice that each enemy has, at
    most, 3 drops. Any drop you haven't got yet will be written as questions marks.
    The drops are also followed by stars, which represent how rare the drop is.
    More stars = rarer.
    
    Here's the thing: the third drop is ALWAYS a Glyph. If the enemy doesn't have
    any drop listed on the last spot, then it doesn't have a Glyph. Simple enough,
    just move on to another enemy.
    
    However, there is an extra step for getting the Glyph: not all of them are
    dropped.
    
    Notice how when you kill some enemies a Glyph starts forming, but disappears.
    Don't worry, you're not doing anything wrong. This means the enemy can DROP a
    Glyph. Just keep killing them and eventually the Glyph will form completely and
    you can absorb it. Increasing the LUCK stat will increase the chances of Glyphs
    dropping, so keep that in mind when going after rare Glyphs.
    
    However, some enemies have Glyphs, but they don't appear when you kill the
    enemy. If you kill an enemy and a Glyph doesn't try to appear at all, this
    means the enemy WON'T drop it... it will CAST it instead. Just keep the enemy
    alive and don't attack them until the enemy starts casting the Glyph, then hold
    up to absorb it.
    
    Try killing the other enemies in the room first before you try absorbing a
    casted Glyph, or Shanoa might be interrupted and then you will have to wait for
    the enemy to try using it again.
    
    You can absorb enemy Glyphs multiple times. This has three uses that will be
    explained later.
    
    
    --- Using Glyphs ---
    Alright, you now know how to get Glyphs. Time to use them.
    
    To use a Glyph you must first set (equip) it in the menu. Shanoa has 3 Glyph
    slots: two for Blue Glyphs (Y and X buttons) and one for Red Glyphs (R button).
    Once you gain the Glyph Sleeve relic you can set different setups, which you
    can access by holding A and pressing L or R.
    
    Pressing a button (Y, X or R) will activate the Glyph. All Glyphs cost MP to
    use. Stay a few seconds without using Glyphs to recover MP -- it's pretty fast,
    and you will rarely run out of MP. Just watch out for the Glyphs you're using
    and switch to another one if the MP cost is an issue.
    
    Blue Glyphs work together -- you can quickly alternate between them by pressing
    the buttons quickly enough. This allows you to "cancel" the animation of one
    Glyph and use the other much faster, allowing Shanoa to attack and cast spells
    at an impressive speed. You can even equip the same Glyph on both slots! Doing
    this for too long will likely drain your MP too much, so watch out.
    
    Each Glyph will have a rhythm -- try not to mash the buttons, but press them
    alternately. Y, X, Y, X, Y, X...
    
    Glyphs set on the X button (second/sub slot) have slightly shorter range due to
    the way Shanoa moves when using them.
    
    
    --- Glyph Stats ---
    This part is a bit more technical. Most Blue Glyphs have an ATK stat, which
    shows how powerful that Glyph is. Shanoa's base stats are also used to affect
    the Glyphs. However, the way the game represents stats is a bit confusing.
    
    First, let's explain Shanoa's stats. Those go up with levels and equipment:
    
    STR: Strength. Affects "physical" Glyphs.
    CON: Constitution. Affects DEF.
    INT: Intelligence. Affects "elemental" Glyphs.
    MND: Mind. Protects from spells.
    LCK: Luck. Controls drop rate of items/glyphs. Might have other effects.
    
    The remaining two stats are affected by the base stats above, and either
    equipment or Glyphs.
    
    DEF: Defense. Affected by CON and equipment.
    ATK: Attack. The power of Shanoa's MAIN Glyph.
    
    And here comes the problem. You can equip 3 Glyphs, all with different stats,
    but Shanoa only has ONE ATK stat listed. The ATK listed is the one from the
    MAIN Glyph, which is considered to be the first Blue one.
    
    So if you have a Glyph on Y and another on X, only the ATK of Y will be listed.
    This gets even more confusing when you consider that the ATK of different
    Glyphs can be based on different stats.
    
    Let's say that you have a weapon Glyph on Y, and a spell Glyph on X. Only the
    ATK of the weapon will be listed since it's considered the main Glyph. Now you
    go to equip an accessory. Let's say the accessory boosts INT. This will
    increase the ATK stat of the spell Glyph, but you can't see it since it isn't
    the main Glyph. It might look like the accessory is not doing anything at all!
    
    So, if you care about the power of your Glyphs (and you should), you kind of
    have to calculate it on your own or use two Glyphs of the same type.
    
    --- Attributes ---
    Most attacks in the game, both Shanoa's and the enemies', have an Attribute
    which defines what type of damage it is. Enemies can resist or nullify some
    attributes, but be weak to others. Using the correct Attribute will make things
    much easier for you.
    
    These 2 "physical" Attributes are affected by STR stat, and reduced by the DEF
    stat: Slash and Strike.
    
    These 5 "elemental" Attributes are affected by the INT stat, and reduced by the
    MDN stat: Flame, Ice, Lightning, Light and Darkness.
    
    Some Glyphs can also cause status effects: Poison, Curse and Stone (Petrify).
    
    You can identify the resistances/weaknesses of enemies by looking at the
    bestiary. A red icon is a weakness, a blue icon is a resistance (or immunity).
    They are listed in the same order as above.
    
    The more enemies you kill with a certain Attribute, the stronger all Glyphs
    with that attribute will get. You can check your points on the menu, to the
    right of Shanoa's stats. Each enemy is worth a set amount of points --
    stronger enemies tend to be worth more points. Kill the enemy to receive points
    for the Attribute used for the kill. For example, killing enemies with a Slash
    Glyph will give points to the Slash Attribute.
    
    Those points are converted into a percentage boost to the ATK of the related
    Glyphs. The growth rate is very slow though: it takes around 327 points to get
    a 1% boost.
    
    More numbers:
    ~327 points: 101% ATK
    ~3276 points: 110% ATK
    16384 points: 150% ATK
    32768 points: 200% ATK
    49152 points: 250% ATK
    65535 points: 300% ATK (max)
    
    There are no points for status effects, only the physical/elemental Attributes.
    
    Since the bonus is a percentage boost, Glyphs with higher ATK will have a more
    notable boost.
    
    Some special "Drops" items (Red, Blue, Green, White, Black) increase the points
    of one Attribute by 1000, which results in around a 3% boost to that Attribute.
    
    The Master Ring accessory increase the amount of points you gain from enemies.
    
    You also gain 1 point for EVERY Attribute each time you absorb a Glyph, even
    the ones you already have. This is one of the use of getting multiple copies of
    the same Glyph.
    
    
    --- Glyph Unions ---
    Glyph Unions are special attacks that you can use depending on the combination
    of Blue Glyphs you have equipped. For example, equipping two Sword weapon
    Glyphs lets you attack with a huge sword that covers half of the screen!
    
    Glyph Unions are used by holding up and pressing one of the Blue Glyphs buttons
    (Y or X). Unions cost hearts to use, not MP. Their power and cost depends on
    the combination used.
    
    You can collect hearts by breaking candlesticks, torches, etc. on the map or
    by using items. There are also jars in Ecclesia and Wygol Village that drop
    hearts -- crouch in front of them to refill.
    
    Absorbing Glyphs restores 10 hearts, even if it's a Glyph you already have.
    This is another reason to absorb the same Glyph multiple times when possible.
    
    Refilling hearts can be difficult, so avoid using Unions when you don't need
    to. Save them for bosses or other dangerous enemies.
    
    Section 6 has a list with 29 combinations, their cost and effects.
    
    
    
    --- 4 - [BLUE] GLYPHS ---------------------------------------------------------
    
    Blue Glyphs are set to the Y or X buttons (default configuration) and include
    weapons (of different types), shields and spells. Glyphs set on the main slot
    (Y button) have longer reach than the ones set on the sub slot (X button)!
    
    Weapons have a set physical Attribute (Strike or Slash) depending on their
    type. Spells can have any of the Attributes, or just a status effect instead.
    
    All weapon Glyphs are affected by the STR stat since they have either the Slash
    or Strike attributes. Spell Glyphs can be affected by STR or INT, depending on
    their attribute. Read the previous section for more details.
    
    Remember that Glyphs will increase in power as you gain points with their
    respective Attributes (+1% for every 327 points). The list below shows the
    Glyphs' base ATK.
    
    WARNING! This list includes spoilers for some areas and boss fights.
    
    
    --- Rapiers ---
    Rapiers are the fastest weapons and have good reach, but low ATK. The weapon is
    thrust forward, so they have no vertical reach either and are ineffective
    against overhead targets. In short: they're just not very useful.
    Slash attribute.
    
    01 - Confodere
    ATK: 6    MP: 5
    Location: Ecclesia. Required to proceed -- impossible to miss.
    
    02 - Vol Confodere
    ATK: 11   MP: 10
    Location:
     Dropped by Dullahan enemy (no.041).
     Dullahan can be found in Skeleton Cave.
    
    03 - Melio Confodere
    ATK: 15   MP: 15
    Location:
     Dracula's Castle (Library). Break a statue to reveal it.
     It's right past the Wallman boss.
    
    
    --- Swords ---
    Swords are swung overhead and have average ATK, speed and reach. A balanced
    weapon type with no great advantages or disadvantages. Slash attribute.
    
    04 - Secare
    ATK: 8    MP: 8
    Location:
     Dropped by Bone Scimitar enemy (no.006).
     Bone Scimitar can be found in Monastery and Ruvas Forest.
    
    05 - Vol Secare
    ATK: 14   MP: 10
    Location: Giant's Dwelling. Break a statue to reveal it.
    
    06 - Melio Secare
    AK: 20   MP: 15
    Location:
     Dropped by Spectral Sword enemy (no.095).
     Spectral Sword can be found in Dracula's Castle (Arms Depot and
     Final Approach).
    
    
    --- Lances ---
    Lances are thrust forward like Rapiers, so they suffer from the same problems
    hitting overhead targets. They're also slow, but have high ATK and reach so
    they're more useful than Rapiers. Slash attribute.
    
    07 - Hasta
    ATK: 9    MP: 5
    Location:
     Dropped by Spear Guard enemy (no.014).
     Spear Guard can be found in Minera Prison Island.
    
    08 - Vol Hasta
    ATK: 16   MP: 10
    Location: Tristis Pass. Break a statue to reveal it.
    
    09 - Melio Hasta
    ATK: 23   MP: 15
    Location:
     Dracula's Castle (Barracks). Break a statue to reveal it.
     The statue is in the very first room, as soon as you enter the area.
    
    
    --- Hammers ---
    Hammers are swung overhead and have high ATK and reach, but are a bit slow.
    Their main advantage however is the Strike attribute.
    
    10 - Macir
    ATK: 10   MP: 5
    Location: Monastery. Break a statue to reveal it.
    
    11 - Vol Macir
    ATK: 18   MP: 10
    Location: Misty Forest Road. Break a statue to reveal it.
    
    12 - Melio Macir
    ATK: 25   MP: 15
    Location:
     Dropped by Hammer Shaker enemy (no.091).
     Hammer Shaker can be found in Dracula's Castle (Underground Labyrinth,
     Mechanical Tower and Arms Depot).
    
    
    --- Bows ---
    Bows have low ATK, but the longest reach and are very fast to use, although
    there is a delay between using the bow and it firing an arrow. Useful when you
    need to stay away from a dangerous enemy, especially once you get Volaticus!
    Watch out for the MP cost though. Slash attribute.
    
    13 - Arcus
    ATK: 6    MP: 15
    Location:
     Dropped by Bone Archer enemy (no.013).
     Bone Archer can be found in Minera Prison Island.
    Note: This bow is fired horizontally.
    
    14 - Vol Arcus
    ATK: 9    MP: 15
    Location: Somnus Reef. Break a statue to reveal it.
    Note: This bow is fired diagonally upwards.
    
    15 - Melio Arcus
    ATK: 9   MP: 25
    Location:
     Misty Forest Road. Break a statue to reveal it.
     The statue is hidden on the other side of the wall with the dark blue energy.
     You need to return much later with the Paries Glyph to enter the wall and
     reach the statue.
    Note: This bow targets the closest enemy automatically. Fast enemies can still
          avoid the arrows though.
    
    
    --- Axes ---
    Axes are fired diagonally upwards and fall in an arc, so they have good reach.
    The attack speed is pretty good too, and they might hit very large enemies more
    than once. Their disadvantage is the low ATK and very high MP cost.
    Slash attribute.
    
    16 - Ascia
    ATK: 8    MP: 15
    Location:
     Dropped by Axe Knight enemy (no.009).
     Axe Knight can be found in Ruvas Forest and Minera Prison Island.
    
    17 - Vol Ascia
    ATK: 12   MP: 30
    Location: Somnus Reef. Break a statue to reveal it.
    
    18 - Melio Ascia
    ATK: 16   MP: 45
    Location:
     Dropped by Great Knight enemy (no.100).
     Great Knight can be found in Dracula's Castle
     (Library and Arms Depot).
    
    
    --- Sickles ---
    Sickles are pretty much the same as Hammers, but have longer vertical reach
    due to the large blade and have the Slash attribute.
    
    19 - Falcis
    ATK: 11   MP: 5
    Location: Minera Prison Island. Break a statue to reveal it.
    
    20 - Vol Falcis
    ATK: 19   MP: 10
    Location:
     Dropped by Miss Murder enemy (no.052).
     Miss Murder can be found in Giant's Dwelling.
    
    21 - Melio Falcis
    ATK: 28   MP: 15
    Location:
     Dracula's Castle (Arms Depot). Break a statue to reveal it.
     It's in one of the corridors close to the entrance, to the left, past the one
     with Melio Cultis. The room has the Great Knight and King Skeleton enemies.
    
    
    --- Knives ---
    Knives are thrown forwards. Very low ATK and average throwing speed (very fast
    when canceled), not to mention higher MP cost than most other weapons. Knives
    are pretty bad -- use a Bow if you need all that range. Slash attribute.
    
    22 - Culter
    ATK: 3       MP: 8
    Location: Monastery. Break a statue to reveal it.
    
    23 - Vol Culter
    ATK: 3(x2)   MP: 16
    Location:
     Dropped by Red Smasher enemy (no.086).
     Red Smasher can be found in Dracula's Castle (Underground Labyrinth, Barracks,
     Mechanical Tower and Arms Depot).
    Note: Throws two knives at once.
    
    24 - Melio Culter
    ATK: 3(x3)   MP: 24
    Location:
     Dracula's Castle (Arms Depot). Break a statue to reveal it.
     The statue is in one of the corridors connected to the entrance, to the left.
    Note: Throws three knives at once.
    
    --- Shields ---
    Shields have two uses: blocking some attacks and increasing the defensive
    stats (CON and MDN -- CON also affects DEF). The exact boost is a percentage of
    the base stat. More details will be included later.
    
    25 - Scutum
    MP: 5
    Location:
     Kalidus Channel. Underwater area, once you return with the Serpent Scale relic
     (after defeating the crab boss). Break a statue to reveal it.
    Note: The shield appears over Shanoa's head.
    
    26 - Vol Scutum
    MP: 5
    Location:
     Dropped by Lizardman enemy (no.057).
     Lizardman can be found in Tristis Pass.
    Note:
     The shield appears in front of Shanoa.
     CON and MND boost is much larger than the Scutum's.
    
    27 - Melio Scutum
    MP: 5
    Location:
     Dracula's Castle (Arms Depot). Break a statue to reveal it.
     It's in the only corridor to the right of the entrance.
    Note:
     The shield appears in front of Shanoa.
     CON and MND boost is much larger than the other two shields.
    
    
    --- Throwing Blades ---
    
    28 - Redire
    ATK: 4    MP: 10   Attribute: Slash
    Location:
     Training Hall. Reach the final room.
     The Training Hall is a secret area. To unlock it you must leave Dracula's
     Castle through the hidden right entrance. Check the map for the exact
     location:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Note:
     This is a unique weapon type. Shanoa throws blades that cross most of the
     screen. ATK is low but it's very fast and can be used at incredible speeds.
     It also has an extra advantage: use it together with the Magnes Glyph and
     you've got a portable, movable magnet! You can control the direction a little,
     and releasing the R button will send Shanoa flying just like with any other
     magnet.
    
    
    --- Spells ---
    Spells cost more MP than weapons, but are much more varied. Each spell has a
    unique animation and attacks in a different way. Remember that Slash and Strike
    spells are affected by the STR stat, while all other Attributes are based on
    the INT stat.
    
    Some spells hit more than once. In this case the max number of hits will be
    listed after the ATK to better display how powerful the spell can be. Keep in
    mind though that the max number of hits might not always be reached, depending
    on how the spell works. Check the described effect of each spell for more
    details.
    
    29 - Cubus
    ATK: 5(x8)   
    MP: 20    Status Effect: Stone
    Location:
     Monastery. Leftmost room with falling blocks.
     Break the blocks with a Glyph Union special to reveal the Glyph and absorb it.
     Different combinations work. The earliest one is probably Ignis + Ignis, which
     you can first get after acquiring the double jump relic.
     Other valid combinations will be listed in future updates.
    Effect:
     Throws a cube down on the ground. Enemies who touch the cube take damage and
     are petrified, if they are vulnerable to the Stone status effect.
     Cubes stay on the screen for 6 seconds and can hit each enemy they touch up to
     8 times. It will usually be less than that, however.
     Each Glyph can create up to 4 cubes. After that you must wait until a cube
     disappears to create another with that Glyph. Using two Cubus Glyphs allows up
     to 8 cubes at once (4 per Glyph).
     Cubes can be stacked on top of each other but this offers no real advantage.
     VERY useful when fighting enemies who don't move much, or who can be
     petrified. A petrified enemy is helpless.
    
    30 - Torpor
    ATK: 10   MP: 20   Attribute: Ice
    Location: Wygol Village. Required to proceed -- impossible to miss.
    Effect:
     Throws a crystal down on the ground. The crystal explodes and forms a larger
     crystal, damaging anything it touches once. The expanded crystal takes one
     second to disappear.
     Good temporary Glyph for enemies weak to Ice but not a good spell overall.
     Range and duration are too short to be effective.
     Another crystal can be thrown as soon as the previous one hits the ground and
     explodes, so at least it's fast to use.
    Note: This Glyph CAN'T be used for Ice Glyph Unions.
    
    31 - Lapiste
    ATK: 17   MP: 20   Attribute: Strike
    Location:
     Dracula's Castle (Underground Labyrinth). The room with falling rocks, in the
     are past the Blackmore boss. Check the map for the exact location:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect:
     Materializes a large rock fist that punches enemies once for high damage. Can
     be used very fast and has good range, but being based on STR is a bit of a
     disadvantage -- it's weaker than Vol Macir and costs more MP to use, not to
     mention you get Vol Macir long before you get this one.
    
    32 - Pneuma
    ATK: 14   MP: 25   Attribute: Slash
    Location:
     Tymeo Mountains. The windy room near the right warp room.
     Need double jump to reach it.
     Use Magnes to reach the top of the room, then get on top of the windy platform
     and use Magnes again to hold on the magnet there. Move Shanoa a bit to the
     left and release -- she will be launched to the right and the wind will start
     pushing her to the left. You want to launch Shanoa to the right tip of the
     platform, where you will have enough time to absorb the Glyph before she falls
     off. It's a bit tricky and can take a while until you get it right.
    Effect:
     Throws a gust of wind downwards. It moves along the ground for a bit before
     disappearing. Set it on both slots and press both buttons at once to throw a
     huge gust instead. This larger attack hits twice and costs 50 MP. So it's the
     same as using 2 Pneumas, but with much larger range.
     Equip a Wing Ring to boost not only the ATK, but also the range of the spell.
     Equipping two rings will increase it even further -- the gust will cross most
     of the screen!
     This is pretty cool to use and it offers more range than comparable weapons,
     especially when considering the unique boost from Wind Rings.
     Since it's based on STR you can use this instead of a weapon.
     
    33 - Ignis
    ATK: 9(x3)    MP: 25   Attribute: Flame
    Location:
     Absorb from Fire Demon enemy (no.031).
     Fire Demon can be found in the right area of the Tymeo Mountains. You need the
     double jump to reach the area.
    Effect:
     Fire 3 small flames that go forward in different directions. The flames
     disappear after touching anything, or after crossing about half of the screen.
     Very good spell! Can be fired very fast at point blank range since the flames
     disappear after damaging the enemy and the damage is good.
    
    34 - Vol Ignis
    ATK: 7(x6)    MP: 40   Attribute: Flame
    Location:
     Dracula's Castle (Underground Labyrinth). Red room with flames.
     Cross the room while avoiding the flames to find it. Check the map for the
     exact location:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect:
     Throws a flame downwards on the ground. A flame pillar will rise and can hit
     up to 6 times per enemy. The flame disappears after 3 seconds. Flame pillar
     won't appear if Shanoa is too far from the ground when using it.
     Not a very good spell, most enemies will just move past the flame after one or
     two hits and you need to wait up to 3 seconds to use another.
     Ignis will give you much better damage over time for a lower MP cost... and
     much earlier in the game.
    
    35 - Grando
    ATK: 8    MP: 25   Attribute: Ice
    Location:
     Absorb from Sea Demon enemy (no.027).
     Sea Demon can be found in Kalidus Channel and Somnus Reef.
    Effect:
     Forms an icicle that is shot forward afterwards. Icicle disappears after
     hitting one enemy. There's a very short delay between firing the Icicle and it
     starting to move, but this can still be used pretty fast, especially at point
     blank range. Use it on enemies weak to Ice before you have access to Vol
     Grando, but it has no use afterwards.
    
    36 - Vol Grando
    ATK: 27   MP: 40   Attribute: Ice
    Location:
     Tristis Pass, top of the frozen waterfall.
     Required to proceed -- impossible to miss.
    Effect:
     Forms a large icicle on the ground, damaging anything it touches once. It
     takes around one second to disappear afterwards. Icicle won't be formed if
     Shanoa is too far from the ground when using it.
     A strong but slow spell. There's a pause when using it even with another Vol
     Grando Glyph.
    
    37 - Fulgur
    ATK: 5(x5)   MP: 25   Attribute: Lightning
    Location:
     Absorb from Thunder Demon enemy (no.060).
     Thunder Demon can be found in Tristis Pass.
    Effect:
     Forms a slow-moving lightning ball that can hit any enemy it touches up to 5
     times. Usually won't hit that much though, as the ball will often move past
     the enemy. Disappears around 2 seconds after being thrown.
     Best used against slow or large enemies. Too weak and unreliable against
     anything else.
    
    38 - Vol Fulgur
    ATK: 3(x2)   MP: 40   Attribute: Lightning
    Location:
     Minera Prison Island. Room under the rightmost warp room, with lightning
     moving through the ground and ceiling. Just avoid the lightning and get to the
     end of the room to find it. Absorbing it will stop the lightning running
     through the room.
    Effect:
     Shoots a lightning bolt that hits the closest enemy twice. Might also hits
     other enemies who happen to be nearby.
     Not a very good spell, MP cost is too high for when you first get it and the
     damage dealt isn't very good.
    
    39 - Luminatio
    ATK: 8(x6)   MP: 25   Attribute: Light
    Location: Lighthouse. Top central room, after defeating the boss.
    Effect:
     Shoots two balls of light that circle around Shanoa. The circle expands and
     the balls leave the screen after three circles. Each ball can technically hit
     an enemy once per circle, which means this could do up to 6 hits, but it's
     unlikely that you'll get this much unless the enemy is very large.
     Good damage anyway, and great to use when Shanoa gets surrounded.
    
    40 - Vol Luminatio
    ATK: 20   MP: 40   Attribute: Light
    Location:
     Absorb from White Fomor enemy (no.070).
     White Fomor can be found in Mystery Manor and Dracula's Castle (Library).
    Effect:
     Fires a beam of light that homes-in on one enemy and hits it once before
     disappearing.
     Damage is good, but firing rate is too low. Very safe to use though, as you
     can attack from far away and wait for the beam to hit the enemy while you
     focus on avoiding attacks.
    
    41 - Umbra
    ATK: 13(x2)   MP: 25   Attribute: Darkness
    Location:
     Absorb from Black Fomor enemy (no.036).
     Black Fomor can be found in Misty Forest Road.
    Effect:
     Creates a stream of dark energy that swirls around the area. It homes in on
     the closest enemy and tries to circle around it. Seems to get two hits on
     average, but more might be possible on larger enemies.
     Good damage, but very slow. Save it for large enemies that are likely to get
     hit multiple times.
    
    42 - Vol Umbra
    ATK: 23(x3)   MP: 40   Attribute: Darkness
    Location:
     Mystery Manor. Dark room to the left of the save point.
     Cross the room while avoiding the moving blades to reach the Glyph.
     This can take a few tries so make sure you save first!
     If you have too much trouble you can come back later and break the spikes with
     the Arma Machina Glyph.
    Effect:
     Fires a slow-moving sphere of darkness that moves forward a bit, then stops
     and disappears after a while. It will also stop earlier if it hits an enemy.
     Can hit one enemy up to 3 times.
     Only recommended against enemies weak to Darkness. Most enemies can just walk
     past it and avoid most hits since it stops when it hits them. Very good
     damage, though!
    
    43 - Morbus
    ATK: 12   MP: 25   Status Effect: Curse
    Location:
     Dracula's Castle (Mechanical Tower). Room with two machines (one on the
     ceiling, one on the floor).
     Use Fulgur on both machines to activate them and reveal the Glyph. To do so,
     set Fulgur on both Blue slots. Jump and fire two (Y, X) at the top machine,
     then fire another (Y) when you land.
     Check the map for the exact location of the room:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect:
     This spell has no Attribute, so it's affected by both the STR and INT stats.
     Fires a red sphere that moves forward for a bit, then starts going up. Hits
     each enemy on the way once and causes Curse (if the enemy is vulnerable to
     it).
     Low damage and very slow to use, but this is your only way of causing Curse if
     you missed the Acerbatus Glyph. If you've got Acerbatus then this has no use
     whatsoever.
    Note: This Glyph is considered a DARKNESS spell for Glyph Unions.
    
    44 - Nitesco
    ATK: 9(x3)   MP: 20   Attributes: Flame, Light
    Location:
     Absorb from Nova Skeleton enemy (no.082).
     Nova Skeleton can be found in Dracula's Castle (Underground Labyrinth,
     Barracks and Forsaken Cloister).
    Effect:
     Fires a purple beam that hits 3 times. Beam lasts less than two seconds so it
     can be used again very quickly.
     The best spell! ATK looks low but this does lots of damage, is fast, has good
     range and is easy to spam. And since it has two attributes you can hit two
     weaknesses at once depending on the enemy.
    
    45 - Acerbatus
    ATK: 22   MP: 44   Attributes: Lightning and Darkness   Status Effect: Curse
    Location:
     Absorb from Albus (no.115).
     Albus is a boss in Mystery Ruins, so make sure you get the Glyph during the
     fight! This Glyph will be missed permanently if you don't!
    Effect:
     Fires a large sphere that crosses the screen and then stops. Hits any enemies
     on the way once and takes around 3 seconds total to disappear.
     Easy to use, decent damage and can Curse enemies, not to mention it has two
     Attributes. Firing rate is very slow however -- don't use two of these, or
     you'll spend large amounts of time waiting to be able to attack again.
    Note: This Glyph is considered a DARKNESS spell for Glyph Unions.
    
    46 - Globus
    ATK: 8 (several hits)   MP: 50   Attribute: Strike
    Location:
     Absorb from Barlowe (no.116) or Demon Lord (no.105) enemies.
     Barlowe is a boss fight in Ecclesia.
     Demon Lord can be found in the Large Cavern, a secret area unlocked by taking
     the hidden right exit in Dracula's Castle. Check the map for the exact
     location of the hidden exit:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect:
     Fires two small spheres that bounce back and forth across the screen. Each
     sphere can hit each enemy once per bounce.
     Damage of each sphere is low but this can be fired really fast, hits lots of
     times and doesn't even need to be aimed at the enemy. The smaller the room,
     the better it is, but it's good even in larger rooms. Total damage will likely
     be very high.
     Each Glyph can shoot 2 sets of spheres (4 total). After that you must wait
     until a set disappears to create another with that Glyph. Using two Globus
     Glyphs allows up to 4 sets at once (2 per Glyph, 8 spheres total).
     Like Pneuma, being based on STR means you can use this to replace a weapon. In
     this case you've got a long range Strike weapon, which is something unique.
     Second best spell, use it for anything that resists Nitesco or is vulnerable
     to Strike.
    Note: This Glyph is considered a DARKNESS spell for Glyph Unions.
    
    47 - Dextro Custos
    ATK: 18   MP: 16   Attribute: Slash
    Location:
     Dracula's Castle (Library). Explore the are past the Wallman boss.
     Check the map for the exact location:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
     Required to proceed.
    Effect:
     Materializes one of Cerberus' heads to bite one enemy. It's pretty fast but
     the ATK isn't anything special compared to the Slash weapons you've got
     available at the time.
     The blue Custos Glyphs are only really used to open the way to Final Approach.
    Note: This Glyph is considered a DARKNESS spell for Glyph Unions.
    
    48 - Sinestro Custos
    ATK: 18   MP: 16   Attribute: Slash
    Location:
     Dracula's Castle (Mechanical Tower). It's in the room past the Death boss
     fight. Check the map for the exact location:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect:
     Materializes one of Cerberus' heads to bite one enemy. It's pretty fast but
     the ATK isn't anything special compared to the Slash weapons you've got
     available at the time. 
     The blue Custos Glyphs are only really used to open the way to Final Approach.
    Note: This Glyph is considered a DARKNESS spell for Glyph Unions.
    
    49 - Dominus Hatred
    ATK: 66   MP: 66   Attribute: Darkness
    Location: Minera Prison Island. Required to proceed -- impossible to miss.
    Effect:
     Fires a green beam upwards, then 6 beams fall down around Shanoa, damaging
     anything they touch.
     Using the Dominus Glyphs damages Shanoa! Damage taken is 1/6 of Shanoa's max
     HP. In other words, using this Glyph 6 times will kill Shanoa.
     Very strong but taking damage is a bad thing, use another Glyph instead.
    
    50 - Dominus Anger
    ATK: 66   MP: 66   Attribute: Darkness
    Location: Giant's Dwelling. Required to proceed -- impossible to miss.
    Effect:
     Casts a fireball that crosses the screen at high speed, damaging anything on
     the way.
     Each Glyph can shoot 2 fireballs. After that you must wait until a ball
     disappears to create another with that Glyph. Using two Dominus Anger Glyphs
     allows up to 4 balls at once (2 per Glyph).
     Using the Dominus Glyphs damages Shanoa! Damage taken is 1/6 of Shanoa's max
     HP. In other words, using this Glyph 6 times will kill Shanoa.
     Very strong but taking damage is a bad thing, use another Glyph instead.
    
    
    
    --- 5 - [RED] GLYPHS ----------------------------------------------------------
    
    Red Glyphs are set to the R button (default configuration) and include more
    indirect effects: familiars, transformations, boosts and extra platforming
    abilities.
    
    Again, the list below only shows the Glyphs' base stats.
    
    WARNING! This list includes spoilers for some areas and boss fights.
    
    
    --- Platforming ---
    These Glyphs give Shanoa extra abilities that are used to get past certain
    areas.
    
    01 - Magnes
    ATK: 10   MP: 5    Attribute: Light
    Location: Monastery. Required to proceed -- impossible to miss.
    Effect:
     Hold R around a magnet to stick to it. You can then move Shanoa towards one
     direction and let go to send her flying towards the opposite direction.
     The Redire Glyph counts as a portable magnet -- use Magnes with it to move
     Shanoa around together with the blade. You can control it a little, and
     releasing R will send her flying, just like any other magnet.
    Note:
     The games lists ATK and Attribute for this Glyph, but it can't be used against
     enemies. It's unknown if these stats actually affect anything.
    
    02 - Paries
    MP: 5
    Location:
     Absorb from Wallman (no.117).
     Wallman is a boss in Dracula's Castle (Library) and absorbing the Glyph is the
     only way to beat him. Required to proceed -- impossible to miss.
    Effect:
     Can pass through certain walls (with a dark blue energy). This just lets you
     explore new areas.
    
    03 - Volaticus
    MP: 20
    Location:
     Dracula's Castle (Final Approach). It's in the large open room to the left of
     the area, with all the Winged Skeleton enemies. Required to proceed.
    Effect:
     Lets Shanoa fly. Cannot duck, backdash, jump or use Glyph Unions while flying.
     The wings will disappear if Shanoa gets hit.
     This actually has a lot of offensive uses. Flying lets you attack enemies with
     a lot more safety, and used with the Melio Arcus or Globus Glyphs you can just
     run away and attack from any range safely.
    
    
    --- Boosts ---
    Boosts give an extra temporary ability or effect.
    
    04 - Rapidus Fio
    ATK: 3    MP: 80   Attribute: Slash
    Location:
     Dracula's Castle (Underground Labyrinth).
     This one is hidden behind THREE breakable walls. It's on the same room as the
     hidden right exit to the overworld map (which opens the Training Hall and
     Large Cavern areas).
     Check the map for the exact location:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect:
     Greatly increases Shanoa's movement speed. A shockwave in front of her will
     damage enemies on touch, and will also break candles, torches and even open
     hidden passages!
     However, Shanoa will still stop and get knocked back when touching enemies if
     the shockwave doesn't kill them. You can use the Tower Ring to prevent that,
     but she will still take damage, so watch your HP.
    
    05 - Vis Fio
    MP: 80
    Location:
     Dracula's Castle (Mechanical Tower). Break a statue to reveal it.
     The statue is in the room large square room that leads to the first save point
     in the area.
    Effect: Increases STR (affects damage of Slash and Strike Glyphs).
    
    06 - Fortis Fio
    MP: 80
    Location:
     Kalidus Channel. Underwater area, once you return with the Serpent Scale
     relic (after defeating the crab boss). Break a statue to reveal it.
    Effect: Increases CON (affects DEF stat, which reduces damage taken).
    
    07 - Sapiens Fio
    MP: 80
    Location:
     Oblivion Ridge. Break a statue to reveal it.
     The statue is in the room right before the boss, on the upper left corner.
     Wait for an Altair to appear and double jump over it, then press B + Down to
     kick. Shanoa will bounce off the enemy and you can then double jump again to
     reach the ledge.
    Effect: Increases INT (affects damage of elemental Glyphs).
    
    08 - Fides Fio
    MP: 80
    Location: Tymeo Mountains. Break a statue to reveal it.
    Effect: Increases MIND (reduces damage taken from spells).
    
    09 - Felicem Fio
    MP: 80
    Location:
     Dracula's Castle (Underground Labyrinth). Break a statue to reveal it.
     This one is hidden behind TWO breakable walls. It's on the path to the right
     exit to the overworld map (which opens the Training Hall and Large Cavern
     areas), before the Rapidus Fio Glyph.
     Check the map for the exact location:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect: Increases LUCK (increases drop rate of items and Glyphs).
    
    10 - Inire Pecunia
    MP: 80
    Location: Tristis Pass. Break a statue to reveal it.
    Effect: Enemies and candles (torches, etc.) will drop larger amounts of money.
            Combine with the Gold Ring accessories for an even larger amount.
    
    
    --- Transformations ---
    These Glyphs cause Shanoa to transform into different creatures. Each
    transformation is unique and has different abilities.
    
    11 - Arma Felix
    MP: 80
    Location:
     Dropped by Black Phanter enemy (no.077).
     Black Panther can be found in Dracula's Castle (Castle Entrance and Library).
    Effect:
     Transforms into a Black Phanter and receives a large ATK bonus.
     Lower walking speed than usual. Cannot slide or kick, but can still crouch,
     backdash, jump and double jump. Can also talk to the cats in Wygol Village.
     Press Y to do a dashing claw swipe. 12 MP, Slash Attribute.
     Keep pressing Y to do additional dashing swipes that cost 2 MP each.
     Press X to do fast, short range claw attacks. 4 hits, 10 MP, Slash Attribute.
    
    12 - Arma Chiroptera
    MP: 80
    Location:
     Dropped by Werebat enemy (no.035).
     Werebat can be found in Misty Forest Road.
    Effect:
     Transforms into a Werebat and receives an average ATK bonus.
     No changes in walking speed. Cannot crouch, slide or kick, but can still jump,
     double jump and backdash.
     Press Y to summon a bat, which will fly forwards and damage anything they
     touch. Up to 5 bats can be summoned at once. 10 MP each, Strike Attribute.
     Press X to do a short range leg swipe. Any hit on an enemy will recover 1 HP.
     Equip an Emperor Rings to double the amount healed. 15 MP, Slash Attribute.
    
    13 - Arma Machina
    MP: 80
    Location:
     Dropped by Automaton ZX27 enemy (no.039)
     Automaton ZX27 can be found in Dracula's Castle (Mechanical Tower and
     Final Approach).
    Effect:
     Transforms into a robot. No stat changes.
     Movement speed is very slow. Cannot crouch, slide or kick but can still jump,
     double jump and backdash. The jump has very short height however. Backdashing
     is normal and is the fastest way to move.
     MP does not regenerate while in this form and it has no attacks. However,
     Shanoa gains two extra abilities.
     All Slash and Strike attacks will remove MP instead of HP. Elemental attacks
     still deal HP damage.
     If MP reaches 0 the transformation will end and Shanoa will take normal HP
     damage.
     Shanoa will also break spikes of all kinds on touch for no MP cost.
    
    
    --- Misc. ---
    The next two Glyphs are unique and don't really fit any specific grouping.
    
    14 - Refectio
    MP: 80
    Location:
     Dracula's Castle (Library). Break a statue to reveal it.
     The statue is in a hidden room, behind a breakable wall. Check the map for the
     exact location:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect:
     Recovers 1 HP per second. Equip Emperor Rings to double the amount healed.
    
    15 - Arma Custos
    MP: 80
    Location:
     Dracula's Castle (Arms Depot).
     It's in the room past the Eligor boss fight. Required to proceed.
    Effect:
     The image of one of Cerberus' heads appear over Shanoa. Receives a STR boost
     according to Shanoa's current HP -- the more hurt she is, the higher the
     boost is.
     This is highly useful actually. You don't need to take too much damage to get
     a large STR boost. Exact rate is unknown, but some numbers:
     100% HP = +1 STR
     50% HP = +22 STR
     1 HP = +45 STR
    
    
    --- Familiars ---
    These Glyphs will summon a familiar to help Shanoa. They move on their own and
    attack enemies on the screen. Familiars have levels, which you can increase by
    absorbing more copies of the same familiar Glyph. Apparently it's also possible
    to increase familiar levels by letting them kill enemies. This is MUCH slower
    than just absorbing Glyphs though.
    
    15 Glyphs total will increase the familiar's level to 2.
    30 Glyphs total will increase the familiar's level to 3.
    Level 3 is the max for all familiars.
    
    Familiars have a base ATK that is affected by Shanoa's STR or INT (depending on
    Attribute) at the time of summoning. They are also affected by Shanoa's
    Attribute points. The familiar's ATK will not be affected by any changes AFTER
    it is summoned.
    
    It is beneficial to boost the corresponding stat before summoning a familiar.
    For example, when summoning a Slash familiar, set all your equipment to improve
    STR first, no matter the cost to other stats. Then after summoning the familiar
    you can switch your equipment to anything else and the familiar will keep the
    increased ATK.
    
    16 - Fidelis Caries
    MP: 80    ATK: 2    Attribute: Strike
    Location:
     Absorb from Necromancer enemy (no.012).
     Necromancer can be found in Ruvas Forest.
    Effect:
     Summons zombies. They walk towards enemies and deal Strike damage to anything
     they touch.
     Level increases speed and number of zombies summoned (one per level).
     Very easy to get and level, but not very useful. The damage deal is low and
     they will only hit enemies on the ground. The zombies will often get left
     behind, even at level 3.
    
    17 - Fidelis Alate
    MP: 80   ATK: 3   Attribute: Slash
    Location:
     Dropped by Winged Skeleton enemy (no.102).
     Winged Skeleton can be found in Dracula's Castle (Final Approach).
    Effect:
     Summons winged skeletons. The skeletons stay close to Shanoa until an enemy
     approaches, then they quickly fly towards it and attack.
     You can also order them to attack a specific enemy by tapping it on the touch
     screen.
     Level increases how often they attack and number of skeletons summoned (one
     per level).
     Worse than the Owl -- same ATK and Attribute, but takes longer to get and
     level and it attacks less often, even at maximum level.
    
    18 - Fidelis Polkir
    MP: 80   ATK: 4    Attribute: Flame
    Location:
     Dropped by Polkir enemy (no.081).
     Polkir can be found in Dracula's Castle (Underground Labyrinth).
    Effect:
     Summons a Polkir. It flies around the map. It doesn't hurt enemies on touch,
     but it randomly fires an eye beam on the ground that causes a flame to rise
     afterwards on a rather large area.
     Level increases how often it attacks.
     The only elemental (and thus INT based) familiar, this one isn't very good at
     first because it doesn't attack often and it tends to miss, but once it gains
     levels it's pretty good, as long as you're fighting enemies weak to Flame.
     Other familiars are easier to use and level -- this one won't have much use. 
    
    19 - Fidelis Noctua
    MP: 80   ATK: 3    Attribute: Slash
    Location:
     Dropped by Owl enemy (no.061).
     Owl can be found in Tristis Pass.
     The owl that follows the Owl Knight enemy DOESN'T drop Glyphs!
    Effect:
     Summons owls. The owls will fly around the map and attack enemies often.
     You can also order them to attack a specific enemy by tapping it on the touch
     screen.
     Level increases speed and number of owls summoned (one per level).
     Most useful Slash familiar. It flies, so it doesn't have trouble following
     Shanoa or hitting fast/flying enemies like the first two familiars do.
    
    20 - Fidelis Medusa
    MP: 80   ATK: 1    Status Effect: Stone
    Location:
     Dropped by Gorgon Head enemy (no.098).
     Gorgon Head can be found in Dracula's Castle (Mechanical Tower and
     Forsaken Cloister).
    Effect:
     Summon gorgon heads to float in a circle around Shanoa. They damage and
     petrify anything they touch (if the enemy is vulnerable to Stone).
     The damage they deal is low, but seems to be affected by both STR and INT.
     Leveling up increases the number of heads summoned (two per level).
     One of the best familiars, but suffers from only appearing late in the game.
     Great against anything that can be petrified, even better on New Game+ when
     you can use it for the whole game. It's also useful as a shield since they
     fly around Shanoa all the time.
     It's the second easiest familiar to level as well, only behind the zombie.
     The drop rate for the Glyph is very high -- just wait in any room with medusa
     heads floating and wait until the Gorgon Head (grey) appears. Won't take more
     than a few minutes to reach the max level.
    
    21 - Fidelis Aranea
    MP: 80   ATK: 2    Attribute: Slash   Status Effect: Poison
    Location:
     Dropped by Skull Spider enemy (no.025).
     Skull Spider can be found in Kalidus Channel and Tymeo Mountains.
    Effect:
     Summons a Skull Spider. Damages and poisons anything they touch (if the enemy
     is vulnerable to Poison). It can also walk up on the walls and ceilings.
     Leveling up the familiar increases speed.
     Good familiar. Not that hard to level once you can kill the spiders quickly
     and the poison is very useful when it works. It needs levels to be useful
     though, it has too much trouble keeping up with Shanoa at level 1.
    
    22 - Fidelis Mortus
    MP: 80   ATK: 5   Attribute: Strike   Status Effect: Curse
    Location:
     Absorb from Jiang Shi enemy (no.104).
     Jiang Shi can be found in the Large Cavern, a secret area unlocked by taking
     the hidden right exit in Dracula's Castle. Check the map for the exact
     location of the hidden exit:
     http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
    Effect:
     Summons short undead creatures that jump around. Damage and Curse anything
     they touch (if the enemy is vulnerable to Curse).
     Leveling increases number of undead summoned (one per level) and jumping
     distance.
     Highest ATK and the only Strike familiar, also very easy to level since you
     can just absorb the Glyphs until you have enough. However that's at the very
     end of the game, so there's not much use to them just like most others. Good
     on New Game+ however.
    
    
    --- Dominus ---
    This is a unique, plot-related Glyph.
    
    23 - Dominus Agony
    MP: 66
    Location: Mystery Ruins. Required to proceed -- impossible to miss.
    Effect:
     Boosts STR, INT, CON and MND by 66 each, but consumes 66 HP per second. Will
     kill Shanoa eventually. Good for a quick boost when using a stronger attack
     like a Glyph Union. Just don't forget to turn it off afterwards.
    
    
    --- 6 - GLYPH [UNIONS] --------------------------------------------------------
    
    Glyph Unions are special attacks based on a combination of two Blue Glyphs
    (with one exception). Most Unions aren't based on specific Glyphs, but rather
    the TYPE of Glyphs. So there's no difference between the Fulgur and Vol Fulgur
    Glyphs for example, as they are both Lightning Spells. Same for Rapiers,
    Sickles, etc. There are some exceptions however.
    
    Unions of the Slash or Strike Attributes are affected by STR. Elemental Unions
    are affected by INT.
    
    29 Unions are described below, but this list might still be incomplete.
    
    
    01 - Invalid
    Hearts: 5    Attribute: none
    Result of any invalid combination. Fires a white ball of energy. Short range,
    low damage. This is affected by both STR and INT.
    
    02 - Rapier + Rapier
    Hearts: 15   Attribute: Slash
    Combination of any two Rapier Glyphs. Some rose petals quickly appear and hit
    any enemies on the way 3 times. Each hit does average damage.
    
    03 - Sword + Sword
    Hearts: 15   Attribute: Slash
    Combination of any two Sword Glyphs. Swings a huge sword that covers half of
    the screen, hitting any enemies in the way once for high damage.
    
    04 - Lance + Lance
    Hearts: 15   Attribute: Slash
    Combination of any two Lance Glyphs. A large spear materializes in the air and
    moves forward a bit, hitting any enemies in the way twice for average damage.
    
    05 - Hammer + Hammer
    Hearts: 15   Attribute: Strike
    Combination of any two Hammer Glyphs. Swings a huge hammer that covers most of
    the screen and hits any enemies on the way once for high damage.
    
    06 - Bow + Bow
    Hearts: 30   Attribute: Slash
    Combination of any two Bow Glyphs. Fires an arrow upwards, then several arrows
    rain down and hit everything in the screen multiple times. Each hit does low
    damage but the total damage is pretty good.
    
    07 - Axe + Axe
    Hearts: 15   Attribute: Slash
    Combination of any two Hammer Glyphs. Swings a huge axe that covers most of the
    screen and hits any enemies on the way once for high damage.
    
    08 - Sickle + Sickle
    Hearts: 15   Attribute: Slash
    Combination of any two Sickle Glyphs. Swings a huge scythe that covers most of
    the screen and hits any enemies on the way once for high damage.
    
    09 - Knife + Knife
    Hearts: 30   Attribute: Slash
    Combination of any two Knife Glyphs. Throws several knives forward. Each knife
    deal low damage but the total damage can be pretty good.
    
    10 - Shield + Shield
    Hearts: 20   Attribute: none
    Combination of any two Shield Glyphs. Shanoa becomes completely invulnerable
    to all damage for 2 seconds. She can't do anything else during that time
    though. This is highly useful for getting boss medals (kill bosses without
    getting hit).
    
    11 - Flame spell + any weapon
    Hearts: 15   Attribute: Flame
    Combination of any Flame spell with any weapon Glyph. Swings a large flame
    sword that hits once for high damage.
    
    12 - Flame spell + Flame spell
    Hearts: 20   Attribute: Flame
    Combination of any two Flame spell Glyphs. Creates two large flames from
    Shanoa's hands that move up and down twice before disappearing, hitting
    anything in the area 4 times total. Each hit does high damage, for very high
    damage total.
    
    13 - Ice spell + any weapon
    Hearts: 15   Attribute: Ice
    Combination of any weapon with any Ice spell Glyph, EXCEPT for Torpor. Swings
    a large icicle sword that hits once for high damage. Based on INT.
    
    14 - Ice spell + Ice spell
    Hearts: 20   Attribute: Ice
    Combination of any two Ice spell Glyphs, EXCEPT for Torpor. Creates a large
    blizzard around Shanoa that hits anything in the area 8 times for average
    damage per hit, high damage total. Based on INT.
    
    15 - Flame spell + Ice spell
    Hearts: 20   Attributes: Flame and Ice
    Combination of any two Flame spell and Ice spell Glyphs, EXCEPT for Torpor.
    Creates a ball of ice and fire combined that is circled by an Ice and a Flame
    wave and move onwards damaging anything on the way. Each hit deals average
    damage. Based on INT.
    
    16 - Lightning spell + any weapon
    Hearts: 15   Attribute: Lightning
    Combination of any Lightning spell with any weapon Glyph. Fires a short range
    lightning spear that does 5 quick hits of average damage to anything they
    touch. Total damage is high. Based on INT.
    
    17 - Lightning spell + Lightning spell
    Hearts: 20   Attribute: Lightning
    Combination of any two Lightning spell Glyphs. Creates a large lightning ball
    that throws lightning bolts at everything in the screen, hitting multiple (6?)
    times for average damage per hit. High damage total. Based on INT.
    
    18 - Light spell + any weapon
    Hearts: 15   Attribute: Light
    Combination of any Light spell with any weapon Glyph. Swings an invisible light
    sword in a large circular area in front of Shanoa, dealing one hit of high
    damage to anything in the area. Based on INT.
    
    19 - Light spell + Light spell
    Hearts: 20   Attribute: Light
    Combination of any two Light spell Glyphs. Sends a shockwave that conjures a
    large light ball around every enemy in the screen, causing average damage.
    Based on INT.
    
    20 - Darkness spell + any weapon
    Hearts: 15   Attribute: Darkness
    Combination of any weapon with any Darkness spell Glyph, EXCEPT for Dominus
    Anger and Dominus Hatred. Swings an invisible dark sword in a large circular
    area in front of Shanoa, dealing one hit of high damage to anything in the
    area. Based on INT.
    
    21 - Darkness spell + Darkness spell
    Hearts: 20   Attribute: Darkness
    Combination of any two Darkness spell Glyphs, EXCEPT for Dominus Anger and
    Dominus Hatred. Sends a shockwave that conjures a large dark ball around every
    enemy in the screen, causing average damage. Based on INT.
    
    22 - Light spell + Darkness spell
    Hearts: 50   Attributes: Light and Darkness
    Combination of any Light spell with any Darkness spell Glyph, EXCEPT for
    Dominus Anger and Dominus Hatred. Freezes time and conjures a large light from
    the darkness in the background, causing very high damage to everything in the
    screen. Based on INT.
    
    23 - Lapise + any weapon
    Hearts: 15   Attribute: Strike
    Combination of Lapiste spell with any any weapon Glyph. Swings a large rock
    hammer that hits once for high damage.
    
    24 - Lapiste + Lapiste
    Hearts: 20   Attribute: Strike
    Combination of Lapiste + Lapiste. Forms two huge rock hands that each punch
    from a side of the screen, hitting any enemy in the way for high damage.
    
    25 - Pneuma + any weapon
    Hearts: 15   Attribute: Slash
    Combination of Pneuma spell with any weapon Glyph. Fires four short range wind
    waves that deal average damage.
    
    26 - Pneuma + Pneuma
    Hearts: 20   Attribute: Slash
    Combination of Pneuma + Pneuma. Creates a gust of wind that moves upwards
    around Shanoa and hits anything in the area multiple (5?) times. Each hit does
    average damage, for high damage total.
    
    27 - Nitesco + any weapon
    Hearts: 15   Attributes: Flame and Light
    Combination of Nitesco spell with any weapon Glyph. Swings a huge enemy sword
    that deals high damage.
    
    28 - Nitesco + Nitesco
    Hearts: 20  Attributes: Flame and Light
    Combination of Nitesco + Nitesco. Fires a huge purple beam. Damage is exactly
    double of the Nitesco spell which means this has no real use. If you have two
    Nitesco Glyphs set just use them together to deal the same damage for 40 MP
    instead of 20 hearts.
    
    29 - Dominus
    Hearts: 0   Attributes: Darkness?
    Combination the 3 Dominus Glyphs (Anger, Hatred and Agony).
    This is a special Union. It costs no hearts and depends on 3 specific Glyphs
    (including a red one). This is the strongest attack in the game, dealing a huge
    amount of damage to everything in the screen -- Shanoa included. Using this
    Union will kill Shanoa and give you a Game Over. Except for a certain time...
    
    
    
    --- 7 - [CREDITS] AND CONTACT -------------------------------------------------
    
    This FAQ was written by Rodrigo Alves de Souza (tri-Ace Fanboy). Send any
    questions, corrections or feedback to rod_rasouza@hotmail.com
    
    All the data used in this guide comes from the game itself or from comments by
    other players. No other source was used.
    
    Thanks to:
    -Terence for explaining how Attribute points work.
    -Error1 for explaining the special Pneuma move (using both Glyphs at
     once for a large gust).
    -Z Soul for noting that Pneuma gets more range with Wind Rings equipped.
    -Jacob Johnson and Paul Kraff for explaining how Arma Custos works.
    -And you for reading this! I hope it was useful.
    
    Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
    http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654
    
    
    
    --- End of FAQ ----------------------------------------------------------------
    
    File size: 58kb, 1433 lines, 9819 words and 58626 characters
    
    

    FAQ Display Options: Printable Version