+----------------------------------+
|                                  |
| Castlevania: Order of Ecclesia   |    
| For the Nintendo DS              |
| By TJackson                      |
| Created     : 11/1/08            |
| Last Updated: 11/2/08            |
| Version 0.3                      |
|                                  |
+----------------------------------+

This guide was composed in Metapad.  It's best viewed with 1024x768 resolution,
Courier New font, and your browser's small text setting.

Table of Contents:

I. Introduction
II. Basics
     2.01: Story
     2.02: Controls
     2.03: Glyphs
     2.04: Treasure Chests
III. Walkthrough
IV. Appendices
     4.01: Bosses
     4.02: Bestiary
     4.03: Glyphs
     4.04: Armor
     4.05: Accessories
     4.06: Items
     4.07: Shop List
     4.08: Quests
     4.09: Boss Rush
     4.10: FAQ
     4.11: Secrets
     4.12: Endings
V. Last Words
     5.01: Copyright Information
     5.02: Revision History
     5.03: Contact Information
     5.04: Credits

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               I. Introduction

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Welcome to this guide for Castlevania: Order of Ecclesia!  I'm Trace, and I'll 
be your guide through this spooky quest for the ultimate weapon against the 
evil Count Dracula.  I apologize for the current incomplete state of this 
guide, but trust me, it'll be complete soon. 

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                 II. Basics

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This section is designed to tell you everything you need to know to slay the 
Count.

0=~=~=~=~=~=~=0
| 2.01: Story |
0=~=~=~=~=~=~=0

[From the intro of the game]

Research introduction--

Returning to life time and again since the ancient middle ages, the evil lord 
Dracula has driven people to terror.  Each time Dracula returned from the dead,
the Belmont clan fought him in the shadows, wielding the holy whip.

Through their efforts, humanity avoided darkness, securing prosperity.

But early in the 19th century, having lost their ability to resist the 
darkness, those in positions of power at the time began to search for new ways 
to counter Dracula.

Our organization, Ecclesia, was born then as one of those countermeasures.

Many organizations were established with the same goal, and day after day, they
conducted their studies diligently, but each was dissolved when they failed to 
produce satisfactory results.

But that was when Barlowe, the leader of Ecclesia, made a surprising 
breakthrough that could help stand up to Dracula...

0=~=~=~=~=~=~=~=~0
| 2.02: Controls |
0=~=~=~=~=~=~=~=~0

+--------+---------------------------------------------------------+
| Button |                        Function                         |
+--------+---------------------------------------------------------+
| A      | Hold and press R to switch Glyphs (need Glyph Sleeve)   |
| B      | Jump                                                    |
| Y      | Use Blue Glyph 1                                        |
| X      | Use Blue Glyph 2                                        |
| L      | Backdash                                                |
| R      | Use Red Glyph                                           |
| Select | Switch top screen from map view to enemy view           |
| Start  | Pause the game                                          |
| Up     | Talk, enter doors, open chests, absorb Glyphs           |
| Down   | Pick up cats, duck                                      |
| Left   | Move left                                               |
| Right  | Move right                                              |
+--------+---------------------------------------------------------+

Advanced Controls
-----------------

Down + B : Slide
--------

B + B : Double jump (requires Ordinary Rock relic)
-----

0=~=~=~=~=~=~=~0
| 2.03: Glyphs |
0=~=~=~=~=~=~=~0

This section isn't a complete listing of Glyphs (see section 4.03 for that); 
rather, this just explains the different kinds of Glyphs.  There are two kinds:

Blue : Blue Glyphs are your basic attack Glyphs.  Occasionally they're support
----   Glyphs, but overwhelmingly they're Glyphs that you use to inflict damage
       on the enemy or to get help to inflict the damage.

Red  : Red Glyphs are support Glyphs.  You hold R to use Glyphs like this.
---    Some Red Glyphs will make you magnetic or boost your stats; others will
       summon familiars to help you fight.

You can find these Glyphs in three places.

1. Enemy drop: Some enemies will have an odd explosion when they die.  If so,
-------------  they can drop a Glyph.  Defeat this enemy multiple times to
               acquire a new Glyph.  Similarly, some enemies cast a spell that
               takes the form of a Glyph.  If you see a Glyph appear in front
               of an enemy casting a spell, you can absorb that spell.

2. Statue : There are some glowing statues that, if you destroy them, will drop
---------   Glyphs.

3. Lying Around : There are some Glyphs just sitting there in the open air.
---------------   Enough said.

When you get a Glyph, you get the Glyph and 10 hearts.  Hearts are harder to 
come by in this game than in other Castlevania games.  However, once you get a 
Glyph, you have "infinite" amounts of a Glyph; that is, if you want to equip 
the same Glyph on both hands (e.g. Culter and Culter), you don't need to 
acquire two of the same Glyph!  Just equip it on both hands, and you're good to
go.

Although Glyphs require MP to use, your MP regenerates very quickly.  As such, 
this game controls similarly to the Sisters mode of Portrait of Ruin.

You can achieve a rhythm in firing Glyphs that allows you to fire Glyph after 
Glyph without pausing.  This is a crucial trick to learn.

0=~=~=~=~=~=~=~=~=~=~=~=0
| 2.04: Treasure Chests |
0=~=~=~=~=~=~=~=~=~=~=~=0

This is just a quick note on treasure chests, since it's kinda confusing, and 
the instruction manual is mum on it.  There are three kinds of treasure chests:

Brown - These chests contain a random item.  This item will be chosen from one
-----   of the four common items (abbreviated in this walkthrough as c.items)
        in the area.  These chests will respawn when you leave the area.

Green - These chests contain a random item.  This item will be chosen from one
-----   of the four rare items (abbreviated in this walkthrough as r.items)
        in the area.  These chests will respawn when you leave the area.

Blue  - These chests contain a hidden, specific item, such as a boss medal.
----    These will not respawn until New Game+.

Red   - These chests contain a specific item.  These chests will not respawn
---     when you leave the area.

Although red chests will always be red chests and blue chests will always be 
blue chests, the other two types of chests are interchangable.  In the 
walkthrough, I'll tell you to go open a chest.  Because the color and contents 
are random, that's as much detail as I can give you.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                              III. Walkthrough

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Make sure to save often and talk to everybody.  Note that you can get a medal 
for defeating a boss without taking a hit.  Try to do this (if not on your 
first playthrough, sometime!).  Finally, anytime you're in Wygol, try to do as 
many quests as you can.  It'll help you a lot!

Also, if anyone thinks it'd be handy if I included recommended Glyphs for given 
areas in here, let me know.

Ecclesia
--------
Glyphs  : Confodere x2
Items   : Record 5, Record 1
C. Items: None
R. Items: None
Enemies : Skeleton

You start off as the intro story ends in the building of the eponymous order.  
Jump to the very top and go through the large door on the right to begin the 
tutorial part of the game.  The game will guide you through the rest.  If you 
need any instructions repeated, walk up to Barlowe (the old man) and press up.

When Barlowe directs you to go to the next room and "steel yourself against 
real combat," head right.  The next room contains the fiercest enemy in 
Castlevania history: the Dkeleton.  Dodge the bones it throws and attack.  Even
if you get hit, you're never in any real danger.  You'll notice that right now,
Shanoa's attack power is minimal.  To overcome this, try using the combos that 
the game mentioned.  Alternate Y and X to slash several times in a row.  Three 
such slashes will destroy a Skeleton.  Once you've cleared out all of the 
Skeletons, Barlowe will talk some more, and then you should continue right.

When Barlowe gives you your mission, head all the way left, through a couple of
rooms.  The last room you can access has a treasure chest containing Record 5.  
Now go all the way right to enter the tower where we began the game.  Jump all 
the way to the top of this tower and jump on the ledge to the left (not the 
small platform above it, mind you, but the main ledge) and crouch to reveal a 
treasure chest containing Record 1.  You can go through the door you entered to
start the game to encounter Barlowe and get advice, if you want, but it's 
nothing you won't find in this stellar FAQ.  ^_^

Now drop down and enter the first door on your right to save your game.  Drop 
to the very bottom of the tower and head left to find a passageway leading to 
the World Map, which is a new addition to the series (well, if you exclude 
Castlevania III).  Go to the only place accessible right now:

Monastery
---------
Glyphs  : Magnes, Culter
Items   : Sandals, Cotton Hat, HP Max Up, Book of Spirits, Heart Max Up, Red
          Drops, $500, MP Max Up, Arthro Medal
C. Items: Cotton Thread, Anti-Venom, Magical Ticket, Meat
R.Items : Darjeeling Tea, Heart Repair, High Tonic, Lapis Lazuli
Enemies : Banshee, Bat, Bone Schmitar, Skeleton, Zombie

The developers did a great job with the atmosphere here.  Proceed right to 
enter the Monastery proper and face off against three Skeletons.  Head all the 
way right to encounter a warp point.  It's active now that you've found it, but
as you haven't found any other warp points within the Monastery, you can't use 
it just yet.  Return left two rooms to the vertical room.  Start climbing, 
making sure to grab the treasure chest on the left to snag a random treasure.  
Continue climbing, but watch out for the Bats!  At the top, head right.  Defeat
the enemies in this room, including the Banshee at the end.  Don't get 
discouraged by the fact that you're probably only dealing 1 HP of damage per 
hit; she only has 3 HP.  So much for that woman scorned!  Grab the Sandals from
the treasure chest, and return to the vertical chamber.  Continue left through 
the next room, and when you get to the following room, you'll see a large red 
glowing object.  Ignore it for now and continue left to save.  Return from the 
save room and hold up to absorb this large glowing object - the Glyph.  This is
the Magnes Glyph.

The Magnes Glyph is a bit fun to play with.  As the game explains, hold R to 
create a magnetic field around Shanoa that you can use to slingshot her in 
different directions (note that it's the opposite direction that you're 
holding; for instance, hold down to drag Shanoa downwards.  Release R to 
slingshot her upwards).  Slingshot upwards through this room while holding R 
while you're in midair so that you're generating a magnetic field the whole 
time so that you can catch on to each successive magnetic hook.  At the top of 
the room, slingshot yourself up and to the left to grab a treasure chest 
containing a Cotton Hat.  Equip this and go left.

This room introduces a new enemy: the Ghost.  They're floating horse heads.  
They respawn, so don't worry about hanging around to kill them all.  Deal with 
them as you move down the room (you can't access that treasure chest just yet). 
At the bottom, slide underneath the floor where that annoying cat is to grab an
HP Max Up (hold up as you slide pass the chest to collect the treasure).  
Furthermore, retreat to the pillar nearest the cat.  Slide to the right from 
there to land on top of the cat, and you'll see the option to press down on the
D-pad.  Do so to collect the cat; this will come in handy later.  Now go to the
left to find a Bone Schmitar.  When you destroy him, you'll notice an eerie 
blue glow.  This means that he can drop a Glyph.  I recommend you exit and re-
enter this room, kill him, and repeat until you get two Secare Glyphs.  Secare 
is a sword, and it's a nice upgrade over your knife.  There's a bunch of blocks
further to your left that are concealing another Glyph, but unfortunately we 
can't do anything about that now.  Instead, return to the room where you got 
Magnes, drop down to the next ledge, and head right.

Go right, plowing through Zombies, until you reach a statue with a strange 
glow.  Destroy the statue to reveal the Culter Glyph.  Hold up to absorb it.  
This functions in the same way as the knife subweapon in other Castlevania 
games.  Equip it if you'd like, and continue right.  In the next room, go right
and destroy the Banshee.  Hop on the platform she was guarding, and use it to 
leap to the next platform.  Grab the Book of Spirits, which will identify the 
enemies you kill.  Not that it matters.  "Hi, I'm Shanoa.  Your name 
is...DEAD!"  Continue climbing up.  At the top, destroy the wall on the left 
and enter this new room.  This room is a mess of regenerating enemies: Zombies 
and Ghosts.  At the far left, you'll find a Heart Max Up.  Collect this and 
return to the previous room.  Jump across the gap, snag the treasure chest at 
the far right, drop to the bottom of the room, and exit to the right.

The next room is nothing you haven't seen before - just a Banshee and a Bone 
Schmitar.  Destroy them both as you head to the next room.  In here, hop up to 
the ledge and grab the treasure chest.  This treasure chest is situated on a 
ledge.  Attack the right side of this ledge from one of the adjacent platforms 
to get the Red Drops, which will increase the power of your flame attribute.  
Go ahead and use them, and then climb to the top of the room, making sure to 
snag the $500 bag lying about on one of the ledges.  I wish I had enough money 
that I could carelessly leave such a fortune lying around!  At the top, head 
right to find another treasure chest, guarded by a Banshee.  Take it and 
retreat to the previous room, and then go left.

The home stretch of this area is simply plowing through a hoard of Zombies, 
intermingled with some Skeletons and a Bone Schmitar.  Don't backdash while 
fighting the latter two enemies (as you'll run right into the open arms of a 
Zombie, who will promptly eat your brains), and you'll be good.  Make sure to 
snag the treasure chest along the way.  In the next room, use Magnes to shoot 
yourself at a 60 degree angle towards the treasure chest (it'll look like 
you're aiming far short of the chest, at the ledge above it and much closer to 
you, but the physics of this game being what they are, you'll slide right over 
to the chest).  Make use of the save room on the bottom left.  The top left 
room is a warp, which we don't have to worry about right now.  The top right is
a boss.

<----------------------------------------------------------------------------->
                              BOSS: ARTHROVERTA
                                  HP : 700
                                  EXP: 300

If you defeat this boss without getting hit, you'll receive the Arthro Medal.  
Keep that in mind.  Maybe try fighting this boss a few times and reset if you 
get hit.

Arthroverta (which I belive is Latin for true joint?) is a relatively simple, 
however grotesque, boss.  He's a giant bug with a gruesome face.  The bug only 
has three attacks:

The Claw    - Arthroverta will raise his claw.  When this happens, backdash to
--------      the corner of the room that you entered in to dodge.  He'll do
              this when he's near you and when he's just sitting there on the
              far side of the room (trying to lull you into a false sense of
              security), so be ready.

Web of Doom - Arthroverta will look up and fire off a green web.  This web will
-----------   arc down towards you, so dodge it.  It won't home in on you, so
              it's not too hard to dodge on the downturn.  Just be careful not
              to use Magnes while dodging it.

Rollout     - When you see the face disappear, Arthroverta is about to use this
-------       attack.  It's easy to dodge.  Use Magnes to latch yourself onto
              the magnetic rock above you, and stay there until he's done
              rolling around.  Watch out for him to use The Claw when he comes
              out of this attack, so be cautious when dropping from the
              magnetic rock.

700 HP may seem like a lot to whittle away with what you have.  If you took my 
recommendation and got two Secares, use those in combination.  You should also 
go ahead and fire off as many Glyph Unions as your hearts can afford.  Other 
than that, just focus on dodging his attacks and getting hits in when you can.  
Being a bug, Arthrovertas is weak to fire, so if you're having a hard time 
beating him, use those Red Drops you got earlier.  He's also weak to sword 
damage, so no matter if you're using Culter, Secare, or Confodere to deal 
damage, you'll be dealing more than you otherwise might.  If you still have a 
hard time, maybe try leveling up.  I was at level 6 when I fought Arthrovertas,
and Secare dealt 12 HP of damage with each swing.  It made the fight go 
relatively quickly.

If you defeated this overgrown beetle without taking a hit, grab the Arthro 
Medal from the chest that emerges.  Congratulations!
<----------------------------------------------------------------------------->

Regardless of whether you got the medal, head to the next room for a cutscene 
that gives you a clue as to where to go next.  Return to the antechamber of the
boss room and go to the top left room.  Warp back to the bottom of the 
Monastery area, and then backtrack to the far left to return to the World Map.  
There is a new location on the World Map:

Wygol Village
-------------

Glyphs  : Torpor
Items   : None
C. Items: Milk, Cotton Hat, Meat, Coffee
R. Items: None
Enemies : None

When you enter, Shanoa will call your attention to a man who seems to be frozen
by some sort of spell.  Above him is a Glyph.  Absorb this Glyph to get Torpor 
and to free this man, Nikolai.  He is Wygol's founder and priest.  He'll tell 
you that a man froze him and kidnapped 12 others.  He also gives you a clue as 
to your next destination, but let's not go there just yet.

Behind you is a strange artifact emitting a white light above it.  Press down 
in front of this to get a refill on all of your hearts.  You can do this at any
time.  Nice!  Now it's treasure hunting time.  To the right of Nikolai, on a 
ledge, there's a treasure chest.  Enter the house in front of you and climb to 
the landing between the first and second floor to find another treasure chest.  
Go back to the bottom floor and leave this building.  Go all the way to the 
left side of the village to pilfer another treasure chest.  There's a save 
point along the way.  After you've gotten all of the treasure chests and saved,
go through the leafy archway between you and Nikolai to return to the World 
Map.  Head to the only new location.

Ruvas Forest
------------
Glyphs  : Macir
Items   : None
C. Items: Anti-Venom, Cotton Thread, Magical Ticket, Meat
R. Items: Darjeeling Tea, Heart Repair, High Tonic, Lapis Lazuli
Enemies : Axe Knight, Bat, Bone Schmitar, Necromancer, Nominon, Une

Ruvas Forest is a sidescrolling area in the vein (ha ha!) of classic 
Castlevania.  As such, there's not much of a point in giving you any kind of 
detailed walkthrough other than "go right."  This area does introduce a couple 
of new enemies.  First up is Nominon, a floating brain.  You'll want to deal 
with this guys quickly, as they're elusive and can cause you trouble if you try
to ignore them.  Every time you hit them, they'll float away but then come 
back.  Watch out for their tendrils.  Another enemy you'll meet en rout is the 
Une, a small plant on the ground.  Watch out for these guys; they don't cause a
lot of damage or anything, but they'll appear when you least expect it.  

Then there's the Necromancer.  He'll charge up a Glyph that you can actually 
absorb when you see the Glyph symbol appear - this is the Fidelis Caries Glyph, 
which summons Zombies.  Incidentally, this is the spell he uses to attack.  
Destroy any Zombies that he might summon while you're attacking him.  Remember 
that absorbing Glyphs also gives you ten hearts, so if you're running low on 
hearts, you can just let this guy fire a few times and steal his Glyph.  
Finally there's a classic enemy, the Axe Knight.  The Axe Knight will throw 
axes either level with you or at your feet.  The best way to fight these guys 
is to duck and slash like crazy; you can deflect the axes coming at your feet 
and dodge the axes coming at your head by doing this.  Note that Axe Knights 
drop the Ascia Glyph, a Glyph that works just like the axe subweapon in other 
Castlevania games.  The arcing pattern that it makes makes it a useful ally 
against the Nominons.

Make sure you destroy the statue to get the Macir Glyph along the way.  You can
play with it some if you'd like.  The Macir Glyph does a different kind of 
damage than the other Glyphs we've seen thus far - it deals Bash damage.  This 
is especially effective against skeleton-type enemies and the Unes, but it does
nothing against the Nominons.  Note also that the second "room" - the area 
after you get the Macir Glyph - is the room with both treasure chests that this 
area has to offer.

At the end, you'll return to the World Map.  If you're hurting, go back to 
Wygol Village and save your game; then go to the new area.

Kalidus Channel
---------------
Glyphs  : None
Items   : Magical Ticket
C. Items: Cotton Thread, Iron Ore, Lapis Lazuli
R. Items: Gold Ring, Iron Thread, Resist Ring, Rubber Suit
Enemies : Merman, Needles, Nominon, Sea Stinger

For now, this is another basic sidescrolling area.  Jump from box to box as you
make your way across the channel.  Anytime you see a Merman in the water, use a
Glyph of some sort (Ascir is recommended, if you have it) to take out the 
Merman BEFORE you make the jump, or the Merman will send you falling into the 
Needles.  If you don't have a Glyph that can destroy the Mermen from afar, wait
for them to jump and begin their downwards descent.  Then you should jump over 
them to the next platform.  Watch out for flying Sea Stingers as you go.  Darn 
flying fish.   Roughly halfway across the channel, you'll enter a cave with 
another guy frozen from Torpor.  Absorb the Glyph to free Jacob, the owner of a
general store in Wygol Village.  He'll have some goodies for us when we get 
back to the village.  For now, continue right for more of the same.  At the 
end, you'll go to the World Map!

At this point, return to Wygol Village.

Wygol Village
-------------

Go to the house to your right.  Inside you'll find Jacob, who is selling a few 
things.  There's not a lot of nice stuff right now, but if you have the money, 
I recommend you buy a Babushka (head), a Leather Cuirass (body), Cossack Boots 
(feet), and some Meat.  You don't have to buy any or all of that, but if you 
find yourself in trouble in the next area, you should come back here and get 
some of this stuff.  Anyway, SAVE, and return to the World Map through the 
archway, and head to the new area.

Minera Prison Island
--------------------
Glyphs  : Dominus Hatred, Falcis, Vol Fulgur
Items   : Skeleton Medal, $500 x2, MP Max Up, Anti-Venom, HP Max Up, Heart Max
          Up, Konami Man, Strength Ring, Glyph Sleeve
C. Items: Chamomile, Cotton Thread, Magical Ticket, Sage
R. Items: Iron Ore, Lapis Lazuli, Military Wear, Protect Ring
Enemies : Axe Knight, Devil, Evil Force, Invisible Man, Skeleton Archer, Spear 
          Guard, The Creature, Tin Man, Winged Guard

Go right, through the warp, and enter the boss door.

<----------------------------------------------------------------------------->
                            BOSS: GIANT SKELETON
                                  HP : 800
                                  EXP: 350

Remember, you can collect a medal by beating this boss without taking a hit.  
It's kinda difficult with this one, though, so be prepared to try multiple 
times.

The Giant Skeleton is just what it says on the tin - a giant skeleton.  He's 
particularly flexible, though, which causes a few problems.  He likes to lumber
towards you and then attack in one of the following ways:

Poke - The Giant Skeleton will pull his arms back, bend down a little bit, and
----   jab at you.  Back away a little bit to dodge this.

Duck Poke - The Giant Skeleton will duck down and jab straight ahead at you.
---------   Again, backdash this.

Kick - The Giant Skeleton will raise his leg up and then kick you.  Being a
----   skeleton, he's not exactly quick, so his leg will just hang there,
       suspended in midair for a little bit.  His leg is every bit as
       vulnerable as the rest of his bony body, so feel free to wail attack at
       his leg while he's being kind enough to stick it out for you.

Crab Walk - When you're behind him, the Giant Skeleton will bend over backwards
---------   and start hopping towards you.  He'll also occasionally pause to
            attack backwards and up.  To avoid this, bring him back as far
            to the right as you feel comfortable, and use Magnes to propel
            yourself back in front of him.

Now, he's weak to Bash damage, which means that if you equip the Macir Glyph, 
you can do roughly twice the damage per hit as you could with, say, Secare.  On
the other hand, Macir is much slower than Secare, and using two Secares back to
back will cause about as much damage as one Macir strike; therefore, it turns 
out to be about the same amount of damage usually.  However, for about half of 
the fight (when you're behind this behemoth), it'll be easier to strike once 
than twice, so I recommend fighting him with the Macir Glyph and perhaps Ascir 
on the other hand.  That being said, I recommend you start by unloading as many
Secare/Secare Glyph Unions as you have hearts for.  That'll easily shave off a 
quarter of his HP.

As for how to handle this guy, you basically want to exchange blows with him 
and dodge his attacks while he advances towards you.  When he gets about 
between the left and middle Magnes blocks, quickly jump onto them and propel 
yourself to the right side of the screen.  While he's coming back at you, you 
can attack him a few times, but as I said earlier, make sure to get yourself 
back to the left side of the arena before he corners you.

Cornering is this guy's favorite trick.  If you find yourself cornered on the 
left side of the arena, I recommend sliding through the Giant Skeleton.  You'll
take damage, but so will he.  Using Magnes at this point is pointless; you'll 
just Magnes yourself right through his head!  It won't hurt him though (I guess
he has a hard head).  If he corners you on the right, you can use the same 
trick, but it's easier to avoid being cornered on the right, since you know how
fast he's coming at you, whereas on the left side, you don't know when he'll 
advance.

If you're really trying for the Skeleton Medal, I recommend playing it really 
safe.  This guy is good at getting in some clumsy hits.  More generally, I 
recommend hopping on the Magnes rock as soon as the Giant Skeleton passes the 
middle Magnes rock, and just clinging onto the far right one while he's hopping
backwards; don't even drop to the ground.  It'll make the fight take longer, 
but I find it easier to dodge him this way.

After exchanging a whole bunch of blows, this guy will crumple.  A few hits and
he runs away.  I guess this Giant Skeleton really doesn't have any guts!

<----------------------------------------------------------------------------->

After taking this guy out, I recommend returning to Wygol Village and saving.  
You don't really want to fight him again, do you?

The area after the Giant Skeleton has a bunch of searchlights.  You don't want 
to get caught by these searchlights.  If you do, a monster called Evil Force 
will come out to chase you, which you don't need with all the Spear Guards and 
Axe Knights.  Also, if you're younger, don't get caught by a searchlight late 
at night; this guy may give you nightmares.  You may want to take one of these 
guys out just for kicks; if you do, I recommend taking out all of the Axe 
Knights and Spear Guards first, while making sure to jump over the searchlights
as they sweep down towards you.  Evil Force is a big Satan head sort of 
monster.  It'll chase you around and shoot tentacles out of its mouth to 
attack.  Keep your distance - attack with Ascir or a similar Glyph.  Slide 
under Evil Force if it gets too close to you.  Evil Force does make for good 
levelling up, so if you find you're in need of more strength, you may find it 
worthwhile to train a bit on this guy.  Once you take it out, keep going
right.  The next room is the same sort of thing, but instead of Axe Knights, 
you've got Skeleton Archers.  You may notice that both Skeleton Archers and 
Spear Guards drop Glyphs.  Now isn't the time to grind for Glyphs, though; 
you'll encounter more of these enemies shortly but without the threat of Evil 
Force.

In the next room, jump to the ledge across from you to save your game, and then
drop to the bottom of this vertical shaft.  Kill off the Spear Guard and take 
the $500.  Head right.  In this room, I recommend you equip Ascir and your 
choice of Secare or Macir.  Run along the bottom, killing Spear Guards and 
Skeleton Archers.  You'll notice some Spear Guards above you too.  They can 
attack you with their spears from above, so toss some axes their way as you go. 
At the end of the lower path, you'll find an MP Max Up.  Yay!  Now return to 
the left side of the room.  Hop on the ledge where you entered the room, and 
jump to the top path of this room.  Grab the Cabriolet and the other treasure 
at the end of the ledge.  Now return to the previous room.  I recommend that 
you re-enter this room and kill off all the enemies to get the Hasta and the 
Arcus Glyphs that the Spear Guards and Skeleton Archers drop, respectively.  
The Hasta, being a lance, is especially useful, since it lets you attack Spear 
Guards from a distance.

Return to the save point, and then keep going up.  At the top, go right to find
a familiar room.  Handle it the same way you did on the lower path, making sure
to snag the treasure chest on the top.  Exit at the right side.  Take out the 
Skeleton Archer and make your way down the stairs.  You'll see on the left a 
candle.  Behind it is a breakable wall.  Break it and enter the room to snag a 
Priestess Ring, which sacrifices attack for defense (your attack, strength, and
intelligence stats go down, but your defense, constitution, and mind stats go 
up).  If you're having trouble with the difficulty of the game, try equipping 
this.  Return to the previous room, drop to the bottom, and head right, making 
sure you get the treasure chest guarded by the Axe Knight at the bottom of the 
room.

Two rooms later, you'll see a passage leading up.  Go up to find a treasure 
chest guarded by some Winged Guards.  They'll respawn, and furthermore, your 
passage further up the tower is blocked by your limited jumping abilities, so 
just take the Anti-Venom from the chest, and drop back down.  Go to the bottom 
of this room and head left to reach the "interrogation" part of this prison 
island.  IS THIS GUANTANAMO BAY?!

There's a Spear Guard in here, as well as an Invisible Man.  He'll drop his 
trenchcoat (EW!) and ostensibly be invisible.  You can see his outline running 
against the background.  He charges at you, so hit him once with Hasta and say 
hasta la vista, baby, as you jump over him.  Repeat until he turns red and 
dies.  At the far left of this chamber is a treasure chest containing an HP Max
Up.  Awesome!  Drop down now.

To the left is a warp.  If you're feeling uncomfortable about moving on, you 
can warp back to the beginning, return to Wygol Village, and save, but 
otherwise, continue moving right.  As a mean trick, this area has some Skeleton
Archers that are just out of reach behind a guillotine.  If you have Hasta, you
can stil hit them.  Do this, jump over/slide under the guillotines, and proceed
to the next room.  Watch the cutscene, and absorb Dominus Hatred (don't worry, 
it's not a trap, and you can't proceed without it).  When Albus leaves, head 
right.

This room has swinging axe blades and iron maidens.  If you stand near the iron
maiden, it'll trap you inside, hurting you and putting you in the path of the 
axe.  Ouch!  Instead, jump over the iron maiden when the axe is swinging right. 
When the axe starts to return, jump over it, and go right.  Jump over the axe 
again, and when it's moving left, jump over the last iron maiden.  Grab the 
$500 at the other end of the room and head right.  Absorb Torpor again to free 
the very ungrateful Abram, the village idio- healer.  After he leaves, return 
to the left, and head up.

Up here, quickly grab the treasure chest to the right, and take out the 
Invisible Man to the left.  Behind him is The Creature - Frankenstein's 
monster.  He fights like his counterpart in Portrait of Ruin - he can shoot 
fire, kick you, and fire lightning.  Back way away to dodge this while 
attacking him when he's walking, and he'll fall quickly.  Continue left.  Kill 
all of the Skeleton Archers as you proceed up through this room, and snag the 
treasure chest at the top before proceeding right.

In the next vertical shaft, kill the Spear Guard.  The first room you come to 
will be a save room.  Save, and then return left.  From the ledge where you re-
enter the vertical shaft, throw some axes up to the ledge above you.  It'll 
start breaking, and when it breaks, Konami Man will fall down!  Collect this 
guy for 5,000 points (woo!), and use the Magnes rock above you to shoot 
yourself to the top of the room.  Collect a Heart Max Up from the treasure 
chest to the left, and exit to the right.

The next room is another one of those fun two-layered room with Spear Guards.  
There's also a Devil, who you can take out with axes.  Grab the treasure chest 
from the bottom level and the cat from the top.  That's two kitties!  Exit to 
the right.  Descend the vertical shaft.  The first room on the left is a warp, 
which you should go activate.  Go all the way to the bottom of this shaft to 
find a statue and a Skeleton Archer.  Break both to get the Falcis Glyph, which
is a sickle.  Now head left.

This room is shockingly hard.  There are a bunch of little electricity balls 
going on the floor and the ceiling.  Dodge them while making your way to the 
left.  Make sure you have a lot of clearance before trying to squeeze through 
tight areas, as you make yourself vulnerable to attack from the ceiling and 
frmo the floor.  At the far end, hop on the platform and absorb Vol Fulgar, a 
lightning Glyph.  That was the source of all this electricity, so your trip 
back will be easy.  Return up the vertical shaft to the warp.  If you're 
hurting, go back to Wygol and heal up, as in the next area, if you mess up, 
you'll take a lot of damage.  The next area is the final area of Minera Prison 
Island, though.  To the right of the warp is another searchlight area.  There 
are two Devils here, who you should take out with Ascir from the doorway.  If 
you get caught by a searchlight, you'll have to face Tin Man.  You'll stand a 
chance against him if you spam Vol Fulgur and Ascir, but he has 256 HP and 
you're probably only doing 5-10 HP of damage to him per hit.  I'd recommend 
coming back to fight him.  If you do beat him, you'll get a Strength Ring, but 
it'll be there no matter when you come back.

Leave to the right side.  There's a treasure chest with the Glyph Sleeve.  This
handy item allows you to have three sets of Glyphs equipped that you can switch
back and forth between by holding A and pressing L or R.  Go to the World Map 
by going right.

Now I recommend returning again to Wygol Village.

Wygol Village
-------------

To the right of the entrance is Abram, the ungrateful gentleman you saved from 
Minera.  He is the first person to give you a quest.  See the quest section for
details.  The first quest he gives you is to find some Sage.  You may have 
encountered some already.  If so, give it to him, and in return, the store will
start selling Potions and Tonics.  This is really good.  His next quest 
involves you finding Chamomile and Rue, and you haven't encountered the latter 
yet.  Save, and head to the new area from the World Map.

Lighthouse
----------
Glyphs  : Luminatio
Items   : Brachyura Medal, Serpent Scale
C. Items: None
R. Items: None
Enemies : None

Use Magnes here to propel yourself over the spikes.  Enter the door in front of
you and begin climbing up the lighthouse.  Uh oh.

<----------------------------------------------------------------------------->
                               BOSS: BRACHYURA
                                  HP : 1800
                                  EXP: 1000

This guy.  What a jerk.  He's a giant enemy crab, and unfortunately, we can't 
flip him over and attack his weak point for MASSIVE DAMAGE.  Now that that 
joke's out of the way, we can work on his attacks.  He has a fairly predictable
pattern.

Hi! - Brachyura brings his big claw up to the platform and opens it.  The open
---   part will be facing left.  There's still plenty of room between the left
      wall and the claw, so this is really just a free hit for you.

Punch - Brachyura will then rear his claw back and punch the left wall.  If
-----   you're on the platform below the top one, on the left side, and you
        are ducking, it won't hit you.

Bubbles - He will then shoot some bubbles.  You can destroy these, or you can
-------   jump to the top platform and run to the opposite side to completely
          remove yourself from this equation.

HULK SMASH - Brachyura will get really mad and attack the right wall.  He will
----------   do this after finishing the Bubbles attack (he won't do it every
             time he uses Bubbles, but he can also do this after using the
             Punch attack).  To dodge this, when you see him bring his claw to
             the left to get ready to punch, jump up on the upper left platform
             and you'll be safe.

Ceiling Punch - Brachyura will punch the ceiling either three times or twice.
-------------   It seems he only hits the ceiling three times during the first
                set of platforms.  He'll only do this when he's red.  When he
                hits the ceiling three times, you can dodge the hits by sitting
                on the safe platform (the left platform right above Brachyura),
                but when he brings the claw back down, you'll get hit.  To
                dodge this, before he snaps his claws to make the final 
                punch, run just past the halfway point of the uppermost
                platform to the right.  When he's snapping his claws, run back
                to the left.  This will bait him into attacking the right side
                of the ceiling, which will allow you to dodge the hit.  When he
                is making the punches in the third form, make sure you're
                ducking on the upper left platform in order to avoid him.

Oh Snap - In his third stage, after doing the Bubbles attack, he'll pull his
-------   big pincer back towards you.  Therefore, when he's done shooting
          bubbles, jump to the top left platform.  He'll hit the right wall
          really hard, but you'll dodge the attack.

So how do you deal with this beast?  Get to the top left of the set of 
platforms you're at.  When Brachyura is starting his attack sequence, drop down
to the second to top platform on the left.  Now start wailing on him.  I 
recommend using two Macirs, as they will do a lot of damage.  You can put two 
Macirs together and use a nice Glyph Union to hurt him pretty badly.  I 
recommend jumping to the top platform everytime he finishes the Punch attack, 
the Bubbles attack, and in the third stage, the Oh Snap attack.  This fight is 
more about dodging his fierce attacks and attacking when you get a chance.  
When he turns red, he's about to destroy the ceiling, so when he retracts his 
claw after destroying the ceiling, start moving up.  After he's destroyed three
ceilings, you're going all the way to the top.  At the top is an elevator with 
spikes on it.  Latch onto the last Magnes rock, propel yourself to the left 
side, jump up to the elevator, and hit down to watch one of the most gruesome 
deaths of a boss in video game history.

If you're going for the Brachyura medal, good luck.  This is probably the 
hardest medal by far, but only because of a couple of trouble points.  Remember
to play cautious, and keep these tips in mind:

-Always jump to the uppermost platform when he finishes doing any attack but
 Hi!.  This way, you can ensure that you won't get hit by his pincer.
-When he's attacking the ceiling during the first part of the fight, make sure
 to run to the right side after his second punch.  When he starts snapping to
 indicate that he's going to punch again, run back to the left to avoid getting
 hit here.
-Make smart jumps
-When he's punching the ceiling on the third form, make sure you're on the
 upper platform to avoid his pincer.

With that in mind, and with some practice, you should be able to get it.

By the way, while he does have 1800 HP, there's no way to end this fight other 
than dropping the elevator on him.  I whittled away 1800 HP from him in his 
last phase, and he still didn't die.

<----------------------------------------------------------------------------->

Take the Brachyura Medal if you got it, and then press up on the elevator.  
From there, go left, and use Magnes to go up to the next level.  In the room to
your right, absorb the Luminatio Glyph, and go right.  Drop down, go left, and 
descend the elevator to the bottom.  Go right, drop down a bit, and free this 
villager from the hold of Torpor.  This is Eugen.  He runs an armor shop in the
village.  After commenting on your skimpiness, he'll leave.  Go left, pick up 
the Serpent Scale, and leave this area.

Return for now to Wygol Village.

Wygol Village
-------------

To the left of Nikolai is a platform.  Hop on it, and go all the way left.  In 
the upperleft most door is our new friend Eugen.  He'll tell you to bring him 
three Iron Ore.  Good to know.  Go shopping for any Potions you may need, and 
then return to the World Map.  We're going to revisit the...

Kalidus Channel
---------------
Glyphs  : Fortis Fio, Scutum
Items   : Twinbee, MP Max Up x3, HP Max Up x2, Potion, Heart Max Up x3, Anti-
          Venom, Sapphire, Super Potion, Chamomile, $1000 x3, Emerald,
          Magician Ring
C. Items: Cotton Thread, Iron Ore, Lapis Lazuli
R. Items: Gold Ring, Resist Ring, Rubber Suit, Silk Thread
Enemies : Dark Octopus, Fishhead, Forneus, Gelso, Killer Fish, Merman, Needles, 
          Sea Demon, Sea Stinger, Skull Spider, Specter

First enter the stage through the top right exit.  Make your way left to where 
we came outside after rescuing Jacob.  Attack the ledge above the exit from 
that cave to release Twinbee.  Yay!  Go right while staying underwater to find 
a treasure chest containing an MP Max Up.  Keep going right while staying 
underwater.  Note that you can jump an infinite number of times while you're 
underwater.  At the far end, grab the HP Max Up ,and exit the level again.  Re-
enter through the bottom right entrance.

Head left and hop in the water.  There's a Killer Fish there.  Kill him before 
he can kill you.  Continue left.  You'll notice that the Mermen and Needles are
no longer a match for you.  Stick to the bottom path for now, and at the far 
left, you'll see a treasure chest guarded by Needles.  Take them out and get 
the Potion from the chest.  Go to the upper left corner to exit this room.  In 
the next room, which looks more significant than it is, keep going left.  
Ascend the vertical shaft and go right.  In the next room, drop to the bottom 
immediately to snag a Heart Max Up.  Leap over the ledge and go right.  You'll 
see a pair of Dark Octopodes running around.  Take them out from a distance 
with axes (the ink hurts like crazy), and open the treasure chest.  Continue 
right, and open the treasure chest to get Anti-Venom.  Exit the room to the 
right to find a warp.  Return to the previous room, jump up, and use the upper-
right exit.

This next room has a huge tower of Fishheads.  Duck in the little groove 
between you and the Fishheads and break out a bunch of Ascir and Secare or 
whatever weapon you're using.  You'll be safe in this groove.  Some Gelsos may 
come down to bother you, but they don't take much damage before they die.  
Behind the Great Wall of Fish sits a Sapphire.  Goodie.  Jump up and go through
the middle left door.

Take out the Fishhead wall and go left.  You'll encounter a fierce Sea Demon.  
Don't let him scare you; just throw a bunch of axes and attack him.  He just 
likes to run away, come back, and attack.  He's kinda like a Devil.  He can 
cast Grando, and you can certainly absorb this Glyph while he's casting it.  
Once you've dispatched him, snag the HP Max Up, return to the previous room, 
and make use of the top left exit.  The next room is full of Dark Octopodes.  
Use Vol Fulgur, Hasta, Ascir, or some other distance weapon to take them out, 
and keep going left.

In this vertical shaft, head up and right.  The next room has infinitely 
respawning Gelsos.  It also has an exploding barrel attached to a balloon.  
This is a frustrating puzzle.  Swim into the barrel to push it to the right.  
You'll want to keep swimming into it until it's all the way to the right - 
almost on top of the rocks.  Once the barrel gets onto the higher ledge, you 
can walk it over to the rocks, but make sure the barrel couldn't get any 
closer.  Then attack the barrel to blow up all of those rocks.  The far right 
wall can be destroyed.  It contains three treasure chests, containing an MP Max
Up, a Heart Max Up, and a Super Potion.  This also creates a shortcut to the 
surface, so if you need to heal up, go to the surface, head left, save, and 
return here.  Now return to that vertical shaft and descend to the bottom.  
Snag the treasure chest from underneath the Dark Octopodes, and continue left.  

In here, take out the Gelso and the giant Forneus.  He looks big, he's really 
just a pushover.  Snag the treasure chest, and keep going left.  This will lead
to a save room.  Slide underneath the wall, jump out of the water, save, and 
repeat on the left side.  In the next vertical shaft, jump up to the very top.  
Go through the top left door to find a treasure chest.  Return to the vertical 
shaft and enter the middle door.  Break through the wall of Fishheads and drop 
down.  Kill off the Dark Octopodes and absorb the Fortis Fio Glyph.  With this 
new Glyph in hand, go left.

This room is another exploding barrel puzzle, but it's a bit easier this time. 
Start by killing off all the Needles.  The barrel is in the bottom left corner. 
Walk it away from its little nook, and then swim it up to the rocks.  Blow it 
up, and go up through the hole.  This leads back to the surface.  Go right for 
a screen to find a treasure chest.  Now go all the way left - towards the top 
left exit, but remain underwater.  You'll find some Chamomile, and at the far 
left, a Heart Max Up.  Lots of goodies!  Now return to the hole to go back down
to the depths.  Enter the room on the left to activate this warp, and then 
return to the vertical shaft after the previous save point.

In this shaft, take the exit down.  Go to the bottom of this next shaft to find
a statue containing the Scutum Glyph (no, not scrotum, Scutum).  This is a 
shield Glyph, which seriously ups your defense while you have it active.  The 
room to your left is a fun room that is basically a compilation of all of the 
enemies you've fought so far in the Kalidus Channel.  Make sure to grab the 
treasure chest in the middle before leaving to the left.  In the next cave 
area, drop down and go right.  There are a bunch of Dark Octopodes blocking 
your progress, but you should be able to take them out by now.  In the next 
room, you'll find a sunken ship by jumping over to the top right side.  Enter 
the ship through the far right, and collect the three (!) $1000 bags that you 
come across.  That's what you get for infiltrating a sunken pirate ship.  
There's also an MP Max Up.  Kill the Skull Spider at the bottom, and take the 
Emerald as well as the three random treasure chests.  Slide under the wall to 
get the third, and continue right.

In here you'll find Monica (how is she breathing?).  Absorb Torpor as usual, 
and then leave.  Go all the way left to exit the ghost ship.  Kill the Specter 
with Torpor, and then duck on the little plateau to get the Magician Ring.  Now
leave the ghost ship area and return back to the first cave area (the room 
before the room with the Dark Octopodes).  Go left, taking out the Sea Demons 
as you go (make sure to absorb Grando from their spells!).  Grab the Iron Ore 
from the chest above the exit, and then go left.  Now we can finally leave this 
area and return to the World Map!

As usual, before going to the next area, let's return to the village.

Wygol Village
-------------

Remember where Eugen was?  Go back there, but before his door, you'll find 
Monica.  You've probably gotten five Cotton Threads, in which case, you can 
give those to her for a Cotton Dress.  Save, get all the treasure chests again,
and if you have the money, buy a Sequined Dress from the shop.  It's handy.  
Now leave and go to the new place on the World Map.

Tymeo Mountains
---------------
Glyphs  : Fides Fio
Items   : Mushroom, Blue Drops, MP Max Up, Empress Ring
C. Items: Chamomile, Iron Ore, Lapis Lazuli, Rue
R. Items: Archer Ring, Chrysoberyl, Ruby, Silver Ore
Enemies : Bat, Black Crow, Rock Knight, Nightmare, Skull Spider, Winged Guard

This area has some really groovy music.  Start by ducking between the two 
candles in the entryway to get the Blue Drops.  Go ahead and use them.  Now 
continue by climbing this vertical shaft all the way to the top.  There's a 
save point at the top.  Use it, and then drop down to go out the left exit.  
The first enemies you'll encounter here are Rock Knights.  I recommend a 
combination of Macir and Torpor.  In fact, I recommend that for most of this 
area.  Continuing on, there's a treasure chest, and afterwards, a Nightmare.  
It's a horse (see what they did there?) that can turn invisible.  I say toss 
Torpor and hope to hit him.  Once he's gone, watch out for the stalagtites 
above you!  They'll fall and hurt you.  Bait them to fall, and use them as 
platforms to jump across the rest of the room.  At the end, head up.

There are a pair of Skull Spiders here.  If you want, you can kill a bunch to 
try to get their Glyph, the Fidelis Aranea.  Grab the Mushroom, and destroy the
wall behind it to get the Empress Ring.  Continue to the top, and head right.  
This is another Magnes puzzle.  As a rule of thumb, go right and up when firing
yourself.  At the end, continue right.  There's a treasure chest in this next 
room.  Take it, and go up, watching out for the Black Crows, Winged Guards, and
the Rock Knight.  Go in the room to the right on your way up to rescue the very
well-endowed Laura.  Leave this room, and continue up the shaft.  Go to the 
left at the top to activate a warp, and then continue up.  At the top of the 
next shaft, go left.

Kill off the Skull Spiders as you enter the cave.  Slide underneath the rocks, 
while making sure there are no Skull Spiders anywhere near you when you do.  
Destroy the statue at the end of this path to get Fides Fio.  Keep going to get
an MP Max Up.  Now leave the cave and hop on the slope heading up and left.  
Watch out for the Black Crow, and keep going left to leave this area.  As 
usual, return to Wygol Village.

Wygol Village
-------------

If you found any Rue in the mountains, give that and the Chamomile to Abram to 
make the store stock Anti-Venoms and Uncurse Potions.  This is good.  If you 
found a Lapis Lazuli anywhere, go to the house to the left of the entrance to 
find Laura.  She'll turn it into a Lucky Clover, which sells at the shop for 
$777.  Stiff price, but it may be worth it.  Save, leave, and go to the new 
area on the World Map.

Misty Forest Road
-----------------
Glyphs  : Vol Macir
Items   : Sage
C. Items: Lapis Lazuli, Sage, Silk Thread, Uncurse Potion
R. Items: Blow Ring, Cashmere Thread, Silver Ore
Enemies : Bitterfly, Grave Digger, Specter, Werebat

This is another relatively simple sidescrolling area.  I recommend keeping your
Macir/Torpor combination.  Torpor is particularly effective against the 
Specters and the Grave Diggers.  Grave Diggers are vicious, but Torpor freezes 
them.  If you used the Blue Drops from the Tymeo Mountains, you'll be in really
good shape as you proceed through the first room.  The second room introduces 
the Black Fomor, from whom you can steal the Umbra spell as he casts it.  Do 
this after taking out the Bitterflies, and keep going to the next area.

When you enter this new area, you'll see a Glyph Statue in front of you.  This 
statue contains Vol Macir, which is an upgrade over your Macir.  Equip it, and 
go left.  Take out the Werebat (she'll summon Bats to attack you), and nab the 
treasure chest.  Move up through this area.  If you're careful, you can use the
Magnes blocks to navigate around the Specters and grab the Sage in the upper 
right corner.  The icy area here has an Enkidu.  He's a jerk - he carries 
around a White Dragon.  I tried taking out the Enkidu first, but that led to 
disaster.  Instead, start by taking out the White Dragon from afar, dodging his
shots, and the Enkidu follows.  Continue left from there.

Grab the treasure chest at the bottom of this area, and go left.  You can't get 
the Rue on the ledge just yet.  The final room has more of the same - Werebats 
and Bitterflies.  Head to the World Map from there.  Go to Wygol, save, buy 
whatever you need, and head to the Skeleton Cave.

Skeleton Cave
-------------
Glyphs  : None
Items   : MP Max Up, Ordinary Stone, HP Max Up, Heart Max Up, Maneater Ring
C. Items: Lapis Lazuli, Sage, Silk Thread, Uncurse Potion
R. Items: Blow Ring, Cashmere Thread, Silver Ore
Enemies : Bone Pillar, Dullahan, Skeleton Frisky, Skeleton Hero, Skeleton Rex,
          White Dragon

More groovy music!  Going left, you'll find some Skeleton Friskies and 
Dullahans.  Backdash from the Dullahans before the stab you.  They drop the Vol
Confodore, a more powerful rapier.  That being said, you'll want to stick with 
the Vol Macir Glyph for now, though, as this place is obviously populated by 
skeletons, and skeletons are weak to Bash damage.  There's a treasure chest 
above you, but it's just teasing you for now.  Continue on to take out the Bone
Pillars.  The next room has more of the same.  Take out the Bone Pillars and 
the Dullahan to get a treasure chest.  Drop down.

This area introduces you to a new enemy: the Skeleton Hero.  Apparently he's 
modelled after Link from Zelda.  He can therefore shoot energy from his sword, 
so be careful and duck while you're fighting him.  Continue left.  At the end 
of the path, drop down and go right.  Kill off the Dullahans, and drop down at 
the end.  Here, take out the Dullahan, go all the way to the left, and drop 
down.  Raid the treasure chest, and destroy the Skeleton Rex.  Watch out for it 
opening its mouth, as it'll breath fire!  Take out the White Dragon from 
beneath it, and go to the next area.

Whoa!  There are a bunch of Bone Pillars here.  Take out the ones level with 
you.  If you want to play it safe, use Luminatio to take out the ones below 
you.  It'll be kinda slow, but it's safer.  Once they're dispatched, descend, 
grab the treasure chest and the MP Max Up behind it.  Attack the left edge of 
the ledge that you above the first treasure chest to find Black Drops.  Use 
them, and head left.  Two Skeleton Rexes are all that stand between you and the
boss.  Save, and head in there.

<----------------------------------------------------------------------------->
                                BOSS: MANEATER
                                  HP : 2500
                                  EXP: 1500

This guy will only come out at night because he's the lean and hungry type.  
He's an offensive powerhouse, but at the same time, he's not that hard to beat.
He only has a few attacks:

Smash - Maneater will drop down on you.  He won't even necessarily be on top
-----   of you, but he'll drop.  Watch out for the tentacles when he does.

Projectile - He'll fire off these bones that will bounce around.  You can
----------   destroy these or just dodge them.

Sonic Wave - You'll see energy pulse through his tentacles, and he'll fire off
----------   a funny sounding circular pulse from the tentacles.  It's easy to
             dodge.

I recommend bringing Vol Macir and Luminatio into this fight.  If you're 
properly leveled up, this fight is ridiculously easy.  You can use the Glyph 
Union if you want (it's really powerful), but I recommend waiting for Maneater 
to deploy all of his tentacles - it'll give you more spots to hit.  I got about
3x126 HP of damage on him per swing!  At the start of the fight, his tentacles 
will extend really far.  Make sure you slide underneath him as necessary.  
After some swinging, you can get him into a routine where you hit him with Vol 
Macir, he Smashes, comes back up, you hit him again, he Smashes, etc., and he 
just doesn't put up a fight anymore.

If you're trying for the Maneater Medal - and I'd say this is the easiest fight
to do it since Arthroverta - there are two things to be wary of.  Watch out for
his tentacles at the beginning.  Remember that the bottom one is longer than it
looks, since it goes into the ground.  Be very careful of the bones and skulls 
that are bouncing around as projectiles - destroying them should be your top 
priority.  Unload all of your hearts on him to turn Maneater into Dirteater.

<----------------------------------------------------------------------------->

After the cutscene, free George from the manacles of Torpor, and open the chest
to get the Ordinary Stone.  Funny, I think there are plenty around here.  This 
lets you double jump!  Although there is no warp to leave the Skeleton Cave 
quickly, that's fine, because there's a good bounty to get on the way back now 
that you can double jump.  You can also jumpkick, which is nice.  Return to the
room with the Dullahans and Skeleton Heroes.  Go through the left door to 
encounter a whole bunch of Skeleton Friskies and Skeleton Heroes.  Go to where 
the ground is at its lowest point, duck, and start hammering the hammer.  
You'll take out all the Skeleton Friskies without getting hit.  Destroy the 
Skeleton Heroes as you move left.  In the next room, I'd normally advise you to
get behind the White Dragon, but here it's easier just to jump and attack it, 
while dodging its attacks.  Double jump to the ledge above you to snag an HP 
Max Up.  Get the treasure chest from the lower part of this room, and then 
return to the first room of the area.  Remember that treasure chest that was 
taunting us before?  It's accessible now!  Grab the Heart Max Up from it, and 
leave the Skeleton Cave.  This time, we actually have to return to

Wygol Village
-------------

After some plot advancement, stock up (make sure to get a lot of Anti-Venom!), 
and save.   We're actually going to take a detour here from what the game 
recommends to pick up some extras that will be very helpful to us in the next 
main area.  Return to the Tymeo Mountains, upper left entrance.

Tymeo Mountains
---------------
Glyphs  : Pneuma
Items   : Crimson Mask, HP Max Up, Ruby, Emperor Ring, Heart Max Up
C. Items: Chamomile, Iron Ore, Lapis Lazuli, Rue
R. Items: Archer Ring, Chrysoberyl, Ruby, Silver Ore
Enemies : Bat, Black Crow, Bone Pillar, Cave Troll, Dullahan, Fire Demon, Rock 
          Knight, Nightmare, Scarecrow, Skeleton Hero, Skull Spider, Winged 
          Guard, Yeti

Welcome back!  This should be familiar to you.  Take out the Skull Spiders, and
head to the right.  You'll get to a gap, which previously we could not cross.  
Cast Luminatio to get the Winged Guards off your back, and double jump to the 
other side.  This room seems a lot like its parallel on the other side of the 
gap.  Kill off the Skull Spiders, and enter the cave to get a treasure chest.  
Exit the cave, and start up the slope.  Exit to the right.

You're greeted in this next area by a huge boulder hurtling towards you.  Make 
sure you climb the trees to get full map coverage, and begin making your way up
the slope, jumping over the boulders as they come.  We can't access the lower 
area here just yet.  Exit this area in the top right.  In the next area, drop 
down and rock the world of the Rock Knights as you descend.  When you get a 
chance, enter the cave to the left to pick up a Crimson Mask.  With this in 
tow, return to the vertical shaft and continue your descent.  Note the Yeti, 
although we're not strong enough to do anything with him yet.  At the bottom, 
head right two rooms.

This room.  This room has what we want.  Take out the Nightmares as they're 
running away from you, and then walk forward.  You'll encounter a Fire Demon.  
The Fire Demon will cast the Ignis Glyph.  Absorb this.  This will be very very
useful in the area to come.  Continue right.  There's no need to go any further
in this area for now, aside from to the next room to the right to activate the 
warp.  If you want an extra Glyph, and you may as well get this now, go up and 
to the left.  In this room, use Magnes to propel yourself up to the second 
Magnes stone.  From there, launch Shanoa diagonally up towards the ledge above 
you (don't worry, those aren't spikes), and latch onto the Magnes rock there.  
Launch yourself to the right, but don't pull her back all the way.  Just pull 
Shanoa back a little bit, and hold up while you're flying.  If you do it right,
you'll land right at the edge of the platform and absorb Pneuma.  If you fall 
off, double jump to get back up there and try again.  It takes a bit of 
practice.  With that, head right, through the Nightmares and later the Fire 
Demons (have you absorbed Ignis yet?).

Ascending this vertical shaft, use Ignis to destroy the Skull Spiders, and make
sure to grab the HP Max Up from the treasure chest.  Attack the wall behind the
treasure chest to get a Ruby.  At the top, head left.  Climb up the next two 
vertical shafts, making sure to save on the left as you go up.  At the top, 
head left.  Descend this slope, watching out for the Scarecrows and Black 
Crows.  At the bottom, head right.  Get the two treasure chests, and duck in 
the alcove at the very end to snag an Emperor Ring.  Nifty!  Leave the cave, 
and exit to the left.

Make your way through this slope.  At the bottom, enter the cave, destroy the 
Bone Pillars and Skull Spiders to find a Heart Max Up.  Awesome.  Now backtrack
all the way up all of the hills until you return to a vertical shaft with a gap
across it.  Double jump over the gap and go right to find Marcel, a villager.  
After a conversation with him, leave.

Return to Wygol, save if you wish, and then head, equipped with Ignis, to one 
other old stop.

Monastery
---------
Glyphs  : Cubus
Items   : Fool Ring, Justice Ring
C. Items: Cotton Thread, Anti-Venom, Magical Ticket, Meat
R.Items : Darjeeling Tea, Heart Repair, High Tonic, Lapis Lazuli
Enemies : Banshee, Bat, Bone Schmitar, Ghost, Skeleton, Zombie

Since you've already been here and have a decent map now, I'll not worry about 
directions too much.  Return to the first save point in the area, and ascend 
the shaft using the Magnes blocks.  At the very top, go left.  Remember how 
little we could do in this area before?  Time to change that.  First, leap up 
to the ledge using your double jump to open the treasure chest containing a 
Fool Ring.  Proceed to the bottom of this room and exit to the left.  Kill our 
old friend Bone Schmitar.  Now you'll see a bunch of blocks to the left.  Equip
Ignis on both hands and use the Glyph Union.  Absorb the Cubus Glyph that you 
can see behind the blocks.  Once you have it, use as many Ignis Glyph Unions as
you can, but space them out so that you only use them when the screen is full 
of blocks.  Your goal is to destroy all the blocks - after awhile, they'll stop
regenerating (but only if you absorb Cubus!).  After you've exhausted the Ignis
Glyph Union, I recommend using a pair of Vol Ascirs to shred through the 
blocks.  It'll take awhile, but that'll give you the best bang for your buck.  
Once all the rows are gone but the last, you'll just need to be patience and 
fire Arcus back there until all the blocks stop coming.  A blue treasure chest
will appear, containing a Justice Ring.  Congratulations!  That's all there is
to the Monastery.  Leave, return to Wygol, and then there's one more place to 
revisit before heading to our next new area.

Minera Prison Island
--------------------
Glyphs  : None
Items   : Strength Ring, Tower Ring
C. Items: Chamomile, Cotton Thread, Magical Ticket, Sage
R. Items: Iron Ore, Lapis Lazuli, Military Wear, Protect Ring
Enemies : Axe Knight, Devil, Evil Force, Invisible Man, Skeleton Archer, Spear 
          Guard, The Creature, Tin Man, Winged Guard

You'll be surprised at how much easier this area has gotten.  First thing's 
first.  If you haven't already, take a few Vol Macirs to the Tin Man to get 
your Strength Ring (the ability to doublejump makes this so much nicer!).  Now 
head left, and warp to the bottommost warp point on the island.  Go up and 
right, beating down some enemies who may have given you trouble in the past.  
At the end of the torture section of this region, climb up.  All the way up.  
You'll ascend a tower, at the top of which is the "master" chef, Aeon, and a 
treasure chest containing a Tower Ring.  Excellent!  Now you can leave Minera 
in whatever minera you choose.

If you go to the Maps screen in the menu, you can see the percentage of each 
area's map you have covered.  By now, you should have 100% in every area we've 
been to except for Misty Forest Road and Tymeo Mountains.  Although we could go
collect an item in Misty Forest Road, there's no need to do so now, since we'll
have to revisit it later anyway.  For now, go save in Wygol, and finally head 
to a new destination.

Somnus Reef
-----------
Glyphs  : Vol Arcus, Vol Ascia
Items   : $2000, MP Max Up, Reinforced Suit, Heart Max Up, Rusalka Medal, HP
          Max Up, Vic Viper
C. Items: Chamomile, Silk Thread, Silver Ore
R. Items: Chrysoberyl, Sapphire, Tasty Meat, Wind Ring
Enemies : Decarabia, Edimmu, Fishhead, Lorelai, Merman, Needles, Saint Elmo

Another water level.  Great.  Notice that the Mermen seem to be a bit stronger.
Underneath the boxes is a giant starfish called a Decarabia, but you can't do 
much damage to him yet, so keep going right.  This next area introduced the 
Edimmu.  It's a big snake that loses segments of itself as you attack it.  
Watch out too because it's poisonous.  Our new Ignis Glyph is our friend here.
At the end of this area, hop on a box on top of the water and go through the 
cave to find a warp.  Now go down.

There's a treasure chest guarded by a Sea Demon.  The Sea Demon, like most 
enemies in this area, is weak to lightning, so use Vol Fulgur on him.  Take the
booty from the chest, and drop to the bottom.  Grab the $2000 bag, and continue
right.  In this next area, watch out for the Edimmu and get the treasure chest 
from behind the Merman in the middle of this area.  Continue to the far right 
and drop through the hole.

In the next area, there's a new enemy: Lorelai.  She's a mermaid attached to a 
giant, ice-breathing fish.  Stay out of the way of the ice while attacking.  
Get the treasure chest from behind her, and go down to the bottom right corner.
There are two more Lorelais down here, and behind them is a statue containing 
Vol Arcus.  Go left, and drop into the gauntlet with the Fishheads.  Take them 
out with Vol Fulgur or Ignis and your other weapon, and get the MP Max Up from
the treasure chest.  Now escape from this little cove and head left.

In here, there's a pair of Decarabias above you.  That must be where we want to
go!  Use Vol Fulgur to clear a path, and ascend.  In the next room, drop to the
bottom.  Kill the Decarabia, and take the Reinforced Suit.  Continue left, 
killing Decarabias and taking the two treasure chests as you go.  At the far 
end, break into the wall in the upper left to find Anna and her cat, Tom.  Now 
that you've freed her, return to the vertical shaft with the two Decarabia, and
go to the bottom of it.  Decarabias can poison you, so you can't afford to be 
too careless.  At the bottom, go left.  This room has a Lorelai in it.  Kill 
her, and proceed through a vertical shaft full of Saint Elmos.  Weird.  At the 
bottom, head down.

There's a warp to your left.  Enter that room, and then go to the bottom of 
this area to snag a treasure chest.  From there, head right.  Grab the Heart 
Max Up from the bottom center part of this area, and go to the top right exit 
of the room.  Head through this small room to find a save point and a boss.

<----------------------------------------------------------------------------->
                                BOSS: RUSALKA
                                  HP : 2800
                                  EXP: 2000

Rusalka is a crazy mermaid.  Get ready for a major endurance fight here.  That 
2800 HP will take awhile to whittle away.  As for her attacks, she has quite 
the arsenal:

Pillars - These aren't really an attack (well, don't let them land on you), 
-------   but these columns form protection from her Maelstrom attack.  They
          break with one or two hits, and you generally want to keep at least 
          one pillar working.

Maelstrom - She'll either scream "Maelstrom!" or "Rage be wild!"  A giant tidal
---------   wave will come racing towards the screen.  Make sure you're under
            a pillar when this happens, or you'll get some massive damage (I'm
            talking 150+ HP).  Whatever you do, do NOT try to attack her while
            you're underneath a pillar, or you'll destroy the pillar and take
            a bunch of damage.

Quick Strike - She'll attack you with her hair.  There's very little warning to
------------   this.  You'll see her raise her hair.  Backdash the second you
               see this.

Splash - She'll send a wave of water towards you.  Backdash to avoid it.
------

Water Cannon - Her hair will turn into a water cannon.  You can avoid it by not
------------   being on top of a pillar when she fires it.

You generally don't want to get too close to this dame.  While she's weak to 
lightning, I find that equipping Arcus on both arms saves the day.  Figure out 
the rhythm to be able to alternate firing arrows so that you can just fire 
arrow after arrow as long as your MP permits.  I find that the Glyph Union 
isn't that effective here, so just stick with Arcus.  Try to stay in front of a
pillar as much as you can - you don't want it to get destroyed.  Jump kick 
Rusalka if you need to get to the other side of her - you don't want to get 
cornered.  Keep your distance, keep your patience, and you should be able to 
keep your life.

Note too that if you find that you suddenly need to dodge but you're in the 
middle of firing, use the backdash to cancel out the Arcus spell.

<---------------------------------------------------------------------------->

Continue on into the next room.  The following room has a bunch of Saint Elmos,
along with a Lorelai, an Edimmu, and a pair of treasure chests.  Grab them 
both, and head through the top right exit to get an HP Max Up.  Leave this room
and head through the top exit in the previous room.  The next room is a 
vertical shaft with a trio of Decarabias.  Kill them with Ignis, get the 
treasure chest in the nook, and head to the next room.  Run left to dodge the 
Edimmu.  Kill it, and carry on.

Surprising no one, there are more Decarabias in this room.  You're safe in the 
doorway of the room as well as in the alcove where the treasure chest lies.  
Keep going up to find a passage to the surface.  Up here, climb up out of the 
water, and head into the cave to the left to rescue Serge.  He's so cute when 
he's incorrigible.  Attack the ledge above where you came in to get the Vic 
Viper.  Yay Gradius!

Head right.  When you get to the edge of the water on the second screen, drop 
down to find a Glyph statue guarded by an Edimmu and a bunch of Saint Elmos.  
Kill the Edimmu, and equip Vol Macir and Luminatio.  Break the statue, and 
absorb the Glyph.  If any Saint Elmos get too close, use the Glyph Union to 
kill them.  Once you absorb Vol Ascir, our new axe glyph, hop out of the water,
head right, and leave the area.

Return to Wygol Village.  Save, check to see if you've fulfilled any quests (if 
you have three Silver Ores, give them to Abram for some sweet new goods at the 
shop), and head to our next new area.

Giant's Dwelling
----------------
Glyphs  : Dominus Anger, Vol Secare
Items   : Temperance Ring, Caprine, Black Drops, Goliath Ring
C. Items: None
R. Items: None
Enemies : Automaton ZX26, Curse Diva, Ectoplasm, Ladycat, Skeleton Beast,
          Skeleton Frisky, Skeleton, Zombie

If I tell you there's a boss here, can you guess who he might be?  Hehe.

This area has a very steep difficulty curve.  You start by facing some 
Ectoplasms and a giant Skeleton Beast.  If you let this Skeleton Beast corner 
you, he may kick you, sending you flying out of the room (equip the Tower Ring 
if this becomes too much of a problem).  I recommend using a combination of 
Ignis and Vol Macir to deal with these guys.  Note that you'll be Cursed if the
Ectoplasms touch you, so don't let them!  Use an Uncurse Potion if you must.  
The next room has a Ladycat.   Use Ignis to deal with her, and then attack the 
odd outcropping above the doorway to reveal a Temperance Ring.  Continue right.

A new enemy awaits you in the next room: Automaton ZX26.  He's no K-9, but both
Ignis and Vol Fulgur will work just as well as a sonic screwdriver in 
commanding this guy.  Destroy him and his companions before jumping up to the 
ledges above you.  On the center ledge, you'll be attacked by Miss Murder, who 
appears and disappears trying to, well, murder you.  When you see her window 
open up, duck underneath her, and hit her with Vol Macir.  She'll fall shortly.
Take out the remaining Ectoplasm, jump to the ledge to your left, and use that 
to jump to the ledge to the right to get a Caprine from the treasure chest.  
Exit to the upper left for a save point, and then exit to the upper right to 
rescue the depressing Daniela.  Now return to the previous room and use the 
lower right exit.

Curse Diva makes me :(.  She acts like the Banshee from earlier, so take her 
out with Ignis or Luminatio, and then head right.  The next room has another 
Curse Diva, so take care of her.  The following area has graves full of 
Zombies, Skeletons, and a Skeleton Frisky.  It's a neat touch, to be sure.  
Double jump up to the balcony at the end and duck to find a treasure chest with
Black Drops, which you should go ahead and use.  Drop down and head into the 
next room.  You'll soon come to a big room with four exits, much like the one 
earlier in the dungeon.  Take the lower right exit for now to find a Skeleton 
Beast.  Continue right to get to yet another big room.  The lower right exit 
here leads to a statue containing the powerful Vol Secare Glyph.  Excellent!  
Now return to the previous big room and make your way to the upper left exit.

This room is full of Ectoplasms, which are just screaming for the love of your 
Ignis.  Give it to them, and proceed left to enter the earlier 2x2 room.  Take 
the upper left exit.  You'll eventually come to a save point and a boss door.  
Goodie.

<----------------------------------------------------------------------------->
                                BOSS: GOLIATH
                                  HP : 4200
                                  EXP: 2500

If only you were David.  Goliath is an absolute monster offensively.  If he 
hits you, it will hurt a lot.  However, his attacks aren't all that hard to 
avoid.

Grave - Goliath will start winding up a punch.  After a few seconds of winding
-----   it up, he'll punch the ground, sending out a huge mess of spikes for a
        good distance in front of him.  Back away so that you can't see Goliath
        anymore to dodge this.

Jump - Goliath will jump.  As he does, he'll punch the ground, and when he
----   lands, a giant blue shockwave will emenate.  To avoid this, I recommend
       sliding under Goliath while he's jumping so that you're behind him when
       he lands, and then jump over the shockwave.  If you're in front of him, 
       get as much distance between you and Goliath as you can, and jump.
       Getting hit by the shockwave is bad enough, but getting punched into it
       will rob you of well over 200 HP.

Fetal Position - Goliath will, somewhat unexpectedly, curl up into the fetal
--------------   position.  Attack him from a distance at this point, as he'll
                 try to catch you off-guard and punch you.

Ceiling Punch - One of Goliath's favorite attacks, he'll punch the ceiling, and
-------------   of course, debris will coming falling down.  Take care to dodge
                it.  If you need help, try using Vol Ascir to take out some of
                the debris.  The debris tends to fall in a clump.  You can
                usually slide out of the way of all of the debris as a whole.

Hundred Hand Slap - Named for the move of E. Honda, Goliath will take huge
-----------------   strides over towards you and attempt to corner you.  If he
                    does, he will unleash a furious barrage of punches on you.
                    The game forgets about your window of invincibility after
                    being attacked, so this will most likely kill you.  How do
                    you avoid an attack that is unavoidable and will kill you?
                    Simple - don't let him do it.  He takes large steps.  Duck
                    right in front of one of his feet, and let him step over
                    you.  Huzzah!  Make sure you don't jump too soon when
                    uncrouching, or you'll hit Goliath's hand.  And yes, 
                    uncrouching is a word.

I recommend beginning this fight by unleashing as many Vol Secare + Ignis Glyph
Unions as you can.  After that, use these two Glyphs to inflict damage on 
Goliath.  He has long periods of time when he's not attacking, so feel free to 
lay it out on him (he has so much HP too; you'll need a lot of time to attack 
him).  Focus on dodging him, though - while it may take 100 hits to kill him, 
it will only take him about five to kill you.  Be careful.  Fortunately, his 
really painful attacks are the easiest to avoid, unless you catch the tail end 
of a shockwave.  The only super hard attack to avoid if you're being careful is
the ceiling punch.

Which brings me to my next point.  Although it only hits you for around 18 HP, 
getting hit by debris is still taking a hit.  If you want to get the medal, 
this is the attack you'll want to take the most care to avoid.

Whittle away his HP far enough, and you'll make Vol Secare the new slingshot.  
Booyah.

<----------------------------------------------------------------------------->

Proceed right, enjoy the cutscene, absorb Dominus Anger, and leave the area.  
Return to Wygol if you wish, go to Ecclesia and talk to Barlowe for some story, 
and then head to the new area.

Tristis Pass
------------
Glyphs  : Vol Grando, Vol Hasta, Inire Pecunia
Items   : Lover's Ring, Amanita, HP Max Up, Onyx, Chariot Ring, Body Suit,
          Heart Max Up
C. Items: Rue, Silver Ore, Tonic, Zircon
R. Items: Diamond, Emerald, Ruby, Traveler's Hat
Enemies : Altair, Arachne, Armored Beast, Balloon Pod, Bat, Ectoplasm, Giant 
          Skeleton, Lizardman, Mimic, Owl, Thunder Demon, White Dragon

This seems like an apocalyptic Tymeo Mountains.  Head left to get into a room 
with Arachnes and Balloon Pods.  Go into the cave to get a treasure chest.  
Don't worry about the baby spiders that emerge from Arachne when she dies - 
they're not harmful, although the green goo that Arachne spits is.  Head left 
at the top.  The next room has a warp in the top left, but after you activate 
that, you should proceed down.  Use Vol Ascia to take care of any Balloon Pods 
beneath you.

The next area has a Lizardman.  Watch out for his slashes, as he'll lunge 
forward while he slashes.  Beat this guy a few times to get Vol Scutum, a more 
powerful version of the Scutum Glyph.  The room on the right is a save point.  
At the bottom, head left.

This room has a pair of Giant Skeletons.  Take out the first one with Vol Macir
and Ignis.  Open the treasure chest to discover that it's not a treasure chest,
but a Mimic.  This guy is vicious.  Hit him, jump, let him charge under you, 
hit him again, and repeat until you take him out.  After that, you'll see the 
other Giant Skeleton.  I recommend jumpkicking him to get over him so that you 
can face the front of him, as he's harder to hit from behind.  Continue left. 

This area has a giant frozen waterfall.  No, Ignis won't melt it.  Jump up to 
the top of the area to find an exit leading up.  Run up the icy slope to find a
Magnes rock.  Use Magnes to propel yourself towards the top of the slope, where
you can absorb Vol Grando.  This also unfreezes the waterfall.  Ride the 
waterfall down the hill and hold left.  When you get a little ways down on the 
next screen, double jump and hold left to get the treasure chest on the left, 
containing a Heart Max Up.  Drop off and hold left to get to a ledge with 
ostensibly nothing on it.  Attack the wall on the left to open a room 
containing Irina, the final villager.  Drop off the ledge and hold left again 
to reach another treasure chest.  If at any point you missed a treasure or the 
room with the villager, you can get back up by standing at the bottom in 
between the waterfall and the ledge above you (there's only a tiny space to do 
this, but it can be done).  Test to make sure you're in the right place - when 
you jump, your movement shouldn't be inhibited by the waterfall nor by the 
ledge.  Double jump to get to the ledge, jump all the way back to the top, and 
try again.  Anyway, duck at the bottom of the waterfall to get a Lover's Ring. 
Exit to the left.

Use Magnes to shoot yourself at 60 degree angles to the left.  This way you can
avoid the Bats.  At the end, go up to find yourself face to face with an 
Armored Beast.  Use Ignis or Vol Grando to make short work of him, and go left.
Use Ignis on the White Dragon, and grab the HP Max Up from the chest.  Return 
to the right, take on the Armored Beast again, and continue right.

Head up, and use Ignis on the Ectoplasm to take him out.  On the next big ledge
above the Ectoplasm, attack the right wall to get an Onyx.  At the top, head 
left to find a Lizardman.  Use Vol Secare on him, and watch out for the Altairs
attacking you.  Get the treasure chest, and make your way up this shaft.  Save 
on the left, and exit at the top.

In the next room, use Vol Grando on the Arachnes, and jump to the top.  Jump 
over to the right to activate a warp, and then head left.  The developers must 
have really liked this room.  This is the third time we've seen it.  As usual, 
enter the cave, get the two treasure chests from the Arachnes, leave, and go up
the slope.  Note that thie entire last stretch of Tristis Pass has Owls.  They 
will occasionally drop the Fidelus Noctua Glyph, which will summon Owls.  
Goodie.  

In the next area, climbing up the trees will put you face to face with a 
Thunder Demon.  As usual with these elemental demons, absorb Fulgur from him, 
and then head left.  At the top of the slope is a statue containing Vol Hasta, 
a better version of Hasta.  Drop down the platforms to find a couple of 
treasure chests, including one at the far end containing a Chariot Ring.  
Return up the platforms, and exit this area to the left.

Really, game?  Really?  This is the same room as we've seen three times before.
Get the treasures from the cave, and proceed up the slope.  Watch out for the 
Thunder Demon near the top as you exit to the left.  What's this?  A NEW ROOM?  
Go through the cave.  There are a bunch of Lizardmen in here, so be careful.  
There's a statue with Inire Pecunia, which will temporarily increase the amount
of money drops from enemies.  There's also a treasure chest in here.  At the 
very end, there's a chest with an MP Max Up.  Leave the cave and climb up the 
trees on the right.  AT the top is a treasure chest containing a Body Suit.  Go
left up the slope, and leave this area.  Return to Wygol, save, and head to our
new area.

Oblivion Ridge
--------------
Glyphs  : Sapiens Fio
Items   : Gravedo Medal, Chamomile, Diamond, Hermit Ring
C. Items: None
R. Items: None
Enemies : Altair, Fleaman, Lizardman, Skeleton Beast, Stone Rose, Werewolf

This is a relatively simple and short area.  Go left.  There's a Lizardman and 
the fiercesome Skeleton Beast to deal with.  Use Vol Macir and Ignis for the 
latter.  There's also a Werewolf.  I recommend using Ignis for him too, as well
as Vol Secare.  Go left at the end of this area.  Here, you'll see a Glyph 
statue across from you that you apparently can't reach.  Stand on the top ledge
facing the Glyph statue and wait for an Altair to come by.  When it's just 
close enough to jump to, jump over to it, jump kick it, and double jump over to
the ledge.  Break the statue to get Sapiens Fio.  Drop down, go right, save, go
left, and let's play with the boss.

<----------------------------------------------------------------------------->
                              BOSS: GRAVEDORCUS
                                  HP : 3600
                                  EXP: 3000

Gravedorcus is a giant fish.  And a giant dorcus.  His attacks are kinda 
difficult to avoid, but here they are:

Needles - Gravedorcus will open his mouth and spew a bunch of balls of needles.
-------   You can destroy these with something like Vol Grando.

Poison - Gravedorcus will open his mouth and spew out a lot of green gas.  This
------   will damage you and poison you, which you definitely do not want to be
         in this fight.  Keep your distance during this attack.

Pillar Crush - Gravedorcus will pop up, turn over, and sit there for a second
------------   with his tail hanging up in the air.  He'll then destroy the
               pillar that he's on top of with his tail, sending debris in the
               direction his tail swings.  Jump over it.  The dead giveaway on
               this attack is if the ground swells beneath you.

Charge - Gravedorcus will swim towards one of the walls at enough of a height
------   that you can't jump over him.  Right towards the end, he'll jump. 
         crouch and slide away.  He'll slam into the wall and be stunned for a
         second.  Feel free to let him have it while he's sitting there.  He
         only does this after he has destroyed both pillars.

Dive - Gravedorcus will make a huge jump in an arc shape.  If he's not jumping
----   over a pillar, duck under the center of the parabola; otherwise, slide
       out of the way of the dive entirely.

Swim - He'll occasionally poke his fin up when he's swimming.  Run away, and he
----   will go back down shortly.

So how do you deal with this jerk?  With caution, that's how.  I recommend 
putting Vol Grando on both hands and Sapiens Fio as your R Glyph.  You'll want 
to be careful with the Glyph Union - it'll make you stop moving, and that's a 
bad thing with this boss - especially if you want the Gravedo Medal.  I also 
recommend starting off this fight by getting off the center platform.  
Gravedorcus likes to dive over it at the start, and there's no other way to 
avoid it.  Fire off Sapiens Fio, and let's rock.

Since the Glyph Union makes you stop moving, you'll only want to use it when 
the boss can't move.  Therefore, I recommend using it during the Needles attack 
and when he's stunned after jumping into the wall.  Make sure to keep Sapiens 
Fio active the whole time, as it will majorly speed up the fight.

Avoid getting poisoned and be patient, and you'll be just fine in this fight.

<----------------------------------------------------------------------------->

Grab the Gravedo Medal if you got it, turn around, save, and progress left.  In
the next area, take out the Lizardman and the Werewolf.  The giant plant in 
front of you is called a Stone Rose.  Jump kick it to get some height, and use 
this as a ladder to get up to the ledge above where you entered.  Kill the 
Werewolf here, and grab the Chamomile.  On the other side of the Stone Rose, 
underneath the ledges leading up, attack the far left wall to reveal a Diamond.
Hop up the ledges, and continue left.  Take out the enemies there, and proceed 
all the way left to witness a cutscene.  After that, attack the left wall to 
nab a Hermit Ring, and then backtrack all the way out of the level.

Return to Ecclesia and talk to Barlowe for a cutscene.  Return to Wygol, stock 
up (get some Anti-Venoms and Uncurse Potions!), and head to...

Argila Swamp
------------
Glyphs  : None
Items   : None
C. Items: Rue, Silver Ore, Tonic, Zircon
R. Items: Diamond, Emerald, Ruby, Traveler's Hat
Enemies : Chosen Une, Jersey Devil, Mandragora, Owl Knight, Owl, Stone Rose, 
          Une

This is another one of those sidescrolling levels in the vein of classic 
Castlevania.  Note that the swampy parts of this area make it harder for you to
walk or jump.  I won't worry about a walkthrough (well, here's one: go left), 
but instead, I'll give you the heads up on the enemies in this area, as they 
are a bit nasty.

First up is the Jersey Devil.  It's a big dragon.  The Ignis + Vol Secare Glyph
Union works well here, or just a combination of those two Glyphs in general.  
Next up is the Chosen Une.  He'll poison you if he touches you, and he leaves 
Unes in his wake.  Quickly use Ignis on him.  Then we have the Mandragora.  
It'll jump out of the ground and scream.  Either let them explode from a 
distance or take them out quickly with Ignis and Vol Secare. 

The Owl Knight sends out an Owl to attack you.  Take out the Owl first, and 
then watch out for the lunges of the Owl Knight as you take care of him.

Make sure to get the chest towards the middle as you go!  At the end, go to the
World Map, return to Wygol if you wish, and then head to...

Mystery Manor
-------------
Glyphs  : Vol Umbra, Dominus Agony
Items   : $2000 x2, Schnitzel
C. Items: None
R. Items: None
Enemies : Evil Force, Flea Man, Mad Butcher, Mimic, White Fomor 

WARNING: Unless you want the worst ending, don't come here unless you have 
saved every single villager.  Consult the guide for details, or check section 
4.08 for a quick reference to find each one.  You can verify if you have all of
the villagers by checking the Villagers section in your menu.

Start by heading left.  Kill the Mad Butcher (jump over his mad chainsawing 
skills!), and watch out for the White Fomor floating around.  He'll cast Vol 
Luminatio, which you'll certainly want to absorb from him.  With that, go left.
Kill the annoying Flea Man before he can jump too much, and head into the next 
room.  Kill off the Mad Butchers here as well as the Mimic on the bottom, and 
exit through the top right to find a $2000 bag.  Now return to the previous 
room and go out the top left exit.

More of the same in the next room.  Remember Evil Force?  He's so easy now.  
Note that anytime you absorb a Glyph, you get a point added to all of your 
attributes.  Since the White Fomor doesn't really have any attacks aside from 
casting Vol Luminatio, feel free to absorb that a bunch to level up your stats.
In the next room, save the cat from the very top ledge, and go out the top left
exit.  Take out the Flea Men, snag the $2000, and attack the wall above the 
window to reveal some Schnitzel.  I simply remember my faaaaaaaaavorite things,
and then I don't feeeeeeeeeel sooooooo baaaaaaaaaaaaad.  Anyway, return to the 
previous room, and go out the bottom right exit to find some yummy Gold Ore.  
Don't let the Evil Force distract you from the White Fomor.  Vol Luminatio is 
by far a bigger threat to you than Evil Force.  With that, return to the 
previous room, and drop through the floor in the bottom left corner.

Here, go right, through the White Fomors.  Save in the next room, and then 
backtrack to the previous room, but take the exit to the left.  In here, you'll
see a bunch of spikes and notice that that is all you can see.  At the far left
corner of this room is Vol Umbra.  To guide you through here, please make use 
of sephirosuy's fantastic map here:

http://www.gamefaqs.com/portable/ds/file/945837/54578

Now return right, save, continue right, watch the cutscene, and let's rock.

(NOTE: MAJOR SPOILERS AHEAD)
 
 
 
 
<----------------------------------------------------------------------------->
                                 BOSS: ALBUS
                                  HP : 4000
                                  EXP: 0

Time to kill Dumbled- Albus.  This fight is a lot of fun and has some cool 
music.  Here are his attacks:

Flaming Kick - This is his favorite attack.  Almost anytime you're in the air,
------------   Albus will jump up and kick you.  This is one of his most
               damaging attacks.  Fortunately, he does it in either an arc
               pattern (in which case, jump kick down to the ground and duck)
               or straight up.  Avoid this attack at all costs.  He tends to
               scream "Take this!" before doing the vertical kick.

First Shot - Albus will very briefly display a Glyph, and he'll fire a huge,
----------   huge shot that looks like a giant moon (or I've been playing I
             Wanna Be the Guy too much).  You could just jump over this, but
             better yet, absorb the Acerbatus Glyph.  This is the only time in
             the game you can get it, and it works wonders in this fight.  If
             this shot hits you, it'll curse you, which you definitely do not
             want for this fight.

Vertical Shot - Albus will charge some energy in his gun and fire two swirling
-------------   shots.  These are hard to avoid.  The best way to avoid it is
                to jump kick Albus and jump behind him.  This way, you're out
                of range of the Flaming Kick he would otherwise do, plus you,
                so to speak, dodge the bullet.

Bullet - Albus will fire a bullet straight ahead.  It's quick, but you can duck
------   under it.  He can also duck and fire, so watch out for that too.

Kick - Albus will slide-kick you.  This is easy to dodge.
----

Torpor - Albus will say "Dodge this!", jump in an arc pattern, and drop a bunch
------   of Torpors.  These are easy to avoid (don't get caught in them!), but
         watch out for a follow-up Flaming Kick.

Maniacal Laughter - He'll stand there and laugh.  Feel free to attack him at
-----------------   will.

What a jerk.  This is actually a pretty fun fight, though.  Start off by having
Vol Secare and our new friend, Vol Umbra equipped.  I'd also recommend coming 
in with Sapiens Fio, to increase the damage of your attacks.  Attack him with 
the Glyph Union of these two until your hearts run out.  Your goal during this 
phase is to damage him as much as possible and to get him to fire First Shot.  
This will bring out the Acerbatus Glyph, which you'll want to absorb.  Once 
you've absorbed it and used up all of your hearts, switch Vol Secare with 
Acerbatus.  Anytime you see Albus, let him have it with Acerbatus and Vol 
Umbra.  These two will do massive damage to him.  Their Glyph Union kinda 
sucks, which is why I recommend using the Vol Secare-Vol Umbra Glyph Union 
first (the Vol Luminatio-Acerbatus Glyph Union rocks, but it comes at a costly 
50 hearts, and it's not worth it).

Basically, avoid the Flaming Kick and Vertical Shot at all costs.  I'd say duck
and attack him as much as possible.  If you see him duck, get ready to jump.  
If he starts charging Vertical Shot, jump kick over him, and if he starts 
charging First Shot, absorb the Glyph, even if you've already done so before 
(it increases your stats, stops his attack, and gives you more hearts.  It's a 
win-win situation).

Also, bear in mind the capabilities of the two weapons I've told you to use.  
Acerbatus travels very quickly.  Vol Umbra travels slowly and has less range. 
The latter will do a ton of damage if Albus is close to you.

Keep up the fight, don't be afraid to heal, and Albus will eventually fall.

If you're having too much trouble with this fight but do have a ton of 
patience, Albus does have one major weakness you can exploit.  He doesn't hurt 
you when he touches you.  If you slide kick him, while you won't deal much 
damage, you almost certainly won't get hit by most of his attacks.  Granted, I 
was dealing 4 HP of damage per kick, which amounts to 1000 kicks, but hey, if 
you're really desperate...

<----------------------------------------------------------------------------->

Absorb Dominus Agony.  If you didn't take my advice earlier, you'll be treated 
to a cutscene, followed by a game over.  If you did, Shanoa will decide she 
wants answers.  Save and backtrack out of Mystery Manor.  Go stock up in Wygol,
save, and head to...

Ecclesia
--------
Glyphs  : None
Items   : ???
C. Items: None
R. Items: None
Enemies : None


<More spoilers ahead>



Save and head up to Barlowe's room.  After a cutscene, get ready to fight your 
former master!

<----------------------------------------------------------------------------->
                                BOSS: BARLOWE
                                  HP : 4000
                                   EXP: 0

Yikes!  This guy is a madman.  He's not all that hard, though.  His attacks are
thus:

Glacier - He'll freeze the floor.  If you're touching it when this happens, 
-------   you'll be frozen.  The only way you can be unfrozen is by his next
          attack.

Lightning Bolt - This follows Glacier.  If you're not frozen, slide out of the
--------------   way.  If you are frozen, ouch.

Book Burning - Barlowe will summon several books in front of him, which he will
------------   burn and 'fire' at you (ha!).  The easiest way to dodge this is
               to jump over the first fireball, duck under the second, and so
               on.

Lightning Ball - Barlowe will have a book above his head and below his feet.
--------------   He will be encased in a ball of lightning and fly around the
                 room very fast.  In order to avoid this, stand in the center
                 of the room, jump over him when he comes towards the center
                 the first time and duck under him the second time.

Globus - He'll charge up a Glyph very briefly and fire two purple balls that
------   will bounce off the walls.  Jump over them or absorb the Glyph.  If
         you fail to absorb this Glyph, don't worry - unlike Acerbatus, this
         Glyph will appear later.

Die, Shanoa! - He'll scream "Die, Shanoa!" and disappear.  He'll then reappear
------------   and try to punch you.  Double jump over this.  He'll do it
               multiple times while say stuff.  When he says "you stupid
               disciple!" he's done with this attack for now.  This tends to
               appear in the later part of the fight.

Once again, you'll want to focus more on dodging his attacks (especially the 
devestating Glacier).  Go in with Vol Secare, Vol Luminatio, and Sapiens Fio.  
This should be sufficient to wear him down.  The Glyph Union is very nice, and 
it allows you to get in some quick attacks.  Absorb Globus when it appears to 
disarm him even more.  Spam the Glyph Union, Vol Secare, and Vol Luminatio to 
say bye bye to your former mentor.

<----------------------------------------------------------------------------->

After a cutscene, Dracula's Castle will appear.  What horrors await us in 
there?

For now, go back to Wygol, save, and do any quests you want to do.  You can 
leave Dracula's Castle at any time, but why not go in prepared?

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                               IV. Appendices

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=~0
| 4.01: Bosses |
0=~=~=~=~=~=~=~0

Coming soon!  For now, just check the walkthrough for the boss you're looking 
for.  If a strategy isn't listed in the walkthrough, it will be soon.

0=~=~=~=~=~=~=~=~0
| 4.02: Bestiary |
0=~=~=~=~=~=~=~=~0

Coming soon!

0=~=~=~=~=~=~=~0
| 4.03: Glyphs |
0=~=~=~=~=~=~=~0

Coming soon!

0=~=~=~=~=~=~=0
| 4.04: Armor |
0=~=~=~=~=~=~=0

Coming soon!

0=~=~=~=~=~=~=~=~=~=0
| 4.05: Accessories |
0=~=~=~=~=~=~=~=~=~=0

Coming soon!

0=~=~=~=~=~=~=0
| 4.06: Items |
0=~=~=~=~=~=~=0

Coming soon!

0=~=~=~=~=~=~=~=~=0
| 4.07: Shop List |
0=~=~=~=~=~=~=~=~=0

Coming soon!

0=~=~=~=~=~=~=~0
| 4.08: Quests |
0=~=~=~=~=~=~=~0

0=~=~=~=~=~=~=~=~=0
| 4.09: Boss Rush |
0=~=~=~=~=~=~=~=~=0

Coming soon!

0=~=~=~=~=~=0
| 4.10: FAQ |
0=~=~=~=~=~=0

Coming soon!

0=~=~=~=~=~=~=~=0
| 4.11: Secrets |
0=~=~=~=~=~=~=~=0

Coming soon!

0=~=~=~=~=~=~=~=0
| 4.12: Endings |
0=~=~=~=~=~=~=~=0

Worst Ending
------------

Lose to Albus during your fight in Mystery Manor.  He'll lean down, groan 
"Shanoa...kill me..." and then you'll get the game over screen.

Bad Ending
----------

Defeat Albus without rescuing all of the villagers.  When you go to use Dominus 
with Barlowe, Shanoa will die, and glimpses of all of the villagers who you 
didn't save will flash onto the screen.  Game over.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                                V. Last Words

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 5.01: Copyright Information |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0

Castlevania: Order of Ecclesia and all characters, stages, items, and other 
related things are copyright to Konami 2008.  This
guide/FAQ/walkthrough is copyrighted (c) 2001-2008 to Trace Jackson, and is the 
intellectual property of Trace Jackson.

This guide/FAQ/walkthrough is protected under International Copyright Laws.
Please feel free to put this anywhere you like, as long as I get credit for it.
After all, this is to help the readers!  It should be spread around!  I WOULD
like it if you emailed me asking for permission, but it's not necesary.  Just
realize that the latest updates to this guide can and will always be found at
IGN FAQs (faqs.ign.com) and GameFAQs (www.gamefaqs.com).  Just please credit me
for it and don't make any profit off it.

The following are sites that can not use my work. If you see these sites using
any of my FAQs, please e-mail me ASAP. Each of these websites are sites that
have plagiarized myself or others in the past, or simply taken our works
without our prior permission. Since they do not have enough respect for the
authors (or an ignorance of the law), I am expressly forbidding them from using
my work. I will not condone such sites that partake in these actions.

   911 Codes                     http://911codes.com
   9 Lives                       http://www.9lives.ru/eng/
   Bean's PSX Dimension          http://www.bean.dk/psx/index.htm
   Cheat Code Central            http://www.cheatcc.com
   Cheat Index                   http://cheatindex.com
   Cheat Matrix                  http://cheatmatrix.com
   Cheat Search                  http://cheatsearch.com
   Cheatstop                     http://www.panstudio.com/cheatstop/
   CNET Gamecenter               http://games.netscape.com/Faqs/
   Console Domain                http://www.consoledomain.co.uk
   Dirty Little Helper           http://dlh.net
   Dark Station                  http://www.darkstation.com/
   Dreamland                     http://kirby.pokep.net
   Games Domain                  http://www.gamesdomain.com
   Game Express                  http://www.gameexpress.com
   Games Over                    http://www.gamesover.com/
   Mega Games                    http://www.megagames.com
   Square Haven                  http://www.square-haven.net
   Ultimate System               http://www.flatbedexpress.com
   VideoGaming.net               http://www.videogaming.net/

0=~=~=~=~=~=~=~=~=~=~=~=~0
| 5.02: Revision History |
0=~=~=~=~=~=~=~=~=~=~=~=~0

Version 0.3 (11/2/08) - This is complete up to the boss in Somnus Reef.
Version 0.7 (11/5/08) - This is complete up to Dracula's Castle.

0=~=~=~=~=~=~=~=~=~=~=~=~=~=0
| 5.03: Contact Information |
0=~=~=~=~=~=~=~=~=~=~=~=~=~=0

Before emailing me, please make sure that whatever question you have wasn't
addressed here in the guide.  If it's not a question (i.e. input, suggestion,
correction, etc.), please go ahead and email me.  I'm not too picky about
grammar, but if I have no idea what you're saying, I might ask for some
clarification.  I'll take emails in Spanish or English.  Doesn't matter to
me.  No me importa.

I'd appreciate whatever you've got.  Questions (again, as long as it's not
answered here), inputs about ideas that I've raised, suggestions or corrections
for the guide, requests for using parts of the guide, problems in life, jokes
(as bad as some of these are in the guide), praise emails (ha!), or whatever
else is on your mind.

Email: doctorwho3 [at] gmail [dot] com

I wasn't too bad about doing the spam thing at first.  Now half of my emails
are virus emails.  Just replace the [at] with @ and the [dot] with ..

You could also use AIM.  I'd prefer these be quick questions, but I really
can't stop you from long, involved ones.  To be honest, I prefer emails.  AIM
is still here.  That's TracesWritingAIM.

0=~=~=~=~=~=~=~=0
| 5.04: Credits |
0=~=~=~=~=~=~=~=0

DarkNemesis   - For help with the item appearances
Jacob Fremgen - For good advice on levelling up
Vinicius      - For pointing out Ignis and the idea of returning to Tymeo
                early
Zeric         - For help with the item appearances

--End of File--