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    FAQ/Walkthrough by TheVoid1

    Version: 0.85 | Updated: 11/12/08 | Printable Version | Search Guide | Bookmark Guide

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    Castlevania: Order of Ecclesia
    Walkthrough
    	by TheVoid1 (lou4tlm@yahoo.com)
    v. 0.555
    
    =================
    Table of Contents
    =================
    
    1. Revision History
    
    2. Introduction *PLEASE READ FIRST*
    
    3. Controls and Menu
    
    4. Gameplay Basic and Advance Stratieges
    
    5. Walkthrough
       - Ecclisia part 1
       - Monastery
       - Wygol Village
       - Ruvas Forest
       - Kalidus Channel part 1
       - Minera Prison Island
       - Light house
       - Kalidus Channel part 2
       - Tymeo Mountains part 1
       - Misty Forest Road
       - Skeleton Cave
       - Fun with Backtracking
       - Tymeo Mountains part 2
       - Somnus Reef
       - Giant's Dwelling
       - Tristis Pass
       - Oblivion Ridge
       - Argila Swamp
       - Mystery Manor
     Dracula's Castle
       - Castle Entrance
       - Library
       - More Backtracking
       - Castle Entrance part 2
       - Underground Labyrinth
       - Barracks
       - Mechanical Tower
       - Arms Depot
       - Final Approach
       - Training Hall
       - Large Cavern
    
    6. Bosses
    
    7. Villager Quests
    
    8. Boss Rush Mode
    
    9. Glyphs
    
    10. Beastiary
    
    11. Extras
    
    12. Frequently Asked Question
    
    13. Credits
    
    
    ===============
    Version History
    ===============
    
    v.0.85 A full only complete bestriary guide on the net
    
    v.0.80 I got half the bestriary done with complete drop percentages.
    
    v. 0.75 I'm sorry been busy and i know all of you are waiting patiently for me 
    to finish this FAQ.  I dont know when i will get it down but i will have the 
    monster section done next so you can have the stats and drop rate for ALL 
    monsters.  Also im tring to get the items guide from someone.  This should cut 
    down my final project by 2-3 days.
    
    v. 0.555 Yes i actually put this in.  The version histroy.  Close to half way 
    done.  Woohoo.  and started to put up an FAQ so you can start emailing me.  im 
    tring to get at least one area a day complete and fix errors when i see them.  
    
    ============
    Intorduction
    ============
    
    This FAQ is the ONLY FAQ i have found on the net that has a COMPLETE  Monster 
    guide with stats and enemy drop percentages for items and glyphs.  I am 
    also looking for help to finish this FAQ please E-Mail me if you care to help. 
    You will get full credit if you do so.  Thanks
    
    Also on another note I think I'm going to put up a section for only good fun 
    quick exp. gaining places but this will only be filled with emails that i get 
    from you.  I have already givin out a couple of places, but i know anybody who 
    is reading this knows so much more.  You can describe me where it is at by 
    either using my ascii maps or Dark Nemisis maps on GameFAQ.
    
    This is my first game faq I have ever written so please be gentle on me.  I 
    started writing this FAQ since there hasn't been a full faq  for this game
    yet.  I also hope this faq meets everyones satifaction.  Please Email me if 
    you see any typing errors or would like to tell me  how to get threw a boss 
    or area easier and you will get full credit for it. I'm sorry about all the 
    mistakes that are in here but I'm tring to get this out as fast as posiible and
    sometimes I'm just tyipping away and not double checking my work.  Also please 
    do not post this FAQ or anything from this FAQ anywhere  besides GameFAQ and 
    with out my permission.  That will be just mean and i spent a long time writing
    this FAQ.
    
    =================
    Controls and Menu
    =================
    
    Controls -
    
    D-Pad - Controls character / Moves selection in menu Move left to go left and 
    right to go right while pressing down will make her duck and  holding up will 
    have her absorb glyphs when availiable
    
    Y - Attack with main glyph
    
    X - Attack with Sub-glyph
    
    B - Jump you can control the direction of the jump using the D-Pad and also 
        double jump once you get the Ordinary Rock Relic
    
    R - Uses back glyph (Familiars, transformation, and special abilities like 
        magnes, Rapidus Fio, etc.)
    
    L - Initiates Back Dash
    
    Start - Enters Menu.  From the menu you can see your stats level (Lv.), 
            Experince (Exp.), how many Exp. you need to level up, Attribute Points
            (AP), Hit Points (HP) Magic Points (MP), Hearts, (How many you have / 
            Max for hp, mp and hearts) Gold, Time played, Rate on  discovering 
            rooms, Kills attributes for STR DEX etc. also you can select your 
            diffrent Glyphs, Equip, Relics, Use Item, Villigers,  Guides, Map, 
            Config, or suspend the game
    
    Select - Toggels Top screen from map info to quick menu.  Which shows what
             level your at, exp. required, exp. needed for a level gain, Status  
             (posion, stone, etc.) Equip your using for Y, X, and R, and also what 
             sleeve glyph you are using (A, B, or C), your current stats gold and 
             which enemy you are fighting Name, HP and Exp. you can get from that 
             enemy, and also what they are strong, weak against. (you  can only see 
             this after you have defeated this enemy)
    
    Menu Setup
    
    Glyph - this will allow you to change your glyphs just remeber that if you were 
            to see if one glyph is stronger than the other put it on Y  instead of 
            X
    
    Equip - check change current equip for Head, Body, Feet and two Accessories
    
    Relics - enter here to check turn off / on any relics
    
    Use item - use an item you have collected
    
    Villigers - Check which villigers you have rescued and which quest you are on 
                with them
    
    Guides - 
    	Glyphs - How many glyhps you have optained, how strong they are, how 
                   many MP it costs, and what attribute the fall under.  Items - 
                   percentage of what items you have collected from all, armor, 
                   head gear, accessory, and items.  this also shows the display of 
                   what they are after collected.
    
    	Enemies - Enimies you have defeated.  If an enemy has a blue diamond by
                    there name you have collected all there items and glyphs
    
    	Term List - Lists of diffirent terms in the game.
    
    	Map - all the maps you have been to and percentage of room completion
    
    	Config - to change the seetings of the game play (Button Config, and 
                   Sound voulume)
    
    	Suspend - if you need to save the game anywhere except the village (it 
    	          just wont suspend here) 	 you need to kill all the enemys in 
    		   the room then you can suspend the game but be warned once 
    		   loaded or another suspended game has been made the previous 
    		   will be lost.
    
    ================================
    Gameplay Basics and Advance tips
    ================================
    
    Unlike previous castlevanias this game deals with glyph absorption.  Each 
    diffirent glyph gives you diffirent abilities (please see glyph  section for a 
    full list), 10 hearts and 1 AP point for each attribute.  So when you see a 
    glyph absorb it even if you already have that ability.
    
    Absorbing Glyphs - Glyphs can be found all over the place.  Either threw 
    Statues, killing eniemies or having the enemy use there glyph.  To abrosb them 
    just hold up on the d-pad, but the trickest ones to get are from the eneimies 
    that cast them.  Those you will have to wait untill they start casting the 
    glyph then holding up on the d-pad as well.
    *note: If you do absorb the enemys glyph the cannot attack with that spell..so 
    absorb them even if you already have them.
    
    Glyph Sleeve's - The Glyph Sleeve once optained (in Minera Prison on normal 
    mode and Ecclisia on hard mode) is a very useful item.  Just like the dopple 
    ganger in Castlevanis Dawn of Sorrow allows quickly switching between glyphs.  
    For instance between two facir glyphs and refectio to a grando, ignis, and arma
    felix glyph, but now you got three sleeves.  An A, B, and C.  So it makes it 
    easy to switch between alot of glyphs.  To switch between sleeves hold down the
    A button then press the R button to switch between the desired sleeves.  If you
    want to switch between sleeves in the menu you can easily do this by pressing L
    or R in the glyph equipment menu.
    
    Striking - In order to attack anything in this game you must equip a glyph in 
    your Main or Sub weapon Catogory.  After that hit x or y
    
    Double Striking - Ok your not striking with both wepons at once your pressing Y 
    then X over and over.  You go threw MP pretty fast but the damage dealt is 
    fantastic takes alittle time to get use to and diffirent wepons have diffirent 
    speeds for example raipers are faster then scythes.  i changed the controlles 
    just to do this move which was switching X with L where sub-glyph  was L and 
    back dash was X and it helped alot.
    
    Quick Jump Striking - Like in castlevaina symphony of the night your attacks 
    get cancelled when you land on the ground, but if you rool your thumb quickly 
    from b button towards y you can perform a quick attack and keep on moving.  
    This move is best used in Misty forest road with the lizardblade men when you 
    can kill each of them in one hit.  Quick Jumping slash then normal attack then 
    repeat.  Of course your only tapping these buttons.
    
    Lizard's Tail - This is actually your first Relic to actaivated press and hold 
    down then press B which will make you slide across the ground.
    
    Back Dash - Use back dash.  I never really used Back Dash that much tell this 
    castlevainia and its great.  Moves you out of the way for oncoming attacks
    
    Back Dash Cancel - ok back dash is nice back dash cancel better.  Some of the 
    weapons stay out for way to long to counter act that (or hit then move back) 
    basicially strike then back dash.
    
    Attributes - Each glyph follows a specific attribute from strike. slash, fire, 
    ice, lightning, stone, curse, poision, darkness, or / and light some glyphs 
    follow multiple attributes like nitesco. Also enemys have strength weaknesses 
    against attributes.  If its red they are weak against it (1.5 times normal 
    damage ignoring the defence of that enemy) and blue they are strong against it 
    (25% normal damage).  You can use Drops, Red, Blue, Green, White, or Black, to 
    increase your AP by a 1000.
    
    Glyph Union attack - Press and hold up and then press Y or X to perform this 
    move.  Each glyph union attack is diffirent and a full list is stated in the 
    glyph section.
    
    Level up and Stats - leveling up is pretty easy hit the exp required for the 
    next level, but if you want to know the stats of an unequip Lv.96 Shonoa you 
    can follow this table below just rember .5 or lower is rounded down and .6 or 
    higher is rounded up.
    
    Stat  Effect    					Growth Calculation
    +----+-----------------------------------------+------------------+
    |ATK |Damage dealt from main glyphs            |None		     |
    |    |(this stat is determined from STR or INT)|                  |
    +----+-----------------------------------------+------------------+
    |DEF |Damage taken from phisical attacks		|None 		     |
    +----+-----------------------------------------+------------------+
    |STR |Increase ATK + 1 for every 2 points      |5 + (0.7 x LEVEL) |
    +----+-----------------------------------------+------------------+
    |CON |Increase DEF + 1 for every 2 points      |4 + (0.5 x LEVEL) |
    +----+-----------------------------------------+------------------+
    |INT |Increase ATK + 1 for every 2 points      |5 + (0.6 x LEVEL) |
    +----+-----------------------------------------+------------------+
    |MND |Increase Shanoa's magic defence		|3 + (0.4 x LEVEL) |
    +----+-----------------------------------------+------------------+
    |LCK |Affects item, glyph, and rare treasure   |2 + (0.3 x LEVEL) |
    |    |box apperance				       |		     |
    +----+-----------------------------------------+------------------+
    
    How to use this table is simple just figure what lv you want to be at like 96 
    then do the formaly above for each stat (example str is 5 +  (0.7 x 96)=72.2 
    round down in this case which is 72 while luck is 2 + (0.3 x 96)=30.8 rounded 
    up is 31)
    
    Quick Familiar Level Ups - The quickest way to level up familiars is absorbing 
    16 of the same glyphs for level two and 16 more for level three.
    
    Easy Familiar Level Ups - While you can absorb glyphs familiars you need 32,767
    exp to reach lvl. 2 and a total of 65,535 exp to reach lvl. 3, but you gain 
    exp. for your familiars by having them attack.  3 exp. points per attack.  So 
    this comes up to about 8 hrs of having your charecter standing around doing 
    nothing except watching your familiar attack in a room where the monsters keep 
    on coming.  Great places are the monastary where the zombies keep on coming 
    back and Dracula's castle where ghouls keep on coming.
    
    Bad Status affects - Theres only three which are poison, curse, and sone
    
    		     Posion - Reduces STR, INT and MND by 75%.  Also causes minor 
    				damage about every 2-3 seconds.
    		     Cure - use Anti venom or wait it out
    
    		     Curse - Rapidly drains MP Gauge to zero
    		     Cure - use Uncurse potion or wait it out
    
    		     Stone - Encasses Shanoa in stone and you can still be 				     
    			      attacked.
    		     Cure - rapidly press left then right on the d-pad.
    
    Save Points - This statue goddesses found throughout the game save your game.
    
    Warp Points - This holy grail will warp you to a previous visted warp point you 
    have visted.
    
    Treasure boxes - there are 5 diffrent type of treasure boxes.  Just press up on 
    the D-pad to open them
    
    		 Common boxes - A brown box found in most areas that has random 
    				  items in it.  It also has a 10% chance of it being 
    				  a rare box.  This box refills it self once you 
    				  leave the area.
    
    		 Rare boxes - A green box that contains rare items.  Stats for a 
    				rare box to appaer is based off of luck 10% + (0.1 x 
    				your luck score).  The treasure hat can increase an 
    				additional 20% but this can not go over 40%.
    
    		 Hidden boxes - A blue box that is hidden from view pressing down 
    				  where they appear at will raise it up.  if you are 
    				  having trouble finding them use the dowsing hat to 
    				  hear a beep when you get close to it (the closer 
    				  the louder).  Once open they stay open until you 
    				  start a new game+
    
    		 Red boxes - A red box that holds HP, MP, Hearts Max up, or 
    			      equipment.  Once open they stay open until you start 
    		             a new game+
    
    Breakable Objects - candlesticks and torches are these babies and they are 
    everywhere, either dropping money (1,10,50, or 100) or hearts (only if you are 
    low on hearts)
    
    Breakable walls - Castlevanias classic way on hiding items and rooms.  If you 
    hit the wall it has smoke come from it and after 3 hits the wall comes down.
    
    Item, Glyph Hunting - Items recommend: Ribbon, Robe Decollete, Thief Ring x 1~2 
    or Fortune Ring x 1~2, Felicem Fio or Rapidus Fio.  
    Basically your tring to get your luck as high as possible.  Then you run around 
    tring to get items from enemys.  You can use a thief ring early on but if you 
    got a lot of hours in game play the fortune ring is better.  As for Felicem fio 
    it raises your luck but only about 8 points so it may be better to use rapidus 
    fio so you can move in and out of rooms quickly.  the stats for monster drop is 
    monster base drop (found in the bestiery) and adding 0.5% for every point of 
    luck.
    
    Rare Treasure Box Hunting - Items recommended: Treasure hat, Robe Decollete, 
    Thief Ring x 1~2 or Fortune Ring x 1~2, 
    Rapidus Fio The trasure hat increases your chance of rare box apperance by 20%.
    Everything else just boosts luck.  The stat for rare box apperance is 
    10% + (0.1 x your luck score) and cannot go over 40%
    
    Rapid experince gain - Items recommended: Hierophant ring x 1~2.  
    Equip them on and start fighting every thing good places to fight is in the 
    misty forest where the lizardman blades are, final nights, or jing shi in the 
    large cavern (you can fight jing shi multiply times by hitting him again after
    he dies which restarts the battle.
    
    Easy Experince gain - Items recommended: Hierophant ring x 1~2. 
    Ok so its fighting ANYTHING ALOT to reach lv. 255.  So while your taking a 
    break from the game like sleeping. go to an area that has responding creatures.
    call out one of your familiars and let them attack every thing.  just rember 
    kill everything else in that room and stand some where where you dont get hit 
    like the door entrance.  Watch to make sure your not getting hit for a couple 
    of minutes and then let it fly.
    
    Rapid attribute points - Items recommended: Master Ring x 1~2.  
    Again you can fight lizardman blade, final nights or jing shi.  Max Attripute 
    points is 65,535 which is max you attack 300% stronger.  Of coarse doing this 
    takes about a day and a half.
    
    Easy attribute points - Items recommended: DEF score above 78, Tower Ring, 
    Emporer Ring, Refectio, rubber band, and soda bottle top.  
    This one is a little funny.  Start by equiping everything and saving at the 
    mystery manor save point just to the left of the save point is 2 white formors.
    Activate refectio and hold up.  Well this takes about 2 days to do so thats 
    where the rubber band and soda cap comes in handy.  Put the rubber band around 
    the DS cover the D-Pad and bottom screen then put the cap over the up button 
    viola youll get 1 AP point for every glyph absorbed.  This technique takes 
    about 2 days to do.  So do which ever one makes you happy.  I dont know exactly
    who to give credit to since i found these off of the message boards.
    
    Gaining Money quickly - Items recommended: Gold ring x 2, Inire Pecunia, and 
    ordinary stone.  
    In Tymeo mountian there is a torch near the top of the screen.  You want to 
    jump over it and hold down then jump again.  then keep on holding down and 
    pressing the B Button and you'll make money quick sense your jumping on the 
    torch to destroy it then jumping up out of the screen then back down.  Again I 
    dont know where to give credit to since I found this off the message board.  
    One Gold ring will get you 500G max
    Two Gold Rings will get you 1000G max
    With only Inire Pecunia will always get you 100G
    So keeping all three equipped and on will always grant you 1000G
    
    Earning Boss medals -  Items recommended: Death ring x 1~2, and patience.  
    This one is frustrating especially if its your first time threw.  The death 
    rings help because if you get hit you die no matter what, but in order to get 
    the medal you cannot get hit by the boss at all.  So it works.  if you need 
    tips on how to beat a certain boss check in the boss section of this guide.
    
    
    ===========
    Walkthrough
    ===========
    
    Please read this first so you can understand my walkthrough this game is big 
    and I would rather type as little as possible for you
    
    How to use this walkthrough:
    I'm leaving an ascii map of the room for quick guidence so if you see your in 
    room one look on your map and you should be where room 1 is.   There is also an 
    item check list for the rooms and monster guide here for quick reference.  If a 
    room is not put in the walkthrough its  because these rooms are save points 
    (s), or warp points (w). There is nothing else in these rooms except for save 
    points and warp points.  Also number 0 is where you normal start at from area 
    to area.  If a room states it has an item box this the random item chest either 
    common  or rare stated in the gameplay basic and advance tips.  Now onto the 
    walkthrough.
    
    ===============
    Ecclesia part 1
    ===============
    
    	   +-+---+
    	   | |2  |
    +--+--+--+ +-+-+
    |3 |4 |5 | |s|
    +-----++-+ +-+
           |0|1|
           +-+-+
    
    1 - Hidden box: Record 1
        Hard mode: Glyph sleeve
    
    This is the room you start out in.  Listen to what Albus has to say then start 
    jumping on up on the ledges.  At the second from thetop ledge  on the left is 
    your first hidden box containing record 1.  Once you get it move to the door on 
    the right to room 2.
    
    2 - storyline
    
    3 - Items: Record 5
        Glyphs: Confodere
    
    After Barlowe teaches you about glyph absorption go ahead and absorb your first 
    glyph which is Confodere.  Once you gor it equip it to both x  and y then 
    attack Barlowe three times with it.  After a few swings he'll tell you to hit 
    him with a glyph union wich is up and y or x.  Now  you can procced to room 4
    
    4 - Once you enter this room Barlowe unleashes skeltons after you in normal 
    mode and Skelton hero's in hard attack the skeltons with an y,x,y  combo to 
    quickly dispose of them after two skeltons, two more pop out at once again 
    quickly get rid of them.  Once your done move back to  room 3 and grap 
    Record 5 then move to room 5
    
    5 - Talk to barlowe again and then exit to the main map by going to room 1 
    then to room 0.
    
    =========
    Monastery
    =========
    
           +-+-+-+-+
           |w| |i|j|
           +-+ +-+-+-----+-+--+
           |s|h|g        | |f |
           +-+-+---------+ +--+
                         | |
       +---+-+  +--+--+  | |
       |   | |  |c |  |  | |
    +--+   | +--+--+  +--+ +
    |9 |8  | |a    |b |d |e|
    +--+---+ +-----+--+--+-+
           | |
         +-+ +---+-+--+
         |s|7|6  | |5 |
         +-+-+---+ +--+
                 | |
                 | |
         +-+-+---+ +--+-+
         |0|1|2  |3|4 |w|
         +-+-+---+-+--+-+
    
    Common box	  Rare box
    Meat		  Heart Repair
    Cotton Thread  High Tonic
    Anti-Venom	  Lapis Lazuli
    Magical Ticket Darjeeling Tea
    
    0 - this is where you start and there is nothing here move to room 1
    
    1 - again nothing room 2
    
    2 - Monsters: Skeleton
        Hard mode: axe knight and bone archers.
    
    nothing much to do here. blow threw the skeltons and move to the next room.
    
    3 - Monsters: Bat and skeleton
        Item box
    
    heres your first item box.  Grap it then move threw room 4 to the warp point to 
    put it on the map.  You may want this so you can get back  easily instead of 
    travel back through all the rooms.  Then to room 5
    
    4 - Monsters: Skeleton, Zombie
    
    5 - Monsters: Skeleton, Banshee
        Items: Sandals
    
    just work your way to the right killing the banshees and skeletons then open up 
    the box for sandals.  Just don't forget to equip them. Now  move to room 3 then 
    6 then 7
    
    6 - Monsters: Skeleton
        Hard Mode: Axe Knight
    
    7 - Items: Cotton Hat
        Glyphs: Magnes
    
    ahh your next glyph.  go ahead and grap it and the game will teach you how to 
    use it but if you forgot just hold down R and down once she is  as far as she 
    can go.  Let go of R and see her fly upwards.  once your at the highest magnet 
    you want to push down and right streach then let  go of R.  Open the treasure 
    box to get the cotton hat and move to room 8.
    
    8 - Monsters: Ghost, Banshee
        Items: Fool ring, HP Max Up, Kitty (tofu)
    
    once you enter this room you'll see a treasure box on a ledge you cant jump to 
    unless your playing a new game + where you can use Rapidus Fio  to get to it.  
    Don't worry about for now and just move to the bottom of the room where you'll 
    here a cat cry and a red box.  How you want to  get the cat and the red box is 
    use the lizard tail (down + b) to get there but you have to distant yourself.  
    get right in front of the  wooden poleon the same level as the cat slide to get 
    the cat press down and then slide for the treasure box then press up now just 
    slide out  to room 9
    
    9 - Monster: Bone Scimitar
        Items: Justice Ring
        Glyphs: Cubus, Secare
    
    you wont be able to get the justice ring or cubus glyph in this room, but this 
    place isn't to bad to try to get the secare glyph from the  bone scimitar since 
    hes the only enemy.  Once your done go back to room 8 then 7 then a
    
    a - Monsters: Zombie
        Hard mode: Bone Archer
        Glyph: Culter
    
    go ahead and break the statue to find the culter glyph (you'll need this to 
    kill the boss) after the glyph move to room b
    
    b - Monsters: Ghost, Banshee
        Relic: Book of spirits
        Breakable Wall: room c
        Item box
    
    pick the relic which displays enemy names item box and hit the upper left wall 
    3 times to open up a room c enter to pick up the heart max  then head to room d 
    then e.
    
    c - Monsters: Zombie, Ghost
        Items: Heart Max Up
    
    d - Monsters Banshee, Bone Scimitar
    
    e - Monsters: Skeleton, Bat
        Items: 500g
        Breakable Wall: Red drops 
        Item box
    
    heres your first breakable wall that leads to red drops.  this is located off 
    the bottom end of the ledgeget that and the other items then  move to room f 
    and collect the item box back to room e then g and now h
    
    f - Monsters: Banshee, Bone Scimitar
        Item box
    
    g - Monsters: Zombie, skeleton, Bone Scimitar
        Item box
    
    h - once your in this room get ready to fight the boss first equip culter in 
    both main and sub slots and magnes for your support after that  enter the room 
    which is i
    
    i - Boss Fight: Arthroverta
    AP: 20
    EXP: 300
    HP: 700
    ATK: 30
    DEF: 5
    MND: 0
    Strong: Hammer
    Weak: slashing and fire
    
    heres your first boss.  this boss has three diffrent types of attack first 
    roling around the room spitting up a web and clawing at you i dont  know 
    exactly what to look for but ill teach you how to kill it in two attacks.  Once 
    you enter the room and the boss falls to the ground  press up and y with the 
    knife union glyph on (can be done by equiping 2 knife glyphs in your main and 
    sub).  After that is done jump up and  hold R to connect to the magnet.  Watch 
    the boss roll back and forth across the room and once he stops let go of R and 
    press up and Y again  to finish him off. Smile you beat your first boss and if 
    you didnt get hit you got your medal from him too.  once hes down move to the 
    next  room talk to albus again and then exit by going back threw room 0.
    
    j - storyline with albus
    
    =============
    Wygol Village
    =============
    
    
    
    In these village holds the villageres for optional quests, a save point and a 
    urn to fill up your hearts.  Free Nikolia by going near the  glyph and holding 
    up once freed he'll tell you were to go next.  Before you do leave there are 3 
    chests in these area which are to the far  right, in the first house on the 
    right and far left.  these chests also hold random items which are milk, 
    coffee, and meat.
    
    ============
    Ruvas Forest
    ============
    
    +-+--------+--------+--------+-+
    |0|1       |2       |3       |4|
    +-+--------+--------+--------+-+
    
    Common box	  Rare box
    Meat		  Heart Repair
    Cotton Thread  Tonic
    Anti-Venom	  Lapis Lazuli
    Magical Ticket Darjeeling tea
    
    This area is pretty straight forward just keep on going right from room 0 to 4 
    and absorb the macir hammer and Fidelis Caries from the  necromancer.  also 
    since this is your first and easist familiar glyph to get go ahead and level it 
    up to 3 by absorbing 32 easy glyphs.
    
    0 - nothing
    
    1 - Monsters: Nominon, Bone Scimitar, Une, Necromancer
        Hard Mode: Winged Guard
        Glyphs: Macir, Fidelis Caries
    
    2 - Monsters: Zombie, Bat, Nominon, Skeleton, Axe knight
        Glyphs: Ascia
    
    3 - Monsters: Nominon, Bone Scimitar, Une, Necromancer, Axeknight
        Hard mode: Medusa head
    
    4 - nothing
    
    ======================
    Kalidus Channel part 1
    ======================
    
    now this area only has the upper part of kalidus since you can not get under 
    the water tell you get the serpent scale relic.  Again straight  forward from 
    right to left but rescue the villiger you pass who is the shop owner Jacob and 
    break the breakable wall to get the twin bee ( if  you miss it you can go back 
    and reenter the room). once your done with this area go back to the village and 
    save then head to Minera Prison  Island for a boss fight
    
    +-+--+---+---+-+-+-+---+---+--+-+
    |0|  |   |   |4|s|5|   |   |  |9|
    +-+1 |2  |3  +-+-+-+6  |7  |8 +-+
      +--+---+---+     +---+---+--+
    
    0 - nothing
    
    1 - Monsters: Needles, Nominon, Killer Fish
        Items: Heart Max Up
    
    2 - Monsters: Needles, Merman
        Items: Chamomile
    
    3 - Monsters: Needles, Merman, Sea Stinger
        Item box
    
    4 - Storyline jacob
        Item: Magical ticket
    
    5 - nothing
    
    6 - Monsters: Merman, Sea Stinger
        Items: MP Max Up
        Breakable Wall: Twinbee
    
    7 - Monsters: Merman, Sea Stinger
    
    8 - Monsters: Merman
        Items: HP Max Up
    
    9 - nothing
    
    ====================
    Minera Prison Island
    ====================
    
                                  +-+
                                  |q|
                                  +-+
                                  | |
                                  | |
                     +-+------+-+ | |   +-+------+-+
                     | |6     | | | |   | |l     |m|
    +-+-+--+---+-----+ +-+--+-+ | | |   | +-+--+-+ +-------+-+
    |0|w|1 |2  |3    | |s|  |8| | |b|   | |s|  |w| |o      |p|
    +-+-+--+---+-----+ +-+--+-+ +-+-+-+-+ +-+--+-+ +-------+-+
                     |4|5     |7|9| | |j|k|n     | |
                     +-+------+-+-+ | +-+-+------+-+
                                  | | |
                            +-----+ | +-----+
                            |c    |a|i|h    |
                          +-+-----+-+-+-----+-+
                          |w|d    |e  |f    |g|
                          +-+-----+-+-+-----+-+
    
    Common box	  Rare box
    Sage		  Iron Ore
    Magical Ticket Military Wear
    Chamomile	  Protect Ring
    Cotton Thread  Lapis Lazuli
    
    0 - nothing
    
    1 - Boss: Giant Skeleton
    AP: 10
    EXP: 350
    HP: 800
    ATK: 36
    DEF: 0
    MND: 0
    Strong: Ice and Darkness
    Weak: Hammer, Fire, Holy
    
    Before entering this room get the Macir Glyphs, and magnes equipped since he is
    weak against hammers.  His attacks are pretty basic from a  forward lung to a 
    kick which should be dodgable by a back dash.  His last attack is when he jumps
    in the air for you then bends backwards and  starts going after you.  when he
    does been back wards dont get too close or he will start swinging his arms at
    you.  First start out the  battle by doing glyph union attacks on him once your
    heart are down attack him regualery with hammers while squatting in the corner.
    Once he  backs off get half way between him and the wall and run under him when
    he jumpswhack him a few more times.  then run towards the other wall.   use 
    magnes against the magnet and send yourself flying over the giant skeleton when
    he gets close then repeat tell his died if all goes well  he will die with out
    you taking any hits and then theres another medal.
    
    2 - Monsters: Spear Guard, Axe Knight, when spotted by light Evil force
        Glyph: Hasta
    
    room 2, 3 and o have spotlights in them just avoid the spot lights unless you 
    want to fight the evil force in rooms 2 and 3 or the tin man in  room o.  If 
    you decide to fight the tin man you will get rewarded with a ring but it is 
    hard to get at a low level.  Just make your way threw  from room 1 to 5 then to 
    room 7.  Also if you want to get the treasure boxes on the upper floors in 
    rooms 5, 6, and l just stand at the  entrance and jump to the upper ledge.
    
    3 - Monsters: Spear Guard, Bone Archer, when spotted by light Evil force
        Glyph: Arcus
    
    4 - Monsters: Spear Guard, Bone Archer
        Items: 500g
        Item box
    
    5 - Monsters: Spear Guard, Bone Archer
        Items: MP Max Up, Cabriolet
        Item box
    
    6 - Monsters: Spear Guard, Bone Archer
        Item box
    
    7 - Monsters: Axe Knight, Bone Archer
        Item box
        Breakable wall: room 8
    
    to enter room 8 just hit the wall right below the first staircase.  go in there 
    get your ring then make to rooms 9 then a then b
    
    8 - Items: Priestess Ring
    
    9 - nothing
    
    a - Monsters: Axe Knight, Bone Archer, Spear Guard
    
    b - Monsters Winged Guard
        Items: Anti-venom
    
    once your here you can only pick up the anti venom here.  you just can't climb 
    the tower just yet so head to room a, c, then d
    
    c - Monsters: Invisible Man, Spear Guard
        Items: HP Max
    
    d - Monsters: Spear Guard, Bone Archer
    
    in this room be carefull of the guillotine traps.  get close watch them drop 
    then jump over. after that go to the next room for storyline and  dominus 
    hatred glyph. 
    
    e - Glyphs: Dominus Hatred
    
    f - Items: 500g
    
    and then more traps. just jump over the iron maidens while watching out for the 
    swinging guilliotine.
    
    g - Story line villiger
    
    then free the villerger Abram in room g then head to room k by going threw the 
    letters (rooms h, i, j)
    
    h - Monsters: Invisible Man, The Creature
        Item box
    
    i - Monsters: Bone Archer
        Item box
    
    j - nothing
    
    k - Monsters: Bone Archer
        Items: Heart Max Up
        Breakable Wall: Konami Man
    
    To get the Konami man use magnes on the magnet facing towards the right then 
    swing your wepoans while sticking towards the magnet and you'll  break the wall 
    after that head to room n
    
    l - Monsters: Demon, Spear guard
        Items: Kitty (soyBeanFlour)
        Item box
    
    Don't forget to rescue the kitty.  just walk over him and press down
    
    m - Monsters: Bone Archer
        Glyph: Falcis
    
    n - Glyphs: Vol Fulgar
    
    Once you enter this room you'll see sparks running on both the ceiling and 
    floor.  Just jump over the sparks to dodge them and try to jump  over them in 
    the holes of the ceiling once your on the far left of the room you'll see a 
    ledge where elcetricity is not flowing through.   Jump on this ledge an hold up 
    to absorb vol fulgar.  After it is absorbed the elctric currents stop.  Then 
    head to room o
    
    o - Monsters: Demon, when spotted by spot light Tin Man
        Items: Strength Ring
    
    In order to get the strength ring you need to be spotted by the light and then 
    kill the tin man, but this is pretty hard to do at an early  level so go ahead 
    and skip this for now.
    
    p - Villiger: Aeon
        Items: Tower ring
        Normal mode: Glyph Sleeve
    
    You can't reach this room until you get the double jump, but once you get it 
    remeber to get this item and save this villiger otherwise you  can not get into 
    dracula's castle
    
    ==========
    Lighthouse
    ==========
    
          +-+-+-+
          | |5| |
          | +-+ |
          |4| |6|
          +-+ +-+
            | |
            | |
            | |
            | |
            | |
            | |
    +-+---+-+ +-+
    |0|1  |2|3| |
    +-+---+-+-+ +
            |8|7|
            +-+-+
    
    0 - nothing
    
    1 - nothing
    
    Use magnes to get over the spikes
    
    2 - nothing
    
    3 - Boss: Brachyura
    AP: 30
    EXP: 1000
    HP: 1800
    ATK: 40
    DEF: 5
    MND: 0
    Strong: fire
    Weak: Hammer and electricity
    
    Once you enter this room go ahead and equip 2 macir's.  then use magnes to get 
    on the ledge and active your fimialer Fidelis Cares.  Just  jump up on the next 
    ledges and after a while of climbing the boss will attack.  Now this boss has 
    four diffirent phases in it.
    
    Phase 1:  Before this boss comes out if you got your zombies moving around 
    they'll take off 3 HP a second while its going threw the opening  scence.  
    after that keep climbing al the way to top.  once there face right and back 
    dash to the left wall.  once the boss has stopped  climing and moved his left 
    legs down press down and b to jumbp down a ledge.  In this form he has three 
    attacks to watch for.  One, he will  move his claw over your head then pull 
    back and slam it into the left wall.  To avoid it just duck down on the lower 
    ledge and you can keep  swinging your weapons at him.  Two, he will spit acid 
    bubbles at you that can be popped by hitting it with your weapon.  Three he 
    will slowly  move his claw towards you once he has lost enough life.  Then 
    pulls back very rapidly and turns red which you do not need to hit him again  
    tell phase 2.  Now in this form he only has 2 attacks.  The bubbles like in the 
    green form and also a claw slam.  to avoid this claw slam get  up on the upper 
    ledge and run to the right side of the room.  Once there watch his claw and 
    after it pinches about two-three times move left.   then get back over to the 
    right side and repeat 2 more times.  once hes down with that claw slam he will 
    spit bubbles then do another claw  slam.  Again follow the previous step to 
    avoid his claw slam.  he needs to hit the same part of the cieling to finally 
    collapse.  Once it  does attack his claw and after he pulls back start climbing 
    the ledges.  if you see a Magnet use magnes to help you climb up to phase 2.
    
    Phase 2: Nothing really new about this phase except that you no longer have a 
    ledge going all the way across.  just keep on attacking him and  what tell he 
    moves his slow claw at you.  Once he does just jump up on the ledge above you 
    and watch him do his claw slam, but instead of  running to the right wall just 
    hang tight on the left wall.  He will bust the ceiling there opening up Phase 
    3.  Again climb up using magnes.
    
    Phase 3: The final stage.  he has the same attacks as before, but now he has an 
    additional attack.  A wall bash attack that occurs after the  acid bubbles.  To 
    avoid this just jump up on the upper ledge and wait for him to attack.  Once he 
    turns red just hang tight on the left wall  upper ledge tell he bust the 
    ceiling again then move up.  once you are at the top jump to the left of the 
    spike elevator looking thing (  Don't worry the spikes dont hurt you) then get 
    right in the middle and press down to kill the boss.  If all goes well you'll 
    get the medal  too.  After he's dead just go back up the elevetor and to room 
    
    4 - nothing
    
    Use magnes to get to the upper room and absorb the glyph
    
    5 - Glyph: Luminato
    
    6 - nothing
    
    7 - Villiger: Eugen
    
    8 - Relic: Serpent Scale
    
    This scale helps you breathe underwater and this is the room to exit the area 
    at.
    
    ======================
    Kalidus Channel part 2
    ======================
    
           +-+-+----+-+         +-+----+-+
           |w| |    | |         | |b   |c|
           +-+ |    | |         | +----+-+
             | |    | |         | |9   | |
             | |    | +-+-------+ +----+ |
             |g|f   |e|s|d      |a|8   | |
             +-+----+-+-+-------+-+----+ |
             |      | |         | |    |7|
      +----+-+      | |         | |    +-+
      |    |j|i     |h|         | |6   |w|
    +-+    +-+--+---+-+-+       | +-+--+-+--+-+
    |o|k   |l   |       |       |5|4|    |2 |1|
    +-+----+----+       |       +-+-+    +--+-+
                |       |           |3   |
                |       +-+         +----+
                |m      |n|
                +-------+-+
    
    Common box	 Rare box
    Lapis Lazuli	 Silk Thread
    Cotton Thread Rubber Suit
    Cotton Thread Resist Ring
    Iron Ore	 Gold Ring
    
    Before you start there are three areas to enter from.  I recommend entering one 
    of the top areas to get the chests up there then leaving and  reentering where 
    room 1 (bottom right hand corner) is at.  If you would like to know what is in 
    the upper area please refeer to Kalidus  Channel part 1
    
    1 - nothing
    
    2 - Mosters: Killer Fish
    
    3 - Monsters: Merman, Needles, Killer Fish
        Items: Potion
    
    4 - nothing
    
    5 - Monsters: Dark Octopus, Killer Fish, Needles
    
    6 - Monsters: Needles, Dark Octopus, Fishhead, Merman
        Items: Heart Max up Anti-Venom
        Item box
    
    7 - Monsters: Fishhead, Needles, Gelso
        Items: Sapphire
    
    The Saphire is behind the fish heads.  So kill them and then move on.
    
    8 - Monsters:Sea Demon, Merman, Fishhead
        Items: HP Max Up
        Glyphs: Grando
    
    9 - Monsters: Dark Octopus
    
    a - Monsters: Fishhead, Dark octopus, Needles
        Item box
    
    b - Monsters: Gelso
        Breakable Wall: room c
    
    To get to room c you have to move the brown barrel connect to the white ballon.
    In order to do so just jump up to the barrel and move to the  right to watch it
    move.  Once it gets close to the brown rocks and you can't move it anymore hit 
    it with your weapon.  If you hit it to early  it will explode but not destroy 
    the rocks which will also open a passage way to upper Kaludis Channel.  After 
    that just hit the right wall to  open up room c
    
    c - Items: Super Potion, MP Max Up, Heart Max Up
    
    d - Monsters: Gelso, Forneus
    
    e - Monsters: Gelso, Needles
    
    f - Monsters: Merman, Dark octopus, Fishhead, Needles
        Glyphs: Fortis Fio
        Item box 
    
    g - Monsters: Gelso, Needles
    
    Here again is another brown barrel, but this time kill the needles first.  Then 
    push the barrel left and after it starts to rise push it  right.
    
    h - Monsters: Merman, Needles
        Glyph: Scutum
    
    i - Monsters Forneus, Fishehead, Needles, Gelso
        Item box
    
    j - nothing
    
    k - Monsters Sea Demon, Needles, Gelso
        Items: Iron Ore
    
    l - Monsters: Dark Octopus
    
    m - Monsters: Killer Fish, Needles, Merman, Skull Spider, Specter
        Items: Emerald, MP Max Up, 1000g x 3, Mouse
        Hidden Box: Magician Ring
        Item box x 3
    
    The magician ring is between the two torches by the specter and to get room n 
    just slide underneath the ledge in the ship.  Once there rescue  the village 
    then exit the area at room o.
    
    n - Villiger: Monica
    
    o - nothing
    
    ======================
    Tymeo Mountains part 1
    ======================
    
       +-+----+
       |d|    |
       +-+    +-+
         |c   | |
         +----+ |
              |b|
            +-+-+
            |w| |
            +-+ |
              | +-+
              | |a|
              | +-+
              | |
      +-+---+-+ +
      | |7  |8|9|
    +-+ +---+-+-+
    |6| |
    +-+ |     +-+-+
      |5|     | |s|
      +-+---+-+ +-+
      |4    |3| |
      +-+---+-+ |
              | |
              | +-+
              |2|1|
              +-+-+
    
    Common box	Rare box
    Lapis Lazuli	Chrysoberyl
    Chamomile	Archer Ring
    Iron Ore	Silver Ore
    Rue		Ruby
    
    1 - Hidden Box: Blue Drops
    
    This is the only hidden box at an entrance which is between the torches go 
    ahead and grap them and move on
    
    2 - Monsters: Black Crow, Winged Guard, Rock Knight, 
        Hard mode: Medusa Head
    
    3 - nothing
    
    4 - Monsters: Rock Knight, Nightmare
    
    To get up on the rocks wait for them to fall down but not on you and then just 
    jump on them to the highest, left rock and jump to room 5
    
    5 - Monsters: Skull Spider
        Items: Mushroom
        Glyph: Fidelas Aranae
        Breakable Wall: room 6
    
    After killing all the skull spiders, hit the wall underneath the top, left 
    ledge to reach room 8 and grap the Empress Ring.
    
    6 - Items: Empress Ring
    
    7 - Hard Mode: Medusa Heads
    
    Use Magnes to get across this room and dont hit the spikes.
    
    8 - nothing
    
    9 - Monsters: Winged Guard, Rock Knight, Black Crow
        Hard Mode: Medusa Head
        Item box
    
    a - Villiger: Laura
    
    b - Monsters: Winged Guard
    
    c - Monsters Skull Spider, Black Crow
        Hard Mode: Cave Troll
        Items: Mp Max Up
        Glyph: Fides Fio
    
    d - nothing
    
    
    
    
    
    
    
    =================
    Misty Forest Road
    =================
    
                  +---+-----------+---+
                  |   |4          |   |
    +-+-----------+   +-----------+   +----------+-----------+-+
    |7|6          |5  |8          |3  |2         |1          |0|
    +-+-----------+---+-----------+---+----------+-----------+-+
    
    Common box	  Rare box
    Sage		  Blow Ring
    Lapis Lazuli	  Cashmere Thread
    Silk Thread	  Cashmere Thread
    Uncurse Potion Silver Ore
    
    This area is pretty straight forward you just wont be able to get the Rue item 
    tell you get the double jump.
    
    0 - nothing
    
    1 - Monsters: Grave Digger, Bitterfly, Specter
        Glyph: Umbra
    
    2 - Monsters: Grave Digger, Bitterfly, Black Fomor
    
    3 - Monsters: Bitterfly, Specter, Werebat
        Items: Sage
        Item box
        Glyphs Vol Macir, Arma Chiroptera
    
    This item is easy to get just launch yourself over with magnes
    
    4 - Monsters: Enkidu
    
    Be careful with this monster.  Just kill the dragon heads then attack the 
    frankienstien looking monster
    
    5 - Monsters: Specter
        Items: Rue
        Item box
    
    Not only can you not get the rue but you cannot get to room 8 tell you get the 
    glyph paries.
    
    6 - Monsters: Bitterfly, Werebat
    
    7 - nothing
    
    8 - Monsters: Lizardman Blade
        Items: Heirophant Ring
        Breakable Wall: White Drops
        Glyph: Melio Arcus
    
    You won't be able to go to this room until after you get paries, but this is a 
    great place to get Attribut points as well as exp.  Just don't  forget about 
    the breakable wall at the end of the room on the far left wall
    
    =============
    Skeleton Cave
    =============
    
                 +--------+------+-+
                 |2       |1     |0|
    +-+-----+----+-+------+------+-+
    |5|4    |3     |
    +-+-----+--+---+----+
               |6       |
    +----+---+-+---+----+
    |a   |9  |s|8  |7   |
    +----+---+-+---+----+
    
    0 - nothing
    
    1 - Monsters: Bone Pillar, Dullahn, Skeleton Frisky
        Items: Heart Max Up
        Glyph: Vol Confodere
    
    You wont be able to get this box yet, but soon.
    
    2 - Monsters: Bone Pillar, Skeleton Frisky, Dullahan
        Hard Mode: Blade Master
        Item box
    
    3 - Monsters: Skeleton Hero, Dullahan
        Hard Mode: Winged Guard
    
    4 - Monsters: Skeleton Hero,Skeleton Frisky
    
    5 - Monsters: White Dragon
        Items: HP Max Up
        Item box
    Again you wont be able to get the HP Max until the double jump
    
    6 - Monsters: Skeleton Rex, White Dragon, Dullahan, Skeleton Hero
        Item box
    
    7 - Monsters: Bone Pillar
        Items MP Max Up
        Breakable Wall: Black Drops
        Item box
    
    Once you enter this room quickly hit the bone pillars on your right then get in 
    the middle of the four bone pillars and cast luminato to kill  them safely on 
    the upper ledge.  The black drops are at the end of this ledge also.
    
    8 - Monsters: Skeleton Rex
    
    9 - Boss: Man Eater
    AP: 40
    EXP: 1500
    HP: 2500
    ATK: 51
    DEF: 0
    MND: 0
    Strong: Striking
    Weak: Hammers, Fire, Holy
    
    This creature is weak against Stricking and holy, hrmm.  Go ahead and equip 
    luminato in both your main and your sub or Vol Confedere.  If you  don't got 
    Vol Confedere you can use Falcis since the have the same attack power.  This 
    craeture has three attacks spitting a bouncy skull at  you, shooting rings and 
    smashing it self towards the ground, but the major problem is the three red 
    tentacles.  To dodge the spitting skulls  just cast luminto at them or strike 
    them with your sword.  If a dark ripple courses threw the tentacles then its 
    going to shoot rings at you.   just move away from the end of the tentacle when 
    this happens.  If the body quickly rises just dont be underneath it because he 
    is going to  slam himself back down.
    
    Using the luminato helps keep the tentacles down if your chaining them, but it 
    doesnt have the striking power that the swords do.  While the  swords can't hit 
    the tentacles as much.  so its your choice to use the swords and hit him hard 
    and fast doing double strikes or using  luminato and keeping his tentacles 
    down.  Either way works and you shouldn't have to much trouble from this kill 
    him grab the medal and move  to the last room.
    
    a - Villiger: George
        Relic: Ordinary Rock
        Monsters: Skeleton Beast only after you rescued the villiger
    
    Now since you can double jump with this relic go back to room 5 and 1 to get 
    your boost items then you can leave this area
    
    =====================
    Fun with Backtracking
    =====================
    
    This part of guide is reefering to the maps that I made for each of the 
    previous areas.
    
    Once you leave skeleton cave head to Wygol village to open up the next area, 
    but before we go we should pick up the treasure box in the  monastary room 8 
    and get the fool ring.  After that move to room 9 and equip Luminato and Umbra 
    and do a Union glyph.  Once done keep on  holding up to get this glyph (cubus).
    Don't leave the room yet there still one ring to get.  just keep on attacking 
    the the cubes with  luminato and umbra tell they are all gone.  If you can't 
    hit the last set of blocks you can do a union glyph with luminato umbra or and 
    axe  union glyph to get them.  Once done a treasure box appears.  Open it to 
    find the Justice ring.
    
    In Misty Forest road holds only one item you can get, but it requires a tricky 
    jump.  Get to room 5 on the upper right ledge.  The one you  can jump through 
    then double jump to the left, hold down and press b again to dive kick onto the 
    specter and last but not least.  Jump a  third time towards the left.
    
    The Last Area we are going to visit in backtracking fun is Minera Prison 
    Island.  Remeber that room you couldn't get to because you didn't  have the 
    double jump? room b.  Well go there and jump all the way to the top to rescue 
    the villiger Aeon and grap the tower ring.
    
    ======================
    Tymeo Mountains part 2
    ======================
    
                                       +----------+-+-+
                                       |          | |e|
                                       |          | +-+
                                 +-----+          | |
                                 |     |4         | |
                    +----------+-+     +--------+-+ |
                    |          | |3    |        |s| |
                    |          |2+-----+        +-+ |
    +-+------+ +----+          +-+                | |
    | |      | |    |1         | |     +-+        | |
    +-+      +-+    +----------+ +     | |        | +-+-+
      |      | |0   |          | |     | |        |5|6| |
      +------+ +----+          | |     | |        +-+-+ |
             | |               | |     | |            | |
             +-+               | |     | +---------+--+ |
                               | |     |a|9        |8 |7|
                               | +-+---+-+-+-+-----+--+-+
                               |d|c|b      |w|
                               +-+-+-------+-+
    
    Common box	Rare box
    Lapis Lazuli	Chrysoberyl
    Chamomile	Archer Ring
    Iron Ore	Silver Ore
    Rue		Ruby
    
    When you start this level you want to pick the upper left entrance.  After that 
    move to room 0.  If you want the rest of the map please  reffer to Tymeo 
    Mountains part 1.
    
    0 - Monster: Skull Spider
        Hard Mode: Owl
        Item box
    
    1 - Monsters: Black Crow, Scarecrow
        Items: Crimson Mask, Moonwalkers, Devil ring
    
    Boulders roll down the hill here.  You can stick to the trees or try to jump 
    over the boulders.  To get the Crimson mask you will need to go  to room 2, 
    down to room d then towards the left.  You will also notice you cannot get the 
    Moonwalkers or the Devil ring tell after you get  the Glyph paries.
    
    2 - Monsters: Rock Knight
    
    3 - Monsters: Fire Demon, Bone Pillar, Skull Spider, Bat
        Items: Heart Max Up
        Glyphs: Ignis
    
    4 - Monsters: Black Crow, Cave Troll, Scarecrow, Skeleton Hero, Dullahan, Bat
        Hidden Box: Emporer Ring
        Item box x 2
    
    To get the hidden box here take the bottom path then climb to the top ledge 
    then press down.
    
    5 - Monsters: Black Crow, Winged Guard
    
    6 - nothing
    
    7 - Monsters: Skull Spider
        Items:HP Max Up
        Item box
        Braekable Wall: Ruby
    
    This breakable wall is under the top left ridge hit and claim your ruby.
    
    8 - Monsters: Fire Demon
    
    9 - Monsters: Nightmare
    
    a - Glyph: Pneuma
    
    To get Pneuma first get to the top ledge using magnes.  Now heres the tricky 
    part.  Use magnes hold down left for a half a second then let go  of R to be 
    pushed towards the right edge then hold up.  If done right you will absorb 
    pneuma before falling down the other side, but you have  to get close to the 
    right side ledge.  You can also equip the Hanged man ring to slow down lag time
    but this is not required to get the glyph
    
    b - Monsters: Nightmare, Fire Demon
    
    c - nothing
    
    d - Monsters: Rock Knight, Yeti
    
    Yeti is a hard monster to kill right now since he usely runs off.  If you 
    cant't kill him now just leave then come back later.
    
    e - Villiger: Marcel
    
    ===========
    Somnus Reef
    ===========
    
    +-+---+-----+-+           +-+---+---+-+
    |0|   |     |w|           |m|   |   |p|
    +-+   |     +-+           +-+   |   +-+
      |1  |2    |               |l  |n  |
      +---+---+-+               +-+-+---+
              | |               | |
              | +-----+         | |
              | |     |         | +-+-+
              |3|4    |         |k|j| |
          +-+-+-+-+-+-+-+       +-+-+ |
          |8|     | |   |           | |
          +-+     | |   |           | |
            |7    | |   |           | |
            +-+-+-+ |   |           | |
              | |9|6|5  |           |i|
              | +-+-+---+       +---+-+-+
              |a|               |     |h|
            +-+-+---+-+-+---+-+-+     +-+
            |w|     |c|s|d  |e|f|g    |
            +-+     +-+-+---+-+-+-----+
              |b    |
              +-----+
    
    0 - nothing
    
    1 - Monsters: Merman, Decarabia
        Hard Mode: Ballon
    
    Decarabia is strong against your weapons, but useing a spell like Ignis or 
    Grando evens things up.  Just don't get hit by them or else you  will get 
    poisened
    
    2 - Monsters: Merman, Decarabia
        Hard Mode: Ballon
    
    3 - Monsters: Sea Demon, Needles
        Items: 2000g
    
    4 - Monsters Edimmu, Merman
        Item box
    5 - Monsters: Lorelai, Fishhead
        Items: MP Max Up
        Item box
        Glyph: Vol Arcus
    
    6 - Monsters: Decarabia
    
    7 - Monsters: Decarabia
        Items Reinforced Suit
        Item box x 2
        Breakable Wall: Room 8
    
    To get to room 8 just hit the top left wall in this room
    
    8 - Villiger: Anna
    
    9 - Monsters: Lorelai
    
    a - Monsters: Saint Elmo
    
    b - Monsters: Saint Elmo
        Items: Heart Max Up
        Item box
    
    c - nothing
    
    d - Boss: Rusalka
    AP: 50
    EXP: 2000
    HP: 2800
    ATK: 60
    DEF: 0
    MND: 0
    Strong:Hammers, Ice
    Weak:Swords, Lighting
    
    First thing to do is equip a sword and vol fulgar or equipping two Vol 
    Confodere.
    
    This boss has five diffirent attacks.  It will hit water towards you that will 
    travel the ground then spray up at you.  She will shoot her hair at you.  Call 
    for three rocks from the ceiling that you can jump on or destroy.  Send in a 
    tidal wave and last but not least use a hydro pump to attack you.  
    
    To dodge her hair either stay right  up next to her or jump, backdash back.  
    For that splash wave just jump back since the water follows youfor a little 
    bit.  as for the rocks  you easily dodge them by moving out of there way after 
    she lifts both her arms.  The tidal wave is the trickest one to dodge.  To do 
    this  just stand under one of the rocks that she calls out.  Also for her hydro
    pump you can dodge this by either jumping to the other side of her  or standing
    on the ground.  By far this boss requires the most patience to defeat.
    
    If you are using the Confeder Vol Fulgor tactic be  patient and hit her only 
    when she is using the hydro pump, Rock calling, or after the tidal wave comes.
    If you are using duel Confedre's you  can quickly move in and attack then move
    out before she attacks, but if you do this after you attack wait for her to 
    attack or move.  If all  goes well pick up the medal after shes dead.
    
    e - nothing
    
    f - nothing
    
    g - Monsters: Lorelai, Edimmu, Saint Elmo
        Item box x 2
    
    h - Items: HP Max Up
    
    i - Monsters: Decarabia
        Item box
    j - Monsters: Edimmu
    
    k - Monsters: Decarabi
        Item box
    
    l - Monsters: Edimmu, Saint Elmo
    
    m - Villiger: Serge
        Breakable Wall: Vic Viper
    
    After you rescue Serge hit the corner of the wall right above the entrance to 
    claim the vic viper.
    
    n - Monsters: Edimmu, Saint Elmo
        Glyph: Vol Ascia
    
    p - nothing
    
    ================
    Giant's Dwelling
    ================
    
                          +-+-+---+---+-+
                          |f|s|g  |h  |i|
          +-+---+-+       +-+-+-+-+-+-+-+
          |s|   |4|       |e|   |d  |   |
    +-+---+-+   +-+---+---+-+   +---+   +-+
    |0|1  |2|3  |5|6  |7  |8|9  |a  |b  |c|
    +-+---+-+---+-+---+---+-+---+---+---+-+
    
    0 - nothing
    
    1 - Monsters: Skeleton Beast, Ectoplasm
    
    2 - Monsters: Ladycat
        Breakable Wall: Temperence Ring
    
    To get this breakable wall first kill the lady cat in the room.  Then hit the 
    block above the left entrance.
    
    3 - Monsters: Ladycat, AutomatonZX26, Ectoplasm, Miss Murder
        Items: Caprina
        Glyphs: Vol Falcis
    
    4 - Villiger: Daniella
    
    5 - Monsters: Curse Diva
    
    6 - Monsters: Curse Diva, Zombie, Ladycat
    
    7 - Monsters: Zombie, Skeleton Frisky, Skeleton
        Hidden Box: Black Drops
    
    To get this hidden box just jump on the top right ledge above the right 
    entrance.
    
    8 - Monsters: AutomatonZX26
    
    9 - Monsters: AutomanZX26, Miss Murder, Ladycat, Curse Diva
    
    You won't be able to get to the upper floor unless you go around threw rooms 
    a, b, c, d
    
    a - Monsters: Skeleton Beast
    
    b - Monsters: Ladycat, Miss Murder Curse Diva
    
    c - Glyph: Vol Secare
    
    d - Monsters: Ectoplasm, Skeleton Beast
    
    e - Monsters: Ectoplasm
    
    g - Boss: Goliath
    
    AP: 60
    EXP: 2500
    HP: 4200
    ATK: 85
    DEF: 0
    MND: 0
    Strong:Lightning
    Weak: Stricking
    
    Since this creature is weak against striking it would be wise to equip Vol 
    Secare or Vol Falcis.  Other glyphs you can use can be Arcus or Culter since 
    the got a little bit more range.  
    
    This boss has five attacks.  First attack, he starts out with this attack which
    he winds up a punch then hits the ground and shoots out rocks from the ground. 
    To avoid this you can only stand back far enough back that they will not hit 
    you.  So right when you see him wind up his punch stand back.  The second one 
    he will jump up at you slamming both fists to the ground and shooting out a 
    white, blue wave from the ground.  This one can be avoided by either sliding 
    under him after he crouches then jumps over or standing far enough back then 
    jumping over the wave.  It's wiser to slide under him so you don't get  
    cornered.  
    
    His next attack, he hits the ceiling and roof panels fall to the floor.  All 
    you need to do is watch out for them by back dashing or try to move out of the 
    way.  His last attack that may seem unavoidable at first is he stomps on the 
    ground from one side of the room to the other.  This can easily be avoided by 
    getting close to one of his feet after it hits the ground and ducking.  Then he
    will step right over you.  
    
    The best way to attack him is probably using the Arcus.  Since it gives you 
    range and if you can pull the timing off you can use the union glyph for the 
    arrows and destroy the ceiling pieces when they fall and do decent amount of 
    damage.  You can also use you're weapons since the take off alot more damage 
    then your arrows.  Just remmeber to use the union glyphs to make the battle go 
    faster.
    
    h - Glyphs: Dominus Anger
    
    i - nothing
    
    ============
    Tristis Pass
    ============
    
    +-+---------+
    |k|         |
    +-+         |
      |         |
      |         +-----+
      |j        |     |
      +---------+     +-------+
                |i    |       |
                +-----+       |
                      |       |
                      |       +-----+
                      |h      |     |
                      +-------+     +-+-+
                              |g    | |w|
                              +-----+ +-+
                                    |f|
                                    +-+
                                    | |
                                  +-+ |
                                  |s| |
                                  +-+ |     +---+          +-+-+-------+
                                    | |     |   |          |w| |       |
                                    | +-+-+ |   |          +-+ |       +-+
                                    |e|d| | |7  |            |2|1      |0|
                                    +-+-+ + +-+-+            +-+-------+-+
                                        | |   | |            | |
                                        | | +-+ |            | +-+
                                        | | |8| |            | |s|
                                  +-+---+ | +-+ |            | +-+
                                  |b|a  |c|   | |            | |
                                  +-+-+-+-+---+ +----------+-+ +
                                      |9      |6|5         |4|3|
                                      +-------+-+----------+-+-+
    
    0 - nothing
    
    1 - Monsters: Ballon, Archne
        Item box
    
    2 - Monsters: Ballon
    
    3 - Monsters: Lizardman, Ballon
        Glyph: Vol Scutum
    
    4 - nothing
    
    5 - Monsters: Giant Skeleton, Mimic
    
    Yes this is the giant skeleton you fought in Minera prison and yes there is to 
    of them.  There alot easier because of your level ups and AP points are up so 
    you can take them down verily easiy, but if they do bend over you can double 
    jump over them.  Also theres a mimic that looks like an item box.  If you open 
    it up it will start attacking you.
    
    6 - Items: Heart Max Up, Amanita
        Breakable Wall: Room 8
        Hidden Box: Lovers Ring
        Item box
    
    When you enter this room you will notice that you can not go any further.  To 
    move on climb to the top and use magnes in room 7 to shoot yourself towards the
    upper left.  Before you land hold up to absorb the glyph, Vol Grando, and this 
    will melt the ice.  Now when you go back to room 6 jump towards the left side 
    of the waterfall.  after the screen changes to room 6 jump your second jump and
    hold left.  You should be able to jump to the top ledge contaning a Heart Max 
    Up. Open the chest then jump down to the ledge right underneath this ledge that
    has an Amanita out in the open.  Now dont go all the way down yet just hit the 
    wall to open up room 8 and rescue Irina then jump down for the item box on the 
    final ledge.  Last but not least just crouch right in the middle of the 
    waterfall to revail the hidden chest containing a Lovers Ring.
    
    7 - Glyph: Vol Grando
    
    8 - Villiager: Irina
    
    9 - Monsters: Bat
        Hard Mode: Medusa Head
    
    Be careful about this area.  You'll need to use magnes to get across the 
    spikes, but now you have bats coming across this room. Just a bunch well timed 
    slingshots from magnes will get you across.
    
    a - Monsters: Armored Beast
    
    b - Monsters: White Dragon
        Items: HP Max Up
    
    c - Monsters: Ectoplasm
        Breakable Wall: Onyx
    
    This Breakable wall is located underneath the top right ledge
    
    d - nothing
    
    e - Monsters: Lizardman, White Dragon, Altair
        Item box
    
    f - Monsters: Arachne, Altair
    
    g - Monsters: Ballon, Lizardman, Archne, Owl
        Glyph: Fidelis Noctua
        Item box x 2
    
    h - Monsters: Owl, Thunder Demon
        Glyph: Fulgar, Vol Hasta
        Items: Chariot Ring
        Item box x 2
    
    i - Monsters: Owl, Thunder Demon, Archne
        Item box x 2
    
    j - Monsters: Owl, Lizardman
        Items: Body Suit, MP Max Up
        Item box
        Glyph: Inire Pecunia
    
    ==============
    Oblivion Ridge
    ==============
    
    +---+-+-------+---+     +---+-------+-+
    |7  |6|5      |   |     |   |1      |0|
    +---+-+-------+   +-----+   +-+-----+-+
                  |4  |3    |2  |s|
                  +---+-----+---+-+
    
    0 - nothing
    
    1 - Monsters: Werewolf, Altair, Flea Man, Skeleton Beast, Lizardman
    
    2 - Monsters: Altair, Flea Man
        Glyph: Sapiens Fio
    
    You can get this glyph by double jumping then dive kicking off an Altair  then 
    jump one more time to the ledge.  Again this move requires a little finesse 
    just like in misty woods.
    
    3 - Boss: Gravedorcus
    
    AP: 70
    EXP: 3000
    HP: 3600
    ATK: 70
    DEF: 10
    MND: 0
    Strong:
    Weak: Hammers, and Ice
    
    This boss was pretty difficult for me, but be patient and you'll pull threw.  
    First equip Vol Macir's and if you got it the blow ring to take off more 
    damage.    
    
    When you first enter the room he will swim threw the sand and then jump over 
    you and a rock will pop out of the sand that you will be stepping on.  Since 
    this creature likes to be in the sand he can feel your movements.  Knowing this
    its best to try to stay on this rock or the other rock towards the left.  Now 
    this creature has seven attacks.  
    
    The first attack and most common that he starts out with is he will jump over 
    the rock to the other side.  To avoid this one you should see some sand 
    movement on either the left or right side of the screen.  Start walking towards
    it. Then he will jump out.  If you notice this turn around and start striking.
    You should hit him twice unless you get a glyph union attack off.  The next 
    common attack he will start out with has his top fin come out of the sand like 
    a shark.  Avoid this one by watching the cloud dust and if you were you will 
    more then likely be on that side since it starts out like so many other 
    attacks.  So if you notice the sand to start to turn into a giant bubble.  Jump
    to the other side and step a little bit away from the rock.  
    
    Again watching the dust his next two attacks he sticks out his head. Move in 
    attacking range and start swinging at his head.  If you see purple clouds 
    bursting in front of his mouth while your attacking him keep swinging.  The 
    balls need to be destroyed or they start getting annoying after awhile, but if 
    you see him spit out green smoke IMMEDIATLE do a backdash.  Even if your in a 
    middle of a swing.  Then jump towards the other side of the rock.  
    
    After awhile of fittng him like this he will try to destroy the rock by either 
    smashing it straight up or hitting it with his tail.  If he's going to smash it
    straight up the sand will start turning to a giant bubble underneath the rock. 
    After that start running towards the other rock towards the left.  If he is 
    going to destroy it with his tail you will see dust kick up.  immeditaitly jump
    towards your right (or left if you are on the left rock) and start attacking 
    his body and his tail.  Don't worry about his top fin.  It will not hit you 
    during this attack only.  If you happen to be on the other side of the rock 
    don't try to jump over since more then likely you will get hit.  Instead run 
    towards the other rock and get a little bit away from it since the rock pieces 
    can still hit you if you are touching the other rock.  
    
    Once both rocks are destroyed he will swim across the sand (more then likely on
    the left side but there has been a couple of times on the right) and jump up 
    then hit the other wall ( if he starts on the left then he will hit the right 
    and vice versa).  This one is pretty easy to dodge.  Right when you see the 
    sand start to bubble up and his top fin poke out start running towards the 
    other side.  After that wait tell he jumps out of the sand then run underneath 
    him or use your lizard tail one to two times.  Once he hits the wall start 
    attacking him again.  He has a long recovory time.  Once he recoverys he will 
    dive back into the sand and the rocks come back up.  Repeat until he dies.  
    Again pick up the medal if all goes well and watch him try to jump over you and
    die.
    
    4 - Monsters: Werewolf, Lizardman, Stone Rose
        Items: Chamomlie
        Breakable Wall: Diamond
    
    The chamomileis another tricky item.  The goal is to jump on the stone rose's 
    head then jump to the ledge.  I find the best way to do this is to kill the 
    werewolf and lizardman then getting hit by the stone rose while trying to go 
    threw it.  get up high watch its movements and then jump on his head at his 
    right upper most hieght.  Then jumping over to the last werewolf.  Again this 
    move requires finesse.  After you get the item kill the stone rose and then hit
    the left bottom wall to to reveal a Diamond.
    
    5 - Monsters: Lizardman, Werewolf, Armored Beast
    
    6 - Storyline
    
    7 - Breakable Wall: Hermit Ring
    
    This item is located on the far left wall.
    
    After you're out of Oblivion ridge just head back to Ecclesia and talk to 
    Barlowe in Room 2.  If you want to know exactly where this room is at you can 
    scroll up to Ecclisa section, but its theroom on the upper right.
    
    ============
    Argila Swamp
    ============
    
    +-+------------+-----+------------+-+
    |4|3           |2    |1           |0|
    +-+------------+-----+------------+-+
    
    Common Box	Rare Box
    Silver Ore	Diamond
    Zircon		Emerald
    Tonic		Ruby
    Rue		Traveler's Hat
    
    0 - nothing
    
    1 - Monsters: Jersy Devil, Chosen Une, Mandragora
    
    2 - Monsters: Chosen Une, Stone Rose, Owl Knight
        Item box
    
    3 - Monsters: Owl Knight, Mandragora, Chosen Une, Jersyey Devil, Stone Rose
    
    4 - nothing
    
    This area is pretty straight forward with only one item box.
    
    =============
    Mystery Manor
    =============
    
            +-+---+---+---+-+
            |7|   |5  |   |4|
            +-+   +---+   +-+---+-+
              |6  |8  |3  |2|1  |0|
    +---------+---+-+-+-+-+-+---+-+
    |a        |9  |s|b  |
    +---------+---+-+---+
    
    0 - nothing
    
    1 - Monsters: Mad Butcher, White Fomor
        Glyph: Vol Luminatio
    
    2 - Monsters: Flea Man
    
    3 - Monsters: Mimic, Mad Butcher
    
    Heres yet another mimic so be careful on opening this trease box.  If you are 
    going to open it up kill the mad butchers first otherwise you will get attacked 
    by the mad butchers as wells as the mimic.
    
    4 - Monsters: Flea Man
        Items: 2000g
    
    5 - Monsters: White Fomor, Evil Force
    
    6 - Monsters: Evil Force, White Fomor, Mad Butcher
        Items: Kitty (ink)
    
    7 - Monsters: Flea Man
        Items: 2000g
        Breakable Wall: Schnitzel
    
    This breakable wall can be oopened by hitting the block above the window.
    
    8 - Monsters: White Fomor, Evil Force, Flea Man
        Items: Gold Ore
    
    9 - Monsters: White Fomor
    
    a - Glyph: Vol Umbra
        Items: If you destroy all the spikes, Fortune Ring
    
    Before you enter this room save.  the spikes are deadly and this room can 
    become trouble some.  When you first enter this room the only things you will 
    see is the spikes and Shonoa.  Your goal is to slide, dodge the spikes and 
    absorb th glyph at the end of the room.  The first two moving spikes are easy 
    to dodge by sliding underneath them while a third passes right by your head, 
    but soon you will hit a wall and cannot move forward.  when the top spike is 
    moving towards the left and the one up above your head is moving towards the 
    right jump over the hidden wall.  Next move closer to the next spike and then 
    duck tell the one moving up and down moves up then slide underneath it.  once 
    you hit the next wall watch the spike movements and wait tell the top spike 
    hits the roof while both the vertical moving spikes hit the right wall then 
    jump that invisable wall.  the next to spikes you just need to slide under them
    when the are both up.  Now when all three spikes are moving up jump and run 
    across here.  When you drop to the floor slide on the ground tell you hit 
    another wall.  next you need to move in between both the vertical spikes.  So 
    jump when the horizontal spike passes your head and the vertical spike hits the
    roof.  Now you're in between the vertical spikes.  Once the horizontal spike 
    passes your head again towards the right and the vertical spike on your left 
    hits the ground double jump towards your left, but only about two blokes from 
    the vertical spike.  Now Begin absorbing the glyph and see what you just made 
    it threw.
    
    Once you get a glyph called the Arma Machina glyph from Automation ZX27 in 
    Dracula's castle.  You can come back here to destroy the spikes and get a 
    fortune ring if you do.
    
    b - Boss: Albus
        Glyph: Acerbatus
    AP: 0
    EXP: 0
    HP: 4000
    ATK: 80
    DEF: 0
    MND: 0
    Strong:
    Weak: Slashing, Darkness
    
    *Warning: This is the only place you can get Acerbatus from.  So make sure you 
    absorb this glyph from Albus.
    
    The Acerbatus is the only place you can get this glyph.  He will be casting 
    this glyph when he raises his hand up in the air.  if you see him raise his 
    hand up immediatly hold up and absorb this powerful glyph.
    
    I would equip Vol Umbra until i absorb Acerbatus.  Then i would use that 
    against him.  Since it takes off more damage then Vol Umbra it would be a nice 
    attack since you should try to stay behind him as often as possible.
    
    This boss has several diffrent attacks and does them randomly.  His first 
    attack is a basic shoot.  His next attack he will call out vertigo shoot and 
    two beams, one white and one black, will shoot out in a spiral.  His third he 
    does a jump kick with flame surrond him either straight up or over and his last
    attack he says "dodge this" and throws out torpor bombs to freeze you.
    
    This boss can be easy or really hard.  the best thing to do is always stay 
    behind him, but as soon as you see his arm raise up absorb his glyph and use it
    against him.  Basicall right when you get behind him and he is still attacking 
    cast out Vol Umbra or Acerbatus at him.  If he says "dodge this" and start to 
    jump to the right double jump towrds the left or stand in between his shoots, 
    but not his first two.  If he jumps to the left go right.  Also if you touch 
    him he will not hurt you so you can run threw him all you like.
    
    After he is defeated you may get the bad ending here.  If you rescued all the 
    villigers you will fight another boss and then to draculas castle.  If you 
    haven't gotten all the villigers shoanoa will die and you will see which 
    villigers your missing.  Now just pick up the medal and exit via room 0 or use 
    a magical ticket and save in Wygol Villige
    
    Hard Mode: Yes he has diffirent attacks in hard mode.  This is one of a few 
    bosses that do and as soon as i beat it on a harder then new game + hadicap or 
    someone emails me on how to beat him in hard mode i will put this in.
    
    
    ===============
    Ecclesia part 2
    ===============
    
    Ready for another boss.  He is your teacher Barlowe.  Just go back to the room 
    in the upper right hand corner and you will fight him.  And yes no map if you 
    want a map go to Ecclesia part 1.
    
    Glyphs: Globus
    
    Boss: Barlowe
    AP: 0
    EXP: 0
    HP: 4000
    ATK: 75
    DEF: 0
    MND: 9
    Strong: Darkness
    Weak: Holy and swords
    
    Recommend equipment is vol luminato, vol umbra, Sapiens Fio in one sleeve.  
    Then Vol Luminato x 2 on another sleeve.  As for armor equip anything that will
    boost your INT to the max and equip a diamond ring.  With this equip you should
    do a good amount of damage per attack with Vol Luminato.
    
    Now this boss can be a tricky boss because of his lightning ball attack that 
    bounces all over the room.  You know when he is casting this attack when he 
    sends both of his books away and his arms are to the left and right of him.  
    Then one of his books appers above him and another appers below him, and he is 
    shrounded by an electric green field.  When he does this get the furthest wall 
    and double jump.  You may have to double jump towards the wall depending on how
    much time you have.  If you see him move start jumping.  This ball moves fast 
    but only bounces once at the furthest wall so this is the easiest place to 
    dodge it.
    
    His next attack he drops to the floor then holds up a book and that falls to 
    the floor.  Then he raises up and the floor ices over.  If you are caught in 
    this he will send a bolt of electricity at you.  This one is pretty easy to 
    dodge.  Right when the book hits the floor double jump to avoid the freezing 
    floor.
    
    When he is going to shoot out Globus.  His book disappears yet again and he 
    will hold his hands straight out in front of him.  Thats when you should start 
    absorbing the glyph globus.  If you dont absorb globus you can try to dodge it 
    by doing slight jumpbs over the pink balls that bounce around the room.
    
    His next attack he will have his book twirl right above his hand and then alot 
    of books appear around it and after that the turn to fire balls and shoot at 
    you.  This one you can backdash right before impact, move across the ground or 
    jump, slide (not recommend) between the fire balls.  they track you a little 
    bit but not much.  If you keep moving you should dodge them just fine.
    
    After he looses about half to three quarters of his life he he uses one of the 
    above and a new attack.  When he says "DIE SHONOA!"  Your teacher teleports to 
    the same level you are at.  when this happens single jump land then single jump
    again for about five times. Then he will do another attack thats stated earlier
    and do this attack again.
    
    The best way i found to beat him is do a Union glyph Vol Luminato and Vol 
    Umbra.  With both of these combined with the equipment you should do pretty 
    decent damage but at a 50 heart cost.  I would start using this right away 
    until i can't use that attack anymore then hit him with Vol Luminato the 
    remander of the battle.  Other then that dodge his attacks and keep stricking 
    him.  Then you will see him die and hear the chest for not getting hit by him 
    raise up twice, but you will only get one.
    
    ================
    Dracula's Castle
    ================
    
    Dracula's Castle uses the same rare and common chests throught the castle.  
    So I'm going to put only one list for common and rare chests.
    
    Common Box	Rare Box
    Ruby		Onyx
    Sapphire	Miser Ring
    Emerald	Gold Ore
    Silver Ore	Thief Ring
    
    ===============================
    Castle Entrance Part 1
    ===============================
    
                +-+---------+-+
                | |9        |a|-->Library
                | +---------+-+
                | |
                | +---+---+
                |8|7  |   |
                +-+---+   +-+---+
                      |6  | |   |-->Castle Entrance 2
                      +---+ +---+
                          | |
                      +---+ |
                      |   |5|
    +-+-+---+---+-----+   +-+
    |0|w|1  |2  |3    |4  |s|
    +-+-+---+---+-----+---+-+
    
    0 - nothing
    
    1 - nothing
    
    2 - nothing
    
    3 - Monsters: Peeping Eye, Blood Skeleton, Ghoul
    
    4 - Monsters: Black Panther, Peeping Eye, Flea Man
        Items: Heart Max Up
    
    5 - Monsters: Blood Skeleton
        Breakable Wall: Tasty Meat
    
    This breakable wall top right thick ledge.
    
    6 - Monsters: Black Panther, Peeping Eye
        Hidden Box: White Drops
    
    This hidden box is on the upper right ledge.
    
    7 - Monsters: Black Panther, Ghoul
    
    8 - Monster: Black Panther, Peeping Eye
    
    9 - Monsters: Ghoul, Peeping Eye, Blood Skeleton
    
    a - nothing
    
    =======
    Library
    =======
    
                  +---+
                  |   |-->Final Approach
                  |n  |
      +---+---+---+---+
      |   |7  |8  |   |
    +-+   +-+-+---+   |
    |w|6  |s|     |9  |
    +-+---+-+     +---+-+
      |5  |       |a  | |
      +---+       +---+ |
      |4  |           | |
    +-+---+ +---+---+-+ +--------------+-+
    | |3  | |e  |   |c|b|l             | |
    | +---+ +---+   +-+-+--------------+ |
    | |         |d  |                  | |
    | +---+-+   +---+                +-+ |
    |2|1  | |   |f  |                |w|m|-->Cerberus Chamber
    +-+---+ |   +---+---+            +-+-+
          | |   |g  |h  |
       +--|0|   +---+   +---+-+
       |  +-+       |   |i  | |
       v            +---+---+ |
    Castle Entrance         | |
                        +---+ |
                        |k  |j|
                        +---+-+
    
    0 - Monsters: Peeping Eye
    
    1 - Monsters: Ghoul, Black Panther
    
    2 - Monsters: Draculina, Peeping Eye
        Items: HP Max Up
    
    3 - Monsters: Black Panther
    
    4 - Monsters: Draculina
    
    5 - Monsters: Tin Man
    
    6 - Monsters: Draculina, Black Panther, White Fomor
        Items: MP Max Up
    
    7 - Boss: Wallman
    Glyph: Paries, Melio Confodere
    AP: 80
    EXP: 350
    HP: 9999
    ATK: 100
    DEF: 0
    MND: 0
    Strong:
    Weak: Hammers, Holy, Ice
    
    Finnaly an easy boss battle.  Equipment, go in with nothing equipped and you 
    will still beat him.
    
    When you enter this room first attack him with anything until he drops the 
    super potion.  He only drops one so go ahead and pick it up after he gets in 
    the wall.  if needs be you can duck on the ground.  Just dont duck underneath 
    one of his bombs.
    
    Your goal is to suck up the glyph that he casts, but there are only three spots 
    you can step on with out getting hit.
    
    The v is were you should be while the o are the bombs while the -,+,| are walls 
    and ledges you can step on
    
                  o
      o    +  
                 +
    v        
    -+        o
     |
     |
    
             v
     o       +
               o
                  +
    
    -+       o
     |
     |
    
                o
           +     v
            o    +
    
    -+ o
     |
     |
    
    Look at the lay out, step on the ledges that won't get hit and hold up to suck 
    in the glyph.  You got to be quick because he dont hold out that glyph very 
    long.  once you got the glyph he will die.  Now you can go threw walls with 
    blue portals on them.  try it with the wall he was using and you get a new 
    glyph.  Grap it and you can either do more backtracking (see more backtracking) 
    or get the Dextro Custos glyph.  Either way is fine but you need to take both 
    paths.
    
    8 - Monsters: Draculina, Tin Man
    
    9 - Monsters: Black Panther, Blood Skeleton
    
    a - Monsters: Peeping Eye, Black Panther
    
    b - Monsters: Peeping Eye, Draculina
    
    c - nothing
    
    d - Monsters: Mad Butcher, Draculina
    
    e - Glyph: Refectio
        Items: Hanged Man Ring
    
    f - Monsters: Tin Man
    
    g - Monsters: Draculina
    
    h - Monsters: Mad Butcher
    
    i - Monsters: Tin Man
    
    j - Monsters: Mad Butcher
        Breakable Wall: Cream Puff
    
    This Breakable Wall is right above the right mad butcher with the ledge 
    sticking out.  Kill him, bust the wall and claim your prize.
    
    k - Glyph: Dextro Custos
    
    l - Monsters: Tin Man, Draculin, White Fomor
    
    m - Monsters: Draculina, Peeping Eye
    
    You want to take this warp point to the front entrance after getting to get out 
    side.
    
    n - Monsters: Devil, Great Knight
    
    You wont be able to get up here until after you get the glyph Volaticus
    
    ======
    Bosses
    ======
    
    More Coming soon
    
    ===============
    Villager Quests
    ===============
    
    When you first enter Wygol Village this town seems nothing more than a ghost 
    town with the chief of the village trapped.  Hold up to absorb his glyph and 
    free him.  Also there are three chests in this town containing Milk, Coffee, or
    Meat.  unlike previous areas these chests only restock themselves after you 
    beat a new boss (25% of the time).  So come back to them to restock on these 
    items when needed.
    
    All these quest can be completed by either gathering specific items, taking 
    pictures, having jewelrey made, finding a kid hiding in the village, recording 
    sounds, or summon your fiedils noctua familiar
    
    Most of these quests would show up in your menu section under villigers (except
    for Nikolia's and Jacob's quest).  If you want a quick refereence towards what 
    quests you are on enter the menu.
    Green Diamonds are completed quest's, but not finished with that villager.
    Gold Diamondsare also completed but you need to go back to talk to that 
    villager for it to be complete
    Blue Diamonds means you have completed that villager
    Red Diamonds are incomplete quests.
    
    The cats need to be rescued as well as the humans do.  If you here a cat cry 
    when you enter the room. walk over them and press down.  There is nothing 
    important that you get from rescueing these cats (except for Tom) but you can 
    use Arma Felix to tranform into a cat and talk to them or use your stylus to 
    play with them.
    
    Cats name	Location
    Tofu		Monastery
    SoyBeanFlour	Minera Prison Island
    Ink		Mystery Manor
    Tom		Tristis Pass
    
    Villagers
    
    1. Nikolia
    
    Location: Wygol Village
    
    This Villager is your first villager you save.  He has no quests except for one
    that does not appear in any of your game menu's.
    
    Quest #1
            Free and make all the villagers happy.  
    
            Once you free and do all the villager quests.  Talk to him and he will 
            give you the Master Ring
    
            Required: All Villagers saved and quests done except for jacobs quest.
    
            What you get: Master Ring
    
    2. Jacob
    
    Location: Kalidus Channel
    
    He is the shop owner.  At first he does not have much to sell but you can open 
    more items in his shop by either finishing other villager quests or after 
    beating Maneater then Goliath
    
    When first open:
    
    After Maneater: Combo Boots, Baggy Boots, Battle Boots
    
    After Goliath: Crochet, Ghillie Boots, Cavalier Boots
    
    Also again this villqger only has 1 quest.  That does not appear in your menu's.
    
    Quest #1
            Spend 100,000 Gold
    
            Required 100,000 gold.
    
            What you get: VIP Card
            The VIP card lowers everything by 20%.  So buy, buy, buy
    
    3. Abram
    
    Location: Minera Prison Island
    
    This awkward guy is the medicine man of the village.  Compliting diffirent 
    quests will open up potions in the shop.
    
    Quest #1 Running Out of Sage
    
             Required: Sage from Misty Forest Road
    
             What you get: Adds Potion and Tonic to the shop
    
    Quest #2 Medicinal Ingredients Needed
    
             Required: Chomomile from Kalidus Channel, and Rue from Misty Forest 
             Road.
    
             What you get: Adds Anti-Venom and Uncurse potion to the shop
    
    Quest #3 Mandrake is the Best Medicine
    
             Required: Mandrake Root from a Mandrake monster.
             You can only get this root from a mandrake in Argila swamp
    
             What you get: Adds High Potion and High Tonic to the shop
    
    Quest #4 Unusual Medicine Components
    
             Required: Merman Meat from Lorelei monster in Kalidus Channel
    
             What you get: Adds Super Potions to the shop
    
    4. Laura
    
    Location: Tymeo Mountains
    
    This lady is the jewel smith of the village.  Completing her quests will open 
    up accessories in the shop.
    
    Quest #1 A Lucky Stone
    
             Required: Lapis Lazuli found in rare boxes in Kalidus Channel
    
             What you get: Adds Lucky Clover to shop
    
    Quest #2 A Pleasant Accessory
    
             Required: Ruby from Tymeo Mountains, Sapphire and Emerald from Kalidus 
             Channel
    
             What you get: Adds Ruby Ring, Ruby Pin, Sapphire Ring, Sapphire Pin, 
             Emerald Ring, and Emerald Pins in shop
    
    Quest #3 A Heartwarming Accessory
    
             Required: Onyx in Tristis Pass and a Diamond in Oblivion Ridge
    
             What you get: Adds Onyx Ring, Onyx Pin, Diamond Ring, and Diamond Pin 
             to shop.
    
    Quest #4 The job of a Lifetime
    
            Required: Alexandrite stone found only in rare boxes in the training 
            hall and the Large Cavern
    
            What you get: Royal Crown
    
    5. Eugen
    
    Location: Lighthouse
    
    He is the Blacksmith of the village.  Completing his quests will open up armor 
    in the shop
    
    Quest #1 Poor Preparaion is Costly
    
            Required: Three Iron Ores found threw numerous enemys and boxes 
            throught the game
    
            What you get: 2,400G and Iron Plate, Iron Leggings are added to the 
            shop.
    
    Quest #2 What the Blacksmith Does Best
    
            Required: Three Silver ores found in numerous enemys as well as common 
            boxes in Somnus Reef
    
            What you get: 3,600G and SilverPlate, Silver Leggings are added to the 
    	  shop.
    
    Quest #3 Work of the Finest Quality
    
            Required: Three Gold Ores, one in Mystery Manor, one in Dracula's 
    	  Castle (Final Approach: Demon Dust) and also from common boxes in the 
    	  training hall, Large cavern.  Also from numureous enemys from the Large 
    	  cavern.
    
            What you get: 7,200G and Gold Plate, Gold Leggings, Platinum Plate, and 
    	  Platinum Leggings are added to the store.
    
    6. Aeon
    
    Location: Minera Prison Island
    
    This man is the chef for the village.  Completing his quests will open up food 
    in the shop
    
    Quest #1 Needs More Salt
    
            Required: Salt dropped by Needles and Fishhead
    
            What you get: Corn Soup and Minestrone, Corn Soup is added to the shop.
    
    Quest #2 I've Never Eaten That
    
            Required: Raw Killer Fish from Killer Fish only
    
            What you get: Killer Fish BBQ and Ramen Noodles, Killer Fish BBQ is 
    	  added to the shop
    
    Quest #3 Can't Cook Without Ingredients
    
            Required: Tasty Meat from Dracula's Castle (Nightmare Gate)
    
            What you get: Curry and Thick Steak is added to the store.
    
    7.Marcel
    
    Location: Tymeo Mountains
    
    A reporter looking for famous pictures.  When you first talk to him he will 
    give you a camera.  the pictures are kinda hard to take but you need to be in 
    front of the creature.  Go to your menu screen then select camera from the 
    items menu.  then you will shoot the picture.  You're tring to get the monster 
    in the box for it to take.  If you did not take it correctly then it will say 
    poor photo in the bottom left corner.  Otherwise it will say photo 1, 2, or 3.
    
    Quest #1 Case of the Vicious Blight
    
            Required: Photo 1, this picture is through a cave troll.  The first one
    	  meet is Tymeo mountains up on a tree.
    
            What you get: 6,000G and "Frontier Issue 2" added to the shop.
    
    Quest #2 Case of the Demon Horse
    
            Required: Photo 2, this picture is through a Jersey Devil found in 
    	  Argila Swamp
    
            What you get: 8,000G and "Frontier Issue 2" added to the shop.
    
    Quest #3 Case of the Demon Horse
    
            Required: Photo 3, this pictureis through Yeti only found in Tymeo 
    	  mountains
    
            What you get: 12,000G and "Frontier Issue 3" added to the shop.
    
    8. Serge
    
    Location: Somnus Reef
    
    This little boy in town won't let you do any of his quest tell you rescue his 
    sister and mother.
    
    Quest #1 Hide and Seek
    
            Required: Quickness.  You'll need to find him fast in one of the 
    	  barrals located around town.  He woun't be hiding in one of the houses 
    	  and also don't forget about the roofs too.
    
            What you get: Red Drops
    
    Quest #2 Show Me the Owl
    
            Required: Fidelis Noctua glyph.  Just summon your owls then talk to him 
    	  again.
    
            What you get: Blue Drops
    
    Quest #3 Can't Catch Me!
    
            Required: Wits. Since every thing is black and you cannot see him.  
    	  You'll need to look for him in the dark.  Luckily you have your top 
    	  screen mini map up to see exactly where you are at.  I find him on the 
    	  flat ledge in the on the middle map.  Once you are over him press up to
    	  find him.
    
            What you get: Green Drops
    
    9. Anna
    
    Location: Somnus Reef
    
    The little girl in town can easily be possesed by evil spirits.  Must have Kids
    and mother rescued for quests to become available.
    
    Quest #1 Finding Tom
    
            Required: Tom the cat found in Tristis Pass, on top of a tree.  After 
    	  you have started the quest.
    
            What you get: Black Drops
    
    Quest #2 Mice Make for Good Treats
    
            Required: Mouse.  You will get this mouse in Kalidus Channel but can 
    	  only pick him up after you start this quest.
    
            What you get: Heart Earrings
    
    Quest #3 Tom and Jewelry
    
            Required: Chrysoberyl found in Sonmus Reef in a rare box.  After you 
    	  have obtained the Chrysoberyl talk to the jewel smith Laura and she 
    	  will make a Cat's Collar.
    
            What you get: Ribbon
    
    10. Monica
    
    Location: Kalidus Channel
    
    This lady is the dress maker for the town.  Completing these quests will open 
    up dresses in the shop.
    
    Quest #1 Making a Dress
    
            Required: Five Cotton Threads found in common boxes Monastery, Minera 
    	  Prison Island, and Kalidus Channel
    
            What you get: Cotton Dress and adds Sequined Dress to the shop
    
    Quest #2 Silkworm's Tragedy
    
            Required: Five Silk Thread found in Misty Forest Road and Somnus Reef 
    	  boxes.  Also from Arachne as an item drop
    
            What you get: Silk Dress and adds in Empire Dress, Corset Dress to the 
    	  shop
    
    Quest #3 Is That Cashmere
    
            Required: Five Cashmere Threads found in rare boxes in Misty Forest 
    	  Road and drop from White Fomor
    
            What you get: Wedding Dress and adds in party dress in the shop
    
    11. George
    
    Location Skeleton Cave
    
    This guy is the music artist for the town.  Compliting these quests will open 
    up records in the shop.
    
    Quest #1 The Silent Violin
    
            Required: Horse Hair from Nightmare monster in Tymeo Mountains
    
            What you get: Record 2 and 3 become available in the shop.
    
    Quest #2 The Killing Scream
    
            Required: Phonograph.  He gives you the phonograph at the begging of 
    	  this quest.  Then you need to go to the monastery find a banshee wait 
    	  for white circles come out then select it from the items menu.  Once 
    	  this is done go back and give him the Phonograph.
    
            What you get: Record 4 and 6 become available in the shop.
    
    Quest #3 Artists Can be Selfish
    
            Required: Feathered pen from an Altair and Black ink from a Dark 
    	  Octopus.
    
            What you get: Record 7 and 8 become availble in the shop.
    
    12. Irina
    
    Location Tristis Pass
    
    The mother of the two kids.  Must rescue children and mother for quest to 
    begin.
    
    Quest #1 Vicious Crows
    
            Required: Killing 30 Crows from Tymeo Mountains.  You can leave a room 
    	  and come back to it to kill more crows.
    
            What you get: Mocha Eclair
    
    Quest #2 Do You Hear Howling
    
            Required: Kill 10 Werewolves from Oblivion Ridge.  You can leave the 
    	  room and come back to it to kill more werewolves.
    
            What you get: Tart Tatin
    
    Quest #3 An Unwelcome Guest
    
            Required: Killing Jiang Shi at least once.  This quest will not become 
    	  available untill after you have open the large cavern from Dracula's 
    	  castle.  Just travel to the bottom and fight Jing Shi once.  Watch out 
    	  if you hit him again he will come back alive and attack you again.
    
            What you get: Winged Boots
    
    13. Daniela
    
    Location: Giant's Dwelling
    
    This old woman gives you a sketch book right off the bat.  all you need to do 
    is go to the area and select the sketch book to draw it.
    
    Quest #1 A Beacon of Hope
    
            Required: Light house sketch obtained from the top of the light house.
    
            What you get: Garbo Hat
    
    Quest #2 Important Resting Place
    
            Required: Waterfall Sketch from the waterfall in Tristis Pass
    
            What you get: Treasure Hat
    
    Quest #3 Tragic Memories
    
            Required: Church Sketch from oblivion ridge near the cross.
    
            What you get: Dowsing hat
    
    ==============
    Boss Rush Mode
    ==============
    
    More Coming Soon
    
    ======
    Glyphs
    ======
    
    Glyphs are catogerizied by hand glyphs and back glyphs.  The hand glyphs are 
    equiped in your main and sub weapons while the back glyphs are equipped with R.
    
    Name - Name of Glyph
    
    ATK - Attack power as well as what stat it falls onto(STR, INT)
    
    MP - Magic point cost
    
    Quantity - How many you can have on the screen
    
    Frames - How many frames the spell have.  how fast the spell is cast before you
    can cast another one  the lower this number is the faster.
    
    Att - Attribute
          H - hammer damage
    	S - Slashing damage
    	F - fire damage
          I - ice damage
          L - Lightning Damage
          H - holy damage
          D - dark damage
          E - Earth damage
          P - posion damage
          C - Curse damage
    
    If an enemy has a pink symbol then they are weak to that element.  While blue 
    they are strong against.
    
    Location - Where you can find it
    
    Hand Glyphs
    
    Name		|ATK   |MP    |Quantity    |Frames|Att   |Location
    +------------+------+------+------------+------+------+-----------------------+
    Confodere	|6, STR|5	| 1		|8	|S	|During Ecclesia Tuturiol
    +------------+------+------+------------+------+------+-----------------------+
    Vol Confodere|11,STR|10	| 1		|8	|S	|Monster Dullahan
    +------------+------+------+------------+------+------+-----------------------+
    Melio        |15,STR|15	| 1		|8	|S	|Dracula's Castle
    Confodere    |      |      |            |      |      |
    +------------+------+------+------------+------+------+-----------------------+
    Secare		|8,STR	|5	| 1		|12	|S	|Monster Bone Scimatar
    +------------+------+------+------------+------+------+-----------------------+
    Vol Secare	|14,STR|10	| 1		|12	|S	|Giant's Dwelling
    +------------+------+------+------------+------+------+-----------------------+
    Melio Secare	|20,STR|15	| 1		|12	|S	|Spectral Sword
    +------------+------+------+------------+------+------+-----------------------+
    Macir		|10,STR|5	| 1		|14	|H	|Ruvas Forest
    +------------+------+------+------------+------+------+-----------------------+
    Vol Macir	|18,STR|10	| 1		|14	|H	|Misty Forest Road
    +------------+------+------+------------+------+------+-----------------------+
    Melio Macir	|25,STR|15	| 1		|14	|H	|Monster Hammer Shaker
    +------------+------+------+------------+------+------+-----------------------+
    Arcus		|6, STR|15	| 5		|8	|S	|Bone Archer
    +------------+------+------+------------+------+------+-----------------------+
    Vol Arcus	|9, STR|10	| 5		|8	|S	|Somnus Reef
    +------------+------+------+------------+------+------+-----------------------+
    Melio Arcus	|9, STR|15	| 5		|8	|S	|Misty Forest Road
    +------------+------+------+------------+------+------+-----------------------+
    Ascia		|8, STR|15	| 2		|8	|S	|Monster Axe Knight
    +------------+------+------+------------+------+------+-----------------------+
    Vol Ascia	|12,STR|30	| 2		|8	|S	|Somnus Reef
    +------------+------+------+------------+------+------+-----------------------+
    Melio Ascia	|16,STR|45	| 2		|8	|S	|Monster Great Knight
    +------------+------+------+------------+------+------+-----------------------+
    Falcis		|11,STR|5	| 1		|16	|S	|Minera Prison Island
    +------------+------+------+------------+------+------+-----------------------+
    Vol Falcis	|19,STR|10	| 1		|16	|S	|Monster Miss Murder
    +------------+------+------+------------+------+------+-----------------------+
    Melio Falcis	|28,STR|15	| 1		|16	|S	|Arms Depot
    +------------+------+------+------------+------+------+-----------------------+
    Culter		|3 ,STR|8	| 3		|8	|S	|Monastery
    +------------+------+------+------------+------+------+-----------------------+
    Culter		|3 ,STR|16	| 4		|8	|S	|Monster Red Smasher
    +------------+------+------+------------+------+------+-----------------------+
    Culter		|3 ,STR|24	| 8		|8	|S	|Arms Depot
    +------------+------+------+------------+------+------+-----------------------+
    Scutum		|0, -	|5	| 1		|4	|-	|Kalidus Channel
    +------------+------+------+------------+------+------+-----------------------+
    Vol Scutum	|0, -	|5	| 1		|4	|-	|Monster Lizardman
    +------------+------+------+------------+------+------+-----------------------+
    Melio Scutum	|0, -	|5	| 1		|4	|-	|Arms Depot
    +------------+------+------+------------+------+------+-----------------------+
    Redire		|4, STR|10	| 3		|8	|S	|Training Hall
    +------------+------+------+------------+------+------+-----------------------+
    Cubus		|5 ,INT|20	| 4		|8	|E	|Monastery
    +------------+------+------+------------+------+------+-----------------------+
    Torpor		|10,INT|20	| 2		|8	|I	|Wygol Village
    +------------+------+------+------------+------+------+-----------------------+
    Lapiste	|17,STR|20	| 1		|8	|H	|Undergound Labyrinth
    +------------+------+------+------------+------+------+-----------------------+
    Pneuma		|14,STR|25	| 1		|10	|S	|Tyemoeo Mountains
    +------------+------+------+------------+------+------+-----------------------+
    Ignia		|9, INT|25	| 2		|8	|F	|Fire Demon
    +------------+------+------+------------+------+------+-----------------------+
    Vol Ignis	|7, INT|40	| 1		|8	|F	|Underground Labyrinth
    +------------+------+------+------------+------+------+-----------------------+
    Grando		|8, INT|25	| 2		|8	|I	|Monster Sea Demon
    +------------+------+------+------------+------+------+-----------------------+
    Vol Grando	|27,INT|40	| 1		|8	|I	|Tristis Pass
    +------------+------+------+------------+------+------+-----------------------+
    Fulgur		|5, INT|25	| 1		|8	|L	|Thunder Demon
    +------------+------+------+------------+------+------+-----------------------+
    Vol Fulgur	|3, INT|40	| 3		|8	|L	|Minera Prison Island
    +------------+------+------+------------+------+------+-----------------------+
    Luminato	|8, INT|25	| 2		|8	|H	|Lighthouse
    +------------+------+------+------------+------+------+-----------------------+
    Vol Luminato	|20,INT|40	| 1		|8	|H	|Monster White Fomor
    +------------+------+------+------------+------+------+-----------------------+
    Umbra		|13,INT|25	| 1		|8	|D	|Black Fomor
    +------------+------+------+------------+------+------+-----------------------+
    Vol Umbra	|23,INT|40	| 2		|8	|D	|Mystery Manor
    +------------+------+------+------------+------+------+-----------------------+
    Morbus		|12,INT|25	| 1		|8	|C	|Mechanical Tower
    +------------+------+------+------------+------+------+-----------------------+
    Nitesco	|9, INT|20	| 1		|8	|F,H	|Nova Skeleton
    +------------+------+------+------------+------+------+-----------------------+
    Acerbatus	|22,INT|44	| 1		|8	|L,D,C	|Boss Albus
    +------------+------+------+------------+------+------+-----------------------+
    Globus		|8, STR|50	| 4		|8	|H	|Boss Barlowe Monster 
    		|	|	|		|	|	|Demon lord
    +------------+------+------+------------+------+------+-----------------------+
    Dextro Custos|18,STR|16	| 1		|8	|S	|Library
    +------------+------+------+------------+------+------+-----------------------+
    Sinestros 	|18,STR|16	| 1		|8	|S	|Mechanical Tower
    Custos		|	|	|		|	|	|
    +------------+------+------+------------+------+------+-----------------------+
    Dominus 	|66,INT|66	| 1		|8	|D	|Minera Prison
    Hatred		|	|	|		|	|	|
    +------------+------+------+------------+------+------+-----------------------+
    Dominus Anger|66,INT|66	|2		|8	|D	|Giant's Dwelling
    +------------+------+------+------------+------+------+-----------------------+
    
    Back Glyphs
    I consider Back Glyphs as support from increasing diffirent stats to having a 
    familiar follow you around.  It can also help you get threw a room by giving 
    you wings, moving faster or such.  I also categorized them to glyphs to move 
    around easier and faster, STAT boosting Glyphs, Morphing Glyphs and Familiar 
    Glyphs. So heres a list of the Back Glyphs
    
    Glyphs to help you get around stateges easier, move faster, and healing.
    
    Name: Magnes
    MP: 5
    Location: Monastery
    Effect: Enables Shanoa to cling to magnetized rods.
    
    Name: Paries
    MP: 5
    Location: Dracula's Castle: Library
    Effect: Allows Shanoa to pass through walls whereever a blue portal is found.
    
    Name: Volaticus
    MP: 20
    Location: Dracula's Castle: Underground
    Effect: Conjures a pair of wings that enable Shanoa to fly
    
    Name: Rapidus Fio
    MP: 80
    Location: Dracula's Castle: Underground Labyrinth
    Effect: Increases Shonoa's movement speed. Wind shield created during movement 
    to inflict minor damage.
    
    Name: Refectio
    MP: 80
    Location: Dracula's Castle: Library
    Effect: Slowly regenerates 1 HP a second.  If you have the Emperor ring equip 
    its 2 HP and 2 Emperor Rings its 3 HP
    
    STAT improving Glyphs
    
    Name: Vis Fio
    MP: 80
    Location: Dracula's Castle: Underground Labyrinth
    Effect: Temporarily increases STR improving physical glyphs
    
    Name: Fortis Fio
    MP: 80
    Location: Kalidus Channel
    Effect: Temporarily increases CON and physical resistance
    
    Name: Sapiens Fio
    MP: 80
    Location: Oblivion Ridge
    Effect: Temporarily increases INT and magical glyphs
    
    Name: Fides Fio
    MP: 80
    Location: Tymeo Mountains
    Effect: Temporarily increases MND and magic resistance
    
    Name: Felicem Fio
    MP: 80
    Location: Dracula's Castle: Underground Labyrinth
    Effect: Temporarily boosts Luck
    
    Name: Inire Pecunia
    MP: 80
    Location: Tristis Pass
    Effect: Raises maximum amount of money obtainable from a destroyed enemy or 
    object
    
    Name: Arma Custos
    MP: 80
    Location: Dracula's Castle: Arms Depot
    Effect: Increases STR rating based on the amount of HP available.  The lower 
    your HP the higher your STR is.
    
    Name: Dominus Agony
    MP: 66
    Location: After Albus Boss in Myster Manor.
    Effect: Increases CON,INT,MND, and LCK +66, but drains 66 HP every second its 
    actaivated.
    
    Morphing Glyphs
    Each morph you do will give you diffirent attacks in your main and sup weapons  
    Except Arma Machina.
    
    Name: Arma Felix
    MP: 80
    Location: Monster Black Panther in Draculas Castle: Front Entrance
    Effect: Morphs Shanoa into a lady cat.  Can also talk to cats in town.
    
    Name: Arma Chiroptera
    MP: 80
    Location: Monster Werebat in Misty Forest Road
    Effect: Morphs Shonoa into a succubus.  Can also take 1 HP for each attack
    
    Name: Arma Machina
    MP: 80
    Location: Monster AutomatonZX27 in Dracula's Castle: Mechanical Tower
    Effect: Morphs Shanoa into an automation.  May smash spikes in this form
    
    Familiar Glyphs
    Each familiar has 3 levels making it faster or having more.  If you want 
    techniques on how to boost these up please refeer to the Gameplay basic and 
    Advance tips
    
    Name: Fidelis Caries
    MP: 80
    Location: Monster Necromancer in Ruvas Forest
    Effect: Summon a zombie
    
    Name: Fidelis Alate
    MP: 80
    Location: Monster Winged Skeleton in Dracula's Castle: Final Approach
    Effect: Summon Winged Skeletons
    
    Name: Fidelis Polkir
    MP: 80
    Location: monster Polkir in Dracula's Castle: Underground Labyrinth
    Effect: Summons a laser firing Polkir.  Also he does not track enemies
    
    Name: Fidelis Noctua
    MP: 80
    Location: monster Owl from Tristis Pass
    Effect: Summons an Owl
    
    Name: Fidelis Medusa
    MP: 80
    Location: monster Medusa in Dracula's Castle: Mechanical Tower
    Effect: Summons Medusa that circles around you.  Also does not track enemys
    
    Name: Fidelis Aranea
    MP: 80
    Location: monster Skull Spider in Tyemeo Mountains
    Effect: Summons a Skull Spider
    
    Name: Fidelis Mortus
    MP: 80
    Location: monster Jing Shi in Large Cavern
    Effect: Summons tiny Chinese ghosts.
    
    Glyph Union
    All Union Glyphs cost hearts except for the first 2 Union glyphs.  Also the 
    glyphs require any type of glyph in that category.  So you can use Vol Falcis 
    with Melio Falcis to swing a giant sickle.  To perform this moves press and 
    hold up then press y or x.
    
    Combo: Pneuma + Pnuema
    Attack: 14 X 4
    Cost: 50 MP
    Effect: A giant wind is created
    note: to activate this union glyph you must first cast Pneuma in your main 
    weapon and immediatly after that cast it again from the sub weapon
    
    Combo: Redire + Redire + Magnes
    Attack: 4 per blade
    Cost: 5 MP to initate Magnes, 10 MP per blade
    Effect: Fly from one side of the room to the other at fast speeds
    note: Activate Magnes first then throw a Redire blade from your main then your 
    sub weapons.  You can use this technique to reach high places by letting go of 
    magnes at the right time.
    
    Combo: Any Invalid Combination
    Attack: 25
    Cost: 5 Hearts
    Effect: A puff of air shoots out of Shonoa's hand
    
    Combo: Rapier + Rapier
    Attack: 13 x 3
    Cost: 15 Hearts
    Effect: Strike three times really fast
    
    Combo: Sword + Sword
    Attack: 45
    Cost: 15 Hearts
    Effect: Swing a giant sword
    
    Combo: Hammer + Hammer
    Attack: 45
    Cost: 15 Hearts
    Effect: Swing a giant hammer
    
    Combo: Sickle + Sickle
    Attack: 45
    Cost: 15 Hearts
    Effect: Swing a giant sickle
    
    Combo: Axe + Axe
    Attack: 45
    Cost: 15 Hearts
    Effect: Swing a giant axe
    
    Combo: Knife + Knife
    Attack: 3 x 30
    Cost: 30 Hearts
    Effect: throw alot of knives
    
    Combo: Arrow + Arrow
    Attack: 4 x 88
    Cost: 30 Hearts
    Effect: Shoot arrows in the sky and watch them rain down
    
    Combo: Weapon + Ice
    Attack: 47
    Cost: 15 Hearts
    Effect: swing an ice sword
    
    Combo: Weapon + Lightning
    Attack: 10 x 5
    Cost: 15 Hearts
    Effect: Thrust with a sword
    
    Combo: Weapon + Wind
    Attack: 9 x 6
    Cost: 15 Hearts
    Effect: hit with a wind sword
    
    Combo: Weapon + Earth
    Attack: 55
    Cost: 15 Hearts
    Effect: Hit with a earth hammer
    
    Combo: Weapon + Dark
    Attack: 22 x 2
    Cost: 15 Hearts
    Effect: Make a cresent moon with dark energy
    
    Combo: Weapon + Light
    Attack: 40
    Cost: 15 Hearts
    Effect: Make a crescent moon with light energy
    
    Combo: Weapon + Nitesco
    Attack: 43
    Cost: 15 Hearts
    Effect: Hit with a purple sword
    
    Combo: Light + Dark
    Attack: 80
    Cost: 50 Hearts
    Effect: Open up the gateways to oblivion
    
    Combo: Lapiste + Lapiste
    Attack: 55
    Cost: 15 Hearts
    Effect: two rock hands crush the enemy
    
    Combo: Wind + Wind
    Attack: 16 x 6
    Cost: 20 Hearts
    Effect: Do massive slashing damage
    
    Combo: Nitesco + Nitesco
    Attack: 15 x 3
    Cost: 20 Hearts
    Effect: Shoot a bigger beam
    
    Combo: Fire + Fire
    Attack: 
    Cost: Hearts
    Effect: 
    
    Combo: Ice + Ice
    Attack: 
    Cost: Hearts
    Effect: 
    
    Combo: Scutum + Scutum
    Attack: 0
    Cost: 20 Hearts
    Effect: Become immortal for 3 seconds
    note: When this is actiavated you can still move around
    
    Combo: Ice + Fire
    Attack: 22
    Cost: 20 Hearts
    Effect: Shoot out fire and ice
    
    Combo: Dominus Hatred + Dominus Anger + Dominus Agony
    Attack: 9999
    Cost: Instant death
    Effect: Kill everything including yourself
    
    =========
    Beastiary
    =========
    
    All entries will follow the same format:
    
    [###] [Name]
    HP: [HP]
    EXP: [EXP]
    P - [Attribute Points]
    ATK - [Attack Power]
    DEF - [Defence Against Physical Attacks]
    MND - [Defence Against Magical Attacks]
    1 [Drop 1] [Starting Percentage Drop rarity]
    2 [Drop 2] [Starting Percentage Drop rarity]
    3 [Drop 3] [Starting Percentage Drop rarity]
    Weak/Strn:
    [see below]
    [desc]
    
    
     Item Drop Rate is based off of luck by initial drop rate and your luck score 
    (1 point of luck adds an additional 0.5% rounded down).  How this formula works
    is 5% for rotten meat from Zombies + 10% for having a luck score of 20.  
    So 5% + 10% = 15%.  Out of 15% of Zombies they should drop rotten meat.  Also 
    This cannot go over 40%.  I don't know if this is correct but when I gave my 
    self 198 + luck i got an item from every monster about 1 out of 3 so the 40% is 
    a guess.
    
    100% drop rates are done by waiting for the enemy to do a specific attack 
    (example Necromancer to summon his Zombies) except for Gorgon Heads.  They will
    always drop a glyph everytime you kill them.  You will notice when it is 
    available when they have either a red circle or a blue circle with a white 
    design in the middle.  The best way to absorb these is hold up before they do 
    that attack.  
    
     Weak/Strong: What they are weak against/what they are strong against
    
    If there is a dash there are strong, weak against nothing
    
     For reference, here's a full list of the different attack types, in order:
       B - Hammer   F - Fire   L - Lightning   D - Dark    C - Curse
       S - Slash    I - Ice    H - Holy        P - Poison  E - Earth
    
     Note that monsters 109-121 are all major storyline bosses that can only be
    fought once; monster 108, Giant Sksleton, can be found elsewhere, but is also
    found as part of a storyline sequence and drops a unique medal as all the
    others do.
    
    
    -LIST-
    
    
    001 Bat
    HP: 1
    EXP: 1
    P - 1
    ATK - 6
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    F,I/-
    A bloodsucking bat that
    lurks in the dark.
    
    
    002 Zombie
    HP: 9
    EXP: 1
    P - 1
    ATK - 6
    DEF - 0
    MND - 0
    1 Rotten Meat 5%
    2 ---
    3 ---
    Weak/Strn:
    S,F,H,E/-
    A lively animated corpse,
    magically brought to life.
    
    
    003 Skeleton
    HP: 12
    EXP: 3
    P - 1
    ATK - 3
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,I,H,D/-
    A skeletal corpse controlled
    by magic. One of many.
    
    
    004 Ghost
    HP: 5
    EXP: 3
    P - 1
    ATK - 5 
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,S,F/-
    The reanimated ghost of a horse
    killed on the battlefield.
    
    
    005 Banshee
    HP: 3
    EXP: 4
    P - 1
    ATK - 7
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,S,H,D/ -
    An apparition whose chilling
    wail stops men cold.
    
    
    006 Bone Scimitar
    HP: 17
    EXP: 5
    P - 1
    ATK - 18
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Secare 15%
    Weak/Strn:
    B,F,I,H,D/ -
    A skeletal warrior. Strangely, it
    fights with genuine courage.
    
    
    007 Sea Stinger
    HP: 6
    EXP: 1
    P - 1
    ATK - 13
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,L/ -
    A carnivorous and disturbingly
    agile fish creature.
    
    
    008 Nominon
    HP: 16
    EXP: 7
    P - 1
    ATK - 12
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,S,F/ -
    An evil, soul-sucking spirit
    that paralyzes its victims.
    
    
    009 Axe Knight
    HP: 23
    EXP: 9
    P - 1
    ATK - 14
    DEF - 0
    MND - 0
    1 Copper Ore 5%
    2 ---
    3 Ascia 12%
    Weak/Strn:
    B,F,L/ -
    A heavily-armored warrior with
    an equally heavy axe.
    
    
    010 Une
    HP: 1
    EXP: 1
    P - 1
    ATK - 14
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,L,H/ -
    This plant's diet of blood
    results in odd mutations.
    
    
    011 Merman
    HP: 17
    EXP: 8
    P - 1
    ATK - 16
    DEF - 0
    MND - 0
    1 Meat 5%
    2 Zircon 3%
    3 ---
    Weak/Strn:
    S,C,P/B,I
    This aquatic hunter spots prey
    from the water before leaping.
    
    
    012 Necromancer
    HP: 22
    EXP: 7
    P - 1
    ATK - 13
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Fidelis Caries 100%
    Weak/Strn:
    E/ -
    Uses black magic to animate
    and control corpses.
    
    
    013 Bone Archer
    HP: 18
    EXP: 5
    P - 1
    ATK - 14
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Arcus 12%
    Weak/Strn:
    B,F,H,D/I
    An archer who attacks with
    bone and arrows.
    
    
    014 Spear Guard
    HP: 24
    EXP: 9
    P - 1
    ATK - 16
    DEF - 0
    MND - 0
    1 Copper Ore 5%
    2 ---
    3 Hasta 12%
    Weak/Strn:
    B,L,E/ -
    An armorer warrior wielding
    a long lance.
    
    
    015 Invisible Man
    HP: 70
    EXP: 15
    P - 1
    ATK - 18
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,P/ -
    A magician who gave up his soul
    to gain invisibility.
    
    
    016 Gelso
    HP: 14
    EXP: 4
    P - 1
    ATK - 16
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,L/B,I
    A rare, water-dwelling
    creature.
    
    
    017 Needles
    HP: 10
    EXP: 2
    P - 1
    ATK - 17
    DEF - 0
    MND - 0
    1 Salt 3%
    2 ---
    3 ---
    Weak/Strn:
    F,L/I
    A hard-shelled sea urchin.
    A questionable delicacy.
    
    
    018 Demon
    HP: 44
    EXP: 22
    P - 1
    ATK - 22
    DEF - 0
    MND - 13
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,H/D
    A fell beast of the underworld.
    
    
    019 Fishhead
    HP: 50
    EXP: 7
    P - 1
    ATK - 24
    DEF - 10
    MND - 0
    1 Salt 3%
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/I,D
    A violent fish, with a spirit as
    fossilized as its body.
    
    
    020 Dark Octopus
    HP: 40
    EXP: 18
    P - 1
    ATK - 21
    DEF - 0
    MND - 0
    1 Black Ink 3%
    2 ---
    3 ---
    Weak/Strn:
    S,L,P/B,I
    An octopus creature, tormented
    by black magic.
    
    
    021 Killer Fish
    HP: 38
    EXP: 17
    P - 1
    ATK - 22
    DEF - 0
    MND - 0
    1 ---
    2 Raw Killer Fish 2%
    3 ---
    Weak/Strn:
    S,L,P,C/I
    A ferocious fish. Fetches a
    high price among epicures.
    
    
    022 Forneus
    HP: 43
    EXP: 19
    P - 1
    ATK - 24
    DEF - 0
    MND - 0
    1 Salt 6%
    2 ---
    3 ---
    Weak/Strn:
    S,L/B,I
    A demonic sea creature from
    the oceans of the underworld.
    
    
    023 The Creature
    HP: 260
    EXP: 90
    P - 2
    ATK - 27
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S/L
    A mad scientist created this
    wonder of artificial biology.
    
    
    024 Black Crow
    HP: 13
    EXP: 13
    P - 1
    ATK - 25
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,C,E/ -
    An evil bird with an acquired
    taste for human flesh.
    
    
    025 Skull Spider
    HP: 32
    EXP: 20
    P - 1
    ATK - 26
    DEF - 10
    MND - 0
    1 Anti-Venom 8%
    2 ---
    3 Fidelis Aranea 2%
    Weak/Strn:
    B,F,H/ -
    A monsterous spider with
    a skull-shaped body.
    
    
    026 Scarecrow
    HP: 56
    EXP: 26
    P - 1
    ATK - 30
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,H/D
    Quite a threat, if he only
    had a brain.
    
    
    027 Sea Demon
    HP: 88
    EXP: 33
    P - 2
    ATK - 27
    DEF - 0
    MND - 13
    1 ---
    2 ---
    3 Grando 100%
    Weak/Strn:
    L,H/I,D
    An evil demon of the sea,
    skilled in ice magic.
    
    
    028 Winged Guard
    HP: 10
    EXP: 1
    P - 0
    ATK - 26
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/I,D
    A skeleton given wings
    and made to fly.
    
    
    029 Nightmare
    HP: 44
    EXP: 27
    P - 1
    ATK - 28
    DEF - 0
    MND - 0
    1 Horse Hair 8%
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/ -
    Those who witness its
    coming soon know death.
    
    
    030 Rock Knight
    HP: 100
    EXP: 45
    P - 1
    ATK - 31
    DEF - 15
    MND - 0
    1 Iron Ore 8%
    2 ---
    3 ---
    Weak/Strn:
    B,L,E/F
    A soldier armed with stones
    and a throwing arm.
    
    
    031 Fire Demon
    HP: 111
    EXP: 66
    P - 2
    ATK - 36
    DEF - 0
    MND - 13
    1 Crimson Greaves 4%
    2 Crimson Mail 3%
    3 Ignis 100%
    Weak/Strn:
    I,H/F,D
    This demon is master of
    the consuming of flames.
    
    
    032 Bitterfly
    HP: 33
    EXP: 29
    P - 1
    ATK - 27
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,D/H
    Invisibility is this creature's
    cloak, and its weapon.
    
    
    033 Specter
    HP: 34
    EXP: 31
    P - 1
    ATK - 29
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    H/B,S,D
    An eternally wandering spirit,
    consumed by hatred.
    
    
    034 Grave Digger
    HP: 150
    EXP: 65
    P - 1
    ATK - 33
    DEF - 10
    MND - 0
    1 Earl Grey 5%
    2 ---
    3 ---
    Weak/Strn:
    S,C,P,E/ -
    Enjoys his cursed vocation
    because he meets new people.
    
    
    035 Werebat
    HP: 99
    EXP: 50
    P - 1
    ATK - 29
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Arma Chiroptera 10%
    Weak/Strn:
    S,H,C,E/ -
    A female, half-human bat.
    How about that.
    
    
    036 Black Fomor
    HP: 66
    EXP: 49
    P - 1
    ATK - 28
    DEF - 0
    MND - 0
    1 Milk 6%
    2 ---
    3 Umbra 100%
    Weak/Strn:
    H,E/D
    This monster's tongue dances
    with dark incantations.
    
    
    037 Enkidu
    HP: 450
    EXP: 250
    P - 4
    ATK - 37
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,L/ -
    A lonely artificial monster, its
    only company a white dragon.
    
    
    038 Bone Pillar
    HP: 200
    EXP: 22
    P - 1
    ATK - 35
    DEF - 25
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,I,H,D/ -
    Created from bleached dinosaur
    bones, fossilized in the clay.
    
    
    039 Skeleton Frisky
    HP: 62
    EXP: 28
    P - 1
    ATK - 33
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/I,D
    Leaps boundlessly in a dark
    dance of the doomed.
    
    
    040 Skeleton Hero
    HP: 80
    EXP: 50
    P - 1
    ATK - 32
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/I,D
    A skeletal savior, foretold
    since ancient days.
    
    
    041 Dullahan
    HP: 88
    EXP: 54
    P - 1
    ATK - 34
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Vol Confodere 10%
    Weak/Strn:
    B,F,H/I,D
    This knight doesn't need a head
    to hand his enemies theirs.
    
    
    042 Skeleton Rex
    HP: 184
    EXP: 105
    P - 2
    ATK - 37
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/I,D
    A fossilized thunder lizard,
    given life by an evil will.
    
    
    043 White Dragon
    HP: 200
    EXP: 150
    P - 3
    ATK - 38
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/I,D
    Dinosaur fossils imvued with
    an evil spirit.
    
    
    044 Saint Elmo
    HP: 13
    EXP: 6
    P - 1
    ATK - 30
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    H/B,S,D
    An evil spirit whose power
    causes shipwrecks.
    
    
    045 Lorelai
    HP: 88
    EXP: 59
    P - 1
    ATK - 34
    DEF - 0
    MND - 30
    1 ---
    2 Merman Meat 1%
    3 ---
    Weak/Strn:
    S,L,P,E/I
    A nymph whose voice and beauty
    lure victims to a watery grave.
    
    
    046 Edimmu
    HP: 110
    EXP: 57
    P - 1
    ATK - 35
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,L/I
    A snake-like water dweller
    
    
    047 Decarabia
    HP: 96
    EXP: 63
    P - 3
    ATK - 40
    DEF - 64
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    F,L,H/B,S,D
    A five-legged demon servant.
    
    
    048 Merman
    HP: 80
    EXP: 56
    P - 1
    ATK - 37
    DEF - 0
    MND - 0
    1 Zircon 5%
    2 ---
    3 ---
    Weak/Strn:
    S,L,P,C/I
    An aquatic humanoid, known for
    its violent, territorial ways.
    
    
    049 Ladycat
    HP: 98
    EXP: 63
    P - 1
    ATK - 36
    DEF - 0
    MND - 10
    1 Croque Monsieur 5%
    2 Heart Repair 2%
    3 ---
    Weak/Strn:
    S,F,P,C,E/B,H
    A swift half-woman, half-monster.
    Toys with her prey.
    
    
    050 Ectoplasm
    HP: 33
    EXP: 55
    P - 1
    ATK - 30
    DEF - 0
    MND - 0
    1 Uncurse Potion 5%
    2 ---
    3 ---
    Weak/Strn:
    H/B,S,D
    A substance that oozes from
    lingering corpses.
    
    
    051 Curse Diva
    HP: 44
    EXP: 56
    P - 1
    ATK - 38
    DEF - 0
    MND - 0
    1 Choco Souffle 5%
    2 ---
    3 ---
    Weak/Strn:
    H/B,S,I,D
    Curses the living with its deadly song
    
    
    052 Miss Murder
    HP: 66
    EXP: 66
    P - 1
    ATK - 40
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Vol Falcis 12%
    Weak/Strn:
    H,E/ -
    A stealthy and bloodthirsty
    killer.
    
    
    053 Automaton ZX26
    HP: 
    EXP: 
    P - 2
    ATK - 38
    DEF - 100
    MND - 0
    1 Iron Ore 15%
    2 ---
    3 ---
    Weak/Strn:
    L/B,S
    An animated puppet made by a
    demon scientist. Model No. 26.
    
    
    054 Skeleton Beast
    HP: 400
    EXP: 190
    P - 3
    ATK - 50
    DEF - 20
    MND - 0
    1 ---
    2 Barbarian Helm 2%
    3 ---
    Weak/Strn:
    B,F,H/I,D
    A skeletal brute armed
    with a huge club.
    
    
    055 Balloon
    HP: 45
    EXP: 40
    P - 1
    ATK - 38
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,L/B,H
    A plant that scatters
    poisonous spores.
    
    
    056 Arachne
    HP: 104
    EXP: 77
    P - 1
    ATK - 40
    DEF - 0
    MND - 0
    1 Silk Thread 12%
    2 ---
    3 ---
    Weak/Strn:
    S,F,C,E/B
    A female spider. Her bodily
    fluids are highly toxic.
    
    
    057 Lizardman
    HP: 180
    EXP: 119
    P - 2
    ATK - 43
    DEF - 15
    MND - 15
    1 Copper Plate 4%
    2 ---
    3 Vol Scutum 8%
    Weak/Strn:
    S,F,E/B
    A shield makes its defenses
    nearly impenetrable.
    
    
    058 Armored Beast
    HP: 255
    EXP: 133
    P - 2
    ATK - 42
    DEF - 0
    MND - 0
    1 Meat 5%
    2 ---
    3 ---
    Weak/Strn:
    S,F/B
    A ferocious armored beast with
    steel claws on hand and foot.
    
    
    059 Yeti
    HP: 166
    EXP: 150
    P - 5
    ATK - 50
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F/B,I
    A mysterious, cowardly legend
    said to live in snowy mountains.
    
    
    060 Thunder Demon
    HP: 144
    EXP: 133
    P - 3
    ATK - 40
    DEF - 0
    MND - 13
    1 ---
    2 ---
    3 Fulgur 100%
    Weak/Strn:
    H/L,D
    This demon manifests its fury
    in thunderous peals.
    
    
    061 Owl
    HP: 69
    EXP: 52
    P - 1
    ATK - 37
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Fidelis Noctua 3%
    Weak/Strn:
    S,F,I,C,E/ -
    The magic that empowers this
    owl also spurts it to violence.
    
    
    062 Werewolf
    HP: 184
    EXP: 120
    P - 2
    ATK - 43
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,P,C/B
    Men cursed with lycanthropy
    develop a taste for blood.
    
    
    063 Altair
    HP: 24
    EXP: 14
    P - 1
    ATK - 40
    DEF - 0
    MND - 0
    1 Eagle Feather 4%
    2 ---
    3 ---
    Weak/Strn:
    S,F,I,E/ -
    With borad wings, this eagle bears
    its charges into battle.
    
    
    064 Mandragora
    HP: 100
    EXP: 58
    P - 1
    ATK - 47
    DEF - 0
    MND - 0
    1 ---
    2 Mandrake Root 4%
    3 ---
    Weak/Strn:
    S,F/L,H
    Those who hear its scream
    know madness.
    
    
    065 Jersey Devil
    HP: 143
    EXP: 100
    P - 1
    ATK - 45
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,I,P,E/ -
    A flying monster with a horse's
    head and a bat's body.
    
    
    066 Owl Knight
    HP: 220
    EXP: 125
    P - 2
    ATK - 49
    DEF - 15
    MND - 0
    1 Silver Ore 6%
    2 ---
    3 ---
    Weak/Strn:
    B,L,E/F
    A knight who sends a trained
    owl to attack his enemies.
    
    
    067 Chosen Une
    HP: 190
    EXP: 113
    P - 1
    ATK - 45
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,P,E/L,H
    A victim of the parasitic une
    that leaves une in his steps.
    
    
    068 Stone Rose
    HP: 260
    EXP: 150
    P - 2
    ATK - 48
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F/L,H
    Once an insectivore, this
    plant's tastes have broadened.
    
    
    069 Mad Butcher
    HP: 210
    EXP: 113
    P - 1
    ATK - 50
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,H,P,C,E/ -
    A madman with a mechanized saw.
    Enjoys butchery and sculpting.
    
    
    070 White Fomor
    HP: 144
    EXP: 99
    P - 1
    ATK - 40
    DEF - 0
    MND - 0
    1 ---
    2 Cashmere Thread 3%
    3 Vol Luminatio 100%
    Weak/Strn:
    D,E/H
    Mocks god with sacrilegious
    chanting.
    
    
    071 Evil Force 
    HP: 244 
    EXP: 113 
    P - 2
    ATK - 44
    DEF - 0
    MND - 0
    1 --- 
    2 --- 
    3 --- 
    Weak/Strn: 
    S,F,H/D
    An evil will, given embodiment
    through dark karmic forces.
    
    
    072 Flea Man
    HP: 30 
    EXP: 18 
    P - 1
    ATK - 50
    DEF - 0
    MND - 0
    1 Rice Ball 2%
    2 ---
    3 ---
    Weak/Strn:
    S,P,C/ -
    This sinister little man leaps
    like a bloodsucking flea.
    
    
    073 Ghoul
    HP: 66 
    EXP: 6 
    P - 1
    ATK - 56
    DEF - 0
    MND - 0
    1 Spoiled Milk 5%
    2 ---
    3 ---
    Weak/Strn:
    S,F,H,E/D
    A spirit with a steady diet of
    dead, rotting flesh.
    
    
    074 Peeping Eye
    HP: 92 
    EXP: 66 
    P - 1
    ATK - 60
    DEF - 0
    MND - 0
    1 ---
    2 Eye for Decay 1%
    3 ---
    Weak/Strn:
    H/ -
    One of the castle's watchmen.
    
    
    075 Gargoyle 
    HP: 130 
    EXP: 111 
    P - 2
    ATK - 62
    DEF - 15
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B/L
    A demon turned to stone.
    Attacks in groups.
    
    
    076 Blood Skeleton
    HP: 99
    EXP: 0
    P - 0
    ATK - 60
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H,D/I
    The blood they absorb
    regenerates all wounds.
    
    077 Black Panther
    HP: 168
    EXP: 152
    P - 3
    ATK - 63
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Arma Felix 3%
    Weak/Strn:
    S,F,P,C,E/B,H
    A black, female panther.
    
    
    078 Mimic
    HP: 293
    EXP: 165
    P - 6
    ATK - 80
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    - / -
    Poses as treasures to
    prey on mankind's greed.
    
    
    079 Draculina
    HP: 266 
    EXP: 170 
    P - 2
    ATK - 66
    DEF - 0
    MND - 30
    1 Crepes Suzette 5%
    2 Stephanie 2%
    3 ---
    Weak/Strn:
    S,F,H,E/D
    This female vampire feasts
    on the blood of intruders.
    
    
    080 Tin Man
    HP: 256 
    EXP: 180 
    P - 4
    ATK - 55
    DEF - 50
    MND - 0
    1 Silver Ore 4%
    2 Gold Ore 2%
    3 ---
    Weak/Strn:
    B,L/S
    A robot with no soul,
    and thus no fear.
    
    
    081 Pokir
    HP: 155 
    EXP: 124 
    P - 2
    ATK - 64
    DEF - 0
    MND - 20
    1 ---
    2 ---
    3 Fidelis Pokir 5%
    Weak/Strn:
    S,F/ -
    Feasts on the precious memories
    of its victims.
    
    
    082 Nova Skeleton
    HP: 248 
    EXP: 138 
    P - 1
    ATK - 80
    DEF - 0
    MND - 25
    1 ---
    2 ---
    3 Nitesco 100%
    Weak/Strn:
    B,F,H/I,D
    Holes were drilled in his head
    to implant psionic powers.
    
    
    083 Gashida
    HP: 355 
    EXP: 210 
    P - 3
    ATK - 65
    DEF - 30
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B/L
    The breath of this living statue
    petrifies human flesh.
    
    
    084 Devil
    HP: 444 
    EXP: 333 
    P - 5
    ATK - 66
    DEF - 13
    MND - 13
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,H/F,I,D
    Manipulates ice and flame
    while moving sluggishly.
    
    
    085 Gurkha Master 
    HP: 240 
    EXP: 200 
    P - 3
    ATK - 63
    DEF - 25
    MND - 0
    1 Iron Leggings 3%
    2 ---
    3 ---
    Weak/Strn:
    S,L/F
    An armored warrior with
    a knife of the same name.
    
    
    086 Red Smasher
    HP: 250 
    EXP: 200 
    P - 4
    ATK - 65
    DEF - 30
    MND - 0
    1 Iron Plate 3%
    2 ---
    3 Von Culter 2%
    Weak/Strn:
    B,L/F
    An armored warrior outfitted
    with twin daggers.
    
    
    087 Cave Troll
    HP: 310 
    EXP: 199 
    P - 4
    ATK - 60
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,P,C/B
    This beast extracts cow
    entrails with its tongue.
    
    
    088 Blade Master
    HP: 200
    EXP: 190 
    P - 3
    ATK - 58
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/L,D
    Excels with duel-wielding 
    technique.
    
    089 Lilith
    HP: 366 
    EXP: 188 
    P - 4
    ATK - 66
    DEF - 0
    MND - 30
    1 Pudding 5%
    2 ---
    3 ---
    Weak/Strn:
    S,H,C,E/ -
    Tempts her victims by exploiting
    their most secret fantasies.
    
    
    090 Lizardman Blade
    HP: 375 
    EXP: 238 
    P - 6
    ATK - 68
    DEF - 20
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,E/D
    This lizard is reptilian enough
    to wield a huge sword.
    
    
    091 Hammer Shaker
    HP: 450 
    EXP: 260 
    P - 5
    ATK - 72
    DEF - 35
    MND - 0
    1 Silver Ore 10%
    2 ---
    3 Melio Macir 2%
    Weak/Strn:
    B,F,L/ -
    A superhuman warrior that
    swings his hammer effortlessly.
    
    
    092 Rebuild
    HP: 666 
    EXP: 400 
    P - 7
    ATK - 75
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S/L
    Assembled from the corpses of
    many renowned warriors.
    
    
    093 Imp 
    HP: 66 
    EXP: 44 
    P - 2
    ATK - 66
    DEF - 0
    MND - 40
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    H/ -
    A tiny demon who loves mischief.
    
    
    094 Bugbear
    HP: 156 
    EXP: 134 
    P - 3
    ATK - 65
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    H/L
    A single-eyed fiend cloaked
    in lightning.
    
    
    095 Spectral Sword
    HP: 280
    EXP: 240
    P - 4
    ATK - 77
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Melio Secare 2%
    Weak/Strn:
    S,L/F
    This blade is as sharp and deadly
    as the spirit that possesses it.
    
    
    096 Automaton ZX27
    HP: 256
    EXP: 128
    P - 4
    ATK - 80
    DEF - 200
    MND - 0
    1 Silver Ore 12%
    2 ---
    3 Arma Machina 1%
    Weak/Strn:
    L/B,S
    A nearly-complete mobile
    robot. Model No. 27.
    
    
    097 Medusa Head
    HP: 1
    EXP: 1
    P - 0
    ATK - 60
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S/ -
    Medusa's severed head spawned
    multitudes of these pests.
    
    
    098 Gorgon Head
    HP: 1 
    EXP: 1 
    P - 0
    ATK - 80
    DEF - 0
    MND - 0
    1 ---
    2 Mirror Cuirass 2%
    3 Fidelis Medusa 100%
    Weak/Strn:
    S/ -
    Created from the head of Medusa.
    Turns its victims to stone.
    
    
    099 Mad Snatcher
    HP: 444 
    EXP: 200 
    P - 3
    ATK - 74
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F,H,C,E/ -
    Parasite that clings to, then
    continually drains its victims.
    
    
    100 Great Knight
    HP: 600
    EXP: 450
    P - 6
    ATK - 85
    DEF - 35
    MND - 0
    1 ---
    2 Knight Helm 3%
    3 Melio Ascia 1%
    Weak/Strn:
    B,L/ -
    One of Castlevania's many
    elite armored guardians.
    
    
    101 King Skeleton
    HP: 700
    EXP: 460
    P - 7
    ATK - 90
    DEF - 10
    MND - 0
    1 Barbarian Shoes 4%
    2 Barbarian Belt 2%
    3 ---
    Weak/Strn:
    B,F,H/I,D
    A skeleton armed with a
    huge battle axe.
    
    
    102 Winged Skeleton
    HP: 30
    EXP: 1
    P - 0
    ATK - 87
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Fidelis Alate 1%
    Weak/Strn:
    B,F,H/I,D
    An image of death given wings
    to soar through the night sky.
    
    
    103 Final Knight
    HP: 666
    EXP: 573
    P - 8
    ATK - 100
    DEF - 100
    MND - 0
    1 Knight Leggings 4%
    2 Knight Cuirass 2%
    3 ---
    Weak/Strn:
    B,L/F,I
    This elite warrior sees
    intruders as its quarry.
    
    
    104 Jiang Shi
    HP: 6500
    EXP: 2525
    P - 30
    ATK - 240
    DEF - 10
    MND - 0
    1 ---
    2 ---
    3 Fidelis Mortus 100%
    Weak/Strn:
    S,F,H/D
    This blood-sucking creature
    crossed the sea from the East.
    
    
    105 Demon Lord
    HP: 1333
    EXP: 999
    P - 13
    ATK - 166
    DEF - 0
    MND - 44
    1 ---
    2 ---
    3 Globus 100%
    Weak/Strn:
    H/D
    A superior demon, more terrifying
    than its most dangerous kin.
    
    
    106 Double Hammer
    HP: 2000
    EXP: 1600
    P - 15
    ATK - 180
    DEF - 50
    MND - 0
    1 Gold Ore 8%
    2 ---
    3 ---
    Weak/Strn:
    B,L/F
    The only thing more dangerous
    than a giant hammer is two.
    
    
    107 Weapon Master
    HP: 3000
    EXP: 2000
    P - 18
    ATK - 180
    DEF - 80
    MND - 0
    1 Gold Ore 8%
    2 ---
    3 ---
    Weak/Strn:
    B,L/F
    Uses any manner of weapon as
    easily as a part of its own body.
    
    
    108 Giant Skeleton
    HP: 800 
    EXP: 350
    P - 10
    ATK - 36
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/I,D
    A giant condemned in ages past.
    
    
    109 Arthroverta
    HP: 700
    EXP: 300
    P - 20
    ATK - 30
    DEF - 5
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,F/B
    A giant mutant created to
    guard the stronghold.
    
    
    110 Brachyura
    HP: 1800
    EXP: 1000
    P - 30
    ATK - 40
    DEF - 5
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,L/F
    A giant crab from the depths
    of Transylvanian history.
    
    
    111 Maneater
    HP: 2500 
    EXP:  1500
    P - 40
    ATK - 51
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F,H/S
    This monstrous insect buzzes
    about inside a giant skull.
    *Note: The game states he is weak against 
    slashing when it is actually hammer
    
    112 Rusalka
    HP: 2800
    EXP: 2000
    P - 50
    ATK - 60
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S,L/B,I
    This aquatic demon compels
    the squalls to obedience.
    
    
    113 Goliath
    HP: 4200
    EXP: 2500
    P - 60
    ATK - 85
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    S/L
    The only thing more massive than
    he is the weight of his blasphemies.
    
    
    114 Gravedorcus
    HP: 3600
    EXP: 3000
    P - 70
    ATK - 70
    DEF - 10
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,F/ -
    A monster that tracks its prey
    through vibrations in the earth.
    
    
    115 Albus
    HP: 4000
    EXP: 0
    P - 0
    ATK - 80
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Acerbatus 100%
    Weak/Strn:
    S,D/ -
    Expert in the use of firearms.
    His fun is called "Agartha."
    
    
    116 Barlowe
    HP: 4000
    EXP: 0
    P - 0
    ATK - 75
    DEF - 0
    MND - 9
    1 ---
    2 ---
    3 Globus 100%
    Weak/Strn:
    S,H/D
    A pitiable madman, his body is
    now Dracula's vessel.
    
    
    117 Wallman
    HP: 9999
    EXP: 3500
    P - 80
    ATK - 100
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 Paries 100%
    Weak/Strn:
    S/ -
    Walls are no obstacle for this
    bizarre being.
    
    
    118 Blackmore
    HP: 5000
    EXP: 4300
    P - 99
    ATK - 120
    DEF - 25
    MND - 25
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    F,H/D
    Sustains himself on the essence
    of his victims' souls.
    
    
    119 Eligor
    HP: 3000
    EXP: 4300
    P - 99
    ATK - 120
    DEF - 0
    MND - 0
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    B,L/F
    A giant demon knight summoned
    to protect the castle.
    
    
    120 Death
    HP: 4444
    EXP: 4444
    P - 99
    ATK - 130
    DEF - 44
    MND - 44
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    H/D
    Dracula's confidant. Knows dark
    secrets hidden from all others.
    
    
    121 Dracula
    HP: 9999
    EXP: 0
    P - 0
    ATK - 160
    DEF - 13
    MND - 13
    1 ---
    2 ---
    3 ---
    Weak/Strn:
    H/D
    The true master of the castle,
    and the prince of evil.
    
    
    ======
    Extras
    ======
    
    More Coming Soon
    
    ==========================
    Frequently Asked Questions
    ==========================
    
    OK I know I'm going to get an email about this sooner or later so here it goes.
    
    Q. The message boards state that you only need to absorb 15 glyphs to level up 
    your familiar while you state you need 16.  Are you calling them a liar?
    
    A. Yes I am.  My first play through i wanted to level up my glyphs as fast as 
    possible.  So i started absorbing the same glyph and kept count.  When I hit 15 
    glyphs and still didn't level up I had to look up why i didn't.  Thats when i 
    found out what the level up for glyphs was.  (how many exp they need and the 
    easier way of leveling up.)
    
    Q. Why does your Glyph section look so crappy?
    
    A. I know it does and i will fix this as soon as possible
    
    Q. The game states that Man Eater is weak against sword attacks while you state 
    he is weak against hammer attacks.
    
    A. This is a glitch in the game.  When you hit Man Eater with a sword he turns 
    blue meaning he is strong against that weapon.  While hitting him with a hammer 
    he turns red.  I curently do not know of anymore monsters that have false 
    strengths and weaknesses
    
    Q. Why do you only got these questions?
    
    A. Nobody E-Mailed me questions.  In fact they haven't even emailed me 
    about the previous question.  So if you do want to email me about any questions
    I will put them in here and send you an email back to answer your question, but
    please only e-mail me about what I got in this guide so far.  So if i get a 
    question like how do i beat Dracula.  You will just have to wait until im 
    further with this FAQ/Walkthrough.  I'm sorry its taking me so long, but I am 
    hurring as fast as I can.
    
    =======
    Credits
    =======
    
    Thanks to brady games for giving me the info about the monsters and thanks for 
    everybody in gamefaq expecially Mathew Higgins for inspiring me to keep on 
    writing this guide.