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Castlevania: Order of Ecclesia
Walkthrough
	by TheVoid1 (lou4tlm@yahoo.com)
v. 0.555

=================
Table of Contents
=================

1. Revision History

2. Introduction *PLEASE READ FIRST*

3. Controls and Menu

4. Gameplay Basic and Advance Stratieges

5. Walkthrough
   - Ecclisia part 1
   - Monastery
   - Wygol Village
   - Ruvas Forest
   - Kalidus Channel part 1
   - Minera Prison Island
   - Light house
   - Kalidus Channel part 2
   - Tymeo Mountains part 1
   - Misty Forest Road
   - Skeleton Cave
   - Fun with Backtracking
   - Tymeo Mountains part 2
   - Somnus Reef
   - Giant's Dwelling
   - Tristis Pass
   - Oblivion Ridge
   - Argila Swamp
   - Mystery Manor
 Dracula's Castle
   - Castle Entrance
   - Library
   - More Backtracking
   - Castle Entrance part 2
   - Underground Labyrinth
   - Barracks
   - Mechanical Tower
   - Arms Depot
   - Final Approach
   - Training Hall
   - Large Cavern

6. Bosses

7. Villager Quests

8. Boss Rush Mode

9. Glyphs

10. Beastiary

11. Extras

12. Frequently Asked Question

13. Credits


===============
Version History
===============

v.0.85 A full only complete bestriary guide on the net

v.0.80 I got half the bestriary done with complete drop percentages.

v. 0.75 I'm sorry been busy and i know all of you are waiting patiently for me 
to finish this FAQ.  I dont know when i will get it down but i will have the 
monster section done next so you can have the stats and drop rate for ALL 
monsters.  Also im tring to get the items guide from someone.  This should cut 
down my final project by 2-3 days.

v. 0.555 Yes i actually put this in.  The version histroy.  Close to half way 
done.  Woohoo.  and started to put up an FAQ so you can start emailing me.  im 
tring to get at least one area a day complete and fix errors when i see them.  

============
Intorduction
============

This FAQ is the ONLY FAQ i have found on the net that has a COMPLETE  Monster 
guide with stats and enemy drop percentages for items and glyphs.  I am 
also looking for help to finish this FAQ please E-Mail me if you care to help. 
You will get full credit if you do so.  Thanks

Also on another note I think I'm going to put up a section for only good fun 
quick exp. gaining places but this will only be filled with emails that i get 
from you.  I have already givin out a couple of places, but i know anybody who 
is reading this knows so much more.  You can describe me where it is at by 
either using my ascii maps or Dark Nemisis maps on GameFAQ.

This is my first game faq I have ever written so please be gentle on me.  I 
started writing this FAQ since there hasn't been a full faq  for this game
yet.  I also hope this faq meets everyones satifaction.  Please Email me if 
you see any typing errors or would like to tell me  how to get threw a boss 
or area easier and you will get full credit for it. I'm sorry about all the 
mistakes that are in here but I'm tring to get this out as fast as posiible and
sometimes I'm just tyipping away and not double checking my work.  Also please 
do not post this FAQ or anything from this FAQ anywhere  besides GameFAQ and 
with out my permission.  That will be just mean and i spent a long time writing
this FAQ.

=================
Controls and Menu
=================

Controls -

D-Pad - Controls character / Moves selection in menu Move left to go left and 
right to go right while pressing down will make her duck and  holding up will 
have her absorb glyphs when availiable

Y - Attack with main glyph

X - Attack with Sub-glyph

B - Jump you can control the direction of the jump using the D-Pad and also 
    double jump once you get the Ordinary Rock Relic

R - Uses back glyph (Familiars, transformation, and special abilities like 
    magnes, Rapidus Fio, etc.)

L - Initiates Back Dash

Start - Enters Menu.  From the menu you can see your stats level (Lv.), 
        Experince (Exp.), how many Exp. you need to level up, Attribute Points
        (AP), Hit Points (HP) Magic Points (MP), Hearts, (How many you have / 
        Max for hp, mp and hearts) Gold, Time played, Rate on  discovering 
        rooms, Kills attributes for STR DEX etc. also you can select your 
        diffrent Glyphs, Equip, Relics, Use Item, Villigers,  Guides, Map, 
        Config, or suspend the game

Select - Toggels Top screen from map info to quick menu.  Which shows what
         level your at, exp. required, exp. needed for a level gain, Status  
         (posion, stone, etc.) Equip your using for Y, X, and R, and also what 
         sleeve glyph you are using (A, B, or C), your current stats gold and 
         which enemy you are fighting Name, HP and Exp. you can get from that 
         enemy, and also what they are strong, weak against. (you  can only see 
         this after you have defeated this enemy)

Menu Setup

Glyph - this will allow you to change your glyphs just remeber that if you were 
        to see if one glyph is stronger than the other put it on Y  instead of 
        X

Equip - check change current equip for Head, Body, Feet and two Accessories

Relics - enter here to check turn off / on any relics

Use item - use an item you have collected

Villigers - Check which villigers you have rescued and which quest you are on 
            with them

Guides - 
	Glyphs - How many glyhps you have optained, how strong they are, how 
               many MP it costs, and what attribute the fall under.  Items - 
               percentage of what items you have collected from all, armor, 
               head gear, accessory, and items.  this also shows the display of 
               what they are after collected.

	Enemies - Enimies you have defeated.  If an enemy has a blue diamond by
                there name you have collected all there items and glyphs

	Term List - Lists of diffirent terms in the game.

	Map - all the maps you have been to and percentage of room completion

	Config - to change the seetings of the game play (Button Config, and 
               Sound voulume)

	Suspend - if you need to save the game anywhere except the village (it 
	          just wont suspend here) 	 you need to kill all the enemys in 
		   the room then you can suspend the game but be warned once 
		   loaded or another suspended game has been made the previous 
		   will be lost.

================================
Gameplay Basics and Advance tips
================================

Unlike previous castlevanias this game deals with glyph absorption.  Each 
diffirent glyph gives you diffirent abilities (please see glyph  section for a 
full list), 10 hearts and 1 AP point for each attribute.  So when you see a 
glyph absorb it even if you already have that ability.

Absorbing Glyphs - Glyphs can be found all over the place.  Either threw 
Statues, killing eniemies or having the enemy use there glyph.  To abrosb them 
just hold up on the d-pad, but the trickest ones to get are from the eneimies 
that cast them.  Those you will have to wait untill they start casting the 
glyph then holding up on the d-pad as well.
*note: If you do absorb the enemys glyph the cannot attack with that spell..so 
absorb them even if you already have them.

Glyph Sleeve's - The Glyph Sleeve once optained (in Minera Prison on normal 
mode and Ecclisia on hard mode) is a very useful item.  Just like the dopple 
ganger in Castlevanis Dawn of Sorrow allows quickly switching between glyphs.  
For instance between two facir glyphs and refectio to a grando, ignis, and arma
felix glyph, but now you got three sleeves.  An A, B, and C.  So it makes it 
easy to switch between alot of glyphs.  To switch between sleeves hold down the
A button then press the R button to switch between the desired sleeves.  If you
want to switch between sleeves in the menu you can easily do this by pressing L
or R in the glyph equipment menu.

Striking - In order to attack anything in this game you must equip a glyph in 
your Main or Sub weapon Catogory.  After that hit x or y

Double Striking - Ok your not striking with both wepons at once your pressing Y 
then X over and over.  You go threw MP pretty fast but the damage dealt is 
fantastic takes alittle time to get use to and diffirent wepons have diffirent 
speeds for example raipers are faster then scythes.  i changed the controlles 
just to do this move which was switching X with L where sub-glyph  was L and 
back dash was X and it helped alot.

Quick Jump Striking - Like in castlevaina symphony of the night your attacks 
get cancelled when you land on the ground, but if you rool your thumb quickly 
from b button towards y you can perform a quick attack and keep on moving.  
This move is best used in Misty forest road with the lizardblade men when you 
can kill each of them in one hit.  Quick Jumping slash then normal attack then 
repeat.  Of course your only tapping these buttons.

Lizard's Tail - This is actually your first Relic to actaivated press and hold 
down then press B which will make you slide across the ground.

Back Dash - Use back dash.  I never really used Back Dash that much tell this 
castlevainia and its great.  Moves you out of the way for oncoming attacks

Back Dash Cancel - ok back dash is nice back dash cancel better.  Some of the 
weapons stay out for way to long to counter act that (or hit then move back) 
basicially strike then back dash.

Attributes - Each glyph follows a specific attribute from strike. slash, fire, 
ice, lightning, stone, curse, poision, darkness, or / and light some glyphs 
follow multiple attributes like nitesco. Also enemys have strength weaknesses 
against attributes.  If its red they are weak against it (1.5 times normal 
damage ignoring the defence of that enemy) and blue they are strong against it 
(25% normal damage).  You can use Drops, Red, Blue, Green, White, or Black, to 
increase your AP by a 1000.

Glyph Union attack - Press and hold up and then press Y or X to perform this 
move.  Each glyph union attack is diffirent and a full list is stated in the 
glyph section.

Level up and Stats - leveling up is pretty easy hit the exp required for the 
next level, but if you want to know the stats of an unequip Lv.96 Shonoa you 
can follow this table below just rember .5 or lower is rounded down and .6 or 
higher is rounded up.

Stat  Effect    					Growth Calculation
+----+-----------------------------------------+------------------+
|ATK |Damage dealt from main glyphs            |None		     |
|    |(this stat is determined from STR or INT)|                  |
+----+-----------------------------------------+------------------+
|DEF |Damage taken from phisical attacks		|None 		     |
+----+-----------------------------------------+------------------+
|STR |Increase ATK + 1 for every 2 points      |5 + (0.7 x LEVEL) |
+----+-----------------------------------------+------------------+
|CON |Increase DEF + 1 for every 2 points      |4 + (0.5 x LEVEL) |
+----+-----------------------------------------+------------------+
|INT |Increase ATK + 1 for every 2 points      |5 + (0.6 x LEVEL) |
+----+-----------------------------------------+------------------+
|MND |Increase Shanoa's magic defence		|3 + (0.4 x LEVEL) |
+----+-----------------------------------------+------------------+
|LCK |Affects item, glyph, and rare treasure   |2 + (0.3 x LEVEL) |
|    |box apperance				       |		     |
+----+-----------------------------------------+------------------+

How to use this table is simple just figure what lv you want to be at like 96 
then do the formaly above for each stat (example str is 5 +  (0.7 x 96)=72.2 
round down in this case which is 72 while luck is 2 + (0.3 x 96)=30.8 rounded 
up is 31)

Quick Familiar Level Ups - The quickest way to level up familiars is absorbing 
16 of the same glyphs for level two and 16 more for level three.

Easy Familiar Level Ups - While you can absorb glyphs familiars you need 32,767
exp to reach lvl. 2 and a total of 65,535 exp to reach lvl. 3, but you gain 
exp. for your familiars by having them attack.  3 exp. points per attack.  So 
this comes up to about 8 hrs of having your charecter standing around doing 
nothing except watching your familiar attack in a room where the monsters keep 
on coming.  Great places are the monastary where the zombies keep on coming 
back and Dracula's castle where ghouls keep on coming.

Bad Status affects - Theres only three which are poison, curse, and sone

		     Posion - Reduces STR, INT and MND by 75%.  Also causes minor 
				damage about every 2-3 seconds.
		     Cure - use Anti venom or wait it out

		     Curse - Rapidly drains MP Gauge to zero
		     Cure - use Uncurse potion or wait it out

		     Stone - Encasses Shanoa in stone and you can still be 				     
			      attacked.
		     Cure - rapidly press left then right on the d-pad.

Save Points - This statue goddesses found throughout the game save your game.

Warp Points - This holy grail will warp you to a previous visted warp point you 
have visted.

Treasure boxes - there are 5 diffrent type of treasure boxes.  Just press up on 
the D-pad to open them

		 Common boxes - A brown box found in most areas that has random 
				  items in it.  It also has a 10% chance of it being 
				  a rare box.  This box refills it self once you 
				  leave the area.

		 Rare boxes - A green box that contains rare items.  Stats for a 
				rare box to appaer is based off of luck 10% + (0.1 x 
				your luck score).  The treasure hat can increase an 
				additional 20% but this can not go over 40%.

		 Hidden boxes - A blue box that is hidden from view pressing down 
				  where they appear at will raise it up.  if you are 
				  having trouble finding them use the dowsing hat to 
				  hear a beep when you get close to it (the closer 
				  the louder).  Once open they stay open until you 
				  start a new game+

		 Red boxes - A red box that holds HP, MP, Hearts Max up, or 
			      equipment.  Once open they stay open until you start 
		             a new game+

Breakable Objects - candlesticks and torches are these babies and they are 
everywhere, either dropping money (1,10,50, or 100) or hearts (only if you are 
low on hearts)

Breakable walls - Castlevanias classic way on hiding items and rooms.  If you 
hit the wall it has smoke come from it and after 3 hits the wall comes down.

Item, Glyph Hunting - Items recommend: Ribbon, Robe Decollete, Thief Ring x 1~2 
or Fortune Ring x 1~2, Felicem Fio or Rapidus Fio.  
Basically your tring to get your luck as high as possible.  Then you run around 
tring to get items from enemys.  You can use a thief ring early on but if you 
got a lot of hours in game play the fortune ring is better.  As for Felicem fio 
it raises your luck but only about 8 points so it may be better to use rapidus 
fio so you can move in and out of rooms quickly.  the stats for monster drop is 
monster base drop (found in the bestiery) and adding 0.5% for every point of 
luck.

Rare Treasure Box Hunting - Items recommended: Treasure hat, Robe Decollete, 
Thief Ring x 1~2 or Fortune Ring x 1~2, 
Rapidus Fio The trasure hat increases your chance of rare box apperance by 20%.
Everything else just boosts luck.  The stat for rare box apperance is 
10% + (0.1 x your luck score) and cannot go over 40%

Rapid experince gain - Items recommended: Hierophant ring x 1~2.  
Equip them on and start fighting every thing good places to fight is in the 
misty forest where the lizardman blades are, final nights, or jing shi in the 
large cavern (you can fight jing shi multiply times by hitting him again after
he dies which restarts the battle.

Easy Experince gain - Items recommended: Hierophant ring x 1~2. 
Ok so its fighting ANYTHING ALOT to reach lv. 255.  So while your taking a 
break from the game like sleeping. go to an area that has responding creatures.
call out one of your familiars and let them attack every thing.  just rember 
kill everything else in that room and stand some where where you dont get hit 
like the door entrance.  Watch to make sure your not getting hit for a couple 
of minutes and then let it fly.

Rapid attribute points - Items recommended: Master Ring x 1~2.  
Again you can fight lizardman blade, final nights or jing shi.  Max Attripute 
points is 65,535 which is max you attack 300% stronger.  Of coarse doing this 
takes about a day and a half.

Easy attribute points - Items recommended: DEF score above 78, Tower Ring, 
Emporer Ring, Refectio, rubber band, and soda bottle top.  
This one is a little funny.  Start by equiping everything and saving at the 
mystery manor save point just to the left of the save point is 2 white formors.
Activate refectio and hold up.  Well this takes about 2 days to do so thats 
where the rubber band and soda cap comes in handy.  Put the rubber band around 
the DS cover the D-Pad and bottom screen then put the cap over the up button 
viola youll get 1 AP point for every glyph absorbed.  This technique takes 
about 2 days to do.  So do which ever one makes you happy.  I dont know exactly
who to give credit to since i found these off of the message boards.

Gaining Money quickly - Items recommended: Gold ring x 2, Inire Pecunia, and 
ordinary stone.  
In Tymeo mountian there is a torch near the top of the screen.  You want to 
jump over it and hold down then jump again.  then keep on holding down and 
pressing the B Button and you'll make money quick sense your jumping on the 
torch to destroy it then jumping up out of the screen then back down.  Again I 
dont know where to give credit to since I found this off the message board.  
One Gold ring will get you 500G max
Two Gold Rings will get you 1000G max
With only Inire Pecunia will always get you 100G
So keeping all three equipped and on will always grant you 1000G

Earning Boss medals -  Items recommended: Death ring x 1~2, and patience.  
This one is frustrating especially if its your first time threw.  The death 
rings help because if you get hit you die no matter what, but in order to get 
the medal you cannot get hit by the boss at all.  So it works.  if you need 
tips on how to beat a certain boss check in the boss section of this guide.


===========
Walkthrough
===========

Please read this first so you can understand my walkthrough this game is big 
and I would rather type as little as possible for you

How to use this walkthrough:
I'm leaving an ascii map of the room for quick guidence so if you see your in 
room one look on your map and you should be where room 1 is.   There is also an 
item check list for the rooms and monster guide here for quick reference.  If a 
room is not put in the walkthrough its  because these rooms are save points 
(s), or warp points (w). There is nothing else in these rooms except for save 
points and warp points.  Also number 0 is where you normal start at from area 
to area.  If a room states it has an item box this the random item chest either 
common  or rare stated in the gameplay basic and advance tips.  Now onto the 
walkthrough.

===============
Ecclesia part 1
===============

	   +-+---+
	   | |2  |
+--+--+--+ +-+-+
|3 |4 |5 | |s|
+-----++-+ +-+
       |0|1|
       +-+-+

1 - Hidden box: Record 1
    Hard mode: Glyph sleeve

This is the room you start out in.  Listen to what Albus has to say then start 
jumping on up on the ledges.  At the second from thetop ledge  on the left is 
your first hidden box containing record 1.  Once you get it move to the door on 
the right to room 2.

2 - storyline

3 - Items: Record 5
    Glyphs: Confodere

After Barlowe teaches you about glyph absorption go ahead and absorb your first 
glyph which is Confodere.  Once you gor it equip it to both x  and y then 
attack Barlowe three times with it.  After a few swings he'll tell you to hit 
him with a glyph union wich is up and y or x.  Now  you can procced to room 4

4 - Once you enter this room Barlowe unleashes skeltons after you in normal 
mode and Skelton hero's in hard attack the skeltons with an y,x,y  combo to 
quickly dispose of them after two skeltons, two more pop out at once again 
quickly get rid of them.  Once your done move back to  room 3 and grap 
Record 5 then move to room 5

5 - Talk to barlowe again and then exit to the main map by going to room 1 
then to room 0.

=========
Monastery
=========

       +-+-+-+-+
       |w| |i|j|
       +-+ +-+-+-----+-+--+
       |s|h|g        | |f |
       +-+-+---------+ +--+
                     | |
   +---+-+  +--+--+  | |
   |   | |  |c |  |  | |
+--+   | +--+--+  +--+ +
|9 |8  | |a    |b |d |e|
+--+---+ +-----+--+--+-+
       | |
     +-+ +---+-+--+
     |s|7|6  | |5 |
     +-+-+---+ +--+
             | |
             | |
     +-+-+---+ +--+-+
     |0|1|2  |3|4 |w|
     +-+-+---+-+--+-+

Common box	  Rare box
Meat		  Heart Repair
Cotton Thread  High Tonic
Anti-Venom	  Lapis Lazuli
Magical Ticket Darjeeling Tea

0 - this is where you start and there is nothing here move to room 1

1 - again nothing room 2

2 - Monsters: Skeleton
    Hard mode: axe knight and bone archers.

nothing much to do here. blow threw the skeltons and move to the next room.

3 - Monsters: Bat and skeleton
    Item box

heres your first item box.  Grap it then move threw room 4 to the warp point to 
put it on the map.  You may want this so you can get back  easily instead of 
travel back through all the rooms.  Then to room 5

4 - Monsters: Skeleton, Zombie

5 - Monsters: Skeleton, Banshee
    Items: Sandals

just work your way to the right killing the banshees and skeletons then open up 
the box for sandals.  Just don't forget to equip them. Now  move to room 3 then 
6 then 7

6 - Monsters: Skeleton
    Hard Mode: Axe Knight

7 - Items: Cotton Hat
    Glyphs: Magnes

ahh your next glyph.  go ahead and grap it and the game will teach you how to 
use it but if you forgot just hold down R and down once she is  as far as she 
can go.  Let go of R and see her fly upwards.  once your at the highest magnet 
you want to push down and right streach then let  go of R.  Open the treasure 
box to get the cotton hat and move to room 8.

8 - Monsters: Ghost, Banshee
    Items: Fool ring, HP Max Up, Kitty (tofu)

once you enter this room you'll see a treasure box on a ledge you cant jump to 
unless your playing a new game + where you can use Rapidus Fio  to get to it.  
Don't worry about for now and just move to the bottom of the room where you'll 
here a cat cry and a red box.  How you want to  get the cat and the red box is 
use the lizard tail (down + b) to get there but you have to distant yourself.  
get right in front of the  wooden poleon the same level as the cat slide to get 
the cat press down and then slide for the treasure box then press up now just 
slide out  to room 9

9 - Monster: Bone Scimitar
    Items: Justice Ring
    Glyphs: Cubus, Secare

you wont be able to get the justice ring or cubus glyph in this room, but this 
place isn't to bad to try to get the secare glyph from the  bone scimitar since 
hes the only enemy.  Once your done go back to room 8 then 7 then a

a - Monsters: Zombie
    Hard mode: Bone Archer
    Glyph: Culter

go ahead and break the statue to find the culter glyph (you'll need this to 
kill the boss) after the glyph move to room b

b - Monsters: Ghost, Banshee
    Relic: Book of spirits
    Breakable Wall: room c
    Item box

pick the relic which displays enemy names item box and hit the upper left wall 
3 times to open up a room c enter to pick up the heart max  then head to room d 
then e.

c - Monsters: Zombie, Ghost
    Items: Heart Max Up

d - Monsters Banshee, Bone Scimitar

e - Monsters: Skeleton, Bat
    Items: 500g
    Breakable Wall: Red drops 
    Item box

heres your first breakable wall that leads to red drops.  this is located off 
the bottom end of the ledgeget that and the other items then  move to room f 
and collect the item box back to room e then g and now h

f - Monsters: Banshee, Bone Scimitar
    Item box

g - Monsters: Zombie, skeleton, Bone Scimitar
    Item box

h - once your in this room get ready to fight the boss first equip culter in 
both main and sub slots and magnes for your support after that  enter the room 
which is i

i - Boss Fight: Arthroverta
AP: 20
EXP: 300
HP: 700
ATK: 30
DEF: 5
MND: 0
Strong: Hammer
Weak: slashing and fire

heres your first boss.  this boss has three diffrent types of attack first 
roling around the room spitting up a web and clawing at you i dont  know 
exactly what to look for but ill teach you how to kill it in two attacks.  Once 
you enter the room and the boss falls to the ground  press up and y with the 
knife union glyph on (can be done by equiping 2 knife glyphs in your main and 
sub).  After that is done jump up and  hold R to connect to the magnet.  Watch 
the boss roll back and forth across the room and once he stops let go of R and 
press up and Y again  to finish him off. Smile you beat your first boss and if 
you didnt get hit you got your medal from him too.  once hes down move to the 
next  room talk to albus again and then exit by going back threw room 0.

j - storyline with albus

=============
Wygol Village
=============



In these village holds the villageres for optional quests, a save point and a 
urn to fill up your hearts.  Free Nikolia by going near the  glyph and holding 
up once freed he'll tell you were to go next.  Before you do leave there are 3 
chests in these area which are to the far  right, in the first house on the 
right and far left.  these chests also hold random items which are milk, 
coffee, and meat.

============
Ruvas Forest
============

+-+--------+--------+--------+-+
|0|1       |2       |3       |4|
+-+--------+--------+--------+-+

Common box	  Rare box
Meat		  Heart Repair
Cotton Thread  Tonic
Anti-Venom	  Lapis Lazuli
Magical Ticket Darjeeling tea

This area is pretty straight forward just keep on going right from room 0 to 4 
and absorb the macir hammer and Fidelis Caries from the  necromancer.  also 
since this is your first and easist familiar glyph to get go ahead and level it 
up to 3 by absorbing 32 easy glyphs.

0 - nothing

1 - Monsters: Nominon, Bone Scimitar, Une, Necromancer
    Hard Mode: Winged Guard
    Glyphs: Macir, Fidelis Caries

2 - Monsters: Zombie, Bat, Nominon, Skeleton, Axe knight
    Glyphs: Ascia

3 - Monsters: Nominon, Bone Scimitar, Une, Necromancer, Axeknight
    Hard mode: Medusa head

4 - nothing

======================
Kalidus Channel part 1
======================

now this area only has the upper part of kalidus since you can not get under 
the water tell you get the serpent scale relic.  Again straight  forward from 
right to left but rescue the villiger you pass who is the shop owner Jacob and 
break the breakable wall to get the twin bee ( if  you miss it you can go back 
and reenter the room). once your done with this area go back to the village and 
save then head to Minera Prison  Island for a boss fight

+-+--+---+---+-+-+-+---+---+--+-+
|0|  |   |   |4|s|5|   |   |  |9|
+-+1 |2  |3  +-+-+-+6  |7  |8 +-+
  +--+---+---+     +---+---+--+

0 - nothing

1 - Monsters: Needles, Nominon, Killer Fish
    Items: Heart Max Up

2 - Monsters: Needles, Merman
    Items: Chamomile

3 - Monsters: Needles, Merman, Sea Stinger
    Item box

4 - Storyline jacob
    Item: Magical ticket

5 - nothing

6 - Monsters: Merman, Sea Stinger
    Items: MP Max Up
    Breakable Wall: Twinbee

7 - Monsters: Merman, Sea Stinger

8 - Monsters: Merman
    Items: HP Max Up

9 - nothing

====================
Minera Prison Island
====================

                              +-+
                              |q|
                              +-+
                              | |
                              | |
                 +-+------+-+ | |   +-+------+-+
                 | |6     | | | |   | |l     |m|
+-+-+--+---+-----+ +-+--+-+ | | |   | +-+--+-+ +-------+-+
|0|w|1 |2  |3    | |s|  |8| | |b|   | |s|  |w| |o      |p|
+-+-+--+---+-----+ +-+--+-+ +-+-+-+-+ +-+--+-+ +-------+-+
                 |4|5     |7|9| | |j|k|n     | |
                 +-+------+-+-+ | +-+-+------+-+
                              | | |
                        +-----+ | +-----+
                        |c    |a|i|h    |
                      +-+-----+-+-+-----+-+
                      |w|d    |e  |f    |g|
                      +-+-----+-+-+-----+-+

Common box	  Rare box
Sage		  Iron Ore
Magical Ticket Military Wear
Chamomile	  Protect Ring
Cotton Thread  Lapis Lazuli

0 - nothing

1 - Boss: Giant Skeleton
AP: 10
EXP: 350
HP: 800
ATK: 36
DEF: 0
MND: 0
Strong: Ice and Darkness
Weak: Hammer, Fire, Holy

Before entering this room get the Macir Glyphs, and magnes equipped since he is
weak against hammers.  His attacks are pretty basic from a  forward lung to a 
kick which should be dodgable by a back dash.  His last attack is when he jumps
in the air for you then bends backwards and  starts going after you.  when he
does been back wards dont get too close or he will start swinging his arms at
you.  First start out the  battle by doing glyph union attacks on him once your
heart are down attack him regualery with hammers while squatting in the corner.
Once he  backs off get half way between him and the wall and run under him when
he jumpswhack him a few more times.  then run towards the other wall.   use 
magnes against the magnet and send yourself flying over the giant skeleton when
he gets close then repeat tell his died if all goes well  he will die with out
you taking any hits and then theres another medal.

2 - Monsters: Spear Guard, Axe Knight, when spotted by light Evil force
    Glyph: Hasta

room 2, 3 and o have spotlights in them just avoid the spot lights unless you 
want to fight the evil force in rooms 2 and 3 or the tin man in  room o.  If 
you decide to fight the tin man you will get rewarded with a ring but it is 
hard to get at a low level.  Just make your way threw  from room 1 to 5 then to 
room 7.  Also if you want to get the treasure boxes on the upper floors in 
rooms 5, 6, and l just stand at the  entrance and jump to the upper ledge.

3 - Monsters: Spear Guard, Bone Archer, when spotted by light Evil force
    Glyph: Arcus

4 - Monsters: Spear Guard, Bone Archer
    Items: 500g
    Item box

5 - Monsters: Spear Guard, Bone Archer
    Items: MP Max Up, Cabriolet
    Item box

6 - Monsters: Spear Guard, Bone Archer
    Item box

7 - Monsters: Axe Knight, Bone Archer
    Item box
    Breakable wall: room 8

to enter room 8 just hit the wall right below the first staircase.  go in there 
get your ring then make to rooms 9 then a then b

8 - Items: Priestess Ring

9 - nothing

a - Monsters: Axe Knight, Bone Archer, Spear Guard

b - Monsters Winged Guard
    Items: Anti-venom

once your here you can only pick up the anti venom here.  you just can't climb 
the tower just yet so head to room a, c, then d

c - Monsters: Invisible Man, Spear Guard
    Items: HP Max

d - Monsters: Spear Guard, Bone Archer

in this room be carefull of the guillotine traps.  get close watch them drop 
then jump over. after that go to the next room for storyline and  dominus 
hatred glyph. 

e - Glyphs: Dominus Hatred

f - Items: 500g

and then more traps. just jump over the iron maidens while watching out for the 
swinging guilliotine.

g - Story line villiger

then free the villerger Abram in room g then head to room k by going threw the 
letters (rooms h, i, j)

h - Monsters: Invisible Man, The Creature
    Item box

i - Monsters: Bone Archer
    Item box

j - nothing

k - Monsters: Bone Archer
    Items: Heart Max Up
    Breakable Wall: Konami Man

To get the Konami man use magnes on the magnet facing towards the right then 
swing your wepoans while sticking towards the magnet and you'll  break the wall 
after that head to room n

l - Monsters: Demon, Spear guard
    Items: Kitty (soyBeanFlour)
    Item box

Don't forget to rescue the kitty.  just walk over him and press down

m - Monsters: Bone Archer
    Glyph: Falcis

n - Glyphs: Vol Fulgar

Once you enter this room you'll see sparks running on both the ceiling and 
floor.  Just jump over the sparks to dodge them and try to jump  over them in 
the holes of the ceiling once your on the far left of the room you'll see a 
ledge where elcetricity is not flowing through.   Jump on this ledge an hold up 
to absorb vol fulgar.  After it is absorbed the elctric currents stop.  Then 
head to room o

o - Monsters: Demon, when spotted by spot light Tin Man
    Items: Strength Ring

In order to get the strength ring you need to be spotted by the light and then 
kill the tin man, but this is pretty hard to do at an early  level so go ahead 
and skip this for now.

p - Villiger: Aeon
    Items: Tower ring
    Normal mode: Glyph Sleeve

You can't reach this room until you get the double jump, but once you get it 
remeber to get this item and save this villiger otherwise you  can not get into 
dracula's castle

==========
Lighthouse
==========

      +-+-+-+
      | |5| |
      | +-+ |
      |4| |6|
      +-+ +-+
        | |
        | |
        | |
        | |
        | |
        | |
+-+---+-+ +-+
|0|1  |2|3| |
+-+---+-+-+ +
        |8|7|
        +-+-+

0 - nothing

1 - nothing

Use magnes to get over the spikes

2 - nothing

3 - Boss: Brachyura
AP: 30
EXP: 1000
HP: 1800
ATK: 40
DEF: 5
MND: 0
Strong: fire
Weak: Hammer and electricity

Once you enter this room go ahead and equip 2 macir's.  then use magnes to get 
on the ledge and active your fimialer Fidelis Cares.  Just  jump up on the next 
ledges and after a while of climbing the boss will attack.  Now this boss has 
four diffirent phases in it.

Phase 1:  Before this boss comes out if you got your zombies moving around 
they'll take off 3 HP a second while its going threw the opening  scence.  
after that keep climbing al the way to top.  once there face right and back 
dash to the left wall.  once the boss has stopped  climing and moved his left 
legs down press down and b to jumbp down a ledge.  In this form he has three 
attacks to watch for.  One, he will  move his claw over your head then pull 
back and slam it into the left wall.  To avoid it just duck down on the lower 
ledge and you can keep  swinging your weapons at him.  Two, he will spit acid 
bubbles at you that can be popped by hitting it with your weapon.  Three he 
will slowly  move his claw towards you once he has lost enough life.  Then 
pulls back very rapidly and turns red which you do not need to hit him again  
tell phase 2.  Now in this form he only has 2 attacks.  The bubbles like in the 
green form and also a claw slam.  to avoid this claw slam get  up on the upper 
ledge and run to the right side of the room.  Once there watch his claw and 
after it pinches about two-three times move left.   then get back over to the 
right side and repeat 2 more times.  once hes down with that claw slam he will 
spit bubbles then do another claw  slam.  Again follow the previous step to 
avoid his claw slam.  he needs to hit the same part of the cieling to finally 
collapse.  Once it  does attack his claw and after he pulls back start climbing 
the ledges.  if you see a Magnet use magnes to help you climb up to phase 2.

Phase 2: Nothing really new about this phase except that you no longer have a 
ledge going all the way across.  just keep on attacking him and  what tell he 
moves his slow claw at you.  Once he does just jump up on the ledge above you 
and watch him do his claw slam, but instead of  running to the right wall just 
hang tight on the left wall.  He will bust the ceiling there opening up Phase 
3.  Again climb up using magnes.

Phase 3: The final stage.  he has the same attacks as before, but now he has an 
additional attack.  A wall bash attack that occurs after the  acid bubbles.  To 
avoid this just jump up on the upper ledge and wait for him to attack.  Once he 
turns red just hang tight on the left wall  upper ledge tell he bust the 
ceiling again then move up.  once you are at the top jump to the left of the 
spike elevator looking thing (  Don't worry the spikes dont hurt you) then get 
right in the middle and press down to kill the boss.  If all goes well you'll 
get the medal  too.  After he's dead just go back up the elevetor and to room 

4 - nothing

Use magnes to get to the upper room and absorb the glyph

5 - Glyph: Luminato

6 - nothing

7 - Villiger: Eugen

8 - Relic: Serpent Scale

This scale helps you breathe underwater and this is the room to exit the area 
at.

======================
Kalidus Channel part 2
======================

       +-+-+----+-+         +-+----+-+
       |w| |    | |         | |b   |c|
       +-+ |    | |         | +----+-+
         | |    | |         | |9   | |
         | |    | +-+-------+ +----+ |
         |g|f   |e|s|d      |a|8   | |
         +-+----+-+-+-------+-+----+ |
         |      | |         | |    |7|
  +----+-+      | |         | |    +-+
  |    |j|i     |h|         | |6   |w|
+-+    +-+--+---+-+-+       | +-+--+-+--+-+
|o|k   |l   |       |       |5|4|    |2 |1|
+-+----+----+       |       +-+-+    +--+-+
            |       |           |3   |
            |       +-+         +----+
            |m      |n|
            +-------+-+

Common box	 Rare box
Lapis Lazuli	 Silk Thread
Cotton Thread Rubber Suit
Cotton Thread Resist Ring
Iron Ore	 Gold Ring

Before you start there are three areas to enter from.  I recommend entering one 
of the top areas to get the chests up there then leaving and  reentering where 
room 1 (bottom right hand corner) is at.  If you would like to know what is in 
the upper area please refeer to Kalidus  Channel part 1

1 - nothing

2 - Mosters: Killer Fish

3 - Monsters: Merman, Needles, Killer Fish
    Items: Potion

4 - nothing

5 - Monsters: Dark Octopus, Killer Fish, Needles

6 - Monsters: Needles, Dark Octopus, Fishhead, Merman
    Items: Heart Max up Anti-Venom
    Item box

7 - Monsters: Fishhead, Needles, Gelso
    Items: Sapphire

The Saphire is behind the fish heads.  So kill them and then move on.

8 - Monsters:Sea Demon, Merman, Fishhead
    Items: HP Max Up
    Glyphs: Grando

9 - Monsters: Dark Octopus

a - Monsters: Fishhead, Dark octopus, Needles
    Item box

b - Monsters: Gelso
    Breakable Wall: room c

To get to room c you have to move the brown barrel connect to the white ballon.
In order to do so just jump up to the barrel and move to the  right to watch it
move.  Once it gets close to the brown rocks and you can't move it anymore hit 
it with your weapon.  If you hit it to early  it will explode but not destroy 
the rocks which will also open a passage way to upper Kaludis Channel.  After 
that just hit the right wall to  open up room c

c - Items: Super Potion, MP Max Up, Heart Max Up

d - Monsters: Gelso, Forneus

e - Monsters: Gelso, Needles

f - Monsters: Merman, Dark octopus, Fishhead, Needles
    Glyphs: Fortis Fio
    Item box 

g - Monsters: Gelso, Needles

Here again is another brown barrel, but this time kill the needles first.  Then 
push the barrel left and after it starts to rise push it  right.

h - Monsters: Merman, Needles
    Glyph: Scutum

i - Monsters Forneus, Fishehead, Needles, Gelso
    Item box

j - nothing

k - Monsters Sea Demon, Needles, Gelso
    Items: Iron Ore

l - Monsters: Dark Octopus

m - Monsters: Killer Fish, Needles, Merman, Skull Spider, Specter
    Items: Emerald, MP Max Up, 1000g x 3, Mouse
    Hidden Box: Magician Ring
    Item box x 3

The magician ring is between the two torches by the specter and to get room n 
just slide underneath the ledge in the ship.  Once there rescue  the village 
then exit the area at room o.

n - Villiger: Monica

o - nothing

======================
Tymeo Mountains part 1
======================

   +-+----+
   |d|    |
   +-+    +-+
     |c   | |
     +----+ |
          |b|
        +-+-+
        |w| |
        +-+ |
          | +-+
          | |a|
          | +-+
          | |
  +-+---+-+ +
  | |7  |8|9|
+-+ +---+-+-+
|6| |
+-+ |     +-+-+
  |5|     | |s|
  +-+---+-+ +-+
  |4    |3| |
  +-+---+-+ |
          | |
          | +-+
          |2|1|
          +-+-+

Common box	Rare box
Lapis Lazuli	Chrysoberyl
Chamomile	Archer Ring
Iron Ore	Silver Ore
Rue		Ruby

1 - Hidden Box: Blue Drops

This is the only hidden box at an entrance which is between the torches go 
ahead and grap them and move on

2 - Monsters: Black Crow, Winged Guard, Rock Knight, 
    Hard mode: Medusa Head

3 - nothing

4 - Monsters: Rock Knight, Nightmare

To get up on the rocks wait for them to fall down but not on you and then just 
jump on them to the highest, left rock and jump to room 5

5 - Monsters: Skull Spider
    Items: Mushroom
    Glyph: Fidelas Aranae
    Breakable Wall: room 6

After killing all the skull spiders, hit the wall underneath the top, left 
ledge to reach room 8 and grap the Empress Ring.

6 - Items: Empress Ring

7 - Hard Mode: Medusa Heads

Use Magnes to get across this room and dont hit the spikes.

8 - nothing

9 - Monsters: Winged Guard, Rock Knight, Black Crow
    Hard Mode: Medusa Head
    Item box

a - Villiger: Laura

b - Monsters: Winged Guard

c - Monsters Skull Spider, Black Crow
    Hard Mode: Cave Troll
    Items: Mp Max Up
    Glyph: Fides Fio

d - nothing







=================
Misty Forest Road
=================

              +---+-----------+---+
              |   |4          |   |
+-+-----------+   +-----------+   +----------+-----------+-+
|7|6          |5  |8          |3  |2         |1          |0|
+-+-----------+---+-----------+---+----------+-----------+-+

Common box	  Rare box
Sage		  Blow Ring
Lapis Lazuli	  Cashmere Thread
Silk Thread	  Cashmere Thread
Uncurse Potion Silver Ore

This area is pretty straight forward you just wont be able to get the Rue item 
tell you get the double jump.

0 - nothing

1 - Monsters: Grave Digger, Bitterfly, Specter
    Glyph: Umbra

2 - Monsters: Grave Digger, Bitterfly, Black Fomor

3 - Monsters: Bitterfly, Specter, Werebat
    Items: Sage
    Item box
    Glyphs Vol Macir, Arma Chiroptera

This item is easy to get just launch yourself over with magnes

4 - Monsters: Enkidu

Be careful with this monster.  Just kill the dragon heads then attack the 
frankienstien looking monster

5 - Monsters: Specter
    Items: Rue
    Item box

Not only can you not get the rue but you cannot get to room 8 tell you get the 
glyph paries.

6 - Monsters: Bitterfly, Werebat

7 - nothing

8 - Monsters: Lizardman Blade
    Items: Heirophant Ring
    Breakable Wall: White Drops
    Glyph: Melio Arcus

You won't be able to go to this room until after you get paries, but this is a 
great place to get Attribut points as well as exp.  Just don't  forget about 
the breakable wall at the end of the room on the far left wall

=============
Skeleton Cave
=============

             +--------+------+-+
             |2       |1     |0|
+-+-----+----+-+------+------+-+
|5|4    |3     |
+-+-----+--+---+----+
           |6       |
+----+---+-+---+----+
|a   |9  |s|8  |7   |
+----+---+-+---+----+

0 - nothing

1 - Monsters: Bone Pillar, Dullahn, Skeleton Frisky
    Items: Heart Max Up
    Glyph: Vol Confodere

You wont be able to get this box yet, but soon.

2 - Monsters: Bone Pillar, Skeleton Frisky, Dullahan
    Hard Mode: Blade Master
    Item box

3 - Monsters: Skeleton Hero, Dullahan
    Hard Mode: Winged Guard

4 - Monsters: Skeleton Hero,Skeleton Frisky

5 - Monsters: White Dragon
    Items: HP Max Up
    Item box
Again you wont be able to get the HP Max until the double jump

6 - Monsters: Skeleton Rex, White Dragon, Dullahan, Skeleton Hero
    Item box

7 - Monsters: Bone Pillar
    Items MP Max Up
    Breakable Wall: Black Drops
    Item box

Once you enter this room quickly hit the bone pillars on your right then get in 
the middle of the four bone pillars and cast luminato to kill  them safely on 
the upper ledge.  The black drops are at the end of this ledge also.

8 - Monsters: Skeleton Rex

9 - Boss: Man Eater
AP: 40
EXP: 1500
HP: 2500
ATK: 51
DEF: 0
MND: 0
Strong: Striking
Weak: Hammers, Fire, Holy

This creature is weak against Stricking and holy, hrmm.  Go ahead and equip 
luminato in both your main and your sub or Vol Confedere.  If you  don't got 
Vol Confedere you can use Falcis since the have the same attack power.  This 
craeture has three attacks spitting a bouncy skull at  you, shooting rings and 
smashing it self towards the ground, but the major problem is the three red 
tentacles.  To dodge the spitting skulls  just cast luminto at them or strike 
them with your sword.  If a dark ripple courses threw the tentacles then its 
going to shoot rings at you.   just move away from the end of the tentacle when 
this happens.  If the body quickly rises just dont be underneath it because he 
is going to  slam himself back down.

Using the luminato helps keep the tentacles down if your chaining them, but it 
doesnt have the striking power that the swords do.  While the  swords can't hit 
the tentacles as much.  so its your choice to use the swords and hit him hard 
and fast doing double strikes or using  luminato and keeping his tentacles 
down.  Either way works and you shouldn't have to much trouble from this kill 
him grab the medal and move  to the last room.

a - Villiger: George
    Relic: Ordinary Rock
    Monsters: Skeleton Beast only after you rescued the villiger

Now since you can double jump with this relic go back to room 5 and 1 to get 
your boost items then you can leave this area

=====================
Fun with Backtracking
=====================

This part of guide is reefering to the maps that I made for each of the 
previous areas.

Once you leave skeleton cave head to Wygol village to open up the next area, 
but before we go we should pick up the treasure box in the  monastary room 8 
and get the fool ring.  After that move to room 9 and equip Luminato and Umbra 
and do a Union glyph.  Once done keep on  holding up to get this glyph (cubus).
Don't leave the room yet there still one ring to get.  just keep on attacking 
the the cubes with  luminato and umbra tell they are all gone.  If you can't 
hit the last set of blocks you can do a union glyph with luminato umbra or and 
axe  union glyph to get them.  Once done a treasure box appears.  Open it to 
find the Justice ring.

In Misty Forest road holds only one item you can get, but it requires a tricky 
jump.  Get to room 5 on the upper right ledge.  The one you  can jump through 
then double jump to the left, hold down and press b again to dive kick onto the 
specter and last but not least.  Jump a  third time towards the left.

The Last Area we are going to visit in backtracking fun is Minera Prison 
Island.  Remeber that room you couldn't get to because you didn't  have the 
double jump? room b.  Well go there and jump all the way to the top to rescue 
the villiger Aeon and grap the tower ring.

======================
Tymeo Mountains part 2
======================

                                   +----------+-+-+
                                   |          | |e|
                                   |          | +-+
                             +-----+          | |
                             |     |4         | |
                +----------+-+     +--------+-+ |
                |          | |3    |        |s| |
                |          |2+-----+        +-+ |
+-+------+ +----+          +-+                | |
| |      | |    |1         | |     +-+        | |
+-+      +-+    +----------+ +     | |        | +-+-+
  |      | |0   |          | |     | |        |5|6| |
  +------+ +----+          | |     | |        +-+-+ |
         | |               | |     | |            | |
         +-+               | |     | +---------+--+ |
                           | |     |a|9        |8 |7|
                           | +-+---+-+-+-+-----+--+-+
                           |d|c|b      |w|
                           +-+-+-------+-+

Common box	Rare box
Lapis Lazuli	Chrysoberyl
Chamomile	Archer Ring
Iron Ore	Silver Ore
Rue		Ruby

When you start this level you want to pick the upper left entrance.  After that 
move to room 0.  If you want the rest of the map please  reffer to Tymeo 
Mountains part 1.

0 - Monster: Skull Spider
    Hard Mode: Owl
    Item box

1 - Monsters: Black Crow, Scarecrow
    Items: Crimson Mask, Moonwalkers, Devil ring

Boulders roll down the hill here.  You can stick to the trees or try to jump 
over the boulders.  To get the Crimson mask you will need to go  to room 2, 
down to room d then towards the left.  You will also notice you cannot get the 
Moonwalkers or the Devil ring tell after you get  the Glyph paries.

2 - Monsters: Rock Knight

3 - Monsters: Fire Demon, Bone Pillar, Skull Spider, Bat
    Items: Heart Max Up
    Glyphs: Ignis

4 - Monsters: Black Crow, Cave Troll, Scarecrow, Skeleton Hero, Dullahan, Bat
    Hidden Box: Emporer Ring
    Item box x 2

To get the hidden box here take the bottom path then climb to the top ledge 
then press down.

5 - Monsters: Black Crow, Winged Guard

6 - nothing

7 - Monsters: Skull Spider
    Items:HP Max Up
    Item box
    Braekable Wall: Ruby

This breakable wall is under the top left ridge hit and claim your ruby.

8 - Monsters: Fire Demon

9 - Monsters: Nightmare

a - Glyph: Pneuma

To get Pneuma first get to the top ledge using magnes.  Now heres the tricky 
part.  Use magnes hold down left for a half a second then let go  of R to be 
pushed towards the right edge then hold up.  If done right you will absorb 
pneuma before falling down the other side, but you have  to get close to the 
right side ledge.  You can also equip the Hanged man ring to slow down lag time
but this is not required to get the glyph

b - Monsters: Nightmare, Fire Demon

c - nothing

d - Monsters: Rock Knight, Yeti

Yeti is a hard monster to kill right now since he usely runs off.  If you 
cant't kill him now just leave then come back later.

e - Villiger: Marcel

===========
Somnus Reef
===========

+-+---+-----+-+           +-+---+---+-+
|0|   |     |w|           |m|   |   |p|
+-+   |     +-+           +-+   |   +-+
  |1  |2    |               |l  |n  |
  +---+---+-+               +-+-+---+
          | |               | |
          | +-----+         | |
          | |     |         | +-+-+
          |3|4    |         |k|j| |
      +-+-+-+-+-+-+-+       +-+-+ |
      |8|     | |   |           | |
      +-+     | |   |           | |
        |7    | |   |           | |
        +-+-+-+ |   |           | |
          | |9|6|5  |           |i|
          | +-+-+---+       +---+-+-+
          |a|               |     |h|
        +-+-+---+-+-+---+-+-+     +-+
        |w|     |c|s|d  |e|f|g    |
        +-+     +-+-+---+-+-+-----+
          |b    |
          +-----+

0 - nothing

1 - Monsters: Merman, Decarabia
    Hard Mode: Ballon

Decarabia is strong against your weapons, but useing a spell like Ignis or 
Grando evens things up.  Just don't get hit by them or else you  will get 
poisened

2 - Monsters: Merman, Decarabia
    Hard Mode: Ballon

3 - Monsters: Sea Demon, Needles
    Items: 2000g

4 - Monsters Edimmu, Merman
    Item box
5 - Monsters: Lorelai, Fishhead
    Items: MP Max Up
    Item box
    Glyph: Vol Arcus

6 - Monsters: Decarabia

7 - Monsters: Decarabia
    Items Reinforced Suit
    Item box x 2
    Breakable Wall: Room 8

To get to room 8 just hit the top left wall in this room

8 - Villiger: Anna

9 - Monsters: Lorelai

a - Monsters: Saint Elmo

b - Monsters: Saint Elmo
    Items: Heart Max Up
    Item box

c - nothing

d - Boss: Rusalka
AP: 50
EXP: 2000
HP: 2800
ATK: 60
DEF: 0
MND: 0
Strong:Hammers, Ice
Weak:Swords, Lighting

First thing to do is equip a sword and vol fulgar or equipping two Vol 
Confodere.

This boss has five diffirent attacks.  It will hit water towards you that will 
travel the ground then spray up at you.  She will shoot her hair at you.  Call 
for three rocks from the ceiling that you can jump on or destroy.  Send in a 
tidal wave and last but not least use a hydro pump to attack you.  

To dodge her hair either stay right  up next to her or jump, backdash back.  
For that splash wave just jump back since the water follows youfor a little 
bit.  as for the rocks  you easily dodge them by moving out of there way after 
she lifts both her arms.  The tidal wave is the trickest one to dodge.  To do 
this  just stand under one of the rocks that she calls out.  Also for her hydro
pump you can dodge this by either jumping to the other side of her  or standing
on the ground.  By far this boss requires the most patience to defeat.

If you are using the Confeder Vol Fulgor tactic be  patient and hit her only 
when she is using the hydro pump, Rock calling, or after the tidal wave comes.
If you are using duel Confedre's you  can quickly move in and attack then move
out before she attacks, but if you do this after you attack wait for her to 
attack or move.  If all  goes well pick up the medal after shes dead.

e - nothing

f - nothing

g - Monsters: Lorelai, Edimmu, Saint Elmo
    Item box x 2

h - Items: HP Max Up

i - Monsters: Decarabia
    Item box
j - Monsters: Edimmu

k - Monsters: Decarabi
    Item box

l - Monsters: Edimmu, Saint Elmo

m - Villiger: Serge
    Breakable Wall: Vic Viper

After you rescue Serge hit the corner of the wall right above the entrance to 
claim the vic viper.

n - Monsters: Edimmu, Saint Elmo
    Glyph: Vol Ascia

p - nothing

================
Giant's Dwelling
================

                      +-+-+---+---+-+
                      |f|s|g  |h  |i|
      +-+---+-+       +-+-+-+-+-+-+-+
      |s|   |4|       |e|   |d  |   |
+-+---+-+   +-+---+---+-+   +---+   +-+
|0|1  |2|3  |5|6  |7  |8|9  |a  |b  |c|
+-+---+-+---+-+---+---+-+---+---+---+-+

0 - nothing

1 - Monsters: Skeleton Beast, Ectoplasm

2 - Monsters: Ladycat
    Breakable Wall: Temperence Ring

To get this breakable wall first kill the lady cat in the room.  Then hit the 
block above the left entrance.

3 - Monsters: Ladycat, AutomatonZX26, Ectoplasm, Miss Murder
    Items: Caprina
    Glyphs: Vol Falcis

4 - Villiger: Daniella

5 - Monsters: Curse Diva

6 - Monsters: Curse Diva, Zombie, Ladycat

7 - Monsters: Zombie, Skeleton Frisky, Skeleton
    Hidden Box: Black Drops

To get this hidden box just jump on the top right ledge above the right 
entrance.

8 - Monsters: AutomatonZX26

9 - Monsters: AutomanZX26, Miss Murder, Ladycat, Curse Diva

You won't be able to get to the upper floor unless you go around threw rooms 
a, b, c, d

a - Monsters: Skeleton Beast

b - Monsters: Ladycat, Miss Murder Curse Diva

c - Glyph: Vol Secare

d - Monsters: Ectoplasm, Skeleton Beast

e - Monsters: Ectoplasm

g - Boss: Goliath

AP: 60
EXP: 2500
HP: 4200
ATK: 85
DEF: 0
MND: 0
Strong:Lightning
Weak: Stricking

Since this creature is weak against striking it would be wise to equip Vol 
Secare or Vol Falcis.  Other glyphs you can use can be Arcus or Culter since 
the got a little bit more range.  

This boss has five attacks.  First attack, he starts out with this attack which
he winds up a punch then hits the ground and shoots out rocks from the ground. 
To avoid this you can only stand back far enough back that they will not hit 
you.  So right when you see him wind up his punch stand back.  The second one 
he will jump up at you slamming both fists to the ground and shooting out a 
white, blue wave from the ground.  This one can be avoided by either sliding 
under him after he crouches then jumps over or standing far enough back then 
jumping over the wave.  It's wiser to slide under him so you don't get  
cornered.  

His next attack, he hits the ceiling and roof panels fall to the floor.  All 
you need to do is watch out for them by back dashing or try to move out of the 
way.  His last attack that may seem unavoidable at first is he stomps on the 
ground from one side of the room to the other.  This can easily be avoided by 
getting close to one of his feet after it hits the ground and ducking.  Then he
will step right over you.  

The best way to attack him is probably using the Arcus.  Since it gives you 
range and if you can pull the timing off you can use the union glyph for the 
arrows and destroy the ceiling pieces when they fall and do decent amount of 
damage.  You can also use you're weapons since the take off alot more damage 
then your arrows.  Just remmeber to use the union glyphs to make the battle go 
faster.

h - Glyphs: Dominus Anger

i - nothing

============
Tristis Pass
============

+-+---------+
|k|         |
+-+         |
  |         |
  |         +-----+
  |j        |     |
  +---------+     +-------+
            |i    |       |
            +-----+       |
                  |       |
                  |       +-----+
                  |h      |     |
                  +-------+     +-+-+
                          |g    | |w|
                          +-----+ +-+
                                |f|
                                +-+
                                | |
                              +-+ |
                              |s| |
                              +-+ |     +---+          +-+-+-------+
                                | |     |   |          |w| |       |
                                | +-+-+ |   |          +-+ |       +-+
                                |e|d| | |7  |            |2|1      |0|
                                +-+-+ + +-+-+            +-+-------+-+
                                    | |   | |            | |
                                    | | +-+ |            | +-+
                                    | | |8| |            | |s|
                              +-+---+ | +-+ |            | +-+
                              |b|a  |c|   | |            | |
                              +-+-+-+-+---+ +----------+-+ +
                                  |9      |6|5         |4|3|
                                  +-------+-+----------+-+-+

0 - nothing

1 - Monsters: Ballon, Archne
    Item box

2 - Monsters: Ballon

3 - Monsters: Lizardman, Ballon
    Glyph: Vol Scutum

4 - nothing

5 - Monsters: Giant Skeleton, Mimic

Yes this is the giant skeleton you fought in Minera prison and yes there is to 
of them.  There alot easier because of your level ups and AP points are up so 
you can take them down verily easiy, but if they do bend over you can double 
jump over them.  Also theres a mimic that looks like an item box.  If you open 
it up it will start attacking you.

6 - Items: Heart Max Up, Amanita
    Breakable Wall: Room 8
    Hidden Box: Lovers Ring
    Item box

When you enter this room you will notice that you can not go any further.  To 
move on climb to the top and use magnes in room 7 to shoot yourself towards the
upper left.  Before you land hold up to absorb the glyph, Vol Grando, and this 
will melt the ice.  Now when you go back to room 6 jump towards the left side 
of the waterfall.  after the screen changes to room 6 jump your second jump and
hold left.  You should be able to jump to the top ledge contaning a Heart Max 
Up. Open the chest then jump down to the ledge right underneath this ledge that
has an Amanita out in the open.  Now dont go all the way down yet just hit the 
wall to open up room 8 and rescue Irina then jump down for the item box on the 
final ledge.  Last but not least just crouch right in the middle of the 
waterfall to revail the hidden chest containing a Lovers Ring.

7 - Glyph: Vol Grando

8 - Villiager: Irina

9 - Monsters: Bat
    Hard Mode: Medusa Head

Be careful about this area.  You'll need to use magnes to get across the 
spikes, but now you have bats coming across this room. Just a bunch well timed 
slingshots from magnes will get you across.

a - Monsters: Armored Beast

b - Monsters: White Dragon
    Items: HP Max Up

c - Monsters: Ectoplasm
    Breakable Wall: Onyx

This Breakable wall is located underneath the top right ledge

d - nothing

e - Monsters: Lizardman, White Dragon, Altair
    Item box

f - Monsters: Arachne, Altair

g - Monsters: Ballon, Lizardman, Archne, Owl
    Glyph: Fidelis Noctua
    Item box x 2

h - Monsters: Owl, Thunder Demon
    Glyph: Fulgar, Vol Hasta
    Items: Chariot Ring
    Item box x 2

i - Monsters: Owl, Thunder Demon, Archne
    Item box x 2

j - Monsters: Owl, Lizardman
    Items: Body Suit, MP Max Up
    Item box
    Glyph: Inire Pecunia

==============
Oblivion Ridge
==============

+---+-+-------+---+     +---+-------+-+
|7  |6|5      |   |     |   |1      |0|
+---+-+-------+   +-----+   +-+-----+-+
              |4  |3    |2  |s|
              +---+-----+---+-+

0 - nothing

1 - Monsters: Werewolf, Altair, Flea Man, Skeleton Beast, Lizardman

2 - Monsters: Altair, Flea Man
    Glyph: Sapiens Fio

You can get this glyph by double jumping then dive kicking off an Altair  then 
jump one more time to the ledge.  Again this move requires a little finesse 
just like in misty woods.

3 - Boss: Gravedorcus

AP: 70
EXP: 3000
HP: 3600
ATK: 70
DEF: 10
MND: 0
Strong:
Weak: Hammers, and Ice

This boss was pretty difficult for me, but be patient and you'll pull threw.  
First equip Vol Macir's and if you got it the blow ring to take off more 
damage.    

When you first enter the room he will swim threw the sand and then jump over 
you and a rock will pop out of the sand that you will be stepping on.  Since 
this creature likes to be in the sand he can feel your movements.  Knowing this
its best to try to stay on this rock or the other rock towards the left.  Now 
this creature has seven attacks.  

The first attack and most common that he starts out with is he will jump over 
the rock to the other side.  To avoid this one you should see some sand 
movement on either the left or right side of the screen.  Start walking towards
it. Then he will jump out.  If you notice this turn around and start striking.
You should hit him twice unless you get a glyph union attack off.  The next 
common attack he will start out with has his top fin come out of the sand like 
a shark.  Avoid this one by watching the cloud dust and if you were you will 
more then likely be on that side since it starts out like so many other 
attacks.  So if you notice the sand to start to turn into a giant bubble.  Jump
to the other side and step a little bit away from the rock.  

Again watching the dust his next two attacks he sticks out his head. Move in 
attacking range and start swinging at his head.  If you see purple clouds 
bursting in front of his mouth while your attacking him keep swinging.  The 
balls need to be destroyed or they start getting annoying after awhile, but if 
you see him spit out green smoke IMMEDIATLE do a backdash.  Even if your in a 
middle of a swing.  Then jump towards the other side of the rock.  

After awhile of fittng him like this he will try to destroy the rock by either 
smashing it straight up or hitting it with his tail.  If he's going to smash it
straight up the sand will start turning to a giant bubble underneath the rock. 
After that start running towards the other rock towards the left.  If he is 
going to destroy it with his tail you will see dust kick up.  immeditaitly jump
towards your right (or left if you are on the left rock) and start attacking 
his body and his tail.  Don't worry about his top fin.  It will not hit you 
during this attack only.  If you happen to be on the other side of the rock 
don't try to jump over since more then likely you will get hit.  Instead run 
towards the other rock and get a little bit away from it since the rock pieces 
can still hit you if you are touching the other rock.  

Once both rocks are destroyed he will swim across the sand (more then likely on
the left side but there has been a couple of times on the right) and jump up 
then hit the other wall ( if he starts on the left then he will hit the right 
and vice versa).  This one is pretty easy to dodge.  Right when you see the 
sand start to bubble up and his top fin poke out start running towards the 
other side.  After that wait tell he jumps out of the sand then run underneath 
him or use your lizard tail one to two times.  Once he hits the wall start 
attacking him again.  He has a long recovory time.  Once he recoverys he will 
dive back into the sand and the rocks come back up.  Repeat until he dies.  
Again pick up the medal if all goes well and watch him try to jump over you and
die.

4 - Monsters: Werewolf, Lizardman, Stone Rose
    Items: Chamomlie
    Breakable Wall: Diamond

The chamomileis another tricky item.  The goal is to jump on the stone rose's 
head then jump to the ledge.  I find the best way to do this is to kill the 
werewolf and lizardman then getting hit by the stone rose while trying to go 
threw it.  get up high watch its movements and then jump on his head at his 
right upper most hieght.  Then jumping over to the last werewolf.  Again this 
move requires finesse.  After you get the item kill the stone rose and then hit
the left bottom wall to to reveal a Diamond.

5 - Monsters: Lizardman, Werewolf, Armored Beast

6 - Storyline

7 - Breakable Wall: Hermit Ring

This item is located on the far left wall.

After you're out of Oblivion ridge just head back to Ecclesia and talk to 
Barlowe in Room 2.  If you want to know exactly where this room is at you can 
scroll up to Ecclisa section, but its theroom on the upper right.

============
Argila Swamp
============

+-+------------+-----+------------+-+
|4|3           |2    |1           |0|
+-+------------+-----+------------+-+

Common Box	Rare Box
Silver Ore	Diamond
Zircon		Emerald
Tonic		Ruby
Rue		Traveler's Hat

0 - nothing

1 - Monsters: Jersy Devil, Chosen Une, Mandragora

2 - Monsters: Chosen Une, Stone Rose, Owl Knight
    Item box

3 - Monsters: Owl Knight, Mandragora, Chosen Une, Jersyey Devil, Stone Rose

4 - nothing

This area is pretty straight forward with only one item box.

=============
Mystery Manor
=============

        +-+---+---+---+-+
        |7|   |5  |   |4|
        +-+   +---+   +-+---+-+
          |6  |8  |3  |2|1  |0|
+---------+---+-+-+-+-+-+---+-+
|a        |9  |s|b  |
+---------+---+-+---+

0 - nothing

1 - Monsters: Mad Butcher, White Fomor
    Glyph: Vol Luminatio

2 - Monsters: Flea Man

3 - Monsters: Mimic, Mad Butcher

Heres yet another mimic so be careful on opening this trease box.  If you are 
going to open it up kill the mad butchers first otherwise you will get attacked 
by the mad butchers as wells as the mimic.

4 - Monsters: Flea Man
    Items: 2000g

5 - Monsters: White Fomor, Evil Force

6 - Monsters: Evil Force, White Fomor, Mad Butcher
    Items: Kitty (ink)

7 - Monsters: Flea Man
    Items: 2000g
    Breakable Wall: Schnitzel

This breakable wall can be oopened by hitting the block above the window.

8 - Monsters: White Fomor, Evil Force, Flea Man
    Items: Gold Ore

9 - Monsters: White Fomor

a - Glyph: Vol Umbra
    Items: If you destroy all the spikes, Fortune Ring

Before you enter this room save.  the spikes are deadly and this room can 
become trouble some.  When you first enter this room the only things you will 
see is the spikes and Shonoa.  Your goal is to slide, dodge the spikes and 
absorb th glyph at the end of the room.  The first two moving spikes are easy 
to dodge by sliding underneath them while a third passes right by your head, 
but soon you will hit a wall and cannot move forward.  when the top spike is 
moving towards the left and the one up above your head is moving towards the 
right jump over the hidden wall.  Next move closer to the next spike and then 
duck tell the one moving up and down moves up then slide underneath it.  once 
you hit the next wall watch the spike movements and wait tell the top spike 
hits the roof while both the vertical moving spikes hit the right wall then 
jump that invisable wall.  the next to spikes you just need to slide under them
when the are both up.  Now when all three spikes are moving up jump and run 
across here.  When you drop to the floor slide on the ground tell you hit 
another wall.  next you need to move in between both the vertical spikes.  So 
jump when the horizontal spike passes your head and the vertical spike hits the
roof.  Now you're in between the vertical spikes.  Once the horizontal spike 
passes your head again towards the right and the vertical spike on your left 
hits the ground double jump towards your left, but only about two blokes from 
the vertical spike.  Now Begin absorbing the glyph and see what you just made 
it threw.

Once you get a glyph called the Arma Machina glyph from Automation ZX27 in 
Dracula's castle.  You can come back here to destroy the spikes and get a 
fortune ring if you do.

b - Boss: Albus
    Glyph: Acerbatus
AP: 0
EXP: 0
HP: 4000
ATK: 80
DEF: 0
MND: 0
Strong:
Weak: Slashing, Darkness

*Warning: This is the only place you can get Acerbatus from.  So make sure you 
absorb this glyph from Albus.

The Acerbatus is the only place you can get this glyph.  He will be casting 
this glyph when he raises his hand up in the air.  if you see him raise his 
hand up immediatly hold up and absorb this powerful glyph.

I would equip Vol Umbra until i absorb Acerbatus.  Then i would use that 
against him.  Since it takes off more damage then Vol Umbra it would be a nice 
attack since you should try to stay behind him as often as possible.

This boss has several diffrent attacks and does them randomly.  His first 
attack is a basic shoot.  His next attack he will call out vertigo shoot and 
two beams, one white and one black, will shoot out in a spiral.  His third he 
does a jump kick with flame surrond him either straight up or over and his last
attack he says "dodge this" and throws out torpor bombs to freeze you.

This boss can be easy or really hard.  the best thing to do is always stay 
behind him, but as soon as you see his arm raise up absorb his glyph and use it
against him.  Basicall right when you get behind him and he is still attacking 
cast out Vol Umbra or Acerbatus at him.  If he says "dodge this" and start to 
jump to the right double jump towrds the left or stand in between his shoots, 
but not his first two.  If he jumps to the left go right.  Also if you touch 
him he will not hurt you so you can run threw him all you like.

After he is defeated you may get the bad ending here.  If you rescued all the 
villigers you will fight another boss and then to draculas castle.  If you 
haven't gotten all the villigers shoanoa will die and you will see which 
villigers your missing.  Now just pick up the medal and exit via room 0 or use 
a magical ticket and save in Wygol Villige

Hard Mode: Yes he has diffirent attacks in hard mode.  This is one of a few 
bosses that do and as soon as i beat it on a harder then new game + hadicap or 
someone emails me on how to beat him in hard mode i will put this in.


===============
Ecclesia part 2
===============

Ready for another boss.  He is your teacher Barlowe.  Just go back to the room 
in the upper right hand corner and you will fight him.  And yes no map if you 
want a map go to Ecclesia part 1.

Glyphs: Globus

Boss: Barlowe
AP: 0
EXP: 0
HP: 4000
ATK: 75
DEF: 0
MND: 9
Strong: Darkness
Weak: Holy and swords

Recommend equipment is vol luminato, vol umbra, Sapiens Fio in one sleeve.  
Then Vol Luminato x 2 on another sleeve.  As for armor equip anything that will
boost your INT to the max and equip a diamond ring.  With this equip you should
do a good amount of damage per attack with Vol Luminato.

Now this boss can be a tricky boss because of his lightning ball attack that 
bounces all over the room.  You know when he is casting this attack when he 
sends both of his books away and his arms are to the left and right of him.  
Then one of his books appers above him and another appers below him, and he is 
shrounded by an electric green field.  When he does this get the furthest wall 
and double jump.  You may have to double jump towards the wall depending on how
much time you have.  If you see him move start jumping.  This ball moves fast 
but only bounces once at the furthest wall so this is the easiest place to 
dodge it.

His next attack he drops to the floor then holds up a book and that falls to 
the floor.  Then he raises up and the floor ices over.  If you are caught in 
this he will send a bolt of electricity at you.  This one is pretty easy to 
dodge.  Right when the book hits the floor double jump to avoid the freezing 
floor.

When he is going to shoot out Globus.  His book disappears yet again and he 
will hold his hands straight out in front of him.  Thats when you should start 
absorbing the glyph globus.  If you dont absorb globus you can try to dodge it 
by doing slight jumpbs over the pink balls that bounce around the room.

His next attack he will have his book twirl right above his hand and then alot 
of books appear around it and after that the turn to fire balls and shoot at 
you.  This one you can backdash right before impact, move across the ground or 
jump, slide (not recommend) between the fire balls.  they track you a little 
bit but not much.  If you keep moving you should dodge them just fine.

After he looses about half to three quarters of his life he he uses one of the 
above and a new attack.  When he says "DIE SHONOA!"  Your teacher teleports to 
the same level you are at.  when this happens single jump land then single jump
again for about five times. Then he will do another attack thats stated earlier
and do this attack again.

The best way i found to beat him is do a Union glyph Vol Luminato and Vol 
Umbra.  With both of these combined with the equipment you should do pretty 
decent damage but at a 50 heart cost.  I would start using this right away 
until i can't use that attack anymore then hit him with Vol Luminato the 
remander of the battle.  Other then that dodge his attacks and keep stricking 
him.  Then you will see him die and hear the chest for not getting hit by him 
raise up twice, but you will only get one.

================
Dracula's Castle
================

Dracula's Castle uses the same rare and common chests throught the castle.  
So I'm going to put only one list for common and rare chests.

Common Box	Rare Box
Ruby		Onyx
Sapphire	Miser Ring
Emerald	Gold Ore
Silver Ore	Thief Ring

===============================
Castle Entrance Part 1
===============================

            +-+---------+-+
            | |9        |a|-->Library
            | +---------+-+
            | |
            | +---+---+
            |8|7  |   |
            +-+---+   +-+---+
                  |6  | |   |-->Castle Entrance 2
                  +---+ +---+
                      | |
                  +---+ |
                  |   |5|
+-+-+---+---+-----+   +-+
|0|w|1  |2  |3    |4  |s|
+-+-+---+---+-----+---+-+

0 - nothing

1 - nothing

2 - nothing

3 - Monsters: Peeping Eye, Blood Skeleton, Ghoul

4 - Monsters: Black Panther, Peeping Eye, Flea Man
    Items: Heart Max Up

5 - Monsters: Blood Skeleton
    Breakable Wall: Tasty Meat

This breakable wall top right thick ledge.

6 - Monsters: Black Panther, Peeping Eye
    Hidden Box: White Drops

This hidden box is on the upper right ledge.

7 - Monsters: Black Panther, Ghoul

8 - Monster: Black Panther, Peeping Eye

9 - Monsters: Ghoul, Peeping Eye, Blood Skeleton

a - nothing

=======
Library
=======

              +---+
              |   |-->Final Approach
              |n  |
  +---+---+---+---+
  |   |7  |8  |   |
+-+   +-+-+---+   |
|w|6  |s|     |9  |
+-+---+-+     +---+-+
  |5  |       |a  | |
  +---+       +---+ |
  |4  |           | |
+-+---+ +---+---+-+ +--------------+-+
| |3  | |e  |   |c|b|l             | |
| +---+ +---+   +-+-+--------------+ |
| |         |d  |                  | |
| +---+-+   +---+                +-+ |
|2|1  | |   |f  |                |w|m|-->Cerberus Chamber
+-+---+ |   +---+---+            +-+-+
      | |   |g  |h  |
   +--|0|   +---+   +---+-+
   |  +-+       |   |i  | |
   v            +---+---+ |
Castle Entrance         | |
                    +---+ |
                    |k  |j|
                    +---+-+

0 - Monsters: Peeping Eye

1 - Monsters: Ghoul, Black Panther

2 - Monsters: Draculina, Peeping Eye
    Items: HP Max Up

3 - Monsters: Black Panther

4 - Monsters: Draculina

5 - Monsters: Tin Man

6 - Monsters: Draculina, Black Panther, White Fomor
    Items: MP Max Up

7 - Boss: Wallman
Glyph: Paries, Melio Confodere
AP: 80
EXP: 350
HP: 9999
ATK: 100
DEF: 0
MND: 0
Strong:
Weak: Hammers, Holy, Ice

Finnaly an easy boss battle.  Equipment, go in with nothing equipped and you 
will still beat him.

When you enter this room first attack him with anything until he drops the 
super potion.  He only drops one so go ahead and pick it up after he gets in 
the wall.  if needs be you can duck on the ground.  Just dont duck underneath 
one of his bombs.

Your goal is to suck up the glyph that he casts, but there are only three spots 
you can step on with out getting hit.

The v is were you should be while the o are the bombs while the -,+,| are walls 
and ledges you can step on

              o
  o    +  
             +
v        
-+        o
 |
 |

         v
 o       +
           o
              +

-+       o
 |
 |

            o
       +     v
        o    +

-+ o
 |
 |

Look at the lay out, step on the ledges that won't get hit and hold up to suck 
in the glyph.  You got to be quick because he dont hold out that glyph very 
long.  once you got the glyph he will die.  Now you can go threw walls with 
blue portals on them.  try it with the wall he was using and you get a new 
glyph.  Grap it and you can either do more backtracking (see more backtracking) 
or get the Dextro Custos glyph.  Either way is fine but you need to take both 
paths.

8 - Monsters: Draculina, Tin Man

9 - Monsters: Black Panther, Blood Skeleton

a - Monsters: Peeping Eye, Black Panther

b - Monsters: Peeping Eye, Draculina

c - nothing

d - Monsters: Mad Butcher, Draculina

e - Glyph: Refectio
    Items: Hanged Man Ring

f - Monsters: Tin Man

g - Monsters: Draculina

h - Monsters: Mad Butcher

i - Monsters: Tin Man

j - Monsters: Mad Butcher
    Breakable Wall: Cream Puff

This Breakable Wall is right above the right mad butcher with the ledge 
sticking out.  Kill him, bust the wall and claim your prize.

k - Glyph: Dextro Custos

l - Monsters: Tin Man, Draculin, White Fomor

m - Monsters: Draculina, Peeping Eye

You want to take this warp point to the front entrance after getting to get out 
side.

n - Monsters: Devil, Great Knight

You wont be able to get up here until after you get the glyph Volaticus

======
Bosses
======

More Coming soon

===============
Villager Quests
===============

When you first enter Wygol Village this town seems nothing more than a ghost 
town with the chief of the village trapped.  Hold up to absorb his glyph and 
free him.  Also there are three chests in this town containing Milk, Coffee, or
Meat.  unlike previous areas these chests only restock themselves after you 
beat a new boss (25% of the time).  So come back to them to restock on these 
items when needed.

All these quest can be completed by either gathering specific items, taking 
pictures, having jewelrey made, finding a kid hiding in the village, recording 
sounds, or summon your fiedils noctua familiar

Most of these quests would show up in your menu section under villigers (except
for Nikolia's and Jacob's quest).  If you want a quick refereence towards what 
quests you are on enter the menu.
Green Diamonds are completed quest's, but not finished with that villager.
Gold Diamondsare also completed but you need to go back to talk to that 
villager for it to be complete
Blue Diamonds means you have completed that villager
Red Diamonds are incomplete quests.

The cats need to be rescued as well as the humans do.  If you here a cat cry 
when you enter the room. walk over them and press down.  There is nothing 
important that you get from rescueing these cats (except for Tom) but you can 
use Arma Felix to tranform into a cat and talk to them or use your stylus to 
play with them.

Cats name	Location
Tofu		Monastery
SoyBeanFlour	Minera Prison Island
Ink		Mystery Manor
Tom		Tristis Pass

Villagers

1. Nikolia

Location: Wygol Village

This Villager is your first villager you save.  He has no quests except for one
that does not appear in any of your game menu's.

Quest #1
        Free and make all the villagers happy.  

        Once you free and do all the villager quests.  Talk to him and he will 
        give you the Master Ring

        Required: All Villagers saved and quests done except for jacobs quest.

        What you get: Master Ring

2. Jacob

Location: Kalidus Channel

He is the shop owner.  At first he does not have much to sell but you can open 
more items in his shop by either finishing other villager quests or after 
beating Maneater then Goliath

When first open:

After Maneater: Combo Boots, Baggy Boots, Battle Boots

After Goliath: Crochet, Ghillie Boots, Cavalier Boots

Also again this villqger only has 1 quest.  That does not appear in your menu's.

Quest #1
        Spend 100,000 Gold

        Required 100,000 gold.

        What you get: VIP Card
        The VIP card lowers everything by 20%.  So buy, buy, buy

3. Abram

Location: Minera Prison Island

This awkward guy is the medicine man of the village.  Compliting diffirent 
quests will open up potions in the shop.

Quest #1 Running Out of Sage

         Required: Sage from Misty Forest Road

         What you get: Adds Potion and Tonic to the shop

Quest #2 Medicinal Ingredients Needed

         Required: Chomomile from Kalidus Channel, and Rue from Misty Forest 
         Road.

         What you get: Adds Anti-Venom and Uncurse potion to the shop

Quest #3 Mandrake is the Best Medicine

         Required: Mandrake Root from a Mandrake monster.
         You can only get this root from a mandrake in Argila swamp

         What you get: Adds High Potion and High Tonic to the shop

Quest #4 Unusual Medicine Components

         Required: Merman Meat from Lorelei monster in Kalidus Channel

         What you get: Adds Super Potions to the shop

4. Laura

Location: Tymeo Mountains

This lady is the jewel smith of the village.  Completing her quests will open 
up accessories in the shop.

Quest #1 A Lucky Stone

         Required: Lapis Lazuli found in rare boxes in Kalidus Channel

         What you get: Adds Lucky Clover to shop

Quest #2 A Pleasant Accessory

         Required: Ruby from Tymeo Mountains, Sapphire and Emerald from Kalidus 
         Channel

         What you get: Adds Ruby Ring, Ruby Pin, Sapphire Ring, Sapphire Pin, 
         Emerald Ring, and Emerald Pins in shop

Quest #3 A Heartwarming Accessory

         Required: Onyx in Tristis Pass and a Diamond in Oblivion Ridge

         What you get: Adds Onyx Ring, Onyx Pin, Diamond Ring, and Diamond Pin 
         to shop.

Quest #4 The job of a Lifetime

        Required: Alexandrite stone found only in rare boxes in the training 
        hall and the Large Cavern

        What you get: Royal Crown

5. Eugen

Location: Lighthouse

He is the Blacksmith of the village.  Completing his quests will open up armor 
in the shop

Quest #1 Poor Preparaion is Costly

        Required: Three Iron Ores found threw numerous enemys and boxes 
        throught the game

        What you get: 2,400G and Iron Plate, Iron Leggings are added to the 
        shop.

Quest #2 What the Blacksmith Does Best

        Required: Three Silver ores found in numerous enemys as well as common 
        boxes in Somnus Reef

        What you get: 3,600G and SilverPlate, Silver Leggings are added to the 
	  shop.

Quest #3 Work of the Finest Quality

        Required: Three Gold Ores, one in Mystery Manor, one in Dracula's 
	  Castle (Final Approach: Demon Dust) and also from common boxes in the 
	  training hall, Large cavern.  Also from numureous enemys from the Large 
	  cavern.

        What you get: 7,200G and Gold Plate, Gold Leggings, Platinum Plate, and 
	  Platinum Leggings are added to the store.

6. Aeon

Location: Minera Prison Island

This man is the chef for the village.  Completing his quests will open up food 
in the shop

Quest #1 Needs More Salt

        Required: Salt dropped by Needles and Fishhead

        What you get: Corn Soup and Minestrone, Corn Soup is added to the shop.

Quest #2 I've Never Eaten That

        Required: Raw Killer Fish from Killer Fish only

        What you get: Killer Fish BBQ and Ramen Noodles, Killer Fish BBQ is 
	  added to the shop

Quest #3 Can't Cook Without Ingredients

        Required: Tasty Meat from Dracula's Castle (Nightmare Gate)

        What you get: Curry and Thick Steak is added to the store.

7.Marcel

Location: Tymeo Mountains

A reporter looking for famous pictures.  When you first talk to him he will 
give you a camera.  the pictures are kinda hard to take but you need to be in 
front of the creature.  Go to your menu screen then select camera from the 
items menu.  then you will shoot the picture.  You're tring to get the monster 
in the box for it to take.  If you did not take it correctly then it will say 
poor photo in the bottom left corner.  Otherwise it will say photo 1, 2, or 3.

Quest #1 Case of the Vicious Blight

        Required: Photo 1, this picture is through a cave troll.  The first one
	  meet is Tymeo mountains up on a tree.

        What you get: 6,000G and "Frontier Issue 2" added to the shop.

Quest #2 Case of the Demon Horse

        Required: Photo 2, this picture is through a Jersey Devil found in 
	  Argila Swamp

        What you get: 8,000G and "Frontier Issue 2" added to the shop.

Quest #3 Case of the Demon Horse

        Required: Photo 3, this pictureis through Yeti only found in Tymeo 
	  mountains

        What you get: 12,000G and "Frontier Issue 3" added to the shop.

8. Serge

Location: Somnus Reef

This little boy in town won't let you do any of his quest tell you rescue his 
sister and mother.

Quest #1 Hide and Seek

        Required: Quickness.  You'll need to find him fast in one of the 
	  barrals located around town.  He woun't be hiding in one of the houses 
	  and also don't forget about the roofs too.

        What you get: Red Drops

Quest #2 Show Me the Owl

        Required: Fidelis Noctua glyph.  Just summon your owls then talk to him 
	  again.

        What you get: Blue Drops

Quest #3 Can't Catch Me!

        Required: Wits. Since every thing is black and you cannot see him.  
	  You'll need to look for him in the dark.  Luckily you have your top 
	  screen mini map up to see exactly where you are at.  I find him on the 
	  flat ledge in the on the middle map.  Once you are over him press up to
	  find him.

        What you get: Green Drops

9. Anna

Location: Somnus Reef

The little girl in town can easily be possesed by evil spirits.  Must have Kids
and mother rescued for quests to become available.

Quest #1 Finding Tom

        Required: Tom the cat found in Tristis Pass, on top of a tree.  After 
	  you have started the quest.

        What you get: Black Drops

Quest #2 Mice Make for Good Treats

        Required: Mouse.  You will get this mouse in Kalidus Channel but can 
	  only pick him up after you start this quest.

        What you get: Heart Earrings

Quest #3 Tom and Jewelry

        Required: Chrysoberyl found in Sonmus Reef in a rare box.  After you 
	  have obtained the Chrysoberyl talk to the jewel smith Laura and she 
	  will make a Cat's Collar.

        What you get: Ribbon

10. Monica

Location: Kalidus Channel

This lady is the dress maker for the town.  Completing these quests will open 
up dresses in the shop.

Quest #1 Making a Dress

        Required: Five Cotton Threads found in common boxes Monastery, Minera 
	  Prison Island, and Kalidus Channel

        What you get: Cotton Dress and adds Sequined Dress to the shop

Quest #2 Silkworm's Tragedy

        Required: Five Silk Thread found in Misty Forest Road and Somnus Reef 
	  boxes.  Also from Arachne as an item drop

        What you get: Silk Dress and adds in Empire Dress, Corset Dress to the 
	  shop

Quest #3 Is That Cashmere

        Required: Five Cashmere Threads found in rare boxes in Misty Forest 
	  Road and drop from White Fomor

        What you get: Wedding Dress and adds in party dress in the shop

11. George

Location Skeleton Cave

This guy is the music artist for the town.  Compliting these quests will open 
up records in the shop.

Quest #1 The Silent Violin

        Required: Horse Hair from Nightmare monster in Tymeo Mountains

        What you get: Record 2 and 3 become available in the shop.

Quest #2 The Killing Scream

        Required: Phonograph.  He gives you the phonograph at the begging of 
	  this quest.  Then you need to go to the monastery find a banshee wait 
	  for white circles come out then select it from the items menu.  Once 
	  this is done go back and give him the Phonograph.

        What you get: Record 4 and 6 become available in the shop.

Quest #3 Artists Can be Selfish

        Required: Feathered pen from an Altair and Black ink from a Dark 
	  Octopus.

        What you get: Record 7 and 8 become availble in the shop.

12. Irina

Location Tristis Pass

The mother of the two kids.  Must rescue children and mother for quest to 
begin.

Quest #1 Vicious Crows

        Required: Killing 30 Crows from Tymeo Mountains.  You can leave a room 
	  and come back to it to kill more crows.

        What you get: Mocha Eclair

Quest #2 Do You Hear Howling

        Required: Kill 10 Werewolves from Oblivion Ridge.  You can leave the 
	  room and come back to it to kill more werewolves.

        What you get: Tart Tatin

Quest #3 An Unwelcome Guest

        Required: Killing Jiang Shi at least once.  This quest will not become 
	  available untill after you have open the large cavern from Dracula's 
	  castle.  Just travel to the bottom and fight Jing Shi once.  Watch out 
	  if you hit him again he will come back alive and attack you again.

        What you get: Winged Boots

13. Daniela

Location: Giant's Dwelling

This old woman gives you a sketch book right off the bat.  all you need to do 
is go to the area and select the sketch book to draw it.

Quest #1 A Beacon of Hope

        Required: Light house sketch obtained from the top of the light house.

        What you get: Garbo Hat

Quest #2 Important Resting Place

        Required: Waterfall Sketch from the waterfall in Tristis Pass

        What you get: Treasure Hat

Quest #3 Tragic Memories

        Required: Church Sketch from oblivion ridge near the cross.

        What you get: Dowsing hat

==============
Boss Rush Mode
==============

More Coming Soon

======
Glyphs
======

Glyphs are catogerizied by hand glyphs and back glyphs.  The hand glyphs are 
equiped in your main and sub weapons while the back glyphs are equipped with R.

Name - Name of Glyph

ATK - Attack power as well as what stat it falls onto(STR, INT)

MP - Magic point cost

Quantity - How many you can have on the screen

Frames - How many frames the spell have.  how fast the spell is cast before you
can cast another one  the lower this number is the faster.

Att - Attribute
      H - hammer damage
	S - Slashing damage
	F - fire damage
      I - ice damage
      L - Lightning Damage
      H - holy damage
      D - dark damage
      E - Earth damage
      P - posion damage
      C - Curse damage

If an enemy has a pink symbol then they are weak to that element.  While blue 
they are strong against.

Location - Where you can find it

Hand Glyphs

Name		|ATK   |MP    |Quantity    |Frames|Att   |Location
+------------+------+------+------------+------+------+-----------------------+
Confodere	|6, STR|5	| 1		|8	|S	|During Ecclesia Tuturiol
+------------+------+------+------------+------+------+-----------------------+
Vol Confodere|11,STR|10	| 1		|8	|S	|Monster Dullahan
+------------+------+------+------------+------+------+-----------------------+
Melio        |15,STR|15	| 1		|8	|S	|Dracula's Castle
Confodere    |      |      |            |      |      |
+------------+------+------+------------+------+------+-----------------------+
Secare		|8,STR	|5	| 1		|12	|S	|Monster Bone Scimatar
+------------+------+------+------------+------+------+-----------------------+
Vol Secare	|14,STR|10	| 1		|12	|S	|Giant's Dwelling
+------------+------+------+------------+------+------+-----------------------+
Melio Secare	|20,STR|15	| 1		|12	|S	|Spectral Sword
+------------+------+------+------------+------+------+-----------------------+
Macir		|10,STR|5	| 1		|14	|H	|Ruvas Forest
+------------+------+------+------------+------+------+-----------------------+
Vol Macir	|18,STR|10	| 1		|14	|H	|Misty Forest Road
+------------+------+------+------------+------+------+-----------------------+
Melio Macir	|25,STR|15	| 1		|14	|H	|Monster Hammer Shaker
+------------+------+------+------------+------+------+-----------------------+
Arcus		|6, STR|15	| 5		|8	|S	|Bone Archer
+------------+------+------+------------+------+------+-----------------------+
Vol Arcus	|9, STR|10	| 5		|8	|S	|Somnus Reef
+------------+------+------+------------+------+------+-----------------------+
Melio Arcus	|9, STR|15	| 5		|8	|S	|Misty Forest Road
+------------+------+------+------------+------+------+-----------------------+
Ascia		|8, STR|15	| 2		|8	|S	|Monster Axe Knight
+------------+------+------+------------+------+------+-----------------------+
Vol Ascia	|12,STR|30	| 2		|8	|S	|Somnus Reef
+------------+------+------+------------+------+------+-----------------------+
Melio Ascia	|16,STR|45	| 2		|8	|S	|Monster Great Knight
+------------+------+------+------------+------+------+-----------------------+
Falcis		|11,STR|5	| 1		|16	|S	|Minera Prison Island
+------------+------+------+------------+------+------+-----------------------+
Vol Falcis	|19,STR|10	| 1		|16	|S	|Monster Miss Murder
+------------+------+------+------------+------+------+-----------------------+
Melio Falcis	|28,STR|15	| 1		|16	|S	|Arms Depot
+------------+------+------+------------+------+------+-----------------------+
Culter		|3 ,STR|8	| 3		|8	|S	|Monastery
+------------+------+------+------------+------+------+-----------------------+
Culter		|3 ,STR|16	| 4		|8	|S	|Monster Red Smasher
+------------+------+------+------------+------+------+-----------------------+
Culter		|3 ,STR|24	| 8		|8	|S	|Arms Depot
+------------+------+------+------------+------+------+-----------------------+
Scutum		|0, -	|5	| 1		|4	|-	|Kalidus Channel
+------------+------+------+------------+------+------+-----------------------+
Vol Scutum	|0, -	|5	| 1		|4	|-	|Monster Lizardman
+------------+------+------+------------+------+------+-----------------------+
Melio Scutum	|0, -	|5	| 1		|4	|-	|Arms Depot
+------------+------+------+------------+------+------+-----------------------+
Redire		|4, STR|10	| 3		|8	|S	|Training Hall
+------------+------+------+------------+------+------+-----------------------+
Cubus		|5 ,INT|20	| 4		|8	|E	|Monastery
+------------+------+------+------------+------+------+-----------------------+
Torpor		|10,INT|20	| 2		|8	|I	|Wygol Village
+------------+------+------+------------+------+------+-----------------------+
Lapiste	|17,STR|20	| 1		|8	|H	|Undergound Labyrinth
+------------+------+------+------------+------+------+-----------------------+
Pneuma		|14,STR|25	| 1		|10	|S	|Tyemoeo Mountains
+------------+------+------+------------+------+------+-----------------------+
Ignia		|9, INT|25	| 2		|8	|F	|Fire Demon
+------------+------+------+------------+------+------+-----------------------+
Vol Ignis	|7, INT|40	| 1		|8	|F	|Underground Labyrinth
+------------+------+------+------------+------+------+-----------------------+
Grando		|8, INT|25	| 2		|8	|I	|Monster Sea Demon
+------------+------+------+------------+------+------+-----------------------+
Vol Grando	|27,INT|40	| 1		|8	|I	|Tristis Pass
+------------+------+------+------------+------+------+-----------------------+
Fulgur		|5, INT|25	| 1		|8	|L	|Thunder Demon
+------------+------+------+------------+------+------+-----------------------+
Vol Fulgur	|3, INT|40	| 3		|8	|L	|Minera Prison Island
+------------+------+------+------------+------+------+-----------------------+
Luminato	|8, INT|25	| 2		|8	|H	|Lighthouse
+------------+------+------+------------+------+------+-----------------------+
Vol Luminato	|20,INT|40	| 1		|8	|H	|Monster White Fomor
+------------+------+------+------------+------+------+-----------------------+
Umbra		|13,INT|25	| 1		|8	|D	|Black Fomor
+------------+------+------+------------+------+------+-----------------------+
Vol Umbra	|23,INT|40	| 2		|8	|D	|Mystery Manor
+------------+------+------+------------+------+------+-----------------------+
Morbus		|12,INT|25	| 1		|8	|C	|Mechanical Tower
+------------+------+------+------------+------+------+-----------------------+
Nitesco	|9, INT|20	| 1		|8	|F,H	|Nova Skeleton
+------------+------+------+------------+------+------+-----------------------+
Acerbatus	|22,INT|44	| 1		|8	|L,D,C	|Boss Albus
+------------+------+------+------------+------+------+-----------------------+
Globus		|8, STR|50	| 4		|8	|H	|Boss Barlowe Monster 
		|	|	|		|	|	|Demon lord
+------------+------+------+------------+------+------+-----------------------+
Dextro Custos|18,STR|16	| 1		|8	|S	|Library
+------------+------+------+------------+------+------+-----------------------+
Sinestros 	|18,STR|16	| 1		|8	|S	|Mechanical Tower
Custos		|	|	|		|	|	|
+------------+------+------+------------+------+------+-----------------------+
Dominus 	|66,INT|66	| 1		|8	|D	|Minera Prison
Hatred		|	|	|		|	|	|
+------------+------+------+------------+------+------+-----------------------+
Dominus Anger|66,INT|66	|2		|8	|D	|Giant's Dwelling
+------------+------+------+------------+------+------+-----------------------+

Back Glyphs
I consider Back Glyphs as support from increasing diffirent stats to having a 
familiar follow you around.  It can also help you get threw a room by giving 
you wings, moving faster or such.  I also categorized them to glyphs to move 
around easier and faster, STAT boosting Glyphs, Morphing Glyphs and Familiar 
Glyphs. So heres a list of the Back Glyphs

Glyphs to help you get around stateges easier, move faster, and healing.

Name: Magnes
MP: 5
Location: Monastery
Effect: Enables Shanoa to cling to magnetized rods.

Name: Paries
MP: 5
Location: Dracula's Castle: Library
Effect: Allows Shanoa to pass through walls whereever a blue portal is found.

Name: Volaticus
MP: 20
Location: Dracula's Castle: Underground
Effect: Conjures a pair of wings that enable Shanoa to fly

Name: Rapidus Fio
MP: 80
Location: Dracula's Castle: Underground Labyrinth
Effect: Increases Shonoa's movement speed. Wind shield created during movement 
to inflict minor damage.

Name: Refectio
MP: 80
Location: Dracula's Castle: Library
Effect: Slowly regenerates 1 HP a second.  If you have the Emperor ring equip 
its 2 HP and 2 Emperor Rings its 3 HP

STAT improving Glyphs

Name: Vis Fio
MP: 80
Location: Dracula's Castle: Underground Labyrinth
Effect: Temporarily increases STR improving physical glyphs

Name: Fortis Fio
MP: 80
Location: Kalidus Channel
Effect: Temporarily increases CON and physical resistance

Name: Sapiens Fio
MP: 80
Location: Oblivion Ridge
Effect: Temporarily increases INT and magical glyphs

Name: Fides Fio
MP: 80
Location: Tymeo Mountains
Effect: Temporarily increases MND and magic resistance

Name: Felicem Fio
MP: 80
Location: Dracula's Castle: Underground Labyrinth
Effect: Temporarily boosts Luck

Name: Inire Pecunia
MP: 80
Location: Tristis Pass
Effect: Raises maximum amount of money obtainable from a destroyed enemy or 
object

Name: Arma Custos
MP: 80
Location: Dracula's Castle: Arms Depot
Effect: Increases STR rating based on the amount of HP available.  The lower 
your HP the higher your STR is.

Name: Dominus Agony
MP: 66
Location: After Albus Boss in Myster Manor.
Effect: Increases CON,INT,MND, and LCK +66, but drains 66 HP every second its 
actaivated.

Morphing Glyphs
Each morph you do will give you diffirent attacks in your main and sup weapons  
Except Arma Machina.

Name: Arma Felix
MP: 80
Location: Monster Black Panther in Draculas Castle: Front Entrance
Effect: Morphs Shanoa into a lady cat.  Can also talk to cats in town.

Name: Arma Chiroptera
MP: 80
Location: Monster Werebat in Misty Forest Road
Effect: Morphs Shonoa into a succubus.  Can also take 1 HP for each attack

Name: Arma Machina
MP: 80
Location: Monster AutomatonZX27 in Dracula's Castle: Mechanical Tower
Effect: Morphs Shanoa into an automation.  May smash spikes in this form

Familiar Glyphs
Each familiar has 3 levels making it faster or having more.  If you want 
techniques on how to boost these up please refeer to the Gameplay basic and 
Advance tips

Name: Fidelis Caries
MP: 80
Location: Monster Necromancer in Ruvas Forest
Effect: Summon a zombie

Name: Fidelis Alate
MP: 80
Location: Monster Winged Skeleton in Dracula's Castle: Final Approach
Effect: Summon Winged Skeletons

Name: Fidelis Polkir
MP: 80
Location: monster Polkir in Dracula's Castle: Underground Labyrinth
Effect: Summons a laser firing Polkir.  Also he does not track enemies

Name: Fidelis Noctua
MP: 80
Location: monster Owl from Tristis Pass
Effect: Summons an Owl

Name: Fidelis Medusa
MP: 80
Location: monster Medusa in Dracula's Castle: Mechanical Tower
Effect: Summons Medusa that circles around you.  Also does not track enemys

Name: Fidelis Aranea
MP: 80
Location: monster Skull Spider in Tyemeo Mountains
Effect: Summons a Skull Spider

Name: Fidelis Mortus
MP: 80
Location: monster Jing Shi in Large Cavern
Effect: Summons tiny Chinese ghosts.

Glyph Union
All Union Glyphs cost hearts except for the first 2 Union glyphs.  Also the 
glyphs require any type of glyph in that category.  So you can use Vol Falcis 
with Melio Falcis to swing a giant sickle.  To perform this moves press and 
hold up then press y or x.

Combo: Pneuma + Pnuema
Attack: 14 X 4
Cost: 50 MP
Effect: A giant wind is created
note: to activate this union glyph you must first cast Pneuma in your main 
weapon and immediatly after that cast it again from the sub weapon

Combo: Redire + Redire + Magnes
Attack: 4 per blade
Cost: 5 MP to initate Magnes, 10 MP per blade
Effect: Fly from one side of the room to the other at fast speeds
note: Activate Magnes first then throw a Redire blade from your main then your 
sub weapons.  You can use this technique to reach high places by letting go of 
magnes at the right time.

Combo: Any Invalid Combination
Attack: 25
Cost: 5 Hearts
Effect: A puff of air shoots out of Shonoa's hand

Combo: Rapier + Rapier
Attack: 13 x 3
Cost: 15 Hearts
Effect: Strike three times really fast

Combo: Sword + Sword
Attack: 45
Cost: 15 Hearts
Effect: Swing a giant sword

Combo: Hammer + Hammer
Attack: 45
Cost: 15 Hearts
Effect: Swing a giant hammer

Combo: Sickle + Sickle
Attack: 45
Cost: 15 Hearts
Effect: Swing a giant sickle

Combo: Axe + Axe
Attack: 45
Cost: 15 Hearts
Effect: Swing a giant axe

Combo: Knife + Knife
Attack: 3 x 30
Cost: 30 Hearts
Effect: throw alot of knives

Combo: Arrow + Arrow
Attack: 4 x 88
Cost: 30 Hearts
Effect: Shoot arrows in the sky and watch them rain down

Combo: Weapon + Ice
Attack: 47
Cost: 15 Hearts
Effect: swing an ice sword

Combo: Weapon + Lightning
Attack: 10 x 5
Cost: 15 Hearts
Effect: Thrust with a sword

Combo: Weapon + Wind
Attack: 9 x 6
Cost: 15 Hearts
Effect: hit with a wind sword

Combo: Weapon + Earth
Attack: 55
Cost: 15 Hearts
Effect: Hit with a earth hammer

Combo: Weapon + Dark
Attack: 22 x 2
Cost: 15 Hearts
Effect: Make a cresent moon with dark energy

Combo: Weapon + Light
Attack: 40
Cost: 15 Hearts
Effect: Make a crescent moon with light energy

Combo: Weapon + Nitesco
Attack: 43
Cost: 15 Hearts
Effect: Hit with a purple sword

Combo: Light + Dark
Attack: 80
Cost: 50 Hearts
Effect: Open up the gateways to oblivion

Combo: Lapiste + Lapiste
Attack: 55
Cost: 15 Hearts
Effect: two rock hands crush the enemy

Combo: Wind + Wind
Attack: 16 x 6
Cost: 20 Hearts
Effect: Do massive slashing damage

Combo: Nitesco + Nitesco
Attack: 15 x 3
Cost: 20 Hearts
Effect: Shoot a bigger beam

Combo: Fire + Fire
Attack: 
Cost: Hearts
Effect: 

Combo: Ice + Ice
Attack: 
Cost: Hearts
Effect: 

Combo: Scutum + Scutum
Attack: 0
Cost: 20 Hearts
Effect: Become immortal for 3 seconds
note: When this is actiavated you can still move around

Combo: Ice + Fire
Attack: 22
Cost: 20 Hearts
Effect: Shoot out fire and ice

Combo: Dominus Hatred + Dominus Anger + Dominus Agony
Attack: 9999
Cost: Instant death
Effect: Kill everything including yourself

=========
Beastiary
=========

All entries will follow the same format:

[###] [Name]
HP: [HP]
EXP: [EXP]
P - [Attribute Points]
ATK - [Attack Power]
DEF - [Defence Against Physical Attacks]
MND - [Defence Against Magical Attacks]
1 [Drop 1] [Starting Percentage Drop rarity]
2 [Drop 2] [Starting Percentage Drop rarity]
3 [Drop 3] [Starting Percentage Drop rarity]
Weak/Strn:
[see below]
[desc]


 Item Drop Rate is based off of luck by initial drop rate and your luck score 
(1 point of luck adds an additional 0.5% rounded down).  How this formula works
is 5% for rotten meat from Zombies + 10% for having a luck score of 20.  
So 5% + 10% = 15%.  Out of 15% of Zombies they should drop rotten meat.  Also 
This cannot go over 40%.  I don't know if this is correct but when I gave my 
self 198 + luck i got an item from every monster about 1 out of 3 so the 40% is 
a guess.

100% drop rates are done by waiting for the enemy to do a specific attack 
(example Necromancer to summon his Zombies) except for Gorgon Heads.  They will
always drop a glyph everytime you kill them.  You will notice when it is 
available when they have either a red circle or a blue circle with a white 
design in the middle.  The best way to absorb these is hold up before they do 
that attack.  

 Weak/Strong: What they are weak against/what they are strong against

If there is a dash there are strong, weak against nothing

 For reference, here's a full list of the different attack types, in order:
   B - Hammer   F - Fire   L - Lightning   D - Dark    C - Curse
   S - Slash    I - Ice    H - Holy        P - Poison  E - Earth

 Note that monsters 109-121 are all major storyline bosses that can only be
fought once; monster 108, Giant Sksleton, can be found elsewhere, but is also
found as part of a storyline sequence and drops a unique medal as all the
others do.


-LIST-


001 Bat
HP: 1
EXP: 1
P - 1
ATK - 6
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
F,I/-
A bloodsucking bat that
lurks in the dark.


002 Zombie
HP: 9
EXP: 1
P - 1
ATK - 6
DEF - 0
MND - 0
1 Rotten Meat 5%
2 ---
3 ---
Weak/Strn:
S,F,H,E/-
A lively animated corpse,
magically brought to life.


003 Skeleton
HP: 12
EXP: 3
P - 1
ATK - 3
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,I,H,D/-
A skeletal corpse controlled
by magic. One of many.


004 Ghost
HP: 5
EXP: 3
P - 1
ATK - 5 
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,S,F/-
The reanimated ghost of a horse
killed on the battlefield.


005 Banshee
HP: 3
EXP: 4
P - 1
ATK - 7
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,S,H,D/ -
An apparition whose chilling
wail stops men cold.


006 Bone Scimitar
HP: 17
EXP: 5
P - 1
ATK - 18
DEF - 0
MND - 0
1 ---
2 ---
3 Secare 15%
Weak/Strn:
B,F,I,H,D/ -
A skeletal warrior. Strangely, it
fights with genuine courage.


007 Sea Stinger
HP: 6
EXP: 1
P - 1
ATK - 13
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,L/ -
A carnivorous and disturbingly
agile fish creature.


008 Nominon
HP: 16
EXP: 7
P - 1
ATK - 12
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,S,F/ -
An evil, soul-sucking spirit
that paralyzes its victims.


009 Axe Knight
HP: 23
EXP: 9
P - 1
ATK - 14
DEF - 0
MND - 0
1 Copper Ore 5%
2 ---
3 Ascia 12%
Weak/Strn:
B,F,L/ -
A heavily-armored warrior with
an equally heavy axe.


010 Une
HP: 1
EXP: 1
P - 1
ATK - 14
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,L,H/ -
This plant's diet of blood
results in odd mutations.


011 Merman
HP: 17
EXP: 8
P - 1
ATK - 16
DEF - 0
MND - 0
1 Meat 5%
2 Zircon 3%
3 ---
Weak/Strn:
S,C,P/B,I
This aquatic hunter spots prey
from the water before leaping.


012 Necromancer
HP: 22
EXP: 7
P - 1
ATK - 13
DEF - 0
MND - 0
1 ---
2 ---
3 Fidelis Caries 100%
Weak/Strn:
E/ -
Uses black magic to animate
and control corpses.


013 Bone Archer
HP: 18
EXP: 5
P - 1
ATK - 14
DEF - 0
MND - 0
1 ---
2 ---
3 Arcus 12%
Weak/Strn:
B,F,H,D/I
An archer who attacks with
bone and arrows.


014 Spear Guard
HP: 24
EXP: 9
P - 1
ATK - 16
DEF - 0
MND - 0
1 Copper Ore 5%
2 ---
3 Hasta 12%
Weak/Strn:
B,L,E/ -
An armorer warrior wielding
a long lance.


015 Invisible Man
HP: 70
EXP: 15
P - 1
ATK - 18
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,P/ -
A magician who gave up his soul
to gain invisibility.


016 Gelso
HP: 14
EXP: 4
P - 1
ATK - 16
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,L/B,I
A rare, water-dwelling
creature.


017 Needles
HP: 10
EXP: 2
P - 1
ATK - 17
DEF - 0
MND - 0
1 Salt 3%
2 ---
3 ---
Weak/Strn:
F,L/I
A hard-shelled sea urchin.
A questionable delicacy.


018 Demon
HP: 44
EXP: 22
P - 1
ATK - 22
DEF - 0
MND - 13
1 ---
2 ---
3 ---
Weak/Strn:
S,H/D
A fell beast of the underworld.


019 Fishhead
HP: 50
EXP: 7
P - 1
ATK - 24
DEF - 10
MND - 0
1 Salt 3%
2 ---
3 ---
Weak/Strn:
B,F,H/I,D
A violent fish, with a spirit as
fossilized as its body.


020 Dark Octopus
HP: 40
EXP: 18
P - 1
ATK - 21
DEF - 0
MND - 0
1 Black Ink 3%
2 ---
3 ---
Weak/Strn:
S,L,P/B,I
An octopus creature, tormented
by black magic.


021 Killer Fish
HP: 38
EXP: 17
P - 1
ATK - 22
DEF - 0
MND - 0
1 ---
2 Raw Killer Fish 2%
3 ---
Weak/Strn:
S,L,P,C/I
A ferocious fish. Fetches a
high price among epicures.


022 Forneus
HP: 43
EXP: 19
P - 1
ATK - 24
DEF - 0
MND - 0
1 Salt 6%
2 ---
3 ---
Weak/Strn:
S,L/B,I
A demonic sea creature from
the oceans of the underworld.


023 The Creature
HP: 260
EXP: 90
P - 2
ATK - 27
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S/L
A mad scientist created this
wonder of artificial biology.


024 Black Crow
HP: 13
EXP: 13
P - 1
ATK - 25
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,C,E/ -
An evil bird with an acquired
taste for human flesh.


025 Skull Spider
HP: 32
EXP: 20
P - 1
ATK - 26
DEF - 10
MND - 0
1 Anti-Venom 8%
2 ---
3 Fidelis Aranea 2%
Weak/Strn:
B,F,H/ -
A monsterous spider with
a skull-shaped body.


026 Scarecrow
HP: 56
EXP: 26
P - 1
ATK - 30
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,H/D
Quite a threat, if he only
had a brain.


027 Sea Demon
HP: 88
EXP: 33
P - 2
ATK - 27
DEF - 0
MND - 13
1 ---
2 ---
3 Grando 100%
Weak/Strn:
L,H/I,D
An evil demon of the sea,
skilled in ice magic.


028 Winged Guard
HP: 10
EXP: 1
P - 0
ATK - 26
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H/I,D
A skeleton given wings
and made to fly.


029 Nightmare
HP: 44
EXP: 27
P - 1
ATK - 28
DEF - 0
MND - 0
1 Horse Hair 8%
2 ---
3 ---
Weak/Strn:
B,F,H/ -
Those who witness its
coming soon know death.


030 Rock Knight
HP: 100
EXP: 45
P - 1
ATK - 31
DEF - 15
MND - 0
1 Iron Ore 8%
2 ---
3 ---
Weak/Strn:
B,L,E/F
A soldier armed with stones
and a throwing arm.


031 Fire Demon
HP: 111
EXP: 66
P - 2
ATK - 36
DEF - 0
MND - 13
1 Crimson Greaves 4%
2 Crimson Mail 3%
3 Ignis 100%
Weak/Strn:
I,H/F,D
This demon is master of
the consuming of flames.


032 Bitterfly
HP: 33
EXP: 29
P - 1
ATK - 27
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,D/H
Invisibility is this creature's
cloak, and its weapon.


033 Specter
HP: 34
EXP: 31
P - 1
ATK - 29
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
H/B,S,D
An eternally wandering spirit,
consumed by hatred.


034 Grave Digger
HP: 150
EXP: 65
P - 1
ATK - 33
DEF - 10
MND - 0
1 Earl Grey 5%
2 ---
3 ---
Weak/Strn:
S,C,P,E/ -
Enjoys his cursed vocation
because he meets new people.


035 Werebat
HP: 99
EXP: 50
P - 1
ATK - 29
DEF - 0
MND - 0
1 ---
2 ---
3 Arma Chiroptera 10%
Weak/Strn:
S,H,C,E/ -
A female, half-human bat.
How about that.


036 Black Fomor
HP: 66
EXP: 49
P - 1
ATK - 28
DEF - 0
MND - 0
1 Milk 6%
2 ---
3 Umbra 100%
Weak/Strn:
H,E/D
This monster's tongue dances
with dark incantations.


037 Enkidu
HP: 450
EXP: 250
P - 4
ATK - 37
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,L/ -
A lonely artificial monster, its
only company a white dragon.


038 Bone Pillar
HP: 200
EXP: 22
P - 1
ATK - 35
DEF - 25
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,I,H,D/ -
Created from bleached dinosaur
bones, fossilized in the clay.


039 Skeleton Frisky
HP: 62
EXP: 28
P - 1
ATK - 33
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H/I,D
Leaps boundlessly in a dark
dance of the doomed.


040 Skeleton Hero
HP: 80
EXP: 50
P - 1
ATK - 32
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H/I,D
A skeletal savior, foretold
since ancient days.


041 Dullahan
HP: 88
EXP: 54
P - 1
ATK - 34
DEF - 0
MND - 0
1 ---
2 ---
3 Vol Confodere 10%
Weak/Strn:
B,F,H/I,D
This knight doesn't need a head
to hand his enemies theirs.


042 Skeleton Rex
HP: 184
EXP: 105
P - 2
ATK - 37
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H/I,D
A fossilized thunder lizard,
given life by an evil will.


043 White Dragon
HP: 200
EXP: 150
P - 3
ATK - 38
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H/I,D
Dinosaur fossils imvued with
an evil spirit.


044 Saint Elmo
HP: 13
EXP: 6
P - 1
ATK - 30
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
H/B,S,D
An evil spirit whose power
causes shipwrecks.


045 Lorelai
HP: 88
EXP: 59
P - 1
ATK - 34
DEF - 0
MND - 30
1 ---
2 Merman Meat 1%
3 ---
Weak/Strn:
S,L,P,E/I
A nymph whose voice and beauty
lure victims to a watery grave.


046 Edimmu
HP: 110
EXP: 57
P - 1
ATK - 35
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,L/I
A snake-like water dweller


047 Decarabia
HP: 96
EXP: 63
P - 3
ATK - 40
DEF - 64
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
F,L,H/B,S,D
A five-legged demon servant.


048 Merman
HP: 80
EXP: 56
P - 1
ATK - 37
DEF - 0
MND - 0
1 Zircon 5%
2 ---
3 ---
Weak/Strn:
S,L,P,C/I
An aquatic humanoid, known for
its violent, territorial ways.


049 Ladycat
HP: 98
EXP: 63
P - 1
ATK - 36
DEF - 0
MND - 10
1 Croque Monsieur 5%
2 Heart Repair 2%
3 ---
Weak/Strn:
S,F,P,C,E/B,H
A swift half-woman, half-monster.
Toys with her prey.


050 Ectoplasm
HP: 33
EXP: 55
P - 1
ATK - 30
DEF - 0
MND - 0
1 Uncurse Potion 5%
2 ---
3 ---
Weak/Strn:
H/B,S,D
A substance that oozes from
lingering corpses.


051 Curse Diva
HP: 44
EXP: 56
P - 1
ATK - 38
DEF - 0
MND - 0
1 Choco Souffle 5%
2 ---
3 ---
Weak/Strn:
H/B,S,I,D
Curses the living with its deadly song


052 Miss Murder
HP: 66
EXP: 66
P - 1
ATK - 40
DEF - 0
MND - 0
1 ---
2 ---
3 Vol Falcis 12%
Weak/Strn:
H,E/ -
A stealthy and bloodthirsty
killer.


053 Automaton ZX26
HP: 
EXP: 
P - 2
ATK - 38
DEF - 100
MND - 0
1 Iron Ore 15%
2 ---
3 ---
Weak/Strn:
L/B,S
An animated puppet made by a
demon scientist. Model No. 26.


054 Skeleton Beast
HP: 400
EXP: 190
P - 3
ATK - 50
DEF - 20
MND - 0
1 ---
2 Barbarian Helm 2%
3 ---
Weak/Strn:
B,F,H/I,D
A skeletal brute armed
with a huge club.


055 Balloon
HP: 45
EXP: 40
P - 1
ATK - 38
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,L/B,H
A plant that scatters
poisonous spores.


056 Arachne
HP: 104
EXP: 77
P - 1
ATK - 40
DEF - 0
MND - 0
1 Silk Thread 12%
2 ---
3 ---
Weak/Strn:
S,F,C,E/B
A female spider. Her bodily
fluids are highly toxic.


057 Lizardman
HP: 180
EXP: 119
P - 2
ATK - 43
DEF - 15
MND - 15
1 Copper Plate 4%
2 ---
3 Vol Scutum 8%
Weak/Strn:
S,F,E/B
A shield makes its defenses
nearly impenetrable.


058 Armored Beast
HP: 255
EXP: 133
P - 2
ATK - 42
DEF - 0
MND - 0
1 Meat 5%
2 ---
3 ---
Weak/Strn:
S,F/B
A ferocious armored beast with
steel claws on hand and foot.


059 Yeti
HP: 166
EXP: 150
P - 5
ATK - 50
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F/B,I
A mysterious, cowardly legend
said to live in snowy mountains.


060 Thunder Demon
HP: 144
EXP: 133
P - 3
ATK - 40
DEF - 0
MND - 13
1 ---
2 ---
3 Fulgur 100%
Weak/Strn:
H/L,D
This demon manifests its fury
in thunderous peals.


061 Owl
HP: 69
EXP: 52
P - 1
ATK - 37
DEF - 0
MND - 0
1 ---
2 ---
3 Fidelis Noctua 3%
Weak/Strn:
S,F,I,C,E/ -
The magic that empowers this
owl also spurts it to violence.


062 Werewolf
HP: 184
EXP: 120
P - 2
ATK - 43
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,P,C/B
Men cursed with lycanthropy
develop a taste for blood.


063 Altair
HP: 24
EXP: 14
P - 1
ATK - 40
DEF - 0
MND - 0
1 Eagle Feather 4%
2 ---
3 ---
Weak/Strn:
S,F,I,E/ -
With borad wings, this eagle bears
its charges into battle.


064 Mandragora
HP: 100
EXP: 58
P - 1
ATK - 47
DEF - 0
MND - 0
1 ---
2 Mandrake Root 4%
3 ---
Weak/Strn:
S,F/L,H
Those who hear its scream
know madness.


065 Jersey Devil
HP: 143
EXP: 100
P - 1
ATK - 45
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,I,P,E/ -
A flying monster with a horse's
head and a bat's body.


066 Owl Knight
HP: 220
EXP: 125
P - 2
ATK - 49
DEF - 15
MND - 0
1 Silver Ore 6%
2 ---
3 ---
Weak/Strn:
B,L,E/F
A knight who sends a trained
owl to attack his enemies.


067 Chosen Une
HP: 190
EXP: 113
P - 1
ATK - 45
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,P,E/L,H
A victim of the parasitic une
that leaves une in his steps.


068 Stone Rose
HP: 260
EXP: 150
P - 2
ATK - 48
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F/L,H
Once an insectivore, this
plant's tastes have broadened.


069 Mad Butcher
HP: 210
EXP: 113
P - 1
ATK - 50
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,H,P,C,E/ -
A madman with a mechanized saw.
Enjoys butchery and sculpting.


070 White Fomor
HP: 144
EXP: 99
P - 1
ATK - 40
DEF - 0
MND - 0
1 ---
2 Cashmere Thread 3%
3 Vol Luminatio 100%
Weak/Strn:
D,E/H
Mocks god with sacrilegious
chanting.


071 Evil Force 
HP: 244 
EXP: 113 
P - 2
ATK - 44
DEF - 0
MND - 0
1 --- 
2 --- 
3 --- 
Weak/Strn: 
S,F,H/D
An evil will, given embodiment
through dark karmic forces.


072 Flea Man
HP: 30 
EXP: 18 
P - 1
ATK - 50
DEF - 0
MND - 0
1 Rice Ball 2%
2 ---
3 ---
Weak/Strn:
S,P,C/ -
This sinister little man leaps
like a bloodsucking flea.


073 Ghoul
HP: 66 
EXP: 6 
P - 1
ATK - 56
DEF - 0
MND - 0
1 Spoiled Milk 5%
2 ---
3 ---
Weak/Strn:
S,F,H,E/D
A spirit with a steady diet of
dead, rotting flesh.


074 Peeping Eye
HP: 92 
EXP: 66 
P - 1
ATK - 60
DEF - 0
MND - 0
1 ---
2 Eye for Decay 1%
3 ---
Weak/Strn:
H/ -
One of the castle's watchmen.


075 Gargoyle 
HP: 130 
EXP: 111 
P - 2
ATK - 62
DEF - 15
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B/L
A demon turned to stone.
Attacks in groups.


076 Blood Skeleton
HP: 99
EXP: 0
P - 0
ATK - 60
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H,D/I
The blood they absorb
regenerates all wounds.

077 Black Panther
HP: 168
EXP: 152
P - 3
ATK - 63
DEF - 0
MND - 0
1 ---
2 ---
3 Arma Felix 3%
Weak/Strn:
S,F,P,C,E/B,H
A black, female panther.


078 Mimic
HP: 293
EXP: 165
P - 6
ATK - 80
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
- / -
Poses as treasures to
prey on mankind's greed.


079 Draculina
HP: 266 
EXP: 170 
P - 2
ATK - 66
DEF - 0
MND - 30
1 Crepes Suzette 5%
2 Stephanie 2%
3 ---
Weak/Strn:
S,F,H,E/D
This female vampire feasts
on the blood of intruders.


080 Tin Man
HP: 256 
EXP: 180 
P - 4
ATK - 55
DEF - 50
MND - 0
1 Silver Ore 4%
2 Gold Ore 2%
3 ---
Weak/Strn:
B,L/S
A robot with no soul,
and thus no fear.


081 Pokir
HP: 155 
EXP: 124 
P - 2
ATK - 64
DEF - 0
MND - 20
1 ---
2 ---
3 Fidelis Pokir 5%
Weak/Strn:
S,F/ -
Feasts on the precious memories
of its victims.


082 Nova Skeleton
HP: 248 
EXP: 138 
P - 1
ATK - 80
DEF - 0
MND - 25
1 ---
2 ---
3 Nitesco 100%
Weak/Strn:
B,F,H/I,D
Holes were drilled in his head
to implant psionic powers.


083 Gashida
HP: 355 
EXP: 210 
P - 3
ATK - 65
DEF - 30
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B/L
The breath of this living statue
petrifies human flesh.


084 Devil
HP: 444 
EXP: 333 
P - 5
ATK - 66
DEF - 13
MND - 13
1 ---
2 ---
3 ---
Weak/Strn:
S,H/F,I,D
Manipulates ice and flame
while moving sluggishly.


085 Gurkha Master 
HP: 240 
EXP: 200 
P - 3
ATK - 63
DEF - 25
MND - 0
1 Iron Leggings 3%
2 ---
3 ---
Weak/Strn:
S,L/F
An armored warrior with
a knife of the same name.


086 Red Smasher
HP: 250 
EXP: 200 
P - 4
ATK - 65
DEF - 30
MND - 0
1 Iron Plate 3%
2 ---
3 Von Culter 2%
Weak/Strn:
B,L/F
An armored warrior outfitted
with twin daggers.


087 Cave Troll
HP: 310 
EXP: 199 
P - 4
ATK - 60
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,P,C/B
This beast extracts cow
entrails with its tongue.


088 Blade Master
HP: 200
EXP: 190 
P - 3
ATK - 58
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H/L,D
Excels with duel-wielding 
technique.

089 Lilith
HP: 366 
EXP: 188 
P - 4
ATK - 66
DEF - 0
MND - 30
1 Pudding 5%
2 ---
3 ---
Weak/Strn:
S,H,C,E/ -
Tempts her victims by exploiting
their most secret fantasies.


090 Lizardman Blade
HP: 375 
EXP: 238 
P - 6
ATK - 68
DEF - 20
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,E/D
This lizard is reptilian enough
to wield a huge sword.


091 Hammer Shaker
HP: 450 
EXP: 260 
P - 5
ATK - 72
DEF - 35
MND - 0
1 Silver Ore 10%
2 ---
3 Melio Macir 2%
Weak/Strn:
B,F,L/ -
A superhuman warrior that
swings his hammer effortlessly.


092 Rebuild
HP: 666 
EXP: 400 
P - 7
ATK - 75
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S/L
Assembled from the corpses of
many renowned warriors.


093 Imp 
HP: 66 
EXP: 44 
P - 2
ATK - 66
DEF - 0
MND - 40
1 ---
2 ---
3 ---
Weak/Strn:
H/ -
A tiny demon who loves mischief.


094 Bugbear
HP: 156 
EXP: 134 
P - 3
ATK - 65
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
H/L
A single-eyed fiend cloaked
in lightning.


095 Spectral Sword
HP: 280
EXP: 240
P - 4
ATK - 77
DEF - 0
MND - 0
1 ---
2 ---
3 Melio Secare 2%
Weak/Strn:
S,L/F
This blade is as sharp and deadly
as the spirit that possesses it.


096 Automaton ZX27
HP: 256
EXP: 128
P - 4
ATK - 80
DEF - 200
MND - 0
1 Silver Ore 12%
2 ---
3 Arma Machina 1%
Weak/Strn:
L/B,S
A nearly-complete mobile
robot. Model No. 27.


097 Medusa Head
HP: 1
EXP: 1
P - 0
ATK - 60
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S/ -
Medusa's severed head spawned
multitudes of these pests.


098 Gorgon Head
HP: 1 
EXP: 1 
P - 0
ATK - 80
DEF - 0
MND - 0
1 ---
2 Mirror Cuirass 2%
3 Fidelis Medusa 100%
Weak/Strn:
S/ -
Created from the head of Medusa.
Turns its victims to stone.


099 Mad Snatcher
HP: 444 
EXP: 200 
P - 3
ATK - 74
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F,H,C,E/ -
Parasite that clings to, then
continually drains its victims.


100 Great Knight
HP: 600
EXP: 450
P - 6
ATK - 85
DEF - 35
MND - 0
1 ---
2 Knight Helm 3%
3 Melio Ascia 1%
Weak/Strn:
B,L/ -
One of Castlevania's many
elite armored guardians.


101 King Skeleton
HP: 700
EXP: 460
P - 7
ATK - 90
DEF - 10
MND - 0
1 Barbarian Shoes 4%
2 Barbarian Belt 2%
3 ---
Weak/Strn:
B,F,H/I,D
A skeleton armed with a
huge battle axe.


102 Winged Skeleton
HP: 30
EXP: 1
P - 0
ATK - 87
DEF - 0
MND - 0
1 ---
2 ---
3 Fidelis Alate 1%
Weak/Strn:
B,F,H/I,D
An image of death given wings
to soar through the night sky.


103 Final Knight
HP: 666
EXP: 573
P - 8
ATK - 100
DEF - 100
MND - 0
1 Knight Leggings 4%
2 Knight Cuirass 2%
3 ---
Weak/Strn:
B,L/F,I
This elite warrior sees
intruders as its quarry.


104 Jiang Shi
HP: 6500
EXP: 2525
P - 30
ATK - 240
DEF - 10
MND - 0
1 ---
2 ---
3 Fidelis Mortus 100%
Weak/Strn:
S,F,H/D
This blood-sucking creature
crossed the sea from the East.


105 Demon Lord
HP: 1333
EXP: 999
P - 13
ATK - 166
DEF - 0
MND - 44
1 ---
2 ---
3 Globus 100%
Weak/Strn:
H/D
A superior demon, more terrifying
than its most dangerous kin.


106 Double Hammer
HP: 2000
EXP: 1600
P - 15
ATK - 180
DEF - 50
MND - 0
1 Gold Ore 8%
2 ---
3 ---
Weak/Strn:
B,L/F
The only thing more dangerous
than a giant hammer is two.


107 Weapon Master
HP: 3000
EXP: 2000
P - 18
ATK - 180
DEF - 80
MND - 0
1 Gold Ore 8%
2 ---
3 ---
Weak/Strn:
B,L/F
Uses any manner of weapon as
easily as a part of its own body.


108 Giant Skeleton
HP: 800 
EXP: 350
P - 10
ATK - 36
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H/I,D
A giant condemned in ages past.


109 Arthroverta
HP: 700
EXP: 300
P - 20
ATK - 30
DEF - 5
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,F/B
A giant mutant created to
guard the stronghold.


110 Brachyura
HP: 1800
EXP: 1000
P - 30
ATK - 40
DEF - 5
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,L/F
A giant crab from the depths
of Transylvanian history.


111 Maneater
HP: 2500 
EXP:  1500
P - 40
ATK - 51
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F,H/S
This monstrous insect buzzes
about inside a giant skull.
*Note: The game states he is weak against 
slashing when it is actually hammer

112 Rusalka
HP: 2800
EXP: 2000
P - 50
ATK - 60
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S,L/B,I
This aquatic demon compels
the squalls to obedience.


113 Goliath
HP: 4200
EXP: 2500
P - 60
ATK - 85
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
S/L
The only thing more massive than
he is the weight of his blasphemies.


114 Gravedorcus
HP: 3600
EXP: 3000
P - 70
ATK - 70
DEF - 10
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,F/ -
A monster that tracks its prey
through vibrations in the earth.


115 Albus
HP: 4000
EXP: 0
P - 0
ATK - 80
DEF - 0
MND - 0
1 ---
2 ---
3 Acerbatus 100%
Weak/Strn:
S,D/ -
Expert in the use of firearms.
His fun is called "Agartha."


116 Barlowe
HP: 4000
EXP: 0
P - 0
ATK - 75
DEF - 0
MND - 9
1 ---
2 ---
3 Globus 100%
Weak/Strn:
S,H/D
A pitiable madman, his body is
now Dracula's vessel.


117 Wallman
HP: 9999
EXP: 3500
P - 80
ATK - 100
DEF - 0
MND - 0
1 ---
2 ---
3 Paries 100%
Weak/Strn:
S/ -
Walls are no obstacle for this
bizarre being.


118 Blackmore
HP: 5000
EXP: 4300
P - 99
ATK - 120
DEF - 25
MND - 25
1 ---
2 ---
3 ---
Weak/Strn:
F,H/D
Sustains himself on the essence
of his victims' souls.


119 Eligor
HP: 3000
EXP: 4300
P - 99
ATK - 120
DEF - 0
MND - 0
1 ---
2 ---
3 ---
Weak/Strn:
B,L/F
A giant demon knight summoned
to protect the castle.


120 Death
HP: 4444
EXP: 4444
P - 99
ATK - 130
DEF - 44
MND - 44
1 ---
2 ---
3 ---
Weak/Strn:
H/D
Dracula's confidant. Knows dark
secrets hidden from all others.


121 Dracula
HP: 9999
EXP: 0
P - 0
ATK - 160
DEF - 13
MND - 13
1 ---
2 ---
3 ---
Weak/Strn:
H/D
The true master of the castle,
and the prince of evil.


======
Extras
======

More Coming Soon

==========================
Frequently Asked Questions
==========================

OK I know I'm going to get an email about this sooner or later so here it goes.

Q. The message boards state that you only need to absorb 15 glyphs to level up 
your familiar while you state you need 16.  Are you calling them a liar?

A. Yes I am.  My first play through i wanted to level up my glyphs as fast as 
possible.  So i started absorbing the same glyph and kept count.  When I hit 15 
glyphs and still didn't level up I had to look up why i didn't.  Thats when i 
found out what the level up for glyphs was.  (how many exp they need and the 
easier way of leveling up.)

Q. Why does your Glyph section look so crappy?

A. I know it does and i will fix this as soon as possible

Q. The game states that Man Eater is weak against sword attacks while you state 
he is weak against hammer attacks.

A. This is a glitch in the game.  When you hit Man Eater with a sword he turns 
blue meaning he is strong against that weapon.  While hitting him with a hammer 
he turns red.  I curently do not know of anymore monsters that have false 
strengths and weaknesses

Q. Why do you only got these questions?

A. Nobody E-Mailed me questions.  In fact they haven't even emailed me 
about the previous question.  So if you do want to email me about any questions
I will put them in here and send you an email back to answer your question, but
please only e-mail me about what I got in this guide so far.  So if i get a 
question like how do i beat Dracula.  You will just have to wait until im 
further with this FAQ/Walkthrough.  I'm sorry its taking me so long, but I am 
hurring as fast as I can.

=======
Credits
=======

Thanks to brady games for giving me the info about the monsters and thanks for 
everybody in gamefaq expecially Mathew Higgins for inspiring me to keep on 
writing this guide.