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    FAQ/Walkthrough by MegaBassFalzar

    Version: 1.55 | Updated: 07/26/09 | Printable Version | Search Guide | Bookmark Guide

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               Mega Man Star Force 3: Black Ace Walkthrough by MBF
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    |                                                                            |
    |*****    WARNING - There are spoilers.  You have been warned.          *****|
    |*****  There's also some mild language.  Nothing over PG-13, though.   *****| 
    |                                                                            |
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    Use the Find function(usually Ctrl+F) to jump to a certain section.  If that 
    is beyond you, hit Ctrl+W.
    
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    |                           Table of Contents                                |
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    |                                                                            |
    |       1. Introduction.............................................[INTROA] |
    |       2. Basic Information........................................[BASICB] |
    |       3. Walkthrough..............................................[GUIDEC] |
    |           I. Spade Magnes.........................................[SPADEM] |
    |          II. Intermission 1.......................................[INTRM1] |
    |         III. Diamond Ice..........................................[DMNDIC] |
    |          IV. Intermission 2.......................................[INTRM2] |
    |           V. Club Strong..........................................[CLSTRN] |
    |          VI. Intermission 3.......................................[INTRM3] |
    |         VII. Queen Virgo..........................................[QVIRGO] |
    |        VIII. Intermission 4.......................................[INTRM4] |
    |          IX. Jack Corvus..........................................[JCCRVS] |
    |           X. Intermission 5.......................................[INTRM5] |
    |          XI. Dealer...............................................[DEALER] |
    |         XII. Endgame..............................................[ENDGME] |
    |       4. Post-Game Walkthrough....................................[ENRNSE] |
    |           I. Noise Wave 4.........................................[NOISE4] |
    |          II. Noise Wave 5.........................................[NOISE5] |
    |         III. Outer Astro Wave 1...................................[OUTER1] |
    |          IV. Outer Astro Wave 2...................................[OUTER2] |
    |           V. Noise Wave 6.........................................[NOISE6] |
    |          VI. Planet FM Astro Wave 1...............................[FMAST1] |
    |         VII. Planet FM Astro Wave 2...............................[FMAST2] |
    |        VIII. Planet FM Astro Wave 3...............................[FMAST3] |
    |          IX. Black Hole Server 1..................................[VACUUM] |
    |           X. Black Hole Server 2..................................[YSOSRS] |
    |       6. Brother Band Help Quests.................................[BROBND] |
    |       7. Noise Forms..............................................[STYLES] |
    |       7. Galaxy Advances..........................................[GALIST] |
    |       9. Real World Viruses.......................................[RLVIRS] |
    |      10. Boss Location............................................[WIZARD] |
    |      11. Action Replay Codes......................................[ARCODE] |
    |      12. Version History..........................................[VRSHIS] |
    |      13. Legal Information........................................[LEINFO] |
    |                                                                            |
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    |                                 Intro                              [INTROA]|
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    Well.  Hello.  I am MegaBassFalzar.  I doubt you've heard of me.  If you have,
    fine, if you haven't, also fine.  I'm writing this guide because, well, GFAQs 
    didn't have one and I'm a nice guy.
    
    
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    |                           Basic Information                        [BASICB]|
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    	STORY:
    It is the year 22XX.  Technology is now mindblowingly awesome, to the point 
    where the only possible explanation is that a wizard did it.  Indeed, one 
    major piece of technology is actually called a Wizard, which is basically an 
    artificial EM being that performs functions similar to those of the navis in 
    the Battle Network series.  Anyway, because of the increased technology, the 
    crime level has also increased.  Sounding familiar?  
    With the new technological advances, virus levels have been on the rise and a
    new kind of stuff called "Noise" was discovered.  Similar to the way carbon 
    dioxide is released by the burning of fossil fuels, this "Noise" is released
    by EM waves.  A ginormous meteor made of Noise is hurtling toward Earth, most 
    likely aimed at Electopia for dramatic effect, and the heroes must stop it 
    before it's too late.  Again, I'm getting that deja vu feeling.
    
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    |                              Walkthrough                           [GUIDEC]|
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    Cutscene:
    Two people with obviously custom sprites, lurking at night and stargazing.  
    It's quite obvious that these are the bad guys; you can tell by the darkness
    
    of their clothing colors.  The short one who needs some sleep starts saying 
    something about wishes coming true.  The older one who looks like jailbait 
    says that their wish will most definitely come true.  The view goes upward, 
    showing a glowing ball in the sky.  Note:  Anything in the sky that looks at 
    least ten times bigger than a star is not a good thing.  Especially if it's 
    red.
    
    Then it goes to black and the story is explained.  To put it short, no one has
    learned from their mistakes and EM society has begun to walk the same path 
    that Net society took 200 years ago.  Interesting, neh?
    
    Cut to a classroom, where the great and mighty hero of Earth is... learning 
    how to upgrade his equipment.  Omega-Xis wants to know what's going on, but 
    Geo is holding back that information.  The class gets excited about something,
    the teacher and his fro are explaining that something, and then that something
    begins.  As soon as it's over, Mr. Shepar talks about it, mentions that its 
    new name is the Hunter-VG, and then you get to enter a name for yourself.  
    Pick a cool name, nothing stupid like awsum342.  The teacher will then explain 
    pop-ups.  To put it simply, on your new Hunter-VG, every time someone says 
    something that is plot or sidequest relevant, a little clickable box will 
    appear on the bottom screen.  And even when you're talking to random people, 
    their name and their Wizard will appear on the bottom screen as well, unless 
    they don't have one or both.  You will then have to touch the school emblem
    that's on the bottom screen.
    
    
    HUZZAH, SCHOOL IS OVER.  Omega-Xis wants to speak with you on the roof.  Geo
    mentions wanting to speak to the teacher.
    
    
    In control:
    If you want, you can talk to Mr. Shepar.  If you don't, go to the roof.  It's 
    rather simple.  Leave the classroom by going to the far left and walking into 
    the part that sticks out from the rest.  Then go all the way to the left again
    and you will see three boxes pop up on the bottom screen.  Since we want to go
    to the roof(and because the others are grayed out), tap the yellow one labeled
    "Roof".  
    
    Cutscene:
    And Omega-Xis flips, freaking out because you just forcibly altered 
    his data.  This is roughly the equivalent of a strong psychic breaking into 
    your mind and horribly screwing you up.  Total mind rape.  Then he tells you 
    to put on your Visualizer.  You do so automatically, and voila, you're able to
    see EM people.  Omega-Xis explains some stuff and then Geo gets a call from 
    Luna.  If you don't know who Luna is, she's the overly arrogant and 
    controlling girl with huge blond hair.  I hate her.  She has a crush on Mega
    Man(read: "Geo").  Anyway, she starts ordering around, demanding that you 
    get to the first floor candy shop, not really giving you a reason.  See?  It's
    just as I said, she's controlling.  Another word that describes her begins 
    with the letter "b" and rhymes with the word "witch".
    
    You gain control briefly.  Walk toward the elevator and watch something happen.
    I sense a tutorial coming on, does anyone else?
    
    Oh, look, nerds!  And a rocket that looks a bit too phallic for a children's 
    game!  But dear lord, the sprinklers are out of control.  NOT THE SPRINKLERS!
    THEY MIGHT RUIN OUR POCKET PROTECTORS!  The science lackeys run over to the 
    sprinkler while the head geek stands at a safe distance.  The lackeys do a lot 
    of nothing, shouting random Battle Card names while looking at the sprinkler.
    For no real reason, the sprinkler seems hellbent on destroying the rocket.
    Its spray suddenly focuses on the head nerd, as he was the last obstacle on the
    sprinkler's path to total rocket annihilation.  The sheer force of the water 
    forces the nerd to spin, and Omega-Xis wants to help.  Were it up to me, I 
    would leave them.  However, Geo is a nice guy(and the game needs a tutorial), 
    so he decides to help.  Mega mentions that thanks to tech advances, you can 
    now pulse in anywhere instead of just at a Wave Hole as in previous games.
    Geo Wave Changes, becoming *gasp* MEGA MAN!  Or wait.  It's not working.
    Crap, he broke it.  And then it beeps.  Crap.  The police are onto us.  RUN.
    Wait.  What?  The police now know that Geo is Mega Man and they're not going to 
    do anything about it?  What happened to Bob Copper?  Why is he not chasing us, 
    babbling and trying to take us in?  I have no idea.
    Anyway, you now gain control.
    
    
    In control:
    Hit the R button.  You should automatically go onto the Wave Station access 
    point.  Once you're on the Wave Road, Geo notices that his sprite has changed
    and Mega handwaves it by saying it must be the new tech.  It goes over to show
    you the sexy new access point that replaces the old touch-screen ES spaces of 
    the previous games.  Go over to said access point and touch the large blue 
    rectangle that appears on the touch screen.  Hooray, IIIIIIIIT'S TUT TIME!
    
    Walk over to the viruses.  A cutscene will begin.  Mega and Geo exchange 
    meaningless words and then the battle starts.  Mega assumes Geo has forgotten
    to battle and thus the tutorial begins.  I'm not going to explain anything, as
    the battle tutorial in this game is not skippable.  Read and learn, or do like
    me and hold down the B button to get through as fast as possible.  It's cake.
    
    Afterward, you get an assload of messages explaining battles.  Read them if 
    you want.  I didn't want to.  While you're in here, run south and grab the 
    spinning blue thing for a LongSword.  From here on, I won't mention Blue 
    Mystery Waves.  If you see one and want to grab it, go right ahead.  When
    you're done here, hit the R button to trans out.  Then hit the R button to 
    pulse out and become mild-mannered Geo Stelar.  And get yet another message.  
    Go talk to the nerd.  Capcom, of course, lets the little girl mention being
    wet.  
    
    So yeah, another explanation about what Purposes and Teams are.  Geo and Mega 
    discuss Geo's semi-deceased father.  Geo freaks out because he knows that Luna
    is a controlling bwitch.  Anyway, go over to the elevator and tap the yellow 
    box labeled "1F".  Walk left until there's a cutscene.  You now get to learn 
    about Wizards.  A WIZARD DID IT.  Seriously.  Anyway, blah blah, stuff not 
    plot-relevant.  Walk over to the candy shop(all the way to the right), and 
    talk to the girl with the stupidly massive hair.
    
    And of course she starts yelling at you.  I hate her.  I just wish she would
    die, preferably in a horribly painful way.  And then Bud and Zack get on your
    case.  As soon as you explain that you were late because you were running 
    around as Megaman, her hormones surge and she forgives you in an instant, even
    wanting to know why you didn't come to her dressed as Megaman.  Roleplay fetish
    anyone?  She then insists that she has feelings for Megaman and not Geo, though
    that is a blatant lie.  Omega-Xis then comes out and torments her.  +10 for 
    Omega-Xis.  Geo is ordered by Luna to call Mega off, so he does.  And this is 
    where things get plot-relevant.  Luna wants to form a selfish Purpose, to get 
    herself elected.  If you want to, have her explain Brother Bands to you.  I 
    know what they are, so I decided I didn't want to.  You then get to go through
    yet another tutorial.  Have fun entering a message.  You then get control for
    about five seconds.  Talk to Bud and Zack to form Brother Bands with them.  The
    four of you now discuss Team names, and after a discussion, Luna tells you that
    she has a name already.  She even brags about how great it is.  And then you 
    find out that it's "Luna 4 Prez."  Seriously, what?  That's a great name?  
    Hardly.  Then Zack mournes that she named his dog "Catnip."  Again, what the 
    hell.
    
    And now it's time for you to be her pawn, running around and doing good deeds
    in her name.  Walk down the hall, talk to the tall guy with blue hair.  He 
    doesn't say much, he just mentions that it must be hard, going in and out of
    Cyber Cores and the Real World.  Oh, it's just a guy that knows you're Megaman.
    
    Wait.
    
    What.  
    
    He knows you're Megaman?  HE MUST DIE.  Anyway, back to the game, go talk to
    the Nurse Wizard.  She'll tell you that there's a kid on the roof who needs 
    help.  So of course, being the mindless drones that we are, we must head up to
    the roof and talk to the kids near the tree.  They're angsting over a tree.  
    With your Visualizer on, it turns out that the entire tree is actually inside
    an invisible orange box.  That lets you know that the tree is a Real Wave, 
    which is a kind of funny name when you realize that there's nothing real about
    it.  Anyway, the angsting boys need help.  Luna's been stalking you, so now
    that you know of someone that needs help, she comes out of the shadows.  Turns
    out that the boys want to make the tree pink for their girl friend.  They 
    mention that there is a lock on it, one that only a teacher can get by, but
    Luna of course has to prove  them right and goes over to it in an attempt to 
    bypass the lock.  Geo, who has more sense, actually tries to help.  He wonders
    why they don't just ask the teacher in charge of the lock, but then they say
    he's too scary.
    
    Anyway, once you regain control, go to the second floor and walk all the way to
    the end, where you will see a generic man sprite.  Geo is completely scared of
    him, so Mega says you should go fix the moth display.  From here, go to the
    roof.
    
    Walk over to the left and pulse in, then head onto the Wave Road.  Walk along
    the path, taking the ramps down.  Step into the portal and follow the ramps 
    downward.  Walk into the access point that will take you into the moth display.
    Talk to the Hertz in the center, he'll burble a bit, and then wake up.  Turns 
    out that the bizarre noise he was making was the sound of his snores.  The moth
    display is now fixed and he decides to explain Default cards to you.  Trans out
    and pulse out, and go talk to the generic man sprite that is known as Damon 
    Crow.  He sounds like he's angry, but he's actually very happy.  So happy, in 
    fact, that he's going to give the key to the lock to a boy that he met fifteen
    seconds ago.  Aren't adults so helpful and naive in this game?
    
    So anyway, go back to the roof and talk to the boys again.  The girl comes from
    nowhere, Mega will force you to touch the bottom screen for no real reason.  So
    what did this irrelevant touch screen interaction do?  It somehow made the 
    large evergreen tree magically transform into a fruit-bearing tree.  And if 
    the tree doesn't actually bear fruit, it's because it's fake.  Seriously. Luna
    shows up to take the credit, just to score some points with the voters.  God 
    I hate her.
    
    So the boys agree to vote for her, even though she actually did nothing, and so
    the day is saved, thanks to Megaman.  You should get an e-mail from Bud.  Since
    Bud is fat, of course he would be searching the snack shop for people who need
    help.  He found one, and is incapable of dealing with it himself, so he needs
    your help.  Head down to the first floor, and notice that Luna has once again
    followed you.  Head into the snack shop to find a loli in trouble.  Talk to her
    and before she can explain the problem, Luna shows up, and Omega-Xis shows some
    intelligence and points out Luna's stalker-ish behavior.  She of course makes
    up a bs excuse, and Geo is as clueless as Lan used to be.  Anyway, this little
    girl has a problem.  She's vertically challenged and can't afford the height-
    boosting operation.  Geo, being a nice guy, will instantly pull out the 
    checkbook and pay for the whole thing.
    
    Hah, just kidding.  She actually just had a fight with her friend, and sent an 
    e-mail because she doesn't have the nerve to speak to her friend face-to-face.
    Of course, Geo is going to help, because Luna commands him to.  Once you have
    control, go into town and go over to the park area in front of the Big Wave.
    Confront the blue-shirted loli who looks suspiciously like her friend in a 
    different outfit, and you'll find out that she never got an e-mail.  Looks like
    there's an issue on the Wave Road, so it's up to Megaman to save the day. 
    
    Pulse in, head onto the Wave Road via the Wave Station next to Geo's house, and
    follow the path until a cutscene begins.  A harmless Mettaur is attacking a
    poor Hertz.  MEGAMAN TO THE RESCUE!  Holy crap, that harmless Mettaur is now
    freakin huge.  Dispose of the viruses and they explode in an overly dramatic
    fashion.  The poor Hertz, now safe, runs off to deliver his message.
    
    Run back to the shop and talk to the girl.   Her absurdly similar looking 
    friend will come over and suddenly they're best friends again.  Odd, isn't it?
    Luna, of course, shows up just in time to take the credit again.  The girls 
    promise to vote for her, and Luna compliments you.  Zack gives you a call, and
    it looks like the geeks need help again.  TO THE SCIENCE ROOM!
    
    +----------========================================================----------+
    |                                 Spade Magnes                       [SPADEM]|
    +----------========================================================----------+
    
    Once there, you find out that they need a Giga Energy Card.  Their rocket 
    cannot launch without an obscure MacGuffin that has never been mentioned
    before this moment.  Magnes the Wizard comes out, you chat for a bit, and Luna
    rudely announces that she has a ton of money and is willing to buy the Science
    Club's votes.  Er, no, everyone else objects to that because Luna is a doofus
    and doesn't realize that that is illegal.  Woody says that only a police 
    officer or a military dude would be able to get one, and that a kid getting it
    for a club project isn't good enough.  It's not legal to sell them to civilians
    or something.  Pedia says that the only way you could get one is if a miracle
    occurs.  CUE THE PLOT DEVICE!  You receive an e-mail telling you to go to the 
    front hall.  Run to the elevator, go to the first floor, and then go toward 
    the school entrance until a cutscene begins.
    
    No one is here.  How rude.  And speaking of rude, Luna shows up.  Your visitor 
    hears her complaining and announces that he was actually at the school snack 
    shop, buying cheap candy to gorge himself on.  Bud, another fan of gorging
    on candy, tells the guy that Mega Snacks are freakin awesome, so the guy starts
    munching on one right right there.  Wait a minute.  This is the guy who knows
    you're Megaman.  He says out loud, in the entrance of a school, that Geo is 
    Megaman, but luckily no one is around to here.  Thankfully, he is not your 
    enemy.  Or so he says.  We'll find out later on in the plot if he really is 
    your enemy.  Turns out the guy wants you to go to the mall and kick some ass.
    Luna lets slip that you need a Giga Energy Card, and this guy that you have
    just met tells you that he can get you one, easy as that.  He then uses it as
    leverage to get you to fight in the tournament.  Luna completely flips sides,
    telling you that you have to do it, where a few seconds ago she was saying you
    shouldn't.  Goddam huge-haired blondes.  With one final line about Megaman, Ace
    leaves you alone and walks out the school's front door.  Omega-Xis gives Geo a
    subtle compliment, which Geo refuses to admit is true.  Luna orders you to go
    home and get to sleep.  Cutscene over.
    
    Somehow, there's a Nurse Wizard that was literally not there five seconds ago.
    Huh.  Anywho, time to go home.  I assume you know the way.  Once there, go into
    your room and go to sleep, saving if you really want to.  I find it odd that 
    Geo's house only has one bedroom.  Kind of, uh, interesting, neh?  
    
    Once the long night is over, Geo's mom comes in.  And now we have to advance 
    the plot!  Before we do, though, I'm going to point out some Noise Wave spots.
    For the first one, go into the kitchen with Geo's mom and turn into Megaman.
    Walk over to the three blue ball things on the wall and press A.  You get a 
    message telling you that abnormal Noise Activity was detected, and not to press
    A again.  Don't listen, and face the huge hole as Megaman and press A.  You 
    enter the Noise Wave, which is like a CC made of Noise.  It actually looks 
    pretty cool, and just like CCs have Hertz in them, Noise Waves have Noisms.  
    It's a stupid name, though, so I shall refer to them as Noise Hertz.  Eerily, 
    the soundtrack for this place does not loop and eventually the area will be 
    completely silent.  Kind of creepy.  walk around, talk to the Noise Hertz if 
    you would like, pick up any Blue Mystery Waves you happen to want, and let's 
    go!
    
    Cross the river and go over to Bud's house.  There are two Noise Waves here, at
    least.  One of them is in the doghouse, the other is Bud's bed.  You can't 
    actually go inside Bud's house yet, though, so just walk over to the red thing
    in front of his house.  Holy crap, magic, the entire bridge turns orange and 
    disappears.  Real Waves are damn popular these days, aren't they?  
    
    Huzzah, the mall.  It's been a while since we had one, so I bet it's time for a
    pointless quest that will distract us from the plot.  Oh look, the bad guy we 
    saw in the opening cutscene.  What's he doing here?  Oh well, he  won't say 
    anything, so just walk along the hallway until a cutscene begins.  The security
    walls block the way, but conveniently there's a Wave Station.  Turn into 
    Megaman and head into the Security System CC.  Walk straight ahead in the 
    direction you're facing.  When you get to the pink Hertz, go down and right 
    until you see a blue thing.  Step on it to be whisked away, then step on the 
    other one.  You should see a fat Hertz standing in the middle of a big square.
    Talk to him to release the gates.  If you'd like, explore the rest of the CC.
    When you're done, trans out.  Yay, the walls are gone!  If you'll look to your
    right, you can see a Merchant Hertz.  Buy something if you want, then pulse
    out.  Go into the Mall Event area(you can find it yourself, it isn't hard), and
    find out that Ace has somehow beaten 60 Wizards while you were dealing with the
    security alarm.  What the hell.  
    
    So the announcer announces that Ace is about to fight Megaman.  While Ace is 
    snacking, Geo pulses in and appears in front of him.  The crowd goes freaking
    nuts.  And then the Security System goes off.  If you recall, there was a 
    Wizard standing next to the Wave Station when you went to fix the Security 
    System.  That Wizard is now completely out of control.  Walk a short way 
    forward and a cutscene begins.  A brief chat, then it's battle time.  KILL THE
    WIZARD!
    
    After an easy battle, another cutscene.  The Wizard comes back to life and is
    pissed.  Acid, Ace's Wizard, comes out and one-shots him.  A playing card falls
    off.  I'm having an eerie Batman-related flashback here, but no, this is not 
    the work of the Joker.  Well, in a way, it is the work of a Joker, but not the
    Batman villain who was best portrayed by Heath Ledger.  Some generic Nurse 
    Wizards come and escort the poor fellow away, and for some reason Acid doesn't
    want to battle anymore.  Omega-Xis gets mad, but Geo has more sense and tells
    Acid to just ignore Mega.  Ace leaves and the cutscene ends after some more 
    talk.  You get the Giga Energy Card, though, so the plot can once again move
    forward.  Pulse out and go talk to Luna.  Another cutscene, during which you'll
    see the Satella Police Commandos.  The Commandos are explained and it's hinted
    at that Ace is actually one of them, which explains how he got the Giga Energy 
    Card.  Luna runs off because she can't handle the nerdy aura Zack has been 
    projecting since the Commandos showed up, and the cutscene is over.
    
    Go all the way back to Echo Ridge, into the school building, up to the second 
    floor, to the science club room, then talk to Woody.  Go through the dialogue,
    then touch the card on the bottom screen when prompted to.  Luna gets more 
    votes and once the rocket is all but launched, Geo gets a new Brother.  Go home
    
    and go to sleep, save if you want.  No more for today.  While you're asleep, 
    disaster strikes expectedly.  The two villains go into the Science Club room 
    and pull some magic hax with a card.  Magnes gets cool and big and turns into 
    Spade Magnes.  Geo wakes up and is excited to get to school!  Little does he 
    know that plot is about to intervene.
      Go to the roof of the school.  Captain
    Nerd enters the launch codes and... nothing happens.  Sparks and electricity
    everywhere!  Geo doesn't seem to understand that it's malfunctioning, and 
    Luna's only input is along the lines of "Something must be wrong!"  God, she's
    vapid.  The minor science geeks say that it's going to explode, as if we didn't
    know that already.  Geo says that he's going to handle it, and everyone else is
    stupid and stays behind because they wanted to follow Luna's example.
    
    Pulse in and go onto the Wave Road.  Follow the path to the Rocket CC.  You get
    a call from Luna who says Woody has another Wizard that's going to help you.
    Follow the path until you get to an octagon that's red and blue.  Coil shows up
    and Geo goes over to the octagon to get magnetized.  Walk into the white stream
    of magnetism.  Follow the only path until you get to the blue box.  Walk into 
    the white stream of magnetism.  Go down the path and walk into the stream that
    leads to a red box.  Keep going in that direction until you get to the octagon.
    Step onto it and tap the Coil popup to reverse your polarity.  The bubble 
    around you should now be red.  Walk upward and leftward to progress through the
    area.  Step onto the stream of magnetism to get pushed over to a platform.  
    Follow the only available path until you see another octagon.  Don't step
    on it, though, stay red.  Walk onto the path, angling it so you get through to
    the other side.  There yet?  Now you have to cross three of them.  Step into 
    the portal once you're through.  
    
    Step onto the octagon and make yourself blue.  Make the blue box repel you to 
    the other platform.  Follow the path and let yourself be pulled to the red box.
    Walk over to the pink thing and step into it.  Follow the path until you get to
    the octagon, and turn your bubble red.  When the blue box has spun around 
    enough you'll be pulled over to it.  Turn yourself red and get yourself pushed
    over to the other side once you're there.  Make your bubble blue and run 
    through the next path, timing it so the magnets don't drag you in.  Follow the
    path and get yourself pulled to the red box.  Then let the blue one push
    you over the gap.  You know the drill.  Time it so you can get across without 
    being pushed onto the pink thing.  There are two sets of two to get across.  
    Once you're through, go along the green path until you get to a red square.  I
    advise you save here, because it's boss battle time.
    
    
    Boss Battle:  Spade Magnes
    Element:  Elec
    Weakness:  Grass
    Difficulty:  Easy
    Strategy:  
    You don't need much of one.  He has 400 HP and weak attacks.  Spade is easy,
    what can I say?  If you manage to delete him fast enough, you'll get his card, 
    which didn't happen in previous games.  You should have no problem getting the
    card.
    Attacks:
    Rocket Launch:  A single white rocket spawns on a tile and fires down the row.
    Magnes Drill:   Magnes turns into a drill sort of thing and fires himself down 
                    the row.
    Gravity Amplification:  Magnes disappears, appearing right in front of you and
                            rooing you to the spot.  He then slashes twice.
    
    
    Spade Magnes reverts to normal Magnes.  Huzzah, you won.  And then the rocket 
    launces.  You win double.  Turns out Ace was lurking the entire time.  He talks
    about the plot for a couple seconds, then munches on some Mega Snacks.  Cut 
    over to the bad guys who are talking over the severe lack of explosions.  They
    get a call from a mysterious man who tells them that Megaman stopped the school
    from exploding.  After a humbling show of subservience, the call is over and 
    the boy shows his impatience.  You get the option to save once the cutscene is
    over.  
    
    +----------========================================================----------+
    |                                Intermission 1                      [INTRM1]|
    +----------========================================================----------+
    
    Oh crap.  Meteor G got faster.  And worse, it's headed straight for Earth.  
    Some talk, then the alarms go off.  WE ARE UNDER ATTACK!  Or rather, everyone
    but us is under attack!  Cut to Geo's house, where Omega-Xis is materializing
    and dematerializing over and over, something about working out.  Geo teaches 
    us the wrong lesson by saying that watching television is more important than
    saving a mall full of children.  Omega-Xis has the right idea when he calls it
    an idiot box, though that could be a possible Spongebob reference.  The tv 
    comes on and Legendary Master Shin is discussing Noise on a talk show.  Turns
    out Noise is being emitted by EM technology the way carbon dioxide is being 
    released by automobiles in America.  And this Noise crystallizes to form a
    substance called Crimson.  And now it's time for school!
    
    Once you get control, walk toward the house's exit and you'll get a call from 
    Woody.  Magnes is in space!  And he sends you an ability program, an HP+50/120.
    What this means is that if you have 120 or more LinkPower available, you can
    equip the program in the ability screen to boost your max HP by 50.  You then
    go straight to the Ability screen.  Equip the HP+50/120 and then press B.  
    Once done with that, leave the house to get an e-mail telling you about maps.
    These maps aren't all that useful now and will never be vital, so only check 
    it out if you want to.  Go over to the school to find out that the gate is 
    locked and that the super-scary generic man sprite of a teacher is sick.  To
    open the gate, you'll need to go talk to him.  Go over to Luna's apartment 
    building and walk up to the door.  A number pad will pop up on the bottom 
    screen.  Type in the number "202" and hit OK.  This teacher gives you the key
    to the school.  I guess Geo is just a trustworthy sort of guy.  Go back to the
    school gate and tap the blue rectangle on the bottom screen when it gets 
    larger.  The gate opens and it's time for school.  
    
    Go up to the second floor and walk into the classroom.  On the way, you'll pass
    a boy on the first floor who's doing a pretty good impression of The White 
    Rabbit from Alice's Adventures in Wonderland by Lewis Carroll.  Talk to 
    everyone in the room to learn that a new student will be transferring in.  And
    apparently a new teacher as well.  They come in and
    
    What
    
    THE VILLAINS ARE NOW IN OUR SCHOOL?!?!  
    
    Oh well.  Cutscene continues and everyone is bugging Jack.  As the chatter goes
    on, Jack gets madder and we find out that Tia, at only 17 years of age, is 
    officially jailbait.  We also learn that Jack's mission is to gather 
    information about Geo.  Tia seems to be here just because she doesn't want to
    be away from Jack, or because Jack doesn't want to be away from Tia.  
    Back in
    the classroom, Luna tries to break open Jack's hard shell, only to get yelled
    at by Jack.  Jack now has my respect.  He calls her stupid and tells her that
    she has a big mouth.  Hooray, Jack.  Jack walks away and Geo volunteers to go 
    catch up with him and try to be friends.
    
    Head down to the first floor and leave school.  Go to Echo Ridge Park.  A 
    cutscene will start.  A Wizard wanders in and Geo asks him if he's seen Jack.
    Jack is on top of the Big Wave, but no one else can see that due to plot-
    induced blindness, and Jack wants to just end it now by taking Geo out.  He
    tosses a card at the Wizard, who of course goes out of control.  BATTLE TIME!
    Geo has a brief moment in which he becomes genre savvy, noticing that this sort
    of thing just happens to occur near him.  Sadly, he isn't always this 
    intelligent, but what can you do?  
    
    After an easy battle, Jack shows some annoyance and almost got out a hint about
    his future plot-relevant plans.  And then the pink ranger shows up to 
    complement Geo's blue.
    
    
    RAPE FROM BEHIND.
    
    Geo horribly screws up a chance to flirt with Sonia, but it's okay because she
    knows that he, much like his predecessor Lan, is denser than solid Mercury.
    They talk for a bit, and then the fanboys find out that Sonia is here.  Crap,
    fanboys.  Every single generic male sprite in town is suddenly heading toward
    you, so it's time to escape to the Wave Roads.
      Once pulsed in, follow the only
    clear path.  You're heading toward the school roof.  If you see a GMD on the 
    way, don't go get it unless you're prepared to fight Spade Magnes V2.  Spade 
    Magnes V2 has 800 HP and his attacks do more damage.  He's also a bit faster.
    Should you choose to fight him, good luck.
    
    Anyway, once you're in the school, keep following the upward ramps.  They'll 
    get you where you need to be.  Once on the roof, walk over to the Wave Station
    to pulse out.   Walk toward the elevator and a cutscene will begin.  The two of
    you have successfully escaped the fanboys.  Sonia checks around to make sure 
    the two of you are alone, and she's possibly about to have her way with Geo 
    when the game developers suddenly remembered the E rating.  In order to keep it
    E, Luna and her gang show up to mess up any of Sonia's fantasies.  Since all 
    four of you are Sonia fans, you all immediately agree to be on tv with her as
    extras in her show.  10 points if you can guess where the next boss will show
    up.
      She also wants you to attend her concert. 
    
    Sonia receives a popup telling her she needs to get over to the studio.  She 
    seems to forget that she has dozens of rabid fanboy-ish generic male sprites 
    waiting for her in Echo Ridge, and begins to leave through the school's main 
    entrance.  Geo reminds her about the fanboys, and she leaves via Wave Road.
    The group discusses travel plans and Luna announces that tomorrow, she's going
    to show everyone something.  The meeting is now over, so everyone leaves.  
    Turns out the jailbait was watching the whole time and is probably up to 
    something sneaky.  Head over to the elevator, go all the way down to the first
    floor, then go into Echo Ridge.  If you would like to visit the Big Wave store,
    it's now open.  Unlike in previous games, where Cipher Codes were sent by mail
    to certain people, Cipher Codes are now controlled by Ken Suther's Wizard.  His
    is the orange one on the counter next to him.  When you're ready to advance the
    plot, go home and go to bed.  Save if you'd like.  
    
    While you're asleep, Jack and Ms. Jailbait are discussing the plot.  When they
    are done, it's time to go to WBG Studios.  Head over to the Wave Liner and step
    on the square to start a cutscene.
    
    In an odd reversal of the way things are normally done, Bud and Geo are both on
    time while Luna is late.  Her excuse is that she got a Wizard.  It's generic 
    and doesn't look all that good.  Omega-Xis is much better, and not just because
    he's an AMian.  The Wizard has a stupid name and isn't very useful, but it put
    Luna in a good mood so at least now she won't be barking at us.  Bud mentions
    that now he's the only one in the group who doesn't have a Wizard.  This later
    is remedied.  
    
    You arrive at WBG Studios and everyone is like OMG I SAW THAT TREE ON TV and 
    stuffs.  Jack walks in, and sounds like a bad actor as he tells the group he 
    wants to hang out with them.  Luna yells at him some more, showing us that even
    when she's in a good mood, she's a total "witch".  Anyway, once the cutscene is
    over, head up the stairs to find out that the door is locked.  Speak to the 
    guard Wizard to find out you need special passes to get in. Passes which Sonia,
    in one of her cute moments of forgetfulness, forgot to give you.  Geo decides 
    it's a good idea to cheat by becoming Megaman and going into the building 
    through the Wave Roads.
    
    Head back in the direction of the Wave Liner.  Before 
    you get there, you'll see
    the corner of the parking lot.  Walk over into the parking lot, past the beat-
    up car and a Wizard, until you get to the Wave Station.  Pulse in and head 
    onto the Wave Road.
    
    
    There's really only one path you can follow.  When you get to the blue wave-
    thing, the thing that shoots you across gaps, step on it.  On the other side, 
    head up the ramp and into the WBG Main Building. Once inside, head to the left
    at the fork to get to Sonia's dressing room.  Pulse out and talk to Sonia.  G
    eo
    misses yet another major opportunity to flirt with Sonia, but all is good.  If
    you want a free Recov80, examine the table desk thing in front of Sonia.  Once 
    you're all done here, head back onto the Wave Road and leave the building.  
    Head back over to the Wave Station and pulse out.
    
    Go back up the the studio and walk to the door.  When the ACCESS DENIED appears
    on the bottom screen, tap the studio pass that Sonia gave you.  You enter the 
    building automatically, a few comments are made, and Jack gets even more 
    respect from me for completely slamming the lid on Luna's ambition, if only 
    for a brief moment.  Sonia shows up in a schoolgirl outfit, which is about as
    close to fanservice as this game is going to get, and Bud and Zack go nuts in
    their own silent ways.  Even Geo actually notices and is of teen hormone-y
    about it.  After Jack is introduced to Sonia, Belle shows up.  Belle is an
    actress just like Sonia, though she doesn't have as big a fanbase.  Belle's 
    Wizard/Manager shows up.  This is Ice, and Ice way does not like Sonia.  She
    badmouths Sonia for a little bit, and Sonia agrees with her, which for some
    reason makes her angrier.  Bud and Zack point it out:  Ice is basically Luna
    in Wizard form.  Just a lot bluer.  Anyway, yeah, this entire day is about 
    Sonia, and we know the bad guys have something planned.  Guess who's going to
    become the boss.  Go on, guess.  That's right, the next boss is
    
    +----------========================================================----------+
    |                                 Diamond Ice                        [DMNDIC]|
    +----------========================================================----------+
    
    Okay, for now, you just have to look around the studio.  Just follow the main 
    hall in an upward and rightward direction until you get to an exit.  You should
    now be in an outside area with Zack standing there.  Walk into the bigger, 
    inside-the-moat area so a cutscene will begin.  
    
    Wow.  There is a freaking huge Real Wave projector set up there.  A dude with a
    goatee walks in and mentions that it is indeed an awesome device.  Here's what
    I think.  Anyone with a goatee is either a) a villain or b) a stoner.  I'm 
    gonna say that this guy is type b.  Omega-Xis is interested in this, and the
    guy seems to find it not at all strange that a glowing blue wolf is speaking 
    to him.  Sure, that kind of thing is commonplace in Geo's world, but I say 
    that it's proof he's a stoner.  Anyway, he then tells you that the entire 
    stage is projected by that thing.  Which is a horribly stupid idea when you
    think about it, but of course this is a game.  I'm going to give you four 
    guesses as to what piece of machinery is attacked during this scenario.  This
    guy chats for a bit, then shows off his super stoner hacker moves.  Geo is 
    impressed, and then the guy reveals that he knows your name.  Geo, like any
    sane person, wants to know how this complete stranger knows who he is.  Turns
    out Sonia talks about you so often that all of the people on the staff can 
    now name you just from her descriptions of you.  It's kind of sweet, isn't it?
    And it also appears that she's nice to everyone, even the lowly peasants that
    run her show and make her clothes.  Even though her parents are now dead, she
    can still manage to be nice to everyone, including her rival Belle.  A true
    goddess, much better than that blond thing that orders you around and becomes
    a total pain in the ass later on.  
    
    Turns out he's Lee Stern, and he's head of the staff.  He, like the rest of the
    staff, is a total Sonia Fanboy.  It's now time to head over to the tree road
    to actually shoot the show.  You know the way.  When you get there, talk to the
    yellow Wizard holding the cuecard.  Turns out a vital Wizard is missing and he 
    needs a main character to go find the Wizard.  That's your cue.  A generic blue
    Wizard mentions that the missing Wizard is good friends with the makeup Wizard,
    who is in Sonia's dressing room.  Go to Sonia's dressing room and speak to the
    pink Wizard that's just sort of lazing around.  She tells you that the Wizard 
    you're looking for is probably inside the Regulator, which is that huge monitor
    in the editing room.  Use the Wave Station in the dressing room to get on the 
    Wave Road.  When you get to the blue wave thing that's near the Wave Station 
    entrance, step on it.  When you came to get the Studio pass, there was a Hertz
    blocking the way.  Once inside the Regulator, keep going in the direction you
    were initially facing when you transed in.  There will be another generic blue
    Wizard sitting there.  He'll be on his way, so you can pulse out now.  Once in
    the real world, head into the room with Bud, Zack, and Luna.  Jack is missing, 
    which Geo points out, and just before you can discuss it further, it's time to
    go be on a show.  
    
    Head out to the tree road again.  As soon as you leave the building through 
    the front entrance, a cutscene begins.  Sonia's show is a generic teen drama, 
    but at least her generic teen drama involves girls with pink hair.  So few do.
    The screen scrolls over to Jack, who... is standing on yet another building.
    What is this kid's problem?  Anywho, his Wizard points out that the fat kid
    over there is emitting a ton of Noise.  Turns out Bud can Wave Change.  Which
    anyone who's played the first two knows.  Jack pulls out another card and nails
    Bud with it.  Bud enters the beast mode.  MINI-BOSS TIME!  Taurus Fire creates
    some flames between Sonia and Belle, which in my opinion opens up for a joke 
    about Sonia and Belle's relationship being hotter than it appears.  Back on 
    Taurus, Geo has Omega-Xis come out and put out the fire with a sweep of his 
    claws.  Save if you'd like, make sure your folder is in order, and then walk
    toward Taurus.  In front of a television camera that is at that very moment 
    recording, Geo Wave Changes into Megaman.  Honestly, how is his secret identity
    still a secret?
    
    Mini Boss Battle:  Taurus Fire
    Element:  Fire
    Weakness:  Aqua
    Difficulty:  Easy
    Strategy:  
    Dude, he's at least as easy as Spade Magnes, if not easier.  Hit him with your
    powerful attacks and he will die.  It's that simple.  
    If you want to make this battle extra-easy, preset Divide Line.  It makes all
    of his attacks useless, he'll be completely unable to hit you.  If you can 
    manage to S-Rank him, which isn't at all hard, remember that you'll get his
    card.  It does 100 Fire damage and hits most of the field, so it's pretty 
    useful this early on.  
    Attacks:
    Ox Tackle:  He charges down the row at you.  Cannot be blocked.
    Ox Breath:  He breathes fire at you.  
    Ox Punch:   He, uh, punches the square in front of him.  This is sometimes
                used when he's nowhere near you.  He's that stupid.
    
    After an easy battle, a card falls off Bud and Taurus offers to be Bud's 
    Wizard.  See, I told you it would be remedied.  Bud apologizes for screwing
    everything up, but the director Wizard is like ZOMG THAT WAS EPIC and wants
    Megaman to be a temporary main character.  Ice gets mad at this because that
    it takes away from Belle's screen time.  Everyone is tired, but there's still
    a concert to go to.  Walk into the building for a cutscene to begin.
    
    Ice is mad.  Hopping mad.  Literally.  Jack shows up and mentions that he can
    give Ice the power to make Sonia and Megaman disappear.  He shouts "I give you
    the title of diamond!" and throws a card at her.  It has the expected effect 
    of making her bigger and more deadly.  
    
    Now that the cutscene is over, head to the event stage.  In case you don't
    remember where that is, it's the place with the huge Real Wave projector.  
    Sonia shows up, mentions that she's never, and Luna insults Bud for no reason
    whatsoever.  God I hate her.  Back to the game, the head of staff/stoner is 
    freaking out over something.  I bet it has something to do with Diamond Ice.
    Turns out someone gave him a virus bomb and then threatened him.  The message
    said that the sender is going to ruin the concert.  Lee and his crack(or on 
    crack) team are going to un-sabotage the concert if they can.  THIS LOOKS LIKE
    A JOB FOR DETECTIVE STELAR!  You switch teams automatically, and your Purpose
    changes.  Luna admits that she's utterly useless, and life goes on.
    
    Once the cutscene ends and you have control, walk back into the building.  Lee
    sends you a message telling you to go to the prop room because there's an act
    of sabotage that took place there.  Go to the prop room, with is to the right
    of Sonia's dressing room, and talk to the guy that isn't Bud.  He tells you
    that the cabinet is locked and hs Wizard hasn't returned yet.  Pulse in, head
    over to the Wave Station in Sonia's dressing room, and follow the path to the
    prop cabinet CC.  Walk all the way down and left until you get to a portal.  
    Step on the portal, then follow the path until you find a frozen Wizard.  Go
    up to it and press A to begin a cutscene.  
    
    Megaman fires his fully-charged buster at the ice, which doesn't really do
    anything.  Due to a mindnumbingly improbable plot-related coincidence, we 
    just happen to have a friend whose Wizard has the fire power(pun very much 
    intended) to melt the ice.  Taurus comes in and frees the Wizard, who looks a 
    bit blue.  
    
    This is where Geo proves that he's nearly as dense as Lan.  There's a female
    Wizard running around sabotaging Sonia Strumm using ice-based attacks. Who do
    we know that hates Sonia Strumm, is a female Wizard, and is capable of using
    ice attacks?  Gee, could it be Ice?  Time to trans out.  As soon as you do, 
    Lee e-mails you, telling you that there's an issue with the stage projector.
    He needs you right away.  Go to the event stage and talk to him.  Then, walk
    over to the large blue lump and press on Taurus.  He comes out, defrosts it,
    and so the day is saved once again thanks to ouy cow-themed yet horribly
    improbable ally.  
    
    Head to the front of the building.  Go outside and get an e-mail from Lee.
    Someone said there is a bomb program, and Lee sent out some Wizards to hunt
    for it.  He wants you to supervise, so talk to the guard Wizard.  All of the
    bomb-searching wizards have returned to him except the one that was sent to 
    check the stunt car.
    
    Head over to the Wave Station and pulse in.  Head into the Stunt Car CC, 
    which is the first Access point you see when you pulse in from the parking
    lot Wave Station.  As soon as you're in, step onto the double blue wave 
    thing.  Once you're on the other side, head down and step in the normal-
    sized blue wave thing.  The frozen Wizard is right there in the middle.
    Tap the Taurus icon on the bottom screen when you're standing next to the
    Wizard.  Taurus will come out and melt the ice.  
    
    Trans out and then pulse out.  Looks like the mystery Wizard(you know, the
    female ice-using Wizard with a grudge againt Sonia) has tried a direct attack
    this time.  Her dressing room is frozen.  I think there was a translation
    error and that the message is supposed to say "We need a fire-breathing
    Wizard" rather than "We're using a fire-breathing Wizard".  Go inside and
    go to Sonia's dressing room.  Tap the huge Taurus again and he'll thaw the 
    door out.  He takes a second to praise his own awesomeness.  Now you should
    go to the Real Wave Event Stage.  
    
    Cool, you now have a stoner as a Brother.  Lee turns around and activates his
    super stoner hacker powers, generating an entire stage that's like, twenty feet
    off the ground and looks structurally unstable.  Turns out Lee got everyone 
    special tickets.  The concert begins and everyone is happy.  Walk toward the 
    stage and a cutscene will begin.
    
    Diamond Ice makes a threat against Sonia.  Nothing new.  Sonia starts playing
    some epic music that somehoe only the in-game characters can hear.  Lee 
    interrupts the concert for Geo because there's an issue.  The stage is getting 
    colder.  Once Lee points it out, everyone but Bud notices the low temperature.
    Bud doesn't notice because he's fat.  Turns out the Cyber Core is frozen.  Geo
    freaks out adequately, and then Belle shows up.  Turns out Ice is missing.  She
    says that Ice is missing and has been missing since just before the threats and
    sabotage started.  Lee says there's no way it could be Ice, because Ice doesn't
    have that much power, but Geo can put two and two and one together to get five.
    He knows that there is a way she could be that powerful.  He even has a plot-
    induced flashback to show anyone who's playing exactly what he's thinking.
    The entire stage suddenly gets so cold it ices over completely, freaking out
    the audience.  Similar to the way a badass band goes down with the ship, Sonia
    is determined to keep on rockin' to keep the audience calm, even if it means 
    her death.  You just have to love that.
    
    Geo wants to fix everything.  Lee gives him access to the stage's CC, and Geo
    pulls off a badass move the likes of which has not been seen since BN6.  He 
    leaps off the stage, a fall from which would kill him, and puts his faith in 
    his Wave-Changing skills.
    
    Once in the Wave Road, go into the Access point and tap the Stage Pass.  The 
    Access point will unlock and you can enter it.  Upon arriving in the CC, you
    get a call from Sonia.  She was worried about you because you did something 
    stupid and dangerous, but acknowledges that that's just the way you are.  
    Seriously, Geo, if you don't marry her, I will find a way to transport myself
    to your world and I'll marry her.  Take a few steps forward until you're near
    the icy panels.  If you stay on the icy panels too long, you'll have to bring
    in Taurus to bail you out.  Also, if any large cubes of ice are blocking your
    way, call on Taurus to come break them.  
    
    There's only one path here.  Cross the two icy panels to get to a square.  When
    you're there, turn right and go in a straight line.  Don't turn at all on the 
    ice path, because there's nothing there.  You're easily warm enough to survive
    crossing the long straight path without freezing as long as you keep moving.
    You'll be at another square.  Again, go straight across, as there's nothing 
    down either sidepath, and make sure you go upwards and rightward, not back the
    way you came.  Allow yourself to get back to full heat when you reach the 
    third square, then keep going.  Don't go down the side path, a GMW might be 
    back there and there's a good chance you'll freeze on the way.  Once there, 
    warm up and keep going.  It's a straight path and you should have more than 
    enough heat to get all the way across.  Step onto the pink wave thing at the 
    end.  Don't step on the one on the other side of this new square, though.  
    Turn right and go down the ice path.  Just straight across.  Pull out Taurus
    to break the ice block and step on the warp.  
    
    Go across the short path to get to a square.  Run across the right path, 
    straight through the whole way.  Stop to warm up once you're there.  Go 
    straight, turning left once you get to the ice square.  Without stopping, 
    stick to the center path.  You should get through with no problem.  Break the
    ice block with Taurus and follow the two wave path thingies.  You will have 
    to run straight through this next part without stopping, because on the way 
    there are dark blue ice panels, which suck up heat twice as fast.  Step on 
    the warp to go into the final area.
    
    Walk straight through.  Same way every are begins.  Now here the path splits. 
    Which path you pick doesn't matter, because they're really the same path in
    different colors.  Go along the green path until you get to a square of ice.
    Cross it to the other green path.  Once in the square at the end of the new 
    green path, follow the dark blue until you get to a single tile of green.
    When you're all warmed up, step on the pink wave thing.  Quickly follow the 
    dark blue path to the square where you can warm up.  Walk through, turning 
    right as soon as you get to the branch unless you don't mind thawing yourself
    out.  Keep following the path until you get to the end.  Use Taurus to melt 
    the ice, then go through.  I advise saving while on the red skull panel.  
    Time to fight Diamond Ice.
    
    Boss Battle:  Diamond Ice
    Element:  Aqua
    Weakness:  Elec
    Difficulty:  Easy
    Strategy:  
    Dodge her attacks.  There's one attack you can't dodge, and that one can be 
    blocked with the shield.  She only has 700 HP.  An S-Rank should be easy.
    Attacks:
    Ice Diamond:  She stops, twirls around, and both her ice pieces launch straight
                  down whatever row they're on.
    Icy Wind:     She blows an icy wind across the field.  The only safe spot is 
                  the far right panel.  If hit by this, it will freeze you.
    Snowballs:    Her two ice pieces vanish and fly in from the left.  Use your Y 
                  shield to block it.
    
    After the battle, she reverts to normal.  Megaman drops to his knees.  Omega
    says it's probably the Noise, and out of nowhere, Crimson appears.  It all 
    flies away.  Cut to Jack and Tia, who are holding a cylinder that's sucking
    up all the Crimson.  Everyone wonders why Ice would do all that, and Ice
    doesn't even pretend to not know what she did.  She admits that she went
    rogue to kill Sonia and further Belle's career.  Belle says that's a terrible
    thing to do, and Ice says that it's the only way to be successful.  Belle is
    smarter than Ice, though, and points out that Sonia got famous without hurting
    anyone.  That pretty much shuts Ice up.
    
    Head back onto the stage and Sonia will perform the last song of the concert.
    It's called "Shooting Star".  She says it's for all her fans and all her
    supporters, but actually reading the lyrics shows that it's about Geo and
    his impact on her life.  To that, I have only one thing to say.
    
    GEO AND SONIA ARE DESTINED FOR EACH OTHER.  LUNA WILL END UP WITH BUD OR ZACK
    OR SOMEONE THAT ISN'T GEO.
    
    There, that's out of my system.  After the concert, Geo and Sonia are all alone
    on a stage, away from everyone else's sight...  So they reform a Brother Band.
    Remember that E-Rating?  
    
    Jack is on a building AGAIN.  But this time, so is Tia.  Jack's Wizard comes
    out when he hears the name Omega-Xis.  Turns out Corvus is actually an FMian,
    and so is Virgo.  They both came to the earth for some lulz.  And their next
    target is a school event...
    
    Back at WBG studios, Lee is trying to talk the Commandos out of deleting Ice.
    They're not falling for it, though, because they know that there was Crimson.
    They want to know where it went, and they want to know now.  Sonia and Geo 
    run in and save Ice and Belle from investigations and such.  Turns out these
    Commandos are Sonia fans.  She pulls an explanation straight out the ass, 
    something about trying to make it snow on-stage.  Too bad the Commandos are
    smarter than that.  Damn, why couldn't they all be as unintelligent as Bob
    Copper?  Everyone else helps cover Belle up.  Unfortunately, the police are
    still all over it until Ace shows up orders them to go back to HQ.  Ace then
    asks for an autograph from Sonia, which even the other Commandos forgot to do.
    She signs it and still seems kind of in shock.  Ace then lets slip that he 
    knows she's Harp note, which shocks her even further.  He says he's going to
    need to borrow her power soon.  Purpose fulfilled, you now get the option to
    save.  
    
    
    +----------========================================================----------+
    |                                Intermission 2                      [INTRM2]|
    +----------========================================================----------+
    Note:  This section and the one after it are kind of half-assed because I had
    to write them twice.  Deal with it or find another guide.
    
    
    So here's a cutscene.  In it, King reveals that he is the leader of the evil
    organization, which is called Dealer.  They're behind all the Wizard attacks.
    He's praising Tia and Jack, discussing the plot, and so forth.  Looks like 
    King has managed to get his hands on an ancient power, which later on becomes
    important.  Jack and Tia are ordered to keep collecting Crimson, and the big
    black guy standing there is going to get his orders off-screen.  You can be
    asured that this means his orders are more plot-relevant than Jack and Tia's.
    
    Three days later, everyone is in Hawaii.  Er, I mean, Alohaha.  Luna mentions
    that Geo is missing, which can be confirmed with a quick visual sweep of the
    screen.  
    
    Cut to Echo Ridge, where Ace and Geo are alone in the park.  After some talk,
    Ace reveals that he knows Omega-Xis is an illegal immigrant.  Rather than
    deport him, he asks about strange happenings.  Geo mentions that the Crimson
    made him go numb, and Ace tells him that too much Noise will leave Geo dead.
    Fun stuff.  He then gives you the Ace Program, which lets you control Noise.
    He turns away and starts talking about you.  Odd, eh?  He also gives you a 
    key that will open the wave road to space.
    
    When the cutscene is over, go over to the Wave Station near your house and
    pulse in.  Follow the Wave Road a short distance until you get to the huge
    ramp.  Go up it until you get to a pink gate.  Tap the blue square-ish
    popup on the bottom screen to open the gate.  When you get to the Astro
    Wave, Geo is like ZOMG SPACE.  You get an e-mail from Ace telling you what
    the Ace Program does.  
    
    Step on the big blue wave thing, then on the other when you arrive.  Follow
    the arrow into Astro Wave 2.  From here, take the lower left big blue wave
    thing, then take the other one.  You're now in Alohaha.  Go down the huge
    ramp and step on the blue wave thing that's just to the left of the bottom
    of the ramp.  Step on the small portal to arrive in Alohaha's real world.
    
    There's a pretty long cutscene, during which the castle is shown and Jailbait
    gives it a backstory.  The royalty used to live there, but now all it does is
    house an Environmental Control Center.  A Wizard named Strong runs the whole
    thing.  Luna has everyone change their Purpose, then forcibly changes Jack's
    for him when he decides he doesn't want to.  Stupid controlling witch.  To
    advance the plot, go into the castle and go all the way to the back.  The
    Wizard sitting there is not a custom sprite, which means he is most definitely
    not Strong, but talk to him anyway to confirm it.  When you're done in here,
    go outside and go over to the food stalls.  They're on the left side of the
    Alohaha area, can't miss 'em.  Talk to Bud, who has been fantasizing about 
    eating a certain food from a certain stall.  However, the stall isn't working,
    so no food for Bud.  Pulse in and go onto the Wave Road.  
    
    Go over to the blue wave thing and ride across.  Go all the way to the left
    and trans into the Food Stall CC.  Go down the ramp on your left and follow
    the path that's in the same direction.  At the end of the path, follow the 
    downward ramp and talk to the Hertz who's standing in a big blue square.  He
    was practicing his dance moves for a party, and but now he's back in cooking
    mode.  Trans out, pulse out, and head back over to Bud.  The Beach is now
    open.  
    
    Go to the right of the area and follow the sandy path into the Beach area.
    Walk forward to begin a cutscene.  A beach scene happens, one that is 
    hilariously similar to the one in BN5.  Even Jack gets interested.  Once the
    cutscene is over, walk upward and speak to Sonia.  Who is here in a bikini.
    Yes, I lied earlier, *this* is as close to fanservice as this game gets.
    
    Turns out that rock wall is actually a Real Wave and it's not working right.
    
    
    A big Wizard went in to help but hasn't come back yet.  Looks like it's up
    to you to go save the photo shoot.  Walk over to the far left corner of this
    area and pulse in, using the Wave Station to get on the Wave Road.  Step on
    the blue wave thing that's directly in front of you.  Follow the yellow path
    until you get to another blue wave thing with a dark access point near it.
    Go left from the blue wave thing and follow the blue wave thing at the end
    of the left path.  Trans into the Stone Wall CC.  Walk forward to start a 
    cutscene.
    
    There's a huge custom sprite dealing with some viruses.  Every time he kills
    some, more spring up.  Geo asks to help, then tells the big guy that he's
    Megaman.  The big guy recognizes the name Megaman as the savior of Earth, 
    and steps aside to let you handle the viruses.  
    
    Battle 1
    Koma x 1, KomaG x 1
    
    Battle 2
    WibbledeeG x 1, BlueSharkG x 1
    
    Battle 3
    KomaG x 1, BlueSharkG x 1, BaseGunner x 1
    
    Once it's over, you're back on the beach.  The big guy introduces himself. 
    Turns out he's Strong, the Wizard that runs the giant weather machine.  He
    mentions that he'd love to show your school group the weather machine, and
    says that if you ever have any problems, come see him.  He's a cool dude
    like that.  
    
    +----------========================================================----------+
    |                                  Club Strong                       [CLSTRN]|
    +----------========================================================----------+
    
    When it's over, talk to all three guys, both girls, and the jailbait.  When
    the cutscene begins, Bud is wondering if tropical fish are edible, Zack is
    being taught to swim by Jack and Geo, the two girls are hangin out in the
    water.  Jack thinks it's freaking hilarious that Zack was once trapped in a
    submarine in a foreign country, and I must admit, I find it funny too.  
    
    Jailbait says free time is almost over.  Jack actually wants to stay at the
    beach and Tia is shocked that Jack is having fun.  
    
    BUD'S ASS IS FREAKING HUGE.  SERIOUSLY.  Gah, it draws my focus like a black
    hole draws in everything.  
    
    Anyway, all the stuff is missing.  Time to go see Strong.  Turns out some bad
    Wizards, known as the Bandit Wizards, stole all the stuff.  Leave the castle
    and pulse into the Wave Station in Alohaha.  Follow the short path and step
    on the blue wave thing.  Keep going downward and rightward until you see a
    bad Wizard.  This guy has Zack's pants.  Talk to him and a battle will start.
    Kill him and his viruses.  Go down the big yellow path until you get to the
    entrance to the Beach Wave Road.
    
    Go twoard the Stone Wall CC until you can turn right.  Keep going down and
    right until you're above a small island.  Go up and right until you get to 
    another bad Wizard.  After the battle, Geo wrestles with him and the items
    get blown away.  I'll let you pick which item you want to save, because it
    has no plot relevance at all.  All that changes is a small cutscene in which
    Geo and the person whose item you saved are on a pier, chatting and holding
    hands if you saved a girl's item.  I saved Sonia's bag, and rather liked the
    cutscene.  
    
    Jack and Tia Bliaj are turning Strong evil.  When the transformation is done,
    he's freaking huge and looks like a bunch of rocks covered in moss.  He then
    uses his super stone(r) hacker moves to enter the environmental system and
    begin his reign over all of Alohaha.  
    
    After that's over, you're back in control and on the pier.  Walk back to the
    beach to begin your item-based cutscene.  The next day, Luna's talking about
    going to see the environmental system.  Mega tells Geo the ground just shook,
    but Geo says that's blasphemy as the environmental system stops all such
    natural disasters before they start.  Go into the castle and all the way to 
    the back.  
    
    Strong is gone and there's an earthquake.  Club Strong comes out and is still
    completely fricking huge.  He re-enters the CC.  Time to go after him and
    save the island.  Leave the castle, pulse into a Wave Station, 
    and head back
    to the castle via Wave Roads.  When you get all the way to the back of the
    Castle's Wave Road, trans into the Eviornmental System Cyber Core.  This area
    is ext
    remely straightforward, so don't expect a ton of description.
    
    For the first area, follow the big blue path until you get to a brown one.
    Walk onto the brown one and follow it unil a cutscene starts.  The earthquake
    is breaking up the path.  Maybe if they hadn't built the damn thing out of
    digital bamboo, it wouldn't fall apart so easy.  It's pretty easy to navigate
    the brown path.  Press A when you get to a crack to jump over it.  If you're
    too slow, you end up in an Abyss.  Just wander around until you get to the
    exit warp.  Once off the brown path, follow the blue one again until you get
    to the entrance to the second area.
    
    Again, follow the blue one until you get to brown.  Walk onto the brown to
    start a cutscene.  When you get to the part where the paths split, go right.
    On the other side of the brown, keep following the blue until you get to
    another brown.  No cutscene this time, just keep going.  When you get to the
    split, go down.  At the end of this path, head into area three.
    
    You know the drill.  Go down blue until 
    brown, walk on
     brown.  Follow the 
    brown path, taking the rightmost path when you get to the split.  Follow this
    blue to get to another brown.  However, I would save if I were you.  This
    short brown path has a boss at the end.  
    
    Boss Battle:  Club Strong
    Element:  Grass
    Weakness:  Fire
    Difficulty:  Moderate
    Strategy:  
    Kill him.  At 1000 HP, he's pretty tough, plus he regenerates his HP on grass
    panels.  The Taurus Fire card comes in handy here, as do any Fire cards.  
    Attacks:
    Strong Club:  He jumps to the spot in front of you and slams his club down.
    Club Tornado: He swings his club, generating a Tornado on every row.  Use the
                  Y Shield to block it.
    WoodTower:    Every time he lands while just moving around, he sends a wood
                  tower down the row.
    Club Rampage: He'll jump to a spot in the row in front of you and start 
                  slamming his club on the ground repeatedly on the panel in front
                  of him and the panel to either side.  Can't be blocked, so you
                  have to dodge.
    Vine Seeds:   He'll stop in the back row and start rolling a seed down all 
                  three rows.  If one hits you, it'll crack open and a vine will
                  ensnare you, draining your HP.  The seeds can be destroyed.
    
    Strong is back to normal and there's a ton of Crimson around.  Club reveals
    that Jack and Tia are the bad guys, Joker comes in and kills Strong, and Geo 
    runs to go see Tia and Jack.  When you're back in control, go to the pier.  A
    cutscene will begin before you get there.  It's pretty simple.  Jack and Tia
    will Wave Change and Jack will fight you.  Do 400 damage to him and the battle
    will end.  I'll let you watch this cutscene for yourself because it's freaking
    awesome.  I believe you get the option to save when it's all over.
    
    +----------========================================================----------+
    |                                Intermission 3                      [INTRM3]|
    +----------========================================================----------+
    
    During the cutscene after that in Dealer Base, Jack's childishness is
    discussed and Jack leaves in a huff.  In the one after that, Bud and Zack
    are all emo over Luna's death, while Geo and Sonia are taking it suspiciously
    well.  Hmmm.  
    
    It's revealed that she isn't completely gone.  Dammit.  Looks like we need to
    find someone who knows how to contact Ace.  Go home and talk to Hope.  She 
    tells you that Mr. Boreal is in Alohaha, and that you'd better not be doing
    anything dangerous or she is going to kick your ass.  
    
    When the talking is over, leave the house and go to the Wave Station.  Pulse
    in and head to the Astro Wave.  Make your way to Alohaha via the Astro Wave.
    You'll somehow end up near the Wave Liner wicket.  Geo imagines that Luna is
    talking to him and Mega says you're being watched.  Go in the castle and walk
    all the way to the back, where Strong used to be.  Strong appears and everyone
    is like ZOMG.  Turns out Boreal put him back together.  That dude is better
    than all the king's horses and all the king's men.  
    
    Ace tells you to come to WAZA, because Dr. Goodall is good enough at hacking 
    to build a human from data.  Eerie.  The people from WAZA arrive to take you
    there, so it's time to go.  When you arrive, you get a nice view of the whole
    building.  Go up to the gate near the building and type in the number that
    the WAZA passcode popup shows.  Walk up to the door Ace is standing by.  
    A little thing will appear on the bottom screen.  Put your 
    stylus/finger/pen/whatever on that little box until it's done scanning.  This
    is never even mentioned again, so it doesn't really matter.  Ace says 
    something that I find pretty funny, and now you can go inside.  
    
    Talk to Ace.  He'll have you go up the elevator.  Go up the stairs and all the
    way to the right, passing Tom Dubius on the way.  He's reconstructed Cygnus
    and now has the ability to Wave Change.  Anyway, when you get to the elevator,
    go up to the 57th floor.  Pulse in and go onto the Wave Road using the Wave
    Station right by the elevator door.  Walk all the way down the yellow path,
    ignoring the blue wave things until you get to a Blue Mystery Wave.  This
    is going to become important later, so best to grab it now.
    
    Pulse out and walk through the pink gate thing.  Talk to everyone in here to
    find out that the information board on the bottom floor isn't working right.
    You also receive a second folder from a guy.  When you've talked to everyone,
    you get a message from Ace telling you to go to Satella Police Main HQ.  Take
    the elevator down to the first floor and go all the way to the left.  
    
    Ace talks about Dealer and their plans.  After Omega-Xis demands a battle
    from Acid and Ace, a voice calls Ace's name.  Hee, his real name is Arthur.
    Maybe he's secretly an aardvark.  There's a very short, very old woman on
    the stairs.  Turns out she's Dr. Goodall and has absurd nicknames for both
    of the Wizards present.  She shakes her head and says she isn't sure.  She
    might be able to save Luna, she might not be able to.  
    
    When it's over and you have control, talk to Ace.  Then go back to the up to
    the 57th floor and talk to the guy who mentioned a problem with the board
    downstairs.  He's the one in the upper corner.  Go back down to the first
    floor and pulse into the Wave Station.  Go right along the path until you
    can turn left.  Step on the blue wave thing and keep going left until you
    get to another blue wave thing.  Go over to the darkened Access point, which
    the WAZA Key you got earlier will unlock.  Trans into the Info Board.  
    
    The first thing about this area is, it's freaking huge.  It's larger than
    Bud's ass, if you believe that's possible.  Head up.  When you get to the
    second purple rectangle thing, go onto the right yellow path.  Once on that
    path, you can literally hold the up button the entire way to get to the
    Mettaur sprite.
    
    Battle
    ShuriKenG x 1, Stealth x 1, ZapperG x 1
    
    After that, Ace sends you a message.  Head all the way back over to the blue
    area, where Dr. Goodall has something to tell you about Luna.  Vogue is back
    and says Luna is waiting for everyone.  She's now an EM being and her data
    is scattered all over the place.  Turns out the good doctor might be able to
    fix Luna if you can get all the pieces.  Ace has to rain on everyone's good
    humor, much to my liking.  Dr. Goodall says it would take a miracle for Luna
    to come back, and Vogue points out that the bonds they all share with Luna 
    are creating a miracle and holding her to this world.  After some more 
    inspirational talking, turns out that even if everything goes right, there's
    only a 30% chance to save Luna.  
    
    Jack and Tia are separated.  Looks like Jailbait went off on a solo mission,
    and Jack isn't very happy about it.  Go over to the Wave Liner gate and talk
    to the big dude wearing body armor.  He'll take you to Alohaha.  It's now 
    time to search for Luna Frags.  Gah, even when she's dead she's a total pain
    in the ass.  Go to the food stall that you fixed earlier so that Bud could 
    eat.  Tap Acid on the bottom screen to start searching.  He says one is near,
    but he doesn't know where.  Go to the food stand and hit A.  You know have
    LunaFragA.
    
    Next stop is the beach.  Go along the left edge of the screen until you're
    almost at the deep water.  Tap Acid to find the exact location.  The frag will
    glow for a moment at the end of the chime, just before he says "Target 
    signal... acquired."  That's LunaFragC.  Tap Acid again to find out there's
    another one here.  Go to the end of the pier.  Tap Acid again when you're
    standing next to the Wizard.  When the search is done, talk to the Wizard.  
    Geo asks him about the LunaFrag, which he says he does not have.  Acid smells
    it on him though, and threatens him a bit.  He hands it over and now you have
    LunaFragD.  That's it for the Real World.  Time to check the Wave Roads.
    
    Head over to the Beach Wave Station and pulse in.  Tap Acid to find out there
    are none here.  Head to Alohaha.  As soon as you get there, stand on the right
    side of the Hertz and tap Acid.  At the end of the chiming, you should see
    the LunaFrag glow for a second.  Go get it. That's LunaFragB.  The picture
    of Luna on the bottom is nearly done.  Go into the Castle's Wave Road.  Trans
    into the Island Display CC.
    
    In here, take the blue wave thing and walk forward a bit.  You should see a
    hertz, a Guide Hertz, and a Mal Wizard.  They're unimportant.  Walk to the
    right until you see another Mal Wizard.  He is 
    also unimportant.  Keep going
    right and up until you see a third Mal Wizard.  Stand next to him and tap 
    Acid.  When the thing is over, talk to the Mal Wizard.  He'll toss a virus
    at you.  After an easy battle, you get LunaFragF.  
    One more to go.  Trans out,
    but don't pulse out.  Go over to the Environmental Computer and trans in.  
    
    There's a Hertz right when you walk in.  Ignore him and follow the blue path
    until you get to a second Hertz.  Stand next to him and tap Acid.  When the
    search is over, talk to the Hertz.  He "accidentally" sends some viruses to
    you.  After the battle, he gives you the final LunaFrag.  
    
    +----------========================================================----------+
    |                                  Queen Virgo                       [QVIRGO]|
    |                             Also, The Clone Wars                           |
    +----------========================================================----------+
    
    Back at WAZA HQ, bad stuff is happening.  There's a black Omega-Xis looking
    at Bud hungrily.  Bud runs up to him and nearly gets gutted.  Lyra is the 
    only one that can see the obvious: this one is a fake.  Sonia goes Harp Note
    and saves everyone.  Turns out there's a ton of fakes, all in various colors.
    Alarms go off and everyone freaks out.  Turns out the Commandos have a secret
    weapon just for such an emergency, but they need Acid to help get it working
    so that it doesn't kill everyone.  
    
    Some cool stuff goes on.  Ace is a total badass.  Nothing unusual here.  Acid
    goes back to Ace, and Geo has to take the Astro Wave to WAZA.  I assume you 
    know how to get there from here, so get up on that Astro Wave.  
    
    Once in the Astro Wave, a massive amount of Noise shows up.  Make your way
    toward Astro Wave 1.  I advise you save before you actually get into the
    Astro Wave, because you're about to get your Noise Form.  Walk into Astro
    Wave 1.  Cutscene begins and a comic relief villain from SF2 appears.  He's
    pissed that you never read his crappy scripts, so now he's going to drown
    you in Noise.  He surrounds you with viruses, which you now get to battle.
    
    After the battle, you get your first Noise Form.  It's completely random,
    so if you don't like it and you saved when I said to, you can reset and get 
    a new one.  The viruses are gone and Dark Phantom is like HAH YOU'RE FOLLOWING
    MY SCRIPT MWAHAHAHA!  Apparently, his script called for giving you more power.
    Odd.  Anyway, he leaves, so walk up to the pink gate and tap the blue popup
    to open it.  Follow the two blue wave things to get to the WAZA warp.  
    
    Harp Note is in trouble.  A copy is about to kill her when Omega-Xis comes
    in from nowhere and backhands it into oblivion.  Tia and Virgo are up on yet
    another high place.  Damn, their family isn't at all afraid of heights, are 
    they?  Anywho, more copies show up and Mega wants to murderlize them all. 
    Ace tells Harp Note to go protect the main computer room, and you get to stay
    out here and protect the wall.  When you're ready, tell Omega-Xis yes, and
    get to killing.  Some battle Wizards come out to be bait and keep the copies
    away from the wall, though they can't kill any of the copies.  The object is
    to run around and kill all the copies before they get to the gate.  After
    you kill a bunch, it shows Megaman and Omega-Xis killing one more.  Some
    more copies come and break down the wall in seconds.
    
    When you're inside, head for the blue room.  You now need to defend this area.
    There's a catch, though; both this room and the room up the stairs are targets
    so you'll have to run back and forth between the two.  You'll be told when
    to switch, though, so don't just run up and down.  Some more battle Wizards
    come in.  It's like they have an infinite number of these things.  After 
    killing a bunch more, the guys over by the elevator need a hand.  Go over
    there and help them.
    
    More copies are on their way.  You know the drill, kill them.  After you kill
    a ton more, it's time to go up the elevator.  Go into the command center and
    prepare to fight more.  Bud Wave Changes and goes to protect Dr. Goodall with
    Harp Note.  Time to kill more clones.   There's a lot more area to protect 
    now, and they're still coming.  Once they're done, the program is done.  All
    the copies can now be killed at once.  
    
    All the copies get killed.  Tia Wave Changes into Jailbait Virgo.  Ace then
    reveals an epic secret: he can Wave Change too.  He's Transcode 001.  You're
    Transcode 003.  Then who is.. Transcode 002?  Dun worry, you'll find out in a
    little bit.  Anyway, even Omega-Xis is impressed by Ace's abilities.  You 
    get a call from Zack, who's in some trouble because Dark Phantom showed up.
    It's now time to go kick his ass, leaving Virgo to Ace.  Head over to the
    elevator and into the main computer room.  Dark Phantom is there and he wants
    your Ace Program.  Taurus and Harp stand up to help fight, and Dr. Goodall
    says that all of them are willing to do what's necessary to save Luna.  Geo
    Wave Changes and Dark Phantom flees like a coward into the computer.  
    
    Get to the Wave Station and pulse in.  Follow the path, ignoring the first
    blue wave thing and stepping on the second.  Keep going left here until you
    get to the Main Computer CC Access point.  Trans in.
    
    Take the path near the top of this big purple rectangle.  There should be a
    broadcast Hertz standing there.  Go left until you get to another purple 
    square, and then up to get to a rectangle.  From there go right until you
    get to a big purple rectangle, and up until you get to a small purple 
    square.  Go down to another square, right to an oddly shaped thing, and while
    still in the oddly shaped area, go up until you see a purple square with
    another broadcast Hertz on it.  From that square, go left.  Dark Phantom is
    just one square away, so save if you'd like.
    
    Mini Boss Battle:  Dark Phantom
    Difficulty:  Easy
    Strategy:  
    At 900 HP, he's a step down from Club.  Kill this nubsauce.
    Attacks:
    Phantom Hand:  A hand occasionally pops up in front of you and tries to hit
                   you.  Easy to dodge.
    Pimp Cane:     Phantom steps in front of you and hits you with the cane.
    Phantom Grab:  He stops and shoots a hand out of his chest at you.
    Flamboyance:   He comes up close to you and, uh, spins around.  Use your Y
                   Shield to block.
    
    After an absurdly easy battle(seriously, my final time was 00:10:30), he goes
    emo and leaps to his death.  However, Mega sets up for him to return in future
    games by saying he'll probably come back.  
    
    Anyway, you get a message.  Go to the front of HQ.  Save
     and then gooutside.  
    Ace has been dodging without hitting back, and when Virgo confronts him 
    about it, accusing him of going easy, he attacks, scoring a critical hit
    for massive damage.  Ace then collapses.  Turns out being Wave Changed is
    really bad for his health because Acid is man-made.  Since Ace can't fight,
    it's now up to us to kill Virgo.  Er, I mean, beat Virgo.
    
    Boss Battle:  Queen Virgo
    Element:  Aqua
    Weakness:  Elec
    Difficulty:  Medium
    Strategy:  
    She's got 1200 HP.  I hope you have some Elec cards, because she can be pretty
    difficult.  If you can get your Noise up to 200% or above, then enter the 
    Custom screen, you can Finalize, which is when you become the thing on the game
    cover.
    Attacks:
    Aqua Barrier:  Not really an attack, but it's something she does.  She'll stop
                   and create a swrling barrier thing that blocks all attacks while
                   it's up.  If you hit it, it will launch a shockwave at you.
    Aqua Dragon:   She slams her staff down, creating a dragon that goes down 
                   every row.  It it hits you, it'll trap you in a bubble.
    Sticky Rain:   Exactly like the cards, except on four panels.  Your Y Shield
                   can block this.  
    
    Jailbait, in a sort of irony, is now herself on her way to jail.  They're 
    about to start putting Luna back together, and seeing as we still have the
    LunaFrags, we kind of need to be there.  Go back to the main computer room.
    There's a cutscene, nothing important happens except Luna's back.  Yay.  
    Because I really wanted her back.  At least now I don't have to search for
    those damn LunaFrags and the two Prez Pals can stop being emo.  You get the
    option to save, and this chapter is now over.
    
    +----------========================================================----------+
    |                                Intermission 4                      [INTRM4]|
    +----------========================================================----------+
    
    Heartless and King are plotting.  It involves Jack, who has been being a very
    bad boy.  King is all like "I'M AN EVIL MAN BUT I'M STILL A PARENT MWAHAHAHA
    LET HIM BE" about Jack.  Back in the classroom, the three guys are talking
    about WAZA and the state it's in.  WAZA is all but destroyed.  And then the
    discussion topic changes to Bud, who apparently has been hiding something.  
    Zack makes a guess and is horribly wrong, but we don't know that yet.  Prez
    comes in and starts asking Bud about his secret.  Bud runs off and then Luna
    turns on Geo and Zack.  She mentions that something important is going on 
    tomorrow, but Zack and Geo have no idea what that something is.  Turns out
    that tomorrow is the school election.  Luna doesn't remember being dead at 
    all, but she knows she was a pain in the ass and decides not to kill you for
    forgetting that tomorrow was a big day.
    
    Zack comes up with yet another idiotic theory, and now it's time to go secure
    more votes for Luna.  Zack's handling the students, so it's up to you to get
    the teachers on your side. The Spica Mall Candy Shop is now open, by the way.
    Anyway, before we do anything else, we need more defensive power.  We're going
    into a Noise Wave.  Pulse in and go to Bud's house.  Examine his bed to open
    the Noise Wave.  As Megaman, examine the Noise Wave to enter it.  Keep going
    left and up until you see a BMW.  This is an Ability Wave, and this particular
    Ability is Undershirt/60.  Now, if you have more than 1 HP and get hit by an
    attack that does more damage than you have HP, it'll reduce you to 1 instead.
    
    Leave the Noise Wave through the large hole that's on the bottom of the far
    left side.  Anyway, back to the story, go to the Science Club Room and talk
    to the large generic man sprite known as the teacher Damon Crow.  Now go to
    the first floor and talk to the man in the snack shop.  Go up to the second
    floor to see Mr. Shepar, who completely ignores your greeting and tells you
    to go help the gardener.  Go up to the roof to find out that the new gardener
    is none other than Damian Wolfe.  Pulse in, get on the Wave Road, and trans
    into the sprinkler.   In the very center, where the tutorial viruses were,
    there's a Noise cluster.  When the viruses are gone, the Noise cluster also
    vanishes.  Then you walk away and when you trans out, the Noise returns.
    
    +----------========================================================----------+
    |                                  Jack Corvus                       [JCCRVS]|
    +----------========================================================----------+
    
    A cutscene occurs in which King is an ass to Jack.  Heartless discusses some
    plot-relevant items.  Jack walks away and starts scheming.  He wants to bust
    his sister out of jail, but first he wants to deal with Megaman.  When that's
    over, you're back at school, just outside the Sprinkler.  Pulse out and go
    talk to Damian Wolfe.  Go back to the second floor, go into the classroom,
    and speak to that bossy witch.  She has more for you to do.  
    
    You get a message from Ace.  He wants to meet you in the Main Computer CC.
    Leave the school, go over to the Wave Station outside Geo's house, and make
    your way to the Astro Wave.  Go to WAZA, get to the Wave Station once you're
    there.  Go up the stairs, up the elevator, and use the Wave Station to get
    onto the Wave Road.  Get to the Access point and trans in.  Make your way 
    to the back, where you fought Dark Phantom, and save before you step onto
    the big square at the end.  It's time to fight Ace.
    
    Mini Boss Battle:  Acid Ace
    Element:  None
    Weakness:  None
    Difficulty:  Moderate
    Strategy:  
    Only 800 HP, but he's got enough attacks to be a pain.  And he's pretty fast,
    so even if you lock on, you still might not hit him
    Attacks:
    MechFlame:     Exactly like the card.  He shoots fire forward.
    Wide Wave:     Exactly like the card.  A three-panel wide water blast.
    Sqall:         Exactly like the card.  It's a tornado.
    StealthLaser:  Exactly like the card.  He shoots lasers.
    GroundWave:    Exactly like the card.  It'll change direction once.
    Buzz Saw :     Exactly like the card.  Seriously, he has no original moves.
    DoubleSlash:   An original move.  Sort of.  If ripping off Protoman counts as
                   an original move.  He locks on and slashes twice with his
                   sword.
    Ace Laser:     An original move.  He fires a laser down all three columns.
                   Use the Y Shield to block it.
    Wing Blade:    An original move.  He dashes down a column, his wings damaging
                   the column on either side.  You can block if on the columns 
                   hit by the wings, but not on the one hit by the body.
    
    
    Yeah, he wasn't all that hard.  Harp Note and Taurus Fire show up.  Turns out
    Ace was battling you as part of a test.  You're now a Satella Police Commando
    along with Ace and the other two.  Bud's real secret is that he's been 
    training with Ace every day to get stronger.  Turns out there WAZA HQ is still
    pretty messed up.  They now need to rely on children with super powers to
    save the world, as if that isn't what's been going on for two games.  At 
    least this game actually has the kids join the law enforcement, unlike BN
    which just had them as ordinary kids throught six games.  
    
    Ace comes up with a cool Purpose that Omega-Xis likes, but no one other than
    those two like it.  Ace reluctantly changes it to "Foil Dealer Plan", which
    for some reason the rest of them like better.  Ace becomes your Brother, so
    whoo, more LP for you.  100 LP more, holy crap that's a lot.  Sonia, Bud,
    Luna, and Zack all only gave 60.  Ace then drops the mental bomb on us:  If
    we don't fulfill our Purpose, the world could be destroyed.  Good bye, happy
    atmosphere, we'll miss you.  A generic Commando sprite reports into Ace,
    saying that the mysterious other member declined, and then he falls to one
    knee because said other member beat him up.  He then runs off to go get his
    ass kicked again. 
    
    ALARMS ARE GOING OFF.  Turns out there's some bad stuff going down in Echo
    Ridge.  Some viruses have appeared in the Real World.  Looks like the newly
    formed special division of the Commandos are about to get their first mission
    as a Team.  Leave the building and use the outside Wave Station to enter the
    Wave Road.  Go up to the Astro Wave and head toward Echo Ridge.  There's 
    some Noise blocking the path.  With some help from Taurus and Harp Note, the
    Noise is removed.  Keep going and there will be even more Noise.  Kill it.
    
    When you finally get to the Echo Ridge warp, go down to the Wave Station and
    go over to the park.  Luna and Zack are trapped by viruses.  There's a
    three-round virus battle.  They save the day, some random talking, blah blah
    blah.  There's virus activity in WBG studios.  Head over there now.  We're
    nearly to a part of the game that a ton of people post stupid help topics
    about, just so you know.  Anyway, go to the Wave Station and get yourself
    to the Astro Wave.
    
    There's an assload of Noise when you first get there.  It forms a big door.
    Your buster doesn't even affect it, and Prez calls you with bad news.  Echo
    Ridge isn't as safe as you so naively thought when you ran into space.  Since
    you can't continue through the Astro Wave anyway, looks like you get to help
    the good people of Echo Ridge.  Step on the warp.  There's a cutscene,
    Noise Waves are explained, and Geo and Mega volunteer to explore one.  Much
    fun.
    
    When you're back on control, examine that thing to go inside.  If you've
    been following this guide to the letter, you've been in a Noise Wave before,
    if you haven't, I'm not going to explain.  Once you're inside, head right
    and go up to the Noise Hertz.  From the Noise Hertz, go up and then left until
    you can see another Noise Wave exit.  You end up in WBG studios, where
    Taurus and Harp are having issues with the rapidly-regenerating viruses.
    
    First up is Taurus.  Go up to the tennis court, and watch the bottom screen.
    When it starts to get all buggy, face toward the viruses and press A to
    reveal another Noise Wave.  Where you appear is generated randomly, so look
    around for a Noise Hertz who says he's in a practice match.  To the right of
    him is a Noise cluster.  Examine it and it'll be destroyed.  Then go back to
    the Noise Hertz who's in a practice match and go up to get to the exit. 
    
    Yay, the viruses here are gone.  Time to save Sonia.  Get over to where she
    is and go to the end of that mini-pier.  Examine the pond from there to 
    find out that the Noise Wave is hidden there.  It looks like your spawn point
    in this Noise Wave is fixed, so go right to find the Noise cluster.  Once 
    it's gone, go back to the spawn point and head downward to the exit.
    
    Message from Harp Note.  Big Noise Wave over in the Event Stage, request
    immediate backup.  Go to the event stage and find the other two.  They're
    facing a tree, so examine it to find the Noise Wave.  Just wander around a
    bit until a cutscene begins.  They're a freaking huge Noise Cluster and then,
    as if things weren't bad enough, Jack comes in.  Turns out this whole thing
    was his doing.  Just as he's about to waste you, a cold voice sounds.  A
    really big axe/sword thing  comes in and nearly decapitates Jack, and then
    the resident badass, Rogue, shows up.  Since Burai sounds cooler, I am going
    to refer to him as Burai from now on.  Got it?
    
    Turns out he has a grudge against Dealer.  Jack runs like a coward, Megaman
    thanks Burai for helping, and of course gets turned down.  He says to tell 
    the Satella Police that he won't work with them, but will at most use them
    as a tool.  The Noise vanishes on its own, much to Megaman's suprise.  Now
    it's time to find the exit.  From the spot where the cutscene occurred, go
    down and left.  From there you should see the exit.  Time to go back to HQ.
    
    Since you can't take the Wave Liner to WAZA HQ yet, take it to Echo Ridge.
    Go to the Astro Wave.  Once on the Astro Wave, get to WAZA HQ.  Go over to
    the blue stairs.  A cutscene will begin at the bottom.  
    
    Hee, Burai was supposed to be the final member of the team.  However, he's
    too badass for such things, so he beat the crap out of the officer that was
    sent to recruit him.  There's also a cutscene at Dealer HQ.  Looks like Jack
    stole a very important program.  King is finally almost mad enough to order
    a hit on Jack, so he has Joker watch over Jack.  If Jack goes just the tiniest
    bit overboard, Joker is to delete him with extreme prejudice.  Dude, that's
    like, filicide or something.
    
    When the cutscene is over, leave the HQ.  Holy crap, Solo is there.  That
    nubtart police officer that got his ass kicked shows up, still chasing Solo.
    Solo gets so annoyed, he agrees to join... if the police can catch him.  A 
    ton of comic relief police Wizards show up, and then get killed by Solo's
    Wizard, Laplace, who is also a total badass.  A lot more comic relief police
    Wizards show up, only to get owned by Laplace again.  Except this time, Solo
    had Laplace turn into that badass sword/axe thing.  Turns out Dealer is using
    stolen technology from Mu, and even mentioning Mu is usually enough to get on
    Solo's hit list.  Damn, I feel sorry for Dealer now.
    
    Once he leaves, you get an e-mail.  You can now do a Help quest which will
    unlock a WAZA Wave Liner pass, so you can ride the Wave Liner to WAZA.  To 
    save time, we should do that now.  Go back inside and up to the 57th floor.
    Talk to the girl nearest the Main Computer area, and tap her Help popup to
    start.  She wants some ice cream.  Not just any ice cream either, she wants
    ice cream from Spica Mall.  Say you'll buy her some ice cream and then go to
    the Astro Wave.
    
    Make your way to Alohaha or Echo Ridge.  It doesn't really matter which.
    When you arrive, take the Wave Liner to Spica Mall.  Go to the candy shop
    and get some ice cream from the large freezer labeled "IE CREAM."  You now
    have three minutes to get back to WAZA HQ Command Center.  GOGOGOGOGOGO.
    
    You should get there with over a minute to spare.  I took the Wave Liner to
    Echo Ridge, Astro Wave to WAZA, and then just ran up the elevator.  I had
    1:40:00 left on the clock.  You spent 50 Zenny on her ice cream, and then 
    she gives you 1000 Zenny.  Damn, she really wanted that ice cream.  She also
    gives you the Wave Liner ID.  
    
    Now that that's over with, take the Wave Liner to Echo Ridge.  Go to your
    house and talk to your mom.  She's freaking out because there were viruses
    everywhere and she had no idea where he was.  He pulls some more bs straight
    out the ass and she buys it.  Go to your room and sleep, you liar you.
    
    Morning, and your mom is waking you up.  Geo is dreaming about food, for some
    odd reason.  Since he wasn't getting up, she was about to get in bd with him,
    but he sat up and scared the crap out of her.  It's election day and Prez is
    pissed at you for oversleeping.  Go to school and talk to Luna as soon as you
    get inside.  She's going to be holding a special meeting, so she wants you
    to go get Bud and Zack, then join her on the roof.  
    
    GO to the 2nd floor and enter the classroom.  YAY!  SONIA IS HERE!  And holy
    crap, so is Solo.  Solo is just here waiting for Jack, who will probably be
    attacking the election.  While Geo is explaining that that's not how you do
    things, Jack shows up, according to Solo.  Cut to the roof, where all of the
    candidates are giving their speeches to a crowd of generic sprites.  It's now
    Luna's turn, and since she's the only candidate not using a generic sprite,
    she gets the most cheers.  
    
    Jack then appears.  He's about to torch the building in order to get Geo to
    come out.  Wolf and Wolfe are over on the other side of the elevator, just
    watching the scene unfold.  Wolfe wants to fight him, and Wolf points out 
    that there's no way they can win.  Wolfe doesn't intend to win, he just wants
    to hold Corvus off long enough to give Geo time to get there.  Luna has to
    be all badass and command Corvus to stop.  She then walks up to the edge of
    the building, and Jack kind of freaks out because he saw her get nailed by a
    fully charged laser, yet she's somehow alive.  A tone more dark flames appear,
    and all of a sudden there's a large blue wolf standing near the stage.  
    
    You're still in the class room, and the sheer amount of Noise in the area is
    keeping the doors held shut.  Geo's about to smash down the door when Solo
    proves that he really just doesn't care about causing some destruction here
    and there.  After scaring the crap out of Zack, he calls in Laplace and has
    him become that awesome sword/axe blade thing.  He cuts a massive hole in
    the floor and leaps down it, heading for the Wave Station.  Time to follow.
    
    Because the creators didn't feel like creating a new room that was only going
    to be used once, the game mentions that you're now in the faculty room and
    see another hole in the wall.  You then end up in the hallway of the first
    floor.  Because Bud and Sonia don't have a sexy Ace Program like you, the 
    Noise prevents them from going further.  Head over to the Wave Station and
    enter the Wave Road.  Start up the ramp.  Burai, apparently, has far too much
    badass to be affected by simple Noise, so he just walks right on in.  
    
    This isn't like normal Noise Waves.  There's no exit.  The only way out is to
    kill the huge beast made of Noise that appears.  To do this, you must play a 
    simple minigame.  It's pretty fun.  Use the D-Pad to move the cursor, and 
    press B to fire at the spot the cursor is on.  IF you fail to delete all the
    little Noise bits fast enough, to you get hit by them.  Three hits and you
    have to start over.  Once you destroy all the little bits, Burai will fly
    over to it and slash it with Laplace.  
    
    When it's dead, head up the ramp to the second floor.  When you get there,
    there's another Noise Wave, so prepare to play the minigame again.  This
    time it's green and takes more hits to kill.  When it's dead, head toward
    the roof to find yet another Noise Wave.  This one is blue and takes more
    hits to kill than the green.  Keep going up the ramps when it's dead until
    you get to the final Noise Wave.  This one is purple and again, stronger than
    the last one.  Burai slashes it multiple times with Laplace and it still 
    isn't dead, so Geo charges his Megabuster and nails it, finishing it off.
    Burai gets pissed and pulses out of the Noise Wave.  When you get back on
    the Wave Road, you should save, because it's time to fight Burai.  Walk over
    toward the warp and he'll appear to kick your ass.
    
    Mini Boss Battle:  Burai
    Element:  None
    Weakness:  None
    Difficulty:  Medium
    Strategy:  
    1000 HP.  But he's fast and can use statuses.  All I can really say is do your
    best to dodge and hit him with your strongest cards.  That's really just the
    strategy for every boss.  A good strategy, however, would be to use cards that
    break panels, because he can get trapped by them.  If you fill your folder with
    a ton of Normal Standard cards, you can raise your Noise up to 200% and access
    the Meteor Server, which will give you access to powerful cards.  
    Attacks:
    3-Hit Combo:  He warps in front of you and hits you three times.  
    Rogue Break:  He jumps in front of you and slams Laplace down, breaking two
                  panels.
    RocketPunch:  He stops in the middle row and fires punches at you.  They cause
                  Confusion if they hit.
    LaplaceSlap:  Similar to the BeastSlap card, he slashes Laplace in a 3x2 range
                  and does multiple hits.  
    
    Step into the warp and go up to the roof.  Wolfe was getting his ass kicked,
    so he's relieved when Megaman shows up to lighten his load.  It's now time
    for a boss battle.
    
    Boss Battle:  Jack Corvus
    Element:  Fire
    Weakness:  Aqua
    Difficulty:  Moderate
    Strategy:  
    1400 HP.  And weak to Aqua.  If you have Queen Virgo and/or Diamond Ice,
    put it in to make it easier.  Mainly use Aqua.  Score some critical hits for
    massive damage.  
    Attacks:
    Summon Ghost:  Purple ghosts fly down the columns and try to get you.
    Wicked Blade:  He goes two squares in front of you and tries to cut you.
    Wicked Flame:  He flies up in the air and starts raining down purple flames
                   
    that crack the panels he hits.  
    CorvusTunnel:  He 
    flies in from a direction.  The only way to avoid this is
                   to dodge it by going to the far left or far right panel.  The
                   panels he's going to hit will flash red before he actually
                   attacks, so it's easy to dodge.
    
    Whoo, Jack is now dead.  Or at least, covered in explosions.  He collapses
    to the ground when he stops exploding, and Joker leaves.  Time to announce
    the election results, and as predicted, the winner was the only non-generic
    sprite that ran.  You get the option to save when it's all over.
    
    +----------========================================================----------+
    |                                Intermission 5                      [INTRM5]|
    +----------========================================================----------+
    
    King is laughing because his victory is now all but assured.  He's destroyed
    every WAZA HQ in the world and Meteor G is now under almost under his
    complete control.  Joker has an idea, and Joker's ideas are never fun.  This
    is not going to be fun.
    
    When that's over, you're in Geo's room, and he babbles for a bit.  Leave your
    room and talk to your mom.  She's worried because she thinks you're going to
    go into space, turn into an EM being, and get stranded for years.  When she's
    done, leave the house.
    
    Holy giant hair, Batman, Luna's stalking you again!  She's all excited as she
    fantasizes about her dictatorial reign as student body president, and then
    she starts referring to herself in the third person.  And now she wants to 
    hear people praisisng her.  ANd out of nowhere, she starts singing.  WHAT THE
    HELL, WOMAN?!?!?!  And drooling.  Seriously.  Vogue points out that Geo is
    watching her, and she completely snaps out of it.  Time to go to class.
    
    Speaking of class, what are we going to do about the two massive holes Solo
    left?  Walk into school to find out... they're gone.  Huh.  Mr. Shepar says
    something like "HAHAHA THERE WAS A HOLE THERE BUT I FIXED IT."  <_<  I don't
    know about you, but I'm pretty sure it would take more than twelve hours to
    fix a hole the size of a truck.  Anyway, once you're in the classroom, talk
    to Luna, who has somehow beat you here.  She wants you to be her spy now.
    As if helping her get elected, saving her life, and then bringing her back
    to life wasn't enough, she now wants you to spy for her.  This game takes
    Alchemy's first law of equivalent exchange and completely shoves it down
    the trash can.
    
    Go around and talk to everyone in the room.  Then class begins and there's
    an empty seat.  Hee, the teacher asks Bud to solve a problem that doesn't
    involve food.  Zack tries to help him, but Bud is still lost.  Bud falls
    asleep.  Dude must have narcolepsy or something.  Everyone, including Geo,
    laughs at Bud, and Shepar tells Geo to solve it.  Geo, being the lucky 
    bastard that he is, is saved by an announcement that a Wizard is going out
    of control.  Go down to the main lobby.
    
    Two Wizards are engaged in an epic battle to the death.  Geo pulses in and
    tries to break up the fight.  They both turn on him, and now it's time to 
    battle.  Defeated, they return to normal, and some Crimson appears.  You
    get a call from a generic male police sprite, and he tells you that Spica
    Mall is now out of control.  Time to go over there.  Take the Wave Liner.
    
    When you get there, you get a call saying there are three out-of-control
    Wizards.  Only one is in the Real World.  Pulse in and head to the T-shaped
    area.  You should see the Wizard before you get to him.  Talk to him as
    Megaman and a fight will begin.  Defeated, he spawns some Crimson.  Go over
    to the Wave Station and pulse into the Wave Road.  Head over to the Access
    point that's to the left of the Wave Station.  Trans into the Dentist's CC,
    then head left and step on the blue wave thing.  Step into the warp on the
    other side of the blue wave thing.  Follow the path to the next area, which
    is the Candy Store Wave Road.  Go all the way around the left path until you
    get to the Gum Ball Machine CC.  
    
    Head all the way to the left.  There's a red Wizard here.  Kill him, more
    Crimson appears.  Trans and pulse out.  Pulse back in and this time, go to
    the right, to the Event stage.  Make your way to the Spimo the Cat statue
    and trans in.  All the way in the top left part of the X is the third and
    final Wizard of Spice Mall.  KEEL HEEM.  When he's dead, you get a call
    telling you to go to WAZA HQ.  Trans and pulse out, then head to the Wave
    Liner wicket.  Take it to WAZA HQ.
    
    Once there, go inside and talk to the generic policeman sprite standing near
    the octagonal desk.  Then go toward the blue room.  Talk to Ace when you see
    him to be magically warped to the Command Center.  Mr. Boreal starts talking
    about Crimson, elaborating more on its use and formation.  Turns out that 
    there's a thing inside Meteor G that spoke to Aaron.  Ace then says that 
    Dealer was behind the incident, even though there's no evidence at all to
    support it.  Ace then reveals the Meteor G is made of Noise.  Then all the
    lights go out.  Someone, or something, used some super stoner hacker powers
    to break into WAZA HQ.  And that someone is King.  I can easily sum up King's
    speech in a few words.  "THIS IS SERIOUS BUSINESS."  
    
    Out of control Wizards are now all over WBG Studios.  Take the Wave Liner.
    When you arrive, go to the Event Stage.  There's a freaking huge orgy going
    on here.  At least, that's what it looks like.  Through some sort of magic,
    Ace and Geo manage to take down all of the Wizards.  That, or they collapsed
    from sheer exhaustion.  Wow.  An assload of Crimson shows up.  However, it
    doesn't fly off like usual.  Acid tells them to look up, and
    
    HOLY CRAP.  
    
    That freakishly large Laserman copy is standing there.  He holds up a big
    thermos and all of the Crimson flies into it.  Ace leaps over a tall stage
    in a single bound, on his way to kicking Joker's ass.  Ace tries to cut
    him, but Joker is feeling pretty sirius and dodges.  Joker is now somehow
    behind Ace.  The big guy is feeling pretty confident and holds up a single
    hand, which begins glowing red.  When the Noise level hits 200%, Acid 
    Finalizes, and Acid Ace becomes Acid Illegal.  Or, in America, Acid Arrest.
    Joker tells him to do what he wants, and the first thing he wants to do is
    kill Joker.  Ace then turns on you.  Battle time.
    
    Boss Battle:  Acid Illegal
    Element:  None
    Weakness:  None
    Difficulty:  Impossible
    Strategy:  
    Don't get hit.  This fight is impossible, as you can't damage him.
      Just last
    long enough.  That should be easy, though, as his attacks are all easy to 
    dodge.
    
    Attacks:
    Same as Acid Ace.
    
    Ace and Acid are back to normal.  Well, back to what passes as normal for
    them.  At least,they appear to be, until they pass out.  A (hardly) mysterious
    voice tells Laplace to track Joker.  Back at WAZA, Dr. Goodall is telling
    Geo that Ace is pretty banged up.  SO banged up, in fact, she's surprised
    he's actually alive.  Ace then walks in, apparently to prove her wrong, until
    he falls to one knee.  It's time to take down Dealer by striking their base.
    
    Geo is ordered to go home and sleep.  And in a minorly barf-inducing moment,
    that old chief guy turns to Dr. Goodall and says "There are some thing only
    adults can do, isn't that right?" or something like that.  I mean, seriously,
    ew.  Anyway, you have to obey orders, so go home.  When you get there, talk
    to your mom.  She got a call from your teacher that said you left school
    early.  Now, I know what you're expecting, you think Geo is going to pull 
    some more bs straight out the ass again, but nope, Omega-Xis handles it this
    time.  Now that that's over, go to bed.  Save if you wish.    
    
    +----------========================================================----------+
    |                                   Dealer                           [DEALER]|
    +----------========================================================----------+
    
    Geo's dreaming about food again.  Omega-Xis wakes him up for a phone call.  
    She starts babbling about how much she used to sleep when she was young.  Geo
    get her back on track, though.  She wants you to investigate three places.
    The three sites if Wizard attacks, in fact.  And she wants you to investigate
    WBG Studios last.  They're probably still cleaning up from the Wizard orgy 
    and don't want Geo seeing that.  Anywho, Dealer's been using Noise waves to
    get around, so she wants you to investigate.
    
    This is the part that spawns 20 topics a day on the boards.  Finding the 
    Noise Waves and locating Dealer's base.  First area:  Echo Ridge Elementary.
    Head over there, pulse in when you enter, and examine the principal's 
    statue that's in the main lobby.  From where you enter, go up and then right.
    Geo down a bit, and right until you see a Wizard.  Start a battle.  When it's
    over, talk to him.  Turns out he picked up some weird data.  He gives you the
    first piece of the Dealer Access Key.  Now head back to the exit and leave.
    
    Up next is Spica Mall.  Take the Wave Liner to get there.  Once there, go to
    the Hunter VG ad that's on the wall.  Examine it to reveal a Noise Wave.
    Pulse in and enter it.  Inside this Noise Wave, there's a Noise Hertz that's
    singing a Michael Jackson song.  Hilarious.  Anyway, wander around until you 
    find a Mal Wizard.  It's in the top-right part of the area, so it shouldn't
    take too long.  Talk to him to find out he wants a Cannon card.  If you can
    give him one, he'll give you the second piece of the code.  If you can't 
    because you put it in a card trader, that sucks.  You'll have to go to the
    Big Wave Store and see if the Bargain Bin sells them.  If it doesn't, you'll
    have to wait a day for the contents to change.  Go down to the exit.
    
    Now go to the candy shop.  Next to the ice cream bin is a video game.  Press
    A on it to reveal, you guessed it, a Noise Wave.  Enter it.  In here is a
    hilarious quiz guy.  All he says at first is "...'Sup?"  Choose yes.  Yay,
    he's a Quiz Noise!  He wants you to guess his favorite color.  The answer
    is yellow.  Next question is about Sonia.  Which item was stolen from her?
    Pick bag.  Final question:  How many times has he said "sup"?  Type in 7 and
    hit OK.  He gives you the fourth piece, but it isn't the last one you need
    as you don't have the third yet.  The exit is visible from right there, so
    leave the Noise wave and head to the mall event area.
    
    Go to the very top and examine the stage lights.  There's a Noise Wave here.
    Enter it.  Look around for a Noise Hertz.  He should be in the middle left
    part of the area.  He gives you the final piece of the access key.  Find the
    exit and leave.  Now that you have the whole key, it's time to go to WBG
    studios.  Go to the event stage.  When you first enter, there's a guard
    Wizard looking at a blank wall.  Examine that wall to find the final Noise
    Wave that leadds to Dealer base.  You needed the Access key to open this 
    Noise Wave, so now that you have it, it's open.  
    
    From here, head down.  Go over until you see a Noise Hertz.  Go down a bit 
    and right some more.  Go down, then right, then down to the black area.  Go
    left from the black area until the Noise Hertz you see is on the right edge
    of your screen.  Then go down all the way and right until you see a Noise
    Hertz.  Go down, right, down, left, and you should see the exit.  Whoo, you
    found Dealer's base.  Looks like this place has some crazy sort of shielding
    on it that makes it so the only way you could possibly detect it is by seeing
    it directly.  
    
    After he goes and makes a quick call for backup, just walk around a but until
    a cutscene starts.  Ace shows up Acid, Sonia, Lyra, and an army of generic
    police sprites.  Ace says that this may be the last chance you get to stop 
    Dealer, so you'd better do your best.  He then changes the Purpose to Crush
    Dealer, which I like better than Foil Dealer Plan.  Ace wants you to pulse
    in and unlock the door, so hop to it.  Go down two ramps until you see a Wave
    Station.  Pulse in and go onto the Wave Road.  Head in the direction of the
    door, grabbing the BMW you see on the way.  
    
    From the BMW containing the Dealer Key, ust hold Right on the d-pad until you
    get to the Noise Hertz.  Then go down, right, and up until you get to a blue
    wave thing.  Step on it and trans into the King Wall CC on the other side.
    
    Once inside, go right and up until you get to the back of the area, where a
    MalWizard is standing at a control panel.  Speak to him to initiate battle.  
    When he's dead, he'll explode and Geo will unlock the door.  Trans out, pulse
    out, and head back to where Ace is.  
    
    Inside, there is a ton of Crimson.  At least a ton.  If not a few tons.  To
    foil Dealer's plan, we need to destroy that hugeass tank of Noise.  All of
    the generic police sprites pull out laser weapons and start shooting at it. 
    It does some sort of thing and nails them all, forcing them to drop to their
    knees.  It then tries to murderlize Geo and Sonia, but the redshirt army is
    able to push them out of the way in time.  Somehow, two ten year olds and one
    17 year old manage to drag six well-muscled police people out of the way of
    the giant machine.
    
    Walk left until you get to a Wave Station.  Pulse into the Wave Road and just
    hold Down on the D-pad unt you leave the area and go back into Secret Shelter.
    Then go right until the path curves aroun back into the Crimson Factory.  The
    road in here is fragmented, similar to Cygnus and Gemini's scenarios in SF1.
    In order to fix it, you have to trans into the Crimson Machine, so go ahead.
    
    Run up until you see a Noise Hertz.  He'll explain card flipping.  This first
    one is simple, just run down the row.  I'll be using pictures for the upcoming
    puzzles, because they're a lot harder than that one.  Follow the path until 
    you're at the next puzzle.  Solution:
    http://img513.imageshack.us/img513/6383/secondcrmsnmach.png
    From there, keep going.  The path only branches a few times and they're dead
    ends, so it's not hard to figure out what path to take.  
    Here's the solution
    for the next puzzle:
    
    http://img172.imageshack.us/img172/2933/thirdcrmsnmach.png
    Keep going.  Here's the fourth:
    http://img164.imageshack.us/img164/7494/fourthcrmsnmach.png
    Go along the short path.  A cage comes out of nowhere and traps you.  Is this
    the end for our heroes?  I think not, as Harp Note comes in and saves you.
    You trans out automatically, leaving her to suffer in the Noise.  
    
    Anyway, the Wave Road is fixed.  Head into the second Crimson Machine area.
    Follow the path to the first puzzle.  Solution:
    http://img530.imageshack.us/img530/373/fifthcrmsnmach.png
    Keep going.  Next puzzle:
    http://img232.imageshack.us/img232/7483/sixthcrmsnmach.png
    Next puzzle:
    http://img338.imageshack.us/img338/2172/seventhcrmsnmach.png
    After that puzzle, you should see a BMW containing a Mega Weapon.  This is the
    Titan Glove.  With 5 Attack, it's a lot better than the starting bust, which
    I was still using because I didn't feel like picking up any others.  I don't
    even need a picture for the next one because it's just a simple run through.
    
    Time for the next area.  Still pretty straightforward.  First puzzle:
    http://img264.imageshack.us/img264/8851/ninthcrmsnmach.png
    Next one:
    http://img265.imageshack.us/img265/9154/tenthcrmsnmach.png
    Final one:
    http://img56.imageshack.us/img56/8809/finalcrmsnmach.png
    Now, just follow the path.  Yeah, there is another set of cards, but it's
    another one of those just walk through kind of things.
    
    Holy snap, this entire machine is run using technology stolen from Mu.  You're
    about to get murderlized by the machine, when all of a sudden, a voice from
    nowhere sounds and you're fine.  You shoot the machine, it deactivates, and
    you automatically trans out.  Before you get control, the camera goes left to
    show Laplace in blade form sticking out of the machine.  That's right, Solo
    just saved your ass.  Anywho, follow the path until you get to another Wave
    Station.  Step on the teleport spot to go back down to the ground.  Walk
    through the door.  
    
    Cool, Dealer's base.  Ace comes in and tells you to stay there.  Heh, no.  I
    advise saving before you go up the stairs.  Battle time.
    
    Boss Battle:  Acid Illegal
    Element:  None
    Weakness:  None
    Difficulty:  Medium
    Strategy:  
    Pretty freaking awesomely, you can actually damage him this time.  
    
    Attacks:
    Same as Acid Ace.
    
    Afterward, it looks like Ace was in control the whole time.  At least, that's
    how it looks until he slashes you in the stomach in a fit of rage.  At least,
    you think he did it in a fit of rage, when he really did it so you'd stay
    there and not get owned by Joker.  When you get control, save again and
    head up the stairs.  Turns out Acid and Joker were made from the same program
    and that the weird black Acid Ace is actually Acid's Finalized form.  Joker
    then Finalizes and it's time to battle him.
    
    Boss Battle:  Dread Joker
    Element:  None
    Weakness:  None
    Difficulty:  Kinda Hard
    Strategy:  
    Uh, he has 1600 HP.  That's beastly.  Add in that he has one attack that's
    nearly undodgeable, and you have yourself some pain.  Dodge all the attacks
    that you can, unload your most powerful combos on him in between his attacks,
    and hope he doesn't murderlize you.  
    
    Attacks:
    Dread Architecture:  He punches the ground, materializing some awesome obelisk
                         things.  
    Joker Missiles:      He starts shooting a freaking ton of missiles at you.  A
                         pretty hard to dodge attack, as you can block it, but 
                         your shield will expire before he's done shooting.
    Terrorism:           A huge bomb appears.  It hits the entire field and deals
                         Breaking damage.
    I Know Kung Fu:      He charges a bit, then appears in front of you and starts
                         kicking like a madman.  It's kind of funny.
    Dread Ballerina:     He, uh, kinda dances.  He stands in one place and twirls
                         a bit.  Use your Y Shield for this attack.
    
    Joker reverts to normal after the fight.  He and his oddly potato-shaped head
    are done.  Harp Note shows up, and oddly enough, Heartless was betting on
    you, instead of Joker.  Most interesting.  She snaps her fingers and giant
    playing card materializes, carrying King and her a few feet into the air.  
    Jack and Jailbait show up out of nowhere.  King starts chuckiling as Jack
    tells him that Dealer is done.  Oh snap, not only is Joker not defeated, he's
    got his insane teleportation powers back.  This does not bode well for our 
    heroes.  Especially when he starts charging up Noise for a self-destruct.  
    Ace has a crowning moment of awesome as he Finalizes and takes on Joker, 
    absorbing the Noise into himself.  
    
    As he explodes, there's a lovely little scene between Tia and Ace.  I suppose
    shippers of this pair are going to use a ridiculous name like Tiace or some
    other silly thing.  There is a massive amount of Crimson.  So much, in fact,
    that the ordinary Crimson sprites just weren't dramatic enough, so they made
    them bigger.  You get the option to save.
    
    +----------========================================================----------+
    |                                   Endgame                          [ENDGME]|
    +----------========================================================----------+
    
    It looks like Acid and Ace are now dead.  OR ARE THEY?  A quick examination
    of your Save Screen will reveal that Ace's Brother Band is still there.  Do
    not worry, however, Ace is less of a pain than Luna, so no going around
    collecting AceFrags.  
    
    Cutscene on the school roof.  Everyone's sad that Ace is gone.  Geo actually
    starts crying.  He falls to his hands and knees and starts crying.  He didn't
    cry when Luna died, and he certainly didn't fall to the ground, sobbing
    hysterically.  Proof that Geo doesn't like Luna as much as her fans would
    like to think.  Omega-Xis tells Geo to man up, and Luna goes hypocritical
    when she tells them all they need to just shut up.  FOLLOW YOUR OWN ADVICE
    AND MAYBE WE'LL FOLLOW SUIT. >:(
    
    Anywho, time to go home.  Leave the school building and a cutscene will begin.
    Heartless and King are in a cool looking lair.  Now that Meteor G is under
    his total control, King has decided to make his plan known.  We get a look at
    what's going on around the world.  Looks like Strong is back to his old self.
    King then fires a FRICKING HUGE LASER BEAM from his moon base.  National WAZA
    HQ is now covered in little red rectangles.  Talk to your four friends to 
    begin a cutscene.
    
    Dr. Goodall was munched by the Jamming.  Time to go to WAZA and save her.
    Step onto the Wave Liner thing and go to WAZA HQ.  Mega starts bragging
    about his strength and then comes out and starts hitting the Jamming.  This
    part is pretty simple.  Pulse in and enter the Noise Wave on the far left.
    Keep going right once you're in there.  Virus battle.  Once it's done, the
    two of you pulse out.  Talk to Dr. Goodall.  Everything has been transferred
    to Alohaha.  Go there, go to the castle, head toward the back.
    
    So yeah, the Castle's computer is apparently the only one powerful enough to
    do all the stuff that WAZA's did.  Looks like WAZA is now ant-Meteor G.  Dr.
    Goodall reminds you that you have a mother, who is probably worried sick that
    you're dead in a ditch somewhere.  Anyway, cut to the Orbital Base, where
    King is complaining that something is weakening Meteor G's Jamming.  Heartless
    points out that it's under his complete control, so if he's telling it full
    power, it should be using full power.  King realizes there must be someone
    outside of WAZA screwing with him.  He tells Heartless to look into it.
    
    Once you get control, time to go home.  If you'll notice, Solo is standing
    to the right of the stairs that lead up to the castle.  You can now battle
    Burai whenever you want.  Completely optional.  Go to Echo Ridge and go
    into Geo's house.  Your mom is, stereotypically as usual, in the kitchen.
    She goes into angst mode pretty quickly, tells you how much she worries...
    and then goes back to the kitchen.  You then get a message from
    
    OMG
    
    ACE
    
    HE'S ALIVE WHO SAW THAT COMING?
    
    Oh, it's just a message telling you he's gone from this world.  Notice he
    didn't use the word "dead."  There's also a WingBlade Giga-class card 
    attached to the email.  Geo completely disregards everything his mother just
    said to him and decides to fight anyway.  Go to your room, go to bed, save
    if you want.
    
    Geo's now angsting in his dreams.  Oh lord.  Joker comes in and says it like
    it is, and then gives you advice on how not to be a wuss.  And then Acid Ace
    shows up and pulls some reverse angst.  And then your dad comes in.  What is
    this, a seance?  Oh, and look at that manly stubble.  Geo wakes up and wonders
    if that was a dream.  Of course it wasn't a dream.  Three supposed dead people
    just pop into real life all the time.
    
    Anyway, once you're awake, Boreal calls you.  He wants you to watch tv.  When
    you get control, leave your room.  Hell yes, Lee used his super stoner hacker
    moves to broadcast a message around the world.  He then gives a badass speech 
    that wouldn't be out of place at the rebel alliance meeting.  Belle is really
    only on the screen because Ice felt she wasn't getting adequate screentime,
    so as usual she has absolutely nothing to contribute to the plot.  Crap, King
    saw the message.  
    
    HOLY LASER BEAMS OF DEATH.  A freaking HUGE laser floods WBG Studios with
    Jamming.  Holy hell.  Looks like we need to go save Lee and Belle.  Through
    some magic, the tv shuts itself off.  I'm liking this future technology.
    Geo shouts that he needs to go help the Studio, but his mom was lurking in
    the kitchen as usual, so she heard you.  Geo tells her that there's something
    he has to do that no one else can.  Hope then has a flashback.  Turns out Geo
    is almost a carbon copy of his dad.  Perhaps that's why there's only one 
    bedroom.  Hope has subconsciously replace Kelvin with Geo in her mind, and is
    using Geo for everything she once got from Kelvin.
    
    Once you get control, go to WBG Studios.  Go up the street, up the stairs, 
    and to the building.  Which looks like it's covered in Alpha's vomit.  
    Omega-Xis is just mentioning that how unfortunate it is that there's no one 
    who can tell you how many people are trapped in WBG Studios.  Cue the call
    from Aaron Boreal.  Isn't it amazing how everything in Geo's life just seems
    to fall into place?  Looks like Belle and Lee are trapped, and super stoner
    hacker powers aren't going to get them out of this one.  
    
    Mega comes and rips the wall a new one.  Or rather, three new ones.  Pulse 
    in and enter the middle Noise Wave.  Go right to find Belle.  Talk to Belle
    and then leave.  Enter the far left Noise Wave and find Lee.  Yay, they're 
    safe.  Geo... wow.  And then more copies show up.  Battle time.  Hmm.  We're
    now out of ideas involving Dealer and finding them.  Cue the shady email
    intended to further the plot.  
    
    When you get control back, go to Echo Ridge, pulse in, and make your way to 
    the Astro Wave.  Keep going into Astro Wave 2, where there's a gate blocking
    the path.  There's also a guy standing there, looking, uh... flamboyant.  
    He's holding up traffic.  Battle him. 
    
    Mini Boss Battle:  Moon Destroyer
    Element:  None
    Weakness:  None
    Difficulty:  What difficulty?
    Strategy:  
    Oh wow.  Ooooooooh wow.
      This guy is easy.  Easier than easy.  Kill him.  He
    is quite possibly the easiest boss in this entire game.  He is to this game
    what Gutsman was to the entire Battle Network series.  His attacks are easy 
    to dodge, his counter frame is glaringly obvious to spot, he moves slower 
    than molasses in snow, and he's bright yellow.  Seriously, this is an easy
    S-Rank.  
    
    Attacks:  I'm not going to lie, this is the one boss I actually had to pull
              his attacks off the Boss FAQ.  Credit goes to the dude who wrote
              it, because I beat him before he used any attacks.  Copied and
              pasted from his guide, so the format's different and more 
              descriptive.
    - Moon Cutter: After bouncing for a while, Moon Destroyer will spin across
    a row, sending down Moon Cutters down every column once. They inflict Panic
    on you if they hit.
    60/80/100/200/S300
    
    How to Avoid: Dodge or Shield.
    
    - Comet Pitcher: Moon Destroyer jumps up and holds up a comet in his hand
    before pitching it over to where MegaMan's standing. Deals Break damage
    and cracks affected panel.
    70/100/200/250/S300
    
    How to Avoid: Dodge.
    
    - Kick Combo: MegaMan's area flashes red, and Moon Disaster rushes from
    the either row, spinning all the way to the opposite side while swinging
    his leg around. After that, MegaMan's panel flashes red,
    and Moon Destroyer delivers an Axe Kick that cracks the affected panel.
    Axe Kick deals Break damage. Version 1 does not Axe Kick.
    70/100/150/250/S300
    
    How to Avoid: Shield Spinning Kick, Dodge Axe Kick.
    
    - Crescent Flurry: Moon Destroyer hovers in the middle panel and lots of
    small crescents start spinning around him, before one by one, all eight
    of these small moons home towards MegaMan and are able to deal multi-hit
    damage. It seems he only uses this attack when he's low on health.
    -/20/30/40/50
    
    How to Avoid: Dodge (Scarce) or Shield (Convenient).
    
    
    Well, now that that's over with, keep going in that direction.  You don't 
    turn at all, so it's pretty wasy to get there.  When you get to the pink
    gate, tap the Dealer access key thing.  The blue square on the bottom screen
    that gets bigger when you're near the door.  Cutscene.  Heartless still has
    yet to figure out what's limiting King's control of Meteor G.  Jack and 
    Jailbait show up.  We get a backstory on these two, and some stuff happens.
    King cancels their Wave Changes and captures them, laughing the whole time.
    
    Then, the binds dissolve, and King goes WHAT.  Heartless goes over and tells
    him that she was the one who freed them.  She lets out her own evil laugh,
    and announces she's been planning to backstab him all along.  Now that Joker
    is out of the way, she can continue with her plan.  Looks like Joker was 
    actually the only loyal subordinate he had.  All four of his others were
    traitorous fiends that turned on him when they felt it was most convenient.
    Heartless opens up a black hole underneath him and sucks him into Meteor G.
    She even gets out a "You will pay for your sins!" line.  She is easily the
    most badass character in this game.  She has more balls than Geo, Bud, Zack,
    and Ace combined.  
    
    Oh snap.  Jailbait's wish, the one she's been obsessing over the entire game,
    is to crash Meteor G into the Earth.  Is she nuts?  Even after Heartless
    reveals that doing so would end 80% of life on Earth, incliding most humans,
    they still want to go through with it.  Heartless, knowing that Megaman is
    going to pull a Big Damn Heroes moment later on, lets them go into the Meteor
    COntrol CC to alter its course and set it to attack Earth.  
    
    Back in control, head into the warp.  You're now at Orbital base.  From here,
    go down the ramp and to te right.  Step on the blue wave thing, then the Wave
    Station access point.  Cutscene time.  
    
    Well hello, sexy, we really need to stop meeting like this.  Wait, Heartless
    knows that you're Geo Stelar?  Wow, absolutely everyone knows, don't they?
    Anyway, she introduces herself, Mega points out she's King's right hand, and
    then we find out what the cutscene revealed a while ago.  She explains all 
    that stuff.  Also, we get a good look at the Meteor G Control comp.  Which, 
    oddly enough, looks like a Pokeball.  Interesting, neh?  
    
    We need to stop the meteor.  Heartless lets us know, FOR ONCE, we get it 
    straight.  No one tells us it's too dangerous.  No one tells us to let the 
    authorities handle it.  No one says we're just kids.  For once, we get a
    person who tells us that we're Earth's last hope, that everything is up to 
    us.  We have to stop Jack and Tia now.
    
    Through some unexplained magic(perhaps Heartless has her own super stoner
    hacker moves?), we end up right at the access point.  Tap it to go in.  Go
    around until you get to a purple area with a Noise Hertz.  Go up and left 
    to another purple area.  Follow the yellow path up and right to a third 
    purple area.  From here go left, then right, then left again, taking the 
    upper path each time.  Step onto the big square.  You have arrived at the 
    destination.  
    
    You're too late.  Meteor G's course has already been altered to crash into
    Earth, and the controls are locked.  Now, it's time for a generic villain
    rant about how his childhood was so terrible.  Oh, woe is me, I used to be a
    prince, but then my daddy got horribly owned by the economy, and now I'm a
    sad little orphan being raised by a madman!  Also, as shown by the younger 
    sprite, Tia wasn't always Jailbait.  She used to be a Loli.  After a massive
    amount of missiles fly around, exploding haphazardly, and then out of nowhere
    it starts raining or snowing or something.  Seriously, what?
    
    I think their father is related to Dr. Regal from Battle Network.  Seriously,
    their plan is the same as his.  Society has finally crossed the line and 
    must be eradicated so that a new society, a perfect society, can be rebuilt
    on its ashes.  Jack pulls a Noise Card out and summons Spade Magnes.  Battle
    time.  This is Spade Magnes V2.
    
    Oh, and one last thing; if you want to fight Spade Magnes V2 so you can get
    the Card, do it now.  Once you fight Spade Magnes V2 here, the game counts
    him as being defeated in Echo Ridge.  Refer to the Boss Location section
    for more info.
    
    Boss Battle:  Spade Magnes V2
    Element:  Elec
    Weakness:  Grass
    Difficulty:  Easy
    Strategy:  
    Only 800 HP?  Pssh.  Weaksauce.  
    Attacks:
    Same as Spade Magnes.
    
    
    He explodes in an overly dramatic fashion.  Then it turns out Jack and Tia
    actually were not lying, the controls are locked.  Time to talk to Heartless.
    Trans out, pulse out, then head over to her.  Geo and Omega-Xis, like any
    rational being, want to know what the hell is going on.  This is when Geo's
    mind  nearly explodes.  Turns out that not only is Kelvin alive, not only is
    Heartless an old friend of his, and not only is he now an EM being, he is 
    actually inside Meteor G, fighting it.  I wish you were allowed to type in
    the dialogue, because when I met him, my words would be "You, sir, are a 
    badass of the fourth level."  Seriously, awesome.  
    
    For some reason, probably due to spriter laziness, Heartless wore that sexy
    dress even way back when.  BUM BUM BUM BUUUUUUUUUUM.  Cue the call from Aaron
    Boreal.  Looks like the Jamming has cleared up, which is good.  Heartless
    gives you KelvinFolder, which is also nice.  Go over to the Wave Station, 
    pulse in, and head in a south-easterly direction until you get to a yelow
    path that's twice as wide as the others.  At the end of the double-path, 
    there's a blue-wave thing.  Step on it and then follow the path until you 
    get back to the Astro Wave warp.  
    
    From there, go to WAZA.  You can get their via Astro Wave, or you can go to
    Alohaha/Echo Ridge and take the Wave Liner.  Either way, go inside HQ and up
    to the 57th floor.  Talk to Boreal.  We're now going to be part of Team Star
    Force.  And then Lee and Woody come in.  We then get a picture of a massive
    Wave Station, which is going to send us into space.  Rather, it will send is
    into Woody's rocket, which we'll then use as a sort of armored tank that will
    let us go into Meteor G.  They also want Lee to use his super stoner hacker
    moves to build a Real Wave barrier so Megaman won't get fried on the way 
    into space.  I don't see why this is necessary, as Megaman had no problem 
    going into space in the first game.  And that time, he was actually going 
    into deep space, not into a rocket that's in orbit around Earth.  Quite odd.
    
    Heartless walks in.  Turns out Kelvin is slowing Meteor G, so we have two 
    days instead of the twelve hours that WAZA predicted.  Then a Noise Wave
    opens and King floats in.  Oh snap, he's not a human anymore.  He's now a 
    Wizard.  He charges a laser, and fires it at Heartless for betraying him.  
    Before she gets hit, Megaman pulls another light-speed movement and blocks 
    the laser.  After he leaves, you get an e-mail from Luna telling you to 
    meet everyone on the roof.  God she's bossy.  
    
    Once you get control, go to Echo Ridge.  You automatically end up on the 
    roof, with an absolutely massive red ball right there in the sky.  Hope
    joins you after a bit.  Heartless went over to your house and told your mom
    everything.  Also, Hope tells you that Heartless is an old friend.  She's
    not all that happy that you never told her yourself, but then she starts
    talking about what a big, strong, handsome man you are.  Uh...  No one can 
    love you like family can, eh?
    
    Anyway, she gives you a KelvinKey, and then Geo walks over to the edge.  
    Meteor G starts pulsing like a dying heart, and then everything goes black.
    You end up in your room, and you're supposed to go to WAZA now so you can 
    save the world.  Before you go, however, I highly recommend you fight and
    obtain the V2 card from these V2 bosses:
    Diamond Ice
    Club Strong
    Jack Corvus
    Queen Virgo
    You're going to be fighting them in the Meteor Server in a little while, and
    once you fight them there, their V2 locations will forever disappear in the
    normal areas.  Refer to the Boss Location section for details on where to 
    find them.
    
    Once you're ready to proceed, take the Wave Liner to WAZA HQ.  Everything is
    going well, as it should, except for the fact that Meteor G is starting to
    speed up.  Hope tells you that as soon as you're done saving the world, she
    wants you home.  You get encouraging words from everyone.  It's now time to 
    go to Meteor G.  Go up to the giant Wave Station and press A to go up into
    space.
    
    Woot, space.  Some intense Noise is happening.  Magnes comes in and boosts
    the Noise resistance as he lowers the vibrations.  Turns out this is about as
    close to the Meteor as it can get.  And then some viruses appear.  Time for a
    battle.  After you dispose of the easy viruses, you get sent to Noise Wave 3.
    If you want to go back to Earth, the Hertz standing here will send you back.
    For now, though, go up, and then follow the path around in a big loop until
    you get to the exit Noise hole.  You should go up until you see a red Noise
    Hertz, then right as far as you can, and down.  
    
    As soon as you get there, it shows you a few locations of stuff.  Interesting
    places, as this map is... pretty damn big.  You then see Kelvin, doin stuff...
    Anyway, time to get going.  Step forward to start a cutscene.  There's some 
    Crimson floating there, menacing you.  Mega gives you instructions on how to
    deal with it.  It's the same as the Clone Wars.  The Crimson attacks will be
    repeated periodically.  Follow the red path all the way to the end, until you
    get to the blue path.  Walk up to the red skull tile and a cutscene will 
    begin.  Kelvin is on the other side.  Tap the Kelvin Key.  It'll show you
    where all the Memory fragments are.  Once you find all of them, the door will
    fall.  Luckily for you, I'm a really nice guy, and have made maps.  
    http://img253.imageshack.us/img253/4504/meteorserver1.png
    
    Once you have all the memory fragments, go back to the red skull tile.  You
    get to see one of Kelvin's memories.  He's floating in space, his first time
    ever being an EM being.  And for some reason, he's speaking aloud rather than
    thinking.  Perhaps EM beings are incapable of keep their thoughts unvocalized.
    He promises he's going to come home, and then says Geo is a strong kid.  End
    cutscene.  I advise you save here, because it's time for a battle against
    Diamond Ice V2.
    
    Boss Battle:  Diamond Ice V2
    Element:  Aqua
    Weakness:  Elec
    Difficulty:  Easy
    Strategy:  
    Only 1100 HP?  Pssh.  Weaksauce.  
    Attacks:
    Same as Diamond Ice.
    
    
    Head into the second area.  Got another map for you.
    http://img187.imageshack.us/img187/5972/meteorserver2.png
    
    Once you have all the memory frags, head to the red skull gate.  You'll see
    Kelvin on his way out the door for the last time.  And what the hell, Geo
    had bright red hair.  Kelvin leaves and so does the door.  Get ready for Club
    Strong V2.
    
    Boss Battle:  Club Strong V2
    Element:  Grass
    Weakness:  Fire
    Difficulty:  Moderate
    Strategy:  
    He's got 1400 HP.  Not bad.  Same as last time, though.
    Attacks:
    Same as Club Strong.
    
    
    Head into the third area.  I have a map as usual, but this time I marked a 
    BMW location in yellow.  That BMW contains the Kaiser Knuckle, the best
    Mega Weapon available before you beat the final boss.
    http://img33.imageshack.us/img33/5341/meteorserver3.png
    
    Once you have all the memory fragments, you get to read it as Hope and Kelvin
    name you.  Aww, how sweet.  Anyway, follow the path.  I advise saving at the
    red skull tile, because it's Jack Corvus V2 time.
    
    Boss Battle:  Jack Corvus V2
    Element:  Fire
    Weakness:  Aqua
    Difficulty:  Moderate
    Strategy:  
    Uh, he got faster.  And gained four hundred more HP.  Dodge the best you can
    and counter at every opportunity.  He's a bit harder than last time.
    Attacks:
    Same as Jack Corvus.
    
    Keep going.  There's another boss waiting, and it's Jailbait Virgo V2.  She's
    also a bit tougher than last time.  I still advise saving on the red skull
    tile.  
    
    Boss Battle:  Queen Virgo V2
    Element:  Aqua
    Weakness:  Elec
    Difficulty:  Easy
    Strategy:  
    1600 HP.  Still Water.  still Jailbait.  Still easy.
    Attacks:
    Same as Queen Virgo.
    
    After you beat her, continue.  At the end of the path, you see the entrance
    to the next area.  The next area contains the final boss, so save beforehand
    and make sure you're in tip-top condition.
    
    Go all the way to the end.  There's a freaking huge ramp, but once you're
    all the way up it, you see Kelvin.  He tells you you've grown, thanks Omega-
    Xis for looking after you, and then seems to remember there's a giant orb of
    pulsing doom behind him.  Geo starts pulling the hero crap, and Kelvin lets
    him handle the meteor.  King shows up, chuckles, some ominous music, raises
    his arms, does the fusion dance, and BOOM.  There's suddenly a huge dragon 
    there.  This is Crismon Dragon, and it is the final boss.  It then eats
    Kelvin, because Kelvin is so badass he'll boost Crimson Dragon's power level
    to 9000 and far beyond.  Geo's pissed, and that's never a good thing for 
    anyone in his way.  Time to kick some dragon ass.
    
    Boss Battle:  Crimson Dragon
    Element:  None
    Weakness:  None
    Difficulty:  Hard
    Strategy:  
    This is Crimson Dragon.  He can eat you.  He wil try to eat you.  Memorize
    his pattern, and dodge everything you can.  At 2500 HP, he can take more 
    damage than any previous boss you fought, and still work fine.  He can also
    deal out a ton of damage if you get hit.  I managed to Finalize when he had
    1500 HP left, and my Meteor Server folder just destoyed him.  I won withot
    taking damage.  The only reason I put hard as the difficulty is because he's
    the final boss, and they have reputations to uphold.  Once you have his 
    pattern down, this guy is cake.
    Attacks:
    While he has one head:
    Dragon Snacks:    He lunges forward and bites, hard.
    Team Rockets:     Some rockets randomly generate on the field.  While they're
                      still in gray blob form, you can destroy them with a buster
                      shot.  If they fully form, the color matches the element it
                      will be.  Watch out for that if you're in an elemental Noise.
    Great Head:       His head will start shooting at you.  Dodge, mothersucker,
                      dodge.
    Dragon Claw:      Just like the Pokemon move, he uses his mighty claws to 
                      slash at you.  I suggest dodging, which is easy because the
                      panel lights up before it gets hit.  
    While he has two heads:
    Dragon Claw:      Same as before.
    Almighty Vomit:   He like, does this thing, and shoots Noise all over the 
                      field.  Pierces Invis, and your shield can only block
                      about half.  
    Team Rockets:     Same as before.
    Great Head:       Same as before.
    
    After that, King is outside it again.  He then... teleports... or something.
    Looks like Crimson Dragon is still going strong because of Kelvin.  He
    shoots a bunch of stuff at you outside of battle, which is just cheating.
    These sneaky evil bastard dragons.  Geo faints and Omega-Xis tries to wake
    him up.  We then get a generic BN viewing of all of Geo's friends cheering
    him on, somehow giving him power.  In his unconscious mind, or perhaps in 
    reality, Ace comes in and encourages you to fight.  He also mentions that he
    isn't the kind of guy that goes down that easily, which is a hint that he's
    still alive.
    
    Back in Meteor G, Megaman pulls a transformation that's similar to the Beast
    Out in BN6.  You now have to use the power of the Black Ace to defeat Crimson
    Dragon again.  This one, however, has 8000 HP.  Never fear, though, you do
    not have to kill it.  You're actually invincible in this fight.  You cannot
    get killed.  So have fun.  The battle will automatically end as soon as you
    use the Black End Galaxy card, which is a Giga with no damage value listed.
    Normally, it does 500, but for the purposes of this battle, it does 8000.
    However, the core must be exposed as with a regular attack.  Don't forget
    that.  YOu won't run out of them, though, so it really doesn't matter.
    And I tested it.  You actually cannot win without Black End Galaxy.  I used
    normal cards to kill him, but he has some Undershirt that can only be broken
    by Black End Galaxy.
    
    Woot, Kelvin is okay.  And then he disappears.  GODDAM WIZARDS.  Geo notices
    the screen flashing white and decides to destroy Meteor G.  Meteor G explodes
    and the whole world rejoices.  And then we see Geo, floating in a bubble.
    Now if only the bubble were pink and he were in the fetal position...  I
    suppose we can't have everything, though.  Geo thinks he's going to die, all
    alone in space.  Of course, since he's the main character, we all know he
    isn't going to die.  All of his friends start freaking out, and everyone's
    Hunter has received a message.  Every single Hunter in the world.  WHAT?!?!
    KELVIN HAS SUPER STONER HACKER MOVES?  Goddam, I knew he was cool.  And then
    he announces to the world that his son is Mega Man.  What.  What's the point
    of having a secret identity if you're literally going to tell the whole entire
    planet?  Seriously.  
    
    Hope starts sobbing hysterically.  Heartless comforts her like a good friend
    does, and then everyone starts working around the clock.  I honestly do not
    know how it is that Geo's even alive, seeing as you can only survive in 
    space for about thirty seconds at most withouta suit and oxygen.  And now
    it's time for a generic BN around-the-world show is support for the main
    character!  Some little boy thinks he has a better telescope than WAZA, which
    I think is funny.  Jack and Tia go to Dealer Base to help from there, and
    Solo pulls his "Only I can kill him" thing and goes along to help.  Seriously,
    he's a badass.  I actually hate to admit it, but he's even more badass than
    Forte was.  Laplace cemented that by looking cooler than Treble.  
    
    Even Strong is getting in on it.  And then the entire world changes its
    Purpose to "Get Geo Back" or some crazy thing like that.  Wow.  I almost
    think they realize that they're in a game and that he's the main character.
    Kelvin and Omega-Xis pop up.  At least it makes sense for them to not be
    breathing, they're EM beings.  They use their combined super stoner hacker
    powers to send Geo back toward home.  This is highly reminiscent of Star 
    Force One, when it was Geo's Brother Bands that guided his broken space
    station piece back to Earth.  We get to see the complete third memory
    from Kelvin's memory fragments.  Geo flies back to Earth and all is well.
    
    The credits roll.
    
    Two weeks later, Geo is on top of the school roof.  Again.  What the hell
    happened to Vista Point?  Anyway, he starts letting out some pent-up angst.
    Suddenly, a blue thing appears in the sky.  CRAP.  METEOR G HAD A BROTHER 
    AND NOW HE'S HERE FOR REVENGE.  TO THE METEOR SHELTERS!
    
    Oh, wait, it's Omega-Xis.  It nearly kills Geo, who is unsurprsingly out
    of angst at the moment.  Geo gives him a hug, happy music plays, and Geo 
    seems about as happy as a boy who just found his missing dog.  I'm sure
    that if lyra was here, she'd make a comment to that effect.  Another blue
    meteor thing appears.  CRAP.  METEOR G REALLY DID HAVE A BROTHER.  ._.
    
    Oh, damn, it's just Kelvin.  Hope is, as usual, in the kitchen.  Geo walks
    in, calls her name, and she tells him to wash his hands... and then notices
    the glowing blue wolf.  Omega-Xis says his line, then Geo steps out of the 
    way, and Kelvin walks in.  Huzzah, a happy family.  We even get a cute 
    picture of them together.  After your library data is shown, you get the 
    option to save.  Huzzah.  End chapter.
    
    ==============================================================================
    |                            Post-Game Walkthrough                   [ENRNSE]|
    ==============================================================================
    
    You've finally beaten the game.  Crimson Dragon is dead, Kelvin is safe, the
    world isn't sploded, and you have a sexy icon on the title screen.  What now?
    Well, it's quite simple.
    
    Enter the Noise.  
    
    After you beat Crimson Dragon for the first time, and after the credits roll
    and you save, you get the option to Continue.  The only thing special about
    the first time is that you get an email from WAZA.  This email tells you
    where the secret post-game Area is.  If you leave the Meteor Server and go
    back toward the Wave Liner.  Before you get there, you should see a large 
    Noise Wave with a purple lining.  It's in the cliff wall next to the Wave
    Liner area, to the right.  Pulse in and press A to enter the Noise.
    
    +----------========================================================----------+
    |                                 Noise Wave 4                       [NOISE4]|
    +----------========================================================----------+
    
    This is a pretty cool area.  This is the first of many areas that all lead up
    to the secret boss Sirius.  When you first enter, an Astro Hertz floats his 
    way to you, and tells you he has a message for Earth.  There's something
    destroying his planet, and he needs help.  His planet's only hope is their
    Brother on Earth.  Which is, of course, you, not that you know that yet.  
    I'm going to give you a little spoiler: he's from Planet FM.  That's right,
    the Brother who needs your help is Cepheus, the King of Planet FM.  This is
    some serious(haha Sirius) business.
    
    When he dies and the cutscene ends, go up.  Up and up and up, sticking to 
    the darker purple-ish tiles.  At the top, you get to a gate.  Crap, they're
    already pulling this on us.  Let's see what god-awful and overly complicated
    quest we have to do to get past this one.  A Noise Hertz comes and tells you
    that Spade Magnes put the door up.  Sounds simple... what's the catch?  Looks
    like we just have to defeat him.  Seriously?  That's... so simple.  Wow.
    
    Pulse out.  Go over to the Wave Station, pulse in, and head over toward the
    Astro Wave.  Before you get there, turn right after the first ramp.  Go right
    all the way until you see an access point leading into a small antenna.  Go
    into it and walk to the center.  Spade Magnes R is standing there, looking
    all smug.  I adivse saving before you talk to him, because it's time to 
    battle.
    
    Boss Battle:  Spade Magnes R
    Element:  Elec
    Weakness:  Grass
    Strategy:
    Have fun.  He can be quite difficult, but as with most bosses, dodging becomes
    easy once you have his pattern memorized.  He's got 2000 HP, which would
    normally be problematic, but we're badasses and laugh at his attempt to live.
    Attacks:
    Same as Spade Magnes.
    
    After that battle, he explodes in an overly dramatic fashion while giving a 
    rant.  Holy crap, this guy is long-winded.  HURRY UP AND DIE.  Once he's
    dead, head back to Noise Wave 4.  Go all the way back to the gate, which
    will now open for you.  You'll also see Spade Magnes R's EM residue, which
    means you can now fight Spade Magnes R whenever you want.  Beating him in
    under twelve seconds will max out the damage that the Spade Magnes GA will
    do.
    
    Also of note in Noise Wave 4 is a Giga card.  From the EM Battery(that floaty
    red thing that told you where Spade Magnes R was), go down until you see a
    red path on the right side of the screen.  Follow it until you see a pink
    gate.  If you've fought 500 or more battles in-game, this gate will open and
    you'll find a Giga Card behind it.
    
    +----------========================================================----------+
    |                                 Noise Wave 5                       [NOISE5]|
    +----------========================================================----------+
    
    This area is a little... complex.  I'm going to give directions the best I 
    can.  To begin, stand on the lower first red panel.  From here, go up two,
    right three, up two, right three, and then all the way up.  You can literally
    hold the up button and get there.  You'll see the Club Strong R battery.  
    Examine it to find out where Club Strong R is.  He's in a CC in Echo Ridge.
    Pulse out and take the Wave Liner.
    
    Once in Echo ridge, go to the Wave Station by Geo's house and pulse in.  Make
    your way over to Luna's house and trans in.  Go up the ramp and all the way 
    in that direction until you see Club Strong R.  Who is, by the way, still
    freaking huge.  Save beforehand and talk to him to battle.
    
    Boss Battle:  Club Strong R
    Element:  Grass
    Weakness:  Fire
    Strategy:  
    Holy freaking crap, 3000 HP.  That is a lot.  Good news is you can get your
    Noise level really high, which is good because the level 11 Meteor Server has
    cool Giga cards like Atom Blazer.  His attacks are still easy to dodge, 
    except for his Club Rampage thing.  Finalizing really helps, as long as you
    get a good hand.
    Attacks:
    Same as Club Strong
    
    What?  No over-the-top explosion?  No "my death is just the beginning" speech?
    I like him.  Anyway, trans out, pulse out, head back to WAZA, and go back
    to the R battery in Noise Wave 5.  Club Strong R is now available for a 
    fight whenever you want.  Go right to the pink gate.  It'll now open.  The
    path from here is pretty straightforward.  Keep going right until you come 
    to the Noise Wave entrance to the next area.  You'll need 100 Standard cards 
    to progress.  Check a card location guide.
    
    Once you have enough, open the gate and go through the Noise Wave.  
    
    +----------========================================================----------+
    |                              Outer Astro Wave 1                    [OUTER1]|
    +----------========================================================----------+
    
    Welcome to the Outer Astro Wave.  You see some big cool towers, and Omega-Xis 
    tells you that they are the communication posts with Planet FM.  And then 
    the three sages of Planet AM show up.  Cepheus is fighting for his life and 
    desperatelyneeds your help.  There's a barrier around Planet FM that they 
    can't get through.  It's up to you.
    
    One thing about the Outer Astro Waves is that the path is broken, allowing 
    you to walk around outside of the yellow and purple areas that you woud be
    confined to normally.  The R batteries in this area are also off the path.
    I'll do my best to guide you to them.  For the first one, Diamond Ice R, 
    get off the path and go over to the three communication towers.  The tower
    on the far left is directly in line with the battery, so with it above you,
    just walk down.  
    
    For Dark Phantom R, get back on the path.  Starting at the pink gate, go
    down.  Ignore the first break on the left and stop at the second.  From the
    break, go straight up.  Dark Phantom's R battery is right there.  Once you
    have examined both, pulse out.  We're going to tackle Diamond Ice R first.
    Take the wave Liner to Alohaha and go to the Beach.  
    
    Once you're there, pulse in and use the Wave Station to get to the Wave Road.
    By now, I'm usre you know where the Dragon Statue is.  Go to it and trans in.
    Diamond Ice R is almost all the way in the back.  She tells you that the R
    stands for "Rebuilt", which means the old data left when the real Diamond
    Ice was defeated floated off into space and was sucked into Sirius' black
    hole.  She was built from that data.  Time to battle.
    
    Boss Battle:  Diamond Ice R
    Element:  Aqua
    Weakness:  Elec
    Strategy:
    She's the same as the old Diamond Oce, just a bit faster and with 2500 HP.
    Kill her quickly.
    Attacks:
    Same as Diamond Ice.
    
    After that battle, it's time for Dark Phantom R.  Trans out, pulse out, and
    take the Wave Liner to WBG Studios.  Go to the Event stage and enter the
    Noise Wave that leads to Dealer's ground base.  Go to Dealer's ground base
    and get onto the Wave Road.  Head up until you get to the Air Duct CC.  In
    here you'll find Dark Phantom R.  He gets straight to business.
    
    Boss Battle:  Dark Phantom R
    Element:  None
    Weakness:  None
    Strategy:  
    Still simple.  Still easy.  Only difference is more HP.
    Attacks:
    Same as Dark Phantom.
    
    After that lame excuse for a fight, trans out, pulse out, and head back to
    WAZA.  While you're here, though, I advise that you fight Dread Joker V2 so
    you don't have to come back later.  Check the boss location section.
    
    Back in WAZA, head through the Noise Waves until you get back to Outer Astro
    Wave 1.  Follow the path to the end and open the pink gate.  Go into the 
    next area.
    
    +----------========================================================----------+
    |                              Outer Astro Wave 2                    [OUTER2]|
    +----------========================================================----------+
    
    Welcome to Outer Astro Wave 2.  First off, R batteries.  One of them is 
    actually pretty close.  Get off the path, go to the arrow, and walk down.
    You should see it.  This is Wolf Woods' R battery.  To get to Cygnus Wing's
    R battery, go back to the entrance.  Hold the up arrow on the D-pad.  As you 
    go up, you should see the R battery on the right side of the screen.  Pulse
    out and head to WBG Studios.
    
    Pulse in and use the Wave Station in the parking lot to go onto the Wave 
    Road.  Go over to the Real Wave rock and trans in.  Wolf Woods R is in here.
    I advise saving before you speak to him.  He loves battle and wants to kill
    you.  Battle time.  
    
    Boss Battle:  Wolf Woods R
    Element:  Grass
    Weakness:  Fire
    Strategy:
    His attacks cover a wide area and do a good bit of damage.  Your Y Shield is
    your second best friend in this battle, right after Invis.
    Attacks:
    Same as Wolf Woods.
    
    Trans out and pulse out.  Head to Spica Mall via Wave Liner.  Pulse in and
    use the Wave Station to get to the Wave Road.  Trans into the Dentist CC.
    Follow the only path available until you get to Cygnus Wing R.  It's up and
    right until you cant go right anymore.  Then go left.  You don't cross any
    of those blue wave things on the way.  When you speak to him, he tells you
    that the black hole Sirius controls is actually a Black Hole Server, much
    larger and more powerful than the Meteor Server.
    
    Boss Battle:  Cygnus Wing R
    Element:  None
    Weakness:  None
    Strategy:
    He's even easier than last time.  Finish him off.
    Attacks:
    Same as Cygnus Wing.
    
    Pulse out and head back to WAZA.  Pulse in, enter the Noise wave, and go
    back to Outer Astro Wave 2.  Remove the pink gate and enter the Noise Wave.
    
    +----------========================================================----------+
    |                                 Noise Wave 6                       [NOISE6]|
    +----------========================================================----------+
    
    Huzzah.  Another Noise Wave.  Just walk up until you get to the double pink
    gate.  To pass through here, you need 150 different cards.  This seems to
    confuse people, for some reason.  This means that the total number of cards
    in your Library must equal 150 or more.  That means if you have 120 Standard
    cards, 29 Mega Cards, and 1 Giga Card, you can open the doors.  
    
    When you have enough, open the gate.  I advise saving before you get to the
    end of this short path, because a boss battle is coming up.  
    
    Boss Battle:  Apollo Flame
    Element:  Fire
    Weakness:  Aqua
    Strategy:
    Uh, dodge.  Pack in as many Invis cards as you can.  This guy has 2500 HP,
    powerful attacks, a barrier, and little fire snake things that want to eat
    your soul.  Hit him with powerful cards.  If you can manage to Finalize and
    get a DynaWave NFBB, or if you're in an Aqua Noise and Counter him, it does
    a ton of damage.
      If you can beat him with a good enough rank, you get his
    card.
    
    Attacks:
    Fire Snake:       Some little fire snake things swarm all over the field.
                      This attack never stops.  
    Dino Death:       Some meteors fly out of the sky and attempt to murderlize
                      you.  YOu can block these with your shield.
    Spirit Bomb:      He raises his arms, gathers energy, and slams it down on
                      your side of the field, laughing maniacally as he does so.
    Lava Twisters:    Exactly what it says on the tin.  Big twisters made of lava.
    
    Apollo Flame is nothing special.  He laughs a bit, and then explodes.  Now
    that he's beaten, there's a shortcut that leads from Noise Wave 4 to here. 
    It's the Noise Wave on the left.  Sirius taunts you a bit and then tells
    you he's interested in meeting you.  Head into the next area.
    
    +----------========================================================----------+
    |                            Planet FM Astro Wave 1                  [FMAST1]|
    +----------========================================================----------+
    
    This area contains, almost immediately, one of this game's scarce references
    to Protoman.  "Let's rock, Mega!"  "Yeah!  But how about a little blues
    every once in a while!?"
    
    Cepheus comes and talks to you.  The planet's arsenal is useless against the
    black hole.  The troops were completely wiped out.  There's only one day left
    before the planet is destroyed, so we'd better hurry.  Geo says he'll kick
    Sirius' ass before that day is up, and save Planet FM.  Cepheus then leaves,
    and Geo and Omega-Xis talk a bit.  This chat contains the Protoman reference.
    Awesomesauce.  Anyway, as you may have guessed, access to the next area is 
    blocked by a couple R bosses.  I'll do my best to guide you to the Batteries.
    
    First, get off the path.  Go to the arrow that leads into the next area,
    and walk up along the underside until you can see the lower tip of the pink
    gate at the very top of your screen.  Walk straight down.  You should see the
    R battery for Taurus Fire R.  From that Battery, walk straight left.  After a
    while, you'll come upon the R Battery for Moon Destroyer R.
    
    Let's go get Moon Destroyer first.  Pulse out and go to Echo Ridge.  Go into
    the school and head up to the roof.  Pulse in and get onto the Wave Road.
    Follow the road until you get to the Tree CC and trans into it.  Head up and
    to the right until you get to a ramp.  Go up the ramp and then left.  Moon
    Destroyer R is there and god, he's still pathetic.
    
    Boss Battle:  Moon Destroyer R
    Element:  None
    Weakness:  Anything that does damage.
    Strategy:
    Ugh, this one says YO! too.  Good news is that he's still slow, still pathetic,
    and still an easy win.  Have fun destroying him.
    Attacks:
    Same as Moon Destroyer.
    
    After that pitiful excuse for a battle, we need to take care of Taurus Fire.
    Crap, he's back at Dealer Base.  Go to WBG Studios, enter the Noise Wave, and
    go there.  Go inside and pulse in, using the Wave Station to get onto the 
    Wave Road.  Follow he path as if you were going to the big room that you 
    fought Joker in.  Instead of following the path all the way, stop and trans
    into the Analysis Unit CC.  Taurus Fire R is in here.  When you talk to him,
    he tries to pretend he's the real Taurus Fire.  And then he slips up and says
    Luna told him.  Silly nub, Bud always calls that thing "Prez".  Time to kill
    him.  
    
    Boss Battle:  Taurus Fire R
    Element:  Fire
    Weakness:  Aqua
    Strategy:
    Same old Taurus.  Blast him with anything that does damage and he'll fall
    pretty quickly.
    Attacks:
    Same as Taurus Fire.
    
    After yet another simple battle, trans out, pulse out, and make your way
    back to Planet FM Astro Wave 1.  Follow the path to Planet FM Astro Wave
    2, removing the pink gate when you get to it.
    
    +----------========================================================----------+
    |                            Planet FM Astro Wave 2                  [FMAST2]|
    +----------========================================================----------+
    
    Follow the nice, curvy path.  The blue wave thingies shorten the distance you
    walk but don't do much else, so I suggest you use them.  Eventually, you will
    get to a pink gate.  Looks like you need to beat Queen Virgo R.  First we're
    going  ohave to activate the R Battery, which you cna getto by going up and
    then left from the Astro Hertz.  Looks like she's in a CC in the Mall Event
    Area.  Pulse out and go to Spica Mall.  Pulse in and use the Wave Station to
    get up to the Wave Roads.  Go into the Mall Event area.  Trans into the 
    Spimo the Cat statue.  Jailbait Virgo R is in here and just itchin to fight.
    
    Boss Battle:  Queen Virgo R
    Element:  Aqua
    Weakness:  Elec
    Strategy:  
    Same old, same old.  Kill her.  R bosses are so repetitive.
    Attacks:  
    Same as Queen Virgo.
    
    Trans out, pulse out, go back to Planet FM Astro Wave 2.  Remove the pink 
    gate and keep going.  Eventually, you'll get to an R Battery, this one for
    Jack Corvus R.  Pulse out and go into WAZA. Take the elevator up to the 57th
    floor, and use the Wave Station to get on the Wave Road.  Go all the way to
    the back and into the Main Computer CC.  Jack Corvus R is on the way to the
    back, where you fought Acid Ace V1 and Dark Phantom.  He teases Mega for a
    bit, then starts the battle.
    
    Boss Battle:  Jack Corvus R
    Element:  Fire
    Weakness:  Aqua
    Strategy:
    He's a bit tougher.  Still the same old Jack, though, so no sweat.  Just
    dodge his easily predictable attacks and hit him with our best stuff.
    Attacks:  
    Same as Jack Corvus.
    
    After that lovely battle, head back to FM Astro Wave 2.  Unlock the pink 
    Corvus gate and head through.  You're almost there.  Step through into the
    next area.
    
    +----------========================================================----------+
    |                            Planet FM Astro Wave 3                  [FMAST3]|
    +----------========================================================----------+
    
    This is a simple area.  See the three blue wave things in front of you?  You
    can get to the Black Hole Server by stepping on the middle one.  As soon as
    you walk forward from the end of that one, battle against RogueZ.
    
    Looks like Burai is here.  And then Laplace shows up to surround you.  Solo
    is here to kill Sirius, just like you, but unlike you, he wants to wait two
    days before he does it.  Sirius took some Mu Metal from Mu, and Burai is
    pissed.  However, it can only be taken back after a certain amount of time...
    Two days from now.  If Sirius is defeated any earlier, the Mu Metal will be
    lost.  Burai wants it badly because it will allow Laplace to gain a few 
    levels in badass.    He asks if you would like to fight him, and when you say
    yes, he tells you you're finally thinking like a man.  Some more chat, Burai
    says this fight is for honor, and then THERE CAN BE ONLY ONE!
    
    Boss Battle:  Rogue Z
    Element:  None
    Weakness:  None
    Strategy:
    Whoo, his barrier is a lot better than last time.  It regenerates every time
    he moves, and he moves fast.  At 2500 HP, he's pretty hard.  
    Attacks:
    Same as Rogue.
    
    After that fight, which was awesome, he admits you are better than he is.  
    Then he leaves.  It's now time to save Planet FM from the Black Hole.
    
    Interestingly, there's a gate in this area that's on the right side.  It
    opens once you beat Rogue Z, so if you want to go open it, there's a BMW
    behind it that contains an Ability Wave that makes your buster sound like
    a cat.
    
    +----------========================================================----------+
    |                             Black Hole Server 1                    [VACUUM]|
    +----------========================================================----------+
    
    I find it weird that this is a CC.  It's also dark in here.  Time to wander 
    around.  I'm just going to tell you how to get through this area.  If you
    want to know what is where and how to get it, wander around on your own.
    
    To continue, just go along the only path.  When it branches out into two
    directions, pick one.  They both lead to the same place.  Once you've picked,
    keep going until you get a chance to turn.  Turn, then go into the warp.  
    From here, keep going in the direction you were facing when you left the
    warp.  Step on the second.  Again, keep going in that direction.  Step on 
    the third warp.  I advise that you save before continuing, because it's time
    for a double fight.  When you're ready, step forward.
    
    Oh look, Acid Ace R.  He tells you how powerful he is, mentions that you
    yourself must be powerful, and then says "us".  Who is this "us" he refers
    to?  Why, himself and Dread Joker R of course.  Joker appears and now it's
    time to fight.
    
    Boss Battle:  Dread Joker R
    Element:  None
    Weakness:  None
    Strategy:
    Same as usual.  High powered cards, plenty of counters, the works.
    Attacks:
    Same as Dread Joker.
    
    Boss Battle:  Acid Ace R
    Element:  None
    Weakness:  None
    Strategy:
    Same as usual.  He still spams elements like nobody's business, but is still
    easy to dodge.
    Attacks:
    Same as Acid Ace
    
    After you kill them, Sirius starts laughing.  Looks like he's up next.  As
    it's time to go, step on the warp Acid Ace R was guarding.  This will take
    you to the platform that contains the entrance to the next area.  
    
    +----------========================================================----------+
    |                             Black Hole Server 2                    [YSOSRS]|
    +----------========================================================----------+
    
    Still dark.  Still creepy.  Still a rather simple area.  You can't actually
    progress until you have every Standard Card, so I advise doing that.  The
    Card Location FAQ will tell you where to find any that you're missing, so I
    suggest using it.  
    
    Anywya, follow the path.  In the beginning, it branches off often, with gates
    that lead to warps that lead to goodies.  These gates have requirements like
    "Collect all Mega Cards" and "Collect all Battle Cards".  If, like me, you
    went Illegal Data grinding and actually have every Mega card, you can open 
    the door to find a MegaClass+1 behind it.  Not very useful, but nice to have.
    
    Keep goin, keep goin.  You'll eventually get to a gate that says access is 
    restricted by XXXXXs.  What a weird name.  It's actually Sirius, but they
    felt they need to put spoiler tags over most of the name.  I don't get it.
    From there, just keep going.  You'll get to some ramps after a while, with
    a pink gate.  If you have all the Standard Cards, unlock the gate and head
    through.  From here, you see two ramps.  One going to the right, one
    going to the left.  Take the left one, because the right one doesn't have
    anything of interest yet.  Once you beat Sirius, his V2 will appear over 
    there.
    
    At the bottom of the left ramp, you get another path split.  One going down,
    one going up.  Take the one going down.  This path is simple and doesn't
    curve, so yay.  I suggest that you save before you step onto the big dark
    blue square, because Sirius is there and he wants to add you to his special
    collection.  
    
    What the hell.  He has this creepy smile and like, anime eyes that never
    open.  And he's blue.  What the hell.  It's been about a hundred years since
    he last had a guest, so he's reasonably excited.  He wants to suck out your
    soul, but we can't have that, now can we?  Mega calls him insane and Geo
    talks about how he wants to kick Sirius' ass, but Sirius just ignores him 
    and starts talking about all the battles he'll stage.  Sirius is actually 
    not at all serious, and sees planets and people as toys for him to play 
    with.  This dude is going down.
    
    Boss Battle:  Sirius
    Element:  None
    Weakness:  None
    Strategy:
    HAH.  AN ACTUAL STRATEGY THIS TIME.  Pack your folder with DoubleGrabs or
    AreaGrabs and non-elemental Standard cards such a swords so you can build
    up Noise.  First, use a DoubleGrab and an AreaGrab, or three AreaGrabs, or
    two DoubleGrabs, and confine him to one row.  This makes him deliciously
    easy.  Then, spam your non-elemental cards to build up Noise and Finalize.
    Wait until he's down to 1200 or so HP to actually Finalize, though, because
    the Meteor Server is not powerful enough to deal 2600 damage in three turns
    unless you get lucky.  This guy has 3000 HP, Status Guard, Omnishoes, and
    lasers.  Lots of lasers.
    Attacks:
    Generic Laser Beam!:   He stops and shoots a generic laser beam down one row.
                           From what I've seen, I think he only uses this attack
                           when he's trapped to one row.
    Frickin Laser Beams:   His yellow things detach and go along the rows in front
                           of him.  They deal elemental damage, with the color of
                           the laser matching the element it deals.  This is hard
                           to dodge, can't be shielded, and I think it pierces
                           Invis.
    Little Yellow Things:  His big wing things detach and start flying at you.
                           These little bastards deal both Sword and Breaking
                           damage, so all you Cygnus and Libra users better 
                           watch out.
    SIRIUS.  BUSINESS.:    His ginormous yellow things on his back detach and 
    
                           attach themselves to his arms.  He floats up and just
                           unleashes hell.  He fires a freaking MASSIVE laser of
                           many colors.  It hits the center row twice and breaks
                           any Normal panel it hits.  It pierces your Shield and
                           pierces Invis.  This attack is trouble in all caps.
    
    After that interesting battle, he tells you there are many ways to go and
    that you're only an inch from deletion yourself.  He's sending all of his
    powers to another server, and then gives you a cryptic message about the 
    five gold title icons.  He gives you the Mu Metal, though this isn't brought
    up until a minute later.  He explodes in an overly dramatic fashion, and you
    are done here.  Now that Sirius is gone, Burai transes in and tells you that
    you have his Mu Metal.  He wants to kill you, but he'll wait a few days to do
    it...
    
    Then Cepheus transes in.  How the hell are all these people getting in here?
    Why didn't Cepheus just bust out AndromedaInfinity and whoop Sirius' ass
    himself?  This is never explained.  Now that Planet FM is saved, Cepheus has
    to actually be a king again.  Oh well.  We get to read a speech about the
    power of friendship or some crap like that, and then Cepheus leaves.  Bonus
    Chapter, end.
    
    
    ==============================================================================
    |                          Brother Band Help Quests                  [BROBND]|
    ==============================================================================
    
    ------------------------------------------------------------------------------
    |                                Jax Dubelz                                  |
    ------------------------------------------------------------------------------
    
    Jax is the guy standing near the river.  He's a man sprite wearing a grey suit
    and he needs help finding his brother.  Turns out that every time he tries to
    type in the apartment number, he gets an error.  When you agree to help him,
    he'll give you the note.  Go over to Luna's apartment building but don't go
    in.  Stand just in front of the door and type in a three digit number, then 
    hit OK.  Omega-Xis mentions that the note is upside down, so type in 196 and
    the man's brother will talk to you.  Go back to Jax and he'll ask you to form
    a Brother Band with him.  Do so and you'll get an extra 40 LinkPower.
    
    ------------------------------------------------------------------------------
    |                                Trisha Trig                                 |
    ------------------------------------------------------------------------------
    
    On the 2F hallway of the school, there's a girl sprite outside the classroom.
    She's the Quiz Girl in this game.  Accept her request and the quiz will begin.
    
    Question #1
    Gearoid ran the 400 meter relay for his track team.  He ran his hardest, and
    was able to squeeze past the person in second place.  What place did Gearoid
    finish in?
    Answer   #1
    Type in the number 2 and hit OK.
    
    Question #2
    A hot dog eating contest wsa held with ten people.  Ben finished 6th from the
    bottom.  What place did Ben finish in?
    Answer   #2
    Type in the number 5 and hit OK.
    
    Question #3
    A marathon with ten people was held on a track around a playing field.  Greg
    just managed to pass the person in last place right before the finish line.
    Greg was the only person to pass the runner in last place.  What place did
    Greg finish in?
    Answer   #3
    Type in the number 1 and hit OK.
    
    When you're done with her quiz, the two of you form a Brother Band.  That's
    40 more LinkPower for you.
    
    ------------------------------------------------------------------------------
    |                                 Fany Chase                                 |
    ------------------------------------------------------------------------------
    
    Also on the 2F hallway of the school building, this girl is near the back
    entrance to class 5-B.  She's a big fan of Belle and wants an autograph. Since
    you're such a nice guy, and are friends with Belle, agree to get it for her.
    Go to WBG Studios.  Go into the room across from the editing room and talk to
    Belle.  You ask for her autograph and she says sure, you can have it.  But 
    only if you get an autograph from Megaman.  Pulse in and a drawing area will
    appear on the bottom screen.  Just doodle whatever.  When you're done, you get
    MM's Sig.  Pulse out and talk to Belle to trade it for Belle's Sig.  Go back
    to Fany and give her the autograph.  She'll form a Brother Band with you.  You
    get 40 more LinkPower.  
    
    ------------------------------------------------------------------------------
    |                                Don McCard                                  |
    ------------------------------------------------------------------------------
    
    He's the brown-shirted boy sprite in the classroom.  He wants to trade Sonia
    Cards with people so he can get a certain card.  He'll give you the SoniaWink
    Card.  You're supposed to be going out and getting a Little Devil Sonia Card.
    This is actually a sequence of trades, so it may take a few minutes.  Go down
    to the first floor and go all the way to the end, past the snack shop.  You'll
    see a boy standing there.  Trade your SoniaWink for his Tennis Outfit Sonia.
    Now go to Echo Ridge Park and trade with the little girl who's standing all
    by herself.  She'll trade your Tennis Outfit Sonia for her Sonia the Acrobat.
    Go to Spica Mall and look for the big red-shirted man sprite right near the
    Wave Liner.  He has the Little Devil Sonia Card and wants a Sonia the Acrobat.
    Since that's the one you have and he has the one you want, trade.  Go back to
    Don McCard to get your new Brother and 40 more LP.
    
    ------------------------------------------------------------------------------
    |                                Hamer Nayl                                  |
    ------------------------------------------------------------------------------
    
    Hamer is that senile old dude who's to the left of the school gate.  Talk to
    him to find out he's guilty that he vandalized a bunch of stuff, starting
    with the school.  He's too old to clean it up, so it's up to you.  He gives
    you the CleaningSet when you accept his Help request.  Go up to the school
    roof and go a little to the right and then up.  Face the unseen right wall
    of the elevator and examine it to find the graffiti.  You then get a phone
    call telling you to go clean the graffiti in Spica Mall.  Go there and get to
    the Wave Station.
    
    From the Wave Station, go to the left.  Examine the unseen wall of the candy
    shop.  You then get another call telling you to go to Alohaha castle.  Holy
    crap, is this guy 500 years old?!?  He was there when the castle was built?
    How is he not in a museum?  Anyway, go to Alohaha.  Go up the stairs in front
    of the castle, but don't go in.  Go to the left, and then up.  There's an
    unseen passage here that goes up to the second floor.  Examine the blank wall
    to find out that it says "Repairs complete!"  Oh, sneaky.  Go back to Echo
    Ridge and talk to Hamer Nayl.  He gives you an HPMem20 and asks to become
    your Brother.  w00t 40 more LP.
    
    ------------------------------------------------------------------------------
    |                                Onda Sette                                  |
    ------------------------------------------------------------------------------
    
    Go to WBG Studios.  Near the Real Wave rock, you'll see a generic woman sprite
    in need of help.  She wants pictures of beautiful places to be in a new show.
    She gives you a camera once you accept her request.  From here, take the Wave
    Liner to Alohaha.  Go ot the big blue square in the center of the area and
    talk to the generic Old Man sprite.  He tells you what a great view of the
    castle you get from there.  Face the general direction of the castle and
    press A when Mega tells you.  From here, go to the beach and swim out to the
    place with the ramp.  Talk to the woman.  then walk out to the end of the 
    little island and press A.  Time to go back to Onda.  When she gets the
    photos you took, she forms a Brother Band and tells you you're now staff.
    Cool.  40 more LP for you.
    
    ------------------------------------------------------------------------------
    |                                Gian Luigi                                  |
    ------------------------------------------------------------------------------
    
    This is the generic boy sprite on the far right of the mall event area.  He
    has a green shirt, blue pants/shorts, and a yellow hat.  his Hunter VG is 
    broken and you need someone to fix it.  He gives it to you, and now it's
    time to find someone who can actually repair the thing.  Go to National WAZA
    HQ and talk to Aaron Boreal.  He fixes it in five seconds, so time to go
    back to Gian.  40 more LP for you when he gets it back and forms a Band with
    you.  
    
    ------------------------------------------------------------------------------
    |                               Sonia Strumm                                 |
    ------------------------------------------------------------------------------
    
    You can increase the amount of LP she gives you.  This one is simple.  Talk
    to her, read her Help request, and then talk to her again.  She wants a Black
    Hole 1 Card.  When you get one, give it to her.  You can get them from the
    Black Hole viruses in the Meteor Server.  40 more LP for you!
    
    ------------------------------------------------------------------------------
    |                                 Bud Bison                                  |
    ------------------------------------------------------------------------------
    
    Another LP-boosting mission.  Offer to help find out who keeps stealing his
    ginger beef.  He gives you a microwaveable Ginger Beef meal.  He tells you to
    set it as bait, so let's do that.  First things first, go to Echo Ridge via
    Wave Liner.  Go into Bud's house and set the ginger beef down on the floor.
    Leave, then come back in.  Why, it's gone!  Now, go up to the fridge in the
    top corner of the room and examine it to get the ginger beef spices.  Now,
    lay the trap again, but this time, pile on the spice.  Then leave again and
    you hear someone yelling.  Go back inside, put on yout Visualizer, and talk
    to Taurus.  Take the Wave Liner back to WAZA and talk to Bud.  
    Whoo, yet
    another 40 LP.  
    
    
    ==============================================================================
    |                                 Noise Forms                        [STYLES]|
    ==============================================================================
    
    Similar to Styles in Battle Network Two and Battle Network Three, this game
    has different forms for you to choose from.  You get your first Noise Form as
    part of the story, and can change your Noise Form by fighting a Warning 
    Battle that contains G viruses.  Whether or not you'll change after the battle
    is completely random, as is the form you'll get.  Some Noises are more common
    in one version than in the other, but there are no version exclusive Noise 
    Forms.  Here's a list of them all, what game they're more common in, and a
    basic runthrough of its bonuses.
    
    Noise Form:  Libra
    Based on:  Libra Scales(Star Force)
    Element:  None
    Weak to:  Break
    Most common in:  Black Ace
    Bonuses:
    - +10 to Fire
    - +10 to Water
    Vibrant Bonuses:
    - Non-dimming Standard cards heal 5% HP
    - Charged Attack gains SideSpread
    Noise Force Big Bang:  Meteor Light Barrage
    
    
    Noise Form:  Cygnus
    Based on:  Cygnus Wing(Star Force)
    Element:  None
    Weak to:  Sword
    Most common in:  Red Joker
    
    Bonuses:
    - +10 to Normal
    Vibrant Bonuses:
    - Omnishoes
    - Charge shot becomes Feather Vulcan
    Noise Force Big Bang:  Meteor Light Barrage
    
    
    Noise Form:  Corvus
    Based on:  Jack Corvus(Star Force 3)
    Element:  Fire
    Weak to:  Aqua
    Most common in:  Black Ace
    
    Bonuses:
    - +30 to non-dimming Fire
    Vibrant Bonuses:
    - Immune to Poison
    - Immune to HP Bug
    - Immune to Black Hole
    - Charged shot becomes Shocking Flare
    Noise Force Big Bang:  Atom Blazer
    
    
    Noise Form:  Taurus
    Based on:  Taurus Fire(Star Force)
    Element:  Fire
    Weak to:  Aqua
    Most common in:  Red Joker
    
    Bonuses:
    - SuperArmor
    Vibrant Bonuses:
    - +50 to non-dimming Fire
    - Charge shot becomes Heat Cannon
    Noise Force Big Bang: Atom Blazer
    
    
    Noise Form:  Cancer
    Based on:  Cancer Bubble(Star Force)
    Element:  Aqua
    Weak to:  Elec
    Most common in:  Black Ace
    
    Bonuses:
    - +30 to non-dimming Aqua
    Vibrant Bonuses:
    - Non-dimming Aqua cards have Bubble effect
    - Charge shot becomes Bubble Shot
    Noise Force Big Bang:  Dyna Wave
    
    
    Noise Form:  Virgo
    Based on:  Queen Virgo(Star Force 3)
    Element:  Aqua
    Weak to:  Elec
    Most common in:  Red Joker
    
    Bonuses:
    - +30 to non-dimming Aqua
    Vibrant Bonuses:
    - Immune to Bubble
    - Immune to Freeze
    - Charge shot becomes Aqua Wave
    Noise Force Big Bang:  Dyna Wave
    
    
    Noise Form:  Gemini
    Based on:  Gemini Spark(Star Force)
    Element:  Elec
    Weak to:  Grass
    Most common in:  Black Ace
    
    Bonuses:
    - +30 to non-dimming Elec
    - Able to use the Tag system
    Vibrant Bonuses:
    - Swords paralyze
    - Charge shot becomes Rocket Knuckle
    Noise Force Big Bang:  Thunderbolt Blade
    
    
    Noise Form:  Crown
    Based on:  Crown Thunder(Star Force)
    Element:  Elec
    Weak to:  Grass
    Most common in:  Red Joker
    
    Bonuses:
    - Increases the chances of a Mega card appearing
    - +20 to Elec cards
    Vibrant Bonuses:
    - Non-elemental non-dimming cards inflict Blind
    - Charge shot becomes Plasma Shot
    Noise Force Big Bang:  Thunderbolt Blade
    
    
    Noise Form:  Ophiuca
    Based on:  Queen Ophiuca
    Element:  Wood
    Weak to:  Fire
    Most common in:  Black Ace
    
    Bonuses:
    - +20 to Wood
    Vibrant Bonuses:
    - Immune to Blind
    - Immune to Confuse
    - Non-dimming non-elemental cards inflict Confuse
    - Charge shot becomes WoodShot
    Noise Force Big Bang:  Elem Cyclone
    
    
    Noise Form:  Wolf
    Based on:  Wolf Woods(Star Force)
    Element:  Wood
    Weak to:  Fire
    Most common in:  Red Joker
    
    Bonuses:
    - QuickGauge
    - +30 to non-dimming Swords
    Vibrant Bonuses:
    - +10 to Wood
    - AutoLock
    - Charge shot becomes Shock Claw
    Noise Force Big Bang:  Elem Cyclone
    
    
    Noise Form:  Burai/Rogue
    Based on:  Burai/Rogue(Star Force 2)
    Element:  None
    Weak to:  None
    Most common in:  Both
    
    Bonuses:
    - +50 to Swords
    - Mu Barrier, absorbs one hit and regenerates when you go to the Custom screen
    Vibrant Bonuses:
    - Blocks enemy's LockOn
    - Non-dimming non-elemental cards paralyze
    - Charge shot stays the same
    Noise Force Big Bang:  None
    
    
    ==============================================================================
    |                               Galaxy Advance                       [GALIST]|
    ==============================================================================
    
    Similar to Program Advances from the Battle Network series, you can combine
    battle cards to form a more powerful card.  Some of these more powerful cards
    are Giga Class Navi Cards, similar to the V5 cards in BN3, while some are
    just high-powered Standard cards.  
    If the damage is listed as XXX/YYY or a variation of that, the first is the
    minimum damage and the second is the maximum.
    
    
    Impact Cannon            240 Damage
    Cannon/Cannon/Cannon
    
    Big Grenade               90
    
    Three hits of 30 each.
    Mini-Grenade/Mini-Grenade/Mini-Grenade
    
    Giant Axe                320 
    Sword/Wide Sword/Long Sword
    
    Platinum Meteor          810
    Nine hits of 90 damage each.
    Mad Vulcan 1/Attack +10/White Meteor
    
    Hurricane Dance          240
    Four hits of 60 damage each.
    Sword/Sword/Jet Attack
    
    Spade Magnets GA         380/440
    Two hits of 190/220.
    FlashStrike1/FlashStrike2/FlashStrike3
    
    Diamond Ice              300/390
    Three hits of 100/130.
    IceSpin1/IceSpin2/IceSpin3
    
    Club Strong GA           480/560
    Eight hits of 60/70.
    PollenShot1/PollenShot2/PollenShot3
    
    Queen Virgo GA           520/600
    Exactly like the Queen Virgo Card.  If the enemy is directly in front of you,
    they get hit four times.  For every panel between them and you, one less hit
    is dealt.  Each hit deals 130/150.
    WideWave1/WideWave2/WideWave3
    
    Jack Corvus GA           420/480
    KiloBomb1/KiloBomb2/KiloBomb3
    
    Dread Joker GA           390/450
    Bushido1/Bushido2/Bushido3
    
    Acid Ace GA              460/500
    When you use it and leave it alone, it does one hit of 310/350.  If you hit A
    when he slashes and time it right, it'll do a second hit of 150/150.
    MadVulcan1/MadVulcan2/MadVulcan3
    
    Taurus Fire              300/380
    MadFire1/MadFire2/MadFire3
    
    Cygnus Wing GA           320/400
    GroundWave1/GroundWave2/GroundWave3
    
    Wolf Woods GA            400/480
    Does 2 hits of 200/240 if used when on the same row as the target.
    Shuriken1/Shuriken2/Shuriken3
    
    Dark Phantom GA          370/450
    SmileCoin1/SmileCoin2/SmileCoin3
    
    Rogue GA                 400/560
    Does four hits of 100/140.
    MuTech1/MuTech2/MuTech3
    
    Moon Destroyer GA        200/250
    Can do a max of four hits of 200/250.
    BuzzSaw1/BuzzSaw2/BuzzSaw3
    
    Libra Scale GA           360/440
    Does two hits of 180/220.
    MadFire2/WideWave2/BigDrop2
    
    Ophiuchus Queen GA       300/400
    ArachAttack1/ArachAttack2/ArachAttack3
    
    Gemini Spark GA          340/420
    Does up to two hits of 170/210.
    DoubleStone/StunKnuckle/ElecSlash
    
    Cancer Bubble GA         320/380
    WideWave1/WideWave1/BubbleHook1
    
    Crown Thunder GA         420/500
    PlasmaGun/PlasmaGun/DrillArm1
    
    Yeti Blizzard GA         270/350
    SnowBall3/SnowBall3/Double Stone
    
    Plesio Surf GA           350/450
    SharkAttack1/SharkAttack2/SharkAttack3
    
    Terra Condor GA          990/1350
    Does up to 9 hits of 110/150.
    PollenShot2/PollenShot2/TyphoonDance
    
    General Auriga GA        340/420
    BigDrop3/BigDrop3/BigDrop3
    
    Apollo Flame GA          360/420
    MechFlame1/MechFlame2/MechFlame3
    
    Sirius GA                560/680
    Does two hits of 280/340 if the enemy is in the center column.
    WhiteMeteor/SilverMeteor/BreakSabre
    
    Rocket Launch GA         370/430
    DrillArm1/DrillArm1/DrillArm1
    
    Ice Hammer B GA          400/470
    SnowStorm/SnowStorm/Buki3
    
    Strong Swing GA          1000/1300
    Does up to 10 hits off 100/130.
    AcornBomb2/AcornBomb2/WoodSlash
    
    Break Time Bomb GA       630/750
    TimeBomb3/TimeBomb3/TimeBomb3
    
    Darkness Hole GA         ???/???
    Instantly deletes any virus with less than 255/310 HP and any boss with under
    510/620.
    BlackHole1/BlackHole1/BlackInk
    
    Destroy Missile GA       660/840
    Does 12 hits of 55/70.
    JetAttack2/JetAttack2/Bombalizer
    
    Ox Tackle GA             570/740
    HeatUpper1/HeatUpper2/JetAttack1
    
    Gorgon Eye GA            580/700
    GrassStage/MuTech3/MuTech3
    
    Gemini Thunder GA        430/500
    MummyHand3/MummyHand3/MummyHand3
    
    Avalanche GA             450/650
    Five hits of 90/130.
    SnowBall3/SnowBall3/WideWave3
    
    Torrent Wave GA          430/550
    PiranhaKiss2/OiranhaKiss2/PiranhaKiss2
    
    Flying Impact GA         530/650
    JetAttack3/JetAttack3/JungleStorm
    
    Rogue Break GA           480/600
    DeathScythe2/DeathScythe2/DeathScythe2
    
    Holy Light GA            500/700
    Five hits of 100/140.
    PuffBlast3/PuffBlast3/TornadoDance
    
    Wicked Flame GA          ???/???
    Does 12 random hits of 120/150 on the far nine panels.
    DanceFlame3/DanceFlame3/DanceFlame3
    
    ==============================================================================
    |                             Real World Viruses                     [RLVIRS]|
    ==============================================================================
    
    As you may have noticed, there are multiple Mettaur sprites scattered around
    the real world.  I'm compiling a list of all of them, their locations, and 
    what viruses each battle contains.
    
    ------------------------------------------------------------------------------
    |                                Echo Ridge                                  |
    ------------------------------------------------------------------------------
    
    Geo's Room- Next to the bed.
    Mettenna, MettennaG
    
    Geo's LvRm- Attackng the TV
    Mettenna, BaseMortar, BaseMortar
    
    Echo Ridge- Bottom corner, south of Big Wave.
    Mettenna, BaseMortar, Crowcar
    
    Echo Ridge- Next to the mailbox
    BaseMortar, Mettenna
    
    Luna's Room- Right of her bed
    BaseMortarG, BaseMortarG, BaseMortarG
    
    Bud's Room- Near the fridge
    CrowcarG, BaseMortarG, MettennaG
    
    1st Floor Hall- Near the exit to Echo Ridge
    Mettenna, BaseMortar
    
    1st Floor Hall- Past the snack shop
    Mettenna, Mettenna
    
    2nd Floor Hall- In between the 5-A doors
    Mettenna, Mettenna, Mettenna
    
    2nd Floor Hall- Center of the hall, very end near Science room
    Mettenna, BaseMortar
    
    Sci. Club Room- Attacking the comp next to statue
    BaseMortar, Mettenna
    
    Class 5-A- On the right corner, near the servers
    Mettenna, Mettenna
    
    Roof- Attacking the Real Wave Tree
    Mettenna, Mettenna, Mettenna
    
    Big Wave- Next to the Card Trader
    CrowcarG, CrowcarG, MettennaG
    
    ------------------------------------------------------------------------------
    |                                Spical Mall                                 |
    ------------------------------------------------------------------------------
    
    Spica Mall- Near the Wave Liner
    MettennaG, Mettenna, MettennaG
    
    Spica Mall- At the right end of the T-shaped area
    BaseMortar, BaseMortar, Crowcar
    
    Candy Shop- Sitting in fron of the Gumball Lottery
    Bang, Crowcab
    
    Mall Event Stage- To the left of the Stagelights, attacking the window
    CrowcarG, CrowcarG
    
    ------------------------------------------------------------------------------
    |                                WBG Studios                                 |
    ------------------------------------------------------------------------------
    
    WBG Studios- Far left corner
    ChakramG, Wibbledee
    
    WBG Studios- At the right edge of the road, need to go down the ramp
    Crowcar, Chakram, Wibbledee
    
    Event Stage- Bottom corner
    Mettenna, Mettenna, Boom
    
    Event Stage- Near the Sonia Card dispenser
    Crowcar, Crowcar, WibbledeeG
    
    WBG Main Bldg- Hallway
    Zapper, BoomG
    
    WBG Main Bldg- Prop Room, left corner
    Mettenna, Boom, BaseMortar
    
    ------------------------------------------------------------------------------
    |                                  Alohaha                                   |
    ------------------------------------------------------------------------------
    
    Alohaha- Attacking the flowers to the right of the stairs
    BlueShark, Koma
    
    Alohaha- Take the hidden path left of the castle to get to the second floor
    Koma, Koma, Boom
    
    Beach- Attacking the Rock Wall near entrance
    Mettenna2, BlueShark
    
    Beach- On the pier
    BlueShark, Mettenna2, BlueSharkG
    
    Alohaha Castle- Attacking the map
    Musashi, MusashiG, Musashi
    
    ------------------------------------------------------------------------------
    |                             Dealer Ground Base                             |
    ------------------------------------------------------------------------------
    
    Secret Shelter- Top of the stairs, near the entrance
    Arachnid, MidSpinguinG, Arachnid
    
    Secret Shelter- Near the Wave Station
    DoomCount, BangG, BaseSniperG
    
    Crimson Factory- Attacking the machine at the entrance
    ArachnidG, Raid
    
    Crimson Factory- South of the Wave Station
    Kotetsu, MidSpinguinG, BoneArcherG
    
    Dealer Base- After the first ramp, go all the way to the right
    OmegaXCopyP, OmegaXCopyP
    
    ------------------------------------------------------------------------------
    |                              National WAZA HQ                              |
    ------------------------------------------------------------------------------
    
    Natl WAZA HQ- Left corner, near the Wave Liner
    Chakram2, BubbleCrab
    
    Natl WAZA HQ- Bottom corner
    Crowket, Crowket, Ku'iG
    
    SatellaPoliceHQ- To the left of the entrance
    Zapp, Mettenna2G, Zapp
    
    SatellaPoliceHQ- To the right of the entrance
    Stealth, Smiles, ShuriKen
    
    Command Center- To the right of the elevator
    SmilesG, BaseGunnerG
    
    Command Center- South of the elevator
    StealthG, ShuriKenG
    
    ------------------------------------------------------------------------------
    |                                Orbital Base                                |
    ------------------------------------------------------------------------------
    
    Orbital Base- Bottom corner
    MegaStealth, ZappattackG, Scorcher
    
    
    ==============================================================================
    |                               Boss Locations                       [WIZARD]|
    ==============================================================================
    
    Spade Magnes
    :V1
    ::Part of the storyline.  You fight him at the end of the rocket launch 
      scenario.
    :V2
    ::In Echo Ridge's Wave Road, there's a dead end near the school's entrance.
      He's there.  There's usually a GMW a bit past his location.
    ::Meteor G Control Comp CC, fought as part of the story.
    
    Diamond Ice
    :V1
    ::Fought as part of the storyline, at the end of the Anti-Sonia Terrorism
      scenario.
    :V2
    ::In WBG Studios, the outside area, on the Wave Road, there's a sort of box
      area on the far right, near the gate.  Diamond Ice is hiding there.
    ::Fought as part of the storyline, she's inside Meteor G CC1, at the end.
    
    Club Strong
    :V1
    ::Fought as part of the story, at the end of the Environmental System CC.
    :V2
    ::In the Alohaha Castle Network, there's a dead-end path over the dragon 
      display.  Club Strong is about halfway through. 
    ::Fought as part of the story, at the end of Meteor G CC2.
    
    Queen Virgo
    :V1
    ::Fought as part of the storyline, at the end of the Clone Wars.
    :V2
    ::In National WAZA HQ, on the 57th floor, Queen Virgo is in the dead end
      closest to the Wave Station.
    ::Fought as part of the story, at the end of Meteor Server3.
    
    Jack Corvus
    :V1
    ::FOugh as part of the story, at the end of the Presidential Election chapter.
    :V2
    ::On the school roof, starting from the warp to the second floor, go up the
      ramp and to the right.  Jack Corvus is down this dead end.
    ::Fought as part of the story, at the end of Meteor Server3.
    
    Dread Joker
    :V1
    ::Fought as part of the story, at the end of the Dealer chapter.
    :v2
    ::In the dead end near the Wave Station that's closest to the door that leads
      to the casino room in Dealer's ground base.
    
    Acid Ace
    :V1
    ::Fought as part of the story at the beginning of the Jack Corvus chapter.
    :V2
    ::Fought as part of the story, during Intermission 5.  Unwinnable.
    ::Fought as part of the story, during the Dealer chapter.
    
    Taurus Fire
    :V1
    ::Fought as part of the story, during Diamond Ice's chapter.
    :V2
    ::Talk to Bud to begin the battle. 
    
    Cygnus Wing
    :V1
    ::Talk to Tom Dubius in WAZA HQ.
    :V2
    ::Talk to Tom Dubious in WAZA HQ after beating V1.
    
    Wolf Woods
    :V1
    ::Talk to Damian Wolfe on top of the school after fixing the sprinkler.
    :V2
    ::Talk to Damian Wolfe on the school roof.
    
    Dark Phantom
    :V1
    ::Fought as part of the story, during The Clone Wars.
    :V2
    ::National Astro Wave 2.  From the entrance, go to the left across the blue
      wave thing.  Then, go down and then up at the turn.  He's in the dead end.
    
    Burai/Rogue
    :V1
    ::Fought as part of the story, near the end of the Jack Corvus chapter.
    :V2
    ::Talk to Solo in Alohaha.
    :Z
    ::Fought in Planet FM Astro Wave 3 as part of the bonus chapter.
    :ZZ
    ::Once you have all five stars, enter the code to unlock him and fight him in
      Meteor G Control CC.  The code is this:
      At the title screen, hold L and press G Comp Star, M Comp Star, M Comp Star,
      SS Star, G Comp Star, S Comp Star, and Black Ace Star.
    
    Moon Destroyer
    :V1
    ::Fought as part of the storyline, during Endgame.
    :V2
    ::Talk to Moon Destroyer in National Astro Wave 2.
    :Sigma
    ::Enter the Sigma code.  He'll become a random encounter in 
    
    Apollo Flame
    :V1
    ::Fought as part of the bonus chapter, at the end of Noise Wave 6.
    :V2
    ::In a dead end in Noise Wave 6, it's a bit to the left of the path that
      leads to his V1 form.
    
    Sirius
    :V1
    ::Fought at the end of the bonus chapter.
    :V2
    ::Fought in a square that's on the path you get to by taking the right ramp
      in Black Hole Server 2, the right ramp after where the Standard gate used
      to be.
    :Sigma
    ::After the Sigma code has been entered, 
    ==============================================================================
    |                             Action Replay Codes                    [ARCODE]|
    ==============================================================================
    
    Sometimes, things just aren't going your way.  Sometimes, you need an extra
    boost to help you get those last few cards, or just don't want any random
    battles interfering with your gameplay.  Sometimes, you're done with the 
    game and just want to screw around with stuff.  That's what this section is
    for.  
    Note:  These codes are for Black Ace unless otherwise specified.
    
    +----------========================================================----------+
    |                                   Series 1                                 |
    +----------========================================================----------+
    
    
    =========================================
    Acid Wizard (Luna Frag Search)
    =========================================
    
    94000130 FFFB0000
    220F9718 00000060
    D2000000 00000000
    
    =========================================
    TaurusFire Wizard (DiamondIce Scenario)
    =========================================
    
    94000130 FFFB0000
    220F9719 00000001
    D2000000 00000000
    
    =========================================
    Omega-Xis Wizard (Normal)***
    =========================================
    
    94000130 FFFB0000
    220F9718 00000001
    D2000000 00000000
    =========================================
    AcidFire Wizard &&&
    =========================================
    
    94000130 FFFB0000
    220F9718 00000060
    220F9719 00000001
    D2000000 00000000
    
    =========================================
    Boss Encounter Codes
    =========================================
    =======================================
    Encounter Enemy Code (Boss Version)
    =======================================
    = Black Ace ====== | Red Joker ========
    =======================================
    =120FFE92 00000101 | 120FFE72 00000101=
    =120FFE94 00000101 | 120FFE74 00000101=
    =120FFE96 0000XXYY | 120FFE76 0000XXYY=
    =120FFE98 00000003 | 120FFE78 00000003=
    =120FFE9E 00000003 | 120FFE7E 00000003=
    =120FFEA4 00000003 | 120FFE84 00000003=
    =D2000000 00000000 | D2000000 00000000=
    
    =======================================
    Encounter Enemy Code (2x Boss Version)
    =======================================
    = Black Ace ====== | Red Joker ========
    =======================================
    =120FFE92 00000101 | 120FFE72 00000101=
    =120FFE94 00000101 | 120FFE74 00000101=
    =120FFE96 0000XXYY | 120FFE76 0000XXYY=
    =120FFE98 00000101 | 120FFE78 00000101=
    =120FFE9A 00000100 | 120FFE7A 00000100=
    =120FFE9C 0000XXYY | 120FFE7C 0000XXYY=
    =120FFE9E 00000003 | 120FFE7E 00000003=
    =120FFEA4 00000003 | 120FFE84 00000003=
    =D2000000 00000000 | D2000000 00000000=
    
    =======================================
    Encounter Enemy Code (3x Boss Version)
    =======================================
    = Black Ace =======| Red Joker ========
    =======================================
    =120FFE92 00000101 | 120FFE72 00000101=
    =120FFE94 00000101 | 120FFE74 00000101=
    =120FFE96 0000XXYY | 120FFE76 0000XXYY=
    =120FFE98 00000101 | 120FFE78 00000101=
    =120FFE9A 00000100 | 120FFE7A 00000100=
    =120FFE9C 0000XXYY | 120FFE7C 0000XXYY=
    =120FFE9E 00000101 | 120FFE7E 00000101=
    =120FFEA0 00000102 | 120FFE80 00000102=
    =120FFEA2 0000XXYY | 120FFE82 0000XXYY=
    =120FFEA4 00000003 | 120FFE84 00000003=
    =D2000000 00000000 | D2000000 00000000=
    
    
    ==================================
    XX Values:
    ==================================
    00 = V1
    01 = V2
    02 = V3
    03 = R
    04 = Omega / Sigma / ZZ / BB / RR
    
    ==================================
    YY Values:
    ==================================
    81 = Spade Magnes
    82 = Diamond Ice
    83 = Club Strong
    84 = Queen Virgo
    85 = Jack Corvus
    86 = Dread Joker
    87 = Crimson Dragon
    88 = Taurus Fire
    89 = Rogue
    8A = Acid Ace
    8B = Dark Phantom
    8C = Cygnus Wing
    8D = Wolf Woods
    8E = Moon Destroyer
    8F = Apollo Flame
    90 = Sirius
    
    
    ***: In order to change from Acid to TaurusFire, your Wizard MUST become 
    Omega-Xis again. Otherwise, the Wizard will stay as Acid, but TaurusFire 
    will be selectable only when you become Mega Man. That hasn't been tested
    yet, but it doesn't seem to have any lasting impact on the game.
    
    &&&: The Wizard will stay as Acid, but TaurusFire will be selectable only 
    when you become Mega Man. That hasn't been tested yet, but it doesn't seem 
    to have any lasting impact on the game.
    
    +----------========================================================----------+
    |                                   Series 2                                 |
    +----------========================================================----------+
    
    !Misc Codes
    
    ::Max Money (select)
    94000130 FFFB0000
    020F93B4 000F423F
    D2000000 00000000
    
    ::Black Ace LP(select)
    94000130 FFFB0000
    C0000000 00000005
    220FA01A 00000082
    DC000000 00000640
    D2000000 00000000
    
    ::HP 9999 (Select)
    :::Field
    94000130 FFFB0000
    120F8CEC 0000270F
    D2000000 00000000
    
    ::HP 9999 Always On
    :::Field
    120F8CEC 0000270F
    
    ::Link Power Max
    120F99D8 0000076C
    1202D07A 000046C0
    
    ::Full Library Complete
    120FCB94 0000FFFF
    E20FCB7C 00000018
    FFFFFFFE FFFFFFFF
    FFFFFFFF FFFFFFFF
    FFFFFFFF FFFFFFFF
    
    ::Normally No Encounter (Hold Select for Instant Encounter)
    120FFE0C 00000000
    94000130 FFFB0000
    120FFE0C 0000FFFF
    D0000000 00000000
    
    ::All Time 0:00:01 on Record
    E20F9DD8 00000038
    00000001 00000001
    00000001 00000001
    00000001 00000001
    00000001 00000001
    00000001 00000001
    00000001 00000001
    00000001 00000001
    
    ::All Boss On Record
    120FCD42 0000FFFF
    
    ::Max Attack (face value)
    221B230C 00000005
    
    ::Max Rapid (face value)
    221B25CC 00000005
    
    ::Max Charge (face value)
    221B288C 00000005
    
    ::All Ability Waves (Select)
    94000130 FFFB0000
    C0000000 0000015D
    220F9452 00000009
    DC000000 00000002
    D2000000 00000000
    
    ::All Fake Brothers and Link 130(Select)
    94000130 FFFB0000
    C0000000 00000005
    220FC628 00000002
    DC000000 0000001C
    D2000000 00000000
    94000130 FFFB0000
    C0000000 00000005
    220FA01A 00000082
    DC000000 00000640
    D2000000 00000000
    
    ::Attack Star (Select)
    :::It affects your records
    94000130 FFFB0000
    12100296 000003E7
    D0000000 00000000
    
    !Item Related Codes
    ::All Special Item (Select)
    :::Only Story Relevant Items
    94000130 FFFB0000
    020F93D0 01010101
    020F93D4 01010101
    020F93D8 01010101
    120F93DC 00000101
    D2000000 00000000
    
    ::All Battle Cards (Select)
    94000130 FFFB0000
    C0000000 0000018D
    220F8D74 00000063
    DC000000 00000004
    D2000000 00000000
    
    ::All 99 Sub Cards/Items (Select)
    :::Credit to Falzar FZ
    94000130 FFFB0000
    020F9438 63636363
    120F943C 00006363
    D2000000 00000000
    
    ::All War Rock Weapons (Select)
    94000130 FFFB0000
    C0000000 00000015
    220F9421 00000001
    DC000000 00000001
    D2000000 00000000
    
    ::99 Noise Fragments (Press Select+Down)
    :::(Made by Falzar FZ)
    94000130 FF7B0000
    220F93DD 00000063
    D0000000 00000000
    
    ::99 Mr Hertz Absorbed (Press Select+Down)
    :::(Made by Falzar FZ)
    94000130 FF7B0000
    220F93D8 00000063
    D0000000 00000000
    
    :Data Transmission Codes
    :::Go to DS Station Menu, Press A on any Empty Cell, Acquire Data 
       Transmission, Save Game and Exit
    
    ::Acid Illegal (Mega Class)
    9216A088 00001869
    0216A080 A8014901
    0216A084 E0198001
    0216A088 00001234
    D0000000 00000000
    
    ::Meteor Of Crimson (Giga Class}
    9216A088 00001869
    0216A080 A8014901
    0216A084 E0198001
    0216A088 00003456
    D0000000 00000000
    
    !Battle Codes
    
    ::Full Custom Gauge
    2218EFD9 00000040
    
    ::Max HP (L+R+Up)
    :::only in battle
    94000130 FCBF0000
    121C84F4 0000270F
    D2000000 00000000
    
    ::Quick Kill (L+R)
    94000130 FCFF0000
    121C834C 00000000
    121C81A4 00000000
    121C7FFC 00000000
    D2000000 00000000
    
    ::Invicible + Invisible
    6218F21C 00000000
    2218F40C 000000FF
    2218F40E 000000FF
    D2000000 00000000
    
    ::999.9% noise
    1219A28C 0000270F
    
    
    :Noise Change Mod Codes
    ::None
    220F99E0 00000000
    
    ::Libra Noise
    220F99E0 00000001
    
    ::Corvus Noise
    220F99E0 00000002
    
    ::Cancer Noise
    220F99E0 00000003
    
    ::Gemini Noise
    220F99E0 00000004
    
    ::Ophicus Noise
    220F99E0 00000005
    
    ::Cygnus Noise
    220F99E0 00000006
    
    ::Ox Noise
    220F99E0 00000007
    
    ::Virgo Noise
    220F99E0 00000008
    
    ::Crown Noise
    220F99E0 00000009
    
    ::Wolf Noise
    220F99E0 0000000A
    
    ::Burai Noise
    220F99E0 0000000B
    
    ==============================================================================
    |                              Version History                       [VRSHIS]|
    ==============================================================================
    V.2
    Completed Spade Magnes' chapter.
    V.3
    Completed Diamond Ice's chapter.
    V.4
    Completed Club Strong's chapter.
    V.35
    Minor setback, had to restart at the end of Diamond Ice's chapter.
    V.41
    Re-completed Club Strong.
    V.45
    Finished Intermission 3.
    V.5
    Finished Queen Virgo.
    V.51
    Added Brother Band Help Quests 
    V.56
    Finished Intermission 4.
    V.57
    Finished GA section
    V.58
    Nearly done with Chapter IX.
    V.7
    Finished with Intermission 5.
    V.85
    Nearly done with Endgame.
    V1.0
    Hot damn, finally finished it in one massive update.  Will begin the post-game
    soon.
    V1.5
    Another massive update.  Did the entire secret area in one massive run.  Wow,
    that was not fun.  Maybe later on I'll add info on Crimson Dragon SP and 
    RogueZZ.
    V1.55
    Added every Real World virus location.
    
    
    ==============================================================================
    |                                 Legal Info                         [LEINFO]|
    ==============================================================================
    
    This Walkthrough/FAQ was written mainly for GameFaqs only, but if you want to
    post it on your site, ask and we'll see about it.  If you want to contact me 
    on AIM to ask about anything, my AIM is MagneticBomber.  I also have an MSN,
    which is EnvoyOfTheApocalypse@live.com, though I never check the e-mail.
    
    These sites have permission:
    GameFAQS.com
    PlayHaven.com
    SaitoNetwork
    
    Credit for the GA list goes to Enix_Cloud.  He wrote it up, I just formatted
    it and included it in my guide at his request.
    
    Credit for the AR codes series 1 goes to EpacNellaf.
    
    Credit for series 2 goes to its creators, listed below.
    Credit to Falzar FZ for the All 99 Sub Cards/Items (Select) and 99 Noise 
     Fragment and Mr Hertz Absorbed
    Credit to Nigoli from the undersquare for the Data Transmission codes
    Credit to aimer7547 and mazinkaiserpr for posting full custom gauge code
    Credit to AshenREAPER and zapgator for all ability waves code
    Credit to ekmo for a huge majority of the codes
    Credit to Elixir for the rest of the codes
    
    Thanks, I hope this guide helped you.
    
    Copyright 2009 MegaBassFalzar.