============================================================================== Mega Man Star Force 3: Black Ace Walkthrough by MBF ============================================================================== | | |***** WARNING - There are spoilers. You have been warned. *****| |***** There's also some mild language. Nothing over PG-13, though. *****| | | ============================================================================== Use the Find function(usually Ctrl+F) to jump to a certain section. If that is beyond you, hit Ctrl+W. ============================================================================== | Table of Contents | ============================================================================== | | | 1. Introduction.............................................[INTROA] | | 2. Basic Information........................................[BASICB] | | 3. Walkthrough..............................................[GUIDEC] | | I. Spade Magnes.........................................[SPADEM] | | II. Intermission 1.......................................[INTRM1] | | III. Diamond Ice..........................................[DMNDIC] | | IV. Intermission 2.......................................[INTRM2] | | V. Club Strong..........................................[CLSTRN] | | VI. Intermission 3.......................................[INTRM3] | | VII. Queen Virgo..........................................[QVIRGO] | | VIII. Intermission 4.......................................[INTRM4] | | IX. Jack Corvus..........................................[JCCRVS] | | X. Intermission 5.......................................[INTRM5] | | XI. Dealer...............................................[DEALER] | | XII. Endgame..............................................[ENDGME] | | 4. Post-Game Walkthrough....................................[ENRNSE] | | I. Noise Wave 4.........................................[NOISE4] | | II. Noise Wave 5.........................................[NOISE5] | | III. Outer Astro Wave 1...................................[OUTER1] | | IV. Outer Astro Wave 2...................................[OUTER2] | | V. Noise Wave 6.........................................[NOISE6] | | VI. Planet FM Astro Wave 1...............................[FMAST1] | | VII. Planet FM Astro Wave 2...............................[FMAST2] | | VIII. Planet FM Astro Wave 3...............................[FMAST3] | | IX. Black Hole Server 1..................................[VACUUM] | | X. Black Hole Server 2..................................[YSOSRS] | | 6. Brother Band Help Quests.................................[BROBND] | | 7. Noise Forms..............................................[STYLES] | | 7. Galaxy Advances..........................................[GALIST] | | 9. Real World Viruses.......................................[RLVIRS] | | 10. Boss Location............................................[WIZARD] | | 11. Action Replay Codes......................................[ARCODE] | | 12. Version History..........................................[VRSHIS] | | 13. Legal Information........................................[LEINFO] | | | ============================================================================== ============================================================================== ============================================================================== | Intro [INTROA]| ============================================================================== Well. Hello. I am MegaBassFalzar. I doubt you've heard of me. If you have, fine, if you haven't, also fine. I'm writing this guide because, well, GFAQs didn't have one and I'm a nice guy. ============================================================================== | Basic Information [BASICB]| ============================================================================== STORY: It is the year 22XX. Technology is now mindblowingly awesome, to the point where the only possible explanation is that a wizard did it. Indeed, one major piece of technology is actually called a Wizard, which is basically an artificial EM being that performs functions similar to those of the navis in the Battle Network series. Anyway, because of the increased technology, the crime level has also increased. Sounding familiar? With the new technological advances, virus levels have been on the rise and a new kind of stuff called "Noise" was discovered. Similar to the way carbon dioxide is released by the burning of fossil fuels, this "Noise" is released by EM waves. A ginormous meteor made of Noise is hurtling toward Earth, most likely aimed at Electopia for dramatic effect, and the heroes must stop it before it's too late. Again, I'm getting that deja vu feeling. ============================================================================== | Walkthrough [GUIDEC]| ============================================================================== Cutscene: Two people with obviously custom sprites, lurking at night and stargazing. It's quite obvious that these are the bad guys; you can tell by the darkness of their clothing colors. The short one who needs some sleep starts saying something about wishes coming true. The older one who looks like jailbait says that their wish will most definitely come true. The view goes upward, showing a glowing ball in the sky. Note: Anything in the sky that looks at least ten times bigger than a star is not a good thing. Especially if it's red. Then it goes to black and the story is explained. To put it short, no one has learned from their mistakes and EM society has begun to walk the same path that Net society took 200 years ago. Interesting, neh? Cut to a classroom, where the great and mighty hero of Earth is... learning how to upgrade his equipment. Omega-Xis wants to know what's going on, but Geo is holding back that information. The class gets excited about something, the teacher and his fro are explaining that something, and then that something begins. As soon as it's over, Mr. Shepar talks about it, mentions that its new name is the Hunter-VG, and then you get to enter a name for yourself. Pick a cool name, nothing stupid like awsum342. The teacher will then explain pop-ups. To put it simply, on your new Hunter-VG, every time someone says something that is plot or sidequest relevant, a little clickable box will appear on the bottom screen. And even when you're talking to random people, their name and their Wizard will appear on the bottom screen as well, unless they don't have one or both. You will then have to touch the school emblem that's on the bottom screen. HUZZAH, SCHOOL IS OVER. Omega-Xis wants to speak with you on the roof. Geo mentions wanting to speak to the teacher. In control: If you want, you can talk to Mr. Shepar. If you don't, go to the roof. It's rather simple. Leave the classroom by going to the far left and walking into the part that sticks out from the rest. Then go all the way to the left again and you will see three boxes pop up on the bottom screen. Since we want to go to the roof(and because the others are grayed out), tap the yellow one labeled "Roof". Cutscene: And Omega-Xis flips, freaking out because you just forcibly altered his data. This is roughly the equivalent of a strong psychic breaking into your mind and horribly screwing you up. Total mind rape. Then he tells you to put on your Visualizer. You do so automatically, and voila, you're able to see EM people. Omega-Xis explains some stuff and then Geo gets a call from Luna. If you don't know who Luna is, she's the overly arrogant and controlling girl with huge blond hair. I hate her. She has a crush on Mega Man(read: "Geo"). Anyway, she starts ordering around, demanding that you get to the first floor candy shop, not really giving you a reason. See? It's just as I said, she's controlling. Another word that describes her begins with the letter "b" and rhymes with the word "witch". You gain control briefly. Walk toward the elevator and watch something happen. I sense a tutorial coming on, does anyone else? Oh, look, nerds! And a rocket that looks a bit too phallic for a children's game! But dear lord, the sprinklers are out of control. NOT THE SPRINKLERS! THEY MIGHT RUIN OUR POCKET PROTECTORS! The science lackeys run over to the sprinkler while the head geek stands at a safe distance. The lackeys do a lot of nothing, shouting random Battle Card names while looking at the sprinkler. For no real reason, the sprinkler seems hellbent on destroying the rocket. Its spray suddenly focuses on the head nerd, as he was the last obstacle on the sprinkler's path to total rocket annihilation. The sheer force of the water forces the nerd to spin, and Omega-Xis wants to help. Were it up to me, I would leave them. However, Geo is a nice guy(and the game needs a tutorial), so he decides to help. Mega mentions that thanks to tech advances, you can now pulse in anywhere instead of just at a Wave Hole as in previous games. Geo Wave Changes, becoming *gasp* MEGA MAN! Or wait. It's not working. Crap, he broke it. And then it beeps. Crap. The police are onto us. RUN. Wait. What? The police now know that Geo is Mega Man and they're not going to do anything about it? What happened to Bob Copper? Why is he not chasing us, babbling and trying to take us in? I have no idea. Anyway, you now gain control. In control: Hit the R button. You should automatically go onto the Wave Station access point. Once you're on the Wave Road, Geo notices that his sprite has changed and Mega handwaves it by saying it must be the new tech. It goes over to show you the sexy new access point that replaces the old touch-screen ES spaces of the previous games. Go over to said access point and touch the large blue rectangle that appears on the touch screen. Hooray, IIIIIIIIT'S TUT TIME! Walk over to the viruses. A cutscene will begin. Mega and Geo exchange meaningless words and then the battle starts. Mega assumes Geo has forgotten to battle and thus the tutorial begins. I'm not going to explain anything, as the battle tutorial in this game is not skippable. Read and learn, or do like me and hold down the B button to get through as fast as possible. It's cake. Afterward, you get an assload of messages explaining battles. Read them if you want. I didn't want to. While you're in here, run south and grab the spinning blue thing for a LongSword. From here on, I won't mention Blue Mystery Waves. If you see one and want to grab it, go right ahead. When you're done here, hit the R button to trans out. Then hit the R button to pulse out and become mild-mannered Geo Stelar. And get yet another message. Go talk to the nerd. Capcom, of course, lets the little girl mention being wet. So yeah, another explanation about what Purposes and Teams are. Geo and Mega discuss Geo's semi-deceased father. Geo freaks out because he knows that Luna is a controlling bwitch. Anyway, go over to the elevator and tap the yellow box labeled "1F". Walk left until there's a cutscene. You now get to learn about Wizards. A WIZARD DID IT. Seriously. Anyway, blah blah, stuff not plot-relevant. Walk over to the candy shop(all the way to the right), and talk to the girl with the stupidly massive hair. And of course she starts yelling at you. I hate her. I just wish she would die, preferably in a horribly painful way. And then Bud and Zack get on your case. As soon as you explain that you were late because you were running around as Megaman, her hormones surge and she forgives you in an instant, even wanting to know why you didn't come to her dressed as Megaman. Roleplay fetish anyone? She then insists that she has feelings for Megaman and not Geo, though that is a blatant lie. Omega-Xis then comes out and torments her. +10 for Omega-Xis. Geo is ordered by Luna to call Mega off, so he does. And this is where things get plot-relevant. Luna wants to form a selfish Purpose, to get herself elected. If you want to, have her explain Brother Bands to you. I know what they are, so I decided I didn't want to. You then get to go through yet another tutorial. Have fun entering a message. You then get control for about five seconds. Talk to Bud and Zack to form Brother Bands with them. The four of you now discuss Team names, and after a discussion, Luna tells you that she has a name already. She even brags about how great it is. And then you find out that it's "Luna 4 Prez." Seriously, what? That's a great name? Hardly. Then Zack mournes that she named his dog "Catnip." Again, what the hell. And now it's time for you to be her pawn, running around and doing good deeds in her name. Walk down the hall, talk to the tall guy with blue hair. He doesn't say much, he just mentions that it must be hard, going in and out of Cyber Cores and the Real World. Oh, it's just a guy that knows you're Megaman. Wait. What. He knows you're Megaman? HE MUST DIE. Anyway, back to the game, go talk to the Nurse Wizard. She'll tell you that there's a kid on the roof who needs help. So of course, being the mindless drones that we are, we must head up to the roof and talk to the kids near the tree. They're angsting over a tree. With your Visualizer on, it turns out that the entire tree is actually inside an invisible orange box. That lets you know that the tree is a Real Wave, which is a kind of funny name when you realize that there's nothing real about it. Anyway, the angsting boys need help. Luna's been stalking you, so now that you know of someone that needs help, she comes out of the shadows. Turns out that the boys want to make the tree pink for their girl friend. They mention that there is a lock on it, one that only a teacher can get by, but Luna of course has to prove them right and goes over to it in an attempt to bypass the lock. Geo, who has more sense, actually tries to help. He wonders why they don't just ask the teacher in charge of the lock, but then they say he's too scary. Anyway, once you regain control, go to the second floor and walk all the way to the end, where you will see a generic man sprite. Geo is completely scared of him, so Mega says you should go fix the moth display. From here, go to the roof. Walk over to the left and pulse in, then head onto the Wave Road. Walk along the path, taking the ramps down. Step into the portal and follow the ramps downward. Walk into the access point that will take you into the moth display. Talk to the Hertz in the center, he'll burble a bit, and then wake up. Turns out that the bizarre noise he was making was the sound of his snores. The moth display is now fixed and he decides to explain Default cards to you. Trans out and pulse out, and go talk to the generic man sprite that is known as Damon Crow. He sounds like he's angry, but he's actually very happy. So happy, in fact, that he's going to give the key to the lock to a boy that he met fifteen seconds ago. Aren't adults so helpful and naive in this game? So anyway, go back to the roof and talk to the boys again. The girl comes from nowhere, Mega will force you to touch the bottom screen for no real reason. So what did this irrelevant touch screen interaction do? It somehow made the large evergreen tree magically transform into a fruit-bearing tree. And if the tree doesn't actually bear fruit, it's because it's fake. Seriously. Luna shows up to take the credit, just to score some points with the voters. God I hate her. So the boys agree to vote for her, even though she actually did nothing, and so the day is saved, thanks to Megaman. You should get an e-mail from Bud. Since Bud is fat, of course he would be searching the snack shop for people who need help. He found one, and is incapable of dealing with it himself, so he needs your help. Head down to the first floor, and notice that Luna has once again followed you. Head into the snack shop to find a loli in trouble. Talk to her and before she can explain the problem, Luna shows up, and Omega-Xis shows some intelligence and points out Luna's stalker-ish behavior. She of course makes up a bs excuse, and Geo is as clueless as Lan used to be. Anyway, this little girl has a problem. She's vertically challenged and can't afford the height- boosting operation. Geo, being a nice guy, will instantly pull out the checkbook and pay for the whole thing. Hah, just kidding. She actually just had a fight with her friend, and sent an e-mail because she doesn't have the nerve to speak to her friend face-to-face. Of course, Geo is going to help, because Luna commands him to. Once you have control, go into town and go over to the park area in front of the Big Wave. Confront the blue-shirted loli who looks suspiciously like her friend in a different outfit, and you'll find out that she never got an e-mail. Looks like there's an issue on the Wave Road, so it's up to Megaman to save the day. Pulse in, head onto the Wave Road via the Wave Station next to Geo's house, and follow the path until a cutscene begins. A harmless Mettaur is attacking a poor Hertz. MEGAMAN TO THE RESCUE! Holy crap, that harmless Mettaur is now freakin huge. Dispose of the viruses and they explode in an overly dramatic fashion. The poor Hertz, now safe, runs off to deliver his message. Run back to the shop and talk to the girl. Her absurdly similar looking friend will come over and suddenly they're best friends again. Odd, isn't it? Luna, of course, shows up just in time to take the credit again. The girls promise to vote for her, and Luna compliments you. Zack gives you a call, and it looks like the geeks need help again. TO THE SCIENCE ROOM! +----------========================================================----------+ | Spade Magnes [SPADEM]| +----------========================================================----------+ Once there, you find out that they need a Giga Energy Card. Their rocket cannot launch without an obscure MacGuffin that has never been mentioned before this moment. Magnes the Wizard comes out, you chat for a bit, and Luna rudely announces that she has a ton of money and is willing to buy the Science Club's votes. Er, no, everyone else objects to that because Luna is a doofus and doesn't realize that that is illegal. Woody says that only a police officer or a military dude would be able to get one, and that a kid getting it for a club project isn't good enough. It's not legal to sell them to civilians or something. Pedia says that the only way you could get one is if a miracle occurs. CUE THE PLOT DEVICE! You receive an e-mail telling you to go to the front hall. Run to the elevator, go to the first floor, and then go toward the school entrance until a cutscene begins. No one is here. How rude. And speaking of rude, Luna shows up. Your visitor hears her complaining and announces that he was actually at the school snack shop, buying cheap candy to gorge himself on. Bud, another fan of gorging on candy, tells the guy that Mega Snacks are freakin awesome, so the guy starts munching on one right right there. Wait a minute. This is the guy who knows you're Megaman. He says out loud, in the entrance of a school, that Geo is Megaman, but luckily no one is around to here. Thankfully, he is not your enemy. Or so he says. We'll find out later on in the plot if he really is your enemy. Turns out the guy wants you to go to the mall and kick some ass. Luna lets slip that you need a Giga Energy Card, and this guy that you have just met tells you that he can get you one, easy as that. He then uses it as leverage to get you to fight in the tournament. Luna completely flips sides, telling you that you have to do it, where a few seconds ago she was saying you shouldn't. Goddam huge-haired blondes. With one final line about Megaman, Ace leaves you alone and walks out the school's front door. Omega-Xis gives Geo a subtle compliment, which Geo refuses to admit is true. Luna orders you to go home and get to sleep. Cutscene over. Somehow, there's a Nurse Wizard that was literally not there five seconds ago. Huh. Anywho, time to go home. I assume you know the way. Once there, go into your room and go to sleep, saving if you really want to. I find it odd that Geo's house only has one bedroom. Kind of, uh, interesting, neh? Once the long night is over, Geo's mom comes in. And now we have to advance the plot! Before we do, though, I'm going to point out some Noise Wave spots. For the first one, go into the kitchen with Geo's mom and turn into Megaman. Walk over to the three blue ball things on the wall and press A. You get a message telling you that abnormal Noise Activity was detected, and not to press A again. Don't listen, and face the huge hole as Megaman and press A. You enter the Noise Wave, which is like a CC made of Noise. It actually looks pretty cool, and just like CCs have Hertz in them, Noise Waves have Noisms. It's a stupid name, though, so I shall refer to them as Noise Hertz. Eerily, the soundtrack for this place does not loop and eventually the area will be completely silent. Kind of creepy. walk around, talk to the Noise Hertz if you would like, pick up any Blue Mystery Waves you happen to want, and let's go! Cross the river and go over to Bud's house. There are two Noise Waves here, at least. One of them is in the doghouse, the other is Bud's bed. You can't actually go inside Bud's house yet, though, so just walk over to the red thing in front of his house. Holy crap, magic, the entire bridge turns orange and disappears. Real Waves are damn popular these days, aren't they? Huzzah, the mall. It's been a while since we had one, so I bet it's time for a pointless quest that will distract us from the plot. Oh look, the bad guy we saw in the opening cutscene. What's he doing here? Oh well, he won't say anything, so just walk along the hallway until a cutscene begins. The security walls block the way, but conveniently there's a Wave Station. Turn into Megaman and head into the Security System CC. Walk straight ahead in the direction you're facing. When you get to the pink Hertz, go down and right until you see a blue thing. Step on it to be whisked away, then step on the other one. You should see a fat Hertz standing in the middle of a big square. Talk to him to release the gates. If you'd like, explore the rest of the CC. When you're done, trans out. Yay, the walls are gone! If you'll look to your right, you can see a Merchant Hertz. Buy something if you want, then pulse out. Go into the Mall Event area(you can find it yourself, it isn't hard), and find out that Ace has somehow beaten 60 Wizards while you were dealing with the security alarm. What the hell. So the announcer announces that Ace is about to fight Megaman. While Ace is snacking, Geo pulses in and appears in front of him. The crowd goes freaking nuts. And then the Security System goes off. If you recall, there was a Wizard standing next to the Wave Station when you went to fix the Security System. That Wizard is now completely out of control. Walk a short way forward and a cutscene begins. A brief chat, then it's battle time. KILL THE WIZARD! After an easy battle, another cutscene. The Wizard comes back to life and is pissed. Acid, Ace's Wizard, comes out and one-shots him. A playing card falls off. I'm having an eerie Batman-related flashback here, but no, this is not the work of the Joker. Well, in a way, it is the work of a Joker, but not the Batman villain who was best portrayed by Heath Ledger. Some generic Nurse Wizards come and escort the poor fellow away, and for some reason Acid doesn't want to battle anymore. Omega-Xis gets mad, but Geo has more sense and tells Acid to just ignore Mega. Ace leaves and the cutscene ends after some more talk. You get the Giga Energy Card, though, so the plot can once again move forward. Pulse out and go talk to Luna. Another cutscene, during which you'll see the Satella Police Commandos. The Commandos are explained and it's hinted at that Ace is actually one of them, which explains how he got the Giga Energy Card. Luna runs off because she can't handle the nerdy aura Zack has been projecting since the Commandos showed up, and the cutscene is over. Go all the way back to Echo Ridge, into the school building, up to the second floor, to the science club room, then talk to Woody. Go through the dialogue, then touch the card on the bottom screen when prompted to. Luna gets more votes and once the rocket is all but launched, Geo gets a new Brother. Go home and go to sleep, save if you want. No more for today. While you're asleep, disaster strikes expectedly. The two villains go into the Science Club room and pull some magic hax with a card. Magnes gets cool and big and turns into Spade Magnes. Geo wakes up and is excited to get to school! Little does he know that plot is about to intervene. Go to the roof of the school. Captain Nerd enters the launch codes and... nothing happens. Sparks and electricity everywhere! Geo doesn't seem to understand that it's malfunctioning, and Luna's only input is along the lines of "Something must be wrong!" God, she's vapid. The minor science geeks say that it's going to explode, as if we didn't know that already. Geo says that he's going to handle it, and everyone else is stupid and stays behind because they wanted to follow Luna's example. Pulse in and go onto the Wave Road. Follow the path to the Rocket CC. You get a call from Luna who says Woody has another Wizard that's going to help you. Follow the path until you get to an octagon that's red and blue. Coil shows up and Geo goes over to the octagon to get magnetized. Walk into the white stream of magnetism. Follow the only path until you get to the blue box. Walk into the white stream of magnetism. Go down the path and walk into the stream that leads to a red box. Keep going in that direction until you get to the octagon. Step onto it and tap the Coil popup to reverse your polarity. The bubble around you should now be red. Walk upward and leftward to progress through the area. Step onto the stream of magnetism to get pushed over to a platform. Follow the only available path until you see another octagon. Don't step on it, though, stay red. Walk onto the path, angling it so you get through to the other side. There yet? Now you have to cross three of them. Step into the portal once you're through. Step onto the octagon and make yourself blue. Make the blue box repel you to the other platform. Follow the path and let yourself be pulled to the red box. Walk over to the pink thing and step into it. Follow the path until you get to the octagon, and turn your bubble red. When the blue box has spun around enough you'll be pulled over to it. Turn yourself red and get yourself pushed over to the other side once you're there. Make your bubble blue and run through the next path, timing it so the magnets don't drag you in. Follow the path and get yourself pulled to the red box. Then let the blue one push you over the gap. You know the drill. Time it so you can get across without being pushed onto the pink thing. There are two sets of two to get across. Once you're through, go along the green path until you get to a red square. I advise you save here, because it's boss battle time. Boss Battle: Spade Magnes Element: Elec Weakness: Grass Difficulty: Easy Strategy: You don't need much of one. He has 400 HP and weak attacks. Spade is easy, what can I say? If you manage to delete him fast enough, you'll get his card, which didn't happen in previous games. You should have no problem getting the card. Attacks: Rocket Launch: A single white rocket spawns on a tile and fires down the row. Magnes Drill: Magnes turns into a drill sort of thing and fires himself down the row. Gravity Amplification: Magnes disappears, appearing right in front of you and rooing you to the spot. He then slashes twice. Spade Magnes reverts to normal Magnes. Huzzah, you won. And then the rocket launces. You win double. Turns out Ace was lurking the entire time. He talks about the plot for a couple seconds, then munches on some Mega Snacks. Cut over to the bad guys who are talking over the severe lack of explosions. They get a call from a mysterious man who tells them that Megaman stopped the school from exploding. After a humbling show of subservience, the call is over and the boy shows his impatience. You get the option to save once the cutscene is over. +----------========================================================----------+ | Intermission 1 [INTRM1]| +----------========================================================----------+ Oh crap. Meteor G got faster. And worse, it's headed straight for Earth. Some talk, then the alarms go off. WE ARE UNDER ATTACK! Or rather, everyone but us is under attack! Cut to Geo's house, where Omega-Xis is materializing and dematerializing over and over, something about working out. Geo teaches us the wrong lesson by saying that watching television is more important than saving a mall full of children. Omega-Xis has the right idea when he calls it an idiot box, though that could be a possible Spongebob reference. The tv comes on and Legendary Master Shin is discussing Noise on a talk show. Turns out Noise is being emitted by EM technology the way carbon dioxide is being released by automobiles in America. And this Noise crystallizes to form a substance called Crimson. And now it's time for school! Once you get control, walk toward the house's exit and you'll get a call from Woody. Magnes is in space! And he sends you an ability program, an HP+50/120. What this means is that if you have 120 or more LinkPower available, you can equip the program in the ability screen to boost your max HP by 50. You then go straight to the Ability screen. Equip the HP+50/120 and then press B. Once done with that, leave the house to get an e-mail telling you about maps. These maps aren't all that useful now and will never be vital, so only check it out if you want to. Go over to the school to find out that the gate is locked and that the super-scary generic man sprite of a teacher is sick. To open the gate, you'll need to go talk to him. Go over to Luna's apartment building and walk up to the door. A number pad will pop up on the bottom screen. Type in the number "202" and hit OK. This teacher gives you the key to the school. I guess Geo is just a trustworthy sort of guy. Go back to the school gate and tap the blue rectangle on the bottom screen when it gets larger. The gate opens and it's time for school. Go up to the second floor and walk into the classroom. On the way, you'll pass a boy on the first floor who's doing a pretty good impression of The White Rabbit from Alice's Adventures in Wonderland by Lewis Carroll. Talk to everyone in the room to learn that a new student will be transferring in. And apparently a new teacher as well. They come in and What THE VILLAINS ARE NOW IN OUR SCHOOL?!?! Oh well. Cutscene continues and everyone is bugging Jack. As the chatter goes on, Jack gets madder and we find out that Tia, at only 17 years of age, is officially jailbait. We also learn that Jack's mission is to gather information about Geo. Tia seems to be here just because she doesn't want to be away from Jack, or because Jack doesn't want to be away from Tia. Back in the classroom, Luna tries to break open Jack's hard shell, only to get yelled at by Jack. Jack now has my respect. He calls her stupid and tells her that she has a big mouth. Hooray, Jack. Jack walks away and Geo volunteers to go catch up with him and try to be friends. Head down to the first floor and leave school. Go to Echo Ridge Park. A cutscene will start. A Wizard wanders in and Geo asks him if he's seen Jack. Jack is on top of the Big Wave, but no one else can see that due to plot- induced blindness, and Jack wants to just end it now by taking Geo out. He tosses a card at the Wizard, who of course goes out of control. BATTLE TIME! Geo has a brief moment in which he becomes genre savvy, noticing that this sort of thing just happens to occur near him. Sadly, he isn't always this intelligent, but what can you do? After an easy battle, Jack shows some annoyance and almost got out a hint about his future plot-relevant plans. And then the pink ranger shows up to complement Geo's blue. RAPE FROM BEHIND. Geo horribly screws up a chance to flirt with Sonia, but it's okay because she knows that he, much like his predecessor Lan, is denser than solid Mercury. They talk for a bit, and then the fanboys find out that Sonia is here. Crap, fanboys. Every single generic male sprite in town is suddenly heading toward you, so it's time to escape to the Wave Roads. Once pulsed in, follow the only clear path. You're heading toward the school roof. If you see a GMD on the way, don't go get it unless you're prepared to fight Spade Magnes V2. Spade Magnes V2 has 800 HP and his attacks do more damage. He's also a bit faster. Should you choose to fight him, good luck. Anyway, once you're in the school, keep following the upward ramps. They'll get you where you need to be. Once on the roof, walk over to the Wave Station to pulse out. Walk toward the elevator and a cutscene will begin. The two of you have successfully escaped the fanboys. Sonia checks around to make sure the two of you are alone, and she's possibly about to have her way with Geo when the game developers suddenly remembered the E rating. In order to keep it E, Luna and her gang show up to mess up any of Sonia's fantasies. Since all four of you are Sonia fans, you all immediately agree to be on tv with her as extras in her show. 10 points if you can guess where the next boss will show up. She also wants you to attend her concert. Sonia receives a popup telling her she needs to get over to the studio. She seems to forget that she has dozens of rabid fanboy-ish generic male sprites waiting for her in Echo Ridge, and begins to leave through the school's main entrance. Geo reminds her about the fanboys, and she leaves via Wave Road. The group discusses travel plans and Luna announces that tomorrow, she's going to show everyone something. The meeting is now over, so everyone leaves. Turns out the jailbait was watching the whole time and is probably up to something sneaky. Head over to the elevator, go all the way down to the first floor, then go into Echo Ridge. If you would like to visit the Big Wave store, it's now open. Unlike in previous games, where Cipher Codes were sent by mail to certain people, Cipher Codes are now controlled by Ken Suther's Wizard. His is the orange one on the counter next to him. When you're ready to advance the plot, go home and go to bed. Save if you'd like. While you're asleep, Jack and Ms. Jailbait are discussing the plot. When they are done, it's time to go to WBG Studios. Head over to the Wave Liner and step on the square to start a cutscene. In an odd reversal of the way things are normally done, Bud and Geo are both on time while Luna is late. Her excuse is that she got a Wizard. It's generic and doesn't look all that good. Omega-Xis is much better, and not just because he's an AMian. The Wizard has a stupid name and isn't very useful, but it put Luna in a good mood so at least now she won't be barking at us. Bud mentions that now he's the only one in the group who doesn't have a Wizard. This later is remedied. You arrive at WBG Studios and everyone is like OMG I SAW THAT TREE ON TV and stuffs. Jack walks in, and sounds like a bad actor as he tells the group he wants to hang out with them. Luna yells at him some more, showing us that even when she's in a good mood, she's a total "witch". Anyway, once the cutscene is over, head up the stairs to find out that the door is locked. Speak to the guard Wizard to find out you need special passes to get in. Passes which Sonia, in one of her cute moments of forgetfulness, forgot to give you. Geo decides it's a good idea to cheat by becoming Megaman and going into the building through the Wave Roads. Head back in the direction of the Wave Liner. Before you get there, you'll see the corner of the parking lot. Walk over into the parking lot, past the beat- up car and a Wizard, until you get to the Wave Station. Pulse in and head onto the Wave Road. There's really only one path you can follow. When you get to the blue wave- thing, the thing that shoots you across gaps, step on it. On the other side, head up the ramp and into the WBG Main Building. Once inside, head to the left at the fork to get to Sonia's dressing room. Pulse out and talk to Sonia. G eo misses yet another major opportunity to flirt with Sonia, but all is good. If you want a free Recov80, examine the table desk thing in front of Sonia. Once you're all done here, head back onto the Wave Road and leave the building. Head back over to the Wave Station and pulse out. Go back up the the studio and walk to the door. When the ACCESS DENIED appears on the bottom screen, tap the studio pass that Sonia gave you. You enter the building automatically, a few comments are made, and Jack gets even more respect from me for completely slamming the lid on Luna's ambition, if only for a brief moment. Sonia shows up in a schoolgirl outfit, which is about as close to fanservice as this game is going to get, and Bud and Zack go nuts in their own silent ways. Even Geo actually notices and is of teen hormone-y about it. After Jack is introduced to Sonia, Belle shows up. Belle is an actress just like Sonia, though she doesn't have as big a fanbase. Belle's Wizard/Manager shows up. This is Ice, and Ice way does not like Sonia. She badmouths Sonia for a little bit, and Sonia agrees with her, which for some reason makes her angrier. Bud and Zack point it out: Ice is basically Luna in Wizard form. Just a lot bluer. Anyway, yeah, this entire day is about Sonia, and we know the bad guys have something planned. Guess who's going to become the boss. Go on, guess. That's right, the next boss is +----------========================================================----------+ | Diamond Ice [DMNDIC]| +----------========================================================----------+ Okay, for now, you just have to look around the studio. Just follow the main hall in an upward and rightward direction until you get to an exit. You should now be in an outside area with Zack standing there. Walk into the bigger, inside-the-moat area so a cutscene will begin. Wow. There is a freaking huge Real Wave projector set up there. A dude with a goatee walks in and mentions that it is indeed an awesome device. Here's what I think. Anyone with a goatee is either a) a villain or b) a stoner. I'm gonna say that this guy is type b. Omega-Xis is interested in this, and the guy seems to find it not at all strange that a glowing blue wolf is speaking to him. Sure, that kind of thing is commonplace in Geo's world, but I say that it's proof he's a stoner. Anyway, he then tells you that the entire stage is projected by that thing. Which is a horribly stupid idea when you think about it, but of course this is a game. I'm going to give you four guesses as to what piece of machinery is attacked during this scenario. This guy chats for a bit, then shows off his super stoner hacker moves. Geo is impressed, and then the guy reveals that he knows your name. Geo, like any sane person, wants to know how this complete stranger knows who he is. Turns out Sonia talks about you so often that all of the people on the staff can now name you just from her descriptions of you. It's kind of sweet, isn't it? And it also appears that she's nice to everyone, even the lowly peasants that run her show and make her clothes. Even though her parents are now dead, she can still manage to be nice to everyone, including her rival Belle. A true goddess, much better than that blond thing that orders you around and becomes a total pain in the ass later on. Turns out he's Lee Stern, and he's head of the staff. He, like the rest of the staff, is a total Sonia Fanboy. It's now time to head over to the tree road to actually shoot the show. You know the way. When you get there, talk to the yellow Wizard holding the cuecard. Turns out a vital Wizard is missing and he needs a main character to go find the Wizard. That's your cue. A generic blue Wizard mentions that the missing Wizard is good friends with the makeup Wizard, who is in Sonia's dressing room. Go to Sonia's dressing room and speak to the pink Wizard that's just sort of lazing around. She tells you that the Wizard you're looking for is probably inside the Regulator, which is that huge monitor in the editing room. Use the Wave Station in the dressing room to get on the Wave Road. When you get to the blue wave thing that's near the Wave Station entrance, step on it. When you came to get the Studio pass, there was a Hertz blocking the way. Once inside the Regulator, keep going in the direction you were initially facing when you transed in. There will be another generic blue Wizard sitting there. He'll be on his way, so you can pulse out now. Once in the real world, head into the room with Bud, Zack, and Luna. Jack is missing, which Geo points out, and just before you can discuss it further, it's time to go be on a show. Head out to the tree road again. As soon as you leave the building through the front entrance, a cutscene begins. Sonia's show is a generic teen drama, but at least her generic teen drama involves girls with pink hair. So few do. The screen scrolls over to Jack, who... is standing on yet another building. What is this kid's problem? Anywho, his Wizard points out that the fat kid over there is emitting a ton of Noise. Turns out Bud can Wave Change. Which anyone who's played the first two knows. Jack pulls out another card and nails Bud with it. Bud enters the beast mode. MINI-BOSS TIME! Taurus Fire creates some flames between Sonia and Belle, which in my opinion opens up for a joke about Sonia and Belle's relationship being hotter than it appears. Back on Taurus, Geo has Omega-Xis come out and put out the fire with a sweep of his claws. Save if you'd like, make sure your folder is in order, and then walk toward Taurus. In front of a television camera that is at that very moment recording, Geo Wave Changes into Megaman. Honestly, how is his secret identity still a secret? Mini Boss Battle: Taurus Fire Element: Fire Weakness: Aqua Difficulty: Easy Strategy: Dude, he's at least as easy as Spade Magnes, if not easier. Hit him with your powerful attacks and he will die. It's that simple. If you want to make this battle extra-easy, preset Divide Line. It makes all of his attacks useless, he'll be completely unable to hit you. If you can manage to S-Rank him, which isn't at all hard, remember that you'll get his card. It does 100 Fire damage and hits most of the field, so it's pretty useful this early on. Attacks: Ox Tackle: He charges down the row at you. Cannot be blocked. Ox Breath: He breathes fire at you. Ox Punch: He, uh, punches the square in front of him. This is sometimes used when he's nowhere near you. He's that stupid. After an easy battle, a card falls off Bud and Taurus offers to be Bud's Wizard. See, I told you it would be remedied. Bud apologizes for screwing everything up, but the director Wizard is like ZOMG THAT WAS EPIC and wants Megaman to be a temporary main character. Ice gets mad at this because that it takes away from Belle's screen time. Everyone is tired, but there's still a concert to go to. Walk into the building for a cutscene to begin. Ice is mad. Hopping mad. Literally. Jack shows up and mentions that he can give Ice the power to make Sonia and Megaman disappear. He shouts "I give you the title of diamond!" and throws a card at her. It has the expected effect of making her bigger and more deadly. Now that the cutscene is over, head to the event stage. In case you don't remember where that is, it's the place with the huge Real Wave projector. Sonia shows up, mentions that she's never, and Luna insults Bud for no reason whatsoever. God I hate her. Back to the game, the head of staff/stoner is freaking out over something. I bet it has something to do with Diamond Ice. Turns out someone gave him a virus bomb and then threatened him. The message said that the sender is going to ruin the concert. Lee and his crack(or on crack) team are going to un-sabotage the concert if they can. THIS LOOKS LIKE A JOB FOR DETECTIVE STELAR! You switch teams automatically, and your Purpose changes. Luna admits that she's utterly useless, and life goes on. Once the cutscene ends and you have control, walk back into the building. Lee sends you a message telling you to go to the prop room because there's an act of sabotage that took place there. Go to the prop room, with is to the right of Sonia's dressing room, and talk to the guy that isn't Bud. He tells you that the cabinet is locked and hs Wizard hasn't returned yet. Pulse in, head over to the Wave Station in Sonia's dressing room, and follow the path to the prop cabinet CC. Walk all the way down and left until you get to a portal. Step on the portal, then follow the path until you find a frozen Wizard. Go up to it and press A to begin a cutscene. Megaman fires his fully-charged buster at the ice, which doesn't really do anything. Due to a mindnumbingly improbable plot-related coincidence, we just happen to have a friend whose Wizard has the fire power(pun very much intended) to melt the ice. Taurus comes in and frees the Wizard, who looks a bit blue. This is where Geo proves that he's nearly as dense as Lan. There's a female Wizard running around sabotaging Sonia Strumm using ice-based attacks. Who do we know that hates Sonia Strumm, is a female Wizard, and is capable of using ice attacks? Gee, could it be Ice? Time to trans out. As soon as you do, Lee e-mails you, telling you that there's an issue with the stage projector. He needs you right away. Go to the event stage and talk to him. Then, walk over to the large blue lump and press on Taurus. He comes out, defrosts it, and so the day is saved once again thanks to ouy cow-themed yet horribly improbable ally. Head to the front of the building. Go outside and get an e-mail from Lee. Someone said there is a bomb program, and Lee sent out some Wizards to hunt for it. He wants you to supervise, so talk to the guard Wizard. All of the bomb-searching wizards have returned to him except the one that was sent to check the stunt car. Head over to the Wave Station and pulse in. Head into the Stunt Car CC, which is the first Access point you see when you pulse in from the parking lot Wave Station. As soon as you're in, step onto the double blue wave thing. Once you're on the other side, head down and step in the normal- sized blue wave thing. The frozen Wizard is right there in the middle. Tap the Taurus icon on the bottom screen when you're standing next to the Wizard. Taurus will come out and melt the ice. Trans out and then pulse out. Looks like the mystery Wizard(you know, the female ice-using Wizard with a grudge againt Sonia) has tried a direct attack this time. Her dressing room is frozen. I think there was a translation error and that the message is supposed to say "We need a fire-breathing Wizard" rather than "We're using a fire-breathing Wizard". Go inside and go to Sonia's dressing room. Tap the huge Taurus again and he'll thaw the door out. He takes a second to praise his own awesomeness. Now you should go to the Real Wave Event Stage. Cool, you now have a stoner as a Brother. Lee turns around and activates his super stoner hacker powers, generating an entire stage that's like, twenty feet off the ground and looks structurally unstable. Turns out Lee got everyone special tickets. The concert begins and everyone is happy. Walk toward the stage and a cutscene will begin. Diamond Ice makes a threat against Sonia. Nothing new. Sonia starts playing some epic music that somehoe only the in-game characters can hear. Lee interrupts the concert for Geo because there's an issue. The stage is getting colder. Once Lee points it out, everyone but Bud notices the low temperature. Bud doesn't notice because he's fat. Turns out the Cyber Core is frozen. Geo freaks out adequately, and then Belle shows up. Turns out Ice is missing. She says that Ice is missing and has been missing since just before the threats and sabotage started. Lee says there's no way it could be Ice, because Ice doesn't have that much power, but Geo can put two and two and one together to get five. He knows that there is a way she could be that powerful. He even has a plot- induced flashback to show anyone who's playing exactly what he's thinking. The entire stage suddenly gets so cold it ices over completely, freaking out the audience. Similar to the way a badass band goes down with the ship, Sonia is determined to keep on rockin' to keep the audience calm, even if it means her death. You just have to love that. Geo wants to fix everything. Lee gives him access to the stage's CC, and Geo pulls off a badass move the likes of which has not been seen since BN6. He leaps off the stage, a fall from which would kill him, and puts his faith in his Wave-Changing skills. Once in the Wave Road, go into the Access point and tap the Stage Pass. The Access point will unlock and you can enter it. Upon arriving in the CC, you get a call from Sonia. She was worried about you because you did something stupid and dangerous, but acknowledges that that's just the way you are. Seriously, Geo, if you don't marry her, I will find a way to transport myself to your world and I'll marry her. Take a few steps forward until you're near the icy panels. If you stay on the icy panels too long, you'll have to bring in Taurus to bail you out. Also, if any large cubes of ice are blocking your way, call on Taurus to come break them. There's only one path here. Cross the two icy panels to get to a square. When you're there, turn right and go in a straight line. Don't turn at all on the ice path, because there's nothing there. You're easily warm enough to survive crossing the long straight path without freezing as long as you keep moving. You'll be at another square. Again, go straight across, as there's nothing down either sidepath, and make sure you go upwards and rightward, not back the way you came. Allow yourself to get back to full heat when you reach the third square, then keep going. Don't go down the side path, a GMW might be back there and there's a good chance you'll freeze on the way. Once there, warm up and keep going. It's a straight path and you should have more than enough heat to get all the way across. Step onto the pink wave thing at the end. Don't step on the one on the other side of this new square, though. Turn right and go down the ice path. Just straight across. Pull out Taurus to break the ice block and step on the warp. Go across the short path to get to a square. Run across the right path, straight through the whole way. Stop to warm up once you're there. Go straight, turning left once you get to the ice square. Without stopping, stick to the center path. You should get through with no problem. Break the ice block with Taurus and follow the two wave path thingies. You will have to run straight through this next part without stopping, because on the way there are dark blue ice panels, which suck up heat twice as fast. Step on the warp to go into the final area. Walk straight through. Same way every are begins. Now here the path splits. Which path you pick doesn't matter, because they're really the same path in different colors. Go along the green path until you get to a square of ice. Cross it to the other green path. Once in the square at the end of the new green path, follow the dark blue until you get to a single tile of green. When you're all warmed up, step on the pink wave thing. Quickly follow the dark blue path to the square where you can warm up. Walk through, turning right as soon as you get to the branch unless you don't mind thawing yourself out. Keep following the path until you get to the end. Use Taurus to melt the ice, then go through. I advise saving while on the red skull panel. Time to fight Diamond Ice. Boss Battle: Diamond Ice Element: Aqua Weakness: Elec Difficulty: Easy Strategy: Dodge her attacks. There's one attack you can't dodge, and that one can be blocked with the shield. She only has 700 HP. An S-Rank should be easy. Attacks: Ice Diamond: She stops, twirls around, and both her ice pieces launch straight down whatever row they're on. Icy Wind: She blows an icy wind across the field. The only safe spot is the far right panel. If hit by this, it will freeze you. Snowballs: Her two ice pieces vanish and fly in from the left. Use your Y shield to block it. After the battle, she reverts to normal. Megaman drops to his knees. Omega says it's probably the Noise, and out of nowhere, Crimson appears. It all flies away. Cut to Jack and Tia, who are holding a cylinder that's sucking up all the Crimson. Everyone wonders why Ice would do all that, and Ice doesn't even pretend to not know what she did. She admits that she went rogue to kill Sonia and further Belle's career. Belle says that's a terrible thing to do, and Ice says that it's the only way to be successful. Belle is smarter than Ice, though, and points out that Sonia got famous without hurting anyone. That pretty much shuts Ice up. Head back onto the stage and Sonia will perform the last song of the concert. It's called "Shooting Star". She says it's for all her fans and all her supporters, but actually reading the lyrics shows that it's about Geo and his impact on her life. To that, I have only one thing to say. GEO AND SONIA ARE DESTINED FOR EACH OTHER. LUNA WILL END UP WITH BUD OR ZACK OR SOMEONE THAT ISN'T GEO. There, that's out of my system. After the concert, Geo and Sonia are all alone on a stage, away from everyone else's sight... So they reform a Brother Band. Remember that E-Rating? Jack is on a building AGAIN. But this time, so is Tia. Jack's Wizard comes out when he hears the name Omega-Xis. Turns out Corvus is actually an FMian, and so is Virgo. They both came to the earth for some lulz. And their next target is a school event... Back at WBG studios, Lee is trying to talk the Commandos out of deleting Ice. They're not falling for it, though, because they know that there was Crimson. They want to know where it went, and they want to know now. Sonia and Geo run in and save Ice and Belle from investigations and such. Turns out these Commandos are Sonia fans. She pulls an explanation straight out the ass, something about trying to make it snow on-stage. Too bad the Commandos are smarter than that. Damn, why couldn't they all be as unintelligent as Bob Copper? Everyone else helps cover Belle up. Unfortunately, the police are still all over it until Ace shows up orders them to go back to HQ. Ace then asks for an autograph from Sonia, which even the other Commandos forgot to do. She signs it and still seems kind of in shock. Ace then lets slip that he knows she's Harp note, which shocks her even further. He says he's going to need to borrow her power soon. Purpose fulfilled, you now get the option to save. +----------========================================================----------+ | Intermission 2 [INTRM2]| +----------========================================================----------+ Note: This section and the one after it are kind of half-assed because I had to write them twice. Deal with it or find another guide. So here's a cutscene. In it, King reveals that he is the leader of the evil organization, which is called Dealer. They're behind all the Wizard attacks. He's praising Tia and Jack, discussing the plot, and so forth. Looks like King has managed to get his hands on an ancient power, which later on becomes important. Jack and Tia are ordered to keep collecting Crimson, and the big black guy standing there is going to get his orders off-screen. You can be asured that this means his orders are more plot-relevant than Jack and Tia's. Three days later, everyone is in Hawaii. Er, I mean, Alohaha. Luna mentions that Geo is missing, which can be confirmed with a quick visual sweep of the screen. Cut to Echo Ridge, where Ace and Geo are alone in the park. After some talk, Ace reveals that he knows Omega-Xis is an illegal immigrant. Rather than deport him, he asks about strange happenings. Geo mentions that the Crimson made him go numb, and Ace tells him that too much Noise will leave Geo dead. Fun stuff. He then gives you the Ace Program, which lets you control Noise. He turns away and starts talking about you. Odd, eh? He also gives you a key that will open the wave road to space. When the cutscene is over, go over to the Wave Station near your house and pulse in. Follow the Wave Road a short distance until you get to the huge ramp. Go up it until you get to a pink gate. Tap the blue square-ish popup on the bottom screen to open the gate. When you get to the Astro Wave, Geo is like ZOMG SPACE. You get an e-mail from Ace telling you what the Ace Program does. Step on the big blue wave thing, then on the other when you arrive. Follow the arrow into Astro Wave 2. From here, take the lower left big blue wave thing, then take the other one. You're now in Alohaha. Go down the huge ramp and step on the blue wave thing that's just to the left of the bottom of the ramp. Step on the small portal to arrive in Alohaha's real world. There's a pretty long cutscene, during which the castle is shown and Jailbait gives it a backstory. The royalty used to live there, but now all it does is house an Environmental Control Center. A Wizard named Strong runs the whole thing. Luna has everyone change their Purpose, then forcibly changes Jack's for him when he decides he doesn't want to. Stupid controlling witch. To advance the plot, go into the castle and go all the way to the back. The Wizard sitting there is not a custom sprite, which means he is most definitely not Strong, but talk to him anyway to confirm it. When you're done in here, go outside and go over to the food stalls. They're on the left side of the Alohaha area, can't miss 'em. Talk to Bud, who has been fantasizing about eating a certain food from a certain stall. However, the stall isn't working, so no food for Bud. Pulse in and go onto the Wave Road. Go over to the blue wave thing and ride across. Go all the way to the left and trans into the Food Stall CC. Go down the ramp on your left and follow the path that's in the same direction. At the end of the path, follow the downward ramp and talk to the Hertz who's standing in a big blue square. He was practicing his dance moves for a party, and but now he's back in cooking mode. Trans out, pulse out, and head back over to Bud. The Beach is now open. Go to the right of the area and follow the sandy path into the Beach area. Walk forward to begin a cutscene. A beach scene happens, one that is hilariously similar to the one in BN5. Even Jack gets interested. Once the cutscene is over, walk upward and speak to Sonia. Who is here in a bikini. Yes, I lied earlier, *this* is as close to fanservice as this game gets. Turns out that rock wall is actually a Real Wave and it's not working right. A big Wizard went in to help but hasn't come back yet. Looks like it's up to you to go save the photo shoot. Walk over to the far left corner of this area and pulse in, using the Wave Station to get on the Wave Road. Step on the blue wave thing that's directly in front of you. Follow the yellow path until you get to another blue wave thing with a dark access point near it. Go left from the blue wave thing and follow the blue wave thing at the end of the left path. Trans into the Stone Wall CC. Walk forward to start a cutscene. There's a huge custom sprite dealing with some viruses. Every time he kills some, more spring up. Geo asks to help, then tells the big guy that he's Megaman. The big guy recognizes the name Megaman as the savior of Earth, and steps aside to let you handle the viruses. Battle 1 Koma x 1, KomaG x 1 Battle 2 WibbledeeG x 1, BlueSharkG x 1 Battle 3 KomaG x 1, BlueSharkG x 1, BaseGunner x 1 Once it's over, you're back on the beach. The big guy introduces himself. Turns out he's Strong, the Wizard that runs the giant weather machine. He mentions that he'd love to show your school group the weather machine, and says that if you ever have any problems, come see him. He's a cool dude like that. +----------========================================================----------+ | Club Strong [CLSTRN]| +----------========================================================----------+ When it's over, talk to all three guys, both girls, and the jailbait. When the cutscene begins, Bud is wondering if tropical fish are edible, Zack is being taught to swim by Jack and Geo, the two girls are hangin out in the water. Jack thinks it's freaking hilarious that Zack was once trapped in a submarine in a foreign country, and I must admit, I find it funny too. Jailbait says free time is almost over. Jack actually wants to stay at the beach and Tia is shocked that Jack is having fun. BUD'S ASS IS FREAKING HUGE. SERIOUSLY. Gah, it draws my focus like a black hole draws in everything. Anyway, all the stuff is missing. Time to go see Strong. Turns out some bad Wizards, known as the Bandit Wizards, stole all the stuff. Leave the castle and pulse into the Wave Station in Alohaha. Follow the short path and step on the blue wave thing. Keep going downward and rightward until you see a bad Wizard. This guy has Zack's pants. Talk to him and a battle will start. Kill him and his viruses. Go down the big yellow path until you get to the entrance to the Beach Wave Road. Go twoard the Stone Wall CC until you can turn right. Keep going down and right until you're above a small island. Go up and right until you get to another bad Wizard. After the battle, Geo wrestles with him and the items get blown away. I'll let you pick which item you want to save, because it has no plot relevance at all. All that changes is a small cutscene in which Geo and the person whose item you saved are on a pier, chatting and holding hands if you saved a girl's item. I saved Sonia's bag, and rather liked the cutscene. Jack and Tia Bliaj are turning Strong evil. When the transformation is done, he's freaking huge and looks like a bunch of rocks covered in moss. He then uses his super stone(r) hacker moves to enter the environmental system and begin his reign over all of Alohaha. After that's over, you're back in control and on the pier. Walk back to the beach to begin your item-based cutscene. The next day, Luna's talking about going to see the environmental system. Mega tells Geo the ground just shook, but Geo says that's blasphemy as the environmental system stops all such natural disasters before they start. Go into the castle and all the way to the back. Strong is gone and there's an earthquake. Club Strong comes out and is still completely fricking huge. He re-enters the CC. Time to go after him and save the island. Leave the castle, pulse into a Wave Station, and head back to the castle via Wave Roads. When you get all the way to the back of the Castle's Wave Road, trans into the Eviornmental System Cyber Core. This area is ext remely straightforward, so don't expect a ton of description. For the first area, follow the big blue path until you get to a brown one. Walk onto the brown one and follow it unil a cutscene starts. The earthquake is breaking up the path. Maybe if they hadn't built the damn thing out of digital bamboo, it wouldn't fall apart so easy. It's pretty easy to navigate the brown path. Press A when you get to a crack to jump over it. If you're too slow, you end up in an Abyss. Just wander around until you get to the exit warp. Once off the brown path, follow the blue one again until you get to the entrance to the second area. Again, follow the blue one until you get to brown. Walk onto the brown to start a cutscene. When you get to the part where the paths split, go right. On the other side of the brown, keep following the blue until you get to another brown. No cutscene this time, just keep going. When you get to the split, go down. At the end of this path, head into area three. You know the drill. Go down blue until brown, walk on brown. Follow the brown path, taking the rightmost path when you get to the split. Follow this blue to get to another brown. However, I would save if I were you. This short brown path has a boss at the end. Boss Battle: Club Strong Element: Grass Weakness: Fire Difficulty: Moderate Strategy: Kill him. At 1000 HP, he's pretty tough, plus he regenerates his HP on grass panels. The Taurus Fire card comes in handy here, as do any Fire cards. Attacks: Strong Club: He jumps to the spot in front of you and slams his club down. Club Tornado: He swings his club, generating a Tornado on every row. Use the Y Shield to block it. WoodTower: Every time he lands while just moving around, he sends a wood tower down the row. Club Rampage: He'll jump to a spot in the row in front of you and start slamming his club on the ground repeatedly on the panel in front of him and the panel to either side. Can't be blocked, so you have to dodge. Vine Seeds: He'll stop in the back row and start rolling a seed down all three rows. If one hits you, it'll crack open and a vine will ensnare you, draining your HP. The seeds can be destroyed. Strong is back to normal and there's a ton of Crimson around. Club reveals that Jack and Tia are the bad guys, Joker comes in and kills Strong, and Geo runs to go see Tia and Jack. When you're back in control, go to the pier. A cutscene will begin before you get there. It's pretty simple. Jack and Tia will Wave Change and Jack will fight you. Do 400 damage to him and the battle will end. I'll let you watch this cutscene for yourself because it's freaking awesome. I believe you get the option to save when it's all over. +----------========================================================----------+ | Intermission 3 [INTRM3]| +----------========================================================----------+ During the cutscene after that in Dealer Base, Jack's childishness is discussed and Jack leaves in a huff. In the one after that, Bud and Zack are all emo over Luna's death, while Geo and Sonia are taking it suspiciously well. Hmmm. It's revealed that she isn't completely gone. Dammit. Looks like we need to find someone who knows how to contact Ace. Go home and talk to Hope. She tells you that Mr. Boreal is in Alohaha, and that you'd better not be doing anything dangerous or she is going to kick your ass. When the talking is over, leave the house and go to the Wave Station. Pulse in and head to the Astro Wave. Make your way to Alohaha via the Astro Wave. You'll somehow end up near the Wave Liner wicket. Geo imagines that Luna is talking to him and Mega says you're being watched. Go in the castle and walk all the way to the back, where Strong used to be. Strong appears and everyone is like ZOMG. Turns out Boreal put him back together. That dude is better than all the king's horses and all the king's men. Ace tells you to come to WAZA, because Dr. Goodall is good enough at hacking to build a human from data. Eerie. The people from WAZA arrive to take you there, so it's time to go. When you arrive, you get a nice view of the whole building. Go up to the gate near the building and type in the number that the WAZA passcode popup shows. Walk up to the door Ace is standing by. A little thing will appear on the bottom screen. Put your stylus/finger/pen/whatever on that little box until it's done scanning. This is never even mentioned again, so it doesn't really matter. Ace says something that I find pretty funny, and now you can go inside. Talk to Ace. He'll have you go up the elevator. Go up the stairs and all the way to the right, passing Tom Dubius on the way. He's reconstructed Cygnus and now has the ability to Wave Change. Anyway, when you get to the elevator, go up to the 57th floor. Pulse in and go onto the Wave Road using the Wave Station right by the elevator door. Walk all the way down the yellow path, ignoring the blue wave things until you get to a Blue Mystery Wave. This is going to become important later, so best to grab it now. Pulse out and walk through the pink gate thing. Talk to everyone in here to find out that the information board on the bottom floor isn't working right. You also receive a second folder from a guy. When you've talked to everyone, you get a message from Ace telling you to go to Satella Police Main HQ. Take the elevator down to the first floor and go all the way to the left. Ace talks about Dealer and their plans. After Omega-Xis demands a battle from Acid and Ace, a voice calls Ace's name. Hee, his real name is Arthur. Maybe he's secretly an aardvark. There's a very short, very old woman on the stairs. Turns out she's Dr. Goodall and has absurd nicknames for both of the Wizards present. She shakes her head and says she isn't sure. She might be able to save Luna, she might not be able to. When it's over and you have control, talk to Ace. Then go back to the up to the 57th floor and talk to the guy who mentioned a problem with the board downstairs. He's the one in the upper corner. Go back down to the first floor and pulse into the Wave Station. Go right along the path until you can turn left. Step on the blue wave thing and keep going left until you get to another blue wave thing. Go over to the darkened Access point, which the WAZA Key you got earlier will unlock. Trans into the Info Board. The first thing about this area is, it's freaking huge. It's larger than Bud's ass, if you believe that's possible. Head up. When you get to the second purple rectangle thing, go onto the right yellow path. Once on that path, you can literally hold the up button the entire way to get to the Mettaur sprite. Battle ShuriKenG x 1, Stealth x 1, ZapperG x 1 After that, Ace sends you a message. Head all the way back over to the blue area, where Dr. Goodall has something to tell you about Luna. Vogue is back and says Luna is waiting for everyone. She's now an EM being and her data is scattered all over the place. Turns out the good doctor might be able to fix Luna if you can get all the pieces. Ace has to rain on everyone's good humor, much to my liking. Dr. Goodall says it would take a miracle for Luna to come back, and Vogue points out that the bonds they all share with Luna are creating a miracle and holding her to this world. After some more inspirational talking, turns out that even if everything goes right, there's only a 30% chance to save Luna. Jack and Tia are separated. Looks like Jailbait went off on a solo mission, and Jack isn't very happy about it. Go over to the Wave Liner gate and talk to the big dude wearing body armor. He'll take you to Alohaha. It's now time to search for Luna Frags. Gah, even when she's dead she's a total pain in the ass. Go to the food stall that you fixed earlier so that Bud could eat. Tap Acid on the bottom screen to start searching. He says one is near, but he doesn't know where. Go to the food stand and hit A. You know have LunaFragA. Next stop is the beach. Go along the left edge of the screen until you're almost at the deep water. Tap Acid to find the exact location. The frag will glow for a moment at the end of the chime, just before he says "Target signal... acquired." That's LunaFragC. Tap Acid again to find out there's another one here. Go to the end of the pier. Tap Acid again when you're standing next to the Wizard. When the search is done, talk to the Wizard. Geo asks him about the LunaFrag, which he says he does not have. Acid smells it on him though, and threatens him a bit. He hands it over and now you have LunaFragD. That's it for the Real World. Time to check the Wave Roads. Head over to the Beach Wave Station and pulse in. Tap Acid to find out there are none here. Head to Alohaha. As soon as you get there, stand on the right side of the Hertz and tap Acid. At the end of the chiming, you should see the LunaFrag glow for a second. Go get it. That's LunaFragB. The picture of Luna on the bottom is nearly done. Go into the Castle's Wave Road. Trans into the Island Display CC. In here, take the blue wave thing and walk forward a bit. You should see a hertz, a Guide Hertz, and a Mal Wizard. They're unimportant. Walk to the right until you see another Mal Wizard. He is also unimportant. Keep going right and up until you see a third Mal Wizard. Stand next to him and tap Acid. When the thing is over, talk to the Mal Wizard. He'll toss a virus at you. After an easy battle, you get LunaFragF. One more to go. Trans out, but don't pulse out. Go over to the Environmental Computer and trans in. There's a Hertz right when you walk in. Ignore him and follow the blue path until you get to a second Hertz. Stand next to him and tap Acid. When the search is over, talk to the Hertz. He "accidentally" sends some viruses to you. After the battle, he gives you the final LunaFrag. +----------========================================================----------+ | Queen Virgo [QVIRGO]| | Also, The Clone Wars | +----------========================================================----------+ Back at WAZA HQ, bad stuff is happening. There's a black Omega-Xis looking at Bud hungrily. Bud runs up to him and nearly gets gutted. Lyra is the only one that can see the obvious: this one is a fake. Sonia goes Harp Note and saves everyone. Turns out there's a ton of fakes, all in various colors. Alarms go off and everyone freaks out. Turns out the Commandos have a secret weapon just for such an emergency, but they need Acid to help get it working so that it doesn't kill everyone. Some cool stuff goes on. Ace is a total badass. Nothing unusual here. Acid goes back to Ace, and Geo has to take the Astro Wave to WAZA. I assume you know how to get there from here, so get up on that Astro Wave. Once in the Astro Wave, a massive amount of Noise shows up. Make your way toward Astro Wave 1. I advise you save before you actually get into the Astro Wave, because you're about to get your Noise Form. Walk into Astro Wave 1. Cutscene begins and a comic relief villain from SF2 appears. He's pissed that you never read his crappy scripts, so now he's going to drown you in Noise. He surrounds you with viruses, which you now get to battle. After the battle, you get your first Noise Form. It's completely random, so if you don't like it and you saved when I said to, you can reset and get a new one. The viruses are gone and Dark Phantom is like HAH YOU'RE FOLLOWING MY SCRIPT MWAHAHAHA! Apparently, his script called for giving you more power. Odd. Anyway, he leaves, so walk up to the pink gate and tap the blue popup to open it. Follow the two blue wave things to get to the WAZA warp. Harp Note is in trouble. A copy is about to kill her when Omega-Xis comes in from nowhere and backhands it into oblivion. Tia and Virgo are up on yet another high place. Damn, their family isn't at all afraid of heights, are they? Anywho, more copies show up and Mega wants to murderlize them all. Ace tells Harp Note to go protect the main computer room, and you get to stay out here and protect the wall. When you're ready, tell Omega-Xis yes, and get to killing. Some battle Wizards come out to be bait and keep the copies away from the wall, though they can't kill any of the copies. The object is to run around and kill all the copies before they get to the gate. After you kill a bunch, it shows Megaman and Omega-Xis killing one more. Some more copies come and break down the wall in seconds. When you're inside, head for the blue room. You now need to defend this area. There's a catch, though; both this room and the room up the stairs are targets so you'll have to run back and forth between the two. You'll be told when to switch, though, so don't just run up and down. Some more battle Wizards come in. It's like they have an infinite number of these things. After killing a bunch more, the guys over by the elevator need a hand. Go over there and help them. More copies are on their way. You know the drill, kill them. After you kill a ton more, it's time to go up the elevator. Go into the command center and prepare to fight more. Bud Wave Changes and goes to protect Dr. Goodall with Harp Note. Time to kill more clones. There's a lot more area to protect now, and they're still coming. Once they're done, the program is done. All the copies can now be killed at once. All the copies get killed. Tia Wave Changes into Jailbait Virgo. Ace then reveals an epic secret: he can Wave Change too. He's Transcode 001. You're Transcode 003. Then who is.. Transcode 002? Dun worry, you'll find out in a little bit. Anyway, even Omega-Xis is impressed by Ace's abilities. You get a call from Zack, who's in some trouble because Dark Phantom showed up. It's now time to go kick his ass, leaving Virgo to Ace. Head over to the elevator and into the main computer room. Dark Phantom is there and he wants your Ace Program. Taurus and Harp stand up to help fight, and Dr. Goodall says that all of them are willing to do what's necessary to save Luna. Geo Wave Changes and Dark Phantom flees like a coward into the computer. Get to the Wave Station and pulse in. Follow the path, ignoring the first blue wave thing and stepping on the second. Keep going left here until you get to the Main Computer CC Access point. Trans in. Take the path near the top of this big purple rectangle. There should be a broadcast Hertz standing there. Go left until you get to another purple square, and then up to get to a rectangle. From there go right until you get to a big purple rectangle, and up until you get to a small purple square. Go down to another square, right to an oddly shaped thing, and while still in the oddly shaped area, go up until you see a purple square with another broadcast Hertz on it. From that square, go left. Dark Phantom is just one square away, so save if you'd like. Mini Boss Battle: Dark Phantom Difficulty: Easy Strategy: At 900 HP, he's a step down from Club. Kill this nubsauce. Attacks: Phantom Hand: A hand occasionally pops up in front of you and tries to hit you. Easy to dodge. Pimp Cane: Phantom steps in front of you and hits you with the cane. Phantom Grab: He stops and shoots a hand out of his chest at you. Flamboyance: He comes up close to you and, uh, spins around. Use your Y Shield to block. After an absurdly easy battle(seriously, my final time was 00:10:30), he goes emo and leaps to his death. However, Mega sets up for him to return in future games by saying he'll probably come back. Anyway, you get a message. Go to the front of HQ. Save and then gooutside. Ace has been dodging without hitting back, and when Virgo confronts him about it, accusing him of going easy, he attacks, scoring a critical hit for massive damage. Ace then collapses. Turns out being Wave Changed is really bad for his health because Acid is man-made. Since Ace can't fight, it's now up to us to kill Virgo. Er, I mean, beat Virgo. Boss Battle: Queen Virgo Element: Aqua Weakness: Elec Difficulty: Medium Strategy: She's got 1200 HP. I hope you have some Elec cards, because she can be pretty difficult. If you can get your Noise up to 200% or above, then enter the Custom screen, you can Finalize, which is when you become the thing on the game cover. Attacks: Aqua Barrier: Not really an attack, but it's something she does. She'll stop and create a swrling barrier thing that blocks all attacks while it's up. If you hit it, it will launch a shockwave at you. Aqua Dragon: She slams her staff down, creating a dragon that goes down every row. It it hits you, it'll trap you in a bubble. Sticky Rain: Exactly like the cards, except on four panels. Your Y Shield can block this. Jailbait, in a sort of irony, is now herself on her way to jail. They're about to start putting Luna back together, and seeing as we still have the LunaFrags, we kind of need to be there. Go back to the main computer room. There's a cutscene, nothing important happens except Luna's back. Yay. Because I really wanted her back. At least now I don't have to search for those damn LunaFrags and the two Prez Pals can stop being emo. You get the option to save, and this chapter is now over. +----------========================================================----------+ | Intermission 4 [INTRM4]| +----------========================================================----------+ Heartless and King are plotting. It involves Jack, who has been being a very bad boy. King is all like "I'M AN EVIL MAN BUT I'M STILL A PARENT MWAHAHAHA LET HIM BE" about Jack. Back in the classroom, the three guys are talking about WAZA and the state it's in. WAZA is all but destroyed. And then the discussion topic changes to Bud, who apparently has been hiding something. Zack makes a guess and is horribly wrong, but we don't know that yet. Prez comes in and starts asking Bud about his secret. Bud runs off and then Luna turns on Geo and Zack. She mentions that something important is going on tomorrow, but Zack and Geo have no idea what that something is. Turns out that tomorrow is the school election. Luna doesn't remember being dead at all, but she knows she was a pain in the ass and decides not to kill you for forgetting that tomorrow was a big day. Zack comes up with yet another idiotic theory, and now it's time to go secure more votes for Luna. Zack's handling the students, so it's up to you to get the teachers on your side. The Spica Mall Candy Shop is now open, by the way. Anyway, before we do anything else, we need more defensive power. We're going into a Noise Wave. Pulse in and go to Bud's house. Examine his bed to open the Noise Wave. As Megaman, examine the Noise Wave to enter it. Keep going left and up until you see a BMW. This is an Ability Wave, and this particular Ability is Undershirt/60. Now, if you have more than 1 HP and get hit by an attack that does more damage than you have HP, it'll reduce you to 1 instead. Leave the Noise Wave through the large hole that's on the bottom of the far left side. Anyway, back to the story, go to the Science Club Room and talk to the large generic man sprite known as the teacher Damon Crow. Now go to the first floor and talk to the man in the snack shop. Go up to the second floor to see Mr. Shepar, who completely ignores your greeting and tells you to go help the gardener. Go up to the roof to find out that the new gardener is none other than Damian Wolfe. Pulse in, get on the Wave Road, and trans into the sprinkler. In the very center, where the tutorial viruses were, there's a Noise cluster. When the viruses are gone, the Noise cluster also vanishes. Then you walk away and when you trans out, the Noise returns. +----------========================================================----------+ | Jack Corvus [JCCRVS]| +----------========================================================----------+ A cutscene occurs in which King is an ass to Jack. Heartless discusses some plot-relevant items. Jack walks away and starts scheming. He wants to bust his sister out of jail, but first he wants to deal with Megaman. When that's over, you're back at school, just outside the Sprinkler. Pulse out and go talk to Damian Wolfe. Go back to the second floor, go into the classroom, and speak to that bossy witch. She has more for you to do. You get a message from Ace. He wants to meet you in the Main Computer CC. Leave the school, go over to the Wave Station outside Geo's house, and make your way to the Astro Wave. Go to WAZA, get to the Wave Station once you're there. Go up the stairs, up the elevator, and use the Wave Station to get onto the Wave Road. Get to the Access point and trans in. Make your way to the back, where you fought Dark Phantom, and save before you step onto the big square at the end. It's time to fight Ace. Mini Boss Battle: Acid Ace Element: None Weakness: None Difficulty: Moderate Strategy: Only 800 HP, but he's got enough attacks to be a pain. And he's pretty fast, so even if you lock on, you still might not hit him Attacks: MechFlame: Exactly like the card. He shoots fire forward. Wide Wave: Exactly like the card. A three-panel wide water blast. Sqall: Exactly like the card. It's a tornado. StealthLaser: Exactly like the card. He shoots lasers. GroundWave: Exactly like the card. It'll change direction once. Buzz Saw : Exactly like the card. Seriously, he has no original moves. DoubleSlash: An original move. Sort of. If ripping off Protoman counts as an original move. He locks on and slashes twice with his sword. Ace Laser: An original move. He fires a laser down all three columns. Use the Y Shield to block it. Wing Blade: An original move. He dashes down a column, his wings damaging the column on either side. You can block if on the columns hit by the wings, but not on the one hit by the body. Yeah, he wasn't all that hard. Harp Note and Taurus Fire show up. Turns out Ace was battling you as part of a test. You're now a Satella Police Commando along with Ace and the other two. Bud's real secret is that he's been training with Ace every day to get stronger. Turns out there WAZA HQ is still pretty messed up. They now need to rely on children with super powers to save the world, as if that isn't what's been going on for two games. At least this game actually has the kids join the law enforcement, unlike BN which just had them as ordinary kids throught six games. Ace comes up with a cool Purpose that Omega-Xis likes, but no one other than those two like it. Ace reluctantly changes it to "Foil Dealer Plan", which for some reason the rest of them like better. Ace becomes your Brother, so whoo, more LP for you. 100 LP more, holy crap that's a lot. Sonia, Bud, Luna, and Zack all only gave 60. Ace then drops the mental bomb on us: If we don't fulfill our Purpose, the world could be destroyed. Good bye, happy atmosphere, we'll miss you. A generic Commando sprite reports into Ace, saying that the mysterious other member declined, and then he falls to one knee because said other member beat him up. He then runs off to go get his ass kicked again. ALARMS ARE GOING OFF. Turns out there's some bad stuff going down in Echo Ridge. Some viruses have appeared in the Real World. Looks like the newly formed special division of the Commandos are about to get their first mission as a Team. Leave the building and use the outside Wave Station to enter the Wave Road. Go up to the Astro Wave and head toward Echo Ridge. There's some Noise blocking the path. With some help from Taurus and Harp Note, the Noise is removed. Keep going and there will be even more Noise. Kill it. When you finally get to the Echo Ridge warp, go down to the Wave Station and go over to the park. Luna and Zack are trapped by viruses. There's a three-round virus battle. They save the day, some random talking, blah blah blah. There's virus activity in WBG studios. Head over there now. We're nearly to a part of the game that a ton of people post stupid help topics about, just so you know. Anyway, go to the Wave Station and get yourself to the Astro Wave. There's an assload of Noise when you first get there. It forms a big door. Your buster doesn't even affect it, and Prez calls you with bad news. Echo Ridge isn't as safe as you so naively thought when you ran into space. Since you can't continue through the Astro Wave anyway, looks like you get to help the good people of Echo Ridge. Step on the warp. There's a cutscene, Noise Waves are explained, and Geo and Mega volunteer to explore one. Much fun. When you're back on control, examine that thing to go inside. If you've been following this guide to the letter, you've been in a Noise Wave before, if you haven't, I'm not going to explain. Once you're inside, head right and go up to the Noise Hertz. From the Noise Hertz, go up and then left until you can see another Noise Wave exit. You end up in WBG studios, where Taurus and Harp are having issues with the rapidly-regenerating viruses. First up is Taurus. Go up to the tennis court, and watch the bottom screen. When it starts to get all buggy, face toward the viruses and press A to reveal another Noise Wave. Where you appear is generated randomly, so look around for a Noise Hertz who says he's in a practice match. To the right of him is a Noise cluster. Examine it and it'll be destroyed. Then go back to the Noise Hertz who's in a practice match and go up to get to the exit. Yay, the viruses here are gone. Time to save Sonia. Get over to where she is and go to the end of that mini-pier. Examine the pond from there to find out that the Noise Wave is hidden there. It looks like your spawn point in this Noise Wave is fixed, so go right to find the Noise cluster. Once it's gone, go back to the spawn point and head downward to the exit. Message from Harp Note. Big Noise Wave over in the Event Stage, request immediate backup. Go to the event stage and find the other two. They're facing a tree, so examine it to find the Noise Wave. Just wander around a bit until a cutscene begins. They're a freaking huge Noise Cluster and then, as if things weren't bad enough, Jack comes in. Turns out this whole thing was his doing. Just as he's about to waste you, a cold voice sounds. A really big axe/sword thing comes in and nearly decapitates Jack, and then the resident badass, Rogue, shows up. Since Burai sounds cooler, I am going to refer to him as Burai from now on. Got it? Turns out he has a grudge against Dealer. Jack runs like a coward, Megaman thanks Burai for helping, and of course gets turned down. He says to tell the Satella Police that he won't work with them, but will at most use them as a tool. The Noise vanishes on its own, much to Megaman's suprise. Now it's time to find the exit. From the spot where the cutscene occurred, go down and left. From there you should see the exit. Time to go back to HQ. Since you can't take the Wave Liner to WAZA HQ yet, take it to Echo Ridge. Go to the Astro Wave. Once on the Astro Wave, get to WAZA HQ. Go over to the blue stairs. A cutscene will begin at the bottom. Hee, Burai was supposed to be the final member of the team. However, he's too badass for such things, so he beat the crap out of the officer that was sent to recruit him. There's also a cutscene at Dealer HQ. Looks like Jack stole a very important program. King is finally almost mad enough to order a hit on Jack, so he has Joker watch over Jack. If Jack goes just the tiniest bit overboard, Joker is to delete him with extreme prejudice. Dude, that's like, filicide or something. When the cutscene is over, leave the HQ. Holy crap, Solo is there. That nubtart police officer that got his ass kicked shows up, still chasing Solo. Solo gets so annoyed, he agrees to join... if the police can catch him. A ton of comic relief police Wizards show up, and then get killed by Solo's Wizard, Laplace, who is also a total badass. A lot more comic relief police Wizards show up, only to get owned by Laplace again. Except this time, Solo had Laplace turn into that badass sword/axe thing. Turns out Dealer is using stolen technology from Mu, and even mentioning Mu is usually enough to get on Solo's hit list. Damn, I feel sorry for Dealer now. Once he leaves, you get an e-mail. You can now do a Help quest which will unlock a WAZA Wave Liner pass, so you can ride the Wave Liner to WAZA. To save time, we should do that now. Go back inside and up to the 57th floor. Talk to the girl nearest the Main Computer area, and tap her Help popup to start. She wants some ice cream. Not just any ice cream either, she wants ice cream from Spica Mall. Say you'll buy her some ice cream and then go to the Astro Wave. Make your way to Alohaha or Echo Ridge. It doesn't really matter which. When you arrive, take the Wave Liner to Spica Mall. Go to the candy shop and get some ice cream from the large freezer labeled "IE CREAM." You now have three minutes to get back to WAZA HQ Command Center. GOGOGOGOGOGO. You should get there with over a minute to spare. I took the Wave Liner to Echo Ridge, Astro Wave to WAZA, and then just ran up the elevator. I had 1:40:00 left on the clock. You spent 50 Zenny on her ice cream, and then she gives you 1000 Zenny. Damn, she really wanted that ice cream. She also gives you the Wave Liner ID. Now that that's over with, take the Wave Liner to Echo Ridge. Go to your house and talk to your mom. She's freaking out because there were viruses everywhere and she had no idea where he was. He pulls some more bs straight out the ass and she buys it. Go to your room and sleep, you liar you. Morning, and your mom is waking you up. Geo is dreaming about food, for some odd reason. Since he wasn't getting up, she was about to get in bd with him, but he sat up and scared the crap out of her. It's election day and Prez is pissed at you for oversleeping. Go to school and talk to Luna as soon as you get inside. She's going to be holding a special meeting, so she wants you to go get Bud and Zack, then join her on the roof. GO to the 2nd floor and enter the classroom. YAY! SONIA IS HERE! And holy crap, so is Solo. Solo is just here waiting for Jack, who will probably be attacking the election. While Geo is explaining that that's not how you do things, Jack shows up, according to Solo. Cut to the roof, where all of the candidates are giving their speeches to a crowd of generic sprites. It's now Luna's turn, and since she's the only candidate not using a generic sprite, she gets the most cheers. Jack then appears. He's about to torch the building in order to get Geo to come out. Wolf and Wolfe are over on the other side of the elevator, just watching the scene unfold. Wolfe wants to fight him, and Wolf points out that there's no way they can win. Wolfe doesn't intend to win, he just wants to hold Corvus off long enough to give Geo time to get there. Luna has to be all badass and command Corvus to stop. She then walks up to the edge of the building, and Jack kind of freaks out because he saw her get nailed by a fully charged laser, yet she's somehow alive. A tone more dark flames appear, and all of a sudden there's a large blue wolf standing near the stage. You're still in the class room, and the sheer amount of Noise in the area is keeping the doors held shut. Geo's about to smash down the door when Solo proves that he really just doesn't care about causing some destruction here and there. After scaring the crap out of Zack, he calls in Laplace and has him become that awesome sword/axe blade thing. He cuts a massive hole in the floor and leaps down it, heading for the Wave Station. Time to follow. Because the creators didn't feel like creating a new room that was only going to be used once, the game mentions that you're now in the faculty room and see another hole in the wall. You then end up in the hallway of the first floor. Because Bud and Sonia don't have a sexy Ace Program like you, the Noise prevents them from going further. Head over to the Wave Station and enter the Wave Road. Start up the ramp. Burai, apparently, has far too much badass to be affected by simple Noise, so he just walks right on in. This isn't like normal Noise Waves. There's no exit. The only way out is to kill the huge beast made of Noise that appears. To do this, you must play a simple minigame. It's pretty fun. Use the D-Pad to move the cursor, and press B to fire at the spot the cursor is on. IF you fail to delete all the little Noise bits fast enough, to you get hit by them. Three hits and you have to start over. Once you destroy all the little bits, Burai will fly over to it and slash it with Laplace. When it's dead, head up the ramp to the second floor. When you get there, there's another Noise Wave, so prepare to play the minigame again. This time it's green and takes more hits to kill. When it's dead, head toward the roof to find yet another Noise Wave. This one is blue and takes more hits to kill than the green. Keep going up the ramps when it's dead until you get to the final Noise Wave. This one is purple and again, stronger than the last one. Burai slashes it multiple times with Laplace and it still isn't dead, so Geo charges his Megabuster and nails it, finishing it off. Burai gets pissed and pulses out of the Noise Wave. When you get back on the Wave Road, you should save, because it's time to fight Burai. Walk over toward the warp and he'll appear to kick your ass. Mini Boss Battle: Burai Element: None Weakness: None Difficulty: Medium Strategy: 1000 HP. But he's fast and can use statuses. All I can really say is do your best to dodge and hit him with your strongest cards. That's really just the strategy for every boss. A good strategy, however, would be to use cards that break panels, because he can get trapped by them. If you fill your folder with a ton of Normal Standard cards, you can raise your Noise up to 200% and access the Meteor Server, which will give you access to powerful cards. Attacks: 3-Hit Combo: He warps in front of you and hits you three times. Rogue Break: He jumps in front of you and slams Laplace down, breaking two panels. RocketPunch: He stops in the middle row and fires punches at you. They cause Confusion if they hit. LaplaceSlap: Similar to the BeastSlap card, he slashes Laplace in a 3x2 range and does multiple hits. Step into the warp and go up to the roof. Wolfe was getting his ass kicked, so he's relieved when Megaman shows up to lighten his load. It's now time for a boss battle. Boss Battle: Jack Corvus Element: Fire Weakness: Aqua Difficulty: Moderate Strategy: 1400 HP. And weak to Aqua. If you have Queen Virgo and/or Diamond Ice, put it in to make it easier. Mainly use Aqua. Score some critical hits for massive damage. Attacks: Summon Ghost: Purple ghosts fly down the columns and try to get you. Wicked Blade: He goes two squares in front of you and tries to cut you. Wicked Flame: He flies up in the air and starts raining down purple flames that crack the panels he hits. CorvusTunnel: He flies in from a direction. The only way to avoid this is to dodge it by going to the far left or far right panel. The panels he's going to hit will flash red before he actually attacks, so it's easy to dodge. Whoo, Jack is now dead. Or at least, covered in explosions. He collapses to the ground when he stops exploding, and Joker leaves. Time to announce the election results, and as predicted, the winner was the only non-generic sprite that ran. You get the option to save when it's all over. +----------========================================================----------+ | Intermission 5 [INTRM5]| +----------========================================================----------+ King is laughing because his victory is now all but assured. He's destroyed every WAZA HQ in the world and Meteor G is now under almost under his complete control. Joker has an idea, and Joker's ideas are never fun. This is not going to be fun. When that's over, you're in Geo's room, and he babbles for a bit. Leave your room and talk to your mom. She's worried because she thinks you're going to go into space, turn into an EM being, and get stranded for years. When she's done, leave the house. Holy giant hair, Batman, Luna's stalking you again! She's all excited as she fantasizes about her dictatorial reign as student body president, and then she starts referring to herself in the third person. And now she wants to hear people praisisng her. ANd out of nowhere, she starts singing. WHAT THE HELL, WOMAN?!?!?! And drooling. Seriously. Vogue points out that Geo is watching her, and she completely snaps out of it. Time to go to class. Speaking of class, what are we going to do about the two massive holes Solo left? Walk into school to find out... they're gone. Huh. Mr. Shepar says something like "HAHAHA THERE WAS A HOLE THERE BUT I FIXED IT." <_< I don't know about you, but I'm pretty sure it would take more than twelve hours to fix a hole the size of a truck. Anyway, once you're in the classroom, talk to Luna, who has somehow beat you here. She wants you to be her spy now. As if helping her get elected, saving her life, and then bringing her back to life wasn't enough, she now wants you to spy for her. This game takes Alchemy's first law of equivalent exchange and completely shoves it down the trash can. Go around and talk to everyone in the room. Then class begins and there's an empty seat. Hee, the teacher asks Bud to solve a problem that doesn't involve food. Zack tries to help him, but Bud is still lost. Bud falls asleep. Dude must have narcolepsy or something. Everyone, including Geo, laughs at Bud, and Shepar tells Geo to solve it. Geo, being the lucky bastard that he is, is saved by an announcement that a Wizard is going out of control. Go down to the main lobby. Two Wizards are engaged in an epic battle to the death. Geo pulses in and tries to break up the fight. They both turn on him, and now it's time to battle. Defeated, they return to normal, and some Crimson appears. You get a call from a generic male police sprite, and he tells you that Spica Mall is now out of control. Time to go over there. Take the Wave Liner. When you get there, you get a call saying there are three out-of-control Wizards. Only one is in the Real World. Pulse in and head to the T-shaped area. You should see the Wizard before you get to him. Talk to him as Megaman and a fight will begin. Defeated, he spawns some Crimson. Go over to the Wave Station and pulse into the Wave Road. Head over to the Access point that's to the left of the Wave Station. Trans into the Dentist's CC, then head left and step on the blue wave thing. Step into the warp on the other side of the blue wave thing. Follow the path to the next area, which is the Candy Store Wave Road. Go all the way around the left path until you get to the Gum Ball Machine CC. Head all the way to the left. There's a red Wizard here. Kill him, more Crimson appears. Trans and pulse out. Pulse back in and this time, go to the right, to the Event stage. Make your way to the Spimo the Cat statue and trans in. All the way in the top left part of the X is the third and final Wizard of Spice Mall. KEEL HEEM. When he's dead, you get a call telling you to go to WAZA HQ. Trans and pulse out, then head to the Wave Liner wicket. Take it to WAZA HQ. Once there, go inside and talk to the generic policeman sprite standing near the octagonal desk. Then go toward the blue room. Talk to Ace when you see him to be magically warped to the Command Center. Mr. Boreal starts talking about Crimson, elaborating more on its use and formation. Turns out that there's a thing inside Meteor G that spoke to Aaron. Ace then says that Dealer was behind the incident, even though there's no evidence at all to support it. Ace then reveals the Meteor G is made of Noise. Then all the lights go out. Someone, or something, used some super stoner hacker powers to break into WAZA HQ. And that someone is King. I can easily sum up King's speech in a few words. "THIS IS SERIOUS BUSINESS." Out of control Wizards are now all over WBG Studios. Take the Wave Liner. When you arrive, go to the Event Stage. There's a freaking huge orgy going on here. At least, that's what it looks like. Through some sort of magic, Ace and Geo manage to take down all of the Wizards. That, or they collapsed from sheer exhaustion. Wow. An assload of Crimson shows up. However, it doesn't fly off like usual. Acid tells them to look up, and HOLY CRAP. That freakishly large Laserman copy is standing there. He holds up a big thermos and all of the Crimson flies into it. Ace leaps over a tall stage in a single bound, on his way to kicking Joker's ass. Ace tries to cut him, but Joker is feeling pretty sirius and dodges. Joker is now somehow behind Ace. The big guy is feeling pretty confident and holds up a single hand, which begins glowing red. When the Noise level hits 200%, Acid Finalizes, and Acid Ace becomes Acid Illegal. Or, in America, Acid Arrest. Joker tells him to do what he wants, and the first thing he wants to do is kill Joker. Ace then turns on you. Battle time. Boss Battle: Acid Illegal Element: None Weakness: None Difficulty: Impossible Strategy: Don't get hit. This fight is impossible, as you can't damage him. Just last long enough. That should be easy, though, as his attacks are all easy to dodge. Attacks: Same as Acid Ace. Ace and Acid are back to normal. Well, back to what passes as normal for them. At least,they appear to be, until they pass out. A (hardly) mysterious voice tells Laplace to track Joker. Back at WAZA, Dr. Goodall is telling Geo that Ace is pretty banged up. SO banged up, in fact, she's surprised he's actually alive. Ace then walks in, apparently to prove her wrong, until he falls to one knee. It's time to take down Dealer by striking their base. Geo is ordered to go home and sleep. And in a minorly barf-inducing moment, that old chief guy turns to Dr. Goodall and says "There are some thing only adults can do, isn't that right?" or something like that. I mean, seriously, ew. Anyway, you have to obey orders, so go home. When you get there, talk to your mom. She got a call from your teacher that said you left school early. Now, I know what you're expecting, you think Geo is going to pull some more bs straight out the ass again, but nope, Omega-Xis handles it this time. Now that that's over, go to bed. Save if you wish. +----------========================================================----------+ | Dealer [DEALER]| +----------========================================================----------+ Geo's dreaming about food again. Omega-Xis wakes him up for a phone call. She starts babbling about how much she used to sleep when she was young. Geo get her back on track, though. She wants you to investigate three places. The three sites if Wizard attacks, in fact. And she wants you to investigate WBG Studios last. They're probably still cleaning up from the Wizard orgy and don't want Geo seeing that. Anywho, Dealer's been using Noise waves to get around, so she wants you to investigate. This is the part that spawns 20 topics a day on the boards. Finding the Noise Waves and locating Dealer's base. First area: Echo Ridge Elementary. Head over there, pulse in when you enter, and examine the principal's statue that's in the main lobby. From where you enter, go up and then right. Geo down a bit, and right until you see a Wizard. Start a battle. When it's over, talk to him. Turns out he picked up some weird data. He gives you the first piece of the Dealer Access Key. Now head back to the exit and leave. Up next is Spica Mall. Take the Wave Liner to get there. Once there, go to the Hunter VG ad that's on the wall. Examine it to reveal a Noise Wave. Pulse in and enter it. Inside this Noise Wave, there's a Noise Hertz that's singing a Michael Jackson song. Hilarious. Anyway, wander around until you find a Mal Wizard. It's in the top-right part of the area, so it shouldn't take too long. Talk to him to find out he wants a Cannon card. If you can give him one, he'll give you the second piece of the code. If you can't because you put it in a card trader, that sucks. You'll have to go to the Big Wave Store and see if the Bargain Bin sells them. If it doesn't, you'll have to wait a day for the contents to change. Go down to the exit. Now go to the candy shop. Next to the ice cream bin is a video game. Press A on it to reveal, you guessed it, a Noise Wave. Enter it. In here is a hilarious quiz guy. All he says at first is "...'Sup?" Choose yes. Yay, he's a Quiz Noise! He wants you to guess his favorite color. The answer is yellow. Next question is about Sonia. Which item was stolen from her? Pick bag. Final question: How many times has he said "sup"? Type in 7 and hit OK. He gives you the fourth piece, but it isn't the last one you need as you don't have the third yet. The exit is visible from right there, so leave the Noise wave and head to the mall event area. Go to the very top and examine the stage lights. There's a Noise Wave here. Enter it. Look around for a Noise Hertz. He should be in the middle left part of the area. He gives you the final piece of the access key. Find the exit and leave. Now that you have the whole key, it's time to go to WBG studios. Go to the event stage. When you first enter, there's a guard Wizard looking at a blank wall. Examine that wall to find the final Noise Wave that leadds to Dealer base. You needed the Access key to open this Noise Wave, so now that you have it, it's open. From here, head down. Go over until you see a Noise Hertz. Go down a bit and right some more. Go down, then right, then down to the black area. Go left from the black area until the Noise Hertz you see is on the right edge of your screen. Then go down all the way and right until you see a Noise Hertz. Go down, right, down, left, and you should see the exit. Whoo, you found Dealer's base. Looks like this place has some crazy sort of shielding on it that makes it so the only way you could possibly detect it is by seeing it directly. After he goes and makes a quick call for backup, just walk around a but until a cutscene starts. Ace shows up Acid, Sonia, Lyra, and an army of generic police sprites. Ace says that this may be the last chance you get to stop Dealer, so you'd better do your best. He then changes the Purpose to Crush Dealer, which I like better than Foil Dealer Plan. Ace wants you to pulse in and unlock the door, so hop to it. Go down two ramps until you see a Wave Station. Pulse in and go onto the Wave Road. Head in the direction of the door, grabbing the BMW you see on the way. From the BMW containing the Dealer Key, ust hold Right on the d-pad until you get to the Noise Hertz. Then go down, right, and up until you get to a blue wave thing. Step on it and trans into the King Wall CC on the other side. Once inside, go right and up until you get to the back of the area, where a MalWizard is standing at a control panel. Speak to him to initiate battle. When he's dead, he'll explode and Geo will unlock the door. Trans out, pulse out, and head back to where Ace is. Inside, there is a ton of Crimson. At least a ton. If not a few tons. To foil Dealer's plan, we need to destroy that hugeass tank of Noise. All of the generic police sprites pull out laser weapons and start shooting at it. It does some sort of thing and nails them all, forcing them to drop to their knees. It then tries to murderlize Geo and Sonia, but the redshirt army is able to push them out of the way in time. Somehow, two ten year olds and one 17 year old manage to drag six well-muscled police people out of the way of the giant machine. Walk left until you get to a Wave Station. Pulse into the Wave Road and just hold Down on the D-pad unt you leave the area and go back into Secret Shelter. Then go right until the path curves aroun back into the Crimson Factory. The road in here is fragmented, similar to Cygnus and Gemini's scenarios in SF1. In order to fix it, you have to trans into the Crimson Machine, so go ahead. Run up until you see a Noise Hertz. He'll explain card flipping. This first one is simple, just run down the row. I'll be using pictures for the upcoming puzzles, because they're a lot harder than that one. Follow the path until you're at the next puzzle. Solution: http://img513.imageshack.us/img513/6383/secondcrmsnmach.png From there, keep going. The path only branches a few times and they're dead ends, so it's not hard to figure out what path to take. Here's the solution for the next puzzle: http://img172.imageshack.us/img172/2933/thirdcrmsnmach.png Keep going. Here's the fourth: http://img164.imageshack.us/img164/7494/fourthcrmsnmach.png Go along the short path. A cage comes out of nowhere and traps you. Is this the end for our heroes? I think not, as Harp Note comes in and saves you. You trans out automatically, leaving her to suffer in the Noise. Anyway, the Wave Road is fixed. Head into the second Crimson Machine area. Follow the path to the first puzzle. Solution: http://img530.imageshack.us/img530/373/fifthcrmsnmach.png Keep going. Next puzzle: http://img232.imageshack.us/img232/7483/sixthcrmsnmach.png Next puzzle: http://img338.imageshack.us/img338/2172/seventhcrmsnmach.png After that puzzle, you should see a BMW containing a Mega Weapon. This is the Titan Glove. With 5 Attack, it's a lot better than the starting bust, which I was still using because I didn't feel like picking up any others. I don't even need a picture for the next one because it's just a simple run through. Time for the next area. Still pretty straightforward. First puzzle: http://img264.imageshack.us/img264/8851/ninthcrmsnmach.png Next one: http://img265.imageshack.us/img265/9154/tenthcrmsnmach.png Final one: http://img56.imageshack.us/img56/8809/finalcrmsnmach.png Now, just follow the path. Yeah, there is another set of cards, but it's another one of those just walk through kind of things. Holy snap, this entire machine is run using technology stolen from Mu. You're about to get murderlized by the machine, when all of a sudden, a voice from nowhere sounds and you're fine. You shoot the machine, it deactivates, and you automatically trans out. Before you get control, the camera goes left to show Laplace in blade form sticking out of the machine. That's right, Solo just saved your ass. Anywho, follow the path until you get to another Wave Station. Step on the teleport spot to go back down to the ground. Walk through the door. Cool, Dealer's base. Ace comes in and tells you to stay there. Heh, no. I advise saving before you go up the stairs. Battle time. Boss Battle: Acid Illegal Element: None Weakness: None Difficulty: Medium Strategy: Pretty freaking awesomely, you can actually damage him this time. Attacks: Same as Acid Ace. Afterward, it looks like Ace was in control the whole time. At least, that's how it looks until he slashes you in the stomach in a fit of rage. At least, you think he did it in a fit of rage, when he really did it so you'd stay there and not get owned by Joker. When you get control, save again and head up the stairs. Turns out Acid and Joker were made from the same program and that the weird black Acid Ace is actually Acid's Finalized form. Joker then Finalizes and it's time to battle him. Boss Battle: Dread Joker Element: None Weakness: None Difficulty: Kinda Hard Strategy: Uh, he has 1600 HP. That's beastly. Add in that he has one attack that's nearly undodgeable, and you have yourself some pain. Dodge all the attacks that you can, unload your most powerful combos on him in between his attacks, and hope he doesn't murderlize you. Attacks: Dread Architecture: He punches the ground, materializing some awesome obelisk things. Joker Missiles: He starts shooting a freaking ton of missiles at you. A pretty hard to dodge attack, as you can block it, but your shield will expire before he's done shooting. Terrorism: A huge bomb appears. It hits the entire field and deals Breaking damage. I Know Kung Fu: He charges a bit, then appears in front of you and starts kicking like a madman. It's kind of funny. Dread Ballerina: He, uh, kinda dances. He stands in one place and twirls a bit. Use your Y Shield for this attack. Joker reverts to normal after the fight. He and his oddly potato-shaped head are done. Harp Note shows up, and oddly enough, Heartless was betting on you, instead of Joker. Most interesting. She snaps her fingers and giant playing card materializes, carrying King and her a few feet into the air. Jack and Jailbait show up out of nowhere. King starts chuckiling as Jack tells him that Dealer is done. Oh snap, not only is Joker not defeated, he's got his insane teleportation powers back. This does not bode well for our heroes. Especially when he starts charging up Noise for a self-destruct. Ace has a crowning moment of awesome as he Finalizes and takes on Joker, absorbing the Noise into himself. As he explodes, there's a lovely little scene between Tia and Ace. I suppose shippers of this pair are going to use a ridiculous name like Tiace or some other silly thing. There is a massive amount of Crimson. So much, in fact, that the ordinary Crimson sprites just weren't dramatic enough, so they made them bigger. You get the option to save. +----------========================================================----------+ | Endgame [ENDGME]| +----------========================================================----------+ It looks like Acid and Ace are now dead. OR ARE THEY? A quick examination of your Save Screen will reveal that Ace's Brother Band is still there. Do not worry, however, Ace is less of a pain than Luna, so no going around collecting AceFrags. Cutscene on the school roof. Everyone's sad that Ace is gone. Geo actually starts crying. He falls to his hands and knees and starts crying. He didn't cry when Luna died, and he certainly didn't fall to the ground, sobbing hysterically. Proof that Geo doesn't like Luna as much as her fans would like to think. Omega-Xis tells Geo to man up, and Luna goes hypocritical when she tells them all they need to just shut up. FOLLOW YOUR OWN ADVICE AND MAYBE WE'LL FOLLOW SUIT. >:( Anywho, time to go home. Leave the school building and a cutscene will begin. Heartless and King are in a cool looking lair. Now that Meteor G is under his total control, King has decided to make his plan known. We get a look at what's going on around the world. Looks like Strong is back to his old self. King then fires a FRICKING HUGE LASER BEAM from his moon base. National WAZA HQ is now covered in little red rectangles. Talk to your four friends to begin a cutscene. Dr. Goodall was munched by the Jamming. Time to go to WAZA and save her. Step onto the Wave Liner thing and go to WAZA HQ. Mega starts bragging about his strength and then comes out and starts hitting the Jamming. This part is pretty simple. Pulse in and enter the Noise Wave on the far left. Keep going right once you're in there. Virus battle. Once it's done, the two of you pulse out. Talk to Dr. Goodall. Everything has been transferred to Alohaha. Go there, go to the castle, head toward the back. So yeah, the Castle's computer is apparently the only one powerful enough to do all the stuff that WAZA's did. Looks like WAZA is now ant-Meteor G. Dr. Goodall reminds you that you have a mother, who is probably worried sick that you're dead in a ditch somewhere. Anyway, cut to the Orbital Base, where King is complaining that something is weakening Meteor G's Jamming. Heartless points out that it's under his complete control, so if he's telling it full power, it should be using full power. King realizes there must be someone outside of WAZA screwing with him. He tells Heartless to look into it. Once you get control, time to go home. If you'll notice, Solo is standing to the right of the stairs that lead up to the castle. You can now battle Burai whenever you want. Completely optional. Go to Echo Ridge and go into Geo's house. Your mom is, stereotypically as usual, in the kitchen. She goes into angst mode pretty quickly, tells you how much she worries... and then goes back to the kitchen. You then get a message from OMG ACE HE'S ALIVE WHO SAW THAT COMING? Oh, it's just a message telling you he's gone from this world. Notice he didn't use the word "dead." There's also a WingBlade Giga-class card attached to the email. Geo completely disregards everything his mother just said to him and decides to fight anyway. Go to your room, go to bed, save if you want. Geo's now angsting in his dreams. Oh lord. Joker comes in and says it like it is, and then gives you advice on how not to be a wuss. And then Acid Ace shows up and pulls some reverse angst. And then your dad comes in. What is this, a seance? Oh, and look at that manly stubble. Geo wakes up and wonders if that was a dream. Of course it wasn't a dream. Three supposed dead people just pop into real life all the time. Anyway, once you're awake, Boreal calls you. He wants you to watch tv. When you get control, leave your room. Hell yes, Lee used his super stoner hacker moves to broadcast a message around the world. He then gives a badass speech that wouldn't be out of place at the rebel alliance meeting. Belle is really only on the screen because Ice felt she wasn't getting adequate screentime, so as usual she has absolutely nothing to contribute to the plot. Crap, King saw the message. HOLY LASER BEAMS OF DEATH. A freaking HUGE laser floods WBG Studios with Jamming. Holy hell. Looks like we need to go save Lee and Belle. Through some magic, the tv shuts itself off. I'm liking this future technology. Geo shouts that he needs to go help the Studio, but his mom was lurking in the kitchen as usual, so she heard you. Geo tells her that there's something he has to do that no one else can. Hope then has a flashback. Turns out Geo is almost a carbon copy of his dad. Perhaps that's why there's only one bedroom. Hope has subconsciously replace Kelvin with Geo in her mind, and is using Geo for everything she once got from Kelvin. Once you get control, go to WBG Studios. Go up the street, up the stairs, and to the building. Which looks like it's covered in Alpha's vomit. Omega-Xis is just mentioning that how unfortunate it is that there's no one who can tell you how many people are trapped in WBG Studios. Cue the call from Aaron Boreal. Isn't it amazing how everything in Geo's life just seems to fall into place? Looks like Belle and Lee are trapped, and super stoner hacker powers aren't going to get them out of this one. Mega comes and rips the wall a new one. Or rather, three new ones. Pulse in and enter the middle Noise Wave. Go right to find Belle. Talk to Belle and then leave. Enter the far left Noise Wave and find Lee. Yay, they're safe. Geo... wow. And then more copies show up. Battle time. Hmm. We're now out of ideas involving Dealer and finding them. Cue the shady email intended to further the plot. When you get control back, go to Echo Ridge, pulse in, and make your way to the Astro Wave. Keep going into Astro Wave 2, where there's a gate blocking the path. There's also a guy standing there, looking, uh... flamboyant. He's holding up traffic. Battle him. Mini Boss Battle: Moon Destroyer Element: None Weakness: None Difficulty: What difficulty? Strategy: Oh wow. Ooooooooh wow. This guy is easy. Easier than easy. Kill him. He is quite possibly the easiest boss in this entire game. He is to this game what Gutsman was to the entire Battle Network series. His attacks are easy to dodge, his counter frame is glaringly obvious to spot, he moves slower than molasses in snow, and he's bright yellow. Seriously, this is an easy S-Rank. Attacks: I'm not going to lie, this is the one boss I actually had to pull his attacks off the Boss FAQ. Credit goes to the dude who wrote it, because I beat him before he used any attacks. Copied and pasted from his guide, so the format's different and more descriptive. - Moon Cutter: After bouncing for a while, Moon Destroyer will spin across a row, sending down Moon Cutters down every column once. They inflict Panic on you if they hit. 60/80/100/200/S300 How to Avoid: Dodge or Shield. - Comet Pitcher: Moon Destroyer jumps up and holds up a comet in his hand before pitching it over to where MegaMan's standing. Deals Break damage and cracks affected panel. 70/100/200/250/S300 How to Avoid: Dodge. - Kick Combo: MegaMan's area flashes red, and Moon Disaster rushes from the either row, spinning all the way to the opposite side while swinging his leg around. After that, MegaMan's panel flashes red, and Moon Destroyer delivers an Axe Kick that cracks the affected panel. Axe Kick deals Break damage. Version 1 does not Axe Kick. 70/100/150/250/S300 How to Avoid: Shield Spinning Kick, Dodge Axe Kick. - Crescent Flurry: Moon Destroyer hovers in the middle panel and lots of small crescents start spinning around him, before one by one, all eight of these small moons home towards MegaMan and are able to deal multi-hit damage. It seems he only uses this attack when he's low on health. -/20/30/40/50 How to Avoid: Dodge (Scarce) or Shield (Convenient). Well, now that that's over with, keep going in that direction. You don't turn at all, so it's pretty wasy to get there. When you get to the pink gate, tap the Dealer access key thing. The blue square on the bottom screen that gets bigger when you're near the door. Cutscene. Heartless still has yet to figure out what's limiting King's control of Meteor G. Jack and Jailbait show up. We get a backstory on these two, and some stuff happens. King cancels their Wave Changes and captures them, laughing the whole time. Then, the binds dissolve, and King goes WHAT. Heartless goes over and tells him that she was the one who freed them. She lets out her own evil laugh, and announces she's been planning to backstab him all along. Now that Joker is out of the way, she can continue with her plan. Looks like Joker was actually the only loyal subordinate he had. All four of his others were traitorous fiends that turned on him when they felt it was most convenient. Heartless opens up a black hole underneath him and sucks him into Meteor G. She even gets out a "You will pay for your sins!" line. She is easily the most badass character in this game. She has more balls than Geo, Bud, Zack, and Ace combined. Oh snap. Jailbait's wish, the one she's been obsessing over the entire game, is to crash Meteor G into the Earth. Is she nuts? Even after Heartless reveals that doing so would end 80% of life on Earth, incliding most humans, they still want to go through with it. Heartless, knowing that Megaman is going to pull a Big Damn Heroes moment later on, lets them go into the Meteor COntrol CC to alter its course and set it to attack Earth. Back in control, head into the warp. You're now at Orbital base. From here, go down the ramp and to te right. Step on the blue wave thing, then the Wave Station access point. Cutscene time. Well hello, sexy, we really need to stop meeting like this. Wait, Heartless knows that you're Geo Stelar? Wow, absolutely everyone knows, don't they? Anyway, she introduces herself, Mega points out she's King's right hand, and then we find out what the cutscene revealed a while ago. She explains all that stuff. Also, we get a good look at the Meteor G Control comp. Which, oddly enough, looks like a Pokeball. Interesting, neh? We need to stop the meteor. Heartless lets us know, FOR ONCE, we get it straight. No one tells us it's too dangerous. No one tells us to let the authorities handle it. No one says we're just kids. For once, we get a person who tells us that we're Earth's last hope, that everything is up to us. We have to stop Jack and Tia now. Through some unexplained magic(perhaps Heartless has her own super stoner hacker moves?), we end up right at the access point. Tap it to go in. Go around until you get to a purple area with a Noise Hertz. Go up and left to another purple area. Follow the yellow path up and right to a third purple area. From here go left, then right, then left again, taking the upper path each time. Step onto the big square. You have arrived at the destination. You're too late. Meteor G's course has already been altered to crash into Earth, and the controls are locked. Now, it's time for a generic villain rant about how his childhood was so terrible. Oh, woe is me, I used to be a prince, but then my daddy got horribly owned by the economy, and now I'm a sad little orphan being raised by a madman! Also, as shown by the younger sprite, Tia wasn't always Jailbait. She used to be a Loli. After a massive amount of missiles fly around, exploding haphazardly, and then out of nowhere it starts raining or snowing or something. Seriously, what? I think their father is related to Dr. Regal from Battle Network. Seriously, their plan is the same as his. Society has finally crossed the line and must be eradicated so that a new society, a perfect society, can be rebuilt on its ashes. Jack pulls a Noise Card out and summons Spade Magnes. Battle time. This is Spade Magnes V2. Oh, and one last thing; if you want to fight Spade Magnes V2 so you can get the Card, do it now. Once you fight Spade Magnes V2 here, the game counts him as being defeated in Echo Ridge. Refer to the Boss Location section for more info. Boss Battle: Spade Magnes V2 Element: Elec Weakness: Grass Difficulty: Easy Strategy: Only 800 HP? Pssh. Weaksauce. Attacks: Same as Spade Magnes. He explodes in an overly dramatic fashion. Then it turns out Jack and Tia actually were not lying, the controls are locked. Time to talk to Heartless. Trans out, pulse out, then head over to her. Geo and Omega-Xis, like any rational being, want to know what the hell is going on. This is when Geo's mind nearly explodes. Turns out that not only is Kelvin alive, not only is Heartless an old friend of his, and not only is he now an EM being, he is actually inside Meteor G, fighting it. I wish you were allowed to type in the dialogue, because when I met him, my words would be "You, sir, are a badass of the fourth level." Seriously, awesome. For some reason, probably due to spriter laziness, Heartless wore that sexy dress even way back when. BUM BUM BUM BUUUUUUUUUUM. Cue the call from Aaron Boreal. Looks like the Jamming has cleared up, which is good. Heartless gives you KelvinFolder, which is also nice. Go over to the Wave Station, pulse in, and head in a south-easterly direction until you get to a yelow path that's twice as wide as the others. At the end of the double-path, there's a blue-wave thing. Step on it and then follow the path until you get back to the Astro Wave warp. From there, go to WAZA. You can get their via Astro Wave, or you can go to Alohaha/Echo Ridge and take the Wave Liner. Either way, go inside HQ and up to the 57th floor. Talk to Boreal. We're now going to be part of Team Star Force. And then Lee and Woody come in. We then get a picture of a massive Wave Station, which is going to send us into space. Rather, it will send is into Woody's rocket, which we'll then use as a sort of armored tank that will let us go into Meteor G. They also want Lee to use his super stoner hacker moves to build a Real Wave barrier so Megaman won't get fried on the way into space. I don't see why this is necessary, as Megaman had no problem going into space in the first game. And that time, he was actually going into deep space, not into a rocket that's in orbit around Earth. Quite odd. Heartless walks in. Turns out Kelvin is slowing Meteor G, so we have two days instead of the twelve hours that WAZA predicted. Then a Noise Wave opens and King floats in. Oh snap, he's not a human anymore. He's now a Wizard. He charges a laser, and fires it at Heartless for betraying him. Before she gets hit, Megaman pulls another light-speed movement and blocks the laser. After he leaves, you get an e-mail from Luna telling you to meet everyone on the roof. God she's bossy. Once you get control, go to Echo Ridge. You automatically end up on the roof, with an absolutely massive red ball right there in the sky. Hope joins you after a bit. Heartless went over to your house and told your mom everything. Also, Hope tells you that Heartless is an old friend. She's not all that happy that you never told her yourself, but then she starts talking about what a big, strong, handsome man you are. Uh... No one can love you like family can, eh? Anyway, she gives you a KelvinKey, and then Geo walks over to the edge. Meteor G starts pulsing like a dying heart, and then everything goes black. You end up in your room, and you're supposed to go to WAZA now so you can save the world. Before you go, however, I highly recommend you fight and obtain the V2 card from these V2 bosses: Diamond Ice Club Strong Jack Corvus Queen Virgo You're going to be fighting them in the Meteor Server in a little while, and once you fight them there, their V2 locations will forever disappear in the normal areas. Refer to the Boss Location section for details on where to find them. Once you're ready to proceed, take the Wave Liner to WAZA HQ. Everything is going well, as it should, except for the fact that Meteor G is starting to speed up. Hope tells you that as soon as you're done saving the world, she wants you home. You get encouraging words from everyone. It's now time to go to Meteor G. Go up to the giant Wave Station and press A to go up into space. Woot, space. Some intense Noise is happening. Magnes comes in and boosts the Noise resistance as he lowers the vibrations. Turns out this is about as close to the Meteor as it can get. And then some viruses appear. Time for a battle. After you dispose of the easy viruses, you get sent to Noise Wave 3. If you want to go back to Earth, the Hertz standing here will send you back. For now, though, go up, and then follow the path around in a big loop until you get to the exit Noise hole. You should go up until you see a red Noise Hertz, then right as far as you can, and down. As soon as you get there, it shows you a few locations of stuff. Interesting places, as this map is... pretty damn big. You then see Kelvin, doin stuff... Anyway, time to get going. Step forward to start a cutscene. There's some Crimson floating there, menacing you. Mega gives you instructions on how to deal with it. It's the same as the Clone Wars. The Crimson attacks will be repeated periodically. Follow the red path all the way to the end, until you get to the blue path. Walk up to the red skull tile and a cutscene will begin. Kelvin is on the other side. Tap the Kelvin Key. It'll show you where all the Memory fragments are. Once you find all of them, the door will fall. Luckily for you, I'm a really nice guy, and have made maps. http://img253.imageshack.us/img253/4504/meteorserver1.png Once you have all the memory fragments, go back to the red skull tile. You get to see one of Kelvin's memories. He's floating in space, his first time ever being an EM being. And for some reason, he's speaking aloud rather than thinking. Perhaps EM beings are incapable of keep their thoughts unvocalized. He promises he's going to come home, and then says Geo is a strong kid. End cutscene. I advise you save here, because it's time for a battle against Diamond Ice V2. Boss Battle: Diamond Ice V2 Element: Aqua Weakness: Elec Difficulty: Easy Strategy: Only 1100 HP? Pssh. Weaksauce. Attacks: Same as Diamond Ice. Head into the second area. Got another map for you. http://img187.imageshack.us/img187/5972/meteorserver2.png Once you have all the memory frags, head to the red skull gate. You'll see Kelvin on his way out the door for the last time. And what the hell, Geo had bright red hair. Kelvin leaves and so does the door. Get ready for Club Strong V2. Boss Battle: Club Strong V2 Element: Grass Weakness: Fire Difficulty: Moderate Strategy: He's got 1400 HP. Not bad. Same as last time, though. Attacks: Same as Club Strong. Head into the third area. I have a map as usual, but this time I marked a BMW location in yellow. That BMW contains the Kaiser Knuckle, the best Mega Weapon available before you beat the final boss. http://img33.imageshack.us/img33/5341/meteorserver3.png Once you have all the memory fragments, you get to read it as Hope and Kelvin name you. Aww, how sweet. Anyway, follow the path. I advise saving at the red skull tile, because it's Jack Corvus V2 time. Boss Battle: Jack Corvus V2 Element: Fire Weakness: Aqua Difficulty: Moderate Strategy: Uh, he got faster. And gained four hundred more HP. Dodge the best you can and counter at every opportunity. He's a bit harder than last time. Attacks: Same as Jack Corvus. Keep going. There's another boss waiting, and it's Jailbait Virgo V2. She's also a bit tougher than last time. I still advise saving on the red skull tile. Boss Battle: Queen Virgo V2 Element: Aqua Weakness: Elec Difficulty: Easy Strategy: 1600 HP. Still Water. still Jailbait. Still easy. Attacks: Same as Queen Virgo. After you beat her, continue. At the end of the path, you see the entrance to the next area. The next area contains the final boss, so save beforehand and make sure you're in tip-top condition. Go all the way to the end. There's a freaking huge ramp, but once you're all the way up it, you see Kelvin. He tells you you've grown, thanks Omega- Xis for looking after you, and then seems to remember there's a giant orb of pulsing doom behind him. Geo starts pulling the hero crap, and Kelvin lets him handle the meteor. King shows up, chuckles, some ominous music, raises his arms, does the fusion dance, and BOOM. There's suddenly a huge dragon there. This is Crismon Dragon, and it is the final boss. It then eats Kelvin, because Kelvin is so badass he'll boost Crimson Dragon's power level to 9000 and far beyond. Geo's pissed, and that's never a good thing for anyone in his way. Time to kick some dragon ass. Boss Battle: Crimson Dragon Element: None Weakness: None Difficulty: Hard Strategy: This is Crimson Dragon. He can eat you. He wil try to eat you. Memorize his pattern, and dodge everything you can. At 2500 HP, he can take more damage than any previous boss you fought, and still work fine. He can also deal out a ton of damage if you get hit. I managed to Finalize when he had 1500 HP left, and my Meteor Server folder just destoyed him. I won withot taking damage. The only reason I put hard as the difficulty is because he's the final boss, and they have reputations to uphold. Once you have his pattern down, this guy is cake. Attacks: While he has one head: Dragon Snacks: He lunges forward and bites, hard. Team Rockets: Some rockets randomly generate on the field. While they're still in gray blob form, you can destroy them with a buster shot. If they fully form, the color matches the element it will be. Watch out for that if you're in an elemental Noise. Great Head: His head will start shooting at you. Dodge, mothersucker, dodge. Dragon Claw: Just like the Pokemon move, he uses his mighty claws to slash at you. I suggest dodging, which is easy because the panel lights up before it gets hit. While he has two heads: Dragon Claw: Same as before. Almighty Vomit: He like, does this thing, and shoots Noise all over the field. Pierces Invis, and your shield can only block about half. Team Rockets: Same as before. Great Head: Same as before. After that, King is outside it again. He then... teleports... or something. Looks like Crimson Dragon is still going strong because of Kelvin. He shoots a bunch of stuff at you outside of battle, which is just cheating. These sneaky evil bastard dragons. Geo faints and Omega-Xis tries to wake him up. We then get a generic BN viewing of all of Geo's friends cheering him on, somehow giving him power. In his unconscious mind, or perhaps in reality, Ace comes in and encourages you to fight. He also mentions that he isn't the kind of guy that goes down that easily, which is a hint that he's still alive. Back in Meteor G, Megaman pulls a transformation that's similar to the Beast Out in BN6. You now have to use the power of the Black Ace to defeat Crimson Dragon again. This one, however, has 8000 HP. Never fear, though, you do not have to kill it. You're actually invincible in this fight. You cannot get killed. So have fun. The battle will automatically end as soon as you use the Black End Galaxy card, which is a Giga with no damage value listed. Normally, it does 500, but for the purposes of this battle, it does 8000. However, the core must be exposed as with a regular attack. Don't forget that. YOu won't run out of them, though, so it really doesn't matter. And I tested it. You actually cannot win without Black End Galaxy. I used normal cards to kill him, but he has some Undershirt that can only be broken by Black End Galaxy. Woot, Kelvin is okay. And then he disappears. GODDAM WIZARDS. Geo notices the screen flashing white and decides to destroy Meteor G. Meteor G explodes and the whole world rejoices. And then we see Geo, floating in a bubble. Now if only the bubble were pink and he were in the fetal position... I suppose we can't have everything, though. Geo thinks he's going to die, all alone in space. Of course, since he's the main character, we all know he isn't going to die. All of his friends start freaking out, and everyone's Hunter has received a message. Every single Hunter in the world. WHAT?!?! KELVIN HAS SUPER STONER HACKER MOVES? Goddam, I knew he was cool. And then he announces to the world that his son is Mega Man. What. What's the point of having a secret identity if you're literally going to tell the whole entire planet? Seriously. Hope starts sobbing hysterically. Heartless comforts her like a good friend does, and then everyone starts working around the clock. I honestly do not know how it is that Geo's even alive, seeing as you can only survive in space for about thirty seconds at most withouta suit and oxygen. And now it's time for a generic BN around-the-world show is support for the main character! Some little boy thinks he has a better telescope than WAZA, which I think is funny. Jack and Tia go to Dealer Base to help from there, and Solo pulls his "Only I can kill him" thing and goes along to help. Seriously, he's a badass. I actually hate to admit it, but he's even more badass than Forte was. Laplace cemented that by looking cooler than Treble. Even Strong is getting in on it. And then the entire world changes its Purpose to "Get Geo Back" or some crazy thing like that. Wow. I almost think they realize that they're in a game and that he's the main character. Kelvin and Omega-Xis pop up. At least it makes sense for them to not be breathing, they're EM beings. They use their combined super stoner hacker powers to send Geo back toward home. This is highly reminiscent of Star Force One, when it was Geo's Brother Bands that guided his broken space station piece back to Earth. We get to see the complete third memory from Kelvin's memory fragments. Geo flies back to Earth and all is well. The credits roll. Two weeks later, Geo is on top of the school roof. Again. What the hell happened to Vista Point? Anyway, he starts letting out some pent-up angst. Suddenly, a blue thing appears in the sky. CRAP. METEOR G HAD A BROTHER AND NOW HE'S HERE FOR REVENGE. TO THE METEOR SHELTERS! Oh, wait, it's Omega-Xis. It nearly kills Geo, who is unsurprsingly out of angst at the moment. Geo gives him a hug, happy music plays, and Geo seems about as happy as a boy who just found his missing dog. I'm sure that if lyra was here, she'd make a comment to that effect. Another blue meteor thing appears. CRAP. METEOR G REALLY DID HAVE A BROTHER. ._. Oh, damn, it's just Kelvin. Hope is, as usual, in the kitchen. Geo walks in, calls her name, and she tells him to wash his hands... and then notices the glowing blue wolf. Omega-Xis says his line, then Geo steps out of the way, and Kelvin walks in. Huzzah, a happy family. We even get a cute picture of them together. After your library data is shown, you get the option to save. Huzzah. End chapter. ============================================================================== | Post-Game Walkthrough [ENRNSE]| ============================================================================== You've finally beaten the game. Crimson Dragon is dead, Kelvin is safe, the world isn't sploded, and you have a sexy icon on the title screen. What now? Well, it's quite simple. Enter the Noise. After you beat Crimson Dragon for the first time, and after the credits roll and you save, you get the option to Continue. The only thing special about the first time is that you get an email from WAZA. This email tells you where the secret post-game Area is. If you leave the Meteor Server and go back toward the Wave Liner. Before you get there, you should see a large Noise Wave with a purple lining. It's in the cliff wall next to the Wave Liner area, to the right. Pulse in and press A to enter the Noise. +----------========================================================----------+ | Noise Wave 4 [NOISE4]| +----------========================================================----------+ This is a pretty cool area. This is the first of many areas that all lead up to the secret boss Sirius. When you first enter, an Astro Hertz floats his way to you, and tells you he has a message for Earth. There's something destroying his planet, and he needs help. His planet's only hope is their Brother on Earth. Which is, of course, you, not that you know that yet. I'm going to give you a little spoiler: he's from Planet FM. That's right, the Brother who needs your help is Cepheus, the King of Planet FM. This is some serious(haha Sirius) business. When he dies and the cutscene ends, go up. Up and up and up, sticking to the darker purple-ish tiles. At the top, you get to a gate. Crap, they're already pulling this on us. Let's see what god-awful and overly complicated quest we have to do to get past this one. A Noise Hertz comes and tells you that Spade Magnes put the door up. Sounds simple... what's the catch? Looks like we just have to defeat him. Seriously? That's... so simple. Wow. Pulse out. Go over to the Wave Station, pulse in, and head over toward the Astro Wave. Before you get there, turn right after the first ramp. Go right all the way until you see an access point leading into a small antenna. Go into it and walk to the center. Spade Magnes R is standing there, looking all smug. I adivse saving before you talk to him, because it's time to battle. Boss Battle: Spade Magnes R Element: Elec Weakness: Grass Strategy: Have fun. He can be quite difficult, but as with most bosses, dodging becomes easy once you have his pattern memorized. He's got 2000 HP, which would normally be problematic, but we're badasses and laugh at his attempt to live. Attacks: Same as Spade Magnes. After that battle, he explodes in an overly dramatic fashion while giving a rant. Holy crap, this guy is long-winded. HURRY UP AND DIE. Once he's dead, head back to Noise Wave 4. Go all the way back to the gate, which will now open for you. You'll also see Spade Magnes R's EM residue, which means you can now fight Spade Magnes R whenever you want. Beating him in under twelve seconds will max out the damage that the Spade Magnes GA will do. Also of note in Noise Wave 4 is a Giga card. From the EM Battery(that floaty red thing that told you where Spade Magnes R was), go down until you see a red path on the right side of the screen. Follow it until you see a pink gate. If you've fought 500 or more battles in-game, this gate will open and you'll find a Giga Card behind it. +----------========================================================----------+ | Noise Wave 5 [NOISE5]| +----------========================================================----------+ This area is a little... complex. I'm going to give directions the best I can. To begin, stand on the lower first red panel. From here, go up two, right three, up two, right three, and then all the way up. You can literally hold the up button and get there. You'll see the Club Strong R battery. Examine it to find out where Club Strong R is. He's in a CC in Echo Ridge. Pulse out and take the Wave Liner. Once in Echo ridge, go to the Wave Station by Geo's house and pulse in. Make your way over to Luna's house and trans in. Go up the ramp and all the way in that direction until you see Club Strong R. Who is, by the way, still freaking huge. Save beforehand and talk to him to battle. Boss Battle: Club Strong R Element: Grass Weakness: Fire Strategy: Holy freaking crap, 3000 HP. That is a lot. Good news is you can get your Noise level really high, which is good because the level 11 Meteor Server has cool Giga cards like Atom Blazer. His attacks are still easy to dodge, except for his Club Rampage thing. Finalizing really helps, as long as you get a good hand. Attacks: Same as Club Strong What? No over-the-top explosion? No "my death is just the beginning" speech? I like him. Anyway, trans out, pulse out, head back to WAZA, and go back to the R battery in Noise Wave 5. Club Strong R is now available for a fight whenever you want. Go right to the pink gate. It'll now open. The path from here is pretty straightforward. Keep going right until you come to the Noise Wave entrance to the next area. You'll need 100 Standard cards to progress. Check a card location guide. Once you have enough, open the gate and go through the Noise Wave. +----------========================================================----------+ | Outer Astro Wave 1 [OUTER1]| +----------========================================================----------+ Welcome to the Outer Astro Wave. You see some big cool towers, and Omega-Xis tells you that they are the communication posts with Planet FM. And then the three sages of Planet AM show up. Cepheus is fighting for his life and desperatelyneeds your help. There's a barrier around Planet FM that they can't get through. It's up to you. One thing about the Outer Astro Waves is that the path is broken, allowing you to walk around outside of the yellow and purple areas that you woud be confined to normally. The R batteries in this area are also off the path. I'll do my best to guide you to them. For the first one, Diamond Ice R, get off the path and go over to the three communication towers. The tower on the far left is directly in line with the battery, so with it above you, just walk down. For Dark Phantom R, get back on the path. Starting at the pink gate, go down. Ignore the first break on the left and stop at the second. From the break, go straight up. Dark Phantom's R battery is right there. Once you have examined both, pulse out. We're going to tackle Diamond Ice R first. Take the wave Liner to Alohaha and go to the Beach. Once you're there, pulse in and use the Wave Station to get to the Wave Road. By now, I'm usre you know where the Dragon Statue is. Go to it and trans in. Diamond Ice R is almost all the way in the back. She tells you that the R stands for "Rebuilt", which means the old data left when the real Diamond Ice was defeated floated off into space and was sucked into Sirius' black hole. She was built from that data. Time to battle. Boss Battle: Diamond Ice R Element: Aqua Weakness: Elec Strategy: She's the same as the old Diamond Oce, just a bit faster and with 2500 HP. Kill her quickly. Attacks: Same as Diamond Ice. After that battle, it's time for Dark Phantom R. Trans out, pulse out, and take the Wave Liner to WBG Studios. Go to the Event stage and enter the Noise Wave that leads to Dealer's ground base. Go to Dealer's ground base and get onto the Wave Road. Head up until you get to the Air Duct CC. In here you'll find Dark Phantom R. He gets straight to business. Boss Battle: Dark Phantom R Element: None Weakness: None Strategy: Still simple. Still easy. Only difference is more HP. Attacks: Same as Dark Phantom. After that lame excuse for a fight, trans out, pulse out, and head back to WAZA. While you're here, though, I advise that you fight Dread Joker V2 so you don't have to come back later. Check the boss location section. Back in WAZA, head through the Noise Waves until you get back to Outer Astro Wave 1. Follow the path to the end and open the pink gate. Go into the next area. +----------========================================================----------+ | Outer Astro Wave 2 [OUTER2]| +----------========================================================----------+ Welcome to Outer Astro Wave 2. First off, R batteries. One of them is actually pretty close. Get off the path, go to the arrow, and walk down. You should see it. This is Wolf Woods' R battery. To get to Cygnus Wing's R battery, go back to the entrance. Hold the up arrow on the D-pad. As you go up, you should see the R battery on the right side of the screen. Pulse out and head to WBG Studios. Pulse in and use the Wave Station in the parking lot to go onto the Wave Road. Go over to the Real Wave rock and trans in. Wolf Woods R is in here. I advise saving before you speak to him. He loves battle and wants to kill you. Battle time. Boss Battle: Wolf Woods R Element: Grass Weakness: Fire Strategy: His attacks cover a wide area and do a good bit of damage. Your Y Shield is your second best friend in this battle, right after Invis. Attacks: Same as Wolf Woods. Trans out and pulse out. Head to Spica Mall via Wave Liner. Pulse in and use the Wave Station to get to the Wave Road. Trans into the Dentist CC. Follow the only path available until you get to Cygnus Wing R. It's up and right until you cant go right anymore. Then go left. You don't cross any of those blue wave things on the way. When you speak to him, he tells you that the black hole Sirius controls is actually a Black Hole Server, much larger and more powerful than the Meteor Server. Boss Battle: Cygnus Wing R Element: None Weakness: None Strategy: He's even easier than last time. Finish him off. Attacks: Same as Cygnus Wing. Pulse out and head back to WAZA. Pulse in, enter the Noise wave, and go back to Outer Astro Wave 2. Remove the pink gate and enter the Noise Wave. +----------========================================================----------+ | Noise Wave 6 [NOISE6]| +----------========================================================----------+ Huzzah. Another Noise Wave. Just walk up until you get to the double pink gate. To pass through here, you need 150 different cards. This seems to confuse people, for some reason. This means that the total number of cards in your Library must equal 150 or more. That means if you have 120 Standard cards, 29 Mega Cards, and 1 Giga Card, you can open the doors. When you have enough, open the gate. I advise saving before you get to the end of this short path, because a boss battle is coming up. Boss Battle: Apollo Flame Element: Fire Weakness: Aqua Strategy: Uh, dodge. Pack in as many Invis cards as you can. This guy has 2500 HP, powerful attacks, a barrier, and little fire snake things that want to eat your soul. Hit him with powerful cards. If you can manage to Finalize and get a DynaWave NFBB, or if you're in an Aqua Noise and Counter him, it does a ton of damage. If you can beat him with a good enough rank, you get his card. Attacks: Fire Snake: Some little fire snake things swarm all over the field. This attack never stops. Dino Death: Some meteors fly out of the sky and attempt to murderlize you. YOu can block these with your shield. Spirit Bomb: He raises his arms, gathers energy, and slams it down on your side of the field, laughing maniacally as he does so. Lava Twisters: Exactly what it says on the tin. Big twisters made of lava. Apollo Flame is nothing special. He laughs a bit, and then explodes. Now that he's beaten, there's a shortcut that leads from Noise Wave 4 to here. It's the Noise Wave on the left. Sirius taunts you a bit and then tells you he's interested in meeting you. Head into the next area. +----------========================================================----------+ | Planet FM Astro Wave 1 [FMAST1]| +----------========================================================----------+ This area contains, almost immediately, one of this game's scarce references to Protoman. "Let's rock, Mega!" "Yeah! But how about a little blues every once in a while!?" Cepheus comes and talks to you. The planet's arsenal is useless against the black hole. The troops were completely wiped out. There's only one day left before the planet is destroyed, so we'd better hurry. Geo says he'll kick Sirius' ass before that day is up, and save Planet FM. Cepheus then leaves, and Geo and Omega-Xis talk a bit. This chat contains the Protoman reference. Awesomesauce. Anyway, as you may have guessed, access to the next area is blocked by a couple R bosses. I'll do my best to guide you to the Batteries. First, get off the path. Go to the arrow that leads into the next area, and walk up along the underside until you can see the lower tip of the pink gate at the very top of your screen. Walk straight down. You should see the R battery for Taurus Fire R. From that Battery, walk straight left. After a while, you'll come upon the R Battery for Moon Destroyer R. Let's go get Moon Destroyer first. Pulse out and go to Echo Ridge. Go into the school and head up to the roof. Pulse in and get onto the Wave Road. Follow the road until you get to the Tree CC and trans into it. Head up and to the right until you get to a ramp. Go up the ramp and then left. Moon Destroyer R is there and god, he's still pathetic. Boss Battle: Moon Destroyer R Element: None Weakness: Anything that does damage. Strategy: Ugh, this one says YO! too. Good news is that he's still slow, still pathetic, and still an easy win. Have fun destroying him. Attacks: Same as Moon Destroyer. After that pitiful excuse for a battle, we need to take care of Taurus Fire. Crap, he's back at Dealer Base. Go to WBG Studios, enter the Noise Wave, and go there. Go inside and pulse in, using the Wave Station to get onto the Wave Road. Follow he path as if you were going to the big room that you fought Joker in. Instead of following the path all the way, stop and trans into the Analysis Unit CC. Taurus Fire R is in here. When you talk to him, he tries to pretend he's the real Taurus Fire. And then he slips up and says Luna told him. Silly nub, Bud always calls that thing "Prez". Time to kill him. Boss Battle: Taurus Fire R Element: Fire Weakness: Aqua Strategy: Same old Taurus. Blast him with anything that does damage and he'll fall pretty quickly. Attacks: Same as Taurus Fire. After yet another simple battle, trans out, pulse out, and make your way back to Planet FM Astro Wave 1. Follow the path to Planet FM Astro Wave 2, removing the pink gate when you get to it. +----------========================================================----------+ | Planet FM Astro Wave 2 [FMAST2]| +----------========================================================----------+ Follow the nice, curvy path. The blue wave thingies shorten the distance you walk but don't do much else, so I suggest you use them. Eventually, you will get to a pink gate. Looks like you need to beat Queen Virgo R. First we're going ohave to activate the R Battery, which you cna getto by going up and then left from the Astro Hertz. Looks like she's in a CC in the Mall Event Area. Pulse out and go to Spica Mall. Pulse in and use the Wave Station to get up to the Wave Roads. Go into the Mall Event area. Trans into the Spimo the Cat statue. Jailbait Virgo R is in here and just itchin to fight. Boss Battle: Queen Virgo R Element: Aqua Weakness: Elec Strategy: Same old, same old. Kill her. R bosses are so repetitive. Attacks: Same as Queen Virgo. Trans out, pulse out, go back to Planet FM Astro Wave 2. Remove the pink gate and keep going. Eventually, you'll get to an R Battery, this one for Jack Corvus R. Pulse out and go into WAZA. Take the elevator up to the 57th floor, and use the Wave Station to get on the Wave Road. Go all the way to the back and into the Main Computer CC. Jack Corvus R is on the way to the back, where you fought Acid Ace V1 and Dark Phantom. He teases Mega for a bit, then starts the battle. Boss Battle: Jack Corvus R Element: Fire Weakness: Aqua Strategy: He's a bit tougher. Still the same old Jack, though, so no sweat. Just dodge his easily predictable attacks and hit him with our best stuff. Attacks: Same as Jack Corvus. After that lovely battle, head back to FM Astro Wave 2. Unlock the pink Corvus gate and head through. You're almost there. Step through into the next area. +----------========================================================----------+ | Planet FM Astro Wave 3 [FMAST3]| +----------========================================================----------+ This is a simple area. See the three blue wave things in front of you? You can get to the Black Hole Server by stepping on the middle one. As soon as you walk forward from the end of that one, battle against RogueZ. Looks like Burai is here. And then Laplace shows up to surround you. Solo is here to kill Sirius, just like you, but unlike you, he wants to wait two days before he does it. Sirius took some Mu Metal from Mu, and Burai is pissed. However, it can only be taken back after a certain amount of time... Two days from now. If Sirius is defeated any earlier, the Mu Metal will be lost. Burai wants it badly because it will allow Laplace to gain a few levels in badass. He asks if you would like to fight him, and when you say yes, he tells you you're finally thinking like a man. Some more chat, Burai says this fight is for honor, and then THERE CAN BE ONLY ONE! Boss Battle: Rogue Z Element: None Weakness: None Strategy: Whoo, his barrier is a lot better than last time. It regenerates every time he moves, and he moves fast. At 2500 HP, he's pretty hard. Attacks: Same as Rogue. After that fight, which was awesome, he admits you are better than he is. Then he leaves. It's now time to save Planet FM from the Black Hole. Interestingly, there's a gate in this area that's on the right side. It opens once you beat Rogue Z, so if you want to go open it, there's a BMW behind it that contains an Ability Wave that makes your buster sound like a cat. +----------========================================================----------+ | Black Hole Server 1 [VACUUM]| +----------========================================================----------+ I find it weird that this is a CC. It's also dark in here. Time to wander around. I'm just going to tell you how to get through this area. If you want to know what is where and how to get it, wander around on your own. To continue, just go along the only path. When it branches out into two directions, pick one. They both lead to the same place. Once you've picked, keep going until you get a chance to turn. Turn, then go into the warp. From here, keep going in the direction you were facing when you left the warp. Step on the second. Again, keep going in that direction. Step on the third warp. I advise that you save before continuing, because it's time for a double fight. When you're ready, step forward. Oh look, Acid Ace R. He tells you how powerful he is, mentions that you yourself must be powerful, and then says "us". Who is this "us" he refers to? Why, himself and Dread Joker R of course. Joker appears and now it's time to fight. Boss Battle: Dread Joker R Element: None Weakness: None Strategy: Same as usual. High powered cards, plenty of counters, the works. Attacks: Same as Dread Joker. Boss Battle: Acid Ace R Element: None Weakness: None Strategy: Same as usual. He still spams elements like nobody's business, but is still easy to dodge. Attacks: Same as Acid Ace After you kill them, Sirius starts laughing. Looks like he's up next. As it's time to go, step on the warp Acid Ace R was guarding. This will take you to the platform that contains the entrance to the next area. +----------========================================================----------+ | Black Hole Server 2 [YSOSRS]| +----------========================================================----------+ Still dark. Still creepy. Still a rather simple area. You can't actually progress until you have every Standard Card, so I advise doing that. The Card Location FAQ will tell you where to find any that you're missing, so I suggest using it. Anywya, follow the path. In the beginning, it branches off often, with gates that lead to warps that lead to goodies. These gates have requirements like "Collect all Mega Cards" and "Collect all Battle Cards". If, like me, you went Illegal Data grinding and actually have every Mega card, you can open the door to find a MegaClass+1 behind it. Not very useful, but nice to have. Keep goin, keep goin. You'll eventually get to a gate that says access is restricted by XXXXXs. What a weird name. It's actually Sirius, but they felt they need to put spoiler tags over most of the name. I don't get it. From there, just keep going. You'll get to some ramps after a while, with a pink gate. If you have all the Standard Cards, unlock the gate and head through. From here, you see two ramps. One going to the right, one going to the left. Take the left one, because the right one doesn't have anything of interest yet. Once you beat Sirius, his V2 will appear over there. At the bottom of the left ramp, you get another path split. One going down, one going up. Take the one going down. This path is simple and doesn't curve, so yay. I suggest that you save before you step onto the big dark blue square, because Sirius is there and he wants to add you to his special collection. What the hell. He has this creepy smile and like, anime eyes that never open. And he's blue. What the hell. It's been about a hundred years since he last had a guest, so he's reasonably excited. He wants to suck out your soul, but we can't have that, now can we? Mega calls him insane and Geo talks about how he wants to kick Sirius' ass, but Sirius just ignores him and starts talking about all the battles he'll stage. Sirius is actually not at all serious, and sees planets and people as toys for him to play with. This dude is going down. Boss Battle: Sirius Element: None Weakness: None Strategy: HAH. AN ACTUAL STRATEGY THIS TIME. Pack your folder with DoubleGrabs or AreaGrabs and non-elemental Standard cards such a swords so you can build up Noise. First, use a DoubleGrab and an AreaGrab, or three AreaGrabs, or two DoubleGrabs, and confine him to one row. This makes him deliciously easy. Then, spam your non-elemental cards to build up Noise and Finalize. Wait until he's down to 1200 or so HP to actually Finalize, though, because the Meteor Server is not powerful enough to deal 2600 damage in three turns unless you get lucky. This guy has 3000 HP, Status Guard, Omnishoes, and lasers. Lots of lasers. Attacks: Generic Laser Beam!: He stops and shoots a generic laser beam down one row. From what I've seen, I think he only uses this attack when he's trapped to one row. Frickin Laser Beams: His yellow things detach and go along the rows in front of him. They deal elemental damage, with the color of the laser matching the element it deals. This is hard to dodge, can't be shielded, and I think it pierces Invis. Little Yellow Things: His big wing things detach and start flying at you. These little bastards deal both Sword and Breaking damage, so all you Cygnus and Libra users better watch out. SIRIUS. BUSINESS.: His ginormous yellow things on his back detach and attach themselves to his arms. He floats up and just unleashes hell. He fires a freaking MASSIVE laser of many colors. It hits the center row twice and breaks any Normal panel it hits. It pierces your Shield and pierces Invis. This attack is trouble in all caps. After that interesting battle, he tells you there are many ways to go and that you're only an inch from deletion yourself. He's sending all of his powers to another server, and then gives you a cryptic message about the five gold title icons. He gives you the Mu Metal, though this isn't brought up until a minute later. He explodes in an overly dramatic fashion, and you are done here. Now that Sirius is gone, Burai transes in and tells you that you have his Mu Metal. He wants to kill you, but he'll wait a few days to do it... Then Cepheus transes in. How the hell are all these people getting in here? Why didn't Cepheus just bust out AndromedaInfinity and whoop Sirius' ass himself? This is never explained. Now that Planet FM is saved, Cepheus has to actually be a king again. Oh well. We get to read a speech about the power of friendship or some crap like that, and then Cepheus leaves. Bonus Chapter, end. ============================================================================== | Brother Band Help Quests [BROBND]| ============================================================================== ------------------------------------------------------------------------------ | Jax Dubelz | ------------------------------------------------------------------------------ Jax is the guy standing near the river. He's a man sprite wearing a grey suit and he needs help finding his brother. Turns out that every time he tries to type in the apartment number, he gets an error. When you agree to help him, he'll give you the note. Go over to Luna's apartment building but don't go in. Stand just in front of the door and type in a three digit number, then hit OK. Omega-Xis mentions that the note is upside down, so type in 196 and the man's brother will talk to you. Go back to Jax and he'll ask you to form a Brother Band with him. Do so and you'll get an extra 40 LinkPower. ------------------------------------------------------------------------------ | Trisha Trig | ------------------------------------------------------------------------------ On the 2F hallway of the school, there's a girl sprite outside the classroom. She's the Quiz Girl in this game. Accept her request and the quiz will begin. Question #1 Gearoid ran the 400 meter relay for his track team. He ran his hardest, and was able to squeeze past the person in second place. What place did Gearoid finish in? Answer #1 Type in the number 2 and hit OK. Question #2 A hot dog eating contest wsa held with ten people. Ben finished 6th from the bottom. What place did Ben finish in? Answer #2 Type in the number 5 and hit OK. Question #3 A marathon with ten people was held on a track around a playing field. Greg just managed to pass the person in last place right before the finish line. Greg was the only person to pass the runner in last place. What place did Greg finish in? Answer #3 Type in the number 1 and hit OK. When you're done with her quiz, the two of you form a Brother Band. That's 40 more LinkPower for you. ------------------------------------------------------------------------------ | Fany Chase | ------------------------------------------------------------------------------ Also on the 2F hallway of the school building, this girl is near the back entrance to class 5-B. She's a big fan of Belle and wants an autograph. Since you're such a nice guy, and are friends with Belle, agree to get it for her. Go to WBG Studios. Go into the room across from the editing room and talk to Belle. You ask for her autograph and she says sure, you can have it. But only if you get an autograph from Megaman. Pulse in and a drawing area will appear on the bottom screen. Just doodle whatever. When you're done, you get MM's Sig. Pulse out and talk to Belle to trade it for Belle's Sig. Go back to Fany and give her the autograph. She'll form a Brother Band with you. You get 40 more LinkPower. ------------------------------------------------------------------------------ | Don McCard | ------------------------------------------------------------------------------ He's the brown-shirted boy sprite in the classroom. He wants to trade Sonia Cards with people so he can get a certain card. He'll give you the SoniaWink Card. You're supposed to be going out and getting a Little Devil Sonia Card. This is actually a sequence of trades, so it may take a few minutes. Go down to the first floor and go all the way to the end, past the snack shop. You'll see a boy standing there. Trade your SoniaWink for his Tennis Outfit Sonia. Now go to Echo Ridge Park and trade with the little girl who's standing all by herself. She'll trade your Tennis Outfit Sonia for her Sonia the Acrobat. Go to Spica Mall and look for the big red-shirted man sprite right near the Wave Liner. He has the Little Devil Sonia Card and wants a Sonia the Acrobat. Since that's the one you have and he has the one you want, trade. Go back to Don McCard to get your new Brother and 40 more LP. ------------------------------------------------------------------------------ | Hamer Nayl | ------------------------------------------------------------------------------ Hamer is that senile old dude who's to the left of the school gate. Talk to him to find out he's guilty that he vandalized a bunch of stuff, starting with the school. He's too old to clean it up, so it's up to you. He gives you the CleaningSet when you accept his Help request. Go up to the school roof and go a little to the right and then up. Face the unseen right wall of the elevator and examine it to find the graffiti. You then get a phone call telling you to go clean the graffiti in Spica Mall. Go there and get to the Wave Station. From the Wave Station, go to the left. Examine the unseen wall of the candy shop. You then get another call telling you to go to Alohaha castle. Holy crap, is this guy 500 years old?!? He was there when the castle was built? How is he not in a museum? Anyway, go to Alohaha. Go up the stairs in front of the castle, but don't go in. Go to the left, and then up. There's an unseen passage here that goes up to the second floor. Examine the blank wall to find out that it says "Repairs complete!" Oh, sneaky. Go back to Echo Ridge and talk to Hamer Nayl. He gives you an HPMem20 and asks to become your Brother. w00t 40 more LP. ------------------------------------------------------------------------------ | Onda Sette | ------------------------------------------------------------------------------ Go to WBG Studios. Near the Real Wave rock, you'll see a generic woman sprite in need of help. She wants pictures of beautiful places to be in a new show. She gives you a camera once you accept her request. From here, take the Wave Liner to Alohaha. Go ot the big blue square in the center of the area and talk to the generic Old Man sprite. He tells you what a great view of the castle you get from there. Face the general direction of the castle and press A when Mega tells you. From here, go to the beach and swim out to the place with the ramp. Talk to the woman. then walk out to the end of the little island and press A. Time to go back to Onda. When she gets the photos you took, she forms a Brother Band and tells you you're now staff. Cool. 40 more LP for you. ------------------------------------------------------------------------------ | Gian Luigi | ------------------------------------------------------------------------------ This is the generic boy sprite on the far right of the mall event area. He has a green shirt, blue pants/shorts, and a yellow hat. his Hunter VG is broken and you need someone to fix it. He gives it to you, and now it's time to find someone who can actually repair the thing. Go to National WAZA HQ and talk to Aaron Boreal. He fixes it in five seconds, so time to go back to Gian. 40 more LP for you when he gets it back and forms a Band with you. ------------------------------------------------------------------------------ | Sonia Strumm | ------------------------------------------------------------------------------ You can increase the amount of LP she gives you. This one is simple. Talk to her, read her Help request, and then talk to her again. She wants a Black Hole 1 Card. When you get one, give it to her. You can get them from the Black Hole viruses in the Meteor Server. 40 more LP for you! ------------------------------------------------------------------------------ | Bud Bison | ------------------------------------------------------------------------------ Another LP-boosting mission. Offer to help find out who keeps stealing his ginger beef. He gives you a microwaveable Ginger Beef meal. He tells you to set it as bait, so let's do that. First things first, go to Echo Ridge via Wave Liner. Go into Bud's house and set the ginger beef down on the floor. Leave, then come back in. Why, it's gone! Now, go up to the fridge in the top corner of the room and examine it to get the ginger beef spices. Now, lay the trap again, but this time, pile on the spice. Then leave again and you hear someone yelling. Go back inside, put on yout Visualizer, and talk to Taurus. Take the Wave Liner back to WAZA and talk to Bud. Whoo, yet another 40 LP. ============================================================================== | Noise Forms [STYLES]| ============================================================================== Similar to Styles in Battle Network Two and Battle Network Three, this game has different forms for you to choose from. You get your first Noise Form as part of the story, and can change your Noise Form by fighting a Warning Battle that contains G viruses. Whether or not you'll change after the battle is completely random, as is the form you'll get. Some Noises are more common in one version than in the other, but there are no version exclusive Noise Forms. Here's a list of them all, what game they're more common in, and a basic runthrough of its bonuses. Noise Form: Libra Based on: Libra Scales(Star Force) Element: None Weak to: Break Most common in: Black Ace Bonuses: - +10 to Fire - +10 to Water Vibrant Bonuses: - Non-dimming Standard cards heal 5% HP - Charged Attack gains SideSpread Noise Force Big Bang: Meteor Light Barrage Noise Form: Cygnus Based on: Cygnus Wing(Star Force) Element: None Weak to: Sword Most common in: Red Joker Bonuses: - +10 to Normal Vibrant Bonuses: - Omnishoes - Charge shot becomes Feather Vulcan Noise Force Big Bang: Meteor Light Barrage Noise Form: Corvus Based on: Jack Corvus(Star Force 3) Element: Fire Weak to: Aqua Most common in: Black Ace Bonuses: - +30 to non-dimming Fire Vibrant Bonuses: - Immune to Poison - Immune to HP Bug - Immune to Black Hole - Charged shot becomes Shocking Flare Noise Force Big Bang: Atom Blazer Noise Form: Taurus Based on: Taurus Fire(Star Force) Element: Fire Weak to: Aqua Most common in: Red Joker Bonuses: - SuperArmor Vibrant Bonuses: - +50 to non-dimming Fire - Charge shot becomes Heat Cannon Noise Force Big Bang: Atom Blazer Noise Form: Cancer Based on: Cancer Bubble(Star Force) Element: Aqua Weak to: Elec Most common in: Black Ace Bonuses: - +30 to non-dimming Aqua Vibrant Bonuses: - Non-dimming Aqua cards have Bubble effect - Charge shot becomes Bubble Shot Noise Force Big Bang: Dyna Wave Noise Form: Virgo Based on: Queen Virgo(Star Force 3) Element: Aqua Weak to: Elec Most common in: Red Joker Bonuses: - +30 to non-dimming Aqua Vibrant Bonuses: - Immune to Bubble - Immune to Freeze - Charge shot becomes Aqua Wave Noise Force Big Bang: Dyna Wave Noise Form: Gemini Based on: Gemini Spark(Star Force) Element: Elec Weak to: Grass Most common in: Black Ace Bonuses: - +30 to non-dimming Elec - Able to use the Tag system Vibrant Bonuses: - Swords paralyze - Charge shot becomes Rocket Knuckle Noise Force Big Bang: Thunderbolt Blade Noise Form: Crown Based on: Crown Thunder(Star Force) Element: Elec Weak to: Grass Most common in: Red Joker Bonuses: - Increases the chances of a Mega card appearing - +20 to Elec cards Vibrant Bonuses: - Non-elemental non-dimming cards inflict Blind - Charge shot becomes Plasma Shot Noise Force Big Bang: Thunderbolt Blade Noise Form: Ophiuca Based on: Queen Ophiuca Element: Wood Weak to: Fire Most common in: Black Ace Bonuses: - +20 to Wood Vibrant Bonuses: - Immune to Blind - Immune to Confuse - Non-dimming non-elemental cards inflict Confuse - Charge shot becomes WoodShot Noise Force Big Bang: Elem Cyclone Noise Form: Wolf Based on: Wolf Woods(Star Force) Element: Wood Weak to: Fire Most common in: Red Joker Bonuses: - QuickGauge - +30 to non-dimming Swords Vibrant Bonuses: - +10 to Wood - AutoLock - Charge shot becomes Shock Claw Noise Force Big Bang: Elem Cyclone Noise Form: Burai/Rogue Based on: Burai/Rogue(Star Force 2) Element: None Weak to: None Most common in: Both Bonuses: - +50 to Swords - Mu Barrier, absorbs one hit and regenerates when you go to the Custom screen Vibrant Bonuses: - Blocks enemy's LockOn - Non-dimming non-elemental cards paralyze - Charge shot stays the same Noise Force Big Bang: None ============================================================================== | Galaxy Advance [GALIST]| ============================================================================== Similar to Program Advances from the Battle Network series, you can combine battle cards to form a more powerful card. Some of these more powerful cards are Giga Class Navi Cards, similar to the V5 cards in BN3, while some are just high-powered Standard cards. If the damage is listed as XXX/YYY or a variation of that, the first is the minimum damage and the second is the maximum. Impact Cannon 240 Damage Cannon/Cannon/Cannon Big Grenade 90 Three hits of 30 each. Mini-Grenade/Mini-Grenade/Mini-Grenade Giant Axe 320 Sword/Wide Sword/Long Sword Platinum Meteor 810 Nine hits of 90 damage each. Mad Vulcan 1/Attack +10/White Meteor Hurricane Dance 240 Four hits of 60 damage each. Sword/Sword/Jet Attack Spade Magnets GA 380/440 Two hits of 190/220. FlashStrike1/FlashStrike2/FlashStrike3 Diamond Ice 300/390 Three hits of 100/130. IceSpin1/IceSpin2/IceSpin3 Club Strong GA 480/560 Eight hits of 60/70. PollenShot1/PollenShot2/PollenShot3 Queen Virgo GA 520/600 Exactly like the Queen Virgo Card. If the enemy is directly in front of you, they get hit four times. For every panel between them and you, one less hit is dealt. Each hit deals 130/150. WideWave1/WideWave2/WideWave3 Jack Corvus GA 420/480 KiloBomb1/KiloBomb2/KiloBomb3 Dread Joker GA 390/450 Bushido1/Bushido2/Bushido3 Acid Ace GA 460/500 When you use it and leave it alone, it does one hit of 310/350. If you hit A when he slashes and time it right, it'll do a second hit of 150/150. MadVulcan1/MadVulcan2/MadVulcan3 Taurus Fire 300/380 MadFire1/MadFire2/MadFire3 Cygnus Wing GA 320/400 GroundWave1/GroundWave2/GroundWave3 Wolf Woods GA 400/480 Does 2 hits of 200/240 if used when on the same row as the target. Shuriken1/Shuriken2/Shuriken3 Dark Phantom GA 370/450 SmileCoin1/SmileCoin2/SmileCoin3 Rogue GA 400/560 Does four hits of 100/140. MuTech1/MuTech2/MuTech3 Moon Destroyer GA 200/250 Can do a max of four hits of 200/250. BuzzSaw1/BuzzSaw2/BuzzSaw3 Libra Scale GA 360/440 Does two hits of 180/220. MadFire2/WideWave2/BigDrop2 Ophiuchus Queen GA 300/400 ArachAttack1/ArachAttack2/ArachAttack3 Gemini Spark GA 340/420 Does up to two hits of 170/210. DoubleStone/StunKnuckle/ElecSlash Cancer Bubble GA 320/380 WideWave1/WideWave1/BubbleHook1 Crown Thunder GA 420/500 PlasmaGun/PlasmaGun/DrillArm1 Yeti Blizzard GA 270/350 SnowBall3/SnowBall3/Double Stone Plesio Surf GA 350/450 SharkAttack1/SharkAttack2/SharkAttack3 Terra Condor GA 990/1350 Does up to 9 hits of 110/150. PollenShot2/PollenShot2/TyphoonDance General Auriga GA 340/420 BigDrop3/BigDrop3/BigDrop3 Apollo Flame GA 360/420 MechFlame1/MechFlame2/MechFlame3 Sirius GA 560/680 Does two hits of 280/340 if the enemy is in the center column. WhiteMeteor/SilverMeteor/BreakSabre Rocket Launch GA 370/430 DrillArm1/DrillArm1/DrillArm1 Ice Hammer B GA 400/470 SnowStorm/SnowStorm/Buki3 Strong Swing GA 1000/1300 Does up to 10 hits off 100/130. AcornBomb2/AcornBomb2/WoodSlash Break Time Bomb GA 630/750 TimeBomb3/TimeBomb3/TimeBomb3 Darkness Hole GA ???/??? Instantly deletes any virus with less than 255/310 HP and any boss with under 510/620. BlackHole1/BlackHole1/BlackInk Destroy Missile GA 660/840 Does 12 hits of 55/70. JetAttack2/JetAttack2/Bombalizer Ox Tackle GA 570/740 HeatUpper1/HeatUpper2/JetAttack1 Gorgon Eye GA 580/700 GrassStage/MuTech3/MuTech3 Gemini Thunder GA 430/500 MummyHand3/MummyHand3/MummyHand3 Avalanche GA 450/650 Five hits of 90/130. SnowBall3/SnowBall3/WideWave3 Torrent Wave GA 430/550 PiranhaKiss2/OiranhaKiss2/PiranhaKiss2 Flying Impact GA 530/650 JetAttack3/JetAttack3/JungleStorm Rogue Break GA 480/600 DeathScythe2/DeathScythe2/DeathScythe2 Holy Light GA 500/700 Five hits of 100/140. PuffBlast3/PuffBlast3/TornadoDance Wicked Flame GA ???/??? Does 12 random hits of 120/150 on the far nine panels. DanceFlame3/DanceFlame3/DanceFlame3 ============================================================================== | Real World Viruses [RLVIRS]| ============================================================================== As you may have noticed, there are multiple Mettaur sprites scattered around the real world. I'm compiling a list of all of them, their locations, and what viruses each battle contains. ------------------------------------------------------------------------------ | Echo Ridge | ------------------------------------------------------------------------------ Geo's Room- Next to the bed. Mettenna, MettennaG Geo's LvRm- Attackng the TV Mettenna, BaseMortar, BaseMortar Echo Ridge- Bottom corner, south of Big Wave. Mettenna, BaseMortar, Crowcar Echo Ridge- Next to the mailbox BaseMortar, Mettenna Luna's Room- Right of her bed BaseMortarG, BaseMortarG, BaseMortarG Bud's Room- Near the fridge CrowcarG, BaseMortarG, MettennaG 1st Floor Hall- Near the exit to Echo Ridge Mettenna, BaseMortar 1st Floor Hall- Past the snack shop Mettenna, Mettenna 2nd Floor Hall- In between the 5-A doors Mettenna, Mettenna, Mettenna 2nd Floor Hall- Center of the hall, very end near Science room Mettenna, BaseMortar Sci. Club Room- Attacking the comp next to statue BaseMortar, Mettenna Class 5-A- On the right corner, near the servers Mettenna, Mettenna Roof- Attacking the Real Wave Tree Mettenna, Mettenna, Mettenna Big Wave- Next to the Card Trader CrowcarG, CrowcarG, MettennaG ------------------------------------------------------------------------------ | Spical Mall | ------------------------------------------------------------------------------ Spica Mall- Near the Wave Liner MettennaG, Mettenna, MettennaG Spica Mall- At the right end of the T-shaped area BaseMortar, BaseMortar, Crowcar Candy Shop- Sitting in fron of the Gumball Lottery Bang, Crowcab Mall Event Stage- To the left of the Stagelights, attacking the window CrowcarG, CrowcarG ------------------------------------------------------------------------------ | WBG Studios | ------------------------------------------------------------------------------ WBG Studios- Far left corner ChakramG, Wibbledee WBG Studios- At the right edge of the road, need to go down the ramp Crowcar, Chakram, Wibbledee Event Stage- Bottom corner Mettenna, Mettenna, Boom Event Stage- Near the Sonia Card dispenser Crowcar, Crowcar, WibbledeeG WBG Main Bldg- Hallway Zapper, BoomG WBG Main Bldg- Prop Room, left corner Mettenna, Boom, BaseMortar ------------------------------------------------------------------------------ | Alohaha | ------------------------------------------------------------------------------ Alohaha- Attacking the flowers to the right of the stairs BlueShark, Koma Alohaha- Take the hidden path left of the castle to get to the second floor Koma, Koma, Boom Beach- Attacking the Rock Wall near entrance Mettenna2, BlueShark Beach- On the pier BlueShark, Mettenna2, BlueSharkG Alohaha Castle- Attacking the map Musashi, MusashiG, Musashi ------------------------------------------------------------------------------ | Dealer Ground Base | ------------------------------------------------------------------------------ Secret Shelter- Top of the stairs, near the entrance Arachnid, MidSpinguinG, Arachnid Secret Shelter- Near the Wave Station DoomCount, BangG, BaseSniperG Crimson Factory- Attacking the machine at the entrance ArachnidG, Raid Crimson Factory- South of the Wave Station Kotetsu, MidSpinguinG, BoneArcherG Dealer Base- After the first ramp, go all the way to the right OmegaXCopyP, OmegaXCopyP ------------------------------------------------------------------------------ | National WAZA HQ | ------------------------------------------------------------------------------ Natl WAZA HQ- Left corner, near the Wave Liner Chakram2, BubbleCrab Natl WAZA HQ- Bottom corner Crowket, Crowket, Ku'iG SatellaPoliceHQ- To the left of the entrance Zapp, Mettenna2G, Zapp SatellaPoliceHQ- To the right of the entrance Stealth, Smiles, ShuriKen Command Center- To the right of the elevator SmilesG, BaseGunnerG Command Center- South of the elevator StealthG, ShuriKenG ------------------------------------------------------------------------------ | Orbital Base | ------------------------------------------------------------------------------ Orbital Base- Bottom corner MegaStealth, ZappattackG, Scorcher ============================================================================== | Boss Locations [WIZARD]| ============================================================================== Spade Magnes :V1 ::Part of the storyline. You fight him at the end of the rocket launch scenario. :V2 ::In Echo Ridge's Wave Road, there's a dead end near the school's entrance. He's there. There's usually a GMW a bit past his location. ::Meteor G Control Comp CC, fought as part of the story. Diamond Ice :V1 ::Fought as part of the storyline, at the end of the Anti-Sonia Terrorism scenario. :V2 ::In WBG Studios, the outside area, on the Wave Road, there's a sort of box area on the far right, near the gate. Diamond Ice is hiding there. ::Fought as part of the storyline, she's inside Meteor G CC1, at the end. Club Strong :V1 ::Fought as part of the story, at the end of the Environmental System CC. :V2 ::In the Alohaha Castle Network, there's a dead-end path over the dragon display. Club Strong is about halfway through. ::Fought as part of the story, at the end of Meteor G CC2. Queen Virgo :V1 ::Fought as part of the storyline, at the end of the Clone Wars. :V2 ::In National WAZA HQ, on the 57th floor, Queen Virgo is in the dead end closest to the Wave Station. ::Fought as part of the story, at the end of Meteor Server3. Jack Corvus :V1 ::FOugh as part of the story, at the end of the Presidential Election chapter. :V2 ::On the school roof, starting from the warp to the second floor, go up the ramp and to the right. Jack Corvus is down this dead end. ::Fought as part of the story, at the end of Meteor Server3. Dread Joker :V1 ::Fought as part of the story, at the end of the Dealer chapter. :v2 ::In the dead end near the Wave Station that's closest to the door that leads to the casino room in Dealer's ground base. Acid Ace :V1 ::Fought as part of the story at the beginning of the Jack Corvus chapter. :V2 ::Fought as part of the story, during Intermission 5. Unwinnable. ::Fought as part of the story, during the Dealer chapter. Taurus Fire :V1 ::Fought as part of the story, during Diamond Ice's chapter. :V2 ::Talk to Bud to begin the battle. Cygnus Wing :V1 ::Talk to Tom Dubius in WAZA HQ. :V2 ::Talk to Tom Dubious in WAZA HQ after beating V1. Wolf Woods :V1 ::Talk to Damian Wolfe on top of the school after fixing the sprinkler. :V2 ::Talk to Damian Wolfe on the school roof. Dark Phantom :V1 ::Fought as part of the story, during The Clone Wars. :V2 ::National Astro Wave 2. From the entrance, go to the left across the blue wave thing. Then, go down and then up at the turn. He's in the dead end. Burai/Rogue :V1 ::Fought as part of the story, near the end of the Jack Corvus chapter. :V2 ::Talk to Solo in Alohaha. :Z ::Fought in Planet FM Astro Wave 3 as part of the bonus chapter. :ZZ ::Once you have all five stars, enter the code to unlock him and fight him in Meteor G Control CC. The code is this: At the title screen, hold L and press G Comp Star, M Comp Star, M Comp Star, SS Star, G Comp Star, S Comp Star, and Black Ace Star. Moon Destroyer :V1 ::Fought as part of the storyline, during Endgame. :V2 ::Talk to Moon Destroyer in National Astro Wave 2. :Sigma ::Enter the Sigma code. He'll become a random encounter in Apollo Flame :V1 ::Fought as part of the bonus chapter, at the end of Noise Wave 6. :V2 ::In a dead end in Noise Wave 6, it's a bit to the left of the path that leads to his V1 form. Sirius :V1 ::Fought at the end of the bonus chapter. :V2 ::Fought in a square that's on the path you get to by taking the right ramp in Black Hole Server 2, the right ramp after where the Standard gate used to be. :Sigma ::After the Sigma code has been entered, ============================================================================== | Action Replay Codes [ARCODE]| ============================================================================== Sometimes, things just aren't going your way. Sometimes, you need an extra boost to help you get those last few cards, or just don't want any random battles interfering with your gameplay. Sometimes, you're done with the game and just want to screw around with stuff. That's what this section is for. Note: These codes are for Black Ace unless otherwise specified. +----------========================================================----------+ | Series 1 | +----------========================================================----------+ ========================================= Acid Wizard (Luna Frag Search) ========================================= 94000130 FFFB0000 220F9718 00000060 D2000000 00000000 ========================================= TaurusFire Wizard (DiamondIce Scenario) ========================================= 94000130 FFFB0000 220F9719 00000001 D2000000 00000000 ========================================= Omega-Xis Wizard (Normal)*** ========================================= 94000130 FFFB0000 220F9718 00000001 D2000000 00000000 ========================================= AcidFire Wizard &&& ========================================= 94000130 FFFB0000 220F9718 00000060 220F9719 00000001 D2000000 00000000 ========================================= Boss Encounter Codes ========================================= ======================================= Encounter Enemy Code (Boss Version) ======================================= = Black Ace ====== | Red Joker ======== ======================================= =120FFE92 00000101 | 120FFE72 00000101= =120FFE94 00000101 | 120FFE74 00000101= =120FFE96 0000XXYY | 120FFE76 0000XXYY= =120FFE98 00000003 | 120FFE78 00000003= =120FFE9E 00000003 | 120FFE7E 00000003= =120FFEA4 00000003 | 120FFE84 00000003= =D2000000 00000000 | D2000000 00000000= ======================================= Encounter Enemy Code (2x Boss Version) ======================================= = Black Ace ====== | Red Joker ======== ======================================= =120FFE92 00000101 | 120FFE72 00000101= =120FFE94 00000101 | 120FFE74 00000101= =120FFE96 0000XXYY | 120FFE76 0000XXYY= =120FFE98 00000101 | 120FFE78 00000101= =120FFE9A 00000100 | 120FFE7A 00000100= =120FFE9C 0000XXYY | 120FFE7C 0000XXYY= =120FFE9E 00000003 | 120FFE7E 00000003= =120FFEA4 00000003 | 120FFE84 00000003= =D2000000 00000000 | D2000000 00000000= ======================================= Encounter Enemy Code (3x Boss Version) ======================================= = Black Ace =======| Red Joker ======== ======================================= =120FFE92 00000101 | 120FFE72 00000101= =120FFE94 00000101 | 120FFE74 00000101= =120FFE96 0000XXYY | 120FFE76 0000XXYY= =120FFE98 00000101 | 120FFE78 00000101= =120FFE9A 00000100 | 120FFE7A 00000100= =120FFE9C 0000XXYY | 120FFE7C 0000XXYY= =120FFE9E 00000101 | 120FFE7E 00000101= =120FFEA0 00000102 | 120FFE80 00000102= =120FFEA2 0000XXYY | 120FFE82 0000XXYY= =120FFEA4 00000003 | 120FFE84 00000003= =D2000000 00000000 | D2000000 00000000= ================================== XX Values: ================================== 00 = V1 01 = V2 02 = V3 03 = R 04 = Omega / Sigma / ZZ / BB / RR ================================== YY Values: ================================== 81 = Spade Magnes 82 = Diamond Ice 83 = Club Strong 84 = Queen Virgo 85 = Jack Corvus 86 = Dread Joker 87 = Crimson Dragon 88 = Taurus Fire 89 = Rogue 8A = Acid Ace 8B = Dark Phantom 8C = Cygnus Wing 8D = Wolf Woods 8E = Moon Destroyer 8F = Apollo Flame 90 = Sirius ***: In order to change from Acid to TaurusFire, your Wizard MUST become Omega-Xis again. Otherwise, the Wizard will stay as Acid, but TaurusFire will be selectable only when you become Mega Man. That hasn't been tested yet, but it doesn't seem to have any lasting impact on the game. &&&: The Wizard will stay as Acid, but TaurusFire will be selectable only when you become Mega Man. That hasn't been tested yet, but it doesn't seem to have any lasting impact on the game. +----------========================================================----------+ | Series 2 | +----------========================================================----------+ !Misc Codes ::Max Money (select) 94000130 FFFB0000 020F93B4 000F423F D2000000 00000000 ::Black Ace LP(select) 94000130 FFFB0000 C0000000 00000005 220FA01A 00000082 DC000000 00000640 D2000000 00000000 ::HP 9999 (Select) :::Field 94000130 FFFB0000 120F8CEC 0000270F D2000000 00000000 ::HP 9999 Always On :::Field 120F8CEC 0000270F ::Link Power Max 120F99D8 0000076C 1202D07A 000046C0 ::Full Library Complete 120FCB94 0000FFFF E20FCB7C 00000018 FFFFFFFE FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF ::Normally No Encounter (Hold Select for Instant Encounter) 120FFE0C 00000000 94000130 FFFB0000 120FFE0C 0000FFFF D0000000 00000000 ::All Time 0:00:01 on Record E20F9DD8 00000038 00000001 00000001 00000001 00000001 00000001 00000001 00000001 00000001 00000001 00000001 00000001 00000001 00000001 00000001 ::All Boss On Record 120FCD42 0000FFFF ::Max Attack (face value) 221B230C 00000005 ::Max Rapid (face value) 221B25CC 00000005 ::Max Charge (face value) 221B288C 00000005 ::All Ability Waves (Select) 94000130 FFFB0000 C0000000 0000015D 220F9452 00000009 DC000000 00000002 D2000000 00000000 ::All Fake Brothers and Link 130(Select) 94000130 FFFB0000 C0000000 00000005 220FC628 00000002 DC000000 0000001C D2000000 00000000 94000130 FFFB0000 C0000000 00000005 220FA01A 00000082 DC000000 00000640 D2000000 00000000 ::Attack Star (Select) :::It affects your records 94000130 FFFB0000 12100296 000003E7 D0000000 00000000 !Item Related Codes ::All Special Item (Select) :::Only Story Relevant Items 94000130 FFFB0000 020F93D0 01010101 020F93D4 01010101 020F93D8 01010101 120F93DC 00000101 D2000000 00000000 ::All Battle Cards (Select) 94000130 FFFB0000 C0000000 0000018D 220F8D74 00000063 DC000000 00000004 D2000000 00000000 ::All 99 Sub Cards/Items (Select) :::Credit to Falzar FZ 94000130 FFFB0000 020F9438 63636363 120F943C 00006363 D2000000 00000000 ::All War Rock Weapons (Select) 94000130 FFFB0000 C0000000 00000015 220F9421 00000001 DC000000 00000001 D2000000 00000000 ::99 Noise Fragments (Press Select+Down) :::(Made by Falzar FZ) 94000130 FF7B0000 220F93DD 00000063 D0000000 00000000 ::99 Mr Hertz Absorbed (Press Select+Down) :::(Made by Falzar FZ) 94000130 FF7B0000 220F93D8 00000063 D0000000 00000000 :Data Transmission Codes :::Go to DS Station Menu, Press A on any Empty Cell, Acquire Data Transmission, Save Game and Exit ::Acid Illegal (Mega Class) 9216A088 00001869 0216A080 A8014901 0216A084 E0198001 0216A088 00001234 D0000000 00000000 ::Meteor Of Crimson (Giga Class} 9216A088 00001869 0216A080 A8014901 0216A084 E0198001 0216A088 00003456 D0000000 00000000 !Battle Codes ::Full Custom Gauge 2218EFD9 00000040 ::Max HP (L+R+Up) :::only in battle 94000130 FCBF0000 121C84F4 0000270F D2000000 00000000 ::Quick Kill (L+R) 94000130 FCFF0000 121C834C 00000000 121C81A4 00000000 121C7FFC 00000000 D2000000 00000000 ::Invicible + Invisible 6218F21C 00000000 2218F40C 000000FF 2218F40E 000000FF D2000000 00000000 ::999.9% noise 1219A28C 0000270F :Noise Change Mod Codes ::None 220F99E0 00000000 ::Libra Noise 220F99E0 00000001 ::Corvus Noise 220F99E0 00000002 ::Cancer Noise 220F99E0 00000003 ::Gemini Noise 220F99E0 00000004 ::Ophicus Noise 220F99E0 00000005 ::Cygnus Noise 220F99E0 00000006 ::Ox Noise 220F99E0 00000007 ::Virgo Noise 220F99E0 00000008 ::Crown Noise 220F99E0 00000009 ::Wolf Noise 220F99E0 0000000A ::Burai Noise 220F99E0 0000000B ============================================================================== | Version History [VRSHIS]| ============================================================================== V.2 Completed Spade Magnes' chapter. V.3 Completed Diamond Ice's chapter. V.4 Completed Club Strong's chapter. V.35 Minor setback, had to restart at the end of Diamond Ice's chapter. V.41 Re-completed Club Strong. V.45 Finished Intermission 3. V.5 Finished Queen Virgo. V.51 Added Brother Band Help Quests V.56 Finished Intermission 4. V.57 Finished GA section V.58 Nearly done with Chapter IX. V.7 Finished with Intermission 5. V.85 Nearly done with Endgame. V1.0 Hot damn, finally finished it in one massive update. Will begin the post-game soon. V1.5 Another massive update. Did the entire secret area in one massive run. Wow, that was not fun. Maybe later on I'll add info on Crimson Dragon SP and RogueZZ. V1.55 Added every Real World virus location. ============================================================================== | Legal Info [LEINFO]| ============================================================================== This Walkthrough/FAQ was written mainly for GameFaqs only, but if you want to post it on your site, ask and we'll see about it. If you want to contact me on AIM to ask about anything, my AIM is MagneticBomber. I also have an MSN, which is EnvoyOfTheApocalypse@live.com, though I never check the e-mail. These sites have permission: GameFAQS.com PlayHaven.com SaitoNetwork Credit for the GA list goes to Enix_Cloud. He wrote it up, I just formatted it and included it in my guide at his request. Credit for the AR codes series 1 goes to EpacNellaf. Credit for series 2 goes to its creators, listed below. Credit to Falzar FZ for the All 99 Sub Cards/Items (Select) and 99 Noise Fragment and Mr Hertz Absorbed Credit to Nigoli from the undersquare for the Data Transmission codes Credit to aimer7547 and mazinkaiserpr for posting full custom gauge code Credit to AshenREAPER and zapgator for all ability waves code Credit to ekmo for a huge majority of the codes Credit to Elixir for the rest of the codes Thanks, I hope this guide helped you. Copyright 2009 MegaBassFalzar.