PPPPP   OOOOOO   K  K    EEEEE   M     M   OOOOOO   N    N
          P   P   O    O   K K     E       MM   MM   O    O   NN   N
          P   P   O    O   KK      EEEEE   M M M M   O    O   N N  N
          PPPPP   O    O   K K     E       M  M  M   O    O   N  N N
          P       O    O   K  K    E       M     M   O    O   N   NN
          P       OOOOOO   K   K   EEEEE   M     M   OOOOOO   N    N
                ___                                       ___
               /   \                                     /   \
              |--O--|----------PLATINUM VERSION---------|--O--|
               \___/                                     \___/
                                VERSION  FINAL
                               BY: JASON HOWELL
                         EMAIL: HOWELLGAMES@GMAIL.COM
                            OVER 2,100,000 SERVED!
                         WINNER OF FAQ OF THE MONTH!

                          +------------------------+            +--------+
                          ||   TABLE OF CONTENT   ||            || 0001 ||
   //======================================================================\\
   ||            Name                 ||           Section #               ||
   \\======================================================================//
    ||  Table of Contents             ||             0001                 ||
    ||--------------------------------||----------------------------------||
    ||  Version History               ||             0002                 ||
    ||--------------------------------||----------------------------------||
    ||  Sinnoh Guide                  ||             A003                 ||
    ||    Route 201                   ||             00A3                 ||
    ||    Sandgem Town                ||             00B3                 ||
    ||    Route 202                   ||             00C3                 ||
    ||    Jublife City                ||             00D3                 ||
    ||    Route 203                   ||             00E3                 ||
    ||    Oreburgh Gate               ||             00F3                 ||
    ||    Oreburgh City               ||             00G3                 ||
    ||    Oreburgh Mine               ||             00H3                 ||
    ||    Oreburgh Gym                ||             00I3                 ||
    ||    Oreburgh Gate-Jublife       ||             00J3                 ||
    ||    Route 204                   ||             00K3                 ||
    ||    Floaroma Town               ||             00L3                 ||
    ||    Route 205                   ||             00M3                 ||
    ||    Eterna Forest               ||             00N3                 ||
    ||    Eterna City                 ||             00O3                 ||
    ||    Eterna Gym                  ||             00P3                 ||
    ||    Galactic Building           ||             00Q3                 ||
    ||    Route 211 (Eterna)          ||             0211                 ||
    ||    Route 206                   ||             00R3                 ||
    ||    Route 207                   ||             00S3                 ||
    ||    Mt. Coronet                 ||             00T3                 ||
    ||    Route 208                   ||             00U3                 ||
    ||    Hearthome City              ||             00V3                 ||
    ||    Hearthome Gym               ||             0XV3                 ||
    ||    Route 209                   ||             00W3                 ||
    ||    Lost Tower                  ||             00X3                 ||
    ||    Solaceon Town               ||             00Y3                 ||
    ||    Solaceon Ruins              ||             00SR                 ||
    ||    Route 210                   ||             00Z3                 ||
    ||    Route 215                   ||             0013                 ||
    ||    Veilstone City              ||             0023                 ||
    ||    Veilstone City Gym          ||             0033                 ||
    ||    Route 214                   ||             0043                 ||
    ||    Route 213                   ||             0053                 ||
    ||    Pastoria City               ||             0063                 ||
    ||    Pastoria Gym                ||             0073                 ||
    ||    Route 210 (Revisited)       ||             0083                 ||
    ||    Celestic Town               ||             0093                 ||
    ||    Route 211 (Celestic)        ||             0103                 ||
    ||    Route 218                   ||             0113                 ||
    ||    Canalave City               ||             0123                 ||
    ||    Iron Island                 ||             0133                 ||
    ||    Canalave Gym                ||             0143                 ||
    ||    Lake Valor                  ||             0153                 ||
    ||    Lake Verity                 ||             0163                 ||
    ||    Route 216                   ||             0173                 ||
    ||    Route 217                   ||             0183                 ||
    ||    Snowpoint City              ||             0193                 ||
    ||    Snowpoint Gym               ||             0203                 ||
    ||    Lake Acuity                 ||             0213                 ||
    ||    Galactic Hideout            ||             0223                 ||
    ||    Mt. Coronet                 ||             0233                 ||
    ||    Distortion World            ||             0243                 ||
    ||    Route 222                   ||             0253                 ||
    ||    Sunyshore City              ||             0263                 ||
    ||    Sunyshore Gym               ||             0273                 ||
    ||    Route 223                   ||             0283                 ||
    ||    Victory Road                ||             0293                 ||
    ||    The Elite Four              ||             0303                 ||
    ||--------------------------------||----------------------------------||
    ||  Post-Elite Four               ||             D010                 ||
    ||   -Getting the National Dex    ||             D020                 ||
    ||   -Pal Park                    ||             D030                 ||
    ||   -Battle Zone and Fight Area  ||             BZ02                 ||
    ||   -Route 225                   ||             BZ03                 ||
    ||   -Survival Area               ||             BZ04                 ||
    ||   -Route 226                   ||             BZ05                 ||
    ||   -Route 228                   ||             BZ06                 ||
    ||   -Route 229                   ||             BZ07                 ||
    ||   -Resort Area                 ||             BZ08                 ||
    ||   -Route 230                   ||             BZ09                 ||
    ||   -Route 227                   ||             BZ10                 ||
    ||   -Outside of Stark Mountain   ||             BZ11                 ||
    ||   -Stark Mountain              ||             BZ12                 ||
    ||   -Rival Rematches             ||             BZ13                 ||
    ||   -Victory Road Hidden Rooms   ||             VR01                 ||
    ||   -Route 224                   ||             VR02                 ||
    ||   -Fuego Ironworks             ||             FI00                 ||
    ||   -Turnback Cave/Origin Form   ||             D000                 ||
    ||   -The Old Chateau             ||             D001                 ||
    ||   -Great Marsh                 ||             D002                 ||
    ||   -Trophy Garden               ||             D003                 ||
    ||   -Wayward Cave                ||             D004                 ||
    ||   -Solaceon Ruins              ||             D005                 ||
    ||   -Veilstone Game Corner       ||             D006                 ||
    ||   -GBA Slot Pokemon            ||             D007                 ||
    ||   -Swarms Pokemon              ||             D008                 ||
    ||   -Pokeradar Pokemon           ||             D009                 ||
    ||   -Platinum Move Tutors        ||             D010                 ||
    ||--------------------------------||----------------------------------||
    ||  Battle Frontier Guide         ||             BF01                 ||
    ||   -Battle Tower                ||             BF02                 ||
    ||   -Battle Arcade               ||             BF03                 ||
    ||   -Battle Factory              ||             BF04                 ||
    ||   -Battle Hall                 ||             BF05                 ||
    ||   -Battle Castle               ||             BF06                 ||
    ||--------------------------------||----------------------------------||
    ||  Side Quests                   ||             0A03                 ||
    ||   -Daily/Weekly Events         ||             0A04                 ||
    ||   -Other Side Quests           ||             0A05                 ||
    ||   -Legendary Pokemon           ||             0A06                 ||
    ||   -Event Pokemon               ||             0A07                 ||
    ||--------------------------------||----------------------------------||
    ||  Sinnoh Underground            ||             U001                 ||
    ||   -Mining for Treasure         ||             U002                 ||
    ||   -Secret Base                 ||             U003                 ||
    ||   -Spheres and Sphere Traders  ||             U004                 ||
    ||--------------------------------||----------------------------------||
    ||  Wi-Fi Features Guide          ||             W001                 ||
    ||   -Setting up a Connection     ||             W002                 ||
    ||   -The Global Terminal         ||             W003                 ||
    ||   -Hacked Pokemon              ||             W004                 ||
    ||   -Event Pokemon               ||             W005                 ||
    ||   -Pokemon Center Wi-Fi        ||             W006                 ||
    ||   -Pokemon GTS Website         ||             W007                 ||
    ||--------------------------------||----------------------------------||
    ||  Breeding Guide                ||             0008                 ||
    ||   -The Basics                  ||             00A8                 ||
    ||   -Chain Breeding              ||             00B8                 ||
    ||   -The Hatching Process        ||             00C8                 ||
    ||   -Baby Pokemon                ||             00D8                 ||
    ||   -Egg Group List              ||             00E8                 ||
    ||   -Steps to Hatch              ||             00F8                 ||
    ||--------------------------------||----------------------------------||
    ||  Move List                     ||             M00A                 ||
    ||   -Move Table of Contents      ||             M001                 ||
    ||--------------------------------||----------------------------------||
    ||  Items Guide                   ||             A009                 ||
    ||   -Item Table of Contents      ||             0009                 ||
    ||   -TMs and HMs                 ||             T009                 ||
    ||--------------------------------||----------------------------------||
    ||  Contest Guide                 ||             C001                 ||
    ||   -A Introduction to Contests  ||             C002                 ||
    ||   -Berries and Poffins         ||             C003                 ||
    ||   -The Super Contests          ||             C004                 ||
    ||   -Accessory Locations         ||             C005                 ||
    ||   -Berry List                  ||             C006                 ||
    ||   -Contest Movelists           ||             C007                 ||
    ||--------------------------------||----------------------------------||
    ||  Raising Guide                 ||             R001                 ||
    ||   -Abilities List              ||             R002                 ||
    ||   -EV List                     ||             R003                 ||
    ||   -EXP Guide                   ||             R004                 ||
    ||   -Getting the Lucky Egg       ||             R005                 ||
    ||   -Natures Guide               ||             R006                 ||
    ||   -Wild Pokemon Item Guide     ||             R007                 ||
    ||--------------------------------||----------------------------------||
    ||  Misc Guides                   ||             G001                 ||
    ||   -Shiny Pokemon               ||             G002                 ||
    ||   -Pokerus                     ||             G003                 ||
    ||   -Deoxys Forms                ||             G004                 ||
    ||   -Happiness Guide             ||             G005                 ||
    ||   -Catch Rate/Catching Guide   ||             G006                 ||
    ||   -PickUp Guide                ||             G007                 ||
    ||   -Calculating EXP Gain        ||             G008                 ||
    ||   -Exploiting the DS's Clock   ||             G009                 ||
    ||   -Catching all the Pokemon    ||             G010                 ||
    ||   -Mystery Gift Guide          ||             G011                 ||
    ||   -Transferring Manaphy        ||             G012                 ||
    ||   -Feebass and Milotic         ||             G013                 ||
    ||   -Pokemart Items              ||             G014                 ||
    ||   -Eevee Guide                 ||             G015                 ||
    ||   -Sketch Guide                ||             G016                 ||
    ||   -Chatot's Chatter Move       ||             G017                 ||
    ||   -Gender Differences          ||             G018                 ||
    ||   -Poketech Programs           ||             G019                 ||
    ||   -Ribbon Guide                ||             G020                 ||
    ||   -Secret ID Guide             ||             G021                 ||
    ||   -Munchlax Tree Guide         ||             G022                 ||
    ||   -Frequently Asked Questions  ||             G023                 ||
    ||--------------------------------||----------------------------------||
    ||  Battle Revolution Guide       ||             PBR1                 ||
    ||   -Obtainable Items            ||             PBR2                 ||
    ||   -Obtainable Pokemon          ||             PBR3                 ||
    ||--------------------------------||----------------------------------||
    ||  My Pokemon Ranch Guide *      ||             MPR1                 ||
    ||   -Connecting and Basics       ||             MPR2                 ||
    ||   -Obtainable Pokemon          ||             MPR3                 ||
    ||--------------------------------||----------------------------------||
    ||  Pokemon Movesets              ||             MVS1                 ||
    ||   -Submission Guidelines       ||             MVS2                 ||
    ||   -The Pokemon                 ||             MVS3                 ||
    ||--------------------------------||----------------------------------||
    ||  Pokedex 001-151               ||             P001                 ||
    ||  Pokedex 152-251               ||             P002                 ||
    ||  Pokedex 252-386               ||             P003                 ||
    ||  Pokedex 387-492               ||             P004                 ||
    ||--------------------------------||----------------------------------||
    ||  Copyright and Credits         ||             LGAL                 ||
    ||  Email Info                    ||             EMIL                 ||
    ||  Donations and Tips            ||             DONA                 ||
    \\--------------------------------------------------------------------//

   +-------------------------------------------------------------------------+
   |                           !!! NOTE !!!                                  |
   +-------------------------------------------------------------------------+
   |     This guide is fairly large. If you are having trouble loading it, or|
   |     it causes your browser to crash, then you might want to use a       |
   |     smaller guide.                                                      |
   |                                                                         |
   |     Press either Ctrl and F (On Windows), or Apple Key and F (on Macs), |
   |     to bring up a search box. Then, copy and paste the Section # or     |
   |     name to be taken to that section.                                   |
   +-------------------------------------------------------------------------+


*: Only for Japanese versions of Platinum at the moment.
  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        VERSION HISTORY                          |--O--|
 \___/___________________________________________________________________\___/
                                   \0002/
                                    ----

September 10, 2008: BARE BONES VERSION
------------------------------------------------------------------------------
September 13, 2008: Guide up to Eterna City finished.
------------------------------------------------------------------------------
September 17 - April 10th: Incomplete version
------------------------------------------------------------------------------
May 23, 2009 - May 28, 2009: Version 2.00 and above
------------------------------------------------------------------------------
July 12, 2009 - January 7, 2010: Version 3.00 and above
------------------------------------------------------------------------------
December 29, 2010: Hello everyone, it has been awhile, hasn't it? With Gen V
                   around the corner, I have decided to wrap up the guide and
                   put the final touches on it. Here are the most recent
                   updates:
                   
                   * Added the Battle Castle to the Battle Frontier guide
                   * Ran a spell check and fixed most errors and format issues
                   
                   There might be a few grammar and Pokemon spelling issues, 
                   but for the most part I consider this to be the last major
                   update of the guide. I want to thank everyone that has 
                   supported me these last 2 years of writing this guide and
                   all the content and corrections people have provided. If
                   you do see something horribly wrong with the guide, still
                   feel free to email me and I will look into it. 
                   
                   Thanks once again to everyone, and best of luck with Gen V
                   and above! 
  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         SINNOH GUIDE                            |--O--|
 \___/___________________________________________________________________\___/
                                   \A003/
                                    ----

As you begin the game, you will be asked for your name and gender, as well as
the name for your rival. Be aware that once you make a choice, you cannot
change it. Once you do begin the game, you will be on the top floor of your
house (Your room). Try to walk anywhere and your rival will appear and then
go away real quick. Go downstairs and your mother will tell you that your
rival is looking to you. Head outside to continue (Although this is obvious
information, the doors or exits usually have a place mat or stairs/elevator
of some kind to mark where it is).

Twinleaf has changed quite a bit since it first appeared in D/P. The ground
now has some snow on it. . There is a small puddle down south, but there is
nothing you can get from it. There are three other houses in town; two of
which have nothing in them. To get to your rivals house, go to the house that
is in the northwest corner of town. Once you talk to your rival, go in his
house and go up the stairs to find your rival. Go near him and he will run off
again. Now, hear on to Route 201.

After a brief conversation with your rival, Professor Rowan will appear and
talk to you for a little bit and ask you a few questions. When he asks, choose
the top option. After a little while, his assistant will appear with the
briefcase and allow you to choose from the three starters: Piplup, Chimchar,
and Turtwig.

Which one should you choose? Well, several factors come into play:


 *Do you know anyone else that has this game, and if so what starter did they
  get? Although you can get other starters via online trading, it would help
  to know what the other people around you have so you can get them a bit
  easier.

 *How experienced are you with previous Pokemon games? Turtwig evolves late at
  level 18, but evolves much earlier then the others at level 32 and has dual
  grass/ground type. Chimchar evolves earlier at level 14, but evolves like
  normal at level 36 and has fire/fighting type. Piplup evolves the latest at
  level 16, and then 36 with water/steel type.

 *Have you played D/P before? If so, then you know what to expect. Since
  Platinum has a increase of Fire types, you might not need Chimchar like you
  once did. You might want to pick a starter you never tried before.

 *Each have their own uses with gyms. Here is a example of each:

  +------------------------------------------------------------------------+
  | First Gym: Rock      |(Turtwig and Piplup are strong, and Chimchar is  |
  |                      | weak against it until it gains fighting moves   |
  |                      | when it evolves)                                |
  |----------------------|-------------------------------------------------|
  | Second Gym: Grass    |(Chimchar is the strongest here, while Piplup    |
  |                      | is the weakest)                                 |
  |----------------------|-------------------------------------------------|
  | Third Gym: Ghost     |(None are strong here, and Turtwig's Evolutions  |
  |                      | cannot attack Haunter and other Pokemon with    |
  |                      | ground attacks. Also notable is Chimchar's      |
  |                      | evolutions fighting moves are ineffective       |
  |                      | against ghost types)                            |
  |----------------------|-------------------------------------------------|
  | Fourth Gym: Fighting |(None are strong here, although Chimchar has     |
  |                      | a type advantage against the leader's Lucario)  |
  |----------------------|-------------------------------------------------|
  | Fifth Gym: Water     |(Turtwig is the strongest here, while Chimchar   |
  |                      | is the weakest)                                 |
  |----------------------|-------------------------------------------------|
  | Sixth Gym: Steel     |(Chimchar is very effective here, while Turtwig  |
  |                      | can also be useful on all besides Bronzong with |
  |                      | ground-type attacks. Piplup can also hit Steelix|
  |                      | pretty hard with water attacks).                |
  |----------------------|-------------------------------------------------|
  | Seventh Gym: Ice     |(Chimchar is effective here while Turtwig is     |
  |                      | ineffective here).                              |
  |----------------------|-------------------------------------------------|
  | Eighth Gym: Electric |(Turtwig's evolutions are very strong here,      |
  |                      | while Piplup is weak here)                      |
  +------------------------------------------------------------------------+


As you can see, Chimchar is the most effective type-wise against the Gyms,
while Turtwig comes in second. Piplup is not very effective in most of the
gyms. After Rowan and his assistant leaves, your rival asks you a question.
Choose the top option to battle him.

/----------------------------------------------------------------------------\
|Boss: Rival                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Starter: lv 5 (Fire type Chimchar if you choose Turtwig, Water type         |
|               Piplup if you choose Chimchar, Grass type Turtwig if you     |
|               choose Piplup).                                              |
|----------------------------------------------------------------------------|
|Info: Like the classic games, you fight your rival right after you get your |
|      first Pokemon. Bad news is your are evenly leveled, so both are you   |
|      are equal in terms of skill. Good news is your rival likes to use a   |
|      lot of non-damaging skills most of the time. So, just take it easy and|
|      use your damaging attack. It usually takes about 5-7 hits, but if your|
|      rival uses his non-damaging attack too much, use your own. If you     |
|      do lose, you only lost about 40p and some EXP.                        |
\----------------------------------------------------------------------------/

Once you do beat or lose to your Rival, you will be transported back home
where your mother will give you the Running Shoes. To use them, hold B while
running. Once you are ready, head to back to Route 201.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                           ROUTE 201                             |--O--|
 \___/___________________________________________________________________\___/
                                   \00A3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Starly         |50%      |50%    |50%     |Normal    |
       |Bidoof         |40%      |50%    |40%     |Normal    |
       |Kriketot       |10%      |-      |10%     |Normal    |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Nidoran Male   |6%                        |PKMN Radar|
       |Nidoran Female |6%                        |PKMN Radar|
       |Doduo          |40%                       |Swarm     |
       |Growlithe      |8%                        |FireRed   |
       \-----------------------------------------------------/


Once on the Route, your Rival will ask you to go to Lake Verity. Go West and up
to the lake. Once there, you will see a man with blue hair and then he will
leave (Fans of DP will know who this is right off the bat). After that, you
will hear the Legendary Mesprit and then your rival will leave. Once you are
done, head back to Route 201.

You cannot catch anything at this point, but you might want to fight a few
Bidoofs before you move on. You want to be at least level 7 before leaving this
area, if not higher. Once you are ready, head to the right to reach Sandgem
Town.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         SANDGEM TOWN                            |--O--|
 \___/___________________________________________________________________\___/
                                   \00B3/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Potion        |300                         |
|Antidote      |100                         |
|Paralyze Heal |200                         |
\-------------------------------------------/

As soon as you enter town, Prof. Rowan's assistant will escort you to his lab,
where you will get the Pokedex.  Once he is done, head outside and he will give
you TM 27 (Return). Rowan's Assistant will then you will get shown around town.
Unfortunately, there is not much you can do at this point, although you can
buy Pokeballs and Potions, so stock up for the road ahead. You can also head on
the beach to Route 219, but you can't do much besides get a Antidote. You may
want to check out the Pokemon Center as well and heal up.

 +-------------------------------------------------------------------------+
 |                           !!! NOTE !!!                                  |
 +-------------------------------------------------------------------------+
 |     The Pokedex on the save screen now shows the Pokemon seen instead   |
 |     of caught. This comes into play later on after you beat the story   |
 |     mode of the game.                                                   |
 +-------------------------------------------------------------------------+

You will then have to go back to Twinleaf to talk to your mother. Once you do,
you will get a Journal from your mother and a Parcel from your rival's mother.
Once you got both, head back to Sandgem Town and then up to Route 202 to
continue.



  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 202                              |--O--|
 \___/___________________________________________________________________\___/
                                   \00C3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bidoof         |40%      |50%    |50%     |Normal    |
       |Shinx          |30%      |20%    |20%     |Normal    |
       |Starly         |20%      |30%    |20%     |Normal    |
       |Kricketot      |10%      |-      |10%     |Normal    |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Zigzagoon      |40%                       |Swarm     |
       |Sentret        |12%                       |PKMN Radar|
       |Growlithe      |8%                        |FireRed   |
       |Seedot         |8%                        |Ruby      |
       |Lotad          |8%                        |Sapphire  |
       \-----------------------------------------------------/


As soon as you enter the Route, Rowan's Assistant will show up and show you how
to catch Pokemon and give you 5 Pokeballs. Now is also a good time to catch
some Pokemon. Starly and Shinx are both great additions to your team, so try
to catch them before you move on. Bidoof and Kricketot, though...Catch them
for the Pokedex, at least.

Also, there are some trainers on the route. Nothing too major: mostly in the
2-5 level range, so you may want to level up a little bit. You can also get
a Potion in the grass near the entrance to Jublife City. Once you are ready,
head on to Jublife.


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         JUBLIFE CITY                            |--O--|
 \___/___________________________________________________________________\___/
                                   \00D3/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Heal Ball     |300                         |
|Potion        |300                         |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Heal Ball     |300                         |
|Air Mail      |50                          |
\-------------------------------------------/

As soon as you set foot in Jublife, Rowan's Assistant will approach you and
then introduce you to a undercover cop codenamed Looker. After a brief
chat, he will give you the Battle Recorder, a new key item. Your next stop
is the Trainer's School to the left of the Pokemon Center.

=====================
||Trainer's School ||
==============================================================================

 Trainers:
/------------------------------------------------\
|School Kid Harrison                             |
|Pokemon:                                        |
|Starly lv 6 (Normal/Flying)                     |
|------------------------------------------------|
|Info: At the beginning of the battle, Harrison  |
|      seems to use a X Speed to increase        |
|      Starly's Speed. Not only that, but it     |
|      seems to use Quick Attack all the time.   |
|      Make sure your Pokemon is at least 5 or   |
|      higher before facing him, and have a      |
|      Potion or two if things go south.         |
|------------------------------------------------|
|                                                |
|------------------------------------------------|
|School Kid Christine                            |
|Pokemon:                                        |
|Bidoof lv 6 (Normal)                            |
|------------------------------------------------|
|Info: Bidoof is similar to all the others you   |
|      have faced so far, although the big trick |
|      is Christine likes to use a potion near   |
|      the end of the battle, so make sure you   |
|      have a evenly leveled Pokemon and a       |
|      Potion.                                   |
\------------------------------------------------/

Inside, you will see your rival. Talk to him to give him the parcel and he
will give you a town map in exchange (Granted, it is sort of useless). You
can read the blackboard for some tips, and you can battle the two trainers
to the right for EXP. Once you beat the male trainer, talk to him to get a
free Potion. You can also get a X attack in the upper left corner.

==============================================================================

The next thing you should do if talk to the man in the street in between the
Pokemon Center and the Trainer School. He will tell you to find three clowns
and answer several questions for a prize. Here are the location of the clowns
(They are dressed in yellow and have Jesters hats):

- In front of the Pokemart (Directly north of the Pokemon Center)
- In front of the Jublife TV station (Directly north of town)
- In front of the Poketech Company (Directly Northwest of town)

As far as I remember, I do not remember getting a wrong answer (I said yes to
all three and got the questions right. Once you answer the question, you will
get a Poketech Coupon.

Once you get all 3 Poketech coupons, go talk to the man to the left of the
Pokemon center and he will give you a Poketech. This device will allow you to
do several things on the touch screen that can be upgraded over time. However,
at this point, you only have the first few Apps, so it is only good for time
right now. Its also good to note that it has been upgraded since DP, and now
has a back button.

Before you leave, you may want to go to Route 218 a bit early (Route 218 is
west of Jublife). Inside the gatehouse on your way there, you can pick up a
old rod from the fisherman. While is pretty much only catching Magikarp, it
might be a good idea to pick a Magikarp early if you do not have a Water
Pokemon (Keep in mind that Magikarp itself is pretty much useless. Its
evolution at lv 20, Gyarados, is a very powerful Pokemon).

Once you have gotten some Pokeballs and potions from the Pokemart and have
seen everything you wanted in Jublife, head east to Route 203.


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 203                              |--O--|
 \___/___________________________________________________________________\___/
                                   \00E3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bidoof         |15%      |25%    |15%     |Normal    |
       |Starly         |35%      |35%    |25%     |Normal    |
       |Kriketot       |10%      |-      |10%     |Normal    |
       |Shinx          |25%      |25%    |25%     |Normal    |
       |Abra           |15%      |15%    |15%     |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Goldeen        |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Seaking        |35%                       |Super Rod |
       |Psyduck        |10%                       |Surf      |
       |Golduck        |10%                       |Surf      |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Seedot         |8%                        |Ruby      |
       |Lotad          |8%                        |Sapphire  |
       |Pineco         |8%                        |Emerald   |
       |Cubone         |40%                       |Swarm     |
       \-----------------------------------------------------/


As soon as you enter the Route, you will be challenged by your Rival. By now,
your Pokemon should be in the 6-10 lv range, so go train if they are not.

/-----------------------------------------------------------------------------\
|Boss: Rival                                                                  |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Starly lv 7 (Normal/Flying)                                                  |
|Starter: lv 9 (Fire type Chimchar if you choose Turtwig, Water type          |
|               Piplup if you choose Chimchar, Grass type Turtwig if you      |
|               choose Piplup).                                               |
|-----------------------------------------------------------------------------|
|Info: Your Rival is at a fairly high level this early in the game, his Starly|
|      alone can cause problems if you choose Turtwig. The best way to take   |
|      down his team at this point is to have a Shinx at around lv 6-7, your  |
|      own Starly around the same level, and your starter at lv 8 or above.   |
|      Shinx does not have any major electric moves at this point, but he is  |
|      one of the more powerful Pokemon at this point. Starly learns Wing     |
|      Attack at lv 9, which can wipe out his Pokemon is only a few hits. Your|
|      starter should be kept in reserve and as a last option at this point.  |
\-----------------------------------------------------------------------------/

Once you beat him, you will be able to continue. There are 5 trainers on
this Route, so it may be a good time to level up for the upcoming Gym. Also,
try to catch a Abra if you can at this point if you have someone that you
can trade with. It is also a good idea to catch Shinx at this point if you
have not. Once you are done on this route, continue east to the Oreburgh
Gate.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        OREBURGH GATE                            |--O--|
 \___/___________________________________________________________________\___/
                                   \00F3/
                                    ----

        Top Level:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Zubat          |50%      |50%    |50%     |Normal    |
       |Psyduck        |35%      |35%    |35%     |Normal    |
       |Geodude        |15%      |15%    |15%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/


At this point, you cannot do much in this small cave. Talk to the hiker when
you first enter to get HM 06, Rock Smash (Although you cannot use it at this
point until you get the first badge). Geodude and Zubat are both common, both
being a excellent addition to your team (Zubat's final evolution Crobat is a
very good Poison/Flying type that would serve well as your main Poison Pokemon,
and Geodude's final evolution Golem does well in most situations, but you will
need to trade to get him). You can now also catch Psyduck in Platinum, which
is not bad earlier on if you did not get Piplup.

There are also some low level trainers here that you can't avoid, so make sure
you use a Pokemon that needs the EXP. Head east until you reach the exit to
Oreburgh City.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        OREBURGH CITY                            |--O--|
 \___/___________________________________________________________________\___/
                                   \00G3/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Potion        |300                         |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Heal Ball     |300                         |
|Net Ball      |1000                        |
|Tunnel Mail   |50                          |
\-------------------------------------------/

Not much you can do at this point. Your rival is blocking the way to the
Oreburgh Gym and tells you that the gym leader is not in right now. The
Oreburgh Museum does not have much in it until you have some fossils from The
Underground. The second condominium near when you first entered has a woman
that will trade you a Abra for a Machop: a good deal if you cannot find one
yourself (Although it cannot learn any level up moves until it evolves at lv
16, you can teach it TMs and HMs).

Also, the Pokemon Center will now have the downstairs center open, allowing
you to trade and battle people online. Once you are ready to continue, head
down south to the Oreburgh Mine.


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        OREBURGH MINE                            |--O--|
 \___/___________________________________________________________________\___/
                                   \00H3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Zubat          |25%      |25%    |25%     |Normal    |
       |Geodude        |65%      |65%    |65%     |Normal    |
       |Onix           |10%      |10%    |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/

One small thing you will notice is there is now coal conveyor belts in the
first room of the mines now, but it is mostly just a cosmetic change.

The only new Pokemon at this point is Onix, which is not quite a good one at
this point of the game (Catch anyway for the Pokedex if you do see one,
though).

Here, you will need to go down to the basement and talk to the Gym Leader,
Roark. He is located at the southern part of the basement area of the mine,
next to two breakable rocks. Once you talk to him, he will return to the gym.
At this point, there is much to do inside the mine besides train against wild
Pokemon. You should be at least in the 10s range for all of your Pokemon.

Once you are done in the mine, return to Oreburgh and head to the Gym. Keep in
mind that he specializes in Rock and Ground type Pokemon, so water and grass
Pokemon are good at this point. Only problem is the only Grass and Water
Pokemon at this point are your starters...

  ____________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        OREBURGH GYM                             |--O--|
 \___/___________________________________________________________________\___/
                                   \00I3/
                                    ----

Roark has not changed one bit since his DP days, so the same strategy you used
back then will work here. You can either challenge the two trainers by going
straight up (They are good EXP, and you cannot fight them once you beat the
gym), or you can go up the steps on your left, over the bridge, and up the
steps on your right, and then head to the Gym Leader. Make sure you bring
several Potions before you fight him, and head to the Pokemon Center if you
fought the other trainers.

/-----------------------------------------------------------------------------\
|Boss: Roark                                                                  |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Geodude lv 12 (Rock/Ground)                                                  |
|Onix lv 12 (Rock/Ground)                                                     |
|Cranidos lv 14 (Rock)                                                        |
|-----------------------------------------------------------------------------|
|Info: Roark is similar to Brock and Roxanne from the previous games,         |
|      although much harder. His signature move is Stealth Rock: a move       |
|      similar to Spikes that damages your Pokemon when you switch out.       |
|      Geodude is his easiest Pokemon, absorb from Turtwig and bubble from    |
|      Piplup work well on him. His next Pokemon is Onix, which is sort of    |
|      a tougher Geodude with a higher defense. Same strategy works well      |
|      with him.                                                              |
|                                                                             |
|      His final Pokemon is Cranidos: a powerful fossil Pokemon with a high   |
|      attack (Headbutt is brutal at this point). The best Pokemon to use     |
|      against him is a Geodude with the move Magnitude (Rock is weak against |
|      Ground, although Geodude learns it at lv 15). Its also good to note    |
|      that if your starter isn't evolved, there is a good chance he will not |
|      last long against his Cranidos (Especially Chimchar). If you are having|
|      a hard time, make sure you do not use any flying or electric types like|
|      Starly and Shinx and try to evolve your starter as soon as you can.    |
|      Psyduck is also a really good option, since you can capture him in the |
|      Oreburgh Gate (Although he is somewhat rare), and learns water gun at  |
|      level 9.                                                               |
\-----------------------------------------------------------------------------/

Once you beat Roark, you will get the Coal Badge and TM76 (Stealth Rock).
There isn't much else to do at this point you can head up to Route 207 and
catch a Machop early (They are fairly common. Personally, though, Machop's
final evolution Machamp is sort of meh at this point and not all that useful
down the road). You can also get Ponyta early now and even Ralts (Although
Ralts is a bit hard to find most of the time). Once you are done in Oreburgh,
head back to the Oreburgh gate (You will also see your Rival near the
entrance).

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        OREBURGH GATE                            |--O--|
 \___/___________________________________________________________________\___/
                                   \00J3/
                                    ----

        Top Level:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Zubat          |50%      |50%    |50%     |Normal    |
       |Psyduck        |35%      |35%    |35%     |Normal    |
       |Geodude        |15%      |15%    |15%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/

 +-------------------------------------------------------------------------+
 |                           !!! NOTE !!!                                  |
 +-------------------------------------------------------------------------+
 |    You will need Rock Smash and a Pokemon that can use Rock Smash       |
 |    before you can continue in this section                              |
 +-------------------------------------------------------------------------+


Note that the following is optional (Skip on ahead to the Jublife section
after this one if you want to continue), but I will cover it anyway. You
can now break the rocks to the north of the Oreburgh Gate and enter the
first half of the basement.

Basement is pretty much the same in Platinum, to the point where you can still
find the TM for flash. Only difference is that you will now find Psyduck on
the first floor now. Keep going to Jublife.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        JUBLIFE CITY                             |--O--|
 \___/___________________________________________________________________\___/

As soon as you get near Jublife, Officer Looker shows up and tells you
something, and then runs off. Anywho, now that you have the first badge, you
can now enter the Poketech building and the GTS (Since you do not have that
many Pokemon in your Pokedex at this point, it is sort of pointless. However,
you might want to get a Cranidos if you are playing Pearl, it will help
quite a bit). You can also get a new Poketech App by talking to the President
of the Poketech Company on the first floor of the building to the northwest.

Once you are ready to continue, head up directly North foe find Rowan and
his assistant being pestered by some oddly dressed people. Its also time
for your first 2-on-2 trainer battle.

/-----------------------------------------------------------------------------\
|Boss: 2 Team Galactic Grunts                                                 |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Glameow lv 11 (Normal)                                                       |
|Stunky lv 11 (Poison/Dark)                                                   |
|-----------------------------------------------------------------------------|
|Info: Even though this is a easy battle, it is notable for being one of the |
|      few 2-on-2 event battles in the game. Rowan's Assistant will have a lv |
|      13 starter that is the weaker type of your own (Turtwig if you have    |
|      Chimchar, Chimchar if you have Piplup, and Piplup if you have Turtwig).|
|      Your partner will always choose his/her own attacks and you will       |
|      technically have two targets at once. In Platinum, the Pokemon are     |
|      switched up, so it is a little harder this time around. Glameow tends  |
|      to use Fake Out on the first turn, and then likes to use scratch, while|
|      Stunky tends to use stat lowering moves most of the time. If you have  |
|      a Machop with a fighting move, or a Monferno with fighting moves, they |
|      both do well here.                                                     |
\-----------------------------------------------------------------------------/

Once that is over, a man will show up and give you a Fashion Case. Once you
are done in Jublife, head on over to Route 204.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 204                              |--O--|
 \___/___________________________________________________________________\___/
                                   \00K3/
                                    ----

        South of 204:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Starly         |25%      |25%    |25%     |Normal    |
       |Bidoof         |25%      |25%    |25%     |Normal    |
       |Kriketot       |10%      |-      |10%     |Normal    |
       |Shinx          |15%      |15%    |15%     |Normal    |
       |Budew          |15%      |25%    |15%     |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |Wurmple        |10%      |10%    |-       |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |90%                       |Surf      |
       |Golduck        |10%                       |Surf      |
       |Goldeen        |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Seaking        |35%                       |Super Rod |
       |Gyarados       |65%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Seedot         |8%                        |Ruby      |
       |Lotad          |8%                        |Sapphire  |
       |Pineco         |8%                        |Emerald   |
       |Caterpie       |8%                        |FireRed   |
       |Weedle         |8%                        |LeafGreen |
       \-----------------------------------------------------/



Another no-thrills route. Not much is different with the available Pokemon
besides being able to catch Budew (Pre-evolution to Roselia, may want to pick
up if you do not have Turtwig). In Platinum, you can now catch Wurmple a
little earlier then normal as well.


================
||Ravaged Path||
==============================================================================

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Psyduck        |35%      |35%    |35%     |Normal    |
       |Zubat          |65%      |65%    |65%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |60%                       |Surf      |
       |Golduck        |5%                        |Surf      |
       |Zubat          |30%                       |Surf      |
       |Golbat         |5%                        |Surf      |
       |Barboach       |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Whiscash       |35%                       |Super Rod |
       |Gyarados       |65%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/

The Ravaged Path is too small a place to give too much detail on (Although
you can get some more items later on once you can surf). Just make sure
you have a Pokemon that can use Rock Smash and head to the right.

==============================================================================



======================
||North of Route 204||
======================

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Starly         |25%      |25%    |25%     |Normal    |
       |Bidoof         |25%      |25%    |25%     |Normal    |
       |Kriketot       |10%      |-      |10%     |Normal    |
       |Shinx          |15%      |15%    |15%     |Normal    |
       |Budew          |15%      |25%    |15%     |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |Wurmple        |10%      |10%    |-       |Normal    |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Sunkern        |12%                       |Pokeradar |
       |Caterpie       |8%                        |FireRed   |
       |Weedle         |8%                        |LeafGreen |
       |Seedot         |8%                        |Ruby      |
       |Lotad          |8%                        |Sapphire  |
       |Pineco         |8%                        |Emerald   |
       \-----------------------------------------------------/


Once you exit, you will be back on Route 204. Head up to the north to reach
Floaroma Town.


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        FLOAROMA TOWN                            |--O--|
 \___/___________________________________________________________________\___/
                                   \00L3/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Potion        |300                         |
|Super Potion  |700                         |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Heal Ball     |300                         |
|Net Ball      |1000                        |
|Bloom Mail    |50                          |
\-------------------------------------------/


Floaroma has received a small face lift in Platinum, but it is still a fairly
dead town for the most part. Head to the Flower Shop to get the Sprayduck
from a woman inside (Used to water berries in soft soil).

Heal up at the Pokemon center and head east to Route 205.


=============
||Route 205||
==============================================================================

You won't be able to get far on the Route. Team Galactic Grunts are
standing guard on the bridge to the north, meaning you cannot continue. Head
right to the Valley Windworks instead.

==============================================================================



====================
||Valley Windworks||
==============================================================================


       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Shinx          |20%      |20%    |20%     |Normal    |
       |Pachirisu      |10%      |10%    |10%     |Normal    |
       |Buizel         |25%      |25%    |25%     |Normal    |
       |Shellos        |45%      |45%    |45%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Finneon        |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Gyarados       |60%                       |Super Rod |
       |Lumineon       |35%                       |Super Rod |
       |Tentacool      |30%                       |Surf      |
       |Tentacruel     |1%                        |Surf      |
       |Shellos        |60%                       |Surf      |
       |Gastrodon      |9%                        |Surf      |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Mareep         |20%                       |Pokeradar |
       |Electrike      |40%                       |Swarm     |
       |Shellder       |5%                        |Super Rod |
       \-----------------------------------------------------/


Although the Windworks themselves are your main target, there are a few new
Pokemon worth noting. Buizel is a water type, although he is a bit...meh.
Shellos, however, will be very handy later on (Its evolution is Water/
Ground, same type as Quagsire and has resistance to electric attacks. Get him
if you do not have a Piplup). Parchirisu is a horrible electric Pokemon, so
only catch him for the Pokedex.

Once you are ready, go talk to the Grunt to engage in battle.

/-----------------------------------------------------------------------------\
|Boss: Team Galactic Grunt                                                    |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Glameow lv 13 (Normal)                                                       |
|-----------------------------------------------------------------------------|
|Info: Glameow is about 2 levels higher then she was in D/P, but you can still|
|      beat her easily. Use Rock Smash or any other fighting moves you might  |
|      have, although pretty much anything can kill it.                       |
\-----------------------------------------------------------------------------/

Once you defeat him in battle, he will run into the Windworks and lock the
door. Head back to Floaroma Town at this point.
==============================================================================



=================
||Floaroma Town||
==============================================================================

Heal up and head to the upper left corner to find that the Galactic Grunts
are now gone. Enter the Floaroma Meadow.

==============================================================================


===================
||Floaroma Meadow||
===========================================================================

As soon as you enter, you will see two Galactic grunt harassing a man. Go
up the steps to battle them.

/-------------------------------------------------------------------------\
|Boss: Team Galactic Grunt                                                |
|-------------------------------------------------------------------------|
|Pokemon:                                                                 |
|Stunky lv 13 (Poison/Dark)                                               |
|-------------------------------------------------------------------------|
|Info: Like the previous Stunky, this one is similar. It likes to use     |
|      mostly status effecting moves, and might occasionally poison you.  |
|      Fighting and ground type attacks work best here.                   |
\-------------------------------------------------------------------------/

After that one, you will fight a second Grunt.

/-------------------------------------------------------------------------\
|Boss: Team Galactic Grunt                                                |
|-------------------------------------------------------------------------|
|Pokemon:                                                                 |
|Zubat lv 11 (Poison/Flying)                                              |
|Zubat lv 11 (Poison/Flying)                                              |
|-------------------------------------------------------------------------|
|Info: Both Zubats tend to use Leech Life and Astonish, so you might not  |
|      want to use a grass type. If Shinx has any electric attacks, use   |
|      them. Otherwise, most normal attacks will work as well.            |
\-------------------------------------------------------------------------/

Once they are both defeated, you will get some Honey and the Works Key.
Head back to the Valley Windworks.
===========================================================================



====================
||Valley Windworks||
==============================================================================

Now that you have the key, you can go inside. Before you fight the Galactic
Commander, you will have to fight several Grunts (2 total). Before you
fight the commander herself, make sure you heal at a Pokemon Center. Its also
good to note that this is the first time you meet Charon, the Professor of
Team Galactic in the back. Head to the backroom to start the battle.

/-------------------------------------------------------------------------\
|Boss: Commander Mars                                                     |
|-------------------------------------------------------------------------|
|Pokemon:                                                                 |
|Zubat lv 15 (Poison/Flying)                                              |
|Purugly lv 17 (Normal)                                                   |
|-------------------------------------------------------------------------|
|Info: While it may seem like her Zubat is normal, it knows Toxic: A move |
|      that will increase in power over time as long as you are poisoned. |
|      If you do get poisoned, try to heal as soon as you knock it out.   |
|      Purugly is a little bit of a tank, and likes to use Fake Out on    |
|      its first turn. It can also use Faint Attack and Scratch, so be    |
|      careful. You might want to use a Pokemon that has high defense, or |
|      one that can use strong fighting moves. Also, you might want to get|
|      some Antidotes with you due to Toxic becoming harder hitting the   |
|      longer the battle goes on.                                         |
\-------------------------------------------------------------------------/

Once you defeat her, Charon will say something and then they will clear out
of the Windworks. Looker will then appear and then talk to you for a
little bit before running off again. Drifloon will also start showing up
outside on Fridays (There will be one you can talk to right outside, they only
appear once every week and do not appear in the grass. Once you are done with
that, continue back to Route 205.

==============================================================================

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 205                              |--O--|
 \___/___________________________________________________________________\___/
                                   \00M3/
                                    ----

       South:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bidoof         |10%      |10%    |10%     |Normal    |
       |Pachirisu      |10%      |10%    |10%     |Normal    |
       |Buizel         |15%      |15%    |15%     |Normal    |
       |Shellos        |65%      |65%    |65%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Finneon        |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Gyarados       |60%                       |Super Rod |
       |Lumineon       |35%                       |Super Rod |
       |Tentacool      |30%                       |Surf      |
       |Tentacruel     |1%                        |Surf      |
       |Shellos        |65%                       |Surf      |
       |Gastrodon      |9%                        |Surf      |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Hoppip         |20%                       |Pokeradar |
       |Shellder       |5%                        |Super Rod |
       \-----------------------------------------------------/



Same Pokemon that was at the Windworks. This is also the first route you can
put honey on a tree and then come back later to see what you got. You will run
into several trainers on the route, although your main goal is to head up north
to the Eterna Forest. If you need to rest, there is a house near the entrance
of the forest itself.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        ETERNA FOREST                            |--O--|
 \___/___________________________________________________________________\___/
                                   \00N3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bidoof         |10%      |10%    |10%     |Normal    |
       |Kriketot       |10%      |-      |10%     |Normal    |
       |Budew          |30%      |40%    |30%     |Normal    |
       |Wurmple        |10%      |10%    |-       |Normal    |
       |Silcoon        |5%       |5%     |5%      |Normal    |
       |Beautifly      |1%       |1%     |1%      |Normal    |
       |Cascoon        |5%       |5%     |5%      |Normal    |
       |Dustox         |1%       |1%     |1%      |Normal    |
       |Buneary        |24%      |24%    |24%     |Normal    |
       |Gastly         |4%       |4%     |4%      |Normal    |
       |Hoothoot       |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Lotad          |8%                        |Sapphire  |
       |Caterpie       |8%                        |FireRed   |
       |Metapod        |8%                        |FireRed   |
       |Weedle         |8%                        |LeafGreen |
       |Kakuna         |8%                        |LeafGreen |
       |Pineco         |8%                        |Emerald   |
       |Slakoth        |40%                       |Swarm     |
       |Nincada        |12%                       |Pokeradar |
       \-----------------------------------------------------/

Pretty much every Pokemon in the forest is new, several you want to catch.
However, as soon as you enter the forest, you will be forced to team up with
a trainer named Cheryl. Although you had a partner battle before, here
is some basics:


- When you encounter a wild Pokemon, two of them will appear at once. You
  cannot throw a Pokeball until one of them faints. It may be a good idea
  to catch Pokemon after you get to Eterna.

- When you have a party member and exit the way you came in, they will wait
  at the entrance and rejoin you the next time you enter.

- You cannot surf or use rock climb while a trainer follows you.

- After each battle, yours and the trainers Pokemon will be fully healed.
  If any are knocked out, they are revived.


With that out of the way, its good to note that Chansey is a very weak
Pokemon, usually healing itself or you in battle most of the time. However,
it is at lv 20, which isn't too bad. Also, its a good idea to wait until
later to catch Pokemon since you will have to faint one before you can
throw Pokeballs and the trainer will still attack that Pokemon. Another
thing to note is Eterna forest is filled with trainers lined up to have
double battles. Even if you talk to just one, it will still be a double
battle.

To exit Eterna Forest: from the entrance, go right, then up, and then right
again. Head down, then to the right, and then up, and then to the left and
up again. If you get lost, just remember to keep going forward on the path.
Eventually, you will hit two cut-table trees (Although you can't cut them
yet since you do not have the badge or HM yet). If you head right from
those trees, you will be at the exit. Cheryl will give you a Soothe Bell,
and then leave your party.

Now that she is gone, it may be a good time to catch some Pokemon. Wurmple
and its evolutions are a bit weak, so only catch them for the Pokedex.
Buneary is a decent normal type and somewhat better then Bidoof and such.
You can also catch Gastly at night, which is a great Pokemon to have if you
can trade its evolution Haunter to get a Gengar. Once you are done in the
forest, head over to the other side of Route 205.


================================
||Route 205 (Eterna City side)||
==============================================================================

       North:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bidoof         |30%      |30%    |30%     |Normal    |
       |Kriketot       |10%      |-      |10%     |Normal    |
       |Budew          |28%      |38%    |28%     |Normal    |
       |Wurmple        |10%      |10%    |-       |Normal    |
       |Silcoon        |10%      |10%    |10%     |Normal    |
       |Beautifly      |1%       |1%     |1%      |Normal    |
       |Cascoon        |10%      |10%    |10%     |Normal    |
       |Dustox         |1%       |1%     |1%      |Normal    |
       |Hoothoot       |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |90%                       |Surf      |
       |Golduck        |10%                       |Surf      |
       |Barboach       |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Whiscash       |35%                       |Super Rod |
       |Gyarados       |65%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Slowpoke       |12%                       |Pokeradar |
       |Lotad          |8%                        |Sapphire  |
       \-----------------------------------------------------/

The Pokemon are pretty much the same, so there is no real point unless you
want to level up. A few fishermen on the bridge as well you can fight. Once
you are done, head east to Eterna City.

===========================================================================---


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         ETERNA CITY                             |--O--|
 \___/___________________________________________________________________\___/
                                   \00O3/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Potion        |300                         |
|Super Potion  |700                         |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Heal Ball     |300                         |
|Net Ball      |1000                        |
|Nest Ball     |1000                        |
|Air Mail      |50                          |
\-------------------------------------------/


Herbal Shop:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Heal Powder   |450                         |
|Energypowder  |500                         |
|Energy Root   |800                         |
|Revival Herb  |2800                        |
\-------------------------------------------/

First thing: head over to the Pokemon center and heal up. Second thing to
do is head to the house next to the Pokemon center and talk to the old guy
inside to get a Explorer Kit (You have to get it before you can leave town)
You can also now head to the underground and start digging for items (Keep
in mind that some things won't appear until you get the National Dex).

When you head up north, your rival will appear and take you to the Pokemon
Statue in the northern part of town, where you will run into the blue haired
man again. When you try to walk back west, a lady named Cynthia will appear.
After talking to you, she will give you HM 01 (Cut) and then walk off.
Although you cannot use it yet, the badge in this town will let you use it.
You can also head over to the Herb Shop and buy some cheaper medicine,
although it will lower your Pokemon's friendship with you.

Next to the Pokemart is a Condominium where you can trade a Buizel for a
Chatot (A flying/normal type you will not see until much later in the game.
Not all that great for battle, though). Once you are ready, head over to
the Eterna City Gym in the lower right corner. Talk to the gym leader
Gardenia, and then enter.


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ETERNA GYM                             |--O--|
 \___/___________________________________________________________________\___/
                                   \00P3/
                                    ----

Eterna's gym is one of the few gyms to receive a bit of a overhaul. In the
center is a giant flower-like clock that turns every time you fight a member
of the gym. Once you beat it, it will turn to a new section of the gym where
you can hop on the dials and go over there. Once you beat all 3 trainers, the
dial will lead to the Gym Leader, Gardenia.


/-----------------------------------------------------------------------------\
|Boss: Gardenia                                                               |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Cherrim lv 20 (Grass)                                                        |
|Turtwig lv 20 (Grass)                                                        |
|Roserade lv 22 (Grass/Poison)                                                |
|-----------------------------------------------------------------------------|
|Info: Gardenia's Turtwig is her first Pokemon, and pretty much the most easy |
|      of the three. If you got a Piplup, then you have already fought        |
|      Turtwig before. Fire and Flying attacks work great on him.             |
|                                                                             |
|      Cherrim, her second Pokemon, is a step up from the very weak Cherubi   |
|      she has in DP. It tends to use Magical Leaf most of the time, but it   |
|      can also use Leech Seed at times. Once again, fire and flying work     |
|      best.                                                                  |
|                                                                             |
|      Roserade is a bit more powerful, being a final evolution and 2 levels  |
|      above the others. If you have a Kadabra or Alakazam, now would be the  |
|      time to use them (Psychic moves are effective against poison types).   |
|      Flying types also work well, since they are somewhat resistant against |
|      grass attacks. Also, Ponyta and Monferno work wonders if you got       |
|      Chimchar as a starter, or Ponyta at Route 207.                         |
\-----------------------------------------------------------------------------/


Once you beat her, you will get the Forest Badge and TM 86 (Grass Knot).


Now that you are done with the Gym, you can continue on your quest. If you
have not yet gone to the northern part of Eterna City, go north now to run
into your rival, and then into Cynthia who will give you the Cut HM. There is
also a herb shop you can buy bitter medicine from. Once you have cut, teach it
to a Pokemon and cut down the trees near the spiky building at the north part
of town (To cut, either press A and select yes for the Pokemon that knows cut,
or go into the Pokemon menu and select it). Also note that you will need the
Gym Badge from this town before you can use cut.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                      GALACTIC BUILDING                          |--O--|
 \___/___________________________________________________________________\___/
                                   \00Q3/
                                    ----

Once inside, you will meet up with Looker, who will be undercover as a Team
Galactic member. The base has received a bit of a overhaul, so here is where
the different staircases lead (In order by how they go up):

Floor 1: Middle staircase leads to a room with a galactic grunt and a battle
         stat increase item. The right one leads to floor 2.

Floor 2: First staircase going up leads to Floor 3, while the second leads
         to a room with a Galactic trainer and a battle stat increase item.

Floor 3: First staircase leads up to Floor 4, while the second one leads
         to a room with a Blue Shard and a revive.

For those who just want to get to the top, the correct order is:
2nd staircase, 1st staircase, 1st staircase.

Once at the top, you will see Jupiter with the bike salesman. However, you can
go to the side real quick and get the Upgrade for Porygon. Once you are ready,
talk to Jupiter to battle her.


/-----------------------------------------------------------------------------\
|Boss: Commander Jupiter                                                      |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Zubat  lv 21 (Poison/Flying)                                                 |
|Skuntank lv 23 (Poison/Dark)                                                 |
|-----------------------------------------------------------------------------|
|Info: Zubat will have Wing Attack and Bite, so fighting, Psychic, Grass, and |
|      Ghost types are generally not a good idea (Especially if you have a    |
|      Monferno or Gastly).                                                   |
|                                                                             |
|      Finally, her Stuntank is a fairly high level when compared to her D/P  |
|      counterpart. It tends to use Smokescreen to lower your accuracy and    |
|      then uses Extremespeed to deal a lot of damage. If you are not at least|
|      level 20, your Pokemon will usually get knocked out.                   |
|                                                                             |
|      Recommended Pokemon include: Monferno with fighting moves for Skuntank,|
|      Luxio with electric attacks for Zubat, Geodude with ground moves for   |
|      Stuntank.                                                              |
\-----------------------------------------------------------------------------/

After you beat her, exit the hideout and head toward the Pokemon Center and
save. Once you head South, Cynthia will appear and give you a Togepi egg as
long as you have a space in your party for a egg. After that is done, go to
bike stop and talk to the owner to get a free bike.

Once all that is done, its time to head south to Route 206. However, you will
need a Pokemon that knows Rock Smash, a bike, and have already gotten the
explorer kit from the old man in the house next to the Pokemon Center.

However, before we move on, here is the optional Eterna side of Route 211
you can visit before continuing.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                      ROUTE 211 (ETERNA)                         |--O--|
 \___/___________________________________________________________________\___/
                                   \0211/
                                    ----


       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Zubat          |-        |-      |10%     |Normal    |
       |Chigling       |15%      |15%    |15%     |Normal    |
       |Meditite       |40%      |40%    |20%     |Normal    |
       |Machop         |15%      |15%    |15%     |Normal    |
       |Bronzor        |10%      |10%    |10%     |Normal    |
       |Bidoof         |20%      |20%    |20%     |Normal    |
       |Noctowl        |-        |?      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Tyrogue        |12%                       |Normal    |
       \-----------------------------------------------------/


Route 211 is a entirely optional route, and is also split into two parts, one
to the East of Eterna City, and one closer to Celestic Town. There are two
trainers on the route you can face now, and a third you can fight if you have
Rock Smash. At the end of the route is a entrance to Mt. Coronet with a
blocked path due to a boulder that you cannot move until you get Strength.
Only other thing you can do here is catch a Chingling and Meditite for your
Pokedex. Once you are ready, head to Route 206.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                     ROUTE 206/CYCLING ROAD                      |--O--|
 \___/___________________________________________________________________\___/
                                   \00R3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Kriketune      |10%      |-      |10%     |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |Geodude        |30%      |30%    |30%     |Normal    |
       |Machop         |20%      |20%    |20%     |Normal    |
       |Ponyta         |20%      |30%    |20%     |Normal    |
       |Gligar         |20%      |20%    |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Baltoy         |12%                       |Pokeradar |
       |Larvitar       |40%                       |Swarm     |
       \-----------------------------------------------------/


+-------------------------------------------------------------------------+
|                           !!! NOTE !!!                                  |
+-------------------------------------------------------------------------+
|          You need the Bike to access the Cycling Road.                  |
+-------------------------------------------------------------------------+


Note that all the Pokemon on this Route are below the Cycling Road, but you
will need cut to get to them. Anywho, if you have seen 30 Pokemon for your
Pokedex, Rowan's assistant will give you the very handy EXP share (Having
a Pokemon hold it gives it a percentage of shared EXP from battle, as long
as it doesn't fight itself and isn't knocked out). There are some trainers
on route 206, although they are all fairly weak.

Once you get to the bottom of Route 206 and exit the building, you can cut
the right tree and enter the bottom part of Cycling Road. It may be a very
good idea to catch a Bronzor for later, since it will be a powerhouse once
it evolves. You can also enter the Wayward cave, although there isn't much
to do right now (Especially since you do not have flash). Once you are
done, head to Route 207.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 207                              |--O--|
 \___/___________________________________________________________________\___/
                                   \00S3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Kriketot       |10%      |-      |10%     |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |Geodude        |30%      |30%    |30%     |Normal    |
       |Machop         |35%      |35%    |35%     |Normal    |
       |Ponyta         |25%      |25%    |15%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Normal                                               |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Phanpy         |40%                       |Swarm     |
       |Stantler       |12%                       |Pokeradar |
       \-----------------------------------------------------/


You can head down to Oreburgh City via the mud ramp, but you will need the
Bike in the higher speed gear to go back up. There are several well hidden
trainers on the route that you can fight by going near the mud slope and head
on the right path, but it doesn't lead anywhere but to a few items.

When you get near Mt. Coronet's entrance, Rowan's assistant will greet you and
play a little guessing game. No matter what, you will always get both the VS
Seeker and the Dowsing Machine. The VS Seeker serves the same purpose it did
in FR/LG (To attract trainers that are on routes), while the Dowsing Machine
is a fancy name for the itemfinder Poketech APP.

Once you are ready, head on the right path and enter Mt. Coronet. (Once
again, make sure you have a Pokemon that can do rock smash).

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         MT. CORONET                             |--O--|
 \___/___________________________________________________________________\___/
                                   \00T3/
                                    ----

Several new Pokemon to catch. Meditite is a useful Fighting/Psychic Pokemon
that can help curve a few of its weaknesses, so you may want to consider it
if you do not have a decent fighter. Chingling is a new Pre-evolved form of
Chimecho, a rare Pokemon from Ruby and Sapphire. However, it is somewhat
weak, so only catch it for collecting purposes. Cleffa is somewhat hard to
find, but it can also be useful. While it is hard to evolve (You need to
level it up via friendship, and then again with a rare Moon stone), its
final form Clefable is a decent Stage 2 Pokemon that can learn a variety of
moves via TMs and HMs.

Anywho, your first trip through Mt. Coronet will be a short run. In fact,
there is only one route through the cave that you can go on. Once you get
up to the stairs, you will see the mysterious blue haired man again. Once that
is done, continue on the route through the cave. Also note that you will run
into rocks you will need Rock Smash for, so if you took my advice earlier you
should have no major problems. Once you are done in the cave, you will be on
Route 208.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 208                              |--O--|
 \___/___________________________________________________________________\___/
                                   \00Q3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bidoof         |20%      |20%    |20%     |Normal    |
       |Bibarel        |20%      |20%    |20%     |Normal    |
       |Budew          |30%      |30%    |20%     |Normal    |
       |Roselia        |15%      |15%    |15%     |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |Ralts          |15%      |15%    |15%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |90%                       |Surf      |
       |Golduck        |10%                       |Surf      |
       |Goldeen        |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Seaking        |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Zangoose       |8%                        |Ruby      |
       |Seviper        |8%                        |Sapphire  |
       |Smeargle       |12%                       |Pokeradar |
       |Dunsparce      |40%                       |Swarm     |
       \-----------------------------------------------------/

Few more new Pokemon. Bibarel is the evolved form of Bidoof, which is all
but useless in battle outside as a HM slave (Catch one if you don't plan
on having a full team or want a quick Pokemon to teach HMs to). Psyduck is
a old favorite, although it and its evolved form Golduck are not exactly
the strongest water Pokemon available.

Anywho, once you exit the route, you will find that you are in a mountain
section of the route with several trainers. However, many of them you
cannot even reach until you have the Surf and Rock Climb HMs. Once past the
mountain section, you will be in a grassy area with several trainers, a
house, and a entrance to Hearthome City. If you are collecting berries, go
to the house and talk to the old man inside to get a berry (He gives you
one each day randomly). Once you are done on the route, head to Hearthome
City.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        HEARTHOME CITY                           |--O--|
 \___/___________________________________________________________________\___/
                                   \00V3/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Potion        |300                         |
|Super Potion  |700                         |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Heal Ball     |300                         |
|Net Ball      |1000                        |
|Nest Ball     |1000                        |
|Heart Mail    |50                          |
\-------------------------------------------/

Hearthome is a little different then it was in D/P, since you now have access
to Fatina the first time you are here. First thing you should do, however, is
head to the Pokemon Contest place at the north. Inside you will meet up with
your mother and one of the judges, and you will get a tuxedo to wear in the
contests. Once that is over, go talk to Fatina (The one with the purple hair)
and she will go back to the gym.

You may want to get the Poffin case right now, if you really want. Head to the
house that is to the far right of the Pokemart, and talk to the old guy. He
will give you a Poffin Case. To make Poffins, you have to go to the Poffin
House that is to the left of the Pokemart. Basically, you will need berries,
and a stylus to make them (sort of a mini-game, I'll explain it later).

One big chance is you can now get Eevee now. Go to the house next to the
Pokemon Center and talk to Bebe inside. Answer yes, and she will give you a
level 20 Eevee. Since Eevee got two new forms (Glaceon and and Leafeon), you
might want to consider getting those. However, the only forms you can get at
this point are Umbreon, Espeon, and Leafeon if you go back to Eterna Forest
and level near the rock (Best that you already have some EXP on Eevee before
doing it).

Anywho, once you are ready, head to the Hearthome Gym.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        HEARTHOME GYM                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0XV3/
                                    ----

Hearthome's gym is the most drastically redesigned, now having nothing in
common with the previous gym in D/P. Not only are the trainers on your level
now, but you do not have to solve math anymore!

Anywho, the the new rooms now go like this: The rooms are now dark and have
trainers wandering around with flashlights. Get caught, and you have to battle
them. When you get to the back of the room, there are several doors with
symbols on them.

Somewhere in the room is a tile with the symbol of the correct door to go
through. Going through any other door takes you back to the beginning of the
gym. Also, going back through a door you just came in will take you back to
the beginning as well. Every time you exit and re-enter, the symbol to the
correct door changes, as well as the location of the symbol.

In the second room, it is a bit different. The symbol will only show up if you
shine your light on the tile, and that goes the same for the red tiles near
the door. Once you go through the right door, you will be in the same room as
Fatina. Talk to her to begin the battle.

/-----------------------------------------------------------------------------\
|Boss: Fatina                                                                 |
|-----------------------------------------------------------------------------|
|Pokemon                                                                      |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Duskull lv 24 (Ghost)                                                        |
|Haunter lv 24 (Ghost/Poison)                                                 |
|Mismagius lv 26 (Ghost)                                                      |
|-----------------------------------------------------------------------------|
|Info: Fatina is a little bit different then her DP counterpart, and in some  |
|      respects a bit harder. Duskull is her first Pokemon, and it tends to   |
|      start out with Will-O-Wisp to lower your attack, and then uses moves   |
|      such as Future Sight. Ghost attacks (Lick), and Dark attacks (Bite and |
|      Sucker Punch) work well.                                               |
|                                                                             |
|      Haunter tends to use Shadow Claw Hypnosis and Confuse Ray to annoy you,|
|      and Sucker Punch. If you have a dark, ghost, or psychic attack, use it.|
|      Try to knock him out quickly if you can.                               |
|                                                                             |
|      Finally, there is Mismagius. She is the most powerful, since she is at |
|      level 26, and her attacks include Magical Leaf (Pretty useless most of |
|      the time), Psybeam (Devistating if you have a gastly, fighting, or     |
|      Poison type), Shadow Ball (Kills any ghosts and psychics you have, and |
|      deals decent damage to everyone else), and Confuse Ray.                |
|                                                                             |
|      For this battle, its recommended that you use ghost and dark attacks on|
|      all three, and psychic attacks on Haunter. However, its good to note   |
|      that her Pokemon tend to have moves that can kill ghost types, so a    |
|      Pokemon that knows bite will be good. Monferno tends to do bad against |
|      Mismagius since she knows Psybeam, so be careful.                      |
\-----------------------------------------------------------------------------/

Once you beat her, you will get TM 65 (Shadow Claw), and be able to use Defog
outside of battle. The gates to your right will then open and lead you to a
heliport to the beginning of the gym.

==============================================================================

Once you have seen everything you want to see in Hearthome, head to the
Southeastern gate (Make sure you heal at a Pokemon center first). You will
then fight your rival for the third time.

/-----------------------------------------------------------------------------\
|Boss: Rival                                                                  |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|-----------------------------------------------------------------------------|
|Team 1 (If you choose Turtwig)                                               |
|Staravia lv 25 (Normal/Flying)                                               |
|Buizel lv 23 (Water)                                                         |
|Roselia lv 23 (Grass/Poison)                                                 |
|Monferno lv 27 (Fire/Fighting)                                               |
|-----------------------------------------------------------------------------|
|Team 2 (If you choose Chimchar)                                              |
|Staravia lv 25 (Normal/Flying)                                               |
|Roselia lv 23 (Grass/Poison)                                                 |
|Ponyta lv 23 (Fire)                                                          |
|Prinplup lv 27 (Water)                                                       |
|-----------------------------------------------------------------------------|
|Team 3 (If you choose Piplup)                                                |
|Staravia lv 25 (Normal/Flying)                                               |
|Buizel lv 23 (Water)                                                         |
|Ponyta lv 23 (Fire)                                                          |
|Grotile lv 27 (Grass)                                                        |
|-----------------------------------------------------------------------------|
|Info: Your rival has received a rather significant level increase due to the |
|      Hearthome Gym being moved to the 3rd gym position, although this battle|
|      is really no harder then it was in DP (If you are prepared, that is).  |
|      Your levels are recommended to be around 23-25, although lower is fine |
|      (Lowest should be lv 20).                                              |
|                                                                             |
|      Starvavia is the major change for this battle, a upgrade from the      |
|      Starly he had in D/P. Its still pretty weak, so electric and rock      |
|      attacks take care of it pretty easily.                                 |
                                                                              |
|      Buizel is also another common Pokemon. Once again, a decent level Luxio|
|      should have no issue taking it down, if not a grass Pokemon.           |
|                                                                             |
|      Roselia is a piece of cake after you fought Gardenia. Fire, ground and |
|      Psychic take care of it (Ice does too, but there is no ice Pokemon at  |
|      this point).                                                           |
|                                                                             |
|      Ponyta is as weak as it has always been. Water and Ground take care of |
|      it easily.                                                             |
|                                                                             |
|      Monferno is going to be a headache if you do not have any flying or    |
|      water types. If you have a Gyarados (it should have at least Dragon    |
|      Rage at this point), you should have no problems.                      |
|                                                                             |
|      Prinplup is pretty much a stronger Buizel. Nothing too special. Luxio  |
|      should take care of him easily, if not a grass Pokemon.                |
|                                                                             |
|      Grotile is also a stronger Roselia, so same tactics against it. However|
|      you do not have any fire Pokemon at this point, so flyers work best.   |
|                                                                             |
|      Recommended Pokemon for this battle include: a Luxio that is at least  |
|      lv 17 or higher. A Gyarados that is at least lv 20 (Obviously) a grass |
|      Pokemon such as Budew/Roselia or Grotile, a flying Pokemon such as     |
|      Staravia, and any starter you might have. You might want to bring some |
|      potions along just in case.                                            |
\-----------------------------------------------------------------------------/

Once you beat your rival, you will be able to continue to Route 209.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 209                              |--O--|
 \___/___________________________________________________________________\___/
                                   \00W3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bibarel        |30%      |30%    |30%     |Normal    |
       |Staravia       |20%      |20%    |10%     |Normal    |
       |Roselia        |25%      |25%    |25%     |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |Chansey        |5%       |5%     |5%      |Normal    |
       |Ralts          |20%      |20%    |10%     |Normal    |
       |Duskull        |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |90%                       |Surf      |
       |Golduck        |10%                       |Surf      |
       |Goldeen        |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Seaking        |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Vulpix         |8%                        |LeafGreen |
       |Kirlia         |12%                       |Pokeradar |
       |Snubbull       |40%                       |Swarm     |
       \-----------------------------------------------------/


Compared to D/P, Route 209 is a bit of a boring route. You can now catch
Duskull, a ghost Pokemon similar to Gengar in some regards (Especially now
that is has a 3rd evolution). Wild Chansey also appear on this route, so you
may want to consider it if you want a good wall later on.

Like always, there are a bunch of trainers on the route with rare Pokemon,
so you might want to fight them so you can trade for them later on the GTS.
Lost Tower is now a optional place, but you still might want to go there
anyway for some EXP.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          LOST TOWER                             |--O--|
 \___/___________________________________________________________________\___/
                                   \00X3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Zubat          |35%      |35%    |35%     |Normal    |
       |Gastly         |65%      |65%    |45%     |Normal    |
       |Duskull        |-        |-      |20      |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/

Lost Tower has been both upgraded and downgraded since its fist appearance in
D/P. The third floor and beyond are now covered with fog, meaning your and
your opponent's accuracy will be cut in half. You can find the Defog HM at the
Solaceon Ruins and teach it to a bird Pokemon to make things easier.

Compared to what is was in D/P, there isn't much here. You now have another
chance to catch Gastly and Duskull, but that is about it. Unlike D/P, the
HM for strength DOES NOT appear here, which was moved to Iron Island far
later in the game. So, there is pretty much nothing at the top.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       SOLACEON TOWN                             |--O--|
 \___/___________________________________________________________________\___/
                                   \00Y3/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Potion        |300                         |
|Super Potion  |700                         |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Dusk Ball     |1000                        |
|Net Ball      |1000                        |
|Nest Ball     |1000                        |
|Air Mail      |50                          |
\-------------------------------------------/


For such a small town, you will be here quite a bit once you beat the Elite
Four. Why? Well, the Day Care is here! If you want, you can leave a Pokemon
there right now and pick it up later. While you won't get any EV's from it,
you can put two compatible Pokemon in the center and trade them on the GTS
(even better if you have a female starter). You can also get a breeding APP
from the guy in the Pokemon Day Care when you talk to him, which tracks the
level of any Pokemon in the daycare and if they have a egg.

There are a few other things you can do while you are here. The home next
to the Pokemon Center is a News Press that is looking for someone to show
them a certain Pokemon per day. Note that the Pokemon is random and usually
from the Sinnoh Dex, so it can be a Pokemon you might have never met
before. If you show the person the right Pokemon, he will give you 3 of any
of the common balls out there (Can be anything from Pokeballs to Ultra
balls, including balls such as Luxury Balls).

You can also get a sticker case from the lady to the right of town. Simply
go up to the edge of town, and go right. Go past the first hedges, and go
to the second ones you seen and jump down. Jump down the next set of hedges
to reach a house with a boy and lady inside. The lady will give you a
sticker case, and the boy will give you a sticker for each Unown you catch
(More on that later).

You can also enter the Solaceon Ruins (Head to the right of town, and then
head to the very last set of hedges. Jump down three times until you are
near a tree). In the ruins is the optional HM 05 (Defog), and the rare Pokemon
species known as the Unown. Once that is out of the way, heal at the Pokemon
center and head up to Route 210.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        SOLACEON RUINS                           |--O--|
 \___/___________________________________________________________________\___/
                                   \00SR/
                                    ----

The ruins have now received a rather small upgrade since its first appearance
in D/P, but it is still a major stop. The ruins still contain Unown, but you
can now find the Water, Thunder, and Fire Stones in the ruins so you can
evolve Eevee.

The Fire Stone can be found by going down the stairs to the left of the
entrance and pressing A on the rock. The water stone can be got by going
down the upper right stairs at the beginning of the ruins, then down the
lower left stairs, and then down the lower left stairs again and pressing the
A button on the rock.

The Thunderstone can be gotten by doing the same steps as the Water Stone, but
instead going to the upper right stairs and going down, then going down the
upper left stairs, and then going down the lower right stairs and pressing the
A button at the rock.

Finally, to get HM 06, go down this path from the beginning:

- First Room:  Upper Right Stairs
- Second Room: Lower Left Stairs
- Third Room:  Upper Right Stairs
- Fourth Room: Upper Left Stairs
- Fifth Room:  Upper Left Stairs
- Sixth Room:  Lower Left Stairs

In this room, you will find HM 06 Defog, Odd Incense, a Nugget, and the Mind
Plate. Also, before you leave, make sure you at least run into a Unown so it
is recorded in your Pokedex. You will need it later to get the National Dex,
so make sure you do that.


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       ROUTE 210-SOUTH                           |--O--|
 \___/___________________________________________________________________\___/
                                   \00Z3/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Hoothoot       |-        |-      |10%     |Normal    |
       |Noctowl        |-        |-      |10%     |Normal    |
       |Staravia       |20%      |10%    |20%     |Normal    |
       |Scyther        |15%      |5%     |10%     |Normal    |
       |Roselia        |15%      |15%    |15%     |Normal    |
       |Geodude        |20%      |20%    |20%     |Normal    |
       |Ponyta         |25%      |35%    |15%     |Normal    |
       |Chansey        |5%       |5%     |5%      |Normal    |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Seedot         |4%                        |Ruby      |
       |Nuzleaf        |4%                        |Ruby      |
       |Pineco         |8%                        |Emerald   |
       |Miltank        |6%                        |Pokeradar |
       |Tauros         |6%                        |Pokeradar |
       \-----------------------------------------------------/


Scyther now appears here and on Route 215, so you may want to consider
catching one. Not only is it a strong Pokemon, but getting one with the
Technician ability allows its earlier movies to be extremely powerful. Not
only that, but Scisor is a pretty good Pokemon all around.

While you do not need the bike per se, it is a faster solution to get up
the mud slopes then going around in the grass. Once you get to the top, you
will find the route blocked by a flock of Psyduck that you cannot move at
this point. Next to it is a Cafe that has some trainers in it and sells Moo
Moo milk for 500 P. Once you are done here, go right and enter route 215.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 215                              |--O--|
 \___/___________________________________________________________________\___/
                                   \0013/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Staravia       |30%      |40%    |20%     |Normal    |
       |Abra           |10%      |10%    |10%     |Normal    |
       |Kadabra        |10%      |10%    |10%     |Normal    |
       |Marill         |25%      |25%    |45%     |Normal    |
       |Lickitung      |10%      |10%    |10%     |Normal    |
       |Scyther        |15%      |5%     |5%      |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Drowzee        |40%                       |Swarm     |
       \-----------------------------------------------------/


Few new Pokemon on this route. Lickitung is one of the many new Pokemon in
D/P that has received a new evolution, although it is not quite as good
as Porygon or its evolutions. Marill also appears here, which is good if
you get one with the Huge Power ability. Abra and Scyther also appear here
rather commonly.

Route 215 can be a bit confusing. Not only is there a bunch of trainers on
the route, but it is always raining (which does the same effect as using
the rain dance move). Not only is fire weak on this route, but Thunder is
now 100% effective and water attacks are much more powerful.

Anywho, the route is fairly confusing at first, but here is what you should
do to get to the end: go up the first set of steps and over the bridge, and
go down. Head down and to the right and head up the steps to the next
bridge. Head over the bridge and go down. From there, the route is fairly
straightforward. However, near the end is two very strong trainers, so make
sure your EXP is up before fighting them (That, or fight them one at a time
by talking to them). Once you are done, head to Veilstone.


+-------------------------------------------------------------------------+
|                           !!! NOTE !!!                                  |
+-------------------------------------------------------------------------+
|     The two trainers near the end of the route are good EXP.            |
|     Fight them if you are weak, since a gym is coming up soon.          |
+-------------------------------------------------------------------------+

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       VEILSTONE CITY                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0023/
                                    ----


Veilstone Department Store First Floor
(Normal Trainer Items)
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Potion        |300                         |
|Super Potion  |700                         |
|Hyper Potion  |1200                        |
|Max Potion    |2500                        |
|Poke Ball     |200                         |
|Great Ball    |600                         |
|Ultra Ball    |1200                        |
|Revive        |1500                        |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Awakening     |250                         |
|Full Heal     |600                         |
|Escape Rope   |550                         |
|Clefairy Doll |1000                        |
|Repel         |350                         |
|Super Repel   |500                         |
|Max Repel     |700                         |
|Flame Mail    |50                          |
|Space Mail    |50                          |
|Bubble Mail   |50                          |
|Grass Mail    |50                          |
\-------------------------------------------/


Veilstone Department Store Second Floor
(EV and Temporary Stat items)
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|HP UP         |9800                        |
|Carbos        |9800                        |
|Zinc          |9800                        |
|Calcium       |9800                        |
|Iron          |9800                        |
|Protein       |9800                        |
|X Attack      |500                         |
|X Defend      |550                         |
|X Speed       |350                         |
|X Special     |350                         |
|X Sp. Def.    |350                         |
|X Accuracy    |950                         |
|Guard Spec    |700                         |
|Dire Hit      |650                         |
\-------------------------------------------/


Veilstone Department Store Third Floor
(TMs)
/-------------------------------------------\
|Item Name           |Price                 |
|--------------------|----------------------|
|TM 14 (Blizzard)    |5500                  |
|TM 15 (Hyper Beam)  |7500                  |
|TM 16 (Light Screen)|2000                  |
|TM 17 (Protect)     |2000                  |
|TM 20 (Safeguard)   |2000                  |
|TM 22 (Solar Beam)  |3000                  |
|TM 25 (Thunder)     |5500                  |
|TM 33 (Reflect)     |2000                  |
|TM 38 (Fire Blast)  |5500                  |
|TM 52 (Focus Blast) |5500                  |
|TM 54 (False Swipe) |2000                  |
|TM 70 (Flash)       |1000                  |
|TM 83 (Natural Gift)|2000                  |
\-------------------------------------------/


Veilstone Department Store Fourth Floor
(Base Accessories)
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Chatot Doll   |3000                        |
|Buizel Doll   |3000                        |
|Mime Jr. Doll |2000                        |
|Mantyke Doll  |3000                        |
|Bonsly Doll   |2000                        |
|Munchlax Doll |2000                        |
|TV            |4500                        |
|Yellow Cushion|500                         |
|Cupboard      |1000                        |
|Refrigerator  |1000                        |
|Pretty Sink   |3000                        |
\-------------------------------------------/


Veilstone Department Store Fifth Floor
(Vending Machines)
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Fresh Water   |200                         |
|Soda Pop      |300                         |
|Lemonade      |350                         |
\-------------------------------------------/

Veilstone Department Store Basement
(Contest items)
/-------------------------------------------\
|Item name     |Price                       |
|--------------|----------------------------|
|Figy Berry    |20                          |
|Wiki Berry    |20                          |
|Mago Berry    |20                          |
|Aguav Berry   |20                          |
|Iapapa Berry  |20                          |
|Lava Cookie   |200 for 1, 2000 for 10      |
\-------------------------------------------/

Poffins:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Spicy Dry     |6400                        |
|Spicy Sweet   |6400                        |
|Spicy Bitter  |6400                        |
|Spicy Sour    |6400                        |
|Dry Sweet     |6400                        |
|Dry Bitter    |6400                        |
|Dry Sour      |6400                        |
|Sweet Bitter  |6400                        |
|Sweet Sour    |6400                        |
|Bitter Sour   |6400                        |
\-------------------------------------------/

All the Poffins are level 32 and have a 20 smoothness


***NOTE***
System Error has this to add about the vending machines:
------------------------------------------------------------------------------
"Occasionally, when buying drinks, you may receive the message "Bonus! Another
can of X dropped down." after buying a drink, and you'll get two of that drink
for the price of one. It's pretty rare, though; and I 've only had it happen
two or three times out of like 500 drinks bought."
------------------------------------------------------------------------------

For fans that remember Celadon and Goldenrod, Veilstone is pretty much the
same. Not only does it have a giant department store, but it also has a game
corner for slots. In truth, you can't do much up north of the city until you
beat the gym leader. Grunts will block you way until then. You can go to the
department store and get some good items, including great balls and vending
machine drinks at the very top (These are the same at potions, but are much
cheaper). Stock up on a few before you head out.

The biggest new addition to Veilstone is Porygon. Go to the right house above
the Pokemon Center and talk to the man inside. Answer the top option, and he
will give you a Porygon. While Porygon is a OK Pokemon, its evolutions are
rather strong and learn a wide variety of moves and TMs. If you got the
Upgrade earlier, you can evolve Porygon to Porygon2 by trading.

You can get a Pokemon massage in the southwestern part of town, in the house
on the left, for free, which is good if you have a Pokemon like Buneary or
Eevee that evolves from happiness. Not only that, but you will also get items
for contests each time you do it. The items themselves are random, and you can
only do it once a day. On the house to the right of the grooming lady is a
house that you can get the coin case. Talk to the clown inside and choose the
correct hand to get it (I think it is random. If you get the wrong hand, talk
to him again).

Not much else you can do. There are stones to the right that have no use
unless you have Deoxys (A event Pokemon you won't have at this point, or maybe
never). Once you are ready, head to the lower left corner of Veilstone to be
at the gym. When you get close to it, Rowan's Assistant and Crasher Wake (A
future gym leader), will appear and talk to you for a bit. Once you are ready,
head into the gym.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        VEILSTONE GYM                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0033/
                                    ----

Maylene's gym is the last of the three gyms to receive a upgrade of any kind.
The new puzzle for the gym involves punching bags and tires: When you press A
near a punching bag in the direction it can go down the pole it is on, it will
go in that direction. If there are any tires in the way, it will smash them.

Good news is there are not too many trainers in the gym (only 4), so you
should not have too much trouble figuring it out. Either way, here is the
solution for the gym.

1. Hit the first punching bag you see to the right, smashing the tires. From
   there, go up and hit the next punching bag up, and then up again until
   it stops near several holes.

2. Next, hit the other punching bag up to break the tires and then go up
   and around the punching bag you just hit to find another punching bag.
   Hit it twice to the left to knock over two tires. Go left and then
   down and fight the trainer. If he is blocking the way, go around
   to the lower part of the arena to continue.

3. Go to the upper left corner of the gym and fight the trainer, and then
   knock the punching bag down and then right.

4. Go down near the lower left corner where the arena is to find two
   punching bags, one being blocked by tires. Push the one you can get
   to up, and then left, and then down to break the tires.

5. Once the tires are broken, push the next punching bag up, and then
   right to break the tires.

6. Go through the benches that used to have tires blocking the way, and
   then push the upper punching bag right to break the tires blocking
   the way to Maylene.

Just keep in mind that the tires respawn every time you exit and enter the
gym, so you will have to do this puzzle again if you go and heal. Once all
that is done, go up to Maylene to begin the battle.
/-----------------------------------------------------------------------------\
|Boss: Maylene                                                                |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Meditite lv 28 (Psychic/Fighting)                                            |
|Machoke lv 29 (Fighting)                                                     |
|Lucario lv 32 (Fighting/Steel)                                               |
|-----------------------------------------------------------------------------|
|Info: Despite getting a new gym layout, Maylene has the same Pokemon she had |
|      in D/P, only 1 or 2 levels higher for each. Like always, flying attacks|
|      are the best way to go up until Lucario, then Fire is good.            |
|                                                                             |
|      Meditite is her first and weakest Pokemon. It is a Psychic/Fighting    |
|      Pokemon, so it cancels out Fighting's weakness against Psychic and can |
|      still strike ghosts. Best thing to do against Meditite is use a flying |
|      type like Staravia.                                                    |
|                                                                             |
|      Machoke is the second of her Pokemon, and is the only pure fighter on  |
|      her team. If you caught a Kadabra earlier, then use it against Machoke.|
|      Flyers also work well, as well as ghost types such as Gastly/Duskull.  |
|                                                                             |
|      Lucario is the strongest on her team, and a real pain in the ass to    |
|      take down. Not only does its Steel type make it hard for Psychics and  |
|      Flyers to take down, but its drain punch can take out most things in   |
|      one to two hits, and heal itself. You will need a strong fire type, a  |
|      Ponyta or Monferno work well. If not, Gyarados and Dragon Rage can     |
|      help. Ghosts can also work to some extent.                             |
|                                                                             |
|      Recommended Pokemon include Staravia at at least lv 27, Gyarados at    |
|      about lv 26 or more, Ponyta or Monferno at lv 28 or more, Haunter at   |
|      lv 28 or more, Scyther at level 27 or more, and Kadabra or Kirlia at   |
|      lv 28 or more.                                                         |
|                                                                             |
|      A user named Wraith36444 recommends the following: "Use a lv 34        |
|      Staraptor with Aerial Ace and Close Combat.".                          |
|-----------------------------------------------------------------------------|
|      One reader recommends the following:                                   |
|                                                                             |
|     "All you need is a lvl 26-27 Luxio with Spark and lvl 22 Staravia       |
|      with Endeavor and Quick Attack (Wing Attack optional).  Have Luxio     |
|      out first with spamming spark till Meditite is dead.  Now              |
|      generally, she will call out Lucario next.                             |
|                                                                             |
|      Switch to Staravia and choose Endeavor as your first move. As          |
|      long as he doesn't critical, it should take you to very low hp         |
|      and endeavor will do the same to him.  Next use Endeavor again         |
|      (because she will use a hyper potion on him) and it will bring         |
|      him back down.                                                         |
|                                                                             |
|      Then use quick attack (she won't use a third hyper potion) and it      |
|      will kill Lucario.  Keep Staravia out. At this point, you can do 2     |
|      things: 1: Use endeavor again and hope Machoke doesn't kill            |
|      Staravia before then or 2: Use a super potion and finish it off        |
|      with any flying attacks you have."                                     |
\-----------------------------------------------------------------------------/


Once you beat her, you will get TM60 (Drain Punch) and the Cobble Badge.
To exit the gym, go on the right side and knock the final punching bag down
to knock the final set of tires down.

When you exit the gym, Rowan's assistant will come up and ask you for aid,
since Team Galactic stole her Pokedex. Head to the Pokemon center to heal
up, and then head up to the north part of Veilstone via the left path to
see Rowan's assistant and a couple of grunts. Double battle time!


/-----------------------------------------------------------------------------\
|Boss: Galactic Grunts                                                        |
|-----------------------------------------------------------------------------|
|Pokemon: (Trainer 1)                                                         |
|Zubat lv 24 (Poison/Flying)                                                  |
|Croagunk lv 26 (Poison/Fighting)                                             |
|-----------------------------------------------------------------------------|
|Pokemon (Trainer 2)                                                          |
|Zubat lv 24 (Poison/Flying)                                                  |
|Stunky lv 26 (Poison/Dark)                                                   |
|-----------------------------------------------------------------------------|
|Info: Compared to what is was back in DP, this battle is much easier. Rowan's|
|      Assistant has a Clefairy that does not use too many attacks, so it is  |
|      useless outside of sing. Anywho, both Zubats are weak against Psychic  |
|      and Electric attacks, and Croagunk is weak to flying and psychic       |
|      moves. Stunky is weak against fighting and ground. Best Pokemon to     |
|      have is Porygon that you could have gotten earlier that knows Psybeam, |
|      and a ground or fighting Pokemon (Monferno and Gravler both work well  |
|      if they have fighting and ground moves like Mach Punch and Magnitude.  |
\-----------------------------------------------------------------------------/


After you beat the galactic grunts, they will give Rowan's Assistant back
his/her Pokedex, and Looker will appear and talk to you for a bit and lead
you into the Galactic Warehouse. He will then point out the HM on the right.
Pick it up to receive HM 02 (Fly). A very useful HM that you can teach to
one of your flying Pokemon to get around.

Once you are done in Veilstone, head South to Route 214 (They changed the
Route you are supposed to take from D/P).


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 214                              |--O--|
 \___/___________________________________________________________________\___/
                                   \0043/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Zubat          |-        |-      |10%     |Normal    |
       |Geodude        |20%      |20%    |20%     |Normal    |
       |Gravler        |35%      |35%    |25%     |Normal    |
       |Houndour       |15%      |25%    |15%     |Normal    |
       |Rhyhorn        |30%      |20%    |30%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |90%                       |Surf      |
       |Golduck        |10%                       |Surf      |
       |Goldeen        |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Seaking        |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Spoink         |40%                       |Swarm     |
       |Poocheyena     |12%                       |Pokeradar |
       |Vulpix         |8%                        |LeafGreen |
       \-----------------------------------------------------/


Route 214 has changed a little since D/P. There are several trainers on the
route that have some rare Pokemon that you might not see anywhere else (One
of the Collectors has all three stone Eevee forms, and another has a Porygon
if you missed it in Veilstone). Also, if you have Rock Smash, you can go to
the left and get the Magmitizer (Evolves Magmar into Magmotar when you trade
it), and you can also find the hidden Razor Fang in a patch of grass that is
only accessible via Rock Smash (its located in the only section of the area
that does not have grass, Press A near it).

You can also use this route to catch several new Platinum Pokemon. Houndour
is a fire type that evolves into Houndoom early on and is a great fire
Pokemon if you did not choose Chimchar. Rhyhorn is a old favorite with a new
evolution this time around, and might be worth picking up if you can trade
with someone else to get Rhyperior.

This is also a good route to build up some of your levels, so feel free to
use the VS Seeker on the trainers here. Once you are ready, head through the
Hotel Grand Lake resort to the south.


====================
||Hotel Grand Lake||
===============================================================================
Not much has changed since D/P, although there are a few things you can do.
You can still get the key to that one woman's room by going to the upper left
corner of the main office, looking up, and pressing A. If you give it back to
the lady waiting outside of her room, and then go in and talk to her, she will
give you a White Flute (Makes wild Pokemon appear more often).

If you go to the room to the left of the lobby, you will find three people
inside. If you talk to the clown in the back, you will get TM92 (Trick Room).
This makes the slowest Pokemon go first for 5 turns, so it is good on very
slow Pokemon who need to attack first.

Another thing you an do is the restaurant that changes trainers each day. They
are about at your level, so they might be good EXP if you challenge a few of
them. Once you are ready, head through the main office and go on Route 213.
===============================================================================


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 213                              |--O--|
 \___/___________________________________________________________________\___/
                                   \0053/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Buizel         |25%      |25%    |35%     |Normal    |
       |Shellos        |35%      |35%    |45%     |Normal    |
       |Chatot         |20%      |20%    |-       |Normal    |
       |Wingull        |20%      |20%    |20%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Shellos        |4%                        |Surf      |
       |Gastrodon      |1%                        |Surf      |
       |Tentacool      |60%                       |Surf      |
       |Tentacruel     |5%                        |Surf      |
       |Wingull        |30%                       |Surf      |
       |Remoraid       |35%                       |Good Rod  |
       |Magikarp       |65%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Octillery      |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Swellow        |12%                       |Pokeradar |
       \-----------------------------------------------------/

Nothing too interesting on Route 213. There are a few trainers scattered
around, and a few locations you can only get to with Rock Climb. Only
new Pokemon worth mentioning is Chatot, but he is too weak for anything
besides catching for your Pokedex.

There is also a hut near the beach with a man inside called Dr. Footstep.
If your lead Pokemon is happy with you, talk to him and that Pokemon will
get a Ribbon (Which is somewhat useful much later in the game).

Once you are ready, head west to Pastoria City.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        PASTORIA CITY                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0063/
                                    ----


Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Great Ball    |600                         |
|Potion        |300                         |
|Super Potion  |700                         |
|Revive        |1500                        |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Super Repel   |500                         |
|Nest Ball     |1000                        |
|Dusk Ball     |1000                        |
|Quick Ball    |1000                        |
|Air Mail      |50                          |
\-------------------------------------------/

Pastora is a interesting place. Not only does it have the 4th gym, but it
also has the Great Marsh, the unique Safari game designed for DP. Anywho,
the Move Tutor is also located in this city. He will teach a Pokemon any
move it can learn as long as it has the proper level. However, you will
need a heart scale found in the underground, or wild Luvdisc (Which cannot
be found until much later). Ignore him for now.

The scarf man is a person found in the eastern most house, near the gate to
Route 213. He will give you certain scarfs if your Pokemon's contests stats
are maxed out in a certain area. Once again, not exactly something you can
do now.

The Great Marsh is a optional place you can hit for several rare Pokemon.
Like the previous safari games, you get 30 balls for 500p and around 500
steps to find certain Pokemon. The Pokemon change each day, and some
Pokemon can only be found in the great marsh (Like Croagunk). Also, if you
talk to the dude in the beginning part of the route, he will give you a
Yellow Shard to spend on a move tutor (He is the same dude that gave you
HM 05 in D/P).

There is also a berry lady in a house near the entrance to Route 212. She
will give you one of the newer berries each day, so you might want to talk
to her every day if you have been collecting berries. Once you are ready,
head to the Gym. Your rival will show up and challenge you to a battle.

/-----------------------------------------------------------------------------\
|Boss: Rival                                                                  |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|-----------------------------------------------------------------------------|
|Team 1 (If you choose Turtwig)                                               |
|Staravia lv 34 (Normal/Flying)                                               |
|Buizel lv 32 (Water)                                                         |
|Roselia lv 32 (Grass/Poison)                                                 |
|Monferno lv 36 (Fire/Fighting)                                               |
|-----------------------------------------------------------------------------|
|Team 2 (If you choose Chimchar)                                              |
|Staravia lv 34 (Normal/Flying)                                               |
|Roselia lv 32 (Grass/Poison)                                                 |
|Ponyta lv 32 (Fire)                                                          |
|Prinplup lv 36 (Water)                                                       |
|-----------------------------------------------------------------------------|
|Team 3 (If you choose Piplup)                                                |
|Staravia lv 34 (Normal/Flying)                                               |
|Buizel lv 32 (Water)                                                         |
|Ponyta lv 32 (Fire)                                                          |
|Grotile lv 36 (Grass)                                                        |
|-----------------------------------------------------------------------------|
|Info: Your Rival is much stronger then he was previously, with his team being|
|      about 5-7 levels higher then he was in D/P, and about 5 levels higher  |
|      then previously. Despite that, his team is much of the same, despite   |
|      his starter reaching level 36. Its recommended that your entire team is|
|      at least level 30 or above, if not higher.                             |
\-----------------------------------------------------------------------------/

Once that is done, your rival will walk off. Heal up at the Pokemon Center and
head back to the gym.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        PASTORIA GYM                             |--O--|
 \___/___________________________________________________________________\___/
                                   \0073/
                                    ----

Well...Crap...Another annoying gym. This time, you have to press certain
buttons to make the water rise and fall. To get to Crasher Wake, here are
the directions:

* From the start, head forward and go on the left path and hit the Yellow
  button to make the water drain all the way.

* From there, head down the steps to your right and then head on the path
  until you are on a platform near the gym leader with a fisherman, and a
  green button. Press it.

* Ignoring the yellow button, head on the right path and continue to a
  platform with a sailor and a blue button. Press it.

* Head on the only path available and hit the green button at the end.

* Head to your right, and press the yellow button to drain it all the way.

* Continue to the northwestern part of the gym and head to the platform
  that has a sailor and a blue button on it (near the gym leader). Press it.

* Finally, head right, ignoring the green button, and walk up to the gym
  leader.

One recommendation is that you take care of all the trainers first, and
then go heal and come back and do the puzzle. Once you are ready, fight
Crasher Wake.


/-----------------------------------------------------------------------------\
|Boss: Crasher Wake                                                           |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Gyarados lv 33 (Water/Flying)                                                |
|Quagsire lv 34 (Ground/Water)                                                |
|Floatzel lv 37 (Water)                                                       |
|-----------------------------------------------------------------------------|
|Info: Crasher Wake has beefed up since his D/P days, now the 5th Gym Leader  |
|      and about 3 levels higher for all of his Pokemon.                      |
|                                                                             |
|      Gyarados is about the same as it has always been. Waterfall and Bite   |
|      are both powerful moves it uses to make your Pokemon flinch, and Brine |
|      becomes powerful after Gyarados has lost about 50% of its health. Since|
|      it is a dual Water/Flying type, it is recommended that you take it out |
|      quickly with electric attacks (One thunder attack is usually enough    |
|      to knock it out).                                                      |
|                                                                             |
|      Quagsire is pretty much the opposite. It does not take ANY damage from |
|      electric attacks due to its ground type, but takes crippling damage    |
|      from grass types due to its dual water/ground type. Grotile, Torterra, |
|      Leafeon, or any other grass Pokemon should be able to take it out      |
|      easily. If you don't have either, then use your strongest attacks on   |
|      him.                                                                   |
|                                                                             |
|      Now level 37, Floatzel has become very deadly since its D/P days. It   |
|      will tend to use Ice Fang alto, which greatly hurts flying Pokemon and |
|      has a small chance of Freezing them. Crunch is a very powerful Dark    |
|      move that can kill most Psychics in one hit and has a chance of        |
|      lowering your defense. Aqua Jet is a move that always allows Floatzel  |
|      to strike first, so be careful if you are using any fire types.        |
|      Electric types are recommended, since Ice Fang can quickly kill grass  |
|      type Pokemon.                                                          |
|                                                                             |
|      Recommended Pokemon include: Luxio at level 32 or so, Porygon or       |
|      Porygon2 with Thunder at at least level 31, Grotile, Torterra, or      |
|      Leafeon at level 32, pretty much any Pokemon that can learn Thunder    |
|      from the Veilstone department store will work well here.               |
\-----------------------------------------------------------------------------/

Beating Crasher Wake will give you the Fen Badge, which allows any Pokemon up
to level 50 to obey you and allows you to use Surf outside of battle. He also
gives you TM 55 (Brine), which increases in power after your Pokemon loses
half of its HP.

After you beat Wake and exit the gym, your rival will appear and talk to you
a bit, and then Wake will come off and they will both run off. Go up north
to where the great marsh is and talk to Crasher Wake to see a cut scene where a
Galactic Grunt will run off to the east. During this time, you cannot enter
the Great Marsh, so go right and talk to the galactic grunt and he will run
onto Route 213.

=============
||Route 213||
===============================================================================
After going through the gatehouse, you will see the grunt again. Talk to him
and he will run off. Go to the beach and talk to him and he will run off
again and Looker will appear. After talking to him, he will go to the Grand
Lake Hotel resort. Head there and through the office and you will run into
the grunt again on the way to Route 214. Talk to him again and he will run off
like always.

Finally, go up a little ways and you will finally fight him.

/-----------------------------------------------------------------------------\
|Boss: Galactic Grunt                                                         |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Croagunk lv 31 (Poison/Fighting)                                             |
|-----------------------------------------------------------------------------|
|Info: Pretty easy battle. Croagunk is both Poison and Fighting, so Psychic   |
|      attacks work really well here. If you have Porygon or Kadabra/Alakazam,|
|      one Psybeam should knock him out easily. Ground and flying attacks also|
|      work well.                                                             |
\-----------------------------------------------------------------------------/

After beating him, he will run off for good and Cynthia will show up and talk
to you. Then, your rival will show up as well and talk to both of you. After
talking to her for a bit, you will get the SecretPotion to use on the Psyducks
on Route 210. Once you are ready, continue north and you should be back in
Veilstone. Heal, and head back to 215 via the left route. Continue until you
reach 210 again, near the Psyduck patch. Press A and they will move out of
the way, and Cynthia will show up and give you the Old Charm. Once that is
done, continue up to the Northern part of Route 210.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        ROUTE 210-NORTH                          |--O--|
 \___/___________________________________________________________________\___/
                                   \0083/
                                    ----

        North Side:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Meditite       |20%      |20%    |10%     |Normal    |
       |Bibarel        |20%      |20%    |20%     |Normal    |
       |Machop         |15%      |15%    |15%     |Normal    |
       |Swablu         |20%      |30%    |20%     |Normal    |
       |Scyther        |15%      |5%     |5%      |Normal    |
       |Machoke        |10%      |10%    |10%     |Normal    |
       |Hoothoot       |-        |-      |10%     |Normal    |
       |Noctowl        |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |90%                       |Surfing   |
       |Golduck        |10%                       |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Barboach       |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Whiscash       |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Bagon          |12%                       |Pokeradar |
       |Zangoose       |8%                        |Ruby      |
       |Seviper        |8%                        |Sapphire  |
       \-----------------------------------------------------/


Several new Pokemon. Machoke is one you might want to catch if you don't want
to train a Machop or want to trade on the GTS. Hoothoot and Noctowl are both
new Pokemon (Although very weak and should only be captured for the Pokedex).
Swablu and Scyther are both Platinum-exclusive Pokemon, with Swablu being
one of the new Pokemon you can catch for your Pokedex.

Anywho, the route itself is interesting. The first stretch of the route is
covered with long grass, meaning you will be unable to use your bike in it.
Second, there are several ninja trainers here that are hidden (Although they
are very weak).

Third thing you will notice is when you get farther up. Everything will be
foggy! This is a very annoying condition that will lower accuracy for both
your and your opponents Pokemon. You will need a bird Pokemon with Defog
(Gotten from the Solaceon Ruins earlier) to clean everything up.

There is also a bunch of trainers on the bridge, so you might want to pack
some potions, revives, and such, since it will be a long trip. While you can
get to Celestic Town without Defog, it is recommended (Granted, if you have
came this far already, you might as well go through the fog instead of going
all the way back to Pastoria Town). Once you cross the bridge, you will be in
Celestic Town.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        CELESTIC TOWN                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0093/
                                    ----

Celestic Item House:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Great Ball    |600                         |
|Potion        |300                         |
|Super Potion  |700                         |
|Revive        |1500                        |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Super Repel   |500                         |
|Quick Ball    |1000                        |
|Dusk Ball     |1000                        |
|Timer Ball    |1000                        |
|Air Mail      |50                          |
\-------------------------------------------/

Your typical small town, Celestic town is so small that it does not have a
Gym, nor does it even have a Pokemart! However, there is a shop in the upper
left corner that will sell you several rare items, including Quick Balls, Dusk
Balls, and Timer Balls. You can also talk to the man inside at certain times
to get a certain item (See the side quest section for more info). Also, there
is a Dragon Fang on the lower right side of the giant ditch in the middle of
town. Go up the right steps and then go down to where the item ball is to get
it.

Your main goal, however, is the center of town where the Galactic Grunt is.
Heal at the Poke Center, and go and fight him.

/----------------------------------------------------------------------------\
|Boss: Galactic Grunt                                                        |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Houndour lv 32 (Fire/Dark)                                                  |
|Golbat lv 30 (Poison/Flying)                                                |
|----------------------------------------------------------------------------|
|Info: A very different team then the one you saw in D/P. His first Pokemon, |
|      Houndour, is one of the new Platinum Dex Pokemon that was in GSC. Best|
|      way to take care of it is use water or ground attacks. Golbat is the  |
|      same 'ol annoyer as always, so Electric, Ice, and Psychic work well.  |
\----------------------------------------------------------------------------/

Once you beat him, a old woman will come up and thank you. You will then give
the charm Cynthia asked you to deliver earlier, and she will take you inside
the ruins. Once inside, she will explain and few things, and then Cyrus will
show up and challenge you.

/----------------------------------------------------------------------------\
|Boss: Cyrus                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Sneasel lv 34 (Ice/Dark)                                                    |
|Golbat lv 34 (Flying/Poison)                                                |
|Murkrow lv 36 (Flying/Dark)                                                 |
|----------------------------------------------------------------------------|
|Info: A new fight in Platinum where you get to fight Cyrus early. The good  |
|      thing is Cyrus is not that much harder then your average grunt, so    |
|      it should be fairly easy. Sneasel is very weak to fire and fighting,  |
|      so use a Pokemon like Infernape or Meditite. Golbat is the same as    |
|      always, so use ice and electric attacks. Finally, Murkrow is weak     |
|      against Ice and electric as well. Best Pokemon to use is any that     |
|      might have Thunder (Jolteon is one, or even Porygon and his evolution |
|      like), or any Pokemon that has Blizzard for the two flying Pokemon.   |
\----------------------------------------------------------------------------/

Once you beat Cyrus, he will leave and Cynthia's Grandmother will give you
HM03 (Surf). Teach it to one of your water Pokemon as one of their main
attacks, since it is a powerful move that is also used a lot at the end of the
game to get across waters. Once you go outside, you will meet Cynthia who will
tell you to go to go to Canalave City via Jublife City. You can either go
there right away, or explore Route 211 to the left of Celestic.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                    ROUE 211 (CELESTIC SIDE)                     |--O--|
 \___/___________________________________________________________________\___/
                                   \0103/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Meditite       |40%      |40%    |20%     |Normal    |
       |Machoke        |15%      |15%    |15%     |Normal    |
       |Bronzor        |10%      |10%    |10%     |Normal    |
       |Chingling      |15%      |15%    |15%     |Normal    |
       |Gravler        |20%      |20%    |20%     |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |Noctowl        |-        |-      |10%     |Normal    |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Tyrogue        |12%                       |Pokeradar |
       \-----------------------------------------------------/

The Celestic Side of Route 211 has a little bit more going for it then the
Eterna side, although you are still not required to go here in order to finish
the game. There is 4 berry trees here with a Pecha, Aspear, Iapapa, and Grepa
berries, as well as a Sweet Honey Tree that is reasonably close to a flight
area. In addition, there are several decently leveled trainers here, and a few
evolved forms of Pokemon you have already seen. Once you are done, head to
Jublife City.


================
||Jublife City||
==============================================================================
Once you are back in Jublife, go North and then Left as soon as you hit the
Jublife TV station (the building with the giant glowing sign). Go through the
guard house to reach Route 218.
==============================================================================

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 218                              |--O--|
 \___/___________________________________________________________________\___/
                                   \0113/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Floatzel       |35%      |35%    |35%     |Normal    |
       |Shellos        |20%      |20%    |20%     |Normal    |
       |Gastrodon      |20%      |20%    |20%     |Normal    |
       |Mr. Mime       |15%      |15%    |15%     |Normal    |
       |Chatot         |10%      |10%    |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Tentacool      |60%                       |Surfing   |
       |Tentacruel     |9%                        |Surfing   |
       |Shellos        |30%                       |Surfing   |
       |Gastrodon      |1%                        |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Finneon        |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Lumineon       |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Voltorb        |40%                       |Swarm     |
       \-----------------------------------------------------/

Although you could have entered this route at the beginning of the game, you
could not get far without surf. Now that you have it, you will be able to get
to a new (oddly placed) city. Not much in terms of Pokemon, only Mr. Mime and
Chatot for rare Pokemon, although Pokemon can now be caught on the water as
well. Tentacool being a common new one (Still weak as ever, though), while
Gastrodon can rarely be found.

Not much to do once you Surf across. You can battle a few trainers, but that
is about it. Once you are ready, head left to find the gate to Canalave City.
Once you go inside, you will meet Rowan's Assistant who will upgrade your
Pokedex so you can see the differences between male and female Pokemon.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        CANALAVE CITY                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0123/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Great Ball    |600                         |
|Ultra Ball    |1200                        |
|Potion        |300                         |
|Super Potion  |700                         |
|Hyper Potion  |1200                        |
|Revive        |1500                        |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Full Heal     |600                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Super Repel   |500                         |
|Max Repel     |700                         |
|Quick Ball    |1000                        |
|Timer Ball    |1000                        |
|Repeat Ball   |1000                        |
|Air Mail      |50                          |
\-------------------------------------------/

Make sure you head to the Pokemon center first thing and heal up. You will see
why in a minute. Save, and walk over the bridge to find...your rival.

RIVAL FIGHT!

/----------------------------------------------------------------------------\
|Boss: Rival                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|----------------------------------------------------------------------------|
|Team 1 (If you choose Turtwig)                                              |
|Staraptor lv 36 (Normal/Flying)                                             |
|Floatzel lv 35 (Water)                                                      |
|Heracross lv 37 (Bug/Fighting)                                              |
|Roserade lv 35 (Grass/Poison)                                               |
|Infernape lv 38 (Fire/Fighting)                                             |
|----------------------------------------------------------------------------|
|Team 2 (If you choose Chimchar)                                             |
|Staraptor lv 36 (Normal/Flying)                                             |
|Roserade lv 35 (Grass/Poison)                                               |
|Heracross lv 37 (Bug/Fighting)                                              |
|Rapidash lv 35 (Fire)                                                       |
|Empoleon lv 38 (Water/Steel)                                                |
|----------------------------------------------------------------------------|
|Team 3 (If you choose Piplup)                                               |
|Staraptor lv 36 (Normal/Flying)                                             |
|Floatzel lv 35 (Water)                                                      |
|Heracross lv 37 (Bug/Fighting)                                              |
|Rapidash lv 35 (Fire)                                                       |
|Torterra lv 38 (Grass/Ground)                                               |
|----------------------------------------------------------------------------|
|Info: Your rival has buffed up since your last encounter, and now has a     |
|      nearly-full team of Pokemon with his Pokemon at their final           |
|      evolutions. If you remember this fight in D/P, it was much easier     |
|      since his Pokemon were pretty weak, although this time around you     |
|      might want to level up a little bit before fighting him.              |
|                                                                            |
|      Anywho, outside of his starter Pokemon, all the types are the same as |
|      before. Floatzel is weak against Electric and Grass attacks, Rapidash |
|      is weak against Ground and Water attacks, and Roserade is weak against|
|      Bug, Ice, Psychic, Ground, and Fire attacks. Finally, Staraptor is    |
|      weak against Ice and Electric attacks.                                |
|                                                                            |
|      His new Pokemon, Heracross, is a bit hard. His brick break move is    |
|      very powerful, and his dual bug and fighting type makes it do a       |
|      respectable amount of damage. Still, he is weak against Psychic,      |
|      Flying, and Fire attacks.                                             |
|                                                                            |
|      Finally, his starters are the biggest threat. While Infernape is the  |
|      same type as his old Monferno form (Fire/Fighting), Torterra is       |
|      is a Grass and Ground type and Empoleon is a Water and Steel type.    |
|      Water, Ice, Flying, and Psychic Pokemon work best for Infernape,      |
|      Fire, Ice, Bug, and Flying Pokemon work well against Torterra, and    |
|      Empoleon is weak against Fighting, Ground, and Electric.              |
|                                                                            |
|      At this point, it is recommended your Pokemon be at least level 30+   |
|      and preferably at level 34 or above. Some recommendations include:    |
|      Jolteon with Thunder, a fire Pokemon like Magmar/Flareon/Ponyta with  |
|      a fire move, a grass Pokemon like Torterra/Tangela/Leafeon with       |
|      a Grass move like Mega or Giga Drain, a Pokemon with Blizzard (can    |
|      be bought as a TM at the Veilstone Department Store), and a flying    |
|      Pokemon with Wing Attack.                                             |
\----------------------------------------------------------------------------/

After you are done battling him, he will tell you to go to Iron Island (You
will need to go there either before or after you beat the Gym Leader in order
to continue). You can now also explore Canalave a little better now that he is
out of the way. The move deleter is located directly north of the Pokemart. He
will delete any move as long as it is not the Pokemon's last and only move.

There is a library that you will need to go to after you beat the Canalave
Gym, although there really isn't anything there at this point besides a few
interesting reads. Once you are ready, go to the left side of the city and
head down until you find some ships. Talk to the Captain in order to go to
Iron Island.

+----------------------------------------------------------------------------+
|                             !!! NOTE !!!                                   |
+----------------------------------------------------------------------------+
|       While the quest is optional, you can get a egg on Iron Island        |
|       that will hatch into a Pokemon you need for the National Dex. If     |
|       you do plan on going to Iron Island, it is recommended that you      |
|       only have 5 spaces so you can carry the egg. You might also want     |
|       to not catch any Pokemon your first time so you will have enough     |
|       room.                                                                |
+----------------------------------------------------------------------------+

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          IRON ISLAND                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0133/
                                    ----

Once you are on Iron Island, go up the stairs and past the house to find a guy
named Riley blocking the entrance. Talk to him to get HM04 (Strength). He will
then tell you that he is going below to train, which you can then follow him.
It is optional, but recommended if you want to raise your Pokemon for the
Canalave Gym.

Once you do enter the mountain, your main objective is to get Riley and bring
him to a certain point inside the island. Like Mira and Cheryl, he is one of
the partners that will help you later in the battle tower. To get to him, do
the following:

* Enter the Mountain and then go down the right set of stairs

* From there, go down and then right until you see a second pair of stairs. Go
  up them and continue on the ledge and ignore the first set of stairs.
  Continue past them and go down, and then left until you find a lift. Go down
  it and you will find two different paths. Go on the left path.

* There, you will find Riley and automatically team up with him


Once you team up with him, he will have a powerful Lucario that will help you.
Like always, Pokemon will start appearing in double battles. Your main goal
here is to battle several Galactic Grunts and beat them. Here is how you reach
them:

* From where you found Riley, go left until you get into a double battle.

* After you beat them, go down, then right, then down, and then right again
  until you hit another double battle.

* After that, keep going down the path until you find a set of stairs you
  can go up. Go down and fight and beat the Galactic Grunts.

* After you beat them, go down the stairs, down a little, and then go up
  the stairs on the left to the last two galactic Grunts.

/----------------------------------------------------------------------------\
|Boss: Galactic Grunts                                                       |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Zubat lv 34 (Flying/Poison)                                                 |
|Glameow lv 34 (Normal)                                                      |
|Croagunk lv 34 (Poison/Fighting)                                            |
|Stunky lv 34 (Poison/Dark)                                                  |
|Houndour lv 34 (Fire/Dark)                                                  |
|Golbat lv 34 (Flying/Poison)                                                |
|----------------------------------------------------------------------------|
|Info: Since you are with Riley, it will be a Double Battle with Lucario as  |
|      your support. The good news is most of the grunt's Pokemon are either |
|      part poison or part flying, so Psychic and Ice/Electric attacks will  |
|      work for most of the battle. The only downside is Stunky is part Dark,|
|      so Psychic attacks will not hurt him. Instead, use Ground or Fighting |
|      attacks. Finally, Houndour is one of the few unique Pokemon in the    |
|      Grunt's lineup, so use a fighting, ground, or water attack on it.     |
\----------------------------------------------------------------------------/

Once you beat them, Riley will ask you if you want a egg. If you do not have
room for it, he will wait in that spot until you make room for it. Once you do
get it, he will leave and you will see him much later in the game as a Battle
Tower partner.

There is a few more things you can do on Iron Island. You can find a Shiny
Stone near the exit of where you fought the Galactic Grunts. You can also find
a Metal Coat really early by going into the new square room near the exit (the
room itself is used in a special event). Once you are ready, head back to
Canalave City and go to the Gym.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         CANALAVE GYM                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0143/
                                    ----

Platform fun! You will pretty much have to fight almost every trainer due to
their location, but it is good EXP anyway. Here is how you get to the Gym
leader:


* Head to the right and head down the first turn you see. Ignore the first
  three platforms you see, but get on the fourth.

* Head down the path to the next platform.

* Fight the trainer, and then continue to the next platform on the path.

* Head on the moving platform, and then head to the next platform.

* On the next area, head on the northern platform.

* Go past the first platform you see, and fight the next trainer. Get on
  the upper most platform.

* Ride the next platform over. From this point on, it will pretty much be
  straightforward. Keep going on the paths until you find a red platform,
  which will bring you to the gym leader.


You might want to go back and heal before you fight the next Gym Leader,
Byron.


/----------------------------------------------------------------------------\
|Boss: Byron                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Magneton lv 37 (Electric/Steel)                                             |
|Steelix lv 38 (Ground/Steel)                                                |
|Bastiodon lv 41 (Rock/Steel)                                                |
|----------------------------------------------------------------------------|
|Info: Here is a small fun fact: Byron is Roark's (The first gym leader)     |
|      father! Like his son, he prefers ground and rock Pokemon, but his main|
|      type is Steel.                                                        |
|                                                                            |
|      On one hand, all of his Steel Pokemon have some of the highest        |
|      defenses in the game. On the other hand, their attack power mostly    |
|      sucks. Your pretty much going to do little damage unless you use      |
|      weaknesses against him.                                               |
|                                                                            |
|      Magneton is the only new Pokemon in his team for Platinum, and it is  |
|      a pretty big pushover. Despite floating in the air, it does not have  |
|      the levitate ability, so Ground attacks are very effective on it. Fire|
|      also works well.                                                      |
|                                                                            |
|      Steelix is a old fan favorite. Fortunately, compared to when you first|
|      fought it in GS, it is far easier to take down. Water, fire, fighting |
|      and ground attacks are all effective against. it. This also means that|
|      all of your starters should be able to take it out with no problem.   |
|                                                                            |
|      Bastiodon is going to be a bitch...While it has a somewhat sucky      |
|      attack rating, its defense is one of the highest in the game, just    |
|      below Shuckles. Water, fighting and ground are recommended. Any other |
|      type will do pretty poor damage to it (Fortunately, Fighting and Water|
|      have the highest attack rating, since it does 4x damage + STAB bonus  |
|      if it is the highest type). Needless to say, all of your starters will|
|      be able to take down Bastiodon just fine.                             |
|                                                                            |
|      Recommended Pokemon include: your starter at around lv 40 or so,      |
|      Ponyta/Rapidash/Flareon/Magmar at lv 40 or so, fighting Pokemon such  |
|      as Machoke/Medicham/Lucario at lv 37 or so, and any water Pokemon     |
|      (Such as Gyarados, Vaporeon, Empoleon) at lv 38 or so.                |
\----------------------------------------------------------------------------/


Once you beat Byron, you will get the Mine Badge and TM91, Flash Cannon. After
you beat Byron, head outside and your rival will tell you to go to the library
in the northwestern part of town.

+----------------------------------------------------------------------------+
|                             !!! NOTE !!!                                   |
+----------------------------------------------------------------------------+
|       If you have not gone to Iron Island yet, then you will need to       |
|       before going to the Library. You will need to get HM04 from          |
|       Iron Island, or else your Rival will not let you pass.               |
+----------------------------------------------------------------------------+


Head there, and you will find your rival, Rowan, and his assistant on the top
floor. He will then tell you that the three lakes are in trouble, and that you
should investigate them.

Your first late will be Lake Valor, the one to the south of Veilstone. Fly to
Veilstone, and then go south near the Valor Lakefront. The path to the lake
that was blocked earlier will now be open.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          LAKE VALOR                             |--O--|
 \___/___________________________________________________________________\___/
                                   \0153/
                                    ----


Lake Valor is full of Grunts that will be hard to dodge. Your main goal,
however, is to get to the Valor Cavern. Fight your way through, and enter the
cavern. Inside, you will have your first battle with Galactic Admin Saturn.


/----------------------------------------------------------------------------\
|Boss: Commander Saturn                                                      |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Golbat lv 38 (Flying/Poison)                                                |
|Toxicroak lv 40 (Fighting/Poison)                                           |
|Bronzor lv 38 (Steel/Psychic)                                               |
|----------------------------------------------------------------------------|
|Info: Saturn has a slightly different party then he did in his D/P days,    |
|      although they are now 1 or 2 levels higher then they used to be.      |
|                                                                            |
|      His Golbat is the usual affair: Ice, Psychic, Rock, and Electric      |
|      attacks work well against it.                                         |
|                                                                            |
|      Toxicroak is a new Pokemon that you have not seen before, being the   |
|      evolution of the Croagunk many of the Grunts you have fought. Like its|
|      basic form, it is weak against flying, psychic, and ground attacks.   |
|                                                                            |
|      Finally, Bronzor is the most annoying Pokemon he has. It likes to use |
|      extrasensory a lot and sometimes confuses you. Fire and fighting moves|
|      work best on him.                                                     |
\----------------------------------------------------------------------------/


Once you are done here, you will need to fly over to Lake Verity (The lake
from the beginning of the game near Twinleaf town) to fix that lake.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         LAKE VERITY                             |--O--|
 \___/___________________________________________________________________\___/
                                   \0163/
                                    ----


As soon as you get there, you will find Galactic goons all over the place.
However, you will have to fight in Double battles so be prepared. You can head
back to Twinleaf town to heal up, or you can continue to the edge to fight the
second Admin battle against Mars.


/----------------------------------------------------------------------------\
|Boss: Commander Mars                                                        |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Golbat lv 38 (Poison/Flying)                                                |
|Bronzor lv 38 (Steel/Psychic)                                               |
|Purugly lv 40 (Normal)                                                      |
|----------------------------------------------------------------------------|
|Info: Similar to Saturn, only a bit stronger. Golbat pretty much goes down  |
|      with Psychic, Ice and Electric attacks. Bronzor is about the same as  |
|      the last one you fought, only 2 levels higher. Purugly is her toughest|
|      one, and may be a pain in the ass to take down. If you have a         |
|      Infernape with a decent fighting type move on it, use it. If you took |
|      out Saturn with no problems, then Mars should not be that bad. However|
|      you might want to take some potions and revives, just in case.        |
\----------------------------------------------------------------------------/


Once you beat Mars, she will tell you that Lake Acuity will be under attack as
well. However, Lake Acuity is a lake you have never been to before! Not only
that, but it is located quite a ways away, near where the next gym is.

To get there, head to Celestic Town and then head on the route on the left.
Continue into Mt. Coronet, and head down the north path (Make sure you have
the Strength and Defog HM taught to your Pokemon). Once you are through the
cave, you should be on Route 216.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 216                              |--O--|
 \___/___________________________________________________________________\___/
                                   \0173/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Snover         |40%      |40%    |30%     |Normal    |
       |Meditite       |20%      |20%    |10%     |Normal    |
       |Sneasel        |35%      |35%    |35%     |Normal    |
       |Gravler        |5%       |5%     |5%      |Normal    |
       |Zubat          |-        |-      |10%     |Normal    |
       |Snorunt        |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Ursaring       |8%                        |Emerald   |
       \-----------------------------------------------------/


New Pokemon galore! Well, not quite, but this is your first time seeing ice
Pokemon. Snover is a interesting Ice/Grass type that nulls its weakness to
ice, but receives 4X damage from fire attacks. Sneasel is a dark/ice type that
now has a evolution. Might want to pick it up, since it is a fairly decent
Dark type. Snorunt is a new Platinum exclusive Pokemon that can now evolve
into a new ghost Pokemon called Frosslass if you have the right stone.

You will also see that it is snowing in Route 216, a first. For some odd
reason, you will also be affected by the Hail condition that does a little bit
of damage each turn for every non-ice Pokemon.

If you want, there is a rest stop near the end of Route 216 at the only home
in the area. Heal up before you head on to Route 217. Once you do reach Route
217, you will be greeted by Maylene, the 4th Gym Leader.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 217                              |--O--|
 \___/___________________________________________________________________\___/
                                   \0183/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Snover         |40%      |40%    |30%     |Normal    |
       |Sneasel        |25%      |25%    |15%     |Normal    |
       |Swinub         |35%      |35%    |35%     |Normal    |
       |Snorunt        |-        |-      |20%     |Normal    |
       |---------------|--------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Delibird       |40%                       |Swarm     |
       |Piloswine      |12%                       |Pokeradar |
       |Ursaring       |8%                        |Emerald   |
       \-----------------------------------------------------/


One interesting new Pokemon of note is Swinub, a Platinum exclusive from the
GSC days. He now has a very powerful third evolution called Mamoswine, so you
might want to consider picking him up if you need a powerful ice and ground
Pokemon.

For the most part, the route is hard to get through due to the snow. You
constantly have to press forward in some areas since you go so slow, although
there are fortunately not that many trainers to battle.

Few things to note on this route: stick to the left of the route until you
come across a house. Go behind it on the right side and press A. You should
find HM08, Rock Climb. If you can't find it, make sure you are on the very
right of the house, not behind it (Think of the edge, from there move one step
to your right, look up, and press A).

The second thing to note is the snow covered rock found on the very right of
the route, near the end. You will know when you see it when you see a bunch of
grass with a stone not surrounded by grass in the middle. If you still have
the Eevee from Hearthome, you can now evolve it into a Glaceon by leveling
around the stone.

Your main goal in this route is to head north. The path to get further on the
route is to the left, so hug the left wall until you see a tree blocking your
path, and then go right until you see a path going forward. You will now be in
the grassy area, near Lake Acuity. One problem, though: you need Rock Climb to
reach Lake Acuity, and you need the Snowpoint Gym Badge to use it outside of
battle (Which your rival points out to you). With that in mind, ignore the
lake for now and head on the right path until you reach Snowpoint City.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         SNOWPOINT CITY                          |--O--|
 \___/___________________________________________________________________\___/
                                   \0193/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Great Ball    |600                         |
|Ultra Ball    |1200                        |
|Potion        |300                         |
|Super Potion  |700                         |
|Hyper Potion  |1200                        |
|Revive        |1500                        |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Full Heal     |600                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Super Repel   |500                         |
|Max Repel     |700                         |
|Quick Ball    |1000                        |
|Timer Ball    |1000                        |
|Dusk Ball     |1000                        |
|Snow Mail     |50                          |
\-------------------------------------------/


For some odd reason, I always think of Majora's Mask when I hear this city.
Anywho, there is very little to do in this town right now besides a couple of
things. The town is in a X formation, with a building in each of the 4 points
(Gym is in the middle, and the Snowpoint Temple is to the north). You can't
enter the temple at this point, so ignore it for now.

In the upper left house is a woman looking for a Medicham, that will gladly
trade you for a Haunter (!). Sadly, you get screwed over since the Haunter is
holding a ever stone, meaning it won't evolve when you trade. Tsk. The other
place of interest is the house in the upper right corner of town. The old man
inside will add a word to your vocabulary that you can use for certain things.
You can also meet up with Maylene from earlier and she will talk about how
fighting Pokemon are strong against Ice Pokemon (Hint Hint..) Anywho, once you
are done in this rather boring town, head over to the worst gym in the history
of Pokemon.

Also, there is a small little event that happens at Snowpoint on very rare
occasions. There is a weather effect called Diamond Dust that looks different
then the normal snow that falls in Snowpoint. This generally does not happen
often, but you can see it on January the 12th each year if you go to Snowpoint
on that day.
  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        SNOWPOINT GYM                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0203/
                                    ----

This, my friends, is hell. In what may be a cruel trick on kids who thought
all the gyms would be about finding shapes and platform puzzles, comes the
ANNOYING ICE PUZZLE THAT YOU HAVE TO BREAK SNOWBALLS TO GET TO THE GYM LEADER!

Thanks to danny_b87, we now have the solution to the gym! Here it is:

1. Start at NE corner of snow you start at.
2. Step right.
3. Step up (through 4 snowballs).
4. Step up to Trainer.
5. Step left.
6. Step down.
7. Step left (through snowball).
8. Step left up stairs.
9. Step up.
10. Step right (through snowball).
<get back to start>
11. Step right.
12. Step down.
13. Step left.
14. Step left up stairs.
15. Step down.
16. Step left up stairs.
17. Step down.
18. Step right.
19. Step down to starting snow.
20. Start at NE corner of snow.
21. Step up (through 3 snowballs).
22. Step left to Trainer.
23. Step up.
24. Step right.
25. Step down
26. Step right (through snowball).
<get back to start>
27. Step left.
28. Step down.
29. Step down.
30. Step left up stairs.
31. Step down.
32. Step right.
33. Step down to the snow.
34. Start in NW corner of snow.
35. Step up (through snowball).
36. Step up (through snowball).
37. Step left.
38. Step down.
39. Step down.
40. Step left up stairs.
41. Step down.
42. Step left up stairs.
43. Step left.
44. Step up.
45. Step right (through 4 snowballs).
46. Step left.
47. Step down.
48. Step right.
49. Step up until you get to gym leader.

On another note, the basic idea is to break the snowballs until you make a
path to the gym leader. You have three floor types: Ice that will always move
you the direction you were going, snow floors that will stop you, and
snowballs that will stop you if you are not fast enough, and break if you are
going at a certain speed and direction.

Also, you might want to get some potions and revives before you go to the gym.
Why? The puzzle resets if you exit. So...yeah. You might have to do it twice
if you want full HP/PP before facing the gym leader. Anywho, once you do
finally reach her, here is the 7th gym leader: Candice.


/----------------------------------------------------------------------------\
|Boss: Candice                                                               |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Sneasel lv 40 (Ice/Dark)                                                    |
|Piloswine lv 40 (Ice/Ground)                                                |
|Abomasnow lv 42 (Ice/Grass)                                                 |
|Frosslass lv 44 (Ice/Ghost)                                                 |
|----------------------------------------------------------------------------|
|Info: Candice's Team has received a major upgrade since her D/P fight, now  |
|      having the majority of her team being Ice Types. One obvious note is  |
|      all of her Pokemon have two types, so there is a wide variety of      |
|      things you can do to beat her.                                        |
|                                                                            |
|      Sneasel is another old favorite, which is the rare Ice and Dark type. |
|      Fighting is 4X effective on it, while fire, bug, rock, and Steel work |
|      well against it. Infernape works wonders, as well as Machoke and      |
|      Machamp.                                                              |
|                                                                            |
|      Piloswine is a new Pokemon to her lineup, and is one many people will |
|      recognize from the gym fight with Pryce in GSC. It is weak against    |
|      fighting, steel, and fire attacks.                                    |
|                                                                            |
|      Abomasnow is a souped up version of the Snover you have been fighting |
|      on Routes 216 and 217, and can take a hit or two from a super         |
|      effective move before going down. Fighting, Steel, and Fire are all   |
|      recommended.                                                          |
|                                                                            |
|      Finally, her Frosslass will cause you the most trouble. She likes to  |
|      use Double Team a bunch and then strike you with powerful moves like  |
|      Psychic and Shadow Ball. Its recommended that you take her down quick,|
|      or else you might have to restart if she does Double Team too much.   |
|      Steel, Dark and Fire attacks are recommended.                         |
|                                                                            |
|      Recommended Pokemon include: Infernape/Magmotar/Rapidash/Flareon at   |
|      level 40 or so, Medicham/Lucario/Machamp at level 40 or so, and       |
|      a steel Pokemon like Scizor/Lucario/Steelix at level 42 or so.        |
\----------------------------------------------------------------------------/


Once you beat Candice, you will get the icicle Badge and TM72, Avalanche. Now
that you finally have your 7th badge, you can now head to Lake Acuity and
finish up the task Rowan asked you to do. Make sure you have a Pokemon that
can use rock climb and head back to Route 217. Go to the climbable wall and
use Rock Climb to reach Lake Acuity. Once you do reach the top of the hill,
you can get a Reaper Cloth on the right side of the cliff. You can use it to
evolve your Dusclops to a Dusknoir in a trade
  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         LAKE ACUITY                             |--O--|
 \___/___________________________________________________________________\___/
                                   \0213/
                                    ----


       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Snover         |45%      |45%    |25%     |Normal    |
       |Psyduck        |5%       |5%     |5%      |Normal    |
       |Golduck        |15%      |15%    |15%     |Normal    |
       |Sneasel        |10%      |10%    |10%     |Normal    |
       |Bibarel        |25%      |25%    |25%     |Normal    |
       |Snover         |-        |-      |20%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |90%                       |Surfing   |
       |Golduck        |10%                       |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Goldeen        |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Seaking        |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Solrock        |8%                        |Ruby      |
       |Lunatone       |8%                        |Sapphire  |
       |Teddiursa      |8%                        |Emerald   |
       \-----------------------------------------------------/


Nothing really new, just a mixture of older and Route 216/217 Pokemon. As soon
as you enter, you will see Jupiter just get finished battling your rival. Uh
oh...Guess you won't get to battle her this time. She also tells you that
their headquarters is in Veilstone, which is the place you should fly to now.

Head to the right of Veilstone and go up the steps where the Galactic Building
is and talk to the guard. He will freak out and Looker will appear and tell
you that he has the key to the hideout. After that is done, return to the
storage area to the left of the galactic building where you found HM 02 (Fly)
and press A on the gate. Looker will come and unlock the door for you.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       GALACTIC HIDEOUT                          |--O--|
 \___/___________________________________________________________________\___/
                                   \0223/
                                    ----


Your first main goal should be to get the key. There are two grunts and a
scientist in the area, although you can avoid the scientist by hugging the
bottom wall. Keep heading to the right until you find a set of stairs, and
then head to the next area (You were in B2F, but are going to B1F right now).
On B1F, battle the grunt and continue up the next set of stairs to 1FL.

On the 1Fl, head down and to the left and battle the grunt you see there. Past
her is a set of warp panels. One of them leads to a dead end with a TM in it
(TM49, Snatch). To continue on, use the left warp panel. It will lead to a
room with another warp panel in it, and then to a room with stairs in it. Once
you go up the stairs, you will be in 2FL.

Ignore the stairs and go to your left to find a warp panel. Use it to warp to
a room with stairs, and then go down the stairs to find a room with a
scientist. Battle the scientist, and then head left to find a item ball with
the Dubious Disc inside. It is used to evolve Porygon2 into Porygon-Z in a
Trade.

After that is done, head down the stairs to end up in the room with the
Galactic Key. Keep going to your left, battle the grunt, and then pick up the
item ball to the left of the grunt on the other side of the boxes, which
contains the Galactic Key. With it in hand, open the shutters to your left and
exit to Veilstone.

Once in Veilstone, you might want to heal up on your way. Once healed, head to
your right and then go up to find a set of stairs that leads to a spiked
building. Go inside the left or middle door to enter the main hideout. Once
inside, head to the middle of the room and unlock the shutters, go up the
stairs past it. In the next room, go right until you see two galactic grunts.

You can either fight them in a double battle or fight them individually. After
that, keep going right until you find a TV room with a warp panel and two
warp panels to the right. The two warp panels on the right lead you to a Max
Revive and Green Shard. Once you are ready, go in the TV Room and use the warp
panel.

In the next room, you will see a giant crowd of Team Galactic members and
Looker. Go to the left and you will see a cut scene with Cyrus explaining their
plans. Looker also mentions that Cyrus is quite young, being only 27 years
old. Once Looker runs off, go to the left to find a warp panel.

The next room will have two beds and a set of stairs. If needed, rest up here
by pressing A near one of the beds to restore your Pokemon's health. Once you
are ready, go up the stairs.

In the next room, you will find two galactic grunts to the left. Fight them in
a group battle or 1-on-1 and continue. Continue to the left to find three warp
tiles. The leftmost one is the one you need to go on to continue. In the next
room, go up the stairs to find a giant room with Cyrus in it. Once you enter,
he will talk to you and then battle.

/----------------------------------------------------------------------------\
|Boss: Cyrus                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Sneasel lv 44 (Dark/Ice)                                                    |
|Honchkrow lv 46 (Dark/Flying)                                               |
|Crobat lv 44 (Poison/Flying)                                                |
|----------------------------------------------------------------------------|
|Info: Cyrus has really beefed up his team since in D/P appearance, and is   |
|      now quite a challenge. Its recommended that your team is at least     |
|      level 42 or above, since he now has some final forms of powerful      |
|      Pokemon.                                                              |
|                                                                            |
|      Sneasel is his first Pokemon, and is still very easy when compared to |
|      the Candice fight. Steel, fighting, fire, and bug attacks all work    |
|      well on it.                                                           |
|                                                                            |
|      Honchkrow is his toughest Pokemon, and is quite hard to take down if  |
|      your team is under-leveled. Not only is Honchkrow's attacks powerful, |
|      but Cyrus likes to use healing items when it gets low. Ice and        |
|      Electric attacks are recommended.                                     |
|                                                                            |
|      Crobat is a old favorite from the GSC days, and is a powerful Pokemon |
|      in its own right. Psychic, Electric, and ice attacks work well against|
|      it.                                                                   |
\----------------------------------------------------------------------------/


After beating Cyrus, he will give you the MASTER BALL and tell you that he has
no use for it. As always, there is only one master ball in the game unless you
win at the lottery.

You have one more fight ahead of you, so you may want to head back to the bed
room and heal up. If you are ready, head back to the Head Galactic office and
head to your right to find a warp panel. Head down the next room to your right
and then go up to find Saturn and the legendary trio. Time for another boss
battle!


/----------------------------------------------------------------------------\
|Boss: Commander Saturn                                                      |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Golbat lv 42 (Flying/Poison)                                                |
|Bronzor lv 42 (Steel/Psychic)                                               |
|Toxicroak lv 44 (Poison/Fighting)                                           |
|----------------------------------------------------------------------------|
|Info: Saturn is pretty much the same as he was at the lake you fought him   |
|      at, but 3 levels stronger. If you defeated Cyrus easily, then you     |
|      should have no trouble with Saturn. In fact, just do the exact same   |
|      thing you did to him at the lake, and you should be fine.             |
\----------------------------------------------------------------------------/


After you beat him, he will tell you to press the button, and then stuff will
happen. Anywho, Team Galactic and Cyrus will be at Mt. Coronet for a final
showdown.

However, stop for a moment and review your team. From this time out, the
battles are going to be much harder, and you will not be able to rest at any
Pokemon center for awhile. Make sure you have the following before you head
out to Mt. Coronet:

- All your Pokemon need to be at least lv 45-48 or so. Any lower and they will
  have some difficulty.

- Make sure you have at least a rock, electric, or ice Pokemon when you go to
  Mt. Coronet. Quite a few of the bosses you will be fighting will be using
  flying Pokemon, so you can make your job easier by bringing one.

- Get as many revives and potions as you can. You will only be healed twice,
  and that is after the two major boss battles. You may want to bring some
  repels along as well, to make the journey a bit faster.

- If you do not want to waste your Master Ball on the upcoming legendary
  Pokemon, bring tons of Ultra Balls. About 50 or more should do it. You will
  defiantly want the Master Ball for something else.

- Make sure you have a Pokemon that can use Surf, Rock Smash, Strength, and
  Rock Climb. Bibarel will be the best choice, since he can use pretty
  much all of them.

Once you are ready, head to Route 207 (From Eterna City and the bike route, or
from Oreburgh) and continue down the right to Mt. Coronet.


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         MT. CORONET                             |--O--|
 \___/___________________________________________________________________\___/
                                   \0233/
                                    ----

In actuality, there are not that many new Pokemon. In fact, I wouldn't even
recommend catching any at this point, since you have a long way to go. To
make the trip easier, I will break it down to you by floor.


==============================
||From Route 207 to the 2 FL||
==============================================================================

The fastest way to get to where you need to go is go on the Oreburgh side, but
you can also use the Hearthome side as well. Anywho, you should activate a
repel and put your highest level Pokemon in the front of your party.

First, go to the upper right of the first floor and use surf. Once across,
use rock climb to get to the stairs at the top.
==============================================================================



======================================
||From the 2 FL to the R Shaped Room||
==============================================================================

In the next area, go up and then left to find a boulder. Push it down a little
to continue, and then go up the stairs and go up until you find a bridge
leading to the left. Go over the bridge and then down and then up until you
see a second bridge going to the right. Go over that bridge and then go down
and then left until you find a cave entrance. Looker will appear and tell you
that someone opened the path to the summit, and gives you the Black Flute.
Once that is done, continue on to the next room.

==============================================================================



==========================================
||From the R Shaped Room to the Outside ||
==============================================================================

Once you are in the R shaped room, go up and then to the left until you find a
set of stairs. Once you go up, you will be in a room with a set of stairs to
your right and a set of stairs going up. Take the stairs going up and fight
the two Galactic Grunts. At the end of the path is a door leading to the
outside.

==============================================================================



===========================================
||From the Outside to the |__ shaped room||
==============================================================================

Now that you are outside, go to the right and then go up until you see a rock
wall. Go up it and then go to the left to find several giant patches of grass
and a boulder. You can either push the boulder down to continue or go through
the grassy path. Once that is done, go to the far northwest part to find a
cave entrance.

In the cave, go north and climb the wall and you will find several galactic
grunts. Fight them and continue on the path until you find a path to the
outside on the right. Once outside, go to the right and then up until you find
two rock-climbable walls. Go up the left one and continue to the right until
you find a cave entrance. You will be in a |__ shaped room once you enter.

==============================================================================



===============================================
||From the |__ shaped room to the Spear Pillar||
==============================================================================

Once you are in the |__ shaped room, go to the right until you find a set of
stairs. When you go up them, you will be in a room with a linear path that
goes down. Fight the galactic grunts and continue down. Continue to the left
and you will find the entrance to another room. In the next room, go up and
you will fight another galactic grunt. Once that is done, continue going up
and you will reach the Spear Pillar.

==============================================================================


====================
||The Spear Pillar||
==============================================================================

Once at the top, you will see two galactic grunts blocking the way. You might
want to heal before facing them, since it will be a double battle.

/----------------------------------------------------------------------------\
|Boss: Galactic Grunts                                                       |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Croagunk lv 39 (Poison/Fighting)                                            |
|Stunky lv 41 (Poison/Dark)                                                  |
|Glameow lv 41 (Normal)                                                      |
|Croagunk lv 43 (Poison/Fighting)                                            |
|----------------------------------------------------------------------------|
|Info: Nothing very special. Both Grunts have a Croagunk, so flying and      |
|      Psychic types are definite choices. Glameow is a normal type, so      |
|      fighting moves are effective on it, and Stunky is weak against ground |
|      attacks.                                                              |
\----------------------------------------------------------------------------/

Make sure to heal up before continuing, since the next boss will be really
difficult if you are injured. When all your Pokemon are at full health, go
up and you will find Mars and Jupiter. The only difference is you will fight
with your rival instead of with your Pokemon alone.

/----------------------------------------------------------------------------\
|Boss: Commander Mars and Jupiter                                            |
|----------------------------------------------------------------------------|
|Mars Team:                                                                  |
|Bronzor lv 44 (Steel/Psychic)                                               |
|Golbat lv 44 (Poison/Flying)                                                |
|Purugly lv 46 (Normal)                                                      |
|----------------------------------------------------------------------------|
|Jupiter's Team:                                                             |
|Bronzor lv 44 (Steel/Psychic)                                               |
|Golbat lv 44 (Poison/Flying)                                                |
|Skuntank lv 46 (Poison/Dark)                                                |
|----------------------------------------------------------------------------|
|Info: This, my friends, may be one of the hardest battles in the game. Not  |
|      only is this one of the few times you will have to face a full team of|
|      6 Pokemon, but their levels are pretty damn high.                     |
|                                                                            |
|      In terms of your rivals team at this point, he will always lead with  |
|      a Munchlax. The rest of his team is fairly evolved: his starter will  |
|      be his highest leveled Pokemon, with his other Pokemon being the ones |
|      you fought before, but at a higher level.                             |
|                                                                            |
|      The biggest problem with this battle is that you will pretty much be  |
|      fighting doubles most of the time. They lead off with Bronzor (Use the|
|      same strategy you used against Bronzor earlier. Fire works best).     |
|      Golbat is one of the reasons I told you to bring a rock, ice, or      |
|      psychic Pokemon. Gravler/Golem, Sneasel, Kadabra and Alakazam are all |
|      Pokemon that are very effective against the two Golbats.              |
|                                                                            |
|      The biggest difference in their teams is the trademark Pokemon they   |
|      always have. Both Purugly and Skuntank soak up a bunch of damage, so  |
|      be alert. Purugly is weak against fighting, while Skuntank is weak    |
|      against ground moves. Machamp, Infernape, and Lucario work on Purugly,|
|      and Golem and other ground Pokemon on Skuntank. Otherwise, use your   |
|      best attackers on them. Also, be careful of using moves like Surf and |
|      Earthquake, since it will damage your rival's Pokemon as well.        |
\----------------------------------------------------------------------------/


Once you beat both Mars and Jupiter, your rival will heal your Pokemon and
then run off. You will then see a cut scene where Cyrus summons Dialga and
Palkia and gets sucked into another dimension. Cynthia will show up and tell
you that the world will be destroyed unless you do something. You will then
be transported to a new area: The Distortion World.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       DISTORTION WORLD                          |--O--|
 \___/___________________________________________________________________\___/
                                   \0243/
                                    ----

Once you are in the Distorted World, Cynthia will run off. You can go back to
the Spear Pillar by going into the portal you came out of. Make sure you have
a Pokemon that can surf and can use strength (You should have those anyway
if you got up Mt. Coronet).

===========
||Floor 1||
==============================================================================

Go to the right and hop down to where Cynthia is and she will tell you that
the platform will move if you step in a particular spot. Stand in the middle
and it will go down.

==============================================================================


===========
||Floor 2||
==============================================================================

Once you are on Floor 2, hop over the stones on the left and you will see
Mesprit for a second. Step on the grey spot near the floating platform to
float up to the sideways platform. Go right and press down to get off the
platform. Continue to the right until you find another platform that can go
down.

==============================================================================


===========
||Floor 3||
==============================================================================

Go forward a little bit and you will find a moving platform that can either
take you to the left or forward. Go forward, and then left to find Cynthia
again. Talk to her, go past her, and then jump down on another moving
platform and go right, right, down, left, up, and right. You will then find a
moving platform that transports you to Floor 4.

==============================================================================


===========
||Floor 4||
==============================================================================

Go down and a platform will appear. Cyrus will come and speak to you for a
minute and run off. Go down, right, and then up to find a shadow platform that
will materialize. Jump on it, and then go right and then go down on the second
row to materialize another platform. Jump on the platform and then go right
until you reach a platform that will drop you down to Floor 5.

==============================================================================


=================================
||Floor 5 and the First Boulder||
==============================================================================

Go left onto the jumping stones and Uxie will appear near the pushable
boulder. Push it down to the lover level, and then go to the bottom side of
the pit and jump down to the over side to find a move-able platform that will
lead you to Floor 6.

On Floor 6, jump up and push the bolder down to the bottom of the three holes
and Uxie will run off.

==============================================================================


=============================================
||Floor 6 and the Second and Third Boulders||
==============================================================================
Go back onto the elevator and jump to the left to see Mesprit show up and
direct you to push the boulder in the hole. Use Strength to push the boulder
down to the next floor and then go down and hop on the elevator and go back to
Floor 4 again.

Up on Floor 4, keep going north until you see Giratina fly by. After that, go
right until the end and then go down to find a platform that will lead you to
Floor 3.

On Floor 3, go left and then down onto a shadow platform, and then go right
up, and right until you find a platform that will lead you to Floor 4 again.

On Floor 4, go up and then surf across to the right to see Giratina again.
Keep going right until your perspective changes and then push up to jump onto
the floating platform. Go up to hop onto another platform with a waterfall
going the wrong way and surf on the water. Go near the waterfall and the
current will bring you down to Floor 5 again.

Azelf will appear and direct you to drop the boulder down the hole. Once you
pushed the boulder down the floor, go left use the elevator to go down to the
6th floor again.

First, go to the left and push the boulder down the hole Mesprit is near.
Once you do that, it will fly off. Next, go to the right and push the boulder
down the hole Azelf is near. Once that is done, it will fly off. Go talk to
Cynthia on the south side of the floor to activate a elevator that leads
down to the 7th floor.

===============================
||Floor 7: Cyrus and Giratina||
==============================================================================

Make sure you save before fighting Cyrus, since you do not want to go all the
way down again if you lose. Once you go forward, Cyrus will talk to Cynthia
about changing the world. Make sure you save and heal, since this will be a
difficult fight if you are unprepared.

/----------------------------------------------------------------------------\
|Boss: Cyrus                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Houndoom lv 45 (Dark/Fire)                                                  |
|Honchkrow lv 47 (Dark/Flying)                                               |
|Crobat lv 46 (Poison/Flying)                                                |
|Gyarados lv 46 (Water/Flying)                                               |
|Weavile lv 48 (Dark/Ice)                                                    |
|----------------------------------------------------------------------------|
|Info: At nearly 4-5 or so levels higher then the last battle, Cyrus is a    |
|      beast. If you took my advice earlier and brought a Electric or        |
|      Ice Pokemon at at least lv 45, you should be fine. However, don't     |
|      be stingy on revives if one of your main attackers falls.             |
|                                                                            |
|      Houndoom is one of his new Pokemon, and it is annoying as hell if you |
|      do not have a Water Pokemon of some sort. Not only is he very powerful|
|      but its Flamethrower can do a lot of damage to even Pokemon that are  |
|      normally not weak against fire attacks. Ground, Fire, and Fighting    |
|      work best.                                                            |
|                                                                            |
|      Honchkrow, Crobat, and Gyarados are all part flying, which means a    |
|      strong Pokemon with Thunderbolt or Thunder should be able to wipe the |
|      floor on these three Pokemon. However, Crobat is a very powerful Stage|
|      3 Pokemon that can screw you up if you do not attack it fast. Also,   |
|      Gyarados has the Intimidate ability, which cuts your attack.          |
|                                                                            |
|      Weavile is going to be the biggest pain in the ass, however. Not only |
|      is it about 3 levels higher, but it has a extremely high  attack with |
|      a bunch of Physical attacks. If you have a Pokemon with high defense  |
|      that isn't weak against Weavile, bring it out (Also, if you have your |
|      own Gyarados or a Pokemon with Intimidate, bring it out to drop its   |
|      attack). Fighters work best against Weavile, as well as Infernape.    |
|                                                                            |
|      Recommended Pokemon include: Luxray/Jolteon/Raichu with Thunderbolt   |
|      or Thunder, any Pokemon with Ice Attacks like Ice Beam and Blizzard,  |
|      and Ground and Water Pokemon for Houndoom.                            |
\----------------------------------------------------------------------------/

Once you beat Cyrus, he will run off and Cynthia will heal your Pokemon.  Make
sure you save before fighting it. Once you are ready, go up and it will
appear and fight you.

/----------------------------------------------------------------------------\
|Legendary Pokemon Giratina Origin Form                                      |
|----------------------------------------------------------------------------|
|Ghost/Dragon                                                                |
|Level 47                                                                    |
|----------------------------------------------------------------------------|
|Info: Giratina takes the cake for being the most cool legendary Pokemon     |
|      fight. Not only is the music kick-ass, but he has a unique appearance |
|      animation (Dropping from above).                                      |
|                                                                            |
|      Giratina has Ominous Wind, Ancient Power, Dragon Claw, and Shadow     |
|      Force for attacks. Ominous Wind and Shadow Force are both very        |
|      powerful Ghost attacks (although Shadow Force requires a turn to      |
|      charge, like Fly or Bounce). Ancient Power is a powerful rock attack, |
|      and Dragon Claw is a powerful Dragon Attack.                          |
|                                                                            |
|      One key difference between the Dialga/Palkia fight in D/P is his catch|
|      rate is much lower: 3 when Dialga and Palkia was 30. As such, you will|
|      have just as hard of a time catch Giratina as other major legendaries |
|      in other Pokemon games. If you plan not to use the Master Ball, or    |
|      you have already used it, it is recommended that you bring at least   |
|      40 Ultra Balls. Also, False Swipe is not effective against Giratina.  |
|                                                                            |
|      One thing that might help if you are trying to catch Giratina is to   |
|      use a Normal type Pokemon, like Porygon/2/Z. Flying types are too     |
|      vulnerable to Ancient Power to be any use. You might want to also     |
|      stock up on Revives and Potions so you can stay alive.                |
\----------------------------------------------------------------------------/

Once you capture or defeat Giratina, a portal will open up that will send you
to the Sendoff Spring (The original place you caught Giratina in D/P). Once
exit the spring, return to Veilstone and heal your Pokemon.

If you caught Giratina, you will notice that he is in his base form. You will
not be able to get his Origin Form until you beat the Elite Four later on. If
you do decide to use Giratina, he is a powerful Pokemon in his own right. You
might even want to teach him Fly if you do not have a Pokemon that can do so.

Once you are ready, fly back to Sandgem Town and go to Rowan's Lab. He and
his assistant will greet you and tell you that the lake trio are now back
where they used to be (You can now catch them now, if you want. You will need
to do so at some point anyway to get the National Dex).

Rowan will also tell you that you can go to Sunyshore City to get the last
badge. You can reach Sunyshore by either flying to Pastoria or Veilstone and
then going to the resort and going right. That will lead to Route 222.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 222                              |--O--|
 \___/___________________________________________________________________\___/
                                   \0253/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Electabuzz     |30%      |30%    |20%     |Normal    |
       |Magnemite      |10%      |10%    |10%     |Normal    |
       |Magneton       |5%       |5%     |5%      |Normal    |
       |Wingull        |10%      |10%    |10%     |Normal    |
       |Pelliper       |5%       |5%     |5%      |Normal    |
       |Chatot         |10%      |10%    |-       |Normal    |
       |Luxio          |10%      |10%    |10%     |Normal    |
       |Floatzel       |20%      |20%    |40%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Tentacool      |60%                       |Surfing   |
       |Tentacruel     |9%                        |Surfing   |
       |Wingull        |30%                       |Surfing   |
       |Pelipper       |1%                        |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Remoraid       |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Octillery      |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Skitty         |40%                       |Swarm     |
       |Flaffy         |12%                       |Pokeradar |
       \-----------------------------------------------------/


Probably the biggest new Pokemon on this route is Electabuzz, which can be
used to evolve into a Electivire. Another new one is Magnemite, which now has
a new evolution called Magnezone. Otherwise, Chatot and Pelliper is the only
other Pokemon of interest.

Bunch of trainers on the route, although they are mostly fisherman. There is a
couple of houses on the beach to explore as well. One has the Pikachu fan club,
which has a single Pikachu Trainer inside. The house next to it is a fishing
competition for Remoraid: catch a big one and you will get a net ball (Not
worth the effort). Once you are done, head to the right to find the gatehouse
for Sunyshore.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       SUNYSHORE CITY                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0263/
                                    ----


Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Great Ball    |600                         |
|Ultra Ball    |1200                        |
|Potion        |300                         |
|Super Potion  |700                         |
|Hyper Potion  |1200                        |
|Max Potion    |2500                        |
|Revive        |1500                        |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Full Heal     |600                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Super Repel   |500                         |
|Max Repel     |700                         |
|Luxury Ball   |1000                        |
|Steel Mail    |50                          |
\-------------------------------------------/


Pretty much the largest city in the game, Sunyshore has several things you can
do to spend your time. As soon as you enter, however, you will meet a new
person: Flint of the Elite Four. He pretty much tells you that the Gym Leader
for this town is down in the dumps about something, and wants you to help him.

Before that, lets venture around. If you head to the place that is a little
north of the Pokemart, you will find a sticker mart. If you have a Sticker
Case (You can find one in Solaceon Town), you can buy stickers that appear on
certain days. In the same place, a lady will give one of your Pokemon a ribbon
called the "Effort Ribbon" if they have maxed out EVs (Good way to tell if you
have max EV's or not). However, it needs to be the lead Pokemon.

After you beat Volkner, if you head all the way north, you will find a
familiar face...Jasmine from Pokemon Gold and Silver! Talk to her, and she
will give you HM07 Waterfall.

In the upper left part of town is a house that has a girl inside that will
give you a ribbon each day if you choose a word. I have no idea if it needs to
be a certain word, or if it can be random (for example, I said ROFL when she
asked me about being absentminded).

If you head north of the lighthouse in the southeastern part of town, you will
find a cliff you can use rock climb on. If you do, then you can enter a house
with a man that will give you (Mostly useless) Poketech APPs if you show him
Pokemon of certain natures (look at the Poketech section for more info).

Once you are done, head over to the Lighthouse that is in the Southeastern
part of down (You need to be on the second level of the city to reach it).
Enter it, and go up the elevator. Once you are on the top floor, you will find
the Gym leader being emo...Talk to him and he will go back to the Gym. Head
back to the Pokemon center and save, get some items, and prepare for your last
gym battle.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        SUNYSHORE GYM                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0273/
                                    ----

Don't you always hate the electrical gyms? Anywho, Volkner's Gym is a odd set
of moving platforms that you have to align to get past. Not only that, but you
will be fighting pretty much every single underling he has, so be prepared.
Here is the solution to get to Volkner:


==============
||First Room||
==============================================================================

* Head on the platform and press the Green button once and then get off the
  platform from the bottom.

* Get on the other platform and press the green button to create a path to the
  ledge with the door and trainer.

==============================================================================



===============
||Second Room||
==============================================================================

* Go in the only open platform and press the Blue button three times. Get off
  from the newly created path afterward.

* Head on the left platform and go all the way around, fight the trainer, and
  then get on the platform and press the blue button once to create a path.

* Get on the next platform and press the green button to create a path. Get
  off on the right side and head over the gear platform and to the ledge with
  the door on it.
==============================================================================



==============
||Third Room||
==============================================================================

* Get on the platform and press the Red button once, and then get off the
  platform and go to the one to the left.

* On the next platform, press the red button once and then get off. Fight the
  trainer, and then go over the gear bridge to the other side. There will be
  another trainer to fight. Beat him, and get on the platform with the Green
  button.

* Press the Green button three times, and then continue down the path that was
  created. Press the blue button until a path to the north to the next ledge
  is created.

* Head to the right and then down, defeating the trainer and going over the
  gear bridge. Head down to the bottom and go on the platform on the right and
  press the Red button once. get off it afterward, and go back over the gear
  bridge on the right that you just came from.

* After this, a path to Volkner will be created.
==============================================================================


/----------------------------------------------------------------------------\
|Boss: Volkner                                                               |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Jolteon lv 46 (Electric)                                                    |
|Luxray lv 48 (Electric)                                                     |
|Electivire lv 50 (Electric)                                                 |
|Raichu lv 46 (Electric)                                                     |
|----------------------------------------------------------------------------|
|Info: Volkner has really beefed up since his D/P days, now having a full    |
|      team of nothing but Electric Pokemon. Not only that, but his levels   |
|      are much higher then they were in D/P, so you might want to bring some|
|      revives and potions                                                   |
|                                                                            |
|      On one hand, however, you should be pretty strong by now. Volkner     |
|      is nowhere as tough as Cyrus was on the Spear Pillar, meaning your    |
|      current team should be able to handle him if you have been training   |
|      them right.                                                           |
|                                                                            |
|      His first Pokemon, Jolteon, is one you will recognize if you are a vet|
|      of RBY. Jolteon is very quick, but mainly has electric attacks at its |
|      disposal. With all his Pokemon, they will all be weak to ground       |
|      attacks.                                                              |
|                                                                            |
|      Luxray is one to watch out for, because of its Ice Fang and Crunch. If|
|      you are using Torterra, Giratina or a grass Pokemon, you might want to|
|      be careful.                                                           |
|                                                                            |
|      Electivire is the real beast on his party, being level 50 and having  |
|      both Thunderpunch and Fire Punch. Fortunately, Fire Punch does very   |
|      little to Torterra, so you should be fine.                            |
|                                                                            |
|      Finally, Raichu is similar to Jolteon, and goes down very quick to    |
|      a Earthquake or Magnitude attack.                                     |
|                                                                            |
|      Recommended Pokemon are: Torterra/Golem/Rhyperior at level 46-47, all |
|      knowing either Earthquake or a similar ground move. If you do not have|
|      any of those, it is recommended that your Pokemon be at least level   |
|      45-47 or above.                                                       |
\----------------------------------------------------------------------------/

Once you beat him, you will get the beacon Badge and TM57, Charge Beam. Now
that you have all 8 badges, your last task will be to get to the Elite Four.
Only a route and one more dungeon stands in your way. Also, after you beat
Volkner, go to the north most part of Sunyshore to find Jasmine from Gold
/Silver/Crystal standing on the beach. Talk to her and she will give you HM07,
Waterfall.

Before you head off, make sure you have a Pokemon that can use Strength, Surf,
and Rock Smash, and Waterfall. You may want to bring some repels just in case.
When you are ready, head north of Sunyshore and surf forward.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                           ROUTE 223                             |--O--|
 \___/___________________________________________________________________\___/
                                   \0283/
                                    ----
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Tentacruel     |60%      |60%    |60%     |Surfing   |
       |Pelipper       |30%      |30%    |30%     |Surfing   |
       |Mantyke        |10%      |10%    |10%     |Surfing   |
       |---------------|--------------------------|----------|
       |Fishing        |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Magikarp       |65%                       |Good Rod  |
       |Remoraid       |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Octillery      |35%                       |Super Rod |
       \-----------------------------------------------------/

Nothing new, besides Mantyke. May want to catch him for the Pokedex, since
there are no wild Mantine to get.

Route 223 is a fairly straightforward route with a bunch of trainers and
wild Pokemon (Part of the reason I said to get Repel). Route 223 is so
straightforward that you just need to keep going north until you hit a
small bit of land that you can walk on. When you reach it, head left and
around the side until you can surf north again. Eventually, you will reach
a waterfall you will need to climb.

Once you are on the other side of the waterfall, heal at the Pokemon Center
and make sure your team is in order. You will have to get though Victory
Road before you can reach another Pokemon Center, so make sure you have
repel, potions, and revives. Once you are ready, head into the cave.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         VICTORY ROAD                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0293/
                                    ----

Like Mt. Coronet, lets break down the path you are going to have to take. Note
that you are going to be facing some strong trainers, many of which you may
want to fight now for EXP (and for Pokedex purposes, you will see why later).
Here is the path you will need to take:


=============
||1st Floor||
==============================================================================

Use a repel if you want, and then head over the bridges until you get to a
dead end with a Rock Climb area on your right. Use rock climb to get down, and
then head to your left. Continue left until you see a set of stairs, and then
go up them. Go north, fight the trainer, and then look for a set of stairs on
your left. Go up them to find a set of stairs leading to the next level of the
cave.

==============================================================================



=============
||2nd Floor||
==============================================================================

When you head left, you will see a pair of breakable rocks to your left and
south. Break the southern rocks with Rock Smash, and continue south. You will
eventually see three boulders you will need to use Strength to move. Move the
right one down one, the left one to the left, and move the final boulder below
them down until you can go left.

When you head left, you will find another boulder puzzle. Head on the upper
left path above the two boulders and push the left one down one, creating a
path to the left. Continue around until you find a breakable rock, and use
Rock Smash. Move the boulder that is in front of you up, and then continue to
your right, and then down.

Use rock smash on the rock, and continue down and then right until you see
three boulders in a triangle formation. Move the top one to your right, and
then go up the path. Fight the trainer, and then go down the stairs.

==============================================================================



===================
||1st Floor again||
==============================================================================

Head to your right, going across the bridge, and then use Rock Climb to go
down (WARNING: Be careful about the ledge below. If you jump over it for some
reason, you will have to do the steps from the 1st floor back to this point).
Once you are at the bottom, go left, then up, and then right. Fight the
trainer, and then head down the stairs.

==============================================================================



==================
||Basement Floor||
==============================================================================

Head to your right, down the stairs, and then go north until you see water.
Surf to the small bit of land to the right, fight the trainer, and then
continue going north until you reach a waterfall. Go up the waterfall, and
then head left. Fight the trainer, and then surf again. Go right, and then
down until you get on land again. Go up the stairs.

==============================================================================


===================
||1st floor Again||
==============================================================================

Head left, fight the trainer, and then go down after you fight the old man
trainer. Once at the bottom, head right to find a rock climb wall, go up, and
fight the trainer. Go over the bridge, and head to the other side to find the
exit.

==============================================================================

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        THE ELITE FOUR                           |--O--|
 \___/___________________________________________________________________\___/
                                   \0303/
                                    ----

Pokemart Items:
/-------------------------------------------\
|Item Name     |Price                       |
|--------------|----------------------------|
|Poke Ball     |200                         |
|Great Ball    |600                         |
|Ultra Ball    |1200                        |
|Potion        |300                         |
|Super Potion  |700                         |
|Hyper Potion  |1200                        |
|Max Potion    |2500                        |
|Full Restore  |3000                        |
|Revive        |1500                        |
|Antidote      |100                         |
|Paralyze Heal |200                         |
|Awakening     |250                         |
|Burn Heal     |250                         |
|Ice Heal      |250                         |
|Full Heal     |600                         |
|Escape Rope   |550                         |
|Repel         |350                         |
|Super Repel   |500                         |
|Max Repel     |700                         |
|Quick Ball    |1000                        |
|Timer Ball    |1000                        |
|Repeat Ball   |1000                        |
|Heal Ball     |300                         |
|Net Ball      |1000                        |
|Nest Ball     |1000                        |
|Dusk Ball     |1000                        |
|Luxury Ball   |1000                        |
\-------------------------------------------/

Before I get into a strategy, lets do one more thing so we have plenty of
time to do what we want. Make sure you heal at the front, and walk toward
the entrance to the guy blocking the door. RIVAL FIGHT!


/----------------------------------------------------------------------------\
|Boss: Rival                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|----------------------------------------------------------------------------|
|Team 1 (If you choose Turtwig)                                              |
|Staraptor lv 48 (Normal/Flying)                                             |
|Floatzel lv 47 (Water)                                                      |
|Heracross lv 48 (Bug/Fighting)                                              |
|Roserade lv 47 (Grass/Poison)                                               |
|Snorlax lv 49 (Normal)                                                      |
|Infernape lv 51 (Fire/Fighting)                                             |
|----------------------------------------------------------------------------|
|Team 2 (If you choose Chimchar)                                             |
|Staraptor lv 48 (Normal/Flying)                                             |
|Roserade lv 47 (Grass/Poison)                                               |
|Heracross lv 48 (Bug/Fighting)                                              |
|Rapidash lv 47 (Fire)                                                       |
|Snorlax lv 49 (Normal)                                                      |
|Empoleon lv 51(Water)                                                       |
|----------------------------------------------------------------------------|
|Team 3 (If you choose Piplup)                                               |
|Staraptor lv 48 (Normal/Flying)                                             |
|Floatzel lv 47 (Water)                                                      |
|Heracross lv 48 (Bug/Fighting)                                              |
|Rapidash lv 47 (Fire)                                                       |
|Snorlax lv 49 (Normal)                                                      |
|Torterra lv 51 (Grass)                                                      |
|----------------------------------------------------------------------------|
|Info: As you can see, your Rival has leveled his Pokemon up quite a bit     |
|      since your last encounter, not to mention they are now all at their   |
|      highest evolution. In truth, you may want to gage how well you do     |
|      against your rival against how ready you are. You should be around    |
|      level 47-50 at this point.                                            |
|                                                                            |
|      Staraptor, Empoleon, and Floatzel all go down with electric attacks.  |
|      Staraptor also goes down with rock and ice, Empoleon goes down with   |
|      fighting, and Floatzel goes down with grass attacks as well. Luxray is|
|      good for all three, but Torterra is good for taking out Floatzel (May |
|      not want to use him against Empoleon, if you got him on the GTS or    |
|      via a trade).                                                         |
|                                                                            |
|      Heracross, Roserade, Torterra, and Infernape go down with flying      |
|      moves. Heracross, Torterra, and Roserade also go down with fire       |
|      attacks, so Infernape is your best bet. Infernape itself goes down    |
|      with water and ground attacks as well, so use Empoleon, Gyarados,     |
|      Golem, or whatever you have against him. Water and Ground attacks also|
|      work well against Rapidash                                            |
|                                                                            |
|      Finally, Snorlax is going to take up a bunch of damage. You might want|
|      to use your starter or a high level ghost type, so it doesn't damage  |
|      you as much. Fighting attacks also work extremely well against Snorlax|
|                                                                            |
|      Recommended Pokemon include:  Luxray at lv 47 or above, Staraptor or  |
|      another flying Pokemon at lv 47 or above, your starter at lv 50 or so,|
|      Gengar at lv 48 or so, Golem or another ground Pokemon at lv 48 or so.|
|      Machamp or Lucario at lv 48 or so.                                    |
\----------------------------------------------------------------------------/

After that, your rival will get mad and leave. Now, lets get to business,
making a team to defeat the elite four!


================================
||Preparing for the Elite Four||
==============================================================================

Obviously, things will be different for everyone depending on how you have
made your team up until this point. There is four elite four member types:
Bug, Ground, Fire, and Psychic.

One good thing to note is the Elite Four has changed quite a bit since their
D/P days. In Platinum, they are now a much lower level and are a little easier
to beat and do not require as much preparation as they used to. However, they
also have tougher Pokemon and have less loopholes in their types (Especially
Flint, who now has a full team of Fire Pokemon)

Out of the two, only 2 of them use Pokemon that are not resistant of ones of
their type (Bug and Psychic). The other two use types that cover their
weaknesses somewhat. The final trainer uses a ghost/dark type that does not
have a weakness, a grass/poison, a flying/normal, a water, a fighting/steel,
and a dragon/ground.

If you have been training the Giratina you got from the Distortion World, then
you should have a easier time then most. Otherwise, you may have to battle
the Elite Four several times before you have enough levels to beat them. The
lowest level Pokemon is lv 49, while the highest is lv 62.

First, you need a type that can take a beating from the majority of the
Pokemon. In my opinion, Ghost types work well for the first time you fight the
Elite Four. If you have been raising a Drifblim, then you should be doing
pretty good. Not only that, but putting a move such a Toxic on it will make
things easier (Although slow). Gengar is also another choice, although you
will have some difficulty from Bertha, Lucian, and the champion due to its
Poison type.

Next, a strong attacker. For me, the first time I did the Elite Four, I had
all three starters that I got over the GTS. This gives you both strengths and
weaknesses. For example: Empoleon is a water/steel type, but takes normal
attacks from fire type attacks since it is part steel. Torterra takes 4X
damage from Ice attacks, and Infernape has a weakness against psychic and
flying attacks.

The following list is a general idea of what you should have on your team
while fighting the elite four:


* Giratina at level 55 or so

* Your starter at level 53 or so

* A fire Pokemon at level 54 or so

* A water Pokemon or a Pokemon that knows surf at level 55 or so

* Any Pokemon that has Ice Beam, Flamethrower, Surf, Shadow Ball, Crunch
  or various other high level moves at level 55 or so

In general, you want your team to be at least level 50, with level 55 Pokemon
highly recommended. For reference, here is the team I used to beat the Elite
Four in Platinum:

-Scizor lv 53
-Magmotar lv 59
-Giratina lv 55
-Torterra lv 54
-Medicham lv 53
-Porygon-Z lv 54

The most important attacks to have are: One strong grass attack with a bunch
of PP (Such as Razor Leaf), Surf, Ice Beam on at least one of your Pokemon, a
strong fire attack on one of your Pokemon (Such as Flamethrower) Psychic on
one of your Pokemon, a status effect move such as Thunder Wave or Toxic (Toxic
works best in desperate situations, that's how I defeated the champ the first
time), Shadow Ball, and maybe Thunderbolt. Note that many of these can be
gotten from the game corner in Veilstone.

The next step will be to buy items. Sell any Pokeballs you have to have enough
cash, but do not sell any berries or items (Such as, say special move
increasing items). Buy as many Revives, Full Heals, Hyper Potions, and status
curing items that you can. In fact, you might want to hop over to the Cafe on
Route 210 and buy some MooMoo Milk, since it restores 100 HP (Cheap solution
to Full Restores and Hyper Potions outside of battle).

Once you feel you are ready, go talk to the guy blocking the door and he
will move as long as you have all 8 Badges. It is time for the final story
challenge in the game!

==============================================================================



/----------------------------------------------------------------------------\
|Boss: Aaron                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Yanmega lv 49 (Bug/Flying)                                                  |
|Scizor lv 49 (Bug/Steel)                                                    |
|Vespiquen lv 50 (Bug/Flying)                                                |
|Heracross lv 51 (Bug/Fighting)                                              |
|Drapion lv 53 (Poison/Dark)                                                 |
|----------------------------------------------------------------------------|
|Info: Being the first member of the Elite Four, Aaron has many common       |
|      weaknesses. If you have been training your Pokemon like you should,   |
|      then you should have no major problems.                               |
|                                                                            |
|      First up, Yanmega. Similar in type to the Beautifly Aaron had in D/P, |
|      only much faster. Its Speed Boost ability allows it to gain some speed|
|      at the end of each turn, so you might want to take it out fast. For   |
|      its moves, it does have some nasty tricks. Double Team can make it    |
|      hard to hit if you let it use it enough. The bug type move U-Turn     |
|      allows it to attack you for some damage and then switches out for     |
|      another Pokemon. Bug Buzz is a powerful Bug type move, and Air Slash  |
|      is a flying type move that does decent damage. You might want to be   |
|      careful if you are using a Pokemon like Infernape.                    |
|                                                                            |
|      Scizor is the other major addition to Aaron's team. Fortunately, it   |
|      has Swarm for its ability, so it does not get the powerful Technician |
|      ability. The majority of its attacks are pretty straightforward: Iron |
|      Head is a Steel Move, X-Scissor is a Bug Move, Night Slash is a Dark  |
|      move, and Quick Attack is a Normal move. All are Psychical attacks, so|
|      a Pokemon with a high defense rating will do well against it. It is   |
|      4x weak to Fire, so a Pokemon like Magmotar or Infernape will make    |
|      quick work of it.                                                     |
|                                                                            |
|      Heracross has a weakness against fire, flying and Psychic attacks.    |
|      Like Scizor, he  more of a physical attacker, with Earthquake, Night  |
|      Slash, Close Combat, and Stone Edge. This puts Psychics, normal types,|
|      ghost types, flying, AND fire Pokemon in a bind. Best thing to do is  |
|      use a powerful Pokemon and knock him out as soon as Possible. Giratina|
|      with Fly might be your best bet.                                      |
|                                                                            |
|      Vespiquen is one of the more interesting Pokemon on his team. It has  |
|      three unique attacks: Attack Order, Defend Order, and Heal Order.     |
|      Attack order is a powerful bug type attack, Defend Order raises both  |
|      Defense and Special Defense, and Heal Order is similar to Recover and |
|      gives Vespiquen back half of her HP. It also has the Rock Type Power  |
|      Gem attack, so Flying Pokemon might have a hard time. Like Yanmega, it|
|      is a flying and bug Pokemon, so electric/fire/rock moves are effective|
|      against it.                                                           |
|                                                                            |
|      Drapion is his final Pokemon, being the only member of his team that  |
|      is not a Bug Pokemon. For the most part, it is mostly a Physical      |
|      sweeper, with a bunch of different typed moves, such as Ice Fang,     |
|      Cross Poison, X-Scissor, and Aerial Ace. This puts flyers, ground, and|
|      fighting Pokemon in their place. Best thing to use against Drapion is |
|      your best attacker, or a ground Pokemon that has high defense.        |
|                                                                            |
|      Recommended Pokemon include: Alakazam at lv 52, Infernape at lv 53,   |
|      Torterra or Golem at lv 53 or so, and Magmotar at level 53.           |
\----------------------------------------------------------------------------/


If you took major damage, then you might have a issue...Heal with items, save,
and then continue on to the next room.


/----------------------------------------------------------------------------\
|Boss: Bertha                                                                |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Gliscor lv 54 (Ground/Flying)                                               |
|Rhyperior lv 55 (Ground/Rock)                                               |
|Golem lv 52 (Ground/Rock)                                                   |
|Whiscash lv 50 (Water/Ground)                                               |
|Hippowdon lv 52 (Ground)                                                    |
|----------------------------------------------------------------------------|
|Info: Bertha is a little tougher this time around, now having a more varied |
|      team, although it is now all the ground type. Grass and Ice types are |
|      the best types to use, especially Pokemon that have Surf or Ice Beam. |
|                                                                            |
|      First, lets start with Whishcash. A water/ground Pokemon, Whicscash is|
|      4x weak against Grass Pokemon, although it comes with a variety of    |
|      moves. Her moves include Zen Headbutt is a psychic physical move that |
|      has a 20% chance to make you flinch. Aqua Tail is a water type move,  |
|      Sandstorm causes damage each turn if you are not a ground/rock/steel  |
|      Pokemon, and Earth Power is a ground special attack that has a 10%    |
|      chance to lower your Special Defense.                                 |
|                                                                            |
|      Gliscor is a ground/flying Pokemon, and has a 4x weakness to Ice a    |
|      attacks. It is sort of a tough Pokemon to beat, since it has Fire/Ice |
|      and Thunder Fang. Finally, it has the powerful Earthquake attack to   |
|      round things out. Best way to beat Gliscor is use a Pokemon that      |
|      knows a ice move, but isn't weak against any of the elemental attacks |
|      it has. Porygon-Z with Ice Beam/Blizzard or a Pokemon with Ice Punch  |
|      works very well.                                                      |
|                                                                            |
|      Hippowdon is a pure ground type, and is 2x weak to grass, ice, and    |
|      water attacks. Its attacks include Crunch: A powerful Dark type attack|
|      with a 10% chance to lower your defense, Yawn: A move that puts you to|
|      sleep at the end of your next turn, Stone Edge: A rock attack that has|
|      a high critical ratio, and Earthquake. Its special ability also allows|
|      it to create a sandstorm. A water or grass Pokemon, or a Pokemon with |
|      Surf or Ice Beam is effective against it.                             |
|                                                                            |
|      Golem is a ground/rock Pokemon and has a 4x weakness to Grass and     |
|      Water, and a 2x weakness to Steel, Ground, Ice, and Fighting. Golem   |
|      has several Elemental attacks, including Fire and Thunderpunch, as    |
|      well as Earthquake and Sandstorm. Torterra with a strong grass attack,|
|      or a Pokemon with surf will knock out Golem quickly.                  |
|                                                                            |
|      Finally, there is Rhyperior. A ground and rock Pokemon like Golem, it |
|      has the same weaknesses. It also has many powerful moves, including   |
|      the Ice physical move Avalanche, the powerful bug move Megahorn,      |
|      Earthquake, and a exclusive move to Rhyperior called Rock Wrecker. It |
|      has a base damage of 150 and causes her to recharge on the next turn  |
|      (It is a rock version of Giga Impact). Fortunately, Rhyperior special |
|      defense is lower then Golems, so she will fall quicker.               |
|                                                                            |
|      Recommended Pokemon include: Torterra at lv 54 or so, Empoleon or     |
|      Gyarados at lv 55 or so. Also, any Pokemon that has grass, water,     |
|      or ice attacks (Razor Leaf, Surf, Ice Beam, etc).                     |
\----------------------------------------------------------------------------/


If you had trouble with Bertha, then you are going to have bigger trouble
in a little bit. Heal and save, and go on through.


/----------------------------------------------------------------------------\
|Boss: Flint                                                                 |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Rapidash lv 53 (Fire)                                                       |
|Houndoom lv 52 (Fire/Dark)                                                  |
|Magmotar lv 57 (Fire)                                                       |
|Flareon lv 55 (Fire)                                                        |
|Infernape lv 55 (Fire/Fighting)                                             |
|----------------------------------------------------------------------------|
|Info: Flint has really updated his team since D/P, now having a full team of|
|      Fire Pokemon, many of which have a second type. Water, Ground, and    |
|      Rock Pokemon are all the ways to go for this battle.                  |
|                                                                            |
|      His first Pokemon, Houndoom, is a dual Dark and Fire Pokemon. Some of |
|      Houndooms attacks include Flamethrower, Sludge Bomb, Dark Pulse, and  |
|      Sunny Day: A move that makes fire attacks stronger. Houndoom is 2x    |
|      weak to Fighting, Rock, Water, and Ground attacks. Earthquake, Brick  |
|      Break, Surf, and Rock Throw are all good moves to use against him.    |
|                                                                            |
|      Rapidash is a powerhouse, being a speedy Pokemon that can use Sunny   |
|      Day and Solar Beam to cause issues for any ground and water Pokemon.  |
|      Not only that, but flare blitz can cause some serious damage if you   |
|      let it. However, it also likes to use bounce, a odd fly and dig type  |
|      move that takes two turns, with you missing most of the time. Best    |
|      thing to use is a powerful water type that can take a Solar Beam, such|
|      as Empoleon or Gyarados.                                              |
|                                                                            |
|      Flareon is one of the three Eevee evolutions that evolves from a stone|
|      and is a pure fire type. His moves include Overheat: A powerful move  |
|      that lowers Flareon's Special Attack greatly after using it, the      |
|      powerful Giga Impact move (Similar to the Rock Wrecker move Rhyperior |
|      had earlier), the weak Quick Attack move, and Will-O-Wisp: A move that|
|      burns you if it hits. If you have a ghost Pokemon like Giratina or    |
|      Gengar, you can avoid Quick Attack and Giga Impact. Otherwise, use a  |
|      strong Water/Rock Pokemon with high defense.                          |
|                                                                            |
|      Infernape has been kicked down a notch, and is now no longer Flint's  |
|      most powerful Pokemon. It is a Physical Sweeper with Flare Blitz,     |
|      ThunderPunch, Mach Punch and Earthquake. That means it can take on    |
|      grass, ground, water, and electric Pokemon! Best to use a flyer, such |
|      as Staraptor or Giratina with Fly.                                    |
|                                                                            |
|      His final Pokemon is Magmotar: A pure fire Pokemon with the Ability   |
|      Flame Body: A move that randomly burns you when you attack it. He has |
|      several strong moves: Such as Flamethrower, Thunderbolt, SolarBeam,   |
|      and Hyper Beam. Empoleon works well due to his part steel type, but   |
|      you might want to use a Pokemon that is strong against attacks like   |
|      these, such as Giratina and attack him with moves like Ancientpower   |
|      and Shadow Force                                                      |
|                                                                            |
|      Recommended Pokemon include: Staraptor at lv 54 or so, Golem/Rhyperior|
|      at level 55 or so, any Pokemon with Surf or Earthquake, and Giratina  |
|      at level 54 or so.                                                    |
\----------------------------------------------------------------------------/


Once again, heal and continue to the next room.


/----------------------------------------------------------------------------\
|Boss: Lucian                                                                |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Mr. Mime lv 53 (Psychic)                                                    |
|Espeon lv 55 (Psychic)                                                      |
|Gallade lv 59 (Psychic/Fighting)                                            |
|Alakazam lv 56 (Psychic)                                                    |
|Bronzong lv 54 (Psychic/Steel)                                              |
|----------------------------------------------------------------------------|
|Info: Lucian, like the rest of the Elite Four, has two new Pokemon taking   |
|      the places of several of his older ones, although his team is still   |
|      all Psychic.                                                          |
|                                                                            |
|      Mr. Mime is pretty much the weakest on his team, mostly using defense |
|      moves such as Reflect and Light Screen. For some strange reason, it   |
|      also has Thunderbolt as well as the typical Psychic. Dark and Ghost   |
|      type attacks work well, although Gengar is weak against Psychic and   |
|      Drifblim is weak against Thunderbolt. Giratina is also highly         |
|      recommended.                                                          |
|                                                                            |
|      Espeon is one of the Eevee evolutions that evolves from happiness, and|
|      is a pure Psychic Pokemon. It has Psychic, Quick Attack, Shadow       |
|      Ball: A powerful ghost attack, and Signal beam: A bug move with a     |
|      chance of confusion. Dark attacks and Pokemon may work best, although |
|      be careful when using Pokemon like Giratina, mostly since it has the  |
|      Ghost move Shadow Ball.                                               |
|                                                                            |
|      Gallade is his new strongest Pokemon, although it is oddly very weak  |
|      for being a level 59 Pokemon. His attacks include Psycho Cut: One of  |
|      the few Physical Psychic attacks, Drain Punch, Leaf Blade, and Stone  |
|      Edge. Gallade pretty much takes the spot of Medicham, and has a       |
|      similar type (Psychic/Fighting). It is weak against Flying and Ghost  |
|      attacks, so Giratina with Fly or other ghost attacks will make quick  |
|      work of it.                                                           |
|                                                                            |
|      Alakazam is his Special sweeper, using Psychic, Energy Ball, and Focus|
|      Blast, while having the ever so annoying recover move. Most of us that|
|      have played Pokemon know how to take Alakazam down: use dark type     |
|      attacks or your strongest Pokemon (Once again, a Pokemon that knows   |
|      dark attacks works best).                                             |
|                                                                            |
|      Bronzong is his last Pokemon, being a bit of a annoying Pokemon to    |
|      take down. It cannot be hit by ground type attacks due to levitate and|
|      it likes to use Calm Mind to raise its special defense. Then, it uses |
|      Psychic, Gyro Ball, or Earthquake to take care of any Fighting,       |
|      Ground, Fire, and such. Not only that, but his defenses are extremely |
|      high. Fire is the only thing that works well against him, so you might|
|      want to use a Pokemon with Flamethrower (Such as Infernape, Magmotar, |
|      etc), or use Giratina.                                                |
|                                                                            |
|      Recommended Pokemon include: Giratina at level 55, Empoleon at level  |
|      54, Magmotar at level 53, any Pokemon with Dark/Ghost attacks (Such as|
|      Shadow Ball)                                                          |
\----------------------------------------------------------------------------/


At this point, you should gage how well you did. If you beat the first four
easily without having too much problems or using too many items, then you
should be ready for the champ. If you had a bunch of problems, or your Pokemon
are still in the 40's or below, then you will have issues.

Use PP restoring moves, mostly on attacks such as thunderbolt, toxic, ice
beam, flamethrower, and such. Heal all your Pokemon, and walk up the long hall
for your final story battle with Champion Cynthia.


/----------------------------------------------------------------------------\
|FINAL BATTLE: Champion Cynthia                                              |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Spiritomb lv 58 (Ghost/Dark)                                                |
|Roserade lv 58 (Grass/Poison)                                               |
|Togekiss lv 60 (Normal/Flying)                                              |
|Lucario lv 60 (Steel/Fighting)                                              |
|Milotic lv 58 (Water)                                                       |
|Garchomp lv 62 (Dragon/Ground)                                              |
|----------------------------------------------------------------------------|
|Info: This is it, the final battle! Don't be afraid to use any Full Restores|
|      revives, and potions. However, make sure you use them on Pokemon that |
|      matter. Cynthia is the most intelligent trainer in the game AI wise,  |
|      so you will have no mercy from her when it comes to attacks (There    |
|      were even a couple of times that my lv 100 Pokemon has issues, so be  |
|      careful). She has not changed too much Pokemon-wise since D/P,        |
|      although many Pokemon on her team now have new attacks.               |
|                                                                            |
|      Spiritomb is a new Pokemon that is very hard to see unless you do a   |
|      long line of side quests. It is also one of two Pokemon that does not |
|      have any weaknesses. However, it is weak when it comes to damage, so  |
|      don't be afraid of using strong attacks against it. It can use Silver |
|      Wind, Psychic, Dark Pulse and Shadow Ball to damage, so defeat it     |
|      swiftly.                                                              |
|                                                                            |
|      Roserade is her next most common Pokemon. It mostly the ball attacks  |
|      (Sludge bomb and energy ball), as well as Extrasensory and Toxic.     |
|      Fortunately, it is the easiest on her team, so take it out with fire  |
       or ice (Infernape, Magmotar, and Pokemon with Ice Beam work well).    |
|                                                                            |
|      Togekiss is the only new member on Cynthia's Team, and is a Normal and|
|      Flying Pokemon. It is one of the few Pokemon with the powerful Aura   |
|      Sphere ability, and also comes with Air Slash, Water Pulse, and Shock |
|      Wave. Rock and Ice attacks are the most effective, mainly Ice Beam.   |
|                                                                            |
|      Milotic may not be her highest level Pokemon, but it can be one of her|
|      deadliest. It can use Mirror Coat, which deflects most special attacks|
|      back at its caster, so be careful with Grass and Electric attacks that|
|      won't take it out. It can use Aqua Ring to heal itself and uses Surf  |
|      and Ice Beam to damage her opponents. If you have a high level Luxray |
|      or Electivire that can do attacks besides special attacks, then use it|
|      to damage her HP before using Thunderbolt. Otherwise, use Grass       |
|      attacks or Thunderbolt/Thunder.                                       |
|                                                                            |
|      Lucario is going to be a tricky Pokemon. It uses a variety of         |
|      different type attacks, such as Aura Sphere, ExtremeSpeed, Shadow Ball|
|      and Stone Edge. Not only that, it cannot take damage from poison      |
|      types, so using Toxic is not going to work. Fire is your best bet, so |
|      use Infernape or Magmotar, a fighting Pokemon, or Torterra with       |
|      Earthquake.                                                           |
|                                                                            |
|      Her final Pokemon is going to be a total bitch. Garchomp is a Physical|
|      Sweeper that can use Dragon Rush, Earthquake, Flamethrower, and Giga  |
|      Impact. What works? If you have a flying type such as Gyarados that   |
|      can use Ice Beam, then you should have a easy time. Otherwise, use    |
|      Toxic and keep using Potions on yourself, since her attacks can kill  |
|      most Pokemon in two terms. Otherwise, use your best attacks and all   |
|      the revives you have. Giratina might work OK here, but his Dragon Type|
|      can be bad if he uses Dragon Rush. If you are lucky, get in a Dragon  |
|      Claw or two.                                                          |
|                                                                            |
|      Recommended Pokemon include: Torterra with Razor Leaf and Earthquake, |
|      Luxio or Electivire with non special moves and Thunderbolt, Infernape |
|      and Magmotar with fire attacks, Gyarados with Ice Beam or any Pokemon |
|      that can do high damage or use Toxic. Giratina is also a good Pokemon |
|      to use                                                                |
\----------------------------------------------------------------------------/


After you beat her, you will be lead to the Hall of Fame room where the
Pokemon you used to battle the elite four will be registered (You can view it
later via the PCs at Pokemon Centers). After that, the final credits will
roll.

Congratulations! You beat the story part of Pokemon! However, there is still
many quests and things to do. In fact, it might only be the beginning of your
play time...


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       POST-ELITE FOUR                           |--O--|
 \___/___________________________________________________________________\___/
                                   \D010/
                                    ----

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                   GETTING THE NATIONAL DEX                      |--O--|
 \___/___________________________________________________________________\___/
                                   \D020/
                                    ----

Like D/P, Platinum reintroduces the National Dex idea by seeing all the
Pokemon available before the Elite Four. The biggest change, however, is the
additional Pokemon that were added in Platinum, which brings the total up to
210. Not only does this require more work, but many Pokemon that trainers once
had have been replaced with newer ones. That means trying to find certain
Pokemon might be harder this time around.

Note that there are some annoying ones. By the time I finished the Elite 4, I
had all besides the 3 Legendaries, Carnivine, Cherrim, and such. There are
some Pokemon so common that you will have to battle it at least once, and some
that are so rare that they either appear only in the wild or in one single
trainer's team.

The following list is a general location of where you can find Sinnoh Dex
Pokemon. Note that this is not a full location guide: There are many other
places wild Pokemon can be fought, and many other trainers that can be fought
that have the same Pokemon. This guide merely contains their wild location,
and maybe 1 or 2 trainers that might have them. Note that you only need to
SEE the Pokemon and not catch them. Sort of a weird redoing of the Pokedex.

National-Dex Location Guide:
/-----------------------------------------------------\
|Pokemon Name  |Location                              |
|--------------|--------------------------------------|
|#001          |Can be found at the beginning of the  |
|Turtwig       |game. If you choose Chimchar, then    |
|              |Rowan's assistant will have Turtwig.  |
|              |If you got Piplup, your rival will    |
|              |have Turtwig. Also, Gym Leader        |
|              |Gardenia has one in her party.        |
|--------------|--------------------------------------|
|#002          |Your rival will have one by the 2nd   |
|Grotile       |time you fight him if you choose      |
|              |Piplup. Ace Trainer Alyssa on the     |
|              |other side of Route 210 will also have|
|              |one.                                  |
|--------------|--------------------------------------|
|#003          |Your rival will have one at the end   |
|Torterra      |of the game if you choose Piplup.     |
|              |Ace Trainer Sydney on Victory Road    |
|              |will have one.                        |
|--------------|--------------------------------------|
|#004          |Can be found at the beginning of the  |
|Chimchar      |game. If you choose Piplup, then      |
|              |Rowan's assistant will have Chimchar. |
|              |If you got Turtwig, your rival will   |
|              |have Chimchar                         |
|--------------|--------------------------------------|
|#005          |Your rival will have one by the 2nd   |
|Monferno      |time you fight him if you choose      |
|              |Turtwig. Pokemon Ranger Jeffery has   |
|              |one on Route 212.                     |
|--------------|--------------------------------------|
|#006          |Your rival will have one by the end   |
|Infernape     |of the game if you choose Turtwig.    |
|              |Elite Four Member Flint will also have|
|              |one when you battle him.              |
|--------------|--------------------------------------|
|#007          |Can be found at the beginning of the  |
|Piplup        |game. If you choose Turtwig, then     |
|              |Rowan's assistant will have Piplup.   |
|              |If you got Chimchar, your rival will  |
|              |have Piplup.                          |
|--------------|--------------------------------------|
|#008          |Your rival will have one by the 2nd   |
|Prinplup      |time you fight him if you choose      |
|              |Chimchar. Rich Guy Jason near the     |
|              |front of the Trophy Garden also has   |
|              |one                                   |
|--------------|--------------------------------------|
|#009          |Your rival will have one by the end   |
|Empoleon      |of the game if you choose Chimchar.   |
|              |Veteran Edgar on Victory Road will    |
|              |also have one.                        |
|--------------|--------------------------------------|
|#010          |Found in pretty much all grassy       |
|Starly        |regions. Rival has one.               |
|--------------|--------------------------------------|
|#011          |Found in pretty much all later        |
|Staravia      |grassy regions. Rival has one.        |
|--------------|--------------------------------------|
|#012          |Rival has one before the end of the   |
|Staraptor     |game.                                 |
|--------------|--------------------------------------|
|#013          |Can be fought in the wild on many     |
|Bidoof        |routes and fought in trainer battles. |
|              |Lass Natalie on Route 202 is a        |
|              |example                               |
|--------------|--------------------------------------|
|#014          |Can be found on Route 208, 209, 210   |
|Bibarel       |North and so on or fought on Route 212|
|              |South via Parasol Lady Alexa          |
|--------------|--------------------------------------|
|#015          |Can be found in many of the starter   |
|Kricketot     |routes in the morning, or can be      |
|              |fought on Route 203 via trainer       |
|              |Michael.                              |
|--------------|--------------------------------------|
|#016          |Can be found on Route 206, Lake Valor |
|Kricketune    |Lakefront, and the Trophy Garden. Can |
|              |be fought on Route 218 via Guitarist  |
|              |Tony.                                 |
|--------------|--------------------------------------|
|#017          |Can be found on routes 202, 203, 204, |
|Shinx         |and Valley Windworks. Can also be     |
|              |fought on Route 203 via Youngster     |
|              |Dallas.                               |
|--------------|--------------------------------------|
|#018          |Can be found on Route 222 or fought   |
|Luxio         |on Route 207 via Youngster Austin.    |
|              |                                      |
|--------------|--------------------------------------|
|#019          |Gym leader Volkner will have one in   |
|Luxray        |his party                             |
|--------------|--------------------------------------|
|#020          |Can be found on Routes 203 and 215, or|
|Abra          |fought on Route 203 via Lass Kaitlin. |
|--------------|--------------------------------------|
|#021          |Can be found on Route 215 or fought on|
|Kadabra       |Route 212 South via Scientist Stefano |
|--------------|--------------------------------------|
|#022          |Elite Four Member Lucian will have one|
|Alakazam      |in his party                          |
|--------------|--------------------------------------|
|#023          |Can be fished anywhere with the Old   |
|Magikarp      |Rod, and sometimes with the Good Rod. |
|              |You can also fight one on Route 204   |
|              |South via Youngster Tyler.            |
|--------------|--------------------------------------|
|#024          |Gym Leader Crasher Wake will have one |
|Gyarados      |on his team                           |
|--------------|--------------------------------------|
|#025          |Can be found in Routes 204, 205 North,|
|Budew         |208 and Eterna Forest. Can also be    |
|              |fought via trainer Kaitlin on Route   |
|              |203.                                  |
|--------------|--------------------------------------|
|#026          |Can be found on Routes 208, 209, 210  |
|Roselia       |South and so on and fought on Route   |
|              |215 via Ace Trainer Maya              |
|--------------|--------------------------------------|
|#027          |Gym Leader Gardenia will have one in  |
|Roserade      |her party                             |
|--------------|--------------------------------------|
|#028          |Several of the Galactic Grunts will   |
|Zubat         |have them in their party. You will    |
|              |be forced to fight one when you fight |
|              |Commander Mars the first time.        |
|--------------|--------------------------------------|
|#029          |Galactic Admin Mars will have one on  |
|Golbat        |her team.                             |
|--------------|--------------------------------------|
|#030          |Galactic Leader Cyrus will have one   |
|Crobat        |on his team.                          |
|--------------|--------------------------------------|
|#031          |Gym Leader Roark will have one in     |
|Geodude       |his party.                            |
|--------------|--------------------------------------|
|#032          |Can be found on Route 211 East, 214,  |
|Gravler       |and 216                               |
|--------------|--------------------------------------|
|#033          |Elite Four member Bertha will have    |
|Golem         |one on her team.                      |
|--------------|--------------------------------------|
|#034          |Gym Leader Roark will have one in his |
|Onix          |party                                 |
|--------------|--------------------------------------|
|#035          |Gym Leader Byron will have one on his |
|Steelix       |team.                                 |
|--------------|--------------------------------------|
|#036          |Gym Leader Roark will have on on his  |
|Cranidos      |team.                                 |
|--------------|--------------------------------------|
|#037          |Can be fought on Victory Road via Ace |
|Rampardos     |Trainer Omar                          |
|--------------|--------------------------------------|
|#038          |Can be revived from a fossil from     |
|Shieldon      |the underground or fought on          |
|              |Route 214 via Ruin Maniac Ronald.     |
|--------------|--------------------------------------|
|#039          |Gym Leader Byron will have one on     |
|Bastiodon     |his team.                             |
|--------------|--------------------------------------|
|#040          |Can be found on Route 206, 207, and   |
|Machop        |several other routes, or can be fought|
|              |on Route 203 via Youngster Sebastian. |
|--------------|--------------------------------------|
|#041          |Gym Leader Maylene will have one on   |
|Machoke       |her team.                             |
|--------------|--------------------------------------|
|#042          |Can be fought on Victory Road via     |
|Machamp       |Black Belt Miles                      |
|--------------|--------------------------------------|
|#043          |Can be found in the Oreburgh cave or  |
|Psyduck       |many locations via surf, or fought via|
|              |Lass Madeline on Route 203.           |
|--------------|--------------------------------------|
|#044          |Can be found on Routes 203, 204, 205  |
|Golduck       |North and so on via Surf or fought on |
|              |Route 213 via Swimmer Evan.           |
|--------------|--------------------------------------|
|#045          |Can be found on Sweet Honey Trees, or |
|Burmy         |fought on Route 202 via Youngster     |
|              |Logan.                                |
|--------------|--------------------------------------|
|#046          |Can be fought on Route 214 via Beauty |
|Wormadam      |Devon                                 |
|--------------|--------------------------------------|
|#047          |Can be found on Ninja Boy David on    |
|Mothim        |Route 210 North                       |
|--------------|--------------------------------------|
|#048          |Can be found on Route 204, 205 North, |
|Wurmple       |Eterna forest and Sweet Honey Trees.  |
|              |Can also be fought on Route 204 North |
|              |via Bug Catcher Brandon.              |
|--------------|--------------------------------------|
|#049          |Can be fought in Eterna Forest via    |
|Silcoon       |Bug Catcher Jack.                     |
|--------------|--------------------------------------|
|#050          |Can be fought in Eterna Forest via    |
|Beautifly     |Bug Catcher Jack                      |
|--------------|--------------------------------------|
|#051          |Can be fought in Eterna Forest via    |
|Cascoon       |Bug Catcher Phillip                   |
|--------------|--------------------------------------|
|#052          |Can be fought in Eterna Forest via    |
|Dustox        |Bug Catcher Phillip.                  |
|--------------|--------------------------------------|
|#053          |Can be found in Sweet Honey Trees     |
|Combee        |around Sinnoh or fought on Route 208  |
|              |via Aroma Lady Hannah                 |
|--------------|--------------------------------------|
|#054          |Elite Four Aaron will have one in his |
|Vespiquen     |party                                 |
|--------------|--------------------------------------|
|#055          |Can be found on Route 205 South and   |
|Pachirisu     |Valley Windworks and can also be      |
|              |fought on Route 204 North via Twins   |
|              |Liv & Liz.                            |
|--------------|--------------------------------------|
|#056          |Can either be found on Route 205      |
|Buizel        |South, 213, Valley Windworks, or      |
|              |fought on Route 209 via Young Couple  |
|              |Ty & Sue                              |
|--------------|--------------------------------------|
|#057          |Gym Leader Wake will have one in his  |
|Floatzel      |party                                 |
|--------------|--------------------------------------|
|#058          |Can be found on Sweet Honey Trees     |
|Cherubi       |around Sinnoh. Can also be found by   |
|              |fighting Aroma Lady Taylor on Route   |
|              |204 North.                            |
|--------------|--------------------------------------|
|#059          |Gym leader Gardenia will have one in  |
|Cherim        |her party when you fight her          |
|--------------|--------------------------------------|
|#060          |Can be found on Route 205 South, 212  |
|Shellos       |South, 213, and Valley Windworks and  |
|              |can be fought on Route 213 via Tuber  |
|              |Jared.                                |
|--------------|--------------------------------------|
|#061          |Can be fought on Route 220 via Swimmer|
|Gastrodon     |Vincent.                              |
|--------------|--------------------------------------|
|#062          |Elite Four Aaron will have one in his |
|Heracross     |party                                 |
|--------------|--------------------------------------|
|#063          |Can be found in Sweet Honey Trees     |
|Aipom         |around Sinnoh. Can also be fought on  |
|              |Route 205 North via Camper Zachary.   |
|--------------|--------------------------------------|
|#064          |Can be fought on Route 216 via Ace    |
|Ambipom       |Trainer Blake                         |
|--------------|--------------------------------------|
|#065          |Can be found at the Valley Windworks  |
|Drifloon      |on Friday or fought on Route 214 via  |
|              |Psychic Abigail.                      |
|--------------|--------------------------------------|
|#066          |Can be fought on Route 215 via Ace    |
|Drifblim      |Trainer Dennis                        |
|--------------|--------------------------------------|
|#067          |Can either be found in Eterna Forest  |
|Buneary       |or fought on Route 209 via Young      |
|              |Couple Ty & Sue                       |
|--------------|--------------------------------------|
|#068          |Can be fought on Route 221 via Ace    |
|Lopunny       |Trainer Shannon                       |
|--------------|--------------------------------------|
|#069          |Can be found in the lost tower and    |
|Gastly        |in the Eterna forest                  |
|--------------|--------------------------------------|
|#070          |Gym Leader Fatina will have one in her|
|Haunter       |party                                 |
|--------------|--------------------------------------|
|#071          |Can be fought on Victory Road via     |
|Gengar        |Psychic Bryce                         |
|--------------|--------------------------------------|
|#072          |Can be fought in the Lost Tower       |
|Misdreavus    |via Young Couple Mike & Nat           |
|--------------|--------------------------------------|
|#073          |Gym leader Fatina will have one in her|
|Mismagius     |party                                 |
|--------------|--------------------------------------|
|#074          |Can be fought in Mt. Coronet via      |
|Murkrow       |a Galactic Grunt                      |
|--------------|--------------------------------------|
|#075          |Fought in a event battle with Team    |
|Honchkrow     |Galactic                              |
|--------------|--------------------------------------|
|#076          |Can be fought on Route 213 via Beauty |
|Glameow       |Cyndy                                 |
|--------------|--------------------------------------|
|#077          |Fought in a event battle at Valley    |
|Purugly       |Windworks.                            |
|--------------|--------------------------------------|
|#078          |Can be found on Routes 203, 204, 208  |
|Goldeen       |etc with the Good Rod, or can be      |
|              |fought on Route 205 North via         |
|              |Fisherman Joseph.                     |
|--------------|--------------------------------------|
|#079          |Can be fought on Route 217 via Ace    |
|Seaking       |Trainer Olivia                        |
|--------------|--------------------------------------|
|#080          |Can be fished on Routes 205 North,    |
|Barboach      |210 North, 225 and so on with the Good|
|              |Rod, or fought on Route 212 South via |
|              |Fisherman Travis.                     |
|--------------|--------------------------------------|
|#081          |Elite Four Bertha will have one in her|
|Whiscash      |party                                 |
|--------------|--------------------------------------|
|#082          |Can be found on Route 211, Mt.        |
|Chingling     |Coronet, Sendoff Spring, and Turnback |
|              |Cave. Can also be fought on Route 214 |
|              |via Psychic Abigail.                  |
|--------------|--------------------------------------|
|#083          |Can be fought on Victory Road via     |
|Chimecho      |Psychic Valencia                      |
|--------------|--------------------------------------|
|#084          |Found on Ninja Boy Joel on Route 210  |
|Stunky        |North.                                |
|--------------|--------------------------------------|
|#085          |Fought in a event battle with Team    |
|Skuntank      |Galactic in Eterna City               |
|--------------|--------------------------------------|
|#086          |Gym Leader Maylene will have one in   |
|Meditite      |her party                             |
|--------------|--------------------------------------|
|#087          |Can be fought on Route 220 via Swimmer|
|Medicham      |Katelyn                               |
|--------------|--------------------------------------|
|#088          |Can be found on Route 211, Wayward    |
|Bronzor       |Cave, Mt. Coronet, or Turnback Cave.  |
|              |Can also be fought on Route 211 East  |
|              |via Ruin Maniac Harry.                |
|--------------|--------------------------------------|
|#089          |Elite Four Member Lucian will have one|
|Bronzong      |in his party                          |
|--------------|--------------------------------------|
|#090          |Can be found on Routes 206, 207, and  |
|Ponyta        |210 South. Can also be fought on Route|
|              |205 South Via Camper Jacob.           |
|--------------|--------------------------------------|
|#091          |Elite Four Member Flint will have one |
|Rapidash      |in his party                          |
|--------------|--------------------------------------|
|#092          |Can be fought on Route 208 via Artist |
|Bonsly        |William                               |
|--------------|--------------------------------------|
|#093          |Can be found on Route 221 or fought   |
|Sudowoodo     |on Route 216 via Ace Trainer Maria    |
|--------------|--------------------------------------|
|#094          |Can be fought on Route 208 via Artist |
|Mime Jr.      |William                               |
|--------------|--------------------------------------|
|#095          |Elite Four Member Lucian will have one|
|Mr. Mime      |in his party                          |
|--------------|--------------------------------------|
|#096          |Can be fought on Route 210 South via  |
|Happiny       |Pokemon Breeder Kahilil               |
|--------------|--------------------------------------|
|#097          |Cheryl in Eterna Forest will have one |
|Chansey       |when you walk with her                |
|--------------|--------------------------------------|
|#098          |Can be fought on Victory Road via Ace |
|Blissey       |Trainer Mariah                        |
|--------------|--------------------------------------|
|#099          |Can be found in Mt. Coronet or fought |
|Cleffa        |on Route 209 via Pokemon Breeder      |
|              |Jennifer.                             |
|--------------|--------------------------------------|
|#100          |Can be fought in the Cafe Cabin on    |
|Clefairy      |Route 210 via Waitress Kati           |
|--------------|--------------------------------------|
|#101          |Can be fought on Victory Road via     |
|Clefable      |Ace Trainer Sydney                    |
|--------------|--------------------------------------|
|#102          |Can be found on Routes 213, 218, and  |
|Chatot        |222 in the Morning, or fought on Route|
|              |212 via Gentleman Jeremy.             |
|--------------|--------------------------------------|
|#103          |Can be caught in the Trophy Garden or |
|Pichu         |fought on Route 209 via Pokemon       |
|              |Breeder Albert                        |
|--------------|--------------------------------------|
|#104          |Can be caught in the Trophy Garden or |
|Pikachu       |Fought on Cycling Road via Cyclist    |
|              |Axel.                                 |
|--------------|--------------------------------------|
|#105          |Gym Leader Volkner will have one in   |
|Raichu        |his party                             |
|--------------|--------------------------------------|
|#106          |Found on Routes 205 North, 210, 211   |
|Hoothoot      |West, and Eterna Forest at night. Can |
|              |also be fought on Route 210 North via |
|              |Bird Keeper Brianna                   |
|--------------|--------------------------------------|
|#107          |Can be found on Routes 210, 211 West, |
|Noctowl       |and the top of Mt. Coronet at night or|
|              |fought on Route 210 North via Bird    |
|              |Keeper Brianna                        |
|--------------|--------------------------------------|
|#108          |Elite Four Champion Cynthia will have |
|Spiritomb     |one in her party                      |
|--------------|--------------------------------------|
|#109          |Can be found in the alternate room of |
|Gible         |the Wayward Cave or on Dragon Tamer   |
|              |Patrick on Route 210 North.           |
|--------------|--------------------------------------|
|#110          |Can be fought on Victory Road via     |
|Gabite        |Dragon Tamer Clinton                  |
|--------------|--------------------------------------|
|#111          |Elite Four Champion Cynthia will have |
|Garchomp      |one in her party                      |
|--------------|--------------------------------------|
|#112          |Can be fought in the Cafe Cabin on    |
|Munchlax      |Route 210 via Collector Edwin         |
|--------------|--------------------------------------|
|#113          |Rival will have one in his party by   |
|Snorlax       |the end of the game                   |
|--------------|--------------------------------------|
|#114          |Found only in the wild at the Solaceon|
|Unown         |Ruins.                                |
|--------------|--------------------------------------|
|#115          |Can be hatched from a egg received on |
|Riolu         |Iron Island or fought on Route 217    |
|              |via Black Belt Luke                   |
|--------------|--------------------------------------|
|#116          |Gym Leader Maylene and Elite Four     |
|Lucario       |Champion Cynthia will have one on     |
|              |her team.                             |
|--------------|--------------------------------------|
|#117          |Can either be found in the Great      |
|Wooper        |Marsh or fought on Route 212 South via|
|              |Parasol Lady Sabrina.                 |
|--------------|--------------------------------------|
|#118          |Gym Leader Wake will have one in his  |
|Quagsire      |party                                 |
|--------------|--------------------------------------|
|#119          |Can be fought on Route 222 via Sailor |
|Wingull       |Luther                                |
|--------------|--------------------------------------|
|#120          |Can be found on Route 219, 220, 221,  |
|Pelipper      |222 with Surf, or fought on Route 213 |
|              |via Swimmer Mary.                     |
|--------------|--------------------------------------|
|#121          |Can be found on Route 221 or Valor    |
|Girafarig     |Lakefront or fought on Route 210 North|
|              |via Ace Trainer Alyssa.               |
|--------------|--------------------------------------|
|#122          |Can be found in the Ruins Maniac Cave |
|Hippopotas    |                                      |
|--------------|--------------------------------------|
|#123          |Elite Four Member Bertha will have one|
|Hippowdon     |in her party                          |
|--------------|--------------------------------------|
|#124          |Fought in a mandatory trainer battle  |
|Azurill       |in Wake's Gym.                        |
|--------------|--------------------------------------|
|#125          |Can be found on Route 212 North and   |
|Marill        |215 or fought on Route 212 via Pokemon|
|              |Ranger Allison                        |
|--------------|--------------------------------------|
|#126          |Can be found on Victory Road or fought|
|Azumarill     |on Route 213 via Swimmer Haley.       |
|--------------|--------------------------------------|
|#127          |Can either be found in the great marsh|
|Skorupi       |or on Route 210 North via Ninja Boy   |
|              |Joel                                  |
|--------------|--------------------------------------|
|#128          |Elite Four member Aaron will have one |
|Drapion       |in his party                          |
|--------------|--------------------------------------|
|#129          |Can either be found in the Great Marsh|
|Croagunk      |or fought as a event Pokemon via the  |
|              |Galactic Grunts.                      |
|--------------|--------------------------------------|
|#130          |Fought in a event battle during the   |
|Toxicroak     |game with Team Galactic               |
|--------------|--------------------------------------|
|#131          |Can either be found in the Great Marsh|
|Carnivine     |or fought on Route 212 via Pokemon    |
|              |Ranger Taylor                         |
|--------------|--------------------------------------|
|#132          |Can be found on Route 212 South, 213, |
|Remoraid      |222 and so on via the Good Rod or     |
|              |fought on Route 213 via Fisherman     |
|              |Kenneth.                              |
|--------------|--------------------------------------|
|#133          |Can be fought on Route 220 via Swimmer|
|Octillery     |Adrian                                |
|--------------|--------------------------------------|
|#134          |Can be found on Route 205 South, 218, |
|Finneon       |219 and so on or fought on Route 213  |
|              |via Swimmer Mary.                     |
|--------------|--------------------------------------|
|#135          |Can be fought on Route 223 via Swimmer|
|Lumineon      |Miranda                               |
|--------------|--------------------------------------|
|#136          |Can be found on routes 205 South, 212 |
|Tentacool     |South, 213 and so on via Surf or      |
|              |fought on Route 213 via Sailor Paul.  |
|--------------|--------------------------------------|
|#137          |Can be fought on Route 220 via Swimmer|
|Tentacruel    |Erik                                  |
|--------------|--------------------------------------|
|#138          |Can be fought on Route 222 via        |
|Feebass        |Fisherman Brett                      |
|--------------|--------------------------------------|
|#139          |Elite Four Champion Cynthia will have |
|Milotic       |one in her party                      |
|--------------|--------------------------------------|
|#140          |Can be found on Route 223 via Surf or |
|Mantyke       |fought on Route 218 via Sailor Skyler |
|--------------|--------------------------------------|
|#141          |Can be fought on Route 223 via Swimmer|
|Mantine       |Oscar                                 |
|--------------|--------------------------------------|
|#142          |Can be found on Routes 216, 217, Lake |
|Snover        |Acuity, and the top of Mt. Coronet.   |
|              |Can also be fought on Route 216 via   |
|              |Skier Bradley.                        |
|--------------|--------------------------------------|
|#143          |Gym Leader Candice will have one in   |
|Abomasnow     |her party                             |
|--------------|--------------------------------------|
|#144          |Gym Leader Candice will have one in   |
|Sneasel       |her party                             |
|--------------|--------------------------------------|
|#145          |Fought in a event battle in the       |
|Weavile       |game with Team Galactic               |
|--------------|--------------------------------------|
|#146          |Found in a cave in Lake Acuity. Use   |
|Uxie          |surf to get to it.                    |
|--------------|--------------------------------------|
|#147          |Found in a cave in Lake Verity. Use   |
|Mesprit       |surf to get to it.                    |
|--------------|--------------------------------------|
|#148          |Found in a cave in Lake Valor. Use    |
|Azelf         |surf to get to it. You do not have to |
|              |battle it to get its Pokedex.         |
|--------------|--------------------------------------|
|#149          |Automatically gotten during the story |
|Dialga        |                                      |
|--------------|--------------------------------------|
|#150          |Automatically gotten during the story |
|Palkia        |                                      |
|--------------|--------------------------------------|
|#151 Manaphy  |Go to the Mansion on Route 212 and go |
|              |to the room on the right and read a   |
|              |book on the desk to see Manaphy.      |
|--------------|--------------------------------------|
|#152 Rotom    |Found in a TV in the Old Chateau, can |
|              |only be gotten at 8pm and up.         |
|--------------|--------------------------------------|
|#153 Gligar   |Can be found on Route 206 or fought   |
|              |on Route 207 via Youngster Austin     |
|--------------|--------------------------------------|
|#154 Gliscor  |Elite Four Bertha will have one in her|
|              |party                                 |
|--------------|--------------------------------------|
|#155 Nosepass |Can be found in Mt. Coronet or fought |
|              |on Route 207 via Hiker Justin.        |
|--------------|--------------------------------------|
|#156 Probopass|Can be fought on Route 210 via Ace    |
|              |Trainer Ernest.                       |
|--------------|--------------------------------------|
|#157 Ralts    |Can be found on Routes 208 and 208 or |
|              |fought on Route 215 via Ace Trainer   |
|              |Maya.                                 |
|--------------|--------------------------------------|
|#158 Kirlia   |Can be fought on Route 214 via Psychic|
|              |Abigail                               |
|--------------|--------------------------------------|
|#159 Gardevoir|Can be fought on Victory Road via     |
|              |Psychic Bryce                         |
|--------------|--------------------------------------|
|#160 Gallade  |Elite Four Member Lucian will have one|
|              |in his party                          |
|--------------|--------------------------------------|
|#161 Lickitung|Can be found on Route 215 or fought on|
|              |Route 215 via Ace Trainer Maya        |
|--------------|--------------------------------------|
|#162          |Can be fought on Victory Road via     |
|Lickilicky    |Veteran Clayton                       |
|--------------|--------------------------------------|
|#163 Eevee    |Can be gotten from Bebe in Hearthome  |
|              |or fought on Route 209 via Pokemon    |
|              |Breeder Albert.                       |
|--------------|--------------------------------------|
|#164 Vaporeon |Can be fought on Route 214 via        |
|              |Collector Douglas                     |
|--------------|--------------------------------------|
|#165 Jolteon  |Gym Leader Volkner will have one in   |
|              |his party                             |
|--------------|--------------------------------------|
|#166 Flareon  |Elite Four Member Flint will have one |
|              |in his party                          |
|--------------|--------------------------------------|
|#167 Espeon   |Elite Four Member Lucian will have one|
|              |in his party                          |
|--------------|--------------------------------------|
|#168 Umbreon  |Can be fought on Route 212 South via  |
|              |Collector Dean                        |
|--------------|--------------------------------------|
|#169 Leafon   |Can be fought on Route 212 South via  |
|              |Pokemon Ranger Allison                |
|--------------|--------------------------------------|
|#170 Glaceon  |Can be fought on Route 217 via Skier  |
|              |Lexie                                 |
|--------------|--------------------------------------|
|#171 Swablu   |Can be fought on Victory Road via     |
|              |Dragon Tamer Clinton                  |
|--------------|--------------------------------------|
|#172 Altaria  |Can be fought on Victory Road via     |
|              |Dragon Tamer Ondrej                   |
|--------------|--------------------------------------|
|#173 Togepi   |Hatched from a egg Cynthia gives you  |
|              |in Eterna City                        |
|--------------|--------------------------------------|
|#174 Togetic  |Can be fought on Route 221 via        |
|              |Collector Ivan                        |
|--------------|--------------------------------------|
|#175 Togekiss |Elite Four Champion Cynthia will have |
|              |one in her party                      |
|--------------|--------------------------------------|
|#176 Houndour |Can be fought in Mt. Coronet via      |
|              |A galactic grunt                      |
|--------------|--------------------------------------|
|#177 Houndoom |Elite Four Member Flint will have one |
|              |in his party                          |
|--------------|--------------------------------------|
|#178 Magnemite|Can be found on Route 222 and Fuego   |
|              |Ironworks or fought on Route 212 South|
|              |via Scientist Shaun                   |
|--------------|--------------------------------------|
|#179 Magneton |Gym leader Byron will have one in his |
|              |party                                 |
|--------------|--------------------------------------|
|#180 Magnezone|Can be fought on Victory Road via Ace |
|              |Trainer Mariah                        |
|--------------|--------------------------------------|
|#181 Tangela  |Can either be found in the Great Marsh|
|              |or fought on Route 210 North via      |
|              |Veteran Brian.                        |
|--------------|--------------------------------------|
|#182 Tangrowth|Can be fought on Victory Road via     |
|              |Veteran Edgar                         |
|--------------|--------------------------------------|
|#183 Yanma    |Can be found in the Great Marsh or    |
|              |fought on Route 214 via Collector     |
|              |Brady                                 |
|--------------|--------------------------------------|
|#184 Yanmega  |Elite Four Aaron will have one in his |
|              |party                                 |
|--------------|--------------------------------------|
|#185 Tropius  |Can be found in the Great Marsh or    |
|              |fought on Route 214 via Collector     |
|              |Bradly                                |
|--------------|--------------------------------------|
|#186 Rhyhorn  |Can be found on Route 214 and Victory |
|              |Road.                                 |
|--------------|--------------------------------------|
|#187 Rhydon   |Can be fought on Victory Road via     |
|              |Ace Trainer Henry                     |
|--------------|--------------------------------------|
|#188 Rhyperior|Elite Four Member Bertha will have one|
|              |in her party                          |
|--------------|--------------------------------------|
|#189 Duskull  |Gym Leader Fatina will have one in her|
|              |party                                 |
|--------------|--------------------------------------|
|#190 Dusclops |Can be found at Sendoff Spring and    |
|              |Turnback Cave or fought on Route      |
|              |216 via Ace Trainer Garrett           |
|--------------|--------------------------------------|
|#191 Dusknoir |Can be fought on Victory Road via     |
|              |Psychic Valencia                      |
|--------------|--------------------------------------|
|#192 Porygon  |Can be gotten from a couple in        |
|              |Veilstone City.                       |
|--------------|--------------------------------------|
|#193 Porygon2 |Can be fought on Route 216 via Ace    |
|              |Trainer Blake.                        |
|--------------|--------------------------------------|
|#194 Porygon-Z|Can be fought on Victory Road via     |
|              |Veteran Edgar                         |
|--------------|--------------------------------------|
|#195 Scyther  |Can either be found on Route 210, 215 |
|              |or fought on Route 210 North via Ace  |
|              |Trainer Ernest.                       |
|--------------|--------------------------------------|
|#196 Scizor   |Elite Four member Aaron will have one |
|              |in his party                          |
|--------------|--------------------------------------|
|#197 Elekid   |Can be fought on Route 210 South via  |
|              |Pokemon Breeder Kahilil               |
|--------------|--------------------------------------|
|#198          |Can be found on Route 222 or fought on|
|Electabuzz    |Route 217 via Ace Trainer Dalton.     |
|--------------|--------------------------------------|
|#199          |Gym Leader Volkner will have one in   |
|Electivire    |his party                             |
|--------------|--------------------------------------|
|#200 Magby    |Can be fought on Route 210 South via  |
|              |Pokemon Breeder Amber                 |
|--------------|--------------------------------------|
|#201 Magmar   |Can be found at Fuego Ironworks or    |
|              |fought on Route 217 via Ace Trainer   |
|              |Dalton.                               |
|--------------|--------------------------------------|
|#202 Magmotar |Elite Four Member Flint will have one |
|              |in his party                          |
|--------------|--------------------------------------|
|#203 Swinub   |Can be found on Route 217 and         |
|              |Lake Acuity Lakefront. Can also be    |
|              |fought on Route 216 via Skier Bradley.|
|--------------|--------------------------------------|
|#204 Piloswine|Gym leader Candice will have one in   |
|              |her party                             |
|--------------|--------------------------------------|
|#205 Mamoswine|Can be fought on Victory Road via Ace |
|              |Trainer Omar                          |
|--------------|--------------------------------------|
|#206 Snorunt  |Can be found on Route 217, Lake Acuity|
|              |and Lake Acuity Lakefront. Can also   |
|              |be fought on Route 216 via Skier      |
|              |Bradley.                              |
|--------------|--------------------------------------|
|#207 Glalie   |Can be fought on Victory Road via Ace |
|              |Trainer Mariah                        |
|--------------|--------------------------------------|
|#208 Froslass |Gym leader Candice will have one in   |
|              |her party                             |
|--------------|--------------------------------------|
|#209 Absol    |Can be fought on Victory Road via     |
|              |Psychic Valencia                      |
|--------------|--------------------------------------|
|#210 Giratina |Fought automatically in the Distortion|
|              |world. Event battle.                  |
\-----------------------------------------------------/


After seeing all 210, go back to Sandgem Town and talk to Prof. Rowan. You will
get the National Pokedex, and Prof. Oak will show up and give you the
Pokeradar. You now have access to a number of things around Sinnoh! However,
you might want to start at the Pal Park...

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                           PAL PARK                              |--O--|
 \___/___________________________________________________________________\___/
                                   \D030/
                                    ----

Located on Route 221 (South of Sandgem) is a facility called the Pal Park. If
you try to get there before getting the National Dex, a guard will tell you
that it is not ready yet. Once you do get the National Dex, Prof. Oak
will tell you to come here.

On your first time inside, Prof. Oak will give you the Trainer Counter (A
Poketech APP that shows the highest amount of Pokemon you have encountered,
which is pointless). While inside, you can also get two more useful Poketech
APPs, the Kitchen Timer (Show the girl in the beginning a Snorlax), and the
Color Changer (Show the same girl a Keckleon) to get those two.

Anywho, the Pal Park itself is pretty much a mini-game of sorts. To play, you
will need to export GBA Pokemon via putting a R/S/E/FR/LG cartridge in the GBA
slot. When you turn on your DS, you will find a option to Migrate Pokemon if a
GBA Pokemon game is in the slot. Here are a few rules for transferring Pokemon:


- The Pokemon cannot know a HM move. If it does, you will need to delete the
  move via a Move Deleter in the GBA game.

- You can only transfer 6 Pokemon per day from that cart. However, you can
  use multiple carts per day. You must catch the Pokemon in storage at the
  Pal Park before you can export more.

- If you try to turn the clock forward on the DS, you will be forced to wait
  until 24 hours after you tried to change the clock.

- Although 100% not confirmed, you cannot transfer irregular Pokemon (Such
  as Glitch Pokemon such as Bag EGG), and you cannot transfer unhatched Egg
  Pokemon.

- Although this should be pretty obvious, you can only transfer Pokemon from
  the 3rd generation games (Ruby, Sapphire, FireRed, LeafGreen, and Emerald).
  R/B/Y/G/S/C are NOT compatible


As a side note from a reader:
------------------------------------------------------------------------------
"You can use the same cartridge more than once a day, but it has to be a
different ID number.  As the way I obtained my starters from LeafGreen was
to play LeafGreen until I got 6 Pokemon and the Pokedex, then transferred,
caught in Diamond Pal Park, and started a new LG game to get another
starter.

Yes it does take about a half hour at a time (to get Dex and 6 other
Pokemon, 5 + starter must be in box to migrate), but if you aren't too
far into the game it's an easy way to get the original or Ruby/Saph/Emerald
starters onto Diamond/Pearl versions."
------------------------------------------------------------------------------


Once they are transferred, you will be able to go to the Pal Park and enter a
catching game

+----------------------------------------------------------------------------+
|                             !!! NOTE !!!                                   |
+----------------------------------------------------------------------------+
|       You can also Fly to the Pal Park, although you can only do it        |
|       after getting the National Pokedex and going inside at least         |
|       once).                                                               |
+----------------------------------------------------------------------------+


The catching game is fairly simple. There are 5 locations:


- Grass area (Found when you first walk in)
- Forest (Grass surrounded by trees)
- Pond (Small pond area in the northeastern part of the map)
- Mountain (Bit of grass found on the hill in the northeastern part)
- Ocean (Bit of land in the lower right corner of the map)


You will be given several special Pokeballs to catch the GBA Pokemon. The
thing about these Pokeballs is that they are the same as a Master ball and will
always catch the Pokemon. However, the following stats will remain on the
status screen when you catch it:

- Region it was caught in (Hoenn, Kanto, or other)
- Original Trainer name and ID number
- Type of Pokeball it was caught with
- Nature
- Level
- Current EXP
- All Moves it had before transfer
- Ability
- Ribbons
- Shiny Status
- If it has the Pokerus or had the Pokerus
- EV Points
- IV Points
- Any item it was holding when it was transferred
- All its stats will remain the same


As you can see, it is pretty much the exact same Pokemon. The good part is
that they will now receive a 1.5 EXP Bonus since they are not your Pokemon.
Only bad part is that it will not evolve if it was supposed to (Such as a
trade Evolution or such).

Each Pokemon has a certain set location it goes to. The following chart
shows the following:


- Its Location (As stated Above)

- Its Encounter Rate. Common ones appear more frequently, while Uncommon and
  rare ones take a bit of time to find. Very Rare ones will take a very long
  time of running around to find

- Its Score Rank (Thanks to Nintendo's Pokedex guide for this Info). Every
  Pokemon nets a certain amount of points depending on its rank. E Pokemon get
  the lowest, D get the second lowest, C gets average points, B, gets above
  average points, A gets High Points, and S gets the highest amount of points.


/-----------------------------------------------------\
|Pokemon Name  |Location       |Encounter #     |Rank |
|--------------|---------------|----------------|-----|
|Bulbasaur     |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Ivysaur       |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Venusaur      |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Charmander    |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Charmeleon    |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Charizard     |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Squirtle      |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Wartortle     |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Blastoise     |Pond           |Rare            |A    |
|--------------|---------------|----------------|-----|
|Caterpie      |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Metapod       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Butterfree    |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Weedle        |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Kakuna        |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Beedrill      |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Pidgey        |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Pidgeotto     |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Pidgeot       |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Rattata       |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Raticate      |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Spearow       |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Fearow        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Ekans         |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Arbok         |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Pikachu       |Forrest        |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Raichu        |Forrest        |Rare            |A    |
|--------------|---------------|----------------|-----|
|Sandshrew     |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Sandslash     |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Nidoran Female|Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Nidorina      |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Nidoqueen     |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Nidoran Male  |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Nidorino      |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Nidoking      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Clefairy      |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Clefable      |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Vulpix        |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Ninetales     |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Jigglypuff    |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Wigglytuff    |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Zubat         |Mountain       |Common          |E    |
|--------------|---------------|----------------|-----|
|Golbat        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Oddish        |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Gloom         |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Vileplume     |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Paras         |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Parasect      |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Venonat       |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Venomoth      |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Diglett       |Mountain       |Common          |E    |
|--------------|---------------|----------------|-----|
|Dugtrio       |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Meowth        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Persian       |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Psyduck       |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Golduck       |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Mankey        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Primeape      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Growlthe      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Arcanine      |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Poliwag       |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Poliwhirl     |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Poliwrath     |Pond           |Rare            |A    |
|--------------|---------------|----------------|-----|
|Abra          |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Kadabra       |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Alakazam      |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Machop        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Machoke       |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Machamp       |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Bellsprout    |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Weepinbell    |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Victreebell   |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Tentacool     |Ocean          |Common          |E    |
|--------------|---------------|----------------|-----|
|Tentacruel    |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Geodude       |Mountain       |Common          |E    |
|--------------|---------------|----------------|-----|
|Gravler       |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Golem         |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Ponyta        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Rapidash      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Slowpoke      |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Slowbro       |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Magnemite     |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Magneton      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Farfetch'd    |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Doduo         |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Dodrio        |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Seel          |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Dewgong       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Grimer        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Muk           |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Shellder      |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Cloyster      |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Gastly        |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Haunter       |Forrest        |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Gengar        |Forrest        |Rare            |A    |
|--------------|---------------|----------------|-----|
|Onix          |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Drowzee       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Hypno         |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Krabby        |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Kingler       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Voltorb       |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Electrode     |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Exeggcute     |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Exeggutor     |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Cubone        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Marowak       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Hitmonlee     |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Hitmonchan    |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Lickitung     |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Koffing       |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Weezing       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Rhyhorn       |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Rhydon        |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Chansey       |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Tangela       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Kangaskhan    |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Horsea        |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Seadra        |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Goldeen       |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Seaking       |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Staryu        |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Starmie       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Mr. Mine      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Scyther       |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Jynx          |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Electabuzz    |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Magmar        |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Pinsir        |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Tauros        |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Magikarp      |Pond           |Common          |E    |
|--------------|---------------|----------------|-----|
|Gyrados       |Pond           |Rare            |A    |
|--------------|---------------|----------------|-----|
|Lapras        |Ocean          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Ditto         |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Eevee         |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Vaporeon      |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Jolteon       |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Flareon       |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Porygon       |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Omanyte       |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Omastar       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Kabuto        |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Kabutops      |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Aerodactyl    |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Snorlax       |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Articuno      |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Zapdos        |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Moltres       |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Dratini       |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Dragonair     |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Dragonite     |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Mewtwo        |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Mew           |Forrest        |Very Rare       |S    |
|--------------|---------------|----------------|-----|
|Chikorita     |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Bayleef       |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Meganium      |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Cyndaquil     |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Quilava       |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Typhlosion    |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Totodile      |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Croconaw      |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Feraligatr    |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Sentret       |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Furret        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Hoothoot      |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Noctowl       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Ledyba        |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Ledian        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Spinarak      |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Ariados       |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Crobat        |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Chinchou      |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Lanturn       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Pichu         |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Cleffa        |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Igglybuff     |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Togepi        |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Togetic       |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Natu          |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Xatu          |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Mareep        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Flaffy        |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Ampharos      |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Bellossom     |Forrest        |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Marill        |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Azumarill     |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Sudowoodo     |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Politoed      |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Hoppip        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Skiploom      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Jumpfluff     |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Aipom         |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Sunkern       |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Sunflora      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Yanma         |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Wooper        |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Quagsire      |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Espeon        |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Umbreon       |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Murkrow       |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Slowking      |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Misdreavus    |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Unown         |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Wobbuffet     |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Girafarig     |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Pineco        |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Forretress    |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Dunsparce     |Forrest        |Rare            |A    |
|--------------|---------------|----------------|-----|
|Gligar        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Steelix       |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Snubbull      |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Granbull      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Qwilfish      |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Scizor        |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Shuckle       |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Heracross     |Forrest        |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Sneasel       |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Teddiursa     |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Ursaring      |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Slugma        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Magcargo      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Swinub        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Piloswine     |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Corsola       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Remoraid      |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Octillery     |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Delibird      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Mantine       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Skarmory      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Houndour      |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Houndoom      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Kingdra       |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Phanpy        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Donphan       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Hitmontop     |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Porygon 2     |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Stantler      |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Smealgle      |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Tyrogue       |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Smoochum      |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Elekid        |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Magby         |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Miltank       |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Blissey       |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Raikou        |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Entei         |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Suicune       |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Larvitar      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Pupitar       |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Tyranitar     |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Lugia         |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Ho-oh         |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Celebi        |Forrest        |Very Rare       |S    |
|--------------|---------------|----------------|-----|
|Treecko       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Grovyle       |Forrest        |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Sceptile      |Forrest        |Rare            |A    |
|--------------|---------------|----------------|-----|
|Torchic       |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Combusken     |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Blaziken      |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Mudkip        |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Marshtomp     |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Swampert      |Pond           |Rare            |A    |
|--------------|---------------|----------------|-----|
|Poochyena     |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Mightyena     |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Zigzagoon     |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Linoone       |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Wurmple       |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Silcoon       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Beautifly     |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Cascoon       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Dustox        |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Lotad         |Pond           |Common          |E    |
|--------------|---------------|----------------|-----|
|Lombre        |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Ludicolo      |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Seedot        |Forrest        |Common          |E    |
|--------------|---------------|----------------|-----|
|Nuzleaf       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Shiftry       |Forrest        |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Tailow        |Grass          |Common          |E    |
|--------------|---------------|----------------|-----|
|Swellow       |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Wingull       |Ocean          |Common          |E    |
|--------------|---------------|----------------|-----|
|Pelipper      |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Ralts         |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Kirlia        |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Gardevoir     |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Surskit       |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Masquerain    |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Shroomish     |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Breloom       |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Slakoth       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Vigoroth      |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Slaking       |Forrest        |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Nincada       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Ninjask       |Forrest        |Uncommon        |C    |
|--------------|---------------|----------------|-----|
|Shedinja      |Forrest        |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Whismur       |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Loudred       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Exploud       |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Makuhita      |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Hariyama      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Azurill       |Pond           |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Nosepass      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Skitty        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Delcatty      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Sableye       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Mawile        |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Aron          |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Lairon        |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Aggron        |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Meditite      |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Medicham      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Electirke     |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Manectric     |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Plusle        |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Minun         |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Volbeat       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Ilumise       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Roselia       |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Gulpin        |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Swalot        |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Carvanha      |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Sharpedo      |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Wailmer       |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Wailord       |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Numel         |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Camerupt      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Torkoal       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Spoink        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Grumpig       |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Spinda        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Trapinch      |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Vibrava       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Flygon        |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Cacnea        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Cacturne      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Swablu        |Grass          |Common          |D    |
|--------------|---------------|----------------|-----|
|Altaria       |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Zangoose      |Grass          |Common          |C    |
|--------------|---------------|----------------|-----|
|Seviper       |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Lunatone      |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Solrock       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Barboach      |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Whiscash      |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Corphish      |Pond           |Common          |D    |
|--------------|---------------|----------------|-----|
|Crawdaunt     |Pond           |Common          |C    |
|--------------|---------------|----------------|-----|
|Baltoy        |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Claydol       |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Lileep        |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Crawdily      |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Anorith       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Armaldo       |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Feebass       |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Milotic       |Ocean          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Castform      |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Kecleon       |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Shuppet       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Banette       |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Duskull       |Forrest        |Common          |D    |
|--------------|---------------|----------------|-----|
|Dusclops      |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Tropius       |Forrest        |Common          |C    |
|--------------|---------------|----------------|-----|
|Chimecho      |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Absol         |Mountain       |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Wynaut        |Grass          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Snorunt       |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Glalie        |Mountain       |Common          |C    |
|--------------|---------------|----------------|-----|
|Spheal        |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Sealeo        |Ocean          |Common          |C    |
|--------------|---------------|----------------|-----|
|Walrein       |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Clampearl     |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Huntail       |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Gorebyss      |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Relicanth     |Ocean          |Uncommon        |B    |
|--------------|---------------|----------------|-----|
|Luvdisc       |Ocean          |Common          |D    |
|--------------|---------------|----------------|-----|
|Bagon         |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Shelgon       |Mountain       |Common          |D    |
|--------------|---------------|----------------|-----|
|Salamence     |Mountain       |Uncommon        |C    |
|--------------|---------------|----------------|-----|
|Beldum        |Mountain       |Common          |B    |
|--------------|---------------|----------------|-----|
|Metang        |Mountain       |Uncommon        |C    |
|--------------|---------------|----------------|-----|
|Metagross     |Mountain       |Rare            |B    |
|--------------|---------------|----------------|-----|
|Regirock      |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Regice        |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Registeel     |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Latias        |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Latios        |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Kyogre        |Ocean          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Groundon      |Mountain       |Rare            |A    |
|--------------|---------------|----------------|-----|
|Rayquaza      |Grass          |Rare            |A    |
|--------------|---------------|----------------|-----|
|Jirachi       |Mountain       |Very Rare       |S    |
|--------------|---------------|----------------|-----|
|Deoxys        |Mountain       |Very Rare       |S    |
\-----------------------------------------------------/


Once you do capture all Pokemon, you will be lead out and given your score. You
will be judged on how fast you caught your Pokemon, and what rank they are.
Here is a list of the different berries you can get depending on your rank:

/------------------------------------\
|0-2999 Points|Aspear Berry          |
|             |Chesto Berry          |
|             |Leppa Berry           |
|             |Oran Berry            |
|             |Percha Berry          |
|             |Perism Berry          |
|             |Rawst Berry           |
|-------------|----------------------|
|3000-2399    |Aguav Berry           |
|             |Figy Berry            |
|             |Iapapa Berry          |
|             |Mago Berry            |
|             |Wiki Berry            |
|-------------|----------------------|
|3300-3499    |Bluk Berry            |
|             |Lum Berry             |
|             |Nanab Berry           |
|             |Pinap Berry           |
|             |Razz Berry            |
|             |Sitrus Berry          |
|             |Wepear Berry          |
|-------------|----------------------|
|3500-Upward  |Grepa Berry           |
|             |Hondew Berry          |
|             |Kelpsy Berry          |
|             |Pomeg Berry           |
|             |Qualot Berry          |
|             |Tamato Berry          |
\------------------------------------/

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       BATTLE ZONE GUIDE                         |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ01/
                                    ----

Located to the Northeast of Sinnoh, the Battle Zone is a special area you can
access after the Elite Four, but can't get anywhere until you get the National
Dex. Once you do have the National Dex, you can go to several of the
exclusive routes located here. Unlike the rest of Sinnoh, the trainers here
are in the level 50-60 range, and carry Pokemon that are normally not seen in
Sinnoh.

To access the battle Zone, fly to Snowpoint and then go south. At the bottom
of the city, you will find several ships and a guy standing by a boat. As long
as you have defeated the Elite Four, you will be able to go over to the Battle
Zone. When you land, you will be in the Fight Area.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          FIGHT AREA                             |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ02/
                                    ----

As soon as you land, your rival will come up to you and say that several
people are blocking his way into the Battle Frontier, and then lead you to
Flint and Volkner standing in the way of a entrance. He will then ask if you
will battle. Say yes and you will have a double battle with Flint and Volkner.

/-----------------------------------------------------------------------------\
|Boss: Flint and Volkner                                                      |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Houndoom lv 56 (Fire/Dark)                                                   |
|Flareon lv 56 (Fire)                                                         |
|Magmotar lv 58 (Fire)                                                        |
|Luxray lv 56 (Electric)                                                      |
|Jolteon lv 56 (Electric)                                                     |
|Electivire lv 58 (Electric)                                                  |
|-----------------------------------------------------------------------------|
|Info: This is a special double battle where you will battle alongside your   |
|      Rival. His Pokemon are in the low 50s, while Volkner's have increased  |
|      since the last time you fought him. Flint's are the same, however.     |
|                                                                             |
|      One thing each of them share in common are their weakness to ground    |
|      moves, so Earthquake works well if you have it on a Pokemon that isn't |
|      weak to fire and electric moves, although a few of their Pokemon have  |
|      Ice attacks. Keep in mind that Earthquake damages your rival unless he |
|      is using Staraptor, so be careful.                                     |
|                                                                             |
|      Like the Spear Pillar, you and your rival will have access to your     |
|      full teams, so it is 12 Pokemon VS 6, so this battle should not be too |
|      hard if you use similar strategies from when you first fought them.    |
\-----------------------------------------------------------------------------/

After beating them, they will run off and your Rival's father Palmer will
appear and talk about the battle frontier. After that, a trainer named Buck
talk to you and mention that he trains in the Survival Area and at Stark
Mountain. While you can access the Battle Frontier right now, you will want to
wait until your Pokemon are a little stronger.

In terms of other things to do, you can either go on Route 225 to the
northwest, or you can go to Route 230 to the east. With this guide, we are
going to go to 225 first. Also, you can pick up a Super Rod from a fisherman
near the gatehouse to Route 225 if you have beaten the elite four.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 225                              |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ03/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Spearow        |5%       |5%     |5%      |Normal    |
       |Fearow         |30%      |30%    |10%     |Normal    |
       |Rattata        |5%       |5%     |5%      |Normal    |
       |Raticate       |15%      |15%    |15%     |Normal    |
       |Machoke        |25%      |25%    |25%     |Normal    |
       |Gravler        |20%      |20%    |20%     |Normal    |
       |Banette        |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Psyduck        |10%                       |Surfing   |
       |Golduck        |90%                       |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Barboach       |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Whiscash       |25%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Makuhita       |40%                       |Swarm     |
       |Mankey         |2%                        |Pokeradar |
       |Primeape       |10%                       |Pokeradar |
       \-----------------------------------------------------/


As you can see, the beginning of this route is a great place to train. Not
only do several of the trainers give out a decent amount of XP, but most of
them grow stronger each time you fight them with the VS Seeker.

So, how does one navigate this route? From the entrance, go up and then go to
the first left. Keep going left until you find stairs, and then go up them and
keep going up until you find stairs on your right. Go down the stairs and then
go right until you see another set of stairs. Go up them and cross the bridge
and go left until you see a second bridge, and go on it. From here, the path
is straightforward until you hit a house. Note that this is sort of a mid
point on the route (You can go inside and talk to the man to get a free Fresh
Water, not all that special). You should not have any other issues with the
route after the house.

However, there is a few rare items you can only get on this route. The Lax
Incense is found to the left of the house, forcing you to use Cut to get to
it. You can also get a Dawn Stone by going north from the entrance to the
Survival area and then using Rock Climb to reach a cliff with a trainer and
the Dawn Stone.

Other then catch rare Pokemon, there is not much else to do on the route.
Continue to the Survival Area.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         SURVIVAL AREA                           |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ04/
                                    ----

Not much to do here right now. There is a closed house where Buck's grandpa
used to live, and the only other thing you can get TM 42 from a house to the
South of the Pokemon Center, and stock up on items and such (and talk to the
locals about random stuff). Otherwise, head on over to Route 226. Note that
you will need a Pokemon with Rock Climb and Surf before you can continue.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 226                              |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ05/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Rattata        |5%       |5%     |5%      |Normal    |
       |Raticate       |15%      |15%    |15%     |Normal    |
       |Fearow         |20%      |20%    |-       |Normal    |
       |Machoke        |25%      |25%    |25%     |Normal    |
       |Wingull        |15%      |15%    |15%     |Normal    |
       |Gravler        |20%      |20%    |20%     |Normal    |
       |Banette        |-        |-      |20%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Wingull        |60%                       |Surfing   |
       |Pelipper       |30%                       |Surfing   |
       |Tentacruel     |10%                       |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Horsea         |35%                       |Good Rod  |
       |Gyarados       |60%                       |Super Rod |
       |Seadra         |35%                       |Super Rod |
       |Relicanth      |5%                        |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Krabby         |40%                       |Swarm     |
       |Mankey         |2%                        |Pokeradar |
       |Primeape       |10%                       |Pokeradar |
       \-----------------------------------------------------/

While you do need two Pokemon with the HM moves Surf and Rock Smash to get
through this area, it is pretty simple overall. The first part (Heading from
the Survival Area) is the mountain area. There are a couple of trainers and
grass areas, as well as a berry patch. You can get TM 53 by fighting the
Double Trainers, and then going past them and using Rock Climb to reach a
small cliff.

The second part of the route is the Surf Area. There is only one trainer in
this area, but there is also a house located on a small island in the middle.
You can go inside and talk to a man called the Meister that sounds like he is
from Germany, who will trade you a German Magikarp for a Finneon. While it is
a bad trade, the Magikarp shows off the new country option for foreign
Pokemon. Once you are on land again, you will have the option of either going
to Route 227 and to Stark Mountain, or going east and to Route 228. Overall,
the options is yours, but this guide will cover Route 228 for now.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 228                              |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ06/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Diglett        |5%       |5%     |5%      |Normal    |
       |Dugtrio        |30%      |30%    |30%     |Normal    |
       |Cacnea         |5%       |5%     |5%      |Normal    |
       |Cacturne       |20%      |20%    |40%     |Normal    |
       |Hippowdon      |20%      |20%    |10%     |Normal    |
       |Rhydon         |20%      |20%    |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Poliwag        |30%                       |Surfing   |
       |Poliwhirl      |70%                       |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Barboach       |30%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Whiscash       |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Beldum         |40%                       |Swarm     |
       |Sandslash      |8%                        |LeafGreen |
       \-----------------------------------------------------/


A sand area! Not only is this one of the best places to train your Pokemon,
but there is a bunch of rare wild Pokemon that are usually exclusive to the
GBA games. The only side effect of this area is that Sandstorm will always be
in effect, so you will constantly take damage unless you use a ground, rock,
or steel Pokemon.

Since you are starting out on the upper part of Route 228, here is how you get
to the bottom: From the gate, go south and through the grass. After the grass,
go right until you can find a path that goes down. Fight the double
trainers, and then continue to go down until you reach Route 229.

There are several major points of interest, so listen up. There is a cave at
the bottom of the slope at the beginning of the route that you need your bike
to get across. Inside the cave is a Hard Stone, but if you have the special
event Regigigas, you can capture a Regirock in here.

TM 37 is located past the double battle people you met while going down. After
them, go left and then down to find it. A shiny stone can be found by going up
one of the mud slopes near the two double battle people and then going on the
lower plank of wood and going across to find a ledge with the itemball on it.

The last thing of interest is the elemental hyper beam tutor in a house on
this route. You can find him after the grass by going to the upper right and
you will find it. The man inside will teach Blast Burn, Frenzy Plant, and
Hydro Cannon to your starter's final evolution from each of the generations
(Such as Venusaur, Feraligatr, Swampert, Torterra, and the rest). However,
the starter must have max happiness before you can do that.

Once you are ready, head down to Route 229.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 229                              |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ07/
                                    ----


       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Pidgey         |5%       |25%    |5%      |Normal    |
       |Volbeat        |10%      |10%    |10%     |Normal    |
       |Illumise       |10%      |10%    |10%     |Normal    |
       |Beautifly      |5%       |5%     |5%      |Normal    |
       |Dustox         |5%       |5%     |5%      |Normal    |
       |Roselia        |45%      |45%    |45%     |Normal    |
       |Ledian         |20%      |-      |-       |Normal    |
       |Ariados        |-        |-      |20%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Surskit        |95%                       |Surfing   |
       |Masquerain     |5%                        |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Goldeen        |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Seaking        |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Pinsir         |40%                       |Swarm     |
       |Venonat        |2%                        |Pokeradar |
       |Venomoth       |10%                       |Pokeradar |
       |Nuzleaf        |8%                        |Ruby      |
       |Lombre         |8%                        |Sapphire  |
       |Pineco         |8%                        |Emerald   |
       \-----------------------------------------------------/

A very small route, but it still has a few important things on it. The route
itself is a link to Route 230, and back to the fight area. You can also go
in the grass and fight some of the trainers and capture some of the rare
Pokemon found here. It is also a link to the resort area, so you defiantly
want to check that part out.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          RESORT AREA                            |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ08/
                                    ----

A very small area that does not even have a Pokemart! The resort area is also
home to 2 berry patches, a nugget on the far right of the house next to the
second berry patch, and the Ribbon Syndicate mansion to the north. If you have
at least 8 Ribbons, then you can enter the mansion and buy other ribbons and
get a massage that boosts your Pokemon's happiness more then the Massager in
Veilstone (You can only do it once a day).

There are two exits, although both lead to Route 229. The Northwestern path
leads to the part without grass, while the northeastern path leads to one with
a bunch of grass and trainers. To explore the rest of the Battle Zone, lets
head on Route 230. To reach is, surf when you are on Route 229.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 230                              |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ09/
                                    ----


       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Wingull        |5%       |5%     |5%      |Normal    |
       |Pelipper       |30%      |30%    |30%     |Normal    |
       |Bellsprout     |20%      |20%    |-       |Normal    |
       |Weepinbell     |5%       |5%     |5%      |Normal    |
       |Oddish         |-        |-      |20%     |Normal    |
       |Gloom          |5%       |5%     |5%      |Normal    |
       |Floatzel       |25%      |25%    |25%     |Normal    |
       |Roselia        |10%      |10%    |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Sealeo         |60%                       |Surfing   |
       |Pelipper       |30%                       |Surfing   |
       |Tentacruel     |10%                       |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Remoraid       |35%                       |Good Rod  |
       |Gyarados       |60%                       |Super Rod |
       |Wailmer        |30%                       |Super Rod |
       |Octillery      |5%                        |Super Rod |
       |Wailord        |5%                        |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Corsola        |40%                       |Swarm     |
       |Togepi         |12%                       |Pokeradar |
       \-----------------------------------------------------/

Route 230 is a fairly boring route, since it only has about 6 trainers and a
small part of land for Pokemon that you can also find a Rare Candy on. There
is also a berry patch on the western side with 4 spots for berries, and a
path leading back to the Fight Area.

Once you are ready, head back to Route 226 from Route 228 and then go up to
find a new path to the next route, 227.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          ROUTE 227                              |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ10/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Rhyhorn        |5%       |5%     |5%      |Normal    |
       |Rhydon         |20%      |20%    |20%     |Normal    |
       |Fearow         |20%      |20%    |10%     |Normal    |
       |Gravler        |15%      |15%    |15%     |Normal    |
       |Numel          |5%       |5%     |5%      |Normal    |
       |Camerupt       |10%      |10%    |10%     |Normal    |
       |Golbat         |-        |-      |10%     |Normal    |
       |Weezing        |10%      |10%    |10%     |Normal    |
       |Skamory        |5%       |5%     |5%      |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Poliwag        |30%                       |Surfing   |
       |Poliwhirl      |70%                       |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Barboach       |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Whiscash       |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Spinda         |40%                       |Swarm     |
       |Torkoal        |12%                       |Pokeradar |
       \-----------------------------------------------------/

Somewhat of a odd route, Route 227 requires that you use your bike for most of
it. Also, you might want to bring a Pokemon that knows Rock Climb if you want
to get some of the goodies between here and Stark Mountain. You will also need
a Pokemon with Strength and Rock Smash if you want to get farther into the
upcoming mountain.

First, however, is getting to Stark Mountain. You see those bumps near the
ledges? If your Bike is at top speed, then it will be able to get over those.
Be careful, since some of them can run you right into trainers. After the
second ledge, jump down one ledge and continue to the left until you see some
grass, and then go up. You should see a house that you can go inside and rest
at. Once you are fully healed, go right and go up the stairs.

From here, head over the small piece of wood until you are in the next
section, where Buck will greet you and then run off. This is also where you
can get some of the items on this route. After Buck is a break in the ledge
on the left side, head through the break and go down the ledge to find a
wall you can use Rock Climb on. Use it and head down to the area below, where
you can find the Charcoal item. You can also go over the wooden plank and get
a Zinc, if you want.

Once you are done, head back to the area where Buck was and continue on the
right until you reach the outside area of Stark Mountain.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                   OUTSIDE OF STARK MOUNTAIN                     |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ11/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Rhyhorn        |5%       |5%     |5%      |Normal    |
       |Rhydon         |20%      |20%    |20%     |Normal    |
       |Fearow         |20%      |20%    |10%     |Normal    |
       |Gravler        |15%      |15%    |15%     |Normal    |
       |Numel          |5%       |5%     |5%      |Normal    |
       |Camerupt       |10%      |10%    |10%     |Normal    |
       |Golbat         |-        |-      |10%     |Normal    |
       |Weezing        |10%      |10%    |10%     |Normal    |
       |Skamory        |5%       |5%     |5%      |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Torkoal        |12%                       |Pokeradar |
       \-----------------------------------------------------/

Pretty similar to Route 227, but with a few differences. You can get a Ether in
the grass, if you want to get it. You can also get the Life Orb item if you
have a Pokemon with Rock Climb. Instead of going up the steps, head to the
left and use Rock Climb once you get to the end. Head left again once you are
up the hill and fight the trainer, and then use it again right behind him.
From the grassy area, head left and use Rock Climb again where you will find
the item ball with the Life Orb inside.

Once you are ready, climb up the steps and head left to find the entrance to
Stark Mountain. Once you are near it, you will see several Galactic Grunts
talk about going inside.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         STARK MOUNTAIN                          |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ12/
                                    ----

        First Area:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Slugma         |5%       |5%     |5%      |Normal    |
       |Magcargo       |20%      |20%    |20%     |Normal    |
       |Rhyhorn        |5%       |5%     |5%      |Normal    |
       |Rhydon         |20%      |20%    |20%     |Normal    |
       |Gravler        |15%      |15%    |15%     |Normal    |
       |Golbat         |20%      |20%    |20%     |Normal    |
       |Weezing        |15%      |15%    |15%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/


        Second Area:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Slugma         |5%       |5%     |5%      |Normal    |
       |Magcargo       |40%      |40%    |40%     |Normal    |
       |Rhydon         |10%      |10%    |10%     |Normal    |
       |Gravler        |15%      |15%    |15%     |Normal    |
       |Golbat         |20%      |20%    |20%     |Normal    |
       |Koffing        |5%       |5%     |5%      |Normal    |
       |Weezing        |15%      |15%    |15%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/


==============
||First Area||
==============================================================================

First thing you see when you walk in is Mars, Saturn, Charon, and several
grunts. After that, Mars will fight you.

/-----------------------------------------------------------------------------\
|Boss: Commander Mars                                                         |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Bronzong lv 58 (Psychic/Steel)                                               |
|Golbat lv 58 (Flying/Poison)                                                 |
|Purugly  lv 60 (Normal)                                                      |
|-----------------------------------------------------------------------------|
|Info: A new battle for Platinum, Mars has pretty much all of her Pokemon     |
|      evolves at this point. If you have been training around in the local   |
|      routes and took down the Elite Four pretty easily, this match should   |
|      not be too hard.                                                       |
|                                                                             |
|      First up is Bronzong. It has the levitate ability, so it cannot be hit |
|      by ground attacks. However, you can still use fire against it. Magmotar|
|      Flareon and Infernape are your best bets.                              |
|                                                                             |
|      Golbat is nothing new. Like always, electric and rock types are the way|
|      to go. If you have a Pokemon that can use Ice Beam or Ancientpower, use|
|      them                                                                   |
|                                                                             |
|      Purugly is her third and strongest Pokemon. It has moves like Shadow   |
|      Claw, Hypnosis, and such. Fighting Pokemon work well against it, but   |
|      you might want to be careful if you use Giratina against her.          |
\-----------------------------------------------------------------------------/

After that, you will fight Jupiter

/-----------------------------------------------------------------------------\
|Boss: Commander Jupiter                                                      |
|-----------------------------------------------------------------------------|
|Pokemon:                                                                     |
|Bronzong lv 58 (Steel/Psychic)                                               |
|Golbat lv 58 (Flying/Poison)                                                 |
|Skuntank lv 60 (Dark/Poison)                                                 |
|-----------------------------------------------------------------------------|
|Info: Almost the exact same as the fight with Mars, Jupiter has pretty much  |
|      the same Golbat and Bronzong. Her only unique Pokemon is her Stuntank, |
|      which is weak against fighting and ground attacks.                     |
\-----------------------------------------------------------------------------/

Once Jupiter is defeated, Mars and Jupiter will quit Team Galactic and Charon
will mention that he plans to use Team Galactic for money and run off to find
the magma stone.

Once you are ready, go down the steps that the Galactic members were near.
Next, go to the right to find three boulders. Push the top and bottom ones to
the right, and then push the middle one to the top. Keep going to the right
and then go up to find some stairs. Go up it and then to the left and push the
boulder to the left all the way. Keep going up the stairs until you reach the
next boulder and push that one out of the way and go up the steps to find
a entrance. Go inside it.

==============================================================================


===============
||Second Area||
==============================================================================

In the next area, buck will appear once you go down the stairs and will team
up with you to beat Team Galactic. Like Cheryl and the other partners, he will
heal your Pokemon after every encounter (He also has a level 53 Claydol,
although it seems to mostly use Ancientpower and support moves like Reflect
and the occasional Psychic).

To get to the back:

1. From the point where you meet buck, go to the right until you find a set of
   stairs you can go down and head to the bottom floor. Its good to note that
   there are two sets of stairs, but it is the second pair.

2. At the bottom, keep going right until the path goes up. Go up until you
   find a set of stairs on the left going up. Head up to the upper levels.

3. At the top, go north and ignore the set of stairs on your right. Once you
   can't go north anymore, go left and then up once you can go up. Go down the
   stairs on your left.

4. When you get to the bottom, go up and then left when you have the option to
   until you hit a breakable rock. Use Rock Smash and continue going left.
   Once you reach the next set of stairs, go down and keep going right until
   you find a boulder (Ignore the first set of stairs when you first enter).
   Keep pushing the boulder to the right until you find the second set of
   stairs and go up them. Once at the top, you will find the entrance to the
   back room. Buck will leave and go to the back room. Follow him.

==============================================================================


===================
||Getting Heatran||
==============================================================================

Once you are in the back room, Charon will announce his plan for extorting
money by using Heatran for fear. After that, Looker will appear and arrest
him and transport you outside. Buck will put the Magma Stone back and tell
you to go to the Survival Area. Go back to the Survival Area and talk to
Buck's Grandfather at the Battleground cafe, and then you will be able to
fight Heatran in the same room Charon was arrested in.

/-------------------------------------------------------------------------\
|Legendary Pokemon Heatran                                                |
|-------------------------------------------------------------------------|
|Level 50                                                                 |
|Fire/Steel                                                               |
|-------------------------------------------------------------------------|
|Info: Heatran is a interesting legendary. Not only is it a odd mixture   |
|      of Fire and Steel, but it is also one of the few legendaries that  |
|      have a gender (Although it still cannot breed), so you can use     |
|      Attract to stall it. Heatran is weak against Water and fighting    |
|      attacks, and really weak against Ground moves.                     |
|                                                                         |
|      At this point, a strong water Pokemon would work best, possibly    |
|      Empoleon if you got him as a starter, or a very strong Ground      |
|      Pokemon. Quagsire or Swampert imported from R/S/E would be a decent|
|      mixture to use, as well as a Pokemon that can use False Swipe once |
|      its HP is low enough. Like other legendaries, its catch rate is    |
|      really low, so it might take as many as 50 Ultra Balls to catch    |
|      him, although Dark Balls may help.                                 |
|                                                                         |
|     One reader recommends the following:                                |
|     "I highly recommend bringing along a Pokemon with the ability Flash |
|      Fire.  This will make that Pokemon immune to Fire-type attacks, so |
|      Heatran's Lava Plume and Fire Spin are useless.  This will leave it|
|      with only Iron Head to do damage with, which only does half damage |
|      to Fire-type Pokemon.  If, in addition, you paralyze Heatran at the|
|      beginning of the battle, this really cuts down the number of turns |
|      you would otherwise waste healing."                                |
\-------------------------------------------------------------------------/

Once you catch Heatran, there is not much else to do in Stark Mountain
outside getting a few items via Rock Climb, so head back to the entrance.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       RIVAL REMATCHES                           |--O--|
 \___/___________________________________________________________________\___/
                                   \BZ13/
                                    ----

After you defeat the Elite Four for the first time, your Rival will start
appearing at the Survival Area outside of the Battleground on Saturday and
Sunday for a rematch. You can do this once each day until Monday. One thing
to note is you can bypass the clock by setting it for 11:59 on Friday and
re-fight him as many times as you want as long as you reset the clock. Here
is some info on how to beat him:

/-------------------------------------------------------------------------\
|Boss: Rival                                                              |
|-------------------------------------------------------------------------|
|Pokemon:                                                                 |
|-------------------------------------------------------------------------|
|Team 1 (If you choose Turtwig)                                           |
|Staraptor lv 61 (Normal/Flying)                                          |
|Floatzel lv 59 (Water)                                                   |
|Heracross lv 62 (Bug/Fighting)                                           |
|Roserade lv 59 (Grass/Poison)                                            |
|Snorlax lv 63 (Normal)                                                   |
|Infernape lv 65 (Fire/Fighting)                                          |
|-------------------------------------------------------------------------|
|Team 2 (If you choose Chimchar)                                          |
|Staraptor lv 61 (Normal/Flying)                                          |
|Roserade lv 59 (Grass/Poison)                                            |
|Heracross lv 62 (Bug/Fighting)                                           |
|Rapidash lv 59 (Fire)                                                    |
|Snorlax lv 63 (Normal)                                                   |
|Empoleon lv 65 (Water/Steel)                                             |
|-------------------------------------------------------------------------|
|Team 3 (If you choose Piplup)                                            |
|Staraptor lv 61 (Normal/Flying)                                          |
|Floatzel lv 59 (Water)                                                   |
|Heracross lv 62 (Bug/Fighting)                                           |
|Rapidash lv 59 (Fire)                                                    |
|Snorlax lv 63 (Normal)                                                   |
|Torterra lv 65 (Grass/Ground)                                            |
|-------------------------------------------------------------------------|
|Info: Your Rival is pretty much the same as he was back at the Elite Four|
|      only with higher levels. By now, you should have quite a few       |
|      Pokemon of various types, so beating him will be easy as long as   |
|      your levels are mid 50's and up. Staraptor and Floatzel goes down  |
|      with electric attacks, so Thunder or Thunderbolt is recommended.   |
|      Heracross and Roserade are both weak against fire and psychic      |
|      attacks (Flamethrower/Fire Blast and Psychic work best). Rapidash  |
|      and Infernape are both fire types, so ground and water work well.  |
|      (Earthquake and Surf are good attacks to use). Finally, Torterra   |
|      goes down with fire and Empoleon goes down with electric and       |
|      fighting.                                                          |
\-------------------------------------------------------------------------/

After the first time you beat him, his levels will go up 10 levels. Here is
his lineup after that:

Staraptor: lv 71
Roserade: lv 69
Floatzel: lv 69
Rapidash: lv 69
Heracross: lv 72
Snorlax: lv 73
Torterra: lv 75
Infernape: lv 75
Empoleon: lv 75

For these levels, anything 65 or above should be able to take them OK.

Finally, once you beat the Elite Four 20 times, your rival will level up
for the last time. He is the strongest trainer in the game and has the
highest level Pokemon possible. Here are his Pokemon:

Staraptor: lv 81
Roserade: lv 79
Floatzel: lv 79
Rapidash: lv 79
Heracross: lv 82
Snorlax: lv 83
Torterra: lv 85
Infernape: lv 85
Empoleon: lv 85

Its recommended that your Pokemon are in the high level 70's, mainly around
level 75 or so.

  ____________________________________________________________________________
 /   \                                                                    /   \
|--O--|                 VICTORY ROAD HIDDEN ROOMS                        |--O--|
 \___/____________________________________________________________________\___/
                                   \VR01/
                                    ----


Pokemon:

        Rooms 1 and 3:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Onix           |20%      |20%    |20%     |Normal    |
       |Steelix        |5%       |5%     |5%      |Normal    |
       |Golbat         |5%       |5%     |15%     |Normal    |
       |Gravler        |30%      |30%    |20%     |Normal    |
       |Floatzel       |35%      |35%    |35%     |Normal    |
       |Gabite         |5%       |5%     |5%      |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |None                                                 |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/

        Room 2:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Azumarill      |30%      |30%    |30%     |Normal    |
       |Dewgong        |15%      |15%    |15%     |Normal    |
       |Gravler        |15%      |15%    |5%      |Normal    |
       |Floatzel       |30%      |30%    |30%     |Normal    |
       |Golbat         |5%       |5%     |15%     |Normal    |
       |Gabite         |5%       |5%     |5%      |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Floatzel       |60%                       |Surfing   |
       |Dewgong        |30%                       |Surfing   |
       |Lapras         |10%                       |Surfing   |
       |Magikarp       |100%                      |Good Rod  |
       |Gyarados       |100%                      |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |None                                                 |
       \-----------------------------------------------------/



===========================
||Getting to the new area||
==============================================================================

On your first time through Victory Road, you might have come across a guy that
was blocking the way to a entrance. Now that you have the National Pokedex,
you can finally go to that path and reach a new route that you have never been
to before.

Before you set out, you will need Waterfall, Strength, Rock Climb, and Defog
(Found at the bottom of the Solaceon Ruins). Once you have Pokemon that can
use those skills, fly to the Pokemon League and go down the giant Waterfall to
reach the entrance to Victory Road and enter.

Once inside, head south until you are across the bridge, and then use Rock
Climb to reach the bottom floor. When you are at the bottom, go left and then
up once you can, and then go left once you hit the old man and go up the
stairs right next to him.

When you are at the top of the stairs, go right over the bridge and then go
up and right until you find a entrance to another area.
==============================================================================


=================
||The New Area ||
==============================================================================

As soon as you enter the new area, you will meet Marley, a young girl with a
level 59 Arcanine with Fire Fang, Helping Hand, Agility, and Extremespeed that
will join up with you.

Once she does, use Defog to make it easier to battle (If you do not, then your
accuracy will lower quite a bit). To get to the end of the cave, first go
North until you find some boulders. When you find a boulder like this, go to
the left or right of it and use strength to move it out of the way (Do NOT
push it to the north, or you will have to exit and re-enter for it to reset).

Once at the top, you will find two trainers. Battle them, and continue on to
the right. Fight two more trainers and then keep going to the right to find a
boulder that you have to push right until you can go down. After the boulder
is two more trainers and a set of stairs you have to go down.

When you are down the stairs, go to your right to find two more trainers and
then head down the steps into the maze. To reach the next part, just keep
going on the path until you reach the next set of stairs. Go up them and fight
the last two trainers, and then head to your right until you find stairs that
are going up. Go up and then right to find the exit of this
area.

At this point, Marley should leave you. Head up the stairs to your right to
reach Route 224.

  ____________________________________________________________________________
 /   \                                                                    /   \
|--O--|                          ROUTE 224                               |--O--|
 \___/____________________________________________________________________\___/
                                   \VR02/
                                    ----

        Pokemon:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bellsprout     |20%      |20%    |-       |Normal    |
       |Weepinbell     |5%       |5%     |5%      |Normal    |
       |Oddish         |-        |-      |20%     |Normal    |
       |Gloom          |5%       |5%     |5%      |Normal    |
       |Floatzel       |20%      |20%    |20%     |Normal    |
       |Pelipper       |10%      |10%    |10%     |Normal    |
       |Gastrodon      |10%      |10%    |10%     |Normal    |
       |Beautifly      |5%       |5%     |5%      |Normal    |
       |Dustox         |5%       |5%     |5%      |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Pelipper       |60%                       |Surfing   |
       |Tentacruel     |30%                       |Surfing   |
       |Gastrodon      |10%                       |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Remoraid       |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Octillery      |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Natu           |40%                       |Swarm     |
       |Shuckle        |8%                        |Emerald   |
       \-----------------------------------------------------/

Not much to do here at all outside catching a few rare Pokemon, going to the
berry patch, fighting a few trainers, and so on. There is a rock at the end of
the route that does not do anything right now, but is involved in the Shaymin
quest. Once you are done on Route 224, fly back.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        FUEGO IRONWORKS                          |--O--|
 \___/___________________________________________________________________\___/
                                  \FI00/
                                   ----

        Outside:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Magnemite      |30%      |30%    |30%     |Normal    |
       |Floatzel       |25%      |25%    |25%     |Normal    |
       |Gastrodon      |15%      |15%    |25%     |Normal    |
       |Magmar         |30%      |30%    |20%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Tentacool      |60%                       |Surfing   |
       |Tentacruel     |9%                        |Surfing   |
       |Shellos        |30%                       |Surfing   |
       |Gastrodon      |1%                        |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Finneon        |35%                       |Good Rod  |
       |Gyarados       |60%                       |Super Rod |
       |Lumineon       |35%                       |Super Rod |
       |Shellder       |5%                        |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Aron           |12%                       |Pokeradar |
       \-----------------------------------------------------/


A special hidden area that is similar to both the Rocket Hideout and the Power
Plant in Kanto, Fuego Ironworks is a optional area that has a few interesting
things to get. To reach Fuego Ironworks, fly to Floaroma Town and then go to
Route 212 to the right. Surf on the bridge to the left and follow the stream
until you find a building with some grass in front of it.

First up, the grass outside has several rare Pokemon that can not be found
anywhere else. Magnemite and Magmar can both only be found here, with both of
them having strong Generation IV evolutions. You can also find Aron here via
the Pokeradar.

As for the insides, it is very similar to the Rocket Hideout.. There are
movement tiles on the floors that force you into a certain direction. While
the only clear cut goal is to get to Mr. Fuego, here is how to get to certain
items in the Ironworks.

Yellow Shard: From the entrance, go left until you find a movement tile facing
left, and ride on it until you hit a wall. Ignore the tile below it and go
around and then down and then to your left a few steps until you find a small
entrance. Go up behind the blue crate to find a Pokeball.

Calcium: From the Yellow Shard, go around the crate and then go down until you
see the two tiles. Ignore them and go right. Go up and you will see two paths
of tiles. Take the right one and then go down, right, down, and then right
until you see two sets of tiles. Take them up and go left to find the Calcium.

Red Shard: From the Calcium, go right and up past the drums until you see
a opening on the upper part. Take it and go left until you find a tile. Take
it and you will be near a blue crate. Go down a little bit, then right, then
down until you see a tile pointing to the right. Take it and you will be near
some drums. Fight the trainer and then head down until you see the item ball.

Blue Shard: From the Red Shard, go back up to where the trainer was and take
the tile that points to the right. After that is done, go down and head on the
next tile to go on a short ride around several corners. Go right once you are
done to find the item ball with the Blue Shard in it.

Fire Stone: From the blue shard, go back up a little ways until you hit a tile
that points down. Ignore it and go to the right and take the tile that points
to the right. You will go for a small ride and then hit a drum. Ignore the
tiles and go up past the 4 drums until you find a item ball with it inside.

Green Shard: You can do this far easier from the blue shard. Simply go up on
the left path, and go right to find the item ball.

Rock Incense: From the Fire Stone, go down until you find a tile that takes
you down. Take it and you will hit a blue crate. You will then see three
tiles pointing to the left. Take the first one to hit a trainer. Battle him
and then go right and avoid the tiles to find the item ball with it inside.

Now for Mr. Fuego himself. Go back to the trainer you fought for the rock
incense and take the left tile that is pointing up. You will hit a wall. Go
left and you will find Mr. Fuego himself. Talk to him and he will give you a
star piece and also offers you a special deal: For every star piece you give
him, he will give you 1 of each shard (Red, Green, Blue, and Yellow). If you
go down near the boiler, you will find the TM for Flamethrower. Once you are
ready to exit, take the down tile.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                   TURNBACK CAVE/ORIGIN FORM                     |--O--|
 \___/___________________________________________________________________\___/
                                   \D000/
                                    ----

        Sendoff Spring:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Bibarel        |35%      |35%    |30%     |Normal    |
       |Staravia       |20%      |20%    |10%     |Normal    |
       |Gravler        |35%      |35%    |25%     |Normal    |
       |Dusclops       |5%       |5%     |15%     |Normal    |
       |Chingling      |10%      |10%    |10%     |Normal    |
       |Golbat         |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |Fish/Surfing   |Encounter Rate            |Method    |
       |---------------|--------------------------|----------|
       |Golduck        |100%                      |Surfing   |
       |Magikarp       |65%                       |Good Rod  |
       |Goldeen        |35%                       |Good Rod  |
       |Gyarados       |65%                       |Super Rod |
       |Seaking        |35%                       |Super Rod |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Solrock        |8%                        |Ruby      |
       |Lunatone       |8%                        |Sapphire  |
       \-----------------------------------------------------/


        Turnback Cave:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Haunter        |40%      |40%    |30%     |Normal    |
       |Dusclops       |5%       |5%     |15%     |Normal    |
       |Bronzong       |20%      |20%    |20%     |Normal    |
       |Chimecho       |10%      |-      |10%     |Normal    |
       |Chingling      |-        |10%    |-       |Normal    |
       |Golbat         |25%      |25%    |25%     |Normal    |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Solrock        |8%                        |Ruby      |
       |Lunatone       |8%                        |Sapphire  |
       \-----------------------------------------------------/



+----------------------------------------------------------------------------+
|                              !!! NOTE !!!                                  |
+----------------------------------------------------------------------------+
|        Depending on if you caught Giratina in the Distortion World,        |
|        it will appear here if you failed to capture it. If you did         |
|        fail to capture it, you will need to bring several level 50         |
|        to 55 Pokemon and about 70 or more Ultra Balls to capture it.       |
|        Unlike before, it will be in its Alternate Form, so it will         |
|        not have Levitate.                                                  |
+----------------------------------------------------------------------------+


First seen earlier in the game after you get out of the Distortion World, the
Sendoff Spring was a place you could visit before beating the Elite Four,
although Turnback Cave is off-limits until after you beat the Elite Four and
get the National Dex. Sendoff Spring is not too special, although it does have
Dusclops now if you want to capture one for the Pokedex.

Your main goal here is to get the Griseous Orb: A new attachable item that
allows Giratina to transform into his Origin Form, the one you fought while
in the distortion world. The only way to get it is to go back to the Distortion
World through a secret portal, and you can only find the portal in Turnback
Cave.

Turnback cave is a interesting place, since it is a bit of a number puzzle.
There are a total of 25 different rooms, with the 26th room being a portal
back to the Distortion World.

The bad thing about Turnback cave is that everything is random. Your main goal
is to find the 3 pillar rooms randomly located throughout the maze before you
enter 30 rooms total. If you enter about 30 rooms, you will have to start
over. Once you do find a pillar room, it will have a pillar that, when you
read it, will give you two numbers. The top one is how many pillars you have
found, and the bottom one is how many rooms you have been in.

Many of the rooms will require Rock Smash, while some will not require any.
Once you have found all three pillars, you will appear in the room Giratina
appeared in D/P. If you did not capture Giratina the first time while in the
Distortion World, you get to fight semi-hidden alternate battle with him.

/----------------------------------------------------------------------------\
|Legendary Pokemon Alternate Form Giratina                                   |
|----------------------------------------------------------------------------|
|Level 47                                                                    |
|Ghost/Dragon                                                                |
|----------------------------------------------------------------------------|
|Info: If you did not capture Giratina the first time while in the Distortion|
|      World, then you will get another chance here. The battle is a little  |
|      different, since Giratina is in Alternate Form (Its original form in  |
|      D/P), and has pressure as a ability and not Levitate. However, it is  |
|      still level 47, so you will want to bring a level 50 or so Pokemon    |
|      to battle it.                                                         |
|                                                                            |
|      Like in the Distortion World, Giratina has the same attacks, so use   |
|      a similar strategy that you did back then. Only difference is you     |
|      can now use ground attacks on it.                                     |
\----------------------------------------------------------------------------/

Once that is out of the way, you will find a portal to the Distortion World
and a Rare Bone you can sell. Once you are ready, head to the distortion
world.

====================
||Distortion World||
==============================================================================

A rather small area of the Distortion World, head up and go up on the floating
platform, and then head left and then down and then up again to find a
Pokeball with the Griseous Orb in it. Head back the way you came.

==============================================================================

Once you are ready, head into one of the doors and you will be back at the
entrance.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        THE OLD CHATEAU                          |--O--|
 \___/___________________________________________________________________\___/
                                   \D001/
                                    ----

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Gastly         |100%     |100%   |100%    |Normal    |
       |------------------------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Gengar*        |8%                        |Any Cart  |
       \-----------------------------------------------------/

*Gengar only appears in the room with the eyes when any Pokemon cart is
 in the GBA slot

The Old Chateau is a little different then it used to be. Whereas Rotom was
only available after getting the National Pokedex, he is now available to
catch as soon as you get the Cut HM and the second badge.

There are 2 small secrets to this place, though. The first is the other
Pokemon you can catch here with a GBA Pokemon game in the GBA slot: Gengar. He
appears very rarely in the rooms with eyes in them. Keep in mind that you can
only do this after the National Pokedex, though.

The other thing to do is catch a semi-rare Pokemon (somewhat of a legendary,
but not quite). On the second floor in the room with the 5 doors, the second
door on your left has a room with a TV set in it. While it does not have
anything on during the day, going in at night will reveal the rare Pokemon,
Rotom.

Rotom itself is a interesting Pokemon. It starts at lv 15, is Electric and
Ghost Type, and has the move levitate. Because of that, False Swipe is not a
option. The best thing to do is use a low level Pokemon that can slightly
damage and either paralyze or put to sleep Rotom. Make sure you bring some
Ultra Balls and perhaps some Dark Balls. Also good to note that Farfetch'd,
Sneasel, and Weavile can learn false Swipe via breeding (Egg moves). If you
want a easier time catching one of those, then breed a Sneasel and level it
up to around lv 20 with False Swipe (Thanks to Gywall for that info).

If you are going to catch Rotom early in the game, then make sure you have a
rock Pokemon of some sort (Geodude might be a good choice), and make sure to
save before pressing A on the TV.

One final note, in the dining room is a weird ghost that seems just to be
there for no reason. In my game, he went to the left side, which led me into
the kitchen, which didn't have anything special besides some useless hidden
items. Anyone else have any info on him?


A reader named Chris was kind enough to follow up on the ghosts found
in the Old Chateau:

"In the old chateau on the 2 room to the right (not the end one, the one with
 a bookcase) I saw a girl, who looked left then right and walked out, and
 then when I left the room she was not there, unless I went into the end
 room and then went into the second room on the right. I don't think shes a
 ghosts as unlike the one downstairs her legs move. I saw this a few times
 in the day, not sure about at night."

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       THE GREAT MARSH                           |--O--|
 \___/___________________________________________________________________\___/
                                   \D002/
                                    ----

Located in the Northern part of Pastoria City, the Great Marsh it Platinum's
version of the Safari Zone. Like always, here are the rules:


- Costs 500 to enter
- You get 30 Safari Balls with a 1.5 Capture Rate
- You have 500 Steps before you are called back
- You can Throw Bait (Makes them easier to catch, but makes them angry), or
  throw Mud Balls(Causes them to stay around)



Like other versions, there are 6 sections of the Great Marsh that you can go
to. However, the Pokemon below appear in every section (Besides Noctowl, which
does not appear in Section 5 or 6). Here is a list of the Pokemon that appear:

        Normal Pokemon:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Wooper         |35%      |35%    |35%     |Normal    |
       |Quagsire       |10%      |10%    |10%     |Normal    |
       |Tangela        |5%       |5%     |5%      |Normal    |
       |Yanma          |5%       |5%     |5%      |Normal    |
       |Bibarel        |20%      |20%    |20%     |Normal    |
       |Tropius        |20%      |20%    |20%     |Normal    |
       |Hoothoot       |-        |-      |10%     |Normal    |
       |Noctowl        |-        |-      |10%     |Normal    |
       |---------------|--------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Arbok          |8%                        |FireRed   |
       \-----------------------------------------------------/


However, there is a new twist: There are Pokemon that change daily depending
on how far you are in the game. Early on, some rarer and evolved forms start
to appear. However, Pokemon from FR/LG/R/S/E will start appearing once you get
the National Pokedex. Here is a list of all the changing Pokemon:


        Binocular Pokemon:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Skorupi        |10%      |10%    |10%     |Normal    |
       |Drapion        |10%      |10%    |10%     |Normal    |
       |Croagunk       |10%      |10%    |10%     |Normal    |
       |Roselia        |10%      |10%    |10%     |Normal    |
       |Staravia       |10%      |10%    |10%     |Normal    |
       |Carnivine      |10%      |10%    |10%     |Normal    |
       |---------------|--------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Paras          |10%                       |Normal    |
       |Exeggcute      |10%                       |Normal    |
       |Shroomish      |10%                       |Normal    |
       |Gulpin         |10%                       |Normal    |
       |Keckleon       |10%                       |Normal    |
       |Kangaskhan     |10%                       |Normal    |
       \-----------------------------------------------------/


Note that Arbok will only appear when FireRed is plugged into the GBA slot.
Also, Pokemon like Skorupi, Drapion, Croagunk, Toxicroak, and Carnivine and
the other-pre national dex Pokemon will still appear even after you get the
National Pokedex.

So, how does one know when they start appearing? There are binoculars on the
top floor that will show you each six areas for 100p and one of the Pokemon
that will appear there.

As stated earlier, the Great Marsh is separated into 6 parts, with some of the
areas only reachable via the tram. Another new addition is the muddy parts of
the Great Marsh. Depending on how fast you walk, you will get stuck in the mud
and have to move around to get out, costing you steps.

As with the other Safari Games, you will automatically exit once you take
enough steps or use up your Safari Balls. However, there are three ways you
can indefinitely stay in the Safari Zone until you use up your Safari Balls:


* Fish at one of the water spots

* Take a Pokemon that knows Sweet Scent and use that over and over until
  you find the Pokemon you want

* Hold B and press the D-Pad slightly. You will stay in place and will not
  count as a step, but Wild Pokemon still have a chance of appearing if you
  do that.


If anyone has anything to add to this section, email me.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                      THE TROPHY GARDEN                          |--O--|
 \___/___________________________________________________________________\___/
                                   \D003/
                                    ----

The Trophy Garden is sort of a semi-hidden area of Route 212. Located at the
back of a giant mansion, it is home to several variety of Pokemon. You can
enter the garden before getting the National Pokedex, but all you will really
find that can be of any use is Pikachu and Pichu (and Roselia if you have not
caught one yet).

The draw of this place, however, is the rare Pokemon that can appear after
beating the Elite Four and getting the National Pokedex. Here is a list of all
the Pokemon that can be found in the garden:

       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Pichu          |30%      |30%    |30%     |Normal    |
       |Pikachu        |10%      |10%    |10%     |Normal    |
       |Staravia       |20%      |30%    |10%     |Normal    |
       |Kriketune      |10%      |-      |20%     |Normal    |
       |Roselia        |30%      |30%    |30%     |Normal    |
       |---------------|--------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Cleffa         |5%                        |Event     |
       |Clefairy       |5%                        |Event     |
       |Igglybuff      |5%                        |Event     |
       |Jigglypuff     |5%                        |Event     |
       |Ditto          |5%                        |Event     |
       |Azurill        |5%                        |Event     |
       |Marill         |5%                        |Event     |
       |Happiny        |5%                        |Event     |
       |Chansey        |5%                        |Event     |
       |Meowth         |5%                        |Event     |
       |Eevee          |5%                        |Event     |
       |Plusle         |5%                        |Event     |
       |Minun          |5%                        |Event     |
       |Castform       |5%                        |Event     |
       |Bonsly         |5%                        |Event     |
       |Mime Jr.       |5%                        |Event     |
       \-----------------------------------------------------/

However, there is a catch to the place: The Pokemon that appear here are
random, and only 2 can appear at once. To activate the event, go in the
mansion and go to the right wing until you find a room with the owner and his
butler in it (You will know when you see them standing next to each other).

Talk to the owner and answer yes to all his question and eventually the
Pokemon he is bragging about will come up. That Pokemon will then appear in
the garden. You will then have to wait until the next day to talk to him
again to get a new Pokemon in the garden.

There is a nice side to it, however. Unlike swarms, the Pokemon will stay in
the garden until you talk to the guy 3. And as mentioned earlier: you can have
up to two Pokemon in the garden at once. Here is a small example:

The first day you talk to him and Meowth start appearing, and the second time
you talk to him Marill will start appearing. It goes like this:

- Meowth
- Marill

The third time you talk to him, you start to get Eevee. It goes like this:

- Marill
- Eevee

Meowth will no longer appear in the garden, yet Marill will still appear and
Eevee as well.

Fortunately, there is another way to manipulate the garden: you can influence
the Pokemon that appear. How? Save before you talk to the owner. What the game
does is randomly choose a Pokemon when you talk to him, and does not choose
automatically for each day like swarm Pokemon. That way, you can reload if you
get a Pokemon you do not want in the garden.

Another thing to note is that you can raise the appearance rate of certain rare
Pokemon if the level they can appear at is at least level 18 (For example:
Chansey can be encountered at level 18 while in the garden). If so, then you
can drastically raise their appearance by having a level 18 Pokemon in the
front of your party and use a bunch of repels. This way, the only Pokemon that
appear are Pikachu and the Pokemon that can appear at level 18. (Look at the
lucky egg section for more info on this).

Finally, a few more things before we end this section:


* The repel trick does not work with Sweet Scent and the Pokeradar

* As you can see, it is very hard to find many of the post-national dex
  Pokemon in the garden. There are some times where I will have a new Pokemon
  start appearing in the garden, yet I will never see them and mostly see
  older event Pokemon (Like say I had Chansey and Eevee in the garden and had
  Chansey active first. Sometimes, I would see nothing but Chansey in the
  garden).

* You can use the Pokeradar in the garden to find event Pokemon.

* If anyone has any info on what levels the event Pokemon appear at, please
  send it to my email.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         WAYWARD CAVE                            |--O--|
 \___/___________________________________________________________________\___/
                                   \D004/
                                    ----

        Normal Cave:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Geodude        |40%      |40%    |40%     |Normal    |
       |Onix           |15%      |15%    |15%     |Normal    |
       |Zubat          |15%      |15%    |15%     |Normal    |
       |Bronzor        |30%      |30%    |30%     |Normal    |
       |---------------|--------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Sandshrew      |8%                        |LeafGreen |
       \-----------------------------------------------------/


        Hidden Section:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Geodude        |25%      |25%    |25%     |Normal    |
       |Onix           |15%      |15%    |15%     |Normal    |
       |Zubat          |10%      |10%    |10%     |Normal    |
       |Bronzor        |30%      |30%    |30%     |Normal    |
       |Gible          |20%      |20%    |20%     |Normal    |
       |---------------|--------------------------|----------|
       |National Dex   |Encounter Rate            |Method    |
       |------------------------------------------|----------|
       |Sandshrew      |8%                        |LeafGreen |
       \-----------------------------------------------------/


A optional place, Wayward Cave is one of the few places in Sinnoh that needs
Flash (Now TM 70 and bought at the Veilstone Department Store) to enter. While
there isn't too much to do, there are three things you can get here: TM 26
(Earthquake) a temporary partner and future battle tower partner (Mira) and
catching a Gible.

First thing to do is to enter the cave. You will need Pokemon that know cut,
flash, and rock smash. Go either to Eterna City and go south on Cycling Road
to the bottom of Route 206, or go to Route 206 via Route 207 from Oreburgh via
the Bike. Cut down the trees on your right and continue north. There is some
rare Pokemon in the grass (Bronzor), as well as a single trainer). Continue
north on the right side until you see a cave entrance and enter it.

Once inside the cave, use the Pokemon that knows Flash and light it up. The
first floor of Wayward cave is mostly a maze of sorts, with many spots where
you have to use Rock Smash. To get to Mira, do the following:


* From the Entrance, go north and use Rock Smash on the first rock you can
  break.


* From the rock you just broke, continue north until you see a second
  breakable rock and break it.


* From that point, continue north until you find two paths going left and one
  going right. Take the left path and break the rock and then go north.


* Once you cannot go north anymore, go right and break the next break-able
  rock and continue right. Once you can't go right anymore, go down, then
  right, and then down again until you reach a breakable rock and break it.


* From here, go right a little bit until you see a path going down and head
  down it, head right again, and then down and break the rock. Go right, then
  up, then right, and then finally up. From here, the path is straightforward
  until you find Mira.


Once you do find her, talk to her and she will join you. Similar to Cheryl in
the Eterna Forest, Mira has her own Pokemon (A Kadabra), although she is more
of a support character for the most part. Like Cheryl, all the Pokemon will
now appear in double and you can only catch one once you faint the other. And
like Cheryl and all the people who are your partners, your team will be healed
after every battle.

The path out is pretty much the same as before, just minus all the rock
breaking. You can run into a few double battles and collect some items,
although you may just want to get Mira to the entrance as soon as you can.
Once you get to the end, she will leave your party and appear much later in
the game as a optional partner in the battle tower's two on two mode.

The second thing you can do is to catch a Gible, but you will have to wait
until you have a Pokemon that can use Strength (Basically after you get the
6th badge). Once you do, get a Pokemon that can use strength, as well as
Pokemon that can use Flash and Cut again and head back to the outside
entrance of Wayward cave.

To get to the secret part of wayward cave, head to the left of the outside
entrance and go under the bridge until you see the left blue support beam
under the bridge. Once you find it, press up and you will enter the second
part of the cave.

Use Flash again, and you will find a simple boulder solution. Use strength on
it and continue down the stairs. The bottom area is pretty much optional,
since you can only get a couple of items down here. However, you are now in
the area where you can catch a Gible. Gible have a 15% appearance rate, so you
won't have too much trouble finding one, just make sure you have some Dark
Balls or Ultra Balls on hand and a lower level Pokemon that won't take it
out instantly.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                    SOLACEON RUINS REVISITED                     |--O--|
 \___/___________________________________________________________________\___/
                                   \D005/
                                    ----

What may be the oddest quest in Sinnoh, the Solaceon Ruins are home to the
Unown: one of the most useless battle Pokemon besides Magikarp (All it can
learn is Hidden Power and has sucky stats).

However, Unown are unique in that they were not only the first Pokemon that
had alternate forms, but has the highest amount (28 total, 26 being letters of
the English alphabet, and 2 of them added in the 3rd generation are the ! and
? unowns). Besides being a novelty to collect for the Pokedex, they are tied
to two different quests in Sinnoh, both requiring you to catch all 26
versions.

The first quest is a boy in a house near the ruins that will give you ball
capsule stickers for each Unown you show him. While you do not need all of the
Unown to get specific stickers, you do need all 28 forms to get every letter
of the alphabet to spell stuff out.

The second quest is the Maniac Tunnel on Route 214. The tunnel itself is a bit
of a oddity: When you get 10 unowns, the tunnel's size increases and the
chance of seeing the rare Hippopotas increases. Once you get all 26 unowns,
Hippopotas's appearance rate increases again and you will now have access to a
rare chamber of the ruins itself where the ? and ! Unown are catch-able.

So, how DO you find the unown? Solaceon Ruins is a bit of a cave with 6
accessible levels (and the one additional one once you catch all 26 Unown).
Each specific level has 4 exits: The "Correct" one, the one you just came out
of, and two dead ends that lead to random Unown. Here is a general guide to
finding all of the Unown:


/------------------------------------------------------\
|Unown Letter     |Location                            |
|-----------------|------------------------------------|
|Unown A          |Dead End Room                       |
|Unown B          |Dead End Room                       |
|Unown C          |Dead End Room                       |
|Unown D          |Alternate Basement Floor 4          |
|Unown E          |Fourth Basement Floor               |
|Unown F          |First Basement Floor                |
|Unown G          |Dead End Room                       |
|Unown H          |Dead End Room                       |
|Unown I          |Third Basement Floor                |
|Unown J          |Dead End Room                       |
|Unown K          |Dead End Room                       |
|Unown L          |Dead End Room                       |
|Unown M          |Dead End Room                       |
|Unown N          |Alternate Basement Floor 3          |
|Unown O          |Dead End Room                       |
|Unown P          |Dead End Room                       |
|Unown Q          |Dead End Room                       |
|Unown R          |Second Basement Floor               |
|Unown S          |Dead End Room                       |
|Unown T          |Dead End Room                       |
|Unown U          |Dead End Room                       |
|Unown V          |Dead End Room                       |
|Unown W          |Dead End Room                       |
|Unown X          |Dead End Room                       |
|Unown Y          |Dead End Room                       |
|Unown Z          |Dead End Room                       |
|Unown !          |Ruin Maniac Path                    |
|Unown ?          |Ruin Maniac Path                    |
\------------------------------------------------------/


So, how do you navigate the ruins? Well, like I said earlier, each floor has
one path leading to where you came from, one right path that continues, and
two wrong paths that lead to a dead end room. Dead End Rooms are the places
you want to catch the majority of the Unown, with 20 of them being located
there. The other 6 alphabet versions are found on specific levels. Here is a
path guide for each of the levels.

Note that the directions for each level are pretty much Northeast, northwest,
southwest, southeast.


Entrance: (1st Floor)
/====================================================\
|Direction        |Leads to                          |
|====================================================|
|South            |Solaceon Town                     |
|-----------------|----------------------------------|
|Northwest        |Dead End Room                     |
|-----------------|----------------------------------|
|Northeast        |Basement Floor 1                  |
|-----------------|----------------------------------|
|Southeast        |Dead End Room                     |
\====================================================/


First Basement Floor
/====================================================\
|Direction        |Leads to                          |
|====================================================|
|Northwest        |First Floor                       |
|-----------------|----------------------------------|
|Northeast        |Dead End Room                     |
|-----------------|----------------------------------|
|Southwest        |Basement Floor 2                  |
|-----------------|----------------------------------|
|Southeast        |Dead End Room                     |
\====================================================/


Second Basement Floor
/====================================================\
|Direction        |Leads to                          |
|====================================================|
|Northwest        |Dead End Room                     |
|-----------------|----------------------------------|
|Northeast        |Basement Floor 3                  |
|-----------------|----------------------------------|
|Southwest        |Dead End Room                     |
|-----------------|----------------------------------|
|Southeast        |Basement Floor 1                  |
\====================================================/


Third Basement Floor
/====================================================\
|Direction        |Leads to                          |
|====================================================|
|Northwest        |Basement Floor 4                  |
|-----------------|----------------------------------|
|Southwest        |Basement Floor 2                  |
|-----------------|----------------------------------|
|Southeast        |Dead End Room                     |
\====================================================/


Fourth Basement Floor
/====================================================\
|Direction        |Leads to                          |
|====================================================|
|Northwest        |Alternate Basement Floor 3        |
|-----------------|----------------------------------|
|Northeast        |Basement Floor 3                  |
|-----------------|----------------------------------|
|Southwest        |Dead End Room                     |
|-----------------|----------------------------------|
|Southeast        |Dead End Room                     |
\====================================================/


Alternate Basement Floor 3
/====================================================\
|Direction        |Leads to                          |
|====================================================|
|Northwest        |Dead End Room                     |
|-----------------|----------------------------------|
|Northeast        |Alternate Basement Floor 3        |
|-----------------|----------------------------------|
|Southwest        |Alternate Basement Floor 4        |
|-----------------|----------------------------------|
|Southeast        |Dead End Room                     |
\====================================================/


Alternate Basement Floor 4
/====================================================\
|Direction        |Leads to                          |
|====================================================|
|Northeast        |Alternate Basement Floor 4        |
\====================================================/

On the very bottom floor is a item room with the last unown to catch, 4 items
(Odd Incense, Mind Plate, 1 Rare Candy, and TM06 Defog). If you don't want to
read all that to get to the bottom, here is some directions: Northwest,
Southwest, Northeast, Northwest, Northwest, Southwest.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                     VEILSTONE GAME CORNER                       |--O--|
 \___/___________________________________________________________________\___/
                                   \D006/
                                    ----

Located in the middle of Veilstone, the Veilstone game corner is a long time
tradition of having Slot Machines in every Pokemon game. This time, however,
it is a bit different.

First, lets go over how to even access the game corner. You must first get a
coin case from the clown in the southwestern part of Veilstone. He is in the
house to the left of the Massage Expert. Play his guessing game (it is
random), and he will eventually give you the coin case if you guess correctly
(You can keep doing this until you get it right).

Now that you have the coin case, you can actually do something at the Game
Corner. You can get the following prizes by trading in coins at the building
next to the game corner:


/----------------------------------------------\
|Prize                |Cost        |Money Cost |
|---------------------|------------|-----------|
|Silk Scarf           |1000 Coins  |20,000p    |
|Wide Lens            |1000 Coins  |20,000p    |
|Zoom Lens            |1000 Coins  |20,000p    |
|Metronome            |1000 Coins  |20,000p    |
|TM 90 (Substitute)   |2000 Coins  |40,000p    |
|TM 58 (Endure)       |2000 Coins  |40,000p    |
|TM 75 (Swords Dance) |4000 Coins  |80,000p    |
|TM 32 (Double Team)  |4000 Coins  |80,000p    |
|TM 44 (Rest)         |6000 Coins  |120,000p   |
|TM 89 (U-Turn)       |6000 Coins  |120,000p   |
|TM 10 (Hidden Power) |6000 Coins  |120,000p   |
|TM 27 (Return)       |8000 Coins  |160,000p   |
|TM 21 (Frustration)  |8000 Coins  |160,000p   |
|TM 35 (Flamethrower) |10000 Coins |200,000p   |
|TM 24 (Thunderbolt)  |10000 Coins |200,000p   |
|TM 23 (Ice Beam)     |10000 Coins |200,000p   |
|TM 29 (Psychic)      |10000 Coins |200,000p   |
|TM 74 (Gyro Ball)    |15000 Coins |300,000p   |
|TM 68 (Giga Impact)  |20000 Coins |400,000p   |
\----------------------------------------------/

You have two choices: Either buy the coins from the lady at the front, or win
them from the slot machines. You can buy 50 Coins for 1,000p, or 500 Coins for
10,000p (Which is why I added the total cost if you just want to buy coins for
the sake of getting the TMs and items). Just to give you a general idea: you
have a max of 999,999p, so Giga Impact will cost you about half of your
maximum, which can take several trips to the Elite Four just to get.

There is also a hidden TM here, TM 64 (Explosion). While many will not even
attempt to get it, it does have its uses. The only way to get it is to get 10
bonus rounds in a row (harder then it sounds). You also cannot get the TM
again once you earn it, so use it wisely.

As for the slots, they are somewhat different then previous games. You
automatically spend 3 coins when you play, and can match diagonal, top,
middle, and bottom this time around. Here are the Symbols and what they each
do:


/----------------------------------------------------------\
|Symbol Name     |Coins       |Effect                      |
|----------------|------------|----------------------------|
|Pokeballs       |2           |None                        |
|Pikachu         |10          |Common in normal mode       |
|Replay          |0/15*       |Gives you a free replay.    |
|Moon Stone      |15          |None                        |
|Galactic Symbol |100         |Activates Clefairy Mode     |
|7s              |100         |Activates Clefairy Mode     |
\----------------------------------------------------------/
*0 in Normal, and 15 during Clefairy and Bonus modes


There are three modes in general: Normal Mode, Clefairy Mode, and Bonus Mode.

Normal Mode is the first mode, and the one you start out with. You are most
likely to have Pikachu and Moonstones to be matched. During this time,
Pokeballs will roll out at the bottom at random. They appear in a random
order, although which Pokeball it is will determine what Clefairy comes out.
Here are the types of clefairy's that come out, and what they do:

/----------------------------------------------------\
|Ball Type    |Clefairy Type     |Effect             |
|-------------|------------------|-------------------|
|Premier Ball |Ditto Clefairy    |Bonus mode has a   |
|Poke Ball    |                  |less likely chance |
|Great Ball   |                  |of continuing      |
|-------------|------------------|-------------------|
|Great Ball   |Normal Clefairy   |Bonus mode has a   |
|Safari Ball  |                  |normal chance of   |
|             |                  |continuing.        |
|-------------|------------------|-------------------|
|Ultra Ball   |Shiny Clefairy    |Bonus mode has a   |
|Safari Ball  |                  |high chance of     |
|             |                  |continuing.        |
\----------------------------------------------------/

Note that the Clefairy can also pop out of other balls, although these are the
particular balls I have seen them most likely come out of. Ditto Clefairy
looks like Clefairy with a plain face, Normal Clefairy has brown ears, and
Shiny Clefairy has green ears. Each of them pop up at random, and can pop out
of a Pokeball onscreen at any time, regardless of what you get on the slots.

The next mode is Clefairy Mode, and that is activated when you do get a
Clefairy to pop out. During this mode, 7s and Galactic symbols are more likely
to line up regardless of what you do on the reels. Its good to note that each
type of Clefairy has the same chances of making 7 or Gs line up, so don't
worry if you got a Ditto Clefairy. Once you do line them up, it will take you
to the Bonus Round.

The bonus round is sort of interesting. On the bottom screen, the Clefairy you
got will signal to the left, right, and middle. What you are supposed to do is
match up Clefairy's movements. For example:

- If it signals to the left, press Y
- If it signals to the middle, press B
- If it signals to the right, press A

What this does is match up the reels to get a Replay. When it does, it will
give you 15 coins. Each round consists of 15 turns, meaning you have the
potential to make 225 Coins a round, if you do not miss a beat.

There are two things to watch out for: The Red Moon and the White Moon. If a
weird sound is made and the moon in the background changes to a red color,
DO NOT FOLLOW CLEFAIRY! It will lower your chances of the round continuing.
IF a white moon shows up, it is sort of a freebie and allows you to continue,
even if the Clefairy is called back to its Pokeball. You know you got a white
moon when the same sound from the red moon plays, yet the moon does not turn
red.

The chances of it repeating seem to depend on how fast you follow Clefairy's
movements, if you missed any moves, if you followed its moves on a red moon,
what Clefairy type you have,  and if you got a white moon or not. Even if you
do all the moves correctly, there is still a chance it will be called back.
With ditto Clefairy, the max I ever got was 6, Normal Clefairy got 7, and the
max I ever got for a Shiny Clefairy is 10. Keep in mind that it is all random,
so you still have a chance of getting a perfect 10 even if you have a Ditto
Clefairy.

Once you do get 10 in a row, go up to the front counter where you got your
coins from, and you will get the TM for explosion. Keep in mind that the slots
are far easier to win at when compared to previous generations, so you may
want to spend a little time trying your luck instead of spending all your hard
earned money on coins to get the prizes.

A user named Donald also adds:
==============================================================================
"Unless I messed something else up, if you quit the bonus mode after you have 
 enough rounds to get explode (as in you don't leave it because clefairy left) 
 you will not get the tm."
==============================================================================

So, with that in mind, be careful about leaving after getting enough, or you
might not get the TM. 

One thing I would like to note is that the European versions of Platinum have
the Slow Machines taken out. In its place, they put in a daily event where you
can pick up coins at random. 

A reader named Exlos has given me some info on TM64 and the European version:
==============================================================================
"I got a european edition of the game, so my reaction was "crap, now what?" 
 Go down, right you are. No playing. HOWEVER. One day I went in and talked 
 to the cashier to buy coins, and instead of her normal routine (NOTE: I had 
 NOT talked to her at all, in this game, thus far), she said they had a 
 special technical machine campaign. She then proceeded to simply GIVE me TM 
 64, Explosion. 
 
 My guess is I did something during the game that earned me that thing. Or 
 possibly, europeans just get it for free. But my guess is, it's tied to the 
 national dex, or beating E4, or something like that. But europeans CAN get 
 it, and as it seems, with less effort, though possibly much later, 
 potentially speaking, than other players."
==============================================================================

So, as far as we know now, Explosion can be gotten at random at the game 
corner. 

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        GBA SLOT POKEMON                         |--O--|
 \___/___________________________________________________________________\___/
                                   \D007/
                                    ----

In what may be the oddest way to get Pokemon, GBA Slot Pokemon are a clever
way to get you to buy the GBA games to get certain Pokemon. In fact, there are
many older Pokemon you can only get by doing this method.

So, how does it work? First of all, you will need to get the National Dex for
Pokemon gotten with this method to start appearing. Next, you will need to
plug in the Pokemon GBA game in the DS's GBA slot BEFORE you turn on the DS,
or else it will not work. Note that the Pokemon will stop appearing once you
switch to another cart, so make sure you get them while you have it hooked up.

After all that is done, specific Pokemon of that cart will start appearing.
Here is a list of all the Pokemon that appear by cartridge, and the location
they appear at:


Ruby:
/==============================================================\
|Pokemon            |Location                                  |
|===================|==========================================|
|Seedot             |Routes 203, 204, 205 North, 212 South     |
|-------------------|------------------------------------------|
|Nuzleaf            |Route 212 South, 229                      |
|-------------------|------------------------------------------|
|Zangoose           |Route 208, 210 South                      |
|-------------------|------------------------------------------|
|Mawile             |Iron Island                               |
|-------------------|------------------------------------------|
|Solrock            |All Three lakes, Mt. Cornet, Sendoff      |
|                   |spring, Turnback Cave                     |
\==============================================================/


Sapphire:
/==============================================================\
|Pokemon            |Location                                  |
|===================|==========================================|
|Lotad              |Routes 203, 204, 210 South, Eterna Forest |
|-------------------|------------------------------------------|
|Lombre             |Routes 210 South, 229                     |
|-------------------|------------------------------------------|
|Seviper            |Route 208, 210 South                      |
|-------------------|------------------------------------------|
|Sableye            |Iron Island                               |
|-------------------|------------------------------------------|
|Lunatone           |All Three lakes, Mt. Cornet, Sendoff      |
|                   |spring, Turnback Cave                     |
\==============================================================/


FireRed:
/==============================================================\
|Pokemon            |Location                                  |
|===================|==========================================|
|Caterpie           |Route 204, Eterna Forest                  |
|-------------------|------------------------------------------|
|Metapod            |Eterna Forest                             |
|-------------------|------------------------------------------|
|Ekans              |Route 212 South                           |
|-------------------|------------------------------------------|
|Arbok              |Great Marsh                               |
|-------------------|------------------------------------------|
|Growlithe          |Routes 201, 202                           |
\==============================================================/


LeafGreen:
/==============================================================\
|Pokemon            |Location                                  |
|===================|==========================================|
|Weedle             |Route 204, Eterna Forest                  |
|-------------------|------------------------------------------|
|Kakuna             |Eterna Forest                             |
|-------------------|------------------------------------------|
|Sandshrew          |Wayward Cave                              |
|-------------------|------------------------------------------|
|Sandslash          |Route 228                                 |
|-------------------|------------------------------------------|
|Vulpix             |Route 209, 214                            |
\==============================================================/


Emerald:
/==============================================================\
|Pokemon            |Location                                  |
|===================|==========================================|
|Pineco             |Routes 203, 204, 210 South, 229,          |
|                   |Eterna Forest                             |
|-------------------|------------------------------------------|
|Shuckle            |Route 224                                 |
|-------------------|------------------------------------------|
|Teddiursa          |Route 211, Lake Acuity                    |
|-------------------|------------------------------------------|
|Ursaring           |Routes 216, 217, Lake Acuity              |
\==============================================================/


All:
/==============================================================\
|Pokemon            |Location                                  |
|===================|==========================================|
|Gengar             |Room in Old Chateau with eyes in one of   |
|                   |the pictures                              |
\==============================================================/


Note that some Pokemon can be found in other games. For example: Sandshrew and
Sandslash can be found in RSE. Weedle, Caterpie and their evolutions can be
caught in both FR/LG. All of the Emerald Pokemon can be caught in the Safari
Zone in Emerald after completing that version's Elite Four. Lotad and Seedot
can be caught in Emerald, Seviper and Solrock can be caught in Emerald.

With that being said, there are some Pokemon that are hard to come by, such as
Zangoose, Lunatone, Vulpix, Growlithe, and Gengar if you don't have anyone to
trade with. So, in the end you will need all the versions to get all the
Pokemon if you cannot trade for them or borrow someone else's versions.

With all that being said, the Pokemon listed above will start appearing on the
locations above with a 8% encounter rate. Because of that, many of them are
very rare. However, they will always appear like regular wild Pokemon and do
not have any other drawbacks like the Pokeradar and Swarms do.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                         SWARM POKEMON                           |--O--|
 \___/___________________________________________________________________\___/
                                   \D008/
                                    ----


First introduced in GSC, Swarms have been sort of a odd thing. In the older
generations, some rare Pokemon would only be realistically catch-able during a
swarm. However, D/P have changed the method swarms are handled and is now a
daily event.

After you beat the Elite Four and get the National Pokedex, Swarms will start
happening each day. To find out which Pokemon is swarming, then check either
on the TV or fly to Sandgem Town and talk to Rowan's Assistant's sister to
find out (His/Her house if found to the southeast of Rowan's lab).

The thing to note about swarms is that they are pre-chosen each day at 12:00
AM, and are always random. There are times where I may see a bunch of Spinda
several times a week, and very rarely Pinsir. Then all of a sudden, I have
Pinsir start appearing more often. With that being said, you really have no
idea until you find out which Pokemon is swarming.

Here is a list of all the Pokemon that Swarm and their location based on the
Route and area they appear at:


/===================================================\
|Pokemon            |Location                       |
|===================|===============================|
|Doduo              |Route 201                      |
|Zigzagoon          |Route 202                      |
|Cubone             |Route 203                      |
|Larvitar           |Route 206                      |
|Phanpy             |Route 207                      |
|Dunsparce          |Route 208                      |
|Snubbull           |Route 209                      |
|Spoink             |Route 214                      |
|Drowzee            |Route 215                      |
|Delibird           |Route 217                      |
|Voltorb            |Route 218                      |
|Farfetch'd         |Route 221                      |
|Skitty             |Route 222                      |
|Natu               |Route 224                      |
|Makuhita           |Route 225                      |
|Krabby             |Route 226                      |
|Spinda             |Route 227                      |
|Beldum             |Route 228                      |
|Pinsir             |Route 229                      |
|Corsola            |Route 230                      |
|Slakoth            |Eterna Forest                  |
|Electrike          |Valley Windworks               |
\---------------------------------------------------/


As you can see, some of the Pokemon are rare ones (Such as Beldum, Corsola,
Slakoth), while others are very common Pokemon from the GBA games. Its also
good to note that swarming Pokemon's appearance rate is 40%, meaning every
other encounter will pretty much be that Pokemon in most cases. Swarm Pokemon
will appear until 11:59 PM, and then the new Pokemon for the next day will be
chosen.

You can, however, fool the game to speed up the process. Set the clock to
11:59 on your DS and then get into the game as fast as you can. When the clock
hits 12:00, the game will think it is the next day and a new Pokemon will be
chosen. Good if you do not care about cheating the clock and want to get a
specific Pokemon.

And finally, you can use the Pokeradar on swarming Pokemon. Not only that, but
they are almost guaranteed to appear due to their high appearance ratio.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                       POKERADAR POKEMON                         |--O--|
 \___/___________________________________________________________________\___/
                                   \D009/
                                    ----


In what may be the oddest way to get new Pokemon, the Pokeradar is a new
addition to Pokemon. Similar to the VS Seeker, it takes 50 steps for it to
charge and be use able.

How the Pokeradar works is somewhat complex: When you use the radar in a
grassy area, it will cause a random patch of grass to move around. There are
three types of grass:


* Normal Grass: This is grass that moves around, but not that much. Has a
                normal chance of finding a normal Pokemon on the route.


* Rustle Grass: This is grass that moves around more then the normal
                grass. This means that there is a higher chance that a
                Pokeradar Pokemon can be found in that particular patch
                of grass.


* Shiny Grass:  This is grass that glows a golden color. This grass means
                that there is a Shiny Pokemon inside.


There are two purposes for the Pokeradar: Chains and Pokeradar Pokemon.
Pokeradar Pokemon are Pokemon from the Kanto/Johto/Hoenn regions that can
only be caught by using the Pokeradar. When looking for these Pokemon, look
for the grass that rustles more. It will break your chain if you don't find
it the first time, but gives you a rare chance of catching it.

The second is chaining. This is where you encounter the same Pokemon over and
over. Chaining can end if you run from the battle or encounter a different
Pokemon then the first one you encountered. The chain continues if you catch
the Pokemon or faint it, making it great for EV training certain Pokemon. If
you want to chain, use the same grass that you entered the first time you
entered Pokeradar mode on that route.

Part of the advantage of chaining is the possibility that you will run into
shiny grass, or grass that has a Shiny or different colored Pokemon inside. If
you run into this type of grass, go to it. While chaining itself does not
increase the chances of a Shiny Pokemon appearing, it does allow you to aim
for what Shiny Pokemon you want if you do a chain.

Keep in mind that you can still encounter normal Pokemon on the route, which
is why you should use a Max Repel whenever you plan on going for long chains
or looking for rare Pokemon. If you encounter a wild Pokemon not found in
grass that moved around, Pokeradar mode will end and you will have to charge
the radar again.

Now for the rare Pokemon themselves. This is a list of all the non-Sinnoh
Pokemon you can find while doing Pokeradar mode:

/=========================================================================\
|Pokemon            |Location                       |Rarity               |
|===================|===============================|=====================|
|Nidoran Female     |Route 201                      |6%                   |
|Nidoran Male       |Route 201                      |6%                   |
|Sentret            |Route 202                      |12%                  |
|Sunkern            |Route 204 North                |12%                  |
|Hoppip             |Route 205 South                |12%                  |
|Slowpoke           |Route 205 North                |12%                  |
|Baltoy             |Route 206                      |12%                  |
|Stantler           |Route 207                      |12%                  |
|Smeargle           |Route 208, 212 North           |12%                  |
|Kirlia             |Route 209                      |12%                  |
|Tyrogue            |Route 211 West                 |12%                  |
|Tauros             |Route 210 South                |6%                   |
|Miltank            |Route 210 South                |6%                   |
|Bagon              |Route 210 North                |12%                  |
|Grimer             |Route 212 South                |12%                  |
|Swellow            |Route 213                      |12%                  |
|Poochyena          |Route 214                      |12%                  |
|Piloswine          |Route 217                      |12%                  |
|Nidorina           |Route 221                      |6%                   |
|Nidorino           |Route 221                      |6%                   |
|Flaffy             |Route 222                      |12%                  |
|Duskull            |Route 224                      |20%                  |
|Dusclops           |Route 224                      |2%                   |
|Mankey             |Route 225 & 226                |2%                   |
|Primeape           |Route 225 % 226                |12%                  |
|Torkoal            |Route 227/Stark Mountain       |12%                  |
|Venonat            |Route 229                      |2%                   |
|Venomoth           |Route 229                      |12%                  |
|Togepi             |Route 230                      |12%                  |
|Mareep             |Valley Windworks               |12%                  |
|Wobbuffet          |Lakes Verity, Valor            |12%                  |
|Nincada            |Eterna Forest                  |12%                  |
|Loudred            |Mt. Coronet Top                |12%                  |
|Aron               |Fuego Ironworks                |12%                  |
\-------------------------------------------------------------------------/

All of them have either a 12% encounter rate, a 6% rate if a similar Pokemon
is on the same route (Tauros and Milktank for example) or 2% (Mainly for base
forms). This means that on top of any other Pokemon on the route, you have the
slim chance of finding these Pokemon while going in the more rustling grass.
Best to have False Swipe and a Pokemon at a high enough level to get these
Pokemon (Since many of them such as Togepi appear at lower levels despite
appearing in high level routes).

There is also a way to manipulate certain Pokemon into appearing. By putting a
Pokemon with Static (Electric Pokemon) or Magnet Pull (Steel Pokemon) at the
front of your party, which increases your chances of finding a certain Pokemon
of those types. The effect also works if they are fainted.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                     PLATINUM MOVE TUTORS                        |--O--|
 \___/___________________________________________________________________\___/
                                   \D010/
                                    ----
                                    
In the original Diamond and Pearl, there were two move tutors that taught
special attacks to specific Pokemon. The first one was located on Route 210,
which will teach any Dragon typed Pokemon Draco Meteor (Including Arceus while
Dragon type). 

The second was on Route 228, which taught any of the 4 sets of starters Blast
Burn, Frenzy Plant, and Hydro Cannon if their final form was at max happiness.
Both of these move tutors can still be found in Platinum.

The second set of move tutors are ones that were added for Pokemon Platinum.
The main difference here is they require the special colored shards to teach
certain Pokemon different attacks. The shards can either be found in the
overworld in Pokeballs, given by people, or found in the underground. The 
move tutors are found on Route 212, in Snowpoint, and in the Survival Area.

Here is a list of the moves they teach, and how many shards it costs to 
teach a Pokemon the move. 

Move Tutor on Route 212 
/====================================================\
|Move Name         |Shards Needed                    |
|==================|=================================|
|Air Cutter        |2 Red, 2 Green, 4 Blue           |
|Dive              |2 Red, 4 Blue                    |
|Fire Punch        |2 Red, 6 Blue                    |
|Ice Punch         |2 Red, 6 Blue                    |
|Icy Wind          |2 Green, 6 Blue                  |
|Knock Off         |4 Red, 6 Blue                    |
|Ominous Wind      |2 Green, 6 Blue                  |
|Sucker Punch      |6 Blue, 2 Yellow                 |
|ThunderPunch      |2 Red, 6 Blue                    |
|Trick             |4 Blue, 4 Yellow                 |
|Vacuum Wave       |2 Red, 2 Green, 4 Blue           |
|Zen Headbutt      |4 Blue, 4 Yellow                 |
\====================================================/

Move Tutor in Snowpoint
/====================================================\
|Move Name         |Shards Needed                    |
|==================|=================================|
|Helping Hand      |2 Red, 2 Green, 4 Yellow         |
|Last Resort       |8 Green                          |
|Magnet Rise       |2 Green, 2 Blue, 4 Yellow        |
|Snore             |2 Red, 2 Green, 4 Yellow         |
|Spite             |8 Yellow                         |
|Swift             |4 Green, 2 Blue, 2 Yellow        |
|Synthesis         |6 Green, 2 Yellow                |
|Uproar            |2 Green, 6 Yellow                |
\====================================================/

Move Tutor in the Survival Area
/====================================================\
|Move Name         |Shards Needed                    |
|==================|=================================|
|Ancientpower      |6 Red, 2 Green                   |
|Aqua Tail         |6 Red, 2 Green                   |
|Bounce            |4 Red, 2 Green, 2 Yellow         |
|Earth Power       |6 Red, 2 Green                   |
|Endeavor          |4 Red, 4 Yellow                  |
|Gastro Acid       |4 Red, 2 Green, 2 Yellow         |
|Gunk Shot         |4 Red, 2 Green, 2 Blue           |
|Heat Wave         |4 Red, 2 Green, 2 Blue           |
|Iron Defense      |4 Red, 2 Blue, 2 Yellow          |
|Iron Head         |6 Red, 2 Yellow                  |
|Mud-Slap          |4 Red, 4 Blue                    |
|Outrage           |6 Green, 2 Yellow                |
|Rollout           |4 Red, 2 Green, 2 Blue           |
|Seed Bomb         |4 Red, 4 Green                   |
|Signal Beam       |2 Red, 2 Green, 2 Blue, 2 Yellow |
|Superpower        |8 Red                            |
|Twister           |6 Red, 2 Green                   |
\====================================================/


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                     BATTLE FRONTIER GUIDE                       |--O--|
 \___/___________________________________________________________________\___/
                                   \BF01/
                                    ----

==============
||The Basics||
==============================================================================
First introduced in Pokemon Crystal, the Battle Frontier is like a special
version of the Battle Towers that have appeared in each game since Pokemon
Emerald. In Sinnoh, there are 5 battle towers with 4 of them being new:

- Battle Tower
- Battle Factory
- Battle Arcade
- Battle Castle
- Battle Hall

Each one has you fighting in 7 battles at a time. Once you finish your 7th
battle, you will get a Streak and some BP. Streaks are like special
multipliers: The more streaks you have, the better the BP you get. If you lose
a match, then your streak count goes back to 0.

Another aspect of the Battle areas is the Frontier Brains. They are the
leaders of their respective areas and only appear when you get a certain
amount of streaks. If you beat them, then you will get 20bp and a special
print. Each Battle Tower has two available prints, although they do not give
anything special if you collect them all.

BP is a special currency that stands for Battle Points. As stated above, you
win BP by beating 7 trainers or beating a frontier brain. With the BP, you can
go to the various shops and buy exclusive items and TMs that are normally hard
to find. Here is a list of all the items you can buy from the shops located in
the Battle Frontier:

 Battle Items:
/-------------------------------------\
|Item Name            |BP Required    |
|---------------------|---------------|
|HP Up                |1 BP           |
|Carbos               |1 BP           |
|Calcium              |1 BP           |
|Iron                 |1 BP           |
|Protein              |1 BP           |
|Zinc                 |1 BP           |
|---------------------|---------------|
|Power Belt           |16 BP          |
|Power Bracer         |16 BP          |
|Power Band           |16 BP          |
|Power Lens           |16 BP          |
|Power Weight         |16 BP          |
|Power Anklet         |16 BP          |
|Flame Orb            |16 BP          |
|Toxic Orb            |16 BP          |
|---------------------|---------------|
|Power Herb           |32 BP          |
|White Herb           |32 BP          |
|---------------------|---------------|
|Choice Band          |48 BP          |
|Focus Band           |48 BP          |
|Brightpowder         |48 BP          |
|Scope Lens           |48 BP          |
|Focus Sash           |48 BP          |
|Muscle Band          |48 BP          |
|Choice Scarf         |48 BP          |
|Razor Fang           |48 BP          |
|Razor Claw           |48 BP          |
|Rare Candy           |48 BP          |
\-------------------------------------/


 TM Items:
/-------------------------------------\
|Item name            |BP Required    |
|---------------------|---------------|
|TM 73 Thunder Wave   |32 BP          |
|TM 61 Will-O-Wisp    |32 BP          |
|TM 45 Attract        |32 BP          |
|TM 06 Toxic          |32 BP          |
|---------------------|---------------|
|TM 40 Aerial Ace     |40 BP          |
|TM 31 Brick Break    |40 BP          |
|---------------------|---------------|
|TM 04 Calm Mind      |48 BP          |
|TM 08 Bulk Up        |48 BP          |
|---------------------|---------------|
|TM 30 Shadow Ball    |64 BP          |
|TM 81 X-Scissor      |64 BP          |
|TM 53 Energy Ball    |64 BP          |
|---------------------|---------------|
|TM 59 Dragon Pulse   |80 BP          |
|TM 36 Sludge Bomb    |80 BP          |
|TM 26 Earthquake     |80 BP          |
|TM 71 Stone Edge     |80 BP          |
\-------------------------------------/

You can also buy special scratch off cards at the last booth with BP. For 1
BP, you will get 3 Scratch Cards out of four, and you get to choose which ones
you get. However, no matter what card you get, you will always get random
combinations and prizes.

The mini-game works like this: At the top of the card are 4 Pokemon.

- Chingling
- Cherubi
- Mantyke
- Budew

Each of those Pokemon are next to a randomly pre-determined prize. On the
touch screen is 9 white squares that you can scratch off. However, you can
only scratch off 3 of those squares. Fortunately, you do not need to get the
Pokemon in a row, so you can scratch off anywhere on the card. If you get
3 of the same Pokemon, then you will win that prize for that Pokemon. There is
also a Ditto on the card, which can be used as a fill-in for any Pokemon. So,
you can get 2 Chinglings and a Ditto and still get the prize.

However, if you scratch of a square and it has a different Pokemon then the
one before it, then it is a losing ticket. You pretty much know based on the
second Pokemon if you have a chance of winning or not.

Here is a list of prizes that you can win. If you win a Nugget, then you will
get one of them. If you win any berry, you will get 3.

/---------------------------------------------------------\
|Nugget           |Grepa Berry        |Rindo Berry        |
|-----------------|-------------------|-------------------|
|Pomeg Berry      |Occa Berry         |Chople Berry       |
|-----------------|-------------------|-------------------|
|Qualot Berry     |Wacan Berry        |Yache Berry        |
|-----------------|-------------------|-------------------|
|Hondew Berry     |Passho Berry       |Keibia Berry       |
|-----------------|-------------------|-------------------|
|Kelpsy Berry     |Tamato Berry       |Coba Berry         |
|-----------------|-------------------|-------------------|
|Shuca Berry      |Payapa Berry       |Charti Berry       |
|-----------------|-------------------|-------------------|
|Tanga Berry      |Haban Berry        |Kasib Berry        |
|-----------------|-------------------|-------------------|
|Colbur Berry     |Chilan Berry       |Babiri Berry       |
\---------------------------------------------------------/

There is a total of 24 possible items you can get from doing the scratch-off
tickets: 23 Berries and 1 Sell-able Item.

==============================================================================


=================
||Making A Team||
==============================================================================

The first thing you should know about the Battle Frontier is that most of the
legendary Pokemon are banned. Here is a full list of all banned Pokemon:

- Mewtwo
- Mew
- Lugia
- Ho-Oh
- Celebi
- Kyogre
- Groundon
- Rayquaza
- Jirachi
- Deoxys
- Dialga
- Palkia
- Giratina (Both forms)
- Phione
- Manaphy
- Darkrai
- Shaymin (Both forms)
- Arceus

The second thing is that your Pokemon has a max level of 50. If a Pokemon is
under level 50, then it will be that level (For example: A level 26 Scyther
will be lv 26 when you enter it, so it does not scale up). However, if you
have a Pokemon that is lv 51 or above, then it will automatically scale down
to level 50. This makes it far easier then leveling all of your Pokemon to
level 100 just to enter.

You also cannot have doubles of the same Pokemon on the same team, so you
cannot sweep with one single type of Pokemon.

You will want a variety of moves for the battle frontier, and decent Pokemon
to match them. Some of the more recommended ones are:

- Toxic + Leech Seed + Substitute = Good for Grass Pokemon
- Ice Beam/Surf/Wood Hammer/Flamethrower/Thunderbolt/Brick break = Common moves
- Fire Punch/Ice Punch/Thunderpunch = Common moves for fighting Pokemon
- Roost/Recover/Synthesis = Various recover moves
- Confuse Ray/Thunder Wave/Hypnosis/Will-O-Wisp/Toxic = Status ailment moves
- Rain Dance + Thunder = Good for Electric Pokemon
- Sunny Day + SolarBeam = Good for Grass Pokemon

In terms of items, you will want:

* Leftovers: Recovers a little bit each turn, good for Substitute

* Life Orb: Drains 1/10th of your HP each turn, but doubles your attack. Use
            it with Pokemon like Scizor with the ability Technician, or
            Azumarill/Medicham with Huge Power for best results.

* Focus Band: Has a small chance of letting you live if you are hit by a KO
              attack. Leaves you with 1HP. Good on fast Pokemon.

* Scope Lens: Increases the chance of a critical hit. Good on moves like
              Slash or Crunch

* Big Root: Doubles the amount for HP Stealing moves like Leech Seed.

* Choice Band: Increases attack by 50%, but does not allow any other attacks
               besides the first one you choose at the beginning of battle

* Choice Specs: Similar to the Choice Band, but does it for Special Attack
                instead.


Here is a list of berries and good situations to equip them with:

* Chesto Berry + Rest = Good for a immediate heal if you need it.

* Sitrus Berry + Belly Drum = Good for maxing out your attacks quickly

* Perism Berry = Good for curing confusion, especially if they use Swagger

* Pecha Berry = Good for curing poison, especially if they use Toxic


Most of the time, you will only have 3 Pokemon in your party at a time when
doing one of the battle facilities, so you will want a variety of moves on
a small amount of Pokemon. For example: Magmotar can learn Thunderbolt,
Fire Punch, Earthquake, and Brick Break. That is 4 different types he can use
against the enemy, and you can turn him into a sweeper by putting a Life Orb
on him. For this type of Pokemon, Speed and Attack are key.

Another strategy is a stall Pokemon. Torterra can learn Wood Hammer, Leech
Seed, Toxic, and Substitute. If you attach leftovers to him, then he can
slowly recover health after using Substitute to absorb damage, while his enemy
is dying from the Toxic. For that type of Pokemon, HP is paramount, as well as
Speed.

There are many different types, and I would recommend looking at smogon.com
for a general idea of what the best movesets and strategies are, or look at
the moveset section of this guide for a more in-depth list of certain Pokemon
and moves.
==============================================================================

 BF02:
/----------------------------------------------------------------------------\
|                              Battle Tower                                  |
\----------------------------------------------------------------------------/

The place to look at is the Battle Tower. A trademark of the series since
Crystal, this is a slightly updated version of the Battle Tower that was
available in Diamond and Pearl.

You can choose either one on one, or two on two. The two on two can either be
done by several of the battle partners you had during the main course of the
game (If you have met them), or with a friend on local wi-fi. If you choose
this option, then the rival trainer will have four Pokemon. In Single Player,
you and your opponent can only use two Pokemon.

The single player battle tower works like this: At the beginning you will
have to choose three eligible Pokemon from your party that are not holding
the same item. They are lowered down to level 50 and your stats will be
lowered down to the same level. You will face a randomly
generated trainer and three randomly generated Pokemon. After you beat a
trainer, your Pokemon's health is recovered and you are asked the
following:

- Keep Going: Battles the next trainer

- Rest:       Lets you save the game there and pick up where you left off.
              You will always start in the same area you were in, so you
              cannot leave until all your Pokemon faint or you quit.

- Retire:     Quits the current session. Be careful of this, since this
              loses any streaks you might have.

Once you beat your 7th opponent, you will finish a streak and be rewarded with
3BP. Once you finish a streak, it will save and you can go off and do other
stuff until you decide to go back and start your second streak. As you battle
more opponents in the same streak, you will find that their strategies and
Pokemon types will increase. For example, someone who is on their first streak
will usually have weaker Pokemon in their base forms with OK attacks. A person
on their second streak will have more advanced attacks and Pokemon with mid
evolutions or Pokemon with stronger type advantages.

However, one thing to keep in mind is that the PC might not always play fair.
Some computer controlled Pokemon might "Cheat" a little to make it harder. A
example of this is one hit kill moves like Guillotine or Fissure might start
showing up more and be far more accurate then they normally should be. This
has caused many problems with People with high streaks and is something to
watch out for. There are a couple of ways you can prevent this:

- Use a Focus Sash to guard against it, although it will leave the user with
  1 HP.

- Use a ghost Pokemon if the Pokemon uses Guillotine or Horn Drill. A Ghost
  Pokemon with Levitate can also guard against Fissure, although it is
  still vulnerable to Sheer Cold. Gengar, Mismagius, and Rotom are all
  decent Ghost Pokemon with Levitate, although Spiritomb might also be helpful
  since it has Pressure (The opponent will use 2 PP instead of 1).

- A Pokemon with the Strudy Ability can guard against these attacks.
  Forretress, Donphan, Basiodon, Golem, Sodowoodo, Steelix, Shuckle, Skamory,
  Aggron, Magnezone, and Probopass all have these ability and are evolutions
  of Pokemon that might have it. However, this does not work with Rampardos
  and Pinsir, although Pinsir is the only one with a One-Hit-KO move that
  has been mentioned above.

Once you finish your third streak (21 battles) on single player, you will have
the option of fighting the Tower Tycoon, Palmer. He is your rival's father and
one of the more challenging trainers in the game to beat.

/----------------------------------------------------------------------------\
|Boss: Tower Tycoon Palmer                                                   |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Milotic lv 50 (Water)                                                       |
|Rhyperior lv 50 (Rock/Ground)                                               |
|Dragonite lv 50 (Dragon/Flying)                                             |
|----------------------------------------------------------------------------|
|Info: Palmer can be a challenge if you are not prepared, although if you    |
|      have managed to get up to him, he might be not too bad. Two of his    |
|      Pokemon are weak against Ice attacks, so you should at least have Ice |
|      Beam on one of your Pokemon. While it might be good to use status     |
|      effect moves like Toxic, Hypnosis, or Thunderwave, Milotic's ability  |
|      increases its defense if it has a ability, and Dragonite has a Lum    |
|      berry that can cure any status ailment the first time it is inflicted.|
|                                                                            |
|      First up is Milotic. It has a shell bell attached, so it will recover |
|      1/8th of the damage dealt when it hits you. It is more of a annoyer,  |
|      and can use Hypnosis to put your Pokemon to sleep and Attract to make |
|      it hard for Pokemon of the opposite gender to fight back. Surf and Ice|
|      Beam are both murder on your team and can quickly wipe you out if you |
|      are not careful. Electric attacks are the best way to go, especially  |
|      if you are going to put a status effect like Toxic on Milotic. Any    |
|      Pokemon with Thunderbolt is good.                                     |
|                                                                            |
|      Next up is Rhyperiror. One of its biggest strong points is its special|
|      ability Solid Rock. It will basically make any Super Effective Move   |
|      that normally does 2x damage (Fighting, Ground, Steel, and Ice in this|
|      case) will only do 1.33x damage, and moves that do 4x damage (Water   |
|      and Grass will do only 2.66x of damage. Another thing to note is it is|
|      holding a Focus Band, so there is a good chance it will survive any   |
|      attack that might normally take it out.                               |
|                                                                            |
|      Not only is its defenses high because of all of the above, but its    |
|      attacks are very brutal. Crunch is a powerful Dark attack, Earthquake |
|      is a powerful ground attack that also does STAB damage, and Rock      |
|      Wrecker is a elemental version of Giga Impact that will do a ton of   |
|      damage on the first turn, and then require him to recharge the next.  |
|      Finally, roar is used to draw out a random Pokemon, especially if you |
|      are using a type that has a advantage over Rhyperior.                 |
|                                                                            |
|      So, what are the best types to use? Well, while Ice is not as strong  |
|      as it normally would be against him, it is one to consider. Water     |
|      type moves are the most recommended and easiest to use against him,   |
|      although Roar might cause issues. You might want to look at having the|
|      same Pokemon that has Ice Beam have Surf as well for Dragonite,       |
|      although it is a gamble in the long run.                              |
|                                                                            |
|      Finally, there is Dragonite. Like previously mentioned, it has a Lum  |
|      Berry attached to prevent status effect moves on the first turn. Its  |
|      Ability is not too special, however. Inner Focus only prevents        |
|      Flinching, which would not be used too much during this battle.       |
|                                                                            |
|      Like Rhyperior, Dragonite is pure power. It will use Dragon Dance to  |
|      increase its attack, and then use Dragon Claw and Aerial Ace to hit   |
|      you fairly hard. Finally, it has Thunder Wave, making it hard for you |
|      to hit it. Like previously mentioned, Ice attacks are great against   |
|      Dragonite, so Ice Beam would be your best bet. Its thunder wave will  |
|      be the biggest problem, since it will slow you down greatly while it  |
|      does large amounts of damage to you and cause you to miss 50% of the  |
|      time. Having a ability that prevents it helps, which would be Limber. |
|      Persian, Hitmonlee, and Glameow all have Limber as a second special   |
|      ability, although none of the three have Ice based attacks. Your best |
|      bet would be a Pokemon like Mamoswine that is both Ice and Ground.    |
|                                                                            |
|      Your best tricks for all three would be stuff like Toxic and a Pokemon|
|      that has a strong defense and physical defense. Otherwise, play it    |
|      smart and stick to type advantages.                                   |
\----------------------------------------------------------------------------/

Once you beat Palmer the first time, you will get the Silver Print and 20BP.

Palmer also has a second re-fight once you do 7 Streaks in a row without any
losses (Or 49 battles). Getting to that point will require a bunch of luck,
so be prepared when you fight him.

/----------------------------------------------------------------------------\
|Boss: Tower Tycoon Palmer                                                   |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Regigias lv 50 (Normal)                                                     |
|Heatran lv 50 (Fire/Steel)                                                  |
|Cresselia lv 50 (Psychic)                                                   |
|----------------------------------------------------------------------------|
|Info: A bit unique since he uses legendary Pokemon now, Palmer has up-ed    |
|      has game, although oddly enough he does not have as many tricks as he |
|      did the first time around, with his Pokemon relying more on pure power|
|      then special abilities and such.                                      |
|                                                                            |
|      His first Pokemon is Regigias, one of the few Pokemon that is actually|
|      hampered by his special ability more then helped. His ability, slow   |
|      start, will cause Regigias's speed and attack power to be slow for    |
|      the first 5 turns. To make up for this, Regigias has BrightPowder, a  |
|      item that increases Regigias's evasion by 10% and makes it harder to  |
|      hit.                                                                  |
|                                                                            |
|      As far as attacks, Regigias has Stone Edge, a rock type attack that   |
|      does a fairly decent amount of damage and has a high critical hit     |
|      ratio, but is slightly inaccurate (80% accuracy). He also has         |
|      Earthquake, a strong physical ground move. Crush Grip is a signature  |
|      move of Regigias and has a varied attack. Its calculated by 120 x     |
|      your HP /your maximum HP. Basically, the more HP loss you have, the   |
|      lower the damage (For example, say you have a maximum of 100 HP and   |
|      you have 80 HP left. 80 divided into 100 is 0.8. Times that by 120,   |
|      and its base power is 96. Still strong, but weaker. At full HP, it    |
|      has a base of 120 power).                                             |
|                                                                            |
|      Finally, it has drain punch. While somewhat weak, it heals Regigias   |
|      for half of the HP that is inflicted. Regigias is best taken down     |
|      with fighting type attacks, and it is recommended you take him down   |
|      while Slow Start is still in effect.                                  |
|                                                                            |
|      Next up is Heatran. Heatran has a Focus Sash as its item, so any      |
|      attack that takes it down on its first turn will leave it with 1HP,   |
|      which is enough time for it to use Explosion. Its ability is Flash    |
|      Fire, a somewhat useless move that only powers up Heatran when you hit|
|      it with a Fire attack.                                                |
|                                                                            |
|      Heatran is actually a rather big threat due to its signature attack   |
|      Magma Storm. It works like Fire Spin does, but has a much greater     |
|      attack power at 120, and can attack you at the end of your turn for   |
|      2-5 turns, which will quickly kill you unless you have a resistance   |
|      against fire.                                                         |
|                                                                            |
|      It also has Earth Power, basically a Ground version of Psychic. Flash |
|      Cannon is basically the steel version of Shadow Ball, and Explosion   |
|      will kill Heatran, but do a massive amount of damage to you and pretty|
|      much kill you unless you are a ghost type.                            |
|                                                                            |
|      So, what are the best Pokemon to use against Heatran? Heatran has a   |
|      4x weakness to ground attacks, so a Pokemon with Earthquake would be  |
|      your best shot. One Pokemon to look at is Bronzong with Heat Proof.   |
|      Not only does it have a high defense and special defense, but it can  |
|      learn Earthquake and avoid Magma Storm. It is weak against Earth Power|
|      however, so watch for that.                                           |
|                                                                            |
|      Finally, there is Cresselia. It actually has no tricks, since it only |
|      has Leftovers to recover HP every turn and Levitate to avoid ground   |
|      attacks. It can use Signal Beam, Psychic and Ice Beam as its main     |
|      forms of attack (All three are special attacks), and uses Moonlight to|
|      recover its HP in addition to the leftovers. Bug and Dark attacks work|
|      well on it, and a Pokemon like Spiritomb with Toxic and Dark attacks  |
|      would make quick work of it.                                          |
\----------------------------------------------------------------------------/

When you beat Palmer the second time, you will get the Gold Print and 20 more
BP.

 BF03:
/----------------------------------------------------------------------------\
|                              Battle Arcade                                 |
\----------------------------------------------------------------------------/

Located on the lower right of the Battle Frontier, the Battle Arcade is, for
the most part very similar to the Battle Tower outside of the special
additional rules that are gained via a roulette style selection process before
you begin a battle.

You can either do Single or Double Battle with a wi-fi friend, although you
can only challenge the leader in Single mode. The Battle Arcade is also unique
in that you cannot use your own held items and must win them from the
Roulette. When you first enter the battle arcade, you will see a screen in the
background with yours and your opponents Pokemon, and then you are lead to a
special square roulette screen. This is where the special rules before battle
come in. There are 16 rules out of a possible 32 special battle rules that can
happen.

Just to give you a idea, here is a list of all the events that can happen.
Note that anything on the roulette that is in Red will happen to your
opponent, and anything in Blue will happen to you. Grey means that it is a
neutral event. The events between you and your opponent are identical, but
the only difference is if you get items, you will keep them until the end.

/--------------------------------------------------------\
|Name             |Effect                                |
|-----------------|--------------------------------------|
|HP -             |Effected teams Pokemon has their HP   |
|                 |lowered 20% of their maximum HP.      |
|-----------------|--------------------------------------|
|Freeze           |Freezes one of the effected Pokemon.  |
|-----------------|--------------------------------------|
|Sleep            |The effected Pokemon will be put to   |
|                 |sleep.                                |
|-----------------|--------------------------------------|
|Burn             |All Pokemon on the effected team will |
|                 |be burned.                            |
|-----------------|--------------------------------------|
|Paralyze         |Paralyzes all effected Pokemon.       |
|-----------------|--------------------------------------|
|Poison           |Poisons all effected Pokemon.         |
|-----------------|--------------------------------------|
|Level up         |Effected team is raised 3 levels.     |
|-----------------|--------------------------------------|
|Berry            |Effected team all gets a random berry |
|-----------------|--------------------------------------|
|Items            |Effected team all gets a random item  |
|-----------------|--------------------------------------|
|Fog              |Battle field has the fog effect for   |
|                 |the entire battle and lowers accuracy.|
|-----------------|--------------------------------------|
|Sunny Day        |Battle field has the sunny day effect |
|                 |for the entire battle and increases   |
|                 |fire attacks and allows for instant   |
|                 |Solarbeam                             |
|-----------------|--------------------------------------|
|Rain Dance       |Battle field has the Rain Dance effect|
|                 |for the entire battle and increases   |
|                 |water attacks and allows for 100%     |
|                 |accurate Thunder attacks.             |
|-----------------|--------------------------------------|
|Sandstorm        |Battle field has the Sandstorm effect |
|                 |for the entire battle. All Pokemon    |
|                 |that are not rock, ground, or steel   |
|                 |type will take damage.                |
|-----------------|--------------------------------------|
|Hail             |Battle field has the Hail effect for  |
|                 |the entire battle. All Pokemon that   |
|                 |are not ice Pokemon will take damage. |
|-----------------|--------------------------------------|
|Trick Room       |Battle field has the Trick Room       |
|                 |effect for the entire battle. Pokemon |
|                 |who have the slowest speed stat will  |
|                 |go first.                             |
|-----------------|--------------------------------------|
|Swap             |You and your foe's Pokemon are swapped|
|                 |for just that battle.                 |
|-----------------|--------------------------------------|
|Roulette Speed Up|The roulette's speed is increased     |
|                 |Permanently by 1.                     |
|-----------------|--------------------------------------|
|Roulette Speed   |Roulette Speed is decreased           |
|Down             |Permanently by 1.                     |
|-----------------|--------------------------------------|
|BP               |Get extra BP and skip the current     |
|                 |trainer.                              |
|-----------------|--------------------------------------|
|Skip             |Skips the current trainer and goes    |
|                 |to the next one                       |
|-----------------|--------------------------------------|
|Random           |Activates a random event that is on   |
|                 |the Roulette                          |
|-----------------|--------------------------------------|
|Normal           |No rule is put into place during the  |
|                 |battle.                               |
|-----------------|--------------------------------------|
|+ BP             |Gets more BP then the normal BP square|
|                 |and skips to the next trainer         |
\--------------------------------------------------------/

Many of these Roulette rules are common (Like the status effect ones), while
ones like the extra BP and Skip ones are very rare. As you go farther, you
will see more and more roulette squares that would effect you negatively, so
you have to be careful. If you have the following abilities, you can avoid
some of the status effects:

* Poison can be negated by the Immunity ability, which Zangoose and Snorlax
  can have

* Paralysis can be negated by the Limber ability, which Ditto, Persian,
  Hitmonlee, and Glameow have

* Freezing can be negated by the Magma Armor ability, which Slugma, Magcargo,
  and Camerupt have. Pokemon that are hit by a fire move often defrost as
  well. There is also a random 10% chance of a frozen Pokemon to defrost.

* Burning can be negated by the Water Veil ability, which Goldeen, Seaking,
  Wailmer, and Wailord have

* Sleeping can be negated by the Insomnia and Vital Spirit abilities, which
  Drowzee, Hypno, Hoothoot, Noctowl, Spinarak, Ariados, Murkrow, Shuppet,
  Banette, and Honchkrow can learn Insomnia, and Vigoroth, Mankey, Primeape,
  and Delibird can learn Vital Spirit.

Like the battle tower, you gain 3 BP (or more if you get the extra BP Square
on the Roulette) once you beat a streak (7 battles), and you must win 3
streaks (21 battles) to face the Arcade Star Dahlia.

/----------------------------------------------------------------------------\
|Boss: Arcade Star Dahlia                                                    |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Dusknoir lv 50 (Ghost)                                                      |
|Medicham lv 50 (Fighting/Psychic)                                           |
|Ludicolo lv 50 (Grass/Water)                                                |
|----------------------------------------------------------------------------|
|Info: Dahlia is one of the few trainers in the Battle Frontier that has a   |
|      set team and does not have any alternate or random Pokemon, a trait   |
|      she shared with Palmer. Although not as tough as he is, her Pokemon   |
|      are set up in a way that gives her Pokemon various strategies.        |
|                                                                            |
|      First up is her Dusknoir. Oddly enough, it is holding a Iron Ball, a  |
|      Item that slows down the holder. This will come into play in a moment,|
|      however. It has the Pressure ability that makes your Pokemon use 2    |
|      PP per turn instead of 1.                                             |
|                                                                            |
|      As for attacks, the first major attack is Trick Room. Basically, it   |
|      makes the slowest Pokemon go first for 5 turns. Not only does Dusknoir|
|      has a fairly dismal speed stat, but the Iron Ball will ensure that he |
|      is slower then you. The second attack is Fling, which throws the item |
|      you are currently holding at the opponent. This is the true reason for|
|      the Iron Ball, since the attack power for the Iron Ball is 130, one   |
|      of the highest in the game. It is a dark type attack, so there is no  |
|      real resistance to it unless you are underground or flying. It also   |
|      has Will-O-Wisp to inflict you with Burn Status, and Shadow Punch to  |
|      Damage you. The good thing is once it uses Fling that it cannot use   |
|      it any more, so its only attack is Shadow Punch, which can be avoided |
|      if you are using a normal typed Pokemon. Ghost and Dark attacks do the|
|      most damage to it.                                                    |
|                                                                            |
|      Second is Medicham. It is holding a Salac Berry, which increases its  |
|      speed when Medicham's HP is below 1/3 of what it should be. Its       |
|      ability is Pure Power, which doubles its attack stat and makes it     |
|      dangerous with Physical attacks. As for attacks, it has Fake Out, a   |
|      move that will make you flinch if it uses it the first turn Medicham  |
|      is out. It also has Endure, which allows it to survive if it is hit   |
|      with a move on the same turn that would cause it to be knocked out.   |
|      Reversal is another nasty attack, one that does more damage when the  |
|      user is low on HP. This combined with the Salac berry and its Pure    |
|      Power ability and the possibility of it using Endure to make it have  |
|      the highest possible damage makes it dangerous. Finally, there is Zen |
|      Headbutt, a attack that has a strong chance of making you flinch.     |
|                                                                            |
|      Finally, there is Ludicolo. It has a Power Band, which actually lowers|
|      its Speed and does not do anything that would benefit her. Its ability|
|      is Swift Swim, which doubles Ludicolo's speed stat when it is raining.|
|      It does not have Rain Dance, although it is possible if the Rain      |
|      Status effect was chosen before the battle began. As for moves, it is |
|      more of a physical fighter. It has Swords Dance to greatly increase   |
|      its attack. Razor Leaf has a high critical ratio, and waterfall is a  |
|      powerful Water move. Drain Punch gives back half of the damage it     |
|      Deals.                                                                |
|                                                                            |
|      So, what is a good team to take her down? For Dusknoir, its only main |
|      attack outside of Fling is Shadow Punch, which can be avoided by      |
|      Normal Pokemon. A normal/flying Pokemon that can use fly would be able|
|      to avoid Fling when it does happen, so that may be something to look  |
|      into. It is weak against Dark and Ghost attacks, so Crunch and Shadow |
|      ball are both good attacks to use.                                    |
|                                                                            |
|      Medicham is also weak against flying Pokemon and ghost attacks, so if |
|      you used a Flying Pokemon against Dusknoir, it will work well against |
|      Medicham. You will want to take out Medicham quickly, but not too     |
|      quickly where it will set up its Reversal trap. Toxic may also work   |
|      against it well.                                                      |
|                                                                            |
|      Finally, there is Ludicolo, who has three weaknesses: Flying, Poison, |
|      and Bug. Once again, a Flying Pokemon would be your best shot since   |
|      you can use it against Dusknoir and Medicham. Sludge Bomb or Signal   |
|      Beam/Bug Bite are all good ones to use.                               |
|                                                                            |
|      Overall, a flying/normal Pokemon with flying attacks and Pokemon that |
|      know ghost or poison attacks would be best. Toxic also works well if  |
|      you have a decent stall Pokemon.                                      |
\----------------------------------------------------------------------------/

Beating Dahlia your first time will get you the Silver Print and 20BP. Once
you win 7 streaks in a row (49 battles) then you can fight Dahlia for a
rematch.

/----------------------------------------------------------------------------\
|Boss: Arcade Star Dahlia                                                    |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Zapdos lv 50 (Electric/Flying)                                              |
|Blaziken lv 50 (Fire/Fighting)                                              |
|Togekiss lv 50 (Normal/Flying)                                              |
|----------------------------------------------------------------------------|
|Info: Dahlia has changed her theme from somewhat flashy dancing Pokemon to  |
|      bird and flying Pokemon. Outside of her Blaziken, her Pokemon have the|
|      flying type, which makes them vulnerable to Ice and Rock attacks      |
|      (Zapdos is part electric, so electric attacks will only work well on  |
|      Togekiss). Like before, all 3 of her Pokemon have a certain strategy  |
|      and item  combination, so be careful. If there is any special rules in|
|      place, it can help you quite a bit or hurt you greatly if it is       |
|      against you.                                                          |
|                                                                            |
|      First up is her Zapdos. It is holding BrightPowder, so its evasion is |
|      a little higher then it normally would be. Its ability is Pressure,   |
|      which makes you use up 2 PP instead of 1, so make sure every attack   |
|      counts.                                                               |
|                                                                            |
|      As for attacks, Zapdos is purely a special attacker. It has Air       |
|      Cutter, Thunderbolt, Heat Wave, and Signal Beam. Because of that,     |
|      Water, Flying, Fighting, Grass, Steel, Ice, Dark, and Psychic type    |
|      Pokemon all have weaknesses to Zapdos. A ground Pokemon with rock     |
|      attacks, or any Pokemon with Ice Beam that is not one of those types  |
|      above will work well.                                                 |
|                                                                            |
|      Next up is Blaziken. It is holding the White Herb, which prevents     |
|      Blaziken to have its stats negatively effective the first time it is  |
|      attacked (It is used up after wards). Its special ability is Blaze,   |
|      will increase fire attacks by 1.5% if Blaziken's HP dips below 33%.   |
|                                                                            |
|      Unlike Zapdos, Blaziken is a All Physical attacker. It has Flare Blitz|
|      Superpower, Thunderpunch, and Night Slash. All are strong attacks,    |
|      although Flare Blitz makes Blaziken take Recoil damage and Superpower |
|      lowers its stats (Which is where the white herb comes in). Ground,    |
|      Water, Flying, and Psychic attacks are your best best against it.     |
|                                                                            |
|      Finally, there is Togekiss, which is her most dangerous Pokemon. It is|
|      holding the Expert Belt, which increases Super Effective moves damage |
|      by 25%. Its ability is Serene Grace, which increases the additional   |
|      special additional effects a attack might have by about double.       |
|                                                                            |
|      All its attacks are Special attacks. Hyper Beam is deadly, but causes |
|      it to recharge the next turn. Psychic is all powerful and now has a   |
|      20% chance of lowering your special defense instead of the normal 10%.|
|      Air Slash is very annoying, since it now has a 60% chance of causing  |
|      you to Flinch instead of the normal 30%. Finally, there is Aura       |
|      Sphere, which will always hit.                                        |
|                                                                            |
|      With Togekiss, you will want to avoid using Fighting, Poison, and     |
|      Normal type Pokemon. You might want to use a ghost type, since it can |
|      avoid Hyper Beam and Aura Sphere, and any Pokemon with Rock, Electric,|
|      or Ice attacks.                                                       |
\----------------------------------------------------------------------------/

Once you beat Dahlia a second time, you will get the Gold Print and 20 more
BP.


 BF04:
/----------------------------------------------------------------------------\
|                            Battle Factory                                  |
\----------------------------------------------------------------------------/

Located in the Northeast part of the Battle Frontier, the Battle Factory is 
very similar to the one from Emerald. This is one of the few places where you 
will not be able to use your own team of Pokemon, and instead have to choose 
from several random rental Pokemon. You can choose to either do a single or 
double battle challenge, and then to do a level 50 cap or open level.

Once you are inside, the scientist will tell you what might be on the next 
opponent's team, and then offer you 3 out of 6 rental Pokemon. Since this 
battle area is based more on luck, let me give you a example of what I was
offered on single player on open level:

* Milotic at lv 100 with a Shell Bell and the moves Surf/Ice Beam/Attract/
  and Hypnosis
  
* Venusaur at lv 100 with a White Herb and the moves Leaf Storm/Sludge Bomb/
  Amnesia/and Sleep Powder
  
* Staraptor at lv 100 with a King's Rock and Return/Aerial Ace/Double Team/
  and Roost
  
* Ursaring at lv 100 with a Focus Sash and Slash/Payback/Avalanche/and 
  Counter
  
* Aggron at lv 100 with a Quick Claw and Iron head/Rock Slide/Sandstorm/and
  Screech.
  
* Gengar at lv 100 with a Payapa Berry and Shadow Ball/Sludge Bomb/Spite/
  and Confuse Ray. 
  
As you can see, most of the moves that are chosen are usually close to what
the Pokemon's type is, along with one or two side moves, like how Ursaring
had Avalanche. I choose to use the Milotic, the Staraptor, and the Gengar. 

My opponent had a Lopunny, a Blaziken, a Exploud. As you can see, unlike the
Battle Tower, most of the Pokemon are around the same levels and evolution
your Pokemon are. 

After I won the battle, my Pokemon were healed and I was given the options of
either Continue, Record, Rest, or Retire. I choose to continue and was going
to face a Breloom, Pinsir, and Luxray in the next round like the scientist
said. You are then given the option of choosing out one of your Pokemon for
one that you faced in the last round. Its good to note that the more battles
you win, the less you will be told about your next opponent, with the advice
becoming vague at best. 

That is a rough example of how a battle in the Battle Factory works. If you
choose to do Double Battle at the beginning, you will still be allowed to 
select 3 Pokemon, but the first two will be brought into battle in a double
battle. 

If you select the 50 level cap rule at the beginning, then you and your 
opponent's Pokemon will be at a lower evolution, maxed at lv 50, but still 
have a random set of items and moves for each Pokemon. If you do it in this 
format, then it will be similar to how the Battle Tower does things. 

Like the other parts of the Battle Frontier, you will be challenged by the 
Factory Head once you have finished either 21 battles in a row, or 49 battles
in a row. Like your team, his is random, so don't expect to have a clear 
strategy when you get to him. 


/----------------------------------------------------------------------------\
|Boss: Factory Head Thorton                                                  |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Random                                                                      |
|----------------------------------------------------------------------------|
|Info: Unlike the other factory heads, Thorton is basically the same as the  |
|      other trainers, although it will be harder to see his team by the time|
|      you get up to him. Like your team, his is completely random, so luck  |
|      plays more of a role then anything. Chances are though, he will have  |
|      legendary or pseudo-legendary Pokemon with him, so be prepared for    |
|      that.                                                                 |
|                                                                            |
|      Best bet I can give you? Make sure the Pokemon you have has a variety |
|      of types of moves with you. Ice Beam, Flamethrower, Toxic, and various|
|      other moves that do a lot of damage without much backfire are all     |
|      good. Dragon Pokemon such as Garchomp and Dragonite are good to own,  |
|      since they do not have many weaknesses outside of Ice. Otherwise, this|
|      battle is a crap shoot. His AI seems to be better then your average   |
|      trainer, so watch out for that.                                       |
\----------------------------------------------------------------------------/

Beating Thorton once will get you the Silver Print, while beating him a second
time will get you a Gold Print. You also get 20 BP for beating him.  

 BF05:
/----------------------------------------------------------------------------\
|                               Battle Hall                                  |
\----------------------------------------------------------------------------/

Located on the upper left side of the Battle Frontier, the Battle Hall is a 
unique place for battling. You are only allowed one Pokemon to be entered, 
but you are given the choice to select your opponent's type. 

When you enter, you are allowed to either do a single or double battle. For
now, we will do a single battle. You will then be asked to choose a single
Pokemon to fight. Unlike before, your levels are not quite equal in this 
one, where if you choose a lv 100 Pokemon to fight, you will more then often
get a lv 70 Pokemon to begin with. 

When you enter the stage, you will be asked to choose the type of Pokemon
you will face. Each Pokemon type is assigned a rank, which goes up the more
you battle that type. In the beginning, all the of the Pokemon will be Rank 1, 
which is low level Pokemon for that type. Each Pokemon type can go up to Rank
10. To give a example, here is the Pokemon I faced when doing the Normal type
and it going up in rank:

* Rank 1:  Buneary lv 70
* Rank 2:  Doduo lv 73
* Rank 3:  Spinda lv 75
* Rank 4:  Farfetch'd lv 77
* Rank 5:  Ditto lv 79
* Rank 6:  Furret lv 81 
* Rank 7:  Swellow lv 83 
* Rank 8:  Lickitung lv 85
* Rank 9:  Stantler lv 87 
* Rank 10: Snorlax lv 89 

As you can see, dual type Pokemon are allowed, with flying types appearing
3 times. Once you hit level 10, you are no longer allowed to battle that
type anymore. The Pokemon are randomly chosen as they go along, so no 
battle is the same each time you do it. 

As you can imagine, it will be easy for you at the beginning, since you have
total control over the types you will face. However, the types you do fight 
are carried over after you win 10 fights and decide to do it again. So, if 
you got Ice Type Pokemon up to Rank 4, it will be Rank 4 the next time you
try. 

In general, it is recommended that you tackle certain typed Pokemon with 
ones you are strong against. For example, for the first 10 battles, say you
have a flying Pokemon that can make quick work of grass types. It might be
good to use it for that, and then use another strong Pokemon the next round
for a different type. There are many different ways you can do it, including
having one Pokemon take out types it is strong against until you have no 
choice but to use a different Pokemon the next time you play. 

Once you win 10 battles, you will get 1 BP. However, there is a special way
to get extra BP, which is your Battle Hall Record. Your Battle Hall record
is the total amounts of win with all of your Pokemon. You can see your 
total by talking to the girl next to the record machine at the register 
desk. How it works is like this: Say you have 3 Pokemon that entered, one
had 30 wins, another had 35, and another had 11. Those would be added up
together to get 76 wins. 

However, the thing about it is she will only count your highest record with
that Pokemon type, so say you use the Pokemon that had 35 wins and got it up
to 40 wins. It would now be 81 wins in your record, with a +5 to your record
for the extra wins. 

The woman will give you extra BP based on how many landmarks you hit. Say,
for example, you have a total record between all of your Pokemon of 400. You
will get 5BP for each 50 wins in between 50-400 wins total. When you hit 450
wins, you get another 5BP. When you hit 500 wins, then you will get 10BP, but
you will now have to get 100 wins to get 10BP. This is sort of a weird quirk
of the Battle Hall where you do not get much BP outside of beating the 
Frontier Brain, but get most of it from your total record. 

For those who might be confused, here is a chart of the landmarks.  


/------------------------------------------------------\
|Wins               |BP     |Given When    |Times Given|
|-------------------|-------|--------------|-----------|
|10 Wins            |1 BP   |10 Wins       |1          |
|30 Wins            |3 BP   |30 Wins       |1          |
|50-450 Wins        |5 BP   |Every 50 Wins |9          |
|500-1000 Wins      |10 BP  |Every 100 Wins|6          |
|1200 - 1800 Wins   |30 BP  |Every 200 Wins|4          |
|2000 and up Wins   |50 BP  |2000 Wins     |1          |
\------------------------------------------------------/

Another interesting feature of the Battle Hall is the fans. Depending on your
battle record, you can get several fans who will talk to you in the lobby. 
They include: 

/========================================\
|People                  |Record Needed  |
|========================|===============|
|Professor's Assistant   |500            |
|Johanna                 |1000           |
|Professor Oak           |10,000         |
|Jasmine                 |10,000         |
\========================================/

Finally, there is Frontier Brain, who will challenge you after 50 battles for
the Silver Print, and 170 battles for the Gold Print. 

/----------------------------------------------------------------------------\
|Boss: Hall Matron Argenta                                                   |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Random                                                                      | 
|----------------------------------------------------------------------------|
|Info: Like Thorton, Agneta has a random Pokemon, so you will never know what|
|      you will fight. However, the main difference is you now have your own |
|      Pokemon, so you can plan ahead. Another thing to note about Argenta   |
|      is she tends to go against the type you selected, so it is truly a    |
|      random battle most of the time. There is not much else to say besides |
|      have a Pokemon that has multiple type attacks.                        |
\----------------------------------------------------------------------------/


 BF06:
/----------------------------------------------------------------------------\
|                               Battle Castle                                |
\----------------------------------------------------------------------------/

Located in the lower left corner of the Battle Frontier, the Battle Castle
is one of the hardest facilities in the area. 

The Battle Castle is somewhat of a oddity in the Battle Frontier in that the
Frontier Brain is not static and has a set team, and that your team does not
recover its HP and PP at the end of each match. Also, any hold item you might
have attached is automatically removed when you enter. Your Pokemon that are
above level 51 will also automatically be brought down to level 50. 

You will battle 7 opponents in a row for the Battle Castle with three Pokemon
each, and will receive CP (Castle Points) at the end of each battle depending 
on certain restrictions that were met during the battle. 

When you finish a battle, you will have a option to either quit (Retire), 
Rest (Go into sleep mode), or continue. When you continue, you will receive
a option to spend your CP on various things: Healing, items, or leveling up
the selection of items or amount of Healing you receive. Here is a list of 
the various things you can spend on your CP. Note that any items you buy with
CP will only last for that streak in the Battle Castle and cannot be used 
outside.  


Normal Items: 
/----------------------------------------------------------------\
|Item Name            |Info                        |CP           |
|---------------------|----------------------------|-------------|
|Cheri Berry          |Heals Paralysis             |2 CP         |
|Lum Berry            |Heals Status Problems       |5 CP         |
|Pecha Berry          |Heals Poison                |2 CP         |
|Perism Berry         |Heals Confusion             |2 CP         |
|Rawst Berry          |Heals Burn                  |2 CP         |
|Sitrus Berry         |Heals moderate HP           |5 CP         |
\----------------------------------------------------------------/

As you can see, you mainly get very basic Berries when you first 
start out. However, once you have 150 CP, you have the option of 
upgrading the items that you can purchase.  

Level 1 Items: 
/----------------------------------------------------------------\
|Item Name            |Info                        |CP           |
|---------------------|----------------------------|-------------|
|Apicot Berry         |+ Sp. Defense when low HP   |5 CP         |
|Big Root             |+ HP when using leech moves |10 CP        |
|Flame Orb            |Burns whoever is holding it |10 CP        |
|Ganlon Berry         |+ Defense when low HP       |5 CP         |
|Grip Claw            |Increases # of trap attacks |10 CP        |
|Kings Rock           |Chance of flinching enemy   |10 CP        |
|Lansat Berry         |+ Crit. Hit when low HP     |5 CP         |
|Liechi Berry         |+ Attack when low HP        |5 CP         |
|Light Ball           |x2 on Pikachu's Special Att.|15 CP        |
|Light Clay           |+ duration Reflect and LS * |10 CP        |
|Metronome            |+ power on multiple hit move|10 CP        |
|Petaya Berry         |+ Sp. Attack when low HP    |5 CP         |
|Power Herb           |No charge up for moves **   |10 CP        |
|Quick Claw           |Chance of going first       |15 CP        |
|Salec Berry          |+ Speed when low HP         |5 CP         |
|Shell Bell           |+ 1/8 HP when you attack    |15 CP        |
|Starf Berry          |+ random stat when low HP   |5 CP         |
|Thick Club           |x2 on Cubone/Marowak Attack |15 CP        |
|Toxic Orb            |Poisons whoever holding it  |10 CP        |
\----------------------------------------------------------------/

*  Light Screen
** Such as Solar Beam. Used up after being used. 

There are a few decent items here, such as the King's Rock, Light Ball,
Thick Club and so on. Once you upgrade, you will have one more chance
to level up again for another 150 CP. Here are the level 2 items.


Level 2 Items: 
/----------------------------------------------------------------\
|Item Name            |Info                        |CP           |
|---------------------|----------------------------|-------------|
|Babiri Berry         |- Opponents Steel attacks   |5 CP         |
|Bright Powder        |+ Evasiveness               |20 CP        |
|Charti Berry         |- Opponents Rock attacks    |5 CP         |
|Chilan Berry         |- Opponents Normal attacks  |5 CP         |
|Choice Band          |x 1.5 Attack, uses 1 attack |20 CP        |
|Choice Scarf         |x 1.5 Speed, uses 1 attack  |20 CP        |
|Choice Specs         |x 1.5 Sp. Attack, uses 1 att|20 CP        |
|Chople Berry         |- Opponents Fighting attacks|5 CP         | 
|Coba Berry           |- Opponents Flying attacks  |5 CP         | 
|Colbur Berry         |- Opponents Dark attacks    |5 CP         |
|Expert Belt          |+ Super Effective Moves     |20 CP        |
|Focus Band           |1 HP if KOed by move        |15 CP        |
|Focus Sash           |1 HP if Koed by move full HP|10 CP        |
|Haban Berry          |- Opponents Dragon attacks  |5 CP         |
|Kasib Berry          |- Opponents Ghost attacks   |5 CP         |
|Kebia Berry          |- Opponents Poison attacks  |5 CP         |
|Leftovers            |Recovers HP every turn      |20 CP        |
|Life Orb             |+ Attack, but - HP each turn|20 CP        |
|Muscle Band          |+ Physical moves            |20 CP        |
|Occa Berry           |- Opponents Fire attacks    |5 CP         |
|Passho Berry         |- Opponents Water attacks   |5 CP         |
|Payapa Berry         |- Opponents Psychic attacks |5 CP         |
|Rindo Berry          |- Opponents Grass attacks   |5 CP         |
|Scope Lens           |+ Critical Hit chance       |20 CP        |
|Shuca Berry          |- Opponents Ground attacks  |5 CP         |
|Tanga Berry          |- Opponents Bug attacks     |5 CP         |
|Wacan Berry          |- Opponents Electric attacks|5 CP         |
|White Herb           |Cures status effect, one use|5 CP         |
|Wide Lens            |+ move accuracy             |20 CP        |
|Wise Glasses         |+ Special move power        |20 CP        |
|Yache Berry          |- Opponents Ice attacks     |5 CP         |
|Zoom Lens            |+ Accuracy if attacked first|20 CP        |
\----------------------------------------------------------------/

*Note that all the "- Opponents (Type) attack" berries are talking about
 super effective attacks. 
 
Note that some of the items descriptions might be a bit too simplified, if
you wish to know more, go to the items section further down in the guide. 

The other two things you can do with BP is Healing and finding more about
your upcoming opponent. Basic Healing costs 10 CP, restoring PP to your
moves cost 8 CP once you level up once, and healing both HP and PP costs 
12 PP once you level up twice. Each level up for healing costs 100 CP. 

The last thing you can do is lean about what your next opponent's Pokemon will
use. These are the most cost effective, but they do add up. A few things you 
can do includes:

- Finding out about the type of Pokemon it is costs 1 CP
- Viewing the attached item, Nature, Ability, and general stats cost 2 CP
- Raising your opponents level by 5 costs 1 CP
- Lowering your opponents level by 5 costs 15 CP
- Viewing your opponents attacks cost 5 CP, but requires you to gain a level
- Skipping your next opponent costs 50 CP 
- Gaining a level for viewing attacks cost 50 CP

So, how does one earn CP through battle? There are certain conditions that can
be met during battle that give you CP once you are done. Here is a list of 
everything that can be done to win CP. Note that you will automatically start
out with 10 CP when you first start. 

/--------------------------------------------------\
|Info                              |CP Gained      |
|----------------------------------|---------------|
|Use under 15 PP total             |4 CP           |
|Use under 10 PP total             |6 CP           |
|Use under 5 PP total              |8 CP           |
|Pokemon with no status problems   |P X 1 CP       |
|Pokemon with 1/2 or less HP       |P X 1 CP       |
|Pokemon with more then 1/2 HP     |P X 2 CP       |
|Pokemon with full HP              |P X 3 CP       |
|Unfainted Pokemon                 |P X 3 CP       |
|Opponent Pokemon with +5 Levels   |P X 7 CP       |
\--------------------------------------------------/

P = Number of Pokemon

To give a example: Say you used 1 Pokemon to battle and used 6 PP of moves to
defeat all of your opponent's Pokemon, but you have less then 1/2 of health
left, but no status problems and you did not increase your opponent's levels. 
You will get the following:

-Under 10 PP: + 8 CP
-Pokemon with 1/2 of less HP: 1 Pokemon x 1 CP = +1 CP
-Pokemon with full HP: 2 Pokemon x 3 CP = +6 CP
-Pokemon with no status problems: 3 Pokemon x 1 CP = +3 CP
-Unfainted Pokemon: 3 Pokemon x 3 CP = +9 CP

8 CP + 1 CP + 6 CP + 3 CP + 9 CP = 27 CP total

As you can see, the game will reward you the better you do with matches and
less with finishing by the skin of your teeth. Another thing to keep in mind
is that you will keep your CP and upgrades for every completed streak, so if
you beat 7 opponents in a row for your first streak, all CP gained will carry
over to your next streak. 

Once you beat 3 streaks in a row (21 people), you will be able to battle the
Frontier Brain of the Battle Castle, Darach. Note that he is a single battle 
despite his sprite showing 2 people. 

/----------------------------------------------------------------------------\
|Boss: Castle Valet Darach                                                   |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Staraptor lv 50 (Flying/Normal)                                             |
|Empoleon lv 50 (Water/Steel)                                                |
|Houndoom lv 50 (Dark/Fire)                                                  |
|----------------------------------------------------------------------------|
|Info: Darach is unique in that his Pokemon have two different set of moves  |
|      that are chosen at random, although the Pokemon's level, species, and |
|      item will stay the same. However, you can increase or decrease his    |
|      level with CP before the battle itself, so it might be recommended    |
|      that you spend 15 CP on lowering his Pokemon's overall level to 45.   |
|                                                                            |
|      First up is Staraptor, which has the Intimidate ability (Drops your   |
|      attack), and holds a King's Rock, which makes your Pokemon have a     |
|      possibility of flinching. As far as his moves go, the first set is:   |
|      Double Team (Increases Evasiveness), Aerial Ace (Flying move that     |
|      never misses, Return (Damage based on how it likes the trainer), and  |
|      Roost (Makes Staraptor a Normal type for a turn and increases HP). His|
|      second set is: Endeavor (Causes your HP to equal Staraptor's current  |
|      HP), Aerial Ace again, Endure (Leaves the Pokemon with 1 HP if its    |
|      going to be knocked out, but decreases in accuracy the more it is     |
|      used), and Quick Attack (Weak normal attack that always goes first).  |
|      No matter what his movepool is, you will want to knock Staraptor out  |
|      quickly before it has a chance to use Double Team too many times or   |
|      Endure. Ice and Electric attacks are highly effective.                |
|                                                                            |
|      Second is Empoleon, which has a Razor Claw (Raises the Critical Hit   |
|      Ratio of Empoleon), and Torrent (Raises water moves by 1.5 when       |
|      Empoleon has less then 1/3 of its HP left). His first moveset includes|
|      Metal Claw (Medium power Steel Move), Waterfall (Powerful Water move),|
|      Brick Break (Powerful Fighting move that can eliminate stuff like     |
|      Reflect, and Knock Off (weak dark move that removes your Pokemon's    |
|      held item). His second move list is Drill Peck (Powerful flying type  |
|      move), Aqua Jet (Weak water move that goes first), Shadow Claw (A     |
|      medium damage ghost type move with a higher critical hit ratio), and  |
|      Rock Slide (A medium power Rock move with a chance to cause your      |
|      Pokemon to flinch). Empoleon is more of a physical sweeper then       |
|      anything, so a Pokemon with High defense will work well here. Empoleon|
|      is 2x weak to Fighting, Ground, and Electric moves.                   |
|                                                                            |
|      His final Pokemon is Houndoom, which has Early Bird as a ability (It  |
|      makes it where Houndoom awakes from the Sleep effect the same turn it |
|      is afflicted with it) and holds a Focus Sash (Allows it to live with 1|
|      HP if hit by a attack that would normally kill it). Houndoom's first  |
|      movepool is Fire Fang (Medium fire attack with a chance to burn you), |
|      Crunch (Powerful dark move), Counter (Does 2x damage on any physical  |
|      move you used against it), and Roar (sends out another one of your    |
|      Pokemon). His second movepool is: Fire Fang again, Thunder Fang (A    |
|      medium power Electric move with a chance to paralyze), Reversal (Does |
|      more power when Houndoom is low on HP), and Endure. The first moveset |
|      is not nearly as bad, but it is recommended you use Special attacks if|
|      he has Counter. His second movepool is much more dangerous due to     |
|      Reversal + The Focus Sash, so make sure you have a move that can      |
|      knock him out quickly if he lives. Houndoom is 2x weak to Rock, Ground|
|      Fighting, and Water attacks).                                         |
|                                                                            |
|      It is highly recommended that you have a team that has Electric,      |
|      Ground, and Fighting attacks such as Thunderbolt, Brick Break, and    |
|      Earthquake. Due to the inclusion of the Light Ball and Thick Club,    |
|      Pikachu and Marowak are both very good Pokemon to use, as well as     |
|      Luxray, Raichu, Golem, and so on.                                     |
\----------------------------------------------------------------------------/

Once you beat him, you will receive 20 BP and the Silver Print.

When you beat 7 streaks in a row (49 trainers total), you will have a rematch
with Darach.

/----------------------------------------------------------------------------\
|Boss: Castle Valet Darach                                                   |
|----------------------------------------------------------------------------|
|Pokemon:                                                                    |
|Entei lv 50 (Fire)                                                          |
|Empoleon lv 50 (Water/Steel)                                                |
|Gallade lv 50 (Psychic/Fighting)                                            |
|----------------------------------------------------------------------------|
|Info: Like last time, Darach uses a set team but has two different sets of  |
|      attacks for his Pokemon. Like last time, you can raise or lower his   |
|      level to 55 or 45, and he still has Empoleon.                         |
|                                                                            |
|      His first Pokemon is Entei, which has a Shuca Berry (Makes your ground|
|      move 1/2 as powerful the first time you use it), and has Pressure as a|
|      ability (Makes you use 2 PP instead of 1 per attack). His first move  |
|      pool includes: Sunny Day (Increases fire moves attack power and allows|
|      Solar Beam to be used instantly), Fire Blast (Strong, but inaccurate  |
|      Fire move), Hyper Beam (Does damage on the first turn, but causes     |
|      Entei to rest on the second), and SolarBeam (A powerful Grass move    |
|      requires charging on the first turn unless Sunny Day is in effect).   |
|      His second movepool is: Overheat (A very powerful Fire attack, but    |
|      lowers Entei's Special Attack two levels), Shadow Ball (Powerful ghost|
|      move), Extrasensory (Powerful Psychic move that a small chance to     |
|      Flinch your Pokemon), and Calm Mind (Raises Special Attack and Special|
|      Defense one level each). Entei is weak against Ground, Rock, and Water|
|      moves, but due to the Shuca berry might not be knocked out by a Ground|
|      attack on the first move. Surf, Rock Slide, and Earthquake are highly |
|      recommended.                                                          |
|                                                                            | 
|      Second up is Empoleon again, and with two more movesets. He has       |
|      Torrent as a ability again, and now has a Quick Claw attached (It     |
|      sometimes allows Empoleon to go first). His first moveset is: Surf (A |
|      powerful water move), Earthquake (A powerful ground move), Blizzard (A|
|      powerful, but inaccurate Ice move), and Signal Beam (A medium power   |
|      Bug move with a small chance of Confusion). His second moveset has:   |
|      Hyrdo Cannon (A extremely powerful water variant of Hyper Beam),      |
|      Earthquake again, Drill Peck again, and Flash Cannon (A powerful steel|
|      move with a small chance of lowering your Special Defense). The same  |
|      tactics that worked the first time will work again for Empoleon this  |
|      time.                                                                 |
|                                                                            |
|      Finally there is Gallade, which has Steadfast as a ability (Raises    |
|      Gallade's speed every time it flinches), and the Scope Lens as a hold |
|      item (Increases the chance of a critical hit against you). His first  |
|      moveset includes Stone Edge (Powerful rock move with high Critical Hit|
|      ratio, but slightly inaccurate), Psycho Cut (A physical psychic move  |
|      with a high critical hit ratio), Aerial Ace, and X-Scissor (Powerful  |
|      Bug type move). His second movepool includes: Close Combat (Very      |
|      powerful fighting move, but lowers Gallade's Defense and Special      |
|      Defense after use), Psycho Cut again, Leaf Blade (Powerful grass      |
|      move with high critical hit ratio), and Night Slash (Medium power     |
|      ghost move with high critical hit ratio). As you can see, Gallade's   |
|      whole purpose is to score Critical Hits before you have a chance to   |
|      counter-attack, so you will want to knock him out within the first    |
|      turn or two. Gallade is weak against Flying and Ghost attacks, so     |
|      Aerial Ace and Shadow Ball work wonders).                             |
|                                                                            |
|      Because of how random his team is with types this time, it might be   |
|      hard to find a Pokemon that works well against all 3, or even 2 of his|
|      Pokemon. Both Entei and Empoleon are weak to Ground, so a Pokemon with|
|      Earthquake that is not a rock or ground type will work best. A ghost  |
|      type might also be good against Gallade, or a Pokemon with ghost or   |
|      flying moves.                                                         |
\----------------------------------------------------------------------------/

Once you beat Darach a second time, you will get the Gold Print and 20 more 
BP. 

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                          SIDE QUESTS                            |--O--|
 \___/___________________________________________________________________\___/
                                   \0A03/
                                    ----

This section has been divided into two parts: The Daily/Weekly events that are
effected by the date of the calendar or the time of day, and the other events
that are not effected by it.


 0A04:
/----------------------------------------------------------------------------\
|                           Daily/Weekly Events                              |
\----------------------------------------------------------------------------/



======================
||Jublife TV Lottery||
==============================================================================

Ever since the G/S/C days of Pokemon, the lottery has been a staple of a
getting a Master Ball. While pretty much the same, it has a few differences.
Unlike other versions, you can now win other prizes as well as the Master
Ball. In order to participate, go to Jublife city and head north to the giant
building with a big ass TV on the top of it. You can only enter it once you
get your first badge.

The lottery works like this: talk to the lady at the front desk, and she will
draw a lotto ticket (The ticket is chosen at the start of each day, so you
cannot exploit it like other time events), it will have 5 digits. Starting
from the far right digit, it will scan all your Pokemon for that number
(0-9), and then continue to the next digit.

For example, say the lotto number is 10489 and your ID is 39809. You will win
the 4th prize because your digits matched up.

Here are the possible prizes for the lotto:


Match 1 number : Background accessory for contests
Match 2 numbers: PP Up
Match 3 numbers: Exp Share
Match 4 numbers: Max Revive
Match 5 numbers: Master Ball


When you first start entering, you will pretty much always lose. However, you
will start winning far more once you start trading on the GTS. In fact, it
usually gets to the point where you win every single time. For me, I usually
get the PP Up (Which is a great prize when compared to the crappy Max Revive
they give you for 2nd place). I have only gotten the Exp. Share once, and
never the Master Ball or Max Revive. In fact, you have a greater chance of
getting a master ball through the GTS then you do the lottery, so that may be
the place to look.

System Error has this to add:

"It might be good to mention that you can no longer win the 4th place prize
 (backdrops) when you have them all."

==============================================================================



====================
||Drifloon Fridays||
==============================================================================

Drifloon, one of the new ghost types, is a interesting one. Not only is its
evolution one of the highest HP baton passers, but it is a decent ghost and
flying type as well. However, you can only find Drifloon on one day of the
week at the Valley Windworks east of Floaroma Town. If I remember correctly,
it only appears during the day and at lv 15 (A reader named Dave has also
claimed that he found one at level 22, so it may vary from week to week.
Also good to remember is that because of its ghost type, false swipe will
not work on it so bring a lower level Pokemon that can damage ghost types.
Like any legendary, you can save in front of it.


+----------------------------------------------------------------------------+
|                              !!! NOTE !!!                                  |
+----------------------------------------------------------------------------+
|         In terms of what I mean during the day is this: He first appears   |
|         during the day, but you can catch him up to 12:00 AM the next      |
|         day (Saturday).                                                    |
+----------------------------------------------------------------------------+

==============================================================================



=========================
||The Newspaper Company||
==============================================================================

For those looking for a small task every day, head to the building next to the
Solaceon Town Pokemon Center and speak to the man at the desk. Every day, he
will ask you to bring one of the Sinnoh Dex Pokemon to him to write about
(I have yet to see a National Dex one). From the time you talk to him, you
only have until 11:59 PM that night to bring him the Pokemon he requests. If
you do manage to bring him the Pokemon he wants to look at, he will give you 1
of the Pokeballs available in the game and a Heartscale.  This was changed
from Platinum from when he would give you 3 of a random Pokeball.

There is also a way to control what balls you get. By saving right before you
bring him the Pokemon, he will give you a different set of ball each time.
This way, you can get some of the better balls (Like dusk balls, ultra balls,
timer balls, etc). I am also positive that you can control what Pokemon he
asks for each day by saving before you talk to him the first time that day.
Also, you can not get Park Balls, Master Balls, and Cherish Balls from him.

==============================================================================




==============================
||Veilstone Pokemon Massages||
==============================================================================

Like many other versions, the massage lady has been a staple of helping you
make a Pokemon like you more, either for the Return move or to make them
evolve. However, there is a small new twist this time around.

In Veilstone City, there is a a pair of houses on the lower left part of town.
The left house is home to the Pokemon Massage lady, who will give one of your
Pokemon a massage each day. Not only will it slightly increase your Pokemon's
happiness level, but you will get one of several contest items for it. Here
is a list of what you can get:

- Sparks
- Mystic Fire
- Glitter Powder
- Snow Crystal
- Shimmering Fire
- Pretty Dewdrop
- Determination
- Puffy Smoke
- Spring
- Wealthy Coin
- Humming Note
- Peculiar Spoon
- Eerie Thing
- Poison Extract
- Seashell
- Shiny Powder

It is also good to note that all the items are random and not tied to any
particular Pokemon. You can also control what item you get by saving right
before you get the massage, and reload your game if you get something that you
do not want.

==============================================================================



=============================
||The Seven Star Restaurant||
==============================================================================

Located at the Lake Valor Lakefront Resort, there is a building south of the
gate that is a Restaurant. However, a interesting little quirk about it is
the trainers change each day. Keep in mind that it is only open from 9:00 am
to 11:00 pm, so you can only go so late. I do not have that much data on this
one, and it would be great if anyone could email me about this event.

Update: Mack2404 was kind enough to send me this little tidbit on the
        Seven Star Restaurant

"Whilst reading your guide (great work, by the way), I noticed you needed some
more data regarding the Lake Valor restaurant: You pretty much covered
everything there is, apart from the fact that the battles that take place in
there are 2v2 battles, and you get no items for beating all trainers there.
It is purely a daily 2v2 EXP-athon."

Sounds about right. Also, note that most of the trainers are around the high
lv 20s to 30s.

==============================================================================


====================
||The Berry Givers||
==============================================================================

There are three NPCs that will give you a wide variety of berries each day,
depending on their location. By talking to them every day, you get a different
kind of berry


- The first one can be found in the Floaroma Accessory shop, the brown haired
  woman on the right. She gives common berries.

- The second one is on Route 208 (The southwestern route into Hearthome). Like
  the Floaroma one, he will give random berries.

- The third one is in Pastora City, in a house near the entrance to Route 212.
  She gives newer berries.


Like many of the other time events, you can manipulate the berry you get by
saving before you get the actual berry, and reload it and talk to that NPC
again and again.

==============================================================================



=================================
||Trophy Garden/Swarms/Pal Park||
==============================================================================

This is just a small section explaining the time aspects of the three main
ways to get National Dex Pokemon. Please refer to the main guide for more
in-depth info on these events.


- After getting the National Pokedex, the trophy garden will expand. By
  talking to the owner of the mansion (on the right wing), you can get up to
  two Pokemon to appear. One thing to note is you can manipulate what Pokemon
  appears by saving before you talk to him. Also, there is no time limit on
  the Pokemon. As long as you do not talk to the owner, the earliest one will
  not change.


- After getting the national Pokedex, swarms will start to happen in certain
  routes in Sinnoh. You can either find out by talking to Dawn's sister in
  Sandgem town (quickest way) or by looking at the TV (may have to sit through
  other stuff). Note that it changes every day at 12:00 AM and saving and
  reloading does not change the Pokemon that appears, so it is always fixed.


- ALSO after getting the National Pokedex, the Pal Park will open on Route
  226. This is note able, because you are allowed to transfer Pokemon from your
  GBA games every 24 hours. Note that you must wait a FULL 24 hours to do it
  again for that version (For example: if you do it at 7:25 PM, you will have
  to wait until 7:25 PM to transfer from that version again). If you mess
  with the DS's clock, it will restart the 24 hour timer to whenever you
  messed with it.

==============================================================================



=========================
||A Great Ball a day...||
==============================================================================

Congratulations, this is the worst time event! In the Celestic Town Pokemon
Center, there is a bald man on the right that will give you a great ball if
you have a Pokemon that has a high happiness rating. Seriously...a great
ball...

==============================================================================



==================
||The Trendy Man||
==============================================================================

The "sayings are something that was introduced in Pokemon RSE. Well, in
Platinum you can learn new words to say in certain conversations in order to
unlock certain things. Go to Snowpoint and head to the house on the right
side. Each day, the old man inside will give you a new word. Like other timed
events, you can exploit it by saving before you talk to him, which will give
you a different word if you reload and talk to him again.

==============================================================================



================
||The Belt Man||
==============================================================================

I must say, I hate Floatzel after going to this house every day...Anywho,
there is a man on Route 221 (the route the Pal Park is on) in a house near the
water. Its sort of a maze, so bring some repel with you (Also, its a good idea
to do this after you get the Pal Park up and running, that way you can just
fly there instead of surf).

Anywho, the old man inside works like the lottery mentioned earlier, but with
Pokemon levels. Like the lottery, it is preset and will not change if you save
and reload. For some odd reason, the levels seem to often be in the 30s range,
but I have seen them in the 60s, 50s, and 70s as well at times. Just to give
you a general idea: There are 100 levels, so you have a 1 in 100 chance to get
a certain number.

Once you do have a Pokemon of that number, put it at the front of your party,
and he will give you a certain item depending on how many Pokemon you have
shown to him previously

Black Belt: First time
Expert Belt: Second Time
Focus Sash: Third time

After that, he will start over at the Black Belt item.

==============================================================================



==================
||The Seals Shop||
==============================================================================

Located in Sunyshore city, there is a mart that sells seals depending on what
day it is. Unlike other events, the seals are pre-determined by day, so you
can only wait until the next day to get others. Also, if you don't have a seal
case, you can get one in Solaceon Town (Go east of the town, then head through
the jumping maze until you reach the house with the Unown seals boy and his
mother. Talk to his mother to get the case).


/---------------------------------------\
|Monday Seals:      |Tuesday Seals:     |
|-------------------|-------------------|
|-Heart Sticker A   |-Heart Sticker B   |
|-Star Sticker B    |-Star Sticker C    |
|-Line Sticker C    |-Line Sticker D    |
|-Electric Sticker B|-Electric Sticker C|
|-Fire Sticker A    |-Fire Sticker B    |
|-Party Sticker D   |-Flower Sticker A  |
|-Song Sticker A    |-Song Sticker B    |
|                   |                   |
|                   |                   |
|Wednesday Seals:   |Thursday Seals:    |
|-------------------|-------------------|
|-Heart Sticker C   |-Heart Sticker D   |
|-Star Sticker D    |-Star Sticker E    |
|-Smoke Sticker A   |-Smoke Sticker B   |
|-Electric Sticker D|-Bubble Sticker A  |
|-Fire Sticker C    |-Fire Sticker D    |
|-Flower Sticker B  |-Flower Sticker C  |
|-Song Sticker C    |-Song Sticker D    |
|                   |                   |
|                   |                   |
|Friday Seals:      |Saturday Seals:    |
|-------------------|-------------------|
|-Heart Sticker E   |-Heart Sticker F   |
|-Star Sticker F    |-Line Sticker A    |
|-Smoke Sticker C   |-Smoke Sticker D   |
|-Bubble Sticker B  |-Bubble Sticker C  |
|-Party Sticker A   |-Party Stickler N  |
|-Flower Sticker D  |-Flower Sticker E  |
|-Song Sticker E    |-Song Sticker F    |
|                   |                   |
|Sunday Seals:      |                   |
|-------------------|                   |
|-Star Sticker A    |                   |
|-Line Sticker B    |                   |
|-Electric Sticker A|                   |
|-Bubble Sticker D  |                   |
|-Party Sticker C   |                   |
|-Flower Sticker F  |                   |
|-Song Sticker G    |                   |
\---------------------------------------/


==============================================================================



====================
||The Master Club ||
==============================================================================

Sort of a hidden area, the Resort Area in the island after the Elite 4 has
a club that can only be accessed once you get 8 Ribbons on one Pokemon.
Once you do have ribbons on a single Pokemon, then you can gain access. One
feature is a spa treatment on the top floor for one of your Pokemon. While
you do not get any items for it, your Pokemon's happiness is increased more
then the massage person in Veilstone.

==============================================================================


===================
||The Ribbon Lady||
==============================================================================

Located in Sunyshore in the upper right corner house is a lady named Julia
who will give out Ribbons if you tell her a story each day. The good thing is
that you only have to use one word to tell the story, and it does not matter
what word it is. The Ribbon you get depends on what day it is, and she will
give it to the first Pokemon in your party.

/----------------------------\
|Day        |Ribbon          |
|===========|================|
|Monday     |Alert Ribbon    |
|Tuesday    |Shock Ribbon    |
|Wednesday  |Downcast Ribbon |
|Thursday   |Careless Ribbon |
|Friday     |Relax Ribbon    |
|Saturday   |Snooze Ribbon   |
|Sunday     |Smile Ribbon    |
\----------------------------/

==============================================================================

=============================================
||Pokemon Mansion 5 Maid Knockout Challenge||
==============================================================================

A new special sidequest for Platinum. In the Pokemon Mansion on Route 212,
there is a hallway on the left side with a maid blocking the door. In D/P,
they would just tell you to go away, but now there is a special little
mini-game you can play to battle a rare trainer and get a Rare Candy.

How it works is basically this: You battle 5 maids all with Clefairy's.
However, you must knock them out in a exact number of turns. This changes from
day to day, so you have to plan out how many turns you use. Fortunately, this
is not too hard, since you can defeat the first 4 in one hit and then use
non-damaging attacks on the 5th one in order to get the number of turns you
need to battle the special trainer.

However, there is a catch: You cannot switch out your Pokemon. That means that
you will need to use the same Pokemon to use Thief to steal the Rare Candy
from the special trainer.

If you do get the number of turns you need, you will battle a special 6th
trainer that has a Blissey. This trainer is special since you can use Thief
to steal a Rare Candy from them. Not only that, but you get a decent amount
of money by challenging the maids and the 6th trainer, especially if your
Pokemon has the Amulet Coin attached.

Here is a list of the trainers you must fight in order, the level, and the
money you can get.

/------------------------------------------------------\
|Trainer Name    |Pokemon      |Level     |Money Won   |
|----------------|-------------|----------|------------|
|Maid Belinda    |Clefairy     |25        |1000p       |
|Maid Sophie     |Clefairy     |27        |1080p       |
|Maid Emily      |Clefairy     |29        |1160p       |
|Maid Elena      |Clefairy     |31        |1240p       |
|Maid Clare      |Clefairy     |33        |1320p       |
|----------------|-------------|----------|------------|
|Rich Boy Liam   |Blissey      |35        |5600p       |
|OR                                                    |
|Lady Celeste    |Blissey      |35        |5600p       |
\------------------------------------------------------/

A reader named Abe also mentions that you can steal the Rare Candy from the
Blissey each time you fight it, so it can be a source to stock up on Rare
Candy's.

==============================================================================

=====================
||The Battleground ||
==============================================================================

A new area of the Survival Area in Platinum that opens up once you do the
Heatran side quest. The Battleground is a special Cafe where Buck's
Grandfather use to have his house where you can re-battle Gym Leaders and
the trainers that aided you in double battles throughout Sinnoh.

Each day, the game randomly chooses about 4 trainers that you can fight. The
lowest level their Pokemon is at is 61-62, while the highest is 66. All of
the Pokemon are evolved and give out decent EXP, so it is a good spot if you
want to level up your team.

Also, you need to encounter your double battle partner in order for them to
appear in the cafe. With that said, the only ones that will appear right off
the bat is Cheryl and Buck since you are forced to encounter them at least
once before unlocking the battleground.

Here is a list of all the trainers that appear and their Pokemon:

/-------------------------------------\
|Trainer      |Pokemon                |
|-------------|-----------------------|
|Roark        |Aerodactyl lv 62       |
|             |Probopass lv 61        |
|             |Rampardos lv 63        |
|             |Golem lv 61            |
|             |Tyranitar lv 65        |
|-------------|-----------------------|
|Gardenia     |Jumpluff lv 61         |
|             |Cherrim lv 62          |
|             |Bellossom lv 61        |
|             |Torterra lv 63         |
|             |Roserade lv 65         |
|-------------|-----------------------|
|Maylene      |Hitmontop lv 62        |
|             |Breloom lv 62          |
|             |Medicham lv 63         |
|             |Lucario lv 66          |
|             |Machamp lv 64          |
|-------------|-----------------------|
|Crasher Wake |Shapedo lv 61          |
|             |Floatzel lv 63         |
|             |Quagsire lv 63         |
|             |Gyarados lv 66         |
|             |Ludicolo lv 65         |
|-------------|-----------------------|
|Fatina       |Banette lv 62          |
|             |Mismagius lv 62        |
|             |Gengar lv 63           |
|             |Drifblim lv 66         |
|             |Dusknoir lv 62         |
|-------------|-----------------------|
|Byron        |Skarmory lv 61         |
|             |Magnezone lv 62        |
|             |Steelix lv 61          |
|             |Bastiodon lv 63        |
|             |Aggron lv 65           |
|-------------|-----------------------|
|Candice      |Weavile lv 62          |
|             |Abomasnow lv 61        |
|             |Mamoswine lv 61        |
|             |Froslass lv 63         |
|             |Glaceon lv 65          |
|-------------|-----------------------|
|Volkner      |Jolteon lv 61          |
|             |Raichu lv 61           |
|             |Luxray lv 62           |
|             |Electivire lv 65       |
|             |Lanturn lv 63          |
|-------------|-----------------------|
|Cheryl       |Wobbuffet lv 61        |
|             |Hariyama lv 62         |
|             |Wailord lv 63          |
|             |Drifblim lv 61         |
|             |Blissey lv 65          |
|-------------|-----------------------|
|Mira         |Porygon-Z lv 61        |
|             |Magnezone lv 62        |
|             |Gengar lv 61           |
|             |Togekiss lv 63         |
|             |Alakazam lv 65         |
|-------------|-----------------------|
|Riley        |Absol lv 61            |
|             |Salamence lv 63        |
|             |Metagross lv 62        |
|             |Ursaring lv 61         |
|             |Lucario lv 65          |
|-------------|-----------------------|
|Marley       |Ninjask lv 61          |
|             |Electrode lv 61        |
|             |Crobat lv 62           |
|             |Weavile lv 63          |
|             |Arcanine lv 65         |
|-------------|-----------------------|
|Buck         |Shuckle lv 61          |
|             |Dusknoir lv 63         |
|             |Torkoal lv 61          |
|             |Umbreon lv 63          |
|             |Claydol lv 65          |
\-------------------------------------/

==============================================================================


==================================
||Pokemon Center Trainer Battles||
==============================================================================

Similar to the Trainer Battles at the Jublife TV center, there are now
Trainer Battles that happen in Platinum in various Pokemon Centers on specific
days. They automatically level as you play the game, and at their max level
they are around lv 52-59. Here is a list of the trainers, the days they show
up and at what Pokemon center.

/----------------------------------------------------------------------------\
|Trainer           |Pokemon           |Days they appear                      |
|------------------|------------------|--------------------------------------|
|Reporter Kinsey   |Drifblim lv 57    |Monday, Wednesday, Thursday: Jublife  |
|                  |Luxray lv 57      |Tuesday, Friday: Hearthome            |
|                  |                  |Saturday, Sunday: Battle Area         |
|------------------|------------------|--------------------------------------|
|Cameraman Tevin   |Magneton lv 54    |Same as Reporter                      |
|                  |Magneton lv 54    |                                      |
|                  |Mr. Mime lv 55    |                                      |
|                  |Alakazam lv 57    |                                      |
|------------------|------------------|--------------------------------------|
|Interviewers Roxy |Gardevoir lv 59   |Monday, Tuesday, Saturday, Sunday:    |
|& Oli             |Magnezone lv 59   |Eterna City                           |
|                  |                  |Wednesday, Friday: Veilstone City     |
|------------------|------------------|--------------------------------------|
|Guitarist Arturo  |Kricketune lv 59  |Monday, Tuesday: Canalave City        |
|                  |                  |Wednesday, Saturday, Sunday: Pastoria |
|                  |                  |Thursday, Friday: Sunyshore City      |
|------------------|------------------|--------------------------------------|
|Clown Lee         |Mr. Mime lv 56    |Monday, Wednesday, Friday: Celestic   |
|                  |Alakazam lv 56    |Tuesday, Thursday: Celestic Town      |
|                  |Ambipom lv 56     |Saturday, Sunday: Hearthome City      |
|------------------|------------------|--------------------------------------|
|Idol Grace        |Clefairy lv 53 x6 |Monday, Friday: Pastoria City         |
|                  |                  |Tuesday, Thursday: Oreburgh City      |
|                  |                  |Saturday, Sunday: Snowpoint City      |
|------------------|------------------|--------------------------------------|
|Pokekid Ariel     |Pichu lv 55       |Monday, Thursday, Sunday: Floaroma    |
|                  |Pikachu lv 55     |Tuesday, Friday: Solaceon Town        |
|                  |Raichu lv 55      |Wednesday, Saturday: Resort Area      |
\----------------------------------------------------------------------------/

==============================================================================


========================================
||European Veilstone Game Corner Coins||
==============================================================================

Because of some weird censorship in the European version of the game (Pretty
much all PAL versions, US and Japan use the same Game Corner rules as D/P),
they created a special event for those copies of the game. Every day, you can
go to the slot machines and get anywhere from 5 to 20 coins in each of the
machines. This is randomly determined, and you can use the DS clock exploit
to get more if you wish.

==============================================================================

 0A05:
/----------------------------------------------------------------------------\
|                             Other Side Quests                              |
\----------------------------------------------------------------------------/



===================================
||Getting Different Trainer Cards||
==============================================================================

A small little addition from RSE onward, trainer cards are sort of a ID for
trainers. While it was formally the status screen, it has grown to become its
own sort of side quest. In total, there are 6 different trainer cards, each
with their own different color. These do not give you anything special outside
of bragging rights, but it IS nice to have. Here are the different trainer
cards you can earn:

/------------------------------------------------------------------------\
|Red   |Starting card                                                    |
|------|-----------------------------------------------------------------|
|Blue  |Once you defeat the Elite Four, you will get this card           |
|------|-----------------------------------------------------------------|
|Bronze|Once you defeat a contest on its Master Rank, you will get this  |
|      |card.                                                            |
|------|-----------------------------------------------------------------|
|Silver|Play the capture the flag game at least 50 times while in the    |
|      |underground                                                      |
|------|-----------------------------------------------------------------|
|Gold  |Get 482 Pokemon caught in your Pokedex, excluding all the        |
|      |unobtainable (Such as Mew, Deoxys, etc)                          |
|------|-----------------------------------------------------------------|
|Black:|Get 100 consecutive wins (Read: not lose 100 times in a row) at  |
|      |the battle tower                                                 |
\------------------------------------------------------------------------/

Note that this is just the order you can do it in. In truth, the Trainer Card
system works in a Star System. Each different feat above gives you a Star, and
that is the order you get them in. For example: Say you defeat the elite four
but capture all the Pokemon before you get the one where you beat all the
contests. Instead of getting the Gold card like stated above, you will get the
bronze card.

System Error has this to add:

"Ho-Oh and Lugia aren't "unobtainable" (because of the Gamecube Pokemon
 RPGs), but they don't count towards the total anyway."

==============================================================================



==============================================
||Name Rater, Move Deleter, and Move Teacher||
==============================================================================

While not quite side quests, the location of each is always a pain in the ass
to find many times. Here is a list of where you can find each and what they
do:

* The Name Rater is a old man that appears in the Eterna City apartment
  complex (On the first level, if I remember correctly). The name rater will
  change the name of your Pokemon as long as it has not been gotten in a
  trade.

* The Move Deleter is located in a house in Canalave City. He will delete any
  move (Including HMs) that your Pokemon may not need.

* The Move Teacher is found in a house in the middle of Pastoria city. He will
  teach your Pokemon moves they could have learned as long as they are at the
  right level. However, he requires a Heart Scale (Found on Wild Luvdisc after
  the National Pokedex with a 50% chance of finding one on it, and in the
  underground). You can also do the daily paper sidequest in Solaceon Town to
  get a Heart Scale. Look at the Pokedex for more info on specific moves.

==============================================================================



======================
||Catching Spiritomb||
==============================================================================

What may be the hardest way to catch a non-legendary Pokemon, Spiritomb is a
side-quest Pokemon that requires at least two people to do the quest itself.
Before you can do anything else, you will need a certain item to start the
quest.

To begin the quest, you must find a Odd Keystone. There are two ways to find
one:


* A Blackbelt near the end of Route 208 will give you one when you talk to him
  (He his hidden near the trees to the south, near the end of the route and
  near the gate to Hearthome)

* A very rare chance of digging one out of the underground.

* A user by the name of Toton has this to say about a third location for the
  Odd Keystone: "There's another way to find an Odd Keystone that I didn't see
  mentioned in your FAQ. Besides getting one from the Black Belt dude and
  digging on up Underground, you can also find one in Twinleaf Town. In the
  pond south of your house you can find one using the Dowsing Machine. It'll
  be on one of the trees surrounding the pond.


After you have the Odd Keystone, you will have to take it to the stone tower
on Route 209 (Its the one that looks like a well, and is near the bend to the
west part of the route). Press A to place the keystone in the tower.

The second part of the quest is the hardest. To complete it, you will have to
talk to 32 people in the underground over wi-fi (and no, you can not talk to
the Hikers that give items). Obviously, you will need another player to do
this. You can either find one in real life, or buy another DS, a second copy
of Diamond or Pearl, and get up to at least Eterna City and get the equipment
to go underground.

However, you can talk to the same person over and over to do this, so the best
thing to do is talk to them, leave, and go back. It might be a good idea to
keep a piece of paper and pen (or the point counter APP you get for your
Poketech at the Veilstone Department Store) to count how many times you talk
to that person. Once you do talk to that person 32 times, however, you will be
able to catch Spiritomb. Go back to Route 210 and to the tower you placed the
Odd Keystone in and save before you fight him.

**NOTE: A reader named CÚsar was kind enough to point out that there is a
        counter on the Underground's menu that you can use to keep track of
        how many people you talked to.

Spiritomb is at level 25 when you fight him, and is a dual Ghost/Dark type,
meaning it has no weakness. However, it has a high capture rate, so you may
only have to use a few Ultra Balls to get it. Its best that you bring a
Pokemon with non-normal or psychic moves to deal with it that is around level
26-30. So, is Spiritomb even that great? He has fairy decent Defense and
Special Defense, but sucky speed and HP (although he does have a average
attack and Special Attack).

However, there is a even easier way to get a Spiritomb if you do not have
someone you can do this side-quest with and you have wireless Internet. Wait
until you fight Cynthia in the Elite Four and she will have a  Spiritomb. Once
you do fight it, you will be able to trade for it on the GTS. Even then,
Spiritomb is a great Pokemon to breed for others on the Global Trade Center.
You might even get some rare Pokemon yourself!

==============================================================================



=====================
||Honey Tree Guide ||
==============================================================================

Similar to the Headbutt feature first introduced in GSC, Honey trees are a new
way to catch certain Pokemon. In fact, there are 4 Pokemon you can only get
via the Honey Trees. So, how does one use them? First of all, you will need
the Honey item. Honey is sold in the Floaroma Meadow for 100p a piece (You
cannot buy in bulk like other items, however). Once you do catch a Combee, you
can also use its Honey Gather ability to get some after battle.

Secondly, you will need to find a honey tree. There are a total of 21 honey
trees all over Sinnoh. Here are the locations of the honey trees:

* Two on Route 205
* One on Route 206
* One on Route 207
* One on Route 208
* One on Route 209
* Two on Route 210
* One on Route 211
* Two on Route 212
* One on Route 213
* One on Route 214
* One on Route 215
* One on Route 218
* One on Route 221
* One on Route 222
* One in the Floaroma Meadow
* One near the Valley Windworks
* One near the Fuego Ironworks
* One near Eterna Forest

As you can see, there is pretty much a sweet honey tree in every area besides
the snow routes, the beginning routes before Floaroma Meadow, the water
routes, the battle area, and the areas around the Pokemon League.

So, how does honey trees work? You will first need at least one jar of honey
per tree. Go up to a tree and Press A and it will ask if you want to put some
honey on the tree. Press "yes" and the tree will be marked with honey. Note
that you can do this multiple times, but it will not make much of a
difference.

Next, the waiting game. Its takes about 8-12 hours for a tree to get a Pokemon
to come to it. You can encounter one of several Pokemon when using the sweet
honey trees. Here are the Pokemon that appear:


/-----------------------------\
|Pokemon   |Rarity            |
|----------|------------------|
|Wurmple   |Common            |
|Combee    |Common            |
|Silcoon   |Uncommon (Diamond)|
|Cascoon   |Uncommon (Pearl)  |
|Burmy     |Uncommon          |
|Aipom     |Uncommon          |
|Cherubi   |Uncommon          |
|Heracross |Rare              |
|Munchlax  |Rare              |
\-----------------------------/


As you can see, there are several rare Pokemon that can appear, with all
besides Wurmple, Silcoon, and Cascoon only catch able via the sweet honey
trees. So, how does one influence the Pokemon that appear? Well, you can't.
The game chooses what Pokemon appears before you even get there, so the type
of Pokemon is already decided (Although the level and gender changes if you
save and reset).

Best way to get a particular is to cover as many trees as you possibly can,
and check them about 6 hours later. If you cover all the trees, then that is
21 possible Pokemon to find the one you want (Note that it will cost 2,100p to
cover all the trees once if you do not use Combee's pick-up ability).

Also, note that Combee are a bit annoying, since the males are currently
useless. If you do catch one, try to breed it to find a female. Munchlax
always carries Leftovers, so you may want to bring a Pokemon that can steal
items with the Thief move if you are not going to catch it.

Finally, note that the Pokemon will not stick around forever. After about a
day, the Pokemon that is on the tree will disappear. Note that changing the DS
clock does not see to affect the trees, so you cannot simply change the time
to find the Pokemon you want.

Special thanks to Shukochan's Honey Tree Map on Gamefaqs on the location of
the honey trees (You may want to look at the map for more detailed location
info).

System Error has this to add:

"The location of the tree actually seems to affect the Pokemon that show up to
 some extent. I don't know the specifics of this, but having slathered all
 trees on eight separate occasions or so, I can definitely say I noticed
 trends in some trees."

==============================================================================



===========================
||Amity Square and Items ||
==============================================================================

Located in the northern part of Hearthome, Amity Square is a bit of a odd
place. There are no battles or anything, just you walking around with one of
your Pokemon. However, only certain Pokemon can be brought out of their
Pokeballs and walked around. Here is a list of those Pokemon:


* Pikachu
* Psyduck
* Pachirisu
* Buneary
* Drifloon
* Clefairy
* Happiny
* Turtwig #
* Grotile  #
* Torterra #
* Chimchar #
* Monferno #
* Infernape #
* Piplup  #
* Prinplup #
* Empoleon #

# = These Pokemon can only be taken to Amity Square in Pokemon Platinum

However, you can also use these Pokemon once you get the National Pokedex:


* Skitty
* Torchic
* Shroomish
* Jigglypuff


So, what is the purpose of this place? Well, the first and most obvious reason
is some of the items lying around. You can get two TM's here (TM 43 and 45:
Secret Power and Attract). The Spooky Plate for Ghost Pokemon (And making
Arceus a ghost type) is found here, and the most important item, the Amulet
Coin, is hidden in one of the buildings in the northeast section of the park.

The second purpose is a semi-hidden feature. Amity Square is one of the
easiest places to get contest items. How do you get them? First, you will need
to walk 200 steps while in the Amity Square (Best to use the Pedometer AKA the
step counter for that), and then talk to your Pokemon. It will then give you a
random contest item, ranging from common items to more rare ones. In fact,
there are many contest items you can only get by walking around Amity Square.
 Also, you have a chance of picking up berries as well. Here is a list of
 Pokemon and the items they can give you:


 Pokemon Items:
 /------------------------------------------------------------------------\
 |Pokemon           |Common Items      |Uncommon items   |Rare Items      |
 |------------------|------------------|-----------------|----------------|
 |Happiny           |Pink Scale        |Big Leaf         |Black Stone     |
 |Buneary           |Shed Horn         |Jagged Boulder   |                |
 |                  |Shed Claw         |Green Scale      |                |
 |                  |Snaggy Pebble     |                 |                |
 |                  |Black Fluff       |                 |                |
 |                  |Pink Fluff        |                 |                |
 |                  |Yellow Feather    |                 |                |
 |                  |Pamtre Berry      |                 |                |
 |                  |Cornn Berry       |                 |                |
 |                  |Nomel Berry       |                 |                |
 |                  |Magost Berry      |                 |                |
 |------------------|------------------|-----------------|----------------|
 |Clefairy          |White Feather     |Big Scale        |Stump           |
 |Skitty            |Small Leaf        |Thin Mushroom    |                |
 |                  |Round Stone       |White Beard      |                |
 |                  |Blue Scale        |                 |                |
 |                  |White Fluff       |                 |                |
 |                  |Orange Fluff      |                 |                |
 |------------------|------------------|-----------------|----------------|
 |Psyduck           |Brown Fluff       |Mini Stone       |Thick Mushroom  |
 |Pachirisu         |Rounder Stone     |Green Scale      |                |
 |                  |Black Moustache   |Narrow Scale     |                |
 |                  |Jagged Boulder    |                 |                |
 |                  |Shed Horn         |                 |                |
 |                  |Snaggy Pebble     |                 |                |
 |                  |Rabuta Berry      |                 |                |
 |                  |Pamtre Berry      |                 |                |
 |------------------|------------------|-----------------|----------------|
 |Drifloon          |Yellow Feather    |Shed Claw        |Purple Scale    |
 |Torchic           |Red Feather       |Narrow Leaf      |                |
 |                  |Narrow Scale      |White Moustache  |                |
 |                  |Black Beard       |                 |                |
 |                  |White Fluff       |                 |                |
 |                  |Pink Fluff        |                 |                |
 |------------------|------------------|-----------------|----------------|
 |Pikachu           |Small Leaf        |Big Scale        |Purple Scale    |
 |Shroomish         |Brown Fluff       |Glitter Stone    |                |
 |                  |Yellow Fluff      |Black Moustache  |                |
 |                  |Orange Fluff      |                 |                |
 |                  |Red Feather       |                 |                |
 |                  |Yellow Feather    |                 |                |
 |------------------|------------------|-----------------|----------------|
 |Jigglypuff        |Pink Scale        |Big Leaf         |Black Beard     |
 |                  |Thin Mushroom     |White Beard      |                |
 |                  |Blue Scale        |Round Pebble     |                |
 |                  |Blue Feather      |                 |                |
 |                  |White Feather     |                 |                |
 |                  |Jagged Boulder    |                 |                |
 \------------------------------------------------------------------------/


As you can see, every item besides Jigglypuff has a pair that gives the same
items (Many times being older Pokemon you cannot get until you get the
National Dex).

==============================================================================



=============================
||The Floraroma Flower Shop||
==============================================================================

A little known sidequest, Floraroma is home to a flower shop in the middle of
town. While you can get a berry there each day, the other thing to do is to
trade berries for certain items. Here is a list of the items you can get:


 /------------------------------------------------------------------------\
 |Item Name          |How to Get it                                       |
 |-------------------|----------------------------------------------------|
 |Red Flower         |Trade 10 Razz Berries                               |
 |Pink Flower        |Trade 10 Bluk Berries                               |
 |Orange Flower      |Trade 15 Magost Berries                             |
 |Yellow Flower      |Trade 15 Rabuta Berries                             |
 |Googly Specs       |Trade 20 Nomel Berries                              |
 |Black Specs        |Trade 20 Wepear Berries                             |
 |Blue Flower        |Trade 30 Cornn Berries                              |
 |Sweet Candy        |Trade 30 Nanab Berries                              |
 |Confetti           |Trade 30 Razz Berries                               |
 |Gorgeous Specs     |Trade 40 Pinap Berries                              |
 |Colored Parasol    |Trade 50 Magost Berries                             |
 |Old Umbrella       |Trade 50 Pamtre Berries                             |
 |Spotlight          |Trade 80 Nomel Berries                              |
 |Standing Mike      |Trade 80 Bluk Berries                               |
 |Carpet             |Trade 100 Spelon Berries                            |
 |Retro Pipe         |Trade 120 Pamtre Berries                            |
 |Fluffy Bed         |Trade 150 Watmel Berries                            |
 |Surfboard          |Trade 180 Wepear Berries                            |
 |Photo Board        |Trade 200 Belue Berries                             |
 |Cape               |Trade 250 Cornn Berries                             |
 |Mirror Ball        |Trade 250 Durin Berries                             |
 \------------------------------------------------------------------------/


Just to give you a general idea: Some of these items are very easy to get,
while ones like the Mirror Ball and Cape would take countless days of
collecting and planting all over Sinnoh just to get.

System Error has this to add:

"Let's assume you're going for a Mirror Ball, which needs 250 Durin Berries. I
 will also assume you only have one on you. And, let's assume you're going to
 be using Growth Mulch, which will cut the growth time down to around 2 days.
 And finally, let's assume you'll be watering them perfectly throughout the
 growth time, in a fashion as so to reach the maximum number of berries.

 Now, the maximum amount of Durin Berries you can pick from a tree is 15. See
 where this is going? Your 1 will have become 15 in just 2 days. And if you
 take those, plant them and give them the same treatment, you'll get 225!
 Pushing it to the limit, you can take 104 of those, plant them, water them,
 and you'll end up with more berries than you can hold (although it goes
 without saying that it's not strictly necessary to do that; just enough for
 the Mirror Ball and any extras you want). 6 days is hardly countless.

 Of course, this also applies to any other berry, so if you want a supply of
 Leppa Berries, for example, you can have them. Mileage and output will vary
 between the berries."


For more info on growing berries, go to the Berry section in the contest guide
(Hit CTRL + F and enter C003).

==============================================================================



=====================
||Mr. Good's Quests||
==============================================================================

Found above a house next to the Pokemon Mart in Hearthome, Mr. Goods is a odd
man who will give you certain items for your base in the underground if you do
specific things. Here are all the base items you can get:


/-------------------------------------------------------------\
|Item Name          |How to Get                               |
|-------------------|-----------------------------------------|
|Globe              |Use the GTS at least once                |
|-------------------|-----------------------------------------|
|Gym Statue         |Given once you get all 8 badges          |
|-------------------|-----------------------------------------|
|Smart Cup          |Beat the Master Rank for Smart Contests  |
|-------------------|-----------------------------------------|
|Tough Cup          |Beat the Master Rank for Tough Contests  |
|-------------------|-----------------------------------------|
|Beauty Cup         |Beat the Master Rank for Beauty Contests |
|-------------------|-----------------------------------------|
|Cute Cup           |Beat the Master Rank for Cute Contests   |
|-------------------|-----------------------------------------|
|Cool Cup           |Beat the Master Rank for Cool Contests   |
|-------------------|-----------------------------------------|
|Yellow Crystal     |Successfully use 100 traps on people     |
|-------------------|-----------------------------------------|
|Blue Crystal       |Talk to 100 People in the Underground    |
|-------------------|-----------------------------------------|
|Red Crystal        |Get 100 Rare Bones or Fossils underground|
|-------------------|-----------------------------------------|
|Pink Crystal       |Give 100 items underground               |
\-------------------------------------------------------------/


The Gym one is about the only one you get automatically, and the globe is the
only one you will need to connect online at least once to do. The cups will
take some time, since you need to beat 5 master rank contests just to get them
(4 contests to reach Master Rank x 5 different contests equal 20 total times
you need to do it with the same Pokemon for each different contest without
having to repeat).

The Crystals are about the hardest to get, with the Red Crystal about the
only one you can do yourself. For the other ones:


- For the Pink Crystal, either have a second DS and trade items between
  yourself 100 times, or do it with a friend

- For the Blue Crystal, exit and enter the underground multiple times (Like
  with Spiritomb) and talk to the person 100 times.

- For the yellow, just set a ass load of traps down in one hall and have your
  friend run into it.


To be honest, none of them are really worth it, but awesome if you want to
show off or are bored enough.

==============================================================================


=================================
||The Underground Man's Quests ||
==============================================================================

Located in Eterna City to the right of the Pokemon Center, the underground Man
is sort of a tutorial/quest giver that you have to go to once during the main
game, and have the option of doing his quests later on. While you do not need
to do his missions, they do allow you to get some free stuff and allow you to
make your secret base. Its also good to note that the missions stack, so if
you finish a requirement for one mission before doing the next, then you will
get credit for that mission. Here are his missions.

*The first mission is to get the Explorer Kit from him and go into the
 Underground. You are forced to get the explorer kit from him no matter what
 during the main game, so you should have it already. Simply go outside and
 open your item bag and select the explorer kit. It will tell you that it is
 launching wi-fi mode, and then you will be transported underground where you
 will meet Roark. Once you have done this, head back up and talk to the
 underground man to get some traps.

*The second mission is to dig up some spheres and/or fossils. If you are like
 me, then you will pretty much do this mission without even knowing it. All I
 really did was go to the underground and dug up some spheres, and I finished
 the mission. You get several low sized spheres for your efforts.

*The next mission is a bit different. He wants you to bury spheres in the
 underground so they will grow. If you still have the spheres he gave you,
 then go to the underground and open your inventory. Choose the sphere option,
 and select what sphere you want to bury. Press A, and a box asking if you
 want to bury it will come up. Bury it, and go back to him to get the Digger
 Drill used to make your base. Note that you can do this with any of your
 spheres.

*The next mission requires you to make your secret base. Its recommended that
 you do this in a spot you will be in quite a bit (Near Jublife may not be too
 bad). Head to the underground and choose the wall you want your secret base
 on, and go to your traps menu. Select the drill, and it will create your
 base. Head back and he will give you some furniture for your secret base.

*The final mission requires you to decorate your Secret Base, which you might
 have done earlier. Simply head to where your base is, and go inside. Access
 the PC, and move a item from your PC on your base. It does not need to be one
 of the items the Underground Man gave you, either. Once you go back to him,
 he will give you a doll.

Once you do all the missions, talk to him and he will tell you how to move the
boulders in your base.

==============================================================================



==================
||In-Game Trades||
==============================================================================

In all Pokemon games, there are trades you can do outside of trading with a
friend or on the GTS. In D/P, there are four trainers across Sinnoh who will
do a trade with you. Here are their locations and what Pokemon is needed.

/-------------------------------------------------------------------\
|Pokemon you get |Traded Pokemon |Info                              |
|----------------|---------------|----------------------------------|
|Abra            |Machop         |Located in Oreburgh City in the   |
|                |               |second condominium, a woman will  |
|                |               |trade Abra for a Machop. You can  |
|                |               |find a Machop on Route 207, which |
|                |               |is north of Oreburgh City. It     |
|                |               |is attached with a Oran Berry.    |
|----------------|---------------|----------------------------------|
|Chatot          |Buizel         |Go to the Condominium in Eterna   |
|                |               |City that is next to the Pokemart.|
|                |               |Inside, there is a trainer that   |
|                |               |will trade a Chatot for a Buizel. |
|                |               |You can find Buizel on Route 205  |
|                |               |and the Valley Windworks.         |
|----------------|---------------|----------------------------------|
|Haunter         |Medicham       |In Snowpoint City, there is a     |
|                |               |house in the upper left corner    |
|                |               |where you can trade a Medicham for|
|                |               |a Haunter. You can find a Medicham|
|                |               |on Route 217, not far from where  |
|                |               |you are at. Note, however, that   |
|                |               |the Haunter is holding a Everstone|
|                |               |and will not evolve when you get  |
|                |               |it.                               |
|----------------|---------------|----------------------------------|
|Magikarp        |Finneon        |A very unique trade. On Route 226,|
|                |               |there is a house in the middle of |
|                |               |the route with a hiker inside. He |
|                |               |will trade a special German       |
|                |               |Magikarp in exchange for a        |
|                |               |Finneon. You can find Finneon on  |
|                |               |several routes, including Routes  |
|                |               |205, 218, 219, and 220 when you   |
|                |               |use the Good Rod or better.       |
\-------------------------------------------------------------------/



===========================
||Getting the Macho Brace||
==============================================================================

The Macho Brace is a rather valuable item to the more hardcore Pokemon
Trainers. It doubles the amount of EV given, but lowers your speed by a little
bit. In this game, there is a little bit of a sidequest to get it.

This quest has changed a little from the D/P days. Instead of wanting the
three forms of Burmy, he now wants the two different genders of Combee.  This
can be a little harder due to the rarity of the female Combee. You can do this
one of two ways.

1. Put Sweet Honey on a golden tree and come back in several hours and hope a
   Combee is in the tree. The male Combee is easy to catch, but the female is
   very rare. You might need to buy quite a bit of Sweet Honey from the honey
   guy in Floaroma Town before you find a female.

2. Trade for them on the GTS. If you put up a hard to find Pokemon like the
   base form of the starters, Riolu, Munchlax, or a legendary and request a
   female Combee, you are bound to get one.

The next thing to do is to go to Pastoria City and go to the house to the
north of the Pokemart. Talk to the bug trainer inside, and he will give you
the Macho Brace if you have the two genders of Combee in your party.
==============================================================================

==============
||The Villa ||
==============================================================================

A new part of the Resort Area, The Villa is a special house you get when you
first enter the resort area. This area acts as sort of a non-underground
base, although there is not much you can do outside of get furniture and
occasionally have people drop by.

You can order new things for the Villa by using the catalog that is on the
lone table in the middle. The items themselves are quite expensive and might
require multiple visits to the Elite Four and trainer rematches. Here is the
list of items, any requirements to get them, and what people they allow to
come over

/----------------------------------------------------------------------------\
|Item                   |Price      |Requirements          |New Visitors     |
|-----------------------|-----------|----------------------|-----------------|
|Table                  |-          |-                     |Johanna          |
|Small Sofa             |90,000p    |-                     |Lucas or Dawn    |
|Shelves                |150,000p   |-                     |Professor Rowan  |
|House Plant            |120,000p   |-                     |Gardenia         |
|Piano                  |146,700p   |Defeat Elite 4 10x    |Cynthia          |
|Big Sofa               |120,000p   |-                     |-                |
|Music Box              |25,300p    |-                     |-                |
|Bed                    |187,000p   |-                     |-                |
|TV                     |220,000p   |-                     |-                |
|Night Table            |140,000p   |-                     |-                |
|Audio Set              |160,000p   |-                     |-                |
|Racks                  |127,000p   |-                     |-                |
|PC Desk                |168,000p   |-                     |-                |
|Pokemon Statue         |150,000p   |Get a Silver Print    |-                |
|Pokemon Statue Alt     |150,000p   |Get all 10 prints     |-                |
|Reception Set          |208,000p   |Defeat 50 Trainer Cafe|-                |
|Wall Clock             |52,000p    |Grow 50 berries       |-                |
|Great Painting         |140,000p   |Hatch 30 Pokemon Eggs |-                |
|Tea Set                |108,000p   |Purchase Reception Set|-                |
|Chandelier             |108,000p   |Walk 300,000 steps    |-                |
\----------------------------------------------------------------------------/

  __________________________________________________________________________
 /  \                                                                   /   \
|-O--|                       LEGENDARY POKEMON                         |--O--|
 \__/___________________________________________________________________\___/
                                  \0A06/
                                   ----


/----------------------------------------------------------------------------\
|                           Uxie and Lake Acuity                             |
\----------------------------------------------------------------------------/

Available after beating the Distortion World on Mt. Coronet and talking to
Professor Rowan, Uxie and the rest of the legendary lake trio will start to
appear at each of the lakes in Sinnoh in the cave in the middle. To get to
Lake Acuity, you need to have surf on one of your Pokemon, and go to the top
of Route 207 (its easier to fly to Snowpoint and then go out that way).
Before you go, make sure you have the following:

- Several Dark Balls, Timer Balls, and Quick Balls. (About 25 of each)

- A Pokemon that has Dark or Ghost moves, Dark Pokemon work best.

- Several Max Potions, Full Heals and Revives (About 20 of each)

- A Pokemon that knows False Swipe (Sneasel and Scyther via level, and then
  you can teach it via a TM you can buy at the Veilstone Department Store)

Once you are ready, go up to Uxie and start the battle. Make sure you save
before you do so, just in case you cause it to faint.

/----------------------------------------------------------------------------\
|Legendary Pokemon Uxie                                                      |
|----------------------------------------------------------------------------|
|Level 50                                                                    |
|Psychic                                                                     |
|----------------------------------------------------------------------------|
|Info: Uxie is sort of the Defender of the legendary trio, with a higher     |
|      Defense then the others. However, it mostly has support moves such as |
|      Amnesia to raise its special defense, and Yawn to put your Pokemon to |
|      sleep a turn later. Future Sight is another delay move it has that can|
|      hurt your Pokemon several turns later, while it has Confusion as a    |
|      Psychic-type move. If you have to use a Pokemon to stall, a Dark Type |
|      works best. It can still be put to sleep from Yawn, but Confusion and |
|      Future sight cannot hit Dark Types.                                   |
                                                                             |
|      It also has the levitate ability, so Ground type moves will not work. |
|      Best thing to do is bring a Sneasel or Weavile with Blizzard or Ice   |
|      Beam that can freeze Uxie (Thunder Wave also works if you have a      |
|      electric Pokemon). Make sure the Sneasel or Weavile has False Swipe so|
|      you can get it down to 1 HP without fainting it, and then start       |
|      chucking Ultra Balls, Dark Balls (If it is dark out), Timer Balls if  |
|      it is past 30 turns, and Quick Balls at the beginning of battle.      |
|                                                                            |
|      Keep in mind that Uxie and the rest of the lake Trio have capture rate|
|      of 3, so it will be a long and drawn out battle (It took about 100    |
|      different types of Pokeballs to capture it).                          |
\----------------------------------------------------------------------------/

Keep in mind that Uxie is one of the Pokemon you need to complete the Sinnoh
Pokedex, so you will need to at least battle it before you get the National
Dex.


/----------------------------------------------------------------------------\
|                          Azelf and Lake Valor                              |
\----------------------------------------------------------------------------/


Remember the Lake that was blown up? That was lake Valor. Head there (Located
on Route 214). If you remember correctly, it was drained the first time you
came to it. However, it has now filled back up with Water. Use surf and head
to the cavern in the middle of the lake.

- Several Dark Balls, Timer Balls, and Quick Balls. (About 25 of each)

- A Pokemon that has Dark or Ghost moves, Dark Pokemon work best.

- Several Max Potions, Full Heals and Revives (About 20 of each)

- A Pokemon that knows False Swipe (Sneasel and Scyther via level, and then
  you can teach it via a TM you can buy at the Veilstone Department Store)

Save, and approach Azelf.

/----------------------------------------------------------------------------\
|Legendary Pokemon Azelf                                                     |
|----------------------------------------------------------------------------|
|Level 50                                                                    |
|Psychic                                                                     |
|----------------------------------------------------------------------------|
|Info: The second most difficult one of the legendary Trio, Azelf is the     |
|      overall attacker of the Trio with the highest Attack and Special      |
|      attack of the three. Not only does it have the usual Future Sight and |
|      Confusion, but it also has Uproar, so you cannot put it to sleep.     |
|      Nasty Plot is a support move that raises its Special Attack, so       |
|      Confusion and Uproar will do even more damage. Unlike Uxie, both Ghost|
|      types (not the Gengar line, since it is part poison), and dark types  |
|      work OK in this battle.                                               |
|                                                                            |
|      Since Uproar causes Azelf to not go asleep, it might be wise to use   |
|      Freezing or Paralyze moves. Problem with Azelf is that it can easily  |
|      defeat your team if you let it use Nasty Plot too much, so you        |
|      defiantly need a Pokemon that has a bunch of Defense to battle it.    |
|      Potions and Revives are very important here, so make sure you have    |
|      them stocked up just in case Azelf gets the better of you.            |
|                                                                            |
|      You may want to chuck some Fast Balls at the beginning of battle and  |
|      see if you have any luck, and then go to Dark and Ultra Balls, and    |
|      then eventually to Timer Balls.                                       |
\----------------------------------------------------------------------------/

As mentioned before, Azelf is one of the two you need to actually battle in
order to get the National Pokedex. However, if you are having issues getting
Azelf and just want to get the National Dex, then you can always get it in a
trade on the GTS (They are in fairly high demand).

UPDATE: A user named Nicholas sent in this info about fainting with Azelf:

"I was up to 148 Pokemon in my dex and was completely unable to catch Azelf!
 At the time, I was going for the National Dex but at the same time I did
 not want to miss out on a rare Pokemon. I found that if you fight him
 and then black out in the fight he will be registered in the Pokedex and
 he will stay in the cave."



/----------------------------------------------------------------------------\
|                        Mesprit and Lake Verity                             |
\----------------------------------------------------------------------------/

Different from the other ones, Mesprit is similar to the Legendary Dogs in GSC
and Latias/Latios in RSE. However, unlike the others, you do not need to fight
him in order to get the National Dex.

Located at the beginning of the game near Twinleaf, Mesprit is the second of
the Lake Trio and the second one you need to actually battle in order to get
the National Dex. Fly to Twinleaf and then go north on Route 201 and then left
to find Lake Verity again, and then surf across to the cavern. Make sure you
have the following:

Once in the cave, go up to Mesprit and talk to him (Don't need to save). When
you do, his picture will come up and then run off. He will now register in the
Pokedex and count that you have seen him. If you only need him for the
National Dex, great, you have done what you needed to do. Its even recommend
that you wait until you gain access to the Pal Park and Pokeradar before you
even attempt to go after him.

However, if you want to catch him right now, it is a whole new game. If you
attempt to try to do it before doing the Elite Four, then it will be more
difficult unless you still have the master ball from earlier (You should).

Before I go into the different ways to do this, know this: He will now appear
all over Sinnoh in tall grass. He will not appear in caves, and will have the
legendary trio music play when you do find him (The slide animation also
changes). If you have the map APP for the Poketech, then you will be able to
track where he goes (He appears as a monster head on the map).

Now, here is the different ways you can find him.


==========================
||Before the Elite Four ||
==============================================================================

If you want to do this before the Elite Four, you can do it one of two ways:
Master Ball, or luck. With the Master Ball, you will be able to capture him in
a instant and not have to worry about anything else. If you have already used
it on another Pokemon, then this will be much harder. If you plan on going
after him without the master ball, have the following:

- Quick Balls (About 50)
- A Dark type Pokemon around level 45-50 (Sneasel preferred)
- A Pokemon that knows False Swipe (Sneasel and Scyther via level, and then
  you can teach it via a TM you can buy at the Veilstone Department Store)
- Max Repel

The plan here is to walk around Sinnoh until he gets close to where you are at.
This is mostly luck, since he likes to teleport around to random routes around
Sinnoh. Once he does get close, use Max Repel and go in the grass (Make sure
the level 45-50 Pokemon is the leader). With luck, you will encounter it
before it teleports. For some odd reason, I found both Mesprit and Cresselia
to the west of Hearthome, so that may be a good place to find them at. Problem
is, Mesprit will run whenever you encounter him. You can do one of two things:

- Throw a Quick Ball at it
or
- Damage it

The quick ball will most likely fail, while damaging it will make it easier to
catch the next time you meet it. Best thing to do is focus on a powerful
attack the first time, and then do less powerful attacks as its HP drops (Such
as False Swipe). Also, try to use Freeze and Paralyze, and AVOID POISON AT ALL
COSTS! It can really screw you up if he does get poisoned. Also, try to save
before every encounter and reset if anything goes wrong.

==============================================================================

If you have already defeated the Elite Four and have the National Dex, this is
the path you want to take.

==========================
||After the Elite Four  ||
==============================================================================

Fortunately for you, it will be much easier now to catch Mesprit now that you
have access to new Pokemon. If you still have the master ball, you can now
make the choice if you want to use it on Cresselia or on Mesprit, although
each is about the same. Before you begin, this is what you will need:

- Timer Balls, Dark Balls (if it is dark out), Quick Balls, and Ultra Balls
- A Wobbuffet at level 45-50
- Max Repel

Just like with before the Elite Four, it is mostly luck in how you find
Mesprit. Personally, I just recommend going back and fourth in between routes
(Such as Route 206 and 207) until he gets close (Check the Map screen on the
Poketech to see where he is). Once he is close, use repel and enter the
grass. With luck, you will find him almost instantly.

Unlike before, Mesprit will not run due to Wobbuffet's ability (As long as
he is the one battling). Because of that, it will be like a normal battle
and you will be able to use multiple balls.

===========================================================================

Now with that out of the way, here is Mesprit's profile:


/----------------------------------------------------------------------------\
|Legendary Pokemon Mesprit                                                   |
|----------------------------------------------------------------------------|
|Level 50                                                                    |
|Psychic                                                                     |
|----------------------------------------------------------------------------|
|Info: I am going to assume you went the Wobbuffet route, so this is a       |
|      general explanation on how to do this battle with him. Mesprit is the |
|      more balanced of the lake trio, with his stats spread out, with one   |
|      not as strong as the others, but higher then the lower stats of the   |
|      other two. Like the other lake Pokemon, Mesprit has Confusion and     |
|      Future Sight, as well as Lucky Chant and Charm.                       |
                                                                             |
|      If you are using Wobbuffet, then Mirror Coat is the attack you want to|
|      use most of the time (Even better if it has Encore). If you do not    |
|      feel like weakening Mesprit with Wobbuffet, then I recommend          |
|      attacking it in normal encounters like normal and letting it run, and |
|      then using Wobbuffet when it has low enough HP. Once it does, start   |
|      using Ultra Balls, Dark Balls if it is dark, and Timer balls after 30 |
|      turns.                                                                |
\----------------------------------------------------------------------------/


A user named Bloodpool was kind enough to send in the following info:
==============================================================================
"Well, I am a big Drifloon fan (since I have a shiny one at lvl 98) At this
point, I was leaving the Valley Windworks area (entering route 205) 1 of
the 2 legendaries was at route 205 too, I've run to the very large patch of
grass and battled it.

Note: To do this trick you will need a Pokemon with a lvl between 45-50
      and lots of Max Repels.

These Pokemon (Mesprit and Cresselia) always move to another route if you
do the same,if you run over and over to the first step of Valley Windworks
and route 205, you will see that these Pokemon move to another place, just
keep on running these 2 steps over and over, until you see one of the
Pokemon has entered route 205 or Valley Windworks. If it has, just use a
Max Repel and put the lvl 45-50 Pokemon in front of your party and go to a
grassy patch at the route where this Pokemon is (either Valley Windworks
or route 205). If the Pokemon is at Valley Windworks, then you can just go
into the grass there, if it is at route 205, only walk in the large grassy
patch above the Honey Tree or the small grassy patch near a ledge (just go
down the stairs nearby the Hiker and go north, then you will see it).

After a few times doing this stuff, I have caught both of them, you just
need to continue this walk in order to succeed, don't get depressed when
they stay circling around another area,wherever they are,they will join
route 205, for example; Cresselia was at Sunyshore city,and just flew over
and over to the routes west and north of Sunyshore, but after a few times
re-entering Valley Windworks and route 205, he flew to Fuego Ironworks and
another few steps later, he was at Valley Windworks.

I have caught both Pokemon at this way."
==============================================================================



Thank you Bloodpool for this info! Another reader that goes by the user name
AngelicRogue has this to add as well:
==============================================================================
"Hey, I've been attempting to catch Mesprit and stumbled upon the advice
that the user Bloodpool gave in your Walkthrough. It works quite well and
has made things much easier. While following his advice, I figured out a
way to only battle Mesprit once, which cuts down on the time and the
bazillion Max Repels you have to use. Have a Pokemon that knows Mean Look
be first in your party, preferably above level 40 (I'm using a level 42
Golbat). Once it uses mean look, Mesprit will not be able to escape as
long as the Pokemon that used the move is still the one fighting Mespirit.

If you switch it out for a different Pokemon or it faints, Mesprit will be
able to flee once again. If you use this tactic, the battle is basically
the same as fighting Azelf and Uxie. Just have a large amount of ultra
balls and you'll be fine."
==============================================================================



Another reader named System Error has this to add:
==============================================================================
"Get a Murkrow, a bunch of X-Spc Defends, and various balls (Dusks/Quicks/
 Timers/Ultras). Make sure it's of sufficient level (somewhere in the 40s
 should do it; don't go too high so you can still use repels to encounter
 it), and have it know Mean Look. When you encounter it, Mean Look, and
 start using the X-Special Defends to protect against Future Sight. Once
 you've got six down, it basically can't touch you, so it's just a matter
 of weakening it and catching it. Heal if needed. Weakening it prior with
 False Swipe from something else, as always, can help."
==============================================================================



And another reader named John has this to add: 
==============================================================================
" You recommend using Wynaut or Wobbuffet to catch these two elusive Pokemon, 
  but I found it easier to catch a Golbat from Victory Road. They have Mean 
  Look and are fast, so you can prevent the wild Pokemon from fleeing, and 
  deal damage without switching or using Counter moves.  
  
  They usually come in the lvl 40's, so Repel still works on all but the 
  level 50 legendaries.  You may have to level it up a bit or give it some 
  Carbos to make sure it is quick enough.  Mine knows Fly/Defog/Mean Look/
  Air Cutter.  Just walk between 206 and 207 north of Oreburgh until it's 
  nearby, use Repel, save, go in the grass (206 requires Cut) and battle!"
==============================================================================



/----------------------------------------------------------------------------\
|                 Palkia and Dialga on the Spear Pillar                      |
\----------------------------------------------------------------------------/

First introduced in Diamond and Pearl as the version exclusive Pokemon, you
can now catch both of them in Platinum after you get the National Pokedex.

First, you must have some Pokemon that can use Strength, Rock Smash, Rock
Climb, Surf, and Waterfall. You will also want about 50-75 Ultra Balls, and
have your Pokemon at least be level 70 or so. Fly to Oreburgh City and go up
to Mt. Coronet (Refer to the Mt. Coronet portion of the main guide for
directions).

Go up to the point where you are outside Mt. Coronet and it is snowing, and go
in the eastern cave. There should be a portion of water you can surf on to the
left. Surf on it and go up the waterfall to find a cave with the Adamant and
Lustrous Orbs in them. After you have both, fly to Celestic Town and go to the
shrine in the middle of town. Press A to examine it, and Cynthia will show up
and tell you about Dialga and Palkia being on the Spear Pillar. Next, go to
Cynthia's Grandmothers House in Celestic (The biggest house to the north).

Talk to the lady inside and she will tell you about a old book she found.
After that is done, go back to Oreburgh City and go all the way up to the top
level where the Spear Pillar is. The first portal you see will be a Blue
Portal: that is Dialga's. Once you defeat/catch Dialga, leave the spear
pillar and come back and Palkia will be there.

/-------------------------------------------------------------------------\
|Legendary Pokemon Palkia and Dialga                                      |
|-------------------------------------------------------------------------|
|Level 70                                                                 |
|Dialga: Steel/Dragon                                                     |
|Palkia: Water/Dragon                                                     |
|-------------------------------------------------------------------------|
|Info: A little different this time. Both are now level 70 and you can get|
|      both in the same version. Its recommended that you have a Pokemon  |
|      that is at least level 65 or above, and with Thunder Wave/Hypnosis |
|      and possibly one with False Swipe.                                 |
|                                                                         |
|      So, how do you damage them? Best thing to do is use your best      |
|      attacker and gage how much damage it does. Your main goal is to    |
|      get them down to a small amount of health, about 10% or so. If     |
|      you have a Pokemon that knows Thunder Wave or a Sleep move, use it |
|      to make them easier to capture.                                    |
|                                                                         |
|      A reader was kind enough to send me a helpful strategy that you can|
|      use just by catching a Machoke in Mt. Coronet:                     |
|                                                                         |
|      "I found a good tip for catching Palkia. If you have a Machoke     |
|      around level 40, it should have Revenge. If not, then too bad.     |
|      But if it does, use Revenge. while Palkia still has good health,   |
|      as long as it didn't kill Machoke in one hit. Revenge should get   |
|      it at extremely low health without killing it. I caught it with    |
|      a net ball after trying with 2 ultra balls. It was way easier than |
|      yours (no offense).....and I found it by accident."                |
|                                                                         |
|      Another person by the name of Stupider339 was kind enough to send  |
|      in this tip:                                                       |
|                                                                         |
|      "I have found a much faster way to catch Dialga. Just make sure    |
|       that you have a quick ball. Use it on the first turn. And you will|
|       have a pretty good chance getting it. I found that out because I  |
|       was arguing with my sister on whether or not to use the master    |
|       ball. She say yes i say no. So we decided that we use the quick   |
|       ball first. If it failed then use the master ball. I won the      |
|       argument. So using the quick ball on the first turn works like    |
|       a master ball but it can fall."                                   |
|                                                                         |
|      And now, a explanation on why it is a good idea to use it: The     |
|      Quick Ball has a 4x chance rate of capture when you use it in the  |
|      first 5 turns. Unlike other legendaries, Dialga and Palkia have a  |
|      catch rate of 45: very high for a legendary and common for most    |
|      bigger Pokemon. However, I recommend at least weakening it on the  |
|      first turn before you do anything                                  |
\-------------------------------------------------------------------------/


/----------------------------------------------------------------------------\
|                       Cresselia and Fullmoon Island                        |
\----------------------------------------------------------------------------/

Located off the shore of Canalave City, you will need to use a boat to get to
it. Fortunately, you don't really need anything special right now to start
this side quest besides beating the elite four and getting the National Dex.

In a house near the boat is a child that has been asleep for awhile. After
talking to him, go outside and talk to his father to set sail on Fullmoon
Island.

Once here, go up the stairs and to your right to find a path to Cresselia.
After she leaves, you will get the Lunar Wing. There is not much else to do on
this island besides go to a part of the underground you normally couldn't get
to.

Once back in Canalave City, go into the boys house and give him the Lunar Wing
to wake him up. After that, you will be able to track down Cresselia.

Cresselia itself is very similar to the Legendary Dogs from GSC/FRLG and
Latios/Latias from RSE. Fortunately, you can use your Poketech Map to find her.
Thing is, she transports to a new area every time you enter a major area, so
it will be hard to find her. Best thing to do is wait around on a route that
changes (Like Route 210 to 215) and keep going in between them until
Cresselia is nearby.

Next problem is finding her in the grass and keeping her in battle. When you
encounter her, she will automatically run on the first turn (She will also use
the normal Wild Pokemon battle music, so you don't know when you get her). The
solution? Cresselia is lv 50, so you will need a lower level Wobbuffet with
Shadow Tag as your lead Pokemon. It needs to be low enough that it is not
higher in level then Cresselia but high enough that it is higher in level then
anything else on the route. Use repel so that the only thing you do find is
Cresselia when she is near.

If you did all that, then Cresselia will be trapped in battle due to Shadow
Tag. In my opinion, Cresselia is far harder to catch then Mesprit is, so use
the Master Ball on her if you have one.

/-------------------------------------------------------------------------\
|Legendary Pokemon Cresselia                                              |
|-------------------------------------------------------------------------|
|Level 50                                                                 |
|Psychic                                                                  |
|-------------------------------------------------------------------------|
|Info: As you read above, Cresselia is a pain in the ass to find many     |
|      times. So much, that you should just use a Master Ball when you    |
|      do finally catch up to her. However, if you do not have that or    |
|      want to save it for Mesprit, then read on.                         |
|                                                                         |
|      Cresselia is a powerful psychic type that has the levitate ability |
|      which pretty much means that she cannot be damaged by ground type  |
|      attacks. Not only that, but abilities such as Arena Trap that would|
|      normally keep her in battle do not work. Best thing to do? Use     |
|      Wobbuffet to trap her in battle.                                   |
|                                                                         |
|      Like previous legendaries that run, she keeps any damage you       |
|      inflict on her until she finally faints. If you do not have a      |
|      Wobbuffet, try to get a good move on her before she runs. If you   |
|      do not have a master ball, use Quick Balls (If you do not have a   |
|      Wobbuffet), dark balls if it is dark out, and Timer Balls if you   |
|      do have Wobbuffet and the battle goes on for more than 30 turns.   |
|      You may want to not use moves such as Toxic that would Poison her. |
|      As long as she isn't poisoned, save after every encounter.         |
\-------------------------------------------------------------------------/

Once you do catch her, then congrats, you caught one of two very annoying to
get Pokemon!

A faithful reader has sent in this strategy for catching Cresselia:

==============================================================================
"In my personal experience it was not too difficult to catch Cresselia as
 the only requirements were a high leveled Raichu (although other electric
 Pokemon's with speed that is high enough and has the move thunder wave are
 perfectly fine) and a level 40-ish Wobbuffet (not to mention a few ultra
 balls to catch it with and a couple of hyper potions).

 I kept the Wobbuffet in the front and used repels until I encountered
 Cresselia. Then I allowed Cresselia kill my Wobbuffet by just continuously
 using safeguard. I then immediately switched out to the high level Raichu
 use thunder wave as soon as i encountered Cresselia. Of course, it ran
 away in the 2nd turn but then it still kept its paralyzed status. I then
 tracked it down again but this time I just used mirror coat and used hyper
 potions when Wobbuffet's health dropped to low.

 Since Wobbuffet has enough hp at and it is mostly strong enough to endure
 a couple of hits of slash & aurora beam. All I needed was to mirror coat
 two aurora beams which left Cresselia with its hp on red and paralyzed.
 Then I just threw ultra balls until it was caught, while making sure by
 Wobbuffet did not faint by using a few hyper potions.



 ===============================================
 ||Here are a few justifications for my method||
 =============================================================================

 I allowed my Wobbuffet to die when I first encountered Cresselia to allow
 my Raichu to get the first attack of thunder wave in. If I had just
 swapped the Cresselia would have just fled. However, if I had put Raichu
 in the front of my party the level of the Raichu will repel the Cresselia
 away when I used a repel.

 Of course it will be possible to just catch it without paralyzing it first
 but with as sometimes you do not know how much damage your mirror coat
 might inflect, it is just a insurance of easier time catching Cresselia.

 The reason I did not use any other Pokemon to lower Cresselia's hp was
 because it will flee. By just using mirror coat (and I suppose getting
 lucky with those aurora beams) it lowers Cresselia's hp low enough to be
 caught.

 =============================================================================



 ===============================================
 ||Here are a few problems regarding my method||
 =============================================================================

 *The Wobbuffet cannot be high leveled enough to take too less damage
  from aurora beam because when it mirror coats, the damage inflected
  on Cresselia will be too high and another mirror coat will kill it.

 *The Wobbuffet cannot be too weak so that it gets easily killed by
  Cresselia within a few attacks.

 *The Wobbuffet's level has to be just right (or within a reasonable
  margin) to lower Cresselia's hp down with mirror coat

 *Takes a quite a long time if you are unlucky with tracking Cresselia down

 *Obviously sometimes Wobbuffet might faint because of a critical hit, but
  otherwise your Wobbuffet should be fine with Cresselia's attacks for
  sometime until it falls too low, then of which you can just use a hyper
  potion.


 Hope that helped. By the way, don't bother using counter to hope lowering
 Cresselia's hp when it doesn't seem to be using Aurora beam at all as two
 mirror coats with a lvl40ish (leeway of 2 levels up and down) Wobbuffet
 should be sufficient to catch Cresselia (which of course should be
 paralyzed by the Raichu).

 Saving in front of the patch of grass where Cresselia will appear after
 you tracked it down doesn't hurt either."
==============================================================================

Thank you reader for this guide!

/----------------------------------------------------------------------------\
|                       Regigigas and Snowpoint Temple                       |
\----------------------------------------------------------------------------/


        1st Floor:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Golbat         |80%      |80%    |80%     |Normal    |
       |Sneasel        |10%      |10%    |10%     |Normal    |
       |Smoochum       |10%      |10%    |10%     |Normal    |
       \-----------------------------------------------------/


        Basement Floors B1, B2, B3, B4, and B5:
       /-----------------------------------------------------\
       |Pokemon        |Morning  |Day    |Night   |Method    |
       |---------------|---------|-------|--------|----------|
       |Golbat         |80%      |10%    |10%     |Normal    |
       |Jynx           |10%      |10%    |10%     |Normal    |
       |Sneasel        |10%      |10%    |10%     |Normal    |
       \-----------------------------------------------------/


In what may be one of the weirdest, longest ways of getting a legendary,
Snowpoint Temple is quite a bit of fun. However, you will need to do some
things in other games before you can do much of anything inside.

First, you will need to beat the Champion just so you can get inside. Even
then, you can't do much inside besides catch some wild Pokemon. To get the
legendary Pokemon inside, you will need to do the following:


* Get the National Pokedex

* Open the Pal Park

* In Ruby, Sapphire, or Emerald you will need to transfer the legendary
  Pokemon Regirock, Registeel, and Regice.

OR

* If you have the special event Regigigas, capture all three of the Regis
  located in Sinnoh.

* Put all 3 in your party


So, what do you do if you do not have RSE? As stated above, you can use the
special event Regigigas to capture the Regis located in Sinnoh. If you do not
have him, you will either have to buy RSE or trade from a friend that has the
Regis. If you missed one your first time, you may need to restart your RSE
game (Make sure you transfer all your Pokemon over to Platinum first).

If you have done this event in D/P, the Platinum version is way different. The
Pokemon is only level 1, so it is extremely weak. So weak, that you can use a
level 2-3 Pokemon to capture it. However, I would at least bring a Pokemon with
False Swipe and one that can put it to sleep or paralyze it. Even though it is
a lower level Pokemon, it is still very hard to capture and you will need to
bring Ultra and Dark Balls, about 50-70 should do.

The Temple itself is split up into 6 floors, with the first floor simply being
the entrance with no puzzles. The rest of the floors have mazes and puzzles.

As some people know, I hate mazes, However, a reader named Robert was kind
enough to send in this info on how to navigate Snowpoint Temple.

/-------------------------------------------------------------------------\
|Floor #   |Info                                                          |
|----------|--------------------------------------------------------------|
|Floor 1   |Enter the temple. Pretty straightforward.  Staircase is in    |
|          |upper right corner.                                           |
|----------|--------------------------------------------------------------|
|Floor 2   |(From exiting staircase) 5 steps down, 5 steps right(not      |
|          |including the slide on the ice, so on 4th step, you slide,    |
|          |then take 1 more step, to edge of next patch of ice), 2 steps |
|          |down, 1 step right(to go on ice and slide to end), Then go up |
|          |the stairs.                                                   |
|----------|--------------------------------------------------------------|
|Floor 3   |(From exiting stairs)  Go all the way left to the wall, then  |
|          |go all the way down. 2 steps right, 4 steps up, 2 steps right,|
|          |4 steps down. Go all the way right then go 3 left, 1 down, 2  |
|          |left, 3 steps up, 1 step left, 1 step down, Then go to the    |
|          |right over the ice and then go down stairs                    |
|----------|--------------------------------------------------------------|
|Floor 4   |(From exiting stairs)  Go 3 steps left, then go all the way   |
|          |down (Slide on the ice). Go left 1 space then go up (ice will |
|          |slide you until you hit the rock). Go right (ice will slide   |
|          |you until you hit the rock) and then go up(ice will slide you |
|          |until you hit the land). Finally, go downstairs.              |
|----------|--------------------------------------------------------------|
|Floor 5   |(From exiting stairs)  Pretty straightforward, staircase is   |
|          |on top right like all other floors.                           |
|----------|--------------------------------------------------------------|
|Floor 6   |(From exiting stairs)  Go 1 step left, then go down (Slide on |
|          |ice). Now you should be on a patch of regular land, from there|
|          |take 1 step down, and you will be stopped by the rock. Go     |
|          |right(Until stopped by the rock), Go up(now you should be on  |
|          |another patch of reg. land). Then go left(Until stopped by a  |
|          |rock), then down (Until stopped by a rock). Go right (until   |
|          |stopped by the rock). Finally, go up and face Regigigas.      |
\-------------------------------------------------------------------------/


Once you get to the 6th floor, you will battle Regigigas. Keep in mind that
you need all three Regi's in your party before you can fight him, and it
might be a good idea to save before you fight him (It is a tough fight).


/-------------------------------------------------------------------------\
|Legendary Pokemon Regigigas                                              |
|-------------------------------------------------------------------------|
|Level 1                                                                  |
|Normal                                                                   |
|-------------------------------------------------------------------------|
|Info: In what may be one of the weirdest legendary battles, Regigigas is |
|      now only a level 1 Pokemon. That means that almost anything above  |
|      level 5 will kill it, so bring some weaker Pokemon. It is highly   |
|      recommended that you bring a Pokemon that knows False Swipe, either|
|      through the TM or via level up (Such as Scyther/Scizor)            |
|                                                                         |
|      Most of Regigias's attacks have to do with confusion, so you will  |
|      still take damage if you actively attack him. However, it is far   |
|      easier just to weaken him to 1 HP with false swipe and paralyze him|
|      or put him to sleep, and then just start chucking Ultra/Dark balls |
|      at it. Even though he is still level 1, the catch rate for         |
|      Regigigas is at a 3, meaning you will still have a hard time       |
|      capturing him. However, it is far easier now that he cannot do much|
|      damage.                                                            |
\-------------------------------------------------------------------------/

After catching Regigigas, your job in the temple is pretty much done. You might
want to catch a Smoochum or Jynx for the Pokedex or put them up on the GTS for
their rarity.

/----------------------------------------------------------------------------\
|                  Articuno, Zapdos, and Moltres in Sinnoh                   |
\----------------------------------------------------------------------------/

In a move to have several of the Generation III Pokemon available in Gen 4,
the three Legendary birds from FireRed/LeafGreen have been added to Platinum.
Once you get the National Dex and talk to Professor Oak in front of the Pal
Park, fly to Eterna City and go in the house in the lower left part of the
city. Inside, you will see Professor Oak. Talk to him and he will give you the
Upgrade and tell you about the legendary birds being sighted in Sinnoh.

Once you do that, the three legendary birds will appear in routes across
Sinnoh. Similar to how Cresselia works, you will need to track them down in
a similar manner. Like them, they will appear on your radar and will run
when you see them. Also, like any other roaming Pokemon, the damage you do
to them will last, so if you do not get them in one battle it will carry
over to the next one. Best thing to do is have a level 59 Pokemon or below
and use a repel so when they do get close to the route you are on, that is
the only Pokemon you can find. Like Mesprit, the legendary battle music
will kick in when you fight them, so you will know.

/-------------------------------------------------------------------------\
|Legendary Pokemon Articuno, Zapdos, and Moltres                          |
|-------------------------------------------------------------------------|
|Level 60                                                                 |
|Flying/Ice (Articuno), Flying/Electric (Zapdos), Flying/Fire (Moltres)   |
|-------------------------------------------------------------------------|
|Info: First of all, you will want a Pokemon that either knows Mean Look  |
|      as a move or a Pokemon with the Shadow Tag ability (Wobbuffet). In |
|      my opinion, it might be good to have a Pokemon with Mean Look.     |
|      The gastly line learns it early, so you can get a Gengar with one  |
|      by using the move tutor. Dusknoir learns it at 43, and Umbreon     |
|      learns it at 57. Absol can also learn Mean Look via breeding with  |
|      Umbreon and False Swipe, so it might be a good candidate for this  |
|      battle. By doing this, they will not escape.                       |
|                                                                         |
|      The first annoying things to note about these Pokemon is they come |
|      with Roost. What this does is restore half of their HP and removes |
|      their flying type for one turn. Roost has 10pp, so they can do it  |
|      up to 10 times. Articuno and Zapdos have agility, so they can      |
|      increase their speed quite a bit, and Moltres has Safeguard which  |
|      will block status conditions for 5 turns (Such as Paralyze or      |
|      being put to sleep). Each of them also come with a elemental attack|
|      for their type and Articuno has Reflect to increase its defense    |
|      against Physical attacks.                                          |
|                                                                         |
|      With this battle, you will need either several high level Pokemon  |
|      that can withstand their attacks, or bring a bunch of revives and  |
|      potions. If you fight them at night, use Dusk Balls, otherwise use |
|      either Quick balls for the first few turns, and then start using   |
|      Ultra Balls and then Timer Balls once enough turns have passed in  |
|      battle. Keep in mind that the catch rate for these Pokemon are like|
|      any other legendary, so you will need to either Paralyze them or   |
|      put them to sleep while their HP is either at 1 from False Swipe or|
|      in the red. Its also good to save just in case anything happens.   |
\-------------------------------------------------------------------------/

  __________________________________________________________________________
 /  \                                                                   /   \
|-O--|                        EVENT POKEMON                            |--O--|
 \__/___________________________________________________________________\___/
                                  \0A07/
                                   ----

As with other games in the series, Event Pokemon are Pokemon that can only
be reached by a event item not accessible via normal game play. Many times,
these items are never given out and the Pokemon are instead accessed via a
rel-life event, such as a movie opening (Often only in Japan), or at a
toy store such as Toys 'R Us in the US. However, with the release of Pokemon
Platinum, the event Pokemon items have now started to be released, although
for a limited of time. As such, the guide will list the dates available for
the Japanese version, and eventually the US and PAL versions of the game.

/---------------------------------------------------------------------------\
|                        Rotom's Alternate Forms                            |
\---------------------------------------------------------------------------/

Availability:

Japan: September 28, 2008 - November 4, 2008 (No longer available)
       January 16, 2009 - March 2, 2009

US:    April 20 - May 12, 2009 (Wi-Fi)
       April 19 - April 26, 2009 (In stores)

PAL:   June 8 - July 19, 2009 (Wi-fi)
       June 25 - July 19, 2009 (In stores)
       August 8 - 9, 2009 (In Stores)

First, you will need to catch Rotom from the Old Chateau TV at night in order
for this event to work. Next, download the Secret Key from the Mystery Gift
Nintendo WFC option when it is available and go to a Pokemart and talk to
th postman to get the Secret Key.

Net go to Eterna City with Rotom in your party as well as a Pokemon that
ca use cut and go to the Galactic Headquarters to the north. Go inside
an go to the left until you find a flashing machine and a TV. Go between
th flashing machine and Press A and it will reveal a secret passage with
a door.

In the next room, you will find 5 appliances that Rotom can possess. Similar
to how Deoxys works, pressing A near one of them will have Rotom possess
on of the appliances and receive a new attack and higher stats, although
it type and ability will stay the same. If you want to revert Rotom back
to normal, go to the place the appliance was at and press A to return it.

Here is a list of each form and what attack Rotom gains:

/------------------------------------\
|Appliance       |Attack Gained      |
|----------------|-------------------|
|Fridge          |Blizzard           |
|Lawnmower       |Leaf Storm         |
|Fan             |Air Slash          |
|Washing Machine |Hydro Pump         |
|Stove           |Overheat           |
\------------------------------------/

/---------------------------------------------------------------------------\
|                        Shaymin's Alternate Form                           |
\---------------------------------------------------------------------------/

Availability:

Japan: July 19, 2008 (11th Movie)

US:   February 8, 2009 (Toys 'R Us)

PAL:  April 4th, 2009 (GAME stores)

To get Shaymin's new form in Platinum, you will need to get the Gracidea
Flower, a new key item. To get it, you will need to get the special Shaymin
from Mystery Gift depending on the event in your region (Movie 11 in
Japan, Toys 'R Us in America, GAME stores in Europe).

Once you have the event Shaymin, go to Floaroma Town and talk to the woman
that is above the Pokemon Center. If you have it in your party, she will
give you the Gracidea key item.

To transform Shaymin, go to the key item slot and go to the bottom. Find
the flower and press A to go to the Pokemon screen. Select Shaymin and it
will transform.

A few notes: You can do this on any Shaymin as long as you have the flower.
However, you cannot transform Shaymin when it is night time or when it is
frozen. It will revert back to a normal Shaymin when you use it in Wi-fi
or the above happens.

/---------------------------------------------------------------------------\
|                    Regirock, Regice, and Registeel                        |
\---------------------------------------------------------------------------/

Availability:

Japan:  June 20, 2008 - End of Movie Showing (11th Movie in Japan)

US:     March 8 - March 21st, 2009 (Toys 'R Us)

PAL:    Unknown

Added as special event Pokemon, the Regi Trio from RSE are now in Platinum,
although they are rather hard to get.

First, to even get them, you will need to have the special lv 100 event
Regigigas. This Pokemon has a special hidden flag in the programming that
allow the areas the Regi's are located in to appear. Otherwise, the new
rooms scattered around Sinnoh will appear plain with a item in the middle.
The event Regigas was given out with the following:

* Japan: Given out during the 11th movie event via Wonder Card using the
         Mystery Gift option

* USA:   Given out at Toys 'R Us on March 8, 2009 until the 21st

* PAL:   Not given out yet.

It is currently not known yet if you will be able to download the Regigigas
via Wi-Fi Mystery Gift.

After you get the event Regigigas from the Postman at the Pokemart, then
you will be able to reach the rooms the Regis are located at. You will need
to have Regigigas in your party in order to get to them.

Here is a list of the location each Regi is at:

Regirock:  Located in a new cave located in a ditch on Route 228.
Regice:    Near the exit of Route 216 in Mt. Coronet
Registeel: Near the exit of Iron Island when you go through with Riley.

Once you are inside the special area, you will see several lights on the
floor and a statue. Step on each light and the room will rumble. Talk to the
statue and you will fight the Regi of that area.

/-------------------------------------------------------------------------\
|Legendary Pokemon Regirock, Regice, and Registeel                        |
|-------------------------------------------------------------------------|
|Level 30                                                                 |
|Rock (Regirock), Ice (Regice), Steel (Registeel)                         |
|-------------------------------------------------------------------------|
|Info: As far as attacks go: Regirock has Stomp, Rock Throw, Curse, and   |
|      Super Power. Registeel has Stomp, Metal Claw, Curse, and Superpower|
|      Regice has Stomp, Curse, Icy Wind, and Superpower.                 |
|                                                                         |
|      Like other legendaries, they have a low catch rate, so you will    |
|      need to get their HP down to 1 and Paralyze or put them to sleep,  |
|      and then start using Dusk Balls.                                   |
|                                                                         |
|      Usually, they like to use Curse to lower their Speed, but increase |
|      their Attack and Defense. This can cause problems for Pokemon that |
|      use Physical attacks, but Special attackers will be OK. Stomp will |
|      occasionally cause your Pokemon to flinch, but by then you should  |
|      just be chucking balls at the Regis anyway. Superpower is a very   |
|      strong Physical fighting move that will cause quite a bit of damage|
|      after using curse, so make sure you have a Pokemon with high       |
|      defense and isn't a normal or dark type (Ghost works well).        |
|      Finally, each have a weak-ish elemental attack of their type, so   |
|      watch out for that.                                                |
\-------------------------------------------------------------------------/


/---------------------------------------------------------------------------\
|                       Darkrai and Newmoon Island                          |
\---------------------------------------------------------------------------/

Availability:
Japan: December 1, 2008 - January 15th, 2009

US:     August 3rd - September 13th, 2009

Europe: August 3rd - September 13th, 2009

In order to get Darkrai, you must get the Membership Card from the Mystery
Git Nintendo WFC option. Once downloaded via the Mystery Gift option, go to
a Pokemart and talk to the postman to get the item.

One you have the Wonder Card, go to Canalave City and go to the Harbor Inn at
th back of the town. Note that you want to have some revives, Ultra Balls,
an potions on hand since you cannot return once you go to the island. You
will then be greeted by a man and go to sleep, and then awaken on Newmoon
Island. Head down the steps and face Darkrai (Note that you may want to avoid
staying here if something goes wrong, since you cannot leave).


/----------------------------------------------------------------------------\
|Legendary Pokemon Darkrai                                                   |
|----------------------------------------------------------------------------|
|Level 40                                                                    |
|Dark                                                                        |
|----------------------------------------------------------------------------|
|Info: The good thing about Darkrai is that he is a fairly easy legendary to |
|     catch when compared to the others. The only downside is that he is only|
|     weak to Fighting and Bug attacks. Fortunately, he is only resistant to |
|     ghost and dark moves, and fully resistant against Psychic moves. Any   |
|     other Pokemon will do normal damage.                                   |
|                                                                            |
|     As for attacks, Darkrai likes to use Quick Attack mostly. He can also  |
|     use Pursuit on occasion, and Hypnosis (Which is dangerous, since his   |
|     ability damages your Pokemon every turn they are asleep, so make sure  |
|     you either have a bunch of awakenings or a blue flute on hand). It can |
|     also use Nightmare, which greatly damages you while you are asleep.    |
|                                                                            |
|     So, what would be a good Pokemon? Since Darkrai is mostly a weak       |
|     attacker, a defensive Pokemon with a high Defense rating would be good.|
|     Pokemon like Lucario that know fighting moves may also be useful, or   |
|     pretty much anyone who knows Brick Break. If you can, put Darkrai to   |
|     sleep before you start throwing Ultra balls.                           |
\----------------------------------------------------------------------------/


/----------------------------------------------------------------------------\
|                       Shaymin and the Flower Paradise                      |
\----------------------------------------------------------------------------/

Availability:
Japan: April 18th 2009 - May 11th 2009

US:    September 28th 2009 - November 8th 2009

Europe: TBA

In order to get Shaymin, you must get the Oak's Letter item from a Nintendo
Event. Once downloaded via the Mystery Gift option, go to a Pokemart and talk
to the postman to get the item.

Its good to note that you need to have defeated the Elite 4 to access
Shaymin. Go to Route 224 via the Victory Road path and go to the end of the
route to find a stone. Once you do and you have the Oak's Letter item,
Prof. Oak will be there and start talking to you. After a little while, a
flowery road will appear and Shaymin will go back across. Go down the
long flower road to reach the Flower Paradise. Save and talk to Shaymin
to battle it.

/-------------------------------------------------------------------------\
|Legendary Pokemon Shaymin                                                |
|-------------------------------------------------------------------------|
|Level 30                                                                 |
|Grass                                                                    |
|-------------------------------------------------------------------------|
|Info: What may be even easier then Darkrai, Shaymin is a very delicate   |
|      legendary fought at level 30. Because of that, you may want to     |
|      have some Pokemon that know False Swipe, or lower level Pokemon    |
|      that will not outright knock it out.                               |
|                                                                         |
|      Like Darkrai, it is not much of a Attacker, but it does have many  |
|      healing moves that can make catching it a pain. Synthesis can      |
|      pretty much restore most of its HP when it gets down there, while  |
|      Leech Seed slowly damages your Pokemon and heals Shaymin (Switch   |
|      out if that happens). Defense Curl makes damaging Shaymin with     |
|      Physical attacks hard, and Magical Leaf is one of the only pure    |
|      damaging move it has.                                              |
|                                                                         |
|      So, what works best? Shaymin is weak to Bug, Fire, Flying, Ice, and|
|      Poison attacks and is resistant to Grass, Ground, Water, and       |
|      Electric moves. Like I said earlier, False Swipe is a good move if |
|      you have high level Pokemon, although a lower level flying Pokemon |
|      such as Staraptor with flying moves do well. Its also a good idea  |
|      to put it to sleep or freeze it so it cannot use its healing moves.|
\-------------------------------------------------------------------------/


/----------------------------------------------------------------------------\
|                        Arceus and the Hall of Origin                       |
\----------------------------------------------------------------------------/

In order to get Arceus, you must get the Azure Flute item from a Nintendo
Event. Once downloaded via the Mystery Gift option, go to a Pokemart and talk
to the postman to get the item.

Its good to note that Arceus is the strongest wild Pokemon in the game, so it
is recommended that your party is at least 60-65 before you try, although a
Pokemon 70 or above wouldn't hurt. Make sure you buy a bunch of Ultra Balls
before you go, since it is hard getting back to the Hall of Origin once you
are in Mt. Coronet.

To reach the Hall of Origin, go to the Spear Pillar on the top of Mt. Coronet
where you caught Dialga/Palkia in the main story. If you have the flute, it
will ask if you want to play it and make a staircase appear. Climb it and
save before you fight Arceus.

/-------------------------------------------------------------------------\
|Legendary Pokemon Arceus                                                 |
|-------------------------------------------------------------------------|
|Level 80                                                                 |
|Normal                                                                   |
|-------------------------------------------------------------------------|
|Info: As stated before, Arceus is the most powerful legendary in any of  |
|      the games. With a base of 120 in every stat, it will take a rather |
|      strong Pokemon to stand up against him (I recommend legendaries).  |
|                                                                         |
|      Due to Arceus's default Normal type, it is weak against fighting   |
|      moves and is resistant to Ghost moves. However, a Ghost Pokemon can|
|      also be resistant to one of two of Arceus's attacks, so Giratina is|
|      a must if you need a strong Pokemon.                               |
|                                                                         |
|      Arceus will use Future Sight most of the time, a psychic move that |
|      hits two turns after he uses it. He also likes to use Refresh a    |
|      bunch, which cures Poison/Burn/Paralysis. That means that you will |
|      either have to put him to sleep or freeze him (Might want to use   |
|      Ice Beam in that case). It will also use Recover when it gets low  |
|      on health, so make sure you have it asleep/frozen for most of the  |
|      fight.                                                             |
|                                                                         |
|      The most Devistating attack Arceus has is Hyper Beam, which can    |
|      knock out most Pokemon with a weak Special Defense. The good thing |
|      is you can use the turn after it uses Hyper Beam to recover your   |
|      Pokemon.                                                           |
|                                                                         |
|      So, who should you use? The only two Pokemon that are completely   |
|      resistant to both Future Sight and Hyper Beam are Sableye and      |
|      Spiritomb. Both are Dark/Ghost and are resistant to Normal and     |
|      Psychic attacks. If you put Hypnosis on one of them, you could make|
|      the fight far easier. Giratina is another good choice if you do    |
|      not have either of them, since it can take Future Sight pretty well|
|      and is resistant to Hyper Beam. To damage Arceus, you might want to|
|      use your most powerful attacks, such as Ice Beam/Brick Break/Surf  |
|      and so on.                                                         |
\-------------------------------------------------------------------------/

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                     SINNOH UNDERGROUND                          |--O--|
 \___/___________________________________________________________________\___/
                                   \U001/
                                    ----

A special new feature added in the Sinnoh series of games, the Underground is
a local wi-fi enabled area of the game where you can do a variety of things,
including making a Secret Base and digging up rare items, some that can only
be gotten underground.

To start out in the underground, you will need to visit the Underground Man in
Eterna City. He is to the right of the Pokemon Center and is required before
you leave Eterna for the first time. He will give you the Explorer Kit, which
allows you to go to the underground anytime you are outside. You will be
required to launch the DS's local Wi-Fi and then you will be transported to
the underground.

The first time you are underground, you will meet Roark and he will tell you
about some of the things you can do underground. Once he leaves, you will be
in full control.

First thing to note is the map. It shows the general areas you can go to while
underground, as well as treasure locations. After a minute or two, several
treasure locations will flash on the map. Head to where it is located and
touch the touch screen. If there is any treasure on the screen, it will
flash in a diamond shape. Anything on the ground is a trap or buried Sphere
and everything on the wall is a mine-able spot. This is the mining mini game,
as explained below.


U002:
/----------------------------------------------------------------------------\
|                           Mining for Treasure                              |
\----------------------------------------------------------------------------/

The mining mini-game is a special touchscreen only game where you dig for
treasure in the walls of the underground. You have a 13 x 10 wall of dirt you
can dig in, with a total of 130 different spots in the wall. You have two
different tools you can use: A small pick-axe that allows you to mine one
square at a time, and a hammer that allows you to clear in a cross manner.

You have two different tools. The small pick-axe will break the wall in 50
hits, while the hammer will break the wall in 25. The pick-axe allows you
one square while slightly weakening the surrounding squares, while the hammer
gives you 5 squares at a time in a + formation.

The next thing to worry about is the dirt. There are several different kinds
that appear on the screen, and it takes a certain amount of tool uses to get
to the bottom layer. The hardest layer is rock, with the next hardest is a
grey layer with pebbles in it. Next is the brown layer, which is the weakest
and easiest to get through, and then finally the final layer: A whitish-grey
with nothing on it. This is the layer the items are found in.

There are several different things you will find. The most common is hard
rock, a rectangular stone that cannot be broken and is randomly put in a
wall to waste your time. The next common is spheres: A type of currency used
in the underground to buy various items for your base. There are several
types: Red, Green, and Blue being the most common, while Prism and Pale are
more rare. They also come in two different sizes: Small (1-10) and Large
(11-21). If you successfully get all the items before the wall breaks, you
will get a size bonus on your spheres. You can hold up to 40 spheres.

The final thing you will find is various items, from fossils, elemental plates
to evolution stones. These are the major prize, and the stuff that you will
be digging for most of the time. These types of items are uncommon, and
usually appear in 1 in ever 3 digs. Even then, many of the items are hard to
find and might take many different digs to even get them.

With that in mind, here is a list of the items. Some items can only be gotten
after the National Dex is unlocked, while others are just more rare before
the national dex. The size is the amount of pixels the item takes up. Many
times, a item cam be flipped around in a different direction, so you pretty
much have to look everywhere in the wall for them. Its best to start with the
hammer and knock away the easiest to break layers of dirt, and then use the
pick axe for the harder layers. It covers more ground and gives you a idea if
a item is there or not.

/------------------------------------------------------------------------\
|Item               |Special Condition                  |Rarity    |Size |
|-------------------|-----------------------------------|----------|-----|
|Armor Fossil       |Last digit in Trainer ID is even   |Rare      |14   |
|Blue Shard         |-                                  |Uncommon  |8    |
|Claw Fossil        |Need National Dex                  |Rare      |13   |
|Damp Rock          |Hard to find until National Dex    |Rare      |8    |
|Dome Fossil        |Need National Dex                  |Rare      |18   |
|Draco Plate        |-                                  |Rare      |12   |
|Dread Plate        |-                                  |Rare      |12   |
|Earth Plate        |-                                  |Rare      |12   |
|Everstone          |Hard to find until National Dex    |Uncommon  |8    |
|Fire Stone         |Hard to find until National Dex    |Uncommon  |9    |
|Fist Plate         |-                                  |Rare      |12   |
|Flame Plate        |-                                  |Rare      |12   |
|Green Shard        |-                                  |Uncommon  |11   |
|Hard Stone         |Hard to find until National Dex    |Uncommon  |4    |
|Heart Scale        |-                                  |Uncommon  |3    |
|Heat Rock          |Hard to find until National Dex    |Rare      |10   |
|Helix Fossil       |Need National Dex                  |Rare      |14   |
|Icicle Plate       |-                                  |Rare      |12   |
|Icy Rock           |Hard to find until National Dex    |Rare      |12   |
|Insect Plate       |-                                  |Rare      |12   |
|Iron Ball          |-                                  |Rare      |9    |
|Iron Plate         |-                                  |Rare      |12   |
|Leaf Stone         |Hard to find until National Dex    |Uncommon  |8    |
|Light Clay         |-                                  |Rare      |11   |
|Max Revive         |-                                  |Rare      |9    |
|Meadow Plate       |-                                  |Rare      |12   |
|Mind Plate         |-                                  |Rare      |12   |
|Moon Stone         |Hard to find until National Dex    |Rare      |6    |
|Odd Keystone       |-                                  |Rare      |16   |
|Old Amber          |Need National Dex                  |Rare      |14   |
|Oval Stone         |-                                  |Rare      |9    |
|Rare Bone          |-                                  |Rare      |10   |
|Red Shard          |-                                  |Uncommon  |8    |
|Revive             |-                                  |Rare      |5    |
|Root Fossil        |Need National Dex                  |Rare      |17   |
|Skull Fossil       |Last digit in Trainer ID is odd    |Rare      |14   |
|Sky Plate          |-                                  |Rare      |12   |
|Smooth Rock        |Hard to find until National Dex    |Rare      |8    |
|Splash Plate       |-                                  |Rare      |12   |
|Spooky Plate       |-                                  |Rare      |12   |
|Star Piece         |Hard to find until National Dex    |Rare      |5    |
|Stone Plate        |-                                  |Rare      |12   |
|Sun Stone          |Hard to find until National Dex    |Uncommon  |7    |
|Thunderstone       |Hard to find until National Dex    |Uncommon  |7    |
|Toxic Plate        |-                                  |Rare      |12   |
|Water Stone        |Hard to find until National Dex    |Uncommon  |8    |
|Yellow Shard       |-                                  |Uncommon  |9    |
|Zap Plate          |-                                  |Rare      |12   |
\------------------------------------------------------------------------/



U003:
/----------------------------------------------------------------------------\
|                             Secret Base                                    |
\----------------------------------------------------------------------------/

First introduced in Gold and Silver, Secret Bases allow you to customize your
area and interact with other players. In Diamond, Pearl, and Platinum they
are located in the Sinnoh Underground. However, you must first do several
small side quests for the Underground Man located in Eterna City next to the
Pokemon Center. To unlock the ability to get a secret base, do the following
for him after accepting his quests:

1. Go underground and then go back up and talk to him.

2. Go back to the underground and dig up a item in the underground and
   talk to him.

3. Go back underground and bury some spheres and then go back and talk to him

You can also do these before even starting the quests, so if you did any of
these before, just keep talking to him. Once you do all of that, he will give
you the Digger Drill, the item you need to create a secret base.

Now that you have it, you need to decide on a location. You can only use the
Digger Drill once, and then you will need to re-buy it from a underground
trap salesman. You might want to make it in a location you will often go
to, like Jublife City or near the Pokemon League. You may also want to make
it near a underground goods salesman just to make the journey far easier.

Once you are ready to make your Secret Base, go to Traps in your menu and
choose Digger Drill near the wall you want it at. It will then ask if you want
to make this your underground base. Choose yes and you will go inside your
base.

The first thing you will notice is there is not much in your base. There is a
bunch of rocks that prevent you from putting much in the room, and there is
a PC on the top wall with a flag on it. When you select the PC, the following
menu will pop up:

DECORATE:      Allows you to put items in the base

STORE GOODS:   You need to put the items from your bag into the PC before you
               can put them in your base

RECEIVE GOODS: This take out the stored goods and puts them in your bag

CHECK FLAGS:   This shows the number of flags you have gotten from other
               players secret bases and who you got them from.

However, there is a catch to your secret base: you will not be able to fully
decorate it until you start playing the flag capture multilayer game. This
requires you to have a friend with a copy of Diamond, Pearl, or Platinum and
there own DS. Alternatively, if you have a extra DS fat, DS lite, or DSi
lying around, and a old copy of D/P, you can also do this yourself.

In order to remove the rocks, you will need to go to rival player's bases
while in local wi-fi mode and steal their flag, and then bring it back to
your base. Here is the amount of flags you need to clear out the rocks:

Capture 01 Flag  = 1 Rock is removed
Capture 03 Flags = 5 Rocks are removed
Capture 10 Flags = 10 Rocks are removed
Capture 50 Flags = All Rocks are removed

This means that you will have to get together with a friend and do this often
if you want to decorate your Secret Base.

As for the accessories, there are quite a few. Here are a list of the various
items you can buy for your secret base. Many of the items you can only get
from the Goods Sellers in the underground, or buying them from the Veilstone
Department Store. There are also a few you can only get from Mr. Goods, or as
a reward for doing the Underground Man's quests.

Dolls:
/------------------------------------------------------------------\
|Items            |How to Get                           |Price     |
|-----------------|-------------------------------------|----------|
|Bonsly Doll      |Buy at Veilstone Department Store    |2,000p    |
|-----------------|-------------------------------------|----------|
|Buizel Doll      |Buy at Veilstone Department Store    |3,000p    |
|-----------------|-------------------------------------|----------|
|Bulbasaur Doll   |Buy from Goods Seller in Underground |Varies    |
|                 |after getting the National Dex       |          |
|-----------------|-------------------------------------|----------|
|Buneary Doll     |Either buy from the goods seller in  |Varies    |
|                 |the underground, or get as a reward  |          |
|                 |from the underground man in Eterna.  |          |
|-----------------|-------------------------------------|----------|
|Charmander Doll  |Buy from Goods Seller in Underground |Varies    |
|                 |after getting the National Dex.      |          |
|-----------------|-------------------------------------|----------|
|Chatot Doll      |Buy at Veilstone Department Store    |3,000p    |
|-----------------|-------------------------------------|----------|
|Chimchar Doll    |Either buy from the Goods Seller in  |Varies    |
|                 |the underground, or get as a reward  |          |
|                 |from the underground man in Eterna.  |          |
|-----------------|-------------------------------------|----------|
|Clefairy Doll    |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Cyndaquil Doll   |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Drifloon Doll    |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Glameow Doll     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Happiny Doll     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Jigglypuff Doll  |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Mantyke Doll     |Buy at Veilstone Department Store    |3,000p    |
|-----------------|-------------------------------------|----------|
|Meowth Doll      |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Mime Jr. Doll    |Buy from Veilstone Department Store  |2,000p    |
|-----------------|-------------------------------------|----------|
|Mudkip Doll      |Buy from Goods Seller in Underground |Varies    |
|                 |after getting the National Dex       |          |
|-----------------|-------------------------------------|----------|
|Munchlax Doll    |Buy at Veilstone Department Store    |2,000p    |
|-----------------|-------------------------------------|----------|
|Pachirisu Doll   |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Pikachu Doll     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Piplup Doll      |Either buy from the goods seller in  |Varies    |
|                 |the underground or get as a reward   |          |
|                 |from the underground man in Eterna.  |          |
|-----------------|-------------------------------------|----------|
|Snorlax Doll     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Squirtle Doll    |Buy from Goods Seller in Underground |Varies    |
|                 |after getting the National Dex       |          |
|-----------------|-------------------------------------|----------|
|Torchic Doll     |Buy from Goods Seller in Underground |Varies    |
|                 |after getting the National Dex       |          |
|-----------------|-------------------------------------|----------|
|Treecko Doll     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Turtwig Doll     |Either buy from the goods seller in  |Varies    |
|                 |the underground or get as a reward   |          |
|                 |from the underground man in Eterna.  |          |
|-----------------|-------------------------------------|----------|
|Weavile Doll     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Wobbuffet Doll   |Buy from Goods Seller in Underground |Varies    |
\------------------------------------------------------------------/


Furniture:
/------------------------------------------------------------------\
|Items            |How to Get                           |Price     |
|-----------------|-------------------------------------|----------|
|Beauty Cup       |Get from Mr. Goods in Hearthome after|None      |
|                 |winning the Master Beauty Contest    |          |
|                 |with one of your Pokemon.            |          |
|-----------------|-------------------------------------|----------|
|Big Bookshelf    |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Big Table        |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Big TV           |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Bike Rack        |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Bio Oil Drum     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Binoculars       |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Blue Cristal     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Blue Tent        |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Bonsai           |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Boulder Device   |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Bubble Device    |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Clear Tent       |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Container        |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Cool Cup         |Get from Mr. Goods in Hearthome after|None      |
|                 |winning the Master Cool Contest with |          |
|                 |one of your Pokemon.                 |          |
|-----------------|-------------------------------------|----------|
|Crate            |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Cupboard         |Buy from Veilstone Department Store  |1,000     |
|-----------------|-------------------------------------|----------|
|Cupboard Box     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Cute Cup         |Get from Mr. Goods in Hearthome after|None      |
|                 |winning the Master Cute Contest with |          |
|                 |one of your Pokemon.                 |          |
|-----------------|-------------------------------------|----------|
|Dainty Flowers   |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Display Shelf    |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Ember Device     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Feathery Bed     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Game System      |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Glitter Gem      |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Globe            |Get from Mr. Goods after connecting  |None      |
|                 |to the GTS for the first time.       |          |
|-----------------|-------------------------------------|----------|
|Green Bike       |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Green Cushion    |Buy from Veilstone Department Store  |500p      |
|-----------------|-------------------------------------|----------|
|Gym Statue       |Get from Mr. Goods once you get all  |None      |
|                 |8 gym badges.                        |          |
|-----------------|-------------------------------------|----------|
|Healing Machine  |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Iron Beam        |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Lab Machine      |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Lavish Flowers   |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Long Table       |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Lovely Flowers   |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Maze Block 1     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Maze Block 2     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Maze Block 3     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Maze Block 4     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Maze Block 5     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Mystic Gem       |Get from the Underground Man in      |None      |
|                 |Eterna City as a reward              |          |
|-----------------|-------------------------------------|----------|
|Oil Drum         |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Pink Crystal     |Get from Mr. Goods after giving 100  |None      |
|                 |secret base items to other people in |          |
|                 |the underground                      |          |
|-----------------|-------------------------------------|----------|
|Pink Dresser     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Plain Table      |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Pokemon Center   |Buy from Goods Seller in Underground |Varies    |
|Flower           |                                     |          |
|-----------------|-------------------------------------|----------|
|Pokemon Center   |Buy from Goods Seller in Underground |Varies    |
|Table            |                                     |          |
|-----------------|-------------------------------------|----------|
|Potted Plant     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Pretty Flowers   |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Pretty Gem       |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Pretty Sink      |Either buy from the Veilstone        |3,000p    |
|                 |Department Store or Goods Seller.    |          |
|-----------------|-------------------------------------|----------|
|Red Bike         |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Red Crystal      |Get from Mr. Goods in Hearthome after|None      |
|                 |getting 100 Fossils in the           |          |
|                 |Underground                          |          |
|-----------------|-------------------------------------|----------|
|Red Tent         |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Refrigerator     |Either buy from the Veilstone        |1,000p    |
|                 |Department Store or Goods Seller.    |          |
|-----------------|-------------------------------------|----------|
|Research Shelf   |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Rock Device      |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Shiny Gem        |Get from Underground Man in Eterna   |None      |
|                 |after taking 3 base flags from other |          |
|                 |people                               |          |
|-----------------|-------------------------------------|----------|
|Shop Shelf       |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Small Bookshelf  |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Small Table      |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Smart Cup        |Get from Mr. Goods in Hearthome after|None      |
|                 |winning the Master Smart Contest with|          |
|                 |one of your Pokemon.                 |          |
|-----------------|-------------------------------------|----------|
|Smoke Device     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Tableware Shelves|Either buy from the Veilstone        |Varies    |
|                 |Department Store or Goods Seller.    |          |
|-----------------|-------------------------------------|----------|
|Test Machine     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Tough Cup        |Get from Mr. Goods in Hearthome after|None      |
|                 |winning the Master Tough Contest with|          |
|                 |one of your Pokemon.                 |          |
|-----------------|-------------------------------------|----------|
|Trash Can        |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|TV               |Buy from Goods Seller in Underground |500p      |
|                 |or buy from Veilstone Department     |          |
|                 |Store.                               |          |
|-----------------|-------------------------------------|----------|
|Vending Machine  |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Wide Sofa        |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Wide Table       |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Wood Dresser     |Buy from Goods Seller in Underground |Varies    |
|-----------------|-------------------------------------|----------|
|Wooden Chair     |Either buy from the Goods Seller in  |Varies    |
|                 |the Underground or get as a reward   |          |
|                 |from the Underground Man in Eterna.  |          |
|-----------------|-------------------------------------|----------|
|Yellow Crystal   |Get from Mr. Goods in Hearthome after|None      |
|                 |using 100 items in the Underground.  |          |
|-----------------|-------------------------------------|----------|
|Yellow Cushion   |Either buy from the Veilstone        |500p      |
|                 |Department Store or buy from one of  |          |
|                 |the Goods Sellers in the Underground.|          |
\------------------------------------------------------------------/

There are also ways you can protect your secret base. Traps are a type of
annoyance item that you place on the ground to cause various things to
happen. Traps are a one time thing, and require you to re buy and then replace
them after they are activated. They can either be found randomly on the ground
in the underground by tapping the bottom screen, or buy buying them from a
Trap Salesman. Here is a list of the traps you can get in the game:

/----------------------------------------------------------------------\
|Name             |What it does                                        |
|-----------------|----------------------------------------------------|
|Alert Trap 1-4   |Freezes you in place and displays a message         |
|Bubble Trap      |Makes various bubbles appear. Break with Stylus     |
|Confuse Trap     |Randomizes your D-Pad for several steps.            |
|Crater Trap      |Makes you fall into a hole. Move D-Pad around.      |
|Ember Trap       |Makes fire appear on the screen. Blow into the mic. |
|Flower Trap      |Makes petals appear. Blow into the mic.             |
|Foam Trap        |Makes various bubbles appear. Break with Stylus.    |
|Fog Trap         |Fog covers the screen. Use your stylus to clear.    |
|Hurl Trap        |Throws you in the direction stated in the trap.     |
|Leaf Trap        |Makes leaves appear. Blow into the mic.             |
|Move Trap        |Throws you in the direction stated in the trap.     |
|Pit Trap         |Weaker version of Crater Trap.                      |
|Reverse Trap     |Changes the direction on the D-Pad oppositely.      |
|Rock Trap        |Makes a rock fall on you. Tap with stylus to break. |
|Rockfall Trap    |Stronger version of Rock Trap.                      |
|Smoke Trap       |Same as Fog Trap.                                   |
\----------------------------------------------------------------------/

U004:
/----------------------------------------------------------------------------\
|                       Spheres and Sphere Traders                           |
\----------------------------------------------------------------------------/

Spheres, a weird currency used by the traders underground, are a key part of
getting certain traps and decorations downtown. No doubt that you have gotten
several Spheres while digging for items, and wondering what they do.

First of all, as mentioned above, Spheres come in 5 types: Red, Blue, Green,
Prism, and Pale when you dig them out of the walls. Red, Green, and Blue are
very common, while Prism and Pale are harder to find. They also come in two
different sizes: Small and Large. The number that is next to a sphere is how
large it is, with the maximum size for a Sphere being 99.

There are two ways to increase a sphere's size: Combining and Growing. The
first method is faster, but causes you to lose the smaller spheres. What you
do is select the highest sphere and bury it. You then select a smaller sphere
and then busy that one. Depending on the size of the sphere, the bigger sphere
will get a size bonus.

Here is a chart showing the size bonus you get:

/---------------------\
|Size          |Bonus |
|--------------|------|
|1-4:          | 1+   |
|5-9:          | 2+   |
|10-14:        | 3+   |
|15-19:        | 4+   |
|20-24:        | 5+   |
|24-29:        | 6+   |
|30-34:        | 7+   |
|35 and above: |10+   |
\---------------------/
*Thanks to serebii.net for this chart

Here is a example: I have a level 22 Red Sphere, and I have several other
smaller red spheres that I want to combine. Here is how it will flow:

Red Sphere Size 22
+ Red Sphere 15 (+4)
+ Red Sphere 8  (+2)
+ Red Sphere 2  (+1)

When you pick up the Sphere, it should be size 29 (22 + 4 + 2 + 1 = 29)

The second method is growing spheres. When you plan a sphere in the ground, it
will grow +3 sizes each day for Red, Green, and Blue spheres, and +2 for Prism
and Pale Spheres. This allows you to dispose of spheres and level them up at
the same time. Its recommended that you put any spheres you want to grow in
a easy to access location, like near a Pokemon Center.

So, why go through all the trouble of growing spheres? To trade them for
items. Littered around the underground are three different types of people
that will trade items, traps, and other spheres for a certain size and color
of sphere or treasure. Here are the locations of these traders:

Trap Sellers:

* Near Oreburgh City
* Near Eterna City
* Near Celestic Town
* Near the Survival Area
* Near Solaceon Town
* Near Sunyshore
* On Fullmoon Island


Goods Sellers:

* Near Twinleaf
* Near Eterna City
* Near Veilstone
* Near Pastoria City
* Near Snowpoint City
* Near Sunyshore City
* Near Resort Area
* Near Fullmoon Island

Sphere Sellers:
* Near Twinleaf Town
* Near Sunyshore City
* Near Fullmoon Island
* Near Resort Area


  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                     WI-FI FEATURES GUIDE                        |--O--|
 \___/___________________________________________________________________\___/
                                   \W001/
                                    ----


 W002:
/----------------------------------------------------------------------------\
|                          Setting up a Connection                           |
\----------------------------------------------------------------------------/

Like most other DS games, you will need a wireless connection of some sort to
activate Wi-Fi options used in the GTS, Pokemon Center Wi-Fi spots, and the
battle tower random trainer download. First, however, you will need to set
up a connection. Here is what you will need:

*A Wireless Router

or

*A Nintendo USB Wireless Connector

or

*A wireless access point (Usually located at most businesses. Most hotels and
 coffee shops like Starbucks offer wireless Internet. Even some fast food
 places like McDonald's and Crystals in some locations offer wireless access
 points).

Now, you need to input your settings on your DS to access the wireless spots.
To do that, go to the main menu when you are selecting to load a file and
choose the Wi-Fi option. If you have played another game online with that
particular DS, then you will not have to worry about it. Usually, most
wireless points are not locked, but not all wireless routers will connect to
the DS easily (Best to call your ISP for any issues. I cannot help with any
connection problems).



 W003:
/----------------------------------------------------------------------------\
|                            The Global Terminal                             |
\----------------------------------------------------------------------------/

One feature that has been long awaited for the Pokemon games is the ability to
trade Pokemon Online. Fortunately, Nintendo gave it to us in the form of the
GTS: Global Terminal (Known in D/P as the Global Trade Station). To access it,
head to Jublife City and go left from the Pokemon Center until you see a giant
building.

Once you enter, you have several options. If you look at the globe, you can
register your location so people can see where you are from when trading. Once
you do register, you can look on the globe to see the location of all the
trades you have done over the GTS.

To actually trade Pokemon, go to the receptionist and say yes when she asks if
you want to trade. You will then have to save and connect to Nintendo's Wi-Fi
servers. Once that is done, you will be ready to start trading!

Here are some of the rules for the GTS:

-First of all, you must have at least seen the Pokemon to search for it. Any
 Pokemon seen at the Battle Tower will not count, although I am not sure about
 Pokemon you see in Link Battles

-Second, you can only search on certain criteria:
 *Gender
 *Any Level
 *Pokemon lv 9 or below
 *Pokemon lv 10 or above
 *Pokemon lv 20 or above
 *Pokemon lv 30 or above
 *Pokemon lv 40 or above
 *Pokemon lv 50 or above
 *Pokemon lv 60 or above
 *Pokemon lv 70 or above
 *Pokemon lv 80 or above
 *Pokemon lv 90 or above
 *Lv 100 Pokemon

-Once you choose your criteria, if any were found while searching they will
 appear on the bottom screen. Use the stylus to see what they want. If you
 have a Pokemon that matched what they want, then it will appear lit up when
 searching your boxes; all other Pokemon will be grayed out.

-You can trade for any level Pokemon once you gain access to the GTS.
 However, be aware that they will not obey you if you do not have the right
 number of badges.

-Pokemon gotten from the 3rd Generation will not list the route or area they
 were caught/hatched/received from, but they will list the region they were
 caught in. For example: Say you caught a Pidgey in FR and traded it to
 Emerald and then sent it to Diamond. It will say it came from Kanto instead
 of Hoenn.

-You can only upload one Pokemon at a time to trade. You can take it back at
 any time, and if someone traded with you, the Pokemon will be sent to you
 the next time you check your status or the next time you log on to the GTS.

-When you first start trading, you will only see 3 people to trade with. You
 can increase that by doing trades with other people. If you do one trade,
 you will then be able to see 5 people. Trade several more and you will see
 the full 7. Note that this only lasts for a limited amount of time.

-If you have a full party of Pokemon, and the Pokemon on the GTS has a
 letter, you will not be able to trade for it until you have 5 Pokemon
 in your party.


 W004:
/----------------------------------------------------------------------------\
|                             Hacked Pokemon                                 |
\----------------------------------------------------------------------------/

If there is one problem with trading on the GTS, it is the chances of getting
a hacked Pokemon. While it is good to note that severely hacked Pokemon (Stats
being too high, moves it cannot learn) are usually banned from the GTS, some
do slip through. Here is a few examples of hacked Pokemon.

-If non-legendary Pokemon are caught with a Master ball, then there is a
 extremely good chance that it is hacked.

-Furthermore, all hatched and event Pokemon from the 3rd generation come in
 normal Pokeballs (Such as starters, Pokemon that have been given away, etc).
 If they come in something that is not a normal Pokeball, then it is hacked
 (For example: Say you get a Nidoqueen on the GTS from Hoenn and it was caught
 with a Ultra Ball. Since Nidoran Female are not native to Hoenn, the only way
 it could register from Hoenn is if it was hatched there).

-If the stats look fairly low for a certain Pokemon, then there is a good
 chance it is hacked.

-If the move set for a lv 100 Pokemon consists of moves that would not be
 beneficial for it, there is a good chance it may be hacked. While not always
 the case, most hacked lv 100s are caught in the wild and traded without
 modifying its move set.

-If the Pokemon is native to D/P and the catch location is at a weird spot,
 then it is hacked. Keep in mind that it will mention if it was hatched or not
 in the catch location, so it may be hatched. A example of a weird spot would
 be a Lv 100 Garchomp met and caught on Route 201: there is just no way it is
 possible.

-Keep in mind that a good majority of event Pokemon are hacked. Celebi is
 extremely hard to find outside of Japan, as well as Mew and Deoxys. Jirachi
 is a bit more common, since it came with the Colosseum bonus disc. Also,
 event-only Pokemon in D/P also have a very high chance of being hacked unless
 they are Japanese and fall under certain circumstances (Such as Toys 'R Us
 events, etc).

-Be wary of trainers that may list several unique Pokemon at one time, such as
 several shiny lv 100 Palkia all at once.

-If the trainer or Pokemon name is more characters then is supported (For
 example: A Pokemon with a name that is all ?'s that goes past what is
 usually accepted), then it is hacked.


Unfortunately, it is good to note that you cannot tell a good majority of
these until you do the actual trade. Furthermore, you cannot tell if the
Pokemon was duped or a item it is holding was duped.

For those that are worried about hacked Pokemon, here is a small list of
events that were held and any unique Pokemon that may come from it: (Note: All
credit goes to serebii.net for this list. This is just a condensed list for
reference. Also note that this only lists the rare Pokemon found in those
events, serebii.net has the full list for your viewing pleasure.)



 W005:
/----------------------------------------------------------------------------\
|                             Event Pokemon                                  |
\----------------------------------------------------------------------------/


American Events:
------------------------------------------------------------------------------
Event:        Pokemon Journey Across America
OT:           10 ANIV
ID:           00010 OR 06808 (Byrant Park)
Rare Pokemon: Bulbasaur, Charizard, Pikachu with Surf and Lightball,
              Alakazam, Articuno, Zapdos, Moltres, Dragonite, Typhlosion,
              Espeon, Umbreon, Raikou, Entei, Suicune, Tyranitar, Celebi,
              Blaziken, Absol, Latios, Latias


Names:        English
Level:        70
------------------------------------------------------------------------------
Event:        Toy's 'R Us Mew Giveaway, or NYC Pokemon Center Giveaway
Rare Pokemon: Mew
OT:           Can either be MYSTERY with trainer ID 06930, or NYC
              with a unknown ID.
Name:         English
------------------------------------------------------------------------------
Event:        Colosseum Bonus Disc
Rare Pokemon: Jirachi
OT:           WISHMKR
ID:           20043
Name:         English
------------------------------------------------------------------------------
Event:        NASA Giveaway
Rare Pokemon: Deoxys
OT:           SPACE C
ID:           00010
Name:         English
------------------------------------------------------------------------------
Event:        Gamestop Giveaway
Rare Pokemon: Deoxys
OT:           Gamestp
ID:           06218
Name:         English
------------------------------------------------------------------------------
Event:        Toys 'R Us Giveaway
Rare Pokemon: Darkrai
OT:           ALAMOS
ID:           05318
Name:         English
------------------------------------------------------------------------------



Japanese Events: (Note: I have listed the Trainer ID, but not the trainer
                  name. All Pokemon that come from Japan have Japanese
                  trainer names.
------------------------------------------------------------------------------
Event:        Movie Events
Rare          Pokemon: Mew, Jirachi, Darkrai
ID:           50716 (Mew), 30719 (Jirachi), 07147 (Darkrai),
              07198 (Regigias), 07198 (Shaymin)
Name:         Japanese
------------------------------------------------------------------------------
Event:        Japanese Colosseum Bonus Disc
Rare Pokemon: Celebi
ID:           31121
Name:         Japanese
------------------------------------------------------------------------------
Event:        Misc.
Rare Pokemon: Jirachi
Possible IDs: 40707, 50707, 60707
Name:         Japanese
------------------------------------------------------------------------------


Europe Events
------------------------------------------------------------------------------
Event:        10th Anniversary Tour
Rare Pokemon: Articuno, Johto 3 Legendary dogs/cats/whatever, Ho-Oh,
              Lugia, Latios, Latias
OT:           10ANNIV
ID:           06227
Name:         English
------------------------------------------------------------------------------
Event:        Beating Pokemon Channel in Europe
Rare Pokemon: Jirachi
OT:           CHANNEL
ID:           40122
Name:         English
------------------------------------------------------------------------------
Event:        Pokemon Day 2006
Rare Pokemon: Same as Europe's 10th Anniversary Tour
OT:           10JARHE
ID:           06227
Name:         German
------------------------------------------------------------------------------



 W006:
/----------------------------------------------------------------------------\
|                          Pokemon Center Wi-Fi                              |
\----------------------------------------------------------------------------/

A new feature in the 4th generation is the ability to battle online with
friends. However, there is a small drawback: you will need their D/P specific
game code for it to work. So, how does one battle and trade with certain
people?

First of all, go to the "Set up a connection" guide above to set up your
wireless connection. Then, make sure you have at least one badge or so. Every
Pokemon Center will have a downstairs area (The stairs are located on the
right inside the Pokemon Center).

Next, speak to the lady on the front counter. She will then try to connect to
the wireless connection. Say "Yes" and you will test connect and then receive
a item called the Pal Pad.

The Pal Pad is a very important item when it comes to communication with other
people. If you want to trade or battle with anyone in the downstairs wi-fi
area, you will need their name and friends code.

How do you get all that info, you ask? First, open your items menu and go to
the key item section and select the Pal Pad and press A. It will then open a
menu with three options:

-Check Friend Roster
-Register Friend's Code
-*Your Name* Code

The friends roster is a list of all the friends you currently have registered.
You can also edit them if you need to make any changes.

To register someone in your Pal Pad, you will need to have their code and
their trainer name and go to the "Register Friend's Code" option. There, it
will ask you for their number and name. When you have at least one friend
registered in the pal pad, you will be able to log on to the downstairs wi-fi
center.

The last option displays your code and name. Make sure you write those down
and give them to anyone you want to battle and trade with.

So, what can you do online? First of all, you will need to have a friend
online to do anything, or else you will be in a waiting screen. When someone
is online, you have four options

-Single Battle
-Double Battle
-Trade
-See Records

Single and Double Battles have three options: lv 50, lv 100, and free battle.
Trading works just like it did in the previous generations. You can also check
your opponents records on different things, such as the number of battles they
have done or trades.

On one final note: you can use the microphone to talk to people while trading,
but you cannot use it for single and double battles. It is also recommended
that you use headphones while talking, because it is hard to hear many times
while communicating.


 W007:
/----------------------------------------------------------------------------\
|                            Pokemon GTS Website                             |
\----------------------------------------------------------------------------/

A new feature for keeping track of what Pokemon are available on the GTS,
Nintendo launched the GTS website on September 14th, 2007.  The site is
updated at 1:30 GMT every day(Greenwich Mean Time, look it up on Wikipedia
if you are confused).

http://www.pokemon-gts.net/

Note that you need Flash in order to view it. You can also choose from the
following languages:

- Japanese
- English (USA)
- English (UK)
- Deutsch (German)
- Franšais (French)
- Espanol (Spanish)
- Italiano (Italian)
- Nederlands (Dutch)

Once you do click on your language, it will bring you to the overall interface
where you can do several things:

- The Daily Trades
- Pokemon Trade Headlines
- Search for Particular Pokemon
- Look at the Ranking Data
- Bookmark

And now, a explanation for each:


* The Daily Trades are a way to see the Pokemon that have been traded over the
  span of several days. It will play as a movie where it will show the time
  the Pokemon was traded, what Pokemon were traded, their movesets and level,
  the location where each was traded from, and the distance. If the Pokemon is
  in a different language, it will display all that info in its native
  language (Like trading a English Pokemon for a Japanese will show the
  Japanese Pokemon info in Japanese).

* The trade headlines show the top 10 traded Pokemon during that time, the
  number of Pokemon deposited in the GTS, and the top countries where the
  Pokemon are traded. You can slow it down by moving your mouse over it.

* The Pokemon Search is a way to search for particular Pokemon by using a
  interface that shows all the Pokemon via images at the bottom. By clicking
  on one, it will bring up data on its height, weight, its different names in
  different countries, and what Feebass were deposited on that day (As well as
  its level, country, time of upload, and such). If you want to switch the set
  of Pokemon, click the box on the right to bring up a list ranked on their
  National Dex numbers. The only thing is that there are several Pokemon that
  you can not view data on. Here are those Pokemon:

  - Mew
  - Lugia
  - Ho-Oh
  - Celebi
  - Jirachi
  - Deoxys
  - Phione
  - Manaphy
  - Darkrai
  - Shaymin
  - Arceus

  This is because these Pokemon are either event Pokemon, or have not been
  revealed yet to the public (the last three do not even appear as a option,
  while the others have their button grayed out).

 * The Ranking that shows three things: The 50 most traded Pokemon, the 50
   most wanted Pokemon, and the 50 most deposited Pokemon overall. It also
   shows if its ranking has gone up or down.

 * The bookmark option allows you to select particular Pokemon while searching
   and view it at a later time. You can bookmark either particular Pokemon or
   countries.


If anything is added to the site or anything changes, let me know.

  ___________________________________________________________________________
 /   \                                                                   /   \
|--O--|                        BREEDING GUIDE                           |--O--|
 \___/___________________________________________________________________\___/
                                   \0008/
                                    ----

One big feature that has been in every game since Gold and Silver is Breeding,
the ability to create a new Pokemon with two other Pokemon with two different
genders and share a egg group. Although it has been around for awhile, there
are some who still do not know the basics of it. This part of the guide will
explain a few of the obvious and not so obvious steps in breeding a Pokemon.


00A8:
/----------------------------------------------------------------------------\
|                                The Basics                                  |
\----------------------------------------------------------------------------/

The first step in breeding is to get to a point where you can breed. In
Platinum, the breeding center is in a town called Solaceon. You will have to
go through it at some point to get to the 4th gym (The town itself is located
between Route 209 and 210).

Another thing to know beforehand is which abilities a Pokemon can learn, what
Nature you want them to be at, and what Gender (If it isn't a Pokemon that
will always have a certain Gender). This will throw in a new problem: Getting
the nature you want, as well as the abilities you want at the same time.
Abilities are not too bad, since there doesn't seem to be a percentage on
which Pokemon can get which ability (50/50, basically). Gender depends on the
Pokemon: Genderless or Pokemon who have the same gender every time are not too
much of a problem, while Pokemon who do have different genders have a certain
percentage of how often it will be a male/female, so it can be very hard to
get a certain gender many times.

Natures, however, can be a big pain in the ass. Not only do they affect
certain stats, but they affect which Poke blocks a Pokemon would like (Which
makes a difference in contests and Feebass, mostly). So, you pretty much are
going to have to figure out your Pokemon's strong and weak points in their
stats. For example: Chansey pretty much is used as a wall in multilayer
matches, so a Rash ability would not benefit it. However, for Chansey, a
Hardy, Docile, Timid, Jolly, Naive, Bashful, and Quirky Nature would either
not hurt it's stats, or give it a boost in Speed: one of the few stats that
mean something for a wall that does not rely on Attack, Defense, or the two
specials.


+----------------------------------------------------------------------------+
|                              !!! NOTE !!!                                  |
+----------------------------------------------------------------------------+
|         If you have two Pokemon that can breed and the mother has          |
|         the nature you want, then giving the mother a Everstone            |
|         will increase your chances of getting the mother's                 |
|         nature. If Ditto is given the Everstone, it also has a chance of   |
|         passing down its nature.                                           |
+----------------------------------------------------------------------------+


So, what is the big problem? Natures, Abilities, and Gender are pre-determined
once you do get the egg, so you cannot save before it hatches and go back
before it does hatch. The best way to counter this is to keep one Pokemon that
knows Flame Body or Magma Armor (Such as Slugma or Magcargo), and carry 5
Pokemon eggs at once. If none of them have the natures/abilities/gender you
want, release them and try again.



00B8:
/----------------------------------------------------------------------------\
|                             Chain Breeding                                 |
\----------------------------------------------------------------------------/

The next step is to figure out which Pokemon you want breed, and for what
reason. Do you want a Pokemon for its stats, or to chain breed with another
Pokemon for a specific move? Chain-Breeding is a process in which you transfer
a move from one Pokemon that has a move over to one that can learn it either
via a TM or via it's egg move capabilities (Refer to the Pokedex for a list
of moves a Pokemon can learn via breeding). This, sometimes, may require
several Pokemon just to get to the Pokemon you want to have the move. Here is
a small example:

/-------------------------------------------------------------------------\
|THE POKEMON:                                                             |
|-------------------------------------------------------------------------|
|Pokemon 1: Has move you want                                             |
|Pokemon 2: Female                                                        |
|Pokemon 3: Offspring of Pokemon 1 and 2 and Carrier of move from Pokemon |
|           1.                                                            |
|Main Pokemon: Female and type of Pokemon that you want to give the move  |
|              to.                                                        |
|Main offspring: Pokemon with desired move.                               |
|-------------------------------------------------------------------------|
|Pokemon 1 has a move you want for another Pokemon, but you cannot breed  |
|Main Pokemon for it. Pokemon 1 is male                                   |
|                                                                         |
|Pokemon 2 has the capability of learning that move, and can breed with   |
|Pokemon 1 and your Main Pokemon. Pokemon 2 is female                     |
|                                                                         |
|Main Pokemon has the capability of learning that move either as          |
|a egg or TM learned move. Main Pokemon is female.                        |
|                                                                         |
|Pokemon 1 and 2 will breed, and produce a egg with Pokemon 3. Pokemon 3  |
|will need to be male so it can breed with Main Pokemon, so you will need |
|to breed until you get a Male Pokemon 3. Then, breed Male Pokemon 3 with |
|Main Pokemon (Unless it is a baby Pokemon, in which you will need to     |
|level it up). Then, hatch it and see if you got the Pokemon you want     |
|with the right move/gender/ability/nature. If not, re-breed Pokemon 3    |
|and Main Pokemon until you get the desired Pokemon with the right        |
|specs.                                                                   |
\-------------------------------------------------------------------------/

Sounds like a giant process for chain breeding, no? Basically, you will need
to map out everything about a certain Pokemon to get one that is "perfect",
or so you think.

So, what about those who could care less about moves and the various other
hassles of breeding? Well, the minimum you will need to breed two Pokemon is a
Pokemon that is female, one that is male, and they both need to be in the same
Egg Group (refer to the next section, 004F, for details on egg groups). If they
are in the same egg group, then take them down to the breeding center and drop
them off. Depending on if they are a traded Pokemon and various other things,
it may take longer or shorter to produce a egg. Talk to the man outside to see
if the two Pokemon have produced a egg yet. Once they do, take it.



00C8:
/----------------------------------------------------------------------------\
|                          The Hatching Process                              |
\----------------------------------------------------------------------------/

Now, the boring part. Once you have your egg, you will need to keep it in one
of your slots in your party for it to gain steps to hatch. Basically, every
type of Pokemon has a amount of steps it needs in order to hatch. For example,
all the starters in D/P need 5,120 steps to hatch, while a Pokemon such as
Dratini needs 10,240 steps to hatch. As you can see, you can half the amount
of steps to 2,560 and 5120 respectively if you have a Pokemon with Flame Body
or Magma Armor (Such as Slugma) in your party.

So, what are some of the best places to hatch Pokemon in Platinum? Going from
Twinleaf to Sunyshore on Bike is about 2100 steps, and that is with some
errors. The Cycling path south of Eterna City is about 200 steps from the top
to the bottom and then back to the top again, and the path near the breeding
center in Solaceon Town (Going from the part of Route 209 that has the bike
slopes in a straight line through Solaceon Town up to Route 210, past the bike
slope, and hitting the wall near the cafe) to and from is about 250 steps.

So, which one is the fastest? From Twinleaf to Sunyshore on a bike with the
fastest setting is about 6+ minutes, about 7+ minutes on the lower setting,
and about 7:30+ minutes using B to walk. The Cycling Path from top to bottom
and back to the top was about 15 seconds. The Solaceon path that I described
above is about 18 second from the bottom of Route 209 to the top of Route 210,
and back again to the bottom of Route 209.

Just to give you a general idea how it fairs step-wise, lets compare each of
them.

Twinleaf-Sunyshore: 2100 steps (10.5 times the Cycling Road route and 8.4
                    times the Solaceon Route

Cycling Road: 200 (About .10 times the T-S route, and .8 times the Solaceon
              Route

Solaceon Route: 250 (About .11 times the T-S route, and 1.25 times the Cycling
                Road Route).

So, when it comes down to it, you would need to ride the Cycling Road 10 times
up, down, and up again and one time down to get the same steps as the
Twinleaf-Sunyshore route, and you would have to do the Solaceon Route 8 times
and then half one time to have the same effect as the T-S route. However, how
do they compare time-wise?

Twinleaf-Sunyshore Route on bike with highest speed is 6+ minutes, so lets use
that one and say it is around 6 minutes and 30 seconds. Riding the same
distance on the Cycling Road is about 2 minutes and 38 seconds, 3 minutes and
52 seconds faster. The Solaceon Route is about 2 minutes and 55 seconds, 3
minutes and 35 seconds faster.

So, how does the Solaceon and Cycling Road compare? 2:38 when compared to 2:55
would be a 17 second difference, making the Cycling Road faster in theory.

How does this all hold up egg-wise? Hatching a 5200 step egg would take 2 and
nearly a quarter go around using the T-S route (Or about 15 minutes, 7:30
minutes with a beneficial ability).

On the Cycling Road Route, hatching a 5200 step egg would take 26 times from
the top, bottom, and back to the top again (About 6:30 minutes, or 3:15
minutes with a beneficial ability).

On the Solaceon Route, hatching a 5200 step egg would take about 21 times from
the bottom of Route 209 to the top of Route 210 and back down again (about 6
minutes and 30 seconds, 3:15 with a beneficial ability).

However, each has their own strengths and weaknesses. The T-S route allows you
to catch any Pokemon you might have missed, but is slower and you might run
into trainers/Pokemon/obstacles (Meaning that Repels are needed). Not only
that, but you might need cut to get through a few sections swiftly.

The Cycling Road route is about on par with Solaceon, but you have to have
your bike on the highest speed setting and move around other trainers on the
route. The Solaceon route has the benefit of being right next to the daycare,
meaning you can simply pick up and drop off Pokemon when you need to. Only bad
thing is you have to remount your bike if you go into the daycare.

00D8:
/----------------------------------------------------------------------------\
|                             Baby Pokemon                                   |
\----------------------------------------------------------------------------/

First introduced in the second generation, there are several Pokemon that
will create unique baby Pokemon when the female of that species breeds or
any Pokemon of that species breeds with a ditto.

However, with any baby Pokemon after the second generation, there is a
additional requirement: The species that can create the baby Pokemon must
be holding a specific incense item to create that baby Pokemon, or it will
create a normal Pokemon.

For example: If you breed a Marill holding a Sea Incense with a Ditto, it will
create a Azurill. Likewise, if you breed a female Marill with a male Pokemon
that can breed with Marill it will also create a Azurill. However, if you
breed a male Marill holding a sea incense with a Pokemon that is not
a Azumarill, Marill, or a Ditto then it will NOT create a Azurill. Also, if
you breed without the Sea Incense, it will just create a normal Marill.

However, for generation 2 Pokemon, you will always get a baby Pokemon. For
example: Breeding a Electabuzz with a Ditto without anything attached will
always create a Elekid. There is no current way to hatch a fresh version of
Generation II Pokemon that has a baby form. The exception to this rule is
Generation IV Lucario, who does not require a Incense and can only breed
Riolu.

Here is a list of the Pokemon you can breed to get a baby Pokemon, and any
requirements to get that baby.



/----------------------------------------------------------------------------\
|Base Pokemon          |Requirements        |Baby Pokemon  |Evolve           |
|----------------------|--------------------|--------------------------------|
|Pikachu/Raichu        |-                   |Pichu         |Happiness        |
|Clefairy/Clefable     |-                   |Cleffa        |Happiness        |
|Jigglypuff/Wigglytuff |-                   |Igglybuff     |Happiness        |
|Togetic/Togekiss      |-                   |Togepi        |Happiness        |
|Hitmonchan/Lee/Top    |-                   |Tyrogue       |Level 20 (Stats) |
|Jynx                  |-                   |Smoochum      |Level 30         |
|Electabuzz/Electivire |-                   |Elekid        |Level 30         |
|Magmar/Magmotar       |-                   |Magby         |Level 30         |
|Marill/Azumarill      |Sea Incense         |Azurill       |Happiness        |
|Wobbuffet             |Lax Incense         |Wynaut        |Level 15         |
|Roselia/Roserade      |Rose Incense        |Budew         |Happiness (Day)  |
|Chimecho              |Pure Incense        |Chingling     |Happiness (Night)|
|Sudowoodo             |Rock Incense        |Bonsly        |Know Mimic       |
|Mr. Mime              |Odd Incense         |Mime Jr.      |Know Mimic       |
|Chansey/Blissey       |Luck Incense        |Happiny       |Lv w/OvalStone on|
|Snorlax               |Full Incense        |Munchlax      |Happiness        |
|Lucario               |-                   |Riolu         |Happiness (Day)  |
|Mantine               |Wave Incense        |Mantyke       |Lv w/Remoraid in |
|                      |                    |              |party            |
|Manaphy               |-                   |Phione        |-                |
\----------------------------------------------------------------------------/

A few notes about Baby Pokemon:

* Baby Pokemon cannot breed themselves and must level up to breed. However,
  Phione is a exception to the rule, but it can only breed other Phione

* Manaphy is genderless and can only breed with Ditto

* Baby Pokemon are honestly not all that powerful in battle and are often
  considered more a a nerf so you do not get powerful Pokemon too soon
  at times. However, the key reason for Baby Pokemon is moves that they cannot
  learn as a adult and for Pokedex completion.

* You can find several baby Pokemon in the wild, such as Wynaut in Gen 3,
  and many of the Gen IV Baby Pokemon in the wild.


00E8:
/----------------------------------------------------------------------------\
|                             Egg Group List                                 |
\----------------------------------------------------------------------------/

*NOTE: All names were taken from the Nintendo Power Pokemon FR/LG guide. The
       egg group is a hidden variable used to determine which Pokemon can
       breed with what, and the actual names are unseen. I give all credit
       to Nintendo Power for this list.


Monster Egg class:
/============================================================================\
Bulbasaur/Ivysaur/Venusaur       | Treecko/Grovyle/Sceptile
Charmander/Charmeleon/Charizard  | Mudkip/Marshtomp/Swampert
Squirtle/Wartortle/Blastoise     | Whismur/Loudred/Exploud
Nidoran Female                   | Aron/Lairon/Aggron
Nidoran Male                     | Tropius
Slowpoke/Slowbro/Slowking        | Turtwig/Grotile/Torterra
Cubone/Marowak                   | Cranidos/Rampardos
Lickitung/Lickilicky             | Shieldon/Bastiodon
Rhyhorn/Rhydon/Rhyperior         | Gible/Gabite/Garchomp
Kangaskhan                       | Snover/Abomasnow
Lapras                           |
Snorlax                          |
Chikorita/Bayleef/Meganium       |
Totodile/Croconaw/Feraligatr     |
Mareep/Flaffy/Ampharos           |
Larvitar/Pupitar/Tyranitar       |
\----------------------------------------------------------------------------/


Grass Egg class:
/============================================================================\
Bulbasaur/Ivysaur/Venusaur       | Turtwig/Grotile/Torterra
Oddish/Gloom/Vileplume/Bellossom | Cherubi/Cherrim
Paras/Parasect                   | Carnivine
Bellsprout/Weepinbell/Victreebel | Snover/Abomasnow
Exeggcute/Exeggutor              |
Tangela/Tangrowth                |
Chikorita/Bayleef/Meganium       |
Hoppip/Skiploom/Jumpfluff        |
Sunkern/Sunflora                 |
Lotad/Lombre/Ludicolo            |
Seedot/Nuzleaf/Shiftry           |
Shroomish/Breloom                |
Roselia/Roserade                 |
Cacnea/Cacturne                  |
Tropius                          |
\----------------------------------------------------------------------------/


Dragon Egg class:
/============================================================================\
Charmander/Charmeleon/Charizard  | Gible/Gabite/Garchomp
Ekans/Arbok                      |
Horsea/Seadra/Kingdra            |
Magikarp/Gyrados                 |
Dratini/Dragonair/Dragonite      |
Treecko/Grovyle/Sceptile         |
Swablu/Altaria                   |
Seviper                          |
Feebass/Milotic                  |
Bagon/Shelgon/Salamence          |
\----------------------------------------------------------------------------/


Water 1 Egg class:
/============================================================================\
Squirtle/Wartortle/Blastoise     | Mudkip/Marshtomp/Swampert
Psyduck/Golduck                  | Lotad/Lombre/Ludicolo
Poliwag/Poliwhirl/Poliwrath/     | Wingull/Pelipper
Slowpoke/Slowbro/Slowking        | Surskit/Masquerain
Seel/Dewgong                     | Corphish/Crawdaunt
Horsea/Seadra/Kingdra            | Feebass/Milotic
Lapras                           | Spheal/Sealeo/Walrein
Omanyte/Omastar                  | Clampearl/Huntail/Gorebyss
Kabuto/Kabutops                  | Relicanth
Dratini/Dragonair/Dragonite      | Piplup/Prinplup/Empoleon
Totodile/Croconaw/Feraligatr     | Bidoof/Bibarel
Marill/Azumarill                 | Buizel/Floatzel
Wooper/Quagsire                  | Shellos/Gastrodon
Corsola                          |
Remoraid/Octillery               |
Delibird                         |
Mantine                          |
Politoed                         |
\----------------------------------------------------------------------------/


Water 2 Egg Class:
/============================================================================\
Goldeen/Seaking                  | Finneon/Lumineon
Magikarp/Gyrados                 |
Chinchou/Lanturn                 |
Qwilfish                         |
Remoraid/Octillery               |
Carvanha/Sharpedo                |
Wailmer/Wailord                  |
Barboach/Whiscash                |
Relicanth                        |
Luvdisc                          |
\----------------------------------------------------------------------------/


Water 3 Egg Class:
/============================================================================\
Tentacool/Tentacruel             | Corphish/Crawdaunt
Shellder/Cloyster                | Lileep/Crawdily
Krabby/Kingler                   | Anorith/Armaldo
Omanyte/Omastar                  | Skorupi/Drapion
Kabuto/Kabutops                  |
Corsola                          |
\----------------------------------------------------------------------------/


Bug Egg class:
/============================================================================\
Caterpie/Metapod/Butterfree      | Wurmple/Silcoon/Cascoon/Beautifly/Dustox
Weedle/Kakuna/Beedrill           | Surskit/Masquerain
Paras/Parasect                   | Nincada/Ninjask
Venonat/Venomoth                 | Volbeat
Scyther/Scizor                   | Illumise
Pinsir                           | Trapinch/Vibrava/Flygon
Ledyba/Ledian                    | Kricketot/Kricketune
Spinarak/Ariados                 | Burmy/Wormadam/Mothim
Pineco/Forretress                | Combee/Vespiquen
Gligar/Gliscor                   | Skorupi/Drapion
Shuckle                          | Yanmega
Heracross                        |
\----------------------------------------------------------------------------/


Flying Egg class:
/============================================================================\
Pidgey/Pidgeotto/Pidgeot         | Tailow/Swellow
Spearow/Fearow                   | Wingull/Pelipper
Zubat/Golbat/Crobat              | Swablu/Altaria
Farfetch'd                       | Starly/Staravia/Staraptor
Doduo/Dodrio                     |
Aerodactyl                       |
Hoothoot/Noctowl                 |
Togetic/Togekiss                 |
Natu/Xatu                        |
Yanma                            |
Murkrow/Honchkrow                |
Skarmory                         |
\----------------------------------------------------------------------------/


Field Egg Class
/============================================================================\
Rattata/Raticate                 | Chimchar/Monferno/Infernape
Ekans/Arbok                      | Piplup/Prinplup/Empoleon
Pikachu/Raichu                   | Bidoof/Bibarel
Sandshrew/Sandslash              | Shinx/Luxio/Luxray
Nidoran Female                   | Pachirisu
Nidoran Male/Nidorino/Nidoking   | Buizel/Floatzel
Vulpix/Ninetales                 | Buneary/Lopunny
Diglett/Dugtrio                  | Glameow/Purugly
Meowth/Persian                   | Stunky/Skuntank
Psyduck/Golduck                  | Lucario
Mankey/Primeape                  | Hippopotas/Hippowdon
Growlithe/Arcanine               | Leafeon/Glaceon
Ponyta/Rapidash                  |
Farfetch'd                       |
Seel/Dewgong                     |
Rhyhorn/Rhydon/Rhyperior         |
Tauros                           |
Eevee/Vaporeon/Jolteon/Flareon   |
Cyndaquil/Quilava/Typhlosion     |
Sentret/Furret                   |
Mareep/Flaffy/Ampharos           |
Aipom/Ambipom                    |
Umbreon/Espeon                   |
Girafarig                        |
Dunsparce                        |
Snubbull/Granbull                |
Sneasel/Weavile                  |
Teddiursa/Ursaring               |
Swinub/Piloswine/Mamoswine       |
Delibird                         |
Houndour/Houndoom                |
Phanpy/Donphan                   |
Stantler                         |
Smeargle                         |
Miltank                          |
Torchic/Combusken/Blaziken       |
Poochyena/Mightyena              |
Zigzagoon/Linoone                |
Seedot/Nuzleaf/Shiftry           |
Slakoth/Vigoroth/Slaking         |
Whismur/Loudred/Exploud          |
Skitty/Delcatty                  |
Mawile                           |
Electrike/Manectric              |
Wailmer/Wailord                  |
Numel/Camerupt                   |
Torkoal                          |
Spoink/Grumpig                   |
Spinda                           |
Zangoose                         |
Seviper                          |
Absol                            |
Spheal/Sealeo/Walrein            |
 \---------------------------------------------------------------------------/


Fairy Egg Class:
/============================================================================\
Pikachu/Raichu                   | Castform
Clefairy/Clefable                | Snorunt/Glalie/Frosslass
Jigglypuff/Wigglytuff            | Pachirisu
Chansey/Blissey                  | Cherubi/Cherrim
Togetic/Togekiss                 |
Marill/Azumarill                 |
Hoppip/Skiploom/Jumpfluff        |
Snubbull/Granbull                |
Shroomish/Breloom                |
Skitty/Delcatty                  |
Mawile                           |
Plusle                           |
Minun                            |
Roselia/Roserade                 |
\----------------------------------------------------------------------------/


Human-Like Egg Class:
/============================================================================\
Abra/Kadabra/Alakazam            | Chimchar/Monferno/Infernape
Machop/Machoke/Machamp           | Buneary/Lopunny
Drowzee/Hypno                    | Lucario
Hitmonlee                        | Croagunk/Toxicroak
Hitmonchan                       |
Mr. Mime                         |
Jynx                             |
Electabuzz/Electivire            |
Magmar/Magmotar                  |
Hitmontop                        |
Makuhita/Hariyama                |
Sableye                          |
Meditite/Medicham                |
Volbeat                          |
Illumise                         |
Spinda                           |
Cacnea/Cacturne                  |
\----------------------------------------------------------------------------/


Mineral Egg class:
/============================================================================\
Geodude/Gravler/Golem            |  Nosepass/Probopass
Onix/Steelix                     |  Snorunt/Glalie/Frosslass
Sudowoodo                        |
\----------------------------------------------------------------------------/


Amorphous Egg class:
/============================================================================\
Grimer/Muk                       | Shellos/Gastrodon
Gastly/Haunter/Gengar            | Drifloon/Drifblim
Koffing/Weezing                  | Spiritomb
Misdreavus/Mismagius             |
Wobbuffet                        |
Slugma/Magcargo                  |
Ralts/Kirlia/Gardevoir/Gallade   |
Gulpin/Swalot                    |
Castform                         |
Shuppet/Banette                  |
Duskull/Dusclops/Dusknoir        |
Chimecho                         |
\----------------------------------------------------------------------------/


No Gender (Can only breed with Ditto and only Ditto):
/============================================================================\
Magnemite/Magneton/Magnezone     | Bronzor/Bronzong
Voltorb/Electrode                | Rotom
Staryu/Starmie                   | Phione       
Porygon/Porygon2/Porygon-Z       | Manaphy
Shedinja                         |
Lunatone                         |
Solrock                          |
Baltoy/Claydol                   |
Beldum/Metang/Metagross          |
\----------------------------------------------------------------------------/


Unbreedable (Cannot be bred with any Pokemon)
/============================================================================\
Nidorina/Nidoqueen               | Budew
Nidorino/Nidoking                | Chingling
Articuno                         | Bonsly
Ditto                            | Mime Jr.        
Zapdos                           | Happiny          
Moltres                          | Munchlax         
Mewtwo                           | Riolu            
Mew                              | Mantyke          
Pichu                            | Uxie             
Cleffa                           | Mesprit          
Igglybuff                        | Azelf            
Togepi                           | Dialga           
Unknown                          | Palkia           
Tyrogue                          | Heatran          
Smoochum                         | Regigigas        
Elekid                           | Giratina         
Magby                            | Cresselia        
Raikou                           | Darkrai          
Entei                            | Shaymin          
Suicune                          | Arceus           
Lugia                            | 
Ho-Oh                            |
Celebi                           |
Azurill                          |
Wynaut                           |
Registeel                        |
Regice                           |
Regirock                         |
Latias                           |
Latios                           |
Kyogre                           |
Groundon                         |
Rayquaza                         |
Jirachi                          |
\---------------------------------------------------------------------------/


 Odd Egg Class:
/----------------------------------------------------------------------------\
Nidoran Female and Nidoran Male
Volbeat and Illumise
Tauros and Milktank
\----------------------------------------------------------------------------/


+----------------------------------------------------------------------------+
|                              !!! NOTE !!!                                  |
+----------------------------------------------------------------------------+
|         The Odd Egg Class is a special one that gives a random Pokemon     |
|         of the species when you breed it. For example: Breeding a Nidoran  |
|         Male and Nidoran Female gives you a chance to get either species   |
|         in a egg.                                                          |
+----------------------------------------------------------------------------+



00F8:
/----------------------------------------------------------------------------\
|                            Steps to Hatch                                  |
\----------------------------------------------------------------------------/

Eggs hatch in cycles in Generation IV, with each 1 Cycle being about 255 
steps. On average, most Pokemon hatch in 21 cycles, which is about 5355 steps
total, or 2678 steps if you have a ability that speeds up egg hatching by 
cutting the amount of steps in half. As far as cycles, there are:

/====================================================================\
|Type of Pokemon                |Example      |# Cycles  |Steps      |
|===============================|=============|==========|===========|
|Extremely Common Pokemon       |Magikarp     |6 Cycles  |1530 Steps |
|Very Common Pokemon            |Caterpie     |11 Cycles |2805 Steps |
|Common Pokemon                 |Pidgey       |16 Cycles |4080 Steps |
|Normal Pokemon                 |Most Pokemon |21 Cycles |5355 Steps |
|Uncommon Pokemon               |Elekid       |26 Cycles |6630 Steps |
|Semi-Rare Pokemon              |Kabuto       |31 Cycles |7905 Steps |
|Rare Pokemon                   |Eevee        |36 Cycles |9180 Steps |
|Very Rare Pokemon              |Chansey      |41 Cycles |10455 Steps|
|Trio Legendary Pokemon *       |Articuno     |81 Cycles |20655 Steps|
|Main Legendary Pokemon *       |Mewtwo       |121 Cycles|30855 Steps|
\====================================================================/

*: These Egg Cycles are currently not available outside of hacking the game. 

Its good to note that every Pokemon, including evolved Pokemon, also have egg
cycles if they are hacked. However, if evolved Pokemon eggs are hacked, they 
will have the same amount of steps to hatch as their base forms. 

Here is a list of all the base form Pokemon, and how many steps it takes to 
hatch them:


Generation I Pokemon: 
/=====================================\
|Pokemon Name  |Steps     |W/Ability  |
|==============|==========|===========|
|Bulbasaur     |5355      |2678       |
|--------------|----------|-----------|
|Charmander    |5355      |2678       |
|--------------|----------|-----------|
|Squirtle      |5355      |2678       |
|--------------|----------|-----------|
|Caterpie      |2805      |1403       |
|--------------|----------|-----------|
|Weedle        |2805      |1403       |
|--------------|----------|-----------|
|Pidgey        |4080      |2040       |
|--------------|----------|-----------|
|Rattata       |4080      |2040       |
|--------------|----------|-----------|
|Spearow       |4080      |2040       |
|--------------|----------|-----------|
|Ekans         |5355      |2678       |
|--------------|----------|-----------|
|Pichu         |5355      |2678       |
|--------------|----------|-----------|
|Sandshrew     |5355      |2678       |
|--------------|----------|-----------|
|Nidoran Female|5355      |2678       |
|--------------|----------|-----------|
|Nidoran Male  |5355      |2678       |
|--------------|----------|-----------|
|Cleffa        |5355      |2678       |
|--------------|----------|-----------|
|Vulpix        |5355      |2678       |
|--------------|----------|-----------|
|Igglybuff     |5355      |2678       |
|--------------|----------|-----------|
|Zubat         |4080      |2040       |
|--------------|----------|-----------|
|Oddish        |5355      |2678       |
|--------------|----------|-----------|
|Paras         |5355      |2678       |
|--------------|----------|-----------|
|Venonat       |5355      |2678       |
|--------------|----------|-----------|
|Diglett       |5355      |2678       |
|--------------|----------|-----------|
|Meowth        |5355      |2678       |
|--------------|----------|-----------|
|Psyduck       |5355      |2678       |
|--------------|----------|-----------|
|Mankey        |5355      |2678       |
|--------------|----------|-----------|
|Growlthe      |5355      |2678       |
|--------------|----------|-----------|
|Poliwag       |5355      |2678       |
|--------------|----------|-----------|
|Abra          |5355      |2678       |
|--------------|----------|-----------|
|Machop        |5355      |2678       |
|--------------|----------|-----------|
|Bellsprout    |5355      |2678       |
|--------------|----------|-----------|
|Tentacool     |5355      |2678       |
|--------------|----------|-----------|
|Geodude       |4080      |2040       |
|--------------|----------|-----------|
|Ponyta        |5355      |2678       |
|--------------|----------|-----------|
|Slowpoke      |5355      |2678       |
|--------------|----------|-----------|
|Magnemite     |5355      |2678       |
|--------------|----------|-----------|
|Farfetch'd    |5355      |2678       |
|--------------|----------|-----------|
|Doduo         |5355      |2678       |
|--------------|----------|-----------|
|Seel          |5355      |2678       |
|--------------|----------|-----------|
|Grimer        |5355      |2678       |
|--------------|----------|-----------|
|Shellder      |5355      |2678       |
|--------------|----------|-----------|
|Gastly        |5355      |2678       |
|--------------|----------|-----------|
|Onix          |6630      |3315       |
|--------------|----------|-----------|
|Drowzee       |5355      |2678       |
|--------------|----------|-----------|
|Krabby        |5355      |2678       |
|--------------|----------|-----------|
|Voltorb       |5355      |2678       |
|--------------|----------|-----------|
|Exeggcute     |5355      |2678       |
|--------------|----------|-----------|
|Cubone        |5355      |2678       |
|--------------|----------|-----------|
|Tyrogue       |6630      |3315       |
|--------------|----------|-----------|
|Lickitung     |5355      |2678       |
|--------------|----------|-----------|
|Koffing       |5355      |2678       |
|--------------|----------|-----------|
|Rhyhorn       |5355      |2678       |
|--------------|----------|-----------|
|Chansey       |10455     |5528       |
|--------------|----------|-----------|
|Tangela       |5355      |2678       |
|--------------|----------|-----------|
|Kangaskhan    |5355      |2678       |
|--------------|----------|-----------|
|Horsea        |5355      |2678       |
|--------------|----------|-----------|
|Goldeen       |5355      |2678       |
|--------------|----------|-----------|
|Staryu        |5355      |2678       |
|--------------|----------|-----------|
|Mr. Mine      |6630      |3315       |
|--------------|----------|-----------|
|Scyther       |6630      |3315       |
|--------------|----------|-----------|
|Smoochum      |6630      |3315       |
|--------------|----------|-----------|
|Elekid        |6630      |3315       |
|--------------|----------|-----------|
|Magby         |6630      |3315       |
|--------------|----------|-----------|
|Pinsir        |6630      |3315       |
|--------------|----------|-----------|
|Tauros        |5355      |2678       |
|--------------|----------|-----------|
|Magikarp      |1530      |765        |
|--------------|----------|-----------|
|Lapras        |10455     |5228       |
|--------------|----------|-----------|
|Eevee         |9180      |4590       |
|--------------|----------|-----------|
|Porygon       |5355      |2678       |
|--------------|----------|-----------|
|Omanyte       |7905      |3953       |
|--------------|----------|-----------|
|Kabuto        |7905      |3953       |
|--------------|----------|-----------|
|Aerodactyl    |7905      |3953       |
|--------------|----------|-----------|
|Snorlax       |10455     |5228       |
|--------------|----------|-----------|
|Dratini       |10455     |5228       |
\=====================================/


Generation II Pokemon: 
/=====================================\
|Pokemon Name  |Steps     |W/Ability  |
|==============|==========|===========|
|Chikorita     |5355      |2678       |
|--------------|----------|-----------|
|Cyndaquil     |5355      |2678       |
|--------------|----------|-----------|
|Totodile      |5355      |2678       |
|--------------|----------|-----------|
|Sentret       |4080      |2040       |
|--------------|----------|-----------|
|Hoothoot      |4080      |2040       |
|--------------|----------|-----------|
|Ledyba        |4080      |2040       |
|--------------|----------|-----------|
|Spinarak      |5355      |2678       |
|--------------|----------|-----------|
|Chinchou      |5355      |2678       |
|--------------|----------|-----------|
|Togepi        |2805      |1403       |
|--------------|----------|-----------|
|Natu          |5355      |2678       |
|--------------|----------|-----------|
|Mareep        |5355      |2678       |
|--------------|----------|-----------|
|Marill        |5355      |2678       |
|--------------|----------|-----------|
|Sudowoodo     |5355      |2678       |
|--------------|----------|-----------|
|Hoppip        |5355      |2678       |
|--------------|----------|-----------|
|Aipom         |5355      |2678       |
|--------------|----------|-----------|
|Sunkern       |5355      |2678       |
|--------------|----------|-----------|
|Yanma         |5355      |2678       |
|--------------|----------|-----------|
|Wooper        |5355      |2678       |
|--------------|----------|-----------|
|Murkrow       |5355      |2678       |
|--------------|----------|-----------|
|Misdreavus    |6630      |3315       |
|--------------|----------|-----------|
|Wobbuffet     |5355      |2678       |
|--------------|----------|-----------|
|Girafarig     |5355      |2678       |
|--------------|----------|-----------|
|Pineco        |5355      |2678       |
|--------------|----------|-----------|
|Dunsparce     |5355      |2678       |
|--------------|----------|-----------|
|Gligar        |5355      |2678       |
|--------------|----------|-----------|
|Snubbull      |5355      |2678       |
|--------------|----------|-----------|
|Qwilfish      |5355      |2678       |
|--------------|----------|-----------|
|Shuckle       |5355      |2678       |
|--------------|----------|-----------|
|Heracross     |6630      |3315       |
|--------------|----------|-----------|
|Sneasel       |5355      |2678       |
|--------------|----------|-----------|
|Teddiursa     |5355      |2678       |
|--------------|----------|-----------|
|Slugma        |5355      |2678       |
|--------------|----------|-----------|
|Swinub        |5355      |2678       |
|--------------|----------|-----------|
|Corsola       |5355      |2678       |
|--------------|----------|-----------|
|Remoraid      |5355      |2678       |
|--------------|----------|-----------|
|Delibird      |5355      |2678       |
|--------------|----------|-----------|
|Mantine       |6630      |3315       |
|--------------|----------|-----------|
|Skarmory      |6630      |3315       |
|--------------|----------|-----------|
|Houndour      |5355      |2678       |
|--------------|----------|-----------|
|Phanpy        |5355      |2678       |
|--------------|----------|-----------|
|Stantler      |5355      |2678       |
|--------------|----------|-----------|
|Smealgle      |5355      |2678       |
|--------------|----------|-----------|
|Miltank       |5355      |2678       |
|--------------|----------|-----------|
|Larvitar      |10455     |5228       |
\=====================================/


Generation III Pokemon: 
/=====================================\
|Pokemon Name  |Steps     |W/Ability  |
|==============|==========|===========|
|Treecko       |5355      |2678       |
|--------------|----------|-----------|
|Torchic       |5355      |2678       |
|--------------|----------|-----------|
|Mudkip        |5355      |2678       |
|--------------|----------|-----------|
|Poochyena     |4080      |2040       |
|--------------|----------|-----------|
|Zigzagoon     |4080      |2040       |
|--------------|----------|-----------|
|Wurmple       |4080      |2040       |
|--------------|----------|-----------|
|Lotad         |4080      |2040       |
|--------------|----------|-----------|
|Seedot        |4080      |2040       |
|--------------|----------|-----------|
|Tailow        |4080      |2040       |
|--------------|----------|-----------|
|Wingull       |5355      |2678       |
|--------------|----------|-----------|
|Ralts         |5355      |2678       |
|--------------|----------|-----------|
|Surskit       |4080      |2040       |
|--------------|----------|-----------|
|Shroomish     |4080      |2040       |
|--------------|----------|-----------|
|Slakoth       |4080      |2040       |
|--------------|----------|-----------|
|Nincada       |5355      |2678       |
|--------------|----------|-----------|
|Whismur       |5355      |2678       |
|--------------|----------|-----------|
|Makuhita      |5355      |2678       |
|--------------|----------|-----------|
|Azurill       |2805      |1403       |
|--------------|----------|-----------|
|Nosepass      |5355      |2678       |
|--------------|----------|-----------|
|Skitty        |4080      |2040       |
|--------------|----------|-----------|
|Sableye       |6630      |3315       |
|--------------|----------|-----------|
|Mawile        |5355      |2678       |
|--------------|----------|-----------|
|Aron          |9180      |4590       |
|--------------|----------|-----------|
|Meditite      |5355      |2678       |
|--------------|----------|-----------|
|Electirke     |5355      |2678       |
|--------------|----------|-----------|
|Plusle        |5355      |2678       |
|--------------|----------|-----------|
|Minun         |5355      |2678       |
|--------------|----------|-----------|
|Volbeat       |4080      |2040       |
|--------------|----------|-----------|
|Ilumise       |4080      |2040       |
|--------------|----------|-----------|
|Roselia       |5355      |2678       |
|--------------|----------|-----------|
|Gulpin        |5355      |2678       |
|--------------|----------|-----------|
|Carvanha      |5355      |2678       |
|--------------|----------|-----------|
|Wailmer       |10455     |5228       |
|--------------|----------|-----------|
|Numel         |5355      |2678       |
|--------------|----------|-----------|
|Torkoal       |5355      |2678       |
|--------------|----------|-----------|
|Spoink        |5355      |2678       |
|--------------|----------|-----------|
|Spinda        |5355      |2678       |
|--------------|----------|-----------|
|Trapinch      |5355      |2678       |
|--------------|----------|-----------|
|Cacnea        |5355      |2678       |
|--------------|----------|-----------|
|Swablu        |5355      |2678       |
|--------------|----------|-----------|
|Zangoose      |5355      |2678       |
|--------------|----------|-----------|
|Seviper       |5355      |2678       |
|--------------|----------|-----------|
|Lunatone      |6630      |3315       |
|--------------|----------|-----------|
|Solrock       |6630      |3315       |
|--------------|----------|-----------|
|Barboach      |5355      |2678       |
|--------------|----------|-----------|
|Corphish      |5355      |2678       |
|--------------|----------|-----------|
|Baltoy        |5355      |2678       |
|--------------|----------|-----------|
|Lileep        |7905      |3923       |
|--------------|----------|-----------|
|Anorith       |7905      |3923       |
|--------------|----------|-----------|
|Feebass       |5355      |2678       |
|--------------|----------|-----------|
|Castform      |6630      |3315       |
|--------------|----------|-----------|
|Kecleon       |5355      |2678       |
|--------------|----------|-----------|
|Shuppet       |6630      |3315       |
|--------------|----------|-----------|
|Duskull       |6630      |3315       |
|--------------|----------|-----------|
|Tropius       |6630      |3315       |
|--------------|----------|-----------|
|Chimecho      |6630      |3315       |
|--------------|----------|-----------|
|Absol         |6630      |3315       |
|--------------|----------|-----------|
|Wynaut        |5355      |2678       |
|--------------|----------|-----------|
|Snorunt       |5355      |2678       |
|--------------|----------|-----------|
|Spheal        |5355      |2678       |
|--------------|----------|-----------|
|Clampearl     |5355      |2678       |
|--------------|----------|-----------|
|Relicanth     |10455     |5228       |
|--------------|----------|-----------|
|Luvdisc       |5355      |2678       |
|--------------|----------|-----------|
|Bagon         |10455     |5228       |
|--------------|----------|-----------|
|Beldum        |10455     |5228       |
\=====================================/


Generation IV Pokemon: 
/=====================================\
|Pokemon Name  |Steps     |W/Ability  |
|==============|==========|===========|
|Turtwig       |5355      |2678       |
|--------------|----------|-----------|
|Chimchar      |5355      |2678       |
|--------------|----------|-----------|
|Piplup        |5355      |2678       |
|--------------|----------|-----------|
|Starly        |4080      |2030       |
|--------------|----------|-----------|
|Bidoof        |4080      |2030       |
|--------------|----------|-----------|
|Kricketot     |4080      |2030       |
|--------------|----------|-----------|
|Shinx         |4080      |2030       |
|--------------|----------|-----------|
|Budew         |5355      |2678       |
|--------------|----------|-----------|
|Cranidos      |7905      |3953       |
|--------------|----------|-----------|
|Shieldon      |7905      |3953       |
|--------------|----------|-----------|
|Burmy         |4080      |2040       |
|--------------|----------|-----------|
|Combee        |4080      |2040       |
|--------------|----------|-----------|
|Pachirisu     |2805      |1403       |
|--------------|----------|-----------|
|Buizel        |5355      |2678       |
|--------------|----------|-----------|
|Cherubi       |5355      |2678       |
|--------------|----------|-----------|
|Shellos       |5355      |2678       |
|--------------|----------|-----------|
|Drifloon      |7905      |3953       |
|--------------|----------|-----------|
|Buneary       |5355      |2678       |
|--------------|----------|-----------|
|Glameow       |5355      |2678       |
|--------------|----------|-----------|
|Chingling     |6630      |3315       |
|--------------|----------|-----------|
|Stunky        |5355      |2678       |
|--------------|----------|-----------|
|Bronzor       |5355      |2678       |
|--------------|----------|-----------|
|Bonsly        |5355      |2678       |
|--------------|----------|-----------|
|Mine Jr.      |6630      |3315       |
|--------------|----------|-----------|
|Happiny       |10455     |5228       |
|--------------|----------|-----------|
|Chatot        |5355      |2678       |
|--------------|----------|-----------|
|Spiritomb     |7905      |3953       |
|--------------|----------|-----------|
|Gible         |10455     |5228       |
|--------------|----------|-----------|
|Munchlax      |10455     |5228       |
|--------------|----------|-----------|
|Riolu         |6630      |3315       |
|--------------|----------|-----------|
|Hippopotas    |7905      |3953       |
|--------------|----------|-----------|
|Skorupi       |5355      |2678       |
|--------------|----------|-----------|
|Croagunk      |2805      |1403       |
|--------------|----------|-----------|
|Carnivine     |6630      |3315       |
|--------------|----------|-----------|
|Finneon       |5355      |2678       |
|--------------|----------|-----------|
|Mantyke       |6630      |3315       |
|--------------|----------|-----------|
|Snover        |5355      |2678       |
|--------------|----------|-----------|
|Rotom         |5355      |2678       |
|--------------|----------|-----------|
|Phione        |10455     |5228       |
|--------------|----------|-----------|
|Manaphy       |2805      |1403       |
\=====================================/


And, just for completion sake, here is the legendary and other Pokemon that 
normally cannot breed : 

Legendary Pokemon:
/=====================================\
|Pokemon Name  |Steps     |W/Ability  |
|==============|==========|===========|
|Ditto         |5355      |2678       |
|--------------|----------|-----------|
|Articuno      |20655     |10328      |
|--------------|----------|-----------|
|Zapdos        |20655     |10328      |
|--------------|----------|-----------|
|Moltres       |20655     |10328      |
|--------------|----------|-----------|
|Mewtwo        |30855     |15428      |
|--------------|----------|-----------|
|Mew           |30855     |15428      |
|--------------|----------|-----------|
|Unown         |10455     |5228       |
|--------------|----------|-----------|
|Raikou        |20655     |10328      |
|--------------|----------|-----------|
|Entei         |20655     |10328      |
|--------------|----------|-----------|
|Suicune       |20655     |10328      |
|--------------|----------|-----------|
|Lugia         |30855     |15428      |
|--------------|----------|-----------|
|Ho-Oh         |30855     |15428      |
|--------------|----------|-----------|
|Celebi        |30855     |15428      |
|--------------|----------|-----------|
|Regirock      |20655     |10328      |
|--------------|----------|-----------|
|Regice        |20655     |10328      |
|--------------|----------|-----------|
|Registeel     |20655     |10328      |
|--------------|----------|-----------|
|Latias        |30855     |15428      |
|--------------|----------|-----------|
|Latios        |30855     |15428      |
|--------------|----------|-----------|
|Kyogre        |30855     |15428      |
|--------------|----------|-----------|
|Groundon      |30855     |15428      |
|--------------|----------|-----------|
|Rayquaza      |30855     |15428      |
|--------------|----------|-----------|
|Jirachi       |30855     |15428      |
|--------------|----------|-----------|
|Deoxys        |30855     |15428      |
|--------------|----------|-----------|
|Uxie          |20655     |10328      |
|--------------|----------|-----------|
|Mesprit       |20655     |10328      |
|--------------|----------|-----------|
|Azelf         |20655     |10328      |
|--------------|----------|-----------|
|Dialga        |30855     |15428      |
|--------------|----------|-----------|
|Palkia        |30855     |15428      |
|--------------|----------|-----------|
|Heatran       |30855     |15428      |
|--------------|----------|-----------|
|Regigas       |30855     |15428      |
|--------------|----------|-----------|
|Giratina      |30855     |15428      |
|--------------|----------|-----------|
|Cresselia     |30855     |15428      |
|--------------|----------|-----------|
|Darkrai       |30855     |15428      |
|--------------|----------|-----------|
|Shaymin       |30855     |15428      |
|--------------|----------|-----------|
|Arceus        |30855     |15428      |
\=====================================/


+----------------------------------------------------------------------------+
|                              !!! NOTE !!!                                  |
+----------------------------------------------------------------------------+
|         The two abilities that allow Pokemon to hatch a egg faster         |
|         is Magma Armor and Flame Body. The Pokemon Slugma, Magcargo,       |
|         and Camerupt can have Magma Armor, while Flame body can be         |
|         gotten on Magmar, Magby, Magmotar, Slugma, and Magcargo. You       |
|         only need them in your party to decrease the amount of steps       |
|         needed to hatch eggs. Having multiple Pokemon will not decrease    |
|         it further then half.                                              |
+----------------------------------------------------------------------------+




                     +------------------------+
                     ||         MOVE         ||             +--------+
                     ||   TABLE OF CONTENT   ||             || M001 ||
//--------------------------------++-----------------------------------\\
||         Name                   ||           Section #               ||
\\--------------------------------++-----------------------------------//
 |    -Moves that start with A    ||             M002                 ||
 |    -Moves that start with B    ||             M003                 ||
 |    -Moves that start with C    ||             M004                 ||
 |    -Moves that start with D    ||             M005                 ||
 |    -Moves that start with E    ||             M006                 ||
 |    -Moves that start with F    ||             M007                 ||
 |    -Moves that start with G    ||             M008                 ||
 |    -Moves that start with H    ||             M009                 ||
 |    -Moves that start with I    ||             M010                 ||
 |    -Moves that start with J    ||             M011                 ||
 |    -Moves that start with K    ||             M012                 ||
 |    -Moves that start with L    ||             M013                 ||
 |    -Moves that start with M    ||             M014                 ||
 |    -Moves that start with N    ||             M015                 ||
 |    -Moves that start with O    ||             M016                 ||
 |    -Moves that start with P    ||             M017                 ||
 |    -Moves that start with Q    ||             M018                 ||
 |    -Moves that start with R    ||             M019                 ||
 |    -Moves that start with S    ||             M020                 ||
 |    -Moves that start with T    ||             M021                 ||
 |    -Moves that start with U    ||             M022                 ||
 |    -Moves that start with V    ||             M023                 ||
 |    -Moves that start with W    ||             M024                 ||
 |    -Moves that start with X    ||             M025                 ||
 |    -Moves that start with Y    ||             M026                 ||
 |    -Moves that start with Z    ||             M027                 ||
 \--------------------------------------------------------------------//

  __________________________________________________________________________
 /  \                                                                   /   \
|-O--|                          MOVE LIST                              |--O--|
 \__/___________________________________________________________________\___/
                                  \M00A/
                                   ----

 M002:
/-------------------------------------------------------------------------\
|                        Move List: Letter A                              |
\-------------------------------------------------------------------------/
Absorb

Type: Grass
Damage: 20
Accuracy: 100%
PP: 25
Category: Special
Info: User recovers half damage dealt.

Contest Type: Smart
Points Worth: 1
Contest: +3 if two Pokemon before it raises the judges voltage in a
         consecutive manner
--------------------------------------------------------------------------
Acid

Type: Poison
Damage: 40
Accuracy: 100%
PP: 40
Category: Special
Info: Have a additional 10% chance of lowing the opponents Defense and
      Special Defense

Contest Type: Smart
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Acid Armor

Type: Poison
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: Raises the Defense stat up two levels

Contest Type: Tough
Points Worth: None
Contest: Any points you get next time are increased by 2x
--------------------------------------------------------------------------
Acupressure

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: Raises a random stat up two levels

Contest Type: Tough
Points Worth: None
Contest: Any points you get next time are increased by 2x
--------------------------------------------------------------------------
Aerial Ace

Type: Flying
Damage: 60
Accuracy: 100%
PP: 20
Category: Physical
Info: Never misses, no matter what the opponents stats are

Contest Type: Cool
Points Worth: 2
Contest: If you are the first to appeal, you get a extra +2 points
--------------------------------------------------------------------------
Aeroblast

Type: Flying
Damage: 100
Accuracy: 95%
PP: 5
Category: Special
Info: Has a higher critical hit ratio then other attacks

Contest Type: Cool
Points Worth: 2
Contest: If the previous Pokemon got the maximum voltage bonus from the
         judge, then you will get a extra +3 points
--------------------------------------------------------------------------
Agility

Type: Psychic
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: Raises the Speed stat two levels

Contest Type: Cool
Points Worth: 2
Contest: If you use this attack, you will appeal first on your next turn
--------------------------------------------------------------------------
Air Cutter

Type: Flying
Damage: 55
Accuracy: 95%
PP: 25
Category: Special
Info: Has a higher critical hit ratio then other attacks

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Air Slash

Type: Flying
Damage: 75
Accuracy: 95%
PP: 20
Category: Special
Info: 30% chance that the Opponent will flinch

Contest Type: Cool
Points Worth: 2
Contest: You get a extra +2 points if you are the first one to appeal
--------------------------------------------------------------------------
Amnesia

Type: Psychic
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: Raises Special Defense up two levels

Contest Type: Cute
Points Worth: None
Contest: Any points you get next turn are worth 2x
--------------------------------------------------------------------------
Ancientpower

Type: Rock
Damage: 60
Accuracy: 100%
PP: 5
Category: Special
Info: Has a 10% chance of raising all stats one level

Contest Type: Tough
Points Worth: 2
Contest: You get a extra +2 points if you are the last to appeal
--------------------------------------------------------------------------
Aqua Jet

Type: Water
Damage: 40
Accuracy: 100%
PP: 20
Category: Psychical
Info: When you use this move, it will always go first

Contest Type: Beauty
Points Worth: 2
Contest: When you use this move, you will appeal first next turn
--------------------------------------------------------------------------
Aqua Ring

Type: Water
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: Always restores a little amount of HP to the user each turn

Contest Type: Beauty
Points Worth: Varies
Contest: Your gained points are equal to the amount of voltage the judge
         you appeal to currently has.
--------------------------------------------------------------------------
Aqua Tail

Type: Water
Damage: 90
Accuracy: 90%
PP: 10
Category: Psychical
Info: None

Contest Type: Cute
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Arm Thrust

Type: Fighting
Damage: 15 per hit
Accuracy: 100%
PP: 20
Category: Psychical
Info: Strikes 2-5 turns

Contest Type: Tough
Points Worth: 2
Contest: If used twice in a row, you will not be penalized
--------------------------------------------------------------------------
Aromatherapy

Type: Grass
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: Heals all status problems

Contest Type: Smart
Points Worth: -
Contest: Your gained points are equal to the amount of voltage the judge
         you appeal to currently has.
--------------------------------------------------------------------------
Assist

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When in a double battle, it randomly uses another member's move

Contest Type: Cute
Points Worth: 2
Contest: Randomizes the appealing order for all Pokemon
--------------------------------------------------------------------------
Assurance

Type: Dark
Damage: 50
Accuracy: 100%
PP: 10
Category: Psychical
Info: If the opponent received damage that turn (Such as from a double
      battle attack), then the base power is doubled

Contest Type: Beauty
Points Worth: 2
Contest: You get double the points if you appeal last
--------------------------------------------------------------------------
Astonish

Type: Ghost
Damage: 30
Accuracy: 100%
PP: 15
Category: Psychical
Info: Has a 30% chance of causing the foe to flinch

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Attack Order

Type: Bug
Damage: 90
Accuracy: 100%
PP: 15
Category: Psychical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Smart
Points Worth: 2
Contest: Will increase the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Attract

Type: Normal
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: If the opponent is the opposite gender of the Pokemon using attract,
      it will gain the Attract status effect. Does not work on genderless
      Pokemon

Contest Type: Cute
Points Worth: 2
Contest: Voltage cannot be lowered after the turn you use this attack
--------------------------------------------------------------------------
Aura Sphere

Type: Fighting
Damage: 90
Accuracy: 100%
PP: 20
Category: Special
Info: Does not miss, no matter what the opponent's stats are

Contest Type: Beauty
Points Worth: 2
Contest: You get a extra +2 points if you are the first to appeal
--------------------------------------------------------------------------
Aurora Beam

Type: Ice
Damage: 65
Accuracy: 100%
PP: 20
Category: Special
Info: Has a 10% chance of lowering the opponent's attack one level

Contest Type: Beauty
Points Worth: 2
Contest: You get a extra +2 points if you are the first to appeal
--------------------------------------------------------------------------
Avalanche

Type: Ice
Damage: 60
Accuracy: 100%
PP: 10
Category: Psychical
Info: If you are hit before you attack, then the base attack power is
      doubled

Contest Type: Cool
Points Worth: 2
Contest: You get a extra +2 points if you are the last to appeal
--------------------------------------------------------------------------



 M003:
/-------------------------------------------------------------------------\
|                        Move List: Letter B                              |
\-------------------------------------------------------------------------/
Barrage

Type: Normal
Damage: 15
Accuracy: 85%
PP: 20
Category: Psychical
Info: This attack is used 2-5 times during your turn

Contest Type: Tough
Points Worth: 2
Contest: If you use this attack, you can use it again next turn without
         a penalty
--------------------------------------------------------------------------
Barrier

Type: Psychic
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, the caster's Defense is raised two levels

Contest Type: Cool
Points Worth: 2
Contest: After you use this attack, the Pokemon that goes after you
         cannot raise the Judge's voltage
--------------------------------------------------------------------------
Baton Pass

Type: Normal
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When this move is used, the user is switched out for another
      Pokemon on the user's team, but keeps any status changes
      (Such as Double Team) when the new Pokemon is switched in.

Contest Type: Cute
Points Worth: None
Contest: You start with +4 points, but -1 for every voltage the
         judge has.
--------------------------------------------------------------------------
Beat Up

Type: Dark
Damage: 10
Accuracy: 100%
PP: 10
Category: Psychical
Info: For every Pokemon the caster's trainer has, it does additional
      damage

Contest Type: Smart
Points Worth: 2
Contest: If you use this attack, you can use it again next turn without
         a penalty
--------------------------------------------------------------------------
Belly Drum

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the caster's HP drops to half but maximizes its attack
      to the highest level possible

Contest Type: Cute
Points Worth: None
Contest: On your next appeal, any moves you use will have double points
--------------------------------------------------------------------------
Bide

Type: Normal
Damage: Changes
Accuracy: 100%
PP: 10
Category: Psychical
Info: For two turns, the user cannot attack and absorbs damage. Any
      damage it does receive is paid back in double (Say you got hit
      for 40 HP total. You will strike your opponent for 80 HP)

Contest Type: Tough
Points Worth: 2
Contest: If used last, then points will be worth 2x
--------------------------------------------------------------------------
Bind

Type: Normal
Damage: 15
Accuracy: 75%
PP: 20
Category: Psychical
Info: Traps the opponent for 2-5 turns, and does damage at the end
      of each turn.

Contest Type: Tough
Points Worth: None
Contest: If you are the first to appeal, you will get a addition +1 point
--------------------------------------------------------------------------
Bite

Type: Dark
Damage: 60
Accuracy: 100%
PP: 25
Category: Psychical
Info: Has a 30% chance of causing the opponent to flinch

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Blast Burn

Type: Fire
Damage: 150
Accuracy: 90%
PP: 5
Category: Special
Info: Like Hyper Beam, the user must rest the next turn

Contest Type: Beauty
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage with the judge,
         then you will get a additional +3 points
--------------------------------------------------------------------------
Blaze Kick

Type: Fire
Damage: 85
Accuracy: 90%
PP: 10
Category: Psychical
Info: Has a high critical hit ratio, has a 10% chance of causing burn

Contest Type: Beauty
Points Worth: 2
Contest: If you are the first to appeal, then +2 points
--------------------------------------------------------------------------
Blizzard

Type: Ice
Damage: 129
Accuracy: 70%
PP: 5
Category: Special
Info: Has a 10% chance of freezing the enemy

Contest Type: Beauty
Points Worth: 2
Contest: If you are the first to appeal, then +2 points
--------------------------------------------------------------------------
Block

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: The user cannot switch out, wild Pokemon cannot escape

Contest Type: Cute
Points Worth: 2
Contest: The Pokemon after this one using this move cannot raise
         voltage
--------------------------------------------------------------------------
Body Slam

Type: Normal
Damage: 85
Accuracy: 100%
PP: 15
Category: Psychical
Info: Has a 30% chance of causing Paralysis

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Bone Club

Type: Ground
Damage: 65
Accuracy: 85%
PP: 20
Category: Psychical
Info: Has a 10% chance of causing the opponent to flinch

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Bone Rush

Type: Ground
Damage: 25
Accuracy: 80%
PP: 10
Category: Physical
Info: The user strikes 2-5 times during his or her turn

Contest Type: Tough
Points Worth: 2
Contest: If used again on the next turn, you will not get a penalty
--------------------------------------------------------------------------
Bonemerang

Type: Ground
Damage: 50
Accuracy: 90%
PP: 10
Category: Physical
Info: Attacks two times

Contest Type: Tough
Points Worth: 2
Contest: If used again on the next turn, you will not get a penalty
--------------------------------------------------------------------------
Bounce

Type: Flying
Damage: 85
Accuracy: 85
PP: 5
Category: Physical
Info: Similar to fly, user goes up one turn and damages the next. During
      that time, they cannot take damage. Has a 30% chance of Paralyze

Contest Type: Cute
Points Worth: 1
Contest: If another Pokemon appealed to the judge you appealed to, then
         you will get a extra +3 points
--------------------------------------------------------------------------
Brave Bird

Type: Flying
Damage: 120
Accuracy: 100%
PP: 15
Category: Physical
Info: After using this attack, the user will take recoil damage equal
      to a percentage of the damage dealt to the opponent

Contest Type: Cute
Points Worth: 2
Contest: If you are the last to appeal, then you will get +2 points
--------------------------------------------------------------------------
Brick Break

Type: Fighting
Damage: 75
Accuracy: 100%
PP: 15
Category: Physical
Info: If the opponent is using protective moves such as Barrier or
      Light Screen, then those will be broken when this attack is
      used

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Brine

Type: Water
Damage: 65
Accuracy: 100%
PP: 10
Category: Special
Info: If the opponents HP is down below half its maximum, then this attacks
      power will double

Contest Type: Smart
Points Worth: 2
Contest: When used, the Judge's voltage increases by 2 instead of 1
--------------------------------------------------------------------------
Bubble

Type: Water
Damage: 20
Accuracy: 100%
PP: 30
Category: Special
Info: Has a 10% chance of lowering the opponents speed one level

Contest Type: Cute
Points Worth: 2
Contest: When used, you will automatically appeal last next turn
--------------------------------------------------------------------------
Bubblebeam

Type: Water
Damage: 65
Accuracy: 100%
PP: 20
Category: Special
Info: Has a 10% chance of lowering the opponents speed one level

Contest Type: Beauty
Points Worth: 2
Contest: When used, you will automatically appeal last next turn
--------------------------------------------------------------------------
Bug Bite

Type: Bug
Damage: 60
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, if the opponent is holding a berry, the caster of this
      attack will receive whatever effect the berry grants.

Contest Type: Tough
Points Worth: None
Contest: If the previous Pokemon got maximum voltage, then you will get
         the same bonus points
--------------------------------------------------------------------------
Bug Buzz

Type: Bug
Damage: 90
Accuracy: 100%
PP: 10
Category: Special
Info: Has a 10% chance of lowering the opponents Special Defense one
      level

Contest Type: Beauty
Points Worth: None
Contest: When used, the Judge's voltage increases by 2 instead of 1
--------------------------------------------------------------------------
Bulk Up

Type: Fighting
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the caster's Attack and Defense is increased by two
      levels

Contest Type: Beauty
Points Worth: None
Contest: When used, any points gained on the next appeal is 2x
--------------------------------------------------------------------------
Bullet Punch

Type: Steel
Damage: 40
Accuracy: 100%
PP: 30
Category: Physical
Info: Similar to Quick Attack, the caster will always use this attack
      first before the other Pokemon

Contest Type: Smart
Points Worth: 2
Contest: When used, you will appeal first on your next turn
--------------------------------------------------------------------------
Bullet Seed

Type: Grass
Damage: 10
Accuracy: 100%
PP: 30
Category: Physical
Info: When used, the user attacks 2-5 times

Contest Type: Cool
Points Worth: 2
Contest: If used on your next turn, you will not receive a penalty for
         using this move
--------------------------------------------------------------------------



 M004:
/-------------------------------------------------------------------------\
|                        Move List: Letter C                              |
\-------------------------------------------------------------------------/
Calm Mind

Type: Psychic
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the caster's Special Attack and Special Defense is
      raised one level

Contest Type: Smart
Points Worth: None
Contest: When used, any points you get on your next appeal are worth
         2x
--------------------------------------------------------------------------
Camouflage

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: Depending on where the user is located, the user's type changes

Contest Type: Smart
Points Worth: 2
Contest: The Pokemon after yours cannot raise voltage on his or her
         turn
--------------------------------------------------------------------------
Captivate

Type: Normal
Damage: None
Accuracy: 100%
PP: 20
Category: Other
Info: When used on a Pokemon of the opposite Gender, its Special Attack
      is lowered two levels. Does not work on genderless Pokemon

Contest Type: Beauty
Points Worth: 2
Contest: The Pokemon after yours cannot raise voltage on his or her
         turn
--------------------------------------------------------------------------
Charge

Type: Electric
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: If used before using a Electric attack, the electric attack's power
      is increased

Contest Type: Smart
Points Worth: None
Contest: When used, any points you get on your next appeal are worth 2x
--------------------------------------------------------------------------
Charge Beam

Type: Electric
Damage: 50
Accuracy: 90%
PP: 10
Category: Special
Info: Has a 70% chance of raising the caster's Special Attack up one
      level

Contest Type: Beauty
Points Worth: 2
Contest: If you are the first to appeal, then you will get a extra +2
         points
--------------------------------------------------------------------------
Charm

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the opponent's Attack is lowered two stages

Contest Type: Cute
Points Worth: 2
Contest: The Pokemon after yours cannot raise voltage on his or her
         turn
--------------------------------------------------------------------------
Chatter

Type: Flying
Damage: 60
Accuracy: 100%
PP: 20
Category: Special
Info: When used, it confuses your foe. Can also be changed in game
      to include your voice using the DS's mic

Contest Type: Smart
Points Worth: 1
Contest: If you have scored the lowest number of points in your current
         appeal, then you get a extra +3 points
--------------------------------------------------------------------------
Clamp

Type: Water
Damage: 35
Accuracy: 75%
PP: 10
Category: Physical
Info: When used, it traps the opponents and damages them at the end of
      each turn for 2-5 turns

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Close Combat

Type: Fighting
Damage: 120
Accuracy: 100%
PP: 5
Category: Physical
Info: When used, the caster's Attack and Defense is lowered one level

Contest Type: Smart
Points Worth: 2
Contest: If used when the previous Pokemon got maximum voltage from the
         judge, then you will get a extra +3 points
--------------------------------------------------------------------------
Comet Punch

Type: Normal
Damage: 18
Accuracy: 85%
PP: 15
Category: Physical
Info: When used, the user attacks the other Pokemon 2-5 times

Contest Type: Tough
Points Worth: 2
Contest: If used, then this move can be used on your next turn without
         penalty
--------------------------------------------------------------------------
Confuse Ray

Type: Ghost
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it causes the foe to become confused

Contest Type: Smart
Points Worth: 2
Contest: When used, the voltage of the judge is reduced by -1
--------------------------------------------------------------------------
Confusion

Type: Physic
Damage: 50
Accuracy: 100%
PP: 25
Category: Special
Info: Has a 10% chance of confusing the opponent

Contest Type: Smart
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Constrict

Type: Normal
Damage: 10
Accuracy: 100%
PP: 35
Category: Physical
Info: Has a 10% chance of lowering speed

Contest Type: Tough
Points Worth: None
Contest: If you are the first to appeal, then you get a extra +1 point
--------------------------------------------------------------------------
Conversion

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, the caster's type is changed to a random type of one of
      its moves

Contest Type: Beauty
Points Worth: 1
Contest: If you have scored the lowest number of points in your current
         appeal, then you get a extra +3 points
--------------------------------------------------------------------------
Conversion 2

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, the caster becomes resistant to whatever the last type
      of attack the opponent uses

Contest Type: Beauty
Points Worth: 1
Contest: If you have scored the lowest number of points in your current
         appeal, then you get a extra +3 points
--------------------------------------------------------------------------
Copycat

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it copies whatever move the opponent used last

Contest Type: Cool
Points Worth: None
Contest: If used when the previous Pokemon got maximum voltage from the
         judge, then you will get the same voltage bonus
--------------------------------------------------------------------------
Cosmic Power

Type: Physic
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the caster's Defense and Special defense is raised one
      level

Contest Type: Cool
Points Worth: None
Contest: When used, any points you gain on your next appeal are worth 2x
--------------------------------------------------------------------------
Cotton Spore

Type: Grass
Damage: -
Accuracy: 85%
PP: 40
Category: Other
Info: When used, the opponent's Speed drops two levels

Contest Type: Beauty
Points Worth: 2
Contest: When used, you will appeal first next turn
--------------------------------------------------------------------------
Counter

Type: Fighting
Damage: Changes
Accuracy: 100
PP: 20
Category: Physical
Info: When hit by a Physical type attack, then the damage dealt to your
      opponent will be double of what you received. Usually goes last
      when you use this move

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then you get 2x the normal points
--------------------------------------------------------------------------
Covet

Type: Normal
Damage: 40
Accuracy: 100%
PP: 40
Category: Physical
Info: When used, there is a chance of stealing the opponents items.
      Permanent in wild Pokemon battles, temporary in trainer
      battles.

Contest Type: Cute
Points Worth: None
Contest: If used when the previous Pokemon got maximum voltage from the
         judge, then you will get the same voltage bonus
--------------------------------------------------------------------------
Crabhammer

Type: Water
Damage: 90
Accuracy: 85%
PP: 10
Category: Physical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then you get a extra +2 points
--------------------------------------------------------------------------
Cross Chop

Type: Fighting
Damage: 100
Accuracy: 80%
PP: 5
Category: Physical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2 points
--------------------------------------------------------------------------
Cross Poison

Type: Poison
Damage: 70
Accuracy: 100
PP: 20
Category: Physical
Info: Has a higher critical hit ratio then other attacks, has a 10% chance
      of poisoning the opponent

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Crunch

Type: Dark
Damage: 80
Accuracy: 100%
PP: 15
Category: Physical
Info: Has a 20% chance of lowering the opponents Defense one level

Contest Type: Tough
Points Worth: 2
Contest: if last to appeal, you get a extra +2 points
--------------------------------------------------------------------------
Crush Claw

Type: Normal
Damage: 75
Accuracy: 95%
PP: 10
Category: Physical
Info: Has a 50% chance of lowering the opponents Defense one level

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Crush Grip

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 5
Category: Physical
Info: Does damage depending on the opponent's remaining HP

Contest Type: Tough
Points Worth: 2
Contest: If you are the last to appeal, any points you get will be worth
         2x
--------------------------------------------------------------------------
Curse

Type: ???
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info:
For Ghosts: When used, the caster's HP is cut by half and the opponent
            gains a status effect that damages them each turn. Cannot be
            used if HP is low.

Anyone else: The caster's Attack and Defense is increased one level, while
             their Speed is lowered one level

Contest Type: Tough
Points Worth: None
Contest: If you are the first to appeal, then you get a extra +1 point
--------------------------------------------------------------------------
Cut

Type: Normal
Damage: 50
Accuracy: 95%
PP: 30
Category: Physical
Info: None

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------



 M005:
/-------------------------------------------------------------------------\
|                        Move List: Letter D                              |
\-------------------------------------------------------------------------/
Dark Pulse

Type: Dark
Damage: 80
Accuracy: 100%
PP: 15
Category: Special
Info: Has a 10% chance of causing the opponent to flinch

Contest Type: Cool
Points Worth: 2
Contest: If you are the first to appeal, then you get a extra +2 points.
--------------------------------------------------------------------------
Dark Void

Type: Dark
Damage: -
Accuracy: 80%
PP: 10
Category: Other
Info: Makes the opponent and his partner in double battles fall asleep.

Contest Type: Smart
Points Worth: 2
Contest: The Pokemon after you cannot lower the judge's voltage.
--------------------------------------------------------------------------
Defense Curl

Type: Normal
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: Raises defense one level. If used before Rollout, its base damage
      will be higher

Contest Type: Cute
Points Worth: 2
Contest: The Pokemon after you cannot raise the judge's voltage.
--------------------------------------------------------------------------
Defend Order

Type: Bug
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: Raises both Defense and Special Defense one stage

Contest Type: Smart
Points Worth: None
Contest: Any Points on the next appeal are worth 2X
--------------------------------------------------------------------------
Defog

Type: Flying
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: Lowers the opponent's evasiveness one level. Can be used on the
      field to remove fog once you get the 4th badge.

Contest Type: Beauty
Points Worth: 2
Contest: The Pokemon after you cannot raise the judge's voltage.
--------------------------------------------------------------------------
Destiny Bond

Type: Ghost
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When cast the previous turn, if the user of the attack faints,
      then the opponent's Pokemon will also faint as well.

Contest Type: Smart
Points Worth: None
Contest: +15 points if all the Pokemon in the appeal appealed to the
         same judge
--------------------------------------------------------------------------'
Detect

Type: Fighting
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When this attack is used, user always goes first. First time it
      is used, the opponent's attack always misses. However, its
      accuracy falls when used repeatedly.

Contest Type: Cool
Points Worth: None
Contest: The points you start out with is +4. For every voltage point
         the judge has, -1.
--------------------------------------------------------------------------
Dig

Type: Ground
Damage: 80
Accuracy: 100%
PP: 10
Category: Physical
Info: On the user's first turn, the user dig's underground. During that
      time, it is resistant against all attacks besides a few ground
      type attacks. On the second turn, the user attacks the opponent.

Contest Type: Smart
Points Worth: 1
Contest: If you appealed to the same judge as the other Pokemon, then
         +3 points
--------------------------------------------------------------------------
Disable

Type: Normal
Damage: -
Accuracy: 80%
PP: 20
Category: Other
Info: For up to 5 turns, the attack the opponent just used cannot be
      used by them.

Contest Type: Smart
Points Worth: 2
Contest: The Pokemon after this one cannot lower the judge's voltage
--------------------------------------------------------------------------
Discharge

Type: Electric
Damage: 80
Accuracy: 100%
PP: 15
Category: Special
Info: Has a 30% chance of causing Paralysis.

Contest Type: Cool
Points Worth: 2
Contest: If you are the first to appeal, then +2 points
--------------------------------------------------------------------------
Dive

Type: Water
Damage: 80
Accuracy: 100
PP: 10
Category: Physical
Info: On the users first turn, they dive underwater and cannot be
      attacked. On the user's second turn they attack the opponent.

Contest Type: Beauty
Points Worth: 1
Contest: If you appealed to the same judge as the other Pokemon did, then
         you get a extra +3.
--------------------------------------------------------------------------
Dizzy Punch

Type: Normal
Damage: 70
Accuracy: 100%
PP: 10
Category: Physical
Info: Has a 20% chance of Confusion

Contest Type: Cool
Points Worth: None
Contest: The points you start out with is +4. For every voltage point
         the judge has, -1.
--------------------------------------------------------------------------
Doom Desire

Type: Steel
Damage: 120
Accuracy: 85%
PP: 5
Category: Special
Info: When used, the attack itself will come 2 turns later

Contest Type: Cool
Points Worth: 2
Contest: If you are the first to appeal, then +2
--------------------------------------------------------------------------
Double Hit

Type: Normal
Damage: 35
Accuracy: 90%
PP: 10
Category: Physical
Info: When used, the attack is always used twice

Contest Type: Smart
Points Worth: 2
Contest: When used, it can be used on the next appeal without Penalty
--------------------------------------------------------------------------
Double Kick

Type: Fighting
Damage: 30
Accuracy: 100%
PP: 30
Category: Physical
Info: When used, the attack is always used twice

Contest Type: Cool
Points Worth: 2
Contest: When used, it can be used on the next appeal without penalty
--------------------------------------------------------------------------
Double Team

Type: Normal
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, the caster's evasiveness raises one stage. Can only be
      used several times.

Contest Type: Cool
Points Worth: 2
Contest: During your next appeal, you will appeal first.
--------------------------------------------------------------------------
Double-edge

Type: Normal
Damage: 120
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, the caster receives 1/16th of the damage dealt to the
      opponent

Contest Type: Tough
Points Worth: None
Contest: +15 points if all the Pokemon in the appeal appealed to the
         same judge
--------------------------------------------------------------------------
Doubleslap

Type: Normal
Damage: 15
Accuracy: 85%
PP: 10
Category: Physical
Info: When use, the attack is used for 2-5 turns in a row.

Contest Type: Tough
Points Worth: 2
Contest: When used, it can be used on the next appeal without penalty
--------------------------------------------------------------------------
Draco Meteor

Type: Dragon
Damage: 140
Accuracy: 90%
PP: 5
Category: Special
Info: When used, it lowers the casters Special Attack two levels

Contest Type: Smart
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage from the judge, then
         you get a extra +3 points.
--------------------------------------------------------------------------
Dragon Claw

Type: Dragon
Damage: 80
Accuracy: 100%
PP: 15
Category: Physical
Info: None

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then you get +2 points
--------------------------------------------------------------------------
Dragon Pulse

Type: Dragon
Damage: 90
Accuracy: 100%
PP: 10
Category: Special
Info: None

Contest Type: Smart
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Dragon Rage

Type: Dragon
Damage: Set Amount
Accuracy: 100%
PP: 10
Category: Dragon
Info: Will always inflict 40 damage, no matter the type of the opponent

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Dragon Rush

Type: Dragon
Damage: 100
Accuracy: 75%
PP: 10
Category: Physical
Info: Has a 20% chance of causing the opponent to flinch

Contest Type: Cool
Points Worth: 2
Contest: If you are the last to appeal, then +2 points
--------------------------------------------------------------------------
Dragonbreath

Type: Dragon
Damage: 60
Accuracy: 100%
PP: 20
Category: Special
Info: Has a 30% chance of Paralysis

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then +2 points
--------------------------------------------------------------------------
Drain Punch

Type: Fighting
Damage: 60
Accuracy: 100%
PP: 5
Category: Physical
Info: When used, the caster gets 1/2 of the damage inflicted on the
      opponent back as HP

Contest Type: Beauty
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Dream Eater

Type: Physic
Damage: 100
Accuracy: 100%
PP: 15
Category: Special
Info: The opponent must be asleep to use. When used, the caster gets
      1/2 of the damage inflicted on the opponent back as HP

Contest Type: Smart
Points Worth: 1
Contest: If two Pokemon raises the Judge's voltage in a row, then you
         get a extra +3
--------------------------------------------------------------------------
Drill Peck

Type: Flying
Damage: 80
Accuracy: 100%
PP: 20
Category: Physical
Info: None

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Dynamicpunch

Type: Fighting
Damage: 100
Accuracy: 50%
PP: 5
Category: Physical
Info: Always inflicts confusion when it hits

Contest Type: Cool
Points Worth: 3
Contest: If last to appeal, then +2
--------------------------------------------------------------------------



 M006:
/-------------------------------------------------------------------------\
|                        Move List: Letter E                              |
\-------------------------------------------------------------------------/
Earth Power

Type: Ground
Damage: 90
Accuracy: 100%
PP: 10
Category: Special
Info: Has a 10% chance of lowering the opponent's special defense one
      stage

Contest Type: Smart
Points Worth: 2
Contest: If last to appeal, then +2
--------------------------------------------------------------------------
Earthquake

Type: Ground
Damage: 100
Accuracy: 100%
PP: 10
Category: Physical
Info: When used, it can hit Pokemon that have used Dig, and can hit
      your opponents and your partner in a double battle.

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then +2 points
--------------------------------------------------------------------------
Egg Bomb

Type: Normal
Damage: 100
Accuracy: 75%
PP: 10
Category: Physical
Info: None

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Embargo

Type: Dark
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, the opponent cannot used any hold items it has equipped

Contest Type:  Cute
Points Worth: 2
Contest: The Pokemon after you cannot raise the judge's voltage after
         using this move.
--------------------------------------------------------------------------
Ember

Type: Fire
Damage: 40
Accuracy: 100%
PP: 25
Category: Special
Info: Has a 10% chance of causing Burn status

Contest Type: Beauty
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Encore

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, the opponent must use his last turn over and over for
      up to 2-6 turns.

Contest Type: Cute
Points Worth: 1
Contest: If two other Pokemon have rose the judge's voltage in a row,
         then you get +3
--------------------------------------------------------------------------
Endeavor

Type: 100
Damage: Varies
Accuracy: 100%
PP: 5
Category: Physical
Info: When your own HP is lower then the opponents, then the damage
      is higher

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then any points are worth 2X
--------------------------------------------------------------------------
Endure

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When first used, any attack used will leave it at 1HP. When used
      other times, the accuracy will drop

Contest Type: Tough
Points Worth: 2
Contest: The Pokemon after you cannot raise the judge's voltage after
         using this move.
--------------------------------------------------------------------------
Energy Ball

Type: Grass
Damage: 80
Accuracy: 100%
PP: 10
Category: Special
Info: Has a 10% chance of lowering the opponent's Special Defense one
      level

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then +2
--------------------------------------------------------------------------
Eruption

Type: Fire
Damage: 150
Accuracy: 100%
PP: 5
Category: Special
Info: When the users HP is high, then the damage itself is much more
      higher

Contest Type: Beauty
Points Worth: 2
Contest: If last to appeal, then +2
--------------------------------------------------------------------------
Explosion

Type: Normal
Damage: 250
Accuracy: 100%
PP: 5
Category: Physical
Info: When used, the caster faints

Contest Type: Beauty
Points Worth: None
Contest: +15 points if all the Pokemon have appealed to the same judge.
--------------------------------------------------------------------------
Extrasensory

Type: Physic
Damage: 80
Accuracy: 100%
PP: 30
Category: Special
Info: Has a 10% chance of causing the opponent to flinch

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then +2 points
--------------------------------------------------------------------------
Extremespeed

Type: Normal
Damage: 80
Accuracy: 100%
PP: 5
Category: Physical
Info: When used, the caster will always go first

Contest Type: Cool
Points Worth: 2
Contest: When used, caster appeals first next turn.
--------------------------------------------------------------------------


 M007:
/-------------------------------------------------------------------------\
|                        Move List: Letter F                              |
\-------------------------------------------------------------------------/
Facade

Type: Normal
Damage: 70
Accuracy: 100%
PP: 20
Category: Physical
Info: When the caster is poisoned, paralyzed, or burned, the attack
      damage is worth 2x

Contest Type: Cute
Points Worth: 2
Contest: If you are the last to appeal, then your points will be worth
         2x
--------------------------------------------------------------------------
Faint Attack

Type: Dark
Damage: 60
Accuracy: 100%
PP: 20
Category: Physical
Info: Regardless of the opponents attacks, the attack will not miss

Contest Type: Smart
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Fake Out

Type: Normal
Damage: 40
Accuracy: 100%
PP: 10
Category: Physical
Info: When used on the first turn, then the opponent will always
      flinch

Contest Type: Cute
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Fake Tears

Type: Dark
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it lowers the opponent's Special Defense two levels

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
False Swipe

Type: Normal
Damage: 40
Accuracy: 100%
PP: 40
Category: Physical
Info: When used, it will leave a Pokemon will at least 1HP. Best used
      on wild Pokemon

Contest Type: Cool
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Featherdance

Type: Flying
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, it lowers the opponent's attack power two levels

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Feint

Type: Normal
Damage: 50
Accuracy: 100%
PP: 10
Category: Physical
Info: It cannot be used unless the opponent is being protected by
      Protect or Detect

Contest Type: Beauty
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Fire Blast

Type: Fire
Damage: 120
Accuracy: 85%
PP: 5
Category: Special
Info: When used, it has a 10% chance of inflicting burn status

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Fire Fang

Type: Fire
Damage: 65
Accuracy: 95%
PP: 15
Category: Physical
Info: Has a 10% chance of burning the opponent. It also has another
      10% chance of flinching the opponent

Contest Type: Beauty
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Fire Punch

Type: Fire
Damage: 75
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, it has a 10% chance of inflecting burn status on the
      opponent

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Fire Spin

Type: Fire
Damage: 15
Accuracy: 70%
PP: 15
Category: Special
Info: When used, it damage the opponent after every turn for 2 to 5
      turns

Contest Type: Beauty
Points Worth: None
Contest: If first to appeal, then you get a extra +1 points
--------------------------------------------------------------------------
Fissure

Type: Ground
Damage: 1-Hit KO
Accuracy: 30%
PP: 5
Category: Physical
Info: When it hits, will cause instant KO

Contest Type: Tough
Points Worth: None
Contest: When all the Pokemon have appealed to the same judge, then you
         get +15 points
--------------------------------------------------------------------------
Flail

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 15
Category: Physical
Info: Damage is based on how much HP the caster has: the less HP, the more
      damage it does.

Contest Type: Cute
Points Worth: 2
Contest: If you are the last to appeal, then your points will be worth
         2x
--------------------------------------------------------------------------
Flame Wheel

Type: Fire
Damage: 60
Accuracy: 100%
PP: 25
Category: Physical
Info: When used, has a 10% chance of inflicting burn status

Contest Type: Beauty
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Flamethrower

Type: Fire
Damage: 95
Accuracy: 100%
PP: 15
Category: Special
Info: When used, has a 10% chance of inflicting burn status

Contest Type: Beauty
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Flare Blitz

Type: Fire
Damage: 120
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, it causes the caster to take recoil damage. Has a 10%
      chance of causing burn status

Contest Type: Smart
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Flash

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the opponent's accuracy is lowered one level

Contest Type: Beauty
Points Worth: 2
Contest: When used, all judge's voltage is lowered by -1
--------------------------------------------------------------------------
Flash Cannon

Type: Steel
Damage: 80
Accuracy: 100%
PP: 10
Category: Special
Info: Has a 10% chance of lowering the opponent's Special Defense down
      one level

Contest Type: Smart
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Flatter

Type: Dark
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, it confuses the opponent and raises his attack power up
      two levels

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Fling

Type: Dark
Damage: Varies
Accuracy: 100%
PP: 10
Category: Physical
Info: Does different damage depending on what hold item is thrown. When
      used outside link battles, the thrown item is lost.

Contest Type: Tough
Points Worth: 1
Contest: If you have the lowest number of points that turn, then you
         get a extra +3 points
--------------------------------------------------------------------------
Fly

Type: Flying
Damage: 90
Accuracy: 95%
PP: 15
Category: Physical
Info: During the first turn, the user cannot be hit if it goes first.
      (However, some attacks and abilities allows it to be hit), while
      it strikes on the second turn. Can be used on the field to get
      to certain places very quickly.

Contest Type: Smart
Points Worth: 1
Contest: If you appealed to the same judge as other Pokemon, then you
         get a extra +3 points
--------------------------------------------------------------------------
Focus Blast

Type: Fighting
Damage: 120
Accuracy: 70%
PP: 5
Category: Special
Info: When used, it has a 10% chance of lowering the opponent's Special
      Defense down one level

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Focus Energy

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, it raises the chances of a critical hit

Contest Type: Cool
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Focus Punch

Type: Fighting
Damage: 150
Accuracy: 100%
PP: 20
Category: Physical
Info: Takes two turns to charge. If the caster is hit during the charge
      phase, then it flinches and does not attack with Focus Punch next
      turn.

Contest Type: Tough
Points Worth: 1
Contest: If you appealed to the same judge as other Pokemon, then you
         get a extra +3 points
--------------------------------------------------------------------------
Follow Me

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: Mostly used in double battles, it causes the opponent's Pokemon to
      always attack the caster instead of your teammate

Contest Type: Cute
Points Worth: 2
Contest: When used, the order of appeals is random next turn
--------------------------------------------------------------------------
Force Palm

Type: Fighting
Damage: 60
Accuracy: 100%
PP: 10
Category: Physical
Info: Has a 30% chance of causing the Paralysis status

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Foresight

Type: Normal
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When used, any evasiveness increases (Such as Double Team) is reset
      back to normal.

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Frenzy Plant

Type: Grass
Damage: 150
Accuracy: 90%
PP: 5
Category: Special
Info: When used, the caster cannot attack on the next turn.

Contest Type: Cool
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Frustration

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 20
Category: Physical
Info: The attack damage varies depending on the Pokemon's happiness. The
      lower it is, the more damage is dealt.

Contest Type: Cute
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Fury Attack

Type: Normal
Damage: 15
Accuracy: 85%
PP: 20
Category: Physical
Info: When used, the caster attacks 2-5 turns in a row.

Contest Type: Cool
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Fury Cutter

Type: Bug
Damage: 10
Accuracy: 95%
PP: 20
Category: Physical
Info: When used in a row during every turn, its attack power increases.
      If it misses, then its power is reset back to normal

Contest Type: Cool
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Fury Swipes

Type: Normal
Damage: 18
Accuracy: 80%
PP: 15
Category: Physical
Info: When used, the caster attacks 2-5 turns in a row.

Contest Type: Tough
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Future Sight

Type: Psychic
Damage: 80
Accuracy: 90%
PP: 15
Category: Special
Info: When used, the damage dealt will be done 2 turns later

Contest Type: Smart
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------


 M008:
/-------------------------------------------------------------------------\
|                        Move List: Letter G                              |
\-------------------------------------------------------------------------/
Gastro Acid

Type: Poison
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, any of the opponent's abilities is instantly cancelled
      out.

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Giga Drain

Type: Grass
Damage: 60
Accuracy: 100%
PP: 10
Category: Special
Info: When used, any damage inflicted on the opponent heals the caster
      for 1/2 of the damage dealt.

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Giga Impact

Type: Normal
Damage: 150
Accuracy: 90%
PP: 5
Category: Physical
Info: When used, the caster cannot attack during the next turn

Contest Type: Beauty
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Glare

Type: Normal
Damage: -
Accuracy: 75%
PP: 30
Category: Other
Info: When used, it inflicts the opponent with Paralysis status

Contest Type: Tough
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Grass Knot

Type: Grass
Damage: Varies
Accuracy: 100%
PP: 20
Category: Special
Info: Attack power varies depending on the opponent's weight. The
      heavier it is, the more damage it does.

Contest Type: Smart
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Grasswhistle

Type: Grass
Damage: -
Accuracy: 55%
PP: 15
Category: Other
Info: When used, it causes sleep status

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Gravity

Type: Physic
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, it disables the move fly and anything that causes
      levitation for 5 turns

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Growl

Type: Normal
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When used, it lowers the opponent's attack level one level

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Growth

Type: Normal
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When used, it lowers the special attack level one level

Contest Type: Beauty
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Grudge

Type: Ghost
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, the last attack that the opponent used instantly runs
      out of PP

Contest Type: Tough
Points Worth: 2
Contest: When used, all judge's voltage is lowered by -1
--------------------------------------------------------------------------
Guard Swap

Type: Physic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the Defense and Special Defense is switched with the
      Pokemon targeted

Contest Type: Cute
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Guillotine

Type: Normal
Damage: One Hit KO
Accuracy: 30
PP: 5
Category: Physical
Info: When hits, it causes the opponent to instantly be knocked out

Contest Type: Cool
Points Worth: None
Contest: When all the Pokemon have appealed to the same judge, then you
         get +15 points
--------------------------------------------------------------------------
Gunk Shot

Type: Poison
Damage: 120
Accuracy: 70%
PP: 5
Category: Physical
Info: Has a 30% chance of causing poison status

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Gust

Type: Flying
Damage: 40
Accuracy: 100
PP: 35
Category: Special
Info: When used, any opponents using fly can be hit

Contest Type: Smart
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Gyro Ball

Type: Steel
Damage: Varies
Accuracy: 100%
PP: 5
Category: Physical
Info: When used, the damage depends on the opponents speed

Contest Type: Beauty
Points Worth: 2
Contest: If you are the last to appeal, then your points will be worth
         2x
--------------------------------------------------------------------------


 M009:
/-------------------------------------------------------------------------\
|                        Move List: Letter H                              |
\-------------------------------------------------------------------------/
Hail

Type: Ice
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the weather conditions change to hail. All non-ice
      type Pokemon receive damage at the end of each turn for up
      to 5 turns.

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Hammer Arm

Type: Fighting
Damage: 100
Accuracy: 90%
PP: 10
Category: Physical
Info: When used, it lowers the caster's speed down one level

Contest Type: Cool
Points Worth: 2
Contest: When used, the caster appeals last during the next turn.
--------------------------------------------------------------------------
Harden

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it raises the caster's defense up one level

Contest Type: Tough
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Haze

Type: Ice
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, any status changes done will be reset back to normal
      levels

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Head Smash

Type: Rock
Damage: 150
Accuracy: 80%
PP: 5
Category: Physical
Info: When used, the caster takes recoil damage equivalent to how much
      damage was done against the opponent

Contest Type: Tough
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Headbutt

Type: Normal
Damage: 70
Accuracy: 100%
PP: 15
Category: Physical
Info: Has a 30% chance of causing the opponent to flinch

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Heal Bell

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, it heals any status problems the caster may have

Contest Type: Beauty
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Heal Block

Type: Psychic
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, the opponent cannot use HP restoring moves for up to
      5 turns.

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Heal Order

Type: Bug
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the caster recovers 1/2 of its HP

Contest Type: Smart
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Healing wish

Type: Physic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: If the caster faints, then the next Pokemon sent out will recover
      a portion of its HP and heals any status effects it might have.

Contest Type: Cute
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Heart Swap

Type: Psychic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, all stats are swapped with the opponent

Contest Type: Cool
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Heat Wave

Type: Fire
Damage: 100
Accuracy: 90%
PP: 10
Category: Special
Info: When used, it has a 10% chance of burning the opponent

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Helping Hand

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used in double battles, it boosts your partners attack

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Hi Jump Kick

Type: Fighting
Damage: 100
Accuracy: 90%
PP: 20
Category: Physical
Info: When used, if the caster misses then it receives 1/8 of its own
      HP in damage

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Hidden Power

Type: Varies
Damage: Varies
Accuracy: 100%
PP: 15
Category: Special
Info: Depending on the Pokemon's IV points (Hidden value), then the
      type and attack power of hidden power changes

Contest Type: Smart
Points Worth: 1
Contest: If you have the lowest number of points that turn, then you
         get a extra +3 points
--------------------------------------------------------------------------
Horn Attack

Type: Normal
Damage: 65
Accuracy: 100%
PP: 25
Category: Physical
Info: None

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Horn Drill

Type: Normal
Damage: One-Hit KO
Accuracy: 30%
PP: 5
Category: Physical
Info: When it hits, it causes the opponent to instantly be knocked out

Contest Type: Cool
Points Worth: None
Contest: When all the Pokemon have appealed to the same judge, then you
         get +15 points
--------------------------------------------------------------------------
Howl

Type: Normal
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When used, it raises the caster's attack up one level

Contest Type: Cool
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Hydro Cannon

Type: Water
Damage: 150
Accuracy: 90%
PP: 5
Category: Special
Info: When used, the user cannot attack on the next turn

Contest Type: Beauty
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Hydro Pump

Type: Water
Damage: 120
Accuracy: 80%
PP: 5
Category: Special
Info: None

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Hyper Beam

Type: Normal
Damage: 150
Accuracy: 90%
PP: 5
Category: Special
Info: When used, the caster cannot attack on the next turn

Contest Type: Cool
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Hyper Fang

Type: Normal
Damage: 80
Accuracy: 90%
PP: 15
Category: Physical
Info: When used, it has a 10% chance of causing the opponent to flinch

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Hyper Voice

Type: Normal
Damage: 90
Accuracy: 100%
PP: 10
Category: Special
Info: None

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Hypnosis

Type: Psychic
Damage: -
Accuracy: 60%
PP: 20
Category: Other
Info: When used, it causes the opponent to go to sleep

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------


 M010:
/-------------------------------------------------------------------------\
|                        Move List: Letter I                              |
\-------------------------------------------------------------------------/
Ice Ball

Type: Ice
Damage: 30
Accuracy: 90%
PP: 20
Category: Physical
Info: When used, the caster is forced to use this attack for 5 turns.
      If it strikes in a row, its power is increased. If it fails, then
      its power is reset to normal

Contest Type: Beauty
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Ice Beam

Type: Ice
Damage: 95
Accuracy: 100%
PP: 10
Category: Special
Info: When used, it has a 10% chance of freezing the opponent

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Ice Fang

Type: Ice
Damage: 65
Accuracy: 95%
PP: 15
Category: Physical
Info: When used, it has a 10% chance of flinching the opponent

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Ice Punch

Type: Ice
Damage: 75
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, it has a 10% chance of freezing the opponent

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Ice Shard

Type: Ice
Damage: 40
Accuracy: 100%
PP: 30
Category: Physical
Info: When used, the caster (Regardless of speed) goes first

Contest Type: Beauty
Points Worth: 2
Contest: When used, the caster appeals first during the next turn.
--------------------------------------------------------------------------
Icicle Spear

Type: Ice
Damage: 10
Accuracy: 100%
PP: 30
Category: Physical
Info: When used, the caster attacks 2-5 times in a row.

Contest Type: Beauty
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Icy Wind

Type: Ice
Damage: 55
Accuracy: 95%
PP: 15
Category: Special
Info: When used, it always lowers the opponent's speed down one level

Contest Type: Beauty
Points Worth: 2
Contest: When used, the caster appeals last during the next turn.
--------------------------------------------------------------------------
Imprison

Type: Psychic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, any moves the caster knows cannot be used by the opponent
      if they know the same moves

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Ingrain

Type: Grass
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the caster gains HP during every turn. However, the
      caster can now not switch out.

Contest Type: Smart
Points Worth: None
Contest: If first to appeal, then you get a extra +1 points
--------------------------------------------------------------------------
Iron Defense

Type: Steel
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, the caster's defense is raised two levels

Contest Type: Tough
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Iron Head

Type: Steel
Damage: 80
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, it has a 30$ chance of causing the opponent to flinch

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Iron Tail

Type: Steel
Damage: 100
Accuracy: 75%
PP: 15
Category: Physical
Info: When used, it has a 30% chance of causing the opponent's Defense
      to lower one level

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------


 M011:
/-------------------------------------------------------------------------\
|                        Move List: Letter J                              |
\-------------------------------------------------------------------------/
Judgment

Type: Normal (Varies, though)
Damage: 100
Accuracy: 100%
PP: 10
Category: Special
Info: When a plate is held, the move itself changes type depending on
      the type of plate being held

Contest Type: Smart
Points Worth: 2
Contest: When used, the order of appeals is random next turn
--------------------------------------------------------------------------
Jump Kick

Type: Fighting
Damage: Physical
Accuracy: 85%
PP: 25
Category: Physical
Info: When the caster misses, then the caster takes 1/8th of its maximum
      HP in damage

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------


 M012:
/-------------------------------------------------------------------------\
|                        Move List: Letter K                              |
\-------------------------------------------------------------------------/
Karate Chop

Type: Fighting
Damage: 50
Accuracy: 100%
PP: 25
Category: Physical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Kinesis

Type: Psychic
Damage: -
Accuracy: 80%
PP: 15
Category: Other
Info: When used, it lowers the opponent's accuracy down one level

Contest Type: Smart
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Knock Off

Type: Dark
Damage: 20
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, it knocks off any held item the opponent may have for
      the remainder of the battle.

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------


 M013:
/-------------------------------------------------------------------------\
|                        Move List: Letter L                              |
\-------------------------------------------------------------------------/
Last Resort

Type: Normal
Damage: 130
Accuracy: 100%
PP: 5
Category: Physical
Info: When all other moves have run out of PP, this is the only time this
      attack can be used

Contest Type: Cute
Points Worth: None
Contest: If first to appeal, then you get a extra +1
--------------------------------------------------------------------------
Lava Plume

Type: Fire
Damage: 80
Accuracy: 100%
PP: 15
Category: Special
Info: Has a 30% chance of causing burn status

Contest Type: Tough
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Leaf Blade

Type: Grass
Damage: 90
Accuracy: 100%
PP: 15
Category: Physical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Leaf Storm

Type: Grass
Damage: 140
Accuracy: 90%
PP: 5
Category: Special
Info: When used, the caster's Special Attack is lowered down two levels

Contest Type: Cite
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Leech Life

Type: Bug
Damage: 20
Accuracy: 100%
PP: 15
Category: Smart
Info: When used, it restores the caster's HP equal to 1/2 of the damage
      dealt to the opponent

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Leech Seed

Type: Grass
Damage: -
Accuracy: 90
PP: 10
Category: Other
Info: When used, it causes the opponent to be damaged at the end of each
      turn and restores health to the caster

Contest Type: Smart
Points Worth: None
Contest: If first to appeal, then you get a extra +1
--------------------------------------------------------------------------
Leer

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, it lowers the opponent's Defense down one level

Contest Type: Cool
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Lick

Type: Ghost
Damage: 20
Accuracy: 100%
PP: 30
Category: Physical
Info: Has a 30% chance of causing the opponent paralyze status

Contest Type:
Points Worth:
Contest: None
--------------------------------------------------------------------------
Light Screen

Type: Physic
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, any Special attacks the opponent used are lowered by
      1/2. Moves such as brick break can dispel Light Screen. Active
      for about 5 turns.

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Lock-on

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, any move after this one has a 100% chance accuracy
      rate

Contest Type: Smart
Points Worth: 2
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Lovely Kiss

Type: Normal
Damage: -
Accuracy: 75%
PP: 10
Category: Other
Info: When used, it causes the opponent Sleep status

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Low Kick

Type: Fighting
Damage: Varies
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, the damage dealt depends on the opponent's weight. The
      heavier it is, the more damage is dealt

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Lucky Chant

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, the opponent's critical hit ratio goes down to 0% for
      5 turns (Meaning it cannot score a critical hit)

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Lunar Dance

Type: Psychic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the caster automatically faints. When the next Pokemon
      is used, it will automatically heal it.

Contest Type: Beauty
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Luster Purge

Type: Psychic
Damage: 70
Accuracy: 100%
PP: 5
Category: Special
Info: When used, it has a 50% chance of lowering the opponent's Special
      Defense down one level

Contest Type: Smart
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------


 M014:
/-------------------------------------------------------------------------\
|                        Move List: Letter M                              |
\-------------------------------------------------------------------------/
Mach Punch

Type: Fighting
Damage: 40
Accuracy: 100%
PP: 30
Category: Physical
Info: When used, the caster always goes first regardless of the
      opponent's speed.

Contest Type: Cool
Points Worth: 2
Contest: When used, the caster appeals first during the next turn.
--------------------------------------------------------------------------
Magic Coat

Type: Psychic
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, any special attack used against the caster is cast
      back at the opponent

Contest Type: Beauty
Points Worth: 2
Contest: If you are the last to appeal, then your points will be worth
         2x
--------------------------------------------------------------------------
Magical Leaf

Type: Grass
Damage: 60
Accuracy: 100%
PP: 20
Category: Special
Info: Will aways attack the target, regardless of their evasiveness
      (Such as with Double Team)

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Magma Storm

Type: Fire
Damage: 120
Accuracy: 70%
PP: 5
Category: Special
Info: When used, the opponent is trapped

Contest Type: Tough
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Magnet Bomb

Type: Steel
Damage: 60
Accuracy: 10)%
PP: 20
Category: Physical
Info: Will aways attack the target, regardless of their evasiveness
      (Such as with Double Team)

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Magnet Rise

Type: Electric
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it changes the caster's ability to levitate

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Magnitude

Type: Ground
Damage: Varies
Accuracy: 100
PP: 30
Category: Physical
Info: The attacks power varies depending on the random Magnitude it
      gets. For every magnitude, it goes up +20 base power points.
      It starts out at 10, and can go up to 150 at the highest magnitude

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Me First

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When attacking, strikes the first opponent at +50% more power

Contest Type: Cute
Points Worth: 2
Contest: When used, the caster appeals first during the next turn.
--------------------------------------------------------------------------
Mean Look

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, it prevents the opponent from switching out, or a wild
      Pokemon from escaping (it can still use moves such as whirlwind,
      though)

Contest Type: Beauty
Points Worth: 2
Contest: When used, all judge's voltage is lowered by -1
--------------------------------------------------------------------------
Meditate

Type: Psychic
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When used, it raises the caster's attack power up one level

Contest Type: Beauty
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Mega Drain

Type: Grass
Damage: 40
Accuracy: 100%
PP: 15
Category: Special
Info: When used, the damage inflicted on the opponent heals the caster
      for 1/2 of the damage dealt

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Mega Kick

Type: Normal
Damage: 120
Accuracy: 75%
PP: 5
Category: Physical
Info: None

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Mega Punch

Type: Normal
Damage: 80
Accuracy: 85%
PP: 20
Category: Physical
Info: None

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Megahorn

Type: Bug
Damage: 120
Accuracy: 85%
PP: 10
Category: Physical
Info: None

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Memento

Type: Dark
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the caster faints but the opponent's stats are all
      lowered one level

Contest Type: Tough
Points Worth: None
Contest: When all the Pokemon have appealed to the same judge, then you
         get +15 points
--------------------------------------------------------------------------
Metal Burst

Type: Steel
Damage: Varies
Accuracy: 100%
PP: 10
Category: Physical
Info: When used, it strikes back any damage that was dealt to it during
      that turn in double

Contest Type: Beauty
Points Worth: 2
Contest: If you are the last to appeal, then your points will be worth
         2x
--------------------------------------------------------------------------
Metal Claw

Type: Steel
Damage: 50
Accuracy: 95%
PP: 35
Category: Physical
Info: When used, it has a 10% chance of raising the caster's attack
      power

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Metal Sound

Type: Steel
Damage: -
Accuracy: 85%
PP: 40
Category: Other
Info: When used, it lowers the opponent's special defense down two
      levels

Contest Type: Smart
Points Worth: 2
Contest: When used, all judge's voltage is lowered by -1
--------------------------------------------------------------------------
Meteor Mash

Type: Steel
Damage: 100
Accuracy: 85%
PP: 10
Category: Physical
Info: When used, it has a 20% chance of raising the caster's attack

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Metronome

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it uses a random attack. Some attacks cannot be used,
      however.

Contest Type: Cute
Points Worth: 2
Contest: When used, the order of appeals is random next turn
--------------------------------------------------------------------------
Milk Drink

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it restores up to 1/2 of the caster's maximum HP

Contest Type: Cute
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Mimic

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it copies the opponent's last move that was used

Contest Type: Cute
Points Worth: None
Contest: If the previous Pokemon got maximum voltage, you get the same
         voltage bonus
--------------------------------------------------------------------------
Mind Reader

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, the next move the caster uses will be at 100% accuracy

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Minimize

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it raises the caster's evasiveness up one level

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Miracle Eye

Type: Psychic
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When used, it removes any dark type's resistance to psychic
      types. Also causes any evasiveness increases (Such as Double
      Team) to go back to normal.

Contest Type: Cute
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Mirror Coat

Type: Psychic
Damage: Varies
Accuracy: 100%
PP: 20
Category: Special
Info: When the opponent uses a special attack during the turn Mirror
      Coat was used, the damage dealt to the caster is done back in
      double

Contest Type: Beauty
Points Worth: 2
Contest: If you are the last to appeal, then your points will be worth
         2x
--------------------------------------------------------------------------
Mirror Shot

Type: Steel
Damage: 65
Accuracy: 85%
PP: 10
Category: Special
Info: When used, it has a 30% chance of lowering the opponent's accuracy
      down one level

Contest Type: Cute
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Mist

Type: Ice
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, any attacks or abilities that cause the caster's
      stats to be lowered will not work

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Mist Ball

Type: Psychic
Damage: 70
Accuracy: 100%
PP: 5
Category: Special
Info: When used, it has a 50% chance of lowering the opponent's special
      attack down one level

Contest Type: Smart
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Moonlight

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: Restores more HP depending on the weather and time of day

Contest Type: Beauty
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Morning Sun

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: Restores more HP depending on the weather and time of day

Contest Type: Beauty
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Mud Bomb

Type: Ground
Damage: 65
Accuracy: 85%
PP: 10
Category: Special
Info: Has a 30% chance of lowering the opponent's accuracy down one
      level

Contest Type: Smart
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Mud Shot

Type: Ground
Damage: 55
Accuracy: 95%
PP: 15
Category: Special
Info: When used, it always lowers the opponent's speed down one level

Contest Type: Tough
Points Worth: 2
Contest: When used, the caster appeals last during the next turn.
--------------------------------------------------------------------------
Mud Sport

Type: Ground
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, any Electric attacks have their power decreased

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Mud-Slap

Type: Ground
Damage: 20
Accuracy: 100%
PP: 10
Category: Special
Info: When used, it lowers the opponent's accuracy down one level

Contest Type: Cute
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Muddy Water

Type: Water
Damage: 95
Accuracy: 85%
PP: 10
Category: Special
Info: When used, it has a 30% chance of lowering the opponent's accuracy

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------


 M015:
/-------------------------------------------------------------------------\
|                        Move List: Letter N                              |
\-------------------------------------------------------------------------/
Nasty Plot

Type: Dark
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it raises the caster's Special Attack up two levels

Contest Type: Cute
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Natural Gift

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, the power depends on the caster's berry that is being
      held.

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Nature Power

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the attack that will be used depends on the location
      of the battle.

Contest Type: Beauty
Points Worth: 2
Contest: When used, the order of appeals is random next turn
--------------------------------------------------------------------------
Needle Arm

Type: Grass
Damage: 60
Accuracy: 100%
PP: 15
Category: Physical
Info: Has a 30% chance of causing the opponent to flinch

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Night Shade

Type: Ghost
Damage: Varies
Accuracy: 100%
PP: 15
Category: Special
Info: When used, the damage dealt depends on the user's current level

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Night Slash

Type: Dark
Damage: 70
Accuracy: 100%
PP: 15
Category: Physical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Beauty
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Nightmare

Type: Ghost
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, every turn the opponent is asleep, it does 1/4th of its
      HP in damage to the opponent

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------


 M016:
/-------------------------------------------------------------------------\
|                        Move List: Letter O                              |
\-------------------------------------------------------------------------/
Octazooka

Type: Water
Damage: 65
Accuracy: 85%
PP: 10
Category: Special
Info: When used, has a 50% chance of lowering the opponent's accuracy
      down one level

Contest Type: Tough
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Odor Sleuth

Type: Normal
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When used, any of the opponent's increased evasiveness (Such as
      from double team) is reset back to normal

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------
Ominous Wind

Type: Ghost
Damage: 60
Accuracy: 100%
PP: 5
Category: Special
Info: When used, it has a 10% chance of raising the caster's stats up
      one level

Contest Type: Smart
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Outrage

Type: Dragon
Damage: 120
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, the caster becomes confused after 2-3 turns

Contest Type: Cool
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Overheat

Type: Fire
Damage: 140
Accuracy: 90%
PP: 5
Category: Special
Info: When used, it lowers the caster's Special Attack down two levels

Contest Type: Beauty
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------


 M017:
/-------------------------------------------------------------------------\
|                        Move List: Letter P                              |
\-------------------------------------------------------------------------/
Pain Split

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it combines the caster's and the opponent's HP and
      splits it

Contest Type: Smart
Points Worth: 2
Contest: When used, all judge's voltage is lowered by -1
--------------------------------------------------------------------------
Pay Day

Type: Normal
Damage: 40
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, extra money is gained after battle. The more it is
      used, the more money you will get

Contest Type: Smart
Points Worth: 1
Contest: If you have the lowest number of points that turn, then you
         get a extra +3 points
--------------------------------------------------------------------------
Payback

Type: Dark
Damage: 50
Accuracy: 100%
PP: 10
Category: Physical
Info: If damage is received on the turn payback is used, its damage
      amount is doubled

Contest Type: Cool
Points Worth: 1
Contest: If you appealed to the same judge as other Pokemon, then you
         get a extra +3 points
--------------------------------------------------------------------------
Peck

Type: Flying
Damage: 35
Accuracy: 100%
PP: 35
Category: Physical
Info: None

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Perish Song

Type: Normal
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, both the caster and the opponent will faint in 3
      turns unless 1 of them is switched out.

Contest Type: Beauty
Points Worth: 2
Contest: When used, all judge's voltage is lowered by -1
--------------------------------------------------------------------------
Petal Dance

Type: Grass
Damage: 90
Accuracy: 100%
PP: 20
Category: Special
Info: When used, the caster uses petal dance 2-3 times in a row, and then
      becomes confused afterward

Contest Type: Beauty
Points Worth: None
Contest: If first to appeal, then you get a extra +1 points
--------------------------------------------------------------------------
Pin Missile

Type: Bug
Damage: 13
Accuracy: 85%
PP: 20
Category: Physical
Info: When used, the caster attack 2 to 5 times

Contest Type: Cool
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Pluck

Type: Flying
Damage: 60
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, if the opponent is holding a berry, then the damage
      amount is doubled

Contest Type: Cute
Points Worth: None
Contest: If the previous Pokemon got maximum voltage, you get the same
         voltage bonus
--------------------------------------------------------------------------
Poison Fang

Type: Poison
Damage: 50
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, it has a 30% chance of causing the opponent to be
      effected by worse poison (The same type as Toxic)

Contest Type: Smart
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Poison Gas

Type: Poison
Damage: -
Accuracy: 55%
PP: 40
Category: Other
Info: When used, Poison's the opponent

Contest Type: Smart
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Poison Jab

Type: Poison
Damage: 80
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, it has a 30% chance of poisoning the opponent

Contest Type: Smart
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Poison Sting

Type: Poison
Damage: 15
Accuracy: 35
PP: 35
Category: Physical
Info: When used, it has a 30% chance of poisoning the opponent

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Poison Tail

Type: Poison
Damage: 50
Accuracy: 100%
PP: 25
Category: Physical
Info: When used, it has a 10% chance of poisoning the opponent. Also
      has a higher critical hit ratio

Contest Type: Smart
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Poisonpowder

Type: Poison
Damage: -
Accuracy: 75%
PP: 35
Category: Other
Info: When it hits, it causes the opponent Poison Status

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Pound

Type: Normal
Damage: 40
Accuracy: 100%
PP: 35
Category: Physical
Info: None

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Powder Snow

Type: Ice
Damage: 40
Accuracy: 100%
PP: 25
Category: Special
Info: Has a 10% chance of freezing the opponent

Contest Type: Beauty
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Power Gem

Type: Rock
Damage: 70
Accuracy: 100%
PP: 20
Category: Special
Info: None

Contest Type: Beauty
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Power Swap

Type: Psychic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it switches the Attack and Special attack of the
      caster with the opponent

Contest Type: Beauty
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Power Trick

Type: Psychic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the caster's Attack and Defense stats are switched

Contest Type: Cool
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Power Whip

Type: Grass
Damage: 120
Accuracy: 85%
PP: 10
Category: Physical
Info: None

Contest Type: Beauty
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Present

Type: Normal
Damage: Varies
Accuracy: 90%
PP: 15
Category: Physical
Info: When used, it can either hit the opponent, heal the opponent, heal
      the user, or hurt the user

Contest Type: Cute
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Protect

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the attack goes first and evades any attack that
      may be used against the caster. However, its accuracy goes
      away with each use

Contest Type: Cute
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Psybeam

Type: Psychic
Damage: 65
Accuracy: 100%
PP: 20
Category: Special
Info: Has a 10% chance of causing the opponent to become confused

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Psych Up

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it copies any status changes the opponent has and gives
      them to the caster.

Contest Type: Smart
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Psychic

Type: Psychic
Damage: 90
Accuracy: 100%
PP: 10
Category: Special
Info: When used, it has a 10% chance of lowering the opponent's special
      defense down one level

Contest Type: Smart
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Psycho Boost

Type: Psychic
Damage: 140
Accuracy: 90%
PP: 5
Category: Special
Info: When used, it lowers the caster's Special Attack down two levels

Contest Type: Smart
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Psycho cut

Type: Psychic
Damage: 70
Accuracy: 100%
PP: 20
Category: Psychical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Psycho Shift

Type: Psychic
Damage: -
Accuracy: 90%
PP: 10
Category: Other
Info: When used, any status effect the caster has is given to the
      targeted Pokemon

Contest Type: Cool
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Psywave

Type: Psychic
Damage: Varies
Accuracy: 80%
PP: 15
Category: Special
Info: When used, has a chance of doing damage in equivalent to either
      the users level or 1.5 of the current users level

Contest Type: Smart
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Punishment

Type: dark
Damage: Varies
Accuracy: 100%
PP: 5
Category: Physical
Info: When used, the attack power depends on the stats of the
      opponent

Contest Type: Smart
Points Worth: 1
Contest: If you have the lowest number of points that turn, then you
         get a extra +3 points
--------------------------------------------------------------------------
Pursuit

Type: Dark
Damage: 40
Accuracy: 100%
PP: 20
Category: Physical
Info: When the opponent is switching out, the attack power is increased

Contest Type: Smart
Points Worth: 1
Contest: If two other Pokemon rose the judge's voltage in a row, then you
         get a extra +3 points
--------------------------------------------------------------------------



 M018:
/-------------------------------------------------------------------------\
|                        Move List: Letter Q                              |
\-------------------------------------------------------------------------/
Quick Attack

Type: Normal
Damage: 40
Accuracy: 100%
PP: 30
Category: Special
Info: When used, the caster always goes first, regardless of the
      Opponent's speed

Contest Type: Cool
Points Worth: 2
Contest: When used, the caster appeals first during the next turn.
--------------------------------------------------------------------------


 M019:
/-------------------------------------------------------------------------\
|                        Move List: Letter R                              |
\-------------------------------------------------------------------------/
Rage

Type: Normal
Damage: 20
Accuracy: 100%
PP: 20
Category: Physical
Info: When the caster is hit by a attack, the power of rage rises

Contest Type: Cool
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Rain Dance

Type: Water
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, it causes a weather effect on the field for 5 turns.
      During that time, water attacks power is increased and the
      Thunder attack becomes 100% accurate

Contest Type: Tough
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Rapid Spin

Type: Normal
Damage: 20
Accuracy: 100%
PP: 40
Category: Physical
Info: When used, it dispels effects from attacks such as Leech Seed
      and attacks such as Bind

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Razor Leaf

Type: Grass
Damage: 55
Accuracy: 95%
PP: 25
Category: Physical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Razor Wind

Type: Normal
Damage: 80
Accuracy: 100%
PP: 10
Category: Special
Info: A move that charges on the first turn, and then strikes on the
      second. has a higher critical hit ratio then other attacks.

Contest Type: Cool
Points Worth: 1
Contest: If you appealed to the same judge as other Pokemon, then you
         get a extra +3 points
--------------------------------------------------------------------------
Recover

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it recovers 1/2 of the Pokemon's Maximum HP

Contest Type: Smart
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Recycle

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it reuses a hold item that has already been used in
      battle

Contest Type: Smart
Points Worth: none
Contest: If the previous Pokemon got maximum voltage, you get the same
         voltage bonus
--------------------------------------------------------------------------
Reflect

Type: Psychic
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it halves all Psychical attacks used on the caster and
      its party. Lasts up to 5 turns

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Refresh

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it heals the status effect paralysis, burn, and poison

Contest Type: Cute
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Rest

Type: Psychic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the caster goes to sleep and recovers all HP. Any
      status effect that it has will be healed. It will then wake
      up in 2 turns.

Contest Type: Cute
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Return

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, the damage dealt depends on the Pokemon's happiness. The
      higher its happiness is, the more damage it will do.

Contest Type: Cute
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Revenge

Type: Fighting
Damage: 60
Accuracy: 100%
PP: 10
Category: Physical
Info: When used, if the caster is damaged before using revenge, then
      the attack power of Revenge is doubled

Contest Type: Tough
Points Worth: 2
Contest: If you are the last to appeal, then your points will be worth
         2x
--------------------------------------------------------------------------
Reversal

Type: Fighting
Damage: Varies
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, the damage dealt depends on the amount of HP the caster
      has. The less it has, the more damage is dealt.

Contest Type:
Points Worth:
Contest:
--------------------------------------------------------------------------
Roar

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, any Pokemon in a trainer battle is forced to switched
      and in wild battles causes the battle to end

Contest Type: Cool
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Roar Of Time

Type: Dragon
Damage: 150
Accuracy: 90%
PP: 5
Category: Special
Info: When used, the caster cannot attack on the next turn

Contest Type: Cool
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Rock Blast

Type: Rock
Damage: 25
Accuracy: 80%
PP: 10
Category: Physical
Info: When used, the caster attacks 2-5 times

Contest Type: Tough
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Rock Climb

Type: Normal
Damage: 90
Accuracy: 85%
PP: 20
Category: Physical
Info: Has a 20% chance of confusing the opponent

Contest Type: Cool
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Rock Polish

Type: Rock
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the caster's Speed is raised two levels

Contest Type: Tough
Points Worth: 2
Contest: When used, the caster appeals first during the next turn.
--------------------------------------------------------------------------
Rock Slide

Type: Rock
Damage: 75
Accuracy: 90%
PP: 10
Category: Physical
Info: When used, it has a 30% chance of causing the opponent to Flinch

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Rock Smash

Type: Fighting
Damage: 40
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, it has a 50% chance of lowering the opponent's defense
      down one level.

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------
Rock Throw

Type: Rock
Damage: 50
Accuracy: 90%
PP: 15
Category: Physical
Info: None

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Rock Tomb

Type: Rock
Damage: 50
Accuracy: 80%
PP: 10
Category: Physical
Info: When used, it lowers the opponent's speed down one level

Contest Type: Smart
Points Worth: 2
Contest: When used, the caster appeals last during the next turn.
--------------------------------------------------------------------------
Rock Wrecker

Type: Rock
Damage: 150
Accuracy: 90%
PP: 5
Category: Physical
Info: When used, the caster cannot attack during the next turn

Contest Type: Tough
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Role Play

Type: Psychic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it copies the selected Pokemon's ability

Contest Type: Cute
Points Worth: 1
Contest: If you have the lowest number of points that turn, then you
         get a extra +3 points
--------------------------------------------------------------------------
Rolling Kick

Type: Fighting
Damage: 60
Accuracy: 85%
PP: 15
Category: Physical
Info: When used, it has a 30% chance of causing the opponent to flinch

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Rollout

Type: Rock
Damage: 30
Accuracy: 90%
PP: 20
Category: Physical
Info: When used, the caster is forced to use it for 5 turns. During
      those 5 turns, its damage increases after every hit. If the
      caster misses, then the damage amount goes back to normal.

Contest Type: Tough
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Roost

Type: Flying
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it restores 1/2 of the maximum HP of the caster. If the
      Pokemon is a flying type, then it will turn into the ??? type
      for 1 turn and can be hit by ground attacks.

Contest Type: Cool
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------


 M020:
/-------------------------------------------------------------------------\
|                        Move List: Letter S                              |
\-------------------------------------------------------------------------/
Sacred Fire

Type: Fire
Damage: 100
Accuracy: 95%
PP: 5
Category: Physical
Info: Has a 50% chance of causing Burn Status

Contest Type: Beauty
Points Worth: 2
Contest: If the previous Pokemon got Max Voltage from the judge, you get
         a extra +3 points
--------------------------------------------------------------------------
Safeguard

Type: Normal
Damage: -
Accuracy: 100%
PP: 25
Category: Other
Info: When used, it prevents any status problems (Such as Sand attack)
      from effecting the caster

Contest Type: Beauty
Points Worth: 2
Contest: Once used, the Pokemon after this one cannot raise the Judge's
         Voltage
--------------------------------------------------------------------------
Sand Tomb

Type: Ground
Damage: 15
Accuracy: 70%
PP: 15
Category: Physical
Info: When used, it attacks the opponent at the end of each turn for
      2-5 turns.

Contest Type: Smart
Points Worth: None
Contest: If first to appeal, then you get +1 points
--------------------------------------------------------------------------
Sand-attack

Type: Ground
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, it lowers the opponent's accuracy down one level

Contest Type: Cute
Points Worth: 2
Contest: Once used, the Pokemon after this one cannot raise the Judge's
         Voltage
--------------------------------------------------------------------------
Sandstorm

Type: Rock
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it creates a weather effect on the field that will
      slightly damage every non rock, ground and steel Pokemon for 5
      turns.

Contest Type: Tough
Points Worth: 2
Contest: Once used, the Pokemon after this one cannot raise the Judge's
         Voltage
--------------------------------------------------------------------------
Scary Face

Type: Normal
Damage: -
Accuracy: 90%
PP: 10
Category: Other
Info: When used, it lowers the opponent's Speed down two levels

Contest Type: Tough
Points Worth: 2
Contest: During the next turn, you will appeal last
--------------------------------------------------------------------------
Scratch

Type: Normal
Damage: 40
Accuracy: 100%
PP: 35
Category: Physical
Info: None

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Screech

Type: Normal
Damage: -
Accuracy: 85%
PP: 40
Category: Other
Info: When used, it lowers the opponent's Defense two levels

Contest Type: Smart
Points Worth: 2
Contest: When used, all judges lose 1 point of voltage
--------------------------------------------------------------------------
Secret Power

Type: Normal
Damage: 70
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, it can change the attack into another one depending
      on the location it was used

Contest Type: Smart
Points Worth: 2
Contest: When used, the order of appeals is randomized.
--------------------------------------------------------------------------
Seed Bomb

Type: Grass
Damage: 80
Accuracy: 100%
PP: 15
Category: Physical
Info: None

Contest Type: Smart
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Seed Flare

Type: Grass
Damage: 120
Accuracy: 85%
PP: 5
Category: Special
Info: Has a 40% chance of lowering the opponent's special defense

Contest Type: Cool
Points Worth: 2
Contest: If the previous Pokemon got Max Voltage from the judge, you get
         a extra +3 points
--------------------------------------------------------------------------
Seismic Toss

Type: Fighting
Damage: Varies
Accuracy: 100%
PP: 20
Category: Physical
Info: Depending on the users level, it deals a certain amount of damage

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Self destruct

Type: Normal
Damage: 200
Accuracy: 100%
PP: 5
Category: Physical
Info: When used, the caster faints

Contest Type: Beauty
Points Worth: None
Contest: If all Pokemon appealed to the same judge, then you get +15
         points
--------------------------------------------------------------------------
Shadow Ball

Type: Ghost
Damage: 80
Accuracy: 100%
PP: 15
Category: Special
Info: Has a 20% chance of lowering the opponent's Special Defense

Contest Type: Smart
Points Worth: 2
Contest: If first to appeal, then +2 points
--------------------------------------------------------------------------
Shadow Claw

Type: Ghost
Damage: 70
Accuracy: 100%
PP: 15
Category: Physical
Info: Has a higher critical hit ratio then other attacks

Contest Type: Cute
Points Worth: 2
Contest: If first to appeal, then +2 points
--------------------------------------------------------------------------
Shadow Force

Type: Ghost
Damage: 120
Accuracy: 100
PP: 5
Category: Physical
Info: Similar to fly and dig, the user is resistant to attacks on the
      first, and will strike on the second turn. If the opponent uses
      protect, it will fail

Contest Type: Smart
Points Worth: 2
Contest: If the previous Pokemon reached max voltage, then you will get
         +3 points
--------------------------------------------------------------------------
Shadow Punch

Type: Ghost
Damage: 60
Accuracy: 100%
PP: 20
Category: Physical
Info: Regardless of stats, will not miss

Contest Type: Smart
Points Worth: 2
Contest: If first to appeal, then +2 points
--------------------------------------------------------------------------
Shadow Sneak

Type: Ghost
Damage: 40
Accuracy: 100%
PP: 30
Category: Physical
Info: When used, the caster will always go first

Contest Type: Smart
Points Worth: 2
Contest: When used, the caster will go first next appeal
--------------------------------------------------------------------------
Sharpen

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: Raises the caster's attack up one stage

Contest Type: Cute
Points Worth: None
Contest: When used, any points you gain next appeal will be worth 2x
--------------------------------------------------------------------------
Sheer Cold

Type: Ice
Damage: Instant KO
Accuracy: 30%
PP: 5
Category: Special
Info: If it hits the opponent, it will cause Instant KO

Contest Type: Beauty
Points Worth: None
Contest: If all Pokemon appealed to the same judge, then you get +15
         points
--------------------------------------------------------------------------
Shock Wave

Type: Electric
Damage: 60
Accuracy: 100%
PP: 20
Category: Special
Info: When used, it cannot miss regardless of the opponent's stats

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then +2 points
--------------------------------------------------------------------------
Signal Beam

Type: Bug
Damage: 75
Accuracy: 100%
PP: 15
Category: Special
Info: Has a 10% chance of causing confusion

Contest Type: Beauty
Points Worth: 2
Contest: When used, it raises the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Silver Wind

Type: Bug
Damage: 60
Accuracy: 100%
PP: 5
Category: Special
Info: When used, it has a 10% chance of raising all stats up one level

Contest Type: Beauty
Points Worth: 2
Contest: When used, it raises the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Sing

Type: Normal
Damage: -
Accuracy: 55%
PP: 15
Category: Other
Info: When used, it causes the opponent Sleep status

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Sketch

Type: Normal
Damage: -
Accuracy: 100%
PP: 1
Category: Other
Info: When used in a non-linked battle, it will cause the user of Sketch
      to permanently gain that move. Does not keep it in linked trainer
      battles

Contest Type: Smart
Points Worth: 1
Contest: If you got the lowest number of points that turn, then +3
--------------------------------------------------------------------------
Skill Swap

Type: Physic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it switches the ability with the opponent or targeted
      Pokemon. Some abilities cannot be changed

Contest Type: Smart
Points Worth: None
Contest: If the previous Pokemon got maximum voltage on his appeal, you
         will get the same voltage bonus
--------------------------------------------------------------------------
Skull Bash

Type: Normal
Damage: 100
Accuracy: 100%
PP: 15
Category: Physical
Info: Takes 1 turn to charge. On the first turn, it raises the caster's
      defense up 1 level, and attacks on the second turn

Contest Type: Tough
Points Worth: 1
Contest: If you appealed to the same judge as the other Pokemon, then +3
         points
--------------------------------------------------------------------------
Sky Attack

Type: Flying
Damage: 140
Accuracy: 90%
PP: 5
Category: Physical
Info: Takes 1 turn to charge. Has a 30% chance of causing the opponent
      to flinch

Contest Type: Cool
Points Worth: 1
Contest: If you appealed to the same judge as the other Pokemon, then +3
         points
--------------------------------------------------------------------------
Sky Uppercut

Type: Fighting
Damage: 85
Accuracy: 90%
PP: 15
Category: Physical
Info: Can hit opponents that are using Fly

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then +2
--------------------------------------------------------------------------
Slack off

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it waits for one turn and then recovers 1/2 of the
      caster's HP

Contest Type: Cute
Points Worth: None
Contest: Gains points equal to the judge's voltage (If the judge as 4
         voltage, then +4, and so on)
--------------------------------------------------------------------------
Slam

Type: Normal
Damage: 80
Accuracy: 75%
PP: 20
Category: Physical
Info: None

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Slash

Type: Normal
Damage: 70
Accuracy: 100%
PP: 20
Category: Physical
Info: Has a higher critical hit ratio

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Sleep Powder

Type: Grass
Damage: -
Accuracy: 75%
PP: 15
Category: Other
Info: When used, it causes the opponent Sleep status

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Sleep Talk

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it uses a random other move from the caster's available
      moves

Contest Type: Cute
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Sludge

Type: Poison
Damage: 65
Accuracy: 100%
PP: 20
Category: Special
Info: Has a 30% chance of poisoning the opponent

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then +2 points
--------------------------------------------------------------------------
Sludge Bomb

Type: Poison
Damage: 90
Accuracy: 100%
PP: 10
Category: Special
Info: Has a 30% chance of poisoning the opponent

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then +2
--------------------------------------------------------------------------
Smellingsalt

Type: Normal
Damage: 60
Accuracy: 100%
PP: 10
Category: Physical
Info: When used against a Paralyzed foe, it does more damage but heals
      them of Paralyze status.

Contest Type: Smart
Points Worth: None
Contest: Starts at +4, but -1 for every point of voltage the judge has.
--------------------------------------------------------------------------
Smog

Type: Poison
Damage: 20
Accuracy: 70%
PP: 20
Category: Special
Info: Has a 40% chance of causing Poison status

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Smokescreen

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it lowers the opponent's accuracy down one stage

Contest Type: Smart
Points Worth: 2
Contest: When used, it minuses voltage from all judges -1
--------------------------------------------------------------------------
Snatch

Type: Dark
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, if the opponents attack has any additional effects, then
      it will use those effects

Contest Type: Smart
Points Worth: None
Contest: If the previous Pokemon got maximum voltage on his appeal, you
         will get the same voltage bonus
--------------------------------------------------------------------------
Snore

Type: Normal
Damage: 40
Accuracy: 100%
PP: 15
Category: Special
Info: Can only be used while the caster is asleep

Contest Type: Cute
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Softboiled

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it restores half of the Maximum HP of the caster. Can be
      used out of battle to drain HP from the caster and restore health
      to a member of the Pokemon's team.

Contest Type: Beauty
Points Worth: None
Contest: Gains points equal to the judge's voltage (If the judge as 4
         voltage, then +4, and so on)
--------------------------------------------------------------------------
Solarbeam

Type: Grass
Damage: 120
Accuracy: 100%
PP: 10
Category: Special
Info: When used, the caster charges for one turn and uses it the next. If
      Sunny Day is active, then the caster will not have to charge the
      attack.

Contest Type: Cool
Points Worth: 1
Contest: If the other Pokemon have appealed to the same judge, then +3
         points
--------------------------------------------------------------------------
Sonic Boom

Type: Normal
Damage: Always does the same amount
Accuracy: 90%
PP: 20
Category: Special
Info: Always does 20 HP damage to the opponent

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Spacial Rend

Type: Dragon
Damage: 100
Accuracy: 95%
PP: 5
Category: Special
Info: Has a higher critical hit ratio

Contest Type: Tough
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Spark

Type: Electric
Damage: 65
Accuracy: 100%
PP: 20
Category: Special
Info: Has a 30% chance of paralyzing the opponent

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Spider Web

Type: Bug
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the opponent cannot switch or escape from a wild Pokemon
      battle

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Spike Cannon

Type: Normal
Damage: 20
Accuracy: 100
PP: 15
Category: Physical
Info: When used, the caster attacks 2-5 times

Contest Type: Cool
Points Worth: 2
Contest: When used, it can be used in the next appeal without a penalty
--------------------------------------------------------------------------
Spikes

Type: Ground
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the opponent is hurt whenever it is switched out.
      Is not effective on Pokemon with levitate

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Spit Up

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 10
Category: Special
Info: Depending on how many times Stockpile was used, the power of the
      attack increases

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then +2
--------------------------------------------------------------------------
Spite

Type: Ghost
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it lowers the PP of the opponent's last move by 2-5 PP

Contest Type: Tough
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Splash

Type: Normal
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: Does nothing

Contest Type: Cute
Points Worth: None
Contest: Starts at +4, but -1 for every point of voltage the judge has.
--------------------------------------------------------------------------
Spore

Type: Grass
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, it causes Sleep status against the opponent

Contest Type: Beauty
Points Worth: 2
Contest: When used, it lowers the voltage of all judges -1
--------------------------------------------------------------------------
Stealth Rock

Type: Rock
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the opponent is hurt whenever it is switched out.

Contest Type: Cool
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Steel Wing

Type: Steel
Damage: 70
Accuracy: 90%
PP: 25
Category: Physical
Info: when used, has a 10% chance of raising the caster's Defense one
      level

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Stockpile

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it allows the user to stock power up to 3 turns. Used for
      other attacks.

Contest Type: Tough
Points Worth: None
Contest: When used, any points gained on the next appeal are worth 2X
--------------------------------------------------------------------------
Stomp

Type: Normal
Damage: 65
Accuracy: 100%
PP: 20
Category: Tough
Info: Has a 30% chance of causing the opponent to Flinch

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Stone Edge

Type: Rock
Damage: 100
Accuracy: 80%
PP: 5
Category: Physical
Info: Has a higher critical hit ratio

Contest Type: Tough
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Strength

Type: Normal
Damage: 80
Accuracy: 100%
PP: 15
Category: Physical
Info: None

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
String Shot

Type: Bug
Damage: -
Accuracy: 95%
PP: 40
Category: Other
Info: When used, it lowers the opponent's speed down one level

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Struggle

Type: Normal
Damage: 50
Accuracy: 100%
PP: Unlimited
Category: Physical
Info: When all of your moves are out of PP, this is the only move any
      Pokemon can learn. Hurts the user by 1/16th of its HP.

Contest Type: None
Points Worth: None
Contest: None
--------------------------------------------------------------------------
Stun Spore

Type: Grass
Damage: -
Accuracy: 75%
PP: 30
Category: Other
Info: When used, causes Paralyze status on the opponent

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Submission

Type: Fighting
Damage: 80
Accuracy: 80%
PP: 25
Category: Physical
Info: When used, user receives recoil damage equivalent to how much damage
      was done to the opponent

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Substitute

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the caster creates a clone by using 1/4th of the HP. The
      clone will absorb any damage the opponent may deal equivalent to
      the HP used.

Contest Type: Smart
Points Worth: 1
Contest: If you have the lowest number of points that appeal, then +3
         points
--------------------------------------------------------------------------
Sucker Punch

Type: Dark
Damage: 80
Accuracy: 100%
PP: 5
Category: Physical
Info: When used, the caster will always go first. However, it can only be
      used when the opponent is using a damage dealing move to the caster.

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon goes first next appeal
--------------------------------------------------------------------------
Sunny Day

Type: Fire
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, it causes a weather effect on the field that raises the
      power of fire type attacks for 5 turns. Solarbeam no longer needs
      to be charged, and several abilities use it.

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Super Fang

Type: Normal
Damage: Always the same
Accuracy: 90%
PP: 10
Category: Physical
Info: When used, it always cuts the opponent's current HP down to half

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Superpower

Type: Fighting
Damage: 120
Accuracy: 100
PP: 5
Category: Physical
Info: When used, lowers caster's Attack and Defense one level

Contest Type: Tough
Points Worth: 2
Contest: If last to appeal, then +2
--------------------------------------------------------------------------
Supersonic

Type: Normal
Damage: -
Accuracy: 55%
PP: 20
Category: Other
Info: When used, it causes Confusion on the opponent

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Surf

Type: Water
Damage: 95
Accuracy: 100%
PP: 15
Category: Special
Info: When used, it attacks all Pokemon besides the caster in double
      battles

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then +2
--------------------------------------------------------------------------
Swagger

Type: Normal
Damage: -
Accuracy: 90%
PP: 15
Category: Other
Info: When used, it raises the opponent's Attack two levels but causes
      them to become confused

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Swallow

Type: Normal
Damage:  -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it restores HP based on how much has been Stockpiled

Contest Type: Tough
Points Worth: None
Contest: Gains points equal to the judge's voltage (If the judge as 4
         voltage, then +4, and so on)
--------------------------------------------------------------------------
Sweet Kiss

Type: Normal
Damage: -
Accuracy: 75%
PP: 10
Category: Other
Info: When used, it causes the opponent to become confused

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Swift

Type: Normal
Damage: 60
Accuracy: 100%
PP: 20
Category: Special
Info: No matter the opponent's stats, it can not miss

Contest Type: Cool
Points Worth:2
Contest: If first to appeal, then +2
--------------------------------------------------------------------------
Switcheroo

Type: Dark
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it exchanges any hold item the caster has for any hold
      item the opponent has.

Contest Type:
Points Worth:
Contest:
--------------------------------------------------------------------------
Swords Dance

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, it raises the caster's Attack up two stages

Contest Type: Beauty
Points Worth: None
Contest: When used, any points on the next appeal are worth 2X
--------------------------------------------------------------------------
Synthesis

Type: Grass
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, it restores HP. The overall amount depends on the
      current weather condition.

Contest Type: Smart
Points Worth: None
Contest: Gains points equal to the judge's voltage (If the judge as 4
         voltage, then +4, and so on)
--------------------------------------------------------------------------


 M021:
/-------------------------------------------------------------------------\
|                        Move List: Letter T                              |
\-------------------------------------------------------------------------/
Tackle

Type: Normal
Damage: 35
Accuracy: 95%
PP: 35
Category: Physical
Info: None

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Tail Glow

Type: Bug
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it raises the caster's Special Attack two levels

Contest Type: Beauty
Points Worth: None
Contest: When used, any points gained on your next appeal are worth
         2x
--------------------------------------------------------------------------
Tail Whip

Type: Normal
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, it lowers the opponent's defense two levels

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Tailwind

Type: Flying
Damage: -
Accuracy: 100%
PP: 30
Category: Other
Info: When used, it raises the Speed of the caster's team for up to 5
      turns

Contest Type: Smart
Points Worth: 2
Contest: When used, the caster appeals first during the next turn.
--------------------------------------------------------------------------
Take Down

Type: Normal
Damage: 90
Accuracy: 85%
PP: 20
Category: Physical
Info: When used, the caster takes recoil damage equal to the amount of
      damage done to the opponent

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Taunt

Type: Dark
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, the opponent can only use moves that attack the opponent

Contest Type: Smart
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Teeter Dance

Type: Norma
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it confuses all Pokemon that are out

Contest Type: Cute
Points Worth: 2
Contest: When used, the order of appeals is random next turn
--------------------------------------------------------------------------
Teleport

Type: Psychic
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used in a trainer battle, the Pokemon switches for another
      Pokemon. When used in a wild Pokemon battle, it ends the battle.

Contest Type: Cool
Points Worth: 2
Contest: When used, the caster appeals first during the next turn.
--------------------------------------------------------------------------
Thief

Type: Dark
Damage: 40
Accuracy: 100%
PP: 10
Category: Physical
Info: When used in a wild Pokemon battle, it will permanently steal any
      hold item the wild Pokemon has as long as the Pokemon using thief
      does not have anything attached already. When used in a trainer
      battle, it steals the item just for that battle.

Contest Type: Tough
Points Worth: None
Contest: If the previous Pokemon got maximum voltage, you get the same
         voltage bonus
--------------------------------------------------------------------------
Thrash

Type: Normal
Damage: 90
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, the user attacks 2-3 turns, and then becomes confused

Contest Type: Tough
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Thunder

Type: Electric
Damage: 120
Accuracy: 70%
PP: 10
Category: Special
Info: When used, it has a 30% chance of paralyzing the opponent. Accuracy
      is increased to 100% while Rain Dance is in effect

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Thunder Fang

Type: Electric
Damage: 65
Accuracy: 95%
PP: 15
Category: Physical
Info: When used, it has a 10% chance of paralyzing the opponent. It also
      has a 10% chance of flinching the opponent as well.

Contest Type: Smart
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Thunder Wave

Type: Electric
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it paralyzes the opponent

Contest Type: Cool
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Thunderbolt

Type: Electric
Damage: 95
Accuracy: 100%
PP: 15
Category: Special
Info: When used, it has a 10% chance of paralyzing the opponent.

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Thunderpunch

Type: Electric
Damage: 75
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, it has a 10% chance of paralyzing the opponent.

Contest Type: Cool
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Thundershock

Type: Electric
Damage: 40
Accuracy: 100%
PP: 30
Category: Special
Info: When used, it has a 10% chance of paralyzing the opponent.

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Tickle

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it lowers the opponent's attack and defense down
      one level

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Torment

Type: Dark
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, the opponent cannot use the same move twice in a row

Contest Type: Tough
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Toxic

Type: Poison
Damage: -
Accuracy: 85%
PP: 10
Category: Other
Info: When used, it causes the opponent to get severe poisoning. Over
      time, the poison's damage doubles each turn.

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Toxic Spikes

Type: Poison
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used, it causes damage whenever the opponent switches his
      Pokemon

Contest Type: Smart
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Transform

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it transforms the Pokemon using the attack into a copy
      of the opponent. The caster changes his type to match the opponent
      and has each of his attacks, but each attack only has 5 PP and the
      caster still has the same stats as before. Changes back when
      switched

Contest Type: Smart
Points Worth: 1
Contest: If you have the lowest number of points that turn, then you
         get a extra +3 points
--------------------------------------------------------------------------
Tri Attack

Type: Normal
Damage: 80
Accuracy: 100%
PP: 10
Category: Special
Info: When used, has a 20% chance of causing freezing, burn, or paralysis
      status effects

Contest Type: Beauty
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Trick

Type: Psychic
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the user trades items with the opponent

Contest Type: Smart
Points Worth: None
Contest: If the previous Pokemon got maximum voltage, you get the same
         voltage bonus
--------------------------------------------------------------------------
Trick Room

Type: Psychic
Damage: -
Accuracy: 100%
PP: 5
Category: Other
Info: When used, the caster always goes first for 5 turns.

Contest Type:
Points Worth:
Contest:
--------------------------------------------------------------------------
Triple Kick

Type: Fighting
Damage: 10
Accuracy: 90%
PP: 10
Category: Physical
Info: When used, the user attacks 1-3 times

Contest Type: Cool
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Trump Card

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 5
Category: Special
Info: When your PP for this attack starts to drop, then the power will
      increase

Contest Type:
Points Worth:
Contest: If first to appeal, then you get a extra +1 points
--------------------------------------------------------------------------
Twineedle

Type: Bug
Damage: 25
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, the caster attacks twice. Also has a 20% chance of
      causing poison status

Contest Type: Cool
Points Worth: 2
Contest: When used, it can be used the next appeal without a penalty
--------------------------------------------------------------------------
Twister

Type: Dragon
Damage: 40
Accuracy: 100%
PP: 20
Category: Special
Info: When used, it has a 20% chance of causing the opponent to flinch.
      Can also double damage if the opponent is using Fly.

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------


 M022:
/-------------------------------------------------------------------------\
|                        Move List: Letter U                              |
\-------------------------------------------------------------------------/
U-Turn

Type: Bug
Damage: 70
Accuracy: 100%
PP: 20
Category: Physical
Info: When used, the caster switches out for another Pokemon after doing
      the attack

Contest Type: Cute
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Uproar

Type: Normal
Damage: 50
Accuracy: 100%
PP: 10
Category: Special
Info: When used, the caster cannot be inflicted with sleep status for
      2-5 turns

Contest Type: Cute
Points Worth: 2
Contest: When used, all judge's voltage is lowered by -1
--------------------------------------------------------------------------



 M023:
/-------------------------------------------------------------------------\
|                        Move List: Letter V                              |
\-------------------------------------------------------------------------/
Vacuum Wave

Type: Fighting
Damage: 40
Accuracy: 100%
PP: 30
Category: Special
Info: When used, the caster always goes first, regardless of the
      opponent's speed

Contest Type: Smart
Points Worth: 2
Contest: When used, the caster appeals first during the next turn.
--------------------------------------------------------------------------
Vicegrip

Type: Normal
Damage: 55
Accuracy: 100%
PP: 30
Category: Special
Info: None

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Vine Whip

Type: Grass
Damage: 35
Accuracy: 100%
PP: 15
Category: Physical
Info: None

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Vital Throw

Type: Fighting
Damage: 70
Accuracy: 100%
PP: 10
Category: Physical
Info: When used, the caster goes last, but the attack will always be
      100% accurate.

Contest Type: Cool
Points Worth: 2
Contest: When used, the caster appeals last during the next turn.
--------------------------------------------------------------------------
Volt Tackle

Type: Electric
Damage: 120
Accuracy: 100
PP: 15
Category: Physical
Info: When used, the caster receives damage after use. Has a 10% chance
      of paralyze

Contest Type: Cool
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points

Side Note: The only way to get Volt Tackle on a Pokemon is to breed a
           Pikachu or Raichu that is holding a Light Orb with another
           Pokemon to get a Pichu. This can be done with a Female
           Pikachu/Raichu and another Pokemon/Ditto, or a Male
           Pikachu/Raichu and Ditto.
--------------------------------------------------------------------------



 M024:
/-------------------------------------------------------------------------\
|                        Move List: Letter W                              |
\-------------------------------------------------------------------------/
Wake-up Slap

Type: Fighting
Damage: 60
Accuracy: 100%
PP: 10
Category: Physical
Info: When used, it causes double damage when the opponent is asleep.
      However, it will also wake up the opponent on the same turn.

Contest Type: Smart
Points Worth: None
Contest: When used, the points you gain are equal to 4, but -1 every
         voltage point the judge has.
--------------------------------------------------------------------------
Water Gun

Type: Water
Damage: 40
Accuracy: 100%
PP: 25
Category: Special
Info: None

Contest Type: Cute
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Water Pulse

Type: Water
Damage: 60
Accuracy: 100%
PP: 20
Category: Special
Info: When used, it has a 20% chance of causing confusion

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Water Sport

Type: Water
Damage: -
Accuracy: 100%
PP: 15
Category: Other
Info: When used, any fire type attacks do less damage

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Water Spout

Type: Water
Damage: Varies
Accuracy: 100%
PP: 5
Category: Special
Info: When used, the damage dealt depends on the caster's HP. The more
      HP the caster has, the more damage it does.

Contest Type: Beauty
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------
Waterfall

Type: Water
Damage: 80
Accuracy: 100%
PP: 15
Category: Physical
Info: When used, it has a 20% chance of causing the opponent to flinch

Contest Type: Tough
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Weather Ball

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 10
Category: Special
Info: When used, it depends on the current weather condition of battle.
      Changes type depending on the weather condition being used.

Contest Type: Smart
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Whirlpool

Type: Water
Damage: 15
Accuracy: 70
PP: 15
Category: Special
Info: When used, it damages the opponent at the end of each turn for 2-5
      turns

Contest Type: Beauty
Points Worth: None
Contest: If first to appeal, then you get a extra +1
--------------------------------------------------------------------------
Whirlwind

Type: Normal
Damage: -
Accuracy: 100%
PP: 20
Category: Other
Info: When used in a wild Pokemon battle, it ends the battle. If used in
      a trainer battle, it forces the opponent to switch Pokemon.

Contest Type: Smart
Points Worth: None
Contest: When all the Pokemon have appealed to the same judge, then you
         get +15 points
--------------------------------------------------------------------------
Will-o-wisp

Type: Fire
Damage: -
Accuracy: 75%
PP: 15
Category: Other
Info: When used, it causes the opponent to become burned

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Wing Attack

Type: Flying
Damage: 60
Accuracy: 100%
PP: 35
Category: Special
Info: None

Contest Type: Cool
Points Worth: 3
Contest: None
--------------------------------------------------------------------------
Wish

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it recovers 1/2 of the maximum HP after 1 turn

Contest Type: Cute
Points Worth: None
Contest: When used, the points gained is equal to the voltage the judge
         currently has
--------------------------------------------------------------------------
Withdraw

Type: Water
Damage: -
Accuracy: 100%
PP: 40
Category: Other
Info: When used, it increases the caster's defense up one level

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot raise the judge's
         voltage
--------------------------------------------------------------------------
Wood Hammer

Type: Grass
Damage: 120
Accuracy: 100
PP: 15
Category: Physical
Info: When used, the user receives recoil damage equal to the amount
      done to the opponent

Contest Type: Tough
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------
Worry Seed

Type: Grass
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, it causes the opponent's ability to change to insomnia
      (Meaning it cannot sleep)

Contest Type: Beauty
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------
Wrap

Type: Normal
Damage: 15
Accuracy: 85%
PP: 20
Category: Physical
Info: When used, it damages the opponent at the end of each turn for 2-5
      turns

Contest Type: Tough
Points Worth: None
Contest: If first to appeal, then you get a extra +1
--------------------------------------------------------------------------
Wring Out

Type: Normal
Damage: Varies
Accuracy: 100%
PP: 5
Category: Special
Info: When used, the damage depends on the opponent's HP. The lower it
      is, the higher the attack is.

Contest Type: Smart
Points Worth: 2
Contest: If the previous Pokemon got maximum voltage, you get a extra
         +3 points
--------------------------------------------------------------------------


 M025:
/-------------------------------------------------------------------------\
|                        Move List: Letter X                              |
\-------------------------------------------------------------------------/
X-scissor

Type: Bug
Damage: 80
Accuracy: 100%
PP: 15
Category: Physical
Info: None

Contest Type: Beauty
Points Worth: 2
Contest: If first to appeal, then you get a extra +2
--------------------------------------------------------------------------


 M026:
/-------------------------------------------------------------------------\
|                        Move List: Letter Y                              |
\-------------------------------------------------------------------------/
Yawn

Type: Normal
Damage: -
Accuracy: 100%
PP: 10
Category: Other
Info: When used, the opponent goes to sleep after 1 turn

Contest Type: Cute
Points Worth: 2
Contest: When used, the Pokemon after this one cannot lower the judge's
         voltage
--------------------------------------------------------------------------


 M027:
/-------------------------------------------------------------------------\
|                        Move List: Letter Z                              |
\-------------------------------------------------------------------------/
Zap Cannon

Type: Electric
Damage: 120
Accuracy: 50%
PP: 5
Category: Special
Info: Always inflicts paralysis status when it hits

Contest Type: Cool
Points Worth: 2
Contest: When used, it increases the judge's voltage by 2 instead of 1
--------------------------------------------------------------------------
Zen Headbutt

Type: Psychic
Damage: 80
Accuracy: 90%
PP: 15
Category: Special
Info: Has a 20% chance of causing the opponent to flinch

Contest Type: Beauty
Points Worth: 2
Contest: If last to appeal, then you get a extra +2
--------------------------------------------------------------------------

                          +------------------------+
                          ||         ITEM         ||             +--------+
                          ||   TABLE OF CONTENT   ||             || 0009 ||
   //---------------------------------++-----------------------------------\\
   ||          Name                   ||           Section #               ||
   \\---------------------------------++-----------------------------------//
    ||     -Stones                    ||             00A9                 ||
    ||     -Trade Items               ||             00B9                 ||
    ||     -Incense                   ||             00C9                 ||
    ||     -Plates                    ||             00D9                 ||
    ||     -Type-Specific Hold Items  ||             00E9                 ||
    ||     -Pokemon-Specific Hold Item||             00F9                 ||
    ||     -EV Items                  ||             00G9                 ||
    ||     -Choice Items              ||             00H9                 ||
    ||     -Contest Scarfs            ||             00I9                 ||
    ||     -Misc. Hold Items          ||             00J9                 ||
    ||     -HP/Revive Recovery Items  ||             00K9                 ||
    ||     -PP Items                  ||             00L9                 ||
    ||     -Status Curing Items       ||             00M9                 ||
    ||     -Sell Items                ||             00N9                 ||
    ||     -Mail                      ||             00O9                 ||
    ||     -Fossils                   ||             00P9                 ||
    ||     -Battle-only Stat Items    ||             00Q9                 ||
    ||     -Shards                    ||             00R9                 ||
    ||     -Other Items               ||             00S9                 ||
    ||     -Pokeballs                 ||             00T9                 ||
    ||     -Key Items List            ||             00U9                 ||
    \\--------------------------------------------------------------------//

  ____________________________________________________________________________
 /   \                                                                    /   \
|--O--|                          ITEM GUIDE                              |--O--|
 \___/____________________________________________________________________\___/
                                   \A009/
                                    ----


Note: Big thanks to serebii.net and Bulbapedia for information on the
      locations of these items. I've pretty much gotten the items, but I did
      use these two while playing to find items.


   00A9:
   /-------------------------------------------------------------------------\
   |                              Stones                                     |
   \-------------------------------------------------------------------------/
    |Dawn Stone                                                             |
    |                                                                       |
    |Location: Mt. Coronet on the second visit, Pick-Up item at higher      |
    |          levels. Routes 212 and 225.                                  |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Used to Evolve a Male Kirlia into Gallade and a Female Snorunt |
    |        into Frosslass.                                                |
    |=======================================================================|
    |Dusk Stone                                                             |
    |                                                                       |
    |Location: Galactic Warehouse, Victory Road, Pickup item at higher      |
    |          levels                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Used to Evolve Misdreavus into Mismagius and Murkrow into      |
    |        Honchkrow.                                                     |
    |=======================================================================|
    |Fire Stone                                                             |
    |                                                                       |
    |Location: Can be found at the Fuego Ironworks, in the underground, or  |
    |          in the Solaceon Ruins.                                       |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Used to evolve Vulpix into Ninetales, Growlithe into Arcanine, |
    |        and Eevee into Flareon.                                        |
    |=======================================================================|
    |Leaf Stone                                                             |
    |                                                                       |
    |Location: Floaroma Meadow, can be dug up in the underground            |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Gloom into Vileplume, Weepinbell into Victreebel,      |
    |        Exeggcute into Exeggutor, and Nuzleaf into Shiftry             |
    |=======================================================================|
    |Moon Stone                                                             |
    |                                                                       |
    |Location: Found in the Underground, on wild Cleffa, Clefairy, and      |
    |          Lunatone. Use Thief or catch them to get.                    |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Nidorina into Nidoqueen, Nidorino into Nidoking,       |
    |        Clefairy into Clefable, Jigglypuff into Wigglytuff, and        |
    |        Skitty into Delcatty.                                          |
    |=======================================================================|
    |Oval Stone                                                             |
    |                                                                       |
    |Location: Found in the Lost Tower or on Wild Happiny and Chansey. Use  |
    |          Thief or catch to get.                                       |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When equipped to a Happiny and leveled up, it will evolve into |
    |        a Chansey.                                                     |
    |=======================================================================|
    |Shiny Stone                                                            |
    |                                                                       |
    |Location: Iron Island, Route 228, Pick-up item at higher levels        |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Togetic into Togekiss and Roselia into Roserade.       |
    |=======================================================================|
    |Thunderstone                                                           |
    |                                                                       |
    |Location: Can be dug up in the Underground, in Sunyshore City, or in   |
    |          the Solaceon Ruins.                                          |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Pikachu into Raichu and Eevee into Jolteon             |
    |=======================================================================|
    |Sun Stone                                                              |
    |                                                                       |
    |Location: Can be dug up in the Underground or on wild Solrock. Use     |
    |          Thief or catch to get                                        |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Gloom into Bellossom and Sunkern into Sunflora         |
    |=======================================================================|
    |Water Stone                                                            |
    |                                                                       |
    |Location: Can be dug up in the Underground, in Sunyshore City, or      |
    |          found in the Solaceon Ruins.                                 |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Poliwhirl into Poliwrath, Shellder into Cloyster,      |
    |        Staryu into Starmie, Eevee into Vaporeon, and Lombre to        |
    |        Ludicolo                                                       |
    \\=====================================================================//


   00B9
   /-------------------------------------------------------------------------\
   |                       Hold Items for Evolution                          |
   \-------------------------------------------------------------------------/
    |Dragon Scale                                                           |
    |                                                                       |
    |Location: Held by wild Horsea, Seadra, Dratini, Dragonair, and Bagon   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Seadra into Kingdra when traded                        |
    |=======================================================================|
    |Deepseascale                                                           |
    |                                                                       |
    |Location: Held by wild Chinchou, Lanturn, and Relicanth. Use Thief or  |
    |          catch them to get.                                           |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to Clampearl, its Special Defense is Doubled. If |
    |        a Clampearl is traded with this attached, it will evolve into  |
    |        a Gorebyss.                                                    |
    |=======================================================================|
    |Deepseatooth                                                           |
    |                                                                       |
    |Location: Held by wild Carvanha and Sharpedo. Use Thief or catch them  |
    |          to get it.                                                   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to Clampearl, its Special Attack is Doubled. If a|
    |        Clampearl is traded with this attached, it will evolve into a  |
    |        Huntail.                                                       |
    |=======================================================================|
    |Dubious Disc                                                           |
    |                                                                       |
    |Location: Route 225, Veilstone Galactic Warehouse.                     |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Porygon2 into Porygon-Z when traded                    |
    |=======================================================================|
    |Electrizer                                                             |
    |                                                                       |
    |Location: Wild Electabuzz                                              |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Electabuzz into Electivire when traded                 |
    |=======================================================================|
    |Magmitizer                                                             |
    |                                                                       |
    |Location: Wild Magby                                                   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Magmar into Magmotar.                                  |
    |=======================================================================|
    |King's Rock                                                            |
    |                                                                       |
    |Location: Can be found via the Pick-Up Ability, or on wild Poliwhirl.  |
    |                                                                       |
    |Cost: 48 BP                                                            |
    |                                                                       |
    |Effect: Raises chance of the opponent to Flinch. Evolves Poliwhirl into|
    |        Politoed and Slowpoke into Slowking when traded.               |
    |=======================================================================|
    |Metal Coat                                                             |
    |                                                                       |
    |Location: Iron Island, as well as found on wild Magnemite, Beldum,     |
    |          Steelix, Bronzor, and Bronzong                               |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Raises Steel moves by 10%. Also evolves Onix into Steelix and  |
    |        Scyther into Scizor when traded.                               |
    |=======================================================================|
    |Protector                                                              |
    |                                                                       |
    |Location: Route 228, Iron Island                                       |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Rhydon into Rhyperior when traded                      |
    |=======================================================================|
    |Razor Claw                                                             |
    |                                                                       |
    |Location: Battle Park, Victory Road, Route 224                         |
    |                                                                       |
    |Cost:                                                                  |
    |                                                                       |
    |Effect: When Equipped to Sneasel and it levels up at night, will       |
    |        evolve into a Weavile.                                         |
    |=======================================================================|
    |Razor Fang                                                             |
    |                                                                       |
    |Location: Battle Park, Route 214.                                      |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When Equipped to a Gligar and it levels up at night, will      |
    |        evolve into a Gliscor                                          |
    |=======================================================================|
    |Reaper Cloth                                                           |
    |                                                                       |
    |Location: Route 229, Turnback Cave, Acuity Lakefront                   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Dusclops into Dusknoir when traded                     |
    |=======================================================================|
    |Up-Grade                                                               |
    |                                                                       |
    |Location: You can find one early in the game at the Eterna Galactic    |
    |          Building.                                                    |
    |                                                                       |
    |          After getting the National Dex and going to the Pal Park,    |
    |          once go to Eterna City and go to the house near Clycling     |
    |          Road on the left (Prof. Oaks House).                         |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: Evolves Porygon into Porygon2 when traded                      |
    \\=====================================================================//



   00C9:
   /-------------------------------------------------------------------------\
   |                             Incense                                     |
   \-------------------------------------------------------------------------/
    |Full Incense                                                           |
    |                                                                       |
    |Location: On a ledge in Veilstone City. Use rock climb to get.         |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon in battle, the holder will always attack|
    |        last. When held by a female Snorlax and breed, the egg will    |
    |        produce a Munchlax (Can also be used on a male Snorlax and     |
    |        breed with a Ditto).                                           |
    |=======================================================================|
    |Lax Incense                                                            |
    |                                                                       |
    |Location: Route 225                                                    |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon in battle, the foe Pokemon will have its|
    |        Accuracy decreased by 5% (Good with Double Team or Swords      |
    |        Dance). When held by a female Wobbuffet and breed, the egg will|
    |        produce a Wynaut (Can also be used on a male Snorlax and       |
    |        breed with a Ditto).                                           |
    |=======================================================================|
    |Luck Incense                                                           |
    |                                                                       |
    |Location: Ravaged Path                                                 |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon in battle, the money prize at the end of|
    |        battle will be double (Same as the Amulet Coin). When held by  |
    |        a Chansey or Blissey and breed, the egg will produce a Happiny.|
    |=======================================================================|
    |Odd Incense                                                            |
    |                                                                       |
    |Location: Solaceon Ruins                                               |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon in battle, Psychic type attacks will be |
    |        increased. When held by a female Mr. Mime and breed, the egg   |
    |        will produce a Mime Jr. (Can also be used on a Male Mr. Mime   |
    |        and Breed with Ditto).                                         |
    |=======================================================================|
    |Pure Incense                                                           |
    |                                                                       |
    |Location: Route 221                                                    |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon, wild Pokemon will appear less          |
    |        frequently if that particular Pokemon is first in the team.    |
    |        When held by a female Chimecho, the egg will produce a         |
    |        Chingling (Can also be used on Male Chimecho and Breed with    |
    |        Ditto).                                                        |
    |=======================================================================|
    |Rock Incense                                                           |
    |                                                                       |
    |Location: Fuego Ironworks                                              |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon in battle, Rock type attacks will be    |
    |        increased. When held by a female Sudowoodo, the egg will       |
    |        produce a Bonsly (Can also be used on Male Sudowoodo and       |
    |        Breed with Ditto).                                             |
    |=======================================================================|
    |Rose Incense                                                           |
    |                                                                       |
    |Location: Route 212                                                    |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon in battle, Grass type attacks will      |
    |        be increased. When held by a female Roselia or Roserade, the   |
    |        egg will produce a Budew (Can also be used on Male Roselia     |
    |        and Roserade and Breed with ditto).                            |
    |=======================================================================|
    |Sea Incense                                                            |
    |                                                                       |
    |Location: Route 204                                                    |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon in battle, water type attacks will      |
    |        be increased by 5%. When held by a female Marill or Azumarill, |
    |        the egg will produce a Azurill. (Can also be used on Male      |
    |        Marill and Azumarill and breed with Ditto).                    |
    |=======================================================================|
    |Wave Incense                                                           |
    |                                                                       |
    |Location: Route 210                                                    |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When held by a Pokemon in battle, water type attacks will be   |
    |        increased. When held by a female Mantine, the egg will produce |
    |        a Mantyke (Can also be used on Male Mantine and breed with     |
    |        Ditto).                                                        |
    \\=====================================================================//



   00D9
   /-------------------------------------------------------------------------\
   |                             Plates                                      |
   \-------------------------------------------------------------------------/
    |Draco Plate                                                            |
    |                                                                       |
    |Location: Dig for in the Underground                                   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Dragon moves.  |
    |        Attaching it to Arceus turns him into a Dragon type Pokemon.   |
    |=======================================================================|
    |Dread Plate                                                            |
    |                                                                       |
    |Location: Dig for in the Underground, Old Chateau                      |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Dark moves.    |
    |        Attaching it to Arceus turns him into a Dark type Pokemon.     |
    |=======================================================================|
    |Earth Plate                                                            |
    |                                                                       |
    |Location: Dig for in the Underground, Oreburgh Gate                    |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Ground moves.  |
    |        Attaching it to Arceus turns him into a Ground type Pokemon.   |
    |=======================================================================|
    |Fist Plate                                                             |
    |                                                                       |
    |Location: Dig for in the Underground, Route 215                        |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Fighting moves.|
    |        Attaching it to Arceus turns him into a Fighting type Pokemon. |
    |=======================================================================|
    |Flame Plate                                                            |
    |                                                                       |
    |Location: Dig for in the Underground                                   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Fire moves.    |
    |        Attaching it to Arceus turns him into a Fire type Pokemon.     |
    |=======================================================================|
    |Icicle Plate                                                           |
    |                                                                       |
    |Location: Dig for in the Underground, Route 217                        |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Ice moves.     |
    |        Attaching it to Arceus turns him into a Ice type Pokemon.      |
    |=======================================================================|
    |Insect Plate                                                           |
    |                                                                       |
    |Location: Dig for in the Underground                                   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Bug moves.     |
    |        Attaching it to Arceus turns him into a Bug type Pokemon.      |
    |=======================================================================|
    |Iron Plate                                                             |
    |                                                                       |
    |Location: Dig for in the Underground                                   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Steel moves.   |
    |        Attaching it to Arceus turns him into a Steel type Pokemon.    |
    |=======================================================================|
    |Meadow Plate                                                           |
    |                                                                       |
    |Location: Dig for in the Underground                                   |
    |                                                                       |
    |Cost: None                                                             |
    |                                                                       |
    |Effect: When attached to a Pokemon in battle, increases Grass moves.   |
    |        Attaching it to Arceus turns him into a Grass type Pokemon.    |
    |=======================================================================|
    |Mind Pl