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    Boss FAQ by DarkPersian479

    Version: 1.06 | Updated: 03/15/11 | Search Guide | Bookmark Guide

    Pokemon Platinum Boss Guide by DarkPersian479.
    Welcome, and thanks for choosing my guide:)
    This guide covers the major boss battles in Pokemon Platinum. For each boss,
    the trainer's Pokemon and levels are noted. Not all moves are noted; the ones 
    that pose a special threat or are otherwise noteworthy are mentioned in the 
    general boss strategy. My team at the time I face each boss is also listed. Let
    it be known that I am NOTORIOUS for overleveling, so your Pokemon can be 
    several levels lower than mine and still be able to handle the boss.
    This is NOT a general walkthrough, so the locations of items, Pokemon, etc. are
    not covered. I also do not cover how to solve the Gym's puzzles or the groupies
    in the Gym. I cover leader strategy only. However, since most lackeys use the
    same Pokemon types as their leader, similar underling strategies normally apply.
    Quick Find: Find the section you want to view. Note the four digit code to the 
    right of it. Press cTRL+F and enter the section's four digit code in the box.
    Press "Find" button.
    Legal Stuff..............................................................<LAWS>
    Contact Info.............................................................<CNCT>
    Version History..........................................................<VRHT>
    Sample Listing...........................................................<SMPL>
    Rival Battle 1...........................................................<RIV1>
    Rival Battle 2...........................................................<RIV2>
    Gym Leader Roark.........................................................<RORK>
    Team Galactic Commander Mars 1...........................................<MRS1>
    Gym Leader Gardenia......................................................<GDNA>
    Team Galactic Commander Jupiter 1........................................<JPT1>
    Gym Leader Fantina.......................................................<FNTN>
    Rival Battle 3...........................................................<RIV3>
    Gym Leader Maylene.......................................................<MYLN>
    Rival Battle 4...........................................................<RIV4>
    Gym Leader Crasher Wake..................................................<CSWK>
    Team Galactic Boss Cyrus 1...............................................<CYR1>
    Rival Battle 5...........................................................<RIV5>
    Gym Leader Byron.........................................................<BYRN>
    Team Galactic Commander Saturn 1.........................................<SAT1>
    Team Galactic Commander Mars 2...........................................<MRS2>
    Gym Leader Candice.......................................................<CNDC>
    Team Galactic Boss Cyrus 2...............................................<CYR2>
    Team Galactic Commander Saturn 2.........................................<SAT2>
    Team Galactic Commanders Mars and Jupiter................................<MRJP>
    Team Galactic Boss Cyrus 3...............................................<CYR3>
    Giratina Origin Forme....................................................<GRTA>
    Gym Leader Volkner.......................................................<VKNR>
    Rival Battle 6...........................................................<RIV6>
    Elite Four Intro.........................................................<ELT4>
         Champion Cynthia....................................................<CNTH>
    Gym Leader Volkner and Elite Four Flint..................................<FLVK>
    Team Galactic Commander Mars 3...........................................<MRS3>
    Team Galactic Commander Jupiter 2........................................<JPT2>
    Team Galactic Commander Charon...........................................<CHRN>
    Legal Stuff: This document is (c) 2009 DarkPersian479. All other copyrights, 
    trade names, and the like are property of their respective owners, and I do not 
    claim ownership of such trademarks. This document is intended for personal use 
    While I do not claim this to be the most superior FAQ available, the fact 
    remains that I have invested much effort into it, and I take pride in my work.
    Any unauthorized use of this document may be considered plagiarism, and such 
    cases will be aggressively pursued by me. Plagiarism was an issue back in my
    fan-fiction writing days, and I do not wish to deal with it again. However, I
    am prepared to pursue legal action if it comes to that. Please don't let it 
    come to that.
    Websites that are authorized to display and publish this FAQ:
    GameFAQS: http://www.gamefaqs.com
    Neoseeker: http://www.neoseeker.com
    My website: http://eliteoverlordlesabre.webs.com/
    If you want to publish this on your web site, contact me (see below) with
    "Platinum Boss FAQ Web Site Request" or something similar in the subject line.
    Also, please give me some time to check your site, and keep in mind that I am
    NOT obligated to accept any request. 
    For the most recent version, check any one of the first two sites listed 
    Email: eliteoverlordlesabre (at) yahoo (dot) com
    Replace " (at) " (including the separating spaces) with "@" and " (dot) " with
    You can also find me as Elite Overlord LeSabre(TM) (use the actual "TM" symbol 
    (Alt+0153)) on PokeCommunity Forums (http://www.pokecommunity.com). 
    Do NOT try to contact me using my old Serebii Forums account. I no longer sign
    on or visit there. Blame the n00bs.
    Please, if you are trying to contact me, include "Platinum Boss Guide" in the 
    subject line, so I don't discard it as spam or something. Check the FAQ's first!
    v1.00: Aug. 4, 2009. First posting. All main story bosses, plus Flint/Volkner,
    Mars, and Jupiter completed. (78.4 KB)
    v1.05: Mar. 3, 2011. Wow, it's been forever since I've updated this. Altered 
    contact info and added information on the Battleground trainer rematches
    (thanks to Alex Dellinger for the info) and a few move changes for the rematch
    with the Elite Four, thanks to my need to level up additional Pokemon.
    (92.1 KB)
    v1.06: Mar. 15, 2011. Added Neoseeker to list of sites approved to post this
    (92.3 KB)
    Below is a description of the format I use to detail each boss:
    (Brief description/Introduction of the character.)
    Location of Battle
    *Trainer Name And Title, $Prize Money*
    Pokemon #1, Lv(Level of Pokemon #1)
    Pokemon #2, Lv(Level of Pokemon #2)
    Pokemon #3, Lv(Level of Pokemon #3)
    Pokemon #4, Lv(Level of Pokemon #4)
    Pokemon #5, Lv(Level of Pokemon #5)
    Pokemon #6, Lv(Level of Pokemon #6)
    |My Team:                                  |
    |My Pokemon #1, Lv(Level of My Pokemon #1) |
    |My Pokemon #2, Lv(Level of My Pokemon #2) |
    |My Pokemon #3, Lv(Level of My Pokemon #3) |
    |My Pokemon #4, Lv(Level of My Pokemon #4) |
    |My Pokemon #5, Lv(Level of My Pokemon #5) |
    |My Pokemon #6, Lv(Level of My Pokemon #6) |
    (In-depth strategy of the strategy of the boss, and what works best against
    them in battle. Noteworthy moves known by the boss's Pokemon are noted here.)
    Or, for a sample listing:
    Deep within the Baxter Village subdivision, Lisa waits for your challenge!
    Fort Mill, South Carolina
    *Picnicker Lisa, $159000*
    Persian, Lv100
    Jolteon, Lv100
    Weezing, Lv100
    Walrein, Lv100
    Flygon, Lv100
    Metagross, Lv100
    |My Team:         |
    |Kyogre, Lv100    |
    |Palkia, Lv100    |
    |Raikou, Lv100    |
    |Cresselia, Lv100 |
    |Mewtwo, Lv100    |
    |Regirock, Lv100  |
    You can't win. You can assemble the cheapest team of 00bers and still not win. 
    Because this is a sample listing and not an actual boss in the game.
    The actual FAQ starts below:
    After you get your first Pokemon, you'll have this battle with your Rival. If
    there's anyone who actually *needs* to overdose on Ritalin, it's him.
    Route 201
    *Rival Battle 1*
    Starter*, Lv5
    |My Team:    |
    |Piplup, Lv5 |
    *(If you chose Turtwig, he will have Chimchar)
     (If you chose Chimchar, he will have Piplup)
     (If you chose Piplup, he will have Turtwig)
    You can have no level advantage over your rival. Neither of you have any type
    specific moves, so hammer away with your physical attack. Piplup owners have it
    a bit harder. Turtwig will abuse Withdraw, and after a few uses it will be
    outdamaging you with Tackle. Match his use of Withdraw with Piplup's Growl to 
    prevent this.
    This was the first showdown with the Rival in Diamond and Pearl. He wants a
    piece of us. Far be it from us to deny it to him.
    Route 203
    *Rival Battle 2, $900*
    Starly, Lv7
    Chimchar/Turtwig/Piplup, Lv9
    |My Team:     |
    |Piplup, Lv14 |
    |Starly, Lv3  |
    |Shinx, Lv4   |
    |Bidoof, Lv2  |
    Let my overleveing begin, lol!
    Make sure you have two Pokemon at the minimum. Starly will be first out the
    gate, and if you're using only your starter at this point, you'll want a filler
    to switch to if Starly abuses Growl. Your starter's normal attacks will work
    best against the starter (obviously, since his type trumps yours). At this
    point, your rival's starter should have its first elemental move, which can be
    trouble if he decides to use it. That's a big "if," since his Turtwig just used
    Withdraw and Tackle in the 3-4 turns it took me to beat him.
    After you get Roark to return to his Gym, follow him there, beat on his
    lackeys, then get ready for the battle for your first Badge. Water and Grass 
    will dominate; Ground, Fighting, and Steel (if you trade over) will do fairly 
    well also against this miner's Rock-types.
    Oreburgh City
    *Gym Leader Roark, $1680*
    Geodude, Lv12
    Onix, Lv12
    Cranidos, Lv14
    |My Team:       |
    |Prinplup, Lv22 |
    |Zubat, Lv18    |
    |Meowth, Lv1*   |
    |Starly, Lv3    |
    |Shinx, Lv4     |
    |Bidoof, Lv2    |
    *(W00t for trading Eggs from Pearl. After Roark, I traded a filler Pokemon with
    an Exp. Share to raise my new Meowth with little difficulty)
    If you started with Piplup or Turtwig, and you are within a couple levels of 
    Roark's Pokemon, his first two should be no problem. Onix MIGHT get the jump on
    you with its decent Speed, but that's about it. Both of them are 4x weak to
    Water AND Grass. Chimchar starters should either evolve it at Lv14, or catch a
    Psyduck, Budew, or Machop.
    Whatever you do, be sure to beat Geodude before it sets up Stealth Rock, unless
    you plan on using only one Pokemon to sweep Roark. This is Roark's signature
    move, and it damages all incoming Pokemon with damage based on type matchup to
    Rock. This means switching in Starly, Kricketot, and Chimchar will cause them
    massive damage before they even get a chance to strike.
    Cranidos is pure Rock, so it only has regular weakness to Water and Grass. You
    might not OHKO it, and if you don't, its VERY high Attack power combined with
    Headbutt will HURT. Roark wields two Potions to be used as he sees fit, so try
    not to knock Cranidos into the red. You don't need it using Headbutt any more
    than necessary.
    Roark gives you the Coal Badge and TM76 Stealth Rock when you beat him. Stealth
    Rock is much better as a competitive move than as an in-game move, so save it.
    Get in the Valley Windworks after getting the key in Floaroma Town. Battle
    through the smattering of Galactic Grunts to reach their red-haired Commander.
    Mars won't budge unless you beat her. It's go time.
    For some reason, I like Mars. Might be the hoop miniskirt. I dunno. She's my
    personal favorite out of the Commanders.
    Valley Windworks
    *Team Galactic Commander Mars, $1360*
    Zubat, Lv15
    Purugly, Lv17
    |My Team:       |
    |Prinplup, Lv24 |
    |Golbat, Lv21   |
    |Meowth, Lv13   |
    |Starly, Lv3    |
    |Shinx, Lv4     |
    |Bidoof, Lv2    |
    Zubat might be a weak Pokemon, but Mars' version at least has some deadly moves
    that can mess you up. Bite is a fairly strong attack, and Toxic's poison will
    sap more life as the battle continues. I fought it with a Golbat of my own,
    which also came in handy for her second Pokemon.
    Mars must have got her hands on some "Illegal Evolution Poke-Wheaties," 'cause
    she's packing a Lv17 Purugly (which usually doesn't evolve till Lv38!) This fat
    cat can be a terror, with high Attack power. It will often (read: almost 
    always) lead with Fake Out, which does STAB damage, always goes first, and 
    causes you to flinch. Except with my Golbat, since it had the Inner Focus 
    ability. It'll still hurt, though. Scratch usually wouldn't be a threat, but 
    with Purugly's attack and STAB, it's stronger than you might think, so watch 
    out! It also comes armed with Faint Attack, a 60-power Dark move that never 
    misses, that also runs off its strong Attack.
    Purugly has Thick Fat, so don't use Fire (or Ice, if you imported Pokemon from
    D/P). It's durable and will take a few hits, and holds an Oran Berry to make it
    last just a little longer.
    The "Flower Puzzle" is little more than a "beat all the trainers" thing, so do
    exactly that, then get ready for the boss here. There's one fewer trainer in
    here than in D/P. Blah. Come with Fire, Flying, Poison, (or Ice if you have
    traded.) Gardenia will unleash leafy Grass-type fury at you if you give her an
    Eterna City
    *Gym Leader Gardenia, $2640*
    Turtwig, Lv20
    Cherrim, Lv20
    Roserade, Lv22
    |My Team:       |
    |Prinplup, Lv27 |
    |Golbat, Lv25   |
    |Meowth, Lv21   |
    |Starly, Lv3    |
    |Shinx, Lv4     |
    |Buneary, Lv11  |
    Flying and Fire will clean Gardenia's flower clock (pun intended), but if 
    you're using Flying (like I am), finish Turtwig quickly and DO NOT let it set
    up Reflect. It will half your physical attack power, and users of Peck and Wing
    Attack do not need that. Turtwig will also cast Sunny Day. Its moves won't
    benefit from the weather change, but Gardenia's next Pokemon will. It's almost
    as if she's expecting Turtwig to die quickly. Anyway, Turtwig also comes armed 
    with the 55-power Grass-type Razor Leaf (criticals often) and Gardenia's
    trademark attack, Grass Knot. This move does more damage the heavier your
    own Pokemon is. At this point, your Pokemon are likely not heavyweights, so
    Razor Leaf is what to watch out for.
    Cherrim is the Pokemon that benefits from Turtwig's Sunny Day. This jacks up
    both of Cherrim's Special Stats... but also jacks up the power of Fire-type
    moves. If Sunny Day is in play, just char-broil her team, BK Whopper style,
    and be done with it. Switch out if Cherrim hits you with Leech Seed - you don't
    need it hurting you and healing her.
    Last up is Roserade, a third stage Pokemon with good Special Attack. Magical
    Leaf will hurt because of this. It might also have Poison Point, so be ready
    for that as well. Other than that and the occasional Stun Spore, Roserade
    doesn't have that much to throw at you. Topple it, and Gardenia gives you TM86
    Grass Knot and the Forest Badge.
    Infiltrate the Galactic Eterna Building once you get Cut, battle through Grunts
    and a single Scientist, then meet this purple haired lady to deal another blow
    to the spacemen.
    Galactic Eterna Building
    *Team Galactic Commander Jupiter, $1840*
    Zubat, Lv21
    Skuntank, Lv23
    |My Team:       |
    |Prinplup, Lv28 |
    |Golbat, Lv27   |
    |Meowth, Lv24   |
    |Starly, Lv3    |
    |Rotom, Lv20    |
    |Buneary, Lv11  |
    More illegal-evolution Poke-Wheaties in play here (Skuntank is normally 
    obtainable at Lv34). Where does Team Galactic get the stuff, and can I get
    some, too?
    Anyway, Jupiter also has a better-than standard Zubat. No Toxic, but Giga Drain
    can mess up your Rock-types and Wing Attack is a fairly potent STAB move.
    Watch out for Skuntank. It's quite durable and comes with Night Slash, a 70
    power move that Criticals often and gets STAB on Skuntank. It hurts, especially
    if it uses Screech first. Its other moves are minor annoynce moves (Poison Gas
    and SmokeScreen). Its only weakness is to Ground-type attacks. Use Geodude's
    Magnitude if you've got it. Skuntank's got a fairly potent healing item in the
    Sitrus Berry, as well.
    Back in the old days, you'd face her fifth, and go against a simple math 
    "puzzle" that doesn't involve calculus or even trigonometry. Now it's some 
    weird flashlight/symbol matching thing, and the Camper and Picknicker that used
    to be in here are gone. Reach Fantina, then lay the smackdown and send her back
    to the Contest Hall, where you'll lay the smackdown on her again later, Contest
    style. Her Ghost-type team is vulnerable to Dark and Ghost, though Normals with
    Ghost and Dark moves are the best for immunity to her most powerful strikes.
    Hearthome City
    *Gym Leader Fantina, $3120*
    Duskull, Lv24
    Haunter, Lv24
    Mismagius, Lv26
    |My Team:       |
    |Prinplup, Lv31 |
    |Golbat, Lv31   |
    |Persian, Lv30  |
    |Rotom, Lv20    |
    |Jolteon, Lv22  |
    |Buneary, Lv11  |
    More trading goodness with a Thunderstone and TM24 for Eevee:)
    Duskull's Shadow Sneak will go first, but is weak. Will-o-Wisp will burn you.
    Otherwise, Duskull is cake.
    Haunter has very potent Special Attack. Why Fantina gave it physical attacks
    (Shadow Claw, her specialty, and Sucker Punch) is beyond me. The latter will go
    first if you launch an offensive attack against Haunter, but its crappy Attack
    renders the move little more than a nuisance. But Haunter does wield two very
    crippling annoyance moves, Confuse Ray and Hypnosis, so take it out fast or
    come packing Full Heals.
    Mismagius poses the major threat here. It's got the excellent Shadow Ball
    attack in its arsenal, combining with STAB and high Special Attack to become a 
    devastating move. Field a Normal-type to avoid Shadow Ball annihilation. My
    Persian, with Bite and Faint Attack, worked beautifully, with Mismagius
    resorting to Psybeam (which will still do decent damage) and Confuse Ray, which
    is an annoyance you have to deal with. A Sitrus Berry and two Super Potions
    help it stay in battle, unless you can avoid triggering the use of either item 
    (or force Fantina to use the Super Potions on her lesser Pokemon).
    Fantina forks over the Relic Badge and TM65 Shadow Claw after losing.
    Ambushing you as you try to leave Hearthome, Rival's still as hyper as ever.
    Time to smack this jabroni around.
    Hearthome City
    *Rival (Chimchar starter), $2700*
    Staravia, Lv25
    Prinplup, Lv27
    Roselia, Lv23
    Ponyta, Lv23
    *Rival (Turtwig starter), $2700*
    Staravia, Lv25
    Monferno, Lv27
    Buizel, Lv23
    Roselia, Lv23
    *Rival (Piplup starter), $2700*
    Staravia, Lv25
    Grotle, Lv27
    Buizel, Lv23
    Ponyta, Lv23
    |My Team:       |
    |Prinplup, Lv31 |
    |Golbat, Lv31   |
    |Persian, Lv31  |
    |Rotom, Lv20    |
    |Jolteon, Lv22  |
    |Buneary, Lv11  |
    Don't lead with a physical attacker, as Staravia starts the show and will smite
    you with Intimidate. Also watch out for its Endeavor if you can't defeat it in
    one hit. As long as you have a decently-leveled counter for his starter, you'll
    clean house pretty easily. Rival still sucks at this point.
    Another redesigned puzzle, but at least no trainers were removed this time. 
    Maylene specializes in Fighting-type Pokemon, but Psychics won't be as useful
    as you might think. Bring a Flyer, along with Fire, Ground, or even a Fighting 
    type of your own.
    Veilstone City
    *Gym Leader Maylene, $3840*
    Meditite, Lv28
    Machoke, Lv29
    Lucario, Lv32
    |My Team:       |
    |Empoleon, Lv36 |
    |Crobat, Lv37   |
    |Persian, Lv36  |
    |Trapinch, Lv29 |
    |Jolteon, Lv32  |
    |Duskull, Lv25  |
    Meditite has Fake Out, so expect it to use it on the first turn for the flinch.
    It also has Drain Punch, Maylene's signature move. It's a physical Fighting
    element version of Giga Drain, including its 60 power, self-healing... and 5
    PP. It's frail, though, so it shouldn't take much to KO it.
    Machoke is the only member of this Fighting crew that's weak to Psychic. It'll 
    use the Focus Energy + Karate Chop combo, but a fast, powerful Pokemon can shut
    it down after it uses Focus Energy. Her first two Pokemon use Rock Tomb to
    lower Speed and cover their Flying weakness.
    Lucario is her trump card, and its Steel-typing gives it resistance to the 
    usual Fighting-type counters. Lucario has Force Palm (STAB move, can paralyze)
    as well as Drain Punch, but its moves aren't too much of a threat otherwise.
    Just watch out for Bone Rush if you're playing your Fire-type.
    If you're not like me and are using Staraptor, it can pwn each of these guys. 
    Aerial Ace/Wing Attack against the first two, then Close Combat Lucario. Of
    course, it must be in its final form, at Lv34, to pull off this sweepage.
    Unlike her Gym Leader bretheren, Maylene doesn't heal her team. Beat her to get
    TM60 Drain Punch and the Cobble Badge.
    Feel like you're being watched? Someone hasn't learned his lesson, and wants
    to rumble yet again. If only the Pokemon world had restraining orders.
    Pastoria City
    *Rival (Chimchar starter), $3600*
    Staravia, Lv34
    Prinplup, Lv36
    Roselia, Lv32
    Ponyta, Lv32
    *Rival (Turtwig starter), $3600*
    Staravia, Lv34
    Monferno, Lv36
    Buizel, Lv32
    Roselia, Lv32
    *Rival (Piplup starter), $3600*
    Staravia, Lv34
    Grotle, Lv36
    Buizel, Lv32
    Ponyta, Lv32
    |My Team:       |
    |Empoleon, Lv40 |
    |Crobat, Lv40   |
    |Persian, Lv40  |
    |Vibrava, Lv35  |
    |Jolteon, Lv40  |
    |Duskull, Lv35  |
    Sigh... The ever-annoying stalker Rival is carrying the usual suspects. Except 
    for the level increase, these are the exact same guys you pwned in Hearthome. 
    Beat him around again using those same tactics, remembering to lead off with a 
    Special Attacker to render Staravia's Intimidate useless. Man, I hate 
    This Gym is the same as you remember it. Crasher Wake, who's probably seen too
    much Nacho Libre, waits to strike you down with Water types. Because of the
    secondary types of two of his Pokemon, you'll want both Electric and Grass
    moves for an easy time here. A joke in my circle of friends is that Crasher
    Wake was named after Wake Forest University, lol.
    Pastoria City
    *Gym Leader (Crasher) Wake, $4440*
    Gyarados, Lv33
    Quagsire, Lv34
    Floatzel, Lv37
    |My Team:       |
    |Empoleon, Lv41 |
    |Crobat, Lv41   |
    |Persian, Lv41  |
    |Vibrava, Lv37  |
    |Jolteon, Lv41  |
    |Dusclops, Lv37 |
    Crasher Wake leads with Gyarados, another Dale Earnhardt (Sr.) wannabe, so run 
    a Special attacker to start this wrasslin' match. As for STAB, Gyarados has two
    - Brine is Crasher Wake's specialty, a 65-power Special based move that doubles
    in power if your HP is below half; and the 80-power physical Waterfall. 
    Considering Gyarados has impressive Attack and sucky Special Attack, guess what 
    attack you need to fear more. Grass is neutral against it. Electric will fry 
    it, 4x-weak style. If you don't have electricity (since the Electric-types 
    you've seen so far are kinda sucky and you might not have a Thunderstone for 
    Eevee), beat it down with physical power hits *after* Intimidate passes - 
    Gyarados' physical defenses are weaker than its special defenses.
    Quagsire is 4x weak to Grass. Watch for its Yawn if you don't get the OHKO 
    (only if you don't have a decent Grass-type assault), or it's sleepy time at
    the end of your next turn. Other than that, it has 50-60 power attacks and no 
    grass counters (not that they'd work anyway), so it isn't too threatening.
    Floatzel is Crasher Wake's pride and joy. Brine is back, as well as the
    strike-first Aqua Jet. It has Ice Fang to deal with Grassers, and has fairly
    high Speed. Watch out for surprise first strike KO's, especially with Aqua Jet.
    Floatzel holds a Sitrus Berry and Crasher Wake wields a Hyper Potion (even
    though Moomoo Milk is STILL a better buy at this point). Pin him down to get
    TM55 Brine and the Fen Badge.
    After talking about obscure matters for awhile now, mystery man Cyrus finally
    reveals that he's the ringleader of the clowns in spacesuits that you've been
    dealing with all game long. Join him... or pwn his Pokemon! Whatever floats
    your boat. Well, except for the first option. Like the Rocket on Nugget Bridge 
    in FR/LG, and Gonzap/Lovrina/Miror B. in XD Gale of Darkness, you can't accept 
    the bad guy's offer to join their cause, no matter how much you might want to.
    Celestic Town
    *Galactic Boss Cyrus, $6480*
    Golbat, Lv34
    Sneasel, Lv34
    Murkrow, Lv36
    |My Team:       |
    |Empoleon, Lv43 |
    |Crobat, Lv43   |
    |Persian, Lv43  |
    |Vibrava, Lv41  |
    |Jolteon, Lv43  |
    |Dusclops, Lv41 |
    Cyrus (and you won't see any Hannah Montana or Achy Breaky Heart puns from me.
    Promise.) isn't too big of a threat... THIS time. His Golbat, unlike the Zubats
    Mars and Jupiter wielded, has no special moves - just the same standard Golbat
    everyone and their grandma seems to use. Sneasel is fast and comes with Ice
    Punch for strong physical STAB damage, but it's also delicate - and comes with
    a peachy-keen 4x Fighting weakness. Fire and Steel also work. Infernape can
    have a field day with Sneasel, and it doesn't even have to worry about 
    outrunning it.
    Murkrow might have STAB Drill Peck and Faint Attack, but it's still too weak to
    pose a threat. Flying type counters such as Electric and Ice will work wonders 
    here. Note that you can use Rock attacks to cream everybody here, as well.
    This guy's been talking a big game for a while now. About time he actually 
    lived up to his tough talk. He still shouldn't be any match for you, though.
    Canalave City
    *Rival (Chimchar starter), $3800*
    Staraptor, Lv36
    Empoleon, Lv38
    Roserade, Lv35
    Rapidash, Lv35
    Heracross, Lv37
    *Rival (Turtwig starter), $3800*
    Staraptor, Lv36
    Infernape, Lv38
    Floatzel, Lv35
    Roserade, Lv35
    Heracross, Lv37
    *Rival (Piplup starter), $3800*
    Staraptor, Lv36
    Torterra, Lv38
    Floatzel, Lv35
    Rapidash, Lv35
    Heracross, Lv37
    |My Team:       |
    |Empoleon, Lv45 |
    |Crobat, Lv45   |
    |Persian, Lv45  |
    |Flygon, Lv45   |
    |Jolteon, Lv45  |
    |Dusknoir, Lv45 |
    His attitude is still as annoying as ever, but now he has the goods to back up
    his trash talk... Or he would have, if his levels were a bit higher. All of
    his Pokemon are evolved, and Heracross has joined the fun. Intimidate will 
    still screw over your physical attackers. Don't dawdle with Roserade. Toxic 
    Spikes are NOT fun, especially since you'll constantly need to swap Pokemon to 
    trump him. Infernape is easily the deadliest of the three starters. The other 
    two can hit hard, but unlike Infernape, they're rather slow.
    Byron, who is (SPOILER) Roark's father, plays the most defensive type in the
    game: Steel. One of his Pokemon is also capable of attacking fairly well,
    though. Ground and Fighting will serve you best, along with a Special-based
    Water attacker. The dual types of two of his Pokemon make Fire-types a bit less
    useful here. As a side note, I kinda like Byron's stubble.
    Canalave City
    *Gym Leader Byron, $4920*
    Magneton, Lv37
    Steelix, Lv38
    Bastiodon, Lv41
    |My Team:       |
    |Empoleon, Lv46 |
    |Crobat, Lv45   |
    |Persian, Lv45  |
    |Flygon, Lv46   |
    |Jolteon, Lv46  |
    |Dusknoir, Lv45 |
    Use Ground attacks on Magneton quickly. It has high Special Attack and two
    strong STAB moves - Electric-type Thunderbolt and Steel-type Flash Cannon (his
    signature move). Do you resist both of them? Tri Attack takes care of that, as
    well as possibly inflicting a status condition. Metal Sound makes the other
    three attacks that much more potent.
    How ironic that his toughest-looking Pokemon, Steelix, poses the least threat.
    STAB Earthquake is the only thing to fear, as Flash Cannon on Steelix is a 
    joke, Try not to let it cast Sandstorm, though. The next Pokemon might be 
    tougher with jacked-up Special Defense. Here is where your Water-type gets to 
    Bastiodon has incredible defenses, and a combo to take advantage of it. Taunt
    prevents you from lowering those defenses, and Metal Burst will knock the
    damage you cause to it back... and then some. Beware - even picking on its
    4x weakness to Fighting and Ground might not OHKO it - it's that tough. At 
    least its Attack isn't that great - otherwise I'd be more afraid of STAB Stone 
    Edge. As if Bastiodon wasn't tough enough, it holds... surprise! A Sitrus 
    Berry. Byron uses a Full Restore (Collossal. Waste. Of. Money.) as well.
    Byron coughs up TM91 Flash Cannon and the Mine Badge once you finish him.
    Meh, It's Saturn. Like the car company, he's nothing special.
    Valor Cave
    *Galactic Commander Saturn, $3200*
    Golbat, Lv38
    Bronzor, Lv38
    Toxicroak, Lv40
    |My Team:       |
    |Empoleon, Lv47 |
    |Crobat, Lv46   |
    |Persian, Lv46  |
    |Flygon, Lv47   |
    |Jolteon, Lv46  |
    |Dusknoir, Lv46 |
    Only thing of note on Golbat is Toxic. Use your standard Golbat-defeating
    operating procedure.
    Saturn is an idiot. Look at his Bronzor for proof. Gyro Ball dishes out more
    damage the higher your Speed is. Rock Tomb lowers your Speed. See the problem 
    here? Torch it and be done. It seems all trained Bronzor have Levitate.
    Toxicroak can be a handful, but it also has a 4x Psychic weakness to pick on.
    It holds a Sitrus Berry and some decent moves like STAB Revenge and Poison Jab,
    but can be dispatched fairly easily.
    Fwee. More Mars love. This time, she talks to herself once you defeat her, 
    which you kinda have to take pity on her for doing. She thinks you and Rowan's 
    assistant are an item. How cute. We still have to cream her, though, so let's
    get it done.
    Verity Lakefront
    *Galactic Commander Mars, $3200*
    Golbat, Lv38
    Bronzor, Lv38
    Purugly, Lv40
    |My Team:       |
    |Empoleon, Lv47 |
    |Crobat, Lv47   |
    |Persian, Lv47  |
    |Flygon, Lv47   |
    |Jolteon, Lv47  |
    |Dusknoir, Lv47 |
    Golbat is identical to Saturn's. Also identical should be your tactics for
    crushing it.
    Give Mars credit. Unlike her blue-haired partner in crime, she's smart enough
    not to try and pull a Gyro Ball/Rock Tomb combo of epic fail with her Bronzor. 
    Extrasensory gets STAB and Confuse Ray is annoying as ever. Roast it like 
    Purugly is less of a threat now, but it can still be troublesome. Fake Out and
    Hypnosis are annoyers, and good ones at that, especially with Fake Out's STAB.
    Slash also gets STAB, and it's a fairly strong move coupled with a high 
    critical rate. Faint Attack hits otherwise immune Ghosts. And guess what Berry
    it holds? Begins with "S" and ends with "itrus".
    After the time-consuming task of destroying the snowballs in here, step up and 
    face Candice, who IMO is the most attractive Gym Leader you'll face in a Gym
    Battle (but not necessarily the most attractive one you'll see or face in
    general). Candice wears a miniskirt in this freezing climate, which I really 
    have to admire her for being able to pull off. She'll try to chill you out with
    Ice-type moves. Counter with Fire, Steel, and Fighting for best results. If you
    can, pack a sturdy Water-type and a fast Pokemon with Faint Attack as well. If 
    you have a Pokemon that can change the weather, bring it along too.
    Snowpoint City
    *Gym Leader Candice, $5280*
    Sneasel, Lv40
    Abomasnow, Lv42
    Piloswine, Lv40
    Froslass, Lv44
    |My Team:       |
    |Empoleon, Lv50 |
    |Crobat, Lv50   |
    |Persian, Lv50  |
    |Flygon, Lv50   |
    |Jolteon, Lv50  |
    |Dusknoir, Lv50 |
    You've dealt with Sneasel before. Worst thing it can do is get in a quick STAB
    hit with Ice Shard or Faint Attack before succumbing to weak defenses.
    Abomasnow will start up a hailstorm that lingers until the battle ends or until
    you change it. Make that change if at all possible. This one's strong. Wood
    Hammer is a massively powerful Grass type recoil move, and with STAB it's
    deadly. Avalanche, Candice's trademark attack, is physical in nature and hurts
    more if the user's already received damage. But you can pick on its many
    weaknesses for the OHKO. Fighting, Steel, Bug, and especially Fire (4x weak)
    are the best choices for super effective damage without fielding a type 
    Piloswine also wields Avalanche, as well as Earthquake for a potent STAB move.
    Use Water or Fighting for best results. Note that Water also resists Avalanche.
    Using super-effective Grass or Fire subjects you to possible type weaknesses
    of your own.
    Her big mama, Froslass, has two very potent combos that come into play if it's
    still Hailing. This is why you would want to change the weather. Blizzard is
    insanely powerful and notoriously inaccurate - except when hailing, when it'll
    ALWAYS hit. Froslass also has the Snow Cloak ability, which ups Evasion in a 
    hailstorm. Double Team only adds to the annoyance factor (which is nearing 11
    by now). So you've got a fast Pokemon blasting you with sure-hit, 120 power 
    STAB moves running off high Special Attack. While dodging your attacks. With 
    Hail continuing to chip away at your HP. Not fun. Resistance to Ice? Shadow 
    Ball will also hit you up for tons of STAB damage. A fast Pokemon with Faint 
    Attack is your friend, since Froslass' Achilles Heel is its fragile defenses. 
    If you can outrun it with Faint Attack, you can neutralize it in short order. 
    My Persian worked wonderfully for this. Froslass has a surprise (not really) 
    Sitrus Berry, though it's not too useful here because of the crappy defenses. 
    Candice is armed and dangerous with a Full Restore AND Hyper Potion as well.
    TM72 Avalanche and Icicle Badge are the swag you'll take away when you win.
    Me: We meet again, Mr. Cyrus... *massages Persian's head*
    Fresh from a pep rally not unlike those in high school, Cyrus is relaxing 
    comfortably in his private office when you bust in. He's torn between annoyed
    and impressed. Regardless, you are a hindrance to his grand scheme, and he
    can't let that go unpunished!
    Galactic Veilstone Building
    *Galactic Boss Cyrus, $8280*
    Sneasel, Lv44
    Crobat, Lv44
    Honchkrow, Lv46
    |My Team:       |
    |Empoleon, Lv52 |
    |Crobat, Lv52   |
    |Persian, Lv52  |
    |Flygon, Lv52   |
    |Jolteon, Lv52  |
    |Dusknoir, Lv52 |
    A bit better this time...
    Sneasel should be a common face. Ice Punch can do some damage, and Screech can
    set Cyrus' other Pokemon up for sweepage, so finish it off fast.
    Crobat is evolved from Golbat (and shows Cyrus *does* care for his Pokemon).
    Now it's faster, stronger, but not much more defensive. Poison Fang is pretty
    strong and may infict Toxic-style Poison. Not much else to note here.
    Honchkrow is the evolved form of Murkrow, and a vastly superior Pokemon. STAB
    Drill Peck and Faint Attack run off a good Attack score to bring the hurt. Once
    again, hit on its weakness. Electric, Ice, and Rock will all do a number on it.
    Honchkrow has the old standby Sitrus Berry, and Cyrus himself will use a Hyper
    Potion if necessary. You'll get the Master Ball afterwards. Yay!
    Of the Commanders, Saturn seems to know the fewest details about the grand 
    scheme of things as far as Cyrus and Team Galactic are concerned. He also seems
    to be doubting things more than his female compatriots. Heck, the rest of them
    left him and Charon behind when they headed up Mt. Coronet. Regardless, you 
    humiliated him before, and he seeks to redeem his good name. Let's get it on!
    Galactic Veilstone Building
    *Galactic Commander Saturn, $3520*
    Golbat, Lv42
    Bronzor, Lv42
    Toxicroak, Lv44
    |My Team:       |
    |Empoleon, Lv53 |
    |Crobat, Lv52   |
    |Persian, Lv52  |
    |Flygon, Lv52   |
    |Jolteon, Lv53  |
    |Dusknoir, Lv52 |
    New moves, same old Pokemon. Toxicroak has Faint Attack, but that shouldn't
    deter you from using Psychic types for 4x damage. It'll also render Sitrus 
    Berry useless. Flame Bronzor as usual and use your preferred Golbat counter. 
    Honestly, you've dealt with enough of these things already... Yawn...
    Saturn: So, what's your answer?
    Me: *--------------------------*
        |                          |
        |     I'M SORRY SATURN     |
        |                          |
        |                          |
        |                          |
        |                          |
        |                          |
    Saturn: Really? You do feel sorry for me? *sniff* I never knew... Well, let's 
    see your wager...
    Me: *--------------------------*
        |                          |
        |     I'M SORRY SATURN     |
        |                          |
        |                          |
        |                          |
        |   IS FULL OF EPIC FAIL   |
        |                          |
    Saturn: I should've known...
    Mars and Jupiter are here to make sure Cyrus remains undisturbed while he puts
    the finishing touches on his plans. Your rival barrels into the fray. Funny,
    everyone here but you is out for revenge. Rival wants to get back at Jupiter
    for spanking him at Lake Acuity, and both Mars and Jupiter want a piece of you
    after you humiliated them before.
    Spear Pillar
    *Galactic Commanders Mars and Jupiter, $7360*
         MARS                JUPITER
    ________________     _______________   
    Bronzor, Lv44        Bronzor, Lv44        
    Golbat, Lv44         Golbat, Lv44
    Purugly, Lv46        Skuntank, Lv46
    |My Team:       |
    |Empoleon, Lv54 |
    |Crobat, Lv54   |
    |Persian, Lv54  |
    |Flygon, Lv54   |
    |Jolteon, Lv54  |
    |Dusknoir, Lv54 |
    You team up with your Rival for this one. He'll lead with Munchlax, though it's
    fairly useless. If you want Rival to be of some semblance of help here, KO
    Munchlax and force him to use one of his other Pokemon. You'll need it, becuase
    Mars and Jupiter are itching for revenge and have stepped up their game.
    On the battle screen, Mars' Pokemon are on the right, Jupiter's are on the 
    left. Remember this since both Commanders lead with Bronzor, and you don't know
    who's who until they make their move. You need to tell them apart because Mars'
    has Light Screen and Jupiter's has Reflect. The wall will be the first move. 
    Depending on whether you plan on striking with physical or special attacks, 
    focus your efforts on one of the Bronzor to KO it before it sets up the wall 
    that hinders your strategy. Fire as usual is best for these things.
    Their Golbats also have different movesets, but the same weakness to a variety 
    of moves. Plus, since everyone and their dog has used 'em, you know how to deal
    with them.
    Purugly now has Aerial Ace to strike at Fighting-types. Faint Attack has been
    replaced by the somewhat more potent Shadow 
    Claw. Slash and Hypnosis are still
    here, but Fake Out has been dumped. It still has Thick Fat to resist Fire and
    Ice. Fighting-type moves work best, but look out for Aerial Ace.
    Skuntank packs Flamethrower as a surprise move, as well as the expected STAB
    Night Slash and Poison Jab. Smokescreen is an annoyer, but not as crippling as
    Hypnosis. Ground works best, and Jupiter really can't counter them.
    Not surprisingly, both Skuntank and Purugly hold Sitrus Berries.
    Cyrus still thinks he can create his ideal world, even within the depths of
    Giratina's domain. He thought he'd might have to teach you a lesson, so he's
    brought his heaviest hitters. Here comes the pain!
    Distortion World
    *Galactic Boss Cyrus, $8640*
    Houndoom, Lv 45
    Weavile, Lv48
    Crobat, Lv46
    Honchkrow, Lv46
    Gyarados, Lv46
    |My Team:       |
    |Empoleon, Lv54 |
    |Crobat, Lv54   |
    |Persian, Lv54  |
    |Flygon, Lv55   |
    |Jolteon, Lv55  |
    |Dusknoir, Lv54 |
    This is Cyrus' last stand, so he's pulling out all the stops. These guys have
    the toughest movesets you've seen to date, with lots of good type coverage and 
    several counters to weaknesses.
    Houndoom is first, and it can nail you hard with STAB Flamethrower and Dark 
    Pulse, combined with strong Special Attack. Thunder Fang is for your Water 
    types. Use Ground-types, or even Water - Thunder Fang ain't that strong.
    Weavile comes with Fake Out - don't plan on hitting back that turn unless you
    have Inner Focus. It'll follow up with quick, powerful Ice Punch and Night
    Slash attacks as its main ways of delivering the pain. It also has X-Scissor
    if you should play something that's weak to Bug. Take it out fast. It's still
    weak defensively. And it still has that 4x Fighting weakness. Oh, it has a 
    Sitrus Berry too.
    Crobat now has a pretty potent moveset. Confuse Ray and Toxic are annoyers you 
    should be accustomed to. Cross Poison, like several of Cyrus' other moves, can
    Critical often. Cross Poison may also inflict its related status affliction. 
    Air Slash's high flinch rate combined with Crobat's quick speed can annoy, but
    the damage itself isn't too bad. Take care of it using the same methods you've
    employed countless times before.
    Honchkrow got some mighty impressive improvements. Drill Peck is still there, 
    but it's a nice, strong attack to begin with. Night Slash is for STAB as well
    as a high critical hit rate. Heat Wave and Psychic round out this vastly
    improved set, with the former designed to torch your Steel-type wall and
    counter Ice-types. Electric-types are your best bet, as well as Rock.
    Got an Electric-type (attack)? Zap Gyarados for 4x damage and be done with it. 
    For everyone else, it could be trouble. Waterfall, Ice Fang, and Earthquake
    provide good coverage, and Giga Impact just plain hurts anything not Steel, 
    Rock, or Ghost, and it can use one of its alternate moves in that case. If it
    does use Giga Impact, take advantage of the recharge move afterward. Swap in
    physical attackers after it uses Intimidate, and beat it down. 
    You will have a chance to save your game after you beat Cyrus and before you 
    have your next battle. SAVE YOUR GAME! I cannot stress this enough.
                          SAVE YOUR GAME AFTER DEFEATING CYRUS!
    Giratina (Origin Forme), Lv47 (GHO/DRG)
    Ability: Levitate
    Shadow Force
    Ominous Wind
    Dragon Claw
    Giratina means business. It hits hard, and won't go with you easily (capture 
    rate is 3, which is *extremely* low). Two of its moves can boost each of its 
    stats, so it has a total of ten shots to get the boost. If it gets the boost, 
    it's a bad thing. More than one, and it could sweep you. A Normal type cuts
    this number back down to 5, and renders its most deadly attack useless. Beware,
    as Dragon Claw can still tear you apart. A Steel-type will resist all four of 
    its moves (I used Empoleon to great effect here). Stall it, whittle down its 
    HP, then break out the Ultra or Dusk Balls (but NOT during the "disappearing" 
    turn of Shadow Force.) Switch to Timer Balls after 25-30 turns. I also used a 
    first turn Thunder Wave from Jolteon before sending Empoleon to wall.
    Your final battle is against the somewhat emo leader with a German name, 
    Volkner! His Electric-types will bow before a Ground-type assault, and there's
    little Volkner can do to counter them.
    Sunyshore City
    *Gym Leader Volkner, $6000*
    Jolteon, Lv46
    Raichu, Lv46
    Luxray, Lv48
    Electivire, Lv50
    |My Team:       |
    |Empoleon, Lv57 |
    |Crobat, Lv57   |
    |Persian, Lv58  |
    |Flygon, Lv58   |
    |Jolteon, Lv57  |
    |Dusknoir, Lv57 |
    If you use Electric type attacks against Volkner, then you are a moron. Not
    only are they ineffective, but they won't damage and actually power up two of 
    his Pokemon. If you are trying to wall with an Electric type, make sure you 
    have other attack types to throw at the opposition.
    Or you can just make life easier on yourself and use this one word strategy:
    Earthquake. You see, only one of his Pokemon has a Ground-type counter, and
    that one (Luxray) isn't too quick. Flygon had a grand 'ol time here:P
    Jolteon is fast. Hella fast. Jeff Gordon fast. And I should know. It uses 
    Volkner's signature Charge Beam, with such a high chance of boosting Special 
    Attack (70%) I don't know why they didn't just go ahead and make it 100%. 
    Thunder Wave can paralyze, and its other two tactics run off its ridiculously 
    pathetic Attack stat. Quick Attack is particularly useless with its high Speed.
    Maybe Volkner fears you'll use an Endure/Reversal/Salac combo on him. I dunno. 
    Take advantage of Jolteon's equally poor Defense stat.
    Raichu is a bit slower and a bit more durable than Jolteon, though it's hardly 
    a tank. Its Special Attack is lower as well, but at least it takes advantage of
    the stat, unlike Jolteon. Aside from STAB Charge Beam, it boasts Signal Beam
    and Focus Blast for some type coverage, though as I said, nothing a Ground type
    has to be especially fearful of. Quick Attack again as well... Maybe Volkner 
    got pwned in the Battle Frontier by someone with an EndRevSalac combo...
    Luxray is a physical attacker, and has Ice Fang to counter your Grounds, as
    well as STAB Thunder Fang. Fire Fang and Crunch are for additional coverage. 
    It's male with Rivalry ability, which means it'll strike your male Pokemon 
    harder and your female Pokemon not as badly.
    Last up is Electivire, his strongest Pokemon. Surprisingly, there's no Ice
    Punch but there is *yet another* Quick Attack. It's a physical attacker as 
    well, with ThunderPunch, Fire Punch, and the hard hitting Giga Impact.
    Seriously? Just Earthquake him.
    TM57 Charge Beam and the Beacon Badge are yours once you claim victory.
    Heal before you approach the Elite Four's entry door. Rival wants to rumble yet
    again. It's been awhile, but the parasite's back. You see, he's regained his 
    confidence ever since you... er, "he" beat down Mars and Jupiter (even if he
    did run off like a scared little chicken afterward).
    Anyway, he's fixin' to take on the Elite Four himself, and wants to use you as
    a punching bag. Let's reverse the roles here, shall we?
    Pokemon League Lobby
    *Rival (Chimchar starter), $5100*
    Staraptor, Lv48
    Empoleon, Lv51
    Roserade, Lv47
    Rapidash, Lv47
    Heracross, Lv48
    Snorlax, Lv49
    *Rival (Turtwig starter), $5100*
    Staraptor, Lv48
    Infernape, Lv51
    Floatzel, Lv47
    Roserade, Lv47
    Heracross, Lv48
    Snorlax, Lv49
    *Rival (Piplup starter), $5100*
    Staraptor, Lv48
    Torterra, Lv51
    Floatzel, Lv47
    Rapidash, Lv47
    Heracross, Lv48
    Snorlax, Lv49
    |My Team:       |
    |Empoleon, Lv62 |
    |Crobat, Lv62   |
    |Persian, Lv62  |
    |Flygon, Lv62   |
    |Jolteon, Lv62  |
    |Dusknoir, Lv62 |
    Note: Rival's highest level isn't even as high as the FIRST Elite Four member's
    highest Pokemon, so if Rival thinks he's gonna rip through the Elites, he's
    delusional. That said, if he poses a big problem for you, chances are you won't
    rip through 'em either. In that case, additional training would do you a world
    of good. Abuse that Vs. Seeker!
    Staraptor is his lead as usual, and Intimidate can mess you up if your first
    Pokemon is a physical attacker. Close Combat can just plain mess you up. Oh, by
    the way: Remember the joke Munchlax he used to "help" you defeat Mars and
    Jupiter? It's since evolved into the Lv49 Snorlax you see, and as such, is a
    joke no longer. Unless you have Close Combat or something similar. Otherwise, 
    keep in mind that its Special Defense is higher than its Defense.
    Now that you've taken out the trash, the path to the Elite Four is open. Talk
    to the dude to get your badges verified (but really, you need all 8 badges to 
    get use of the HM moves you need to even get here, so why the badge check at 
    all, for anything other than "ceremonial" reasons?)
    You will want your Pokemon around the Lv58-60 range if you want a *fairly* easy
    time here. You can be lower and still come out on top, but then you'll be even 
    more reliant on healing items and the like. Here, the levels of your foes range
    from 49-62, and unlike some Elite Fours of games past, these guys aren't
    fooling around when it comes to moves. Blow as much money as you can on healing
    items. Save and then enter.
    The Elite Four have two Full Restores each. The Champion has four.
    The strongest Pokemon on each team holds a Sitrus Berry.
    First up to bat is Aaron, a Bug Pokemon expert. Unike in D/P, he doesn't have
    joke Pokemon Beautifly and Dustox anymore (and unlike G/S/C Bug Pokemon expert
    Bugsy, he doesn't have uber-joke Pokemon Metapod and Kakuna). Bring Fire, Rock,
    and Flying Pokemon, as well as a Ground-type for the one Pokemon that doesn't
    fit the theme here.
    *Elite Four Aaron, $6360*
    Yanmega, Lv49
    Scizor, Lv49
    Vespiquen, Lv50
    Heracross, Lv51
    Drapion, Lv53
    Yanmega must be dealt with quickly. It has the Speed Boost ability, which means
    that after a few turns, it can outrun even your Jolteon and Alakazam and hit
    you with devastating moves like Bug Buzz and Air Slash (with the latter's 
    Flinch potential becoming especially annoying). Adding to the annoyance factor 
    is the cheap-as-heck Double Team. Aaron will sometimes inexpliciably use
    U-Turn, which allows Yanmega to do 70-power STAB damage, then switch out. This
    is actually more good than bad, since Yanmega will lose all of its Speed Boost
    and Double Team changes when it does this. The stats do not get passed on. Why
    does Aaron do this? Who knows...
    The good part is that it's fairly easy to take Yanmega out quickly, since it
    has perhaps the worst typing in the game. Ice, Electric, Flying, Fire... Rock 
    gets special mention because of 4x weakness. Even my Persian's crappy Power Gem 
    got a OHKO.
    Scizor has far superior typing, as Fire is its only weakness (though it is of
    the 4x variety). It's set up to take advantage of STAB with Iron Head and 
    X-Scissor, which will both leave a mark. Night Slash hits hard, has a high
    Critical rate, and provides additional type coverage. Quick Attack, from
    Volkner fame, picks off any Pokemon that are in the red, so don't be shy
    about healing.
    Vespiquen looks awesome, and would be a decent tank if not for the same 
    horrendous typing as Yanmega. Still, don't waste time. She has three moves 
    exclusive to her. Two of them - Defend Order (increases both Defense stats) and
    Heal Order (heals half of her max HP) can combine with her Pressure ability to
    really waste your PP's. Attack Order is a nice, 90 power Bug attack that lands
    criticals often (the best overall Bug attack, IMHO). Power Gem is there as well
     - I guess it's a Fire/Flying type counter, but it's hardly good at doing that.
    It's slow and has lots of type weaknesses, so take her out fast, using the same
    move you used for Yanmega.
    Heracross has deadly 120-power STAB moves in Megahorn and Close Combat. The 
    former should be of major concern to your Psychic types. Night Slash does
    pretty much the same thing, though it's really not necessary unless Aaron runs 
    through all of its Megahorns. Stone Edge is a counter for Fire and Flying, and 
    works much better than Vespiquen's Power Gem. It is 4x weak to Flying and 
    pretty slow at that - Crobat had no problem OHKOing it with Wing Attack, and I 
    imagine Staraptor would have an equally easy time. Alakazam can also outrun it 
    easily and pick on a Psychic weakness.
    Drapion is the odd one out (well, its previous form was part-Bug), and is the
    reason for you to bring a Ground-type. Its typing is the same as Jupiter's
    Skuntank, which means Ground is the only super-effective type. Cross Poison is
    its main method of attack, and its most potent move. Ice Fang is a Ground-type
    counter. Its other two attacks - Aerial Ace and X-Scissor - hardly deserve
    mentioning, and Aaron will bust them out only if he can't hit you hard with
    Cross Poison.
    Bertha, who looks like a more kindly version of the somewhat sinister-looking
    Agatha from the color generations, is the first trainer since Giovanni (also 
    from the color generations) to specialize in Ground-types. Like the deposed
    Rocket boss however, this preference leads to a number of major weaknesses. 
    Bring in Grass, Water, and Ice attacks to cruise to victory.
    *Elite Four Bertha, $6600*
    Whiscash, Lv50
    Hippowdon, Lv52
    Golem, Lv52
    Gliscor, Lv53
    Rhyperior, Lv55
    Just Grass Whiscash to death. If you don't have Grass, remember that Whiscash 
    *doesn't* have Water Absorb, so you can still Surf the thing and finish it off
    in two or three hits. Aqua Tail and Earth Power are for STAB, but are split 
    between Special and physical. Zen Headbutt... why? It'll counter against Grass/
    Poison types like Roserade, but the likes of Torterra will laugh at it. More
    often than not, however, it'll waste a turn setting up Sandstorm.
    Hippowdon will create an everlasting Sandstorm when it comes out. Besides the
    minor HP reduction, it's nothing to worry about. It's not like Candice and her
    Froslass with Hail. Just leave the weather as is and finish it. It's tougher
    physically, so stick with Surf/Ice Beam/Energy Ball instead of Waterfall/Ice
    Punch/Razor Leaf. It has Earthquake for STAB, Crunch and Stone Edge for
    physical attacks, and Yawn to send you to dreamland. It's painfully slow, so
    just Surf it to avoid all these problems.
    Golem has Fire Punch and ThunderPunch to deal with 4x effective Grass and Water
    Pokemon, but it's so painfully slow that it should be already be dead to Energy
    Ball or Surf by the time you finish reading this. For those curious, it also
    has Earthquake and Sandstorm, because apparently Bertha has Alzheimer's and 
    forgot that her Hippowdon has Sand Stream.
    Ice Beam Gliscor and be done with it. It has Earthquake and the three elemental
    fangs, which are only a problem if you're slower than it or aren't using Ice 
    Beam for some dumb reason. At the very least you should have your Water-type
    equipped with Ice Beam.
    Big, ugly Rhyperior has deadly moves Earthquake, Rock Wrecker, and Megahorn,
    as well as Grass "counter" Avalanche. It's 4x weak to Grass and Water, as well
    as painfully slow (just like its good buddy Golem) so by now it should already
    be Energy Ball'd or Surf'd to death.
    If the first two of the Elite Four were a joke, then Flint, despite his goofy
    Ronald McDonald inspired 'do (Miror B.'s afro pwns Flint's any day), leads off
    the more challenging part of this stretch of battles. If Aaron and especially
    Bertha were tough, then all I have to say is... good luck...
    Bring Water and Ground, but ESPECIALLY Water.
    *Elite Four Flint, $6840*
    Houndoom, Lv52
    Rapidash, Lv53
    Infernape, Lv55
    Flareon, Lv55
    Magmortar, Lv57
    Houndoom is first, just like with Cyrus in the Distortion World. And just like
    Cyrus, Flint has Flamethrower and Dark Pulse to nail you with potent STAB
    damage. However, unlike Cyrus (who at least had a good idea with Thunder Fang),
    Flint stupidly has Sludge Bomb, which has little purpose considering his other
    two attacks. Sunny Day will be the crux of his entire team, and Houndoom will
    more often than not cast it before doing anything else. Sunny Day will weaken
    your Water attacks, but you should still keep your Water-types out to soften
    the blow of Sunny-Day boosted Fire attacks the rest of the team throws at you.
    If Houndoom didn't cast Sunny Day, Rapidash can do it, too. If it's already 
    sunny, it'll blast your Water, Rock, and Ground types with SolarBeam (so switch
    'em out), and use Flare Blitz to annihilate just about anything else in its
    path in short order (due to its high Speed and Attack). A Fire-type of your 
    own will resist both moves, and he'll have to resort to Bounce (which can still
    hurt as well as paralyze). But like many fast, strong Pokemon, its defenses 
    leave something to be desired. Take advantage of that fact.
    Infernape is a beast. Quick on its feet and powerful to boot, it's like 
    Rapidash, only better (or worse for you). Flare Blitz will, as usual, hurt. So
    will Earthquake, which makes the Fire-type wall that worked against Rapidash
    rather ineffective here. Thunderpunch is for your Water-types, though it's
    not as potent as Rapidash's SolarBeam. It'll also do a number on Flying-types
    you switch in to take advantage of its Fighting-type. Infernape doesn't have a 
    super-effective answer to Ground or Psychic types, but chances are Flare Blitz 
    will do more than enough damage to 'em. Infernape also has Mach Punch to knock
    your weakened Pokemon down to zero before you can strike back, so keep your
    Pokemon healthy at all times.
    Compared to the rest of the team, Flareon is like a calm during the storm. It
    has the powerful Overheat, but it's running off Flareon's mediocre Special
    Attack stat. Not only that, it loses much of its potency after the first use. 
    After that, the only other thing you have to watch for is Giga Impact, which 
    runs off Flareon's massive Attack (which begs the question: Why not Flare Blitz
    here, as well? Oh yeah, for some dumb reason it can't even LEARN it). The rest 
    is nothing. Quick Attack is rather blah (then again, he and Volkner *are* pals)
    and Will-o-Wisp seems redundant with all the fire these guys are throwing
    around. Quick Attack *might* be slightly more useful here with Flareon's high
    Attack and low Speed, but, still... blah...
    Magmortar is the highest leveled Pokemon here, though Infernape might still be
    the more destructive of the two. Magmortar is Special-based, and, as such, has
    the versatile and strong Flamethrower as its main means of attack. Thunderbolt
    is for Water-types, though it seems redundant since SolarBeam is still here. In
    addition to almost always using it against your Rock and Ground types,
    sometimes Flint will even try it against your Water-types *after* Sunny Day 
    fades. This of course gives you a free turn to waste Magmortar or swap in some 
    resistance. Rounding out this set is Hyper Beam. It also hurts, but Flint has 
    to take a turn to recharge afterwards.
    I like Lucian. He's my second favorite Elite Four member, after Kanto's
    Lorelei. With Girafarig now gone, it's actually a bit easier to type match his
    Pokemon this time around. His most annoying one is still here, though 
    thankfully it's been knocked down a few levels. He uses Psychic-types. In 
    addition to the usual Dark, Ghost, and Bug counters, you'll find Flying and 
    especially Fire helpful here.
    *Elite Four Lucian, $7080*
    Mr. Mime, Lv53
    Bronzong, Lv54
    Espeon, Lv55
    Alakazam, Lv56
    Gallade, Lv59
    Mr. Mime is first. It's armed with Reflect and Light Screen, so take it down
    fast. Fortunately, with bad defenses, that isn't too hard. It can attack with
    Psychic and Thunderbolt. Mr. Mime's the weak link in this team, and things
    get MUCH harder from here on out.
    It's weird that, for all the Heatproof Bronzor and Bronzong you've perhaps seen
    in the wild in Mt. Coronet, everyone and their deadbeat uncle uses Levitate
    ones. Still, with its level down 9(!) from 63 to 54, and with a larger stock
    of Fire-type Pokemon, and with Fire Punch now available if you *still* don't 
    like the selection of Fire Pokemon (like me, for example), Bronzong this time
    around isn't half the threat it used to be. Flygon finished it off in three
    hits from Fire Punch while it stupidly used Calm Mind.
    Anyway, Bronzong does have Calm Mind, and it'll use it to beef up not only its
    somewhat average Special Attack, but its nice Special Defense could go through
    the roof. Then it's free to spank you with Psychic. Users of Flare Blitz and
    Fire Punch don't have to be mindful of Calm Mind until Bronzong goes on the 
    offensive, but Flamethrower and Fire Blast users should keep in mind the 
    reduced power of their attacks. STAB Gyro Ball lashes out against fast Pokemon 
    (it did a number against even my type-resistant Jolteon). Earthquake is his 
    Fire-type counter, and even with Bronzong's mediocre Attack (which it *can't*
    boost), watch out for it.
    Espeon's moveset is weird. Aside from the expected STAB Psychic, it has *both*
    Shadow Ball and Signal Beam. Both do super-effective damage against fellow
    Psychics. The only difference is, Shadow Ball's base attack is 5 higher and
    hits up Ghosts for super effective damage, while Signal Beam counters Dark
    types. Espeon's fast and has excellent Special Attack and sucky physical
    attack, just like Volkner's Jolteon. And Espeon's Quick Attack is just as
    useless as Jolteon's, for those very same reasons. Take advantage of its shaky
    defenses and use strong Physical attacks, especially ones like Crunch and
    Shadow Claw, to end it.
    Alakazam is like a jacked-up Espeon with a better moveset, even if it's even
    more frail. It's blindingly fast and will rip a new hole in most non-resistant
    Pokemon with STAB Psychic running off its massive Special Attack. Focus Blast
    is for Dark-types, and will also obliterate Normals who have moves like Shadow 
    Claw and Faint Attack *coughcoughPersianPuruglyUrsaringSnorlaxcoughcough*. 
    Energy Ball is a good, strong Special utility attack, and the standard Recover 
    is here too, though for whatever reason Lucian does NOT like to use it. If you 
    have a Pokemon that can take its hits and strike back hard (Bronzong, perhaps?)
    you can make quick work of it because it's so delicate.
    Gallade is a physical attacking Psychic/Fighting type, and it's quite good at
    what it does. Drain Punch, of Maylene fame, takes advantage of STAB and heals
    half of what it takes from you. And considering Gallade's high Attack, it could
    very well take a LOT from you. Psycho Cut is a potent physical Psychic strike
    that likes to critical, and it still hurts even without the critical hit. 
    Stone Edge strikes back at Gallade's Flying weakness, and also criticals often.
    So does Leaf Blade, which doesn't counter weakness, but is a good, strong
    attack for additional coverage. With three Critical-likely attacks, thank 
    Arceus that Lucian doesn't have Scope Lens on this thing. Gallade isn't all
    that quick and its defenses leave something to be desired, so you can take it 
    out before it causes too much damage. It really doesn't have an answer for 
    Ghosts and Stone Edge, while it does massacre Flying-types, misses more often 
    than you might think. Those two types are best.
    About time we got a female Champion*, eh? Though I would have rather have a
    Champion with a cute floral dress with ribbons and a cute FR/LG girl style hat 
    (preferably named Lisa), Cynthia will do for now. For the first time since the 
    color games*, we have a Champion with a type-diverse team. Four of these guys 
    are also popular as top-tier competitive play Pokemon, so you've got your work 
    cut out for you. Like Special Agent Bob and Secret Agent Steve, you'll need all
    the amazing cunning and stealth you can muster to win.
    *Diamond/Pearl excepted.
    Cue absolutely pwnsome Champion battle music!
    *Champion Cynthia, $12400*
    Spiritomb, Lv58
    Roserade, Lv58
    Milotic, Lv58
    Lucario, Lv60
    Togekiss, Lv60
    Garchomp, Lv62
    Spiritomb is first. Like R/S/E's Sableye, it has Dark/Ghost typing, so it
    has NO weaknesses unless you use Foresight - and that's usually a waste of
    time, anyway. Unlike Sableye, Spiritomb has fairly good stats. Spiritomb has
    two STAB attacks in Dark Pulse and Shadow Ball (though they're mostly redundant
    since Ghost and Dark are supereffective against the same two types). Psychic
    takes care of Fighting-types that resist Dark Pulse, and Silver Wind can be
    used to increase all of its stats. It'll take a few hits to send it packing,
    but this is the second-least of your worries. 
    Roserade is probably the least of your worries in Cynthia's lineup. It has good
    Special Attack and STAB Energy Ball and Sludge Bomb to take advantage of it, as
    well as Extrasensory to ruin Poisons who might try to wall against it, but 
    Grass and Poison is just as bad as Aaron's Flying/Bug in terms of type 
    vulnerabilities, so anything Ice, Flying, Psychic, Fire, etc. should do well.
    Toxic is here too, but that's why you bought Full Heals. Now, we're getting 
    into the competitive-level Pokemon, and things only get tougher.
    Cynthia's flavor of Milotic has Mirror Coat, but, thankfully, no Recover. It
    has the expected STAB Surf and versatile Ice Beam, but for some reason it also
    has Dragon Pulse. I'm not sure why, since Ice Beam murders Dragons and Dragon
    Pulse doesn't trump any other type (NOTE: If you're raising a competitive 
    Milotic, like one of my good friends is currently doing, stick Recover in
    Dragon Pulse's place on this moveset). Because of Mirror Coat and Milotic's
    high Special Defense, my Jolteon was screwed. This is one of the few times
    (another would be Mirror Coating Suicune and Special Defense monster Kyogre)
    where physical Electric-types like Luxray and Electivire actually come in handy
    (In Pearl, I had Luxray Spark Milotic twice, while it did Mirror Coat for zero 
    damage. I laughed). This time around, I had Dusknoir land a few ThunderPunches 
    for the win. Fortunately, it was able to take Surf's damage. Grass-types have
    Ice Beam to worry about, so use Electric.
    Lucario isn't messing around. All of its attacks dish out 80 damage or more,
    and it has great coverage to boot. Aura Sphere is its main method of attack.
    It's got STAB and Swift accuracy. ExtremeSpeed is like Quick Attack on
    steroids. If you're at 1/3 HP or less, heal or ExtremeSpeed could land a
    surprise KO. If you try to take advantage of its Fire weakness, be wary of
    Stone Edge. Unlike other users of this move you may have seen before. Lucario
    might be fast enough to outrun and massacre your Pokemon. Shadow Ball is also
    present, though it's used less frequently. Take solace in the fact that for a
    Steel-type, Lucario's defenses aren't that hot. Also take advantage of its lack
    of a Ground-type or a Fighting-type counterattack.
    Togekiss is weak to Electric, Rock, and Ice, but it has counters for all but
    the first. Aura Sphere, which is also on Lucario, destroys Ice and Rock-types,
    and Water Pulse can also wipe out Rocks. It also has Air Slash for STAB and
    the flinch, as well as... Shock Wave for some reason. It's fairly durable
    and fairly quick, though not impressively so - a few strong hits should finish
    I hate Garchomp. It's ugly and it's strong. My Empoleon was too slow to get the 
    jump with Ice Beam and was smited by Earthquake; Flygon couldn't get the OHKO
    with Dragon Claw and was on the receiving end of Dragon Rush. I eventually had
    to send in Dusknoir, stall with Hyper Potions until Dragon Rush missed, then
    finish it off with Ice Punch.
    Anyway, my personal woes aside, Garchomp is Cynthia's strongest team member.
    It has a 4x weakness to Ice, so any decent Ice Beam will finish it. But you'll
    need to either survive a hit, hope that it misses, or *somehow* be faster than
    Garchomp to beat it. Dragon Rush is a lethal STAB physical move (Garchomp's
    got exceptional Attack) that can cause flinching. Fortunately, it isn't the
    most accurate attack. Expect Cynthia to use up this move's PP fast. Earthquake 
    is a strong STAB move as well. No secondary effects, but 100% accuracy. Giga 
    Impact will also leave a mark, but Flamethrower less so, since it's a Special 
    Defeat Cynthia, and you are the new League Champion! Now, puny mortals all over
    Sinnoh will bow before you!
    Pushy as ever, Rival drags you into a doubles battle with Flint and Volkner.
    For the record, Volkner doesn't want to be there either. I feel his pain. 
    Anyway, put someone who knows Earthquake in your first slot.
    Battle Zone
    *Gym Leader Volkner and Elite Four Flint, $13920*
        VOLKNER               FLINT
    ________________     _______________   
    Luxray, Lv56        Houndoom, Lv56
    Jolteon, Lv56       Flareon, Lv56
    Electivire, Lv58    Magmortar, Lv58
    |My Team:       |
    |Empoleon, Lv64 |
    |Crobat, Lv64   |
    |Persian, Lv64  |
    |Flygon, Lv64   |
    |Jolteon, Lv64  |
    |Dusknoir, Lv64 |
    Just use Earthquake. Don't worry about what Pokemon Rival sent out. Like 
    Particle Man's personality, "it's not important." In fact, for my battle, he
    led with Staraptor, who took 0 damage from my Earthquakes. If, by some weird
    chance, your Earthquake doesn't finish off both foes, his Close Combat will.
    Like a pair of puppies who are lost without their master, Mars and Jupiter are
    looking for their Master Cyrus. They think you know the answer. So they intend
    to beat it out of you - in a Pokemon battle! You'll battle the ladies back to 
    back, but it shouldn't be a problem. Let's go!
    NOTE: Your levels at this point may vary. I completed all of 225, 226, 228,
    229, and 230 (the Island Loop as I call it) before coming here, but spent some
    of the time evolving Pokemon using the Exp. Share.
    Stark Mountain
    *Galactic Commander Mars, $4800*
    Bronzong, Lv58
    Golbat, Lv58
    Purugly, Lv60
    |My Team:       |
    |Empoleon, Lv74 |
    |Crobat, Lv74   |
    |Persian, Lv74  |
    |Flygon, Lv74   |
    |Jolteon, Lv74  |
    |Dusknoir, Lv74 |
    For all the Poke-Wheaties Mars and Jupiter were stuffing down Purugly's and 
    Skuntank's throat at the beginning, you have to wonder why it took this long
    to evolve their Bronzor. And why Golbat *still* isn't evolved. Are they *that* 
    abusive to them?
    Bah, Cynthia had higher levels than these, and you've had all of Routes 225,
    226, and 227 (if not 228, 229, and 230 as well) and the battle with Volkner and
    Flint since then to level up, so this should be cake. I still like Mars as a 
    person, though.
    Jupiter will mock Mars for being weak (meh, unlike Mars, I don't care for 
    Jupiter too much, though she's still better than Saturn) and challenge you. Let
    us see if she fares any better.
    Stark Mountain
    *Galactic Commander Jupiter, $4800*
    Bronzong, Lv58
    Golbat, Lv58
    Skuntank, Lv60
    And the answer is, no (are you surprised?)
    After this mostly pointless battle, they'll bicker some more, then quit Team 
    Galactic (seemingly the team's lost its charm after Cyrus left and Charon isn't
    as good a boss) and go their separate ways. Mars says something about going to
    the Distortion World in search of Cyrus. Too bad you can't actually run into
    her there. I miss Mars.
    Stark Mountain
    *Galactic Commander Charon, $0*
    Yeah, I was disappointed when I found out new Commander Charon never battled 
    you, too.
    (Thanks to Alex Dellinger for the information about the Battleground)
    After your final encounter with Looker and Charon, you can return to the 
    Survival Area and enter the locked "Members Only" house. This is the 
    Battleground, where you'll have the opportunity to battle the eight Gym Leaders
    as well as the five trainers you partnered up with through the course of the
    game. Up to four will appear at a time, you can battle them once a day, and 
    they change daily. Their levels are in the low to mid 60's.
    Everyone has new teams and different movesets. The highest leveled member of 
    each team holds the dreaded Sitrus Berry, and all trainers have two Full
    Restores. You'll probably find your former companions to be tougher to beat
    because they have varied teams. For the Gym Leaders, simple type matching will
    handle most if not all of their Pokemon.
    *Leader Roark, $7800*
    Aerodactyl, Lv62
    Probopass, Lv61
    Rampardos, Lv63
    Golem, Lv61
    Tyranitar, Lv65
    All of Roark's Pokemon have offensive attacks in all four moveslots, with one
    exception. Aerodactyl will be his lead, and is the only Pokemon on this squad 
    that will likely outrun you. Probopass is the only one with a non-direct
    damaging move (Stealth Rock), and you might not want to let it set it up. Then
    again, any decent Surf can mow through the entire team, with Probopass's 
    Discharge being the closest thing to a counter that Roark has. Tyranitar's
    Sand Stream can help shield the entire team, though. Don't give Rampardos a 
    chance to rip through your Pokemon with its massive Attack - finish it quickly.
    *Leader Gardenia, $7800*
    Jumpluff, Lv61
    Cherrim, Lv62
    Torterra, Lv63
    Bellossom, Lv61
    Roserade, Lv65
    Three of Gardenia's Pokemon can set up Sunny Day. If she does, incinerate them
    all - Torterra's Earthquake and Stone Edge are really her only Fire counters, 
    and it's so painfully slow it should be no problem to outrun and OHKO it. Ice
    also works wonders - Stone Edge is the only counterstrike you *may* need to
    worry about (Bellossom has Drain Punch, but it's laughable). Even more 
    laughable is her attempt to use lead Pokemon Jumpluff as an attacker.
    *Leader Fantina, $7800*
    Banette, Lv61
    Drifblim, Lv61
    Mismagius, Lv63
    Dusknoir, Lv62
    Gengar, Lv65
    Watch for Drifblim's combo play - if it gets a boost from either Silver Wind
    or Ominous Wind, it can then Baton Pass the changes to other team members. And
    Mismagius and Gengar already have high enough Special Attack. You definitely
    don't want those two to become even more powerful and dangerous. Both sport a 
    wide array of strong Special moves for excellent type coverage. They're also
    quick but frail - take them out quickly before they get too many powerful hits
    in. Dusknoir is a PP waster - high Defenses combined with Pressure, Protect, 
    and Double Team can drain your strongest moves. Best counter: Faint Attack.
    Ghost is weak against itself, so stick with Dark, which is only weak to 
    Drifblim's Silver Wind. And like the Gym battle, a Normal-type with Dark or
    Ghost attacks can render her best moves useless.
    *Leader Maylene, $7800*
    Hitmontop, Lv62
    Machamp, Lv64
    Medicham, Lv63
    Breloom, Lv62
    Lucario, Lv66
    Nobody knows why Maylene is the only one of these trainers whose levels top out
    at 66, but it really doesn't matter. Lead Pokemon Hitmontop will smite you with
    Intimidate (are you sick of it yet?) Flying and Psychic will tear through 
    everyone but Lucario. She can't counter Psychic-types at all. Stone Edge is the
    preferred Flying counter (Breloom and Machamp both have it), but Medicham's 
    packing ThunderPunch and Ice Punch. Lucario can hit hard with Close Combat and 
    take down weakened Pokemon with ExtremeSpeed so keep your HP up. Earthquake or
    Flamethrower it, or use a Close Combat of your own to send it packing. Bone
    Rush against Fire is its only super effective counter.
    *Leader (Crasher) Wake, $7800*
    Sharpedo, Lv61
    Gyarados, Lv62
    Floatzel, Lv63
    Quagsire, Lv61
    Ludicolo, Lv65
    Except for Ludicolo, each of these guys either has horrible Defense or a 
    pronounced 4x weakness to pick on. Grass murders Quagsire, while Electric
    fries Gyarados. Either works against Sharpedo and Floatzel, though both are
    fast and both have Aqua Jet. Floatzel can counter Grass-types with Ice Fang but
    Quagsire's the only one with Electric counter Earthquake, and you shouldn't be
    using your Electric-types against it anyway. Ludicolo is tougher to take down,
    and it has a good selection of moves. If you happen to have Bug, Flying, or 
    Poison, use them against it. Just watch out for Ice Beam if you play Flying.
    *Leader Byron, $7800*
    Skarmory, Lv61
    Steelix, Lv61
    Bastiodon, Lv63
    Magnezone, Lv62
    Aggron, Lv65
    There are really two heavy hitters on this team: Aggron and Magnezone. Steelix
    still has an odd set of Special moves, which means the Sandstorm Special
    Defense boost for partners Bastiodon and Aggron is really its biggest threat. 
    Bastiodon no longer has Taunt, so if you can use Screech, you can lower its
    defenses, try for a super-effectve OHKO, and avoid Metal Burst. Watch out for
    Magnezone's STAB Special attacks and Thunder Wave, and Aggron's assortment of
    powerful physical attacks. Earthquake kills three of these guys, and either
    Flamethrower or a combination of Surf and Thunderbolt handles Steelix and
    *Leader Candice, $7800*
    Weavile, Lv62
    Mamoswine, Lv61
    Froslass, Lv63
    Abomasnow, Lv61
    Glaceon, Lv65
    It's weird, but nobody here has Ice Beam. Three have Avalanche, and two have
    Blizzard. Fighting destroys everyone but Froslass and there's no super
    effective counter moves. Fire torches everyone, but watch for Earthquake on
    Mamoswine (Glaceon also has Water Pulse, but it should be of little concern).
    Abomasnow's Snow Warning will activate Snow Cloak on both Glaceon and Froslass
    (at least neither has Double Team), and both of the above have Blizzard which
    will hit all the time until you change the weather. But keep in mind Froslass
    can use Hail if you do change it beforehand.
    *Leader Volkner, $7800*
    Jolteon, Lv61
    Luxray, Lv62
    Lanturn, Lv63
    Raichu, Lv61
    Electivire, Lv65
    This may sound familiar, but it's weird that nobody here has Thunderbolt.
    Lanturn may be a threat to Ground-types with Surf, Ice Beam, and high HP, but
    take it out and all Volkner has left to counter you is Luxray's Ice Fang, and
    it should be easier than Lanturn to take out. Jolteon still has a stupid
    moveset that consists of Charge Beam and three moves that run off its weak
    Attack stat. But its Charge Beam is the most powerful attack on this squad, so
    I guess that counts for something...
    As for your former companions, you'll see that they specialize in Pokemon who
    excel in a specific stat, instead of a specific type.
    *Trainer Buck, $7800*
    Shuckle, Lv61
    Torkoal, Lv61
    Dusknoir, Lv63
    Umbreon, Lv62
    Claydol, Lv65
    Buck's specialty is high Defense Pokemon. Three of them are weak to Water, and
    since Shuckle is the only one of those three to also have good Special Defense,
    Surf is the way to go. Against Shuckle, you'll find set damage moves like
    Seismic Toss and Night Shade to be most effective because of pitiful HP. As for
    Umbreon, both its defense stats are high. Moves like Focus Blast, Close Combat,
    and Megahorn are best. Dusknoir is similar, though its HP is much lower. Use 
    Shadow Ball or Dark Pulse.
    *Trainer Riley, $7800*
    Absol, Lv61
    Ursaring, Lv61
    Salamence, Lv63
    Metagross, Lv62
    Lucario, Lv65
    Riley comes at you with high Attack Pokemon and the strong physical moves to
    take full advantage. Fighting works against three of them, but watch for 
    Absol's Psycho Cut and Ursaring's Aerial Ace. Fire roasts Lucario and
    Metagross, but look out for the former's Bone Rush. Earthquake also works 
    against both, and there's no super effective Ground counter on either to worry 
    about. And Ice freezes out Salamence, but strike first to avoid Fire Fang. And 
    beware of the STAB moves on each of them, particularly Meteor Mash on Metagross 
    and Close Combat on Lucario.
    *Trainer Cheryl, $7800*
    Wobbuffet, Lv61
    Hariyama, Lv62
    Wailord, Lv63
    Drifblim, Lv61
    Blissey, Lv65
    Cheryl might be the hardest of the Battleground trainers. Her Pokemon all have
    high HP, and that group includes two of the most annoying in existence - her
    lead, Wobbuffet, and her highest leveled Pokemon, Blissey. To beat the first,
    try to put it to sleep before it can do Safeguard, then pound it while it's 
    snoozing. Poison isn't recommended because of that Full Restore, unless you
    can hammer it at just the right time. Alternately, use Taunt then nail it with
    a powerful strike. Rinse and repeat. As a third option, use a Dark-type and
    Special moves, or a Ghost-type with physical strikes.
    Blissey will not go so easily. It laughs at Special attacks, and it has so much
    HP even strong Physical attacks might not OHKO it. Then it'll Counter and kill
    you, Sitrus Berry will kick in, and it'll use Softboiled. Kiss all that damage
    goodbye. If you have a Ghost-type that can use non-Ghost physical attacks, use
    that. Taunt also works here.
    Hammer Wailord with a fast, powerful Electric or Grass attack to lower Water
    Spout's power. Drifblim uses a technique that Ein used to use back in 
    Colosseum with his Crobat - Poison you with Toxic, then use Protect and Fly
    to dodge your attacks until you die. Cheryl, of course, has the extra advantage
    of high HP. Hariyama just has a diverse selection of powerful attacks and it
    will likely get a few of them in before it succumbs.
    *Trainer Mira, $7800*
    Porygon-Z, Lv61
    Magnezone, Lv62
    Togekiss, Lv63
    Gengar, Lv61
    Alakazam, Lv65
    Mira is no pushover. She's armed and dangerous with powerful Special Attackers
    and each is set up to take advantage of STAB, with a wide range of secondary
    attacks. Gengar and Alakazam are fast to boot, while the rest are better at
    taking hits. If you're playing weaknesses, keep in mind the following: Focus
    Blast on Alakazam wrecks Dark types. Shadow Ball on Gengar obliterates fellow
    Ghosts. Aura Sphere on Togekiss wipes out both Ice and Rock. And Psychic on
    Porygon-Z takes care of Fighting-types (in fact, everyone but Magnezone has
    So, use Electric on Togekiss, Ghost on Alakazam, Dark on Gengar, and Ground on
    Magnezone. As for Porygon-Z... you can't exploit weakness without making
    yourself vulnerable. Use something with high Special Defense that isn't weak to
    any of Psychic, Dark, and Electric, and try to outdamage your foe.
    *Trainer Marley, $7800*
    Ninjask, Lv62
    Crobat, Lv62
    Weavile, Lv63
    Electrode, Lv61
    Arcanine, Lv65
    With Marley, battles usually go like this: You'll take a hit from her Pokemon
    first, then you'll most likely finish them off. That's because the majority of
    her army possess high Speed but low defenses. Ninjask leads and has both Speed 
    Boost and Swords Dance. Thank your PokeGod of choice that Baton Pass isn't 
    here, but it can still sweep. Crobat and Electrode abuse Double Team. Her
    Arcanine is a bit of an exception to the rule: it's not so fast but it's not
    so frail either. But it will use ExtremeSpeed in keeping with her overall
    theme. And recoil from Flare Blitz could very well soften it up for a quick 
    Oh, yeah, there's the Rival too. On weekdays he spouts his usual drivel, but on
    weekends, he'll challenge you. His levels will increase as you progress through
    the post-game scenario and eventually, his levels will top even Cynthia's. Too
    bad he's still annoying, but at least now he poses a genuine challenge - even
    to some Lv100 teams. 
    Survival Area
    *Rival (Chimchar starter)*
    Staraptor, Lv61----->Lv71----->Lv81
    Empoleon, Lv65----->Lv75----->Lv85
    Roserade, Lv59----->Lv69----->Lv79
    Rapidash, Lv59----->Lv69----->Lv79
    Heracross, Lv62----->Lv72----->Lv82
    Snorlax, Lv63----->Lv73----->Lv83
    *Rival (Turtwig starter)*
    Staraptor, Lv61----->Lv71----->Lv81
    Infernape, Lv65----->Lv75----->Lv85
    Floatzel, Lv59----->Lv69----->Lv79
    Roserade, Lv59----->Lv69----->Lv79
    Heracross, Lv62----->Lv72----->Lv82
    Snorlax, Lv63----->Lv73----->Lv83
    *Rival (Piplup starter)*
    Staraptor, Lv61----->Lv71----->Lv81
    Torterra, Lv65----->Lv75----->Lv85
    Floatzel, Lv59----->Lv69----->Lv79
    Rapidash, Lv59----->Lv69----->Lv79
    Heracross, Lv62----->Lv72----->Lv82
    Snorlax, Lv63----->Lv73----->Lv83
    well, after all that, you should be ready to take on the new and improved Elite
    Four. Well, okay. Except for a healthy level gain, they don't really have 
    anything new to throw at you. Their rosters remain the same, with minor changes
    in movesets - I haven't had a chance to thoroughly test them, but I have 
    battled them repeatedly to get my in-game team to Lv100, and I've seen the 
    following changes:
    *Lucario now has Psychic.
    *Garchomp now has Brick Break.
    *Milotic now has Aqua Ring.
    I'm not sure what moves have been replaced; however Garchomp still has 
    Earthquake and Milotic still has Mirror coat.
    Levels now range from Lv65 to Lv78. 
    As long as you're around Lv73-Lv75, you should be in good shape.
    A: He's ugly, I find his hyper personality to be annoying, and he runs his 
    mouth too much, and it's mostly nonsense. And he keeps ramming into you.
    Really, if he likes ramming people so much, he should join the Highway Patrol
    and perform PIT Maneuvers on people. Except he'd probably PIT innocent grandmas
    in their 1975 Buick Electras.
    A: Show me where the "Pokedollars" sign is on my keyboard, and I'll be happy
    to change it.
    A: STAB: Same Type Attack Bonus: If a Pokemon's elemental type matches the type
    of the move it uses, that move is 1.5x more powerful. And please do not stab
    the DS touch screen. Nintendo's warranty won't cover that.
    A: Jasmine is the most attractive Gym Leader hands-down, and you can face off
    against her in Platinum - in a Contest. I did.
    A: They're the stars of G4's old X-Play skit, "Splinter Cell Co-Op Theater". 
    It's Splinter Cell if it were played by two bumbling, inept, but hilarious,
    idiots. Watch the episodes sometime:)
    A: In the They Might Be Giants song, "Particle Man," it opens up like this:
    "Particle Man, Particle Man, doing the things a particle can. What's he like?
    It's not important."
    Q: WHO IS "LISA?"
    A: My fan character trainer, who is featured in a few fan fictions I have
    written. "Lisa" is also my usual in-game name that I use for Pokemon games.
    (More to be added... maybe...)
    Me: Hey, I wrote it:P
    You: Hey, you're reading it:P
    Alex Dellinger: For information on the Battleground trainers and their
    movesets and strategies.
    Jeff (CJayC) of GameFAQS: For giving us all a place to post our FAQs.
    Nintendo/The Pokemon Company. For keeping us entertained.
    (c)2009 DarkPersian479.

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