Infinite Space FAQ/Walkthrough By Alex Lee “dragonknight387” E-mail: firstname.lastname@example.org Complete version Copyright 2012 by Alex Lee on 11/25/2012 1/23/2012 Began work on walkthrough 1/25/2012 Added Sidequest section 30KB 5/21/2012 Took a long break before deciding to get back to the walkthrough. Added an index. 49 KB 5/22/2012 Added Blueprint locations 58KB 5/25/2012 Finished Act 1 of the walkthrough. 69 KB 6/1/2012 Decided to add a section devoted to where to recruit characters. 95KB 6/4/2012 Decided to add a character flag to show the earliest time to recruit a character 100KB. 6/8/12 Added module and ship flags as warning to people who are looking for those blueprints 107 KB. 6/15/2012 Completed one playthrough 126 KB. 1/4/2013 Added a comprehensive character recruitment section. 228KB Hello everyone, this is my Infinite Space FAQ. This is my attempt to write a sillier, full length walkthrough that also gives advice on how to play the game as you go. Now, there are a lot of spoilers in the walkthrough because these events make it easier to find the part of the walkthrough that you need to use. Also, I will write down when to set flags to recruit characters and make reference to various characters giving stat increases. If you don’t have the character, check into the character recruitment list for details. As for ship and blueprint modules, you’ll have to look at the sections set aside for those to find those blueprints you’re looking for. Ship and modules that you can buy in stores are NOT covered by the flags. You have been warned. In case I didn’t do so later in the walkthrough, I give a lot of thanks to Katal1.His preliminary work was incredibly helpful in finding a lot of missables. Index ----------------------------------------------------------------------------- Commands [CMND] Walkthrough Act 1 Chapter 1 [A1CHP1] Chapter 2 [A1CHP2] Chapter 3 [A1CHP3] Chapter 4 [A1CHP4] Chapter 5 [A1CHP5] Chapter 6 [A1CHP6] Chapter 7 [A1CHP7C] Kalymnos [A1CHP7K] Nova Nacio [A1CHP7N] Chapter 8 Kalymnos [A1CHP8K] Nova Nacio [A1CHP8N] Path rejoins [A1CHP8C] Act 2 Chapter One [A2CHP1] Chapter Two [A2CHP2C] Rebels [A2CHP2R] Government[A2CHP2G] Chapter Three [A2CHP3] Chapter Four [A2CHP4C] Enemonzo[A2CHP4G] Orsino[A2CHP4O] Zenito[A2CHP4Z] Chapter Five [A2CHP5] Chapter Six [A2CHP6] Chapter Seven [ATCHP7C1] Normal route [A2CHP7N] Starburst route [A2CHP7S] Sidequest [QSIDE] Ropesk [SIDE1] Lutzk [SIDE2] Central [SIDE3] Kalymnos [SIDE4] Regeinland [SIDE5] Blueprint Location [BPRINT] Ships [BSHIP] Modules [BMOD] Fighters [BFGHT] Characters [RCHAR] ----------------------------------------------------------------------------- Commands [CMND] Forward Typically gets your ship into range for your weapons to work. A weapon will fire if the blue icons above your ship(s) HP are, well, blue. If not, they will be red. This command is necessary for attacking and in some cases, defending. You can also press A. Backwards Moves the ships(s) away from the enemy. Both commands work to help keep your ship(s) within optimum firing range. Your opponent will also be moving around in the same way. You can also press Y. Standby This command makes your ship wait in one spot. The only reason to do this is so that your command gauge fills faster, which is necessary to send orders. You can also press B. The Command Gauge This gauge governs your ability to issue orders. This bar’s rate is heavily affected by the fatigue gauge. Dodge Allows you to avoid Barrage, but normal attacks will hit more often. Normal attack All weapons that can fire will fire one attack. Even if a weapon shoots 2 or 3 per salvo, it still only counts as 1 attack. The X2 and X3 are damage multipliers. This attack is accurate and will usually hit. Barrage All weapons that can fire will fire three times and is quite devastating. If the enemy is Dodging, this command does no damage. The best way to use this command is right after the enemy attacks or barrages. Right after the attack, they are unable to dodge, which allows you to launch your own devastating counterattack.The AI likes to activate dodge as soon as possible, so your normal attacks will be quite effective. The best strategy for you is to also activate dodge, retreat until you have a full command gauge and once they attack, you can barrage them to death. While normal attacks will do more damage to you, barrages are capable of sinking your ships outright, so leave dodge on! Melee Board the enemy’s ship. It’s only available after the first encounter with Valantin. You must be right next to the enemy in order to use it. It activates a rock paper scissors battle, but the commands are leader<shoot<slash<leader. There really isn’t much to do except equip security modules, have more crew cabins, and characters that have high combat. The only other thing is to time your commands so that they DON’T sync up with the enemies. Issue your orders when your opponent’s command gauge is about half to do as much damage as you can. Some characters have special commands that are upgraded melee attacks. Commander=leader, Deathblow=slash, Marksman=shoot. 1234567890123456789012345678901234567890123456789012345678901234567890123456789 Fighters Launch Fighters from every ship that has them. Fighters start off weak, but become beastly near the end of the game. There are several reasons why you should use fighters. 1. D.P.S. They are the poison element in this game and will continue to do damage to the targeted ship until they are forced back by enemy fighters or AA guns or run out of flight time. They also ignore fleet formation, so the ship in the rear will take as much damage as the one in front. 2. They hold enemy fleets in place. Even though they’re only attacking one ship, the entire fleet will keep in formation. Also, the AI will activate their fighters or AA commands, so you know they’re not dodging. It makes them easier to predict and barrage. 3. It is the best way to repel enemy fighters. If two fighter squadrons meet, they will start duking it out and dislodge your fleet from the fighters, making it easier for you to retreat. Anti-Aircraft The other way to dislodge enemy fighters is to use the ship mounted AA guns you installed. However, they are a liability for a couple of reasons. 1. They take up one weapon slot. AA guns typically go into the small or medium size weapon category. Since these guns are only use against fighters and never against capital ships, these weapons will always be red unless fighters are attacking. So this reduces the amount of attacks you can launch against the enemy ships. 2. They take a while to kill enemy fighters. And the nastiest part is that you are not dislodged from the fighters the entire time you have AA guns firing. You are just one big sitting duck vulnerable to barrages in the meantime. If the game allowed you to move while AA guns are firing and shooting down enemy fighters, this command would be useful, but as it stands, completely worthless. Final Roar Special command 1 functions like barrage, but at a higher critical rate. Only available after settling the dispute between Alatyr and Druitesk. Very powerful command as a critical hit ignores armor and does the weapon’s full damage. Special command 2 varies from character to character. Ones that have a C next to their skill will be able to use this command and must be placed in the first officer position. Special command 3 is the ship's ability. Certain ships have a C command listed, which functions like a barrage, but hits all ships and is really pretty to look at. It also has infinite range.Unfortunately,after using this attack, the command gauge freezes up for some time. What's worse, the damage for this attack quickly becomes outdated and regular attacks end up being more effective. Positions Learning to target is very important because the enemy’s evasion rate varies on where their ships are. Under the enemy ship classification (e.g. m, dd, cg, cv, bb) there are three arrows. The highlighted arrow indicates the position within their fleet. Ones with the arrow on the left side are in front. Ones to the right side are in the rear, and of course, ones in the middle are, well, in the middle. Target the ones in the front first, as they have the lowest evasion. Typically, their flagship, ship 1, is at the rear and is hard to hit. So, when attacking, it’s best to take out the ships at the front to reduce the evasion rate of the ships in the center and rear. The AI also does the same thing and will typically attack your ships in front or your weakest ship. But never EVER put your flagship in front, for it blows up, it’s game over. It’s best to put it at the rear. Secede An attempt to flee from the battle. It doesn’t always work, but sometimes it’s worth a try. If you reach the very rear of the combat zone, this command will appear in place of back. Note that if there’s no escape from a battle, this command will not show up. ----------------------------------------------------------------------------- Walkthrough Chapter 1 [A1CHP1] Now that you know the basics of combat, we’ll finally play as the protagonists of the game. What? You mean that pirate ship that just blew up that fleet all by itself isn’t my ship? ‘Fraid not. Nope, you’ll be working with much humbler ships for quite a while. So now we’ve following Nia as she is in a dogfight with a much smaller government’s ships. Fortunately, the Daisy can handle this bunch. This is so easy as one normal attack is enough to take him out. But wait a minute. Weren’t there two other ships? Oh wait, here they are. They cinematically shot you down! So now we’re reading the narration of the protagonist-dare I say it-hero of our story. Many parts of this game have dialog so we’ll being seeing this sort of thing a lot. Just enjoy the story. Me, I just enjoy Nia barely wearing a top. And the use of the word “Grus.” Grus is a constellation, but everyone in this story uses it as an expletive. Fans of Battlestar Galatica have a similar word called “frak.” I don’t know what that collection of stars did in order to earn the ire of all of humanity, but that’s neither here nor there. Don’t worry about money, it’s paid automatically. And what do you know, Yuri’s a mechanic!How convenient! Don’t worry about those strange, tall figures with the eerie music playing. Surely they can’t be that important? So, Nia asks Yuri if he’s scared, and you can have a choice in your dialog. Choose “Yeah” to get a bonus +20 EXP to ship management. So, now we’re at the map screen. You can scroll through depth by pressing up and down or the shoulder buttons. But let’s just go to Bagut. Now, on the way to places, you can be ambushed by other enemies in random encounters. If it’s marked “no escape” it’s probably an event battle and I’ll write down what we need to do. At any rate, seceding is not an option. Two more ships just like the one that Nia took out. You don’t have to worry about a cutscene that shoots you down again and just blow them up. Pew pew pew! Now that’s done, we hear about the political situation on Ropesk and the rest of the sector. Sheesh, the Panilov guy really needs to loosen up. Bagut Now we’re in dock and all ships are repaired for free, and everyone gets to relax too. I would too if I had to listen to that song over and over. Y’know, for a planet that has over a billion residents, you’d think they’d have more than just one tavern. Oh well, I guess we’ve got no choice but to go in. And we have more dialogue choices. Tavern-“Talk to Nia” to advance the story. Let this be a lesson, be careful about showing rare things in public. You never know if some thug wants to take it. Select “Go to Grus” to get a +5 bonus to combat. Either way, we get a new plasmic sword and a body suit. Though I suspect the reason Nia can’t fit in anymore is because of her fantastic knockers. Enter the tavern again. Now that Yuri’s got that plasmic sword, they’ll back off and Torlo will be a lot more helpful to you from here on out. So, let’s head out for Hapsal. But before we get there, Panifov threatens you by holding a hostage. What a charmer that guy is. Don’t you think that it’s odd that Yuri said he there wasn’t anyone else he wanted to say goodbye to and now suddenly he’s got a sister? Well, that’ll be explained in due time. Hapsal Tavern-So, looks like we need to talk to Nia. She has a plan, but she’ll execute it after we get to Toropets. Toropets So now we have 10000 G from the Epitaph. Well, whatever we’re buying is still better than Nia’s junky Daisy. Buy both blueprints. They’re both cheap and the more blueprints you have, the better. Go to Shipyard to build a ship. It doesn’t matter whether which one you choose; the stat differences are negilible. Now that you own it, you can add modules and weapons to it. After you’re done remodeling, Nia will work under you. She has natural affinity for Navigation because of her Ace Helmsman skill, but she can handle artillery positions too. Just remember that whenever you’re assigning positions, fill up all the assistant positions so that Yuri will add his skill if the lead position is empty. For example, place Nia as a Helmsman, not as Chief Navigator so that her score plus Yuri’s score will add up. If she’s in a lead position, only her score will be used. Boss Battle Panilov So now we blast Panilov out of the sky! First, target one of his escort ships to quickly get through the first phase. Two attacks should take it out or a barrage. The second phase has him use that oversized laser cannon. It’ll count as a barrage, so activate your dodge. Then just after he fires it, use your own barrage on him and the other escort ship. One barrage and one regular attack should be enough to take him out. Well, now that you’ve saved the damsel in distress, let’s see where she’ll most useful. She can work in the kitchen with her Amateur Chef Skill, but she’s far more useful as First Officer. “But her leadership score is so low!” you say. That’s true, but she comes with one of the best command skills in the game, Medic (it’ll eventually upgrade to Mercy Angel, an even better skill). What this skill does is repair some durability to your ships, making it the only healing skill you’ll have for a good long while. Now, off to Hapsal. Hapsal Tavern-Remember when Torlo was telling you about the gate guard, well, now’s the time to cross that gate. The guard won’t take bribes, but he’ll take “something like a 100G.” Talk to your friends to get a bonus to +1 artillery for Yuri and Kira. Once you’re on the way to the void gate, Torlo shows up and becomes a member of your crew. You don’t need to assign him now, but when you get planet side, stick him in an artillery position in the meantime. Once you get to the gate, you can talk to the guard or fight him. If you talk to him, he’ll act like he wasn’t bribed at all. That ass, we bribed him fair and square! Shoot the ones in front and work your way to the flagship. 2 normal attacks for each ship ought to do it. ----------------------------------------------------------------------------- Chapter 2 [A1CHP2] Character flags: Radamir, Rufina, Zakhar/Dedon, Poplo, Gadina, Karlo Module flag: Shield Frame 1, Navigation Bridge 1 Crossing the void gate seems to give Kira and Yuri headaches. How weird when no one else has ever had that happen to them. Well, let’s head to a nearby planet to rest up. Now, you have to avoid random encounters because right now, you are outclassed by the Novigorod Pirates. Your fatigue bar should be really high about now, so we should head over to Popash. Popash Tavern-the bartender will tell you about the current political situation withinthe Lutsk sector. Do so to continue with the story. Nazhatin Tavern-Talk to the old man. Keep talking to him until he offers to teach you. Doing so gets you Fleet Leader 2. Now you can have both the Daisy and your own ship working together. Remember what I said about sticking your flagship behind your other ships. Now that you have two ships, you can start shooting those Novogorod pirates down. After taking three squadrons down in random encounters, you’ll be attacked by Dedon Galkin. Boss Battle Dedon Galkin It doesn’t even matter if you win or lose this one. His ship is quite powerful for you right now. You could beat him on new game+ because you’d have much higher stats and Final Roar. In any case, the Elgava forces will arrive to assist, but they won’t capture Galkin. The Commander will invite you to Lutsk Base, but we don’t have to go that far yet. Lutsk Tavern-You’ll get Tatiana, who’s useful as a control operator. Recruit her and we can go to Lutsk base. Lutsk Base HQ-If you don’t recruit Tatiana before you get here, you’ll be turned away at the door. After getting her, you’ll be able to speak to him. Keep talking to all the officers. Aside from Vladykin, they sure are standoffish and not at all helpful. Lodgings-Come to his quarters to get more information and a mission and the blueprints for a new ship. Now you can replace that Daisy with a real ship. That is, when you’ve scraped up enough money to do so. Ruza Tavern-“Talk to the military man.” If he’s supposed to be a spy, he sure could look more pirate-y. If you don’t say “We’ll buy you a few drinks” you will literally buy him drinks, which cost money. After getting the data chip, head back to report in. If you recruited him, talk to Polpo for a +1 Navigation to Yuri after you fight Dedon Galkin a second time. Dedon Galkin 2 Same as before. But he doesn’t seem all that interested in fighting. Go figure. Lutsk Base 2 Lodgings-After being told you can do whatever, you should just wander around for a while. At some point, Nia will tell you about the encrypted message. I don’t know, if I were Yuri, I would have let her off, but then we’d have one less crew member. Good call I guess. After this cutscene, head back to Lutsk base for your next mission. Oleg will give you a choice to take the direct route or the indirect route. Whichever you choose will start the mission. Onward to the Pirate Base Looks like an ambush. Vladykin will order you to proceed without him, so it’s going to be your fleet that will actually raid the pirate base. Just as it seems hopeless, Galkin saves the day and lightens your load. The only interesting thing to note is that his flagship uses a special similar to Panilov, but with missiles instead of lasers. It still counts as a barrage, so dodging is more useful than in normal battles. Once you get planetside and inside the building, take the first right to continue the story. Depending which whether you took the indirect route or not, Zakhar will either die outright or fall into a coma. Lutsk Base 3 HQ-Mission accomplished! Now talk to Vladykin will give you the blueprint for Galkin’s ship. I don’t recommend building it right now, if at all. Tatiana will join up as a crew member. But before we head out to Central Elgava, let’s do some sightseeing. If you’ve recruited Karlo, head back to Perekop and visit to make missile weapons available. Do some sidequests if you want. Just as soon as you try to leave the Lutsk sector, the pawnshop on Toropets will tell you thatyour epitaph has been stolen, so you’ll be heading back to Ropesk sector. Toropets It looks like your epitaph was taken by Novigorod pirates and it’s up to us to follow the trail. Unfortunately for you, that pirate with the big ship in the tutorial battle took them out and now he has it. The only good news is that he’ll board your ship and start a melee battle. The first one teaches you about melee combat. After winning that one, Valantin will come at you full force.There’s no way you can win this fight, but that doesn’t matter. Ouch, looks like Yuri won’t be watching 3D tv for a while. Actually, I wouldn’t have minded Yuri with an eyepatch, but looks like they can regenerate eyes now. Well, now you can go to Central Elgava now. ----------------------------------------------------------------------------- Chapter 3 [A1CHP3] Character flag: Feodor, Larrisa, Ratai Ship flag: Novik, Gnevny Module flag: Shield Generator 2, Sick Bay 2, Observation Room 1, Analysis Room 1 Zvenigorod Central HQ-Vladykin will give you a couple of missions and incentive, but not information, about the epitaphs. He’ll invite you to his quarters for a private briefing. Lodgings-Vladykin will teach you Fleet Leader 3 and the blueprints for a Borodino class Battleship, arguably the best ship for a long time. I highly recommend grinding G to pay for it, as it will make the mission against Argun easier. Nerekhta Medic organization-Coming here now will consist of having to donate 500G. The first time will add a +2 Medicine to Nia, Kira, or Tatiana. I would go with Tatiana myself, but it’s pretty useless given that all their positions are not in sickbay. The third donation will get you blueprints. Tavern-“Talk to Dedon Galkin.” You’ll get Ian as a new party member. You could make him first officer, as his command ability raises accuracy or stick him as an operator. I’d go for the latter so that Kira can still use medic. Galkin will give you more mission details. He’ll tell you to recruit Gen Nadiy. Nazhatin 2 We’ll just have to backtrack all the way to Nezhatin to pick up Gen. If you makea stop at another spaceport, Ian will ask you if you’re qualified to be captain. Say yes to get a +30 EXP to leadership. Tavern-Gen will come along after you talk to him. He’ll want you to go to Deviagorsk. Deviagorsk You just have to drop him off here. Seeing as how he told you not to interfere, you might as well make some progress against Argun by going to Gorodok. On the way, pirates will tell you about how the Driutesk forces are hiring mercenaries for their war. News of it has reached all points in this sector. Gorodok Tavern-Still, let’s get some information on Argun. Sabik will tell you about a meteoroid storm. Basically, you’ll need to have deflector module 1 to traverse it without taking damage, which they’ll make later. Ian will get kidnapped, but you can still catch them before they enter the storm. Melania is not so lucky and is on the planet Medyn. We can’t rescue her yet, so let’s check in on Gen. Deviagorsk 2 Tavern-Talking to Gen reveals that he and Alik are the ones spreading rumors of mercenary work. He’ll also join use as a temporary crew member. He’s quite useful in a number of positions. He’s a better operator than Ian or Tatiana, he has some anti-ship skills, and his Formation Foe will make ships in the back row as easy to hit as ones in the front row. Now that he’s done that, it’s time to attack those mercenaries. You’ll have to fight three battles in the local area. The only catch is you cannot destroy the regional ship or its game over. Once that’s done, the mission will be complete as Central Elgava steps in. For a large government, they sure do need a lot of help to resolve disputes. At least Gen will teach you Final Roar. Medyn There aren’t that many sidequests to do right now, but you might as well do what’s available during your money grinding. Argun’s base of operations is difficult to attack without a Borodino-class battleship. If you don’t, you will incur heavy losses. The first battle is against 5 ships, lead by the same ship Balik had. Just work your way through the cannon fodder, then the destroyers, and then the flagship. After this battle, you can retreat back to Gorodok for repairs before the second battle. Boss Battle Balik 2 Ian sure is panicked by the enemy flagship. Still, the same measures you used in the first fight should be fine. Still, this fight is more difficult because your fatigue bar is so high. Use hit and barrage/Final Roar attacks as that is the safest way to take down his support ships and his flagship. This is a battle of attrition and heavy losses will be received without the use of Medic. Medyn Landing Melee fights require preparations in order to get things going your way. Assign Gadina or Torlo in the secondary security post (you can have them occupy both posts, but Yuri’s score will not be added). Install security rooms for higher fight values, and add crew modules for more people. All of these preparations give you a higher margin of error against the enemy. Borodino comes with 600 to start, which is another reason to buy it. Keep going up to the third floor to receive 300G. On the fourth floor is Balik and his melee fight. After you cut down Balik, continue on to the fifth floor and one more melee fight. Argun is a coward and will beg for his life. Choose “show him no mercy” three times. If you choose to spare his life at any time, he will give you a keycard to Melania, but it’s a trap as she’s wired with explosives, severely injuring you and killing her. If you show him no mercy, he’ll hand you the explosive card and only Yuri is injured. Either way, Kira will avenge him by blasting Argun’s head off. You’ll have to head to the right-most ??? in area 1 to find the Medic Organization ship. Looking up to see Kira and Nia’s faces sure is a sight for sore eyes. Torlo’s not so much. Zvengorod 2 Lodgings-Speak with Vladykin. Now he’ll finally give you information on Elgava’s work on epitaphs. He’ll tell you the last known coordinates of that ship. It’s quite far away, past Ostrog, so your fatigue bar will be quite high. When you feel like you’re ready, stop at Ostrog for a pit stop, and then head further in. Note that your fatigue bar will rise if you head further in, so if you want, install modules that increase livability and assign crewmembers to the chef positions. Boss Battle Tefed Mudakov He has five ships under his command, with four destroyers and his cruiser flagship. Combined with your high fatigue bar, this fight is very similar to Balik 2. Heal if necessary and have patience; that command gauge is not going to charge quickly. If only some of your weapons are in range, use Final Roar instead of barrage. That extra critical will make up for less number of attacks. After defeating Mudakov, it turns out that he wasn’t the one who attacked the probe ship. So who could it have been? Volodarev There’s a module shop here, so buy up all the blueprints. Once you get to the Tavern-Talk to the oddly dressed man to continue the story. Nia will ask you to leave them alone. After you’re done wandering, talk to Semias to find out what happened to the probe ship. Forest-you can take a walk here with Kira. Meadow-You can also wander around here. Zvenigorod Lodgings-Speak with Vladykin. Boy, he sure does spend a lot of time in his quarters. One would assume he’d be at work in Central HQ, which he’ll head to after your report. Once he puts you on the trail to Heraklion, he’ll allow you to enter the ship design company on Chernesk. Katal1’s guide also points out that visiting Ketryzn allows you to get +5 EXP in ship management in exchange for 300G. He’s right; it is useless. Before you leave Elgava for Kalymnos, Gen and Alik will leave your party. Don’t worry, we’ll see them again at some point. ----------------------------------------------------------------------------- Chapter 4 [A1CHP4] Character flag: Marjeno, Nobelo/Garni, Rhea, Leo, Nerissa, HELP Ship flag: Volos, Selene Module flag: Anti Aircraft control room 1 Chios Tavern-The bartender will tell you about current events about the Kreios pirates are running amok. Somehow, Kreios’s group keeps getting stronger despite their leader being imprisoned. As a result, this situation has put the Sector Security Agency on edge and they’ve set up blockades. I highly recommend doing sidequests now because one of them sets flags for recruitment for a new character. If you talk to your friends long enough, Karlo will ask you to sightsee. Ask “why?” to get +1 Science for Yuri. Volos Tavern-If you recruited Gadina, she’ll beat up the champion of the tavern brawl and give you 500G. Isn’t that nice of the gorilla lady? Heraklion Minas’s Lab-This is the place to pick up Professor Minas. He will give you a long-winded lecture about what needs to be done next. Just listen to Kira; she knows what we’re supposed to do. But because of the pirates, we need to be cleared to go to those ruins. Minas is an excellent researcher and is the only character you can get in the main game that has Mad Scientist. He’s also necessary to recruit another character. Note: Until you’re invited to the Sector Security Agency, the ??? between Heraklion and Dodecanese is blockaded. To get to Dodecanese, you must use area 2 right-most ??? and scroll down to get there. Dodecanese Tavern-Some guys are picking on a guy from a different country. Select “Let’s help him!” to get +20 EXP to combat for Yuri and Torlo. This brawl will also attention from Pappas; He sure is easy-going for a cop. Talk to the trader and refuse his 100G three times to set his first recruitment flag. Once you’re on your way to Veroia, you’ll run into a battle in progress. You can choose to attack the pirates, which sets Adorinda Nobelo’s flag or help defend the passenger ship for Nikolao Garni’s flag. Either way, Delis will invite you to Veroia and Sector Security Agency’s headquarters. Veroia Security Agency-So, it looks like the military doesn’t want to help the Sector Security patrol, and they sure seem flustered about what to do. The commander will ask you if you can make it on your own. You can say you’re not to continue with the main story, but it’ll lock you out of recruiting two new members, so say that you are. If you say “I’m confident,” it will clear up the blockade that’s been keeping you from using the direct path between Heraklion and Dodecanese. Now that you’re not confident, Ioannov will let you in on the secret plan. Tavern-Just talk to Pappas, Delis will just tell you to speak to Pappas. He wants you to find Celina Soufias. He’ll also allow you to access the design company on Volos. I’d strongly replacing your weakest ship with either an Askold or Eudora cruiser, as they allow for hangars, which will be useful later in this chapter. Area around Zante Go to one of the ??? around Zante to find Celina doing battle against an LMC ship. Yuri may want to talk to her, and it’s a good thing she’s not interesting in fighting you. And that other captain doesn’t seem thrilled that you interrupted their fight. Can’t get much recognition huh? After that scene, come back to the same ??? to find Celina. She won’t listen to Yuri, but Nia certainly has a way with words. It sure is weird that Celina wants to be arrested and sent to prison, but that’s what she wants. Veroia 2 Security Agency-They’re going to use Celina’s plan, just to see what Kreios is doing, and Nia will leave your team temporarily to keep an eye on her. Say “You can’t do that!” to get +20 Leadership EXP for Yuri. So, head over to the upper left ??? for the next event. That Oort interception cloud is quite impressive, but warden Glaucus is less so, though I can’t exactly blame him for staring. Now, you’ll have to wander around ports for a while. The first 3 will activate a scene with Celina and Nia breaking out. The next 3 will inform you something’s gone wrong. Good thing that Ian has a plan to find out. Area around Zante 2 Basically, he wants you to capture a Krieos captain and interrogate him. So, head to the area near Zante where you found Celina and look for a five ship fleet. Boss Battle Terzi You’ll know it’s the right one if a Eudora cruiser is the flagship. You can destroy the other ships around him to make an easier time of it, but you have to get right next to him to activate the melee command. Honestly, I really hate melee battles because there’s really no way to predict what the opponent’sgoing to do. You just have to outnumber them and try your best. Veroia 3 After capturing their captain, Yuri will *ahem* interrogate him. Don’t worry; all that happened to Terzi is that his arms have scars on them now. He’s no amputee, just a hostage that you will use to invade Skantzoura. You should head to Veroia to inform the Sector Security agency on this news. Ioannaov will hand you the blueprints for Hangar 1, Maintenance 1, and AA weapons. Earlier in this guide, I recommended the Askold or the Eudora to your fleet. Adding fighters is the reason, and Gadina can finally put that Ace Pilot combat skill to use. I’ve already explained the importance of using fighters over AA guns, so I’ll just cover the part about invading Skantzoura. Invading Skantzoura After saying “yes” to Ioannaov, you’ll be locked into a course. If you can avoid any battles, do so, as you need to keep your ships in tip-top shape for the mandatory battles ahead. Good thing our ships have plot armor or they’d never have made it through that interception cloud. You’ll be up against a five ship fleet. I used 16 Grif fighters and they’ll be able to repel the enemy’s. Not sure if you can use less fighters or ones not focused on interception, but this combination will definitely work. If you can use barrages against ships using AA, do so. It’s a hit. Now that you’ve landed on the planet, you’ll have a few melee battles to deal with. Don’t worry about running out of troops, as they’ll be restored after every battle. West-This building contains 700 guards, but no Nia or Celina. East-700 guards, and if you’ve recruited Rhea, you’ll get Leo now. Another group of 700 guards and Pappas as a prisoner. He’ll tell what was really going on. Admin-You should head to the Obsevation room to find secret passage, and then Warden’s office to go in and find Nia…and Krieos. It looks like he’s been here a while. It looks like we’ll be following Celina. Be sure to add all your new crewmembers before you leave. Boss Battle Glaucus This fight is similar to the last battle except for the high fatigue bar. It seems like the only time they want to make a boss fight is to make your party tired first, not by sending in ships that are more powerful than their rank and file. Oddly enough, you don’t have to melee to capture him; you can just fight him normally. Investigating Mytilene After than long fight, you can head to Mytilene. But stop by at Veroia to pick up blueprints for a Volos cruiser, Selene destroyer, and 5000G. You can talk to Leo to get blueprints of AA control room 2. The trip to Mytilene is a long one, and will fill up your fatigue gauge. Despite the place being abandoned, there’s a spaceport here. Boy, those AI really are autonomous. Minas will tell you that you need to go to Tineo in Nova Nacio. ----------------------------------------------------------------------------- Chapter 5 [A1CHP5] Character Flags: Beleko Fighter Flags: Skoryi, Orlan Rivelli Tavern-but likely on any tavern in Nova Nacio, Nerissa will get into a fight with Torlo. “Make Torlo apologize” for you to get Leadership EXP +30. Guard Post-Only available after you decide to invade Spetses. Talk to Valso to get access to the fighter design company. Hermeta Tavern-Pay the bartender 500G to unlock the guild here. If you’ve recruited Soneto, she will start talking about how she was sexually harassed. Say “I’m sorry to hear that” to get +5 fame. Tineo Observatory- Aminda will review the information you’ve gathered on Mytilene. It’s going to take a while, so explore the rest of this sector. If you go to the ??? between Shelo and Riveli, you’ll pick up a Kalymnos ship heading for Populara. If you go to a tavern right now, Ian will lecture Torlo into a +1 to Ship Management. Populara Lanco Hotel-Find out what the Sector Security is doing here. Seems like they don’t want our help even though they know we can handle it. Well, you’ll just have to wander around until Vladykin will tell you to head to Zvenigorod. Back to Zvenigorod Central HQ-Vladykin will finally tell you what the probe ship saw and we see A MASSIVE FLEET. Nia grows pale at the sight of it, I wonder why. Nia advises Vladykin to form an alliance with Kalymnos and Nova Nacio, but he’s not completely convinced of the threat. If anything, the Elgava government still thinks they can assimilate this new fleet, despite their incompetence at managing the planets they have now. Devingorsk Tavern-Meet with Semias. Looks like this Lugovalos just keeps getting more and more dangerous the more we learn about them. She’ll want to put the Daisy under maintenance. If it’s the only ship in your fleet, Semias will give you a Perekop and you will lose 1000 fame. This Perekop will have its name written in katakana writing, which means that the localization team thought that you wouldn’t be silly enough to sell all your ships and have the Daisy as the flagship. It says jiyumee, for the curious. POINT OF NO RETURN You can’t go back to Elgava after this point, so if you want to do sidequests, now’s the time to do so. Tineo Observatory-The analysis should be done by about now…well, almost. But at least we can stay at that swanky hotel on this planet. Visit Nia’s room, as the other two are asleep, and a sweet, somber scene plays between the two. The next morning, Aminda will tell you that she may have found a way to locate epitapts. The projected location of the nearest one is in the Spetses sector. Along with Ioannov’s murder, that just gives us another reason to head over there. Populara Hotel-Speak with Pappas, as you can only go to Kalymnos right now. He’ll brief you on why they allied with Celina in the first place. But despite all this evidence, the Security Agency doesn’t want to risk a diplomatic incident. Frankly, declaring war against a country that supports slavery doesn’t sound like a political disaster in the first place, but I suppose that’s just me. Tavern-Come here after talking with Pappas to discuss what you’re going to do. I suppose a little vigilantism isn’t such a bad thing in this case. When you’re about to leave port, Garni shows up if you saved the passenger ship earlier in the game, and Nobelo shows up if you attack the pirates instead. Personally, I think Nobelo is the better crewman as she has the Amateur Chef skill, which is rarer than Garni’s Abacus skill. We can leave for Spetses now, but I’d recommend going to Rivelli to talk to Valso to pick up new fighter blueprints. Rivelli Guard post-Valso will give you permission to buy the fighter blueprints on this planet. Make sure to prepare your ship to have some form of anti-fighter defense, preferrable fighters. Campaign of Spetses The best preparations that I can think of is to have fighters of your own to avoid fighter lock. Also, this campaign is going to raise your fatigue meter, so start buying modules that increase livability, such as the mess hall, crew quarters, sickbay, and so on. While we’re on that thought, have as many crew members as you can for the chef positions. You can use planets to rest up as light defenses are covering the beginning area. Leucas Tavern-If you’ve recruited Feodor, he’ll give you a chance of gaining 100 fame for 500G. As we get further in, it looks like the guy that fought Celina is now fighting Valantin. This cutscene battle ends much like what happened with Celina. Well, now we get to see this brash captain’s face. Oenus Tavern-“Talk to the young man” for his help with Ian’s plan. It’s not a bad plan, but it all hinges on whether both teams can survive long enough for Valatin to do the heavy lifting. Orion Tavern-If you have Barberis, talking to the zero-g dog will increase his skill in artillery, navigation, or ship management. Blockade Now, this is where the battles become more difficult and complex. Ian will tell you we need to lure them out. That means that we just retreat to the very end of the map and never fire a single shot until the invisible timer runs out. Do this two times and only after you reach the Kilkis sector are you allowed to fight back with Pappas, though he doesn’t join your fleet or anything like that. A five ship fleet attacks. Take out the destroyers first and save the carrier for last. In fact, I’d recommend healing with medic until the boss fight to preserve as much fighting strength as possible. Once you’re saved by the Corsair’s cutscene powers of mass destruction, we can proceed to the boss fight. Boss Battle Beleko Head to Alonnisos for the boss fight against Beleko. What’s unique is that his ship is in the middle, which makes for a tempting target. Destroying the flagship before all others ends the fight. Don’t do it if you want to recruit him later. Take out his other ships and leave the flagship alone to set his recruitment flag. His special ability is Iron Wall, but it’s not that big of a deal, especially with Final Roar. This is a long battle because of that fatigue gauge, but if you’ve raised livability, it should be fine. Assuming you destroyed his escort first, the second stage of the battle starts, where Belenko will try to fight solo in his carrier. Because the carrier has weak anti-ship weapons, you should have the advantage. Spetses Fort Cadmus-400 troops Prison-400 troops Cadmus is too much of a coward to lead his men and flees into the desert ruins. Once you corner him, the campaign is effectively over, as Cadmus dies regardless of Yuri’s actions. Seems like everything should be fine, but then Valantin shows up. At least he’s not coming for the other eye, but now we have to follow him into the dead gate next to the blockade. Choose “go through the gate” for Leadership EXP +30. Into the undead gate Well Yuri, if you’re definition of safe is some weird space where there’s space screaming and disappearing gates, then I guess we just have different standards of safety. “Ask Gavril Minas” for Leadership EXP +30. Now, this choice is important. Choose “Look for Valantin” to continue the story. The other two choices will be game over by non-existence. Valantin will give you that little hint that’ll keep you alive. For someone that stabbed Yuri in the eye, he sure is surprisingly helpful. ----------------------------------------------------------------------------- Chapter 6 [A1CHP6] Character flags: Katida, Marjeno, Lotuso, Sceptro Irvest Sector So we’ve now ended up in a new, recently explored system that has many inhabitable planets. I guess they’re in a different part of Irvest. Set course for NN-005. It looks like Kira and Yuri are the only ones that even remember the Flux sector, the same people who get headaches. Interesting coincidence, isn’t it? NN-005 Desert-Receive a science lesson on terra-forming, which results in Yuri’s science skill to increase by 1. It costs 1000G. POINT OF NO RETURN We will be unable to head back to any previous areas after entering the Magellanic Stream.To continue out of this sector, talk to Cico. He’ll join you on a temporary basis and come with his own, overpowered ship. I wish a lot of other characters came with their own ships on a temporary basis, like Pappas or Vladykin. When you try to leave port, we find out that we have to take Katida to Kashtano for the rare medicine we need. Just an important note, while traveling through the Mangellic Stream, we need a ship like Cico’s in order to deal with the random encounters; without him, we might as well be throwing rocks at those jackals. And traveling near a supergiant star will reduce the durability and crew of all your ships. If you have maintenance officers and a staffed sickbay, it shouldn’t be a problem, but Nia wasn’t kidding when she said this place was dangerous. Kashtano Out of the frying pan and into the…okay, yeah it’s pretty safe here at this trading outpost. Trader’s Guild-Meet with Pipra. Okay, maybe we did land in fire anyway given her lecherous attitude. Pay your respects in the form of 2000G to gain access to the Red Bazaar on Kranio. Talk to her again to gain access to Zefiro. You can also sell fame to her for money. Her rate is 20G per 1 point, so: 100*20=2000G 300*20=6000G 500*20=10000G Personally, I don’t find her fees worth it. Fame is much harder to accumulate than money. Money can be easily and consistently be found in enemy encounters, doing sidequests, installing holds on your ships, and selling ships. The only way to consistently find Fame can only be gained from enemy encounters. Tavern-You can talk to your friends after talking to Pipra for Nia and Tatiana to start talking about beauty products. Yuri’s Ship Management skill +1 as a result. Talking to Nia will continue the plot. We need to sneak into that trade convention. Maybe someone in the LMC will take the threat of Lugovalos seriously, but to do that, we’re going to have to travel to all the planets in the area to get the items we need. Kranio The Black Bazaar-Only really accessible after Katida temporarily joins your party. This is where we can get fake IDs. You can come here earlier without Katida, but all the forger will say is that he needs a good copy to work from. Strategio The White bazaar Daily necessities-Cleaning supplies for 500G. Grants Yuri Ship Management +2 Medicine-The first time, the clerk will refer you to the hospital for the drug that Katida needs. She will be hospitalized and recovering after you find out about it. Nobelo will leave your crew at this point. Come back to the shop to buy some actual medicine for 800G. Grants Yuri Medicine +2 Clothes-The first item is a party dress 1200G. This is a quest item so you’ll have to buy it sooner or later. The second item is a bunch of boxer shorts for 50G, which increases Yuri’s Ship Management EXP +50. Blue Bazaar Marjeno, the trader you may or may not have saved in Kalymnos has his shop set up here. If you’ve set his recruitment flag, he gives you his equipment at 50% discount. Research equipment-1000G can be reduced to 500G. Increases Yuri’s Science skill by +2. Sports equipment-400, can be reduced to 200G. Increases Yuri’s Combat by +1 Flowers-These can only be obtained after talking to Katida in the hospital. He has two kinds of flowers for sale, real ones for 300G and fake ones for 10G. Buy the real ones to set her second recruitment flag. Once you’ve bought everything from his store, he’ll join if you’ve also rejected his reward twice earlier. He’s a decent accountant, and odds are you don’t have anyone in that position yet. Hospital-You can visit Katida in the hospital. Seesh, she sure is a ditz. You can yell at her to set the first of her recruitment flags. If you lecture her, she can’t be recruited at all. The second flag is to buy the real flowers Marjeno is selling. Whatever it is you decide to do, you’ll have to come back here after learning that you need fake IDs to enter the trade conference. Don’t worry if you decided to be cheap about the flowers, she’ll still be happy enough to help you out with that. Zefiro Scenic Tower-Cico will want to put the moves to Kira, and you literally have no choice but to agree. He’ll just keep pestering you until you do. When you try to leave the planet, Yuri will want to check in on Kira and Cico. Good thing we showed up, huh? And now we can access the Black Bazaar on Kranio, which is necessary to get the fake IDs. Tavern-You should talk to the bartender to find the location of the trade conference. Trade Hall-When you do learn the location, you’ll get clues as to how to enter. Basically, you need to have the party dress and fake IDs. Once you have all these things, you can enter the trade conference. I’m tempted to say Nia looks fantastic in that dress, but then again, I always think she looks incredible. Anyways, talk to the Young Man in Black. The other two aren’t interested in hearing about Lugovalos. Unlike Vladykin, at least Bastian is actually taking this seriously. Taking Katida home Now that we’re done all that we can here, it’s time to head back to the void gate in area 1. On the way back, Cico will get mad at you and leave your fleet. That fight was totally his fault. You also can’t go back to Kashtano to reorganize your fleet. Unfortunately, without Cico, you’ll have no choice but to flee every battle. Set course for the RG sector. Kira will think there’s a spaceport around her. Look for it until you find it. Then you’ll be able to reorganize your fleet for the upcoming boss fight. Boss Battle Oisin The first part of this battle will trap your fleet with mines. You must use your fighters and/or AA guns to take them out. Don’t worry about Oisin; he’s all the way on the other side of the map so his weapons won’t hit you. Once the mines are taken care of, Cico will show up and distract him so that you can start this boss fight in earnest. I’d rather that Cico just blow him up just like the last few jackals earlier. Course, your weapons will do just as well against his ship. One to two final roars will be enough to take him out. ----------------------------------------------------------------------------- Chapter 7 [A1CHP7C] We’re almost about to drop off Katida, but then Pappas will call us about an emergency, something that affects an entire nation. What could it be? Nejo Tavern-If you talk to your friends before dropping off Katida, she’ll offer you an entire star system. Answer No thanks to avoid -30 to fame. Lanco HQ-come here to drop her off. She and Nobelo/Garni will leave your crew and you won’t have the chance to recruit them again until much later in the game. Lanco Hotel-Lanco will tell you what has happened to start the war between Kalymnos and Nova Nacio. He will give you 20000G as thanks for saving Katida. After talking it over with everyone in the tavern, now you’ll get to choose which side to take. Now, there’s a fork in this path: Nova Nacio or Kalymnos. Nova Nacio provides the opportunity to recruit some excellent officers but less impressive ships. Kalymnos gets you mediocre officers but better ships. Nova Nacio gets you more modules, but some whould say Kalymnos has a better story. If this is your first playthrough, I recommend taking Nova Nacio simply because the missions are easier. ----------------------------------------------------------------------------- Kalymnos [A1CHP7K] Character flag: Terzi, Xenakis, Pappas Ship flag: Thalia, Adrasteia If this is your first playthrough, I see you decided not to listen to me. Very well, I’ll give you advice on getting past this part without the benefit of New Game plus. Beleko will join you if you’ve set his recruitment flag. He is a really good character best suited for security or artillery. Basiliscus Tavern-Talk to your friends to talk to Palmo. His navigation skill will increase +2. Talk to him again to get Artillery +2. Allied HQ-You’ll briefed on what missions you’ll need to do. Delis will join your crew, but he isn’t all that useful. Glavanis will give you 5000G. Argos Tavern-Some guy will hit on Soneto and because of her, Yuri, Torlo, or Ian will get Artillery +1. Irvest Sector Lesvos HQ-Terzi is here as a mercenary captain. He’s a recruitable character, but we won’t reap the benefits until much later in the game. Delis will tell you to escort a transport ship. Yes, another NPC ship. Unlike Cico, this ship can’t fight worth a damn. You’ll have to take it to CL 617 and then come back. To recruit Terzi, go to the ??? next to you first. If you finish your mission before investigating, you’ll be too late to save him from Pavlov. If you do save Terzi, you’ll set his recruitment flag and if you decide to “see what we can retrieve,” you can, you’ll get blueprints for a Thalia class battleship. Complete the mission for 3000G. Chalkis HQ-Verga will order us to retake CL 665. Before we leave, unequip any weapons that can hit multiple targets, such as the MRV missiles. On the way there, Delis will tell us to take down a transport ship. We can’t shoot it down. We need to rely on fighters and single targeting weapons. You will capture Villo, but Delis’s racism gets the better of him. “Stop him” to get Fame +20. Once you reach CL 665, the battle is already underway and you’ll have to fight a carrier and two cruisers. It’s nothing you haven’t already fought before. We won, but Abato shows no mercy. But before we leave to collect our reward of 5000G, check in the tavern. CL 665 Tavern-talk to the middle aged man with Sceptro. Give Delfeno 500G to increase your fame +50. Final days of the war Once you’ve completed those two missions, Verga will tell you about project Stelalumo actually is. Maybe Bush should have been looking for WMDs here instead of Iraq; he would have had a better chance of success. It looks like the lynchpin of their defense is a Paradizo-class carrier. Once you get to Najbaro, the battle’s already underway and you’ll immediately have to take out Nova Nacio’s best ship. Nacion carrier It looks like the lynchpin of their defense is a Paradizo-class carrier with two battleships. What’s worse is that even the carrier does decent damage. It’s best to have as many fighters as you can carry to takes care of its fighters and to use Final Roar to take out the battleships as quickly as you can. After defeating the enemy fleet, Verga wants you to evacuate so he can use his Thalia class ships to knock the moon out of orbit to destroy the laser. Looks like Verga likes to fight fire with fire. “Talk to Deacon Verga” for Yuri Leadership +10 EXP. Verga won’t listen. “Talk to Vlasis Delis” to get fame +50. But before you can get groundside... Boss Battle Abato Abato will attack you with his one ship. Unfortunately, there’s no time to rest and he has many powerful long-range weapons at his disposal, and he also can use Final Roar ON YOU. The best you can do is to use fighters and close the distance so he can only use his weakest weapon against you. Just use normal attacks close range and you should be fine. Once you’ve taken care of him, you will be aiding in the evacuation and so will Terzi if he’s alive. Najbaro Control Center-600 troops will attack you in two waves. Turns out the control room was empty. Torlo’s right; it does suck to be them. “Evacuate without Delis” to get fame +30. Leave the planet as there’s nothing more you can do. It turns out that Pappas stayed behind to help out. Now, we just take the civilians to Byzantium. Don’t worry, you don’t have to escort an NPC ship this time. Byzantium Shelter-Come here to talk to Terzi. Turns out he actually does care for people. I think this is also a recruitment flag for him, but I’m not entirely sure. Joint HQ-Pappas is alive and recruitable, but Delis is not. Verga will still insist he was in the right about dropping a moon on a colony. Glavanis will tell you to patrol the area for a while. “A while” consist of three random battles. ----------------------------------------------------------------------------- Nova Nacio [A1CHP7N] Character flag: Letero, Merita, Luko, Pavlov Ship flag: Paradizo Module flag: Deflector 4, Mess Hall 2, Deflector 4, Mess Hall 2 Nejo So you decided to listen to me and go with Nova Nacio. Lanco will give you 10000G and as you leave port, Beleko will join you if you’ve set his recruitment flag. Citadelo Tavern-A zero-G dog will hit on Soneto and she’ll make him teach Yuri, Torlo, or Ian artillery skill +1. Talk to your friends to get a conversation between Minas and Leo to get Yuri Science skill +2. Miralko Tavern-Palmo will gain Navigation skill +2 upon entry. Irvest Sector Ermeno Joint HQ-Captain Valso is here. He will introduce you to Letero, who will be keeping an eye on us. He’s decent in maintenance with his machine geek skill. Please Letero, stop using a bowl to help cut your hair. Valso will brief you on a couple of missions to harass the enemy. Najbaro This planet is very successful for terraforming, but why is this place so strategically important? It must have something to do with Project Stelalumo. Najbaro HQ-Merita will order you to take out 3 battleships around CL-665. Don’t worry, it’s not as bad as it seems. The only thing to point out is that the Pallas and Ianthe have lasers that function like Panilov’s ship. You can always use CL-665 to rest up in between battles. The Thalia class has a five ship fleet, but one to two Final Roars should be enough to take it out. Abato will show up, but the same basic strategy applies. Fortunately Abato isn’t all that interesting in fighting us to the death and will flee if you do enough damage to him. “Don’t go after him” to get Yuri leadership EXP +50. Letero sure is a coward. Come back when you’re done to get 3000G. Universala Universala HQ-Pavlov will start talking to you. Letero will order us to destroy 4 transports around CL-617. This mission is even easier than taking down the battleships. Pavlov will race off. Go after him to find that his ship was wrecked by a group led by a battleship. If you have at least 5000 fame, he will join you. He’s a pretty good navigator because of his Ace Helmsman skill. You’ll also get deflector 4, which is the best deflector in the game. Come back when you’re done to get 2000G. CL-665 Tavern-If you’ve recruited Sceptro, he will want Yuri to give 500G. You’ll get Fame +50. The final days of the war After completing both mission, Kalymnos will begin their offensive against Ermeno. The fleet admiral will order Valso’s team to reinforce Najbaro. Monarho Two waves of Thalia class ships are here, but the strategy remains the same. After breaking through and seeing that their plan is to crash the moon into the planet, Abato attacks. Boss Battle Abato Now he’s interested in a fight to the death. He has many long range weapons and Final Roar. The best strategy is to close the gap and hit him with close range weapons. His ship can take a lot of punishment, but as long as you don’t take as much as him, you can win through attrition. “Talk to Letero” to get Fame +10. We find out that this Stelalumo is a high powered laser that has enough firepower to destroy the moon. Najbaro 2 Najbaro HQ-It looks like Merita knew about the project. Unfortunately, it wasn’t complete and it’s output is at 50 percent. Control Bunker-unlocks after talking to Merita. There are two waves of 600 troops to defend an empty bunker. Letero will volunteer to stay behind to get it working. “Evacuate without Antonio” to gain Fame +30. He’ll have trouble firing until Merita fixes the problem. I guess Letero isn’t as good as he thinks he is. Come back here to pick them up and have both of them join you. Merita is a decent Operator with her cool & calm skill. ------------------------------------------------------------------------------- Chapter 8 Module Flag:Captain's Cabin 2 (Nova Nacio only) The path is still split, but will rejoin later on when you need to head through the Magellanic Stream. Kalymnos [A1CHP8K] Katal1’s guide says to avoid visiting Bascilisus during this chapter as there is a glitch where Delis will be recruited again and because of this glitch, the gates randomly decide not to work and some story events won’t trigger. I don’t quite know about the full effect of the glitch, but do we really want a zombie Delis on our ship? Maybe if he was maxed out with ComeBackKid then I’d consider it. Byzantium Shelter-Come here to talk to Terzi. Turns out he actually does care for people. I think this is also a recruitment flag for him, but I’m not entirely sure. Joint HQ-Pappas is alive and recruitable, but Delis is not. Verga will still insist he was in the right about dropping a moon on a colony. Glavanis will tell you to patrol the area for a while. “A while” consist of three random battles. Kira will collapse and you will be forced to take her to Byzantium hospital. The weird thing is, she’ll still be in whatever position you’ve set for her even though she has broken ribs. What a trooper! Hospital-You enter automatically. Kira will leave your crew, as well as Tatiana, Torlo, Minas, Ian and Radamir if you’ve recruited him. Glavanis will tell us that Elgava was essentially subjugated by Lugovalos. Odds are there’s no one in the SMC that can stand a chance against them now. The only hope is Regeinland, but that means going through the Magellanic Stream. We’ll let’s hope Nia called on some good backup. Villo will join you, but he’s pretty mediocre. ----------------------------------------------------------------------------- Nova Nacio [A1CHP8N] Ermeno 2 Torlo suggest giving 2000G in food. Shelter-If you’ve given the refugees the 2000G Torlo asked for, you’ll get some blueprints. Joint HQ-Valso will brief you on how the battle went and Ulmo is annoyed at Yuri’s sense of honor. He’ll order you to patrol the area and take out three enemies in random encounters. Kira will collapse and you must take her to the hospital. Despite her broken ribs, she’ll still function as a crew member. That little girl is tougher than she looks. Hospital-This event activates automatically. Several members of your crew: Kira, Torlo, Ian, Tatiana, Minas, and Radamir if you’ve recruited him, will leave. Valso will run in and tell you that the Central Elgavan navy has been completely defeated. The only hope left if whether Regeinland will send aid, so Nia tells us we need to get to Kashtano. Hopefully the back-up she ordered will be as good as Cico. ----------------------------------------------------------------------------- Common Route[A1CHP8C] The fork comes together after entering the Magellanic stream. On the way over, Celina will be the NPC ship escorting you. I’m with Yuri, what embarrassing secret could she have? Now preparing for the next few battles will be somewhat weird. Select your two best ships and equip them for high livability and the best weapons you can get. The high livability is not for the Act 1 battles, but in preparation of Act 2. Kashtano 2 Trader’s Guild-So the response of most of the nations was to surrender, except Kalymnos. Fortunately, Lugovalos isn’t insane. Like Rome, they only kill those who oppose them. Nia will make the call for reinforcements and Pipra will tell us that Semias is around the area. Supremi Tavern-“Talk to Semias Alastar” to find out that there’s a hidden starlane. Eremon seems to jar Nia for some reason. Semias will join, and he’s an excellent navigator or security chief. Kashtano 3 Trader’s Guild-Eremon will make a personal appearance, along with several dozen members of his goon squad. Looks like even Eremon needs help in travelling through the Magellanic Stream, but Nia will stop him by threatening to kill Pipra. No real loss, in my opinion. Nia, “a weathered old crone”? You, Niall Eremon, have no taste in women! Good thing Regeinland showed up, and judging from Desmond’s reaction, their technology is formidable enough to warrant concern. Tavern-After finding out about Regeinland’s reinforcements, “talk to your friends” to prompt a conversation with Beleko. Yuri will get leadership EXP +20. Battle against Lugovalos Set course for Abandoned if you’ve unlocked it. The Lugovalian fleet is in the RG Sector and that’s where you can start your flanking attempt. It looks like the Elgava military is supposed to hold up their flank. With Celina with you, you can just blow past them. Nia will yell at Yuri about the realities of war and then plants a full kiss on the lips. I’m so jealous right now. Once you hit the RG sector, you’ll be attacking the Elgava ships guarding their flank. You’ll be able to blow past them without too much effort. Boss Battle Eremon The first stage of this battle is brief. Just attack him once to find every non-critical hit only does 1 damage or not attack at all. With cutscene power, Yuri will declare that the ship is impervious to damage. Then Valantin uses his own cutscene powers of mass destruction and make Eremon’s ship vulnerable. Unfortunately this is the time that Celina will leave your fleet and you’ll have no time to replace that empty slot. Much like Abato, his ship can hit hard and from far way, so you’ll just have to rely on fighters and close range combat. After you win that fight, Nia will board Eremon’s ship by herself and Semias will force us to retreat through the void gate. Nia Nia Nia, the first rule of killing people is to shoot first, not talk to them. That’s why you got sliced. Bastian will fire the Exalaser, and buy the LMC some time to prepare for Lugovalos. Let’s hope they prepare accordingly. And to be absolutely clear… POINT OF NO RETURN You will not be able to return to any of these areas for a good, long time, and even then, the sidequests in Act 1 can’t be completed in Act 2. ----------------------------------------------------------------------------- Act Two Chapter One [A2CHP1] Character flags: Module flag: Security 7 Ten years have passed and Yuri and all of his crew have been arrested for knowing about the Lugovalian threat. Wow, Yuri became a giant. Now this whole prison part makes very little sense to me as apparently its co-ed and the prisoners don’t appear to be wearing a uniform. Day 1 Take a tour of the area before visiting the East Block. Go to Franny Porollo’s cell-She sure does try to throw herself at Yuri, but it’s pretty neat she has surveillance on the prison complex. Go to Semias Alastar’s cell-Semias will tell us about a useful cellmate that might have some information we can use. Talk to him again to get Yuri’s Combat +1. Go to Gen Nadiy’s cell-So, it looks like old man Gen and Alik have also been arrested for the same crime Yuri was. Talk to Gen to learn Fleet Leader 4, which allows us to finally have four ships in a fleet. Wish we had it sooner. Return to Yuri’s cell when you’re done talking to the other inmates. Day 2 Franny will pass a schedule of transports to Yuri for us to deliver to Alik. Gen’s cell-Alik is busy working on figuring out the intervals between plasma storms for us to pass through safely. Franny-Not only can she hack their security, she also knows where our weapons are stored. Semias-he’ll introduce us to Thomas, who knows where our ships are. How convenient for us. Return to Yuri’s cell when you’re done. Alik will tell you his findings. It doesn’t sound like good news, so if we plan to escape, it’ll be based on luck. Day 3 Prison complex-Regardless, we attempt to break out of here. The path is linear, and once Yuri gets his sword back, he’ll gain combat +2. There’s 800 guards standing in your way. You only have 1000 crewmembers to work with, but this fight is perfectly winnable. Then Dodungo will block your escape. He outnumbers you with 1200 men, but you should be able to outdamage him pretty quickly. What a meathead…or lack of a head for getting in our way instead of helping us escape. Yuri’s gotten ruthless now. Guess he learned Nia’s lesson pretty well. But we still have the problem of the plasma storms appearing at random intervals. What could the solution be? Apparently, it was mostly an illusion and that shooting at it solves the problem. Kinda wish a lot of problems were just that simple. Set course for Labico and on the way, we can attack a transport fleet with one destroyer. If there’s any difficulty in this fight, it’s the lack of preparation and a high fatigue bar. If you’ve had high livability modules set before act 1 finished, then the command gauge should be fine. Labico Don’t build any new ships just yet, at least until you can access the blueprints on Acerenza. Tavern-“Talk to your friends” to get Franny to sew you new clothes. Apparently they’re so hideous that Yuri would rather stick with his prison clothes. Yuri’s ship management skill +1 regardless. Union HQ-Pay 1000G to enter the HQ where Jovani will greet you. Sure he’s a heavy-set guy, but I think the weight’s all in his hair. Jovani will ask you what happened to Kashtano. Don’t tell him to get Yuri’s ship management +1. He’ll get you access to the chart bank on this planet and access to neighboring Acerenza. Now, when he says to only land on Acerenza and Labico, those are the only two places you can visit. Any other place will simply gun Yuri down as he gets off the ship. Chart Bank-You don’t have to come here, but you can to find out the basic political situation within the LMC. But there’s no information on where the penal colonies are. Acerenza Bazaar Check out the Clothier-Mariana will make you a new suit for 1000G. When she says that it’ll take her time, it’s just three random encounters. Once you pick up you new suit, it turns out that Mariana is Pipra’s granddaughter. Ugh, that means that at some point, someone actually had sex with her to give birth to Mariana’s mother. I’m not sure I can get that out of my head. Anyways, she’ll tell us that we need to take a VIP hostage to get us the leverage we need to get the rest of our crew members back. When you’re ready, head over to the ??? next to Cino. Check out the arms dealer-his first product is sell guns to either Franny or Alik for 500G or both for 900G, which increases their combat +1. Neither crewmember is likely see combat, so just pick whoever. The next offer is to sharpen Yuri’s sword, which gives Yuri combat +2 for 3000G. Boss Battle Shildo This battle flat out demands you to board their ship for melee combat. It is impossible to go ship to ship as their weapons are far too powerful. Use fighters to hold the ship in place while you close the distance. The simple fact is that you will lose at least one ship rushing the enemy. Give all your ships security modules and as many crew modules as you can install. Also add Semias as the assistant security officer so that his score adds with Yuri’s. 1600 initial force 800 led by Shildo. He’s quite good at melee. After defeating Shildo, Yuri asks Glorinda to be their hostage. Regardless of your choice, he’ll let her go as she threatens you with suicide. What a gentleman to keep her from needing to do that. Glorinda will tell you the location of your crewmembers. Hopefully, Franny’s wrong about it being a trap, but why would Yuri want to get trapped in one? Beligrate 4 ship fleet, but their weapons aren’t all that dangerous provided you have deflector 4. I accidentally left my Eudora ship in front because of the fight with Shildo, and it didn’t sink in this battle. If you don’t have it, well, they can do decent damage, but they’re still not much tougher than the pirates you’ve been fighting. After this, we get most of our crew members back! It’s time to put our crew back in their proper places. As so as we leave, Regeinland and Libertas will trap us. They both want us to surrender to them, so there’s only one logical choice…surrender to Regeinland. At least we have reason to believe that Regeinland is willing to fight Lugovalos. It seems as though surrendering is part of Gen’s plan. I sure hope we don’t land in prison again for that. ----------------------------------------------------------------------------- Chapter 2 [A2CHP2C] Character Flag-Andreas, Basadre and Jimenez/Ochoa and Lozano, Mariana, Emiliano Ship flag: Castilla Module flag: Navigation Bridge 8, Lookout 2 Rentinen If you have the money, build an Agrell battleship. It is quite possibly the best battleship for half of this act and a good support ship for the other half. Tavern-“talk to friends” to prompt a conversation with Karlo to get combat +2 for him. Alpha Quadrant HQ-It looks like Regeinland needs our help and makes Yuri a special officer in their forces to finally take measures to fight Lugovalos. Seems like they should have done that from the get-go instead of waiting ten years. We’ll be free to travel without the fear of being gunned down at the spaceport, yay! After wandering for a while, Scneizer will ask us back. We don’t have to go immediately so do the sidequests first. Rentinen 2 Alpha Quadrant HQ-Scneizer will tell us to resolve the Escondido Civil war, now we have a choice between supporting the government forces or the rebels. I recommend the government forces on the first playthrough as the rebel forces are faster to destroy. Visit Canopus and Octans for information about the rebels. Dietrich may be accompanying us, but he never joins our fleet like Cico or Celina. Some escort he is. Anyway, Escondido ships have a great deal of armor and will be able to shrug off just about every non-critical hit. ----------------------------------------------------------------------------- Rebel Route [A2CHP2R] Character flag: Arturo and Jimenez If this is your first playthrough, I see that you have decided not to listen to me and join a rebel who fights for the pride of their nation. I’m guessing you also chose Kalymnos just to spite me. Very well, I’ll help out as best I can. Agua Clara Before you get here, Gen will feel quite sick, more so than usual. Lozano, Ochoa’s second in command will tell you to meet at the Zaga House. Zaga House-Ochoa will tell us to go to Adis void gate and to take the government’s capital, Dorado. He knows about Yuri’s interest in epitaphs. Maybe he knows more about them and if there’s one nearby. Wandering around this part of this sector, you may run into a shield ship. This ship is nearly impervious to ship weapons; if an attack hits that is not a critical, it does about 1 point of damage. Fighters seem to do normal damage to it, but the best strategy is to use formation foe so that you can target the ships behind the shield ship with no penalty. We’ll be seeing a lot of these shield ships during this campaign. Seizing the void gate A five ship fleet is holding position here, but there’s nothing special about it. Guadaiajara Tavern-“Talk to the laborer” He’ll charge 3000G for some technology that sets a flag for a new type of ship. Well worth the price I think. It also sets the recruitment flag for him and you can get Emiliano at Labico’s Union HQ. He’s a pretty good navigator to boot. Suddenly 3000G isn’t all that expensive, now is it? The battle of Dorado The defenses at Dorado also have a shield ship, and the best way to take it out is with formation foe and to take out the support ships quickly so that you can use fighters indefinitely. After clearing out the forces stationed at Dorado, Ochoa will set up his base on this planet. Gen will be even sicker. Well, the man is 80 years old... Dorado Tavern-“Talk to the merchant.” He will have difficulty with projections and will ask for an experience accountant. Anyone in the accounting department will be eligible for ship management +2. Talk to Osvaldo Ochoa-This is unlocked after talking to Lozano once at Front Line HQ. Ochoa will tell you more about their relationship and why it became frayed over the years. Talking to him will set a recruitment flag for a couple of officers. Front Line HQ-Ochoa is not in right now, getting anxious at having to fight his best friend Arturo. Ochoa’s orders are simple; take down their flagship. His ship is escorted by four shield ships. Gen’s formation foe will make this battle easy, but if you take his help, you will lose 200 points of fame. EE-ZZ sector Boss Battle Basadre The Navarra is surrounded by 4 shield ships, but they have none of their ships have anti-fighter capabilities. Assuming you didn’t bring Gen, the safest course of action is to use fighters only to do damage. Gen’s formation foe is the easiest option which is why taking his help is such a steep penalty. This battle will take a long time, but extremely easy otherwise. I guess that’s why it’s call the EE-ZZ sector. I suspect that the enemy plans to bore you to death in order to win. The Eberlin carrier is the best ship for this battle because it can carry 60 fighters. Now that you’ve won, go back to Dorado to collect your reward, chiefly among them is an epitaph. There’s nothing left to do here, so we might as well leave. Arturo and Jimenez will join if you set their recruitment flag in this chapter. Arturo comes with Iron Wall and Jimenez has no skills. The Holy Nation of Adis and the Federation decide to team up to subjugate Escondido, rendering Ochoa’s victory meaningless. ----------------------------------------------------------------------------- Government Route [A2CHP2G] Character flag: Ochoa, Lozano Set course for Presidio. I prefer this route because the characters that can be recruited are better, the battles aren’t as tedious, and the only way to complete the sidequest on Cino has to be with this route. Presidio Jimenez will greet us as we approach the planet. Basadre will tell us to clear out the fleets on Guadalajara and Agua Clara. Both fleets have five ships with one battleship. All of their ships can take a lot of punishment, so use Final Roar to expedite the process of blowing them out of the sky. Tavern-“Talk to friends” eventually, if Letero is in your party, he will give you 800G. Guadalajara Tavern-“Talk to the laborer” He’ll charge 3000G for some technology that sets a flag for a new type of ship. Well worth the price I think. It also sets the recruitment flag for him and you can get Emiliano at Labico’s Union HQ. He’s a pretty good navigator to boot. Suddenly 3000G isn’t all that expensive, now is it? Agua Clara Tavern-“talk to the navigator” to learn that Ochoa’s ship has a cloaking device. Dorado HQ-Talk to Basadre to tell him about the cloaked ship. Then, if you haven’t already, arm your ships with weapons that have Multi-Atk listed to hit an entire fleet at once. He’ll order you to patrol and find Ochoa. Boss Battle Ochoa The Alfonso is invisible and can’t be targeted. The only way to hit his ship is to use weapons that attack an entire fleet, such as Particle lasers or MVR missiles. Formation foe is useful because Ochoa’s ship is in the center. Fighters are useful for locking him down, but because they only attack one ship, don’t use them to destroy the ships. If the Alfonso is the only ship left, he will flee and your crew will complain. You can choose to take a hint on how to destroy Ochoa’s ship, but you will receive a penalty to fame. You’ll get an epitaph for your trouble once you report in to Basadre. Now that the civil war is settled, head back to Regeinland in triumph. But as you’re about to leave, Arturo was assassinated with a car bomb, most likely by the Federation or Adis. Ochoa, if he’s been recruited, will howl at the news. ----------------------------------------------------------------------------- Chpater 3 [A2CHP3] Character flag: Formich Ship flag: Erebos Module flag: Analysis Room 2 Rentinen 2 Alpha Quadrant HQ-Regardless of whose side you took during the civil war, Sankt is pleased with the result and their evaluation of us is complete. It appears that the wreckage of an Elgavan ship, which means there’s a void gate to the SMC. It seems the reason why the Federation was focused on silencing everyone who knew about Lugovalos because they didn’t have a plan in place to deal with the eventual invasion. “Talk to Dietrich Schneizer” if you’ve bought Emiliano’s information back in Guadaiajara to get plans for the shield ship; it’s can be useful in defending your other ships. “Talk to Lord Roth” and he’ll add Nele and Dietrich to our crew temporarily. SEMI POINT OF NO RETURN Until we complete our mission of investigating the SMC, we will be unable to return for a while. While passing though this sector, we will encounter a flux zone. Apparently they’re becoming more and more commonplace. Head to the Unstable Gate to see a gate fluctuate. Answer “Video he saw on Rentinen” to get Yuri science skill +1. So, we need to use the epitaph we got on Escondido to fix the gate. Spetses Frontier Boss Battle Valso/Glavanis Whoever you fight is determined by whose side you chose during the Irvest war. He will attack us under orders from Lugovalos. Their ships, while a definite improvement over Act 1 ships, are no match for yours. The officer will die and “accidentally” leave some data behind to help us. Orion You’ll have to fight 50 Lugovalos troops. Their attack is enormous and if you’re not careful, you really could lose this fight. Dietrich will say that they’re “amazing specimens” and given that they were knocking around hundreds of your troops around, he’s got a point. Tavern-“Talk to the bartender” He’ll start talking about a woman pirate that is still resisting the empire. He’ll point you to an informant on Oenus Oenus Tavern-“talk to the bartender” here to find the informant you’ve been looking for. Then “talk to the informant” to find out where Celina is. Miltos will start talking trash about the resistance, and Yuri will cut him down and not pay the money. That was some Grand Theft Auto action right there. You should head to the Sardis belt to meet up with Celina. She’s got some good news about the crew members we’ve left here. Semias will ask where Nikitas is, and he got captured. “No rescue Nikitas first” to engage in a sidequest. Choose “Okay…” to avoid it. Spetses (optional) This sidequest really pays off if you chose Nova Nacio during the Irvest War. Those who chose Kalymnos will get something too, but it’s not nearly as good. We have to hunt down Baranga’s fleet, destroy it, and rescue the prisoners he has in Fort Cadmus. At the blockade, there is a 5 ship fleet, all cruisers and destroyers. It’s nothing you haven’t fought before. Boss Battle Baranga Baranga’s fleet consist of his Erebos and four Eudora cruisers. Seeing as how most of his fleet consist of SMC ships, focus on taking them out. Normal attacks should be sufficient to bring his support ships down. One Final Roar should be enough to take him down. I don’t see why Celina had so much difficulty with him. I think she was just asleep on the job for losing to such a weak bounty hunter. Spetses Fort Cadmus-“Search the second floor” to rescue Mihhaelo Luko/Xenakis Luko has Ace Pilot 3, which makes him fantastic. Xenakis is a decent navigator, but you’ve probably got three navigators if you like to recruit characters, so he’s mediocre. “Search the great hall” to find Nikitas and return to the Sardis Belt to drop him off. Kalymnos Junction This place is a lot emptier than it used to be, probably because Lugovalos implemented a scorched-earth policy to subjugate them. Check out the planets to pick up some modules, ship designs and a new character, but for the most part, go to Skantzoura. Skantzoura Prison (west)-This is the only part that is open. The resistance fighters fight you with 800 troops, but it shouldn’t be a big deal to take them out. After settling that problem, the resistance force will join up. Wow, Kira got hot, Torlo’s been hitting the gym, and Tatiana…has eighties hair. Not only that, but Kira’s medic skill gets upgraded to Mercy Angel. And if you’ve recruited Radamir, he and Rufina will join you. Radamir is as useless as always, but Rufina has the Amateur chef skill, making her the perfect chef. Also, if you’ve set the recruitment flags for Zakhar and Terzi, they will now join you. As for Ian, he’s missing and Minas and Aminda are held prisoner on Mytilene to research the epitaphs, which is where we’re heading to next. Mytilene There’s a five ship fleet of Elgavan ships. Seeing as how you’ve been taking down Elgavan and Nova Nacio/Kalymnos ships on the way over, they’re hardly a threat. Once you get to the surface, Ian has turned traitor and is leading the ground forces (1200). For some reason, the troop he commands isn’t half as toughas those on Orion. Some chief of security he is if his men aren’t even the best at fighting. Desmond’s lab-two waves of 1200 troops will attack, but they are no tougher than Ian’s group. If you’ve set Katida’s recruitment flags, she will join after this point. Another group will attack, but they’re only as difficult as the first two. Desmond will hold Minas hostage like the coward he is. He’ll start rambling about the artificial epitaph and activate it, but all it does is fuse him with the gate.Well, Minas and Aminda will join. Aminda is an okay character who might have been more useful if she was just a bit nuttier and had the mad scientist skill. Oh well, at least her base science skill is high. As soon as you leave, Ian will tell you that a massive fleet is heading our way, so we need to make tracks straight to the void gate. If you make paths that do not go straight to the void gate, you will get trapped and it’s game over. You are also barred from using spaceports, so there’s no way to heal the fatigue gauge. Katal1 makes the recommendation of using Kira’s Mercy Angel to combat this gauntlet of about 5 SMC fleets. I also make the recommendation to install sickbays on all of your ships and use crewmembers with Machine Geek to repair the ships outside of battle. Boss Battle Cico Because Cico can only use SMC ships, he doesn’t actually pose a threat to you. He doesn’t even have fighters so you can just fighter lock him and blow his ships up with impunity. After entering the void gate, they’ll give up pursuit. Lucky for us they don’t want to take a chance and start a premature invasion. On the way back, Torlo will tell Nele that he wants to give us a blueprint. Enter the tavern BEFORE you leave the sector or you will not get it. Yuri will get new clothes that make him look like a giant wolf. And I was just getting used to his pirate captain clothes. ----------------------------------------------------------------------------- Chapter 4 [A2CHP4C] Character flags: Phyllis, Hanno, Galatas, Anchjo Module flag: Mess Hall 6 Shield Frame 4 or Shield Frame 6 Now that the Federation knows about the Lugovalian threat, the assembly is panicked and Orders wants to seize control over the Federation to firmly place it under Libertas’s thumb. Rentinen 3 Tavern-“Talk to friends” to talk to Dietrich. He will be reviewing his report on Lugovalian ships. Yuri’s control skill +1 as a result. Choose “good luck with that” to increase Dietrich’s control skill +1. Needless to say this happens before going to Alpha Quadrant headquarters. Alpha Quadrant HQ-Apparently Lord Roth is a celebrity, much to Nele’s chagrin. She’ll leave your crew to clean up after Lord Roth’s mess. Weimar and Sankt will brief you on the political situation. We will be allowed to travel all throughout this sector, although Dietrich will leave the crew. Now is the time to do some sidequests. As always, character recruitments are found in the walkthrough, but quests offered by NPCs are found in the sidequest section. Noldau Kallas & Co.-This place is locked until you rescue Kallas, who is in the ??? next to Noldau. He’s under attack by pirates. After blowing them out of the sky, he’ll be thankful enough to allow you access to his company. Visit again and Poplo will think about leaving your crew. Choose “I’d like for you to stay” to keep him. Mindesfelde Tavern-If Rapiro and Xenakis were recruited, they will get into a fight over Xenakis owing 3G. Tell Xenakis to pay up to get Fame +50 and leadership EXP +30 for Yuri. Treumark Rental Lab-Despite your friends’ protest about the fee, Minas desperately wants to use the lab here. To create the module blueprint, choose “go for it.” Well worth it, in my opinion. Subsequent visits cost 1000G the first two times to get science +1 for one member of your R&D team. It will increase to 3000G for the next three times. After that, it increases to 5000G permanently. These visits, clearly, are not worth it. Gunnitz General HQ-Followers of Adis are protesting, and a brief explanation of their religion is given. Basically, they live in fear of their god’s wrath and demand that no one will go out into space. Well, we’re here to see Dietrich to relax with some ten year old liquor. As we leave, Libertas has begun their invasion into smaller, weaker nations. Wander around for a short while before heading back to Retinen to find out Regeinland’s position. Retinen 4 Alpha Quadrant HQ-Regeinland has decided to head up the coalition to fight Libertas. Before fighting Libertas, Zenito and Enemonzo will have to be brought to heel. While it is presented as two choices, ultimately it is three. ----------------------------------------------------------------------------- Enemonzo Government [A2CHP4G] Character Flag: Teodore or Adolfo, Aria. Ship flags: Impero, Pola I think this route is the easiest one of the bunch. It also has the worst characters to recruit, although the Impero is an excellent ship. Capture Lavena to select this route. To give you an idea of their ship capabilities, you’ve actually been fighting their regularships at Beligrate. With the ships you have now, the enemy is even more unimpressive, with the exception of Teodore Boss Battle Teodore Teodore is their best commander, and while you’re making progress, he will ambush you and start melee combat immediately with 3200, but no gameover. Instead, he will deplete your troop numbers to reduce your command gauge. If you do beat him, he becomes recruitable. Assuming you can’t beat him, just install sickbay modules so that your crew members can be healed during battle. Don’t feel too bad if you lose the first time, his troop numbers don’t replenish afterwards, so it is possible to beat Enemonzo’s troll without the benefit of new game+. If you defeat him, you gain 200 fame. Uselius Tavern-“Talk to the bartender.” He needs a caterer, so choose someone in the chef positions to get +2 to ship management and 100G. Zevio Tavern-For 500G a game, the bartender will play a gambling game. He wants you to choose between spades, clubs, and hearts. It’s all random, so there’s no way to game the system. Lavena The enemy has been massing forces on their home planet.. I defeated Teodore on a regular playthrough with the attrition method stated above, but if you didn’t feel like doing that, he’ll be here. Having Mercy Angel might be a good idea because your maintenance crew won’t have time to make repairs in between battles. Boss Battle Aldolfo (and maybe Teodore) There are three waves in this battle.The first wave consists of a 4 ship fleet. Mostly cruisers. This would be Teodore’s fleet if you haven’t defeated him. If Teodore’s alive, he will add his own ship to this fleet. If Teodore is here, he’s a very good ship commander as he likes to use barrage right after you attack, just like you probably do. You can go for Teodore’s ship to end the battle quickly. Second wave. Also mostly cruisers. Third wave. Aldofo’s fleet. He can use Inciter to raise his critical hit percentage. He can also launch fighters, but only as a defense against your own. As usual, use barrage, fighters and final roar to take out the support ships before going after the flagship. Aldofo’s just not that tough. You can also take out the flagship without taking out its escorts. After defeating Aldofo’s, Ettore will hastily surrender, as he is a coward without any commanders. Enemonzo’s forces are now under Regeinland’s control. While Lugovalos is still assembling forces in the SMC. ----------------------------------------------------------------------------- Enemonzo Orsino [A2CHP4O] Character flag: Beltrone, Gino Ship flag: Lepanto, Minerva Module flag: Observation Room 2, Battle Sim 2 Choose "Invade Mezenzana" for this route. Zanetti seems to be talking about the ZR, whatever that is. Something that might be too powerful for the defense of the system. Again, most of the enemy forces focus on the defense of their capital instead of going out to meet you. Personally, I’ve felt this route to be the most canon out of the three as it effects the story more than the other two. Claviere Tavern-The bartender will warn you about con artists. Well, the Orsino Employee is just that type of person. Yuri’s fame will -100 to fame if you don’t give him the money, but you lose 1000G if you do help him. Mesenzana Gino will be panicked at your quick pace. He will cower and focus on defending his ship instead of actually fighting. As such, the first two waves are largely unimpressive as they are just the random encounters you’ve fought earlier. As you approach Gino, he will cover the escape of the Impero, as it is the control ship for the ZR. Boss Battle Gino This ships around him are a bit tougher than usual, so use Final Roar to quickly dispatch them. The Zanetti can do decent damage, but overall, it’s not that impressive. It turns out that Orsino HQ wasn’t even important to Zanetti and he plans to cut and run, which means Gino was defending a strategically unimportant area. Orsino HQ-Well, we might as well investigate why that large ship left the battle area so quickly. On the second floor, there’s 1000G. Naughty Yuri, you stole someone’s check. Check the second floor after checking the basement to get a company ID. This card unlocks the basement. This area looks like the place where they built that ship. Beltrone is also here and will tell you about the purpose of the Impero and the ZR. Well, I guess I can understand Kira’s apprehension given that he looks like a scarecrow. You can also recruit him now, but according to Katal1 guide, it also affects what blueprints you’ll get. Tavern-After recruiting Beltrone, talk to him to modify the R&D equipment to make it easier for him to use. This also makes it harder for other crew members to use and Yuri’s -100 to fame. Head all the way to the void gate past this sector. I would assume that if you don’t, the ZR fires and its game over. Boss Battle Impero The Impero is a formidable ship with the same escort ships that Gino had. It can also launch fighters and can take significant amounts of punishment. Despite that, this fight is just a longer version of fighting Gino. Despite the loss of the Impero, Zanetti’s going to fire anyway. The ZR is overloaded and the ships that were caught in the blast. The ships are spaceworthy, but everyone inside was microwaved. ----------------------------------------------------------------------------- Zenito [A2CHP4Z] Character flag: Georgo, Etoso Ship flag: Crepuscolo, Nahab, Absoluta Module flag: Control unit 4 or 5 This route is really meant for new game+ files, though it is technically doable now. The ship and module blueprints are considered to be the best out of all of them, but the boss fights are the most difficult. Schneizer will tell you to search for a Zenitonian ship. Check the upper ??? in area 1 to find a lone Zenitoian ship fleeing pursuit. It will take damage and you’ll have to take out two destroyers. Torlo will find one survivor, but seeing as how it was manned with one person, he saved one hundred percent of the crew. The survivor will start panicking, but Kira will give him a hug and he’ll calm down. I could sure use a hug, I’m just as lonely as he is. Well, now that that’s settled, set course for the void gate to Zenito. Once you’re there, the Zenitonian, Georgo, will talk to you, but finds it difficult due to a lack of practice. He’ll tell you and the other Regeinland officers that Zenito wants to be neutral, but there are two factions vying for control. Jardeno Ampule Bar-The rough equivalent to a tavern, but with synthehol instead of alcohol. Talk to Letero and he will tell you about their technology, gaining Yuri’s Science skill +2. Head further in and you’ll be attacked by Rubriko’s fleet. Boss Battle Rubriko He comes at you with a five ship fleet and all of them use plasma weapons. These weapons are advanced forms of solid ammo weapons and can do significant damage. To give you an idea of how much damage he can do, I was using a shield ship, and it went down to less than half HP from absorbing those hits. Their large cruisers, Kajto class, are practically battleships given how much damage they can absorb. His flagship, the Absoluta can also launch fighters. Angel Mercy is practically a requirement given how much damage they can do to you. Also, because of the Absoluta’s NOS control system, the evasion rate of his ships is higher than normal. The only way to do consistent damage is to use fighters and the Eberlin would be best way to do damage as it’s the first carrier to be able to launch 60 fighters. As you wander around this sector, Rubriko will attack you for the second time. Because he can transfer himself into new bodies, he is practically a zombie. “Talk to Georgo Zinko” to get Yuri’s Leadership EXP +50. Keep count of how many times you’ve defeated him. Harmonio Pirate’s Lair-This is unlocked after speaking to the zero-G dog on Nederand. The pirate captain here will ask you to leave. Call him a “liar” and you’ll fight 1600 troops who seem to want to give you every advantage. Further in, there’s 1200 in the next room. All this death for only 2500G. Nederand Rubriko is also here. The only difference is that his destroyers are in the rear, but it’s the same boss fight otherwise. Sensorium Tower-This place is the server for all Zenitonians to communicate with each other. Go to the third floor to speak with the Queen. She’ll also explain how Rubriko keeps coming back to life. Talk to Georgo after she tells you to keep casualties to a minimum and she’ll unlock the basement facilities. As soon as you leave, Yuri will compare and state his preference between Zenito and Lugovalos. Sektoro Rubriko will be defending this planet. Give your other officers something to do. Qualia Net-Georgo will think that Rubriko may have more servers than this one, but Franny has an idea. Check the basement before heading to the top. Check the central terminals on the top floor for Franny to hack the system to keep Rubriko from coming back. Once you leave, the Queen will tell you the location or Rubriko’s base on Juna. If you haven’t decided to get an Eberlin, now would the time to do so. Also, replace all your weapons that attack all ships with single attack weapons. Juna The Regeinland fleet has assembled for their assault on Juna. Rubriko’s main force is here, with the largest ship he has available: a giant hexagonal donut. I could go for one with sprinkles. You are allowed to retreat to Marshalo in between battles. 3 ship wave of cruisers. 4 ship wave of cruisers. Boss Battle Rubriko This is the last time you’ll have to fight him, but his ship is quite powerful. The most notable thing is that he has the comeback kid. This skill is the most broken skill in the game as it REVIVES destroyed ships. He will use this skill if any of his ships are destroyed. He can launch fighters. Because there is no way to destroy his escort, you have no choice but to take out his flagship. The most reliable way is to use fighters, as many as you can get your hands on. The other is to use Gen’s Formation Foe so that your ships can shoot at him. Just be careful, as Rubriko’s fleet can sink your ships and can tear through even a shield ship. If you are making no headway by trying to take out his escorts first, Dietrich will destroy the escorts and stop his comeback kid skill. However, you will fame -50. Qualia net-enter to take the 620 troops stationed here. Turn left to get 800G and turn right to continue. There’s another wave of 620 troops. Once you get to the fifth floor, Franny wants to know how many Rubriko clones have been killed so far. The wrong answer results in your death. The answer is four. Now that you’re in Rubriko’s secret lab. He has no idea that his system was hacked and transfers out, only to kill himself with…himself. Regardless of whether you recruited Georgo, the Queen on Nederand will give you a prototype module and ship blueprints. ----------------------------------------------------------------------------- Chapter 5 [A2CHP5] Character flag: Sombra or Naturo, Gardner Twins, Etoso or Aldolfo Module flag: Observation room 2, Simulation Room 2 Ship flags: Lepanto BB, Minvera O Fighter flags: EOF-006 EIT-2000 Rentinen It seems that Yuri is just as popular with the ladies as Lord Roth is. Kira is staring daggers as if she was Yuri’s ball and chain. I have no idea why incest is such a popular hentai idea these day. Tavern-talk to Nerissa to gain Yuri Maintenance +2. Alpha Quadrant HQ-Now that Enemonzo and Zenito have been defeated, Regeinland’s policy is to invade Libertas and defeat Orders, which is a daunting prospect and one that will weaken the entire LMC in the war with Lugovalos. Fortunately, the regular Libertasian forces are unsure of what to do, which leaves the forces under Orders to be the ones to defeat. Lord Roth will invite you to Royal Fleet HQ on Ambach. Gunnitz General HQ-what you get here is dependent on what choices you’ve made during the last chapter. Orsino-If Beltrone was recruited, he will give you some module blueprints. If not, you’ll get ship blueprints from Orsino's COO. Enemonzo-If Teodore was recruited, choose “that won’t be necessary” to increase fame +50. If not, you can get a new character. If not, Aldolfo can be recruited. Zenito-you can get a new character or set a flag to get new fighter blueprints later on. Ambach Royal Fleet HQ-Lord Roth may say that Nele is just is adjutant, but really, she’s as close to a wife as he’ll get. He and Yuri will have a heart to heart about Yuri’s motivations for unifying the LMC. Come back in to set a flag for a new character. Wander around for a while and Celina will tell you that Lugovalos is ready to invade. After that, wander around some more and you’ll be told to head back to Rentinen. Rentinen Alpha Quadrant HQ-Sankt will order the majority of Regeinland’s forces to fight Orders. He will assign Yuri to find Orders’ base of operations and take it out. We know it’s a station known as “Taurus.” Head over there by using the void gate near Canopus. Hinward A joint Regeinland-Enemonzo fleet is here and will follow us. We don’t get to command them unfortunately. Any planet in this sector Stop by any planet in this sector and Anchjo will ask you if he can leave his post to keep his appointment. Agree to get Fame +1000 or refuse and get Yuri Leadership Exp +30. You can also visit Gen on any planet. Choose “talk to Thomas Veil” to get Yuri’s leadership EXP +50. It turns out he’s a spy for President Brian, who was the one who arranged for our ships to be in Lari in the first place. Thomas will tell us to head to Arenberg. Despite him being in a hospital bed, Gen is still usable as a character. How a bedridden man reports to work every day is a mystery to me. Arenberg Tavern-It appears that Lennox isn’t here. Ask the bartender and he’ll act like he’s hiding something. You can pay him 100G or rough him up. Either way, you’ll suffer fame -50. He’ll tell you that he’s been captured by pirates on Wahlstatt. Wahlstatt Tavern-If Phyllis and Luko were recruited, Phyllis gets piloting +1 after losing to him in a game. Also, according to Katal1, after the events at the smuggler’s base have been completed, talking to Luko gives Yuri piloting +2. Smuggler’s base-The first wave is 1200 troops. It’s just a warm-up for the boss fight. Boss Battle Zachman Ugh, enough with the bone jokes! 1600 troops and is very skilled in melee, so it is very important to prepare with high level security modules, the best characters that have the Space Warrior stat like Torlo or preferably Ochoa if you have him. As always, try to enter your commands so that they don’t sync up to do the most damage. Unlike with Teodore, you must defeat him on your first go and can’t wear him down with attrition tactics. After defeating them, they’ll flee and you’ll be able to bust Lennox out. He’ll tell you they’re using a hidden starlane and the ZR 2. Zanetti had another one of these weapons of mass destruction lying around and sacrificed the first one as test data for this one. Dubya really should check into this game; he’d have a higher chance of finding WMDs here. Now, the route you take to attack the Taurus is very important. Until the ZR 2 is destroyed, you MUST take the right-most starlanes down. When you get to the right most ??? in area 3, there will be a transport ship. Back all the way up and secede to follow it. Destroying it gets about 1040G. It looks like the route is hidden with holographic asteroids. I guess those boneheads are actually smart. Oh no! Now they’ve got me doing it! Mensa Tavern-You can sell it to the “dangerous-looking man.” You can find the ore at the nearby Phermeon mine. You can sell it him for 5000G and fame -500. ZR sector So the Taurus and its fleet are defending the ZR 2. There are two 5 ship fleets defending the WMD. They are aggressive in their use of fighters and their plasma weapons are also an upgraded version of missiles and can do significant damage. I recommend liberal use of Mercy Angel to keep your ships’ durability and crew numbers up. You can also engage in hit and run tactics by heading back to Mensa after each battle. Be cautious and use Mercy Angel, fighters, and Final Roar to take out the two waves. As soon as the ZR is down, Regeinland will begin to attack en masse. Not only that, but after you take out the ZR 2, you will be able to explore most of this sector. For example, if you head up to the middle of Area 4, you’ll be able to find Rastaban, where you can pick up the Garner Twins. Taurus Sector Once you’re ready, it’s time to take out Chairman Evans. He has a sizable fleet presence to defend his fortress, which is a giant solid ammo slinging fortress. Its first volley will knock out Schneizer/Serreno’s flagship out of the fight. 2 five ship fleet, similar to the fleets you’ve fought earlier. Remember to be cautious, use Mercy Angel and fighters, and you should be able to preserve most of your fighting strength for the boss battle ahead. Boss Battle Evans The Taurus is a lot like the fight with Abato, he has many powerful long range weapons that can obliterate ships without excellent defenses. Worse of all, he has medic that heals for 4000 and AA guns which reduces the power of your fighters. Basically, the strategy is to get as close as you can for cover and back up just enough to use most of your weapons to Final Roar him with your small to medium range weapons. Long range weapons aren’t useful because to be in range to use yours means you’re in range of his weapons. It’s a long boss fight, but you’ll wear him down eventually. Without Orders, his fleet will begin to scatter, which gives Lord Roth the opening he needs to rout the enemy forces. We’ll be ordered to head to the LMC capital Merylgild. Elson Tavern-you should go “talk to the old man” with Beleko to get medicine +2 for any one member in sick bay. ----------------------------------------------------------------------------- Chapter 6 [A2CHP6] Character flags: Festono, Marshalo, Kitson, Nobelo/Garni, Barbero Ship flags: Evstafi or Independence and Freedom, Spohr, Alliance, Regal, Bastian, Renkonti, Tigro, Aglo, Patrolo, Najtingalo, Mayr Module flag: Study Hall 3, Training Room 2 Enemonzo Bridge 2, Battle Simulation Room 3, Captain’s Cabin 3, Zenito Bridge 2, Studio level 2 reference Room 3 Fighter flag: Manovro, Kometo (2nd play through only) The flags for characters, modules, and ships are quite strict in this chapter. It is highly recommended that you cover these flags as soon as possible in the ship (especially the Evstafi and Spohr), modules, and character indexes. Also, unlock the Trade Hall by going to the Nacion embassy ASAP. Since they are technically sidequest stuff, they aren’t mentioned in the walkthrough. Now that Regeinland is the top dog of the LMC, we’ll need to head to the capital of the Federation to finally organize for the war with Lugovalos. The president will call for a summit with every nation in the LMC. Libertas backs down on their seizure of the government and finally unite to fight Lugovalos. Tatiana will call us over to Gen’s deathbed. His last gift to Yuri is his treatise on strategy, which gets us Fleet Leader 5. Merylgild Star Child (unlocked with Garner Twins)-“check out goods for sale” to see Thomas buying as much music as he can. “Leave him alone” to fame +20. Galactic Federation HQ-enter the president’s office, as he also wonders what Lugovalos’s ambitions actually are. Adis seems to be the first nation to be established and they might know something about epitaphs, but we’ll have to deal with that later. Tavern-After talking to Sankt, talk to Thomas to talk about Evans. Say “prodigious, wasn’t he?” to get fame +20. Now that we have some free time, we should visit the embassies in this sector. BE SURE TO VISIT THEM BEFORE YOU VISIT LIBERTAS'S EMBASSY. Escranto Tavern-“Talk to the SEGA employee” to get +2 to artillery for anyone in the artillery posts. Graymuth Libertas Embassy-Come here to find out if there are any Orders stragglers out there. “Offer to shake hands” with Bernard for Fame +50. Indeed there are Orders remnants near Garlen. Bernard will offer to board your ship to talk the rebels down. The choice here affects whether you can get a new ship or a new character. Check the respective indexes for more information. Boss Battle Kitson Kitson can use final roar, but his fleet only consists of three ships, with his carrier upfront! Destroy it first so his fighter abilities are severely weakened. Aside from final roar, he’s not much of a threat. Regardless of whether Kitson is alive or not, the mission was a success. Wander around for a bit and Sankt will tell you to head back FSN. The Lugovalian invasion has begun and has wiped out Admiral Carrol’s fleet. Eremon may have killed Nia, but he really is an excellent admiral. Merylgild FSN-There are more Adis protestors here giving a giant cold shoulder to everyone. Visit Sankt on the second floor for the briefing. Sankt will order us to find Zanetti because he’s afraid that some of the LMC nations will switch sides if morale plummets any further. Gibraltar Sector Oz Frontline HQ-Horton will give you the extra details. They figure that Zanetti is nearby because he’s drifting towards enemy territory. Do a couple of sidequests while you’re here, but don’t go past Annon until you’re ready to track Zanetti down. Zan Tavern-Talk to the soldier with Andreas in your crew to get +2 to navigation foranyone assigned to those posts. Boss Battle Zanetti Zanetti did not bring a sizable escort with him, just his ship and two cruisers, none of which can launch fighters. With your significant fighter presence and superior numbers, you should be able to sink his fleet quickly even without the use of final roar. After getting the ZR 2 blueprints and possibly Gino if you went the Orsino route, you’ll have to head back. Rest up at Annon and make any last-minute preparations you need to make, as you’ll be intercepted by Eremon’s fleet. Yuri will try to run, but will be penned in. If Katida was not recruited, she makes herself known here. She got hot in a crazy sort of way. Yuri will have to make a choice. “Surrender” to get Yuri leadership skill +2 or “Fight to the death” and get Yuri leadership -2. Before Yuri gets to answer Eremon, the Desmond Gate will start rampaging here and give us an opening to escape. You can stop at Berge for a rest, but for the most part, this place is a gauntlet of unavoidable battles. The greatest threat is when a fleet is lead by Sirona Cruisers. Depending how powerful your weapons are, they can take up to 2 to 3 final roar attacks and can launch fighters. About halfway back, the crew will feel exhausted. You can than ask Kira for onion sandwiches to recover by whatever the chef’s skills are. Tatiana heals for 50 percent by giving us energy drinks. The Garner Twins will do a show and restore fatigue completely. Once you pass Wiseman, you’ll be ambushed by Ursula. She’ll engage you, but you only have to wait her out a short time before Torlo says that we can’t do any actual damage. Bernard will sneak up on her and save us with his cutscene powers and scare her away. Oz Tavern-after the battle, talk to Festono and say “no” to get Yuri’s navigation skill +1. Merylgild Now, your crewmembers will say they want to take a break, so just head back here to rest up. FSN HQ-there are still Adisists protesting, creeping out the crew. Talk to Sankt to give him the ZR 2 blueprints. He’ll also tell you that more demonstrations like that are occurring all over the Federation. If Adis is planning to backstab the Federation while it’s busy dealing with the invasion, then Sankt is right. Head over to Lennox’s office and you’ll hear that he went missing on Luzir. Damn, that chrome dome seems to disappear a lot. Hopefully, he hasn’t been kidnapped again. Luzir Tavern-fortunately, he wasn’t kidnapped. He’s investigating a void gate accident where a transport ship failed to appear at the other end. It could be that the gates are becoming unstable, but this is the first time this sort of thing happened. Once you pass through a void gate, Minas will speculate that the headaches related to Yuri’s ability to use epitaphs, believing that there’s a correlation between the two. Nizia Regeinland Embassy-Lord Roth is feeling better now that he knows he’ll be getting a new ship. The only reason to talk to them is to move the story along; they don’t have anything useful or interesting to tell us other than that Enemonzo forces like having wine at every meal. Perhaps their state of inebriation was the reason why they lost to Regeinland. Lenoi LMC Observatory-Minas and Aminda know the director here and he’ll say that he also recorded the Drone Higgs reaction. With this link to the Desmond gate, Alik thinks he can figure out a way to predict when it appears. Alik and Franny will leave the crew for a short while. You’ll have start wandering around until Sankt wants you. Then go back to Lenoi to pick them up with the key to defeat Lugovalos. Merylgild FSN HQ-Merril has succeeded in launching an attack on the Andalucia sector and it’s only a matter of time before Libertas panics and lets their frontline collapse to defend their home turf. So we just need to go past the Gibraltar sector to get to the battlefield. Andalucia sector This sector also has a flux zone which has served as a bunker for Beyer’s forces.Yuri’s plan is essentially the same as Merril’s. So we just need to liberate the planets in this sector. You can pick up some ship and module blueprints on these planets, as well as new characters. Belisana Tavern-“talk to the zero-g dog” to gain artillery +2 for anyone assigned to the artillery post. When you’re ready, set course for Pedan and Merril will find you. Alik wants you to go to five waypoints before heading to the ??? in area 2. So go to the waypoints in this order: ???, Pedan, ??? (3) then Pedan, area 2 ??? (2)=5 waypoints. After he catches us, Merril will give us 10 seconds to answer, but the Desmond gate will show up at just the right time. Boss Battle Merril With his carrier, he can launch many fighters. If you don’t have a lot of fighters, his can overpower you and leave you trapped. His AA guns are also pretty effective, so your fighters will be acting more as a supporting fire. His cruiser escorts are the most dangerous and should be taken out with one to two final roars. Without his escorts, Merril just doesn’t have the firepower to be dangerous. After we’ve taken out Merril, it looks like he was able to sneak in a few hits to our engine, leaving us stranded. Franny gets out and fixes the engine while everyone else is panicking, but a stray piece of rubble smashes into the ship. Like bugs on a windshield!...okay, that was too soon. Now Yuri wants to set course for the flux sector next to Quraso. He’ll fly in and wish the Desmond gate and the flux sector gone. Alik will be unavailable for a little while and if Franny was assigned to a post, you’ll have to assign a replacement. At least Beyer can handle the rest in securing the sector. You might as well head back to the Central sector for now. Central sector A series of events will occur while you wander around. Torlo and Tatiana will get married and Yuri actually will consider doing what was recommended, as he will ask Minas to test if Yuri and Kira are actually related. Then, visit any planet to view Minas’s report. Turns out their not, which means the incest vibe we’ve been getting isn’t there anymore. But leave it to Yuri to look at a gift horse in the mouth. Nizia If you want to set the third flag for the Evstafi, come here after you’re more famous than Lord Roth (he’s 38th in the rankings). Lord Roth will greet you and show off the new ship he got. If certain requirements were not fulfilled, he will give you the blueprints for his ship. If not, he’ll let on that you’ll get something better later on. Once all of these events have been fulfilled, go to Oz. The game doesn’t give you explicit orders but that is where you’re supposed to go. Oz Front Line HQ-Norton will tell you that Ursula’s fleet is charging headlong against the front line. Because of her shield ships, the Libertasian forces can’t do any damage to it. Alik will gain the confidence he needs to truly be Gen’s protégé. Alik’s stats will increase Leadership +5, Navigation +3 Control +3 Artillery +3 and use Formation Foe. He also starts looking up instead of down. Tavern-Alik will flat out tell you to use Formation Foe to fight Ursula. Choose “That’s what I plan on doing” to get Yuri leadership skill +1. Head to Annon to find Ursula. Boss Battle Ursula If you fought against Basadre, this fight is very similar. If you didn’t, basically you must only destroy the flagship with fighters. If you find the idea of using fighters somehow distasteful, use Alik’s formation foe to make it easier to hit the flagship. Her shield ships are invincible, so don’t even bother attacking them. Ursula will try to charge us, but one Yuri’s guns will take out her bridge. Boom! Headshot!...err bridge shot…yeah. After Ursula’s defeat, Norton will order an all-out attack and drive the Lugovalians back, forcing them to fortify their positions. Ursula never was much of a strategist. After defeating Ursula and viewing the random events, Director Lennox will send a message and believes that Adis was behind the void gate accidents. Merylgild FSN HQ-The Adisist protestors are still hanging around, but they’re not doing anything as usual. Go to the third floor to Lennox’s office. Lennox thinks that Adis may have some type of special technology that allows them to manipulate the void gates to malfunction. Coupled with run-of-the-mill terrorism, Adis seems to be involved even though the evidence is circumstantial at best. Sankt will order us to invade Adis. As such, we should prepare and visit the embassies in the area. ----------------------------------------------------------------------------- Chapter 7 [A2CHP7C1] Character flag: Glorinda or Shildo, Valenberg, Larson Ship flag: Independence, Freedom Fighter flag: Laterno (2nd playthrough only) Much like the last chapter, recruitment for characters also have strict time limits, so do get them immediately. Graymuth Doleway Tavern-Phyllis will ask you to play a game against her. Choose “Sure” to get Yuri’s piloting +1. Choose “No thanks” to get Phyllis’s piloting +1. Enemonzo Embassy-Ettore the 235th is here, and if Teodore is in your party, he’ll give you 10000G. If not, he’ll act like you’ve recruited him and give you 10000G. Perhaps Ettore is senile and that’s why he makes bad decisions. When you’re ready, head to the void gate behind Lenoi. Go past the Adis lane and head into Aids proper. Once you meet up the Regeinland forces here, you’ll begin your invasion once you reach the Wolf-Rayet line. I recommend having Mercy Angel as you won’t have enough time to repair between battles. Wolf-Rayet Answer “hit them swift and hard” to get Yuri’s leadership EXP +50. There are 4 waves consisting of cruisers. Then you’ll get to Vanbeleg holding the line with synchronized fire. Boss Battle Vanbeleg His barrages can be devastating due to the oversized laser cannon ships flying escort. Use barrages (but not Final roar) to destroy those cannon ships. Once they’re out of the way, he’ll be no threat to you. After defeating him, Roth will want to split forces. ----------------------------------------------------------------------------- Normal Route [A2CHP7N] Character flag; Atlaso, Batdarga Ship flag: Dalbaa, Lugshih I recommend this route on a first playthrough as you don’t have to go out and get another ship to fly through the area. You’ll be ambushed by satellite weapons. Kira will find the control ship and we’ll fight it on its own. The Hicheeh-class ships satellite attack is a special, so dodging it will protect you from it. Search around area 2 until you find a planet. Zuudnutag Can anyone pronounce that name? Cause I sure can’t. Tavern-you should “talk to the bartender” to find out that some crewmembers are planning to mutiny. This information costs 1000G. Once you learn that, add security modules on your ships to catch them before they act. “Talk to the middle-aged man.” He’ll ask if you are from Regeinland. Answer “yes” to unlock the pirate TV station. TV station-say “Dochin sent us” to enter. You’ll get Atlaso. While she’s a mediocre character, she can help you disable the attack satellites that you fought earlier. Hadmuzh 1 wave of cruisers and the boss battle. I suppose if their attack satellites are working, this planet would be formidable. If not, it falls like a house of cards…to giant battleships shooting giant lasers. Boss Battle Batdarga He has the Dalbaa and two control ships. Even if you destroy the control ships, he’ll be able to use their special attack. If you’ve recruited Atlaso, he can’t use the satellite special, which hampers his options. With only three ships, you should be able to sink his escorts and flagship quickly. ----------------------------------------------------------------------------- Starburst route [A2CHP7S] Ship flags:Tsahih BB Before you go any further in this route, you must build a Danzi ship and set it as part of your fleet. Otherwise, weapon range will be reduced to nearly half and you suffer fame penalties the entire way. Zaazhad will ambush you and engage in hit and run tactics. If you do not have the Danzi in your fleet, you will suffer the fame -50 just after the boss fights. Boss Battle Zaazhad He has an unremarkable 4 ship fleet. Scratch that, his ship is remarkable; his ship looks ridiculous. He has a carrier that can launch fighters and a cruiser front line. Once you destroy his cruisers with final roar, you can go after the flagship directly or take out his carrier. The only difficulty in this boss battle is whether you bring the Danzi in your fleet or not. If you don’t, it will be very difficult to use your large guns to bear on him because the effective range is tiny silver. Nayrah Tavern-you should “talk to the bartender” to find out that some crewmembers are planning to mutiny. This information costs 1000G. Once you learn that, add security modules on your ships to catch them before they act. Now, you can head straight for Yanogoron, but I’d recommend heading to Suronzon, which is off to the left side of area 4. Suronzon (optional) Before you head into dock, Zaazhad will make his last stand here with only 1000 ships. The boss fight’s the same as before. Tavern-Say “I agree” for your first officer to get leadership +2. ---------------------------------------------------------------------------- Common route [A2CHP7C2] With that hierarch out of the way, there’s only one Hierarch left to defeat. Head to Yanogoron. If you’ve installed the security rooms after learning about the mutiny to get fame +100. If not, they mutiny and you’ll have half crewmembers and fame -400. Uudamgazar Myagmar is making his last stand here, and he has two waves of gravity cannons at his disposal devastating the fleet. Activate dodge to avoid the special attack. If not, your ship will be fighter locked. No, it doesn’t launch fighters at you, but it kind of does. Just as we take out those two waves, those gravity cannons use cutscene shots that would spell doom for us if Lord Roth didn’t shoot those spheres out. He’ll flank the enemy and they’ll be routed. If only those gravity sphere cannons lived up to their potential, then we the players would actually afraid of them. Boss Battle Myagmar He can use inciter and has a full fleet to fight you. With two battleships, he can do significant damage and absorb a great deal of damage. Mercy Angel is the best skill to use to keep your ships in the fight. Focus on Ship 2 to take out his tank, then take out his cruisers to reduce his firepower. After defeating Myagmar, Adis will surrender to avoid further bloodshed. At least Bogd isn’t petty like Panilov. But why demand the same thing if they’re so different? Myagmar will hail Yuri and say that the patriarch knows about his ability to use epitaphs. How does he know this if he hasn’t seen it himself? Set course for Yanagoran to find out. Yanagoran Patriarchal Court-“I’m ready” to continue the story. Yuri, Kira, and Minas are the only ones allowed in. What occurs next is a very long conversation that turns the story on its head. It turns out that Bogd had not been the one to affect the void gates and does not have the technology to do so. It is the sign of the universe coming to an end caused by the Overlords. It turns out that the Overlords are the creators of the universe who gave humanity the technology to travel though space. And he knows that Yuri can stabilize flux sectors because he knows he’s an Observer and Kira’s is meant to observe him and send information back to them. All of the patriach’s claims seem to be loosed-brained nonsense, but he has proof at the Ark of the Progenitors. Head to the void gate next to Yanagoran and search for Paramelia. Bogd and Myagmar will follow you. There’s no penalty for wandering around, nor are there any random encounters to worry about. Paramelia Ark of the Progenitors-There’s only one thing to do and that’s to visit the Ark of the Progentors. This terminal has access to the Overlords and Bogd reveals Taranis’s motivation to unite humanity under his rule and to find the true void gate. Kira will hack it regardless of the dangers, but the Overlords will discover her attempt immediately and activate their “phage program” whatever that is. Kira has essentially been deleted from existence, leaving an android and an epitaph. As you leave, Cico will ambush you. Boss Battle Cico Cico uses a balanced fleet with a carrier and his battleship. He can also use inciter to boost his critical chances. This battle is essentially no different than with Myagmar. Cico will tell us that the Emperor is sending his main fleet of a zillion ships to crush the LMC. Yuri tells Cico to ask about the Overlords to broker a truce. Head back to central to inform Lennox and the president about all that has happened. Minas will also let you have a moment of his time provided it’s not on Escranto (there’s not enough room to display the option). Merylgild The Coalition fleet’s finally been assembled. Galaxy Federation HQ-time to meet the president. Weimar was sent to negotiate an armistice, but Eremon turned him down. It’s just as well, as Taranis wants to invade anyway. Talk to Minas-Minas will float the theory that Observers are meant to stabilize flux sectors into whatever the Observer desires. He will also want to examine Kira’s body for information. Once these two events occur, the president will tell you that Sankt is holding a meeting at FSN headquarters. FSN HQ-Eremon’s forces outnumber by over 2 to 1 and is using a two-pronged attack to keep the pressure on. Coupled with Lugovalos’s main fleet, Yuri will estimate that there are over a million ships. Yuri, just because Cico said zillion does not mean that he has a million. Anyways, the only plan left is to use a dead gate and use it to attack the emperor from behind. Roth and Schneizer will follow with their own fleets. Head to the dead gate in Andalucia to open it with the epitaph. Just as you’re about to cross over, the enemy will attack and Dietrich will hold them off by deciding to use the second Krebs. Like older brother, like...younger brother. I guess that expression doesn't quite work here. SEMI-POINT OF NO RETURN Until you defeat the emperor, there is no going back to the LMC. Also, this is the last time you’ll ever be in the SMC. There aren’t any sidequests or characters to pick up anyway. Head to the Spetses sector and run smack dab into Eremon’s fleet. There are 2 waves of enemies. If Katida is with the Lugovalian forces, she’ll go after Roth and devastate his ship and crew. If she was recruited, then there is no boss fight. Boss Battle Katida She has a full fleet, but if you have Alik’s Formation Foe, you can just take out her flagship with one to two Final Roars. If you have fought Katida, Roth will fire the hi-stream blaster to break open a hole in the enemy formation which kills Katida. Personally, I think this scene is one of the best in the game and a good argument against recruiting Katida. If she was recruited, Roth fires the hi-stream blaster without a hitch and tell you to take out Eremon. Another 5 ship wave, built like Katida’s fleet. You must destroy all ships, so this boss fight is a bit harder than hers. Boss Battle Eremon Finally, the moment Yuri’s been waiting for. This battle is so destined, it gets its own music. You only need to take out Eremon’s ship so use fighters or formation foe. Eremon is so vain he’d rather not even think about Nia and try to ram Yuri’s ship in a futile act, much like a certain Elgavan officer who did the same thing. “I believe I felt a slight bump” indeed. If you’ve taken damage, rest up at Oenus until you’re ready to attack the Emperor himself. I recommend setting Alik as your first officer at this point.Once you’ve rested up, head to the Sardis Belt when you’re ready. There's one five ship wave and once it is defeated, Taranis himself will deploy his own ship, which does not have that astral object smasher, as it's attached to the living quarters. Apparently, when two observers engage, the Overlords panic and decided to activate their phage system, which is seems to be an escalation of their previous actions. Boss Battle Taranis The Abnoba and Epona are invulnerable. Therefore, you must focus your fire on the Seonaidh only, the flagship. Alik’s formation foe and fighters are excellent at doing just that. Despite that, his ship has high armor values, so the most expedient way of doing damage is to use Final Roar only. Much like the fight against Evans or Abato, he has many powerful long-range weapons, so closing the distance would be preferable. Macklin will sacrifice the Abnoba and the Epona to get the flagship out by activating his gate system. Without the emperor, his troops’ morale plummets like a stone, leading to an armistice. ----------------------------------------------------------------------------- Chapter 8 [A2CHP8] Head to the gate and pass the Voyage cluster. Visit the new planets before going to Annon, as going to Annon leads to CASCADING POINTS OF NO RETURN Annon The peace talks are going well enough and a cease-fire was signed. Yuri suspects that Ian may have been playing the long game all along, but he’ll deny it. Cico will want to go to Federation HQ and will follow us. Once you leave, the phage purge system takes effect and starts wiping out the planet. They’ll do this to every planet and the void gates will malfunction and cut off all sectors from each other. The fights themselves aren’t that tough because they only come at you in limited numbers. Their weapons do fairly decent damage, but seeing as how you’ve beat the Lugovalians, they aren’t all that tough. Valantin will once again save us. After crossing the void gate, Minas will speculate that the Overlords plan to use the universe to serve as raw material and the purpose of the Observers is to stabilize flux zones, to the best of his, and our knowledge. Merylgild Federation HQ-The Adisists start speaking up, not that their words really matter in the grand scheme of things. The home planets of every country are being torn apart like Annon with no way to stop the phages. It’s a good thing that Valantin has a plan. “Talk to Minas” to cut to the chase and have a general idea of where the true gate is. All we have to do is pick up a part from Adis to upgrade the Corsair’s gate system. Head to the Adis lane and meet up with the Haruul being escorted by the Emperor. This will go off without a hitch, but apparently Lugovalos can’t send their gate ships to the LMC even though they have a few left. Merylgild Head back to Merylgild and the surviving Hierarchs will join you. Now is the time to make preparations. Given that the journey will be long with no spaceports, I recommend setting someone with the medic skill. Also, the recent surplus you’ve received from all those boss battles can be used to build up as many battleships as you need. Uninstall the security modules; there won’t be any melee battles and focus on upgrading weapons and anti-ship accuracy. Having the best armor for your front-line ships will help out too. FSN HQ-come here when you’re ready to leave. Everyone that is important is here ready to fight. There really isn’t a plan other than to go out and destroy the gate with whatever’s available. The phages will arrive and there’s no choice but to head off now. Once you get to Jupiter, everything will be restored, even though there’s no need to. Yuri will call Valantin if he’s a Tracker. The real fighting starts at Mars. After you take out the phages here, a few more come from the rear and Valantin will hold them off. Minas was right; the void gate is here, but it’s being powered by the sun surrounded in a Dyson sphere. That sucks and blows…okay, that joke was terrible. Two waves of phages will attack, but their numbers are low, so you should be able to get through them with minimal damage. The crew may be complaining about damage. I guess even one sliver is a concern, evne though maintenance probably already repaired it. Then the largest phage will gate out, dwarfing all the others. Taranis will focus all of his firepower on the sphere while everyone else provides interference. Boss Battle Elite Phage This is it. The final battle. It’s heavily armored, so much so that anything less than a final roar will only scratch it. Fighters, as always, will do full damage. So long as your ships have the best weapons and armor you could afford, you should be able to do enough damage to bring it down in three to four final roars. If you lose too many ships, you may have no choice but to rely on fighters and medic to heal. Taranis will ram his ship to take out the sphere. Too bad he didn’t use his astral object smasher laser. If he had brought it with him,that Dyson sphere would have been cracked. What happens next is quite ambiguous. Personally, I’d rather have the story end after defeating Taranis, but oh well. If there were more players like you around, this ending would have been criticized just as hard as ME3’s ending. Well, at least now you have a new game+ file. All money and characters' experience is transferred over to the new game+, but not blueprints or Fleet Leader rank. ----------------------------------------------------------------------------- SIDEQUEST [QSIDE] Given that there are a lot of points of no return in this game, it is recommended that you do these quests ASAP. Now, I wrote down where these points of no return are in the walkthrough. Ropesk [SIDE1] Hapsal Available: When you first get to Hapsal. Radamir will ask you to deliver a package to Bagut. It pays 300G. A simple mission as he gives you all the instructions. Toropets Available: When you first get to Toropets The bartender wants you to deliver cargo to Bagut for 250G. Bagut Available: When you first get to Bagut. Talking to the bartender for information reveals an event battle within area 1. But this quest is only possible with your own ship, not the Daisy. This transport ship will flee as quickly as it can, so the only way to take it down is to use normal attacks every chance you get. 1150 G ain’t so bad for some safe piracy. Lutzk [SIDE2] Perekop Available: When you first get to Perekop. The bartender here will ask you to deliver some sensitive materials and it’ll pay 700G. The catch is, engaging in battle will break the cargo, even if you don’t get hit. You’d have to pay 500G instead. So escape whenever possible. Ketrzyn Available: After Balik has been defeated. The bartender here wants you to collect tabs on Ruza, Popash, and Lutzk. Talk to the tough-looking guy, the male adventurer, and the adventurer. After doing all that, go back to collect 1000G. Central [SIDE3] Chernesk Available: When you first get to Chernesk. Talk to the middle-aged man. He’ll talk about how his daughter is sick and she needs medicine. So head to Zvenigorod’s hospital and get some from there for 150G. Deliver to get the blueprints for Novik and Gnevny destroyers. Ostrog Available: After settling the dispute between Alatyr and Druitesk The bartender wants you to pick up Nadja Musin on Alatyr. But she won’t leave work unless you help her with her work. Go to Buzhsk and select “the magnetic field value.” Selecting the others will result in an annoyed Nadja, but she’ll let you try again. Take her to Ostrog and someone will take a shot at her. She’ll ask for you to take her in. If you don’t, the next time you visit the lab, you’ll find out she had committed suicide. Either way, you’ll get 400G. Recruiting gets you another character for Cool & Calm, which aids in Operations, but with two other characters occupying those spots, you should use her high science skill instead. Once you recruit her, talk to your friends in the tavern for her conversation. Select "I wonder what he had to do?” to get +20 to fame. Zarub Available: After defeating the Novigorod pirates. The bartender wants to find a missing ship near Ostrog. It’s a random encounter, so keep running around Ostrog to find it. Once you do, Nia will pick it up using the robotic arm. It pays 1100G. Not bad considering you didn’t have to fight for it. Driuteesk Available: After defeating the Novigorod pirates. The bartender wants you to kill some pirates for 850G. So go to the ??? in the center of area 3 to start the battle. Like he said, these guys are small fry and after beating the Novigorod pirates, this is nothing. Available: After completing the first sidequest on Driutesk. He wants you to go to Paozero for 450G. Simple. Kalymnos [SIDE4] Chios Available: When you first get to Kalymnos. He wants you to go to Dodecanese for mining. This also set a flag for Barberis’s recruitment. For this first job, he’ll pay you 500G. If this is the second mining job, he adds an extra 100G Volos Available: When you first get to Kalymnos. This is the exact same job, but to Zante instead. It pays 500G, If this is the second mining job, he adds an extra 100G Available: After completing the first Volos quest. The barkeep wants you to go to Nerekhta to deliver a trunk for 1200G. Regeinland [SIDE5] Zeippern Available: When you first get to Regeinland. The barkeep wants you to deliver some cargo to Mindesfelde for 1800G. Available: After completing the first Zeippern quest. The barkeep wants you to pick some Fioros flowers to combat an illness affecting a school. It pays 3000G. Go to Daiano’s forest. Anastasia will yell at you until Semias tells her about the job we’re doing. She’ll hitch a ride to Zeippern with us. Deliver the flowers and Anastasia will leave the crew. Ischlausen Available: When you first get to Regeinland. The bartender wants you to take out some pirates near the void gate to Xeos Belt for 2000G. Available: After completing the first Ischlausen barkeep quest. He wants you to make Pipra deliver a package for 2300G. Go to Acerenza’s Bazaar and “Check out the Clothier” to get Pipra to give you the package. Available: Talk to the Merchant to find out about a pirates’ Lair on the planet. Turn left and go forward on the second floor to get 1300G. Right for a melee battle (800HP) to get access to the third floor and another melee battle (1200 HP). You’ll get some module blueprints. Cino Available: Technically doable at any time, but can only be accomplished when you first get to Escondido Government Side. The archaeologist wants you to get an Arraigado pot. The pot cost 500G and recieve 8000G. If, on the other hand, you bought the Presidio pot for 1000G, you get 100G. Baranietz Available: When you first get access to this area. “Talk to the merchant” to find out about his missing briefcase, later on, you’ll be able to visit the planet Nizia and ask the bartender. Return here with it to pick to receive blueprints. Treumark Available: When you first get access to this area. The pirates’ lair on Treumark is linear and has 800 troops, then two waves of 1200. The loot inside is 1800G, 500G and 50G. Mondschutz Available: When you first get to this area. “Talk to the bartender” and go to Alpha quadrant HQ and General HQ on Rentinen and Gunnitz respectively for 3500G. Available: After the first Mondschutz quest. “Talk to the bartender to deliver cargo for 800G. The bartender on Noldau will give you 1500G. Don’t know if this is a glitch or not, but the actual amount is 1400G. Avaiable: When you first get access to the area. The pirates’ lair is revealed by the drunkard on this planet, but don’t go in until you buy the zero G dog on Noldau a drink. He’ll tell you that there’s a trap inside. 1200 enemies ambush you. When the route presents you with left, right, or straight, go straight. Federation [SIDE6] Merylgild Available: When you first get to this area. Talk to the merchant to hear that he wants an autograph of Lord Roth. Go to Ambach’s tavern and buy them from the bartender for 100G. Doleway Available: After speaking to President Brian. The bartender wants you to deliver a package to Wahlstatt in the Hinwald sector for 3000G. Available: After the first Doleway quest. He wants you to go to the ??? next to Doleway and eliminate the pirates for 4000G. Garlen Available: When you first get to this area? Definitely after defeating Kitson. The bartender wants you to free a hostage for 5500G. Enter the pirates’ lair on this planet. 1600 initial force. 2000 second wave. I found the second wave to be about as hard as Zachman, but if you still have those modules you have set up for the Zachman fight, you should be fine. Gibraltar Sector Boulog Available: When you first get to this sector. NOTE: after escaping from the Lugovalian trap, you will not be able to get back to Annon for a LONG TIME. The young man is worried about his girlfriend who’s stranded on Annon. Pick her up at the tavern and head straight back to Boulog to get some blueprints. Annon Avaiable: When you first get to this sector. NOTE: after escaping from the Lugovalian trap, you will not be able to get back to Annon for a LONG TIME. Pirates’ Lair. 1200 pirates block your path, then you’ll get 3000G after the first wave. 1600 pirates are further in. After that, you’ll get some module blueprints. Andalucia Sector Available: when you first get to this sector. NOTE: this area is blocked off after Merril is defeated, so do this quest ASAP. On Satiada, talk to the “wealthy-looking man” and if you have Larissa, she’ll cure him and he’ll offer you a gift, 5000G or a strange medallion. The medallion is a key to a pirates’ lair on Nemetona, where you’ll get some blueprints. ----------------------------------------------------------------------------- Blueprints Locations [BPRINT] Ship [BSHIP] Toropets Perekop DD Otlichny DD Lutzk Base Orfey DD (Speak to Vladykin multiple times to receive one of these two blueprints) Derzky DD (Speak to Vladykin multiple times to receive one of these two blueprints) Rurik CG (after defeating Balik) Zvenigorod Borodino BB (Speak to Vladykin) Chernesk Novik (Complete the middle-aged mans quest) Gnevny (Complete the middle-aged mans quest) Skorry (After reporting on the Probe ship) Askold (After reporting on the Probe ship) Derkzy or Orfey (After reporting on the Probe ship and was the ship you did not choose from Vladykin). Dodecanese Ilithyia CG Themis DD Veroia Volos (After defeating Glaucus) Selene (After defeating Glaucus) Volos Pallas BB Eudora CG Zephyr CG Kalliope DD Kranio Chloris CG Daphne CV Kolonio CV Kamarado CG Admiralo DD Drama Ianthe BB Eudora CG ??? near CL 617 Thalia BB (must save Terzi and choose to salvage the wreckage) Nejo (must side with Nova Nacio and go to Lanco HQ) Gromki Necessa Act two Acerenza Junkyard (requires 6000+ fame) Sodality (requires 7000+ fame) Fellowship BB (requires 12000+ fame) Rentinen Agrell BB Kraus CG Seitz DD Eberlin CV Scheidt CG Bruch O Castilla O (only if you bought Emiliano’s information and talk to Dietrich Schneizer). Arraigado Palayo BB Aragon CG Churruca DD Guadaiajara Furorf Ciscar Rapido DD Dorado Navarra BB (after defeating Basadre) Alfonso O (after defeating Ochoa) Spetses (must defeat Baranga first) Erebos BB Chios (must be act two) Thalia A BB Daphne 2 CV Any planet in the Voyage sector Paradizo CV(must visit Torlo in the tavern before leaving Voyage sector and have sided with Nova Nacio during the Irvest war). Adrasteia BB (must visit Torlo in the tavern before leaving Voyage sector and have sided with Kalymnos during the Irvest war). Mondschutz Gluck GC Homilius CG Fiera Dandolo BBf Fiume CG Zara CG Impavido DD Mesenzana Roma CG Trento CG Marshalo Kajto CG Misio CG Plugilo DD Area next to Daiano Pola CG (Must have defeated Teodore in melee combat). Enemonzo (must have have defeated Teodore in melee combat) Harmonio (must talk to the zero-G dog on Nederand and infilitrate the hideout. You must spare the lives of the pirates here). Crepuscolo BB Nahab O Nederand (given by the Queen after defeating Rubriko) Absoluta BB Merylgild (must have talked to Brad Lennox in his third floor office) Alliance CG Regal CG Bastian DD Evstafi BB (Bernard must talk to Kitson, you must talk to Bernard after he saves you from Ursula, and you must have higher fame rating than Lord Roth right after defeating Merril and before he shows you his new ship. Once all three have been cleared, go to Merylgild and after you are ordered to invade Adis, take the elevator to meet with Brian so that he will give you the blueprints). Haruul (given by Myagmar) Doleway Impero BB (must have recruited Teodore) Nizia (talk to Dietrich during the first time you’re in the embassy). Janitsch CV Graun O Danzi O Mayr BB (must not have locked the flags for the Evstafi) Praetoorius BB (after visiting the Ark of the Progenitors) Schop O (after visiting the Ark of the Progenitors) ??? just below Garlen Spohr BB (must save the prototype before defeating Kitson) Oz Liberty CG Bastian 2 DD Escranto (unlocked by giving Kompaso the ZR 2 blueprints in the trade hall) Renkonti CV Tigro CV Aglo BB Patrolo CG Najtingalo DD Belisama Nebula BB Galaxy CV Magellan CG Graymuth (must visit Orders HQ before beginning the Adis invasion and have Kitson) Independence CG Freedom BB Zuudnutag (must choose the normal route) Ongots CG Notsoh BB Solongo CG Lugshih M(get at the TV station after recruiting Atlaso) Hadmuzh Dalbaa BB (must have recruited Atlaso and defeat Batdarga) Suronzon (must choose the starburst route) Tsahih BB (defeat Zaazhad) Shamdah CG Demzhih CV Yalah O Buyan CG Ayanga CG Yanagoran (get from Myagmar) Almas BB Goridoh Daurong Belenus BB Toutatis CV Sirona CG Belisana O ----------------------------------------------------------------------------- Modules [BMOD] Act One Popash Security 1 Accounting 1 Sickbay 1 Nezhatin Elgava Bridge 2 Crew Cabin 2 Lutzk Fire Control Room 2 Anti-Ship Control Room 1 Radar Room 2 Amplifier 1 Kladpedia Shield Frame 1 (must recruit Karlo). Pirate Base (must find it in the maze) Navigation Bridge 1 Milesk Sector Second Bridge 1 (after the fight with Valantin). Nerekhta Shield Generator 2 (Donate 500G 3 times to Medic Organization) Sick Bay 2 (Donate 500G 3 times to Medic Organization) Alatyr (The entire store only appears after the dispute is settled). Elgava Bridge 3 Fire Control Room 3 Radar Room 3 Engine Room 3 War Room 1 Deflector 1 Analysis Room 1 (must have recruited Nadja Musin and help move her equipment from the science lab. Ostrog Security Room 2 Thruster Control 1 Volodarev Hold 2 Crew Cabin 3 Mess hall 1 Accounting Office 2 Observation Room 1 (Ratai must be in your party and you must go to the meadow.) Herakilion AA Control Room 1 Engine Room 3 Sick Bay 3 Nav Sim Room 1 Science Lab 1 Shop 1 Deflector 2 Veroia Elgava Bridge 4 Navigation Bridge 2 Anti Ship Control Room 2 Briefing Ro 1 Study Hall 1 Shield Generator 1 Hangar 1 (before attacking Skantzoura) Maintainence Room 1 (before attacking Skantzoura) Anti Aircraft control room 1 (talk to Leo after rescuing him from Skantzoura) Orion Second Bridge 2 Lookout 1 Engine Room 4 Hangar 2 Captain’s Cabin 1 Thruster Control Room 2 Amplifier 2 Kranio Nova Nacio Bridge 1 Nav Bridge 3 Radar Room 4 Maintenance 2 Briefing Room 2 Training Room 1 Shop 2 Nature dome 1 Bascilicus (will open after visiting Allied HQ) Elgava Bridge 5 2nd Bridge 3 Navigation Bridge 6 Hold 3 Reference Room 1 Security Room 3 Deflector 3 Shield Frame 2 Shiled Generator 3 Miraklo Nova Nacio Bridge 2 Navigation Bridge 4 Navigation Bridge 7 Fire Control Room 4 Radar Room 5 Hangar 3 Hold 3 Crew’s Mess 1 Battle Sim Room 1 Science Lab 2 Thruster control Room 3 Around CL-617 (must save Pavlov) Deflector 4 Mess Hall 2 Ermeno (must have given Torlo 2000G in refugee aid) Captain’s Cabin 2 Act two Mindesfelde Nacio Bridge 1 Nacio Bridge 2 Fire Control room 5 Antiship control room 3 Engine Room 5 Crew cabin 4 Thruster Control room 4 Amplifier 3 Ischalasusen (on the third floor of the Pirates’ Lair). Navigation Bridge 8 Lookout 2 Mess Hall 6 (if Radimir and Rufina were recruited) Dorado Escondido Bridge 1 Cre Cabin 5 War Room 2 Security Room 5 Deflector 5 Shield Frame 3 Orion (act 2) Lugovalos Bridge 1 Second Bridge 2 Engine Room 6 Maintenance Room 3 Sick Bay 4 Accounting Office 3 Deflector 5 Heraklion Security 7(must have recruited Zografos and go into the tavern) Analysis Room 2(Inside Minas’s lab and Leo must be recruited) Treumark Shield Frame 4 (Must use the lab and approve Minas’s request). Shield Frame 6 (Must use the lab and approve Minas’s request. Must also have the information Emiliano sold you back in Escondido). Mondschutz Regeinland Bridge 1 Lookout 3 Reference 2 Zevio (beat the bartender at his game) Enemonzo Bridge 1 Nasvigation Bridge 11 Sick Bay 5 Security Room 6 Studio 1 Stadium 1 Shield generator 4 Control unit 4 Claviere Orsino Bridge 1 Orsino Bridge2 Second Bridge 4 Fire Control Room 6 Antiship control Room 4 Engine Room 8 Crew cabin 6 Messhall 3 Shield Frame 5 Thruster Control Room 6 Nederand Zenito Bridge 1 Anti Air Control Room 3 Radar Room 6 Engine Room 7 Hangar 4 Messhal 4 Study Hall 2 Science Lab 3 Control Unit 4 (say “no way” to Minas’s request) Control Unit 5 (say “go for it” to Minas’s request) Sektoro Anti Air control room 4 Analysis 3 Gunnitz (must visit General HQ after recruiting Beltrone). Ovservation room 2 Simulation Room 2 Rastaban Fire control Room 7 Maintenance 5 Crew’s Mess 2 War Room 3 Navigation Simulation Room 2 Nature Dome 2 Merylgild (must go into the Star Child office twice and remove the Garner Twins from your crew) Study Hall 3 Training Room 2 (must complete this merchant’s sidequest) Shop 3 (must complete this merchant’s sidequest) Graymuth Libertas Bridge1 Libertas Bridge 2 Fire Control Room 8 AntiShip Control Room 4 Radar Room 8 Engine Room 9 Hangar 4 Crew Cabin 6 Briefing Room 4 Deflector 7 Thruster Control Room 7 Zan Libertas Bridge 3 Anti Air Control Room 5 Mess hall 5 Sick Bay 7 Training Room 3 Stadium 3 Boulog (find the young man’s girlfriend and return her to him) Enemonzo Bridge 2 Annon (in the pirates’ lair) Battle Simulation Room 3 Captain’s Cabin 3 Area 6 leftmost ??? in Gibraltar sector Zanetti BB (given by Gino) Nemetona (must unlock the pirates’ lair with the wealthy man’s medallion) Zenito Bridge 2 Studio level 2 Reference Room 3 Pedan Libertas Bridge 4 Navigation Bridge 12 Ani Ship Control Room 5 Engine room 10 Security Room 8 Shield Generator 5 Amplifier 4 Nayrah Adis Bridge 2 Nasvigation Bridge 14 Radar Room 9 Engine Room 12 Sick Bay 8 Science Lab 4 Deflector 8 Shiled Frame 7 Thruster Control Room 8 Hadmuzh Adis Bridge 1 Navigation Bridge 13 Fire Conrol Room 9 Security Room 9 Amplifier 5 Endora Lugovalos Bridge 2 Lugovalos Bridge 3 Fire control Room 10 Radar Room 10 Engine Room 13 Maintenance Room 6 Rankings Top 100 Xeos Belt bridge 1 Navigation Bridge 5 Security Room 4 Top 90 Maintenance Room 4 Briefing Room 3 Gym 2 Top 80 Radar room 7 Shop 4 Thruster Control room 5 Top 70 Regeinland Bridge 2 Navigation Bridge 9 Sick Bay 6 Top 60 Regeinland Bridge 3 Navigation Bridge 15 Engine room 14 Top 50 Regeinland Bridge 4 Deflector 9 Control Unit 3 Top 40 Shield frame 8 Thruster Control Room 9 Kreusser BB Top 30 Lykourgos BB Deflector 10 Shield Generator 6 Top 20 Eleganta CV Thruster Control Room 10 Amplifier 6 Top 10 Picaroon BB Top zero-G dog Corsair BB ----------------------------------------------------------------------------- Fighters [BFGHT] Thira Krechet Berkut Grif Riveli (Needs Valso’s introduction letter) Skoryi Orlan Kranio Dividi Zarnica Citadelo (must side with Nova Nacio) Komandi Majesto Zeippern Nadlo Intrigo Jardeno EIT-1000 EOF-005 EA-0120 Garlen EOF-004 EA-0116 EA-0119 Nizia (on 2nd playthrough, choose the blueprint over the new crewmember) Manovro Kometo (refuse to recruit Etoso). EOF-006 EIT-2000 Escranto (on 2nd playthrough, recruit Glorinda) Laterno Yanagoran Nachin Zeeh ----------------------------------------------------------------------------- Characters [RCHAR] This guide is for all the characters that can be found in Infinite Space. Any one with the word "EXTRA" is only obtainable in the Extra mode and is not recruitable during the main game. The recruitment for the characters in the main story do contain spoilers as the story is necessary in finding where and when these characters can be found. Also a nasty part about Extra mode is that some characters simply do not show up. This is due to the new game+ file, where if on your last playthrough, you choose a certain route, the characters on the other route don't show up at all. So far, the only solution to this problem is to have multiple new game+ files that have different routes from each other. Mind you, this is only if you plan to use those characters in Extra mode. Database-wise, the characters will be recorded and you can look up their bio at any time at the main menu. Story branch One recomendation  / \ Galkin Zakhar \ /  /\ / \ Recruit Not recruit Katida Katida (Nova Nacio) (Kalymnos)   Rebels Government   Sombra Naturo / \ / \ Lavena Mesenzana Zenito / \   Teodore Aria & Aldolfo   Kitson Evstafi & Kyle   Shildo Glorinda   Normal Starburst Another recommendation  /\ Galkin Zakhar \/  /\ / \ Recruit Not recruit Katida Katida (Nova Nacio) (Kalymnos)   Government Rebels   Sombra Naturo / \ / \ Lavena Mesenzana Zenito / \   Teodore Aria & Aldolfo       Kitson Evstafi & Kyle         Shildo Glorinda   Normal Starburst It would take 4 New Game+ or before the final battle save files to retain all characters. A lot of the decisions would be repeated, as choosing Nova Nacio or Kalymnos constitute two choices, while choosing between Lavena, Mesenzana, and Zenito counts as three. And because of recruiting Teodore or Aria and Aldolfo, there are actually 4 branch paths. Fortunately,there are 5 save files (well 6, but auto-save takes a painfully long time so it is possible to have 4 save files and one Extra file. Personally, I'd rather be missing a few characters in Extra mode, as you have WAY more than you can possibly use. Database-wise, all your findings are recorded so even if you have one new game+ file and play with that to see all the branching points, it'll record all characters encountered, so you can 100% it with just one file. Abato EXTRA Bio: An infamous pirate who is always at the top of the rankings. Michijo bears a strong grudge against Nova Nacio, and when the Irvest war broke out, he decided to side with Kalymnos. Age: 58 Lvl 31 Leadership 40 Science 17 Control 41 Piloting 30 Navigation 45 Medicine 25 Artillery 41 Management 22 Maintenance 27 Combat 39 Special Abilities Space Warrior Lvl 3 Final Roar lvl 2 Recruitment: Automatic. Aldolfo Bio: Prince of the Grand Duchy of Enemonzo and second in line for the throne. Adolfo is also a fleet admiral who commands the Enemonzon fleets. he is a bright and cheerful person, and has the dignity and grace of royalty. Age: 26 Lvl 11 Leadership 24 Science 16 Control 16 Piloting 15 Navigation 19 Medicine 11 Artillery 21 Management 9 Maintenance 16 Combat 13 Special Abilities Iron Wall lvl 2 Recruitment: First, you must choose to invade Lavena in Act two, chapter four. Then, you must not recruit Teodore during that chapter. After completing the invasion of Enemonzo, go to Gunnitz and accept Aldolfo's offer to join. Alik Bio: A boy who travels the sea of stars with Gen Nadiy. Gen took him in after Alik's home planet was decimated, leaving him a refugee. Although only seven years old, Alik already shows great promise as a tactician. Age: 7 Lvl 2 Leadership 18 Science 13 Control 2 Piloting 4 Navigation 11 Medicine 15 Artillery 10 Management 14 Maintenance 11 Combat 2 Special Abilities Formation Foe lvl 5 (can learn only in the story) Recruitment: Automatic. Aminda Bio: The director of the Ludoviko Tani Observatory in Nova Nacio. Aminda is a favorite former student of Professor Gavriil Minas, whom she helps with his epitaph research. Age: 37 Lvl 7 Leadership 9 Science 29 Control 9 Piloting 6 Navigation 7 Medicine 16 Artillery 8 Management 10 Maintenance 15 Combat 6 Recruitment: Automatic. Anchjo Bio: A popular cartoonist who plies his craft in and around the Regeinland area. Age: 29 Lvl 5 Leadership 3 Science 7 Control 4 Piloting 4 Navigation 4 Medicine 6 Artillery 3 Management 3 Maintenance 6 Combat 5 Special Abiliies All-seeing lvl 2 Recruitment: First, do the first Mondschutz quest, then go to Cino and leave port. He will be hanging around here. Andreas Bio: A doctor in private practice on Zeippern. Anastasia is known throughout the Federation for her impressive skill in medicine. Age: 37 Lvl 5 Leadership 9 Science 10 Control 11 Piloting 6 Navigation 7 Medicine 25 Artillery 6 Management 20 Maintenance 10 Combat 6 Special Abilities Scapel Star lvl 1 Recruitment: First, accept the second Zeippern quest where you must pick Fioros flowers. Then go to Daiano's forest where she'll scold you. Then you'll take her to Zeippern to complete the quest. After completing this Zeippern quest, come back into the tavern to get her to join permanently. Argun EXTRA Bio: An old pirate boss of the local Novgorod Pirate in central Elgava. From his long years of experience, Argun has gained the cruel ability of finding and exploiting his opponents' weaknesses. Age: 76 Lvl 24 Leadership 26 Science 24 Control 12 Piloting 5 Navigation 18 Medicine 33 Artillery 20 Management 17 Maintenance 24 Combat 7 Special Skill Cool & Calm lvl 3 Recruitment: Defeat all sector bosses in Lutsk sector. Atlaso Bio: Anchorwoman of the "Wings of Freedom" program airing on an underground station in Adis. Fajra opposes the tyranny of Adisism, which restricts space travel. Age: 23 Lvl 5 Leadership 9 Science 10 Control 24 Piloting 7 Navigation 6 Medicine 11 Artillery 6 Management 14 Maintenance 8 Combat 5 Recruitment: On the normal route during the invasion of Adis, visit the pirate TV station on Zuudnutag. Answer “Dochin sent us” to get her on the team. Baecker Bio: Lord Roth's aide. A capable officer, Nele has worked with him for eight long years. Age: 29 Lvl 12 Leadership 21 Science 14 Control 39 Piloting 9 Navigation 26 Medicine 16 Artillery 15 Management 30 Maintenance 9 Combat 15 Special Skills Cool & Calm lvl 2 All Seeing lvl 2 Mr. Precise lvl 2. Recruitment: Automatic, but temporary in the main story. Balik EXTRA Bio: A boss within the Novgorod Pirates in the Lutsk Sector of Elgava. Balik has close ties to some of the soldiers in Lutsk, and wreaks havoc throughout the sector. Age: 45 Lvl 16 Leadership 17 Science 5 Control 10 Piloting 15 Navigation 18 Medicine 9 Artillery 25 Management 21 Maintenance 6 combat 24 Special Skill Space Warrior lvl 2 Recruitment: Defeat all sector bosses in Lutsk sector. Barberis Bio: A highly skilled resource miner, Loukas has worked at virtually every mine throught Kalymnos. Age: 42 Lvl 5 Leadership 13 Science 6 Control 5 Piloting 13 Navigation 8 Medicine 10 Artillery 9 Management 14 Maintenance 15 Combat 19 Recruitment: Complete the sidequests on Volos and Chios. These are the missions where you have to mine for ore. Once you’ve completed both, visit the tavern and he’ll say that there’s no more work and he’ll join. Barbero Bio: A lieutenant, junior grade, in the 283rd Fleet of the Enemonzon Central Forces. He is a survivor of one of the fleets that was destroyed by the Lugovalian Empire. Age: 27 Lvl 5 Leadership 6 Science 14 Control 11 Piloting 16 Navigation 10 Medicine 15 Artillery 10 Management 10 Maintenance 14 Combat 9 Special Ability AA Genius lvl 3 Recruitment: Pick him up at the Ancasta tavern before defeating Merril. Basadre Bio: Born into the powerful Basadre clan, he is now the young head of state of Escondido. Arturo is a passionate idealist who burns with the desire to transform Escondido into a completely independent nation. Escondido currently exists under the protection and exploitation of the major nations. Age: 27 Lvl 11 Leadership 29 Science 5 Control 14 Piloting 13 Navigation 15 Medicine 15 Artillery 15 Management 26 Maintenance 9 Combat 19 Special Abilities Iron Wall lvl 2 Recruitment: Must choose the rebels during the Escondido civil war. After seizing Dorado, talking to Lozano ONCE to hear that Ochoa is at the tavern drinking to calm his nerves. Ochoa will tell you to about his history with Arturo. Then, complete the chapter and you will get the prisoners to join. Bastian EXTRA BiO: The captain of the Royal Fleet of the Republic of Regeinland. A proud Regeinlandic military officer, Bastian has an extremely strong sense of duty. Age: 28 Lvl 8 Leadership 25 Science 13 Control 18 Piloting 15 Navigation 23 Medicine 13 Artillery 32 Management 10 Maintenance 14 Combat 27 Special Abilities AS Genius lvl 3 Mr Precise lvl 2 Recruitment: Automatic. Batdarga Bio: The third of the Four Hierarchs of Adis. Batdarga defends the fortress planet Hadmuzh, the second line of dfeense against the Galatic Federation. Age: 51 Lvl 15 Leadership 41 Science 34 Control 28 Piloting 8 Navigation 22 Medicine 29 Artillery 30 Management 26 Maintenance 28 Combat 8 Special Abilities Cool & Calm lvl 3 Medic lvl 2 Recruitment: Must choose the normal route against Adis. You must also have recruited Atlaso to get him. Baum EXTRA Bio: A captain in the Regeinalndic Forces. In a military organization that values ability, Helmine has distinguished herself as a fleet commander. Age: 31 Lvl 9 Leadership 26 Science 9 Control 13 Piloting 11 Navigation 22 Medicine 15 Artillery 18 Management 8 Maintenance 11 Combat 22 Special skill FTR Expert lvl 1 Recruitment: Automatic. Beleko Bio: Military adviser to Cadmus, the feudal lord of the Dominion of Spetses, and admiral of his fleet. He owes his life to Cadmus the First, the previous feudal lord, and so repays this debt to his son, the current Lord Cadmus. Age: 41 Lvl 9 Leadership 24 Science 7 Control 12 Piloting 8 Navigation 20 Medicine 9 Artillery 21 Management 18 Maintenance 11 Combat 25 Special Abilities As Genius lvl 1 Space Warrior lvl 2 Iron Wall lvl 2 Recruitment: During the campaign of Spetses, take out his other ships and leave the flagship alone to set his recruitment flag. Then, just after you decide to side with Nova Nacio or Kalymnos during the Irvest war, he will join. Beltrone Bio: Chief engineer of Shipyard No. 2 of the Orsino Foundation. Siro is in charge of the unit control system of the control ship Impero for the super weapon ZR. Age: 52 Lvl 7 Leadership 7 Science 23 Control 7 Piloting 8 Navigation 18 Medicine 7 Artillery 11 Management 18 Maintenance 29 Combat 6 Special Abilities Machine Geek lvl 3 Star Engineer lvl 2 Recruitment: Must choose the Mesenzana route. You can talk to him right after he tells you about the ZR. Alternatively, you can finish up the chapter, go to Gunnitz and pick up the reward there, and fly back to pick up Beltrone. Bernard EXTRA Bio: The fleet admiral commanding the Orders forces in the battle of Hinwald. Douglas is an illustrious commander and is loyal in his service to Daniel Evans, Chairman of Orders. Age: 49 Leadership 66 Science 15 Control 28 Piloting 11 Navigation 32 Medicine 13 Artillery 46 Management 26 Maintenance 19 Combat 15 Special Skill AS Genius lvl 4 Inciter lvl 4 Recruitment: Automatic. Beyer EXTRA Bio: A rear admiral in the Regeinlandic Forces. One of Regeinland's top fleet commanders. Age: 37 Lvl 24 Leadership 35 Science 10 Control 24 Piloting 9 Navigation 18 Medicine 6 Artillery 21 Management 15 Maintenance 14 Combat 23 Special Abilities AS Genius lvl 2 Iron Wall lvl 3 Recruitment: Automatic. Bogd EXTRA Bio: The patriarch and head of state of the Holy nation of Adis. He fears the repercussions of mankind's spread into space. Age: 99 Lvl 99 Leadership 79 Science 84 Control 7 Piloting 7 Navigation 10 Medicine 57 Artillery 9 Management 28 Maintenance 61 Combat 7 Special Abilities Mad Scientist lvl 5 All-seeing lvl 5 Recruitment: Defeat all sector bosses in Adis. Borisova EXTRA Bio: The captain of a probe ship that left the Small Magellanic cloud on an Epitaph reserach expedition but then became lost. Lyudmila was also a scholar and head of the Zvenigorod Academy. Niall Eremon saved her life, and she became his aide. Age: 27 Leadership 14 Science 28 Control 27 Piloting 13 Navigation 6 Medicine 18 Artillery 6 Management 30 Maintenance 13 Combat 3 Special Skill Cool & Calm lvl 3 Recruitment: Automatic. Brian EXTRA Bio: The president of the Galactic Federation. Brian is caught in the conflict between the Federation's two national assemblies: the Federation Assembly, which consists almost entirely of Libertasian members, and the Interplanetary Assembly, which also includes members from the surrounding nations. Despite the difficulties, he still works to bring lasting peace to the Federation. Age: 58 Lvl 44 Leadership 44 Science 12 Control 15 Piloting 7 Navigation 10 Medicine 12 Artillery 7 Management 87 Maintenance 8 Combat 6 Special Abilities Medic lvl 4 Recruitment: Automatic. Cadmus EXTRA Bio: The second-generation feudal lord of the dominion of Spetses. Cadmus stays holed up in his own autonomous nation, and has never steeped a foot out into space. Recruitment: Automatic. Age: 49 Lvl 3 Leadership 3 Science 5 Control 2 Piloting 3 Navigation 2 Medicine 4 Artillery 2 Management 4 Maintenance 3 Combat 4 Carrol EXTRA Bio: A fleet admiral of the Libertasian Forces. he commands a fleet that defends the void gates in Libertas' border sectors. Age: 46 Lvl 14 Leadership 20 Science 17 Control 17 Piloting 6 Navigation 15 Medicine 8 Artillery 20 Management 11 Maintenance 8 Combat 9 Recruitment: Automatic. Celina EXTRA Bio: A no-nonsense pirate who maintains her status at the top of the rainkings. Celina is not one to be trifled with, and has no qualms with stamping out anyone who gets in her way. Age: 26 Lvl 77 Leadership 50 Science 20 Control 22 Piloting 48 Navigation 43 Medicine 15 Artillelry 71 Management 3 Maintenance 21 Combat 72 Special Skill AS Genius lvl 5 Maneuver Ace lvl 5 Recruitment: Defeat all sector bosses in Xeos. Cico EXTRA Bio: A boy traveling through the sea of stars alone. His single-minded quest is to become stronger. Whenever Cico encounters a zero-G dogs with a high level of Fame, he never misses the opportunity to challenge them to a battle. Age: 16 Lvl 30 Leadership 56 Science 21 Control 23 Piloting 30 Navigation 48 Medicine 19 Artillery 40 Management 21 Maintenance 30 Combat 56 Special Abilities Space Warrior lvl 3 Final Roar lvl 1 Coyle EXTRA Bio: Head of the viceroyalty established by Lugovalos after it conquered most of the Small Magellanc cloud. Kendrick has ruled many occupied territories before this in his career. Age: 52 Lvl 21 Leadership 30 Science 18 Control 37 Piloting 5 Navigation 8 Medicine 22 Artillery 12 Management 71 Maintenance 10 Combat 11 Special Skill Abacus lvl 3 Medic lvl 3 Recruitment: Defeat all sector bosses in Andalucia sector. Dardanos EXTRA Bio: The warden of the prison planet Skantzoura in Kalymnos. Age: 46 Lvl 5 Leadership 15 Science 4 Control 6 Piloting 14 Navigation 6 Medicine 4 Artillery 10 Management 15 Maintenance 8 Combat 12 Recruitment: Automatic. Deimos EXTRA Bio: The warden of the prison planet Lari. Deimos is the younger brother of Dardanos Glaucus, and bears a bitter grudge against Yuri for defeating his older brother. Age: 42 Lvl 5 Leadership 15 Science 7 Control 6 Piloting 4 Navigation 5 Medicine 6 Artillery 8 Management 16 Maintenance 7 Combat 17 Recruitment: Automatic. Delis Bio: An ensign in the Kalymnos Sector Security Agency. Vlasis is involved in trying to rid the sector of pirates. Age: 28 Lvl 5 Leadership 7 Science 11 Control 17 Piloting 15 Navigation 14 Medicine 13 Artillery 11 Management 14 Maintenance 13 Combat 10 Recruitment: Must choose to side with Kalymnos during the Irvest war. He is a temporary crewmember in the story. Desmond EXTRA Bio: A soldier of the Lugovalian vanguard Fleet. He is proud of being a natural-born citizen of Lugovalos proper. Trevor is Eremon's adjuntant, but can't hide his dissatisfaction with having a foreigner from a conquered planet as his superior. Age: 28 Lvl 11 Leadership 14 Science 24 Control 17 Piloting 18 Navigation 5 Medicine 16 Artillery 11 Management 31 Maintenance 6 Combat 5 Recruitment: Defeat all sector bosses in Andalucia sector. Dietrich Bio: A commander in the Regeinlandic Space Armored Fleet, he's an honest and reliable career soldier. Dietrich gives his all for the sake of his homeland and the Large Magellanic Cloud as a whole. Age: 30 Lvl 7 Leadership 23 Science 15 Control 25 Piloting 10 Navigation 23 Medicine 10 Artillery 24 Management 14 Maintenance 11 Combat 28 Special Abilities AS Genius lvl 1 AA Genius lvl 1 Inciter lvl 2 Recruitment: Automatic, but temporary in the main story. Dodungo EXTRA Bio: The top dog of the West prison block on the prison planet Lari, and Yuri's rival there. A former boxer, Dodungo has complete confidence in his fighting skills. Age: 29 Lvl 5 Leadership 12 Science 4 Control 5 Piloting 9 Navigation 7 Medicine 5 Artillery 11 Management 13 Maintenance 4 Combat 12 Recruitment: Automatic. Emiliano Bio: A freelance zero-Gdog who uses the Xeos Belt Union as his base of operations. Emiliano is good friends with Jovani Taglienti. Age: 22 Lvl 5 Leadership 11 Science 11 Control 17 Piloting 13 Navigation 16 Medicine 12 Artillery 12 Management 18 Maintenance 14 Combat 17 Special Abilities Ace Helmsman lvl 1 Recruitment: Go to the Guadalajara tavern and “Talk to the laborer” He’ll charge 3000G for some technology that sets a flag for a new type of ship. Then, go to Labico’s Union HQ to recruit him. Eremon EXTRA Bio: The commander of the Lugovalian vanguard Fleet.Niall's forces invaded the Small Magellanic Cloud and conquered it with amazing speed. Age: 26 Lvl 35 Leadership 60 Science 14 Control 47 Piloting 25 Navigation 50 Medicine 13 Artillery 39 Management 14 Maintenance 20 Combat 40 Special Abilities Cool & Calm lvl 5 Inciter Lvl 4 Recruitment: Defeat all sector bosses in Andalucia sector. Etoso Bio: The captain of the Zenitonian seventh Fleet, Abrahamo served under Admiral Mikelo Rubriko. After Mikelo was defeated, Abrahamo was sent to the Interplanetary Assembly as a visiting officer. Age: 50 Lvl 7 Leadership 19 Science 16 Control 27 Piloting 10 Navigation 18 Medicine 15 Artillery 22 Management 8 Maintenance 17 Combat 9 Special Abilities AA Genius lvl 3 Recruitment: Must have chosen the Zenito route. Choose “let’s accept their offer” to get him at Gunnitz. Ettore EXTRA Bio: Sovereign of the Grand Duchy of Enemonzo. Ettore the 235th's nation is officially aligned with the Interplanetary Assembly, but, along with Chairman Zanetti of the Orsino Foundation, he privately supports the Federation Assembly. Age: 53 Lvl 17 Leadership 25 Science 14 Control 11 Piloting 8 Navigation 4 Medicine 10 Artillery 6 Management 20 Maintenance 8 Combat 4 Recruitment: Defeat all sector bosses in Enemonzo. Evans EXTRA Bio: Chairman of the Federation Assembly as well as chairman of Orders, a military organization. Daniel's goal is to unify the Galactic Federation under the leadership of Libertas. Age: 52 Lvl 41 Leadership 72 Science 15 Control 20 Piloting 7 Navigation 23 Medicine 8 Artillery 15 Management 54 Maintenance 9 Combat 10 Special Abilities Medic lvl 4 Recruitment: Defeat all sector bosses in Hinwald sector. Falko EXTRA Bio: The prime minister and king of Nacio. Micchaelo belongs to the Interplanetary Assemblly, and maintains cordial relations with Regeinland. Age: 59 Lvl 6 Leadership 31 Science 13 Control 18 Piloting 7 Navigation 7 Medicine 14 Artillery 6 Management 19 Maintenance 9 Combat 6 Recruitment: Automatic. Feodor Bio: A member of the Medic Organization, an Elgavan group of medical volunteers. He values human life beyond all else. Age: 36 Lvl 5 Leadership 8 Science 14 Control 7 Piloting 7 Navigation 15 Medicine 21 Artillery 4 Management 11 Maintenance 10 Combat 9 Special Abilities Scalpel Star lvl 2 Recruitment: After dealing with Argun and Balik, go to Nerekhta’s Medic Organization to find the people who saved Yuri’s life. This will set the flag to recruit both Feodor and Larissa. After you speak to Feodor, enter the Medic Organization again to hear that they are in trouble on Ruza. Head there and check in the tavern. After they tell you their story, they’ll join your party. Festono Bio: A mercenary officially registered with Kallas & Company. Mihijo is a veteran spacefarer. Age: 62 Lvl 6 Leadership 21 Science 26 Control 22 Piloting 11 Navigation 17 Medicine 20 Artillery 16 Management 27 Maintenance 19 Combat 7 Special Abilities AA Genius lvl 1 Recruitment: In Kallas & Co.’s office on Hydrus, talk to him three times but don’t recruit until he drops his price to 2000G. Alternatively, you could pay him his initial asking price. Formich Bio: Elgava's defense minister. A shrewd man, Rudak is asked for his opinions by President Saburov on a daily basis. Rudak acts as a mediator between government and military, and doesn't take sides on the Conservative versus Reform Faction issue. Age: 49 Lvl 5 Leadership 28 Science 11 Control 26 Piloting 7 Navigation 9 Medicine 11 Artillery 9 Management 30 Maintenance 13 Combat 8 Special Abilities Cool & Calm lvl 2 Medic lvl 2 Recruitment: First order of business is visit the Sector Security Agency in act 2, then talk to the soldier in the tavern. He’ll point out a wanderer in the bar. Talk to the wanderer and tell him “the name’s Yuri” to get him to join. Franny Bio: Born on the Libertasian frontier planet of Morien, Franny is an excellent engineer with a cheerful yet rough disposition. When imprisioned on the prison asteroid Lari, Franny became friends with Yuri and helped plan their escape. Age: 18 Lvl 3 Leadership 6 Science 14 Control 14 Piloting 9 Navigation 8 Medicine 7 Artillery 5 Management 12 Maintenance 14 Combat 7 Special Abilities Machine Geek lvl 2 Recruitment: Automatic, but temporary in the main story. Gadina Bio: The second in command of the Trump Mercenary Squadron, a gropu whose activities center mainly in and around Elgava. Along with Poplo, Gadina has been seraching for a ship captain with a high level of Fame. Age: 35 Lvl 3 Leadership 9 Science 2 Control 6 Piloting 15 Navigation 9 Medicine 8 Artillery 15 Management 7 Maintenance 7 Combat 17 Special Abilities Ace Pilot lvl 1 Marksman 1 Recruitment: In the Lutzk guild, if you have 200 fame and 300G, she will join. Galatas Bio: A mercenary officially registered with Kallas & Company. Theodore is well-versed in all aspects of operating a ship. Age: 32 Lvl 6 Leadership 11 Science 6 Control 11 Piloting 18 Navigation 17 Medicine 7 Artillery 20 Management 13 Maintenance 9 Combat 19 Special Abilities Star Engineer lvl 4 Recruitment: Must unlock Kallas & Co. on Noldau. Visit the staff assignment room to hire him for 8000G. Galkin Bio: Balik's right-hand man and second in command of Balik's division of the Novgorod Pirates. Age: 52 Lvl 4 Leadership 12 Science 8 Control 9 Piloting 14 Navigation 17 Medicine 13 Artillery 14 Management 15 Maintenance 9 Combat 13 Recruitment: First, before you begin your assault on the Novigorod pirates in Lutsk, tell Vladykin that you want to take the indirect route. Then, when you get to Volos, visit the Defense post 3 times for him to appear. Garners Bio: Twin teenage sisteres Callie and Briana are the stars of a hot pop music duo, called the GG Girls, based in the Libertas Sector. Age: 13 Lvl 1 Leadership 5 Science 1 Control 9 Piloting 2 Navigation 1 Medicine 3 Artillery 1 Management 5 Maintenance 1 Combat 1 Special Abilities Angel Voice lvl 5 Recruitment: Right after destroying the ZR 2 but before destroying the Taurus, find Rastaban in the Hinwald sector. These two are doing a show. Talk to them to set the first flag. They’ll bug you to get on your ship, but Yuri will tell them that he’ll pick them up later when the Taurus has been destroyed. Then, you must drop them off on Merylgild and visit them at Star Child studios and enter their office ONCE. Enter twice, and it turns out they tricked you and will leave your crew. Garni Lvl 4 Leadership 13 Science 12 Control 15 piloting 15 Navigation 15 Medicine 14 Artillery 16 Management 24 Maintenance 13 Combat 14 Special Skill Abacus lvl 2 Ace Helmsman lvl 1 Recruitment: During chapter 4, the Sector Security agency will be under attack. You’ll be presented two choices. Choose “defend the passenger ship” to set his flag. He will temporarily join in act 1 during your invasion of Spetses. To get this character to join permanently, Katida must not have been recruited earlier and talk to him on Nemetona during act two. Gen Bio: A legendary tactician who once worked for the General Staff Headquarters of the Central Elgavan Forces. Gennadiy Alabyshev disliked being fettered, howerever, and now spends his days traveling under the assumed name of "Gen Nadiy." Age: 72 Lvl 10 Leadership 31 Science 13 Control 14 Piloting 4 Navigation 13 Medicine 13 Artillery 9 Management 17 Maintenance 14 Combat 6 Special Abilities Cool & Calm lvl 4 AS Genius lvl 2 Formation Foe lvl 5 Recruitment: Automatic, but temporary in the main story. Georgo Bio: A Zenitonian technology officer. Georgo has the deep trust of Queen Safira, and can command fleets using neural operationg system (NOS) technology. Age: 23 Lvl 5 Leadership 4 Science 18 Control 5 Piloting 17 Navigation 21 Medicine 20 Artillery 19 Management 6 Maintenance 21 Combat 4 Special Abilities Star Engineer lvl 1 Scalpel Star lvl 1 Recruitment: You must choose to invade Zenito and say that you trust him when Baum asks. Gino Bio: The son of Saverio Zanetti. Per his father's wishes, Gino heads up the Orino Foundation, but he is plagued by an indecisive nature. Age: 41 Lvl 6 Leadership 11 Science 19 Control 14 Piloting 6 Navigation 16 Medicine 12 Artillery 6 Management 8 Maintenance 15 Combat 6 Recruitment: Must choose the Mesenzana route. You’ll get him after you defeat Zanetti. Glavanis EXTRA Bio: A lieutenant in the Kalymnian defense forces that guard the border against their potential enemy, Nova Nacio. Jacen seems to have a feeling of antagonism toward the Sector Security Agency, which is in charge of ridding the area of pirates. Age: 29 Lvl 9 Leadership 21 Sciencee 9 Control 18 Piloting 14 Navigation 22 Medicine 11 Artillery 25 Management 12 Maintenance 13 Combat 16 Special Abilities Cool & Calm lvl 1 AS Genius lvl 1 Glorinda Bio: Fleet admiral of the Nacion Space Force and daughter of Prime Minister Michaelo Falko. An intelligent woman, Glorinda knows that, although she is an admiral, she serves more as a figurehead to boost morale. Age: 28 Lvl 2 Leadership 17 Science 15 Control 12 Piloting 16 Navigation 9 Medicine 8 Artillery 7 Management 5 Maintenance 6 Combat 8 Special Abilities FTR Expert lvl 2 Recruitment: Go to the Nacio embassy after you’ve been told to invade Adis. When Falko asks you if there’s a special someone in Yuri’s life, answer “yes.” Then talk to him again and choose her over Shildo. Hanno Bio: A zero-G dog who used to work for the Federation Security Network. Balthasar is currently registered as a freelancer with Kallas & Comapny. Age: 49 Lvl 5 Leadership 3 Science 8 Control 5 Piloting 1 Navigation 2 Medicine 3 Artillery 6 Management 23 Maintenance 5 Combat 3 Special Abilities Abacus lvl 3 Recruitment: Must unlock Kallas & Co. on Noldau. Visit the staff assignment room to hire him for 4000G. HELP Bio: An android. After the old HELP broke down, Professor Gavriil Minas revamped it into a combat droid with a female appearance. Lvl 1 Leadership 1 Science 1 Control 12 Piloting 1 Navigation 1 Medicine 20 Artillery 1 Management 1 Maintenance 20 Combat 27 Special Abilities Cool & Calm lvl 5 Space Warrior lvl 2 Medic lvl 2 Recruitment: Must have Minas in your party. Use the Help robot and keep searching through topics. Search through about 20 to 30 topics and when you leave, it’ll break down. Oddly enough, you can still consult HELP anyway. Anyways, after this event, Minas will make you the android HELP. Horton EXTRA Bio: Kevin Norton's adjuntant. William uses his expert skills at analyzing information to advise Kevin Norton. Age: 34 Lvl 6 Leadership 17 Science 15 Control 24 Piloting 15 Navigation 22 Medicine 13 Artillery 14 Management 8 Maintenance 16 Combat 20 Recruitment: Automatic. Ian Bio: A boy born on the frontier planet of Gorodok in the Interplanetary Union of Elgava. Ian's intelligence impressed Dedon Galkin so much that Dedon recommended that Ian join Yuri in his travels. Age: 15 Lvl 3 Leadership 14 Science 12 Control 12 Piloting 5 Navigation 8 medicine 8 Artillery 5 Management 8 Maintenance 7 Combat 2 Special Abilities Cool & Calm lvl 1 Mr. Precise lvl 1 Recruitment: Automatic, but temporary in the main story. Ioannov EXTRA Bio: A lieutenant commander in the Kalymnos Sector Security Agency, and Belen Pappas and Vlasis Delis's commanding officer. Silas is a rational military man capable of making calm, reasoned decisions. Age: 43 Lvl 12 Leadership 21 Science 7 Control 18 Piloting 16 Navigation 18 Medicine 14 Artillery 14 Management 21 Maintenance 16 Combat 20 Special Abilities All-seeing lvl 2 Jimenez Bio: Aide to Arturo Basadre. Rogelio is highly trusted by Arturo as a political advisor on internal affairs. Age: 41 Lvl 6 Leadership 14 Science 8 Control 18 Piloting 11 Navigation 8 Medicine 19 Artillery 13 Management 21 Maintenance 13 Combat 18 Recruitment: Same as Basadre Jovani EXTRA Bio: Jovani represents the Xeos Belt Union, and is very accommodating to zero-G dogs. Age: 37 Lvl 16 Leadership 16 Science 33 Control 16 Piloting 12 Navigation 20 Medicine 33 Artillery 8 Management 28 Maintenance 29 Combat 9 Special Abilities Star Engineer lvl 3 Scalpel Star lvl 1 Medic lvl 3 Kallas EXTRA Bio: The president of Kallas & Company, a private military company that spreads throught every nation in the Large Magellanic Cloud. Age: 55 Lvl 10 Leadership 29 Science 21 Control 11 Piloting 7 Navigation 9 Medicine 5 Artillery 10 Management 35 Maintenance 14 Combat 7 Karlo Bio: The son of the former president of the weapons company, Efimov, Inc., on the planet Perekop. The company was acquired by the Novgorod Pirates in a hostile takeover, and now Karlo hides away on the planet Klaipeda. He was in the middle of developing weapons and modules to get his revenge on the Novgorod Pirates when he first met Yuri. Age: 34 Lvl 3 Leadership 7 Science 11 Control 11 Piloting 10 Navigation 10 Medicine 7 Artillery 11 Management 7 Maintenance 16 Combat 9 Katida Bio: The granddaughter of Jozefo Lanco. Perhaps due to her wealthy upbringing, Katida is a carefree, cheerful and somewhat naive girl with an adventurous spirit. Age: 15 Lvl 1 Leadership 6 Science 9 Control 7 Piloting 7 Navigation 4 Medicine 4 Artillery 4 Management 2 Maintenance 6 Combat 2 Recruitment: First, visit her on the hospital on Strategio. “Yell at her” to set the first flag. Then, go buy the real flowers for 300G. Then when Lanco asks you which side to take during the Irvest war, choose Nova Nacio. Kira Bio: Yuri's little sister and only living relative. Kira is very attached to Yuri. She wants to be by his side, no matter what it takes, and she'll do absolutely anything for him. Age: 14 Lvl 1 Leadership 1 Science 5 Control 10 Piloting 1 Navigation 2 Medicine 11 Artillery 1 Management 11 Maintenance 5 Combat 1 Special Abilities Amateur Chef lvl 1 Medic Lvl 1 (upgrades to Mercy Angel in the story) Recruitment: Automatic, but temporary in the main story. Kitson Bio: An Orders captain and aide to Admiral Douglas Bernard. Carl has great faith in Orders chairman Daniel Evans as well. Even after the Battle of Hinwald, Carl opposes the Interplanetary Assembly out of loyalty to Chairman Evans. Age: 38 Lvl 8 Leadership 21 Science 10 Control 38 Piloting 8 Navigation 29 Medicine 10 Artillery 26 Management 12 Maintenance 14 combat 16 Special Abilities Iron Wall lvl 1 Recruitment: On your first visit to the Libertasian embassy, when Bernard wants to join your ship to convince the rebels to stand down, say “Sorry, but…” to set his flag. Kompaso EXTRA Bio: The president of Kompaso corporation, a warship manufacturer in Nacio. Age: 52 Lvl 6 Leadership 20 Science 22 Control 9 Piloting 13 Navigation 14 Medicine 8 Artillery 8 Management 23 Maintenance 25 Combat 5 Recruitment: Automatic. Lanco EXTRA Bio: The president of Lanco Warship Manufacturing, a large Nova Nacion company. With a strong desire for economic growth in the Small Magellanic Cloud, Jozefo pursues peace negotiations with Kalymnos. Age: 68 Lvl 11 Leadership 23 Science 27 Control 13 Piloting 6 Navigation 14 Medicine 10 Artillery 7 Management 31 Maintenance 32 Combat 5 Special Skill Abacus lvl 3 Recruitment: Defeat all sector bosses in Nova Nacio. Larissa Bio: Feodor Kuchin's daughter. Always by her father's side, Larissa is thoroughly devoted to her life as a medical volunteer. Age: 16 Lvl 4 Leadership 7 Science 10 Control 8 Piloting 9 Navigation 6 Medicine 15 Artillery 6 Management 13 Maintenance 9 Combat 5 Special Abilities Medic lvl 1 Recruitment: Same as Feodor. Larson Bio: Captain of the Beta Sector Fleet of the Galactic Federation. Kyle attempted to apprehend Yuri as Yuri was carrying out his pirate activities in the Xeos Belt Union. Age: 38 Lvl 6 Leadership 21 Science 18 Control 10 Piloting 16 Navigation 20 Medicine 17 Artillery 18 Management 14 Maintenance 14 Combat 13 Special Abilities AS Genius lvl 2 Recruitment: You must not have recruited Kitson. Go to Orders HQ after Sankt orders you to attack Adis. Then go to the Libertasian embassy to recruit him. Lennox EXTRA Bio: The director of the Galactic Federation's Federation Security Network (FSN). Age: 42 Lvl 13 Leadership 29 Science 16 Control 35 Piloting 15 Navigation 29 Medicine 15 Artillery 18 Management 20 Maintenance 14 Combat 28 Special Abilities All-Seeing lvl 4 Recruitment: Defeat all sector bosses in Galaxy Federation Central. Leo Bio: A civilian scientist. He was confined to the prison planet Skantzoura for some time. Leo took part in the development of the defensive Oort Interception System. Age: 35 Lvl 4 Leadership 3 Science 15 Control 4 Piloting 12 Navigation 7 Medicine 4 Artillery 13 Management 2 Maintenance 17 Combat 6 Special Abilities Machine Geek lvl 2 Recruitment: Must recruit Rhea first. You’ll pick him up automatically at Skantzoura. Letero Bio: A technical ensign of the Nova Nacion Space Force. During the Irvest War, Antono boarded Yuri's ship as a temporary crew member. Age: 28 Lvl 5 Leadership 5 Science 15 Control 10 Piloting 5 Navigation 9 Medicine 11 Artillery 7 Management 10 Maintenance 22 Combat 5 Special Abilities Machine Geek lvl 1 Recruitment: Must choose Nova Nacio during the Irvest war. After they fire the giant laser, come back to Najbaro and dig them out of the wreckage. Lotuso Bio: A zero-G dog who can always be found at the guild on Subpremi. An artillery expert, Nichjo is always ready to dole out lessons on artillery skills if the price is right. Age: 35 Lvl 5 Leadership 10 Science 7 Control 12 Piloting 10 Navigation 9 Medicine 6 Artillery 22 Management 10 Maintenance 10 Combat 22 Special Abilities AS Genius lvl 1 Recruitment: Talk to the man with the upturned chin, as he raises the artillery skill +1 to Yuri, Torlo, or Nia for 100G. Talk to him again to recruit him for 1000G. Lozano Bio: Aide to Osvaldo Ochoa. Sandalio's strong suit is internal affairs, and he acts as Osvaldo's advisor. Age: 32 Lvl 4 Leadership 10 Science 14 Control 19 Piloting 11 Navigation 12 Medicine 22 Artillery 8 Management 18 Maintenance 14 Combat 9 Recruitment: Same as Ochoa. Luko Bio: An ace pilot in the First Fleet Aglo Squad of the Nova Nacion Space Force. Mihhaelo reacted strongly against the Lugovalian Empire when it took over his homeland. Age: 28 Lvl 5 Leadership 15 Science 8 Control 4 Piloting 31 Navigation 13 Medicine 8 Artillery 12 Management 6 Maintenance 13 Combat 8 Special Abilities Ace Pilot lvl 3 Recruitment: Must choose Nova Nacio during the Irvest war and must volunteer to rescue Nikitas. He is one of the prisoners in Fort Cadmus. Macklin EXTRA Bio: Admiral of the Macklin Fleet, the most powerful fleet of the Lugovalian Empire. A reticent older man, but a seasoned commander. Even the emperor consults him on military strategy from time to time. Age: 75 Lvl 87 Leadership 90 Science 23 Control 77 Piloting 15 Navigation 93 Medicine 29 Artillery 57 Management 24 Maintenance 27 Combat 17 Special Abilities Cool & Calm lvl 3 Formation Foe lvl 4 Recruitment: Defeat all sector bosses in Xeos. Mariana Bio: She runs a clothing sore on the planet Acerenza in the Xeos Belt Union. Mariana is Pipra's granddaughter. Age: 28 Lvl 3 Leadership 8 Science 9 Control 11 Piloting 12 Navigation 13 Medicine 13 Artillery 8 Management 15 Maintenance 9 Combat 7 Special Abilities Abacus lvl 1 Recruitment: After freeing your crew on Beligrate, talk to the Acerenza bartender to hear that she’s disappeared. Go to the clothier and ask Pipra what happened to her. Mariana stormed out after her grandmother made some bad investments with her granddaughter’s money. She will now be on Retinen and you can pick her up. Marjeno Bio: A trader born in Nova Nacio. Paulo went to Kalymnos looking for business, but ended up being persecuted for being a Nova Nacion. Age: 22 Lvl 4 Leadershp 6 Science 9 Control 11 Piloting 6 Navigation 10 Medicine 11 Artilllery 6 Management 20 Maintenance 8 Combat 5 Special Abilities Abacus lvl 1 Recruitment: When you first meet him on Dodecanese, save him from being beaten up. Then, he will offer to give you 100G. Decline to accept 3 times. Then, when you get to Strategio, buy all his wares to get him to join. Marsho Bio: A mercenary officially registered with Kallas & Company. Aleksandro is well-versed in all aspects of operation a ship. Age: 45 Lvl 7 Leadership 15 Science 17 Control 11 Piloting 18 Navigation 16 Medicine 24 Artillery 21 Management 12 Maintenance 25 Combat 21 Special Abilities AS Genius lvl 1 Recruitment: In Kallas & Co.’s office on Hydrus, hire him for 6000G. Martiro EXTRA Bio: An admiral that leads the main fleet of the Nova Nacion Space Force. Tajlero keeps the enemy in check in order to bring the Irvest Sector under control. Age: 51 Lvl 18 Leadership 47 Science 12 Control 8 Piloting 12 Navigation 22 Medicine 9 Artillery 16 Management 18 Maintenance 10 Combat 5 Special Skill AS Genius lvl 3 Cool & Calm lvl 2 Maneuver Ace lvl 4 Recruitment: Defeat all sector bosses in Nova Nacio sector. Melania EXTRA Bio: A young girl who works at the tavern on the planet Gorodok. She loves to sing. Age: 15 Lvl 1 Leadership 1 Science 2 Control 6 Piloting 1 Navigation 2 Medicine 4 Artillery 2 Management 11 Maintenance 1 Combat 1 Recruitment: Automatic. Merita Bio: A technical ensign who was sent to the planet Najbaro as a controller for Project Stelalumo. Age: 24 Lvl 5 Leadership 9 Science 11 Control 20 Piloting 8 Navigation 6 Medicine 11 Artillery 7 Management 10 Maintenance 6 Combat 8 Special skill Cool & Calm lvl 1 Recruitment: Same as Letero. Merril EXTRA Bio: An ensign of the Lugovalian Forces. He was born in Lugovalos-conquered territory but became Ursula Macklin's adjutant after she discovered his genius as a tactician. Age: 30 Lvl 21 Leadership 49 Science 23 Control 59 Piloting 10 Navigation 33 Medicine 20 Artillery 31 Management 23 Maintenance 18 Combat 10 Special Skill Cool & Calm lvl 5 AS Genius lvl 3 Formation Foe lvl 2 Recruitment: Defeat all sector bosses in Andalucia sector. Minas Bio: A genius scientist with a lab in Kalymnos. Professor Minas is known throughout the Large and Small Magelanic Clouds as a leading authority on Epitaph research. Age: 74 Lvl 5 Leadership 7 Science 32 Control 5 Piloting 4 Navigation 9 medicine 14 Artillery 6 Management 8 Maintenance 14 Combat 4 Special Skill Mad Scientist lvl 2 Recruitment: Automatic. Mudakov EXTRA Bio: Commander of the regional Lutsk Forces division of the Elgavan military. Age: 35 Lvl 4 Leadership 16 Science 7 Control 7 Piloting 7 Navigation 14 Medicine 7 Artillery 18 Management 7 Maintenance 7 Combat 8 Recruitment: Defeat all sector bosses in Central Elgava. Musin Bio: A scientist who devotes herself to resarching rare metals at the National Science Research Lab on the planet Alatyr. Age: 26 Lvl 3 Leadership 3 Science 17 Control 5 Piloting 3 Navigation 3 Medicine 9 Artillery 4 Management 5 Maintenance 12 Combat 3 Special Skill Cool @ Calm lvl 3 Recruitment: Take the quest the bartender offers on Ostrog. He wants you to pick up Nadja Musin on Alatyr. But she won’t leave work unless you help her with her work. Go to Buzhsk and select “the magnetic field value.” Selecting the others will result in an annoyed Nadja, but she’ll let you try again. Take her to Ostrog and someone will take a shot at her. She’ll ask for you to take her in. If you don’t, the next time you visit the lab, you’ll find out she had committed suicide. Myagmar Bio: The first of the Four Hiearchs of Adis. Myagmar devotes his outstanding skills as a fleet commander to serving and protecting Patriarch Bogd. Age: 37 Lvl 12 Leadership 39 Science 23 Control 17 piloting 15 Navigation 32 Medicine 15 Artillery 29 Management 17 Maintenance 11 Combat 21 Special Skill AS Genius lvl 3 Inciter lvl 3 Recruitment: Automatic. Naturo Bio: A lieutenant, junior grade, in Nacio's 1094th Fighter Unit. Volo is one of the top ace pilots in Nacio's Forces. Age: 31 Lvl 7 Leadership 12 Science 9 Control 9 Piloting 36 Navigation 8 Medicine 10 Artillery 12 Management 13 Maintenance 12 Combat 11 Special Skill Ace Pilot lvl 3 Recruitment: After your first visit to Royal Fleet HQ, come back in again. Roth will say that he envies the fact that our crew women don’t have to wear uniforms. Say “You think so?” to set his flag. Then, go to the Regeinland embassy on Nizia after speaking to the president. Then, talk to Nele to have him join. Nerissa Bio: A crackerjack civilian engineer. with her ambiguous looks and rough way of speaking, Nerissa is often mistaken for a young boy. Age: 24 Lvl 3 Leadership 7 Science 10 Control 13 Piloting 13 Navigation 17 Medicine 5 Artillery 8 Management 11 Maintenance 17 Combat 8 Special Skill Machine Geek lvl 2 Recruitment: Go to one of the ??? in area 1’s Kalymnos Junction sector. The ship will suffer engine trouble. Basically, space barnacles clogged the engine. A passing ship will see you and Nerissa will punch her captain and come over to repair the engine. Then go to Thira to see her there. She’s unemployed due to her punching out aforementioned captain and will join. Nia Bio: A female launcher. For a fee, she helps people leave their home planet to journey into space. Nia is the one who first brought Yuri out to the sea of stars. Age: 23 Lvl 4 Leadership 16 Science 9 Control 12 Piloting 11 Navigation 11 Medicine 12 Artillery 18 Management 10 Maintenance 9 Combat 18 Special Skill Ace Helmsman lvl 1 Death Blow lvl 1 Recruitment: Automatic, but temporary in the main story. Nikitas EXTRA Bio: A member of the pirate crew led by Celina Sioufas. Gilles is solely responsible for maintaining and servicing her pirate ship. Age: 37 Lvl 48 Leadership 17 Science 28 Control 48 Piloting 38 Navigation 59 Medicine 28 Artillery 38 Management 53 Maintenance 49 Combat 32 Special Skill Ace Helmsman lvl 3 Star Engineer lvl 4 Recruitment: Defeat all sector bosses in Xeos Belt. Nobelo Bio: The secretarial office manager at Lanco warship Manufacturing. Adorinda strives to support the Lanco family in every way, both in her professional capacity, and on a more personal level, too. Age: 27 Lvl 4 Leadership 14 Science 16 Control 14 Piloting 9 Navigation 6 Medicine 15 Artillery 13 Management 21 Maintenance 12 Combat 7 Special Skill All-seeing lvl 1 Amateur Chef lvl 3 Recruitment: During chapter 4, the sector security agency will be under attack. You’ll be presented two choices. Choose “attack the pirates” to set her flag. She will temporarily join in act 1 during your invasion of Spetses. To get this character to join permanently, Katida must not have been recruited earlier and talk to her on Nemetona during act two. Norton EXTRA Bio: Commander of the Galactic Federation fleet. But it is rumored that Daniel Evans, the chairman of Orders, is the one who truly controls the military, and that Kevin Norton actually has very little effective authority. Age: 60 Lvl 56 Leadership 82 Science 13 Control 53 Piloting 6 Navigation 24 Medicine 16 Artillery 22 Management 72 Maintenance 8 Combat 14 Special skill AS Genius lvl 4 AA Genius lvl 4 Iron Wall lvl 5 Recruitment: Defeat all sector bosses in Galaxy Federation Central. Novikov EXTRA Bio: A captain in the Central Elgavan Forces, Mogilek is Oleg Vladykin's superior. Age: 43 Lvl 5 Leadership 18 Science 7 Control 14 Piloting 8 Navigation 14 Medicine 6 Artillery 13 Management 17 Maintenance 9 Combat 11 Recruitment: Defeat all sector bosses in Central Elgava. Ochoa Bio: The young head of the famous Ochoa clan, rivals of the Basadre clan. Osvaldo's goal is to build a nation free from all influence and interference from other nations. Age: 34 Lvl 11 Leadership 23 Science 6 Control 8 Piloting 16 Navigation 19 Medicine 5 Artillery 19 Management 24 Maintenance 16 Combat 22 Special Skill Space Warrior lvl 2 Commander lvl 5 Recruitment: Must side with the government in the Escondido civil war. After finding out about Ochoa’s cloaked ship, go back to Dorado and talk to Jimenez FIRST. He’ll tell you that Basadre likes to go out to the meadow to think. Go to the meadow and talk to him to set his recruitment flag. Once that flag’s been set, finish your business in Escondido and you’ll get them to serve you. Oisin EXTRA Bio: A freelance zero-G dog wh travels the cosmos. Oisin's manner of speech is a bit odd, but he is very skiled at combat. For his own mysterious reasons,he tenaciously attempts to hunt Cico down, with the clear intention to kill him. Age: 20 Lvl 5 Leadership 26 Science 15 Control 6 Piloting 29 Navigation 30 Medicine 15 Artillery 29 Management 14 Maintenance 22 Combat 39 Special Skill Final Roar lvl 3 Recruitment: Automatic. Palmo Bio: A former emploee of Lanco warship Manufacturing and a member of the guild on the planet Hermeta. A verteran engineer, Palmo joined the guild in a quest to find a better ship. Age: 45 Lvl 4 Leadership 15 Science 10 Control 7 Piloting 12 Navigation 18 Medicine 6 Artillery 8 Management 16 Maintenance 14 Combat 9 Special Skill Star Engineer lvl 1 Recruitment: First, pay the bartender on Hermeta to unlock the guild. He will want you to quote a figure. Say 800G or he’ll be insulted and demand 1000G. Panfilov EXTRA Bio: Once a famous adventurer, he discovered and developed the planet of Ropesk, which later became an autonomous dominion of Elgava. But fearing the exodus of his people from Ropesk, he issued a ban on space travel, making them virtual prisoners on the ground. Age: 71 Lvl 17 Leadership 20 Science 21 Control 11 Piloting 16 Navigation 20 Medicine 12 Artiller 21 Management 19 Maintenance 20 Combat 10 Special Skill AA Genius lvl 3 Recruitment: Defeat all sector bosses in Lutsk sector. Pappas Bio: An ensign who hunts down pirates for the Kalymnos Sector Security Agency. He entered the agency at the same time as vlasis Delis. Belen is afffable and almost too easygoing at times, but he has his own code of principles that he rigidly follows. Age: 29 Lvl 5 Leadership 9 Science 5 Control 13 Piloting 16 Navigation 20 Medicine 5 Artillery 17 Management 9 Maintenance 14 Combat 17 Special Skill Marksman lvl 1 Recruitment: After choosing to side with Kalymnos during the Irvest war, go to Byzantium after the truce is declared and talk to him to get him to join. Pavlis EXTRA Bio: The fleet admiral of the main Kalymnian Forces during the Irvest war. A true career soldier, Ptolemy feels a sense of pride every time he stands on the battlefield. Age: 59 Lvl 19 Leadership 49 Science 9 Control 13 Piloting 7 Navigation 22 Medicine 13 Artillery 39 Management 16 Maintenance 12 Combat 18 Special Skill AS Genius lvl 3 Iron Wall lvl 4 Recruitment: Defeat all sector bosses in Kalymnos. Pavlov Bio: A surviving boss of the Kreios Pirates. A frank and open-hearted man, Yianni doesn't get hung up on the past. His passion is to build and fly fast ships. Age: 28 Lvl 5 Leadership 16 Science 8 Control 9 Piloting 17 Navigation 22 Medicine 11 Artillery 14 Management 14 Maintenance 13 Combat 20 Special Skill Ace Helmsman lvl 2 Maneuver Ace lvl 1 Recruitment: Must choose Nova Nacio durin the Irvest war. Letero will order us to destroy 4 transports around CL-617. Pavlov will race off. Go after him to find that his ship was wrecked by a group led by a battleship. If you have at least 5000 fame, he will join you. Phyllis Bio: A young girl who spends all her time at the Kallas & Company branches on Noldau and Hydrus. Even though Phyllis is young, she has surprisingly good piloting skills. Age: 15 Lvl 1 Leadership 2 Science 3 Control 4 Piloting 19 Navigation 13 Medicine 2 Artillery 7 Management 4 Maintenance 7 Combat 3 Special Skill Ace Pilot lvl 1 Recruitment: Now this character is difficult and expensive to recruit. Use stat enhancement rooms in any Kallas & Co. to increase the skill of anyone assigned to those positions. It starts off at 1000G for the first 4 times, 4000G the next 3 times. After that, it permanently increases to 8000G. Leave and reenter BEFORE you pay 8000G to meet her. Never-ever-pay 8000G before she joins or she won’t show up at all. Pipra EXTRA Bio: The leader of the Trader's Guild on Kashtano, a key planet in the Magellanic Stream. Well-versed in the space routes in both the Large and Small Magellanic Clouds, she can get her hands on almost anything. Age: 58 Lvl 19 Leadership 13 Science 15 Control 7 Piloting 4 Navigation 9 Medicine 14 Artillery 4 Management 49 Maintenance 17 Combat 5 Special Skill Abacus lvl 5 Recruitment: Automatic. Poplo Bio: The leader of the Trump Mercenary Squadron, a group whose activities center mainly in and around Elgava. At the guild on Ltsk, Poplo has been searching for a ship captain with a high enough level of Fame. Age: 38 Lvl 4 Leadership 12 Science 4 Control 8 Piloting 10 Navigation 15 Medicine 8 Artillery 11 Management 8 Maintenance 6 Combat 14 Special Skill All-seeing lvl 1 Commander lvl 2 Recruitment: In the Lutzk guild, if you have 200 fame and 500G, he will join. Radimir Bio: The proprietor of a tavern on Hapsal. Radimir is a glib talker, and can come across as being rather superficial. Age: 49 Lvl 2 Leadership 4 Science 4 Control 8 Piloting 5 Navigation 4 Medicine 5 Artillery 4 Management 4 Maintenance 10 Combat 4 Recruitment: Talk to him in his bar on Hapsal after completing the job he offers you. He will talk about how his bar is going under. After that, go to Lutzk and talk to Rufina after getting Tatiana. She will complain about her no-good ex-husband mooching her for money. Now, go back to Hapsal and talk to Radamir again to get him to join. Rapiro Bio: A former Nova Nacion soldier and a member of the guild on Acerenza. Age: 49 Lvl 5 Leadership 11 Science 16 Control 11 Piloting 12 Navigation 16 Medicine 11 Artillery 10 Management 8 Maintenance 23 Combat 13 Special Skill Star Engineer lvl 3 Recruitment: Visit the Acerenza guild and talk to the tall man. He’ll join for free. Ratai Bio: A student of astronomy originally from the planet Volodarev. The party discovered Ratai illegally loitering at the Zvenigorod spaceport trying to measure cosmic radiation. Age: 21 Lvl 2 Leadership 5 Science 13 Control 4 Piloting 4 Navigation 4 Medicine 7 Artillery 4 Management 8 Maintenance 9 Combat 3 Special Skill All Seeing lvl 1 Recruitment: Go to Volodarev’s meadow after talking to Semias Alastar. A farmer will talk about his son who’s doing research. Then, go to Zvenigorod to meet with Ratai, who’s doing some research before the guard gives him the business. He will then ask to join your crew. Rhea Bio: A former communications operator on a transport ship. Age: 30 Lvl 3 Leadership 8 Science 10 Control 16 Piloting 11 Navigation 6 Medicine 8 Artillery 12 Management 14 Maintenance 10 Combat 9 AA Genius lvl 1 Recruitment: First, when the Sector Security Agency commander asks you if you’re confident to travel to Mytilene. Answer “I’m confident” to gain access to the Spider Web. Go there to pick her up in a derelict ship. Rocco EXTRA Bio: The first mate of the Bad-to-the-Bone Pirates. Rocco has surpisingly good combat skills in spite of his wispy frame. Age: 33 Lvl 66 Leadership 22 Science 26 Control 59 Piloting 72 Navigation 82 Medicine 40 Artillery 46 Management 41 Maintenance 53 Combat 38 Special Skill All Seeing lvl 2 Abacus lvl 3 FTR Expert lvl 5 Recruitment: Automatic. Roth EXTRA Bio: Commander of the Royal Fleet of the Republic of Regeinland, also know as "Hartwig." "Roth" is not his birth name, but rather a title bestowed upon the most outstanding of the nation's military officers. Lord Roth is a tactican with some of the greatest leadership skils in the Galactic Federation. Age: 34 Lvl 27 Leadership 39 Science 11 Control 33 Piloting 22 Navigation 59 Medicine 11 Artillery 42 Management 7 Maintenance 16 Combat 62 Special Skill Space Warrior lvl 5 AS Genius lvl 5 Inciter Lvl 4 Recruitment: Defeat all sector bosses in Regeinland. Rubriko EXTRA Bio: commander of Zenito's Core Fleet, Mikelo learned of the Lugovalian threat from Orders. In an attempt to save the Zenitonian race, Mikelo created his own separate network. Age: 49 Lvl 28 Leadership 44 Science 34 Control 36 Piloting 15 Navigation 29 Medicine 61 Artillery 23 Management 11 Maintenance 39 Combat 10 Special Skil AA Genius lvl 4 Mr. Precise lvl 4 Recruitment: Defeat all sector bosses in Zenito. Rufina Bio: The propietress of a tavern on the planet Lutsk. Age: 52 Lvl 2 Leadership 7 Science 6 Control 12 Piloting 5 Navigation 3 Medicine 10 Artillery 5 Management 17 Maintenance 4 Combat 5 Special Skill Amateur Chef lvl 1 Recruitment: Must have recruited Radamir. She will join in act two. Saburov EXTRA Bio: The president of the Interplanetary Union of Elgava. He knows very well how to use the clout of his superpower nation, and is crafty when it comes to international negotiations. Age: 67 Lvl 11 Leadership 14 Science 5 Control 7 Piloting 3 Navigation 5 Medicine 3 Artillery 5 Management 16 Maintenance 4 Combat 3 Recruitment: Automatic. Safira EXTRA Bio: The queen of Zenito. In the interest of universal peace and the ultimate fate of mankind, Queen Safira maintains neutrality at all times. Age: 72 Lvl 66 Leadership 47 Science 62 Control 63 Piloting 5 Navigation 5 Medicine 88 Artillery 7 Management 7 Maintenance 36 Combat 3 Special Skill Scalpel Star lvl 4 Mercy Angel lvl 5 Recruitment: Defeat all the sector bosses in Zenito. Sankt EXTRA Bio: The commander of the ALpha Quadrant Fleet of the Republic of Regeinland. Luitger hopes to take steps to thwart the Lugovalian threat independently of the Galatic Federation. Age: 57 Lvl 21 Leadership 48 Science 11 Control 28 Piloting 9 Navigation 20 Medicine 13 Artillery 25 Management 11 Maintenance 19 Combat 19 Special Skill Inciter lvl 3 Recruitment: Defeat all sector bosses in Regeinland. Sceptro Bio: A hard-drinking zero-G dog who hangs out at the guild on Subpremi. An expert fighter pilot, Johano will teach his piloting skills to anybody who will buy him a drink. Age: 25 Lvl 5 Leadership 4 Science 6 Control 15 Piloting 19 Navigation 14 Medicine 9 Artillery 10 Management 10 Maintenance 13 Combat 13 Recruitment: talk to the man with wild hairstyle as he raises the piloting skill +1 to Yuri, Torlo, or Nia which costs 100G. Talk to him again to recruit him for 1200G. Semias Bio: A self-proclaimed jack-of-all-trades, he wanders far and wide throught the Small Magellanic Cloud. Semias is well informed on what's happening in every sector of the galaxy at any given time. Age: 49 Lvl 6 Leadership 15 Science 12 Control 15 Piloting 13 Navigation 25 Medicine 8 Artillery 16 Management 14 Maintenance 14 Combat 24 Special Skill Ace Helmsman lvl 1 Death Blow lvl 2 Recruitment: Automatic. Serreno Bio: A lieutenant commander in the Enemonzon Sector 248 Patrol Fleet, Aria has excellent knowledge of fleet operation. Age: 32 Lvl 6 Leadership 17 Science 13 Control 22 Piloting 13 Navigation 22 Medicine 14 Artillery 18 Management 13 Maintenance 18 Combat 20 Recruitment: Must choose to invade Lavena and not recruit Teodore. During the attack on the ZR 2, send her fleet to intercept the Taurus. Then pick her up at the embassy on Doleway. Shildo Bio: A captain in the Nacion Space Force. Advisor to Admiral Glorinda Falko and commander of the entire Nacion Force, Jochjo is a reliable and loyal officer. Age: 52 Lvl 7 Leadership 14 Science 13 Control 27 Piloting 17 Navigation 25 Medicine 8 Artillery 28 Management 16 Maintenance 16 Combat 18 Recruitment: Go to the Nacio embassy after you’ve been told to invade Adis. Falko will want to give you a new crewmember. Choose him over Glorinda to get him. Sincera Bio: An employee of Kompaso corporation who works as a test pilot. Age: 35 Lvl 7 Leadership 10 Sciecne 15 Control 11 Piloting 25 Navigation 14 Medicine 13 Artillery 10 Management 11 Maintenance 21 Combat 10 Special Skill Star Engineer lvl 1 AA Genius lvl 2 Recruitment: You must accept the sidequest on Garlen to rescue him. After completing the Garlen sidequest, come to the Trade Hall on Escranto. Talk to Kompaso twice and Sincera will join. Sombra Bio: An ensign in the Nacio National Defense Space Force, Sector 2. Marajha graduated from the Nacion National Defense Academy with high honors. Age: 24 Lvl 2 Leadership 6 Science 5 Control 6 Piloting 18 Navigation 8 Medicine 4 Artillery 12 Management 6 Maintenance 9 Combat 4 Special Skill Ace Pilot lvl 1 Recruitment: After your first visit to Royal Fleet HQ, come back in again. Roth will say that he envies the fact that our crew women don’t have to wear uniforms. Say “maybe you’re right” to set her flag. Then, visit the Regeinland embassy on Nizia and talk to Nele to have her join. Soneto Bio: A rookie engineer and a member of the guild on the planet Hermeta. Brava has excellent navigation skills and is looking for a captain with a suitably high lvel of Fame. Age: 22 Lvl 3 Leadership 4 Science 11 Control 15 Piloting 15 Navigation 10 Medicine 7 Artillery 10 Management 13 Maintenance 17 Combat 4 Recruitment: In the Hermeta guild. She will charge a total of 600G. Taranis EXTRA Bio: The 117th Emperor of Lugovalos. Hailed as the greatest ruler since the nation switched to an imperial regime, emperor Taranis continues his conquest of space with unrivaled leadership. Age: 38 Lvl 99 Leadership 98 Science 48 Control 43 Piloting 44 Navigation 84 Medicine 43 Artillery 95 Management 46 Maintenance 43 Combat 95 Special Skill Space Warrior Lvl 5 Inciter lvl 5 Recruitment: Defeat all sector bosses in Xeos. Tatiana Bio: A childhood friend of Torlo Adkin. Tatiana has a frank, outspoken nature, and seems to be unaware of her natural beauty. Age: 18 Lvl 1 Leadership 4 Science 5 Control 9 Piloting 5 Navigation 8 Medicine 8 Artillery 8 Management 10 Maintenance 4 Combat 6 Special Skill Cool & Calm lvl 1 Recruitment: Automatic. Teodore Bio: Prince of the Grand Duchy of Enemonzo and first in line for the throne. Teodore is especially good at making surpirse attacks, and enjoys employing sneaky tactics whenever possible. Feared by his enemies, he has earned the nickname "the bloody Prince." Age: 29 Lvl 5 Leadership: 18 Science 8 Control 4 Piloting 16 Navigatin 24 Medicine 3 Artillery 26 Management 11 Maintenance 5 Combat 30 Special Skill Space Warrior lvl 2 Inciter lvl 3 Recruitment:Must choose to invade the Grand Duchy of Enemonzo during act 2, and then choose to go on the Lavena route. Then, you must defeat Teodore in melee combat (you are allowed multiple tries and he does not replenish his troop numbers). Terzi Bio:A mid-level leader of the Kreios Pirates. Terzi comes across as arrogant, but he is actually quite cowardly when cornered. Age: 33 Lvl 4 Leadership 15 Science 8 Control 6 Piloting 16 Navigation 16 Medicine 13 Artillery 17 Management 18 Maintenance 8 Combat 15 Special Skill AA Genius lvl 2 Recruitment: Must choose Kalymnos during the Irvest war. Delis will tell you to escort a transport ship. Yes, another NPC ship. Unlike Cico, this ship can’t fight worth a damn. You’ll have to take it to CL 617 and then come back. To recruit Terzi, go to the ??? next to you before making the delivery. If you finish your mission before investigating, you’ll be too late to save him from Pavlov. You will then get him after dealing with the resistance on Skantzoura in act 2, same as Zakhar. Thomas Bio: A man imprisoned on the prison planet Lari. Thomas seems well-informed about a variety of things. Although he can sometimes appear to be a bit shallow, his navigation skills are top-notch. Age: 28 Lvl 5 Leadership 9 Science 7 Control 16 Piloting 16 Navigation 25 Medicine 11 Artillery 16 Management 18 Mintenance 15 Combat 15 Special Skill Ace Helmsman lvl 1 Recruitment: Automatic. Torlo Bio: A boy born on the planet of Bagut in the Dominion of Ropesk. Torlo is the leader of a transport gang. Age: 16 Lvl 2 Leadership 9 Science 3 Control 6 Piloting 6 Navigation 11 Medicine 3 Artillery 11 Management 10 Maintenance 7 Combat 10 Special Skill Space Warrior lvl 1 Marksman lvl 1 Recruitment: Automatic. Ulgiati EXTRA Bio: Danilo became the COO of the Orsino Foundation after Saverio and Gino Zanetti left. Age: 46 Lvl 3 Leadership 15 Scienc 17 Control 6 Piloting 3 Navigation 4 Medicine 4 Artillery 6 Management 19 Maintenance 3 Combat 5 Recruitment: Automatic. Ulmo EXTRA Bio: The chairman of the Joint Chiefs of Staff of Nova Nacio. Luchjo is the man responsible for moving Project Stalalumo forward during the Irvest War. Age: 44 Lvl 3 Leadership 23 Science 14 Control 40 Piloting 8 Navigation 13 Medicine 5 Artillery 11 Management 21 Maintenance 22 Combat 6 Special Skill AA Genius lvl 4 Recruitment: Automatic. Ursula EXTRA Bio: Galvin Macklin's only daughter. Ursula's current fleet commander position is due not to her illustrious family, but to her impressive leadership abilities. Age: 33 Lvl 26 Leadership 40 Science 16 Control 31 Piloting 21 Navigation 23 Medicine 9 Artillery 48 Management 6 Maintenance 14 Combat 28 Special Skill Space warrior lvl 3 Inciter lvl 2 Recruitment: Defeat all sector bosses in Andalucia sector. Valantin EXTRA Bio: An infamous pirate who travels far and wide across the cosmos. his very name strikes fear into the hearts of the masses. Valantin's ship, the Corsair, is said to be the greatest in the universe. Age: 33 Lvl 22 Leadership 89 Science 52 Control 44 Piloting 46 Navigation 94 Medicine 34 Artillery 98 Management 49 Maintenance 56 Combat 99 Special Skill Space warrior lvl 5 Final Roar lvl 5 Recruitment: Defeat all sector bosses in Xeos. Valso EXTRA Bio: A captain in the Nova Nacion Space Force Joint Command. Vilchjo firmly believes that the purpose of having a military force is to prevent wars from happening. Age: 39 Lvl 11 Leadership 24 Science 15 Control 15 Piloting 13 Navigation 21 Medicine 11 Artillery 15 Management 15 Maintenance 13 Combat 13 Special Skill AA Genius lvl 3 Recruitment: Automatic. Vanbeleg Bio: The second of the Four Hiearachs of Adis. Vanbeleg defense the Wolf-Rayet Line, the first line of defense against the Galactic Federation. Age: 43 Lvl 13 Leadership 33 Sciecne 16 Control 8 Piloting 13 Navigation 29 Medicine 8 Artillery 30 Management 7 Maintenance 17 Combat 28 Special Skill Final Roar lvl 3 Recruitment: During the battle at the Wolf-Rayet line, you must take out his escorts first before destroying his ship to set his flag. Verga EXTRA Bio: A political counselor and member of the People's Committee in the Kalymnos Cluster. During the Irvest war, Deacon took on the role of monitoring the military's movements. Age: 54 Lvl 20 Leadership 21 Science 11 Control 17 Piloting 6 Navigation 5 Medicine 11 Artillery 6 Management 38 Maintenance 10 Combat 5 Recruitment: Automatic. Villo Bio: A technical ensign of the 205th Nova Nacion Technical Support Unit. he's one of the technical experts who knows about the starlight power generaing plan in the Irvest Sector, project Stelalumo. Age: 29 Lvl 6 Leadership 14 Science 13 Control 7 Piloting 11 Navigation 11 Medicine 12 Artillery 12 Management 16 Maintenance 20 Combat 15 Recruitment: Automatic. vladykin EXTRA Bio: A commander in the Central Elgavan Forces. Even in military circles, he is known as a staunch Reform Faction supporter. he is on a campaign to rid the nation of pirates. Age: 32 Lvl 8 Leadership 21 Science 6 Control 13 Piloting 8 Navigation 16 Medicine 7 Artillery 18 Management 12 Maintenance 10 Combat 13 Recruitment: Defeat all sector bosses in Central Elgava Weimar EXTRA Bio: A member of the Interplanetary Assembly of the Galactic Federation. Originally from Regeinland, Norbert hopes for the unification of the Large Magellanic Cloud through the use of a council system. Age: 48 Lvl 8 Leadership 14 Science 10 Control 14 Piloting 6 Navigation 8 Medicine 8 Artillery 6 Management 40 Maintenance 7 Combat 7 Recruitment: Automatic. Xenakis Bio: chief navigator of Task Force 823 of the Kalymnian Second Fleet. Leandro opposes the Lugovalian Empire and started his own resistance campaign. Age: 36 Lvl 5 Leadership 8 Science 14 Control 9 Piloting 14 Navigation 21 Medicine 8 Artillery 13 Management 8 Maintenance 12 Combat 12 Special Skill Ace Helmsman lvl 1 Recruitment: Must choose Kalymnos during the Irvest war and must volunteer to rescue Nikitas. He is one of the prisoners in Fort Cadmus. Yuri Bio: A boy who travels out into the sea of stars to solve themysteries of the Epitaph that his father left to him. Yuri has a strong sense of adventure and curiosity about the unknown, as well as a fierce, competitive streak. Age: 16 Lvl 1 Leadership 8 Science 7 Control 4 Piloting 6 Navigation 8 Medicine 2 Artillery 8 Management 9 Maintenance 11 Combat 6 Special Skill Fleet Commander lvl 1(upgrades in story) Commander lvl 1 Final Roar 1 (taught by Gen) Recruitment: So automatic that he’s assigned a permanent post. Zaazhad Bio: The fourth of the Four Hierarchs of Adis. Zaazhad leads the Zone Security Force in patrolling his nation's territory against intruders. Age: 36 Lvl 10 Leadership 19 Science 22 Control 26 Piloting 20 Navigation 36 Medicine 23 Artillery 19 Management 12 Maintenance 18 Combat 7 Special Skill All Seeing lvl 2 Maneuver Ace lvl 3 Recruitment: Must choose the starburst route and defeat him at Suronzon. Zachman EXTRA Bio: The captain of the Bad-to-the-Bone Pirates, the most infamous and cruel pirates in the known universe. He is skilled at strategizing, and has an uncanny ability to survive even the worst-case scenarios. Age: 44 Lvl 90 Leadership 52 Science 22 Control 42 Piloting 70 Navigation 58 Medicine 28 Artillery 91 Management 34 Maintenance 27 Combat 61 Special Skill Space Warrior lvl 3 FTR Expert Lvl 5 Recruitment: Defeat all sector bosses in Xeos. Zakhar Bio: Originally from the planet Bagut, he is now a lieutenant, junior grade, in the Central Elgavan Forces. As Commander Vladykin's subordinate, Zakhar infiltrated the Novgorod Pirates as a spy. He is Tatiana's beloved older brother. Age: 31 Lvl 5 Leadership 17 Science 7 Control 11 Piloting 17 Navigation 12 Medicine 11 Artillery 17 Management 12 Maintenance 17 Combat 22 Special Skill Space Warrior lvl 2 Recruitment: During the pirate operation in act 1 chapter 2, choose the direct route. Then, when you get to Zvenigorod, visit the hospital to check in on him. The doctor should say that they don't have the means to cure him, but the LMC might have what they need. Then, during act 2 chapter 3, he will join after dealing with the resistance forces on Skantzoura. Zanetti EXTRA Bio: The chairman of the Orsino Foundation and a prominent figure in the business world. Saverio is originally from the Grand Duchy of Enemonzo, but is currently based on his own mega-corporation's planet. Age: 65 Lvl 13 Leadership 38 Science 29 Control 10 Piloting 18 Navigation 33 medicine 9 Artillery 28 Management 60 Maintenance 39 Combat 8 Special Skill Machine Geek lvl 3 Star Engineer lvl 2 Recruitment: Defeat all sector bosses in the Hinwald sector. Zografos Bio: A former Kalymnia zero-G dog and a member of the guild on Acerenza. Lvl 6 Leadership 5 Science 12 Control 20 Piloting 11 Navigation 20 Medicine 8 Artillery 10 Management 16 Maintenance 18 Combat 15 Recruitment: Visit the Acerenza guild and talk to the pale man and he’ll join for 1500G Unlisted characters HELP Bio: An AI information android provided by the Cosmic Trade Authority to help zero-G dogs along in their travels. Age: 99 No stats and no recruitment.
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