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    FAQ/Walkthrough by DBM11085

    Version: 1.2 | Updated: 03/19/10 | Printable Version | Search This Guide

    *****************************************************************************
    
                        Kirby Super Star Ultra FAQ/Walkthrough
                                  For the Nintendo DS
                         Version 1.2 (Last Updated 3/19/2010)
                                    By Devin Morgan
    
        This file is Copyright (c)2008-2010 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Controls
    4. Spring Breeze
    5. Gourmet Race
    6. Dyna Blade
    7. The Great Cave Offensive
    8. Revenge of the Meta Knight
    9. Milky Way Wishes
    10. Revenge of the King
    11. Meta Knightmare Ultra
    12. Helper to Hero
    13. The Arena
    14. The True Arena
    15. Abilities
    16. Mini-Games
    17. Secrets/Tips and Tricks
    18. Credits
    19. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.2 (3/19/10): Corrected a Great Cave Offensive treasure misspelling, 
    and added information about gaining abilities in Milky Way Wishes.
    
    Version 1.15 (4/2/09): Made a small addition to the Helper to Hero section. 
    Also, made a slight change to the Great Cave Offensive regarding the King's 
    Cape (43) treasure.
    
    Version 1.1 (10/2/08): Added a couple of notes in the True Arena section, as 
    well as a couple of extra abilities to that section.
    
    Version 1.05 (9/29/08): Made a couple of small corrections, as noted in the 
    Credits section.
    
    Version 1.0 (9/28/08): The first, and complete, version of this FAQ. As of 
    now, all sections are complete. More information may or may not be added in 
    the future, but for right now, everything that needs to be covered, is here.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Kirby is back once again on the Nintendo DS, in a remake of Kirby Super Star 
    (SNES). Not only is this game a remake with all your favorite games contained 
    within, but there are a number of added new games as well. As usual, there is 
    a wide variety of abilities that Kirby has at his disposal throughout the 
    numerous adventures, so there is plenty to master. The new features will be 
    sure to keep you quite busy as well. If you are a Kirby fan, and loved the 
    original Kirby Super Star as much as I did, you'll love this version!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  3. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Pad: Move character
    
    Start: Access menu screen
    
    A/Y: Jump (press again to fly)
    
    B: Inhale/spit out, use current ability
    
    X: Create a helper (if you have an ability equipped), dismiss helper
    
    L/R: Block to defend attacks
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  4. Spring Breeze  -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    This game is basically a remake of the original Kirby's Dream Land for 
    Gameboy. There are four levels (the third one from the original was removed 
    from this version), and they are quite straightforward. Being that it is of 
    one-star difficulty according to the game, there really isn't anything 
    noteworthy to be concerned about here. The levels are very linear and won't 
    require any real walkthroughs to get through them. If you need help with the 
    bosses (Whispy Woods, Lololo and Lalala, Kracko, and King Dedede), please 
    consult the Arena section, where actual strategies will be provided.
    
    
    =======
    Secrets
    =======
    
    Hidden Room (Level 3)
    ---------------------
    
    This secret is found in the room before the Kracko boss battle. There, you 
    will have to fly upward to the top of the room. When you see the door, pass 
    it and continue flying up to the moon in the background. When you are in 
    front of the moon, press Up to enter a hidden area. There, you will freefall, 
    allowing you to collect various food items and an extra life. At the bottom, 
    you will fight a mini-boss which you can obtain the Hammer ability from after 
    defeating.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  5. Gourmet Race -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this game, you race on three courses against King Dedede. The objective is 
    not only to win the race, but to collect more food items than your opponent. 
    You can either take part in a Time Attack made, where you play for fun, and 
    the Grand Prix, where you race all three courses one at a time. Every food 
    item counts for 1 point, with Max Tomatoes counting for 3 points. In the 
    Grand Prix, you gain an extra 30 points for each race you win as well. Early 
    in the third track, you will find a variety of abilities that you can obtain; 
    the Jet ability (the first one) is ideal for much of the level due to the 
    upward flying you will have to do.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  6. Dyna Blade -=
    -=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    Here, you play through a series of stages much like Spring Breeze. One of the 
    main differences is that there is a map where you can choose which level to 
    go to (out of the ones you have access to). At the end of every stage, you 
    will have a scene where you shoot out of a cannon. Shoot to the right with 
    high power (view the meter above) and you may gain some extra lives. After 
    you beat the first two levels, you will see an enemy wandering the map. 
    Defeat the Iron Mam and you can get the Fighter ability from it if you want, 
    as well as an extra life.
    
    The final level of the game, atop the mountain, pits you against Dyna Blade 
    itself. The stages themselves are generally linear, so a full-out walkthrough 
    would be redundant. However, there are two secret areas that can be unlocked, 
    which will grant you unlimited access to any of the game's abilities if you 
    visit them. Those areas will be detailed below. Also, if you need help 
    defeating Dyna Blade, please check the Arena section where a more detailed 
    strategy will be given.
    
    
    ============
    Secret Areas
    ============
    
    Trial Room 1
    ------------
    
    Abilities: Beam, Bomb, Cutter, Fighter, Fire, Hammer, Mirror, Ninja, Plasma,
               Sword
    
    How to Unlock: In Stage 2 (Mallow Castle), from where you start off, head to
                   the right. Go up the ladder when you come to it and head left.
                   You will see a bunch of blocks with a bomb block that appears
                   to be out of reach. Get the Mirror ability from the nearby
                   enemy and use it to hit the bomb block. Enter the room that's
                   revealed and hit the switch inside to unlock this hidden area.
    
    
    Trial Room 2
    ------------
    
    Abilities: Copy, Ice, Jet, Parasol, Stone, Suplex, Wheel, Wing, Yo-yo
    
    How to Unlock: In Stage 4 (Candy Mountain), get to the room with all the bomb
                   blocks (after the room with the cannon and fuse). When you
                   enter that room, there should be a door to the left. Enter it
                   and hit the switch to unlock the other secret area.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  7. The Great Cave Offensive -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this mode, you become lost in a cave and must navigate your way out of it. 
    Along the way, there are 60 treasures you can pick up; they are optional, but 
    to get 100%, you need to find them all. There are three main areas in the 
    cave, as designated by the map on the touch screen, with smaller areas tying 
    the main ones together. At the end of each main area, there is a boss 
    character to face, and plenty of mini-bosses in the main areas.
    
    On the menu screen, you can see the treasures you have accumulated thus far. 
    The treasure box is divided into four sections to aid you in figuring out 
    what section holds the treasures you might be missing. On the touch screen 
    map, if you find all the treasures in an area, there will be a gold coin 
    above that area. There is a lot to explore in the cave, some areas requiring 
    some puzzle-solving skills and assistance from helpers, but if you use this 
    guide you will be in great shape!
    
    
    ===========
    Walkthrough
    ===========
    
    Starting off, head right and go through the door to the next area.
    
    Sub-Tree
    --------
    
    Here, head right and take the first treasure from its chest, which happens to 
    be a Gold Medal (1). Continue right and take the lower path, then destroy the 
    stone statue to reveal a door. Enter that room and float to the right, then 
    quickly swim downward to the chest containing a Gold Coin (2). Exit the room 
    and head right some more. You should see 3 bomb blocks; destroy only the left 
    and right ones, NOT the middle one! Drop down through the opening and head 
    left, then destroy a bomb block to reach the chest containing the Whip (3). 
    From here, continue right and through the door leading to the next room.
    
    In the next room, head right and drop down to find a switch. Before you hit 
    it, get the Wing ability from the bird enemies here; it will help. Get 
    through the maze of switches by hitting the switches in the segment you are 
    in, then quickly flying/running through the openings before they close. If 
    you can't get past, there will be doors you can go through that will bring 
    you back to the start. At the end of the passage, open the chest to get a 
    Crystal Ball (4). Break the bomb block above and head right, then go down the 
    ladder and drop through the thin platform into the water. Swim to the right 
    and upward, then at the first platform, jump upward through the blocks to 
    find the chest containing a Lucky Cat (5).
    
    Drop into the water and continue to the far right area. Before entering the 
    door, break the bomb block to open up a shortcut to the previous areas. Now, 
    go into the next room through the door. In there, fly to the right (do not 
    step on the platforms above the lava). Go up and to the left past the 
    swinging enemy, then destroy the statue. Head back around to where you 
    entered the room and open the chest to get the Seiryu Sword (6). Go right and 
    drop through the thin floor, then destroy the bomb block to continue 
    downward. Head right to the chest containing the Screw Attack (7).
    
    Back out of this passage and fly up to the gray blocks in the ceiling. 
    Destroy the statue sticking out break the blocks the right to find the chest 
    with Echigo Candy (8) inside. Save your game in the room below if needed (the 
    sparkling doors are save rooms, for future reference). Continue to the right 
    and take the lower path to two blocks in the ground. Break them, as well as 
    the stone statue below, then continue up and right briefly. Destroy another 
    gray block in the wall to make the chest drop, then head back left by the 
    save room. Below it, drop through two thin ledges and swim to the right, then 
    head upward to the chest containing a Phanto Mask (9). Break the bomb block 
    to the right and swim upward, then go through the door to the next room.
    
    Defeat the hammer mini-boss to the right, then continue to the upper-left 
    area. You will find a cannon there; jump in and shoot directly upward to 
    reach the chest containing a Star Stone (10). Head down the ladder and 
    continue to the right, going up/down another set of ladders. Pass a mirror 
    and cutter enemy and break the block in the wall, then go through the passage 
    to a chest containing the Beast's Fang (11). After that, go back out and 
    continue upward and to the right, then go through the door at the top of the 
    area. In the next room, head to the right and obtain the Cutter ability by 
    eating the first enemy you meet (it's obvious which one). Head to the center 
    of the room and you will see bomb blocks on both sides of the central 
    platform. Destroy them all, then open the chest that falls to the platform 
    below to receive the Bandanna (12).
    
    Next, head to the upper-right ledge and you will see a platform held up by a 
    rope. Cut it with your Cutter ability, then drop down and go right to a chest 
    containing the Seasons Heart (13). Collect the 1-Up as well, then go back out 
    and head through the door to the right. In that room, you will find a Max 
    Tomato, as well as a few abilities you can take for free if you want (Jet, 
    Mirror, Sword). The Mirror ability will be most useful in the battle coming 
    up. When you're ready, go through the right door and you will enter battle 
    against the Fatty Whale.
    
    It will move back and forth, either jumping or simply moving to the 
    left/right. It will jump out and try to crush you, causing a wave to emerge, 
    bringing with it random enemies and rocks. Inhale them and spit them at the 
    whale to cause damage (or use the Mirror ability, if you took it). Once you 
    defeat the Fatty Whale, go through the door to the right and collect another 
    Max Tomato. Ride the mine cart to the other end, then go through the door to 
    enter a new area.
    
    Crystal
    -------
    
    In this new area, start by dropping down into the water below. Swim past the 
    door you see at first, and open the chest to find a Dime (14). Break through 
    the blocks below the chest to find another one, containing a Glass Slipper 
    (15). Grab the 1-Up, then swim up to the door and enter it. Enter the save 
    room if you want, otherwise go through the left door below it. In there, head 
    left and hit the switch to make a current of water appear throughout the 
    area. Just below it, head to the left and open the now-accessible chest 
    containing the Goblet (16). Swim with the current to the lower area, and you 
    will find another switch and a small pit to the right. Hover over the pit and 
    blow water at the switch to activate it. Quickly open the chest as it falls 
    into the pit (keep pressing Up) to claim the Saucepan (17).
    
    From here, head to the left and you will find a bomb enemy; obtain the Crash 
    ability from it. Go left and use the ability to hit the switch on the other 
    side of the wall, then pass through the opening. Open the chest by the switch 
    to get the Brass Knuckle (18). Head left some more and jump into the water. 
    Hit the switch and swim upward with the current, stopping on a ledge to the 
    left to open another chest containing the Amber Rose (19). On the right 
    ledge, get the Bomb ability from the napalm enemy, and destroy the bomb block 
    in the ground. Go through the passage and enter the doorway you reach. In 
    there, open the chests to find a Fish Fossil (20) and Beast Fossil (21), then 
    go back to the previous room.
    
    Now, break the bomb block and go left again, then continue upward and to the 
    right. Defeat the bomb mini-boss and open the chest that falls into the room 
    to receive Machine Parts (22). Once the mini-boss is gone, break the bomb 
    block to the right, then go through the door to the far right. Back in this 
    hub area, save your game if you want, then go through the center door below. 
    Begin by swimming all the way upward until you surface, then head right and 
    swim through another narrow passage until you spot a lone block above. Break 
    it and swim upward to a chest containing the Bucket (23). Continue to the 
    right, breaking the bomb block below to form a current pushing upward. At the 
    surface, break the bomb block to grab a Max Tomato, then continue heading 
    right.
    
    When you reach the section with the moving platforms, ride to the left, drop 
    down and ride to the right, then drop down again. To the left, you will see 
    some blocks in the way. Break through them as you ride to the left, then open 
    the chest there to find a Power Paintbrush (24). Head all the way to the 
    right, then drop into the water and swim to the left. Follow the currents all 
    the way to the left and you will come across another chest containing the 
    100-Dollar Coin (25). Once you have that, go through the door to reach the 
    hub area once more. Save your game if you desire, otherwise go into the right 
    doorway.
    
    In that room, head upward and hit a switch on the left ledge to make some 
    spikes and a chest appear. Float around the spikes and open the chest to find 
    an Ancient Gem (26). Then, drop to the very bottom of the area and head 
    right. Destroy the various blocks in the way, and you will find another chest 
    containing the Falcon Helmet (27). Go back to the left, then head up the 
    ladder and continue to the far right. You will see three food items below and 
    a bomb block in the ground; break it and drop down to find a chest containing 
    a Cell Phone (28). Get out of the passage and continue right, making sure to 
    inhale a tire enemy to get the Wheel ability. Go right and drop to the lower 
    area, then when you can either go up or down, head downward.
    
    Make your way right through the windy passage, using the Wheel ability to 
    safely pass the spiky enemies, then float over the spikes and repeat until 
    you reach the end. Open the chest to get the Truth Mirror (29). Collect the 
    Max Tomato, then break the bomb block and fly upward. Go through the door to 
    the left, and you will find another Max Tomato, as well as the Fighter, Wing, 
    and Jet abilities for the taking. I'd recommend grabbing the Wing or Fighter 
    abilities for the battle coming up. When you're ready, go through the next 
    door and head right to engage in the Computer Virus (RPG-style) battle. You 
    will battle a Slime, Puppet, and Magician, one at a time. Avoid their 
    attacks, and unleash your own when you have the chance (inhale the stars from 
    their attacks to spit back, or take an ability that appears on the side 
    periodically).
    
    Once you defeat this virus, head through the door to the right. Collect the 
    Max Tomato and ride the mine cart to the other end, then go through the door 
    to enter the third main area of the stage.
    
    Old Tower
    ---------
    
    When you land on the ground below after falling the distance, head right and 
    enter the save room. Exit when you're done, then go left to a doorway and 
    enter it. There, make your way to the upper area of the room by jumping 
    through the thin ledges. Bounce on the springs, collecting the items 
    overhead, until you bounce through some blocks to a door. Enter that room and 
    break the blocks to reach the chest containing a Star Tiara (30). Exit this 
    room, then drop to the lower area and head to the far right corner. Go into 
    the room in the bottom-right area; climb the ladders in there to reach the 
    following room.
    
    Make your way to the left in the next room, avoiding the bombs that fall from 
    above. At the end, you will spot a bomb block in the ground. Get the Mirror 
    ability from the nearby enemy and break the block, then head through the 
    passage below. When you come to a cannon, use your block (L or R buttons) to 
    reflect the cannonballs, then continue until you reach a chest. Open it to 
    find the Unicorn's Horn (34). Get out of the passage, then go through the 
    door leading to the next area. There, defeat the hammer mini-boss (make sure 
    you eat the defeated mini-boss and take its ability!), then go right and hit 
    the switch to make a chest fall. Open it to get the Three-Star Cane (35).
    
    Now that you have the Hammer ability, it's time to backtrack a few rooms. 
    When you get to the first room of the tower (the one with the cannons and 
    springs), head all the way left and enter that room. You will see a stake in 
    the middle of the room; pound it and go into the room that appears below. Go 
    down the two elevators and enter the room at the bottom. There, get the Fire 
    ability from one of the enemies here, then enter the upper door. There, go 
    right and defeat the mini-boss to make a chest appear; open it to find a 
    Koopa Shell (31).
    
    From here, head into the next room to the right. There, create a helper from 
    your Fire ability, and break the bomb block in the wall. Go through the 
    passage and move near the underwater fuse to have your helper light it (his 
    Fire ability works underwater, unlike your own). Jump into the cannon and you 
    will be shot to the other half of the room. There, open the chest to receive 
    the Falchion (32). Grab the Max Tomato and head left, breaking the bomb block 
    to make another passage. Float up and enter the lower door to the left. Swim 
    to the left, moving to the lower area so that you can open the chest 
    containing the Warrior Shield (33) as you pass it. Head through the door on 
    the left side and you will be back in the room with the Fire enemies.
    
    Head through the left door, then go back up the elevators and enter the room 
    at the top. Break the bomb blocks and head through the next door to reach the 
    cannon/spring room again. This time, go right and exit the tower through the 
    first door you come to. Back outside, go into the far right room and save 
    your game if you want. Then, go to the tower and float upward a little bit to 
    find a second opening. Enter the tower through that second door this time. In 
    this fiery room, head left and enter the door there. Head right, up, left, 
    up, and right again to find a moving platform. Ignore it for now and enter 
    the room to the right. There, you will find a maze of Sleep abilities and a 
    wind current to get past. Run and jump your way to the right carefully, then 
    open the chest to receive a Mr. Saturn (38).
    
    Head back to the left and exit this room, then ride the moving platform 
    upward. Break the blocks and continue going upward through the room. Float 
    along the left wall and you will find an opening which holds a chest 
    containing the Armor (39). To the right of this chest, head through the door 
    in the middle area. Use the springs to reach the top area, where you will 
    find a chest containing a Treasure Box (40), ironically enough. Go around to 
    claim the Max Tomato, then head back down and out of this room. Continue 
    heading upward to the top of the room, then head into the left room. As soon 
    as you enter the room, quickly jump to the left and open the chest to obtain 
    the Mannequin (41), as the room scrolls to the right. As soon as you have the 
    treasure, exit the room and head across to the right side, and enter that 
    room now.
    
    In here, head upward and enter the door at the top (ignore the cracked blocks 
    for now). Grab the Max Tomato, and take the Wing ability (it's the most 
    useful one ahead). You also have the Ninja and Plasma abilities to choose 
    from in this room. When you're ready, go through the right door and meet the 
    Chameleo Arm for battle. It is a fast mover and will try to eat you, so be 
    careful! It will also try to disappear, but you can see where it's headed 
    (and hurt it, too). When it spits out glowing balls, spit them back at the 
    boss to cause damage. Once the battle is over, grab the Max Tomato and exit 
    to the right.
    
    In this next room, make your way to the upper-left area, and enter that room. 
    If you have the Wing ability still, it will come very much in handy here (if 
    not, go back and get it from the room before the Chameleo Arm fight). Get to 
    the left side, then hit the switch and quickly fly upward through the thin 
    platforms and you will see a hidden door in the center of the room. Enter it 
    and you will be on a windy perch. Open the chest there to get the Model Ship 
    (44). Grab the Max Tomato below, then go back inside and continue upward. At 
    the top of the tower, enter the room you come to. Freefall to a platform 
    below and to the right, then enter the door there.
    
    You will be back in the room with all the cannons you can use. Get to the 
    upper-right door this time, and enter it. In that room, get the Jet ability 
    from one of the enemies, and use the exhaust from the jets to light the 
    candles. As you head upward, light the candles and you will be able to spot a 
    hidden door in the middle of the area. Enter that room and open the chest to 
    get a Sun Ring (45). Head back inside and continue to the top of the tower. 
    Enter the door at the top, then fall through the sky to another platform 
    below. Go through the door on the platform and you will be in the cannon room 
    yet again. This time, go directly upward and enter the room there. You will 
    now be outside the main tower; head into the right room and save your game.
    
    Now, go back to the left and float upward, and enter that door again. This 
    time around, head to the right. Break the bomb block and run across the 
    disintegrating blocks to reach a chest containing Tut's Mask (37). Break the 
    bomb block to the right and head through the passage, then continue right and 
    through the door into another room. Get the Yo-yo ability from the yo-yo 
    enemy, then use the ability to break the bomb block in the ground below. Ride 
    the slider through the spikes to the left, then open the chest where you end 
    up to find a Broken Bowl (36). Head through the door to the left and continue 
    onward to the next area. Defeat the group of enemies in there, then continue 
    to the following room and defeat a hammer mini-boss.
    
    In the room after this, get the Cutter ability, then create a helper from it. 
    Once you have the helper, go back a room and fight the hammer mini-boss 
    again, and obtain its Hammer ability after the fight. Now, go back to where 
    you just got the Cutter helper, and continue through the next few rooms until 
    you reach the cannon/spring room. Head left and go through the first doorway 
    you pass to get outside again. Save your game if you want, then go left and 
    float upward, and enter that room yet again. Head left into the next room, 
    then make your way all the way around and upward to the very top of the area. 
    Enter the right door at the top.
    
    Here, head upward until you reach the cracked wall we ignored earlier. Break 
    it, then go right and into the water. Break the cracked blocks underwater 
    with your hammer, then break the bomb block to open the shortcut. Go right 
    and up, and enter the next room. Run all the way to the right and enter the 
    door you find there (it's important that you still have the Cutter helper 
    following you). When you reach the next room, go directly upward and enter 
    the door there. Defeat yet another batch of enemies as you head upward to the 
    door above.
    
    Enter that room, then defeat the enemies and head right. You will finally 
    reach a platform held up by rope; have your helper cut it. Go down and pound 
    the stake with your hammer to reveal a hidden room; enter it. An alternate 
    method (which avoids the Hammer helper) would be to obtain the Plasma ability 
    and shoot a fully charged shot at the bomb block, as it passes through walls.
    
    Grab the Mirror ability above, then go left and block to reflect the laser 
    enemy's beam to defeat it. Then, float upward and open the chest to receive 
    the King's Cape (43). Exit this room and break the bomb block, then continue 
    right and enter that room. Get the Stone ability from the enemies here, then 
    drop to the bottom area and enter that door. Head left and break the bomb 
    block you see, then use your Stone ability to sink in the water. At the 
    bottom, quickly open the chest to obtain the Gold Crown (42). Swim back to 
    the surface, then jump to the sides and head to the very bottom of this room. 
    Go through the door there and you will land outside the save room once more.
    
    Save if you want, then head to the far left and enter that room. In there, 
    ride the mine cart to the left and enter the door at the end to reach the 
    next main area of the great cave.
    
    Garden
    ------
    
    In this new area, start by going left. Hit the switch to open a hole in the 
    wall. Avoid the enemies, then enter that room and open the chest to receive 
    the Gold Watering Can (46). Exit the room and continue left into the 
    following room. There, grab the Jet ability from the available selection. 
    Hold B to charge up the Jet's ability, then when it's fully charged, press L 
    or R to block, holding the charge. Walk to the right, then while holding 
    Right, drop through the thin platform and press B to shoot to the right. Hold 
    Down while doing so the wind gust pushes you against the wall and not back to 
    where you started. If you did it right, you will be able to fall to a chest 
    containing the Katana (47). Fly back upward and to the left, then drop 
    through the thin platforms to reach the door below.
    
    Enter the next room and save your game if you want. Then, go into the bottom-
    left door and enter that room. Head up the hills to the left until you reach 
    a grassy patch. At that point, go to where the waterfall below you is, then 
    press Down to fall through. Open the chest below to get the Charm (48). Fly 
    back upward and get the Jet ability if you don't still have it. Then, go left 
    some more and light the middle fuse with your ability's fumes. Quickly jump 
    into the middle cannon (it's the one atop the hill to the left). In the area 
    you get shot into, you will see four bomb blocks. Destroy the top three but 
    leave the bottom one; that way you can get to the chest as it falls, and 
    claim the Xmas Tree (49).
    
    Leave the room and return to the three cannons. On the left side, break the 
    blocks and the bomb block to clear the way to the left cannon's fuse. Head 
    right and hit the right fuse box, then quickly go left and jump into the 
    leftmost cannon. When you arrive in the new area, head upward and obtain the 
    Wing ability. In this area, the hidden passages are signified by stars in the 
    clouds. Get to the door directly below the Wing ability, and you will find 
    two switches. Hit the one on the right to make the chest fall; open it to get 
    Kong's Barrel (50).
    
    Exit this room, then fly to the upper-right area and go through the passage 
    to another door. In that room, stand on the middle of the platform and ride 
    it upward. At the top of the room, jump to the chest and open it to get 
    Ramia's Scale (51). Go back around and exit the room, then continue through 
    the upper-left passage to where the Plasma ability is. Fall through a passage 
    directly below the Plasma ability, then fly upward through an adjacent 
    passage and enter the door. Break the block above and open the chest to get 
    the Shiny Bamboo (52). Exit the room and drop through the passage, then head 
    to the upper-left area. Drop down after you pass the green fence-looking 
    area, and head downward. Go right through the passage by the Parasol ability, 
    and enter the door there. As soon as you enter the room, drop below the door 
    and open the chest to get the Spirit Charm (54).
    
    Leave this room and head back through the passage, then fly upward and to the 
    right. You should see the Plasma ability icon and a wall directly to the left 
    of it. Fly upward along the left side of the wall and enter the room there. 
    Grab the Wheel ability in that room and create a helper from it, then hop 
    onto the helper. If you want to dash, press B. To the right, you will find a 
    switch. Hit it, then dash to the right atop your helper. When you reach the 
    lower area, jump as you reach the right side, jumping over the ramp and 
    continuing right before the opening closes. If you make it through, open the 
    chest to get a Tire (53).
    
    Next, drop through the thin ledge and dash to the left. Break the bomb block 
    and climb the ladder, then exit the room. Drop through the passage and head 
    all the way left to a warp star, then jump onto it to ride away into the 
    distance. When you arrive in this hub area, save your game if you like, then 
    enter the door to the right. There will be blocks and cannons to shoot 
    through them in here. Go right and shoot directly to the right, then shoot 
    downward at the next cannon. Open the chest in the bottom-right corner to 
    receive the Pegasus Wing (55). Make your way to the left and downward, then 
    to the lower-right door.
    
    Go through the door to reach the next room. There, head down the hills and 
    defeat the bug mini-boss to open the way to a chest below. Open said chest to 
    get the Raccoon Doll (56). Continue to the left and down another hill, then 
    enter the next room. Head to the left until you reach a sectioned off area 
    with a bomb block. Break the bomb block and open the chest when it falls out 
    to get the Shell Whistle (57). Head left and get the Crash ability from the 
    bomb, then use it to hit the switch below. Swim through the opening and head 
    left to find a chest containing the Orichalcum (58).
    
    Jump onto the warp star and you will be in the central hub for this area once 
    more. Save your game if you wish, then enter the bottom middle door. In that 
    room, go right and get the Cutter ability. Then, go back to the left and 
    climb down the ladder. Cut the rope holding the left platform, then head 
    right and drop through the thin ledge to the bottom area. Drop through 
    another thin ledge to reach the chest containing the Platinum Ring (59). Go 
    back through the passage and up the ladder, then head all the way right to 
    the door there, and enter that room.
    
    Make your way to the very bottom of the room by going around the springs. 
    When you reach the door, don't go in just yet. Instead, drop through the thin 
    floor and float downward so you don't hit the spring. Break the blocks to the 
    side and get through the passage to reach the final chest containing the 
    Triforce (60)! Bounce back to the door and go through it. Collect the Max 
    Tomato and you will find three abilities you can take (Bomb, Ice, Parasol). 
    Take the Parasol, as it can help you stay safe in this last fight. When 
    you're ready, go to the next room and face the Wham Bam Rock in battle.
    
    This creature attacks primarily by swatting or pounding at you with its rocky 
    hands. Get out of the way when it hovers overhead, then attack when it 
    crashes to the ground. With the Parasol ability, you can float with it 
    overhead and still cause damage to the boss. When you defeat this creature, 
    head left into the next room. Collect the Max Tomato and ride the mine cart 
    up the hills, then ride the elevators in the next room. At the top of the 
    shaft, go through the door and break the bomb block overhead. Float upward 
    through the passage, then go left and jump onto the warp star to successfully 
    complete the Great Cave Offensive!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  8. Revenge of the Meta Knight -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this game, you are sent to thwart the Meta Knight's plans aboard his ship, 
    the Halberd. There are 7 chapters in this mode, or levels, which chronicle 
    this struggle. The stages themselves are generally simple and require minimal 
    effort to get through. The bosses are different than what you've seen before, 
    but they will be detailed in the Arena section. Bosses in this game include 
    Twin Woods, Main Cannon #2, Heavy Lobster, Reactor, and Meta Knight. After 
    the finale with Meta Knight, you then have to escape the falling ship aboard 
    a Wheelie (Wheel helper) within 45 seconds. Simply dash to the right and jump 
    to avoid pits and walls, and you will succeed here.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  9. Milky Way Wishes -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this game, you have to visit seven different planets in order to gain 
    their star power. The key difference in this mode is that you cannot gain 
    reusable abilities by inhaling/eating your enemies like you usually would 
    (you can still get Cook, Crash, and Mike by inhaling, of course). There are 
    things called Copy Essences Deluxe, which are those icons which give you the 
    displayed ability when you touch them. When you find these throughout the 
    levels, you will have that ability permanently, and can switch to it by using 
    either the touch screen, or pressing start and selecting it on the menu.
    
    On the map where you can pick a planet to visit, there will be circles on the 
    bottom of the screen when you hover over a planet. They will turn yellow as 
    you find the abilities on that planet; when you have them all, they will all 
    be yellow. The seven main planets are readily visible, but there is also a 
    hidden star between two of the planets, which appears as a "?" when you hover 
    over it.
    
    
    ===========
    Walkthrough
    ===========
    
    Floria - Grass Planet
    ---------------------
    
    Abilities Found: Ice, Fighter, Cutter
    
    This planet is unique in that there are four seasons, and the season changes 
    each time you go through a door. You start the level in spring, and they go 
    in order to summer, fall, and winter. Starting off, go through the door atop 
    the ladder until you get to winter, then go left and enter the door that 
    appears. Inside, get the Ice ability. Exit the room and head through the door 
    atop the ladder again until you get to fall. Then, continue to the right 
    until you reach a pool of water. Go through the door above it to reach winter 
    again, then break through the frozen pool and enter the door below. In there, 
    grab the Fighter ability.
    
    Leave the room, then continue to the right. Break through the frozen 
    waterfall and pass the first door you see. Float over the tree stump and 
    enter the door on the right side of it. When you get to summer, enter the 
    door that appears in the tree stump to the left. Grab the Cutter ability 
    inside, then exit the room. Continue right until you can't go any further, 
    then go through the door to reach the fall season. Finally, jump over the 
    tree stump and go through the final door to enter battle with Twin Woods. 
    Defeat them, then the stage is complete.
    
    
    Aquarius - Water Planet
    -----------------------
    
    Abilities Found: Beam, Parasol, Sword
    
    Starting off, enter the door to the right of where you arrive. In the next 
    area, make your way to the right by swimming and walking across the platforms 
    in between. When you reach three bomb blocks, break them and swim down 
    through the passage to the right, clearing another bomb block in the way. At 
    the other end, you will see a wall with a bomb block in the right side of it. 
    Break it to make a door appear atop that platform; surface and enter that 
    room to get the Parasol ability. Exit the room and continue right past the 
    cannon, and enter the next room.
    
    In here, swim to the right while avoiding the spiky enemies, then continue 
    right onto dry land. Swim through the passage until you reach the end, then 
    go through the door into the following room. Drop into the middle of this 
    next room and avoid the enemies as you drop through the thin floors. On the 
    bottom platform, enter the door there. Go right and defeat the enemies, then 
    break through the blocks below you at the end (the Parasol ability helps 
    here). Continue to the left below and defeat a mini-boss to obtain the Sword 
    ability.
    
    Now, make your way back out of this room. From here, go into the water and 
    swim to the lower-right area to find a second door; enter that one. Here, you 
    will have to deal with a watery maze of sorts. From where you begin, go right 
    and down, then to the right. Head downward again and to the right. When you 
    have the chance, swim upward to obtain the Beam ability. Go through the door 
    to return to the entrance of the room. Take the same path you took to get to 
    the ability, but instead of going up, head down and to the right. Follow the 
    passage to a more open area, then pass the door and head right some more. 
    Swim downward and to the right, then follow the passage to some dry land. Run 
    to the right and exit through the door. Defeat the Fatty Whale boss, and you 
    will be done here!
    
    
    Skyhigh - Wind Planet
    ---------------------
    
    Abilities Found: Jet, Wheel, Wing
    
    When you arrive here, enter the door to the right. Make your way to the right 
    until you enter the more narrow passage. You will see a block overhead; break 
    through it and float through the opening to a door. In that room, collect the 
    Jet ability, then head back out. Continue to the right and you will see a 
    fuse leading to the right. Light it with your Jet ability's exhaust, then 
    quickly head up the hill to the right. Avoid the enemy and jet to the right 
    (literally) to make it to the cannon in time. In the room you get shot off 
    to, collect the Wheel ability.
    
    Leave this room, then go right to another door leading to the following area. 
    In there, you will see three doors. The following bunch of rooms are 
    interconnected, but I will give you the most direct route to the ability and 
    the exit. From the room you start off in, enter the following doors: middle, 
    left, right, middle. You will come to a room with the Wing ability if you did 
    it correctly. Exit the room where you found the ability, then enter the right 
    door twice to reach the final door. Take the Max Tomato and go through the 
    final door to face Kracko again. After you beat the boss, the level will be 
    over.
    
    
    ??? - Hidden Star
    -----------------
    
    Abilities Found: Copy
    
    This area is not actually a planet, but a star. On the map, it blinks just 
    north of Skyhigh, near Cavius. When you enter that area, head to the right 
    and avoid the enemies. In the second room, continue to the right and avoid 
    more of the enemies. In the third and final room, collect the Copy ability 
    and hop on the warp star to leave the area.
    
    
    Hotbeat - Flame Planet
    ----------------------
    
    Abilities Found: Fire, Suplex
    
    When you arrive in this lava-filled stage, float your way to the right. Head 
    upward and you will find a cannon. Break the bomb block above to form a lava 
    waterfall, then shoot to the left with the cannon. Go up and right to find a 
    lollipop which grants invincibility. With its power, quickly go back to the 
    left and down, and float up that lava waterfall to a hidden door. Enter that 
    room and float your way past the enemies to the door at the top. Go through 
    to the following room and collect the Fire ability there before continuing 
    out to the next area.
    
    From where you appear, simply go right through another door to a new room. 
    Head to the right by riding the mine carts throughout the area. Be on the 
    lookout for some cracked blocks above one of the carts. When you get to that 
    point, break through the blocks with the Wing ability and enter the room 
    above. Head to the right and defeat the mini-boss to earn the Suplex ability. 
    Exit this room and ride the mine cart to the right some more. When you reach 
    the pillar of lava, float over it and enter the door at the other side.
    
    In the next room, head down and to the right, and you will see some cannons. 
    Shoot your way through the room by using the cannons, then enter the final 
    door at the end. Defeat the Chameleo Arm boss, then you will be done here.
    
    
    Cavius - Cave Planet
    --------------------
    
    Abilities Found: Bomb, Hammer, Stone
    
    As soon as you land here, enter the door in front of you. Follow the path 
    around the level until you reach the Cook mini-boss. Defeat him, then head 
    all the way to the right (don't go down ladders or anything) to find a Bomb 
    mini-boss. Defeat it and grab the Bomb ability that appears. Grab the Max 
    Tomato and head down and to the left, then go down and right some more. When 
    you reach a small pit, drop into it and head right to a Hammer mini-boss. 
    Defeat him and you can claim the Hammer ability as your own.
    
    From here, head right and hit the stake with your hammer to collect some food 
    and an extra life. To the right, climb down the ladder and head left at the 
    bottom. Defeat the Suplex mini-boss and go through the door that appears to 
    reach the next room. In here, head to the top of the room and break the bomb 
    block in the ceiling to make water flow in the room. Float up through the 
    opening you just made and hit the switch on the platform. Now, follow the 
    flow of water downward to the bottom of the room and enter the door before 
    the gate comes back down. There, collect the Stone ability, as well as the 
    invincibility lollipop and the extra life, then exit the room.
    
    From here, head upward and to the far right. Follow the path as it winds back 
    and forth, defeating the enemies along the way. At the very end, go through 
    the door to meet the Wham Bam Rock in battle. Defeat it, then you will be on 
    your way once more.
    
    
    Mekkai - Machine Planet
    -----------------------
    
    Abilities Found: Plasma, Yo-yo
    
    When you arrive on this planet, go through the first door to enter the area. 
    Here, continue to the right, going from ledge to ledge. When you reach the 
    cannons, shoot your way to the right, through a cracked wall. At the other 
    side, float to the right and break a bomb block to destroy the structure 
    surrounding the door. Grab the invincibility lollipop that lands in front of 
    the door, and enter the next room.
    
    While invincible, head to the right past the enemies until you see a door in 
    midair. Run to the right, then float upward with the wind so you can enter 
    that door. In that room, ride the elevator to the bottom, then enter the room 
    there to obtain the Yo-yo ability. Exit the room and fly up the left wind 
    shaft, then return to the previous room. Continue to the right, hitting the 
    switches so you can get through the gates (using the Yo-yo ability helps a 
    lot, as it can hit switches through walls). When you reach the door, go 
    through it to the following area.
    
    In this room, ride the elevator upward, fighting various mini-bosses on each 
    floor if you choose to stop on the way. Ride to the very top floor and head 
    left, and defeat the mini-boss there to get the Plasma ability. Ride the 
    elevator down one level and go right, and defeat the Hammer mini-boss to 
    reveal the final door. Go through it and defeat the Heavy Lobster boss to 
    complete this planet.
    
    
    Halfmoon - Eternal Planet
    -------------------------
    
    Abilities Found: Mirror, Ninja
    
    When you arrive here, bounce off the stars and enter the door to reach the 
    first main area. There, head to the right, defeating the enemies you 
    encounter along the way. When you spot the warp star in an enclosed area 
    below, go against the wind to break the blocks to the right of it, and ride 
    the warp star to safety further ahead. When you land, go through the door 
    leading to the next room. Here, ride the mine carts and progress through the 
    room until you come to a stake in the road. Jump out of the cart at this 
    point and drop through the thin floors to find a block below. Break through 
    it and enter the hidden door below it. Collect the Mirror ability, then exit 
    the room.
    
    Head back upward and ride the mine carts to the right some more. At the end 
    of the line, go through the door into the next room. There, hop onto the warp 
    star to quickly fly through the room safely. When you land, defeat the mini-
    bosses and go through the door that appears once you beat them. Fly upward 
    through the next room, being careful of the hazards and enemies along the 
    way. When you spot a door blocked off by bomb blocks, break the bomb blocks 
    and enter that room. Collect the Ninja ability in here, then leave the room 
    and continue moving upward.
    
    At the top of the room, go through the door and you will have to do battle 
    with the Computer Virus. Defeat the three enemies here, then your job on this 
    planet is done. You should also have all 19 abilities if you followed this 
    guide all the way through!
    
    If you completed all of the other planets, a new entity called the Galactic 
    Nova will be in the upper-right corner of the map. Go there and you will 
    witness a scene between the giant object and Marx, before Kirby gains a 
    starship to intervene in their plans. Head back to Popstar and you will find 
    the Galactic Nova clashing with the sun and moon. When you are ready, enter 
    the entity.
    
    
    Galactic Nova
    -------------
    
    In here, you will have control of Kirby's starship in a side-view, scrolling 
    action scene. Maneuver your ship around any obstacles in the way (hitting 
    anything depletes your health), and defeat any enemies in the way. At the 
    end, you will reach the Galactic Nova Nucleus boss. Destroy the nodes as you 
    approach them, flying through the openings when applicable to avoid taking 
    damage. Once you destroy all of the nodes, the nucleus will be destroyed. All 
    is not over yet though, since now you land on a moon and do battle with Marx. 
    You have all of your abilities at your disposal here, though I recommend the 
    Bomb ability for this.
    
    Once you defeat Marx, the Galactic Nova will be destroyed and peace will be 
    restored to Popstar, thus completing Milky Way Wishes!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  10. Revenge of the King -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this mode, you are once again sent through the original Kirby's Dream Land 
    levels (Spring Breeze mode). The difference this time is that the levels are 
    designed differently, the levels are a bit longer, and the enemies and bosses 
    are much tougher! There is also an additional level added before King 
    Dedede's castle, taking place in the sky above the castle against the blimp 
    boss Kabula. You use the starship once again for this battle, so basically 
    avoid the incoming attacks while continually holding B to shoot at the boss.
    
    In the final level, you have to fight a series of mini-bosses before meeting 
    King Dedede once again, this time as Masked Dedede. The main difference is 
    that he has a larger and electrified hammer, but he also has new abilities to 
    watch out for. You are also given a hammer of your own to fight with, if you 
    want to take it. Once you beat him, this mode is complete.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  11. Meta Knightmare Ultra -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this mode, you get to play as Meta Knight! That said, you won't have 
    access to the typical abilities Kirby has at his disposal. Meta Knight comes 
    with four of his own abilities, which are powered by defeating enemies and 
    gaining the orbs they drop. You play through five levels, which consist of 
    all of the main games played up to this point. There are some advantages to 
    having Meta Knight as your character, but you're stuck fighting with a sword 
    and his special abilities only. That's basically the gist of this mode; you 
    play the other modes with Meta Knight.
    
        Level 1: Spring Breeze
        Level 2: Dyna Blade
        Level 3: The Great Cave Offensive (no treasures)
        Level 4: Revenge of the Meta Knight (no Meta Knight battle)
        Level 5: Milky Way Wishes (no deluxe abilities)
    
    
    =========
    Abilities
    =========
    
    Heal
        Cost: 10 points
        Description: Fully recover your health.
    
    Knight Call
        Cost: 2 points
        Description: Create a Blade Knight helper to aid in battle.
    
    Mach Tornado
        Cost: 30 points
        Description: Unleash a tornado attack, killing all onscreen enemies and
                     strongly damaging bosses.
    
    Meta Quick
        Cost: 8 points
        Description: Speed up Meta Knight's movement for a short time.
    
    
    ============
    Final Battle
    ============
    
    As a bit of a twist, you face the ultimate boss at the end of Milky Way 
    Wishes. Instead of Marx, you fight a new boss known as the Galacta Knight. It 
    is a very strong boss, with all of Meta Knight's abilities and then some. He 
    can do the typical sword attacks, as well as shooting beams all around him 
    (you'll have to fly around with the beams to avoid getting hit), or flying 
    around as a tornado. When Galacta Knight moves to the side, get away since he 
    will unleash a giant cyclone across the area. When he flies offscreen, 
    several regular enemies will appear; defeat them for added points so you can 
    heal yourself (and you will need it, trust me). This boss can take quite a 
    beating, too! Later in the battle, Galacta Knight will do some different 
    moves, involving summoning fire pillars from below and shooting beams from 
    his sword.
    
    Be cautious and heal when necessary; this is the best way to take on this 
    boss. Once you win, you will have completed Meta Knightmare Ultra!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  12. Helper to Hero  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this mode, you fight through a selection of 14 boss battles using not 
    Kirby, but the Helpers! You can pick any of the 19 main Helpers, as well as 
    the Sword Knight (Meta Knight's Helper from Meta Knightmare Ultra). Once you 
    have selected your character, you will go through Arena-style matches against 
    the bosses, one at a time. In between matches, you will be in a hub area 
    where you can heal with a limited supply of Max Tomatoes. If you die during a 
    match, that's it; you either go all the way or nothing at all. If you beat 
    this mode with a given Helper, there will be a gold coin next to their icon 
    on the character select screen. If you beat this mode with every helper, you 
    will unlock Movie 00 in the Theater section.
    
    The bosses you will face in this mode are the following:
    
    1. Whispy Woods
    2. Mid-Boss All-Stars 1
    3. Kracko
    4. King Dedede
    5. Dyna Blade
    6. Fatty Whale
    7. Chameleo-Arm
    8. Mid-Boss All-Stars 2
    9. Twin Woods
    10. Heavy Lobster
    11. Computer Virus
    12. Meta Knight
    13. Wham Bam Rock
    14. Wham Bam Jewel
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  13. The Arena -=
    -=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this mode, you get to do battle with the various bosses of the game, one 
    after another. In between matches, you go to a hub area where you can pick 
    from a couple of random abilities provided, or take a Max Tomato. Not only 
    should you focus on beating the bosses quickly, but you should take minimal 
    damage as well, since your health replenishers are limited (you only get five 
    Max Tomatoes, though they are sometimes randomly replaced by regular tomatoes 
    for minimal recovery).
    
    
    ===============
    Boss Strategies
    ===============
    
    NOTE: In the "Found" section, this will detail where you initially meet that
          particular boss prior to the Arena.
    
    Chameleo Arm
        Found: The Great Cave Offensive
        Strategy: This chameleon boss can roll back and forth rather quickly to
                  attack. When it rolls backward slowly, jump out of the way
                  since it will stick out its tongue and try and eat/spit you out
                  to attack. When it jumps onto the wall, it will throw rainbow
                  orbs at you; inhale those and spit them out to cause damage to
                  the creature. If you eat those orbs, you will get the one-use
                  Paint ability, which causes damage, as well as changes Chameleo
                  Arm's color and makes it visible if it was invisible. It will
                  then camouflage into the wall so you can barely see it, so
                  watch out. If you come to the battle with an ability already,
                  you can continue to attack when it's invisible to cause further
                  damage.
    
    Computer Virus
        Found: The Great Cave Offensive
        Strategy: This battle puts you against an RPG-style group of enemies, one
                  at a time, complete with window screens in the background.
                  There are two versions of this battle: the first time you fight
                  it is against a Slime, Puppet, and Magician. The second time is
                  against a Magician, Evil Knight, and Great Dragon. You can only
                  attack the enemies when they come down from their windows.
                  Watch the message box above, since it will let you know what
                  the enemy is up to, so that you can block the attacks with L or
                  R (it helps a lot, trust me). Abilities you can take will
                  appear on the sides whenever it's your turn, so that will help
                  in attacking these enemies. Once you deplete the HP of one
                  enemy, the next one will come out. After you beat them all, you
                  will receive a bunch of useless stat increases, then the
                  windows close.
    
    Dyna Blade
        Found: Dyna Blade
        Strategy: Here is the giant bird for which an entire sub-game is named
                  after. To attack you, it can extend its neck and headbutt you,
                  it can hop around, and it can spit fireballs. When it swoops
                  across the screen, duck down to avoid taking damage. You can
                  inhape the stars from when it lands, as well as the fireballs,
                  to spit back at it to attack. When Dyna Blade flies off into
                  the distance, jump to avoid getting hit as it flies back
                  towards the screen.
    
    Fatty Whale
        Found: The Great Cave Offensive
        Strategy: This giant whale can attack in a number of different ways, and
                  even starts off the battle doing something different each time.
                  It can move slowly across the screen, shooting rocks from its
                  blowhole to fall on you (inhale/spit those out to attack), it
                  can spin across the area, and it can jump in the air to try and
                  crush you. When it flops into the water, it will send a huge
                  wave across the area, causing rocks to rain on the ground. Be
                  sure to spit those out at the boss to damage it when it
                  appears.
    
    Galactic Nova Nucleus
        Found: Milky Way Wishes
        Strategy: In this battle, you are in Kirby's starship. As the room spins
                  around you, there will be a number of walls with nodes moving
                  back and forth within them. Shoot at these nodes with your
                  starship's gun to destroy them, weakening the boss. After a
                  while, the room will rotate in the other direction, giving you
                  the impression of moving backwards. Maneuver yourself so you
                  don't hit the nodes, as you will take damage from them. You
                  won't take damage from touching the walls, luckily. Once you
                  destroy all of the nodes, the battle will end.
    
    Heavy Lobster
        Found: Revenge of the Meta Knight
        Strategy: This giant robot comes down from above to attack you. It can
                  dash forward, going off the screen, before it returns to attack
                  again. When it opens its claws, it can unleash a fire attack,
                  shoot out a smaller version of itself, or spit out a small
                  blob; the latter two can be spit back at it to cause damage. If
                  you eat the blob, you will get the Paint ability, which will
                  blind the boss and change its color. The Heavy Lobster can also
                  jump in the air, so watch out for that. Be prepared to spend a
                  lot of time in the air avoiding its attacks, only landing when
                  it's safe to inhale its offspring to spit back at it.
    
    King Dedede
        Found: Spring Breeze
        Strategy: Here, you get to do battle with Kirby's main nemesis and the
                  final boss of Spring Breeze. King Dedede has a variety of
                  attacks, including trying to inhale you, falling towards you,
                  and hitting you with his hammer. He can also jump in the air to
                  try and crush you, and even inflate like a balloon to float
                  around briefly. When Dedede jumps or swings with the hammer,
                  you can inhale the stars that appear and spit them at him to
                  cause damage. Be careful, since sometimes he can swing the
                  hammer once, and other times hit you multiple times. Also, if
                  he inhales you, he will spit you across the room, so watch out!
    
    Kracko
        Found: Spring Breeze
        Strategy: This is the infamous cloud from most of the Kirby games to
                  date. It swoops back and forth, periodically dropping a Beam
                  enemy down to attack you. Inhale it and take its ability, or
                  spit it back out to cause damage. As for Kracko's attacks, it
                  can shoot beams in all directions, it can hover directly above
                  you and shoot beams downward, and even move horizontally across
                  the room while shooting beams. Try not to get too close, since
                  if you touch it, you will be electrocuted and temporarily
                  stunned.
    
    Lololo & Lalala
        Found: Spring Breeze
        Strategy: In this battle, there are three levels with holes on both
                  sides, where these two bosses will come out, pushing boxes
                  across the room. You can attack them by inhaling the boxes and
                  spitting them at either boss from behind. They both share the
                  same health meter, so each individual only has half the total
                  amount of health on the bar. Sometimes, they will push spiky
                  enemies across the area, so try to avoid that. You can jump
                  through the thin platforms to go from level to level, too.
    
    Main Cannon #2
        Found: Revenge of the Meta Knight
        Strategy: When battling this giant cannon, it will shoot cannonballs at
                  you and drop bombs from above, as well as shooting lasers from
                  its smaller cannon below. After it shoots from the main cannon,
                  it will swing back to reload, which means you can jump onto
                  that perch and attack without being hit if you're in the right
                  position and have the right abilities. Anyway, you can inhale
                  the bombs and cannonballs and spit them at the main cannon to
                  cause damage. It can become rather annoying with various
                  attacks happening all at once, but if you pay attention, you
                  can avoid them all and return fire just as well. Also, avoid
                  the claw that drops bombs on you, since it can also grab you
                  and hold you in front of the laser cannon.
    
    Marx
        Found: Milky Way Wishes
        Strategy: The final boss of Milky Way Wishes is also the final boss in
                  the Arena lineup. It will teleport around the room, stopping
                  periodically to drop a spiked ball on you or shoot blades in
                  various directions, which you can inhale and spit back out at
                  its body. When Marx flies high above, watch where the green
                  balls land, as spiked vines will emerge quickly afterward, so
                  stay out of their way. When you see yellow movement below you,
                  move out of the way quickly or Marx will come up and attack
                  you. When he sits on the side of the screen, jump/fly to avoid
                  his strong beam attack. If you can come to the battle with the
                  Bomb ability, it will help a lot, since attacking quickly and
                  from a distance is key here.
    
    Meta Knight
        Found: Revenge of the Meta Knight
        Strategy: When you enter the battle, you will be offered a sword to wield
                  as well; you don't HAVE to take it, but if you don't have any
                  other ability, it would be helpful. If you don't take it, it
                  will disappear after 20 seconds and the battle will start
                  anyway. Meta Knight attacks like a knight would, with various
                  sword swipes directly in front of you or from above. He can
                  shoot beams from his sword, and even send a giant cyclone
                  across the room. Try to keep your distance when Meta Knight
                  prepares the cyclone (you can tell since he moves to the side
                  and stops moving briefly). This boss is very agile, so try not
                  to get in its face too much unless you want to take a beating.
    
    Reactor
        Found: Revenge of the Meta Knight
        Strategy: This boss is composed of a large cannon and a crystal which
                  serves as the main power source. You cannot hurt this boss
                  directly, but must rely on a laser gun that comes down from
                  above periodically. It will aim for your general direction, so
                  if you float in front of the crystal, it will shoot at the
                  crystal when you get out of the way, causing damage to itself.
                  In between these attacks, boxes underneath the floor will shoot
                  fire upward, so be sure to move out of the way of them. The
                  cannon will also shoot a fiery stream, so be careful of that as
                  well. It will take just a few direct shots from the laser to
                  destroy the crystal and the reactor.
    
    Twin Woods
        Found: Revenge of the Meta Knight
        Strategy: This is exactly like fighting a regular Whispy Woods, except
                  there are two of them, one on each side of you. They can shoot
                  air balls across at you, and shake apples and spiky enemies
                  from the trees. When there is only one tree left, it will have
                  the ability to spin around, shaking all sorts of random things
                  from the branches overhead. To attack, inhale the apples and
                  spit them back at their faces.
    
    Wham Bam Rock
        Found: The Great Cave Offensive
        Strategy: This boss consists of a face in the background and a giant
                  rocky hand that attacks you. It will come down from above like
                  a fist, but opens up on its way back upward to damage you if
                  you're too close. Whenever the fist comes down, you can inhale
                  the stars to spit back and cause damage. It will try and grab
                  you, causing a lot of damage to yourself. When it makes a
                  pointing gesture, rocks will fall from above, so watch out.
                  Keeping your distance and attacking it when you have openings
                  will help you succeed here.
    
    Whispy Woods
        Found: Spring Breeze
        Strategy: You are up against the legendary tree boss from many of the
                  past Kirby games. It shakes apples from its branches to attack,
                  as well as spiky enemies. It can also shoot air puffs to attack
                  directly. After a while, it will spin around, causing all sorts
                  of stuff to fall from above; be careful of that. You can inhale
                  the apples to spit back at the tree's face to cause damage.
                  Make sure you jump when attacking in this manner, since you
                  need to hit the face to cause damage.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  14. The True Arena  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ========
    Overview
    ========
    
    In this second version of the Arena, you are in for a REAL fight! Your 
    opponents consist of the tougher versions of the Spring Breeze bosses (the 
    ones you fought in the Revenge of the King game), a variety of the tougher 
    mini-bosses, and the final four bosses of the game (Masked Dedede, Wham Bam 
    Jewel, Galacta Knight, and a boss making its first appearance here, Marx 
    Soul). There are only 10 matchups; the first six can be at random, but the 
    final four are the same every time.
    
    In addition, there are NO Max Tomatoes in the hub area in between matches. 
    That's right, you get five regular food items and nothing more! You do get to 
    take an ability at the very start, just like the original Arena, and are 
    offered another ability in between each match (technically you get two, but 
    since one is always the Sleep ability, you only get one). One other glitch 
    that should be noted is that if you have a Helper going into the Kabula 
    fight, you will LOSE them after the battle! It will take a lot of practice, 
    but these final battles are doable.
    
    
    ===============
    Boss Strategies
    ===============
    
    Galacta Knight
        Strategy: This is a much stronger version of Meta Knight, as you will
                  very quickly notice. It wields a sword and has the same attacks
                  that come with it, as well as many new ones. When he flies
                  offscreen, several regular enemies will appear. Defeat them and
                  Galacta Knight will appear again. He can fly around the room
                  encased in a tornado, so stay out of the way of it. When he
                  floats in the middle area and summons an energy ball, watch the
                  direction that it moves in, and float around Galacta Knight to
                  avoid getting hit by it. Be careful if he moves to the side of
                  the screen, since a giant cyclone will be unleashed, causing
                  lots of damage if you are in the way. As for attacking without
                  abilities, after certain sword attacks, stars will be left
                  behind that you can use to spit at him.
    
    Kabula
        Strategy: For this battle, you are in Kirby's starship fighting the giant
                  enemy blimp. Kabula will continually move up and down, while
                  shooting three cannonballs towards you, as well as spiky
                  enemies. Your starship's attack can shoot through the regular
                  cannonballs, luckily. When Kabula starts spinning rapidly, get
                  out of the way since it is about to dash across to your side of
                  the screen. It will also open its front up to shoot larger
                  bullets that you cannot shoot down, so be prepared for that and
                  get out of the way. Your best bet is to keep moving while
                  holding a button down to constantly attack the boss's body so
                  you can kill it as quickly as possible.
    
    Kracko Jr's Revenge
        Strategy: Here, you battle the mini-boss of the cloud level in Spring
                  Breeze. It is basically a weaker version of the regular Kracko,
                  but it is still electrified and shares many of the same moves.
                  Kracko Jr. moves quickly, but has no beam attacks; it moves
                  around the perimeter of the screen or moving in a wave
                  formation across the screen. Periodically, it will drop a Beam
                  enemy which you can inhale to spit back at it, or take the Beam
                  ability to attack with. Try not to get too close, or you will
                  be electrocuted!
    
    Kracko's Revenge
        Strategy: Like its smaller counterpart, Kracko is a dark cloud that moves
                  faster than its original form. It moves around a lot, dropping
                  Beam enemies now and then for you to use, while unleashing its
                  own beam attacks. It does a spinning beam attack immediately
                  after dropping a Beam enemy, so watch out if you are close to
                  it. Kracko also likes to move across the screen, raining beams
                  underneath it, so float above it to avoid the mess. Like Kracko
                  Jr., do not come into direct contact, or you will be
                  electrocuted all the same.
    
    Lololo & Lalala's Revenge
        Strategy: In this battle, there are several levels with holes on both
                  ends, where the bosses will emerge to push boxes back and
                  forth. Since they are both the bosses, they share the health
                  bar, so each one only has half the total health on the meter.
                  To attack, you still have to inhale the boxes they are pushing,
                  then spit them at the bosses to attack. Beware, since they can
                  also push spiky enemies across, and the spiky enemies can even
                  appear without being pushed by either boss. Luckily, you can
                  jump through the thin floors to get from level to level safely.
                  The lone spiky enemies move slower than the bosses do, so use
                  that to your advantage when moving around.
    
    Marx Soul
        Strategy: This is the FINAL boss of the game, and it is an enhanced
                  version of Marx. It shares many of the same types of attack
                  patterns, but adds a few new ones into the mix. For example,
                  Marx Soul can split into two halves, at which point one of
                  three attacks can occur. He can split into fireballs that will
                  come from both sides to attack you; fly to avoid them. He can
                  split into two colored orbs, and rain colored blobs down from
                  above (you can eat them to get the Paint ability). The other
                  attack will summon a black hole that will deplete half your
                  health meter if you get sucked in; run to the sides of the
                  screen to avoid it! As for Marx Soul's regular attacks, he
                  unleashes two rounds of cutters in all directions, and drops
                  even more seeds when he goes offscreen to cause spiky vines to
                  emerge briefly. When you see a weird portal under your feet,
                  move around quickly or else the boss will jump out, causing
                  more damage to you. You can inhale the cutters and spit them
                  out to cause damage; you must attack Marx's face to cause
                  actual damage. It is highly recommended you come to this battle
                  with an ability, namely the Hammer, Yo-yo, or Bomb abilities.
                  Once you defeat Marx Soul, you will have completed the True
                  Arena!
    
    Masked Dedede
        Strategy: This version of King Dedede features a metal mask, a larger and
                  electrified hammer, and an electrified cage around the arena so
                  you can't fly too high up or to the sides. As for his attacks,
                  Dedede can now spin rapidly back and forth with his hammer, he
                  can jump multiple times in a row, and he can jump in the air
                  and come down quickly, sending an energy wave in your
                  direction. Dedede still has his ability to inhale and try to
                  smash you with his hammer, which will yield stars you can spit
                  back at him to cause damage. Now and then, he will also open up
                  the end of his hammer to shoot missiles or a wave of fire at
                  you; when it's the fire attack, float around behind him to
                  attack if you have an ability equipped.
    
    Wham Bam Jewel
        Strategy: This boss is very similar to the original Wham Bam Rock. The
                  main difference here is that this boss is faster and has more
                  powerful attacks. It will still try and crush you with a fist
                  from above, opening up its hand on the ascent to damage you if
                  you're too close. It can cause small rocks to fall from the
                  ceiling, which you can spit at the fist to cause damage. Be
                  careful when it tries to grab you, since you will take a lot of
                  damage from it. When you see the fist spinning, watch out since
                  it will make a few passes back and forth across the screen to
                  damage you. It's hard to avoid, which makes it even worse. It
                  will even "walk" across the floor, flicking you away for lots
                  of damage if you get too close, so watch out for that. If you
                  pay attention and watch its patterns, this should be an easy
                  fight to win safely.
    
    Whispy's Revenge
        Strategy: This battle puts you against only one Whispy Woods tree, and
                  the battle is much like the original one. The only difference
                  is that there are poisonous apples that fall from the branches
                  above; these are purple. If you eat them, you take damage.
                  Inhale only the red ones and spit them at the tree's face to
                  cause damage. Also, this boss will spit out mini tornadoes
                  instead of simple air puffs, so watch out for those too.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  15. Abilities -=
    -=-=-=-=-=-=-=-=-=-=
    
    ====
    Beam
    ====
    
    Flail this beam like a whip. It has many useful attacks. Try to store up a 
    super shot!
    
    Abilities
    ---------
    
    B: Beam Whip
    Dash + B: Cycle Beam
    Dash + B in air: Beam Blast
    Any direction + B near foe: Capture Beam
    Hold B long + Release: Wave Beam
    
    
    ====
    Bomb
    ====
    
    Grab a bomb and hold the button to set the throw angle. Toss it and it'll go 
    Ka-BOOM!
    
    Abilities
    ---------
    
    B: Ready Bomb
    Ready Bomb + B: Bomb Throw
    
    *Set throw angle by holding B
    
    Dash + Bomb Throw: Straight Throw
    B near foe: Bomb Drop
    Down + B: Bomb Set
    
    
    ====
    Cook
    ====
    
    B: Cooking
    
    *This ability turns all enemies onscreen into food items, but has a one-time
     use
    
    
    ====
    Copy
    ====
    
    Use a strange light to analyze and then copy foes' abilities. Might you learn 
    weird ones?
    
    Abilities
    ---------
    
    B: Analyze Beam
    
    *Copies a foe's ability
    
    
    =====
    Crash
    =====
    
    B: Explode
    
    *This ability kills all enemies currently onscreen, but has a one-time use
    
    
    ======
    Cutter
    ======
    
    Throw a boomerang all over! Slash! Jab! Strike! You can even cut ropes!
    
    Abilities
    ---------
    
    B: Cutter Boomerang
    Dash + B: Cutter Dash
    Hold B in air: Sweep Cutter
    Down + B in air: Cutter Drop
    B near foe: Cleaving Cutter
    B B B near foe: Nonstop Cutter/Final Cutter
    
    
    =======
    Fighter
    =======
    
    Hi-yaa! Hold the B Button longer for a stronger blow! That punch is an 
    instant KO!
    
    Abilities
    ---------
    
    Set blow strength by holding B
    
    B: Vulcan Jab (Short)
       Smash Punch (Long)
    Dash + B: Leg Sweep (Short)
              Spin Kick (Long)
    B in air: Down Kick (Short)
              Double Kick (Long)
    
    Up + Hold B: Rising Break
    Any direction + B near foe: Grab foe
    Grab + B: Arm Throw
    Grab + Back/Down + B: Judo Throw
    
    
    ====
    Fire
    ====
    
    Burn bright with fire power! Light the fuse! Yow! Hot! You're on fire, man. 
    Yoww!
    
    Abilities
    ---------
    
    B: Fire Breath
    Fire Breath + Control Pad: Aim Fire
    Hold B + Hold Back: Fireball Inferno
    Dash + B: Burn
    B in air: Fireball Spin
    B prior to landing: Fireball Roll
    
    
    ======
    Hammer
    ======
    
    This hammer packs a wallop! Punish stakes and blocks! When it's on fire, foes 
    beware!
    
    Abilities
    ---------
    
    B: Hammer
    Dash + B: Hammer Swing
    B in air: Giant Swing
    Dash + B in air: Ultra-Giant Swing
    Up + B: Hammer Flip
    Dash + X: Hammer Throw
    
    
    ===
    Ice
    ===
    
    Freeze foes with icy breath! Kick ice cubes into others! When you dash, you 
    skate!
    
    Abilities
    ---------
    
    Dash: Skate
    B: Ice Breath
    B in air: Ice Sprinkle
    Dash + B in air: Super Ice Sprinkle
    Dash + Hold B/B B B: Ice Storm
    Any direction + B near foe: Ice Suction
    Ice Suction + B: Ice Ejection
    Tap frozen foe: Ice Kick
    
    
    ===
    Jet
    ===
    
    Strap jet power to your back! Hold the B Button to charge, then let go to hit 
    Mach 5!
    
    Abilities
    ---------
    
    Hold B: Store Power
    
        After storing power:
    
        Release B: Jet Kick
        Release B in air: Jet Headbutt
    
    Max power + Release B: Jet Dash
    Jet Dash + B: Jet Cracker
    Any direction + Release B near foe: Jet Blow
    Max power + Jet Blow: Rocket Dive
    Store Power + A/Y: Power Save
    A/Y in air: Hover
    Max power + A/Y in air: Ultra Jet Jump
    
    
    ====
    Mike
    ====
    
    B: Singing attack
    
    *You get three uses from this ability; each use kills all enemies onscreen
    
    
    ======
    Mirror
    ======
    
    This mirror has odd powers! Deflect projectiles or project doubles of 
    yourself!
    
    Abilities
    ---------
    
    B: Mirror Cut
    Hold B: Reflect Force
    Dash + B: Mirror Body
    L/R: Reflect Guard
    
    
    =====
    Ninja
    =====
    
    Hide in shadows and darkness. Use ninja skills on your mission. You're a 
    ninja! A NINJA! Cool...
    
    Abilities
    ---------
    
    B: Knife Throw
    Hold B: Quad Shock
    Dash + B: Dash Attack
    Down + B in air: Ninja Kick
    Any direction + B near foe: Air Drop
    Take damage + B: Hide Guard
    Push on wall in air: Wall Cling
    Wall Cling + A/Y: Wall Jump
    
    
    =====
    Paint
    =====
    
    B: Paint attack
    
    *Causes damage to boss. It can only be obtained from three bosses (Chameleo
     Arm, Heavy Lobster, Marx Soul).
    
    
    =======
    Parasol
    =======
    
    Guard against falling objects! Twirl to attack or just drift. Or do a parasol 
    throw!
    
    Abilities
    ---------
    
    B: Parasol Swing
    Hold B: Parasol Shield
    Dash + B: Parasol Drill
    Down + B in air: Parasol Dive
    Any direction + B near foe: Circus Throw
    Drop: Parasol Drift
    Down while dropping: Drift Stall
    B underwater: Parasol Drill
    Down + B underwater: Parasol Dive
    
    
    ======
    Plasma
    ======
    
    Tap the +Control Pad to make and store an electric charge! Plasma shots go 
    through walls.
    
    Abilities
    ---------
    
    *Rotate + to charge up!
    
    No charge + B: Plasma Needle
    Some charge + B: Plasma Arrow
    More charge + B: Plasma Spark
    Lots of charge + B: Plasma Laser
    Tons of charge + B: Plasma Wave
    Max charge + Release: Plasma Barrier
    
    
    =====
    Sleep
    =====
    
    *When you touch the ability icon, you immediately fall asleep for a brief
     period, during which time you cannot do anything. Be careful!
    
    
    =====
    Stone
    =====
    
    Pound! Pound! CRUSH! Change into many heavy forms. When on a slope, you'll 
    sliiiiide.
    
    Abilities
    ---------
    
    B: Stone Change
    B in air: Stone Smash
    Dash + B: Turbo Stone
    
    *Stone = Invincible
    
    
    ======
    Suplex
    ======
    
    This burns with fighting spirit! Grab foes and throw 'em! Learn all 8 throws 
    to be a champ!
    
    Abilities
    ---------
    
    B: Dash Grab
    Dash + B: Turbo Dash Grab
    Down + B in air: Pinpoint Kick
    B when grabbing: Fury Stomp
    B near foe: Lift
    
        After Lifting:
    
        Up: Back Breaker
        Down: Body Slam
        Forward: Pile Driver
        Back: Big Suplex
        B: Torrent Lariat
        A/Y: Rock Drop
        All but Down in air: Air Body Slam
        Down in air: Plunge Body Slam
    
    
    =====
    Sword
    =====
    
    You wield the king of blades! At full health, you shoot beams! Show your 
    sword mastery!
    
    Abilities
    ---------
    
    B: Chop
    B with full health: Sword Beam
    B after Chop: Uppercut
    B, B, B: Multisword Attack
    Dash + B: Stab
    Dash + B in air: Sword Spin
    B in air: Chop and Thrust
    Down + B in air: Down Thrust
    
    
    =====
    Wheel
    =====
    
    Roll to be nearly invincible or ride a Wheel Helper! Beware thorns and holes.
    
    Abilities
    ---------
    
    B: Dash/Stop Dash
       *Works on water
    Dash + A/Y: Brake
    Dash + Hold A/Y: Go Slow
    Dash + Back: Turn
    Dash + Repeatedly turn: Turn Jump
    
    *Speed goes up after turn
    
    
    ====
    Wing
    ====
    
    Midair spins and shuttle loops! Spread your wings and fly, little Kirby! 
    Doesn't that feel good?
    
    Abilities
    ---------
    
    B: Feather Gun
    Dash + B: Condor Head
    Down + B in air: Bomber Head
    Dash, Jump, Down + B: Condor Dive
    Any direction + B near foe: Toss
    B after Toss: Shuttle Loop
    A/Y in air: Hover Flap
    
    
    =====
    Yo-yo
    =====
    
    This isn't just any yo-yo! Swing up and down, or break-spin! Try 'em all to 
    look cool!
    
    Abilities
    ---------
    
    B: Yo-Yo Throw
    Dash + B: Break Spin
    Up + B: Yo-Yo Up
    Down + B: Yo-Yo Down
    Dash + B in air: Jump Spin
    Any direction + B near foe: Hammer Drop
    Down, Up + B: Gazer Spiral
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  16. Mini-Games  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ================
    Kirby Card Swipe
    ================
    
    Here, you will be shown a number of cards on the touch screen. Remember where 
    they are, since in a moment, the door on the top screen will open, revealing 
    a picture. You need to quickly tap the card with that picture to win. The 
    first person to pick the correct card first wins the match. On the higher 
    difficulties, the cards you are shown will be face down, so you will really 
    have to memorize their locations to win!
    
    
    =================
    Kirby on the Draw
    =================
    
    In this game, you get to play in a shooting gallery. A number of sets of 
    targets will continually appear onscreen, and you have to compete with three 
    other opponents to hit the targets first. Each target can only be hit once, 
    so whoever touches them first gets the points. Be careful of the bombs, since 
    you will lose points if you touch them! You also have limited ammo, as 
    designated on the bottom of your screen. You can reload at any time by 
    tapping the ammo box on the bottom of the touch screen.
    
    
    =============
    Megaton Punch
    =============
    
    In this mode, you are up against an opponent to see who is the strongest. To 
    achieve this, there are three meters that will appear, one after another, and 
    the closer to perfect each one is (full meter bar, crosshairs lined up, 
    pendulum in circle target) when you press the button, the stronger your 
    attack will be. There are three opponents in each round you must beat, and 
    three levels of difficulty. On higher difficulties, the opponents are 
    stronger, so you really need to line up your crosshairs and fill the meters 
    to the max to win!
    
    
    =============
    Samurai Kirby
    =============
    
    Here, you play a fastest-finger sort of game, based around dueling. You and 
    your opponent will lock eyes, and then the area will become seemingly silent. 
    Don't be fooled though; a "!" will appear onscreen at any time, and then the 
    timers will count down. As soon as you see it appear, hit any button to 
    attack. If you were the faster one to react, you will win. There are three 
    difficulties in this mode, and the reaction times will become much lower the 
    farther along you go, so watch out!
    
    
    ============
    Snack Tracks
    ============
    
    In this mode, you and three opponents are at the bottom end of conveyor belts 
    carrying various food items. The tricky part here is that there are also bad 
    things like bugs, bugs in the food, rocks, and even bombs coming down. You 
    need to tap the bad items to get rid of them, since you will lose points if 
    you consume any of them. As the game progresses, the conveyors will move 
    faster, so be careful! You also need to keep your eyes open to see the bugs 
    in the food, since they won't help your score if you eat them!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  17. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    =================
    Stage Unlockables
    =================
    
    Game                         How to Unlock
    ----                         -------------
    Dyna Blade                   Beat Spring Breeze
    Gourmet Race                 Beat Spring Breeze
    Helper to Hero               Beat The Arena
    Megaton Punch                Beat Revenge of the King
    Meta Knightmare Ultra        Beat Revenge of the King
    Milky Way Wishes             Beat Revenge of the Meta Knight
    Revenge of the King          Beat Milky Way Wishes
    Revenge of the Meta Knight   Beat The Great Cave Offensive
    Samurai Kirby                Beat Meta Knightmare Ultra
    The Arena                    Beat Milky Way Wishes
    The Great Cave Offensive     Beat Spring Breeze
    The True Arena               Beat Helper to Hero
    
    
    =================
    Unlock Sound Test
    =================
    
    To unlock the sound test mode, you must complete Milky Way Wishes.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  18. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    Matthias Von Schmidt: For telling me about how you don't have to take the 
    sword offered before the Meta Knight battle, as well as a correction about 
    the Whispy Woods battles.
    
    Jack Truong: For correcting my numbering of a couple of treasures in the 
    Great Cave Offensive.
    
    Tug Mulloy: For pointing out a couple of things about the True Arena.
    
    Yoshifan: For a quick correction/addition about the Helper to Hero section.
    
    Lisa: For telling me about using the Plasma ability to reach the King's Cape 
    treasure in the Great Cave Offensive.
    
    Nick Verstrate: For correcting a spelling error regarding Kong's Barrel in 
    the Great Cave Offensive.
    
    supershadow360: For pointing out that you can obtain the Cook, Crash, and 
    Mike abilities in Milky Way Wishes by inhaling.
    
    *****************************************************************************
    
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