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    FAQ/Walkthrough by DBM11085

    Version: 1.35 | Updated: 04/06/12 | Search Guide | Bookmark Guide

    *****************************************************************************
    
                         Chrono Trigger DS FAQ/Walkthrough
                                For the Nintendo DS
                        Version 1.35 (Last Updated 4/6/2012)
                                  By Devin Morgan
    
        This file is Copyright (c)2008-2012 Devin Morgan. All rights reserved.
    
    *****************************************************************************
    
    Table of Contents
    
    1. What's New
    2. Introduction
    3. Story
    4. Controls
    5. Overview
    6. Walkthrough
    7. Enemies
    8. Bosses
    9. Items
    10. Weapons
    11. Headgear
    12. Armor
    13. Accessories
    14. Key Items
    15. Techniques
    16. Shops
    17. Mini-Games
    18. Side Quests
    19. Lost Sanctum
    20. Dimensional Vortex
    21. Arena of the Ages
    22. Endings
    23. Secrets/Tips and Tricks
    24. Credits
    25. Copyright Notice
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  1. What's New -=
    -=-=-=-=-=-=-=-=-=-=
    
    Version 1.35 (4/6/12): Corrected information about entering the Black Omen.
    
    Version 1.3 (12/14/10): Corrected information about Endings #4 and #8.
    
    Version 1.25 (4/12/10): Wrote out some information about encountering the 
    Wonder Rock in the Lost Sanctum section, as well as other tidbits in other 
    sections.
    
    Version 1.2 (4/23/09): Made a few corrections, thanks to the folks who have 
    emailed me over the last few months!
    
    Version 1.15 (12/23/08): I made a few minor additions throughout the guide, 
    thanks to some readers who contributed information!
    
    Version 1.1 (12/16/08): The Dimensional Vortex section is now complete, as 
    are all of the remaining section in this guide. Therefore, I can now say that 
    the guide is 100% complete! Of course, if there is anything I missed, feel 
    free to contact me.
    
    Version 1.05 (12/10/08): This update includes a more filled in enemy and boss 
    section. Also, two of the three Dimensional Vortex areas is covered, as is 
    the Arena of the Ages. In the equipment/item/enemy sections, I am adding and 
    reformatting those sections as I go along, so be patient with me!
    
    Version 1.0 (12/8/08): The first version for the DS version of this game! The 
    main game walkthrough is complete, and many of the side sections are 
    complete. The Lost Sanctum walkthrough is complete as well. Of course, 
    several sections are still being worked on, so bear with me as I try to 
    complete everything in a timely manner!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  2. Introduction -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Chrono Trigger is Squaresoft's masterpiece game for the Super NES, recently 
    rereleased for the Nintendo DS. This game of the RPG genre introduces new 
    aspects of gameplay, including traveling through several time periods to 
    change the course of the game, as well as the use of techniques (basically a 
    magic system like in older games). In addition to this being a port of the 
    original SNES release, there are a variety of new features including new DS-
    version dungeons, cutscenes from the PS1 version, and an updated script. I 
    don't want to go too far here, but if you want to try a really great RPG for 
    the SNES if you haven't done so in the past, I definitely recommend this 
    version!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  3. Story  -=
    -=-=-=-=-=-=-=-=
    
    Living in the seemingly peaceful kingdom of Guardia in 1000 A.D., the child 
    CRONO was chosen by guardian spirits to save the world from ultimate 
    devastation. Though Doomsday will not happen until the year 1999, the ancient 
    seeds of destruction were planted long ago by the evil LAVOS. Your mission in 
    the world of CHRONO TRIGGER is to travel back and forth through time to 
    change the course of history, and stop Lavos from succeeding in his dark 
    plan. On your journey, you will battle monsters and meet many helpful people 
    in both the past and the future. Some will become your faithful and powerful 
    companions, while others will give you clues by telling you stories. Pay 
    attention to what they say, and good luck in your adventure.
    
    FUTURE
      In the future, 2300 A.D., the world has almost been destroyed by the evil
      Lavos. Those who survive are hungry, hurt, and hopeless. Find out how to
      help them, because the future of the world depends on you.
    
    PRESENT
      In 1000 A.D., beneath the surface of peaceful surroundings, monsters from
      the past are scheming to destroy the world while residents, unaware of the
      approaching peril, celebrate in the kingdom of Guardia.
    
    PAST
      Back in 600 A.D., humans are at war against monsters controlled by the evil
      Prince of Darkness. He has already defeated many Guardia knights, so in
      order to help them, you must travel even further back - to 65 Million B.C.
      - when Lavos first arrived on earth.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  4. Controls -=
    -=-=-=-=-=-=-=-=-=
    
    Control Pad: Move character, move cursor on menu screens
    
    Start: Pause game
    
    Select: View World Map if you're in a Field area
    
    A: Talk to people, open chests, check things, enter an area if you're on the
       World Map
    
    B: Dash (in Field areas only, not the World Map)
    
    X: Open menu screen
    
    Y: Change party members, bring up time compass when aboard the Epoch
    
    L and R: Hold simultaneously to attempt running from battle
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  5. Overview -=
    -=-=-=-=-=-=-=-=-=
    
    ============
    Menu Screens
    ============
    
    During the game, pressing X opens up the menu screen. From there, you can 
    press Left or Right to move along the menu bar to pick what you want to use 
    or change. Here's a quick rundown of each option on that menu bar:
    
    Character Status: The first option on the menu. Here, you can equip any
                      person in your group with new weapons, armor, or
                      accessories.
    
    Item: You can view a list of all the items you currently possess. Any item in
          yellow writing means you can use it right now.
    
    Tech: Use this to view a list of the Techs that each person in your group
          has. You can view all Dual and Triple Techs that any particular person
          has learned and is part of, too.
    
    Configuration: Here, you can configure different aspects of gameplay, which
                   will be shown on your screen as you move the cursor down the
                   list.
    
    Character Order: You choose what order your currently 3-person party stands
                     in. The one on the top is the "leader" in the group and will
                     walk in front.
    
    Data Save: You can save your game's current progress in one of three files
               here. You can only save when in the overworld or at designated
               save points.
    
    
    ==========
    Techniques
    ==========
    
    Techniques, or Techs, are your characters' magic spells basically. When you 
    defeat enemies, you gain Tech Points. After you gain a certain amount of 
    those points, one of your party members learns a new Tech/magic spell. In the 
    first part of the game, your party at that point will only be able to learn a 
    couple of Techs. Only after meeting Spekkio at the End of Time will you be 
    able to learn/cast magic spells. Each character has a specific element, and 
    depending on their element, they'll learn a certain type of spell. Below is a 
    quick list of what element each character has:
    
    Crono: Lightning
    Marle: Water
    Lucca: Fire
    Robo: N/A
    Frog: Water
    Ayla: N/A
    Magus: Shadow
    
    As your party learns new Techs, you'll notice that certain people are 
    starting to learn Dual Techs. That occurs when two people in the current 
    party have learned specific spells/Techs, which they can combine to perform a 
    strong attack in battle. There are also Triple Techs that can be learned, but 
    all 3 characters in the party must know specific spells, or have a certain 
    Accessory equipped in order to use it.
    
    
    ===============
    Status Ailments
    ===============
    
    There are many different status-changing effects that enemies can hit you 
    with during battle. You can use either a Panacea item or certain healing 
    Techs to cure most of these ailments. Here's a quick list of those ailments:
    
    Blind: An "X" appears over a character's head, and the chances of them
           hitting an enemy decreases.
    
    Confuse: A star appears over the character's head, and you lose control of
             them. When their time meter fills, they'll randomly attack any ally
             or enemy, but attack them and they'll be back to their senses.
    
    Poison: Character gradually loses HP each round in battle; purple bubble over
            head appears.
    
    Sleep: As the name implies, the character falls asleep and cannot function in
           battle for several rounds. If attacked, they'll usually wake up.
    
    Lock: A question mark appears over the character's head, and they become
          unable to use any Techs/Magic.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  6. Walkthrough  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Introduction
    ------------
    
    When you start a new game, you'll have to choose the battle settings; either 
    Active or Wait. I chose the Active setting for my game. After you do that, 
    give a name to Crono and press Start to begin the game. You'll see a brief 
    overhead view of the area with some sort of fireworks going off at Leene 
    Square, as well as balloons floating in the air.
    
    The screen will become blank and you'll hear a voice calling, which is 
    Crono's mother. She'll come in and open the windows, then tell Crono to 
    behave himself, and then she'll go downstairs. You now have control of Crono, 
    so head downstairs yourself and his mother will tell him to meet his inventor 
    friend (who you'll then name as Lucca). After that, talk to his mother again 
    to get 200G, and then leave the house.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    In the overworld, you can check out many surrounding areas before heading 
    north to Leene Square. If you're a beginner to this game, head south to the 
    bunch of buildings, and go to the leftmost one, which is the Mayor's Manor.
    
    
    Mayor's Manor (1000 A.D.)
    -------------------------
    
    In this place, talk to everyone standing around to learn about the gameplay 
    in this game if you're a beginner. Open the first chest you come across to 
    get a Potion. Then, go upstairs and talk to several more people there. Open 
    the chest in the middle of that room to get 100G, then talk to the man 
    standing in front of it. Take his advice, then talk to him again to get 300G 
    more! When you're ready, go back downstairs and exit the manor.
    
    Now, head north to Leene Square, which is the colorful area to the north of 
    Crono's house.
    
    
    Leene Square (1000 A.D.)
    ------------------------
    
    When you enter this area, you'll realize that the Millennial Fair is taking 
    place here. There are many different mini-games around you can take part in 
    (see the Mini-Games section of this guide for that list). Also, be sure to 
    visit the weapons, armor, and item shops, then buy some Potions, the Bronze
    Blade, Bronze Helm, and Padded Vest for Crono. Equip that on him, then sell 
    the old stuff, then continue north into the second area of the square.
    
    You'll see a girl running back and forth in front of you in a panic. Go up to 
    her and she'll run into you, causing yourself and her to fall, as well as her 
    pendant. After you both get up, talk to her, then go get the pendant for her 
    (you can pick up the pendant before talking to her, but that'll affect the 
    outcome of a later event). Bring her the pendant and she'll introduce herself 
    as Marle. Allow her to walk with you, and she'll join your party!
    
    Now, there are a few other things you should do while you wait, since Lucca's 
    invention isn't ready yet according to the people standing at the north end 
    of this area. Take the path left and down to the west side of this area. 
    You'll see a pink bag on a counter there; do NOT touch it! Doing so will 
    affect the outcome of an event later on. You'll see a cat nearby in the 
    corner. Go up to it and press A, then it'll follow you around.
    
    Head all the way to the east side of this area, near the Soda-Guzzling 
    Contest table. Talk to the girl standing there and she'll thank you for 
    finding her cat, and Marle will think you're sweet for helping the girl out. 
    Next, go back left to the middle area, then go south to the first area of 
    Leene Square. Talk to Melchior the swordsmith (he's standing to the left of 
    the upper-right blue tent), and say no when he asks you to get Marle to sell 
    the pendant. Then, go left and talk to the guy in the other blue tent. Don't 
    worry about buying Marle equipment yet though; just talk to the merchant and 
    don't buy anything.
    
    You'll then find out that Lucca's experiment is ready in the north area of 
    the square. So, go play any other mini-games you want to, then exchange your 
    Silver Points for regular money by talking to the guy in the purple tent in 
    the second area of the square.
    
    Now, continue north and Marle will stop you because she wants to look at the 
    candy. Wait for her patiently (do NOT move, as that also affects a later 
    event). When she's done, continue north to the next area. Here, you'll hear 
    Taban, Lucca's father, announcing the newest invention Lucca made. Go up and 
    talk to him, then talk to Lucca on the left telepod. She'll jump off and 
    allow you to try her invention. Walk onto the left telepod and Lucca and 
    Taban will power up the machine, which will warp you to the right telepod, 
    making the invention a success.
    
    Next, talk to Marle and she'll want to try the invention as well. She'll get 
    onto the telepod, but her pendant will react, causing her to warp into 
    another dimension. Taban will freak out, while Lucca has no clue what just 
    happened. Go to the telepod and take the pendant Marle left behind, then 
    you'll automatically step onto the telepod. Lucca will then power up the 
    invention again and send Crono into the same warp that Marle went through. 
    After that, you'll end up in Truce Canyon in the year 600 A.D.
    
    
    Truce Canyon (600 A.D.)
    -----------------------
    
    When you arrive in this area, move around and 3 Blue Imps will come out to 
    attack you. Defeat them, then head left into the next area. Go up the ladder 
    and continue left, then a flying creature will drop a couple Blue Imps down 
    to fight you. Beat them and go left, then open the chest to get a Potion. 
    Now, head south and open another chest to get the Power Glove accessory (I 
    recommend you equip Crono with this immediately). Then, go back up a tiny bit 
    and take the path left and down a ladder. At the bottom, defeat the 2 Blue 
    Imps and the Roundillo, then continue southeast out of this area.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Back on the overworld map, head south and visit the Residences to learn about 
    the area, as well as the Truce Inn if you need to rest from your battles at 
    the Truce Canyon. Also, check out the Market if you wish to buy some items. 
    Otherwise, head south and west along the path, then go north into the next 
    area, which is the Guardia Forest.
    
    
    Guardia Forest (600 A.D.)
    -------------------------
    
    When you enter this area, head north and east when the path splits. Continue 
    east and a couple of Green Imp and Roundillo enemies will jump out from the 
    tree. Defeat them and take the path south and east. You'll see a couple of 
    sparkling lights on the ground here. Check out the northmost one to get a 
    Strength Capsule, then check out the south one, which is a trap that makes 
    enemies jump out to attack. Beat them, then go back west and north, and this 
    time take the path all the way north and east.
    
    Go around the bend and you'll see the bushes shake. Check them out and a 
    creature will jump out and run away, dropping a Shelter for you to keep. 
    Continue west and check out the next set of bushes that shakes, then defeat 
    the enemies that pop out. When you reach where the path splits, head 
    northwest and defeat the next set of enemies that appear. Then, continue 
    northeast and north out to the overworld again.
    
    
    Overworld (600 A.D.)
    --------------------
    
    On the overworld, take a moment to recover your health with a Potion or two, 
    or even a Shelter if you want. When you're ready, go north and enter Guardia 
    Castle.
    
    
    Guardia Castle (600 A.D.)
    -------------------------
    
    Upon entering Guardia Castle, the two soldiers standing guard will stop you. 
    The Queen will then come and give you permission to come and follow her into 
    the castle. So, continue north into the following room, which is the throne 
    room. Here, talk to the King sitting on the throne to the left, and he'll be 
    happy since you "saved Queen Leene's life". He'll let you know that she's 
    been acting rather oddly lately, and that she also lost her coral pin.
    
    After he's done talking, go right and up the hallway, then up the stairs to 
    the next room. Go up 2 floors, then open the chest in the second room to get 
    a Potion. Now, continue going all the way upstairs to the top. When you get 
    there, go down and talk to the soldier blocking access to the room. He'll 
    tell you the Queen awaits you, then he'll move, so continue left and up 
    through the door into her room.
    
    Go up to the Queen and she'll dismiss the two maids in there, then she'll ask 
    you to come nearer. Walk closer and she'll reveal herself as Marle, disguised 
    as Queen Leene. She'll explain to you what happened, then the room will 
    change colors and Marle will say she feels like she's being torn up. Walk up 
    to her again and she'll vanish without a trace! Now, open the chest to the 
    left to get Ether, then go down and out of this room.
    
    Go right down the hallway and the maids and the guard will be standing there. 
    Talk to them if you want, then go up to the stairs, then go all the way down 
    to the bottom floor again. Walk south and Lucca will come running towards 
    you. She'll ask you where the girl (Marle) went, then she'll freak out 
    because she disappeared. Lucca will then explain the situation in more 
    detail, and how the real Queen Leene must be rescued, or else Marle will 
    disappear totally.
    
    Lucca will then join you, so head down and left into the throne room. This 
    time, go left and up the hall, then up the stairs at the end. Go up 2 floors 
    and open the chest to get 100G, then continue all the way to the top floor. 
    There, go down and right through the hallway, then up through the door into 
    the King's room. Open the chest to get a Bronze Armor, then equip it on Crono 
    and leave this room.
    
    Now, go all the way downstairs to the throne room again, then continue south 
    through the next couple rooms. Back in the first room where you were stopped 
    earlier, go all the way down toward the exit, but you can head either to the 
    left (Knight's quarters) or to the right (the kitchen). Visit the kitchen if 
    you want to recover your status, or the Knight's quarters if you want to 
    rest/recover. After you're done, go down and exit the castle.
    
    
    Overworld (600 A.D.)
    --------------------
    
    In the overworld again, go south and into the Guardia Forest again.
    
    
    Guardia Forest (600 A.D.)
    -------------------------
    
    Back in this forest area, head all the way south through here while defeating 
    the enemies along the way for some quick experience/gold. You may want to 
    leave/reenter this area if you're looking to gain a level or so, or learn new 
    Techs. Whenever you get done here, take the south exit to the overworld.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Out in the overworld, go east to the Truce Inn and rest if you need to, at 
    the low price of 10G. Then, visit the Market to the west of it, and buy the 
    Pea Shooter and a Bronze Helm for Lucca, making sure to sell the old 
    equipment. After that, head all the way west and north to the Manolia 
    Cathedral.
    
    
    Manolia Cathedral (600 A.D.)
    ----------------------------
    
    When you enter this place, go up and talk to the nuns kneeling behind the 
    pews. Then, go and talk to the nun standing by the organ. After that, you'll 
    see a sparkling light on the floor nearby. Check it out and Lucca will 
    examine it, revealing that it is a pin of Guardia's royal crest. Suddenly, 
    the 4 nuns will surround you and turn into monsters, which you must fight. 
    Defeat the 4 Nagas with your Techs (or the Fire Whirl Dual Tech, if you 
    learned it).
    
    After you win this fight, Lucca will be relieved for a moment before another 
    Naga appears and tries to grab her. Then, a frog creature jumps out and 
    kills it with its sword. After some words are exchanged, choose to go with 
    the frog, and your new ally (whose name is Frog) will join you. Now, go to 
    the organ and play it (press A) to reveal a hidden room to the right. So, go 
    and enter that room.
    
    In this room, go left through the hallway and defeat the Diablos along the 
    way. Open the 2 chests you pass to get a Potion and an Athenian Water. 
    Continue left and go up through the door at the end, then continue straight 
    up the steps to the upper level. Enter the room in front of you and open the 
    3 chests to get a Maiden's Suit, an Ether, and a Potion. Equip Lucca with the 
    Maiden's Suit. Leave the room and go right and up along the balcony, then 
    open the chest at the end to get the Steel Saber, which you should equip 
    Crono with as his new weapon.
    
    You'll see spikes to the left, which seem to be blocking access to the room 
    there. Go left and around the spikes, and hit the switch on the wall to lower 
    the spikes. Enter that room and talk to the 2 soldiers to find out some 
    information about this place. Check out the sparkling light in the pot to 
    find a Strength Capsule. Now, leave this room and go back down to the lower 
    level. Head right across the room, defeating the Diablos along the way. At 
    the end, defeat the Vipers and go up the steps, then continue straight 
    through the door into another room.
    
    Talk to the 3 creatures here, making sure to talk to the one at the south end 
    of the table twice so it leaves the room. Follow it out of the room and up 
    along the balcony into another room. Here, talk to the creatures disguised as 
    the Queen, the King, and a soldier. Try to leave the room and they'll reveal 
    themselves as monsters and fight you. Beat them and open the 2 chests to get 
    an Ether and 100G.
    
    Now, leave the room and go all the way south to the lower level again. Go 
    left and defeat the enemies again, then go straight up through the middle of 
    this room, defeating several Vipers along the way. Then, continue into the 
    following room. Here, go left and step into the sparkling circle, which is a 
    save point (remember this for when you encounter these throughout the game). 
    Use a Shelter, and save your game at this point, then head up the stairs and 
    go left. Open the chest at the end to get a Shelter, then go down the stairs 
    that lead to the lower area. They'll collapse, making you slide to the 
    bottom.
    
    Go left and talk to the rolled up creature, which turns out to be a Underling 
    that will attack you. Defeat it and go up through the door and defeat the Mad 
    Bats here. Hit the switch on the north wall to make more Mad Bats appear. 
    Beat them as well, then continue north into the next room. Go right through 
    here and defeat the enemies that appear, then open the chests to get a Potion 
    and a Panacea. Continue right and beat some more enemies, then at the end, go 
    down into another room.
    
    Hit the switch on the wall to lower the spikes in the middle room you haven't 
    yet entered. Beat the enemies in this room, then continue down into the 
    following room and fight a couple more. When you're done, go up the steps and 
    into the middle room. You'll be surrounded by enemies here, so be ready to 
    fight! Defeat them all with your attacks/Techs, then after the battle, open 
    the chest in the right corner to get the Iron Sword, which you should equip 
    Frog with right away!
    
    Also in this room, there is an organ. Play it to reveal a hidden room that 
    you would otherwise have missed. So, leave this room and go left, then slide 
    down the trap stairs. There, go up through the next couple rooms and head 
    right toward the middle of this long hall. You'll notice that there's now a 
    door in the north wall, so go up and into that new room. Defeat the 2 
    Underlings, then continue up the hall and defeat 2 Nagas. After that, 
    you'll face 2 more Underlings at the end of the hall.
    
    Beat them, then recover/save at the save point, then continue up into the 
    next room. When you enter this room, you'll hear a voice telling the captive 
    Queen Leene to say goodbye. Move up into this room and you'll see the 
    Chancellor from Guardia Castle. The Queen will leave for now, then the 
    Chancellor will change into Yakra, sending you into a boss battle. Read the 
    Bosses section for help on winning here.
    
    After you win, Queen Leene will come and thank you and tell you to come to 
    the castle. Before you go, open the chests to free the real Chancellor, and 
    to find a Mid-Ether. After the Chancellor finishes talking and leaves, follow 
    him to the exit of this room. Talk to Leene and you'll automatically be taken 
    to the throne room of Guardia Castle.
    
    
    Guardia Castle (600 A.D.)
    -------------------------
    
    When you arrive here, the Chancellor will talk for a moment, then Frog will 
    feel bad for not protecting the Queen, so he leaves. Now, talk to the King 
    and Queen, and Lucca will remind you about where Marle (aka Princess Nadia) 
    disappeared, and how she might be there again. So, go right and up the hall, 
    then up several sets of stairs to the top, then go down and left along the 
    hallway and into the Queen's room.
    
    Go up and Marle will reappear, and reveal her true identity as Princess 
    Nadia. She'll ask you if you would've walked with her at the fair if you knew 
    her identity. Pick either answer, as it won't affect anything, but pick the 
    second answer if you want to make her happy. After Marle joins you, leave 
    this room and get back down to the throne room. Talk to Leene and the King, 
    then go down and out of this room. Talk to Frog in the next room, but he'll 
    leave ashamed from earlier. So, continue out of the castle to the overworld.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Back in the overworld, head south and into Guardia Forest.
    
    
    Guardia Forest (600 A.D.)
    -------------------------
    
    When you enter this area once again, head southwest and defeat the Roundillo 
    Riders that come out. Continue southeast and follow the path as it goes south 
    and southwest. Defeat the Blue Eaglets, then go around the bend and continue 
    making your way south to get out of this area completely.
    
    
    Overworld (600 A.D.)
    --------------------
    
    In the overworld screen, head south to the path and follow it to the east. 
    Stop at the Market if you want to buy Marle better armor, otherwise continue 
    northeast all the way into Truce Canyon.
    
    
    Truce Canyon (600 A.D.)
    -----------------------
    
    In this area, go north and west and defeat the enemies you encounter. Climb 
    up the ladder and continue north, defeating the next set of creatures in your 
    way. Go east across the bridge, then climb down the ladder at the other side. 
    From there, head east into the next area. Here, you'll see a blue and black 
    circle in the middle of the area. Lucca will explain that it's a "Gate" that 
    can take you to the same place in a different time era when used. After she 
    explains it some more, Lucca will open the portal and your group will step 
    in, warping back to Leene Square in 1000 A.D.
    
    
    Leene Square (1000 A.D.)
    ------------------------
    
    When you arrive back in the present-day era, Marle will invite Crono and 
    Lucca to dinner at the castle. Lucca will run off saying she has something to 
    do, so you get to take Marle to the castle by yourself. Anyway, head south to 
    the next area of this place. The Millennial Fair is still going on and you 
    can also play the mini-games from before to win Silver Points, which you can 
    exchange for money. However, most of the vendors have packed up and left 
    since you left, so they won't be here to sell you goods. The only one left is 
    a man near where you bet on the races; this time he sells a Silver Sword if 
    you want it!
    
    Now, continue south through the next couple areas to exit Leene Square.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    In the overworld, head south and stop at the Market to the west of the path 
    to buy some goods (particularly the Iron Bowgun and Maiden's Suit for Marle). 
    Then, continue southwest and north into Guardia Forest.
    
    
    Guardia Forest (1000 A.D.)
    --------------------------
    
    When you enter this area, head north and when the path splits, go east and 
    southeast into a larger area. Defeat the 3 Amanitas there, and check out the 
    sparkling object in the upper-right corner of that area to get a Strength 
    Capsule. Now, go west and all the way north, then to the east. Approach the 
    creature running around and it'll cause a couple Scarabs to come out, so 
    defeat them quickly and continue heading north and west through this forest.
    
    Pass by the floating enemy, known as the Gilded Bellbird, and it'll summon a 
    couple of Scarabs to accompany it into battle against you. Beat them and go 
    northwest, then defeat the 3 Amanitas that you run into further ahead. 
    Continue north and east to see the exit of this place. You can go all the way 
    east to another area, where you'll find a chest that is sealed by a 
    mysterious energy. Go back to the previous area and head north to exit the 
    Guardia Forest.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    Back in the overworld, take this time to save your game and recover if 
    needed, then go up into Guardia Castle.
    
    
    Guardia Castle (1000 A.D.)
    --------------------------
    
    Upon entering the castle, the Chancellor will appear and be happy that Marle 
    (Princess Nadia) is back. However, he accuses Crono of abducting her, and the 
    soldiers will come and take you away. The next scene is that of a courtroom, 
    where Crono is on trial for supposedly abducting the princess. Remember how 
    earlier at the Millennial Fair, I mentioned several events that may affect a 
    later point in the game. Well, this is that later point, so depending on your 
    actions at the fair, you will be deemed either innocent or guilty. Here's a 
    quick list of the events that may/may not determine your innocence:
    
    1. When you ran into Marle and her pendant fell, talk to Marle BEFORE getting
       the pendant.
    
    2. The pink bag on the ledge next to where the man was walking in the west
       area. If you took the bag, the man will testify against you, and vice
       versa.
    
    3. The little girl in the east area that lost her cat. Find the cat in the
       west area by the man and the pink bag, talk to it, then bring it back to
       the girl. She'll testify in your defense at the trial.
    
    4. After you have Marle with you, talk to Melchior. Decline when he asks to
       try and get Marle to sell the pendant.
    
    5. When Marle wants to look at the candy, stand still and wait for her. Do
       not move at all; just be patient and wait.
    
    6. When asked at the trial who started this whole mess, say it was your
       fault.
    
    7. When asked at the trial if Marle's fortune tempted you, say no both times.
    
    If you did all I listed here, you'll have no problem with being deemed as 
    innocent by the jury. After the verdict, the Chancellor will sentence you to 
    3 days of solitary confinement (an execution will be added onto that sentence 
    if you were found guilty). Marle will come and argue it, but the king will 
    come and the soldiers will take you away. They'll bring you to the 
    Supervisor, who will give you the sentence of being executed in 3 days (even 
    if you're proven innocent).
    
    When you awaken in a jail cell, you will find a pink bag nearby which is 
    filled with 3 Ethers (only appears if you were innocent). Drink the cup in 
    the upper-right corner of the room to recover your HP/MP, and save your game 
    at the save point as well. Now, you can either wait 3 days in your cell until 
    the execution, or you can break out right now.
    
    If you wish to break out, go down to the bars 3 times to annoy the guard 
    enough to make him come in and stop you. When he does so, after you get up 
    from being knocked down, get behind him and press A several times to kill the 
    guard, then run out and fight the other guard to be free. However, escaping 
    now will leave you by yourself to run around in the dungeon, and you won't 
    meet up with Lucca until the end. However, if you wait the 3 days out, you'll 
    be taken to the execution chamber. Lucca will come in and kill the Supervisor 
    and the Soldiers, then you'll be free and she will join you.
    
    After Lucca joins you, open the chest in this room to get a Bronze Armor. 
    Now, leave the room and open another chest to get a Mid-Potion. You'll see 
    another guy in a guillotine here; release him and he'll introduce himself as 
    Fritz, then tell you to visit the Market sometime. After he leaves, go down 
    into the next room and check out the fallen guard to get a Mid-Potion. 
    Continue west through the hallway and defeat the Royal Guard along the way. 
    Keep going west and down the stairs to the next area.
    
    Run across the bridge and defeat the Guards that come to stop you, then 
    continue to the next room. Go down the steps and defeat the 2 Sentrys, then 
    go directly west and up the steps to another room. In this room, pull the 
    first switch on the wall and enter the right cell. The Lancer will come to 
    life and attack, so defeat it and then leave the cell and go back downstairs 
    to the previous room. Now, go down and take the southeast stairs to the next 
    area. Go right across the bridge and into the next room. There, go right and 
    you'll see a Royal Guard standing there. Defeat it, then pull the switch and 
    enter the next room.
    
    In this room, there are 4 chests. Open them to get 2 Mid-Potions and 2 
    Ethers. Leave the room and go down the hall, and an Gaoler will come to fight 
    you. Defeat it and continue to the next room, then cross the bridge to reach 
    the room with 4 paths. Go up the northeast steps and cross the bridge again, 
    then in the next room, head east and defeat the Royal Guard in your way. Go 
    north when the path splits and head west to fight another Royal Guard. Then, 
    go up the stairs and cross the bridge to reach another room.
    
    In the room you end up in, defeat the 2 Ghost Knights here and take the 
    southwest steps to another room with jail cells. Open both cells by pulling 
    the switches on the walls, and open the chest in the right one to get a 
    Shelter. Now, go back to the previous room and head up the northwest steps to 
    the next room. Here, go west and into the left cell, then through the hole in 
    the wall to reach another area.
    
    Outside, go right and climb down the wall to the very bottom, then enter the 
    hole in the wall. In the cell you turn up in, open the chest to get a 
    Shelter. There's a hole in the floor of this cell, so check it out and climb 
    down to the cell below. Open the 2 chests there to get 1500G and a Silver 
    Sword (equip to Crono right away). Now, press A in front of the wall you 
    climbed down from to get back to the above room. From there, go through the 
    hole in the wall and climb all the way up to the top again. Continue through 
    that room to the following area with the 4 paths.
    
    Back in that room, go up the northeast stairs to the next room. There, go up 
    another set of stairs to the following room. Go left and through the door 
    into the next room. Check out the man on the floor to get 5 Mid-Potions! 
    Also, check out the document on the floor, which will give you information 
    about the Dragon Tank. Now, go to the save point and recover/save at this 
    point. After you're done here, continue up into the next room.
    
    Go left across the bridge and you'll feel the ground shake. Continue to the 
    left and the Dragon Tank will roll in, so you'll have to fight it to proceed. 
    Read the Bosses section for help on winning this battle. After this, Crono 
    will destroy the Dragon Tank, just as the Chancellor and 2 soldiers appear to 
    try and fix it. Instead, the tank will explode and destroy part of the 
    bridge, but the Chancellor and soldiers are forming the "temporary fix" to 
    the bridge, so walk across them and into the next room.
    
    There, open the chest to get a Shelter. Continue downstairs and you'll see 2 
    soldiers standing guard. Try to walk past them and they'll start to come 
    after you. Run down the hall and towards the exit of the castle, and Marle 
    will come and yell to the soldiers to stop. The king and Chancellor will come 
    and stop her, but she'll come with you and Lucca to escape. The soldiers will 
    then chase you out to Guardia Forest.
    
    
    Guardia Forest (1000 A.D.)
    --------------------------
    
    In the forest, the soldiers trap your party from escaping, so run to the 
    right into another area. Here, you'll find a Gate to escape through. The 
    Chancellor and the soldiers will come, so activate the Gate and you'll warp 
    to the Future, which is 2300 A.D.
    
    
    Bangor Dome (2300 A.D.)
    -----------------------
    
    When you arrive in the future world inside Bangor Dome, your group will have 
    no clue where they are. So, go south and exit this place.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    In the overworld screen, head south to the next large building, which is the 
    Trann Dome.
    
    
    Trann Dome (2300 A.D.)
    ----------------------
    
    When you enter this building, go up and left and talk to the first person you 
    come across. Answer yes when he asks if you have cash, and he'll offer to 
    sell you some goods. Buy the Pocket Blaster for Lucca, as well as the Iron 
    Helm/Suits for your party. After that, talk to the other people here and rest 
    in the Enertron (machine to the far right) to recover HP/MP, then leave the 
    Trann Dome.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Back in the overworld, head north towards Bangor Dome again, but don't enter 
    that place. Instead, continue northeast of it and enter Site 16.
    
    
    Site 16 (2300 A.D.)
    -------------------
    
    When you enter this area, head to the right as far as you can. You'll notice 
    that there are rats running around here, and they'll steal an item from you 
    if you make contact, so avoid running into them. Go north and open the chest 
    past the rat running back and forth to get the Berserker Ring accessory. Now, 
    go back towards the entrance of this place, and head north from there.
    
    Defeat the Ruin Stalkers and Floral Horror you come across, and go northwest 
    along a path through this area. Defeat the Craters and another Floral Horror, 
    then head east and avoid the rat running about. Continue and you'll see a 
    chest; try to open it and you will get a Silver Sword, but enemies will 
    appear to fight you. Defeat them, then follow the path east and north while 
    trying your best to avoid the rats again (all they'll really do is steal 
    Potions from you, which you should have plenty of by now anyway).
    
    Continue to the end, then head west and north into a small alcove with a 
    chest. Take the Silver Bow inside, equip Marle with it right away, then go 
    south and west to encounter more enemies. Defeat them and continue by going 
    west and north, where you'll find several Craters to fight. Beat the Craters, 
    and then go all the way east past another rat, until you reach the next area 
    of Site 16.
    
    In this new area, head east and 3 Shadows will come off the junk car to fight 
    you. These enemies are unique in the way that normal attacks will always miss 
    them. Use techs to defeat them quickly and easily. After the fight, continue 
    south and east along the first path you come across, and defeat the Mutant. 
    After beating the Mutant, head south and fight some more Shadows if you want. 
    Otherwise, continue northeast and into another fight with a Mutant. Beat it, 
    then continue north to exit this lab.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Outside again, head southeast and enter the large building, which is called 
    the Arris Dome.
    
    
    Arris Dome (2300 A.D.)
    ----------------------
    
    When you enter this place, follow the path through this maze until you reach 
    the area where all the people are hanging out. An old man will be amazed that 
    your party got through the ruins and could defeat the Mutants. After that, go 
    left and talk to the old man again. He'll introduce himself and explain that 
    there's a computer and food in the basement, but robot guards block the 
    entrance there. Talk to all the people in this room as you make your way to 
    the left, then use the Enertron to rest.
    
    Now, go around the path to the save point. Before you save, talk to the lady 
    behind the counter and buy goods if you want to stock up. Then, save your 
    game and head back around to the area with the people. Go south to the middle 
    of the room and you'll come to a ladder. Doan (the old man) will question 
    you, but your group will push on. So, go down the ladder into the next room.
    
    In this room, go left and up to reach 2 consoles, which you need a password 
    in order to activate. For now, just go left and up the ladder into the next 
    room. Here, go right along the first path to get to the next beam. From 
    there, go north and east through this room. You'll come across a statue of a 
    rat with a note attached to it. Read the note to hear its warning, then 
    continue west to the far left beam. There, go north to the end, then head to 
    the east. Go north on the first beam you pass and you'll end up in the next 
    area.
    
    Go north toward the door and a giant robot will fall from the ceiling, 
    blocking your group. After your party gets up, you'll have to do battle 
    against the Guardian and 2 Pods, so read the Bosses section for help on 
    winning here. After you win, continue up into the next room. There, Lucca 
    will examine the food and realize that it's all rotten. Marle will check out 
    the dead man against the wall and find a note on him. The group comes to 
    look, and takes the Seed that was on the note. Check out the man again and 
    you'll read the note saying that the rat in the other room is really not a 
    statue. Now, open the chest to get a Mid-Ether, then leave this room.
    
    When you arrive in this room, you'll spot the rat standing nearby. You'll be 
    prompted to catch it (B to dash, A to catch), so give chase and try to catch 
    it. If it runs into another room, exit/reenter the room to try again. When 
    you finally catch it, it'll tell you how to access the secret passage (hold L 
    and R, and press A). After it leaves, head all the way to the south exit of 
    this room.
    
    In this room, you'll see the 2 consoles again. Go to the right one (the one 
    with the sparkling light on it) and hold L and R, then press A to open the 
    passage to the door to the right. Now, go right and into the next room. Here, 
    go up and defeat the Exterminator and 2 Rats, then continue north to a chest 
    at the end. Open it to get a Mid-Ether, then go back to the entrance of this 
    room. Go left and up the stairs to the upper level, then go north along the 
    high path. At the end, go down the stairs and defeat the various enemies 
    moving around here. Continue south to the next set of stairs, then go up the 
    stairs and follow the path north all the way into the following room.
    
    In this room, go straight ahead and defeat the Version 2.0. Then, go up the 
    stairs to the upper level and follow it around the wall and to the next part 
    of this room. Go down the stairs and fight another Version 2.0 nearby. Now, 
    before taking the stairs against the west wall, continue north and defeat 
    another Version 2.0. From there, head east and beat that Version 2.0 as well, 
    then go north to the control panel. Go up to the console and hold L and R 
    while pressing A (it's the password from earlier) to make a platform appear. 
    However, the door you're now able to access is sealed for now, but at least 
    the platform's in place for later.
    
    Anyway, go back west, then go south a little. When you reach the stairs to 
    the west, go up them and follow that path all the way into the next room. 
    This next room houses the supercomputer, which Lucca points out. She'll play 
    around with the computer and find out that your next stop is the Proto Dome 
    to the east. Marle will become curious and push a button, which shows a 
    visual record of the "Day of Lavos, 1999". She'll then become upset seeing 
    the destruction being the end of the world, and then ask that they go and 
    prevent that from happening.
    
    Now, leave this room and head west along the path through this room. Go south 
    and down the stairs at the other end, then defeat the Version 2.0 and 
    continue south to the next set of stairs. Go up them and follow the path 
    around, and then south again to the following room. Here, make your way 
    towards the south end of this room while defeating the enemies along the way. 
    When you get there, go south and into the next room. In this room, go left 
    and down, then climb up the ladder to get back into the safe room with all 
    the people.
    
    When you enter this room, the old man Doan will be surprised and everyone 
    will gather around to find out what happened. Marle will explain to them how 
    it's their future, and she gives them the seeds you found down below. Doan 
    will then give you the Jetbike Key and tell you to go to Site 32. After that, 
    recover at the Enertron and save your game, then go east and around the path 
    to exit Arris Dome.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Back in the overworld, head north to the large group of wrecked buildings 
    known as Site 32. Save your game out here, then enter the lab.
    
    
    Site 32 (2300 A.D.)
    -------------------
    
    When you enter this place, go east and open the chest there to get a Mid-
    Potion. Then, go west and north through this room and you'll come to the Jet 
    Bike that Doan was talking about. Check it out and several robots will come 
    out and surround you. Before you end up fighting them, someone else shows up, 
    who calls himself Johnny. He challenges you to a race against the Jet Bike, 
    so tell him you know how to ride. Then, go up and press A by the bike to 
    start the race.
    
    The object is to get to the end before Johnny (consult the small map along 
    the bottom of the screen to see how far you are until the end). You also have 
    3 boosts you can use by pressing B. However, once you use them, they're gone, 
    so I advise you to save them until the end. After you win, go south to exit 
    Site 32.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    In the overworld screen again, head east and you'll see the Derelict Factory. 
    Pass it by for now and head south into the Proto Dome.
    
    
    Proto Dome (2300 A.D.)
    ----------------------
    
    Upon entering the Proto Dome, head west and defeat the 3 Exterminators that 
    appear. Then, go north and defeat 4 more Exterminators you run into. After 
    that, recover at the Enertron, then go southeast and down the stairs to the 
    lower level. Go north along that path and you'll come across a deactivated 
    robot. Check it out and Lucca will tell you she can repair it. After a few 
    moments, she'll have the robot up and running again. You'll then have to give 
    it a name, so call it Robo.
    
    Since the door up ahead is locked, Robo says it can get through the Factory 
    to the north and turn on power to open the door, but someone has to stay 
    behind to open the door when the power is on. You'll have to choose to leave 
    either Marle or Lucca behind (I chose to leave Marle and take Lucca, so the 
    walkthrough will go along as if you took Lucca with you). After you decide, 
    head back south and exit this dome.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Now that you're in the overworld again, and with Robo, we're going to 
    backtrack a little. This next area (Abandoned Sewers) is optional, but I'm 
    choosing to bring you through here because it's good experience, plus there 
    are a couple of items you should get here. Anyway, head northwest to Site 32.
    
    
    Site 32 (2300 A.D.)
    -------------------
    
    In this place, go up and check out the Jet Bike to race Johnny again to the 
    other side of the lab (alternatively, you can just walk all the way down the 
    path, but you'll have to fight enemies along the way). After you win and get 
    to the other side, continue south and out of this place.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Back in the overworld, head south and east into the Abandoned Sewers.
    
    
    Abandoned Sewers (2300 A.D.)
    ----------------------------
    
    Upon entering this area, some creature will call your group thieves, then run 
    off to tell Sir Krawlie about it. Anyway, climb down the ladder and go east. 
    Defeat the 2 Egg Oozes and a Dondrago, then open the chest to get 600G. Now, 
    head back west and continue west to fight 2 more Dondragos. After that, 
    continue across the bridge and you'll see two frogs talking. They'll run off 
    after noticing you're coming, so head across that bridge and go south.
    
    As you go towards the path leading to the next room, Lucca will stop and say 
    this isn't really a good place to be. Then, continue south into the next 
    room. Here, climb down the ladder and head west to find a page from an old 
    diary. Read it, then head back around the path and to the east, where you'll 
    find a cat. Try talking to it and it'll run away, leaving you to fight 3 
    Dondragos. Use Crono and Robo's Dual Tech Supersonic Spin (if you have it) to 
    make quick work of them. After that, continue along the path and you'll see a 
    bucket and a can. Press A to kick the can in the bucket, causing 4 Dondragos 
    to appear. Use the Supersonic Spin Dual Tech if you have it to beat them, 
    too.
    
    Now, keep going along the path and you'll see a piece of pie on the floor. 
    Check that it and you'll be attacked again. Beat the Rat and 2 Dondragos, 
    then continue around a bit further. This time, you'll see what appears to be 
    a save point. Check that one out and you'll enter yet another battle with a 
    couple of Dondragos. Defeat them just like you did before, then continue east 
    and up a ladder into the next room. Here, go north and fight the 2 Egg Oozes 
    you see. Then, follow the path north while holding Right so you walk against 
    the right wall. You'll end up walking into a hidden room.
    
    Follow the path right and hit the switch on the wall at the end to open the 
    door on the other side. Now, go back west to the main path and continue north 
    to the end. Then, go east into another hidden room and follow the path east 
    and south through the now open door. When you get through the door, the 2 
    frogs from before will be hinting at a bridge that opens when the switch is 
    on. They can't turn it on, so they split since you're coming.
    
    Head east and north along the path, then across the bridge to reach a chest. 
    Open it to get a Rage Band, which I recommend you give to either Crono or 
    Robo (I gave it to Crono). Now, heal your group and go right across the 
    bridge, where you'll hear a conversation between a Royal Guard and Sir 
    Krawlie. After the guard flies off, you'll surround Krawlie and fight it. 
    Read the Bosses section for help on winning here.
    
    After you win, heal and continue south along the path. Defeat the Dondragos 
    and Egg Oozes you encounter, then continue south and all the way west, 
    ignoring the first path going north for right now. At the end, go north and 
    open the chest to get a Thunder Blade, which you should equip Crono with 
    immediately! Now, go back south and east, then across the north bridge you 
    passed up a moment ago. Climb up the ladder and you'll exit the sewers.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Back in the overworld, head south and enter Keeper's Dome if you want to talk 
    to the old man inside. Otherwise, go northeast and visit Death Peak.
    
    
    Death Peak (2300 A.D.)
    ----------------------
    
    As soon as you enter this area, run north and get to the east wall. Continue 
    north and you'll see a type of indent in the wall; check it out to find a 
    Strength Capsule. You must do this all quickly before the wind blows you off 
    the mountain entirely. If you can't do this the first time, keep trying until 
    you get it. After you get it, give it to whoever you want, then go back out 
    of here.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    In the overworld again, go west and back into the Abandoned Sewers area.
    
    
    Abandoned Sewers (2300 A.D.)
    ----------------------------
    
    Back in the sewer area, climb down the ladder and follow the path going west 
    and north. Hit the switch on the wall to make the rest of the bridge appear, 
    then cross the bridge and defeat the enemies there. After that, go south and 
    into the next room. There, follow the path all the way through this room, 
    while avoiding all the traps along the way (unless of course you want to 
    fight those creatures a second time). When you get to the end, climb the 
    ladder and you'll be in the next room. In this room, go all the way north, 
    then east across a bridge. From there, go north and up the ladder to exit the 
    Abandoned Sewers.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Now that you're in the overworld again, it's time to get back to the Proto 
    Dome and the Factory like we're supposed to be going to. Get through Site 32 
    and race Johnny or walk, whichever you prefer, then when you get out at the 
    other side, go east. Use a Shelter and save your game, then enter the 
    Derelict Factory.
    
    
    Derelict Factory (2300 A.D.)
    ----------------------------
    
    When you enter this factory, go up to the computer screen and press A. Robo 
    will disable the security here, so you can get through. Defeat the Acid enemy 
    that pops out, then go right and up the conveyor belt. Then, go west and 
    defeat the 3 Deverminators that come off the wall. Read the note posted on 
    the wall the Deverminators came from and it'll tell you which elevator will 
    take you where. To save yourself some time instead of having to go back and 
    forth later, go down the east elevator into the Factory area.
    
    There, go south and down a ladder, then go west and north. Go up the ladder 
    and into the dark room. Go all the way north in it, then all the way east. 
    Press A to get a Mid-Ether, then go back out of that hidden room. Then, go 
    back south and climb down the ladder to the left. Follow the path all the way 
    west and open the chest at the end to get a Bandit's Bow (equip this on Marle 
    later). Now, go back east and up the ladder, then go east and climb down the 
    other ladder.
    
    Follow the path south and west to the end, then go up and into another little 
    room. A giant claw will come down and pick up your group, then drop them on a 
    conveyor belt in the middle of the room, which moves them into another room. 
    There, you'll have to fight a Version 3.0. Defeat it and you'll be sent to 
    the next room, where you'll fight a Version 3.0 along with 2 Deverminators. 
    Beat them and you'll be sent into a third room, where you'll fight a Version 
    3.0 and 4 Deverminators!
    
    Keep your party in good shape and defeat these enemies, then you'll finally 
    go around to another conveyor where you can get off at this point. Wait until 
    the robots on the conveyor pass, then get back on it and walk right. Get off 
    at the next stop and open the chest there to get an Ether. Get back onto the 
    conveyor and try to run to the left, but you'll eventually get pulled off by 
    the giant claw and be forced to go through those 3 battles again. Get through 
    it, then when you reach the first stop, go south into the next room.
    
    In this room, defeat the 4 Bugs, then climb up the ladder to the east and go 
    through the door at the top to enter the following room. Here, go north, then 
    east when the path splits. Follow that path east and north, then open the 
    chest nearby to get a Mid-Potion. Now, go through the door into the next 
    room. Here, check out the computer screen in the center of the room to find 
    out how to control the crane (Pattern 00: X A; Pattern 01: B B).
    
    Then, a couple of Version 3.0's will start flying around. Defeat them, then 
    open the 2 chests to get 400G and a Mid-Ether. Now, leave this room and 
    follow the path south and west, then go north and through the door into 
    another room. There, defeat the 2 Version 3.0 robots, then the 2 
    Deverminators that fall from the ceiling. After that, open the chests to get 
    an Ether and a Shelter, then take the southwest exit to the crane control 
    room. After the beep, input one of the codes listed above to make the crane 
    move one of the metal barrels onto the conveyor belt and out of your way. 
    Then, input the other code to move the second barrel.
    
    Now, go back to the previous room and defeat the enemies if you can't get 
    around them safely, then go through the opposite door into the next room. 
    Here, go west and climb down the ladder, then head west along the now clear 
    path. At the end, go north and through the door into the next room. Here, 
    open the chest to get a Thunder Blade, then check out the computer screen. 
    It'll give you another code (XABY), which you'll need for the next area of 
    this place.
    
    Leave this room and head south, then all the way east to the very end. Then, 
    climb up the ladder and continue east and south along the path. Go east and 
    climb up another ladder, then go north and up the elevator into the next 
    room. Here, get to the west side of the room by defeating the 3 Deverminators 
    in your way. Then, go down the west elevator into the Lab area of the 
    Derelict Factory. In this room, go south to the save point, where you should 
    recover/save before going any further.
    
    After you're done here, go west and north through the door, then defeat the 
    Acid and Alkali enemies here. Next, check out the computer screen to open the 
    hatch leading to the next room. Open the chest to get a Shelter, then go down 
    the ladder in the southeast corner to reach the next room. In this next room, 
    head all the way west while defeating the Alkalis that appear along the way. 
    At the far end of the room, head south through the door and defeat the Acid, 
    then continue south through the next door. Head east and defeat the next 
    couple of enemies, then go through the north door into another room.
    
    Go east and open the chest to get a Hammer Arm (equip on Robo), then go north 
    and west to another chest with a Titanium Vest inside (give this to Lucca). 
    Now, check out the computer screen in the northeast area of the room to 
    disable the security lasers here. Several Acids will fall from the ceiling, 
    so defeat them. Then, go down the ladder in the southwest corner of the room 
    to reach the following room. Here, go east and all the way north through this 
    hallway.
    
    At the end, go west and open the chest to get a Plasma Gun, which you should 
    equip Lucca with right away! Check out the computer screen and it'll ask for 
    you to input the password, so press the following buttons after the beep: X A 
    B Y. Doing that will open the nearby door. Now, go through that door into the 
    next room.
    
    Here, turn on the power generator in the center of the room, and the security 
    will be set off in this place. Robo tells you to hurry out of here, so leave 
    this room and continue south through here as the metal doors close behind 
    you. At the end, go west and up the ladder to the next room. Here, go east 
    and south through the door, then continue west and north through 2 more doors 
    to the end.
    
    In there, 6 robots will come out to block your path. Robo considers them to 
    be his friends, but they attack and send him away, leaving you and Lucca to 
    fight them off. Read the Bosses section for help on defeating the R-Series. 
    After you beat them all, Lucca will pull Robo out of the room he was thrown 
    into, then Crono and Lucca will bring him back to the Proto Dome.
    
    
    Proto Dome (2300 A.D.)
    ----------------------
    
    You'll automatically come back here with a badly damaged Robo. Lucca will 
    repair him, then he'll decide to come with your group. Your group will then 
    go to the now open room, then warp through the Gate to another area known as 
    the End of Time.
    
    
    End of Time
    -----------
    
    When you arrive here, head southeast and through the door into the next room. 
    Here, check out the sparkling pillar to the south to recover your HP/MP, then 
    save at the save point. Now, talk to the sleeping old man and he'll wake up. 
    He'll explain to you where you are and what's going on, then he'll tell you 
    that you can only have 3 members in your party at once, which means you'll 
    have to leave someone behind for now. I chose for my party: Crono, Lucca, and 
    Marle. After the old man is done talking, go up and into the next room.
    
    Talk to the round white guy here, who introduces himself as Spekkio, the 
    Master of War. Answer either choice when he asks if you think he's strong or 
    weak, then he'll tell you about magic. He'll then ask you to walk clockwise 
    around his room 3 times, starting from the door. So, walk along the walls, 
    touching each corner, as you make your way around the room 3 times. After you 
    do that, talk to Spekkio again and he'll give your current party the ability 
    to use magic (this is why I didn't have you put Robo in your party; he can't 
    use magic).
    
    You'll also be given the chance to test your magic against him in battle. Use 
    your new magic to attack, but don't worry about what he does to your group, 
    since it's just practice and you won't get a Game Over if your party dies. 
    After you win, he'll give you a bunch of prizes depending on your party's 
    level (I got a Magic Capsule and 5 Ethers).
    
    Now, leave Spekkio's room and talk to the old man again. He'll tell you to 
    return to your own era, which is 1000 A.D., so save again and go north 
    through the hallway into the next room. In the room with the pillars of light 
    (Gates), check out the rightmost one and use it to warp to Medina Village in 
    1000 A.D.
    
    
    Medina Village (1000 A.D.)
    --------------------------
    
    When you arrive in this era, you'll fall out of a closet inside a villager's 
    home! They'll freak out, and as you leave the house, they'll tell you that 
    other villagers don't take too kindly to humans. After that, leave the house.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    Outside in the Medina vicinity, visit the Market or the Inn if you like. 
    However, you must fight some pretty easy monsters before you can buy anything 
    or rest at the Inn. I don't recommend buying anything at the Market, because 
    of the VERY steep prices. Go visit Medina Square (the sparkling point) if you 
    want to learn about Magus and Lavos and how humans will be supposedly 
    "doomed". After you're done here, head north and enter the Forest Ruins (the 
    blue object on the map).
    
    
    Forest Ruins (1000 A.D.)
    ------------------------
    
    When you enter this area, go north and west along the first path you pass, 
    then open the chest to get a Mid-Ether. You'll notice a large blue platform 
    that you cannot access yet, so you might as well leave the forest since 
    there's nothing else of interest for you here.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    Back in the overworld screen, head south to the village area, then visit the 
    Elder's House if you haven't already done so. There, talk to the people, and 
    check out the counter to the left of Ozzie VIII to find a Speed Capsule. Go 
    upstairs and check out the sparkling item on the counter to get a Magic 
    Capsule. After you're done here, leave the house and continue southwest along 
    the path. You'll come to a lone house south of a mountain. That's Melchior's 
    Cabin, and that's where you should go now.
    
    
    Melchior's Cabin (1000 A.D.)
    ----------------------------
    
    In this house, talk to the old man who is Melchior, and check out what he has 
    for sale. Buy some new weapons/armor for whoever needs it, as well as a bunch 
    of Mid-Potions. After you're done here, head towards the door and Melchior 
    will tell you to go through the cave in the northern mountains to return to 
    Truce Village. After that, leave the hut.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    In the overworld again, save your game and recover your HP/MP if you need to. 
    Then, go north to the mountains and enter the Heckran Cave.
    
    
    Heckran Cave (1000 A.D.)
    ------------------------
    
    As soon as you enter this cave, you'll be attacked by two Underling enemies. 
    Beat them quickly, then follow the path north and west to the ladder, then 
    climb down to the ledge below. Open the nearby chest to get an Ether, then 
    climb down the next ladder to the area below. From there, head west to the 
    end where you'll have to fight a Djinn Bottle and 3 Cave Stalkers. Beat them, 
    then head south into the next room.
    
    Here, head all the way south to the bottom area of the room, then defeat the 
    2 Rhino Weevils that come out of the ground to attack. Then, head south and 
    into the following room. Here, go west and defeat the Boundillos and Cave 
    Bats, then open the chest to get a Magic Scarf. Now, go back out to the 
    previous room. There, go north and west and open the chest to get a Mid-
    Ether. Then, continue north and west, and defeat the 4 Rhino Weevils that 
    come out. After that, head north and open the chest to get an Ether. Now, 
    head all the way south and into the next room.
    
    In this room, go south and defeat the group of Boundillo enemies that roll 
    in. Then, go west and defeat several Cave Bats, too. After you beat them, 
    continue west and north into the following room. Here, go north and defeat a 
    Djinn Bottle and the Cave Stalkers it shoots out to fight with it. Next, 
    continue up the path and you'll see a chest you cannot open since it's sealed 
    with a mysterious energy. Ignore it for now and keep going into the next 
    room. Here, go down the ladder and into the water, then follow the watery 
    path east and north to the end.
    
    Climb up onto the dry land at the end, then recover and rest at the save 
    point. After that, head north into the next room. In here, go forward and a 
    giant monster known as Heckran will come and fight you. Read the Bosses 
    section for help on defeating it. After you win this battle, continue north 
    and up the steps to a small pool. Jump in and you'll be sent through a water 
    vortex, which drops you off out in the overworld near Lucca's House. So, go 
    inside the house since you're here.
    
    
    Lucca's House (1000 A.D.)
    -------------------------
    
    Inside Lucca's home, go north and through the door, then go up the east 
    stairs. In this room, talk to Lara, the woman in the wheelchair. Taban, 
    Lucca's father will come in and give Lara the day's earnings, then he goes 
    back downstairs. After he leaves, follow him downstairs and into the first 
    room. Talk to Taban and he'll give you Taban's Vest, which Lucca can equip. 
    After that, leave the house.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    Back in the overworld, head north across the bridge and visit the Truce 
    Market.
    
    
    Truce Market (1000 A.D.)
    ------------------------
    
    When you enter, go up and talk to Fritz, who runs this shop. He'll thank you 
    again from earlier and give you 10 Mid-Ethers as a reward for your kindness. 
    His father will come out and thank you, too. Anyway, buy some Mid-Potions or 
    Shelters if you need them, and sell any old equipment in your inventory. 
    Then, leave this market.
    
    Outside again, go north and stop by Crono's house if you want to rest or talk 
    to Crono's mom. Otherwise, continue north to Leene Square.
    
    
    Leene Square (1000 A.D.)
    ------------------------
    
    When you enter this area, you'll still notice the Millennial Fair is going 
    on. Head north all the way through Leene Square to the area where Lucca's 
    invention is set up. Use the Gate there to warp to the End of Time. From 
    there, check out the new warp pillar and head to Truce Canyon, 600 A.D.
    
    
    Truce Canyon (600 A.D.)
    -----------------------
    
    When you arrive here, head west into the next area. Climb up the ladder and 
    follow the path north and west, then defeat the Imp Hawks that fly in. Then, 
    continue south and down another ladder. Defeat a couple more easy enemies and 
    head southeast to exit this place.
    
    
    Overworld (600 A.D.)
    --------------------
    
    In the overworld, head south and west along the path, then continue south to 
    the Zenan Bridge.
    
    
    Zenan Bridge (600 A.D.)
    -----------------------
    
    Here, talk to all the knights standing around, especially the gold-clad 
    Commander. They'll explain that the food rations have run out, and that 
    Guardia Castle hasn't sent supplies yet. So, your next stop will be the 
    castle, so leave the bridge area and head north into the Guardia Forest.
    
    
    Guardia Forest (600 A.D.)
    -------------------------
    
    When you enter this area, head north and west when the path splits. Follow it 
    west and north, then northwest some more. Continue north and east, then north 
    again to exit this forest.
    
    Now, continue north into Guardia Castle.
    
    
    Guardia Castle (600 A.D.)
    -------------------------
    
    When you enter the castle, the guards will stop you, but realize who you are 
    and let you go ahead. Go up to the throne room and talk to the Chancellor if 
    you want. Then, go back to the entrance of the castle and head east and north 
    into the kitchen. Go down and talk to the Master of Kitchens, who is rushing 
    around there. He'll argue with the maids about his brother, who is the 
    Commander. Open the chest nearby to get an Ether. Now, leave here and head 
    back upstairs, then toward the exit. The chef will tell you to wait, then 
    he'll run up and give you a Spiced Jerky, as well as a Strength Capsule. 
    After he leaves, continue out of the castle.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Outside, head south through the forest to the other end, then continue south 
    to the Zenan Bridge.
    
    
    Zenan Bridge (600 A.D.)
    -----------------------
    
    Back on the bridge, you'll see that the troops are being beaten badly. Talk 
    to the Commander and give him the Spiced Jerky, then you'll hear more about 
    the battle taking place, and how the "Hero" made it through alive. Talk to 
    the Commander again and agree to help, and he'll give you a Golden Helm 
    (equip on Crono). After you're done talking, go west across the bridge and 
    you'll see a couple skeleton enemies defeat the knights.
    
    A creature named Ozzie will show up and fight you, along with the 2 Skeleton 
    enemies. Use magic to defeat the Skeleton enemies, then attack Ozzie to make 
    him run away. Chase him down and defeat the next set of Skeletons, then 
    attack Ozzie again to make him run. Continue following him to the end, then a 
    bunch of skeletons will come together to form Zombor, which you must fight. 
    Read the Bosses section for help on beating this creature. After you win, 
    continue west to get out of this area.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Back in the overworld, head south and east into the Dorino village vicinity. 
    Visit the Market if you need items, then visit the Elder's House to hear a 
    conversation between the Elder and a guy named Toma. After Toma leaves, talk 
    to the Elder. Then, head to the Dorino Inn and talk to Toma by the bar (he's 
    the one in the middle). Pay his tab and he'll give you information about the 
    southern woods. If you stay at the Inn, you will also get a secret Ambrosia 
    (if you don't already have one).
    
    After that, talk to the other people around and they'll talk about the 
    Masamune and Denadoro Mountains. Now, leave the bar and head southeast to a 
    lone house, which is Fiona's Villa. Open the 2 chests in her house to get 2 
    Mid-Ethers, then talk to Fiona if you want before leaving. After that, head 
    north and into the Denadoro Mountains.
    
    
    Denadoro Mountains (600 A.D.)
    -----------------------------
    
    When you enter this area, head straight ahead and defeat the enemies, then 
    open the chest nearby to get 300G. Continue north all the way to a ladder, 
    and you'll see a boy being chased down by an Ogan. Defeat the Ogan and the 
    boy will be on a high ledge nearby, telling you to get away quickly. You'll 
    then have to fight an Ogan; defeat it by burning its weapon, then attacking. 
    Before you continue, go northeast along a hidden path to a new area.
    
    Open the somewhat hidden chest on the west side to get the Mirage Hand, then 
    go back to the previous area. Next, climb the ladder to reach the next area. 
    When you enter this area, go southwest and back down to the previous area on 
    the ledge. Open the chest there to get an Athenian Water, then go back up to 
    the next area.
    
    Here, go up and you'll see an Ogan that doesn't respond to you. Try to 
    continue north and a Freelancer will awaken it, then they'll both attack. 
    Beat them, and head west on a path under the cliff, then open the chest to 
    get an Ether. Now, keep going north and across a bridge, then climb up the 
    ladder. Defeat the Ogans further ahead, then open the chest behind them to 
    get 500G. Now, head east across a bridge and follow the path south, where an 
    Ogan will charge at you. Defeat it, then climb up the ladder and continue all 
    the way north into the next area.
    
    In this next area, go east and defeat the Freelancer that drops down. Then, 
    take the narrow path to the north and open the chest to get a Mid-Ether. Now, 
    go back south to the main path and continue heading northeast. Defeat 2 Free 
    Lancers and open another chest to get an Athenian Water. Then, climb up the 
    nearby ladder and open the chest to the north to get a Golden Helm, which you 
    should equip on Robo. Now, climb up the ladder and defeat the Ogan sitting 
    there.
    
    After that, go west and beat the Freelancer and Ogan. Head south and west 
    and down the ladder, then open the chest to get a Mid-Potion. Get back up, 
    then go north and west to the next area. Here, go north and up the ladder, 
    while avoiding the rocks being thrown at you (you take damage each time 
    you're hit). Open the chest to get a Mid-Ether, then climb up another ladder 
    to the north and head east to the next area. Go east and defeat the enemies, 
    then climb up the ladder and head north. Defeat the Freelancers that 
    surround you, and then open the chest off in the corner up ahead to get 600G. 
    Next, follow the path northwest to the next area.
    
    At the summit of this mountain, defeat the several groups of enemies that 
    come to fight you as you move along. After you get through them all, go west 
    into the next area. Here, open the chest in front of you to get 300G. Then, 
    head north and west and defeat some more enemies. Go north and east into the 
    water and around the bend, then open the chest to get a Mid-Potion. Now, go 
    back west and south towards the top of the waterfalls. Go west and drop down 
    the left waterfall to the ledge below.
    
    Open the chest to get a Silver Stud, then drop down to the next ledge. Head 
    east and south, then open the chest below the ledge to get a Silver Earring. 
    Now, continue north to the next area. Continue north and west through the 
    next couple areas to get back to where you were just moments earlier (in the 
    watery area before dropping off the falls). When you get back there again, go 
    northwest onto the ledge at the other side. Open the chest on the west ledge 
    to get a Mid-Ether, then climb down the ladder and you'll be attacked by 2 
    Freelancers. Beat them and continue to the next area.
    
    Here, go west and defeat the 3 Bellbirds, then cross the bridge. Talk to the 
    white creature several times and it'll give you a Magic Capsule. Then, go 
    south to the next area. In this area, go forward and rest/save at the save 
    point. Now, go west and climb down the ladder, then go east to a chest 
    containing a Mid-Ether. Continue south and down a ladder, then check the 
    hidden sparkling spot to the west to find a Speed Capsule. Now, go to the 
    east into the next area. Here, open the somewhat hidden chest to the north to 
    get a Golden Suit (I recommend equipping this on Lucca).
    
    Then, go south and avoid the rocks being thrown at you, then climb down the 
    ladder and open the chest nearby to get a Shelter. Go east and defeat the 
    Ogans, then climb up the ladder and a Freelancer will knock you down. Defeat 
    the Freelancers and Ogans that appear, then climb up that ladder again and 
    continue north into the cave. There, talk to the kid wandering around, then 
    restore your party's HP/MP. I recommend your party at this point be Crono, 
    Lucca, and Robo.
    
    Now, go up towards the Masamune sword, and the kid will stop you. Say that 
    you wanted the sword and the other kid will come out from behind the sword. 
    They are the brothers Masa and Mune, and you'll have to fight them, so read 
    the Bosses section for help on winning. After this first fight, Masa and Mune 
    will combine and you'll have to fight their tougher combined form. Read the 
    Bosses section to beat that form as well.
    
    After you win this battle, the brothers will separate and leave, so go up and 
    claim the sword. You'll get the Broken Blade, then Masa and Mune will send 
    you out to the base of the mountain.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Out in the overworld again, head south to the Porre area. Visit the Market 
    and buy some new equipment for your crew, selling off the old stuff. Also, 
    check out the sparkling object on the floor to the left to get a Strength 
    Capsule. Next, go visit the Tavern and talk to Toma at the far left end of 
    the bar. Buy him another drink and hear what he has to say. Talk to everyone 
    else here if you like, then leave and visit Tata (the supposed "Hero") at his 
    house to the south. Talk to Tata and he'll apologize and give you the Hero's 
    Badge. Talk to his father if you want, then leave the house. Now, head 
    northwest and into the Cursed Woods.
    
    
    Cursed Woods (600 A.D.)
    -----------------------
    
    When you enter this area, head north and defeat the Edible Frogs and 
    Fangtooths you encounter. Open the chest to the east to get a Mid-Potion, 
    then continue north and defeat the next bunch of enemies. After that, open 
    another chest to find a Shelter, then continue all the way to the end, while 
    defeating the enemies along the way. You'll see a bush shake in the end area, 
    so check behind it to enter a hidden room. Climb down the ladder and Frog 
    will come out to see you.
    
    When he walks away, follow him and talk to him again. After he walks across 
    the room, check out the sparkling object and it'll end up being a broken 
    piece of the Masamune. Robo will read what's on the sword, and it says 
    "Melchior", which means it's a good idea to go visit him in Medina Village 
    next. So, talk to Frog again if you want, then open the chest in the 
    northeast corner to find a Magic Scarf. After that, leave this little 
    hideout. Head south through here and defeat the enemies, then you'll be 
    outside again.
    
    
    Overworld (600 A.D.)
    --------------------
    
    In the overworld, head east and north all the way towards the Dorino area. 
    Rest at the inn if you want, otherwise continue northwest and walk across the 
    Zenan Bridge. At the other side, continue northeast to the Truce Canyon. 
    There, get through the area to reach the Gate, then warp to the End of Time.
    
    
    End of Time
    -----------
    
    When you arrive here, recover and save in the middle room if you like, then 
    use the warp leading to Medina Village, 1000 A.D.
    
    
    Medina Village (1000 A.D.)
    --------------------------
    
    When you arrive in a closet in a villager's house, step out and exit the 
    house. Outside, head southwest to Melchior's Cabin.
    
    
    Melchior's Cabin (1000 A.D.)
    ----------------------------
    
    Inside this cabin, talk to Melchior and he'll be surprised that you have the 
    broken Masamune. He'll then tell you that you need some Dreamstone in order 
    to fix it. After he's done, leave the cabin.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    Now, head back to the house you came out of and enter the closet to warp back 
    to the End of Time. There, use the warp pillar you haven't yet used, and warp 
    to the Mystic Mountains in the year 65,000,000 B.C.
    
    
    Mystic Mountains (65,000,000 B.C.)
    ----------------------------------
    
    When you arrive here, you'll drop down to a lower area where a bunch of 
    Reptites are running around. Several of them will fight you, so defeat them 
    and more will show up. It seems like you're greatly outnumbered, but some 
    girl comes and defeats a few of them, leaving you to fight the rest. After 
    you win that battle, the girl will check out your group and introduce herself 
    as Ayla.
    
    She will then invite you to Ioka Village, so follow her southeast to the next 
    area. Here, she'll run off on a higher ledge, so head south and open the 
    chest to get a Berserker Ring accessory. Defeat the 4 Crested Sprinters up 
    ahead, then continue south and defeat the 2 spinning Kilwalas further down 
    the path. Keep going southward and defeat the enemies you run into, then at 
    the end Ayla will lead you out of here. Follow her south to exit this place.
    
    
    Overworld (65,000,000 B.C.)
    ---------------------------
    
    Out in the overworld of this prehistoric place, head east and north to the 
    small huts set up, which is Ioka Village. Enter the huts and talk to the 
    people (a guy in the east hut will offer sweet water, which recovers your HP 
    and MP). You'll find out that the chief has stones, and his hut is north of 
    the village. So, head north and across the bridge, then visit the east hut 
    before going to the Chief's Hut.
    
    Talk to the people here and buy a couple Mid-Potions from the trader if you 
    want. You'll also find out that lightning is good against dinosaur enemies. 
    Now, leave this hut and go west to the Chief's Hut. Inside, talk to Ayla and 
    she'll take you to the party at the Meeting Grounds.
    
    
    Meeting Grounds (65,000,000 B.C.)
    ---------------------------------
    
    Here, there's a party going on, complete with music playing and people 
    dancing. Talk to Ayla, your other party members standing around, and the 
    other people. Then, go and talk to Ayla again and she'll tell you about Azala 
    and how they want to destroy the villages here. Wander around, then come talk 
    to Ayla again. She'll show you a red stone, then she offers to give it up if 
    you beat her. When she challenges you, accept the challenge and it'll be a 
    soup-drinking contest. Press A quickly many times and drink the most bowls of 
    soup. If you win, the contest will be over and Ayla will give you the stone. 
    You'll then drink one last bowl, and then the party's over.
    
    When you wake up at the site of the party the next day, you'll find out that 
    the Gate Key was stolen. You automatically go to the Chief's Hut to find 
    Ayla. She's sleeping, so go up and talk to her and she will wake up. She'll 
    say that it was Reptites that stole the Gate Key, and she wants to come with 
    you to beat them. You now have to choose who the third party member for this 
    adventure is. I recommend either Robo or Lucca at this point (I took Robo). 
    Now, leave the hut and you'll be outside again.
    
    Out here, head east to the nearby hut. Talk to the people and you'll find out 
    that you can trade items (Petals, Fangs, Horns, and Feathers) for weapons and 
    items. The list of what you can get for what is in the Shops section. If you 
    are interested, if you exit and head northeast, you will find the Hunting 
    Range. There, you will be able to fight enemies that drop the items you use 
    to trade with. When it rains, the very rare Nu enemy will appear; kill it and 
    you will get 3 of each trading item. It will be in your benefit to do this so 
    you can outfit your party with new weapons and armor/helmets.
    
    Head south from here and cross the bridge, then visit the other 2 huts. One 
    guy in the east hut will give you 4 Potions when you talk to him now. You'll 
    also find out that the Reptites went to the Forest Maze to the south. So 
    leave the huts and continue south to the Forest Maze.
    
    
    Forest Maze (65,000,000 B.C.)
    -----------------------------
    
    When you enter this area, go and talk to Kino, who is the boy to the east. 
    He'll confess that he stole your items because he felt Ayla doesn't like him. 
    After a brief conversation, Kino and Ayla will make up and Kino will say that 
    the Reptites took the items and ran. After Kino leaves, head east and open 
    the first chest to get a Mid-Potion. Then, climb down the vine nearby to 
    reach the lower area, and head south.
    
    Defeat the enemies, then open another chest to get an Athenian Water. Now, go 
    north and east and climb down another vine. Then, go around the tree and walk 
    across the log bridge to the east. Take the path south and open the chest you 
    come across to get a Mid-Potion. From here, head back to the north and when 
    the path splits again, go west to yet another chest. Open that one to get a 
    Mid-Ether. Now, go east and follow the footsteps all the way to the east. At 
    the end, go south and defeat the Bao Bao that comes out.
    
    Now, continue south and to the west, then open the chest to get an Athenian 
    Water. Then, go back east and continue southward along the path, defeating 
    the group of enemies that come to attack you. After that fight, open the 
    chest to the far south and get a Shelter, then head east and north along the 
    upper path. Follow that path north and west, then south and west until the 
    path splits again. Here, take the southmost path to the west and open the 
    chest you find to get a Mid-Potion.
    
    Go back and head north on the first path you pass. Go west and defeat the 
    enemies, then open the chest in the southwest corner to get a Panacea. Then, 
    go back southeast to the path you came from and continue east to the green 
    area. Head northwest and defeat the Golden Eaglets you encounter there. After 
    you beat them, continue northwest along the path, then to the south where a 
    couple of Crested Sprinters will attack. Beat them, then head all the way 
    east and south to a chest containing a Mid-Ether. After that, take the path 
    all the way west and south to exit this area completely.
    
    Back in the overworld, use a Shelter to rest. Also, now would be a good time 
    to save your game. After that, head south and enter the Reptite Lair.
    
    
    Reptite Lair (65,000,000 B.C.)
    ------------------------------
    
    When you enter this cave, go right into the following room. Here, you will 
    see Aecyto Weevil enemies digging holes into the ground. Depending on the 
    location of the hole, you can fall into it to reach one of four rooms below, 
    in which you may obtain treasure. Here is a quick rundown on which hole will 
    lead you to what:
    
    Northwest: Nothing
    Southwest: Mid-Ether, Hi-Potion
    Northeast: Mid-Ether, Elixir, Ruby Vest
    Southeast: Hi-Potion, Hi-Ether
    
    You can always come back later to explore the other holes if you so desire. 
    Regardless of the path you take, you will ultimately end up in a large room 
    below.
    
    In that next room, defeat the Reptites and Megasaurs, then open the chest in 
    the southwest corner to get a Stone Helm, which you should equip on Crono for 
    now. Also, open the chest in the northeast area to get a Hi-Ether. Now, go 
    east and into the next room. Here, defeat the enemies in this room roaming 
    around, then continue north and defeat the enemies guarding the door to the 
    next room. After that, recover your HP/MP with a Shelter at the save point, 
    then save your game before continuing.
    
    When you're ready with your group (the group I'm taking here is Crono, Ayla, 
    and Robo), continue north to the following room. Here, go north and your 
    group will notice Azala standing there. Azala will ask you what the Gate Key 
    is for; pick either answer since it doesn't really matter. Azala will call 
    out Nizbel to fight you. Read the Bosses section for help on defeating this 
    giant dinosaur. When you win, Azala will be amazed that the "apes" beat 
    Nizbel. You'll regain the Gate Key, and then you'll automatically be taken to 
    the Chief's Hut in Ioka Village.
    
    Ayla and Kino will say their goodbyes, as will your party. After that, leave 
    the hut and visit the trading hut to the east. Trade in some of the Fangs, 
    Horns, Feathers, and Petals you've found from defeating enemies to get new 
    weapons for everyone in your party, as well as some Ruby Vests and Stone 
    Helms if you have enough items to do so. If you don't, go out and fight 
    enemies until you have what you need. After you're done trading here, 
    continue south and west to Mystic Mountains.
    
    
    Mystic Mountains (65,000,000 B.C.)
    ----------------------------------
    
    When you arrive here, head all the way north while defeating the enemies 
    along the way. Continue all the way to the next area. There, go northwest to 
    reach the following area. Here, go north to the top of the cliff and jump off 
    above the Gate to warp back to the End of Time. When you get there, take the 
    warp to Medina Village in 1000 A.D.
    
    
    Medina Village (1000 A.D.)
    --------------------------
    
    When you arrive out of the closet here, leave the house and head southwest 
    towards Melchior's Cabin.
    
    
    Melchior's Cabin (1000 A.D.)
    ----------------------------
    
    Enter the hut and talk to Melchior, and he'll be surprised you have the 
    Dreamstone and Masamune. He will then go and fix the sword, so go downstairs 
    and wait. After Melchior is finished, you'll all go upstairs again and 
    receive the fixed Masamune. Now it's time to bring it to Frog, so let's leave 
    the cabin.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    Head northeast to the home in Medina Village you warped into, and go into the 
    closet to warp again to the End of Time. From there, warp to Truce Canyon in 
    600 A.D. When you get there, get through the simple enemies of the area until 
    you're in the overworld area.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Outside, head southwest and along the path. Go across the Zenan Bridge to the 
    south, then go southeast through Dorino and past Fiona's House. Continue 
    south and west, then north to the Cursed Woods.
    
    
    Cursed Woods (600 A.D.)
    -----------------------
    
    When you enter this area, head all the way north while defeating the enemies 
    along the way. At the northmost point of this area, go behind the bush and 
    climb into Frog's hideout. Talk to Frog and give him the Masamune, and he'll 
    consider joining your group. Stay the night and you'll see a flashback of 
    what happened with Glenn and Cyrus when they encountered Magus a while back.
    
    Anyway, when your group wakes up, Frog decides that they should all go to 
    fight Magus. Crono and Frog must be in your group, so you can pick one more 
    person to come with you. Pick either Lucca or Robo to come with you here (I 
    chose Lucca this time around). When you're ready, leave the hideout and fight 
    your way out of the woods again.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Back in the overworld, head east to the Porre Market and buy Frog a Golden 
    Suit to enhance his defense for now. Then, continue all the way north to 
    Truce Canyon again. When you get there, continue to the Gate and warp to the 
    End of Time.
    
    
    End of Time
    -----------
    
    When you get here, go down the hall to the middle room. Go through the north 
    door into Spekkio's room, then talk to Spekkio inside to introduce Frog to 
    him. Spekkio will teach Frog the *Water magic and allow your group to face 
    Spekkio to try out the magic. Use magic spells to hurt Spekkio (doesn't 
    matter if you win or not here). After you're done, leave the room and 
    rest/save your game here. Then, go up the hallway to the north and take the 
    warp to Truce Canyon in 600 A.D. again.
    
    
    Truce Canyon (600 A.D.)
    -----------------------
    
    When you arrive there, head through the area to the overworld.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Out here again, continue southwest and across Zenan Bridge. From there, head 
    all the way east past Fiona's House and you'll come across another smaller 
    mountain, which is the Magic Cave. So, save your game and recover, then enter 
    the Magic Cave.
    
    
    Magic Cave (600 A.D.)
    ---------------------
    
    When you enter this area, Frog will have another flashback similar to the one 
    from before. After the flashback, Frog will take the Masamune and break a 
    hole in the wall, opening the Magic Cave. Your group will automatically run 
    inside. There, defeat the Vampire Bat and Grimling enemies nearby. After 
    that, continue east and north along the path through the cave. Defeat some 
    more enemies and you'll see a pack of Grimlings run away.
    
    Run after them to the end, then defeat them and the other enemies that 
    appear. Then, go north and up the steps to find a fallen soldier at the top. 
    Check him out to find a note, regarding a creature in the Fiendlord's Keep 
    known as the Juggler, and how it raises its guard when attacked. Anyway, 
    continue north to exit this cave.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Out in the overworld again, rest with a Shelter and save your game here. When 
    you're ready, go north and enter the Fiendlord's Keep.
    
    
    Fiendlord's Keep (600 A.D.)
    ---------------------------
    
    When you enter this area, go straight ahead and Frog will point out the 
    obvious. After that, continue ahead into the actual castle. Here, go straight 
    up the stairs and take the left path into the next room. There, go north and 
    talk to the people, then open the chest the boy is standing in front of to 
    get a Mid-Ether. Continue up the stairs and talk to the people there, then 
    head into the next room. In this room, go straight ahead and open the 2 
    chests in the corners to get another Mid-Ether and a Shelter. Now, go back 
    through the past couple of rooms to the main room you entered the castle in.
    
    Now, go east and enter the right room. Here, talk to the 4 kids surrounding a 
    treasure chest, then continue to the following room. In this room, go north 
    and you'll recognize some familiar faces. Open the chest along the way to get 
    a Mid-Ether, then continue to the next room. There's nothing here for you to 
    take, so head back south to the first room of the castle. You'll now notice 
    that there is a save point in the middle of the room. Go towards it and Ozzie 
    will appear. He'll taunt Frog, then send a bunch of monsters to fight you 
    before leaving. Defeat these creatures, then head into the west room again.
    
    In this room, there will now be monsters for you to fight. Talk to the 
    largest one straight ahead and defeat it, along with the skeletons nearby. 
    Then, continue north and defeat some more enemies before heading into the 
    next room. In the next room, talk to the people standing there and you'll 
    find that none of them except the one in the middle will talk. Talk to the 
    one in the middle and they'll all turn into Lancers for you to fight.
    
    Beat them and Slash will appear. Take a moment to recover your HP, then talk 
    to him. You'll then enter battle, so read the Bosses section for help on 
    winning here. After you win, take the Slasher sword that he leaves behind and 
    equip it on Crono. Then, rest with a Shelter and save at the save point that 
    appears. When you're ready, leave this room and head south while defeating 
    the enemies along the way. Continue into the following room, and head east to 
    the other side of the room. Then, enter the east room.
    
    In the east room, go up and talk to the kids surrounding the treasure again. 
    Tell them you want the treasure, and they'll turn into Shadows for you to 
    fight. Use magic to defeat them, then open the chest to get a Barrier Sphere 
    item. Now, continue ahead into the following room. Here, go up and talk to 
    Taban (if Lucca is in your party; otherwise someone else will be there for 
    the corresponding third party member) in front of you. He'll turn into a 
    monster, and several others will join in to fight.
    
    Defeat them, then continue up to see Queen Leene, who will also turn into a 
    group of enemies to fight. Beat them and keep going north to meet Crono's 
    mom, who turns into monsters as well. Defeat them all, then continue into the 
    next room. Here, recover before talking to Flea up ahead. When you're ready, 
    go up and talk to Flea to start the battle. Read the Bosses section for help 
    on winning here. After the fight, check out the sparkling object on the floor 
    to get a Magic Capsule. Now, go south to leave this room.
    
    Head all the way south through here, defeating the people that turn into 
    monsters along the way. Continue through to the next room, then walk around 
    the chest there and keep going into the next room. In this large room, go 
    west to the save point and you'll be warped to another room. Here, go north 
    and defeat the enemies along the way. At the end, you'll meet Ozzie again. 
    He'll call for help, but since you defeated Flea and Slash, he'll run away. 
    Open the chest to the right to get a Mist Robe (equip on Lucca or Marle, 
    whoever's in your party). Then, continue to the next room.
    
    Here, you'll notice several conveyors belts with giant blades moving up and 
    down on each belt. Go up the first belt when the blade is going up so you 
    don't get hit (each time you're hit, you lose HP), then go down the next one. 
    Open the chest to get a Dark Mail, which you should give to Frog. Then, 
    continue up and down the conveyor belts, but be careful since Ozzie will 
    increase the speed of which the blade goes up and down. When you get to the 
    end, Ozzie will run away, so go west to where he was standing and open the 
    chest to get a Death Claw (weapon to equip on Robo). Next, go east and north 
    into the next room.
    
    There, go west through the side-view area while defeating the enemies along 
    the way. Head all the way up the stairs and through this large side-view 
    room, while continuing to defeat the enemies you encounter. Keep going all 
    the way to the next room at the top. In this next room, go south and Ozzie 
    will drop you into a room below, where you'll fight 6 Lancers. Kill them 
    quickly with a *Lightning II spell from Crono. After that, open the 4 chests 
    in the upper-left and upper-right sides of the room to get a Mid-Ether, a 
    Lapis, a Barrier Sphere, and a Shelter. Also, get to the lower-right corner 
    of the room and check out the sparkling object on the floor to get a Magic 
    Capsule.
    
    You'll notice there are 4 save points here, one on each side of the room. Two 
    of them will attack you when you touch them, one of them is a real save 
    point, and the last one is the one that'll warp you to the next area. The two 
    that will attack are directly across from each other, so keep that in mind. 
    Beat them and find the real save point, then rest/save before warping to the 
    next room.
    
    When you get back to Ozzie's trap room, walk around the hole in the floor and 
    continue through the room. Continue and you'll be dropped into another trap 
    room, which is the same exact room you were just in. Get to the warp to be 
    brought back up, then continue through towards Ozzie. After going through 
    several traps, you'll end up getting to Ozzie. He'll run away again, so 
    follow him through the door into the next room.
    
    Make your way to the top of this side-view room while defeating the enemies 
    along the way. In the following area, continue north and defeat the enemies 
    that are raised up into the room along the way. When you get to the very end 
    where Ozzie is standing, he'll run away once again. Open the chest to get a 
    Speed Belt, then continue to the next room. Go up this hallway and defeat 
    several more enemies, then open the chest at the end to get an Athenian 
    Water, and continue to the next room.
    
    Here, you'll finally meet Ozzie face to face. Open the 2 chests in both 
    corners to get a Mist Robe and a Magic Scarf, then talk to Ozzie. He will 
    then challenge you to battle, and you'll fight. Ozzie will be protected by a 
    giant ice barrier, and when you hit him, your group will be hit by a 
    counterattack, so be careful. Anyway, target one of the cranks on the side to 
    make it turn. After each round, target the next one until Ozzie drops into a 
    pit, ending the battle.
    
    When the save points appear, rest/save at the real one (the one to the 
    right), then step into the warp to reach the next area. Head west and down 
    the stairs, then defeat all the Vampire Bats that follow you at the end. 
    Then, just go into the next room. You'll hear a voice here, so continue north 
    and you'll keep hearing the voice. Before you get to the end, I recommend you 
    get Robo as your third party member to fight with Crono and Frog. When you 
    get to the end, you'll meet Magus. After some words, you'll fight, so read 
    the Bosses section for help on winning this fight.
    
    After the fight, a rumbling will occur and a giant Gate will suck everyone 
    in. Your group will then awaken in the Chief's Hut in 65,000,000 B.C.
    
    
    Chief's Hut (65,000,000 B.C.)
    -----------------------------
    
    Upon arriving here, Ayla will explain that she found you all hurt by Mystic 
    Mountains. After your group rests, she'll tell you to go to the Laruba area. 
    Then, she'll call Kino and they'll both leave. Now, your group should go too.
    
    
    Overworld (65,000,000 B.C.)
    ---------------------------
    
    Outside, go east to the hut, where the trader inside has different items to 
    trade this time. You might not have enough Fangs, Feathers, Horns, or Petals 
    left to get anything now, so just remember this place for later (or you can 
    go to the Hunting Range and get some more really fast). Now, continue north 
    and west to the Laruba's Ruins.
    
    
    Laruba's Ruins (65,000,000 B.C.)
    --------------------------------
    
    When you enter this area, go up and the people will tell you that the 
    Reptites took Kino and the village was ruined by them. Continue up and you'll 
    hear Ayla talking to the old man about getting the Dactyl and beating the 
    Reptites. After she leaves, follow her and leave this place.
    
    
    Overworld (65,000,000 B.C.)
    ---------------------------
    
    Go back south and east, then take the path directly north to the Dactyl Nest.
    
    
    Dactyl Nest (65,000,000 B.C.)
    -----------------------------
    
    In this area, go north and defeat the Cave Ape and Schist enemies. Then, head 
    north all the way to the end, where you'll have to defeat 2 Avian Rex 
    enemies. Beat them, then climb up the wall to the upper ledge and open the 
    nearby chest to get a Mid-Ether. Now, follow the path west and south all the 
    way to the end, then defeat the 3 Schists you come across. Open the chest in 
    the southeast corner to get a Mid-Potion, then continue north along the east 
    side of the area. Climb up the wall, then head east to the next area.
    
    Here, defeat the enemies and head north. Climb up the wall at the end, then 
    head south. Defeat the enemies here, then open the chest to get a Mesozoic 
    Mail, which you should equip on someone with lower defense. Then, climb up 
    the next wall and continue north to the wall at the end. Head towards it and 
    enemies will come out; beat them and climb up to continue on to the next 
    area. Here, you'll see Ayla call the Dactyl, so head up to where she is.
    
    After a quick talk, she'll join your group and you'll have to choose who the 
    third party member is. I recommend getting either Frog or Robo due to their 
    strong attack power/healing abilities (I took Frog at this point). When 
    you're ready, your group will leave on the backs of 3 dactyls.
    
    
    Overworld (65,000,000 B.C.)
    ---------------------------
    
    Outside again, fly south and east to find a castle atop a high peak. Land 
    there and save/rest, then enter the Tyranno Lair.
    
    
    Tyranno Lair (65,000,000 B.C.)
    ------------------------------
    
    When you enter this area, go straight ahead and defeat the Cave Apes and 
    Reptite. Then, go north and into the right skull through the room. Go down 
    the stairs at the end to reach the next room. Here, go south and defeat the 
    Reptites, then go right and press the switch next to the closed gate to free 
    the group of prisoners there. Continue east and defeat the Reptites, then go 
    down the stairs to the next room. Here, go south and west to find a bunch of 
    Reptites bothering the prisoner. They'll spot you, so defeat them and head to 
    the gate the Reptites were in front of a moment ago.
    
    Talk to Kino, who was trapped, and he'll explain what happened. Ayla will get 
    in and break the gate, then Kino will run off wanting to show you something. 
    Check inside the jail and open the chest to get a Mid-Ether, then head back 
    upstairs. Go around this room and follow Kino through the next couple rooms. 
    When he stops in the first room of the lair, he'll open the left skull so you 
    can go through. So, go up through that skull and head upstairs to the next 
    area.
    
    In this room, there are enemies on both sides of the room, with a floor 
    switch on each side as well. If you want to fight, go up to the monsters and 
    fight. But if not, just step on the floor switches and they'll drop into the 
    pit so you don't have to fight. Head east and south through the right door to 
    the next room. Here, defeat the groups of enemies and head into the next 
    room. There are two chests here; open ONLY the first one to get a Hi-Potion. 
    The other one is a trap, so you don't want to bother with it.
    
    Now, go back to the room with the enemies and floor switches. Here, go all 
    the way west and through the west door into the next area. Defeat the groups 
    of enemies outside, then enter the next room. This room is dark, and there 
    are hidden warp tiles that take you to different parts of the room. It can be 
    quite annoying, since you also have to fight enemies after warping to certain 
    spots as well. Please consult my map for this room, posted at GameFAQs, found 
    here:
    
    http://www.gamefaqs.com/portable/ds/file/950181/54949
    
    Use the map for help getting through here and collecting the 4 treasures 
    (Mesozoic Mail, Triceratopper, Potion, and Athenian Water). Get to the upper-
    left area of the room, then continue up to the next room. Here, just head 
    south to the following room.
    
    Here, go east and defeat the enemies along the way. When you get to the other 
    side of this area, go north into the open room. In this room, you'll see 2 
    switches on the floor. Step on the right one to open the skull head in front 
    of you. If you step on the left one, the head will open, but enemies will 
    also come out. Go through the head to another room and hit the switch on the 
    wall there, then go back south to the previous room.
    
    Go west and defeat the Avian Rex and Terasaur, then head to the middle room 
    that is now open. Defeat the Volcanites and the Reptite that come out, and 
    then go into that room. Here, talk to the giant creature known as Nizbel. Go 
    around him and rest/save at the save point, then continue onward towards the 
    steps leading to the next room. The giant creature by the entrance will stop 
    and fight you, so read the Bosses section for help on beating Nizbel II. 
    After the battle, rest and save again before continuing up the stairs into 
    the next room. There, head south to the outside area again.
    
    In this area, go south and all the way to the east side while defeating the 
    enemies along the way. When you get to the east end, go north into the next 
    room. Here, there are 3 floor switches; press the one on the left first to 
    make 2 pits appear, hit the right one to make 2 Terasaurs fall down, and hit 
    the middle one to make a save point appear. You can only reach that save 
    point if you didn't make the pits appear.
    
    Your best bet here is to ignore the left and right switches and hit the 
    middle one for the save point. Go up to the skull head and press A to open 
    it, then continue into the small room inside. Hit the switch on the wall to 
    open the middle room outside, then open the chest to get a Hi-Ether. Save 
    your game if you want in this room, otherwise continue out to the previous 
    area. Go west and north in the middle, then defeat the Terasaurs that come 
    down to fight.
    
    After that, continue into the next room. Here, go up and you'll meet Azala 
    again. You'll hear a roaring sound in the next room, and Azala will run off. 
    Open the 2 chests here to get a Mid-Ether and a Triceratopper. Now, go back 
    to the room with the save point and recover/save there. When you're ready, 
    come back here and go up to the next room. Go north and you'll meet a giant 
    Black Tyranno. You'll have to fight, so read the Bosses section for help on 
    winning.
    
    After you beat them, Azala will crawl away and speak for a moment. Kino and 
    the dactyls will come, and your group will fly out as Lavos crashes into the 
    earth. After the scene at the ruins, your group will leave the area.
    
    
    Overworld (65,000,000 B.C.)
    ---------------------------
    
    In the overworld, save your game before going back into the Tyranno Lair 
    Ruins.
    
    
    Tyranno Lair Ruins (65,000,000 B.C.)
    ------------------------------------
    
    There, check out the Gate and you'll be warped ahead to 12,000 B.C.
    
    
    Small Cave (12,000 B.C.)
    ------------------------
    
    When you arrive here, head south to exit the cave and walk outside in this 
    icy world.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Out here, head southeast to a lit up futuristic building, which is the 
    Skyway.
    
    
    Skyway (12,000 B.C.)
    --------------------
    
    The Skyway is the means of transportation to and from the floating world. 
    Walk onto the purple circle to warp up there. When you arrive, exit the 
    building.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Outside, go east and enter Enhasa, which is the nearby building on this 
    floating area.
    
    
    Enhasa (12,000 B.C.)
    --------------------
    
    In this magical place, talk to everyone standing around to learn information 
    about this area. Get to the upper-left section of this place and a boy will 
    deliver a haunting message. There is a blue circle on the floor which heals 
    you and recovers your HP/MP when you walk over it. Also, check out the shop 
    in the southwest area and buy some items. When you're done here, head back 
    towards the entrance and leave here.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Back outside, go north to the Land Bridge and use it to warp back down to the 
    icy continent. Continue northwest to another Skyway and use it to warp up to 
    the floating continent again. There, head west across the bridge and visit 
    the town of Kajar.
    
    
    Kajar (12,000 B.C.)
    -------------------
    
    When you enter this "city", go around and talk to all the people here. Enter 
    the upper-right room and check out the lower-right section of the room to 
    find a Speed Capsule. Talk to everyone here, especially the Nu in the upper-
    left corner. It'll give you a hint regarding water, wind, and fire. You'll 
    notice in the previous room that there are 3 books scattered around, and when 
    you open one, its element comes out.
    
    Back in that room, check the book in the upper-left area to open the water 
    element. Go to the book in the lower-right area to open the wind book. Then, 
    go to the middle area by the Nu behind the counter and check out the book 
    there to open the fire one. Doing this will cause a hidden room to open up 
    nearby. Enter it and check out the white creature in the middle of the room 
    to get a Black Gemstone (you'll need this later). Leave here, buy some items 
    if you want, then head out of this place completely.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Back outside, continue west to the giant airship known as the Blackbird.
    
    
    Blackbird (12,000 B.C.)
    -----------------------
    
    In this area, head north and you'll see 2 guards blocking your path. Talk to 
    them and a soldier will come to check up on things. He's known as Dalton and 
    he apparently has something against you. After he leaves, it's best that you 
    leave as well since there's nothing here for you to explore yet.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    In the overworld again, head all the way east and across the bridge, then use 
    the Land Bridge to return to the earth. Back there, head southeast to the 
    other Skyway and take it back up. Then, head south and into Enhasa.
    
    
    Enhasa (12,000 B.C.)
    --------------------
    
    In this place again, there are elemental books just like in Kajar. They also 
    activate a hidden room if you open the books in the correct order (water, 
    wind, fire). Check out the book in the upper-right area, and open its water 
    power. The wind book is in the upper-left area, so open that one next. 
    Finally, head to the entrance of Enhasa and open the book on the counter 
    there to open the fire element.
    
    After you open the hidden room, enter it and talk to the Nu inside. Choose to 
    fight it if you want and it'll split into 6 Nus to fight. Use strong Dual 
    Techs (Crono and Ayla's Falcon Strike works great against each row) to defeat 
    them. After you win, you'll get a Speed Capsule and a Magic Capsule (this is 
    optional; you don't have to fight unless you want those items). Now, leave 
    this room and recover at the blue circle known as the Font of Recovery in the 
    upper-left area of this place. Then, head to the exit of this place and 
    leave.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Back in the overworld, head north and through the Land Bridge to get to the 
    icy earth. There, go north and west to the next Skyway to warp back to the 
    floating continent. Back here again, go west and across the bridge, but this 
    time head north and into a Small Cave. Warp through the series of caves to 
    reach the peak of the mountain, then enter Zeal Palace.
    
    
    Zeal Palace (12,000 B.C.)
    -------------------------
    
    When you enter this palace, go and talk to the people wandering around. Head 
    to the upper-right area of this large room and go north into that room, which 
    the Nu tells you is the bedroom. Here, enter the east room and you'll hear a 
    conversation between Schala and Janus. An assistant will come and tell Schala 
    to come with her, so after they leave, talk to Janus if you want before 
    leaving this room. Then, check out the west room and talk to the guy there.
    
    When you're done here, head back to the large main room. Go west and down the 
    steps to the center area, then go north into the next room. Here, you'll see 
    Schala use her pendant to open the mysterious door in front of them. After 
    they go through, talk to the 2 people standing there. They'll notice Marle's 
    pendant that you have, so leave this room and go west. Talk to the Nu in 
    front of the door leading to the Mammon Machine. Enter that room and go up 
    the hall to the following room. Here, go up to the red stone and press A to 
    power up the pendant.
    
    Now, head back to the center room where Schala opened that door. Check out 
    the door and the pendant will activate, opening it for you. Enter that room 
    and go forward, and the Queen will not be happy you're there. Dalton will 
    summon Golem to attack you, so try to fight it. Don't worry about winning 
    this fight; let it beat you and your group will be taken to a holding room. 
    There, Schala and Janus will be standing there, and Schala will free you. The 
    Prophet will come and ask how you came there, so you'll end up going to the 
    Cave with the Gate inside. Your group will warp back in time and the Gate 
    will be sealed against Schala's will.
    
    
    Tyranno Lair Ruins (65,000,000 B.C.)
    ------------------------------------
    
    When you arrive here again, your party will realize that the pendant can open 
    those mysterious doors in other areas, particularly the ones in the domes in 
    2300 A.D. Now, head south to exit this area.
    
    
    Overworld (65,000,000 B.C.)
    ---------------------------
    
    Back in the overworld, go southeast to the dactyls and get on them to fly. 
    Now, head west to the Mystic Mountains and land, then enter the mountain.
    
    
    Mystic Mountains (65,000,000 B.C.)
    ----------------------------------
    
    In this area, head all the way north while defeating the enemies along the 
    way. Continue into the next area, then keep going west and north to the 
    following area. Here, go to the top of the cliff and jump into the Gate to 
    warp to the End of Time.
    
    
    End of Time
    -----------
    
    When you arrive here, go down the hall and into the middle room. Talk to the 
    old man to get information on a device to travel through time in. Save/rest 
    here, then go back to the room with the warp pillars, and head to the Proto 
    Dome in 2300 A.D.
    
    
    Proto Dome (2300 A.D.)
    ----------------------
    
    When you get here, go south to the next room. Here, head all the way south 
    and out of this place.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Outside, go northwest to Site 32. Race against Johnny, or just walk west to 
    the other end, then go outside at the end. Go south and west from there and 
    enter the Arris Dome.
    
    
    Arris Dome (2300 A.D.)
    ----------------------
    
    In this area, follow the path to the area where the people are hanging 
    around. From there, go around to the ladder in the middle of the area and 
    climb down into the next room. Here, go around and through the east door to 
    the following room. In this room, go west and north along the upper ledge to 
    get to the north half of the room. From there, follow the path around to the 
    next room. Now, get to the northeast corner of this room by the control panel 
    and the sealed door. Open the sealed door by pressing A, then enter that 
    room.
    
    Here, check out the sparkling object on the floor to get a Strength Capsule. 
    Open the 4 chests to get a Luminous Robe, an Elixir, a Acuity Ring, and a 
    Gold Earring. After you're done here, backtrack through the past several 
    rooms until you're back outside of Arris Dome.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    In the overworld again, head north and west into Site 16.
    
    
    Site 16 (2300 A.D.)
    ------------------
    
    Here, head south and west, then north and west while defeating the enemies 
    along the way, then continue west to the next area. In this area, go west and 
    defeat the Craters at the end, then continue south and follow the path all 
    the way around to the end. When you get to the end, go southwest to exit this 
    place.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Outside once again, go south and west into Bangor Dome, which is your first 
    stop over here.
    
    
    Bangor Dome (2300 A.D.)
    -----------------------
    
    In this dome, ignore the Gate and open the sealed door with the pendant. 
    Enter that room and open the 3 chests you find to get a Alluring Top, a Hi-
    Ether, and a Workman's Wallet. Now, go back to the previous room and continue 
    out of this place, then continue south to the Trann Dome.
    
    
    Trann Dome (2300 A.D.)
    ----------------------
    
    Here, follow the path through here to the sealed door at the end. Open it and 
    enter the next room. Check out the sparkling object on the floor to get a 
    Magic Capsule, then open the chests to get a Golden Stud and a Hi-Ether. Now, 
    leave this room and continue all the way out of here.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    At this point, go north and head through Site 16 again. After you get through 
    it, continue east and southeast to the Abandoned Sewers.
    
    
    Abandoned Sewers (2300 A.D.)
    ----------------------------
    
    When you enter this area, go west and across the bridge, then head south into 
    the next room. Follow the path east while avoiding the traps along the way 
    (unless you want to fight), then climb up the ladder at the end to reach the 
    next area. Here, go forward and defeat the 2 Egg Oozes, then go east across 
    the bridge. Follow the path south and east, then north and up the ladder to 
    exit the sewers.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Back outside, go south to the Keeper's Dome.
    
    
    Keeper's Dome (2300 A.D.)
    -------------------------
    
    When you enter this dome, go and talk to the sleeping Nu nearby. It forgets 
    what to say, so go down the steps and head north through this room. Open the 
    sealed door and enter that room. You'll see several sparkling stars appear on 
    the floor throughout this room. Follow the path around here and talk to each 
    one to learn information about Lavos. At the end, open the last sealed door 
    and enter that room. Here, go straight ahead and walk around the giant 
    object, which is known as the Wings of Time, and head to the north wall.
    
    Your party will be surprised and confused of it, so head back around and 
    south towards the exit of this room. Then, the Nu will walk in and introduce 
    itself as Belthasar using the Nu's body. It'll explain how to use this 
    vehicle, then when it falls asleep, talk to it again to be given the choice 
    to name the machine (Epoch). When you're ready, go to the platform behind the 
    Nu and press A to enter the Epoch. At this point, choose to go back to 12,000 
    B.C.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    When you arrive there, go west and north to the Terra Cave. Be sure to use a 
    Shelter outside, and save before entering here. Also, I recommend a party of 
    Crono, Ayla, and either Marle or Lucca for this area (I took Lucca). Then, go 
    ahead and enter this cave.
    
    
    Terra Cave (12,000 B.C.)
    ------------------------
    
    In this place, climb up the ladder in front of you and head west to the next 
    area. Talk to the people here and enter the room on the top level. Buy some 
    new weapons/armor for your group, then climb down the ladders to get through 
    this place. Feel free to enter the rooms along the way down and talk to the 
    people inside. You can also rest in one of the rooms to recover your HP/MP. 
    When you get to the bottom, save at the save point and head east into the 
    next area.
    
    Here, check out the sparkling object in the corner to get a Strength Capsule. 
    Then, head north through here and defeat the Mudbeasts along the way. You may 
    want to have Ayla use her Charm Tech to steal Rainbow Helms from them, which 
    are very good for your party at this point. I also recommend you put Frog and 
    Lucca in your group (if you haven't already). After beating the 2 groups of 
    Mudbeasts, heal your group and continue north to reach the bosses of this 
    area: the Mud Imp, Blue Mudbeast, and Red Mudbeast. Read the Bosses section 
    for help on beating them. After you win, continue north and go up the green 
    chain to reach the next area, which is the Mountain of Woe.
    
    
    Mountain of Woe (12,000 B.C.)
    -----------------------------
    
    When you enter this area, touch the nearby rock to fight the Rubble. It'll 
    most likely run away, so when it does, continue north and defeat the Bomber 
    Birds and Stone Imps you encounter. Go north and west and fight the Rubble, 
    then head south and west and open the chest to get a Platinum Helm. Now, go 
    back to the start of this area, and head west across the chain this time. 
    Head north and defeat the enemies, then continue into the next area. In this 
    area, go west and fight the Rubble.
    
    Next, head east and north and defeat the Gargoyles you meet. Then, continue 
    north and rest/save at the save point. After that, head north and east 
    towards the chain and you'll be attacked. Defeat the enemies, then go across 
    and defeat the Rubble there. Open the 2 chests to get a Platinum Vest and a 
    Shield Sphere. Now, go back across and head west to the end where you'll find 
    a chest in the northwest corner. Approach it and enemies will attack; beat 
    them and open the chest to get a Barrier Sphere.
    
    Now, go back east a tiny bit and take the path going south that you passed 
    just a moment ago. Follow that path west and south, then go east and north to 
    the upper ledge where the chest is. Defeat the enemies that appear, then open 
    the chest to get a Lapis. Now, head east and across the chain, where you'll 
    be attacked by Stone Imps and Gargoyles at the other side. Continue east and 
    south, then west again. Fight and defeat the enemies you encounter, then 
    continue south and across the chain to the next section.
    
    Head to the southwest corner and defeat the Rubble for good experience/Tech 
    Points, then go north and east to be attacked again. Beat the 4 Gargoyles, 
    then go northeast and open the chest to get a Barrier Sphere. After that, 
    continue eastward across the chain to the next area. In this area, go north 
    and open the chest to get a Lapis. Then, head east and defeat the 4 Death 
    Lilys that surround you (have Ayla Charm a Smiter's Blade from one of them; 
    it's a good weapon for Frog to use). Next, go southeast and across the chain 
    to the next platform. Go south and defeat the enemies that surround you, then 
    open the chest to get a Hi-Ether. Then, head north and open the other chest 
    to get a Barrier Sphere. Now, go back across the chain and go north. Climb up 
    that chain and continue going northward.
    
    Continue heading north, then west at the end. Defeat the Rubble and go south, 
    then east and south. Go and defeat the Death Lilys and Gargoyles, then open 
    the 2 chests to get a Shelter and a Shield Sphere. Now, head all the way 
    north and east across the chain, then head southeast and defeat the enemies 
    there. Then, go north and rest/save at the save point, then continue up the 
    chain to the next area.
    
    Here, go north and west around the bend, then open the chest to get a Time 
    Hat. Continue east and across the chain, and then head south and west around 
    the bend again to another chest. Open it to get a Hi-Ether, then go back 
    east and all the way north. Before you climb the final chain, heal your party 
    members and put Frog and Lucca in your party if you haven't already.
    
    After that, climb up to the next area. Here, go up to the giant crystal and 
    it'll disappear, and the Giga Gaia will appear to fight. As usual, read the 
    Bosses section for help on winning this fight. After you win, the giant 
    crystal will reappear and the Guru of Life trapped inside will be freed, who 
    ends up being Melchior in this time era. The mountain will then collapse, so 
    your group will then retreat to the Terra Cave.
    
    
    Terra Cave (12,000 B.C.)
    ------------------------
    
    In a room within this place, Melchior will realize there's trouble going on 
    here. Schala will come in with Janus, and she'll talk to Melchior about the 
    current plans with the Ocean Palace. Dalton will then appear and force Schala 
    to come with her, shooting at Melchior to push him aside. After they all 
    leave, talk to Melchior again and he'll give you the Ruby Knife, which is 
    used to stop the Mammon Machine later on. Now, leave this room and climb up 
    the ladder to the top of this place, then go east to the next area. Climb 
    down the ladder and continue south to exit this cave completely.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Outside, head south and all the way east past the Epoch, to the Skyway. Enter 
    the Skyway and warp up to the floating land of Zeal. There, go northeast and 
    use the Land Bridge to reach another area of the icy place below. From there, 
    go north and west to the next Skyway, and take that to the mainland of Zeal. 
    Then, head all the way west across the bridge, then north and through the 
    caves to the very top of the mountain. When you get there, use a Shelter and 
    save your game, then make sure Frog and Lucca are still in your group. Then, 
    head into the Zeal Palace.
    
    
    Zeal Palace (12,000 B.C.)
    -------------------------
    
    When you enter this palace, head all the way north through the middle of this 
    room into the following room. Save at the save point, then continue all the 
    way to the next room. Here, go up and you'll meet Dalton again. He'll fight 
    you, so read the Bosses section of this guide for help here. After the battle 
    is over, Dalton will open a Gate and warp away into it. Go back to the 
    previous room and rest/save, then go back to that room and warp down to the 
    Ocean Palace.
    
    
    Ocean Palace (12,000 B.C.)
    --------------------------
    
    When you arrive in this underwater palace, go south and save at the save 
    point. Then, talk to Mune who is standing guard and he'll disappear. You'll 
    then see a quick scene with Schala and the Queen. After that, continue into 
    the next room. Here, go south and take the first path to the east and into 
    the northeast room. Walk on the floor switch to activate it, then defeat the 
    Jinn and Ghul enemies.
    
    Leave this room, then go southwest and defeat the Scouters, then open the 
    chest to the east to get a Rune Blade for Frog. Then, continue south and east 
    and defeat the Scouters there. Open the chest to get an Aeonian Suit. Now, 
    head southwest along that path, then go all the way north and defeat the 
    enemies along the way. Continue into northwest room, then step on the switch 
    and beat those enemies as well. Then, continue into the following room and 
    defeat the Blue Scouters and Zealot Mage there. Open the chest to get a 
    Empyrean Blade, then head directly east to the large room again.
    
    Back in this large room, head southeast, then southwest into another room. 
    Defeat the Red Scouters inside and open the chest to get a Shockwave for 
    Lucca. Then, continue south into the connected room. Before you go into the 
    room itself, from the doorway, walk along the western perimeter of the room 
    along the thin path. When you get to the south end, walk through a hidden 
    passage in the southeast wall to reach a chest containing the Demonslayer for 
    Frog. Go back out to the doorway you started from, then go south and defeat 
    all the enemies here. Open the chest in the bottom corner of the room to get 
    a Sonic Bow for Marle, then head east and hit the next floor switch.
    
    At the other end, go north and defeat the enemies, then open the chest to get 
    a Kaiser Arm for Robo. Go north and northwest into the next room, then follow 
    the path north and east into the following room. Here, defeat the enemies and 
    open the chest to get an Aeonian Helm. Then, go back west to the previous 
    room and head southwest, then south across the newly formed bridge into the 
    next room. Here, defeat the enemies and head west down the stairs to the 
    following room.
    
    In this room, go down the stairs and head south through here. Defeat the 
    enemies that appear (Crono's *Luminaire works well here), then continue south 
    and down some more stairs. At the bottom, beat the 4 Monks in that room, then 
    continue down more stairs to the room below. Beat the enemies there and go 
    down another set of stairs, then beat this last set of enemies. Talk to Masa 
    at the top of the last set of stairs, then you'll see another scene with 
    Schala and the Queen.
    
    After that, continue down to the next room. There, defeat the Djinn and 
    Ghul, then rest/save at the nearby save point. I also recommend that you 
    still have Frog and Lucca in your group. When you're ready, go south to the 
    next room. Go south and beat all the enemies here, then check out the 
    sparkling orb to the left to activate the elevator you're on. Along the way 
    down, you'll have to fight several groups of enemies, so be prepared to 
    fight/heal through here. At the very bottom when the elevator stops, go north 
    into the next room.
    
    Here, go along the west side of this room into another room. Defeat the 
    Scouter, Red Scouter, and Blue Scouter inside. Then, hit the switch on the 
    wall and leave this room. Go south and east, then along the east side of the 
    room into the room at the other end. Beat the same 3 enemies in there and hit 
    that wall switch, then go back to the previous room. Step on the blue switch 
    in the middle of the room to make a lower path appear.
    
    You'll then be lowered onto that path, so head north into the next room. Go 
    forward and open the chest to get an Elixir, then save/rest at the save 
    point. At this point, make sure you have Frog in your group, as well as 
    Lucca. Then, continue into the next room. Go north and you'll meet Dalton 
    again, and he'll send two Golems after you, so read the Bosses section for 
    help on winning this battle.
    
    After you win this rather simple battle, Dalton will prepare to send another 
    Golem at you, but Lavos' energy shakes the room. When he leaves, continue 
    into the following room. Talk to the Nu in your way and it'll move, then 
    continue forward to see Schala and the Queen activating the Mammon Machine. 
    Crono will use the Ruby Knife that Melchior gave him to try and stop the 
    machine, but Lavos will emerge and fight you.
    
    Your group will quickly die off, and the Prophet will reveal himself as Magus 
    to fight off Lavos. He'll quickly lose as well, and the Queen will use Lavos 
    to try and destroy you. Have Crono go up and talk to Schala, then walk 
    towards Lavos. Crono will be destroyed in order to stop Lavos for now. 
    Another scene opens where Lavos emerges from the ground and the floating 
    kingdom of Zeal comes crashing down, leaving your group stranded in a cave on 
    some island known as the Surviving Village.
    
    
    Surviving Village (12,000 B.C.)
    -------------------------------
    
    When you wake up there, the Elder will give you the pendant and he'll tell 
    you to find him at the commons afterward. So, reassemble your party (I had 
    Frog, Ayla, and Robo in mine) and save, then leave the cave.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Outside, visit the other 2 caves and buy supplies from the Nu (you can get a 
    Magic Capsule from behind the Nu when it leaves the room). After that, head 
    northwest to the Village Commons.
    
    
    Village Commons (12,000 B.C.)
    -----------------------------
    
    In this area, go north and talk to all the people along the way. At the end, 
    talk to the Elder and you'll be interrupted. Dalton and his soldiers will 
    come in and attack, then Dalton will send your group away into a jail inside 
    the Blackbird.
    
    
    Blackbird (12,000 B.C.)
    -----------------------
    
    When your party awakens, you'll find that all your items, weapons, and money 
    were taken. Save at the save point here, then climb up the ladder to exit 
    this room. Your group will realize you're in the air aboard the Blackbird, so 
    head back inside. Your party will discover an air duct in the room, then 
    you'll be given a couple of options on what to do next.
    
    If you have Ayla in your group (which you should; I even mentioned putting 
    her in your group earlier), choose to pretend being sick. If she's not in 
    your group, you'll have to go through the air ducts to get through this 
    place. But since you have Ayla, you can just walk out the door. When the 
    guard comes to see what the problem is (after you pretend being sick), you'll 
    defeat the guard and be able to exit the room.
    
    Go south and out of here, then defeat the nearby Byte and head west. Enter 
    the next room you come across and defeat the 3 Daltonites inside. Open the 
    chest they were guarding and you'll get your money back. Leave the room and 
    go east to the conveyor belt to the south. Press A at the controls to make it 
    move southward, then get on it and head south and west at the end. Defeat the 
    Byte and enter the room, then defeat the Daltonites and open the chest inside 
    to get all the equipment from your third party member returned!
    
    Now, leave this room and defeat the Byte in the hallway again. Visit the room 
    all the way to the east and defeat the Daltonites inside if you want the 
    extra experience. Then, check out the conveyor belt's controls to make it 
    move in the other direction. Ride it to the north, and at the end, head east 
    and north through the halls. When you come to the door with the 2 Daltonites 
    guarding, defeat them and enter that room.
    
    Defeat the Byte and open the chest to get your second party member's stuff 
    back. Leave this room and head west, then ride the conveyor north and 
    continue to the next room. Defeat the Daltonites standing guard, then head 
    west and enter that room. Defeat the enemies here, and open the chest to get 
    all your items back. Then, leave here the same way you came in and go up one 
    of the conveyors. Continue north to get to the northwest area of the room by 
    a ladder. Climb that ladder to get into the ducts, then go east and south the 
    first chance you get. Head west at the first turn and go down the ladder at 
    the end into another room you couldn't access otherwise. Defeat the sleeping 
    Daltonite and open the chest to get your first party member's stuff.
    
    Now that you have everything, go back up the ladder and head east, north, and 
    west to the previous ladder. Back in the northwest area of the large room, go 
    south and change the controls so the conveyor moves southward. Defeat the 
    Byte on the conveyor, then ride it south and enter the southwest room. Defeat 
    any enemies in here and go through the next door. Continue straight and up 
    the ladder and you'll be in a new area.
    
    You'll be given one last chance to turn back if you missed anything, but you 
    shouldn't have to, so choose "Don't care" and move on. Out here on the wing, 
    hold B to run against the wind currents and defeat each of the Turrets for 
    some really good experience/Tech points. After you clear the place out, heal 
    your group and head to the southwest end of the wing. A giant creature known 
    as the Golem Overlord will appear to fight, so read the Bosses section for 
    help on beating it.
    
    After the fight, you'll see a scene where Dalton has added wings to the 
    Epoch, then flies away with it. He'll attack you, then you'll jump onto the 
    Epoch to do battle, so read the Bosses section for help there as well.
    
    After both those fights are complete, Dalton will get sucked into his own 
    warp and you'll get the Epoch back. You'll then be told what buttons to push, 
    so press each button as prompted and the Blackbird will end up being shot 
    down. Your group will then fly away on the Epoch and land near the Last 
    Village.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Visit the Commons and talk to the people there to find out someone was 
    looking for you. Leave and head northwest around the mountain to the North 
    Cape.
    
    
    North Cape (12,000 B.C.)
    ------------------------
    
    In this area, head north and check out the sparkling object. Magus will then 
    appear and tell you a story. After that, he'll ask if you want to fight or 
    not. This guide goes on assuming you did NOT fight him (if you do choose to 
    fight, read the Bosses section if you need help winning). Anyway, say no and 
    walk back to the south. He'll catch up and decide to join your group! Now, 
    leave this area completely and head back to the Surviving Village.
    
    
    Overworld (12,000 B.C.)
    -----------------------
    
    Back by the Surviving Village, enter the middle hut and talk to the Nu; it 
    has a new supply this time. Buy new weapons and armor for your group, then 
    exit and board the Epoch. When you take off, your group will witness the 
    Ocean Palace (now dubbed the Black Omen) rising from the sea. Also, a couple 
    of new locations will appear in two different time periods (65,000,000 B.C. 
    and 600 A.D.) known as the Lost Sanctum. This is a new feature in the DS 
    version of the game, so read the appropriate section for information 
    pertaining to it.
    
    After the scene ends, press Y and warp to the End of Time.
    
    
    End of Time
    -----------
    
    When you arrive here, go and talk to the old man in the center room. After 
    his speech, head back toward the Epoch's dock and the man will call to you 
    again. Go back and talk to him and he'll give you the Chrono Trigger. Your 
    group will also realize that he's Gaspar, the Guru of Time. Now, get back on 
    the Epoch and warp to 1000 A.D.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    When you arrive in the year 1000, fly to the north and land, then enter 
    Crono's house. Go upstairs and talk to his mother, and your group will act 
    like everything's alright. (If you won the Doppel Doll from Leene Square 
    early in the game, take it now; if not, go to Leene Square and play the 40-
    Point Game in the Tent of Horrors to win it.) After you have the Doppel Doll, 
    leave here and head south and across the bridge. Place Lucca in your party, 
    then enter her house.
    
    Talk to Taban twice to get the Taban's Suit and Taban's Helm for Lucca. Now, 
    leave here and head back to the Epoch. At this point, since you can now fly 
    anywhere with the Epoch, it's time to seek out and unlock those mysteriously 
    sealed chests you've seen throughout the game. Read the Secrets section of 
    this guide for the locations/contents of those chests. Also, be sure to go 
    back to 65,000,000 B.C. and head to the Laruba Ruins. Talk to the Nu there 
    that offers to change your name, and get the Silver Gemstone which is vital 
    to performing a Triple Tech with Frog, Robo, and Ayla.
    
    After you're done seeking out and taking the treasures from those mysterious 
    boxes, board the Epoch and warp to 2300 A.D. There, fly to the island where 
    the Black Omen is flying above and land, then enter the Keeper's Dome.
    
    
    Keeper's Dome (2300 A.D.)
    -------------------------
    
    Here, go north and through the sealed door to the next room. Follow the path 
    around this room, making sure to check out the sparkling object on the floor 
    to get a Magic Capsule. Talk to the Nu at the end and it'll explain how to 
    restore life on Death Peak. Since you have the Doppel Doll, it'll carry out 
    the plan. Three Poyozo Dolls will appear as this occurs. After the Nu steps 
    back out and explains that those dolls will help you, it'll ask for you to 
    shut it off. Go up to the Nu and press A to switch it off. Now, go back 
    through the previous rooms to exit this place.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Outside, go northeast towards Death Peak, but before you enter, be sure to 
    rest and save. Also, you may want to set up your party so it has Magus, Robo, 
    and either Marle or Frog in it (I recommend taking Frog instead of Marle). 
    When you're ready, save again and head into Death Peak.
    
    
    Death Peak (2300 A.D.)
    ----------------------
    
    As soon as you enter this area, run north and talk to the first Poyozo Doll 
    you meet. It'll tell you to walk behind a tree when the wind starts up. This 
    can be VERY tricky if you're not precise with the controls. You must walk in 
    a straight line northward towards the tree, and continue holding Up so you're 
    walking in place behind the tree. After the wind dies down, run further north 
    and do that behind the next tree. Then, continue to the next area.
    
    Here, the wind is not a real problem anymore, so go west and defeat the 3 
    Blood Yolks. Continue west and open the chest to get a Magic Ring. Now, go 
    back east and climb up the wall with the small notches on it. At the top, go 
    southeast and defeat more Blood Yolks. Climb up the wall to the north and 
    head east to the next area.
    
    In this area, defeat the Blood Yolk and Macabre enemies, then head north and 
    east. Go across the frozen stream and open the chest to the east to get a 
    Barrier Ring. Head south and rest/save at the save point, then go northwest 
    and up the path. Continue all the way north to a cave. Defeat the Macabres 
    outside, then enter the cave. Here, go north and you'll have to fight a Lavos 
    Spawn, so read the Bosses section for help on getting through this battle.
    
    After you win, open the nearby chest to get Robo's Gigaton Arm. Then, 
    continue north out of this cave. Go north and east and defeat the Macabres 
    along the way. Follow the path east and south into another cave. Go south and 
    defeat the 3 Blood Yolks, then open the chest to get a Brave Sword for Frog. 
    Now, continue south to the following area. Here, go northwest and check out 
    the sparkling object to make a cave open up below. Now, go back through the 
    previous areas to the large area with the save point. Save again, then go 
    north and enter that newly opened cave.
    
    Here, go north and defeat the Blood Yolk you come across, then open the chest 
    to get a Hadean Sickle for Magus. Equip it, then continue to the next area. 
    Here, you'll have to fight another Lavos Spawn, so read the Bosses section if 
    you need help on taking this one down as well. After you win, go west to the 
    next area. There, go north and talk to the Poyozo Doll; it'll warn you of the 
    slippery path up ahead. Go west and hold B so you can run, then run along the 
    path as best as you can.
    
    Be careful not to fall off the south end, because you'll be dropped off by 
    the save point below and you'll have to do this again! When you get to the 
    end, continue to the next area. Here, defeat the Blood Yolks as they fall 
    down to this area, and open the chest to the west to get a Yaksha Blade, 
    which you can equip Crono with later on. Now, head all the way south and to 
    the next area. There, keep going south and west to the following area.
    
    Now, in this new area, go north and talk to the Poyozo Doll there. It'll give 
    you a hint on what to do up ahead (push and climb the shell). Continue west 
    and down the wall, then follow the path west and north to another Lavos 
    Spawn. You could have also gone south to a save point and a chest containing 
    the Dark Helm. Anyway, when you get to the spawn, defeat it like before and 
    you'll notice that the giant shell is left behind this time. Push it east and 
    north against the wall, then press A and climb onto it.
    
    From there, climb up the wall to reach the higher ledge. Go east and open the 
    chest to get a Memory Cap. Then, continue northwest to the next area. Here, 
    go all the way north to the summit. Here, the pendant will react and the 
    Chrono Trigger will shatter in the air. A gate will then open up and your 
    group will end up in a frozen state of time where you fought Lavos earlier. 
    Go up to Crono and replace the Doppel Doll for him, then your group will 
    return to Death Peak with Crono. After the return, you'll end up at the End 
    of Time.
    
    
    End of Time
    -----------
    
    In this place, go and talk to the old man and he'll explain how and when you 
    can fight Lavos. He'll also list off a bunch of side quests you can fulfill 
    right now. So, assemble whoever you want in your party, then you can either 
    go and fight Lavos now, or you can go and fulfill some side quests (see the 
    Side Quests section for details on each one). Whenever you feel you're ready, 
    rest up and save, then check out the bucket in the upper-right corner to warp 
    to 1999, where you'll fight Lavos for the last time (you can also warp there 
    in the Epoch).
    
    
    Cataclysm (1999 A.D.)
    ---------------------
    
    When you arrive here, head north and you'll witness a scene with Lavos coming 
    out of the ground to attack. You'll then be given the choice whether to go on 
    and fight, or back out for now. If you choose to fight, read the Bosses 
    section for what you should do for each part of this multi-part battle.
    
    Once you're done, there will be a final scene to go through. When you have 
    control of Marle at Leene Square, go north to Lucca's demonstration area from 
    earlier. After that scene, go back down an area and talk to the King. 
    Following that, enjoy the credits, and congratulations on beating Chrono 
    Trigger!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  7. Enemies  -=
    -=-=-=-=-=-=-=-=-=
    
    001. Gato
    ---------
    
    HP: 76
    Defense: 127
    Magic Defense: 50
    EXP: 10
    TP: 1
    Gold: 0
    Treasure: N/A
    Charm: Ambrosia
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Leene Square
    Techs: - Punching Glove
           - Gato's Song of Love
    Counters: - Multi-punch
    
    
    002. Amanita
    ------------
    
    HP: 14
    Defense: 127
    Magic Defense: 50
    EXP: 3
    TP: 1
    Gold: 16
    Treasure: Potion
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Guardia Forest
    Techs: - Charge
    
    
    003. Scarab
    -----------
    
    HP: 12
    Defense: 127
    Magic Defense: 50
    EXP: 3
    TP: 1
    Gold: 15
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Guardia Forest
    Techs: - Charge
           - Wing Flap
    
    
    004. Gilded Bellbird
    --------------------
    
    HP: 45
    Defense: 127
    Magic Defense: 50
    EXP: 4
    TP: 1
    Gold: 18
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Guardia Forest
    Techs: - Ding-a-ling / Confuse
    
    
    005. Royal Guard
    ----------------
    
    HP: 60
    Defense: 127
    Magic Defense: 50
    EXP: 10
    TP: 1
    Gold: 70
    Treasure: Potion
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Prison Towers
    Techs: - Strike
           - Smash
    
    
    006. Sentry
    -----------
    
    HP: 24
    Defense: 253 (shielded)
             0 (unshielded)
    Magic Defense: 100 (shielded)
                   0 (unshielded)
    EXP: 11
    TP: 1
    Gold: 45
    Treasure: Potion
    Charm: Potion
    Elements: Weak - Light, Shadow, Ice/Water, Fire (unshielded form)
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire (shielded form)
    Locales: Present - Prison Towers
    Techs: - Smoke Bomb
    Counters: - Smoke Bomb
    
    
    007. Gaoler
    -----------
    
    HP: 218
    Defense: 127
    Magic Defense: 50
    EXP: 22
    TP: 1
    Gold: 55
    Treasure: Ether
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Present - Prison Towers
                       Market
             Middle Ages - Magus's Keep
    Techs: - Hammer
             Crushing Blow
    
    
    008. Lancer
    -----------
    
    HP: 67
    Defense: 127
    Magic Defense: 0
    EXP: 12
    TP: 1
    Gold: 90
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light, Fire
              Absorbs - Shadow
              Immune - N/A
    Locales: Present - Prison Towers
             Middle Ages - Magus's Keep
    Techs: - Stab
           - Flying Stab
           - Jump
    
    
    009. Cave Stalker
    -----------------
    
    HP: 80
    Defense: 200
    Magic Defense: 30
    EXP: 28
    TP: 1
    Gold: 35
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Heckran Cave
    Techs: - Flame (fire)
             Clamp
             Ink / Blind
    
    
    010. Djinn Bottle
    -----------------
    
    HP: 97
    Defense: 253
    Magic Defense: 50
    EXP: 34
    TP: 2
    Gold: 50
    Treasure: N/A
    Charm: Shield Sphere
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Heckran Cave
    Techs: - Osmose / Absorbs MP
             Drain / Absorbs HP
    
    
    011. Rhino Weevil
    -----------------
    
    HP: 88
    Defense: 255
    Magic Defense: 50
    EXP: 32
    TP: 2
    Gold: 45
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Heckran Cave
    Techs: - Gore
    
    
    012. Boundillo
    --------------
    
    HP: 50
    Defense: 230
    Magic Defense: 50
    EXP: 31
    TP: 1
    Gold: 50
    Treasure: Mid-Potion
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Heckran Cave
    Techs: - Spin Jump
    
    
    013. Cave Bat
    -------------
    
    HP: 108
    Defense: 255
    Magic Defense: 50
    EXP: 28
    TP: 1
    Gold: 40
    Treasure: N/A
    Charm: Athenian Water
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Heckran Cave
    Techs: - Sonic Wave / Sleep
             Bloodfeast / Absorbs HP
    
    
    014. Cyrus
    ----------
    
    HP: 2000
    Defense: 255
    Magic Defense: 100
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Present - Northern Ruins
    Techs: - Grudge
    
    
    015. Blue Imp
    -------------
    
    HP: 13
    Defense: 127
    Magic Defense: 50
    EXP: 2
    TP: 1
    Gold: 12
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Truce Canyon
    Techs: - Kick
           - Jump Kick
    Counters: - Pebble Punt
    
    
    016. Green Imp
    --------------
    
    HP: 32
    Defense: 127
    Magic Defense: 50
    EXP: 4
    TP: 1
    Gold: 24
    Treasure: Potion
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Truce Canyon
                         - Guardia Forest
    Techs: - Jump Kick
             Pebble Punt
    Counters: - Jump Kick
    
    
    017. Roundillo
    --------------
    
    HP: 24
    Defense: 127
    Magic Defense: 50
    EXP: 3
    TP: 1
    Gold: 25
    Treasure: Potion
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Truce Canyon
                         - Guardia Forest
                         - Magus's Keep
    Techs: - Spin Attack
    
    
    018. Fiendillo
    --------------
    
    HP: 99
    Defense: 127
    Magic Defense: 30
    EXP: 7
    TP: 2
    Gold: 35
    Treasure: Ether
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Truce Canyon
    Techs: - Spin Attack
    Counters: - Fiendillo Dance
    
    
    019. Imp Hawk
    -------------
    
    HP: 54
    Defense: 127
    Magic Defense: 50
    EXP: 11
    TP: 1
    Gold: 45
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Truce Canyon
    Techs: - Screech / Slow
    
    
    020. Roundillo Rider
    --------------------
    
    HP: 30
    Defense: 127
    Magic Defense: 50
    EXP: 5
    TP: 2
    Gold: 40
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Truce Canyon
                         - Guardia Forest
    Techs: - Charge
           - Roundillo Shot
    
    
    021. Blue Eaglet
    ----------------
    
    HP: 16
    Defense: 127
    Magic Defense: 50
    EXP: 3
    TP: 1
    Gold: 32
    Treasure: Panacea
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Guardia Forest
    Techs: - Peck
           - Wing Flap
           - Dive
           - Screech / Slow
    
    
    022. Naga
    ---------
    
    HP: 60
    Defense: 180
    Magic Defense: 10
    EXP: 8
    TP: 1
    Gold: 80
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light, Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cathedral
             Present - Guardia Castle
    Techs: - Scratch
           - Nagamour / Slow
    
    
    023. Viper
    ----------
    
    HP: 90
    Defense: 127
    Magic Defense: 10
    EXP: 8
    TP: 1
    Gold: 70
    Treasure: Athenian Water
    Charm: N/A
    Elements: Weak - Light, Shadow, Ice/Water, Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cathedral
             Present - Guardia Castle
    Techs: - Bite
           - Bite / Poison
    
    
    024. Diablo
    -----------
    
    HP: 50
    Defense: 127
    Magic Defense: 50
    EXP: 10
    TP: 1
    Gold: 60
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cathedral
             Present - Medina
    Techs: - Sobat
           - Whirling Kick
    
    
    025. Underling (Blue)
    ---------------------
    
    HP: 49
    Defense: 200
    Magic Defense: 10
    EXP: 11
    TP: 1
    Gold: 135
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light, Shadow, Ice/Water, Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cathedral
             Present - Medina
    Techs: - Punch
           - Hammer Punch / Knockback
           - Rolling Attack
    
    
    026. Mad Bat
    ------------
    
    HP: 18
    Defense: 127
    Magic Defense: 50
    EXP: 6
    TP: 1
    Gold: 75
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cathedral
    Techs: - Blood Drain / Absorbs HP
    
    
    027. Skeleton
    -------------
    
    HP: 110
    Defense: 250
    Magic Defense: 50
    EXP: 38
    TP: 2
    Gold: 20
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Shadow
              Immune - N/A
    Locales: Middle Ages - Zenan Bridge
    Techs: - Flying Lunge
    
    
    028. Ogan
    ---------
    
    HP: 146
    Defense: 0
    Magic Defense: 0
    EXP: 32
    TP: 2
    Gold: 80
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Denadoro Mts.
    Techs: - Punch
    
    
    029. Ogan (Hammer)
    ------------------
    
    HP: 146
    Defense: 240
    Magic Defense: 75
    EXP: 32
    TP: 2
    Gold: 80
    Treasure: N/A
    Charm: Shield Sphere
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Denadoro Mts.
    Techs: - Hammer
           - Great Hammer
           - Quake Hammer
    
    
    030. Bellbird
    -------------
    
    HP: 94
    Defense: 127
    Magic Defense: 50
    EXP: 27
    TP: 2
    Gold: 100
    Treasure: Panacea
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Denadoro Mts.
    Counters: - Ding-a-ling / Confuse
    
    
    031. Freelancer
    ---------------
    
    HP: 110
    Defense: 127
    Magic Defense: 50
    EXP: 39
    TP: 2
    Gold: 125
    Treasure: N/A
    Charm: Barrier Sphere
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Denadoro Mts.
    Techs: - Whirling Blade
           - Shuriken
    Counters: - Focused Strike
    
    
    032. Edible Frog
    ----------------
    
    HP: 150
    Defense: 192
    Magic Defense: 0
    EXP: 26
    TP: 1
    Gold: 30
    Treasure: N/A
    Charm: Mid-Potion
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cursed Woods
    Techs: - Crush
    Counters: - Rain (water)
    
    
    033. Fangtooth
    --------------
    
    HP: 210
    Defense: 127
    Magic Defense: 50
    EXP: 26
    TP: 2
    Gold: 300
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cursed Woods
    Techs: - Bite
    Counters: - Devour Frog
    
    
    034. Grimling
    -------------
    
    HP: 110
    Defense: 250
    Magic Defense: 50
    EXP: 51
    TP: 2
    Gold: 70
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magic Cave
    Techs: - Bite
    Counters: - Bite
    
    
    035. Vampire Bat
    ----------------
    
    HP: 120
    Defense: 127
    Magic Defense: 30
    EXP: 58
    TP: 2
    Gold: 70
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magic Cave
                         - Magus's Keep
    Techs: - Bloodfeast / Absorbs HP
           - Osmose / Absorbs MP
    Counters: - Osmose / Absorbs MP
    
    
    036. Underling (Purple)
    -----------------------
    
    HP: 180
    Defense: 127
    Magic Defense: 50
    EXP: 93
    TP: 2
    Gold: 200
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Rolling Attack
           - Crimson Rain
           - Hammer Punch / Knockback
    
    
    037. Servant (Sword)
    --------------------
    
    HP: 390
    Defense: 127
    Magic Defense: 30
    EXP: 127
    TP: 2
    Gold: 170
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light, Ice/Water, Fire
              Absorbs - Shadow
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Strike
           - Wind Slash (light)
           - Cyclone
    
    
    038. Servant (Crossbow)
    -----------------------
    
    HP: 390
    Defense: 127
    Magic Defense: 30
    EXP: 113
    TP: 2
    Gold: 210
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light, Ice/Water, Fire
              Absorbs - Shadow
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Poison Arrows / Poison
    
    
    039. Blue Gargoyle
    ------------------
    
    HP: 120
    Defense: 127
    Magic Defense: 50
    EXP: 114
    TP: 3
    Gold: 180
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Sobat
           - Flying Spin Kick
    
    
    040. Save Point
    ---------------
    
    HP: 10
    Defense: 253
    Magic Defense: 50
    EXP: 144
    TP: 2
    Gold: 100
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    
    
    041. Sorcerer
    -------------
    
    HP: 220
    Defense: 127
    Magic Defense: 0
    EXP: 111
    TP: 3
    Gold: 220
    Treasure: Mid-Ether
    Charm: N/A
    Elements: Weak - Fire
              Absorbs - Light, Shadow, Ice/Water
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Heal
           - Annihilation Zone (shadow)
    
    
    042. Outlaw
    -----------
    
    HP: 182
    Defense: 127
    Magic Defense: 50
    EXP: 104
    TP: 3
    Gold: 90
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Fire
    Locales: Middle Ages - Magus's Keep
    Techs: - Shuriken
    Counters: - Fire Whirl (fire)
    
    
    043. Roundillo Bomber
    ---------------------
    
    HP: 99
    Defense: 127
    Magic Defense: 0
    EXP: 72
    TP: 3
    Gold: 100
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light, Shadow, Ice/Water, Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Counters: - Self-destruct / Ally
              - Self-destruct / Enemy
    
    
    044. Juggler
    ------------
    
    HP: 450
    Defense: 253
    Magic Defense: 50
    EXP: 128
    TP: 3
    Gold: 220
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Flame (fire)
    Counters: - Fire Whirl (fire)
    
    
    045. Ghost Knight
    -----------------
    
    HP: 1280
    Defense: 127
    Magic Defense: 50
    EXP: 467
    TP: 8
    Gold: 400
    Treasure: Hi-Ether
    Charm: Turbo Ether
    Elements: Weak - Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Northern Ruins
    Techs: - Strike
           - Drain / Absorbs HP
    Counters: - Grudge
              - MP Buster / Sets MP to 0
    
    
    046. Flesh Reaper
    -----------------
    
    HP: 1450
    Defense: 127
    Magic Defense: 50
    EXP: 518
    TP: 8
    Gold: 700
    Treasure: N/A
    Charm: Elixir
    Elements: Weak - Fire
              Absorbs - Shadow
              Immune - N/A
    Locales: Middle Ages - Northern Ruins
    Techs: - Slice
             Triple Slice
             Drain / Absorbs HP
    
    
    047. Fallen
    -----------
    
    HP: 1450
    Defense: 127
    Magic Defense: 50
    EXP: 474
    TP: 8
    Gold: 500
    Treasure: Lapis
    Charm: Elixir
    Elements: Weak - Fire
              Absorbs - Shadow
              Immune - N/A
    Locales: Middle Ages - Northern Ruins
    Techs: - Stab
           - Rush
    
    
    048. Soul
    ---------
    
    HP: 88
    Defense: 127
    Magic Defense: 99
    EXP: 377
    TP: 8
    Gold: 650
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Northern Ruins
    Techs: - Wind Slash (shadow)
             Grudge
             Possess
    
    
    049. Fallen + Soul
    ------------------
    
    HP: 1650
    Defense: 192
    Magic Defense: 95
    EXP: 555
    TP: 8
    Gold: 500
    Treasure: Lapis
    Charm: Turbo Ether
    Elements: Weak - Fire
              Absorbs - Shadow
              Immune - N/A
    Locales: Middle Ages - Northern Ruins
    Techs: - Jump
    Counters: - Jump
    
    
    050. Sandrago
    -------------
    
    HP: 400
    Defense: 100
    Magic Defense: 50
    EXP: 348
    TP: 15
    Gold: 550
    Treasure: N/A
    Charm: Shield Sphere
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Sunken Desert
    Techs: - Hit
           - Sand Cyclone
           - Sand Breath / Blind
    Counters: - Lock
    
    
    051. Vilepillar
    ---------------
    
    HP: 1000
    Defense: 192
    Magic Defense: 50
    EXP: 408
    TP: 15
    Gold: 600
    Treasure: Lapis
    Charm: Barrier Sphere
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Sunken Desert
    Techs: - Slap
           - Needle
           - Mash
    
    
    052. Aecytosaur
    ---------------
    
    HP: 2250
    Defense: 255
    Magic Defense: 30
    EXP: 584
    TP: 15
    Gold: 450
    Treasure: Barrier Sphere
    Charm: Ruby Armor
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Giant's Claw
    Techs: - Blaze (fire)
    Counters: - Electric Malestrom (light)
    
    
    053. Aecytonyx
    --------------
    
    HP: 800
    Defense: 192
    Magic Defense: 30
    EXP: 412
    TP: 10
    Gold: 360
    Treasure: Shield Sphere
    Charm: Elixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Giant's Claw
    Techs: - Stomp
           - Electric Burst (light)
    Counters: - Electric Malestrom (light)
    
    
    054. Lizardactyl
    ----------------
    
    HP: 950
    Defense: 127
    Magic Defense: 50
    EXP: 444
    TP: 18
    Gold: 0
    Treasure: N/A
    Charm: Turbo Ether
    Elements: Weak - N/A
              Absorbs - Light
              Immune - N/A
    Locales: Middle Ages - Giant's Claw
    Techs: - Grab and Drop
           - Dive
    Counters: - Wing Blow / Confuse
    
    
    055. Fossil Ape
    ---------------
    
    HP: 1800
    Defense: 100
    Magic Defense: 80
    EXP: 533
    TP: 15
    Gold: 450
    Treasure: Lapis
    Charm: Megalixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Giant's Claw
    Techs: - Hit
           - Throw
    Counters: - Throw
    
    
    056. Ruin Stalker
    -----------------
    
    HP: 130
    Defense: 77
    Magic Defense: 90
    EXP: 12
    TP: 1
    Gold: 10
    Treasure: N/A
    Charm: Mid-Ether
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Site 16
    Techs: - Clamp
           - Leech / Absorbs HP
    
    
    057. Floral Horror
    ------------------
    
    HP: 75
    Defense: 127
    Magic Defense: 50
    EXP: 19
    TP: 1
    Gold: 60
    Treasure: Ether
    Charm: N/A
    Elements: Weak - Fire
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Site 16
    Techs: - Heal
           - Pollen / Poison
           - Charge
    
    
    058. Crater
    -----------
    
    HP: 80
    Defense: 127
    Magic Defense: 25
    EXP: 15
    TP: 1
    Gold: 35
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Site 16
    Techs: - Pyroclast (fire)
    
    
    059. Shadow
    -----------
    
    HP: 1
    Defense: 160
    Magic Defense: 50
    EXP: 14
    TP: 1
    Gold: 50
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
             Future - Arris Dome
                    - Sites 16 and 32
    Techs: - Stretch
    Counters: - Terrifying Voice / Slow
    
    
    060. Mutant
    -----------
    
    HP: 300
    Defense: 127
    Magic Defense: 50
    EXP: 22
    TP: 1
    Gold: 30
    Treasure: N/A
    Charm: Hi-Potion
    Elements: Weak - Shadow
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Site 16
                    - Site 32
    Techs: - Head-butt
           - Tentacle / Absorbs HP
    
    
    061. Rat
    --------
    
    HP: 45
    Defense: 127
    Magic Defense: 0
    EXP: 18
    TP: 1
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Shadow
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Arris Dome
                    - Abandoned Sewers
    Techs: - Gnaw
    
    
    062. Exterminator
    -----------------
    
    HP: 100
    Defense: 127
    Magic Defense: 50
    EXP: 18
    TP: 1
    Gold: 45
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Arris Dome
                    - Proto Dome
    Techs: - Electric Shock
           - Attack Moving Object (shadow)
    
    
    063. Bug
    --------
    
    HP: 89
    Defense: 127
    Magic Defense: 50
    EXP: 26
    TP: 1
    Gold: 0
    Treasure: Panacea
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Arris Dome
                    - Derelict Factory
    Techs: - Wing Flap
           - Sonic Wave / Sleep
           - Missiles
    
    
    064. Version 2.0
    ----------------
    
    HP: 128
    Defense: 127
    Magic Defense: 50
    EXP: 22
    TP: 1
    Gold: 50
    Treasure: Potion
    Charm: N/A
    Elements: Weak - Shadow
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Arris Dome
                    - Site 32
    Techs: - Tackle
           - Machine Gun
    
    
    065. Dondrago
    -------------
    
    HP: 138
    Defense: 150
    Magic Defense: 50
    EXP: 22
    TP: 1
    Gold: 100
    Treasure: N/A
    Charm: Ether
    Elements: Weak - Light, Shadow
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Abandoned Sewers
    Techs: - Water (water)
           - Lightning (light)
    
    
    066. Egg Ooze
    -------------
    
    HP: 160
    Defense: 150
    Magic Defense: 0
    EXP: 18
    TP: 1
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Shadow
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Abandoned Sewers
    Techs: - Slap
    
    
    067. Deverminator
    -----------------
    
    HP: 120
    Defense: 127
    Magic Defense: 50
    EXP: 24
    TP: 1
    Gold: 50
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Derelict Factory
    Techs: - Electric Shock
           - Laser (shadow)
    
    
    068. Version 3.0
    ----------------
    
    HP: 256
    Defense: 127
    Magic Defense: 50
    EXP: 33
    TP: 1
    Gold: 60
    Treasure: N/A
    Charm: Hi-Potion
    Elements: Weak - Shadow
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Derelict Factory
    Techs: - Tackle
           - Machine Gun
           - Flamethrower (fire)
    
    
    069. Acid
    ---------
    
    HP: 10
    Defense: 255
    Magic Defense: 99
    EXP: 33
    TP: 1
    Gold: 20
    Treasure: N/A
    Charm: Barrier Sphere
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Derelict Factory
    Techs: - Flamethrower (fire)
    Counters: - Chemical Reaction
    
    
    070. Alkali
    -----------
    
    HP: 9
    Defense: 250
    Magic Defense: 90
    EXP: 45
    TP: 1
    Gold: 40
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Derelict Factory
    Techs: - Bubbles
    Counters: - Chemical Reaction
    
    
    071. Blood Yolk
    ---------------
    
    HP: 500
    Defense: 127
    Magic Defense: 50
    EXP: 378
    TP: 8
    Gold: 300
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Death Peak
    Techs: - Chomp / Absorbs HP
    
    
    072. Macabre
    ------------
    
    HP: 582
    Defense: 127
    Magic Defense: 50
    EXP: 427
    TP: 8
    Gold: 500
    Treasure: Ether
    Charm: Hi-Ether
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Death Peak
    Techs: - Slice
           - Scythe / Sets HP to 1
           - Crimson Rain
    
    
    073. Deverminator EX
    --------------------
    
    HP: 1024
    Defense: 127
    Magic Defense: 50
    EXP: 452
    TP: 8
    Gold: 450
    Treasure: Shield Sphere
    Charm: Elixir
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Geno Dome
    Techs: - Stomp
           - Electric Shock
           - Laser (shadow)
           - Laser Spin (shadow)
    
    
    074. Version 4.0
    ----------------
    
    HP: 1024
    Defense: 127
    Magic Defense: 50
    EXP: 477
    TP: 8
    Gold: 800
    Treasure: Barrier Sphere
    Charm: Elixir
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Geno Dome
    Techs: - Cure Beam
           - Tackle
           - Dark Beam (shadow)
    
    
    075. Laser Guard
    ----------------
    
    HP: 400
    Defense: 100
    Magic Defense: 30
    EXP: 346
    TP: 8
    Gold: 120
    Treasure: N/A
    Charm: Hi-Potion
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Geno Dome
             Black Omen
    Techs: - Laser (shadow)
    Counters: - Self-destruct
    
    
    076. Reptite (Green)
    --------------------
    
    HP: 92
    Defense: 200
    Magic Defense: 30
    EXP: 72
    TP: 2
    Gold: 0
    Treasure: Petal
    Charm: Magma Hand
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Mystic Mts.
                        - Reptite Lair
    Techs: - Sleep Bubble / Sleep
           - Kick Combo
    
    
    077. Kilwala
    ------------
    
    HP: 160
    Defense: 127
    Magic Defense: 80
    EXP: 42
    TP: 2
    Gold: 0
    Treasure: Petal
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Mystic Mts.
                        - Forest Maze
    Techs: - Charge
    
    
    078. Crested Sprinter
    ---------------------
    
    HP: 196
    Defense: 200
    Magic Defense: 30
    EXP: 48
    TP: 2
    Gold: 0
    Treasure: Horn
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Mystic Mts.
                        - Forest Maze
    Techs: - Head-butt
    
    
    079. Prehistoric Frog
    ---------------------
    
    HP: 100
    Defense: 127
    Magic Defense: 50
    EXP: 64
    TP: 0
    Gold: 0
    Treasure: 2 Feathers
    Charm: 2 Feathers
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Hunting Range
    Techs: - Tongue
    
    
    080. Ion Cloud
    --------------
    
    HP: 152
    Defense: 127
    Magic Defense: 50
    EXP: 72
    TP: 0
    Gold: 0
    Treasure: 2 Feathers
    Charm: 2 Feathers
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Hunting Range
    Techs: - Stretch
    
    
    081. Golden Eaglet
    ------------------
    
    HP: 400
    Defense: 127
    Magic Defense: 50
    EXP: 57
    TP: 2
    Gold: 0
    Treasure: Feather
    Charm: Ether
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Forest Maze
    Techs: - Claw
           - Dive
    Counters: - Become Red Eaglet
    
    
    082. Red Eaglet
    ---------------
    
    HP: 400
    Defense: 170
    Magic Defense: 50
    EXP: 69
    TP: 2
    Gold: 0
    Treasure: Feather
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Fire
              Immune - N/A
    Locales: Prehistory - Forest Maze
    Techs: - Dive
    Counters: Firebreath (fire)
              Become Golden Eaglet
    
    
    083. Bao Bao
    ------------
    
    HP: 450
    Defense: 127
    Magic Defense: 90
    EXP: 123
    TP: 2
    Gold: 0
    Treasure: Fang
    Charm: Ruby Vest
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Forest Maze
                        - Reptite Lair
    Techs: - Fling
    
    
    084. Aecyto Weevil
    ------------------
    
    HP: 158
    Defense: 192
    Magic Defense: 25
    EXP: 81
    TP: 2
    Gold: 0
    Treasure: Feather
    Charm: Dreamstone Gun
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Reptite Lair
    Techs: - Gore
    Counters: - Slurp
    
    
    085. Megasaur
    -------------
    
    HP: 830
    Defense: 230
    Magic Defense: 40
    EXP: 147
    TP: 2
    Gold: 0
    Treasure: Fang
    Charm: Primeval Blade
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Reptite Lair
    Techs: - Gore
           - Firebreath (fire)
    
    
    086. Mossback
    -------------
    
    HP: 158
    Defense: 127
    Magic Defense: 0
    EXP: 111
    TP: 2
    Gold: 0
    Treasure: Petal
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Reptite Lair
    Techs: - Osmose / Absorbs MP
           - Escape
    
    
    087. Rafflesia
    --------------
    
    HP: 316
    Defense: 64
    Magic Defense: 50
    EXP: 86
    TP: 2
    Gold: 0
    Treasure: Petal
    Charm: Dreamstone Bow
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Reptite Lair
    Counters: - Pollen / Poison
    
    
    088. Cave Ape
    -------------
    
    HP: 436
    Defense: 100
    Magic Defense: 90
    EXP: 123
    TP: 3
    Gold: 0
    Treasure: Fang
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Dactyl Nest
                        - Tyranno Lair
    Techs: - Scratch
    Counters: - Fling
              - Grab and Drop
    
    
    089. Avian Rex
    --------------
    
    HP: 327
    Defense: 127
    Magic Defense: 50
    EXP: 129
    TP: 3
    Gold: 0
    Treasure: Feather
    Charm: N/A
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Dactyl Nest
                        - Tyranno Lair
    Techs: - Grab and Drop
    
    
    090. Schist
    -----------
    
    HP: 250
    Defense: 180
    Magic Defense: 60
    EXP: 94
    TP: 3
    Gold: 0
    Treasure: Petal
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Dactyl Nest
    Techs: - Pyroclast (fire)
    
    
    091. Terasaur
    -------------
    
    HP: 1090
    Defense: 230
    Magic Defense: 30
    EXP: 253
    TP: 4
    Gold: 0
    Treasure: N/A
    Charm: Lapis
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Tyranno Lair
    Techs: - Firebreath (fire)
           - Charge / Sets HP to 1
    Counters: - Firebreath (fire)
    
    
    092. Volcanite
    --------------
    
    HP: 257
    Defense: 127
    Magic Defense: 50
    EXP: 222
    TP: 7
    Gold: 0
    Treasure: N/A
    Charm: Lapis
    Elements: Weak - Ice/Water
              Absorbs - Light, Fire
              Immune - Shadow
    Locales: Prehistory - Tyranno Lair
    Techs: - Pyroclast (fire)
    Counters: - Pyroclast (fire)
    
    
    093. Reptite (Purple)
    ---------------------
    
    HP: 336
    Defense: 150
    Magic Defense: 50
    EXP: 126
    TP: 4
    Gold: 0
    Treasure: Mid-Potion
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Tyranno Lair
    Techs: - Punch Volcanite
           - Sumo Slap
    
    
    094. Mudbeast
    -------------
    
    HP: 830
    Defense: 170
    Magic Defense: 50
    EXP: 204
    TP: 5
    Gold: 450
    Treasure: N/A
    Charm: Rainbow Helm
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mudbeast Den
    Techs: - Gore
           - Charge
    
    
    095. Rubble
    -----------
    
    HP: 515
    Defense: 140
    Magic Defense: 100
    EXP: 1000
    TP: 100
    Gold: 0
    Treasure: Mid-Ether
    Charm: Mid-Ether
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Antiquity - Mountain of Woe
             Middle Ages - Giant's Claw
    Techs: - Omnilock
           - Escape
    
    
    096. Bomber Bird
    ----------------
    
    HP: 250
    Defense: 127
    Magic Defense: 50
    EXP: 222
    TP: 6
    Gold: 550
    Treasure: N/A
    Charm: Vajra Sword
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mountain of Woe
    Techs: - Kick
           - Crimson Rain
    
    
    097. Stone Imp
    --------------
    
    HP: 300
    Defense: 127
    Magic Defense: 50
    EXP: 126
    TP: 6
    Gold: 300
    Treasure: N/A
    Charm: Mid-Ether
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mountain of Woe
    Techs: - Jump Kick
           - Pebble Punt
    
    
    098. Gargoyle
    -------------
    
    HP: 260
    Defense: 100
    Magic Defense: 50
    EXP: 216
    TP: 6
    Gold: 0
    Treasure: N/A
    Charm: Heavy Hand
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mountain of Woe
    Techs: - Sobat
           - Chakram
           - Combo Attack / Sets HP to 1
    
    
    099. Death Lily
    ---------------
    
    HP: 250
    Defense: 127
    Magic Defense: 65
    EXP: 253
    TP: 6
    Gold: 750
    Treasure: N/A
    Charm: Smiter's Blade
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mountain of Woe
    Techs: - Heal
           - Miasma / Confuse
    
    
    100. Djinn
    ----------
    
    HP: 450
    Defense: 255
    Magic Defense: 100
    EXP: 303
    TP: 8
    Gold: 400
    Treasure: Lapis
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Fraternal Fusion
    Combos: - Beast Toss
    Combo Counters: - Muscular Fusion
    
    
    101. Ghul
    ---------
    
    HP: 450
    Defense: 127
    Magic Defense: 70
    EXP: 376
    TP: 8
    Gold: 400
    Treasure: N/A
    Charm: Shield Sphere
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Annihilation Zone (shadow)
    Combos: - Beast Toss
    Combo Counters: - Muscular Fusion
    
    
    102. Zealot Mage
    ----------------
    
    HP: 480
    Defense: 127
    Magic Defense: 70
    EXP: 322
    TP: 8
    Gold: 550
    Treasure: Lapis
    Charm: Barrier Sphere
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Hit
           - Energy Spheres
           - Lock
    
    
    103. Scouter
    ------------
    
    HP: 300
    Defense: 220
    Magic Defense: 50
    EXP: 234
    TP: 8
    Gold: 250
    Treasure: N/A
    Charm: Lapis
    Elements: Weak - Light
              Absorbs - Shadow, Ice/Water, Fire
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Lightning (light)
           - 10,000 Hz / Sleep
    Counters: - Electric Malestrom (light)
    Combo Counters: - Delta Force (light)
    
    
    104. Red Scouter
    ----------------
    
    HP: 300
    Defense: 220
    Magic Defense: 50
    EXP: 234
    TP: 8
    Gold: 250
    Treasure: N/A
    Charm: Barrier Sphere
    Elements: Weak - Shadow, Fire
              Absorbs - Light, Ice/Water
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Crimson Rain
    Counters: - Firebomb (fire)
    Combo Counters: Delta Force (shadow)
    
    
    105. Blue Scouter
    -----------------
    
    HP: 300
    Defense: 220
    Magic Defense: 50
    EXP: 234
    TP: 8
    Gold: 250
    Treasure: N/A
    Charm: Shield Sphere
    Elements: Weak - Ice/Water
              Absorbs - Light, Shadow, Fire
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Rain (water)
    Counters: - Water II (water)
    Combo Counters: - Delta Force (shadow)
    
    
    106. Monk
    ---------
    
    HP: 666
    Defense: 83
    Magic Defense: 70
    EXP: 318
    TP: 8
    Gold: 250
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Staff
    Combo Counters: - Twister
    
    
    107. Warrior
    ------------
    
    HP: 666
    Defense: 83
    Magic Defense: 50
    EXP: 365
    TP: 8
    Gold: 850
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Strike
    Combo Counters: - X-Strike
    
    
    108. Daltonite
    --------------
    
    HP: 150
    Defense: 127
    Magic Defense: 50
    EXP: 377
    TP: 8
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Blackbird
    Techs: - Staff
    
    
    109. Byte
    ---------
    
    HP: 192
    Defense: 192
    Magic Defense: 50
    EXP: 378
    TP: 8
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Blackbird
    Techs: - Missiles
    
    
    110. Turret
    -----------
    
    HP: 700
    Defense: 140
    Magic Defense: 30
    EXP: 1500
    TP: 100
    Gold: 0
    Treasure: Mid-Ether
    Charm: Mid-Ether
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Antiquity - Blackbird
    Techs: - Omnilock
           - Laser (shadow)
           - Self-destruct
    
    
    111. Shieldsman
    ---------------
    
    HP: 110 (shielded)
        1 (unshielded)
    Defense: 253 (shielded)
             127 (unshielded)
    Magic Defense: 100 (shielded)
                   50 (unshielded)
    EXP: 378
    TP: 10
    Gold: 2000 (shielded)
          450 (unshielded)
    Treasure: N/A
    Charm: Muscle Ring
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire (shielded)
                       N/A (unshielded)
    Locales: Black Omen
    Techs: - Sleep Bubble / Sleep
    Counters: - Lock
    
    
    112. Martello
    -------------
    
    HP: 1245
    Defense: 127
    Magic Defense: 50
    EXP: 554
    TP: 10
    Gold: 400
    Treasure: N/A
    Charm: Turbo Ether
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Laser (shadow)
    
    
    113. Fangbeast
    --------------
    
    HP: 2800
    Defense: 127
    Magic Defense: 50
    EXP: 850
    TP: 15
    Gold: 800
    Treasure: Elixir
    Charm: Nova Armor
    Elements: Weak - N/A
              Absorbs - Light, Shadow
              Immune - N/A
    Locales: Black Omen
    Techs: - Devil's Drop / Halves HP
           - Lunate Barrage
           - Hurricane
           - Wing Blow / Confuse
    
    
    114. Synchrite
    --------------
    
    HP: 2250
    Defense: 127
    Magic Defense: 50
    EXP: 755
    TP: 12
    Gold: 900
    Treasure: Turbo Ether
    Charm: Golden Earring
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Missiles
           - Dark Beam (shadow)
           - Time Stop / Stop
           - MP Buster / Sets MP to 0
    
    
    115. Panel
    ----------
    
    HP: 1875
    Defense: 127
    Magic Defense: 50
    EXP: 800
    TP: 12
    Gold: 550
    Treasure: N/A
    Charm: Speed Capsule
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Missiles
           - Laser (shadow)
    Combos: - Dark Plasma (shadow)
    
    
    116. Watcher
    ------------
    
    HP: 850
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 750
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Omnilock
           - Firebomb (fire)
    
    
    117. Nomad
    ----------
    
    HP: 1250
    Defense: 127
    Magic Defense: 100
    EXP: 500
    TP: 100
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Black Omen
    Techs: - Escape
    
    
    118. Metal Mutant
    -----------------
    
    HP: 1980
    Defense: 127
    Magic Defense: 50
    EXP: 685
    TP: 16
    Gold: 1100
    Treasure: N/A
    Charm: Turbo Ether
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Tentacle / Absorbs HP
           - Crimson Rain
           - Shining Sphere (light)
    
    
    119. Flyclops
    -------------
    
    HP: 900
    Defense: 127
    Magic Defense: 50
    EXP: 575
    TP: 12
    Gold: 0
    Treasure: N/A
    Charm: Golden Stud
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Osmose / Absorbs MP
    
    
    120. Cybot
    ----------
    
    HP: 1800
    Defense: 127
    Magic Defense: 50
    EXP: 728
    TP: 16
    Gold: 750
    Treasure: Turbo Ether
    Charm: Ambrosia
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - La La La / Confuse
           - Iron Sphere / Halves HP
    
    
    121. Hydraconda
    ---------------
    
    HP: 1500
    Defense: 127
    Magic Defense: 50
    EXP: 422
    TP: 18
    Gold: 400
    Treasure: N/A
    Charm: Megalixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Bite / Instant KO
    
    
    122. Blubber Hulk
    -----------------
    
    HP: 2150
    Defense: 127
    Magic Defense: 50
    EXP: 850
    TP: 20
    Gold: 800
    Treasure: Elixir
    Charm: Strength Capsule
    Elements: Weak - Fire
              Absorbs - Shadow
              Immune - N/A
    Locales: Black Omen
    Counters: - Slap
    
    
    123. Narble
    -----------
    
    HP: 1050
    Defense: 127
    Magic Defense: 50
    EXP: 753
    TP: 10
    Gold: 1250
    Treasure: Barrier Sphere
    Charm: Magic Ring
    Elements: Weak - Ice/Water
              Absorbs - N/A
              Immune - Shadow
    Locales: Black Omen
    Counters: MP Buster / Sets MP to 0
    
    
    124. Ghaj
    ---------
    
    HP: 1350
    Defense: 127
    Magic Defense: 50
    EXP: 804
    TP: 8
    Gold: 1100
    Treasure: Shield Sphere
    Charm: Magic Capsule
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Counters: Death / Instant KO
    
    
    125. Nu
    -------
    
    HP: 1234
    Defense: 127
    Magic Defense: 50
    EXP: 248
    TP: 30
    Gold: 0
    Treasure: N/A
    Charm: Mop
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cursed Woods
             Prehistory - Hunting Range
             Antiquity - Enhasa
    Techs: - Head-butt / Sets HP to 1
           - Head-butt / 1 HP damage
    
    
    126. Spekkio
    ------------
    
    HP: 350
    Defense: 253
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: End of Time
    Techs: - Lightning (light)
           - Fire (fire)
           - Ice (ice)
    
    
    127. Spekkio
    ------------
    
    HP: 800
    Defense: 253
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: End of Time
    Techs: - Lightning (light)
           - Fire (fire)
           - Ice (ice)
           - Water (water)
    
    
    128. Spekkio
    ------------
    
    HP: 2200
    Defense: 253
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: End of Time
    Techs: - Lightning (light)
           - Fire (fire)
           - Ice (ice)
           - Water (water)
    
    
    129. Spekkio
    ------------
    
    HP: 4800
    Defense: 253
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: End of Time
    Techs: - Lightning (light)
           - Fire (fire)
           - Ice (ice)
           - Lightning II (light)
           - Fire II (fire)
           - Ice II (ice)
    
    
    130. Spekkio
    ------------
    
    HP: 10000
    Defense: 127
    Magic Defense: 70
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: End of Time
    Techs: - Lightning II (light)
           - Fire II (fire)
           - Ice II (ice)
           - Dark Bomb (shadow)
           - Chaos Zone / Confuse
           - Instant KO
    
    
    131. Spekkio
    ------------
    
    HP: 20000
    Defense: 127
    Magic Defense: 85
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: End of Time
    Techs: - Luminaire (light)
           - Flare (fire)
           - Dark Matter (shadow)
           - Halation / Sets HP to 1
           - Salt / Restores HP
    
    
    132. Exile
    ----------
    
    HP: 920
    Defense: 80
    Magic Defense: 50
    EXP: 210
    TP: 6
    Gold: 500
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Light
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Beat
           - Crimson Rain
    
    
    133. Slate Imp
    --------------
    
    HP: 900
    Defense: 90
    Magic Defense: 50
    EXP: 200
    TP: 6
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Kick
           - Jump Kick
           - Lambaste
    
    
    134. Pink Imp
    -------------
    
    HP: 870
    Defense: 95
    Magic Defense: 50
    EXP: 200
    TP: 5
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Kick
           - Temblor
           - Heart Shot / Slow
    Counters: - Jump Kick
    
    
    135. Wonder Rock
    ----------------
    
    HP: 2500
    Defense: 240
    Magic Defense: 77
    EXP: 10000
    TP: 100
    Gold: 20000
    Treasure: Lumicite Shard
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Lock
           - Drain / Absorbs HP
           - Pyroclast (fire)
           - Escape
    Counters: Pyroclast (fire)
    
    
    136. Deathcreeper
    -----------------
    
    HP: 1000
    Defense: 115
    Magic Defense: 50
    EXP: 240
    TP: 7
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Shadow
              Immune - N/A
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Head-butt
           - Dark Flare (shadow)
           - Ink / Blind
           - Grudge
    Counters: - Entice
    
    
    137. Jackpot
    ------------
    
    HP: 750
    Defense: 250
    Magic Defense: 50
    EXP: 220
    TP: 6
    Gold: 800
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Ingest / Absorbs HP
           - Crimson Rain
    
    
    138. Ogan Chieftain
    -------------------
    
    HP: 1600
    Defense: 90
    Magic Defense: 50
    EXP: 250
    TP: 8
    Gold: 200
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Hammer
           - Quake Hammer
    Counters: - Spinning Hammer
    
    
    139. Ogan Youth
    ---------------
    
    HP: 1250
    Defense: 90
    Magic Defense: 50
    EXP: 225
    TP: 5
    Gold: 150
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Punch
           - Flying Punch
    Counters: - Flying Punch
    
    
    140. Ogan Youth (Hammer)
    ------------------------
    
    HP: 1300
    Defense: 90
    Magic Defense: 50
    EXP: 250
    TP: 8
    Gold: 180
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Hammer
           - Hurricane Spin
    
    
    141. Kingfrog
    -------------
    
    HP: 690
    Defense: 0
    Magic Defense: 85
    EXP: 290
    TP: 9
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light
    Locales: Lost Sanctum
    Techs: - Punch
           - Thunder II (light)
           - Somniwave / Sleep
           - Water II (water)
    
    
    142. Dire Rat
    -------------
    
    HP: 710
    Defense: 90
    Magic Defense: 70
    EXP: 200
    TP: 7
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Bite
           - Stench / Poison
           - Osmose / Absorbs MP
    
    
    143. Black Bat
    --------------
    
    HP: 870
    Defense: 80
    Magic Defense: 50
    EXP: 200
    TP: 8
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Bite
           - Ultrasonic Wave / Sleep
    Counters: - Ultrasonic Wave / Sleep
    
    
    144. Chrysosaur
    ---------------
    
    HP: 1700
    Defense: 147
    Magic Defense: 65
    EXP: 500
    TP: 10
    Gold: 1000
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Light
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Munch / Halves HP
           - Firebreath (fire)
           - Electric Malestrom (light)
    Counters: - Lock
    
    
    145. Pterranyx
    --------------
    
    HP: 950
    Defense: 97
    Magic Defense: 95
    EXP: 430
    TP: 8
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Scratch
    Counters: - Rainbow Dust / Poison
    
    
    146. Twin Snake
    ---------------
    
    HP: 920
    Defense: 90
    Magic Defense: 50
    EXP: 380
    TP: 9
    Gold: 600
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Bite
           - Firebreath (fire)
           - Wild Blaze (fire)
    
    
    147. Hercules Beetle
    --------------------
    
    HP: 880
    Defense: 80
    Magic Defense: 100
    EXP: 300
    TP: 8
    Gold: 860
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Lost Sanctum
    Techs: - Charge
           - Dark Bomb (shadow)
           - Sonic Wave / Sleep
    
    
    148. Jadewing
    -------------
    
    HP: 750
    Defense: 255
    Magic Defense: 30
    EXP: 290
    TP: 7
    Gold: 410
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Bell Strike
           - Ding-a-ling / Confuse
    
    
    149. Deathguard
    ---------------
    
    HP: 2000
    Defense: 160
    Magic Defense: 50
    EXP: 500
    TP: 8
    Gold: 840
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Hammer
           - Crushing Blow
           - Blast Wave
    
    
    150. Bone Knight
    ----------------
    
    HP: 1050
    Defense: 100
    Magic Defense: 40
    EXP: 450
    TP: 6
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Shadow
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Impale
           - Torrential Blast (water)
           - Flying Lunge
           - Grudge
    
    
    151. Soul Stalker
    -----------------
    
    HP: 900
    Defense: 120
    Magic Defense: 40
    EXP: 500
    TP: 7
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Shadow
    Locales: Lost Sanctum
             Dimensional Vortex
    Techs: - Flame (fire)
           - Grudge
           - Siphon / Absorbs HP
    Counters: Siphon / Absorbs HP
    
    
    152. Chaos Mage
    ---------------
    
    HP: 1400
    Defense: 120
    Magic Defense: 200
    EXP: 1004
    TP: 8
    Gold: 760
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Shadow
              Immune - N/A
    Locales: Dimensional Vortex
    Techs: - Energy Spheres
           - Psychokinesis
           - Dark Flare (shadow)
           - Lock
    
    
    153. Snowbeast
    --------------
    
    HP: 4000
    Defense: 140
    Magic Defense: 60
    EXP: 2200
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Ice/Water
              Immune - N/A
    Locales: Dimensional Vortex
    Techs: - Savage Swipe
           - Ice II (ice)
           - Water II (water)
    
    
    154. Red Ghaj
    -------------
    
    HP: 3500
    Defense: 140
    Magic Defense: 60
    EXP: 2300
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Fire
              Immune - N/A
    Locales: Dimensional Vortex
    Techs: - Flame (fire)
    Counters: - Flare (fire)
    
    
    155. Fireball
    -------------
    
    HP: 1000
    Defense: 140
    Magic Defense: 70
    EXP: 941
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Elixir
    Elements: Weak - N/A
              Absorbs - Light, Shadow, Fire
              Immune - N/A
    Locales: Dimensional Vortex
    Techs: - Flame (fire)
           - Fire II (fire)
    Counters: - Self-destruct
    
    
    156. Prototype
    --------------
    
    HP: 3500
    Defense: 240
    Magic Defense: 50
    EXP: 1245
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Dimensional Vortex
    Techs: - Dark Beam (shadow)
           - Sonic Wave / Sleep
           - Electric Maelstrom (light)
    
    
    157. Searcher
    -------------
    
    HP: 1650
    Defense: 100
    Magic Defense: 50
    EXP: 1196
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Shadow
              Immune - N/A
    Locales: Dimensional Vortex
    Techs: - Hidden Needles
           - Absorb Energy / Absorb HP
           - Supersonic Wave / Sleep
    
    
    158. Iron Maiden
    ----------------
    
    HP: 10000
    Defense: 175
    Magic Defense: 60
    EXP: 1341
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Dimensional Vortex
    Techs: - Missiles
           - Dark Beam (shadow)
           - Time Stop / Stop
           - Attrition / Halves HP
           - Self-destruct
    Counters: - Osmose / Absorbs MP
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  8. Bosses -=
    -=-=-=-=-=-=-=-=
    
    159. Yakra
    ----------
    
    HP: 920
    Defense: 127
    Magic Defense: 50
    EXP: 50
    TP: 5
    Gold: 600
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Cathedral
    Techs: - Scratch
           - Iron Sphere Blast
           - Needle Spin
           - Yakra Rumble
    Counters: - Yakra Rage
    
    This is the very first boss creature you'll fight in this game, and it really 
    isn't too tough. Every time you attack it, it'll bounce around the room and 
    hit your entire party to cause some damage. I recommend you use Crono and 
    Frog's X-Strike Dual Tech (provided you learned it by now) to attack this 
    creature. If you don't, just have your group use regular attacks, and heal 
    when and if necessary. Keep on attacking and healing until you win.
    
    
    160. Dragon Tank (Head)
    -----------------------
    
    HP: 600
    Defense: 0
    Magic Defense: 85
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Fire
    Locales: Present - Prison Towers
    Techs: - Dragonfire (fire)
           - Repair Body
    
    
    161. Dragon Tank (Wheel)
    ------------------------
    
    HP: 208
    Defense: 120
    Magic Defense: 60
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Prison Towers
    Techs: - Dragon Charge
    
    
    162. Dragon Tank (Body)
    -----------------------
    
    HP: 266
    Defense: 160
    Magic Defense: 60
    EXP: 40
    TP: 5
    Gold: 500
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Prison Towers
    Techs: - Missiles
    Counters: - Laser (shadow)
    
    This battle is going to be a bit longer and tougher for you to beat here. The 
    Tank Head cures the rest of the tank, so your first target here is the Tank 
    Head. Have Crono and Lucca attack the head, curing when necessary since the 
    Dragon Tank's attacks can be a bit overwhelming after a while. After the head 
    is defeated, you should try to beat the Wheel. A message displays saying that 
    energy is stored in the wheels, which in this case is the Wheel. Use the same 
    strategy as for the Tank Head to destroy the Wheel. After you beat that, your 
    final target should be the Dragon Tank itself. This part of the battle will 
    also be the longest part. The Dragon Tank will either shoot a beam at one of 
    your allies, or drop a few missiles on them. Keep your HP high and continue 
    the attacking until you win.
    
    
    163. Guardian
    -------------
    
    HP: 1200
    Defense: 127
    Magic Defense: 50
    EXP: 300
    TP: 5
    Gold: 1000
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Fire
    Locales: Future - Arris Dome
    Techs: - Revive Pods
    Combos: - Amplifier (shadow)
    Combo Counters: - Amplifier (shadow)
                    - Delta Attack (shadow)
    
    
    164. Pod
    --------
    
    HP: 200
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Arris Dome
    Techs: - Missiles
           - Laser (shadow)
    Combos: - Amplifier (shadow)
    Combo Counters: - Amplifier (shadow)
                    - Delta Attack (shadow)
    
    This battle is going to be a bit tough, especially if you don't keep your 
    group in good shape. Anyway, if you attack the main Guardian boss, it along 
    with the 2 Pods, will retaliate with a strong attack aimed at your whole 
    group. The first course of action here is to eliminate both Pods. Concentrate 
    on one at a time, then take care of the other after the first Pod is 
    defeated. After both Pods are beat, now is the time to quickly attack the 
    Guardian. It'll start to count down from 5 to 0, then revive both Pods. Until 
    then, continue the attack on the Guardian. When the Pods are revived, repeat 
    the same strategy as before to eliminate them, then concentrate on the main 
    boss again. Keep your group in good shape, and continue the attacking until 
    you win this fight.
    
    
    165. Krawlie
    ------------
    
    HP: 500
    Defense: 150
    Magic Defense: 50
    EXP: 100
    TP: 5
    Gold: 500
    Treasure: Mid-Ether
    Charm: N/A
    Elements: Weak - Shadow
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Abandoned Sewers
    Techs: - Doublehand Slap
           - Mash / Sets HP to 1
    
    This fight shouldn't be too hard for you to get through. Krawlie will take 
    one of your party members and slam them around a bunch of times, reducing 
    their HP to 1, so make sure you have some Potions and Mid-Potions ready to 
    quickly recover from such an attack. Use Crono and Robo's Supersonic Spin 
    Dual Tech (if it's available), while Lucca attacks or heals your group. 
    Repeat the strategy above until you defeat this rather simple creature.
    
    
    166. R-Series
    -------------
    
    HP: 150
    Defense: 127
    Magic Defense: 50
    EXP: 80
    TP: 1
    Gold: 100
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Light
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Derelict Factory
    Techs: - Robo Punch
           - Robo Cable Punch
    Counters: - Robo Laser (shadow)
              - Robo Pitch
              - Robo Explosion
    
    This battle is against 6 robots known as the R-Series, but it really isn't 
    too bad of a fight, despite the 6 to 2 ratio. Use Crono and Lucca's Fire 
    Whirl Dual Tech on an entire line of the robots once or twice to defeat that 
    row. If you need it, take a turn or so to heal your group before continuing 
    the attack. Then, repeat the process on the remaining row until they're all 
    defeated too.
    
    
    167. Heckran
    ------------
    
    HP: 2100
    Defense: 253
    Magic Defense: 50
    EXP: 250
    TP: 10
    Gold: 1500
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Heckran Cave
    Techs: - Water (water)
           - Yah!
           - Nereid Cyclone (water)
    Counters: - Water II! (water)
    
    Despite the large amount of HP this creature has, it won't take too long for 
    you to beat this boss, provided you follow this strategy. Like other 
    creatures in the cave, this boss is only affected by magic attacks, which 
    means you should have Crono, Lucca, and Marle attack with their appropriate 
    magic spells. You should have Marle and Lucca perform their Dual Tech 
    Antipode Bomb to cause a good amount of damage. There is one part of this 
    battle in which you should be extremely careful not to attack Heckran during 
    that part. Sometime during the battle, Heckran will curl up and try to 
    verbally provoke you into attacking it. By all means, do NOT attack it or 
    your party will be hit by a strong water wave attack! You should heal at this 
    point if you need to. When Heckran uncurls, resume the magic attacks once 
    again, then continue this strategy until you beat it.
    
    
    168. Ozzie
    ----------
    
    HP: 762
    Defense: 127
    Magic Defense: 100
    EXP: 30
    TP: 2
    Gold: 100
    Treasure: N/A
    Charm: Ozzie Pants
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Middle Ages - Zenan Bridge
    Techs: - Lightning (light)
    
    When you meet Ozzie for the first time here, he is accompanied by Skeleton 
    enemies. It is a very simple fight, so I don't know why it is considered a 
    boss fight at this point. Simply defeat the Skeleton enemies, then attack 
    Ozzie and he will run away.
    
    
    169. Zombor (Upper Body)
    ------------------------
    
    HP: 960
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Light, Fire
              Immune - N/A
    Locales: Middle Ages - Zenan Bridge
    Techs: - Flame Strike (fire)
           - Annihilation Ray
           - Drain / Absorbs HP
           - Fangs
    Counters: - Annihilation Ray
              - MP Buster / Sets MP to 0
    
    
    170. Zombor (Lower Body)
    ------------------------
    
    HP: 800
    Defense: 175
    Magic Defense: 50
    EXP: 350
    TP: 10
    Gold: 1500
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Shadow, Ice/Water
              Immune - N/A
    Locales: Middle Ages - Zenan Bridge
    Techs: - Skull Drop
           - Earthquake
    
    In this battle, there are two parts of Zombor for you to fight. Both parts 
    have different weaknesses as well (use Ice on the top, and Fire or Lightning 
    on the bottom), which means it's best if you have Lucca and Marle in your 
    party here. Anyway, start by attacking the top part with Marle's Ice spell, 
    and have Crono and Lucca attack it. Every couple of rounds, Zombor will hit 
    you with a fire attack, which won't cause too much damage to whoever it hits. 
    Continue the attack on the top until you defeat it, then concentrate on the 
    bottom half. Use Crono and Lucca's Lightning and Fire spells, while Marle 
    attacks or heals. Keep doing that until you win this rather simple fight.
    
    
    171. Masa
    ---------
    
    HP: 1000
    Defense: 127
    Magic Defense: 50
    EXP: 200
    TP: 2
    Gold: 200
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Denadoro Mts.
    Techs: - Punch
    Combos: - Typhoon / Confuse
    Combo Counters: - X-Strike
    
    
    172. Mune
    ---------
    
    HP: 1000
    Defense: 127
    Magic Defense: 50
    EXP: 200
    TP: 2
    Gold: 200
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Denadoro Mts.
    Techs: - Multi-punch
    Combos: - Typhoon / Confuse
    Combo Counters: - X-Strike
    
    This fight is pretty simple, since you only have to defeat one of the two 
    brothers here. I recommend going against the left brother, since each time 
    you attack the right one, you'll be hit by a counterattack. Just keep 
    pounding the left brother with your techs and regular attacks, healing if 
    necessary, until you defeat him. At this point, the battle will be over.
    
    
    173. Masa & Mune
    ----------------
    
    HP: 3600
    Defense: 127
    Magic Defense: 50
    EXP: 500
    TP: 10
    Gold: 1500
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Denadoro Mts.
    Techs: - Doublehand Chop
           - Hurricane
           - Vacuum Wave
    Counters: - Wind Slash (light)
    
    This battle will be a bit tougher than the first round when the brothers were 
    separated. Use lots of strong regular attacks and Techs, as well as Crono and 
    Robo's Dual Tech Cyclone Sweep (if already learned). When this creature 
    starts storing energy (the dialogue box tells you when it's doing that), have 
    Crono use the Wind Slash Tech to release that energy, preventing it from 
    using a strong tornado attack (a person in the Dorino Inn gave you this 
    useful hint). Keep using Mid-Potions when needed, and continue with the 
    strong attacks. Use Crono's Slash when energy is being stored anytime 
    throughout this battle. Repeat the above strategy until you win this fight.
    
    
    174. Nizbel
    -----------
    
    HP: 4200
    Defense: 252
    Magic Defense: 100
    EXP: 500
    TP: 10
    Gold: 0
    Treasure: N/A
    Charm: Third Eye
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Reptite Lair
    Techs: - Charge
           - Earthquake
           - Electric Discharge (light)
    
    This giant dinosaur isn't really as tough as it seems. Like the other 
    dinosaur enemies, this one is susceptible to lightning, so have Crono use 
    *Lightning (the Dual Tech Thunder Chomp with Ayla works too) on this boss. 
    Doing so will lower its defense so you can attack it for a few rounds, so get 
    as many strong attacks in as you can. Then, Nizbel will discharge electrical 
    energy on the whole party, causing a couple hundred HP of damage, so be 
    prepared to use some Mid-Potions after that attack. After you're healed, 
    repeat the same battle pattern as above until you win this battle.
    
    
    175. Flea?
    ----------
    
    HP: 1
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Flame Strike (fire)
    Counters: - MP Buster / Sets MP to 0
    
    
    176. Flea
    ---------
    
    HP: 4120
    Defense: 150
    Magic Defense: 60
    EXP: 500
    TP: 10
    Gold: 1000
    Treasure: N/A
    Charm: Flea Bustier
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Blow Kiss / Sleep
           - Wind Waltz / Confuse
           - Rainbow Storm / Poison
           - Rainbow Beam / Blind
    Counters: - The Look
    
    When you enter battle against this boss, there is a question mark next to its 
    name. Use regular attacks here to quickly kill off this fake, but be careful 
    since it'll drain all of the MP from whoever delivers the final blow to it. 
    After that, the real Flea will appear and you'll have to fight him. Continue 
    using strong regular attacks and Dual Techs when you can. Flea uses many 
    magic spells that cause status effects to your group, so be careful! About 
    halfway through, each time you hit Flea, he'll counterattack with an attack, 
    so make sure you keep everyone's HP high for the duration of this fight. Keep 
    on attacking and healing after every round until the battle ends and you win.
    
    
    177. Slash (Unarmed)
    --------------------
    
    HP: 3200
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Rapid-fire Punch
           - Skyward Flame
    Counters: - Firebomb (fire)
    
    
    178. Slash (Sword)
    ------------------
    
    HP: 5200
    Defense: 127
    Magic Defense: 60
    EXP: 500
    TP: 10
    Gold: 1500
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Ice/Water
    Locales: Middle Ages - Magus's Keep
    Techs: - Strike
           - Wind Slash (light)
           - Cleave
           - Frenzy
    Counters: - Frenzy
    
    This battle is split into two parts, with the first part being the easier 
    one. For the first half, just use lots of regular attacks against Slash. Have 
    Lucca (or whoever your third party member is) heal using Potions or Mid-
    Potions when needed. Slash's attacks aren't too tough at this point, so you 
    won't have a hard time winning the first round. After you win the first one, 
    Slash will take the sword off the wall and fight you for round 2. This time, 
    his attacks are much worse, as well as quick and powerful. Use lots of strong 
    attacks, as well as Frog and Crono's Dual Tech, X-Strike. Slash will shoot a 
    dark light straight through a couple of your party members, but that isn't 
    too bad compared to some of his other moves later in the fight. After you 
    take away enough damage, Slash will start to jump and slice one of your party 
    members, causing over 100 HP of damage in one shot, so be prepared to use 
    lots of Mid-Potions for this last part of the battle. When Slash starts 
    saying "Yah!", that's when his attacks come much faster and more powerful, so 
    be ready to keep everyone alive. Continue the attacking, while healing every 
    other round until you win this fight.
    
    
    179. Ozzie
    ----------
    
    HP: 1000
    Defense: 255
    Magic Defense: 100
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Ozzie Pants
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Counters: - Barrier Bomb
    
    In this encounter with Ozzie, he will be encased in a giant ice block. If you 
    attack it, Ozzie will perform a counterattack on your party, so it's best to 
    avoid doing this. Target the cranks behind Ozzie and they will open up holes 
    in the floor. Keep targeting each crank one at a time until the final hole 
    opens up, causing Ozzie to fall into a pit, thus ending the battle.
    
    
    180. Magus
    ----------
    
    HP: 6666
    Defense: 230
    Magic Defense: 50
    EXP: 1500
    TP: 15
    Gold: 3000
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Light, Shadow, Ice/Water, Fire
              Immune - N/A
    Locales: Middle Ages - Magus's Keep
    Techs: - Scythe
           - Hell Geyser
           - Dark Matter (shadow)
    Counters: - Lightning II (light)
              - Ice II (ice)
              - Fire II (fire)
              - Dark Bomb (shadow)
    
    The fight against Magus here is the toughest fight you've been in thus far. 
    Each time you attack, he'll counterattack, hitting your entire party. Magus 
    has a barrier up, and only one type of magic spell can get through it each 
    time. You can get Magus to change the barrier to another spell type by 
    attacking him. Also, whenever Frog attacks (Masamune equipped), Magus's magic 
    defense lowers so your magic will cause more damage. Anyway, attack with 
    whatever type of magic the barrier says can get through at the time, making 
    sure to heal your whole group (that's why Robo is good here, for his Heal 
    Beam Tech) every couple rounds or so. After a while, a message will appear 
    saying Magus is casting a spell. Also, he'll start using Dark Matter, which 
    is a VERY powerful Tech that can take 200+ HP from your whole group in one 
    shot. For this part of the fight, use your strongest attacks (if Crono, Frog, 
    and Robo have their Triple Tech "Triple Attack", that'll really help here). 
    Continue the attack while healing every couple rounds until you win.
    
    
    181. Nizbel II
    --------------
    
    HP: 6500
    Defense: 127
    Magic Defense: 50
    EXP: 880
    TP: 15
    Gold: 0
    Treasure: N/A
    Charm: Third Eye
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Tyranno Lair
    Techs: - Charge
           - Nizbel Charge
           - Electric Discharge (light)
           - Earthquake
    Counters: - Hit
              - Nasal Gas / Poison
    
    
    This fight against the descendant of the original Nizbel isn't very hard to 
    beat. Each time you use a regular attack, its defense will rise, so stick to 
    using Lightning magic (Crono and Ayla's Dual Tech Thunder Chomp works here) 
    to attack. Each time you hit it with Lightning, it'll become shocked. After a 
    while, it'll release the electrical energy to cause lots of damage to your 
    group, so you should be ready to have Frog and Ayla heal when necessary. Keep 
    your group in good shape and continue using the Thunder Chomp Dual Tech until 
    you win.
    
    
    182. Azala
    ----------
    
    HP: 2700
    Defense: 230
    Magic Defense: 30
    EXP: 800
    TP: 10
    Gold: 0
    Treasure: N/A
    Charm: Magic Capsule
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Tyranno Lair
    Techs: - Psychokinesis
           - Teleport / Brings boulder
           - Telepathy / Sleep
    Counters: - Azala's Wrath
    
    
    183. Black Tyranno
    ------------------
    
    HP: 10500
    Defense: 253
    Magic Defense: 100
    EXP: 1000
    TP: 15
    Gold: 0
    Treasure: N/A
    Charm: Strength Capsule
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Prehistory - Tyranno Lair
    Techs: - Firebreath (fire)
           - Chomp / Absorbs HP
           - Roar
           - Tyranno Flame
    
    This battle can be a bit difficult, especially with the large amount of HP 
    that the Black Tyranno has. For the first part of the fight, concentrate on 
    beating Azala. Have Crono use *Lightning, and have the others heal or use 
    Dual Techs to cause added damage. Watch out when Black Tyranno eats one of 
    your characters, taking away a couple hundred HP in one shot. After a while, 
    Black Tyranno will start to count down, which means you can now attack it. 
    Finish off Azala, and be careful of its Chomp attack. Your target is now 
    Black Tyranno, so use lots of strong attacks/Dual Techs to cause lots of 
    damage here. As this boss counts down, it'll roar, gradually causing your 
    group to lose HP. When it hits 0, Black Tyranno will use a strong fire attack 
    on your whole group, so be prepared to heal after that. At this point, Black 
    Tyranno's defense goes back up, so now's your chance to heal or use regular 
    attacks to chip away at its HP. When the defense is lowered again (a message 
    box will tell you when this happens), continue the all-out attack from 
    before. Use lots of strong Dual Techs and heal when needed, especially after 
    the fire attack. Repeat the above pattern until you defeat this boss.
    
    
    184. Golem
    ----------
    
    HP: 7000
    Defense: 127
    Magic Defense: 50
    EXP: 1000
    TP: 35
    Gold: 2000
    Treasure: N/A
    Charm: Magic Capsule
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Zeal Palace
                       - Ocean Palace
    Techs: - Iron Sphere / Halves HP
           - Electrify (light)
           - Dark Ray (shadow)
           - Ice (ice)
           - Water II (water)
           - Flame (fire)
           - Fire II (fire)
           - Energy Spheres
    Counters: - Bluuurp!
    
    The second time you meet the Golem, there will be two of them to fight at 
    once. This can be such a quick battle, especially if Crono, Frog, and Lucca 
    know all their Single Techs. The Golems will halve your party's HP, so be 
    prepared to have Frog use *Heal right after that. Have Crono use *Luminaire, 
    Frog use Frog Squash or *Heal when needed, and Lucca use *Flare. Repeat this 
    a few times and you'll win this battle quite easily! Keep your health up 
    though because when you kill each Golem, it will deliver a final blow to your 
    entire party. It is a weak attack, but be prepared.
    
    
    185. Mud Imp
    ------------
    
    HP: 1200
    Defense: 250
    Magic Defense: 80
    EXP: 354
    TP: 10
    Gold: 1000
    Treasure: N/A
    Charm: Speed Capsule
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mudbeast Den
    Techs: - Pebble Punt
           - Sleep Bubble / Sleep
           - Heal
    Combos: - Left Charge
            - Right Charge
    Combo Counters: - Cross Charge
                    - Earthquake
    
    
    186. Blue Mudbeast
    ------------------
    
    HP: 5000
    Defense: 150
    Magic Defense: 50
    EXP: 300
    TP: 8
    Gold: 800
    Treasure: N/A
    Charm: Mermaid Helm
    Elements: Weak - Fire
              Absorbs - N/A
              Immune - Ice/Water
    Locales: Antiquity - Mudbeast Den
    Techs: - Charge
    Combos: - Left Charge
    Combo Counters: - Cross Charge
                    - Earthquake
    
    
    187. Red Mudbeast
    -----------------
    
    HP: 5000
    Defense: 150
    Magic Defense: 50
    EXP: 300
    TP: 8
    Gold: 800
    Treasure: N/A
    Charm: Elixir
    Elements: Weak - Ice/Water
              Absorbs - N/A
              Immune - Fire
    Locales: Antiquity - Mudbeast Den
    Techs: - Charge
    Combos: - Right Charge
    Combo Counters: - Cross Charge
                    - Earthquake
    
    This battle can be a bit tough, so I recommend you have Frog in your group 
    since he can heal your entire party at once. Also, each time you attack one 
    of the colored beasts, whichever one you hit will charge at you to 
    counterattack. The Mud Imp's defense is high, so I recommend you take out the 
    two beasts, one at a time. The Blue Mudbeast is weak against Fire, and the 
    red one is weak against Water. Let's start by killing off the Blue Mudbeast 
    here. Have Lucca use *Fire, Frog attack/heal, and Crono use *Lightning II to 
    hit the entire group at once for a good amount of damage. Other useful Dual 
    Techs would include Red Needle (Crono + Lucca) against the Blue Mudbeast, and 
    Sword Stream (Crono + Frog) against the Red Mudbeast. Either way, continue 
    your attack of choice until you beat the Blue Mudbeast. Now, pick a tactic 
    for fighting the Red Mudbeast (Frog using *Water II will also help if you 
    don't want to use Dual Techs). After you beat the Red Mudbeast, start to 
    attack the Mud Imp. Each time you hit it, it heals itself, so use strong Dual 
    Techs to finish it off quickly.
    
    
    188. Giga Gaia
    --------------
    
    HP: 9500
    Defense: 127
    Magic Defense: 50
    EXP: 3000
    TP: 30
    Gold: 3000
    Treasure: N/A
    Charm: Speed Capsule
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mountain of Woe
    Techs: - Arm Restoration
    
    
    189. Defense Arm
    ----------------
    
    HP: 2000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mountain of Woe
    Techs: - Water Surge (water)
           - Restore Head
    Combos: - Doublehand Blaster (fire)
            - Dark Plasma (shadow)
    
    
    190. Attack Arm
    ---------------
    
    HP: 2000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Mountain of Woe
    Techs: - Arm Attack / Halves HP
           - Gaia Magnade (fire)
    Combos: - Doublehand Blaster (fire)
            - Dark Plasma (shadow)
    
    As soon as the battle starts, Giga Gaia will hit your party with 2 attacks to 
    weaken you a little bit. Have Frog use *Heal right away to recover from those 
    attacks. Anyway, there are 3 parts of this boss you can attack; the head, the 
    left hand, and the right hand. I recommend targeting the left hand since it's 
    the main attacking one, and if both hands are alive, they'll perform their 
    double attack like before. Use lots of strong Dual Techs on the head, as well 
    as any Triple Techs if you learned any. Have Frog use *Heal every couple 
    rounds to keep your group in good shape, then continue the attacking on the 
    main head until you win.
    
    
    191. Dalton
    -----------
    
    HP: 3500
    Defense: 127
    Magic Defense: 50
    EXP: 1000
    TP: 30
    Gold: 2500
    Treasure: N/A
    Charm: Ambrosia
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Zeal Palace
    Techs: - Iron Sphere / Halves HP
    Counters: - Burrrp!
    
    This battle can be a bit tough, especially since each time you attack, Dalton 
    will counterattack by halving that character's HP. Fortunately, the lowest 
    your HP can go is to 1 HP, so you basically cannot die from this attack. If 
    you really want to, feel free to heal. Otherwise, have your party use their 
    strongest Single/Dual Techs. If Crono has already learned *Luminaire, it'll 
    really help if you use that. Just keep up the attacks and have Frog continue 
    to heal (if you choose to heal, though I would suggest doing so towards the 
    end of the fight) until the end. Dalton will then hit your group with an 
    attack before leaving, but that isn't much to worry about either.
    
    
    192. Lavos
    ----------
    
    HP: 30000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Ocean Palace
    Techs: - Rain Destruction
           - Lavos Needle
           - Chaos Zone / Confuse
           - Earthquake
    
    Here you will meet Lavos face to face for the first time. Obviously you will 
    not be able to win here, since it is simply too powerful at this stage. In 
    order to advance the story, simply let it defeat your party with minimal 
    effort; you will fight it again later anyway.
    
    
    193. Golem Overlord
    -------------------
    
    HP: 15000
    Defense: 127
    Magic Defense: 50
    EXP: 2500
    TP: 40
    Gold: 2000
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Blackbird
    Techs: - Grand Destruction
           - Escape
    
    This creature shouldn't even be considered as a boss because of how insanely 
    easy it is! This creature doesn't even attack, as it's afraid of heights. So 
    all you have to do is pummel it with attacks over and over until you deplete 
    all its HP and it runs away. You won't get experience/Tech Points if you're 
    too slow, so you may want to use strong Single/Dual Techs to quickly kill it 
    off.
    
    
    194. King Dalton
    ----------------
    
    HP: 2800
    Defense: 127
    Magic Defense: 50
    EXP: 2500
    TP: 40
    Gold: 2000
    Treasure: N/A
    Charm: Ambrosia
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - Blackbird
    Techs: - Gale Slash
           - Energy Spheres
           - Burst Sphere
    Counters: - Iron Sphere / Halves HP
              - Lightning II (light)
              - Ice II (ice)
              - Fire II (fire)
    
    This battle is another easy one against Dalton for the last time aboard the 
    stolen Epoch. Each time you hit him, he'll counter by halving your HP with 
    Iron Sphere. Just use lots of strong Dual Techs while Frog or Robo heals the 
    entire party until you win.
    
    
    195. Magus
    ----------
    
    HP: 6666
    Defense: 127
    Magic Defense: 50
    EXP: 3000
    TP: 50
    Gold: 4000
    Treasure: N/A
    Charm: Megalixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Antiquity - North Cape
    Techs: - Scythe
           - Fire II (fire)
           - Ice II (ice)
           - Lightning II (light)
    Counters: - Fire II (fire)
              - Ice II (ice)
              - Lightning II (light)
    
    This time around, if you chose to fight Magus, you will have an easier time 
    since he won't be as well barricaded as before. Additionally, if you have 
    Frog in your party, you will go against him one-on-one. If not, then you have 
    a three person party against the boss. The best approach, of course, is to 
    pummel him quickly with your strongest Techs/magic. If Magus's attacks bring 
    down your HP, be sure to use *Cure II or a similar spell to bring it back up 
    again. At this point in the game, the battle will not take too long. However, 
    if you do defeat Magus, you will NOT be able to get him into your party, so 
    remember that before engaging him in combat!
    
    
    196. Lavos Spawn (Mouth)
    ------------------------
    
    HP: 4000
    Defense: 127
    Magic Defense: 50
    EXP: 747
    TP: 120
    Gold: 500
    Treasure: Elixir
    Charm: Elixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Death Peak
    Techs: - Miasma / Confuse
           - Lavos Breath / Sleep
           - Blanket Bomb (fire)
           - Lavos Spawn Needles
    
    
    197. Lavos Spawn (Shell)
    ------------------------
    
    HP: 10000
    Defense: 253
    Magic Defense: 100
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Future - Death Peak
    Techs: - Lavos Spawn Needles
    
    Now, the battle against this creature can be either easy or hard. There are 
    two spots you can target; its head or its shell. If you attack the shell, 
    it'll counterattack by hitting your party with a strong attack. Target its 
    head and use lots of Single or Dual Techs while healing when needed until you 
    win this fight.
    
    
    198. Melphyx (Upper Body)
    -------------------------
    
    HP: 5000
    Defense: 250
    Magic Defense: 65
    EXP: 500
    TP: 20
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Middle Ages - Sunken Desert
    Techs: - Absorb Core Energy
           - Sand Breath / Blind
           - Blanket Bomb (fire)
           - Tentacle / Absorbs HP
           - Laser Spin (shadow)
           - Dark Flare (shadow)
    
    
    199. Melphyx (Lower Body)
    -------------------------
    
    HP: 4800
    Defense: 250
    Magic Defense: 65
    EXP: 500
    TP: 20
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Middle Ages - Sunken Desert
    Techs: - Absorb Core Energy
           - Sand Cyclone
           - Temblor
           - Chomp / Absorbs HP
    
    
    200. Melphyx (Core)
    -------------------
    
    HP: 1000
    Defense: 127
    Magic Defense: 0
    EXP: 1600
    TP: 60
    Gold: 2000
    Treasure: N/A
    Charm: Speed Capsule
    Elements: Weak - N/A
              Absorbs - Light, Shadow, Fire
              Immune - Ice/Water
    Locales: Middle Ages - Sunken Desert
    Techs: - Escape
    
    This battle will be a bit tough, so it's a must that you have Frog heal your 
    party every other round or so. There are three targets for you to hit; the 
    Core, the Upper Body, and the Lower Body. Target and destroy the Core first 
    with a couple regular attacks. After that, have Frog use *Water II (Marle and 
    Magus using *Ice II also helps) to lower the body's defense so you can attack 
    it. Now, attack the top half first with all your strong Single and Dual Techs 
    until its defense is built up again. Then, cast another Water or Ice spell to 
    weaken it, and continue the attacking. After you beat the top half, repeat 
    the pattern for the bottom half while healing every round or so until you 
    defeat it.
    
    
    201. Diva Flea
    --------------
    
    HP: 2500
    Defense: 127
    Magic Defense: 50
    EXP: 2000
    TP: 20
    Gold: 2000
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Ozzie's Fort
    Techs: - Heartfire
    
    This fight against Flea won't last very long, since you're much stronger at 
    this point and Flea doesn't have as much HP as before. Use regular attacks to 
    fight here, and don't worry about Flea's attacks since they cause little 
    harm. Continue attacking until Flea runs away defeated.
    
    
    202. Super Slash
    ----------------
    
    HP: 2500
    Defense: 127
    Magic Defense: 50
    EXP: 2000
    TP: 20
    Gold: 2000
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Ozzie's Fort
    Techs: - Wind Slash (light)
    
    As in the previous fight with Flea, just use regular attacks to get through 
    this rather simple battle. Slash's attacks cause very little harm, so there's 
    no need to heal throughout this battle either.
    
    
    203. Diva Flea
    --------------
    
    HP: 4000
    Defense: 127
    Magic Defense: 50
    EXP: 2500
    TP: 30
    Gold: 1000
    Treasure: N/A
    Charm: Flea Bustier
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Ozzie's Fort
    Techs: - Heartfire
           - Rainbow Beam / Blind
           - Rainbow Storm / Poison
    Combos: - Delta Force (shadow)
    Combo Counters: - Evil Impulse (fire)
                    - Delta Force (shadow)
                    - Heartfire Sword (fire)
    
    
    204. Super Slash
    ----------------
    
    HP: 4000
    Defense: 127
    Magic Defense: 50
    EXP: 2500
    TP: 30
    Gold: 2000
    Treasure: N/A
    Charm: Slasher II
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Ozzie's Fort
    Techs: - Wind Slash (light)
           - Frenzy
    Combos: - Delta Force (shadow)
    Combo Counters: - Evil Impulse (fire)
                    - Delta Force (shadow)
                    - Heartfire Sword (fire)
    
    
    205. Ozzie the Great
    --------------------
    
    HP: 6000
    Defense: 127
    Magic Defense: 50
    EXP: 2500
    TP: 20
    Gold: 1000
    Treasure: N/A
    Charm: Ozzie Pants
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Ozzie's Fort
    Combos: - Delta Force (shadow)
    Combo Counters: - Evil Impulse (fire)
                    - Delta Force (shadow)
    
    Now this can be a pretty tough battle to get through, especially since each 
    time you attack Ozzie or Flea, they counter with a delta attack of sorts. 
    Also, if you have Ayla in your group, you can use her to Charm items from 
    each of these guys (make sure to Charm the Slasher II from Super Slash; it's 
    a great weapon for Crono). I recommend going after Slash first, so use your 
    group's strongest Single/Dual Techs to attack, or just use regular attacks. 
    Have Frog use *Heal to keep your group in shape if he's around. After you 
    beat Slash, the delta attack will no longer take place when you attack the 
    other two. Target either of the remaining bosses left in the same fashion 
    that you fought with Slash. Continue the attacking/healing until you get 
    through this entire battle.
    
    
    206. Atropos XR
    ---------------
    
    HP: 6000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Geno Dome
    Techs: - Rocket Punch
           - Cure Beam
           - Robo Tackle / Halves HP
           - Laser Spin (shadow)
           - Rapid-fire Fist
           - Proximity Bomb (fire)
    Counters: - Self-destruct
              - Cricket Chirp / Sleep
    
    This 1-on-1 battle isn't really too tough, since Atropos' attacks don't cause 
    much damage. However, Atropos will heal herself every couple rounds, so 
    you're going to have to attack quickly and powerfully. Have Robo use his 
    strongest Single Techs to do the most damage here. Be sure to heal with Heal 
    Beam every so often, that way you don't die off in the middle of the fight. 
    Continue attacking with strong Single Techs and you'll win this battle after 
    a short while.
    
    
    207. Mother Brain
    -----------------
    
    HP: 5000
    Defense: 127
    Magic Defense: 50
    EXP: 3000
    TP: 40
    Gold: 3000
    Treasure: N/A
    Charm: Blue Plate
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Geno Dome
    Techs: - Dark Beam (shadow)
           - Reprogram / Confuse
           - Laser Spin (shadow)
           - Memory Reset / Omnilock
           - Upgrade
    
    
    208. Display
    ------------
    
    HP: 1
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Elixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Future - Geno Dome
    Techs: - Cure Beam
    
    This battle is a pretty tough one if you're not quick enough to defeat Mother 
    Brain. There are three Displays, each one heals the boss for about 1000 HP 
    each, so you'll want to hit each one with a regular attack to destroy them 
    all. After that, Mother Brain will start to hit your group with increasingly 
    tough attacks, and its defense rises as well. Use your group's best Single or 
    Dual Techs (if you have Crono, *Luminaire helps a lot here) to attack 
    quickly. Heal with Robo's Heal Beam if necessary and continue the strong 
    attacks until you win this fight.
    
    As an alternate method, if you are able to deal a lot of damage quickly, 
    leave only one Display living, and focus your attacks solely on Mother Brain. 
    If you are strong enough, your attacks should negate the healing effects of 
    the Display while saving you from the boss's strong attacks.
    
    
    209. Son of the Sun
    -------------------
    
    HP: 12000
    Defense: 255
    Magic Defense: 100
    EXP: 3800
    TP: 40
    Gold: 2000
    Treasure: N/A
    Charm: Black Plate
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Future - Sun Temple
    Techs: - Dark Beam (shadow)
           - Flare (fire)
    Counters: - Flare (fire)
              - Roulette Spin
    
    
    210. Prominence
    ---------------
    
    HP: 30000
    Defense: 254
    Magic Defense: 99
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Elixir
    Elements: Weak - N/A
              Absorbs - Light, Shadow, Ice/Water, Fire
              Immune - N/A
    Locales: Future - Sun Temple
    Techs: - Flame Counterattack (fire)
    
    This battle is quite simple, really, once you get the hang of how to attack 
    it. There are 5 fiery orbs called Prominence surrounding the main boss, and 
    one of those is the target. Attack one at a time; if you hit the wrong one, 
    you'll be hit by a pretty weak fire attack. Keep hitting each orb until you 
    find the one that hurts the middle boss as well, then pound on that one with 
    your best attacks. If needed, have someone heal in case the fire attacks get 
    to be too much for you. When the Son of the Sun shuffles the orbs, you'll 
    have to find which one is the target again, so follow the previous procedure 
    to find it. Continue that attacking pattern until you win.
    
    
    211. Rust Tyranno
    -----------------
    
    HP: 25000
    Defense: 127
    Magic Defense: 50
    EXP: 3800
    TP: 40
    Gold: 2000
    Treasure: N/A
    Charm: Red Plate
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Middle Ages - Giant's Claw
    Techs: - Chomp / Absorbs HP
           - Roar
           - Tyranno Flame (fire)
    
    This battle is actually a pretty easy one, especially if your entire party 
    has fire-resistant armor equipped (Ruby Armor, for example). Use all your 
    strongest Single/Dual Techs to cause lots of damage here. Rust Tyranno will 
    count down from 5 to 0, then when it hits zero, it'll hit your whole group 
    with a fire attack. Heal your group at that point if the fire attack took too 
    much damage, then continue the attacking until you win.
    
    
    212. Yakra XIII
    ---------------
    
    HP: 18000
    Defense: 127
    Magic Defense: 50
    EXP: 3500
    TP: 40
    Gold: 2000
    Treasure: Megalixir
    Charm: White Plate
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Present - Guardia Castle
    Techs: - Miasma / Confuse
           - Yakra Rumble
           - Needle Spin Ver. XIII
           - Needle Spin Ver. XIII Barrage
    Counters: - Needle Spin Ver. XIII Barrage
    
    This battle against the descendant of Yakra is a bit tough if you aren't 
    careful. If you have Frog or Robo in your group, they can really help by 
    healing your entire party at once. Anyway, attack with your strongest 
    Single/Dual Techs while healing every couple rounds or so. Yakra XIII will 
    hit members of your group with a needle attack that can cause a couple 
    hundred HP damage if you're not careful. Just keep your group's HP high and 
    use strong attacks/Techs until you defeat this guy. Be careful since he'll 
    use a final needle attack on your entire party to cause lots of damage, so 
    make sure your group is in good shape for the entire battle.
    
    
    213. Mega Mutant (Upper Body)
    -----------------------------
    
    HP: 4600
    Defense: 127
    Magic Defense: 50
    EXP: 900
    TP: 50
    Gold: 1500
    Treasure: N/A
    Charm: Elixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Tentacle / Absorbs HP
           - Mutant Gas / Poison
           - Mutant Gas / Sleep
           - Blacken / Blind
    
    
    214. Mega Mutant (Lower Body)
    -----------------------------
    
    HP: 3850
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Vigilant's Hat
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Tentacle Strike
           - Chaos Zone / Confuse
           - Scalding Steam
    
    Well, this is a pretty quick and simple battle, so there's really no need to 
    use any magic here. Focus on defeating the top half first, so have your group 
    attack normally or use strong Single Techs to attack. This boss will cast 
    status effects on your group at times, so be ready to heal after such 
    attacks. After you beat the top half, repeat the same attacks on the bottom 
    half until you win.
    
    
    215. Giga Mutant (Upper Body)
    -----------------------------
    
    HP: 5800
    Defense: 255
    Magic Defense: 65
    EXP: 1500
    TP: 80
    Gold: 2000
    Treasure: N/A
    Charm: Barrier Ring
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Shining Sphere (light)
           - Blanket Bomb (fire)
           - Mutant Gas / Poison
           - Mutant Gas / Sleep
    Counters: - Tentacle / Absorbs MP
    
    
    216. Giga Mutant (Lower Body)
    -----------------------------
    
    HP: 4950
    Defense: 255
    Magic Defense: 65
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Acuity Ring
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Shuriken
           - Life Shaver / Sets HP to 1
           - Scalding Steam
    
    This second boss battle in the Black Omen isn't that really hard to beat, 
    either. It's strong against regular attacks, that's why you should have a 
    good line of magic-users in your group (Crono, Frog, Magus). Attack using 
    your party's strongest Single Techs; Crono should use *Luminaire and Magus 
    should use *Dark Matter, while Frog concentrates on healing. When your MP 
    runs low, be sure to use Mid-Ethers to keep the fight going if needed, since 
    this boss drains some MP with each attack. Just keep using magic-based 
    attacks and healing until you win.
    
    
    217. Tera Mutant (Upper Body)
    -----------------------------
    
    HP: 7800
    Defense: 255
    Magic Defense: 50
    EXP: 2000
    TP: 100
    Gold: 3800
    Treasure: N/A
    Charm: Muscle Ring
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Energy Spheres
           - Burst Sphere
           - Drain / Absorbs HP
           - Chaos Zone / Confuse
           - Great Pyroclast (fire)
           - Halation / Sets HP to 1
    
    
    218. Tera Mutant (Lower Body)
    -----------------------------
    
    HP: 20000
    Defense: 255
    Magic Defense: 100
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Power Crest
    Elements: Weak - N/A
              Absorbs - Light, Shadow, Ice/Water, Fire
              Immune - N/A
    Locales: Black Omen
    Counters: - Life Shaver / Sets HP to 1
    
    The fight against the Tera Mutant is basically the same as the Giga Mutant 
    fight, but this one will last quite a bit longer. Regular attacks do very 
    little damage, so your group should use their strongest Single Techs to 
    attack the top half (or the entire creature if it's a multi-target Tech). The 
    bottom half keeps healing the top half, but each time it heals the top half, 
    that subtracts from its 20000 HP count. Which means that it can keep healing 
    the top half until it runs out completely and dies off. Just use your 
    strongest Single Techs to attack the top half as much as you can, so the 
    healing from the bottom half doesn't interfere too much. After you defeat the 
    top half, the bottom half is automatically destroyed, so the battle will be 
    over at that point.
    
    
    219. Elder Lavos Spawn (Mouth)
    ------------------------------
    
    HP: 10000
    Defense: 127
    Magic Defense: 50
    EXP: 2450
    TP: 120
    Gold: 2500
    Treasure: N/A
    Charm: Haste Helm
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Water Surge (water)
           - Dark Bomb (shadow)
           - Annihilation Zone (shadow)
           - Lavos Spawn Needle Barrage
    
    
    220. Elder Lavos Spawn (Shell)
    ------------------------------
    
    HP: 13500
    Defense: 253
    Magic Defense: 100
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Guardian Helm
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light, Shadow, Ice/Water, Fire
    Locales: Black Omen
    Counters: - Lavos Spawn Needles
    
    This fight against the Elder Lavos Spawn is just like the battles against the 
    weaker spawns on Death Peak. Do not attack the shell at all, or else you'll 
    be hit by counterattacks. Focus all your attacks on the head of this 
    creature, using single target Single and Dual Techs or regular attacks to 
    cause lots of damage. If Ayla is in your party, you may want to have her 
    Charm the Guardian Helm from the shell since it's good for defense. Have Frog 
    use *Heal (he should be in your party) to keep your group in good shape when 
    needed, and continue the attacks to the head until you defeat it.
    
    
    221. Queen Zeal
    ---------------
    
    HP: 12000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: Megalixir
    Charm: Megalixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Death Kiss / Absorbs MP
           - Energy Spheres
           - Halation / Sets HP to 1
    
    This first fight against Queen Zeal isn't too tough to get through. She'll 
    start off by reducing your party's HP to 1. She doesn't attack too much, but 
    you should have Frog heal your group so they have at least 500 HP to survive 
    on. Zeal will take some MP from members of your group at times, but that 
    isn't too much to worry about. Anyway, use only regular attacks to fight this 
    boss. She'll reduce your group to 1 HP again, so heal at that point. Continue 
    attacking until you beat Zeal for this round.
    
    
    222. Mammon Machine
    -------------------
    
    HP: 18000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Megalixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Stand Still
           - Turn Attack into Defense
           - Turn Magic into Attack
           - Point Flare (fire)
           - Energy Discharge
    
    The fight against the powerful Mammon Machine is tough, but it's truly simple 
    if you're well prepared for it. The first thing you should do is have Frog 
    use *Heal to bring your group back in decent shape. When you use a regular 
    attack, it raises the machine's defense power; when magic and Techs are used, 
    attack power is raised. So, use regular attacks until the defense is too 
    strong, then switch to strong Techs such as Crono's *Luminaire to cause lots 
    of damage. As an alternate plan, if you have Frog equipped with the Masamune, 
    have him attack the Mammon Machine. This will cancel out the boss's increases 
    in attack/defense power, while slightly healing Frog. If not, then after a 
    while this boss will release the stored energy from all your attacks to cause 
    a considerable amount of damage to your party. Have Frog heal or use some 
    Lapis items to get your group back into shape.
    
    Now, attack Mammon Machine again and a message will appear saying that it's 
    standing still. That's when you should use all your strongest attacks since 
    that's when you won't have to worry about its attack or defense power being 
    boosted. When it starts modifying energy again, repeat the same battle plan 
    as before (or attack with Frog and the Masamune). Just keep your group in 
    good shape and follow the attack pattern from before, and you'll eventually 
    win.
    
    
    223. Queen Zeal (Face)
    ----------------------
    
    HP: 20000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Megalixir
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Halation / Sets HP to 1
           - Heavenly Gate (light)
           - Gears of Darkness (shadow)
           - Starburst (ice)
           - MP Buster / Sets MP to 0
    
    
    224. Queen Zeal (Right Hand)
    ----------------------------
    
    HP: 28000
    Defense: 255
    Magic Defense: 99
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Prismatic Dress
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Laser (shadow)
    Counters: - Life Shaver / Sets HP to 1
    
    
    225. Queen Zeal (Left Hand)
    ---------------------------
    
    HP: 28000
    Defense: 255
    Magic Defense: 99
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Prismatic Helm
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Black Omen
    Techs: - Dark Beam (shadow)
    Counters: - MP Buster / Sets MP to 0
    
    This last battle against Queen Zeal is much tougher than your previous fight 
    with her. There are 3 targets; the head and two hands. Whatever you do, do 
    NOT attack the hands or you will be sorry! Direct all attacks to the head, so 
    use lots of regular attacks or Techs that only hit one target. You should 
    also keep your group's HP very high throughout the entire battle, so use a 
    Megalixir when needed to quickly heal your whole group's HP/MP. Both hands 
    will use elemental magic to attack your party, so be prepared to heal if your 
    HP goes too low. Also, Queen Zeal will reduce your party's HP to 1 at some 
    point, so be ready to use a Megalixir to bounce back from that hit. Anyway, 
    keep attacking the head with your strongest Techs and regular attacks while 
    healing every few rounds or so, and you'll be able to defeat Queen Zeal once 
    and for all.
    
    
    226. Lavos
    ----------
    
    HP: ???
    Defense: ???
    Magic Defense: ???
    EXP: ???
    TP: ???
    Gold: ???
    Treasure: N/A
    Charm: N/A
    Elements: Weak - ???
              Absorbs - ???
              Immune - ???
    Locales: ???
    Techs: ???
    
    
    227. Lavos
    ----------
    
    HP: 10000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: ???
    Techs: - Rain Destruction
           - Lavos Needle
           - Chaos Zone / Confuse
           - Earthquake
    
    The battle against Lavos, the final boss of the game, is a long and hard one 
    to pull through. At the start of the fight, Lavos goes into "attack mode" and 
    you'll catch a glimpse of what past boss it's going to imitate. Here's a list 
    of each form it takes, and the strategy/party to use for each one (you can 
    heal or change your party between forms):
    
        Dragon Tank: For this first form, a strong line of attackers would help
                     beat it quickly. Just attack and defeat the two creatures on
                     either side, then attack Lavos' head until you beat it.
    
        Guardian/Pods: Here, a group with Crono and/or Magus would help kill this
                       form easily. Have Crono use *Luminaire, or Magus use *Dark
                       Matter to cause lots of damage to all 3 parts, defeating
                       them all quickly.
    
        Heckran: A strong group of magic-users really helps here, since regular
                 attacks do not affect this form. Have your party use strong
                 magic spells to quickly defeat this form.
    
        Zombor: For this particular form, you should have a group with strong
                attacking power as always. Defeat the creature in front of Lavos
                first, then attack Lavos' head with strong attacks to beat it.
    
        Masa & Mune: You should definitely have Crono in your party for this part
                     of the battle. Use regular attacks to cause damage, then
                     when a message shows up saying that it's storing energy,
                     have Crono use his Wind Slash Tech to release the energy,
                     preventing the attack on your group. Then, continue
                     attacking like before until you beat it.
    
        Nizbel: Again, you should have Crono and/or Magus in your party for this
                round. Have them use *Lightning to lower its defense, then use
                regular attacks to cause more damage. If its defense goes back up
                before you beat it, use *Lightning again to lower the defense,
                then continue the attacking to defeat it.
    
        Magus: For this part of the fight, make sure Frog is in your group and
               has the Masamune sword equipped. Have Frog attack with the
               Masamune, which lowers this form's defense, making your attacks
               hit harder. Whenever you attack, it'll change its barrier and hit
               you with an elemental attack. The type of magic it uses to hit you
               is the one it's vulnerable to, so use the same type of magic to
               cause more damage. When the barrier is changed, repeat with the
               new type of magic. Have Frog heal when needed, and keep him
               attacking to weaken this form's defense. When a message shows up
               saying Lavos casts a spell, use any type of attacks to quickly
               defeat it.
    
        Black Tyranno/Azala: Before fighting this form, you may want to equip
                             fire-resistant armor so you don't get too hurt from
                             the fiery attacks. Direct all your attacks to the
                             small creature to the left first, since you can't
                             really hurt Lavos' head until you beat the small
                             enemy. Use magic to fight and defeat the small
                             creature, then it's time for attacking the main part
                             of this form. Your attacks still won't affect Lavos
                             too much, so wait until the defense is lowered, then
                             use your strongest attacks to fight it. It'll then
                             start counting down to 0; when it reaches zero,
                             it'll use a fire attack on your entire group, so be
                             ready for that. Keep using your strongest moves and
                             maybe you can beat it before it counts all the way
                             down.
    
        Giga Gaia: Just like the original Giga Gaia battle, attack the left
                   creature and beat it; doing so prevents both creatures (arms)
                   from performing a double attack on your group. After you beat
                   the left side, concentrate on attacking the head in the middle
                   with your strongest attacks/Techs. The right side will try to
                   heal the head, but it's not too much to worry about, so keep
                   on attacking the head and you'll eventually beat it.
    
        Lavos (Normal): Make sure you have Crono or Magus, Frog, and Ayla in your
                        party here. Use your strongest attacks/Techs, especially
                        Crono's *Luminaire, to cause lots of damage. Lavos will
                        use strong attacks to hit your entire party, so have Frog
                        heal if your party's HP gets too low. Continue the
                        attacking until you beat the head of Lavos.
    
    Your group will then enter the giant shell of Lavos. Rest/save at the save 
    point (there may also be a Gate nearby leading to the End of Time if you got 
    here by playing through the Black Omen). If you need more supplies, use the 
    Gate and head to another area with the Epoch to buy some healing items. If 
    you take the Gate, use the bucket at the End of Time to return to the inside 
    of the shell. Inside, go north through this area. Before the end, make sure 
    you have the party you want to use for the final battle (mine was Crono, 
    Frog, and Magus). Then, continue into the next area and you'll enter battle 
    against Lavos' next form.
    
    
    228. Lavos (Body)
    -----------------
    
    HP: 20000
    Defense: 255
    Magic Defense: 100
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: ???
    Techs: - Fire Dance
           - Dark Will / Chaos
           - Umbral Embrace / Poison
           - Flames of War (fire)
           - Evil Emanation / Raises Attack
           - Dark Flame's Embrace
    Combos: - Laser Beams
    
    
    229. Lavos (Left Hand)
    ----------------------
    
    HP: 12000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: ???
    Techs: - Lunate Barrage
           - Life Grip / Arm revives body
           - Curse / Voids immunities
           - Immobilize / Stop
    Combos: - Laser Beams
    
    
    230. Lavos (Right Hand)
    -----------------------
    
    HP: 8000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: ???
    Techs: - Lunate Barrage
           - Life Grip / Arm revives body
           - Curse / Voids immunities
           - Immobilize / Stop
    Combos: - Laser Beams
    
    This is the second to last form of Lavos to fight, and it's pretty tough too. 
    You can't really hurt the head from the start, so concentrate on beating both 
    arms first. Use your group's strongest multi-target Techs, such as *Luminaire 
    and *Dark Matter (the Falcon Strike Dual Tech is also great here if you have 
    Crono and Ayla). After you defeat the arms, you can then cause more damage by 
    hitting the head with attacks. It'll try to inflict status effects on your 
    party, so be ready to heal if that happens. Use lots of strong attacks/Techs 
    to hit the head, and use a Megalixir if your party's HP and MP gets too low. 
    Be careful when Lavos uses a blazing attack to cause lots of damage, and be 
    ready to quickly heal and continue the fighting. Just keep on using the 
    strongest Techs your party has and keep your HP/MP up, and you'll defeat this 
    creature in no time.
    
    After you beat Lavos again, you'll view its true form and find out the true 
    purpose of people on the planet. You'll then enter the final battle against 
    the Lavos Core.
    
    
    231. Lavos Pod
    --------------
    
    HP: 2000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - Light, Shadow, Ice/Water, Fire
              Immune - N/A
    Locales: ???
    Techs: - Obliterate
           - Negate
           - Curse / Voids immunities
           - Heal
           - Evil Touch / Absorbs MP
    Combos: - Unholy Light / Slow
    Combo Counters: - Attack
    
    
    232. Center Pod
    ---------------
    
    HP: 10000
    Defense: 127
    Magic Defense: 50
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: ???
    Techs: - Suppress
           - Heavenly Tears (light)
           - Diabolic Whisper / Inflicts random status
           - Demon Star / Halves HP
           - Grandstone / Ult. attack
           - Dreamreaver / Ult. magic
    Combos: - Unholy Light / Slow
    
    
    233. Lavos Core
    ---------------
    
    HP: 30000
    Defense: 255
    Magic Defense: 100
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: ???
    Techs: - Temporal Shift
           - Obliterate
           - Negate
           - Resurrect / Revives Pods
    Combos: Unholy Light / Slow
    Combo Counters: - Attack
    
    This is the absolute final battle against Lavos in this game. There are 3 
    parts here: the left Pod, the center Pod, and the Core. You cannot hurt the 
    right side until the center Pod is defeated, since the right one is seemingly 
    the core of Lavos. Anyway, use your party's strongest Single Techs to cause 
    lots of damage to the center Pod. The left Pod absorbs magic-based Techs, so 
    use physical attacks/Techs to hurt it. After you defeat either the left or 
    middle Pods, the Core will lower its defense and try to revive the destroyed 
    Pod(s). That's your chance to pummel the Core with all your strong 
    attacks/Techs. When all 3 Pods are back again, they'll perform the ultimate 
    attack, causing massive damage to your party, so be ready to use Athenian 
    Waters and a Megalixir to get back in shape. After that, go back to the same 
    attack pattern as before, where you must defeat the left/middle Pods. Be 
    careful if you defeat the middle Pods and the two others are still there, 
    since they'll retaliate with a cross hit each time you attack them. When the 
    right Core's defense is lowered again, attack it with strong hits like 
    before. Keep your party in great shape and continue the above strategies 
    until you defeat the Core and Lavos altogether, thus beating the game!
    
    
    234. Goldhammer
    ---------------
    
    HP: 5800
    Defense: 220
    Magic Defense: 70
    EXP: 2000
    TP: 0
    Gold: 10000
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Golden Hammer
           - Boulder
           - Thrash
    Counters: - Rush / Sets HP to 1
    
    This golden creature has high defense, so regular attacks will do very little 
    against it. Stick to using your strongest magic spells (*Luminaire, *Water 
    II, Dark Matter, etc.) and you will be able to deal a lot of damage to it 
    quickly. Goldhammer has an ability which will lower the target's HP to 1, so 
    you will need to quickly recover that person's HP. Also, if you use regular 
    attacks against it, this move is used as a counterattack, so it gives all the 
    more reason to stick to magic. The rest of this boss's attacks are relatively 
    weak, but you should keep your HP high throughout the battle anyway.
    
    
    235. Nu Guardian
    ----------------
    
    HP: 6100
    Defense: 200
    Magic Defense: 80
    EXP: 2500
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Mop
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Charge
           - Head-butt / Sets HP to 1
    Counters: - Luminaire (light)
              - Dark Matter (shadow)
              - Flare (fire)
              - Ice II (ice)
              - Hypnotize / Sleep
              - Time Freeze / Stop
    
    This battle can actually be quite difficult if you are not properly equipped. 
    It is ESSENTIAL that you have equipment which protects against status 
    ailments, especially since the Nu Guardian loves countering your attacks with 
    the Stop and Sleep status effects. It also likes to counter with some strong 
    elemental Techs like *Luminaire and *Ice II. Luckily, they shouldn't take 
    nearly as much damage from you as your versions do to it. Stick to strong 
    Techs and magic, as it has high enough defense power as it is. The boss will 
    use an ability to bring down your party member's HP to 1, so you need to be 
    fast to heal or else they may quickly die. Basically, you will need someone 
    like Frog using *Heal every round or so because this boss will counterattack 
    every single time (when it's not trying to cast Stop or Sleep). Bring down 
    its HP and keep your party alive, and you will soon win the battle.
    
    
    236. Nu Master
    --------------
    
    HP: 8800
    Defense: 185
    Magic Defense: 70
    EXP: 3800
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Mop
    Elements: Weak - N/A
              Absorbs - Shadow
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Devil's Drop / Halves HP
           - Thunderbolt (light)
           - Head-butt / Sets HP to 1
           - Death's Rainbow / Instant KO
           - Telekinesis
           - Overdrive
    Counters: - Drain Health / Absorbs HP
    
    The battle against this Nu is going to be tough, even if you are very well 
    prepared. It has a whole slew of attacks, including one that will halve your 
    current HP, instant-death to a party member, and other hard-hitting 
    abilities. Every single time you attack it, it will counter with an elemental 
    ability or a similarly strong attack. If someone dies or is at low health, 
    you must use Hi-Potions to quickly bring them back to a safe level or else 
    you will be in big trouble. Try to use your strongest Techs, with one party 
    member (perhaps Frog) healing everyone else all throughout the battle. If you 
    keep your party's HP up and are not afraid to use Elixirs (or a Megalixir if 
    it gets really rough), you will be able to get through this just fine.
    
    
    237. Archaeofang (Elder)
    ------------------------
    
    HP: 8000
    Defense: 150
    Magic Defense: 60
    EXP: 3100
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Ice/Water
              Absorbs - Fire
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Twin Attack (shadow)
           - Earthshaker
           - Flare (fire)
           - Volcano
           - Dark Matter (shadow)
           - Soul Link / Revives
    Counters: - Osmose / Absorbs MP
    
    
    238. Archaeofang (Younger)
    --------------------------
    
    HP: 7500
    Defense: 160
    Magic Defense: 55
    EXP: 3100
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Fire
              Absorbs - Ice/Water
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Twin Attack (shadow)
           - Earthshaker
           - Flare (fire)
           - Volcano
           - Dark Matter (shadow)
           - Soul Link / Revives
    Counters: - Osmose / Absorbs MP
    
    Now, this battle can be quite annoying if you don't know what needs to be 
    done to succeed. There are two enemies; the red one is weak against ice/water 
    attacks, and the blue one is weak against fire. Have your magic users 
    concentrate their elemental attacks on each evenly (so that you take away 
    roughly the same amount of HP from each boss). If you have Crono and Ayla, 
    the Falcon Strike Double Tech is quite useful in that respect. After every 
    single attack, the bosses will use Osmose to drain your MP, so be prepared to 
    use Ethers if need be. The tricky part is that in order to win, you must kill 
    both bosses within a round or so of each other. If you do not, the remaining 
    boss will fully revive the other. That's why you need to attack both for the 
    same amount of damage (Crono's *Luminaire, as well as the Falcon Strike 
    Double Tech, help a lot). The bosses use elemental attacks as well, but they 
    are not so strong, so you shouldn't have too much trouble keeping your HP up 
    after them.
    
    
    239. Master-at-Arms
    -------------------
    
    HP: 14500
    Defense: 160
    Magic Defense: 80
    EXP: 7000
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - Light
    Locales: Lost Sanctum
    Techs: - Holy Light (light)
           - Thunder (light)
           - Whirlwind
    Counters: - Tsubame Gaeshi
              - Flash of Steel
    
    
    240. Bladesman
    --------------
    
    HP: 9000
    Defense: 100
    Magic Defense: 50
    EXP: 1200
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Elixir
    Elements: Weak - N/A
              Absorbs - Shadow
              Immune - N/A
    Locales: Lost Sanctum
    Techs: - Sword Strike
           - Blade Dance
           - Desperate Strike
           - First Aid / Restores HP
    
    At first, the battle will seem to be quite an easy one. Both bosses attack 
    very little, and they don't cause too much damage to your party. You should 
    focus on defeating the Bladesman first, as it tends to heal the bigger 
    Master-at-Arms. Use your strongest Techs (or even regular attacks) to quickly 
    dispatch it. However, once the Master-at-Arms is alone, its attacks will 
    become much stronger, so be prepared to heal quickly! Also, every time you 
    attack the Master-at-Arms, it will counterattack, which means you should have 
    someone healing every couple rounds or so. It is immune to light elemental 
    attacks, so *Luminaire is useless in this battle; use stronger attacks and 
    other elemental Techs to do your damage. At some point in the battle, it will 
    go into a counterattack stance, which raises its defense, but counters with a 
    stronger attack. Either way, attack with your best and strongest Techs to win 
    this battle quickly.
    
    
    241. Once-King Dalton
    ---------------------
    
    HP: 26000
    Defense: 110
    Magic Defense: 72
    EXP: 6000
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Dimensional Vortex
    Techs: - Iron Sphere / Halves HP
           - Gale Slash
           - Energy Spheres
           - Scorch (fire)
           - Deep Freeze (ice)
           - Plasma (light)
           - Nether Blast (shadow)
    Counters: - MP Buster / Sets MP to 0
              - Violent Belch
    
    For this rematch of sorts against Dalton, he certainly has a lot more HP to 
    deplete. He can attack with elemental abilities and cut a party member's HP 
    in half, so you need to be prepared to heal up after that. It is a good idea 
    to bring your strongest attackers into the battle (Crono, Frog, and Ayla are 
    great picks). Use your strongest multi-hit Techs to deal lots of damage 
    quickly. As the battle wears on, Dalton will start countering your attacks by 
    completely draining your MP. When this happens, don't bother using Ethers; 
    instead stick to regular attacks. That way you aren't needlessly wasting your 
    items, and the battle will be over soon enough anyway, so there's no need to 
    fully replenish your MP for it. Heal when needed and pummel this guy with 
    your best moves, and the battle will soon end. When you land the final blow, 
    Dalton will hit everyone with a relatively weak attack, so don't let your HP 
    go too low or it may catch you off guard!
    
    
    242. Steel Shade
    ----------------
    
    HP: 20000
    Defense: 170
    Magic Defense: 65
    EXP: 5000
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: Prism Spectacles
    Elements: Weak - Shadow
              Absorbs - N/A
              Immune - Light
    Locales: Dimensional Vortex
    Techs: - Gash
           - Energy Blast (light)
           - Rend
           - Thunderfall (light)
           - Scintillation (light)
    Counters: - Gash
              - Energy Blast (light)
              - Rend
    
    Fighting Crono's clone can be a difficult task, especially since he does a 
    counterattack after every single attack you inflict on him. The Steel Shade 
    is weak against the shadow elemental, so if you brought Magus along, he can 
    use *Dark Matter to deal a lot of damage. As the battle progresses, Steel 
    Shade will start countering with stronger attacks, and even using some strong 
    light elemental attacks. The Scintillation ability will cause a few hundred 
    HP of damage to your entire party, so keep your party's HP up (if you have 
    Frog, have him use *Heal every couple rounds or so) so it doesn't kill you. 
    The key to winning here is to keep your HP high at all times, especially 
    since the boss attacks frequently and strongly. That, combined with the 
    counterattacks, can make things quite difficult for you. If you can, use 
    Techs that hit the target multiple times (Crono's Frenzy, for example) so you 
    can perhaps end the battle a little sooner.
    
    
    243. Alabaster Shade
    --------------------
    
    HP: 16000
    Defense: 150
    Magic Defense: 67
    EXP: 5000
    TP: 1
    Gold: 0
    Treasure: N/A
    Charm: Haste Helm
    Elements: Weak - Shadow, Fire
              Absorbs - N/A
              Immune - Ice/Water
    Locales: Dimensional Vortex
    Techs: - Barrage
           - Icefall (ice)
           - Recuperate / Restores HP
    Counters: - Barrage
              - Icefall (ice)
    
    The battle against this Marle clone is actually tougher than it looks. She is 
    weak against shadow and fire, so if you brought Lucca and Magus along, they 
    will be able to deal some heavy damage. If you have Marle, Lucca, and Magus, 
    and equipped one of them with the Black Gemstone, you can perform the Eternal 
    Darkness Triple Tech and cause several thousand points of damage. The 
    Alabaster Shade uses ice magic a lot, plus her normal attacks take a couple 
    hundred HP away from whoever it hits. You will want to keep your party's MP 
    high so they can attack strongly, and so Marle can cure/revive as needed. Do 
    not be afraid to use a Megalixir if your party is becoming weak, since it is 
    the key to your success. This boss tends to pummel you, so if you are not 
    prepared, you may quickly lose. Just use Magus and Lucca's strongest 
    elemental Techs (*Flare and *Dark Matter), and you will be able to quickly 
    deplete the boss's health. Be careful though, since she can recover a few 
    thousand HP at a time, so hit hard and fast to make it through.
    
    
    244. Crimson Shade
    ------------------
    
    HP: 12000
    Defense: 150
    Magic Defense: 78
    EXP: 5000
    TP: 1
    Gold: 0
    Treasure: N/A
    Charm: Nova Armor
    Elements: Weak - Ice/Water
              Absorbs - N/A
              Immune - Fire
    Locales: Dimensional Vortex
    Techs: - Barrage
           - Shadow Fire (fire)
           - Explosion (fire)
    
    
    245. Eggsterminator
    -------------------
    
    HP: 10000
    Defense: 190
    Magic Defense: 80
    EXP: 250
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - Fire
              Absorbs - Shadow
              Immune - Light
    Locales: Dimensional Vortex
    Techs: - Poison Mist / Poison
           - Flashbomb / Blind
           - Blaring Din / Lock
           - Permeate / Cancels status immunity
           - Recover / Restores HP
    Counters: - Osmose / Absorbs MP
    
    In this battle against the Lucca clone and Eggsterminator, your first target 
    should definitely be the Eggsterminator. The reason for this is because it 
    can inflict status ailments on your entire party, which will make the battle 
    much harder than it needs to be. It is also essential you come to this battle 
    with fire-resistant armor (Red Plates and Ruby Armors are a must), since the 
    Crimson Shade will hit you with strong fire attacks. Also, the Eggsterminator 
    can heal both of them for 1000HP apiece, so that is all the more reason to 
    kill it as fast as you can. The Eggsterminator counters every round by using 
    Osmose, so you may need to use Ethers, but for now, concentrate on using your 
    strongest attacks to pummel it. If the Crimson Shade's fire attacks cause too 
    much damage (if you aren't protected), be sure to stop and heal for a round. 
    Once the Eggsterminator is destroyed, the Crimson Shade will be on her own, 
    so beat it down with your strongest attacks. If you have Marle or Frog, Water 
    magic will work quite well, as would Marle and Lucca's Antipode Bomb Dual 
    Tech series. Other than that, keep your party's HP very high (this is 
    essential, especially so if you are not protected against fire), and you will 
    be in pretty good shape.
    
    
    246. Dream Devourer
    -------------------
    
    HP: 32000
    Defense: 220
    Magic Defense: 80
    EXP: 0
    TP: 0
    Gold: 0
    Treasure: N/A
    Charm: N/A
    Elements: Weak - N/A
              Absorbs - N/A
              Immune - N/A
    Locales: Beyond Time's Eclipse
    Techs: ???
    
    This is the game's ultimate battle, new to the DS version. It is extremely 
    difficult, so you will need to be VERY well prepared (at least level 60, have 
    everyone equipped with gear that prevents status ailments, gear that allows 
    for counter attacks, etc.). For the first part of the battle, the Dream 
    Devourer will unleash a number of very strong attacks on your party, so you 
    need to heal every round or so (which is why you have Frog). The boss's 
    defense is high, so it will be difficult to do battle, especially since it 
    counters by completely draining your MP! Stick to regular attacks for now, 
    then you will notice that the battle plan will change and its defenses will 
    be lowered.
    
    At this point, you will be able to hit it with your strongest attacks; 
    however, the Dream Devourer will counter by trying to confuse your party. 
    Because of this, it is absolutely ESSENTIAL you have equipment on that blocks 
    status ailments! The boss will also begin to store power, which will be 
    unleashed in a very strong attack after a couple of rounds. It is also very 
    important to keep your HP near the maximum, due to the sheer strength of the 
    Dream Devourer's attacks. Now is the best time to recover your MP and use 
    your strongest Techs to quickly deal massive damage. If you want to cheaply 
    win this battle, if you have Robo equipped with the Apocalypse Arm, he will 
    only need to land a handful of critical blows to end the battle. Even if you 
    don't have that, you can still do it since for the second part of the battle, 
    its defenses will be lowered so you will have a much easier time causing 
    damage.
    
    The best advice is to keep your HP high at ALL times, while attacking with 
    your best abilities and attacks. Do not be afraid to use Megalixirs if 
    necessary; you should have plenty of money aside to buy more of them. Other 
    than that, keep pummeling this boss until you finally defeat it. At that 
    point, enjoy the new ending and congratulations on fully completing the game!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  9. Items  -=
    -=-=-=-=-=-=-=-=
    
    001. Potion
    -----------
    
    Effects: Restores 50 HP
    Shops: Leene Square, etc.
    Chests: Manolia Cathedral, etc.
    Won: Amanita, etc.
    Purchase: 10G
    Sell: 5G
    Description: Medicine that restores a small amount of HP.
    
    
    002. Mid-Potion
    ---------------
    
    Effects: Restores 200 HP
    Shops: Trann Dome, etc.
    Chests: Prison Towers, etc.
    Won: Boundillo, etc.
    Charm: Edible Frog
    Purchase: 100G
    Sell: 50G
    Description: Medicine that restores a moderate amount of HP.
    
    
    003. Hi-Potion
    --------------
    
    Effects: Restores 500 HP
    Shops: Kajar, etc.
    Chests: Reptite Lair, etc.
    Won: Mutant, etc.
    Purchase: 700G
    Sell: 350G
    Description: Medicine that restores a large amount of HP.
    
    
    004. Ether
    ----------
    
    Effects: Restores 10 MP
    Shops: Kajar, etc.
    Chests: Prison Towers, etc.
    Won: Gaoler, etc.
    Charm: Dondrago, etc.
    Purchase: 800G
    Sell: 400G
    Description: Medicine that restores a small amount of MP.
    
    
    005. Mid-Ether
    --------------
    
    Effects: Restores 30 MP
    Shops: Surviving Village, etc.
    Chests: Manolia Cathedral, etc.
    Won: Sorcerer, etc.
    Charm: Ruin Stalker, etc.
    Purchase: 2000G
    Sell: 1000G
    Description: Medicine that restores a moderate amount of MP.
    
    
    006. Hi-Ether
    -------------
    
    Effects: Restores 60 MP
    Shop: Black Omen
    Chests: Sunken Desert, etc.
    Won: Ghost Knight, etc.
    Charm: Macabre
    Purchase: 6000G
    Sell: 3000G
    Description: Medicine that restores a large amount of MP.
    
    
    007. Elixir
    -----------
    
    Effects: Fully restores HP and MP
    Shop: Lost Sanctum
    Chests: Guardia Castle (Present), etc.
    Won: Fangbeast, etc.
    Purchase: 20000G
    Sell: 10000G
    Description: Medicine that fully restores HP and MP.
    
    
    008. Turbo Ether
    ----------------
    
    Effects: Fully restores MP
    Shop: Black Omen
    Chest: Northern Ruins
    Won: Cybot, etc.
    Charm: Ghost Knight, etc.
    Purchase: 10000G
    Sell: 5000G
    Description: Medicine that fully restores MP.
    
    
    009. Megalixir
    --------------
    
    Effects: Fully restores party's HP and MP
    Shop: Lost Sanctum
    Chests: Guardia Castle (Present), etc.
    Won: Yakra XIII, etc.
    Purchase: 50000G
    Sell: 25000G
    Description: Medicine that fully restores party's HP and MP.
    
    
    010. Panacea
    ------------
    
    Effects: Removes status ailments
    Shops: Leene Square, etc.
    Chests: Manolia Cathedral, etc.
    Won: Bellbird, etc.
    Purchase: 10G
    Sell: 5G
    Description: Medicine that cures a variety of ailments.
    
    
    011. Athenian Water
    -------------------
    
    Effects: Revives KO'd ally
    Shops: Leene Square, etc.
    Chests: Manolia Cathedral, etc.
    Won: Viper, etc.
    Charm: Cave Bat, etc.
    Purchase: 200G
    Sell: 100G
    Description: Water that restores life to the fallen.
    
    
    012. Shelter
    ------------
    
    Effects: Fully restores HP, MP at save point
    Shops: Leene Square, etc.
    Chests: Manolia Cathedral, etc.
    Event: Guardia Forest (Middle Ages)
    Purchase: 150G
    Sell: 75G
    Description: A portable shelter providing a safe night's rest.
    
    
    013. Ambrosia
    -------------
    
    Effects: Restores HP or MP
    Event: Dorino Inn
    Charm: Gato, etc.
    Sell: 1G
    Description: Sweet, nourishing food.
    
    
    014. Lapis
    ----------
    
    Effects: Restores 200 HP to entire party
    Chests: Fiendlord's Keep, etc.
    Won: Vilepillar, etc.
    Charm: Volcanite, etc.
    Sell: 250G
    Description: Medicine that restores HP to all party members.
    
    
    015. Barrier Sphere
    -------------------
    
    Effects: Casts Barrier
    Shop: Lost Sanctum
    Chests: Fiendlord's Keep, etc.
    Won: Version 4.0, etc.
    Charm: Freelancer, etc.
    Purchase: 5000G
    Sell: 2500G
    Description: A sphere that erects a magical barrier.
    
    
    016. Shield Sphere
    ------------------
    
    Effects: Casts Protect
    Shop: Lost Sanctum
    Chests: Mountain of Woe, etc.
    Won: Deverminator EX, etc.
    Charm: Hammer Ogan, etc.
    Purchase: 5000G
    Sell: 2500G
    Description: A sphere that erects a physical barrier.
    
    
    017. Strength Capsule
    ---------------------
    
    Effects: Permanently raises Strength by 1
    Found: Guardia Forest, etc.
    Charm: Blubber Hulk, etc.
    Sell: 5G
    Description: A capsule that permanently enhances Strength.
    
    
    018. Magic Capsule
    ------------------
    
    Effects: Permanently raises Magic by 1
    Found: Dorino Residence, etc.
    Charm: Azala, etc.
    Sell: 5G
    Description: A capsule that permanently enhances Magic.
    
    
    019. Speed Capsule
    ------------------
    
    Effects: Permanently raises Speed by 1
    Found: Denadoro Mts., etc.
    Charm: Mud Imp, etc.
    Sell: 5G
    Description: A capsule that permanently enhances Speed.
    
    
    020. Slops
    ----------
    
    Effects: Restores some HP to monster
    Shop: Arena of the Ages
    Purchase: 100G
    Sell: 50G
    Description: Nourishing food that restores HP. (Arena only)
    
    
    021. Flameclaw
    --------------
    
    Effects: Causes monster to use Fire tech
    Shop: Arena of the Ages
    Purchase: 200G
    Sell: 100G
    Description: Unleashes fire-based tech. (Arena only)
    
    
    022. Seafang
    ------------
    
    Effects: Causes monster to use Ice/Water tech
    Shop: Arena of the Ages
    Purchase: 200G
    Sell: 100G
    Description: Unleashes water-based tech. (Arena only)
    
    
    023. Duskeye
    ------------
    
    Effects: Causes monster to use Shadow tech
    Shop: Arena of the Ages
    Purchase: 200G
    Sell: 100G
    Description: Unleashes shadow-based tech. (Arena only)
    
    
    024. Luxwing
    ------------
    
    Effects: Causes monster to use Light tech
    Shop: Arena of the Ages
    Purchase: 200G
    Sell: 100G
    Description: Unleashes light-based tech. (Arena only)
    
    
    025. Hawk Talon
    ---------------
    
    Effects: Temporarily raises Strength by 5
    Shop: Arena of the Ages
    Purchase: 400G
    Sell: 200G
    Description: Boost monster's Strength. (Arena only)
    
    
    026. Shield Cloak
    -----------------
    
    Effects: Damage reduction
    Shop: Arena of the Ages
    Purchase: 400G
    Sell: 200G
    Description: Boosts monster's Defense. (Arena only)
    
    
    027. Feral Wrath
    ----------------
    
    Effects: 4x damage for critical hits
    Shop: Arena of the Ages
    Purchase: 500G
    Sell: 250G
    Description: Boosts critical hit damage. (Arena only)
    
    
    028. Smoked Meat
    ----------------
    
    Effects: Restores 250 HP
    Event: Lost Sanctum
    Description: The smoked meat of a game beast.
    
    
    029. Dried Mushroom
    -------------------
    
    Effects: Removes status ailments
    Event: Lost Sanctum
    Description: A dried mountain mushroom.
    
    
    030. Sweet Banana
    -----------------
    
    Effects: Restores 20 MP
    Event: Lost Sanctum
    Description: A plump forest banana.
    
    
    031. Millenia Fruit
    -------------------
    
    Effects: Restores 150 HP
    Event: Lost Sanctum
    Description: The sweet fruit of the millenia tree.
    
    
    032. Songbird Egg
    -----------------
    
    Effects: Restores 40 MP
    Event: Lost Sanctum
    Description: A rare egg swiped from a songbird nest.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  10. Weapons -=
    -=-=-=-=-=-=-=-=-=
    
    NOTE: If a character's statistic has '**' next to it, that means it is at its
          maximum. That is, it will NOT increase further if you equip other gear
          meant to boost it while it is at '**'. Also, when equipping something
          that boosts your speed stat, be careful if your speed is at 16 prior to
          equipping it. That gear will push your stat to '**', but if you unequip
          it, you will permanently lose a speed point if the value was higher.
          Example: Speed is 15, you equip something with Speed +2 to max it out
          (16). If you unequip it when it's at '**', you will LOSE 2 Speed points
          permanently!
    
    ===============
    Crono's Weapons
    ===============
    
    033. Mop
    --------
    
    Attack: 1
    Charm: Nu
    Sell: 1G
    Description: A wooden mop made for scrubbing floors.
    
    
    034. Wooden Sword
    -----------------
    
    Attack: 3
    Starting equipment: Crono
    Sell: 50G
    Description: A sturdy hardwood blade.
    
    
    035. Bronze Blade
    -----------------
    
    Attack: 7
    Shops: Leene Square, etc.
    Purchase: 350G
    Sell: 175G
    Description: A single-edged bronze sword.
    
    
    036. Steel Saber
    ----------------
    
    Attack: 15
    Shops: Truce, etc.
    Chest: Manolia Cathedral
    Purchase: 800G
    Sell: 400G
    Description: An orthodox steel saber.
    
    
    037. Silver Sword
    -----------------
    
    Attack: 20
    Shop: Leene Square
    Chests: Prison Towers
            Site 16
    Purchase: 4000G
    Sell: 2000G
    Description: A distinctive sword with a lustrous blade.
    
    
    038. Thunder Blade
    ------------------
    
    Attack: 25
    Chests: Abandoned Sewers
            Derelict Factory
    Sell: 2500G
    Description: A mighty sword that strikes like lightning.
    
    
    039. Crimson Blade
    ------------------
    
    Attack: 30
    Magic: +2
    Shops: Truce, etc.
    Purchase: 4500G
    Sell: 2250G
    Description: A red stone sword imbued with magic.
    
    
    040. Mammoth Tusk
    -----------------
    
    Attack: 40
    Trade: Ioka Village Hut
    Sell: 3250G
    Description: A sword carved from a mammoth's tusk.
    
    
    041. Slasher
    ------------
    
    Attack: 43
    Speed: +2
    Event: Slash Defeated
    Description: Slash's beloved katana.
    
    
    042. Primeval Blade
    -------------------
    
    Attack: 70
    Trade: Ioka Village Hut
    Charm: Megasaur
    Sell: 6250G
    Description: A sword steeped in ancient power.
    
    
    043. Zanmato
    ------------
    
    Attack: 90
    Effects: 1.5x damage to magical beings
    Shops: Algetty, etc.
    Purchase: 17000G
    Sell: 8500G
    Description: A blade forged to pierce demonic armor.
    
    
    044. Vajra Sword
    ----------------
    
    Attack: 110
    Shop: Kajar
    Charm: Bomber Bird
    Purchase: 21000G
    Sell: 10500G
    Description: A diamond-edged sword.
    
    
    045. Empyrean Blade
    -------------------
    
    Attack: 125
    Shop: Surviving Village
    Chest: Ocean Palace
    Purchase: 25000G
    Sell: 12500G
    Description: A heavenly sword gifted to kings of men.
    
    
    046. Yaksha Blade
    -----------------
    
    Attack: 135
    Chest: Death Peak
    Sell: 15000G
    Description: A sword that draws upon a yaksha's might.
    
    
    047. Swallow
    ------------
    
    Attack: 145
    Speed: +3
    Event: Forest Ruins
    Sell: 19000G
    Description: A masterwork blade with a fine edge.
    
    
    048. Onimaru
    ------------
    
    Attack: 150
    Sealed chest: Northern Ruins
    Sell: 17500G
    Description: A blade with a demon's soul bound inside.
    
    
    049. Slasher II
    ---------------
    
    Attack: 155
    Charm: Super Slash
    Description: Slash's beloved katana.
    
    
    050. Icewyrm
    ------------
    
    Attack: 160
    Event: Lost Sanctum
    Sell: 20000G
    Description: A katana engraved with a brilliant blue dragon.
    
    
    051. Suzaku
    -----------
    
    Attack: 170
    Effects: 4x damage for critical hits
    Sealed chest: Northern Ruins (Post-upgrade)
    Sell: 20000G
    Description: A sword imbued with holy power.
    
    
    052. Rainbow
    ------------
    
    Attack: 220
    Effects: Critical rate: 70%
    Event: Guardia Castle (Present)
    Sell: 30000G
    Description: A blade that shimmers in prismatic hues.
    
    
    053. Dreamseeker
    ----------------
    
    Attack: 240
    Effects: Critical rate: 90%
    Completion bonus: Time's Eclipse
    Description: A mystical blade said to be forged of dreams.
    
    
    ===============
    Marle's Weapons
    ===============
    
    054. Bronze Bowgun
    ------------------
    
    Attack: 3
    Starting equipment: Marle
    Sell: 40G
    Description: A bronzework bowgun.
    
    
    055. Iron Bowgun
    ----------------
    
    Attack: 15
    Shops: Truce, etc.
    Purchase: 850G
    Sell: 425G
    Description: A small crossbow that fires iron bolts.
    
    
    056. Silver Bow
    ---------------
    
    Attack: 20
    Chest: Site 16
    Sell: 850G
    Description: A bow crafted of dazzling silver.
    
    
    057. Bandit's Bow
    -----------------
    
    Attack: 25
    Shops: Truce, etc.
    Chest: Derelict Factory
    Purchase: 2850G
    Sell: 1425G
    Description: A type of bow favored by outlaws.
    
    
    058. Shaman's Bow
    -----------------
    
    Attack: 40
    Trade: Ioka Village Hut
    Sell: 2100G
    Description: A bow employed by ancient occultists.
    
    
    059. Dreamstone Bow
    -------------------
    
    Attack: 60
    Trade: Ioka Village Hut
    Charm: Rafflesia
    Sell: 2900G
    Description: A cinnabar-hued dreamstone bow.
    
    
    060. Comet Bow
    --------------
    
    Attack: 80
    Shop: Algetty
    Purchase: 7800G
    Sell: 3900G
    Description: A bow whose shafts strike like meteorites.
    
    
    061. Sonic Bow
    --------------
    
    Attack: 100
    Effects: Inflicts Slow
    Shop: Surviving Village
    Chest: Ocean Palace
    Purchase: 10000G
    Sell: 5000G
    Description: A bow that fires arrows at sonic speed.
    
    
    062. Siren's Kiss
    -----------------
    
    Attack: 140
    Effects: Inflicts Stop
    Sealed chest: Northern Ruins
    Sell: 14000G
    Description: A legendary bow with a sonorous string.
    
    
    063. Stardust Bow
    -----------------
    
    Attack: 150
    Effects: Inflicts Confuse
    Chest: Lost Sanctum
    Sell: 11000G
    Description: A bow whose arrows strike like falling stars.
    
    
    064. Valkyrie Bow
    -----------------
    
    Attack: 180
    Sealed chest: Northern Ruins (Post-upgrade)
    Sell: 19000G
    Description: A longbow instilled with a valkyrie's might.
    
    
    065. Venus Bow
    --------------
    
    Attack: 0
    Effects: Deals 777 damage
    Chest: Dimensional Vortex
    Description: A bow crafted in the image of beauty.
    
    
    ===============
    Lucca's Weapons
    ===============
    
    066. Airgun
    -----------
    
    Attack: 5
    Starting equipment: Lucca
    Sell: 150G
    Description: A gun whose bullets are propelled by air.
    
    
    067. Pea Shooter
    ----------------
    
    Attack: 7
    Shops: Truce, etc.
    Purchase: 800G
    Sell: 400G
    Description: A gun that fires pea-sized bullets.
    
    
    068. Pocket Blaster
    -------------------
    
    Attack: 15
    Shops: Trann Dome, etc.
    Purchase: 1200G
    Sell: 600G
    Description: A gun that can be shot with one hand.
    
    
    069. Plasma Gun
    ---------------
    
    Attack: 25
    Effects: Inflicts Stop on robots
    Shops: Truce, etc.
    Chest: Derelict Factory
    Purchase: 3200G
    Sell: 1600G
    Description: A gun capable of freezing robots in their tracks.
    
    
    070. Ruby Gun
    -------------
    
    Attack: 40
    Trade: Ioka Village Hut
    Sell: 2900G
    Description: A pistol that focuses light through a ruby.
    
    
    071. Dreamstone Gun
    -------------------
    
    Attack: 60
    Trade: Ioka Village Hut
    Charm: Aecyto Weevil
    Sell: 3700G
    Description: A dreamstone pistol that fires light beams.
    
    
    072. Megablaster
    ----------------
    
    Attack: 80
    Shop: Algetty
    Purchase: 9800G
    Sell: 4900G
    Description: A devastatingly powerful laser blaster.
    
    
    073. Shockwave
    --------------
    
    Attack: 110
    Effects: Inflicts Confuse
    Shop: Surviving Village
    Chest: Ocean Palace
    Purchase: 11000G
    Sell: 5500G
    Description: A handheld electric wave blaster.
    
    
    074. Turboshot
    --------------
    
    Attack: 140
    Speed: +3
    Chest: Lost Sanctum
    Sell: 10000G
    Description: A gun designed to fire rounds at rapid speed.
    
    
    075. Wondershot
    ---------------
    
    Attack: 250
    Effects: Random damage
    Event: Lucca's House
    Sell: 16000G
    Description: A gun containing the Sun Stone's strength.
    
    
    076. Spellslinger
    -----------------
    
    Attack: 0
    Effects: Damage based on last digit of MP
    Chest: Dimensional Vortex
    Description: A fearsom gun that fires spectral energy.
    
    
    ==============
    Robo's Weapons
    ==============
    
    077. Tin Arm
    ------------
    
    Attack: 20
    Starting equipment: Robo
    Sell: 500G
    Description: A robotic arm constructed of tin.
    
    
    078. Hammer Arm
    ---------------
    
    Attack: 25
    Shops: Melchior's Cabin, etc.
    Chest: Derelict Factory
    Purchase: 3500G
    Sell: 1750G
    Description: A hammer-shaped arm for pounding.
    
    
    079. Mirage Hand
    ----------------
    
    Attack: 30
    Chest: Denadoro Mts.
    Sell: 2750G
    Description: A punching arm enhanced for speed.
    
    
    080. Stone Arm
    --------------
    
    Attack: 40
    Trade: Ioka Village Hut
    Sell: 3750G
    Description: A stone-launching attack arm.
    
    
    081. Death Claw
    ---------------
    
    Attack: 50
    Chest: Fiendlord's Keep
    Sell: 4900G
    Description: An attack arm employing fearsome claws.
    
    
    082. Magma Hand
    ---------------
    
    Attack: 70
    Trade: Ioka Village Hut
    Charm: Reptite
    Sell: 5600G
    Description: An arm containing superheated magma.
    
    
    083. Megaton Arm
    ----------------
    
    Attack: 90
    Shop: Algetty
    Purchase: 15000G
    Sell: 7500G
    Description: An arm that packs a massive punch.
    
    
    084. Heavy Hand
    ---------------
    
    Attack: 105
    Shop: Kajar
    Won: Arena of Ages
    Charm: Gargoyle
    Purchase: 18000G
    Sell: 9000G
    Description: An enormously destructive crushing arm.
    
    
    085. Kaiser Arm
    ---------------
    
    Attack: 120
    Shop: Surviving Village
    Chest: Ocean Palace
    Purchase: 21000G
    Sell: 10500G
    Description: A fighting arm tipped with a large blade.
    
    
    086. Gigaton Arm
    ----------------
    
    Attack: 135
    Chest: Death Peak
    Sell: 12000G
    Description: An arm capable of dealing a mighty wallop.
    
    
    087. Teraton Arm
    ----------------
    
    Attack: 150
    Event: Geno Dome
    Sell: 14000G
    Description: A terribly powerful punching arm.
    
    
    088. Dragon Arm
    ---------------
    
    Attack: 170
    Event: Lost Sanctum
    Sell: 11000G
    Description: An arm with the crushing strength of a dragon.
    
    
    089. Crisis Arm
    ---------------
    
    Attack: 1
    Effects: Damage based on last digit of HP
    Event: Geno Dome
    Sell: 1G
    Description: A fierce arm capable of incredible attacks.
    
    
    090. Apocalypse Arm
    -------------------
    
    Attack: 0
    Effects: May deal 9999 damage
    Chest: Dimensional Vortex
    Description: An arm engineered for sheer destructive force.
    
    
    ==============
    Frog's Weapons
    ==============
    
    091. Bronze Sword
    -----------------
    
    Attack: 6
    Starting equipment: Frog
    Sell: 175G
    Description: A simple sword wrought from bronze.
    
    
    092. Iron Sword
    ---------------
    
    Attack: 10
    Chest: Manolia Cathedral
    Sell: 550G
    Description: A standard iron military sword.
    
    
    093. Masamune
    -------------
    
    Attack: 75
    Event: Magic Cave
    Description: A legendary sword of antiquity.
    
    
    094. Radiant Blade
    ------------------
    
    Attack: 90
    Shop: Algetty
    Purchase: 18000G
    Sell: 9000G
    Description: A sword that gleams with hallowed light.
    
    
    095. Smiter's Blade
    -------------------
    
    Attack: 105
    Effects: 1.5x damage to magical beings
    Chest: Ocean Palace
    Shop: Kajar
    Purchase: 22000G
    Sell: 11000G
    Description: A sword forged to slay foul creatures.
    
    
    096. Rune Blade
    ---------------
    
    Attack: 120
    Magic: +4
    Shop: Surviving Village
    Chest: Ocean Palace
    Purchase: 24000G
    Sell: 12000G
    Description: A blade etched with ensorcelled runes.
    
    
    097. Demonslayer
    ----------------
    
    Attack: 120
    Effects: 2x damage to magical beings
    Chest: Ocean Palace
    Sell: 13000G
    Description: A sword forged to hunt fell creatures.
    
    
    098. Brave Sword
    ----------------
    
    Attack: 135
    Chest: Death Peak
    Sell: 16000G
    Description: A blade that shares its wielder's courage.
    
    
    099. Dinoblade
    --------------
    
    Attack: 160
    Strength: +5
    Chest: Lost Sanctum
    Sell: 14000G
    Description: A sword of prehistoric make.
    
    
    100. Masamune
    -------------
    
    Attack: 200
    Event: Northern Ruins
    Description: A legendary blade awoken by virtue.
    
    
    ==============
    Ayla's Weapons
    ==============
    
    101. Fist
    ---------
    
    Attack: ???
    Ayla: LV 1-23
    Description: A fist possessing untold strength.
    
    
    102. Fist
    ---------
    
    Attack: ???
    Ayla: LV 24-47
    Description: A fist possessing untold strength.
    
    
    103. Fist
    ---------
    
    Attack: ???
    Ayla: LV 48-71
    Description: A fist possessing untold strength.
    
    
    104. Fist
    ---------
    
    Attack: ???
    Ayla: LV 72-98
    Description: A fist possessing untold strength.
    
    
    105. Fist
    ---------
    
    Attack: ???
    Ayla: LV 99
    Description: A fist possessing untold strength.
    
    
    ===============
    Magus's Weapons
    ===============
    
    106. Moonfall Scythe
    --------------------
    
    Attack: 120
    Starting equipment: Magus
    Sell: 10000G
    Description: A scythe wielded by dwellers of darkness.
    
    
    107. Headman's Scythe
    ---------------------
    
    Attack: 135
    Shop: Surviving Village
    Purchase: 35000G
    Sell: 17500G
    Description: A scythe made to sever life's string.
    
    
    108. Hadean Scythe
    ------------------
    
    Attack: 150
    Chest: Death Peak
    Sell: 21000G
    Description: A weapon of underworld design.
    
    
    109. Judgment Scythe
    --------------------
    
    Attack: 155
    Effects: Inflicts Stop
    Event: Lost Sanctum
    Sell: 18000G
    Description: A scythe that renders but one judgment: guilty.
    
    
    110. Doom Scythe
    ----------------
    
    Attack: 160
    Effects: Damage boost when allies KO'd
    Chest: Ozzie's Fort
    Sell: 1G
    Description: A scythe that fills foes with dread.
    
    
    111. Dreamreaper
    ----------------
    
    Attack: 180
    Effects: 4x damage for critical hits
    Chest: Dimensional Vortex
    Description: A scythe that harvests souls.
    
    
    ====================
    Unequippable Weapons
    ====================
    
    112. Broken Blade
    -----------------
    
    Attack: ???
    Event: Denadoro Mts.
    Description: The shattered blade of a legendary sword.
    
    
    113. Broken Hilt
    ----------------
    
    Attack: ???
    Event: Cursed Woods
    Description: The useless hilt of a legendary sword.
    
    
    114. Masamune
    -------------
    
    Attack: ???
    Event: Melchior's Cabin
    Description: A legendary sword wielded by the chosen.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  11. Headgear  -=
    -=-=-=-=-=-=-=-=-=-=
    
    NOTE: If a character's statistic has '**' next to it, that means it is at its
          maximum. That is, it will NOT increase further if you equip other gear
          meant to boost it while it is at '**'. Also, when equipping something
          that boosts your speed stat, be careful if your speed is at 16 prior to
          equipping it. That gear will push your stat to '**', but if you unequip
          it, you will permanently lose a speed point if the value was higher.
          Example: Speed is 15, you equip something with Speed +2 to max it out
          (16). If you unequip it when it's at '**', you will LOSE 2 Speed points
          permanently!
    
    115. Hide Cap
    -------------
    
    Defense: 3
    Usable by: All
    Starting equipment: Crono, Marle, Lucca
    Sell: 25G
    Description: A lightweight leather cap.
    
    
    116. Bronze Helm
    ----------------
    
    Defense: 8
    Usable by: All
    Starting equipment: Frog
    Shops: Leene Square, etc.
    Purchase: 200G
    Sell: 100G
    Description: A cast bronze helm.
    
    
    117. Iron Helm
    --------------
    
    Defense: 14
    Usable by: All
    Shops: Trann Dome, etc.
    Purchase: 500G
    Sell: 250G
    Description: A helm of hammered iron.
    
    
    118. Porrean Beret
    ------------------
    
    Defense: 17
    Usable by: Marle, Lucca, Ayla
    Shop: Porre
    Purchase: 700G
    Sell: 350G
    Description: A traditional beret of Porre.
    
    
    119. Golden Helm
    ----------------
    
    Defense: 18
    Usable by: Crono, Robo, Frog, Magus
    Event: Zenan Bridge (Middle Ages)
    Chest: Denadoro Mts.
    Sell: 600G
    Description: A luxurious solid gold helm.
    
    
    120. Stone Helm
    ---------------
    
    Defense: 20
    Usable by: All
    Starting equipment: Ayla
    Trade: Ioka Village Hut
    Chest: Reptite Lair
    Sell: 1000G
    Description: A heavy helm carved from a single stone.
    
    
    121. Triceratopper
    ------------------
    
    Defense: 23
    Usable by: All
    Chest: Tyranno Lair
    Sell: 1250G
    Description: A stout helm adorned with dinosaur horns.
    
    
    122. Taban's Helm
    -----------------
    
    Defense: 24
    Magic Defense: +10
    Usable by: Lucca
    Event: Lucca's House
    Description: A magic-resistant helm crafted by Taban.
    
    
    123. Radiant Helm
    -----------------
    
    Defense: 25
    Usable by: Crono, Robo, Frog, Magus
    Shops: Algetty, etc.
    Purchase: 2300G
    Sell: 1150G
    Description: A helm that shines with heavenly light.
    
    
    124. Platinum Helm
    ------------------
    
    Defense: 29
    Usable by: All
    Shop: Kajar
    Chest: Mountain of Woe
    Purchase: 6500G
    Sell: 3250G
    Description: A sleek helm of worked platinum.
    
    
    125. Doom Helm
    --------------
    
    Defense: 29
    Usable by: Magus
    Starting equipment: Magus
    Sell: 4750G
    Description: A helm made in the image of Death himself.
    
    
    126. Clarity Cap
    ----------------
    
    Defense: 30
    Effects: Prevents Confuse
    Usable by: All
    Shop: Fiona's Shrine
    Chest: Ozzie's Fort, etc.
    Purchase: 20000G
    Sell: 10000G
    Description: A hat that heightens the wearer's senses.
    
    
    127. Memory Cap
    ---------------
    
    Defense: 30
    Effects: Prevents Lock
    Usable by: All
    Shop: Fiona's Shrine
    Chest: Sunken Desert, etc.
    Purchase: 20000G
    Sell: 10000G
    Description: A hat that guards the wearer's memories.
    
    
    128. Time Hat
    -------------
    
    Defense: 30
    Effects: Prevents Stop and Slow
    Usable by: All
    Shop: Fiona's Shrine
    Chest: Mountain of Woe
    Purchase: 30000G
    Sell: 15000G
    Description: A hat that stabilizes the flow of time.
    
    
    129. Aeonian Helm
    -----------------
    
    Defense: 33
    Usable by: All
    Shop: Surviving Village
    Chest: Ocean Palace, etc.
    Purchase: 7800G
    Sell: 3900G
    Description: A multipurpose helm of superior make.
    
    
    130. Dark Helm
    --------------
    
    Defense: 35
    Effects: Halves Shadow elemental attacks
    Usable by: Crono, Robo, Frog, Magus
    Chest: Death Peak
    Sell: 6000G
    Description: A demonic helm infused with dark power.
    
    
    131. Haste Helm
    ---------------
    
    Defense: 35
    Effects: Auto-Haste
    Usable by: All
    Chest: Black Omen
    Charm: Elder Lavos Spawn (Mouth)
    Sell: 6000G
    Description: A helm that grants the wearer swiftness.
    
    
    132. Rainbow Helm
    -----------------
    
    Defense: 35
    Effects: Halves Light elemental attacks
    Usable by: All
    Chest: Lost Sanctum
    Charm: Mudbeast
    Sell: 8000G
    Description: A rare helm that emits a prismatic glow.
    
    
    133. Mermaid Helm
    -----------------
    
    Defense: 35
    Effects: Halves Ice/Water elemental attacks
    Usable by: All
    Chest: Lost Sanctum
    Charm: Blue Mudbeast
    Sell: 8000G
    Description: A helm said to house a mermaid's power.
    
    
    134. Vigilant's Hat
    -------------------
    
    Defense: 36
    Effects: Status immunity
    Usable by: All
    Shop: Fiona's Shrine
    Chests: Black Omen, etc.
    Charm: Mega Mutant (Lower Body)
    Purchase: 50000G
    Sell: 25000G
    Description: A hat imbued with divine protection.
    
    
    135. Guardian Helm
    ------------------
    
    Defense: 38
    Effects: Auto-Protect
    Usable by: All
    Event: Forest Ruins
    Charm: Elder Lavos Spawn (Shell)
    Sell: 5000G
    Description: A helm designed with protection in mind.
    
    
    136. Prismatic Helm
    -------------------
    
    Defense: 40
    Magic Defense: +9
    Effects: Status immunity
    Usable by: All
    Event: Guardia Castle (Present)
    Charm: Queen Zeal (Left Arm)
    Sell: 4400G
    Description: A helm that gleams like a rainbow.
    
    
    137. Gloom Helm
    ---------------
    
    Defense: 42
    Effects: Status immunity
    Usable by: Magus
    Chest: Ozzie's Fort
    Sell: 6500G
    Description: A helm made to evoke despair in enemies.
    
    
    138. Ozzie Pants
    ----------------
    
    Defense: 45
    Effects: ???
    Usable by: All
    Charm: Ozzie the Great
    Description: Disgusting pants that reek of Ozzie.
    
    
    139. Dragonhead
    ---------------
    
    Defense: 36
    Strength: +5
    Usable by: Crono, Robo, Frog, Magus
    Shop: Lost Sanctum
    Chest: Lost Sanctum
    Purchase: 20000G
    Sell: 10000G
    Description: A helm crafted from the skull of a great wyrm.
    
    
    140. Reptite Tiara
    ------------------
    
    Defense: 35
    Magic: +5
    Usable by: Marle, Lucca, Ayla
    Shop: Lost Sanctum
    Chest: Lost Sanctum
    Purchase: 18000G
    Sell: 9000G
    Description: A tiara once worn by a reptite princess.
    
    
    141. Master's Crown
    -------------------
    
    Defense: 40
    Effects: Damage boost
             Status immunity
    Usable by: Crono, Robo, Frog, Magus
    Chest: Dimensional Vortex
    Description: A ceremonial crown awarded to battle veterans.
    
    
    142. Angel's Tiara
    ------------------
    
    Defense: 36
    Effects: Auto-Haste
             Status immunity
    Usable by: Marle, Lucca, Ayla
    Chest: Dimensional Vortex
    Description: A tiara that grants divine protection.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  12. Armor -=
    -=-=-=-=-=-=-=-=
    
    NOTE: If a character's statistic has '**' next to it, that means it is at its
          maximum. That is, it will NOT increase further if you equip other gear
          meant to boost it while it is at '**'. Also, when equipping something
          that boosts your speed stat, be careful if your speed is at 16 prior to
          equipping it. That gear will push your stat to '**', but if you unequip
          it, you will permanently lose a speed point if the value was higher.
          Example: Speed is 15, you equip something with Speed +2 to max it out
          (16). If you unequip it when it's at '**', you will LOSE 2 Speed points
          permanently!
    
    143. Hide Tunic
    ---------------
    
    Defense: 5
    Usable by: All
    Starting equipment: Crono, Marle
    Sell: 40G
    Description: A tunic sewn from lightweight hides.
    
    
    144. Padded Vest
    ----------------
    
    Defense: 10
    Usable by: All
    Starting equipment: Lucca
    Shops: Truce, etc.
    Purchase: 300G
    Sell: 150G
    Description: A durable training vest.
    
    
    145. Bronze Armor
    -----------------
    
    Defense: 16
    Usable by: Crono, Robo, Frog, Magus
    Starting equipment: Frog
    Shops: Porre, etc.
    Chests: Prison Towers, etc.
    Purchase: 520G
    Sell: 260G
    Description: Light armor crafted of bronze.
    
    
    146. Maiden's Suit
    ------------------
    
    Defense: 18
    Usable by: Marle, Lucca, Ayla
    Shop: Truce
    Chest: Manolia Cathedral
    Purchase: 560G
    Sell: 280G
    Description: Protective wear for women.
    
    
    147. Iron Suit
    --------------
    
    Defense: 25
    Usable by: All
    Shops: Trann Dome, etc.
    Purchase: 800G
    Sell: 400G
    Description: Heavy armor crafted of iron.
    
    
    148. Titanium Vest
    ------------------
    
    Defense: 32
    Usable by: All
    Starting equipment: Robo
    Shops: Truce, etc.
    Chest: Derelict Factory
    Purchase: 1200G
    Sell: 600G
    Description: A light, strong titanium vest.
    
    
    149. Taban's Vest
    -----------------
    
    Defense: 33
    Speed: +2
    Effects: Halves Fire elemental attacks
    Usable by: Lucca
    Event: Lucca's House
    Description: A fire-resistant vest sewn by Taban.
    
    
    150. Golden Suit
    ----------------
    
    Defense: 39
    Usable by: All
    Shops: Porre, etc.
    Chest: Denadoro Mts.
    Purchase: 1300G
    Sell: 650G
    Description: A suit of glorious gilded armor.
    
    
    151. Ruby Vest
    --------------
    
    Defense: 45
    Effects: Halves Fire elemental attacks
    Usable by: All
    Starting equipment: Ayla
    Trade: Ioka Village Hut
    Chest: Reptite Lair
    Sell: 1800G
    Description: A vest studded with rubies.
    
    
    152. Dark Mail
    --------------
    
    Defense: 45
    Magic Defense: +5
    Usable by: Crono, Robo, Frog, Magus
    Chest: Fiendlord's Keep
    Sell: 1900G
    Description: A suit of mail enchanted by dark magic.
    
    
    153. White Vest
    ---------------
    
    Defense: 45
    Effects: Absorbs 50% of Light elemental attacks
    Usable by: All
    Sealed chests: Porre Elder's House
                   Mayor's Manor
    Sell: 2900G
    Description: A fine vest steeped in light energy.
    
    
    154. Black Vest
    ---------------
    
    Defense: 45
    Effects: Absorbs 50% of Shadow elemental attacks
    Usable by: All
    Sealed chests: Porre Elder's House
                   Mayor's Manor
    Sell: 2900G
    Description: A fine vest steeped in shadow energy.
    
    
    155. Blue Vest
    --------------
    
    Defense: 45
    Effects: Absorbs 50% of Ice/Water elemental attacks
    Usable by: All
    Sealed chests: Truce Inn
    Sell: 2900G
    Description: A fine vest steeped in water energy.
    
    
    156. Red Vest
    -------------
    
    Defense: 45
    Effects: Absorbs 50% of Fireelemental attacks
    Usable by: All
    Sealed chests: Guardia Castle
    Sell: 2900G
    Description: A fine vest steeped in fire energy.
    
    
    157. Mesozoic Mail
    ------------------
    
    Defense: 52
    Usable by: All
    Chests: Dactyl Nest, etc.
    Sell: 3000G
    Description: Primitive armor made from dinosaur bones.
    
    
    158. Mist Robe
    --------------
    
    Defense: 54
    Usable by: Marle, Lucca, Ayla
    Chest: Fiendlord's Keep
    Sell: 3400G
    Description: A robe that produces mysterious mist.
    
    
    159. Luminous Robe
    ------------------
    
    Defense: 63
    Magic Defense: +5
    Usable by: Marle, Lucca, Ayla
    Shops: Medina, etc.
    Sealed chest: Arris Dome
    Purchase: 6500G
    Sell: 3250G
    Description: A robe enchanted with divine magic.
    
    
    160. Radiant Plate
    ------------------
    
    Defense: 64
    Usable by: Crono, Robo, Frog, Magus
    Shops: Algetty, etc.
    Purchase: 8500G
    Sell: 4250G
    Description: Armor that shines with divine light.
    
    
    161. White Plate
    ----------------
    
    Defense: 70
    Effects: Absorbs Light elemental attacks
    Usable by: All
    Sealed Chest: Mayor's Manor (Post-upgrade)
    Won: Arena of Ages
    Charm: Yakra XIII
    Sell: 4100G
    Description: Magical armor anointed by light.
    
    
    162. Black Plate
    ----------------
    
    Defense: 70
    Effects: Absorbs Shadow elemental attacks
    Usable by: All
    Sealed Chest: Mayor's Manor (Post-upgrade)
    Charm: Son of the Sun
    Sell: 4100G
    Description: Magical armor anointed by shadow.
    
    
    163. Blue Plate
    ---------------
    
    Defense: 70
    Effects: Absorbs Ice/Water elemental attacks
    Usable by: All
    Sealed Chest: Truce Inn (Post-upgrade)
    Charm: Mother Brain
    Sell: 4100G
    Description: Magical armor anointed by water.
    
    
    164. Red Plate
    --------------
    
    Defense: 70
    Effects: Absorbs Fire elemental attacks
    Usable by: All
    Sealed Chest: Guardia Castle (Present, Post-upgrade)
    Charm: Rust Tyranno
    Sell: 4100G
    Description: Magical armor anointed by fire.
    
    
    165. Platinum Vest
    ------------------
    
    Defense: 71
    Usable by: All
    Shop: Kajar
    Chest: Mountain of Woe
    Purchase: 8500G
    Sell: 4250G
    Description: An extremely tough platinum vest.
    
    
    166. Aeonian Suit
    -----------------
    
    Defense: 75
    Usable by: All
    Shop: Surviving Village
    Chests: Ocean Palace, etc.
    Purchase: 9000G
    Sell: 4500G
    Description: A battle suit of exceptional quality.
    
    
    167. Raven Armor
    ----------------
    
    Defense: 76
    Usable by: Magus
    Starting equipment: Magus
    Sell: 7900G
    Description: Armor empowered through dark rituals.
    
    
    168. Ruby Armor
    ---------------
    
    Defense: 78
    Effects: Reduces Fire damages to 20%
    Usable by: All
    Trade: Ioka Village Hut
    Sell: 7000G
    Description: A suit of brilliant crimson armor.
    
    
    169. Taban's Suit
    -----------------
    
    Defense: 79
    Speed: +3
    Effects: Halves Fire elemental attacks
    Usable by: Lucca
    Event: Lucca's House
    Description: A tough armored suit made by Taban.
    
    
    170. Zodiac Cape
    ----------------
    
    Defense: 80
    Magic Defense: +10
    Usable by: Marle, Lucca, Ayla
    Chests: Black Omen, etc.
    Sell: 5000G
    Description: A cape ornamented with constellations.
    
    
    171. Nova Armor
    ---------------
    
    Defense: 82
    Effects: Status immunity
    Usable by: Crono, Robo, Frog, Magus
    Chest: Black Omen, etc.
    Sealed chest: Northern Ruins
    Event: Lost Sanctum
    Charm: Fangbeast
    Sell: 5500G
    Description: Sacred armor vested with stellar power.
    
    
    172. Reptite Dress
    ------------------
    
    Defense: 82
    Magic: +10
    Usable by: Marle, Lucca, Ayla
    Shop: Lost Sanctum
    Chest: Lost Sanctum
    Purchase: 14000G
    Sell: 7000G
    Description: A dress once worn by a reptite princess.
    
    
    173. Dragon Armor
    -----------------
    
    Defense: 83
    Strength: +10
    Usable by: Crono, Robo, Frog, Magus
    Shop: Lost Sanctum
    Chest: Lost Sanctum
    Purchase: 15000G
    Sell: 7500G
    Description: Resilient armor made of wyrmscale plates.
    
    
    174. Gloom Cape
    ---------------
    
    Defense: 84
    Usable by: Magus
    Chest: Ozzie's Fort
    Sell: 8200G
    Description: A cape that evokes feelings of despair.
    
    
    175. Moonbeam Armor
    -------------------
    
    Defense: 85
    Magic Defense: +10
    Usable by: Crono, Robo, Frog, Magus
    Sealed chest: Northern Ruins (Post-upgrade)
    Sell: 6500G
    Description: Armor forged by the light of the moon.
    
    
    176. Saurian Leathers
    ---------------------
    
    Defense: 88
    Speed: +3
    Strength: +3
    Usable by: All
    Event: Lost Sanctum
    Sell: 8000G
    Description: Protective garb made from dinosaur hide.
    
    
    177. Regal Plate
    ----------------
    
    Defense: 88
    Stamina: +10
    Magic Defense: +10
    Usable by: Crono, Robo, Frog, Magus
    Chest: Dimensional Vortex
    Description: Armor crafted for warriors proven in battle.
    
    
    178. Regal Gown
    ---------------
    
    Defense: 90
    Effects: Auto-Protect
             Auto-Barrier
    Usable by: Marle, Lucca, Ayla
    Chest: Dimensional Vortex
    Description: A beautiful ivory-colored gown.
    
    
    179. Shadowplume Robe
    ---------------------
    
    Defense: 90
    Magic Defense: +20
    Effects: Auto-Barrier
    Usable by: Magus
    Chest: Dimensional Vortex
    Description: A feathered robe fit for an underworld king.
    
    
    180. Elemental Aegis
    --------------------
    
    Defense: 92
    Effects: Elemental immunity
    Usable by: Lucca
    Won: Lost Sanctum (Middle Ages)
    Description: Armor steeped in elemental energies.
    
    
    181. Prismatic Dress
    --------------------
    
    Defense: 99
    Effects: Auto-Barrier
    Usable by: Marle, Lucca, Ayla
    Event: Guardia Castle (Present)
    Charm: Queen Zeal (Right Arm)
    Sell: 6000G
    Description: A dress that glitters in myriad colors.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  13. Accessories -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    NOTE: If a character's statistic has '**' next to it, that means it is at its
          maximum. That is, it will NOT increase further if you equip other gear
          meant to boost it while it is at '**'. Also, when equipping something
          that boosts your speed stat, be careful if your speed is at 16 prior to
          equipping it. That gear will push your stat to '**', but if you unequip
          it, you will permanently lose a speed point if the value was higher.
          Example: Speed is 15, you equip something with Speed +2 to max it out
          (16). If you unequip it when it's at '**', you will LOSE 2 Speed points
          permanently!
    
    182. Headband
    -------------
    
    Speed: +1
    Usable by: All
    Starting equipment: Crono
    Description: A simple cloth headband.
    
    
    183. Ribbon
    -----------
    
    Accuracy: +2
    Usable by: All
    Starting equipment: Marle
    Description: A charming hair ribbon.
    
    
    184. Power Glove
    ----------------
    
    Strength: +2
    Usable by: All
    Starting equipment: Frog
    Chest: Truce Canyon
    Description: A glove that strengthens the wearer.
    
    
    185. Guardian Bangle
    --------------------
    
    Stamina: +2
    Usable by: All
    Starting equipment: Robo
    Chest: Manolia Cathedral
    Description: A protective charm.
    
    
    186. Magic Scarf
    ----------------
    
    Magic: +2
    Usable by: All
    Chest: Heckran Cave, etc.
    Description: An enchanted scarf.
    
    
    187. Schala's Amulet
    --------------------
    
    Effects: Status immunity
    Usable by: All
    Starting equipment: Magus
    Event: North Cape
    Description: An amulet received from Schala.
    
    
    188. Speed Ring
    ---------------
    
    Speed: +3
    Usable by: All
    Chests: Heckran Cave, etc.
    Description: A ring that quickens the body's movement.
    
    
    189. Acuity Ring
    ----------------
    
    Accuracy: +10
    Usable by: All
    Chest: Arris Dome
    Description: A ring that enhances attack precision.
    
    
    190. Power Ring
    ---------------
    
    Strength: +6
    Usable by: All
    Sealed chest: Guardia Forest (Present)
    Description: A ring that boosts its wearer's strength.
    
    
    191. Magic Ring
    ---------------
    
    Magic: +6
    Usable by: All
    Chests: Magic Cave, etc.
    Description: A ring that amplifies the wearer's magic.
    
    
    192. Barrier Ring
    -----------------
    
    Magic Defense: +10
    Usable by: All
    Chests: Heckran Cave, etc.
    Charm: Giga Mutant (Upper Body)
    Description: A ring that erects a magical barrier.
    
    
    193. Silver Earring
    -------------------
    
    Effects: Max HP +25%
    Usable by: All
    Chest: Denadoro Mts.
    Description: An earring that grants vigor.
    
    
    194. Golden Earring
    -------------------
    
    Effects: Max HP +50%
    Usable by: All
    Chest: Arris Dome
    Charm: Synchrite
    Description: An earring that grants great vigor.
    
    
    195. Silver Stud
    ----------------
    
    Effects: 50% MP costs
    Usable by: All
    Chest: Denadoro Mts.
    Description: An earring that grants intellect.
    
    
    196. Golden Stud
    ----------------
    
    Effects: 25% MP costs
    Usable by: All
    Sealed chest: Trann Dome
    Charm: Flyclops
    Description: An earring that grants great intellect.
    
    
    197. Sight Scope
    ----------------
    
    Effects: Reveals enemy HP
    Usable by: All
    Starting equipment: Lucca
    Description: A scope that analyzes enemy attributes.
    
    
    198. Alluring Top
    -----------------
    
    Effects: Charm rate ^
    Usable by: Ayla
    Sealed chest: Trann Dome
    Description: A revealing article that entrances foes.
    
    
    199. Rage Band
    --------------
    
    Effects: Counter rate: 50%
    Usable by: All
    Chest: Abandoned Sewers
    Description: An armband that fans the wearer's rage.
    
    
    200. Wrath Band
    ---------------
    
    Effects: Counter rate: 80%
    Usable by: All
    Chest: Giant's Claw
    Description: An armband that greatly amplifies anger.
    
    
    201. Third Eye
    --------------
    
    Effects: Doubles Evasion
    Usable by: All
    Event: Hunting Range
    Charm: Nizbel
           Nizbel II
    Description: A third eye that helps avoid attacks.
    
    
    202. Workman's Wallet
    ---------------------
    
    Effects: Turns EXP into G
    Usable by: All
    Sealed chest: Bangor Dome
    Description: A wallet that turns effort into affluence.
    
    
    203. Green Dream
    ----------------
    
    Effects: Auto-Raise (one time only)
    Usable by: All
    Event: Fiona's Shrine
    Description: An orb containing pure life essence.
    
    
    204. Berserker Ring
    -------------------
    
    Effects: Auto-Berserk
             Auto-Protect
    Usable by: All
    Chests: Site 16, etc.
    Description: A dangerous ring that enrages the wearer.
    
    
    205. Power Scarf
    ----------------
    
    Strength: +4
    Usable by: All
    Starting equipment: Ayla
    Description: A scarf that surges with power.
    
    
    206. Speed Belt
    ---------------
    
    Speed: +2
    Usable by: All
    Chests: Manolia Cathedral, etc.
    Description: A belt that hastens the wearer.
    
    
    207. Black Gemstone
    -------------------
    
    Effects: Enables use of Eternal Darkness
    Usable by: Marle, Lucca, Magus
    Event: Kajar
    Description: A polished black gemstone.
    
    
    208. Blue Gemstone
    ------------------
    
    Effects: Enables use of Omega Flare
    Usable by: Lucca, Robo, Magus
    Chest: Giant's Claw
    Description: A brilliant blue gemstone.
    
    
    209. Silver Gemstone
    --------------------
    
    Effects: Enables use of Spin Strike
    Usable by: Robo, Frog, Ayla
    Event: Laruba Ruins
    Description: A brilliant silver gemstone.
    
    
    210. White Gemstone
    -------------------
    
    Effects: Enables use of Poyozo Dance
    Usable by: Marle, Lucca, Ayla
    Chest: Black Omen
    Description: A brilliant white gemstone.
    
    
    211. Golden Gemstone
    --------------------
    
    Effects: Enables use of Master Mune
    Usable by: Frog
    Event: Denadoro Mts.
    Description: A brilliant golden gemstone.
    
    
    212. Hero's Badge
    -----------------
    
    Effects: Masamune crit. % ^
    Usable by: Frog
    Event: Tata's House
    Description: A medal carried by true heroes.
    
    
    213. Muscle Ring
    ----------------
    
    Stamina: +6
    Usable by: All
    Chest: Sunken Desert
    Charm: Tera Mutant (Upper Body)
    Description: A ring that adds muscle tone.
    
    
    214. Flea Bustier
    -----------------
    
    Magic Defense: +12
    Usable by: All
    Charm: Flea
           Diva Flea
    Description: Flea's favorite bustier.
    
    
    215. Magic Crest
    ----------------
    
    Magic: +5
    Magic Defense: +5
    Usable by: All
    Chest: Black Omen
    Description: An emblem that boosts magical strength.
    
    
    216. Power Crest
    ----------------
    
    Strength: +10
    Stamina: +10
    Usable by: All
    Chest: Black Omen
    Charm: Tera Mutant (Lower Body)
    Description: An emblem that boosts physical strength.
    
    
    217. Sunglasses
    ---------------
    
    Effects: Damage boost
    Usable by: All
    Event: Lucca's House
    Description: Magical glasses that grant unrivaled power.
    
    
    218. Prism Spectacles
    ---------------------
    
    Effects: Major dmg. boost
    Usable by: All
    Event: Guardia Castle (Present)
    Description: Prismatic glasses that grant true power.
    
    
    219. Valor Crest
    ----------------
    
    Effects: Critical rate ^
             Counter rate: 50%
    Usable by: Ayla
    Event: Lost Sanctum
    Description: An emblem that boosts combat abilities.
    
    
    220. Champion's Badge
    ---------------------
    
    Effects: Masamune crit. % ^
             Halves MP costs
    Usable by: Frog
    Event: Lost Sanctum
    Description: A medal awarded to champions of the realm.
    
    
    221. Dragon's Tear
    ------------------
    
    Effects: Critical rate ^
    Usable by: All
    Event: Lost Sanctum
    Description: An earring made from a great wyrm's teardrop.
    
    
    222. Nu Arcana
    --------------
    
    Effects: May instantly reduce opponent's HP to 1
    Usable by: All
    Won: Arena of Ages
    Description: A scroll that sheds light on nu mysteries.
    
    
    223. Uranian Mirror
    -------------------
    
    Effects: Counters non-Light attacks 25% of the time
    Usable by: Crono
    Won: Arena of Ages
    Description: A mirror bearing the image of a light deity.
    
    
    224. Pontic Mirror
    ------------------
    
    Effects: Counters non-Ice/Water attacks 25% of the time
    Usable by: Marle, Frog
    Won: Arena of Ages
    Description: A mirror bearing the image of a water deity.
    
    
    225. Promethean Mirror
    ----------------------
    
    Effects: Counters non-Fire attacks 25% of the time
    Usable by: Lucca
    Won: Arena of Ages
    Description: A mirror bearing the image of a fire deity.
    
    
    226. Hadean Mirror
    ------------------
    
    Effects: Counters non-Shadow attacks 25% of the time
    Usable by: Magus
    Won: Arena of Ages
    Description: A mirror bearing the image of a shadow deity.
    
    
    227. Aresian Mirror
    -------------------
    
    Effects: Counters non-physical attacks 25% of the time
    Usable by: Robo, Ayla
    Won: Arena of Ages
    Description: A mirror bearing the image of a warrior deity.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=
    -=  14. Key Items -=
    -=-=-=-=-=-=-=-=-=-=
    
    228. Petal
    ----------
    
    Won: Reptite, etc.
    Description: The petal of a delicate prehistoric flower.
    
    
    229. Fang
    ---------
    
    Won: Bao Bao, etc.
    Description: The sharp fang of an ancient beast.
    
    
    230. Horn
    ---------
    
    Won: Crested Sprinter, etc.
    Description: The great horn of a prehistoric creature.
    
    
    231. Feather
    ------------
    
    Won: Golden Eaglet, etc.
    Description: The colorful feather of a prehistoric bird.
    
    
    232. Seed
    ---------
    
    Event: Arris Dome
    Description: A seed discovered in a food storage facility.
    
    
    233. Jetbike Key
    ----------------
    
    Event: Arris Dome
    Description: The key to Doan's jetbike.
    
    
    234. Pendant
    ------------
    
    Event: Leene Square
    Description: A pendant that glows with a strange light.
    
    
    235. Gate Key
    -------------
    
    Event: Leene Square
    Description: A device capable of stabilizing Gates.
    
    
    236. Rainbow Shard
    ------------------
    
    Event: Guardia Castle (Present)
    Description: A small fragment of the Rainbow Shell.
    
    
    237. Chrono Trigger
    -------------------
    
    Event: The End of Time
    Description: An egg-like object capable of conjuring miracles.
    
    
    238. Carpenter's Tools
    ----------------------
    
    Event: Choras Residence
    Description: Tools used for construction and repair.
    
    
    239. Spiced Jerky
    -----------------
    
    Event: Guardia Castle (Middle Ages)
           Snail Stop
    Description: A delicacy known for its intense flavor.
    
    
    240. Dreamstone
    ---------------
    
    Event: Ioka Village
    Description: An ancient mineral used to craft a mighty blade.
    
    
    241. Race Recorder
    ------------------
    
    Event: Site 32
    Description: A device that logs the score of jetbike races.
    
    
    242. Moon Stone
    ---------------
    
    Event: Sun Temple
    Description: A darkened stone devoid of solar energy.
    
    
    243. Sun Stone
    --------------
    
    Event: Sun Shrine
    Description: A stone effulgent with the sun's brilliant light.
    
    
    244. Ruby Knife
    ---------------
    
    Event: Algetty
    Description: A ruby-colored knife carved from dreamstone.
    
    
    245. Yakra's Key
    ----------------
    
    Event: Guardia Castle (Present)
    Description: The key to a secret treasure chest.
    
    
    246. Doppel Doll
    ----------------
    
    Event: Leene Square
    Description: A doll made in a person's perfect likeness.
    
    
    247. Toma's Spirits
    -------------------
    
    Event: Choras Tavern
    Description: A bottle of spirits received from an explorer.
    
    
    248. Golden Sand
    ----------------
    
    Event: Lost Sanctum
    Description: Glittering golden sand.
    
    
    249. Golden Hammer
    ------------------
    
    Event: Lost Sanctum
    Description: A hammer crafted from golden wood.
    
    
    250. Prismastone
    ----------------
    
    Event: Lost Sanctum
    Description: A mysterious stone said to have healing powers.
    
    
    251. Saintstone
    ---------------
    
    Event: Lost Sanctum
    Description: An elusive gem that radiates light.
    
    
    252. Reptmark
    -------------
    
    Event: Lost Sanctum
    Description: A talisman needed to enter a reptite sanctuary.
    
    
    253. Waystone
    -------------
    
    Event: Lost Sanctum
    Description: A gem that shines with an inner light.
    
    
    254. Godwood
    ------------
    
    Event: Lost Sanctum
    Description: Lumber from an ancient godwood tree.
    
    
    255. Steel Ingot
    ----------------
    
    Chest: Lost Sanctum
    Description: A lump of fine steel.
    
    
    256. Sturdy Vines
    -----------------
    
    Event: Lost Sanctum
    Description: Stout and rugged vines.
    
    
    257. Hearty Lunch
    -----------------
    
    Event: Lost Sanctum
    Description: A nutritious lunch made with love.
    
    
    258. Rusted Blade
    -----------------
    
    Chest: Lost Sanctum
    Description: A katana rendered useless by rust.
    
    
    259. Lumicite Shard
    -------------------
    
    Won: Wonder Rock
    Description: A mineral with many powerful properties.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  15. Techniques  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    ============
    Single Techs
    ============
    
    Crono
    -----
    
    001. Cyclone
        MP: 2
        Description: Crono spins his sword around, hitting the targeted enemy and
                     anything nearby.
    
    002. Wind Slash
        MP: 2
        Description: Crono slashes at the targeted enemy with his sword.
    
    003. *Lightning
        MP: 2
        Description: Hit an enemy with a lightning attack.
    
    004. Cleave
        MP: 4
        Description: Crono spins and jumps, then comes down on the enemy with a
                     strong sword slice.
    
    005. *Lightning II
        MP: 8
        Description: Crono hits all the enemies with a lightning attack.
    
    006. *Raise
        MP: 10
        Description: Revives a fallen ally.
    
    007. Frenzy
        MP: 12
        Description: Crono will spin around the enemy and attack them 4 times,
                     while trying to confuse them. The confusion effect doesn't
                     always work, however.
    
    008. *Luminaire
        MP: 20
        Description: Crono performs an extremely powerful supernova attack on the
                     enemies as his ultimate Tech.
    
    
    Marle
    -----
    
    009. Aura
        MP: 1
        Description: Recovers some of an ally's HP. Can be used outside of
                     battle.
    
    010. Allure
        MP: 1
        Description: Marle attempts to confuse the enemy (doesn't work in
                     confusing the enemy every time, though).
    
    011. *Ice
        MP: 2
        Description: Marle hits a single enemy with an ice attack.
    
    012. *Cure
        MP: 2
        Description: Recovers a larger amount of an ally's HP. Can be used
                     outside of battle.
    
    013. *Haste
        MP: 6
        Description: Cuts the amount of time a character has to wait between
                     turns by 1/2.
    
    014. *Ice II
        MP: 8
        Description: Marle hits all the enemies with a strong ice attack.
    
    015. *Cure II
        MP: 5
        Description: Recovers all of an ally's HP. Can be used outside of battle.
    
    016. *Arise
        MP: 15
        Description: Revives a fallen ally in battle, and fully recovers their
                     HP.
    
    
    Lucca
    -----
    
    017. Flamethrower
        MP: 1
        Description: Lucca shoots a line of fire at a line of enemies in the way.
    
    018. Hypnowave
        MP: 1
        Description: Lucca will try to make the nearby enemies fall asleep. This
                     doesn't always work on the enemies, though.
    
    019. *Fire
        MP: 2
        Description: Hit an enemy with a fire attack.
    
    020. Napalm
        MP: 3
        Description: Lucca throws a napalm, damaging any enemies surrounding the
                     blast.
    
    021. *Protect
        MP: 6
        Description: Increases the defense power of an ally in battle.
    
    022. *Fire II
        MP: 8
        Description: Lucca hits all the enemies with a fire attack.
    
    023. Megaton Bomb
        MP: 15
        Description: Lucca throws a bomb at the enemy, and the blast damages any
                     surrounding enemies with a strong fiery attack.
    
    024. *Flare
        MP: 20
        Description: Lucca hits all the enemies with her strongest fire attack.
    
    
    Robo
    ----
    
    025. Rocket Punch
        MP: 1
        Description: Robo hits the enemy with a powerful punch.
    
    026. Cure Beam
        MP: 2
        Description: Recovers some of an ally's HP. Can be used outside of
                     battle.
    
    027. Laser Spin
        MP: 3
        Description: Robo hits all the enemies with a strong laser spin attack.
    
    028. Robo Tackle
        MP: 4
        Description: Robo tackles the enemy, causing a good amount of damage.
    
    029. Heal Beam
        MP: 3
        Description: Recovers some of all allies' HP. Can be used outside of
                     battle.
    
    030. Rapid-fire Fist
        MP: 12
        Description: Robo hits the enemy with a barrage of punches, causing lots
                     of damage.
    
    031. Proximity Bomb
        MP: 14
        Description: Robo causes an explosion, damaging any enemies closeby.
    
    032. Electrocute
        MP: 17
        Description: Robo electrically shocks all the enemies onscreen, causing
                     a large amount of damage to all.
    
    
    Frog
    ----
    
    033. Slurp
        MP: 1
        Description: Recovers some of an ally's HP. Can be used outside of
                     battle.
    
    034. Slurp Slash
        MP: 2
        Description: Frog uses its tongue to pull an enemy towards it, then it'll
                     stab it with its sword.
    
    035. *Water
        MP: 2
        Description: Hit the enemy with a water attack.
    
    036. *Heal
        MP: 2
        Description: Recovers a larger amount of all allies' HP. Can be used
                     outside of battle.
    
    037. Aerial Strike
        MP: 4
        Description: Frog jumps and slashes the targeted enemy for a strong hit.
    
    038. *Water II
        MP: 8
        Description: Frog hits all the enemies with a water attack.
    
    039. *Cure II
        MP: 5
        Description: Recovers all of an ally's HP. Can be used outside of battle.
    
    040. Frog Squash
        MP: 15
        Description: A giant frog is summoned to crush all the enemies. The less
                     HP Frog has, the more damage this attack causes.
    
    
    Ayla
    ----
    
    041. Kiss
        MP: 1
        Description: Recovers some of an ally's HP, along with any status
                     ailments. Can be used outside of battle.
    
    042. Roundillo Kick
        MP: 2
        Description: Ayla jump kicks the enemy and hits them several times in a
                     row, causing a good amount of damage.
    
    043. Cat Attack
        MP: 3
        Description: Ayla scratches at the enemy savagely, causing lots of
                     damage.
    
    044. Boulder Toss
        MP: 4
        Description: Ayla runs and picks up an enemy, then tosses them in the air
                     really high. The enemy then falls, causing lots of damage.
    
    045. Charm
        MP: 4
        Description: Ayla tries to charm the enemy into giving up an item you
                     wouldn't get from it otherwise. It also works against
                     bosses.
    
    046. Tail Spin
        MP: 10
        Description: Ayla spins around really fast, hitting all enemies in a
                     circle with her attack.
    
    047. Dino Tail
        MP: 15
        Description: Ayla calls a giant dinosaur to hit all enemies with its
                     tail, causing lots of damage. If her HP is low, the attack
                     does more damage.
    
    048. Triple Kick
        MP: 20
        Description: Ayla hits the enemy with a powerful kick three times in a
                     row, causing a good amount of damage.
    
    
    Magus
    -----
    
    049. *Lightning II
        MP: 8
        Description: Magus hits all the enemies with a strong lightning attack.
    
    050. *Ice II
        MP: 8
        Description: Magus hits all the enemies with a strong ice attack.
    
    051. *Fire II
        MP: 8
        Description: Magus hits all the enemies with a strong fire attack.
    
    052. *Dark Bomb
        MP: 8
        Description: Magus hits any surrounding enemies with a shadow bomb
                     attack.
    
    053. *Barrier
        MP: 8
        Description: Increases the magic defense of an ally in battle.
    
    054. *Dark Mist
        MP: 10
        Description: Magus hits all enemies with a giant mist cloud, causing lots
                     of Shadow damage.
    
    055. *Black Hole
        MP: 15
        Description: A black hole sucks in the targeted enemies, killing them
                     instantly.
    
    056. *Dark Matter
        MP: 20
        Description: All the enemies are hit by a strong dark magic attack.
    
    
    ==========
    Dual Techs
    ==========
    
    Crono + Marle
    -------------
    
    057. Aura Whirl
        Techs Required: (Crono) Cyclone, (Marle) Aura
        MP: (Crono) 2, (Marle) 1
        Description: Recovers all allies' HP by a little bit. Can not be used
                     outside of battle, however.
    
    058. Ice Sword
        Techs Required: (Crono) Cleave, (Marle) *Ice
        MP: (Crono) 4, (Marle) 2
        Description: Marle powers up Crono's sword with ice, then Crono comes
                     down on the enemy for a powerful attack.
    
    059. Ice Sword II
        Techs Required: (Crono) Frenzy, (Marle) *Ice II
        MP: (Crono) 12, (Marle) 8
        Description: This is a much stronger version than the regular Ice Sword
                     Dual Tech.
    
    
    Crono + Lucca
    -------------
    
    060. Fire Whirl
        Techs Required: (Crono) Cyclone, (Lucca) Flamethrower
        MP: (Crono) 2, (Lucca), 1
        Description: A combination of Crono's spinning sword attack with a little
                     bit of fire mixed in for a strong combo.
    
    061. Fire Sword
        Techs Required: (Crono) Cleave, (Lucca) *Fire
        MP: (Crono) 4, (Lucca) 2
        Description: Lucca powers up Crono's sword with fire, then Crono comes
                     down on the enemy for a powerful attack.
    
    062. Fire Sword II
        Techs Required: (Crono) Frenzy, (Lucca) *Fire II
        MP: (Crono) 12, (Lucca) 8
        Description: This is a much stronger version than the regular Fire Sword
                     Dual Tech.
    
    
    Crono + Robo
    ------------
    
    063. Supersonic Spin
        Techs Required: (Crono) Cyclone, (Robo) Laser Spin
        MP: (Crono) 2, (Robo) 3
        Description: Robo and Crono go to the center of the targeted group and
                     Robo uses a large laser attack while Crono spins around in
                     the middle with his sword.
    
    064. Cyclone Sweep
        Techs Required: (Crono) Cleave, (Robo) Laser Spin
        MP: (Crono) 4, (Robo) 3
        Description: Robo spins Crono around, hitting any surrounding enemies
                     with a strong spinning sword attack.
    
    065. Megavolt
        Techs Required: (Crono) *Lightning II, (Robo) Electrocute
        MP: (Crono) 8, (Robo) 17
        Description: Crono and Robo perform a powerful lightning attack to hit
                     all the enemies.
    
    
    Crono + Frog
    ------------
    
    066. X-Strike
        Techs Required: (Crono) Cyclone, (Frog) Slurp Slash
        MP: (Crono) 2, (Frog) 2
        Description: Crono and Frog dash towards an enemy and cut through them in
                     an X formation.
    
    067. Sword Stream
        Techs Required: (Crono) Cleave, (Frog) *Water
        MP: (Crono) 4, (Frog) 2
        Description: Frog will make a water pillar, and Crono will jump through
                     to hit the enemy with a strong water sword attack.
    
    068. Lightning Rod
        Techs Required: (Crono) *Lightning II, (Frog) Aerial Strike
        MP: (Crono) 8, (Frog) 4
        Description: Crono uses lightning to attack while Frog jumps in and stabs
                     the enemy with his sword.
    
    
    Crono + Ayla
    ------------
    
    069. Drill Kick
        Techs Required: (Crono) Cyclone, (Ayla) Roundillo Kick
        MP: (Crono) 2, (Ayla) 2
        Description: Crono spins Ayla around, then she spins like a drill and
                     kicks the targeted enemy.
    
    070. Thunder Chomp
        Techs Required: (Crono) *Lightning, (Ayla) Cat Attack
        MP: (Crono) 2, (Ayla) 3
        Description: Crono will charge Ayla up with lightning, and she'll bite
                     the enemy with an electrical charge.
    
    071. Falcon Strike
        Techs Required: (Crono) Cleave, (Ayla) Boulder Toss
        MP: (Crono) 4, (Ayla) 4
        Description: Ayla will throw Crono in the air, and he'll come flying in,
                     hitting all the enemies in the row with a strong attack.
    
    
    Marle + Lucca
    -------------
    
    072. Antipode Bomb
        Techs Required: (Marle) *Ice, (Lucca) *Fire
        MP: (Marle) 2, (Lucca) 2
        Description: Marle and Lucca hit the enemies with a strong combination of
                     an ice and fire attack.
    
    073. Antipode Bomb II
        Techs Required: (Marle) *Ice II, (Lucca) *Fire II
        MP: (Marle) 8, (Lucca) 8
        Description: This is a stronger version of the regular Antipode Bomb Dual
                     Tech.
    
    074. Antipode Bomb III
        Techs Required: (Marle) *Ice II, (Lucca) *Flare
        MP: (Marle) 8, (Lucca) 20
        Description: This is the final and strongest of the Antipode Bomb Dual
                     Techs, with a strong ice/fire combination attacking all the
                     enemies.
    
    
    Marle + Robo
    ------------
    
    075. Aura Beam
        Techs Required: (Marle) Aura, (Robo) Cure Beam
        MP: (Marle) 1, (Robo) 2
        Description: Marle and Robo recover all allies' HP by about 100 HP.
                     Cannot be used outside of battle.
    
    076. Ice Tackle
        Techs Required: (Marle) *Ice, (Robo) Robo Tackle
        MP: (Marle) 2, (Robo) 4
        Description: Marle will shoot ice at Robo, and he'll tackle the enemies
                     with a strong icy edge.
    
    077. Cure Wind
        Techs Required: (Marle) *Cure II, (Robo) Heal Beam
        MP: (Marle) 5, (Robo) 3
        Description: Marle and Robo fully recover all allies' HP. Cannot be used
                     outside of battle.
    
    
    Marle + Frog
    ------------
    
    078. Ice Water
        Techs Required: (Marle) *Ice, (Frog) *Water
        MP: (Marle) 2, (Frog) 2
        Description: Marle and Frog will combine their ice and water powers to
                     hit all the enemies with a strong attack.
    
    079. Glacial Freeze
        Techs Required: (Marle) *Ice II, (Frog) *Water II
        MP: (Marle) 8, (Frog) 8
        Description: Marle and Frog power up their abilities to make 3 giant ice
                     blocks fall on the enemy.
    
    080. Double Cure
        Techs Required: (Marle) *Cure II, (Frog) *Cure II
        MP: (Marle) 5, (Frog) 5
        Description: Marle and Frog combine their curing powers and recover a
                     large amount of all allies' HP, as well as any status
                     effects.
    
    
    Marle + Ayla
    ------------
    
    081. Twin Charm
        Techs Required: (Marle) Allure, (Ayla) Charm
        MP: (Marle) 1, (Ayla) 4
        Description: Marle and Ayla attempt to charm the enemy to steal an item
                     from it that you wouldn't get otherwise. It increases the
                     chances that you get something when you use this Dual Tech.
    
    082. Ice Toss
        Techs Required: (Marle) *Ice, (Ayla) Boulder Toss
        MP: (Marle) 2, (Ayla) 4
        Description: Marle powers Ayla up with ice, then Ayla throws some small
                     ice blocks at the enemies, hitting any surrounding enemies.
    
    083. Iceberg Toss
        Techs Required: (Marle) *Ice II, (Ayla) Boulder Toss
        MP: (Marle) 8, (Ayla) 4
        Description: Marle powers up Ayla with ice, then Ayla creates and drops a
                     giant ice block on the enemies.
    
    
    Lucca + Robo
    ------------
    
    084. Fire Punch
        Techs Required: (Lucca) *Fire, (Robo) Rocket Punch
        MP: (Lucca) 2, (Robo) 1
        Description: Lucca uses her fire spell and Robo punches the surrounding
                     enemies with a fiery blast.
    
    085. Fire Tackle
        Techs Required: (Lucca) *Fire II, (Robo) Robo Tackle
        MP: (Lucca) 8, (Robo) 4
        Description: Lucca powers up Robo with fire, then Robo hits the enemy
                     with a powerful tackle attack.
    
    086. Double Bomb
        Techs Required: (Lucca) Megaton Bomb, (Robo) Proximity Bomb
        MP: (Lucca) 15, (Robo) 14
        Description: Lucca and Robo and combine their bomb attacks to cause LOTS
                     of damage to an enemy close to Robo.
    
    
    Lucca + Ayla
    ------------
    
    087. Flame Kick
        Techs Required: (Lucca) *Fire, (Ayla) Roundillo Kick
        MP: (Lucca) 2, (Ayla) 2
        Description: Lucca powers up Ayla with fire, then Ayla kicks the enemy
                     with a fiery blast.
    
    088. Inferno
        Techs Required: (Lucca) *Fire II, (Ayla) Tail Spin
        MP: (Lucca) 8, (Ayla) 10
        Description: Ayla spins around like a tornado, then Lucca shoots fire at
                     her, making the fire hit all the enemies for a strong fire
                     attack.
    
    089. Blaze Kick
        Techs Required: (Lucca) *Fire II, (Ayla) Triple Kick
        MP: (Lucca) 8, (Ayla) 20
        Description: Lucca powers up Ayla with fire, then Ayla kicks the enemy
                     with an extremely powerful fiery kick attack.
    
    
    Robo + Frog
    -----------
    
    090. Frog Launcher
        Techs Required: (Robo) Laser Spin, (Frog) Slurp Slash
        MP: (Robo) 3, (Frog) 2
        Description: Robo spins and tosses Frog in a straight line, slashing all
                     enemies in the way.
    
    091. Bubble Breath
        Techs Required: (Robo) Robo Tackle, (Frog) *Water
        MP: (Robo) 4, (Frog) 2
        Description: Frog encases Robo within a bubble, which floats up to the
                     enemy. When the bubble bursts, the enemy is slashed for
                     massive damage.
    
    092. Cure Wave
        Techs Required: (Robo) Heal Beam, (Frog) *Cure II
        MP: (Robo) 3, (Frog) 5
        Description: Restore a large amount of all allies' HP in battle.
    
    
    Robo + Ayla
    -----------
    
    093. Boogie
        Techs Required: (Robo) Robo Tackle, (Ayla) Charm
        MP: (Robo) 4, (Ayla) 4
        Description: Robo and Ayla charm the enemies and hit them with a laser to
                     completely stop them for a few rounds of battle.
    
    094. Spin Kick
        Techs Required: (Robo) Robo Tackle, (Ayla) Roundillo Kick
        MP: (Robo) 3, (Ayla) 2
        Description: Robo picks up Ayla and throws her towards the enemy, and she
                     spin kicks the enemy to cause lots of damage.
    
    095. Beast Toss
        Techs Required: (Robo) Rapid-fire Fist, (Ayla) Boulder Toss
        MP: (Robo) 12, (Ayla) 4
        Description: Robo and Ayla will throw the enemy back and forth, then
                     straight up into the air. The enemy will then drop, taking
                     lots of damage.
    
    
    Frog + Ayla
    -----------
    
    096. Slurp Kiss
        Techs Required: (Frog) Slurp, (Ayla) Kiss
        MP: (Frog) 1, (Ayla) 1
        Description: Ayla and Frog combine their healing powers to recover a good
                     amount of all allies' HP, as well as any status effects.
                     This cannot be used outside of battle, though.
    
    097. Bubble Burst
        Techs Required: (Frog) *Water, (Ayla) Roundillo Kick
        MP: (Frog) 2, (Ayla) 2
        Description: Frog encases Ayla in a bubble and she floats over the enemy,
                     then she drops onto the enemy, causing lots of damage.
    
    098. Dropdown
        Techs Required: (Frog) Aerial Strike, (Ayla) Triple Kick
        MP: (Frog) 4, (Ayla) 20
        Description: Ayla and Frog will jump in the air, and Ayla will kick the
                     enemy, while Frog comes down and stabs the enemy, causing
                     lots of damage.
    
    
    Lucca + Frog
    ------------
    
    099. Red Needle
        Techs Required: (Lucca) *Fire, (Frog) Aerial Strike
        MP: (Lucca) 2, (Frog) 4
        Description: Lucca shoots fire at the enemy and Frog jumps and stabs the
                     enemy with his sword.
    
    100. Line Bomb
        Techs Required: (Lucca) Megaton Bomb, (Frog) Aerial Strike
        MP: (Lucca) 15, (Frog) 4
        Description: Frog will jump up with his sword drawn, and Lucca will throw
                     a line of bombs down. Frog will cut through the bombs and
                     hit all the enemies in the line.
    
    101. Frog Flare
        Techs Required: (Lucca) *Flare, (Frog) Frog Squash
        MP: (Lucca) 20, (Frog) 15
        Description: Frog performs his Frog Squash Tech, and Lucca powers it up
                     with fire to make it a strong fiery attack.
    
    
    ============
    Triple Techs
    ============
    
    Crono + Marle + Lucca
    ---------------------
    
    102. Delta Force
        Techs Required: (Crono) *Lightning II, (Marle) *Ice II, (Lucca) *Fire II
        MP: (Crono) 8, (Marle) 8, (Lucca) 8
        Description: Crono, Marle, and Lucca combine their elements to perform a
                     massive attack on all the enemies.
    
    
    Crono + Marle + Robo
    --------------------
    
    103. Lifeline
        Techs Required: (Crono) Cyclone, (Marle) *Arise, (Robo) Laser Spin
        MP: (Crono) 15, (Marle) 15, (Robo) 3
        Description: Crono, Marle, and Robo combine their healing powers to
                     revive the entire party, as well as restore alot of HP.
    
    
    Crono + Marle + Frog
    --------------------
    
    104. Frost Arc
        Techs Required: (Crono) Cleave, (Marle) *Ice II, (Frog) Aerial Strike
        MP: (Crono) 4, (Marle) 8, (Frog) 4
        Description: Marle powers up Crono with ice, and he jumps in the air.
                     Crono and Frog then cross-slash the enemy for massive
                     amounts of damage.
    
    
    Crono + Marle + Ayla
    --------------------
    
    105. Final Kick
        Techs Required: (Crono) *Lightning II, (Marle) *Ice II,
                        (Ayla) Triple Kick
        MP: (Crono) 8, (Marle) 8, (Ayla) 20
        Description: Crono and Marle combine their ice and lightning powers to
                     make an energy ball, then Ayla kicks through the ball,
                     hitting the enemy multiple times for massive damage.
    
    
    Crono + Lucca + Robo
    --------------------
    
    106. Ring of Fire
        Techs Required: (Crono) Cleave, (Lucca) *Fire II, (Robo) Laser Spin
        MP: (Crono) 4, (Lucca) 8, (Robo) 4
        Description: Robo spins Crono around really fast, then Lucca powers Crono
                     up with fire. Crono then slices the enemy with a fiery
                     attack.
    
    
    Crono + Lucca + Frog
    --------------------
    
    107. Delta Storm
        Techs Required: (Crono) *Lightning II, (Lucca) *Fire II, (Frog) *Water II
        MP: (Crono) 8, (Lucca) 8, (Frog) 8
        Description: Crono, Lucca, and Frog combine their elements to perform a
                     massive attack on all the enemies.
    
    
    Crono + Lucca + Ayla
    --------------------
    
    108. Gatling Kick
        Techs Required: (Crono) *Lightning II, (Lucca) *Fire II,
                        (Ayla) Triple Kick
        MP: (Crono) 8, (Lucca) 8, (Ayla) 20
        Description: Crono and Lucca combine their powers to create an energy
                     ball, which is thrown at the enemy. Ayla kicks through it
                     and hits the enemy causing lots of damage.
    
    
    Crono + Robo + Frog
    -------------------
    
    109. Triple Attack
        Techs Required: (Crono) Cyclone, (Robo) Robo Tackle, (Frog) Slurp Slash
        MP: (Crono) 2, (Robo) 4, (Frog) 2
        Description: Crono, Robo, and Frog all attack the enemy at once in a
                     delta attack, causing lots of damage.
    
    
    Crono + Robo + Ayla
    -------------------
    
    110. Twister
        Techs Required: (Crono) Cyclone, (Robo) Laser Spin, (Ayla) Tail Spin
        MP: (Crono) 2, (Robo) 3, (Ayla) 10
        Description: Crono, Robo, and Ayla stand on top of each other and spin
                     around the area, hitting all enemies with a strong attack.
    
    
    Crono + Frog + Ayla
    -------------------
    
    111. 3-D Attack
        Techs Required: (Crono) Cyclone, (Frog) Slurp Slash, (Ayla) Triple Kick
        MP: (Crono) 2, (Frog) 2, (Ayla) 20
        Description: Frog and Crono will cross-slash the enemy, and Ayla will
                     come down hard on the enemy, causing extreme amounts of
                     damage.
    
    
    Marle + Lucca + Magus
    ---------------------
    
    112. Eternal Darkness
        Techs Required: (Marle) *Ice II, (Lucca) *Fire II, (Magus) *Dark Matter
        Item Required: Black Gemstone (must be equipped on one of those
                       characters in order to perform this Triple Tech)
        MP: (Marle) 8, (Lucca) 8, (Magus) 20
        Description: Marle and Lucca spin around Magus as he performs an
                     extremely powerful shadow bomb attack on all the enemies.
    
    
    Lucca + Robo + Magus
    --------------------
    
    113. Omega Flare
        Techs Required: (Lucca) *Flare, (Robo) Laser Spin, (Magus) *Dark Bomb
        Item Required: Blue Gemstone (must be equipped on one of those characters
                       in order to perform this Triple Tech)
        MP: (Lucca) 20, (Robo) 3, (Magus) 8
        Description: Lucca, Robo, and Magus combine their powers to make a giant
                     laser hit all the enemies, nuking them all for great amounts
                     of damage.
    
    
    Robo + Frog + Ayla
    ------------------
    
    114. Spin Strike
        Techs Required: (Robo) Robo Tackle, (Frog) Aerial Strike,
                        (Ayla) Tail Spin
        Item Required: Silver Gemstone (must be equipped on one of those
                       characters in order to perform this Triple Tech)
        MP: (Robo) 4, (Frog) 4, (Ayla) 15
        Description: Frog jumps in the air while Robo and Ayla spin around the
                     enemy. They both rise and come down on the enemy as Frog
                     stabs it, causing a serious amount of damage.
    
    
    Marle + Lucca + Ayla
    --------------------
    
    115. Poyozo Dance
        Techs Required: (Marle) Allure, (Lucca) Hypnowave, (Ayla) Tail Spin
        Item Required: White Gemstone (must be equipped on one of those
                       characters in order to perform this Triple Tech)
        MP: (Marle) 1, (Lucca) 1, (Ayla) 10
        Description: The three girls dance around the enemies with a Poyozo Doll,
                     causing lots of damage and can cause Confuse status on the
                     enemies as well.
    
    
    Marle + Robo + Frog
    -------------------
    
    116. Master Mune
        Techs Required: (Marle) *Arise, (Robo) Heal Beam, (Frog) Frog Squash
        Item Required: Golden Gemstone (must be equipped on one of those
                       characters in order to perform this Triple Tech)
        MP: (Marle) 15, (Robo) 3, (Frog) 15
        Description: Marle and Robo power up Frog's Masamune, then 3 giants are
                     summoned to cause damage to the enemies.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=
    -=  16. Shops -=
    -=-=-=-=-=-=-=-=
    
    ========================
    Leene Square (1000 A.D.)
    ========================
    
    Item Shop (Guy in purple tent)
    ------------------------------
    
    Name            Price
    ----            -----
    Potion          10
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    Weapon Shop (Guy standing near upper-right blue tent)
    -----------------------------------------------------
    
    Name          Price
    ----          -----
    Bronze Blade  350
    Silver Sword  4000
    
    
    Armor Shop (Upper-left blue tent)
    ---------------------------------
    
    Name          Price
    ----          -----
    Bronze Helm   200
    Padded Vest   300
    
    
    =======================
    Truce Market (600 A.D.)
    =======================
    
    Name            Price
    ----            -----
    Bronze Blade    350
    Pea Shooter     800
    Padded Vest     300
    Bronze Helm     200
    Potion          10
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    ========================
    Truce Market (1000 A.D.)
    ========================
    
    Weapon/Armor/Item Shop (Before the trial)
    -----------------------------------------
    
    Name            Price
    ----            -----
    Steel Saber     800
    Iron Bowgun     850
    Bronze Armor    520
    Maiden's Suit   560
    Bronze Helm     200
    Potion          10
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    Weapon/Armor/Item Shop (After the trial)
    ----------------------------------------
    
    Name           Price
    ----           -----
    Crimson Blade  4500
    Bandit's Bow   2850
    Plasma Gun     3200
    Hammer Arm     3500
    Titanium Vest  1200
    Potion         10
    Mid-Potion     100
    Panacea        10
    Shelter        150
    
    
    =======================
    Porre Market (600 A.D.)
    =======================
    
    Name            Price
    ----            -----
    Golden Suit     1300
    Porrean Beret   700
    Potion          10
    Mid-Potion      100
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    ========================
    Porre Market (1000 A.D.)
    ========================
    
    Name            Price
    ----            -----
    Steel Saber     800
    Iron Bowgun     850
    Pea Shooter     800
    Padded Vest     300
    Bronze Armor    520
    Bronze Helm     200
    Potion          10
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    ======================
    Trann Dome (2300 A.D.)
    ======================
    
    Name            Price
    ----            -----
    Pocket Blaster  1200
    Iron Suit       800
    Iron Helm       500
    Potion          10
    Mid-Potion      100
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    ======================
    Arris Dome (2300 A.D.)
    ======================
    
    Name            Price
    ----            -----
    Pocket Blaster  1200
    Iron Suit       800
    Iron Helm       500
    Potion          10
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    =========================
    Medina Market (1000 A.D.)
    =========================
    
    Weapon/Armor/Item Shop (Before clearing Ozzie's Fort)
    -----------------------------------------------------
    
    Name            Price
    ----            -----
    Bronze Blade    65000
    Steel Saber     65000
    Zanmato         65000
    Luminous Robe   65000
    Radiant Plate   65000
    Radiant Helm    65000
    Potion          2250
    Mid-Potion      22500
    Hi-Potion       65000
    Panacea         2250
    Athenian Water  45000
    Shelter         33750
    Ether           65000
    
    
    Weapon/Armor/Item Shop (After clearing Ozzie's Fort)
    ----------------------------------------------------
    
    Name            Price
    ----            -----
    Bronze Blade    262
    Steel Saber     597
    Zanmato         12684
    Luminous Robe   4850
    Radiant Plate   6342
    Radiant Helm    1717
    Potion          8
    Mid-Potion      75
    Hi-Potion       523
    Panacea         8
    Athenian Water  150
    Shelter         112
    Ether           597
    
    
    ============================
    Melchior's Cabin (1000 A.D.)
    ============================
    
    Name           Price
    ----           -----
    Crimson Blade  4500
    Bandit's Bow   2850
    Plasma Gun     3200
    Hammer Arm     3500
    Titanium Vest  1200
    Potion         10
    Mid-Potion     100
    Panacea        10
    Shelter        150
    
    
    ========================
    Dorino Market (600 A.D.)
    ========================
    
    Name            Price
    ----            -----
    Potion          10
    Mid-Potion      100
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    ========================
    Choras Market (600 A.D.)
    ========================
    
    Name            Price
    ----            -----
    Potion          10
    Mid-Potion      100
    Hi-Potion       700
    Ether           800
    Mid-Ether       2000
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    ======================
    Choras Inn (1000 A.D.)
    ======================
    
    Name            Price
    ----            -----
    Potion          10
    Mid-Potion      100
    Hi-Potion       700
    Ether           800
    Mid-Ether       2000
    Panacea         10
    Athenian Water  200
    Shelter         150
    
    
    ==========================
    Fiona's Shrine (1000 A.D.)
    ==========================
    
    Name            Price
    ----            -----
    Clarity Cap     20000
    Memory Cap      20000
    Time Hat        30000
    Vigilant's Hat  50000
    
    
    ==========================
    Ioka Hut (65,000,000 B.C.)
    ==========================
    
    Item Shop
    ---------
    
    Name          Price
    ----          -----
    Potion        10
    Mid-Potion    100
    Panacea       10
    
    
    Trading Hut (Before defeating Magus)
    ------------------------------------
    
    Name          Items Needed
    ----          ------------
    Ruby Gun      Petal (x3) + Fang (x3)
    Shaman's Bow  Petal (x3) + Horn (x3)
    Stone Arm     Petal (x3) + Feather (x3)
    Mammoth Tusk  Fang (x3) + Horn (x3)
    Ruby Vest     Fang (x3) + Feather (x3)
    Stone Helm    Horn (x3) + Feather (x3)
    
    
    Trading Hut (After defeating Magus)
    -----------------------------------
    
    Name            Items Needed
    ----            ------------
    Dreamstone Gun  Petal (x3) + Fang (x3)
    Dreamstone Bow  Petal (x3) + Horn (x3)
    Magma Hand      Petal (x3) + Feather (x3)
    Primeval Blade  Fang (x3) + Horn (x3)
    Ruby Vest       Fang (x3) + Feather (x3)
    Stone Helm      Horn (x3) + Feather (x3)
    
    
    Trading Hut (After getting Chrono Trigger)
    ------------------------------------------
    
    Name          Items Needed
    ----          ------------
    Ruby Armor    Petal (x10), Fang (x10), Horn (x10), Feather (x10)
    
    
    ====================
    Enhasa (12,000 B.C.)
    ====================
    
    Name            Price
    ----            -----
    Potion          10
    Mid-Potion      100
    Hi-Potion       700
    Panacea         10
    Athenian Water  200
    Shelter         150
    Ether           800
    
    
    ===================
    Kajar (12,000 B.C.)
    ===================
    
    Name            Price
    ----            -----
    Potion          10
    Mid-Potion      100
    Hi-Potion       700
    Panacea         10
    Athenian Water  200
    Shelter         150
    Ether           800
    
    
    ========================
    Terra Cave (12,000 B.C.)
    ========================
    
    Name            Price
    ----            -----
    Zanmato         17000
    Comet Bow       7800
    Megablaster     9800
    Megaton Arm     15000
    Radiant Blade   18000
    Luminous Robe   6500
    Radiant Plate   8500
    Radiant Helm    2300
    Potion          10
    Mid-Potion      100
    Hi-Potion       700
    Panacea         10
    Athenian Water  200
    Shelter         150
    Ether           800
    
    
    ===============================
    Surviving Village (12,000 B.C.)
    ===============================
    
    Item Shop (Before meeting Magus again)
    --------------------------------------
    
    Name            Price
    ----            -----
    Potion          10
    Mid-Potion      100
    Hi-Potion       700
    Panacea         10
    Athenian Water  200
    Shelter         150
    Ether           800
    
    
    Weapon/Armor/Item Shop (After meeting Magus again)
    --------------------------------------------------
    
    Name              Price
    ----              -----
    Empyrean Blade    25000
    Sonic Bow         10000
    Shockwave         11000
    Kaiser Arm        21000
    Rune Blade        24000
    Headman's Scythe  35000
    Aeonian Suit      9000
    Aeonian Helm      7800
    Potion            10
    Mid-Potion        100
    Hi-Potion         700
    Panacea           10
    Athenian Water    200
    Shelter           150
    Ether             800
    Mid-Ether         2000
    
    
    ==========
    Black Omen
    ==========
    
    Name          Price
    ----          -----
    Mid-Potion    100
    Hi-Potion     700
    Mid-Ether     2000
    Hi-Ether      6000
    Turbo Ether   10000
    
    
    ========================================
    Village (Lost Sanctum - 65,000,000 B.C.)
    ========================================
    
    Name            Price
    ----            -----
    Empyrean Blade  25000
    Smiter's Blade  22000
    Platinum Vest   8500
    Aeonian Suit    9000
    Platinum Helm   6500
    Aeonian Helm    7800
    Hi-Potion       700
    Hi-Ether        6000
    Elixir          20000
    Shelter         150
    Athenian Water  200
    Barrier Sphere  5000
    Shield Sphere   5000
    
    
    =================================
    Village (Lost Sanctum - 600 A.D.)
    =================================
    
    Nu Master Shop
    --------------
    
    Name            Price
    ----            -----
    Dragon Armor    15000
    Reptite Dress   14000
    Dragonhead      20000
    Reptite Tiara   18000
    Hi-Potion       700
    Hi-Ether        6000
    Turbo Ether     10000
    Elixir          20000
    Megalixir       50000
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  17. Mini-Games  -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Millennial Fair
    ---------------
    
    When you visit Leene Square, you'll see that the Millennial Fair is taking 
    place. There are many different mini-games here you can play, for a chance to 
    win some Silver Points. You can exchange Silver Points for regular money by 
    talking to the guy in the purple tent in the second area of the square. 
    Here's a list of the mini-games you can play, and the prizes for each:
    
    Betting on the Races
        Prize: 20 Silver Points
        Description: In the first area of Leene Square, you'll notice a makeshift
                     path where 4 characters are racing around it. Get to the
                     finish line (by the right side of that path), and talk to
                     the guy in the blue tent to the right. Before the race
                     starts, you can bet on which character will win the upcoming
                     race. For help here, talk to the nearby old man and he'll
                     predict who will win. Usually he's right, so it's
                     recommended you ask him who will win before you bet; that
                     way you can get some easy wins here!
    
    Fighting Gato
        Prize: 15 Silver Points
        Description: In the second area of the square, take the west path into
                     another area. There, you'll see a giant robot there; talk to
                     it and it'll introduce itself as Gato. Choose to fight Gato,
                     and win to get 15 Silver Points as the prize. It would help
                     if you have Marle in your party, and bought new
                     weapons/armor to make this battle easier.
    
    Ring the Bell
        Prize: 1 Silver Point
        Description: In the west area of the first area of this place, there is a
                     pole with a bell at the top of it, and a guy standing to the
                     left of it. Go up to the bell and face it, then press A and
                     you'll start backing up. The object here is to hit the bell
                     at the top. Back up as far as you can, then press A again to
                     charge at the bell. If you hit it hard enough (backing up
                     far enough), you'll most likely hit the bell and win.
    
    Soda-Guzzling Contest
        Prize: 5 Silver Points
        Description: In the east area of the second area of Leene Square, there's
                     a man standing next to a table. Talk to him and he'll
                     challenge you to this contest. The objective is to drink 8
                     cans of soda within a limited amount of time. Press A
                     rapidly to drink the soda (a turbo controller would greatly
                     help here). If you win, you'll get 10 Silver Points.
    
    Tent of Horrors
        Prize: Varies
        Description: In the eastmost section of the first area of Leene Square,
                     there is a tent you can enter. Inside, talk to the floating
                     head and hands and you'll be asked how many Silver Points
                     you wish to pay. Depending on how much you put down, you'll
                     play a different game, each with a different prize. The next
                     3 games in the fair listed below will tell you about what
                     you can play here.
    
    10-Point Game (Tent of Horrors)
        Prize: Poyozo doll/cat food (you win the doll the first time only)
        Description: 3 soldiers walk in and tell you their names. They then walk
                     around, switching their original positions. You'll be asked
                     to pick out a particular soldier; if you win, you get a
                     Poyozo doll, which automatically appears in Crono's house.
                     If you play and win additional times, you'll win cat food,
                     which keeps the cats you win in other games at the fair from
                     leaving Crono's house.
    
    40-Point Game (Tent of Horrors)
        Prize: Doppel Doll/cat food (you win the clone the first time only)
        Description: A clone of Crono comes out, and you have to mimic its every
                     move by pressing buttons on the controller (L to raise left
                     arm; R to raise right arm; Y to laugh; A to act surprised).
                     If you mess up once, you lose, so mimic correctly to win
                     this game.
    
    80-Point Game (Tent of Horrors)
        Prize: Cat
        Description: This last game is the toughest of all. One of your party
                     members is slowly lowered into fire, while 3 monsters
                     advance towards you. There are 3 coins in a line, and by
                     pressing A in front of one sends it forward, knocking the
                     monster back a little. Keep the monsters at bay by throwing
                     the coins at them, then when the blue light to the left
                     appears, keep the monsters back and touch the light to raise
                     your partner so they don't get burned. You must continue
                     this until the end to win the prize.
    
    
    Jet Bike Racing
    ---------------
    
    When you visit Lab 32 in 2300 A.D., you'll be challenged to a race against a 
    robot named Johnny. He wants to race you along some old highway that goes 
    through the lab. Use the Control Pad to steer, and the B button to use your 
    boosts. You have only 3 boosts to use for this race, so conserve them for the 
    end part of the race when you'll need them most. Keep an eye on the map at 
    the bottom of the screen, which shows how far down the road you've gone, and 
    where the finish line is. After you win the first time, you can come back and 
    talk to Johnny to race again anytime.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=
    -=  18. Side Quests -=
    -=-=-=-=-=-=-=-=-=-=-=
    
    Note: All the side quests here are listed in the order that the old man at 
    the End of Time lists them. Complete them in whichever order you want, but 
    keep in mind that some are more difficult/involving than others are.
    
    ===========================
    Fiona and the Sunken Desert
    ===========================
    
    To start this off, head to 12,000 B.C. Visit the Village Commons near the 
    Surviving Village, and talk to the lady with a small sapling next to her. 
    Tell her to plant it with hope. Now, use the Epoch and head to 600 A.D., then 
    visit Fiona's Villa, which is east of Dorino. Talk to Fiona and her husband, 
    and they'll explain the situation with the desert monsters. So, put Frog and 
    Marle in your group and head south to the Sunken Desert.
    
    
    Sunken Desert (600 A.D.)
    ------------------------
    
    When you enter this area, run forward and you'll be dropped into the cave 
    below. Here, run against the moving sands and open the chest to get a Lapis. 
    Defeat the enemies and open another chest in the upper-left corner of the 
    area to get a Hi-Ether. Continue to the southwest and defeat some more 
    enemies, then open that chest to get an Elixir. Get to the southeast corner 
    and open that chest to get an Aeonian Suit. Now, head west and south to the 
    next room.
    
    Here, go down into the sandy area and you will see a giant monster emerge 
    nearby. Go around the room and open all the chests to get the following 
    items: Hi-Potion, 5000G, Turbo Ether, Hi-Ether, Memory Cap, Muscle Ring, 
    Aeonian Helm. After you do that, chase down the monster when it comes out and 
    approach it to do battle. Read the Bosses section for help on winning against 
    the Melphyx. After you win, things will be settled, so head northwest to the 
    previous room. Check the sparkling object that appears to get a Strength 
    Capsule, then continue out of this place.
    
    
    Overworld (600 A.D.)
    --------------------
    
    Now, head north to Fiona's Villa and talk to her again. Put Robo in your 
    current party and talk to her again. Robo will volunteer to stay behind and 
    help revive the forest. So, leave and warp to 1000 A.D. on the Epoch.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    Land in the new forest where the desert used to be, and go north into Fiona's 
    Shrine. Talk to the nuns here (one will even sell you different hats), then 
    go north and check out Robo's remains. Robo will then come to life and your 
    group will celebrate around a campfire outside. Lucca will repair Robo, and 
    you'll hear a long story; the group will go to sleep after it. During the 
    night, Lucca will wake up and you'll have control of her, so go southeast to 
    the next area. Check out the Gate and you'll warp back to Lucca's house, 10 
    years earlier.
    
    When Lucca arrives here, read the note on the floor which happens to be an 
    excerpt from Lucca's diary in that time period. Go downstairs and then south 
    into the next room and you'll see Lara, Lucca's mom, get caught in the giant 
    machine. Quickly check out the sparkling object and you'll be asked to enter 
    the password, which is LARA (press L, A, R, A). Enter it correctly and Lara 
    will be saved (she won't be paralyzed in 1000 A.D. anymore)! Now, go back 
    through the Gate to the forest, where Robo will be waiting for Lucca to 
    return. He'll give her the Green Dream accessory, ending this side-quest!
    
    
    ============
    Ozzie's Fort
    ============
    
    In 600 A.D., use the Epoch and fly to the island east of where the Black Omen 
    floats, and north of Choras. You'll see a structure surrounded by a circle of 
    woods, which is Ozzie's Fort. Land at the south end of it, and put strong 
    attackers/healers like Frog and Robo in your group. Magus and Ayla are also 
    great choices for this area. When you're ready, go north into Ozzie's Fort.
    
    
    Ozzie's Fort (600 A.D.)
    -----------------------
    
    When you enter this place, Ozzie will greet you and be upset that you 
    returned. He'll run off, so head north into the next room. Go north and Ozzie 
    will summon Flea to fight you, so read the Bosses section for quick help on 
    winning if you need it. After Flea leaves, continue to the following room. 
    Here, go forward and Ozzie will annoy you again by sending enemies into the 
    room. Luckily, they'll move on the conveyor belt and fall into the pit at the 
    end, so you won't have to fight. Ozzie will run away again, so head into the 
    next room. Here, go north some more and Ozzie will summon Slash to fight you, 
    so read the Bosses section if you need help here as well.
    
    After the fight, keep going to the next room. Here, go north and Ozzie will 
    make a giant blade move up and down right in front of a chest up ahead. 
    Choose not to get the chest right now and walk to the east. Another creature 
    will come and get killed by the blade, deactivating it. Ozzie will then leave 
    again, so take the Hi-Ether inside the chest and head east. Before going 
    north through the door, head directly south into a secret room. Open the 
    chests to get a Doom Scythe, a Gloom Helm, and a Gloom Cape. Also check the 
    sparkling object on the floor to get a Magic Capsule. Now, head north to the 
    next room (you may want to put Ayla in your group before continuing).
    
    In this room, you'll be trapped by Flea, Slash, and Ozzie. They'll then fight 
    you for real, so read the Bosses section for help on winning. After you win, 
    Ozzie will flee again, so open the 2 chests nearby to get a Speed Ring and a 
    Clarity Cap. Now, continue north into the following room. Ozzie will 
    challenge you for a final time, but that isn't a real problem for you. Just 
    target and attack the switch behind him and your group will be dropped into 
    the previous room. Now, go back north to the room where Ozzie is, and he'll 
    taunt you again. This time, a cat will walk in and hit the switch that sends 
    Ozzie into a pit to his doom. Now that it's over, go back through all the 
    previous rooms to exit the fort, since this side quest is over!
    
    
    ====================
    Inside the Geno Dome
    ====================
    
    With the Epoch, travel to 2300 A.D. and fly to the island southeast of the 
    Derelict Factory. Land there and put Robo as the leader of your group (make 
    sure you have either Crono or Magus in your party as well), then enter the 
    Geno Dome.
    
    
    Geno Dome (2300 A.D.)
    ---------------------
    
    Inside, go up to the computer screen and press A to activate it. It'll open 
    the nearby door, so go on to the next room. Here, there is a giant conveyor 
    belt, and the computer from the previous room challenges you to go forward. 
    Step on the conveyor and go on to the following area. You'll have to get 
    through a series of increasingly tough battles against Version 4.0 and 
    Deverminator EX enemies. Have Crono or Magus (whoever's in your group) use 
    *Lightning II to make quick work of each enemy group.
    
    When you get to the end, go through the door into the next room. Here, go 
    straight ahead to the wall and hit the switch to open the charge pod. Head 
    west and defeat the Deverminator EX enemies, then try to head north in that 
    area. A robot will block you from reaching the chest and the Poyozo Doll, so 
    head south and east, then northeast along the next path.
    
    Before you attack the Version 4.0 robots wandering around here, wait until 
    one opens the charge pod and becomes electrically charged. Keep this in mind 
    for afterward, so defeat the 3 Version 4.0's right here. Then, step into that 
    charge pod to become electrically charged, then run back down the hall and go 
    into the other pod you opened up a few moments ago. It'll open the door to 
    the left, so enter that room and open the chests to get a Hi-Potion and 
    50000G.
    
    Leave this room and go back north and east to the area where those Version 
    4.0's were hanging around. Open the chest to get a Hi-Potion, then go west 
    and north through the door. Continue north and defeat the Laser Guards along 
    the way. Continue north to the wall where you'll see 3 switches with red or 
    green lights above them. Make the left and right switches turn red, and the 
    middle one stay green. Doing so will open the charge pod to the south and 
    west.
    
    Now, go back south and east to the charge pod and charge Robo up. Now, go 
    back to the pod you just unlocked and step in it to open the door next to it. 
    Enter that room and take the Poyozo Doll sitting there, then check out the 
    green circular pad that it was sitting on to get a Speed Capsule. Now, go 
    back to the hallway going west to east along the south end of the room. Go 
    all the way east and defeat the Deverminator EXs that appear. From there, go 
    north and through the silver door into another room. Open the 2 chests to the 
    east to get an Elixir and a Lapis, then defeat the Version 4.0 enemies that 
    come out of the north wall.
    
    Leave this room and go back south and enter the room there, which is an 
    elevator leading to the upper floor. Ride the elevator upstairs, then in that 
    room, rest/save at the nearby save point. Then, go south and defeat the Laser 
    Guards. Go all the way south to the wall, and walk east to get around the 
    barrier surrounding the chest. Open it to get a Lapis, then head back north 
    and enter the room next to the elevator.
    
    Check out the sparkling object in the corner directly to your right to get a 
    Strength Capsule. Continue north through this room and you'll hear another 
    voice warning you. Keep going to the next room, and defeat the enemies you 
    encounter there. Then, go through the door to close the two pods on either 
    side, then go down the elevator. In the next room, go directly to the west 
    into a hidden section of the room. Go south and east and hit the switch to 
    change the direction the conveyor is moving.
    
    Now, go back around to the elevator and go south. Defeat the Laser Guards, 
    then go west and hit the switch to shut off the laser blocking your path. 
    Then, run south along the conveyor belt to the end. Go east and south, then 
    west and north to the room with the charge pod. Step into it to charge Robo 
    up, then quickly run back around to the conveyor belt. Run up it and get off 
    in the area to the west. Open the pod and enter it to open the door (if 
    you're too slow, try again until you succeed in opening it).
    
    Enter that room and open the chests to get a Turbo Ether and a Hi-Ether. 
    Now, allow the broken robot guard here to follow you out of this room, then 
    east and south along the conveyor. Continue east and south, then all the way 
    west through the hall to the end. Then, go north to the other guard that kept 
    blocking you before. When the two guards are in front of each other, they'll 
    stop moving, so now's your chance to take the Poyozo Doll and the Vigilant's 
    Hat in the chest.
    
    After you have both Poyozo Dolls, it's time to advance through this place, so 
    head south and east to the first elevator. Go up to the upper floor and save 
    at the save point nearby. Then, go south and west to meet another robot known 
    as Atropos. After a brief conversation and realization of Robo's original 
    plans, Robo will take on Atropos by himself. Read the Bosses section for help 
    on winning this battle. After you win, Atropos will regain her senses and 
    give Robo a Ribbon that permanently increases his Speed and Magic Defense.
    
    After she disappears, go back and rest/save your game again. Then, go back to 
    where you just were. Go north and Robo will jump up to hit the switch on the 
    wall, which opens the room behind it. Enter the room and get a Megalixir from 
    the chest, as well as a Magic Capsule in the southeast area, then head south 
    and west along the path to hear another threat from the voice above. Climb 
    down the ladder and head west and north along the path. Open the chest to get 
    15000G, then continue into the next room. There, your group will realize that 
    people are being moved on the conveyor belt in front of you and killed. You 
    can't do anything for now, unfortunately. For now, head east and south to the 
    following room.
    
    In this room, open the chest to the east to get a Hi-Ether. Then, leave 
    this room and head west to the following room. Continue south and east and up 
    the ladder at the end, then head northwest through here. Defeat the Laser 
    Guards along the way and you'll notice two green pods located in either side 
    of the room. Check out each one, placing a Poyozo Doll on each. Doing so will 
    open the door in the middle.
    
    So, restore your party's HP/MP and continue into that room, where you'll meet 
    the Mother Brain. After a brief speech, you'll enter battle. Read the Bosses 
    section for help on beating this boss. After you beat it, Robo will gain the 
    Teraton Arm and Crisis Arm weapons, and your group will leave the Geno Dome, 
    completing this side quest!
    
    
    =============
    The Sun Stone
    =============
    
    To start this side quest, head to 2300 A.D. and fly to the island southwest 
    of Death Peak. Land there and equip your group with fire-resistant armor, 
    then head into the Sun Temple.
    
    
    Sun Temple (2300 A.D.)
    ----------------------
    
    Inside this place, go north and you'll meet the Son of the Sun, which you'll 
    have to do battle with. Read the Bosses section for help on winning here. 
    After you win, the Son of the Sun will retreat, so head north across the 
    bridge. Go around the room and continue north, then approach the Son of the 
    Sun and it'll disappear, leaving the Moon Stone behind. Take it, then leave 
    this palace.
    
    
    Overworld (2300 A.D.)
    ---------------------
    
    Now, board the Epoch and head to 65,000,000 B.C. There, fly to the island in 
    the northeast corner of the map and land there, then enter the Sun Shrine. Go 
    north and check out the sparkling area in the light, then leave the Moon 
    Stone there. Leave and use the Epoch to warp to 2300 A.D. again, and enter 
    the Sun Shrine in that time period. You'll find that the Moon Stone is 
    missing, and it's been gone for about 1300 years, so leave here and warp to 
    1000 A.D.
    
    
    Overworld (1000 A.D.)
    ---------------------
    
    There, enter the Sun Shrine again and your group will realize that the stone 
    has not been gone too long. So, fly southwest towards Porre, where you'll 
    notice a bunch of sparkling lights coming from the Mayor's Manor. Land and 
    enter the manor, and talk to the Mayor; he'll deny ever knowing about the 
    stone! So, leave here and visit the nearby Snail Stop. Buy a Spiced Jerky 
    from the guy, then warp back to 600 A.D. and enter the Elder's House. Talk to 
    the lady there and she'll want some Spiced Jerky, so give it to her for free 
    and she'll be so happy.
    
    Now, warp back to 1000 A.D. and enter the Mayor's Manor again. Talk to the 
    Mayor and he'll gladly give you back the Moon Stone. Now, leave here and fly 
    to the Sun Shrine in the northeast. Place the stone back in the light, then 
    warp to 2300 A.D. Enter the Sun Shrine with Lucca in your party and she'll 
    decide that the Sun Stone can be used to make a weapon. Your group will 
    automatically end up in Lucca's house in 1000 A.D., where she'll make the 
    Wondershot weapon for herself. Taban will come and give her the Sunglasses, 
    also made from the Sun Stone. Now, equip the new items if you want, then 
    leave here, completing this side quest.
    
    
    ==================
    The Ghost of Cyrus
    ==================
    
    For this side quest, start in 1000 A.D. and head to Choras in the southeast. 
    Visit the inn and the a guy will tell you about a ghost haunting the Northern 
    Ruins. Head north to the ruins and you'll come across Cyrus inside, who you 
    cannot attack. So, leave here and warp back to 600 A.D. Head to the Choras 
    Inn (Tavern) and talk to the man there; he'll say something about his missing 
    tools. Go to 1000 A.D. and return to the Choras Inn.
    
    Talk to the man sitting down and he'll tell you his tools are with his wife 
    at home. So, head to the Residence to the southwest and talk to his wife 
    inside to get the Carpenter's Tools. Now, board the Epoch and warp back to 
    600 A.D. Visit the Tavern and talk to the man sitting down here (he looks 
    just like the guy in 1000 A.D.) and give him the Carpenter's Tools so he can 
    go work at the ruins. Then, leave here and go south to the Residence. Talk to 
    the man inside and he'll take his team up to the ruins. Follow him by heading 
    northeast, then enter the Northern Ruins.
    
    
    Northern Ruins (600 A.D.)
    -------------------------
    
    When you enter this place, the team will tell you they only fixed what they 
    could because of the monsters. After they leave, go west and down the stairs 
    to reach the next room. There, go south and defeat the 2 Ghost Knight 
    enemies. Then, go east and defeat the next couple of Sentries. Go north and 
    open the chest to get a Turbo Ether (as a quick note regarding all the chests 
    in this place; if you choose not to open the chests in 600, return here in 
    1000 and open them to gain all their contents, then return to 600 and open 
    the same chests to get the same items again, it's your choice).
    
    After that, go back and you'll be surrounded by another group of Sentries. 
    Beat them and continue west and north to the previous room. Now, head east 
    through the hall and go up the stairs at the end. At the top, go through the 
    door into another room. Here, defeat the Fallens and Flesh Reapers throughout 
    the room, then after you clear the room of monsters, go back to the previous 
    room and continue out of this place.
    
    Go back south to Choras and enter the southmost Residence. Talk to the guy 
    there and pay him 2000G to repair the Northern Ruins. After they all leave, 
    go back up to the ruins and they'll tell you to get them when you get rid of 
    the monsters. So, go west and down the stairs to the next room. Go around the 
    room and head north through the door at the end into the next room.
    
    Here, go north through another door and you'll come to the grave of Cyrus. 
    Put Frog as the leader of your group and check out the grave, and the ghost 
    of Cyrus will appear and talk to Frog. After it disappears, the Masamune will 
    be upgraded and automatically equipped on Frog. Now, head out of this room 
    and continue all the way out of the ruins. If you revisit Cyrus' grave in 
    1000 A.D. after upgrading the Masamune, you can find a Strength Capsule in 
    the northwest area of that room.
    
    Head south to the Residence and pay the guy inside 2000G again to repair the 
    ruins. Now, head back up into the ruins and go east, then upstairs to the 
    next room. This time, the doors in here are no longer blocked by holes in the 
    floor, so enter the left room and take the Elixir from the chest. Enter the 
    right room and check out the sealed box, but do NOT take its contents for 
    now. Then, go north into the middle room. Continue north through the next 
    couple of rooms, defeating all the enemies along the way. At the northmost 
    point, check out the two sealed chests, but do NOT open them yet! Now, go 
    back through the previous rooms and continue all the way out of the ruins.
    
    Now, warp to 1000 A.D. and enter the ruins (known as the Hero's Grave in this 
    era). Go back to the rooms with the sealed chests and claim the upgraded 
    items, including a Valkyrie Bow, a Suzaku, and a Moonbeam Armor. Leave here 
    and go back to 600 A.D., then reenter the ruins and enter those same rooms. 
    Defeat the enemies along the way and open the sealed chests to get an 
    Onimaru, a Siren's Kiss, and a Nova Armor. After you're done here, you can 
    leave since the side quest has been completed!
    
    
    =========================
    Getting the Rainbow Shell
    =========================
    
    To start this side quest, head to the Cafe in Choras in 600 A.D. (it's to the 
    southeast). Talk to Toma the adventurer inside (the one standing to the left 
    at the counter) and he'll give you Toma's Spirits. He'll then tell you to 
    pour it on his grave if he doesn't return. So, leave here and use the Epoch 
    to warp to 1000 A.D. Visit the West Cape to the northwest of Choras, then 
    check out the grave of Toma.
    
    You'll automatically pour Toma's Spirits on it, and then the ghost of Toma 
    will appear. He'll tell you to head to the Giant's Claw on an island to the 
    northwest, where the Rainbow Shell is located. After Toma leaves, check 
    behind the tombstone to find a Speed Capsule, then exit this area and warp 
    back to 600 A.D. There, fly to the island and land, then form your group and 
    enter the Giant's Claw (I recommend taking Crono, Ayla, and either Frog or 
    Robo).
    
    
    Giant's Claw (600 A.D.)
    -----------------------
    
    When you enter this area, go northeast and down the steps, then read the note 
    on the ground to the east. After that, go south into the next room. Continue 
    south through here to the following room. Here, head west and defeat the 
    Aecytosaur and 2 Aecytonyxs that come out, then open the chest to get a 
    Clarity Cap. Now, head southeast and down the steps, then continue east and 
    defeat the 3 Lizardactyls that appear. Then, go north into the next room.
    
    Here, there are three switches in front of you. Hit the one to the left to 
    make two pits open up. Drop into the pits to the room below, then hit the 
    right switch in there and beat the 3 Aecytonyxs. Then, hit the left switch to 
    open the skull head. Enter it and check the sparkling object to get a 
    Strength Capsule, then go all the way south to the following room. In this 
    room, go west and climb down the ladder about halfway down the path. Go west 
    and open the chest to get a Hi-Ether, then go east and check the sparkling 
    object to get another Strength Capsule.
    
    Now, go and climb back up the ladder and continue west. Follow the path west 
    and south, then east while defeating the enemies along the way. At the end, 
    open the chest in the upper-right corner to get a Blue Gemstone, which is 
    crucial to performing a certain Triple Tech. Then, go south to the next room. 
    Here, go east and climb down the south ladder. Follow the path west and 
    south, then to the east.
    
    Pass the second ladder and open the chest at the end of the path to get a 
    Lapis. On the west side, there is a hidden chest you can find behind a wall, 
    containing a Zodiac Cape. After that, go back and climb down the next ladder. 
    Then, continue west and into the following room. Here, go north and defeat 
    the Aecytonyxs and Aecytosaur, then continue north. Go through the open skull 
    to the left and go up the stairs to the next room. In this room, go left and 
    defeat the Fossil Ape and Lizardactyls (you could hit the left switch if you 
    don't want to fight at all). Then, continue into the southwest room. Go west 
    and open the chest to get a Wrath Band, then go back to the previous room.
    
    This time, you'll have to fight the enemies to the left, so beat them and 
    head all the way to the east. Defeat those enemies of hit the switch to drop 
    them into a pit, then enter the southeast room. Here, defeat the two Rubbles 
    and go northeast to the next room. There, check out the egg to the right of 
    the pit and you'll be dropped into another room. In that room, go west and 
    south out of the cell. Then, go west and north and up the stairs to the next 
    room.
    
    In here, take the sparkling object on the floor, which happens to be a 
    Strength Capsule. Then, go back downstairs and head all the way to the east 
    side of the room. From there, go north and down the stairs to the next room. 
    Here, go south and rest, then save at the save point. Also, I recommend 
    getting a good healer like Robo in your group. Then, go west and hit the 
    switch to open the cell.
    
    Go north through the cell and into the next room. Continue north and you'll 
    see the giant Rust Tyranno. Try to go around it and it'll stop you. You'll 
    then have to fight, so read the Bosses section for help on winning. After you 
    win, continue north and check out the Rainbow Shell. It's too heavy, and a 
    party member suggests to get the people in the castle (Guardia) to help.
    
    Now, go south and out of this room and your group will automatically be in 
    the throne room at Guardia Castle. Your group will ask the king to store the 
    Rainbow Shell in the castle, and the king will accept. After that, go south 
    and exit the castle, then use the Epoch to warp to 1000 A.D. There, enter 
    Guardia Castle again (make sure Marle is in your party).
    
    
    Guardia Castle (1000 A.D.)
    --------------------------
    
    When you enter the castle, you'll find that you can't enter the throne room 
    and that the king is on trial for selling the royal treasures. So, go east 
    and north and go up the stairs to the left. Open the chest in the next room 
    to get a Turbo Ether, then continue all the way upstairs to the top. There, 
    go east and talk to the guards. Marle will push through and your group will 
    walk in on the trial as it's taking place.
    
    Marle will talk to the king about what happened, and she'll be told to show 
    proof (the Rainbow Shell) to prove the king's innocence. Marle is then kicked 
    out of the trial, and your group decides to head to the basement. Go west and 
    down the stairs to the first floor (the one with the two guards standing on 
    either side of). There, go east and down another set of stairs to the 
    basement. The guard there was attacked, so go around the hall and defeat the 
    Vipers there.
    
    After that, your group will run ahead as the trial carries on. Defeat the 
    next group of enemies you encounter, then open the chests in this room you 
    can reach to get a Lapis, a Turbo Ether, and an Elixir. Then, continue north 
    to the next room. Keep going north through the next several hallways while 
    defeating the weak enemies along the way. In the last room, open the chests 
    to get another Elixir, Turbo Ether, and Lapis, then check out the Rainbow 
    Shell.
    
    Marle will read a note attached to the shell, then take a piece of the shell 
    as evidence (Rainbow Shard). You'll then see a scene where the jury is 
    reaching their verdict in the court. So, quickly run south through the halls 
    to the end, then go west and up the stairs. In the main floor, go west and up 
    the next set of stairs to the very top. Go down the hall there and talk to 
    the guards blocking access to the court, and they refuse to let you in. Marle 
    suggests another way, and as the king is deemed as guilty, Marle and the 
    group will break into the courtroom and show the Chancellor proof. He'll get 
    mad and the king will leave a free man, then the Chancellor will turn into 
    Yakra XIII and attack, so read the Bosses section for help on winning here.
    
    After you beat Yakra's descendant, the King will reenter the room and talk 
    with Marle about past events. After that, your group will be in the throne 
    room and King Guardia will let you leave. Melchior will then come in and 
    offer to make weapons out of the Rainbow Shell, then he'll leave. So, go 
    south out of this room, but before you leave the castle completely, go east 
    and north and upstairs to the courtroom again.
    
    Take the sparkling object to get Yakra's Key. Go down the stairs to a room 
    with a locked chest, and unlock it with the key to free the real Chancellor. 
    Now, continue down to the first floor and head east, then go down those 
    stairs to the basement. Go around the corner and up the halls to the room 
    with the Rainbow Shell. Talk to Melchior there and he'll offer to make either 
    1 Prismatic Dress, or 3 Prismatic Helms. Choose what you will, then he'll 
    make whatever you choose. Talk to him again if you have the Sun Stone and 
    he'll make the Prism Spectacles and Rainbow weapon. He'll then leave, so head 
    all the way south and out of the basement, then continue southwest and out of 
    the castle completely, ending this side quest!
    
    
    ==============
    The Black Omen
    ==============
    
    Late in the game, the Ocean Palace from 12,000 B.C. will rise out of the 
    ocean and float in the air. It appears in all time eras from 12,000 B.C. 
    onward (not in 65,000,000 B.C. because it didn't exist then). You must use 
    the Epoch to fly up and enter it. You can enter it at any point. To enter, 
    just fly under it and the words "Black Omen" will appear; press A to enter. 
    Also, the inside of the Black Omen is exactly the same in all time era, so 
    you can't beat a boss in the 1000 A.D. era, then go back to 600 A.D. and 
    enter the Black Omen to refight it. The same goes for finding treasures in 
    here. When you're ready, go to any time period other than 65,000,000 B.C. and 
    enter the Black Omen.
    
    
    Black Omen
    ----------
    
    When you enter this place, go north and defeat the 6 Laser Guards on the 
    wall. Then, go through the door and enter the room (if you want to leave the 
    Black Omen, go back here and check the sparkling area at the southmost 
    section of this area). Here, go north and you'll meet Queen Zeal. She'll 
    taunt you and summon the Mega Mutant to attack before the leaves. So, read 
    the Bosses section for help on winning this battle.
    
    After you win, continue north and defeat the 2 Shieldsman enemies in the way. 
    Then, head east to the next area. In this area, go east and defeat the 2 
    Martellos, then head north and defeat the Fangbeasts you encounter. Beat them 
    and continue north, and beat the Martello and Synchrites as well. After that, 
    go east and south to a save point, then rest and save there. Then, head back 
    north and continue to the next room.
    
    In this room, go north and defeat the 2 groups of Panels along the way. Then, 
    keep going into the next room. There, head all the way north through this 
    room while defeating the Watchers and Nomads along the way. At the end, head 
    west into the following room. Here, go west and north and defeat the 2 Metal 
    Mutants you encounter. Then, continue north and defeat 2 more Metal Mutants, 
    along with 2 Flyclops enemies.
    
    After that, go north to the next room. In this room, there is a teleportation 
    device in the middle of the room. Step into it and you'll warp to another 
    room; when you get there, go south to the following room. Here, check out the 
    sparkling orb to the left and the elevator will start moving downward. If you 
    stay still, you won't have to fight anything, but if you move, you will face 
    two waves of enemies: 2 Cybots, then 4 Hydracondas. Beat them and you'll 
    reach the bottom. At that point, go north into the next room.
    
    Here, follow the path east and north through this room while defeating the 
    Watchers and Nomads along the way. Follow the zigzag path to the end 
    where you can go north, but first you should continue east and open the chest 
    to get a Megalixir. Then, go back west and head north and defeat the 
    Synchrite and Flyclops enemies you encounter. Beat them, and head west to a 
    chest containing 30000G. Then, go east and north to the next room. In this 
    room, make your way north while defeating the enemies you come across.
    
    When the path splits, head east and north to a chest; open it to get a Magic 
    Crest. Then, continue north and defeat the Synchrite and Martello, and head 
    northwest to the next room. Here, open the 2 chests on either side of you to 
    get an Elixir and a Vigilant's Hat. Continue north and open the next 2 chests 
    to get a Nova Armor and a Megalixir. Keep going north and around the 2 Nus 
    for right now, then open the last 2 chests to get another Megalixir and a 
    Haste Helm.
    
    Now, there are two Nus as you may know in this room. You can talk to the one 
    to the right and choose to "Wake up" if you want to return to the entrance of 
    Black Omen. If not, you can talk to the left Nu and buy some goods from it. 
    After you're done here, head to the save point in this room and rest/save 
    again. Then, check out the north wall and go through the door into the 
    following room.
    
    Here, go west and defeat the Blubber Hulk that appears at the end. After 
    that, head north to the next room. In this room, go north and defeat the 
    Cybots and Shieldsmans further ahead. Continue north through this room and 
    get through the constant line of Hydracondas at the north end of the room. 
    They keep reappearing, so it's best you run between two of them when you have 
    a chance. Open the chest in the northwest corner to get a Zodiac Cape, then 
    make your way east into the next room.
    
    In this room, head all the way east and defeat the groups of enemies that 
    appear along the way. Be sure to open the chest in the middle area to get a 
    Megalixir. At the end, head south into the next room. Here, go south and 
    open the chest along the way to get a Power Crest. Then, continue south and 
    defeat the 2 Flyclops and Blubber Hulk enemies.
    
    Next, head south a bit more and defeat the Cybot and Martello there. After 
    that, open the chest in the southeast corner to get a Speed Capsule, then go 
    southwest to the next area. Here, make your way all the way west and open the 
    chest at the end to get another Speed Capsule. Then, go back east and north 
    through the door into the following room.
    
    In this room, go up the steps and you'll be teleported into another room. 
    There, head north to the next room. Here, go north and take the first path to 
    the west. Head southwest and defeat the Ghaj and Narbles you encounter. Then, 
    continue west and go south to a chest containing an Elixir. Now, head all the 
    way north and east at the end. Defeat the Watcher and Nomads there, then 
    continue east and north along the eastmost path.
    
    Head west at the northmost point of this path and open the chest near the 
    center to get a Speed Capsule. Go north and west and defeat the 2 Ghajs, 
    then open the chest at the other side to get a Megalixir. Then, head west and 
    continue north into the next room. Here, rest and save at the save point. I 
    also recommend having a party that consists of Crono, Frog, and Magus.
    
    When you're ready, continue north and the Giga Mutant will appear to fight, 
    so read the Bosses section for help on beating it. After you win this battle, 
    go back and rest/save again if needed, then head north to the following room. 
    Here, step into the teleporter to warp to another room. When you get to your 
    destination, go south to the next room. Here, check out the sparkling orb to 
    the right to make the elevator move upward. You'll have to fight a group of 
    Cybots along the way, so defeat them. When you get to the top, head north to 
    the next room.
    
    In this room, go north and defeat the 2 Synchrites, then follow the path west 
    and north through this area. You'll see 2 small black creatures moving back 
    and forth further ahead. Try to get around them without touching them if you 
    can, but if you can't, just defeat the 2 Fangbeasts that come out. Then, 
    continue east and follow the path through the rest of this room while 
    defeating the enemies along the way.
    
    At the end, go through the north door into the next room. Here, go forward 
    and defeat the 4 Panels to make a save point appear to the left. Then, go 
    west and north to a chest containing a Speed Capsule. Rest and save at the 
    save point if you want, then continue east and north where the Tera Mutant 
    will appear and fight you. Read the Bosses section for help on beating this 
    boss. After you beat it, open the 2 chests in the corners to get a Megalixir 
    and the White Gemstone, which you'll need to perform a Triple Tech with 
    Marle, Lucca, and Ayla.
    
    Now, go back and rest/save, then continue north to the next room. Here, go 
    all the way up the hall and into the following room. In this next room, an 
    Elder Lavos Spawn will appear to fight, so read the Bosses section for help 
    on beating it. After defeating the Elder Lavos Spawn, continue north to the 
    next room. Here, defeat the 5 Panels to make another save point appear, as 
    well as the door leading to the next room. This is your last chance to save 
    before the last bunch of bosses, so use a Shelter and save your game here.
    
    I recommend having a party of Crono, Frog, and either Ayla or Magus (I 
    recommend Ayla here for her strong attack power). Also, make sure you have a 
    large supply of Megalixirs and other healing items since you will need them 
    for the final several battles here. After you're done forming a group, head 
    north and into the next room.
    
    Here, head all the way north through this room and you'll meet Queen Zeal at 
    the end. Following her speech, she'll fight you, so read the Bosses section 
    for help on beating her. After that, she'll send the Mammon Machine to 
    attack, so fight that as well with help from the Bosses section of this 
    guide. After you beat that, Queen Zeal will fight you one last time in her 
    ultimate form. As always, read the Bosses section for help on winning.
    
    After you defeat Queen Zeal for the last time, Lavos will awaken and you'll 
    immediately enter battle against it for the final battle. Read the Bosses 
    section for help on taking on Lavos. After you're done, congratulations on 
    beating Chrono Trigger!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=
    -=  19. Lost Sanctum  -=
    -=-=-=-=-=-=-=-=-=-=-=-=
    
    After you defeat King Dalton in 12,000 B.C., the Black Omen will appear in 
    the sky. New to the DS version of the game, there will be two gates that 
    appear as well: one in 65,000,000 B.C. and the other in 600 A.D. There are a 
    number of quests that can be completed as a result of these new gates, and 
    they will be covered in this section of the guide. The guide will start off 
    by entering the Gate in 65,000,000 B.C.
    
    When you arrive in the beam of light, go south to enter a village.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    When you enter this village, it will be empty, but you can use a save point 
    to the east. Get to the eastern side of the village and climb the ladders 
    going up the ledges, then follow the path into the Millennia Wood area.
    
    
    Millennia Wood (65,000,000 B.C.)
    --------------------------------
    
    Here, head to the northeast and you will encounter some monsters. Defeat the 
    Ogan Youths, then continue along the path. Defeat the Ogan Youth, Slate Imp, 
    and Pink Imp you come across, then open the nearby chest to get a Hi-Potion. 
    Continue along the path, defeating the enemies as you come across them. After 
    you defeat the Ogan Youth and Ogan Chieftain, head through a hidden passage 
    in the trees to the southeast to find a chest containing 20000G. Head west 
    and north, and you will see another hidden passage along the west side; 
    follow it to a chest with a Hi-Ether inside.
    
    Go back out of the passage and continue northward, fighting the next group of 
    monsters. You will see a sparkling spot on the ground; check it to find that 
    it is actually a seedling. After that, follow the path to the northwest to 
    find a chest containing an Elixir. Also, to the north is another passage with 
    a chest containing an Athenian Water. There isn't anything else to do here 
    for now, so head back to the Village.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    Back here, head towards the southwest area and a Repitite will come out of 
    one of the openings. They will be grateful that you killed the monsters in 
    the forest, and will give you the Dragon's Tear as thanks. If you talk to the 
    Reptite closest to the save point, you can buy some supplies and equipment if 
    you want. You will also be able to rest for free if you talk to the Reptite 
    by the Millennia Wood entrance.
    
    Talk to the Reptite in the southwest area and accept his quest for the Golden 
    Hammer. Now, take the southern exit into the Great Southern Swamp.
    
    
    Great Southern Swamp (65,000,000 B.C.)
    --------------------------------------
    
    In this area, head to the western area and open a chest to find a Hi-Potion. 
    Follow the path across a bridge to the south and east, and defeat the 
    Kingfrogs you encounter. Follow the path going east, north, and west, and 
    defeat the enemies you come across. Open the chest ahead to find 8000G. Go 
    back to where you fought the first group of Kingfrogs, and head to the 
    southeast area to find a chest containing a Shelter. Go west and north around 
    some trees to another chest with a Turbo Ether inside. Take the southern path 
    all the way west to a chest containing a Mid-Potion.
    
    Next, go north and defeat the Kingfrogs and Exiles, then go east. Check the 
    sparkling object and you will recover the Golden Sand! Go around the bend to 
    the west to recover an Athenian Water from another chest. You are now done 
    with this area for now, so head back to the Village with your prize.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    Talking to the Reptites in here, one of them will mention sprinkling it on a 
    young sapling. So, head northeast into the Millennia Wood.
    
    
    Millennia Wood (65,000,000 B.C.)
    --------------------------------
    
    Get through this area again until you reach the sapling at the end. Sprinkle 
    the Golden Sand on the sapling, and it will start to grow. Of course, the 
    effects will not be seen now, so you need to come back after it has grown. 
    While you are in the Millennia Wood this time, you may come across the rare 
    Wonder Rock enemy (whether or not it appears is completely random). If you 
    have Ayla with you, engage it in combat and use her Charm Tech to get the 
    Lumicite Shard from it. You need to be quick since this enemy likes to escape 
    the battle in a hurry, and has high defense. If you are able to retrieve this 
    item, you will be able to make the Elemental Aegis a little bit later in the 
    section!
    
    Anyway, make your way out of the forest, then exit via the beam of light in 
    the western room of the Village to leave the Lost Sanctum.
    
    You will now need to head to the other Gate, located in 600 A.D. Once you 
    arrive in the beam of light there, go south to enter the Village.
    
    
    Village (600 A.D.)
    ------------------
    
    When you enter the village, the Reptites will approach you. The Elder will 
    ask your party to do favors for them, starting with clearing the forest of 
    monsters. So, head to the northeast area by climbing the ladders, and enter 
    the Millennia Wood.
    
    
    Millennia Wood (600 A.D.)
    -------------------------
    
    Here, make your way through the area, killing the same kinds of enemies as 
    you did in the Prehistory version. There will be treasure chests as well 
    (they are different from the ones in the earlier era), so be sure to open 
    them to obtain the following: Shelter, 25000G, Turbo Ether, Megalixir, and 
    Dragonhead. When you reach the end, you will find that the tree is missing, 
    and an Ogan with the Golden Hammer wanders in from nearby. It will flee, so 
    you must give chase. Bactrack a bit until you find it again, and you will 
    enter a boss battle against Goldhammer; read the Bosses section if you need 
    help winning. Once you defeat it, you will receive the Golden Hammer!
    
    With the battle over, head back to the Village.
    
    
    Village (600 A.D.)
    ------------------
    
    Climb down the ladders (rest with the first Reptite if you want), and talk to 
    the Elder below. He will reward you with a Megalixir for clearing the forest 
    of enemies. There is nothing more you can do here for now, so exit the Lost 
    Sanctum and warp to 65,000,000 B.C. Once there, return to the Village.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    Back here, talk to the Reptite in the southwest hole. Give him the Golden 
    Hammer and he will give you 100000G as thanks. Now, visit the Reptite in the 
    northwest area (next to the shopkeeper). He will ask you to find the 
    Prismastone, found atop Mount Emerald. Agree to help, then head southward 
    into the Great Southern Swamp.
    
    
    Great Southern Swamp (65,000,000 B.C.)
    --------------------------------------
    
    Here, head south and east across the two land bridges. Defeat the Kingfrogs 
    as you head to the southeastern area. Once there, pass the chest and follow 
    the path going east to reach Mount Emerald.
    
    
    Mount Emerald (65,000,000 B.C.)
    -------------------------------
    
    In this new area, go north and talk to the Nu in the way. You will have to do 
    battle with it, so read the Bosses section if you need help defeating the Nu 
    Guardian. After the somewhat tough battle, the Nu Guardian will move, 
    allowing you to progress. Head up the ladder and defeat the Jadewing, then go 
    east and climb down another ladder. Climb down the second ladder to reach the 
    chest containing 10000G, then go east across a bridge above. Defeat the 
    enemies over there and take the Shelter from the chest.
    
    Climb the next ladder and cross another bridge, and open the chest over there 
    to receive an Elixir. Go down and up the next two ladders, and follow the 
    path around the area until you reach the northeast save point. Save/rest 
    there if you want, then head west to the next area. Make your way throughout 
    the area, fighting the enemies as you come across them. After the second 
    group (Hercules Beetles and a Jadewing), climb down a ladder and open the 
    nearby chest to find an Aeonian Helm.
    
    Continue going north and east, and open the next chest in your path to get a 
    Hi-Potion. When you reach the top of the area, open the eastern chest to 
    receive an Aeonian Suit. Then, go west and up the last ladder to the 
    following area. Up here on the summit, defeat the enemies and save at the 
    save point, then continue eastward. In the final area, go north and collect 
    the Prismastone. With the stone in hand, make your way back down the mountain 
    and pass through the swamp, then return to the village.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    Back in the village safely, talk to the northwest Reptite and let her use the 
    Prismastone. As thanks, she will give you the Capsule Set (2 Strength 
    Capsules, 2 Magic Capsules, and 2 Speed Capsules). For the next quest, head 
    to the eastern area of the village. Get to the first ladder leading to the 
    forest, and talk to the Reptite next to it. Show them the Prismastone, and he 
    will tell you about putting two stones in the village shrine. Agree to show 
    them the stone, then go west a little and climb the ladders in the center 
    area. Enter the shrine at the top, and place the Prismastone on one of the 
    altars.
    
    Now, leave the Lost Sanctum and warp to 600 A.D., then return here.
    
    
    Village (600 A.D.)
    ------------------
    
    When you return here, head up the ladders in the center area. Talk to the 
    Elder in front of the shrine entrance, and he will ask you to retrieve the 
    Reptmark from the forest. Agree to help, and climb the eastern ladders to 
    enter the Millennia Wood.
    
    
    Millennia Wood (600 A.D.)
    -------------------------
    
    In this area, follow the path and make your way to the very end. In the 
    extreme northwest corner, you will see an object sparkling on the ground. 
    Check it out to obtain the Reptmark. Now, return to the Village.
    
    
    Village (600 A.D.)
    ------------------
    
    Back here, climb up to the shrine and talk to the Elder again. He will now 
    let you go inside, so do that. Take the Prismastone from the altar, then exit 
    the shrine. Climb down and talk to the southwest Reptite. He will ask you to 
    visit a lonely figure by the mountain, so agree to help. Take the southern 
    exit from the village to enter the Southern Glade.
    
    
    Southern Glade (600 A.D.)
    -------------------------
    
    This area is set up in roughly the same way as the swamp in the past, 
    complete with similar enemies. There are new chests throughout the area, 
    containing the following: 50000G, Lapis, Elixir, Athenian Water, and Shelter. 
    Make your way to the southeastern area, then follow the path past the chest 
    to the eastern area.
    
    
    Mount Emerald (600 A.D.)
    ------------------------
    
    In this area again, talk to the Nu and it will challenge you to a battle if 
    you make it to the summit. Follow the path and climb the first ladder, then 
    go east and climb down two ladders to find a chest containing 30000G. Climb 
    back up one of the ladders and go east, and defeat the enemy there. You will 
    see that the ladder leading northward is broken, so you cannot progress for 
    now. Approach the ladder and your party will suggest trying to fix it. Go 
    south and take the Lapis from the chest, and return back to the Village.
    
    
    Village (600 A.D.)
    ------------------
    
    Back in the village, get to the southeast area and talk to the Reptite there. 
    He will mention finding some vines to make a ladder in a thicket to the 
    south. So, reenter the Southern Glade.
    
    
    Southern Glade (600 A.D.)
    -------------------------
    
    In this area, make your way around to the northeast corner. In that wide open 
    area, check the sparkling object to obtain the Sturdy Vines. Now, head back 
    to Mount Emerald.
    
    
    Mount Emerald (600 A.D.)
    ------------------------
    
    Here, make your way through the area and check out the broken ladder again. 
    Your party will realize that nothing can be done in this era, so warp back to 
    65,000,000 B.C. and return to the Village.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    In here again, go back up to the shrine. The first Prismastone will still be 
    there, so place the other one you took from the future and put it on the 
    other altar. The two stones will combine and you will receive the Saintstone. 
    Exit the shrine and climb down the ladders, then go northeast. Talk to the 
    Reptite next to the first ladder leading to the forest, and they will make 
    you the Dragon Arm (weapon for Robo) as thanks. Now, head through the swamp 
    and return to Mount Emerald.
    
    
    Mount Emerald (65,000,000 B.C.)
    -------------------------------
    
    Back here, climb your way up the ladder on the east side. At the top, your 
    party will construct a new ladder next to the current one. With that done, 
    warp back to 600 A.D. and return to this location once more.
    
    
    Mount Emerald (600 A.D.)
    ------------------------
    
    Back here, climb up the new ladder and continue west. Open the chest there to 
    find an Athenian Water, and continue through the area fighting the enemies 
    you meet. At the top, save at the save point if you want, then go west to hte 
    next area. There, follow the path around until you reach a series of bridges. 
    Go southwest and climb down a ladder from there to reach the chest containing 
    a Rainbow Helm. Cross the bridges and open the next chest to obtain a Turbo 
    Ether. Once again, when you reach the top of the area, go east to a chest to 
    find a Mermaid Helm. Then, heal your party members before you continue up the 
    final ladder to the next area.
    
    At the summit, you will have to fight the Nu Master who has been waiting for 
    you. View the Bosses section if you need help defeating it. Once you make it 
    through that tough battle, the Nu will fall asleep in front of the nearby 
    bridge. So, save your game and head south to the previous area. Make your way 
    back down the mountain and return through the glade and back to the Village.
    
    
    Village (600 A.D.)
    ------------------
    
    Once you return here, go to the southwest Reptite and talk to him. He will 
    reward you with a Nova Armor as thanks for helping the Nu out. Next, head to 
    the northeast area by the first ladder leading to the forest, and talk to the 
    Reptite there. Agree to help him gather building materials (lumber, metal, 
    and a hammer). Let's start by going south into the Southern Glade, where you 
    should make your way to the northwest area and enter the Winding Passage.
    
    
    Winding Passage (600 A.D.)
    --------------------------
    
    In this new area, follow the path going westward and defeat the enemies you 
    encounter. Head southeast through a hidden passage to find a chest containing 
    a Lapis. Continue to the west and head southwest through another hidden 
    passage to find a Turbo Ether in another chest. Head north from here and 
    defeat some more enemies, and head through a third passage to find one more 
    chest containing a Steel Ingot. Now, head back out of the cave and warp to 
    65,000,000 B.C., and visit the village.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    When you come back to this place, talk to the southwest Reptite and borrow 
    the Golden Hammer from him. Then, head to the northeast and climb the ladders 
    to enter the Millennia Wood.
    
    
    Millennia Wood (65,000,000 B.C.)
    --------------------------------
    
    As soon as you enter, go east and talk to the nearby Reptite. He will saw you 
    some Godwood from the trees. Now that you have all three materials, warp back 
    to 600 A.D. and return to the Village yet again.
    
    
    Village (600 A.D.)
    ------------------
    
    Here, get to the eastern ladder and talk to the Reptite there. Give him the 
    tools and he will give you a Haste Helm as thanks for the help. After he 
    departs for the mountains, warp back to 65,000,000 B.C. and come back here.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    This time in the village, head over to the two ladders leading up to the 
    shrine. Talk to the Reptite just to the east of them and he will mention 
    leaving the Saintstone atop a high peak. So, head through the swamp to the 
    south and enter Mount Emerald once more.
    
    
    Mount Emerald (65,000,000 B.C.)
    -------------------------------
    
    When you get here, make your way to the summit like you have done a number of 
    times before. At the very end, place the Saintstone and head back down the 
    mountain. Warp to 600 A.D. and return to this location.
    
    
    Mount Emerald (600 A.D.)
    ------------------------
    
    At this mountain area yet again, make your way all the way up to the peak. 
    Once you get there, take the Waystone which has formed from sitting in the 
    light for all this time. With the Waystone in hand, go back down the mountain 
    and warp back to the past, and enter the village.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    Back in the village, go to the southeast Reptite and talk to him. Agree to 
    explore the darkened cave with the Waystone in hand, then head through the 
    swamp and go northwest there to reach the Winding Passage.
    
    
    Winding Passage (65,000,000 B.C.)
    ---------------------------------
    
    Here, go west and defeat the Black Bat when you come to it. Head southeast 
    through a hidden passage to find a Shelter in a chest. Further west, make 
    your way through another passage to the southwest and open the chest there to 
    find a Reptite Tiara. Get out of the passage and continue northward. Defeat 
    the Deathcreeper and another Black Bat, then go northeast to another hidden 
    passage with a chest containing a Megalixir. Now, go southwest and through 
    the doorway into a new area.
    
    
    Lightless Cave (65,000,000 B.C.)
    --------------------------------
    
    When you enter this area, the Waystone will activate, allowing you to see the 
    way forward. Simply go up the steps and continue onward into a fortress.
    
    
    Primeval Fortress (65,000,000 B.C.)
    -----------------------------------
    
    Inside this fortress, go north and you will take cover as a group of Twin 
    Snakes emerge. Defeat them in battle once they spot you, then you will run 
    back to the village to warn everyone of the pending attack.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    Back in the village, the Reptites will have a meeting to discuss what to do. 
    Your party agrees to help, and the Reptites will give you a Judgment Scythe 
    (weapon for Magus) as thanks for your help. Now, head back to the Winding 
    Passage via the swamp.
    
    
    Winding Passage (65,000,000 B.C.)
    ---------------------------------
    
    This time when you come here, there will be stronger enemies in the cave 
    waiting for you. Defeat the Black Bats and Chryosaurs as you head west 
    through here, then go through the Lightless Cave and enter the fortress 
    again.
    
    
    Primeval Fortress (65,000,000 B.C.)
    -----------------------------------
    
    In here, save/rest at the save point, then go north. Open the two chests to 
    get 20000G from each and head through the skull head to reach the next room. 
    Open the chests to get a Shelter and Athenian Water before going upstairs. In 
    the next room, go down the hall and defeat the enemies that spot you. At the 
    split path, go west and north down the stairs into another room. Open the 
    chests to get a Fang, Horn, Feather, and Petal, as well as a Turboshot weapon 
    for Lucca.
    
    Go up the stairs to the northeast, then go down the hall in the next room and 
    defeat some enemies. Exit to the south, then take the stairs on either side 
    upstairs to the following room. In there, head north and you will see three 
    wooden doors. In the eastern room, defeat the enemies and open three chests 
    to find 10G, a Potion, and a Panacea. In the western room, defeat some 
    enemies and open two chests to obtain a Megalixir and Dragon Armor.
    
    Finally, take the center doorway and save/rest at the save point to the 
    north. Then, go west and south, and exit through an opening at the south end. 
    Out on the balcony, defeat the Pterranyx enemies that swoop in, then open the 
    chest to the south to receive a Stardust Bow. Go back inside to the save 
    room, but this time take the southeastern path to the outside area. Out 
    there, go south and west, then northward to a new room.
    
    Defeat the Twin Snakes and continue up the stairs into the following room. In 
    there, kill some more Twin Snakes and go up the northeast stairs. Go up 
    another level and you will be in a room with two Chrysosaurs. Defeat them and 
    go up the northeast stairs again. Back outside, go east and kill all of the 
    flying enemies, and open the chest to get a Reptite Dress. Go back inside and 
    defeat the Chrysosaurs, then enter the room to the south.
    
    Save/rest in the following room, and try to get Frog and either Lucca or 
    Magus in your party. When you are ready, go west and north to enter the final 
    room. There, you will confront the Archaeofangs and thus have to battle them; 
    read the Bosses section for help here. Once you defeat them, you will return 
    to the village.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    Thanks to your victory, the Reptites will be extremely grateful to your 
    party. They will give you a Valor Crest as thanks for saving them all. Now, 
    exit the village and warp back to 600 A.D., then return here.
    
    
    Village (600 A.D.)
    ------------------
    
    Here, go east of the two ladders leading to the shrine. Talk to the Reptite 
    there and agree to check on his bridge building neighbor. So, head on over to 
    Mount Emerald once more.
    
    
    Mount Emerald (600 A.D.)
    ------------------------
    
    Back at the mountain, make your way to the summit. Once there, talk to the Nu 
    Master and he will let you pass. Save/rest at the save point, then go west 
    into a cave. Go through the cave to the next area, and you will find the 
    Reptite hanging from the bridge. Help him up and he will ask for assistance 
    to finish his work. Go back and ask the Nu Master to help the Reptite, and so 
    you bring the Nu Master to the bridge. It becomes hungry, so you have to go 
    bring food back.
    
    So, head back to the Village and talk to the southwest Reptite to get a 
    Hearty Lunch. Bring it back to the Nu Master atop Mount Emerald and it will 
    ask for more food from long ago. So, go back down and warp to 65,000,000 B.C.
    
    
    Village (65,000,000 B.C.)
    -------------------------
    
    Come back to the village and talk to the Reptites, who will talk about how 
    monsters sometimes carry food items. This will mean you have to kill some 
    monsters in the surrounding areas until you get one to drop a Sweet Banana. 
    There are other food items that can be dropped, but only the banana will 
    advance the quest. Here is a rundown on where you can fight monsters and 
    obtain a certain food item:
    
    Dried Mushroom: Mount Emerald, Hercules Beetle/Jadewing near summit
    
    Millennia Fruit: Millennia Wood, Slate Imp in northern area
    
    Smoked Meat: Winding Passage, Deathcreeper in western area
    
    Songbird Egg: Mount Emerald, Hercules Beetle at summit
    
    Sweet Banana: Southern Glade, Kingfrog in northeast area
    
    Once you have the banana, go back to 600 A.D. and return to Mount Emerald.
    
    
    Mount Emerald (600 A.D.)
    ------------------------
    
    Back here, get to the bridge at the summit and give the Nu Master the Sweet 
    Banana. The bridge will now be completed finally, and you will all return to 
    the village.
    
    
    Village (600 A.D.)
    ------------------
    
    Here, the Nu Master will make a new friend and the Reptites will be happy of 
    course. You will receive the Saurian Leathers (great armor) as thanks for 
    helping the bridge builder. Now, head towards the southern exit and a Reptite 
    will come running to report an eerie tower across the newly-built bridge. The 
    Elder will come down and ask that you investigate the tower. So, head back up 
    the mountain and onto the new bridge.
    
    
    Great Bridge (600 A.D.)
    -----------------------
    
    Make your way across the bridge, and fight the enemies you meet along the 
    way. Once you make it to the end, go into the tower.
    
    
    Tower of the Ancients (600 A.D.)
    --------------------------------
    
    When you arrive here, go north and save/rest at the save point. Then, go up 
    the steps and defeat the enemies. Open the chests to get 50000G and a 
    Dinoblade, then go through the doorway to the next room. Go through the next 
    several rooms while defeating the enemies you meet, until you reach a long 
    hallway and a save point. Save, then go into the southwest room. Continue 
    through another series of rooms and kill the enemies, and you will reach a 
    hallway with more enemies.
    
    Up here, defeat the enemies and open the eastern chest to get a Rusted Blade. 
    Then, go up the northwest steps and make it through another bunch of rooms 
    and battles. When you reach the save point, be sure to rest and save, then go 
    into the final room (make sure you have Frog in your party for the healing 
    power). In this next room, you will meet the Master-at-Arms and Bladesman, 
    and will be forced into battling them both. Read the Bosses section for help 
    on defeating them if needed. Following the battle, go into the northeastern 
    room and you will find statues of your current party have been erected! After 
    this big victory, you will return to the Village.
    
    
    Village (600 A.D.)
    ------------------
    
    Back here once more, the Elder and Reptites will be happy that you took care 
    of the monsters in the tower. The Elder will award you with the Champion's 
    Badge as thanks. It should be noted that the Nu Master now has a shop, which 
    you can buy some supplies from, as well as rare equipment. Other than that, 
    the Lost Sanctum quests are fully complete, so good job!
    
    Don't forget to return to the Village in 65,000,000 B.C. and talk to the 
    shopkeeper by the save point. If you give him the Rusted Blade, he will forge 
    the Icewyrm (weapon for Crono) as thanks! Also, if you manage to get a 
    Lumicite Shard from a Wonder Rock in the Millennia Wood, bring it to the 
    Reptite near the save point in the 600 A.D. Village. He will make you the 
    Elemental Aegis armor as an excellent reward!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  20. Dimensional Vortex  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This is another of the new areas in the DS version of Chrono Trigger. After 
    you complete the game once, Gates will appear in three time eras (12,000 
    B.C., 1000 A.D., and 2300 A.D.). Each gate will lead to a different version 
    of the dungeon, so they are not actually connected between eras. For the 
    first half of the dungeon in a given era, you are sent through various random 
    maps (from dungeons all throughout the regular game). After that, you will 
    reach a room with a save point and warps leading to the exit or onward. At 
    this point, you enter part of the brand new areas before facing a boss at the 
    end.
    
    
    =======================
    Antiquity (12,000 B.C.)
    =======================
    
    In the first new area, go south and take the eastern path around the loop. 
    Defeat the enemies and head southeast through the trees to find a hidden 
    path. Open the chest at the end to get an Angel's Tiara. Go back out of the 
    passage and continue southward through the area until you reach the end of 
    this new area. The next several areas will be rehashes of old dungeons, so go 
    through them until you reach the cave with three paths. Rest/save at the save 
    point to the east, then step into the northern warp to continue onward (if 
    you want to leave, take the western warp).
    
    In this new area, go east and climb up the first two cliffs. Go west and down 
    a wall to reach a ledge with the chest containing a Megalixir (kill the Chaos 
    Mage first). Climb back up to the ledge above, then continue climbing upward. 
    Go up the wall behind the tree and go west to a chest containing a Lapis. 
    After that, go east and continue climbing your way to the very top, then kill 
    the enemies and head northwest to the next area. There, climb up a couple of 
    walls and defeat the Bone Knights. Go east a little and you will notice you 
    can climb down the southern wall at another point. Do so and you will reach a 
    chest containing a Hi-Potion. Climb back up and go east, then slide down the 
    hill to reach the next area (hold Up as you enter the new area, you will see 
    why shortly).
    
    As you slide, hold Up to stop moving. While holding Up, you can move to the 
    sides, so keep that in mind. There are five ledges along the way down; to 
    land on one, you need to move above it and climb down onto that ledge. There 
    are three in particular that are worth going to; the others will lead to the 
    previous areas. If you get to the northwest one, in that next area, climb 
    down the wall to the southwest to reach a chest containing a Shadowplume 
    Robe. Then, go east and you will find another chest with an Elixir.
    
    Go east and climb/drop to the area below, then go east and climb the high 
    wall and go west to reach the top of the first new area. Make your way back 
    to the sliding portion, and this time, land on the far east ledge. When you 
    emerge from the cave, drop to the ledge below and defeat the enemies, then go 
    west into a hidden cave. Go west and follow a hidden path to the southeastn 
    to reach a chest containing a Venus Bow. Further along to the west, follow 
    another hidden path to the southwest to retrieve a Megalixir out of another 
    chest. Go back out and head northwest, and follow the path to the last chest 
    with a Turbo Ether inside. Exit the cave the same way you came in, and 
    climb/drop down to the east. Open the nearby chest when you land to get a Hi-
    Ether, then head all the way eastward into a brand new area.
    
    Out in this wide open area, there are a number of treasures to be collected 
    in the way of sparkling spots on the ground. It may be hard to see them, so 
    you have to look carefully. Defeat the Chaos Mages and Bone Knight, then go 
    east and south to find a Magic Capsule. Go north and defeat a Snowbeast, and 
    go south from it to get a Speed Capsule. Head all the way to the east side 
    and follow a hidden path southward to the next section. Head to the southwest 
    and defeat another Snowbeast, then go southeast to a chest containing a Regal 
    Gown.
    
    From here, go northwest and you will find a sparkling spot containing a 
    Strength Capsule. Further ahead is a chest with an Athenian Water inside. 
    Now, head to the south and follow the path to the next part. Go southwest to 
    find an Elixir, then go to the far east and enter a new area. In the next 
    area, defeat the Snowbeasts and follow the path to the peak. There, step into 
    the warp and you will be sent into a cave.
    
    In there, go east and north to a save point, so make sure you rest/save here. 
    Go west and north, and ignore the warp you see (it will take you to the 
    exit). Continue north and east along the path, and Marle will hear something. 
    You are required to have her in your party, so arrange your other two party 
    members accordingly (Magus and Lucca will be good picks here), and continue 
    onward. When you are ready, you will emerge in a castle room. Go south and 
    west, and enter the final room to meet a clone of Marle. You will then have 
    to fight the Alabaster Shade, so read the Bosses section for help here.
    
    Once you win the fight, the Marle clone will walk into Marle, permanently 
    increasing her Speed, Accuracy, and Stamina! You will then be warped outside, 
    thus completing this era's dungeon.
    
    
    ===================
    Present (1000 A.D.)
    ===================
    
    Starting off, follow the path around the new area, defeating the enemies 
    along the way. Walk behind the waterfalls as you head to the northeast 
    corner, then continue north to reach the next area. Make it through some past 
    dungeons until you reach the cross-shaped room. Take the eastern path and 
    save, then go north to the warp and progress further (the western warp will 
    take you outside, so don't use it unless you want to leave now).
    
    In the new cave, follow the path around the room going northward. You will 
    see a lava pit blocking the eastern path, so just head north into the next 
    room. There, defeat the Dire Rats and take the path going east (the northern 
    path is blocked by lava). When you see a flame appear, approach it and defeat 
    the Fireball and Dire Rats, then continue heading north. At the path split, 
    go west and into the room there. Open the two chests to get an Athenian Water 
    and the Master's Crown, then exit the room.
    
    This time, head all the way east and southward. Defeat the Red Ghaj you 
    encounter, then head southwest along a hidden path. Pick up the Strength 
    Capsule on the ground, then head southeast into a new hidden area. Open the 
    chest at the peak to get a Dreamreaper, then go back to the previous room. 
    Head back through the passage and enter the room to the east. Follow the path 
    as it heads northward and to the east. Defeat some enemies and climb down the 
    ladders further along, and continue to the south. When you reach the 
    Fireballs circling around, follow a hidden path in the wall to the southeast 
    and open the chest there to find a Spellslinger.
    
    From here, go back out of the passage and continue southwest to the next 
    area. In there, climb up and down a series of ladders as you make your way to 
    the north. When you reach a point where you can climb up two different 
    ladders, first go up the west ladder. Check the sparkling spot on the ground 
    to get a Strength Capsule. Climb back down, then go up the other ladder. 
    Defeat the enemies up there and climb down the southeast ladder. Open the 
    chest there to get an Elixir. After that, climb all the way to the top and 
    enter the next room.
    
    As soon as you enter the room, hit the wall switch and the lava will be 
    drained. Follow the path to the southwest and head north to the next room. 
    This time, go all the way north and climb down the ladder you can now access. 
    Enter the small room via the cave opening and hit another wall switch. Exit 
    the room and climb back up the ladder, then head south and east through the 
    rest of the room like before. Go through the opening in the southeast corner 
    and enter the next room.
    
    In the following room, go north and east, and climb down the first ladder you 
    see. Collect the Hi-Potion from the chest, then enter the new room. Go east 
    across the land bridge and kill the enemies you meet, and step into the warp 
    at the far end. In the grotto area you appear in, go east and north to a save 
    point. Rest/save here, then continue west and northward through the cave. 
    Ignore the warp you pass by, as it will take you outside. Up ahead, you will 
    be stopped by none other than Dalton. He will want to fight, so read the 
    Bosses section if you need help beating Once-King Dalton.
    
    Following the battle, Dalton will vanish again. Go back and rest/save, then 
    continue north and east towards the end. You will stop, and Crono will be 
    forced into your party if he isn't already in it. Set up your party with 
    Crono in it (I highly recommend Magus and Frog). You will then be in the 
    final area. Here, you will meet with the clone of Crono and be forced into 
    battle with him. Check out the Bosses section of this guide if you need help 
    beating the Steel Shade.
    
    After the fight, the clone of Crono will walk into the real Crono. This will 
    permanently increase his speed, strength, and accuracy! At this point, you 
    will exit and the area will be complete!
    
    
    ==================
    Future (2300 A.D.)
    ==================
    
    From the start, make your way through a series of past dungeons as usual. 
    When you make it to the cross-shaped room, make sure you save, then step into 
    the northern warp to continue. In the new area, go west and north, and head 
    through the door into another room. You will see conveyor belts all around in 
    this area. If you go north onto the first one, you will reach an area with a 
    note; read it and you will find out there is another note with a passcode on 
    it. In the southwest corner of this large area, you will find the other note 
    with the passcode: LLAB. You don't need to read the actual note if you don't 
    want to. From the first note, go east and then south on the conveyor belts. 
    In the southeast corner, go east through a hidden passage into a new area.
    
    Out here in the woods, first head southwest through a somewhat hidden path to 
    find a chest containing a Turbo Ether. Get back out and go east, and follow a 
    hidden path to the north to find a chest containing 50000G. Continue all the 
    way southward, then follow a side path to the northwest and you will reach a 
    chest with a Megalixir inside. Continue to the south and east, and follow yet 
    another hidden path to the southeast where you will find a chest containing 
    the Apocalypse Arm weapon for Robo. Now, continue all the way north and east 
    to one more Megalixir in a chest.
    
    There is nothing left in the forest area, so backtrack to reenter the factory 
    area. Go west on the conveyor to reach the starting point from earlier. Now, 
    go north along two belts, then west and north. Finally, go west and enter the 
    door there to reach a new area. In the next room, go north through another 
    door and head west. At the end of the hall, you will see a robot guard 
    patrolling the area. For this next part, you need to get across each section 
    of hallway without being seen by the robots. Even if they are not on the 
    screen, if they turn and face you and you are in their aisle, you will get 
    pushed into a pit below (which you can exit after fighting a battle and going 
    south; you will emerge by the door you just went through).
    
    So, make your way west when the robot guard turns and moves in the other 
    direction, stopping in the small alcoves between aisles. You can watch the 
    robot guard's movements so you can catch their patterns, that way you can run 
    as soon as they turn away. When you make it all the way across, go into the 
    northwestern room. Go north through the long hall and check the computer 
    panel in the next room to find the security systems. When it prompts you for 
    the code, enter it by pressing the proper buttons (BALL). This will disable 
    the security guards in the previous room.
    
    Exit this room, and get back across the aisles (the guards will only push you 
    into the pit if you touch them, so keep your distance). Get to the far east, 
    and enter the room to the southeast. As you try to exit, your current party 
    gets trapped in the room with no way out. Your inactive party members will 
    come to the rescue, and you will now have to lead them to the east wing's 
    control room. So, in the conveyor room, make your way to the northeast (go 
    south, east, north, and all the way east on the conveyors).
    
    In the northeast room, go north and step into the warp. This is how you will 
    progress through this series of rooms in the east wing. Step into the west 
    warp, then check the sparkling object on the ground when you emerge to get a 
    Magic Capsule. Step into the next warp and go north to the next one. This 
    time, step into the east one. In the room with the robot guard, enter the far 
    east warp. When you reappear, go into the south warp. In this area with the 
    door to the north, remember how you got here, and enter the east warp. Go 
    east to a chest containing a Regal Plate, then go into the warp to reach the 
    beginning. Follow this same path to the section with the door, and enter that 
    room (make sure you have Robo, Crono, or Magus).
    
    In there, defeat the groups of enemies that are sent into the room; Lightning 
    spells will help a lot here. Once you defeat the Iron Maiden, check the 
    computer panel and you will disable the security lockdown, thus freeing the 
    other party. You will now go back to your first group, where the doors are 
    now open and the lasers have disappeared. So, head all the way west along the 
    lower half of the room while avoiding the guards. When you reach the 
    southwest doorway, enter that room.
    
    Here, go north when the electricity stops or you will take damage. In the 
    main area ahead, defeat the Iron Maiden and Searcher, then continue northward 
    in the same manner. In the far north, defeat two Iron Maidens in a very tough 
    battle. After that, step into the warp to the north and you will reach the 
    grotto. Go ahead to the save point, and save/rest here. Make sure you have 
    either Frog or Marle in your party (I recommend Frog personally, but Robo 
    also works well), as well as Lucca. Then, continue along the path.
    
    Ignore the first warp and continue along until the scene with Lucca takes 
    place. Rearrange your party as needed (I had Crono, Lucca, and Robo), and you 
    will appear in Lucca's room facing a clone of her. The clone will also call a 
    robot enemy to appear and help. You will then enter a boss battle against the 
    Crimson Shade and Eggsterminator; read the Bosses section if you need help 
    winning.
    
    Following the battle, the clone will walk into the real Lucca. Your Lucca 
    will have her speed, magic, and stamina permanently increased! At this point, 
    you will exit the area, completing the vortex!
    
    
    ===========
    End of Time
    ===========
    
    Once you have completed all three Dimensional Vortex dungeons, come back to 
    the End of Time. Talk to the old man and he will tell you about a greater 
    evil in the bucket at Time's Eclipse. So, check the bucket and you will now 
    have the option of going to 1999 A.D. to battle Lavos, or to go to Time's 
    Eclipse. Before you go, make sure you set up your party properly (my lineup 
    was Crono, Frog, and Robo). When you are ready, check the bucket and head to 
    the Time's Eclipse.
    
    
    ==============
    Time's Eclipse
    ==============
    
    When you arrive, go north and you will meet Magus once more. After he steps 
    into the Gate, follow him in and the TRUE final battle will commence. Read 
    the Bosses section for help defeating the Dream Devourer. Once you defeat the 
    creature, watch the scene that plays out here. Then, watch the credits and 
    the new ending scene that follows it. After you save your game completion 
    data, you will receive the Dreamseeker weapon for Crono. Congratulations on 
    fully completing Chrono Trigger at this point!
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  21. Arena of the Ages -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ============
    Introduction
    ============
    
    When you get to the End of Time, there will be an additional new warp leading 
    to this area. In this place, you will be able to raise and train a monster of 
    your very own, and battle against computer-controled players or even other 
    players via the DS WiFi. By participating in battles, you can win a wide 
    variety of prizes, depending on a number of factors. When you go here for the 
    first time, talk to the trainer to be briefed on how it all works. As a note, 
    it seems that you cannot enter the Arena between Crono's death and when you 
    regain the Epoch afterward (in the main game, that is).
    
    
    ==================
    Elemental Affinity
    ==================
    
    When you first come here, you can pick your smidge (monster) for the first 
    time. There are four you can choose from, each with its own elemental 
    affinity:
    
    Orange - Fire
      Blue - Water
    Yellow - Light
    Purple - Shadow
    
    Of course, when you first pick one, it will be a basic monster with no 
    abilities or any special attributes. After you pick a monster, talk to the 
    trainer and he will give you a one-time starter kit, which contains one of 
    each item used in this mode.
    
    
    =====
    Items
    =====
    
    There are a variety of items that you can give to your monster in battle. 
    Also, when you send off a monster for training, you can send it away with an 
    item of your choice. The item you send will boost its stats and may help it 
    learn a new ability. Here is a rundown of each item in this mode (you cannot 
    use these outside of the Arena, just like how you can't use your other 
    regular items in here):
    
    In Battle
    ---------
    
    Duskeye: Use a shadow-elemental Tech
    
    Feral Wrath: Increases damage caused by critical hits to 4x
    
    Flameclaw: Use a fire-elemental Tech
    
    Hawk Talon: Give a temporary Strength +5 boost
    
    Luxwing: Use a light-elemental Tech
    
    Seafang: Use a water-elemental Tech
    
    Shield Cloak: Cuts down physical damage taken by 1/3
    
    Slops: Restores some HP
    
    
    In Training
    -----------
    
    Duskeye: Learn a shadow-elemental Tech
    
    Feral Wrath: Increase chances of a class change
    
    Flameclaw: Learn a fire-elemental Tech
    
    Hawk Talon: Increase its offense stats
    
    Luxwing: Learn a light-elemental Tech
    
    Seafang: Learn a water-elemental Tech
    
    Shield Cloak: Increase its defense stats
    
    Slops: Increase its maximum HP
    
    
    Item Shop
    ---------
    
    There is a Nu shopkeeper here who sells the items used in this area. They are 
    inexpensive, so it should not be a hardship to splurge here.
    
    Name           Price
    ----           -----
    Slops          100
    Flameclaw      200
    Seafang        200
    Duskeye        200
    Luxwing        200
    Hawk Talon     400
    Shield Cloak   400
    Feral Wrath    500
    
    
    ===============
    Monster Battles
    ===============
    
    Overview
    --------
    
    Also in this area, you can participate in actual battles with your monster. 
    Talk to the man in front of the northern doorway and you can enter into said 
    matches. You can either enter into a Prize Match, or an Interdimensional 
    Battle. Interdimensional Battles allow you to connect via WiFi to do battle 
    with other real people. Prize Matches are against computer-controlled 
    players. In both modes though, you can select the tier in which to battle in. 
    Higher tiers mean you deal with stronger opponents, but the prizes you can 
    win will be of higher quality.
    
    Initially, only the first three tiers will be available to access. As your 
    monster evolves, you can enter into higher tiers, but only three tiers will 
    be available at any one time (if Tier 4 becomes available, Tier 1 will be 
    removed, and so on, up to Tier 6). If you are trying to obtain a certain 
    prize from a specific tier, you are out of luck if that tier becomes 
    unavailable, unless of course you release your current monster and start with 
    a new one.
    
    In an actual battle, you do not control the monster. You can only observe the 
    fight as it plays out. However, you can select items to give to the monster, 
    which it may or may not use. Your monster's Trust stat will determine how 
    likely it is to use items you send it. If you already sent a monster an item 
    and you select another one, it will replace the one currently sitting with 
    the monster, and you don't get it back even if the monster doesn't use it! 
    That said, make sure you send the right items at the right times so you don't 
    waste them!
    
    
    Entry Fees
    ----------
    
    Tier 1: 100G
    Tier 2: 500G
    Tier 3: 1000G
    Tier 4: 3000G
    Tier 5: 5000G
    Tier 6: 10000G
    
    
    ========
    Training
    ========
    
    If you talk to the trainer after selecting a monster, you will have the 
    option of sending it off to train. This will enable it to increase its stats 
    and learn new abilities, and even undergo a class change. When you send your 
    monster to train, you can send it off with an item of your choice (see above 
    for the effects of each item). You can also send it to a specific time era if 
    you have been there previously. Once you send your monster to train, it will 
    take 10 minutes (game time) for the monster to complete its training. You 
    will need to save your game and return to the End of Time, then return to the 
    Arena in order for your monster to return when that time is up.
    
    Each time era has its own properties as far as how your monster will most 
    benefit, so take that into consideration when choosing a location. A 
    breakdown of each area is as follows:
    
    Time Era       Stat Training
    --------       -------------
    Prehistory     Speed
    Antiquity      Techs
    Middle Ages    Strength
    Present        Max HP
    Future         Accuracy/Stamina
    
    With this in mind, it would be beneficial to send an item that coincides with 
    the era you plan on sending your monster to. Also, keep in mind that the era 
    you send it to will play a role in what it will evolve into (class changes), 
    so plan accordingly.
    
    Additionally, it is important to realize that even if you send a monster out 
    to train, it may not always come back with better stats. That is, some stats 
    may increase while others plummet. This can be balanced by sending the right 
    item with the monster and going to the right eras to train. Personally, I 
    find that strength training is most important, so focusing on its 
    offensive/defensive capabilities should be essential.
    
    
    =============
    Class Changes
    =============
    
    Over time and through training, your monster will undergo a class change (or 
    evolve). This means it will take on a new form, which is determined by the 
    time era you sent it to train in. Once you have undergone a class change, you 
    can enter into higher tiered Prize Matches for a chance to win better things. 
    There are countless possibilites as far as what your monster will turn into 
    during a class change. It can upgrade to a higher rank, downgrade to a lower 
    rank, stay the same rank and change form, or even change its elemental 
    affinity.
    
    There will be a few different ranks that your monster can upgrade to, but 
    when you reach the top rank, your monster will lose its elemental affinity. 
    That may or may not be a bad thing, depending on how you choose to play the 
    game.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  22. Endings -=
    -=-=-=-=-=-=-=-=-=
    
    There are a grand total of 13 different endings in this game. A different 
    ending occurs depending on the events that occur during the game, and when 
    you decide to go fight Lavos (in New Game+ mode). Here is a list of each 
    ending, along with what must occur to achieve that ending, as well as a brief 
    description of each ending.
    
    ==============
    1. Beyond Time
    ==============
    
    How Accessed: Defeat Lavos after resurrecting Crono.
    
    Description: Crono will be awakened by a soldier telling him that he'll be
                 executed. Crono goes to see the king, and is thanked along with
                 other people for saving the past, present, and future. Then,
                 after the parade at the Millennial Fair, the group will leave.
    
    Alternate Ending #1: If you did not crash the Epoch into Lavos during the
                         battle, Crono's mom will chase the cats out of the house
                         and into a Gate. The group then uses the Epoch to look
                         for the cats. (This takes place instead of the group
                         leaving in the normal version of this ending.)
    
    Alternate Ending #2: If you did crash Epoch into Lavos, everyone will leave
                         at the end of the regular ending, but Crono, Marle, and
                         Lucca stay behind. As they talk to the king, Marle flies
                         away by holding some balloons, and Crono jumps on. They
                         both fly away and the credits roll.
    
    
    ==========
    2. Reunion
    ==========
    
    How Accessed: After Crono's death, warp via the bucket and defeat Lavos.
    
    Description: The group returns to the End of Time. Everyone has to leave
                 because the Gate's closing. Marle returns to the Millennial Fair
                 and marches in the parade alone. She goes to see the Nadia Bell,
                 then balloons take her away to another area, where she'll see
                 Crono in the distance, and run towards him.
    
    
    ====================
    3. The Dream Project
    ====================
    
    How Accessed: Fight Lavos by warping via the warp on the right telepod in
                  Lucca's invention at the fair, before fighting Yakra in the
                  Cathedral. For an alternative method, defeat Lavos when you
                  fight him in the Ocean Palace (prior to Crono dying).
    
    Description: You'll be able to meet and talk to the development staff of the
                 game.
    
    
    ===========================
    4. The Successor of Guardia
    ===========================
    
    How Accessed: After returning from 600 A.D. for the first time, warp via the
                  right telepod in Lucca's invention at the fair in Leene Square.
                  You can only have Crono and Marle at this point.
    
    Description: Frog becomes human again when he comes out of the Gate, and
                 Lucca and Marle go to watch the king hang the Nadia Bell.
    
    
    =============
    5. Good Night
    =============
    
    How Accessed: The first time you get to the End of Time, warp via the bucket
                  to fight Lavos. Defeat Lavos to get this ending.
    
    Description: Throughout the credits, a Nu and a Ribbit will be running
                 around, performing their antics (the Nu sleeping while the
                 Ribbit harasses it).
    
    
    =====================
    6. The Legendary Hero
    =====================
    
    How Accessed: Warp via the bucket and defeat Lavos before getting the Hero
                  Medal from Tata.
    
    Description: Crono rules as a "wizard king" and has to face Tata. Also, Robo
                 gets a girlfriend and lives happily in the future.
    
    
    ===================
    7. The Unknown Past
    ===================
    
    How Accessed: Warp via the bucket and defeat Lavos after getting the Hero's
                  Badge, but before returning to 65,000,000 B.C. for the party.
    
    Description: Magus, Ozzie, Slash, and Flea are at the North Cape in 12,000
                 B.C. Meanwhile, an army gathers at Guardia Castle, and you see
                 Frog leave his home unarmed. Cameo appearances of the rest of
                 your party are in this ending.
    
    
    ======================
    8. People of the Times
    ======================
    
    How Accessed: After giving Frog the repaired Masamune, before defeating Magus
                  at his castle, and BEFORE having Frog join your party, warp via
                  the bucket and defeat Lavos.
    
    Description: Frog goes to Magus's Castle and defeats him, which allows Frog
                 to revert back to his original form.
    
    
    ===========
    9. The Oath
    ===========
    
    How Accessed: Right after you give the repaired Masamune to Frog at his home,
                  warp via the bucket and defeat Lavos.
    
    Description: Marle and Frog are trying to fix Robo again, then Frog goes to
                 Magus's Castle and they fight.
    
    
    ============
    10. Dino Age
    ============
    
    How Accessed: After beating Magus in his castle, but before defeating the
                  Black Tyranno in 65,000,000 B.C., warp via the bucket and
                  defeat Lavos.
    
    Description: The Reptites are the dominant race, which means everyone is a
                 Reptite instead of a human!
    
    
    ==========================
    11. What the Prophet Seeks
    ==========================
    
    How Accessed: After you defeat Azala/Black Tyranno, warp via the bucket and
                  defeat Lavos.
    
    Description: In the credits, you'll see Frog approaching a statue with 2
                 chests. Also, there are several scenes with Magus, Schala, and
                 Janus.
    
    
    ===============
    12. Memory Lane
    ===============
    
    How Accessed: In 12,000 B.C., right after Schala opens the door in Zeal
                  Palace with her pendant, go back to the cave and warp to the
                  End of Time. Do NOT power up the Pendant you have, though.
                  Then, use the bucket to warp to and defeat Lavos.
    
    Description: Marle and Lucca will talk about events that never took place.
                 Also, Crono actually "speaks" in this ending.
    
    
    ====================
    13. Dream's Epilogue
    ====================
    
    How Accessed: Complete the Dimensional Vortex in all three eras, then defeat
                  the Dream Devourer at Time's Eclipse (check the bucket at the
                  End of Time after talking to the old man).
    
    Description: A number of scenes will appear on screen, showing the events
                 that occur in the years that follow Crono, Marle, and Lucca's
                 return to 1000 A.D. after defeating Lavos.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  23. Secrets/Tips and Tricks -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ===========================
    Finding the Golden Gemstone
    ===========================
    
    After you repair and clear the Northern Ruins, head to the Denadoro Mountains 
    in 600 A.D. Get to the area where a Freelancer enemy is throwing rocks at 
    your party from a distance. Put Frog in front of your party and he will catch 
    one of the rocks, which will turn out to be the Golden Gemstone. You need it 
    in order to perform the Master Mune Triple Tech (Frog, Robo, Marle).
    
    
    =======================================
    Hidden Naga Bromide and a Magic Capsule 
    =======================================
    
    In this game, there is a hidden item called the Naga Bromide. You can find it 
    in the lower-left room in the Manolia Cathedral. Check the dresser in that 
    room to receive the item. You can then bring it to a man in a Residence at 
    Dorino, and exchange it for a Magic Capsule.
    
    
    ===================================
    Gate to Guardia Forest in 1000 A.D.
    ===================================
    
    To reveal the time pillar at the End of Time leading to Guardia Forest in 
    1000 A.D., you must first go to 2300 A.D. Visit the Bangor Dome and take the 
    Gate there to the End of Time. The new time pillar will appear, so take it to 
    the forest, where you'll find a mysteriously sealed chest containing a Power 
    Ring.
    
    
    ==========================
    Mysteriously Sealed Chests
    ==========================
    
    Throughout the course of the game, you'll notice there are several black 
    chests that are sealed by a mysterious force. After you power up the pendant 
    in Zeal Palace, you'll be able to open such chests and gain their contents. 
    Here's a list of where each chest is located, along with what's inside:
    
    NOTE: For the chests found in the same place in two time periods (Truce Inn
          in 600 and 1000; Mayor's Manor in 1000, Elder's House in 600; Guardia
          Castle in 600 and 1000; Hero's Grave in 1000, Northern Ruins in 600),
          visit the place in 600 A.D. first. Check out the chest(s), but choose
          NOT to take the contents inside. Now, go to the same place in 1000 A.D.
          and take the upgraded items in the chests. Then, go back to 600 and
          take the original contents. However, for the chest in Guardia Castle,
          you must have Marle in your party to get to the one in 1000 A.D. It
          should be also noted that the Guardia Forest chests are independent of
          each other, meaning that they will both be in their respective time
          periods regardless of when you open each of them.
    
    Heckran Cave (1000 A.D.): Barrier Ring, Speed Ring
    
    Guardia Forest (1000 A.D.): Power Ring
                   (600 A.D.): Speed Capsule
    
    Forest Ruins (1000 A.D.): Swallow or Guardian Helm (can only take one)
    
    Magic Cave (600 A.D.): Magic Ring
    
    Truce Inn (1000 A.D.): Blue Plate
              (600 A.D.): Blue Vest
    
    Mayor's Manor (Porre; 1000 A.D.): Black Plate, White Plate
    Elder's House (Porre; 600 A.D.): Black Vest, White Vest
    
    Guardia Castle (1000 A.D.): Red Plate
                   (600 A.D.): Red Vest
    
    Hero's Grave (1000 A.D.): Moonbeam Armor
    Northern Ruins (600 A.D.): Nova Armor
    
    Hero's Grave (1000 A.D.): Suzaku
    Northern Ruins (600 A.D.): Onimaru
    Hero's Grave (1000 A.D.): Valkyrie Bow
    Northern Ruins (600 A.D.): Siren's Kiss
    
    
    ==========
    New Game +
    ==========
    
    After you beat the game once, save your game after the credits and you will 
    gain access to New Game +. This allows you to start a new game while keeping 
    your equipment and levels from your previous file.
    
    
    ==========
    Soft Reset
    ==========
    
    To reset your game without having to turn off/on the DS, just press Start, 
    Select, L, and R simultaneously.
    
    
    =====================
    Unlock New DS Content
    =====================
    
    Arena of the Ages: Get to the End of Time, and a new Gate will appear in the
                       middle room leading to this area. You can also access it
                       from the title screen.
    
    Dimensional Vortex: Beat the game once and the Gates will appear on the world
                        map (see that section for details).
    
    Extras: Start a new game and simply save your game once. Extras include the
            Theater, Art Gallery, Music Box, Dojo (view your Techs), Bestiary,
            Item Encyclopedia, Ending Log, and Treasure Atlas.
    
    Lost Sanctum: Defeat King Dalton at the Ocean Palace. The Gates leading to
                  this new content appear after the Black Omen appears (see that
                  section for details).
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=
    -=  24. Credits -=
    -=-=-=-=-=-=-=-=-=
    
    T.J. Gharghour: For verifying information regarding using Frog and the 
    Masamune during the Mammon Machine fight.
    
    Joe: For providing an alternate tactic for the Mud Imp/Mudbeast battle.
    
    Guillermo Paz: For a bit of information about a Strength Capsule at Cyrus' 
    grave after upgrading the Masamune. Also, I added a note at the start of each 
    section listing equipment regarding maxxed out stats.
    
    Danny Carr: For giving an alternate strategy for the second to last Lavos 
    battle.
    
    Jeremy Brannon: For sending me a detail about the Arena of the Ages being 
    inaccessible at a certain point in the main story.
    
    Shokuji_Defconn1: For a small correction (Sage Bow = Shaman's Bow).
    
    Secret Asian Man: For an alternate method of defeating the Mother Brain.
    
    Michel Lacroix: For telling me how to find the Dried Mushroom in the Lost 
    Sanctum area, since I somehow missed adding it previously.
    
    Spooky Tanuki: For pointing out a Magic Capsule I missed in the Geno Dome 
    walkthrough.
    
    drummaniac28: For information regarding the first Dalton fight at Zeal 
    Palace.
    
    Noah Chase: For telling me that the sealed chests in Guardia Forest 600 and 
    1000 A.D. are actually independent of each other. Also, thanks for a 
    correction regarding the Strength Capsule at Cyrus' Grave.
    
    Steve: I added a paragraph about encountering the Wonder Rock in the Lost 
    Sanctum section.
    
    Games: For information about buying the Silver Sword at Leene Square after 
    returning there the second time.
    
    Jason Ballard: For telling me about the Naga Bromide, as well as the secret 
    Ambrosia gift from the Dorino Inn.
    
    Pedro: For information about finding a Zodiac Cape in the Giant's Claw.
    
    John "hex" Carter: For correcting information about Endings #4 and #8.
    
    Kyle Bisping: For a correction about entering the Black Omen in 2300 A.D.
    
    *****************************************************************************
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -=  25. Copyright Notice  -=
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    This file is Copyright (c)2008-2012 Devin Morgan. All rights reserved. Please 
    view the following URL to see the list of sites that are allowed to post my 
    work:
    
    http://www.freewebs.com/dbmfaqs/allowlist.html
    
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are currently not allowed to post any of my 
    files on your site. Please respect my work and do not steal it or post it 
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    do not feel that can be achieved if others take from me without my knowledge 
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    If you are writing a FAQ for this game as well, and would like to use some 
    information, credit me for what you use. Please do not rip me off, as that is 
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    If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only 
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    http://www.gamefaqs.com/features/recognition/3579.html
    
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