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    FAQ/Walkthrough by Gbness

    Version: 0.95 | Updated: 06/27/09 | Search Guide | Bookmark Guide

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                                CHRONO TRIGGER DS
                                An FAQ/Walkthrough
                               For the Nintendo DS
                        Copyright 2008-2009 Richard Beast
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    ===============================================================================
    Table of Contents:
    ===============================================================================
    
    -!NOTE!-
    This guide, as you will soon see, is pretty big. Seeing as how this takes
    effect, you will most likely be lost in trying to find out what you want to
    read. There is one way to get to it, instantly. Press Ctrl + F, and then look
    for whatever you want. Let's say you want to go to the Basics section. Type in
    "IV. Basics", and then you'll go to the basics section, instantly! Pretty neat,
    eh?
    
    -------------------------------------------------------------------------------
    ~ -------------------------- * TABLE OF CONTENTS * -------------------------- ~
    -------------------------------------------------------------------------------
    I. Introduction
    II. Legal Disclaimer
    III. Contact Rules
    IV. Basics
        IVa. Controls
        IVb. Battle System
    V. Characters
    VI. Walkthrough (Part 1)
        VIa. Leene Square (1000 AD)
        VIb. Truce Canyon (600 AD)
        VIc. Guardia Forest (600 AD)
        VId. Guardia Castle (600 AD)
        VIe. Manolia Cathedral (600 AD)
        VIf. Guardia Forest (1000 AD)
        VIg. Guardia Castle (1000 AD)
        VIh. Trann Dome (2300 AD)
        VIi. Site 16 (2300 AD)
        VIj. Arris Dome (2300 AD)
        VIk. Site 32 (2300 AD)
        VIl. Proto Dome (2300 AD)
        VIm. Abandoned Sewers (2300 AD)
        VIn. Derelict Factory (2300 AD)
        VIo. The End of Time
        VIp. Medina Village (1000 AD)
        VIq. Heckran Cave (1000 AD)
        VIr. Guardia Castle (600 AD)
        VIs. Zenan Bridge (600 AD)
        VIt. Denadoro Mountains (600 AD)
        VIu. Cursed Woods (600 AD)
        VIv. Mystic Mountains (65,000,000 BC)
        VIw. Forest Maze (65,000,000 BC)
        VIx. Reptite Lair (65,000,000 BC)
        VIy. Magic Cave (600 AD)
        VIz. Fiendlord's Keep (600 AD)
    VII. Walkthrough (Part 2)
       VIIa. Chief's Hut (65,000,000 BC)
       VIIb. Dactyl Nest (65,000,000 BC)
       VIIc. Tyranno Lair (65,000,000 BC)
       VIId. Enhasa (12000 BC)
       VIIe. Kajar (12000 BC)
       VIIf. Enhasa (12000 BC)
       VIIg. Zeal Palace (12000 BC)
       VIIh. Medina Village (1000 AD)
       VIIi. Keeper's Dome (2300 AD)
       VIIj. Terra Cave (12000 BC)
       VIIk. Mountain of Woe (12000 BC)
       VIIl. Ocean Palace (12000 BC)
       VIIm. Blackbird (12000 BC)
       VIIn. North Cape (12000 BC)
       VIIo. Death Peak (2300 AD)
       VIIp. Sunken Desert (600 AD)
       VIIq. Fiona's Shrine (1000 AD)
       VIIr. Ozzie's Fort (600 AD)
       VIIs. Geno Dome (2300 AD)
       VIIt. Sun Palace (2300 AD)
       VIIu. Choras Village (600 AD)
       VIIv. Northern Ruins (600 AD)
       VIIw. Giant's Claw (600 AD)
       VIIx. Guardia Castle (600 AD)
       VIIy. Black Omen (1000 AD)
       VIIz. Day of Lavos (1999 AD)
    VIII. Side Quests
      VIIIa. Lost Sanctum
      VIIIb. Dimensional Vortex
      VIIIc. Arena of the Ages
    IX. Techs
        IXa. Single Techs
        IXb. Dual Techs
        IXc. Triple Techs
    X. Items
         Xa. Consumables
         Xb. Weapons
         Xc. Helmets
         Xd. Armor
         Xe. Accessories
         Xf. Key Items
    XI. Bestiary
    XII. FAQ
    XIII. Credits
    
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                       ~-~ ~-~ ~-~  I. Introduction ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    After another one of my four month breaks, which I seem to be rather fond of
    taking as it seems, I'm back. Oh wait, you don't know who I am? I don't blame
    you, with how many breaks I take from my passion/hobby/whatnot known as guide
    writing. The name is Richard Beast, and I'm a 20 year old dude from Michigan
    who likes to fill up the void in his life by playing games and writing guides
    for them, which has been a moderately successful method, if I do say so myself.
    Among the games that I like most are RPGs, and one of the old favorites of said
    collection is definitely Chrono Trigger (for the SNES, not the PSX, that version
    is kinda... messed up, to say the least). Now it's been ported to the DS. I
    can't say I approve of Square Enix doing that rather than making a sequel, but
    hey, it makes more people aware of the game, so I'm not complaining.
    
    I've actually always wanted to do a guide for Chrono Trigger. I wrote for the
    not-as-awesome-but-still-quite-fantastic sequel Chrono Cross, which I consider
    to be one of the best of my guides, so you might ask, why did I never cover
    Chrono Trigger. Well, I'm finally remedying that, because for one thing, I
    actually have an excuse to now. Before, I would just be one of twenty people
    to have talked to roughly the same generation about a game that many people
    have said roughly the same thing about. You know? But again, there's a whole
    new generation of people experiencing this game now, so I'm excused. =P So now
    that I've bored you with my ramblings, I'll shut up and proceed with this.
    You're welcome.
    
     - Richard "Gbness" Beast
    
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                    ~-~ ~-~ ~-~  II. Legal Disclaimer ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You are NOT permitted to put this FAQ on your site without my permission first.
    All you have to do is email me or IM me saying you want this FAQ on your site,
    then you can tell me your site and the chance is high that I'll let you. But if
    you put this FAQ on your site without my permission I swear you will regret it.
    If I let you, not ONE word should be changed from this FAQ! NOT ONE! Got it?
    Good. Also, make sure that no money is involved. If you want this FAQ to be sold
    on eBay, then just forget about it, man. And don't sell this guide either, or
    pay people to use it, or you'll be in such big trouble you don't want to think.
    
    Another little note is that I will not have this guide hosted on many other web
    sites besides GameNotOver, GameFAQs, IGN, and Neoseeker. You need full-on
    permission if it's not one of the four above sites. I am sick of people ripping
    me off (I have been ripped off three times in the past), so if I don't like your
    site, I won't let my guide be posted on it. I am sorry, but this is how it has
    to be. If you ask politely and I like your site, you will definitely have the
    luck of getting it up there. Thank you very much.
    
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                     ~-~ ~-~ ~-~  III. Contact Rules ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    First of all, feel free to check out the stuff I've written on GameFAQs. Those
    include a guide for Mega Man 5, a few other Mega Man games, and tons of random
    PSX games. Honor to the PSX, yanno? Hopefully, that'll be added with awesome
    Legend of Zelda: Majora's Mask and Wild Arms guides. As you might be able to
    guess, I'm a large RPG fan and writer.
    
    Alright, enough shameless advertisement about me. You can e-mail me if there is
    a question you wish to ask that hasn't been answered in the guide, but I REALLY
    don't want to bother answering questions that have already been done, answered,
    and done again in the guide, if it isn't too much trouble. Feel free to tell me
    if there's something I've forgotten, however.
    
    My e-mail address is richard_power1000 [at] yahoo [dot] com. Except, replace the
    [at] and spaces with a "@" symbol and the [dot] and spaces with a period; I have
    to write like that so I don't get a dozen spam bots e-mailing me and getting me
    viruses. Just be polite in the e-mail, don't talk like "omg wtf rich ur gides r
    t3h su><0rz & how du i beat yakra", and don't ask something that's already been
    answered in the guide, and I'll respond.
    
    And don't bother sending things like:
    
    "You friggin' idiot. Your guides suck, you suck, and everything about you
    sucks. DIE DIE DIE!"
    
    "BURN IN THE FLAMES OF HELL, YOU STUPID RETARD!!!"
    
    "What the hell did you think you were doing writing all that garbage, you piece
    of crap?
    
    "I hope you fall down the stairs and break every bone in your body!"
    
    "u su><0rz, eVrYtInG BoUt u sUx, dIe ass!!!!!!1"
    
    I will laugh at such e-mails and delete them. So... if you're not just playing
    a friendly joke on me or something, don't bother with that crap cos I've been
    through with it too much.
    
    Okay, that's enough for that. My AIM name is rbeast288; sorry, I don't have MSN
    or YIM. The list is closed, but I'll add you if you ask politely via e-mail. I
    like chatting with people, but try not to overdo it on AIM if I add you to my
    list. Since I am busy a majority of the time and all.
    
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                         ~-~ ~-~ ~-~  IV. Basics ~-~ ~-~ ~-~
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     IVa. Controls
    -~-~-~-~-~-~-~-
    
    Control Pad
    ------------
     - Move on the field
     - Scroll through menus in and out of battle
    
    A
    ---
     - Speak to people
     - Examine things
     - Enter areas on the world map
     - Select an option in battle
    
    B
    ---
     - Dash
     - Cancel an option in battle
    
    X
    ---
     - Open menu
    
    Y
    ---
     - Change party members
     - Switch position of menu in battle
    
    L+R
    ----
     - Run away from battle when both are held
    
    Start
    ------
     - Pause
    
    Select
    -------
     - View world map on overworld
    
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     IVb. Battle System
    -~-~-~-~-~-~-~-~-~-~
    
    I suppose the first thing to actually comment on is getting in battles in the
    first place. When you're in an area that is not the world map or a town or
    something, you'll typically see enemies scattered around. If they spot you, you
    will initiate battle with them. Also, when you're going through certain areas,
    there will be certain "forced encounters" that you absolutely can't avoid. They
    just happen if you walk past a spot, no way around it. Those are forced though,
    not random. Chrono Trigger has no random encounters, so if you hate those, this
    is the game for you, I guess.
    
    During battle, you'll always have three options: Attack, Tech/Combo, and Item.
    Attack obviously hits one enemy with your given character physically. Item has
    the character you're controlling use an item. Techs are a bit more complicated,
    so I'll get to those in a minute. Chrono Trigger is also turn-based, meaning
    characters with higher speed are allowed to make actions quicker. Basically,
    you'll be prompted to use them first, although you can naturally have them sit
    there while you control others. Just scroll from left to right on the menu that
    appears there. 
    
    Alright, back to techs. There's seven characters in Chrono Trigger, and each
    gets to learn eight techniques in total. Techniques are learned by gaining TP,
    which you will gain from winning battles. They have to be learned in their given
    sequential order, and typically the techniques down the road require a lot more
    TP to learn, but are stronger and more worthwhile. They require MP to use, which
    is one of the statistics you have and acquire more of as you gain experience,
    but that's basically the gist of it. That's just for Techs, though. As you gain
    a few more techs onto your sleeve, you'll be able to perform combos.
    
    What combos basically are, is two characters who are both able to move,
    performing their techs simultaneously. What this leads to is usually an attack
    that is stronger than both of the prior techs put together. In fact, in most
    cases, the only requirement is that both characters known the techs that can be
    put together, and they each have the MP required to use them. In addition to
    that, there exist triple techs, in which three characters can put their
    individual techs today and produce a stronger attack, although far fewer of
    those exist than double techs. There exist seven characters in this game. Six of
    those seven have three combo techs with each of the other six. Triple techs are
    far less common.
    
    That is basically all you needed to get you set on your way in Chrono Trigger.
    Know also that there are four elements governing techniques, though: light,
    water, fire, and shadow. Crono's attacks are primarily of light, Marle's and
    Frog's are of water, Lucca's are of fire, and Magus's are of shadow, although
    Robo's Laser Spin is also shadow-elemental. Light and shadow tend to be strong
    against one another, as are fire and water. With that, enjoy Chrono Trigger.
    
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                        ~-~ ~-~ ~-~  V. Characters ~-~ ~-~ ~-~
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    Again, there's a slew of old people who know all about this and would question
    why I'm including a section talking about the characters they've come to know
    and love for so long, but just bear with me. I'm gonna throw this out there,
    so there.
    
       ~-~  CRONO  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     HP ............. High                MP ............. Average
     Strength ....... High                Stamina ........ High
     Magic .......... Average             Magic Defense .. Average
     Speed .......... High                Evasion ........ Average
    
    There's relatively little to say about Crono except for the fact he's a spiky
    haired young teenager living in Truce Village in the year 1000 A.D. He just so
    happens to be a silent protagonist. Yet somehow he seems to communicate with
    people, everyone likes him and thinks he's nice, so hey, I'll take their word
    for it.
    
    I'll be honest when I say that I think Crono is probably the best and most
    well rounded character in the game. To me, he really doesn't have any bad
    points at all. His HP is extremely solid, he has attack power that is only
    beaten by Ayla later in the game, and tons of speed to back it up, which is
    once again, only beaten by Ayla. Something he DOES have which Ayla doesn't,
    however, is magic power. Crono's magic is far inferior to Marle's and Lucca's
    without a bunch of Magic Capsules, but he can cast Lightning and the far more
    useful Lightning II, something you'll be using a ton later in the game. The
    techs that he learns are extremely well rounded. He has killer physical attacks
    like Cleave and Frenzy, a healing ability in Raise, and it all climaxes in
    one of the greatest attacks the game has to offer, Luminaire. Overall, he's
    beaten by someone in about everything, but he's the most well rounded package
    in the game, the way I see it.
    
       ~-~  MARLE  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     HP ............. Low                 MP ............. High
     Strength ....... Low                 Stamina ........ Low
     Magic .......... High                Magic Defense .. High
     Speed .......... Average             Evasion ........ Low
    
    Marle is a tomboyish girl who Crono runs into while in the Millennial Fair,
    although anyone who looks at her is familiar with her some place. She just so
    happens to be Princess Nadia of Guardia in disguise, although she has a desire
    to escape from there. Marle, everywhere she goes, comes with a pendant that
    seems to react with time gates, and that's how she becomes lost in time in the
    first place.
    
    Alright, in sharp contrast with Crono who I consider to be the best character
    that this game graces you with, I find Marle to be by far the weakest one in
    Chrono Trigger. And why is that, you ask. Well, Marle's strength is very low,
    and instead her magic is quite high. That's all well and good, but she only
    has two offensive spells: Ice and Ice II. Although she'll do huge damage with
    those, that's really it. The rest of her actual spells are all healing spells.
    And let me tell you, Marle can heal. She has some incredible dual techs with
    other characters that'll literally heal any wound, plus her own spells are
    fantastic, but that's really all that she comes down to in the end, is a
    healer. Factor in that Marle has the lowest HP of any character in the game,
    as well as rather mediocre speed, and she's really the character I use the
    least often in Chrono Trigger.
    
       ~-~  LUCCA  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     HP ............. Average             MP ............. High
     Strength ....... Low                 Stamina ........ Low
     Magic .......... High                Magic Defense .. High
     Speed .......... Low                 Evasion ........ Low
    
    Lucca is a childhood friend of Crono's, although she couldn't be more different
    from Marle if she tried. Lucca is a genius, and with her father Taban, she is
    constantly tinkering with things and inventing things, the latest of which is
    the Telepod, which causes some unnecessary trouble. Apart from that though,
    she's along with the group for her brains.
    
    Lucca is decent. Yeah, that's how I choose to describe Lucca right off, because
    while I strongly prefer her in battle over Marle, for every good point about
    Lucca I can probably find an opposite negative point. First of all, let's start
    with strength. It's a little better than Marle's, but not by much unless you
    get her ultimate weapons, which turn her into a complete beast. Lucca's magic
    is about the same as Marle's, most of the time, which works out since Lucca's
    techniques climax in Flare, an utterly outstanding technique that is beaten
    only by Luminaire and Dark Matter. Only problem is if you can find the will to
    use Lucca later in the game when you have characters like Frog, Ayla, and
    Magus. The most crippling problem of all for Lucca, in my opinion, is her
    speed, which is the second worst in the game. That can be devastating unless
    you give her specialized equipment and/or Speed Capsules to remedy it. That,
    and Lucca gets off to a too slow start to her techs for me, learning Protect
    midway through. When you get to her later techs though, Lucca will become a
    machine. All in all, great character, just not my favorite.
    
       ~-~  FROG  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     HP ............. Average             MP ............. Average
     Strength ....... Average             Stamina ........ Average
     Magic .......... Average             Magic Defense .. Average
     Speed .......... Average             Evasion ........ High
    
    Frog, formerly the knight Glenn of the Guardia Kingdom in 600 AD, is somewhat
    of a retired knight of Guardia. When he actually did call himself Glenn, he
    fought against the Fiendlord Magus with his friend Cyrus, but Cyrus was killed
    and Glenn was thrown off the cliff with a spell cast on him, and he awoke as a
    frog. That doesn't stop Frog from kicking ass with a sword though, and once he
    gets that Masamune, he's unstoppable.
    
    I like Frog. Matter of fact, I can't see how it's possible NOT to like Frog,
    to be completely frank with you. I mean, c'mon, he's a frog! Frogs are cool,
    especially the talking kind, and Frog rocks in battle too. Frog's stats are
    typically rather average. He's got good HP, not as high as Robo's or Ayla's,
    but not nearly as low as Marle's or Lucca's. His strength is quite solid, and
    when he's got the Masamune in hand, he'll be slaughtering things left and
    right. His magic is almost the exact same as Crono's, and as far as speed
    goes, he's pretty good. Only beaten by Crono and Ayla, so that doesn't bother
    me. Something I do love a lot about Frog though, is that he's a fantastic
    replacement for Marle. In that Frog has Cure II and Heal, the latter of which
    heals all party members, and the former of which Marle has too, and while
    Frog isn't as good a caster as her, c'mon, you don't need all that. Factor in
    that Frog has some incredible dual techs, a strong final tech in Frog Squash,
    and he's a character I'd take over many.
    
       ~-~  ROBO  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     HP ............. Very High           MP ............. Low
     Strength ....... High                Stamina ........ Very High
     Magic .......... Low                 Magic Defense .. Low
     Speed .......... Very Low            Evasion ........ Low
    
    Robo is exactly what his name would imply, and that is a futuristic robot
    dwelling in the, well, futuristic time period. Crono, Marle, and Lucca run into
    him when they're exploring 2300 AD, and at the time he's broken, but Lucca
    manages to fix him. Because he has nothing to do in his dead time period, Robo
    joins the party, even though his original mission before he was reprogrammed,
    was to destroy the remainders of the human race.
    
    This isn't going to be the most popular opinion, but I've never been a huge
    fan of Robo. Let me start off with a couple good notes, though: his HP is
    absolutely titanic, and his stamina is equally high. Bottom line is, it'll take
    a lot of physical abuse to bring him down. That, and his strength is extremely
    high, but his downfall is that his speed is terrible. At only 6 points, it's the
    worst in the game. His MP and magic defense are also pretty abysmal, although
    you'd naturally expect that. Now, the only issue I take with this is that there
    exists another physical powerhouse character, and that's Ayla. Ayla has a bit
    lower HP and stamina, but she's the FASTEST character in the game. Only thing
    Robo has going over her for me is that he has superior healing techniques. The
    rest of Robo's techs are rather standard in my eyes, but he has Cure Beam and
    Heal Beam, which are very useful. But apart from that, when I need a physical
    attacker, Robo isn't bad by any means, but I'm just more of an Ayla man.
    
       ~-~  AYLA  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     HP ............. High                MP ............. Average
     Strength ....... Very High           Stamina ........ High
     Magic .......... Very Low            Magic Defense .. Average
     Speed .......... High                Evasion ........ Very High
    
    Ayla is a primitive looking cavewoman dwelling in the prehistory. She is the
    current chief of Ioka Village, because she's the strongest one there. Ayla is
    also the leader of the "apes" side in the battle between the primitive human
    beings and the Reptites.
    
    Some might choose to disagree with me, I don't care, Ayla is easily one of the
    best characters in the game. Ayla has only one real weakness, and that's her
    complete lack of magical power, magic defense, healing stuff, or otherwise.
    But come on, she's only from 65,000,000 B.C., you don't expect her to have
    magic powers, right? She has Kiss, though, which is at least slight healing
    power, but you won't even want to use magic when you see her combat abilities.
    Ayla has godlike speed. Higher than Crono's, as a matter of fact, and she's
    utterly unstoppable. Her strength is absurdly high, she's second only to Robo
    in HP, and I might add: she has no need for weapons. She comes equipped with
    her fist all game long, until she gets to really high levels and it's upgraded
    automatically. Makes her quite inexpensive to use. And while she doesn't have
    enough multi hit attacks for my taste, she has just as many dual techs as
    anyone else. Also, I might add, she's the only character who can steal from
    enemies. Makes her a complete goddess in battle.
    
       ~-~  MAGUS  ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
     HP ............. Average             MP ............. High
     Strength ....... Average             Stamina ........ Average
     Magic .......... Very High           Magic Defense .. High
     Speed .......... High                Evasion ........ High
    
    Magus is the so-called fiendlord of 600 AD. He is the initial villain because
    the group believes him to be the one who created Lavos, but that is quickly
    proven to be a misunderstanding, as he was only the one to summon him. Magus
    is incredibly mysterious though, and it's common knowledge that his time period
    actually isn't 600 AD. However, much later in the game, the choice is actually
    given to recruit him or fight him, and if you've got any sense, you'll recruit
    him. 
    
    Magus is good. No, let me say that again. Magus is really, really good. He's
    by FAR the best spellcaster in the game; when you recruit him, he'll already be
    miles ahead of Marle and Lucca. He can control all four elements with ease; he
    has the level two versions of Lightning, Fire, and Ice, plus his following
    techs, such as Dark Bomb and Dark Matter, are shadow. Which he has to learn, but
    that's not a problem considering how much TP you receive in battle at the latter
    end of the game. And let's not stop there. All his stats are phenomenal. While
    his HP and strength definitely aren't on a Robo or Ayla level, they're way more
    than you would expect from a spellcaster. Weigh in he'll max out speed almost
    immediately, and he completely destroys Marle and Lucca magically, and he's
    just about the most useful character in the whole game. Need I mention Dark
    Matter is second only to Luminaire in terms of the game's best techs? He only
    has one fatal flaw: he has no dual techs. Then again, he's got some of the best
    triple techs in the game, so there's at least some compensation, and for
    everything else, I can live with that shortcoming.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                   ~-~ ~-~ ~-~  VI. Walkthrough (Part 1) ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Okay, whether you're an old timer who's picking up another copy of Chrono
    Trigger for the hell of it, or a newcomer, prepare to embark on one of the most
    epic odysseys ever committed to a disc. A few notes to kick this off, first.
    
    You're given the option to choose settings as well as the character's name, but
    come on, his name's Crono. You play the game in Active, with movies because
    that's cool, and yeah, that's all good. 
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIa. Leene Square (1000 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 1
     ~ Items: 200 G
    
    So, the first infamous words of "Wake up, Crono!" were changed around a little
    bit, but basically the premise right off the bat is that you're Crono, you just
    woke up, and you're on your way to the Milennial Fair. After Crono's mother
    wakes him up, you get up and stretch, and then you're free to go down the
    staircase to the bottom left. Go right ahead and do that, then when you're down
    on the first floor, the mother talks to you about your "young inventress friend"
    whose name just so happens to be Lucca. Fair enough. She's waiting for Crono at
    the fair.
    
    Leave the house through the exit towards the south side, and you're out on the
    world map. It's some beautiful scenery, isn't it? Anyway, actually, there's one
    thing that you can get before going to Leene Square for the fair. Enter back
    into Crono's house and talk to his mother, and she'll give you your "allowance"
    in the form of 200 G. Sweet. With that done, enter Leene Square, and as you can
    see, there's plenty to do here. 
    
    First thing to note. Under the purple tent a little to the left, you can buy
    items. Even though you've not got much money on you, I'd personally buy a Potion
    or two and maybe a Shelter. In the tent a little to the right you can buy a
    little equipment, and from the merchant in blue towards the right, whose name
    is Melchior, you can purchase a couple swords, but they're likely above your
    price quota. And from the tent on the right of that still, you can predict the
    winner of the oncurring race. This will hook you up with 20 Silver Points, which
    are basically points to go around for stuff in the fair. I never really bother
    with doing these, but if you want to know how to predict it, talk to the old
    man on the right, right before the race starts. More often than not, he has the
    right guess. Guess the same thing he does before the race starts, and you'll
    profit. Hey, it doesn't hurt.
    
    Also, there's a person standing to the left near a bell, who prompts you to
    press A when you're ready, then you automatically run back. When you're at the
    furthest back you can get, hit A again to hit the bell, and if it goes to the
    top, you get 1 Silver Point. Not bad, I guess. And by entering the tent on the
    right, otherwise known as the Tent of Horrors, you can play a little game by
    spending 10, 40, or 80 Silver Points, where soldiers move around and you need
    to guess which one is which. Good fun. When you're ready to move on though, head
    north of the main screen.
    
    When you reach the screen up ahead, you'll see a blonde girl running around in
    circles. Run into her, and then both she and Crono will fall down, and her
    pendant will go flying. After she gets up, talk to her, then get the pendant,
    then talk to her again. Give it back to her and then let her follow you around
    for a while, and she introduces herself as Marle. Aight, cool. Anyway, when
    she joins you, start by heading to the right of this screen. Here you'll find a
    girl who's missing her cat, and a man who challenges you to a can chugging
    contest. Basically what you have to do is mash the A button as fast as you can,
    and if you get eight (not hard), he'll give you 5 Silver Points. Cool.
    
    If you go northeast from there, you'll see a bunch of people dancing in a
    prehistoric rhythm, which is... mildly interesting to watch. But otherwise, stay
    on the main screen. Head to the left this time, and you'll find an old man with
    a bag, and a cat. Do not even examine the bag on the left. You don't want to
    be eating the guy's lunch now, do you? Anyway, talk to the cat, and then slowly
    walk over to the far right where the girl who had lost it was. Just holding down
    the B button and walking over there is enough. You don't get anything out of it
    (at least now), but hey, it proves you're a good soul, right?
    
    Keep going further left of that to the next screen, and in the center of that
    area is a large robot named Gato, who you can fight to earn 15 Silver Points. I
    strongly encourage this, since it helps for stuff other than, you know, the
    fair points. He's not hard at all, although I'd use a Potion or two if your HP
    winds down too much. Note that he counterattacks stuff, but don't let that make
    you hesitate. He'll give you 15 Silver Points, but I always fight him twice,
    just because you go up a level after you've done that, which is of course the
    most important thing. Alright, in any case...
    
    Go back to the previous screen. If you want you can talk to the guy in the booth
    there to exchange 10 Silver Points for 50 G, which I also encourage. Talk to the
    people on the stairs to the north and they'll tell you Lucca is still setting up
    so go back a screen. Talk to the people at the fountain, and at this point the
    device is set up. Didn't take long now, did it. Before you go on, though, talk
    to Melchior again. At this point I was able to buy a Bronze Blade, so if you can
    I would encourage it. He'll ask if you can talk Marle into selling her pendant,
    so tell him NO. Trust me, just say no, I'll explain why later. Head north of the
    second screen (Marle will want to buy candy, just let her). When you're there,
    talk to Lucca on the left, hop in her invention, and then talk to Marle. Stuff
    happens, examine the pendant, and you're warped away to a mysterious area.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIb. Truce Canyon (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 2
     ~ Items: Potion, Power Glove
    
    So that's how Chrono Trigger gets started. Epic beginning though, wouldn't you
    say? Same with the premise, you can tell you're in a way different area. Make
    sure that you're healed and Gato didn't screw you up too bad, and start heading
    to the left. Lo and behold, you get ambushed by three Blue Imps. Just slice them
    down (one hit each should do it), collect your EXP and whatnot from it, and
    keep heading to the west.
    
    On the next screen, head up the ladder right above, since there's nothing to
    see below. Head across the bridge, and sure enough two more Blue Imps come down
    to play. Off the both of them, then head west up the hill for a Potion. To the
    southeast of that (not down the ladder) is a Power Glove accessory. Head
    downhill from the south side, and you'll see two more Blue Imps kicking a
    Roundillo around. Ain't that the way to go. You'll have to fight them all if
    you touch them, but hell, just go ahead and do that. At this point there's
    nothing more to do here, so just head south to exit the place, and you're out
    on a very... different looking world map. You can totally see its similarity
    to the present's world map, though. In any case, enter the forest to the west.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIc. Guardia Forest (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 2
     ~ Items: Strength Capsule
    
    When you enter this place, start by heading up and then you're immediately
    greeted to a fork. Don't worry, this place is plenty simple. Head to the right
    at the fork, and you're instantly greeted by two Roundillos and another imp.
    Now is the perfect opportunity to test out Crono's Cyclone tech, which hits a
    circle of enemies. These enemies will automatically be in a line, so just by
    using Cyclone and moving down one target you should be able to wipe out two of
    the three. After they're done, keep going right to hit yet another fork. Argh.
    Head south and examine the sparkling object in the rock at the bottom, only to
    be jumped by more enemies. Same strategy applies. Now examine whatever is
    sparkling where they were, and you'll get a Strength Capsule.
    
    When you use those, they increase your strength by 1, so you can't possibly go
    wrong with that. So with that, return to that fork and head north this time.
    Head up to the top until you can't go anywhere else except to the left. You'll
    get jumped by two more enemies, naturally, but that's all well good. Keep going
    west until you hit another fork. You'll see at this point there's something
    ruffling in the bushes. If you examine that, you get surrounded by two Roundillo
    Riders, which I personally see no problem with, but just to call that to your
    attention.
    
    The fork is basically two western paths, with the southern more of the two only
    leading back to the entrance, so take the northwest path. In the center of the
    area you wind up in you'll obviously be attacked by Roundillo Riders from the
    bushes, but you expect that at this point, right? That, and if you go back you
    run into Blue Eaglets, but again, who cares. Just head up, and when you can
    exit to the north, do so. The east only leads to a chest that is sealed and you
    can't open it. Which blows, but we'll get to that later. Head out through the
    north and enter Guardia Castle. 
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VId. Guardia Castle (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 3
     ~ Items: 100 G, Bronze Armor, Potion, Ether
    
    When you get into the castle, you're instantly stopped by two guards near the
    entrance who think you're part of the so called Fiendlord's army, but the queen
    stops them and points out that Crono is a "friend of her's". Speaking of which,
    doesn't that queen look familiar? In any way? Hehehe... we'll get to that. Now
    that's done, head to the left as soon as you start and that's the inn. Since
    you probably took a bit of a beating from Guardia Forest, it can't hurt to get
    some rest to heal yourself up. The right at said fork leads to the kitchen,
    which there isn't much to do in at this point.
    
    Head up the northern door to the throne room, where you can see the king, so
    yeah, you know it's a castle. Not that castle isn't in this place's name, but
    oh well, whatever. There's two towers here that you can go up. Start by heading
    to the left. Go up a couple of the sets of stairs there, and you'll find 100
    G right off the bat. As you go up there's a sealed chest there, which you once
    again can't open. At the top is a room where the Chancellor is. As you can tell,
    he's a bit on the loony side. Head down and to the right, then enter the room
    there to find a Bronze Armor there. Highly suggest that on Crono so he won't
    take as much damage from friggin' Imps anymore.
    
    Go back down to the throne room and head up the right tower this time. As you
    go up there's a Potion there, but just head to the top floor and the guard will
    let you pass to talk to the queen. Head forward to her room, and she'll tell
    you that basically when she got to this time period, everyone just kept calling
    her Leene. She's Marle by the way, if it wasn't already obvious. One second
    later she disappears, though. Just like a woman (oh I apologize). After she's
    gone, pick up the Ether there, and head back.
    
    As you go back down to ground level from up that tower, none other than Lucca
    shows up from below. She informs you that you're in the past, and that Marle
    is Princess Nadia from the present. However, the queen from this era (the past,
    600 AD) is missing, and if she dies, obviously Marle, her descendant, will die
    too. So with that, leave the castle and head back to Guardia Forest. You have
    to make your way back to the entrance, but that's obviously not hard. You
    handled the enemies there with ease with one character, having an extra one is
    hardly going to hurt. When you return to the world map, enter the cathedral to
    the west.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIe. Manolia Cathedral (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 3
     ~ Items: Athenian Water, Potion, Steel Saber, Strength Capsule, Maiden's Suit,
              Potion, Ether, 100 G, Ether, Shelter, Potion, Panacea, Iron Sword,
              Mid-Ether
    
    Seems they changed it from plain-old Cathedral to Manolia Cathedral with the
    re-release of Chrono Trigger. If you talk to the nuns around here, you'll
    notice there's something quite a bit... strange about the all of them. At some
    point though, something sparkles towards the altar, and if you examine it,
    Lucca points out that it's a hairpin with the royal crest of Guardia on it. At
    this point the nuns reveal themselves as Nagas and attack. This is by far the
    most difficult battle yet, but it isn't too bad. Just hit away with them and
    use Cyclone whenever possible to multi-target, and eventually they'll go down.
    
    After that's done, Lucca gets grabbed, but she gets saved by none other than a
    frog in armor. Offer to go with the frog after that's done, and he introduces
    himself as Frog. What he SHOULD introduce himself as, though, is one of the most
    awesome characters ever. I mean, he's a walking talking frog with a sword, how
    badass does that get. Now that Lucca's gotten over her aversions to "moist
    skinned" creatures, examine the organ on the left to open the door on the right.
    This is the main meat and bones of the cathedral, right here. In the middle of
    this hall are an Athenian Water (it's Revive though, dammit) and a Potion,
    as well as a bunch of Diablos. Smooth sailing.
    
    There's two doors on either end here, but both lead to the same area, so it
    doesn't matter which one you take. Head to the left up the stairs and grab the
    Steel Saber at the end there, noting you can't enter the room to the northwest
    since there's spikes around it. To remedy that, head around the spikes and hit
    the skull to the left to open it. Enter to get another Strength Capsule in the
    basket. Give it to Crono, I'd say. When you're done, just head down and enter
    through the door on the left there to find yourself in a library sort of room.
    There's three chests, with a Maiden's Suit, a Potion, and an Ether. Standard
    stuff, eh.
    
    In addition to that, if you look on the shelf to the left you can find what's
    called Naga Bromide, but you get ambushed by three Underlings. They're not
    nearly as tough as they look, though, so you shouldn't have any trouble.
    Especially with a tough man like Frog with you. When you're done in there,
    head back down to the main floor and go to the right past the Vipers and the
    Diablos. Time to explore the right side. Head to the northernmost of the two
    doors there, and you'll find a room with what are obviously monsters posing as
    the queen and company. Open the two chests in there for 100 G and an Ether, then
    walk out only for them to reveal their forms as Vipers. Kill 'em all, leave,
    and then on the main floor, head straight ahead past the Vipers and whatnot to
    the next area.
    
    First thing obvious here is the save point right in front, so make sure you use
    that. After that's done, head up the stairs and go straight to the left all the
    way to find a Shelter, and then slide down the stairs there, kill the Underling
    if you want, then enter the door that's there. There's two Mad Bats in the hall
    if you're interested in finishing them. There's nothing to be found by touching
    the skull on the wall except respawning the bats, so don't bother. In the next
    room, head to the right and grab the two chests to snag a Potion and a Panacea.
    Nothing to be found by examining the sign, so keep going to the right.
    
    Head down through the door there, and in that room, examine the skull on the
    left, and you'll see a huge bed of spikes go down. Hmmm... familiar, much? Go
    past the enemies here down, left, and up over there, and you'll have two Mad
    Bats and three Underlings to deal with. The Underlings beg for Crono and Lucca's
    first dual tech, Fire Whirl, right in the middle of them if you ask me. Pick up
    the Iron Sword for Frog in the chest (swords are for Frog and katanas are for
    Crono, remember), then play the organ there. You hear something opening in the
    distance. Always a sound that I like.
    
    Go back to the top of the room, where you found that note earlier, and you'll
    find there's a door there now. That's always a good thing. Now what you have
    here is a bridge towards a save point in the back and a door. There's a bunch
    of enemies here, naturally, but at this point they should be extremely easy to
    wipe out. I will tell you there's a boss through the door, so use a Shelter at
    the save point, and enter, to find Queen Lenne and the chancellor, who reveals
    himself as a beast named Yakra.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Yakra
       HP: 920                                     My Party:
       EXP: 50                                      - Crono (Lv. 7)
       TP: 5                                        - Lucca (Lv. 6)
       Gold: 600                                    - Frog (Lv. 7)
    
     First boss of the game, which is a classic, gets a classic strategy. At this
     point, you should probably have leveled Frog up to the point where he learns
     Slurp Slash. If you haven't yet, just do that now, it doesn't take that long.
     With that done, here's how it goes over. Yakra's physical attacks do about 25
     damage, and his signature attack Needle Spin does 40-50, depending on who it
     hits. Also, when attacked, he counters with a spin attack which hits the whole
     party for around 10 damage. Not too much, but it adds up. Therefore, you want
     every hit that you land on him to count. To ensure that, I'd let the damage
     here come exclusively from Crono and Frog's dual tech, X-Strike. It's an
     immensely powerful attack, does 180+ damage a use, and it'll wear him down in
     no time. In the meantime, use Lucca to heal everyone's wounds as they build up
     and before you know it Yakra will fade out and die. Not too shabby!
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that done, Lenne will come in to thank Crono and whatnot, and you're left
    to pick up the two chests, which you'll want to do. The left one contains the
    real chancellor (god only knows how he fit in there), and the right contains a
    Mid-Ether. Head south and you'll automatically end up back at Guardia Castle,
    with the group gathered around the king and queen, with the chancellor there
    now, naturally. What begins here is Frog's beautiful theme playing, as he walks
    away and leaves the castle, considering his presence as the one that endangered
    the queen. Geez, would you listen to that beautiful theme. It's blown my mind
    from day one, it still does. Captures his capture amazingly.
    
    Anyway, now it's time to find Marle. See Frog off at the bottom, then go back
    up to the top of the right tower to find her. She's there, and sure enough, she
    was in a cold and empty place where she felt like she was dying. In any case,
    though, now you have a party of three characters at last, and you're free to
    leave and head back to the present time. So you need to leave Guardia Castle,
    go through Guardia Forest all over again, walk over to where you came in from
    Truce Canyon, and then you'll reappear in Leene Square, in the present time.
    Lucca heads off, so now it's up to Crono to escort Marle back home. Leave Leene
    Square, in any case, then head west to the Guardia Forest in the present time.
    Geez, this is the fourth trip to Guardia Forest in like one hour. :P
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIf. Guardia Forest (1000 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 7
     ~ Items: Strength Capsule
    
    The layout of Guardia Forest hasn't changed much at all. I always wondered
    how a forest would stay the exact same over a four hundred year period, but eh,
    what do I know. Same thing as before. Head north, east, then southeast, to find
    an area with three monsters called Amanitas, and a Strength Capsule as a
    sparkling object to the east. Familiar, much? Just like before, head north at
    that fork once again, and then go to the top, to the northwest, then to the
    northeast and the exit will be there. Interestingly enough though, if you go
    east of the exit this time, instead of just a sealed chest, you get a new,
    short little area with a sealed chest. Big difference, I know. When you're done
    here, just exit and enter Guardia Castle.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIg. Guardia Castle (1000 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 7
     ~ Items: Ether, Bronze Armor, Mid-Potion, Mid-Potion, Ether, Ether,
              Mid-Potion, Mid-Potion, Shelter, Shelter, 1500 G, Silver Sword,
              Mid-Potion x5, Shelter
    
    As soon as you enter Guardia Castle, the Chancellor of this era appears, and
    proves to be an even greater jackass than the fake one in 600 AD. Possible
    coincidence there, much? Hehehe... oh, I'm getting ahead of myself. The
    Chancellor has the guards seize Crono, and then Crono is thrown on trial. Now,
    basically, depending on how Crono acted at the fair, he will be found guilty
    or not guilty. The outcome will be the same either way, but if you're found
    not guilty, you'll get an Ether out of the deal, plus you won't be charged with
    execution, not that it matters. Here's what you needed to have done to not be
    found guilty:
    
     -> Talk to Marle before taking her pendant after she ran into you.
     -> Bring back the cat to the girl on the right side of Leene Square.
     -> Do not take the lunch from the man on the left side of Leene Square.
     -> Talk to Melchior after Marle joins, and refuse to talk Marle into selling
        her pendant.
     -> When Marle wants to get candy, just stay where you are and don't move.
     -> At the actual trial, say you started everything.
     -> At the actual trial, say Marle's fortune did tempt you.
    
    I told you to do the first things in the actual Millennial Fair, and as for
    the last two... consider that me telling you to do those now. =) Either way,
    Marle shows up only for no one to listen to her, and the guards take Crono to
    the Supervisor who orders Crono's execution regardless of the outcome. You'll
    re-emerge in a jail cell, and if you were found innocent, there's a pink bag
    near you with an Ether in it. That, and there's a cup of coffee nearby that'll
    restore your HP and MP when you drink it.
    
    Now you run into a choice here. You can either stand around and wait for three
    days to pass (one day takes about half a minute here, unsurprisingly enough),
    or you can pound on the bars three times until the guard gets pissed off and
    comes in. If you do the former, then Lucca shows up to bail you out, and if you
    do the latter you have to escape from the place on your own. I'd definitely say
    wait for the three days to pass, as having Lucca alongside you will help you
    tremendously. If you bust out, Lucca will show up right at the end, but hey,
    who wants to do that? Just sit around and wait. Eventually he'll get taken to
    the guillotine, but Lucca appears and shoots down the guards. You're left to
    pick up a Bronze Armor from the chest, which is just icing on the cake.
    
    Head south to get out of this room, and you'll find a chest right off the bat
    with a Mid-Potion. You'll notice a man to the side there who's on the
    guillotine, so have some heart and save him. His name is Fritz, and he runs
    the market in Truce, which you can check out a lot later. In any case, exit
    this room and head to the west, to find there's two left paths you can take.
    Start off by taking the upper one and heading left, to examine the unconscious
    guard there for a Mid-Potion. At this point you can honestly go either of the
    two ways and get out of here, as well as get everything, but I opt to take the
    lower path first. Head across the huge ass bridge that you get after that.
    
    In this next room you'll notice there's four ways to go (three not counting the
    way you came from), with two shields in the middle. These shields are known as
    Sentries, and you have to fight them to pass. They're most vulnerable when
    the... person behind them rears his head out, in which case they have zero
    defense. Otherwise, they take a bunch of hits. When they're gone, anyway, take
    the bottom right stairs, go across another large bridge, and in the room you
    show up in, kill the guard that you find, and pull the switch to enter a sort
    of treasure room behind. This is why I like coming here first. =)
    
    The chests contain two Ethers and two Mid-Potions, which at least count for
    something. Head out and then return the way you came, except when you leave that
    room you'll be greeted by a stronger guard called a Gaoler. He's still not
    strong, just don't use fire based attacks on him, because he's immune. When
    you're back in the area with the four staircases, there's nothing much to see
    by going northwest OR southwest (just the jail areas), so head back to the
    area from where you came in, and instead of taking the southwest path, now it's
    time to take the northwest path. You can get ANOTHER Mid-Potion from that guard,
    so I'd do that.
    
    Another massive bridge following that, and you'll find yourself in an area with
    four stairways exactly resembling the one from before. Start by heading to the
    southwest, and you'll end up in a jail area. Open the first cell to find a
    Shelter in there (I like how people just happen to have those lying around in
    their cells, it amuses me), but note that you can't open the other cell. Head
    back to the area with the stairways and go to the northwest this time. Another
    jail area, great. This time though, you can actually enter the second cell. Go
    ahead and do that, and you'll find a large hole in the wall, that, guess what.
    You can climb out of!
    
    Yep. Just go ahead and head out that way and you'll be outside on the tower.
    Climb your way down as low as you can (there's only one way out anyway, so
    you'll know when you've hit the bottom), and you'll find yourself in another
    cell which has a Shelter in it. Coincidentally, though, there's a hole in the
    floor. Might as well climb through there. You then find yourself in another
    cell, which has 1500 G and a Silver Sword in it (nice prizes there!). At this
    point, though, you've got to make your way all the way back to the place with
    the four stairways. So basically, back through the hole, out through the hole
    in the wall, climb up the tower back to the way you came in, and then out the
    cell and back to that room. Not too bad.
    
    Now it's finally time to make your way out of here. Head to the northeast this
    time around, up the two sets of stairs, and you'll find yourself in an area
    that actually, you know, looks like the castle? Head through the big door, and
    you'll find a save point there, not to mention the warden unconscious. Take
    Mid-Potions from his ass, and feel free to read the document next to him. It's
    kind of an extremely direct hint for the boss you're about to face. Save, use
    a Shelter, then head up the staircase to the north. Another bridge, but as you
    get to the halfway point you're ambushed by the castle's defense mechanism.
    Guess that's the so-called Dragon Tank.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Dragon Tank
       HP: 600 (Head), 266 (Body), 208 (Wheel)     My Party:
       EXP: 40                                      - Crono (Lv. 8)
       TP: 5                                        - Lucca (Lv. 7)
       Gold: 500
    
     This battle is a tad bit rougher than the one against Yakra back in the
     Manolia Cathedral, but if you're on your toes and use a bit of strategy you
     should be easily able to handle it. Supposing you have a Potion or two at
     hand, that is. First of all, if you didn't read that manual, basically the
     Head will heal the three parts of the tank for about 70 HP every turn. Crono
     will do about 130 damage to it per turn (well he did for me at least), and
     Lucca about 80, so that amounts to about 140 damage per turn, which is fairly
     decent, methinks. The main tank's ways of attacking are a laser beam which
     does about 20 damage, a chomp for about 12-15 damage, and the wheels running
     through the group for about 30 damage to both. That requires a charge though,
     so overall this damage will all add up, so when you get below 60 HP or so I'd
     definitely say use a Potion on Crono and Lucca each, but otherwise stick to
     plain old physical attacks and hit the head til it's goes gray. When it's
     gone, hit the rest of the tank with Fire Whirl, Cyclone, etc. (Wind Slash
     kind of blows here), and it'll be done in no time.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that, the Chancellor and guards try to get on the Dragon Tank to fix it,
    but they end up blowing up part of the bridge and acting as, well, the
    bridge. =) Cross them and you'll find yourself back in one of the towers of
    Guardia Castle. Pick up the Shelter on your way down, then eventually you'll
    find the guards below you. Head down the hall, only to run into King Guardia
    himself and the Chancellor. Marle shows up, unable to do anything about the
    guards, and eventually runs out with Crono and Lucca. Back in Guardia Forest,
    run to the right and you'll find a warp gate. Where that could lead, who the
    hell knows, but hey, better than being here, right? Right.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIh. Trann Dome (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 8
     ~ Items: N/A
    
    Well, you're actually in a place called Bangor Dome, but we'll overlook that
    for now. You end up in an area with a civilization that seems incredibly
    advanced, and coincidentally there's a sealed door right above you that you
    can't open. For now, step outside and you'll find an overworld that looks
    vastly different. It almost chills your blood to look at it. In any case,
    head south to Trann Dome. You can see exactly what the civilization in this
    era looks like just from here. Talk to the first guy to buy some items if you
    want, otherwise you can rest at the "Enertron" on the left to heal yourself.
    That's it for this place, though. When you're ready, head outside to the
    overworld, and north to Site 16.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIi. Site 16 (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 8
     ~ Items: Berserker Ring, Silver Sword, Silver Bow, Ether
    
    This is the first of several dungeon type areas that this era have to offer,
    you see. Oh well though, you get used to this time era. The first thing to
    point out is that this whole place is littered with rats running around,
    pretty much in a straight line. If they run into you, they'll swipe a Potion
    from you, so try to avoid them. Start by heading to the right past one, and
    you'll find at the far right and up a little, there's a rat running in front of
    a chest there. If you get past it and open the chest, you'll get a Berserker
    Ring. Which I wouldn't use, but hey, it's there for you.
    
    When you come back, you'll find the rats are gone, but just a little to the
    north there's a monster called a Floral Horror, which you'll be thrust into a
    battle with. Not a problem, it's easy, but note that it heals its allies,
    which is a little annoying, but you get used to it. Continue up to the north
    on the left side, only to get attacked by another one. Notice that when you
    kill it, more rats show up. I guess rats aren't big fans of floral horrors,
    eh? Head over to the right and open the chest there, only to get ambushed by
    more Ruin Stalkers and a Floral Horror. Same old deal, you can actually open
    the chest when that's done for a Silver Sword.
    
    On the far right side, make your way up, and dodge the rats, since some of
    them this time around like to follow you. As you make your way to the left
    you'll find a Silver Bow along the way, which you definitely need to equip on
    Marle. Head down from there and to the left, only for two more Floral Horrors
    and Ruin Stalkers respectively to come out to play. Same old deal, plus when
    you go up and to the left you've got five Craters to deal with. Though you can
    wipe most of them out in one swoop with a Fire Whirl, so that's beside the
    point. Head east, then you've only got one more rat to dodge before you reach
    a new screen. Yay.
    
    On the next screen, the first thing you have to take out are three Shadows,
    each of which have 1 HP but can only realistically be attacked by techs. Take
    them out as such. After that, head down and pick up the treasure chest to the
    left side for an Ether. At this point, there's a few Shadows and Mutants to
    take out, but you're otherwise down. The exit is to the far northeast, just
    note that a Mutant will try to stop you as you leave. It's got 300 HP, but hey,
    my Crono and Marle were doing a quarter of that damage a turn. Just leave, and
    on the overworld, head to the first building east. Arris Dome.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIj. Arris Dome (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 9
     ~ Items: Mid-Ether, Mid-Ether
    
    Seems this place is rather similar to Trann Dome. In any case, head up and to
    the left, then around the structure to the northeast, then approach the old man
    in the middle, who introduces himself as Doan. Apparently, the people are
    starving on top of their own supply of food, which they can't get to because
    of the robot guards below. You can buy stuff from the girl at the far left,
    but otherwise, head below Doan to the ladder there, to go to the depths of
    Arris Dome.
    
    On the screen that you arrive in, head up and take the door to the left, and
    you'll find yourself on top of a structure of pipes. For now you want to get
    to the northern exit, so if you can't find it, here's how to go: take the
    first right, then go up, right, up, left past one bridge to the second path,
    up that, right, then up. Not too bad. You also might want to make sure your
    HP and MP are up to snuff. Reason being, you enter the next screen and then take
    a few steps forward only to be attacked by a giant robot.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Guardian & Pod x2
       HP: 1200 (Guardian), 200 (Pods)             My Party:
       EXP: 300                                     - Crono (Lv. 9)
       TP: 5                                        - Lucca (Lv. 9)
       Gold: 1000                                   - Marle (Lv. 8)
    
     This battle isn't too bad either, but there's something you have to take
     note of. If you attack the Guardian while the two Pods are still alive, it'll
     pelt you with a Delta Attack, which does 50+ damage to all three characters.
     That's nothing something you want to take, like, at all. To get around the
     problem, you want to target the Pods first. They die in about 3-4 hits each.
     More than I would like, but that'll suffice. When the both of them are gone,
     start pounding on the Guardian with everything you've got. It'll start
     counting down from 5 to 0, and when it hits zero, it revives the two Pods.
     Which is a pain in the ass, but you should be able to destroy the Guardian
     easily within two cycles of that. All of the other attacks you have here do
     very little damage, but if you're in trouble, just have Crono and Marle
     use Aura Whirl. 70+ HP back right there, yo.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    When the battle is done, enter the room ahead, to find that the refridgeration
    has completely failed, and the man who came in to get the food died a long time
    ago. He's got a note on him that says chase the rat in the pipes, it's more
    than a statue, it knows the secret of the dome. Alright, I can do that. Pick
    up the Mid-Ether there on your way out, then go back to the area with the
    pipe pathways. You'll notice the rat right off the bat, but you have to catch
    it. It's not that hard to do, just start mashing the A button to talk to it
    when it gets to the turns, which is when it typically tends to be the slowest
    compared to you. Otherwise, it tells you the password to get further in the
    dome is holding down L and R and pressing A.
    
    On that note, go down one screen, and notice the two panels on the upper part
    of that room. Stand next to the right and enter in that code (hold down L/R,
    and press A), then a bridge opens to the right. I'll take that. Head through
    the door there, only to be instantly greeted by an Exterminator and two Rats.
    These rats of which are actually hostile. With that little problem taken care
    of, head forward and pick up the Mid-Ether. With that, go back to the entrance
    of this room and head up the stairs on the left, and use that walkway to get
    to the upper side of the room. With that, go all the way down, to the right and
    up to the walkway, and out through the upper door.
    
    This next room has a lot less to offer than you would think based on its size.
    Head up the walkway to the left and around to ground level from the left side.
    From there, head up the walkway on the left and over to the door at the top.
    You can go on the ground over to the panel on the right if you want, but all
    that does is a bridge a gap across this place, and since there's nothing over
    there anyway, there's not really any point. Enter through that door to find
    the supercomputer, which gives the following info: there's a place called
    Proto Dome to the east, and in 1999 A.D., a monster called Lavos destroyed the
    world, so now this ruined world is the future.
    
    So on that extremely happy note, you have to make your way all the way back to
    where Doan was, roughly at the entrance of Arris Dome. That's down through
    two screens, then where the panels were, and the exit is the ladder at the
    southeast of that place if you forgot. Marle encourages them not to lose hope,
    gives them the seed, and now the next destination is Proto Dome, on the other
    side of Site 32. That makes Site 32 our next target.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIk. Site 32 (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 10
     ~ Items: Mid-Potion
    
    And don't worry, Site 32 isn't nearly as long as Site 16 or Arris Dome. =)
    The first thing you'll see when you walk in is a Mid-Potion chest. After
    picking that up, head north to find a large jet car up above. Examine it, only
    to get ambushed by a whole bunch of robots led by a cyclist called Johnny.
    Anyway, the premise of this entire place, then, is to get on that jetbike and
    race Johnny to the finish. Listen to the explanation if you want, otherwise
    jump on the jetbike and let's do this.
    
    This is actually relatively fun, plus the music kicks ass, although it's
    simplistic as can be and I find it odd that this site is that straightforward
    (like literally, it's a straight and continuous line). You've got three boosts
    you can use by pressing B, but what you can do with those is limited. You'll
    see that Crono and Johnny are on the map at the bottom, along with the goal at
    the end. My advice is, since you're virtually going in circles around Johnny
    all race, is that you get ahead of him a bit right before the goal, and then
    use the boost. That'll guarantee you a victory. Either way you'll end up at the
    other side of Site 32, and... that's it! Whew... head to the southeast building
    on the overworld.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIl. Proto Dome (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 10
     ~ Items: N/A
    
    This is a really, really short trip. Basically you enter the dome, head to the
    left to fight an enemy, use the Enertron at the left if you need to, then take
    the walkway on the right over to the top, and examine the robot that's broken
    down at the top. After an anime sequence, Lucca repairs the robot, makes sure
    that it doesn't attack the party, and it is promptly named Robo. That, and
    it's apparently unable to open up the door right in front which is the likely
    way out, so it and the group need to go to the abandoned factory nearby and
    activate a switch. 
    
    Here you have the choice to leave one of Marle or Lucca behind, since Robo and
    Crono need to be the ones to go along. I leave Marle along since she's a healer
    before anything else, but it's your choice. Anyway, the next destination is
    the factory to the north, but now that Robo is alongside you, there's a little
    optional thing you can do now to get some extra EXP and items. There's an
    abandoned sewer access right outside Site 32 on the side next to Arris Dome
    (in fact, just to the east of Arris Dome). It's completely optional right now,
    but since you have Robo now, I'd really suggest doing it. Supposing you're
    doing it, read the next section. Otherwise, skip down to the Derelict Factory
    section.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIm. Abandoned Sewers (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 11
     ~ Items: 600 G, Rage Band, Strength Capsule, Thunder Blade
    
    There's a sort of monster civilization making its home here in these sewers,
    it seems. Eh. Your first task when you step in here is to head right at the
    fork right off the bat and grab the 600 G in the chest, except not before you
    get attacked by the nearby monsters. Head back and cross the left bridge this
    time, and naturally you'll be attacked by Dondragos if you make noise. The
    thing I like about Robo here, is that he's got Cure Beam to heal you (which
    makes Marle rather redundant here), plus he has Laser Spin which hits all
    targets. Very useful.
    
    Head left and then down to find some monsters talking about how there was
    originally a bridge there. Who cares. And yes, Lucca, we know you have a bad
    feeling about this, who cares about that either. Go down the ladder that's
    there, to enter a new screen. As you'll see here there's another fork. If you
    head to the left you'll find a note that explains that if you make any noise,
    the Dondragos come out to attack. They aren't hard, I don't think, but they're
    annoying to fight, so try to walk across the bridges when you see them. There's
    a cat when you take the right at that fork, somehow (why the hell is a cat in
    the sewer?), so just leave it alone.
    
    As you head to the right and down you'll find a can of soda and a bin. Just
    leave those alone as well, they're just red herrings. Other things you see
    along the way are a pizza slice (WTF), and a fake save point. Jackasses. In any
    case there's a ladder at the end, so take that up. When you reach the next
    screen, head up and then right through the gap that's there. If you can't see
    it, just use the map on the bottom screen, it's right there. On the other side
    of the gap, hit the switch. You'll notice a door open. I keep wondering, this
    is a sewer. Why does it have cats, pizza, and switches in it?
    
    Head back out and then up, and take the second path to the right, east and
    then south through the door you just opened. You'll find more frogs talking,
    who you can ignore like I do when I see talking frogs, then go up to find a
    Rage Band. At this point I'd stock up your characters and equipment just in
    case, because as soon as you head across the bridge on the left you run into a
    little boss.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Krawlie
       HP: 500                                     My Party:
       EXP: 100                                     - Crono (Lv. 11)
       TP: 5                                        - Lucca (Lv. 11)
       Gold: 500                                    - Robo (Lv. 10)
    
     Krawlie is actually not that much harder than the regular enemies are here,
     if that's at all possible. He basically has two attacks: a scratch type
     attack that does rather minimal damage, and an attack where he leaps onto
     someone's head and slams them up and down to reduce them to 1 HP. That can
     obviously be a bit dangerous and I'd have Robo use Cure Beam or Marle use
     Aura if you're using her immediately if that happens. But otherwise, Krawlie
     has 500 HP. Seriously, that's less than half of what the Guardian, and you're
     way stronger now. This'll take about three turns, tops.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Once that battle is done, follow the path to the right down past a couple more
    enemies until you reach a ladder out. Take it out and you'll find yourself on
    the overworld with two places to go: the Keeper's Dome and Death Peak. There's
    nothing in the Keeper's Dome, but you can actually step on Death Peak and fight
    the brutally powerful wind to the upper right, where you can faintly see
    something shining (you have to be really squinting though since it's so light).
    That's a Strength Capsule. You can never have too many of those. You'll prolly
    fall right down right after, too. Heh.
    
    Go back into the Abandoned Sewers and head further left of the ladder to find
    the Thunder Blade. Very useful, see, told you coming here would pay off. Hit
    the switch next to it, then go up to the ladder at the top. See, that was the
    entrance you came in. Didn't take too long now, did it? Now you've got to go
    back to Site 32, race Johnny again, and then head up to the Derelict Factory,
    but that's fine. The destination is Derelict Factory at last.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIn. Derelict Factory (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 11
     ~ Items: Shelter, Ether, Mid-Potion, Mid-Ether, 500 G, Thunder Blade, Ether,
              Bandit's Bow, Shelter, Titanium Vest, Hammer Arm, Plasma Gun
    
    So... we've seen several dungeons in this time era. Site 16, Arris Dome, Site
    32, the Abandoned Sewers... this is the final one, and it's also by far the
    hardest of the lot. Ah well, it's more than manageable, so you can do this.
    Start by heading up the conveyor belt on the right, and here you have a choice
    of where to go first. The left elevator takes you to the laboratory, the right
    one takes you to the factory. I start by going to the factory since that's the
    optional part, but if that doesn't really matter, by all means go to the lab.
    Anyway, starting with the factory.
    
    Once in the factory, start by heading to the bottom right and then into the
    door that's there so that you get placed on the conveyor belt. What you're then
    forced to do is fight through three waves of robots. Alright, I can do that.
    After you end up on the other side, go out the exit to the bottom, make your
    way to the right side of the room you end up in, and exit to the north. Head
    all the way up the hall and into the room there, to find a Shelter and an
    Ether.
    
    With that done, go back outside and to the right to snag a Mid-Potion. Enter
    the other room there to get a Mid-Ether and 500 G. Plus, if you examine the
    computer there, you'll see "Pattern 00: X, A" and "Pattern 01: B, B". HINT,
    MUCH?! Go back to the room on the left and down the southwest door that's in
    there, and here you're given the option to use the crane, by pressing two
    buttons after the tone and white flash. I dig. Hit X and then A on the DS, then
    B and B, and then the crane will put the barrels on the conveyor belt. With
    that, leave that area, the room outside, and back in the large area, go to the
    left and in the room there, pick up another Thunder Blade.
    
    In addition, if you examine the computer there, it tells you the code of "XABY",
    but we'll use that later. With that, go back down the path directly south of
    the room which had the crane off to a side of it, into the room there, and
    through the left door. With that, get on the conveyor belt when you emerge,
    and get off at the first stairway off for an Ether in the chest. Keep going
    back to where you came from, get off through the door, then up the ladder on
    the right. Go down the ladder on the left and go all the way to the left on the
    floor for a Bandit's Bow, and... nice. That's all there is to do in the factory,
    thank god. Head back up the elevator, back to the main area, and take the
    left elevator down to the lab this time. Thankfully it's far less confusing.
    
    When you go down the 'vator you'll find a save point there. The primary enemies
    here are Acids and Alkalis, who have 9-10 HP each, but take very little damage
    from attacks. My advice is to just hack away, don't bother with skills.
    Especially not multi-hit skills, those seem to do the least damage of all.
    They die very soon, as is evident by their HP. When the acids in the room at
    the top are done with, in any case, examine the computer to open up the hatch
    in the corner, then get the Shelter that's in there and go down the ladder.
    
    In the room you end up in, head to the left past all the alkalis that jump
    you, down, and through the door. Since you can't exactly go to the right with
    the red beam blocking your path. In the chest at the upper left, pick up a
    Titanium Vest inside, which I HIGHLY suggest giving to Crono. In the chest on
    the right you can pick up a Hammer Arm, which is obviously for Robo. There's a
    computer on the right side which you need to examine to deactivate the defense
    lasers. Naturally right after you'll be jumped on by acids and alkalis, but
    that's just a minor side effect, right? Yeah.
    
    With that, head down to where the beam was blocking the path, and cross to the
    elevator. Choose to go down, and then in that hall, head way up to find a
    Plasma Gun at the top. Obvious Lucca stuff. Examine the computer, which asks
    you for a password. Sure enough it's the one we got from the factory. Hit X,
    then A, then B, then Y, and the door at the right opens. Head up and hit the
    switch there, and... the security system starts breaking down. That can't be
    good. Robo tells you to escape at once, so do that. Head down, and after Robo
    performs an impressive stunt to help you out, go up the ladder, down, left,
    and up, and do make sure your HP is healed. You'll meet there the rest of
    Robo's series, who are... incredibly hostile. Robo gets trashed, so it's up
    to Crono and the other character you brought to take them down.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     R-Series x6
       HP: 180 each                               My Party:
       EXP: 480                                     - Crono (Lv. 13)
       TP: 6                                        - Lucca (Lv. 13)
       Gold: 600
    
     This battle has the potential to be a huge pain in the ass if you handle it
     the wrong way. Otherwise, it should be a walk in the park as long as you have
     a Mid-Potion or two, half decent strength and defense, and you're not
     horribly underleveled. First of all, you are indeed outnumbered six to two,
     so you want some of these guys to be wiped out as fast as possible. Each
     robot has 180 HP, and their attacks are attacking one character for 20 damage
     or so, or two of the robots can team up to throw the characters at each other
     for around 25 damage to both. Obviously the second attack is the more deadly
     of the two. So what I'd do is have Crono launch a Cyclone in the middle of
     the first three robots. Two Cyclones will easily wipe them out. Meanwhile,
     Lucca needs to be tossing out Potions/Mid-Potions even if you don't think you
     need them. Four turns then, and this will be won. You just need to have Lucca
     (or Marle if you're using her, even better since she has Aura), and you'll be
     just fine.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that, Robo gets drawn out of where he was beat into, and you're taken
    back to Proto Dome automatically. Lucca fixes Robo back up, and since he has
    nothing to do anymore, he joins the party for good. With that, the group heads
    through a gate to get out of 2300 AD, but it seems they end up in a strange
    area instead of home. What else is new?!
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIo. The End of Time
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 13
     ~ Items: Magic Capsule, Ether x5
    
    Very empty and bleak place, isn't it? Well, there's some stuff to do here,
    nonetheless. When you arrive at The End of Time, head down the path right in
    front of you, and talk to the old man standing at the center of the "plaza"
    there. He'll basically tell you what's going on, and inform you that you can
    only form a party of three. Well that's a bit of a restriction, but that's okay.
    MAKE A PARTY OF CRONO, MARLE, LUCCA. I know you just got Robo, but don't bring
    him along right now. Trust me, you'll see why soon.
    
    After the old man is done explaining, enter the room right above him. In this
    room you'll find what I can best describe as a... creature standing in the
    middle of the room. That's important; talk to him and tell him he looks strong,
    and he'll offer to teach your characters magic. The first thing you've got to
    do though, is start from the door and walk three times clockwise around the
    room. That's more frustrating than it sounds, since you've got to be against
    the wall at all times, plus be careful as you go past the door, since you don't
    want to walk out it. But it's more than doable.
    
    With that, talk to Spekkio after that, and he'll teach Crono Lightning, Marle
    Ice, and Lucca Fire. Which is awesome, but do note that Robo can't learn magic,
    though his Laser Spin attack is shadow based by nature. Now you get the
    opportunity to fight Spekkio, which I recommend. He's not too bad, just keep
    at least one character ready to heal at ALL times (preferably Marle), while
    at least Lucca is pounding down with Fire every turn. Yeah, only magic will be
    worth using here. Crono and Marle's Aura Whirl is a godsend, I'll tell you.
    If you win, he'll give you a Magic Capsule, and five Ethers. Nice guy, huh.
    Anyway, time to go back to the present time period. Select the light warp on
    the left of The End of Time that transports to Medina Village, 1000 A.D. 
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIp. Medina Village (1000 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 13
     ~ Items: Mid-Ether, Speed Capsule
    
    Well, it's been awhile since we've been in the present time. Except you don't
    show up in Leene Square, you show up in a monster's cupboard. That's right,
    Medina Village is the village of fiends. And that's basically what Medina
    Village is. All fiends. But while you're here, there are a few things you can
    pick up. Start by leaving this residence after the (relatively) friendly
    monsters here are done talking, and when you're on the overworld, head to the
    Forest Ruins, which is basically the blue diamond looking thing on the map
    to the north.
    
    In this place you can pick up a Mid-Ether above, but there's nothing else to
    do. Go back to the overworld once you've done that, and then enter the elder's
    house. Naturally the elder is a monster looking guy, but the counter to the
    left of him has a Speed Capsule on it. You really can never get enough of
    those. But anyway, that's all there is to actually pick up. Back on the world
    map, go to the far southwest to come to Melchior's cabin. Melchior sells some
    rather decent stuff (particularly the Crimson Blade for Crono), plus I'd stock
    up on Mid-Potions and Ethers if you don't have too many. With that, enter the
    mountain cave to the north of his cabin.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIq. Heckran Cave (1000 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 13
     ~ Items: Ether, Magic Scarf, Mid-Ether, Ether, Taban's Vest, Mid-Ether x10
    
    One major note before we start off the Heckran Cave. Every single solitary
    enemy in the Heckran Cave is strong against physical attacks and extremely
    weak against magic attacks. Therefore, you really want a party of Crono, Marle,
    and Lucca. Robo is great for physical attacks, horrible for magic, so bring
    the three characters who can use magic, and you'll have a breeze of a way
    through this place. The moment you enter this place you'll be attacked by two
    Underlings who want to kill anyone who's against "fiendkind", so that's your
    first opportunity to test your magic.
    
    After the battle, head north and take a left to get to the ladder. Climb it
    down and get the chest there for an Ether, then climb the second ladder to
    reach a new area. That place seems calm until you reach the end, when there's
    a Djinn Bottle there, which comes with three Cave Stalkers. Yeah, this place is
    full of forced encounters, just to throw that out there. Anyway, that's not too
    bad if you use magic, so head south after that. In the next area, go as far to
    the south as possible, defeat the two enemies that come out, then go to the
    next area. In there, head west, defeat some more enemies, and pick up the Magic
    Scarf. I'd give that to Marle, personally.
    
    Alright, head back to the previous area, and head to the northwest this time
    around, picking up the Mid-Ether in the chest along the way. Keep going to
    the northwest, and at the topmost part, there's a chest with an Ether there.
    You can imagine why you're getting all of these magic items here, right? Yeah,
    it kind of implies why you're bringing these three. With that, head straight
    south, and you'll reach a small room, but a room of which has an obnoxious
    number of forced enemy encounters. Easy level up material, I say. The exit is
    to the west when you're done there.
    
    The next room after that is a straight path north, with a sealed chest along
    the way. God damn, these keep peaking my curiosity, but we still can't open
    'em. Anyway, in the next area, head down the steps into the water, and though
    the path is a bit hard to make out, just follow it to the northeast. Head up
    the steps there, and guess what? Save point. You can only imagine what's in
    that room right up ahead, right? Yeah, I know, you're swelling with your
    anticipation and curiosity. Head on ahead only to be attacked by... a boss. ;]
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Heckran
       HP: 2100                                    My Party:
       EXP: 250                                     - Crono (Lv. 14)
       TP: 10                                       - Marle (Lv. 13)
       Gold: 1500                                   - Lucca (Lv. 14)
    
     Heckran is probably the toughest boss yet, because once again you've got to
     use a bit of strategy with him otherwise he'll walk through you, but if you
     are able to do just that, that is apply a strategy against him, you should
     have relatively few problems with him. The first thing to note is that, like
     all the other enemies in the Heckran Cave, Heckran is relatively strong
     against all physical attacks and weak against magic. That makes Crono, Marle,
     and Lucca with their individual spells quite deadly, even though Heckran has
     fairly high HP. His attacks can add up, but he's not too fast, so don't worry
     about that. One thing to watch out for, is that at random intervals during
     the battle, Heckran curls up in a ball. Do NOT attack during this period, or
     he will unleash a tidal wave that does 80-90 damage to the whole party. Not
     nice, eh. Just use Aura Whirl or something to heal during that time period,
     then when he gets back up, keep hitting him. He'll fade out in no time.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Heckran dies off, and starts to talk about how much better it would have been,
    had Magus wiped the human race out with Lavos back then. It gets the group
    thinking, maybe they could stop Lavos altogether if they went to the past and
    killed Magus. So now there's a whirlpool that forms there, and if you jump in
    it, it takes you back to the world map around Leene Square. There's something
    you really do need to pick up now, though, and that's in Lucca's House. You're
    right outside it anyway, so why not.
    
    Enter Lucca's house, head through the northern door, then go up the eastern
    stairway. Talk to Lara, and then Taban (Lucca's father) comes in, talks, and
    then leaves. Follow Taban back to the first room, and he'll give you the
    Taban's Vest, which is basically a piece of equipment for Lucca with superb
    defense. Definitely put that on in place of the Titanium Vest or whatever you
    have on her. 
    
    Another thing you really should do now is go to the Market just to the north
    and talk to Fritz at the counter. Remember him? He was the guy you (hopefully)
    freed when Crono was about to be executed in Guardia Castle, and supposing you
    did that, he gives you ten free Mid-Ethers. Great, that's a lifetime supply
    right there. Alright, back to our task at hand. You want to go to Leene Square,
    to the place where Lucca's machine sent you back in time, and jump in the warp
    hole there. You'll emerge in The End of Time. Notice there's another pillar of
    light to the upper left, which heads to Truce Canyon in 600 AD. That's your
    destination.
    
    Also, since you're in The End of Time, guess I'll point out that I wouldn't
    change party members yet. You still want the magic powers of the three main
    heroes, but don't worry, Robo will get his chance to shine yet. When you arrive
    in Truce Canyon, make your way all the way down to the exit, and then go south
    of Guardia Forest to the Zenan Bridge. Talk to all the soldiers, particularly
    their commander in gold armor, and they'll basically tell you they're out of
    food. With that, go north through the forest to get to Guardia Castle again.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIr. Guardia Castle (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 14
     ~ Items: Ether, Strength Capsule
    
    Naturally the guards will try to stop you when you come in again, though they
    quickly identify you this time around. Head to the east as soon as you come in,
    and enter the room at the end of the path to find yourself in the kitchen. Go
    to the southeast corner of this room to find the Master of Kitchens at the
    bottom, running around in a hurry. When you talk to him he seems relatively
    hesitant to help out his brother, so I guess that's that. Pick up the Ether in
    the chest there, then go back the way you came, and... maybe not. He comes back
    out with food for his brother, plus throws in a Strength Capsule for you. Looks
    good. Now, guess it's back out of the castle, through the forest again, and then
    south to the Zenan Bridge.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIs. Zenan Bridge (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 14
     ~ Items: Golden Helm, Magic Capsule, Strength Capsule, Mid-Ether, Mid-Ether
    
    When you arrive, you'll find that the troops are in rather bad shape, to say
    the least. Talk to the commander to give him the Spiced Jerky you got from the
    cook in the castle. One moment later though, it seems a bunch of fiends have
    broken through their defenses, and now it's a big battle on Zenan Bridge. Gotta
    love that, right? Talk to the commander again and agree to help, and he'll give
    you a Golden Helm. You want that on Crono, trust me.
    
    So with that, set off to the west, and you'll run into one of Magus's generals,
    Ozzie (sound familiar?), and a couple skeletons. The skeletons take very, very
    little damage from physical attacks, but magic attacks will roast them. So
    after you wound them, have someone hit Ozzie, and then he'll run away in a
    panic. After you do that once, head west and repeat the process again, except
    with three skeletons this time instead of two. Same exact procedure. With that
    though, make your way to the opposite side of the bridge, and there Ozzie will
    send a whole bunch of skeletons together to form a beast called Zombor. Yep,
    you guessed it, another boss.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Zombor
       HP: 960 (Top), 800 (Bottom)                 My Party:
       EXP: 350                                     - Crono (Lv. 14)
       TP: 10                                       - Marle (Lv. 14)
       Gold: 1500                                   - Lucca (Lv. 14)
    
     This is another potentially tricky battle if you use the wrong strategy, but
     otherwise Zombor isn't too tough. First of all, IMPORTANT: the top half of
     Zombor is weak against ice and shadow, but absorbs fire and lightning. The
     bottom half of Zombor is weak against fire and lightning, but absorbs ice
     and shadow. You can realistically kill the two halves of Zombor in any order
     you want, but I'd definitely take out the top one first, since when it dies,
     it counterattacks with MP Buster, which reduces someone's MP to zero. The
     bottom half finishes by blasting the group with an attack appropriately
     called "death, death, death...", which does 80-90 damage to the whole party.
     Therefore, finish the top half off first by having Marle cast Ice on it, and
     Crono and Lucca slash and shoot it down. If you're using Robo, he can always
     use Laser Spin, but Marle just... works better here. Basically, just hit the
     top half down, and the rest of the attacks are nothing that Aura or Aura Whirl
     can't remedy. Easy battle, regardless.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Ozzie finally retreats, so you might as well leave with him. When you get on
    the overworld, definitely use a Shelter to heal the HP damage as well as the
    beating that the character who took an MP Buster took. So with that, you end
    up in an area with two villages back to back, so you've got plenty to explore.
    To start off with, enter the market nearby to buy items if you need to, then
    enter the residence near the inn. Remember that naga bromide I told you to make
    up in the Manolia Cathedral? Time to put it to use!
    
    Talk to the old man here, and he'll want to trade it for the Magic Capsule in
    his drawer. Sweetness, got to have those Magic Capsules. That's about all there
    is to do in the Dorino area. On the overworld, head to the southern area,
    and enter the market there. This is the Porre area, and it's... not too much
    different, actually. However, in the Porre market you can find a Strength
    Capsule lying around, plus they've got some pretty damn good equipment to buy.
    Lastly, the house in the center of this part of the overworld, Fiona's Villa,
    has two chests with a Mid-Ether in each. Alright, that's all there is to do at
    this point. Your destination is the Denadoro Mountains to the northeast. I'd
    actually switch Robo into the party now in place of Marle. =)
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIt. Denadoro Mountains (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 15
     ~ Items: 300 G, Athenian Water, Ether, 500 G, Mid-Ether, Athenian Water,
              Golden Helm, Mid-Potion, Mid-Ether, 600 G, 300 G, Mid-Potion, Silver
              Stud, Silver Earring, Mid-Ether, Mid-Ether, Shelter
    
    The chest right in front of you as you enter this place contains 300 G, except
    you won't get that much time to enjoy it until you get attacked by two birds
    and two big land monsters. The Ogans are complete pussycats as of now (note,
    as of now), and the Bellbirds aren't too much better, so you shouldn't have
    any trouble. Head to the northern side of this screen after those are done
    with, and then you'll see a boy running out from above, from another Ogan. It's
    easy enough, except another Ogan comes down with it soon after, with a hammer.
    Alright, here's the premise. When the Ogans are equipped with hammers, they're
    strong and take very little damage. When they're hit with fire, though, the
    hammers burn away and the Ogans become extremely frail. HINT, HINT.
    
    So, you see why Lucca is so useful here. With that, climb up the ladder in
    front of you, and up the cliff aka the next screen, head a bit to the left
    and down. You find yourself on a ledge above the previous area, with an
    Athenian Water next to you. Get that, and then go back to the previous area
    and pick up the Ether in the chest to the left. Odds are that soon, a
    Freelancer will come from the cliff above and wake up the Ogan nearby with a
    hammer, but that's okay. You can handle those, right? Right, I knew you could.
    I trust you like that, you know.
    
    My rambling aside. Head north, across the bridge, and then up the ladder. Two
    Ogans there, right off the bat. One with a hammer, one without. Took me one
    turn, but whatever. Get the 500 G behind them as you finish, then cross the
    eastern bridge over. Take care of the Ogan that flies down at you, then go up
    the two ladders on the northeast side. On the next screen, follow the path and
    then take the first upper path you come across up the cliff to pick up a
    Mid-Ether at the end. I swear, you must have so many of those by now.
    
    With that, go back to the path and keep following it up and to the right.
    Use Crono's Cyclone on the two Freelancers that come down, then pick up the
    Athenian Water in the chest on the ground. Head up the ladder after that, get
    the Golden Helm on the ledge, equip it on Robo or Crono, depending on who
    didn't get the one from the commander, then go up another ladder. Naturally,
    there's an Ogan waiting for you there, and a pair of a Freelancer and an Ogan
    waiting just to the left of that, but you're used to that by now. Get the
    Mid-Potion to the southwest after that, then keep going to the west.
    
    Head up the ladder and keep going up the cliff, getting the Mid-Ether on the
    way when you hit the next screen, while trying your best to avoid the rocks
    being pelted by the Freelancer. At the top, head right to the next screen,
    to immediately be confronted by another pair of enemies. Go up the ladder,
    though, and the 600 G you find on the way will instantly make up for that. I
    PROMISE. Go north from there, though, and you'll find yourself on some real
    heights. On top of this cliff, though, you have four forced encounters to
    fight. I have no problem with that, though, since they give rather nice amounts
    of TP, and you want Crono's Cleave skill by the time you're done here. Well,
    at least I do. And I'm special, so... whatever.
    
    Otherwise, when you hit the next screen, you've got 300 G to reward you. So
    keep going, we're almost done with this place. Head up and then start to go
    down the hill. Fight off the extremely obvious Bellbird and two Freelancers
    that you could probably guess would show up, then head down the hill and around
    in the water to get the Mid-Potion above them. What you need to do here is a
    bit tricky. You want to fall down the waterfall at the bottom at just a perfect
    angle. Fall off as far to the southwest as you possibly can, and then you'll
    land on a side ledge where you can pick up a Silver Stud. Which basically
    reduces MP consumption by 50%, which is quite nice.
    
    To get off, lean over to the southeast, and Crono and company will leap off
    onto a ledge below, where you'll find a Silver Earring right below. From
    there, you can exit through the passage to the north, and you'll emerge right
    below the place where you went north to reach the top of the cliff from
    earlier! Remember, when you hit the four forced encounters? Yep, how that works
    I have no idea, but it happens.
    
    Go back up, to the west, and you'll end up right where you came from. You have
    to fight the Freelancers again, but who cares about. This time, head northwest
    to the dry land, go up the hill to get the Mid-Ether there, then go around
    and down the ladder, fight some more monsters, then go to the next screen. Next
    one's pretty short and simple. Just a bridge to the left, with a creature who
    looks Spekkio, with one of the most interesting quotes you'll ever hear.
    Seriously, you gotta hear this one: "Mountains're nice". CLASSIC!
    
    Whatever. Head to the next screen, and you'll find a save point right there.
    Head down the ladder, pick up the Mid-Ether, then go all the way down to the
    southeast exit. In this place, pick up the Shelter you find on the way, and
    at the bottom you run into three naked Ogans (NO, NOT IN THAT WAY), and that
    bitch Freelancer who keeps pelting rocks at you. Teach 'em all a lesson, and
    then enter the cave you find at the end. You've finally reached the end, and
    I hope you've got Cleave at this point for Crono, just because it's awesome.
    Approach the sword at the top... except two kids try to stop you.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Masa, Mune
       HP: 1000 each                               My Party:
       EXP: 400                                     - Crono (Lv. 16)
       TP: 4                                        - Lucca (Lv. 16)
       Gold: 600                                    - Robo (Lv. 15)
    
     Even though they're spiritual guardians and whatnot, how hard can two kids
     be? Yeah, not too bad. First of all, Mune is the one on the left and Masa is
     the one on the right. You only have to defeat one of them for the battle to
     end, and of the two you definitely want to take Mune down. Reason being,
     when you attack Masa, the two counterattack in an X-Strike type attack that
     does about 40-45 damage to one character. That's not THAT bad, but I'd sooner
     just avoid that altogether and attack Mune only. Apart from that, their
     attacks only do about 25-30 damage each, even though they occasionally use a
     whirlwind type attack that causes confusion to one character. That kind of
     sucks, so I'd try and wrap it up as fast as possible. If you have Cleave
     and/or Napalm though, this will be over before it even started. 
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The battle is far from over, though. In a moment, the two combine their courage
    and their brains to form together into Masamune itself. Well, not as it's
    called here. The next boss is actually called "Masa & Mune", but I refuse to
    title it that. It's the Masamune, dammit, and it's a classic boss.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Masamune
       HP: 3600                                    My Party:
       EXP: 500                                     - Crono (Lv. 16)
       TP: 10                                       - Lucca (Lv. 16)
       Gold: 1500                                   - Robo (Lv. 15)
    
     Hear that music playing? This second boss theme denotes a more serious and
     more difficult boss battle, so whenever you actually do hear it, you'll want
     to give the battle you're on, all you've got, because it's a harder one.
     Masamune is easily the toughest boss you've seen yet. First of all, he's got
     the most HP. You thought Heckran's 2100 was a lot? Masamune's got 3600. Not
     nice now, eh? That, and he's got a bunch of attacks on him. His regular
     attacks are only about 40 damage, but he also uses a tornado attack that
     does around 60-65 damage, plus a slash type attack that does 60 damage or
     so. Not only that, but occasionally he'll stop where he's standing and "store
     up tornado energy".
    
     When Masamune does this, immediately bust out Crono's Wind Slash on him. Not
     the strongest of attacks, I know, but air slashing is what dissipates the
     buildup of wind energy. Apparently, that is, and it'll stop it. If you don't
     do that, Masamune unleashes an explosion that does 120+ damage to the entire
     party. That can easily devastate your entire party, and you'll instantly
     need to use Aura/Aura Whirl/Cure/Cure Beam if that happens. Otherwise though,
     you'll have to be on the offensive here, just so long as your eyes are open
     here for when Masamune stores up the tornado energy. The reason I told you to
     learn Cleave is that Crono learns a new dual tech with Lucca called Fire
     Sword. That attack will do 500+ damage to Masamune in one fell swoop.
     Similarly, there's always Lucca and Robo with Fire Tackle, though that's not
     quite as strong. So, in other words, you have to be on your toes more than
     ever yet in this battle, but it's an easily winnable fight.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After that battle ends, Masa and Mune grant you their sword, Masamune, but it's
    quite broken, so they trust you to give them to a rightful owner. They're also
    nice enough to transport you to the entrance of the mountains, so I appreciate
    that. Now that you have the Masamune, your first task is to go to Tata's house,
    which is the house towards the southwest in Porre. If you haven't noticed so
    far, everyone south of Zenan Bridge has been going on and on about a hero, and
    it's apparently Tata. Talk to him (the kid) inside the house, and... apparently
    not. He just found the hero's badge, which he gives to you. Now you've gotta
    return it to its rightful owner. Enter the woods just a bit to the northwest
    of that.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIu. Cursed Woods (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 17
     ~ Items: Mid-Potion, Shelter, Magic Scarf
    
    This place is VERY short and sweet. Before we enter though, since you've been
    racking up all the TP for Lucca most likely, you should probably make sure
    that Marle is getting her fair share of everything as well, since if you
    didn't bring her, she definitely missed out on the TP you got in the mountains.
    With that, note this place is full of Edible Frogs and Fangtooth enemies. I
    personally always wiped them out with Crono and Robo's Supersonic Spin attack,
    but however you slice it. They're always 2 TP each and tend to come in packs
    of four, so that's nice.
    
    Otherwise, get the Mid-Potion that's next to you a bit to the east as you come
    in. Just a little bit north of that is a second chest containing a Shelter. I
    might also point out that at VERY rare occasions you'll run into a Nu in here.
    They're not the easiest of enemies; they have tons of HP, plus they love to
    reduce you to 1 HP, but if you kill them you get a hell of a ton of TP. Just to
    point that out. But anyway, you'll see a ruffling bush in the north. Approach
    it from above it and climb down to find yourself in a hut where none other than
    Frog lives! Remember that guy? Yeah, I knew you did, he kicked too much ass for
    you to forget. Talk to him and he'll point out that you have the badge, but he
    needs to wield the Masamune to be able to do anything.
    
    While you're here, pick up the Magic Scarf in the chest at the upper right
    side, and examine the sparkling object to the left. That's the hilt of the
    Masamune, which has Melchior's name written backwards on it. Alright, hint
    enough? Now you've got to leave this place, go ALL the way back to Truce
    Canyon, to The End of Time, and make your way to Medina Village, since only
    Melchior can assemble the sword back together. I know it's a long way, but do
    bear with me. Just arrive in the cupboard in Medina Village then head to
    Melchior's cabin to the southwest, and he'll point out he can't repair it
    without dreamstone, a stone that hasn't been around for millions of years. You
    know what this means, right? RIGHT? That's right. Go back to the cupboard in
    the fiend's residence to get back to The End of Time, and step in that pillar
    of light that transports to the Mystic Mountains in 65,000,000 B.C.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIv. Mystic Mountains (65,000,000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 17
     ~ Items: Berserker Ring
    
    You arrive, literally, right on a mountain. Naturally, though, you're going to
    land straight down, and guess what? There's characters who are half man and
    half dinosaur running around everywhere! That can't possibly be good. Well,
    you're thrust into a battle with five of them. Again, Supersonic Spin works
    wonders, but if you don't want to use that, note that they're weak against
    lightning magic. After that, a bunch more show up, but then an anime cutscene
    breaks out as a beast of a woman comes in to take a bunch of them out. Yeah,
    when I say beast of a woman, I meant it. I mean, look at that chest muscle.
    Damn. I'd tap that. Not really.
    
    Okay, I apologize. She takes care of a bunch of them, but you still have to
    kill four more Reptites here. Handle them in whatever way worked for you
    earlier, and the... prehistoric woman introduces herself as Ayla, and invites
    you to Ioka Village, where there's apparently plenty of dreamstone. Alright,
    the Mystic Mountains are just as short as the Cursed Woods, which is nice. Head
    one screen south, and once there, pick up the Berserker Ring, and make your
    way south. I'd definitely suggest killing all the enemies, since they drop
    items that you'll want later, plus they give nice amounts of TP, and they
    aren't too strong, but either way, get out of this place onto the overworld.
    
    Times kinda changed over that 65,000,600 year period, eh? Anyway, start by
    going northeast of the mountains, and noting the two huts before the bridge.
    Enter the right one, and talk to the person on the left to drink some "happy
    water". Hey, it's a free Shelter which restores your HP/MP. =) With that, enter
    the Chief's Hut to the northwest and talk to Ayla there, and then she'll throw
    a party for Crono. Yeah, what a tramp.
    
    In this party sequence, talk to your characters, as well as everyone who's
    down below. Note Kino on the right, who's kind of ticked off by the whole
    ordeal. After that, go back and talk to Ayla twice, and she'll give you the
    dreamstone if you accept her challenge, which is basically a drinking contest.
    No joke. Well, just mash A, and then eventually Crono passes out, and you
    emerge in the Meeting Grounds in the center of the overworld, and the Gate Key
    was stolen. That kinda sucks, doesn't it. You're taken to Ayla's hut right
    then, and she joins you. Great, great character, and you're required to use
    her here, but hey, I would anyway. I brought Lucca in addition to that, but
    again, your verdict. Your next stop is the Forest Maze to the south.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIw. Forest Maze (65,000,000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 18
     ~ Items: Mid-Potion, Athenian Water, Mid-Potion, Mid-Ether, Athenian Water,
              Shelter, Mid-Potion, Panacea, Mid-Ether
    
    The second you walk in you'll see that guy Kino a little bit to your right,
    and if you talk to him he'll admit that he stole your key, but then the
    Reptites took it from him, so that doesn't help much now, does it? Start by
    heading over to the right a bit under the trees, and getting the Mid-Potion in
    the chest below. Yeah, everything here is virtually camoflauged, so you've got
    to keep your eyes open. Example: to the right, there's a vine you need to climb
    down. I bet you didn't see that. Or maybe you did. I look like an idiot now
    either way, so eh.
    
    Climb down the vine and head south, only to be attacked by two Golden Eaglets.
    They have a fair share of HP on them, but they go down after a while. Plus
    you've got Ayla, who is a godlike character in terms of strength and speed.
    Get the Athenian Water below them, then take the vine on the right down. When
    you reach the surface there, head across the tree branch to the right, and
    then once across, head south below the trees to get the Mid-Potion at the
    bottom. Might as well follow that up by going north at that fork a second later
    and getting the Mid-Ether that you see to the left.
    
    Now, finally head to the northeast, then go down under the trees. You'll be
    attacked by a Bao Bao, which is actually a flying ape, not a dinosaur. Meaning
    it isn't weak against lightning. Just have Crono and Ayla pound on it, then
    get the chest in the southwest corner which contains an Athenian Water. After
    that, head to the southeast, under the grassy walkway above. More footprints,
    me like that.
    
    Head to the southernmost part of this patch to get a Shelter there. Get on the
    grass to the southeast and then make your way up that walkway. What follows
    from there is essentially a straight path around the place. Head up and to the
    left, and you get attacked by a couple of Crested Sprinters. Easy dinosaurs,
    like all the rest of them. From there, follow the path down and to the left,
    then eventually it'll take you to an up-down fork. Head down first, to reach...
    yet another fork! How wonderful, ain't life great.
    
    Take the lower path first to get a Mid-Potion there in the corner, then head
    up only to be attacked by another Bao Bao. Damn flying apes. There's a Panacea
    under the trees there, though, so it pays off. Return to that initial fork I
    mentioned and head up this time. What results is a massive long circular path,
    but you'll know you're on the track when two more sprinters come out to attack,
    and you see some footprints in the middle of the area. At the ground level
    there, there's a left-right fork there. Right leads to a Mid-Ether, left leads
    to the exit. I like both! You find yourself outside the Reptite Lair directly
    after. Heal yourself, and... *cue dramatic music*... let's do this...!
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIx. Reptite Lair (65,000,000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 18
     ~ Items: Mid-Ether, Elixir, Ruby Vest, Mid-Ether, Hi-Potion, Hi-Ether,
              Hi-Potion, Stone Helm, Hi-Ether
    
    At least the music got a bit more interesting, right? Anyway, first room. Not
    much, you take the east door to the next room. Don't you wish all rooms were
    this easy? Next room, head down the stairs there and approach the center of
    the room to be attacked by four Aecyto Weevils. Easy beasts, I just wiped 'em
    all out with a Fire Whirl. After they die, a hole is opened up at the top of
    the room, which you might as well jump into, since there's nothing else in this
    room.
    
    The room you emerge in depends on where the hole actually does show up. It's
    completely random where it does, but if it appears to the northwest, you'll
    fall into a room with nothing. If it appears to the northeast, you land in a
    room with a Mid-Ether, an Elixir, and a Ruby Vest. That's obviously the best.
    If it appears in the southwest, you get a Mid-Ether and a Hi-Potion. And if it
    appears in the southeast, you get a Hi-Ether and a Hi-Potion. If you don't get
    what you want... that sucks, but you can always come back later. Either way,
    there will be another hole in the room you end up in which will take you to a
    new room.
    
    The room you do land in is a massive room full of Reptites. Apart from that,
    there's a Stone Helm to the southwest, and a Hi-Ether to the northeast. Head
    east when you're done there, where you'll find there's a rather alarming
    number of enemies. Particularly those damn Bao Baos. As you go up, you'll run
    into a Megasaur and two Reptites, not to mention a save point there. Looks like
    an epic buildup, am I right? Ignore the other path to the left that you saw,
    use the save point, use a Shelter if need be, and then head north to run into
    the leader of the Reptites: Azala. Azala is too lazy to fight you himself,
    though... so he sics his pet Nizbel on you.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Nizbel
       HP: 4200                                    My Party:
       EXP: 500                                     - Crono (Lv. 19)
       TP: 10                                       - Ayla (Lv. 19)
       Gold: 0                                      - Lucca (Lv. 15)
    
     Nizbel can do a bit more net damage than most of the other bosses you've
     fought as of yet, but he lacks the speed to back it up with. He's a classic
     dinosaur in that his defense drops dramatically after he's been shocked with
     electricity, so hit him with Crono's Lightning, and then pound on him with
     everything else you've got. Ayla and Lucca's dual tech, Flame Kick, should do
     at least 600+ damage, and that's not to mention the Fire Sword which Crono and
     Lucca have, which nails one target for some rather extreme damage. The only
     problem is, after a couple turns, Nizbel releases the damage through Electric
     Discharge, which is a good 140-160 damage to the entire party. A few of those
     can be devastating, so you'll want to have Ayla use Kiss on you, to use some
     Mid-Potions, or something along those lines after that happens. I didn't
     bother with Marle here, but if you have her, that could be in your best
     interest. Otherwise, the pattern is attack with lightning, don't worry for a
     while since the rest of his attacks are slow and weak, and then smash him with
     dual techs.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that, the Gate Key is reclaimed and Ayla... passes out. Yep, she had too
    much to drink at the party, evidently. Back in her hut, it's time for everyone
    else to go. Yeah, she's like Frog from way back when, she's got too much other
    stuff going on in her life to join you right now. Ah well. Anyway, now that
    you're done trekking through two big dinosaur places, you might as well go to
    the Ioka Hut just east of the Chief's Hut. Notice you've been collecting Petals,
    Fangs, Horns, and Feathers? For two sets of three, you can pick up some pretty
    damn good stuff. Which is as follows.
    
      - Mammoth Tusk  - Fang x3, Horn x3
      - Sage Bow      - Petal x3, Horn x3
      - Ruby Gun      - Petal x3, Fang x3
      - Stone Arm     - Petal x3, Feather x3
      - Ruby Vest     - Fang x3, Feather x3
      - Stone Helm    - Horn x3, Feather x3
    
    All of those weapons are quite good and better than what you've got equipped
    right now. So anyway, buy what you can, then since you have the Gate Key, head
    back to the Mystic Mountains, and at the last screen, head up the hill on the
    left and fall down the ramp, into the warp hole. At The End of Time, head for
    Medina Village, then make your way to Melchior's cabin again. At that point
    Melchior and Lucca/Robo help him out, and then you've finally got the Masamune
    finalized. Awesomeness.
    
    With that done, go back to The End of Time and then to Truce Canyon, then make
    your way back to the Cursed Woods, down to where Frog lives. Talk to him, and
    then he'll start to have flashbacks. That is, of the time when he fought Magus
    the first time, and got blasted off a cliff and turned into a frog. He's got
    the courage to do it this time. Frog now FINALLY rejoins the party, albeit
    with the equipment he had before. I'd give him everything except his weapon an
    upgrade through the best stuff you still have lying around, and then although
    there's something still to do, at least enter the Magic Cave to the east first.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIy. Magic Cave (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 20
     ~ Items: N/A
    
    When you get here, Frog has more flashbacks about Cyrus's death, but then it
    breaks into my absolute favorite anime sequence this game has to offer, as
    Frog takes the Masamune and slashes down the barrier to the cave. At this point
    Frog is now equipped with the Masamune, and lemme tell you, he kicks ass with
    it. Like, he's stronger than Crono with the Mammoth Tusk, and that's strong.
    But anyway, now that's done, now you want to go all the way back to The End of
    Time. Yeah, I know, bear with me, but another trip is necessary. With Frog in
    your party (he's forced in there anyway), talk to Spekkio, and he'll teach him
    Water magic. Good, now he'll be on par with everyone else.
    
    Now go back to the Magic Cave, and it's time to really start heading forward
    towards Magus's keep. You might notice the second you walk in, that a bat
    starts following you, and also flies away when you enter a battle. Don't worry
    about that, all that will become clear a little after you walk into Magus's
    actual keep. So basically, beat off the enemies that you see when you walk in,
    then head to the right and up the curving path. Naturally there's another
    sealed chest along the way. But again, ignore, we WILL get the items in all
    those soon.
    
    Follow the path up, to find some more enemies. When you actually beat those
    ones, a huge pack of rats comes from the left and moves to the right. Gotta
    love that, it's entertaining to watch. Keep following the path down to the
    lower right, to finally settle the score with about five rats at the same time.
    Fun stuff to do, I must say. That's actually the end of this cave though, so
    head out and you'll find yourself on the overworld. Now you can head straight
    up to the climatic destination: the Fiendlord's Keep.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIz. Fiendlord's Keep (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 20
     ~ Items: Mid-Ether, Mid-Ether, Shelter, Mid-Ether, Barrier Sphere, Magic
              Capsule, Slasher, Mist Robe, Dark Mail, Death Claw, Mid-Ether, Lapis,
              Barrier Sphere, Shelter, Magic Capsule, Speed Belt, Athenian Water,
              Mist Robe, Magic Scarf
    
    Epic. Don't you love how that music starts building up the moment that Frog
    looks up at the bats circling around the gargoyle statue at the top of the
    keep? I do. Maybe I'm alone in that respect. Enter through those doors when
    you regain control, and it's time to take on Magus's castle. I'll call to your
    attention, though, that the Fiendlord's Keep is by far the longest dungeon
    you've seen yet. It's quite probably the longest dungeon in the game. That's
    quite suiting, given the epic nature of this place, but just to point that
    out. Plus there's four bosses in here. Thought I'd point that out too.
    
    Once you go inside the castle, head up the stairs, and you'll see there's two
    halls that you can enter. Indeed, Magus's castle is extremely quiet and there's
    not too much going on at the moment. Start off by going into the western hall
    and heading forward, getting the Mid-Ether that you see and talking to all the
    people you see on the way, who appear to be all lunatics. Eventually you come
    to a staircase that leads to nothing but an apparently fake sword. As well as
    a Mid-Ether on the left and a Shelter on the right. That's it. Just go back the
    way you came.
    
    Go down the eastern hall this time around, and you'll see a bunch of kids all
    circled around a treasure chest (which you can't get right now), then in the
    next screen is your characters you're not using, doing little to nothing but
    taunting you. You can see that something fishy's up with this. Enter the room
    right up ahead to find... nothing. Haha. Now, however, when you go back to the
    fork between the two halls, you'll find a fake save point. Touch it, then Ozzie
    comes out to explain.
    
    You're left with six enemies surrounding you that you must defeat, and he
    explains that you must defeat him, the swordsman Slash, and the magician Flea
    to get through to Magus. Slash is in the west hall and Flea is in the east,
    and you can defeat them in any order you want, though I prefer to fight Flea
    first. My preferred party for this is Crono, Frog, and Robo, since I don't
    care to use both Frog and Marle here, but it's your choice between Robo and
    Lucca. Either way, here's the path to Flea: just take the eastern hall, talk
    to one of the kids and offer to "play" with them (they're actually a bunch of
    shadows), and in the next room, you have to beat off those monsters posing as
    people close to the group. And with that, enter the next room, and the mage
    Flea is... apparently the monster sitting there.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Flea
       HP: 4120                                    My Party:
       EXP: 500                                     - Crono (Lv. 21)
       TP: 10                                       - Frog (Lv. 19)
       Gold: 1000                                   - Robo (Lv. 20)
    
     So, that's Flea, huh. No crap. If you hit the monster chances are it'll die
     in one hit, but it counters the killer with MP Buster, which reduces your MP
     to 0. Not a way that you want to start the battle off, but ah well, the bat
     that's been following you ever since you entered the Magic Cave reveals
     itself to be Flea. No, I do not know which sex Flea conforms to.
    
     Flea isn't too hard. He's not that easy, either, but he's not too hard. I'll
     say this, though: he's annoying as hell. His strategy revolves around the
     concept of inflicting a bunch of status effects on you, which is what prevents
     you from scraping down on his otherwise unimpressive HP. Exactly that reason
     is why I bring Robo into this battle. Crono, Frog, and Robo have the Triple
     Tech Triple Attack, which should do at least 800 damage to Flea. Five of those
     should be more than enough to do him in, the only question is if you'll be
     able to use it that many times. Frog and Robo both have healing abilities,
     and I'm sure you have a stock of Panaceas and Mid-Potions, which means Crono
     should be on constant offensive unless it's an emergency. That means bearing
     down with Cleave rather frequently, unless everyone has 200 HP or more, and
     are within their ability to do that. Flea's attacks aren't that damaging, but
     they cause status effects. So really all I can say is use Panaceas, and try
     to wrap him up with as fast as possible. Double Techs are the way to go.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After that battle is finally over with, Flea drops a Magic Capsule in his/her
    place. Hard to complain about that now, eh? At this point you've gotta go
    back (and all the monsters in the last hall respawned because they're nice like
    that), and because of that, I'd just recommend stepping outside and using a
    Shelter, since I'm sure Flea was rather taxing on the HP and especially the
    MP. But otherwise, take the west hall, head to the end of it, and then you'll
    find a whole bunch of skeletons in Slash's room. Take 'em all out, then Slash
    himself comes out to play.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Slash
       HP: 5200                                    My Party:
       EXP: 500                                     - Crono (Lv. 22)
       TP: 10                                       - Frog (Lv. 20)
       Gold: 1500                                   - Robo (Lv. 21)
    
     The battle with Slash is a two part battle, much like the battle with Flea,
     except I consider Slash to be just a little bit more difficult than Flea
     was. First of all, his first form is rather weak. While his attacks are a
     little damaging when they add up, he's not too fast, so you should be able
     to get in a ton of damage before he takes his sword off the wall. Just hit
     him and make sure your HP doesn't go too much below 150 or thereabouts, and
     he'll do an explosion attack that does about 50-60 damage to the party.
     Nothing too major, except...
    
     ...he takes his sword off the wall and starts going on the offensive. Slash
     is seriously dangerous now, and you need to do your best to get him knocked
     out fast. Despite his high HP, he seems to go down incredibly fast, so I'd
     have one character stand by as someone to dish out Mid-Potions, while the
     other two characters perform double techs. My favorite of which is Frog's and
     Robo's Bubble Breath, which does incredible damage. If you want to use Triple
     Attack, speaking of which, that should do nearly 1000 damage. If Frog knows
     Heal yet (he doesn't need to, but if he does that's great), then you're in
     good shape. Otherwise, your HP can't be too high in this battle. If you need
     to use two healers in Frog and Robo to keep up with his speed, by all means
     do that. Just stick with physical attacks, though, since his magic defense
     is quite high.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that battle done, Slash fades away, leaving his sword, the Slasher,
    behind. DEFINITELY equip that on Crono; it boosts his attack, as well as his
    speed by 2 points. There's also a save point left behind, so I'd take advantage
    of that as well. Also, now I'd finalize the party as Crono, Frog, and Lucca,
    since there's absolutely no way around the fact that's the party you want to
    be using in this place's epic showdown. Save and then go back to the main hall,
    stand in the fake save point, and you're transported away.
    
    The hall you land up in is pretty straightforward. There's four forced
    encounters here, each getting progressively more loaded (consisting of
    Sorcerers, Underlings, and Blue Gargoyles), and then at the end towards the
    back is Ozzie. No, you're not fighting him, he tries to get Slash and Flea out
    to help him, but... nah, they can't help anymore. Grab the Mist Robe nearby on
    your way out, and enter the next room to see... damn, that equipment looks
    pretty painful.
    
    You can pretty much see when the guillotines here come down, so obviously
    you're going to want to dodge. If they spark down and hit you, you'll take some
    damage to your HP. Ah well, get past one and you'll see Ozzie up there, who's
    controlling them. Two down, and you get a Dark Mail out of it. Definitely equip
    that, since it boosts your magic defense. Get past a couple more of them, and
    then you'll see two on one conveyor belt. To do this, just wait until the first
    one comes down, then right after it does, rush past the both of them. There
    you'll find Ozzie. Think you'll fight him? ...Nope.
    
    Grab the Death Claw next to where he was (it's for Robo even though Robo uses
    arms, not claws), then head up to the next room. This place is basically a
    foggy path up a set of stairs, with some bats and Jugglers to make it unique.
    Note with the Jugglers, they alternate between extreme weaknesses to physical
    attacks and magic, so watch them carefully. These battles drop lots of TP
    though, so hopefully you're on the way to if not have already learned Lightning
    II for Crono by now.
    
    Enter the door at the end, and you'll find Ozzie on the other side, controlling
    a switchc that causes parts of the floor to drop when you walk on them. You
    actually want him to drop you at least once, though, because there's some items
    to get if you do. So here's what I HIGHLY recommend you do: head to the left
    side of the room and walk along the outside, along the wall. So head down
    along it, to the right, and then when you're on the right side of the wall, keep
    walking up. You'll fall in, of course.
    
    When you land down there, you'll have six lancer enemies to take care of, but
    look at the treasure here. You've got a Mid-Ether, a Lapis, a Barrier Sphere,
    a Shelter, plus in the southeast corner is a Magic Capsule. See, coming down
    here WAS a good thing. Now, here's the tricky part. There's four save point
    esque things, one on each side of the room. One of them is an actual save
    point, two of them lead to battles with three fake enemies that die with a bit
    of magic in them, and one of them transports you back to the room Ozzie was in.
    It's completely random, so just mess around until you get back. When you're
    back in that room, keep walking on the outside of the room until you get to the
    hole, then go VERY slightly to the left of it. You've got to walk up on the
    left side of that hole to the top of it, then head to the right of it, then up
    until you're right next to Ozzie. That way you won't fall in.
    
    Ozzie runs away again, of course. Next room is another one of those straight
    path stairway things with a lot of fog, so just make it to the end of that,
    until you come to a room with a bunch of pulleys on either end. You can guess
    what's going to happen here. You have three forced encounters with monsters
    pulled up from there, of course, then Ozzie at the end. Once again, he runs
    away. This is getting pretty old, eh? Ah well, there's a Speed Belt left
    behind, which is a fantastic accessory. What follows is another room with a
    bunch of forced monster encounters in it, finishing with an Athenian Water in
    it, and then in the next room is Ozzie at last.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Ozzie
       HP: 1000                                    My Party:
       EXP: 0                                       - Crono (Lv. 24)
       TP: 0                                        - Frog (Lv. 23)
       Gold: 0                                      - Lucca (Lv. 24)
    
     This battle is actually a bit of a joke, but it's something that can kind of
     trick you up if you don't know what the deal is with it. First of all, Ozzie
     is covered with a barrier of ice which is inpenetrable, and if you attack
     him he'll counterattack with an explosion that blasts the whole party. Not
     something you want to deal with. Note the pulleys around him, though, and if
     you change the target you're attacking, you can hit one of them at a time.
     Indeed. Just hit the first one, then the next one, then the next one, then
     the next one, and then a hole will appear under Ozzie, which he just falls
     right through. Whew. You don't get any bonuses out of that, though, which
     kind of sucks. 
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Whew... Ozzie's ass is FINALLY done with. Get the Mist Robe and the Magic
    Scarf in the two chests, and then two save points show up. The right of which
    is an actual save point, the left of which is the transport to the next area.
    Don't worry, we're almost done with this place. In fact, you merely have to
    walk down a staircase, in which you can fight six Vampire Bats if you so
    desire, and then you find yourself in a pitch black room. Walk forward, to find
    the path becoming illuminated as you walk. And at the end is none other than
    the Fiendlord Magus. Time to save the world, right?
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Magus
       HP: 6666                                    My Party:
       EXP: 1500                                    - Crono (Lv. 24)
       TP: 15                                       - Frog (Lv. 23)
       Gold: 3000                                   - Lucca (Lv. 24)
    
     This is it. By far the most grandiose battle that you've yet come upon, most
     likely the finest battle in the game, and one of the greatest ever period.
     For one, that music. DAMN. Now that's some fine stuff right there, and all
     fitting. But alright, let me start by actually describing Magus's arsenal.
     Magus constantly has a magic barrier on him, that gives him immunity to all
     but one element of magic. Therefore, you want to be able to control as many
     elements as possible. Crono has light and Frog has water and those two are
     forced. Marle is bad as she's another water, so it's between Lucca and Robo
     for fire and shadow respectively. I choose Lucca, but that's just me. When
     you hit Magus with the corresponding element, his elemental weakness does
     change, but that's to be expected.
    
     Not only that, but when Magus is hit by magic, he will change his elemental
     weakness and hit you with the corresponding element that he's weak against,
     in the form of a level two spell. This will do 70-100 damage to the party,
     depending on where they stand magic defense wise. The same is true if he is
     physically attacked by anything EXCEPT Frog with the Masamune. When Frog
     hits Magus with the Masamune, his magic defense decreases, and he does not
     counterattack. This is useful, but Frog's primary duty above anything else is
     to use Heal when necessary. That spell will heal 100-120 HP to the party,
     which is usually enough to make up for Magus's spells. Right now, in any
     case, Magus's other attacks are Dark Bomb, which he uses when his elemental
     weakness becomes shadow, physical attacks which do about 60 damage, and Hell
     Geyser, which is about 30 damage to the party, but it causes Sap on top of
     all that, which isn't great. That's right now, though, and until he reaches
     the halfway mark of his HP. Yes, he does indeed have 3333 HP. So, when the
     battle begins, hit him with a physical attack or something, and then he'll
     change his weakness, as well as hit you with it.
    
     So, you basically hit him with the element that he uses before you, do that
     damage to him, heal if necessary, then use the next element. Over and over
     again, until he tears the barrier down and starts casting a spell. When he
     does this, make absolutely sure Frog uses Heal and gets everyone back to full
     HP, because Magus is about to unleash his ultimate attack. At the same time
     though, he doesn't absorb anything anymore, so hit him with all you've got.
     X-Strike is always good, but my favorite choice is Fire Sword, which will do
     nearly 700 damage. Five of those or so will finish Magus off without any
     trouble. Or if you brought Robo, you're more than welcome to use Triple
     Attack, but note that Dark Matter does 210-240 damage to the entire party.
     He'll resort to using that and only that, though, so a couple Heals from
     Frog should be able to handle it, since he requires so much charge time for
     it. Keep an eye on your MP while you're at it, as that's the last thing in
     the world that you want running out. Eventually, you'll be able to win.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The aftermath of that, is Magus explaining that he only "summoned" Lavos. He
    did not create him; Lavos has apparently been sleeping below the world and
    draining its energy for eons. You can imagine what happens then, though. Yep,
    the place starts rumbling, and a warp gate appears behind Magus. He ends up
    sucked into it, along with the rest of the group. Now, I consider this to be a
    fairly epic moment, hence why I divided the guide in two at the place I did.
    I'm such a genius, right. Right.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                  ~-~ ~-~ ~-~  VII. Walkthrough (Part 2) ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Alright, just a word to the wise right about here. Part two of this game and
    guide is approximately equal to the length of part one, but that's assuming
    you're doing all the side quests, which is what this part of the game is
    essentially dominated by towards the end of it. Just to throw that out there.
    Speaking of which, this part of the game starts the exact identical same way
    that part one did. Seriously, just watch it, it's the same thing.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIa. Chief's Hut (65,000,000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 25
     ~ Items: N/A
    
    Or... maybe not. Your party basically emerges in 65,000,000 B.C., in Ayla's
    hut, except Magus isn't there with you. Guess he escaped or something or other.
    After a brief explanation to Ayla that Frog isn't food, she and Kino both
    leave. Sounds like some important stuff is up. Anyway, leave the chief's hut,
    and now if you want, you can go back to the hut to the east of the chief's hut
    and pick up some new items for your fangs, petals, horns, and feathers. Even
    though you probably don't have new stuff right now, so ah well. Just pointing
    that out.
    
    I also recommend restocking on Mid-Potions there, since the Fiendlord's Keep
    probably taxed your supply of them a bit. In any case, head out of the chief's
    hut and enter Laruba's Ruins, which is the structure in the mountains to the
    northwest. Looks pretty chaotic there, right? At the top is the elder yelling
    at Ayla, saying that the Reptites attacked and it's her fault. Kino was taken
    too, which kinda sucks. Ayla leaves for the dactyl nest to the north, so follow
    her out. Yep, next trip is the dactyl nest at the top of this place.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIb. Dactyl Nest (65,000,000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 25
     ~ Items: Mid-Ether, Mid-Potion, Mesozoic Mail
    
    Very, very short and sweet dungeon here. Well, not one of those nippy little
    one screen dungeons in 600 AD, but it's still pretty nice. There's a Cave Ape
    and two Schist enemies that will attack the second you walk in, but just wipe
    the ground with them. They DO drop those special items that you need to trade
    for the dreamstone items, remember. Follow the path up to the north, where two
    Avian Rexes will come down to attack. After they're done with, climb up the
    wall to the north, and get the chest there for a Mid-Ether.
    
    Now that you're on the upper walkway, head to the southwest, defeat the three
    Schists in the center there, and open the chest you see in the corner for a
    Mid-Potion. Head east and to the north, then climb up the next wall that you
    see, continuing to the east. On the next screen you come to, it's basically
    the same deal as last screen. Some enemies in the way, yeah. Head up to the
    north, climb up the wall, and take the upper walkway down. You'll find a
    Mesozoic Mail along the way, which is some damn tasty stuff.
    
    Climb up the next wall, beat off the two Avian Rexes, then proceed to climb up
    another wall and head north, until you actually do reach the actual nest. Isn't
    it sad that two screens of the so called "Dactyl Nest" consisted of climbing
    up ledges, and the third screen is the actual nest? Anyway, Ayla is at the top
    with a pterodactyl, about to take off for the Tyranno Lair, but she brings some
    spare dactyls for Crono and company to come with her. An anime cutscene breaks
    out as the dactyls take to the sky, and then you're on the overworld... and
    flying! Yep, I just love these moments when you're on your first thing that
    can fly. Anyway, the dactyl nest is east of the mainland, as a gray structure
    on top of a mountain. You can also stop by that hut if you want, to trade in
    items, but I prefer to go to Tyranno Lair straight off, and you'll see why.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIc. Tyranno Lair (65,000,000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 25
     ~ Items: Hi-Potion, Potion, Triceratopper, Athenian Water, Mesozoic Mail,
              Hi-Ether
    
    The reason I love going to this place right away is because the music kicks
    ASS. This is the single greatest piece of music in the entire Chrono Trigger
    soundtrack, probably the single best theme that was ever used in the entire
    SNES's library, and you know what's even better about it? IT PLAYS DURING SOME
    BATTLES. Squaresoft KNEW that this theme kicked ass. How appropriate, since
    Tyranno Lair rivals the Fiendlord's Keep in epic proportions. And this theme
    just riles you up to kill some dinosaurs. Like, take a few steps forward and
    you get attacked by two Cave Apes and a Reptite. Aren't you pumped up to fight
    them with this music in the background? Yes, you are.
    
    Now that I'm done spending a paragraph rambling about how awesome this music
    is, I might also point out that if you have Lightning II for Crono, it will
    come in tremendous handy here. Mainly because a lot of the enemies here are
    dinosaurs, and dinosaurs are weak against lightning. Once the enemies are done
    with, you'll see two dino heads to the north. Enter through the right one,
    then go down the stairs. The room you emerge in has two sets of Reptites in it,
    neither of which are anything special, as well as a cage in the center, which
    has a whole bunch of the village people locked up in it. Open it via the switch
    on the right, then keep going on to the right, down the stairs.
    
    In the next room you'll find three Reptites, who just so happen to be guarding
    a cell which Kino is contained in. After you kill the Reptites, talk to Kino
    through the bars, and Ayla with her manly physique and whatnot, breaks him out.
    Once you do that, go back to the entrance where there was a second dino head,
    and Kino actually makes himself useful for the first time ever, by opening it.
    Nice, that's our next trip right there. In the first room of the second dino
    head's path (for lack of a better definition), you can choose to fight the
    enemies on either side, or you can hit the switches at the bottom to drop them
    into a pit. Your choice.
    
    Below this place is two doors, both of which lead to the outside of the lair.
    Take the eastern door first, only to end up in two forced encounters with
    enemies that come from behind you. Damn, if I had that many volcanoes behind
    me, I'm be REALLY scared, but that's just me. When they're done though, enter
    the door on the right, to find two eggs aka chests there. The left one has a
    Hi-Potion in it, the right one drops you down to the first cell in the right
    wing of the entrance. Might as well do that, it's a quick ride back. Either
    way, go back to the room with the two switches and take the western door down.
    
    Out here on the west wing, you'll notice a bunch of Reptites running around,
    and then when you approach the door to the left you'll be attacked by an Avian
    Rex. Usual stuff, right? Right. Enter through that door, and here you will
    reach the most complicated room in the entire game. Basically, in this room,
    at certain squares which have no indication on them whatsoever, you'll be
    warped to other squares. That's really the best way I have of describing this.
    But anyway, there's four chests in this place, and here's how you get 'em:
    
    Starting from the entrance, head left until you reach the hole, then head up
    until you see the pathway across to the left (nine squaqres up), then follow
    that path to the left all the way until the hole. From that point, head two
    squares up, three squares to the left, and all the way up to the Potion in
    the chest above. From that point, head back to where you came from, up until
    you were at the leftmost point and started going two squares up. This time, go
    down as far as you can and then to the left, and you'll find the Triceratopper
    right there. As the name vaguely implies, it's a helmet.
    
    Now here's where it gets tricky. To get the other two items, you actually do
    need to get warped. To get the chest in the west side, start from the entrance
    again. Count twelve squares up (to the hole that's above), but do NOT go
    straight up, as there's a hole there. Just reach the hole that you get to and
    head to the right to get warped away to the far left. From there, you can go
    straight up to the Athenian Water there. As for the northeast chest, here's
    what you do from that exact point: go back to the point you warped in from
    (count five squares down from the chest you just got), and then the warp point
    is just a couple squares to the right. Take that warp over there, and then you
    can just pick up the chest, for a Mesozoic Mail.
    
    Whew, that was hard enough to do. The exit is to the northwest, and you
    shouldn't have too much trouble getting to it. In the next extremely short
    room, just head down to find yourself back on the outside of the lair. Head to
    the right and enter through that door, and inside you'll find yourself in front
    of two switches. The right one opens the dino head just like that, and the left
    one opens the dino head after spitting enemies at you. Your call. With that,
    hit the switch there, and then go back to the previous area. Three more forced
    encounters with the usual stuff, then you'll find in the next room... Nizbel.
    He even lets you pass! You'll find a save point in the middle of that room,
    but don't think you can just head up the stairs. Nizbel IS gonna stop you.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Nizbel II
       HP: 4200                                    My Party:
       EXP: 880                                     - Crono (Lv. 27)
       TP: 15                                       - Ayla (Lv. 26)
       Gold: 0                                      - Frog (Lv. 26)
    
     Nizbel is more or less the same as he was back in the Reptite Lair, except
     he's slightly faster and very slightly stronger. Example: that Electric
     Discharge this time it does about 180 damage to the party, which should
     probably seem like nothing at this point compared to Magus's Dark Matter,
     for instance. However, his defense and magic defense now increase when he
     takes damage after the initial lightning damage that you need to do to him,
     which kind of sucks. But apart from that, I used Ayla and Frog, and their
     dual tech Slurp Kiss should be more than able to heal everyone back after
     Electric Discharge. Meanwhile, Nizbel has the same amount of HP he had
     before, and you're way stronger. Especially in the dual tech field. Crono and
     Frog have Lightning Rod, Crono and Ayla have Thunder Chomp... Nizbel can't
     even compare.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that battle done with, Nizbel fades away and the save point comes back.
    I strongly suggest using it, as well as using a Shelter on it, since you've
    got much bigger fish than that to fry. Enter the room right ahead, head
    straight to the right, enter that door, and don't hit either of the switches
    that you see on the left/right. Hit the switch in the center to make a save
    point appear on your left. Use it, then head through the gate and flick the
    switch inside. With that, go back to the outside area and take the center door.
    A few more enemies, then inside is... Azala. At last. Follow him outside, and
    then you've got quite the battle on your hands.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Azala & Black Tyranno
       HP: 2700 (Azala), 10500 (Tyranno)           My Party:
       EXP: 1800                                    - Crono (Lv. 28)
       TP: 25                                       - Ayla (Lv. 27)
       Gold: 0                                      - Frog (Lv. 27)
    
     This makes the second time that this boss theme has played, and for a battle
     that in terms of climatic proportions, is only beaten by the battle with
     Magus in the Fiendlord's Keep. This battle, though, actually isn't nearly as
     tough as you would think it would be. And honestly, there may be two targets
     here, but neither of them are going to do anything that you aren't very used
     to at this point. In any case though, Azala is obviously the first target.
     Not all of the reason because he has less than a quarter of the HP his pet,
     the Black Tyranno, has. Come to think, Azala has some pretty scarily large
     pets, I've noticed.
    
     Azala uses an attack called Psychokinesis which does about 60 damage, and
     an attack where he summons a boulder to smash you, for about 80 damage. The
     Black Tyranno is slow as muck. Occasionally he'll chomp on a character and
     spit him out for 200+ damage, but that's quite rare. Bottom line is, focus on
     Azala. Hit him with lightning magic and the same dual techs that worked for
     you with Nizbel, and don't even look at the Tyranno. Its HP and defense are
     both way too high. Eventually Azala will go down, and your target full on
     will be the Black Tyranno. In any case, the Tyranno will lower its defense
     dramatically and start counting down from 5 to 0. When it gets to 0, it'll
     use a fire breath attack on the party, which does up to 300 damage to the
     whole party. That's not too good, but taking into account how slow it is, you
     don't have too much to worry about. Slurp Kiss should get you right back on
     track, or Heal, or Heal Beam from Robo if you're using him, or whatever.
     Meanwhile, hit him with the strongest stuff in your arsenal. I basically
     used Thunder Chomp over and over again from Crono and Ayla while Frog used
     Aerial Strike, but that's just me. Long-ish battle, but not too bad.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And with that, only Azala is left there (presumably), and as he gives his last
    words, Lavos falls from the sky. That's right, Lavos fell from the skies as a
    comet in prehistory, became burrowed in there, and started an ice age, and
    such was the end of the Reptites. I have to say, Chrono Trigger gives a pretty
    damn good explanation for why the dinosaurs died out. But anyway, after that's
    done, a sequence takes place that shows that, and Kino shows up on the dactyls
    to rescue the group as Tyranno Lair is blown to smithereens.
    
    Now, from where you end up, the dactyls are just to the south of you. I'd
    highly advise going to the hut to the east of the chief's hut again to exchange
    items, but otherwise enter the Tyranno Lair ruins to find a warp gate there.
    Great, it's the Fiendlord's Keep all over again! Ah well, take it, and you'll
    find yourself in a similar cave... except in a very cold, different looking
    area. Which also happens to be my favorite era in the game. Start by heading
    east and entering the Skyway, and damn, that's some technology they've got
    going there. You end up on an island in the sky, with the cool music playing in
    the background. I seriously love this theme. Ah well, on the "overworld", enter
    the city to the east.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIId. Enhasa (12000 BC) 
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 29
     ~ Items: N/A
    
    There is honestly next to nothing to do in Enhasa, I just like to stop by here
    because the music is cool, and because 12000 BC in general is just pretty
    stunning overall. First of all, the only interesting things to note here, are
    that Masa and Mune are here, and that there's a merchant up over to the left,
    who sells Hi-Potions and Ethers. I would definitely stock up, were I you. Also,
    if you head up the northwest stairs, a boy with blue hair will give a familiar
    quote: "The black wind howls", and point out that someone among you will
    shortly perish. Creepy!
    
    Above that, if you're interested, is also what's called a Font of Recovery,
    which will restore your characters' HP and MP back to full. But that really is
    all that there is to do in Enhasa now. So with that, leave the city and head
    north to the Land Bridge. In there, take the teleport down to ground level,
    and then when you're back on the overworld, go to the north, to where you see
    another structure. Take this one back up to the city in the sky, for lack of
    better terminology, and when you're on that overworld, head west to the city
    of Kajar. Of course you can always go to the Blackbird, but you just get kicked
    out.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIe. Kajar (12000 BC) 
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 29
     ~ Items: Speed Capsule, Black Gemstone
    
    Another one of those futuristic cities of the dark ages. Anyway, while you're
    here, head up the stairs and get into the upper right room of this place, and
    you'll see a bunch of people working on shiny capsules. You can't take any of
    the samples on the table, but you can actually get a Speed Capsule in the
    bottom right corner of that room. Also, if you talk to the nu in the upper left
    corner of this room, he'll inform you of this cryptic truth: water summons
    wind, and wind makes fire dance. Intriguing!
    
    With that, leave this room, and then examine the book at the upper left part of
    this city. Open it, and you'll see what appears to be water dancing out of it.
    At the lower right corner of this room is the book of wind. Open that, then
    finally find the fire one by the nu in the center, and you'll see a door open.
    Enter through there, and you can then pick up the Black Gemstone. Although you
    can't equip that now, just wait. Just wait, I tell you. Anyway, now that we
    know the water/wind/fire thing, let's play around in Enhasa next, shall we?
    Head all the way back down there.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIf. Enhasa (12000 BC) 
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 29
     ~ Items: Speed Capsule, Magic Capsule
    
    Back in this place, start by heading to the upper right section to find the
    water book there. Then you can find the wind book in the upper left section,
    and the fire book is just a little above the entrance, in the center. Once the
    door opens there, you'll find a nu there, and if you talk to it, you'll have to
    fight six of them. MAKE SURE YOU BRING CHARACTERS THAT NEED TP INTO THIS BATTLE.
    YOU GET 90 TP AFTER THIS BATTLE. Thank you.
    
    The Nus aren't too bad, but note that their attacks either reduce you to 1 HP,
    or do 1 damage. Therefore, having Frog along to cast Heal on you is highly
    recommended. Apart from that, they each have 1234 HP, so my advice would be to
    use Crono and Ayla's Falcon Strike (because Ayla needs to learn Charm anyway
    if she already hasn't) to hit each row, then use your other character to wear
    that Nu down. When you're done there, you'll get a Speed Capsule and a Magic
    Capsule. Oh, I approve. But now, it's on to the actual destination. Leave
    Enhasa, go back to the Kajar area, then go into the northeast cave. Make your
    way to the warp, outside, to the right into the next cave, warp out, go outside,
    and enter the palace. That was a bit more fuss than it needed to be, eh?
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIg. Zeal Palace (12000 BC) 
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 29
     ~ Items: N/A
    
    Alright, when you hear music like that you can pretty much guess that there's
    something dark going on around these parts. Yep, this is the palace of the mad
    queen Zeal, after all. Most people here have interesting things to say, but
    either way, head to the upper section of this room and through the door on the
    right. There's two doors in the room you enter; take the eastern one to find
    the bedroom of that boy you saw in Enhasa, Janus, as well as her sister Schala.
    Someone comes, telling Schala that her presence is required at the Ocean Palace
    though, so that's that.
    
    Head out of that area and go back to the main room, where you'll see Schala
    going up to the northern door. Follow her up that hall, and you'll find at the
    end of it once of those sealed doors. Remember those? Haven't seen any of those
    in awhile. Schala can open it, but you can't, even with Marle's pendant which
    seems to react to it. Might as well fix that, right? Leave this room to the
    south and enter the northwest door. At the end of there you'll find the Mammon
    Machine, and if you observe it, a red light will be shone on Marle's pendant.
    I guess it's blessed now, eh? Anyway, go back to that sealed door, and lo and
    behold, it opens now! When you go inside, though, you'll meet Zeal, who's quite
    hostile. So she sics her servant Dalton's pet Golem on you, just like that.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Golem
       HP: 7000                                    My Party:
       EXP: 1000                                    - Crono (Lv. 29)
       TP: 35                                       - Ayla (Lv. 28)
       Gold: 2000                                   - Frog (Lv. 27)
    
     If you can't tell by the sheer power that the Golem possesses, this is one of
     those battles that you're supposed to lose. Actually though, the Golem is
     quite beatable, but it's going to be a very, very hard task. The Golem has
     the following attacks: an orb type attack that reduces a character's HP by
     half, a blast of fire that does about 400+ damage to one character (for that
     reason, Marle and Lucca are suicide paths in this battle), and if you attack
     it with an element, it will respond with a corresponding counterattack of that
     element. That pretty much means instant doom right there, but if you want to
     try and win, try this: have Crono use whatever he's got in his arsenal to use,
     while Ayla and Frog are constantly using Slurp Kiss, unless you're totally
     sure that one of them can land a hit. And with 7000 HP, it's going to take a
     while to wear down, but once again, you ARE supposed to lose.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    So basically what happens with that battle done, is that Queen Zeal captures
    the group and subjects them to torture experiments, but Schala comes to bail
    the group out, only to be caught by the prophet who was with Zeal. The group
    gets freed, but they're thrown back in the time gate and end up back in
    65,000,000 B.C., with the gate being sealed. So now you have to find your way
    back there without that gate. But oh, now you might realize that we can indeed
    open all those sealed doors and chests, now that Marle's pendant has been
    powered up. So with that, get on the dactyls, go back to the Mystic Mountains
    and back to the time gate there, go to The End of Time, and let's start in
    Medina Village. 
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIh. Medina Village (1000 AD) 
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 29
     ~ Items: Guardian Helm/Swallow, Barrier Ring, Speed Ring, Taban's Helm, Speed
              Capsule, Magic Ring, Blue Plate, Red Plate, White Plate, Black Plate,
              Blue Vest, Red Vest, White Vest, Black Vest, Strength Capsule,
              Luminous Robe, Elixir, Acuity Ring, Golden Earring, Magic Capsule, 
              Golden Stud, Hi-Ether, Alluring Top, Hi-Ether, Workman's Wallet,
              Power Ring
    
    NOTE: This section serves primarily to cover all the chests that you can get
    in the present, past, as well as part of the future too, at least up until you
    go to the Keeper's Dome. I just choose to start in Medina Village, that's all.
    Fair enough?
    
    -> When you arrive in Medina Village, start by going to the Forest Ruins to
    the northeast. Remember that blue triangular shaped seal that's there? Now
    you can get past that, and when you break it, a nu will come to speak with
    you, and it'll give you a choice of a Guardian Helm in the left chest, or a
    Swallow in the right chest. Definitely take the Swallow. The Guardian Helm is
    only decent, while the Swallow is essentially a far, far stronger version of
    the Slasher that Crono most likely has equipped. Get the Swallow, the right
    chest.
    
    -> After you do that, head into the Heckran Cave. You'll want to go through
    the entire thing, but towards the end you'll run into another sealed chest.
    This one contains both a Barrier Ring and a Speed Ring. After you do that,
    go all the way to the whirlpool to land outside Lucca's house.
    
    -> Enter Lucca's house with Lucca in your party and talk to Taban to get
    Taban's Helm. I wish all dads were that useful.
    
    -> Back on the overworld, now go to Leene Square and take the time gate to
    The End of Time. Now head to 600 AD.
    
    -> Make your way to Guardia Forest while in 600 AD. At the upper right portion
    of that place is a Speed Capsule. After that, enter the castle itself. Head
    up the upper left wing, and up one of the stairs is a chest. It will prompt
    you to open it -- REFUSE.
    
    -> With that done, leave Guardia Castle/Forest altogether and head to Truce
    Inn. Inside you'll find another sealed chest that prompts you to open. Again,
    REFUSE.
    
    -> Go down to Porre when you're done with that and enter the elder's house.
    He's got two chests there, which I know you want, but again, examine them both
    and REFUSE.
    
    -> Let's actually get some items now, shall we? Go to the Magic Cave, which
    was that cave that transitioned you from the overworld over to the Fiendlord's
    Keep. In there you'll find a sealed chest containing a Magic Ring.
    
    -> Alright, go back to Truce Canyon and warp to The End of Time, now it's time
    to go back to 1000 AD. Head back there and go to the places you refused in 600
    AD. The Truce Inn has a Blue Plate in it. Guardia Castle if you go in there
    (you need to have Marle in your party) has a Red Plate. And the Porre mayor's
    house has a White Plate and a Black Plate.
    
    -> Now you can go back to all those respective places in 600 AD and get those
    same chests, actually accepting them this time. They contain a Blue Vest, a
    Red Vest, a White Vest, and a Black Vest.
    
    -> With that, we're finally done with the past and present. Let's tackle the
    future, shall we? Go back to The End of Time and warp over to Proto Dome. Leave
    and head to Lab 32, get across, and head to Arris Dome.
    
    -> Within Arris Dome, you can find a Strength Capsule, a Luminous Robe, an
    Elixir, an Acuity Ring, and a Golden Earring. At this point you want to cross
    Site 16 again and get to Trann Dome. Inside, you can find a Magic Capsule, a
    Golden Stud, and a Hi-Ether.
    
    -> Now enter Bangor Dome. Through the sealed door, you can find an Alluring
    Top, a Hi-Ether, and a Workman's Wallet. 
    
    -> Still not done. Still in Bangor Dome, go outside and take the time gate
    there to The End of Time. Which is convenient, I must say. Then take the new
    pillar there to Guardia Forest, and where you land, pick up the Power Ring.
    
    -> Whew, we're finally done picking up the sealed chests. Now, to advance in
    the game, head to Proto Dome again. You need to make your way over to the
    Abandoned Sewers, cross those again, and emerge where Death Peak and the
    Keeper's Dome are. Enter the Keeper's Dome.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIi. Keeper's Dome (2300 AD) 
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 29
     ~ Items: N/A
    
    When you get here, talk to the nu that you see right off the bat, and what
    you see in front of you is a straight path from right to left, which has
    several stars on it. As you examine each, it unfolds more and more of the story
    of Lavos, although once again, we know the story by now, right? It's just
    clarification, for lack of a better term. At the end of the path is another
    sealed door, so use the pendant on it and enter, and you will see the extent
    of Belthasar's work: the Wings of Time.
    
    The nu then reveals itself as Belthasar, having copied the guru's memory to
    that body and lost his insanity after the cataclysm. With that, try to walk
    out of the room, and then you're given the option of what to name the Wings of
    Time. The default name is Epoch, and that's a sweet name, so might as well
    stick by it. Now you can transport to any time era that you wish, but our
    destination is 12000 BC, the Antiquity. Go back there, and then enter the
    Terra Cave which is to the west.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIj. Terra Cave (12000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 29
     ~ Items: Strength Capsule
    
    Not too colorful of a place, this, is it? Ah well. When you enter, start by
    heading straight to the west and entering through the gap in the wall there.
    Those pass for doors in this place, so it seems. In here you're able to buy
    items and equipment, and the equipment here is quite good. I'd definitely
    recommend stocking up here even if it completely drains what's left of your
    wallet out. Either way though, your destination is down all the ladders, where
    you see a save point as well as a door to the east.
    
    At this point, I want you to stop. Do not continue until Ayla is in your party
    and has the Charm technique, okay? Cool? Good. With that, pick up the Strength
    Capsule in the corner of this room, and then proceed up to run into a pair of
    Mudbeasts. In which there are two pairs in this room, and it's in your best
    interest to have Ayla Charm them, as you can get Rainbow Helms off of them.
    Good helmets, it's in your best interest to pick a couple up. Otherwise, head
    up the path and you'll run into a boss fight. Just knew we'd get one of those,
    didn't you.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Mud Imp, Blue Mudbeast, Red Mudbeast
       HP: 1200 (Imp), 5000 (Beasts)               My Party:
       EXP: 954                                     - Crono (Lv. 29)
       TP: 26                                       - Ayla (Lv. 28)
       Gold: 2600                                   - Frog (Lv. 27)
    
     You're probably thinking this is some kind of really easy battle, given how
     it compares in proportions to the battles with Azala, the Golem, etc. Don't
     be fooled, this battle can trip you up like none other. The attacks played
     on here are the Mud Imp throwing rocks at you, throwing rocks at the beasts
     to provoke them into attacking you, for the beasts themselves to cause
     earthquakes for damage to everyone, and to do an X-Strike type attack on
     one character. The actual damage done by these attacks, on its own, isn't
     too horrible, but it adds up incredibly fast. As such, Frog with Heal here
     is great, while Crono and Ayla fend them off. You can't go for the Mud Imp
     first, even though it likes to heal the whole enemy party for 150 HP, its
     defense is too high while the beasts are alive. Focus on one beast at a time.
     If you're like me and brought that party, target the Red Mudbeast first,
     hitting it with Sword Stream and/or Bubble Burst, whichever one does more
     damage. There's always Crono and Ayla's devastating dual techs if Frog is
     busy healing. With one gone, the battle becomes substantially easier. Then
     you can focus on the Blue, then the Mud Imp. Also, one thing to note: all of
     the enemies have good stuff to Charm. The red beast has an Elixir, the blue
     beast has a Mermaid Helm, and the Mud Imp has a Speed Capsule. 
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Now that that's done, walk up the gondola thing that you see on the ground,
    and you'll see yourself on the overworld, walking up to a mountain that's
    floating in midair. No, seriously, it's floating in the air. Geez, this game
    doesn't conform to any rules, does it.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIk. Mountain of Woe (12000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 30
     ~ Items: Platinum Helm, Platinum Vest, Shield Sphere, Barrier Sphere, Lapis,
              Barrier Sphere, Lapis, Barrier Sphere, Hi-Ether, Shield Sphere,
              Shelter, Time Hat, Hi-Ether, Magic Capsule
    
    Okay, let me start this off on a very positive but warning note. The battles
    in the Mountain of Woe give utterly ridiculous levels of TP. Each Crater
    enemy here gives 100 TP per kill. Because of that, you're going to want to
    spread this around as best as you can. Obviously you're probably going to end
    up learning Frenzy for Crono here since you can't switch him out, but for the
    other five, keep them in contast rotation. But anyway, kill the first Crater
    you see and then at the fork, head right and down the path, following it to a
    Platinum Helm.
    
    Once you get that, go back to the fork at the entrance and take a left this
    time, following it to a new screen. When you reach the new area, start off by
    killing the Crater on the left. But again, you see that Crater, and the warnings
    should ring off in your head about who you're using in battle. But on that note,
    at the left-right fork there at the entrance, that's all there is to see by
    going left, so head right after you're done. Follow the path you see up past
    two gargoyles until you come to a path branching off to the right.
    
    Follow that over to a ledge there, where you can find another Crater there, a
    Platinum Vest, and a Shield Sphere. 'k, with those in hand, go back to the main
    land you're on and head to the upper left this time, where at the end you'll
    find a Barrier Sphere, and a dead end. Oh noes. Actually not really, head a
    bit back between those two paths, and up the hill around the middle to keep on
    going. That's an immediate fork though, and since right goes absolutely nowhere,
    just head to the left.
    
    Go that way and around, until you eventually come to a choice of continuing
    north up the mountain, or to the right. Again, going right yields nothing, so
    head up. If you keep going to the far north you'll run into another forced
    encounter, as well as a Lapis. Otherwise, head to the right across the bridge.
    On the other side of said bridge, head to the east, south, and then over to the
    left, and there you get a south-north fork. North leads to nothing, south leads
    to a ladder. What is this place's habit with a bunch of paths leading nowhere,
    anyway? A true mountain of woe.
    
    So in any case, when you go down that ladder, you get a choice of south and
    east. South leads to a Crater, which is certainly more than nothing; you don't
    want to miss those. As for east, that leads to a Barrier Sphere, and a hill up
    that goes to a bridge. Cross that to a new screen, and once there, get the
    Lapis up above and head right past a field of Death Lilies (I think the name
    speaks for itself), and to the right to pick up a Barrier Sphere and a Hi-Ether.
    With that, go back to the main field and head north up the ladder.
    
    Take that path straight up to the north and then to the west and down, where
    it merges into a hill. From there, go south past two Death Lilies and three
    Gargoyles, to pick up a Shield Sphere and a Shelter. Then go back and to the
    east this time around, where you'll find a bridge to cross, a hill, and a
    bridge to the north. Not to mention a save point nearby. This dungeon has been
    fairly predictable so far, so I guess you can pretty much guess what's on the
    other side of the bridge.
    
    ...Well, I kind of lied. It's basically a straight path up a hill and across
    to the right. Pick up the Time Hat that you see, the Hi-Ether, and then in
    the lower right corner, you'll find a Magic Capsule, and we all know how great
    those things are. Make sure you're completely healed and have all the items
    that you got from the sealed chests equipped on a strong party, and then climb
    the next ladder. In a dramatic twist it gets darker as you ascend, and at the
    top you see a thick crystal of ice. Approach it, and...
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Giga Gaia
       HP: 9500 (Head); 2000 (Arms)                My Party:
       EXP: 3000                                    - Crono (Lv. 32)
       TP: 30                                       - Ayla (Lv. 31)
       Gold: 3000                                   - Lucca (Lv. 31)
    
     Alright, so I told you after the Zeal Palace first trip, pick up all the
     stuff you can find in the sealed chests, because you're gonna fight some
     hard bosses which use elements that you need to be able to absorb, because
     otherwise you will get your ass beat. If you don't have elemental protection
     Giga Gaia will be a very, very hard boss. He'll be beatable, sure, but quite
     hard. 
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And with that, the ice is broken and the Guru of Life freed from the ice is
    revealed to be Melchior. Yeah, I think we all figured that out by now, but
    moments later the Mountain of Woe starts crumbling down. And I'm quite sorry
    to see that, too, since it's possibly the best dungeon in the game. You end up
    back in Terra Cave, where Dalton appears and abducts Schala, to take her to
    Queen Zeal. So at this point, you've gotta go after her. Now you've got to make
    your way all the way past the skyways and land bridges, back to the Zeal
    Palace, to that room you fought the Golem in. Easy task, right? And when you
    enter that room, Dalton wants his own share of fun.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Dalton
       HP: 3500                                    My Party:
       EXP: 1000                                    - Crono (Lv. 33)
       TP: 30                                       - Lucca (Lv. 31)
       Gold: 2500                                   - Robo (Lv. 30)
    
     I didn't make those stats up. Dalton really does have only 3500 HP, and he
     really does give just as much TP as Giga Gaia did. But yeah, it's no secret
     that this battle is a total joke. Dalton does exactly what his Golems did,
     pretty much. He has that iron orb attack that halves your HP, he pelts
     fireballs at you for some rather weak damage, and this is important: when he
     dies, he belches out some dark gas that causes about 100 damage or more to
     the party. No joke. But that's really all you have here, and since he dies
     in about two or three hits anyway, that's not going to be a problem. Just use
     your strongest dual techs or a triple tech if you've got one, and Dalton
     will be gone in no time at all. 
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    He's not dead though, obviously. After that battle, Dalton disappears into a
    time gate that appears in the center of the room, so he can search for eternal
    life. Great ambition he's got goin' on there. But with that, take the time
    gate in after him, and you'll see yourself being drawn into the ocean, into a
    much bigger looking fortress. Yep, it's the third climatic dungeon of the game,
    the Ocean Palace. 
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIl. Ocean Palace (12000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 33
     ~ Items: Aeonian Suit, Empyrean Blade, Aeonian Helm, Shockwave, Sonic Bow,
              Kaiser Arm, Demonslayer, Elixir, Magic Capsule
    
    And when I said climatic, I meant that in the same sense that I mean the
    Fiendlord's Keep and Tyranno Lair were. The Ocean Palace is the final dungeon
    of the Antiquity, it has kickass music, and it's long as hell, ending in an
    epic boss battle. All fits into place, right? Start by heading down the path
    south, to find a save point along the way, as well as Mune standing there. When
    you talk to him, though, you see Schala and Zeal giving power to the Mammon
    Machine. That can't be good.
    
    You'll find soon enough that much like in the Tyranno Lair, the music plays in
    some battles. I dig that. Also, I strongly advise bringing Lucca around here,
    because the Red Scouter enemies, though they may not look it, can only be
    damaged by fire magic in terms of elements, and they counterattack other magic,
    so Lucca with Fire II is definitely the best way to go with them. Same with
    Frog/Marle for Blue Scouters, though those are rarer. Anyway, while you're in
    this room, head to the south section for an Aeonian Suit. After that's done,
    let's start tackling some of the rooms here.
    
    Start off by heading into the western room. In there you'll find an Empyrean
    Blade, as well as two Blue Scouters and a Zealot Mage. with that, head
    northeast, and if you step on the switch in the center you will be attacked by
    a Djinn and a Ghul. Kill the latter first, as it creates a protective barrier
    around the former. After that, head southeast to get out of there, and you'll
    be back in the main area. This time go over to the center and take the northeast
    door. You'll have some more enemies to take care of, then after that, take the
    southeast door to go to another area. More enemies, same as usual, and then you
    can pick up an Aeonian Helm.
    
    There's no more doors there, so go back two screens, and back in the main area,
    take the southwest door (the southeast works too, but just for my sake). Pick
    up the Shockwave for Lucca that you see there, then head down, and in a corner
    at the bottom you can pick up a Sonic Bow for Marle. Note that right here, if
    you stand on the diamond shaped thing next to the two scouters, you'll have to
    fight them and a Zealot Mage, so just watch out for those. With that, cross
    the bridge in the center and stand on the switch in the center, and pick up
    the Kaiser Arm for Robo on the right.
    
    We're still not done in here, if you can believe that. Head back to the west,
    right below the door that leads from the top left part to everything else. Walk
    along the narrow little walkway to the west, around to the bottom, and at the
    southeast wall you can walk through a hidden passage to find a Demonslayer for
    Frog. Now that you've done that, go back to the main area of the Ocean Palace,
    and you'll find that a bridge has formed to the south. Might as well take that
    down, right? Naturally in the first room there'll be some enemies to play with,
    but after that, take the staircase on the left down. Long flight of stairs,
    that.
    
    When you emerge in the next room, you've got some more enemies to fight. Not
    anything new. After that, take the next staircase on the right down, bumping
    off a bunch of enemies on jet propellers up as you go. Only to fight them when
    you get to the bottom, of course. =) Head down the stairs to the southwest,
    and then when you get to the next area, get down quickly, as the statue there
    will spit fire at you, causing damage. Just another set of stairs, some more
    enemies, and then you'll find Masa near a final set of stairs. Tells you to
    stop Queen Zeal.
    
    Another scene as you see what's going on with the Mammon Machine, then you can
    go down the stairs to find a save point there, along with a Djinn and a Ghul.
    Head down, fight another battle, then hit the "switch" on the left to trigger
    your ride down. Yep, it's a looong way down. Three random battles, then it'll
    finally stop. Next area, go to the two rooms on either side of this place and
    hit the switch in each one (after fighting one spotter of each type of course),
    then go back to the last area, hit the switch in the center, and a two screen
    bridge with a save point at the end forms. Oh that can only mean one thing.
    Enter the room ahead after you get the Elixir they're kind enough to leave
    there, and then you'll run into Dalton. Who sends more pets after you.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Golem x2
       HP: 7000 each                               My Party:
       EXP: 2000                                    - Crono (Lv. 36)
       TP: 70                                       - Lucca (Lv. 35)
       Gold: 4000                                   - Frog (Lv. 34)
    
     This will either be the hardest battle in the game, the easiest, or far less
     likely, somewhere in between. Yeah, you thought that one golem was impossible,
     now you are REQUIRED to beat two of them. The primary difference now, though,
     is that you've got armor with elemental protection. Remember that last time
     when you attacked a golem with an element, it responded with that same
     corresponding elemental attack. That's the key here. So, figure out which
     element you've got the most protection against. For lightning you've got
     Rainbow Helms, White Plate, White Vest, etc., for water you've got Mermaid
     Helms, Blue Plate, Blue Vest, etc., for fire you've got Ruby Vests, Red Vests,
     and Red Plate. You only need to have your party become immune to, strong
     against, or absorbant of one element, then. Take a party of Crono, Lucca,
     and either Frog or Marle. Now, let loose with a chain of second level magic
     attacks against them. Only thing is, the element that you've chosen to be
     strong against, have that be the last one. Example, if you chose lightning,
     use Fire II, then Water/Ice II, then Lightning II (or Luminaire if you have
     that!). The Golems will only counter the LAST element. And in that way, you
     can win easily. Just beware that they'll use that burp attack when they die,
     which amounts to about 70-120 damage to the whole party from each.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    So, was that the last battle here, you ask? Head forward past where Dalton was
    and past the nu, and then you'll find Schala and Zeal activating the Mammon
    Machine. Crono tries to throw the ruby knife at it, but then you're instantly
    thrust into a battle with Lavos. You cannot possibly win that battle (well you
    can, but don't try). It rains down destruction from the heavens and slaughters
    you instantly.
    
    The group is left there after Lavos destroys the all of them, but then that
    prophet appears, reveals himself to be Magus. Haven't seen that guy in awhile.
    He tries to fight Lavos himself, only to quickly get his ass kicked. So when
    Crono regains himself, talk to Schala, and then approach Lavos again. Crono
    tries to fight, but then you see an anime video as the prophecy that Janus
    talked about is fulfilled. Crono basically just dies right there. He's not
    alone, though, because right then Lavos destroys the entire kingdom of Zeal.
    
    When you end up in the Surviving Village there, your two other party members
    are there alone, with the Epoch. Therefore you're given the option to put
    someone else in your party, which you should definitely take up. Now while
    you're on the ruined world map, enter the northern tent of the surviving
    village, stock up on some items, and get the Magic Capsule behind the nu as it
    walks out. Also, at this point, I HIGHLY recommend having Ayla in your group.
    Just saying. But after you get some items, enter the village commons (forest
    looking area above) and talk to the elder at the top... and Dalton launches an
    attack and captures you. Crazy bastard.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIm. Blackbird (12000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 35
     ~ Items: Magic Capsule
    
    When the group awakes, they realize they've lost their money, equipment, and
    items. Not a good sign now, is it? When you emerge, head up the ladder to the
    upper right to realize that you're floating in the air above the clouds,
    meaning you must be on the Blackbird. Now, climb back down, and here's the
    tricky part. If you brought Ayla, you can get out of here because she fights
    with her fists and has no need for weapons, but if not, then you've got to
    take the air duct. Hey, I told you to take Ayla, so... let's break outta here,
    shall we?
    
    Head to the door and pretend to be sick, only for Ayla to wipe the floor with
    the guard the second he walks in. Now that you're outside, head straight to the
    left and enter the door there, then after you kill some Daltonite guards you'll
    pick up your money again. Don't bother going up the ladder, as it only leads
    outside. Your party isn't crazy enough to jump ship or anything here, you see.
    Speaking of which, you might want to dodge the Bytes that you see outside, as
    they summon guards and are rather damaging for Ayla alone to handle. But hey,
    Ayla has Cat Attack and Tail Spin and whatnot, so she'll PROBABLY be okay.
    
    Ignore the upper left door for now and head up to the northeast door, kill the
    Daltonites in front and the Byte inside, then at the top of a few ladders
    you'll find one of your party members' equipment, which suddenly makes this
    place a hell of a lot easier. Get done there, head outside, then use the
    conveyor belt at the top of this room. In the next area, which looks rather
    similar to the last, enter the room on the left, and inside this room you'll
    come across your party's inventory. Hey, that's something.
    
    At this point, head up either of the conveyor belts and make your way to the
    northwest part of the room. You'll find a ladder there, then you'll finally
    find yourself inside the ducts. Note that in the far northeast corner of this
    place is a Magic Capsule, but for now, head east until you see a path going
    south. Take that, then head west at the first opportunity, then down the
    ladder right above that vent. There you'll find another party member's
    equipment, as well as a Daltonite lying asleep. Ah well, get the equipment, do
    what you want with the guard, then go back up.
    
    Now would be a good opportunity to get the Magic Capsule to the northeast. Now
    your destination is gonna be the very southwest of the air duct passage. Head
    there and go down the ladder you see there, then at the door there you'll be
    able to get the final party member's equipment back. Awesome, now you've got
    all your stuff back, and now it's time to kick Dalton's ass. Leave the room
    you're in, and now you want to head to the very northern part of the main
    room. That is, go up the conveyor belt to the northern room again.
    
    In there, enter the door on the left, and inside, keep on going to the left,
    through the door. Through there, go up the ladder that you see in front of
    you, then you're on the top of the Blackbird. While you're here, you've got to
    wipe out the Turrets. But hold on, don't jump the gun yet. Each Turret gives
    100 TP. But they're incredibly hard to hit. Therefore, take your character
    with the highest hit (probably Ayla) and give them the Acuity Ring that you
    got from the sealed chests. That'll seal the deal. With that, wipe out the all
    of them, and then stand to the southwest. None other than yet another one of
    those golems will come to attack.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Golem Overlord
       HP: 15000                                   My Party:
       EXP: 2500                                    - Frog (Lv. 36)
       TP: 40                                       - Lucca (Lv. 37)
       Gold: 2000                                   - Ayla (Lv. 37)
    
     The final battle against these damn golems is the easiest one of all. If you
     could actually believe that. This Golem behaves differently from any other
     golem, and starts counting down as soon as the battle begins. When he starts
     doing this, unleash every attack that you have on him as fast as you possibly
     can, because you want to deplete his 15,000 HP as fast as you can, if you're
     within your ability to do so. When the Golem Overlord actually does get to 0,
     he won't actually use his attack, because as it turns out, he's afraid of
     heights. That's why you don't fight a battle on top of a ship in the sky,
     genius. He'll try it twice, so you have that much time to finish him off. If
     you aren't able to, fear not, because he escapes. But if you ARE able to,
     you'll reap some very nice rewards in the EXP/TP departments, so try it out.
     Dual techs, or a triple tech if you have one, are the way to go.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And as the Golem Overlord dies/escapes, you'll bear witness to Dalton's
    remodeling of the Epoch complete with background music to it, and then he
    launches off into the sky. Somehow though, the party is able to jump off of
    the Blackbird and get on top of it. What the hell is up with that, can you
    even imagine how hard that would be to do? You would need years of training to
    be able to pull that off, yet people from 65,000,000 BC and 600 AD are able to
    do it with ease. Boggles the mind. Oh, I'm rambling. Time to fight Dalton.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     King Dalton
       HP: 3500                                    My Party:
       EXP: 2500                                    - Frog (Lv. 36)
       TP: 40                                       - Lucca (Lv. 37)
       Gold: 2000                                   - Ayla (Lv. 37)
    
     Okay, Dalton is absolutely no harder than he was the first time around. He
     still does the exact same thing; he shoots those fireballs at you, he uses
     the iron orb attack which halves your HP, but he doesn't even use the burp
     attack when he gets finished off. Ain't he a nice guy? But yeah, you only
     have 3500 HP to finish off, which is absolutely nothing compared to what you
     at least attempted in the last battle. The only thing that boggles me is how
     Dalton is able to fight against you while he's (apparently) piloting the
     Epoch at the same time. But that's not really the issue now, is it? Just hit
     him. He dies. You get just as many rewards as you do for the Golem Overlord.
     Which is truly messed up, if you ask me.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    When that little pain in the ass gets finished off, he starts trying to summon
    the Golem Overlord but instead gets sucked into the very gate that he brings
    up. Dumbass. With that, push Y and then X when you're prompted, and then the
    party gains control of the Epoch, which can now fly! Incredibly useful, now
    you have infinite access all over the world. The first thing that you need to
    do, however, is right here is 12000 BC. Start by going to the upper tent of the
    Surviving Village to buy equipment (yep, they've got new items now), and then
    head to the North Cape, which is to the northwest.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIn. North Cape (12000 BC)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 36
     ~ Items: Schala's Amulet, Magic Capsule
    
    When you enter this place, you will find nothing there, even though there was
    supposedly someone who was here. Ah, lo and behold, just examine the shiny
    thing to the north, and then Magus appears out of nowhere to explain everything.
    He's back in 12000 BC, but explains that he used to live here himself. Except
    back then, his name was Janus. Yep, when Zeal banished the gurus out of the
    Magic Kingdom, Janus was one of the people there, and he ended up in 600 AD.
    Somehow, he became the lord of fiends. Who would ever know. But now, anyway,
    he disses Crono again, and you get the opportunity to fight him.
    
    Do NOT, I repeat do NOT fight Magus. You will regret it for the remainder of
    the game. If you do choose to fight him, he's not that bad. If Frog is in your
    party, Frog pushes the rest of the party aside to fight him solo, and he's not
    that bad even considering. He basically uses the same magic that you're used
    to (and counterattacks with it too, when he's at half or less HP), but that's
    about it. Frog can just hack at him with Aerial Strike and use Heal or Cure II
    when the going gets tough, but if that's what it comes to, that's that. If you
    fight him, then he'll drop Schala's Amulet and tell you with his dying breath
    that you need to seek out Gaspar, the Guru of Time.
    
    Let's assume you're not either insane, stupid, or overly obsessed with
    completing this game's bestiary, though. In that case, Frog or whomever tells
    him that his death will bring back neither Crono nor Cyrus, then you can just
    walk away, and Magus joins your party. No, no kidding, Magus literally joins
    your party, and despite his lack of dual techs and the fact he's way behind
    everyone else in the TP department, he's an AMAZING character. Like you can't
    even imagine. That's certainly a lot better than fighting him. Either way,
    though, we're seeking out the Guru of Time.
    
    The Guru of Time, Gaspar, is in The End of Time. Matter of fact, he's that
    old man there who we've been having as our guide for a while now. Just take
    the Epoch to there (isn't it useful being able to fly everywhere now?), and
    talk to Gaspar, then after he's done rambling, walk away to the left, and then
    he'll give you the Time Egg and tell you to talk to the same person who
    created your Wings of Time aka Epoch about how to use it. That person is
    Belthasar, in the sealed room of the Keeper's Dome in 2300 AD.
    
    While you're here in The End of Time, go have a chat with Spekkio and fight
    him. It shouldn't be any problem at all if you've got Magus with you and maybe
    someone to heal you up. That's if you're Level 30-39, which I assume the
    majority of people are. If you're Level 40 or above, he's in the Masamune form,
    which is a tad bit harder. If you're in the former and beat him, you get a
    Magic Capsule and five Hi-Ethers. If you're in the latter and beat him, you get
    a Magic Capsule, a Power Capsule, a Speed Capsule, and ten Elixirs. Needless to
    say, you want those.
    
    But Spekkio aside, leave The End of Time via the pathway on the right, to get
    on the Epoch. From there, fly to 2300 AD and land by the Keeper's Dome (it's
    next to the white frigid mountain of death known appropriately as Death Peak),
    and head to where you found Belthasar, beyond the sealed door. You'll find a
    Magic Capsule along the way which is nice, and then when you talk to him, he'll
    tell you that Death Peak yields the ability to give someone life over again,
    but you need an exact replica of them. A little man known as Norstein Bekkler
    is able to help you out in that regard. This Bekkler guy can be found at fairs.
    HINT, HINT.
    
    In Leene Square in 1000 AD, go into that tent of horrors over to the right, and
    for 40 Silver Points, you can play his game to get a Crono doll. If you don't
    have the points, just go fight Gato until you do. With that, talk to Bekkler
    and you'll have to play a little game to reduce the price on the doll. So
    basically when Crono's doll raises its arm that's to your left, hit L. Right
    arm, hit R. When he laughs, hit Y, and when he looks surpised, hit A. Magus's
    facial expressions are rather amusing to watch. Not that that had anything to
    do with anything. Once you're done all that, the doll is sent to Crono's house.
    
    Pick up the Crono doll from Crono's house by talking to his mom upstairs (and
    Marle forging a rather nice lie there), and with the doll in your possession,
    go all the way back to the Keeper's Dome in 2300 AD. Again, doesn't take long,
    since you can fly through space and time. Head over there and talk to Belthasar
    and then he'll set up a program which will help get you past Death Peak's
    awfully annoying wind. And with that, he asks you to push the button on his
    stomach to kill him off once and for all. Kind of sad, really. But as you can
    imagine, the next target is Death Peak.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIo. Death Peak (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 37
     ~ Items: Magic Ring, Barrier Ring, Gigaton Arm, Brave Sword, Hadean Sickle,
              Yaksha Blade, Dark Helm, Memory Cap
    
    And now we begin the place that was way back at the beginning of the game
    renowned as the place worthy of the quote: "No! You must not climb Death Peak!"
    or whatever. The difference is now you're actually able to get past the first
    screen, which is the most frustrating thing that the place has to offer by
    far. You've got to climb up while fighting the winds here. The two trees that
    are in the way help out.
    
    So when the heavy wind starts blowing, you need to be behind the trees hugging
    them like an environmentalist. The wind starts soft, so just run up the peak
    while that's going on, then settle the behind the tree. Approach it slowly so
    that it can actually stop you, then keep running up against it. First one's
    easy, second one's a bit harder. Get behind it slowly, and with any luck you
    should be able to stop yourself there. Once you've done that, keep going up,
    and we actually get music. Feels relieving, doesn't it?
    
    Too bad this place can't rival the Mountain of Woe in awesomeness, but I guess
    you can't have everything now, can you. For a party, I'd definitely suggest
    Magus for the whole thing, and two characters that are a bit behind the others
    in terms of learning their final skills. For me, Marle and Robo. With that,
    start off by heading west past the three Blood Yolks, and picking up the Magic
    Ring there. Head up the rock ladder there and head a bit to the right. At the
    choice of going up the hill or down the hill, head down the hill as there's
    nothing to see by going up. It's like the Mountain of Woe all over again...
    
    Head up the ladder and then take a right to get to the next screen, only to
    find some more Blood Yolks in front of you, with a Macabre to accompany them
    to boot. From there, head up to the right and across what looks like water on
    the ground, and you'll find a Barrier Ring over to the far right. Plus at the
    bottom there's a save point, which I'd definitely take advantage of. Moving on
    though, head back up the hill that you came from and go straight up to the
    north, through the cave that you see there. Finally a color other than white,
    except you can't take too many steps upward without a boss being thrown at you.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Lavos Spawn
       HP: 4000 (Head), 10000 (Shell)              My Party:
       EXP: 747                                     - Magus (Lv. 37)
       TP: 120                                      - Marle (Lv. 36)
       Gold: 500                                    - Robo (Lv. 36)
    
     DO NOT ATTACK THE SHELL. That is all you need to know for this battle. If you
     hit the shell, you'll do about 10 damage tops, and it'll counterattack with a
     needle attack that does about 350 damage to the whole party. Not to mention
     it uses that attack regularly too, rather than as a counterattack. Two of
     those will wipe everyone out. Therefore, you're going to want someone here to
     heal. The head is your target, and with only 4000 HP, it's not going to take
     that long to beat down. If you were like me and brought Robo, he's your man.
     Rapid-fire Fist for the win, yo. Just make sure not to use any multi-hit
     target attacks (if you're using Magus, physical attacks will suffice), and
     you'll be fine. I just used Ice Tackle every turn for about 1600 damage a
     use, so I was good. Note that the spawn uses sleep and confusion attacks
     though, so watch yourself.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    As that thing dies off, enjoy the plentitude of TP that you got from that,
    and pick up the Gigaton Arm over to the side. Head to the north to get out of
    this cave, then you'll find yourself on a zigzag sort of path outside back on
    the peak. Head over to the right, kill off the Macabres you see on the way,
    then enter another cave to get a Brave Sword for Frog right off the bat. Head
    south to get out. No, you can't go up the path above as it stands.
    
    On the outside of the cave, head up the narrow little path and observe the
    little sparkling object there to... open up a passage below. Damn, that's
    disappointing. Though I hate to point it out, but now you've got to go ALL the
    way back down there, to the second screen into this place. You know, where
    there was a save point down at the southern side? Go all the way back, use a
    Shelter there if you so desire, then head north into the newly opened cave
    passage.
    
    Head up the stairs, kill the Blood Yolk that falls, then pick up the Hadean
    Sickle (weapon for Magus) on your way up. Then you can merely take one step
    outside before you have an eyefull of Lavos Spawn. Yep, you have to fight that
    boss all over again. But don't worry, it's the same as before, and if you
    suffer from short term memory loss or something and can't recall how to handle
    it, just use the same strategy laid out above. Once you're done there, go to
    the west. I know it looks like there's a cave there, but there's not.
    
    You'll find another of Belthasar's dolls there, informing you that the footing
    is slick, so watch your step. Getting across isn't that hard, you just need to
    run across while constantly forcing your way up. The problem to me seems more
    like there's a strong wind forcing you down, more than icy footing, so just
    keep fighting your way up and you'll make it across. On the next screen, kill
    off the falling Blood Yolks, get the Yaksha Blade which no one can even equip
    right now because they are so kind like that, and make your way down. That's
    really all where you can go, is down the path south.
    
    Then on the next screen, overlooking a previous area, just take the path down
    southwest. You'll come across the last one of Belthasar's dolls there, who
    gives you a cryptic hint: "Push the shell. Climb the shell". I bet you can
    see where this is going. Climb down the ladder and head to the left, and you'll
    see a ladder down below. Take it down to find a Dark Helm there, then head up
    the hill to find yet another one of Lavos's spawn. Same deal as last time, same
    deal. After it's dead though, you need to push the shell (and trust me that
    looks painful) over to the upper right. You know, below where there's half a
    ladder. Climb up when it's there, then get on the ladder so you can keep going.
    Get the Memory Cap there, and then head up a screen.
    
    You'll find yourself at the summit of Death Peak. Didn't Belthasar say Lavos
    was here, though? Because I definitely didn't see it. So when you get here,
    climb up to the top, and then the group will use the Time Egg, then after a
    while you'll be caught in a suspended time freeze at the point where Crono was
    killed. Ain't that spiffy. Anyway, take Crono from there to replace his body
    with that of the doll, and then he'll be drawn back into Death Peak. Yay, you
    just brought the dead back to life. Now that's done, you'll be right back in
    The End of Time, and Gaspar will inform you of all the side quests you have
    available to you.
    
    NOTE: You can do the side quests in any order you want. And from here on out
    to the very last section of this guide, the Day of Lavos, everything is side
    quests (well, I don't really consider the Black Omen a side quest, but that's
    just me). You can go to the bucket or use the Epoch to get to the Cataclysm any
    time you want, but the final battle will be pretty damn hard if you do that.
    Plus there's still a ton of stuff up in the air to do. So, I guess the standard
    first one is the Sunken Desert. Lucca's side quest.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIp. Sunken Desert (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 41
     ~ Items: Lapis, Hi-Ether, Elixir, Aeonian Suit, Hi-Potion, Hi-Ether, Memory
              Cap, Muscle Ring, 5000 G, Turbo Ether, Aeonian Helm, Strength
              Capsule
    
    The Sunken Desert is the beginning of Lucca's side quest, which is actually
    one of the longest ones (Crono's and Frog's are really the only longer ones),
    and it all starts by going to the desert below the Zenan Bridge, in 600 AD.
    Take note, though, speaking of Lucca. If you don't have Taban's Suit for her
    yet (the last piece of equipment Taban makes for her), go to her house in 1000
    AD and get that now. As for the Sunken Desert itself, bring at least two
    characters that can use ice/water magic. That's two of Marle, Frog, and Magus.
    Not hard to do.
    
    With that, go to the desert and look for the black hole in the middle. Head
    there, and then walk towards the quicksand in the center, and it all begins.
    The reason I said bring 2+ characters that can use water, is because some of
    the enemies here (notably the Vilepillar) can only really be damaged after
    they've been hit by water, which hardens sand and thus lowers their defense.
    You'll find those all over the first screen of the actual sunken desert. You
    land in an area filled with flowing sand. At certain points all over this
    place, you'll be attacked by monsters. These monsters give very good TP,
    though, so keep your characters in constant rotation. Becomes a lot easier
    when Crono isn't mandatory, eh?
    
    At the four corners of this room, there's a treasure. Northeast corner where
    you land has a Lapis, then when you move to the northwest corner you can get
    a Hi-Ether. Southwest corner has an Elixir, and the southeast corner's got an
    Aeonian Suit. Apart from that there's two doors here. North leads out of the
    Sunken Desert altogether right back the way you came, south leads further in.
    Let's go further in. Beat up the Sandragos on your way down, then in the next
    area, go down the stairs and get the Hi-Potion as soon as you walk in.
    
    So this room is a little bit tricky, so to speak. If you go down from there,
    you'll pick up a Hi-Ether and a Memory Cap, but eventually the ground starts
    trembling and the group notices that there's a monster moving in and out of the
    sand. At that point you can fight it at any time you want. I'd personally go to
    the other two chests you can see and get the Muscle Ring and the 5000 G, then
    hang a right and get the Turbo Ether, and wrap it up by getting the Aeonian
    Helm at southeast, but that's just me.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Melphyx
       HP: 1000 (Core), 5000 (Top), 4800 (Bottom)  My Party:
       EXP: 2600                                    - Magus (Lv. 41)
       TP: 100                                      - Frog (Lv. 39)
       Gold: 2000                                   - Robo (Lv. 40)
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And with that little problem taken care of, the next step is to talk to Fiona
    about this. Head to the north going back the way you came, and pick up the
    Strength Capsule that is now there to honor your victory over Melphyx and
    whatnot. But now that that's done, leave the Sunken Desert and head to Fiona's
    Villa, just to the north. At this point, you want to have Robo in your party.
    Talk to her, and she'll request someone who can stay with her for eons and
    harvest the forest. Well holy damn, that's a lot to ask for, but Robo agrees
    to do it anyway. So, you basically drop Robo off, get in the Epoch and go to
    the same place in 1000 AD, and lo and behold. It's a forest rather than a
    desert, and there's a shrine in the middle!
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIq. Fiona's Shrine (1000 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 41
     ~ Items: Green Dream
    
    Save before you enter this place, even if you didn't think to. That's all. So
    yeah, the work done by Robo was so great, they made a forest for him and Fiona.
    The third nun up as you head up sells you some really damn good headgear (the
    Vigilant's Hats are some of the best in the game), so check that out. At the
    top of this place is a wrecked Robo, so just examine him to drag him down, and
    then the group is taken to a campsite in the woods, where Lucca repairs Robo,
    and the group discusses Lavos.
    
    Marle ends up asking Lucca if she'd like to go back to any moment in time, and
    apparently she would indeed even if she won't admit it. When you emerge, you're
    controlling Lucca. Head east over to the time gate, and you'll end up in Lucca's
    house, ten years ago. Now, this is important. Head down the eastern stairs,
    then in the room you end up in, go south. You'll see young Lucca and Lara, and
    Lara gets trapped in a machine. Examine the sparkling object in the machine,
    and after it prompts you, you have to enter the password. It's LARA. So on the
    DS, hit L, then A, then R, then A again. Simple enough, right?
    
    So that stops the machine and saves Lara. If you didn't get it in time and she
    got smashed into the machine... you won't lose out on items or anything, but
    damn, that's not too pleasant. You'll be able to read a diary entry or two on
    the floor about what occurs, then go back in the time gate, and Lucca will meet
    up with Robo outside. Either way, Robo hands her a Green Dream accessory, which
    automatically revives a character when they die. Quite nice, I must say. That
    puts an end to Lucca's side quest, which ended in making Lara a more active
    human being and turning a desert into a forest, so now let's do Magus's, shall
    we?
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIr. Ozzie's Fort (600 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 41
     ~ Items: Hi-Ether, Doom Scythe, Gloom Helm, Gloom Cape, Speed Ring, Clarity
              Cap
    
    Magus's side quest ain't bad at all. All it consists of, is one short little
    dungeon with three easy boss fights and one moderately hard one. You can do
    that, right? You can, I know. So basically, Ozzie's Fort is just to the east
    of where the Fiendlord's Keep used to be. Head there on the Epoch and enter
    the massive building there, and the second you enter, you'll see Ozzie there.
    If you're using Magus, the dialogue changes slightly, but otherwise it's the
    standard bugger off thing. Yeah, whatever. Head up the stairs, and you'll
    instantly be thrust into a battle with Flea.
    
    Except he's not called "Flea" anymore, now he's "Diva Flea". To indicate how
    incredibly special he is, yes? No. Diva Flea is very, very easy. First thing
    to note is that he has even less HP than he did when you fought him in the
    Fiendlord's Keep, and all he really does is shoot some fire at you for about
    70 damage tops anyway. Not hard, and I don't even consider this a boss fight
    in the real sense of the word. Lay him to waste, reap the rewards, and head to
    the next room.
    
    Enter the next room, and you get ready to fight a big battle against the two
    monsters that Ozzie brings forth out from the pulleys... but they just kill
    themselves and Ozzie's in a pickle once more. Why am I so not surprised. Go up
    one room, and then you'll run into "Super" Slash. He's even easier than Flea,
    if that was humanly possible, only featuring a slash attack that does about
    20-40 damage, depending on who it strikes. I finished him off in two hits, you
    probably should too. When he's done with, head to the next room.
    
    In there you'll see a chest behind one of Ozzie's blades that are coming up
    and down constantly, so ignore that for a moment and just head to the right.
    He'll get ticked off, but guess what, an imp comes in to go to the blade and
    gets himself killed instead. Sucks to be Ozzie. With that, pick up the Hi-Ether
    in the chest, and notice that there's a secret passage below there. Head south
    right below the door out, and you'll find a Doom Scythe, a Gloom Helm, and a
    Gloom Cape. Magus will officially kick even more ass now, but let's finish this
    place off, shall we? There's no save point, so make sure you have Ayla in the
    party, and enter the next room. Now the real boss battle begins.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Ozzie the Great, Super Slash, Diva Flea
       HP: 6000 (Ozzie), 4000 (Slash), 4000 (Flea) My Party:
       EXP: 7500                                    - Crono (Lv. 42)
       TP: 80                                       - Marle (Lv. 40)
       Gold: 4000                                   - Ayla (Lv. 41)
    
     A grand and glorious battle, no kidding. It's also the game's third battle
     to feature that second boss theme, plus if you know what I mean, it's a
     decently big climax. What you have before you is a battle that looks quite
     tough. I mean, Slash and Flea don't suck anymore, plus Ozzie is there to
     actually fight with his might this time. But this time is quite doable. Let
     me start by listing their attacks. Slash and Flea both have their own
     corresponding attacks that they used in the battles against them. They don't
     do much damage. Flea has Rainbow Beam and Rainbow Storm, which are pretty
     annoying, as they cause blind and poison respectively. Slash has his own
     version of Crono's Frenzy, which is about 150 damage. Ozzie does absolutely
     nothing. But Slash and Flea have a double tech called Heartfire Sword which
     does anywhere from 50-250 damage, depending on the magic defense of who it
     hits. Overall pretty damaging, though. The three also have TWO triple techs:
     Evil Impulse, which hits one character for a little more than Heartfire Sword
     damage, and Delta Force. Delta Force is automatically used whenever you hit
     Ozzie, so for the love of god DON'T TARGET HIM FIRST. You don't want to take
     200 damage up your ass. They can use that whenever they want; it's not just a
     counter. When you hit Slash with a tech, prepare for Heartfire Sword. Same
     applies to Flea and Evil Impulse.
    
     So if you didn't get that, I'll repeat it, FOCUS ON ONE OF THEM AT A TIME.
     Personally, I would target Flea first. Reason being, if one of the other two
     is killed, Flea can escape at any time, and you don't want that now, do you?
     The first thing you want to do, though, is steal from them. That's why I
     bring Marle and Ayla here. Equip Ayla with the Alluring Top if you want,
     otherwise use Twin Charm to get the Flea Bustier from Flea, and then the
     Slasher II from Slash. After that, start ripping into them. Dual techs are
     the way to go here, since you want to do as much damage as possible at a
     time. Iceberg Toss did 2000 damage for me, and if you only focus on one at a
     time, you're not going to take that much damage, so Marle won't be busy
     healing. You'll have either Heartfire Sword or Evil Impulse to deal with
     depending on who you hit, that's true, but one at a time is more than
     tolerable. With one of the two gone, the fight suddenly becomes a whole lot
     easier. Slash and Flea are both very easily to handle, and then when it comes
     to Ozzie, whew, he doesn't even attack at all. Feel free to steal the Ozzie
     Pants from him even though they suck ass, and just hit him. Then it's done.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Slash and Flea are killed off finally, but Ozzie still has some life in him.
    Get the Speed Ring and Clarity Cap in the two chests there, then enter the next
    room to find him, then you have to battle him again. It's the same deal as the
    first encounter with him in the Fiendlord's Keep; hit the switch to the left of
    him, then he sends you falling into a hole. Go back, and then in one of the
    most hilarious scenes in the game, a cat comes in and hits the third switch,
    then Ozzie goes falling. It's awesome. But anyway, Magus's side quest is
    already done. Fast, wasn't it? Next target is anyone's call. I choose Robo's
    quest.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIs. Geno Dome (2300 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 42
     ~ Items: Elixir, Lapis, Hi-Potion, 50000 G, Hi-Potion, Strength Capsule, Magic
              Capsule, Turbo Ether, Hi-Ether, Vigilant's Hat, Speed Capsule, Lapis,
              Megalixir, Magic Capsule, 15000 G, Hi-Ether, Teraton Arm, Crisis Arm
    
    Geno Dome is the site at the southeast corner of the 2300 AD map that rather
    resembles the Derelict Factory, and this is where the entirety of Robo's side
    quest takes place. Except as a dungeon, it's far more complex than Lucca's or
    Magus's, so just know what you're getting into before you start this. Anyway,
    to kick this off, enter the Geno Dome whose location I just specified, and move
    Robo to the front of your party. Inside, examine the front computer, which is
    already rather evil looking. With that, enter through the door on the right.
    
    You'll immediately be put on a conveyor belt and forced to fight five battles
    with a combination of Deverminator EX's and Version 4.0's. What incredibly
    creative names, yeah, I know. Personally, if you were like me and brought Magus
    with the Golden Stud, you can instantly win all these battles with one usage of
    Dark Mist which costs a mere 3 MP to use, but eh, that's just me. Either way,
    when you're done you'll emerge in the next area with a lot more TP than you
    came with. There's a lot of different ways you can go from here, but while
    you're in this room, head to the northeast and up to the door that you see
    there. I might add, on your way up you can head out via dust chute on the
    right.
    
    Obviously you're going to have some robots to fight in that room, but you'll
    come out with an Elixir and a Lapis. Hard to top that. Having done that, go
    back to the entrance to the big room you entered, and take a left, going up the
    hall you see. You'll see a Version 4.0 up ahead, but don't fight it yet. Just
    watch as it energizes itself in a pod, then goes down the hall, to the door in
    front of you from where you come in, and opens the door by entering the pod
    while charged. Amazing, eh? It provides a fairly decent example of what you
    have to do here, though.
    
    Fight the Version 4.0 inside that door when it opens, then pick up the two
    chests containing a Hi-Potion, and 50000 G. Yeah no joke, fifty thousand gold.
    So with that, go back outside, head up the hallway to where you saw that robot,
    and pick up the Hi-Potion nearby. Plus you can access the terminal on the side,
    which gives you as much information about this place as you need to know. But
    no more, sadly. Damn computers.
    
    So the task we actually have at hand here, as the computer tells you, is to
    find the two figurines so we can find the Mother Brain. The first one you can
    see to the left, but you can't get through because a sentinel is blocking the
    way. So now we gotta find another sentinel to short circuit it. Let's do that,
    shall we? Head to the lower right corner of this room and through the door just
    to the left of the dust chute, and then head up the elevator that you find.
    Exit, use the save point, and use the door just nearby the one you came in
    from.
    
    In that hall you'll pick up a Strength Capsule to the lower right corner of
    where you come in, then keep walking up to hear the computer ranting about
    humans. My computer does that a lot too. No, not really. Anyway, in the next
    room there's two more Version 4.0's, plus they even throw in a couple Laser
    Guards. Finish the all of them off and enter through the door right up ahead,
    then take the elevator down, back to where you came from. Exit, and you'll
    immediately have some more robots to lay to waste. Yada yada yada.
    
    When you're done with that, head through the left passage that the robot which
    attacked came from, and here's the thing: MASH A AS YOU GO THROUGH IT. There's
    a Magic Capsule in the passage. No kidding, you can't even see it and would
    never think to do that, but sure enough, it's there. Pick it up, then go the
    whole way and hit the switch at the end. From there, go back in front of the
    entrance and head south. You'll want to head down, hit the switch there to
    remove the laser beam, then cross the conveyor belt over to the left.
    
    Now here's the hard part of it all. Hit the switch next to the pod, but don't
    enter it. What you need to do now is go down while fighting the conveyor belt
    (since you hit that first switch it's going up now), to the right, down and
    around, up to the left where you found that first pod and the computer, and
    energize yourself. As soon as the electricity starts flowing around Robo, dash
    out of there as fast as you possibly can and go all the way back to that
    conveyor belt, up, and to the left into the pod you just opened. Sounds hard,
    and it is, but with any luck you'll pull it off.
    
    Your reward for getting into the pod next to the door is opening the door, and
    then inside are a Turbo Ether, a Hi-Ether, and the sentinel nearby, which when
    you examine it will follow you wherever you go. Loyal for a robot. With it
    following you, you need to go ALL the way back to the left side of this room
    where you can find the first sentinel. Walk slowly though, since it tends to
    get stuck in crap. You'll eventually make it down there, though, and then when
    it gets in front of that sentinel, they'll both short out. Then you can head
    behind it for a Vigilant's Hat (great), and that figurine which we need. Looks
    like one of Belthasar's tools, if you're curious.
    
    You're almost completely done now. Now, you've got to head up that hallway to
    the energizing pod that I keep mentioning, but this time go through the steel
    door on the left. From there, fight the Laser Guards and head to the north
    wall at back, then switch off the left and right switches. You know, so only
    the middle one is green. At that point the pod on the left opens, and you can
    go to the actual energizing pod which is just a little bit over to the right,
    and enter the pod that just opened, which opens the door to the left, and what
    is in there, you ask? Oh, a figurine. Wasn't that easy? Not only that, but just
    hold on for two seconds, and a Speed Capsule appears where it was. Awesome.
    
    You can probably figure out where to go now, but if not, take the door at the
    lower right of this room (to the left of the dust chute) to the elevator, take
    that down to the lower floor, then head outside. Go south all the way to find a
    Lapis, and then continue west to run across a perfect clone of Robo... except
    she's pink. And she seems to be Robo's girlfriend. I'm tempted to make my usual
    sex jokes, but the relationship between them turns violent, and he's got to
    handle her (not that way you sick people) himself.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Atropos XR
       HP: 6000                                    My Party:
       EXP: 0                                       - Robo (Lv. 43)
       TP: 0
       Gold: 0
    
     Atropos really is a carbon copy of Robo. She has all the exact same attacks
     that Robo uses, except they have different effects. Rocket Punch isn't too
     bad damage-wise, she uses Cure Beam to heal herself, Laser Spin isn't too
     bad either. Robo Tackle is her worst attack, as it halves Robo's current HP.
     She also uses Rapid-fire Fist, which isn't too bad either. Then there's
     Proximity Bomb, which you would think would really hurt, but doesn't. All you
     really do have to worry about here is Robo Tackle, which is relatively rare
     anyway. You've got 6000 HP to take down. Robo Tackle does about 800 while
     Rapid-fire Fist does about 1100, so because of the massive MP difference, I'd
     just stick with Robo Tackle. Just alternate between that and Cure Beam if you
     need to use that (NOT Heal Beam), and this'll be over before it started.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that battle done with, Atropos dies off, but gives Robo a plug which he
    adds to himself (yeah, it's not even an accessory), which increases his speed
    by 3 and his magic defense by 10, making him FAR better. Let's move on now,
    though. Stand under the red switch near the gate with Robo in front, then he'll
    smash into it to open it, then on the other side you can find a Megalixir (!)
    and a Magic Capsule. Good stuff. Continue to the left, go down the ladder when
    that option is available to you, get the 15000 G you find down there, and enter
    the door. Inside, you'll find a transport system using humans. Not too nice.
    
    Robo can't stop it without destroying the Mother Brain mainframe, so with that
    head out the right door and get the Hi-Ether outside, then go all the way back
    to where you came in, go back up the ladder, and head up this time. Prepare to
    fight a ton of Laser Guards, and then you'll find two green platforms on either
    side of the gate in the center. I bet you know what to do now. Put one figurine
    on each and then the gate opens, then right up ahead you run into what's been
    taunting you through this whole dome... the Mother Brain.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Mother Brain, Display x3
       HP: 5000 (Brain), 1 (Displays)              My Party:
       EXP: 3000                                    - Robo (Lv. 43)
       TP: 40                                       - Ayla (Lv. 44)
       Gold: 3000                                   - Magus (Lv. 44)
    
     Not a difficult battle at all, you just need to be careful a bit when you
     get started here. First of all, you've got the Mother Brain and the three
     Displays behind it. Do NOT destroy all three Displays. That's the most
     important thing. If all of them are destroyed, the Mother Brain will
     exponentially increase her attack and defense and slaughter everyone. You'll
     want to destroy two of them, except you also want Ayla there to steal Elixirs
     from each of them. =) The Displays by themselves spend their entire time
     healing about 1000 HP a turn to the Mother Brain. Which is annoying, but
     when there's only one of them, it's not too bad. The Mother Brain's attacks
     are a Laser Spin esque thing which does 100 or so damage to the party, and
     an attack that causes confusion. Which sucks, so be ready with Panaceas when
     that happens. Apart from that, there's nothing really to worry about her, so
     fell two of the displays and then wail on the Mother Brain.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    The immediate rewards for that are two weapons: the Teraton Arm and Crisis Arm.
    Once that battle is over, Robo goes to shut the entire Geno Dome down so that
    events like these never happen again. At this point you can never go back in
    there either, but to hell with that, I'm not gonna miss it. Now that you're on
    the world map of 2300 AD, the next side quest just so happens to be in this
    very place. Assuming you're going by my (and Gaspar's) order, that is.
    
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     VIIt. Sun Palace (2300 AD)
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     ~ My Level: 44
     ~ Items: Wondershot, Sunglasses
    
    The Sun Palace is on the island southwest of Death Peak, and appears to be a
    cave. To my eyes at least, and when you get in there you're going to fight an
    extremely rough boss right then and there. As such, I strongly recommend
    coming with a bunch of fire resistant equipment. Taban's Suit, Red Vests, Red
    Plates, it's all good. When you're ready for a true brawl, enter the palace
    and walk a bit forward, to fight the son of the sun itself.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Son of the Sun, Prominence x5
       HP: 12000 (Son), 30000 (Prominences)        My Party:
       EXP: 3800                                    - Ayla (Lv. 44)
       TP: 40                                       - Lucca (Lv. 43)
       Gold: 3000                                   - Frog (Lv. 42)
    
     This is anything but an easy battle, and you're going to have to be on your
     toes to pull through this one. It's also far from ordinary too, so a word
     about the party you're bringing. Lucca is pretty good here since she has
     Taban's Suit, which gives her fire immunity. You're going to want someone to
     heal, so since he can cure the whole party, Frog is my man. The other one
     can be anyone, but since I like to Charm a little stuff in this battle, I
     bring Ayla. That's that. I can't exaggerate enough that you need fire
     protection before starting this battle. All but one of the Son of the Sun's
     attacks are fire based. Now, next most important thing: NEVER attack the Son
     of the Sun. It will counterattack with Flare, which is tons of damage to the
     whole party. Sure, a lot of characters may absorb it, but why bother with it.
     You've got to target the Prominences.
    
     There are five Prominences surrounding the boss. When you hit one of the
     five (it's random), it will then cause damage to the core. If you hit any of
     the other four, it'll counterattack with a flame attack which isn't too
     powerful, but still burns (no pun intended). Therefore, you need to go by
     trial and error, attacking each Prominence until it causes damage to the
     core. When you actually find the right one, as quickly as possible bear down
     on it with all that you've got until the Son of the Sun uses Roulette Spin
     and switches the order. Then you've got to do the looking all over again.
     That's really all there is to this battle. The damage that it does is 214 or
     so, but you don't have to deplete the entire 12,000 HP. Just after a while,
     it'll say the sun is losing its light, and then it'll be about over. All I
     can say is, make sure that you've got a healer while the other two are
     carrying out that operation. Also, speaking of Charming, you're going to get
     hit by a Flare as a counterattack, but the Son of the Sun has a Black Plate,
     which you can never have enough of, and each Prominence has an Elixir.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With that long, tedious, and hard boss battle done with, the Son of the Sun
    bounces backward and is turned into the Moon Stone. It's apparently going to
    take eons before it regains its power though, so that's rather unfortunate...
    not really. Now, you're looking for an island to the northeast of the world
    map. That's called the Sun Keep. Fly above that place, and then use the Epoch
    to get to the exact same place in 65,000,000 B.C. Once you arrive back at that
    time period, enter the Sun Keep, and then set the Moon Stone there. Now we wait
    for eons, right?
    
    Well, sort of. Switch ahead from 65,000,000 B.C. to the same place in 1000 A.D.
    and you'll find that the Moon Stone... has been stolen. Ain't that always the
    case. You could just go look for it, but I'll tell you that the mayor in Porre
    Village has it. And he's a greedy jackass and won't give it to you either. You
    can make him, though. While still in Porre Village, enter the nearby Snail Stop
    and talk to the guy behind the counter to buy some Spiced Jerky. A little on
    the expensive side, but you need to buy it.
    
    Now go to the same place in 600 AD, take the Spiced Jerky, and enter the elder's
    house and give it to the woman. That means give it to her, don't sell it to
    her. That has a drastic change on her entire family, thank god. Now just go to
    1000 AD and enter the mayor's house this time, and then talk to the actual guy
    and he'll fork it right over. Sweet. Head to 1000 AD, set it down there again,
    then go back to the same place in 2300 AD, and it'll be a full fledged Sun
    Stone! Make sure Lucca is in the party, and she'll take you to her house. Your
    rewards for that are the Wondershot (an excellent weapon for Lucca), and the
    Sunglasses, an equally excellent accessory. Shall we move to the next side
    quest?
    
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     VIIu. Choras Village (600 AD)
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     ~ My Level: 44
     ~ Items: N/A
    
    And here we've got Frog's side quest, which is a bit of a long-ish one
    compared to most of the others, as it's more than a simple dungeon to go
    through. Start off by flying the Epoch to the island on the southeast of the
    world map in 600 AD, and you'll find yourself in Choras Village. The first step
    is to enter the tavern there and talk to the guy who's guzzling drinks down
    there, and he'll tell you that he can't work because he lost his tools. Uh huh.
    Guess we've gotta go get them.
    
    Using the Epoch, go straight to the exact same place in 1000 AD, and then enter
    that place's inn, where you'll find a guy who looks exactly the same as him.
    Talk to him and he'll say you have to get his tools from his wife (that could
    totally be interpreted the wrong way...). On that note, head to his residence,
    which is the southwest one here, talk to his wife, and you'll pick up the tools.
    And with that, use the Epoch to go back to 600 AD to give the tools to that
    carpenter in the tavern, then follow him back to his residence (same house as
    before), as he gathers up his boys and heads to the Northern Ruins to repair
    that place. I think you guessed it. We gotta follow him.
    
    Also, just one quick note before we start the Northern Ruins in 600 AD. If
    you're one of those completionist people who want to have everything in the
    bestiary, go to the Northern Ruins in 1000 AD. Just enter and head a bit over
    to the left and you'll run into Cyrus's ghost. Who you cannot damage, though
    he's not really too rough on you. Just pointing that out, since he won't be
    there after the next side quest. Alright then. Northern Ruins, 600 AD.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIv. Northern Ruins (600 AD)
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     ~ My Level: 44
     ~ Items: Masamune, Turbo Ether, Magic Capsule, Strength Capsule, Elixir,
              Moonbeam Armor, Valkyrie Bow, Suzaku, Elixir, Nova Armor, Siren's
              Kiss, Onimaru, Turbo Ether
    
    DO NOT OPEN ANY CHESTS HERE. That is the most important thing about this side
    quest. We're going to come back here in 1000 AD to get the stuff, so do NOT
    open ANYTHING, sealed or no. Got that? Alright, so you enter this place, and
    the carpenter can't finish everything because it's full of monsters. So you
    get the dirty work and have to fix that, evidently. There's two ways you can
    go right off the bat. Let's go left, shall we?
    
    Head down there and down, and as you go around you're going to have to fight
    two sets of Ghost Knights. They're not too bad, but they like to finish by
    using Grudge, which does about 100-150 damage to the killer. When you reach
    the end you'll find a big hole in the floor right in front of the door that's
    there, and a chest. DON'T OPEN THE CHEST. That's essential, people. But
    anyway, the monsters in here you needed to get rid of are (mostly) done. Except
    when you head back you'll be attacked by four more. I'd use a spell and get
    rid of them all in one shot, but note you'll get pelted by MP Buster twice.
    
    So now that you're done in the left pathway, go back and take the right one
    this time. Head through the door you see on the side, and when you get to the
    large room there, guess what, you're going to have to wipe out every monster
    in this room. Life is wonderful, isn't it. It's only three sets of skeletal
    monsters anyhow, so it won't take long if you're like me and just have a Golden
    Studded Magus use Fire II on the all of them. After you do that you can head
    north, but it's a dead end. We've accomplished what we came for, which was
    clearing out the monsters. Go back to the carpenter's house.
    
    This time you have to pay him 2000 G to repair the Northern Ruins, but ah
    well, just do it, it's worth it. At this point, return right back the way you
    came into the Northern Ruins, and take the west door. Of course they didn't
    repair the entire thing, but that's to be expected. But you'll find now that
    past that treasure chest I mentioned earlier, the floor has been repaired and
    you can cross to the next room. Head up through another door, then make sure
    Frog is in your party, and head all the way up to find Cyrus's grave.
    
    Frog and Cyrus's ghost will have a little chat, and then Frog's Masamune is
    upgraded to a far more powerful version. Definitely equip it now, it'll rock
    your world. And now of course, this will put Cyrus at peace at last. We're
    still not quite done with the Northern Ruins though (actually now it's called
    Hero's Grave). Now that the ghosts have been put to rest, go back to the
    carpenter guy AGAIN, and pay him 2000 G... again. It's necessary to repair the
    eastern part of the ruins. Just do that, go back to the place, and go back to
    that large room with three doors in it, none of which you could get to because
    of the holes in the floor. Now they're all repaired, which is nice.
    
    The left and right doors each only lead to a chest in them. DON'T OPEN THEM.
    However, one of them is sealed. At least examine it, so that the pendant can
    react to it, but REFUSE TO OPEN IT. Thank you. With that, head up through the
    northern door. You'll then have to go through a couple rooms, one of which is
    swarming with monsters called Fallens and Souls. Relatively important note for
    bestiary people: if you leave one Fallen and one Soul alive for long enough
    they will merge into a separate monster called Fallen+Soul. Relatively minor,
    but yes, that's one of those things that ends up in the bestiary. With that, at
    the end of this path you'll find two more sealed chests. Examine them both, but
    again, DON'T OPEN THEM. Just examine, then leave the Northern Ruins altogether.
    
    Back outside at the Epoch, warp over to 1000 AD and enter the Hero's Grave.
    You'll notice now that there's not one single enemy to be found here, plus the
    floor is repaired here, making it a fairly peaceful visit. Start off by going
    to where Cyrus's grave was. Which means over to the left, then follow the path
    around to get that Turbo Ether finally. Then when you get to Cyrus's actual
    grave, look over to the side and you'll find a Magic Capsule there if you let
    him rest in peace. Nice. =) Having gotten that, return to the entrance and head
    into the right wing this time. In the small room before you step into the wooden
    door at the side, examine the lower left corner to pick up a Strength Capsule.
    
    Then once you hit the next room, get the chest on the left for an Elixir, then
    you can finally open the sealed chest on the right for a Moonbeam Armor, which
    is a truly awesome piece of equipment. Now head over to the northern two
    chests that I mentioned earlier, to retrieve a Valkyrie Bow and a Suzaku, great
    weapons for Marle and Crono respectively. Now guess what we're going to do? Go
    all the way back to 600 AD and get those same chests, that's what. Not many
    enemies here anymore, so head down the right wing, and you'll get the following
    items: another Elixir, a Nova Armor, a Siren's Kiss, and an Onimaru. Not quite
    as good as the 1000 AD items, but still great stuff, plus you can get the Turbo
    Ether down the left wing if you want. That's it for Frog's quest... we are
    totally done now. Ayla's comes next.
    
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     VIIw. Giant's Claw (600 AD)
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     ~ My Level: 45
     ~ Items: Speed Capsule, Clarity Cap, Strength Capsule, Hi-Ether, Strength
              Capsule, Blue Gemstone, Zodiac Cape, Lapis, Wrath Band, Strength
              Capsule, Mid-Ether, Golden Gemstone
    
    Okay, this side quest doesn't really have anything to do with Ayla, but it
    does bring dinosaurs back, so that's cool. Alright, really quick, to get in
    here. Start in Choras Village's cafe in 600 AD and talk to Toma the adventurer
    inside, who will give you Toma's Spirits, to pour on his grave if he doesn't
    come back. With that, go to the same place in 1000 AD and enter the West Cape
    to the northwest. Pour it on his grave, then he'll tell you about a place
    called the Giant's Claw where he went back then, and tells you that's where the
    Rainbow Shell he was looking for was. So with that, pick up the Speed Capsule
    behind his grave, then use the Epoch to get back to 600 AD and head to the
    island northwest of Choras. The cave in the mountain is the Giant's Claw.
    
    You can tell after one second of stepping in here that it is pure awesomeness.
    The Tyranno Lair theme is back! Haven't heard this utterly outstanding piece of
    music in a long time, so it's more than welcome back. Plus it plays in all
    battles, just to drive the hardcore factor up another notch. Phew, this music
    rocks so much I get carried away a little. Start by following the path to the
    right to find a note that Toma left. Says something about jumping into holes or
    whatever. Enter the next room and look at the throne and you'll realize... this
    really is the ruin of Tyranno Lair of old.
    
    Go south to get out of that room, then walk over to the west to encounter some
    rather new and more powerful dinosaurs. Aecytosaurs and Aecytonyxs, to be
    precise. Makes having Crono or Magus useful here though, for lightning magic.
    Get the Clarity Cap in the chest that they leave, then go down the steps and
    go over to the right. Three Lizardactyls (wonder how long it took them to come
    up with that name) appear on the way, so waste 'em with an attack and head
    into the room there.
    
    This place looks a bit familiar. In any case there's three switches on the
    floor. If you stand on the center one first it'll make a save point appear,
    which you might want to use, since when you hit the left switch it makes the
    floor disappear, and the pits that appear are actually your next destination.
    Right sends some monsters down if you want to fight them. In any event, head
    down the left pit, and down there you'll find two more switches. If you stand
    on the right one, you'll have to find some Aecytonyxs. If you stand on the
    left one, the dino head above opens up, and you can get a Strength Capsule on
    the other side. I do both, personally.
    
    Head south to get out of this room after doing that, and walk over to the left
    to come to a ladder. Climb down, get the Hi-Ether on the left, and yet another
    Strength Capsule on the right. Which equates to me being happy. Go back up the
    ladder after, and follow the path left, down, and to the east, killing the two
    Fossil Apes along the way. At the end you'll find a Blue Gemstone in the chest
    above and a doorway out, both of which I dig. Go out the door, head east and
    down (not up) the ladder you see there. Take the path to the west and open the
    semi-hidden chest at the end for a Zodiac Cape. Which I think you should give to
    Marle or Ayla pronto.
    
    Go down the path and over to the east to pick up a Lapis, climb down another
    south ladder, and head into the door to the left. Inside you'll find some more
    dinosaurs that you need to kill off, and two dino heads. Enter the one on the
    left, go up the stairs to the next area, and you'll be in a room that should be
    blatantly familiar. You really are going backwards through the old Tyranno
    Lair... ah, excuse me. Head left and either fight the enemies or stand on the
    switch to drop them into a pit, then go out the southern door and follow the
    path to pick up a Wrath Band. Go back into that room afterwards, kill the
    monsters again, and then it's the same old deal to head out to the southeast.
    
    In the room you emerge in from there, however, you'll come across two Rubbles,
    which are the same deal as Mountain of Woe. If you still have characters who
    haven't learned their final skills, the 200 TP that this room gives will
    definitely help, I assure you. After that head into the room on the right, and
    inside, examine the egg looking thing on the right, only to be dropped into a
    pit. Hey, if that's what Toma said, let it be. Coincidentally you're in a cell
    you observing in Tyranno Lair. Head southwest to get out, then northwest to keep
    going. You'll find a Strength Capsule right outside that room. Third one so far
    in this dungeon, yay.
    
    Not to mention you're outside the dino head you saw on the right. Don't go that
    way, though. Go back down the stairs, southeast, then north into the next room.
    In said next room, you'll find a save point right below you, which can only
    mean one thing. I know I've said that a lot for false alarms, but it's true
    this time. Enter the cage on the left, get the Mid-Ether on the way, then head
    north to immediately be confronted with a series of roars. So in other news,
    remember that Black Tyranno from 65,000,000 B.C.? It's STILL here. Just go to
    the northeast around it, and it'll attack.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Rust Tyranno
       HP: 25000                                   My Party:
       EXP: 3800                                    - Crono (Lv. 46)
       TP: 40                                       - Ayla (Lv. 46)
       Gold: 2000                                   - Magus (Lv. 46)
    
     That Black Tyranno is some beast. You only killed it 65,000,600 years ago,
     and it's STILL mad at you? But yeah, something else that's unfair. This is
     the fifth battle in the game to play that super serious boss theme, and the
     second battle of the six in the game total, which features the Black Tyranno.
     What's so special about this thing? Because I'll let you know, the Rust
     Tyranno has almost nothing going for it except its massive HP count. And that
     definitely doesn't make it warrant this awesome music.
    
     So the Tyranno will do the exact same thing that it did back in the battle at
     Tyranno Lair, and that's count from 5 to 0. I might add that it is almost
     ridiculous in how slow it is, so all your characters should be able to get in
     two turns for each one of its countdowns of a number. When it gets to 0, it
     hits you with a fire breath attack on the party, which depending on your
     magic defense, will do 200-300 damage to the party, which is utterly nothing
     now considering how slow it is. It will rarely do the chew and spit attack,
     which isn't too bad either, while in all its slowness, you can completely
     destroy the 25,000 HP it features. Try to have Ayla Charm the Red Plate off
     it, though. Overall, one of the easiest battles in the whole game.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After that little problem is out of your way, head right beyond to find the
    massive Rainbow Shell right behind. It doesn't help that it's extremely heavy
    though, and requires the assistance of Guardia Castle to lift. Just head about
    halfway down the path, and then you'll automatically reappear in Guardia Castle
    in 600 AD. While you're still here in 600 AD though, since we're about to take
    leave of this place for good, I'd recommend putting Frog at the front of your
    party and going up the Denadoro Mountains again. If you go to that freelancer
    a few screens up who's still throwing rocks, if Frog is carrying the upgraded
    Masamune, he will catch it and obtain the Golden Gemstone. I'd advise that. But
    in any case, the next stop is back to Guardia Castle in 1000 AD.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIx. Guardia Castle (1000 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 46
     ~ Items: Turbo Ether, Lapis, Turbo Ether, Elixir, Elixir, Turbo Ether, Lapis,
              Prismatic Dress/Prismatic Helm x3, Prism Spectacles, Rainbow
    
    This is obviously Marle's side quest, although I suppose at this point we can
    say in retrospective that Marle's and Ayla's quest are one and the same, since
    they're both about the rainbow shell. This is just one great big complication
    of that, all revolving the jackasses at Guardia Castle that got Crono thrown in
    jail before. So when you're ready to give this a go, put Marle in your party,
    park the Epoch right outside 1000 AD's Guardia Castle, and enter.
    
    As soon as you get in, the Chancellor will come to talk to Marle about how her
    mother, Aliza, was indirectly killed by King Guardia because he didn't have the
    time for her. Well, that was kind of random. If you talk to the guards here
    you'll be made informed that he's actually on trial now for stealing a royal
    heirloom. Oh wow, I wonder what that is. Not really. Head to the right hall once
    you're able to, and head up the stairs through the left passage. Go up one
    floor and pick up the Turbo Ether along the way.
    
    Go all the way up the top, then head to the right to find some guards blocking
    passage to the courtroom. Marle screams her way through, though, and lo and
    behold, the chancellor's got the king on trial. Suddenly the Ocean Palace theme
    starts playing around the whole castle, which only makes this that much more
    awesome. But anyway, to prove his innocence, we've got to find the Rainbow
    Shell, since it's apparently in this castle somewhere and the chancellor is
    telling a white ass lie.
    
    Now that we've got the plan in mind, head back to the first room, with the two
    passages at left and right. You can't leave, because of the trial going on, but
    you can head to the right now, thankfully. Head down there, to find the guard
    passed out because a rat bit his toe. Damn wuss. Alright then, head over to the
    right and kill the two Vipers in the way (which are beginning of the game
    enemies for the record). Marle overhears them talking about a plot, though, if
    it weren't already painfully obvious.
    
    So, another battle then you're in the treasury, where you can get a Lapis, a
    Turbo Ether, and an Elixir from the chests lying about. Your task then is to
    basically head north through several hallways, until you eventually run into
    the last treasure room, where you can find another Elixir, another Turbo Ether,
    another Lapis (damn, be creative)... and the Rainbow Shell. So now that you've
    got a shard of that as well as a letter for Marle, go back the way you came,
    into the left pathway in the first room this time, then up the stairs to the
    courtroom. The guards won't let you through, so during the oncurring scene,
    Marle breaks through the stained glass window of the courtroom, proves the
    king guilty, and the chancellor reveals himself as none other than the ancestor
    of Yakra. The first boss of the game, remember? Yep, long generation of bugs.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Yakra XIII
       HP: 18000                                   My Party:
       EXP: 3500                                    - Crono (Lv. 46)
       TP: 40                                       - Marle (Lv. 45)
       Gold: 2000                                   - Magus (Lv. 46)
    
     Yakra isn't quite as easy as he was in 600 AD, but that's not exactly saying
     much if you know what I mean. He'll immediately let loose with some Miasma
     attacks which will confuse you, but that's honestly the most threatening
     thing that the battle has to offer, if you ask me. Use some Panaceas if you
     need to, then start bearing down on him. When he gets down to 9000 HP or
     less, he starts rambling about knowing what your weakness is, and then uses
     Needle Spin. This will do about 200-400 damage, depending on who it hits, but
     since you're using Marle anyway, you can just Cure II and fix that right off.
     He uses it on the whole party occasionally for 150-300 damage, but that's
     still not too bad. He'll die before you know it.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    After the battle's done, Marle and her father have a touching little reunion,
    and finally with the chancellor done with, you're free to roam around Guardia
    Castle in 1000 AD. Melchior barges into the castle a moment later, though, and
    offers to make you some armor with that Rainbow Shell. Now that is JUST what I
    wanted. However, you might have noticed that during the scene in the courtroom,
    Yakra XIII dropped a sparkling object that was left there. THAT right there is
    our first destination, as you might say.
    
    Head back up there and the item you get is the Yakra Key. Now you may have
    noticed when going up the right wing, that one floor above the Turbo Ether
    there was a chest that was locked. Indeed, in that chest is the real
    chancellor, who just runs off after that's done anyway. Ah well. With that,
    let's go find Melchior. He's in the treasury where the Rainbow Shell is, so
    once you get there, he'll offer to make you either a Prismatic Dress or three
    Prismatic Helms. Tough choice, but I'd go with a Prismatic Dress. Also, if you
    have the Sun Stone (which you should), he'll make you Prism Spectacles, and the
    Rainbow, one of Crono's best weapons. Alright then, that's all the character
    quests, wrapped up rather nicely.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIy. Black Omen (1000 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 48
     ~ Items: Megalixir, 30000 G, Magic Crest, Vigilant's Hat, Elixir, Megalixir,
              Nova Armor, Haste Helm, Megalixir, Zodiac Cape, Megalixir, Power
              Crest, Speed Capsule, Speed Capsule, Elixir, Speed Capsule,
              Megalixir, Speed Capsule, White Gemstone, Megalixir
    
    Alright. The Black Omen is the last side quest of the game, and it's also most
    likely the most difficult. What the Black Omen is, is the final dungeon of the
    game, and it's a most excellent final dungeon at that, but it's optional. Yes,
    you can take the Epoch right to the Cataclysm or ride the bucket in The End of
    Time straight to the Day of Lavos, but even with the levels you gained from the
    character quests, doing the Black Omen will help out tremendously. Note that
    there's still the Lost Sanctum to do if you want, but that's a bit too extreme
    to cover in this section, so hit up the side quests section for that.
    
    Now, here's the thing to note before you enter the Black Omen. It appears in
    all of the eras from 12000 BC onward, but entering in 2300 AD is obviously
    useless as Lavos has already destroyed the planet. You want to enter the latest
    one possible, so that leaves 1000 AD. I'll get more into the reasons later, but
    just enter it in 1000 AD; it's the big black, well, omen overlooking Melchior's
    cabin. When you enter, head forward and destroy the six Laser Guards on the
    door, and then a few steps in, you'll run right into Queen Zeal. Evil bitch.
    But you can't deal with her before fighting a boss right off.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Mega Mutant
       HP: 4600 (Top), 3850 (Bottom)               My Party:
       EXP: 900                                     - Crono (Lv. 48)
       TP: 50                                       - Ayla (Lv. 47)
       Gold: 1500                                   - Magus (Lv. 48)
    
     This battle is relatively little more than a joke which only exists to make
     sure you're not a complete wimp before attempting the Black Omen. Because
     I'll tell you, it gets way harder than this as you proceed through the
     dungeon. But yeah, I don't think it needs to be said that the Mega Mutant is
     a pathetically easy boss. Just look at that HP and the EXP it gives, I think
     that says it all. What it does exist to do, though, is provide some targets
     for Ayla to Charm. The top has an Elixir and the bottom has the superior
     Vigilant's Hat, so definitely try to get one or more of those two items. The
     only real threat that the Mega Mutant poses is an attack that causes Confuse,
     but if you're like me, you have status protection anyway so one character
     will have to deal with that, tops. I just used Magus's simple Dark Bomb attack
     as well as a Cleave and Frenzy from Crono, and this was over in no time.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    That's just the beginning. You've got a long way to go, and we've gotta tackle
    this all. Once that little joke is gone, head north up the path, going straight
    to two Shieldsmans (or is that Shieldsmen?). Speaking of which, the Black Omen
    is really the last opportunity to learn techniques, so if you still have a few
    characters who haven't learned their final techniques (though realistically
    even Magus should probably have learned his by now), be sure to bring them
    here. Ayla is also a great character to bring along for her Charm skill. But
    ah well, get past the Shieldsmen and take the northeast door.
    
    Destroy the two turrets called Martellos that you see straight off in the next
    room, then keep heading north past some more monsters that come out to play.
    Now the exit is to the north, but IMPORTANT: put Ayla in your party now if she
    isn't. In the next room you will fight a total of four Panels, and each one
    can be charmed for a Speed Capsule. That's four free Speed Capsules. You can't
    possibly refuse that. So please, go through there and do that. You will thank
    me later.
    
    In the next room right up ahead you'll find three sets of a Watcher and two
    Nomads. Not hard battles, so long as you can actually hit the damn Nomads
    before they escape. Go out through the northwest, then the moment you step on
    the next screen you have to fight a pair of Metal Mutants. Who are actually
    relatively annoying, so eliminate them as quickly as possible. Then you go up
    further north only to find another pair of them, except now they come with a
    pair of Flyclopsi (how creative...). Luminaire/Dark Matter for the win.
    
    One more room and you'll find a warp beam. So one to beam up, so they say.
    Enter and emerge in a new room, then go south. You'll come across that same
    thing you saw in the Ocean Palace with the elevator which activates via a
    shining object to the left, but you only battle one set of Fangbeasts on your
    way down. Strange, eh? At the bottom though, just take the northern exit out of
    there. In the next room you enter you'll immediately be faced with another
    Watcher and two Nomads. Damn, I hate the lot of 'em.
    
    When they're done though, head right and follow the path all the way up until
    you see a pair of steps in front of you. Keep going to the right to get the
    Megalixir on the side before you go up, then head on up. Get the 30,000 G over
    to the far left before continuing, then go through the northern door to keep
    on going. In the next room it may look like there's a bunch of Panels to fight,
    but there's not, it's just some really useless monsters on either side of the
    pillar in the center here. And if you could actually believe it, another
    Watcher and two Nomads to the north.
    
    At the left-right fork here, head right and pick up the Magic Crest that you
    see at the end, which is just another the pinnacle of magic related accessories
    in my eyes aside from the Golden Stud, then just take either of the pathways
    around to the northern exit. Come the next room, pick up the Vigilant's Hat
    and the Elixir on either side of you, then a few more steps up yield a Nova
    Armor, a Megalixir, and a save point. You would think there's a boss right up
    ahead, but there's not. Not even close.
    
    Even further ahead from there are two nus. The left one will sell you some
    items (Hi-Potions, Hi-Ethers, and Turbo Ethers... that's a rare sight), and
    the right one will let you escape from the Black Omen if you so desire. Decline
    that little invitation, and pick up the Megalixir and Haste Helm above the nus.
    Now make sure that Ayla is in your party yet again, enter the upcoming room,
    and make your way to the left. Just head over that way and you'll encounter a
    monster called a Blubber Hulk that resembles Heckran. YOU CAN CHARM A STRENGTH
    CAPSULE OFF IT. 'Tis important.
    
    So I know it'll piss you off being unable to get the chests on the right, but
    you really only can follow the path to the left and enter the door you see for
    now. Enter the next room to fight two Cybots who resemble Gato and are rather
    disturbing in design. Continue north from there, fighting the Shieldsman if
    need be, then make your way through the wave of Hydrocondas for a Zodiac Cape.
    Continue into the next room, beat off the Watcher/Nomads inside, and proceed
    east past the Flyclops and Fangbeasts, to get a nifty little thing you might
    know as a Megalixir.
    
    I hate to say this though, but when you head to the right you'll run into
    two Watchers and four Nomads. No, I couldn't make something that horrible up
    if I tried. Ah well, in the next room you can take the left path down south
    for a Power Crest. Continue to the south when that's done, and note there's
    another Blubber Hulk coming up, so if you want another Strength Capsule, Ayla
    is your woman. Keep going down though, and pick up the Speed Capsule in the
    chest at the southeast corner (since when do they come in chests?), then
    leave to the southwest.
    
    If that wasn't good enough, follow the path all the way to the west, and guess
    what you find in the chest at the end. That's right, ANOTHER Speed Capsule. I
    love the world. Enter the door there and then take the green warp beam that
    you see there to the floor that's apparently above, leave that room, and let's
    keep on going. We're almost there, guys. Put Ayla in your party and then move
    up the path to the north and take the first left path you come across, then
    take to the southwest and you'll encounter two Narbles and two Ghajes. The
    Ghajes can be Charmed for Magic Capsules. I encourage it.
    
    Proceed all the way west, get the Elixir below, then head straight north as
    far as you can until the last east path. Try and dodge all the enemies there
    by staying around the corners, and keep heading to the east. Go up the north
    path and pick up the Speed Capsule to the west on the way (that's three now!),
    then around to the left to get a Megalixir. The exit's to the northwest. A
    save point right there, too. Could this be it, you ask? Well... the answer
    would be yes. Head north to meet another one of Zeal's mutant loves.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Giga Mutant
       HP: 5800 (Top), 4950 (Bottom)               My Party:
       EXP: 1500                                    - Magus (Lv. 50)
       TP: 80                                       - Marle (Lv. 48)
       Gold: 2000                                   - Lucca (Lv. 49)
    
     The Giga Mutant isn't actually stronger than the Mega Mutant was, it's just
     faster and a bit more on the annoying side. First thing of all, it's got
     rather high physical defense, so magic is the way to go here, and the party I
     brought here is pretty much perfect for that. The top half has a Barrier Ring
     to charm and the bottom half has an Acuity Ring, but those aren't really
     anything too special anymore though, especially not the former, so I'd just
     stick with the party I brought above. If you've got the Black Gemstone and
     can thus use Eternal Darkness, the Giga Mutant will be gone in two hits.
     Otherwise though, you want to eliminate it quickly, since the top likes to
     counterattack by draining MP. This thing can cause sleep status, plus it
     attacks rather quickly, but there's no way it'll be able to do damage fast
     enough to actually get you hurting. Easy battle.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Thought you were done with the Black Omen? Well, I hate to say it, but no. Not
    yet. Enter the room to the north and use the orange-ish warp beam in there to
    get to the next floor, then head south out of there, to come to another one of
    those elevators. Activate it to the right, battle the four Hydrocondas that
    come on the way up, then head out to the north. You can tell the entire place
    looks a bit... different now, but it's no big deal. Fight the two Synchrites
    that come down instantly, then keep going to the west.
    
    Two Fangbeasts await you, and you get to thinking, they really are the most
    dangerous monsters in this whole dungeon. Keep going over to the east to find
    two Blubber Hulks along the way, so you can use Ayla there if you want, but her
    real shining moment is in the next room. Follow the straight path over to the
    next room, MAKE SURE AYLA IS IN YOUR PARTY, and you'll find four Panels. Damn,
    that's good, four Speed Capsules to Charm right there. Then when they die, a
    save point appears and you can get the chest on the side for another Speed
    Capsule. Could life get ANY better? Well, you just want to go north and get the
    chests, but before you're able to, another boss appears.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Tera Mutant
       HP: 7800 (Top), 20000 (Bottom)              My Party:
       EXP: 2000                                    - Crono (Lv. 51)
       TP: 100                                      - Lucca (Lv. 50)
       Gold: 3800                                   - Robo (Lv. 49)
    
     This battle is actually even easier than the one against the Giga Mutant,
     if that's at all possible. It's a bit different from the other two mutants
     though, in that this time, the bottom has a ton of HP, and the top will
     drain about 1000 HP from it occasionally to restore its own HP. Not too bad,
     now, is that. The only thing that they have which can be even slightly
     alarming, though, is the use of Chaotic Zone, which causes confusion, but
     come on, if you have Vigilant's Hats equipped, you're immune to status
     effects anyway. Meanwhile, since the Tera Mutant has such high physical
     attack defense, just unload with your ultimate attacks. Luminaire will do
     2400+ damage to the top of it, which is all you need to kill. Flare,
     Electrocute... that's all good. If you want to bring Ayla to steal stuff,
     go ahead and do that. I personally didn't bother though.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    With the third joke of a battle done with, get the White Gemstone and the
    Megalixir in the chests right behind, and brace yourself. We're almost done with
    this place. Matter of fact, it's just one massive long bridge after this
    screen, and you'll enter a new room which has none other than a fourth boss
    battle. Gotta love them boss fights. I recommend switching Ayla in here though,
    by the way.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Elder Lavos Spawn
       HP: 10000 (Mouth), 13500 (Shell)            My Party:
       EXP: 2450                                    - Crono (Lv. 51)
       TP: 120                                      - Lucca (Lv. 50)
       Gold: 2500                                   - Ayla (Lv. 51)
    
     Well, this is certainly a bit more challenging than those three mutated
     jokes that we went through to get here. All the same though, despite this
     being an "Elder" Lavos Spawn, it's not really that much different from
     the Lavos Spawns you fought back on Death Peak. Once again, though, if you
     attack the spawn's shell, you have a death wish. This time though, instead of
     attacking the whole party, it just attacks the character who hit it, with a
     needle spin attack that does about 600-700 damage. Not too pleasant, but you
     want to Charm the Guardian Helm that it has though, just because it's one of
     the best defensive items the game has to offer. But anyway, if you can get
     through that, then the rest of the fight just falls into place. It will
     occasionally use the needle barrage attack for 350-400 damage to the party,
     but the rest of its attacks are fairly weak. If you were like me and brought
     a party that can use a big one hit triple tech, it'll be over in no time.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    So one could say that at this point, no more messing around, it's time to get
    serious. You'd be right. Stick with Ayla in your party at least until the next
    room, then proceed north to encounter no less than five Panels. Yeah, I don't
    make this stuff up, you fight five Panels in the next room. Five free Speed
    Capsules right there. Joyous. But anyway, a save point appears after you take
    them down, and then you're thrust into a series of four straight boss fights,
    back to back. There's no turning back after you enter the next room, so be
    sure you're ready. I'm serious. Which means selecting a party, since that party
    will have to handle eveything themselves. When you're ready though, advance to
    the next room, walk past a serious of clones of the party, and then you'll find
    Zeal. She's not too friendly. Note, the absolute PERFECT party for the upcoming
    three battles and the three final battles is Crono, Frog, Ayla. I promise.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Queen Zeal
       HP: 12000                                   My Party:
       EXP: 0                                       - Crono (Lv. 52)
       TP: 0                                        - Frog (Lv. 50)
       Gold: 0                                      - Ayla (Lv. 51)
    
     The first battle with Zeal isn't too bad, but right off the bat you're going
     to have to be on your feet. Immediately after the battle starts she uses an
     attack called Halation, which reduces everyone's HP to 1. That's not too
     good now, is it. Right after she uses that though, I would do the following:
     have Frog immediately use Frog Squash, Ayla use Dino Tail, and then Crono
     throw out a Lapis. That'll keep you at low HP, but allow you to survive
     everything that Zeal will continue to throw at you. But yes, those two
     attacks will severely hurt Zeal's HP, and trust me, if you can get through
     the first turn, there won't be too much more to worry about here. Zeal uses
     an attack called Death Kiss that drains MP, some physical attack that does
     about 1 damage, or a blast thing that does about 100 damage to one target.
     But she can use Halation whenever she wants, so just look out for that.
     Before this finishes, try to have Ayla pilfer a Megalixir from her, then just
     lay into her. Won't take too long.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    Zeal then sends you into some oceanic looking realm (that's what it looks like
    to me, at least), where the Mammon Machine is waiting there. That is our next
    boss.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Mammon Machine
       HP: 18000                                   My Party:
       EXP: 0                                       - Crono (Lv. 52)
       TP: 0                                        - Frog (Lv. 50)
       Gold: 0                                      - Ayla (Lv. 51)
    
     Alright, this battle is barely harder than the one against the mutants, it's
     just a bit more confusing and different. The first thing you'll probably want
     to do is use Slurp Kiss to heal yourself up, since you're probably a little
     low off from the battle with Zeal. So, here's the thing with the Mammon
     Machine. If you hit it with physical attacks, it will raise its defense. If
     you hit it with magic attacks, it will raise its attacking power. That's a
     bit of a trade off there, but I would actually raise its defense and just use
     the Triple Tech 3-D Attack here. Mainly because it'll start off by doing
     about 4000 damage and do gradually less with each blow, but it still does
     devastating damage. Eventually the machine will release its energy, doing
     moderate but not really that much damage to your party, and it will "stand
     still". Now its real only attack is Point Flare, which does about 120-150
     damage to a character, not that bad. Now you can just unleash anything you
     want, and before you know it that 18,000 HP will be done with. Not before
     you Charm a Megalixir off of it though. ;]
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    So then everything fades out, and then you find yourself on the roof of the
    Black Omen. I was wondering when we were going to get there. Heh. But anyway,
    Zeal awaits you at the top, says some more of her fanatic things about Lavos,
    and then transforms to try to slaughter you.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Queen Zeal
       HP: 20000 (Head), 28000 (Hands)             Party:
       EXP: 0                                       - Crono (Lv. 52)
       TP: 0                                        - Frog (Lv. 50)
       Gold: 0                                      - Ayla (Lv. 51)
    
     Okay, as is evident by the super boss theme playing again for the last time,
     this is going to be a bit more serious than the rest of the battles in the
     Black Omen. While the first six bosses in this place were a bit on the easy
     side, the final battle with Zeal is one that you're going to have to be a
     bit more careful on, or you could find yourself getting your ass beat. The
     first thing to note, is that there's three targets, Zeal's head and her two
     hands. NEVER attack the hands. The left hand (the one on your right) will
     counterattack by reducing your MP to 0, and the right hand will counterattack
     by reducing your HP to 1. However, there is one exception we have to make,
     and that is Ayla. You can Charm a Prismatic Helm off the left hand, and a
     Prismatic Helm off the right. 
    
     To remedy the fact that it counterattacks though, if you were like me and
     had Ayla equipped with the Third Eye, the counterattacks may very possibly
     miss. That would be quite nice. But yeah, moving beyond that, let's get to the
     actual other attacks. The hands aren't really that bad if you don't attack
     them: they use beam attacks, that's about it. The face can use Halation again
     which reduces everyone's HP to 1, MP Buster, Heavenly Gate, which is about
     100ish damage to one character, Starburst, which is 200ish to the party, and
     Gears of Darkness, which is about 150 to the party. Doesn't add up to a very
     pleasant experience, and I'd definitely have someone ready at all times to
     use a Lapis, just so that if she uses Halation, you won't be totally screwed.
     Thankfully Halation is rather rare, so if you want to risk it, and if your
     characters are fast, definitely pull off a 3-D Attack on the head. It's only
     got 20,000 HP, which isn't that much anymore, so in the end you can very
     definitely win this. Just make sure you heal. Oh god, make sure you heal.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    And believe it or not, it STILL isn't over with Zeal. Even though she's pretty
    much finished off at this point, she summons Lavos up from underneath the Black
    Omen. Or wherever it is, I never really got this scene. If you were like me
    you finished this in 1000 AD. But then you see yourself in 12000 BC, and Lavos
    is stirring up from under the sea. And he's attacking you right now, so believe
    it or not, you've got to fight Lavos too, on top of everything else you've been
    having to do.
    
    Now, however, here's the thing that I want to note, which is why I said to
    start the Black Omen in 1000 AD: after the first Lavos battle which is covered
    in the next section (which you're forced to after this anyway)... if you did
    the Black Omen you will be able to escape from the Day of Lavos and go back to
    The End of Time, get on the Epoch, and go anywhere you please. If you did the
    Black Omen in 1000 AD, it will still be there in 600 AD and 12000 BC. In those
    two eras, however, all the items are gone, as well as some of the monsters and
    bosses. However, some monsters are still there to provide you with experience if
    you want it, and the three final bosses (Zeal, Mammon Machine, Zeal) are still
    there. The chance that you will want to go back through there and do all that
    again is rather slim, but hey, if you did it in 1000 AD, it leaves that
    possibility open if you want to. But enough of that. On to the Day of Lavos.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIz. Day of Lavos (1999 AD)
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 52
     ~ Items: N/A
    
    Let me just start this off with a note or two. The Day of Lavos is indeed the
    final battle, but it's not a dungeon. Matter of fact, it's one straight path up
    to Lavos. But you took one of three methods to get here: you rode the Epoch to
    the Cataclysm, you took that bucket in The End of Time to get here, or you went
    through the Black Omen and got dropped off here. If you take the Black Omen or
    the bucket at The End of Time, you'll have to fight its shell. If you ride the
    Epoch there, the Epoch breaks through the shell... but it gets itself destroyed
    in the process. If you're using the Black Omen though, you automatically fight
    the Lavos Shell. If you rode the bucket to 1999 AD, just walk up the crusty
    path and fight the shell that way. Either way, here's the shell.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Lavos Shell
       HP: 10000                                   Party:
       EXP: 0                                       - Crono (Lv. 52)
       TP: 0                                        - Frog (Lv. 50)
       Gold: 0                                      - Ayla (Lv. 51)
    
     This is a unique, but an extremely easy battle, and no matter what way you
     started this off, and no matter what time in the game you're at, you're going
     to have to fight incarnations of nine old bosses from the game. Those bosses
     are the Dragon Tank, the Guardian and two Pods, Heckran, Zombor, Masamune,
     Nizbel, Magus, Azala and the Black Tyrano, and Giga Gaia. Lavos automatically
     inherits their characteristics and HP, so basically, all of those nine battles
     are going to be pretty much the easiest thing ever if you're coming here from
     the Black Omen, which you realistically should. So basically, if it comes
     with buglike accomplices, kill those first, then just kill the shell. After
     that, though, the Lavos Shell will assume its own form, which is basically a
     much weaker version of what you faced in the Ocean Palace way back when. The
     destructive rain from the heavens, for instance, will only do about 150 damage
     to the party, and its other stuff if basically status effects, needle spins...
     the usual thing. Just hit it with double and triple techs and that ends that.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    That's FAR from it. While the outside shell of Lavos is killed off, its the
    inside of it that's doing the destruction, and that's perfectly fine right now.
    So let's say you're still at the Black Omen. That's the fourth straight boss
    fight, but you end up inside Lavos. There's a warp gate next to you as well as
    a save point. If you came here just straight from the bucket at The End of Time,
    then the time gate and save point will still be there. If you rode the Epoch,
    though, you can't warp out. It's like, the developers don't want you leaving
    the Day of Lavos to go back to The End of Time, and not having an Epoch to go
    anywhere. Too right they shouldn't. But anyway, you've come here, and now is
    your last opportunity to heal and save. Go back and explore the world some more
    if you want, otherwise just head to the next screen to encounter what really
    does lie inside of Lavos. Here's a hint: I wouldn't hit that.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Lavos
       HP: 20000 (Body), 12000 (Left), 8000 (Right)     My Party:
       EXP: 0                                            - Crono (Lv. 52)
       TP: 0                                             - Frog (Lv. 50)
       Gold: 0                                           - Ayla (Lv. 51)
    
     Well, this is it. We're finally doing battle with the beast of all beasts,
     and the beast inside the beast, so to speak. It's Lavos. And he's not exactly
     too friendly. The first thing that will happen as soon as this battle begins,
     is he will open with Laser Beams. This can do anywhere from 250-500 damage to
     the party. Depends on who it hits, you know. But anyway, the perfect final
     party here, the way I see it, is Crono, Frog, and Ayla. Actually, Frog is
     optional, but Crono and Ayla are absolute necessities. And why, you might
     ask? Because they're powerful as hell, that's why. Plus they have tons of HP
     to go on, which always helps. And they have Falcon Strike, which is the key
     attack in this battle. So once that first Laser Beams comes off, have Frog
     immediately use Heal, supposing you're using him. If you're someone else,
     have them use a Megalixir or a Lapis. Then have Crono and Ayla use a Falcon
     Strike.
    
     After that, you're not going to have too much to worry about for a while. The
     arms use physical attacks for about 110-120 damage each, and one or the other
     may use Life Grip on the body to heal back 1000 HP or so, but that's about it.
     There's Curse, though, which removes one character's status immunity. Ah
     well. Falcon Strike should be doing 2700-3000 damage to both arms, which is
     good progress even though it's only 80-ish to the body. When the arms are
     gone though, the body's defense reduces. Its attacks are as follows: Dark
     Will, which causes 200ish damage as well as confusion, Umbral Embrace which
     is much weaker but causes poison, Flames of War which hits one character for
     pitifully weak damage, Dark Flame's Embrace which is his ultimate attack for
     about 300-600 damage to the party, and Evil Emanation, which increases his
     attack. He uses them in that pattern, which means every time, Dark Flame's
     Embrace is going to get stronger. Which means you need to finish him off
     fast, which won't be that hard if your party is decently fast. 3-D Attack
     should do 4000 damage. Five of those will do it, plus if you get in a tight
     spot, Frog and Ayla always have Slurp Kiss. Use your best double and triple
     techs here, and you'll pull through. So will Lavos at the end, though.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    You thought that would be the end though? Not quite yet. There's always going
    to be one final form, and that's the core within the inner core of Lavos. Haha.
    That's the way it is. After your characters say their final condemnations of
    what Lavos actually is, the real final battle begins.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Lavos Core
       HP: 30000 (Core), 2000 (Left), 10000 (Center)    My Party:
       EXP: 0                                            - Crono (Lv. 52)
       TP: 0                                             - Frog (Lv. 50)
       Gold: 0                                           - Ayla (Lv. 51)
    
     Okay, let's get one thing straight before we start this battle. I know the
     center entity looks like the core, but it's not. It's just one of the big
     attackers. The right pod is the real core of Lavos. It's the one with 30,000
     HP that you've got to kill to win this game, but there's a few obstacles in
     your way to doing so, as you would expect from a decent final boss battle.
     But I'll say this right off, though. The center pod, in other words the one
     that's by far the biggest, is the attacker here. The left pod uses Curse on
     you which really isn't that big of a deal in this battle, heals the other
     two, and if the center pod is destroyed while it and the core are alive,
     it'll do an X-Strike kind of attack on you that does about 150 damage, but
     quite frankly you aren't likely to see that. You might also see from the left
     pod occasionally an Evil Touch that absorbs MP, but that's not anything to
     concern yourself with. Let's talk about the center pod.
    
     It has 10,000 HP, but it will be constantly brought back to full life by the
     core. The center pod has a magic attack called Heavenly Tears, which does
     anywhere from 400 to 700 damage to a character. All depends on their magic
     defense. Its Diabolic Whisper causes a random status effect on a character.
     Its Demon Star reduces the entire party's HP by half (Slurp Kiss for the win),
     and then you've got its two ultimate attacks. Grandstone, the ultimate
     physical attack, varies. If you're using Crono or Robo, it could do as little
     as 300 damage to them. If you're using Marle or Lucca, it could do as much as
     1000 damage to them. Now you see why I didn't bring the either of them here.
     ;] And then there's Dreamreaver, the ultimate magic attack. This is about the
     exact same thing as Laser Beams/Dark Flame's Embrace from the last battle,
     roughly. Expect anywhere from 200 to 700 damage, depending on who it hits.
    
     So, a strategy, you ask. Again, this all comes down to a party, and if you
     breezed through the last battle, this one probably shouldn't be too hard. You
     know what characters work for you, and for me, Crono, Frog, and Ayla is the
     perfect party. They've got the Slurp Kiss double tech which heals about 450
     HP to the group or thereabouts, Falcon Strike which is PERFECT for these
     two battles, and a devastating single hitter triple tech in 3-D Attack. Crono
     and Ayla are total beasts in their own rights, plus Frog is an extremely well
     rounded character for anything, so it just works. So once again, my advice is
     to start this battle off immediately with Falcon Strike. That will destroy
     the left pod in one hit, do about 2800 damage to the center pod, and about
     80 damage to the core. To be expected. The core will constantly lower its
     defense to resurrect the other two parts, so when that goes on, you've got to
     give this all you've got. Luminaire is perfect for this, as is Falcon Strike.
     Both are very damaging, plus that leaves Frog there to use a Megalixir or
     Heal if the going gets bad. When the Lavos Core is left alone, though, use
     3-D Attack. Otherwise, you'll want to use multi-hit attacks on the center pod
     and the core, because if you leave the center pod alone for too long, it may
     give you a run for your money. Also, feel free to use all the Megalixirs you
     have in your inventory, since they won't be affected by New Game Pluses. Give
     it all you've got, Luminaire/Falcon Strike when appropriate, Megalixirs when
     appropriate, and 3-D Attack when appropriate, and eventually the Lavos Core
     will be done for, and you will have beaten the final boss of Chrono Trigger.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
    That's all I'm going to say. Enjoy the ending, whichever one of the many it is,
    and yeah, congrats on beating the game. You'll notice the Dimensional Vortex
    popping up when you're done, so that's probably a relatively realistic next
    destination.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                     ~-~ ~-~ ~-~  VIII. Side Quests ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Note that this does NOT cover the character side quests, or the Black Omen.
    These are the extra material that was added to Chrono Trigger DS. Namely the
    two post-game dungeons and the Arena of the Ages.
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIIa. Lost Sanctum
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 52
    
    The Lost Sanctum can be accessed for the first time after the Epoch gains the
    ability to fly. So basically, after you've finished the Ocean Palace and the
    Blackbird. Of course you're probably not going to want to do it until Crono is
    brought back though, so that sort of makes it after Death Peak then, doesn't
    it? I dunno. Either way, after the Epoch gains its wings, you will see two
    gates open up. One in 65,000,000 B.C., and one in 600 A.D. Right now though,
    there's too many monsters in the 600 A.D. one, though, so you're pretty much
    forced to go into the prehistoric one. You go right ahead and do that, when
    you're ready. Personally I don't consider it to be that bad difficulty wise, so
    you can go any time. If you're doing it right before the Black Omen and that's
    your last side quest for instance, you will breeze through it. But yeah, enough
    of that. Enter the prehistoric gate.
    
    *~- Village ---- Prehistory ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*
    -------------------------------------------------------------------------------
    
     Alright, so when you enter this place for the first time, it's going to be
     deserted. At least, that's what it appears. You can wander around this place,
     and there's a lot of what appears to be doors here, but you can't go in them.
     You'll see why in a moment. You'll probably notice a southern path to a forest,
     but your characters stop you from going there. Why? I wanna go in the forest,
     dammit, why should Frog be able to talk back to me like that? Whatever. Head
     to the forest to the northeast.
    
    *~- Millennia Wood ---- Prehistory ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~*
    -------------------------------------------------------------------------------
    
     Your goal here is to wipe out all the enemies. There's some forced encounters
     here as well as monsters just lying about here, and you've gotta kill 'em all.
     Thought I was going to say gotta catch 'em all there, didn't you? Bah. Walk up
     to the northeast to run into some Ogan Youths, then just keep going north.
     You'll soon run into the primary enemies that the entire Lost Sanctum consists
     of, and those are Slate Imps and Pink Imps. Hate those things. There's a chest
     there with a Hi-Potion, too. But as you might be able to tell, this place is
     in roughly a straight path.
    
     As you keep going, you'll eventually come across an Ogan Youth and an Ogan
     Chieftain, as well as a semi-hidden path to the southeast under the trees,
     where you'll find 20000 G. That's how most of the chests are in this place, is
     hidden. Just a little bit beyond that you can find another pathway in the
     trees to the northwest, where you can pick up a Hi-Ether. But with that, keep
     going north, keep finishing all the monsters you see, and at the end of the
     path you'll find something sparkling on the ground. It's naught more than a
     seedling which you can't do anything with right now. But we'll be back. Oh
     believe me, we'll be back.
    
     While we're still here though, make sure that all the enemies are done with,
     and from the seedling, head north to find an Athenian Water at the end of the
     path, and west from it to find an Elixir. That really is all to do in this
     wood for now, though. Return to the village.
    
    *~- Village ---- Prehistory ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*
    -------------------------------------------------------------------------------
    
     When you walk in, a Reptite will come out one of the openings which I guess
     we can safely say are houses now. You'd expect him to be hostile, but all the
     Reptites here were apparently locked up because they had to hide themselves
     from the monsters. Wow, that's rather sad, but hey, I'll take that. They're
     all very friendly, plus you get a Dragon's Tear (accessory that boosts your
     critical rate) for your work, but now they want you to do some tasks for 'em.
     For rewards though, so I'll take that. Such is the concept of the Lost Sanctum.
     Talk to the reptite at the southwest, for instance, and he'll set you up for
     your first quest, which is finding the so-called Golden Hammer. Alright, let's
     enter that forest to the south now, shall we?
    
    *~- Great Southern Swamp ---- Prehistory ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~*
    -------------------------------------------------------------------------------
    
     Let's get this search for a Golden Hammer on, as they say. When you walk in,
     head to the west and pick up the Hi-Potion above, then head down the bridge
     to the south and take to the east. You'll be attacked by some Kingfrogs, but
     whatever. Keep going east until you come across a north-south fork. Head north
     first and follow the path to find 8000 G at the end, then go back and head
     southeast this time. What that leads to is a chest with a Shelter, and an east
     path that leads to a mountain guarded by some jackass nu who won't let you
     pass. Bah.
    
     Take the southwest path this time, going straight west until you can go sort
     of inside the set of pine trees to get a Turbo Ether inside. Then keep going
     west to find a Mid-Potion at the end. Just keep going north from there, then
     when you can go east, head in there and examine the sparkling object for some
     Golden Sand. Now your goal is to learn how to make a hammer out of sand. Trust
     me, it can be done by the laws of Lost Sanctum-ism. Whatever. Get the
     Athenian Water to the west and then make your way back to the village.
    
    *~- Village ---- Prehistory ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*
    -------------------------------------------------------------------------------
    
     Enter this place, then talk to the reptite straight northeast of you from
     where you came in, and he'll tell you that you can sprinkle golden sand on a
     sapling to make it produce golden wood. Okay, that's cool. To go about doing
     that, you need to enter the Millennia Wood all over again, then make your way
     all the way back to the sparkling object which we concluded was a seed, and
     douse it with that Golden Sand. Once you've done that, leave the Lost Sanctum
     altogether, get on the Epoch, and transport yourself to 600 AD. The Lost
     Sanctum of the Middle Ages is nearby.
    
    *~- Village ---- Middle Ages ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~*
    -------------------------------------------------------------------------------
    
     One of the sincerest forms of flattery ever to kick off the place, when the
     elder mentions how there's a legend that back when the reptites were being
     threatened by monsters and getting on the brink of extinction, a pair of
     "apes" came and saved them. Uh huh. Yeah, nice. So, this elder wants you to
     clear this forest of monsters too. Meh, sure, just head there, it's in the
     same place as before. 
    
    *~- Millennia Wood ---- Middle Ages ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*
    -------------------------------------------------------------------------------
    
     The layout of the Millennia Wood in the Middle Ages is the exact same as
     before. Except the treasure in the chests this time around is different, and
     better at that. So go on killing monsters the same as ever, and in the same
     places as before you will respectively find a Shelter, 25000 G, a Turbo
     Ether, a Dragonhead, and a Megalixir. At the end though, you'll see the gold
     seed is gone. Lo and behold though, there's a gold ogan with a gold hammer
     walking off. If you cleared the monsters out here, you can just head back a
     little bit and find it though. Just walk around, it'll come eventually. And
     that marks the first boss fight of the Lost Sanctum.
    
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     Goldhammer
       HP: 5800                                         My Party:
       EXP: 2000                                         - Crono (Lv. 52)
       TP: 0                                             - Lucca (Lv. 51)
       Gold: 10000                                       - Magus (Lv. 52)
    
     Uh, you do realize that this whole while, we've been fighting bosses with
     quintuple digit HP? Doesn't even matter if you've gone past the Black Omen and
     fought Lavos yet or not, the Goldhammer still has a pathetic amount of HP.
     And while I'll admit he has a fair bit of defense, no matter when you do this
     battle, his attacks are weak, and he takes a ton of damage from magic. Crono's
     Luminaire, Lucca's Flare, Magus's Dark Matter if he's got that... all of that
     will just utterly devastate this monster. Only thing to watch out for is that
     the Goldhammer can reduce your HP to 1 as a counterattack to some things, but
     it dies so fast anyway it can't really take advantage of that.
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    
     Now no matter if you're level 35 or 55, THAT was an easy battle. The party
     manages to recover the Golden Hammer, which means the quest here is done, now
     all you've gotta do is reap the rewards. Make your way back out of the
     Millennia Wood and go back to the village, where the elder will give you a
     Megalixir for clearing that forest out. A perfect example of killing two birds
     with one stone. Alright, back to the village of 65,000,000 BC. 
    
    *~- Village ---- Prehistory ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*
    -------------------------------------------------------------------------------
    
     Talk to the same reptite who gave you this quest to begin with, and your prize
     for bringing him the Golden Hammer is 100,000 G. Not exactly what I had in
     mind, but I'll take that. From there, go north and find the two reptites next
     to the save point. The right one is a shop, the left one there wants you to
     bring him some Prismastone from Mount Emerald, which is beyond the swamp. Well
     that's good, I wanted to head there anyway, the damn nu was in the way. So go
     back to the swamp and take the southeast exit to arrive on Mount Emerald.
    
    *~- Mount Emerald ---- Prehistory ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-*
    -------------------------------------------------------------------------------
    
     Not much to do here right off the bat, as you can imagine. You walk in, talk
     to the nu, and he won't let you pass. You fix that.
    
     Now that little problem is out of the way, time to make your way up this
     mountain. Head to the left and up that ladder, then go up the path, fighting
     the rather hard to hit Jadewing that comes along the way. Head right from
     there, down the ladder, then down a second ladder to pick up a nice batch of
     10,000 G. Return up the ladder and head across the bridge to the right. Beat
     up the Slate Imp if you so desire, then at the fork go south to get a Shelter.
     Afterwards, climb up the ladder to the north.
    
     Across the bridge you'll find an Elixir and another ladder. Is it just me, or
     is this place just a tid bit too straightforward? Go down to ground level, to
     the left, up a couple ladders, up the path, then south down the bridge at the
     end. Then to the east you'll find two more ladders, and at the top, a save
     point. You would think there would be some big epic thing on the other side of
     the bridge (okay, not really), but there's not. Just a path to a new screen.
    
     Head up the ladder, across the bridge on the right, fight the three Exiles on
     the way (those reptites look more like demons than dinosaurs the way I see it),
     then to the east, up two ladders, left, down one, and across a bridge. All
     starting to look the same. Two Hercules Beetles (now that's imaginative) and
     a Jadewing along the way, then to the west, another ladder and bridge. Bah.
     Take the ladder at the bottom down first for an Aeonian Helm, then take the
     north bridge.
    
     From there, it's basically up to the east, a ladder, get the Hi-Potion you
     find there, and climb up another ladder. Take the bridge and the next ladder,
     go past some more Exiles, then at the western side, take a grand total of
     three ladders up the cliff to find an Aeonian Suit on the right. The exit is
     to the northwest. There you'll find yourself at what looks like a summit, where
     there's a Hercules Beetle and a save point. Treat both as you normally would,
     I guess.
    
     You're just about done with this place. Head east and up the path, then at the
     actual peak you'll find the Prismastone. Now I hate to tell you this, but you
     need to make your way all the way down the whole Mount Emerald, back through
     the forest, and go to the village. Talk to the reptite who gave you this task,
     resist the urge to slap him, and your reward is two of every type of capsule.
     That makes up for it. Now, head to the east and talk to the first reptite
     there, who will ask you to find an equally powerful stone as the prismastone
     for this place's sanctuary. Fine. Feel free to climb up the central ladders
     and place the Prismastone in the cave there, then head to 600 AD.
    
    To be continued...
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIIb. Dimensional Vortex
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     ~ My Level: 53
    
    Coming soon...
    
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
     VIIIc. Arena of the Ages
    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Coming soon...
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          ~-~ ~-~ ~-~  IX. Techs ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Single, double, and triple, all you need.
    
    ~- IXa. Single Techs ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Just for the record, "circle" means a circle, but that might be a circle of
    enemies, or the enemies that are surrounding the user of said tech. I specify
    that in the effect thing. 'k?
    
    User  | Name           | MP | TP  | Range  | Effect
    ------+----------------+----+-----+--------+----------------------------------+
    Crono | Cyclone        | 2  | 5   | Circle | Hits a circle of enemies         |
          | Wind Slash     | 2  | 90  | Line   | Slashes a line of enemies        |
          | Lightning      | 2  | N/A | One    | Hits one enemy with lightning    |
          | Cleave         | 4  | 200 | One    | Hits one enemy for 2x damage     |
          | Lightning II   | 8  | 500 | All    | Hits all enemies with lightning  |
          | Raise          | 10 | 400 | One    | Revives one ally                 |
          | Frenzy         | 12 | 800 | One    | Hits one enemy for 4x damage     |
          | Luminaire      | 20 |1000 | All    | Deals heavy lightning damage     |
          |                |    |     |        |                                  |
    Marle | Aura           | 1  | 10  | One    | Heals one ally slightly          |
          | Allure         | 1  | 50  | One    | Confuses an enemy                |
          | Ice            | 2  | N/A | One    | Hits one enemy with ice          |
          | Cure           | 2  | 150 | One    | Heals one ally                   |
          | Haste          | 6  | 250 | One    | Speeds one ally up               |
          | Ice II         | 8  | 400 | All    | Hits all enemies with ice        |
          | Cure II        | 5  | 600 | One    | Heals one ally a lot             |
          | Arise          | 15 | 900 | One    | Revives one ally to full HP      |
          |                |    |     |        |                                  |
    Lucca | Flamethrower   | 1  | 10  | Line   | Burns a line of enemies          |
          | Hypnowave      | 1  | 60  | All    | Puts enemies to sleep            |
          | Fire           | 2  | N/A | One    | Hits one enemy with fire         |
          | Napalm         | 4  | 150 | Circle | Bombs a circle of enemies        |
          | Protect        | 6  | 250 | One    | Increases an ally's defense      |
          | Fire II        | 8  | 400 | All    | Hits all enemies with fire       |
          | Megaton Bomb   | 15 | 600 | Circle | Blasts a circle of enemies       |
          | Flare          | 20 | 900 | All    | Deals heavy fire based damage    |
          |                |    |     |        |                                  |
    Frog  | Slurp          | 1  | 10  | One    | Heals one ally slightly          |
          | Slurp Slash    | 2  | 15  | One    | Slashes one enemy                |
          | Water          | 2  | N/A | One    | Hits one enemy with water        |
          | Heal           | 2  | 10  | All    | Heals all allies slightly        |
          | Aerial Strike  | 4  | 250 | One    | Slashes one enemy for 2x damage  |
          | Water II       | 8  | 400 | All    | Hits all enemies with water      |
          | Cure II        | 5  | 600 | One    | Heals one ally a lot             |
          | Frog Squash    | 15 |1000 | All    | More damage to all with lower HP |
          |                |    |     |        |                                  |
    Robo  | Rocket Punch   | 1  | N/A | One    | Damages one enemy                |
          | Cure Beam      | 2  | N/A | One    | Restores HP to one ally          |
          | Laser Spin     | 3  | 5   | All    | Hits enemies with shadow lasers  |
          | Robo Tackle    | 4  | 150 | One    | Damage one enemy for 2x damage   |
          | Heal Beam      | 3  | 400 | All    | Restores HP to all allies        |
          | Rapidfire Fist | 12 | 600 | One    | Damage one enemy for 4x damage   |
          | Proximity Bomb | 14 | 800 | Circle | Blasts surrounding enemies       |
          | Electrocute    | 17 |1000 | All    | Blasts all enemies               |
          |                |    |     |        |                                  |
    Ayla  | Kiss           | 1  | 10  | One    | Slightly heals ally              |
          | Roundillo Kick | 2  | 60  | One    | Damages one enemy                |
          | Cat Attack     | 3  | 100 | One    | Kicks one enemy for 2x damage    |
          | Boulder Toss   | 4  | 200 | One    | Throws an enemy like a stone     |
          | Charm          | 4  | 400 | One    | Steals an item from an enemy     |
          | Tail Spin      | 10 | 600 | Circle | Strikes surrounding enemies      |
          | Dino Tail      | 15 | 800 | All    | More damage to all with lower HP |
          | Triple Kick    | 20 |1000 | One    | Does massive damage to one enemy |
          |                |    |     |        |                                  |
    Magus | Lightning II   | 8  | N/A | All    | Hits all enemies with lightning  |
          | Ice II         | 8  | N/A | All    | Hits all enemies with ice        |
          | Fire II        | 8  | N/A | All    | Hits all enemies with fire       |
          | Dark Bomb      | 8  | 400 | Circle | Blasts a circle of enemies       |
          | Barrier        | 8  | 400 | One    | Increases an ally's mag defense  |
          | Dark Mist      | 10 | 400 | All    | Hits all enemies with darkness   |
          | Black Hole     | 15 | 900 | One    | Wipes out one enemy              |
          | Dark Matter    | 20 | 900 | All    | Deals heavy shadow based damage  |
    ------+----------------+----+-----+--------+----------------------------------+
    
    ~- IXb. Dual Techs ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Just for the record, Magus has NO Dual Techs, so when I put an "M" for the two
    characters, that's Marle. Comprendes? No, I don't like the fact Magus gets no
    Dual Techs either.
    
    Users | Name            | Techs             | Effect 
    ------+-----------------+-------------------+--------------------------------+
    C, M  | Aura Whirl      | Cyclone, Aura     | Restores HP to all allies      |
    C, M  | Ice Sword       | Cleave, Ice       | Hits enemy with ice blade      |
    C, M  | Ice Sword II    | Frenzy, Ice II    | Hits circle with ice blade     |
    C, L  | Fire Whirl      | Cyclone, Fthrower | Attacks a circle with fire     |
    C, L  | Fire Sword      | Cleave, Fire      | Hits enemy with fire blade     |
    C, L  | Fire Sword II   | Frenzy, Fire II   | Hits circle with fire blade    |
    C, F  | X-Strike        | Cyclone, S. Slash | Slashes through one enemy      |
    C, F  | Sword Stream    | Cleave, Water     | Hits enemy with water          |
    C, F  | Lightning Rod   | Lig II, A. Strike | Blasts enemy with lightning    |
    C, R  | Supersonic Spin | Cyclone, L. Spin  | Attacks all with shadow lasers |
    C, R  | Cyclone Sweep   | Cleave, L. Spin   | Spins Crono through enemies    |
    C, R  | Megavolt        | Lig II, Elec.cute | Hits all enemies with light    |
    C, A  | Drill Kick      | Cyclone, R. Kick  | Hits enemy with a kick         |
    C, A  | Thunder Chomp   | Light, C. Attack  | Bites enemy with lightning     |
    C, A  | Falcon Strike   | Cleave, B. Toss   | Strikes a line of enemies      |
    M, L  | Antipode Bomb   | Ice, Fire         | Hits a circle of enemies       |
    M, L  | Antipode BombII | Ice II, Fire II   | Blasts a circle of enemies     |
    M, L  | Antipode BombIII| Ice II, Flare     | Nukes a circle of enemies      |
    M, F  | Ice Water       | Ice, Water        | Hits all enemies with water    |
    M, F  | Glacial Freeze  | Ice II, Water II  | Hits all enemies with icicles  |
    M, F  | Double Cure     | Cure II, Cure II  | Fully heals all allies         |
    M, R  | Aura Beam       | Aura, Cure Beam   | Restores HP to all allies      |
    M, R  | Ice Tackle      | Ice, Robo Tackle  | Smashes an enemy with ice      |
    M, R  | Cure Wind       | Cure II, H. Beam  | Restores many HP to all allies |
    M, A  | Twin Charm      | Allure, Charm     | Higher chance of stealing      |
    M, A  | Ice Toss        | Ice, Boulder Toss | Freezes a circle of enemies    |
    M, A  | Iceberg Toss    | Ice II, B. Toss   | Freezes a circle of enemies    |
    L, R  | Fire Punch      | Fire, Rocket Punch| Punches a circle of enemies    |
    L, R  | Fire Tackle     | Fire II, R. Tackle| Blazes one enemy with fire     |
    L, R  | Double Bomb     | M. Bomb, P. Bomb  | Blasts enemies around Robo     |
    L, F  | Red Needle      | Fire, A. Strike   | Impales enemy with fire        |
    L, F  | Line Bomb       | M. Bomb, A. Strike| Blazes thru a line of enemies  |
    L, F  | Frog Flare      | Flare, Frog Squash| Blasts enemies with flames     |
    L, A  | Flame Kick      | Fire, R. Kick     | Kicks one enemy with fire      |
    L, A  | Inferno         | Fire II, Tail Spin| Hits all enemies with flames   |
    L, A  | Blaze Kick      | Fire II, T. Kick  | Strikes an enemy with fire     |
    F, R  | Frog Launcher   | S. Slash, L. Spin | Shoots Frog at an enemy to hit |
    F, R  | Bubble Breath   | Water, Robo Tackle| Drops Robo on an enemy         |
    F, R  | Cure Wave       | Heal Beam, Cure II| Strongly heals all allies      |
    F, A  | Slurp Kiss      | Slurp, Kiss       | Uses Kiss on all allies        |
    F, A  | Bubble Burst    | Water, R. Kick    | Drop Ayla on an enemy          |
    F, A  | Dropdown        | A. Strike, T. Kick| Smashes down on one enemy      |
    R, A  | Boogie          | R. Tackle, Charm  | Stops all enemies              |
    R, A  | Spin Kick       | R. Tackle, R. Kick| Slams one enemy with a kick    |
    R, A  | Beast Toss      | R-F Fist, B. Toss | Launches an enemy away         |
    ------+-----------------+-------------------+--------------------------------+
    
    ~- IXc. Triple Techs ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    This may just be the ugliest list ever composed, right here. Ah well, I really
    apologize, but that's just to put all the info right there so it's easy to
    see. As you can see, the last five require their respective gemstones, and all
    of them kick lots of ass. Also, 'G' obviously refers to Magus.
    
    Users | Name             | Techs                  | Effect
    ------+-----------------+-------------------------+--------------------------+
    C,M,L | Delta Force     | Lig II, Ice II, Fir II  | Shadow blast to all      |
    C,M,F | Frost Arc       | Cleave, Ice II, A.Strike| Hits one enemy with ice  |
    C,M,R | Lifeline        | Cyclone, Arise, L. Spin | Auto-revive to all       |
    C,M,A | Final Kick      | Lig II, Ice II, T. Kick | Shadow kick to one foe   |
    C,L,F | Delta Storm     | Lig II, Fir II, Wat II  | Shadow blast to all      |
    C,L,R | Ring of Fire    | Cleave, Fir II, L. Spin | Burns foes around Robo   |
    C,L,A | Gatling Kick    | Lig II, Fir II, T. Kick | Shadow kick to one foe   |
    C,F,R | Triple Attack   | Cycl, S. Cut, R. Tackle | Smashes one enemy        |
    C,F,A | 3-D Attack      | Cycl, S. Slash, T. Kick | Smashes one enemy        |
    C,R,A | Twister         | Cycl, L. Spin, T. Spin  | Hits all with dark winds |
    M,L,A | Poyozo Dance    | Allure, H.Wave, T.Kick  | Requires White Gemstone  |
    M,F,R | Master Mune     | Arise, F.Squash, L.Spin | Requires Golden Gemstone |
    M,L,G | Eternal Darkness| D.Matter, IceII, FirII  | Requires Black Gemstone  |
    L,R,G | Omega Flare     | Flare, L. Spin, D. Bomb | Requires Blue Gemstone   |
    F,R,A | Spin Strike     | A.Str, R.Tac, T.Spin    | Requires Silver Gemstone |
    ------+-----------------+-------------------------+--------------------------+
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          ~-~ ~-~ ~-~  X. Items ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Chrono Trigger DS was kind enough to provide an item encyclopedia as an extra to
    it, which is rather convenient as far as this guide goes, if you know what I
    mean. 
    
    ~- Xa. Consumables ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Consumables including the items you use in battle and the ones found in the
    Arena of Ages and Lost Sanctum.
    
          001. Potion
          ------------
           Effects: Restores 50 HP
           Purchase: 10 G
           Sell: 5 G
            Shops: Leene Square, etc.
            Chests: Manolia Cathedral, etc.
            Won: Amanita, etc.
            Charm: Sentry
    
          002. Mid-Potion
          ----------------
           Effects: Restores 200 HP
           Purchase: 100 G
           Sell: 50 G
            Shops: Trann Dome, etc.
            Chests: Prison Towers, etc.
            Won: Boundillo, etc.
            Charm: Edible Frog
    
          003. Hi-Potion
          ---------------
           Effects: Restores 500 HP
           Purchase: 700 G
           Sell: 350 G
            Shops: Kajar, etc.
            Chests: Reptite Lair, etc.
            Won: Arena of Ages
            Charm: Mutant, etc.
    
          004. Ether
          -----------
           Effects: Restores 10 MP
           Purchase: 800 G
           Sell: 400 G
            Shops: Kajar, etc.
            Chests: Prison Towers, etc.
            Won: Gaoler, etc.
            Charm: Dondrago, etc.
    
          005. Mid-Ether
          ---------------
           Effects: Restores 30 MP
           Purchase: 2000 G
           Sell: 1000 G
            Shops: Surviving Village, etc.
            Chests: Manolia Cathedral, etc.
            Won: Sorcerer, etc.
            Charm: Ruin Stalker, etc.
    
          006. Hi-Ether
          --------------
           Effects: Restores 60 MP
           Purchase: 6000 G
           Sell: 3000 G
            Shops: Black Omen
            Chests: Sunken Desert, etc.
            Won: Ghost Knight, etc.
            Charm: Macabre
    
          007. Elixir
          ------------
           Effects: Fully restores HP and MP
           Purchase: 20000 G
           Sell: 10000 G
            Shops: Lost Sanctum
            Chests: Guardia Castle (Present), etc.
            Won: Fangbeast, etc.
            Charm: Version 4.0, Deverminator EX, various bosses, etc.
    
          008. Turbo Ether
          -----------------
           Effects: Fully restores MP
           Purchase: 10000 G
           Sell: 5000 G
            Shops: Black Omen
            Chests: Northern Ruins
            Won: Cybot, etc.
            Charm: Ghost Knight, etc.
    
          009. Megalixir
          ---------------
           Effects: Fully restorres party's HP and MP
           Purchase: 50000 G
           Sell: 25000 G
            Shops: Lost Sanctum
            Chests: Guardia Castle (Present), etc.
            Won: Yakra XIII, etc.
            Charm: Hydroconda, Queen Zeal, Mammon Machine, Queen Zeal (Face)
    
          010. Panacea
          -------------
           Effects: Removes status ailments
           Purchase: 10 G
           Sell: 5 G
            Shops: Leene Square, etc.
            Chests: Manolia Cathedral, etc.
            Won: Bellbird, etc.
            Charm: None
    
          011. Athenian Water
          --------------------
           Effects: Revives KO'd ally
           Purchase: 200 G
           Sell: 100 G
            Shops: Leene Square, etc.
            Chests: Manolia Cathedral, etc.
            Won: Viper, etc.
            Charm: Cave Bat, etc.
    
          012. Shelter
          -------------
           Effects: Fully restores HP, MP at save point
           Purchase: 150 G
           Sell: 75 G
            Shops: Leene Square, etc.
            Chests: Manolia Cathedral, etc.
            Won: Guardia Forest (Middle Ages)
            Charm: None
    
          013. Ambrosia
          --------------
           Effects: Restores HP or MP
           Purchase: --- G
           Sell: 1 G
            Shops: None
            Chests: None
            Won: None
            Charm: Gato, Dalton, King Dalton
    
          014. Lapis
          -----------
           Effects: Restores 200 HP to entire party
           Purchase: --- G
           Sell: 250 G
            Shops: None
            Chests: Fiendlord's Keep, etc.
            Won: Vilepillar, etc.
            Charm: Volcanite, etc.
    
          015. Barrier Sphere
          --------------------
           Effects: Casts Barrier
           Purchase: 5000 G
           Sell: 2500 G
            Shops: Lost Sanctum
            Chests: Fiendlord's Keep, etc.
            Won: Version 4.0, etc.
            Charm: Freelancer, etc.
    
          016. Shield Sphere
          -------------------
           Effects: Casts Protect
           Purchase: 5000 G
           Sell: 2500 G
            Shops: Lost Sanctum
            Chests: Mountain of Woe, etc.
            Won: Deverminator EX, etc.
            Charm: Hammer Ogan, etc.
    
          017. Strength Capsule
          ----------------------
           Effects: Permanently raises Strength by 1
           Purchase: --- G
           Sell: 5 G
            Shops: None
            Chests: Guardia Forest (Middle Ages), etc.
            Won: The End of Time, Arena of Ages, Lost Sanctum
            Charm: Black Tyranno, Blubber Hulk
    
          018. Magic Capsule
          -------------------
           Effects: Permanently raises Magic by 1
           Purchase: --- G
           Sell: 5 G
            Shops: None
            Chests: Dorino Residence, etc.
            Won: The End of Time, Arena of Ages, Lost Sanctum
            Charm: Azala, Golem, Ghaj
    
          019. Speed Capsule
          -------------------
           Effects: Permanently raises Speed by 1
           Purchase: --- G
           Sell: 5 G
            Shops: None
            Chests: Denadoro Mountains, etc.
            Won: The End of Time, Arena of Ages, Lost Sanctum
            Charm: Mud Imp, Giga Gaia, Melphyx (Core), Panel
    
          020. Slops
          -----------
           Effects: Restores some HP to monster
           Purchase: 100 G
           Sell: 50 G
            Shops: Arena of the Ages
            Chests: None
            Won: Arena of the Ages
            Charm: None
    
          021. Flameclaw
          ---------------
           Effects: Causes monster to use fire tech
           Purchase: 200 G
           Sell: 100 G
            Shops: Arena of the Ages
            Chests: None
            Won: None
            Charm: None
    
          022. Seafang
          -------------
           Effects: Causes monster to use water tech
           Purchase: 200 G
           Sell: 100 G
            Shops: Arena of the Ages
            Chests: None
            Won: None
            Charm: None
    
          023. Duskeye
          -------------
           Effects: Causes monster to use shadow tech
           Purchase: 200 G
           Sell: 100 G
            Shops: Arena of the Ages
            Chests: None
            Won: None
            Charm: None
    
          024. Luxwing
          -------------
           Effects: Causes monster to use light tech
           Purchase: 200 G
           Sell: 100 G
            Shops: Arena of the Ages
            Chests: None
            Won: None
            Charm: None
    
          025. Hawk Talon
          ----------------
           Effects: Temporarily raises Strength by 5
           Purchase: 400 G
           Sell: 200 G
            Shops: Arena of the Ages
            Chests: None
            Won: None
            Charm: None
    
          026. Shield Cloak
          ------------------
           Effects: Damage reduction
           Purchase: 400 G
           Sell: 200 G
            Shops: Arena of the Ages
            Chests: None
            Won: None
            Charm: None
    
          027. Feral Wrath
          -----------------
           Effects: 4x damage for critical hits
           Purchase: 500 G
           Sell: 250 G
            Shops: Arena of the Ages
            Chests: None
            Won: Arena of the Ages
            Charm: None
    
          028. Smoked Meat
          -----------------
           Effects: Restores 250 HP
           Purchase: --- G
           Sell: 5 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          029. Dried Mushroom
          --------------------
           Effects: Removes status ailments
           Purchase: --- G
           Sell: 5 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          030. Sweet Banana
          ------------------
           Effects: Restores 20 MP
           Purchase: --- G
           Sell: 5 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          031. Millenia Fruit
          --------------------
           Effects: Restores 150 HP
           Purchase: --- G
           Sell: 5 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          032. Dried Mushroom
          --------------------
           Effects: Restores 40 MP
           Purchase: --- G
           Sell: 5 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
    ~- Xb. Weapons ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    Going by order: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus.
    
          033. Mop
          ---------
           Effects: None
           Attack: 1
           Usable by: Crono
           Purchase: --- G
           Sell: 1 G
            Shops: None
            Chests: None
            Won: Arena of Ages
            Charm: Nu, Nu Guardian, Nu Master
    
          034. Wooden Sword
          ------------------
           Effects: None
           Attack: 3
           Usable by: Crono
           Purchase: --- G
           Sell: 50 G
            Shops: None
            Chests: None
            Won: Starting equipment
            Charm: None
    
          035. Bronze Blade
          ------------------
           Effects: None
           Attack: 7
           Usable by: Crono
           Purchase: 350 G
           Sell: 175 G
            Shops: Leene Square, etc.
            Chests: None
            Won: None
            Charm: None
    
          036. Steel Saber
          -----------------
           Effects: None
           Attack: 15
           Usable by: Crono
           Purchase: 800 G
           Sell: 400 G
            Shops: Truce, etc.
            Chests: Manolia Cathedral
            Won: None
            Charm: None
    
          037. Silver Sword
          ------------------
           Effects: None
           Attack: 20
           Usable by: Crono
           Purchase: 4000 G
           Sell: 2000 G
            Shops: Leene Square
            Chests: Prison Towers, Site 16
            Won: None
            Charm: None
    
          038. Thunder Blade
          -------------------
           Effects: None
           Attack: 25
           Usable by: Crono
           Purchase: ---- G
           Sell: 2500 G
            Shops: None
            Chests: Abandoned Sewers, Derelict Factory
            Won: None
            Charm: None
    
          039. Crimson Blade
          -------------------
           Effects: Magic +2
           Attack: 30
           Usable by: Crono
           Purchase: 4500 G
           Sell: 2250 G
            Shops: Truce, etc.
            Chests: None
            Won: None
            Charm: None
    
          040. Mammoth Tusk
          ------------------
           Effects: None
           Attack: 40
           Usable by: Crono
           Purchase: ---- G
           Sell: 3250 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: None
    
          041. Slasher
          -------------
           Effects: Speed +2
           Attack: 43
           Usable by: Crono
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Slash defeated
            Charm: None
    
          042. Primeval Blade
          --------------------
           Effects: None
           Attack: 70
           Usable by: Crono
           Purchase: ---- G
           Sell: 6250 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: Megasaur
    
          043. Zanmato
          -------------
           Effects: 1.5x damage to magical beings
           Attack: 90
           Usable by: Crono
           Purchase: 17000 G
           Sell: 8500 G
            Shops: Algetty, etc.
            Chests: None
            Won: None
            Charm: None
    
          044. Vajra Sword
          -----------------
           Effects: None
           Attack: 110
           Usable by: Crono
           Purchase: 21000 G
           Sell: 10500 G
            Shops: Kajar
            Chests: None
            Won: None
            Charm: Bomber Bird
    
          045. Empyrean Blade
          --------------------
           Effects: None
           Attack: 125
           Usable by: Crono
           Purchase: 25000 G
           Sell: 12500 G
            Shops: Surviving Village
            Chests: Ocean Palace
            Won: None
            Charm: None
    
          046. Yaksha Blade
          ------------------
           Effects: None
           Attack: 135
           Usable by: Crono
           Purchase: ---- G
           Sell: 15000 G
            Shops: None
            Chests: Death Peak
            Won: None
            Charm: None
    
          047. Swallow
          -------------
           Effects: Speed +3
           Attack: 145
           Usable by: Crono
           Purchase: ---- G
           Sell: 19000 G
            Shops: None
            Chests: Forest Ruins
            Won: None
            Charm: None
    
          048. Onimaru
          -------------
           Effects: None
           Attack: 150
           Usable by: Crono
           Purchase: ---- G
           Sell: 17500 G
            Shops: None
            Chests: Northern Ruins
            Won: None
            Charm: None
    
          049. Slasher II
          ----------------
           Effects: None
           Attack: 155
           Usable by: Crono
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: None
            Charm: Super Slash
    
          050. Icewyrm
          -------------
           Effects: None
           Attack: 160
           Usable by: Crono
           Purchase: ---- G
           Sell: 20000 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          051. Suzaku
          ------------
           Effects: 4x damage for critical hits
           Attack: 170
           Usable by: Crono
           Purchase: ---- G
           Sell: 20000 G
            Shops: None
            Chests: Northern Ruins (Post-upgrade)
            Won: None
            Charm: None
    
          052. Rainbow
          -------------
           Effects: Critical rate: 70%
           Attack: 220
           Usable by: Crono
           Purchase: 30000 G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Guardia Castle (Present)
            Charm: None
    
          053. Dreamseeker
          -----------------
           Effects: Critical rate: 90%
           Attack: 240
           Usable by: Crono
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Time's Eclipse
            Charm: None
    
          054. Bronze Bowgun
          -------------------
           Effects: None
           Attack: 3
           Usable by: Marle
           Purchase: ---- G
           Sell: 40 G
            Shops: None
            Chests: None
            Won: Starting equipment
            Charm: None
    
          055. Iron Bowgun
          -----------------
           Effects: None
           Attack: 15
           Usable by: Marle
           Purchase: 850 G
           Sell: 425 G
            Shops: Truce, etc.
            Chests: None
            Won: None
            Charm: None
    
          056. Silver Bow
          ----------------
           Effects: None
           Attack: 20
           Usable by: Marle
           Purchase: --- G
           Sell: 850 G
            Shops: None
            Chests: Site 16
            Won: None
            Charm: None
    
          057. Bandit's Bow
          ------------------
           Effects: None
           Attack: 25
           Usable by: Marle
           Purchase: 2850 G
           Sell: 1425 G
            Shops: Truce, etc.
            Chests: Derelict Factory
            Won: None
            Charm: None
    
          058. Shaman's Bow
          ------------------
           Effects: None
           Attack: 40
           Usable by: Marle
           Purchase: --- G
           Sell: 2100 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: None
    
          059. Dreamstone Bow
          --------------------
           Effects: None
           Attack: 60
           Usable by: Marle
           Purchase: --- G
           Sell: 2900 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: Rafflesia
    
          060. Comet Bow
          ---------------
           Effects: None
           Attack: 80
           Usable by: Marle
           Purchase: 7800 G
           Sell: 3900 G
            Shops: Algetty
            Chests: None
            Won: None
            Charm: None
    
          061. Sonic Bow
          ---------------
           Effects: Inflicts Slow
           Attack: 100
           Usable by: Marle
           Purchase: 10000 G
           Sell: 5000 G
            Shops: Surviving Village
            Chests: Ocean Palace
            Won: None
            Charm: None
    
          062. Siren's Kiss
          ------------------
           Effects: Inflicts Stop
           Attack: 140
           Usable by: Marle
           Purchase: ---- G
           Sell: 14000 G
            Shops: None
            Chests: Northern Ruins
            Won: None
            Charm: None
    
          063. Stardust Bow
          ------------------
           Effects: Inflicts Confuse
           Attack: 150
           Usable by: Marle
           Purchase: ---- G
           Sell: 11000 G
            Shops: None
            Chests: Lost Sanctum
            Won: None
            Charm: None
    
          064. Valkyrie Bow
          ------------------
           Effects: None
           Attack: 180
           Usable by: Marle
           Purchase: ---- G
           Sell: 19000 G
            Shops: None
            Chests: Northern Ruins (Post-upgrade)
            Won: None
            Charm: None
    
          065. Venus Bow
          ---------------
           Effects: Deals 777 damage
           Attack: 0
           Usable by: Marle
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: Dimensional Vortex
            Won: None
            Charm: None
    
          066. Airgun
          ------------
           Effects: None
           Attack: 5
           Usable by: Lucca
           Purchase: --- G
           Sell: 150 G
            Shops: None
            Chests: None
            Won: Starting equipment
            Charm: None
    
          067. Pea Shooter
          -----------------
           Effects: None
           Attack: 7
           Usable by: Lucca
           Purchase: 800 G
           Sell: 400 G
            Shops: Truce, etc.
            Chests: None
            Won: None
            Charm: None
    
          068. Pocket Blaster
          --------------------
           Effects: None
           Attack: 15
           Usable by: Lucca
           Purchase: 1200 G
           Sell: 600 G
            Shops: Trann Dome, etc.
            Chests: None
            Won: None
            Charm: None
    
          069. Plasma Gun
          ----------------
           Effects: Inflicts Stop on robots
           Attack: 25
           Usable by: Lucca
           Purchase: 3200 G
           Sell: 1600 G
            Shops: Truce, etc.
            Chests: Derelict Factory
            Won: None
            Charm: None
    
          070. Ruby Gun
          --------------
           Effects: None
           Attack: 40
           Usable by: Lucca
           Purchase: ---- G
           Sell: 2900 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: None
    
          071. Dreamstone Gun
          --------------------
           Effects: None
           Attack: 60
           Usable by: Lucca
           Purchase: ---- G
           Sell: 3700 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: Aecyto Weevil
    
          072. Megablaster
          -----------------
           Effects: None
           Attack: 80
           Usable by: Lucca
           Purchase: 9800 G
           Sell: 4900 G
            Shops: Algetty
            Chests: None
            Won: None
            Charm: None
    
          073. Shockwave
          ---------------
           Effects: Inflicts Confuse
           Attack: 110
           Usable by: Lucca
           Purchase: 11000 G
           Sell: 5500 G
            Shops: Surviving Village
            Chests: Ocean Palace
            Won: None
            Charm: None
    
          074. Turboshot
          ---------------
           Effects: Speed +3
           Attack: 140
           Usable by: Lucca
           Purchase: ---- G
           Sell: 10000 G
            Shops: Lost Sanctum
            Chests: None
            Won: None
            Charm: None
    
          075. Wondershot
          ----------------
           Effects: Random damaqge
           Attack: 250
           Usable by: Lucca
           Purchase: ---- G
           Sell: 16000 G
            Shops: None
            Chests: None
            Won: Lucca's House
            Charm: None
    
          076. Spellslinger
          ------------------
           Effects: Damage based on last digit of MP
           Attack: 0
           Usable by: Lucca
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: Dimensional Vortex
            Won: None
            Charm: None
    
          077. Tin Arm
          -------------
           Effects: None
           Attack: 20
           Usable by: Robo
           Purchase: ---- G
           Sell: 500 G
            Shops: None
            Chests: None
            Won: Starting equipment
            Charm: None
    
          078. Hammer Arm
          ----------------
           Effects: None
           Attack: 25
           Usable by: Robo
           Purchase: 3500 G
           Sell: 1750 G
            Shops: Melchior's Cabin, etc.
            Chests: Derelict Factory
            Won: None
            Charm: None
    
          079. Mirage Hand
          -----------------
           Effects: None
           Attack: 30
           Usable by: Robo
           Purchase: ---- G
           Sell: 2750 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: None
    
          080. Stone Arm
          ---------------
           Effects: None
           Attack: 40
           Usable by: Robo
           Purchase: ---- G
           Sell: 3750 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: None
    
          081. Death Claw
          ----------------
           Effects: None
           Attack: 50
           Usable by: Robo
           Purchase: ---- G
           Sell: 4900 G
            Shops: None
            Chests: Fiendlord's Keep
            Won: None
            Charm: None
    
          082. Magma Hand
          ----------------
           Effects: None
           Attack: 70
           Usable by: Robo
           Purchase: ---- G
           Sell: 5600 G
            Shops: Ioka Village Hut trade
            Chests: None
            Won: None
            Charm: Reptite (Green)
    
          083. Megaton Arm
          -----------------
           Effects: None
           Attack: 90
           Usable by: Robo
           Purchase: 15000 G
           Sell: 7500 G
            Shops: Algetty
            Chests: None
            Won: None
            Charm: None
    
          084. Heavy Hand
          ----------------
           Effects: None
           Attack: 105
           Usable by: Robo
           Purchase: 18000 G
           Sell: 9000 G
            Shops: Kajar
            Chests: None
            Won: Arena of Ages
            Charm: Gargoyle
    
          085. Kaiser Arm
          ----------------
           Effects: None
           Attack: 120
           Usable by: Robo
           Purchase: 21000 G
           Sell: 10500 G
            Shops: Surviving Village
            Chests: Ocean Palace
            Won: None
            Charm: None
    
          086. Gigaton Arm
          -----------------
           Effects: None
           Attack: 135
           Usable by: Robo
           Purchase: ---- G
           Sell: 12000 G
            Shops: None
            Chests: Death Peak
            Won: None
            Charm: None
    
          087. Teraton Arm
          -----------------
           Effects: None
           Attack: 150
           Usable by: Robo
           Purchase: ---- G
           Sell: 14000 G
            Shops: None
            Chests: None
            Won: Geno Dome
            Charm: None
    
          088. Dragon Arm
          ----------------
           Effects: None
           Attack: 170
           Usable by: Robo
           Purchase: ---- G
           Sell: 11000 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          089. Crisis Arm
          ----------------
           Effects: Damage based on the last digit of HP
           Attack: 1
           Usable by: Robo
           Purchase: ---- G
           Sell: 1 G
            Shops: None
            Chests: None
            Won: Geno Dome
            Charm: None
    
          090. Apocalypse Arm
          --------------------
           Effects: May deal 9,999 damage
           Attack: 0
           Usable by: Robo
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: Dimensional Vortex
            Won: None
            Charm: None
    
          091. Bronze Sword
          ------------------
           Effects: None
           Attack: 6
           Usable by: Frog
           Purchase: ---- G
           Sell: 175 G
            Shops: None
            Chests: None
            Won: Starting equipment
            Charm: None
    
          092. Iron Sword
          ----------------
           Effects: None
           Attack: 10
           Usable by: Frog
           Purchase: ---- G
           Sell: 550 G
            Shops: None
            Chests: Manolia Cathedral
            Won: None
            Charm: None
    
          093. Masamune
          --------------
           Effects: None
           Attack: 75
           Usable by: Frog
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Magic Cave
            Charm: None
    
          094. Radiant Blade
          -------------------
           Effects: None
           Attack: 90
           Usable by: Frog
           Purchase: 18000 G
           Sell: 9000 G
            Shops: Algetty
            Chests: None
            Won: None
            Charm: None
    
          095. Smiter's Blade
          --------------------
           Effects: 1.5x damage to magical beings
           Attack: 105
           Usable by: Frog
           Purchase: 22000 G
           Sell: 11000 G
            Shops: Kajar
            Chests: Ocean Palace
            Won: None
            Charm: Death Lily
    
          096. Rune Blade
          ----------------
           Effects: Magic +4
           Attack: 120
           Usable by: Frog
           Purchase: 24000 G
           Sell: 12000 G
            Shops: Surviving Village
            Chests: Ocean Palace
            Won: None
            Charm: None
    
          097. Demonslayer
          -----------------
           Effects: 2x damage to magical beings
           Attack: 120
           Usable by: Frog
           Purchase: ---- G
           Sell: 13000 G
            Shops: None
            Chests: Ocean Palace
            Won: None
            Charm: None
    
          098. Brave Sword
          -----------------
           Effects: None
           Attack: 135
           Usable by: Frog
           Purchase: ---- G
           Sell: 16000 G
            Shops: None
            Chests: Death Peak
            Won: None
            Charm: None
    
          099. Dinoblade
          ---------------
           Effects: Strength +5
           Attack: 160
           Usable by: Frog
           Purchase: ---- G
           Sell: 14000 G
            Shops: None
            Chests: Lost Sanctum
            Won: None
            Charm: None
    
          100. Masamune
          --------------
           Effects: None
           Attack: 200
           Usable by: Frog
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Northern Ruins
            Charm: None
    
          101. Fist
          ----------
           Effects: None
           Attack: ???
           Usable by: Ayla
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Ayla (LV 1-23)
            Charm: None
    
          102. Fist
          ----------
           Effects: None
           Attack: ???
           Usable by: Ayla
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Ayla (LV 24-47)
            Charm: None
    
          103. Fist
          ----------
           Effects: None
           Attack: ???
           Usable by: Ayla
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Ayla (LV 48-71)
            Charm: None
    
          104. Iron Fist
          ---------------
           Effects: None
           Attack: ???
           Usable by: Ayla
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Ayla (LV 72-98)
            Charm: None
    
          105. Bronze Fist
          -----------------
           Effects: None
           Attack: ???
           Usable by: Ayla
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Ayla (LV 99)
            Charm: None
    
          106. Moonfall Scythe
          ---------------------
           Effects: None
           Attack: 120
           Usable by: Magus
           Purchase: ---- G
           Sell: 10000 G
            Shops: None
            Chests: None
            Won: None
            Charm: None
    
          107. Headman's Scythe
          ----------------------
           Effects: None
           Attack: 135
           Usable by: Magus
           Purchase: 35000 G
           Sell: 17500 G
            Shops: Surviving Village
            Chests: None
            Won: None
            Charm: None
    
          108. Hadean Scythe
          -------------------
           Effects: None
           Attack: 150
           Usable by: Magus
           Purchase: ---- G
           Sell: 21000 G
            Shops: None
            Chests: Death Peak
            Won: None
            Charm: None
    
          109. Judgment Scythe
          ---------------------
           Effects: Inflicts Stop
           Attack: 155
           Usable by: Magus
           Purchase: ---- G
           Sell: 18000 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          110. Doom Scythe
          -----------------
           Effects: Damage boost when allies KO'd
           Attack: 160
           Usable by: Magus
           Purchase: ---- G
           Sell: 1 G
            Shops: None
            Chests: Ozzie's Fort
            Won: None
            Charm: None
    
          111. Dreamreaper
          -----------------
           Effects: 4x damage for critical hits
           Attack: 180
           Usable by: Magus
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: Dimensional Vortex
            Won: None
            Charm: None
    
          112. Broken Blade
          ------------------
           Effects: None
           Attack: ???
           Usable by: None
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Denadoro Mountains
            Charm: None
    
          113. Broken Hilt
          -----------------
           Effects: None
           Attack: ???
           Usable by: None
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Cursed Woods
            Charm: None
    
          114. Masamune
          --------------
           Effects: None
           Attack: ???
           Usable by: None
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Melchior's Cabin
            Charm: None
    
    ~- Xc. Helmets ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
          115. Hide Cap
          --------------
           Effects: None
           Defense: 3
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 25 G
            Shops: None
            Chests: None
            Won: None
            Charm: None
    
          116. Bronze Helm
          -----------------
           Effects: None
           Defense: 8
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 200 G
           Sell: 100 G
            Shops: Leene Square, etc.
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          117. Iron Helm
          ---------------
           Effects: None
           Defense: 14
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 500 G
           Sell: 250 G
            Shops: Trann Dome, etc.
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          118. Porrean Beret
          -------------------
           Effects: None
           Defense: 17
           Usable by: Marle, Lucca, Ayla
           Purchase: 700 G
           Sell: 350 G
            Shops: Porre
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          119. Golden Helm
          -----------------
           Effects: None
           Defense: 18
           Usable by: Crono, Robo, Frog, Magus
           Purchase: ---- G
           Sell: 600 G
            Shops: None
            Chests: Denadoro Mts.
            Won: Zenan Bridge (Middle Ages), Arena of Ages
            Charm: None
    
          120. Stone Helm
          ----------------
           Effects: None
           Defense: 20
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 1000 G
            Shops: Ioka Village Hut
            Chests: Reptite Lair
            Won: None
            Charm: None
    
          121. Triceratopper
          -------------------
           Effects: None
           Defense: 23
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 1250 G
            Shops: None
            Chests: Tyranno Lair
            Won: None
            Charm: None
    
          122. Taban's Helm
          ------------------
           Effects: Magic Defense +10
           Defense: 24
           Usable by: Lucca
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Lucca's House
            Charm: None
    
          123. Radiant Helm
          ------------------
           Effects: None
           Defense: 25
           Usable by: Crono, Robo, Frog, Magus
           Purchase: 2300 G
           Sell: 1150 G
            Shops: Algetty, etc.
            Chests: None
            Won: None
            Charm: None
    
          124. Platinum Helm
          -------------------
           Effects: None
           Defense: 29
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 6500 G
           Sell: 3250 G
            Shops: Kajar
            Chests: Mountain of Woe
            Won: None
            Charm: None
    
          125. Doom Helm
          ---------------
           Effects: None
           Defense: 29
           Usable by: Magus
           Purchase: ---- G
           Sell: 4750 G
            Shops: None
            Chests: None
            Won: None
            Charm: None
    
          126. Clarity Cap
          -----------------
           Effects: Prevents Confuse
           Defense: 30
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 20000 G
           Sell: 10000 G
            Shops: Fiona's Shrine
            Chests: Ozzie's Fort, etc.
            Won: None
            Charm: None
    
          127. Memory Cap
          ----------------
           Effects: Prevents Lock
           Defense: 30
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 20000 G
           Sell: 10000 G
            Shops: Fiona's Shrine
            Chests: Sunken Desert, etc.
            Won: None
            Charm: None
    
          128. Time Hat
          --------------
           Effects: Prevents Stop and Slow
           Defense: 30
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 30000 G
           Sell: 15000 G
            Shops: Fiona's Shrine
            Chests: Mountain of Woe
            Won: None
            Charm: None
    
          129. Aeonian Helm
          ------------------
           Effects: None
           Defense: 33
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 7800 G
           Sell: 3900 G
            Shops: Surviving Village
            Chests: Ocean Palace, etc.
            Won: Arena of Ages
            Charm: None
    
          130. Dark Helm
          ---------------
           Effects: Halves Shadow
           Defense: 35
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 6000 G
            Shops: None
            Chests: Death Peak
            Won: None
            Charm: None
    
          131. Haste Helm
          ----------------
           Effects: Auto-Haste
           Defense: 35
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 6000 G
            Shops: None
            Chests: Black Omen
            Won: Lost Sanctum, Arena of Ages
            Charm: Elder Lavos Spawn (Mouth), Alabaster Shade
    
          132. Rainbow Helm
          ------------------
           Effects: Halves Light
           Defense: 35
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 8000 G
            Shops: None
            Chests: Lost Sanctum
            Won: None
            Charm: Mudbeast
    
          133. Mermaid Helm
          ------------------
           Effects: Halves Water
           Defense: 35
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 8000 G
            Shops: None
            Chests: Lost Sanctum
            Won: None
            Charm: Blue Mudbeast
    
          134. Vigilant's Hat
          --------------------
           Effects: Status immunity
           Defense: 36
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 50000 G
           Sell: 25000 G
            Shops: Fiona's Shrine
            Chests: Black Omen, etc.
            Won: None
            Charm: Mega Mutant (Lower Body)
    
          135. Guardian Helm
          -------------------
           Effects: Auto-Protect
           Defense: 38
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 5000 G
            Shops: None
            Chests: None
            Won: Forest Ruins, Arena of Ages
            Charm: Elder Lavos Spawn (Shell)
    
          136. Prismatic Helm
          --------------------
           Effects: Magic Defense +9, Status immunity
           Defense: 40
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 4400 G
            Shops: None
            Chests: None
            Won: Guardia Castle (Present)
            Charm: Queen Zeal (Left Arm)
    
          137. Gloom Helm
          ----------------
           Effects: Status immunity
           Defense: 42
           Usable by: Magus
           Purchase: ---- G
           Sell: 6500 G
            Shops: None
            Chests: Ozzie's Fort
            Won: None
            Charm: None
    
          138. Ozzie Pants
          -----------------
           Effects: ???
           Defense: 45
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: None
            Charm: Ozzie, Ozzie the Great
    
          139. Dragonhead
          ----------------
           Effects: Strength +5
           Defense: 36
           Usable by: Crono, Robo, Frog, Magus
           Purchase: 20000 G
           Sell: 10000 G
            Shops: Lost Sanctum
            Chests: Lost Sanctum
            Won: None
            Charm: None
    
          140. Reptite Tiara
          -------------------
           Effects: Magic +5
           Defense: 35
           Usable by: Marle, Lucca, Ayla
           Purchase: 18000 G
           Sell: 9000 G
            Shops: Lost Sanctum
            Chests: Lost Sanctum
            Won: None
            Charm: None
    
          141. Master's Crown
          --------------------
           Effects: Damage boost, Status immunity
           Defense: 40
           Usable by: Crono, Robo, Frog, Magus
           Purchase: 18000 G
           Sell: 9000 G
            Shops: None
            Chests: Dimensional Vortex
            Won: None
            Charm: None
    
          142. Angel's Tiara
          -------------------
           Effects: Damage boost, Status immunity
           Defense: 35
           Usable by: Marle, Lucca, Ayla
           Purchase: 18000 G
           Sell: 9000 G
            Shops: None
            Chests: Dimensional Vortex
            Won: Arena of Ages
            Charm: None
    
    ~- Xd. Armor ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
          143. Hide Tunic
          ----------------
           Effects: None
           Defense: 5
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 40 G
            Shops: None
            Chests: None
            Won: Starting equipment
            Charm: None
    
          144. Padded Vest
          -----------------
           Effects: None
           Defense: 10
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 300 G
           Sell: 150 G
            Shops: Truce, etc.
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          145. Bronze Armor
          ------------------
           Effects: None
           Defense: 16
           Usable by: Crono, Robo, Frog, Magus
           Purchase: 520 G
           Sell: 260 G
            Shops: Porre, etc.
            Chests: Prison Towers, etc.
            Won: None
            Charm: None
    
          146. Maiden's Suit
          -------------------
           Effects: None
           Defense: 18
           Usable by: Marle, Lucca, Ayla
           Purchase: 560 G
           Sell: 280 G
            Shops: Truce
            Chests: Manolia Cathedral
            Won: None
            Charm: None
    
          147. Iron Suit
          ---------------
           Effects: None
           Defense: 25
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 800 G
           Sell: 400 G
            Shops: Trann Dome, etc.
            Chests: None
            Won: None
            Charm: None
    
          148. Titanium Vest
          -------------------
           Effects: None
           Defense: 32
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 1200 G
           Sell: 600 G
            Shops: Truce, etc.
            Chests: Derelict Factory
            Won: Arena of Ages
            Charm: None
    
          149. Taban's Vest
          ------------------
           Effects: Speed +2, Halves Fire
           Defense: 33
           Usable by: Lucca
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Lucca's House
            Charm: None
    
          150. Golden Suit
          -----------------
           Effects: None
           Defense: 39
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 1300 G
           Sell: 650 G
            Shops: Porre, etc.
            Chests: Denadoro Mts.
            Won: None
            Charm: None
    
          151. Ruby Vest
          ---------------
           Effects: Halves Fire
           Defense: 45
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 1800 G
            Shops: Ioka Village Hut
            Chests: Reptite Lair
            Won: None
            Charm: Bao Bao
    
          152. Dark Mail
          ---------------
           Effects: Magic Defense +5
           Defense: 45
           Usable by: Crono, Robo, Frog, Magus
           Purchase: ---- G
           Sell: 1900 G
            Shops: None
            Chests: Fiendlord's Keep
            Won: None
            Charm: None
    
          153. White Vest
          ----------------
           Effects: Absorbs 50% of Light
           Defense: 45
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 2900 G
            Shops: None
            Chests: Porre Elder's House, Mayor's Manor
            Won: Arena of Ages
            Charm: None
    
          154. Black Vest
          ----------------
           Effects: Absorbs 50% of Shadow
           Defense: 45
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 2900 G
            Shops: None
            Chests: Porre Elder's House, Mayor's Manor
            Won: Arena of Ages
            Charm: None
    
          155. Blue Vest
          ---------------
           Effects: Absorbs 50% of Water
           Defense: 45
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 2900 G
            Shops: None
            Chests: Truce Inn
            Won: Arena of Ages
            Charm: None
    
          156. Red Vest
          --------------
           Effects: Absorbs 50% of Fire
           Defense: 45
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 2900 G
            Shops: None
            Chests: Guardia Castle
            Won: Arena of Ages
            Charm: None
    
          157. Mesozoic Mail
          -------------------
           Effects: None
           Defense: 52
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 3000 G
            Shops: None
            Chests: Dactyl's Nest, etc.
            Won: None
            Charm: None
    
          158. Mist Robe
          ---------------
           Effects: None
           Defense: 54
           Usable by: Marle, Lucca, Ayla
           Purchase: ---- G
           Sell: 3400 G
            Shops: None
            Chests: Fiendlord's Keep
            Won: Arena of Ages
            Charm: None
    
          159. Luminous Robe
          -------------------
           Effects: Magic Defense +5
           Defense: 63
           Usable by: Marle, Lucca, Ayla
           Purchase: 6500 G
           Sell: 3250 G
            Shops: Medina, etc.
            Chests: Arris Dome
            Won: None
            Charm: None
    
          160. Radiant Plate
          -------------------
           Effects: None
           Defense: 64
           Usable by: Crono, Robo, Frog, Magus
           Purchase: 8500 G
           Sell: 4250 G
            Shops: Algetty, Medina
            Chests: None
            Won: None
            Charm: None
    
          161. White Plate
          -----------------
           Effects: Absorbs Light
           Defense: 70
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 4100 G
            Shops: None
            Chests: Mayor's Manor (Post-upgrade)
            Won: Arena of Ages
            Charm: Yakra XIII
    
          162. Black Plate
          -----------------
           Effects: Absorbs Shadow
           Defense: 70
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 4100 G
            Shops: None
            Chests: Mayor's Manor (Post-upgrade)
            Won: Arena of Ages
            Charm: Son of the Sun
    
          163. Blue Plate
          ----------------
           Effects: Absorbs Water
           Defense: 70
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 4100 G
            Shops: None
            Chests: Truce Inn (Post-upgrade)
            Won: Arena of Ages
            Charm: Mother Brain
    
          164. Red Plate
          ---------------
           Effects: Absorbs Fire
           Defense: 70
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 4100 G
            Shops: None
            Chests: Guardia Castle (Post-upgrade)
            Won: Arena of Ages
            Charm: Rust Tyranno
    
          165. Platinum Vest
          -------------------
           Effects: None
           Defense: 71
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 8500 G
           Sell: 4250 G
            Shops: Kajar
            Chests: Mountain of Woe
            Won: None
            Charm: None
    
          166. Aeonian Suit
          ------------------
           Effects: None
           Defense: 75
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: 9000 G
           Sell: 4500 G
            Shops: Surviving Village
            Chests: Ocean Palace, etc.
            Won: Arena of Ages
            Charm: None
    
          167. Raven Armor
          -----------------
           Effects: None
           Defense: 76
           Usable by: Magus
           Purchase: ---- G
           Sell: 7900 G
            Shops: None
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          168. Ruby Armor
          ----------------
           Effects: Reduces Fire damage to 20%
           Defense: 78
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 7000 G
            Shops: Ioka Village Hut
            Chests: None
            Won: None
            Charm: Aecytosaur
    
          169. Taban's Suit
          ------------------
           Effects: Speed +3, Halves Fire
           Defense: 79
           Usable by: Lucca
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Lucca's House
            Charm: None
    
          170. Zodiac Cape
          -----------------
           Effects: Magic Defense +10
           Defense: 80
           Usable by: Marle, Lucca, Ayla
           Purchase: ---- G
           Sell: 5000 G
            Shops: None
            Chests: Black Omen, etc.
            Won: Arena of Ages
            Charm: None
    
          171. Nova Armor
          ----------------
           Effects: Status immunity
           Defense: 82
           Usable by: Crono, Robo, Frog, Magus
           Purchase: ---- G
           Sell: 5500 G
            Shops: None
            Chests: Black Omen, Northern Ruins, etc.
            Won: Lost Sanctum, Arena of Ages
            Charm: Fangbeast, Crimson Shade
    
          172. Reptite Dress
          -------------------
           Effects: Magic +10
           Defense: 82
           Usable by: Marle, Lucca, Ayla
           Purchase: 14000 G
           Sell: 7000 G
            Shops: Lost Sanctum
            Chests: Lost Sanctum
            Won: None
            Charm: None
    
          173. Dragon Armor
          ------------------
           Effects: Strength +10
           Defense: 83
           Usable by: Crono, Robo, Frog, Magus
           Purchase: 15000 G
           Sell: 7500 G
            Shops: Lost Sanctum
            Chests: Lost Sanctum
            Won: None
            Charm: None
    
          174. Gloom Cape
          ----------------
           Effects: None
           Defense: 84
           Usable by: Magus
           Purchase: ---- G
           Sell: 8200 G
            Shops: None
            Chests: Ozzie's Fort
            Won: Arena of Ages
            Charm: None
    
          175. Moonbeam Armor
          --------------------
           Effects: Magic Defense +10
           Defense: 85
           Usable by: Crono, Robo, Frog, Magus
           Purchase: ---- G
           Sell: 6500 G
            Shops: None
            Chests: Northern Ruins
            Won: Arena of Ages
            Charm: None
    
          176. Saurian Leathers
          ----------------------
           Effects: Speed +3, Strength +3
           Defense: 88
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
           Purchase: ---- G
           Sell: 8000 G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          177. Regal Plate
          -----------------
           Effects: Stamina +10, Magic Defense +10
           Defense: 88
           Usable by: Crono, Robo, Frog, Magus
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: Dimensional Vortex
            Won: None
            Charm: None
    
          178. Regal Gown
          ----------------
           Effects: Auto-Protect, Auto-Barrier
           Defense: 90
           Usable by: Marle, Lucca, Ayla
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: Dimensional Vortex
            Won: None
            Charm: None
    
          179. Shadowplume Robe
          ----------------------
           Effects: Magic Defense +20, Auto-Barrier
           Defense: 90
           Usable by: Magus
           Purchase: ---- G
           Sell: 6500 G
            Shops: None
            Chests: Dimensional Vortex
            Won: None
            Charm: None
    
          180. Elemental Aegis
          ---------------------
           Effects: Elemental immunity
           Defense: 92
           Usable by: Lucca
           Purchase: ---- G
           Sell: ---- G
            Shops: None
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          181. Prismatic Dress
          ---------------------
           Effects: Auto-Barrier
           Defense: 99
           Usable by: Marle, Lucca, Ayla
           Purchase: ---- G
           Sell: 6000 G
            Shops: None
            Chests: None
            Won: Guardia Castle, Arena of Ages
            Charm: Queen Zeal (Right Arm)
    
    ~- Xe. Accessories ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
          182. Headband
          --------------
           Effects: Speed +1
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          183. Ribbon
          ------------
           Effects: Accuracy +2
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          184. Power Glove
          -----------------
           Effects: Strength +2
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Truce Canyon
            Won: Arena of Ages
            Charm: None
    
          185. Guardian Bangle
          ---------------------
           Effects: Stamina +2
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Manolia Cathedral
            Won: Arena of Ages
            Charm: None
    
          186. Magic Scarf
          -----------------
           Effects: Magic +2
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Heckran Cave, etc.
            Won: Arena of Ages
            Charm: None
    
          187. Schala's Amulet
          ---------------------
           Effects: Status immunity
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: North Cape
            Charm: None
    
          188. Speed Ring
          ----------------
           Effects: Speed +3
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Heckran Cave, etc.
            Won: None
            Charm: None
    
          189. Acuity Ring
          -----------------
           Effects: Accuracy +10
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Arris Dome
            Won: None
            Charm: None
    
          190. Power Ring
          ----------------
           Effects: Strength +6
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Guardia Castle (Present)
            Won: None
            Charm: None
    
          191. Magic Ring
          ----------------
           Effects: Magic +6
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Guardia Forest (Present)
            Won: None
            Charm: None
    
          192. Barrier Ring
          ------------------
           Effects: Magic Defense +10
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Heckran Cave, etc.
            Won: Arena of Ages
            Charm: Giga Mutant (Upper Body)
    
          193. Silver Earring
          --------------------
           Effects: Max HP +25%
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Denadoro Mts.
            Won: Arena of Ages
            Charm: None
    
          194. Golden Earring
          --------------------
           Effects: Max HP +50%
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Arris Dome
            Won: Arena of Ages
            Charm: Synchrite
    
          195. Silver Stud
          -----------------
           Effects: 50% MP cost
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Denadoro Mts.
            Won: Arena of Ages
            Charm: None
    
          196. Golden Stud
          -----------------
           Effects: 25% MP cost
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Trann Dome
            Won: Arena of Ages
            Charm: Flyclops
    
          197. Sight Scope
          -----------------
           Effects: Reveals enemy HP
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          198. Alluring Top
          ------------------
           Effects: Charm rate increased
           Usable by: Ayla
            Chests: Trann Dome
            Won: Arena of Ages
            Charm: None
    
          199. Rage Band
          ---------------
           Effects: Counter rate: 50%
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Abandoned Sewers
            Won: Arena of Ages
            Charm: None
    
          200. Wrath Band
          ----------------
           Effects: Counter rate: 80%
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Giant's Claw
            Won: None
            Charm: None
    
          201. Third Eye
          ---------------
           Effects: Doubles evasion
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Hunting Range, Arena of Ages
            Charm: Nizbel, Nizbel II
    
          202. Workman's Wallet
          ----------------------
           Effects: Turns EXP into G
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Bangor Dome
            Won: Arena of Ages
            Charm: None
    
          203. Green Dream
          -----------------
           Effects: Auto-Raise
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Fiona's Shrine
            Charm: None
    
          204. Berserker Ring
          --------------------
           Effects: Auto-Berserk, Auto-Protect
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Site 16, etc.
            Won: Arena of Ages
            Charm: None
    
          205. Power Scarf
          -----------------
           Effects: Strength +4
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          206. Speed Belt
          ----------------
           Effects: Speed +2
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Manolia Cathedral, etc.
            Won: Arena of Ages
            Charm: None
    
          207. Black Gemstone
          --------------------
           Effects: Enables use of Eternal Darkness
           Usable by: Marle, Lucca, Magus
            Chests: None
            Won: Kajar
            Charm: None
    
          208. Blue Gemstone
          -------------------
           Effects: Enables use of Omega Flare
           Usable by: Lucca, Robo, Magus
            Chests: Giant's Claw
            Won: None
            Charm: None
    
          209. Silver Gemstone
          ---------------------
           Effects: Enables use of Spin Strike
           Usable by: Robo, Frog, Ayla
            Chests: None
            Won: Laruba Ruins
            Charm: None
    
          210. White Gemstone
          --------------------
           Effects: Enables use of Poyozo Dance
           Usable by: Marle, Lucca, Ayla
            Chests: Black Omen
            Won: None
            Charm: None
    
          211. Golden Gemstone
          ---------------------
           Effects: Enables use of Master Mune
           Usable by: Frog
            Chests: None
            Won: Denadoro Mts.
            Charm: None
    
          212. Hero's Badge
          ------------------
           Effects: Masamune critical % increased
           Usable by: Frog
            Chests: None
            Won: Tata's House
            Charm: None
    
          213. Muscle Ring
          -----------------
           Effects: Stamina +6
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Sunken Desert
            Won: None
            Charm: Shieldsman, Tera Mutant (Upper Body)
    
          214. Flea Bustier
          ------------------
           Effects: Magic Defense +12
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: None
            Charm: Flea, Diva Flea
    
          215. Magic Crest
          -----------------
           Effects: Magic +5, Magic Defense +5
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Black Omen
            Won: Arena of Ages
            Charm: None
    
          216. Power Crest
          -----------------
           Effects: Strength +10, Stamina +10
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: Black Omen 
            Won: None
            Charm: Tera Mutant (Lower Body)
    
          217. Sunglasses
          ----------------
           Effects: Damage boost
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Lucca's House
            Charm: None
    
          218. Prism Spectacles
          ----------------------
           Effects: Major Ddmage boost
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Guardia Castle (Present), Arena of Ages
            Charm: Steel Shade
    
          219. Valor Crest
          -----------------
           Effects: Critical rate increased, counter rate: 50%
           Usable by: Ayla
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          220. Champion's Badge
          ----------------------
           Effects: Masamune critical % increased, halves MP cost
           Usable by: Frog
            Chests: None
            Won: Lost Sanctum (Middle Ages)
            Charm: None
    
          221. Dragon's Tear
          -------------------
           Effects: Critical rate increased
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Lost Sanctum
            Charm: None
    
          222. Nu Arcana
          ---------------
           Effects: May instantly reduce opponent's HP to 1
           Usable by: Crono, Marle, Lucca, Robo, Frog, Ayla, Magus
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          223. Uranian Mirror
          --------------------
           Effects: Counters non-light attacks 25% of the time
           Usable by: Crono
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          224. Pontic Mirror
          -------------------
           Effects: Counters non-water attacks 25% of the time
           Usable by: Marle, Frog
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          225. Promethean Mirror
          -----------------------
           Effects: Counters non-fire attacks 25% of the time
           Usable by: Lucca
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          226. Hadean Mirror
          -------------------
           Effects: Counters non-shadow attacks 25% of the time
           Usable by: Magus
            Chests: None
            Won: Arena of Ages
            Charm: None
    
          227. Aresian Mirror
          --------------------
           Effects: Counters non-physical attacks 25% of the time
           Usable by: Robo, Ayla
            Chests: None
            Won: Arena of Ages
            Charm: None
    
    ~- Xf. Key Items ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
          228. Petal
          -----------
           Found: Prehistory
    
          229. Fang
          ----------
           Found: Prehistory
    
          230. Horn
          ----------
           Found: Prehistory
    
          231. Feather
          -------------
           Found: Prehistory
    
          232. Seed
          ----------
           Found: Arris Dome
    
          233. Jetbike Key
          -----------------
           Found: Arris Dome
    
          234. Pendant
          -------------
           Found: Leene Square
    
          235. Gate Key
          --------------
           Found: Leene Square
    
          236. Rainbow Shard
          -------------------
           Found: Guardia Castle
    
          237. Chrono Trigger
          --------------------
           Found: The End of Time
    
          238. Carpenter's Tools
          -----------------------
           Found: Choras Residence
    
          239. Spiced Jerky
          ------------------
           Found: Guardia Castle (Middle Ages), Snail Stop
    
          240. Dreamstone
          ----------------
           Found: Ioka Village
    
          241. Race Recorder
          -------------------
           Found: Site 32
    
          242. Moon Stone
          ----------------
           Found: Sun Temple
    
          243. Sun Stone
          ---------------
           Found: Sun Temple
    
          244. Ruby Knife
          ----------------
           Found: Algetty
    
          245. Yakra's Key
          -----------------
           Found: Guardia Castle
    
          246. Doppel Doll
          -----------------
           Found: Leene Square
    
          247. Toma's Spirits
          --------------------
           Found: Choras Tavern
    
          248. Golden Sand
          -----------------
           Found: Lost Sanctum
    
          249. Golden Hammer
          -------------------
           Found: Lost Sanctum
    
          250. Prismastone
          -----------------
           Found: Lost Sanctum
    
          251. Saintstone
          ----------------
           Found: Lost Sanctum (Prehistory)
    
          252. Reptmark
          --------------
           Found: Lost Sanctum (Middle Ages)
    
          253. Waystone
          --------------
           Found: Lost Sanctum (Middle Ages)
    
          254. Godwood
          -------------
           Found: Lost Sanctum (Middle Ages)
    
          255. Steel Ingot
          -----------------
           Found: Lost Sanctum (Middle Ages)
    
          256. Sturdy Vines
          ------------------
           Found: Lost Sanctum (Middle Ages)
    
          257. Hearty Lunch
          ------------------
           Found: Lost Sanctum (Middle Ages)
    
          258. Rusted Blade
          ------------------
           Found: Lost Sanctum (Middle Ages)
    
          259. Lumicite
          --------------
           Found: Lost Sanctum (Middle Ages)
    
    ~- Xg. Shops ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                         ~-~ ~-~ ~-~  XI. Bestiary ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    One of the things that Square Enix has been doing with their ports is including
    in-game bestiaries in them, and that's something you REALLY come to appreciate
    after a while. Well, at least I do. Doesn't that count?
    
    +++++ +++++ +++++ ~ 001 ~ +++++ +++++ +++++
    
    Name: Gato
    HP             - 76           EXP  - 10
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Ambrosia
    
    Elements                      Locales
     Weak    - None                Present - Leene Square
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Punching Glove              - Multi-Punch
     - Gato's Song of Love
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 002 ~ +++++ +++++ +++++
    
    Name: Amanita
    HP             - 14           EXP  - 3
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 16
    
    Treasure                      Charm
     Potion                        None
    
    Elements                      Locales
     Weak    - None                Present - Guardia Forest
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Charge                      - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 003 ~ +++++ +++++ +++++
    
    Name: Scarab
    HP             - 12           EXP  - 3
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 15
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Guardia Forest
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Charge                      - None
     - Wing Flap
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 004 ~ +++++ +++++ +++++
    
    Name: Gilded Bellbird
    HP             - 45           EXP  - 4
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 18
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Guardia Forest
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Ding-a-ling                 - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 005 ~ +++++ +++++ +++++
    
    Name: Royal Guard
    HP             - 60           EXP  - 10
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 70
    
    Treasure                      Charm
     Potion                        None
    
    Elements                      Locales
     Weak    - None                Present - Prison Towers
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Strike                      - None
     - Smash
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 006 ~ +++++ +++++ +++++
    
    Name: Sentry (2 Forms)
    HP             - 24           EXP  - 11
    Defense        - 253/0        TP   - 1
    Magic Defense  - 100/0        G    - 45
    
    Treasure                      Charm
     Potion                        Potion
    
    Elements                      Locales
     Weak    - None                Present - Prison Towers
     Absorb  - None
     Immune  - All
    
    Techs                         Counters
     - Smoke Bomb                  - Smoke Bomb
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 007 ~ +++++ +++++ +++++
    
    Name: Gaoler
    HP             - 218          EXP  - 22
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 55
    
    Treasure                      Charm
     Ether                         None
    
    Elements                      Locales
     Weak    - None                Present - Prison Towers
     Absorb  - None                Middle Ages - Magus's Keep
     Immune  - All
    
    Techs                         Counters
     - Hammer                      - None
     - Crushing Blow
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 008 ~ +++++ +++++ +++++
    
    Name: Lancer
    HP             - 67           EXP  - 12
    Defense        - 127          TP   - 1
    Magic Defense  - 0            G    - 90
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light, Fire         Present - Guardia Forest
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Stab                       - None
     - Flying Stab
     - Jump
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 009 ~ +++++ +++++ +++++
    
    Name: Cave Stalker
    HP             - 80           EXP  - 28
    Defense        - 200          TP   - 1
    Magic Defense  - 30           G    - 35
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Heckran Cave
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Charge                      - None
     - Wing Flap
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 010 ~ +++++ +++++ +++++
    
    Name: Djinn Bottle
    HP             - 97           EXP  - 34
    Defense        - 253          TP   - 2
    Magic Defense  - 50           G    - 50
    
    Treasure                      Charm
     None                          Shield Sphere
    
    Elements                      Locales
     Weak    - None                Present - Heckran Cave
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Osmose / Absorb MP          - None
     - Drain / Absorb HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 011 ~ +++++ +++++ +++++
    
    Name: Rhino Weevil
    HP             - 88           EXP  - 32
    Defense        - 255          TP   - 2
    Magic Defense  - 50           G    - 45
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Heckran Cave
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Gore                        - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 012 ~ +++++ +++++ +++++
    
    Name: Boundillo
    HP             - 50           EXP  - 31
    Defense        - 230          TP   - 1
    Magic Defense  - 50           G    - 50
    
    Treasure                      Charm
     Mid-Potion                    None
    
    Elements                      Locales
     Weak    - None                Present - Heckran Cave
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Spin Jump                   - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 013 ~ +++++ +++++ +++++
    
    Name: Cave Bat
    HP             - 108          EXP  - 28
    Defense        - 255          TP   - 1
    Magic Defense  - 50           G    - 40
    
    Treasure                      Charm
     None                          Athenian Water
    
    Elements                      Locales
     Weak    - None                Present - Heckran Cave
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Sonic Wave / Sleep          - None
     - Bloodfeast / Absorbs HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 014 ~ +++++ +++++ +++++
    
    Name: Cyrus
    HP             - 2000         EXP  - 0
    Defense        - 255          TP   - 0
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Northern Ruins
     Absorb  - None
     Immune  - All
    
    Techs                         Counters
     - Grudge                      - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 015 ~ +++++ +++++ +++++
    
    Name: Blue Imp
    HP             - 13           EXP  - 2
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 12
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Truce Canyon
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Kick                        - Pebble Punt
     - Jump Kick
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 016 ~ +++++ +++++ +++++
    
    Name: Green Imp
    HP             - 32           EXP  - 4
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 24
    
    Treasure                      Charm
     Potion                        None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Truce Canyon
     Absorb  - None                            - Guardia Forest
     Immune  - None
    
    Techs                         Counters
     - Pebble Punt                 - Jump Kick
     - Jump Kick
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 017 ~ +++++ +++++ +++++
    
    Name: Roundillo
    HP             - 24           EXP  - 3
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 25
    
    Treasure                      Charm
     Potion                        None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Truce Canyon
     Absorb  - None                            - Guardia Forest
     Immune  - None                            - Magus's Keep
    
    Techs                         Counters
     - Spin Attack                 - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 018 ~ +++++ +++++ +++++
    
    Name: Fiendillo
    HP             - 99           EXP  - 7
    Defense        - 127          TP   - 2
    Magic Defense  - 30           G    - 35
    
    Treasure                      Charm
     Ether                         None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Truce Canyon
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Spin Attack                 - Fiendillo Dance
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 019 ~ +++++ +++++ +++++
    
    Name: Imp Hawk
    HP             - 54           EXP  - 11
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 45
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Truce Canyon
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Screech / Slow              - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 020 ~ +++++ +++++ +++++
    
    Name: Roundillo Rider
    HP             - 30           EXP  - 5
    Defense        - 127          TP   - 2
    Magic Defense  - 50           G    - 40
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Truce Canyon
     Absorb  - None                            - Guardia Forest
     Immune  - None
    
    Techs                         Counters
     - Charge                      - None
     - Roundillo Shot
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 021 ~ +++++ +++++ +++++
    
    Name: Blue Eaglet
    HP             - 16           EXP  - 3
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 32
    
    Treasure                      Charm
     Panacea                       None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Guardia Forest
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Peck                        - None
     - Wing Flap
     - Dive
     - Screech / Slow
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 022 ~ +++++ +++++ +++++
    
    Name: Naga
    HP             - 60           EXP  - 8
    Defense        - 180          TP   - 1
    Magic Defense  - 10           G    - 80
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light, Fire         Middle Ages - Manolia Cathedral
     Absorb  - None                Present - Guardia Castle
     Immune  - None
    
    Techs                         Counters
     - Scratch                     - None
     - Nagamour / Slow
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 023 ~ +++++ +++++ +++++
    
    Name: Viper
    HP             - 90           EXP  - 8
    Defense        - 127          TP   - 1
    Magic Defense  - 10           G    - 70
    
    Treasure                      Charm
     Athenian Water                None
    
    Elements                      Locales
     Weak    - All                 Middle Ages - Manolia Cathedral
     Absorb  - None                Present - Guardia Castle
     Immune  - None
    
    Techs                         Counters
     - Bite / Poison               - None
     - Bite
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 024 ~ +++++ +++++ +++++
    
    Name: Diablo
    HP             - 50           EXP  - 10
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 60
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Manolia Cathedral
     Absorb  - None                Present - Medina
     Immune  - None
    
    Techs                         Counters
     - Whirling Kick               - None
     - Sobat
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 025 ~ +++++ +++++ +++++
    
    Name: Underling (Blue)
    HP             - 49           EXP  - 11
    Defense        - 200          TP   - 1
    Magic Defense  - 10           G    - 135
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - All                 Middle Ages - Manolia Cathedral
     Absorb  - None                Present - Medina
     Immune  - None
    
    Techs                         Counters
     - Punch                       - None
     - Hammer Punch / Knockback
     - Rolling Attack
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 026 ~ +++++ +++++ +++++
    
    Name: Mad Bat
    HP             - 18           EXP  - 6
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 75
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Manolia Cathedral
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Blood Drain / Absorbs HP    - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 027 ~ +++++ +++++ +++++
    
    Name: Skeleton
    HP             - 110          EXP  - 38
    Defense        - 250          TP   - 2
    Magic Defense  - 50           G    - 20
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Zenan Bridge
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Flying Lunge                - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 028 ~ +++++ +++++ +++++
    
    Name: Ogan
    HP             - 146          EXP  - 32
    Defense        - 0            TP   - 2
    Magic Defense  - 0            G    - 80
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Denadoro Mountains
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Punch                       - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 029 ~ +++++ +++++ +++++
    
    Name: Ogan (Hammer)
    HP             - 146          EXP  - 32
    Defense        - 240          TP   - 2
    Magic Defense  - 75           G    - 80
    
    Treasure                      Charm
     None                          Shield Sphere
    
    Elements                      Locales
     Weak    - None                Middle Ages - Denadoro Mountains
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Hammer                      - None
     - Great Hammer
     - Quake Hammer
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 030 ~ +++++ +++++ +++++
    
    Name: Bellbird
    HP             - 94           EXP  - 27
    Defense        - 127          TP   - 2
    Magic Defense  - 50           G    - 100
    
    Treasure                      Charm
     Panacea                       None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Denadoro Mountains
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Ding-a-ling / Confuse       - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 031 ~ +++++ +++++ +++++
    
    Name: Freelancer
    HP             - 110          EXP  - 39
    Defense        - 127          TP   - 2
    Magic Defense  - 50           G    - 125
    
    Treasure                      Charm
     None                          Barrier Sphere
    
    Elements                      Locales
     Weak    - None                Middle Ages - Denadoro Mountains
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Whirling Blade              - Focused Strike
     - Shuriken
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 032 ~ +++++ +++++ +++++
    
    Name: Edible Frog
    HP             - 150          EXP  - 26
    Defense        - 192          TP   - 1
    Magic Defense  - 0            G    - 30
    
    Treasure                      Charm
     None                          Mid-Potion
    
    Elements                      Locales
     Weak    - None                Middle Ages - Cursed Woods
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Crush                       - Rain (Water)
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 033 ~ +++++ +++++ +++++
    
    Name: Fangtooth
    HP             - 210          EXP  - 26
    Defense        - 127          TP   - 2
    Magic Defense  - 50           G    - 300
    
    Treasure                      Charm
     None                          Mid-Potion
    
    Elements                      Locales
     Weak    - None                Middle Ages - Cursed Woods
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Bite                        - Devour Frog
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 034 ~ +++++ +++++ +++++
    
    Name: Grimling
    HP             - 110          EXP  - 51
    Defense        - 250          TP   - 2
    Magic Defense  - 50           G    - 70
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magic Cave
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Bite                        - Bite
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 035 ~ +++++ +++++ +++++
    
    Name: Vampire Bat
    HP             - 120          EXP  - 58
    Defense        - 127          TP   - 2
    Magic Defense  - 30           G    - 70
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magic Cave
     Absorb  - None                            - Magus's Keep
     Immune  - None
    
    Techs                         Counters
     - Blood Feast / Absorb HP     - Osmose / Absorb MP
     - Osmose / Absorb MP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 036 ~ +++++ +++++ +++++
    
    Name: Underling (Purple)
    HP             - 180          EXP  - 93
    Defense        - 127          TP   - 2
    Magic Defense  - 50           G    - 200
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Fire                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Rolling Attack              - None
     - Crimson Rain
     - Hammer Punch / Knockback
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 037 ~ +++++ +++++ +++++
    
    Name: Servant (Sword)
    HP             - 390          EXP  - 127
    Defense        - 127          TP   - 2
    Magic Defense  - 30           G    - 170
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light, Water, Fire  Middle Ages - Magus's Keep
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Strike                      - None
     - Windslash (Light)
     - Cyclone
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 038 ~ +++++ +++++ +++++
    
    Name: Servant (Crossbow)
    HP             - 390          EXP  - 113
    Defense        - 127          TP   - 2
    Magic Defense  - 30           G    - 210
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light, Water, Fire  Middle Ages - Magus's Keep
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Poison Arrows / Poison      - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 039 ~ +++++ +++++ +++++
    
    Name: Blue Gargoyle
    HP             - 120          EXP  - 114
    Defense        - 127          TP   - 3
    Magic Defense  - 50           G    - 180
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Fire                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Flying Spin Kick            - None
     - Sobat
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 040 ~ +++++ +++++ +++++
    
    Name: Save Point
    HP             - 10           EXP  - 144
    Defense        - 253          TP   - 2
    Magic Defense  - 50           G    - 100
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - None                        - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 041 ~ +++++ +++++ +++++
    
    Name: Sorcerer
    HP             - 220          EXP  - 111
    Defense        - 127          TP   - 3
    Magic Defense  - 0            G    - 220
    
    Treasure                      Charm
     Mid-Ether                     None
    
    Elements                      Locales
     Weak    - Fire                Middle Ages - Magus's Keep
     Absorb  - Light, Shadow, Water
     Immune  - None
    
    Techs                         Counters
     - Heal                        - None
     - Annihilation Zone
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 042 ~ +++++ +++++ +++++
    
    Name: Outlaw
    HP             - 182          EXP  - 104
    Defense        - 127          TP   - 3
    Magic Defense  - 50           G    - 90
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - Light, Fire
    
    Techs                         Counters
     - Shuriken                    - None
    
    Combos                        Combo Counters
     - None                        - Fire Whirl
    
    +++++ +++++ +++++ ~ 043 ~ +++++ +++++ +++++
    
    Name: Roundillo Bomber
    HP             - 99           EXP  - 72
    Defense        - 127          TP   - 3
    Magic Defense  - 0            G    - 100
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - All                 Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - None                        - Self-destruct / Ally
                                   - Self-destruct / Enemy
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 044 ~ +++++ +++++ +++++
    
    Name: Juggler
    HP             - 450          EXP  - 128
    Defense        - 253          TP   - 3
    Magic Defense  - 50           G    - 220
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Fire                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Flame                       - None
    
    Combos                        Combo Counters
     - None                        - Fire Whirl
    
    +++++ +++++ +++++ ~ 045 ~ +++++ +++++ +++++
    
    Name: Ghost Knight
    HP             - 1280         EXP  - 467
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 400
    
    Treasure                      Charm
     Hi-Ether                      Turbo Ether
    
    Elements                      Locales
     Weak    - Fire                Middle Ages - Northern Ruins
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Strike                      - Grudge
     - Drain / Absorbs HP          - MP Buster / Sets MP to 0
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 046 ~ +++++ +++++ +++++
    
    Name: Flesh Reaper
    HP             - 1450         EXP  - 518
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 700
    
    Treasure                      Charm
     None                          Elixir
    
    Elements                      Locales
     Weak    - Fire                Middle Ages - Northern Ruins
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Slice                       - None
     - Triple Slice
     - Drain / Absorbs HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 047 ~ +++++ +++++ +++++
    
    Name: Fallen
    HP             - 1450         EXP  - 474
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 500
    
    Treasure                      Charm
     Lapis                         Elixir
    
    Elements                      Locales
     Weak    - Fire                Middle Ages - Northern Ruins
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Stab                        - None
     - Rush
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 048 ~ +++++ +++++ +++++
    
    Name: Soul
    HP             - 88           EXP  - 377
    Defense        - 127          TP   - 8
    Magic Defense  - 99           G    - 650
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Northern Ruins
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Wind Slash                  - None
     - Grudge
     - Possess
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 049 ~ +++++ +++++ +++++
    
    Name: Fallen + Soul
    HP             - 1650         EXP  - 555
    Defense        - 192          TP   - 8
    Magic Defense  - 95           G    - 500
    
    Treasure                      Charm
     Lapis                         Turbo Ether
    
    Elements                      Locales
     Weak    - Fire                Middle Ages - Northern Ruins
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Jump                        - Jump
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 050 ~ +++++ +++++ +++++
    
    Name: Sandrago
    HP             - 400          EXP  - 348
    Defense        - 100          TP   - 15
    Magic Defense  - 50           G    - 550
    
    Treasure                      Charm
     None                          Shield Sphere
    
    Elements                      Locales
     Weak    - None                Middle Ages - Sunken Desert
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Hit                         - Lock
     - Sand Cyclone
     - Sand Breath / Blind
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 051 ~ +++++ +++++ +++++
    
    Name: Vilepillar
    HP             - 1000         EXP  - 408
    Defense        - 192          TP   - 15
    Magic Defense  - 50           G    - 600
    
    Treasure                      Charm
     Lapis                         Barrier Sphere
    
    Elements                      Locales
     Weak    - None                Middle Ages - Sunken Desert
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Slap                        - None
     - Needle
     - Mash
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 052 ~ +++++ +++++ +++++
    
    Name: Aecytosaur
    HP             - 2250         EXP  - 584
    Defense        - 255          TP   - 15
    Magic Defense  - 30           G    - 450
    
    Treasure                      Charm
     Barrier Sphere                Ruby Armor
    
    Elements                      Locales
     Weak    - None                Middle Ages - Giant's Claw
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Blaze                       - Electric Maelstrom
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 053 ~ +++++ +++++ +++++
    
    Name: Aecytonyx
    HP             - 800          EXP  - 412
    Defense        - 192          TP   - 10
    Magic Defense  - 30           G    - 360
    
    Treasure                      Charm
     Shield Sphere                 Elixir
    
    Elements                      Locales
     Weak    - None                Middle Ages - Giant's Claw
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Stomp                       - Electric Maelstrom
     - Electric Burst
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 054 ~ +++++ +++++ +++++
    
    Name: Lizardactyl
    HP             - 950          EXP  - 444
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Turbo Ether
    
    Elements                      Locales
     Weak    - None                Middle Ages - Giant's Claw
     Absorb  - Light
     Immune  - None
    
    Techs                         Counters
     - Grab and Drop               - Wing Blow / Confuse
     - Dive
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 055 ~ +++++ +++++ +++++
    
    Name: Fossil Ape
    HP             - 1800         EXP  - 533
    Defense        - 100          TP   - 15
    Magic Defense  - 80           G    - 450
    
    Treasure                      Charm
     Lapis                         Megalixir
    
    Elements                      Locales
     Weak    - None                Middle Ages - Giant's Claw
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Hit                         - Throw
     - Throw
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 056 ~ +++++ +++++ +++++
    
    Name: Ruin Stalker
    HP             - 130          EXP  - 12
    Defense        - 77           TP   - 1
    Magic Defense  - 90           G    - 10
    
    Treasure                      Charm
     None                          Mid-Ether
    
    Elements                      Locales
     Weak    - Light               Future - Site 16
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Clamp                       - None
     - Leech / Absorbs HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 057 ~ +++++ +++++ +++++
    
    Name: Floral Horror
    HP             - 75           EXP  - 19
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 60
    
    Treasure                      Charm
     Ether                         None
    
    Elements                      Locales
     Weak    - Fire                Future - Site 16
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Heal                        - None
     - Pollen / Poison
     - Charge
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 058 ~ +++++ +++++ +++++
    
    Name: Crater
    HP             - 80           EXP  - 15
    Defense        - 127          TP   - 1
    Magic Defense  - 25           G    - 35
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Future - Site 16
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Pyroclast                   - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 059 ~ +++++ +++++ +++++
    
    Name: Shadow
    HP             - 1            EXP  - 14
    Defense        - 160          TP   - 1
    Magic Defense  - 50           G    - 50
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - None                Future - Arris Dome
     Immune  - None                       - Sites 16 and 32
    
    Techs                         Counters
     - Stretch                     - Terrifying Voice / Slow
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 060 ~ +++++ +++++ +++++
    
    Name: Mutant
    HP             - 300          EXP  - 22
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 30
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Shadow              Future - Site 16
     Absorb  - None                       - Site 32
     Immune  - None
    
    Techs                         Counters
     - Head-butt                   - None
     - Tentacle / Absorbs HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 061 ~ +++++ +++++ +++++
    
    Name: Rat
    HP             - 45           EXP  - 18
    Defense        - 127          TP   - 1
    Magic Defense  - 0            G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Shadow              Future - Arris Dome
     Absorb  - None                       - Abandoned Sewers
     Immune  - None
    
    Techs                         Counters
     - Gnaw                        - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 062 ~ +++++ +++++ +++++
    
    Name: Exterminator
    HP             - 100          EXP  - 18
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 45
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light               Future - Arris Dome
     Absorb  - None                       - Proto Dome
     Immune  - None
    
    Techs                         Counters
     - Electric Shock              - None
     - Attack Moving Object
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 063 ~ +++++ +++++ +++++
    
    Name: Bug
    HP             - 89           EXP  - 26
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     Panacea                       None
    
    Elements                      Locales
     Weak    - None                Future - Arris Dome
     Absorb  - None                       - Derelict Factory
     Immune  - None
    
    Techs                         Counters
     - Wing Flap                   - None
     - Sonic Wave / Sleep
     - Missiles
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 064 ~ +++++ +++++ +++++
    
    Name: Version 2.0
    HP             - 128          EXP  - 22
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 50
    
    Treasure                      Charm
     Potion                        None
    
    Elements                      Locales
     Weak    - Shadow              Future - Arris Dome
     Absorb  - None                       - Site 32
     Immune  - None
    
    Techs                         Counters
     - Tackle                      - None
     - Machine Gun
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 065 ~ +++++ +++++ +++++
    
    Name: Dondrago
    HP             - 138          EXP  - 22
    Defense        - 150          TP   - 1
    Magic Defense  - 50           G    - 100
    
    Treasure                      Charm
     None                          Ether
    
    Elements                      Locales
     Weak    - Light, Shadow       Future - Abandoned Sewers
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Water                       - None
     - Lightning
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 066 ~ +++++ +++++ +++++
    
    Name: Egg Ooze
    HP             - 160          EXP  - 18
    Defense        - 150          TP   - 1
    Magic Defense  - 0            G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Shadow              Future - Abandoned Sewers
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Slap                        - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 067 ~ +++++ +++++ +++++
    
    Name: Deverminator
    HP             - 120          EXP  - 24
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 50
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light               Future - Derelict Factory
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Electric Shock              - None
     - Laser
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 068 ~ +++++ +++++ +++++
    
    Name: Version 3.0
    HP             - 256          EXP  - 33
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 60
    
    Treasure                      Charm
     None                          Hi-Potion
    
    Elements                      Locales
     Weak    - Shadow              Future - Derelict Factory
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Tackle
     - Machine Gun
     - Flamethrower
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 069 ~ +++++ +++++ +++++
    
    Name: Acid
    HP             - 10           EXP  - 33
    Defense        - 255          TP   - 1
    Magic Defense  - 99           G    - 20
    
    Treasure                      Charm
     None                          Barrier Sphere
    
    Elements                      Locales
     Weak    - Light               Future - Derelict Factory
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Flamethrower                - None
    
    Combos                        Combo Counters
     - None                        - Chemical Reaction
    
    +++++ +++++ +++++ ~ 070 ~ +++++ +++++ +++++
    
    Name: Alkali
    HP             - 9            EXP  - 45
    Defense        - 250          TP   - 1
    Magic Defense  - 90           G    - 40
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light               Future - Derelict Factory
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Bubbles                     - None
    
    Combos                        Combo Counters
     - None                        - Chemical Reaction
    
    +++++ +++++ +++++ ~ 071 ~ +++++ +++++ +++++
    
    Name: Blood Yolk
    HP             - 500          EXP  - 378
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 300
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Future - Death Peak
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Chomp / Absorbs HP          - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 072 ~ +++++ +++++ +++++
    
    Name: Macabre
    HP             - 582          EXP  - 427
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 500
    
    Treasure                      Charm
     Ether                         Hi-Ether
    
    Elements                      Locales
     Weak    - None                Future - Death Peak
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Slice                       - None
     - Scythe / Sets HP to 1
     - Crimson Rain
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 073 ~ +++++ +++++ +++++
    
    Name: Deverminator EX
    HP             - 1024         EXP  - 452
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 450
    
    Treasure                      Charm
     Shield Sphere                 Elixir
    
    Elements                      Locales
     Weak    - Light               Future - Geno Dome
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Stomp                       - None
     - Electric Shock
     - Laser
     - Laser Spin
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 074 ~ +++++ +++++ +++++
    
    Name: Version 4.0
    HP             - 1024         EXP  - 477
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 800
    
    Treasure                      Charm
     Barrier Sphere                Elixir
    
    Elements                      Locales
     Weak    - Light               Future - Geno Dome
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Cure Beam                   - None
     - Tackle
     - Dark Beam
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 075 ~ +++++ +++++ +++++
    
    Name: Laser Guard
    HP             - 400          EXP  - 346
    Defense        - 100          TP   - 8
    Magic Defense  - 30           G    - 120
    
    Treasure                      Charm
     None                          Hi-Potion
    
    Elements                      Locales
     Weak    - Light               Future - Geno Dome
     Absorb  - None                Black Omen
     Immune  - None
    
    Techs                         Counters
     - Laser                       - Self-destruct
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 076 ~ +++++ +++++ +++++
    
    Name: Reptite (Green)
    HP             - 92           EXP  - 72
    Defense        - 200          TP   - 2
    Magic Defense  - 30           G    - 0
    
    Treasure                      Charm
     Petal                         Magma Hand
    
    Elements                      Locales
     Weak    - None                Prehistory - Mystic Mountains
     Absorb  - None                           - Reptite Lair
     Immune  - None
    
    Techs                         Counters
     - Sleep Bubble / Sleep        - None
     - Kick Combo
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 077 ~ +++++ +++++ +++++
    
    Name: Kilwala
    HP             - 160          EXP  - 42
    Defense        - 127          TP   - 2
    Magic Defense  - 80           G    - 0
    
    Treasure                      Charm
     Petal                         None
    
    Elements                      Locales
     Weak    - None                Prehistory - Mystic Mountains
     Absorb  - None                           - Forest Maze
     Immune  - None
    
    Techs                         Counters
     - Charge                      - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 078 ~ +++++ +++++ +++++
    
    Name: Crested Sprinter
    HP             - 196          EXP  - 48
    Defense        - 200          TP   - 2
    Magic Defense  - 30           G    - 0
    
    Treasure                      Charm
     Horn                          None
    
    Elements                      Locales
     Weak    - None                Prehistory - Mystic Mountains
     Absorb  - None                           - Forest Maze
     Immune  - None
    
    Techs                         Counters
     - Head-butt                   - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 079 ~ +++++ +++++ +++++
    
    Name: Prehistoric Frog
    HP             - 100          EXP  - 64
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     2 Feathers                    2 Feathers
    
    Elements                      Locales
     Weak    - None                Prehistory - Hunting Range
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Tongue                      - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 080 ~ +++++ +++++ +++++
    
    Name: Ion Cloud
    HP             - 152          EXP  - 72
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     2 Feathers                    2 Feathers
    
    Elements                      Locales
     Weak    - None                Prehistory - Hunting Range
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Stretch                     - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 081 ~ +++++ +++++ +++++
    
    Name: Golden Eaglet
    HP             - 400          EXP  - 57
    Defense        - 127          TP   - 2
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     Feather                       Ether
    
    Elements                      Locales
     Weak    - None                Prehistory - Forest Maze
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Claw                        - Become Red Eaglet
     - Dive
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 082 ~ +++++ +++++ +++++
    
    Name: Red Eaglet
    HP             - 400          EXP  - 69
    Defense        - 170          TP   - 2
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     Feather                       None
    
    Elements                      Locales
     Weak    - None                Prehistory - Forest Maze
     Absorb  - Fire
     Immune  - None
    
    Techs                         Counters
     - Dive                        - Firebreath
                                   - Become Golden Eaglet
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 083 ~ +++++ +++++ +++++
    
    Name: Bao Bao
    HP             - 450          EXP  - 123
    Defense        - 127          TP   - 2
    Magic Defense  - 90           G    - 0
    
    Treasure                      Charm
     Fang                          Ruby Vest
    
    Elements                      Locales
     Weak    - None                Prehistory - Forest Maze
     Absorb  - None                           - Reptite Lair
     Immune  - None
    
    Techs                         Counters
     - Fling                       - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 084 ~ +++++ +++++ +++++
    
    Name: Aecyto Weevil
    HP             - 158          EXP  - 81
    Defense        - 192          TP   - 2
    Magic Defense  - 25           G    - 0
    
    Treasure                      Charm
     Feather                       Dreamstone Gun
    
    Elements                      Locales
     Weak    - None                Prehistory - Reptite Lair
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Gore                        - Slurp  
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 085 ~ +++++ +++++ +++++
    
    Name: Megasaur
    HP             - 830          EXP  - 147
    Defense        - 230          TP   - 2
    Magic Defense  - 40           G    - 0
    
    Treasure                      Charm
     Fang                          Primeval Blade
    
    Elements                      Locales
     Weak    - None                Prehistory - Reptite Lair
     Absorb  - None                
     Immune  - None
    
    Techs                         Counters
     - Gore                        - None
     - Firebreath
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 086 ~ +++++ +++++ +++++
    
    Name: Mossback
    HP             - 158          EXP  - 111
    Defense        - 127          TP   - 2
    Magic Defense  - 0            G    - 0
    
    Treasure                      Charm
     Petal                         None
    
    Elements                      Locales
     Weak    - None                Prehistory - Reptite Lair
     Absorb  - None                
     Immune  - None
    
    Techs                         Counters
     - Osmose / Absorbs MP         - None 
     - Escape
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 087 ~ +++++ +++++ +++++
    
    Name: Rafflesia
    HP             - 316          EXP  - 86
    Defense        - 64           TP   - 2
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     Petal                         Dreamstone Bow
    
    Elements                      Locales
     Weak    - None                Prehistory - Reptite Lair
     Absorb  - None                
     Immune  - None
    
    Techs                         Counters
     - None                        - Pollen / Poison
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 088 ~ +++++ +++++ +++++
    
    Name: Cave Ape
    HP             - 436          EXP  - 123
    Defense        - 100          TP   - 3
    Magic Defense  - 90           G    - 0
    
    Treasure                      Charm
     Fang                          None
    
    Elements                      Locales
     Weak    - None                Prehistory - Dactyl Nest
     Absorb  - None                           - Tyranno Lair
     Immune  - None
    
    Techs                         Counters
     - Scratch                     - Fling
                                   - Grab and Drop
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 089 ~ +++++ +++++ +++++
    
    Name: Avian Rex
    HP             - 327          EXP  - 129
    Defense        - 127          TP   - 3
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     Feather                       None
    
    Elements                      Locales
     Weak    - Light               Prehistory - Dactyl Nest
     Absorb  - None                           - Tyranno Lair
     Immune  - None
    
    Techs                         Counters
     - Grab and Drop               - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 090 ~ +++++ +++++ +++++
    
    Name: Schist (2 Forms)
    HP             - 250          EXP  - 94
    Defense        - 180          TP   - 3
    Magic Defense  - 60/50        G    - 0
    
    Treasure                      Charm
     Petal                         None
    
    Elements                      Locales
     Weak    - None                Prehistory - Dactyl Nest
     Absorb  - None
     Immune  - None / Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Pyroclast (Fire)            - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 091 ~ +++++ +++++ +++++
    
    Name: Terasaur
    HP             - 1090         EXP  - 253
    Defense        - 230          TP   - 4
    Magic Defense  - 30           G    - 0
    
    Treasure                      Charm
     Petal                         Lapis
    
    Elements                      Locales
     Weak    - None                Prehistory - Tyranno Lair
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Firebreath (Fire)           - None
     - Charge / Sets HP to 1
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 092 ~ +++++ +++++ +++++
    
    Name: Volcanite
    HP             - 257          EXP  - 222
    Defense        - 127          TP   - 7
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Lapis
    
    Elements                      Locales
     Weak    - Water               Prehistory - Tyranno Lair
     Absorb  - Light, Fire
     Immune  - Shadow
    
    Techs                         Counters
     - Pyroclast (Fire)            - Pyroclast (Fire)
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 093 ~ +++++ +++++ +++++
    
    Name: Reptite (Purple)
    HP             - 336          EXP  - 126
    Defense        - 150          TP   - 4
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     Mid-Potion                    None
    
    Elements                      Locales
     Weak    - None                Prehistory - Tyranno Lair
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Punch Volcanite             - None
     - Sumo Slap
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 094 ~ +++++ +++++ +++++
    
    Name: Mudbeast
    HP             - 830          EXP  - 204
    Defense        - 170          TP   - 5
    Magic Defense  - 50           G    - 450
    
    Treasure                      Charm
     None                          Rainbow Helm
    
    Elements                      Locales
     Weak    - None                Antiquity - Mudbeast Den
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Gore                        - None
     - Charge
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 095 ~ +++++ +++++ +++++
    
    Name: Rubble
    HP             - 515          EXP  - 1000
    Defense        - 140          TP   - 100
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     Mid-Ether                     Mid-Ether
    
    Elements                      Locales
     Weak    - None                Antiquity - Mudbeast Den
     Absorb  - None                Middle Ages - Giant's Claw
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Omnilock                    - None
     - Escape
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 096 ~ +++++ +++++ +++++
    
    Name: Bomber Bird
    HP             - 250          EXP  - 222
    Defense        - 127          TP   - 6
    Magic Defense  - 50           G    - 550
    
    Treasure                      Charm
     None                          Vajra Sword
    
    Elements                      Locales
     Weak    - None                Antiquity - Mountain of Woe
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Kick                        - None
     - Crimson Rain
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 097 ~ +++++ +++++ +++++
    
    Name: Stone Imp
    HP             - 300          EXP  - 126
    Defense        - 127          TP   - 6
    Magic Defense  - 50           G    - 300
    
    Treasure                      Charm
     None                          Mid-Ether
    
    Elements                      Locales
     Weak    - None                Antiquity - Mountain of Woe
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Jump Kick                   - None
     - Pebble Hunt
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 098 ~ +++++ +++++ +++++
    
    Name: Gargoyle
    HP             - 260          EXP  - 216
    Defense        - 100          TP   - 6
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Heavy Hand
    
    Elements                      Locales
     Weak    - None                Antiquity - Mountain of Woe
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Sobat                       - None
     - Chakram
     - Combo Attack / Sets HP to 1
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 099 ~ +++++ +++++ +++++
    
    Name: Death Lily
    HP             - 250          EXP  - 253
    Defense        - 127          TP   - 6
    Magic Defense  - 65           G    - 750
    
    Treasure                      Charm
     None                          Smiter's Blade
    
    Elements                      Locales
     Weak    - None                Antiquity - Mountain of Woe
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Heal                        - None
     - Miasma / Confuse
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 100 ~ +++++ +++++ +++++
    
    Name: Djinn
    HP             - 450          EXP  - 303
    Defense        - 255          TP   - 8
    Magic Defense  - 100          G    - 400
    
    Treasure                      Charm
     Lapis                         None
    
    Elements                      Locales
     Weak    - None                Antiquity - Ocean Palace
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Fraternal Fusion            - Beast Toss
    
    Combos                        Combo Counters
     - None                        - Muscular Fusion
    
    +++++ +++++ +++++ ~ 101 ~ +++++ +++++ +++++
    
    Name: Ghul
    HP             - 450          EXP  - 376
    Defense        - 127          TP   - 8
    Magic Defense  - 70           G    - 400
    
    Treasure                      Charm
     None                          Shield Sphere
    
    Elements                      Locales
     Weak    - None                Antiquity - Ocean Palace
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Annihiliation Zone          - Beast Toss
    
    Combos                        Combo Counters
     - None                        - Muscular Fusion
    
    +++++ +++++ +++++ ~ 102 ~ +++++ +++++ +++++
    
    Name: Zealot Mage
    HP             - 480          EXP  - 322
    Defense        - 127          TP   - 8
    Magic Defense  - 70           G    - 550
    
    Treasure                      Charm
     Lapis                         Barrier Sphere
    
    Elements                      Locales
     Weak    - None                Antiquity - Ocean Palace
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Hit                         - None
     - Energy Spheres
     - Lock
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 103 ~ +++++ +++++ +++++
    
    Name: Scouter
    HP             - 300          EXP  - 234
    Defense        - 220          TP   - 8
    Magic Defense  - 50           G    - 250
    
    Treasure                      Charm
     None                          Lapis
    
    Elements                      Locales
     Weak    - Light               Antiquity - Ocean Palace
     Absorb  - Shadow, Water, Fire
     Immune  - None
    
    Techs                         Counters
     - Lighting                    - Electric Maelstrom
     - 10,000 Hz / Sleep
    
    Combos                        Combo Counters
     - None                        - Delta Force
    
    +++++ +++++ +++++ ~ 104 ~ +++++ +++++ +++++
    
    Name: Red Scouter
    HP             - 300          EXP  - 234
    Defense        - 220          TP   - 8
    Magic Defense  - 50           G    - 250
    
    Treasure                      Charm
     None                          Barrier Sphere
    
    Elements                      Locales
     Weak    - Shadow, Fire        Antiquity - Ocean Palace
     Absorb  - Light, Water
     Immune  - None
    
    Techs                         Counters
     - Crimson Rain                - Firebomb
    
    Combos                        Combo Counters
     - None                        - Delta Force
    
    +++++ +++++ +++++ ~ 105 ~ +++++ +++++ +++++
    
    Name: Blue Scouter
    HP             - 300          EXP  - 234
    Defense        - 220          TP   - 8
    Magic Defense  - 50           G    - 250
    
    Treasure                      Charm
     None                          Shield Sphere
    
    Elements                      Locales
     Weak    - Water               Antiquity - Ocean Palace
     Absorb  - Light, Shadow, Fire
     Immune  - None
    
    Techs                         Counters
     - Rain                        - Water II
    
    Combos                        Combo Counters
     - None                        - Delta Force
    
    +++++ +++++ +++++ ~ 106 ~ +++++ +++++ +++++
    
    Name: Monk
    HP             - 666          EXP  - 318
    Defense        - 83           TP   - 8
    Magic Defense  - 70           G    - 250
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Antiquity - Ocean Palace
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Staff                       - None
    
    Combos                        Combo Counters
     - None                        - Twister
    
    +++++ +++++ +++++ ~ 107 ~ +++++ +++++ +++++
    
    Name: Warrior
    HP             - 666          EXP  - 365
    Defense        - 83           TP   - 8
    Magic Defense  - 50           G    - 850
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Antiquity - Ocean Palace
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Strike                      - None
    
    Combos                        Combo Counters
     - None                        - X-Strike
    
    +++++ +++++ +++++ ~ 108 ~ +++++ +++++ +++++
    
    Name: Daltonite
    HP             - 150          EXP  - 377
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Antiquity - Blackbird
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Staff                       - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 109 ~ +++++ +++++ +++++
    
    Name: Byte
    HP             - 192          EXP  - 378
    Defense        - 192          TP   - 8
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Antiquity - Blackbird
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Missiles                    - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 110 ~ +++++ +++++ +++++
    
    Name: Turret
    HP             - 700          EXP  - 1500
    Defense        - 140          TP   - 100
    Magic Defense  - 30           G    - 0
    
    Treasure                      Charm
     Mid-Ether                     Mid-Ether
    
    Elements                      Locales
     Weak    - None                Antiquity - Blackbird
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Omnilock                    - None
     - Laser
     - Self-Destruct
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 111 ~ +++++ +++++ +++++
    
    Name: Shieldsman
    HP             - 110/1        EXP  - 378
    Defense        - 253/127      TP   - 10
    Magic Defense  - 100/50       G    - 2000/450
    
    Treasure                      Charm
     None                          Muscle Ring/None
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire / None
    
    Techs                         Counters
     - Sleep Bubble / Sleep        - Lock
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 112 ~ +++++ +++++ +++++
    
    Name: Martello
    HP             - 1245         EXP  - 554
    Defense        - 127          TP   - 10
    Magic Defense  - 50           G    - 400
    
    Treasure                      Charm
     None                          Turbo Ether
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Laser                       - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 113 ~ +++++ +++++ +++++
    
    Name: Fangbeast
    HP             - 2800         EXP  - 850
    Defense        - 127          TP   - 15
    Magic Defense  - 50           G    - 800
    
    Treasure                      Charm
     Elixir                        Nova Armor
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - Light, Shadow
     Immune  - None
    
    Techs                         Counters
     - Devil's Drop / Halves HP    - None
     - Lunate Barrage
     - Hurricane
     - Wing Blow / Confuse
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 114 ~ +++++ +++++ +++++
    
    Name: Synchrite
    HP             - 2250         EXP  - 755
    Defense        - 127          TP   - 12
    Magic Defense  - 50           G    - 900
    
    Treasure                      Charm
     Turbo Ether                   Gold Earring
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Missiles                    - None
     - Dark Beam
     - Time Stop / Stop
     - MP Buster / Sets MP to 0
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 115 ~ +++++ +++++ +++++
    
    Name: Panel
    HP             - 1875         EXP  - 800
    Defense        - 127          TP   - 12
    Magic Defense  - 50           G    - 550
    
    Treasure                      Charm
     None                          Speed Capsule
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Missiles                    - None
    
    Combos                        Combo Counters
     - Dark Plasma                 - None
    
    +++++ +++++ +++++ ~ 116 ~ +++++ +++++ +++++
    
    Name: Watcher
    HP             - 850          EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 750
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Omnilock                    - None
     - Firebomb
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 117 ~ +++++ +++++ +++++
    
    Name: Nomad
    HP             - 1250         EXP  - 500
    Defense        - 127          TP   - 100
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          Speed Capsule
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Escape                      - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 118 ~ +++++ +++++ +++++
    
    Name: Metal Mutant
    HP             - 1980         EXP  - 685
    Defense        - 127          TP   - 16
    Magic Defense  - 50           G    - 1100
    
    Treasure                      Charm
     None                          Turbo Ether
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Tentacle / Absorbs HP       - None
     - Crimson Rain
     - Shining Sphere
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 119 ~ +++++ +++++ +++++
    
    Name: Flyclops
    HP             - 900          EXP  - 575
    Defense        - 127          TP   - 12
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Golden Stud
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Osmose / Absorbs MP         - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 120 ~ +++++ +++++ +++++
    
    Name: Cybot
    HP             - 1800         EXP  - 728
    Defense        - 127          TP   - 16
    Magic Defense  - 50           G    - 750
    
    Treasure                      Charm
     Turbo Ether                   Ambrosia
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - La La La / Confuse          - None
     - Iron Sphere / Halves HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 121 ~ +++++ +++++ +++++
    
    Name: Hydraconda
    HP             - 1500         EXP  - 422
    Defense        - 127          TP   - 18
    Magic Defense  - 50           G    - 400
    
    Treasure                      Charm
     None                          Megalixir
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Bite / Instant KO           - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 122 ~ +++++ +++++ +++++
    
    Name: Blubber Hulk
    HP             - 2150         EXP  - 850
    Defense        - 127          TP   - 20
    Magic Defense  - 50           G    - 800
    
    Treasure                      Charm
     Elixir                        Strength Capsule
    
    Elements                      Locales
     Weak    - Fire                Black Omen
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - None                        - Slap
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 123 ~ +++++ +++++ +++++
    
    Name: Narble
    HP             - 1050         EXP  - 753
    Defense        - 127          TP   - 10
    Magic Defense  - 50           G    - 1250
    
    Treasure                      Charm
     Barrier Sphere                Magic Ring
    
    Elements                      Locales
     Weak    - Water               Black Omen
     Absorb  - None
     Immune  - Shadow
    
    Techs                         Counters
     - None                        - MP Buster / Sets MP to 0
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 124 ~ +++++ +++++ +++++
    
    Name: Ghaj
    HP             - 1350         EXP  - 804
    Defense        - 127          TP   - 8
    Magic Defense  - 50           G    - 1100
    
    Treasure                      Charm
     Shield Sphere                 Magic Capsule
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - None                        - Death / Instant KO
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 125 ~ +++++ +++++ +++++
    
    Name: Nu
    HP             - 1234         EXP  - 248
    Defense        - 127          TP   - 30
    Magic Defense  - 60           G    - 0
    
    Treasure                      Charm
     None                          Mop
    
    Elements                      Locales
     Weak    - None                Middle Ages - Cursed Woods
     Absorb  - None                Prehistory  - Hunting Range
     Immune  - None                Antiquity   - Enhasa
    
    Techs                         Counters
     - Head-Butt / Sets HP to 1    - None
     - Head-Butt / 1 HP damage
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 126 ~ +++++ +++++ +++++
    
    Name: Spekkio
    HP             - 350          EXP  - 0
    Defense        - 253          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                End of Time
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Lightning                   - None
     - Fire
     - Ice
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 127 ~ +++++ +++++ +++++
    
    Name: Spekkio
    HP             - 800          EXP  - 0
    Defense        - 253          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                End of Time
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Lightning                   - None
     - Fire
     - Ice
     - Water
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 128 ~ +++++ +++++ +++++
    
    Name: Spekkio
    HP             - 2200         EXP  - 0
    Defense        - 253          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                End of Time
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Lightning                   - None
     - Fire
     - Ice
     - Water
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 129 ~ +++++ +++++ +++++
    
    Name: Spekkio
    HP             - 4800         EXP  - 0
    Defense        - 253          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                End of Time
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Lightning                   - None
     - Fire
     - Ice
     - Lightning II
     - Fire II
     - Ice II
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 130 ~ +++++ +++++ +++++
    
    Name: Spekkio
    HP             - 10000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 70           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                End of Time
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Lightning II                - None
     - Fire II
     - Ice II
     - Dark Bomb
     - Chaos Zone / Confuse
     - Instant KO
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 131 ~ +++++ +++++ +++++
    
    Name: Spekkio
    HP             - 20000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 85           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                End of Time
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Luminare                    - None
     - Flare
     - Dark Matter
     - Halaton / Sets HP to 1
     - Salt / Restores HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 132 ~ +++++ +++++ +++++
    
    Name: Exile
    HP             - 920          EXP  - 210
    Defense        - 80           TP   - 6
    Magic Defense  - 50           G    - 500
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - Light
     Immune  - None
    
    Techs                         Counters
     - Beat                        - None
     - Crimson Rain
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 133 ~ +++++ +++++ +++++
    
    Name: Slate Imp
    HP             - 900          EXP  - 200
    Defense        - 90           TP   - 6
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - None
    
    Techs                         Counters
     - Kick                        - None
     - Jump Kick
     - Lambaste
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 134 ~ +++++ +++++ +++++
    
    Name: Pink Imp
    HP             - 870          EXP  - 200
    Defense        - 95           TP   - 5
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - None
    
    Techs                         Counters
     - Kick                        - Jump Kick
     - Temblor
     - Heart Shot / Slow
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 135 ~ +++++ +++++ +++++
    
    Name: Wonder Rock
    HP             - 2500         EXP  - 10000
    Defense        - 240          TP   - 100
    Magic Defense  - 77           G    - 20000
    
    Treasure                      Charm
     Lumicite Shard                None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - None
    
    Techs                         Counters
     - Lock                        - Pyroclast
     - Drain / Absorbs HP
     - Pyroclast
     - Escape
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 136 ~ +++++ +++++ +++++
    
    Name: Deathcreeper
    HP             - 1000         EXP  - 240
    Defense        - 115          TP   - 7
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - Shadow              Dimensional Vortex
     Immune  - None
    
    Techs                         Counters
     - Head-butt                   - Entice
     - Dark Flare
     - Ink / Blind
     - Grudge
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 137 ~ +++++ +++++ +++++
    
    Name: Jackpot
    HP             - 750          EXP  - 220
    Defense        - 240          TP   - 6
    Magic Defense  - 50           G    - 800
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Ingest / Absorbs HP         - Pyroclast
     - Crimson Rain
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 138 ~ +++++ +++++ +++++
    
    Name: Ogan Chieftain
    HP             - 1600         EXP  - 250
    Defense        - 90           TP   - 8
    Magic Defense  - 50           G    - 200
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - None
    
    Techs                         Counters
     - Hammer                      - Spinning Hammer
     - Quake Hammer
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 139 ~ +++++ +++++ +++++
    
    Name: Ogan Youth
    HP             - 1250         EXP  - 225
    Defense        - 90           TP   - 5
    Magic Defense  - 50           G    - 150
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - None
    
    Techs                         Counters
     - Punch                       - Flying Punch
     - Flying Punch
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 140 ~ +++++ +++++ +++++
    
    Name: Ogan Youth (Hammer)
    HP             - 1300         EXP  - 250
    Defense        - 90           TP   - 8
    Magic Defense  - 50           G    - 180
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - None
    
    Techs                         Counters
     - Hammer                      - None
     - Hurricane Spin
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 141 ~ +++++ +++++ +++++
    
    Name: Kingfrog
    HP             - 690          EXP  - 290
    Defense        - 0            TP   - 9
    Magic Defense  - 85           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - Light
    
    Techs                         Counters
     - Punch                       - None
     - Thunder II
     - Somniwave / Sleep
     - Water II
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 142 ~ +++++ +++++ +++++
    
    Name: Dire Rat
    HP             - 710          EXP  - 200
    Defense        - 90           TP   - 7
    Magic Defense  - 70           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - None
    
    Techs                         Counters
     - Bite                        - None
     - Stench / Poison
     - Osmose / Absorbs MP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 143 ~ +++++ +++++ +++++
    
    Name: Black Bat
    HP             - 870          EXP  - 200
    Defense        - 80           TP   - 8
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Bite                        - Ultrasonic Wave / Sleep
     - Ultrasonic Wave / Sleep
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 144 ~ +++++ +++++ +++++
    
    Name: Chrysosaur
    HP             - 1700         EXP  - 500
    Defense        - 147          TP   - 10
    Magic Defense  - 65           G    - 1000
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - Light
     Immune  - None
    
    Techs                         Counters
     - Munch / Halves HP           - Lock
     - Firebreath
     - Electric Maelstrom
    
    Combos                        Combo Counters
     - None                        - None 
    
    +++++ +++++ +++++ ~ 145 ~ +++++ +++++ +++++
    
    Name: Pterranyx
    HP             - 950          EXP  - 430
    Defense        - 97           TP   - 8
    Magic Defense  - 95           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Scratch                     - Rainbow Dust / Poison
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 146 ~ +++++ +++++ +++++
    
    Name: Twin Snake
    HP             - 920          EXP  - 380
    Defense        - 90           TP   - 9
    Magic Defense  - 50           G    - 600
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Bite                        - None
     - Firebreath
     - Wild Blaze
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 147 ~ +++++ +++++ +++++
    
    Name: Hercules Beetle
    HP             - 880          EXP  - 300
    Defense        - 80           TP   - 8
    Magic Defense  - 100          G    - 860
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Charge                      - None
     - Dark Bomb
     - Sonic Wave / Sleep
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 148 ~ +++++ +++++ +++++
    
    Name: Jadewing
    HP             - 750          EXP  - 290
    Defense        - 255          TP   - 7
    Magic Defense  - 30           G    - 410
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Bell Strike                 - None
     - Ding-a-ling / Confuse
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 149 ~ +++++ +++++ +++++
    
    Name: Deathguard
    HP             - 2000         EXP  - 500
    Defense        - 160          TP   - 8
    Magic Defense  - 50           G    - 840
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Hammer                      - None
     - Crushing Blow
     - Blast Wave
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 150 ~ +++++ +++++ +++++
    
    Name: Bone Knight
    HP             - 1050         EXP  - 450
    Defense        - 100          TP   - 6
    Magic Defense  - 40           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - Shadow
    
    Techs                         Counters
     - Impale                      - None
     - Torrential Blast
     - Flying Lunge
     - Grudge
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 151 ~ +++++ +++++ +++++
    
    Name: Soul Stalker
    HP             - 900          EXP  - 500
    Defense        - 120          TP   - 7
    Magic Defense  - 40           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None                Dimensional Vortex
     Immune  - Shadow
    
    Techs                         Counters
     - Flame                       - Siphon / Absorbs HP
     - Grudge
     - Siphon / Absorbs HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 152 ~ +++++ +++++ +++++
    
    Name: Chaos Mage
    HP             - 1400         EXP  - 1004
    Defense        - 120          TP   - 8
    Magic Defense  - 200          G    - 760
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Dimensional Vortex
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Energy Spheres              - None
     - Psychokinesis
     - Dark Flare
     - Lock
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 153 ~ +++++ +++++ +++++
    
    Name: Snowbeast
    HP             - 4000         EXP  - 2200
    Defense        - 140          TP   - 0
    Magic Defense  - 60           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Dimensional Vortex
     Absorb  - Water
     Immune  - None
    
    Techs                         Counters
     - Savage Swipe                - None
     - Ice II
     - Water II
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 154 ~ +++++ +++++ +++++
    
    Name: Red Ghaj
    HP             - 3500         EXP  - 2300
    Defense        - 140          TP   - 0
    Magic Defense  - 60           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Dimensional Vortex
     Absorb  - Fire
     Immune  - None
    
    Techs                         Counters
     - Flame                       - Flare
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 155 ~ +++++ +++++ +++++
    
    Name: Fireball
    HP             - 1000         EXP  - 941
    Defense        - 140          TP   - 0
    Magic Defense  - 70           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Dimensional Vortex
     Absorb  - Light, Shadow, Fire
     Immune  - None
    
    Techs                         Counters
     - Flame                       - Self-destruct
     - Fire II
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 156 ~ +++++ +++++ +++++
    
    Name: Prototype
    HP             - 3500         EXP  - 1245
    Defense        - 240          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light               Dimensional Vortex
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Dark Beam                   - None
     - Sonic Wave / Sleep
     - Electric Maelstrom
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 157 ~ +++++ +++++ +++++
    
    Name: Searcher
    HP             - 1650         EXP  - 1196
    Defense        - 100          TP   - 1
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Dimensional Vortex
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Hidden Needles              - None
     - Absorb Energy / Absorbs HP
     - Supersonic Wave / Sleep
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 158 ~ +++++ +++++ +++++
    
    Name: Iron Maiden
    HP             - 10000        EXP  - 1341
    Defense        - 175          TP   - 0
    Magic Defense  - 60           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Dimensional Vortex
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Missiles                    - Osmose / Absorbs MP
     - Dark Beam
     - Time Stop / Stop
     - Attrition / Halves HP
     - Self-destruct
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 159 ~ +++++ +++++ +++++
    
    Name: Yakra
    HP             - 920          EXP  - 50
    Defense        - 127          TP   - 5
    Magic Defense  - 50           G    - 600
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Manolia Cathedral
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Scratch                     - Yakra Rage
     - Iron Sphere Blast
     - Needle Spin
     - Yakra Rumble
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 160 ~ +++++ +++++ +++++
    
    Name: Dragon Tank (Head)
    HP             - 600          EXP  - 0
    Defense        - 0            TP   - 0
    Magic Defense  - 85           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Prison Towers
     Absorb  - None
     Immune  - Light, Fire
    
    Techs                         Counters
     - Dragonfire                  - None
     - Repair Body
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 161 ~ +++++ +++++ +++++
    
    Name: Dragon Tank (Wheel)
    HP             - 208          EXP  - 0
    Defense        - 120          TP   - 0
    Magic Defense  - 60           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Prison Towers
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Dragon Charge               - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 162 ~ +++++ +++++ +++++
    
    Name: Dragon Tank (Body)
    HP             - 266          EXP  - 40
    Defense        - 160          TP   - 5
    Magic Defense  - 60           G    - 500
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Prison Towers
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Missiles                    - Laser
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 163 ~ +++++ +++++ +++++
    
    Name: Guardian
    HP             - 1200         EXP  - 300
    Defense        - 127          TP   - 5
    Magic Defense  - 50           G    - 1000
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Future - Arris Dome
     Absorb  - None
     Immune  - Fire
    
    Techs                         Counters
     - Revive Pods                 - None
    
    Combos                        Combo Counters
     - Amplifier                   - Amplifier
                                   - Delta Attack
    
    +++++ +++++ +++++ ~ 164 ~ +++++ +++++ +++++
    
    Name: Pod
    HP             - 200          EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Future - Arris Dome
     Absorb  - None
     Immune  - Fire
    
    Techs                         Counters
     - Missile                     - None
     - Laser
    
    Combos                        Combo Counters
     - Amplifier                   - Amplifier
                                   - Delta Attack
    
    +++++ +++++ +++++ ~ 165 ~ +++++ +++++ +++++
    
    Name: Krawlie
    HP             - 500          EXP  - 100
    Defense        - 157          TP   - 5
    Magic Defense  - 50           G    - 500
    
    Treasure                      Charm
     Mid-Ether                     None
    
    Elements                      Locales
     Weak    - Shadow              Future - Abandoned Sewers
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Doublehand Slap             - None
     - Mash / Sets HP to 1
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 166 ~ +++++ +++++ +++++
    
    Name: R-Series
    HP             - 150          EXP  - 80
    Defense        - 127          TP   - 1
    Magic Defense  - 50           G    - 100
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Light               Future - Derelict Factory
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Robo Punch                  - Robo Laser
     - Robo Cable Punch            - Robo Pitch
                                   - Robo Explosion
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 167 ~ +++++ +++++ +++++
    
    Name: Heckran
    HP             - 2100         EXP  - 250
    Defense        - 253          TP   - 10
    Magic Defense  - 50           G    - 1500
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Present - Heckran Cave
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Water                       - Water II
     - Yah!
     - Nereid Cyclone
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 168 ~ +++++ +++++ +++++
    
    Name: Ozzie
    HP             - 762          EXP  - 30
    Defense        - 127          TP   - 2
    Magic Defense  - 100          G    - 100
    
    Treasure                      Charm
     None                          Ozzie Pants
    
    Elements                      Locales
     Weak    - None                Middle Ages - Zenan Bridge
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Lightning                   - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 169 ~ +++++ +++++ +++++
    
    Name: Zombor (Upper Body)
    HP             - 960          EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Zenan Bridge
     Absorb  - Light, Fire
     Immune  - None
    
    Techs                         Counters
     - Flame Strike                - Annihilation Ray
     - Annihilation Ray            - MP Buster / Sets MP to 0
     - Drain / Absorbs HP
     - Fangs
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 170 ~ +++++ +++++ +++++
    
    Name: Zombor (Lower Body)
    HP             - 800          EXP  - 350
    Defense        - 175          TP   - 10
    Magic Defense  - 50           G    - 1500
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Zenan Bridge
     Absorb  - Shadow, Water
     Immune  - None
    
    Techs                         Counters
     - Skull Drop                  - None
     - Earthquake
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 171 ~ +++++ +++++ +++++
    
    Name: Masa
    HP             - 1000         EXP  - 200
    Defense        - 127          TP   - 2
    Magic Defense  - 50           G    - 200
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Denadoro Mountains
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Punch                       - None
    
    Combos                        Combo Counters
     - Typhoon / Confuse           - X-Strike
    
    +++++ +++++ +++++ ~ 172 ~ +++++ +++++ +++++
    
    Name: Mune
    HP             - 1000         EXP  - 200
    Defense        - 127          TP   - 2
    Magic Defense  - 50           G    - 200
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Denadoro Mountains
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Multi-Punch                 - None
    
    Combos                        Combo Counters
     - Typhoon / Confuse           - X-Strike
    
    +++++ +++++ +++++ ~ 173 ~ +++++ +++++ +++++
    
    Name: Masa & Mune
    HP             - 3600         EXP  - 500
    Defense        - 127          TP   - 10
    Magic Defense  - 50           G    - 1500
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Denadoro Mountains
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Doublehand Punch            - Wind Slash
     - Hurricane
     - Vacuum Wave
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 174 ~ +++++ +++++ +++++
    
    Name: Nizbel
    HP             - 4200         EXP  - 500
    Defense        - 252          TP   - 10
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          Third Eye
    
    Elements                      Locales
     Weak    - None                Prehistory - Reptite Lair
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Charge                      - None
     - Earthquake
     - Electric Discharge
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 175 ~ +++++ +++++ +++++
    
    Name: Flea?
    HP             - 1            EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Flame Strike                - MP Buster / Sets MP to 0
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 176 ~ +++++ +++++ +++++
    
    Name: Flea
    HP             - 4120         EXP  - 500
    Defense        - 150          TP   - 10
    Magic Defense  - 60           G    - 1000
    
    Treasure                      Charm
     None                          Flea Bustier
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Blow Kiss / Sleep           - The Look
     - Wind Waltz / Confuse
     - Rainbow Storm / Poison
     - Rainbow Beam / Blind
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 177 ~ +++++ +++++ +++++
    
    Name: Slash (Unarmed)
    HP             - 3200         EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Rapid-fire Punch            - Firebomb
     - Skyward Flame
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 178 ~ +++++ +++++ +++++
    
    Name: Slash (Sword)
    HP             - 5200         EXP  - 500
    Defense        - 127          TP   - 10
    Magic Defense  - 60           G    - 1500
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - Water
    
    Techs                         Counters
     - Strike                      - Frenzy
     - Wind Slash
     - Cleave
     - Frenzy
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 179 ~ +++++ +++++ +++++
    
    Name: Ozzie
    HP             - 1000         EXP  - 0
    Defense        - 255          TP   - 0
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          Ozzie Pants
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - None                        - Barrier Bomb
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 180 ~ +++++ +++++ +++++
    
    Name: Magus
    HP             - 6666         EXP  - 1500
    Defense        - 230          TP   - 15
    Magic Defense  - 50           G    - 3000
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Magus's Keep
     Absorb  - Light, Shadow, Water, Fire
     Immune  - None
    
    Techs                         Counters
     - Scythe                      - Lightning II
     - Hell Geyser                 - Ice II
     - Dark Matter                 - Fire II
                                   - Dark Bomb
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 181 ~ +++++ +++++ +++++
    
    Name: Nizbel II
    HP             - 6500         EXP  - 880
    Defense        - 127          TP   - 15
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Third Eye
    
    Elements                      Locales
     Weak    - None                Prehistory - Tyranno Lair
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Charge                      - Hit
     - Nizbel Charge               - Nasal Gas / Poison
     - Electric Discharge
     - Earthquake
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 182 ~ +++++ +++++ +++++
    
    Name: Azala
    HP             - 2700         EXP  - 800
    Defense        - 230          TP   - 10
    Magic Defense  - 30           G    - 0
    
    Treasure                      Charm
     None                          Magic Capsule
    
    Elements                      Locales
     Weak    - None                Prehistory - Tyranno Lair
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Psychokinesis               - Azala's Wrath
     - Teleport / Brings boulder
     - Telepathy / Sleep
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 183 ~ +++++ +++++ +++++
    
    Name: Black Tyranno
    HP             - 10500        EXP  - 1000
    Defense        - 253          TP   - 15
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          Strength Capsule
    
    Elements                      Locales
     Weak    - None                Prehistory - Tyranno Lair
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Fire Breath                 - None
     - Chomp / Absorbs HP
     - Roar
     - Tyranno Flame
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 184 ~ +++++ +++++ +++++
    
    Name: Golem
    HP             - 7000         EXP  - 1000
    Defense        - 127          TP   - 35
    Magic Defense  - 50           G    - 2000
    
    Treasure                      Charm
     None                          Magic Capsule
    
    Elements                      Locales
     Weak    - None                Antiquity - Zeal Palace
     Absorb  - None                          - Ocean Palace
     Immune  - None
    
    Techs                         Counters
     - Iron Sphere / Halves HP     - Bluuurp!
     - Electrify
     - Dark Ray
     - Ice
     - Water II
     - Flame
     - Fire II
     - Energy Spheres
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 185 ~ +++++ +++++ +++++
    
    Name: Mud Imp
    HP             - 1200         EXP  - 354
    Defense        - 250          TP   - 10
    Magic Defense  - 80           G    - 1000
    
    Treasure                      Charm
     None                          Speed Capsule
    
    Elements                      Locales
     Weak    - None                Antiquity - Mudbeast Den
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Pebble Punt                 - None
     - Sleep Bubble / Sleep
     - Heal
    
    Combos                        Combo Counters
     - Left Charge                 - Cross Charge
     - Right Charge                - Earthquake
    
    +++++ +++++ +++++ ~ 186 ~ +++++ +++++ +++++
    
    Name: Blue Mudbeast
    HP             - 5000         EXP  - 300
    Defense        - 150          TP   - 8
    Magic Defense  - 50           G    - 800
    
    Treasure                      Charm
     None                          Mermaid Helm
    
    Elements                      Locales
     Weak    - Fire                Antiquity - Mudbeast Den
     Absorb  - None
     Immune  - Water
    
    Techs                         Counters
     - Charge                      - None
    
    Combos                        Combo Counters
     - Left Charge                 - Cross Charge
                                   - Earthquake
    
    +++++ +++++ +++++ ~ 187 ~ +++++ +++++ +++++
    
    Name: Red Mudbeast
    HP             - 5000         EXP  - 300
    Defense        - 150          TP   - 8
    Magic Defense  - 50           G    - 800
    
    Treasure                      Charm
     None                          Elixir
    
    Elements                      Locales
     Weak    - Water               Antiquity - Mudbeast Den
     Absorb  - None
     Immune  - Fire
    
    Techs                         Counters
     - Charge                      - None
    
    Combos                        Combo Counters
     - Right Charge                - Cross Charge
                                   - Earthquake
    
    +++++ +++++ +++++ ~ 188 ~ +++++ +++++ +++++
    
    Name: Giga Gaia
    HP             - 9500         EXP  - 3000
    Defense        - 127          TP   - 30
    Magic Defense  - 50           G    - 3000
    
    Treasure                      Charm
     None                          Speed Capsule
    
    Elements                      Locales
     Weak    - None                Antiquity - Mountain of Woe
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Arm Restoration             - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 189 ~ +++++ +++++ +++++
    
    Name: Defense Arm
    HP             - 2000         EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Antiquity - Mountain of Woe
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Water Surge                 - None
     - Restore Head
    
    Combos                        Combo Counters
     - Doublehand Blaster          - None
     - Dark Plasma
    
    +++++ +++++ +++++ ~ 190 ~ +++++ +++++ +++++
    
    Name: Attack Arm
    HP             - 2000         EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Antiquity - Mountain of Woe
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Arm Attack / Halves HP      - None
     - Giga Magnade
    
    Combos                        Combo Counters
     - Doublehand Blaster          - None
     - Dark Plasma
    
    +++++ +++++ +++++ ~ 191 ~ +++++ +++++ +++++
    
    Name: Dalton
    HP             - 3500         EXP  - 1000
    Defense        - 127          TP   - 30
    Magic Defense  - 50           G    - 2500
    
    Treasure                      Charm
     None                          Ambrosia
    
    Elements                      Locales
     Weak    - None                Antiquity - Zeal Palace
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Iron Sphere / Halves HP     - Blurrrp!
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 192 ~ +++++ +++++ +++++
    
    Name: Lavos
    HP             - 30000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Antiquity - Ocean Palace
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Rain Destruction            - None
     - Lavos Needle
     - Chaos Zone / Confuse
     - Earthquake
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 193 ~ +++++ +++++ +++++
    
    Name: Golem Overlord
    HP             - 15000        EXP  - 2500
    Defense        - 127          TP   - 40
    Magic Defense  - 50           G    - 2000
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Antiquity - Blackbird
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Grand Destruction           - None
     - Escape
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 194 ~ +++++ +++++ +++++
    
    Name: King Dalton
    HP             - 2800         EXP  - 2500
    Defense        - 127          TP   - 40
    Magic Defense  - 50           G    - 2000
    
    Treasure                      Charm
     None                          Ambrosia
    
    Elements                      Locales
     Weak    - None                Antiquity - Blackbird
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Gale Slash                  - Iron Sphere / Halves HP
     - Energy Spheres              - Lightning II
     - Burst Sphere                - Ice II
                                   - Fire II
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 195 ~ +++++ +++++ +++++
    
    Name: Magus
    HP             - 6666         EXP  - 3000
    Defense        - 127          TP   - 50
    Magic Defense  - 50           G    - 4000
    
    Treasure                      Charm
     None                          Megalixir
    
    Elements                      Locales
     Weak    - None                Antiquity - North Cape
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Scythe                      - Lightning II
     - Fire II                     - Ice II
     - Ice II                      - Fire II
     - Lightning II
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 196 ~ +++++ +++++ +++++
    
    Name: Lavos Spawn (Mouth)
    HP             - 4000         EXP  - 747
    Defense        - 127          TP   - 120
    Magic Defense  - 50           G    - 500
    
    Treasure                      Charm
     None                          Elixir
    
    Elements                      Locales
     Weak    - None                Future - Death Peak
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Miasma / Confuse            - None
     - Lavos Breath / Sleep
     - Blanket Bomb
     - Lavos Spawn Needles
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 197 ~ +++++ +++++ +++++
    
    Name: Lavos Spawn (Shell)
    HP             - 10000        EXP  - 0
    Defense        - 253          TP   - 0
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Future - Death Peak
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - None                        - Lavos Spawn Needles
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 198 ~ +++++ +++++ +++++
    
    Name: Melphyx (Upper Body)
    HP             - 5000         EXP  - 500
    Defense        - 250          TP   - 20
    Magic Defense  - 65           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Sunken Desert
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Absorb Core Energy          - None
     - Sand Breath / Blind
     - Blanket Bomb
     - Tentacle / Absorbs HP
     - Laser Spin
     - Dark Flare
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 199 ~ +++++ +++++ +++++
    
    Name: Melphyx (Lower Body)
    HP             - 4800         EXP  - 500
    Defense        - 250          TP   - 20
    Magic Defense  - 65           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Sunken Desert
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Absorb Core Energy          - None
     - Sand Cyclone
     - Tremblor
     - Chomp / Absorbs HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 200 ~ +++++ +++++ +++++
    
    Name: Melphyx (Core)
    HP             - 1000         EXP  - 1600
    Defense        - 127          TP   - 60
    Magic Defense  - 0            G    - 2000
    
    Treasure                      Charm
     None                          Speed Capsule
    
    Elements                      Locales
     Weak    - None                Middle Ages - Sunken Desert
     Absorb  - Light, Shadow, Fire
     Immune  - Water
    
    Techs                         Counters
     - Absorb Core Energy          - None
     - Sand Cyclone
     - Tremblor
     - Chomp / Absorbs HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 201 ~ +++++ +++++ +++++
    
    Name: Diva Flea
    HP             - 2500         EXP  - 2000
    Defense        - 127          TP   - 20
    Magic Defense  - 50           G    - 2000
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Ozzie's Fort
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Heartfire                   - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 202 ~ +++++ +++++ +++++
    
    Name: Super Slash
    HP             - 2500         EXP  - 2000
    Defense        - 127          TP   - 20
    Magic Defense  - 50           G    - 2000
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Middle Ages - Ozzie's Fort
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Wind Slash                  - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 203 ~ +++++ +++++ +++++
    
    Name: Diva Flea
    HP             - 4000         EXP  - 2500
    Defense        - 127          TP   - 30
    Magic Defense  - 50           G    - 1000
    
    Treasure                      Charm
     None                          Flea Bustier
    
    Elements                      Locales
     Weak    - None                Middle Ages - Ozzie's Fort
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Heartfire                   - None
     - Rainbow Beam / Blind
     - Rainbow Storm / Poison
    
    Combos                        Combo Counters
     - Delta Force                 - Evil Impulse
                                   - Delta Force
                                   - Heartfire Sword
    
    +++++ +++++ +++++ ~ 204 ~ +++++ +++++ +++++
    
    Name: Super Slash
    HP             - 4000         EXP  - 2500
    Defense        - 127          TP   - 30
    Magic Defense  - 50           G    - 2000
    
    Treasure                      Charm
     None                          Slasher II
    
    Elements                      Locales
     Weak    - None                Middle Ages - Ozzie's Fort
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Wind Slash                  - None
     - Frenzy
    
    Combos                        Combo Counters
     - Delta Force                 - Evil Impulse
                                   - Delta Force
                                   - Heartfire Sword
    
    +++++ +++++ +++++ ~ 205 ~ +++++ +++++ +++++
    
    Name: Ozzie the Great
    HP             - 6000         EXP  - 2500
    Defense        - 127          TP   - 20
    Magic Defense  - 50           G    - 1000
    
    Treasure                      Charm
     None                          Ozzie Pants
    
    Elements                      Locales
     Weak    - None                Middle Ages - Ozzie's Fort
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - None                        - None
    
    Combos                        Combo Counters
     - Delta Force                 - Evil Impulse
                                   - Delta Force
    
    +++++ +++++ +++++ ~ 206 ~ +++++ +++++ +++++
    
    Name: Atropos XR
    HP             - 6000         EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Future - Geno Dome
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Rocket Punch                - Self-destruct
     - Cure Beam                   - Cricket Chirp / Sleep
     - Robo Tackle / Halves HP
     - Laser Spin
     - Rapid-fire Fist
     - Proximity Bomb
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 207 ~ +++++ +++++ +++++
    
    Name: Mother Brain
    HP             - 5000         EXP  - 3000
    Defense        - 127          TP   - 40
    Magic Defense  - 50           G    - 3000
    
    Treasure                      Charm
     None                          Blue Plate
    
    Elements                      Locales
     Weak    - None                Future - Geno Dome
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Dark Beam                   - None
     - Reprogram / Confuse
     - Laser Spin
     - Memory Reset / Omnilock
     - Upgrade
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 208 ~ +++++ +++++ +++++
    
    Name: Display
    HP             - 1            EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Elixir
    
    Elements                      Locales
     Weak    - None                Future - Geno Dome
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Cure Beam                   - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 209 ~ +++++ +++++ +++++
    
    Name: Son of the Sun
    HP             - 12000        EXP  - 3800
    Defense        - 255          TP   - 40
    Magic Defense  - 100          G    - 2000
    
    Treasure                      Charm
     None                          Black Plate
    
    Elements                      Locales
     Weak    - None                Future - Sun Temple
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - Dark Beam                   - Flare
     - Flare                       - Roulette Spin
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 210 ~ +++++ +++++ +++++
    
    Name: Prominence
    HP             - 30000        EXP  - 0
    Defense        - 254          TP   - 0
    Magic Defense  - 99           G    - 0
    
    Treasure                      Charm
     None                          Elixir
    
    Elements                      Locales
     Weak    - None                Future - Sun Temple
     Absorb  - Light, Shadow, Water, Fire
     Immune  - None
    
    Techs                         Counters
     - Flame Counterattack         - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 211 ~ +++++ +++++ +++++
    
    Name: Rust Tyranno
    HP             - 25000        EXP  - 3800
    Defense        - 127          TP   - 40
    Magic Defense  - 50           G    - 2000
    
    Treasure                      Charm
     None                          Red Plate
    
    Elements                      Locales
     Weak    - None                Middle Ages - Giant's Claw
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Chomp / Absorbs HP          - None
     - Roar
     - Tyranno Flame
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 212 ~ +++++ +++++ +++++
    
    Name: Yakra XIII
    HP             - 18000        EXP  - 3500
    Defense        - 127          TP   - 40
    Magic Defense  - 50           G    - 2000
    
    Treasure                      Charm
     Megalixir                     White Plate
    
    Elements                      Locales
     Weak    - None                Present - Guardia Castle
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Miasma / Confuse            - Needle Spin Ver. XIII Barrage
     - Yakra Rumble
     - Needle Spin Ver. XIII
     - Needle Spin Ver. XIII Barrage
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 213 ~ +++++ +++++ +++++
    
    Name: Mega Mutant (Upper Body)
    HP             - 4600         EXP  - 900
    Defense        - 127          TP   - 50
    Magic Defense  - 50           G    - 1500
    
    Treasure                      Charm
     None                          Elixir
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Tentacle / Absorbs HP       - None
     - Mutant Gas / Poison
     - Mutant Gas / Sleep
     - Black'em / Blind
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 214 ~ +++++ +++++ +++++
    
    Name: Mega Mutant (Lower Body)
    HP             - 3850         EXP  - 900
    Defense        - 127          TP   - 50
    Magic Defense  - 50           G    - 1500
    
    Treasure                      Charm
     None                          Vigilant's Hat
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Tentacle Strike             - None
     - Chaos Zone / Confuse
     - Scalding Steam
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 215 ~ +++++ +++++ +++++
    
    Name: Giga Mutant (Upper Body)
    HP             - 5800         EXP  - 1500
    Defense        - 255          TP   - 80
    Magic Defense  - 65           G    - 2000
    
    Treasure                      Charm
     None                          Barrier Ring
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Shining Sphere              - Tentacle / Absorbs MP
     - Blanket Bomb (Fire)
     - Mutant Gas / Poison
     - Mutant Gas / Sleep
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 216 ~ +++++ +++++ +++++
    
    Name: Giga Mutant (Lower Body)
    HP             - 4950         EXP  - 0
    Defense        - 255          TP   - 0
    Magic Defense  - 65           G    - 0
    
    Treasure                      Charm
     None                          Acuity Ring
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Shuriken                    - None
     - Live Shaver / Sets HP to 1
     - Scalding Steam
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 217 ~ +++++ +++++ +++++
    
    Name: Tera Mutant (Upper Body)
    HP             - 7800         EXP  - 2000
    Defense        - 255          TP   - 100
    Magic Defense  - 50           G    - 3800
    
    Treasure                      Charm
     None                          Muscle Ring
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Energy Spheres              - None
     - Burst Sphere
     - Drain / Absorbs HP
     - Chaos Zone / Confuse
     - Great Pyroclast
     - Halation / Sets HP to 1
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 218 ~ +++++ +++++ +++++
    
    Name: Tera Mutant (Lower Body)
    HP             - 20000        EXP  - 0
    Defense        - 255          TP   - 0
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          Power Crest
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - Light, Shadow, Water, Fire
     Immune  - None
    
    Techs                         Counters
     - None                        - Life Shaver / Sets HP to 1
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 219 ~ +++++ +++++ +++++
    
    Name: Elder Lavos Spawn (Mouth)
    HP             - 10000        EXP  - 2450
    Defense        - 127          TP   - 120
    Magic Defense  - 50           G    - 2500
    
    Treasure                      Charm
     None                          Haste Helm
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Water Surge                 - None
     - Dark Bomb
     - Annihilation Zone
     - Lavos Spawn Needle Barrage
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 220 ~ +++++ +++++ +++++
    
    Name: Elder Lavos Spawn (Shell)
    HP             - 13500        EXP  - 0
    Defense        - 253          TP   - 0
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          Guardian Helm
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - Light, Shadow, Water, Fire
    
    Techs                         Counters
     - None                        - Lavos Spawn Needles
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 221 ~ +++++ +++++ +++++
    
    Name: Queen Zeal
    HP             - 12000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     Megalixir                     Megalixir
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Death Kiss / Absorbs MP     - None
     - Energy Spheres
     - Halation / Sets HP to 1
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 222 ~ +++++ +++++ +++++
    
    Name: Mammon Machine
    HP             - 18000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Megalixir
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Stand Still                 - None
     - Turn Attack into Defense
     - Turn Magic into Attack
     - Point Flare
     - Energy Discharge
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 223 ~ +++++ +++++ +++++
    
    Name: Queen Zeal (Face)
    HP             - 20000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Megalixir
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Halation / Sets HP to 1     - None
     - Heavenly Gate
     - Gears of Darkness
     - Starburst
     - MP Buster / Sets MP to 0
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 224 ~ +++++ +++++ +++++
    
    Name: Queen Zeal (Right Hand)
    HP             - 28000        EXP  - 0
    Defense        - 255          TP   - 0
    Magic Defense  - 99           G    - 0
    
    Treasure                      Charm
     None                          Prismatic Dress
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Laser                       - Life Shaver / Sets HP to 1
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 225 ~ +++++ +++++ +++++
    
    Name: Queen Zeal (Left Hand)
    HP             - 28000        EXP  - 0
    Defense        - 255          TP   - 0
    Magic Defense  - 99           G    - 0
    
    Treasure                      Charm
     None                          Prismatic Helm
    
    Elements                      Locales
     Weak    - None                Black Omen
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Dark Beam                   - MP Buster / Sets MP to 0
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 226 ~ +++++ +++++ +++++
    
    Name: Lavos
    HP             - ???          EXP  - ???
    Defense        - ???          TP   - ???
    Magic Defense  - ???          G    - ???
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - ???                 ???
     Absorb  - ???
     Immune  - ???
    
    Techs                         Counters
     - ???                         - None
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 227 ~ +++++ +++++ +++++
    
    Name: Lavos
    HP             - 10000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                ???
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Rain Destruction            - None
     - Lavos Needle
     - Chaos Zone / Confuse
     - Earth Quake
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 228 ~ +++++ +++++ +++++
    
    Name: Lavos (Body)
    HP             - 20000        EXP  - 0
    Defense        - 255          TP   - 0
    Magic Defense  - 100          G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                ???
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Fire Dance                  - None
     - Dark Will / Chaos
     - Umbral Embrace / Poison
     - Flames of War
     - Evil Emanation / Raises attack
     - Dark Flame's Embrace
    
    Combos                        Combo Counters
     - Laser Beams                 - None
    
    +++++ +++++ +++++ ~ 229 ~ +++++ +++++ +++++
    
    Name: Lavos (Left Hand)
    HP             - 12000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                ???
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Lunate Barrage              - None
     - Life Grip / Arm revives body
     - Curse / Voids immunities
     - Immobilize / Stop
    
    Combos                        Combo Counters
     - Laser Beams                 - None
    
    +++++ +++++ +++++ ~ 230 ~ +++++ +++++ +++++
    
    Name: Lavos (Right Hand)
    HP             - 8000         EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                ???
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Lunate Barrage              - None
     - Life Grip / Arm revives body
     - Curse / Voids immunities
     - Immobilize / Stop
    
    Combos                        Combo Counters
     - Laser Beams                 - None
    
    +++++ +++++ +++++ ~ 231 ~ +++++ +++++ +++++
    
    Name: Lavos Pod
    HP             - 2000         EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                ???
     Absorb  - Light, Shadow, Water, Fire
     Immune  - None
    
    Techs                         Counters
     - Obliterate                  - None
     - Negate
     - Curse / Voids immunities
     - Heal
     - Evil Touch / Absorbs MP
    
    Combos                        Combo Counters
     - Unholy Light / Slow         - Attack
    
    +++++ +++++ +++++ ~ 232 ~ +++++ +++++ +++++
    
    Name: Center Pod
    HP             - 10000        EXP  - 0
    Defense        - 127          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                ???
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Suppress                    - None
     - Heavenly Tears
     - Diabolic Whispers / Inflicts random status
     - Demon Star / Halves HP
     - Grandstone / Ultimate Attack
     - Dreamreaver / Ultimate Magic
    
    Combos                        Combo Counters
     - Unholy Light / Slow         - None
    
    +++++ +++++ +++++ ~ 233 ~ +++++ +++++ +++++
    
    Name: Lavos Core
    HP             - 30000        EXP  - 0
    Defense        - 255          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                ???
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Temporal Shift              - None
     - Obliterate
     - Negate
     - Resurrect / Revives Pods
    
    Combos                        Combo Counters
     - Unholy Light / Slow         - Attack
    
    +++++ +++++ +++++ ~ 234 ~ +++++ +++++ +++++
    
    Name: Goldhammer
    HP             - 5800         EXP  - 2000
    Defense        - 220          TP   - 0
    Magic Defense  - 50           G    - 10000
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Golden Hammer               - Rush / Sets HP to 1
     - Boulder
     - Thrash
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 235 ~ +++++ +++++ +++++
    
    Name: Nu Guardian
    HP             - 6100         EXP  - 2500
    Defense        - 200          TP   - 0
    Magic Defense  - 80           G    - 0
    
    Treasure                      Charm
     None                          Mop
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - Charge                      - Luminaire
     - Head-butt / Sets HP to 1    - Dark Matter
                                   - Flare
                                   - Ice II
                                   - Hypnotize / Sleep
                                   - Time Freeze / Stop
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 236 ~ +++++ +++++ +++++
    
    Name: Nu Master
    HP             - 8800         EXP  - 3800
    Defense        - 185          TP   - 0
    Magic Defense  - 70           G    - 0
    
    Treasure                      Charm
     None                          Mop
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Devil's Drop / Halves HP    - Drain Health / Absorbs HP
     - Thunderbolt
     - Head-butt / Sets HP to 1
     - Death's Rainbow / Instant KO
     - Telekinesis
     - Overdrive
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 237 ~ +++++ +++++ +++++
    
    Name: Archaeofange (Elder)
    HP             - 8000         EXP  - 3100
    Defense        - 150          TP   - 0
    Magic Defense  - 60           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Water               Lost Sanctum
     Absorb  - Fire
     Immune  - None
    
    Techs                         Counters
     - Twin Attack                 - Osmose / Absorbs MP
     - Earthshaker
     - Flare
     - Volcano
     - Dark Matter
     - Soul Link / Revives
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 238 ~ +++++ +++++ +++++
    
    Name: Archaeofange (Younger)
    HP             - 7500         EXP  - 3100
    Defense        - 160          TP   - 0
    Magic Defense  - 55           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Fire                Lost Sanctum
     Absorb  - Water
     Immune  - None
    
    Techs                         Counters
     - Twin Attack                 - Osmose / Absorbs MP
     - Earthshaker
     - Water Surge
     - Water II
     - Snowstorm
     - Dark Matter
     - Soul Link / Revives
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 239 ~ +++++ +++++ +++++
    
    Name: Master at Arms
    HP             - 14500        EXP  - 7000
    Defense        - 160          TP   - 0
    Magic Defense  - 80           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - None
     Immune  - Light
    
    Techs                         Counters
     - Holy Light                  - Tsubame Gaeshi
     - Thunder                     - Flash of Steel
     - WhirlWind
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 240 ~ +++++ +++++ +++++
    
    Name: Bladesman
    HP             - 9000         EXP  - 1200
    Defense        - 100          TP   - 0
    Magic Defense  - 50           G    - 0
    
    Treasure                      Charm
     None                          Elixir
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Sword Strike                - None
     - Blade Dance
     - Desperate Strike
     - First Aid / Restores HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 241 ~ +++++ +++++ +++++
    
    Name: Once-King Dalton
    HP             - 26000        EXP  - 6000
    Defense        - 110          TP   - 0
    Magic Defense  - 72           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Lost Sanctum
     Absorb  - Shadow
     Immune  - None
    
    Techs                         Counters
     - Iron Spheres / Halves HP    - MP Buster / Sets MP to 0
     - Gale Slash                  - Violent Belch
     - Energy Spheres
     - Scorch
     - Deep Freeze
     - Plasma
     - Nether Blast
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 242 ~ +++++ +++++ +++++
    
    Name: Steel Shade
    HP             - 20000        EXP  - 5000
    Defense        - 170          TP   - 1
    Magic Defense  - 65           G    - 0
    
    Treasure                      Charm
     None                          Prism Spectacles
    
    Elements                      Locales
     Weak    - Shadow              Dimensional Vortex
     Absorb  - None
     Immune  - Light
    
    Techs                         Counters
     - Gash                        - Gash
     - Energy Blast                - Energy Blast
     - Rend                        - Rend
     - Thunderfall
     - Scintillation
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 243 ~ +++++ +++++ +++++
    
    Name: Alabaster Shade
    HP             - 16000        EXP  - 5000
    Defense        - 150          TP   - 1
    Magic Defense  - 67           G    - 0
    
    Treasure                      Charm
     None                          Haste Helm
    
    Elements                      Locales
     Weak    - Shadow, Fire        Dimensional Vortex
     Absorb  - None
     Immune  - Water
    
    Techs                         Counters
     - Barrage                     - Barrage
     - Icefall                     - Icefall
     - Recuperate / Restores HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 244 ~ +++++ +++++ +++++
    
    Name: Crimson Shade
    HP             - 12000        EXP  - 5000
    Defense        - 150          TP   - 1
    Magic Defense  - 78           G    - 0
    
    Treasure                      Charm
     None                          Nova Armor
    
    Elements                      Locales
     Weak    - Water               Dimensional Vortex
     Absorb  - None
     Immune  - Fire
    
    Techs                         Counters
     - Barrage                     - None
     - Shadow Fire
     - Explosion
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 245 ~ +++++ +++++ +++++
    
    Name: Eggsterminator
    HP             - 10000        EXP  - 250
    Defense        - 190          TP   - 0
    Magic Defense  - 80           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - Fire                Dimensional Vortex
     Absorb  - Shadow
     Immune  - Light
    
    Techs                         Counters
     - Poison Mist / Poison        - Osmose / Absorbs MP
     - Flashbomb / Blind
     - Barling Din / Lock
     - Permeate / Cancels status immunity
     - Recover / Restores HP
    
    Combos                        Combo Counters
     - None                        - None
    
    +++++ +++++ +++++ ~ 246 ~ +++++ +++++ +++++
    
    Name: Dream Devourer
    HP             - 32000        EXP  - 0
    Defense        - 220          TP   - 0
    Magic Defense  - 80           G    - 0
    
    Treasure                      Charm
     None                          None
    
    Elements                      Locales
     Weak    - None                Beyond Time's Eclipse
     Absorb  - None
     Immune  - None
    
    Techs                         Counters
     - ???                         - ???
    
    Combos                        Combo Counters
     - None                        - None
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                           ~-~ ~-~ ~-~  XII. FAQ ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Otherwise known as frequently asked questions. This just because every guide
    needs one of these.
    
    [Q] What are the differences between this and the SNES/PSX version?
    
    [A] Here's some, off the top of my head:
    
      - The load times are MUCH faster than the PSX version.
      - The addition of the Soul Shrine, Dimensional Vortex, and Arena of Ages.
    
    =-=
    
    [Q] Who is the best character and what is the best party?
    
    [A] That's really up for debate. I personally consider the best character to be
        Crono. That's because his HP, strength, defense, and speed are all most
        excellent, and he doesn't suffer from any particularly weak stats, with a
        fairly well rounded set of techs. After him would be Ayla and Magus. That
        doesn't necessarily mean those three are the best party though; it all
        depends on the battle. Some parties have advantages over others, all have
        some weaknesses in some ways.
    
    =-=
    
    [Q] How the hell are you supposed to defeat Giga Gaia?!
    
    [A] Whoa there. Take a chill. Go back to 600 A.D., since you have the blessed
        pendant now. Examine those chests, but don't open them. Then go back to
        1000 A.D. in the same places and open them. You'll get armor that absorbs
        elemental attacks, which is what Giga Gaia's whole repertoire consists of.
        Then it'll be a breeze.
    
    =-=
    
    [Q] Can you recruit Magus but still have him in the second bestiary entry?
    
    [A] By a bit of a stretch, yes, it's doable. Go to the North Cape to speak to
        him, defeat him, and then you need to go finish the game. Which you may not
        be able to do at that point anyway, but do that, get an ending, and then
        reload your previous save. Magus will still be there, and he'll be in your
        bestiary.
    
    =-=
    
    [Q] What order do you recommend doing the side quests in?
    
    [A] I'd definitely suggest doing the Black Omen last. Apart from that, Ayla's
        you'll need to do before Marle's, plus you want to do the Sun Stone quest
        before then as well. So, apart from Crono's, which isn't really a side
        quest at all, do Lucca's, Frog's, or Robo's, since the enemies in theirs
        aren't too hard. I like the order that Gaspar gives for them (Lucca's ->
        Magus's -> Robo's -> Sun Stone -> Frog's -> Ayla's -> Marle's -> Black
        Omen). You can realistically do the Lost Sanctum at any time after doing
        Crono's. 
    
    =-=
    
    [Q] Where are Magus's double and triple techs?
    
    [A] Magus has no double techs. As for triple techs, you can need a gemstone
        equipped on him or any other character involved in the tech to use them.
        Their locations are as follows (all gemstones, only the first two involve
        Magus). 
    
      Black Gemstone: Found in Kajar, by solving the puzzle of the books and then
                      fighting the Nu battle. Open the book of water, then that of
                      air, then that of fire. This opens up a door. Enter, fight the
                      Nus, and this is your reward. Enables Eternal Darkness.
    
      Blue Gemstone: Found in a room of the Giant's Claw. Enables Omega Flare.
    
      Silver Gemstone: Found in the Laruba Ruins. Enables Spin Strike.
    
      White Gemstone: Found in a chest in the Black Omen. Enables Poyozo Dance.
    
      Golden Gemstone: After completing the Northern Ruins, return to the Denadoro
                       Mountains with Frog leading the party, Masamune in hand. 
                       Head to the cliff where the Freelancer pelts rocks at the
                       party, and get hit by one of them. Frog will pick it up and
                       find it to be the Golden Gemstone. Enables Master Mune.
    
    =-=
    
    [Q] So when's Chrono Break or some sequel coming out?
    
    [A] I wouldn't know. Probably never.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                        ~-~ ~-~ ~-~  XIII. Credits ~-~ ~-~ ~-~
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    You have just gone through yet another huge RPG guide, copyrighted and written
    by none other than a lifeless nerd. Or, in other words, me. Interpret that in
    any way you wish. So with that, hope you enjoyed this guide and this game, and
    expect to see my name on many more guides in the future. I'm awesome like that
    and stuff. With that, buhhh-bye.
    
    - Sailor Bacon: For taking over GameFAQs in the place of CJayC, which I'm sure
    must have been extremely difficult shoes to fill. He's doing a great job, so,
    my hat is tipped.
    
    - Stephen Ng: For being the FAQ editor for IGN, which is the other site that I
    write for. I am honored to write for IGN, since it is a great site. I was also
    very glad to do an exclusive for IGN.
    
    - Led Zeppelin, Pink Floyd, U2, The Eagles, Queen, Van Halen, The Beatles, and
    many others: You probably know why I'm thanking you, but I don't believe this
    guide would be up as quickly if it weren't for all of you.
    
    - All the guys who first got me started writing from GameFAQs and all of my
    best friends like SinirothX, Psycho Penguin, Meowthnum1, CVXFREAK, Karpah,
    ZoopSoul, Crazyreyn, Gobicamel, asa2377 (OH EM GEE YOU TROLL), Warhawk, Cyril,
    supernova54321, Minesweeper, AlaskaFox, me frog, RHarrison, masterzero99, Tom
    Hayes, wayalla, djg40, MTincher, NickBush24, BurningFox, AquaBlast, and
    definitely more that I'm forgetting: you are some of the best friends that
    anyone can have, and I may have quit FAQing/left FCB forever without all of
    you. Thank you for everything and for motivating me to get my ass in gear.
    
    "No frogs were harmed in the making of this guide." - Richard Beast

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