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    Walkthrough by GreenFire1

    Version: 1.4 | Updated: 06/11/09 | Search Guide | Bookmark Guide

    To meet with hearts RPG
    "Grampa always said to help those in need. And for a pretty girl with a big 
    chest in need, help them if it costs you your life!"
    - Shing Meteoryte
    "To the eternal tomorrow, spread your wings and fly!/
    To gather up the pieces of your heart"
    - "Eien no Ashita", DEEN
    "I sure do hate big, garish ASCII art titles."
    - GreenFire1
    Let's get the pourparlours out of the way, because I've got a guide to get to. 
    I'm GreenFire1, known almost everywhere else on the Internoots as Caphi, and 
    this is a walkthrough for the excellent game produced by Namco Tales Studio and
    distributed by Bandai Namco: Tales of Hearts.
    Quick note: The characters in this game are named after rocks. Lots of them. In
    fact, pretty much every single one. That said, I don't know all of the rock 
    references. So I'm going to inform you, the Gentle Reader, of all I can, and if
    some geologist out there can give me a tip, this would be much appreciated.
    Also: I'm a pretty cool frood, but I am not amazing at Japanese. Thus I am open
    and welcoming to corrections. For that, or indeed for any corrections and
    comments at all ever, I can be contacted through [greenfire1] at [gmail] dot
    Finally, bear with me on directions. On the field, I will refer to north. North
    means up and to the right, as the compass says. In towns and dungeons, I will
    usually use traditional directions like up, down, left and right, because these
    do not always follow the same directions on the field. These correspond to what
    you see on the DS. There's an exception to this: sometimes, at intersections, I
    will instruct you to turn left or right or go straight. This refers to
    directions as seen by Shing (or the character you've set to display). I'll try 
    to only do this when you're facing up so that it make sense.
    The format of this FAQ is UTF-8. If you want to read the Japanese text in some
    sections of the guide, switch to UTF-8 now.
    Finally, as far as I'm concerned, this FAQ is protected under an Attribution
    Non-Commercial No Derivative open license. This means that you can take it and
    use it for whatever you want, but I'd appreciate it if you would a) leave the
    text as it stands and b) credit me for the work. Thanks!
    Okay, enough of this. This is a walkthrough to Tales of Hearts, and through
    walking we will do. Without more delay, let us begin: To Meet With Hearts RPG, 
    Tales of Hearts.
    Version info
    Menu guide, walkthrough up to beginning of Nibelg.
    Combat system, Soma Build/Evolve guide, Heal Stone guide, walkthrough up to 
    the end of Artificial Psyche Cendrillion
    Changed Richia's name, walkthrough up to the end of the game, strategy menu,
    general cleanup
    Lots of cleaning up, list of moves. Secondary update: Updated Innes' move list
    with proper French.
    More cleanup, fixed Heal Energy percentages, changed some names (Richia again,
    Grossular, Ameth)
    Moves now have Japanese with them. Fixed the name of Kornerupine. Secondary
    update: fixed the names of Clinoseraph and Chlorseraph.
    For the future
    Complete shop guide, ranks and details on the move list, final Soma abilities 
    on the move list, and Japanese labels.
    Skayle, for a lot of miscellaneous translation help, mostly "Sleeping Princess"
    Xellos623, for the proper name of Mobile Crystal Castle Cendrillion
    Sui89, for informing me of the way to get the two extra chests at Norquin
    Kurusu and Shadow_Rush, for being very helpful with Innes' tech names
    Table of Contents
    (search for the index in the form #XXXX# to jump)
    Version Info
    Table of Contents
    menu - Menu Guide
    lmbs - Combat System
    sbse - Soma Build/Soma Evolve explanation
    heal - Heal Stone Guide
    wtXX - Walkthrough
    -01- The story begins
    -02- Emotionless Kohak
    -03- The first town, Cunos
    -04- Fear restored
    -05- The suspicious painter girl
    -06- Oath at Mt. Grim's peak
    -07- Hot-springs uproar
    -08- vs. Crystal Knight Chalcedny
    -09- Imperial Capital Estrega
    -10- Charault drowning in sadness
    -11- At Odett Sluice
    -12- Sign up! Raio Grand Prix
    -13- The Imperial Army's attack
    -14- The secret of Rignatol Garrison
    -15- Guardian Knight Kunzite
    -16- Chalcedny's Spiria
    -17- Escape through the underground waterway
    -18- Schehere, Desert of a Thousand Nights
    -19- Oasis reunion
    -20- Bridgetop Holy City Pransul
    -21- Fight at the Cathedral
    -22- Battle of Pransul
    -23- Cry, but take it
    -24- Let's go, to Nibelg Island!
    -25- Final battle! Zerom Fusion Silver
    -26- The "Forest of Thorns" takes off
    -27- What the Quartz Richia said
    -28- The informative Soma Link
    -29- The clouds clear
    -30- Hisui and Richia
    -31- Strong! Chlorseraph
    -32- Goodbye, Beryl
    -33- Find that airship!/Sad Soma Link
    -34- Quiet at the capital! ~ Peridot again/Chalcedny's Execution
    -35- Kohak and Hisui's home 
    -36- Long-range Spir Link/Collector Strigau
    -37- Black Moon, "Gardenia"
    -38- Imperial Castle captured
    -39- Paraiba's speech
    -40- Bamel Volcano, Purgatory Dragon/Spiria right here
    -41- Entering Cendrillion
    -42- The calcified world
    -43- Platform of Hope, Jack Seed
    -44- Spiria of the World
    Menu options, left to right:
    Battle Custom
    - Skills (after tutorial 1)
    - Link Attacks (after Gale Arc get)
    - Strategies
    - Soma Build (after tutorial 1)
    - Soma Evolve (after defeating Fear Lilie)
    - Accessories
    Heal Stone (after completing Penderoak)
    - Monster Guide
    - Collector's Guide
    - Summary
    - World Map (after completing Penderoak)
    - Battle Memo (after tutorial 1)
    Links (after obtaining Link Psistone)
    And because people ask for this, Strategy menu overview
    - Target near enemy
    - Target far enemy
    - Target different enemy
    - Target same enemy
    - Target weakened enemy
    - Target healthy enemy
    - Target flying enemy
    - Target enemy chanting artes
    - Do what you want
    Off/Def Balance
    - Defend and heal only
    - Defend and heal preferred
    - Fight with balance
    - Attack preferred
    - Attack all-out
    EG Use
    - Balanced use
    - Use reasonably
    - Just use it
    - Go for it
    - Full power!
    -- (these are basically increasing order of how much more or less the AI will
        use compared to its EG regeneration)
    Tales of Hearts basically kinda wants to be ToDR Portable, so if you happened 
    to have played that, you can skip most of this this.
    Replacing the original Tales system of TP is the Emotional Gauge, or EG. EG is
    consumed whenever you do anything ever other than run around like an idiot.
    This means using movement abilities, using a normal attack, using a tech...
    Fear not, though. Whenever you stop doing things, EG will recover by the value
    given by your EG regeneration stat. So EG really is kind of like TP, except it
    goes by the combo rather than by the entire battle. The plus side of this is
    that you can recover EG quickly by stepping out of battle for a moment,
    swinging your weapon a couple times, and waiting for the EG regeneration to
    take effect.
    The other gauge, the one that appears to replace TP, is the Combination Gauge,
    or CG. It's consumed at any time you give a character a command, either through
    the combat menu or through a Link Attack Panel. This makes micromanagement a
    bit problematic for veterans, but I think you'll live. A character who is in
    combat will drain their own CG when given a command. A character who is not
    in combat (including Support Cameos) will drain from the character giving the
    command, namely the player character. CG regenerates whenever you attack or use
    a skill.
    The rest of the combat system is contained in Soma Skills. Action Skills (see 
    "Soma Build/Soma Evolve") allow you to hop backwards and forwards while
    guarding, double jump, attack while airborne, and even use your Hi-Ougis.
    Meanwhile, a Support Skill allows you to put up a magic shield, and others
    increase the effectiveness of some of your actions.
    Note that Tales of Hearts contains no truly random encounters. All enemies can
    be seen on the field as little blobs or wolves or birds, or, in the case of
    Zerom, a weird little pineapple monster on legs. Monsters will chase you
    around on the field, but Shing runs faster than them, and they get bored after 
    a little while. However, if you are ever struck from behind or while moving 
    away from the enemy, you begin the battle stunned.
    When you get the Sorceror's Ring, you can actually stun these enemies, which
    makes them immobile. You can walk around or even through a stunned enemy
    without triggering battle.
    Soma Build/Soma Evolve
    Soma Build is the new system by which stuff happens, rather than gaining stats 
    and skills by leveling and getting new equipment.
    Here's how it works. There are three options under the happy little sword icon 
    in the menu screen. In order, they are Soma Build, Soma Evolve, and Accessory. 
    We are putting aside the Accessory menu for now.
    In Soma Build, you can exchange your raw materials (obtained on the field at 
    Soma Points, from treasure chests, and from beating stuff up) for abilities. 
    There are four types of Soma Skills.
    Parameter has to do with stats. The types are HP, EG, EG recovery, Body 
    (attack and defense), Mind (technique attack and defense), and Sub Ability 
    (hit, evade, critical). These are straightforward. You pay for them, you get 
    stats up. Parameter is a little muscle icon. Parameter Skills also come in 
    three sizes, Small, Medium and Large.
    Action refers to special moves you can do in battle. It's stuff like double 
    jumping, air dashing, dashing forward or back while guarding... technical 
    gameplay stuff. Anyone who likes playing Tales on Manual needs to take some, 
    because the Manual control is an ability under Action. Action is the green 
    pair of boots.
    Support is passive abilities. Drop rates, healing, a few others. Miscellaneous 
    things that it's nice to tack on. You probably won't directly see these 
    things, but they're generally nice. Support is a blue... icon. Thing.
    Finally, Battle. This is important. Battle is all tokugi and spells. Anything 
    at all that can be bound to the B button goes here. It's the purple thingie 
    with stars inside it, and you see the same icon on the menu. (That menu icon, 
    by the way, is where you bind skills and set up your Link Attacks).
    When you've gotten a character enough of their own Soma Build abilities (which 
    varies, as each character demands different reagents to power up), you can 
    Soma Evolve the weapon. That character's Soma doesn't look any different in 
    battle, but all their stats go up. In addition, each of the three Soma Evolve 
    options offers something different.
    The red one on the top is Parameter Abilities and Support Abilities. In other 
    words, after the weapon is Soma Evolved, you get only one new skill, but far 
    more Parameter Skills and four Support Abilities for the next level. 
    (Specifically, you get four of each Parameter Skill type, and depending on
    character and weapon, some of them will be Medium or Large).
    The blue one in the middle is Parameter Abilities and Battle Abilities. You 
    have four new Tokugi to earn and a lot of stat ups, but you get a single new 
    Support Skill.
    If you haven't guessed, the green one at bottom is Support/Battle. You get one 
    small Parameter Skill for each stat set, but your full list of passives and 
    You always get the same set of Actions for any given rank of Soma Evolution. 
    You can ignore these things if you want, but if you can tell what they are, 
    there are some sweet moves available to you. I'm not sure how I played Tales 
    without Backdash and Aiming Dash, myself.
    You still have to earn these abilities by exchanging items. Your choice of 
    Soma Evolve only makes them available to you.
    The Heal Stone
    The Heal Stone is received from Beryl after the party first sets sail to the
    continent of Oldmyne. It replaces the Food system of previous Tales games since
    Tales of Eternia, and is more flexible and powerful.
    When you open the Heal Stone menu, you will see several blank lines. "Clicking"
    on any of these lines will open up a menu with three entries. The first entry
    is the trigger. Most triggers are things like "All/any units under X% HP
    during/after battle", but as the game progresses, things like "Any unit dead
    during/after battle", "Any unit afflicted with X during battle", "Unit takes
    X type damage during battle", and so on become available.
    The second entry is simply how much HP to heal. This much HP will be restored
    to all characters once the trigger is met. These triggers simply add their 
    percent value in Heal Energy points to the cost of the heal, and go from 5%
    to 100% in increments of 5.
    The final entry is an additional effect to be applied when the trigger takes
    place. These include the revival of dead units, a status up/down for 30
    seconds, temporary resistance to status ailments, and so on. They add a
    variable cost to the Heal Energy cost of the trigger.
    An extra tab at the bottom of the menu reads "Manual", and allows you to spend
    your Heal Energy on anything you wish out of battle.
    Healing is limited by two factors: Heal Energy and healing charges. The Heal
    Stone has limited Heal Energy which is restored by Heal Energy points in
    dungeons, or by paying at the Heal Stone shop at the rate of one gald per
    Heal Energy restored.
    Healing charges are more trouble. It is the number displayed just in the lower
    corner of the menu. You can buy more (at a steep price) from the Heal Stone
    shop, and they are replenished at the end of each battle. During any given
    battle, the Heal Stone can only be triggered that many times, including at the
    end of combat. In addition, using the Heal Stone manually consumes a healing
    charge from the next battle, so if you plan to use it for healing, try to get
    it all done in one shot.
    Battle Skills
    * - You must select the BLUE (Parameter/Battle) or GREEN (Support/Battle) Soma
    Evolve to get the skill at this level.
    Kairenjin 海連刃
    Kanji: Ocean Link Blade
    Soma: 2
    Attributes: Slash
    EG 5   CG 8   Atk 150   Hits 3
    Shing makes a single slice that hits three times.
    Ryuuseishou 流星
    Kanji: Flowing Star Impact
    Soma: 3*, 4*
    Attributes: Strike
    EG 6   CG 9   Atk 160   Hits 1
    Shing punches the enemy with Asteria's buckler.
    Chisaishou 地砕衝
    Kanji: Earth Crush Impact
    Soma: Initial
    Attributes: Aerial, Slash, Strike
    EG 5   CG 8   Atk 220   Hits 2
    Shing does a falling attack, slicing enemies and slamming them into the ground.
    Shouseijin 翔星刃
    Kanji: Flying Star Blade
    Soma: 3
    Attributes: Aerial, Slash
    EG 5   CG 8   Atk 230   Hits 1
    Shing dashes upwards through the enemy.
    Shunjinshou 瞬刃衝
    Kanji: Blink Blade Impact
    Soma: 4*, 5*
    Attributes: Aerial, Slash, Strike
    EG 7   CG 10  Atk 190   Hits 4
    Shing stabs three times, then punches.
    Shippuusen 疾風閃
    Kanji: Rapid Wind Flash
    Soma: 5
    Attributes: Slash, Strike
    EG 9   CG 14  Atk 240   Hits 2
    A short dash, a punch, and a short dashing slice.
    Hienshousen 飛燕翔旋
    Kanji: Swallow Flying Spin
    Soma: 4
    Attributes: Aerial, Slash
    EG 8   CG 13  Atk 310   Hits 3
    Two upward slashes into the air, then a spin slash.
    Zesshouzan 絶翔斬
    Kanji: Sever Flying Slash
    Soma: 5*
    Attributes: Slash
    EG 13  CG 20  Atk 310   Hits 1
    A powerful upward slash.
    Shishisenkou 獅子戦吼
    Kanji: Lion War Roar
    Soma: 4*
    Attributes: Aerial, Strike
    EG 15  CG 23  Atk 330   Hits 1
    Shing projects a lion-shaped aura around his body, knocking enemies away.
    Soukouga 爪吼牙
    Kanji: Claw Roar Fang
    Soma: 6*, 7*
    Attributes: Slash, Strike
    EG 15  CG 23  Atk 360   Hits 3
    A stab-punch-stab combo.
    Toryuu Rengekiha 屠龍連撃破
    Kanji: Dragon-Killing Linked Attack Rend
    Soma: 7*
    Attributes: Slash
    EG 19  CG 29  Atk 410   Hits 6
    Shing slashes up and down, stabs three times, and finally slashes up.
    Shikoureppa 獅吼烈破
    Kanji: Lion Roar Violent Rend
    Soma: 10
    Attributes: Slash, Strike
    EG 28  CG 42  Atk 590   Hits 4
    Shing slashes, thrusts, punches, and projects a lion aura.
    Kuuretsusen 空裂閃
    Kanji: Space Divide Flash
    Soma: Initial
    Attributes: Aerial, Pierce, Light
    EG 4   CG 6   Atk 180   Hits 1
    A piercing, mid-range ray.
    Bakuenken 爆炎剣
    Kanji: Burst Flame Sword
    Soma: 2*
    Attributes: Aerial, Slash, Fire
    EG 7   CG 10  Atk 220   Hits 1
    Shing creates a small explosion with his sword.
    Raijinken 雷神剣
    Kanji: Lightning God Sword
    Soma: 2*, 3*
    Attributes: Slash, Light
    EG 10  CG 15  Atk 210   Hits 2
    Shing stabs with his sword and sends lightning down the blade.
    Raijinga 雷迅牙
    Kanji: Lightning Quick Fang
    Soma: 5*, 6*
    Attributes: Aerial, Slash, Light
    EG 12  CG 18  Atk 280   Hits 1
    Shing disappears, then drops from the sky on a lightning bolt.
    Shoukoujin 昇煌陣
    Kanji: Rising Shine Formation
    Soma: 3*
    Attributes: Aerial, Light
    EG 13  CG 20  Atk 300   Hits 1
    Shing slams his sword into the ground and produces a light aura.
    Toryuusen 屠龍閃
    Kanji: Slay Dragon Flash
    Soma: 6*
    Attributes: Slash, Fire
    EG 14  CG 21  Atk 320   Hits 4
    Shing slashes upwards and spawns a tall pillar of fire.
    Shuusouraizan 襲爪雷斬
    Kanji: Advance Claw Lightning Slash
    Soma: 8*, 9*
    Attributes: Slash, Light
    EG 17  CG 26  Atk 380   Hits 2
    Shing slashes upwards, then comes down with a bolt of lightning.
    Seijinzeppa 星塵絶破
    Kanji: Star Dust Slicing Rend
    Soma: 6*
    Attributes: Aerial, Slash, Light
    EG 14  CG 21  Atk 450   Hits 5
    Shing dashes forward, ripping apart everything in his way.
    Seieireppa 星影連波
    Kanji: Star Shadow Connect Wave
    Soma: 6
    Attributes: Aerial, Light
    EG 14  CG 21  Atk 370   Hits 3
    Shing fires three crescent waves of light.
    Kuuha Tenretsujin 空破天裂陣
    Kanji: Space Rend Heaven Divide Impact
    Soma: 7
    Attributes: Aerial, Pierce, Light
    EG 20  CG 30  Atk 430   Hits Lots
    Shing rapid-fires a piercing light from his sword.
    Hiou Zesshouzan 緋凰絶翔斬
    Kanji: Scarlet Phoenix Sever Flying Slash
    Soma: 9*
    Attributes: Aerial, Slash, Fire
    EG 16  CG 24  Atk 470   Hits 4
    Shing slashes an upward arc of flame.
    Ganzan Messaijin 岩斬滅砕陣
    Kanji: Stone Slash Ruin Crush Impact
    Soma: 8*
    Attributes: Strike, Earth
    EG 21  CG 32  Atk 460   Hits 4
    Shing slams the ground, shooting rocks at the enemy in front of him.
    Senkoureppa 閃光裂破
    Kanji: Flash Light Divide Rend
    Soma: 8
    Attributes: Pierce, Light
    EG 22  CG 33  Atk 490   Hits 5
    A combo of many stabs from low to high.
    Zeppa Raijinshou 絶破雷迅衝
    Kanji: Slicing Rend Lightning Quick Impact
    Soma: 9
    Attributes: Slash, Light
    EG 23  CG 35  Atk 520   Hits 6
    Shing dashes forward, then up, then dives in a storm of lightning bolts.
    Shouha Ressenkou 翔破裂閃光
    Kanji: Flying Rend Divide Flash Light
    Soma: 9*, 10*
    Attributes: Slash, Light
    EG 25  CG 38  Atk 540   Hits 7
    Shing throws an enemy into the air, then pierces them with light.
    Juukouraiha 獣哮雷波
    Kanji: Beast Roar Lightning Wave
    Soma: 10*
    Attributes: Aerial, Light
    EG 29  CG 44  Atk 560   Hits 4
    Shing creates four arcs of lightning.
    Harisuzume 針雀
    Kanji: Sting Sparrow
    Attributes: Aerial, Pierce
    EG 5   CG 8   Atk 180   Hit 3
    Hisui fires three bolts.
    Ressoushuu 裂想蹴
    Kanji: Divide Thought Kick
    Attributes: Strike
    EG 7   CG 11  Atk 180   Hit 1
    A powerful kick that knocks back an enemy.
    Kiritsubame 斬燕
    Kanji: Slash Swallow
    Attributes: Pierce
    EG 8   CG 12  Atk 180   Hit 4
    Hisui bounces four small arrows off the ground.
    Arataka 荒鷹
    Kanji: Wild Hawk
    Soma: Initial
    Attributes: Aerial, Pierce
    EG 8   CG 12  Atk 240   Hit 1
    A powerful shot that pierces through enemies.
    Hanaoshidori 華鴛鴦
    Kanji: Beautiful Mallard
    Attributes: Aerial, Pierce
    EG 10  CG 15  Atk 270   Hit 4
    Hisui fires four bolts in each direction.
    Yarikamome 槍鴎
    Kanji: Spear Gull
    Attributes: Aerial, Pierce
    EG 17  CG 26  Atk 390   Hit 6
    Hisui rapidly fires three bolts from each hand.
    Kijinagi 雉薙
    Kanji: Pheasant Charge
    Attributes: Aerial, Pierce, Wind
    EG 9   CG 15  Atk 300   Hit 3
    Hisui drops three rising bolts of wind at the enemy.
    Tsumujigarasu 旋風鴉
    Kanji: Whirlwind Crow
    Attributes: Aerial, Pierce, Wind
    EG 11  CG 18  Atk 320   Hit 4
    Hisui fires a bolt down at the enemy which creates a whirlwind.
    Amadzuru 天鶴
    Kanji: Heaven Crane
    Attributes: Wind
    EG 14  CG 21  Atk 350   Hit 6
    Hisui fires a bolt into the sky, and a laser comes from that point to attack.
    Tobihisame 鳶氷雨
    Kanji: Kite Hail
    Attributes: Piercing, Wind
    EG 18  CG 27  Atk 430   Hit 8
    Hisui fires four bolts into the air from each hand.
    Maiuzura 舞鶉
    Kanji: Dancing Quail
    Attributes: Strike, Pierce
    EG 19  CG 29  Atk 350   Hit 4
    Hisui fires a bolt into the ground. It then shoots up from below target enemy.
    Tokitsubaki 朱鷲椿
    Kanji: Ibis Camellia
    Attributes: Aerial, Pierce
    EG 21  CG 32  Atk 490   Hit 2
    Hisui fires a ball of energy which explodes on contact with an enemy.
    Kazefukurou 風梟
    Kanji: Wind Owl
    Attributes: Slash, Wind
    EG 22  CG 33  Atk 520   Hit Lots
    Hisui fires a ball of energy which moves in an arc, hitting rapidly on contact.
    Chirisagi 散鷺
    Kanji: Falling Heron
    Attributes: Pierce, Wind
    EG 24  CG 36  Atk 470   Hit Lots
    Hisi spawns an energy ball which rains arrows downward.
    Heal Artes
    First Aid ファーストエイド
    EG 27  CG 27
    Restores 30% of HP.
    Cure キュア
    EG 40  CG 40
    Restores 70% of HP.
    Nurse ナース
    EG 49  CG 49
    Restores 45% of HP to all allies.
    Raise Dead レイズデッド
    EG 109 CG 109
    Revives one fallen unit and restores 75% HP.
    Recover リカバー
    EG 73  CG 73
    Removes all status ailments.
    Water Artes
    Ice Needle アイスニードル
    EG 8   CG 16  Atk 190   Hits 5
    Fires five ice needles in a spread pattern.
    Splash スプラッシュ
    EG 10  CG 20  Atk 290   Hits 2-3
    Creates a fountain of water that throws an enemy.
    Ray Needle レイニードル
    EG 25  CG 50  Atk 570   Hits 8
    Calls a pillar of rain upon an enemy.
    Aqua Gazer アクアゲイザー
    EG 32  CG 64  Atk 820   Hits 6
    Fires a torrent of water at the enemy.
    Wind Artes
    Wind Cutter ウインドカッター
    EG 6   CG 12  Atk 220   Hits 3
    Shoots three small wind blades.
    Stream Arrow ストリームアロー
    EG 12  CG 25  Atk 330   Hits 3
    Calls three wind blasts around the enemy.
    Cross Wind クロスウインド
    EG 23  CG 46  Atk 600   Hits 4
    Four waves of air strike the enemy.
    Air Thrust エアスラスト
    EG 30  CG 60  Atk 690   Hits ?
    A chaotic vortex of air hits any enemy that touches it.
    Cyclone サイクロン
    EG 40  CG 80  Atk 980   Hits 8
    A huge cyclone darkens the screen, sucking in and damaging enemies.
    Panic Cream パニックくりーむ
    Attributes: Strike
    EG 13  CG 20  Atk 340   Hits 6
    Beryl smacks an enemy with her brush, then rubs it in its face.
    Orao Rush おらおラッシュ
    Attributes: Aerial, Strike
    EG 16  CG 26  Atk 410   Hits 3
    Beryl smacks the enemy over the head three times.
    Dizzy Typhoon でぃじータイフーン
    Attributes: Strike
    EG 19  CG 29  Atk 380   Hits 5
    Beryl rushes the enemy, spinning around. She is briefly dizzy afterwards.
    Glorious Arch ぐろりあすアーチ
    Attributes: Aerial, Light
    EG 6   CG 9   Atk 160   Hits 1
    Beryl swings her paintbrush and creates a short arc of rainbow.
    Chirechire Sand ちれちれサンド
    Attributes: Strike, Earth
    EG 8   CG 12  Atk 190   Hits 2
    Beryl sweeps some dirt at the enemy.
    Slash Colors スラッシュからぁず
    Attributes: Aerial, Slash, Water
    EG 11  CG 17  Atk 290   Hits 1
    Beryl tosses a piercing glob of paint through enemies.
    Guruguru Ribbon ぐるぐるリボン
    Attributes: Slash, Earth
    EG 20  CG 30  Atk 490   Hits 5
    Beryl's paintbrush projects a vortex of energy.
    Hanama Loop はなまLOOP
    Attributes: Earth
    EG 23  CG 35  Atk 460   Hits 6
    Beryl spins her paintbrush around, creating a damaging aura.
    Boost Artes
    Sharpness シャープネス
    EG 20  CG 40
    One ally's Attack is raised 30%.
    Barrier バリアー
    EG 20  CG 40
    One ally's Defense is raised 30%.
    Astion アスティオン
    EG 20  CG 40
    One ally's Tech Attack is raised 30%.
    Resist レジスト
    EG 20  CG 40
    One ally's Tech Defense is raised 30%.
    Water Artes
    Ice Needle アイスニードル
    EG 8   CG 16  Atk 190   Hits 5
    Fires five ice needles in a spread pattern.
    Splash スプラッシュ
    EG 10  CG 20  Atk 280   Hits 2-3
    Creates a fountain of water that throws an enemy.
    Ray Needle レイニードル
    EG 25  CG 50  Atk 570   Hits 8
    Calls a pillar of rain upon an enemy.
    Aqua Gazer アクアゲイザー
    EG 32  CG 64  Atk 820   Hits 6
    Fires a torrent of water at the enemy.
    Embrace End インブレイスエンド
    EG 48  CG 96  Atk 1280  Hits ?
    Creates a huge ice prison that damages enemies within and without.
    Earth Artes
    Grave グレイブ
    EG 5   CG 10  Atk 150   Hits 1
    Causes a stone spike to strike from in front of the enemy.
    Spike Stone スパイクストーン
    EG 14  CG 28  Atk 350   Hits 4
    Creates spikes along a stretch of ground.
    Stone Wall ストーンウォール
    EG 20  CG 40  Atk 620   Hits 1
    Giant rock walls spring up on either side.
    Massive Rock マッシブロック
    EG 35  CG 70  Atk 750   Hits 1
    Forms a giant boulder that rolls along the battlefield.
    Ground Dasher グランドダッシャー
    EG 46  CG 92  Atk 1100  Hits 6
    Massive rock spikes assault from below.
    Dark Artes
    Shadow Edge シャドウエッジ
    EG 9   CG 18  Atk 200   Hits 1
    A lance of darkness stabs up from the ground.
    Dead Soul デッドソウル
    EG 18  CG 36  Atk 440   Hits 3
    A column of rising ghosts springs up from under the mage.
    Negative Gate ネガチブゲイト
    EG 24  CG 48  Atk 490   Hits 4
    A ball of dark energy forms around the enemy.
    Plague Maggots プラーグマッゴツ
    EG 38  CG 76  Atk 780   Hits 6
    Evil hands attack the enemies from the ground.
    Hammer Artes
    Pikohan ピコハン
    EG 6   CG 12  Atk 140   Hits 1
    Drops a tiny hammer on the enemy.
    Pikopiko Hammer ピコピコハンマー
    EG 20  CG 40  Atk 550   Hits 1
    Drops a giant hammer on the enemy.
    Charge Shark シャルジュシャーク
    French: Charge Shark
    Attributes: Aerial, Slash, Strike
    EG 5   CG 8   Atk 190   Hits 1
    A single strong thrust.
    Force Rouge フォルスルージュ
    French: Red Power
    EG 5   CG 8
    Innes' attack is increased for the duration of the form.
    Mermaid Jeune マーメイドジュヌ
    French: Yellow Mermaid
    Attributes: Aerial, Strike
    EG 5   CG 8   Atk 150   Hits 1
    A rising charging kick attack.
    Ancre Press アンクルブレス
    French: Anchor Press
    Attributes: Slash, Strike
    EG 7   CG 11  Atk 160   Hits 1
    Innes thrusts the blade of her axe forward.
    Morse Fang モールスファング
    French: Walrus Fang
    Attributes: Slash, Strike
    EG 9   CG 14  Atk 220   Hits 1
    A single powerful swing.
    Angel Rosee エンジェルロゼ
    French: Angel Dew
    EG 10  CG 15
    Innes recovers 15% (?) HP.
    Percer Shark ペルセシャーク
    French: Drill Shark
    Attributes: Slash, Strike
    EG 10  CG 15  Atk 290   Hits 4
    Innes slams the blade of her axe forward, then thrusts three times.
    Mermaid Griffe マーメイドグリフ
    French: Mermaid Claw
    Attributes: Slash, Strike
    EG 12  CG 18  Atk 310   Hits 2
    Innes kicks, then slams her axe into the ground.
    Orque Devour オルクディバウア
    French: Orca Devour
    Attributes: Slash, Strike
    EG 13  CG 20  Atk 330   Hits 3
    Three strong swings.
    Ancre Snag アンクルスナッグ
    French: Anchor Snag
    Attributes: Slash, Strike
    EG 17  CG 26  Atk 390   Hits 2
    Innes thrusts with her axe, then slashes upward.
    Guerrier Rouge ゲリエルージュ
    French: Red Soldier
    EG 18  CG 27
    EG regeneration decreases, but Innes is immune to Guard Break (?).
    Rafale Rouge ラファールルージュ
    French: Red Wind
    EG 18  CG 27
    Innes gains a Penetrate value when dashing, and her run speed increases.
    Morse Charge モールスチャージ
    French: Walrus Charge
    Attributes: Slash, Strike
    EG 21  CG 32  Atk 480   Hits 4
    Innes makes one strong swing, then dashes forward while kicking.
    Esprit Rouge エスプリルージュ
    French: Red Soul
    EG 18  CG 27
    Defense decreases, but Innes gains a Penetrate value against Artes.
    Vortex Bal ヴォルテクスバル
    French: Vortex Dance
    Attributes: Slash, Strike
    EG 24  CG 36  Atk 540   Hits 7
    Innes strikes once, then spins her axe above her head, then strikes again.
    Physique Rouge フィジックルージュ
    French: Red Body
    EG 25  CG 38
    Tech Defense decreases, but Innes gains a Penetrate value against attacks.
    Venus Rouge ヴィーナスルージュ
    French: Red Venus
    EG 35  CG 53
    Defense and tech defense decrease, but Innes gains a Penetrate value.
    Burst Glace バーストグラス
    French: Burst Ice
    Attributes: Aerial, Slash, Strike, Water
    EG 6   CG 9   Atk 180   Hits 1
    Innes swings her axe with a water element.
    Baleine Breath バレーヌブレス
    French: Whale Breath
    Attributes: Aerial, Water
    EG 8   CG 12  Atk 200   Hits 3
    Innes slams the ground and springs a fountain of water.
    Baleine Howl バレーヌハウル
    French: Whale Howl
    Attributes: Slash, Strike, Water
    EG 11  CG 17  Atk 280   Hits 2
    Innes swings down and up, tossing her enemy.
    Dolphin Ballet ドルフィンバレ
    French: Dolphin Dancer
    Attributes: Slash, Strike, Water
    EG 11  CG 17  Atk 300   Hits 2
    Innes leaps and swings, then calls a fountain of water.
    Bulle Blade ビュルブレイド
    French: Bubble Blade
    Attributes: Water
    EG 11  CG 17  Atk 300   Hits 3
    Innes tosses some balls of water upward.
    Dolphin Cirque ドルフィンシルク
    French: Dolphin Circus
    Attributes: Slash, Strike, Water
    EG 14  CG 21  Atk 340   Hits 2
    Innes swings her axe up, then leaps up on a fountain of water.
    Grosse Vague グロスヴァーグ
    French: Great Wave
    Attributes: Water
    EG 17  CG 27  Atk 410   Hits 1
    Innes projects a big wave.
    Calamar Grip カルマールグリップ
    French: Squid Grip
    Attributes: Strike, Dark
    EG 19  CG 29  Atk 380   Hits 1
    Innes grabs the enemy and damages, possibly stealing an item.
    Mer Tornado メールトルネード
    French: Sea Tornado
    Attributes: Slash, Water
    EG 20  CG 30  Atk 420   Hits 4
    Innes spins her axe and generates a tornado around her.
    Icicle Epee アイシクルエペ
    French: Icicle Sword
    Attributes: Aerial, Pierce, Water
    EG 22  CG 33  Atk 470   Hits 3
    Innes jumps into the air and fires a torrent of water downward.
    Glacier Bite グラシエバイト
    French: Glacier Bite
    Attributes: Slash, Strike, Water
    EG 29  CG 44  Atk 730   Hits 3
    Innes creates a field of ice before her, then summons icicles from it.
    Saishinkyaku 砕心脚
    Kanji: Crush Heart Kick
    Attributes: Strike
    EG 5   CG 8   Atk 200   Hits 1
    Kohak kicks once, knocking the enemy backward.
    Shippuukyaku 疾風脚
    Kanji: Rapid Wind Kick
    Attributes: Aerial, Strike
    EG 9   CG 14  Atk 180   Hits 3
    Kohak kicks the enemy twice into the air and then once into the ground.
    Hiouzanka 緋桜散華
    Kanji: Scarlet Cherry Scattered Petals
    Attributes: Strike
    EG 12  CG 18  Atk 320   Hits 2
    Kohak knocks an enemy into the air and then smacks it away.
    Kuuga Ranshuusen 空牙嵐蹴旋
    Kanji: Space Fang Storm Kick Spin
    Attributes: Aerial, Strike
    EG 23  CG 35  Atk 460   Hits 6
    Kohak double-kicks an enemy into the air three times.
    Kasenrin 火旋輪
    Kanji: Fire Spin Wheel
    Attributes: Strike, Fire
    EG 7   CG 11  Atk 160   Hits 5
    Kohak lights her baton on fire and then spins it at an enemy.
    Enbujin 炎舞陣
    Kanji: Flame Dance Form
    Attributes: Fire
    EG 13  CG 20  Atk 300   Hits 2
    Kohak spins around, producing fire.
    Hououtenku 鳳凰天駆
    Kanji: Phoenix Heaven Drive
    Attributes: Aerial, Strike, Fire
    EG 17  CG 26  Atk 420   Hits 3
    Kohak leaps, then dives wreathed in fire.
    Gurenkourin 紅蓮皇輪
    Kanji: Crimson Lotus Emperor Wheel
    Attributes: Aerial, Fire
    EG 19  CG 29  Atk 380   Hits 4
    Kohak jumps and tosses her baton wreathed in fire.
    Maou Engekiha 魔王炎撃波
    Kanji: Magic King Flame Attack Rend
    Attributes: Fire
    EG 21  CG 32  Atk 500   Hits 5
    Kohak makes an arc of fire in front of her with her baton.
    Heal Artes
    Heal ヒール
    EG 40  CG 40
    Restores 50% of HP.
    Heartless Circle ハートレスサークル
    EG 45  CG 45
    Gradually restores 30% of HP to characters standing in the circle.
    Resurrection リザレクション
    EG 90  CG 90
    Gradually restores 60% of HP to characters standing in the circle.
    Raise Will レイズウィル
    EG 67  CG 67
    50% chance of reviving a downed character and restoring 50% HP.
    Antidote アンチドート
    EG 45  CG 45
    Removes Poison, Waste, Stone, and Curse statuses.
    Fire Artes
    Flare Bomb フレアボム
    EG 4   CG 9   Atk 170   Hits 1
    Fires a small fire bomb.
    Flame Gun フレイムガン
    EG 15  CG 30  Atk 390   Hits 5
    Shoots a flamethrower that gradually damages.
    Burn Strike バーンストライク
    EG 28  CG 56  Atk 660   Hits 3
    Summons some flaming comets from the sky.
    Explode エクスプロード
    EG 36  CG 72  Atk 720   Hits 2
    Creates a large explosion where the enemy is.
    Sunburn サンバーン
    EG 45  CG 90  Atk 1130  Hits 2
    Summons a lot of fire from the ground.
    Wind Artes
    Wind Cutter ウインドカッター
    EG 6   CG 12  Atk 220   Hits 3
    Shoots three small wind blades.
    Stream Arrow ストリームアロー
    EG 12  CG 25  Atk 330   Hits 3
    Calls three wind blasts around the enemy.
    Cross Wind クロスウインド
    EG 23  CG 46  Atk 600   Hits 4
    Four waves of air strike the enemy.
    Air Thrust エアスラスト
    EG 30  CG 60  Atk 690   Hits ?
    A chaotic vortex of air hits any enemy that touches it.
    Light Artes
    Photon フォトン
    EG 10  CG 20  Atk 190   Hits 1
    A flare of light appears over the enemy.
    Spark Web スパークウェブ
    EG 12  CG 24  Atk 360   Hits 3
    A web of electric energy damages and stuns enemies.
    Ray レイ
    EG 26  CG 52  Atk 540   Hits 7
    A miniature star shoots several light rays at the target.
    Flash Tier フラッシュティア
    EG 37  CG 74  Atk 740   Hits 1
    Light explodes from a rune on the ground.
    Starlight スターライト
    EG 40  CG 80  Atk 1080  Hits Lots
    Summons a lot of multicolored comets from the sky.
    Majinken 魔神剣
    Kanji: Magic God Sword
    Attributes: Aerial, Slash
    EG 4   CG 7   Atk 180   Hits 1
    A wave that travels along the ground.
    Majinken-Shouga 魔神剣・翔牙
    Kanji: Magic God Sword, Flying Fang
    Attributes: Aerial, Slash
    EG 5   CG 8   Atk 170   Hits 1
    Kunzite leaps into the air and projects a ray of energy downward.
    Kogahazan 虎牙破斬
    Kanji: Tiger Fang Rend Slash
    Attributes: Aerial, Slash
    EG 6   CG 9   Atk 190   Hits 2
    A classic up-down slash combo.
    Rekkuuzan 烈空斬
    Kanji: Violent Space Slash
    Attributes: Aerial, Slash
    EG 8   CG 12  Atk 210   Hits 2
    Kunzite leaps through the air spinning.
    Kuuha Souryuushou 空破双龍掌
    Kanji: Space Rend Twin Dragon Palm
    Attributes: Slash
    EG 13  CG 20  Atk 340   Hits 2
    Kunzite delivers two powerful blows using his left and right arms.
    Majinrenzan 魔神連斬
    Kanji: Magic Sword Link Slash
    Attributes: Aerial, Slash
    EG 13  CG 20  Atk 350   Hits 4
    Four ground waves in rapid succession.
    Kouryuugaren 咬龍牙連
    Kanji: Bite Dragon Fang Link
    Attributes: Slash
    EG 23  CG 35  Atk 530   Hits 6
    Kunzite impales an enemy, then punches it repeatedly.
    Kuuha Senmeidan 空破穿命弾
    Kanji: Space Rend Drill Fate Bullet
    Attributes: Aerial, Slash, Dark
    EG 9   CG 15  Atk 300   Hits 5
    Kunzite spins into the enemy like a drill.
    Senkuu Kyoueijin 穿空鏡影陣
    Kanji: Drill Space Mirror Shadow Formation
    Attributes: Slash, Dark
    EG 12  CG 18  Atk 310   Hits 3
    Kunzite dashes forward, then zigzags back and forth into the air.
    Jaryuukouga 蛇龍交牙
    Kanji: Serpent Dragon Combination Fang
    Attributes: Slash, Dark
    EG 14  CG 21  Atk 360   Hits 5
    Kunzite attempts to impale an enemy and then cut it with all four blades.
    Jaeiresshuugaku 蛇影裂襲顎
    Kanji: Serpent Shadow Divide Attack Position
    Attributes: Slash, Dark
    EG 17  CG 26  Atk 370   Hits 4
    Kunzite hits an enemy into the air, strikes it twice, and then stabs it.
    Shinkuuretsuzan 真空裂斬
    Kanji: New Space Divide Slash
    Attributes: Aerial, Slash, Wind
    EG 18  CG 27  Atk 390   Hits 6
    Kunzite spins around in place.
    Makuuga 魔空牙
    Kanji: Magic Space Fang
    Attributes: Pierce, Dark
    EG 19  CG 29  Atk 420   Hits 6
    Kunzite charges up and projects a spear of energy in front of him.
    Shuneisatsu 瞬影刹
    Kanji: Blink Shadow Temple
    Attributes: Slash, Dark
    EG 22  CG 33  Atk 470   Hits 6
    Kunzite dashes up, down, and back, leaving two slashes each time.
    Shiryuuseneizan 刺龍穿影斬
    Kanji: Thorn Dragon Drill Shadow Slash
    Attributes: Slash, Dark
    EG 26  CG 36  Atk 490   Hits 10
    Kunzite stabs repeatedly, impales the enemy, then rips them apart. (The actual
    combo only reaches 5.)
    Spoil Artes
    Spoil Weapon スポイル・ウェポン
    EG 20  CG 40
    One enemy's Attack is lowered 30%.
    Spoil Armor スポイル・アーマー
    EG 20  CG 40
    One enemy's Defense is lowered 30%.
    Spoil Mind スポイル・マインド
    EG 20  CG 40
    One enemy's Tech Attack is lowered 30%.
    Spoil Resist スポイル・レジスト
    EG 20  CG 40
    One enemy's Tech Defense is lowered 30%.
    Wind Artes
    Wind Cutter ウインドカッター
    EG 6   CG 12  Atk 220   Hits 3
    Shoots three small wind blades.
    Stream Arrow ストリームアロー
    EG 12  CG 25  Atk 330   Hits 3
    Calls three wind blasts around the enemy.
    Cross Wind クロスウインド
    EG 23  CG 46  Atk 600   Hits 4
    Four waves of air strike the enemy.
    Air Thrust エアスラスト
    EG 30  CG 60  Atk 690   Hits ?
    A chaotic vortex of air hits any enemy that touches it.
    Dark Artes
    Shadow Edge シャドウエッジ
    EG 9   CG 18  Atk 200   Hits 1
    A lance of darkness stabs up from the ground.
    Dead Soul デッドソウル
    EG 18  CG 36  Atk 440   Hits 3
    A column of rising ghosts springs up from under the mage.
    Negative Gate ネガチブゲイト
    EG 24  CG 48  Atk 490   Hits 4
    A ball of dark energy forms around the enemy.
    Plague Maggots プラーグマッゴツ
    EG 38  CG 76  Atk 780   Hits 6
    Evil hands attack the enemies from the ground.
    Black Hole ブラックホール
    EG 44  CG 88  Atk 960   Hits 6
    A dark vortex sucks in and damages enemies.
    Sleeping princess in the Forest of Thorns
    Princess dreaming for a thousand years
    Long is her hair of emerald
    Like rose crystal are her cheeks
    Sleeping princess in the Forest of Thorns
    Never awakening from her slumber
    Damned by the poisonous thoughts
    of the devil with scarlet hair
    Within the spines of the Forest of Thorns
    Dream forever and ever as the world ends
    Now we are treated to a scene of a young man and woman running away from a 
    woman in a purple cloak. The girl calls her "Sorceress Incarose". This is 
    where we run into our first reference; "inca rose" is a name for the mineral 
    After a bit of chase, Incarose corners the two against a cliff. The man wants 
    to fight, but the girl has a better idea: she tackles him over the cliff as 
    we fade to black.
    Someday, the black moon will fall
    And the white moon will crumble
    Prayers for release wither
    Consumed by the monsters that live in dreams
    And pearly tears, too, shatter
    Wrapped up in thorns, until the day the nightmares come to life...
    Until the hero stops the nightmares.
    TOWN: Quiet Fish Village Shibul
    Out of nowhere come fragmented cries: "Find...! Get...! For...!" and then an 
    admonition to pay attention. A sword slash! Here we meet our main character, 
    Shing, and his grandfather Zex. They are doing sword training, and Shing is 
    getting owned again. He reminds himself that he wants to learn to use Soma, 
    and Zex exposits that if Shing keeps thinking of Soma as a mere weapon, he'll 
    never beat Zex.
    He says that the thing Shing needs is "here", and points to Shing's chest. 
    Shing thinks it's his heartbeat, which Zex corrects. It's the thing that 
    underlies spirit and feelings: Spiria. (Get used to hearing that word.) Zex 
    then adds the unbearably cheesy line: "Spiria is the world's greatest 
    strength... and the world's greatest curse." Also, with great power comes 
    great responsibility, and also truth, justice, and the American way.
    He babbles on about this sort of thing for a while, reminding Shing to 
    strengthen his Spiria, but Shing just wants to go eat. Zex sighs and gives in.
    After the meal, we get another round of exposition. This one is about Despir 
    Sickness, the wasting disease running around screwing with Spiria, and which 
    is currently afflicting our guest's neighbor. Shing happily joins in the 
    exposition, explaining that using Soma, you can Link with someone's Spiria. 
    Zex won't have any of this idiocy, but Shing reminds him of one of his sayings:
     "Always help a person in need, and always definitely help a pretty person in 
    need!" The guest, knowing a chance when he sees it, says that the neighbor's
    daughter is pretty good-looking herself, and Zex immediately changes his tune.
    Shing now wonders what the deal is with Soma users, being that Zex is one and 
    his dead mother is also one, but Zex isn't listening. No, he's monologuing 
    about Zerom and what became of "her". The guest says that if Zex can't help 
    her, no one can, and Shing continues mouthing off (for your, the player's,
     benefit) about how, to perform a Spir Link, it is necessary to be a Soma User.
    So basically, we're about ten minutes into the game and we've already learned 
    about Spiria, Soma, Spir Link, Despir Sickness, and we've heard about Zerom. 
    That's actually about all the terms the game is going to need us to remember, 
    so keep them in mind. Hopefully the rest of this walkthrough won't be made of 
    such walls of text.
    Anyway, Zex agrees to see the patient once and heads out, and tells Shing to 
    (what else?) stay put. Shing takes offense to this, saying he's not a kid and 
    he doesn't have to take orders anymore, but Zex disagrees, and tells him that 
    his Spiria is still weak.
    Gameplay start! Step out of the house, and Shing continues griping that he's 
    at the ripe old age of 16 and should be allowed to leave the village. 
    This is the small, out-of-the-way village that just about every single Tales 
    game starts out in. Its name is Shibul. Fortunately, you're not going to 
    destroy this one or get banished from it.
    Wander out of the house and to the east. You're looking for bodies. But 
    first, drop by the fish stand to the south and get "Sumeruika Cuttlefish" x 2.
    Okay, plot time. Bodies are to the shore at the north. Proceed there.
    Shing wonders if the two are dead, but they aren't. Attempts to apply CPR go...
    well, in a sense. But the two are looking for the Soma user Zex, and hey, we 
    know someone by that name! Shing points them to his house and explains that 
    he wasn't trying to do anything funny. Kohak is fairly convinced; Hisui isn't 
    so sure.
    Incidentally, Shing's last name is now known to be Meteoryte. And you have 
    also just met the Hearts siblings. Kohak's name means "Amber" in Japanese; 
    Hisui's means "Jade". "Jade" isn't a very masculine name, but then, neither is 
    "Hisui", so I'm not going to care.
    Kohak and Hisui find the house, but of course, Zex isn't there. Hisui accuses 
    Shing of being a liar. Shing is not, of course, and to prove it, he's going 
    to... show them Zex's Soma! This'll end well. Asteria get!
    Hisui is expecting another Soma, and accuses Shing of lying again, but gets 
    the boot from his sister. Shing tries Asteria on for size, and Kohak warms up 
    to him again, saying that a weird person can't use Soma. Shing nearly admits 
    that he's never used Soma before, but immediately backpedals and offers to 
    take the two to the Soma Offering Rift.
    OVERWORLD: Western Continent Penderoak
    Welcome to the tutorial.
    The first tutorial is the use of the A button. Fancy that. You use it to 
    attack. Kill the wolves.
    The next one is Soma Build. You turn in items and get abilities.
    BUY CHISAISHOU. It's one Earth Psistone to buy and it will serve you well 
    forever. Do it now. I also recommend Backstep and Aiming Step as soon as you 
    The next tutorial will be the use of the B button. If you bought tokugis, the 
    first one you got should be bound to all the tokugi triggers. Test out your 
    The third one is about the Y button. It's used to guard. Later, as you get 
    Action and Support Skills, it will be used to Magic Guard (by pressing down 
    with the Y button) and to dash (by pressing directions).
    The chests, in order, contain [Apple Gummy] x3, [Life Bottle] x2, and 350 
    Kill some wolves while you're at it.
    TOWN: Soma Offering Rift
    The vault is sealed by psychic energy, but Kohak has been reassured by "her" 
    and opens it up with some sort of beam thing. Elrond get! Don't get too 
    excited, you won't get to use it for a long time. Shing and Kohak bond over 
    their dead mothers; Elrond is Shing's one memento of his.
    Incarose decides to crash the party, hitting Kohak with her Coma Beam. Shing 
    draws Asteria, but Incarose just dodges and fires a beam again. But wait! Zex 
    blocks and does his "fly you fools!" routine. Shing won't hear any of it, 
    activates his Rage Aura (tm), and paralyzes Incarose. He grabs Zex, Hisui 
    grabs Kohak, and the two get out of there.
    TOWN: Shibul
    Follow the beaten trail and enter Shing's house.
    Shing panics at Zex, so Hisui pushes him out of the way and uses his healing 
    arte while Shing angsts about how it's all his fault Zex is having a problem. 
    But worse off than Zex is Kohak; Hisui's healing arte has no effect against 
    the Coma Beam! Looks like you'll have to use... dun dun dun... Spir Link!
    SPIR MAZE: Kohak Hearts
    Trippy, innit? Welcome to the Spir Maze, which represents peoples' minds. Take 
    a moment to drink in the surroundings, including the weird-looking monster 
    that jumps out of nowhere and starts eating Kohak's Spiria. Yeah, fun times. 
    If you have Chisaishou, use it against the Buraia, the ground-based one. You 
    get two hits and it's weak to striking damage, so you should own it in short 
    order. Take out the Ekinasea with guts.
    Shing guesses that he just killed the fabled "Monster that eats dreams", 
    Zerom. Fun times.
    By the way, you do have a time limit in this dump. It's called the Link 
    Counter, and it's more of a step counter. Red chests will randomly restore the 
    counter, and killing a monster also restores it. Just watch out; running out 
    of Link Counter is a game over.
    Your goal here is to make it to the orange point on the map, the Linker Point. 
    Later, rinse, and repeat until you're done. You get a little bit of Link 
    Counter every time you make it through a stage. You can also leave at an exit 
    point, if you really want.
    At the end, there is a giant crystal thing of doom, and a girl with long green 
    Shing does his usual asinine hotblooded thing, breaking through her barrier 
    and everything, but is immediately distracted by the big pretty crystal. Our 
    new friend explains that this is "Spirune", the very core of Spiria - Kohak's 
    soul, basically. She introduces herself as Richia, an old friend of Zex. Shing 
    finally notices that she has "emerald hair", and calls her out as the 
    "Sleeping Princess".
    Richia tells Shing that it's dangerous now that Incarose has found Kohak, and 
    to run away, but Shing would rather fight her for Zex's revenge. He summons up 
    his Rage Aura, but suddenly changes tack. He says he never expected to find 
    Richia in this girl, and starts advancing on her, looking like he wants to do 
    something unclean. A couple of Zerom show up, but Shing's RAGE AURA takes them 
    out. Richia panics at the Rage Aura, apologizes to Kohak, and retreats into 
    the Spirune.
    Suddenly, Zex's voice comes out of nowhere. In one moment, Shing calms down, a 
    couple of Zerom charge the Spirune, and...
    Shing is forcibly ejected out of Kohak, and her Spirune rises up out of her 
    body and divides into a bunch of pieces, scattering themselves across the 
    Kohak's looking a little out of it, of course. Not to quote or anything, but 
    nice job breaking it, hero.
    Hisui starts beating up Shing, but emotionless Kohak tells him to stop. A 
    single fragment of Spirune shines from her chest: Kindness Spirune x1 get!
    By the way, Zex isn't dead yet. Shing pleads with Hisui to use his healing 
    arte again, but Zex turns it down. Shing touchingly swears he'll take whatever 
    orders he's given, if only Zex won't die. Zex tells Shing to grow strong 
    Spiria, and adds that it's not an order... it's a promise.
    Fortunately, Elrond isn't totally useless at the moment. Kohak produces a 
    Spirune Beam that conveniently directs you to where to go next. Also, Incarose 
    is back up.
    Okay, enough of this. Back to gameplay. You're exiting out the south end of 
    the village this time.
    Oh, and you get a tutorial about Titles. They give little stat boosts; 
    honestly, the best ones by far are the ones you get from doing a trillion 
    battles or getting big comboes. The one we just got is "Apprentice Soma User". 
    Shing comes pre-equipped with "Dreaming Boy". Pick whatever, honestly.
    Go down the path. (The sigh just says "North: Shibul Village", so ignore it.) 
    It's a straight run to the next cutscene, which is an honestly not very 
    healthy looking log bridge across the river. Kohak starts walking across it, 
    prompting Shing and Hisui into a panic, and then collapses, which prompts them 
    into a bigger panic.
    After a no doubt epic rescue scene denied to us, the gamers, Shing and Hisui 
    berate Kohak, telling her she could have died. Kohak agrees. She's not afraid 
    of dying? Nope, she's not afraid of dying. Shing tries to apologize, and Hisui 
    doesn't give a gently caress what Shing has to say. It's a straight run from 
    here again, and a sign helpfully informs us that south is Cunos (which I 
    really want to spell Qu'nos).
    TOWN: Riverside Town Cunos
    Kohak's Spiria starts acting up again; apparently there's a Spirune nearby. 
    One villager remarks on how odd it is that Eucles' door is locked, and another 
    one talks about a weird light in the sky north of here. But we don't know 
    anything about that. Go southwest and cross the bridge.
    Enjoy the fight! The woman calls Pompadour a "peanut-size guy", which pisses 
    off Pompadour excessively. He kicks her shop backpack thing, and she begs him 
    not to harm her precious Soma. This gets the attention of the party, and Shing 
    steps in to fight off Pompy.
    Afterwards, a woman explains why Pompy was so disgruntled; a bad case of 
    Despir Sickness has hit Uran, the girl he's stalking, so Pompy was trying to
     beat some Soma out of the shop. The proprietor thanks Shing, who responds it
    was nothing, and explains with another of Zex' maxims: "Always help a person 
    in need, and help a pretty girl with a big chest at the cost of your life!"
    She is flattered, and introduces herself as Innes Lorenz (look up lorenzinite 
    sometime), owner of the shop "Every Day is a Peaceful Day". Hisui asks her for 
    some Soma, but Innes can't turn a profit from the spirit of a brother fighting 
    for his sister. Aw, too bad.
    Go up the ladder and head around, behind the waterfall, for [Dark Psistone] x1.
    Now go down south and run into Uran. She doesn't have Despir Sickness at all! 
    But the stargazer Eucles does, and therein lies the problem. She runs off to 
    the observatory; meet her there. The door is now open.
    As soon as you enter, Shing swipes a copy of "Sleeping Princess". What a 
    thief. Go upstairs.
    And there's Uran! Shing asks her what the deal is. She doesn't have Despir 
    Sickness, but she's worried about Eucles. He's obsessed with the "Sleeping 
    Princess" story and thinks the moon is going to fall, and asked Uran to run 
    away with him. The one with Despir Sickness here is Eucles... and he's 
    probably being affected by one of Kohak's Spirunes.
    Uran says he's probably gone to Lagos Cave to the west, so chase him down!
    But first, meet with Innes. Hisui breaks down and says he'll sell anything she 
    wants in exchange for any Soma that can help, and even Shing gets in the act. 
    Innes sighs and lends you a Double Bowgun Soma, and Hisui thusly joins the 
    party. Gale Arc get!
    Incidentally, this is where you get the Link Attack menu. You may set up to 
    two (later, four or six) techs or items to panels on the touch screen, then 
    use them to command in battle. In fact, you can also set characters who aren't 
    in the battle to these buttons as well, once you get enough. Also, you can 
    find hidden items that let you summon in other Tales Series characters, and 
    even other Namco characters like Klonoa and KOS-MOS.
    Welcome Hisui to the party. He's an archer, a wind and water mage, and a 
    healer. Yes, this hotblooded guy is the game's primary healer. Have fun with 
    that. He comes with First Aid already learnt. Shing and Hisui both swear to 
    protect Kohak with their very bodies, and gain the title of "Body Guard".
    Leave the village south from the screen you ran into Uran. Head down the path 
    and turn west. Collect the Soma materials if you feel like it. The chest to 
    the east of this map contains [Earth Psistone] x2. If you haven't bought 
    Chisaishou, now is the time.
    Simply proceed north on the next screen, saving if you wish. The chest 
    contains [Wind Psistone] x2.
    Standing at the mouth of the cave is Eucles, angsting about why Uran won't 
    believe him. Hisui mouths off to him, and he panics and runs away. Come on, 
    Hisui isn't that scary. (Is he?) Kohak's targetting laser now confirms that 
    Eucles has her Spirune, so into the breach we go.
    DUNGEON: Lagos Cave
    Creepy, innit? Possibly also your first experience with flying enemies. Try 
    not to let them hit you from behind. If you're patient, stand facing them and 
    let them swoop at you, then take them out.
    A chest at the south end of this map contains [Wind Psistone] x2.
    The southern (left) path up out of this hole forks. To the left is a boulder 
    you can't deal with yet; to the right is a chest containing [Water Psistone] 
    The northern path has a Soma Point to the right and an exit to the left. Take 
    This next screen forks. The left fork leads to [Light Psistone] x3 and [Earth 
    Psistone] x2. The right fork heads out to another room. Take that too.
    Go straight for a [Wind Psistone] x2 and then go down and check the fountain 
    for [Ancient Stalagmite] x1.
    Backtrack and take the other path. You will be shown to a path back in map 2. 
    Zip on through it.
    We're back on map 3, on the other side of that one wall. Save. The chest on 
    top of the stairs contains a [Water Psistone] x1.
    And there's Eucles. He wants Shing and co. to go away, but Shing tells him 
    that Uran's really worried about him. Eucles goes off on his ranting about how 
    the moon is falling and if he stays underground with Uran, he can save Uran's 
    Well. He's got Despir Sickness, and Kohak's Spirune is glowing inside his 
    chest. Mind-diving time!
    SPIR LINK: Eucles
    We can't see any Zerom crawling around this place, but there are
    manifestations of Eucles' fear and insecurity; "Inner demons", as the saying 
    goes. Well, they're all the same creepy crawlies to us. To the Zerom, too; one 
    wanders in and noms down on the blob. Take it out!
    Hisui can't believe he's looking at fairy-tale monsters, and wonders if he's 
    dreaming. You can't worry about that, you've got a dude to clean up.
    This is not standard Spir Link procedure. Apparently Eucles' mind is not that 
    complex. The game will send you right to business.
    BOSS: Fear Lilie
    Ground-based punk. Kill him to death, backdashing when he's about to strike. 
    (You did buy Backstep, right?) Have Hisui heal when necessary. It doesn't make 
    much of a difference whether you command him to do it or have him on a panel. 
    If Hisui is on his other side (which mine did a lot) and draws aggro, be a 
    hero and hit Lilie in the back. Don't be afraid to use Apple Gummies.
    Shing collects Kohak's Spirune. Eucles is still scared, but he can tell it's 
    natural and that he'll have to overcome it using his own courage. Well then, 
    let's install Kohak's Spirune!
    And suddenly, Kohak freaks out and backs away from Shing. Oops.
    Now get used to Kohak saying nothing but "kowai" for the entire next chapter 
    of the game. FUN TIMES. Fear Spirune get!
    Incidentally, you just gained Soma Evolve from beating the Zerom! When you 
    have enough Soma Skills bought up, you can Soma Evolve, gaining a new set of 
    abilities. You'll always get a basic set of stat-ups, techs, a move, and a 
    passive. Picking the red one gives you extra stat-ups and passive abilities, 
    the blue one is extra status and techs, and the green one would be support 
    skills and moves. A complete guide is elsewhere.
    Also, for all you Manual players: Manual is an Action (green) Skill buyable at 
    Shing's second Soma Evolve level. It costs a single Light Psistone.
    Now get out of here and head back to Cunos.
    TOWN: Cunos
    Uran tries to approach Eucles, but he says he isn't worthy because he thought 
    his own life was more important than hers. She doesn't buy it, crying that 
    it's fine if he values his own life more than his, or if he likes the stars 
    more than her, because... she loves him, and is happy just that he's safe. 
    Kohak, of course, is still scared. Shing tries to reassure her, but he's scary 
    too. Oh well. With the lovebirds united, her Spirune laser goes off again, 
    this time to the south. Specifically, the southern city of Henzera. Get moving.
    Oh, but on the way out, Innes hands you the Link Psistone, which unlocks the 
    Link List option in the menu. There are random NPCs with Spir Mazes in need of 
    cleansing, and this thing will let you keep track of the ones that you have 
    completed or left incomplete. And this completes your menu options.
    The road to Henzera is simply the opposite way from the road to Lagos. 
    Unfortunately, there's a bridge on the way, and Kohak doesn't want to cross 
    it. Shing tries to reassure Kohak, but again, he's the scary one here, which 
    Hisui wastes no time pointing out. But Kohak is also scared of Hisui shouting 
    at Shing - "Nii-chan... loud voice... scary...." Hisui apologizes, and takes 
    Kohak across the bridge himself.
    Our heroes now make it to a clearing, but Kohak is scared of this one too. 
    There appears to be nothing she isn't scared of, but this time, she's 
    vindicated by a pack of wild somethings. Now, you'd think Shing and Hisui 
    could take out the monsters easily, but that wouldn't leave anything for our 
    new buddy Chalcedny, Crystal Knight of the Valeia Church to do.
    He thinks Kohak has Despir Sickness, and offers to cure her with his Soma. You 
    know, the flying one. Too bad we know that what Kohak has can't be cured by 
    Soma. It can only be cured by more cowbell. Besides, we're Soma users. He can 
    leave it to us.
    Chalcedny shows off his BFS some more, then gets bored and walks (can't he 
    fly?) off.
    Press forward! You will see the entrance to Henzera immediately as you enter 
    the new map.
    TOWN: Merchant Town Henzera
    Welcome to Henzera! Say hi to our next target. She is an artist. When you have 
    control, grab the chest behind the inn for 800 gald and a [Brau Liquid] x1 (?) 
    from the other chest next to the ramp.
    Now head up the ramp and talk to the kid again. Shing tries to be friendly, 
    but she snaps at you not to look at her painting, as you will clearly steal 
    her idea. Shing has no idea what she's talking about, and the artist kid will 
    have none of it.
    Now we head to the inn. The guy behind the counter is being a dick, and 
    demands 300 gald for a room for three. Like we'll let that go; the last town 
    charged only 100 gald! Luckily, his wife shows up and berates him for being 
    rude to guests, and we get a free stay instead. Always a nice deal.
    After a night's rest, head back up. The armor shop guy calls Shing over and 
    asks where he's from; surprise surprise, he's from Shibul Village too! Shing 
    swallows it, Hisui doesn't. The weapons shop owner knows an opportunity when 
    he sees one, and blasts the armor guy before inviting the gang over to his own 
    shop. They chat about stuff and Beryl's work for a while.
    And this is the part where we run into Ecaille, personal aide to the business 
    mogul Chen Ta-ren, who is looking for Soma users. Hisui's not so sure, as 
    usual, but Shing thinks it might not be a bad idea to ask the local mob boss 
    for some info. So off to the mansion with you.
    Chen Ta-ren's the fat thing across from the table. He thanks you for taking up 
    his job offer, but we just want to ask him some stuff. Nope. Chen is a man who 
    only gives free stuff to pretty girls, and if we want something from him, 
    we'll need to "give and take". Besides, it's only a little job; there's a Soma 
    user out there who wants his head. So we're to be bodyguards.
    And suddenly, there is the Soma user in the flesh - the artist loli, who Chen 
    identifies as "Beryl". She says Chen posted her on an escort job, but thieves 
    appeared out of nowhere and stole the goods; now the client wants her Soma as 
    compensation. She accuses Chen of putting her up on an impossible job just to 
    get her Soma. Chen claims Beryl was sleeping on the job, and furthermore, that 
    since she ran out on the client with the collateral, she is in violation of 
    contract. Beryl's not done. It's Chen's fault she's a criminal, and now her 
    dreams of being the Imperial Painter are in ruins. In fact, the bandits were 
    probably hired by Chen! That douche!
    Chen wonders why he'd go to so much trouble, to which Beryl can only call him 
    a liar. By now, she's glowing with Spirune, and Kohak is resonating. Shing and 
    Hisui try to jump her, but Beryl accuses them of being in cahoots with Chen as 
    well. She teleports out.
    Chen wants you to track her down, but Shing wants to know if Beryl spoke true 
    first. Chen denies it; he just likes to keep his losses low in case stuff goes 
    wrong. But now he's glowing, too. Everyone in this town is so suspicious all 
    the time. Shing and Hisui guess that Beryl is holding on to the "Doubt" 
    Spirune, and Shing wonders if Kohak really has such an emotion in her. He 
    wouldn't be wondering if he remembered the CPR fiasco, but whatever. Anyway, 
    they take up Chen's job offer.
    Chase Beryl down! She's in a shack out the southern exit from the mansion 
    hill. It's the one you can go on top of.
    And there is our quarry, Beryl Benito (a double serving; benitoite is a rock 
    too). We just want to clean up her Spiria, but Beryl, of course, thinks we are 
    out to steal her Soma and takes Kohak as a hostage. Shing starts playing 
    psychiatrist, and Beryl falls right into it. "I can't believe in anyone, can't 
    believe in anything, can't even believe in myself! I want it to stop! 
    Someone... help me!" Begin the Spir Link.
    SPIR LINK: Beryl Benito
    Two Beryls. Because the first one wasn't annoying enough. Black Beryl accuses 
    you of being Chen's accomplices and Chen of shattering her dream, nothing we 
    haven't heard before. The white one says Chen was going to help lead her to 
    success with her next painting about Heroes. Then both of them speak in 
    unison, saying he lied to them to steal her Soma.
    That was odd. Shing thinks so too; it's almost like she wanted to believe in 
    people and that got her hurt, leading to her raging suspicion. Head into the 
    Spir Maze. It's got three stages.
    Shing wants Beryl to trust him. The Beryls try to call him presumptuous for 
    forcing his way into a girl's Spiria and expecting trust, but flub the word, 
    which pisses them off. A big ugly Zerom butts in, and Shing pushes the Beryls 
    out of the way.
    BOSS: Doubt Ritoma
    He spawns Echinacea and is invincible while doing so. If you're keeping up a 
    solid assault, they go down fast. Both Ritoma and the minions are weak to
    Wind; unfortunately, Hisui's Wind Cutter isn't very good at hitting him when 
    he's airborne. Make sure you don't get so damaged that Hisui can't First Aid 
    you. Ritoma casts Grave and Negative Gate at low HP.
    Beating Ritoma convinces the Beryls that you really do want to help them. They 
    fuse into a black-and-white Spirune. Doubt Spirune get!
    Real Beryl's doing fine, but Chen and Ecaille show up. Beryl goes defensive, 
    but Chen says she's off the hook; one Innes Lorenz beat up the thieves and 
    recovered the goods! Hooray! Chen hands Innes the contract, giving her rights 
    to Beryl's Soma; Beryl is outraged, but Shing assures her that Innes isn't a 
    bad person.
    Head to the inn. Shing and Hisui are about ready to install the Doubt Spirune 
    into Kohak, but Kohak is scared (surprise!). So we leave her to eat up and get 
    her nerves. Pink-haired girl sees a chance, and asks the innkeep to leave a 
    note for that girl's friends - that is, us. The innkeeper defers to "Lady 
    Peridot Hamilton"... then reads the note and shouts at Kohak to run away! Too 
    late. Peridot clubs Kohak over the head and disappears.
    Later, we receive the note. It tells us to bring the Spirune to Mt. Grim, and 
    boy is that a name not to be scared off. And it's signed by "Lady Peridot 
    Hamilton, Crystal Knight of the Valeia Church". Aw, nuts. But we have to do it 
    for Kohak, so off to the west! Beryl joins us on this expedition, so, uh, 
    Thiers get!
    (There's also a Poison Charm in the hut where Beryl was, but I didn't want to
    break the mood.)
    DUNGEON: Quaking Mountain Grim
    The mountain path is crumbling, and parts of it are blocked by big stones. 
    Above the big stones are conveniently placed little stones. If you can drop 
    the little stones, the big stones shatter, and you can carry on. That's about 
    the whole gimmick.
    A detour immediately in heads up to a Soma Point. After it, head to the right 
    first. Again, the split up the mountain heads to a Soma Point. The low road 
    passes by a crappy shack, inside which is [Fire Psistone] x3. The next 
    offshoot contains [Faerie Tail] x3. Right after that, take the right path 
    first; you will be taught about pushing, pulling, and rock dropping. Drop the 
    stone and go back to take the left fork.
    After this is a straight run to another drop rock. Drop it. That's what this 
    entire side of the mountain was for. Head all the way back to the first fork, 
    and take the left path.
    On the next screen, walk straight for a [Dark Psistone] x2. Taking the path up 
    the mountain, take a left for... nothing, except a scene of the mountain 
    crumbling. Carry on, and go straight rather than taking the recently-cleared 
    trail for the [Earth Psistone] x2 from the first screen.
    Now go up said trail, and the detour at the bend just has a Soma Point, by the 
    way. Around the bend is the next screen.
    The path splits up and down. The up path takes us to a Save Point, and later, 
    the end of a dungeon. The lower path takes us back down to a [Earth Psistone] 
    x2, up to a [Piyohan], and up a long and twisty path to a [Life Bottle] x2. 
    Along this long and twisty path is another of those densest rocks ever. You 
    know what to do. After collecting the loot, wander back to the save point.
    To the left of the save point is a [Silver Ore] x2. Save, and walk the winding 
    path to the very top. Peridot and Kohak are there!
    Kohak is crying because she is (what else?) scared of heights, and her 
    blubbering is annoying Peridot. She kicks Kohak over, and Shing charges. Shing 
    tells Kohak to run, but Kohak's paralyzed; Peridot grabs her! The poor girl is 
    getting hostage'd far too often lately. Peridot demands that Beryl bring her 
    your Spirune.
    Beryl takes the Spirune, and "trips" in the hammiest way possible. The Doubt 
    Spirune is forcefully installed into Kohak. Beryl then tells Kohak to run away 
    from the mean lady. Kohak doesn't trust her. Good job, Beryl. But then Kohak 
    struggles out of Peridot's grip (using Elrond, no less) and runs away. To the 
    other peak of the mountain.
    My, my, what have we got ourselves into?
    BOSS: Peridot
    She's fast, I'll give her that. Also her Flame Gun isn't terribly damaging, 
    but it has a ton of hits and reaches far. The thing is, she's also a softie, 
    so if you can lock her up, a team combo will knock down her HP fast. Command 
    your forces and use the Link Attack Panels!
    Peridot whines about how mad her captain will be and takes off. But you have 
    bigger things to worry about; the battle destabilized the mountain, and Kohak 
    is going to fall! Shing tells her to jump and he'll catch her, but she thinks 
    he'll just run away like Peridot.
    Shing jumps over the gap himself, and asks Kohak to take his hand. He says he 
    can't run away, because Kohak's problems are his fault... so by his own life, 
    he will protect Kohak! Awww.
    Kohak's morale doesn't last long; another quake hits, and she cries that now 
    Shing's going to die too. Shing says no, believe in him and everyone else. 
    Yep, Kohak believes, and they jump together. Shing says that doubt and trust 
    are two aspects of one emotion. Trust Spirune get!
    Hisui tells off Shing, but Shing points out that it's the first time Hisui 
    used his name. Hisui admits that Shing saved Kohak (twice now, actually), and 
    actually manages a "Thanks." All's well that ends well, and Shing proposes 
    they go eat. Hooray! Get back down the mountain.
    On the way back to Henzera, Kohak stops at the bridge. Shing says he'll take 
    her across the bridge. Kohak asks, he won't let go of her hand? Shing says 
    he'll never let go. Aww. They cross, and Kohak says that though she was 
    scared, she made it... because she was with Shing. Awwwww. Beryl agrees, and 
    Shing is moved to tears. Hisui isn't taking this so well, so move along.
    Chen Ta-ren greets you into Henzera, having learned a lesson about trust 
    himself. But wait! The Spirune Laser is acting up again! It appears to be 
    pointing to the continent of Oldmyne.
    Beryl has her own plans, mostly involving Innes, who, as you remember, 
    currently owns Beryl's soul. Shing thought she was going to stay with him, 
    being part of the party and all, but Beryl paint-squeegees his face and runs 
    After food, you need to head south, to the port. So, uh, do so.
    TOWN: South Penderoak Port
    Meet our new ship and Captain Sango. Beryl is here too, to everyone's 
    surprise. She ditched Innes to continue following her dream of being the 
    Imperial Painter. And for her next work, the subject will be... us! Shing 
    wants to know if she really wants him to model for a Hero painting, but Beryl 
    says she's changed her mind. Instead of a painting about "Hero", it's now 
    going to be about Adventure, which an idiot like Shing is perfect for. 
    Hisui asks if he can beat her. Kohak says no; she is a party member. Shing 
    welcomes her to the gang.
    Beryl gets the title "Agreement Evader", and you can enter the Field on the 
    continent of Penderoak. The Field is all those generic maze-like places you go 
    through; from now on, on that continent, you can choose to enter the world map 
    instead, which makes life much easier. There aren't even random encounters.
    Talk to the guy out front to start sailing for West Oldmyne Port.
    Oh, and on the way, Beryl gives you the Heal Stone and the World Map. The 
    World Map is exactly what it says on the tin. The Heal Stone gets its own 
    section in the guide.
    TOWN: West Oldmyne Port
    Peridot is plotting with her teammate. Eh.
    The Imperial Capital Estrega is southwest of here. But that is not your goal 
    yet. Just proceed along the road until the party crosses the path of some 
    smoke. They head to check it out, and now you are in...
    TOWN: Healing Town Goose
    Welp. There's no smoke to be found here. Actually, Goose is the obligatory hot 
    springs town, which, of course, produces lots of steam... Shing's the only one 
    out of the loop.
    A passing scuffle between a local girl and two young ruffians knocks Beryl and 
    Kohak into the flower pond. Kohak starts undressing right there in the pond, 
    flustering everyone. Beryl drags her away to the hot spring.
    You can actually exit west and visit the giant tree. A chest along the path 
    contains 600 gald, and you can get [Tuning Fork Branch] x2 from the tree 
    Also, within town, grab [Hot Springs Seaweed] from the flower pond on the 
    southwest end of town and a [Gelp Liquid] x2 from the pot outside the bath 
    Talk to the old guy standing outside the inn/bazaar. It's a waste, as there 
    appears to be a severe lack of Despir Sickness around here. The girl from 
    earlier, Sasha, sneaks in to apologize for knocking Beryl and Kohak over 
    earlier, but runs away. Chase her.
    She finally admits that she was really nervous and afraid of people, calling 
    it "Shy Sickness". Oi, there's our case of Despir Sickness right there. But... 
    it's already handled. The Crystal Knight of Valeia came in, went into her, 
    cured her, and took away a glowing stone. And now that same knight has gone to 
    the village hot spring.
    You know, the one where Beryl and Kohak are.
    Uh oh.
    Run! You make it there just as the three meet up. Shing, like an idiot, rushes 
    headlong into the hot spring. The ladies' half. For his trouble, he receives a 
    savage beating and the title of "Dangerous Predator".
    After everything is presumably cleared up and the girls are dressed, we are 
    back to business. Shing demands the Spirune back from Peridot. Peridot says 
    he's got a lot of nerve after that fiasco. Shing apologizes, but Hisui knows 
    what's important here and demands the Spirune again.
    And then our old friend Chalcedny walks out of the inn. He's the much-vaunted 
    Captain, it turns out. And he's not going to give up the Spirune, because it 
    has the power to destroy Zerom and cure Despir Sickness. Last I checked, the 
    Spirunes cause Despir Sickness, but whatever.
    Chalcedny keeps laying it on, about whether Shing thinks curing one girl is 
    more important than ridding the world of Despir Sickness. Shing can't really 
    argue with that. Peridot wants to know if she should beat some more out of 
    Kohak, but Chalcedny says that the one they've got is enough.
    Hisui takes objection to this, but the giant-gun man from earlier smacks him 
    over the head. His name is Byrocks, by the way. Chalcedny orders his unit back 
    to the Imperial Capital Estrega. Shing yells at him to wait, but Chalcedny 
    says his Spiria is wavering and that he's still weak. Then the Chalcedny Squad 
    exits stage right.
    Fortunately, Hisui should be okay. Kohak still wants to get him some cold 
    water, and wouldn't you know, there actually is some. Go pay the grand old 
    tree a visit.
    Beryl finds the tree picturesque, and wonder if there are faeries there. And 
    there they are! They're called Fluere, and Shing and Beryl soak up the sight. 
    Kohak doesn't. Shing decides he can't have a world where Kohak isn't affected 
    by such a beautiful sight, and Hisui agrees. With Hisui well and Shing's 
    resolve solidified, it's off to the Imperial Capitol!
    Now Innes shows up, and says that as long as you're off to Estrega, you should 
    take a letter to a guy she knows named Garnet. Hisui wants no part of it, but 
    Innes knows a good shortcut to the Capitol as well, so Shing agrees. The 
    shortcut is through an ancient tunnel called Andele Pass. Hop to it.
    Oh, and now's a good time to have a first run-in with... er, that thing. It's 
    babbling about mabo and curry and mabo curry. Shing thinks it's a talking 
    monster... wrong. Kohak thinks it's a talking tanuki... also wrong. It's 
    ...yeah, I don't know either. But he gives you that Tales staple, the 
    Sorceror's Ring, so it's not all bad. Try out the Energy Shot. You can't test 
    it out on Windam, but you can use it on Beryl, which is almost as good. Note 
    that you can indeed use the Sorceror's Ring to stun enemies at any time.
    Get out of town, loop around it, and take the southern exit from the map to 
    get to the Andele entrance. Save and go in.
    DUNGEON: Andele Pass
    For being a Stone Age construct, Andele is very high-tech. Levers and spike 
    doors and stuff? Handy.
    First, go off north for [Dark Bottle] x2, then come back and go through the 
    spike gate. If you don't feel like a fight, burn down the web with the 
    Sorceror's Ring; otherwise, get trapped and knock yourself out.
    Go to the end of the hall, open the gate, and head up. Loop all the way 
    around, handling webs as you see fit, until you get back to a crossroads. To 
    the right here is the exit, down is a Heal Energy (30%), and left is more 
    stage. We are going left at the moment. Skip the next paragraph if you don't 
    care about loot.
    Shoot the switch through the gate with the Energy Shot, then loop back around 
    where these switches are. Flip the one to the right now. Down is a [Black 
    Scarf], an accessory which reduces Dark damage taken by the equipped character 
    by 25%. Sweet deal. To the left is a puzzle. Numbering the panels
    1 2 3 4
    5 6 7 8
    Step on 5, 6, 7, 3, 4, 8, 7, 3, 2. The gate opens. What did I tell you? High 
    tech. Go claim your prize, a [Blind Check]. Now exit.
    Check out the giant lithographs here. The left one is Hanekujira-sama, the 
    Great Winged Whale, deity of the Valeia Church. The right one depicts a bunch 
    of Zerom. Kohak is scared of it. Move on.
    Immediately in, up is Heal Energy (15%). Down is another of those puzzles. 
    Same setup, this time the solution is 1, 2, 3, 4, 8, 7, 6, 2, 3. You win 
    another [Dark Bottle] x2.
    At the next cross, up is another Heal Energy (15%), and down takes you around 
    the next two gates. It doesn't really matter how you get around. On to the 
    next cross, where up gets you 800 gald and down takes you to the exit. But 
    before leaving this place, go north and get [Phantom Bird Talon] x4.
    Ahh, sunlight! Save and prepare for a boss battle.
    And there's the Chalcedny Unit. Hisui wonders what the plan is. Shing knows 
    what the plan is: "Have at them, full power!" Chalcedny recycles his argument 
    about the needs of the many and the needs of the one, but Shing's not 
    listening anymore. Chalcedny calls Shing a foolish kid. Shing retorts that if 
    sacrificing one person's life to save the world is an adult, he'd rather be a 
    child. "A fool who can't even get back the smile of the girl before his eyes 
    can never save the world!"
    Chalcedny tells Peridot and Byrocks to stand down, and Peridot sighs that 
    Shing hit the captain's berserk button. He's going to take you on by 
    himself. He asks Shing for a name, and Shing gives it to him.
    "Understood. I'll carve that name on your gravestone. Along with the epitaph,
    'The fool who couldn't protect a single thing!'"
    BOSS: Chalcedny
    Enjoy the music! Chalcedny flies, has two Penetrate, can escape comboes, and 
    has stupid amounts of range. If you've got Shouseijin (the rising slash), use 
    that. Otherwise, knock him out of the air and deliver death from above with 
    Chisaishou. Either way, it's not necessary to win here, but winning nets you a 
    bunch of exp, gald, [Light Psistone] x5, and [Gold Ore] x5. Gold in nature is 
    chemically inert, by the way, so it rarely if ever forms ore. Lucky you.
    If you won, Chalcedny hands over the Shyness Spirune. Otherwise, he leaves. 
    One way or another, Shing grabs Chalcedny's dropped pendant on the way out.
    Go forth.
    TOWN: Imperial Capital Estrega
    You're greeted with the site of the massive main entrance to Estrega, the 
    Zirconia Gate. This is what I have to work with, folks. A hidden chest in the 
    corner contains 1000 gald.
    Inside, there's Chalcedny arguing with some soldiers. He wants them to find 
    something important, a present for some Paraiba, but they're just making fun 
    of him. He draws his blade, but Shing blocks it. He asks if Chalcedny is 
    really about to kill someone over petty insults. Chalcedny says Shing doesn't 
    understand his feelings for Lady Paraiba and summons up his Rage Aura, bowling 
    Shing over. Some more Crystal Knights show up, and Shing is captured.
    Just what we need. Kohak runs off after him, but gets lost in short order; go 
    up the stairs and around behind the shops. Kohak's about to run away again, 
    but suspicious guy in an purple trenchcoat stops her. And wouldn't you know, 
    this sketchy character is handyman Garnet. Deliver Innes' letter!
    Innes needs to deliver a couple Soma to the church. Hisui asks if Garnet can 
    get them into the building. Exit east.
    Cut to Chalcedny and Shing in the church. 
    Meet Chalcedny's dad, Labrado Arcome. He's high up in the Church, and he 
    recognizes Asteria. Looks like he knew Zex. Labrado takes you up to his study, 
    and dismisses Chalcedny.
    He asks about Shing's mom and grandmother. He knows Incarose too, and he's 
    surprised she's still alive. Labrado then asks what Shing's in the Capitol for 
    and invites him to join the Crystal Knights, but we are rudely interrupted by 
    a couple of government officials by the names of Grossular and Kornerupine. 
    The military folks want the Church to give up their stuff on Soma, and Arcome 
    doesn't want the government to have their hands on Soma power. It comes out 
    during this conversation that the town of Charault has been struck with Despir 
    Shing gets disgusted that the military is treating Despir Sickness 
    offhandedly, and says he might as well take care of it himself. Grossular 
    knocks him over and leaves, grousing about how the Church just produces 
    undisciplined monkeys and what the country needs is trained soldiers.
    Back to business. Arcome offers his job again, and Shing turns it down. So 
    Arcome beats him and locks him up. Oi. Shing gives Chalcedny's pendant back 
    though. Chalcedny asks him why, and Shing replies that everyone feels the same 
    when they've lost something precious. Chalcedny stalks out.
    Check the door to the northwest. Shing tries it, but it's locked. He wonders 
    what everyone else is doing right now. Nice segue, Namco.
    Move towards the soldiers.
    Okay, we're in. Go to the left door and check the box on the desk. We've found 
    Shing's Soma! And also the Shyness Spirune, if you lost to Chalcedny. Also 
    check the bookshelf here for a [Peach Gummy] x2 and the side of the desk for a 
    [Gryun Liquid] x2. Back out to the main hall, go up the stairs on the left end 
    of the building, and exit right, then enter the tower and rescue Shing.
    Leave, but on the way out, Kohak's Spirune Laser goes off again. However, 
    Chalcedny and his old man are watching too. Arcome recognizes Kohak's anklet 
    as belonging to "Iola". It looks like we're trapped, but Innes is down below. 
    It looks like you're going to have to jump!
    Arcome demands Chalcedny capture Kohak, but they're distracted by a blast. 
    Chalcedny flies down, but Innes takes him out. Oh yeah, she's a Soma User too. 
    Surprise. The party runs.
    So now the Church and the military are following the Spirune Laser. Better 
    hurry it up. Innes is tired of her employees skipping out on her and decides 
    to just start traveling with you at this point; Folseus get!
    Leave the Capitol. You're heading to Charault, which is north. Just go east 
    and make the first turn north after leaving Estrega. Pass through the 
    campsite, then go straight and due north until you arrive at...
    TOWN: Lake City Charault
    By the way, the sign on the way here said "West: Odett Sluice". Pay attention 
    to that.
    Welcome to the city of Charault. Or rather, the entrance. As the name says, 
    Charault is built on top of a lake, so you need to ask the boatman to get you 
    to the actual town. The people of this place seem pretty down for some reason. 
    Even the gondola guy.
    Okay, so there's one person in Charault who isn't hyper-Despir'd, a girl named 
    Marin. The rest of them have it bad though; a couple are ready to kill 
    themselves. Hurry up and find the Spirune!
    But first, some crates on the left end of town cough up [Apple Gummy] x1. A 
    bush a little up from that gives us [Edge Beetle] x2. And another crate back 
    at the center island contains [Rainbow Fish Scale] x2.
    Marin gives us one good lead; an artist named Smisona. Beryl knows the name; 
    "Tomorrow's Artist". But some time ago, he started making sad paintings of 
    tragedies. Shing doesn't get it, but a lead is a lead. Off we go! He's out the 
    west end of town.
    Beryl's excited. She points out "Dream of the Full Moon" and "Sisters in the 
    Crystal Palace". Well, there'll be more of that once we cleanse Smisona, won't 
    SPIR LINK: Smisona-sensei
    No stages. Just take out the Zerom.
    ...er, there's no Spirune here. Smisona is a disillusioned old wreck, and 
    Spirunes have nothing to do with it. Oh, and he's been pretending to be blind 
    all along.
    Beryl is understandably shaken up, but we haven't any time to waste. Marin 
    shows up with another tip; a maid in her mansion up north. Away!
    Back to the center island, and take the gondola to the north.
    Looks like this mansion is a depression hotspot too. Carry on up, and there's 
    the maid, Cassity, about to throw herself into the lake, and her boyfriend 
    Alec holding her back. Hurry up and Spir Link!
    SPIR LINK: Cassity
    No stages again. Rip the Zerom apart.
    And again, there's no Spirune. Cassity lost someone and, as the old story 
    goes, doesn't want to be responsible for Alec's death. Old. And a waste of 
    We have another lead though: Cassity's employer, Marin herself! She shows up, 
    reveals that yes, she is carrying the Spirune, and then leaves, telling you to 
    come to the sluice to the west. Give chase!
    DUNGEON: Odett Sluice
    Not much of a dungeon.
    There's Marin. Opening up the gate, flooding the city. Wait, that's no good at 
    all. The party confronts her, and she jumps. Ugh. Shing jumps in after her. 
    Meanwhile, the rest of the party closes the sluice to stop the flood. Innes 
    gets the title of "Kairiki Lady".
    Shing and Marin are washed up pretty close. Collect Shing and Spir Link. We 
    have a Spirune to retrieve.
    SPIR LINK: Marin
    This one actually has stages! The Grief Echinacea summon more of themselves, so 
    kill them fast.
    After four maps of this noise, we find Marin with the Spirune. She won't cough 
    it up, so meet the ugly of the week.
    BOSS: Sorrow Daria
    Shouseijin slices and dices. Keep up your guard when not comboing, as Daria's 
    favorite tactic is to dash across the screen while damaging all it touches.
    Take back the Spirune. Sadness Spirune get! Kohak immediately breaks down 
    because she thought Shing was going to die in the river. Marin tries to jump 
    again, but Kohak reminds her that if she did that, a lot of people would be 
    Now backtrack to Marin's mansion in Charault.
    TOWN: Charault
    Marin apologizes to Alec and Cassity for what she did and asks Shing why he 
    helped her out. Well, we know why, but Shing manages to be a smooth bastard: 
    "Do you have a special someone, Marin? Grampa said that 'the smile of a 
    beautiful woman is the most powerful weapon on Earth'. You are the most 
    beautiful I've ever met, Marin. You'll defeat him for sure." Marin and Kohak 
    are both flustered.
    Innes shows up with information. Weird stuff is happening in Yuraio - possibly 
    Despir Sickness stuff. Let's take our leave. On our way out, Marin gets a 
    visit from... Chalcedny, who asks if she's well, and calls her "Paraiba Marin 
    do Rey". And refers to her as Her Lady the Empress.
    Oh good.
    He asks after the Despir Sickness in Charault, but Marin says it's fine; some 
    nice traveling Soma Users came through and solved everything. Chalcedny asks 
    if they were trying to fix a girl's Spirune; yes they were, does Chalcedny 
    know them? He says he won't forgive Shing, and Marin tries to convince him 
    that we didn't do anything bad. Chal gives up and asks if she knows where we 
    went, and she doesn't, so Byrocks suggests they just follow the trail of 
    Despir Sickness.
    Back to us. Go all the way east, save at the campsite if you like, and 
    continue on the eastward path. After that, Yuraio is northwest.
    TOWN: Entertainment City Yuraio
    People are talking about the "Raio Grand Prix", which, not to make too fine a 
    point of it, is this game's Arena. Shing is all for it! Beryl isn't so much... 
    until she hears the reward. 100000 gald. Isn't that always the way.
    The trash bins near the entrance contain [Holy Bottle] x1.
    Exit west, and enter the arena. Go out the north ramp and check out the pre-
    show. The MC is rambling on about heroes and courage and stuff. The crowd is 
    eating it up. Kohak doesn't like the noise, and Hisui wants to get out of 
    here, but then the MC shows off the trophy. And no guesses what's embedded in 
    the sword. It's glowing, and the crowd is getting more and more hotblooded by 
    the second. The MC asks, who will be the winner of the trophy, 100000 gald, 
    and the title of World's Greatest Hero? The crowd and the sword resonate, and 
    everyone believes that they will be the winner.
    We'll have to teach them a lesson, won't we?
    Shing and Hisui both want to be the one who wins the Spirune for Kohak. You 
    can choose Beryl or Innes for a partner at this point. Kohak doesn't want any 
    of this. She doesn't want you competing at all. But who cares what she thinks? 
    She's not going to be the WORLD'S GREATEST HERO!
    Talk to the guy in the hat standing in front of the door to begin the party. 
    It's you and your partner against a two-round battle against Hauser Egg and 
    Mawsnap, followed by three Piyopiyo and a Coccoco. Monsters from the field. Do 
    what you do best.
    It turns out that Hisui did well too. The next round of the game is at King's 
    Cross, a tower off to the east. Shing and Hisui are still angry, and everyone 
    else wants them to be done please.
    And then he arrives.
    This is Ameth. He's a womanizer, a douchebag, and very very American. Also his 
    music sucks and he's hitting on Kohak. He's also the former World's Greatest 
    Hero, somehow, and he's got the fanboys to prove it. Ugh. We're going to have 
    to overturn this bastard.
    Shing and Hisui both agree. Innes and Beryl want his body. And again, I say 
    ugh. Grab your partner and head out of town to King's Cross.
    DUNGEON: Tower of Heroes, King's Cross
    MC runs his mouth some more. Shing and Hisui carry on with their feuding. 
    Finally, we are allowed into the tower itself, and Kohak, being worried, 
    follows. Oi. Shing and Hisui get serious, and the party is back together. 
    It's all upstairs from here. Go forth, fighting monsters on the way.
    This next map is bweh. Grab the [Oil Nut] from the hanging vines, place them 
    on the torches, and then fire your Energy Shot. This lights up the tablets 
    long enough for you to read them. If you don't have the nut, the torch just 
    burns out immediately.
    We're taking the left half first. Go up, take a left, and grab the [Safe Birth 
    Shell] x2. Now go to the right. The chest here is a Fake, but it also has 
    [Razorfish Fin] x2 if you beat it. Grab the nut, light up the torch, and get 
    your first letter: P.
    Now go down. The right path is some more nuts and 500 gald. The left path is 
    your second letter, A.
    Now for the other side. Straight forward is another Fake containing [Protect 
    Mark]. Go to the right for now. The letter here is M, and there's also a chest 
    at the end containing [Dark Psistone] x4 and some more Oil Nuts.
    To the left, you immediately find [Wind Psistone] x2 and, what else, Oil Nuts. 
    Next to the last letter (U) is a Heal Energy (20%).
    Go back to the middle and enter PAMU. Battle the Fake if you want [Razorfish 
    Fin] x5, and proceed up the stairs.
    The next floor has a Heal Energy (30%), and the chest on the base level 
    contains [Panacea Bottle] x3. Up the helix with you! Another chest in the 
    middle of the second landing gets you [Water Psistone] x4, and the one at the 
    edge of the third landing is [Earth Psistone] x3.
    The next one is a rotating doors puzzle. Go north and head to the end of the 
    hall to fight a Fake for a [Kama Frog Oil] x5. Now go down two, right, up, and 
    get the [Dodge Ring]. Go back to the right and down all the way, then turn 
    right and loot the [Fire Psistone] x3.
    Go back to the bottom and go right, passing one door for a [Safe Birth Shell] 
    x2. Then go all the way right and fight the Fake for [Iron] x5. Move one door 
    going north for a [Light Psistone] x2. Backtrack all the way to the lower-
    right corner, go two blocks left, moving one door, and turn up. Go through the 
    door for a Fake battle over [Razorfish Fin] x5, then go back through the door 
    and exit by turning that door again.
    We're almost at the top. Beryl and Kohak are scared of the height, but Shing 
    and Hisui press on. Because they are going to be THE WORLD'S GREATEST HEROES.
    There is an [Edge Beetle] x1 and a Heal Energy (40%) on the base floor here.
    The floors on the next level will collapse, but Shing will notice a sound if 
    you're about to step on a broken panel. If you're paying attention, you can 
    make it through without fall damage. The chest here contains [Apple Gummy] x4. 
    The chest on the next level has 1000 gald, and the last chest has [Light 
    Psistone] x2.
    Welcome to the top floor. Plot is on the north side, but stop by the east for 
    a [Strong Strike Belt] and the west for a [Wind Psistone] x3. Approach the 
    north end of the Cross rooftop.
    Ameth, that dick, shows up on an airship. Shing calls him a cheater, but 
    apparently there Ain't No Rule about using an airship to get to the top of 
    King's Cross. Seriously? He jumps over you and starts molesting Kohak, talking 
    about how he is (no kidding) KING OF YUUSHA.
    Shing has had enough of this idiocy, and Hisui has had enough of Ameth 
    badtouching his sister, so Ameth gets out his whip.
    Time to show him what a real hero is like.
    BOSS: Ameth
    ARGH. He has bombs and a whip. He's not that fast, but he's annoying, not 
    least because his bombs inflict Weight. He's weak to stabbing and earth. 
    Shing's Kuuretsusen, Hisui's shots, and calling in Beryl for Stone Spike 
    sounds like good ideas, but in general, combo him as hard as you can; he has a 
    lot of interrupts, one of which is a triple bomb toss, so get in damage when 
    you can manage. Show no mercy and know when to use First Aid and Apple 
    Gummies, the usual.
    For your trouble, you get a Grade Counter!
    Ameth can't believe he's lost. He tosses a smoke bomb and dashes for the 
    sword, but Hisui shoots the sword out of his grasp, leading to a picture 
    perfect showdown between Shing and Ameth for the trophy. Or not. Ameth jumps 
    back into his airship and flees. Dick. Oh well. We have the Spirune.
    Nope. Hisui insists on a showdown anyway. Shing or Hisui, which one is Kohak's 
    "Hero"? Both of them summon up their Courage Auras, and the force of it knocks 
    the sword (conveniently) onto the north King's Cross platform. Kohak tries to 
    get it, but monsters show up. Drawn by the smell of Ameth' smokebomb, 
    probably. Seriously. Dick.
    The girls are safe, but Shing and Hisui are in trouble. But wait! Kohak 
    summons up her resolve and takes back her Spirune! Courage Spirune get! She 
    runs out and takes out all the monsters using... something. I have no idea. 
    But we have Kohak back!
    Shing and Hisui resolve their differences, admit that they were being dicks, 
    and say that Kohak was braver than either of them. The MC agrees, and declares 
    Kohak Hearts to be the World's Greatest Hero!
    Innes objects, to no avail. Kohak gains the title of "Brave Heart" and Innes 
    gains "No Awards".
    TOWN: Yuraio
    Anyway, after the awards ceremony, Hisui suggests everyone relax at the Hotel.
    You can now fight in the Arena, by the way.
    But it's about time for another meeting with Windam! I don't even care about 
    this thing anymore. He adds a second function to the Sorceror Ring, the Energy 
    Blow. It knocks things around. You can use it to stun enemies as well as the 
    Energy Shot, but it has less range. Moving on.
    You can play a little minigame in the big open space on the way out. It's not
    hard, and if you do it, all characters get the title "Box Breaker", which is
    +30 physical attack.
    At the hotel, everyone wants to take it easy, but the fare is a bit steep. 
    Innes asks Beryl to pay, and Beryl will have no part of it. Shing and Hisui 
    ask her to do it for Kohak's sake, but that just pisses her off. She's tired 
    of everyone doting on Kohak all the time (her soul is only in pieces across 
    the world), and spitefully pays and storms out. Shing follows her. And tailing 
    the pair is a face we haven't seen in a long time...
    So now it's just Shing and Beryl on a date of sorts. Beryl wants to go sketch 
    the empty Arena, so head there.
    The date doesn't last very long before Incarose shows up. Shing wants blood 
    for Zex, but Incarose blasts him into the wall. Beryl pulls a canvas out of 
    nowhere and hits Incarose over the head. It's not very effective. Shing tells 
    her to run. Incarose knocks Beryl out and starts beating her, and Shing uses 
    some sort of Evil Rage Aura.
    The rest of the party feels the blast from all the way in the suite, and rush 
    over to the rescue. Garnet tips Innes off that Kornerupine and his military 
    cronies are in the area. Innes wonders why and what it means to us.
    Back in the arena, Beryl calms Shing down, but the aforementioned military 
    cronies march in right on cue. Kornerupine asks what happened to his cute 
    girlfriend, and Shing asks what their business is with Kohak. Beryl rages that 
    "cute girlfriend" can't possibly mean her. Hisui's party shows up, and Kohak's 
    Spirune Laser points straight into Kornerupine.
    Kornerupine starts gleeing about Zerom and Despir Sickness and how he wants to 
    study them. This always ends well. He asks you to share what you know with 
    him. You can refuse or accept. If you accept, one of the soldiers summons up 
    his red Rage Aura and captures everyone present, so go directly to Rignatol. 
    If you refuse, that guy still summons a red Rage Aura, gains red eyes of doom 
    and monster strength, and tosses everyone into the arena before jumping in 
    after them.
    Oh, and Beryl gains the title of "Canvas Attacker".
    After laying the beatdown on the evil soldier, head out of town. Talk to Innes 
    about Kornerupine. She tells you that his base is probably Rignatol. Leave 
    town and wonder down to the intersection, where you are ambushed by a bunch of 
    soldiers, one of whom is an Evil Soldier. Innes sneaks off, but everyone else 
    is very captured.
    DUNGEON: Military Garrison Rignatol
    Path join up! Kornerupine wants you to spill for him. Hisui says absolutely 
    not, but Kornerupine grabs Kohak, so you have to go along with him. He leads 
    you to a small room.
    He wants to know if you know anything about the purple-armored dude lying on 
    the ground. Honestly, we do not. Examine the dead guy and talk to Kornerupine 
    again. Kornerupine reveals that he is a "Mechanical Human". He starts 
    nerdgasming again, and asks where we think Psistones, psychic artes, and Soma 
    come from... and Zerom, too. Just then, a soldier comes in bearing orders from 
    one Captain Silver. Kornerupine whines about how Silver is always in his way, 
    and leaves.
    Sergeant Morga says that this was a save by Kornerupine's rival, Captain 
    Silver. Lucky you. He wanders off.
    Right about now, Innes is sneaking in. Unfortunately, she's noticed by Morga 
    and gets into a scuffle.
    Back in the room, Kohak's talking about the precursor race that Kornerupine 
    was about to spill on, the Quartz. (No, seriously.) Beryl asks where she read 
    it, and Kohak says she remembers hearing it somewhere. Hmmm.
    Sarge Morga goes flying through the door, and Innes rejoins the party. Hooray! 
    It's time to begin the exfiltration of Rignatol, and grab that Spirune on the 
    First, head south, shoot the purple switch-ish thing with the Energy Shot, and 
    head out to the cliffside for [Fire Psistone] x3. Come back and go down the 
    ramp to grab [Life Bottle] x3, then go back up, east and around and take the 
    elevator up. Cross the sky bridge and take the elevator down, and save if you 
    Carry on up and right. Nothing is out the door, so take a left turn and head 
    out to the big open space. A chest against the wall has [Phantom Bird Talon] 
    x4, and out the west door is Heal Energy (40%). There is another switch on the 
    right corner of the open space, so shoot it and proceed down the ramps. The 
    big catwalk here is a dead end; exit and cross the narrow beam, picking up 
    [Light Psistone] x3 from the other side.
    We're back on the metal side of the base. Go up through the door and pick up 
    [Gorgon Shell] x6 from the chest in the small room. Head back and move out 
    into the big platform. Behind the door on the upper-right wall is Heal Energy 
    (30%). Go down and to the right, and trip the switch to drop the bridge to 
    nowhere. Now you have access to where we started from, and you may save and 
    get supplies at the machine. There's another chest to your right which 
    contains [Apple Gummy] x5.
    Now we go down again. You can go up and to the left to get where we want to 
    go, in which case skip the next two paragraphs. First we are going down and to 
    the right, where a chest beneath the catwalk brings us a [Mind Ring]. Then we 
    proceed down and left, to the elevator, where the chest contains [Aqua 
    Psistone] x4. Nothing interesting is outside (unless you want to pick a 
    fight), and the elevator takes us back up to the floor we started on. Go all 
    the way back and down all the ramps. Behind a door to the up and left is a 
    chest full of [Razorfish Fin] x3.
    Bottom floor looted, we are now going to advance. Go to the second level and 
    take the upper-left exit, which brings us to what I will call the center room. 
    The lower half of the center room has three exits: the side exists, and the 
    front door of the entire dungeon. The front door will be important later, but 
    right now it's useless, and Kornerupine has locked the left door. Which brings 
    us to the upper side of the center room: the stepping puzzle.
    Note that there are three consoles on the edges of this place, a red one, a 
    yellow one, and a blue one. We will take them in order. First, the red one. 
    For reference, I will array the puzzle as a grid thus:
    11 12 13 14
    21 22 23 24
    31 32 33 34
    41 42 43 44
    It's that classic flip puzzle everyone has ever heard about, with a catch: you 
    are stepping on things rather than merely flipping them. To which I say ugh. 
    Let's get the party started. Shoot the red console with the Sorceror Ring; 
    either mode will do. You can shoot the console again to reset the puzzle.
    A solution is 43, 33, 34, 12, 22, 21. You can reverse either half if you want, 
    but there you go. With the door open, claim your [Dark Psistone] x3.
    Now shoot the blue one. The blue one is honestly kind of sad. The solution, 
    for all you slow learners, is to step on 42. You win 1200 gald.
    Finally, shoot the yellow console. The solution is to walk over any two 
    opposite edges: for example, 11, 21, 31, 41 and 44, 34, 24, 14. Find a 
    [Consent Mark] behind the door.
    Now for the final puzzle. If it goes away, shoot any of the puzzle consoles to 
    make it appear and reset it. Just walk over 12, 22, 21, which reduces the 
    puzzle to the lion head puzzle. Solve it like a champion, save, and walk 
    And, uh. Zerom Jars. Kornerupine is using the Spirune to spawn angry angry 
    Zerom, which he is fusing to humans to create monster humans. With Rage Auras, 
    red eyes, and monster strength. He calls himself a genius for engineering such 
    a thing, too. Dick has ceased to describe this man. Innes tells him off and 
    adds that he has a tiny penis, so he releases the Zerom-soldiers and runs for 
    it. Fight for everlasting peace!
    From this point, the base will be full of Zerom-soldiers. Step carefully. On 
    the plus side, they've gained a weakness to light-element. On the minus side, 
    they've also gained the ability to cast Grave and Spike Stone.
    Kornerupine is fleeing out the right exit. Chase him, but he's locked the door 
    behind him. The Spirune Laser confirms that he's moving upward. Go out the 
    left door, which is now unlocked.
    The opening in the top-right wall yields a chest of [Earth Psistone] x4. Shoot 
    the switch while you're at it, but don't take that catwalk. It'll be important 
    later, but it's useless at the moment. Instead, you want the top catwalk, 
    which takes you to an elevator. You can take this elevator up or down. Take it 
    down first.
    An elevator shaft down is here, but the elevator itself is missing. Don't 
    worry about it for now. A cave leads up into a small room with [Wind Psistone] 
    x6. Take the big catwalk down, leave, and go around outside. Pick up 1500 
    gald, and then shoot the switch to get a shortcut back to where we were.
    Take the elevator all the way up, then take the other elevator all the way up. 
    Make a left turn down to another cave room. Get the [Safe Birth Shell] x4 and 
    Heal Energy (30%), then go back out and zap the switch. Recognize this place? 
    Good, because we're headed back to the big bridge o' doom. Save and take the 
    elevator up, and get onto the bridge.
    Confront Kornerupine! Innes and Shing make short work of the Zerom-dude 
    minion. Kornerupine whines about how those things are supposed to be 
    invincible. Neither the Church nor Silver recognize his genius. Shing tells 
    him off (quoting Innes and everything, unsuccessfully), and Kornerupine snaps. 
    If no one recognizes his great genius, he'll just... smash them all to death! 
    He fuses the Zerom in the soldier to his Anger Spirune, then to himself. Aw 
    BOSS: Kornerupine
    That One Boss. You know the one. No one likes this douchebag. He has 
    invincibility on practically everything he does, and that one bloody rolling 
    attack. Make the most of your combo work, and use Kohak's spells and Shing's 
    Bakuenken when possible. Try to let him move as little as possible.
    "Lorenz... child... Silver... the Sorceress... no one realizes my talent!" 
    Well, that explains a lot. Shing beats down the Zerom, and we can take back 
    Kohak's anger.
    Shing hesitates before installing it, and Zerom-soldiers show up. One of them 
    growls about how he must kill you for the sake of peace. It's Sarge! Kohak 
    doesn't want to kill him, but it can't be helped; he smacks Kohak, and the 
    Spirune goes flying in the ensuing scuffle. Sarge advances on Kohak. Looks 
    like we're screwed.
    A familiar purple Mechanical Humanoid shows up. Woo! He takes out Sarge and 
    all the rest of the Zerom-soldiers, then leaves. Innes mumbles about the 
    revival of Quartzia's legacy, and more Zerom-people show up. Innes grabs Kohak 
    and the Spirune and tells you to leave Kohak to her, and to go "where the 
    letter goes". The robot comes back, and the team makes a run for it while he 
    handles the Zerom-soldiers. As you flee, the robot calls after you to halt.
    Skits immediately afterward explain to the slow that a) you are to find 
    Garnet, and b) Shing has no idea what innuendo is. Hisui hasn't the heart to 
    In any case, you now meet a traveling family with the Caravan Guild by the 
    names of Orb and Cindy. They're on their way to the Imperial Capitol, but from 
    here, the fastest way is through Dozmore Forest, a dangerous route full of 
    monsters and evil things. And they have a little daughter, Ann, with them.
    Wait, Imperial Capitol Estrega? We're going there! You sign on with the 
    Caravan, and Orb offers his goods in gratitude. Resupply here however you 
    wish. Cindy (the blonde) sells accessories and Heal Stone stuff (identical to 
    the shop in Yuraio, actually), and Orb has a supplies shop and a Materials 
    shop. Say yes to the second question Orb asks you to advance to Dozmore Forest.
    DUNGEON: Dozmore, the Scary Path
    Take a right branch for [Panacea Bottle] x4. Nothing important is on the next 
    straight forward, so fight a monster/get a Soma Point of you wish, and turn 
    left. Follow this path to its end for a [Reverse Charm], and go west to see a 
    scene where Orb breaks down some sort of force wall thing. Ann is impatient 
    and rushes forward, but is shortly ambushed by a monster. Robot to the rescue!
    Beryl identifies him as "the monster from the garrison". The machine 
    introduces itself as not a monster, but "Identification code IS206-mark-11 
    Jack-type Mechanoid". Unwieldy. He helpfully supplies us with the original 
    identification code his master assigned him: "Kunzite". Much better.
    Hisui wants to know what he wants with us. His directional system is 
    malfunctional, and he needs to get to Estrega. Once again, that's where we're 
    going! Shing welcomes Kunzite to travel with the party, and introduces 
    himself. Hisui wants nothing to do with Kunzite, but Shing points out that he 
    saved Ann, and besides, he's got a Soma on his arm. He can't be a monster. 
    Kunzite joins the party, and Vex get!
    I like Kunzite. He's lacking on Attack for some reason, but he has decent HP 
    and outrageous EG regeneration, which makes him an amazing tank. As far as 
    Battle Skills, he has the "Spoil" series of debuff spells, and the tech list I 
    believe is commonly known as "Judas style", as well as a Dark/Wind spell list. 
    Update his Soma Build if you plan to use him.
    By the way, a skit here reveals that he is a "Guardian Knight", a mechanical 
    servitor equipped with an artificial Spiria. Just in case you care.
    Keep moving. Go south at the fork and shoot the tree with the Energy Blow, 
    knocking it into the river. It will stop at a convenient couple of rocks 
    downstream, enabling you to cross. Not the most amazing puzzle in the world, 
    but whatever. Go back and take the north road, and cross your new bridge.
    Don't go straight here. Bump off to the left instead. First, take the up path 
    and burn down the plant stuff with the Energy Shot, revealing a [Hitter Mark]. 
    Turn around and take the exit south.
    Make the first right and fire the Energy Blow into the boulder. Then go back, 
    continue south, and shoot the dead tree. You know how this works now. 
    Backtrack all the way to the fork on the previous map. Now you may take the 
    straight road south and cross the bridge. The only thing of note for the rest 
    of this map is a [Lost Vine] x3 behind the burnable plants.
    Beryl wants to rest, but Ann wants to hurry up to Estrega. Why? A marriage 
    promise! Shing finds the whole thing very lovely, and Hisui thinks he's 
    imagining Kohak. Kunzite recognizes the name: the current "vessel" of Richia. 
    Hisui thinks Richia is some sort of ghost or fairy; she's the "she" Kohak 
    thinks has been inside her for a long time. Beryl and Hisui are both skeptical 
    of the whole thing, but Shing knows that Richia exists. He's met her: the 
    emerald-haired woman inside Kohak's Spir Maze, remember? Ann wants less talk 
    and more walk, and so does Hisui. Press onward!
    We come upon a save point and a Heal Energy (100%). Go right and down. There's 
    a path to the right here, but the only thing down there are monsters. Further 
    down is more burnables to the left. Fry them and pass, and on the next screen, 
    fire your Energy Blow into the rock and pick up the [Feat Mark] on your way 
    out. Head back to the save point, and go left.
    Cross one bridge, and continue left without turning. Follow the winding path 
    to another intersection, and turn to the right. On the next screen, cross the 
    dry riverbed and then blow up the other rock with the Energy Blow. Go back to 
    the previous screen and take the road down, crossing the dry river once again. 
    Shoot the dead tree, and go all the way back to the bridge on the previous 
    This time, take the path down, crossing another bridge, and go over the tree 
    bridge on the next screen. Run down the dry river.
    It looks like you're home free, but monsters suddenly appear in droves. Damn. 
    Shing yells at Kunzite to cover Ann, but Kunzite says that we can handle these 
    monsters ourselves and that his business with us is over. The party somehow 
    handles all the monsters, but Ann is very scared, and Shing and Hisui are very 
    pissed. Kunzite gets the title of "Cold-hearted Mechanoid".
    The first path after this to the right gets us nothing of importance, and 
    neither do the crossroads; actually, the whole thing serves no purpose other 
    than to trace a giant swastika in the middle of the forest. Maybe the game is 
    urging us to be at peace with nature. Or maybe some level designer over at NTS 
    got bored. I don't care, so ignore the two intersections and go straight.
    We're out of the dungeon! Save at the campsite. Estrega is more-or-less due 
    TOWN: Imperial Capitol Estrega
    When you get there, Orb gives you a [Anti-magnetic Psistone].
    Chalcedny is reporting to his father along with the rest of the Chalcedny 
    Squad (and getting chewed out for failing so hard) when Her Excellency the 
    Empress drops by on a visit. And oh look, it's our old friend Paraiba Marin do 
    Marin asks Arcome not to scold Chal too hard, and the two discuss the events 
    of the last few Spirunes. 
    Meanwhile, Kohak and Innes are already in town. Kohak wonders why Innes hasn't 
    installed the Spirune. Innes says she has something to ask about the Spirune, 
    but Chal butts in. Byrocks sneaks in and gets Innes at gunpoint, and Chal 
    calls her a smuggler and tells her to cough up the Spirune. Chal then asks 
    where Shing is, declaring that he can't run away. Kohak starts, "Shing--", 
    which is, of course, Shing's cue to jump in: "won't run!"
    He smacks Byrocks out of the way, and Hisui and Beryl join the party. 
    Chalcedny says he's glad he met Shing here, but there's no time; the military 
    is up to bad things, and war is on the horizon. Chal doesn't want to hear it 
    from the guy who values one girl over the world. The military sucks anyway, 
    and he can just cut them down. Kohak says that they aren't normal soldiers, 
    but Zerom-soldiers who know no fear or pain.
    Her Majesty the Empress steps in and tells Chalcedny that you helped her out. 
    Well, that shuts him up. She begs Chal to listen to what we have to say, and 
    just to rub it in, asks where the old, kind Chalcedny went. She doesn't 
    understand Chalcedny anymore. Chal can't take it; not when he became an adult 
    for her sake.
    And there goes the Anger Spirune. Damn. Chal angsts some more about how she 
    doesn't understand his feelings and summons his Super Rage Aura. Byrocks calms 
    him down, and Chalcedny faints. Byrocks Spir Links.
    You have Kohak and Innes back. Set up your party, update Soma Builds, and Spir 
    SPIR LINK: Chalcedny Arcome
    Kunzite follows Kohak into Chalcedny just as the Spirune Laser goes off. He 
    asks what the laser is and what happened to Richia, and Hisui explains the 
    thing with the shattered Spirune, carefully leaving out the bit where Shing is 
    responsible. Kunzite joins up with you again, theorizing that restoring 
    Kohak's Spirune will also bring back his master.
    Three maps later, Byrocks has cleared Chal's Spirune of Zerom, and there's 
    Kohak's anger. He tries to grab it, but the Spirune starts glowing. The party 
    arrives, and Kunzite confirms Richia's mental pattern in the Spirune. He 
    declares that he will save his master. Byrocks won't let him have the Spirune.
    BOSS: Byrocks
    He shoots and he casts spells, mostly Flash Tear. Fun times. Try to get up 
    close and combo him into the ground. Just pay attention when he's flashing, 
    because he's usually casting. Sometimes you can knock him out of it, but not 
    always. Be ready to Magic Guard.
    Byrocks still wants to fight, but a second Spirune in the form of Kid 
    Chalcedny intervenes. He hates bullying, because his dad would always make 
    Paraiba sad and he couldn't do anything. (Did we get that he loves Paraiba 
    yet? Just making sure. There are always slow kids.) He wanted to become strong 
    so that he could make a land where Paraiba always laughed and was happy. That 
    was his dream...
    Kunzite's going to grab the Spirune anyway, but Dream Spirune Chalcedny says 
    he won't forgive anyone who stands in his way, be they the military, his dad, 
    or Shing. Then he kicks everyone out of his Spir Maze!
    Kunzite returns Kohak's Spirune, despite Shing's protests. Anger Spirune get! 
    Kohak gets back her anger and gives Shing some sort of look. Chalcedny gets up 
    and rages some more, but immediately notices his beloved Empress lying on the 
    ground, knocked out by his Rage Aura. Oops. Paraiba tries to tell him to 
    listen again, but the military shows up. They tell Chalcedny to come with 
    them, and he surrenders in penance for hurting Paraiba. Byrocks decides this 
    won't do, grabs Chal and escapes using his BFG.
    The soldiers are about to give chase, but get distracted by our party. You 
    know, we just escaped from Rignatol? Good times. The party runs too.
    Make like you're about to leave, and everyone ducks into an alley. There are 
    now warrants out for Chalcedny, Byrocks, and Shing's entire party. And the 
    gates have been sealed.
    Chal and Byrocks have skipped town to the Holy City Pransul off to the north. 
    Looks like it'll be a war, all right... between the Valeia Church and the 
    military. Splendid. Go find Garnet.
    He's in the same place he was last time, and he's going to help us get out of 
    here. Head west, to the jail.
    Garnet makes like he's nicked you. But really, you're going to jailbreak 
    immediately... underground. Open up the grate at the back of the room and hop 
    Garnet joins up with Incarose and Grossular to do a "just as planned" routine. 
    We can't catch a break. Enjoy the sewers!
    DUNGEON: Capitol Underground Waterway
    Shing helps Kohak down, but they immediately go back to not talking. Can you 
    feel the UST? Save.
    A word on the structure of this dump. The main channel has three rooms plus an 
    inlet on the north end and an outlet on the south end. Branches extend to the 
    east and west, sometimes capped with reservoirs and lesser outlets. We come in 
    on the west branch of the middle channel room.
    Go out to the main channel, shoot the light, and immediately turn around. Run 
    down to the water-level-reduced room and pick up a [Waste Charm], then go 
    around and back to the entry room for a [Blue Scarf].
    Go back to the main channel (you'll know it by the light thingies along it) 
    and go left-down. Shoot this light, too. Carry on to the end room, where a 
    chest yields [Mini Mamster Teeth] x3.
    Now go under the water flow and turn around to the other side of the main 
    channel. Take a right on the closer side of the channel and follow it to the 
    reservoir. A chest here awards 2000 gald, and just on the other side is Heal 
    Energy (500).
    Go back to the main channel and cross the bridge; don't bother with the other 
    side of the stream. Turn again in the second room, on the south side. At the 
    end of a really long hallway is a pool and our exit, but first, go back up the 
    long hallway and grab the [Continuation Bracelet]. Go all the way back and 
    There's nothing else interesting in this dungeon, though there's another save 
    point and a Heal Energy (60%) at the north end of the main channel, and a Heal 
    Energy (40%) at a location we will be visiting at a later time.
    Having saved, ensure you are prepared for a battle and exit.
    Everyone's pleased to be outside again, but Kohak is still miffed. Shing says 
    he understands if she's mad that he broke her Spirune, but he... Kunzite 
    interrupts. He was told that the person who broke Kohak's Spirune was the Soma 
    Knight of the Church. Dammit, Hisui! Shing comes out and admits that he 
    shattered Kohak's Spirune, and Kunzite gets violent. Kohak tries to object, 
    but Kunzite knocks her away. You are given the chance to set up your party 
    however you wish, though you cannot use Kohak, or, of course, Kunzite.
    BOSS: Kunzite
    He's more or less as you know him, with more HP. He casts stuff and comboes 
    like a bandit, and Rekkuzans all over the field. He also turns invincible when 
    casting Negative Gate, which'll usually be targetted at Shing, so when you see 
    him casting, either dodge or magicguard.
    If Hisui is in your party after you win, he will urge Shing to deliver the 
    finishing blow.
    Either way, Hisui is ready to finish Kunzite off himself. Kohak asks him to 
    stop because Kunzite is important to Richia. Kunzite isn't done, though, so 
    Kohak puts a stop to this idiocy. Shing didn't shatter Kohak's Spirune...
    Kohak and Richia did.
    Yep, there's the bomb.
    Kohak explains that Richia has been living inside her for as long as she can 
    remember, as a being of pure Spiria. As part of Kohak, she used her energy to 
    seal the Zerom and suppress Despir Sickness... until she was found by her 
    enemy. Incarose. Shattering the Spirune was a desperation measure, to keep her 
    away from Incarose. She hasn't talked all this time because she was afraid 
    everyone would be angry and leave her, but Kunzite seems to have forced her 
    Oh well. Shing isn't angry, and he won't leave her. Back then, he thought 
    everything was his fault, and so he worked to save Kohak, but now he's doing 
    it of his own will. Aww. Kunzite accepts Kohak's story, and he'll willingly 
    work with us now. Hooray! Onward to the Holy City Pransul!
    The path north is marked with a sign claiming it heads towards Charault and 
    the Schehere Desert; if you remember, we actually took it to Charault. We are 
    going to have to cross the latter to get to Pransul, so away you go.
    Head towards Charault, and turn east. Take the exit north; the sign informs us 
    that to the north is Schehere Desert, and to the east is Yuraio. Keep moving.
    Well, we're clearly in a desert. Or a beach, at least. This place isn't sure 
    what it wants to be, really.
    This is indeed Schehere, and the route to Pransul is through there. After the 
    characters discuss it, you gain the Oldmyne continent Field.
    Save, supply, and continue to the east.
    OVERWORLD: Schehere, Desert of a Thousand Nights
    This big space is full of Soma Points, monsters, and one Heal Energy (80%). 
    Exit west.
    DUNGEON: Wasteland of Doom
    It's actually more like "Wasteland of Death", but I think "of Doom" always 
    works out better.
    Anyway, surprise Sandworm! It scatters the party. We're down to Shing and 
    Kohak. By which I mean just Shing; a sandstorm blows Kohak away. Search for 
    Up is a Soma Point and a Heal Energy (80%). More importantly, go down the ramp 
    to the left and through the tunnel. Another Heal Energy (60%) is here. 
    Continue upward, going around the ramp, and exit up.
    Shing's at the end of his rope. But then he hears Kohak's voice. The Spirune 
    Laser shows up again! No, it's not the Spirune Laser, it's... Soma Link! We're 
    going to be seeing a lot out of Soma Link from now on.
    There's nothing here, so just exit top-left.
    Now over to Hisui and Kunzite. There are tiny Sandworms in the stage here. 
    They will spit rocks at you, but you can run up and fight them if you want. 
    They're not hard.
    Two ramps lead up out of this hole. The left one goes nowhere. The right one 
    lets you continue, and has a Heal Energy (40%). Keep following the ramps, 
    grabbing [Aqua Psistone] x3 and [Rosemary].
    In the second area, go through the tunnel, turn left, and grab [Schehere 
    Cactus Spines] x2. The rest of the stage is pretty much a straight run. Exit 
    at top right.
    Finally, Innes and Beryl. This level has a gimmick; you can Energy Blow the 
    cacti, and they will leave behind Schehere Cactus Spines. If you touch one, 
    you get hurt.
    The tunnel here just leads to Heal Energy (50%). Up the ramp and over the 
    tunnel is a [Red Scarf]. Up another ramp to the right is another Heal Energy 
    (30%). Cross over the second tunnel, break down the last cactus, and exit.
    Go up two ramps. Going around to the right gets you Heal Energy (80%). Go left 
    instead, down the ramp, and... ugh, I hate this map. Ramp to the right, go 
    down and around, ramp to the left, around again, ramp to the left, ramp up, 
    turn straight left, get out of here.
    We are almost done. We're back to Shing and Kohak. Kohak talks about her dear 
    friend Richia, who has been with her since she was born, and before that with 
    her mother, all the way back for 2000 years, always making sure the Zerom and 
    the world never meet. Both of their resolves are reinforced, and the Soma Link 
    laser makes a reappearance. They walk off together, and both gain the title of 
    "Soma Linker."
    Walk forward.
    Say hi to our old friend the Sandworm. The Spirune Laser points straight into 
    the pit. Yep, this is what it has come to. Kohak's Spirune eaten by a 
    Sandworm. It knocks our heroes away.
    Shing comes to. Everyone else pops up from the sand. Hooray, everybody's 
    together! You may go back and explore the stage with a full complement if you 
    really want to. When you're ready, just move forward and challenge the 
    BOSS: Sandworm
    This thing annoys me. It's vulnerable to repeated smacking in the face 
    (sorta), but it hits very hard when it happens to break out. Its favored 
    tactic against me was to dive over Shing into the sand and slam my casters (I 
    was using Hisui and Kunzite at the time) into the ground. Also, be warned: at 
    1/4 HP, it adds its tail to the battle. The tail has all the same attacks, but 
    will usually chase a different target. Of course, they share HP.
    You get Soma Link skill sharing for beating him up. Soma Link is the local 
    name for relationship values, and when they get high enough, your characters 
    start sharing Support Abilities.
    Shing picks up the Spirune and installs it. Kohak breaks down and cries. These 
    are not tears of sadness, but tears of joy... Happiness Spirune get!
    Everyone's Soma Link goes up. Aww.
    Now exit west and get to the Oasis.
    TOWN: Oasis
    The party relaxes and talks about Richia and Soma Link. Supply and save! Then 
    exit west, this place is boring.
    Back in the Schehere Desert proper, loot the big space if you like, then leave 
    north. Leave the campsite west and proceed in a northwest-ish direction.
    We're not there yet though. First we have to pass through Lajin Cave.
    DUNGEON: Lajin Cave
    You can pick up a [Silver] x1 immediately upon entering the cave. Carry on to 
    the fork. Don't pick up the item here. Instead, turn right and loot the 
    [Sage], then turn back and go left.
    (The item is a fake. If you pick it up, the floor caves in, and you have to 
    climb back up, picking up the Sage anyway. Which you can do, but I'm trying to 
    save you trouble.)
    You can go left and explore the rest of the bottom floor for a [Dark Psistone] 
    x3, 2300 gald, and [Peach Gummy] x3. In fact, do so, since we're not falling 
    down here on my watch.
    Back up on the upper floor, take the straight path into a twisty path. The 
    shiny here, 200 gald, is safe, so pick it up. Going right here takes us to 
    Heal Energy (50%) and [Ancient Fish Fin] x3. Follow the left fork to the exit, 
    and do not pick up the shiny, as it is another trap.
    New map! Make a left turn. Three shinies lie along this path. The first one, 
    near the root, is a dud, though not a trap. The second, on the corner, is a 
    safe 800 gald. And finally, at the end is [Silver] x1 and a pit. Tricky, this 
    cave is. Grab the Silver if you like, or if not, you can explore this basement 
    by returning to the entrance and then going straight. The basement contains 
    [Lavender], [Heal Bangle], and, far off the trail, Heal Energy (50%).
    Now check out the sticky red web beyond the save point. The bats around here 
    eat this stuff, and their fangs are the only things that can cut through it 
    (apparently), so you have to go collect, and I wish I was kidding about this, 
    3 [Count Bat's Red Fang].
    Go kill bats until you can break through the web.
    I hate this dungeon so much. Okay, so the next room kicks off with an 
    intersection. The straight path leads to another sticky web of doom, hooray. 
    Behind it, if you have the patience, is a [Life Belt] and [Silver] x2. On the 
    other side of this map is the exit. Yay! Get out of here.
    Proceed north to Pransul. On the way, you hear Ann yelling for her Papa and 
    Mama. Uh oh! Forward!
    Orb, Cindy and Ann are being harrassed by Evil Soldiers. Give them a beating.
    Army guy can't believe his Evil Soldiers were beaten, but the clergyman 
    assures him that it's just because we're Soma Users. Wait, what's a church guy 
    doing with the military?
    Well, we have to press on to the Holy City. Schehere Desert and part of Markis 
    Road (the place you're on) become available as Fields.
    TOWN: Bridgetop Holy City Pransul
    In we go. Innes spins a sob story to smuggle Kunzite in, and we're good. 
    Though Chalcedny knows we're in town and he still wants our head. Go up the 
    big helices on the left side to see a cutscene about Pransul, then go across 
    the rest of the bridge and pick up [Holy Salt of White Moon] x1.
    Go through the arch and cross over the big bridge. Supply, rest, save, and do 
    whatever else you need to, then cross two bridges to the north. The team 
    starts talking tactics, but some little brats interrupt the proceedings with 
    balls to the back of Beryl's head. She chases them, and her scream is shortly 
    heard. The party runs after her to investigate.
    ...it's Peridot, big sis to the little monsters. Seriously. Shing asks where 
    Chalcedny is. She's less than cooperative, as are Spin and Nel, but we have a 
    new destination: San Tecus Cathedral, the center of operations for the Valeia 
    Church. Exit west and enter the Cathedral.
    DUNGEON: San Tecus Cathedral
    Everything here is a Crystal Knight, which means weak to Dark. Just thought 
    you should know.
    What we are going to do is make a clockwise circuit around the cathedral, so 
    exit left. Pass through the hall and don't take the side door.
    Welcome to the left-side Big Room. Go down and left a bit, take the elevator, 
    and flip the switch, which makes the ramp available to us. Take the upper-
    right elevator, flip the switch, take the ramp back down, and take the other 
    elevator up. Once again, flip the ramp switch, take yet another elevator up, 
    and leave this room. The side door in this hall leads to [Winged Whale Carving 
    (Yellow)]. This is important. Take it, and continue on your circumnavigation 
    of San Tecus.
    In the next room, carry on to the big middle platform and defeat the Crystal 
    Knight that spots you. He coughs up a [Winged Whale Carving (Blue)]. Flip the 
    switch, too. Exit this room from the other side, and pass through the hall.
    Say hi to the right-side Big Room. Take the elevator down. Find the other 
    elevator directly up and to the right of this one, and take it up twice. Break 
    the crates with the Energy Blow, go through the door, and fight the Crystal 
    Knight for... [Holy Salt of White Moon] x3. Disappointing, I know. Cross the 
    bridge, claim the [Feather Charm] from the chest, and then battle the other 
    Crystal Knight for [Winged Whale Carving (Red)]. There we go.
    Go out the left, flip the ramp switch, and open the chest for [Holy Salt of 
    White Moon] x2. Now go back to the right-side Big Room.
    Take the elevator down twice. Now take the ramp down for Heal Energy (100%) 
    and a [Zaneishoutou Emblem] (?). Go back up the ramp, take the third elevator 
    down, go directly down and to the right, and take this elevator up to a [White 
    Scarf]. Then take that elevator back down and leave.
    Break the boxes. Now you have a shortcut! Go through the double doors instead.
    In the cross room, go left for [Verbena]. There appears to be nothing in the 
    room to the right, but grab the [Winged Whale Carving (Green)] off the table. 
    Go up out the cross room. This is the organ room. Save.
    Check out the organ, and select the second option. Insert the whales, Blue, 
    Green, Red, and Yellow (or options 2, 3, 1, 1). Play the organ, then take the 
    right side elevator up. Go through the new door, and check the left chamber of 
    this place for a [Shining Psistone] x2. Save and advance.
    Both Shing and Chalcedny have heroic resolve. Get ready for awesome.
    BOSS: Chalcedny, Peridot, Byrocks
    Enjoy the music! I would take out Peridot first, since she's the softest, 
    fastest, and most annoying. At that point, you can remove Byrocks or send 
    Chalcedny into the stratosphere. If you happen to have Shing's Seijinzeppa, 
    use it on Peridot and Byrocks, who are grounded and vulnerable.
    Oh, and Chalcedny uses his Hi-Ougi at low health. So be ready to Life Bottle 
    like a champion towards the end of the match. You win two sets of higher-end 
    elemental Psistones.
    Chalcedny thinks he isn't done. Kohak disagrees, and Chal accepts his loss and 
    returns the Dream Spirune. Nope, Byrocks grabs it. Labrado shows up and drops 
    the party into a pit.
    You're now under the cathedral. Start by shooting the switch across the stream 
    to extend the bridge. Now cross the stone bridge, go up the ladder and get 
    [Ancient Fish Fin] x3, and then go down the other ladder for [Silver] x4. Go 
    back across the stone bridge and break open the grate with the Energy Blow. 
    Shoot the switch, cross the bridge, climb the ladder, break the grate, and 
    Go all the way up the spiral staircase, exit from the Great Winged Whale 
    statue somehow, save, and go back to the room with Chal and pals.
    Chalcedny wants to know just what his dad is up to. Chal actually wants to help 
    you out now, but Labrado and Byrocks are against it. Labrado says it's all to 
    protect Iola's daughter from people who would misuse Richia's power. There he 
    goes, dropping names again.
    And then the military arrives, 100000 strong. War has begun. Chalcedny's on 
    his way, but first, he orders Byrocks to return the Dream Spirune while 
    holding his father at BFS-point. Dream Spirune get! Chal says that the war is 
    between the army and the Church, and that you guys should get out of here and 
    return to your quest. Like we can do that! Let's go help defend the south gate!
    That dick Grossular is here with his Zerom-soldiers. He orders them to break 
    down the gate in the name of Her Majesty the Empress, Paraiba Marin do Rey. We 
    know that Marin would never go for this, but we also know that Grossular's a 
    massive douchebag. 
    Our heroes make it to the front gate, and there's... the churchman who was 
    with the army idiots earlier! He ducks into a side room. Chase him.
    This side room contains the giant lever that opens the south gate, and the 
    traitor flips it. Welp. The city has officially been breached by Zerom-
    soldiers. Chal runs to defend the second gate. Go help him!
    It's not very effective. Byrocks and Peridot report that the entire city is 
    crawling with Zerom-soldiers. Chalcedny asks Shing to join forces with him. Of 
    course we will! Let's protect the city!
    Head to Peridot's house. The party arrives (of course) just in time, as Sister 
    is being attacked by Zeromsoldiers. Peridot's little siblings are also 
    missing. Everyone resolves to protect them with Peridot. Everyone's Soma Link 
    goes up!
    Go down the stairs. Two of the children are under attack. Destroy the Zerom-
    soldiers! Spin and Nel aren't these kids, but aren't you glad we saved them 
    anyway? Run back up the stairs and exit toward the cathedral.
    Soldiers are trying to get into that house. Beat them up and enter.
    Ann and family are here! So is Nel. Spin isn't. Where is he? Nel can't say. 
    Dammit, child, this is an emergency! Nel finally spills that Spin went to 
    "Crescent Moon Beach". She couldn't say because it was their secret place, but 
    Spin is in danger. So off we go! But first, check the bedside table for [Water 
    Psistone] x3. Exit, and go down to reach Crescent Moon Beach.
    Not very secret, is it? The Zerom-soldiers think so too. Crush them. The day 
    is saved! Go up.
    Epic battle is ensuing in the cathedral! Unfortunately, the Crystal Knights 
    are losing. Labrado is also in a bad spot. He tries to bargain, offering up 
    Chalcedny and the secrets to psychic artes, but, y'know, the monster soldier 
    isn't listening, and more are attacking the sanctuary where all the kids are. 
    The party tries again to hold down the line, but the soldiers break through. 
    Orb! Ann! Nel!
    Suddenly, a Zerom-soldier turns into some sort of white stone. Kunzite 
    identifies this as "calcification".
    We're headed to the east gate. Go to Peridot's house. Everyone's reunited, 
    woo. The party explains everything to Chalcedny, who responds by... declaring 
    his intent to surrender to the military. He still hasn't lived down the sin of 
    hurting the person who he most wanted to protect. He tells Peridot and Byrocks 
    to stay here, and they don't buy it; both of them are with Chalcedny no matter 
    what happens.
    Beryl's wondering what happens if the Crystal Knights aren't around to cure 
    Despir Sickness. Kunzite confirms that a human whose Spiria has been 
    completely consumed by Zerom will calcify; calcification is the natural end of 
    one who has no Spiria, after all. Shing angsts that saving the world is 
    impossible for a kid like him. Kohak asserts that it is not impossible, if 
    they just wake up Richia's true body in the Forest of Thorns and seal away the 
    Zerom for good.
    And now, for the final Spirune and the final Spirune Laser. It points into the 
    ocean, to the west. If you take it back, Richia will awaken.
    Hop to it.
    Leave the house and go down the stairs. Spin has a plan to get you guys out 
    the east gate. And the plan involves singing. They distract the gate guards 
    with hymns while we run out of here.
    Eh. Whatever works. Onward!
    Grossular summons Incarose and asks why she didn't tell him about the 
    calcification phenomenon, but gets distracted by the prospect of gloating to 
    the captured Labrado about how awesome his trained, calcified monster-soldiers 
    are. No one cares about Grossular. Moving on.
    You've exited the city north somehow. Turn west. At the campsite, the Spirune 
    Laser goes off again. But again, there's nothing to the west but ocean. Uh oh. 
    In any case, save and continue.
    TOWN: West Markis Port
    Garnet meets you here. Being that he is an all-around useful guy, the party 
    asks him if he can take them out to sea. Sure, fine. He takes Kohak, and Innes 
    stays behind to watch her.
    Leave and wander off. Shing's Soma Link Sense goes off. Kohak is frightened! 
    Run back to the port.
    On the boat are soldiers. Smash them.
    These bastards are strong, but they aren't Zerom-fused. Garnet walks out with 
    Kohak tied up. Garnet introduces himself as a member of the Imperial Military 
    Special Operations Soma Unit, and another Soma User rushes Hisai with drills 
    to demonstrate. Kunzite wants to show off his own Soma, but Innes leaps in to 
    hit him. 
    Interruptions over, Garnet continues with the introduction. Imperial Military 
    Special Operations Soma Unit Captain Geo Strigau, and... Major Innes Lorenz. 
    Their squad wants their hands on the power of an awakened Richia so that they 
    can remake the world. This never works, by the way, but don't tell him that. 
    And then Garnet introduces himself properly... as Imperial Military Special 
    Operations Soma Unit Captain Isaac Silver!
    Kunzite wonders if Silver is "him", but Incarose puts a stop to that with one 
    of her Evil Beams. Shing sees red again, but Incarose shoots him with the Evil 
    Beam too. Kohak surrenders. 
    Silver asks Shing if he wants to join him, but Shing wants nothing to do with 
    him. Not with how he's treated Kohak, and not if he's in league with Incarose. 
    Silver orders Innes and Strigau to take Shing out. Everyone's ready to fight, 
    but Beryl will have none of it and does her teleport trick. Innes says she'll 
    chase us down and deploys. Strigau volunteers too, but Silver says leave it to 
    Innes. They're setting sail for the island of Nibelg... and then the Forest of 
    Innes starts laying the beatdown on the party. Shing asks if she really lied 
    to them all this time to remake the world. Innes says she doesn't care about 
    the rebirth of the world, but what she wants is the rebirth of that man. Shing 
    says that Innes' feelings are the same as his, so he believes in Innes. Innes 
    is confused. Shing explains: even though he wants to save Kohak, he would 
    never betray his friends to do so. Therefore, Innes won't kill him.
    Make sense? Not to Innes. Yes, she'd obey an order to kill him for her 
    captain's sake. She demonstrates, but Shing just takes it as proof; if Innes 
    really wanted to kill him, that blow would have killed him. Innes yells that 
    she really is serious and starts beating up Shing again. Shing reminds her of 
    all the times she helped him out, and she cries that it was all for the 
    And yet she can't kill him after all.
    Finally, graceful and composed Innes breaks down. Shing convinces her to let 
    him help her show the Captain her real feelings, Soma Links with her, then 
    collapses. Hisui heals him, but Incarose shows up to taunt Innes and then 
    Innes tries apologizing to Shing, but he repeats Zex's line about "helping a 
    pretty girl with a big chest at the cost of your life". The party does a big 
    "you have my sword" routine, and Innes' Soma Link with the party goes up.
    Hokay, where are we going? Shing uses the Soma Link Laser to connect with both 
    Innes and Kohak, and both of them can feel her fear. It's not going to be easy 
    to get into Nibelg, but Innes, of course, has a plan. First, we need a ship. 
    Guess whose ship we're using?
    It's your friend and mine, Captain Sango! We're going to go back to talk to 
    Chen Ta-ren, and get his help to break into Nibelg Island. Beryl has 
    reservations, but Innes says she'll take care of it.
    TOWN: South Penderoak Port
    Ecaille greets us at the port, and again, we're leaving everything to Innes. 
    Remember, Ta-ren only gives free stuff to beautiful women? Head off to 
    Henzera. This would also be the first time you have to go through an area you 
    have the Field of, so soak up the world map if you wish. You can even visit 
    Shibul and Cunos.
    TOWN: Merchant Town Henzera
    In Henzera, go to the Chen Firm mansion and head to Chen's office.
    Chen agrees to sell us a ship. Just as the deal is wrapping up, some Special 
    Operations soldiers show up. Oi, we can't have that.  Chen shows us to a 
    secret passageway, and makes us promise not to rat him out if we're captured 
    by the Special Operations Unit. Well, we don't plan to let that happen. Leave 
    through the secret pass, talk to the Chen Firm employee to be let out, and 
    skip town to South Penderoak Port.
    And yes, the ship that has been sold to us (for the cutprice sum of ten 
    billion gald, though not really) is that of Captain Sango herself. [Ship 
    License] get, so set sail for Nibelg Island! You get the rest of Markis' Field.
    The team wonders how to get into the island. Shing suggests the same method 
    they used to get Kunzite into the Holy City, but the military net is too tight 
    for that; even a rat will get caught by their biosensors. There is a way 
    though. A technique to suppress Spiria responses, but it will involve the 
    entire party being out cold for the duration (effectively dead). Everyone 
    agrees to it.
    The cargo passes the search! No Spiria response is to be found in any of the 
    boxes. Plan success!
    DUNGEON: Special Operations Unit Base Nibelg
    Meanwhile, the army guys are torturing Kohak to get the location of the final 
    Spirune. Silver shows up to taunt her with the knowledge that Innes has killed 
    everyone by know. Kohak has the Soma Link Laser, so she isn't fooled. Incarose 
    confirms that Innes has betrayed Silver. Kohak's Soma is telling her that 
    Innes hasn't quite "betrayed" Silver, but is acting on genuine feelings. 
    Silver dismisses Soma as a mere weapon and tells Strigau to get the answer out 
    of Kohak however possible.
    "Dick" has really sort of lost all meaning here. On that depressing note, we 
    return to our party. It is dungeon time.
    A chest behind some crates just up and left from you contains [Flame Psistone] 
    x1. Wander downward, save, and take the elevator. Beneath the platform here is 
    [Holy Bottle] x3. On the upper-left side of the room, down the ladder is 
    [Liquor Bottle] x4. Leave through either door.
    Take the upper door on the other side of this hall for [Sound Spring Water] 
    x6. Wander down all the way out (down and to the left for two rooms). Chests 
    immediately outside the front door contain a [Grape Gummy] x2 and [Blue 
    Rosemary]. All the way out on the docks is a [Cornered Rat's Protection 
    Charm], [Life Bottle] x1, Heal Energy (60%), and [Cancer Crab Shell] x3.
    Back to just outside the front door. There are elevators on either side of the 
    building, which lead up to other elevators you can take down. The left one 
    takes you down to a room with [Copper] x4, [Tuning Fork Branch] x4, and 
    [Shining Psistone] x2. The right side elevator takes us to the storeroom we 
    started in. From the left storeroom, exit and take the lower door across the 
    hall for 1800 gald. Unlock the door to the "foyer" out the down end of the 
    hall. Turn around and go all the way up.
    Welcome to the Nibelg Big Room. Go forward, turn and head towards the center. 
    Shoot it with the Energy Shot. Allow the platform to take you down, then go 
    out again and cross the glowy bridge. Go around to the top-right wall, and 
    inspect the big glowy red thing. It gives you a temporary boost to the range 
    of your Energy Shot. Head down towards the center, shoot it, get on the 
    platform, and then shoot it again to go down to the base floor.
    First off, go up and right and inspect the machine there to unlock a door out 
    of the Big Room. That door takes you to a hallway from which you can obtain 
    1500 gald. Pick it up at your leisure. Meanwhile, the ground floor itself 
    spoils you with [Peach Gummy] x3 at the right corner, and a [Misty Symbol] 
    near the top corner. When done, shoot the center pillar without standing on 
    anything, then take the lower-left platform up.
    Get the [Blue Saffron], move to the right (the door is locked), and flip the 
    switch to create another light bridge. You can now circumnavigate the middle 
    floor of the Big Room at will, so it's time to use this to our advantage. Go 
    get the Sorceror's Ring buff, go back across the new light bridge, and shoot 
    the center from the lower-right, then ride the platform up.
    Unlock the door down from you here if you like; it only lets you go back to 
    the beginning of the dungeon. Flip the switch to generate another light 
    bridge. Cross it and grab [Ocean Psistone] x2. Flip the light bridge at the 
    top corner of the floor if you want, and use the machine at the upper-right 
    wall to unlock the door we care about. Backtrack to the lower-right elevator, 
    take it to the middle floor, and use the door we just opened.
    The first side room contains [Druggist's Glove] and Heal Energy (70%). Before 
    you can get to the second one, Special Ops soldiers are heard approaching. The 
    party ducks into the side room.
    Innes knows this room. It's the room of Captail Silver's daughter, Lapis, 
    suffering of Despir Sickness from the tender age of three. Shing asks if she's 
    Innes' kid, and she wonders why he would think that. Her real mother, Pearl, 
    died from a failed attempt to produce a Psistone-powered cannon, and that's 
    when Silver broke down. Lapis went into a shock coma and hasn't opened her 
    eyes since. Attempts to cure her with Spir Link have all gone nowhere. Innes 
    asks if we'd like to see why. Spir Link.
    Well, that solves the mystery; little Lapis is missing a Spirune! And who 
    should show up but Captain Silver? He's come to give the unconscious girl a 
    present: Elrond! Works out well for us, though. He promises Lapis that she'll 
    wake up soon, and even though her mom won't be around, he will make her as 
    unto a princess. Just a little while... his "Sleeping Princess"...
    Silver leaves, and the party Links Out and grabs Elrond. Time to rescue Kohak. 
    Go directly across the hall, walk around the big pit, and leave on the door 
    closest to the left side corner. Once again, walk directly across the hall to 
    get to where Kohak is.
    Strigau is still beating her. The rest of the party gets nice and worked up, 
    but Shing summons the Evil Rage Aura and starts shouting. Kunzite gets fed up 
    with this noise and just hits Strigau, which soaks up Shing's aggression too, 
    and the Rage Aura melts away. The Special Ops men have Rage Auras of their 
    own, though. Rip them apart!
    ...Shing wants to actually rip them apart. Kohak calms him down. One of the 
    soldiers sounds the alarm while he's freeing her. Oi. Better hurry it up. 
    Silver has probably gone to the very deepest part of the base. Exit out the 
    lower end of the hall. Mercifully, the alarm stops when the cutscene ends.
    Go around down and to the right and climb down the ladder. While you're here, 
    see that block? Push it to a position flush against the upper-right end of 
    that row of buttons, then shoot it down-left with the Energy Blow. If done 
    right, the three blue crystal pillars will go down. Grab the [Storm Psistone] 
    x2 from under the platform and exit down.
    Climb down the ladder. The chest in the right corner has [Gravity Psistone] 
    x2. Now climb down the ladder at the left corner of this platform. Grab the 
    [Pretty Bug Feeler] x4, climb up the tall ladder leading to the high platform, 
    and flip the light bridge switch. Cross it, flip the next switch, and cross 
    Descend the ladder and claim the [Void Psistone] x1 down and to the right, and 
    if necessary, the Heal Energy (50%) up and to the left. Now take the ladder to 
    the mid-level and go around the high platform. There should be two ladders 
    here. Take the one up and exit.
    Go up the ladder for [Dark Bottle] x2, and go under the platform for [Magic 
    Beast Claw] x3. Now repeat earlier protocol for the red buttons. Exit down, 
    descend both ladders, claim a [White Button] from the chest below, and save. 
    Then exit, passing the crystal pillars.
    Pretty, innit? That is a Mother Zerom, which gives birth to other Zerom. Innes
    doesn't remember the machine, so it must be new. Silver confirms, and says that
    it will lead him to the Forest of Thorns, where the Quartz named Richia sleeps.
    Yes, right here is the doorway to the Forest of Thorns. The Quartz left their
    legacy all over this planet; Soma, Zerom, Mechanoids, and the Forest of Thorns
    as well. Incarose tells Silver to leave you to her, but Silver has other 
    plans. He doesn't approve of her involvement in that whole Zerom-soldier 
    fiasco, which was very much outside his orders, and now Zerom-soldiers are all
    over the place and out of control.
    He asks Innes if she'll also raise arms against him. She says she will, to stop
    him and correct his mistakes. They reminisce about the old days for a while.
    Silver says that in those days, the world was just being born, and that it will
    now be born again.
    Kohak tries to solve things by talking, but Innes says that it is her job to
    stop Captain Silver. But not hers alone: she asks the team to lend her their
    strength. Of course we will! Innes' Soma Link with the entire party goes up.
    Silver muses that the Zerom-soldiers gained powerful bodies, but their Spiria
    went out of control. Which brings him to his next point: he's going to show us
    the power of Zerom fusion, which is apparently completely different. Who 
    thinks this will end badly? He casts something and merges with his pet Mother
    Zerom, and boy is he ugly now. Put the sucker out of his misery.
    BOSS: Silver
    He is, of course, weak to light, which makes him weak to Shing. But he's also 
    weak to water, which is Innes' element. Subtle, Namco. His Final Prayer rains 
    damage upon your units, which is always a bucket of unfun, and he does some 
    annoying things with that lancer of his, too.
    Silver doesn't want to go down, but his legs start calcifying. He can't 
    believe it; he thought he could overpower the Zerom with his Spiria. Kunzite 
    says no; Zerom eat Spiria, they don't care if your Spiria is weak or strong. 
    Which makes the problem one of hubris, of course. Silver can't believe he's 
    doomed his men to calcified Zerom food, and Rage Auras. Innes tries to calm 
    him down.
    Incarose, as she always does, crashes the party with an Evil Beam to the 
    cieling. Silver shields Innes with his body. He curses himself for not being 
    able to protect Pearl or Lapis and regrets pretty much his entire existence. 
    The last Spirune manifests, and Innes says to him that the same light that 
    shines from the Spirune is in his own Spiria too, for Pearl and Lapis.
    Silver apologizes... and both the Zerom fusion and the calcification go away. 
    He returns the Spirune, and Shing tells him to make Innes happy. Er... that's 
    not how it works, Shing.
    Incarose, once again, has to spoil the moment with a knife to Silver's back. 
    Silver tells Innes to take care of Lapis and dies, with Innes crying over his 
    body. Shing Rage Auras, blows everyone to the ground, and fights Incarose. She 
    taunts him that he needs more power, more anger. Now, this speech should be 
    setting off alarm bells for anyone who's watched Star Wars, ever.
    Shing's Evil Rage Aura gets bigger, and he wants blood badly, and Incarose 
    just keeps laying it on; he's weak, his friends will all die because of him, 
    she even says she'll kill Kohak herself. Shing's Evil Rage Aura is going 
    crazy. Incarose makes an weird noise and gets knocked into the wall. Kunzite 
    reveals that Incarose is a Mechanoid too. Shing doesn't care, he wants to 
    hurry up and restore the final Spirune to Kohak. Love Spirune get!
    Kohak jumps back; Richia is warning her of something. Whatever she's being 
    told, she can't believe it. She asks Shing what he's doing here, and calls 
    him... Creed Graphite! Kunzite knows the name. Innes doesn't detect an enemy, 
    but the enemy is Shing himself.
    Get settled in your seat. Believe it or not, Tales of Hearts is just getting 
    Creed takes out the entire party. Incarose reports to Creed, who happens to be
    her master, not unlike Kunzite and Richia. Kohak exposits about Creed: the 
    last psion of Quartzia, the master of the Sorceress Incarose, who imprisoned 
    Richia and destroyed the world... the Devil with Scarlet Hair. What is he doing
    inside Shing?
    Creed thanks Kohak for introducing him, but he doesn't care about a Celreid. 
    He wants to talk to Richia, and he's got just the motivation for Kohak. 
    Incarose kicks Innes and tramples Beryl, nearly smashes Kunzite's casing in, 
    and grabs Hisui by the arm. Kohak forces Richia out, and Richia refers to 
    Creed by name again just for good measure.
    Creed says she got away before in the Spir Maze (remember that? very beginning 
    of the game?) but can't run away this time. She replies that his sinful nature 
    hasn't changed after 2000 years. Creed wants her to open up the gates of the 
    Forest of Thorns. So he still wants to release "that", says Richia. She can't 
    give him access to the Forest of Thorns, no matter who he kills. Ouch. Then she
    goes away, leaving Kohak in the lurch.
    He tells Incarose deal with Hisui, and she breaks his arm. Kohak panics, and 
    forces open the gate herself. Creed gloats that he doesn't need Richia  
    anymore and seals her up. Now he decides he'll just take Kohak bodily with him 
    into the Forest of Thorns... and unleash "that" which has been sealed in the 
    Forest of Thorns for two thousand years!
    DUNGEON: Mobile Crystal Castle Cendrillion
    Welcome to the Forest of Thorns. It's just a name, of course, its true nature
    garbled by legend and oral tradition, as happens to just about everything. But
    here it is. It's original name: the Crystal Castle Cendrillion.
    As Creed, go out the lower door and go right. Pass through the door and 
    approach the console in the center of the room.
    Creed's bringing back a couple of old Mechanoids, and his first pick is 
    Corundum. You will learn to hate Corundum with a burning passion, I promise. 
    The next one is Chlorseraph, but he doesn't feel like moving yet.
    Meanwhile, back under Nibelg, Hisui has patched himself and the party up. 
    Arrange the party and enter the Crystal Castle Cendrillion. Leave through the 
    same portal Creed used, but go down the other (left and up) path instead.
    Whoa, Mother Zerom. Everyone freaks out, but Hisui says it's not the time to
    lose our nerve. We have to rescue Kohak, don't we? Kunzite helpfully adds that
    the Mother Zerom aren't the only thing sealed in here; if Creed were to unleash
    "that" which Richia sealed, the world would end.
    Strigau corrects this. If "that" were to be released, the whole world would 
    not end... just our world. Drillface overpowers and captures the party.
    Cut to the next room, where Creed and Richia's real bodies are locked up 
    inside the big crystal! Creed shoves Kohak into the chair and gives her ten 
    seconds to fully activate the Forest of Thorns. Corundum opens her mouth, and 
    you should start hating her in 10, 9, 8, 7...
    Richia comes out, tells Creed that he's mistaken and starts trying to repeat 
    her old sealing trick. Creed reminds her that he taught him everything she 
    knows about artes, sends her back to her seat, and restores her to her 
    original body. Well, he doesn't need the Vessel anymore, so...
    Kohak invokes the power of the Soma Link Laser, and Shing fights for control 
    of his body. He tells Kohak to run. Creed takes over again, says he'll get 
    Shing out of his way right now, and stabs himself with Asteria, then transfers
    himself to his original body.
    Creed taunts Shing and Kohak as Shing bleeds. Strigau shows up with the rest 
    of the party in tow, and honestly, we look pretty screwed. Incarose tells 
    Creed to leave the party to her, and Creed says why not? All he needs is 
    Richia, after all. Set up your party and prepare for battle.
    BOSS: Incarose
    Oi. She's fast, tough, and very very annoying. Fortunately, you don't actually 
    have to win.
    Either way, Creed steps in and charges up his Evil Beam at still-bleeding 
    Shing. Kohak freaks out, Soma Links with Richia, and activates Cendrillion for 
    her. Oops. Richia pleads with her not to activate Cendrillion, but Kohak can't 
    hear her. Richia tries casting, but Kunzite stops her; any more effort will 
    damage her Spiria. He pleads with her to just run on her own. Richia teleports 
    herself and all the Soma Users out instead.
    But Creed's already won; Kohak activated Cendrillion for him. Kunzite starts 
    up his self-destruct, but Chlorseraph puts a stop to that. The scene closes on 
    a shot of our villains.
    Our heroes appear at the Forest Gate. Soldiers appear, but Innes tells them to 
    go take care of the calcified and runs off herself to take care of Lapis. 
    Kohak and Richia are individually freaking out, so Hisui slaps them back to 
    the present and everyone bolts.
    Out at the Nibelg docks, the party gets a front-row seat to the rebirth of the 
    Great Winged Whale, a. k. a. the Forest of Thorns, a. k. a. Crystal Castle 
    Cendrillion. The island of Nibelg shatters as Cendrillion takes off, and the 
    party is dumped into the ocean.
    We join Shing, Richia and Hisui, washed up somewhere on Penderoak. Richia 
    doesn't want to witness any more deaths. She heals Shing, but runs out of 
    power, so... more CPR. Not nearly enough chest compressions, but whatever. 
    They both somehow turn out okay, though Richia's out from the exertion.
    Shing can feel the closest Link: Innes, somewhere to the northwest. Hop.
    There's a Zerom on the path! Crush it and move on.
    TOWN: Merchant Town Henzera
    Innes has been waiting for you, so enter the bedroom in the inn. She fell into 
    the ocean after the island was shattered and was picked up along with Lapis by 
    Captain Sango.
    Hisui asks just what the hell Creed Graphite is. Richia wakes up and exposits 
    that he was one of the last members of the race of the White Moon, actually 
    the dead planet Quartzia. She's one of them too: Quartz Richia Spodune. And our
    planet, Celland, is about to suffer the same fate as Quartzia.
    Richia tells of how Quartzia had a golden age of magitech based on the psychic
    artes, and how that power inevitably got turned to war. And from that Psion War
    were born weapons: Zerom, evolving weapons that fed on Spiria.
    But that's not the only thing that came from Quartz. Richia's sister, Flora,
    was the inventor of Soma, that which connects Spiria together, as well as the
    Crystal Castle Cendrillion. And Creed made "that", to produce a world without 
    conflict; a Queen Zerom that would consume all the warlike Spiria in the 
    world. Its name: the Black Moon which Floats in the Sky, Gardenia.
    Two thousand years ago, Richia, along with Creed and Flora, was there for the
    launch of Gardenia. When it was released, it consumed the warring Spiria all
    right. Along with the rest of it. The entire planet was calcified, all at once.
    Six billion Quartz' Spiria were completely consumed. Only the few on 
    Cendrillion - Creed, Flora and Richia - were spared. Flora sacrificed herself 
    to seal Gardenia and the system was forced into sleep mode, but the damage was 
    already done. Worse than done - Creed couldn't accept that Flora was gone 
    basically by his hand.
    And that's Creed's motive. He believes that if he unseals Gardenia, he will
    free Flora and somehow restore the Spiria of Quartzia. That's been what he was
    trying to do for two thousand years, and it is not going to end well.
    Richia then used an arte of her own design to seal away both herself and Creed,
    but both their Spiria escaped. To Celland.
    Shing is pissed. As far as he's concerned, the entire thing is her fault, and
    Celland shouldn't have to put up with Quartz's conflicts. Richia pleads with
    him to help her stop Creed. Shing just wants to know one thing: why was Creed
    Graphite inside his body? Richia can't answer.
    Hisui has his own question: was she, back in Cendrillion, prepared to kill 
    Kohak? Richia can't deny it. Shing and Hisui both decide they have no more 
    business with Richia or anything to do with Quartz, and go off to search for 
    Kohak. Innes at least agrees to stay and help Richia with whatever she can do.
    Leave. Shing feels Kohak's Spiria, far to the south. We're going to need the
    help of Captain Sango again, so head down to the port and take the ship.
    TOWN: Seminabiz Port
    Welcome to the continent of Seminabiz. Go north at the one intersection on 
    this map; no one said Seminabiz was interesting.
    Save at the campsite, move on to the next map, and go straight to reach our 
    next destination.
    TOWN: Foggy Village Rave
    No one wants to talk to us. Aww. Go to the inn.
    A voice squeals about vermin, and its owner stomps out of the back room. It's
    Beryl! She's got a job here, but she's apparently not doing well at it. Kohak
    is here too, but Beryl doesn't like the man who's taking care of her. And there
    he is!
    This is Dr. Tekta. Thankfully, he reports that Kohak is doing fine physically,
    but is a bit out of sorts. She's been calling for "Shing". Innat sweet. Go
    visit her. Beryl also rejoins the party. Kohak's being kept in the big place
    on the upper-right side of the village up the hill. You can't miss it.
    Kohak is happy to see that everyone's safe, especially Shing. They retell the
    story of what happened 2000 years ago. Kohak also wants to help. Shing and
    Hisui want nothing to do with it. Kohak and Shing have a falling out, and
    Tekta breaks up the moment with bad news: monsters. They're gone now, but one
    guy is wounded, so we have to clear the beds. Get out of the healers' house.
    Tekta takes the moment to bring up the price of medical care in a place like
    this, and asks if we'd like to pay it off with a job for him. There's this guy,
    you see, and he keeps saying "Creed Graphite" over and over again... yeah, now
    the party is paying attention. He lives to the northwest of the village (that's
    up around here), and his name is Zirconia. Tekta needs some Soma Users to Spir
    Link the guy. Hop to it.
    He is indeed mumbling Creed's name to himself. Tekta says he's been this way
    for about 17 years (!). Spir Link.
    SPIR LINK: Zirconia do Rey
    He was the Emperor. Sweet deal. Wonder what went wrong? Grossular is reporting
    on some Valeia Soma Users doing shifty things out on the Prans Sea, and
    Zirconia declares that he's going out there himself. He's also name-dropping
    like a champ: Richia and her church, Incarose and her mission... oi. Shing
    guesses that Zirconia was Creed's former host. We need more info. Forward
    into the breach!
    Two mazes later, we find Zirconia again. He treats us to another flashback.
    Hey, there's Tekta and young Zex... and Labrado... and a woman wearing Elrond
    and another wearing Chalcendy's Wahrheit. The one with the jetpack is Iola
    Hearts, which makes the other one Dona Meteoryte. Hey, this seems familiar...
    Dona's ready to smash Creed into the ground, but Iola tells her to think of
    Tekta's feelings, since Zirconia is his dad. Tekta says it's fine, he's ready.
    Also, Iola is Richia's Vessel and both Iola and Dona are pregnant. Guess with 
    The old party is all set, and Creed shows up right on time. The team gets into
    battle formation around Iola and draw their Somas. Creed laughs and starts
    casting. The flashback ends.
    Two more stages later, Zirconia congratulates us and shows us his last 
    flashback: the final battle between Creed and the old party. Creed's pretty 
    much destroyed the team and is about to kill Iola. She begs for someone to 
    help her for her child's sake, and everyone stands up just in time to see 
    Creed shoot a hole through Iola. The entire team Soma Links and starts sealing 
    Creed. Richia joins in too, lending her arte talents to the circle.
    Creed is pretty much sealed, but Richia has had to retreat to the child's 
    Spiria because Iola is so drained. Tekta tells Creed to give up, but Creed's 
    Guardian Knight does what she does best. Creed says his body is at its limit, 
    and does a scan... thing. There are two possible targets: the babies! He 
    grabs Dona and flies off.
    The guys try to help her, but Incarose gets in the way. Tekta tackles Incarose
    into the ocean. Ugh. Zex says he'll take care of Tekta and leaves Iola to
    Creed is busy possessing Shing. Dona yells not to underestimate a mother's love
    and seals him away, right there inside Shing, using all of her remaining 
    power. She apologizes that she couldn't seal him away completely, but with her 
    last words, tells baby Shing that she believes in him... that his Spiria will 
    never fall to him.
    Shing wants to know why Zex never told him. No, he wants to know why they 
    didn't just kill him, and Creed along with him. A Zerom appears, but Shing's 
    in no mood to be fighting. Set up the party and prepare for battle.
    The Zerom here are all from the Maze. There's just a bunch of them. Kill them.
    Zirconia starts using the Zerom Aura again. The party Links Out. Talk to Tekta.
    Hisui wants to know what he needed us for, since he's a Soma User. Tekta says
    that Incarose destroyed his Soma seventeen years ago. He was able to save
    Zirconia and Dona along with Zex, but Dona had already used up all her life
    energy to seal Creed. Zex's wish was that Shing never be told. He wanted to
    give Shing a peaceful life, for if Shing's anger and hatred ever exploded...
    yeah. That's what Incarose has been trying for all this time, after all.
    Shing still wants to know why they didn't kill him, since he couldn't uphold
    the faith Dona and Zex put in him. Hisui and Beryl chase him, but Kohak stays.
    She thinks that anything she says to Shing will just cause him more pain.
    Tekta convinces her to go. "Please, go save Shing. Not with words, but with the
    force of your true feelings."
    Go chase Shing. Simply leave out the upper-rightish end of the village.
    Shing is still angsting. He says he can't do anything, that his weakness lead
    to Creed's rebirth, etc. and summons up a Rage Aura. Zex's and Dona's faith,
    and even the promise he made to Zex to grow a strong Spiria... he betrayed all
    of it. He couldn't even protect Kohak. She says he's always protected her just
    fine, and breaks through the Rage Aura.
    Oh no! Shing can't control the Rage Aura! Kohak thanks Dona and Zex for
    believing in Shing and not killing him, so that she could meet him.
    Say it with me: Awwww.
    The Rage Aura disappears, and Kohak collapses. He asks why she did something so
    dumb for him. She replies that he's done so many dumb things for her sake, and
    repeats the line about believing that Shing's Spiria will never fall.
    Hisui and Beryl arrive and heal Kohak just in time for a message from
    everyone's favorite evil alien, Creed Graphite! He declares that from now on,
    Celland's existence is Zerom food, and releases a ton of Zerom; 1,520,233, by
    Corundum's count. Then he offers the Celreid a way out; he'll stop if they
    offer to him the Quartz with emerald hair, Richia Spodune.
    The world is doomed! Kohak disagrees; we can save the world ourselves. Hisui
    won't allow it, but Shing is with her. The Soma Link Laser shows itself, and
    Hisui, fed up with this idiocy, shoots a bolt at Shing. Shing blocks and makes
    the clouds part in a deliciously symbolic shot. Oh, subtlety. Oh well.
    At least Beryl is in. Shing, Beryl, and Kohak's Soma Link go up, Shing
    gains the title of "Trample the Earth!", and Kohak gains the title of "Linked
    Hand in Hand".
    Our next order of business is Yuraio, where Innes has gone to get her hands on 
    an airship. Get back to the port and set sail for Oldmyne. You get the Field of
    Hisui is on his own boat. Talk to the sailors at the front of it. A Chen boat
    is under attack by douchebags who want to get their hands on the emerald-hair
    woman. Innes and Richia are there; Hisui jumps on to help. Both Richia and the 
    dicks' hostage are freed, but Hisui is knocked into the water. Richia jumps in
    after him. Blossoming 'ship says what?
    Richia is having trouble with the fact that if she dies, Gardenia gets unsealed
    combined with her whole "I don't want anyone to die" philosophy, since in the
    current crapsack world, the two often don't really go in the same direction.
    She asks Hisui to take her to Gardenia, the Black Moon, and he agrees.
    Hey, there's Innes' boat! Hisui uses Gale Arc to signal their location. Richia 
    thinks it'll be dangerous. Hisui orders her to trust him, and gains the title
    "Who Sees For Himself".
    At East Oldmyne Port, everyone is back together! The party properly introduce
    themselves to Richia. To Yuraio! Hisui's and Innes' Soma Link with the party
    go up, and we're on our way.
    Windam gives you the Energy Whip.
    Leave and head west on the field.
    We're heading up Mt. Breime. Beryl doesn't want to go up, but screw her; we're
    going anyway.
    DUNGEON: Thundering Mountain Breime
    Save and begin climbing the mountain. At some point, you'll learn to use the 
    Energy Whip to cross bridges. If you hit an enemy with this thing, it'll send
    you right into battle instead of stunning the enemy. Continue on.
    The fork down goes nowhere, so go up. At the next intersection, you can
    continue straight and use the Energy Whip to snag [Breime Plum] x2. Don't
    actually touch the plant, because it hurts, if the spines all over it weren't
    an indication. Go back and continue up the mountain. Take the "up" path at
    the next fork. Cross the bridge. Turning left takes you to a dead end. Instead,
    turn right, go all the way around, using the Energy Whip to cross the gaps, and
    exit on the lower path.
    Cross left and go up.
    Kunzite gets tossed onto frame, and Chlorseraph follows. Richia asks what
    Flora's Guardian Knight is doing here, and Chlorseraph says he doesn't answer 
    to that title anymore. All he wants to do at the moment is... kill Richia. He
    smacks Beryl and overpowers Innes. It's up to Hisui now. Kunzite tells him not
    to be dumb, as Chlorseraph is the latest Ace-type combat Mechanoid. Chlorseraph
    demonstrates by smacking Kunzite around.
    Hisui asks if Richia still believes in him, and shoots the mountain immediately
    behind Kunzite. Chlorseraph taunts Hisui's poor aim, but gets washed away by a 
    torrent along with Hisui, Kunzite, and Richia.
    Hisui leaves the party. Exit right. Continue to the right, even as the bridge
    collapses out from under you. Ow.
    The rest of the party is safe, but uneasy, so Richia starts singing. Kunzite
    has some character development, and his and Hisui's Soma Link go up. Back to
    Remember that ladder we didn't go down? We've been deposited just on the wrong
    side of it. Inside the shack is a [Lightning Psistone] x2, and the shelves 
    yield [Gelp Liquid] x2.
    The Psistone is going to be important; we can use it to blow up all the piles 
    of rocks lying about this area. I'm going to assume you have one whenever I ask
    you to blow up a pile of rocks, but if you don't, just go and kill one of the
    wandering Ramuh Souls (glowing balls, can't miss them). They may drop them in
    battle and are guaranteed to cough up a stone after defeat regardless.
    For now, leave the shack and head down the mountain, picking up more [Breime
    Plum] x2 at the bottom. Go down the ladder and explode the rock pile to the
    left for [Red Button], then descend another ladder. Travel to the right, and
    if you wish, you can explode this rock pile to reach Heal Energy (70%). Cross
    the bridge down.
    The lower path here just leads to another briar of [Breime Plum] x2. Take the 
    upper path and you reach a clearing of sorts and another trail up. In the open 
    space, blow up the rocks to reveal a [Counter Bracelet] and a save point. 
    Save, take the ladder, and exit up.
    Snag the fruit, and continue up for Heal Energy (50%). Exit back down, go right
    and enter the cabin. Loot 2000 gald, check the barrels next to the chest for 
    [Violet Liquid] x1, take [Chamomile] x1 from the shelves, leave, and blow up
    the rocks to get your hands on some [Spare Chains]. Now go down the ladder (or
    the long way through the ramp), save, and head left, fixing the bridge with
    your new chains.
    Exit left. Tap the Heal Energy (80%) and get the [Pathos Mark] from the chest,
    then leave right, blowing up the rock pile. Hey, we know this song. So does
    Kohak. Using clever strategy, our heroes save our other heroes from their
    imprisonment on the island of doom. By which I mean, push the rock into the 
    stream and then go down and push the fallen planks in as well. Hisui and 
    Kunzite have rejoined the party!
    Save and prepare for a fight; Chlorseraph wants to finish the job. The party
    gets some nice, if sappy, lines about the nature of courage. Kunzite's Soma 
    Link with them goes up as he asks them to lend him their power, and he gains
    the title of "Hot-Blooded Guardian Knight".
    BOSS: Chlorseraph
    Well, the two cleavers he carries around aren't just for show. Like Kunzite, he
    can put up a merciless combo, unlike a lot of enemies up until now who have
    just had individual annoying maneuvers. Well, it's what you get for the first
    real boss of the second half of the game. I like using Kunzite for this one,
    but then, I like using Kunzite in general.
    When you win, Chlorseraph whines that he's the latest Ace-type. Kunzite can't
    believe his combat power, and Shing tells him to believe in our Spiria. (I
    love these context-sensitive victory quotes. There is a lulzy one for Shing,
    Kohak, and Beryl just for this stage, too.)
    Chlorseraph isn't done though. He charges, and Kohak takes the hit for Beryl.
    Hisui wants to see it, but Kohak won't show him; Shing asks to take a look, and
    Kohak gives in. Kunzite wonders what the difference is, and Innes just chalks
    it up to "a maiden's heart".
    Beryl is fed up with everyone doting on Kohak again. She only took a cleaver
    for you, whiny little brat. She says she could have handled Chlorseraph without
    Kohak's help (which my experience says very no to), and kicks him for good
    And uh. Chlorseraph's still alive. He charges Beryl again, and Kohak takes the
    hit again and collapses. Kunzite rages and tosses Chlorseraph into the river,
    but the damage is done. Beryl feels terrible, but the important thing now is
    to get Kohak to Yuraio and have her treated as quickly as possible!
    Cross the bridge up, grab the last [Breime Plum] x3, and exit stage left.
    You can tell we're almost done because the rain is clearing up. Unfortunately,
    the bridge to Yuraio is out. Luckily, Beryl knows of a village called Brange
    just up the mountain. Shing asks how, but Innes puts a stop to that; we need
    to get Kohak somewhere safe.
    By the way, there's a sign here that actually directs us to Brange. Whatever.
    Follow the long and winding way (and I do mean long).
    TOWN: Brange, Village Above the Clouds
    The mountain face in this town is covered with beautiful paintings; that one is
    of Charault, the lake town. Beryl's Gramma Helio is quite pleased to see her. 
    So yeah, this place is Beryl's hometown. Oh yeah, Kohak is still quite wounded.
    Helio invites you to her place to rest. Helio's is the inn of this town.
    Meet Beryl's... monster... thing... I dunno... it's name is Berul, anyway.
    She's surprised it hasn't keeled over dead yet. The party takes Kohak to the
    bedroom. No, not that one, it's full of junk. The one upstairs.
    Beryl sighs. She said she'd never come back to the village until she had
    achieved her dream of being the Imperial Painter. Kohak apologizes and Beryl
    quickly backpedals and says it's her fault. In any case, Kohak's to rest over
    night, so Helio treats us to dinner and her special peach pie.
    Helio isn't getting any younger, though, so Richia offers to take care of the
    dishes and let Gramma take it easy. Explore the village. Enter the gate in the 
    mountain, head up the ramp, and check out the giant mural. Its painter shows
    up, exposits about the village, and then hits on Innes, asking her to be a
    model for him. Anyway, continue up the mountain. Stop in the house on the way
    and check the rack near the door for [Grape Gummy] x2 and the tabletop in the
    other half of the house for [Emperor Mushroom] x1. Nothing's upstairs.
    Beryl's admiring the sea of clouds at the top of the mountain with Berul.
    Arago, the old lech from earlier, has come here to chat. He says she hasn't
    gotten any bigger (if you know what he means), and she says she hasn't changed
    any either. She's not as great or beautiful as Innes, nor as strong or brave as
    Kohak... I hope you like angst. Arago won't have any of this idiocy. He brings
    up Beryl's Grampa, the former Imperial Painter. That just pisses Beryl off 
    more, and she whines that she won't paint the same picture as Shinhala.
    Arago approves of this tack. He encourages her to paint her own picture, the
    best one the world has ever seen, and encourages her to go back because Gramma
    is worried about her.
    The team is at this point prepared to just let Beryl go. She has a wonderful
    community here in Brange, and the fight with Creed will be dangerous. If Beryl
    wants to stop fighting, that's just fine with them. Beryl, of course, heard all
    that, and is all for it. She never wanted to become a Soma User or the world's
    savior. She wanted to become the Imperial Painter, in case we forgot!
    Go back to Helio's to pick up Kohak. She doesn't take the news about Beryl too
    well, but it can't be helped. Shing tells Gramma to give Beryl a message: "We
    will protect your future as Imperial Painter". Way to rub salt in it. Anyway,
    journey to Yuraio continue! There's a shortcut out the back end of the village:
    go into the mountain, but turn left.
    Goodbyes are interrupted by a surprise Zerom attack! The entire village is
    afflicted with a voice-stealing strain of Despir Sickness. Innes assigns the
    party members to different tasks, and Shing's is to go check on Beryl.
    Remember where Beryl went? She's in that house up the mountain. Enter the room
    upstairs. She's wondering what she can do all by herself, since we've left.
    Only we haven't! She asks Shing to help her out. Naturally we will! She's 
    already checked out Berul and Arago for Zerom, and both turned up negative. Go
    around the village and collect Hisui, Innes, and Kunzite, then talk to Richia 
    near the exit. Incidentally, search the pots near the house near the exit for 
    [Violet Liquid] x1.
    We've checked basically everything that moves for Zerom infection, even the
    Cloudsheep. Nothing. Shing thinks it might be the Spiria of the land. Hisui
    says that's impossible, but Beryl has an idea. There is a place in this village
    where all the Spiria of the people, Cloudsheep, and land are unified.
    Go back to Helio's house, save, and enter the room full of junk. Surprise! 
    It's a huge painting! Shinhala made it when Beryl was a baby, and it's said
    that the Spiria of Brange's dead reside within this painting. Right now, we're
    Spir Linking into it.
    SPIR LINK: Shinhala's Painting?
    Nice place, isn't it? Zerom confirmed. Go!
    Four stages later, we get to the end. Nothing's here, but something warns Beryl
    that the Zerom is coming. Say hi. It's not quite as ugly as some of our old
    friends were though. Either way, engage!
    BOSS: Love Diansus
    It's not that annoying. Not immediately, anyway. It does, however, spawn clones
    at what appears to be 75% and 50% health. On the one hand, that makes the fight
    a lot more of a hassle, but on the other hand, it gives you more targets to
    hit. This means Shing's Seijinzeppa. Kohak's Burn Strike/Explode, Kunzite's
    Negative Gate, Hisui's Arataka... However, do be careful of that hex barrier it
    puts up. It inflicts Feather, the opposite of Weight, on a character and it
    knocks them back, which with Feather generally means all the way across the
    screen. You can get juggled this way.
    Diansus has worn the party out. But the same whatever warns Beryl that the
    Zerom isn't dead yet, and she returns Kohak's favor! Luckily, she's not badly
    hurt. Beryl suddenly realizes that the voice is the emotion that her Grampa,
    Shinhala, left inside the mural for her. She Links Out.
    Richia understands too; Shinhala painted his love for his granddaughter into
    the great mural. Oh, and the village's Despir Sickness is indeed cured.
    The party points out that if Beryl hadn't been here right now, the Zerom would
    have run rampant in the village. Kohak thanks her for saving her (twice, if we
    count the Cendrillion incident), and the party takes leave of Gramma and Beryl.
    Beryl isn't satisfied with this, naturally. Gramma sends her off with hope and
    a blessing. Beryl joins up with the party, and there is much rejoicing. But
    remember, her main goal is to make her amazing painting. Shing wishes her luck 
    on her "Adventure" painting, but Beryl has changed her mind yet again. The 
    theme of this one will be "Useless Resistance". Shing promises that before this
    is over, she'll be painting "The Heroes who Saved the World". Soma Link Laser!
    Beryl's Soma Link with everyone goes up, and she gains the title of "Future
    The next map is a straight run. Save at the ensuing campsite and move on.
    Afterwards, Yuraio is just ahead.
    TOWN: Entertainment City Yuraio
    Exit on the up-right ramp, and go all the way up. The airship is missing!
    The purple hair punk says that its owner, Ameth, has gone to the Casino.
    The Casino is in the hotel. Take the elevator down. Ameth is indeed there with
    our purple punk friend. Unfortunately, the proprietor and the clientele don't
    take well to our presence and go so far as to blame Richia for their Zerom
    related woes. Kunzite and Ameth put a stop to this foolishness, and the party 
    follows Ameth out of the Casino.
    In short, the airship has been taken to Rignatol. If you'll remember, that
    place is currently overflowing with Zerom - now, no doubt, doubly so. But we're
    going there anyway!
    DUNGEON: Military Garrison Rignatol
    The airship is parked atop the main gate. Now, the nice folks inside would love
    to let us in, but they're probably busy being calcified by hungry Zerom. Go 
    inspect the hole to the right. The only people who can fit through are probably
    Shing, Kohak, Beryl, and Richia. Kunzite and Innes help get them in.
    Leave this dump, go up, and take the Big Elevator, then enter through the 
    front door. Some soldiers are still alive! That won't last without our help
    though. Smack the Zerom.
    The major problem here is that the base's primary power Psistone is kinda 
    broken a lot, and most of the soldiers have fallen to the "white death". Just
    what we need. Richia restores the giant Psistone a little bit, but it's not
    enough to power up the entire base. It is enough to open up the big front door,
    so let's go collect our party.
    There's a spare power source underneath the base, and we're going to go fetch
    it and power up the elevator to the top of the main gate. Exit left, by the 
    opening right next to the save point.
    Don't take the elevator up. Instead, wander to the right, grabbing the [Gravity
    Psistone] x2 from the chest, and exit.
    Okay, the gas room. First, cross the bridge to the left, then cross again
    up into a narrow passage. Our business here is to Energy Blow the odd section
    of pipe, then Energy Shot the gas plume to light it up. Cross back over, light
    the other gas plume to your left, then continue left and claim [Gryun Liquid]
    x1 from the chest. Now return to the entrance.
    Travel up ramps, grab the [Precious Steel] from the chest, and then Energy
    Whip across the gap using the square things. The gimmick here is that the box
    anchors don't work without light for some reason, so we need to light them up.
    With fire.
    Anyway, hookshot your way over the narrow gap where we used the Energy Blow
    earlier. On your way, break and light another gas plume just above near the 
    raised island where the chest is. The exit is just a few ramps away, but you
    can hookshot down to the aforementioned island for a [Passion Ring]. Now leave.
    This map has a new gimmick: shoot the crystal thing with the Energy Shot to
    light it up, then Whip yourself over the gap. Go down two ladders. See those
    pink rock things? Shoot the top one from below (it's a bit tricky), which
    reflects the Energy Shot into the light. Grapple across. Move left, taking one
    ladder up and a big ladder down. Make a detour left and down yet another ladder
    and check the junk on the ground for [Shine Psistone] x3.
    Back up the ladder and to the right. Go up another ladder, and shoot the prism
    from below and to the right. Grapple across the gap and take the elevator down.
    The chest here contains [Savory] and the shards are [Sweet Psistone] x2. Go
    back up the elevator and back over the gap, then take the right ladder down.
    Shoot the prism from down and to the right across the gap, and cross it. Go
    down this ladder and up a very tall one to the left to get [Talisman], then
    backtrack. Shoot the prism from below and to the right yet again, cross, and
    climb down the final ladder.
    Behold, the Giant Psistone. Shiny, isn't it? Innes and Kunzite collect it.
    Violently. The debris to the left is [Sweet Psistone] x2, and the stuff on the
    right side is [Void Psistone] x2. The elevator on the very left corner of this 
    map is a shortcut. Return to the center room with the Giant Psistone.
    Having set it, exit left, and this time take the "down" catwalk. (If, for some
    reason, the catwalk is raised, the switch can be found against the upper-right
    wall. It is a purple gem thing activated by the Energy Shot.) Exit, continue
    down, and say "yes" to raise the Main Gate.
    Who should be waiting for us at the top but our old friend Sarge Morga! And he
    still wants to kill us, and our families, and our children. For everlasting 
    peace, of course. He turns into a big ugly. Put him out of his misery.
    BOSS: Rage Camelia
    Not as ugly as it could be, I guess. 10 Penetrate means that when you have him
    comboed, you do not let up, ever. When he puts up his invincibility, get out
    of the way and swing your weapon a few times to restore your EG, because you
    want a solid meter when it's time for the assault, I promise.
    Innes is ready to crush the big ugly. Kohak stops her; Sarge is, after all, 
    only thinking of protecting his peaceful world. Yeah, that doesn't change the 
    fact that he's a brainwashed Zerom-man. Kunzite gets tired of this noise and 
    finishes off the big ugly dragon monster. In his death throes, he Soma Links 
    and de-biguglies, but he's still dying. Thusly, Sergeant Morga entrusts his 
    future world of peace to us.
    The party is broken up, but reaffirms their mission to save the world. Kunzite
    reflects that if a Mechanoid delivers the kill, no one's Spiria has to suffer
    for it. Innes has the airship prepped, so we can take off whenever. To the
    No one knows how to fly an airship... Innes thinks she can do it with the help
    of a manual. She gets the title "Terrifying New Driver". Now, to be fair, 
    she's doing okay until Creed butts in. The airship explodes, and the party 
    only lives by Richia's defense spell. Speaking of which, Richia isn't looking 
    too great. The party decides to take her to the Oasis. Exit southeast.
    TOWN: Oasis
    Planning time. How do we get to Cendrillion? Shing suggests getting the help of
    Chalcedny and his flying Wahrheit; like that'll ever work. Richia has another
    idea. Through her Soma Link with Cendrillion (she was there when it was made,
    remember?), the party can Spir Link into the whale itself. We'll need the help
    of the Crystal Knights for this, so off to the Imperial Capitol with us.
    Everyone's Soma Link goes up. Kunzite gains the title of "Who Has Seen Hope".
    You can exit west to the Field. Head to Estrega.
    TOWN: Imperial Capitol Estrega
    Shing bangs on the gate, but... uh, we're wanted, remember? Peridot drags him
    away. Hey, we haven't seen her in a while. The military has not been treating
    the Crystal Knights well, as predicted. Chalcedny is jailed within the capitol
    city. It is time for us to sneak through the waterway once more, this time 
    into the city. Leave and find the exit we used last time.
    DUNGEON: Imperial Capitol Underground Waterway
    The party makes introductions with Peridot. Enter.
    Go around the reservoir and trek up to the main channel. When there, make a 
    right this time; the light valve in the lower room has been reset, so we can't 
    go around the outlet. So instead, go all the way around the inlet. Essentially,
    we're completing the circumnavigation of the main channel that we left half
    done last time we were here.
    There is a dude at the inlet with Despir Sickness, but I'm going to leave his
    case for another time. Continue down the main channel. Right after Peridot 
    talks about her relationship with the Chalcedny Squad and Shing breaks the
    box, pass through and turn. This is the same ladder Captain Silver took us down
    through last time.
    Chal is still angsting about his sin, but we don't have time for this. We need
    him to lend us Wahrheit's power to Spir Link with the Great Winged Whale.
    Operation Break Out commence!
    But first, fish [Apple Gummy] x3 out of the first cell toilet and [Root Liquid]
    x3 from the second. Return to the waterway. Go down to the main channel and
    make a right. Shoot the light valve, go up and around the inlet, down two rooms
    and turn at the upper branch exit. Check the ladder. Shing should use the
    Energy Whip to bring it down.
    You've escaped, but soldiers show up! After an undoubtedly epic offscreen
    battle, leave and go up the stairs. Remember this place? Shing was once
    imprisoned here. Now it belongs to Byrocks.
    He has bad news for us. The date of Chalcedny's execution... has been changed.
    By which I mean it exists. Time to go save him! The sound of Byrocks' still
    unnamed Soma goes off in the distance, and Byrocks and Peridot bolt. The party
    and the Crystal Knights follow.
    Chalcedny's already tied to the pole like a witch, and the way Grossular's
    talking about the Church and Soma, he might as well be. Chal's receiving the
    capital punishment for attempting to assassinate Her Majesty the Empress
    (really), and the method of execution will be... a familiar BFG.
    Grossular asks if Chal has any last words. Chal only requests that his pendant
    be given to Paraiba. Grossular points the gun, and Chalcedny says goodbye...
    "This isn't goodbye!"
    What does that make Peridot and Byrocks? If you said "Big Damn Heroes", get
    yourself a cookie. (If you added "sir", make it two.) They tell off Chal for
    being selfish and causing a lot of people a lot of worry. Grossular gets bored
    and fires, but Shing and co. block! Shing tells Chal not to die before he
    brings back Marin's smile. Grossular takes a shot at Wahrheit next, but Chal
    is too fast for him. He's thought of some good last (not) words for us: "As I
    promised, I will protect you and your world. So trust me and wait for me!"
    Grossular sics his soldiers on us, but the Crystal Knights can handle them!
    Actually, the military doesn't feel like beating up anyone, let alone the
    Church's Soma Users, over petty noise. Chalcedny joins the team, and Shing
    gains the title of "Brother in Arms". Skip town.
    Richia, Kohak, and Hisui are talking about using "that" Psistone. A gigantic
    one, buried in a mountain far to the north in Markis. The only way there is
    from South Oldmyne Port. Leave the city, but don't go into the Field; for the
    first time in a while, I'm asking you to take the roads. Go southwest.
    The road from the campsite to South Oldmyne Port is straight. If you can't get
    there, this walkthrough cannot help you.
    TOWN: South Oldmyne Port
    Captain Sango is already here. Let us set sail! Everyone's Soma Link goes up
    again; this game likes to keep it coming.
    TOWN: North Markis Port
    Step out into the white, snowy road. Cross the open field.
    The party runs into another force wall thing. The password is "Iola." Move on.
    TOWN: Hidden Village Norquin
    A woman mistakes Peridot for Kohak. I have no idea how; everyone from this
    hole has black hair. Sheera, Hisui's and Kohak's aunt, ends this idiocy. She
    has the entire village pretty thoroughly under control, and doesn't appreciate
    us bringing Crystal Knights into it. She's convinced that the Chal Squad is
    out to destroy the village.
    Richia tries to talk sense into Sheera, and you'd really think she'd listen,
    since her ward, master, and goddess is giving an order. Instead, she locks
    Shing and co. in a room, confiscates their Soma, and takes Kohak, Hisui and 
    Richia to her place to talk.
    Sheera basically won't have Kohak, Hisui, or Richia doing anything dangerous,
    and that includes saving the world. What a bother. And she most definitely
    doesn't approve of traveling with a Crystal Knight, whatever Kohak says about
    their trustworthiness. She forbids our intrepid heroes from leaving the house.
    Check the cupboard for [Brau Liquid] x2 and the book on the shelf for 1200
    gald. Talk to Sheera, then go back to the room upstairs.
    Kohak wants to screw the rules. She jumps out the window, and Hisui and Richia 
    follow. We're now outside the house. Approach the entrance, but go up the ramp
    to the west at the last bit, then go up another ramp and reach a chimney. Kohak
    jumps in.
    Meanwhile, Beryl is trying to open the door, but falls right into Sheera's
    explosive trap. Kohak arrives just in time.
    Everyone's safe. Let's get out of here! Innes picks up the title of "Squishy
    Fat". Grr, Beryl.
    Kohak has to stop at the big tree at the center of town: the "Amber Cherry"
    tree (in Japanese, "Kohakuzakura"; presumably Kohak is named after it). It
    symbolizes hope for Norquin: after every winter, it always blooms and produces 
    fruit without fail.
    Oops. Sheera was hiding behind the tree the whole time. She set up that bomb
    Psistone to protect the village, or something. The Hearts kids don't get it,
    and Kohak guesses it must be the influence of Despir Sickness. No dice; Kunzite
    can't confirm any Zerom.
    Sheera reveals the real reason: the giant Psistone we're chasing contains the
    final wishes of Iola, to protect Norquin... and her children. That's why the
    barrier is out there: Iola's feelings maintain it from within the Psistone.
    That means if we drain it...
    Shing breaks out his trademark "your feelings are the same as mine" line. Just
    as Sheera acted to protect what was left of her sister, Shing will protect
    Kohak. Shing's, Kohak's, and Hisui's Soma Links go up. Off we go. Exit north.
    Cross the field, and exit again.
    The giant Psistone can be seen in the distance, and it is indeed gargantuan.
    This is the lake, such as it is. Go onto the ice, hop on the floating ice cube
    thing, and ride it across. The lower ride here takes you to Heal Energy (80%).
    Follow the upper ride, and keep riding to the top of the screen.
    Now, you could exit now, but where would be the loot in that? Ride left, and
    head up the slope. The avalanche is perfectly normal. Now ride back to the 
    beginning. There's now another path out, so take it and ride up.
    Ride all the way up, go back up the hill (no avalanche this time), and get the
    [Torn Aurora Leaf] x2. Now, I know I promised more loot, but honestly I have no
    clue how to get the remaining chests here. It baffles me. I've tried everything
    on every island before and after the avalance and... barghle. In any case, if
    anyone has any good info, please drop me a line.
    LINE DROPPED! Sui89 tells me that the lake freezes over later in the game, and
    I have confirmed that if you return to the area after reaching Rapunzel, it is
    indeed totally walkable. For reference, there is [Ancient Dragon's Big Fang] x5
    on the left and [Im Kingstone] x5 on the right.
    Anyway, ride back to the entrance, and then ride back to the exit. Giant rock
    in a meadow! Kohak thanks her mother for protecting her all this time, but...
    anyway, resolve strengthened. We are going to Spir Link with the Mobile Crystal
    Castle Cendrillion!
    Save, and talk to Richia.
    We're going to send the playable party in while the Chalcedny Squad help Richia
    hold the link, basically. Richia entrusts Kunzite with the [Psychic Lock], 
    which anchors us to reality as we pass through the Double Link.
    DUNGEON: Artifical Psyche Cendrillion
    Yes, Dungeon. It's not an official dungeon, but it doesn't behave much like a 
    Spir Link.
    The Spir Maze, such as it is, appears to be in water. Shing doesn't see the
    problem, since isn't it normal for a whale to be dreaming of water? Anyway,
    start the dungeon.
    This map is basically one big circuit. Let's start by turning right, which of
    course means we are going clockwise. But first, go down-right for a moment and 
    immediately up for [Poison Jewel]. After going down the pink ramp, go straight 
    for [Grape Gummy] x2, then return to the ramp and make the right turn. Carry 
    on with the circumnavigation, and turn right after the next pink ramp for 
    [Sweet Psistone] x2. Keep going straight on our trip around the stage, and 
    right after the next pink ramp, go straight and get [Black Button].
    Now turn directly around, go up the pink ramp, and turn right at the first
    intersection. Save and move on.
    Use the Energy Blow to move the block onto the pyramid. Derp. Run straight
    across the hall.
    Everyone can feel the wishes of Cendrillion, and send their wishes to it as 
    well. A person appears out of Cendrillion's blowhole projector thing; Kunzite 
    knows her as Flora Spodune, Richia's older sister, who made Cendrillion in the 
    first place. Well. It's a recording of Flora, to be sent if Cendrillion were 
    to be reactivated. She tells us to stop Gardenia, or Bad Things will happen. 
    Then she shows us what happened right after the fateful day...
    Corundum is reporting on the fate of Quartzia: zero life signs on the planet's
    surface, and six billion bodies calcified. Creed yells at Richia to put the
    Spiria back, but she can't, because Gardenia has eaten it. Now Gardenia starts
    moving towards Celland, Creed starts raving about Gardenia not behaving, and
    Richia is crying. Flora runs in and switches places with Richia, gaining
    control over Gardenia and sending it into hibernation.
    Creed still can't accept that Gardenia is a monster, but Flora is only
    concerned with the safety of Creed and Richia. She casts a spell to evacuate
    them and the Mechanoids, and stays in Gardenia to keep it sealed away.
    That's the whole story of Gardenia's launch. Flora urges us not to allow
    Gardenia to be unsealed, and gives Kunzite [Data Psistone], which contains
    all the development data of Gardenia. Kunzite has another question, but
    Corundum puts a stopper on this party. We need to get out of here. Take the
    I love the patterns on this stage. Immediately take the path off to the left
    and follow the circle to a dead end with 1800 gald. Return to the save point,
    take the other path, and double back at the tangent to reach [Flame Psistone]
    x2. Now go back to the save point again, and go straight. Don't touch the big
    red box yet. In this middle area is Heal Energy (70%) and 2600 gald, and, far 
    off the trail, [Mythical Beast's Horn] x2 (though really, the gald was 
    Now go back to the center, and shoot the cube of doom with the Sorceror's Ring.
    You'll have to fight a Ruby Golem.
    A gate at the left corner of the map opens, but the map is now crawling with
    Rubies. They respawn on the field if killed, multiply in combat, and cast fire
    spells. Fight or avoid them as you wish, and exit.
    Puzzle times. Note the timer. The puzzle isn't reset if you run out, but you
    do have to fight for the right to continue. So really, you're just interrupted
    by combat once a minute. You can use the purple switch of some sort to reset
    the puzzle.
    Go down the corridor to continue.
    Good god this map is huge. It's just like the last map, but there are three
    boxes of doom: red, yellow and blue.
    Okay. Go down from the save point, go to the left, and turn. The first
    intersection goes to the right and leads to Heal Energy (50%). The second goes
    up and sorta to the left and leads to [Wounded Tiger Chant Charm] and the blue
    cube of death. Now, I would save the cubes until I was done exploring, but you 
    can trigger it if you want. Fight a Sapphire Golem, area gets filled with
    blue gems of evil, you know the thing.
    Press forward on the path of justice, rounding the exit warp and going straight
    at the intersection (it's a dead end). Turning down-right at the next 
    intersection leads you down a very, very long road that rewards you with [Gelp 
    Liquid] x1, [Void Psistone] x3, and the yellow Cube. And I'd actually trigger 
    this one now just for how stubbornly out of the way it is. Would you want to 
    come all the way out here with Rubies and Sapphires wandering the corridors? 
    We already have to get back through a crowd of Topaz. Anyway, zap the Cube and 
    beat down the Topaz Golem.
    Make the long trek back and continue, stepping to the left for a [Jeweled
    Branch] x2. There's a Heal Energy (40%) in it for you if you make the circle
    around the red Cube. In any case, shoot the Cube and go through the routine.
    And now we have gone all the way around the stage. Save if you like, and begin
    the circle again, breaking the giant blue cube on the way if you haven't.
    We're heading to the exit now.
    Puzzle times. I have no idea what this is, but you're on a two-minute timer.
    Solutions are welcome.
    Walk down the hall. We find ourselves at the very map we entered on. Save and
    head for the exit.
    Oh no, the exit portal's shrinking! Richia and the Chal Squad are reaching the
    breaking point, but a familiar drill sound interrupts our escape: Geo Strigau!
    He's a collector of sorts: a collector OF SOULS! No, seriously. He's collecting
    the Spirunes of Celland, and Gardenia is an easy way to access all us Celreid
    at once. He shows off part of his collection, and boy is this guy creepy. And
    guess who else is in his collection?
    The one Spirune guaranteed to drive Innes to murderous rage: Lapis Silver!
    The whole thing was his plan from the start. Sabotaging the Psi-cannon, killing
    Pearl, sending Silver on the way to destruction...
    Destroy him to pieces.
    BOSS: Strigau
    I never found this bastard hard. His attacks are more annoying than anything,
    especially the rock throwing one. He doesn't even Hi-Ougi.
    Innes is ready to crush his skull in, but Kohak stops her, saying such hatred 
    wouldn't make her a very good mother to Lapis. Creed interrupts with an Evil 
    Beam to Strigau's face, and the Spirune goes flying. We don't have time for 
    this! The portal is closing, and Richia's team is straining just to keep it 
    existing. Innes still wants to get Lapis' Spirune, but no luck. The party is 
    forcefully pulled out of Cendrillion, and the Psistone shatters.
    Innes is angry, but we have bigger worries. Zerom have broken into Norquin and
    they're headed for the village. Richia and the Chalcedny Squad collapse, and
    tell us to go on without them. The party disagrees. Innes gets the title of
    "Spirune Chaser". To Norquin!
    Uh oh, the gate is broken through. Zerom are attacking! Chal and Richia run up
    to protect the Norquin...ians. Smash the Zerom!
    Two rounds (only?) of this noise later, the Zerom are beginning to overpower
    our heroes. They get a second wind, but Zerom have already broken through.
    Sheera calls in her last trump card: using the Amber Cherry. Beat up one final
    wave of Zerom.
    The village is saved, but once again, we have bigger problems. Cendrillion is
    almost ready to awaken Gardenia, and Creed gloats about the Spiria of the
    Celreid being the rebirth of Quartzia.
    Gardenia breaks out of the black moon, and it is an ugly piece of work.
    Richia is certain that there's still something we can do to stop Gardenia.
    Shing suggests using Wahrheit again, but there's no way Chalcedny can take
    more than a person, perhaps, up as far as Gardenia. Kunzite has an idea though.
    The development data of Cendrillion talks about it as an Evolved Soma. It's
    possible that we can Evolve Wahrheit the same way. That would make it possible
    to carry the whole team up to Gardenia.
    To pull it off, though, we'll need two items. The first one is the Flarehorn of
    Volgageors, the Purgatory Dragon, and the second is a Zerom Stone.
    Funny story about the Zerom Stone though. It's currently with Her Majesty the
    Empress Paraiba Marin do Rey. Because Chalcedny gave it to her, as he promised.
    Oh well. No point giving up now. Happy fluffy bunnies ensue, and Kohak gains 
    the title of "Hearts Successor."
    Get out of here. Well, no. Before we go, go back up towards the well, turn,
    and go all the way to the end for [Torn Aurora Leaf] x1. Now get out of here.
    Our destination: north Markis Port, and from there, the Imperial Capitol
    On the way out, Shing and Hisui bond over their respective 'shipping partners,
    Kohak and Richia. Their Soma Link goes up. You also get Gelda Snow Plains' 
    Field. Hisui gets his own "Hearts Successor" title.
    Meanwhile, Corundum wants please to not be wired into the system anymore. 
    Creed doesn't care. More reason to villainize the guy, I guess. He tells Shing 
    to bring it on.
    Now, you can trek all the way across the Field (or the roads if you really
    really wanted), or you can just go the port and sail to South Oldmyne Port,
    which is the very bottom option and puts you right next to the Capitol.
    However, that area has no Field yet, so you can take the roads, or you can
    choose the third option from the top, which is West Oldmyne Port, and which
    allows you road-free access to Estrega. Any way works, really.
    TOWN: Imperial Capitol Estrega
    Well, the gate is down and all the residents are calcified. Marin is probably
    in danger. Chal runs off after Marin. Chase!
    Innes takes Kunzite and Beryl to search for survivors. The rest of us, chase
    after Chalcedny!
    Chalcedny's trying to break down the front door of Macus Palace, but remembers 
    that, oh, he can fly. He takes off. We still have to chase him, though, but 
    first, run back and meet up with everyone else.
    Well, we couldn't stop Chalcedny and they couldn't find any survivors in the
    Imperial District, so we're even for failure. Suddenly, Kunzite spots one:
    Ann! Being attacked by a Zerom! Lest you think we get to do anything cool,
    like crush them, Kunzite takes it out handily.
    Anyway, there are more survivors, and they've holed themselves up in the inn.
    Hooray! We need to get entrance to the castle. Some faceless NPC opens up the 
    waterway (yes, we're doing this again) and gives us [Key to Macus Castle]. 
    Once more into the sewers with us!
    DUNGEON: Imperial Capitol Underground Waterway
    Make your way back to the main channel. We exit in the lower room of it. Turn
    right, go all the way around the inlet at the upper end, go down one room on
    the other side, and exit up, upper branch. Once again, Shing uses the Energy
    Whip and opens up the hatch with the Key.
    DUNGEON: Macus Castle
    The chests at the top corner of this storeroom contain [Lightning Psistone] x1
    and [Flame Psistone] x1. Exit up the stairs.
    Behind the door to the left lies a [Violet Liquid] x1, behind that to the left,
    nothing of note. So leave up the stairs.
    A hall later, we come to a round table room. Chests here contain [Efficial
    Ring] x1 (I don't know what it is either) and [Magical Aroma] x1. The door
    to the left has nothing (but it'll be important later), the one to the right
    leads to Heal Energy (100%), and the door down just leads out to a balcony. Now
    just exit up the stairs again.
    The exit down in the next room leads to a library, but no loot. So keep
    In the next room, we find Chalcedny entrapped by... slime or something. Ew.
    Talk to him, then fire the Energy Shot.
    It's woefully ineffective, but a military woman wanders in and tosses a bomb
    into the Zerom slime. Shing zaps it, and a lot, but not all, of the slime gets
    destroyed by the blast. Hooray! Innes recognizes the woman as Captain Plena, 
    and the device as Plena's special "flame-thunder bombs". She chews out Innes 
    for not doing her job of protecting Captain Silver. I'd call those extenuating 
    circumstances, myself, but whatever floats the Captain's boat.
    Innes has no explanation, but reminds the good Captain of what's important now:
    the bombs. Plena doesn't want to hear any of it from Innes, and walks out.
    Innes explains for us that Plena was one of the officers who was working with
    Cap Silver on the Psistone Cannon, and also her roommate at the Academy.
    In any case, we have to get more bombs from her if we're going to beat the
    slime-Zerom. Go back down to the round table room and take the left door.
    We arrive just as Plena's kitty, Platta, wanders off. Let's get some bombs!
    ...er, Plena doesn't have any more. Richia asks her to make some more, and the
    presence of the Emerald-hair Princess forces Plena to change her tune. And
    while we have the ingredients (Flame Psistone and Lightning Psistone), the
    recipe just ran off with Platta. So we have to hunt down the cat.
    Return to the ground floor and go in the left door. There's the kitty! Sadly,
    it's too fast for us to get. We need to find ourselves some bait, something
    Platta likes. Innes has an idea. Leave, enter the right-side kitchen door, and
    inspect the barrels for [Gummy Burning Sake]. Return to the left side room and
    catch that cat!
    After an epic struggle, it looks like Platta's about to give in. But suddenly,
    Zerom! Yes, the kitty has Despir Sickness. Spir Link and fix it!
    SPIR LINK: Platta the cat
    No stages. Just beat up some Zerom.
    Recipe obtained! Return to Plena. She mouths off to Innes again, and Innes is
    done dealing with Plena's noise. Who's the one saving the world again? Plena
    gives in. Flame-thunder bomb get! Return to the slime room, set the bomb, and 
    shoot it. Save and go through.
    Labrado and Grossular are having the same argument again, and Labrado has the
    upper hand this time; all the fairy tales and lore passed down in the Church
    have come to pass, even the Black Moon. Marin doesn't care about any of that.
    She's just concerned about Chalcedny.
    Grossular, being a douchebag, tells her he broke his promise and bolted,
    dropping the pendant which Grossular so kindly saved. Marin goes into a
    depression, thinking Chal has abandoned her, and the Zerom infects her.
    She screams that no one, nothing, not even herself cares about her, then Zerom-
    fuses along with Labrado and Grossular. Well, it's our job as Soma Users to 
    cure the everloving crap out of her.
    BOSS: Lonely Veronica
    My, can this one cast. Black Hole is her favorite trick. When you see it, zip
    away as fast as you can. Also watch out for the jumping. The jumping hurts.
    Veronica/Paraiba continues screaming that she's useless. It attacks Kohak, but
    Chalcedny blocks and asks us to leave it to him. Now everyone give the man some
    "Lady Paraiba... I only wanted to see your smile, but I didn't know how to make
    you... so I thought I'd change the world for you, with my own power. 
    Then an idiot told me, 'A fool who can't even get back the smile of the 
    girl before his eyes can never save the world'. Unfortunately, those stupid 
    words are true. Before I could do anything else, I had to tell you the 
    feelings in my heart!"
    (At this point, Marin tells Chal to run before she kills him.)
    "Your Majesty Paraiba Marin do Rey! From the moment I met you, I... I loved 
    you! And I still will... even if you try to kill me here! I'll love you 
    Marin struggles out that she loves Chalcedny too, Soma Links, stabs herself,
    and de-uglies.
    She asks if Chalcedny's all right, and he replies that it's his line. Marin
    tells Chalcedny that he doesn't remember, but the first time they met, he was
    just a baby. She even changed his diaper. Maybe that's when he fell in love?
    Chalcedny is understandably flustered.
    Marin then gets back to business. She orders Grossular to organize a strike
    force, and commands Labrado to command his Crystal Knight Order to find
    sanctuary for the sick, children, old, and women. They start protesting, but
    new, confident Marin puts a stop to that noise. Chal asks her what she wants
    him to do. She only wants him to stay, and support her when she appears before
    the Macus Empire. The people cannot see an injured or weak Empress at a time
    like this. She calls him her Knight.
    It's a very touching moment, until Shing opens his fat mouth.
    Anyway, it's time for Her Majesty the Empress's address. Richia casts some
    stuff on Marin to transmit the message all over Celland. She explains the
    existence of Zerom, Gardenia, and the Sleeping Princess, but tells the citizens
    not to lose hope.
    Some douchebag asks what she's planning to do if she couldn't even stop the war
    between the Church and the Army. Another one accuses her of hiding away and
    protecting only herself.
    Another one starts defending her, but Marin admits that she was running from
    her duty as Empress and allowing the Zerom to invade. (Cue the heroic theme,
    "To Spiria, Bring Hope".) Then she asks for the help of everyone, because 
    she's such a fool. She pleads with everyone to shut off their Spiria of 
    despair, sadness, and anger.
    Some douchebag, or possibly the first one, asks what something intangible is
    going to do against the Zerom. Shing fields this one; you can't see or touch
    it, but you can feel it. "The burning feelings of wanting to protect someone!"
    He urges them to reach out and communicate with that person. Even though he
    hasn't done that for Kohak yet...
    Kohak reminds him that the entire world can hear him. Oops. At least the people
    are happier now, and their rising spirits are exactly what Her Majesty wants to
    hear. With feelings like that, hearts all over the world will become linked,
    and with that power, we shall beat the Zerom down!
    ...no one said Tales of Hearts was subtle. Just to drive the point home, Power
    of Friendship bubbles start rising up out of the capitol square.
    "With Courage, which transcends fear... Kindness, which protects with love...
    and light, which does not bend to despair... this warm Love spreads throughout
    the world. Flora, I finally understand clearly. What your utopia needed is...
    people who unshakingly, unwaveringly tell their feelings and join their Spiria.
    It was always so obvious..."
    Everyone's Soma Link goes up.
    ...no one said Tales of Hearts was subtle.
    Talk to Marin. She agrees to give you the "Ruby Eye Pendant". Now that's over,
    there's one more ingredient left for the Soma Evolve: the Flarehorn. Goose has
    some information on it, so pay it a visit.
    TOWN: Healing Town Goose
    The party reminisces warmly on the first time they all met, right here in this
    town. A scream comes from the... north... east... this is why I don't use
    compass directions in towns. Anyway, it's Sasha. The children report on a
    sorceress in a purple robe, and boy, we have a passing acquaintance with
    someone who resembles that. Incarose was looking for directions to Fluere
    for some reason, so go chase her down!
    The elder is begging Incarose not to kill the Fluere, but Incarose is supposed
    to capture the little buggers dead or alive. We get there too late, but Peridot
    and Byrocks have an ambush planned, and Incarose is vaporized. Sweet!
    The elder is not in a great shape, so take him back to the inn. He tells us
    of a volcanic island to the southwest: Mt. Bamel. Again, we're through a place
    where we lack a Field, so the party automatically leaves via the roads.
    And somehow, Incarose lives. Ugh. She can't let us get our hands on a flying
    Evolved Soma. In any case, go southwest.
    DUNGEON: Bamel Volcano
    Our destination, stupidly, is the bottom of the volcano. Let's begin the stage.
    Save. Up the ramp is nothing but Soma, and you have to use the Energy Whip to
    get over the lava floes (convection, what's that?). On the ground path, just 
    go around on the black rock, and go up the second ramp, again defying physics
    using the Sorceror's Ring.
    Turn around and cross more excessively hot streams of molten rock. Pass the
    first branch up the mountain, and exit by the next, entering the inside of the
    mountain itself. (Good god, at least Phantasia and Eternia tried to address the
    heat issue.)
    In this happy area, there is purple gas that will damage you. Try not to stand
    in it, or be in it when the quakes start. At the three-way road, go left, run
    straight up and right through the gas without turning, and continue across the
    bridge. Go up the ramp, and hook your way across the gap to your right if you
    want a [Red Sage], but be aware that you'll have to circle around a bit.
    Likewise, hook the piller to the left for [Aegis Shell] x3. When finished, go
    up and around (taking a detour ramp to a Heal Energy (100%)) and finally exit
    The gimmick in this chamber is that you shoot the pink stalk things with the 
    Energy Blow and they give you temporary immunity to evil purple volcano gas. 
    So shoot the nearest one and wander along the right path. Turn up at the first
    intersection, shoot the pink puffball again, and turn down-right, and finally
    exit the poison field up. Now Energy Blow the pillar and continue upward.
    A section of earth collapses, and we are separated from the Chalcedny Squad.
    They go off to the bottom of the volcano on their own. Smack the pink ball.
    This bit is sensitive. There is a ramp to the left, and a field down from you.
    Take the ramp, turn up, and rise out of the gas. Go through the opening.
    Go all the way down here. You pass by a Heal Energy (80%) and a save point. Use
    them, then leave.
    This area adds a new gimmick: when the quakes hit, rocks fall from above and
    damage you if they land on you.
    Down the ramp and go to the right. At the island, such as it is, go up and take
    the long path to [Ancient Fish Fin] x3. Turn around, go all the way back, and
    head left, stopping at the island for [Pickpocket Master's Glove]. Go all the
    way left and up, take the ramp down, and exit left.
    Take the branching ramp and push the rock. Now go back to the previous screen,
    go back up the ramp, and take the higher exit. Back on this screen, go across
    the center pillar and make the down-left turn. Head right at the first branch
    and push the rock, lowering the pillar again.
    Now go back up, but keep going instead of turning back towards the center
    pillar. Loop all the way around, go across the center pillar at its middle
    height, and exit once more to the previous screen.
    Go forward. At the island, detour on the up path and return to the pillar map
    for [Dark Firefly] x3 and Heal Energy (60%). That done, return to our island
    and go right this time, pausing to pick up [Precious Steel] x4, and finally
    looping around one more time to the pillar room for our last pillar-destroying
    rock drop.
    Return to the island one last time, and Energy Blow the pillar. Cross over, and
    leave on the lower exit. Cross the central no-longer-a-pillar, and get out of
    here for good.
    Save, and go up for [Dragon Ash] x1. Then go down. This is the mouth of the
    volcano, and it's all downhill from here. Miscellaneous Soma Points and
    monsters are lying on the spiral, but nothing I'm at liberty to care about.
    The Chalcedny Squad isn't here, but Volgageors shows up. Prepare for battle!
    BOSS: Volgageors
    Look at that Penetrate. Just look at it. 15 of it. That's how you know this is
    going to be a long fight. He has an annoying claw combo that poisons, and of
    course, fire breath. Try to keep it surrounded; if it catches one or two units,
    the other on should be wailing on its back. If nothing else, that'll reduce its
    guards (did I mention it has fifteen of them?) for when the assault starts. And
    please, set up your Heal Stone.
    Beryl claims victory for our "burning Spiria", but... yeah, this joke is done.
    You get the [Purgatory Dragon's Blazing Horn] for your trouble. This is the
    Flarehorn we came here to get.
    But what's taking Chalcedny so long? Oh, only his crowning moment of awesome.
    (Why does that guy get all the best moments around here, anyway?)
    Peridot and Byrocks are having banter, because that's what teams do around
    here, when Incarose decides to butt in, as she does. She says that the Incarose
    the Chal Squad destroyed in Goose... is not her only body. There are three
    Incaroses here! Better yet, she actually had a total of seven bodies but is
    down to four. Three is more than enough to take Chal though.
    Chalcedny and the Incarose Squad have an epic battle. One of them goes down,
    but another threatens Peridot, giving the third a window to Evil Beam Chal.
    Peridot tosses her sword to Chalcedny, and just in case you thought this scene
    couldn't be more awesome, let's summarize: he is dual-wielding with a BFS in
    one hand and taking on the villain's right-hand womanbot in duplicate.
    And winning. Epically.
    But the epic win has not come without its price. Peridot and Byrocks are
    stranded and wounded. They tell Chal to go on and join our fight. Chalcedny
    tries to rescue them, but can't. They make their final speeches, mostly
    involving Chalcedny being their little brother, and he tearfully turns around.
    Finally, Peridot and Byrocks say their goodbyes to each other.
    Talk to everyone. They are blissfully unaware of the Chalcedny Squad's fate.
    Chalcedny flies in. Where are the others? Chalcedny briefly explains about
    Incarose, and tells us to hurry and use the Pendant and Flarehorn. Shing isn't
    satisfied, but the volcano is going to erupt soon, and we have to get moving
    on the Soma Evolve thing. Everyone gets set up, and...
    Nothing happens.
    Chalcedny starts raging, but Kohak administers a hug. She tells him to calm
    down, because the purpose of Soma is to connect people. The Spiria of Peridot
    and Byrocks is still with him. Right on cue, their Soma Link Laser connects
    to Kohak, then to everyone in turn, and they tell Chalcedny how much the Chal
    Squad still believes in him and loves him.
    "Let's go, my Soma! Strong... high... into the great sky...
    Kohak dubs our new airship the "Wings of Hope". The Soma Link Laser connects to
    it from the volcano, but fades away. Rest in peace, Peridot, Byrocks.
    Well, now that's over, the party is having some trouble flying the airship.
    However, everyone's Soma Link goes up.
    We're back in Goose! While Chalcedny is being treated, Richia is running out of
    Spiria from all the crap she's been through, and she's starting to calcify.
    Enter the inn.
    Chalcedny wakes up, but he can't move his body. He confirms that Wahrheit is
    the memento of Iola Hearts, but Hisui says no; it's evolved through the bonds
    shared by the Chalcedny Squad, so it's become a new Soma. Chalcedny disagrees;
    it isn't evolved by the bond of the Chal Squad, but the bonds of everyone.
    Innes suggests a new name for it: "Lianheit." Everyone approves.
    Oh, but Cendrillion is about to move. Everyone rushes out, but Chalcedny asks
    Shing for one thing: promise him to come back in one piece.
    You have the full continent of Oldmyne as a Field.
    Flying Soma Lianheit: Launch!
    You can now go wherever you want. Use Y to land or launch Lianheit from
    anywhere on the Field Map.
    DUNGEON: Mobile Crystal Castle Cendrillion
    Creed leaves for the bridge, leaving us to Incarose, Chlorseraph, and Strigau.
    Corundum begs once more for release, but Creed can't be bothered.
    Cut back to us. Exit up. Then talk to Creed's chair. Richia tries to free
    Corundum, but Creed has set up a trap of some sort. Richia promises Corundum
    to save her soon. Exit left.
    We're back to the room full of Mother Zerom. Kohak gets the idea to use the
    flame-thunder bombs to blow them up. Anyway.
    Go down, save, and check out the teleporter platform. It's locked down, but we
    can order a Mechanoid to unlock it for us. So go to the Mechanoid storage room.
    It's to the right.
    Check out the console, and say hi to our new friend, an IS337-mark-11 Jack-type
    Mechanoid. He wanders off and activates the Teleport for us, so go back and
    take it.
    Basically, there are two energy channels to the door that need to be connected
    to go through. We will take the top room first. For starters, get [Float
    Cotton] x3 and [Grape Gummy] x3 from the chests. From left to right, the panels
    you need to solve the puzzle are a left turn, -, L, right turn, backwards L,
    and finally |. I hope that made sense. Use the purple gem thingie to reset the
    puzzle if you screw up. Anyway, go out and into the right channel room!
    Collect [Red Lavender] and turn your attention to the puzzle. Push columns 4 
    and 5 from the right in, and then pull the second column from the left two 
    out. Puzzle finished!
    Leave and go through the door. Loot [Magical Aroma] x1 and take the Teleport.
    See this crossroads? Go up and left for [Dark Firefly] x3, down and right for
    [Poison Psistone] x3. Take the Teleport on the last path.
    Near the entrance is Heal Energy (100%). To the left is [Dark Psistone] x4, to
    the right a [Root Liquid] x1. Note the gimmick with the bottomless channels,
    which act as icy floors in other RPGs. Anyway, leave.
    From the left opening here, slide down, left, and up to claim [Lucky Ring],
    then slide right from the top wall. This is the tricky part; while sliding,
    grapple one of the pillars, then slide right again to reach the [Ocean
    Psistone] x3 on the other side.
    From this point, we can take the four elevators downstairs. To do this, begin 
    sliding across, grapple one of the non-center pillars, and then just slide up 
    or down. The upper two cells are tricker; you'll need to slide around them to 
    reach them from above. The lower-left and upper-right lead to the switches we 
    need to get out of here, or rather, they lead to switches that open up the 
    switches that we need to get out of here. Get them out of the way.
    By the way, from the lower-left island, you can make it to the last edge cell,
    where there rests a [Seraph Bird Feather] x2. Just remember: when navigating
    this area, the pillars and the Energy Whip are your friends. Anyway, go down
    the ladder in the upper-left island.
    Slide down, grapple the pillar, and slide left to get to one of the switches!
    Activate it. Leave the chamber, slide up, right, and down, grappling the right
    side pillar. Activate the other switch.
    Now we're going to loot this dump before we leave. We will achieve this feat by
    sliding to the very top of the map, floating in one of the top corners, and
    sliding down, towards the center, and up. The left chamber contains [Ancient
    Fish Fin] x2, and the right one contains [Piyonon].
    Slide to the bottom-right corner of the map, up, and right. Go up the lower-
    right ladder.
    From the left wall of this cell, slide down, left, and down. Save and take the
    Everyone's ready to go, but the Mechanoid knocks out Richia and declares that
    instead of the Bridge, we're going to Hell! Chlorseraph has taken over our
    Mechanoid. It activates the port, which, as promised, does not take us to the 
    bridge. The Port then locks, and the Mechanoid feeds itself to the nearby 
    If you can't read this minigame, you can make it a great deal harder on
    yourself than it's supposed to be. Richia needs two minutes to unlock the
    Teleport, and while that happens, you are expected to defend her from oncoming
    waves of Zerom. The Zerom stop if you fight one of them, but so does the
    clock. However, here, you can destroy the Zerom with two uses of the Energy
    Shot, or one use of the Energy Blow. The Energy Shot, of course, also stuns
    them on the first hit.
    After two minutes, the party escapes under cover of flame-thunder bombs. You
    get [Fragment of Black Moon] x2.
    Now that we've escaped, celebrate by getting [Protect Symbol] from up and left,
    [Elixir] x1 from down and right, and Heal Energy (100%) from down and left.
    Save and take the elevator again.
    Welcome to the Cendrillion bridge, where Strigau waits for us. Innes rages at
    him, but he just says that her angry Spirune will look pretty next to Lapis'.
    Innes says she doesn't want to hear his bad taste and orders him to return
    Strigau gets pissed again, saying Innes says the same thing his mom did, and
    activates his Zerom Rage Aura. Prepare for battle! For Lapis!
    BOSS: Possessed Strigau
    Same bastard, only stronger, tougher, and more annoying.
    Strigau rages some more when you beat him, and the Zerom fused with him come
    out for Lapis' Spirune. Innes dives and covers Lapis' Spirune with herself.
    Shing and co. are ready to beat them down, but Richia uses the Cendrillion
    system to seal them instead. I haven't gotten to say this in a while: Lapis 
    Spirune get!
    Strigau calcifies, his Spiria absorbed by Gardenia, as Creed helpfully appears
    to exposit. He shows us the effects of Gardenia consuming the Spiria all over
    He kicks Cendrillion into warp drive. The party is ready to beat him down, but
    we're a little worn out from fighting Mother Zerom and Strigau... like that's
    going to stop our brave heroes! Ora ora ora! and all that.
    Shing charges and slices across Incarose's eye, then moves on to Creed. Creed
    is as hotblooded as Shing is right now, but Incarose declares Shing too
    dangerous and Evil Beams a console, teleporting Creed out and breaking the
    shield thing over the bridge, opening Cendrillion up to the outside. Somehow.
    Lianheit swoops in and rescues the team, crash landing on a pure white
    Welcome to Quartzia, the calcified White Moon.
    OVERWORLD: Quartzia
    Richia is calcifying too. She doesn't have much time left, and without her,
    Lianheit won't fly. To the northwest is the dead capitol of the Quartz,
    Wonderidel. This is our destination.
    Nothing lives in this dump but Zerom. No Soma Points or items, either. Go 
    north at the first intersection and tend northwest.
    TOWN: Crystal Capital Wonderidel
    Calcified, top to bottom, just like the rest of this planet. Richia's target is
    the Center Dome. Chase her.
    Richia charges up the big crystal tree, turning on all the machines. Of course,
    she's still running out of power. In any case, what she's looking for is the
    Access Pass to the "Platform of Hope" which launched Gardenia in the first
    place, Jack Seed. Richia starts calcifying, so get her to a place to rest.
    The right machine acts as an Inn for 600 gald or functions as a Heal Stone 
    shop. The left one is an item shop.
    Enter one of the elevators on the sides of the room and enter Richia's and
    Flora's room on the left side of this level.
    Access Pass get, but what's this? It's Chlorseraph's brother, Clinoseraph! He's
    calcified though. Oh wait, he isn't, and he is stealing Richia's Spiria. Oops.
    Spir Link and save Richia!
    SPIR LINK: Clinoseraph
    Clinoseraph's is not a normal Spir Maze, and you guys are sealed inside it.
    Suckers. Chlorseraph shows up too.
    Instead, it's a reenactment of the way Wonderidel used to be before the launch
    of Gardenia. The scientists are talking about the imminent launch, so it looks
    like we are being treated to another flashback. Fun times! But we have a 
    Richia to find. Enter the Center Dome, save, and take the Teleport, then go
    down the stairs and take the other Teleport to Cendrillion.
    Exit up. Creed and Flora are talking about the launch of Gardenia. Flora's
    having doubts, but we know how Creed thinks. And if she won't do it, Richia
    can, after all. Past!Richia shows up right on cue, and she and Creed wander off
    to keep preparing. Flora offers to make Creed's favorite Rave Tea, but he just
    whines about her treating him like a kid. Chlorseraph assures her that he and
    Lino will always be there for her.
    However, Lino knows that there's not much the Aces can do to stop Creed and
    Richia. He says he'll talk to Creed and leaves Richia to Lor.
    Exit down and witness Corundum doing her own setup. Activate the console and
    then inspect the Mechanoid tube for [White Holy Mother of Order], KOS-MOS'
    head thing, which lets you set KOS-MOS' R.CANNON or G.SHOT as Link Panels.
    Also, the chest here has [Shine Psistone] x4. (Note: If you already have the
    artifact, you find [Red Chamomile] instead.)
    Leave Cendrillion, and exit the Center Dome left.
    Richia is singing for the other Quartz, and they're pretty confident in their
    soon-to-be-not-warlike planet. She stops, and one little monster wants her to
    sing more while another wants her to play Hide and Seek with them. She tells
    them not to fight anymore, and man, this planet is way too hopeful given that
    we know how it ends.
    Lor shows up to talk to Richia as he promised Flora. For a moment, Richia
    splits into two; one insists on launching Gardenia, and one wants to listen to
    him. Guess which one is ours? Past!Kunzite appears and spirits Richia away
    before this noise can continue.
    Present!Kunzite says that Richia and Past!Kunzite have gone to Latwick Forest
    to the southwest. Our job, of course, is to follow. Take care of any Material
    and Accessory shopping needs you may have, and leave Wonderidel. Go southwest.
    DUNGEON: Latwick Forest
    Save and go straight for [Seraph Bird Feather] x2. Turn left instead and walk
    the winding road, turning right momentairly for [Brass] x2 and going left at
    the final fork.
    Place look familiar? Richia and Past!Kunzite are here. Richia is, even 2000
    years ago, trying to convince Kunzite that he's more than just a robot.
    Our Richia takes over and reflects on how this was once her nice, pleasant
    Creed shows up to get Richia. She asks if it's okay even if Flora isn't there, 
    and he says it's his and Richia's present to her. Well then, he asks her to 
    come with her, to the Black Moon that will bear a new world: Gardenia. 
    Richia's voice says no, but her text says yes, and Past!Richia follows him
    along as Present!Richia pleads for someone to stop her. Too late, though.
    Gardenia is launched.
    Just to rub it in, Present!Richia has to watch everyone get drained and
    calcified. She begs for forgiveness. Shing screams at Gardenia to stop, but
    Lino's voice says it won't stop, and everyone Links Out.
    And it turns out we somehow cured Clinoseraph after all. He had been dreaming
    all the memories that entertained us and tormented Richia for this long.
    Actually, she's still trapped in there, watching Lino's dream over and over.
    Bad times.
    Chlorseraph is ready to dismember Kunzite, but Clinoseraph is concerned about
    saving Flora. Chlorseraph jumps out after him. Kunzite guesses his plan: he'll
    take Richia's Spiria to Jack Seed and use her energy to rescue Flora, sealed 
    inside Gardenia. To this end, he's already stolen the Access Pass. Hisui gains
    the title of "Hot-blood Heart".
    Jack Seed is through Latwick Forest.
    DUNGEON: The Real Latwick Forest
    Our destination, as before, is the Fluere tree. However, there are more chests!
    The first one contains [Drained Grass Seed] x1, and the second has [Fragment
    of Black Moon] x1. Exit.
    At the next intersection, you hear the Seraph twins talking, but you may take 
    the left turn instead. Going straight at the next intersection leads to 
    [Drained Grass Seed] x2, and going left takes you to [Fragment of Black Moon] 
    x1 and an exit we're going to take later. You can get it now or later; to 
    advance, take the straight path from the entrance to the map and leave.
    Chlorseraph declares his true motive: to wipe out both the Quartz and the
    Celreid, leaving an eternal world of only Mechanoids. Sounds uncomfortably out
    of Mega Man X, but whatever. Clinoseraph says he doesn't care what Chlorseraph
    does, as long as he doesn't get in the way of killing Creed and Richia and
    bringing back Flora.
    ...yeah, both of these guys have a few screws loose. Both the brothers decide
    that they have to destroy one another, and honestly, it would be fine, except
    for the detail where they still have Richia. Kunzite challenges them for
    Richia's Spirune.
    Chlorseraph asks Kunzite if getting back Richia really matters, and shows us
    that Richia is so tormented she's offering her own life to reverse it. Will
    Kunzite follow that order? This entire time, the quest Richia has had him on
    was going to end in her death. Kunzite can't answer this, and Lor continues to
    taunt him.
    The entire party steps up and shoots down Lor's noise, and Kunzite himself
    realizes that he truly wants Richia to live. We won't let Richia sacrifice
    herself. We'll protect her! Kunzite Soma Links with the entire party.
    Chlorseraph can't figure it out: how does Kunzite do stuff like this with a 
    fake Spiria? He activates his Link-Drive Mode system with Clinoseraph, 
    allowing the two to fight as one unit.
    Kunzite's Soma Link with the party, of course, goes up, and he gains the title
    of "Like Human". Aww.
    Smash them.
    BOSS: Double Seraph (Clinoseraph and Chlorseraph)
    I hope you like dual bosses. Chlorseraph does the same crap he used to. He
    should go down fast, though. Clinoseraph will be annoying by casting spells
    while hiding behind a healthy Penetrate value. Oh, and try not to let
    Chlorseraph corner you. He'll never let you go.
    Chlorseraph, as usual, wants to fight again, but Clinoseraph has other plans. 
    He taps Richia's power and teleports the both of them to Jack Seed. But he 
    forgot the Access Pass, so we're going to chase him down. Sucker.
    Leave this map, wander off to the left, and take the other exit mentioned
    earlier, picking up the loot on the way if you haven't already.
    Go straight and then right on the next map for [Fragment of Black Moon] x2.
    From the entrance, take the left and turn at the next crossroads. Go straight
    for 3000 gald, then go left and leave the forest. Go through the next map to
    reach Jack Seed.
    DUNGEON: Jack Seed, Platform of Hope
    Incarose is here, too. She's arrived just before the twins. Looks like we have
    a full house.
    Inside, Clinoseraph uses Richia's power to activate Jack Seed. Incarose shows 
    up, so Chlorseraph tells her off for that stunt she pulled up in Cendrillion, 
    which gives Clinoseraph the chance to backstab his brother, saying that his
    weakness is getting in the way of his whole "save Flora" plan. The one who
    kills Richia, and Creed, will be Clinoseraph.
    Incarose isn't too happy with this plan, of course, so she and Clinoseraph
    start up their own fight to the death. Meanwhile, it's Jack Seed-infiltrating
    time for us.
    There are two paths leading up from this ring and two long ramps descending
    from these paths. We are taking the right one first, as it leads to only a
    [Im Kingstone] x2.  Go back up and take the left ramp, which leads down to
    [Shine Psistone] x6 and a puzzle.
    Basically, you use the Energy Blow to kick the green rock and the pink rock
    into the Seed Unit in the center, which makes it open up a teleport. Do so.
    Later versions of this noise will pile on the gimmicks.
    Completing the puzzle, such as it is, activates an elevator, creates a bunch
    of paths, and opens up the side paths out of this place. The side paths lead
    to the other seed-thing puzzle that unlocks the other teleporter. (I hate this
    Again, we're doing left side first. Go up the long and twisty path, and at the
    end, turn about for [Ocean Psistone] x6 and then check out the puzzle at the
    bottom of the map.
    Simple rules here. The rock can go over spaces but not through the crystals.
    If one hits a crystal, it resets itself. You can walk through neither the
    crystals nor the pits, but you can walk through the seed-rock.
    Kick the seed two spaces down and three to the right, one down and four more to
    the right. One more down and to the right will finish this half of the puzzle.
    You've probably guessed that the pink seed crystal can be found by climbing the
    other path from the starting room. So once more, climb the twisty trail. Of
    course, the item is symmetrical too, and it's a [Flame Psistone] x6.
    For the puzzle, just kick the seed three left, four up, and then just go around
    and kick it left into the Seed Unit. Go back to the entry room and take the
    newly activated elevator.
    There are three branches here. The right one leads to [Gravity Psistone] x6 
    and continues to a passageway with Heal Energy (60%) and a Misty Seal. The 
    center one leads to the exit which we'll care about later, and the left one 
    leads to the next puzzle.
    This puzzle adds a fresh level of annoyance to this puzzle. There's the usual
    Seed Unit and two uncolored seed crystals. You need to kick the crystals into
    the colored energy fields at the corners, then into the Seed Unit. Nothing
    harder, just another hoop to jump through.
    Let's start with the top seed crystal. Grapple it with the Energy Whip, then
    grapple it again from the right. Pull it into the green field. Kick it down to
    level with the Seed Unit (six spaces), then simply kick it left. Oh, and the
    item here is [Rose Gold] x2.
    For the pink seed, grapple it up, then pull it from the right. Pull it up two
    spaces (you need to move it a bit to the right), then push or pull it to right 
    next to the floating diamond. Kick it up once, then go to the point on the
    other side and grapple it. At this point, just pull it into the aura.
    Now that it's colored, just move it one to the right, kick it up to the pillar,
    and slide it right into the Seed Unit. Now leave this dump.
    Save! Continue straight, as the sides are sealed. Rino's and Inca's battle has
    concluded, and it looks like neither has won. Clinoseraph apologizes for being
    too weak to save Flora with his last robot breath, and Richia's Spiria flies
    back into her body. She's not awake, though.
    Beryl goes over and pokes Clinoseraph, and his artificial Spiria falls out. We
    get [Clinoseraph's Core].
    As we leave, Jack Seed announces that Incarose's "Special Program" is being
    activated, and it begins retrieving the dead Guardian Knight bodies.
    The light bridges from here lead to four exits. I will refer to them as up, 
    left, right, and down for convenience.
    The down exit is important, because the system crystal within it will open up
    all the seals in the previous room. I'll get to them later. Right exit
    contains a [Star Psistone] x2. The left exit leads to Heal Energy (90%). The
    top exit's crystal doesn't say anything important, but the chest behind it has
    [Magical Aroma] x1.
    Now we attend to the gates opened on the lower platform. On the way there, note
    the absence of Guardian Knight bodies. Anyway, keep going to the save point,
    where the seals were. Take the right path for [Storm Psistone] x6. Now take the
    other path, where the next puzzle is.
    There are streams of blue and yellow energy here. Where they meet, warps
    appear. Note that there are four "origin pools", which I shall label up, down,
    left, and right. Up and down are blue, left and right are yellow, and each has
    its own "gate", where you can redirect the stream. There are also four possible
    portals, also labeled up, down, left, and right.
    If that's clear, and even if it's not, just go down at the fork and flip the
    gate. This directs the left stream to the down gate, which we will take, since
    the down stream is also directed to the down gate, mixing blue and yellow. See
    how this works? Loot [Dead Bug's Thousand Beads] x2 and, up yet another
    elevator, [Ancient Dragon's Big Fang] x2.
    Return and go counterclockwise around the very outer edge, flipping the first
    switch you see. This directs the right stream to the up gate, opening up said
    up gate. Take the up gate to [Ashibata Branch] x2 and Heal Energy (100%) up the
    Go back down and trek around clockwise, flipping the first two switches you
    encounter. The right portal should open. Take it. From this place, go up and 
    loot [Void Psistone] x6, then go back down. Now direct the up and left streams
    to the left portal, and take the left portal. Go down and take the new portal
    to a [Gungnir Shell] x2, then ride the portal back, walk right to the center,
    and finally take the center portal.
    Walk right, save, and take the elevator.
    Richia's awake, but she's about to follow through on her plan to use up her own
    life stopping Gardenia. Kohak tries to stop her, but Richia isn't paying any
    attention. Finally, she passes out. Press on, we have stuff to do. Take the
    final elevator.
    Kunzite says he'll donate his Spiria to Richia. The rest of the party does not
    approve; Kunzite's Spiria is as valuable as any of their "real" Spiria, so all
    of them will donate. Kunzite doesn't like the tactics of such a thing, but
    a flying blur makes the point moot by knocking everyone out and kidnapping
    It's Incarose! Upgraded with the weaponry and speed of Chlorseraph, and the
    armor and power of Clinoseraph. She decides to test out her artes, too. Boy,
    that's a problem. Incarose shoves Richia into the power chair, and Jack Seed
    starts activating. Using her power.
    The party Soma Links. Get ready. We're going to destroy Incarose once and for 
    BOSS: Incarose-ILL
    GAAHHHHH. It has the annoying powers of Incarose (which, recall, you weren't
    supposed to win), and it has, as promised, the speed and combo power of
    Chlorseraph and the defense and casting of Incarose and Clinoseraph combined.
    Try not to get caught in the Black Hole. Oh, and it has a Hi-Ougi. Don't be
    afraid to use your own, and generally use everything you have: the Link panels,
    items, Hi-Ougis, and all your combo skills, because this thing is as annoying
    as it is ugly.
    Uglyrose can't believe she was defeated by Soma Users. Shing tells her that her
    feelings aren't linked to anyone, so... yeah, you know this speech. Incarose
    tells Shing not to make laugh and tosses Richia over the edge before starting
    her self-destruct. Shing jumps after Richia.
    Incarose asks what she's supposed to wish for other than the wishes of Creed,
    for whose sake she was created. Kunzite tells her that all she has that's real
    is her loyalty to Creed. She just taunts him with the fact that Shing and
    Richia are dead. The party doesn't believe a word of it. They push Incarose
    into the power chair, and Jack Seed starts taking her power instead. The system
    is ready for transfer!
    Meanwhile, Shing has Spir Linked with Richia. She asks what he's doing here,
    and starts whining that they're both as good as dead and all she's worked for
    the past 2000 years is for naught. Shing's Soma Link Laser has something to say
    about that.
    Richia asks what good the Soma Link Laser is supposed to do, and Shing admits
    that it's a small amount of power. However... when it's connected with the
    world, it becomes infinite power.
    The rest of the party still believes that Shing and Richia will come back
    alive. As long as that keeps shining, they can stand up to any despair!
    Richia doesn't swallow it and harps some more on her sin. "To Spiria, Bring 
    Hope" plays again, and Shing reassures Richia. We will protect her; we will 
    defeat Gardenia!
    ...no one said Tales of Hearts was subtle.
    Richia says she wants to live, and Shing tells her to live by that light. 
    Everyone's Soma Link goes up.
    Shing shouts to everyone to fly with him to Gardenia, and one by one they all
    jump. Lianheit swoops in to grab them, and enters Jack Seed's transfer beam, 
    flying up into space. Towards the Black Moon, Gardenia!
    TOWN: Observation Point Rapunzel
    Creed's noticed our arrival, and hurries on up into the Core Dome.
    This is the data collection deck, Rapunzel. The Mechanoids here aren't looking
    so awesome. Buy whatever you want and stock up here. Also save.
    From Rapunzel, you can exit out the front door and go back to Celland or
    Quartzia. From Celland, just hover Lianheit over the structure in the desert
    and press A to go to Quartzia or Rapunzel.
    When you're ready, head toward the back until you find Corundum. She's babbling
    about orders to not let us through. We can't have that, but Corundum summons
    some robots and continues whining about orders, and she's really breaking down.
    The party handles them easily. Corundum says she still won't open the teleport,
    because of nothing less than Orders. Richia talks some sense into the girl and
    releases her. Hooray! Well, sorta. Anyway, Corundum starts opening up the
    Teleport into Gardenia.
    There's a delay before the preparation is complete, so Beryl wants to have a
    word with Shing. Walk out to the entrance of Rapunzel and she'll call for him
    from the bridge up above. Take the elevator on stage left, and take another to
    join her.
    Beryl is a little overwhelmed by the fact that we've really come as far as the
    Black Moon, and Shing says it's the best model for an Adventure painting. I
    don't know if he's teasing or not. He promises to protect the future where
    Beryl is the Imperial Painter, and Beryl says she's changed her mind on that
    too. Her new dream is to, with Shing...
    Kohak is listening, so Beryl changes tack. She says she always hated herself,
    with no courage and no pride... but! Shing and Kohak trusted her, so she learnt
    to like herself a little. She can paint whatever herself she wants on her
    Spiria canvas. She drags Kohak onto the bridge and declares that Kohak can do
    the same. Then she describes her new, final dream: "To draw a 'World where
    everyone I love lives happily together' painting!"
    Beryl ditches the lovebirds, and Kohak's about ready to confess to Shing, but
    our heroes get distracted by Celland up in the sky. Shing calls out to Eucles
    the astronomer.
    Kohak angsts about how afraid and overwhelmed and weak she is, so Shing asks 
    her to hold his hand for a moment. It's trembling. Shing's as scared as she is.
    But he says that no matter how big Gardenia is, it's a world of nothing. A
    lonely world, without any feelings, and only Mechanoids. Celland, from here on
    Rapunzel, shining with warm light like a jewel... what does it look like?
    Kohak says the answer is "Spirune". Yep. The network of emotions and light that
    wraps the world is like the Spirune of the planet. And that's why we can be`at
    Gardenia: because the Spirune of the entire world is connected to us. He
    believes in that power. Kohak believes in it too. The Soma Link Laser shows up,
    and they hug.
    The entire party collapses behind the elevator frame.
    Richia asks if Shing's plan is really to Spir Link with Gardenia. Shing's sure
    it'll work. Richia asks Kunzite to stop him, but Kunzite is all in. And we have
    Innes' axe, and Hisui's bow, and Beryl's paintbrush.
    Everyone leaves with renewed faith and vigor. Kohak's trembling has stopped.
    Shing's, too.
    Everyone's Soma Link has gone up. Shing and Kohak both gain the title of
    "Spiria of the World". Beryl gains the title of "Spiria of Dream".
    Corundum's preparations are complete. The Teleport is active. Hisui gains the
    title of "Spiria of Trust". Innes gains the title of "Spiria of Hope".
    Kunzite gains the title of "Spiria of Mind". Enter the Teleport to begin the
    DUNGEON: World Savior System Gardenia
    The gimmick here is the crystals. The Energy Shot makes them extend bridges,
    and the Energy Blow makes them go up and down. So to start, shoot the first
    crystal with both and go right.
    Zap the crystal, but don't raise it yet. Instead, go right for a [Blue 
    Chamomile], then raise the platform, go over the bridge, grab [Peach Gummy] x4,
    and continue forth. Pass the next platform and get [Fragment of Black Moon] x1,
    then go back, smack the crystal, and go up. Before taking the next platform,
    there's a [Red Verbena] to the right; when you're ready, extend the bridge and
    raise the platform. Just follow the path, send the bridge from the next
    platform, and Energy Blow the last two. Congratulations, the first room is
    This next room has five paths out. The very center one is the exit, but it's
    blocked. The far left one will be helpful later, but it's useless to us now, 
    as it's also blocked. The far right one leads to [Grape Gummy] x3, but nowhere 
    important. Meanwhile, the flanking paths both lead to big drop rocks that will
    clear the obstruction on the middle road, and the right one also has a [Void
    Psistone] x3 in case you need it. When you smash the crystal, it also leaves
    behind a shiny [Star Psistone] x2. That's all for this room for now.
    Nothing of note is in this big hallway, except more of the creepy "belly of the
    beast" atmosphere. Leave it.
    And this room is there to make up for it. This place is more of a maze than the
    Wastelands of Death. To start, go up the ramp and turn right. Down in a pit is 
    [Seraph Bird Feather] x2. Now go back to the left, turn up, and meet the
    The jaws really just take timing. Simply charging through them is impossible.
    You need to trigger them by walking right up to them, and then dash through
    while they're opening back up. 
    Anyway, pass the jaws, pass some more jaws, grab the [Flame Psistone] from the
    chest down in the pit, pass even more jaws for [Dark Firefly] x3, go back
    through those last jaws, and descend the ramp. (Hate the jaws yet?) Off to the
    right is a chest you should have noticed getting the Feather earlier, and it's
    a [Passion Brace].
    Also, now that we're on the ground for good, notice the gas that's been going
    off for a while. If you run into it, your movement controls get reversed.
    Go up, and skirt the corner of the big jaws on the ground, turning left. Go
    down past the gas and find [Gravity Psistone] x4, then go back and up the ramp.
    Charge bravely through the spikes, since it doesn't look like you can avoid 
    them, and go down into the pit for [Peach Gummy] x3. Carry on to the right. 
    After the next ramp, go straight up to find Heal Energy (100%). Then go left, 
    take the jaws like a hero, pass through some more (avoidable) big jaws, and
    take this ramp up, once again soaking the spikes. Turn right for [Death
    Stalker's Sting] x3. Left is the elevator out of here. Collect [Rose Gold] x2
    before you go through the membrane... thing.
    There is a Sandworm hanging here, but before we can fight it, we have to get it
    down. So save and leave left.
    It's DNA. This DNA works wholly unlike your biology teacher taught you: there
    are only two colors, and to make it work, they have to be opposed. But first, 
    fetch the [Star Psistone] x1 at the back of the ground floor. Use the Energy 
    Whip to steal the blue block from the center, go up the blue path, stand
    on the little platform, and use the Energy Whip to exchange your blue
    nucleotide for the red one.
    Now go back down and start up the red helix. When you get to the barrier, use
    the Energy Whip again to exchange your red block for the blue one. The barrier
    gone, leave out the top and fry the big bulbous thing in this room with the
    Energy Shot. Our job is now half done. But before you leave, go back up the
    blue helix, and install the block we're holding into the rung just past the
    blue barrier to remove it and open up... an empty room.
    Disappointing. Anyway, get out of here, save, and enter the right-side DNA
    room. Get [Grudge Psistone] x1 from here, then snag the red block from the pit
    and start your climb up the red helix. Switch the red for the blue, then climb
    the blue spine and switch the blue for the red here. Go back down, climb the
    red spine, and switch the red just before the barrier. Go out the top of the
    red spine and fry the ball.
    There's no good reason to finish the puzzle, so just go, save, and fight the
    BOSS: Abenthol
    Say it like a chemical, not like a medicine. It's just like the Sandworm, but
    angrier, and it adds its tail in at half health instead of a quarter. Also
    note that it can Petrify on touch. It's weak to fire.
    You can save after it dies a horrible, burny death. Then attempt to advance,
    but the floor collapses.
    Okay, so a note. That room with the five paths? Going back here takes you back
    to it, specifically the blocked left path. There are two things that happen
    here. First, the opening to the right leads to Heal Energy (100%). Second, the
    ramp leads to a drop rock that opens up said left path and gives you a 
    shortcut of sorts out of here, and a shortcut back in, since it takes you past 
    the maze room. Once again, the crystal shatters into [Star Psistone] x2.
    But today we are pressing onwards! First, go left for the loot. Up from here is
    a path to an island with [Ancient Fish Fin] x2, down on the blue island is
    [Red Rosemary], and up around the hill is [Blue Savory]. Return to the
    Go straight, climb the hill, and cross the bridge. Pick up a [Float Cotton] x3
    at the top, then go down the hill and under the bridge. Climb two ladders and
    We're going to do a little side area now. If you don't care, just go through
    the big Teleport and I'll tell you when you can start listening again. For the
    rest of you, take either of the little teleports. I'll say we're taking the
    one on the right.
    The way this works is that if you're on the sand too long, you get dropped into
    the lower level. At the lower level, there is also sand, but you can't drop
    through it. The lower level is also divided into two halves, each with its own
    exit back to the sand room.
    Begin by simply crossing the sand left, then getting the treasure chest up from
    you, which contains [Dead Bug's Thousand Beads] x2. Now go down-left-ish,
    towards the other chest, which contains [Gungnir Shell] x1.
    Walk down and to the right. Just do it. Falling is fine; our goal is the right
    side pit. When there, make your way to the top of the map and pick up the
    [Blue Crystal Rod], from Namco's early work Tower of Druaga, which will let you
    summon its hero Gilgamesh and Link Attack his Chrom Magic Sword.
    Get out of the pit. Go to the square of solid ground poking out from under the
    fence and run into the whirlpool to slingshot around it, then return to the
    area where once was some beads. Go in a generally up-type direction over the
    stone, past a couple of fences that look kind of like [ ], and run into the
    sand whirlpool, coming out the side where rests a [Fragment of Black Moon] x1.
    Now drop however you wish, and collect from the pit [Im Kingstone] x1 and 
    [Hourglass] x1.
    Go up the stairs, go down to the bracket-fences, and run into the whirlpool
    from above and left on the map. Proceed downward and rightward until you find a
    chest with [Sardonyx], then go around the fence and across the sand towards
    Heal Energy (100%). Now use the whirlpool from down and right for [All Divide].
    Make your way however you wish back to the portal, and take it. Back in the
    portal room, take the left side portal. Cross the rocks downward, and get the
    final item from this place, [Elixir] x2. Sweet. Leave, and finally take the
    main portal.
    Those of you who do not like items, start here.
    This is the last area where anything of note happens. Beyond the big green wall
    at the end lies only the final boss of Tales of Hearts. Save, use gummies, and
    take a deep breath.
    Enter the Core Dome.
    The party tries to convince Creed one more time that reviving Gardenia won't
    bring back Quartzia, but he's still not listening. Flora Spodune herself tries
    too, but Creed still won't believe it. Flora calcifies in the middle of her
    speech, so Creed fuses with Gardenia himself, takes control of the system, and
    returns Spiria to Flora, but tries to eat Richia instead. The party protects her
    with a big circle of Soma Link Laser.
    Creed just gloats that he'll eat that very power and bring about the rebirth of
    Quartzia. Begin battle.
    BOSS: Gardenia Core, Gar Stoma, Gar Spores, Gar Cell Wall
    Yes, the boss has multiple parts. You only have to defeat Gardenia Core (Creed)
    though. In fact, Garstoma, the thing in the back casting, will kick you away.
    I'm going to recommend having someone set to targetting "different enemy" or
    "casting enemy" just to keep it off your back, because Creed also casts, and
    Shing should really be targetting him.
    The tricky thing here is that Gardenia Core also has countermeasures against
    anything getting up close with it. Shing's Seieireppa has range, does okay
    damage, and is pretty efficient and knocking down guards, too. Feel free to
    Link Attack or (ideally) Shououjineizan at all possible opportunities, since CG
    regenerates as you attack. If the core knocks you behind a Garwall, I suggest 
    use Seijizeppa or Raijinzeppa to pierce it with courage.
    Creed's still moving. He re-eats Flora, and is horrified at what he's done. He
    cries that he can't stop Gardenia anymore, and the party makes a wonderful
    speech about how anything is possible if you connect to other people with
    feelings. Creed shouts not to make him laugh; what's he supposed to connect,
    the pain of losing everything you know and love?
    Fine, then. We'll just Spir Link him. Gardenia has a wall to prevent that, but 
    Richia uses a Good Beam to break it.
    SPIR LINK: Creed Graphite
    The party is isolated in a sea of stars. Richia lights it up, but the stars are
    still there. Surprise, surprise: it's the souls of the eaten Quartz!
    Creed appears to crash the party. He says that since time has stopped inside
    the Gardenia Spir Maze, he can still restore all of Quartzia. Gardenia
    disagrees and starts eating them anyway. He yells at it to stop.
    "You're a bottomless well of stupid!"
    "The warmth which even a Mechanoid like me is able to feel... how can you not 
    comprehend it?"
    "I thought you were scary, but... well, you're just pathetic!"
    "We'll beat you up properly, and open your eyes!"
    "To you, who lacks the courage to accept his own weakness..."
    "Our bond will never crumble!"
    BOSS: Creed Graphite
    Now this is a final boss. He has a ton of guards, he can teleport, he's really 
    fast... oh, and he actually changes elements on you. Every time he does so, he 
    regenerates automatically. Watch the colors on that fabulous collar of his. 
    And stay on top of your HP when he gets to half HP or so; his Hi-Ougi, Dead 
    Star, hits basically the entire field (unless you're on the opposite end or 
    something) and hurts a lot. Knock down his wall of Penetrate as fast as
    possible and then get in as much damage as possible before he escapes and
    Everyone Links Out, including Creed. Gardenia, however, is still perfectly
    active. It opens its big mouth and starts absorbing everything! Kohak flies
    off, so Shing jumps after her and sticks Asteria into the ground. That doesn't
    work, so Shing stabs his own foot instead. Kohak gasps, but Shing says he
    can't give up. For Innes' future with Lapis (Soma Link Laser), for Beryl's
    big dreams (Laser), for Hisui's fist against his face (Laser), for what Richia
    and Kunzite worked for these 2000 years (Laser)... Chal and Marin, Peridot and
    Byrocks, Orb, Cindy, Ann...
    "You're wrong, Gardenia. Being alone only begets endless darkness. But being
    connected by your feelings... creates infinite light!"
    ...no one said Tales of Hearts was subtle. Enjoy the light show.
    Anyway, Gardenia starts exploding, so it is time to escape. Shing wants to
    bring Creed along, because Creed is like a lonely Shing. Seeing all the same
    things Shing did, growing up in Shibul with Zex, meeting everyone, but with
    no hope of connecting with them...
    But there's nothing for Creed there. He urges Shing to go, live, and enjoy his
    future. Shing is dragged away, and Richia says her final goodbye before taking
    leave, too. Before getting swallowed up by the Gardenia explosion, Creed
    remembers the Fluere, his gift to Flora...
    And so, Gardenia winks out of existence.
    Back on Cendrillion, Corundum confirms the destruction of Gardenia. Shing is
    still broken up about Creed, but after all, it's what he and Flora wanted...
    Richia tells Shing that you can't save everyone, but his kindness brought
    something to Creed's and Flora's hearts. Weeping Shing thanks them.
    Oh, and the fragments of Spirune are returning to Quartzia! It probably won't
    be immediate, but this way, Quartz will slowly return to life, even if it
    takes hundreds or thousands of years.
    As for Corundum, she will stay and manage the Soma Link Server on Cendrillion.
    Before going away, she demands that the Celreid use her to link some
    interesting emotions.
    Richia is still on her way out. She has a single request for Kunzite before she
    goes: to find his own meaning and live as his own person. Hisui will have none
    of that talk! He points out a way for Richia to survive... inside Kunzite's
    Spir Maze. She can sleep inside a world of stopped time, just like the world
    within Clinoseraph.
    Richia has a problem with that: Kunzite would have to go to sleep as well, just
    like Clinoseraph. Hisui asks Kunzite what he plans to do. Kunzite restates his
    job as a Guardian Knight, and begs Richia to go with Hisui's plan. He will
    protect Richia until his body breaks down... that is his Spiria's wish. Everyone
    agrees, so Richia gives in.
    Beryl asks if, that day, Richia will come have her picture painted, and the
    children of the world can hear of the thrilling, glorious story of adventure.
    Richia replies that it would be amazing.
    She then thanks Innes for her strength. Innes says Richia is a strong woman too.
    Kunzite's confused; Richia's combat power is nowhere near Innes'. (Haha, it's
    funny because he's a robot.)
    Kohak has a lot of things she still needs to tell with Richia, but Richia 
    already knows them all. She's been with Kohak since Kohak was born.
    Finally, Richia turns to Hisui. She'll never forget his kindness, or his hot
    blood. He awkwardly says he won't forget either, her stubbornness or her
    warmth. Hisui then leaves Richia to Kunzite, and Kunzite makes it a promise: "To
    protect Richia unto eternity".
    Kunzite's turn to say goodbye to Shing. He compliments Shing on... err, a lot
    of things, and Shing is as annoyed by all the tough words as I am.
    Shing says he won't say "goodbye", because they're always connected. Richia says
    that she still has to say "goodnight". "Goodnight, crybaby... and kind, brave
    hero. Goodnight, my friends linked in emotion... my dear family." Everyone 
    returns the good-night to Kunzite and Richia, and the two go into hibernation.
    Sleeping princess in the Forest of Thorns
    Princess dreaming for a thousand years
    Feelings overlapping with her true friends
    Princess entrusting the sword of dreams
    Sliced by the hero, the Black Moon
    Someday reborn, the White Moon
    The high-flying whale becomes a star
    Sorrowful dreams evaporate like dew
    Dreaming princess in the Forest of Thorns
    Princess weaving the threads of emotion
    Guarded by the knight of steel
    And a twinkling star embraced to her breast
    Dream forever and ever...
    Until the world awakens.
    Everyone's back together, and gazing up at Cendrillion, which now looks like
    an emerald star in the sky. It reminds Kohak of Richia's hair. Beryl asks Hisui
    if it's okay to cry, and Hisui says there's no reason to; the green and white
    moon is proof of Richia's dreams.
    Innes asks if everything's truly ended. But hearts connected together don't
    have an end, only beginnings.
    Shing and Kohak have something to talk about, and it's the moment you've been
    waiting for all game long. All that talk about sharing and connecting emotions,
    and we haven't yet seen the important line, have we?
    "U-uh, I-I-I... Kohak!"
    ...yeah, no. Kohak breaks up laughing, and Shing complains that it's difficult.
    He takes a deep breath, and tries again.
    "Kohak, I..."
    THE END.
    Take that as you will, 'shippers. Tales of Hearts is over. Continue with a
    star, start an NG+, do whatever you want, but not in this game will you find
    a proper ending to the love story. Have fun with that.
    I've tried to get all the references (rock and fairy tale) right, with the help
    of the Tales of Hearts message board. Labrado, Cendrillion, and even Richia are
    no more than good guesses, and if this game gets an English release, I take
    no responsibility for confusion. If I can be bothered, I might make a table,
    Also for the parts of Gardenia core, which (Stoma, Spore, Cell Wall) are all 
    characteristic parts of plants. And I'm pretty sure Zerom are named after 
    plants, on that note. They have names like Echnacea, Briar, Iris, and 
    Balsam... ToH is full of this noise, and if I missed anything, drop me a line, 
    please. I can't stand not getting references.
    Great Winged Whale: Hanekujira-sama. Strict literal translation makes this
    "Lord Wing Whale". I like mine better.
    Very likely the biggest liberty I took with this thing is calcification. The
    actual word used here is "hakuka", which is best rendered as "whiteization" or
    "whiteination". I really couldn't think of a great way to keep the, er, white-
    ness of the word.
    Oh, and there's this thing where Namco customarily translates "gummy" as 
    "gel". I don't do that. Deal with it.
    Liquids: "X Likido". They're colored crap in bottles. I have no clue what these
    things are. I'm asking for help here.
    (I have received several emails informing me about the merchant in Henzera who
    exchanges one of each Liquid/Licid/Likido/thing for an Elixir. I'm not asking 
    what the items do. I'm asking if there is an actual translation for them in a 
    language that I don't know. The guy will be in the shop guide whenever I finish 
    it. You can stop emailing me now.)
    Finally, one of those things I hate about translating Japanese is that common
    sentence structure goes subject-object-verb, better known as Yoda-speak. This
    is mostly not a problem, but, for example, the final scene sees Shing saying
    "Ore ga, Kohak wo..." Now, if I wanted to retain as much meaning as possible,
    I should write something like "I Kohak (love)". That's dumb. I just thought
    you should be informed.

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