_    _     __       __   _____    __      _       __       __    __
      /|   /    /    )   /    )   /     / |     /      /    )     /    / |
     / |  /    /    /    \       /     /__|    /      /          /    /__|
    /  | /    /    /      \     /     /   |   /      /  --,     /    /   |
  _/   |/    (____/   (____/   /     /    |_ /____/ (____/    _/_   /    |_


-------------------------------------------------------------------------------
|                                                                             |
|                    Nostalgia (DS) FAQ/Walkthrough v1.00                     |
|                      by threetimes and Psycho Penguin                       |
|                                                                             |
|-----------------------------------------------------------------------------|
| First Started: 11/12/09  | Finished On: 02/12/10  | Last Updated: 09/22/11  |
|-----------------------------------------------------------------------------|
| threetimes     | threetimes.ajh[@]googlemail[.]com |                        |
| Psycho Penguin | http://www.twitter.com/ohheyitsPP | penguin_faqs@yahoo.com |
------------------------------------------------------------------------------

"Nostalgia.. it's a hell of a drug."

Version 1.00 - It's all done! *we do a little dance* Please email us with any
corrections or additions. We may add some things later like air enemy
strategies and in-depth skill descriptions, but the entire walkthrough and
handbook are done now!

Update: A minor addition about Sally.


|-----------------------------------------------------------------------------|
| Please use the search codes to find the location or section you want. Press |
| Control + F and then. type in the code in the box that appears, and press   |
| Enter. If you are using a Mac, it is either Apple command button at the side|
| of the space bar, + F, then, type in the code in the "Find" box and select  |
| "Next".                                                                     |
|-----------------------------------------------------------------------------|


*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-
                              TABLE OF CONTENTS
*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-

 1.  INTRODUCTION ..................................................... *INTRO
     1.01  Game Introduction .......................................... *I101
     1.02  Guide Introduction ......................................... *I102
     1.03  Searching the Adventurer's Handbook ........................ *I103

 2.  GAME BASICS ...................................................... *BASIC
     2.01  Game Overview .............................................. *B201
     2.02  Battle System .............................................. *B202
     2.03  Menu System ................................................ *B203
     2.04  Game Tips .................................................. *B204
     2.05  Frequently Asked Questions ................................. *B205

 3.  WALKTHROUGH ...................................................... *WALK
     3.01  Prologue ................................................... *W301
     3.02  London ..................................................... *W302
     3.03  London Sewers .............................................. *W303
     3.04  Cairo ...................................................... *W304
     3.05  Pyramid .................................................... *W305
     3.06  Merveille Village .......................................... *W306
     3.07  Cape Town .................................................. *W307
     3.08  Eterna Mines ............................................... *W308
     3.09  Tower of Babel ............................................. *W309
     3.10  London - World Treasure Sidequest .......................... *W310
     3.11  Saint Petersburg ........................................... *W311
     3.12  Siberian Village ........................................... *W312
     3.13  Siberian Base .............................................. *W313
     3.14  Eterna Mines (again) ....................................... *W314
     3.15  Mt. Ararat ................................................. *W315
     3.16  Delhi ...................................................... *W316
     3.17  Nirvana Palace ............................................. *W317
     3.18  Tokyo ...................................................... *W318
     3.19  Mt. Fuji Base .............................................. *W319
     3.20  London - The Maverick II ................................... *W320
     3.21  New York City .............................................. *W321
     3.22  Tokar Village .............................................. *W322
     3.23  Amazon and El Dorado ....................................... *W323
     3.24  Rio de Janeiro ............................................. *W324
     3.25  Easter Islands ............................................. *W325
     3.26  Acropolis .................................................. *W326
     3.27  London - Royal Exploration Agency .......................... *W327
     3.28  Tomb Chapel ................................................ *W328
     3.29  Asgard - Korol Village...................................... *W329
     3.30  Tower of the Sun ........................................... *W330
     3.31  Post Game .................................................. *W331

 4.  OPTIONAL SIDE STUFF .............................................. *SIDE
     4.01  Adventurer Association Quests .............................. *S401
     4.02  World Treaure Quest ........................................ *S402
     4.03  Mr. Evans's Quest:  Siberian Base and Mt. Fuji Base ........ *S403
     4.04  Eddie's Quest: Teotihuacan ................................. *S404
     4.05  Pad's Quest: various locations ............................. *S405
     4.06  Melody's Quest: Atlantis ................................... *S406
     4.07  Fiona's Quest: Mu .......................................... *S407
     4.08  Dungeon of Lemuria ......................................... *S408
     4.09  Tower of the Moon .......................................... *S409
     4.10  Hanging Gardens of Babylon ................................. *S410

 5.  OTHER LISTS AND GUIDES ........................................... *LISTS
     5.01  Skills ..................................................... *L501
     5.02  Shops ...................................................... *L502
     5.03  Characters' Equipment ...................................... *L503
     5.04  Gadgets .................................................... *L504
     5.05  Airship Equipment .......................................... *L505
     5.06  Missables .................................................. *L506
     5.07  Bosses ..................................................... *L507

 6.  ADVENTURER'S HANDBOOK ............................................ *HANDB
     6.01  Quests ..................................................... *H601
     6.02  World Treasure ............................................. *H602
     6.03  Diary ...................................................... *H603
     6.04  Character Data ............................................. *H604
     6.05  Monster Data ............................................... *H605
     6.06  Map ........................................................ *H606
     6.07  Treasure ................................................... *H607
     6.08  Item Data .................................................. *H608
        1. Weapons .................................................... *H681
        2. Armor ...................................................... *H682
        3. Items ...................................................... *H683
        4. Airship Weapons ............................................ *H684
        6. Airship Armor .............................................. *H685
        6. Gadgets .................................................... *H686
        7. Valuables .................................................. *H687
     6.09  Theater .................................................... *H609
     6.10  Game Data .................................................. *H610

 7.  CONCLUSION ....................................................... *CONC
     7.01  Credits .................................................... *C701
     7.02  Contact .................................................... *C702
     7.03  Legal Stuff ................................................ *C703
     7.04  Finishing Statements ....................................... *C704
     7.05. Postscript ................................................. *C705



*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-=-*-


Both writers wrote hard.


^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

1. I N T R O D U C T I O N ............................................ *INTRO

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

This is just a place where we talk about the game and the guide in general.
Feel free to move along!


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**--** 1.01  Game Introduction .......................................... *I101
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Nostalgia is a game that really took us both by surprise. It was something we
had heard of to an extent and thought sounded cool, but we didn't think much of
it. Then, it came out, and the rest is history. We were both totally addicted
to it and spent many hours on it, so we decided writing a FAQ on it together
would be good fun!

It's a very 'nostalgic' throwback to old time Japanese RPGs, with random
battles, airships, evil bosses trying to kidnap a magic using princess type
woman, the whole nine yards. But it's so much fun and very hard to put down,
and we both highly recommend it if you're a RPG fan. It's Psycho Penguin's
favorite DS RPG since Rhapsody!

And one of the best things about the game is that the battles are turn-based,
and it's set in the real world in the early twentieth century. You get to
explore the planet, visit some major capital cities (not that you'd recognise
most of them), and test your geographical expertise.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 1.02  Guide Introduction ........................................... *I102
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

This guide is going to have a complete walkthrough that should help you with
whatever area you need. In addition, the handbook section lists everything you
can find in the adventurer's handbook: handy if you're aiming for 100%
completion. You can also get additional information and notes on the quests and
those damned World Treasures. Our guide explains how the skill system works and
gives you a heads up on stuff you can miss. We thought about questions you may
have had for a FAQ section, and we have described the basics the best our
mutual mental mainframe will allow.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 1.03  Searching the Adventurer's Handbook .......................... *I103
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

As well using search codes in the Table of Contents, we have made it possible
to search for one specific thing from the lists in the Adventurer's Notebook.
Everything there is listed with numbers, and if you use the correct code it
will take you to the listing so you can check up on anything you might be
missing!

Use a search box on your browser, and type in the number from the game, and
preface the number with the relevant letter/s. We've used these to distinguish
between the same numbers for different things.

- World Treasure    = WT
- Quests            = Q
- Enemies           = E

- Items Lists
1. Weapons          = W
2. Armor            = A
3. Items            = I
4. Airship Weapons  = AW
5. Airship Armor    = AA
6. Gadgets          = G
7. Valuables        = V



^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

2. G A M E  B A S I C S ............................................... *BASIC

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

Basically, it is what it is.*


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 2.01  GAME OVERVIEW ................................................ *B201
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

--------------
1. Characters
-------------
For most of the game you'll have four characters in your party and each one
specialises in various skills or magic. Eddie uses swords, Pad has guns, Melody
uses hammers and attack magic, and Fiona wields wands, and casts Holy and
healing magic. Pretty much classic RPG stuff!


-------------------
2. Saving Your Game
-------------------
You can make two save files for the game, and sometimes you are prompted to
make a separate save when you're inside a dungeon that you cannot leave until
you've completed the exploration. You can only save at save points in dungeons,
and there is ALWAYS one just before a boss fight, and these glowing golden
signs will also heal your team when you touch them.

You can also make a temporary save (the icon for this is at the far right on
the main menu screen) and quit the game. When you reload from this save, the
save is deleted, so make sure to save again if you need to!

When flying in the airship or in towns you can save at any time. Don't forget
to save often because if you are defeated it's GAME OVER!


-----------
3. Shopping
-----------
Every town has some shops, though only the capital cities have airports where
you can shop for new weapons and shields for your airship. Each town sells
unique equipment, and if you want to achieve 100% for items in your
Adventurer's Handbook make sure to buy every new weapon and piece of equipment
at each new location. You can sell them off for half what you paid for them.

London has the unique distinction of being a trading city and, when you fly to
a new city, it will start to trade and the shops will increase their
inventories. Keep checking the item shop (in East London), and the weapon and
armor shops in the city, for new stuff. The airport in London also sells new
equipment and, most importantly, sells additional END items for your airship
that boost its HP.


---------
4. Flying
---------
Yes, one of the fun things about this game is that you fly everywhere in your
very own airship. No tedious walking from place to place! However, you will
encounter enemies in the skies and this makes exploration both dangerous and
tedious. Dangerous, because some enemies are brutal, especially when your
airship has low HP and you don't have access to many skills early in the game,
and tedious, because you will encounter the same enemies over and over again.

You can gain a skill (for Pad) that lessens enemy encounters and this works for
the airship as well as on foot, and it will curtail the tedium to some extent.
However, fighting airborne enemies nets you more cash and SP than most enemies
inside dungeons, at least until late in the game, so it's often worth while
fighting in the skies.

The airship comes equipped with four weapons and one shield, and you can
upgrade these at the shops at the airports situated in the seven major cities.
To change airship equipment you must talk to the person at the counter. Part of
the skill in winning air battles is to make sure you have the best weapons for
the area enemies, though in general it just means buying the best stuff you can
find at that point in the game.

Weapons also vary in which direction they are strongest. Although many enemies
will appear directly in front of the airship, some of the most powerful ones
appear at the side so it's in your interests to have at least one weapon that
is stronger when firing to left or right.

You'll soon realise that you can fly at different altitudes, and, in fact there
are three altitudes: low (close to the ground), medium (you can fly over some
lower mountains) and high (the whole world is accessible). For much of the game
you can only fly at low and medium altitude and your way is blocked with thick
banks of clouds. You have to skirt around these (and nudge your way through
mountains) to find new locations.


-------
5. Maps
-------
When flying at low and medium altitude you will see that most of the area is
blacked out and the idea is to fly over these areas to reveal the world. When
you complete an area this adds to your map % in the Handbook, and you'll see a
light flash as a particular part of the world map is completed. It's the same
in all dungeons: complete the exploration of a floor and a light will flash
revealing the whole floor. Sometimes you'll notice that a small area is still
black and you cannot figure how to get to it. Don't worry! These areas will be
automatically mapped out for you once you have accessed all areas that can be
explored.


-------
6. Rank
-------
No, not as in a bad smell, but the grade you are given for each battle. After
each battle (whether on foot on in the sky) you will get a rank. These are:

C - the lowest
B - also low
A - doing better
S - the top rank!

If you manage to get an S rank you will gain a bonus in terms of additional
Gold, Skill Points and experience points for everyone, so it's worth trying to
fight fast and cleverly. There is another bonus too. On the menu screen you'll
see your Rank Bonus listed at the right of the screen and the higher this is,
the better chance you have to receive an item after a battle. The maximum Rank
Bonus is 99.

An A gives you 1 point, and an S gives you 2 points towards your Rank Bonus.
The battle rank is based on various things, but the best advice is to not let
anyone die, use skills and co-operative attacks and keep healthy! The faster
you defeat the enemy the better, and the lower your level in comparison to the
foe, the better. This means that you can achieve an S rank for killing a
difficult boss, even if it takes you a long time.

Unfortunately it's not that easy to gain the higher ranks and most airship
battles won't get you more than a B. The trick to raising your Rank Bonus is to
fight low level enemies when you can win each battle with one attack using an
all enemy skill from one team member (usually Pad who is the fastest). Get lots
of S ranks this way and your overall rank will increase.

But, you can lose your rank bonus points fast! One battle at B rank took one of
us back to 0 from a bonus of 32 (with an airship...).


---------
7. Skills
---------
Each team member has unique skills and how you develop and unlock these skills
is explained in more detail in the section on skills. You can check the skill
tree for everyone from the menu screen, and the idea is that you award SP
(Skill Points) to these skills. Some skills are unlocked when you gain a
specific level, and many are unlocked when that character has connected skills
at level 3 or 5. The more battles you fight, the more SP you gain and the
earlier you can unlock the more powerful skills. Don't forget to use your SP
because there is a limit of 9999 and it's easier to reach that than you might
expect, especially when fighting bosses.

There are co-operative skills that involve the whole team attacking at once and
these are only unlocked when you complete a special mission for each character.


------------------------
8. Finding Special Items
------------------------
Enemies will drop items, though not that often, and the best way to ensure a
drop is to boost your rank bonus, or find a gadget that increases the
likelihood of enemy drops. Towns have some hidden items that you must search to
find, though these are usually the kinds of things you can buy (sometimes they
are important gadgets). Search trees, benches, pictures, lamps, all kinds of
objects conceal free items! Dungeons have treasure chests, and quests often
reward you with items that can only be obtained when you complete them. (These
items are not listed as rewards and are often obtained from defeating a boss or
from the person who set the quest.)

To achieve 100% for items you need to explore all dungeons (some of which are
hidden away and optional) open all treasure chests, find all gadgets and
complete all quests.


----------
9. Gadgets
----------
Gadgets are accessories, and each one has different qualities that will aid you
in your grand adventure. However, you first have to find a gem or clock or
other odd item and then take it to an appraiser (found in all Adventurer's
Association buildings), and he will charge you anything from 1000 to 5000 Gold
to identify the object. You can find these items in dungeons, sometimes they
are hidden in towns and some are found as drops from various enemies.


-----------------
10. Airship Plans
-----------------
You will find various things called "plans" and these can be converted into
weapons or shields for the airship. However, they can ONLY be crafted by one
person, found in Tokyo, and you have to pay for the privilege of obtaining some
of the best airship equipment from this individual.


-------------------------
11. Adventurer's Handbook
-------------------------
Everything you find in the game is listed here for you, and when you find
something new the friendly word NEW! will appear next to it. You can keep track
of every enemy, check out their HP and skills as well as what items they drop,
read details about everything you find, see maps for all town and dungeons, see
which quests you've completed, and more! See the Menu System Section!


---------
12. Korol
---------
In each dungeon you'll find a cute long eared creature called a Korol. These
friendly (though sometimes bed-tempered) Korols will aid you in various ways.
They might give you a hint about the dungeon, heal your HP or MP or even
appraise your gadgets. However, they won't do all of these at once. Talk to one
and then talk to them again for the other options. Sometimes you might need to
leave the area and return to talk to them again. There is one Korol that even
runs a shop, found in a hidden away room inside Mt. Fuji and inside the Eterna
Mines.


----------
13. Quests
----------
You can undertake a series of optional quests if you talk to the person at the
counter in the Adventurer's Association at all major cities. These give various
rewards in the form of cash and quest points that raise your rank as an
adventurer, which just means that you can accept higher graded quests. Some
quests will also reward you with additional very good items, such as plans for
new airship weapons or some new equipment.

If a quest is a request from an individual you MUST talk to that person first,
before setting out, or the thing you're asked to find won't appear. Such a
quest also might need you to report back to that person before you can complete
it. Sometimes a quest won't appear in the order you expect, and this might be
because you have not yet found somewhere or something. Don't worry though, you
won't miss anything and quests can be accepted in any order and at any time in
any place. The higher rank ones don't become available until after completing
the story.


-------------------
14. World Treasures
-------------------
This is an additional optional task and appears to have no obvious benefit or
significance to the game apart from improving your knowledge of world
geography! (There are some rewards for finding lots of them, though.) Keep
talking to the citizens of the various places you visit and they will tell you
about world heritage type sites and give you rough directions to help you find
them. (Sometimes very rough!). These locations will not appear unless you have
first been told about them, but you can then find them all and read the details
in the Adventurer's Handbook.

Mr Evans (who is usually found just inside the Museum building in London) will
confirm when you've found a new location and give you hints about some of them.
He also gives you rewards when you've discovered some, so keep checking back
with him during the game. You will also need to keep talking to the inhabitants
of the towns because they don't always tell you about a World Treasure when you
first meet them.

You'll know when you've found a WT (World Treasure) because a bright light will
shoot up to the sky and you'll hear a triumphant sound and see an image of the
place. Sadly, this doesn't happen again if you fly over the location once more.
The locations are very precise and you must fly directly on the spot before you
can find them, and some can only be discovered at high or low or medium
altitude.


---------------------
15. Optional Dungeons
---------------------
There are a number of optional dungeons and these are not always that easy to
find: pay attention to hints from the local inhabitants and explore everywhere!
Some are only accessible after you have beaten the main story part of the
game, and here you'll find the very best equipment and the toughest enemies!
You must complete all these additional areas if you want to get 100% for
everything.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 2.02  BATTLE SYSTEM ................................................ *B202
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Battles in Nostalgia are turn based affairs, so if you're used to battles in an
average turn based RPG, you will be right at home here. You have a turn order
in the bottom screen's left hand side, and it's determined based off the speed
of the characters and/or the airship, plus the enemies, during battle.


-----------------
1. Dungeon Battle
-----------------

When you enter a random battle in a dungeon, you get a menu that has five
options when it's a character's turn to attack.

-----------
| Attack  | -> Perform a physical attack on the enemy.
| Skill   | -> Perform a skill on the enemy or a character.
| Defend  | -> Defend from enemy attack, you go again slightly quicker.
| Item    | -> Use an item on an enemy or a character.
| Run     | -> Try to flee from a battle, works depending on agility/luck.
-----------

The enemies will be on top screen, as well as any battle actions that occur,
and the bottom screen gives you this useful information, showing turn order and
the characters' current HP/MP and levels.

------------------------------------------------------------------------------
| TURN ORDER                 | EDDIE                          LV ??          |
| TURN ORDER                 | - HP BAR -              - MP BAR -            |
| TURN ORDER                 | PAD                            LV ??          |
| TURN ORDER                 | - HP BAR -              - MP BAR -            |
| TURN ORDER                 | MELODY                         LV ??          |
| TURN ORDER                 | - HP BAR -              - MP BAR -            |
| TURN ORDER                 | FIONA                          LV ??          |
| TURN ORDER                 | - HP BAR -              - MP BAR -            |
------------------------------------------------------------------------------

Nothing too complex here. The turn order shows every enemy and if there's more
than one, it has a letter next to its picture. As a character or enemy goes,
the order scrolls up with future enemy or character actions appearing.

When you select a particular action you can see the effect on the turn order
BEFORE you make the action, so you can alter the selection if you choose, and
check the turn order again.


-----------------
2. Airship Battle
-----------------

Battles in the airship don't work exactly the same as battles on ground.
Basically, you still have character actions, but their skills and what they can
do change completely, and the top of the menu bar at bottom has the airship's
HP.

The characters have the following skills they can perform on airship:

-------------------------------------------------------------------------------
| EDDIE            | PAD               | MELODY            | FIONA            |
-------------------------------------------------------------------------------
| Blade            | Gun               | Cannon            | Orb              |
| Assault          | Random            | Target            | Charge           |
| Skill            | Skill             | Skill             | Skill            |
| Item             | Item              | Item              | Item             |
| Run              | Run               | Run               | Run              |
-------------------------------------------------------------------------------

Skill, Item, and Run are obvious. So are the first commands, which are just
normal attacks. So, let's go over the second commands:

ASSAULT - This is a powerful blade attack that also damages the Maverick.
RANDOM  - This is a gun attack that targets all enemies in one area.
TARGET  - This increases the accuracy of the Cannon.
CHARGE  - This increases the power of the Orb.

Airship battles also work differently in that the airship has three sides that
enemies come from: straight ahead, left, and right. The weapons each have a
power rating associated with these angles that are noted in the lower screen of
a battle. You can only target enemies on one side of the screen at the time,
and you can scroll through screens by hitting left and right if enemies are
there. In addition, enemies sometimes will fly from one side to another.


-----------------------
3. After Battle Results
-----------------------

After battle, you earn experience points, skill points, and gold automatically.
In addition, you may earn an item, especially as you increase your plus rank.

What is plus rank, you ask? Basically, it's a way to get experience and gold
quicker. Each battle determines how quickly you won it (amongst other things)
and gives you a grade..If you get an S rank, you get 25% more Gold and EXP, and
an A rank gets 20% more. Chaining together more and more S+A ranks in a row
yields you a better chance of getting an item after battle, but getting a B or
C (usually if a character dies or you take too long to win) breaks your chain.
You can see how long your chain is by checking the menu screen in the lower
right corner. It maxes out at 99.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 2.03  MENU SYSTEM .................................................. *B203
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

The controls and menus in Nostalgia are elegantly designed and simple to use.
When not in a battle, simply press Y to trigger a group chat if you're not sure
where you should be going next and the group will give you a prompt. X brings
up the main menu screen, B (Cancel) is the back button to return to the
previous screen, and A (OK) is used to confirm your selection. The Left and
Right shoulder buttons are used to choose a character, or scroll to the next or
previous page when looking at the Adventurer's Notebook.

Move the directional buttons to each icon at the top of the screen and you'll
see information displayed at the bottom of the screen to tell you what each
icon lets you do. Click the icon with the A button to see the sub-menus.

----------------------------------------------------------------------------
| ITEM | EQUIP | SKILLS | STATUS | NOTEBOOK | OPTIONS | SAVE | QUICK SAVE  |
|---------------------------------------------------------------------------
| Portrait | NAME       LEVEL : -                     | GOLD               |
|          | HP ###/###                   MP ###/###  |       ############ |
|          | XP A green bar shows how close you are   |                    |
|          |    to the next level                     | SP (Skill Points)  |
|----------|------------------------------------------|              ####  |
| Portrait | NAME                                     | Rank Bonus         |
|          |                                          |                ##  |
|          |                                          | Time               |
|          |                                          |      Hours/Minutes |
----------------------------------------------------------------------------

ITEM:-    Confirm items in your inventory. This takes you to a sub menu:

        - Confirm and use items. This allows you to use consumable items such
          as Healing Potions or a Warp Stone. Click on the icon with A and then
          scroll down the list.
        - Confirm weapons. You can scroll down the list of all weapons but you
          cannot equip them from this menu.
        - Confirm armor.
        - Confirm gadgets.
        - Confirm valuables.

EQUIP:-   Change equipment. This takes you to a new menu showing all your team.

          Choose one character and confirm or change their equipment. Each
          character can equip a weapon, hand armor, head and body armor, and
          two accessories, called Gadgets. Although these don't add to their
          overall status, they do have some very useful effects.

SKILL:-   Confirm/Acquire skills. VERY IMPORTANT!

          This is where you can use skills (such as healing spells when not in
          a battle) and also where you go to advance and obtain new skills!

        - Use Skills. Choose one character and scroll down their skill list to
          find the one you wish to use. Most skills cannot be used outside
          battle, but there are some easily missed ones that can be very
          useful, such as Pad's Silencer skill to reduce the chance of meeting
          enemies (this works in airships as well as inside dungeons) and
          Fiona's Warp Gate that takes you to the entrance of a dungeon
          avoiding long and tedious backtracking.

        - Advance/Acquire Skills
          Select this star icon and then go to any character and you'll be
          shown their skills list and a skill tree. Here you can allocate the
          Skill Points (SP) you obtain from winning battles to increase the
          levels of skills and open up new ones. Skills with a blue icon are
          for the airship and this is where you must choose which character's
          skills you want to boost, and when! (Skill Points are shared by
          everyone and if you use them all on one person's skills, then you
          won't have any left for anyone else.)

STATUS:-  Confirm Status. This menu allows you to check up on the current stats
          of all characters, including the airship.

          Select one, and you'll see a nice full length portrait showing their
          current equipment. (Special costumes for the girls are one bonus
          feature of this menu if you're not in a battle and want to admire
          Melody's purple wings.) And you'll be shown a list of all current
          equipment together with the stats.

          STR = Strength        AP   = Attack Power (STR + equipped weapon)
          STM = Stamina         DP   = Defense Power (STM + protective armor)
          SPI = Spirit          M.AP = Magic Attack Power (weapons add to this)
          AGI = Agility         M.DP = Magic Defense Power (armor adds to this)
          LCK = Luck            ACC  = Accuracy (weapons add to this)
                                EVA  = Evasion (armor adds to this)

NOTEBOOK:- Confirm the Adventurer's Notebook.

           Select this option and you're taken to the backbone of the game.
           It's really like the bone structure of the whole thing and we've
           based this FAQ around it so you know it must be important! Here,
           you'll find all kinds of fascinating details about absolutely
           everything in the game, including detailed maps of everywhere you're
           been. This is where you can check up on your progress to the
           ultimate goal of 100% completion!

         - Quest: lists details of all quests you've completed and accepted.
         - World Treasure: lists details of all WT you're found.
         - Diary: Eddie's diary entries keep you up to speed on the story.
         - Character Data: tells you who is who and how tall they are!
         - Monster Data: descriptions of all monsters after you've fought
           them, including their HP (not shown during a battle) and dropped
           items.
         - Map: shows you maps of all towns, villages, and dungeons.
         - Treasure: lists all important treasure you've found in chests.
         - Item Data: includes all items, equipment, gadgets, airship stuff.
         - Theater: you can watch the opening scene again and listen to music.
         - Game Data: view your play time, battles fought, won and escaped,
           and battle rankings.

OPTIONS:-  Here you can change the back ground music and sound effects volume,
           alter message display and change the B button settings to walk or
           run.

SAVE:-     Save your game here.

           We mean, SAVE YOUR GAME! Yes, you can save your game, you know, that
           amazing feature that allows you not to lose hours of progress if you
           suddenly find yourself up against a powerful enemy and lose the
           battle. You cannot make a save directly from this menu while inside
           dungeons, but there are save points where you can heal the party
           (always there before a boss fight) and make a permanent save.
           However, you can save at any time while in the airship or town.

QUIT:-     Quit the game and turn off the DS to make a quick save.

           This is your safety net if you find yourself lost or tired in a long
           dungeon with no save point in sight. Make a quick save and quit the
           game. When you reload you can continue from this save, although the
           save itself will be erased.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 2.04  GAME TIPS .................................................... *B204
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

- Save a lot.

- Use the X button on the equipment menu to automatically equip that character
  with the best equipment.

- Party chat: if you're not sure where to go next, press Y, even in the air!

- Fight fast! Use your best skills to defeat enemies quickly for higher ranks.

- Run away if you must, either using the Run Command, Pad's Escape Run skill,
  or a Flee Stone.

- Use your accumulated SP (Skill Points) before they reach the maximum of 9999.
  Don't waste these precious points you fought so hard to get!

- Don't know the location of the next destination? Well, look at the world map
  and there will be a glow to show you the way. Follow the light!


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 2.05  FREQUENTLY ASKED QUESTIONS ................................... *B205
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

** Make sure to email us any questions and we'll credit you for it in this
section. GET OUR KB COUNT UP, PEOPLE! ** [Do you really need more KB PP? :O]


1. Is Nostalgia a good game?
A: Of course it is. It's one of the more traditional RPGs out there, though, so
if you're looking for innovation or some kind of WRPG wanker fest, you may want
to play a more suitable game, or watch paint dry. If you want a classic feeling
and playing RPG with a kick ass soundtrack and charming graphical style, look
no further. And it has a top screen!

2. Does it use the stylus at all?
A: No, we're not even sure it ever even uses the stylus at all. The bottom
screen is used for the map, usually.

3. Are there any major missables?
A: We have included a missables section, but basically the only missables are a
few enemies in the Royal Exploration Agency and some of the maps in Mt. Fuji
and the Siberian Base.. all enemies in Mt. Fuji and Siberian Base stay there,
though.

4. How does the quest system work?
A: We are not entirely sure what the point of quest points to an extent are,
and we feel the quests system could have been better. Basically, you accept a
quest from the Adventurer's Association at any town (as you gain access to it
through storyline or by doing something in game) and then complete whatever it
is, usually finding a boss in a place you've already been to and beaten it. All
you get for completing the quest is some gold and quest points (which unlocks
harder quests), which is a bit of a letdown considering what it COULD have
been. Actually you do get some nice additional rewards for completing some
quests, such as plans for airship weapons, weapons and armor that you cannot
buy, and some gadgets, so they are worth doing.

5. What are some of the skills I should be learning?
Eddie should be learning Overdrive/Attack Boost/Combo Attack/Sonic Wave. Pad
with Dead Shot, Heavy Shot, and maybe Speed Boost. Melody can learn whatever
spells you like using, and Fiona can learn her attack and healing spells. We
recommend unlocking every skill and then picking and choosing from there. Some
spells (like Silencer) seem almost useless to waste SP on until the end,
because all it does is reduce the MP cost of the spell.

6. I can't find *insert World Treasure here* anywhere.
A: That's not a question.

7. I can't beat these damn airship enemies above Japan!
A: You're not supposed to be there yet. Psycho Penguin almost broke this game
in half upon getting to this area, then he realized he wasn't supposed to be
there. Once he got better weapons and armor for the airship, the battles were
much easier. Although 3 Novel Gramme Classes at once is never fun, ever...
(Actually you can smash them up fast with Holy power weapons equipped. :p)

8. What do I do with these airship weapon plans I keep finding?
A: Hang on to them and when you get to Tokyo you'll find a weapon master who
will make the weapons for you. Unfortunately you still have to buy them and
some of them are extremely expensive...

9. Where is...(Japan/Sproat Lake/Cape Town/Atlantis/Canada)?
A : Google maps is your friend, at least for the non mythical places. For
locations like Atlantis we'll explain how to find them when the time comes.
And if you don't know where Canada is...we're not going to tell you!


*At the end of the day.



^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

3.  W  A  L  K  T  H  R  O  U  G  H  .................................. *WALK

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

Thankfully, this game is so linear and straight forward that you shouldn't have
too many problems. We've coded the areas and put them in the table of contents
if you need help on any particular area.

We also decided to put the stuff not pertaining to the main game walkthrough,
quests and world treasure, into separate sections. A little box called "Side
Stuff!" will appear along with the number of the quest or world treasure as you
can get it, along with the search code to it if you need help.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.01  PROLOGUE ..................................................... *W301
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ENEMIES
Cabal Combatant E016, Man in Armor E147

TREASURE
None


The game starts with a man in armor trying to break a seal that is housing a
yellow light. He calls for a girl who he is being quite mean to! Then the
future airship battle theme song plays and one of the guys in black coats
reveals himself to be a good guy! Gilbert Brown's the name!

You control him now and can go down the stairs to the bottom of the tower.
There are random battles here but they're not so challenging. I got into some
just to see what enemies you can face - Cabal Combatants only it seems. Two
attacks with your sword will kill them. Your Dividing Heaven skill can kill
them in one shot, if you're facing several of them at once. Don't worry about
leveling up, it doesn't matter. Clear out the map also, once you get every spot
you can get, it'll flash and the entire map will be shown. It seems battles
aren't so random, either, since I got into them at specific spots.

DANGER MUSIC! As you try to escape, you have a boss fight!

========================================
| BOSS! | MAN IN ARMOR         | BOSS! |
========================================
| HP: 9999            Elemental: Fire  |
| AP: 100             DP: 0            |
| M.AP: 100           M.DP: 50         |
| Area: Tower of Babel                 |
| Ability: Prominence                  |
| Item 1:                              |
| Item 2:                              |
========================================

Just hit him with a few Dividing Heavens and he'll do Prominence and run off.
Yup...

========================================

Afterwards, bad things happen and you end up being someone completely
different.. oh trust us, it makes perfect sense! =D



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.02  LONDON ....................................................... *W302
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ITEMS
Strength Shard (left couch in hallway of Eddie's house)
HP Shard (Beatrice's place, the large house to the left of Eddie's)
Heal Bottle (south of fountain)
Star Jewel (barrel in southeast corner of bar)
Flee Stone (blue trash bin at the outside wall of the bar)

|-----------------------------------------------------------------------------|
| LONDON                              | EQUIPMENT AND ITEMS                   |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Short Sword                         |    100 |   5 |   -           | Eddie  |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Adventurer's Wear                   |     80 |   2 |   -           | All    |
| Leather Coat                        |    120 |   4 |   -           | Eddie  |
| Leather Vest                        |    100 |   3 |   -           | Pad    |
| Bandana                             |     56 |   1 |   -           | All    |
| Cotton Gloves                       |     48 |   1 |   -           | All    |
| Leather Knuckles                    |     55 |   2 |   -           | Ed/Pad |
| Gauntlets                           |     70 |   3 |   -           | Eddie  |
| Iron Gloves                         |     70 |   2 |   -           | Pad    |
|-----------------------------------------------------------------------------|
| ITEM                                | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Antidote                            |     10 | Cures poison                 |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
|-----------------------------------------------------------------------------|


You'll start off in 'Brown's House: London'. Mr. Evans will come in to tell a
woman that her husband is missing. Yep, Gilbert Brown, the man you were just
trying to rescue! Eddie decides to set off on an adventure to find his missing
dad. Well, beats finding a princess!

NOTE - You can talk to the butler in this room at (almost!) any time in the
game to get a free rest. Saves money on the Inn.

Walk through the door next to the butler and you're in a large hall.
Investigate the couch to the left of the screen and you'll see an [A] appear on
the screen. Press A and you'll find a [STRENGTH SHARD!]. Leave the mansion and
walk left to the next large house and up the steps. There's an [HP SHARD] at
the far left corner. You can use these on Eddie to increase his HP and strength
permanently before you've even fought a battle!

Heading right will take you to the middle of London. This is where you find a
weapon shop, armor shop, the Inn, and the Museum. We'll get to all those places
as the time comes. For now, head to the white building on the upper left hand
side. The screen will close in, and you will meet a girl in a wheelchair (very
important, this girl). Go inside the Adventurer's Assosciation now. Very
important place, as well!

Talk to the girl at the counter, and she will tell you that the only way to
become an adventurer is to clear the 'entrance exam' in the sewers by killing a
monster rat in there. Fair enough! The sewers are to the east part of London,
so head out of here and go right to the next screen. You can find a free [FLEE
STONE] in the blue trash bin on the way.

The Sewers are to the north part of this area, down some stairs. You will talk
to a little girl who tells you that her friend, named Pad, got lost in the
Sewers. And something about some switches.. whatever, let's go!



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.03. LONDON SEWERS ................................................ *W303
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ENEMIES
Rat E001, Bat E002, Flying Fish E003, Jelly E004, Monster Rat E148

TREASURE
500G, Heal Bottle (2), 500G


We'll remind you since this is the first area - clear as much black space on
the map as you can! You CANNOT get 100% now, or all the treasure, but you can
get a decent amount right now.

Enemies here are pretty easy and can usually be killed with a sword swipe or
two. Ignore the first path down and head all the way left and down. Keep going
down this path, ignoring the switch, and get a chest containing [500 GOLD].
Now, go back up and hit the switch. A barrier will come down and drain the
water, allowing you to cross across to the next section. You will probably also
increase a level, learn the Overdrive skill, and get a tutorial about how to
advance your skills. Pay attention to this and make sure to use up some Skill
Points on your only skill.

Follow this path and you'll run into Pad killing some rats. You and Pad will
now have to kill five rats, and you only have single target attacks and skills,
so knock them out one at a time and you'll win this battle. Afterwards, Pad has
a hissy fit, and then runs off, but there's a save point here where you can
regain HP and MP, as well as a treasure chest containing not one but [TWO HEAL
BOTTLES]! Hoooly hell's bells!

Head right now, pushing the switch, moving the barrier up and the water fills
back up. Go up and right: there's nothing there, but it'll clear up some more
of the black space. Now, go back left, down, and right again.  Make sure you're
healed, because as you head right, a switch gets pushed down and you're
trapped. BOSS TIME!

========================================
| BOSS! | MONSTER RAT          | BOSS! |
========================================
| HP: 40              Elemental: -     |
| AP: 30              DP: 10           |
| M.AP: 10            M.DP: 5          |
| Area: Sewers                         |
| Ability: -                           |
| Item 1:                              |
| Item 2:                              |
========================================

Yeah, the boss theme is pretty cool. Cast Overdrive and Lock On, and then fire
away with attacks for a few turns and it explodes.

========================================

Not the toughest fight in the world, we know, but it'll get you a hang of it.
Pad 'agrees' to join your party after some conversation, blah blah blah
whatever. Party chat is an option and it's pretty fun, it gives you clues what
to do next if you forget. For instance, try it now and you get ten lines
basically saying "go back to the Adventurer's Assosication'! Follow the path
along to get another chest with another [500 GOLD].

Now, head back to the switch where you fought the Monster Rat. If you push it,
the barrier goes down and the water goes away. Dammit, we should have pushed
another switch earlier. Oh well, we'll be back later! Oh well, meet you back at
the Adventurer's Association!


----------------------------
- Adventurer's Association -
----------------------------
Here, you will get an Adventurer's Handbook, a Quest to kill rats in the Sewers
(again!), and a goal: get to the airship dock south of the central area!
If you head up the stairs you'll find another counter where someone will
appraise Gadgets, but you don't have any at the moment. Note that you can only
accept one quest at a time, and have to complete one before you can start or
another.


-------------------
- London to Cairo -
-------------------

|-----------------------------------------------------------------------------|
| LONDON                              | AIRSHIP PARTS                         |
|-----------------------------------------------------------------------------|
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Trident                             |    190 |  10 | Water damage | Blade   |
| Double Shot                         |    180 |   8 | Water damage | Gun     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Delta Shield                        |    200 |  12 |    -         | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 1                     |    400 |  40 |   1 | One only         |
|-----------------------------------------------------------------------------|


First things, let's hit up these shops! We bought one of everything just to
fill up the Handbook, but the items will be there all game. The equipment you
should buy is the stuff that will increase their attack and defense, obviously,
as well as maybe some healing items in the east end (talk to the guy at the
bridge there to do the rats quest if you accepted.)

When you're done buying stuff, head to the airship dock south of the shops!
You'll see a scene with Mr. Evans, and then are free to leave in your very own
airship, the Maverick. You can also head back to London if you've forgotten
anything and want to chat to Mr. Evans again. He's found in the entrance hall
of the Museum, but he won't say anything more than telling you to go to Cairo.

Walk down the airport hall and, as soon as you start flying, a battle with
Eagles commences. This just teaches you how to do an airship battle. No
problems! (Use B to exit the tutorial if you find yourself stuck in an endless
round of instructions...yeah, that was me. TT). Press Y for a party chat
tutorial from Pad, about using SELECT to see the world map where a gold light
is shining over your destination.

Cairo is southeast of London, although you can fly around anywhere that can be
reached at your current low altitude. Return to London immediately if you want
to stock up on airship items or better weapons. You can also buy an Upgrade
Plate that increases the Maverick's END (HP) by 40.

TIP: Before going to Cairo and the Pyramid you could stop off at Merveille
Village. (It's on the way, so it's not too much of a detour.) You'll find the
Ancient Paper there, which can be appraised in London, and this is the Scroll
of the Dead gadget, which deals major damage to undead type monsters and you'll
meet a couple of those in the Pyramid.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Operation Wipe Out Rats QUESTNUMBERED001  |
| WT    : None                                      |
-----------------------------------------------------


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.04  CAIRO ........................................................ *W304
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Cairo is southeast of London. Keep flying until you spot a small settlement on
the north coast of Africa.

ITEMS
Mechanic's Tool (boxes in upper right hand corner of town)
Silver Chalice (southern part of Inn)
Heal Bottle (area between shops and Inn)
Heal Bottle (box at left of entrance)
Pyramid Key

-------------------------------------------------------------------------------
| CAIRO                               | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Claymore                            |    250 |  10 |   -           | Eddie  |
| Handgun                             |    200 |   8 |   -           | Pad    |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Cotton Clothes                      |     90 |   2 |   -           | Ed/Pad |
| Turban                              |     75 |   2 |   -           | Wd/Pad |
| Gunman Hat                          |    100 |   4 |   -           | Pad    |
| Leather Gloves                      |     55 |   2 | Resist Paralysis | All |
| Iron Bracelet                       |     80 |   3 |   -           | Mel/Fi |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
-------------------------------------------------------------------------------

Getting to Cairo is a bit of a pain, as you may get into some airship battles.
Fortunately, they're easy right now. Do NOT go north of London for now, your
airship really can't handle that abuse yet. Instead, go straight for Cairo.

Cairo's a fairly small town, so you probably won't get lost too easily. Talk to
the four people here in front of town. Two tell you about the Pyramid and a
mysterious tornado-like thing blocking it, and Hasan (next to the bar) tells
you to go into the bar to talk to a woman. So, let's do that! The bar is the
first building in town, and the woman will only appear if you've spoken to
Hasan first.

She is in the upper right hand corner, and gives you the [PYRAMID KEY V002]
Sweet! There's a [MECHANIC'S TOOL] in the boxes in the upper right hand corner
of town, a [SILVER CHALICE] in the Inn at the third cactus on the lower wall,
and a [HEAL BOTTLE] in the area between the shops and Inn. There's also a [HEAL
BOTTLE] in the corner between the large box and the building just to the left
of the entrance to the town. Buy some new stuff, then head out and head south
to the Pyramid!


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : None                                      |
-----------------------------------------------------


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.05  PYRAMID ...................................................... *W305
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Due south from Cairo.

ENEMIES
Sandworm E005, Spider E006, Mummy E007, Skeleton E008

TREASURE
Sacrifice Doll, Heal Bottle (2), Leather Jacket, Heal Bottle, Mechanic's Tool,
Chain Coat, Chamber Key, Dad's Pipe, Tower Painting


There are a few traps in here, and a place where Psycho Penguin lost map space
on for ages until he finally figured out he was missing something somewhat
hidden. We'll get you through this fine! A random fact that PP notices since
he's rushing through this compared to last time.. this game is almost difficult
if you don't grind a lot. Last time, level 10 here, no problem. This time,
level 4, and more problems.

Follow the path, avoiding the middle of the path, as trick floors will make you
fall downward, and at the first chance you get, go right, through the dark
space, to get a [SACRIFICE DOLL] and [HEAL BOTTLE (2)] from the two treasure
chests. Left leads to basically what amounts to a dead end, but we need the map
space so let's go that way and then head down the stairs to 1B

In this room, follow the path, then you'll be at a three way intersection.
South leads to a dead end, as does north. This is where PP got stuck on map
completion.. on the right wall, a little above the door, there is a switch to
push. Press it, and head right through the now opened path to get a treasure
chest with a [LEATHER JACKET], a better armor for Pad. That's it for here, so
return to the intersection you were at before and head left to find the stairs
back up to 1F.

Go right, and left again at the crossroads, sticking to the wall when possible
to avoid holes, then head right at the first intersection, avoiding the middle
of the floor in this big room. Get the [HEAL BOTTLE] from the chest, then head
back and continue north along the path. You can see an obvious hole in front of
the monument, so go around it and examine it. You now have access to the lower
floors of the Pyramid, so head right now.

Talk to the Korol here (again ignoring the very obvious trap), and then head
down to the next floor. Follow the path, then when you're at the long path
down, hug the left wall and start moving, and you'll be able to outrun the
boulder that comes flying out at you. (You need to run, and make sure to turn
left at the far end of the path, or the boulder will catch up with you.
However, you'll just be sent back to the stairs and can try again.)

Now we're on 2B. Here, follow the path, and some of the coffins will open up
and you'll get into some battles with Mummys. You'll get a [CHAMBER KEY V001]
from the first one. If you don't want to fight the rest of them avoid walking
on the darker patches of floor. Follow the path. At the intersection, south
leads to a chest with a [MECHANIC'S TOOL], so grab that before heading north,
and down to 3B.

This next room just has a save point, so take advantage of that before heading
to the door to the north.. BOSS TIME!

========================================
| BOSS! | PHAROAH              | BOSS! |
========================================
| HP: 100             Elemental: -     |
| AP: 50              DP: 12           |
| M.AP: 14            M.DP: 7          |
| Area: Pyramid                        |
| Ability: Royal Wrath                 |
| Item 1:                              |
| Item 2:                              |
========================================

Yet another not so challenging boss, especially since you should be at full HP
and MP from the save point. Royal Wrath does 5-8 damage to both characters and
his physical attack does around 10 to one. Use Combo Attack with Eddie and a
normal attack with Pad, we wouldn't even bother with Overdrive for this battle.
Took three rounds of these attacks on Level 7/6 (and only two with Overdrive in
place!)

========================================

After the story scene here, go down a few shelves and open the hidden chest in
the middle for a [MECHANIC'S TOOL], then head back north and up the ladder.
Check the sparkly thing for [DAD'S PIPE V004] and a [TOWER PAINTING V003],
along with a tip to go back to Cairo to talk to the woman in the bar. First, go
right for a [WARP STONE] and the southwest corner for an improved [CHAIN COAT]
armor for Eddie. Use the Warp Stone or head out manually, then go back to..
London, first! Time for more quests!

After completing the Pyramid, and maybe the quest as well, check back in Cairo
to talk to Shirley. She directs the party to the Tower of Babel, but your ship
isn't equipped to fly over mountains, so you're advised to talk to someone else
in Cairo. (Classic RPG stuff, talk to someone, told to talk to someone else,
but they don't tell you exactly who or where they are, even though it's obvious
they know!) Anyhow the target is Brian, the explorer looking chap in the bar.
He tells you to go to Merveille Village. This is south of Paris, except Paris
isn't on the world map...

Head back to London to collect your quest reward and you'll fly over Merveille
on the way. It's the village you'll have noticed just south from London.

SKILLS - Pad learns Random Shot at Level 8, this is a very useful ability right
now since it has a chance to attack every enemy. Useful in mutli-enemy battles,
and in single-enemy it's guaranteed to hit the same enemy several times!


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Memorial Ring:  QUESTNUMBERED002          |
| WT    :None                                       |
-----------------------------------------------------


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.06  MERVEILLE VILLAGE ............................................ *W306
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
South of London.

ITEMS
Unicorn Horn, Sunlight, Ancient Paper (G039)

-------------------------------------------------------------------------------
| MERVEILLE VILLAGE                   | ITEMS                                 |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Sacrifice Doll                      |     60 | Removes curse                |
-------------------------------------------------------------------------------

This village is south of London and you'll see it in between London and Cairo.
Land at the village and walk right to find the houses and inhabitants. There's
not a lot to do here just yet, though you can chat to everyone as you wander
around, and find three items. One of these is an oddly named item that has no
use until you pay for it to be appraised at any Adventurer's Association. Once
you know know what's what, a Gadget can be equipped to your party and will have
a range of useful effects

Walk down from the well and the inn is at the left. Go inside and check the
small cupboard to the right of the innkeeper's desk and you'll find [ANCIENT
PAPER]. Head back up the path and right towards the small graveyard. There's
nothing at any of the graves (yes, we checked them all!) but there is another
item a [SUNLIGHT] if you check the tree between the fences.

Go inside the top house and speak to the Elder in the left room. After some
comments questioning the whole purpose of the game, (of course we want to fly),
he tells you to find Melody. You can find a [UNICORN HORN] in the tree at the
top right corner of the Elder's room. Leave the house and walk left back to the
airship. (First time playing we wandered around talking to all the hooded chaps
again, trying to find Melody, but you don't have to bother with them.) It seems
that the Flight Core you're after is only found in the Eterna Mines, and for
now, you make a quick getaway minus higher flying abilities but plus a new
party member: Melody!

She joins at level 7 with one spell, Flanma, a weak flame attack on one enemy,
and that's all. Yes, she's your female mage and not a lot of use in battle, but
her airship skills are more impressive as she fires a powerful cannon, and will
gain Magic Shield which will protect the airship from enemy magic. Yes, really.


-----------------------------
- En Route to South Africa -
----------------------------
Enter the airship and fly south, back towards Cairo. Keep going, following the
river past the Pyramid heading south. Don't worry about the sand storm but fly
straight through it. You might want to save your game first, and check that the
airship is at full health, (use a Mechanic's Tool when in the air) because as
soon as you get a little way past the Pyramid you'll encounter a red airship
with a female sky pirate itching for a battle!

Another tip is to use accumulated SP to raise the level of Eddie's Power Boost.
and Pad's Rapid Shot. This will make the battle much easier to win quickly!


========================================
| BOSS! | ESPERANZA            | BOSS! |
========================================
| HP: 150             Elemental: -     |
| AP: 50              DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: Over Africa                    |
| Ability: Skull Blade                 |
| Item 1:                              |
| Item 2:                              |
========================================

(Cool airship boss song is cool.)

The Esperanza's main attack can hurt for nearly 40 HP of damage so you must
keep an eye on the airship's endurance as well as trying to inflict as much
damage as possible. Use Eddie's Power Boost skill as soon as you can, and this
will help increase everyone's attack power. If you lose this battle it's game
over, so keep the Maverick healed using the Mechanic's Tool item. Her Skull
Blade attack can disable your guns although the effect won't last longer than
one round, and she can move her ship around you. That's not so good when you
want to use the cannon for a powerful attack as this weapon is stronger when
firing directly ahead. Anyhow keep up the pressure until you beat her.

========================================

After the battle continue flying south, and you'll see that you're over the
eastern coast of Africa. Hug the coastline heading south west and you'll arrive
at Cape Town.


-----------------------------------------------
| - Side Stuff! -                             |
-----------------------------------------------
| Quests: None                                |
| WT    : None                                |
-----------------------------------------------


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.07  CAPE TOWN .................................................... *W307
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
From Cairo, fly south between the mountains and then down the eastern seaboard
of Africa. It's at the southern tip of Africa.

ITEMS
Heal Bottle, Antidote, Stamina Shard, Super Heal Bottle

-------------------------------------------------------------------------------
| CAPE TOWN                           | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Silver Lance                        |    290 |  24 | Fire damage  | Blade   |
| Heavy Gun                           |    285 |  20 | Fire damage  | Gun     |
| Smart Cannon                        |    200 |  20 | Water damage | Cannon  |
| Heavy Cannon                        |    300 |  26 | Fire damage  | Cannon  |
| Spirit of the Knight                |    295 |  15 | Fire damage  | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               |        | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Knight Shield                       |    400 |  20 |   -          | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 2                     |    600 |  50 |   2 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| CAPE TOWN                           | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Pirate Saber                        |    350 |  15 | Poison        | Eddie  |
| Wheel Lock Gun                      |    330 |  13 |   -           | Pad    |
| Morning Star                        |    330 |  14 |   -           | Melody |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Witch's Cloak                       |    220 |  10 |   -           | Melody |
| Straw Hat (Strong vs Fire)          |    230 |   6 | Resists dark  | All    |
| Witch's Mittens                     |    270 |   4 |   -           | Melody |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
-------------------------------------------------------------------------------

(The Cape Town music is awesome and very similar to some other songs in another
game, we just can't place our fingers on it..)

First things first: always check the airport shop before doing anything else
and buy the Upgrade Plate to increase the Maverick's endurance. Invest in the
better shield and weapons for everyone. It's important not to neglect the
airship because you won't be able to go anywhere if you can't win airship
battles! If you can't afford everything then get the shield and the better
cannon. Don't forget to equip the new gear with Maurice!

There's not much to find here, and not a lot to learn from the citizens.
Discover an [ANTIDOTE] inside the house behind the item shop stall. It's in the
barrels at the left corner of the downstairs room. You can find a free [HEAL
BOTTLE] at the large tress to the left of the Adventurer's Association
building and a [SUPER HEAL BOTTLE] inside the barrel at the left of the item
shop. However, there is something more valuable if you climb to the top of
the lighthouse. Walk behind the lamp and you'll get the message to inspect
something hidden, and find a [STAMINA SHARD].

Talk to the woman in the lighthouse and she mentions that London will have
started to trade with Cape Town. This means that you should return there soon
and you'll find better items in the shops (though not at the airport just yet.)
Talk to the man hanging around in front of the AA and he knows where the Eterna
Mines can be found. "In the middle of some mountains to the north." Guess
that's where we're heading, at least, after buying some better weapons, and
armor for Melody. If you want better armor for the boys, return to London, and
it's probably worth the trip just to get a few Warp Stones so you can exit
dungeons fast. Take a moment or two to upgrade your skills as well. And don't
forget to get the Ancient Paper (that you found at Merveille) appraised at the
AA to get a Scroll of the Dead!

Restore your health at the hotel by speaking to the man at the bar, and after
you're all properly suited and booted, leave town, and follow the west coast
going north. Keep close to the land and you'll see a new dungeon icon appear on
the map to the east. When you see a gap in the mountains turn towards the east
and land at the Eterna Mines. Save before entering, since you cannot save
except at one save point inside.

SKILLS - Get Flanma to 4, Random Shot to 4, and Combo Attack to 3 or 4 if you
can. Not vitally important, but it helps.


-------------------------------------------------------------------------------
| LONDON  (NEW STUFF!)                | EQUIPMENT AND ITEMS                   |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Steel Sword 1                       |    400 |  18 |   -           | Eddie  |
| Long Barrel 1                       |    400 |  17 |   -           | Pad    |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Steel Suit 1                        |    350 |   9 |   -           | Ed/Pad |
| Colorful Dress 1                    |    320 |   8 |   -           | Mel/Fi |
| Iron Straw Hat 1                    |    270 |   7 | Strong v Fire | All    |
| Hunter Gloves 1                     |    270 |   5 |   -           | Pad    |
|-----------------------------------------------------------------------------|
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Mint Candy  1                       |     40 | Cures confusion              |
| Sacrifice Doll 1                    |     60 | Removes curse                |
| Warp Stone  1                       |     50 | Escape from dungeon          |
|-----------------------------------------------------------------------------|
1 - added after reaching Cape Town.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : None                                      |
-----------------------------------------------------


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.08  ETERNA MINES ................................................. *W308
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
From Cape Town, follow the west coast heading north, and then head inland.

ENEMIES
Wolf E009, Hornet E011, Mushroom E010, Spider E006

TREASURE
Heal Bottle, Gladius, Mint Candy, Sunlight, 1000 Gold, Old Clock (G001), Warp
Stone, Stamina Shard, Eterna Crystal.


Oh boy, you're gonna love this place...not!  Just to warn you that you will
revisit here many times throughout the game, at least, if you're determined to
complete all the quests. Don't worry about the map for now since you'll have
plenty of opportunity to complete it later.

Use Melody's fire magic on Hornets and Spiders: increase the skill level to 3
and you'll open up Flanmoa (if she's on Level 9), an all enemy fire magic
attack. Eddie's Combo attack is also good for fast kills on one enemy. Eddie
gets Guard Boost at level 9 and Pad, Treatment: which is useful as it cures all
status effects and the Mushrooms in the caves can paralyze.

Make your way along the upper path until you reach a ramp leading down. Your
aim is to reach the ground floor and the save point, but you can take some
detours into the other caves along the way, and find some items. From the first
platform where the path splits, go left and you'll find the entrance to Eterna
Mines: West Mines. Follow the single passage to find a treasure chest with a
[HEAL BOTTLE]. Go south and continue until you reach an outside ledge with
another treasure chest and a [GLADIUS W005] sword for Eddie. Return through the
cave to the walkway.

This time take the path to the right and when you reach he corner platform go
down the the screen and enter the East Mines cave. The first red chest contains
a [MINT CANDY] and at the junction go right for another treasure chest with a
[SUNLIGHT]. Head al the way left to the outside ledge to find [1000 GOLD], and
then, return back to walkways. Make your way back up to the right corner
platform and go down to the left. Eventually you'll reach the ground floor and
there's a chest here with an [OLD CLOCK].

Save and heal at the save point and enter the Great Mines cave. Don't bother
following the tracks to the north as there is no access here for now. Go all
the way to the right to find a chest with a [WARP STONE], and then head up and
left for another chest with a [STAMINA SHARD]. Return to the junction and go to
the right until you see a glowing pale pink egg like object. This is the
[ETERNA CRYSTAL.V005] Yay!

Just use that warp stone you found to exit the cave unless you're determined to
map out the place now, or feel like a long walk... Don't worry about using up
the Warp Stone because you can buy more in London. Once back in the airship fly
south to Cape Town, and then, back north to Merveille Village. You cannot get
there if you try flying north from the mines as the cloud bank blocks the way
around the north western coast of Africa.

Stop off at Cape Town on the way and get that Old Clock appraised into the
Golden Scarab Gadget. Best to keep this equipped to Eddie as it enables him to
counter physical attacks and he can do the most damage. Make sure everyone is
at full health before landing at Merveille, and save your game, just to be on
the safe side.


---------------------
- Merveille Village - (again)
---------------------
As soon as you arrive, Melody will fix the airship and you're now able to reach
medium altitude and fly to the Tower of Babel...but not quite yet! The party
dashes in the direction of the Elder's house  (If you think you're not ready
for what follows you can return to the ship and fly off.)

There's a scene with a Man in Robe (Hartmann), and the elder. Usual thing, do
the bidding of the evil ones or they'll burn your village. Well, we're not
standing for that kind of nonsense, so it's battle time!

========================================
| BOSS! | HARTMANN             | BOSS! |
========================================
| HP: 120             Elemental: -     |
| AP: 50              DP: 10           |
| M.AP: 60            M.DP: 30         |
| Area: Merveille Village              |
| Ability: Flanma                      |
| Item 1:                              |
| Item 2:                              |
========================================

He will use the same skill that we were using with Melody against groups of
Hornets, and everyone is damaged with Flanmoa. But it's not too harmful only
doing around 10 HP damage at the maximum. One Power Boost and Combo Drive from
Eddie (assuming you've raised the level of these skills a bit) will take him
out fast, even with Eddie at level 9.

========================================

When all the events are concluded, Melody will rejoin the party and you can
head past the mountains to the east of Cairo to find the Tower of Babel. But
first, back to London (or Cape Town) where there's a matter of some new quests!

As soon as you set off there's a quick tutorial about flying at medium
altitude: simply press the R button to fly higher, and the L button to descend.
The first time you fly higher you won't be able to go anywhere until a scene is
completed. The enemies are different at the higher altitude and so is the map
and you should aim to explore every inch of both maps and fight all the
enemies, at least, if you want to obtain 100% completion!


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Wish of an Old Man  QUESTNUMBERED003      |
| WT    : None                                      |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.09  TOWER OF BABEL ............................................... *W309
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
From Cairo fly northwest until you reach the eastern tip of the sea. Go to
medium altitude to cross over the mountain ridge and it's at the other side.

ENEMIES
Poison Jelly E12, Fairy E015, Cabal Combatant E016, Babel Crow E014,
Evil Eye E013

TREASURE
2000 Gold, Leather Cloak, Super Heal Bottle, Flame Hammer, Battle Coat,
Antidote, Runed Mittens, Beautiful Gem [G018]


Your team is likely to be at around level 10 by now and you'll have Pad's Turn
Acceleration skill for airship, and Melody's Magic Shield. Use these when
facing the more powerful and faster enemies in the air. Pad's skill is
especially good as it means that enemies have a good chance of missing you
completely. If you're having difficulties with larger groups of strong foes,
then you can always try and run away. It might not make you proud, but it can
save you a Game Over. Keep saving your game when flying, just in case of
disaster! Oh, and keep plenty of Mechanic's healing items as well as status
healing items.

Fly to Cairo and turn slightly northwest and you'll see a gap in the mountains
at the east end of the Mediterranean Sea. Go to medium altitude and fly over
the ridge, and the Tower of Babel is in the forest below you. Land the Maverick
and you'll meet Lester, who'll tell you that Mr.Evans and a girl are inside the
tower. If you want to save before proceeding then, return to the airship.
You'll need plenty of healing items for this place too, though you should find
that your levels rise fast, which helps a bit.

Also, if you're struggling and don't have many healing items, you can steal
Heal Bottles from Fairies as well as use Eddie's Knight Heal ability if worse
comes to worse. Since you get all HP and MP back on level ups, you won't have
too many issues, but PP did get a game over in here so be careful.

From the start, walk up the left stairs and change the blue switch to red to
cover the gap. (You will be able to access the stairs at the right later on.)
Carry on up the stairs to 2F and into the next section of the map. You'll soon
find Mr Evans, and after he's left, there's a treasure chest to open at the
intersection, with a generous [2000 GOLD]. If you walk down from here you'll
spot a Korol, but you can't reach him yet.

Continue heading left and operate the first switch so you can continue. There's
another switch in the wall and this is already showing red, but leave it for
now. Head up the stairs and use the next switch to send the platform down to
the previous floor. Now, walk back down and you can reach the Korol and a
treasure chest with a [LEATHER CLOAK] that might be useful for Melody. Talk to
the Korol to have your MP healed, so use this as a quick level up spot if you
so choose.

Head all the way back up the stairs, but before you do, change the switch in
the wall to blue. When you reach the next switch (above the Korol), change it
to blue to raise the platform again. Follow the path to the left, and up the
stairs to 3F.

Here, you'll find moving blue platforms with switches. Turn on the switch and
the platform moves left. Operate the next switch you find on a small ledge, and
return to the moving platform and go back to where you started out on this
floor. You can walk right and find the next blue platform. Use the switch, and
you are moved down the room. Take the next platform at the left and go left to
use another switch. Return to the platform and go back to the right, and you
can walk all the way to the right hand wall and find a treasure chest with a
[SUPER HEAL BOTTLE]. Use the switch here and return to the platform and go all
the way back to the left. Now, you can cross the gap and go up to find another
treasure chest with a [FLAME HAMMER] for Melody. The platform here takes you to
the small ledge, where we started pressing switches, so turn this one off
again.

Walk back down the left wall and you must turn the switch at the left corner
blue again, so you can walk down the pathway into the only unexplored area.
Carry on right, and down (the switch on the ledge makes it possible to cross to
this final treasure chest) and open the chest for [BATTLE COAT], excellent
armor for Eddie. Take the blue platform in the middle of this lower path and
you can ride up to the central building. That will also complete the map for
this floor.

You enter 4F at the north side of the area, and if you're getting desperate to
heal and save, simply go left and down, and the save point is up the slope at
the south side of the floor. The treasure chest at the left of the floor has a
meagre [ANTIDOTE], and at the right you'll find [RUNED MITTENS] for Melody, and
[IRON GAUNTLETS] for Eddie.

After all this wandering around the team are likely to be at level 13. Check
your equipment and advance your skills. Overdrive at level 5 will open up
Attack Boost for Eddie, and Lock On at level 5 will open up Break Shot for Pad.
This is a good skill for a boss battle as it lowers the enemy's defense power.
All Melody's first level magic can be advanced to level 3 releasing the all
enemy second level elemental magic (Flanmoa, Frostana, Aeriara, and Groundale).

Walk through the door and you'll be back in familiar territory. This is the
tower where the game began, but with the map still to complete, again! There
are [SNIPER GLOVES] for Pad to take from a chest on floor 5. You know what to
do next! When you enter the door at the top of the tower, yes, it's the same
thing happening again. Bad guy doing something he shouldn't!

Attack him however you like, and Carmine uses Invincible Rage to heal himself
for around 50 HP and then uses Prominence which basically wipes everyone out.
Kind of annoying when you're geared up for an epic battle. Oh well, after a
spectacular display of power from Fiona, you'll be back outside the room. Use a
Warp Stone to escape and events will proceed. After some chat with Fiona and
Evans, you're instructed to return to London.

Don't do this just yet, as there is another item to find from the Tower of
Babel. Head back inside and now you'll be able to access the right hand stairs.
Walk up, open the chest and get the [BEAUTIFUL GEM]. That's it, and you should
have 100% map completion.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : None                                      |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.10   LONDON - WORLD TREASURE SIDEQUEST  .......................... *W310
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ITEMS
Mysterious Stone (G004).


Fly back to London, preferably keeping to low altitude if you want to avoid
some powerful airborne enemies. Evans has told you to go and see Beatrice who
lives in the West End at the house to the west of Eddie's home. Enter the
hallway and you can go through to meet Lady Beatrice. After some discussion
leave the house and Evans will talk to you about the WORLD TREASURE optional
quest.

He gives you the first target: Abu Simbel temple in Egypt, and the
instructions, to follow the Nile River upstream from Cairo. After you locate it
report back to him where he will be waiting in the entrance of the Royal
Museum. This is really simple to do. Simply fly to Cairo at low altitude, and
set your airship's nose to the river heading south along the right bank of the
river. Abu Simbel will send a light into the sky when you find it, just half
way between Cairo and the Pyramid. Return to London and enter the Museum to
find Mr Evans waiting for you at the right side of the hallway. He gives you
the [MYSTERIOUS STONE] and a new entry for the Adventurer's Notebook: World
Treasures. Abu Simbel is 011. Get the item appraised upstairs in the Agency and
you've obtained another Gadget, the Dalmanites' Stone that protects from
poison. (You can also find out information about a WT from Simon, who's found
upstairs in the Agency.)

Now, there are many WT to find, but there are two snags to this quest. One is
that you can only find a WT after you've heard some information about it, but
the informants are scattered around in the different cities and towns and won't
tell you anything at all if you talk to them too early on. The second is that
many WT are very hard to locate, and require precision flying, often at a
specific altitude, and so you might know about a location but cannot access it
until you can fly at high altitude to get there! As soon as you get the WT
entry in the Notebook you can start chatting to people and finding these
locations.

Also, the clue will not appear in your Notebook until you actually find the
World Treasure, so you may be better off by writing down the clues. At times,
you will have many different clues, and sometimes you'll not have the full
capacity in your mental mainframe to remember them all. Despite common belief,
luck is NOT always the best strategy (shocking), so you may have to devise an
actual strategy to finding some of the more obscure ones. Anyway, we'll keep
you up to speed with who will tell you stuff when, and all the details are
described in the separate section.


=============================

Following Mr Evans' instructions, return to the West End and Beatrice's house.
You'll be told that Eddie's dad has been sighted in Saint Petersburg. It seems
that you have to leave Fiona behind, but as soon as you leave the house she'll
insist on joining the party. Glad to have you on board! Now, you can now set
off for Russia's capital city! (If you don't know where it is, then press
SELECT to see the world map and a light will be shining to the northeast.)

Fiona joins the team at level 14 and she's is a white mage who has all the
healing spells. She starts off with Healing Breeze and it's a good idea to
level this up to 5 so she uses less MP to cast it. (When she reaches level 20
this will open up Soothing Light, an all party healing spell.) She uses a weak
Orb weapon in the airship battles and is mostly helpful for healing the
Airship's END and any negative status effects.

Once you're back in London after the Tower of Babel, there should be three
quests awaiting your attention, all involving return visits to the Tower. Wait
until Fiona has joined the crew before starting these.

After all this, it's off to Saint Petersburg!


SKILLS
If you do all these quests your team will be at around level 17 and Pad will
learn No Trace. We didn't bother using this skill but, if you level it up to 3
and level up Hyper Speed to 5 (you get it at level 25 if Speed Boost is leveled
up to 5), you'll unlock his Silencer skill. This allows you to escape detection
from enemies: in other words, to cut down the rate of random encounters for a
while. It might be a while before you reach that level, but it's worthwhile
levelling up the necessary skills while you remember, and it doesn't take a lot
of SP.

While you're at it, level up Steal to 3 (at least) and not only will that help
increase the chance of stealing something, but it also is a requirement for
unlocking Escape Run. You'll get this when Pad gets to level 18, if Speed Boost
is at level 3 as well.

Raise Eddie's Attack Boost to level 5 and at level 18 he'll get the more useful
Hyper Attack that raises everyone's attack power. Advance Fiona's Repair Force
to increase her capacity to repair the airship, and with Healing Breeze at
level 5 she'll learn the all party healing spell, Soothing Light at level 20.
You should have already opened up all 8 of Melody's basic elemental spells and
just carry on raising their level to 5. This will eventually unlock two more
skills, but not for a while yet.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Plague of the Mushrooms QUESTNUMBERED004  |
|         Lost Pendant            QUESTNUMBERED005  |
|         Rare Ingredients        QUESTNUMBERED007  |
| WT    : Mr Evans, London        WORLDTREASURE11   |
|         Simon, London           WORLDTREASURE02   |
|         Abel, London            WORLDTREASURE03   |
|         Theo, Merveille         WORLDTREASURE04   |
|         Zubayr, Cairo           WORLDTREASURE16   |
|         Hadi, Cairo             WORLDTREASURE18   |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.11  SAINT PETERSBURG ............................................. *W311
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
From London, fly south a short distance to where you can see a large patch of
dark green forest on the ground. Point the airship's nose to the northeast and
go up to mid altitude to cross over the mountain range. Follow the valley
heading southeast, and then go due east where you'll see another low ridge to
the north. There is a serried row of ridges and you should turn slightly to the
northwest to cross over them. Now, you'll see snow in the distance, and keep
going, crossing a final small ridge at mid altitude and you'll arrive at Saint
Petersburg.

Be careful with the Ghost/Silver Devil battles along the way, as both enemies
have strong attack power. Keep defensive skills on the airship up and devote
Fiona with her ability and Melody with an item to heal the ship's HP if need
be.

ITEMS
Ancient Paper (G004), Beautiful Gem (G012), Heal Bottle, Silver Chalice, Warp
Stone.

-------------------------------------------------------------------------------
| SAINT PETERSBRUG                    | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Mermaid Voice                       |    620 |  30 | Water damage | Gun     |
| Dragon's Breath                     |   8200 |  72 | Fire damage  | Cannon  |
| Trinity Orb                         |    195 |   6 | Water damage | Orb     |
| Aqua Sphere                         |    580 |  23 | Water damage | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Aqua Wall                           |    620 |  25 | Resists water| Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 3                     |   1200 |  60 |   4 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| SAINT PETERSBRUG                    | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP   | SPECIAL      | EQUIP  |
|-----------------------------------------------------------------------------|
| Rapier                              |    800 |   23 | Wind damage  | Eddie  |
| War Hammer                          |    580 |   18 |              | Melody |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE | DP |     SPECIAL     | EQUIP  |
|-----------------------------------------------------------------------------|
| Fur Jacket                          |   450 | 14 | Strong vs water | Ed/Pad |
| White Robe                          |   480 |  9 |   -             | Fiona  |
| Fur Hood                            |   400 |  8 | Strong vs water | All    |
| Wizard's Hat                        |   420 |  8 |   -             | Melody |
| Silver Tiara                        |   420 |  7 |   -             | Fiona  |
| Woolen Gloves                       |   340 |  7 |   -             | All    |
| Bronze Bangle                       |   380 |  5 |   -             | Fiona  |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------

As soon as you arrive make sure to buy the Upgrade Plate for the Maverick and
the Dragon's Breath cannon for Melody. You could buy the better shield and
other stuff too, but these are the most important for now. Local monsters are
weak to fire, so don't be too quick to change to water based weapons. You could
head back to London too, and buy another Upgrade Plate, although there are no
new airship weapons or shields. But there is a new weapon and coat for Eddie!

You can find a few items hidden around town, but first of all walk straight
ahead from the airport and talk to Ivan, who's standing in front of the central
statue. He's got news of Dad! He directs you to the bar which is found down the
left road. Talk to the woman with the red hood above the statue for information
about Skara Brae, a World Treasure. You can find a [HEAL BOTTLE] at the bedside
second from the bottom left upstairs in the Inn. Leave the Inn and go left
under the arch, which will take you to the west of the city, but first, walk up
and right into the corner where you'll be out of sight, and there's a hidden
Inspect point and a [SILVER CHALICE].

Now, head left to the West District. and go down and inspect the last lamp-post
at the right to find [ANCIENT PAPER], which is another Dalmanites' Stone gadget
that protects from poison, but you don't have to appraise it a second time.
There's another gadget inside the house just up from the armor store. Go
upstairs and search the bottom left corner to find the [BEAUTIFUL GEM]. There's
a [WARP STONE] in the tree in the top left corner of the bar. You'll find the
red Sky Pirate Scarlett here as well, and some information about an airship
that's been seen at the East Mountains. Hmmm, sounds like something we should
investigate!


-------------------------------------------------------------------------------
| LONDON  (NEW STUFF!)                | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPON                              | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Flame Kukri 2                       |    800 |  28 | Fire damage   | Eddie  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Fur Coat 2                          |    600 |  16 | Strong v Water| Eddie  |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Super Heal Bottle  2                |    200 | Restores 100 HP              |
| Heal Leaf  2                        |    500 | Restores 50 HP for all party |
| Star Jewel  2                       |    500 | Restores  50 MP              |
| Sunlight  2                         |     20 | Cures darkness               |
| Unicorn Horn  2                     |     30 | Cures paralysis              |
| Gorgon Tear  2                      |     50 | Cures petrify                |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| LONDON                              | AIRSHIP PARTS                         |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 4  2                  |   2000 |  60 |   6 | One only         |
-------------------------------------------------------------------------------
2 - added after reaching Saint Petersburg


--------------------
- Chasing Scarlett -
--------------------
Leave the city and fly southeast at mid altitude and you'll be able to fly over
some mountains, but you won't get far! You'll find Scarlett facing off a large
purple and grey airship captained by Roswell and called the Ouroboros.


========================================
| BOSS! | OUROBOROS            | BOSS! | E247
========================================
| HP: 500             Elemental: -     |
| AP: 89              DP: 25           |
| M.AP: 15            M.DP: 7          |
| Area: Over Siberia                   |
| Ability: Mobius Rain                 |
| Item 1:                              |
| Item 2:                              |
========================================

Start by using Power Boost with Eddie and all your protective skills: Magic
Shield and Turn Evasion. Fiona should keep you healthy and the enemy will hit
you with attacks that do around 45 - 50 HP damage (with the best airship
shield). Melody's Magic Shower is very effective when powered up as is Pad's
Support Shot. Using these skills you will soon win this battle. (Assuming you
have the Dragon's Breath equipped to Melody and the Mermaid Voice for Pad.)

A B win gets you just 500 XP, 3000 Gold and 300 SP, but at least you got to
make Roswell eat lead. After the battle he tells you that he shot down an
airship that Brown senior was flying, and now your task is to find dad...again!

========================================

A note about airship battles around here. Mid Altitude usually gets you into a
battle with 2 Spike Blitz and an Air Cruiser, which takes quite a bit of time
and healing if you haven't powered up your airship skills a lot. We recommend
leveling up Power Boost, Support Shot, and Magic Cannon several times to make
things a bit easier, as well as flying in Low Altitude whenever possible.
Facing a Ladon isn't so bad in Mid Altitude but only happens about one third of
the time.

You'll see an icon of a new location just at the far right of the map, so keep
flying east towards this place. As soon as you clear the mountains you can go
back to lower altitude, and you'll spot some black smoke over a village. Land
here and enter the Siberian Village.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : Bela (St. Petersburg)   WORLDTREASURE01   |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.12  SIBERIAN VILLAGE ............................................. *W312
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Fly east from Saint Petersburg, over the mountains at medium altitude.

ITEMS
Silver Chalice, Mechanic's Tool, Antidote, Mysterious Item (G040).

-------------------------------------------------------------------------------
| SIBERIAN VILLAGE                    | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Drum Machine Gun                    |    580 |  22 |   -           | Pad    |
| Fairy Wand                          |    500 |  15 | Cause darkness| Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Woolen Skirt                        |    480 |  12 | Strong v water| Fi/Mel |
| Lace Veil                           |    400 |   8 |Resist darkness|  Fi/M  |
| Iron Helmet                         |    500 |  12 |   -           | Eddie  |
| Tidal Gloves (Weak to Earth)        |    380 |   8 | Strong v water| All    |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
-------------------------------------------------------------------------------

There are no informants about World Treasure locations in this place, but there
are some hidden items to find. Let's check these out first! You'll spot a
sledge under a roof to the right, and if you stand just to the left of it (so
you are hidden by the lower left pillar) you'll find a [MYSTERIOUS ITEM].

Inspect the area between the sign to the item ship and the snowman and you'll
find an [ANTIDOTE]. Head for the far side of the village and check the log pile
to find a [MECHANIC'S TOOL]. Enter the empty house at the upper left and you
can find a [SILVER CHALICE] in the tree at the top left of the room.

Talk to the folks and you'll hear about a big black ship heading towards the
mountains at the north, and someone that must be Mr Brown who was headed in
that direction. Upgrade weapons for Pad and Fiona and maybe get the Tidal
Gloves too. You could head back to St Petersburg to get the Gadget appraised
and obtain the Infinity Gear which allows you to deal major damage to machine
type monsters and will be useful in the next location.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : None                                      |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.13  SIBERIAN BASE ................................................ *W313
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
The Siberian Base is just over the ridge of mountains to the north of the
Siberian Village.

ENEMIES
Gear 019, Mechball 021, Cabal Combatant E016, Ice Elemental E017, Snow Tiger
E018, Snow Hand E020

TREASURE
Super Heal Leaf, Flame Staff, Dragon Head Plans (V020), Metal Vest, Cabal Gun,
Ice Brand, Silver Chalice, HP Shard.


As soon as you approach the Base, you will be in a battle with one Gramme
Class airship. One boosted attack from Melody's cannon should defeat it, but
then there will be two of them, and finally three. Once inside, Scarlett will
join the party and you can leave again to save your game in the Maverick.
Scarlett will also join in all fights, including airship battles although you
don't have any control over her.

The enemies are either mechanical ones so you could equip the gadget Infinity
Gear to Eddie or Pad for more damage, or Water based for which you should use
Melody's Earth magic. Complete the map as you go, because some areas of the
base are only accessible now. The Base gets destroyed when you leave, so if you
can enter a room, make sure you get 100 percent because we don't want any whiny
emails. The enemies are not missable, but the treasure is.

Let's check your skills out as well. Right now, you should have a few skills
leveled up a few times - Power Boost (to level 5, unlocks Hyper Attack), and
Random Shot (to level 5, unlocks Meteor Shot). Not only does this help with
unlocking new skills, it also helps with the existing skills you have already,
since it'll generally make things easier since leveling up skills not only
increases the power but decreases the MP it costs as well. Eddie gets Thunder
Blade at Level 20, and since it has a short wait time, you can use it and then
Combo Attack afterwards, so we suggest using this if enemies prove to be too
challenging (lol)

Open a treasure chest at the top right of the first open area to get a [SUPER
HEAL LEAF]. Follow the passage until it widens out and check the two rooms to
the left and right. There's a [FLAME STAFF] in the left room and [DRAGON HEAD
PLANS] in the right. Take the elevator to 2F Monorail Station and head right to
inspect the train. Use A and you'll get on and be taken to the next platform.

Go down the stairs to the right to complete the map here, and then continue
along the passage making your way to the 2F Lab Sector Lab, and Fiona won't be
in the party any more...but you can pick up a [CABAL GUN] from the treasure
chest at the right and a [METAL VEST] from one at the left. That stuff is
almost as useful as Fiona is at this point, anyways! =P

Leave this room and head down the stairs and then, down the long corridor, and
use the red switch at the left to turn off the fan. Open a chest for the [ICE
BRAND] and heal at the hidden Korol in the lower left corner. Return back up
the corridor and enter the fan on the wall to get to the inner air duct. Pick
up a [SILVER CHALICE] from the chest next to another fan, and follow the
passage until you emerge at another monorail.

Go left to open a treasure chest with a [HP SHARD], and then take the train to
Platform 4. Head back down the passage to the 2F Elevator Hall and ignore the
two side rooms here, as you'll just run into an endless streams of Cabal
Combatants. (Good place to level up, though, as they give decent experience
points and you're right near a save point.) Take the elevator to 3F and follow
the corridor up to a save point.

Skills wise, at this point we were mainly focusing on Melody's higher ranked
spells, since you need to get those to level 5 eventually, and there's not much
you can do now anyways. Make sure you have gotten every treasure and map
completion percentage in all rooms prior to this, it's really not so hard to do
but if you missed even a slight percentage, you won't have 100% map at the end
of the day.. err, game.

Go through the door to face a boss and Scarlett's sister, Astell.

========================================
| BOSS! | ROSWELL              | BOSS! | E152
========================================
| HP: 450             Elemental: -     |
| AP: 125             DP: 14           |
| M.AP: 12            M.DP: 6          |
| Area: Serbian Base                   |
| Ability: Gorgeous Beam               |
| Item 1:                              |
| Item 2:                              |
========================================

Dead easy. At level 19 with a Hyper Attack boost and Combo Attack from Eddie,
and lowering his defense with Pad's Break Shot, it's over in a couple of
rounds. Aeria seems to work quite well on him, or any spell at a high level,
and Scarlett will add her attack to the overall damage. If Eddie is at level
20, he will learn Thunder Blade, so you could use this skill too.

After the battle events take over and the base is half destroyed, so if you've
not completed the map it's too late! You'll be on the ship Damocles and more
explanation follows. Talk to Fiona so she rejoins the party and talk everyone
else to arrive back in London.

========================================

-------------
| LONDON    |
-------------

You're instructed to go home and rest, and you can accept another quest,
although without an airship you can't do much just yet. Go home for another
scene and explanation about Fogg and Evans. When you're in control again search
the mansion to find all 3 party members. Fiona is hiding on the balcony reached
through the open French windows from the main room. Pad is at the top of the
left hallway, and Melody is in the lower bedroom off the right hallway.
Finally, talk to Evans and Mom again to trigger the next scene and the next
day.

Head for the city and the Royal Museum. Shirley is waiting for you at the
entrance, so talk to her and you'll be escorted into the Royal Exploration
Agency. Fogg, the director, has a request for you. It seems there are 6 more
tablets like the one in Siberian Base  And then comes the classic nostalgic
line: "There is no one except you kids who are capable of carrying out this
assignment!" Of course! Only teenagers can save the world from ruin and
disaster. Go us! And you're told where to go too: back to Cape Town, and the
Maverick has been recovered and is waiting for you at the airport.

You can explore here now: enter the elevator below the stairs to find the
Damocles' Hangar and chat to the people in the various rooms. There's nothing
to find but it won't hurt to get a general idea of the layout, and you might
notice various red switches...that's for another time.

Leave the Museum and, after a brief chat you're free to go and do whatever you
like. (We're going to do a quest first.) But the next objective is to get to
Cape Town, so let's fly down there and meet with the tipster.


-------------
| CAPE TOWN |
-------------

Just enter here and you'll have a scene with Yang Gui, and she'll tell you that
the second tablet is hidden deep in the Eterna Mines. Time to head back!

On this visit to Cape Town you'll find someone will tell you about the location
of a World Treasure, and can return to St. Petersburg for a few more. You could
take a detour (even though Yang Gui will be following you around) and check out
some of these sites!


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Siberian Absolute Zero  QUESTNUMBERED006  |
| WT    : Nicolay (St Petersburg) WORLDTREASURE07   |
|         Sergei (St. Petersburg) WORLDTREASURE09   |
|         Earnest (Cape Town)     WORLDTREASURE19   |
|         Fyodor (St. Petersburg) WORLDTREASURE35   |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.14  ETERNA MINES (AGAIN) ......................................... *W314
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ENEMIES
Poison Mushroom E024, Killer Needle E025, Mad Rat E022, Serpent E023

TREASURE
Blue Blade Plans (V021), Magician's Hat, Hunter Blade

-------------------------------------------------------------------------------
| KOROL SHOP - ETERNA MINES SEALED MINING TUNNEL                              |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Adventurer's Wear                   |     80 |   2 |   -           | All    |
| Steel Suit                          |    350 |   9 |   -           | Ed/Pad |
| Colorful Dress                      |    320 |   8 |   -           | Mel/Fi |
| Leather Coat                        |    120 |   4 |   -           | Eddie  |
| Fur Coat 2                          |    600 |  16 | Strong v Water| Eddie  |
| Leather Vest                        |    100 |   3 |   -           | Pad    |
| Bandana                             |     56 |   1 |   -           | All    |
| Iron Straw Hat                      |    270 |   7 | Strong v Fire | All    |
| Cotton Gloves                       |     48 |   1 |   -           | All    |
| Leather Knuckles                    |     55 |   2 |   -           | Ed/Pad |
| Gauntlets                           |     70 |   3 |   -           | Eddie  |
| Iron Gloves                         |     70 |   2 |   -           | Pad    |
| Hunter Gloves                       |    270 |   5 |   -           | Pad    |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Short Sword                         |    100 |   5 |   -           | Eddie  |
| Steel Sword                         |    400 |  18 |   -           | Eddie  |
| Flame Kukri                         |    800 |  28 | Fire damage   | Eddie  |
| Long Barrel                         |    400 |  17 |   -           | Pad    |
|-----------------------------------------------------------------------------|
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------

To start with, you'll be facing the same enemies as before so we won't list
those. Follow the path as you always do, and now that you have Yang Gui it
becomes even easier than before, if you can believe that! At the intersection,
head right, then go left at the following one and follow the path, saving and
healing at the save point if you so choose to. Head on up, and yep, that
previously blocked passage will now be open thanks to the awesome opening
powers of Yang Gui!

You'll now be in threetimes' favorite section of the game, the mine cart
riding! Classic nostalgia. The new enemies are easy to defeat quickly with
Melody's magic. Use Flanmoa against the Killer Needles and Aeria against the
Serpents, Mad Rats and Poison Mushrooms.

Inspect the first mine cart and you'll move up to the next part. Don't
forget that sometimes when you get off a mine cart, you might need to walk
around to clear out more map, like here, before entering the next mine cart.
Ride this cart, and don't do anything for now. This clears more map space, but
takes you to the beginning again.

This time, press A right before the intersection, and it moves the switch,
allowing you to go down. Head up and clear up the rest of the map on foot, then
go down and clear as much map space as possible before going into the mine
cart. There's another switch here, but let's see where the cart takes us
first..  whoops, there's two switches, and it takes you down a hole. ;) Oh
well, right back to the previous mine cart.

This time, ignore the first switch and push the second switch to get to an area
with a chest containing a [BLUE BLADE PLANS]. down and you'll head down. Head
right to clear map, then go left and you'll be at an intersection with two mine
carts. Take the left one first and you'll be in a room with two chests, a
[MAGICIAN'S HAT] and [HUNTER BLADE]. Equip them, clear map, then go back down
and head up the other mine cart now.

Hit both switches, then when you get out of the cart, walk around here,
clearing out map, saving at the save point, and heading up. You should now have
this entire area cleared out. =) If you walk south from here and then west,
following the tracks, you'll find a Korol shop. Nothing special for sale, but
it's a nice bonus if you've forgotten anything! You have to keep talking to him
to trigger all three shops.

Skills wise, you should have quite a few SP by now (like over 1000 at least,
depending on how many battles you did in here), and we'd recommend focusing on
leveling up Hyper Attack and Meteor Shot a few times. Hyper Attack helps in
boss battles, and Meteor Shot helps in random battles. Pad will learn Heavy
Shot at level 23 if you've raised the levels of Lock On to 5, and Steal to 3
and this is very helpful against bosses as it increases their wait time.

Head on up into the next room and of course there's a scene and a boss!


========================================
| BOSS! | YANG GUI             | BOSS! |
========================================
| HP: 10000           Elemental: -     |
| AP: 150             DP: 999          |
| M.AP: 110           M.DP: 55         |
| Area: Eterna Mines                   |
| Ability: Aeria                       |
| Item 1:                              |
| Item 2:                              |
========================================

A necromancer and a Cabal elite. Having no physical form, she can't be
attacked.

... Well, that pretty much says it all, eh? Just hit her with a magic spell,
and wait a bit, and the battle will be over.

========================================

-------------
| LONDON    |
-------------

Afterwards, use a Warp Stone and head on back to London to see Commander Fogg
in the Royal Museum. It seems there is a spy in the camp and your task is to
root them out! Talk to Shirley for a clue as to who it might be... This is one
of those silly missions, where you already know who is the culprit, but he
won't appear until you've talked to a few people. Start at the large room at
the lower left, and speak to both people here. Leave this room and enter the
third at the left. After another scene return to see Fogg. You'll be told to go
to Mt. Ararat, southeast from London, to fetch the third tablet, and Carlos
will join the party.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : None                                      |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.15  MT. ARARAT ................................................... *W315
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Ararat is southeast from London in a mountainous region. It will appear on the
map to the northeast of Cairo but you cannot access it from that town. Start
from London, fly south (over France) and then east, heading over the mountain
ridge, and follow the long valley down to the southeast.

ENEMIES
Rune Bat E026, Eagle E027, Silver Kong E028, Fair Carrot E029, Numan E030

TREASURE
Gunman Vest, Dragon Shield Plans, Lance Rod, Leather Robe, Sombrero, Runed
Cloak, Chain Mail, Agility Shard, Mysterious Stone (G009), Earth Club


Follow the path as you enter, and then head south at the first intersection to
get the [GUNMAN VEST] for Pad from a treasure chest. Head back up, and continue
right along the path. The next intersection has a [DRAGON SHIELD PLANS] to the
chest in the south, so grab that before continuing along the path. The path
just continues until the next screen, so make sure to grab all the screen
completion before contuining onwards.

On the next screen, Water Vein Cave, go left at the intersection and get the
[LANCE ROD] from the treasure chest along the pathway. There's a [LEATHER ROBE]
north of here at the end of this path, so get that, then return to the main
pathway and continue north. Clear up this little bit of map space, then head
into the Ark.

There's two rooms in this first part, one to the left and one to the right. The
one to the left has nothing but map space, but there's a chest with a
[SOMBRERO] in it to the right. The next rooms have nothing to the left and Azul
to the right, who revives any dead characters (but you should be reviving them
before the end of battle anyways!). Next up, go left for a [RUNED CLOAK] and
right for map space. At the far end of the path you'll find a large hearth with
no fire burning, maybe you need to do something about this, but not just yet.
It doesn't matter which way you go here, but let's go left for this guide's
sake.

Go right to clear up the map space, then go right and around in a circle to get
map space completed, healing at the save point as you go on. Go back to the
save point and head down now. Inspect the door and it will open into the into
3B Living Sector. Here, head
right and down, then left at the intersection. Get the [CHAIN MAIL] from the
chest, then keep heading left. Clear up map space to the north, then head back
left and down and continue down past the previous intersection.

Go right at the next intersection and get an [AGILITY SHARD] from the chest,
then a [MYSTERIOUS STONE] from a chest to the right of that. Clear up the rest
of the map before going to the bottom floor, Cathedral. Head due north here
along the path, clearing up map here in the circle and grabbing the [EARTH
CLUB] from the treasure chest. Pull the switch at the back of the raised
platform, and then go back to the first floor in the passage between the two
staircases where you saw that hearth. It looks a bit like a statue which you
can inspect, and it lights up. That opens the door behind the save point on the
next floor, so head there next.

Save, then head north and the path is now open. Watch the scene, and now it's
boss time!

========================================
| BOSS! | HARTMANN             | BOSS! |
========================================
| HP: 500             Elemental: -     |
| AP: 100             DP: 16           |
| M.AP: 200           M.DP: 100        |
| Area: Mt. Ararat                     |
| Ability: Flanma                      |
| Item 1:                              |
| Item 2:                              |
========================================

A sorcerer who attacks Eddie again in hopes of obtaining Fiona and the Tablets.

Just physical attacks and Eddie's Combo Attack will do. His fire-based attacks
are a little strong but will not kill you if you are at a decent enough level.

========================================

-------------
| LONDON    |
-------------

After these events, return to London and report back to Fogg in the Royal
Museum. As you leave the Museum Dorothy (Beatrice's maid) turns up asking for
help. Go to the Sewers and kill another Monster Rat. (Cross the bridge and go
down and right to find it.)  You get 3750 XP, 250 SP and 3500 G for this
battle, and the [MEDAL NECKLACE V010]. Not bad!) Head over to Beatrice's house.
After that, go back to the Airport and you'll meet Scarlett who wants you to
take her to Delhi in India. Might as well, since there are no more quests to do
right now.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : None                                      |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.16  DELHI ........................................................ *W316
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Press SELECT to see the destination to the southeast of London. Fly south,
through Africa, until you reach the sea. Go to medium altitude and you can
cross the cloud bank and fly northeast. The first land you see is India, and
you'll see Delhi marked on the map.

ITEMS
Old Clock (G034}, Old Clock (G033), Mechanic's Wrench, Super Heal Bottle,
Gorgon Tear, Temple Key (V008).

OPTIONAL DUNGEON
Dungeon of Lemuria

-------------------------------------------------------------------------------
| DELHI                               | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Aero Dart                           |   2700 |  46 | Wind damage  | Blade   |
| Aero Blaster                        |   2500 |  38 | Wind damage  | Gun     |
| Storm Cannon                        |   2600 |  49 | Wind damage  | Cannon  |
| Tornado Egg                         |   3800 |  28 | Wind damage  | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               |        | DP  | SPECIAL      |         |
|-----------------------------------------------------------------------------|
| Aero Curtain                        |   3000 |  40 | Resist wind  | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 5                     |   5000 |  70 |   8 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| DELHI                               | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Flamberge                           |   1800 |  49 | Fire damage   | Eddie  |
| Twin Barrel                         |   2500 |  42 |   -           | Pad    |
| Bladed Wand                         |   1500 |  23 | Wind damage   | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Silk Clothes                        |   1500 |  20 |   -           | All    |
| Silk Suit                           |   1600 |  22 |   -           | Ed/Pad |
| Silk Apron                          |   1650 |  21 |   -           | Mel/Fi |
| Leather Cap                         |    950 |  15 |   -           | All    |
| Earth Gloves (Weak to Wind)         |    950 |  11 | Strong v Earth| All    |
| Spiked Knuckles                     |   1000 |  11 |   -           | All    |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------


Buy the Upgrade Plate for the airship and the new shield. You don't need to
bother with the Storm Cannon for Melody unless you want to get everything to
add to your Handbook percentage total, but buy the other better weapons. You'll
find much better equipment for everyone so buy everything you need.

Let's search for some free items and see what else we can find! There's a
[SUPER HEAL BOTTLE] on the ground floor of the Inn inside the right hand
cupboard and nothing upstairs. Ibrahim inside the AA building will tell you
about an ancient labyrinth south of here, but it's past the clouds. This is a
hint about the location of the DUNGEON OF LEMURIA, and you can find this place
now, if you fly south from Delhi at medium altitude. (To be precise - fly to
the forest just to the west of Delhi and then go due south. See the Sidequest
section for additional details about this place.)

Omran will tell you how to get to the Nirvana Palace: it's in the mountains and
you must fly at medium altitude. You can also accept a new quest: Bounty
Hunter, and talk to Ana in the bar here for more information. You'll also find
a [GORGON TEAR] in the picture at top right corner of the bar.

Check out the green fern just above the bar building and you'll find a
[MECHANIC'S WRENCH]. Walk up to the top left of town and check the tree trunk
to find an [OLD CLOCK]. Get this appraised and it's the handy Angel Wings that
lowers the rate of enemy encounters. (If you equip it to someone you'll see a
turquoise light around Eddie.) The large building with no sign on it is a kind
of museum, called the Treasury, but there's nothing to pick up in here. There's
another [OLD CLOCK] in the corner under the red awning above the item shop and
this has the opposite effect of the other Gadget, increasing the rate of enemy
encounters. Eddie will have a pink light circling him if you equip this item.

When you've bought everything you need, fly to the east of Delhi at medium
altitude (it's just a hop and a skip) and you'll spot Nirvana Palace nestling
in the mountains. Land here and talk to Amir, the gate keeper, who tells you to
get the key from the Treasury in Delhi. Fly back to the city and enter the
large building at the far side. Speak to Nazim and he'll give you the [TEMPLE
KEY].

It might be worth heading back to London to buy better equipment for Melody and
Fiona and the expensive but life saving Super Heal Leaf, now available at the
Item Shop.

After everything is over and done with inside the Nirvana Palace, you'll be
directed to go east to Japan where the Cabal has a secret base! However, if you
return to Delhi there is a new quest awaiting that you might as well do now.


-------------------------------------------------------------------------------
| LONDON  (NEW STUFF!)                | EQUIPMENT AND ITEMS                   |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Poison Killer 3                     |   1650 |  39 | Poisons       | Pad    |
| Aurora Wand 3                       |   2450 |  28 | Water damage  | Fiona  |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Magician's Cloak 3                  |   1800 |  25 | Resists * 2   | Melody |
| Magic Tiara  3                      |   1250 |  15 | Resists * 4   | Fiona  |
|-----------------------------------------------------------------------------|
| ITEM                                | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Super Heal Leaf 3                   |   2500 | Restores  100 HP for all     |
-------------------------------------------------------------------------------
* 2 Resistant to Darkness, Paralysis, Poison.
* 4 Resistant to Confusion, Curse, Petrify. Strong against Wind, Earth.

-------------------------------------------------------------------------------
| LONDON                              | AIRSHIP PARTS                         |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Hammer Turret 3                     |   3500 |  42 |   -          | Gun     |
| Hammer Cannon 3                     |   3300 |  55 |   -          | Cannon  |
| Great Sphere 3                      |   3300 |  32 |   -          | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Round Shield 3                      |   3600 |  45 |              | Shield  |
-------------------------------------------------------------------------------
3 - added after reaching Delhi


Although there are no informants for World Treasure in Delhi when you first
arrive, you can return to Cape Town and you'll find more people willing to
talk: the Cairo WTs are listed below. After finding 10 WT report back to Mr
Evans to get the Beautiful Gem. This is the [CARNELIAN GEM G011] which boosts
fire resistance and will be useful for the next dungeon in Japan. The second
group of informants appear after completing Nirvana Palace, as do the new
quests and are listed in the next section.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : Humphrey (Cape Town)    WORLDTREASURE12   |
|         Rachel (Cape Town)      WORLDTREASURE13   |
|         Paulette (Cape Town)    WORLDTREASURE14   |
|---------------------------------------------------|



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.17  NIRVANA PALACE ............................................... *W317
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Fly a short distance to the east of Delhi at medium altitude, keeping close to
the mountains. Nirvana Palace is visible in a gap in those mountains.

ENEMIES
Air Elemental E035, Crimson E034, Ghost E033, Pixie E038, Porculus E036,
Shadow Wolf E031, Zombie E037

TREASURE
10000G, MP Shard, Agility Shard, Wedjat Mace, Flame Wand, Stone Blade,
Beautiful Gem (G013), Flintlock Gun


If you walk to the north of the entrance around the edge, there is a chest
containing [10,000G] next to the door, to the left hand side. Walk around the
other side to complete the map and grab the [BEAUTIFUL GEM] hidden to the right
hand side, then head down and talk to the man and use the Temple Key to enter
the palace. (Raise Fiona's Lumeira spell to level 5, and when she reaches level
30 she will get the all enemy Lumierana spell, and that's going to be useful in
here against the obvious dark enemies. However we didn't reach that level until
the end of this dungeon.)

The key to this palace is pushing the two switches in the two buildings to the
left and right of the main path, but the buildings have floors with holes in
them that appear when you walk over the holes. There's an [MP SHARD] to the
right of this entrance and an [AGILITY SHARD] in a chest above the left hand
building.

Enter the left (West House) building now, and we will try to guide you through
here without the use of maps. Basically, the breakable floors have little black
marks above them, so try to avoid those. If you step on one you'll fall down to
the lower floor and have to climb back, but the holes will remain so at least
you won't be in danger of falling down the same one again! PP insisted on
finding them all for you, (hope it didn't hurt too much!) so if you follow
these directions you should be safe.)

On the first floor, you don't need to worry, so go south and clear map, then go
north and finish clearing the map before heading to the next floor. You'll see
a large dark spot in the floor to the left of here, so walk in a square around
it, then head south and walk around the second black square and grab the
[WEDJAT MACE] from the chest to the right hand side here. The next big black
squares are on the left side, right side, then the left side again, so walk in
a right/left/right pattern around them until you're on the next floor.

The next floor has squares on the first three right hand sides, so stay left,
and on the next portion, there's squares to the right and middle, so hang left
and avoid those. There's a square on the right here, then the left, and then
the right and bottom, so don't hang towards the bottom of the floor (you can
clear the map before it falls down).

The fourth and final floor has a breakable floor upwards, and also up from the
rabbit that appraises your gadgets. There's also a large one below him, and a
tiny one on the right hand side. The following four breakfable floors are tiny
and to the left, right, middle, and left, so walk around them. The bottom of
this floor has the switch, as well as a treasure chest containing [FLAME WAND].

The easy way to leave here is just to fall down breakable floors until you're
on the first floor again, then exit here and head into the right building now.
Here, go down to clear map, then go up and finish the first floor's map before
heading up to the second floor.

Here, go right (avoiding the breakable floor in the middle by walking around
it) and get the [STONE BLADE] from the chest. There's four breakable floors
here: a medium sized one to the left, a medium sized one to the right, a large
one in the middle, then two tiny ones to the left and right.

The third floor has a long breakable floor below the entrance, so walk around
it, then avoid the smaller one to the right. There's two tiny ones to the left
and right, followed by a large one to the left. Move down a bit, then avoid the
long thin one to the left and right, followed by a long one moving from right
to left, then a long one moving left to right below it. The final floor awaits!

There's two large breakable floors to the right, so stay left, then avoid the
two smaller breakable floors by walking in the middle between them. Then walk
around the next breakable floor, then in between the next two, followed by
slightly inching around the next breakable floor in the middle. Walk in between
the next two, then push the switch and a bridge finally appears!

Fall down the floors and leave the building, then head up and over the now
formed bridge. Watch the scene with Scarlett and Astell, heal and save at the
save point, finish the map clearance, then check your skills. I've been working
on Shock Wave (learned at level 28), Meteor Shot, Flanmoa, and Luminera. Save
some points for the airship skills too, if you wish, since airship battles are
much tougher at this point of the game.

Watch the funny scene and prepare for yet another easy boss battle!

========================================
| BOSS! | ASTEL                | BOSS! |
========================================
| HP: 400             Elemental: Water |
| AP: 200             DP: 18           |
| M.AP: 170           M.DP: 85         |
| Area: Nirvana Palace                 |
| Ability: Parasol Attack              |
| Item 1:                              |
| Item 2:                              |
========================================
| BOSS!| GORGON HEAD           | BOSS! |
========================================
| HP: 250             Elemental: -     |
| AP: 170             DP: 15           |
| M.AP: 120           M.DP: 60         |
| Area: Nirvana Palace                 |
| Ability: Gaze of Petrification       |
| Item 1:                              |
| Item 2:                              |
========================================

Scarlett's sister. The Cabal erased her memory, and is using her powers.
Floating machines that support Astell with their attack and recovery skills.

The Gorgon Heads can paralyze you, and Astell has moderate attack power, so
this is not as easy as the previous bosses. Eliminate the Gorgon Heads first
with your multi-enemy attacks like Meteor Shot and Sonic Wave, then hit her
with stuff like Combo Attack and Flanma until she is defeated. She's really not
THAT tough, as by the time you kill the Gorgon Heads, her HP should be almost
depleted anyways.


========================================
| BOSS! | YANG GUI             | BOSS! |
========================================
| HP: 1000            Elemental: Wind  |
| AP: 225             DP: 19           |
| M.AP: 180           M.DP: 90         |
| Area: Nirvana Palace                 |
| Ability: Aeriara                     |
| Item 1:                              |
| Item 2:                              |
========================================

Yang Gui's true form as disclosed by Astell after regaining her memory.

After this battle, you'll have Astell on your side and you'll have to face Yang
Gui again. This time, she CAN be damaged, so use stuff like Overdrive and
Attack Boost followed by Heavy Shot, Combo Attack, and Lumeira. She uses
Aeriara, and you could take the opportunity to test out Melody's Magic Shell on
Pad (for example) to reflect her magic. Death's Choice is her other main
attack, which is a spell that will kill anyone it targets and there's no
defense against that! Revive anyone who dies. It only took two Combo Attacks
for her to be finished, so not a tough battle at all.

========================================

As you leave, you can get the [FLINTLOCK GUN] from the chest in the entrance of
the Palace.

Scarlett and Astell will tell you to head to Japan because that's where Gilbert
would want to go, so let's head there now! (Unless you want to go back to Delhi
to take on these quests and search for these WT.)


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Bounty Hunter           QUESTNUMBERED008  |
|         Dragon Extermination    QUESTNUMBERED009  |
|         Challenge from Darkness QUESTNUMBERED016* |
|         The Lemuria Treasure    QUESTNUMBERED017* |
| WT    : Kashmira (Delhi)        WORLDTREASURE21   |
|         Lloyd (Delhi)           WORLDTREASURE22   |
|         Palom (Delhi)           WORLDTREASURE23   |
|         Aubert (Delhi)          WORLDTREASURE24   |
|         Ibrahim (Delhi)         WORLDTREASURE25   |
|         Abdul (Delhi)           WORLDTREASURE26   |
-----------------------------------------------------
* These B rank quests only appear if you have discovered Lemuria, even though
  you cannot take them for quite a while yet.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.18  TOKYO ........................................................ *W318
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
From Delhi, fly southeast at medium altitude to cross over the cloud bank, and
you'll see some islands. Turn to the north (you can return to low altitude to
avoid the more powerful enemies) and you'll soon see a single snow covered
mountain on an island. This is Mount Fuji, and Tokyo is right next to it. (If
you keep going east you'll run into a large cloud bank.)

ITEMS
Beautiful Gem (G007), Mysterious Stone (G038), Mega Heal Bottle, Flee Stone,
Strength Shard.

-------------------------------------------------------------------------------
| TOKYO                               | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Samurai Blade                       |   3800 |  58 | Earth damage | Blade   |
| Kurogane                            |   3600 |  48 | Earth damage | Gun     |
| Classic Cannon                      |   3700 |  62 | Earth damage | Cannon  |
| Samurai Spirit                      |   3600 |  36 | Earth damage | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               |        | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Chain Shield                        |   4000 |  50 |   -          | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 6                     |  10000 |  70 |  10 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| TOKYO                               | EQUIPMENT AND ITEMS                   |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Samurai Sword                       |   3100 |  58 |   -           | Eddie  |
| Ray Blaster                         |   3000 |  50 |   -           | Gun    |
| Ogre's Iron Club                    |   3500 |  35 |   -           | Melody |
| Holy Rod                            |   3000 |  30 | Holy damage   | Fiona  |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Ninja Suit                          |   1900 |  28 | Resists *     | Ed/Pad |
| Plumage                             |   2100 |  29 |   -           | Mel/Fi |
| Golden Hairpin                      |   1500 |  14 |   -           | Mel/Fi |
| Gale Gloves (Weak to Fire)          |   1100 |  13 | Strong vs Wind| All    |
| Silver Bracelet                     |   1200 |  12 |   -           | Mel/Fi |
|-----------------------------------------------------------------------------|
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
------------------------------------------------------------------------------


These parts will only be sold when you bring the craftsman the correct plans.
-------------------------------------------------------------------------------
| TOKYO                               | SPECIAL AIRSHIP PARTS SHOP            |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Spiked Mace                         |   8500 |  80 |   -          | Blade   |
| Dragonhead                          |   5000 |  70 | Fire damage  | Blade   |
| Aqua Crystal                        |   4500 |  68 | Water damage | Blade   |
| Angel Saber                         |  14500 | 108 | Holy damage  | Blade   |
| Daemon's Claw                       |  12000 |  96 | Dark damage  | Blade   |
| Excel Brand                         | 999999 | 180 |   -          | Blade   |
| Dragon's Claw                       |   4200 |  55 | Fire damage  | Gun     |
| Angel Tear                          |  14000 |  80 | Holy damage  | Gun     |
| Daemon's Shower                     |  12000 |  80 | Dark damage  | Gun     |
| Legacy Blaster                      | 999999 | 150 |   -          | Gun     |
| Mariner's Cannon                    |   4500 |  68 | Water damage | Cannon  |
| Angel Breath                        |  15000 | 117 | Holy damage  | Cannon  |
| Daemon's Roar                       |  12500 | 104 | Dark damage  | Cannon  |
| Last Faust                          | 999999 | 195 |   -          | Cannon  |
| Dragon Spirit                       |   4200 |  41 | Fire damage  | Orb     |
| Holy Grail                          | 999999 | 112 |   -          | Orb     |
| Dragon Scale                        |   5800 |  58 | Resists fire | Shield  |
| Angel Veil                          |  15000 |  75 | Resists holy | Shield  |
| Daemon's Wings                      |  12500 |  70 | Resists dark | Shield  |
| Eterna Force (Shield)               | 999999 | 100 | Resists all elementals |
-------------------------------------------------------------------------------

Enter the town and ... turn around and head back to the Airport! You'll meet
Carlos from the Royal Exploration Agency and he'll tell you what you already
knew, about the secret base in Japan. There are going to be reinforcements this
time as the Damocles airship is here, and you are instructed to meet them
somewhere to the south. If you fly out from Tokyo at low altitude you'll see
the Damocles hovering next to a small island. You must approach it in order to
start the next part of the game and the invasion of Mt. Fuji. However, we're
not quite ready for that. More stuff to do and see in Tokyo first!

Let's start with the free stuff. Walk straight up the street from the airport
and check the top right corner of the buildings to find a [STRENGTH SHARD].
Enter the bar here, and search the lamp in the top right corner for a
[MYSTERIOUS STONE]. Get this appraised upstairs in the AA building and it's a
Nautilus Stone that prevents confusion. Walk back down and go left and check
out the flower tub to the left of the Inn. The green shrub at the right
contains a {FLEE STONE]. Go inside the adjoining house (the entrance is at
left) and there's a [MEGA HEAL BOTTLE] in the middle picture. Finally, enter
the house at the far left of the town, although you might try to walk up the
steps, you can't, as this isn't the entrance. Head up and around the back of
the house and you'll enter a tranquil room with a central pillar. Inspect the
south side of this pillar to get a [BEAUTIFUL GEM]. Appraise this to get the
Dragon Killer's Gem, useful if you're fighting dragons!

Make your way to the northwest of Tokyo City and go through the arch, and
you'll find the craftsman. Give him all the plans you've collected and you can
buy the weapons he makes. Each time you find new plans take them to Kanbei, as
he really is what he claims to be: the only airship parts craftsman in the
world! At this point, assuming you've completed all quests so far, and found
all the treasure, you should have these plans:

Dragon Head Plans (V020)   - Dragonhead (Blade) AW008
Blue Blade Plans (V021)    - Aqua Crystal (Blade) AW007
Dragon Gun Plans (V025)    - Dragon's Claw (Gun) AW027
Blue Cannon Plans (V029)   - Mariner's Cannon (Cannon) AW044
Dragon Shield Plans (V035) - Dragon Scale (Shield) AA010

It's not worth buying much in Tokyo (apart from the special airship stuff and
upgrade plate) because, if you fly back to London, you'll find new items in the
shops and another Upgrade Plate for the Maverick. It's easy enough to get back
to London flying at low altitude most the way, if you're nervous about the
stronger enemies at medium altitude, and it's worth it for that extra plate,
especially if you want to explore a bit at medium altitude. The new shield is
better than the one in Tokyo if you want to save some cash, although the shield
you can get from the craftsman is slightly better and defends from fire. The
weapons and armor for Eddie, Pad and Melody are also better.

You might wonder why you need to save money, but you won't when you see the
price of the weapons you can buy at the special shop in Tokyo! (Or just keep
selling off less powerful stuff to raise cash for new things so you can buy
everything new and keep your Adventurer's Handbook up to date. ... Or do what
PP does and fight a lot of random battles: there are airship enemies that give
10000G a pop!)

-------------------------------------------------------------------------------
| LONDON  (NEW STUFF!)                | EQUIPMENT AND ITEMS                   |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Murakumo Sword 4                    |   4200 |  65 |   -           | Eddie  |
| Ruin Blaster 4                      |   4000 |  53 |   -           | Pad    |
| Golden Club 4                       |   4000 |  38 | Darkness      | Melody |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Samurai Suit 4                      |   2000 |  30 | Resists * 1   | Ed/Pad |
| Izanami's Cloak 4                   |   2200 |  31 | Strong  * 3   | Melody |
| Samurai Gauntlets 4                 |   1400 |  17 |   -           | Eddie  |
|-----------------------------------------------------------------------------|
| ITEM                                | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Mega Heal Bottle  4                 |   1000 | Restores 200 HP              |
| Moon Jewel 4                        |   3000 | Restores 100 MP              |
| Flee Stone  4                       |   1000 | Flee battle - 100% success   |
-------------------------------------------------------------------------------
* 1 Resistant to Darkness, Paralysis, Confusion, Poison. Strong against Fire.
* 3 Strong against Wind, Earth.

-------------------------------------------------------------------------------
| LONDON                              | AIRSHIP PARTS                         |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Grand Hammer 4                      |   3400 |  50 |              | Blade   |
| Spike Turret 4                      |   3700 |  50 |              | Gun     |
| Spike Cannon 4                      |   3800 |  65 |              | Cannon  |
| Spiny Egg 4                         |   3900 |  38 |              | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Metal Plate                         |   4300 |  55 |              | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 7  (4)                |  20000 |  80 |  12 | One only         |
-------------------------------------------------------------------------------
4 - added after reaching Tokyo


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests : None                                     |
| WT     : None                                     |
-----------------------------------------------------

After completing events in Mt Fuji you'll find some WT informants in Tokyo, but
you'll be back in London by that point, and have to return here. There are no
new quests now for quite some time, assuming you have completed all the lower
level ones so far.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.19  MT. FUJI BASE ................................................ *W319
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Starting from Tokyo, turn the Maverick around so Mt Fuji (the white mountain)
is to your right. Fly directly up the screen (heading southwest on the bottom
screen) and you'll find the Damocles airship. Fly over it and press A to land.
Magi will join the party, and talk to Fogg to initiate the assault on the Mt.
Fuji base.

ENEMIES
Cabal Combatant E016, Devil Statue E039, Flare Elemental E041, Float Ball, E046
Galacia E042, High Gears E043, King Enma E044, Machine Cannon E045,
Remains E040

TREASURE
Golden Hairband, Heavy Blade Plans, Flame Vest, Battle Staff, Apple Hammer,
Chain Cloak, Dragonhead, Mysterious Stone (G006), Old Clock (G023)


Some notes about this place before we start. This is the second of three
dungeons where you must clear 100% map at once, and some rooms are easy to
miss, so pay attention! Also, Magi makes this dungeon even easier since she'll
heal your party every turn. (If you do miss any treasure chests you'll find
they have been moved so you can easily find them on another visit, but that
doesn't apply to the map, and we both missed a room on our first visits. TT.)

It starts in 1F Storage. There's a save point here as well as a [GOLDEN
HAIRBAND] chest and some map to clear. Clear it, then enter the next room and
the maze starts. Basically, you have to avoid these blue robot security guards
that appear in set locations. No problem though, you have us to help!

Start off by going right, around the circle, and then left at the bridge. Head
up and go down the ladder to 3B Central Hall. Here, just walk down the hall,
meet up with Kakyo and watch the scene. Grab the [OLD CLOCK] (G023) and [HEAVY
BLADE PLANS] here before leaving, going back up the ladder, and you'll find
that some robots have moved or disappeared.

Go right and down the ladder to 1B. Head down the path now, and grab the
[FLAME VEST] from the chest along the way. Go up the stairs, then go up the
path and down these stairs. Head right and go down the following stairs and
clear this very short screen for easy map. Go into the room and you'll be in 2B
Storage now. Talk to the Korol here to appraise gadgets and get the [BATTLE
STAFF] from the treasure chest. (Make sure you do this now, because this room
won't be accessible in a short while.)

NOTE that this Korol does different things, for PP he appraised Gadgets, for TT
he healed the party, and in TT's first game he opened a shop. We're not sure
why...

Leave this room and head up the stairs, and now you'll be back in 1B Central
Passage. You can't head right, so go down the ladder and you'll be in 2B
Passage now. Head right and into the room to clear some easy map and watch a
short scene. After it's over, get the [APPLE HAMMER] from the treasure chest.
Leave the Cell, then go back to the entrance and head left now. Going up into
the door will lead to a dead end for now, so head south and clear map before
entering the next screen.

You don't have many options here, so head right and then up the ladder and
you'll be back in 1F Central Passage. There's machines blocking you everywhere,
so just go down and up stairs as you can until you're in 1F Central Passage
again. The ladder to the right is your destination again, and now you can head
up. Do so, and you should be able to clear this screen now. Head up the stairs
you see here and head right and you should clear this screen now.

Go down this ladder to 1B, and head left into the Test Chamber. Get the [CHAIN
CLOAK] from the chest and clear this easy screen. [This is the room we both
missed in our first game, and it's easy to see why, since the entrance isn't
that obvious.] Head out then continue northwards. Follow the path along and
clear this screen before heading right into the 1B Engine Room. Go right and
it'll play a boss theme but will just be three easy Cabal Combatants. Take
their lunch money and you'll have control of the operation room now. Clear the
map and grab the [MYSTERIOUS STONE] (G006) from the chest before leaving.

Go down the stairs to 2B Engine Room and head right to finish this screen and
get the [DRAGONHEAD] from the chest. A quick scan of our Adventurer's Handbook
shows 100 percent completion for every room except the last, which we haven't
entered yet. Good. To get there, head back to the first screen and take the
elevator at the bottom. Save and heal here, then head up the middle path.

Watch the scene, and Kayko appears again, only now you have to fight him.

========================================
| BOSS! | KAKYO                | BOSS! |
========================================
| HP: 1100            Elemental: -     |
| AP: 270             DP: 17           |
| M.AP: 15            M.DP: 7          |
| Area: Mt. Fuji Base                  |
| Ability: Ogre's Defense              |
| Item 1:                              |
| Item 2:                              |
========================================
An elite of the Cabal and descendant of samurai. He has the blood of ogres.

He's pretty easy. Do the normal Overdrive/Combo Attack, Heavy Shot, magic
spell, Lumiera strategy that's been working so well all game. He'll go into
Ogre Defense, which says "Complete Defense Activated". This will block all
physical attacks, and magic as well. Take this time to boost stats and heal,
but you probably won't need to. Just waste time doing whatever. I took the time
to cast Hyper Attack with Eddie twice. Kishin's Blade is a pretty decently
strong move, so keep that in mind. You get 8500 XP, 500 SP and 5000 Gold (for
a B).

========================================

After all the events here, you'll be back on the Damocles. Talk to eveyone on
the ship (apart from the helmsman who doesn't say anything) and you'll arrive
back in London.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
| WT    : None                                      |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.20  LONDON - THE MAVERICK II ..................................... *W320
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

You've lost the Maverick so are stuck for a while, and Gilbert joins the party.
There won't be any quests (apart from the two B quests at Lemuria) and the only
thing to do is to head back home, although you can get the two new Gadgets
appraised. Mr Evans will give some additional information about world treasure
sites you've heard about, but not yet found, although you won't get any new
locations from the informants in London, so don't bother asking them!

There's a scene when you get home, and Mr Evans asks you to go to the Airship
Dock next day. Go left from the main room and find Gilbert in the lower left
room. Talk to him and Eddie will give him the pipe that you found all that time
ago inside the Pyramid. In return Eddie gets the co-operative skill SUPERNOVA.
Now, find all the party members and talk to them. Pad is inside the lower left
room from the corridor at the right, and Melody is standing at the top of the
this corridor. Fiona is outside on the balcony again. After this, it's the next
day.

Go back to London Central and to the Airship Dock where Evans is waiting. He
has a nice surprise for you: the MAVERICK II! This ship can fly at high
altitude and even has a communicator so you can receive messages from Evans
(and airship sailors in need of help!).

Before departing, check back at the AA and you'll find a new quest: Lost Pet.
As well as completing this quest, you now have the freedom of the skies and can
go off finding the rest of the World Treasures you've been told about! Or,
simply head west for America, flying to high altitude to hop over the cloud
bank. Be careful though, because you'll meet some very powerful enemies, and
running away rarely works unless you use a Flee Stone. We'd suggest buying a
few of these, at the shop in the East End, in case of emergencies!


MR EVANS QUEST
When you leave in the airship Pad will explain how to fly high: just press R
from mid altitude. You'll see the whole world map laid out on the bottom screen
and it doesn't take long to fly anywhere you like, but there's still something
else you can do in London. Go back to medium altitude and then land back in
London immediately. Mr Evans has returned to his usual place inside the Museum
and he'll have a special quest for you. He wants you to go and check back
inside the Siberian and Mount Fuji Bases. You're to find some documents related
to the Cabal's plans for world domination...or something like that! Visit both
locations, find a sparkly blue item, and take the plans you find back to Mr
Evans. In return you'll receive the [WHITE BLADE PLANS]. Take these to Tokyo to
get the Angel Saber Blade for the Airship. Equip this weapon as it's very
powerful against Dark airships.


-------------------------
- CHARACTER QUEST - EDDIE
-------------------------
Note that you have to complete Mr. Evans' quest in order to get the subsequent
character quest for Eddie. (There are more details in the Sidequests section.)


SKILLS
Check your skills and advance airships skills as a precaution for these hard
battles. You should be over level 30 by now (I was at 32) and will be able to
unlock all airship skills for everyone if you haven't done so already. Eddie
gets Limit Excel at level 28 with Spiral Arrow and Unlimited both at level 5.
Pad gets Smoke Shot (his best skill) at level 26 with Support Shot and Flame
Shot at level 5. Melody unlocks Aurora Cannon at level 31 with Magic Shield at
level 8 and Drain Cannon at level 3. Raise the level for Slower Cannon as this
helps a lot with tough single enemies: one good thing about high altitude
flying is that you will only encounter one enemy at once! Fiona should have all
her skills by now but the final one, Miracle Blast, is achieved at level 27
with Anti Defect at level 3 and Aero Field at level 5. We'd suggest raising the
level of her Repair Force rather than bother with her attack skills for now.


WORLD TREASURES
After getting the Maverick II you can access some WT sites that require high
altitude flying! These are ones you could have information for already.

  Great Zimbabwe WT014 (North of Cape Town) WORLDTREASURE14
  Mysterious Lop Nap Lake WT26 (North of Nirvana Palace) WORLDTREASURE26
  Hvalsey Ruins WT35 (Tip of Greenland) WORLDTREASURE35
  Persepolis WT18 (Northeast of Cairo) WORLDTREASURE18
  Almendres Cromlach WT04 (Southwest of Merveille) WORLDTREASURE04
  Wrangel Island WT10 (East of Siberia) WORLDTREASURE10


FLYING TO NEW YORK - A DETOUR!
After getting the Maverick II, fly due west at high altitude, and you'll get a
message from the Betty's Hope airship that they need your assistance. You'll
see a red light showing on the world map at the south of the large L shaped
cloud bank. You can ignore it and head straight for New York (which is located
at the west of the cloud bank) if you choose, but that won't move on with the
story, or help you find a new skill for Pad. However, you CAN buy an Upgrade
Plate and new weapons and a better shield for the Maverick II if that helps!

Fly to the location at high altitude and you'll see a large ship with two
smaller ones attacking it. You'll be in a battle with an Air Blitz and Skyship.
Both are very easy to defeat with low HP so one hit on each should destroy
them. You are asked to escort the ship back to London and Eddie agrees. Next
thing you know you're back at the London dock being thanked and introduced to a
"Lady" Elizabeth, Beatrice's sister. After some more chatting and events, Pad
gets his co-operative skill: BULLET DRIVE!

After obtaining this skill, level it up, and you'll find that Pad can take care
of most enemy groups on his own. He goes first in a battle, and so long as you
have enough MP to use the skill this means that you have a good shot at getting
S grades for many dungeon battles.


-----------------------
- CHARACTER QUEST - PAD
-----------------------
After completing the event where you rescued the airship near New York, go to
the AA in London. When you approach the desk, Bridget, the clerk, will give
you an additional quest. You'll get a useful weapon for Pad as a result, so
it's worth doing now. See his sidequest section for more details.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Lost Pet                QUESTNUMBERED010  |
| WT    : Vihelm (St. Petersburg) WORLDTREASURE10   |
|         Chen (Tokyo)            WORLDTREASURE27   |
|         Hisaharu (Tokyo)        WORLDTREASURE30   |
|         Heizaburo (Tokyo)       WORLDTREASURE31   |
|         Sally (Tokyo)           WORLDTREASURE32   |
-----------------------------------------------------

This is the last AA quest for quite some time, if you've been keeping up with
us! Don't be concerned that you're still D rank and that no new ones appear,
because you need to complete some new dungeons before that happens.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.21  NEW YORK CITY ................................................ *W321
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
After completing the detour on your way to New York, fly back here, heading
west from London, and you'll get another message from Mr Evans, that they have
located the next tablet in El Dorado. An adventurer in New York might know the
where to find this legendary place. The location of New York City will now
appear on your map, with that glowing light. The city is found on the east
coast of North America.

ITEMS
Mysterious Item (G035), Super Heal Leaf, Star Jewel, Flee Stone, Mechanic's
Wrench.

-------------------------------------------------------------------------------
| NEW YORK                            | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit                 |   7500 | Fully recovers END           |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Magna Drill                         |   6700 |  74 |   -          | Blade   |
| Spiral Gun                          |   7000 |  62 |   -          | Gun     |
| Machine Cannon                      |   6800 |  81 |   -          | Cannon  |
| Iron Orb                            |   6900 |  46 |   -          | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Metal Armor                         |   8400 |  62 |   -          | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 8                     |  40000 |  80 |  15 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| NEW YORK                            | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Holy Knife                          |   5800 |  66 | Holy damage   | Eddie  |
| Machine Gun                         |   5800 |  68 |  -            | Pad    |
| Christmas Stick                     |   5600 |  48 | Water damage  | Melody |
| Aqua Staff                          |   6000 |  38 | Water damage  | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Golden Suit                         |   4000 |  35 |  -            | Ed/Pad |
| Golden Dress                        |   4000 |  32 |  -            | Mel/Fi |
| Stylish Hat                         |   2800 |  21 |  -            | All    |
| Silk Hat                            |   2800 |  22 |  -            | Ed/Pad |
| Gold Bracelet                       |   2400 |  15 |  -            | Mel/Fi |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------

Your task is to find and talk to the adventurer who knows the location of El
Dorado, but on the way there are some hidden items to uncover and some sight
seeing to do. After all, it's New York! New York!

Head up the street and stop at the corner of the weapon shop where there's a
lamp-post and a small blue trash can. Turn to face the corner of the building
and you'll pick up [MYSTERIOUS ITEM]. From here, go right, and the first person
you'll find is Elliott, walking around in front of the AA building and he'll
tell you about some ruins to the west. This is a dungeon called Teotihuacan and
it's optional in that you don't have to go there to complete the main story.
However, there are treasures to find and some quests for that place so we'd
suggest finding it at least, even though the enemies there might be a bit tough
at this point. It's just visible to the west of New York and hard to miss!

Enter the AA building and talk to Putta with the red turban) who will comment
about Atlantis (another optional dungeon that's the location for Melody's
quest, more of that later.) Speak to Danny, the man in the explorer's outfit
and he will tell you to find Harvard who might know something about El Dorado.
Head up the stairs to get this gadget appraised: it's the Paladin Mirror which
allows the bearer to take damage intended for another. Might help to protect
weaker people if Eddie equips this and with the Golden Scarab in place as well,
this could allow him to counter more attacks. (Just a suggestion.)

The hotel is behind the AA building and a rather grand affair complete with an
elevator. Go to the first floor and find a [MECHANIC'S WRENCH] in the bottom
right corner of the lower right room. There's nothing else to find, at least,
we couldn't discover anything. Enter the elevator again and it will go to the
second floor, but all you'll find here is a man who gives you a hint about
finding hints for the World Treasures from people.... not exactly news.
However, return here later and he'll tell you about a world treasure.

Leave the hotel and carry on up the street where Hank tells you about the
village of Tokar and the Amazon and a couple of twin rogues to the right. Go to
the top right corner of this street to find a [FLEE STONE] next to the wall.
Enter the house and speak to Marissa, Harvard's wife and you'll find out that
her husband was last heard of in Tokar Village. Go upstairs and talk to the
child (we felt sorry for him, poor kid), and investigate the picture on the
back wall of the room to find a [STAR JEWEL]. Just outside the house there are
two trash bins and you'll find a [SUPER HEAL LEAF].

Walk to the left and there's an item shop at the top left corner of the city
and if you continue going left you'll find the Statue of Liberty. Inspect the
sign in front of it to get a splendid view!

Return to the shopping street and check out the bar for some not very useful
information, although Natalia, the girl in blue will give WT information later
on. Do some shopping: the Holy Knife is good for Eddie now, and you'll find the
arms shop on the upper floor: ride up in the elevator. Buy anything that boosts
your stats by a lot, but none of this equipment has any additional benefits, so
you might want to wait until you get to Tokar Village, at least to buy for
armor for everyone and headgear for the boys. You could also head south to Rio
and pick up good equipment there, as well as another Upgrade Plate for the
airship. It's easy enough to find Rio if you fly at low altitude (avoiding more
powerful enemies) along the eastern seaboard of America, and keep going south.

Don't forget to buy the Upgrade Plate before leaving New York, and if you use
SELECT or fly to high altitude you'll see the glowing light showing over Tokar
Village, your next destination.

-------------------------------------------------------------------------------
| LONDON  (NEW STUFF!)                | EQUIPMENT AND ITEMS                   |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Stylish Suit 5                      |   4500 |  38 |   -           | Ed/Pad |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| LONDON                              | AIRSHIP PARTS                         |
|-----------------------------------------------------------------------------|
| ITEM                                | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Full Mechanic's Kit 5               |   7500 | Fully recovers END
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Charged Gun  5                      |   7800 |  64 | Elect.Shock  | Gun     |
| Charged Pike  5                     |   8000 |  77 | Elect. Shock | Blade   |
| Charged Cannon 5                    |   7900 |  83 | Elect.Shock  | Cannon  |
| Charged Orb (Fire damage) 5         |   7800 |  43 | Elect. Shock | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Charged Veil 5                      |   5600 |  55 |              | Shield  |
|-----------------------------------------------------------------------------|
5 - added after reaching New York


-------------
| LONDON    |
-------------

-----------------------
CHARACTER QUEST - EDDIE
-----------------------
After completing Mr. Evans quest for the D plans, and reaching New York, return
to London and visit the Adventurer's Association where you'll see a girl in a
blue dress in front of the counter. Speak to her and it's Katie. She has a
message from Mr Evans to meet him at the East End Warehouse.

This is an optional quest, which you don't have to do now, so we'll include the
details in the Sidequests Section.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
|---------------------------------------------------|
| WT    : None                                      |
-----------------------------------------------------
You won't get any information about World Treasures in New York just yet, even
if you leave and return, and there are no more quests either.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.22  TOKAR VILLAGE ................................................ *B032
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Tokar Village is situated in South America, and there will be a large golden
light over the location roughly in the middle of the land. Fly high to hop over
the mountains and drop down when you can, over some visible green forest.
You'll immediately see the label for the village in the middle of the trees.
Alternatively, if you don't want to fly high, go down the eastern seaboard of
South America, past Rio and then turn up into the middle of the continent. Fly
north to find the village.

ITEMS
MP Shard, DEF Boost Elixir, Luck Shard, Old Clock (G032)

-------------------------------------------------------------------------------
| TOKAR VILLAGE                       | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Shotel                              |   6850 |  77 |    -          | Eddie  |
| Shotgun                             |   6800 |  72 | Can Paralyse  | Pad    |
| Skull Rod                           |   8200 |  50 | Dark damage   | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Demonic Clothes                     |   4500 |  35 | Strong vs Dark| All    |
| Pirate Hat                          |   3000 |  23 | Strong vsWater| Ed/Pad |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
| Scent of Prey                       |    500 | Enter a battle at your       |
|                                     |        | current location             |
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit                 |   7500 | Fully recovers END           |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
-------------------------------------------------------------------------------

Yes, we did just land an airship in the middle of the Amazon Jungle, so it's
probably not surprising the locals aren't very friendly. Walk to the right and
stop at the grey stone to the right of the palm tree where you'll find a gadget
[OLD CLOCK]. Enter the inn and you can pick up an [MP SHARD] from the lower bed
next to the wall. There's a [DEF BOOST ELIXIR] inside the item shop at the top
left corner, next to the two green plants. Go inside the arms shop and walk to
the right where you'll spot a pant on a cupboard. Check this out to receive a
[LUCK SHARD]. Buy the Demonic Clothes in here which protects against dark, and
that is especially useful for Fiona. There's a powerful Skull Rod weapon for
her in the weapon shop that does dark damage.

Talk to Raul, the chap with a brown hat, and he'll tell you (vaguely) that
Harvard went into the jungle. Okay... it's a big place, but the location will
be marked with a golden light and it's at the north of South America.

If you return to New York hoping for more quests or World Treasure locations
you'll be disappointed, so just head for the Amazon, but you can get the Old
Clock appraised and it's a GIYAMAN BROOCH which lowers M.DP and boosts M.AP and
might be worth equipping to Melody if you've got her spells nicely levelled up.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
|---------------------------------------------------|
| WT    : None                                      |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.23  AMAZON AND EL DORADO ......................................... *W323
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
From Tokar Village head north and fly at medium altitude to cross the mountain
ridge. Keep heading slightly to the northwest over lots of forest dissected
with rivers, and you'll see a label "Amazon", very nicely marking the location.
(If you're coming from the north, it's due south from Teotihuacan, and over the
mountains at high altitude, then drop back down.)

ENEMIES
Poison Tail E047, Tarantula E048, Death Flower E049, Tropical Mushroom E050,
Tree Man E051, Golden Rook E052, Mighty Kong E053, Saber Tooth Tiger E054,
Alligator E055, Quetzalopterus  E056.

TREASURE
Moon Jewel, Gold Tiara, Mega Heal Bottle, Dragon Gauntlets, L'Arc Du Sol,
Gorgeous Coat, Mysterious Stone (G008), Mysterious Item (G027), Army Vest

The entrance just has a small scene and a tiny path to the next screen. He says
he can't find the entrance to El Dorado, and believe us, it's a pain! Head
right and into the cave behind the waterfall. Get the [MOON JEWEL] and [GOLD
TIARA] from the two treasure chests. Read the stone slab and it says "As it
wavers in the mirror, the moon will shed light on the path you must follow.
Stand to the south of the giant mirror and carve out an hour of time."

What the hell does this even mean? Well, it took us a long time, but here goes.
You see that circular lake to the south of the entrance? Start from the bottom
and walk clockwise once around it. This will make a light appear in the lake.
Go right from here and then take the left path down and get a [MEGA HEAL
BOTTLE] from the treasure chest, then continue down and stand at the bridge for
a minute or so.

A message will say "You feel a warm light around the waterfall", so head north
to the waterfall and examine the orange light that appears. The ground will
start shaking, so quickly head right and take the right path, across the water
that slows you down, and dart to the entrance that's opened to the left. If you
make it in time, you'll get to a boss fight.

========================================
| BOSS! | DEVIL FLOWER         | BOSS! |
========================================
| HP: 2000            Elemental: Earth |
| AP: 350             DP: 18           |
| M.AP: 70            M.DP: 35         |
| Area: El Dorado                      |
| Ability: Devil Powder                |
| Item 1:                              |
| Item 2:                              |
========================================

A giant, carnivorous Amazon flower. It guards the gateway to El Dorado.

It's really not the toughest boss in the world. Its attacks are physical and
only attacks one character at a time, and is weak against pretty much any
attack. Use Supernova and Bullet Drive for a really easy time, but stuff like
Combo Attack and Random Shot works great too, especially boosted up with
Eddie's attack boost spell. (Melody's Air magic also works well.) You'll get
7000,XP, 600 SP, and 6000 G for a B

=========================================

Walk north, through the archway, and you will be in El Dorado now. Clear up a
little map here, then go north and left behind the building. Talk to Flaum, the
Korol, for a heal, (he might appraise gadgets, and he also might open a shop)
then push the switch. That makes a bridge appear. Head right and push the
switch behind this building to make another bridge appear, then head in the
building. Clear the tiny map for this Golden Altar building and get the [DRAGON
GAUNTLETS] from the treasure chest.

Head out of here, then north across the bridge, then left, around the building,
then go inside of the building. Clear both floors of this tiny building (Temple
of Saints) and get the [L'ARC DU SOL] from the treasure chest. Leave the
building, then head north and push the switch between the two buildings to the
right. Head left and north across the bridge to the next screen.

Go right and into the Temple of Sages. Clear out map for both screens here and
get the [GORGEOUS COAT] from the chest. Leave the building and head left then
up. There's a save point to the right, and then go left and up to get a
treasure chest containing the [LAUREL STAFF]. Go down and left, and then up
into the building: the Golden Shrine. There's a [MYSTERIOUS STONE] gadget that
prevents petrification, and a [MYSTERIOUS ITEM] that reduces damage while
defending, in the two chests here. Then, return to the save point and head up,
getting the [ARMY VEST] from the chest to the right before climbing the stairs.

Watch the scene, and now there will be a boss fight!

========================================
| BOSS! | HARTMANN             | BOSS! |
========================================
| HP: 2550            Elemental: -     |
| AP: 300             DP: 17           |
| M.AP: 270           M.DP: 135        |
| Area: El Dorado                      |
| Ability: Dark Ray                    |
| Item 1:                              |
| Item 2:                              |
========================================

Hartmann's true form. Forbidden magic has changed his body into a monster.

His Flanmoa attack does around 100 damage to all 4 characters, so keep that in
mind. Dark Ray does about 70ish damage to one character. Mental Drain isn't
much to worry about at all, however. We had Melody attacking, Fiona healing or
attacking, and Eddie and Pad both doing their co-op moves. If you're bothered
about the damage from his spells, you could use Melody's Magic Shell on the
boys, and that will reflect the magic damage back on Hartmann. He will die
after a few rounds of that and you get 7500 XP, 77 SP, and 7000 G for a B

========================================

-------------
| LONDON    |
-------------

You're instructed to fly back to London and the light will remind you if you're
in any doubt! Visit the Royal Exploration Society secret area to report back to
Fogg with the fifth tablet. This is when Magi will tell Melody to visit
Merveille Village to find out more about her mother, and this adventure will
unlock Melody's co-operative skill. You have to do this to move on with the
game.


MERVEILLE AND MELODY'S MOTHER
Go to the village and Auguste is blocking the door to the Elder's house. Speak
to him and then, enter the house and check the desk in the left room. You
acquire [MEDEA'S MEMENTO]. Now, visit the graveyard and look at the grave with
flowers to the left of the large gravestone. After a touching scene Melody will
have access to her co-operative attack: DAEMON'S GATE. Don't leave Merveille
just yet because there is something else you can do.

You can leave the extra quest until later because, as soon as you get airborne
again from Merveille, you'll get a call from Mr. Evans. He wants to meet you in
Rio de Janeiro. Eddie asks some sensible questions: why on earth? But that's
what you have to do next, and the golden light will be shining over the city.

NOTE: After competing El Dorado you will find two new C rank quests for this
location.


--------------------------
- CHARACTER QUEST - MELODY
--------------------------
Head over to the river at the east of Merveille and you can find Green standing
at the water's edge. Speak to him and he wants you to go to the Eterna Mines.
(*Sigh*). This begins Melody's character quest. See the separate section on
this.


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: The El Dorado Treasure   QUESTNUMBERED11  |
|         Distant Promise          QUESTNUMBERED12  |
|---------------------------------------------------|
| WT    : Elliott (New York)       WORLDTREASURE41  |
|         Hank (New York)          WORLDTREASURE37  |
|         Natalia (New York)       WORLDTREASURE44  |
|         Damien (New York)        WORLDTREASURE38  |
|---------------------------------------------------|
| After finding these 4 WT sites...                 |
|---------------------------------------------------|
| WT    : Robyn (New York)         WORLDTREASURE39  |
|         Tania (New York)         WORLDTREASURE42  |
|---------------------------------------------------|

After competing El Dorado you will find two new C rank quests for that
location, and informants in New York for four World Treasure sites.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.24  RIO DE JANEIRO ............................................... *W324
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Situated on the east coast of South America. From London, fly west at high
altitude to cross the cloud bank and turn south a short way. The city is easy
to spot, and it's also east from Tokar Village.

ITEMS
Mysterious Item (G037), Stamina Shard, Flee Stone, HP Shard

-------------------------------------------------------------------------------
| RIO DE JANEIRO                      | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit                 |   7500 | Fully recovers END           |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Stone Lancer                        |   9200 |  84 | Earth damage | Blade   |
| Earth Shot                          |   8250 |  70 | Earth damage | Gun     |
| Grand Cannon                        |   8000 |  91 | Earth damage | Cannon  |
| Golden Globe                        |   8000 |  52 | Earth damage | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Gaia Shield                         |   8100 |  61 | Resists earth| Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 9                     |  80000 |  90 |  18 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| RIO DE JANEIRO                      | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL      | EQUIP   |
|-----------------------------------------------------------------------------|
| Hunter Shot                         |   6700 |  72 |   -          | Pad     |
| Tezcatilpoca                        |   7850 |  55 |   -          | Melody  |
| Yggdrasil Wand                      |   7900 |  40 |   -          | Fiona   |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP   | SPECIAL      | EQUIP  |
|-----------------------------------------------------------------------------|
| Survival Suit                       |   5800 |  39  | * Resists    | Ed/Pad |
| Dancer's Dress                      |   5500 |  36  |   -          | Mel/Fi |
| Beret                               |   3650 |  21  |   -          | All    |
| Katyusha                            |   3850 |  22  |   -          | Mel/Fi |
| Burning Gloves                      |   3250 |  17  | + Weak       | All    |
-------------------------------------------------------------------------------
| * Resists Darkness, Paralysis, Poison, Strong vs Wind, Earth                |
| + Weak to Water, Strong to Fire                                             |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------


Although you can visit here at any time after getting the Mavercik II, your
first "official" visit is after completing the task to get Melody's
co-operative skill at Merveille. Enter the city and Mr Evans is found waiting
at the top left of town, between the bar and the library. He gives you a map,
well,slightly more than just a map: "A Mysterious Sea Chart"! And then he
leaves the party to figure it out for themselves.

Wander around town and talk to everyone and you'll get all kinds of information
about the Moai statues and Easter Island. We'll pick up the hidden items and do
some shopping at the same time! Starting at the top left building go inside the
central square room and you'll be out of sight, but there's a hidden [STAMINA
SHARD]. Check the bookshelves for information about various world treasure
sites, starting from the right side, these are:

       Maggie Spring (WT33)
       Buddhas Of Bamyan (WT20)
       Wall Murals Of Sproat Lake (WT36)
       Tiwanaku (WT48)
       Serpent Mound (WT40)

There's nothing new to find in the AA building, and you probably don't need new
weapons. Talk to the three girls at the left of the Weapon shop for some
information  Enter the inn and go upstairs and you'll find a [FLEE STONE]
hiding in the lamp on the wall to the right of the back row of beds. There's a
little bit more information to be gleaned from the red shirted Geronimo inside
the bar.

Now, walk to the right of the town under the bridge and here you'll find the
Arms shop and a church at the north side. Head inside the church and talk to
Paolo and Mario for a hint about Old Thomas the ex sailor, who might know
something. Investigate the top left statue inside the church to find a
[MYSTERIOUS ITEM]. Walk down the path to the beach and you can find an [HP
SHARD] just to the right of the two palm trees. Finally, enter the house next
to the beach (The door to this building is at the left.)

Go upstairs and talk to Thomas. (He won't appear unless you've spoken to the
men inside the church.) Anyway, he tells you what you will have already guessed
if you've been diligently talking to everyone, that the map is for the "Easter
Islands". He also tells you where to find them: go west from Rio over the rest
of the continent, and there's a group of eight islands in the sea. However,
there might be a problem accessing the location: a monster, and dangerous seas.
You'll see what he means when you get there!

Return to the other side of town and get your gadget appraised upstairs in the
AA building. (Yes, there is an upstairs, though it's easy to miss seeing the
stairs in the top left of the room.) This is the Golden Jet gadget and it deals
major damage to flying monsters. Might be useful to equip to someone and that
Dragon Killer's gadget too, just in case of flying dragons!

If you haven't done so already, buy the Upgrade Plate here and then, take a
quick trip back to London and buy another one! This gives you the maximum END
for the Maverick II. When you take off again, you'll see a golden light shining
over the sea to the west.


-------------------------------------------------------------------------------
| LONDON  (NEW STUFF!)                | EQUIPMENT AND ITEMS                   |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Night Shot  6                       |   8500 |  75 | Dark damage   | Pad    |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Tropical Dress 6                    |   5200 |  34 |   -           | Mel/Fi |
| Incan Robe 6                        |   5750 |  38 | Strong v Dark | Fiona  |
|-----------------------------------------------------------------------------|
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Mega Heal Leaf  6                   |   7500 | Restores 200 HP for all      |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| LONDON                              | AIRSHIP PARTS                         |
|-----------------------------------------------------------------------------|
| ITEM                                | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Full Mechanic's Kit 5               |   7500 | Fully recovers END
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Great Axe 6                         |   8900 |  82 |              | Blade   |
| Armor Turret 6                      |   9000 |  68 |              | Gun     |
| Long Cannon  6                      |   9100 |  89 |              | Cannon  |
| Gold Sphere  6                      |   8250 |  51 |              | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Green Amber 6                       |   9500 |  64 |              | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 10  (6)               | 100000 | 100 |  20 | One only         |
-------------------------------------------------------------------------------
6 - - added after reaching Rio De Janeiro

NOTE
TT - Before starting Easter Islands I went back to London to chat to Mr Evans
about WT sites after finding 30 of them, and after he told me a few more
details, he then simply repeated (in red text) "There is not a message!" (PP
thinks I have the rare haunted copy!)


-----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: None                                      |
|---------------------------------------------------|
| WT    : Library shelves (Rio de Janiero) All 4    |
|                                  WORLDTREASURE20  |
|                                  WORLDTREASURE33  |
|                                  WORLDTREASURE36  |
|                                  WORLDTREASURE40  |
|                                  WORLDTREASURE48  |
|         Thomas (Rio de Janeiro)  WORLDTREASURE50  |
|         Hoacio (Tokar Village)   WORLDTREASURE43  |
|         Virginia (Tokar Village) WORLDTREASURE45  |
|         Micheal (London)         WORLDTREASURE06  |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.25  EASTER ISLANDS ............................................... *W325
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
From Rio de Janeiro fly southwest at high altitude to get across the mountains
(or fly around the coast to the west of the continent). Then, go back to low or
medium altitude and keep flying to the middle of the sea until you see the
labels for Easter Islands. There are eight islands circling an inaccessible
white circular thing: seems there's a storm over the central island.

ENEMIES
None

TREASURE
Star Jewel, Mysterious Item (G031), Full Mechanic's Kit

Once you've talked to Thomas in Rio de Janeiro, you can go here. The Easter
Islands are a series of islands that go in a circular pattern. Let's check out
the northern island now and talk to the man here. The key is to move each moai
head so it is pointing towards the center. Pretty simple really. Some statues
do not need to be moved at all, but four do. The west island has a [STAR JEWEL]
in the path to the left. The southeast island has a [MYSTERIOUS ITEM] on the
southern palm tree. The northeast island has a [FULL MECHANIC'S KIT] in the
palm tree next to the statue head.

North Island     - Yes (x2)
Northeast Island - No
West Island      - Yes (x3)
Southwest Island - No
South Island     - Yes (x5)
Southeast Island - No
East Island      - Yes (5x)
Northeast Island - No

Once you move all the statue heads, the ground shakes and the white dome around
the middle part of the islands disappears. This will be the Dragon's Lair and
you can land on top of it. Just go inside of it and watch the scene unfold.
There will be a battle on the airship with a dragon. (Equip Eddie and Pad with
the Dragon Killer's Gem and Golden Jet gadgets in preparation for the second
battle, and use Repair Force on the airship before landing, if it's damaged.)


========================================
| BOSS! | ALBION               | BOSS! |
========================================
| HP: 2700            Elemental: -     |
| AP: 350             DP: 18           |
| M.AP: 400           M.DP: 200        |
| Area: Dragon's Lair                  |
| Ability: Flame Breath                |
| Item 1:                              |
| Item 2:                              |
========================================

A member of an ancient family of sacred dragons. It knows a lot about Fiona.

The usual airship battle strategies work here.. use Power Boost and Spiral
Arrow with Eddie, Smoke Shot with Pad, Slower Cannon with Melody, and Repair
Force with Fiona. Her healing will be more than enough to handle his physical
attacks, which do 150-200 damage to your airship (or less if you've bought the
extra Upgrade Plates!) You get 3750 XP, 800 SP and 5000 G for a B.

========================================

After the battle, you have to land on the temple and go inside and fight him in
a land battle.

========================================
| BOSS! | ALBION               | BOSS! |
========================================
| HP: 2700            Elemental: -     |
| AP: 350             DP: 18           |
| M.AP: 400           M.DP: 200        |
| Area: Dragon's Lair                  |
| Ability: Flame Breath                |
| Item 1:                              |
| Item 2:                              |
========================================

A member of an ancient family of sacred dragons. It knows a lot about Fiona.

The usual boss strategy works. If you have enough MP, the co-op attacks do a
ton of damage. Otherwise, Overdrive/Combo Attack, Meteor Shot, Dark Ray, and
Lumiera works well. Another alternative is to have Eddie cast Hyper Attack once
or twice and have everyone physical attacks or do physical skills. Eddie was
doing 400 attack with a boosted combo attack alone. Albion's physical attacks
do around 70-90 damage to one character, and Flame Breath does about 60-75 to
all four characters. You can use Melody's Magic Shell to protect against this
spell. You get 7750 XP, 4000 SP, 10000 G for a B. (I managed to get an S for
this battle probably because it was over fast: using Fiona's White Gale to give
Eddie extra turns and adding extra damage generated from Magic Shell and having
those gadgets equipped. TT)

========================================

Watch the scene and then talk to the Album Korol for a heal, then clear the
temple's map as much as you can, getting the [GORGEOUS ROBE], [STRENGTH SHARD]
and [TROPICAL CLOAK] from the treasure chests. (NOTE - my Korol was Azul but
healed us just the same.)

Walk inside the lower portion of the temple and watch the scene. There's a
[SPIRIT SHARD] inside this Temple Sanctuary after the dragon has done chatting.
The dragon tells you to head towards the Acropolis, so let's go there, but
first let's stop back at Rio and heal at the Inn and get that Mysterious Item
appraised. It's an Obsidian Arrowhead, which raises attack but lowers defense.
Can be useful if you're planning on quick battles, which is usually anything
that's not a boss.

You will also find that people in Rio will now give you locations for World
Treasure sites, and you can accept a new Quest for the Tablet Temple. Take the
quest and visit the Tablet Temple again, in the middle of the Easter Islands.
Ros on the North Island, has WT information but he won't say anything yet.


A WORD ABOUT SKILLS..
You still want to mainly be focusing on airship skills right now.. Power Boost
followed by Spiral Arrow with Eddie, Smoke Shot with Pad, Magic Cannon and
Slower Cannon with Melody, and Repair Force with Fiona. Getting these skills
maxed will make airship battles way easier, and land battles are easy enough
with your basic skills the way they are now. We promise ;)


----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Temple Treasure Hunt    QUESTNUMBERED013  |
|---------------------------------------------------|
| WT    : Pedro (Rio de Janeiro)   WORLDTREASURE34  |
|         Miguel (Rio de Janeiro)  WORLDTREASURE46  |
|         Lorenzo (Rio de Janeiro) WORLDTREASURE49  |
|         Victor (London) *        WORLDTREASURE05  |
-----------------------------------------------------
* Victor will only talk when 47 WT have been found.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.26  ACROPOLIS .................................................... *W326
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
Hey, it shows up in a red circle! It's north of Cairo or southeast of Mereville
Village, on the south coast of Greece.

ENEMIES
Dark Knight E060, Exclone E062, Goggly E058, Lamia E057, Pegasus E064, Siren
E063, Stone Golem E059

TREASURE
Mistilteinn, Diamond Tiara, Sage's Hat, Zeus' Wand, Flee Stone, Luck Shard,
Recovery Device, Big Cannon, Metal Coat, Water Spirit Mace, Miracle Drink.

QUESTS! IMPORTANT!
After entering the Acropolis, leave it again and head back to London, and at
last, you can find those missing C rank quests that will enable you to start
taking on B quests once completed! Take Gilbert's secret mission quest now, and
start it, because he will be unavailable later, and you'll have to wait a long
time to carry on with the quests.

The enemies in here are either Dark element, Wind (for the flying ones, and
Earth for the Golem. Fiona is especially useful as an attacker, especially if
you level up her Lumiera magic. You should have access to Angel Powder too, if
Soothing Light is at Level 6 and and Lummierana at level 5. This spell heals
everyone as well as attacking enemies. A good deal! Equip the new stuff you
find as soon as you get it. (You will probably be at around level 45 depending
on how many quests and WT you've completed. I was 48 having done loads and was
nervous about this place remembering how lost I got the last time. But I
followed PP's directions and this place was tons easier to get through! TT)

Watch the quick scene, then head left and get the [MISTILTEINN] from the
treasure chest. Go north and enter the building, then head right and clear map,
then left and clear more, then head up the stairs. Clear up the map here, then
go down the stairs in the upper right hand corner. Head left and go through the
door. Get the [DIAMOND TIARA] from the chest and clear the map here, then go
back in and through the door to the right now.

Go right along the path and then go down and grab the [SAGE'S HAT] from the
chest. Go up into the building, (Stoa of Attalos) then go left and clear the
tiny map space here. Go back and clear up the map up the stairs, and here's
where we got stuck for a bit. The pillars that are knocked down to the right
can be walked over. Clear the map here, getting the [ZEUS' WAND] from the chest
in the lower right hand corner, and then go through the door to the north.

Here, go left and down to get a [FLEE STONE] from the chest, then up and left
and down again. Enter the building and go up a bit, hopefully clearing the map
for good, and grab the [LUCK SHARD] from the chest. Return to Agora Hill and
head up into the Acropolis Erechtheim building now. The lower left corner of
this room has a treasure chest containing a [RECOVERY DEVICE] and the exit to
the north.

The lower right corner of this room, Athena Hill, has a [BIG CANNON] in the
treasure chest, and the upper left corner has a [METAL COAT]. Enter the
Parthenon building here, and take the left pathway to speak to a korol who
heals both HP and MP. Go back down and take the path to the right this time. Go
up, and then left and down and get the [WATER SPIRIT MACE] from the chest. Take
the right path out of here and grab the [MIRACLE DRINK] from the chest before
heading up the stairs. Go north into the Herodes Atticus building and clear out
the map around the square, then clear up the rest of the map. We didn't find
any items in here.. odd.

Leave here, then go back to the previous room and head north now. Follow the
path and save/heal at the save point. It may be wise to level up/get SP here if
you want, since the save point heals you and you can get through battles
quickly with your co-op attacks. Once you can end battles in one move, you know
you're in good shape, but you still may want to focus on airship skills
regardless for now.

Clear the map in the next screen, watch the scene, then get ready for another
boss fight!

========================================
| BOSS! | FREYJA               | BOSS! |
========================================
| HP: 3500            Elemental: Dark  |
| AP: 365             DP: 16           |
| M.AP: 320           M.DP: 160        |
| Area: Acropolis                      |
| Ability: Death's Lullaby             |
| Item 1:                              |
| Item 2:                              |
========================================

A goddess of death sealed in Pandora's Box. She has a special hatred for Fiona.

The usual attacks of Hyper Attack/Combo Attack, Heavy Shot, Daemon's Gate, and
Lumeira do wonders on this boss, especially Lumeira since she is weak against
light-based attacks. Fiona may need to heal occasionally, especially if Frejya
starts focusing all her attacks on one character. That can get annoying, but it
doesn't happen too often! Dark Nest does around 100 damage to all four
characters, so keep that in mind. Death's Lullaby instantly kills a character
most of the time, so have some Silver Chalices ready to go. You'll get 8000 XP,
1200 SP and 12000 G for a B.

========================================

Watch the scene and warp out of here. There will be a scene as you leave, and
Fiona now has the Holy Bell co-op attack. You're instructed to head home to
London, so let's do so now. Gilbert will tell you he's waiting at the airship
dock.


QUESTS!
If you've been keeping up with the quests there will be a number of additional
A quests that appear now. However there's only one additional B quest back to
the Acropolis. And yes, you can take Gilbert with you! You can also find Mu
after completing the Acropolis, again, with Gilbert in tow!

----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Gilbert's Secret Mission QUESTNUMBERED014 |
|         Lost Past                QUESTNUMBERED015 |
|         Riches of Atlantis       QUESTNUMBERED019 |
|         The Acropolis Treasure   QUESTNUMBERED020 |
|---------------------------------------------------|
| WT    : Leopold (Tokyo)          WORLDTREASURE28  |
|         Ros (Easter Islands      WORLDTREASURE47  |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.27  LONDON - ROYAL EXPLORATION AGENCY ............................ *W327
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ENEMIES
(Sewers) Blood Bat E066, Brown Rat E065, Killer Fish E067, Acid Jelly E068,
Jelly E004, Rat E001

(Royal Exploration Agency) Cabal Combatant E016, Float Cannon E73,
Killer Arms E071, Robotor E72, Dummy Chest E070, Karma Notebook E069

TREASURE
(Sewers) Stamina Shard (if not obtained earlier), Black Blade Plans
(Royal Exploration Agency) Metal Jacket, Aqua Shot, Saint's Robe, White Tiger
Blade, Ancient Paper (Papyrus Scroll 002), Magical Wand

Watch the scene and Gilbert will tell you that you need to go to the sewers, a
new path there has opened up. Cool! Buy any stuff you need and heal up at the
Inn before heading back to the sewers.

In the sewers, head left and down across the bridge. Make sure the red switch
is moved to drain the water. (If you missed clearing the middle part of the map
here during a quest, do it now and clear the black space in the center, where
you'll find a treasure chest with a Stamina Shard.)

Cross the sewer and head left and then around to the right and down across the
bridge. Head left and follow the path along, going down across another bridge.
Follow the path along, clearing the rest of the Sewers map and grabbing the
[BLACK BLADE PLANS] from the chest before heading back to the previous bridge
and going up the ladder to the right. (You can exit again now, if you need to.)

You will now be in the Royal Exploration Agency. Both enemies AND treasure are
missable here - so pay attention and make sure you get all the enemies and
treasure we've listed before leaving this place! Watch the scene, and you'll
notice the map has already been filled in for you. Move straight up and watch
the scene. There will be a boss battle now.

========================================
| BOSS! | KAKYO                | BOSS! |
========================================
| HP: 4000            Elemental: -     |
| AP: 400             DP: 18           |
| M.AP: 60            M.DP: 30         |
| Area: Royal Exploration Agency       |
| Ability: Ogre's Defense              |
|          Kishin's Blade              |
| Item 1:                              |
| Item 2:                              |
========================================

A warrior faithful to Terra the Emperor. He survived the Mt. Fuji Base
destruction.

He's not much tougher than he was before, plus now you have Gilbert to help out
with some attacks. The usual attack strategy of Hyper Attack/Combo Attack,
Heavy Shot, Daemon's Gate and Lumeira/attack/Heal works well here. Daemon's
Gate was doing 300+ damage for us, so definitely spam that one. Don't forget he
puts up the shield for a few rounds and no attacks will actually work, so take
the time to buff up your party for when the shield comes down.. then blast away
at him!

There can be a slight problem if he uses Kishin's Blade twice in a row, which
he somehow managed to do and killed Fiona. Revive with a Golden Chalice that
heals up all HP, and carry on as usual. You get 10000 XP, 1400 SP and 12000 G
for a B. (Your party might be at around level 50 by this point.)

========================================

Watch the short scene, save your game, then push the red switch to open the
door. Get the [METAL JACKET] from the chest to the south of the first door,
then push the switch and go down through the next door. Push the switch, which
opens two doors, and walk down the path to get the [AQUA SHOT] from the chest.

There are two switches here. Push the one to the left to open the doors you
need to be opened now. Return to the main corridor and go left, through the
next door and down the path. Obtain the [SAINT'S ROBE] from the chest before
talking to the Korol who will sell you weapons you already have. (Or be in a
bad mood and only heal MP.) Push the switch to the right, then get the [WHITE
TIGER BLADE] from the chest in the top corridor before heading through the open
door to the left. Make sure you have found the Killer Arms enemy before going
into this room, and you'll end up with a fight.


========================================
| BOSS!| CARMINE               | BOSS! |
========================================
| HP: 4500            Elemental: Fire  |
| AP: 420             DP: 18           |
| M.AP: 150           M.DP: 175        |
| Area: Royal Exploration Agency       |
| Ability: Maxim Prominence            |
| Item 1:                              |
| Item 2:                              |
========================================

Carmine's armored true form. He invincibly attacks the Royal Exploration
Agency.

Gilbert doesn't fight with you, and this fight is not as easy as normal.
Hyper Attack/Combo Attack, Heavy Shot.. you know the deal by now. Co-op attacks
do a lot of damage if you've leveled them up some. His physical attacks do
about 100-150 damage to one character. He can use Invincible Rage which helps
him heal some. Big Bang is the major thing to worry about, as it does 150-200
damage to all four characters and Magic Shell won't offer any protection from
this, so keep healed at all times. Hopefully you've leveled up Fiona's healing
spell some or have some Super Heal Leaf items to use. You should have Angel
Powder by now and that will hurt him and heal everyone.

We have to admit this boss was difficult for this reason alone, especially
if he starts doing this attack multiple times. Maxim Prominence is a strong
attack on one character, but much preferrable to him casting Big Bang. He
starts doing this when he's close to death. You'll get 1100 XP, 1600 SP and
13000 G for a B.

========================================

After the battle, watch a scene and you'll be in control again. DO NOT LEAVE
THIS ROOM UNTIL YOU'VE FOUND THE TWO ENEMIES HERE - Dummy Chest and Karma
Notebook. Sometimes you'll be lucky and find them both right away, but
sometimes they hide away for a few battles. First, head left and north and push
the left switch to open the door. Return to the passage and go north and then
left in the next room and push this switch to open the next door. Go north and
move left for a [ANCIENT PAPER] and a switch to pull, and right for a [MAGICAL
WAND] and another switch.

The last room to the left has the final switch. Push it, then head back down
to the second room at the left to operate the switch again so you can head all
the way back down the passage. Go inside first room to the left and push the
right switch to open the door at the far end. Walk up and operate the left room
switch once again to open the way forwards.

Leave this area now, making sure you've found both enemies. Watch the scene
with Magi and she will tell you the final tablet is in the Tomb Chapel in
America. That's our next destination! Make sure to get the Ancient Paper
appraised as it's the valuable Papyrus Scroll that will halve MP cost. We
suggest giving this to Pad because he seems to run out of MP first! Also use up
any SP you've been accumulating and everyone should have all skills by this
point. Last Magnum might be the last one for Pad, and you need Buster Shot and
Meteor Shot at level 5 for this. Shining Blade and Sonic Wave both at level 5
will give you Eddie's powerful all enemy attack of Grand Cross.


QUESTS AND WORLD TREASURE
You can't talk to Gilbert again for any quest involving him, but Mr Evans is
back in his old place inside the Museum. However, he won't tell you anything
about WT now, until you've set foot inside the Tomb Chapel. If you've been
keeping up to date with the quests the last B rank one will now appear, that's
Quest 18 to Mt Fuji, and you could have found all WT by now! There will be no
more quests until you have completed the game and start the post-game
adventure.


----------------------------------------------------
| - Side Stuff! -                                   |
|---------------------------------------------------|
| Quests: Heritage of Fuji        QUESTNUMBERED018  |
|---------------------------------------------------|
| WT    : All complete!                             |
-----------------------------------------------------



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.28  TOMB CHAPEL .................................................. *W328
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
The Tomb Chapel is to the west of New York, in middle altitude in the mountains
of western North America.

ENEMIES
Automoton E081, Chimera E078, Green Man E079, Old Branch E074, Sylph E080,
Tapirus E077, Tomb Guard E075, Daemon E076

TREASURE
HP Shard, Old Clock (Solar Ring G020), Promethean Hammer, White Gun Plans,
Mysterious Item (Spiritual Lamp, G030), Angel Staff, Old Clock (Moon Ring G21)

Watch the quick flashing scene and then talk to the Azul Korol who heals you,
or Pululum who appraises Gadgets, or Roseum who opens a shop. If you keep
returning to the entrance you'll find a different Korol. Enter the cave to the
north and you'll be inside the Tomb Chapel. This will be the Room of Memories,
a central room with several paths branching off. Watch the scene here, and
there will be a boss fight.

========================================
| BOSS! | FREY                 | BOSS! |
========================================
| HP: 5000            Elemental: Dark  |
| AP: 580             DP: 18           |
| M.AP: 80            M.DP: 40         |
| Area: Tomb Chapel                    |
| Ability: Ragnarok                    |
| Item 1:                              |
| Item 2:                              |
========================================

The King of Swords from Pandora's Box. He seeks prosperity for the Black Order.

The usual attack strategy works here as well. We couldn't get Heavy Shot to
work against him, but it did cause a decent amount of damage, so that's
recommended. However, Fiona will do a lot more with a high level Lumeria and
Angel Powder. He mostly has physical attacks that target one character, so keep
everyone healed (using Angel Powder for the best effects) and you will not lose
this battle. That's because when he's close to dying, he'll unleash Raganarok,
an attack that does 150ish damage to all four characters! You get 12000 XP,
1700 SP and 15000 G for a B.

========================================

After the battle, watch the scene and heal/save at the save spot. Head into the
right room, the Cave of Luna. Start by going down and left, ajnd grab the [HP
SHARD] from the treasure chest, then up and down the right path on this
intersection to hit the switch. Go north and then right to get the [OLD CLOCK]
from the chest. This is the Solar Ring that restores HP slowly to whoever wears
it.

Leave this room, then head up and into the next room to the right, the Cave of
Hermes. Go down and right and up to hit the switch, then go back to the first
intersection and go up. Head up and follow the hidden path through the wall to
the right to get the [PROMETHEAN HAMMER] from the chest.

Return to the main room and head to the next room to the left, the Cave of
Ishtar. Left on this circle leads to two dead ends, but important to clear map.
Then, head right and follow the path along. There's a few dead ends here, but
important for the map. Near the end of the path is a switch to press, and
[WHITE GUN PLANS] in a chest at the end of the path.

The next room to the left is the Cave of Chronos. Go straight up and push the
switch, which opens a door to the left. Follow this path all the way to the
left to clear up map, then go back and down when you can. Follow the invisible
path through the wall, then follow the path along and get the [MYSTERIOUS ITEM]
from the chest now. Get this appraised as soon as possible, and equip it,
because this Gadget boost the chance to get a rare item.

Return to the main room and head down to the next room. This is the Cave of
Jupiter. Go left, and then down and right through the invisible wall to get the
[ANGEL STAFF] from the chest. Go left now, and then through the opening to
the left into a small square room. Follow the invisible path as it goes left
and then up, and then right and down to push the switch. In this room, go down
through another invisible path, and grab the [OLD CLOCK] from the chest. This
is much more valuable than the Solar Ring, as it restores MP. Leave this room
now.

The final room to the left is the Cave of Mars. Go right at the first
intersection to get a [SKULLHEAD], a weapon for Pad, from the chest. Go around
the circle to clear map, then follow the lower path and push the final switch.
Leave this room, and a path opens up in the middle. Go in there and watch the
scene.

========================================
| BOSS! | TEMPLE KNIGHT        | BOSS! |
========================================
| HP: 4800            Elemental: -     |
| AP: 525             DP: 18           |
| M.AP: 75            M.DP: 37         |
| Area: Tomb Chapel                    |
| Ability: Cursed Spell                |
| Item 1: Heal Bottle                  |
| Item 2: Star Jewel                   |
========================================

The guards of the Tomb Chapel, they appear to protect the keeper of the
tablets.

Sorry to be so boring, but Hyper Attack/Combo Attack, Daemon's Gate, Heavy
Shot/Hyper Speed/Speed Brake, and attack/heal are really the way to go here.
Add in Fiona's While Gale or Blue Whirlwind to give Eddie an extra turn and
you'll win this fast. This boss has the usual physical attack/strong
multi-character attack pattern, so keep healed because its special attack does
around 200 damage to all four characters! If you don't have success with Heavy
Shot the first time, use Melody's Speed Break or Hyper Speed instead.
You get 10000 XP, 1850 SP and 14500 G for a B.

========================================


========================================
| !!!      POINT OF NO RETURN      !!! |
========================================

Leave the Tomb Chapel and watch the scene. The Damocles is heading for the
South Pole but Scarlett and Gilbert are here to take you there whenever you are
ready. Say no until you are sure you've done everything else you want to do.
She, and her ship, the Esperanza, will be waiting here for you from now on.
That's literally waiting for you just to the southeast of the Tomb Chapel,
hovering in the sky at medium altitude. The ship is not visible on the world
map, or at high or low altitude, although it's pretty hard to miss with
its bright red hull, and the orange/gold light is shining over the west coast
of North America to remind you.

You can find Mr Evans back in his usual place inside the Museum now, and he'll
talk to you about World Treasures, give you additional information as usual,
and the rewards. We finally got the last reward for finding all 50! There won't
be any new quests though, even if you've completed as many as possible up to
this point.

Once you say "yes" to Scarlett, events will proceed and you cannot return to
the world map for world treasure hunting or quests until after you've beaten
the main game boss.

There will be a scene and you will have to face a tough airship boss.


========================================
| BOSS! | PARACELSUS           | BOSS! |
========================================
| HP: 5000            Elemental: -     |
| AP: 500             DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: South Pole                     |
| Ability: Arcana Rain                 |
| Item 1:                              |
| Item 2:                              |
========================================
| BOSS! | SAHIR ARC            | BOSS! |
========================================
| HP: 1500            Elemental: -     |
| AP: 300             DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: South Pole                     |
| Ability: Elixir of Destruction       |
| Item 1:                              |
| Item 2:                              |
========================================
| BOSS! | HERMES ARC           | BOSS! |
========================================
| HP: 1500            Elemental: -     |
| AP: 300             DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: South Pole                     |
| Ability: Elixir of Rebirth           |
| Item 1:                              |
| Item 2:                              |
========================================
| BOSS! | SULPHYR ARC          | BOSS! |
========================================
| HP: 1500            Elemental: -     |
| AP: 300             DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: South Pole                     |
| Ability: -                           |
| Item 1:                              |
| Item 2:                              |
========================================

The Cabal's giant flying fortress. It was created to hunt for Asgard.
A part of the flying fortress Paracelsus. It attacks with powerful magic.
A part of the giant flying fortress Paracelsus. It attacks and heals.
A part of the flying fortress Paracelsus. It attacks with a powerful light ray.

You know it's an important battle because a different battle song is playing!
This one is cool. Paracelus is built with four different parts, so we used
multi-target attacks like Smoke Shot, which also helps slow down its agility.
Magic Shower works best with Melody, and increasing attack and defense with
Eddie and Fiona works wonders. Use Turn Acceleration with Pad to boost your
agility as well. Once you have the attack and defense maxed, focus on Wild Rush
and Repair Force. (Melody's all enemy Aurora Cannon can be effective too.)

One side of the Paralesus used Elixir of Rebirth, which heals the main section.
Another side physically attacks, and the third uses Elixir of Destruction, a
semi-strong attack that also casts a status abnormality on the airship (fire,
jamming a weapon, etc.) Once the three Arcs are done, go all out with attacking
the Paracelus. Spiral Arrow, Slower Cannon, Smoke Shot, and Miracle Blast. It
just charges up for a special attack, so you won't need to worry about healing.

If it gets to unload its special attack, Arcana Rain, it does around 500 damage
if you have on the best armor and have upgraded your defense, so stay above
that HP range for the duration of the fight. Heal afterwards, then continue the
onslaught. You get 3750 XP, 1200 SP and 20000 G for a B.

========================================

Watch the scene, and now you will be in Asgard.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.29. ASGARD - KOROL VILLAGE ....................................... *W329
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ITEMS
HP Shard, Full Mechanic's Kit, Mysterious Item (G029), Warp Stone.

-------------------------------------------------------------------------------
| LAND OF KOROL                       | EQUIPMENT                             |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Gold Brand                          |  15000 | 100 |   -           | Eddie  |
| Feather Shot                        |  15000 |  95 | Wind damage   | Pad    |
| Korol Wand                          |  14500 |  75 | Earth damage  | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                             | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Eterna Clothes                      |  12000 |  55 | Strong  *1    | All    |
| Eterna Crown                        |   8400 |  25 | Strong  *2    | All    |
| Eterna Gloves                       |   7000 |  20 | Resists *3    | All    |
| Eterna Knuckle                      |   7200 |  22 | Resists *4    | Ed/Pad |
-------------------------------------------------------------------------------
*1 Strong against Fire, Water, Wind and Earth.
*2 Resistant to Curse and Petrify. Strong against Fire, Water, Wind and Earth.
*3 Resistant to Paralysis and Confusion.
*4 Resistant to Curse and Petrify.

-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Refreshing Bottle                   |   5000 | Fully restores HP            |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Mega Heal Leaf                      |   7500 | Restores 200 HP for all      |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Earth Jewel                         |  10000 | Restores 200 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Lourdes' Holy Water                 |    300 | Cures all status effects     |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
| Flee Stone                          |   1000 | Flee battle - 100% success   |
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit                 |   7500 | Fully recovers END           |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
-------------------------------------------------------------------------------

The Land of Korol is slightly southwest of where you start, so head there now.
In the Armor Shop, buy all four of the characters Eterna Gloves and Eterna
Crowns, the two ladies Eterna Gloves, and the two guys Eterna Knuckles. You'll
find better armor inside the Tower for Eddie and Fiona if you want to save
money on the Clothes. The weapon shop has upgraded weapons for Eddie, Pad, and
Fiona. The Inn is an Inn, and the item shop has pretty much every item you can
think of.. might be wise to get some Mega Heal Leafs if you haven't been
upgrading Fiona's healing spells.

There's an [HP SHARD] to the south of the weapon shop, a [FULL MECHANIC'S KIT]
in the tree a little north from here, a [WARP STONE] in the tree between the
Weapon Shop and Inn, and a [MYSTERIOUS ITEM] to the right of this.
Unfortunately you cannot get this appraised until after the end of the game,
but it's a Golden Clay Figure that boosts Gold gained.

The enemies to fight in Asgard are Flying Centipede, which you probably met
near Australia already, and Stelandon. There's only one altitude to fly in and
not much map to clear - and yes, this map counts towards completion and you CAN
come back in Post Game as you wish, but it's best just to clear it now while
we're here. Check your skills before fighting any more enemies as you'll
probably have a lot of SP now and you could reach the maximum easily.

Leave the village, then head due north to reach the Tower of the Sun, but it
turns out there's three guardians to defeat to break the barrier. Let's find
those guardians! One is straight north from here.


========================================
| BOSS! | EUNOMIA              | BOSS! |
========================================
| HP: 2500            Elemental: Holy  |
| AP: 150             DP: 20           |
| M.AP: 150           M.DP: 75         |
| Area: Asgard                         |
| Ability: Lumiera                     |
| Item 1:                              |
| Item 2:                              |
========================================

A guardian angel of the Tower of the Sun. This has the strongest AP of the
three.

Increase attack and defense, Spiral Arrow, Smoke Shot, Slower Cannon, Repair
Force, etc... yeah it's boring, but it really does work best. Eunomia does Dark
Ray which does about 100 damage, but you have 800+ HP by now, so no worries.
Heal when you need to. Her physical attacks actually do way more damage,
200-250, so you better hope for Dark Ray. ;) Turn Acceleration and Guard
Shield will help protect the airship if you want to take a turn to defend.
You get 2500 XP, 400 SP and 10000 G for a B.

========================================

The next guardian is a little southeast from here. See, they're little statues
that are around the Tower!

========================================
| BOSS! | EIRENE               | BOSS! |
========================================
| HP: 3200            Elemental: Holy  |
| AP: 500             DP: 20           |
| M.AP: 150           M.DP: 75         |
| Area: Asgard                         |
| Ability: Lumiera                     |
| Item 1:                              |
| Item 2:                              |
========================================

A guardian angel of the Tower of the Sun. This has the best DP of the three.

The same strategy as before applies to Eirene.. these are not the toughest
in-depth strategies in the world unfortunately. She has a weak Lumierana attack
that does around 100 damage and a physical attack that does around 200.. so
just like Eunomia pretty much. ;) She also has the ability to heal herself for
around 85 HP, but you should be causing much more than that, that it almost
seems like a wasted round for her. Use Pad's Turn Acceleration and Melody's
Magic Shield to help avoid the worst of the damage. You get 2500 XP, 400 SP and
10000 G for a B.

========================================

Go around the mountain and approach the third statue, which is west of the
Tower.

========================================
| BOSS! | DIKE                 | BOSS! |
========================================
| HP: 2500            Elemental: Holy  |
| AP: 500             DP: 20           |
| M.AP: 190           M.DP: 95         |
| Area: Asgard                         |
| Ability: Lumiera                     |
| Item 1:                              |
| Item 2:                              |
========================================

A guardian angel of the Tower of the Sun. This has the greatest Magic of the
three.

Dike.. yes, her name is Dike. Huh. Anyways, the usual strategies from the
previous two work here. At this point, you should only be needing to boost
attack and defense once. Dike might use Dark Ray, though for one of us she
didn't seem to do anything except physically attack and she only took a few
rounds to defeat, probably the easiest of the three Guardians. You get 2500 XP,
400 SP and 10000 G for a B.

========================================

Finish clearing up the map then return to the Village of Korol to rest at the
Inn.. you'll need all the MP you can get, and then buy items, but DO NOT GO
CRAZY, because there is a Post Game where you can buy those uber-expensive
airship parts. Get ready, because the Tower of the Sun is the last dungeon in
the main game of Nostalgia!



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.30  TOWER OF THE SUN ............................................. *W330
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ENEMIES
Arc Angel E090, Flying Rod E087, Giant E083, King Daemon E085, Lesser Dragon
E084, Pteraquatl E088, Soliel E086, Tenebrae E089, Thanatos E082

TREASURE
Hat of Darkness, Eterna Plate, White Cannon Plans, Korol Attire, Golden
Chalice, Eterna Mace, Eterna Mittens, Eterna Rod, Eterna Blade, Mysterious
Stone (G008)

The song in this dungeon is so awesome! The battles here are not impossible but
definitely tougher than usual. You may want to put on the Angel Wings gadget
until you get to the top, because it's a long walk. Dead Shot (Heavy Shot:
Level 5 unlocks this), Heavy Shot, and co-op attacks work well in here.
Definitely utilize your skill points in these areas, as well as Fiona's healing
magic.

Watch the scene, then head down and clear this map out before entering the
Tower of the Sun. (Also, press the Y button for a cute chat about memory loss.)
Walk up, and there will be two teleports. Start by going in the left one. Head
left, and then down through the semi-hidden path to get the [HAT OF DARKNESS]
from the chest before heading through the left teleporter. This is the Corridor
of Eternity, and just follow the path and hit the switch before returning to
the beginning and taking the teleporter to the right this time.

Take the hidden path south here to get the [ETERNA PLATE] from the chest before
heading back and right to the next teleporter, that takes you to the right side
Corridor of Eternity. Follow the path up and take the teleporter.

You're now in the Corridor of Chaos. Head left and then up the middle passage
and hit the switch. This opens the path to the top left, so follow it and take
the teleporter to the Corridor of Immortality. Head all the way down and right
to get a switch and a Korol that heals your HP and MP completely! Nice! Go back
up and head right at the intersection, getting the [WHITE CANNON PLANS] from
the chest before heading north to the next teleporter.

You will see this just takes you back to the other side of the (Corridor of
Chaos) with a locked door, but it helps clear a little more map. Go back to the
previous room and take the teleporter back to the Corridor of Chaos. (That
locked door is to the right, if you're interested!) Go down this path and take
the left teleporter now. This is a small room in 2F that helps you finish the
2F Corridor of Eternity map if you've cleared the rest of it before. Take the
next teleporter now.

Here, finish the map and take the [KOROL ATTIRE] for Fiona from the chest,
before heading left into the next teleporter. This small room helps you finish
another map (for the 4F Corridor of Immortality). Enter the right teleporter
and you're at 5F, Hall of the Gods. Walk up here some and you'll see a
scene before a boss.


========================================
| BOSS! | CARMINE              | BOSS! |
========================================
| HP: 6000            Elemental: Fire  |
| AP: 520             DP: 18           |
| M.AP: 150           M.DP: 75         |
| Area: Tower of the Sun               |
| Ability: Maxim Prominence, Big Bang  |
| Item 1:                              |
| Item 2:                              |
========================================

An elite of the Cabal. The ultimate knight who now defends Emperor Terra.

Start by boosting your attack, speed, and defense as best as you can. Fiona can
focus on Blue Whirlwind on Eddie repeatedly, and healing if she absolutely
needs to. Eddie can use Combo Attack, and Pad can use Heavy Shot. Melody can
use either Dark Ray or Daemon's Gate, depending what you've leveled up. Big
Bang does around 200-250 damage to all four characters, so try to stay at max
HP when possible because he WILL unload it at least once during the battle,
possibly more. (Magic Shell does not protect from this attack so don't bother
with that, but Speed Brake is effective.)

He also has a weak healing spell, Invincible Rage, but you should be causing
way more damage than he can heal and it seems like a wasted turn by him. Not
that we'd complain. =D You may even want Melody to use Mega Heal Leaf sometimes
if he starts using Big Bang too much, it's really lethal. Once he gets close to
death, he'll do Maxim Prominence, which is weaker than Big Bang because it
attacks one character instead of all four. You get 12500 EXP, 2000 SP, and
20,000 Gold for winning this battle with a B.

========================================


Watch the scene, then grab the [GOLDEN CHALICE] from the chest to the left and
the [ETERNA MACE] from the chest to the right before clearing this map. Head up
to finish clearing it before taking the teleporter. You're now in the Corridor
of Immortality on 6F. Here, head left to get the [ETERNA ROD] and [ETERNA
MITTENS] from the chests before taking the right path.

Follow the path along, and at the three way intersection, head left and push
the switch. Take the teleporter to the north, then follow the path up and push
the switch. (This is the left area of the Corridor of Despair, on 7F.) Go back
to 6F, push the left switch again, then push the right switch so only it's lit
up, then take the teleporter again before hitting this switch. (At the the
right side the Corridor of Despair, 7F.)  Now, go back to 6F and hit the right
switch, so neither switches are lit up. (Both should be blue.) Take the
teleporter and you'll be in the bottom room of 7F. Hit the switch, and the door
opens up.

Now, head back and push the left and right switches, so both switches are lit
up. Head to the north teleporter again, and you'll now be in a big room with a
save point and a [ETERNA BLADE] chest at the top right, and an almost hidden
chest at the bottom left containing a [MYSTERIOUS STONE]. (This is just another
Graptolite Stone that prevents petrification.) Save your game before taking the
final teleport to the north. This is the Hall of Apoclapyse, and there will be
a scene here before the final boss fight of the main game!


========================================
| BOSS! | TERRA                | BOSS! |
========================================
| HP: 7000            Elemental: Dark  |
| AP: 580             DP: 18           |
| M.AP: 300           M.DP: 150        |
| Area: Tower of the Sun               |
| Ability: God's Flame, Heavenly Waves |
| Item 1:                              |
| Item 2:                              |
========================================

Gilbert's old friend who wants to destroy all of humanity in order to save the
earth.

First, you have to face Terra in semi-human form. The regular boss theme plays
here. The normal strategy of beefing up statistics works well here, followed by
Combo Attack, Heavy Shot, Daemon's Gate, and Blue Whirlwind on Eddie. Hyper
Speed and Speed Break will help lessen the number of attacks he can do and the
damage he might inflict. Heavenly Waves is a weak attack that barely damages
all four characters. His flame spell does a little more damage, but still not
much. Dark Waves does around 75 damage each, but at this point, we think that
the armor is superior protection against magic spells.

With Eddie doing a beefed up Combo Attack twice in one round, you should be
doing 2000+ damage with one go. It won't take long to win with that kind of
damage output, but this is only the beginning. You get 15000 XP, 3000 SP, and
30000 Gold for a Rank-B victory.

========================================


There will be a scene, and now the final boss. Level 60 will see you through
this battle with ease and you will probably all get a level up and full heal at
the end of the battle with Terra.


========================================
| BOSS! | METHEUS              | BOSS! |
========================================
| HP: 15000           Elemental: Dark  |
| AP: 600             DP: 18           |
| M.AP: 350           M.DP: 175        |
| Area: Tower of the Sun               |
| Ability: World End                   |
| Item 1:                              |
| Item 2:                              |
========================================

The "Bearer of the Black Wings". It uses Terra's body to return to Asgard.

You can tell this is the final boss because he has a weird name and a different
song is playing. Now then, onto the strategy. Have Eddie use Hyper Attack, Pad
use Heavy Shot, Melody use Speed Break, and Fiona use Blue Whirlwind on Eddie.
Always have Fiona use Blue Whirlwind on Eddie, unless he needs to heal, and
have Eddie use Combo Attack twice, or a Hyper Attack once followed by a Combo
Attack if his AP goes back to normal. It is hard to get his agility lowered
with Speed Break and Hyper Shot, but when you do, you get even more rounds of
attacks in before he goes.

He starts off by physically attacking characters, but we think that's just to
keep you feeling comfortable. We'd still recommend keeping everyone healed,
because he'll start doing World's End, a strong four-character attack that does
250ish damage to everyone. Remember to heal after this, PP forgot to and the
bastard did World's End again and killed three people, so he had to heal
everyone with Golden Chalices quickly. TT was more cautious and used Hyper
Guard which helps a bit. Also, healing with Fiona's Angel Powder is best if
you've levelled up this skill. Watch out for the turn order changing when speed
down and Hyper Speed wears off and reinstate them immediately, and also take
into account the longer wait time for your more powerful attacks.

Unfortunately, with Eddie doing 1200+ damage twice in a row, this battle
doesn't prove to be too difficult again, so if you want to make it tougher,
DON'T do that and just use skills like Demonic Blade. You get 25000 EXP, 4000
SP, and 40000 Gold for a B-rank win.

========================================


Watch the scene, and you'll have to leave this place again. First, clear the
screen here before retracing your steps out of this Tower. (Yeah, mapping is
the first thing we think about when on the brink of the grand finale!) There
are still enemies around, but it's a lot easier to come out than it was going
in, that's for sure! You only need to get to 5F Hall of the Gods, before the
ending starts. Congratulations!

You're prompted to save your game after the credits, and you can load this
save...and...yes, there's a lot more!



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 3.31  POST GAME .................................................... *W331
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-


THE ADVENTURER'S EPILOGUE!

Fortunately, there IS a post game, where you start off at the beginning of the
game basically, (in Eddie's bedroom at home) like you've finished the game and
can now do whatever you want. Finish doing quests, finding world treasures,
logging all the enemies, and try sections 4.08 and 4.09 for a fun time if you
want!

Some things to work on:
-> 100% handbook (You get a Sage's Stone gadget which reduces MP cost to zero
   if you do so).
-> Completing the two secret dungeons (they're tough).
-> Obtaining the best airship in the game.
-> Finishing quests and world treasures.
-> Doing the character quests if you haven't done so yet.
-> Get everyone to level 99 with all skills maxed (we recommend Mu since
   battles are quicker than the Gardens of Babylon and Tower of the Moon).



^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

4.0  O P T I O N A L  S I D E  S T U F F  .............................. *SIDE

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^


     4.01  Adventurer Association Quests .............................. S401
     4.02  World Treaure Quest ........................................ S402
     4.03  Mr. Evans's Quest:  Siberian Base and Mt. Fuji Base ........ S403
     4.04  Eddie's Quest: Teotihuacan ................................. S404
     4.05  Pad's Quest: various locations ............................. S405
     4.06  Melody's Quest: Atlantis ................................... S406
     4.07  Fiona's Quest: Mu .......................................... S407
     4.08  Dungeon of Lemuria ......................................... S408
     4.09  Tower of the Moon .......................................... S409
     4.10  Hanging Gardens of Babylon ................................. S410


We originally had the side stuff you can find during the game, quests and world
treasure, in the walkthrough itself, but then noticed it was getting too
crowded, so we decided to put them here instead, with a search system to help
you find the quest or world treasure you need easily here.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.01  ADVENTURER ASSOCIATION QUESTS ............................... *S401
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Help with all the quests in the game can be located here.

Quests first become available early in the game, after the first trip to the
Sewers in London. All quests are found at the Adventurer's Association, in
London and other cities, and you can only accept one at a time. Each quest
gives you points toward your Adventurer rank, and you can only accept quests
for your current rank, even though higher ranking ones might be listed. You can
take on most quests in any city and report back anywhere, but there are a few
that are specific to London.

Quests will appear for a dungeon location after you've completed the story
events for it, and not before! The first 13 quests show up when you expect them
to, although there is a long gap between some of them. Just keep checking back
with the AA to find new ones. However, you'll find that 14 and 15 only appear
after you've entered the Acropolis, and if you keep going with the story you
won't be able to take quest 14 because you can't find Gilbert anywhere. You
must also have completed Eddie's character quest first. There is another quest
from Gilbert (an *A* quest) that only appears after completing quest 14.

To achieve enough points to take on the A quests before the end of the game,
you must have found the Dungeon of Lemuria and completed Melody's character
quest in Atlantis to ensure that these rank B quests appear. What all this
means is that you can complete most of the quests BEFORE the end of the main
game! (Or just wait until then, as they will all appear eventually.)

The final B quest to gain rank A will appear AFTER completing the events in the
Royal Exploration Agency. You can now take on those A rank quests and that
includes: quests 22, 24, 25, 26 and 27, all before starting Tomb Chapel.

During the post game adventure you can take on S rank quests. The first three:
29, 30 and 31, only appeared after getting enough points for that rank, which
for both of us, was after completing quest 23. The final two quests reward you
with the girls' special costumes and won't appear until you have finished quest
28, to explore the Tower of the Moon. However, it's best to complete everything
else BEFORE attempting the Tower of the Moon.

By the way, the Brady strategy guide is completely wrong about the timing of
many quests. You do not have wait until after defeating the final story boss at
all, and our aim is to find out just how far we can get with quests before that
point!


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 001 | OPERATIONS WIPE OUT RATS       | QUESTNUMBERED001                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : E
ADP         : 20 ADP
Reward      : 2000 G
Destination : London Sewers
Conditions  : Complete the first event in London Sewers.

Cross the bridge to the East End and you'll find Ryan waiting for you at the
corner. After chatting to him, make sure to buy a couple (at least) of
Antidotes at the item shop in the East End. Enter the Sewers and, when you
reach the bridge, there will be a blue rat sitting there just waiting for you.
Touch it and you're in a battle with 1 rat. It's just the same as the ones in
random battles, Defeat it, and carry on to the left, and there's another rat
sitting at the top left corner of the Sewers. This time there will be two of
them. You'll still have to fight random battles as you go.

The next one is just past the red switch and there will be three of them. Now,
use the switch and cross to the far side. Follow the path to the save point and
there's another visible rat here: this time 4 of them. Go around the back of
this area to open the treasure chest containing a [STRENGTH SHARD]. You can
only access this if you left the area after beating the Monster Rat without
changing any more switches, because the barrier will be down.

Now, go all the way back to the first switch and use it again, and then all the
way up, and right, to the bridge. Cross over, and go down, and use the switch
on the lower path. Cross over the drained waterway, and walk right to find the
last rat. There will be 5 of them this time. Check your health after this
battle and walk back a few steps, and you'll meet RAT BOSS! He's the same one
as before, but with higher HP and a poison attack.

========================================
| BOSS! | MONSTER RAT          | BOSS! |
========================================
| HP: 100 (Estimate)                   |
| Area: Sewers                         |
| Ability: Poison Breath               |
| Item 1:                              |
| Item 2:                              |
========================================

This guy can poison you both (very mean of him), and if you don't have any
antidotes you're going to keep losing health during this battle, but not much.
In a way, not curing poison helps, because he's just going to poison you again,
and you can hit him on every turn instead. Keep attacking and use your skills
again when they stop being active. At level 4 you can defeat him easily,
especially if you've raised Eddie's strength with those shards! Heal up poison
afterwards, because you'll lose HP FAST while walking out of the place.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 002 | MEMORIAL RING                   | QUESTNUMBERED002                    |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : E
ADP         : 30 ADP
Reward      : 3500 G
Destination : Pyramid. (North Africa)
Conditions  : Complete the story event in the Pyramid.

After taking the quest, you will find three ladies hanging out at the fountain
in London. Talk to them for more information about the lost ring, and return to
the Pyramid south of Cairo. This quest is dead easy. Enter the Pyramid and walk
along the first passage until you can go right through the dark space. Check
the bottom treasure chest and [PAMELA'S RING 039] is sparkling on the floor to
the left of it. Return to London and report back to the Association for the
reward. There won't be a another quest for you just yet.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 003 | WISH OF AN OLD MAN             | QUESTNUMBERED003
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : E
ADP         : 30 ADP
Reward      : 2500 G
Destination : Eterna Mines. (West Africa)
Conditions  : Complete the first story event inside the Eterna Mines

Accept the quest and head for the East of London and the bar. Gordon is an old
man standing at the table, and he wants you to obtain some Vitality Honey. This
is the first of those annoying quests back to the Eterna Mines and you have to
find a Queen Bee.

Fly back to the mines, and you can take a short cut across the hills of North
Africa, heading west. Make your way down the eastern side of the mines and
enter the East Mines. Walk up and right, and you'll spot a yellow item on the
ground in the lower right corner of the room. This is the Queen Bee.

NOTE - This is a pretty tough boss as she hits for a lot of damage and has a
lot of HP. Make sure you're fully healed. It may be worth it to trudge to the
save point and heal up there, even though it's a fair way off, especially if
you haven't saved recently.

========================================
| BOSS | QUEEN NEEDLE          | BOSS! |
========================================
| HP: 400             Elemental: Wind  |
| AP: 115             DP: 17           |
| M.AP: 30            M.DP: 15         |
| Area: Eterna Mines (East)            |
| Ability: Stunning Needle             |
| Item 1:                              |
| Item 2:                              |
========================================

She can paralyze one person with her powerful Stunning Needle attack, and you'd
better heal from this quickly in case she does the same attack again and again,
and renders everyone stunned! Use Heal Bottles and Pad's Treatment skill to
heal up from the damage. Eddie should use Overdrive and Combo Attack, and
Melody Flanma.

========================================

Use a Warp Stone to return to the airship, and fly back to London. Report back
to the AA for your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 004 | PLAGUE OF THE MUSHROOMS        | QUESTNUMBERED004                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : E
ADP         : 40 ADP
Reward      : 3000 G
Destination : Tower of Babel. (East of Cairo)
Conditions  : Complete the story event in the Tower of Babel..

Enemies: Poison Mushroom E024, Master Mushroom E177

Fly to Merveille Village (halfway between London and Cairo) and speak to a man
named Henry. You'll find him standing at the left of the village well. After
talking to him, fly south to Cairo and then east to the Tower of Babel. You
must climb the tower to floor 4, which is where you found a save point. On the
second floor make sure the switch in the wall is BLUE before climbing the first
set of stairs. On the third floor, just use the moving platforms and then walk
down the path, and right, to find the platform in the center of the room that
takes you to the staircase to 4F.

Make your way around to the left to the save point first of all, and heal up,
and check your equipment and skills. The Poison Mushrooms are strong to Earth
and therefore weak to Air magic, so advance the level of Melody's magic to
have Aeriara the higher level the better! Walk around and down, to the far
right side of the floor, and you'll find a purple bouncing mushroom waiting on
the blue stuff.

========================================
| BOSS! | MASTER MUSHROOM      | BOSS! |
========================================
| HP: 200             Elemental: Earth |
| AP: 110             DP: 17           |
| M.AP: 45            M.DP: 22         |
| Area: Tower of Babel                 |
| Ability: Mushroom Powder             |
| Item 1:                              |
| Item 2:                              |
========================================

There's only one Poison Mushroom at first, and then 2, 3, 4, another 4, and
finally, 4 with a Master Mushroom kind of boss. The Master can confuse someone,
and the others will poison you if they get a chance, and have 78 HP each.

You don't get a break between fights, but after each one you will get
experience points, and that means some of your team are likely to level up
during this mini marathon, at least, if you undertake it early on.

========================================

Warp out, and report back to the AA. There's no need to talk to Henry again.
If you've been doing the quests in order, this will boost you up to Rank D.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 005 | LOST PENDANT                   | QUESTNUMBERED005                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : E
ADP         : 40 ADP
Reward      : 4000 G
Destination : Tower of Babel. (East of Cairo)
Conditions  : Complete the events in the Tower of Babel.

We have received a request to find a cherished pendant that was lost by an old
man. To learn more details, please meet with Desmond in the West End of London.

As the quest says, we're to meet with Desmond. Follow the path in the West End
of London, he's up at the top of the path next to a woman. Time to head back to
the Tower of Babel, joy! Tedious backtracking for the win, yadda yadda!

Back in the Tower of Babel, we're going to follow the same path back up (again,
making sure the switch on the wall on the 2nd floor is blue) towards the top.
It's on the 4th floor, to the left of the entrance, and you can't miss seeing
the sparkling pale blue item. Simple little quest. Return to the AA to get your
reward and then accept the next quest, which isn't so simple..


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 006 | SIBERIAN ABSOLUTE ZERO         | QUESTNUMBERED006                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : D
ADP         : 50 ADP
Reward      : 4200 G
Obtain      : Blue Cannon Plans (V029)
Destination : Siberian Base. (North of Siberian Village)
Conditions  : Complete the events in the Siberian Base.

We have received a fairly mysterious request asking for a reliable adventurer
to perform a secret talk. For details, please speak to a man in a bar in Saint
Petersburg. First of all, return to St. Petersburg and head to the West
District and the bar. Aksei is standing at the table and wants you to find some
plans for a cannon.

Leave St. P. and fly to the east and hop over the mountains to the adjoining
map and the Siberian Village. Then, go north flying over the mountain ridge,
and back inside the Siberian Base. The map has changed and been re-set although
the enemies are the same as before. Complete this map too.

Go through to 1F 2nd Sector passage and explore the two side rooms for map
completion, and to open any treasure chests you might have missed. Take the
elevator to 2F and take the monorail to platform 2. (Walk down the stairs to
the room to the right and you'll find 3 treasure chests that weren't here
before. They will be open if you got all the treasure on the first visit, but
what's happened is that they have moved any you can't access now. Very
thoughtful!)

Cross the Lab walkway and you'll be back at the save point (with two more open
treasure chests blocking the upper path). Approach the treasure chest to the
right of this room to find the Cannon Plans, and this triggers a battle with
Buster Ball!

========================================
| BOSS! | BUSTER BALL          | BOSS! | E178
========================================
| HP: 500             Elemental: -     |
| AP: 195             DP: 15           |
| M.AP: 160           M.DP: 80         |
| Area: Destroyed Siberian Base        |
| Ability: Battle Program A            |
| Item 1:                              |
| Item 2:                              |
========================================

His battle program A will hurt everyone for around 25 HP damage which is a lot
more than you'll be used to, and a single attack on one can inflict around 60
HP damage. You'll need to keep using Fiona to heal everyone, and don't bother
using magic or Break Shot as it won't have any effect. Just use attack boost
and combo attack with Eddie. You get 225 XP, 65 SP and 500 Gold and obtain the
[BLUE CANNON PLANS].

========================================

Return to the bar in St. P., report back to Aksei, and he'll give you the
plans to keep! Go to the AA to get the reward for the quest.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 007 | RARE INGREDIENTS               | QUESTNUMBERED007                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : D
ADP         : 60 ADP
Reward      : 4500 G
Destination : 4 locations: London Sewers, Pyramid, Eterna Mines, Tower of Babel

A cook who would like us to gather together rare ingredients from all over the
world. For more details, please meet a man named Jan at the inn in London.

The man is in the entrance of the Inn, just inside, and he says he needs a
Moon Tail, Night Spider Silk, High Quality Jelly, and a Concentrated Spore. The
party says we need to ask people around town, and the items won't show up until
you get the clues so let's ask away!


i. Moon Tail : Sewers
Outside of the Inn, walk north and talk to the kid. He says there's a Moon Tail
in the Sewers, so let's head down there again! The rat's in the save point room
in the upper right hand corner.

========================================
| BOSS! | MOON RAT             | BOSS! |
========================================
| HP: 485             Elemental: Earth |
| AP: 170             DP: 17           |
| M.AP: 45            M.DP: 22         |
| Area: Sewers                         |
| Ability: -                           |
| Item 1:                              |
| Item 2:                              |
=========================================

A phantom rat that lives in the sewers. They also carry the ingredient Moon
Tail.

Most boss strategies will boil down to Eddie's Overdrive/Combo Attack, Pad
Break Shot/Random Shot, Melody Flanma, Fiona healing or attacking. This is no
different and the Rat will go down in a few rounds. The Moon Rat does have high
attack power, so keep that in mind. It also has a nasty Paralyzing Fang attack
that does around 50 HP and can paralyze you.

=========================================

You now have a Moon Tail. Heal at the save point, then head back to London. The
woman under the Item Shop tells you that you can find Night Spider Silk in the
Pyramid. Stock up on items here if you need to, then head back to the center of
town. The man in black at the West End will tell you about the High Quality
Jelly in the Tower of Babel, and the woman in pink to the left of him says you
can find spores in "some mine": Eterna Mines. Let's go there first. (You should
know where it is by now!)


ii. Concentrated Spore: Eterna Mines
In the Eterna Mines, follow the path until you get to the first intersection
and go right. Head down and follow the path, and the mushroom is in the
northeast corner of the East Mines.

========================================
| BOSS! | SPICE MUSHROOM       | BOSS! |
========================================
| HP: 510             Elemental: Earth |
| AP: 150             DP: 17           |
| M.AP: 45            M.DP: 22         |
| Area: Eterna Mines                   |
| Ability: -                           |
| Item 1:                              |
| Item 2:                              |
========================================

A mushroom found in the Eterna Mines. its spores can be made into a precious
spice.

Same old attack strategy will work on the Spice Mushroom. He's not as strong as
the previous Moon Rat boss, but does have a little more HP. Make sure to cast
Overdrive on Eddie if you want to beat it quicker. Flanma did 15 more damage
than Flanmoa did too, Flanma was one level higher, although you could use Aeria
instead, as the mushroom is weak to this magic. Its Panic Powder attack will
confuse someone.. hopefully not Eddie like it did PP. =X. (And you can remove
confusion with a Mint Candy.) Awesome, we now have the Concentrated Spore.


iii. Night Spider Silk: Pyramid
Let's head to the Pyramid! You can fly at mid altitude and hop over the
mountain ridge to the east of the Mine, and the pyramid is right in front of
you. Just head on up and right at the first intersection, easy to find!

========================================
| BOSS! | NIGHT SPIDER         | BOSS! |
========================================
| HP: 550             Elemental: Earth |
| AP: 180             DP: 17           |
| M.AP: 45            M.DP: 22         |
| Area: Pyramid                        |
| Ability: -                           |
| Item 1:                              |
| Item 2:                              |
========================================

A type of spider that lives in the Pyramid. Night Spider Silk can be used for
cooking.

Again, use Flanma instead of Flanmoa, or Aeria. It has more HP than the
Mushroom and more attack power too, so keep that in the back of your head. It
also has a Paraylzing Fang attack that does a lot more damage than Moon Rat's
did and it's spider silk attack can slow you down. Use Pad's Speed Boost to
correct that. Keep healed with Fiona for sure.


iv. High Quality Jelly: Tower of Babel
Now it's time to head to the Tower of Babel for the 4th consecutive time (and
3rd quest), but first stop in Cairo to rest at the Inn if you wish before
heading to Babel. The Jelly is along the path on the second floor just past the
switch in the wall, and you can't miss it!

========================================
| BOSS! | BABEL JELLY          | BOSS! |
========================================
| HP: 520             Elemental: Holy  |
| AP: 155             DP: 17           |
| M.AP: 120           M.DP: 60         |
| Area: Tower of Babel                 |
| Ability: -                           |
| Item 1:                              |
| Item 2:                              |
========================================

A type of jelly only found in the Tower of Babel. They also contain High
Quality Jelly.

It has high magic defense, so physical attacks with Eddie and Pad work best.
Have Eddie cast Overdrive on himself and Attack Boost on Pad, then have them
use Combo Attack and Random Shot for most damage with the other two physically
attacking or healing if needed. It has a Paraylzing attack but it does no
actual damage, just paraylzes. Sacred Cry does around 40 damage but has no side
effects. Not the toughest boss ever.

========================================

We now have all four items, so return to London and hand them over to Jan (in
the Inn) and get your reward from AA. That's all the quests for now.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 008 | BOUNTY HUNTER                 | QUESTNUMBERED008                      |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : D
ADP         : 60 ADP
Reward      : 5000 G
Destination : Eterna Mines. (West Africa)

A bounty has been placed on a monster for some unknown reason. The person who
is offering the reward is a woman names Ana who can be found in a bar in Delhi.
Find Ana (she's wearing a blue dress) and talk to her to find out that she
lost a scarf in the Eterna Mines. It seems that a Mad Rat grabbed it and she's
willing to pay for you to get it back.

Make your way down to the save point and enter the Great Mines. Don't worry,
the rat isn't inside the mine cart area (that was such a relief!), but turn
right and then right again and you'll find him in the large room at the east.
This really isn't much of a boss at all, and it's just an ordinary Mad Rat with
more HP. You'll get 375 XP, 150 SP and 1300 Gold for defeating it. I doubt you
need advice on how to kill it as your levels are likely to at around 25 at
least, and a couple of Combo Attacks just from Eddie would be enough to finish
it off.

Warp out, return to Delhi, and speak to Ana again. Finally, collect your reward
from the Adventurer's Association.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 009 | DRAGON EXTERMINATION           | QUESTNUMBERED009                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : D
ADP         : 70 ADP
Reward      : 5500 G
Destination : Tibet. (Mountains northeast of Delhi)
Obtain      : Dragon Gun Plans (V025)
Conditions  : Completed the events in Nirvana Palace.

We have received a request for all adventurers to try their hand just once at a
little dragon extermination. For details, please meet with a man name Assim in
Delhi. (Note that Assim is found at the north east corner of the city.)

This quest appears after you've completed the events in the Nirvana Palace.
Head through the back door of the AA building and you'll find Assim (wearing a
red turban) in the north east corner of the city. After talking to him return
to the Nirvana Palace in the airship, and you'll find the dragon waiting for
you at mid altitude.

========================================
| BOSS! | SKY RULER            | BOSS! |
========================================
| HP: 500             Elemental: -     |
| AP: 900             DP: 20           |
| M.AP: 180           M.DP: 90         |
| Area: Over Western Asia              |
| Ability: Fire Breath                 |
========================================

This is fairly easy with a Power Boost from Eddie, Slower Cannon with Melody,
and Smoke Shot from Pad. Fiona will need to keep healing as the Dragon's
attacks inflict well over 100 HP damage each time. You could use Drain Cannon
with Melody given the amount of damage. You'll get 750 XP, 90 SP and 300 Gold
(or more if you manage an A or S rank). Reward from dragon: [DRAGON GUN PLANS].

========================================

Report back to the AA for your reward: there's no need to talk to Assim again.
If you've completed all quests so far, AND found the Dungeon of Lemuria, you'll
now reach rank C and open up two more quests, although you can't do the second
one until you've reached Japan, so we'll leave that one for now, and you can't
do the first one either, while still at rank B.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 010 | LOST PET                       | QUESTNUMBERED010                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : D
ADP         : 100 ADP
Reward      : 7000 G
Destination : (In the air between Cairo and the Pyramid)

We have received a request from a beautiful lady who would like someone to
bring back her pet that has run away. She is apparently waiting in a bar in
Saint Petersburg, so fly back there (it only takes a second at high altitude)
and head for the bar at the west of the city. You'll find Scarlett, and the
"pet" isn't a cute kitten or puppy: of course not! Lucia, her pet wyvern has
gone missing. She gives you the location as south of London, and if you talk to
her again, Astell will give a hint about the desert.

Fly to Cairo and head south towards the Pyramid at medium altitude and you'll
bump into the red dragon, Lucia. After defeating her, return to St. Petersburg
to report back to Scarlett. Seems you found Lucia II, but no matter, you'll
still get the reward from the AA.

========================================
| BOSS! | LUCIA                | BOSS! |
========================================
| HP: 600             Elemental: Fire  |
| AP: 300             DP: 20           |
| M.AP: 210           M.DP: 105        |
| Area: Over Africa                    |
| Ability: Killer Beck, Fire Breath    |
========================================

She's fast and will attack you first, for well over 100 HP damage. Her Fire
Breath attack will do around 60 HP damage and might set the Maverick II on
fire. Heal as necessary and attack her with your best skills: a boosted Spiral
Attack from Eddie and a couple of shots from Pad's Smoke Shot and Melody's
Slower Cannon should defeat her easily enough and prevent her from having more
than one additional turn. You'll get 1000 XP, 100 SP and 4000 Gold for a B.

========================================

This is the last quest for a while, until you've reached and completed El
Dorado.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 011 | THE EL DORADO TREASURE         | QUESTNUMBERED011                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : C
ADP         : 130 ADP
Reward      : 0 G
Destination : El Dorado. (In Amazon, north of South America)
Obtain      : Beautiful Gem (Phantom Prism: G026)
Conditions  : Completed the events in El Dorado

This quest (and the next) will appear after finding the Tablet in El Dorado.
There's a Gadget hidden in the lost city, and your task is simple: find it!
Make your way back through the Amazon area to El Dorado, and all the way
through the city towards the save point. Heal up and save your game, and then
walk to the far left of the area, an up the steps. Enter the round Golden
Shrine building, and there's a treasure chest waiting for you. (It's the same
place where you found two gadgets earlier.)  However, it's going to be quite as
simple as just picking up the item and the Elder Guard will appear.

========================================
| BOSS! | ELDER GUARD         | BOSS ! |
========================================
| HP: 2500            Elemental: Earth |
| AP: 350             DP: 17           |
| M.AP: 53            M.DP: 26         |
| Area: El Dorado                      |
| Ability: Cry of Death                |
| Item 1:                              |
| Item 2:                              |
========================================

Ruin guards shaped like stone monuments. They protect the El Dorado Treasure.

Use Dark Ray or Aeria magic with Melody and keep everyone healed as this guy
can hurt someone for around 100 HP a hit. The main problem is that his Cry of
Death attack will kill someone outright and it cannot be defended against. Get
them back on their feet with a Silver Chalice, especially if you want to use
Pad and Eddie's co-op attacks! You'll get 3000 XP, 1100 SP and 7000 G for a B,
and acquire the Beautiful Gem gadget.

========================================

Warp out and report back to any AA to complete the quest and appraise the Gem.
This is a good gadget for Fiona to equip as it decreases the chance of being
the target of enemy attacks.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 012 | DISTANT PROMISE                | QUESTNUMBERED012                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : C
ADP         : 140 ADP
Reward      : 4000 G
Destination : El Dorado. (In Amazon, north of South America)
Conditions  : Completed the events in El Dorado

We have received a request from an old man who needs someone to take him to El
Dorado. For more details, please talk to the man at the Airship Dock in Rio de
Janeiro. (Note that you don't have to have visited Rio to get this quest, just
finished with El Dorado.) Fly to Rio (east of Tokar and southeast from New
York) and speak to Desmond who's waiting in the passenger lounge at the dock.
You agree to take him to El Dorado, but you won't see him tagging along with
you, and can go off and do other things if you like.

Fly to the Amazon and make your way back inside El Dorado, walking up over the
bridges to the save point in the Golden Square. As soon as you cross the final
bridge there will be a scene, after which you must take Desmond back to London
to complete the quest and collect the reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 013 | TEMPLE TREASURE HUNT           | QUESTNUMBERED013                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : C
ADP         : 180 ADP
Reward      : 0 G
Destination : Tablet Temple
Obtain      : Old Clock (Crystal Skull G017)
Conditions  : Completed the events in the Table Temple, Easter Islands

There is information that some kind of treasure is hidden within one of the
rocks in the Tablet Temple. This is a great quest if you want a nice relaxing
treasure hunt. The Tablet Temple is in the center of the Easter Islands and
this quest unlocks when you complete the story scenes there. Watch the scene as
you enter the temple, and you'll find out that you need to check all the rocks.

The rocks directly to the left has a battle with a Stone Golem. Head up the
stairs, then the following set, and check those rocks as well. This leads to a
battle with another Stone Golem. Go right, and down the stairs, and check the
rocks to the upper left hand corner. (That's the one hidden behind the stairs
in between the two treasure chests you opened earlier.) If you go straight for
the item then the Stone Golems will disappear.) You get the [OLD CLOCK] gadget
for doing this. Return to the AA to get your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 014 | GILBERT'S SECRET MISSION       | QUESTNUMBERED014                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : C
ADP         : 190 ADP
Reward      : 4500 G
Destination : Teotihuacan
Conditions  : Completed Eddie's quest in Teotihuacan, and Quest 13.
              Started the next mission to the Acropolis.

The earliest point at which you can find this quest is AFTER entering the
Acropolis, and before exploring it! It's crucial to do this now because you
have to be able to talk to Gilbert, and he becomes unavailable later on.
Teotihuacan must have been discovered too, and that entails completing Eddie's
character quest.

A secret request from from Gilbert Brown, that is geared towards any adventurer
with confidence in their own abilities. He is waiting at the Brown's Mansion in
London, so head the west end and talk to him inside his room. He wants you to
fetch a Dinosaur Fang from the ruins. Fly over to North America and enter the
ruins situated near New York.

Make your way down the left hands steps until you reach the lake at the bottom.
(Use the Angel Wings or Pad's Silence skill if you want to avoid too many
encounters.) Save your game and then, walk along the path towards the right,
and you'll find a monster waiting for you.

========================================
| BOSS! | PTEROSAUR            | BOSS! |
========================================
| HP: 4000            Elemental: -     |
| AP: 400             DP: 17           |
| M.AP: 400           M.DP: 200        |
| Area: Teotuhuacan                    |
| Ability: Death Strike, Fire Breath   |
| Item 1:                              |
| Item 2:                              |
========================================

This enemy has quite good defense and its attack will inflict around 100 HP
damage. The Fire Breath does around the same, but only to one. Pad's Break and
Heavy Shot don't seem to work very well, and neither does magic, so it's back
to the tried and trusted strategy of Hyper Attack and co-op attacks. Use Hyper
Speed with Pad to speed up everyone and possibly avoid attacks too. Make good
use of Fiona's White Gale to give Eddie extra turns, as usual. You get 8500 XP,
1100 SP and 9000 G for a B.

========================================

Warp out and return to London and give the Dinosaur Fang to Gilbert. Finally,
collect the reward at the AA.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 015 | LOST PAST                      | QUESTNUMBERED015                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : C
ADP         : 200 ADP
Reward      : 6000 G
Destination : Eterna Mines. (West Africa)
Obtain      : Old Clock (Eterna Necklace G019)
Conditions  : Completed Quest 13 and started the mission to the Acropolis.

The earliest point at which you can find this quest is AFTER entering the
Acropolis, and before exploring it!

A request from a young girl who wants to find something that was lost in the
Eterna Mines. For details, please talk to the girl in the lobby of the Royal
Museum in London. In fact, if you enter the Museum you'll discover that the
client is our *old* friend Magi, and yes, it's back to the old enemy, the
Eterna Mines! By this point you should know where it is, and can fly there at
high altitude: just head south from London and drop down when you've over the
bulge of Africa.

Magi will meet you at the entrance although she won't join in battles this
time. Don't go to the bottom of mines, though if you do you'll see something
shining on the ground to the right of the Save Point. Walk down the right path
when you reach the first platform with a junction, and then go down the screen
at the second junction. Enter the East Cave and exit it at the west to find the
blue item on the ledge. You'll hear more of Magi's story and receive the [OLD
CLOCK]. Return to London and enter the museum to speak to her again. Collect
the reward from the AA.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 016 | CHALLENGE FROM DARKNESS         | QUESTNUMBERED016                    |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : B
ADP         : 80 ADP
Reward      : 8000 G
Destination : Dungeon of Lemuria. (Indian Ocean, south of India.)
Condition   : This quest only appears after you have found the Dungeon.

All adventurers confident in their abilities should try their hand just once at
a certain challenge. Talk with a man names Socrates at the entrance to the
Dungeon of Lemuria to trigger the enemies appearing. Don't forget as it's a
real drag (as Melody would say) to go all the way through and find you forgot.
*cough*.

Make your way through the rooms to the Dark Coliseum, after saving your game at
the save point next to the door. Then, you'll be in a continuous battle with 9
sets of enemies.Report back to Socrates when you're finished. See the section
on the Dungeon of Lemuria for the details of the treasure found in Lemuaria.

Use your best attacks with water based weapons:such as the Aqua Shot, and equip
Eddie with the Dragon Killer Gem, and Pad with the Golden Jet, since some of
these enemies are flying ones. Any equipment that protects from fire will
help a bit; for example: Samurai Suit, Dragon Gauntlets, Burning Gloves, and
Dragon Cloak.

1. 5 Poison Mushrooms
2. 3 Pixies
3. 1 Daemon
4. 1 Ladon
5. 4 Elementals (one of each kind)
6. 2 Silver Kong Gorillas
7. King Daemon
8. 3 Silver Devils
9. Tempest (A flying dragon)

Start off with any all enemy attack on the mushrooms and the same with the
Pixies. The Daemon has 800 HP and requires more powerful attacks. Ladon has 700
HP and, although a Wind elemental, Dark Ray is very effective magic against
him. Use a co-op attack on the 4 elementals, and Silver Kong is weak to fire.
King Daemon has 1300 HP and should be treated like a boss. Use Heavy Shot to
slow him down and boost attack and speed and then hit him hard with co-op
attacks. You can also use Skill Break on him  The Silver Devils are also Dark
elementals but only have 170 HP each, so one co-op attack or Melody's Ultima
Rain will be overkill.

========================================
| BOSS! | TEMPEST              | BOSS! |
========================================
| HP: 3000            Elemental: Fire  |
| AP: 333             DP: 17           |
| M.AP: 430           M.DP: 215        |
| Area: Dungeon of Lemuria             |
| Ability: Fire Breath                 |
| Item 1:                              |
| Item 2:                              |
========================================

Dragons that bring disaster. Sometimes they drop to earth and attack towns.
You can do just about anything you like to this enemy. Block his skills, slow
him down, lower his defense and agility. Smash him up with your usual range of
strong attacks. You get 9000 XO, 1200 SP and 9000 G for a B.

========================================

Warp back to the entrance and walk up the room to speak to Socrates again.
Fly back to town, (anywhere will do and Delhi is nearest) and collect the
reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 017 | THE LEMURIA TREASURE           | QUESTNUMBERED017                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : B
ADP         : 90 ADP
Reward      : 0 G
Obtain      : Dragon Gem Plans
Destination : Dungeon of Lemuria. (Indian Ocean, south of India.)
Condition   : This quest only appears after you have found the Dungeon.

Apparently, an incredible treasure is lying hidden in the Dungeon of Lemuria.
For more information, you might want to speak with an adventurer named
Toshihiro in Japan. Fly to Tokyo and find this man inside the bar at the top
right table. The treasure won't appear unless you talk to him first!

Fly to India, and head south to find the dungeon again. It will be marked on
the map and you've got to fly at mid altitude to cross the cloud bank that
surrounds it. Go through the first room and then to the save point in the
second room if you want to heal and save. The monster is visible in the top
right corner of this room and there's a Korol on the way who will heal HP.
After the battle open the treasure chest for the [DRAGON GEM PLANS].

========================================
| BOSS! | MINOTAUR             | BOSS! |
========================================
| HP: 1700            Elemental: -     |
| AP: 320             DP: 18           |
| M.AP: 50            M.DP: 25         |
| Area: Dungeon of Lemuria             |
| Ability: Hammer of Minos,            |
|          Beast's Blood               |
| Item 1:                              |
| Item 2:                              |
========================================

A half-beast, half-human monster from the Dungeon of Lemuria. It wields a large
axe. Indeed it does, and it will use it to good effect if it ever gets a chance
to attack you with its attack power raised with Beast's Blood. However it is
quite slow and you can slow it down more with Pad. Using Fiona's White Gale on
Eddie and Dark Ray with Melody, this poor beast didn't even get one hit!
(Though that was with the team at level 45.) You get 7000 Xp, 800 SP and 8000 G
for a B.

========================================

Return to Tokyo and give the plans to the mechanic and report back to
the AA. You don't have to talk to the client again.

See the section on the Dungeon of Lemuria for the details of the treasure found
in Lemuaria.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 018 | HERITAGE OF MT. FUJI           | QUESTNUMBERED018                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : B
ADP         : 150 ADP
Reward      : 0 G
Obtain      : Laquer Armor
Destination : Mt. Fuji Base (west of Tokyo)
Condition   : This quest will appear after completing the Royal Exploration
              Agency event. You should also have found the Mt. Fuji ruins after
              it's destroyed.

There is information saying there is some kind of armor hidden in the Mt. Fuji
base. However, it appears a guardian is protecting this item. Proceed with
caution! Equip everyone with a Graptolite Stone which prevents petrification,
and you could have 3 of these if you were following this walkthrough! Fiona is
probably the best one to leave unprotected as she resists most magic attacks
pretty well.

Enter the destroyed base, and take the ladder in the northern part of the big
room (1F Central Passage) to start. From 1B Central Passage take the ladder
down, and you'll be in the 2B passage, and then, walk up and right,  to the 2B
jail cell and you'll find the boss fight here.

========================================
| BOSS! | ORIGINAL CHIMERA     | BOSS! |
========================================
| HP: 4500            Elemental: -     |
| AP: 520             DP: 18           |
| M.AP: 400           M.DP: 200        |
| Area: Destroyed Mt. Fuji Base        |
| Ability: Stone Breath, Dark Breath   |
| Item 1:                              |
| Item 2:                              |
========================================

The first Chimera, created by the ancients via Magic. He mainly has the Dark
Breath attack, which does 100 damage to a single character, but be careful, a
she has a tendency to act twice in a row! He also has the ability to use Stone
Breath, an attack that does no damage but can petrify the target. (Using skills
like co-op attacks and Hyper Attack/Heavy Shot work best on this guy. Fiona
giving Eddie a Blue Whirlwind followed by him doing Combo Attack twice will
cause lots of damage, as well. You get 9000 XP, 1600 SP, and 17500 Gold for a
Rank B victory.

========================================

Watch the scene and you'll get the [LACQUER ARMOR] after winning. Return to an
AA for your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 019 | RICHES OF ATLANTIS             | QUESTNUMBERED019                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : B
ADP         : 160 ADP
Reward      : 0 G
Obtain      : Flame Vest
Destination : Atlantis. (South east from New York, to the west of the cloud
              bank.)
Condition   : This quest will appear after you've completed Melody's character
              quest to Atlantis. (Note that this appeared before quest 18.)

There is information saying that something very valuable has been found in
Atlantis. Naturally, a guardian will be protecting it.

Return to Atlantis, (southeast from New York) and walk up the path. Watch a
quick scene, and keep walking north, healing/saving at the save point if you
need to, then approach the treasure in the next room. Equipment that protects
against Dark and Fire is a good idea: depending where you are in the game you
should have the Evening Plumage for Fiona at least, and the Scroll of the Dead
for Eddie.

========================================
| BOSS! | GHOST MAGE           | BOSS! |
========================================
| HP: 2600            Elemental: -     |
| AP: 320             DP: 15           |
| M.AP: 450           M.DP: 25         |
| Area: Atlantis                       |
| Ability: Dark Nest, Flanma           |
| Item 1:                              |
| Item 2:                              |
========================================

Life forms created by Atlantis scientists. Their only goal is to protect the
treasure. For some reason, this mage didn't do much damage against us via
magic. It mostly used weak physical attacks. Weird. The usual battle strategy
can apply here - have Fiona cast Blue Whirlwind on Eddie, then have him use
Combo Attack twice each turn (after an initial Hyper Attack), while Pad uses
Heavy Shot and Melody uses her co-op attack. We killed it without him even
doing one magic spell - who knows if he even has one? Disappointing. (He did
use Dark Nest once in my game, and it can do around 120 HP damage to
everyone, at least, if you don't have Dark protection. TT) You get 7750 XP,
1400 SP and 11000 G for a B.

========================================

You acquire the [FLAME VEST] from winning this battle, which is pretty weak
armor for Pad, then return to the AA to get your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 020 | THE ACROPOLIS TREASURE         | QUESTNUMBERED020                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : B
ADP         : 260 ADP
Reward      : 0 G
Obtain      : Mysterious Item (Acillian Lens G036)
Destination : Acropolis (north of Cairo)
Condition   : This quest will appear after you've completed the Acropolis, as
              well as Quest 14.

There is information saying that some kind of Gadget has been found in
the Acropolis. However, it appears that a guardian is protecting the item.
Proceed with caution!

Return to the Acropolis and head north into the room. Go right out of this one,
then follow this path into the next building. Go north into the next area (you
have to walk over the fallen pillars in this room to reach the exit), then
follow the path into the next building and then go north through this room. Go
north into the next building, then go right over the stairs, and head right
into the next area. Follow the path into the Heracles Atticus building, then
watch the scene and face the boss.

========================================
| BOSS! | CHAOS RED            | BOSS! |
========================================
| HP: 6000            Elemental: Dark  |
| AP: 420             DP: 17           |
| M.AP: 450           M.DP: 230        |
| Area: Acropolis                      |
| Ability: Agonizing Flame             |
| Item 1:                              |
| Item 2:                              |
========================================

A Daemon that settled into Acropolis. He isn't there to protect the treasure
exactly. This is certainly a big fellow! Agonizing Flame is the main move he
does, that does about 100 damage to all four characters. Our weapons were doing
tons of damage vs this boss, so if you have the Eterna weapons equipped, you'll
be in good shape. Have Eddie get in as many turns as possible via Blue
Whirlwind and Hyper Attack boosted attacks, and use Combo Attack. It won't take
too long to win! You get 8750 XP, 1500 SP, and 15000 G for a B rank victory.

========================================

(I did this quest at level 49, just after completing the Acropolis and it was a
lot tougher without those Eterna weapons. I used Speed Brake on him and Hyper
Speed on the party and Angel Powder to heal and damage him. This means that his
attacks missed most of the time as well as slowing him down. His flame attacks
healed Melody as she had Burning Gloves and Sage's Hat equipped.)

After the scene, get the [MYSTERIOUS ITEM] and return to an AA for your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 021 | THE DISAPPEARING DIRECTOR      | QUESTNUMBERED021                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : B
ADP         : 460 ADP
Reward      : 5500 G
Destination : Tomb Chapel. (North America, western mountain range.)
Conditions  : Complete the main story part of the game.

A request specifically for Edward Brown. Director Fogg has disappeared?! What
could that mean? A woman named Shirley has made this request. Anyway, please
hurry!

Enter the museum and you will be instructed after a scene to head to the Royal
Exploration Agency. Take the well familiar 'hidden' passageway to the north and
watch the scene with Shirley. She will tell you that Mr. Brown should know
where the director Fogg is, so head back to Eddie's house and talk to Gilbert.
Watch the scene, and Gilbert will say he must be in the Tomb Chapel, so time to
head there. It's west of New York, in the mountain range. Enter here, and watch
the scene. You'll automatically return to the Royal Exploration Agency! Return
to the AA for your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 022 | THE SKY MASTER CHALLENGE       | QUESTNUMBERED022                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : A
ADP         : 170 ADP
Reward      : 0 G
Obtain      : Dragon's Gem
Destination : Tablet Temple. (Easter Islands, west of South America)
Condition   : This quest will appear after completing the Tablet Temple events.

We have received a challenge from the Sky Master. We have no idea who he is,
but he's waiting for all challengers in the sky over Tablet Temple. (We giggled
at the discussion after you take on this quest: you mean....a Dragon?!)

Fly to the Tablet Temple and then go to high altitude, and you'll meet a
dragon. You have to fight three dragons without a break! Make sure everyone has
full health before starting out, and that you've used up all your SP, because
these fight generate a LOT of additional Skill Points and you'll end up with
9999 by the end. It's quite easy to get As for these battles so long as you end
each one with full HP and the rewards are so good, it's worth trying for that.
Equip Holy weapons to the airship.

========================================
| BOSS! | BLOODY RAIN          | BOSS! |
========================================
| HP: 2800            Elemental: Dark  |
| AP: 350             DP: 20           |
| M.AP: 160           M.DP: 80         |
| Area: Over Dragon's Lair             |
| Ability: Aero Breath                 |
========================================

Start off with Turn Acceleration and Guard Shield and its attacks have a good
chance of missing you, which means you don't have to bother healing and can use
Fiona's Aero Field skill to counter attack. Use Smoke Shot and Slower Cannon to
make sure he's slowed down and less accurate. This is dead easy to win with the
Angel Saber Blade and maxed out Power Boost and Spiral Arrow. You get 15000 XP,
4000 SP and 50000 G. Not a bad haul for an easy target!

========================================
| BOSS! | BLOODY RAIN          | BOSS! |
========================================

Now he appears again. It's just a repeat of the previous battle with the same
rewards.

========================================
| BOSS! | DARK LORD            | BOSS! |
========================================
| HP: 6000            Elemental: Dark  |
| AP: 450             DP: 20           |
| M.AP: 170           M.DP: 85         |
| Area: Over Dragon's Lair             |
| Ability: -                           |
========================================

Sorry to be boring, but it's the same strategy, although this battle will take
a little longer to win. You get 17500 XP, 5000 SP and 50000 G for a B and the
[DRAGON'S GEM]. Don't forget to use all the SP points before going anywhere!
Return to an AA for your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 023 | PATH TO GLORY                  | QUESTNUMBERED023                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : A
ADP         : 240 ADP
Reward      : 4500 G
Destination : Tower of Babel. (East of Cairo)
Conditions  : This quest appeared after completing quests 14 and 15. It will
              only be available in London.

We have received a challenge from the legendary adventurer Gilbert Brown! If
you are an adventurer with great confidence in your abilities, go to the Tower
of Babel! This quest appears after completing quest 14 for Gilbert. It also
disappeared after completing the Acropolis, because Gilbert joins the party for
another trip to the Sewers. We guess he can't be a client if he's a team
member! It returned after the end of the main story so you won't miss it if
this happens.

Return to the Tower of Babel and head north for a scene with Gilbert. He tells
you to simply head to the top floor, so do so. It's the same old path, so get
up to the top. At the top, you have to talk to him.. and then fight him. Huh?

========================================
| BOSS! | GILBERT              | BOSS! |
========================================
| HP: 6500            Elemental: -     |
| AP: 610             DP: 18           |
| M.AP: 150           M.DP: 75         |
| Area: Tower of Babel                 |
| Ability: Dividing Heaven             |
| Item 1:                              |
| Item 2:                              |
========================================

Eddie's father and legendary adventurer. A powerful enemy for young
adventurers.

Okay, do the usual Hyper Attack and Blue Whirlwind strategy. You may have
Shining Blade, but Combo Attack should be causing more damage still at this
point. Gilbert only does single-character physical attacks, so he is not too
difficult to beat. You probably won't even need to heal at all. Heavy Shot
works GREAT on Gilbert, so use that with Pad constantly. (Actually, it didn't
work for me...so I just used Hyper Speed and Bullet Drive instead.)  Daemon's
Gate was doing a fair amount of damage on Gilbert, as well. He does have a lot
of HP, so it may take a lot of turns to win. You get 11250 EXP, 2500 SP, and
30000 G for a B-rank victory.

========================================

He recognizes you as a first-class adventurer and the quest is over! Return to
the London AA for your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 024 | THE NIRVANA PALACE TREASURE    | QUESTNUMBERED024                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : A
ADP         : 280 ADP
Reward      : 0 G
Obtain      : The Chronos Gear
Destination : Nirvana Palace. (Mountains to the north east of Delhi.)
Conditions  : Appeared after completing the Acropolis.

We have information about a legendary gun sealed within the Nirvana Palace.
However, it appears that a guardian is protecting the item. Proceed with great
caution! You can find the Palace to the east of Delhi in India, but only at
medium altitude. Don't enter the main building where the man guards the gate,
but just walk down the right of it and fight a Daemon Lord. Before the battle
equip everyone with fire and dark protective stuff and the enemy's fire attack
and Dark Nest won't hurt at all. Make sure everyone is at full health before
you start as you'll need plenty of MP!

========================================
| BOSS! | DAEMON LORD          | BOSS! |
========================================
| HP: 6500            Elemental: -     |
| AP: 610             DP: 18           |
| M.AP: 150           M.DP: 75         |
| Area: Nirvana Palace                 |
| Ability: Hell Stab, Dark Nest        |
| Item 1:                              |
| Item 2:                              |
========================================

Don't bother with Speed Brake or Skill Break, as these don't work on this enemy
and Heavy Shot might not take effect at first. Fiona should use Angel Powder to
heal and this will do massive damage to the this enemy, even though his element
isn't Dark. Use the normal tactics of Hyper Speed, Hyper Attack and Co-op
attacks. Buster Shot with Pad does a lot of damage as well. His physical
attacks will do around 150 HP damage so boosting speed might help to make him
miss. His magic targets everyone but not for a lot and Hell Stab is a
single-character attack that does about 100-200 damage to the character it
targets. You get 11250 XP, 2800 SP and 25000 G for a B.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 025 | THE ETERNA MINES TREASURE      | QUESTNUMBERED025                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : A
ADP         : 300 ADP
Reward      : 0 G
Obtain      : Daemon Mace
Destination : Eterna Mines. (West Africa)
Conditions  : Appeared after completing the Acropolis.
We have information about a treasure found in the Eterna Mines.However, it
appears that a guardian is protecting this item. Be sure to proceed with great
caution! Oh joy. Yes, the eternally annoying mines again.

Go all the way down to the bottom of the mines to the Save Point. (Right at the
third platform, and then left at the next junction.) You could take your time
here, as this is an excellent place to get a row of S Ranks. Enter the Great
Mines and walk to the right of the cave for a short scene and then boss battle!

========================================
| BOSS! | ARCANA 13            | BOSS! |
========================================
| HP: 7000            Elemental: Dark  |
| AP: 440             DP: 17           |
| M.AP: 380           M.DP: 190        |
| Area: Eterna Mines                   |
| Ability: Dark Nest                   |
========================================

Hope you've got Fiona's Angel Powder levelled up for this dark elemental
monster as she will heal you and do a lot of damage too! Start with Speed Break
and Hyper Speed to slow things down, and again Heavy Shot was not effective at
first so, if you haven't got that skill maxed out at level 10, it might be
better to just use Hyper Speed which you know will work. After that it's the
same as usual with Hyper Attack, White Gale on Eddie and lots of co-op attacks.
At level 55 this was a longer battle than normal but still easy enough. You get
10500 XP, 3000 SP and 23000 G for a B. And Melody's gets her Daemon Mace weapon
which is much more powerful than anything else you'll have for her in the
entire game.

========================================

Warp out and collect the reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 026 | JEWEL OF SIBERIA               | QUESTNUMBERED026                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : A
ADP         : 380 ADP
Reward      : 0 G
Obtain      : Beautiful Gem (Tear of the Nile G022)
Destination : St Petersburg. (Narrow valley to the north east.)
Conditions  : Appeared after completing the Acropolis.

A rumor that an adventurer flying over Siberia found an object which emits
light. However, a very powerful monster can be found in the vicinity. Be very
careful! This quest it completely misnamed. You have to find a dragon that is
close to St Petersburg and not a jewel or in Siberia!

Fly to St Petersburg and head for a valley to the northeast at medium altitude.
It's on the same map screen as the city, and you have to fly up a narrow gap
between two mountain ridges, heading to the left. You'll end up due north of
the city.  There's a scene and you'll fight BLACK BREATH.

========================================
| BOSS! | BLACK BREATH         | BOSS! |
========================================
| HP: 4500            Elemental: Dark  |
| AP: 320             DP: 20           |
| M.AP: 180           M.DP: 90         |
| Area: Over Eastern Europe            |
| Ability: Aero Breath                 |
| Item 1:                              |
| Item 2:                              |
========================================

Its Aero Breath magic attack does very little damage though you could use
Melody's Magic Shell to protect a bit, and Pad's Turn Acceleration will help
make it miss hitting you. Make sure Eddie has the Angel Saber blade, and you'll
inflict massive damage with Power Boost at level 10 and Spiral Attack at level
10. You get 13750 XP, 4500 SP and 45000 for a B. You acquire the [BEAUTIFUL
GEM] Gadget. Get this appraised and it's the Tear of the Nile which restores MP
when you take damage. Very useful to equip for long boss battles.

========================================

St. Petersburg is practically due south of here, so return there for your
reward in the AA.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 027 | PLANS IN THE CAVE              | QUESTNUMBERED027                     |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : A
ADP         : 420 ADP
Reward      : 0 G
Obtain      : Ancient Shield Plans
Destination : Teotihuacan. (Just southwest of New York)
Conditions  : This quest appeared after completing quests 14 and 15.

We have information that there seems to be some kinds of plans inside
Teotihucan. However, it appears that a guardian is protecting the item. Be sure
to proceed with great caution. This quest appears after completing quest 14 for
Gilbert, although you won't be able to accept it until you're at A rank.

Fly to the dungeon, west from New York and make your way down the right side of
the cave. Take the first bridge across to the left and enter the cave to find a
a strong enemy.

========================================
| BOSS! | TITAN                | BOSS! |
========================================
| HP: 6000            Elemental: -     |
| AP: 590             DP: 18           |
| M.AP: 67            M.DP: 33         |
| Area: Teotihuacan                    |
| Ability: Death Strike                |
| Item 1:                              |
| Item 2:                              |
========================================

We suggest a slightly different strategy for this guy, though it will depend on
what stage of the game you're at, but at around level 50 - 53 without the
Eterna weapons you'll need good defense against his powerful attacks. Use Hyper
Guard with Eddie and Hyper Speed with Pad to give some additional protection
and watch out for when these effects wear off. Speed Brake will work, though
Heavy Shot will have a better chance of taking effect if you've got it at the
highest level. Keep up with everyone's co-op skills and Angel Powder to heal
and this is not hard.at all. You gain 10,000 XP, 2000 SP and 20,000 G for a B.
(It's easy to get a better grade with this battle!) You acquire The [ANCIENT
SHIELD PLANS].


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 028 | TOWER OF ICE                   | Q028
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : A
ADP         : 440 ADP
Reward      : 0 G
Destination : Tower of the Moon. (Arctic Ocean, to the east of Greenland.)
Conditions  : Beat the main story.

We have information that a tower covered in ice has been discovered in the
Arctic Ocean. To determine exactly what that is, we want someone to conduct a
thorough investigation. Don't take on this quest until you're at about level 65
as the enemies in here are brutal and the boss is the hardest in the game. You
can explore the Tower before taking the quest, just to get an idea of what to
expect!

See section 4.09 *S409 for an in-depth walkthrough of this dungeon and this
quest.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 029 | REMNANTS OF THE ARK            | Q029
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : S
ADP         : 320 ADP
Reward      : 0 G
Obtain      : Sun Blade
Destination : Mount Ararat. North of the Tower of Babel (northeast from Cairo)
Conditions  : Beat the main story and complete quest 23.

A rumor has surfaced that a weapon imbued with incredible power was found
inside Noah's Ark. However, it appears that a guardian is protecting it. Be
careful! Okay then! Make your way through the cave to the Ark building. (I only
just realised this was the actual Ark after finding the Korol, Flaum, who said
it was a boat!) Reach the save point and go down and through the living sector
into the cathedral. You'll find an ice dragon here, so equip people with
suitable protection and the Dragon Killer's Gem. You could level up Melody's
Grounda magic to the maximum for this battle as this spell has a short wait
time and will inflict reasonable damage,

You will find a treasure chest waiting (who put them there?) and the dragon
will arrive with a bump.

========================================
| BOSS! | ARK DRAGON           | BOSS! |
========================================
| HP: 48000           Elemental: Water |
| AP: 870             DP: 20           |
| M.AP: 510           M.DP: 255        |
| Area: Mt. Ararat                     |
| Ability: Ice Breath                  |
========================================

Given its element, you could use Earth weapons and magic, but it's really not
worth the bother when you have co-op attacks and powerful weapons. Heavy Shot,
Break Shot and Speed Brake all work if their level is high enough. The main
problem is that the Dragon has a VERY powerful physical attack that can inflict
well over 300 HP damage to one. Hyper Guard is very effective at reducing the
damage, but you must keep everyone's health well above 300 HP to survive an
attack. Hope it uses Ice Breath, which only does around 50 HP damage at the
most, and is likely to heal Melody! Mega Heal Bottles are good for healing up
one person, or a Refreshing Bottle for a full heal, so bring plenty of these.
We ended up using Melody for items and Fiona for general healing and relied on
the boys to boost and attack. If everyone is healthy then use Blue Whirlwind.
And of course, look out for when these effect wear off and reinstate them,
again and again and again. It's a long battle...

One more thing: the Dragon seemed to target Fiona a lot more than everyone
else, so give her the Gadget that protects her. Also use Miracle Drinks if you
have to, but remember, this is NOT the really hard boss! You get 1750 XP, 400
SP and 5000 G for a B and an S gives you loads more: 21875 XP, 5000 SP and
62400 G. (This doesn't seem to make sense unless you add zeroes to the original
total, but we both got S ranks so are not sure what the actual B rank rewards
are.)

========================================

This battle took one of us about half an hour at level 61 and despite a number
of deaths we still got an S so it could be a good one to go for before tackling
the Tower of the Moon, even though the rewards are not great.  You also obtain
the [SUN BLADE], a powerful weapon for Eddie. Warp out and report back to the
AA for the reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 030 | MEMORIES OF THE MU             | Q030
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : S
ADP         : 340 ADP
Reward      : 0 G
Destination : Mu. (Northeast from Australia near the western cloud bank.)
Conditions  : Completed Mu, the main story, and quest 23.
* The Silver Compass is required in order to find Mu.

We have information saying that a weapon of the ancients has been discovered on
the mysterious Mu Continent. However, it appears that a guardian is protecting
it. Be careful!

Watch the quick scene when you accept the quest and head back to Mu (northeast
of Australia, south of Tokyo). Enter, then head right and up the stairs. Follow
the path north, entering the next screen via the floating platform, then
save/heal at the save point before approaching the treasure chest. Boss time!

========================================
| BOSS! | BLACK KNIGHT         | BOSS! |
========================================
| HP: 45000           Elemental: Dark  |
| AP: 860             DP: 19           |
| M.AP: 515           M.DP: 257        |
| Area: Mu                             |
| Ability: Dark Ray                    |
| Item 1:                              |
| Item 2:                              |
========================================

Mechanical soldiers of the Mu Continent. With no master, they now run amok.

Since it's a Black Knight, Holy attacks do work well against it. Angel Powder
did around 400 damage as well as healing our party, so use that when needed.
However, having Fiona cast Blue Whirlwind on Eddie seems a better use of her
time. Eddie can use Hyper Attack when needed as well as Combo Attack or Shining
Blade if you have that at Level 10, and Pad can either use his co-op attack or
Heavy Shot to try to slow the Black Knight down.

His physical attacks were doing around 300 damage to one character at a time,
so keeping them healed is wise because it's doubtful that they can survive two
attacks from him. He also has a Dark Ray attack that basically did as much
damage as a physical attack but had a nice animation we guess. Didn't really
seem much point to do that, but I guess to break up the monotony.

Our best strategy was to cast Blue Whirlwind on Pad occasionally and have him
cast Heavy Shot twice in a row. If it connects both times, the Black Knight
significantly slows, and you can go a lot of rounds in a row without him
getting any attacks in. Also, if you attack him with Melody's best weapon,
he'll sometimes get confused and attack himself. The thing about this strategy
is you will need to worry about MP with Fiona eventually, so have Melody use
some items on her when the time comes. He does have a lot of HP though, so it
will take a while to drain him of his HP. You get 21000 EXP, 5200 SP, and 52000
G for a B-rank victory.

========================================

You get the [WHITE HOLY WAND] as your reward for winning, then return to AA for
your reward from the quest.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 031 | KEEPERS OF THE DRAGON'S GEM    | Q031
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : S
ADP         : 500 ADP
Reward      : 5000 G
Destination : Tablet Temple. (Easter Islands, west of South America, and then
              the skies at high altitude.)
Conditions  : Beat the main story and complete quest 22 and 23.

A request directed specifically to the adventurer who bears the Dragon's Gem!
To learn more details, please meet with Noel, who is waiting at the Tablet
Temple.

Go to the Tablet Temple and you'll agree to find a dragon wandering the skies -
unfortunately the dragon is VERY random in the overworld at high altitude.
Fortunately, you can see it on there when you're near. threetimes found it
between North America and South America in the cloud bank, and Psycho Penguin
found him west of the Tomb Chapel in the ocean. You have to approach him from
the front.

========================================
| BOSS! | DYVERN               | BOSS! |
========================================
| HP: 7000            Elemental: Wind  |
| AP: 700             DP: 20           |
| M.AP: 200           M.DP: 100        |
| Area: III: World                     |
| Ability: Lightning Blast             |
| Item 1:                              |
| Item 2:                              |
========================================

A legendary Evil Dragon that only the keeper of the Dragon's Gem may fight.

The key is to do as much damage as possible in as quick a span as possible.
That means using stuff like Aero Field, one Power Boost, and any skills that
slow the enemy down (Slower Cannon and Smoke Shot). His attacks do around 350
damage a pop, so it may be wise to use some defensive abilities as well. Once
you do enough damage, he'll fly away and you'll have to repeat the process at
least once more. Totally ridiculous! It took us ages to find him the first
time.. grr. In the second form, you'll definitely want to increase your power
and defense. He doesn't really do anything different, but every little bit
counts. He does have a Lightning Blast attack that does around 350 damage, so
if that worries you, Melody has an ability that increases the magic defense of
your airship. You get 20000 EXP, 5500 SP, and 72000 G for each time you beat
this dragon.

========================================

Return to Tablet Temple and watch the scene, then return to AA for your reward.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 032 | CLOTHES OF THE BLACK DRAGON    | Q032
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : S
ADP         : 480 ADP
Reward      : 0 G
Obtain      : Coquettish Dress
Destination : Tower of the Moon. (Arctic Ocean, to the east of Greenland.)
Conditions  : Beat the main story and complete quest 28

We have information that there is some kind of incredible armor hidden in the
Tower of the Moon. However, a guardian is protecting it. Be sure to proceed
with great caution.

Our walkthrough in section 4.09 basically explains how to get here. Go in the
Tower of the Moon, basically you enter the place, go left and follow the path
to hit the switch, then go back and in the right teleporter, then continue
along the walkthrough as noted. Once you get to 6F, take the left teleport to
open the path to the right one, which holds the boss and armor here. At least
they're not acting surprised a boss is guarding the chest any more. =P

========================================
| BOSS! | MAGNUS               | BOSS! |
========================================
| HP: 49000           Elemental: Dark  |
| AP: 880             DP: 20           |
| M.AP: 518           M.DP: 259        |
| Area: Tower of the Moon              |
| Ability: Dragon King Wrath           |
| Item 1:                              |
| Item 2:                              |
========================================

The chief of the Draglords. His greatness, the supreme dragon.

We would recommend a similar strategy to previous bosses here. Have Fiona cast
Blue Whirlwind on Pad and have him continually unload Heavy Shot on Magnus to
prevent the amount of turns he gets on your party. Have Eddie use Hyper Attack
as needed followed by Combo Attack, and Melody can heal with items as needed or
use her co-op attack. Magnus mainly uses physical attacks that do 250-300
damage to one character, so nothing you haven't seen before. Heavy Shot doesn't
work as often as usual, but we were getting it working 1/3 of the time. Having
him use it twice in a row increases the odds, though.

Magnus's main spell, Dark Nest, does around 100 damage to all four characters,
so healing with Angel Powder occasionally is wise. Dragon King's Wrath does
around 250 damage to one character. It's not really worth casting any defensive
spells on your party since he should not be getting too many turns hopefully,
but once in a while is okay if you really have nothing else to do.

Note we also got this guy confused with a physical attack from Melody, and he
damages himself for around 500 damage! Only happened once all battle, though,
as it's pretty rare for her to attack and confuse him RIGHT before he goes. You
get 20000 EXP, 4500 G, and 72000 G for a B-rank victory and 25% more as usual
for an S-rank, which is entirely feasible.

========================================

Watch the mini scene and get the [COQUETTISH DRESS] from the battle, then
return to the AA for your reward. Rewards are good!


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| 033 | CLOTHES OF THE WHITE ANGEL     | Q033
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Rank        : S
ADP         : 480 ADP
Reward      : 0 G
Destination : Hanging Gardens of Babylon. (High altitude, off the east coast of
              Greenland.)
Conditions  : Beat the main story and complete quests 23 and 28.

We have information that some very unique armor can be found in the Hanging
Gardens of Babylon. However, a guardian is protecting it. Proceed with great
caution!

This is the toughest dungeon in the entire game and you'll want to have a lot
of skills leveled up to 10 as well as the best equipment, as well as the same
basic strategy for every battle - Hyper Attack, Hyper Guard, Blue Whirlwind,
Heavy Shot, and healing with Melody as usual. See section 4.10 *S410 for more
information.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.02  WORLD TREASURES QUEST ....................................... *S402
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Help in finding all the world treasures in the game can be found here.

---------------------------
- WORLD TREASURE OVERVIEW -
---------------------------
This sidequest starts after completing the events in the Tower of Babel and
returning to London, and the first one, Abu Simbel, is from Mr. Evans. You must
always get information from someone about a WT before you can find it, and
should report back to Mr Evans inside the Museum in London for rewards when you
find them, and for more details about the location. Once you locate a WT you
won't be able to trigger its nice picture again, but the details will be
recorded in the Adventurer's Handbook. Also, the informant will no longer
mention that WT after you've tracked it down!

Finding all the World Treasures can be very time consuming, especially if
you're trying to find them piecemeal, as the game progresses. You'll find that
some informants won't tell you anything until something else has been done, or
you've completed a particular part of the story, and it's not always obvious
what those conditions might be. (We've done our best to tell you though! )
Also, even though you might get information early on, some WTs require high
altitude flying, and you won't be able to achieve that until you have completed
events in Tokyo and obtained the Maverick II.

Keeping track of what information you've already got, and precisely when
someone in a particular town might talk to you about a WT isn't that simple,
because your Handbook won't reveal anything until you've actually found the WT.
Also, although in general people will tell you about WTs located in their part
of the world, sometimes you'll get information about a distant site from an
unexpected source, which entails a lot of world exploration, which we guess was
the idea!

The general rule of thumb is that people won't talk about WT sites until after
you've completed the story events that involve the local dungeon. Even then,
you may find that you've got to do something else (for example, find all the WT
for that city) before additional informants are forthcoming. In addition, after
you've explored a lot and found more cities, people will travel across the
globe and you'll discover tourists or even new inhabitants in some cities. One
example of this is the Dojo in Tokyo: new people join the Kendo class, and one
of them has WT information!

You could leave all of this until the end of the game, after completing the
main story, and then search them all out at once, which might be the easiest
way. Then, you'll have high levels and won't be concerned about those powerful
high altitude enemies. However, we're finding these again as we go, (just to
prove it is possible and because we like a challenge...)

By the time you have started exploring the Easter Islands (and that includes
having obtained all WT from the library in Rio) you could have found 40! The
final two locations can be obtained after completing the Acropolis, but Mr
Evans can't be found to give you the reward for getting them all, because
you'll be at the start of the Royal Exploration Society event.


--------------------------
- WORLD TREASURE REWARDS -  (from Mr Evans)
--------------------------
Rewards: 10 WT - Beautiful Gem (Carnelian Gem: boosts fire resistance)
         20 WT - Mysterious Stone (Vicarya's Stone: prevents paralysis)
         30 WT - Beautiful Gem (Crystal Gem: boosts critical %)
         40 WT - Mysterious Stone (Graptolite Stone: prevents petrification)
         50 WT - Mysterious Item (Silver Clay Figure: Boosts XP gained)


---------------------------
- WORLD TREASURE TEMPLATE -
---------------------------

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| NAME OF WORLD TREASURE              | WORLDTREASURE## (search link)         |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : The name of the person who'll give you the information.
Found     : Where you can find the informant.
Condition : When you can first get them to talk! If the Maverick II is needed.
Location  : Description of location from informants and Mr Evans.
[TEXT] Detailed description of where to find the site of the World Treasure/


----------------------
- 50 WORLD TREASURES -
----------------------

*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| SKARA BRAE                          | WORLDTREASURE01                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Bela.
Found     : St Petersburg. To the lower right of the Adventurer's Association.
Condition : First visit to St. Petersburg.
Location  : North of London
From London, fly directly north at low altitude, and you'll fly over this
island, just off the eastern tip of Scotland.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| CARNAC STONES                       | WORLDTREASURE02                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Simon.
Found     : London. Upstairs in the Adventurer's Association, standing next to
            the appraiser's counter.
Condition : After finding the first WT for Mr Evans.
Location  : West France. From London, cross the ocean heading south.
Fly at low altitude southeast from the city to the narrow strip of land
bordered by mountains. Edge your way along here, as if you're heading for
Merveille, and you'll find the site almost immediately. (It's to the west of
the mouth of the river.)


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| EXTERSTEINE                         | WORLDTREASURE03                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Abel.
Found     : London. Standing next to the weapon shop in London.
Condition : After finding the first WT for Mr Evans.
Location  : Germany. On the plains southeast of London.
This is opposite the Carnac Stones location if you fly in a straight line eaast
from there. It's also directly southeast from London, and you'll see a patch of
dark green forest on the ground, surrounded with lighter green. It's just north
of a river that crosses from east to west, and half surrounded by a curve of
mountains.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| ALMENDRE CROMLACH                   | WORLDTREASURE04                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Theo.
Found     : Merveille Village, inside the inn.
Condition : Maverick II
Location  : Iberian Peninsula, west of Merveille. Amidst the high mountains in
            the south of Spain.
You cannot reach this location until you can fly at high altitude, even though
the location itself is at mid altitude. From Merveille fly southwest and
you'll be over Spain. Try and target the south of the area that is slightly
darker between the two lighter coloured hills that run from north to south:
visible from low or medium altitude. Go to high altitude to cross over the
mountain range and then back down to medium. It's the only place where you can
descend, and you should land pretty much directly on the spot!


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| STATUES OF ZEUS AT OLYMPIA          | WORLDTREASURE05                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Victor.
Found     : London. Standing at the bar in the East End.
Condition : After finding 47 WT (all but 28 and 47). Basically all the ones you
            get from town and city inhabitants.
Location  : The Mediterranean Sea. Ocean between London and Cairo.
Victor will say he knows something but won't tell you anything until those
conditions have been met. Starting from Cairo, fly at low altitude to the north
heading towards the boot of Italy, and it's in the sea just south of that.
(It's also at the west of the Acropolis.)


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| POMPEI                              | WORLDTREASURE06                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Michael
Found     : London. At the left of the Museum display room
Condition : Find 40 WT. He finally talked at this point, and before doing
            Easter Islands. (not 100% sure if that was the trigger!)
Location  : Italian Peninsula: southern part. East of Merveille Village, shaped
            like a boot.
Mr Evans gives the details which makes this easy enough. Fly south from London
past Merveille Village and head east along the coast and you'll be flying down
the boot shape flat land that is Italy. Pompei is found at the south, between
the heel and toe of the boot!

NOTE: You might need to find more than 40 WT to trigger Micheal talking to you.
15 and/or 17 seem to be required, and that might suggest that you need to have
found all the ones from African informants? We don't know for sure, but it's
worth a shot if you can't get him to talk.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| KIZHI POHGHOST                      | WORLDTREASURE07                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Nikolay.
Found     : St. Petersburg. First person when leaving the airport.
Condition : After completing Siberian Base events.
Location  : East of St. Petersburg. Lake Onega
This is easy to find as it really is just to the east of the city and is the
large rectangular lake visible at medium and low altitude.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| BEZEKLIK BUDDHA CAVES               | WORLDTREASURE08                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Ubudal.
Found     : Delhi. Child in front of Inn.
Condition : He talked after completing El Dorado.
Location  : Turfan Basin, China
Although this site is situated at medium altitude, you need to fly high to get
there. If you imagine drawing a line up from Nirvana Palace and the Tower of
Babel to form two sides of a triangle, the apex is the location! Like this: /\
The Siberian Village can be spotted just at the edge of the top right of your
screen when you're at the right location. You'll have to watch out for the
arrow to show you that you can descend to mid altitude.

(Actually, you can reach it flying southeast from St Petersburg, down a long
valley and the turning east, and don't need to be at high altitude.)


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| LAKE BIAKAL                         | WORLDTREASURE09                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Sergei.
Found     : St.Petersburg. At the west District, at the bottom of the road.
Condition : After completing Siberian Base events.
Location  : East of St. Petersburg. Southern Siberia. (Mid Altitude)
This is nowhere near St. Petersburg! Fly east from the Siberian Village and
over the first ridge of mountains (at high altitude. Then fly south hugging the
western edge of the next range of mountains. Fly at mid altitude and poke the
nose of the airship into the mountains and then head slightly north. (You can
also access this area by flying north from Tokyo and then turning east, keeping
at low altitude until you get there.)


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| MAMMOTH OF WRANGEL ISLAND           | WORLDTREASURE10                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Vihelm.
Found     : St. Petersburg. In the Airport at the left, wearing an explorer
            suit
Condition : After Tokyo events. Maverick II.
Location  : In the glaciers, East of Siberia
Fly due north from Tokyo at medium altitude as far as you can go, and then,
edge around east of the high mountains to reach the far side. There is a small
island (in the Arctic Ocean) and just fly over it at low or medium altitude.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| ABU SIMBEL                          | WORLDTREASURE11                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Mr Evans
Found     : London. Royal Museum.
Condition : After returning to London having completed the Tower of Babel.
Location  : Egypt. Upstream of the Nile River, south from Cairo.
From Cairo head south, along the right bank of the river Nile heading towards
the Pyramid.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| TOMB OF ASKIA                       | WORLDTREASURE12                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Humphrey. In the street to the left of the AA building, Cape Town.
Found     : Cape Town. In the street to the left of the AA building.
Condition : Reach Delhi. (Might be earlier, after St Petersburg.)
Location  : Africa. Midstream of the Niger River. Low/Medium Altitude
From Cape Town, fly up the west coast of Africa, past the place where you go to
find the Eterna Mines, and you'll see a large dark green patch of forest and a
river. The location is just at the western edge of the forest.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| ROCK-HEWN CHURCHES                  | WORLDTREASURE13                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Rachel.
Found     : Cape Town. Inside hotel bar.
Condition : Reach Delhi.
Location  : Southern Ethiopian Highlands, northeast from Cape Town. Low/Medium
            Altitude.
Located due east from the Pyramid, and over the mountain ridge, you'll have to
fly to the other side of this ridge. From Cape Town, fly up the east coast of
Africa and then west along the area of water. Keep to the west bank and you'll
find the Rock Hewn Churches easily.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| GREAT ZIMBWABE                      | WORLDTREASURE14                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Paulette.
Found     : Cape Town. Top floor of Lighthouse.
Condition : Reach Delhi. Maverick II.
Location  : Mountain range to north of Cape Town. Upstream of Sabi River. High
            Altitude
You can't find this place until you have the Maverick II. When you can fly
high, simply fly north from Cape Town. If you start from a point just to the
west of the town and go directly north at high altitude, you will fly directly
over the location.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| GREAT TREASURE OF ARTEMIS           | WORLDTREASURE15                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Nadia
Found     : Cairo. Pink outfitted girl by item shop.
Condition : Not after Tokyo, but she will talk after Rio, possibly earlier.
Location  : Great Temple of Artemis, in Turkey. western Anatolia
This is easy to find at low or medium altitude just to the northeast from
Cairo. Stay flying over the sea just north from the ridge where you go over to
the Tower of Babel. There's some land jutting out into the sea and that's the
site.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| BAALBEK                             | WORLDTREASURE16                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Zuhayr.
Found     : Cairo. Child near the inn.
Condition : After finding the first WT for Mr Evans.
Location  : At mid altitude to the east of Cairo.
This is found on the way to Tower of Babel, just before the point where you
have to go to mid altitude to get across the mountain ridge.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| BAHRAIN FORT RUINS                  | WORLDTREASURE17                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Powell
Found     : Cape Town. Second floor, house.behind item shop
Condition : After Rio, possibly earlier, after Tokyo.
Location  : Bahrein Fort Ruins,  Arabian Peninsula. North east Africa
Fly up the east coast of Africa from Cape Town at low altitude until you bump
into the cloud bank. Go to mid altitude and hug the coast turning to the west.
The site is found just around the corner next to the mountain ridge and the
airship will be facing towards the Tower of Babel on the far side of the ridge.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| PERSPELOIS                          | WORLDTREASURE18                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Hadi.
Found     : Cairo. At the right of the entrance of town
Condition : Before the trip to St Petersburg. Maverick II.
Location  : East of Cairo. Iran. High Altitude
Hadi didn't say anything until after we completed the quests, but he did
divulge this information before going to St. Petersburg. Not that it matters,
because you cannot reach this location until you can get to high altitude. Mr
Evans will give you more information, that the ruins are in the tall mountains
northeast of Cairo. From Cairo at low or medium altitude you can see the
dungeon locations for Mt Ararat and the Tower of Babel. Fly towards here and go
to high altitude, and the location is between the two dungeons.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| SHEBA'S TEMPLE                      | WORLDTREASURE19                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Earnest
Found     : Cape Town. At the entrance to town from airport.
Condition : Second visit, after completing Siberian Base events.
Location  : Northeast of Cape Town. Southwest Arabian Peninsula
Starting from Cape Town, fly up the eastern coast of Africa at low altitude
until you see a narrow sea channel to the west. Turn in here and fly over the
eastern bank just up from the entrance.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| BUDDHAS OF BAMYAN                   | WORLDTREASURE20                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Library shelves, Rio de Janiero
Found     : Rio de Janeiro. Check the library in the top left corner of Rio.
Condition : First visit to Rio.
Location  : Hindu Kush Mountains, northwest of Delhi.
Starting from Cairo, fly northeast towards the Tower of Babel and then head to
high altitude to cross the mountains heading northeast. There's a range of high
mountains between the airship and Delhi. Fly at mid altitude and hug the
western edge of these mountains and the site is at the apex of a triangle with
Babel and Delhi as the lower points. /\ . It's about half way up the range.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| THE GREAT STUPA OF SANCHI           | WORLDTREASURE21                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Kashmira
Found     : Delhi. In the street at the back of the AA building, to the left.
Condition : Completed events in India.
Location  : Near Delhi. Bhopal, Central India
NOTE: I had trouble finding this child at first, so you might need to wait
until later, or maybe it was just me! At least the site is dead easy to find.
Fly at low (or medium altitude) to the south of Delhi a short distance and
you'll see that the land is brown to the east, light brown and then green to
the west. It's at the point where the light brown and green meets at the
narrowest point, before you reach the east coast.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| MOHENJO-DARO                        | WORLDTREASURE22                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Lloyd.
Found     : Delhi.  Inside the Treasury building,
Condition : Completed events in India.
Location  : Downstream of the Indus River, India.
Fly at low or medium altitude, west from Delhi, and this is located between the
west forest area and the mountain ridge to the north, just before you reach the
sea.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| ELLORA CAVES                        | WORLDTREASURE23                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Paloma.
Found     : Delhi. Upstairs in the Inn.
Condition : Completed events in India.
Location  : Charanandri Hills, Ellora, India.
This is easy to find. Fly at low or medium altitude to the southwest of Delhi,
keeping over the pale green land. You'll find it quite close to the west coast
and about half way down India, south of the second forest.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| ROCK MURALS OF TSODILO              | WORLDTREASURE24                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Aubert.
Found     : Cape Town. Inside AA building, at the right of the ground floor.
Condition : After completing events in Delhi
Location  : Mountains north of Cape Town. North Kalihari Desert, Africa.
            Low/Medium Altitude
This is south from the location of the Eterna Mines, over the mountain ridge.
Fly to the Eterna Mines and go to medium altitude to cross the ridge and you'll
see a triangular area of ground surrounded with high mountains. Keep flying
south and you'll find the murals at the northern edge of the southern
mountains.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| ANGKOR WAT                          | WORLDTREASURE25                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Ibrahim.
Found     : Delhi. In the AA building to the right of the door.
Condition : Completed events in India.
Location  : Northeast of Tonle Sap Lake, Cambodia
This is simple to find (after you've been to Tokyo). From Delhi, fly east and
go to medium altitude to get over the cloud bank. Fly southeast following the
coast, and past the narrow strip of land to the south. You'll see a dark green
forest just to the east. Angkor Wat is found on the pale green land just
between the forest and the sea. (At the west of the mountain ridge.)


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| MYSTERIOUS LOP NAR LAKE             | WORLDTREASURE26                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Abdul.
Found     : Delhi. To the right of the entrance, a man with a red turban.
Condition : Completed events in Delhi and Nirvana Palace.
Location  : Northeast of Delhi. Tarim Basin
This lake is located in the mountains to the northeast of the Nirvana Palace,
and although it's at medium altitude, it's difficult to get to right now. Wait
until you can fly at high altitude. Fly over the Nirvana Palace and edge
forwards heading northeast until you can go back to medium altitude. You'll
find yourself in a mountainous valley. The lake is found in the middle of a
ridge.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| MOGOA CAVES                         | WORLDTREASURE27                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Chen.
Found     : Tokyo. Standing to the left of the AA building
Condition : Maverick II
Location  : China. Situated deep in the mountains to the northwest of Japan,
            and northeast from Delhi.
Fly to the northwest from Japan at medium altitude and then go to high to cross
the mountains. Turn southwest (as if you're heading for Delhi) and go very
slowly watching out for the signal that you can go back to medium altitude. As
soon as you spot the arrow, descend, and with a bit of luck you'll find
yourself right over the correct spot! (Worked for me, anyhow!) It's a narrow
gully in the mountains, and you have to fly at high altitude again to get back
out.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| THE GREAT WALL                      | WORLDTREASURE28                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Leopold
Found     : Tokyo. Inside the Dojo: house in the middle of Tokyo.
Condition : After completing the Acropolis. (Also had 48 WT, though that might
            not be a factor.)
Location  : Western mountains, west from Japan.
Fly west from Tokyo at medium altitude and hit the mountain range. Fly a little
to the north hugging the edge of the mountains and you'll find it where there's
a gap in the lower ridge.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| BOROBUDUR TEMPLE                    | WORLDTREASURE29                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Bob
Found     : Tokyo. Standing at the gate entrance to the airship mechanic.
Condition : Visited Rio to start the Easter Islands/Tablet Temple event.
Location  : Java, Indonesia. Southwest from Japan
From Tokyo, fly at low or medium altitude heading southwest past the next group
of islands, and keep going until you're nearly at the southern cloud bank.
There is a large island with a high mountain and just to the south of this, is
a smaller dark green long island, right at the edge of the cloud bank. The site
is in the middle of this island.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| YAP ISLAND                          | WORLDTREASURE30                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Hisaharu.
Found     : Tokyo. Inside the Pagoda (top left of Tokyo).
Condition : Completed events in Japan.
Location  : Micronesia, just south from Japan.
Fly south west from Tokyo, at low altitude, along the coast a short distance
and then fly south to find a single small island.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| NAN MADOL RUINS                     | WORLDTREASURE31                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Heizaburo
Found     : Tokyo. Inside the second house up from the airport.
Condition : Complete events in Japan. Maverick II
Location  : Island in the south.
You might not realise you can enter this house as the door is not visible.  (I
missed it anyhow though PP didn't!) Fly south at high altitude to go over the
cloud bank to Australia. Go to medium or low altitude and fly up the east of
the cloud bank to find a tiny island. If you've already found Mu, it's just to
the south of that.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| HEART LEAF                          | WORLDTREASURE32                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Sally.
Found     : Tokyo. At the Kaminarimon Gate, entrance to the Mechanic's area.
Condition : Complete events in Japan and visit New York.
Location  : Island near Australia. Low/medium altitude. Great Barrier Reef, off
            the northeast coast of Australia
From Japan, fly south  and go to high altitude to cross over the cloud bank.
Descend so you're at the northeastern edge of Australia where you'll see a rock
wall. The location is in the sea just to the west of the northern tip of this
mountain ridge.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| MAGGIE SPRING                       | WORLDTREASURE33                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Library shelves, Rio de Janiero
Found     : Rio de Janeiro. Check the library in the top left corner of Rio.
Condition : First visit to Rio.
Location  : Ayers Rock, Australia
Australia is surrounded by clouds and situated at the far southeast corner of
the world map. Fly over the clouds at high altitude to get there, and then go
to low altitude near the south edge of the small patch of green forest. It's
the one to the west of the river that runs up from the south coast, and you'll
see three patches of dark green here, if you're in the right spot.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| HA'AMONGA 'A MAUI                   | WORLDTREASURE34                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Pedro
Found     : Rio De Janeiro. In the street between the Library and AA building
Condition : After completing events at the Tablet Temple at Easter Islands.
Location  : An island somewhere in the Pacific Ocean. It's isolated and Mr
            Evans says to look close to Australia
Fly to Australia (the large island at the southeast of the world map.) Start
out from a position just to the north of the Australia and south of the large
cloud bank. Fly over the sea to the east at low or medium altitude towards the
eastern cloud bank and you'll find a tiny island all by itself in the ocean.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| HVALSEY RUINS                       | WORLDTREASURE35                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Fyodor.
Found     : St. Petersburg. By the counter in the AA building.
Condition : After completing Siberian Base events.
Location  : Greenland. Ancient ruins in the ice locked land to the far west.
Fly north from London and cross the cloud bank heading northwest to find the
large snow covered land of Greenland. Simply fly over the southern tip at low
or medium altitude. (You need high altitude flying to get there!)


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| MURALS OF SPROAT LAKE               | WORLDTREASURE36
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Library shelves.
Found     : Rio de Janeiro. Check the library in the top left corner of Rio.
Condition : First visit to Rio.
Location  : West Coast, Canada
Fly up the western coast of North America, heading north, and keep close to the
mountains at medium altitude. You'll fly over a tiny bit of land that pokes out
into the sea and here you'll find this site. (It's just before you reach the
snow covered area.)


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| BUFFALO JUMP                        | WORLDTREASURE37                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Hank.
Found     : New York. On the street up from the left of the AA building
Condition : After completing El Dorado.
Location  : Porcupine Hills, northwest from New York.
It's easier to find after you've found the Tomb Chapel as it's just to the
southeast of this location when it's marked on your map. Fly up the east side
of the western mountain range at low or medium altitude and keeping over the
grass and forests. The location is over some forest right next to the ridge and
your airship will be pointing northwest towards at the Tomb Chapel.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| L'ANSE AUX MEADOWS                  | WORLDTREASURE38                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Damien.
Found     : New York. Found on the second floor of the hotel
Condition : After completing El Dorado.
Location  : Northern Edge of Newfoundland. Northeast from New York.
From New York, fly at low or medium altitude heading northeast along the coast
a short distance, and you'll soon see an island. Fly over it to locate this
site.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| OLD FAITHFUL                        | WORLDTREASURE39                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Robyn
Found     : New York. Found at the Statue of Liberty.
Condition : Must have found all the first four locations for New York:
            (World Treasures: 37, 38, 41 and 44)
Location  : Old Faithful. Rocky Mountains to the west of New York
Fly west from the city until you reach the mountains and then hug the edge of
the higher mountains at medium altitude. It's at the spot where there are three
low ridges, just south of the long forested area.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| SERPENT MOUND                       |  WORLDTREASURE40
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Library Shelves.
Found     : Rio de Janeiro. Check the library in the top left corner of Rio.
Condition : First visit to Rio.
Location : East of Brush Creek Valley. Southwest of New York.
Fly at low or mid altitude over the river a short distance to southwest of New
York. The mound is located on the south side of the river bank close to the
sea.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| WUPATKI RUINS                       | WORLDTREASURE41                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Elliott.
Found     : New York. In front of the AA building at the left.
Condition : After completing El Dorado.
Location  : Northeast Arizona.
From New York, fly southwest and over the mountain range to the west coast of
North America. It's easiest to find this site if you hug the coast heading
north and you'll spot a reverse V shaped valley with some water. Fly in here at
low or medium altitude


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| BIMINI ROAD                         | WORLDTREASURE42                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Tania
Found     : New York. Found at the road entrance to the Statue of Liberty.
Condition : Must have found all the first four locations for New York:
            (World Treasures: 37, 38, 41 and 44)
Location  : Bimini Road are ruins sunk in the seas to the south.
From New York, fly at low altitude heading west along the coast until you find
the spit of land heading in the sea (Florida). Fly south now, and you'll see a
long island. Turn west over the sea and you'll find the site.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| CARIBBEAN SHIPWRECK                 | WORLDTREASURE43                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Hoacio
Found     : Tokar Village. Found at near the entrance (man with red clothes).
Condition : Complete El Dorado, and possibly visit Rio too.
Location  : Caribbean Shipwreck lies on the ocean floor
Fly from the Amazon, fly slightly northeast (more or less towards New York) and
go to medium or low altitude. You'll see a tiny square island just off the
coast of South America. The site is just to the north of that island (and south
from New York if you start there.).


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| PYRAMID OF THE MAGICIAN             | WORLDTREASURE44                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Natalia.
Found     : New York. Found inside the bar, dressed in blue.
Condition : After completing El Dorado.
Location  : Yucatan Peninsula that connects North and South America
Fly southwest from New York at low altitude following the coastline until you
reach the western mountain ridge. There is a lower ridge just inside the outer
high one, and the site is at the southern end of this low ridge.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| GUIANA SHIELD                       | WORLDTREASURE45                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Virginia
Found     : Tokar Village. Found next to the Armor Shop in a red dress.
Condition : Complete El Dorado, and possibly visit Rio too.
Location  : Guinea Shield  (She doesn't give any more information than that!)
Mr Evans tells you that this is called "Earth's Final Frontier" and that's it's
in the northern part of South America. Leave from Tokar village and you should
be close. In fact it's just a short distance from the Amazon to the north of
South America. Fly east at medium altitude and edge around the mountain (you'll
see a straight river leading to the sea). Turn to the north and fly up between
the grey and brown mountains and you'll find it.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| NAZCA LINES                         | WORLDTREASURE46                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Miguel
Found     : Rio De Janeiro. Upstairs in Hotel.
Condition : Won't tell you anything until events of Easter Islands are over.
Location  : Doesn't tell you! Mountains of Peru, South America.
Mr Evans gives you the low-down and tells you to fly high to find this place.
Fly up the west coast of South America until you reach the point where the land
curves to the west. Go to high altitude and edge over the western ridge to find
the spot. It's just to the north of the pale blue pond (whatever it is).


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| MACHU PICCHU                        | WORLDTREASURE47                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Ros. Found on North Island, Easter Islands.
Condition : Won't tell you anything until after the Acropolis.
Location  : Urubamba Valley Summit, Peru. Fly east from Easter Islands
From Easter Island, fly east to the coast of South America and head north,
keeping close to the edge of mountains. At the place where the coast turns
west, fly to high altitude and you'll see that strange pale blue shape. Edge
your way just a fraction to the north of this, and keep over the east ridge.
You'll see a river going east far down below and the site is between the start
of this river, and the mountain ridge. You can only find it at high altitude!


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| TIWANAKU                            | WORLDTREASURE48                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant  : Library shelves
Found      : Rio de Janeiro. Check the library in the top left corner of Rio.
Condition  : First visit to Rio.
Location   : In the mountains of western South America
You can only find this place at high altitude, but first of all fly north, up
the west coast of South America at medium altitude, until the point where you
have to turn further west. Go to high altitude and you'll spot a white shape of
a lake. The site is on the ridge to the east of the this shape.


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
|  LOS GLACIARES                      | WORLDTREASURE49                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Lorenzo
Found     : Rio de Janeiro. Outside church.
Condition : After completing events at the Tablet Temple at Easter Islands.
Location  : He doesn't tell you! Mountains of South America facing the Pacific
            Ocean
Fly up the west coast of South America at medium altitude until you are
directly to the east of the Tablet Temple location. There is a slight outcrop
to the land at the edge of the coast and this is the site. (It's not IN the
mountains, just to the edge of them.)


*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
| EASTER ISLAND                       | WORLDTREASURE50                       |
*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
Informant : Thomas
Found     : Rio de Janeiro. Upstairs in house by beach.
Condition : When you have the quest to find the Easter Islands.
Location  : Pacific Ocean. Off the west coast of Chile.
The island group is to the southwest of South America. Fly over the north
island to find the site, at low or medium altitude.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.03  MR. EVANS'S QUEST:  SIBERIAN BASE AND MT. FUJI BASE ......... *S403
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

WHEN
This optional quest opens up after you've got the Maverick II, which occurs
after completing the events of Mt Fuji Base, although you can do it at any time
after that. You must complete this quest to get Eddie's sidequest.

Note that the man takes his npc job very seriously, and if he's busy telling
you to go to some other location, such as the Tomb Chapel, then he won't take
the plans from you until he's free from this obligation once more!


WHERE
Talk to Mr Evans at the Museum and he will ask you to check out the Siberian
Base and Mt Fuji Base again. Fly to each in turn (Siberian Base is just north
of the Siberian Village) and Mt. Fuji is south of Tokyo, Japan. You'll find
that both bases have new maps and that only some areas are accessible. The
enemies are the same as before, and any treasure chests you missed first time
through will have been moved to new positions so you can retrieve the contents.

WHAT
Explore both maps to find a new item.

1. Mt. Fuji (Japan)
The one in Mt Fuji is inside 1B Engine
Room. You'll find that the place has chanced after the explosion, and there is
a new map too. You'll start in 1F Storage where there is a save point. Enter
the Central Passage and clear the map. Climb down any stairs to 1B Central
Passage and clear the map again, There are no obstacles or robots to deal with
this time. Climb down the upper middle ladder to clear the map on 2B, not
forgetting the cells to the right. Also, if you missed any treasure chests on
your first visit you'll find them all stacked up in here, to the left of the
passage.

Make your way past the treasure chests and down, to 1B Passage. Take the first
passage to the right that leads up the room and then, go right into the Engine
Room. At the top right corner of the room you'll spot a blue sparkling thing on
the floor. Pick this up and it's [THE D PLAN SECRET FILE 2]! Clear the rest of
the map in here, and leave.

2. The Siberian Base (Nr Siberian Village)
Base plans [THE D PLAN SECRET FILE 1] are located in 2F Lab Sector Lab, which
is the room with the save point. From the entrance, walk down the 1st Sector
Passage to the second sector and clear the map for the side rooms as well as
the main area. Enter the elevator to the Memorial Station Platform 1 and take
the train. Many treasure chests from the first visit have been moved to the
room down the stairs from Platform 2. Continue on through the Great Lab to the
save point room (there are two more open chests here). Walk to the top left
corner of the room to find another visible white star like item on the floor.
Yay!

REWARD
Return to London and speak to Mr Evans at the Museum. He'll give Eddie the
plans for an airship weapon he was getting for Gilbert and you now have the
[WHITE BLADE PLANS]. Visit Tokyo and you can buy the ANGEL SABER blade.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.04  EDDIE'S QUEST: TEOTIHUACAN ................................... *S404
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

WHEN
After completing Mr. Evans quest for the D plans, and reaching New York, return
to London and visit the Adventurer's Association where you'll see a girl in a
blue dress in front of the counter. Speak to her and it's Katie. She has a
message from Mr Evans to meet him at the East End Warehouse. Walk across the
bridge and then, down the street to find him waiting at the lower left of the
warehouse area. It seems he has some information about the Cabal's D Plan,
based on the plans you found at the two bases. He tells you to go to the ruin
at Teotihuacan (that's the ruin just to the west of New York.)

We're not certain if you have to have set foot in the ruins first, but if
you've found the plans and can't trigger this event, try locating Teotihuacan
as well! The event also coincided with TT having just found the 20th World
Treasure, so that might be a condition too, but probably not...just trying to
cover all possibilities.

PP discovered that he couldn't do the quest because Mr Evans was busy
elsewhere, so, if that happens to you, just be patient and check back with
Katie at a later point. The only condition is you can't be involved in any
quest involving Mr. Evans...the Tomb Chapel one in particular.

WHERE
It's a short distance southwest of New York.


-----------
WALKTHROUGH
-----------
ENEMIES
Poison Flower E101, Rattle Mushroom E102, Grand Wood E103, Bigfoot E104,
Crocodile E105, Mandragora E106, Flying Centipede E107, Air Jin E108.

TREASURE
Silk Robe. Earth Jewel, Blue Dragon Sword, Refreshing Bottle, Tri-Shot, Cowboy
Hat, Dragon Cloak

Many of the enemies in here are earth based, although the flying ones are
obviously not! Use Melody's Aeriara magic most of the time.

Go down the path and then head left. Go down the stairs and you'll be in the
Waterfall. Head down the stairs until you reach the first bridge. Walk right,
over the bridge, and up, and clear up map here and go left, across another
bridge, into the room with two treasure chests - [SILK ROBE] and [EARTH JEWEL].
Leave here, then go right and up and head to the previous room to finish
clearing map here, getting the [BLUE DRAGON SWORD] from the chest at the right.
Yes, we took you in a circle. Whatever.

Go back down the stairs at the right, and then right and into the cave here.
There's a chest with a [REFRESHING BOTTLE] and a switch. (Press the switch... I
just needed to know for sure! TT) Leave here, then go left across the bridge
and down the path, then left through the cave. Get the [TRI-SHOT] then push the
switch here. Leave here, then go down and right across the bridge, getting the
[COWBOY HAT] from the chest along the way before going down the stairs to the
next screen.

This screen is basically just a big circle, with a Korol in the middle of the
top path that heals you, or he might sell you stuff. There's a [DRAGON CLOAK]
in the chest in the southwest corner. Clear the map here by walking around the
circle, then save at the save point before entering the cave. Watch the scene
and get ready for a boss!

========================================
| BOSS! | DIABLO               | BOSS! |
========================================
| HP: 3500            Elemental: -     |
| AP: 400             DP: 18           |
| M.AP: 300           M.DP: 150        |
| Area: Teotihuacan                    |
| Ability: Flame of Destruction        |
| Item 1:                              |
| Item 2:                              |
========================================

An ancient dionsaur long since extinct, but revived by the Cabal's D Plan.

The usual attack strategy works again, sorry to be boring but that's basically
what it boils down to. He has a Roar move that increases all his statistics, so
he becomes even tougher. It only lasts a few turns, though. His normal attacks
are physical on one character, so as usual, keep healed. Flame of Destruction
is such a weak fire-based attack on one character that you're gonna hope he
does it. You get 3500 XP, 1400 SP and 15000 G for a B.

========================================

Clear this room and then hang around here until you find the rare Air Jin enemy
in here, it's the only place in the entire game to find it. If you equip the
Demon Claw that increases the encounter rate.

Return to Mr. Evans, (he's back inside the Museum in London) and he will give
you the [CRYSTAL SKULL] gadget, which increases all resistances!



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.05  PAD'S QUEST: VARIOUS LOCATIONS ............................... *S405
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

------------------
The Flare Crossbow
------------------
WHEN
After completing the event where you rescued the airship near New York, go to
the AA in London. When you approach the desk, Bridget, the clerk, will give
you an additional quest. It seems that a request was made 15 years ago and you
are asked to investigate it. This involves going to the Siberian Village (to
the east of Saint Petersburg) to talk to an adventurer named Patrick Remington.
Make sure to heal up beforehand, as the inn isn't open.


WHERE
When you arrive at the Siberian Village, it will be deserted and all houses
except the top left one are locked. Enter here for a scene with Patrick's wife,
after which you'll be in a fight with Yang Gui. This is dead easy. Use Dark Ray
with Melody and combo attack with Eddie and with a couple of other attacks
she'll retreat. You'll quickly work out what's really going on here, and if you
don't, Fiona will do it for you!

After the battle go back inside the house and it's empty...leave again for
another scene and some more explanations: yeah, it's the good ole' time travel
subplot! Fly back to London and report to the AA where you'll receive the
[FLARE CROSSBOW] weapon for Pad. Worth while doing this sidequest now as this
weapon is better than anything you can buy at the moment.


---------------------
The Talisman of Light (G010)
---------------------
WHEN
After rescuing the stricken airship on the way to New York and completing the
following events back in London. Return to Beatrice's Mansion and you'll get a
scene as soon as you enter the main room. It seems that Elisabeth has gone
missing  Return to the Airship Dock and you'll get more information from
George, the steward there. She heard about a ghost ship and flew off on her
own. George directs you to Delhi first of all, although the ship can appear in
many places.


WHERE
Fly to Delhi, (it's fastest to go at high altitude if you can manage the
battles on the way, and it's southeast from London.). If you enter the city
you'll find someone in the street, who will tell you that the Ghost Ship was
here, but has now gone further east, but you don't need to bother with that.
Just keep going. Fly east for towards Japan, and again, you can stop off at
Tokyo and find someone who'll say that the ship has been seen going further
east, but again, you don't need to bother doing that. Fly at medium altitude to
the east of the Japan, close to the cloud bank, and you should run into a scene
with the Betty's Hope airship, and it's under attack!

========================================
| 234 | GHOST SHIP                     | E234
========================================
| HP: 380             Elemental: Dark  |
| AP: 123             DP: 20           |
| M.AP: 20            M.DP: 10         |
| Area: II: Siberia/Western Asia       |
| Ability: Deadly Shock                |
| Item 1: Flee Stone                   |
| Item 2: Recovery Device              |
========================================
An airship possessed by a sky pirate ghost. It wanders the skies aimlessly.

After rescuing Elisabeth, you'll be in a battle with this ship. If you've got
Eddie's Angel Blade equipped then this is going to be a walkover! One Spiral
Arrow and it will be down. Even without that blade, just use your usual range
of attacks, for an easy win. You'll get 5250 XP, 350 SP and 5000 G for a B.

========================================

After a scene, you'll be back in London with Beatrice. Elisabeth has regained
what was lost and Pad has a new home. Aww. :) And, more importantly, he gets
the [TALISMAN OF LIGHT] gadget which prevents ALL status effects! Not so
shabby!



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.06  MELODY'S QUEST: ATLANTIS ..................................... *S406
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

-------------------
The Zephyros Hammer
-------------------
WHEN
The earliest point at which you can start this quest is after visiting Melody's
mother's grave in Mervielle and receiving her co-op skill. (You have to do this
after completing the events in the Amazon and El Dorado.) Head over to the
river at the east of Merveille and you can find Green standing at the water's
edge. Speak to him and he wants you to go to the Eterna Mines. (*Sigh*). This
begins Melody's character quest.


WHERE
Fly to the Eterna Mines in West Africa, and there's a scene when you enter.
Melody has the right idea, he's not here, so let's sod off. But the rest of
them disagree and there's nothing for it but to make your way down. Even with
the Angel Wings equipped you'll have lots of low level enemy battles, though at
least it means you can raise your Rank quickly. You don't have to go all the
way down to the save point. At the third platform keep going left and enter the
West Mines, and then head to the top left corner. There's a battle, of course.

========================================
| 172 | ATLAS GUARD                    | E172
========================================
| HP: 3000            Elemental: -     |
| AP: 410             DP: 17           |
| M.AP: 460           M.DP: 30         |
| Area: Eterna Mines                   |
| Ability: Cursed Spell                |
| Item 1:                              |
| Item 2:                              |
========================================
Guardians made by the ancient sorcerers to protect the caves of the Eterna
Mines. This guy is no pushover as he has comparatively high HP and a powerful
single person physical attack. Keep Fiona on healing duty and use Melody's Dark
Ray spell. Pad and Eddie can do their usual combinations of Hyper Attack and
Combo Attack, Heavy Shot (though Break Shot has no effect) together with
co-operative attacks. You get 7250 XP, 650 SP and 6500 G for a B. Melody will
learn Ultima Rain at level 40 (with all her more powerful magic spells at level
5) and that's the level she reached after this battle, which was a nice bonus!

========================================

You'll acquire [THE MYSTERIOUS STONE SLAB] and just warp out and fly back to
Merveille. Report back to Green (by the riverbank) and Melody receives the
[ZEPHYROS HAMMER], and Green takes the stone slab and promises to do some
research to find out more.


-----------------
Locating Atlantis
-----------------
After completing the events with Green, fly back to London and Green will be
waiting for you at the airship dock. Speak to him and he will tell you about
Atlantis. Speak to him again and he'll give more details: it's located
somewhere southeast from New York, in the Atlantic Ocean. Fly west from London
heading to New York and then go southeast at mid or low altitude and you'll see
what looks like some towers rising from the surface of the sea. This is the
legendary lost city of Atlantis! If you have difficulty spotting it, then it is
due north from Rio and due east from the northern shore of South America.


-----------
WALKTHROUGH
-----------
ENEMIES
Sea Devil E109, Gatekeeper E110, Blue Knight E111, Dark Mage E112,
Over Gear E113, Iron Head E114, Merman E115, Sphere E116, Killer Mask E117.

TREASURE
Miracle Drink, Mysterious Item (G040), Ancient Blade, T Zolk'in Mace, Evening
Plumage, Anubis Wand, Black Cannon Plans (boss reward).


Most enemies here are water based, so any earth weapons or Melody's Grounda
spells will be most effective. (Yes, folks, earth is strong against fire...ever
try putting out a fire with dirt? It works really well!) Equip armor that
protects against water, and avoid anything that's weak to water, and also give
Eddie the Infinity Gear gadget as some enemies are machine types.

Seems that someone else wants to revive the ultimate weapon and bring back some
god. Typical ghosts from the past out to repeat past errors, but we're gonna
stop that! Walk up the wide Road to Paradise and clear the map. At the next
screen open a treasure chest for a [MIRACLE DRINK] and then go left to find a
red switch. Make it blue and this causes the central pathway to revolve and
change position. Walk back to the crossroads and now you can go forwards.

At this next circular path head left again and down the stairs to the Undersea
Corridor. Open the first chest for the [MYSTERIOUS ITEM] gadget, (another
Infinity Gear) and the second for the [ANCIENT BLADE]. Equip this to Eddie,
it's powerful and has the elemental strength of Earth. The third chest has a
weapon for Pad, the [RAT SHOOTER]. Both of these weapons have a chance to cause
confusion. Emerge from the corridor and you're at the right side of the outer
circle.

Make your way along this path and you'll find some more stairs down and two
treasure chests: one with the [T ZOLK'IN MACE] and the other with a [MOON
JEWEL]. You'll clear out this map for the Undersea Great Corridor as you go,
and there are two more chests at the far side with stuff for Fiona: [EVENING
PLUMAGE] (body armor) in one, and [ANUBIS WAND] in the other.

Ascend the stairs and head right, to clear the last part of the outer circle.
You'll find a Korol, Album, who will heal the party. Next to him is another red
switch to press, and that will move the path again. Retrace your steps back
through both undersea corridors, and don't be concerned about the missing parts
of the map that you cannot reach, because they will be filled in when you get
back to the inner circle.

Make your way back to the starting point, heading left to reach the outer
circle again, and then right. Now, you can walk straight up to the save point.
Heal up and save your game for the inevitable boss battle! Equip the Infinity
Gear gadget to Eddie as this does more damage to machine type monsters, and
equip the new gadget to Pad if you've had it appraised, since that's another
Infinity Gear.

========================================
| BOSS! | ENIGMA               | BOSS! |
========================================
| HP: 5000            Elemental: -     |
| AP: 500             DP: 20           |
| M.AP: 50            M.DP: 25         |
| Area: Atlantis                       |
| Ability: Light of Destruction        |
| Item 1: None                         |
| Item 2: None                         |
========================================

A mechanical god made by the scientists of Atlantis. Its power can end the
world...with only 5000 HP? We think not!

This mechanical monster has a very powerful physical attack that did nearly 200
HP damage to poor Fiona, so boosting her guard with gadgets or Eddie's Guard
Boost might help protect her. Heavy Shot will work, though keep trying if it
doesn't first time, and Dark Ray is a good spell to use with Melody. Other than
that rely on your usual boosted attacks and co-op skills. If you use Eddie's
Attack Boost to raise power for everyone then you can make use of the co-op
attacks for all three. (Assuming you've got them all!)

After a few physical attacks Enigma is going to use his powerful magic, but
this is only on one character, although he can inflict nearly 300 HP damage
with it. Just heal up, and carry on, and maybe use Fiona's White Gale to give
Eddie additional turns. It won't take long with both combo and co-op attacks at
your disposal. (At level 40 for this battle.)  You'll get 32500 XP, 1600 SP and
15000 G for a B. You also get the [BLACK CANNON PLANS].

========================================

Clear the final area, the Cathedral, as much as you can, and you'll complete
the map when you walk out of the room, but watch out as there are still enemies
lurking.

Note that you'll find a new quest for Atlantis after completing this dungeon.
However, it's a B rank quest, so you might not be able to accept it yet.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.07  FIONA'S QUEST: MU ............................................ *S407
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

WHEN
This can be completed any time after you do the Acropolis.

--------------------------
FINDING THE SILVER COMPASS
--------------------------
You start by searching in the southeast corner of Asia in low altitude  and
you'll get a distress signal from a ship saying he's in Australia. (High
altitude works too, and I was flying over the cloud bank towards Australia when
I got the signal.) Head to Australia, and you'll find his ship a bit south of
the continent, but only at low altitude. (It's just south from the main river.)

Jack says that a monster was seen heading north, so head north of Tokyo in
medium altitude, towards the icy parts of the continent, and you'll get a
message saying that it flew towards Siberia. Fly west now, in high altitude
crossing over the land north of India, and you'll got another message.
(Actually, you don't have to bother with the Japan part at all, as one of us
happened to miss that one and just got the message over High Altitude Asia.)

Head towards London and now the message says to go into high altitude (you'll
get the message even if you are already high up) and head north/north-west, so
do so now. It's up by Greenland, the large island at the top of the map. You'll
get into a boss fight now.

========================================
| BOSS! | IGNIS                | BOSS! |
========================================
| HP: 4800            Elemental: Holy  |
| AP: 480             DP: 18           |
| M.AP: 160           M.DP: 80         |
| Area: Over Arctic Ocean              |
| Ability: Evil Flare                  |
| Item 1:                              |
| Item 2:                              |
========================================

The evil red dragon, enemy of all the White Order and rival of the dragon
Albion.

Ignis has a physical attack that can do 200-250 damage if you don't increase
the airship's defense, so make sure to do that ASAP. Evil Flare did way less
damage than we expected, but maybe that was just a lucky shot on our parts. Pad
should use Smoke Shot, Eddie should increase power and then use Spiral Arrow,
Melody should use Drain Cannon or Slower Cannon, and Fiona should increase
defense and use the counter attack orb. Turn Acceleration will also help you to
avoid many of its attacks. You get 3500 XP, 1100 SP, and 18000 G for a B-rank
victory.

========================================

You'll get a [SILVER COMPASS] and a scene after the battle and you're told to
revisit Jack in Australia, so go do so now. He'll give you the [WHITE SHIELD
PLANS] and more importantly, you can use the Silver Compass to gain access to
Mu now!


------------------------
FINDING AND EXPLORING MU
------------------------

WHERE
The island of Mu is northeast of the continent of Australia (southeastern
island on the overworld map). Fly up the eastern edge of the cloud bank and the
Silver Compass will go crazy as you get close to it.

ENEMIES
Chrono Dogma E123, Earth Elemental E121, Flame Cloud E125, Gargoyle E119, Gazer
E118, Manhunter E124, Nashorn E122, Skull Knight E120, Machina Deus E126.

TREASURE
Bear Head, Harp Moon Wand, Branched Sword, Braided Crown, Odin Coat, Dragon
Vest, Sage's Cloak, Black Gun Plans, Black Shield Plans, Ancient Gem Plans.


Watch the scene (the music is lovely in here) and then head north and talk to
the ghost. This place is arranged with a Central Sector and two side areas:
East and West, and the idea is to light a lamp on each side, and then ride up
the platform to the higher outer area. To clear up as much map as you can here,
go left and go all the way to the stairs, then head down and right and go all
the way to the stairs. You won't be able to finish the map here just yet, but
it's a good start.

Go up the left stairs first to clear up map and get a [BEAR HEAD], then go out
of this room (heading back down to the center) and take the right stairs. Then
head left and down the stairs. You'll now be able to finish the first screen's
map, plus you get two chests here: [HARP MOON WAND] and [BRANCHED SWORD]. Go
back to the previous screen and go in the circle around the stairs, then right
and up and right, down stairs, to get a chest containing a [BRAIDED CROWN].

Head back up the path, and you can either go left or right to the next screen.
Let's go left first, and finish clearing up the map here first. The left path
has a [ODIN COAT] in a chest as well. Once you're on the next screen, go down
to clear up map, then head up and left, down the stairs, to get a [DRAGON VEST]
from the chest. Go up and follow the path along, going left at the intersection
to clear map before going right and up the stairs.

Go left down the stairs here, then follow the path along, clearing a little map
to the north before heading down to an open space. There's [BLACK GUN PLANS]
in the chest in the upper right corner, then go the southwest corner and light
the flame (and finish clearing map here). Now, you can return to the previous
large room and take the eastern path.

Here, go up and clear this square of map space, then go down and clear out this
entire space of map (you have to go up and then left and up some stairs) before
heading down the stairs. This path has a [BLACK SHIELD PLANS] in a chest, then
go south some more. Follow this linear path along, talking to the Korol along
the way, and then finish off clearing this path and lighting the second flame.
After you light this flame, take the stairs to the left and follow the path
behiknd the flame to find a chest with a [SAGE'S CLOAK].


A WORD ABOUT SKILLS HERE...
You want to stay here for a bit and level up around the save point, building up
everyone's co-op skills to at least Level 5. This makes random battles much
easier as you progress through the game, but does take a little time and makes
you a bit overpowered, so it's up to you.

Return to the main room, and since you lit up both flames, you can now take the
center square and go up to a next room. Clear up map here, then save and heal
at the save point because a boss is just a few steps up. (Keep to the left to
approach the save point or you might trigger the boss battle!)

========================================
| BOSS! | LA MU                | BOSS! |
========================================
| HP: 4000            Elemental: -     |
| AP: 450             DP: 20           |
| M.AP: 450           M.DP: 225        |
| Area: Mu                             |
| Ability: Dark Nest                   |
| Item 1:                              |
| Item 2:                              |
========================================

The destructive spirit of the royal sorcerer of the Magical Kingdom of Mu.

You know what we're gonna tell you when it comes to attacking.. Hyper
Attack/Combo Attack, Heavy Shot, and co-op attacks will do the trick as usual.
La Mu can use Dark Nest twice in a row, although rarely, and it does around 180
damage to all four characters, so healing with Fiona sometimes is recommended.
Lumierana does over 200 damage to all four characters, as well, so you can't
really equip armor or accessories that protect against an element because she
casts both. Magic Shell works to protect the boys who tend to have weaker
defense against magic. She IS weak against Light, however. Too bad you probably
will be using Fiona to heal a lot, since La Mu tends to cast Dark Nest and
Lumierana a lot, but them's the breaks! You get 35000 XP, 1800 SP, and 16000 G
for winning with a B ranking.

========================================

Watch the pretty moving scene, then finish clearing the map here. Try to leave
Mu and you'll enter a scene as you go to leave, followed by getting the
[ANCIENT GEM PLANS]. Now you're all done with this quest!


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.08  DUNGEON OF LEMURIA ........................................... *S408
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**--     MAP: http://www.gamefaqs.com/portable/ds/file/950323/58505     **--**
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

QUEST 16 - CHALLENGE FROM DARKNESS
QUEST 17 - THE LEMURIA TREASURE

LOCATION
South from Delhi, east from Cape Town, in the Indian Ocean.

ENEMIES
Nocturne E093, Ghoul E097, Lizardfly E094, Smokey E098, Cassowary E092,
Hellhound E091, Homunculus E095, Daemon Book E096

TREASURE
Witch's Broom, Gunman Gloves, Mega Heal Leaf, Golden Chalice, Chalice of
Miracles, Obelisk Rod, Silver Bangle, Mysterious Item (G024), Mysterious Item
(G025)


WHEN
This dungeon can be accessed as soon as you can fly at medium altitude. You'll
first be told about it when you visit Delhi, and you can explore the place and
find all the treasure. It's not a bad idea to do so while you have Scarlett in
your party as it will make battles even easier! (There is a quest here later
on, but you need to have found the place before it will appear.)


WHERE
To find it, fly west from Delhi just a tad, until you're over the forested
area. Then, fly south, and when you reach the cloud bank go to medium altitude.
Keep flying south and you'll see the icon for a dungeon. You can land while at
medium altitude, or drop down to low altitude if you wish. (It's actually
completely surrounded with clouds and you must fly over these to reach the
dungeon.)


WHAT
Walk inside and through the large door at the end of the hallway. Make your way
around various low platforms and find all the treasure! The Nocturne and Ghoul
enemies are susceptible to Fiona's Lumiera holy magic so increase the level of
this spell for more damage, and the Lizardfly is weak to fire so if Eddie still
has the Flamberge weapon he can inflict a lot of damage on them (although not
on the Hellhounds that you'll find in the second room). They are weak to
Melody's ice magic and can paralyze as well as using fire magic on everyone.

Enter the double doors at the far end of the first room and you can find more
treasure and a Korol who'll restore MP, in the second area.


WALKTHROUGH
Head into the place, then go north and clear the map here. The next room is
fairly large. Go down the stairs, then up the next set of stairs and get the
[WITCH'S BROOM] from the chest. The middle set of stairs leads to a [GUNMAN'S
GLOVES] in the chest. Take the final stairs for a [MEGA HEAL LEAF] before
heading to the next floor. Here, take two sets of stairs right and go down to
get a [GOLDEN CHALICE], then down and to the bottom right corner for a [CHALICE
OF MIRACLES]

Head up the stairs now, then go left, up, and right, and talk to the Korol.
Head back and up, down the stairs, then right and down to get a chest
containing containing a [SILVER BANGLE]. Head up, and go up the stairs. Clear
up the map, then head back to the entrance of this room. Go left across the
path now, then down the stairs and around the platform (do not go up the stairs
yet) for an [OBELISK ROD] from the chest. Now go up the stairs and around the
square now. Follow the path, and get to the save point. The next room is empty,
besides a [MYSTERIOUS STONE] and [MYSTERIOUS ITEM], for now..


If you're here for the Challenge from Darkness Quest, then you must talk to
Socrates who is waiting in the first room, at the left of the door to the
Dungeon of Livings. Make your way to the save point and enter the Dark
Coliseum. Here, you'll fight a series of monsters with no rest in between each
fight. Report back to Socrates when you're finished.

1. 5 Poison Mushrooms
2. 3 Pixies
3. 1 Daemon
4. 1 Ladon
5. 4 Elementals
6. 2 Silver Kong Gorillas
7. King Daemon (Daemon's Gate spell doesn't work)
8. 3 Silver Devils (easy)
9. Tempest (A flying dragon) Pad's combo attack worked best with an Aqua Shot
    weapon.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.09  TOWER OF THE MOON ............................................ *S409
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**--    MAP: http://www.gamefaqs.com/portable/ds/file/950323/58504      **--**
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

QUEST 28 - TOWER OF ICE
QUEST 32 - CLOTHES OF THE BLACK DRAGON

LOCATION
This Tower is located in the Arctic Ocean at low or medium altitude, and is
just off the east coast of Greenland. Fly north from London over the cloud
bank, and head northwest to find the snow covered land of Greenland.

ENEMIES
Float Tail E134, Evil Box E133, Snow Drop E127, Platinum Jelly E128, Man-Eater
E131, Stelanodon E135, White Knight E129, Feather Queen E132,
Blast Dragon E130, Ashura E136. (Plus random boss encounters!)

TREASURE
Beautiful Gem (G015), Ancient Cannon Plans, Metal Cowboy Hat, Ancient Blade
Plans, Eterna Bangle, Angel Tiara, Beautiful Gem (G016), Enchantment Vest,
Tricolor.

SPECIAL!
SLEIPNIR AIRSHIP

You're going to want to be well prepared for this dungeon! It's the toughest
dungeon in the entire game and enemies are brutal. Here's some recommendations:

- Take Quest #28 since the boss won't appear until you do.

- Stock up on items in London. Have at least 50 Golden Chalices, 15 Power
Jewels, 50 Mega Heal Leaves, and 10 Refreshing Bottles.

- Also, have 99 Flee Stones. They're pretty inexpensive and work on any random
battle in here, even against the bosses that appear randomly.

- RUN FROM BOSSES BECAUSE THEY DO NOT ADD ANYTHING TO THE HANDBOOK AND IF THEY
KILL YOU ON FLOOR SIX BEFORE THE SAVE POINT, YOU WILL CRY LIKE A LITTLE GIRL
LIKE PSYCHO PENGUIN DID.

- Be on Level 70 for everyone. This should help you have enough HP and MP to
overcome the enemies you do want to fight, for the handbook.

- Have Pad's Dead Shot at Level 10. Co-op moves don't work so well in here
since enemies have tons of HP, so using Pad's Dead Shot (which works about 50%
of the time at Level 10) helps swing momentum of battle on your side.

- Co-op moves do work best in the first few floors when you're fighting four
enemies at once, because they attack all enemies and you can usually dispose of
them within six moves depending on how much you leveled the moves up.

- This should go without saying, but heal after every battle. They take a while
and you're bound to need all the HP you can get. Don't want to be wasting your
first turns behind the 8-ball healing everyone when you could have done that
already!

When you're ready, head to the Tower of the Moon!

Some rooms are blocked by walls and you must disable these by turning various
switches. If you leave the dungeon all switches will reset and you'll have to
go through the whole thing again.

From the first room 1F, take the left warp to 2F. Walk up the left side of the
room to open a treasure chest with [BEAUTIFUL GEM], and then take the warp at
the end of the right hand passage to 3F. Walk left along the corridor and turn
the blue switch to red, and this removes the blocked wall at the left side of
the lower section on 3F. Return to 1F and take the right warp to the south side
of 2F.

Walk down the right of the room to find a treasure chest with [ANCIENT CANNON
PLANS], and then take the warp at the end of the left passage which deposits
you at the south area of 3F. The opposite side of this room has a blocked wall,
so walk up and take the left warp to 4F, and you'll find a switch at the bottom
left corner. Turn this to red and return to 3F. This switch doesn't open the
wall in 3F, it's not quite that simple!. But it does open a wall that's
blocking the western room on 4F. Before leaving this room walk straight down
the right wall, and you'll enter a hidden opening into a small corridor. Head
right to find a treasure chest with [METAL COWBOY HAT].

Back at 3F, take the right warp to 4F, and walk down the room to open a
treasure chest with [ANCIENT BLADE PLANS]. You'll find another switch hiding in
the bottom right corner. Turn this to red to open the wall on 3F. Speak to the
Korol He will revive someone (sold PP weapons/armor) and if you keep talking to
him he might do more. Return to 3F, and now the wall has gone you can enter the
warp at the right of the room, and arrive at 5F.

There is no treasure to find on this floor, but there are three warps situated
at the top middle, left and right. Top left leads to a small room on 6F with a
treasure chest and an [ETERNA BANGLE], and top right takes you to similar room
with another chest and an [ANGEL TIARA]. Back on 5F, take the top middle warp
to 6F.

On 6F, walk up the passage and you'll see that access to the two side corridors
is blocked by walls. Follow the main passage to the left and take the warp to
7F. There's a treasure chest with a [BEAUTIFUL GEM] and the switch is below
this. Make this red, and that opens the right hand wall on 6F. This passage has
a warp point that leads to a circular room on 8F with a special treasure
[ENCHANTMENT VEST] and no switches, but quest 32 directs you to this room.

The right warp on 6F leads to a small room with just a switch. Turn this one
red and it opens the left hand wall on 6F. Back at 6F take this passage and
warp to a long corridor on 7F. At the end, there's another warp that lands you
in a crescent moon shaped room with a treasure chest containing a [TRICOLOR]
and a save point. The warp will take you to the top floor and the final room.

Walk through the white doorway etched in the north wall of this room and you'll
discover the best reward in the whole game: the SLEIPNIR AIRSHIP! (But you've
got to defeat a very powerful boss first. Mwhahaha.)

Here's that boss. The only preparation we had was giving Fiona a Moon Ring and
Tear of the Nile since Blue Whirlwind costs a lot of MP and this helped save on
healing her MP as much. We were on level 72 and had a lot of healing items, as
well as the best armor and weapons (not Eterna though) on all four characters.

========================================
| BOSS! | OVERLORD             | BOSS! |
========================================
| HP: 30000           Elemental: -     |
| AP: 850             DP: 20           |
| M.AP: 520           M.DP: 260        |
| Area: Tower of the Moon              |
| Ability: Ancient Light               |
| Item 1:                              |
| Item 2:                              |
========================================

The form taken by the Ancient Father. It controls all natural phenomena.

Here we go, the toughest boss in the game. You have to decide when it's worth
it to use Hyper Attack since it only lasts a few turns and this battle will
last a WHILE. Heavy Shot tends to work, but he can counter it also, so you
better hope it does work if you use it. Which we recommend using every turn
since it does work pretty well and makes it a lot easier.

We hope you did not equip Eterna weapons because he is strong against the Holy
element. Using attacks like Heavy Shot, Combo Attack, and Dark Ray work best.
Fiona can focus on healing and using Blue Whirlwind on Pad so he can get an
extra Heavy Shot in if you so wish.

Since he counters almost every physical attacks, you may want to stick to co-op
move Supernova with Eddie, as much MP as it takes. You should have plenty of
Power Jewels to heal his MP anyways. Seriously, since we had Pad doing 4 or 6
rounds of Heavy Shot before Overlord even had a chance to go, he rarely ever
got a move in the entire battle!

He has attacks like Lumierana, which do around 100 damage to all four
characters with the best armor on, physical attacks and counters that do around
250 to one character, and Return to the Earth is a disappointing drain attack
that barely registers anything to the battle at all. However, he does have a
nasty trick up his sleeve, his powerful Ancient Light magic will hurt everyone
badly, and if you don't manage to slow him down it's possible for him to do
this twice in a row and kill you off before you even get a chance to heal up.
Usually he saves this attack for the end of the battle when his HP is getting
lower, but he CAN use it early on. Hyper Guard is the best defense, and some
players recommend keeping your guard up at all times (it's how TT beat him one
time anyway) but this strategy of preventing him from even attacking is much
better!

You get 20000 EXP, 5000 SP, and 72000 G for a B-rank victory, but you should
get S-rank if you follow this strategy.

========================================

You should have a reward to collect from AA now, as well as the Slepnir
airship, an airship so badass it's unbelievable. It comes with four new weapons
and new armor for your handbook, as well as the chance to increase its HP to
999 with a single Upgrade Plate from an airship shop!


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 4.10  HANGING GARDENS OF BABYLON ................................... *S410
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

LOCATION
The Gardens are located in the Arctic Ocean at high altitude. It's just off the
east coast of Greenland and directly above the Tower of the Moon. Fly north
from London over the cloud bank, and head northwest to find the snow covered
land of Greenland.

ENEMIES
Paladin (E137), Colossus (E138), Gigant (E139), Draglord (E140), Evil Tiger
(E141), Devil Mandra (E142), High Chimera (E143), Garden Keeper (E144),
Poseidon (E145), Angel Noir (E146).

TREASURE
Refreshing Bottle, Daemon Mittens,  Gothic Dress, Sol's Gauntlets, Dress of
Light, Hermes Helmet, Dragon's Gloves, Angel Bangle, Ancient Gun Plans (V028),

Okay, we lied. This is the toughest dungeon in the game by far! It's best to
come well prepared with lots of items and a good streategy. What we decided was
using co-op moves was a bad idea because you don't want all the enemies to keep
going continually. Focus on one at a time, treating every enemy in here like a
boss. Dead Shot does work on enemies like Devil Mandra and Garden Keeper, but
its a small chance. Pad's better off using Heavy Shot on the enemy, or if
you're in a multi-enemy battle, rotate using it on the enemies.

Another thing to keep in mind that Melody's ultimate weapon has a chance to
confuse an enemy, so using physical attacks with her after she uses Magic Shell
and/or Skill Break is a wise idea, because if you confuse an enemy, you won't
need to worry about it as much since there's a 50% chance it'll target another
enemy and then help you win the battle easier. Have Eddie start EVERY battle
with Hyper Guard and Hyper Attack, preferably at Level 10.

Enemies are fast and brutal, and it's as well use use Magic Shell on the boys
to protect from magic damage where needed, and Heavy Shot to delay at least one
enemy from attacking. With all the great equipment you have the girls should
withstand magic easily, but perhaps equip Fiona with the Phantom Prism to
prevent her being targetted. Heal up after every battle without fail! The
Paladin group is horrid as they will often appear in 3s and boost their agility
before you've even had a chance to act, and just about every enemy has very
powerful physical attacks. Use Melody's Skill Break and Pad's Dead Shot or
Heavy Shot all the time: all skills should be at level 10 and you'll need
levels of at least 75. Run away using a Flee Stone or Pad's Escape Run, and
keep Angel Wings equipped, or use Pad's Silencer skill to lessen the frequency
of enemy encounters.

Here's a list of skills you should try to get to Level 10 before entering this
place: Hyper Attack, Hyper Guard, Break Shot, Heavy Shot, Dead Shot, Hyper
Speed, Lock On, Magic Shell, Skill Break, Soothing Light, Angel Powder, and
Spiritual Light.

From the start, clear the small map and walk up to reach the Aqua Garden. You
can go in either direction now, but go left and the bridge takes you to the
lower right corner of the Green Garden. Make your way left and around the
hedges to the lower edge where there's a treasure chest with a [REFRESHING
BOTTLE]  Clear the map to the left of here (talking to the Korol along the way)
and make your way up and then back to the bridge at the middle right of this
section. Go down and there's a treasure chest next to the water with [DAEMON
MITTENS] for Melody.

Walk up the central path for map clearing and under the arch and clear the map
to the right hedge and up to the top of the area. From the north edge, go left
and down the left side. Walk between the two hedges leading down the area and
then turn right to go up the steps. There's a chest here with the [HERMES'
HELMET]. Yes, you've got to walk all the way back and under the arch again.

Take the stairs at the left of the path south from the arch and this will take
you up to the path to the right of that chest you just found. Walk right, and
down another set of stairs and under this right arch. Clear the map here and
there's a treasure chest at the top right corner containing [GOTHIC DRESS].
Return under the arch and up the stairs, and now head right, to the adjoining
garden.

You're now in Sky Garden. There's a chest just down from the stairs, with
[SOL'S GAUNTLETS]. (And you'll find a healing and save point if you walk
north.) Take the stairs that lead right and walk up for another chest with
[DRESS OF LIGHT]. That's all the treasure in this garden, but now go straight
down from here, over a narrow bridge with steps and down the other side into a
new area, Waterfall Garden. Clear the map and head down again and along a
narrow path that takes you back into the Wheel Garden. There's a chest at the
far right of the path with [DRAGON'S GLOVES].

Return all the way (there's only one route to go) back to the Sky Garden and
take the stairs at the right. Walk down the steps to clear this part of the
map, and then go up and around the upper edge of the area, and then down. Take
the stairs to the left and these lead back down to the Wheel Garden.

In the Wheel Garden go up the left stairs to clear the map, and then walk back
down keeping to the left of the turning wheels and heading left to open a
treasure chest with [ANGEL BANGLE]. Return, and this time walk down the right
side of the wheels and keep going and you'll be back in the Aqua Garden at the
lower right steps. Take the upper right steps back to get the contents of the
treasure chest: [ANCIENT GEM PLANS]

Now you've got all the treasure head left, from the Aqua Garden, and up the
middle of the three sets of stairs in the Green Garded. Walk right, into the
Sky Garden and all the way up the wide path to the Altar of Seal, where you'll
find a save point and welcome healing! Prepare yourself with good gadgets (have
MP healing items on Eddie and Fiona if possible) and then go up the stairs for
a scene and boss fight.

========================================
| BOSS! | MOTHER STELLA        | BOSS! |
========================================
| HP: 99999           Elemental: -     |
| AP: 1600            DP: 21           |
| M.AP: 999           M.DP: 499        |
| Area: Hanging Gardens of Babylon     |
| Ability: Come to Mama                |
| Item 1:                              |
| Item 2:                              |
========================================

The Ancient Father's ultimate weapon. It became the goddess of destruction.

She has over three times as many hit points as Overlord, so this one will take
a while. She'll start off by casting a mirror of light spell that protects her
from magic attacks, but fortunately we won't do any. Have Fiona cast Blue
Whirlwind on Eddie, then have him cast both Hyper Attack and Hyper Guard.
You'll want to keep those up. Melody can cast Magic Shell on both Eddie and
Pad, and Pad can try to slow her down with Heavy Shot.

She has a physical attack, but with Hyper Guard on, it only does around 200
damage, so not much to worry about there. Once you have Hyper Attack on
everyone, cast Blue Whirlwind on either Eddie or Pad and have them use Combo
Attack and Heavy Shot respectively. She has a nasty Dark Nest attack that does
around 500 damage to everyone, but if you have Magic Shell on Eddie and Pad,
it'll reflect the spell back to her and cause damage to her instead! That
REALLY comes in handy in this battle since you'd have to struggle with healing
for quite a while if you get hit with all four characters.

It sounds funny, but Melody's best attack really is Magic Shell. You'll
constantly want to keep that up on Eddie and Pad, and you'll constantly want to
have Hyper Attack and Hyper Guard on. Yes, this drags the battle out, but it
makes it a lot easier, since she'll be causing tons of damage if you don't
protect yourself. You should have plenty of items to heal, sure, but you can
just cast the basic protection spells instead of using items!

Mother Stella also has an instant death attack called Come To Mama, so you'll
want to have a Golden Chalice ready for the dead character. It doesn't matter
whose turn it is, have them use the item! You want to stay extra defensive in
this battle since it lasts a while and she can turn the momentum in a hurry due
to her multiple turns in a row that occurs on occasion. Heavy Shot doesn't work
that often, but it does work about 20% of the time so keep it coming.

This battle took us about 45 minutes to finish due to all the Hyper Attacking
and Magic Shelling we did, but we didn't even come close to getting game over
at any point. Better to be safe than sorry! You get 25000 XP, 9000 SP, and
108000 G for a B-rank victory.

========================================

After the scene, you get the [ANGEL DRESS] for Fiona and the quest is over, so
report to AA for your reward and you should have almost everything done by now!



^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

5.  O T H E R  L I S T S  A N D  G U I D E S .......................... *LISTS

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

     5.01  Skills ..................................................... L501
     5.02  Shops ...................................................... L502
     5.03  Characters' Equipment ...................................... L503
     5.04  Gadgets .................................................... L504
     5.05  Airship Equipment .......................................... L505
     5.06  Missables .................................................. L506
     5.07  Bosses ..................................................... L507


Here is where we have the lists and guides for this walkthrough.

**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 5.01  SKILLS ...................................................... *L501
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

All skills can be leveled up to 10 by adding Skill Points. One effect of this
is to cut the amount of MP needed to use the skill. Many skills will get much
more powerful, and wait time is reduced when using the skill in battle. Also,
leveling up some skills allows you to unlock new ones, as indicated by the
connecting arrows on the skills grid.

---------
- EDDIE -
---------
                                                          [GRAND]<-5--|
                                                          [CROSS]     |
                                            [THUNDER]        ^     [SONIC]
      [GUARD BOOST]                         [BLADE  ]        |     [WAVE ]
            5                                   5            5        ^
            |                                   v            |        |
   [HYPER]<-|  [KNIGHT HEAL]  [OVERDRIVE] 5>[DIVIDING] 6>[SHINING]    |
   [GUARD]  |                       |       [HEAVEN  ]   [BLADE  ]    5
            |                       5           5                     |
            |                       v           v                     |
 [COUNTER]<-|<5[PROVOKE]         [ATTACK] 5>[DEMONIC]              [COMBO ]
 [GUARD  ]                       [BOOST ]   [BLADE  ]              [ATTACK]
                                    5
                                    v
 [SUPERNOVA]                  [HYPER ATTACK]


-------------------------------------------------------------------------------
| BATTLE SKILLS       | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Combo Attack        | 05 | Deals multiple attacks to 1 enemy (Max. 6 hits)  |
| Sonic Wave          | 28 | Deals damage to all enemies                      |
|                     |    | (Combo Attack - Lv 5)                            |
| Dividing Heaven     | 25 | Deals major damage to 1 enemy                    |
|                     |    | (Overdrive and Thunderblade - Lv 5)              |
| Thunder Blade       | 20 | Not powerful, but has a short wait time - 1 enemy|
| Demonic Blade       | 30 | Major damage to 1 enemy at the cost of DP        |
|                     |    | (Attack Boost and Dividing Heaven - Lv 5)        |
| Shining Blade       | 35 | Special attack - major damage to 1 enemy         |
|                     |    | (Dividing Heaven - Lv 6)                         |
| Grand Cross         | 40 | Special attack - major damage to all enemies     |
|                     |    | (Sonic Wave and Shining Blade - Lv 5)            |
| Supernova           | E  | Co-op attack - major damage to all enemies       |
|-----------------------------------------------------------------------------|
| BOOST SKILLS        | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Overdrive           | 02 | Temporarily boosts your own AP                   |
| Provoke             | 14 | Concentrates enemy attacks on yourself           |
| Counter Guard       | 23 | Automatically reflects physical damage taken     |
|                     |    | (Guard Boost and Provoke - Lv 5)                 |
| Knight Heal         | 06 | Restores one party member's HP                   |
| Attack Boost        | 08 | Temporarily boosts one party member's AP         |
|                     |    | (Overdrive - Lv 5)                               |
| Hyper Attack        | 18 | Temporarily boosts all party members' AP         |
|                     |    | (Attack Boost - Lv 5)                            |
| Guard Boost         | 09 | Temporarily boosts one party member's DP         |
| Hyper Guard         | 19 | Temporarily boosts all party members' DP         |
|                     |    | (Guard Boost - Lv 5)                             |
|-----------------------------------------------------------------------------|
| AIRSHIP SKILLS      | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Wild Rush           | 10 | Deals damage to a group of enemies               |
| Spiral Arrow        | 15 | Deals major damage to one enemy                  |
|                     |    | (Wild Rush - Lv 3)                               |
| Unlimited           | 22 | Chances for a critical attack on an enemy        |
|                     |    | (Power Boost - Lv 3, Wild Rush - Lv 5)           |
| Limit Excel         | 29 | Assault while providing Cover Fire               |
|                     |    | (Unlimited and Spiral Arrow - Lv 5)              |
| Power Boost         | 06 | Temporarily boosts airship AP                    |
|-----------------------------------------------------------------------------|


-------
- PAD -
-------

   [NO TRACE] 5>[SILENCER]<5 [HYPER]   [RANDOM] 5>[METEOR] 5>[LAST  ]
                             [SPEED]   [SHOT  ]   [SHOT  ]   [MAGNUM]
                                ^                               ^
                                5                               |
                  [ESCAPE]<3 [SPEED]-----5------->[BUSTER]--5---|
                  [RUN   ]   [BOOST]              [SHOT  ]
                     ^                                ^
                     3                                5
  [TREATMENT]     [STEAL]-----3-------->[HEAVY]<-5[LOCK ON] 5>[BREAK SHOT]
                                        [SHOT ]       6
                                           |          v
                                           |-5---->[DEAD]     [BULLET DRIVE]
                                                   [SHOT]

-------------------------------------------------------------------------------
| BATTLE SKILLS       | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Random Shot         | 08 | Attack a random number of times                  |
| Break Shot          | 12 | Lowers one enemy's DP                            |
|                     |    | (Lock On - Lv 5)                                 |
| Meteor Shot         | 16 | Deals damage to all enemies                      |
|                     |    | (Random Shot - Lv 5)                             |
| Heavy Shot          | 23 | Increases Wait Time for one enemy                |
|                     |    | (Lock On - Lv 5 and Steal - Lv 3)                |
| Dead Shot           | 30 | Has a chance to instantly kill the target        |
|                     |    | (Lock On - Lv 6 and Heavy Shot - Lv 5)           |
| Buster Shot         | 35 | Deals major damage to one enemy                  |
|                     |    | (Lock On - Lv 5 and Speed Boost - Lv 5)          |
| Last Magnum         | 40 | Special attack - major damage to all enemies     |
|                     |    | (Meteor Shot - Lv 5 and Buster Shot - Lv 5)      |
| Bullet Drive        | E  | Co-op attack - major damage to all enemies       |
|-----------------------------------------------------------------------------|
| BOOST SKILLS        | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Steal               | 04 | Steal an item from the enemy. (Does no damage)   |
| Escape Run          | 18 | High chance of success to escape a battle        |
|                     |    | (Steal - Lv 3 and Speed Boost - Lv 3)            |
| No Trace            | 17 | Temporarily shields you from enemy targeting     |
| Treatment           | 09 | Cures all status effects for one party member    |
| Speed Boost         | 13 | Temporarily boosts one party member's AGI        |
| Hyper Speed         | 25 | Temporarily boosts AGI for all party members     |
|                     |    | (Speed Boost - Lv 5)                             |
| Lock On             | 02 | Temporarily boosts your critical %.              |
| Silencer            | 27 | Reduces chance to meet enemies                   |
|                     |    | (No Trace and Hyper Speed -  Lv 5)               |
|-----------------------------------------------------------------------------|
| AIRSHIP SKILLS      | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Rapid Shot          | 07 | Not powerful, but has a short Wait Time          |
| Flare Shot          | 20 | Attacks a group of enemies multiple times        |
|                     |    | (Rapid Shot - Lv 3)                              |
| Support Shot        | 11 | Attacks enemy with another party member's attack |
| Smoke Shot          | 26 | Increases Wait Time for a group of enemies       |
|                     |    | (Support Shot - Lv 5, Flare Shot - Lv 5)         |
| Turn  Acceleration  | 10 | Boosts the airship's EVA                         |
|-----------------------------------------------------------------------------|


----------
- MELDOY -
----------
                                        [ULTIMA RAIN]
  [MAGIC ]   [SPEED]       __________________^____________________
  [SHELL ]   [BRAKE]       |           |            |            |
                           5           5            5            5
  [MAGIC ]<5 [SKILL]   [FLANMOA]   [FROSTANA]   [AERIARA]   [GROUNDALE]
  [DRAIN ]   [BREAK]       ^           ^            ^            ^
                           3           3            3            3
[DAEMON'S]   [LIFE ]    [FLANMA]    [FROST]      [AERIA]     [GROUNDA]
[GATE    ]   [DRAIN]       5           5            5            5
                           |___________|_____.______|____________|
                                             v
                                        [DARK RAY]

-------------------------------------------------------------------------------
| BATTLE SKILLS       | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Flanma              | 01 | Magic that deals Fire damage to one enemy        |
| Flanmoa             | 09 | Magic that deals Fire damage to all enemies      |
|                     |    | (Flanma - Lv 3)                                  |
| Frost               | 10 | Magic that deals Water damage to one enemy       |
| Frostana            | 11 | Magic that deals Water damage to all enemies     |
|                     |    | (Frost - Lv 3)                                   |
| Aeria               | 12 | Magic that deals Wind damage to one enemy        |
| Aeriara             | 13 | Magic that deals Wind damage to all enemies      |
|                     |    | (Aeria - Lv 3)                                   |
| Grounda             | 14 | Magic that deals Earth damage to one enemy       |
| Groundale           | 15 | Magic that deals Earth damage to all enemies     |
|                     |    | (Grounda - Lv 3)                                 |
| Dark Ray            | 25 | Magic that deals Dark damage to one enemy        |
|                     |    | (Flanma, Frost, Aeria and Grounda - Lv 5)        |
| Ultima Rain         | 40 | Non-elemental magic that damages all enemies     |
|                     |    | (Flammoa, Frostana, Aeriana and Groundia - Lv 5) |
| Daemon's Gate       | E  | Co-op attack - major damage to all enemies       |
|-----------------------------------------------------------------------------|
| BOOST SKILLS        | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Magic Shell         | 28 | A magic reflecting barrier for one party member  |
| Life Drain          | 16 | Drains HP from one enemy                         |
| Magic Drain         | 30 | Drains MP from one enemy                         |
|                     |    | (Skill Break - Lv 5)                             |
| Speed Brake         | 35 | Temporarily decreases one enemy's AGI            |
| Skill Break         | 22 | Temporarily stops one enemy from using skills    |
|-----------------------------------------------------------------------------|
| AIRSHIP SKILLS      | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Magic Shower        | 18 | Deals major damage to a group of enemies         |
| Drain Cannon        | 23 | Drains a portion of the damage dealt             |
|                     |    | (Magic Shield - Lv 5)                            |
| Slower Cannon       | 18 | Temporarily decreases one enemy's AGI            |
|                     |    | (Magic Shower - Lv 5)                            |
| Magic Shield        | 10 | Temporarily boosts the airship's M.DP            |
| Aurora Cannon       | 31 | Magic Shield - :Lv 8 and Drain Cannon - Lv 3     |
-------------------------------------------------------------------------------


----------
- FIONA -
---------

  [HOLY]   [BLUE     ]   [BLESSING] 5>[ANGEL'S]          [WARP GATE]
  [BELL]   [WHIRLWIND]   [BREEZE  ]   [SONG   ]
               ^             5            ^
               5             v            5
           [WHITE]      [SPIRITUAL] ->[HEALING]           [LUMIERA]
           [GALE ]      [LIGHT    ]   [BREEZE ]               |
                                          5                   5
                                          v                   v
        [MIRACULOUS]      [WHITE  ] <5[SOOTHING]         [LUMIERANA]
        [BREEZE    ]      [REQUIEM]   [LIGHT   ]              |
                             ^            |                   |
                             5            6________.__________5
           [HOLY  ]     [RECOVERY]                 |
           [BREEZE]     [BELL    ]              [ANGEL ]
                                                [POWDER]


-------------------------------------------------------------------------------
| BATTLE SKILLS       | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Angel's Song        | 26 | Slowly restores HP/MP for one party member       |
|                     |    | (Healing Breeze and Blessing Breeze - Lv 5)      |
| White Requiem       | 38 | Sacrifice yourself to heal all party members     |
|                     |    | (Recovery Bell - Lv 5 and Soothing Light - Lv 5) |
| White Gale          | 24 | Gives one party member an extra turn             |
| Blue Whirlwind      | 35 | Allows one party member to act twice in a row    |
|                     |    | (White Gale - Lv 5)                              |
| Blessing Breeze     | 22 | Temporarily boosts one party member's SPI        |
| Spiritual Light     | 28 | Temporarily boosts SPI for the entire party      |
|                     |    | (Blessing Breeze - Lv 5)                         |
| Lumiera             | 23 | Magic that deals Holy damage to one enemy        |
| Lumierana           | 30 | Magic that deals Holy damage to all enemies      |
|                     |    | (Lumiera - Lv 5)                                 |
| Angel Powder        | 40 | Holy damage to all enemies/Heals your party      |
|                     |    | (Soothing Light - Lv 6 and Lumierana - Lv 5)     |
| Holy Bell           | E  | Co-op attack - major damage to all enemies       |
| Miraculous Breeze   | 33 | Temporarily boosts all stats of one party member |
|-----------------------------------------------------------------------------|
| HEALING SKILLS      | LV | DESCRIPTION -These skills can be used at any time|
|-----------------------------------------------------------------------------|
| Healing Breeze      | Def| Restores one party member's HP                   |
| Soothing Light      | 20 | Restores HP for all party members                |
|                     |    | (Healing Breeze - Lv 5)                          |
| Recovery Bell       | 15 | Revives one party member                         |
| Holy Breeze         | 18 | Cure all status effects for one party member     |
| Warp Gate           | 16 | Warps to the entrance of the dungeon             |
|-----------------------------------------------------------------------------|
| AIRSHIP SKILLS      | LV | DESCRIPTION                                      |
|-----------------------------------------------------------------------------|
| Repair Force        | 16 | Restores the airship's END                       |
| Anti-Defect         | 19 | Cure all status effects for the airship          |
|                     |    | (Repair Force - Lv 3)                            |
| Guard Shield        | 21 | Temporarily boosts the airship's DP              |
| Aero Field          | 25 | Counterattacks enemies with an orb               |
|                     |    | (Guard Shield - Lv 3)                            |
| Miracle Blast       | 27 | Deals major damage to all enemies                |
|                     |    | (Anti-Defect - Lv 3, Aero Field - Lv 5)          |
|-----------------------------------------------------------------------------|



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 5.02  SHOPS ........................................................ *L502
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

01. London
02. Cairo
03. Merveille Village
04. Cape Town
05. Saint Petersburg
06. Siberian Village
07. Delhi
08. Tokyo
09. New York City
10. Tokar Village
11. Rio De Janeiro
12. Korol Village
13. Dungeon Shops

----------
01. London
----------
More items are added to the inventories of all shops after new locations are
discovered!

0 - starting out
1 - added after Cape Town.
2 - added after reaching St Petersburg
3 - added after reaching Delhi
4 - added after reaching Tokyo
5 - added after reaching New York
6 - added after reaching Rio de Janeiro


-------------------------------------------------------------------------------
| LONDON                              | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool 0                   |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit 5               |   7500 | Fully recovers END           |
| Extinguisher  0                     |     10 | Removes fire from airship    |
| Earth Plug  0                       |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Trident 0                           |    190 |  10 | Water damage | Blade   |
| Grand Hammer 4                      |   3400 |  50 |              | Blade   |
| Charged Pike 5                      |   8000 |  77 | Elect. Shock | Blade   |
| Great Axe 6                         |   8900 |  82 |              | Blade   |
| Double Shot  0                      |    180 |   8 | Water damage | Gun     |
| Hammer Turret 3                     |   3500 |  42 |              | Gun     |
| Spike Turret 4                      |   3700 |  50 |              | Gun     |
| Charged Gun  5                      |   7800 |  64 | Elect.Shock  | Gun     |
| Armor Turret 6                      |   9000 |  68 |              | Gun     |
| Hammer Cannon 3                     |   3300 |  55 |              | Cannon  |
| Spike Cannon  4                     |   3800 |  65 |              | Cannon  |
| Charged Cannon 5                    |   7900 |  83 | Elect.Shock  | Cannon  |
| Long Cannon  6                      |   9100 |  89 |              | Cannon  |
| Great Sphere 3                      |   3300 |  32 |              | Orb     |
| Spiny Egg 4                         |   3900 |  38 |              | Orb     |
| Charged Orb (Fire damage) 5         |   7800 |  43 | Elect. Shock | Orb     |
| Gold Sphere  6                      |   8250 |  51 |              | Orb     |
| Daemon's Eye                        |  11500 |  60 | Dark damage  | Orb     |
| Angel Spirit                        |  13500 |  68 | Holy damage  | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Delta Shield 0                      |    200 |  12 |              | Shield  |
| Round Shield 3                      |   3600 |  45 |              | Shield  |
| Metal Plate 4                       |   4300 |  55 |              | Shield  |
| Charged Veil 5                      |   5600 |  55 |              | Shield  |
| Green Amber 6                       |   9500 |  64 |              | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 1  (0)                |    400 |  40 |   1 | One only         |
| Upgrade Plate 4  (2)                |   2000 |  60 |   6 | One only         |
| Upgrade Plate 7  (4)                |  20000 |  80 |  12 | One only         |
| Upgrade Plate 10  (6)               | 100000 | 100 |  20 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| LONDON                              | EQUIPMENT                             |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Short Sword 0                       |    100 |   5 |   -           | Eddie  |
| Steel Sword 1                       |    400 |  18 |   -           | Eddie  |
| Flame Kukri 2                       |    800 |  28 | Fire damage   | Eddie  |
| Murakumo Sword 4                    |   4200 |  65 |   -           | Eddie  |
| Long Barrel 1                       |    400 |  17 |   -           | Pad    |
| Poison Killer 3                     |   1650 |  39 | Poisons       | Pad    |
| Ruin Blaster 4                      |   4000 |  53 |   -           | Pad    |
| Night Shot  6                       |   8500 |  75 | Dark damage   | Pad    |
| Golden Club 4                       |   4000 |  38 | Darkness      | Melody |
| Aurora Wand 3                       |   2450 |  28 | Water damage  | Fiona  |
| Stone Rod (Causes petrify)          |   8000 |  42 | Earth damage  | Fiona  |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Adventurer's Wear 0                 |     80 |   2 |   -           | All    |
| Steel Suit 1                        |    350 |   9 |   -           | Ed/Pad |
| Samurai Suit 4                      |   2000 |  30 | Resists * 1   | Ed/Pad |
| Stylish Suit 5                      |   4500 |  38 |   -           | Ed/Pad |
| Colorful Dress 1                    |    320 |   8 |   -           | Mel/Fi |
| Tropical Dress 6                    |   5200 |  34 |   -           | Mel/Fi |
| Leather Coat 0                      |    120 |   4 |   -           | Eddie  |
| Fur Coat 2                          |    600 |  16 | Strong v Water| Eddie  |
| Leather Vest 0                      |    100 |   3 |   -           | Pad    |
| Magician's Cloak 3                  |   1800 |  25 | Resists * 2   | Melody |
| Izanami's Cloak  4                  |   2200 |  31 | Strong  * 3   | Melody |
| Incan Robe 6                        |   5750 |  38 | Strong v Dark | Fiona  |
| Bandana 0                           |     56 |   1 |   -           | All    |
| Iron Straw Hat 1                    |    270 |   7 | Strong v Fire | All    |
| Magic Tiara 3                       |   1250 |  15 | Resists * 4   | Fiona  |
| Cotton Gloves 0                     |     48 |   1 |   -           | All    |
| Leather Knuckles 0                  |     55 |   2 |   -           | Ed/Pad |
| Gauntlets 0                         |     70 |   3 |   -           | Eddie  |
| Samurai Gauntlets 4                 |   1400 |  17 |   -           | Eddie  |
| Iron Gloves 0                       |     70 |   2 |   -           | Pad    |
| Hunter Gloves 1                     |    270 |   5 |   -           | Pad    |
-------------------------------------------------------------------------------

* 1 Resistant to Darkness, Paralysis, Confusion, Poison. Strong against Fire.
* 2 Resistant to Darkness, Paralysis, Poison.
* 3 Strong against Wind, Earth.
* 4 Resistant to Confusion, Curse, Petrify. Strong against Wind, Earth.


-------------------------------------------------------------------------------
| LONDON (EAST)                       | ITEMS                                 |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle  0                      |     30 | Restores 50 HP               |
| Super Heal Bottle  2                |    200 | Restores 100 HP              |
| Mega Heal Bottle  4                 |   1000 | Restores 200 HP              |
| Refreshing Bottle                   |   5000 | Fully restores HP            |
| Heal Leaf   2                       |    500 | Restores 50 HP for all party |
| Super Heal Leaf 3                   |   2500 | Restores  100 HP for all     |
| Mega Heal Leaf  6                   |   7500 | Restores 200 HP for all      |
| Star Jewel  2                       |    500 | Restores  50 MP              |
| Moon Jewel  4                       |   3000 | Restores 100 MP              |
| Earth Jewel                         |  10000 | Restores 200 MP              |
| Power Jewel                         | 300000 | Fully restores MP            |
| Miracle Drink                       | 999999 | Fully restores HP/MP         |
| Antidote  0                         |     10 | Cures poison                 |
| Sunlight  2                         |     20 | Cures darkness               |
| Unicorn Horn  2                     |     30 | Cures paralysis              |
| Gorgon Tear  2                      |     50 | Cures petrify                |
| Mint Candy  1                       |     40 | Cures confusion              |
| Sacrifice Doll  1                   |     60 | Removes curse                |
| Lourdes' Holy Water                 |    300 | Cures all status effects     |
| Silver Chalice  0                   |   1500 | Revives fallen with 200 HP   |
| Golden Chalice                      |  20000 | Revives fallen with all HP   |
| ATT Boost Elixir                    |    150 | Temporarily boosts AP        |
| DEF Boost Elixir                    |    150 | Temporarily boosts DP        |
| EVA Boost Elixir                    |    150 | Temporarily boosts AGI       |
| Magic Boost Elixir                  |    150 | Temporarily boosts M.AP      |
| DEF Down Potion                     |    100 | Temp. decreases enemy DP     |
| EVA Down Potion                     |    100 | Temp. decreases enemy AGI    |
| Warp Stone  1                       |     50 | Escape from dungeon          |
| Flee Stone  4                       |   1000 | Flee battle - 100% success   |
-------------------------------------------------------------------------------


---------
02. Cairo
---------
-------------------------------------------------------------------------------
| CAIRO                               | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Claymore                            |    250 |  10 |   -           | Eddie  |
| Handgun                             |    200 |   8 |   -           | Pad    |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Cotton Clothes                      |     90 |   2 |   -           | Ed/Pad |
| Turban                              |     75 |   2 |   -           | Wd/Pad |
| Gunman Hat                          |    100 |   4 |   -           | Pad    |
| Leather Gloves                      |     55 |   2 | Resist Paralysis | All |
| Iron Bracelet                       |     80 |   3 |   -           | Mel/Fi |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
-------------------------------------------------------------------------------


---------------------
03. Merveille Village
---------------------
-------------------------------------------------------------------------------
| MERVEILLE VILLAGE                   | ITEMS                                 |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Sacrifice Doll  [I018]              |     60 | Removes curse                |
-------------------------------------------------------------------------------


-------------
04. Cape Town
-------------
-------------------------------------------------------------------------------
| CAPE TOWN                           | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Silver Lance                        |    290 |  24 | Fire damage  | Blade   |
| Heavy Gun                           |    285 |  20 | Fire damage  | Gun     |
| Smart Cannon                        |    200 |  20 | Water damage | Cannon  |
| Heavy Cannon                        |    300 |  26 | Fire damage  | Cannon  |
| Spirit of the Knight                |    295 |  15 | Fire damage  | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               |        | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Knight Shield                       |    400 |  20 |   -          | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 2                     |    600 |  50 |   2 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| CAPE TOWN                           | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Pirate Saber                        |    350 |  15 | Poison        | Eddie  |
| Wheel Lock Gun                      |    330 |  13 |   -           | Pad    |
| Morning Star                        |    330 |  14 |   -           | Melody |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Witch's Cloak                       |    220 |  10 |   -           | Melody |
| Straw Hat (Strong vs Fire)          |    230 |   6 | Resists dark  | All    |
| Witch's Mittens                     |    270 |   4 |   -           | Melody |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
-------------------------------------------------------------------------------


--------------------
05. Saint Petersburg
--------------------
-------------------------------------------------------------------------------
| SAINT PETERSBRUG                    | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Mermaid Voice                       |    620 |  30 | Water damage | Gun     |
| Dragon's Breath                     |   8200 |  72 | Fire damage  | Cannon  |
| Trinity Orb                         |    195 |   6 | Water damage | Orb     |
| Aqua Sphere                         |    580 |  23 | Water damage | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Aqua Wall                           |    620 |  25 | Resists water| Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 3                     |   1200 |  60 |   4 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| SAINT PETERSBRUG                    | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP   | SPECIAL      | EQUIP  |
|-----------------------------------------------------------------------------|
| Rapier                              |    800 |   23 | Wind damage  | Eddie  |
| War Hammer                          |    580 |   18 |              | Melody |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE | DP |     SPECIAL     | EQUIP  |
|-----------------------------------------------------------------------------|
| Fur Jacket                          |   450 | 14 | Strong vs water | Ed/Pad |
| White Robe                          |   480 |  9 |   -             | Fiona  |
| Fur Hood                            |   400 |  8 | Strong vs water | All    |
| Wizard's Hat                        |   420 |  8 |   -             | Melody |
| Silver Tiara                        |   420 |  7 |   -             | Fiona  |
| Woolen Gloves                       |   340 |  7 |   -             | All    |
| Bronze Bangle                       |   380 |  5 |   -             | Fiona  |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------


--------------------
06. Siberian Village
--------------------
-------------------------------------------------------------------------------
| SIBERIAN VILLAGE                    | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Drum Machine Gun                    |    580 |  22 |   -           | Pad    |
| Fairy Wand                          |    500 |  15 | Cause darkness| Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Woolen Skirt                        |    480 |  12 | Strong v water| Fi/Mel |
| Lace Veil                           |    400 |   8 | Resist darkness| Fi/M |
| Iron Helmet                         |    500 |  12 |   -            | Eddie |
| Tidal Gloves (Weak to Earth)        |    380 |   8 | Strong v water | All   |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
-------------------------------------------------------------------------------


---------
07. Delhi
---------
-------------------------------------------------------------------------------
| DELHI                               | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Aero Dart                           |   2700 |  46 | Wind damage  | Blade   |
| Aero Blaster                        |   2500 |  38 | Wind damage  | Gun     |
| Storm Cannon                        |   2600 |  49 | Wind damage  | Cannon  |
| Tornado Egg                         |   3800 |  28 | Wind damage  | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               |        | DP  | SPECIAL      |         |
|-----------------------------------------------------------------------------|
| Aero Curtain                        |   3000 |  40 | Resist wind  | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 5                     |   5000 |  70 |   8 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| DELHI                               | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Flamberge                           |   1800 |  49 | Fire damage   | Eddie  |
| Twin Barrel                         |   2500 |  42 |   -           | Pad    |
| Bladed Wand                         |   1500 |  23 | Wind damage   | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Silk Clothes                        |   1500 |  20 |   -           | All    |
| Silk Suit                           |   1600 |  22 |   -           | Ed/Pad |
| Silk Apron                          |   1650 |  21 |   -           | Mel/Fi |
| Leather Cap                         |    950 |  15 |   -           | All    |
| Earth Gloves (Weak to Wind)         |    950 |  11 | Strong v Earth| All    |
| Spiked Knuckles                     |   1000 |  11 |   -           | All    |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------


---------
08. Tokyo
---------
-------------------------------------------------------------------------------
| TOKYO                               | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Samurai Blade                       |   3800 |  58 | Earth damage | Blade   |
| Kurogane                            |   3600 |  48 | Earth damage | Gun     |
| Classic Cannon                      |   3700 |  62 | Earth damage | Cannon  |
| Samurai Spirit                      |   3600 |  36 | Earth damage | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               |        | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Chain Shield                        |   4000 |  50 |   -          | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 6                     |  10000 |  70 |  10 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| TOKYO                               | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Samurai Sword                       |   3100 |  58 |   -           | Eddie  |
| Ray Blaster                         |   3000 |  50 |   -           | Gun    |
| Ogre's Iron Club                    |   3500 |  35 |   -           | Melody |
| Holy Rod                            |   3000 |  30 | Holy damage   | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Ninja Suit                          |   1900 |  28 | Resists *     | Ed/Pad |
| Plumage                             |   2100 |  29 |   -           | Mel/Fi |
| Golden Hairpin                      |   1500 |  14 |   -           | Mel/Fi |
| Gale Gloves (Weak to Fire)          |   1100 |  13 | Strong vs Wind| All    |
| Silver Bracelet                     |   1200 |  12 |   -           | Mel/Fi |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------


These parts will only be sold when you bring the craftsman the correct plans.
-------------------------------------------------------------------------------
| TOKYO                               | SPECIAL AIRSHIP PARTS SHOP            |
-------------------------------------------------------------------------------
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Spiked Mace                         |   8500 |  80 |   -          | Blade   |
| Dragonhead                          |   5000 |  70 | Fire damage  | Blade   |
| Aqua Crystal                        |   4500 |  68 | Water damage | Blade   |
| Angel Saber                         |  14500 | 108 | Holy damage  | Blade   |
| Daemon's Claw                       |  12000 |  96 | Dark damage  | Blade   |
| Excel Brand                         | 999999 | 180 |   -          | Blade   |
| Dragon's Claw                       |   4200 |  55 | Fire damage  | Gun     |
| Angel Tear                          |  14000 |  80 | Holy damage  | Gun     |
| Daemon's Shower                     |  12000 |  80 | Dark damage  | Gun     |
| Legacy Blaster                      | 999999 | 150 |   -          | Gun     |
| Mariner's Cannon                    |   4500 |  68 | Water damage | Cannon  |
| Angel Breath                        |  15000 | 117 | Holy damage  | Cannon  |
| Daemon's Roar                       |  12500 | 104 | Dark damage  | Cannon  |
| Last Faust                          | 999999 | 195 |   -          | Cannon  |
| Dragon Spirit                       |   4200 |  41 | Fire damage  | Orb     |
| Holy Grail                          | 999999 | 112 |   -          | Orb     |
| Dragon Scale                        |   5800 |  58 | Resists fire | Shield  |
| Angel Veil                          |  15000 |  75 | Resists holy | Shield  |
| Daemon's Wings                      |  12500 |  70 | Resists dark | Shield  |
| Eterna Force (Shield)               | 999999 | 100 | Resists all elementals |
-------------------------------------------------------------------------------

Note: there might be a Korol shop inside Mount Fuji, near to Tokyo, but only on
the first visit there.


-----------------
09. New York City
-----------------
-------------------------------------------------------------------------------
| NEW YORK                            | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit                 |   7500 | Fully recovers END           |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Magna Drill                         |   6700 |  74 |   -          | Blade   |
| Spiral Gun                          |   7000 |  62 |   -          | Gun     |
| Machine Cannon                      |   6800 |  81 |   -          | Cannon  |
| Iron Orb                            |   6900 |  46 |   -          | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Metal Armor                         |   8400 |  62 |   -          | Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 8                     |  40000 |  80 |  15 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| NEW YORK                            | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Holy Knife                          |   5800 |  66 | Holy damage   | Eddie  |
| Machine Gun                         |   5800 |  68 |  -            | Pad    |
| Christmas Stick                     |   5600 |  48 | Water damage  | Melody |
| Aqua Staff                          |   6000 |  38 | Water damage  | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Golden Suit                         |   4000 |  35 |  -            | Ed/Pad |
| Golden Dress                        |   4000 |  32 |  -            | Mel/Fi |
| Stylish Hat                         |   2800 |  21 |  -            | All    |
| Silk Hat                            |   2800 |  22 |  -            | Ed/Pad |
| Gold Bracelet                       |   2400 |  15 |  -            | Mel/Fi |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------


-----------------
10. Tokar Village
-----------------
-------------------------------------------------------------------------------
| TOKAR VILLAGE                       | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Shotel                              |   6850 |  77 |    -          | Eddie  |
| Shotgun                             |   6800 |  72 | Can Paralyse  | Pad    |
| Skull Rod                           |   8200 |  50 | Dark damage   | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Demonic Clothes                     |   4500 |  35 | Strong vs Dark| All    |
| Pirate Hat                          |   3000 |  23 | Strong vsWater| Ed/Pad |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
| Scent of Prey                       |    500 | Enter a battle at your       |
|                                     |        | current location             |
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit                 |   7500 | Fully recovers END           |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
-------------------------------------------------------------------------------


------------------
11. Rio De Janeiro
-------------------
-------------------------------------------------------------------------------
| RIO DE JANEIRO                      | AIRSHIP PARTS                         |
-------------------------------------------------------------------------------
| ITEM                                | PRICE  | DESCRIPTION                  |
|-----------------------------------------------------------------------------|
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit                 |   7500 | Fully recovers END           |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
|-----------------------------------------------------------------------------|
| WEAPON                              | PRICE  | AP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Stone Lancer                        |   9200 |  84 | Earth damage | Blade   |
| Earth Shot                          |   8250 |  70 | Earth damage | Gun     |
| Grand Cannon                        |   8000 |  91 | Earth damage | Cannon  |
| Golden Globe                        |   8000 |  52 | Earth damage | Orb     |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | DP  | SPECIAL      | TYPE    |
|-----------------------------------------------------------------------------|
| Gaia Shield                         |   8100 |  61 | Resists earth| Shield  |
|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Notes            |
|-----------------------------------------------------------------------------|
| Upgrade Plate 9                     |  80000 |  90 |  18 | One only         |
-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
| RIO DE JANEIRO                      | EQUIPMENT AND ITEMS                   |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL      | EQUIP   |
|-----------------------------------------------------------------------------|
| Hunter Shot                         |   6700 |  72 |   -          | Pad     |
| Tezcatilpoca                        |   7850 |  55 |   -          | Melody  |
| Yggdrasil Wand                      |   7900 |  40 |   -          | Fiona   |
-------------------------------------------------------------------------------
| ARMOR                               | PRICE  | DP   | SPECIAL      | EQUIP  |
|-----------------------------------------------------------------------------|
| Survival Suit                       |   5800 |  39  | * Resists    | Ed/Pad |
| Dancer's Dress                      |   5500 |  36  |   -          | Mel/Fi |
| Beret                               |   3650 |  21  |   -          | All    |
| Katyusha                            |   3850 |  22  |   -          | Mel/Fi |
| Burning Gloves                      |   3250 |  17  | + Weak       | All    |
-------------------------------------------------------------------------------
| * Resists Darkness, Paralysis, Poison, Strong vs Wind, Earth                |
| + Weak to Water, Strong to Fire                                             |
-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
-------------------------------------------------------------------------------


-----------------
12. Korol Village
-----------------
-------------------------------------------------------------------------------
| LAND OF KOROL                       | EQUIPMENT                             |
-------------------------------------------------------------------------------
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Gold Brand                          |  15000 | 100 |   -           | Eddie  |
| Feather Shot                        |  15000 |  95 | Wind damage   | Pad    |
| Korol Wand                          |  14500 |  75 | Earth damage  | Fiona  |
-------------------------------------------------------------------------------
| ARMOR                             | PRICE  | DP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Eterna Clothes                      |  12000 |  55 | Strong  *1    | All    |
| Eterna Crown                        |   8400 |  25 | Strong  *2    | All    |
| Eterna Gloves                       |   7000 |  20 | Resists *3    | All    |
| Eterna Knuckle                      |   7200 |  22 | Resists *4    | Ed/Pad |
-------------------------------------------------------------------------------
*1 Strong against Fire, Water, Wind and Earth.
*2 Resistant to Curse and Petrify. Strong against Fire, Water, Wind and Earth.
*3 Resistant to Paralysis and Confusion.
*4 Resistant to Curse and Petrify.

-------------------------------------------------------------------------------
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Refreshing Bottle                   |   5000 | Fully restores HP            |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Mega Heal Leaf                      |   7500 | Restores 200 HP for all      |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Earth Jewel                         |  10000 | Restores 200 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Lourdes' Holy Water                 |    300 | Cures all status effects     |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
| Flee Stone                          |   1000 | Flee battle - 100% success   |
| Mechanic's Tool                     |     30 | Recovers 50 END for airship  |
| Mechanic's Wrench                   |    300 | Recovers 100 END             |
| Mechanic's Kit                      |   1500 | Recovers 200 END             |
| Full Mechanic's Kit                 |   7500 | Fully recovers END           |
| Extinguisher                        |     10 | Removes fire from airship    |
| Earth Plug                          |     30 | Removes Electric Shock       |
| Recovery Device                     |    300 | Cures all status effects     |
-------------------------------------------------------------------------------


-----------------
13. Dungeon Shops
-----------------
It seems that sometimes a Korol will open a shop and at other time he won't.
We've found Korol shops in the Eterna Mines, Mt. Fuji and El Dorado, and
Teotihuacan. (But not every time!) Talk to them again and again to prompt them
to open a different shop. We think that the Korols sell whatever is currently
available in London.

|-----------------------------------------------------------------------------|
| KOROL SHOP - ETERNA MINES SEALED MINING TUNNEL                              |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Adventurer's Wear                   |     80 |   2 |   -           | All    |
| Steel Suit                          |    350 |   9 |   -           | Ed/Pad |
| Colorful Dress                      |    320 |   8 |   -           | Mel/Fi |
| Leather Coat                        |    120 |   4 |   -           | Eddie  |
| Fur Coat                            |    600 |  16 | Strong v Water| Eddie  |
| Leather Vest                        |    100 |   3 |   -           | Pad    |
| Bandana                             |     56 |   1 |   -           | All    |
| Iron Straw Hat                      |    270 |   7 | Strong v Fire | All    |
| Cotton Gloves                       |     48 |   1 |   -           | All    |
| Leather Knuckles                    |     55 |   2 |   -           | Ed/Pad |
| Gauntlets                           |     70 |   3 |   -           | Eddie  |
| Iron Gloves                         |     70 |   2 |   -           | Pad    |
| Hunter Gloves                       |    270 |   5 |   -           | Pad    |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Short Sword                         |    100 |   5 |   -           | Eddie  |
| Steel Sword                         |    400 |  18 |   -           | Eddie  |
| Flame Kukri                         |    800 |  28 | Fire damage   | Eddie  |
| Long Barrel                         |    400 |  17 |   -           | Pad    |
|-----------------------------------------------------------------------------|
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Star Jewel                          |    500 | Restores  50 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| KOROL SHOP - EL DORADO                                                      |
|-----------------------------------------------------------------------------|
| ARMOR                               | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Adventurer's Wear                   |     80 |   2 |   -           | All    |
| Steel Suit                          |    350 |   9 |   -           | Ed/Pad |
| Samurai Suit                        |   2000 |  30 | Resists * 1   | Ed/Pad |
| Stylish Suit                        |   4500 |  38 |   -           | Ed/Pad |
| Colorful Dress                      |    320 |   8 |   -           | Mel/Fi |
| Tropical Dress                      |   5200 |  34 |   -           | Mel/Fi |
| Leather Coat                        |    120 |   4 |   -           | Eddie  |
| Fur Coat                            |    600 |  16 | Strong v Water| Eddie  |
| Leather Vest                        |    100 |   3 |   -           | Pad    |
| Magician's Cloak                    |   1800 |  25 | Resists * 2   | Melody |
| Izanami's Cloak                     |   2200 |  31 | Strong  * 3   | Melody |
| Incan Robe                          |   5750 |  38 | Strong v Dark | Fiona  |
| Bandana                             |     56 |   1 |   -           | All    |
| Iron Straw Hat                      |    270 |   7 | Strong v Fire | All    |
| Magic Tiara                         |   1250 |  15 | Resists * 4   | Fiona  |
| Cotton Gloves                       |     48 |   1 |   -           | All    |
| Leather Knuckles                    |     55 |   2 |   -           | Ed/Pad |
| Gauntlets                           |     70 |   3 |   -           | Eddie  |
| Samurai Gauntlets                   |   1400 |  17 |   -           | Eddie  |
| Iron Gloves                         |     70 |   2 |   -           | Pad    |
| Hunter Gloves                       |    270 |   5 |   -           | Pad    |
|-----------------------------------------------------------------------------|
| WEAPONS                             | PRICE  | AP  | SPECIAL       | EQUIP  |
|-----------------------------------------------------------------------------|
| Short Sword                         |    100 |   5 |   -           | Eddie  |
| Steel Sword                         |    400 |  18 |   -           | Eddie  |
| Flame Kukri                         |    800 |  28 | Fire damage   | Eddie  |
| Murakumo Sword                      |   4200 |  65 |   -           | Eddie  |
| Long Barrel                         |    400 |  17 |   -           | Pad    |
| Poison Killer                       |   1650 |  39 | Poisons       | Pad    |
| Ruin Blaster                        |   4000 |  53 |   -           | Pad    |
| Night Shot                          |   8500 |  75 | Dark damage   | Pad    |
| Golden Club                         |   4000 |  38 | Darkness      | Melody |
| Aurora Wand                         |   2450 |  28 | Water damage  | Fiona  |
| Stone Rod (Causes petrify)          |   8000 |  42 | Earth damage  | Fiona  |
|-----------------------------------------------------------------------------|
| ITEMS                               | PRICE  | EFFECT                       |
|-----------------------------------------------------------------------------|
| Heal Bottle                         |     30 | Restores 50 HP               |
| Super Heal Bottle                   |    200 | Restores 100 HP              |
| Mega Heal Bottle                    |   1000 | Restores 200 HP              |
| Heal Leaf                           |    500 | Restores 50 HP for all party |
| Super Heal Leaf                     |   2500 | Restores  100 HP for all     |
| Mega Heal Leaf                      |   7500 | Restores 200 HP for all      |
| Star Jewel                          |    500 | Restores  50 MP              |
| Moon Jewel                          |   3000 | Restores 100 MP              |
| Antidote                            |     10 | Cures poison                 |
| Sunlight                            |     20 | Cures darkness               |
| Unicorn Horn                        |     30 | Cures paralysis              |
| Gorgon Tear                         |     50 | Cures petrify                |
| Mint Candy                          |     40 | Cures confusion              |
| Sacrifice Doll                      |     60 | Removes curse                |
| Silver Chalice                      |   1500 | Revives fallen with 200 HP   |
| Warp Stone                          |     50 | Escape from dungeon          |
| Flee Stone                          |   1000 | Flee battle - 100% success   |
|-----------------------------------------------------------------------------|


|-----------------------------------------------------------------------------|
| KOROL SHOP - TEOTIHUACAN  - Same inventory as El Dorado                     |
|-----------------------------------------------------------------------------|

|-----------------------------------------------------------------------------|
| KOROL SHOP - TOMB CHAPEL  - Same inventory as El Dorado                     |
|-----------------------------------------------------------------------------|



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 5.03  CHARACTERS' EQUIPMENT ........................................ *L503
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

All four characters can equip three pieces of armor: for the hand, head and
body, and one weapon. Some armor can be worn by anyone, some by males or
females only, and other things are only for one character. Weapons are all
character specific. These charts show them all, the stats for each and the
location. You can find additional details about each piece in the Adventure
Handbook section for Items: Weapons, and Armor.

If the location for the equipment is a town or city then it can be bought at
the shop in that place. If it's the name of a dungeon then you'll have to find
a treasure chest or maybe fight a boss!


--------------------------
CHARACTERS' WEAPONS TABLES
--------------------------
A weapon's Attack Power (AP) is added to the character's Strength to give the
overall power. Magic Attack Power (M.AP) is added to the character's Spirit to
give the overall magic power, and Accuracy (ACC) is added to the character's
Agility statistic to give the overall number that shows the chance of hitting
the target with that weapon.

"Elemental" means that the weapon adds an elemental attack: Fire, Water, Wind,
Earth, Holy, or Dark. "Effect" means that the weapon might inflict a status
effect: Darkness, Paralysis, Confusion, Curse and Poison. Petrify is an
additional category and yet another P word!


- EDDIE: SWORDS -
-------------------------------------------------------------------------------
| NO. | NAME              | AP  | M.AP | ACC | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 001 | Short Sword       |   5 |    2 |   9 | - - - -  |   -   | London      |
| 002 | Claymore          |  10 |    5 |   8 | - - - -  |   -   | Cairo       |
| 003 | Pirate Saber      |  15 |    8 |  10 | Poison   |   -   | Cape Town   |
| 004 | Steel Sword       |  18 |    9 |   8 | - - - -  |   -   | London      |
| 005 | Gladius           |  22 |   11 |  14 | - - - -  |   -   | Eterna Mines|
| 006 | Rapier            |  23 |   12 |  18 | - - - -  | Wind  | St. Petersb |
| 007 | Flame Kukri       |  28 |   14 |  22 | - - - -  | Fire  | London      |
| 008 | Ice Brand         |  31 |   16 |  19 | - - - -  | Water | Siberian B  |
| 009 | Hunter Blade      |  37 |   20 |  15 | Paralysis|   -   | Eterna Mine |
| 010 | Flamberge         |  48 |   24 |  20 | - - - -  | Fire  | Delhi       |
| 011 | Stone Blade       |  52 |   26 |  25 | Petrify  | Earth | Nirvana Pal |
| 012 | Samurai Sword     |  58 |   29 |  23 | - - - -  | Dark  | Tokyo       |
| 013 | Murakumo Sword    |  65 |   32 |  25 | - - - -  |   -   | London      |
| 014 | Holy Knife        |  66 |   40 |  35 | - - - -  | Holy  | New York    |
| 015 | Blue Dragon Sword |  76 |   38 |  32 | - - - -  |   -   | Teotichuahan|
| 016 | Shotel            |  77 |   38 |  31 | - - - -  |   -   | Tokar Vill. |
| 017 | Ancient Blade     |  80 |   40 |  33 | Confusion| Earth | Atlantis    |
| 018 | Mistelteinn       |  85 |   42 |  35 | - - - -  |   -   | Acropolis   |
| 019 | White Tiger Blade |  89 |   44 |  37 | - - - -  |   -   | Royal Exp A |
| 020 | Branched Sword    |  85 |   48 |  38 | - - - -  |   -   | Mu          |
| 021 | Gold Brand        | 100 |   50 |  40 | - - - -  |   -   | Korol Vill. |
| 022 | Eterna Blade      | 110 |   55 |  50 | - - - -  | Holy  | Tower of Sun|
| 023 | Sun Blade         | 120 |   60 |  60 | - - - -  |   -   | Mt. Ararat  |
|_____|___________________|_____|______|_____|__________|_______|_____________|


- PAD: GUNS -
-------------------------------------------------------------------------------
| NO. | NAME              | AP  | M.AP | ACC | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 024 | Pistol            |   4 |    2 |  10 | - - - -  |   -   | Default     |
| 025 | Handgun           |   8 |    4 |  10 | - - - -  |   -   | Cairo       |
| 026 | Wheel Lock Gun    |  13 |    6 |  17 | - - - -  |   -   | Cape Town   |
| 027 | Long Barrel       |  17 |    8 |  20 | - - - -  |   -   | London      |
| 028 | Drum Machine Gun  |  22 |   11 |  21 | - - - -  |   -   | Siberian V. |
| 029 | Cabal Gun         |  27 |   14 |  20 | - - - -  | Dark  | Siberian B  |
| 030 | Poison Killer     |  39 |   20 |  30 | Poison   |   -   | London      |
| 031 | Twin Barrel       |  42 |   21 |  28 | - - - -  |   -   | Delhi       |
| 032 | Flintlock Gun     |  44 |   22 |  26 | - - - -  |   -   | Nirvana Pal |
| 033 | Ray Blaster       |  50 |   25 |  30 | - - - -  |   -   | Tokyo       |
| 034 | Ruin Blaster      |  53 |   26 |  28 | - - - -  |   -   | London      |
| 035 | Dragonshead       |  64 |   32 |  34 | - - - -  | Fire  | Mt. Fuji B. |
| 036 | Machine Gun       |  68 |   34 |  32 | - - - -  |   -   | New York    |
| 037 | Flare Crossbow    |  70 |   35 |  34 | - - - -  | Fire  | London      |
| 038 | Hunter Shot       |  72 |   36 |  35 | - - - -  |   -   | Rio de Jan. |
| 039 | Shotgun           |  72 |   36 |  30 | Paralysis|   -   | Tokar Vill. |
| 040 | Tri-Shot          |  74 |   37 |  34 | - - - -  |   -   | Teotihuacan |
| 041 | Night Shot        |  75 |   38 |  30 | - - - -  | Dark  | London      |
| 042 | Rat Shooter       |  75 |   38 |  42 | Confusion|   -   | Atlantis    |
| 043 | Big Cannon        |  80 |   40 |  41 | - - - -  |   -   | Acropolis   |
| 044 | Aqua Shot         |  82 |   41 |  45 | - - - -  | Water | Royal Exp.A |
| 045 | Skullhead         |  91 |   46 |  51 | Curse    | Dark  | Tomb Chapel |
| 046 | Feather Shot      |  95 |   48 |  55 | - - - -  | Wind  | Korol Vill. |
| 047 | Chronos Gear      | 100 |   50 |  80 | - - - -  |   -   | Nirvana Pal |
|_____|___________________|_____|______|_____|__________|_______|_____________|


- MELODY: CLUBS/HAMMERS/MACES -
-------------------------------------------------------------------------------
| NO. | NAME              | AP  | M.AP | ACC | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 048 | Witch's Mace      |   9 |   11 |   0 | - - - -  |   -   | Default     |
| 049 | Morning Star      |  14 |   17 |   8 | - - - -  |   -   | Cape Town   |
| 050 | War Hammer        |  18 |   20 |   9 | - - - -  |   -   | St. Petersb |
| 051 | Flame Hammer      |  21 |   25 |  15 | - - - -  | Fire  | Tower Babel |
| 052 | Earth Club        |  24 |   29 |  13 | - - - -  | Earth | Mt Ararat   |
| 053 | Wedjat Mace       |  30 |   36 |  18 | - - - -  |   -   | Nirvana Pal.|
| 054 | Witch's Broom     |  35 |   42 |  20 | - - - -  |   -   | Dun. Lemuria|
| 055 | Ogre's Iron Club  |  35 |   42 |  30 | - - - -  |   -   | Tokyo       |
| 056 | Golden Club       |  38 |   46 |  32 | Darkness |   -   | London      |
| 057 | Apple Hammer      |  45 |   54 |  35 | - - - -  |   -   | Mt.Fuji Base|
| 058 | Christmas Stick   |  48 |   58 |  37 | - - - -  | Water | New York    |
| 059 | L'Arc du Sol      |  54 |   65 |  31 | - - - -  | Fire  | El Dorado   |
| 060 | Tezcatlipoca      |  55 |   66 |  30 | - - - -  |   -   | Rio de Jan. |
| 061 | Zephyros Hammer   |  59 |   71 |  28 | - - - -  |   -   | Merveille V |
| 062 | Tzolk'in Mace     |  62 |   72 |  33 | - - - -  |   -   | Atlantis    |
| 063 | Water Spirit Mace |  65 |   68 |  35 | - - - -  | Water | Acropolis   |
| 064 | Magical Wand      |  68 |   82 |  38 | - - - -  |   -   | Royal Exp A |
| 065 | Bear Head         |  69 |   89 |  38 | - - - -  |   -   | Mu          |
| 066 | Promethean Hammer |  76 |   91 |  40 | - - - -  |   -   | Tomb Chapel |
| 067 | Eterna Mace       |  85 |  102 |  51 | - - - -  | Holy  | Tower of Sun|
| 068 | Daemon Mace       |  95 |  114 |  60 | Confusion| Dark  | Eterna Mines|
|_____|___________________|_____|______|_____|__________|_______|_____________|


- FIONA: WANDS/STAFFS/RODS -
-------------------------------------------------------------------------------
| NO. | NAME              | AP  | M.AP | ACC | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 069 | White Wand        |  13 |   18 |  13 | - - - -  |   -   | Default     |
| 070 | Fairy Wand        |  15 |   21 |  12 | Darkness |   -   | Siberian V  |
| 071 | Flame Staff       |  17 |   24 |  13 | - - - -  | Fire  | Siberian B  |
| 072 | Lance Rod         |  19 |   33 |  15 | - - - -  |       | Mt. Ararat  |
| 073 | Bladed Wand       |  23 |   32 |  10 | - - - -  | Wind  | Delhi       |
| 074 | Aurora Wand       |  28 |   39 |  10 | - - - -  | Water | London      |
| 075 | Flame Wand        |  28 |   39 |  13 | - - - -  |   -   | Nirvana Pal.|
| 076 | Holy Rod          |  30 |   42 |  18 | - - - -  |   -   | Tokyo       |
| 077 | Obelisk Rod       |  32 |   45 |  18 | - - - -  |   -   | Dun. Lemuria|
| 078 | Battle Staff      |  35 |   49 |  20 | - - - -  |   -   | Mt.Fuji Base|
| 079 | Aqua Staff        |  38 |   53 |  22 | - - - -  |   -   | New York    |
| 080 | Yggdrasil Wand    |  40 |   56 |  18 | - - - -  |   -   | Rio de Jan. |
| 081 | Stone Rod         |  42 |   59 |  16 | Petrify  | Earth | London      |
| 082 | Skull Rod         |  50 |   70 |  20 | - - - -  | Dark  | Tokar Vill. |
| 083 | Laurel Staff      |  52 |   73 |  18 | - - - -  |   -   | El Dorado   |
| 084 | Anubis Wand       |  55 |   77 |  25 | Curse    |   -   | Atlantis    |
| 085 | Zeus' Wand        |  68 |   95 |  27 | - - - -  |   -   | Acropolis   |
| 086 | Harp Moon Wand    |  70 |   98 |  30 | - - - -  |   -   | Mu          |
| 087 | Angel Staff       |  72 |  101 |  34 | - - - -  |   -   | Tomb Chapel |
| 088 | Korol Wand        |  75 |  105 |  38 | - - - -  | Earth | Korol Vill. |
| 089 | Eterna Rod        |  82 |  115 |  45 | - - - -  | Holy  | Tower of Sun|
| 090 | White Holy Wand   |  90 |  126 |  60 | - - - -  | Holy  | Mu          |
|_____|___________________|_____|______|_____|__________|_______|_____________|



-----------------------------
CHARACTERS' BODY ARMOR TABLES
-----------------------------
Each character has some unique body armor that only they can equip: Eddie wears
a coat, Pad a vest, Melody a cloak and Fiona a robe. Some armor is specifically
for the boys or the girls, and some can be worn by anyone. "Elemental" means
that the armor protects against a range of elemental attacks: Fire (F), Water
(Wa), Wind (W), Earth (E), Holy (Ho) and Dark (Dk). "Effect" means that the
armor will provide resistance to status effects: Darkness (D), Paralysis (P),
Confusion (C) and Poison (Po).


- EDDIE -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 022 | Leather Coat      |   4 |   1  |   1 | - - - -  |   -   | London      |
| 023 | Chain Coat        |  10 |   2  |   4 | - - - -  |   -   | Pyramid     |
| 024 | Battle Coat       |  15 |   9  |  11 | - - - -  |   -   | Tower Babel |
| 025 | Fur Coat          |  16 |   9  |   7 | - - - -  | Water | London      |
| 026 | Chain Mail        |  20 |   8  |  10 | - - - -  |   -   | Mt. Ararat  |
| 027 | Gorgeous Coat     |  42 |  18  |  26 | - - - -  |   -   | El Dorado   |
| 028 | Metal Coat        |  50 |  20  |  28 | - - - -  |   -   | Acropolis   |
| 029 | Lacquer Armor     |  53 |  22  |  30 | - P - Po |   -   | Mt. Fuji B  |
| 030 | Odin Coat         |  58 |  24  |  34 | - - - -  | Ho Dk | Mu          |
| 031 | Eterna Plate      |  70 |  32  |  40 | - - - -  | FWaWE | Tower of Sun|
|_____|___________________|_____|______|_____|__________|_______|_____________|

- PAD -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 032 | Leather Vest      |   3 |   1  |   4 | - - - -  |   -   | London      |
| 033 | Leather Jacket    |   8 |   1  |   7 | - - - -  |   -   | Pyramid     |
| 034 | Metal Vest        |  16 |   8  |   9 | - - - Po |   -   | Siberian B  |
| 035 | Gunman Vest       |  18 |   9  |  10 | - P - Po |   -   | Mt. Ararat  |
| 036 | Flame Vest        |  32 |  17  |  28 | - - - -  | Fire  | Mt. Fuji B  |
| 037 | Army Vest         |  40 |  20  |  30 | - - - Po |   -   | El Dorado   |
| 038 | Metal Jacket      |  45 |  23  |  40 | - - - -  |   -   | Royal Exp A |
| 039 | Dragon Vest       |  51 |  25  |  42 | - - - -  | Fi Wa | Mu          |
| 040 | Enchantment Vest  |  65 |  30  |  50 | - - C -  |   -   | Tower Moon  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- MELODY -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 041 | Witch's Cloak     |  10 |   5  |   7 | - - - -  |   -   | Cairo       |
| 042 | Leather Cloak     |  11 |   8  |  12 | - - - -  |   -   | Tower Babel |
| 043 | Runed Cloak       |  13 |  12  |   8 | - - - -  |   -   | Mt. Ararat  |
| 044 | Magician's Cloak  |  25 |  14  |  15 | D P - Po |   -   | London      |
| 045 | Chain Cloak       |  31 |  17  |  15 | - - - -  |   -   | Mt. Fuji B  |
| 046 | Izanami's Cloak   |  31 |  23  |  28 | - - - -  | Wd Ea | London      |
| 047 | Dragon Cloak      |  34 |  20  |  17 | - P - Po | Fi Wa | Teotihuacan |
| 048 | Tropical Coat     |  42 |  22  |  26 | - - - -  |   -   | Tablet Temp |
| 049 | Sage's Cloak      |  45 |  32  |  25 | - - - -  | FWaWE | Mu          |
| 050 | Gothic Dress      |  50 |  35  |  30 | - - - -  | Dark  | HG Babylon  |
| 051 | Coquettish Dress  |  65 |  50  |  40 | - - - -  | FWWED | Tower Moon  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- FIONA -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 052 | White Robe        |   9 |   8  |   8 | - - - -  |   -   | St. Petersb |
| 053 | Leather Robe      |  14 |  11  |   7 | - - - -  |   -   | Mt. Ararat  |
| 054 | Silk Robe         |  32 |  22  |  15 | - - - -  |   -   | Teotihuacan |
| 055 | Incan Robe        |  38 |  23  |  18 | - - - -  | Dark  | London      |
| 056 | Gorgeous Robe     |  38 |  23  |  25 | - - - -  |   -   | Tablet Temp |
| 057 | Evening Plumage*  |  40 |  25  |  20 | - - - -  | Dark  | Atlantis    |
| 058 | Saint's Robe      |  42 |  28  |  28 | - - - -  | Holy  | Royal Exp A |
| 059 | Tricolor          |  55 |  40  |  35 | - - - -  | FWaW  | Tower Moon  |
| 060 | Dress of Light    |  58 |  42  |  36 | - - C -  | FWWEH | Babylon HG  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

*Evening Plumage is weak against Holy.


- MALE ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 006 | Cotton Clothes    |   2 |   2  |   3 | - - - -  |   -   | Cairo       |
| 007 | Steel Suit        |   9 |   7  |   9 | - - - -  |   -   | London      |
| 008 | Fur Jacket        |  14 |   8  |   8 | - - - -  | Water | St Petersb  |
| 009 | Silk Suit         |  22 |  12  |  14 | - - - -  |   -   | Delhi       |
| 010 | Ninja Suit        |  28 |  14  |  18 | D P C Po |   -   | Tokyo       |
| 011 | Samurai Suit      |  30 |  16  |  26 | D P C Po |   -   | London      |
| 012 | Golden Suit       |  35 |  16  |  24 | - - - -  |   -   | New York    |
| 013 | Stylish Suit      |  38 |  18  |  28 | - - - -  |   -   | London      |
| 014 | Survival Suit     |  39 |  18  |  25 | D P - Po | Wd Ea | Rio de Jan  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- FEMALE ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 015 | Colorful Dress    |   8 |   8  |   7 | - - - -  |   -   | London      |
| 016 | Woolen Skirt      |  12 |   8  |   5 | - - - -  | Water | Siberian V. |
| 017 | Silk Apron        |  21 |  12  |  15 | - - - -  |   -   | Delhi       |
| 018 | Plumage           |  29 |  18  |  12 | - - - -  |   -   | Tokyo       |
| 019 | Golden Dress      |  32 |  20  |  15 | - - - -  |   -   | New York    |
| 020 | Tropical Dress    |  34 |  23  |  18 | - - - -  |   -   | London      |
| 021 | Dancer's Dress    |  36 |  20  |  20 | - - - -  |   -   | Rio de Jan  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- EVERYONE ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 001 | Adventurer's Wear |   2 |    0 |   1 | - - - -  |   -   | London      |
| 002 | Silk Clothes      |  20 |   11 |  13 | - - - -  |   -   | Delhi       |
| 003 | Demonic Clothes   |  35 |   20 |  18 | - - - -  | Dark  | Tokar       |
| 004 | Eterna Clothes    |  55 |   27 |  45 | - - - -  | FWaWE | Korol Vill. |
|_____|___________________|_____|______|_____|__________|_______|_____________|



-----------------------------
CHARACTERS' HAND ARMOR TABLES
-----------------------------
Hand armor can mostly be equipped by anyone, but there are some character
specific items. All hand armor defends from physical AND magic assaults, and
and increases evasion (EVA). "Elemental" means that the armor protects against
a range of elemental attacks: Fire (F), Water (Wa), Wind (W), Earth (E), Holy
(Ho) and Dark (Dk). "Effect" means that the armor will provide resistance to
status effects: Paralysis (Para), Confusion (Con) Curse (Curs) and Petrify
(Pet) are listed where applicable.


- EDDIE HAND ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 108 | Gauntlets         |   3 |    1 |   1 | - - - -  |   -   | London      |
| 109 | Iron Gauntlets    |   9 |    4 |   3 | - - - -  |   -   | Tower Babel |
| 110 | Samurai Gauntlets |  17 |    8 |  10 | - - - -  |   -   | London      |
| 111 | Dragon Gauntlets  |  18 |   13 |  15 | - - - -  | Fire  | El Dorado   |
| 112 | Sol's Gauntlets   |  27 |   16 |  20 | - - - -  | Ho Dk | HG Babylon  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- PAD HAND ARMOR -
(Just to be awkward one of Pad's gloves has a stat for Accuracy: ACC).
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | MDP| ACC| EVA| EFFECT | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 113 | Iron Gloves       |   2 |  1 |  - |  2 | - - - -|   -   | London      |
| 114 | Hunter Gloves     |   5 |  3 |  - |  7 | - - - -|   -   | London      |
| 115 | Sniper Gloves     |   7 |  6 |  2 |  8 | - - - -|   -   | Tower Babel |
| 116 | Gunman Gloves     |  15 |  4 |  - | 15 | - - - -| Earth | Dun.Lemuria |
| 117 | Dragon Gloves     |  26 | 15 |  - | 23 | - - - -| Fire  | HG Babylon  |
|_____|___________________|_____|____|____|____|________|_______|_____________|

- MELODY HAND ARMOR -
(Melody's gloves have a stat for Magic Attack Power: MAP)
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | MAP| MDP| EVA| EFFECT | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 118 | Witch's Mittens   |   4 |  2 |  7 |  3 | - - - -|   -   | Cape Town   |
| 119 | Runed Mittens     |   6 |  3 | 11 |  5 | - - - -|   -   | Tower Babel |
| 120 | Eterna Mittens    |  24 |  5 | 17 | 19 | - - - -| FWaWE | Tower of Sun|
| 121 | Daemon Mittens    |  25 |  8 | 25 | 22 | - - - -| Dark  | HG Babylon  |
|_____|___________________|_____|____|____|____|________|_______|_____________|

- FIONA HAND ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 122 | Bronze Bangle     |   5 |    5 |   4 | - - - -  |   -   | St. Petersb.|
| 123 | Silver Bangle     |   7 |    6 |   4 | - - - -  |   -   | Dun.Lemuria |
| 124 | Eterna Bangle     |  22 |   14 |  18 | Curs Pet | FWaWE | Tower Moon  |
| 125 | Angel Bangle      |  24 |   18 |  21 | - - - -  | Holy  | HG Bablyon  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- MALE HAND ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 102 | Leather Knuckles  |   2 |    1 |   1 | - - - -  |       | London      |
| 103 | Spiked Knuckle    |  11 |    6 |   9 | - - - -  |   -   | Delhi       |
| 104 | Eterna Knuckle    |  22 |   15 |  16 | Curs Pet |   -   | Korol Vill. |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- FEMALE HAND ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 105 | Iron Bracelet     |   3 |    2 |   2 | - - - -  |   -   | Cairo       |
| 106 | Silver Bracelet   |  12 |   12 |  11 | - - - -  |   -   | Tokyo       |
| 107 | Gold Bracelet     |  15 |   12 |  12 | - - - -  |   -   | New York    |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- EVERYONE HAND ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 094 | Cotton Gloves     |   1 |   -  |   1 | - - - -  |   -   | London      |
| 095 | Leather Gloves    |   2 |    2 |   2 | Paralysis|   -   | Cairo       |
| 096 | Woolen Gloves     |   7 |    4 |   3 | - - - -  |   -   | St. Petersb |
| 097 | Tidal Gloves*     |   8 |    6 |   5 | - - - -  | Water | Siberian V. |
| 098 | Earth Gloves*     |  11 |    8 |   7 | - - - -  | Earth | Delhi       |
| 099 | Gale Gloves*      |  13 |   10 |  11 | - - - -  | Wind  | Tokyo       |
| 100 | Burning Gloves*   |  17 |   14 |  14 | - - - -  | Fire  | Rio de Jan. |
| 101 | Eterna Gloves     |  20 |   13 |  18 | Para Con |   -   | Korol Vill. |
|_____|___________________|_____|______|_____|__________|_______|_____________|

*Tidal Gloves are also weak to Earth attacks.
*Earth Gloves are also weak to Wind attacks
*Gale Gloves are also weak to Fire attacks.
*Burning Gloves are also weak to Water attacks.


-----------------------------
CHARACTERS' HEAD ARMOR TABLES
-----------------------------
Head armor can mostly be equipped by anyone, but there are some character
specific items. All head armor defends from physical AND magic assaults, and
and increases evasion (EVA). Some will resist a range of status effects:
Confusion (Con) Curse (Cur), Petrify (Pet), Paralysis (Para), Darkness, as well
as being strong against various elemental attacks.


- EDDIE HEAD ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 077 | Headgear          |   2 |    2 |  -  | - - - -  |   -   | London      |
| 078 | Iron Helmet       |  12 |    2 |  -  | - - - -  |   -   | Siberian B. |
| 079 | Golden Headband   |  20 |   10 |   8 | Paralysis|   -   | Mt.Fuji Base|
| 080 | Hermes' Helmet    |  33 |   20 |  32 | Curse Pet|   -   | HG Babylon  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- PAD HEAD ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 081 | Gunman Hat        |   4 |    4 |   5 | - - - -  |   -   | Cairo       |
| 082 | Sombrero          |  10 |    6 |  12 | Darkness |   -   | Mt.Ararat   |
| 083 | Cowboy Hat        |  19 |   12 |  19 | - - - -  |   -   | Teotihuacan |
| 084 | Metal Cowboy Hat  |  30 |   18 |  25 | Darkness |   -   | Tower Moon  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- MELODY HEAD ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 085 | Wizard's Hat      |   8 |    6 |   7 | - - - -  |   -   | St.Petersb. |
| 086 | Magician's Hat    |   9 |    8 |   4 | - - - -  |   -   | Eterna Mines|
| 087 | Sage's Hat        |  23 |   14 |  17 | ConCurPet| FWaWE | Acropolis   |
| 088 | Hat of Darkness   |  28 |   19 |  21 | DC CurPet| Dark  | Tower of Sun|
|_____|___________________|_____|______|_____|__________|_______|_____________|
DCCurPet - Darkness, Confusion, Curse, Petrify


- FIONA HEAD ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 089 | Silver Tiara      |   7 |    7 |   6 | - - - -  |   -   | St. Petersb.|
| 090 | Magic Tiara       |  15 |   14 |  11 | ConCurPet| WindE | London      |
| 091 | Gold Tiara        |  23 |   14 |  11 | Con Cur  |   -   | El Dorado   |
| 092 | Diamond Tiara     |  24 |   16 |  20 | Confusion|   -   | Acropolis   |
| 093 | Angel Tiara       |  25 |   21 |  20 | D Cur Pet| Holy  | Tower Moon  |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- MALE HEAD ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 071 | Turban            |   2 |    3 |   2 | - - - -  |   -   | Cairo       |
| 072 | Silk Hat          |  22 |   10 |  10 | - - - -  |   -   | New York    |
| 073 | Pirate Hat        |  23 |    8 |   8 | - - - -  |   -   | Tokar Vill. |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- FEMALE HEAD ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 074 | Lace Veil         |   9 |    6 |   6 | Darkness |   -   | Siberian V. |
| 075 | Golden Hairpin    |  14 |    8 |   8 | - - - -  |   -   | Tokyo       |
| 076 | Katyusha          |  22 |   12 |  15 | - - - -  |   -   | Rio de Jan. |
|_____|___________________|_____|______|_____|__________|_______|_____________|

- EVERYONE HEAD ARMOR -
-------------------------------------------------------------------------------
| NO. | NAME              | DP  | M.DP | EVA | EFFECT   | ELEM  | LOCATION    |
-------------------------------------------------------------------------------
| 062 | Bandana           |   1 |    1 |  -  | - - - -  |   -   | London      |
| 063 | Straw Hat         |   6 |    2 |   4 | Darkness | Fire  | Cape Town   |
| 064 | Iron Straw Hat    |   7 |    3 |   1 | - - - -  | Fire  | London      |
| 065 | Fur Hood          |   8 |    4 |   5 | - - - -  | Water | Saint Peters|
| 066 | Leather Cap       |  15 |    9 |  13 | - - - -  |   -   | Delhi       |
| 067 | Stylish Hat       |  21 |   12 |  11 | - - - -  |   -   | New York    |
| 068 | Beret             |  21 |   10 |  17 | - - - -  |   -   | Rio de Jan  |
| 069 | Braided Crown     |  23 |   15 |  19 | Darkness |   -   | Mu          |
| 070 | Eterna Crown      |  25 |   17 |  19 | Curse Pet| FWaWE | Korol Vill. |
|_____|___________________|_____|______|_____|__________|_______|_____________|



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 5.04  GADGETS ...................................................... *L504
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Gadgets are accessories, and, although they do not give any boost to stats,
such as defense or attack, they are very useful for the additional advantages
they bestow. When you find one of these items, you must pay an appraiser (found
in all Adventurer Association buildings) to get it appraised. This list is in
order of the earliest time when you can find the various items. It includes
quest rewards as well as Mr Evans's rewards for finding World Treasure.

Item: Ancient Paper
Find: Merveille Inn
Cost: 1000 Gold
Appraise: Scroll of the Dead (G039)
Effect  : Deals major damage to undead type monsters

Item: Old Clock
Find: Eterna Mines ground floor treasure chest
Cost: 1000 Gold
Appraise: Golden Scarab (G001)
Effect  : Counters physical attacks

Item: Beautiful Gem
Find: Tower of Babel right hand staircase treasure chest
Cost: 5000 Gold
Appraise: Crystal Gem (G018)
Effect  : Boost Critical %

Item: Mysterious Stone
Find: Gift from Mr Evans when you find Abu Simbel, the first World Treasure.
Cost: 1000 Gold
Appraise: Dalmanites' Stone (G004)
Effect  : Prevents Poison

Item: Ancient Paper
Find: St. Petersburg, West District, lamp-post
Cost: 1000 Gold
Appraise: Dalmanites' Stone (G004)
Effect  : Prevents Poison

Item: Beautiful Gem
Find: St. Petersburg, West District, house, upstairs room
Cost: 1000 Gold
Appraise: Aquamarine Gem (G012)
Effect  : Boosts Water resistance

Item: Mysterious Item
Find: Siberian Village next to sledge
Cost: 1000 Gold
Appraise: Infinity Gear (G040)
Effect  : Deals major damage to machine type monsters

Item: Mysterious Stone
Find: Mt. Ararat, 3B Ark
Cost: 1000 Gold
Appraise: Ragiolaria's Stone (G009)
Effect  : Prevents Darkness

Item: Beautiful Gem
Find:  Mt. Ararat, Sanctuary, Ark
Cost: 1000 Gold
Appraise: Pyrite Gem (014)
Effect  : Boosts Earth resistance

Item: Old Clock
Find: Delhi, upper left tree trunk
Cost: 1000 Gold
Appraise: Angel Wings (G034)
Effect  : Lowers the chance to encounter enemies

Item: Old Clock
Find: Delhi, corner under red awning above item shop
Cost: 1000 Gold
Appraise: Daemon Claw (G034)
Effect  : Boosts the chance to encounter enemies

Item: Mysterious Item
Find: Dungeon of Lemuria (left treasure chest)
Cost: 5000 Gold
Appraise: Soul Scales (G024)
Effect  : Converts HP damage into MP damage

Item: Mysterious Item
Find: Dungeon of Lemuria (right treasure chest)
Cost: 5000 Gold
Appraise: Mechanical Clock (G025)
Effect  : Provides a chance to act first in order

Item: Beautiful Gem
Find: Nirvana Palace (right treasure chest)
Cost: 1000 Gold
Appraise: Lapis Lazuli Gem (G013)
Effect  : Boosts Wind resistance

Item: Beautiful Gem
Find: Gift from Mr Evans when you find 10 World Treasures
Cost: 1000 Gold
Appraise: Carnelian Gem (G011)
Effect  : Boosts Fire resistance

Item: Beautiful Gem
Find: Large pillar inside left house in Tokyo.
Cost: 1000 Gold
Appraise: Dragon Killer's Gem (G038)
Effect  : Deals major damage to dragon type monsters

Item: Mysterious Stone
Find: Bar in Tokyo (lamp in top right corner)
Cost: 1000 Gold
Appraise: Nautilus Stone (G007)
Effect  : Prevents Confusion

Item: Mysterious Stone
Find: Mt. Fuji Base (Operation room)
Cost: 1000 Gold
Appraise: Ammonite Stone (G006)
Effect  : Prevents Curse

Item: Old Clock
Find: Mt. Fuji Base (3B, Central Hall)
Cost: 5000 Gold
Appraise: Berserker Mask (G023)
Effect  : AP, DP and Critical % are boosted when HP is low

Item: Mysterious Item
Find: New York (outside weapon shop)
Cost: 5000 Gold
Appraise: Paladin Mirror (G035)
Effect  : Take the damage intended for another party member

Item: Mysterious Stone
Find: Gift from Mr Evans when you find 20 World Treasures
Cost: 1000 Gold
Appraise: Vicarya's Stone (G005)
Effect  : Prevents Paralysis

Item: Old Clock
Find: Tokar Village, outside inn.
Cost: 5000 Gold
Appraise: Giyaman Brooch (G032)
Effect  : Boosts Magic Attack Power, lowers Magic Defence Power.

Item: Mysterious Item
Find: Rio de Janeiro (inside church)
Cost: 1000 Gold
Appraise: Golden Jet (G037)
Effect  : Deals major damage to flying monsters.

Item: Mysterious Stone
Find: El Dorado. (Golden Shrine, left chest).
Cost: 1000 Gold
Appraise: Graptolite Stone (G008)
Effect  : Prevents being petrified

Item: Mysterious Item
Find: El Dorado. (Golden Shrine, right chest).
Cost: 5000 Gold
Appraise: Orichalcum Shield (G027)
Effect  : Boosts the damage reduction of the Defend command

Item: Beautiful Gem
Find: El Dorado. (Golden Shrine: Quest 011: the El Dorado Treasure)
Cost: 5000 Gold
Appraise: Phantom Prism (G026)
Effect  : Decreases chance of being targeted

Item: N/A
Find: Reward for rescuing the Betty Hope from the Ghost Ship
Cost: N/A
Appraise: Talisman of Light (G010)
Effect  : Prevents all status effects

Item: Mysterious Item
Find: Atlantis (right treasure chest)
Cost: 1000 Gold
Appraise: Infinity Gear (G040)
Effect  : Deals major damage to machine type monsters

Item: N/A
Find: Reward for completing Mr Evans quest to Teotihuacan.
Cost: N/A
Appraise: Crystal Skull (G017)
Effect  : Increases all resistances

Item: Beautiful Gem
Find: Gift from Mr Evans when you find 30 World Treasures
Cost: 5000 Gold
Appraise: Crystal Gem (G018)
Effect  : Boosts critical %

Item: Mysterious Stone
Find: Gift from Mr Evans when you find 40 World Treasures
Cost: 1000 Gold
Appraise: Graptolite Stone (G008)
Effect  : Prevents being Petrified

Item: Mysterious Item
Find: Easter Islands (South East Island)
Cost: 5000 Gold
Appraise: Obsidian Arrowhead (G031)
Effect  : Boost AP, lowers DP.

Item: Old Clock
Find: Tablet Temple, inside a rock. Quest 013 Temple Treasure Hunt
Cost: 5000 Gold
Appraise: Crystal Skull (G017)
Effect  : Boosts Magic Attack Power, lowers Magic Defence Power.

Item: Old Clock
Find: Eterna Mines Quest 015 Lost Past
Cost: 5000 Gold
Appraise: Eterna Necklace (G019)
Effect  : Attack will become stronger, but it costs MP.

Item: Mysterious Item
Find: The Acropolis Treasure Quest 20
Cost: 5000 Gold
Appraise: Acillian Lens (G036)
Effect  : Provides a chance to dodge an attack

Item: Ancient Paper
Find: Royal Observation Society
Cost: 10,000 Gold
Appraise: Papyrus Scroll (G002)
Effect  : MP costs are halved

Item: Beautiful Gem
Find: St Petersburg area. Quest 26, Jewel of Siberia.
Cost: 5000 Gold
Appraise: Tear of the Nile (G022)
Effect  : Restores some MP when damage is taken.

Item: Old Clock
Find: Tomb Chapel, Cave of Luna
Cost: 5000 Gold
Appraise: Solar Ring (G020)
Effect  : Slowly restores HP

Item: Mysterious Item
Find: Tomb Chapel
Cost: 10000 Gold
Appraise: Spiritual Lamp (G030)
Effect  : Boost the chance to receive a rare item

Item: Old Clock
Find: Tomb Chapel, Cave of Jupiter
Cost: 5000 Gold
Appraise: Moon Ring (G021)
Effect  : Slowly restores MP

Item: Mysterious Item
Find: Gift from Mr Evans when you find 50 World Treasures
Cost: 10000 Gold
Appraise: Silver Clay Figure (G028)
Effect  : Boost XP gained

Item: Mysterious Item
Find: Korol Village, Asgard.
Cost: 10000 Gold
Appraise: Golden Clay Figure (G029)
Effect  : Boosts G gained

Item: Mysterious Stone
Find: Tower of the Sun
Cost: 1000 Gold
Appraise: Graptolite Stone (G008)
Effect  : Prevents being Petrified

Item: Beautiful Gem
Find: Tower of the Moon
Cost: 5000 Gold
Appraise: Diamond Gem (G015)
Effect  : Boost Holy resistance

Item: Beautiful Gem
Find: Tower of the Moon
Cost: 5000 Gold
Appraise: Onyx Gem (G016)
Effect  : Boost Dark resistance



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 5.05  AIRSHIP EQUIPMENT ............................................ *L505
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Most airship weapons and shields are bought at airports, but some are specially
made. Those found in dungeons are in the form of plans  and have to be taken to
the craftsman in Tokyo. (North west of the city.)


AP    = Attack Power
M.AP  = Magic Attack Power (Orb weapons)
M.DP  = Magic Defense Power (Shields)
ACC   = Accuracy
EVA   = Evasion
END   = Endurance (Airship HP)
A.RNG = Attack Range: All weapons can fire in three directions < ^ >
                      Enemies appear to the left, front or right of the airship
                      5 = Deep red arrow shows greatest power
                      4 = Red arrow shows high power
                      3 = Orange arrow shows medium power
                      2 = Pale yellow arrow shows low power
                      1 = White arrow shows ordinary power (no boost to power)

Default I   - Starting out equipment for the Maverick I
Default II  - Starting out equipment for the Maverick II
Default III - Starting out equipment for the Sleipnir


- EDDIE -
|-----------------------------------------------------------------------------|
| NO. |  BLADES              | AP  | A.RNG   | ACC | SPECIAL      | LOCATION  |
|-----------------------------------------------------------------------------|
| 001 | Light Blade          |   4 | <1 4 1> |   4 |    -         | Default I |
| 002 | Trident              |  10 | <2 2 2> |  10 | Water damage | London    |
| 003 | Silver Lance         |  24 | <1 2 1> |  10 | Fire damage  | Cape Town |
| 004 | Aero Dart            |  46 | <2 1 5> |  14 | Wind damage  | Delhi     |
| 005 | Grand Hammer         |  50 | <1 3 1> |  12 |    -         | London    |
| 006 | Samurai Blade        |  58 | <1 5 1> |  18 | Earth damage | Tokyo     |
| 007 | Aqua Crystal         |  68 | <4 2 3> |  14 | Water damage | Eterna M. |
| 008 | Dragonhead           |  70 | <3 3 3> |  14 | Fire damage  | Siberian B|
| 009 | Long Blade           |  72 | <3 4 3> |  22 |    -         | Default II|
| 010 | Magna Drill          |  74 | <1 5 1> |  20 |    -         | New York  |
| 011 | Charged Pike         |  77 | <2 4 1> |  19 | Elect. Shock | London    |
| 012 | Spiked Mace          |  80 | <2 4 2> |  15 |    -         | Mt.Fuji B |
| 013 | Great Axe            |  82 | <2 4 3> |  24 |    -         | London    |
| 014 | Stone Lancer         |  84 | <3 2 4> |  22 | Earth damage | Rio de Jan|
| 015 | Daemon's Claw        |  96 | <2 5 2> |  28 | Dark damage  | Sewers    |
| 016 | Angel Saber          | 108 | <2 4 3> |  30 | Holy damage  | London*   |
| 017 | Dainsleif            | 138 | <1 4 1> |  32 |    -         | DefaultIII|
| 018 | Excel Brand          | 180 | <3 5 4> |  40 |    -         | Tower Moon|
|_____|______________________|_____|_________|_____|______________|___________|
*London - Plans from Mr Evans (Royal Museum) for completing his quest.


- PAD -
|-----------------------------------------------------------------------------|
| NO  | GUNS                 | AP  | A. RNG  | ACC | SPECIAL      | LOCATION  |
|-----------------------------------------------------------------------------|
| 019 | Light Gun            |   3 | <3 1 3> |   7 |    -         | Default I |
| 020 | Double Shot          |   8 | <2 1 2> |  12 | Water damage | London    |
| 021 | Heavy Gun            |  20 | <1 2 2> |  12 | Fire damage  | Cape Town |
| 022 | Mermaid Voice        |  30 | <2 2 2> |  17 | Water damage | St.Peter  |
| 023 | Aero Blaster         |  38 | <2 1 2> |  17 | Wind damage  | Delhi     |
| 024 | Hammer Turret        |  42 | <3 1 1> |  15 |    -         | London    |
| 025 | Kurogane             |  48 | <2 4 2> |  22 | Earth damage | Tokyo     |
| 026 | Spike Turret         |  50 | <3 2 3> |  20 |    -         | London    |
| 027 | Dragon's Claw        |  55 | <1 4 1> |  20 | Fire damage  | Over Asia*|
| 028 | Big Gun              |  60 | <3 3 3> |  27 |    -         | Default II|
| 029 | Spiral Gun           |  62 | <3 3 3> |  25 |    -         | New York  |
| 030 | Charged Gun          |  64 | <3 1 3> |  24 | Elec.Shock   | London    |
| 031 | Armor Turret         |  68 | <3 3 2> |  30 |    -         | London    |
| 032 | Earth Shot           |  70 | <4 2 4> |  28 | Earth damage | Rio De Jan|
| 033 | Daemon's Shower      |  80 | <5 2 3> |  35 | Dark damage  | Mu        |
| 034 | Angel Tear           |  90 | <4 2 4> |  38 | Holy damage  | TombChapel|
| 035 | Mjollnir             | 115 | <3 1 3> |  40 |    -         | DefaultIII|
| 036 | Legacy Blaster       | 150 | <5 3 5> |  50 |    -         | HG Babylon|
|_____|______________________|_____|_________|_____|______________|___________|
*Over Asia (Tibet) received after defeating the dragon for Quest 009


- MELODY -
|-----------------------------------------------------------------------------|
| NO  | GUNS                 | AP  | A. RNG  | ACC | SPECIAL      | LOCATION  |
|-----------------------------------------------------------------------------|
| 037 | Light Cannon         |  10 | <1 5 1> |   3 |    -         | Default I |
| 038 | Smart Cannon         |  20 | <2 1 2> |   9 | Water damage | Cape Town |
| 039 | Heavy Cannon         |  26 | <1 2 1> |   9 | Fire damage  | Cape Town |
| 040 | Storm Cannon         |  49 | <1 3 2> |  13 | Wind damage  | Delhi     |
| 041 | Hammer Cannon        |  55 | <1 1 3> |  11 |    -         | London    |
| 042 | Classic Cannon       |  62 | <1 5 1> |  16 | Earth damage | Tokyo     |
| 043 | Spike Cannon         |  65 | <3 3 3> |  15 |    -         | London    |
| 044 | Mariner's Cannon     |  68 | <3 2 3> |  13 | Water damage | Siberian B|
| 045 | Dragon's Breath      |  72 | <2 2 2> |  13 | Fire damage  | St Peters |
| 046 | Big Cannon           |  78 | <3 4 3> |  20 |    -         | Default II|
| 047 | Machine Cannon       |  81 | <1 5 2> |  19 |    -         | New York  |
| 048 | Charged Cannon       |  83 | <1 5 1> |  18 | Elect.Shock  | London    |
| 049 | Long Cannon          |  89 | <4 3 2> |  22 |    -         | London    |
| 050 | Grand Cannon         |  91 | <2 3 2> |  21 | Earth damage | Rio de Jan|
| 051 | Daemon's Roar        | 104 | <3 2 5> |  26 | Dark damage  | Atlantis  |
| 052 | Angel Breath         | 117 | <3 4 2> |  28 | Holy damage  | Tower Sun |
| 053 | Gjallarhorn          | 150 | <1 5 1> |  30 |    -         | DefaultIII|
| 054 | Last Faust           | 195 | <4 5 3> |  38 |    -         | Tower Moon|
|_____|______________________|_____|_________|_____|______________|___________|


- FIONA -
|-----------------------------------------------------------------------------|
| NO  | ORBS                 | M.AP| A. RNG  | ACC | SPECIAL      | LOCATION  |
|-----------------------------------------------------------------------------|
| 055 | Light Orb            |   3 | <2 2 2> |   6 |    -         | Default I |
| 056 | Trinity Orb          |   6 | <2 2 2> |  11 | Water damage | St Peters |
| 057 | Spirit of the Knight |  15 | <2 2 1> |  11 | Fire damage  | Cape Town |
| 058 | Aqua Sphere          |  23 | <2 3 2> |  15 | Water damage | St Peters |
| 059 | Tornado Egg          |  28 | <2 3 2> |  15 | Wind damage  | Delhi     |
| 060 | Great Sphere         |  32 | <3 2 3> |  14 |    -         | London    |
| 061 | Samurai Spirit       |  36 | <2 3 2> |  20 | Earth damage | Tokyo     |
| 062 | Spiny Egg            |  38 | <3 2 3> |  18 |              | London    |
| 063 | Dragon Spirit        |  41 | <1 4 1> |  15 | Fire damage  | Lemuria   |
| 064 | White Orb            |  45 | <3 3 3> |  24 |    -         | Default II|
| 065 | Iron Orb             |  46 | <3 4 1> |  22 |    -         | New York  |
| 066 | Charged Orb          |  48 | <3 2 3> |  22 | Fire damage  | London    |
|     |                      |     |         |     | Elect.Shock  |           |
| 067 | Gold Sphere          |  51 | <2 3 5> |  27 |    -         | London    |
| 068 | Golden Globe         |  52 | <4 3 3> |  25 | Earth damage | Rio de Jan|
| 069 | Daemon's Eye         |  60 | <5 2 2> |  31 | Dark damage  | London    |
| 070 | Angel Spirit         |  68 | <3 3 3> |  34 | Holy damage  | London    |
| 071 | Einherjar            |  86 | <2 2 2> |  36 |    -         | DefaultIII|
| 072 | Holy Grail           | 112 | <4 4 4> |  45 |    -         | Mu        |
|_____|______________________|_____|_________|_____|______________|___________|


|-----------------------------------------------------------------------------|
| NO  | SHIELDS              | DP  | MDP | SPECIAL       | LOCATION           |
|------------------------------------------------------------------------------
| 001 | Light Shield         |   7 |   8 |    -          | Default Maverick I |
| 002 | Delta Shield         |  12 |   4 |    -          | London             |
| 003 | Knight Shield        |  20 |  12 |    -          | Cape Town          |
| 004 | Aqua Wall            |  25 |  17 | Resists Water | Saint Petersburg   |
| 005 | Aero Curtain         |  40 |  24 | Resists Wind  | Delhi              |
| 006 | Round Shield         |  45 |  20 |    -          | London             |
| 007 | Chain Shield         |  50 |  24 |    -          | Tokyo              |
| 008 | Metal Plate          |  55 |  26 |    -          | London             |
| 009 | Charged Veil         |  55 |  35 |    -          | London             |
| 010 | Dragon Scale         |  58 |  28 | Resists Fire  | Mt. Ararat        |
| 011 | Large Shield         |  60 |  32 |    -          | Default Maverick II|
| 012 | Gaia Shield          |  61 |  34 | Resists Earth | Rio de Janeiro     |
| 013 | Metal Armor          |  62 |  36 |    -          | New York           |
| 014 | Green Amber          |  64 |  32 |    -          | London             |
| 015 | Daemon's Wings       |  70 |  38 | Resists Dark  | Mu                 |
| 016 | Angel Veil           |  75 |  40 | Resists Holy  | Over Oceania*      |
| 017 | Yggdra Shield        |  90 |  45 |    -          | Default Sleipnir   |
| 018 | Eterna Force         | 100 |  50 | Resists all   | Teotihucan         |
|     |                      |     |     | elementals    |                    |
|_____|______________________|_____|_____|_______________|____________________|
*Over Oceania - from Jack, after answering a distress call near Australia.

|-----------------------------------------------------------------------------|
| AIRSHIP UPGRADE PLATE               | PRICE  | END | EVA | Location         |
|-----------------------------------------------------------------------------|
| Upgrade Plate 1                     |    400 |  40 |   1 | London           |
| Upgrade Plate 2                     |    600 |  50 |   2 | Cape Town        |
| Upgrade Plate 3                     |   1200 |  60 |   4 | St Petersburg    |
| Upgrade Plate 4                     |   2000 |  60 |   6 | London           |
| Upgrade Plate 5                     |   5000 |  70 |   8 | Delhi            |
| Upgrade Plate 6                     |  10000 |  70 |  10 | Tokyo            |
| Upgrade Plate 7                     |  20000 |  80 |  12 | London           |
| Upgrade Plate 8                     |  40000 |  80 |  15 | New York         |
| Upgrade Plate 9                     |  80000 |  90 |  18 | Rio de Janerio   |
| Upgrade Plate 10                    | 100000 | 100 |  20 | London           |
|_____________________________________|________|_____|_____|__________________|



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 5.06  MISSABLES! ................................................... *L506
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

ENEMY NO 069! and all monsters in the Royal Exploration Agency secret area are
potentially missable because you cannot return here later. (This is the only
one that PP didn't get (though threetimes did...so no worries!)

MAPS for the Royal Exploration Agency, Mt. Fuji Base and Siberian Base (first
visits). Although you can return here, on the second visit parts of the area
are inaccessible.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
*-- 5.07  BOSSES  ....................................................... *L507
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-


If you need help on a specific boss (not including the quest bosses) and don't
feel like reading the walkthrough, you're in luck!

========================================
| BOSS! | MAN IN ARMOR         | BOSS! |
========================================
| HP: 9999            Elemental: Fire  |
| AP: 100             DP: 0            |
| M.AP: 100           M.DP: 50         |
| Area: Tower of Babel                 |
| Ability: Prominence                  |
| Item 1:                              |
| Item 2:                              |
========================================

Just hit him with a few Dividing Heavens and he'll do Prominence and run off.
Yup...


========================================
| BOSS! | MONSTER RAT          | BOSS! |
========================================
| HP: 40              Elemental: -     |
| AP: 30              DP: 10           |
| M.AP: 10            M.DP: 5          |
| Area: Sewers                         |
| Ability: -                           |
| Item 1:                              |
| Item 2:                              |
========================================

Yeah, the boss theme is pretty cool. Cast Overdrive and Lock On, and then fire
away with attacks for a few turns and it explodes.


========================================
| BOSS! | PHAROAH              | BOSS! |
========================================
| HP: 100             Elemental: -     |
| AP: 50              DP: 12           |
| M.AP: 14            M.DP: 7          |
| Area: Pyramid                        |
| Ability: Royal Wrath                 |
| Item 1:                              |
| Item 2:                              |
========================================

Yet another not so challenging boss, especially since you should be at full HP
and MP from the save point. Royal Wrath does 5-8 damage to both characters and
his physical attack does around 10 to one. Use Combo Attack with Eddie and a
normal attack with Pad, we wouldn't even bother with Overdrive for this battle.
Took three rounds of these attacks on Level 7/6.


========================================
| BOSS! | ESPERANZA            | BOSS! |
========================================
| HP: 150             Elemental: -     |
| AP: 50              DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: Over Africa                    |
| Ability: Skull Blade                 |
| Item 1:                              |
| Item 2:                              |
========================================

(Cool airship boss song is cool.)

The Esperanza's main attack can hurt for nearly 40 HP of damage so you must
keep an eye on the airship's endurance as well as trying to inflict as much
damage as possible. Use Eddie's Power Boost skill as soon as you can, and this
will help increase everyone's attack power. If you lose this battle it's game
over, so keep the Maverick healed using the Mechanic's Tool item. Her Skull
Blade attack can disable your guns although the effect won't last longer than
one round, and she can move her ship around you. That's not so good when you
want to use the cannon for a powerful attack as this weapon is stronger when
firing directly ahead. Anyhow keep up the pressure until you beat her.


========================================
| BOSS! | HARTMANN             | BOSS! |
========================================
| HP: 120             Elemental: -     |
| AP: 50              DP: 10           |
| M.AP: 60            M.DP: 30         |
| Area: Merveille Village              |
| Ability: Flanma                      |
| Item 1:                              |
| Item 2:                              |
========================================

He will use the same skill that we were using with Melody against groups of
Hornets, and everyone is damaged with Flanmoa. But it's not too harmful only
doing around 10 HP damage at the maximum. One Power Boost and Combo Drive from
Eddie (assuming you've raised the level of these skills a bit) will take him
out fast, even with Eddie at level 9.


========================================
| BOSS! | OUROBOROS            | BOSS! |
========================================
| HP: 500             Elemental: -     |
| AP: 89              DP: 25           |
| M.AP: 15            M.DP: 7          |
| Area: Over Siberia                   |
| Ability: Mobius Rain                 |
| Item 1:                              |
| Item 2:                              |
========================================

Start by using Power Boost with Eddie and all your protective skills: Magic
Shield and Turn Evasion. Fiona should keep you healthy and the enemy will hit
you with attacks that do around 45 - 50 HP damage (with the best airship
shield). Melody's Magic Shower is very effective when powered up as is Pad's
Support Shot. Using these skills you will soon win this battle. (Assuming you
have the Dragon's Breath equipped to Melody and the Mermaid Voice for Pad.)

A B win gets you just 500 XP, 3000 Gold and 300 SP, but at least you got to
make Roswell eat lead.


========================================
| BOSS! | ROSWELL              | BOSS! |
========================================
| HP: 450             Elemental: -     |
| AP: 125             DP: 14           |
| M.AP: 12            M.DP: 6          |
| Area: Serbian Base                   |
| Ability: Gorgeous Beam               |
| Item 1:                              |
| Item 2:                              |
========================================

Dead easy. At level 19 with a Hyper Attack boost and Combo Attack from Eddie,
and lowering his defense with Pad's Break Shot, it's over in a couple of
rounds. Aeria seems to work quite well on him, or any spell at a high level,
and Scarlett will add her attack to the overall damage. If Eddie is at level
20, he will learn Thunder Blade, so you could use this skill too.


========================================
| BOSS! | YANG GUI             | BOSS! |
========================================
| HP: 10000           Elemental: -     |
| AP: 150             DP: 999          |
| M.AP: 110           M.DP: 55         |
| Area: Eterna Mines                   |
| Ability: Aeria                       |
| Item 1:                              |
| Item 2:                              |
========================================

A necromancer and a Cabal elite. Having no physical form, she can't be
attacked. ... Well, that pretty much says it all, eh? Just hit her with a magic
spell, and wait a bit, and the battle will be over.


========================================
| BOSS! | HARTMANN             | BOSS! |
========================================
| HP: 500             Elemental: -     |
| AP: 100             DP: 16           |
| M.AP: 200           M.DP: 100        |
| Area: Mt. Ararat                     |
| Ability: Flanma                      |
| Item 1:                              |
| Item 2:                              |
========================================

A sorcerer who attacks Eddie again in hopes of obtaining Fiona and the Tablets.

Just physical attacks and Eddie's Combo Attack will do. His fire-based attacks
are a little strong but will not kill you if you are at a decent enough level.


========================================
| BOSS! | ASTEL                | BOSS! |
========================================
| HP: 400             Elemental: Water |
| AP: 200             DP: 18           |
| M.AP: 170           M.DP: 85         |
| Area: Nirvana Palace                 |
| Ability: Parasol Attack              |
| Item 1:                              |
| Item 2:                              |
========================================
| BOSS!| GORGON HEAD           | BOSS! |
========================================
| HP: 250             Elemental: -     |
| AP: 170             DP: 15           |
| M.AP: 120           M.DP: 60         |
| Area: Nirvana Palace                 |
| Ability: Gaze of Petrification       |
| Item 1:                              |
| Item 2:                              |
========================================

Scarlett's sister. The Cabal erased her memory, and is using her powers.
Floating machines that support Astell with their attack and recovery skills.

The Gorgon Heads can paralyze you, and Astell has moderate attack power, so
this is not as easy as the previous bosses. Eliminate the Gorgon Heads first
with your multi-enemy attacks like Meteor Shot and Sonic Wave, then hit her
with stuff like Combo Attack and Flanma until she is defeated. She's really not
THAT tough, as by the time you kill the Gorgon Heads, her HP should be almost
depleted anyways.


========================================
| BOSS! | YANG GUI             | BOSS! |
========================================
| HP: 1000            Elemental: Wind  |
| AP: 225             DP: 19           |
| M.AP: 180           M.DP: 90         |
| Area: Nirvana Palace                 |
| Ability: Aeriara                     |
| Item 1:                              |
| Item 2:                              |
========================================

Yang Gui's true form as disclosed by Astell after regaining her memory.

After this battle, you'll have Astell on your side and you'll have to face Yang
Gui again. This time, she CAN be damaged, so use stuff like Overdrive and
Attack Boost followed by Heavy Shot, Combo Attack, and Lumeira. She uses
Aeriara, and you could take the opportunity to test out Melody's Magic Shell on
Pad (for example) to reflect her magic. Death's Choice is her other main
attack, which is a spell that will kill anyone it targets and there's no
defense against that! Revive anyone who dies. It only took two Combo Attacks
for her to be finished, so not a tough battle at all.


========================================
| BOSS! | KAKYO                | BOSS! |
========================================
| HP: 1100            Elemental: -     |
| AP: 270             DP: 17           |
| M.AP: 15            M.DP: 7          |
| Area: Mt. Fuji Base                  |
| Ability: Ogre's Defense              |
| Item 1:                              |
| Item 2:                              |
========================================
An elite of the Cabal and descendant of samurai. He has the blood of ogres.

He's pretty easy. Do the normal Overdrive/Combo Attack, Heavy Shot, magic
spell, Lumiera strategy that's been working so well all game. He'll go into
Ogre Defense, which says "Complete Defense Activated". This will block all
physical attacks, and magic as well. Take this time to boost stats and heal,
but you probably won't need to. Just waste time doing whatever. I took the time
to cast Hyper Attack with Eddie twice. Kishin's Blade is a pretty decently
strong move, so keep that in mind. You get 8500 XP, 500 SP and 5000 Gold (for
a B).


========================================
| BOSS! | DEVIL FLOWER         | BOSS! |
========================================
| HP: 2000            Elemental: Earth |
| AP: 350             DP: 18           |
| M.AP: 70            M.DP: 35         |
| Area: El Dorado                      |
| Ability: Devil Powder                |
| Item 1:                              |
| Item 2:                              |
========================================

A giant, carnivorous Amazon flower. It guards the gateway to El Dorado.

It's really not the toughest boss in the world. Its attacks are physical and
only attacks one character at a time, and is weak against pretty much any
attack. Use Supernova and Bullet Drive for a really easy time, but stuff like
Combo Attack and Random Shot works great too, especially boosted up with
Eddie's attack boost spell. (Melody's Air magic also works well.) You'll get
7000,XP, 600 SP, and 6000 G for a B


========================================
| BOSS! | DEVIL FLOWER         | BOSS! |
========================================
| HP: 2000            Elemental: Earth |
| AP: 350             DP: 18           |
| M.AP: 70            M.DP: 35         |
| Area: El Dorado                      |
| Ability: Devil Powder                |
| Item 1:                              |
| Item 2:                              |
========================================

A giant, carnivorous Amazon flower. It guards the gateway to El Dorado.

It's really not the toughest boss in the world. Its attacks are physical and
only attacks one character at a time, and is weak against pretty much any
attack. Use Supernova and Bullet Drive for a really easy time, but stuff like
Combo Attack and Random Shot works great too, especially boosted up with
Eddie's attack boost spell. (Melody's Air magic also works well.) You'll get
7000,XP, 600 SP, and 6000 G for a B


========================================
| BOSS! | ALBION               | BOSS! |
========================================
| HP: 2700            Elemental: -     |
| AP: 350             DP: 18           |
| M.AP: 400           M.DP: 200        |
| Area: Dragon's Lair                  |
| Ability: Flame Breath                |
| Item 1:                              |
| Item 2:                              |
========================================

A member of an ancient family of sacred dragons. It knows a lot about Fiona.

The usual airship battle strategies work here.. use Power Boost and Spiral
Arrow with Eddie, Smoke Shot with Pad, Slower Cannon with Melody, and Repair
Force with Fiona. Her healing will be more than enough to handle his physical
attacks, which do 150-200 damage to your airship (or less if you've bought the
extra Upgrade Plates!) You get 3750 XP, 800 SP and 5000 G for a B.

After the battle, you have to land on the temple and go inside and fight him in
a land battle.


========================================
| BOSS! | ALBION               | BOSS! |
========================================
| HP: 2700            Elemental: -     |
| AP: 350             DP: 18           |
| M.AP: 400           M.DP: 200        |
| Area: Dragon's Lair                  |
| Ability: Flame Breath                |
| Item 1:                              |
| Item 2:                              |
========================================

A member of an ancient family of sacred dragons. It knows a lot about Fiona.

The usual boss strategy works. If you have enough MP, the co-op attacks do a
ton of damage. Otherwise, Overdrive/Combo Attack, Meteor Shot, Dark Ray, and
Lumiera works well. Another alternative is to have Eddie cast Hyper Attack once
or twice and have everyone physical attacks or do physical skills. Eddie was
doing 400 attack with a boosted combo attack alone. Albion's physical attacks
do around 70-90 damage to one character, and Flame Breath does about 60-75 to
all four characters. You can use Melody's Magic Shell to protect against this
spell. You get 7750 XP, 4000 SP, 10000 G for a B. (I managed to get an S for
this battle probably because it was over fast: using Fiona's White Gale to give
Eddie extra turns and adding extra damage generated from Magic Shell and having
those gadgets equipped. TT)


========================================
| BOSS! | FREYJA               | BOSS! |
========================================
| HP: 3500            Elemental: Dark  |
| AP: 365             DP: 16           |
| M.AP: 320           M.DP: 160        |
| Area: Acropolis                      |
| Ability: Death's Lullaby             |
| Item 1:                              |
| Item 2:                              |
========================================

A goddess of death sealed in Pandora's Box. She has a special hatred for Fiona.

The usual attacks of Hyper Attack/Combo Attack, Heavy Shot, Daemon's Gate, and
Lumeira do wonders on this boss, especially Lumeira since she is weak against
light-based attacks. Fiona may need to heal occasionally, especially if Frejya
starts focusing all her attacks on one character. That can get annoying, but it
doesn't happen too often! Dark Nest does around 100 damage to all four
characters, so keep that in mind. Death's Lullaby instantly kills a character
most of the time, so have some Silver Chalices ready to go.


========================================
| BOSS! | KAKYO                | BOSS! |
========================================
| HP: 4000            Elemental: -     |
| AP: 400             DP: 18           |
| M.AP: 60            M.DP: 30         |
| Area: Royal Exploration Agency       |
| Ability: Ogre's Defense              |
| Item 1:                              |
| Item 2:                              |
========================================

A warrior faithful to Terra the Emperor. He survived the Mt. Fuji Base
destruction.

He's not much tougher than he was before, plsu now you have Gilbert to help out
with some attacks. The usual attack strategy of Hyper Attack/Combo Attack,
Heavy Shot, Daemon's Gate and Lumeira/attack/Heal works well here. Daemon's
Gate was doing 300+ damage for us, so definitely spam that one. Don't forget he
puts up the shield for a few rounds and no attacks will actually work, so take
the time to buff up your party for when the shield comes down.. then blast away
at him!


========================================
| BOSS!| CARMINE               | BOSS! |
========================================
| HP: 4500            Elemental: Fire  |
| AP: 420             DP: 18           |
| M.AP: 150           M.DP: 175        |
| Area: Royal Exploration Agency       |
| Ability: Maxim Prominence            |
| Item 1:                              |
| Item 2:                              |
========================================

Carmine's armored true form. He invincibly attacks the Royal Exploration
Agency.

Since you'll have Gilbert with you, this fight is even easier than normal.
Hyper Attack/Combo Attack, Heavy Shot.. you know the deal by now. Co-op attacks
do a lot of damage if you've leveled them up some. His physical attacks do
about 100-150 damage to one character. He can use Invincible Rage which helps
him heal some. Big Bang is the major thing to worry about, as it does 150-200
damage to all four characters, so keep healed at all times. Hopefully you've
leveled up Fiona's healing spell some or have some Super Heal Leaf items to
use. We have to admit this boss was difficult for this reason alone, especially
if he starts doing this attack multiple times. Maxim Prominence is a strong
attack on one character, but much preferrable to him casting Big Bang. He
starts doing this when he's close to death.


========================================
| BOSS! | PREY                 | BOSS! |
========================================
| HP: 5000            Elemental: Dark  |
| AP: 580             DP: 18           |
| M.AP: 80            M.DP: 40         |
| Area: Tomb Chapel                    |
| Ability: Ragnarok                    |
| Item 1:                              |
| Item 2:                              |
========================================

The King of Swords from Pandora's Box. He seeks prosperity for the Black Order.

The usual attack strategy works here as well. We couldn't get Heavy Shot to
work against him, but it did cause a decent amount of damage, so that's
recommended. He mostly has physical attacks that target one character, so keep
everyone healed and you will not lose this battle. That's because when he's
close to dying, he'll unleash Raganarok, an attack that does 150ish damage to
all four characters!


========================================
| BOSS! | TEMPLE KNIGHT        | BOSS! |
========================================
| HP: 4800            Elemental: -     |
| AP: 525             DP: 18           |
| M.AP: 75            M.DP: 37         |
| Area: Tomb Chapel                    |
| Ability: Cursed Spell                |
| Item 1: Heal Bottle                  |
| Item 2: Star Jewel                   |
========================================

The guards of the Tomb Chapel, they appear to protect the keeper of the
tablets.

Sorry to be so boring, but Hyper Attack/Combo Attack, Daemon's Gate, Heavy
Shot, and attack/heal are really the way to go here. This boss has the usual
physical attack/strong multi-character attack pattern, so keep healed because
its special attack does around 200 damage to all four characters!


========================================
| BOSS! | PARACELSUS           | BOSS! |
========================================
| HP: 5000            Elemental: -     |
| AP: 500             DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: South Pole                     |
| Ability: Arcana Rain                 |
| Item 1:                              |
| Item 2:                              |
========================================
| BOSS! | SAHIR ARC            | BOSS! |
========================================
| HP: 1500            Elemental: -     |
| AP: 300             DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: South Pole                     |
| Ability: Elixir of Destruction       |
| Item 1:                              |
| Item 2:                              |
========================================
| BOSS! | HERMES ARC           | BOSS! |
========================================
| HP: 1500            Elemental: -     |
| AP: 300             DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: South Pole                     |
| Ability: Elixir of Rebirth           |
| Item 1:                              |
| Item 2:                              |
========================================
| BOSS! | SULPHYR ARC          | BOSS! |
========================================
| HP: 1500            Elemental: -     |
| AP: 300             DP: 20           |
| M.AP: 10            M.DP: 5          |
| Area: South Pole                     |
| Ability: -                           |
| Item 1:                              |
| Item 2:                              |
========================================

The Cabal's giant flying fortress. It was created to hunt for Asgard.
A part of the flying fortress Paracelsus. It attacks with powerful magic.
A part of the giant flying fortress Paracelsus. It attacks and heals.
A part of the flying fortress Paracelsus. It attacks with a powerful light ray.

You know it's an important battle because a different battle song is playing!
This one is cool. Paracelus is built with four different parts, so we used
multi-target attacks like Smoke Shot, which also helps slow down its agility.
Magic Shower works best with Melody, and increasing attack and defense with
Eddie and Fiona works wonders. Once you have the attack and defense maxed,
focus on Wild Rush and Repair Force.

One side of the Paralesus used Elixir of Rebirth, which heals the main section.
Another side physically attacks, and the third uses Elixir of Destruction, a
semi-strong attack that also casts a status abnormality on the airship (fire,
jamming a weapon, etc.) Once the three Arcs are done, go all out with attacking
the Paracelus. Spiral Arrow, Slower Cannon, Smoke Shot, and Miracle Blast. It
just charges up for a special attack, so you won't need to worry about healing.

If it gets to unload its special attack, Arcana Rain, it does around 500 damage
if you have on the best armor and have upgraded your defense, so stay above
that HP range for the duration of the fight. Heal afterwards, then continue the
onslaught.


========================================
| BOSS! | EUNOMIA              | BOSS! |
========================================
| HP: 2500            Elemental: Holy  |
| AP: 150             DP: 20           |
| M.AP: 150           M.DP: 75         |
| Area: Asgard                         |
| Ability: Lumiera                     |
| Item 1:                              |
| Item 2:                              |
========================================

A guardian angel of the Tower of the Sun. This has the strongest AP of the
three.

Increase attack and defense, Spiral Arrow, Smoke Shot, Slower Cannon, Repair
Force, etc... yeah it's boring, but it really does work best. Eunomia does Dark
Ray which does about 100 damage, but you have 800+ HP by now, so no worries.
Heal when you need to. Her physical attacks actually do way more damage,
200-250, so you better hope for Dark Ray. ;)


========================================
| BOSS! | EIRENE               | BOSS! |
========================================
| HP: 3200            Elemental: Holy  |
| AP: 500             DP: 20           |
| M.AP: 150           M.DP: 75         |
| Area: Asgard                         |
| Ability: Lumiera                     |
| Item 1:                              |
| Item 2:                              |
========================================

A guardian angel of the Tower of the Sun. This has the best DP of the three.

The same strategy as before applies to Eirene.. these are not the toughest
in-depth strategies in the world unfortunately. She has a weak Lumierana attack
that does around 100 damage and a physical attack that does around 200.. so
just like Eunomia pretty much. ;) She also has the ability to heal herself for
around 85 HP, but you should be causing much more than that, that it almost
seems like a wasted round for her.


========================================
| BOSS! | DIKE                 | BOSS! |
========================================
| HP: 2500            Elemental: Holy  |
| AP: 500             DP: 20           |
| M.AP: 190           M.DP: 95         |
| Area: Asgard                         |
| Ability: Lumiera                     |
| Item 1:                              |
| Item 2:                              |
========================================

A guardian angel of the Tower of the Sun. This has the greatest Magic of the
three.

Dike.. yes, her name is Dike. Huh. Anyways, the usual strategies from the
previous two work here. At this point, you should only be needing to boost
attack and defense once. Dike didn't seem to do anything except physically
attack and she only took a few rounds to defeat, probably the easiest of the
three Guardians.


========================================
| BOSS! | CARMINE              | BOSS! |
========================================
| HP: 6000            Elemental: Fire  |
| AP: 520             DP: 18           |
| M.AP: 150           M.DP: 75         |
| Area: Tower of the Sun               |
| Ability: Maxim Prominence            |
| Item 1:                              |
| Item 2:                              |
========================================

An elite of the Cabal. The ultimate knight who now defends Emperor Terra.

Start by boosting your attack, speed, and defense as best as you can. Fiona can
focus on Blue Whirlwind on Eddie repeatedly, and healing if she absolutely
needs to. Eddie can use Combo Attack, and Pad can use Heavy Shot. Melody can
use either Dark Ray or Daemon's Gate, depending what you've leveled up. Big
bang does around 200-250 damage to all four characters, so try to stay at max
HP when possible because he WILL unload it at least once during the battle,
possibly more. He also has a weak healing spell, but you should be causing way
more damage than he can heal and it seems like a wasted turn by him. Not that
we'd complain. =D You may even want Melody to use Mega heal Leaf sometimes if
he starts using Big Bang too much, it's really lethal. Once he gets close to
death, he'll do Maxim Prominence, which is weaker than Big Bang because it
attacks one character instead of all four. You get 12500 EXP, 2000 SP, and
20,000 Gold for winning this battle.


========================================
| BOSS! | TERRA                | BOSS! |
========================================
| HP: 7000            Elemental: Dark  |
| AP: 580             DP: 18           |
| M.AP: 300           M.DP: 150        |
| Area: Tower of the Sun               |
| Ability: God's Flame                 |
| Item 1:                              |
| Item 2:                              |
========================================

Gilbert's old friend who wants to destroy all of humanity in order to save the
earth.

First, you have to face Terra in semi-human form. The regular boss theme plays
here. The normal strategy of beefing up statistics works well here, followed by
Combo Attack, Heavy Shot, Daemon's Gate, and Blue Whirlwind on Eddie. Heavenly
Waves is a weak attack that barely damages all four characters. His flame spell
does a little more damage, but still not much. Dark Waves does around 75 damage
each, but at this point, I think the armor is superior protection against magic
spells. With Eddie doing a beefed up Combo Attack twice in one round, you
should be doing 2000+ damage with one go. It won't take long to win with that
kind of damage output, but this is only the beginning. You get 15000 XP, 3000
SP, and 30000 Gold for a Rank-B victory.


========================================
| BOSS! | METHEUS              | BOSS! |
========================================
| HP: 15000           Elemental: Dark  |
| AP: 600             DP: 18           |
| M.AP: 350           M.DP: 175        |
| Area: Tower of the Sun               |
| Ability: World End                   |
| Item 1:                              |
| Item 2:                              |
========================================

The "Bearer of the Black Wings". It uses Terra's body to return to Asgard.

You can tell this is the final boss because he has a weird name and a different
song is playing. Now then, onto the strategy. Have Eddie use Hyper Attack, Pad
use Heavy Shot, Melody use Speed Break, and Fiona use Blue Whirlwind on Eddie.
Always have Fiona use Blue Whirlwind on Eddie, unless he needs to heal, and
have Eddie use Combo Attack twice, or a Hyper Attack once followed by a Combo
Attack if his AP goes back to normal. It is hard to get his agility lowered
with Speed Break and Hyper Shot, but when you do, you get even more rounds of
attacks in before he goes.

He starts off by physically attacking characters, but we think that's just to
keep you feeling comfortable. We'd still recommend keeping everyone healed,
because he'll start doing World's End, a strong four-character attack that does
250ish damage to everyone. Remember to heal after this, PP forgot to and the
bastard did World's End again and killed three people, so he had to heal
everyone with Golden Chalices quickly.

Unfortunately, with Eddie doing 1200+ damage twice in a row, this battle
doesn't prove to be too difficult again, so if you want to make it tougher,
DON'T do that and just use skills like Demonic Blade. You get 25000 EXP, 4000
SP, and 40000 Gold for a B-rank win.


^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

6. ADVENTURER'S HANDBOOK .............................................. *HANDB

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

     6.01  Quests ..................................................... H601
     6.02  World Treasure ............................................. H602
     6.03  Diary ...................................................... H603
     6.04  Character Data ............................................. H604
     6.05  Monster Data ............................................... H605
     6.06  Map ........................................................ H606
     6.07  Treasure ................................................... H607
     6.08  Item Data .................................................. H608
        1. Weapons .................................................... H681
        2. Armor ...................................................... H682
        3. Items ...................................................... H683
        4. Airship Weapons ............................................ H684
        6. Airship Armor .............................................. H685
        6. Gadgets .................................................... H686
        7. Valuables .................................................. H687
     6.09  Theater .................................................... H609
     6.10  Game Data .................................................. H610


You get the Handbook and this is all the information you can find in it. We
added little notes here and there as needed.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.01  QUESTS ....................................................... *H601
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-


========================================
| 001 | OPERATIONS WIPE OUT RATS       | Q001
========================================
Rank        : E
ADP         : 20 ADP
Reward      : 2000 G
Destination : London Sewers
A large number of rats have appeared in the London Sewers. There is a request
to exterminate them. Please see a man named Ryan in the East End of London for
details.

========================================
| 002 | MEMORIAL RING                   | Q002
========================================
Rank        : E
ADP         : 30 ADP
Reward      : 3500 G
Destination : Pyramid. (North Africa)
A noblewoman who has lost her ring and wants us to find it for her. Three
ladies in Central London might be able to provide more information about it.

========================================
| 003 | WISH OF AN OLD MAN             | Q003
========================================
Rank        : E
ADP         : 30 ADP
Reward      : 2500 G
Destination : Eterna Mines. (West Africa)
We have received a request from an old man who wants us to obtain for him
something known as Vitality Honey. For more details please talk to this man at
a bar in London.

========================================
| 004 | PLAGUE OF THE MUSHROOMS        | Q004
========================================
Rank        : E
ADP         : 40 ADP
Reward      : 3000 G
Destination : Tower of Babel. (East of Cairo)
We have received a rather strange request to destroy a large outbreak of
mushrooms. For more details, please talk to a man name Henry in Merveille
Village.

========================================
| 005 | LOST PENDANT                   | Q005
========================================
Rank        : E
ADP         : 40 ADP
Reward      : 4000 G
Destination : Tower of Babel. (East of Cairo)
We have received a request to find a cherished pendant that was lost by an old
man. To learn more details, please meet with Desmond in the West End of London.

========================================
| 006 | SIBERIAN ABSOLUTE ZERO         | Q006
========================================
Rank        : D
ADP         : 50 ADP
Reward      : 4200 G
Obtain      : Blue Cannon Plans
Destination : Siberian Base. (North of Siberian Village)
We have received a fairly mysterious request asking for a reliable adventurer
to perform a secret talk. For details, please speak to a man in a bar in Saint
Petersburg.

========================================
| 007 | RARE INGREDIENTS               | Q007
========================================
Rank        : D
ADP         : 60 ADP
Reward      : 4500 G
Destination : 4 locations: London Sewers, Pyramid, Eterna Mines, Tower of Babel
A cook who would like us to gather together rare ingredients from all over the
world. For more details, please meet a man named Jan at the inn in London.

========================================
| 008 | BOUNTY HUNTER                 | Q008
========================================
Rank        : D
ADP         : 60 ADP
Reward      : 5000 G
Destination : Eterna Mines. (West Africa)
A bounty has been placed on a monster for some unknown reason. The person who
is offering the reward is a woman names Ana who can be found in a bar in Delhi.

========================================
| 009 | DRAGON EXTERMINATION           | Q009
========================================
Rank        : D
ADP         : 70 ADP
Reward      : 5500 G
Destination : Tibet. (Mountains northeast of Delhi)
Obtain      : Dragon Gun Plans
We have received a request for all adventurers to try their hand just once at a
little dragon extermination. For details, please meet with a man name Assim in
Delhi. (Note that Assim is found at the north east corner of the city.)

========================================
| 010 | LOST PET                       | Q010
========================================
Rank        : D
ADP         : 100 ADP
Reward      : 7000 G
Destination : (In the air between Cairo and the Pyramid)
We have received a request from a beautiful lady who would like someone to
bring back her pet that has run away. She is apparently waiting in a bar in
Saint Petersburg.

========================================
| 011 | THE EL DORADO TREASURE         | Q011
========================================
Rank        : C
ADP         : 130 ADP
Reward      : 0 G
Destination : El Dorado. (In Amazon, north of South America)
Obtain      : Beautiful Gem (Phantom Prism)
We have come upon information saying that there's a treasure hidden in El
Dorado. It appears that this item is a Gadget. Naturally it pays to get there
first.

========================================
| 012 | DISTANT PROMISE                | Q012
========================================
Rank        : C
ADP         : 140 ADP
Reward      : 4000 G
Destination : El Dorado. (In Amazon, north of South America)
We have received a request from an old man who needs someone to take him to El
Dorado. For more details, please talk to the man at the Airship Dock in Rio de
Janeiro.

========================================
| 013 | TEMPLE TREASURE HUNT           | Q013
========================================
Rank        : C
ADP         : 180 ADP
Reward      : 0 G
Destination : Tablet Temple. (Easter Islands, west of South America)
There is information that some kind of treasure is hidden within one of the
rocks in the Tablet Temple. This is a great quest if you want a nice relaxing
treasure hunt.

========================================
| 014 | GILBERT'S SECRET MISSION       | Q014
========================================
Rank        : C
ADP         : 190 ADP
Reward      : 4500 G
Destination : Teotihuacan. (Just southwest of New York)
A secret request from from Gilbert Brown, that is geared towards any adventurer
with confidence in their own abilities. He is waiting at the Brown's Mansion in
London.

========================================
| 015 | LOST PAST                      | Q015
========================================
Rank        : C
ADP         : 200 ADP
Reward      : 6000 G
Destination : Eterna Mines. (West Africa)
A request from a young girl who wants to find something that was lost in the
Eterna Mines. For details, please talk to the girl in the lobby of the Royal
Museum in London.

========================================
| 016 | CHALLENGE FROM DARKNESS         | Q016
========================================
Rank        : B
ADP         : 80 ADP
Reward      : 8000 G
Destination : Dungeon of Lemuria. (Indian Ocean, south of India.)
All adventurers confident in their abilities should try their hand just once at
a certain challenge. Talk with a man names Socrates at the entrance to the
Dungeon of Lemuria.

========================================
| 017 | THE LEMURIA TREASURE           | Q017
========================================
Rank        : B
ADP         : 90 ADP
Reward      : 0 G
Obtain      : Dragon Gem Plans
Destination : Dungeon of Lemuria. (Indian Ocean, south of India.)
Apparently, an incredible treasure is lying hidden in the Dungeon of Lemuria.
For more information, you might want to speak with an adventurer named
Toshihiro in Japan. (In Tokyo bar: top right table)

========================================
| 018 | HERITAGE OF MT. FUJI            | Q018
========================================
Rank        : B
ADP         : 150 ADP
Reward      : 0 G
Destination : Mt Fuji Base. (South of Tokyo, Japan)
There is information saying there is some kind of armor hidden in the Mt. Fuji
Base. However, it appears that a guardian is protecting the item. Proceed with
caution.

========================================
| 019 | RICHES OF ATLANTIS             | Q019
========================================
Rank        : B
ADP         : 160 ADP
Reward      : 0 G
Destination : Atlantis. (South east from New York, to the west of the cloud
              bank.)
There is information saying that something very valuable has been found in
Atlantis. Naturally, a guardian will be protecting it.  Be sure to proceed with
great caution.

========================================
| 020 | THE ACROPOLIS TREASURE         | Q020
========================================
Rank        : B
ADP         : 260 ADP
Reward      : 0 G
Destination : Acropolis. (Greece, north of Cairo)
We have information saying there is some kind of Gadget has been found in the
Acropolis. However, it appears that a guardian is protecting the item. Proceed
with caution!

========================================
| 021 | DISAPPEARING DIRECTOR          | Q021
========================================
Rank        : B
ADP         : 460 ADP
Reward      : 5500 G
Destination : Tomb Chapel. (North America, western mountain range.)
A request specifically for Edward Brown. Director Fogg has disappeared?! What
could that mean? A woman named Shirley has made this request. Anyway, please
hurry!

========================================
| 022 | THE SKY MASTER CHALLENGE       | Q022
========================================
Rank        : A
ADP         : 170 ADP
Reward      : 0 G
Destination : Tablet Temple. (Easter Islands, west of South America)
We have received a challenge from the Sky Master. We have no idea who he is,
but he's waiting for all challengers in the sky over Tablet Temple.

========================================
| 023 | PATH TO GLORY                  | Q023
========================================
Rank        : A
ADP         : 240 ADP
Reward      : 4500 G
Destination : Tower of Babel. (East of Cairo)
We have received a challenge from the legendary adventurer Gilbert Brown! If
you are an adventurer with great confidence in your abilities, go to the Tower
of Babel!

========================================
| 024 | THE NIRVANA PALACE TREASURE    | Q024
========================================
Rank        : A
ADP         : 280 ADP
Reward      : 0 G
Destination : Nirvana Palace. (Mountains to the north east of Delhi.)
We have information about a legendary gun sealed within the Nirvana Palace.
However, it appears that a guardian is protecting the item. Proceed with great
caution!

========================================
| 025 | THE ETERNA MINES TREASURE      | Q025
========================================
Rank        : A
ADP         : 300 ADP
Reward      : 0 G
Destination : Eterna Mines. (West Africa)
We have information about a treasure found in the Eterna Mines.However, it
appears that a guardian is protecting this item. Be sure to proceed with great
caution!

========================================
| 026 | JEWEL OF SIBERIA               | Q026
========================================
Rank        : A
ADP         : 380 ADP
Reward      : 0 G
Destination : St Petersburg. (Narrow valley to the north east.)
A rumor that an adventurer flying over Siberia found an object which emits
light. However, a very powerful monster can be found in the vicinity. Be very
careful!

========================================
| 027 | PLANS IN THE CAVE              | Q027
========================================
Rank        : A
ADP         : 420 ADP
Reward      : 0 G
Obtain      : Ancient Shield Plans
Destination : Teotihuacan. (Just southwest of New York)
We have information that there seems to be some kinds of plans inside
Teotihucan. However, it appears that a guardian is protecting the item. Be sure
to proceed with great caution.

========================================
| 028 | TOWER OF ICE                   | Q028
========================================
Rank        : A
ADP         : 440 ADP
Reward      : 0 G
Destination : Tower of the Moon. (Arctic Ocean, to the east of Greenland.)
We have information that a tower covered in ice has been discovered in the
Arctic Ocean. To determine exactly what that is, we want someone to conduct a
thorough investigation.

========================================
| 029 | REMNANTS OF THE ARK            | Q029
========================================
Rank        : S
ADP         : 320 ADP
Reward      : 0 G
Destination : Mount Ararat. (Arabian Peninsula: north, up the east coast of
              Africa from Cape Town)
A rumor has surfaced that a weapon imbued with incredible power was found
inside Noah's Ark. However, it appears that a guardian is protecting it. Be
careful!

========================================
| 030 | MEMORIES OF THE MU             | Q030
========================================
Rank        : S
ADP         : 340 ADP
Reward      : 0 G
Destination : Mu. (Northeast from Australia near the western cloud bank.)
* The Silver Compass is required in order to find Mu.

We have information saying that a weapon of the ancients has been discovered on
the mysterious Mu Continent. However, it appears that a guardian is protecting
it. Be careful!

========================================
| 031 | KEEPERS OF THE DRAGON'S GEM    | Q031
========================================
Rank        : S
ADP         : 500 ADP
Reward      : 5000 G
Destination : Tablet Temple. (Easter Islands, west of South America, and then
              the skies at high altitude.)
A request directed specifically to the adventurer who bears the Dragon's Gem!
To learn more details, please meet with Noel, who is waiting at the Tablet
Temple.

========================================
| 032 | CLOTHES OF THE BLACK DRAGON    | Q032
========================================
Rank        : S
ADP         : 480 ADP
Reward      : 0 G
Destination : Tower of the Moon. (Arctic Ocean, to the east of Greenland.)
We have information that there is some kind of incredible armor hidden in the
Tower of the Moon. However, a guardian is protecting it. Be sure to proceed
with great caution.

========================================
| 033 | CLOTHES OF THE WHITE ANGEL     | Q033
========================================
Rank        : S
ADP         : 480 ADP
Reward      : 0 G
Destination : Hanging Gardens of Babylon. (High altitude, off the east coast of
              Greenland.)
We have information that some very unique armor can be found in the Hanging
Gardens of Babylon. However, a guardian is protecting it. Proceed with great
caution!


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.02  WORLD TREASURE ............................................... *H602
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-


========================================
| 01 | SKARA BRAE                      | WT01
========================================
Location: Orkney Islands
A house built of stone during what appears to be the Neolithic era 5,000 years
ago. Look closely to see what seem to be cabinets and shelves made of stone.
It's even insulated with shells. It really makes you admire the living wisdom
of those of the past.

========================================
| 02 | CARNAC STONES                   | WT02
========================================
Location: Bretagne
Over 3,000 gigantic stones separated into 3 groups and arranged into a straight
line extending 1.8 miles. Though said to have been made between 5 and 6
thousand years ago, its purpose is unknown. Many explanations have been given,
from the site being a temple to being a grave.

========================================
| 03 | EXTERNSTEINE                    | WT03
========================================
Location: Teutorburg Forest
The ancient ruins and rocks of the old battlefield of Teutorburg Forest. With
its dug grottoes and stone caskets, it seems it was used for some sort of
ritual. The giant, towering stones in the forest must have seemed holy to the
ancient peoples. An entirely austere scene.

========================================
| 04 | ALMENDRES CROMLECH              | WT04
========================================
Location: Evora, Iberian Peninsula
The gigantic, linear stone ruins in an area called Evora. Built nearly 7,000
years ago, the ruins are older than even Carnac and Stonehenge. The people of
the time are said to have worshipped spirits and could have used Almendres for
such rituals.

========================================
| 05 | STATUES OF ZEUS AT OLYMPIA      | WT05
========================================
Location: Ocean Bottom, Western Greece
All that remains of this giant sculpture is its legend. It was originally
placed inside a large temple in the area. By looking at this 33ft tall statue,
it's clear that the temple was even larger. Though submerged and stripped of
its ornamentation, the statue still overflows with dignity today.

========================================
| 06 | POMPEI                          | WT06
========================================
Location: Southern Italian Peninsula
The ruins of an ancient city that flourished 1,800 years ago. In one night, the
whole town was buried under the ash of the massive eruption of nearby Mt.
Versuvius, and like that, destroyed. As the buildings were made of rock, the
outlines of the town remain to this very day.

========================================
| 07 | KIZHI POGOST                    | WT07
========================================
Location: Lake Onega
The original people here worshipped nature and seem to have used Kizhi as a
festival site. Those that came after them used the site for festivals as well.
The 121ft tall wooden church Kizhi Pogost features a beautiful onion-shaped
dome.

========================================
| 08 | BEZEKLIK BUDDHA CAVES           | WT08
========================================
Location: Turfan Basin
A cavern temple carved from bare rock rests in the eastern part of Turfan
Basin. The temple includes 50 caves lined with stone statues and colorful
murals. However, many of the murals have been poached or otherwise disappeared.

========================================
| 09 | LAKE BAIKAL                     | WT09
========================================
Location: Southern Siberia
A long, narrow, crescent-shaped freshwater lake. The lake is stunning with its
deep, deep bottom, high transparency, and clear aquamarine water. Lake Baikal
is classified as an 'ancient lake', and is said to have existed for 25 million
years.

========================================
| 10 | MAMMOTH OF WRANGEL ISLAND       | WT10
========================================
Location: Northeast Siberia
A giant mammoth sleeping just as it was when frozen. It overwhelms with such
force you would think it's about to move. It seems to have been moved to the
Earth's surface by changes in the Earth's crust. What could possibly have
caused the extinction of an animal as strong as this?

========================================
| 11 | ABU SIMBEL                      | WT11
========================================
Location: Upstream of the Nile River, South Cairo
A great temple built by the king of the time for his god. Rumored to be over
3000 years old, the technical skill used to make the four massive statues at
the entrance and the art of its room is shocking. They say twice a year the sun
shines through the entrance to illuminate the statue.

========================================
| 12 | TOMB OF ASKIA                   | WT12
========================================
Location: Midstream of the Niger River
A building said to be the grave of the emperor who governed this region 400
years ago. The 56ft pyramid structure is made of mud. Countless tree branches
pierce its walls, making it look like a hedgehog. Could these branches have
been meant as protection?

========================================
| 13 | ROCK-HEWN CHURCHES              | WT13
========================================
Location: Southern Ethiopian Highlands
A building thought to have been built nearly 700 years ago. Its greatest
feature is that it was carved out of one massive rock. A building carved out of
rock? Amazing! Its height, width, and depth all 39ft, this church appears to
have some relation to Noah's Ark in Mt. Ararat.

========================================
| 14 | MT. ZIMBABWE                    | WT14
========================================
Location: Upstream of the Sabi River
A large building built of stone on a plateau over 3,281ft above sea level. The
building appears to be the home of those that ruled the villages in the area.
It is thought that the people of West Asia such as the Phoenicians lived here
at the time. Yes, people really do immigrate from that far!

========================================
| 15 | GREAT TREASURE OF ARTEMIS       | WT15
========================================
Location: Western Anatolian Peninsula
A temple enshrining a legendary goddess. It seems to have been destroyed
countless times only to have been rebuilt again. At its most beautiful point
2,600 years ago, visitors to the temple were moved by its beauty.
Unfortunately, the only things that remain now are several pillars.

========================================
| 16 | BAALBEK                         | WT16
========================================
Location: Beqaa Valley, Northeast Beiruit
Baalbek was thought to be a temple enshrining the gods of the original people
of the area. However, it is now believed to be devoted to a different deity.
Most of the building has been destroyed, only six large pillars remain
standing.

========================================
| 17 | BAHRAIN FORT RUINS              | WT17
========================================
Location: Northeast Bahrain Islands
The ruins of a fort built 400 years ago. Below these ruins even more ruins lie
buried. It seems sacreligious to have built a fort above such ruins. The oldest
of the ruins are from a city built 4,000 years in the past, the ancient capital
of the Dilmun civilization.

========================================
| 18 | PERSEPOLIS                      | WT18
========================================
Location: Fars region, Iran
Ruins of the capital in the country that flourished in this area during
antiquity. Though destroyed by the Alexander the Great, the city was so
important that Alexander himself came by for its destruction. Unfortunately,
not even the original name of the city is known today.

========================================
| 19 | SHEBA'S TEMPLE                  | WT19
========================================
Location: Southwest Arabian Peninsula
The ruins of the capital city ruled by the Queen of Sheba 2,500 years ago. It
is said there were temples for both the sun and moon - the people of antiquity
had a special understanding of the sun and moon, didn't they? Now, only pillars
remain with most of the temple buried under the sand.

========================================
| 20 | BUDDHAS OF BAMYAN               | WT20
========================================
Location: Hindu Kush Mountains
A grotto temple carved in a valley in the Hindu Kush Mountains. Over 1,000
grottoes exist, with various murals remaining. The temple had two giant gold
stone statues, though now the texture shows through, though now the texture
shows through. The statues were large enough to have been seen clearly from far
away.

========================================
| 21 | THE GREAT STUPA OF SANCHI       | WT21
========================================
Location: Ethopal, Central India
A domed building called the Tower of Sanchi that seems about 2,000 years ago. A
wall surrounds the dome, and four gateways called "toranas" guard each
direction. Each gate is carved with reliefs of people and animals. The designs
can still be seen clearly today.

========================================
| 22 | MOHENJO-DARO                    | WT22
========================================
Location: Downstream of the Indus River
The ruins of an ancient brick city. The town was surrounded by ramparts, inside
were beautifully laid out buildings. No matter where one looks, the town
appears to have been built via design. Even more surprising, this town had
sewers 4,400 years ago. London just got them recently.

========================================
| 23 | ELLORA CAVES                    | WT23
========================================
Location: Charanandri Hills, Ellora
A temple compound featuring 34 grottoes born from a vertical rock face. Though
it seems like a normal building, it is said to be made from a single stone. As
numerous methods seem to have been used in drilling the holes, it is assumed to
have been taken years to complete.

========================================
| 24 | ROCK MURALS OF TSODILO          | WT24
========================================
Location: North Kalahari Desert
Murals painted continously by the ancestors of the hunting tribes of the area.
Most painted on a giant rock springing forth from the desert. Most are pictures
of animals; the targets of the hunter tribes. Paintings of hands also abound. I
wonder what those mean?

========================================
| 25 | ANGKOR WAT                      | WT25
========================================
Location: Northeast of Tonle Sap Lake
A temple surrounded by a moat running 0.6 miles in length. Thought to have been
built between 700 and 800 years ago, the design is just like that of a castle.
The temple reflects beautifully in its sacred ponds, splendidly complimenting
the natural surroundings.

========================================
| 26 | MYSTERIOUS LOP NAR LAKE         | WT26
========================================
Location: Tarim Basin
Known as the "Mysterious Lake" or "Wandering Lake", the exact location is
difficult to place. As the river supplying the lake changed course over time,
the position of the lake changed with it. As the name implies, the lake
actually wandered the land.

========================================
| 27 | MOGNAC CAVES                    | WT27
========================================
Location: West of hexi Huilang, East of Dunhuang
Grottoes carved from the cliffs of the Mingsha Mountain. Countless caves spread
over 0.6 miles of cliffs, featuring of the Mingsha Mountain. Countless caves
spread over 0.6 miles of cliffs, featuring murals and statues made of earth.
Digging for the caves begun about 1,400 years ago and lasted for hundreds of
years, the caves were forgotten as the town faded away.

========================================
| 28 | THE GREAT WALL                  | WT28
========================================
Location: Northern China
An exceedingly large structure running from a place called Shanhaiguan to over
3,729 miles to the west. Wherever you fly, the wall continues onward. Though it
seems to have been originally built from earth, that which remains now was
completed from fine stone 300 years ago.

========================================
| 29 | BOROBUDUR TEMPLE                | WT29
========================================
Location: Central Java
A giant temple built 1,100 years ago. Built by piling rocks atop a hill, its
primary feature is the lack of open space inside the structure. It has no
entrance and appears the same from every direction. Incredibly, over 10,000
carvings of human forms are found on the reliefs of its walls.

========================================
| 30 | YAP ISLAND                      | WT30
========================================
Location: Yap Island, Micronesia
The people of the island preserve the traditions of the past. Even today they
use rocks for money. However, rocks have no set value, instead their worth is
determined by size and age. They say amidst these rocks are some rocks over a
1000 years old.

========================================
| 31 | NAN MADOL RUINS                 | WT31
========================================
Location: Pohnpei, Micronesia
The name "Nan Madol" means "between the earth and the heavens". Ninety
artifical islands were built around this island, and buildings built atop them.
It appears each island served a different purpose. Still, it must have been
scary living atop an artifical island.

========================================
| 32 | HEART LEAF                      | WT32
========================================
Location: Great Barrier Reef
A heart-shaped coral reef floating atop the Pacific Ocean. Though assumed to
have formed naturally, Melody and Fiona were pleased with its "romance" and
"beauty". Girls sure love this stuff. I didn't really get it.

========================================
| 33 | MAGGIE SPRING                   | WT33
========================================
Location: Ayers Rock
The giant, rocky mountains of Ayers Rock is called Uluru by the locals. Within
Uluru lies a spring held sacred by the people for its perrenial flow; Maggie
Spring. The blue water shimmers beautifully against the red rock. Murals made
by the residents' ancestors occupy nearby caves.

========================================
| 34 | HA'AMONGA 'A MAUI               | WT34
========================================
Location: Eastern Edge of Tongatapu
A giant gate made of stone, called a "trilithon". Though thought to have been
built 700 years ago, the reason for its creation remain unknown. Still, there
must have been an important reason for why people would pile such heavy rocks.

========================================
| 35 | HVALSEY RUINS                   | WT35
========================================
Location: Greenland
The ruins of a farming village from 500 years ago. Nine hundred years ago
people known as the Norsemen emigrated to this area from northern Europe and
built a giant, church-like building. Even this north people were able to farm.

========================================
| 36 | MURALS OF SPROAT LAKE           | WT36
========================================
Location: West Coast, Canada
Murals created by what is thought to be the original residents of the area. It
is unknown when they were painted or what the pictures represent. They might
have been warnings about a magical beast living in the lake, or they might just
be graffiti.

========================================
| 37 | BUFFALO JUMP                    | WT37
========================================
Location: Porcupine Hills
A 59ft tall, 994ft wide cliff. The residents of this land used the cliff to
hunt buffalo. I was surprised at the countless bones below the cliff. Though
this hunt began nearly 5,000 years ago, it lasted until just recently.

========================================
| 38 | L'ANSE AUX MEADOWS              | WT38
========================================
Location: Northern Edge of Newfoundland
The ruins of a house thought to have been built nearly 900 years ago. They say
the Vikings built it when they traveled to the American Continent. They also
say the ruins are a past of the legendary Vinland. It appears the house were
only used a few years. I wonder why they left this area.

========================================
| 39 | OLD FAITHFUL                    | WT39
========================================
Location: Central Rocky Mountains
A geyser situated 8,202ft above sea level. Hot water shoots out of the geyser
every 90 minutes, reaching a height of 64ft. This geyser can be dangerous for
airships flying low. And strangely, the ground in the area is made of yellow
stone. I wonder if it's anything to do with the hot water.

========================================
| 40 | SERPENT MOUND                   | WT40
========================================
Location: East of Brush Creek Valley
A 0.2 mile long hill. I think it looks like a snake trying to swallow an egg.
The mound appears to be a grave, though when the mound was built remains a
mystery. They say the snake pattern was inspired by the constellations.

========================================
| 41 | WUPATKI RUINS                   | WT41
========================================
Location: Northeast Arizona
Ruins of the houses of those that lived in the area tower over the Great
Plains. The complex houses a sun-dried brick building that is split into 100
rooms, plus a nearby round plaza. The people are said to have all lived
together. It must have been difficult securing water in this area.

========================================
| 42 | BIMINI ROAD                     | WT42
========================================
Location: The Bahamas, Florida Sea
Stone ruins sink into the Bimini seas. A J-shaped structure which appears to be
a stone-paced road extends for 0.4 mile. Though now sunk in the ocean, at the
time the road must have been on land. I don't know why the road sunk.

========================================
| 43 | CARIBBEAN SHIPWRECK             | WT43
========================================
Location: Carribean Sea
The ruins of the ship rode by legendary pirate Captain Kidd. Though called a
pirate, he is said to have collected treasure for the poor. Still, even someone
that great couldn't win against a raging storm. I wonder what he thought when
he realized his final moments would be aboard a ship.

========================================
| 44 | PYRAMID OF THE MAGICIAN         | WT44
========================================
Location: Yucatan Peninsula
A giant pyramid roughly 118ft high with rare rounded sides. According to
legend, a dwarf born from an egg incubated by a wizard used his mysterious
power to complete the pyramid in one night. However, when asked, Melody said
"There's no way that's true!"

========================================
| 45 | GUIANA SHIELD                   | WT45
========================================
Location: Northern South America
Land comprised of many mountains with perpendicular cliffs and flat summits.
The waterfall Kerepakupai does not have a basin. It is so high from top to
bottom, that the water vaporized on its way down. The force and beauty of this
fall are truly remarkable.

========================================
| 46 | NAZCA LINES                     | WT46
========================================
Location: Between the Nazca and Ingenio Rivers
Giant pictures on the earth's surface, the age of which is unknown. The images
seem to have been made just by moving rocks on the surface. At this big a size,
the pictures wouldn't have been visible from the surface. I wonder how they
were drawn.

========================================
| 47 | MACHU PICCHU                    | WT47
========================================
Location: Urubamba Valley Summit
The ruins of an Incan town. As it sits atop a large mountain, the city is
visible airship though it can't be seen from below. They appear to have had a
temple. While it is odd a town was built this high, it is more surprising that
people were able to live here.

========================================
| 48 | TIWANAKU                        | WT48
========================================
Location: The Andes
While the exact details of the structure are unknown, it appears to be a stone
building made 1,000 years ago. Rumored to have once had a pyramid and walls
decorated with human portraits, very little of Tiwanaku's original form exists
today.

========================================
| 49 | LOS GLACIARES                   | WT49
========================================
Location: South Edge of South America
Beautiful blue glaciers. What makes these glaciers their distinctive blue is
the fact that nearly no air is trapped within the ice. Since the area is not
that cold, the glaciers melt and reform over time. The glaciers are also
beautiful when they break into the nearby lake.

========================================
| 50 | EASTER ISLAND                   | WT50
========================================
Location: Pacific Ocean Island, The Coast of Chile
This island is home to many stone statues called "Moai". The Moai are
human-shaped, with some having hats and eyeballs. Though the reason the Moai
were built is unknown, the people living on the island today praise them as
gods of protection.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.03  DIARY ........................................................ *H603
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

We are going to copy and paste the diary from the handbook here because we like
KB and this is extra KB for our FAQ. (This tells you the story in case you
forget to do anything, or want to be reminded of how truly original it is.)

=============================================================================
| TITLE | My First Day As An Adventurer                                     |
=============================================================================
| ENTRY | Now, I, too, have become an adventurer in search of my dad. I met |
|       | Pad during the Adventurers Association's entrance exam, but he    |
|       | doesn't seem to like adventurers very much. He is searching for   |
|       | his mother, too. I'm sure he will be a big help so I hope we can  |
|       | be friends. Most importantly, I hope to find Dad soon!            |
=============================================================================

=============================================================================
| TITLE | Encounter with the Maverick                                       |
=============================================================================
| ENTRY | Mr. Evans let me borrow my Dad's airship, the Maverick. This is   |
|       | the airship Dad flew on. According to Mr. Evans, the last thing   |
|       | my dad said before he went missing was that he was heading for    |
|       | Cairo in Egypt. What could have happened to him? Maybe I can find |
|       | something out in Cairo.                                           |
=============================================================================

=============================================================================
| TITLE | In Cairo, Egypt                                                   |
=============================================================================
| ENTRY | In Cairo, I met a woman from London named Shirley. She knows my   |
|       | dad, and claims to be an archaeologist, but why is she wearing a  |
|       | military uniform? According to Shirley, Dad was investigating the |
|       | Pyramid there. Maybe that's when he went missing.                 |
=============================================================================

=============================================================================
| TITLE | Dad's Footsteps                                                   |
=============================================================================
| ENTRY | I can't believe we found a library like that in the basement of   |
|       | the pyramid! It seems my dad was headed to the Tower of Babel     |
|       | that was drawn on the slab we found there. But, with the flight   |
|       | core broken on the Maverick, we can't go there. If we can get to  |
|       | Merveille Village maybe we can repair it... I wonder what it's    |
|       | like there?                                                       |
=============================================================================

=============================================================================
| TITLE | Meeting Melody                                                    |
=============================================================================
| ENTRY | Who knew that wizards really existed? Melody says we need a type  |
|       | of stone called eterna to fix our Flight Core. But, where are the |
|       | Eterna Mines? Maybe we can find something out by heading to Cape  |
|       | Town. I just hope Melody and Pad will get along until we get      |
|       | there...                                                          |
=============================================================================

=============================================================================
| TITLE | Scarlett, the Female Sky Pirate                                   |
=============================================================================
| ENTRY | On the way to Africa, we were suddenly attacked by a bright red   |
|       | airship with a skull emblem on it called the Esperanza. It was    |
|       | owned by the female sky pirate Scarlett. I never imagined such an |
|       | airship existed. The skies are more deadly than I thought. I hope |
|       | we don't see them again!                                          |
=============================================================================

=============================================================================
| TITLE | I Found The Eterna Crystal                                        |
=============================================================================
| ENTRY | With Melody's help, we were able to get the Eterna Crystal from   |
|       | the Eterna Mines. But, can we really fix the Flight Core with     |
|       | this? Without it I can't get to the Tower of Babel to find Dad. I |
|       | suppose I have to trust Melody for now. We should get back to     |
|       | Merveille Village quickly.                                        |
=============================================================================

=============================================================================
| TITLE | The Tragedy of Merveille Village                                  |
=============================================================================
| ENTRY | I'm happy we fixed the Maverick and can fly to the Tower of Babel,|
|       | but I can't believe what happened to the Village Elder... I'll    |
|       | never forgive that Hartmann and the Ancient Father's Cabal for    |
|       | what they have done. I couldn't just leave Melody, so I invited   |
|       | her along. I wish I could find the right words for her...         |
=============================================================================

=============================================================================
| TITLE | Meeting Fiona                                                     |
=============================================================================
| ENTRY | I met two guys named Carmine and Roswell at the Tower of Babel,   |
|       | but they too were members of the Ancient Father's Cabal. We       |
|       | saved Fiona, who Dad had protected from the Cabal... But who is   |
|       | she, anyways? To protect Fiona and for our own reasons, we're     |
|       | going to head to Beatrice's place in London.                      |
=============================================================================

=============================================================================
| TITLE | At Beatrice's Mansion, London                                     |
=============================================================================
| ENTRY | I'm worried about Fiona, but I'm pretty sure she'll be fine with  |
|       | Beatrice. Apparently, Beatrice is a friend of Dad's, but what     |
|       | kind of person is she really? We were asked to help search for    |
|       | the World Treasures, something both my dad and Mr. Evans were     |
|       | working on. First we have to find Abu Simbel.                     |
=============================================================================

=============================================================================
| TITLE | Discovery of a World Treasure                                     |
=============================================================================
| ENTRY | We found Abu Simbel! The world is a lot bigger than I thought, if |
|       | World Treasures like these can still be undiscovered. If we find  |
|       | something else I have to remember to tell Mr. Evans. Oh, I almost |
|       | forgot. Mr. Evans said Fiona had finally woken up. Maybe we       |
|       | should go back and check out Beatrice's place.                    |
=============================================================================

=============================================================================
| TITLE | Fiona's Decision                                                  |
=============================================================================
| ENTRY | I'm glad Fiona is okay, but I wonder if it is okay for her to     |
|       | help me find my dad when she's being targeted by the Cabal...     |
|       | Carlos showed up at Beatrice's house and told me that Dad was     |
|       | headed for Saint Petersburg. How and why would he know that? I    |
|       | think there are a lot of things I don't know about this Carlos    |
|       | fellow...                                                         |
=============================================================================

=============================================================================
| TITLE | In Saint Petersburg                                               |
=============================================================================
| ENTRY | I really didn't want to meet HER again. That's right, Scarlett,   |
|       | the female Sky Pirate. I was so relieved she didn't remember us,  |
|       | but she is still pretty scary. The mysterious airship that my dad |
|       | was chasing, Sky Crusher, was supposedly spotted in the mountains |
|       | to the east of Siberia. We have to get there fast!                |
=============================================================================

=============================================================================
| TITLE | The Sky Crusher Revealed                                          |
=============================================================================
| ENTRY | The pilot of the Ouroboros, also known as the Sky Crusher, was    |
|       | the same Cabal member that was shot down by Roswell had           |
|       | supposedly crossed the mountains to the north, but what could be  |
|       | there for him? Right now we just have to follow his tracks.       |
=============================================================================

=============================================================================
| TITLE | I Don't Know What's Going On                                      |
=============================================================================
| ENTRY | Damocles, the Royal Exploration Agency's battleship that saved    |
|       | us from the explosion at the Siberian Base. The mysterious stone  |
|       | slabs called Tablets. The Heaven's Door that Roswell was talking  |
|       | about. What is going on here? Why is Dad fighting with the Cabal? |
|       | I don't know what's happening any more and I want to find my dad  |
|       | soon!                                                             |
=============================================================================

=============================================================================
| TITLE | Dad, Where Are You Now?                                           |
=============================================================================
| ENTRY | I became an adventurer to find Dad, but so far I haven't been     |
|       | successful. But, I know if I continue on this adventure I will    |
|       | surely catch up to him. But, we've left out airship at the        |
|       | Siberian Base, so now what do we do? That reminds me, Commander   |
|       | Fogg asked me to come by the Royal Museum. I wonder what he       |
|       | wants?                                                            |
=============================================================================

=============================================================================
| TITLE | Tablets - Mysterious Stone Slabs                                  |
=============================================================================
| ENTRY | Commander Fogg says there are 7 Tablets in all. I still don't     |
|       | know what they are, but I do know that if they are used           |
|       | improperly something very bad will happen. We have to find them   |
|       | all before the Cabal can get their hands on them. First, let's    |
|       | head to Cape Town so we can get the Tablet discovered in America. |
=============================================================================

=============================================================================
| TITLE | In the Eterna Mines                                               |
=============================================================================
| ENTRY | Yang Gui... Yet another member of the Ancient Father's Cabal. We  |
|       | did manage to recover the Tablet, but how are we supposed to      |
|       | defeat an enemy that has no actual form? Yang Gui said she knows  |
|       | our every move... What is she talking about? How is that          |
|       | possible? Now we'll report back to Commander Fogg.                |
=============================================================================

=============================================================================
| TITLE | What the Spy Was Looking For                                      |
=============================================================================
| ENTRY | Astell, who had entered the Royal Exploration Agency as a spy was |
|       | supposed to be Scarlett's little sister. Why then, is she taking  |
|       | the side of the Cabal? She infiltrated in order to steal the Mt.  |
|       | Ararat documents. Is a Tablet there? If there is, there's no way  |
|       | I'm going to let the Cabal get their hands on it!                 |
=============================================================================

=============================================================================
| TITLE | Hartmann's True Identity                                          |
=============================================================================
| ENTRY | The legend of the ark that rests deep within a cave of Mt. Ararat |
|       | was true. It was there that we learned that Hartmann was the one  |
|       | who killed Melody's mother. She seemed terribly shocked... I      |
|       | wonder if she's okay. On a related note, why do Pad and Melody    |
|       | always fight with each other anyway?                              |
=============================================================================

=============================================================================
| TITLE | The Secret of the Necklace                                        |
=============================================================================
| ENTRY | We got back Beatrice's necklace for Dorothy that was stolen by    |
|       | the rat. I never would have imagined that it would be Pad's       |
|       | mother's necklace... Beatrice did say that necklace belonged to   |
|       | someone, and that someone must be Pad's mother. Why won't she     |
|       | tell us the truth?                                                |
=============================================================================

=============================================================================
| TITLE | Scarlett, Once Again                                              |
=============================================================================
| ENTRY | We met Scarlett... again. She claims to have escaped from the     |
|       | Siberian Base with my dad. I knew he was still alive! But...      |
|       | Even if it was my dad that destroyed the Esperanza, why do WE     |
|       | have to take Scarlett to the Nirvana Palace?                      |
=============================================================================

=============================================================================
| TITLE | Where Has Astell Gone?                                            |
=============================================================================
| ENTRY | I knew it! Astell is supposedly here at the Nirvana Palace. But,  |
|       | what is she doing here? Astell... I mean, the Cabal, coming here  |
|       | must have something to do with the Tablet. Let's go to the Delhi  |
|       | Treasury to get the Temple Key, then let's chase after that       |
|       | Astell!                                                           |
=============================================================================

=============================================================================
| TITLE | Let's Go to Japan                                                 |
=============================================================================
| ENTRY | It seems the Cabal will do whatever it takes to get their hands   |
|       | on these Tablets. They manipulate people for their own gain. I    |
|       | can't let this continue! Astell, with her memory recovered,       |
|       | informed us that the Cabal's base is somewhere in Japan. I'm sure |
|       | Dad is heading there now. We should head to Japan, too.           |
=============================================================================

=============================================================================
| TITLE | In The Eastern Capital, Tokyo                                     |
=============================================================================
| ENTRY | I thought Japan was full of samurai, but I couldn't have been     |
|       | more wrong! There weren't any samurai, but we did find Carlos.    |
|       | He seems to be everywhere at once. He is apparently also in Japan |
|       | looking for the Cabal's secret base. He also says that Director   |
|       | Fogg is close by in the Damocles. We should catch him.            |
=============================================================================

=============================================================================
| TITLE | Infiltrating the Mt. Fuji Base                                    |
=============================================================================
| ENTRY | I've learned that the Cabal's secret base is somewhere in the     |
|       | volcanic crater of Mt. Fuji. Commander Fogg is going to set up an |
|       | attack. The Cabal does terrible things, but this is like an all   |
|       | out war. But, this is not the time to be questioning things. Dad  |
|       | is bering held prisoner in the Cabal's secret base. I have to     |
|       | rescue him.                                                       |
=============================================================================

=============================================================================
| TITLE | I Got to See Dad...                                               |
=============================================================================
| ENTRY | Finally... I finally found dad. I owe a lot to everyone for their |
|       | help on my journey this far. Without them, I would never have     |
|       | seen him again I'm sure. I have so many things to ask! I want to  |
|       | talk about the Cabal, the Tablets, Fiona, and even my dad. But,   |
|       | for now... I just want to get home as soon as possible.           |
=============================================================================

=============================================================================
| TITLE | Mom's Smile                                                       |
=============================================================================
| ENTRY | With dad back home, I've never seen mom so happy. She might sound |
|       | angry, but I know that deep inside she's the happiest person to   |
|       | know that dad's back home. I'm just glad I could see mom smile    |
|       | again. It sure has been a long time. Oh yeah, Mr. Evans was       |
|       | telling me to come by the airship dock... I wonder what he wants? |
=============================================================================

=============================================================================
| TITLE | A New Airship                                                     |
=============================================================================
| ENTRY | Since the Maverick crashed at the Mt. Fuji Base, we got a new     |
|       | airship to replace it: the Maverick II. It's actually probably    |
|       | best if Dad piloted it, but he's not really in any shape to be    |
|       | adventuring right now, and he should probably stay home for a     |
|       | while... for mom's sake as well as his own.                       |
=============================================================================

=============================================================================
| TITLE | Pad's Mother                                                      |
=============================================================================
| ENTRY | Pad's mother was on the airship that got attacked by sky pirates! |
|       | I can't believe she's lost her memory... Pad is trying to act     |
|       | normal, but I know he can't be feeling well. I hope Elizabeth     |
|       | gets her memory back soon. Speaking of lost memories, we have to  |
|       | help Fiona get her memory back, too!                              |
=============================================================================

=============================================================================
| TITLE | In New York                                                       |
=============================================================================
| ENTRY | According to information gathered by Mr. Evans, there is a Tablet |
|       | somewhere in the City of Gold. We came to New York to meet up     |
|       | with Harvard, another adventurer searching for the City of Gold,  |
|       | but he was nowhere to be found. According to his wife, he's at    |
|       | Tokar Village in the Amazxon. Is the City of Gold really in a     |
|       | thick jungle?                                                     |
=============================================================================

=============================================================================
| TITLE | Melody's Revenge                                                  |
=============================================================================
| ENTRY | We managed to defeat Hartmann, but Melody is still not exactly    |
|       | feeling well. But, I suppose that's understandable. Defeating     |
|       | Hartmann won't bring back the village elder or her mother. We     |
|       | have to stay alive for those that have fallen. It is the only     |
|       | thing that we can do for them now.                                |
=============================================================================

=============================================================================
| TITLE | Thinking of the Children                                          |
=============================================================================
| ENTRY | We opened the message to Melody from her mother, Madea. She truly |
|       | loved Melody from the bottom of her heart. I always thought       |
|       | nothing of a parent's love for their children... but it really is |
|       | something special to behold. Mr. Evans is asking us to come to    |
|       | Rio de Janeiro... What could it be this time?                     |
=============================================================================

=============================================================================
| TITLE | In Rio de Janeiro                                                 |
=============================================================================
| ENTRY | Mr. Evans gave us a sea chart that he says Dad found inside the   |
|       | Cabal's base, it must have something to do with the Tablets.      |
|       | Thomas informed us that the sea chart is of the Easter Islands.   |
|       | The Easter Islands are supposedly in a magical area of the ocean  |
|       | which nobody can even get close to.                               |
=============================================================================

=============================================================================
| TITLE | Meeting the Dragon                                                |
=============================================================================
| ENTRY | When I touched the Tablet protected by the dragon, I instantly    |
|       | felt a rush of its memories flow into me. I saw a girl that       |
|       | looked just like Fiona. The dragon told us to find the truth      |
|       | about Fiona, go to the Acropolis. What is her true identity? No   |
|       | matter what, Fiona will always be an important friend, forever    |
|       | and ever!                                                         |
=============================================================================

=============================================================================
| TITLE | Fiona's Truth                                                     |
=============================================================================
| ENTRY | Fiona sealed the monsters in Pandora's Box? She's not human like  |
|       | us? Even if all that stuff is true, I don't care! Fiona is Fiona! |
|       | Whatever happened in her past doesn't change the way I feel about |
|       | her. She is my friend, and I'll protect her to the end!           |
=============================================================================

=============================================================================
| TITLE | To the Tomb Chapel                                                |
=============================================================================
| ENTRY | Not only the Ancient Father's Cabal, but the Royal Exploration    |
|       | Agency, even Commander Fogg... Everyone is out for the power of   |
|       | the Tablets. We have to get a hold of the last Tablet before      |
|       | anyone can use them. The last tablet is supposed to be in the     |
|       | Tomb Chapel in America. We have to hurry!                         |
=============================================================================

=============================================================================
| TITLE | Memory of the Akashic Records                                     |
=============================================================================
| ENTRY | That scene from the Akashic records... that was what happened in  |
|       | my dad's past. Commander Fogg, Terra... Everyone was supposed to  |
|       | be friends. Why are they all fighting now? Why can they not just  |
|       | stay friends? What happened between them? Now, Commander Fogg has |
|       | all the tablets. He must be stopped before it's too late!         |
=============================================================================

=============================================================================
| TITLE | Arriving in Asgard                                                |
=============================================================================
| ENTRY | Asgard... I never could have imagined such a giant world buried   |
|       | deep benetah the earth... Is this where the power that Commander  |
|       | Fogg and Terra seek lies? I don't know what the power is, but I   |
|       | definitely won't sit by and let it be used for evil! I have to    |
|       | find the Damocles fast... and stop Commander Fogg.                |
=============================================================================

=============================================================================
| TITLE | The Tower of the Sun                                              |
=============================================================================
| ENTRY | The Tower of the Sun... The answers to all my questions are here. |
|       | What is Commander Fogg thinking? What is Terra trying to          |
|       | accomplish? And... The truth about Fiona's memory and past.       |
|       | Whatever trials await us ahead, we will never give up. We will    |
|       | always remain true friends. Let's go... To the final battle.      |
=============================================================================

=============================================================================
| TITLE | The Final Treasure                                                |
=============================================================================
| ENTRY | It's all over. The Tablet has been sealed away, and the power of  |
|       | Asgard and the Ancient Father will never fall into anyone's       |
|       | hands. What we were searching for wasn't the Ancient Power, nor   |
|       | the honor or the glory. What we went searching for was most       |
|       | certainly the same thing my dad was searching for...              |
=============================================================================

=============================================================================
| TITLE | The Cabal's D Plan                                                |
=============================================================================
| ENTRY | We will enter the Cabal's secret base to find out more about      |
|       | their secret plans. Even though the other two bases have both     |
|       | been destroyed, the remaining Cabal seem to still be planning     |
|       | something. The documents from the secret base are in some kind    |
|       | of code, so Mr. Evans is deciphering them now. What is D Plan?    |
=============================================================================

=============================================================================
| TITLE | The End of D Plan                                                 |
=============================================================================
| ENTRY | It turns that D Plan was a terrifying plan to bring back the      |
|       | powerful dinosaurs gone extinct during the ancient times. But,    |
|       | why would they want to do that? Even if they did, they couldn't   |
|       | control them. Are they that hungry for power? If each one of them |
|       | abandons their power, perhaps there will be no conflict...        |
=============================================================================

=============================================================================
| TITLE | Request from 15 Years Ago                                         |
=============================================================================
| ENTRY | That was a very mysterious request. A request from Pad's father   |
|       | from 15 years ago. To save Pad's mother mother and his baby Pad.  |
|       | It sounds like a dream, but it's not a dream at all. Our will to  |
|       | protect Patrick's family allowed us to break the barriers of      |
|       | time.                                                             |
=============================================================================

=============================================================================
| TITLE | Elizabeth's Memory                                                |
=============================================================================
| ENTRY | I'm so happy that Pad's mother, Elizabeth, regained her memory.   |
|       | And, it was only for a short time, but we were able to meet Pad's |
|       | father, too. I was taught again the strength and beauty of the    |
|       | bonds that tie a family together. Whatever terrible things the    |
|       | Cabal might do, they'll never, ever be able to break apart a      |
|       | family's unique bond!                                             |
=============================================================================

=============================================================================
| TITLE | Mystery of the Eterna Mines                                       |
=============================================================================
| ENTRY | We were asked to find a Merveille Village wizard who went to the  |
|       | Eterna Mines but has not yet returned. According to a man named   |
|       | Gray at the mines, something was sealed in the Eterna Mines but   |
|       | that seal has now been broken. But, the only thing we found was a |
|       | stone slab... Perhaps that story was just a legend?               |
=============================================================================

=============================================================================
| TITLE | The Farklight Family                                              |
=============================================================================
| ENTRY | It turns out that an ancient wizard named Euno was sealed away in |
|       | the Eterna Mines. He was a sage of Atlantis, sealed away in the   |
|       | mines by a Farklight, one of Melody's ancestors. The Farklights   |
|       | are known as the protectors of the White Order, so it seems as    |
|       | though Fiona and Melody were destined to meet.
=============================================================================

=============================================================================
| TITLE | The Red Evil Dragon                                               |
=============================================================================
| ENTRY | Upon receiving the SOS signal from the Jack-knife, we found       |
|       | ourselves in battle with the enemy of the White Order, the Red    |
|       | Evil Dragon Ignis. Hunter of the White Wings, Ignis... Why do the |
|       | White Order and the Black Order hate each other so much? Perhaps  |
|       | the Silver Compass Ignis dropped holds the answer to that         |
|       | question...                                                       |
=============================================================================

=============================================================================
| TITLE | Fiona's Kingdom                                                   |
=============================================================================
| ENTRY | While flying over the Pacific Ocean, the Silver Compass began to  |
|       | shine brightly and an entire continent suddenly appeared. It was  |
|       | Mu, the Kingdom of the White Order, where Fiona was once a queen. |
|       | It has long since been destroyed, but I was so happy to know that |
|       | Fiona was loved by the people of Mu during her reign.             |
=============================================================================



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.04  CHARACTER DATA ............................................... *H604
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

This is just some basic information about all the important characters in the
game.


========================================
| 001 | EDDIE                          | C001
========================================
Edward Brown
Age           : 16        Gender: Male
Height        : 5'2"      Weight: 104 lb
Special Skill : Swordplay
Homeland      : London, England

Edward is the lone son of the famous British adventurer Gilbert Brown. When his
father disappears during an adventure, Edward becomes an adventurer to find
him.


========================================
| 002 | PAD                            | C002
========================================
Pad
Age           : 17        Gender: Male
Height        : 5'6"      Weight: 123 lb
Special Skill : Firearms
Homeland      : London, England

A young man living in London's East End and the son of adventurer Patrick
Remington. He is reunited with his mother Elizabeth after 15 years of
separation.


========================================
| 003 | MELODY                         | C003
========================================
Melody Faiklight
Age           : 16        Gender: Female
Height        : 5'0"      Weight: 80 lb
Special Skill : Magic
Homeland      : Merveille Village, France

A young witch, Melody has grown up in her family's isolated Merveille Village.
She is a descendant of the great wizard Farklight, protector of the White
Order.


========================================
| 004 | FIONA                          | C004
========================================
Fiona
Age           : Unknown   Gender: Female
Height        : 5'3"      Weight: 99 lb
Special Skill : Miracle
Homeland      : Unknown

Saved from the Ancient Father's Cabal by Gilbert. Princess of the White Order
and Asgard royalty, she is called the "Bearer of the White Wings".


========================================
| 005 | GILBERT                        | C005
========================================
Gilbert Brown
Age           : 45        Gender: Male
Height        : 5'8"      Weight: 157 lb
Special Skill : Swordplay
Homeland      : London, England

Eddie's father and famous British adventurer. Injured in a battle with the
Ancient Father's Cabal, he is said to be recovering at home.


========================================
| 006 | EVANS                           | C006
========================================
Jim Evans
Age           : 46        Gender: Male
Height        : 5'4"      Weight: 209 lb
Special Skill : Knowledge of the Ancients
Homeland      : London, England

Gilbert's long-time friend and supporter of Eddie. Jim is in search of the
world's hidden mysteries and treasures as the deputy chief curator of the Royal
Museum.


========================================
| 007 | BEATRICE                       | C007
========================================
Beatrice Fitzgerald
Age           : 44        Gender: Female
Height        : 5'5"      Weight: 106 lb
Special Skill : Gather information
Homeland      : London, England

An aristrocrat living in London's West End. Beatrice is actually the older
sister of Pad's mother Elizabeth, making her Pad's aunt.


========================================
| 008 | SCARLETT                       | C008
========================================
Scarlete Fellini
Age           : 25        Gender: Female
Height        : 5'6"      Weight: 119lb
Special Skill : Swordplay
Homeland      : Italy

Lone-wolf sky pirate Scarlett Fellini flies in her deep crimson airship
Esperanza. Now reunited with her sister Astell after freeing her from the
control of the Cabal.


========================================
| 009 | FOGG                           | C009
======================================
Julius Fogg
Age           : 48        Gender: Male
Height        : 5'8"      Weight: 161 lb
Special Skill : -
Homeland      : London, England

To many, Julius is just the Royal Museum's chief curator, but in truth he is
the director of the Royal Exploration Agency. He sought the power of Asgard for
himself.


========================================
| 010 | SHIRLEY                        | C010
========================================
Shirley Crawford
Age           : 27        Gender: Female
Height        : 5'6"      Weight: 123 lb
Special Skill : Archaeology
Homeland      : London, England

A member of the Royal Exploration Agency. She admires Gilbert as her mastrer
and honors his work. She will become a great sympathizer to Eddie.


========================================
| 011 | CARLOS                         | C011
========================================
Carlos
Age           : 35        Gender: Male
Height        : 5'9"      Weight: 154 lb
Special Skill : Firearms
Homeland      : Mexico

An agent of the Royal Exploration Agency, Carlos appears suddenly and is
skilled at investigtion, infiltration, and destruction. He is trusted as Fogg's
right-hand man.


========================================
| 012 | MAGI                           | C012
========================================
Magi the "Lightning"
Age           : Unknown   Gender: Female
Height        : 4'6"      Weight: 79 lb
Special Skill : Psychic Power
Homeland      : Germany

Member of the Royal Exploration Agency with super powers and a past in the
Cabal. Born weak, she lives in a wheelchair. She can stop time for a limited
period.


========================================
| 013 | HARTMANN                       | C013
========================================
Hartmann the "Silent Guy"
Age           : 52        Gender: Male
Height        : 5'7"      Weight: 145 lb
Special Skill : Magic
Homeland      : Merveille Village, France

An elite of the Ancient Father's Cabal. Though a wizard born in Merveille
Village, Hartmann was exilred for using magic to soothe his own desires.


========================================
| 014 | CARMINE                        | C014
========================================
Carmine the "Invincible"
Age           : 39        Gender: Male
Height        : 6'1"      Weight: 181 lb
Special Skill : Swordplay
Homeland      : Italy

An elite of the Ancient Father's Cabal. Carmine has the power of invincibility;
he can instantly cure all damage. He also takes pride in being a knight.


========================================
| 015 | ROSWELL                        | C015
========================================
Roswell the "God's Right Hand"
Age           : 28        Gender: Male
Height        : 5'9"      Weight: 134 lb
Special Skill : Invention
Homeland      : France

An elite of the Ancient Father's Cabal. Roswell is a top scientist for new
ships and weapons in Cabal's technical department. His right arm is mechanical.


========================================
| 016 | ASTELL                         | C016
========================================
Astell
Age           : 19        Gender: Female
Height        : 5'3"      Weight: 88 lb
Special Skill : Transformation
Homeland      : Italy

A former elite of the Ancient Father's Cabal. Her memory erased and manipulated
by the Cabal until Scarlett risks her life for her, reuniting the two sisters.


========================================
| 017 | YANG GUI                       | C017
========================================
Yang Gui the "Vacant"
Age           : Unknown   Gender: Female
Height        : Unknown   Weight: Unknown
Special Skill : Sorcery
Homeland      : China

An elite of the Ancient Father's Cabal. Disguised as a member of the
Exploration Agency, she fools Eddie. In truth she has no physical form and
cannot be attacked.


========================================
| 018 | KAKYO                          | C018
========================================
Kakyo the "Impenetrable"
Age           : 33        Gender: Male
Height        : 5'7"      Weight: 137 lb
Special Skill : Swordplay
Homeland      : Japan

An elite of the Ancient Father's Cabal. Kayko manages the Cabal's Far East base
on Mt. Fuji, and is a descendant of samurai. He can walk through anything.

========================================
| 019 | TERRA                          | C019
========================================
Terra the "Emperor"
Age           : Unknown   Gender: Male
Height        : Unknown   Weight: Unknown
Special Skill : Unknown
Homeland      : Unknown

The emperor of the Ancient Father's Cabal, his real name is Frederick. Years
ago Terra worked alongside Gilbert and Fogg as an adventurer.


========================================
| 020 | METHEUS                        | C020
========================================
Metheus the "Bearer of the Black Wings"
Age           : Unknown      Gender: Unknown
Height        : Unknown      Weight: Unknown
Special Skill : Unknown
Homeland      : Asgard

The king of the Black Order and ancient ruler of the Asgard underworld.
Defeated by the White Order, Metheus was sealed in Pandora's Box for thousands
of years.


========================================
| 021 | MAVERICK                       | C021
========================================
Maverick
Length : 177 ft
Height : 52 ft
Width  : 72 ft
Flight Altitude : Medium
Maximum Speed   : 127 MPH

Gilbert's airship. Though small, the Maverick can be powerful in combat once
the weapons are upgraded. The Maverick is a high-powered airship.


========================================
| 022 | MAVERICK II                    | C022
========================================
Maverick II
Length : 253 ft
Height : 43 ft
Width  : 75 ft
Flight Altitude : High
Maximum Speed   : 265 MPH

This new airship design boasts a larger flight core and hidden envelopes to
provide better protection. The Maverick II combines excellent mobility with
combat superiority.


========================================
| 023 | SLEIPNIR                       | C023
========================================
Sleipnir
Length : 354 ft
Height : 56 ft
Width  : 121 ft
Flight Altitude : High
Maximum Speed   : 380 MPH

An ancient airship sealed within the Tower of the Moon. Featuring an Eterna
hull, the Slepnir is a legendary ship and the pinnacle of ancient technology.


========================================
| 024 | DAMOCLES                       | C024
========================================
Damocles
Length : 1,056 ft
Height : 200 ft
Width  : 364 ft
Flight Altitude : High
Maximum Speed   : 328 MPH

The Royal Exploration Agency's prized ship. Its silver hull is as sharp as a
blade and it has the heaviest firepower in the world. Stored at the Royal
Museum.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.05  MONSTER DATA ................................................. *H605
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Notes on specific enemy locations will be posted as needed, but not for every
monster!

========================================
| 001 | RAT                            | E001
========================================
HP: 7              Elemental: Water
AP: 13             DP: 3
M.AP: 1            M.DP: 0
Area: Sewers
Ability: -
Item 1:
Item 2: Heal Bottle
Large mice found all over the world including London Sewers.

========================================
| 002 | BAT                            | E002
========================================
HP: 10             Elemental: Wind
AP: 18             DP: 4
M.AP: 2            M.DP: 1
Area: Sewers
Ability: Blood Drain
Item 1: Heal Bottle
Item 2: Super Heal Bottle
Bats that feed on the blood of animals. Found in the caves of the world.

========================================
| 003 | FLYING FISH                    | E003
========================================
HP: 12             Elemental: Water
AP: 23             DP: 4
M.AP: 1            M.DP: 0
Area: Sewers
Ability: -
Item 1:
Item 2: Heal Bottle
Sharp-toothed fish that live in the sewers. They'll jump onto prey when they
find it.

========================================
| 004 | JELLY                          | E004
========================================
HP: 15             Elemental: Water
AP: 20             DP: 5
M.AP: 4            M.DP: 2
Area: Sewers
Ability: Ice Storm
Item 1:
Item 2: Heal Bottle
Mollusks in their slime stages. They were born from human sewage.
NOTE - Kinda like the Teenage Mutant Ninja Turtles! =o

========================================
| 005 | SANDWORM                       | E005
========================================
HP: 23             Elemental: Earth
AP: 33             DP: 8
M.AP: 8            M.DP: 4
Area: Pyramid
Ability: -
Item 1: Heal Bottle
Item 2: Star Jewel
These monsters normally hide beneath the sand. They bite when they find prey.

========================================
| 006 | SPIDER                         | E006
========================================
HP: 27             Elemental: Earth
AP: 34             DP: 9
M.AP: 9            M.DP: 4
Area: Pyramid
Ability: Spider's Silk
Item 1:
Item 2: Heal Bottle
Large, carnivorous spiders. They bind their prey with thread spewn from their
mouths.

========================================
| 007 | MUMMY                          | E007
========================================
HP: 25             Elemental: Dark
AP: 36             DP: 10
M.AP: 10           M.DP: 5
Area: Pyramid
Ability: Royal Curse
Item 1: Sacrifice Doll
Item 2: Star Jewel
Reanimated mummies. They move slowly, making them easy targets for novices.

========================================
| 008 | SKELETON                       | E008
========================================
HP: 36             Elemental: Dark
AP: 36             DP: 10
M.AP: 10           M.DP: 5
Area: Pyramid
Ability: Curse of the Dead
Item 1: Sacrifice Doll
Item 2: Star Jewel
Skeleton monsters wielding rusty swords. In the past they were humans.

========================================
| 009 | WOLF                           | E009
========================================
HP: 53             Elemental: -
AP: 45             DP: 11
M.AP: 7            M.DP: 3
Area: Eterna Mines
Ability: Fang of Darkness
Item 1: -
Item 2: Star Jewel
Ferocious wolves. Since they live in packs, they often attack in groups.

========================================
| 010 | MUSHROOM                       | E010
========================================
HP: 57             Elemental: Earth
AP: 48             DP: 12
M.AP: 9            M.DP: 4
Area: Eterna Mines
Ability: Paralyzing Spore
Item 1: -
Item 2: Star Jewel
These monsters normally hide beneath the sand. They bite when they find prey.

========================================
| 011 | HORNET                         | E011
========================================
HP: 56             Elemental: Wind
AP: 55             DP: 10
M.AP: 6            M.DP: 3
Area: Eterna Mines
Ability: Panic Needle
Item 1: Mint Candy
Item 2: Star Jewel

========================================
| 012 | POISON JELLY                   | E012
========================================
HP: 55              Elemental: -
AP: 71              DP: 13
M.AP: 12            M.DP: 6
Area: Tower of Babel
Ability: Poison Bomb
Item 1: Antidote
Item 2: Star Jewel
Poisonous slimes. Some people get poisoned just by touching them.

========================================
| 013 | EVIL EYE                       | E013
========================================
HP: 54              Elemental: Dark
AP: 69              DP: 12
M.AP: 12            M.DP: 6
Area: Tower of Babel
Ability: Gaze of Chaos
Item 1: Mint Candy
Item 2: Star Jewel
If you feel someone staring at you in the Tower of Babel, it's probably the
Evil Eye.

========================================
| 014 | BABEL CROW                     | E014
========================================
HP: 55              Elemental: Wind
AP: 67              DP: 11
M.AP: 11            M.DP: 5
Area: Tower of Babel
Ability: Illusion
Item 1: Sunlight
Item 2: Star Jewel
Crow-like monsters that live in the Tower of Babel. They attack humans for
food.

========================================
| 015 | FAIRY                          | E015
========================================
HP: 50              Elemental: Wind
AP: 67              DP: 12
M.AP: 13            M.DP: 6
Area: Tower of Babel
Ability: Soothing Song
Item 1: Heal Bottle
Item 2: Super Heal Bottle
Malicious fairies. They sometimes visit towns to play tricks on people.

========================================
| 016 | CABAL COMBATANT                | E016
========================================
HP: 60              Elemental: -
AP: 73              DP: 14
M.AP: 10            M.DP: 5
Area: Tower of Babel
Ability: -
Item 1:
Item 2:
Combatants for the Cabal. They attack with Cabal-issue machine guns.

========================================
| 017 | ICE ELEMENTAL                  | E017
========================================
HP: 65              Elemental: Water
AP: 70              DP: 12
M.AP: 72            M.DP: 36
Area: Siberian Base
Ability: Ice Storm
Item 1: Star Jewel
Item 2: Moon Jewel
Monsters created from water energy. They attack with ice frozen to absolute
zero.

========================================
| 018 | SNOW TIGER                     | E018
========================================
HP: 72              Elemental: Water
AP: 75              DP: 13
M.AP: 70            M.DP: 35
Area: Siberian Base
Ability: Frost
Item 1:
Item 2: Super Heal Bottle
Sharp-toothed tigers that live in cold places. They are white and blend in with
the snow.

========================================
| 019 | GEAR                           | E019
========================================
HP: 70              Elemental: -
AP: 72              DP: 12
M.AP: 12            M.DP: 6
Area: Siberian Base
Ability: Gear Change
Item 1:
Item 2: EVA Boost Elixir
Mechanical guards created by the ancients. They automatically remove
trespassers.

========================================
| 020 | SNOW HAND                      | E020
========================================
HP: 76              Elemental: Water
AP: 73              DP: 11
M.AP: 75            M.DP: 37
Area: Siberian Base
Ability: Cold Gas
Item 1: Mint Candy
Item 2: Star Jewel
Monsters with large hands. They live in cold zones and freeze their prey for
later.

========================================
| 021 | MECHBALL                       | E021
========================================
HP: 80              Elemental: -
AP: 74              DP: 13
M.AP: 12            M.DP: 6
Area: Siberian Base
Ability: Battle Program A
Item 1: Heal Bottle
Item 2: Heal Leaf
Movable defense batteries designed by the Cabal. They automatically detect
enemies.

========================================
| 022 | MAD RAT                        | E022
========================================
HP: 75              Elemental: Earth
AP: 96              DP: 18
M.AP: 12            M.DP: 6
Area: Eterna Mines
Ability: Paralyzing Fang
Item 1: Unicorn Horn
Item 2: ATT Boost Elixir
Rats so ferocious that are called 'Mad Rats'. Be careful not to get bitten!

========================================
| 023 | SERPENT                        | E023
========================================
HP: 77              Elemental: Earth
AP: 97              DP: 17
M.AP: 11            M.DP: 5
Area: Eterna Mines
Ability: -
Item 1:
Item 2: Super Heal Bottle
Long-bodied limbless snake-like monsters. They bite with their large mouths.

========================================
| 024 | POISON MUSHROOM                | E024
========================================
HP: 78              Elemental: Earth
AP: 98              DP: 16
M.AP: 20            M.DP: 10
Area: Eterna Mines
Ability: Poison Spore
Item 1: Antidote
Item 2: Lourdes' Holy Water
Poisonous mushroom monsters. They also exude poisonous spores.

========================================
| 025 | KILLER NEEDLE                  | E025
========================================
HP: 80              Elemental: Wind
AP: 95              DP: 18
M.AP: 18            M.DP: 9
Area: Eterna Mines
Ability: Venomous Needle
Item 1: Antidote
Item 2: Lourdes' Holy Water
Bees even more ferocious than Hornets. They attack with very powerful stingers.

========================================
| 026 | RUNE BAT                       | E026
========================================
HP: 85              Elemental: Wind
AP: 115             DP: 15
M.AP: 32            M.DP: 16
Area: Eterna Mines
Ability: Fang of Darkness
Item 1: Sunlight
Item 2: Lourdes' Holy Water
Blood-sucking bats. Though they display a rune pattern, they cannot use magic.

========================================
| 027 | EAGLE                          | E027
========================================
HP: 115             Elemental: Wind
AP: 120             DP: 17
M.AP: 28            M.DP: 14
Area: Mt. Ararat
Ability: -
Item 1:
Item 2: Super Heal Bottle
Large, flying animals that live in caves. They can fly freely in dark, tight
places.

========================================
| 028 | SILVER KONG                    | E028
========================================
HP: 245             Elemental: Water
AP: 155             DP: 18
M.AP: 20            M.DP: 10
Area: Mt. Ararat
Ability: Power Dive
Item 1: Heal Bottle
Item 2: ATK Boost Elixir
Large monsters resembling gorillas. They are just as powerful as they look.

========================================
| 029 | FAIR CARROT                    | E029
========================================
HP: 95              Elemental: -
AP: 125             DP: 14
M.AP: 35            M.DP: 17
Area: Mt. Ararat
Ability: Cry of Curse
Item 1: Sacrifice Doll
Item 2: Lourdes' Holy Water
Self-aware plant roots. They often eat bugs, but sometimes humans too.

========================================
| 030 | NUMEN                          | E030
========================================
HP: 265             Elemental: Water
AP: 160             DP: 19
M.AP: 130           M.DP: 65
Area: Mt. Ararat (also low altitude, Dungeon of Lemuria, Indian Ocean)
Ability: Avalanche
Item 1: Super Heal Bottle
Item 2: Flee Stone
Water demons that inhabit holy mountains. They attack clad in an aura of water.

========================================
| 031 | SHADOW WOLF                    | E031
========================================
HP: 105             Elemental: -
AP: 136             DP: 15
M.AP: 35            M.DP: 17
Area: Nirvana Palace
Ability: -
Item 1: Sunlight
Item 2: Mega Heal Bottle
Pitch black wolves. They often are undetectable in dark places.

========================================
| 032 | GUARDIAN                       | E032
========================================
HP: 175             Elemental: -
AP: 138             DP: 17
M.AP: 37            M.DP: 18
Area: Nirvana Palace
Ability: Cursed Spell
Item 1: Sacrifice Doll
Item 2: Mega Heal Bottle
Guardians of ancient ruins that stayed behind in order to ward off trespassers.

========================================
| 033 | GHOST                          | E033
========================================
HP: 155             Elemental: Dark
AP: 132             DP: 14
M.AP: 38            M.DP: 19
Area: Nirvana Palace
Ability: City of Chaos
Item 1: Mint Candy
Item 2: Mega Heal Bottle
Spirits floating through space. Never aware of their deaths, they wander the
earth.

========================================
| 034 | CRIMSON                        | E034
========================================
HP: 125             Elemental: Fire
AP: 133             DP: 14
M.AP: 36            M.DP: 18
Area: Nirvana Palace
Ability: Red Flame
Item 1: Sacrifice Doll
Item 2: Mega Heal Bottle
Mummies wrapped in red cloth. Slow but more powerful than most dead.

========================================
| 035 | AIR ELEMENTAL                  | E035
========================================
HP: 115             Elemental: Wind
AP: 128             DP: 13
M.AP: 65            M.DP: 32
Area: Nirvana Palace
Ability: Fujin's Revenge
Item 1:
Item 2: Moon Jewel
Monsters incarnated from wind energy. They attack with the power of gusts.

========================================
| 036 | PORCULUS                       | E036
========================================
HP: 145             Elemental: Fire
AP: 132             DP: 15
M.AP: 42            M.DP: 21
Area: Nirvana Palace
Ability: Flame Breath
Item 1: Super Heal Bottle
Item 2: Star Jewel
Monsters resembling flying hippopotamuses. Their lives are shrouded in mystery.

========================================
| 037 | ZOMBIE                         | E037
========================================
HP: 115             Elemental: Dark
AP: 131             DP: 14
M.AP: 35            M.DP: 17
Area: Nirvana Palace
Ability: -
Item 1:
Item 2: Moon Jewel
Monsters made from living corpses by an evil magic. They move slowly.

========================================
| 038 | PIXIE                          | E038
========================================
HP: 113             Elemental: Wind
AP: 132             DP: 12
M.AP: 40            M.DP: 20
Area: Nirvana Palace
Ability: Petrifying Song
Item 1: Gorgon Tear
Item 2: Lourdes' Holy Water
Fairies with special dust on their wings. Those that inhale it become
petrified.

========================================
| 039 | DEVIL STATUE                   | E039
========================================
HP: 190             Elemental: Wind
AP: 172             DP: 16
M.AP: 40            M.DP: 20
Area: Mt. Fuji Base
Ability: Fujin's Revenge
Item 1:
Item 2: Super Heal Leaf
Stone statue in the shape of demons. They float and cut with large swords.

========================================
| 040 | REMAINS                        | E040
========================================
HP: 165             Elemental: Dark
AP: 175             DP: 17
M.AP: 41            M.DP: 20
Area: Mt. Fuji Base
Ability: Cry of Terror
Item 1: Mint Candy
Item 2: Lourdes' Holy Water
Cabal-made Skeleton variations designed to repel trespassers.
NOTE: This enemy can be elusive, but it is found in the back rooms, usually
outside the cell. The initial enemies are fire based and then the back rooms
have the more robotic types.

========================================
| 041 | FLARE ELEMENTAL                | E041
========================================
HP: 150             Elemental: Fire
AP: 170             DP: 14
M.AP: 90            M.DP: 45
Area: Mt. Fuji Base
Ability: Flame Storm
Item 1:
Item 2: Super Heal Leaf
Monsters incarnated from flame energy. They attack by becoming red hot.

========================================
| 042 | GALACIA                        | E042
========================================
HP: 155             Elemental: -
AP: 171             DP: 15
M.AP: 43            M.DP: 21
Area: Mt. Fuji Base
Ability: Ancient Arts
Item 1: ATT Boost Elixir
Item 2: Golden Chalice
Synthetic life forms. The cabal uses them as weapons because of their
fierceness.

========================================
| 043 | HIGH GEARS                     | E043
========================================
HP: 160             Elemental: Dark
AP: 172             DP: 17
M.AP: 38            M.DP: 19
Area: Mt. Fuji Base
Ability: Slow Beam
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
Mechanical guards created by the ancients. They are better made than Gears.

========================================
| 044 | KING ENMA                      | E044
========================================
HP: 380             Elemental: Fire
AP: 202             DP: 18
M.AP: 100           M.DP: 50
Area: Mt. Fuji Base
Ability: Tormenting Flame
Item 1: Super Heal Bottle
Item 2: Mega Heal Bottle
Flame demons that inhabit volcanoes. They attack clad in an aura of flame.

========================================
| 045 | MACHINE CANNON                 | E045
========================================
HP: 175             Elemental: -
AP: 175             DP: 13
M.AP: 37            M.DP: 18
Area: Mt. Fuji Base
Ability: Battle Program A
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
Movable defense batteries designed by the Cabal with more firepower than
Mechballs.

========================================
| 046 | FLOAT BALL                     | E046
========================================
HP: 165             Elemental: -
AP: 172             DP: 13
M.AP: 36            M.DP: 18
Area: Mt. Fuji Base
Ability: Defense Program
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
Anti-personnel weapons developed by the Cabal. They float around on patrol.

========================================
| 047 | POISON TAIL                    | E047
========================================
HP: 300             Elemental: Earth
AP: 190             DP: 17
M.AP: 45            M.DP: 22
Area: El Dorado
Ability: Poison Fang
Item 1: Antidote
Item 2: Golden Chalice
Snake-like monsters. Poison flows through them, making their bites very
dangerously.

========================================
| 048 | TARANTULA                      | E048
========================================
HP: 330             Elemental: Earth
AP: 188             DP: 18
M.AP: 43            M.DP: 21
Area: El Dorado
Ability: Poison Fang
Item 1: Antidote
Item 2: EVA Boost Elixir
Large spiders with vivid colors. They have scary, poisonous fangs.

========================================
| 049 | DEATH FLOWER                   | E049
========================================
HP: 350             Elemental: Earth
AP: 192             DP: 17
M.AP: 42            M.DP: 21
Area: El Dorado
Ability: -
Item 1:
Item 2: Super Heal Leaf
Carnivorous plants.

========================================
| 050 | TROPICAL MUSHROOM              | E050
========================================
HP: 290             Elemental: Earth
AP: 185             DP: 16
M.AP: 41            M.DP: 20
Area: El Dorado
Ability: Mushroom Powder
Item 1:  Lourdes' Holy Water
Item 2:  Earth Jewel
Monster mushrooms living in tropical areas. They give off spores of various
colors.

========================================
| 051 | TREE MAN                       | E051
========================================
HP: 270             Elemental: Earth
AP: 191             DP: 14
M.AP: 150           M.DP: 75
Area: El Dorado
Ability: Cry of the Earth
Item 1:
Item 2: Super Heal Leaf
Plant monsters that look just like walking tress.

========================================
| 052 | GOLDEN ROOK                    | E052
========================================
HP: 500             Elemental: Earth
AP: 250             DP: 20
M.AP: 41            M.DP: 20
Area: El Dorado
Ability: Rock Swing
Item 1: Super Heal Bottle
Item 2: Mega Heal Bottle
Giants made of gold. They swing their large strong arms for fierce single
attacks.

========================================
| 053 | MIGHTY KONG                    | E053
========================================
HP: 490             Elemental: -
AP: 220             DP: 18
M.AP: 38            M.DP: 19
Area: El Dorado
Ability: Power Dive
Item 1: Super Heal Bottle
Item 2: Mega Heal Bottle
Large monsters resembling gorillas. They attack with giant arms like clubs.

========================================
| 054 | SABER TOOTH TIGER              | E054
========================================
HP: 340             Elemental: -
AP: 192             DP: 17
M.AP: 37            M.DP: 18
Area: El Dorado
Ability: -
Item 1:
Item 2:
These giant-toothed tigers were thought to be extinct. They capture with their
speed.

========================================
| 055 | ALLIGATOR                      | E055
========================================
HP: 330             Elemental: Water
AP: 194             DP: 18
M.AP: 36            M.DP: 18
Area: El Dorado
Ability: Power Tail
Item 1: Super Heal Bottle
Item 2: Mega Heal Bottle
Carnivorous alligators that populate the tropics. Once they bite, they don't
let go.

========================================
| 056 | QUETZALOPTERUS                 | E056
========================================
HP: 380             Elemental: -
AP: 185             DP: 16
M.AP: 80            M.DP: 40
Area: El Dorado
Ability: -
Item 1:
Item 2:
Survivors of the pterosaurs. Their spit is capable of dissolving things.

========================================
| 057 | LAMIA                          | E057
========================================
HP: 380             Elemental: Wind
AP: 215             DP: 17
M.AP: 50            M.DP: 25
Area: Acropolis
Ability: Air Storm
Item 1:
Item 2: Power Jewel
Bird-shaped monsters that fly high until they swoop down to attack.

========================================
| 058 | GOGGLY                         | E058
========================================
HP: 340             Elemental: Dark
AP: 200             DP: 16
M.AP: 52            M.DP: 26
Area: Acropolis
Ability: Gaze of Petrification
Item 1: Gorgon Tear
Item 2: Magic Boost Elixir
The hypnotic shine of the Goggly's eye coaxes those that see it to go to sleep.

========================================
| 059 | STONE GOLEM                    | E059
========================================
HP: 650             Elemental: Earth
AP: 270             DP: 18
M.AP: 90            M.DP: 45
Area: Acropolis
Ability: Rock Swing
Item 1: Mega Heal Bottle
Item 2: Refreshing Bottle
Giants made of stone. Their giant hands serve as powerful weapons.

========================================
| 060 | DARK KNIGHT                    | E060
========================================
HP: 550             Elemental: Dark
AP: 245             DP: 17
M.AP: 220           M.DP: 110
Area: Acropolis
Ability: Dark Ray
Item 1: Moon Jewel
Item 2: Power Jewel
Monsters clad in old armor. A rarity among monsters, they still adhere to
chivalry.

========================================
| 061 | LADON                          | E061
========================================
HP: 700             Elemental: Wind
AP: 235             DP: 16
M.AP: 48            M.DP: 24
Area: Acropolis
Ability: Fire Breath
Item 1: Golden Chalice
Item 2: Chalice of Miracles
Not as intelligent as dragons, Ladon attack with their bodies. Their forelegs
are wings.

========================================
| 062 | EXCLONE                        | E062
========================================
HP: 380             Elemental: Wind
AP: 207             DP: 15
M.AP: 51            M.DP: 25
Area: Acropolis
Ability: Illusion
Item 1: Sunlight
Item 2: Lourdes' Holy Water
Monsters that kick like crows. They move quickly and can be difficult to
attack.

========================================
| 063 | SIREN                          | E063
========================================
HP: 400             Elemental: -
AP: 205             DP: 14
M.AP: 47            M.DP: 23
Area: Acropolis
Ability: Claw of Chaos
Item 1: Unicorn Horn
Item 2: Mysterious Stone
Beings of legend. Though they appear beautiful, their limbs are deadly hooks.

========================================
| 064 | PEGASUS                        | E064
========================================
HP: 430             Elemental: Holy
AP: 217             DP: 15
M.AP: 240           M.DP: 120
Area: Acropolis
Ability: Lumiera
Item 1: Power Jewel
Item 2: Miracle Drink
Beautiful winged horses of legend. Despite their look, they are quite wild.

========================================
| 065 | BROWN RAT                      | E065
========================================
HP: 450             Elemental: Water
AP: 280             DP: 18
M.AP: 52            M.DP: 26
Area: Sewers
Ability: -
Item 1:
Item 2: EVA Down Potion
A mutation of the rat that's even more ferocious. It has improved STM and AP.

========================================
| 066 | BLOOD BAT                      | E066
========================================
HP: 420             Elemental: Wind
AP: 270             DP: 17
M.AP: 240           M.DP: 120
Area: Sewers
Ability: Fang of Darkness
Item 1: Sunlight
Item 2: Mysterious Stone
Bats that suck blood from animals. But, they also attack humans.

========================================
| 067 | KILLER FISH                    | E067
========================================
HP: 480             Elemental: Water
AP: 285             DP: 18
M.AP: 238           M.DP: 119
Area: Sewers
Ability: Ice Storm
Item 1: Unicorn Horn
Item 2: Star Jewel
Monsters more ferocious and with sharper teeth than flying fish.

========================================
| 068 | ACID JELLY                     | E068
========================================
HP: 470             Elemental: Water
AP: 282             DP: 18
M.AP: 57            M.DP: 28
Area: Sewers
Ability: Acid Bomb
Item 1: ATT Boost Elixir
Item 2: Magic Boost Elixir
Acidic slimes. Watch out, touch one and you'll melt.

========================================
| 069 | KARMA NOTEBOOK                 | E069
========================================
HP: 500             Elemental: -
AP: 285             DP: 18
M.AP: 230           M.DP: 115
Area: Royal Exploration Agency
Ability: Spirit Chapter
Item 1: Earth Jewel
Item 2: Mega Heal Leaf

Ancient books carved with cursed words. Self-aware, they try to cast curses.

========================================
| 070 | DUMMY CHEST                    | E070
========================================
HP: 480             Elemental: -
AP: 294             DP: 18
M.AP: 228           M.DP: 114
Area: Royal Exploration Agency
Ability: Energy Drain
Item 1: Silver Chalice
Item 2: Golden Chalice
Monsters that take the place of treasure chests, lying in wait for their prey.

========================================
| 071 | KILLER ARMS                    | E071
========================================
HP: 470             Elemental: -
AP: 300             DP: 17
M.AP: 60            M.DP: 30
Area: Royal Exploration Agency
Ability: Power Cannon
Item 1: Mega Heal Bottle
Item 2: Refreshing Bottle
Town's gate keepers created by the ancients. They are now quite berserk.

========================================
| 072 | ROBOTOR                        | E072
========================================
HP: 510             Elemental: Dark
AP: 205             DP: 10
M.AP: 44            M.DP: 27
Area: Royal Exploration Agency
Ability: Murder Program
Item 1: Silver Chalice
Item 2: Golden Chalice
Movable assault batteries developed by the Cabal that attack anything not
friendly.

========================================
| 073 | FLOAT CANNON                   | E073
========================================
HP: 485             Elemental: -
AP: 280             DP: 15
M.AP: 54            M.DP: 27
Area: Royal Exploration Agency
Ability: Battle Program B
Item 1:
Item 2: Mechanic's Wrench
Assault weapons developed by the Cabal. They have more firepower than Float
Balls.

========================================
| 074 | OLD BRANCH                     | E074
========================================
HP: 550             Elemental: Earth
AP: 299             DP: 18
M.AP: 280           M.DP: 140
Area: Tomb Chapel
Ability: Earth Wrath
Item 1: Magic Boost Elixir
Item 2: Beautiful Gem

========================================
| 075 | TOMB GUARD                     | E075
========================================
HP: 580             Elemental: -
AP: 310             DP: 18
M.AP: 65            M.DP: 32
Area: Tomb Chapel
Ability: Cry of Death
Item 1: Golden Chalice
Item 2: Chalice of Miracles
Created to protect ruins through the ages, they have stout bodies and plenty of
AP.

========================================
| 076 | DAEMON                         | E076
========================================
HP: 880             Elemental: Dark
AP: 345             DP: 18
M.AP: 275           M.DP: 137
Area: Tomb Chapel
Ability: Agonizing Flame
Item 1: ATT Boost Elixir
Item 2: Strength Shard
Devils held in high esteem among monsters. Some are wiser than humans.

========================================
| 077 | TAPIRUS                        | E077
========================================
HP: 420             Elemental: Wind
AP: 300             DP: 16
M.AP: 290           M.DP: 145
Area: Tomb Chapel
Ability: Wind Breath
Item 1: Refreshing Bottle
Item 2: HP Shard
Though strange, they are part of the dragon family. They have strong attacks.

========================================
| 078 | CHIMERA                        | E078
========================================
HP: 650             Elemental: -
AP: 320             DP: 17
M.AP: 285           M.DP: 142
Area: Tomb Chapel
Ability: Fire Breath
Item 1: Lourdes' Holy Water
Item 2: Magic Boost Elixir
A magical beast combining the deadliest animals. Its whole body is a weapon.

========================================
| 079 | GREEN MAN                     | E079
========================================
HP: 450             Elemental: Dark
AP: 305             DP: 16
M.AP: 70            M.DP: 35
Area: Tomb Chapel
Ability: Poison Claw
Item 1: Lourdes' Holy Water
Item 2: Mega Heal Leaf
Zombies that have turned green from rot. Attacking them releases their poison.

========================================
| 080 | SYLPH                          | E080
========================================
HP: 600             Elemental: Wind
AP: 295             DP: 17
M.AP: 230           M.DP: 115
Area: Tomb Chapel
Ability: Death Song
Item 1: Magic Boost Elixir
Item 2: MP Shard
Sykph ride the wind, floating wherever the wind blows.

========================================
| 081 | AUTOMATON                      | E081
========================================
HP: 520             Elemental: -
AP: 302             DP: 18
M.AP: 65            M.DP: 32
Area: Tomb Chapel
Ability: Paralyzing Blow
Item 1: Lourdes' Holy Water
Item 2: Mega Heal Leaf
Assassination androids designed by the ancients that fight with swords and
bows.

========================================
| 082 | THANATOS                       | E082
========================================
HP: 600             Elemental: Dark
AP: 325             DP: 18
M.AP: 350           M.DP: 175
Area: Tower of the Sun
Ability: Cry of Curse
Item 1: Refreshing Bottle
Item 2: Mysterious Stone
Minions of Death, these ghosts take the souls of the living with scythes.

========================================
| 083 | GIANT                          | E083
========================================
HP: 1400            Elemental: -
AP: 475             DP: 18
M.AP: 65            M.DP: 32
Area: Tower of the Sun
Ability: Death Strike
Item 1: Chalice of Miracles
Item 2: Strength Shard
People have died from just one hit of the Giants' club attack.

========================================
| 084 | LESSER DRAGON                  | E084
========================================
HP: 1350            Elemental: -
AP: 425             DP: 19
M.AP: 350           M.DP: 180
Area: Tower of the Sun
Ability: Fire Breath
Item 1: Miracle Drink
Item 2: HP Shard
Legendary monsters with scales as strong as steel. They breath a blazing fire.

========================================
| 085 | KING DAEMON                    | E085
========================================
HP: 1300            Elemental: Dark
AP: 445             DP: 18
M.AP: 365           M.DP: 182
Area: Tower of the Sun
Ability: Hell Stab
Item 1: ATT Boost Elixir
Item 2: Strength Shard
The highest class of the Daemon. They excel at magic.

========================================
| 086 | SOLEIL                         | E086
========================================
HP: 560             Elemental: Holy
AP: 345             DP: 17
M.AP: 380           M.DP: 190
Area: Tower of the Sun
Ability: Lumierana
Item 1: Flee Stone
Item 2: Luck Shard
Winged horses said to be the servants of the sun. They attack in flowing moves.

========================================
| 087 | FLYING ROD                     | E087
========================================
HP: 550             Elemental: Wind
AP: 315             DP: 16
M.AP: 78            M.DP: 39
Area: Tower of the Sun
Ability: Stunning Fang
Item 1: Warp Stone
Item 2: Agility Shard
Animals that existed before the birth of mankind. They fly fast and bite hard.

========================================
| 088 | PTERAQUATL                     | E088
========================================
HP: 620             Elemental: -
AP: 335             DP: 16
M.AP: 75            M.DP: 37
Area: Tower of the Sun
Ability: -
Item 1: Scent of Prey
Item 2: Agility Shard
Survivors of the pterosaurs. Their mouths look like beaks, but they have sharp
fangs.

========================================
| 089 | TENEBRAE                       | E089
========================================
HP: 590             Elemental: -
AP: 310             DP: 16
M.AP: 360           M.DP: 180
Area: Tower of the Sun
Ability: Darkness Gas
Item 1: DEF Down Potion
Item 2: MP Shard
Monsters formed from dark gas. They are adept at physical attacks.

========================================
| 090 | ARC ANGEL                      | E090
========================================
HP: 1500            Elemental: Holy
AP: 465             DP: 18
M.AP: 390           M.DP: 195
Area: Tower of the Sun
Ability: Lumiera
Item 1: Miracle Drink
Item 2: Strength Shard
Fallen angels with long spears. They are said to be the antithesis of Daemons.

========================================
| 091 | HELLHOUND                      | E091
========================================
HP: 220             Elemental: Fire
AP: 145             DP: 15
M.AP: 100           M.DP: 50
Area: Dungeon of Lemuria
Ability: Hell Flame
Item 1: Unicorn Horn
Item 2: ATT Boost Elixir
Monsters said to be the servants of hell. Their sharp fangs can kill you in an
instant.

========================================
| 092 | CASSOWARY                      | E092
========================================
HP: 195             Elemental: Wind
AP: 141             DP: 15
M.AP: 110           M.DP: 55
Area: Dungeon of Lemuria
Ability: Air Blast
Item 1: Heal Leaf
Item 2: DEF Boost Elixir
Legendary birds with golden feathers. A touch from a feather can cause injury.

========================================
| 093 | NOCTURNE                       | E093
========================================
HP: 200             Elemental: Dark
AP: 142             DP: 15
M.AP: 130           M.DP: 65
Area: Dungeon of Lemuria
Ability: Darkness of Night
Item 1: Sacrifice Doll
Item 2: EVA Boost Elixir
Jet black mummies. Mummies reanimated for 1,000 years turn into Nocturne.

========================================
| 094 | LIZARDFLY                      | E094
========================================
HP: 190             Elemental: Wind
AP: 144             DP: 15
M.AP: 105           M.DP: 52
Area: Dungeon of Lemuria
Ability: Wind Breath
Item 1: Heal Bottle
Item 2: Star Jewel
Monsters that look like flying lizards. The things on their head are a mystery.
(Note that you will find a variation of the Lizardfly in the skies over Africa.
Its skill is Flame Breath, and it has less HP than this version of the same
enemy.)


========================================
| 095 | HOMUNCULUS                     | E095
========================================
HP: 185             Elemental: -
AP: 140             DP: 14
M.AP: 140           M.DP: 70
Area: Dungeon of Lemuria
Ability: Cursed Woods
Item 1: Star Jewel
Item 2: Magic Boost Elixir
Life forms created by the ancients. They give off electricity from their rods.

========================================
| 096 | DAEMON BOOK                    | E096
========================================
HP: 230             Elemental: -
AP: 143             DP: 15
M.AP: 135           M.DP: 67
Area: Dungeon of Lemuria
Ability: Dark Chapter
Item 1: Star Jewel
Item 2: DEF Down Potion
Books inscribed with the rites of demons. Those thay read have their soul
stolen.

========================================
| 097 | GHOUL                          | E097
========================================
HP: 200             Elemental: Dark
AP: 150             DP: 15
M.AP: 35            M.DP: 17
Area: Dungeon of Lemuria
Ability: Poison Claw
Item 1: Antidote
Item 2: Silver Chalice
Zombies re-reanimated after dying again. They hate and attack all living
things.

========================================
| 098 | SMOKEY                         | E098
========================================
HP: 205             Elemental: -
AP: 139             DP: 14
M.AP: 120           M.DP: 60
Area: Dungeon of Lemuria
Ability: Typhoon Gas
Item 1: Heal Bottle
Item 2: EVA Down Potion
Monsters in the shape of smoke, said to be formed from the souls of dead
monsters.

========================================
| 099 | TEMPEST                        | E099
========================================
HP: 3000            Elemental: Fire
AP: 333             DP: 17
M.AP: 430           M.DP: 215
Area: Dungeon of Lemuria
Ability: Fire Breath
Item 1:
Item 2:
Dragons that bring disaster. Sometimes they drop to earth and attack towns.

========================================
| 100 | TYRANT                         | E100
========================================
HP: 400             Elemental: Earth
AP: 200             DP: 17
M.AP: 48            M.DP: 24
Area: Teotihuachan
Ability: Paralyzing Fang
Item 1: Unicorn Horn
Item 2: EVA Boost Elixir
Bright red spiders that inhabit the tropics. Their bites hurt so much they go
numb.


========================================
| 101 | POISON FLOWER                  | E101
========================================
HP: 380             Elemental: Earth
AP: 190             DP: 16
M.AP: 48            M.DP: 24
Area: Teotihuacan
Ability: Venomous Vine
Item 1: Antidote
Item 2: DEF Boost Elixir
Sinister poisonous flowers. They use their poison to kill their prey before
devouring.

========================================
| 102 | RATTLE MUSHROOM                | E102
========================================
HP: 250             Elemental: Earth
AP: 175             DP: 17
M.AP: 48            M.DP: 24
Area: Teotihuacan
Ability: Panic Powder
Item 1: Lourdes' Holy Water
Item 2: Moon Jewel
Mushrooms with deadly venom. They say only rattlesnakes can eat these
mushrooms.

========================================
| 103 | GRAND WOOD                     | E103
=======================================
HP: 370             Elemental: Earth
AP: 180             DP: 17
M.AP: 170           M.DP: 85
Area: Teotihuacan
Ability: Cry of the Earth
Item 1: Super Heal Bottle
Item 2: Magic Boost Elixir
They appear like withered trees to lure prey. When food comes close, they
strike.

========================================
| 104 | BIGFOOT                        | E104
========================================
HP: 410             Elemental: -
AP: 210             DP: 17
M.AP: 190           M.DP: 95
Area: Teotihuacan
Ability: Roar
Item 1: Super Heal Bottle
Item 2: ATT Boost Elixir
Large monsters resembling gorillas. They are ferocious and should not be
angered.

========================================
| 105 | CROCODILE                      | E105
========================================
HP: 400             Elemental: Water
AP: 200             DP: 17
M.AP: 48            M.DP: 24
Area: Teotihuacan
Ability: Power Tail
Item 1: Super Heal Bottle
Item 2: DEF Boost Elixir
Larger alligators that populate the tropics. They have strong scales and sharp
fangs.

========================================
| 106 | MANDRAGORA                     | E106
========================================
HP: 340             Elemental: -
AP: 170             DP: 16
M.AP: 48            M.DP: 24
Area: Teotihuacan
Ability: Cry of Death
Item 1: Star Jewel
Item 2: Moon Jewel
Legendary monsters. They say those that hear their screams die of shock.

========================================
| 107 | FLYING CENTIPEDE               | E107
========================================
HP: 350             Elemental: Wind
AP: 175             DP: 17
M.AP: 48            M.DP: 24
Area: Teotihuacan
Ability: Venomous Fang
Item 1:
Item 2: Moon Jewel
A mysterious bug that is incredibly swift and very rarely seen.

========================================
| 108 | AIR JIN                        | E108
========================================
HP: 750             Elemental: Wind
AP: 230             DP: 17
M.AP: 200           M.DP: 100
Area: Teotihuacan
Ability: Kamaitachi
Item 1: Silver Chalice
Item 2: Beautiful Gem
Deities worshiped as protectors of the sky. They attack clad in an aura of
wind.
NOTE - Rare. Found in boss room (hit both switches and final area will have a
door unlocked.)

========================================
| 109 | SEA DEVIL                      | E109
========================================
HP: 380             Elemental: Water
AP: 223             DP: 16
M.AP: 310           M.DP: 155
Area: Atlantis
Ability: Ice Wall
Item 1: Unicorn Horn
Item 2: ATT Boost Elixir
Mysterious fish that bite on anything and even sink ships. The "devils of the
sea".

========================================
| 110 | GATEKEEPER                     | E110
========================================
HP: 400             Elemental: Water
AP: 273             DP: 17
M.AP: 55            M.DP: 27
Area: Atlantis
Ability: Cry of Death
Item 1: Golden Chalice
Item 2: Chalice of Miracles
Gate Keepers to the ruins of the ocean. They attack all trespassers on sight.

========================================
| 111 | BLUE KNIGHT                    | E111
========================================
HP: 500             Elemental: Water
AP: 283             DP: 17
M.AP: 330           M.DP: 165
Area: Atlantis
Ability: Frost
Item 1: Super Heal Leaf
Item 2: Beautiful Gem
Knights of the devildom. They are adept at marine and underwater attacks.

========================================
| 112 | DARK MAGE                      | E112
========================================
HP: 370             Elemental: -
AP: 213             DP: 15
M.AP: 410           M.DP: 205
Area: Atlantis
Ability: Dark Nest
Item 1: Earth Jewel
Item 2: Magic Boost Elixir
Synthetic life forms with six eyes that see everything and use high level
magic.

========================================
| 113 | OVER GEAR                      | E113
========================================
HP: 350             Elemental: Holy
AP: 240             DP: 17
M.AP: 160           M.DP: 80
Area: Atlantis
Ability: Gear Change
Item 1:
Item 2: EVA Boost Elixir
Mechanical guards created by the ancients. These are the highest of the Gear
series.

========================================
| 114 | IRON HEAD                      | E114
========================================
HP: 350             Elemental: -
AP: 252             DP: 18
M.AP: 50            M.DP: 25
Area: Atlantis
Ability: Power Cannon
Item 1:
Item 2: EVA Down Potion
Swords in both hands and cannons in their trunks, Iron Heads attack without
mercy.

========================================
| 115 | MERMAN                         | E115
========================================
HP: 390             Elemental: Water
AP: 242             DP: 17
M.AP: 250           M.DP: 125
Area: Atlantis
Ability: Frost
Item 1:
Item 2: DEF Boost Elixir
Legendary half man, half fish monsters. They stab with long tridents.

========================================
| 116 | SPHERE                         | E116
========================================
HP: 360             Elemental: -
AP: 252             DP: 18
M.AP: 55            M.DP: 27
Area: Atlantis
Ability: Battle Program B
Item 1: Super Heal Leaf
Item 2: Magic Boost Elixir
Defensive weapons found in ancient ruins. They inspired the Cabal's machines.

========================================
| 117 | KILLER MASK                    | E117
========================================
HP: 380             Elemental: -
AP: 252             DP: 18
M.AP: 52            M.DP: 26
Area: Atlantis
Ability: Death Strike
Item 1: Sacrifice Doll
Item 2: Chalice of Miracles
Assault weapons found in ancient ruins. They can sense enemies and attack them.

========================================
| 118 | GAZER                          | E118
========================================
HP: 500             Elemental: Dark
AP: 280             DP: 17
M.AP: 320           M.DP: 160
Area: Mu
Ability: Gaze of Death
Item 1: Silver Chalice
Item 2: Golden Chalice
Large eyes shine bewitchingly within their jet black bodies. Many faint from
their sight.

========================================
| 119 | GARGOYLE                       | E119
========================================
HP: 550             Elemental: Wind
AP: 290             DP: 18
M.AP: 66            M.DP: 33
Area: Mu
Ability: Cursed Spell
Item 1: Sacrifice Doll
Item 2: Lourdes' Holy Water
Stone statues with feathers. Though made of stone, they attack quite swiftly.

========================================
| 120 | STONE KNIGHT                   | E120
========================================
HP: 540             Elemental: Dark
AP: 340             DP: 19
M.AP: 64            M.DP: 32
Area: Mu
Ability: -
Item 1:
Item 2:
The spirits of knights that met untimely deaths. They attack without fear.

========================================
| 121 | EARTH ELEMENTAL                | E121
========================================
HP: 450             Elemental: Earth
AP: 240             DP: 17
M.AP: 350           M.DP: 175
Area: Mu
Ability: Earth Storm
Item 1: Moon Jewel
Item 2: Earth Jewel
Monsters incarnated from earth energy. They attack with the power of the earth.

========================================
| 122 | NASHORN                        | E122
========================================
HP: 480             Elemental: Wind
AP: 300             DP: 17
M.AP: 63            M.DP: 31
Area: Mu
Ability: Stunning Needle
Item 1: Unicorn Horn
Item 2: Lourdes' Holy Water
Called "Killer Bees", Nashorn are the kings of the bees. They can both sting
and bite.

========================================
| 123 | CHRONO DOGMA                   | E123
========================================
HP: 520             Elemental: -
AP: 375             DP: 18
M.AP: 330           M.DP: 165
Area: Mu
Ability: Cursed Chapter
Item 1: Sacrifice Doll
Item 2: Star Jewel
The scriptures of the magic world. Read them and fall into a world of darkness.

========================================
| 124 | MANHUNTER                      | E124
========================================
HP: 530             Elemental: -
AP: 280             DP: 18
M.AP: 325           M.DP: 162
Area: Mu
Ability: Mental Drain
Item 1: Silver Chalice
Item 2: Golden Chalice
Treasure chest monsters created by the ancients to attack trespassers.

========================================
| 125 | FLAME CLOUD                    | E125
========================================
HP: 525             Elemental: Fire
AP: 280             DP: 18
M.AP: 335           M.DP: 167
Area: Mu
Ability: Fire Gas
Item 1: Mint Candy
Item 2: Lourdes' Holy Water
Monsters that eat fire. When they attack they sometimes unless the stored fire.

========================================
| 126 | MACHINA DEUS                   | E126
========================================
HP: 555             Elemental: -
AP: 315             DP: 18
M.AP: 340           M.DP: 170
Area: Mu
Ability: Death Strike
Item 1: Sacrifice Doll
Item 2: Golden Chalice
Their bodies are made of orichalcum and are very hard. Their weapons are
strong.

========================================
| 127 | SNOW DROP                      | E127
========================================
HP: 2400            Elemental: Water
AP: 700             DP: 18
M.AP: 500           M.DP: 250
Area: Tower of the Moon
Ability: Stunning Vine
Item 1: Mysterious Stone
Item 2: Mysterious Stone
Man-eating plants that live in snowy fields. They are methodical in hunting
their prey.

========================================
| 128 | PLATINUM JELLY                 | E128
========================================
HP: 2700            Elemental: Holy
AP: 710             DP: 19
M.AP: 510           M.DP: 255
Area: Tower of the Moon
Ability: Sacred Cry
Item 1: Beautiful Gem
Item 2: Beautiful Gem
Mollusk-like animals with bodies that sparkle like platinum. They look soft but
are hard.

========================================
| 129 | WHITE KNIGHT                   | E129
========================================
HP: 3300            Elemental: Holy
AP: 720             DP: 20
M.AP: 480           M.DP: 240
Area: Tower of the Moon
Ability: Healing, Knight Counter
Item 1: Ancient Paper
Item 2: Ancient Paper
High knights of the devildom. They attack effeciently and mercilessly.

========================================
| 130 | BLAST DRAGON                   | E130
========================================
HP: 4000            Elemental: Water
AP: 730             DP: 19
M.AP: 510           M.DP: 255
Area: Tower of the Moon
Ability: Ice Breath
Item 1: Beautiful Gem
Item 2: Beautiful Gem
Legendary monsters with orichalcum claws and breath cold enough to freeze.

========================================
| 131 | MAN-EATER                      | E131
========================================
HP: 3500            Elemental: Water
AP: 715             DP: 19
M.AP: 400           M.DP: 200
Area: Tower of the Moon
Ability: Power Tail
Item 1: Old Clock
Item 2: Old Clock
Ferocious alligators capable of swallowing a man whole. Much faster than they
look.

========================================
| 132 | FEATHER QUEEN                  | E132
========================================
HP: 2800            Elemental: -
AP: 695             DP: 18
M.AP: 410           M.DP: 205
Area: Tower of the Moon
Ability: Cry of Death
Item 1: Mysterious Item
Item 2: Mysterious Item
Monsters as beautiful as angels. But fall for their charms, and your life is
over.

========================================
| 133 | EVIL BOX                       | E13
========================================
HP: 3200            Elemental: -
AP: 705             DP: 19
M.AP: 490           M.DP: 245
Area: Tower of the Moon
Ability: Nightmare Trap
Item 1: Beautiful Gem
Item 2: Beautiful Gem
Monsters formed of human evil that was sealed in boxes and became self-aware.

========================================
| 134 | FLOAT TAIL                     | E134
========================================
HP: 2500            Elemental: Wind
AP: 690             DP: 19
M.AP: 405           M.DP: 202
Area: Tower of the Moon
Ability: Panic Fang
Item 1: Mysterious Stone
Item 2: Mysterious Stone
Creatures alive since ancient times. They survived by adapting to changing
climates.

========================================
| 135 | STELANODON                     | E135
========================================
HP: 3350            Elemental: Holy
AP: 720             DP: 19
M.AP: 350           M.DP: 175
Area: Tower of the Moon
Ability: -
Item 1: Refreshing Bottle
Item 2: Miracle Drink
Evolved pterosaurs. They leave burns when they bite.

========================================
| 136 | ASHURA                         | E136
========================================
HP: 4500            Elemental: Earth
AP: 750             DP: 20
M.AP: 505           M.DP: 252
Area: Tower of the Moon
Ability: Epicenter (earth magic on all)
Item 1: Beautiful Gem
Item 2: Beautiful Gem
Deities worshipped as prosecutors of the land. They attack clad in an aura of
earth.

========================================
| 137 | PALADIN                        | E137
========================================
HP: 4800            Elemental: Holy
AP: 1200            DP: 21
M.AP: 900           M.DP: 450
Area: Hanging Gardens of Babylon
Ability: Crusade Song
Item 1: MP Shard
Item 2: MP Shard
Man-made knights created by the ancients. Their attacks combine magic and
fencing.

========================================
| 138 | COLOSSUS                       | E138
========================================
HP: 5500            Elemental: Fire
AP: 1450            DP: 21
M.AP: 850           M.DP: 425
Area: Hanging Gardens of Babylon
Ability: Rock Swing
Item 1: Stamina Shard
Item 2: Stamina Shard
Statues formed from the malice of ancient wars. They know only destruction.

========================================
| 139 | GIGANT                         | E139
========================================
HP: 5600            Elemental: -
AP: 1500            DP: 21
M.AP: 700           M.DP: 350
Area: Hanging Gardens of Babylon
Ability: Death Strike
Item 1: HP Shard
Item 2: HP Shard
Guardians to the Hanging Gardens. Their masters gone, they still wander the
earth.

========================================
| 140 | DRAGLORD                       | E140
========================================
HP: 5000            Elemental: Dark
AP: 1350            DP: 21
M.AP: 870           M.DP: 435
Area: Hanging Gardens of Babylon
Ability: Dragon King Wrath
Item 1: Strength Shard
Item 2: Strength Shard
The epitome of life, Draglord is the king of all species and all Evil Dragons.

========================================
| 141 | EVIL TIGER                     | E141
========================================
HP: 4500            Elemental: -
AP: 1200            DP: 21
M.AP: 880           M.DP: 440
Area: Hanging Gardens of Babylon
Ability: Roar of the Beast
Item 1: Agility Shard
Item 2: Agility Shard
Tigers said to guard the Hanging Gardens. Their sharp teeth are as hard as
metal.

========================================
| 142 | DEVIL MANDRA                   | E142
========================================
HP: 4300            Elemental: -
AP: 1100            DP: 21
M.AP: 885           M.DP: 482
Area: Hanging Gardens of Babylon
Ability: Healing Cry
Item 1: Spirit Shard
Item 2: Spirit Shard
Plant monsters from the garden. Don't make the mistake of trying to eat them.

========================================
| 143 | HIGH CHIMERA                   | E143
========================================
HP: 4700           Elemental: -
AP: 1050           DP: 21
M.AP: 920          M.DP: 460
Area: Hanging Gardens of Babylon
Ability: Stone Breath
Item 1: Luck Shard
Item 2: Luck Shard

An even more ferocious Chimera. They say High Chimera will attack anythin.

========================================
| 144 | GARDEN KEEPER                  | E144
========================================
HP: 4800            Elemental: -
AP: 1300            DP: 21
M.AP: 720           M.DP: 360
Area: Hanging Gardens of Babylon
Ability: Power Cannon
Item 1: Strength Shard
Item 2: Strength Shard

Mechanical soldiers that are under orders to guard gardens. They attack
trespassers.

========================================
| 145 | POSEIDON                       | E145
========================================
HP: 4800            Elemental: Water
AP: 1250            DP: 21
M.AP: 900           M.DP: 450
Area: Hanging Gardens of Babylon
Ability: Frostana
Item 1: Agility Shard
Item 2: Agility Shard

Half fish, half demon monsters. They have strong bodies and attack with
tridents.

========================================
| 146 | ANGEL NOIR                     | E146
========================================
HP: 4900            Elemental: Dark
AP: 1400            DP: 21
M.AP: 950           M.DP: 475
Area: Hanging Gardens of Babylon
Ability: Lumierana
Item 1: Strength Shard
Item 2: Strength Shard
Black fallen angels. Their spears are very powerful and their claws can be
fatal.

========================================
| 147 | MAN IN ARMOR                   | E147
========================================
HP: 9999            Elemental: Fire
AP: 100             DP: 0
M.AP: 100           M.DP: 50
Area: Tower of Babel
Ability: Prominence
Item 1:
Item 2:
A chavalrous elite of the Ancient Father's Cabal. His invincible body reflects
attacks.

========================================
| 148 | MONSTER RAT                    | E148
========================================
HP: 40              Elemental: -
AP: 30              DP: 10
M.AP: 10            M.DP: 5
Area: Sewers
Ability: -
Item 1:
Item 2:
Chief of the Rats lives in the sewers. It likes shiny things like gems and
jewelry.

========================================
| 149 | PHAROAH                        | E149
========================================
HP: 100             Elemental: -
AP: 50              DP: 12
M.AP: 14            M.DP: 7
Area: Pyramid
Ability: Royal Wrath
Item 1:
Item 2:
A monster formed from the mummy of a sleeping pharoah in the Pyramid.

========================================
| 150 | HARTMANN                       | E150
========================================
HP: 120             Elemental: -
AP: 50              DP: 10
M.AP: 60            M.DP: 30
Area: Merveille Village
Ability: Flanma
Item 1:
Item 2:
An elite of the Cabal. He attacked his home, Merveille Village, killing the
elder.

========================================
| 151 | CARMINE                        | E151
========================================
HP: 9999            Elemental: Fire
AP: 130             DP: 10
M.AP: 100           M.DP: 50
Area: Tower of Babel
Ability: Prominence
Item 1:
Item 2:
A chivalrous elite of the Ancient Father's Cabal. His invincible body reflects
attacks.

========================================
| 152 | ROSWELL                        | E152
========================================
HP: 450             Elemental: -
AP: 125             DP: 14
M.AP: 12            M.DP: 6
Area: Gorgeous Beam
Ability: -
Item 1:
Item 2:
A cunning elite of the Cabal. His own body has been fused with machines.

========================================
| 153 | YANG GUI                       | E153
========================================
HP: 10000           Elemental: -
AP: 150             DP: 999
M.AP: 110           M.DP: 55
Area: Eterna Mines
Ability: Aeria
Item 1:
Item 2:
A necromancer and a Cabal elite. Having no physical form, she can't be
attacked.

========================================
| 154 | HARTMANN                       | E154
========================================
HP: 500             Elemental: -
AP: 100             DP: 16
M.AP: 200           M.DP: 100
Area: Mt. Ararat
Ability: Flanma
Item 1:
Item 2:
A sorcerer who attacks Eddie again in hopes of obtaining Fiona and the Tablets.

========================================
| 155 | ASTEL                          | E155
========================================
HP: 400             Elemental: Water
AP: 200             DP: 18
M.AP: 170           M.DP: 85
Area: Nirvana Palace
Ability: Parasol Attack
Item 1:
Item 2:
Scarlett's sister. The Cabal erased her memory, and is using her powers.

========================================
| 156 | GORGON HEAD                    | E156
========================================
HP: 250             Elemental: -
AP: 170             DP: 15
M.AP: 120           M.DP: 60
Area: Nirvana Palace
Ability: Gaze of Petrification
Item 1:
Item 2:
Floating machines that support Astell with their attack and recovery skills.

========================================
| 157 | YANG GUI                       | E157
========================================
HP: 1000            Elemental: Wind
AP: 225             DP: 19
M.AP: 180           M.DP: 90
Area: Nirvana Palace
Ability: Aeria
Item 1:
Item 2:
Yang Gui's true form as disclosed by Astell after regaining her memory.

========================================
| 158 | KAKYO                          | E158
========================================
HP: 1100            Elemental: -
AP: 270             DP: 17
M.AP: 15            M.DP: 7
Area: Mt. Fuji Base
Ability: Ogre's Defense
Item 1:
Item 2:
An elite of the Cabal and descendant of samurai. He has the blood of ogres.

========================================
| 159 | DEVIL FLOWER                   | E159
========================================
HP: 2000            Elemental: Earth
AP: 350             DP: 18
M.AP: 70            M.DP: 35
Area: El Dorado
Ability: Devil Powder
Item 1:
Item 2:
A giant, carnivorous Amazon flower. It guards the gateway to El Dorado.

========================================
| 160 | HARTMANN                       | E160
========================================
HP: 2550            Elemental: -
AP: 300             DP: 17
M.AP: 270           M.DP: 135
Area: El Dorado
Ability: Dark Ray
Item 1:
Item 2:
Hartmann's true form. Forbidden magic has changed his body into a monster.

========================================
| 161 | ALBION                         | E161
========================================
HP: 2700            Elemental: -
AP: 350             DP: 18
M.AP: 400           M.DP: 200
Area: Dragon's Lair
Ability: Flame Breath
Item 1:
Item 2:
A member of an ancient family of sacred dragons. It knows a lot about Fiona.

========================================
| 162 | FREYJA                         | E162
========================================
HP: 3500            Elemental: Dark
AP: 365             DP: 16
M.AP: 320           M.DP: 160
Area: Acropolis
Ability: Death's Lullaby
Item 1:
Item 2:
A goddess of death sealed in Pandora's Box. She has a special hatred for Fiona.

========================================
| 163 | KAKYO                          | E163
========================================
HP: 4000            Elemental: -
AP: 400             DP: 18
M.AP: 60            M.DP: 30
Area: Royal Exploration Agency
Ability: Ogre's Defense
Item 1:
Item 2:
A warrior faithful to Terra the Emperor. He survived the Mt. Fuji Base
destruction.

========================================
| 164 | CARMINE                        | E164
========================================
HP: 4500            Elemental: Fire
AP: 420             DP: 18
M.AP: 150           M.DP: 175
Area: Royal Exploration Agency
Ability: Maxim Prominence
Item 1:
Item 2:
Carmine's armored true form. He invincibly attacks the Royal Exploration
Agency.

========================================
| 165 | FREY                           | E165
========================================
HP: 5000            Elemental: Dark
AP: 580             DP: 18
M.AP: 80            M.DP: 40
Area: Tomb Chapel
Ability: Ragnarok
Item 1:
Item 2:
The King of Swords from Pandora's Box. He seeks prosperity for the Black Order.

========================================
| 166 | TEMPLE KNIGHT                  | E166
========================================
HP: 4800            Elemental: -
AP: 525             DP: 18
M.AP: 75            M.DP: 37
Area: Tomb Chapel
Ability: Cursed Spell
Item 1: Heal Bottle
Item 2: Star Jewel
The guards of the Tomb Chapel, they appear to protect the keeper of the
tablets.

========================================
| 167 | CARMINE                        | E167
========================================
HP: 6000            Elemental: Fire
AP: 520             DP: 18
M.AP: 150           M.DP: 75
Area: Tower of the Sun
Ability: Maxim Prominence
Item 1:
Item 2:
An elite of the Cabal. The ultimate knight who now defends Emperor Terra.

========================================
| 168 | TERRA                          | E168
========================================
HP: 7000            Elemental: Dark
AP: 580             DP: 18
M.AP: 300           M.DP: 150
Area: Tower of the Sun
Ability: God's Flame
Item 1:
Item 2:
Gilbert's old friend who wants to destroy all of humanity in order to save the
earth.

========================================
| 169 | METHEUS                        | E169
========================================
HP: 15000           Elemental: Dark
AP: 600             DP: 18
M.AP: 350           M.DP: 175
Area: Tower of the Sun
Ability: World End
Item 1:
Item 2:
The "Bearer of the Black Wings". It uses Terra's body to return to Asgard.

========================================
| 170 | DIABLO                         | E170
========================================
HP: 3500            Elemental: -
AP: 400             DP: 18
M.AP: 300           M.DP: 150
Area: Teotihuacan
Ability: Flame of Destruction
Item 1:
Item 2:
An ancient dionsaur long since extinct, but revived by the Cabal's D Plan.

========================================
| 171 | YANG GUI                       | E171
========================================
HP: 500             Elemental: Wind
AP: 250             DP: 20
M.AP: 50            M.DP: 25
Area: Siberian Village
Ability: Aeria
Item 1:
Item 2:
Yang Gui traveled to the Siberian Village in search of Patrick's gold
medallion.

========================================
| 172 | ATLAS GUARD                    | E172
========================================
HP: 3000            Elemental: -
AP: 410             DP: 17
M.AP: 460           M.DP: 30
Area: Eterna Mines
Ability: Cursed Spell
Item 1:
Item 2:
Guardians made by the ancient sorcerers to protect the caves of the Eterna
Mines.

========================================
| 173 | ENIGMA                         | E173
========================================
HP: 5000            Elemental: -
AP: 500             DP: 20
M.AP: 50            M.DP: 25
Area: Atlantis
Ability: Light of Destruction
Item 1:
Item 2:
A mechanical god made by the scientists of Atlantis. Its power can end the
world.

========================================
| 174 | LA MU                          | E174
========================================
HP: 4000            Elemental: -
AP: 450             DP: 20
M.AP: 450           M.DP: 225
Area: Mu
Ability: Dark Nest
Item 1:
Item 2:
The destructive spirit of the royal sorcerer of the Magical Kingdom of Mu.

========================================
| 175 | MONSTER RAT                    | E175
========================================
HP: 600             Elemental: -
AP: 200             DP: 20
M.AP: 38            M.DP: 19
Area: Sewers
Ability: Poison Breath
Item 1:
Item 2:
The boss of the mice that steal Beatrice's necklace. It really likes shiny
things.

========================================
| 176 | QUEEN NEEDLE                   | E176
========================================
HP: 400             Elemental: Wind
AP: 115             DP: 17
M.AP: 30            M.DP: 15
Area: Eterna Mines
Ability: Stunning Needle
Item 1:
Item 2:
The queen of the Killer Needles. There can only be one per herd.

========================================
| 177 | MASTER MUSHROOM                | E177
========================================
HP: 200             Elemental: Earth
AP: 110             DP: 17
M.AP: 45            M.DP: 22
Area: Tower of Babel
Ability: Mushroom Powder
Item 1:
Item 2:
The largest mushroom of the many that occur during a mushroom outbreak.

========================================
| 178 | BUSTER BALL                    | E178
========================================
HP: 500             Elemental: -
AP: 195             DP: 15
M.AP: 160           M.DP: 80
Area: Destroyed Siberian Base
Ability: Battle Program A
Item 1:
Item 2:
Weapons that protect the secret weapons being designed at the Siberian Base.

========================================
| 179 | MOON RAT                       | E179
========================================
HP: 485             Elemental: Earth
AP: 170             DP: 17
M.AP: 45            M.DP: 22
Area: Sewers
Ability: -
Item 1:
Item 2:
A phantom rat that lives in the sewers. They also carry the ingredient Moon
Tail.

========================================
| 180 | NIGHT SPIDER                   | E180
========================================
HP: 550             Elemental: Earth
AP: 180             DP: 17
M.AP: 45            M.DP: 22
Area: Pyramid
Ability: -
Item 1:
Item 2:
A type of spider that lives in the Pyramid. Night Spider Silk can be used for
cooking.

========================================
| 181 | BABEL JELLY                    | E181
========================================
HP: 520             Elemental: Holy
AP: 155             DP: 17
M.AP: 120           M.DP: 60
Area: Tower of Babel
Ability: -
Item 1:
Item 2:
A type of jelly only found in the Tower of Babel. They also contain High
Quality Jelly.

========================================
| 182 | SPICE MUSHROOM                 | E182
========================================
HP: 510             Elemental: Earth
AP: 150             DP: 17
M.AP: 45            M.DP: 22
Area: Eterna Mines
Ability: -
Item 1:
Item 2:
A mushroom found in the Eterna Mines. its spores can be made into a precious
spice.

========================================
| 183 | ELDER GUARD                    | E183
========================================
HP: 2500            Elemental: Earth
AP: 350             DP: 17
M.AP: 53            M.DP: 26
Area: El Dorado
Ability: Cry of Death
Item 1:
Item 2:
Ruin guards shaped like stone monuments. They protect the El Dorado Treasure.

========================================
| 184 | PTEROSAUR                      | E184
========================================
HP: 4000            Elemental: -
AP: 400             DP: 17
M.AP: 400           M.DP: 200
Area: Teotuhuacan
Ability: Death Strike
Item 1:
Item 2:
Ancient pterosaurs that have survived in underground caves.

========================================
| 185 | MINOTAUR                       | E185
========================================
HP: 1700            Elemental: -
AP: 320             DP: 18
M.AP: 50            M.DP: 25
Area: Dungeon of Lemuria
Ability: Hammer of Minos
Item 1:
Item 2:
A half-beast, half-human monster from the Dungeon of Lemuria. It wields a large
axe.

========================================
| 186 | ORIGINAL CHIMERA               | E186
========================================
HP: 4500            Elemental: -
AP: 520             DP: 18
M.AP: 400           M.DP: 200
Area: Destroyed Mt. Fuji Base
Ability: Stone Breath
Item 1:
Item 2:
The first Chimera, created by the ancients via Magic.

========================================
| 187 | GHOST MAGE                     | E187
========================================
HP: 2600            Elemental: -
AP: 320             DP: 15
M.AP: 450           M.DP: 25
Area: Atlantis
Ability: Dark Nest
Item 1:
Item 2:
Life forms created by Atlantis scientists. Their only goal is to protect the
treasure.

========================================
| 188 | CHAOS RED                      | E188
========================================
HP: 6000            Elemental: Dark
AP: 420             DP: 17
M.AP: 450           M.DP: 230
Area: Acropolis
Ability: Agonizing Flame
Item 1:
Item 2:
A Daemon that settled into Acropolis. He isn't there to protect the treasure
exactly.

========================================
| 189 | GILBERT                        | E189
========================================
HP: 6500            Elemental: -
AP: 610             DP: 18
M.AP: 150           M.DP: 75
Area: Tower of Babel
Ability: Dividing Heaven
Item 1:
Item 2:
Eddie's father and legendary adventurer. A powerful enemy for young
adventurers.

========================================
| 190 | DAEMON LORD                    | E190
========================================
HP: 6500            Elemental: -
AP: 610             DP: 18
M.AP: 150           M.DP: 75
Area: Nirvana Palace
Ability: Hell Stab
Item 1:
Item 2:
The Nirvana Palace guard. Many adventurers have faced him and fallen.

========================================
| 191 | ARCANA 13                      | E191
========================================
HP: 7000            Elemental: Dark
AP: 440             DP: 17
M.AP: 380           M.DP: 190
Area: Eterna Mines
Ability: Dark Nest
Item 1:
Item 2:
The highest of the gods of death, capable of granting death to all living
things.

========================================
| 192 | TITAN                          | E192
========================================
HP: 6000            Elemental: -
AP: 590             DP: 18
M.AP: 67            M.DP: 33
Area: Teotihuacan
Ability: Death Strike
Item 1:
Item 2:
Ogre-like giants of legend. They have lived in underground caves for many
centuries.

========================================
| 193 | OVERLORD                       | E193
========================================
HP: 30000           Elemental: -
AP: 850             DP: 20
M.AP: 520           M.DP: 260
Area: Tower of the Moon
Ability: Ancient Light
Item 1:
Item 2:
The form taken by the Ancient Father. It controls all natural phenomena.

========================================
| 194 | ARK DRAGON                     | E194
========================================
HP: 48000           Elemental: Water
AP: 870             DP: 20
M.AP: 510           M.DP: 255
Area: Mt. Ararat
Ability: Ice Breath
Item 1:
Item 2:
Originally meant to protect the ark, they now just attack humans.

========================================
| 195 | BLACK KNIGHT                   | E195
========================================
HP: 45000           Elemental: Dark
AP: 860             DP: 19
M.AP: 515           M.DP: 257
Area: Mu
Ability: Dark Ray
Item 1:
Item 2:
Mechanical soldiers of the Mu Continent. With no master, they now run amok.

========================================
| 196 | MAGNUS                         | E196
========================================
HP: 49000           Elemental: Dark
AP: 880             DP: 20
M.AP: 518           M.DP: 259
Area: Tower of the Moon
Ability: Dragon King Wrath
Item 1:
Item 2:
The chief of the Draglords. His greatness, the supreme dragon.

========================================
| 197 | MOTHER STELLA                  | E197
========================================
HP: 99999           Elemental: -
AP: 1600            DP: 21
M.AP: 999           M.DP: 499
Area: Hanging Gardens of Babylon
Ability: Come to Mama
Item 1:
Item 2:
The Ancient Father's ultimate weapon. It became the goddess of destruction.

========================================
| 198 | SCALLA CROW                    | E198
========================================
HP: 340             Elemental: Wind
AP: 250             DP: 180
M.AP: 170           M.DP: 85
Area: I: London/Africa
Ability: -
Item 1: Heal Bottle
Item 2: Star Jewel
Monsters resembling crows that live around the world. They like to attack
airships.

========================================
| 199 | GARUDA                         | E199
========================================
HP: 200             Elemental: Wind
AP: 140             DP: 120
M.AP: 140           M.DP: 70
Area: I: American Continent
Ability: Air Blast
Item 1: Heal Bottle
Item 2: Star Jewel
Large birds that attack airships just to find food in the cargo.

========================================
| 200 | SILVER DEVIL                   | E200
========================================
HP: 170             Elemental: Dark
AP: 150             DP: 30
M.AP: 30            M.DP: 15
Area: II: Siberia/Western Asia
Ability: Dark Nest
Item 1: Heal Bottle
Item 2: Star Jewel
Spirits formed from the wrath of those that fall from the sky. They hate the
living.

========================================
| 201 | WYVERN                         | E201
========================================
HP: 500             Elemental: Wind
AP: 280             DP: 260
M.AP: 220           M.DP: 110
Area: I: American Continent
Ability: Aero Breath
Item 1: Heal Bottle
Item 2: Star Jewel
A subspecies of dragon that inhabits the sky, attacking adventurers when
flying.

========================================
| 202 | DRAGONFLY                      | E202
========================================
HP: 350             Elemental: Wind
AP: 260             DP: 160
M.AP: 180           M.DP: 90
Area: II: Eastern Asia
Ability: Wind Breath
Item 1: Heal Bottle
Item 2: Star Jewel
Strange creatures that glide on wind. Despite their looks, they like to attack.

========================================
| 203 | ALBION                         | E203
========================================
HP: 2000            Elemental: Holy
AP: 300             DP: 20
M.AP: 350           M.DP: 175
Area: Over Dragon's Lair
Ability: Flame Breath
Item 1:
Item 2:
An ancient dragon who has protected the Tablet Temple for thousands of years.

========================================
| 204 | EIRENE                         | E204
========================================
HP: 3200            Elemental: Holy
AP: 500             DP: 20
M.AP: 150           M.DP: 75
Area: Asgard
Ability: Lumiera
Item 1:
Item 2:
A guardian angel of the Tower of the Sun. This has the best DP of the three.

========================================
| 205 | EUNOMIA                        | E205
========================================
HP: 2500            Elemental: Holy
AP: 150             DP: 20
M.AP: 150           M.DP: 75
Area: Asgard
Ability: Lumiera
Item 1:
Item 2:
A guardian angel of the Tower of the Sun. This has the strongest AP of the
three.

========================================
| 206 | DIKE                           | E206
========================================
HP: 2500            Elemental: Holy
AP: 500             DP: 20
M.AP: 190           M.DP: 95
Area: Asgard
Ability: Lumiera
Item 1:
Item 2:
A guardian angel of the Tower of the Sun. This has the greatest Magic of the
three.

========================================
| 207 | IGNIS                          | E207
========================================
HP: 4800            Elemental: Holy
AP: 480             DP: 18
M.AP: 160           M.DP: 80
Area: Over Arctic Ocean
Ability: Evil Flare
Item 1:
Item 2:
The evil red dragon, enemy of all the White Order and rival of the dragon
Albion.

========================================
| 208 | SKY RULER                      | E208
========================================
HP: 500             Elemental: -
AP: 900             DP: 20
M.AP: 180           M.DP: 90
Area: Over Western Asia
Ability: Fire Breath
Item 1:
Item 2:
A dragon that attacks Delhi the same time every year in search of a strong
opponent.

========================================
| 209 | LUCIA                          | E209
========================================
HP: 600             Elemental: Fire
AP: 300             DP: 20
M.AP: 210           M.DP: 105
Area: Over Africa
Ability: Killer Beck
Item 1:
Item 2:
Captured and mistaken as Scarlett's pet. Now it is Astell's pet.

========================================
| 210 | BLOODY RAIN                    | E210
========================================
HP: 2800            Elemental: Dark
AP: 350             DP: 20
M.AP: 160           M.DP: 80
Area: Over Dragon's Lair
Ability: Aero Breath
Item 1:
Item 2:
An enemy that must be beaten to accept the Sky Master Challenge.

========================================
| 211 | DARK LORD                      | E211
========================================
HP: 6000            Elemental: Dark
AP: 450             DP: 20
M.AP: 170           M.DP: 85
Area: Over Dragon's Lair
Ability: -
Item 1:
Item 2:
The head of the dragons that challenged humanity. He guards the Dragon's Gem.

========================================
| 212 | BLACK BREATH                   | E212
========================================
HP: 4500            Elemental: Dark
AP: 320             DP: 20
M.AP: 180           M.DP: 90
Area: Over Eastern Europe
Ability: Aero Breath
Item 1:
Item 2:
Cloud-like monsters that protect the forbidden gadget in the sky above Siberia.

========================================
| 213 | DYVERN                         | E213
========================================
HP: 7000            Elemental: Wind
AP: 700             DP: 20
M.AP: 200           M.DP: 100
Area: III: World
Ability: Lightning Blast
Item 1:
Item 2:
A legendary Evil Dragon that only the keeper of the Dragon's Gem may fight.

========================================
| 214 | AIR BLITZ                      | E214
========================================
HP: 35              Elemental: Fire
AP: 32              DP: 8
M.AP: 20            M.DP: 10
Area: I: London/Africa
Ability: Blazing Machine Gun
Item 1:
Item 2: Mechanic's Tool
An average, light attack craft. The sort of airship a novice sky pirate rides.

========================================
| 215 | LIGHT BLITZ                    | E215
========================================
HP: 220             Elemental: Wind
AP: 110             DP: 17
M.AP: 15            M.DP: 7
Area: I: Delhi
Ability: -
Item 1:
Item 2: Mechanic's Wrench
An average, light attack draft with a good top speed but a low cruising range.

========================================
| 216 | HEAVY BLITZ                    | E216
========================================
HP: 80              Elemental: Earth
AP: 70              DP: 20
M.AP: 10            M.DP: 5
Area: I: East Europe
Ability: Shock Blade
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
An average, light attack craft. Its weapon improvement decreases its speed a
bit.

========================================
| 217 | GOLD BLITZ                     | E217
========================================
HP: 40              Elemental: -
AP: 37              DP: 10
M.AP: 10            M.DP: 5
Area: I: London/Africa
Ability: -
Item 1:
Item 2: Star Jewel
The light attack of the Golden Axe. They often work in groups.

========================================
| 218 | SPIKE BLITZ                    | E218
========================================
HP: 200             Elemental: Holy
AP: 90              DP: 13
M.AP: 10            M.DP: 5
Area: II: Europe/Africa
Ability: -
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
The light attack craft of the Spikehead. They wage fearless attacks.

========================================
| 219 | WILD BLITZ                     | E219
========================================
HP: 330             Elemental: Water
AP: 105             DP: 16
M.AP: 25            M.DP: 12
Area: I: American Continent
Ability: -
Item 1:
Item 2: Mechanic's Kit
The light attack craft of the Wild Hearts. Their movements are both calm and
bold.

========================================
| 220 | SKYSHIP                        | E220
========================================
HP: 50              Elemental: Fire
AP: 70              DP: 30
M.AP: 11            M.DP: 5
Area: I: East Europe
Ability: Fire Beak
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
An older model mid-grade airship. Its design favors armor and cruising range.

========================================
| 221 | NEO SKYSHIP                    | E221
========================================
HP: 240             Elemental: Fire
AP: 112             DP: 18
M.AP: 14            M.DP: 7
Area: I: Delhi
Ability: Stunning Beak
Item 1: Extinguisher
Item 2: Mechanic's Wrench
An older mid-grade airship with improved carrying capacity. Popular with sky
pirates.

========================================
| 222 | AIR SAUCER                     | E222
========================================
HP: 35              Elemental: Earth
AP: 30              DP: 25
M.AP: 10            M.DP: 5
Area: I: London/Africa
Ability: Blazing Cannon
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
An older mid-grade airship with light armor for good top speed and cruising
range.

========================================
| 223 | AIR SAUCER MK II               | E223
========================================
HP: 50              Elemental: Wind
AP: 34              DP: 21
M.AP: 10            M.DP: 5
Area: I: London/Africa
Ability: Lightning Cannon
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
Old-model military airship. It has been taken and upgraded by sky pirates.

========================================
| 224 | GOLD SAUCER                    | E224
========================================
HP: 50              Elemental: -
AP: 65              DP: 25
M.AP: 12            M.DP: 6
Area: I: East Europe
Ability: Gold Rush
Item 1: Mechanic's Tool
Item 2: Beautiful Gem
Golden Axe airships. They are primarily entrusted with scouting.

========================================
| 225 | SPIKE SAUCER                   | E225
========================================
HP: 250             Elemental: Holy
AP: 102             DP: 12
M.AP: 10            M.DP: 5
Area: II: Europe/Africa
Ability: Crash Spike
Item 1: Extingusher
Item 2: Mechanic's Wrench
The mid-grade airship for the Spikehead. They are equipped with menacing
spikes.

========================================
| 226 | WILD SAUCER                    | E226
========================================
HP: 400             Elemental: Water
AP: 137             DP: 16
M.AP: 29            M.DP: 11
Area: I: American Continent
Ability: Wild Flare
Item 1: Extingusher
Item 2: Mechanic's Kit
The mid-grade airship of the Wild Hearts. The armor has been upgraded even
more.

========================================
| 227 | MOS CRUISER                    | E227
========================================
HP: 250             Elemental: -
AP: 114             DP: 18
M.AP: 18            M.DP: 9
Area: I: Delhi
Ability: Crash Beak
Item 1:
Item 2: Recovery Device
Cruiser-class heavy airship. It requires a crew of dozens of men to fly.

========================================
| 228 | AIR CRUISER                    | E228
========================================
HP: 130             Elemental: Water
AP: 75              DP: 25
M.AP: 13            M.DP: 6
Area: I: East Europe (low altitude)
Ability: Crash Beak
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
Cruiser-class heavy airship. It features improved coloring for cold
environments.

========================================
| 229 | AXE CRUISER                    | E229
========================================
HP: 210             Elemental: -
AP: 116             DP: 19
M.AP: 15            M.DP: 7
Area: II: Siberia/Western Asia
Ability: Flame Axe
Item 1: Mechanic's Wrench
Item 2: Mechanic's Kit
The flagship of the Golden Axe. It features the groups' symbols, a giant axe.

========================================
| 230 | SPIKE CRUISER                  | E230
========================================
HP: 140             Elemental: Holy
AP: 108             DP: 14
M.AP: 10            M.DP: 5
Area: I: Siberia
Ability: Shock Spike
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
The heavy airship of the Spikehead. Its weapons are upgraded for close combat.

========================================
| 231 | WILD CRUISER                   | E231
========================================
HP: 510             Elemental: Water
AP: 150             DP: 17
M.AP: 22            M.DP: 11
Area: II: American Continent
Ability: Wild Flush
Item 1: Recovery Device
Item 2: Full Mechanic's Kit
The heavy airship of the Wild Hearts. Its bow has been converted into a bowgun.

========================================
| 232 | BATTLE FLAG                    | E232
========================================
HP: 140             Elemental: -
AP: 112             DP: 15
M.AP: 10            M.DP: 5
Area: II: Europe/Africa
Ability: Elec. Flame Shot
Item 1: Earth Plug
Item 2: Mechanic's Wrench
An airship designed for battle. Remove the armor and it can be used as a cargo
ship.

========================================
| 233 | SHINING FLAG                   | E233
========================================
HP: 420             Elemental: -
AP: 123             DP: 16
M.AP: 18            M.DP: 9
Area: II: Eastern Asia
Ability: Blazing Shot
Item 1: Extingusher
Item 2: Mechanic's Kit
An airship made for battle. This is the strongest airship and loved by sky
pirates.

========================================
| 234 | GHOST SHIP                     | E234
========================================
HP: 380             Elemental: Dark
AP: 123             DP: 20
M.AP: 20            M.DP: 10
Area: II: Siberia/Western Asia
Ability: Deadly Shock
Item 1: Flee Stone
Item 2: Recovery Device
An airship possessed by a sky pirate ghost. It wanders the skies aimlessly.

========================================
| 235 | SPIKE FLAG                     | E235
========================================
HP: 430             Elemental: -
AP: 130             DP: 16
M.AP: 21            M.DP: 10
Area: II: Eastern Asia
Ability: Spike Breaker
Item 1: Mechanic's Wrench
Item 2: Mechanic's Kit
The flagship of the Spikehead airships. It boats a number of spikes around the
bow.

========================================
| 236 | WILD FLAG                      | E236
========================================
HP: 620             Elemental: Water
AP: 155             DP: 17
M.AP: 20            M.DP: 10
Area: II: American Continent
Ability: Wild Napalm
Item 1: Extingusher
Item 2: Full Mechanic's Kit
The flagship of the Wild Hearts airship. It attacks boldly, worthy of the name
"Wild".

========================================
| 237 | GRAMME CLASS                   | E237
========================================
HP: 75              Elemental: Wind
AP: 102             DP: 11
M.AP: 10            M.DP: 5
Area: I: Siberia
Ability: Napalm Shot
Item 1: Extingusher
Item 2: Recovery Device
The Cabal's two-seater light attack craft. It has many weapons but light armor.

========================================
| 238 | NEO GRAMME CLASS               | E238
========================================
HP: 280             Elemental: -
AP: 125             DP: 14
M.AP: 17            M.DP: 8
Area: I: Southeast Asia/Japan (low altitude)
Ability: Electric Pike
Item 1: Mechanic's Wrench
Item 2: Mechanic's Kit
An improved version of the Gramme class. It features improved close-range
weapons.

========================================
| 239 | NOUVEL GRAMME CLASS            | E239
========================================
HP: 1800            Elemental: Dark
AP: 210             DP: 18
M.AP: 31            M.DP: 15
Area: Near Arctic Ocean
Ability: Neo Napalm Shot
Item 1: Recovery Device
Item 2: Strength Shard
A new attack craft based off of revised Gramme class. Only for the top elite.

========================================
| 240 | TYRFING CLASS                  | E240
========================================
HP: 150             Elemental: Holy
AP: 110             DP: 19
M.AP: 10            M.DP: 5
Area: I: Siberia
Ability: Shock Napalm
Item 1: Mechanic's Tool
Item 2: Mechanic's Wrench
The Cabal's cruiser-class airship cabale of balancing attack and defense.

========================================
| 241 | NEO TYRFING                    | E241
========================================
HP: 300             Elemental: Fire
AP: 150             DP: 18
M.AP: 18            M.DP: 9
Area: I: Southeast Asia/Japan
Ability: Napalm Shot
Item 1: Mechanic's Wrench
Item 2: Mechanic's Kit
An improved version of the Tyrfing class with better weapons and cruising
range.

========================================
| 242 | GUNGNIR CLASS                  | E242
========================================
HP: 620             Elemental: -
AP: 160             DP: 20
M.AP: 15            M.DP: 7
Area: I: Southeast Asia/Japan
Ability: Electric Knuckle
Item 1: Mechanic's Kit
Item 2: Mechanic's Kit
The Cabal's flagship-class battleship. A generation old, but still in use
today.

========================================
| 243 | GUNGNIR NOVA                   | E243
========================================
HP: 1700            Elemental: Dark
AP: 550             DP: 15
M.AP: 10            M.DP: 5
Area: III: World
Ability: Super Napalm
Item 1: Full Mechanic's Kit
Item 2: Mysterious Item
The improved and strengthened Gungnir class. The older equipment was replaced.

========================================
| 244 | NIDHOGG CLASS                  | E244
========================================
HP: 2000            Elemental: Dark
AP: 230             DP: 19
M.AP: 32            M.DP: 16
Area: Near Arctic Ocean
Ability: Neo Napalm Shot
Item 1: Chalice of Miracles
Item 2: Mysterious Item (Acillian Lens)
The new flagships of the Cabal, with stronger weapons than the army's.

========================================
| 245 | NEO NIDHOGG                    | E245
========================================
HP: 1800            Elemental: Holy
AP: 500             DP: 15
M.AP: 200           M.DP: 100
Area: III: World
Ability: Super Napalm
Item 1: Full Mechanic's Kit
Item 2: Mysterious Item (Acillian Lens)
The improved and strenghtened Nidhogg class featuring cutting edge equipment.

========================================
| 246 | ESPERANZA                      | E246
========================================
HP: 150             Elemental: -
AP: 50              DP: 20
M.AP: 10            M.DP: 5
Area: Over Africa
Ability: Skull Blade
Item 1:
Item 2:
Scarlett's special-ordered airship. It features a skull and a bright-red body.

========================================
| 247 | OUROBOROS                      | E247
========================================
HP: 500             Elemental: -
AP: 89              DP: 25
M.AP: 15            M.DP: 7
Area: Over Siberia
Ability: Mobius Rain
Item 1:
Item 2:
An air battleship being made by Roswell. It's just a hull and hasn't been
finished yet.

========================================
| 248 | PARACELSUS                     | E248
========================================
HP: 5000            Elemental: -
AP: 500             DP: 20
M.AP: 10            M.DP: 5
Area: South Pole
Ability: Arcana Rain
Item 1:
Item 2:
The Cabal's giant flying fortress. It was created to hunt for Asgard.

========================================
| 249 | SAHIR ARC                      | E249
========================================
HP: 1500            Elemental: -
AP: 300             DP: 20
M.AP: 10            M.DP: 5
Area: South Pole
Ability: Elixir of Destruction
Item 1:
Item 2:
A part of the flying fortress Paracelsus. It attacks with powerful magic.

========================================
| 250 | HERMES ARC                     | E250
========================================
HP: 1500            Elemental: -
AP: 300             DP: 20
M.AP: 10            M.DP: 5
Area: South Pole
Ability: Elixir of Rebirth
Item 1:
Item 2:
A part of the giant flying fortress Paracelsus. It attacks and heals.

========================================
| 251 | SULPHYR ARC                    | E251
========================================
HP: 1500            Elemental: -
AP: 300             DP: 20
M.AP: 10            M.DP: 5
Area: South Pole
Ability: -
Item 1:
Item 2:
A part of the flying fortress Paracelsus. It attacks with a powerful light ray.


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.06  MAP .......................................................... *H606
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Get 100% for each of these areas and you'll complete the map section of the
notebook. Check out each map for black areas, and when you're explored each bit
a nice white light will shine and every corner will be revealed. Some dungeons
require more than one visit before you can gain access to all parts.


========================================
| TOWNS                                |
========================================

London Central
London West
London East
East of Saint Petersburg
West of Saint Petersburg
Cape Town
Delhi
Tokyo
New York
Statue of Liberty, N.Y.
Rio de Janeiro
Cairo
Merveille Village
Square, Merveille Village
Siberian Village
Tokar Village
Easter Islands
Land of Korol


========================================
| LONDON SEWERS                        |
========================================
London Sewers

========================================
| PYRAMID                              |
========================================
1F
1B
2B
3B
Library of Alexandria

========================================
| TOWER OF BABEL                       |
========================================
Tower Entrance
1F
2F
3F
4F
5F
Top Floor: Sanctuary

========================================
| SIBERIAN BASE                        |
========================================
Airship Port
1F, 1st Sector, Passage
1F, 2nd Sector, Passage
Monorail Station 1
Monorail Station 2
2F, Lab Sector, Great Lab
2F, Lab Sector, Lab
2F, Lab Sector, Passage
2F, Inner Air Duct
Monorail Station 3
Monorail Station 4
2F, Elevator Hall
3F, Passage, Control Room
3F, Control Room

========================================
| ETERNA MINES                         |
========================================
Eterna Mines
West Mines
East Mines
Great Mines
Sealed Mining Tunnel
Sanctuary

========================================
| MOUNT ARARAT                         |
========================================
Mountainside Cave
Water Vein Cave

========================================
| ARK                                  |
========================================
1B, Residential Sector
2B, Great Hallway
3B, Living Sector
Bottom Floor, Cathedral
Bottom Floor, Sanctuary

========================================
| NIRVANA PALACE                       |
========================================
Nirvana Palace
Temple, Entrance
Temple, Approach
West House, 1F
West House, 2F
West House, 3F
West House, 4F
East House, 1F
East House, 2F
East House, 3F
East House, 4F
Sanctuary

========================================
| MT. FUJI BASE                        |
========================================
1F, Central Passage
1B, Central Passage
2B, Central Passage
1B, Passage
2B, Passage
1B, Engine Room
2B, Engine Room
1B, Operation Room
1B Test Chamber (we both missed this first time through)
2B, Cell
1F, Storage
2B, Storage
3B, Central Hall
Bottom Floor, Volcanic Bomb

========================================
| MT. FUJI BASE                        |
========================================
Dungeon of Jungle
Jungle Entrance
Cave Behind Falls

========================================
| El DORADO                            |
========================================
Golden Capital Ruins
Golden Square
Golden Altar
Temple of Saints, 1F
Temple of Saints, 2F
Temple of Sages, 1F
Temple of Sages, 2F
Golden Shrine
Sanctuary

========================================
| DRAGON'S LAIR                        |
========================================
Dragon's Lair
Room of Wall Murals

========================================
| TABLET TEMPLE                        |
========================================
Tablet Temple
Sanctuary

========================================
| ACROPOLIS                            |
========================================
Agora Hill
Athena Hill
Temple of Hephaestus
Stoa of Attalos
Erechtheion
Parthenon
Herodes Atticus
White Goddess Sanctuary

========================================
| ROYAL EXPLORATION SOCIETY            |
========================================
Underground Museum
Central Command
Accessway
Damocles Hangar

========================================
| TOMB CHAPEL                          |
========================================
Cave Gate
Room of Memories
Cave of Luna
Cave of Mars
Cave of Hermes
Cave of Jupiter
Cave of Ishtar
Cave of Chronos
Sanctuary

========================================
| TOWER OF THE SUN                     |
========================================
Square of the Sun
Corridor of Lost
Corridor of Eternity
Corridor of Chaos
Corridor of Immortality
Hall of the Gods
Corridor of Immorality
Corridor of Despair
Hall of the Apocalypse

========================================
| DUNGEON OF LEMURIA                   |
========================================
Road to Dungeon
Dungeon of Livings
Dungeon of Dead
Dark Coliseum

========================================
| TEOTIHUACAN                          |
========================================
Underground Cavity
Underground Waterfall
Room of the Sun
Waterfall Cave
Room of the Moon
lake
Room of the Sun and Moon

========================================
| ATLANTIS                             |
========================================
Road to Paradise
Atlantis
Undersea Corridor
Undersea Great Corridor
Ocean Cathedral

========================================
| MU                                   |
========================================
Road to Kingdom
Central Sector
East Sector
West Sector
Outside Temple

========================================
| TOWER OF THE MOON                    |
========================================
Corridor of Niftheim
Corridor of Heltheim
Corridor of Muspelheim
Corridor of Jotunheim
Corridor of Midgard
Corridor of Nithavellir
Corridor of Alfheim
Corridor of Vanaheim
Palace of Valhalla

========================================
| HANGING GARDENS OF BABYLON           |
========================================
Airship Port
Aqua Garden
Wheel Garden
Sky Garden
Waterfall Garden
Green Garden
Altar of Seal

========================================
| DESTROYED SIBERIAN BASE              |
========================================
Airship Port
1F, 1st Sector
1F, 2nd Sector, Passage
Monorail Station 2
2F, Lab Sector, Great Lab
2F, Lab Sector, Lab

========================================
| DESTROYED MT. FUJI BASE              |
========================================
1F, Central Passage
1B, Central Passage
1B, Passage
2B, Passage
1B, Engine Room
2B, Cell
1F, Storage

========================================
| LOW ALTITUDE                         |
========================================
Europe/Africa
Eastern Europe
Arabian Peninsula
Near India
East Asia
American Continent
Arctic Ocean
Northern Siberia
Australia
South of Atlantic Ocean

========================================
| MEDIUM ALTITUDE                      |
========================================
Europe/Africa
Eastern Asia
American Continent
Arctic Ocean
Siberia
Australia
South of Atlantic Ocean

========================================
| HIGH ALTITUDE                        |
========================================
The World

========================================
| UNDERWORLD                           |
========================================
Asgard



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.07  TREASURE ..................................................... *H607
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Although there are some items that can be found inside towns, they are not part
of the treasure total, and only the treasure for these maps counts towards
the final total. In fact, this is possibly the easiest target to get if you
explore every inch of the maps, and open every treasure chest.

The Handbook doesn't tell you what is in the chests, but it does show their
locations and give you the percentage total for each mapped out area. You have
to scroll some of the maps (press and hold SELECT and use the D pad) to see all
the chests.


========================================
| LONDON SEWERS                        |
========================================
London Sewers: 6 total


========================================
| PYRAMID                              |
========================================
Pyramid: 8 total
1F
1B
2B
3B
Library of Alexandria


========================================
| TOWER OF BABEL                       |
========================================
Tower of Babel: 10 total
Tower Entrance
1F
2F
3F
4F
5F
Top Floor: Sanctuary


========================================
| SIBERIAN BASE                        |
========================================
Siberian Base : 8 total
Airship Port
1F, 1st Sector, Passage
1F, 2nd Sector, Passage
Monorail Station 1
Monorail Station 2
2F, Lab Sector, Great Lab
2F, Lab Sector, Lab
2F, Lab Sector, Passage
2F, Inner Air Duct
Monorail Station 3
Monorail Station 4
2F, Elevator Hall
3F, Passage, Control Room
3F, Control Room


========================================
| ETERNA MINES                         |
========================================
Eterna Mines: 8 + 3 (in the Sealed Tunnel)
Eterna Mines
West Mines
East Mines
Great Mines
Sealed Mining Tunnel
Sanctuary


========================================
| MOUNT ARARAT                         |
========================================
Mt. Ararat: 4 total
Mountainside Cave
Water Vein Cave


========================================
| ARK                                  |
========================================
Ark: 7 total
1B, Residential Sector
2B, Great Hallway
3B, Living Sector
Bottom Floor, Cathedral
Bottom Floor, Sanctuary


========================================
| NIRVANA PALACE                       |
========================================
Nirvana Palace: 8 total
Temple, Entrance
Temple, Approach
West House, 1F
West House, 2F
West House, 3F
West House, 4F
East House, 1F
East House, 2F
East House, 3F
East House, 4F
Sanctuary


========================================
| MT. FUJI BASE                        |
========================================
Mt. Fuji Base: 9 total
1F, Central Passage
1B, Central Passage
2B, Central Passage
1B, Passage
2B, Passage
1B, Engine Room
2B, Engine Room
1B, Operation Room
1B Test Chamber
2B, Cell
1F, Storage
2B, Storage
3B, Central Hall
Bottom Floor, Volcanic Bomb


========================================
| AMAZON                               |
========================================
Amazon: 3 total
Dungeon of Jungle
Jungle Entrance
Cave Behind Falls


========================================
| El DORADO                            |
========================================
El Dorado: 7 total
Golden Capital Ruins
Golden Square
Golden Altar
Temple of Saints, 1F
Temple of Saints, 2F
Temple of Sages, 1F
Temple of Sages, 2F
Golden Shrine
Sanctuary


========================================
| DRAGON'S LAIR                        |
========================================
Dragon's Lair: none
Dragon's Lair
Room of Wall Murals


========================================
| TABLET TEMPLE                        |
========================================
Tablet Temple: 4 total
Tablet Temple
Sanctuary


========================================
| ACROPOLIS                            |
========================================
Acropolis: 11 total
Agora Hill
Athena Hill
Temple of Hephaestus
Stoa of Attalos
Erechtheion
Parthenon
Herodes Atticus
White Goddess Sanctuary


========================================
| ROYAL EXPLORATION SOCIETY            |
========================================
Royal Exploration Society: 6 total
Underground Museum
Central Command
Accessway
Damocles Hangar


========================================
| TOMB CHAPEL                          |
========================================
Tomb Chapel: 8 total
Cave Gate
Room of Memories
Cave of Luna
Cave of Mars
Cave of Hermes
Cave of Jupiter
Cave of Ishtar
Cave of Chronos
Sanctuary


========================================
| TOWER OF THE SUN                     |
========================================
Tower of the Sun: 10 total
Square of the Sun
Corridor of Lost
Corridor of Eternity
Corridor of Chaos
Corridor of Immortality
Hall of the Gods
Corridor of Immorality
Corridor of Despair
Hall of the Apocalypse


========================================
| DUNGEON OF LEMURIA                   |
========================================
Dungeon of Lemuria: 9 total
Road to Dungeon
Dungeon of Livings
Dungeon of Dead
Dark Coliseum


========================================
| TEOTIHUACAN                          |
========================================
Teotihuacan: 7 total
Underground Cavity
Underground Waterfall
Room of the Sun
Waterfall Cave
Room of the Moon
Lake
Room of the Sun and Moon


========================================
| ATLANTIS                             |
========================================
Atlantis: 8 total
Road to Paradise
Atlantis
Undersea Corridor
Undersea Great Corridor
Ocean Cathedral


========================================
| MU                                   |
========================================
Mu: 9 total
Road to Kingdom
Central Sector
East Sector
West Sector
Outside Temple


========================================
| TOWER OF THE MOON                    |
========================================
Tower of the Moon: 9 total
Corridor of Niftheim
Corridor of Heltheim
Corridor of Muspelheim
Corridor of Jotunheim
Corridor of Midgard
Corridor of Nithavellir
Corridor of Alfheim
Corridor of Vanaheim
Palace of Valhalla


========================================
| HANGING GARDENS OF BABYLON           |
========================================
Hanging Gardens of Babylon: 9 total
Airship Port
Aqua Garden
Wheel Garden
Sky Garden
Waterfall Garden
Green Garden
Altar of Seal


========================================
| DESTROYED SIBERIAN BASE              |
========================================
Any treasure chests you didn't find the first time will have been moved so you
can still access them.

Airship Port
1F, 1st Sector
1F, 2nd Sector, Passage
Monorail Station 2
2F, Lab Sector, Great Lab
2F, Lab Sector, Lab


========================================
| DESTROYED MT. FUJI BASE              |
========================================
Any treasure chests you didn't find the first time will have been moved so you
can still access them.

1F, Central Passage
1B, Central Passage
1B, Passage
2B, Passage
1B, Engine Room
2B, Cell
1F, Storage



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.08  ITEM DATA .................................................... *H608
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

This is where the game lists the various items you find, including weapons,
armor, and even stuff like gadgets and valuables! Woo woo woo!

1. Weapons
2. Armor
3. Items
4. Airship Weapons
5. Airship Armor
6. Gadgets
7. Valuables


-------------------------------------------------------------------------------
================================[ WEAPONS ]============================  *H681
-------------------------------------------------------------------------------

Weapons are what you use to damage monsters with physical attacks. I swear!

========================================
| 001 | SHORT SWORD                    | W001
========================================
AP: 5
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: London
A basic double-edged steel sword. This is the basic adventurer's weapon. Uses a
short blade to make it easy for almost anyone to wield.

========================================
| 002 | CLAYMORE                       | W002
========================================
AP: 10
Elemental: -
Effect: None
Price/Sale: 250G/125G
Area: Cairo
A long double-edged sword made of steel. It is rather powerful due to its long
blade. Has a long blade, so only the experienced can use it to its fullest
effect.

========================================
| 003 | PIRATE SABER                   | W003
========================================
AP: 15
Elemental: -
Effect: Poison
Price/Sale: 300G/150G
Area: Cape Town
A single-edged sword with a curved blade. It can sometimes poison enemies. The
beloved short sword of the pirate. It cuts well, making it easy to use.

========================================
| 004 | STEEL SWORD                    | W004
========================================
AP: 18
Elemental: -
Effect: None
Price/Sale: 400G/200G
Area: London
A double-edged long sword made of tough metal alloy. It has a fairly wide
blade. This weapon becomes available for sale through trade with St.
Petersburg.

========================================
| 005 | GLADIUS                        | W005
========================================
AP: 22
Elemental: -
Effect: None
Price/Sale: 500G/250G
Area: Eterna Mines
A small double-edged sword made of a heavy metal. Its advantage is its weight.
The same name as the weapon used by ancient swordsmen, just a bit smaller.

========================================
| 006 | RAPIER                         | W006
========================================
AP: 23
Elemental: Wind
Effect: None
Price/Sale: 600G/300G
Area: St. Petersburg
A long, thin, and sharp double-edged sword. Allows for quick and sharp attacks.
Made as a weapon, but it's so beautifully crafted, many use it as a decoration.

========================================
| 007 | FLAME KUKRI                    | W007
========================================
AP: 28
Elemental: Fire
Effect: None
Price/Sale: 800G/400G
Area: London
A sword with a blade that is curved at the end. Deals fire damage. This weapon
becomes available for sale through trade with Delhi.

========================================
| 008 | ICE BRAND                      | W008
========================================
AP: 31
Elemental: Water
Effect: None
Price/Sale: 900G/450G
Area: Siberian Base
A beautiful sword with a translucent blue blade. Deals water damage. No one
knows the age, creator, or purpose of this very powerful and valuable sword.

========================================
| 009 | HUNTER BLADE                   | W009
========================================
AP: 37
Elemental: -
Effect: Paralysis
Price/Sale: 1200G/600G
Area: Eterna Mines
A hunting sword with a curved blade. It can sometimes paralyze enemies.
Designed for practical use, not for looks. Use this blade to hunt and then to
cook.

========================================
| 010 | FLAMBERGE                      | W010
========================================
AP: 48
Elemental: Fire
Effect: None
Price/Sale: 1800G/900G
Area: Delhi
A double-edged sword known for its wavy design. Deals fire damage. Has
increased AP through the use of a waved blade. Often used in ceremonies.

========================================
| 011 | STONE BLADE                    | W011
========================================
AP: 52
Elemental: Earth
Effect: Petrify
Price/Sale: 2500G/1250G
Area: Nirvana Palace
A sword made of rock with magical properties. It sometimes petrifies enemies. A
dull blade upon first glance, but a powerful etched rune makes it very sharp.

========================================
| 012 | SAMURAI SWORD                  | W012
========================================
AP: 58
Elemental: Dark
Effect: None
Price/Sale: 3100G/1550G
Area: Tokyo
An Asian single-edged sword known as a katana. Previously used by the samurai.
The sharpest bladed weapon in the world. Hand-made by a master blacksmith.

========================================
| 013 | MURAKUMO SWORD                 | W013
========================================
AP: 65
Elemental: -
Effect: None
Price/Sale: 4200G/2100G
Area: London
An Asian sword classified as an "ohtachi" sword due to its extremely long
blade. This weapon becomes available for sale through trade with Tokyo.

========================================
| 014 | HOLY KNIFE                     | W014
========================================
AP: 66
Elemental: Holy
Effect: -
Price/Sale: 5900G/2950G
Area: New York
A holy knife that has been cleansed with holy water. Deals Holy damage. Very
light and shaped like a knife. Even someone very weak could wield it.

========================================
| 015 | BLUE DRAGON SWORD              | W015
========================================
AP: 76
Elemental: -
Effect: None
Price/Sale: 6500G/3250G
Area: Teotichuahan
A sword with an extremely curved, wide blade. Deals wind damage. Legend says
this sword was used by an ancient hero and shaped like a halberd.

========================================
| 016 | SHOTEL                         | W016
========================================
AP: 77
Elemental: -
Effect: None
Price/Sale: 6850G/3425G
Area: Tokar Village
An extremely curved double-edged sword. Its shape helps avoid enemy shields.
Cannot be sheathed, so a bit inconvenient to have to carry around all the time.

========================================
| 017 | ANCIENT BLADE                  | W017
========================================
AP: 80
Elemental: Earth
Effect: Confuse
Price/Sale: 9500G/4750G
Area: Atlantis
An ancient sword made from a rock-like metal. It crushes more than it cuts.
Extremely heavy and powerful, so you need great strength to wield this sword.

========================================
| 018 | MISTILTEINN                    | W018
========================================
AP: 85
Elemental: -
Effect: None
Price/Sale: 10000G/5000G
Area: Acropolis
A legendary sword made from orichalcum, there's nothing it cannot penetrate.
Legends say a hero fought the king of the living dead to obtain this sword.

========================================
| 019 | WHITE TIGER BLADE              | W019
========================================
AP: 89
Elemental: -
Effect: None
Price/Sale: 12000G/6000G
Area: Royal Exploration Agency
An Asian double-edged straight sword. This sword is even popular in Europe.
Shaped similiar to a European sword, so it is often a favorite of many
adventurers.

========================================
| 020 | BRANCHED SWORD                 | W020
========================================
AP: 85
Elemental: -
Effect: None
Price/Sale: 13000G/6750G
Area: Mu
A mysterious blade with a tip that splits out into seven different directions.
A spell for supernatural powers is carved into the blade in Asian letters
called kanji.

========================================
| 021 | GOLD BRAND                     | W021
========================================
AP: 100
Elemental: -
Effect: None
Price/Sale: 15000G/7500G
Area: Land of Korol
A large gold-glowing sword. The gold sparkles so much it's almost too bright.
An extravagant blade that was plated with gold to prevent it from rusting.

========================================
| 022 | ETERNA BLADE                   | W022
========================================
AP: 110
Elemental: Holy
Effect: None
Price/Sale: 16000G/8000G
Area: Tower of the Sun
A special sword with an eterna blade. Its translucent blade is very beautiful.
Carved out of solid eterna crystal. This blade cannot be reproduced today.

========================================
| 023 | SUN BLADE                      | W023
========================================
AP: 120
Elemental: -
Effect: None
Price/Sale: 999999G/500000G
Area: Mt. Ararat
A sword sealed with the power of the Sun God. It boosts the strongest AP of
all. Embedded with the Sunstone gem. It can only be wielded by one with a just
heart.

========================================
| 024 | PISTOL                         | W024
========================================
AP: 4
Elemental: -
Effect: None
Price/Sale: 80G/40G
Area: -
An ignition-firing type antique gun. Not very powerful at all. It may be a bit
outdated, but the gun is still used by many for protection.

========================================
| 025 | HANDGUN                        | W025
========================================
AP: 8
Elemental: -
Effect: None
Price/Sale: 200G/100G
Area: Cairo
A gun that uses the latest automatic firing mechanism. Allows for rapid fire
shooting. This gun is still in development, so it lacks the firepower it was
designed to deliver.

========================================
| 026 | WHEEL LOCK GUN                 | W026
========================================
AP: 13
Elemental: -
Effect: None
Price/Sale: 330G/165G
Area: Cape Town
It uses the wheel lock method of firing. Unpopular because of its complexity.
At the time, its firing system was better than flintlock guns. Now it's an
antique.

========================================
| 027 | LONG BARREL                    | W027
========================================
AP: 17
Elemental: -
Effect: None
Price/Sale: 400G/200G
Area: London
A gun with an old style firing mechanism. It has a long barrel for high
accuracy. This weapon becomes available for sale through trade with Saint
Petersburg.

========================================
| 028 | DRUM MACHINE GUN               | W028
========================================
AP: 22
Elemental: -
Effect: None
Price/Sale: 580G/290G
Area: Siberian Village
A modern technology gun. Its drum-shaped magazine attaches horizontally. Boasts
increased AP by being designed to use bullets with more penetrating power.

========================================
| 029 | CABAL GUN                      | W029
========================================
AP: 27
Elemental: Dark
Effect: None
Price/Sale: 800G/400G
Area: Siberian Base
The gun issued to all Cabal soldiers. Known for its drum style magazine. A very
reliable gun. Expect the best from a gun officially adopted by the Cabal.

========================================
| 030 | POISON KILLER                  | W030
========================================
AP: 39
Elemental: -
Effect: Poison
Price/Sale: 1650G/825G
Area: London
A gun which can fire poison dipped bullets. It can sometimes poison enemies on
attack. This weapon becomes available for sale through trade with Delhi.

========================================
| 031 | TWIN BARREL                    | W031
========================================
AP: 42
Elemental: -
Effect: None
Price/Sale: 2500G/1250G
Area: Delhi
A gun with two barrels. It can fire two shots at once. A famous hunting gun,
still used by many who enjoy it in the mountains.

========================================
| 032 | FLINTLOCK GUN                  | W032
========================================
AP: 44
Elemental: -
Effect: None
Price/Sale: 2800G/1400G
Area: Nirvana Palace
It uses an old firing method, but fires high caliber bullets making it very
powerful. The barrel is designed to be long in order to maintain accuracy.

========================================
| 033 | RAY BLASTER                    | W033
========================================
AP: 50
Elemental: -
Effect: None
Price/Sale: 3000G/1500G
Area: Tokyo
A gun that fires as fast as a beam of light with very high firepower and
durability. A cutting edge gun perhaps developed by the military, but never
ever actually seen.

========================================
| 034 | RUIN BLASTER                   | W034
========================================
AP: 53
Elemental: -
Effect: None
Price/Sale: 4000G/2000G
Area: London
This came into production after analyzing a gun excavated from an ancient
ruins. This weapon became available for sale through trade with New York.

========================================
| 035 | DRAGONHEAD                     | W035
========================================
AP: 64
Elemental: Fire
Effect: None
Price/Sale: 5000G/2500G
Area: Mt. Fuji Base
A gun made to defeat dragons. It can fire bullets that do Fire damage.
Decorated with an intricate design. This will make you the envy of gun
collectors.

========================================
| 036 | MACHINE GUN                    | W036
========================================
AP: 68
Elemental: -
Effect: None
Price/Sale: 5800G/2900G
Area: New York
A gun made using the latest technology. It excels at firing rapdidly. Designed
to be used one-handed, its biggest flaw is its reduced accuracy.

========================================
| 037 | FLARE CROSSBOW                 | W037
========================================
AP: 70
Elemental: Fire
Effect: -
Price/Sale: 2200G/1100G
Area: London
A gun with two horizontally attached magazines. Deals Fire damage. Often
mistaken for a bowgun due to its shape. But don't be fooled, it's a gun.

========================================
| 038 | HUNTER SHOT                    | W038
========================================
AP: 72
Elemental: -
Effect: None
Price/Sale: 6700G/3350G
Area: Rio De Janeiro
A gun with a hemispherical shield on the barrel for protecting your wrist. This
gun's crazy design is very popular with some gun fanatics.

========================================
| 039 | SHOTGUN                        | W039
========================================
AP: 72
Elemental: -
Effect: Paralysis
Price/Sale: 6900G/3450G
Area: Tokar Village
A gun that fires many bullets at once. It can sometimes paralyze enemies.
Designed to shoot a wide spread of many small pellets. Extremely loud when
fired.

========================================
| 040 | TRI-SHOT                       | W040
========================================
AP: 74
Elemental: -
Effect: None
Price/Sale: 7000G/3500G
Area: Teotihuacan
A gun with three barrels. It can fire three shots at once. This can shoot three
shots at once, or a single shot one at a time. Very convenient.

========================================
| 041 | NIGHT SHOT                     | W041
========================================
AP: 75
Elemental: Dark
Effect: None
Price/Sale: 8500G/4250G
Area: London
A gun coated with non-reflective paint. The perfect choice for night time
battles. This weapon became available for sale through trade with Rio de
Janeiro.

========================================
| 042 | RAT SHOOTER                    | W042
========================================
AP: 75
Elemental: -
Effect: Confuse
Price/Sale: 9200G/4600G
Area: Atlantis
A gun built by a gunsmith that loved rats. It can sometimes confuse enemies.
Due to its weak name, many think it's only good to shoot rats with, but it's
not true.

========================================
| 043 | BIG CANNON                     | W043
========================================
AP: 80
Elemental: -
Effect: None
Price/Sale: 9800G/4900G
Area: Acropolis
Of all one-handed guns, this one fires the highest caliber bullets with a low
recoil. Fires cannon balls that give a destructive power not normal from a
regular gun.

========================================
| 044 | AQUA SHOT                      | W044
========================================
AP: 82
Elemental: Water
Effect: None
Price/Sale: 13000G/6500G
Area: Royal Exploration Agency
This gun has a nice flowing water design. It can fire bullets that do Water
damage. Designed mainly for looks, this gun gets complaints for being too
difficult to use.

========================================
| 045 | SKULLHEAD                      | W045
========================================
AP: 91
Elemental: Dark
Effect: Curse
Price/Sale: 14000G/7000G
Area: Tomb Chapel
A gun with a very evil aura. It can sometimes curse enemies on attack. These
are found in the ruins. Don't worry though, the skull isn't actually real.

========================================
| 046 | FEATHER SHOT                   | W046
========================================
AP: 95
Elemental: Wind
Effect: None
Price/Sale: 15000G/7500G
Area: Land of Korol
A gun known for its feather-like design. It can fire bullets that do Wind
damage. This gun is also designed mainly for looks, but it's also quite easy to
use.

========================================
| 047 | CHRONOS GEAR                   | W047
========================================
AP: 100
Elemental: -
Effect: None
Price/Sale: 999999G/500000G
Area: Nirvana Palace
A gun that was enshrined in the Nirvana Palace. It has amazing firepower. Uses
technology from an ancient time. Its firing mechanism still remains a mystery.

========================================
| 048 | WITCH'S MACE                   | W048
========================================
AP: 9
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: -
A standard mace used by witches. The tip has a little magical power. Some
people who don't know anything about magic use it as a regular mace.

========================================
| 049 | MORNING STAR                   | W049
========================================
AP: 14
Elemental: -
Effect: None
Price/Sale: 330G/165G
Area: Cape Town
A spherical mace with spikes. The looks alone make it an intimidating weapon.
Anyone hit by this mace might be seeing stars tomorrow... if they're lucky.

========================================
| 050 | WAR HAMMER                     | W050
========================================
AP: 18
Elemental: -
Effect: None
Price/Sale: 580G/290G
Area: Saint Petersburg
A hammer for the battlefield. One side is a hammer, the other side is an axe. A
regular weapon. Originally not many people used this weapon to cast magic.

========================================
| 051 | FLAME HAMMER                   | W051
========================================
AP: 21
Elemental: Fire
Effect: None
Price/Sale: 600G/300G
Area: Tower of Babel
A hammer that looks like a burning flame. Imbued with the power of the Fire
Fairy. Not really good as a weapon, but very valuable if you head somewhere
cold.

========================================
| 052 | EARTH CLUB                     | W052
========================================
AP: 24
Elemental: Earth
Effect: None
Price/Sale: 1100G/550G
Area: Mt. Ararat
A club made from wood but hard as stone. Made with the power of the Earth
Fairy. Hard as a rock, but very lightweight to make it easy for almost anyone
to wield.

========================================
| 053 | WEDJAT MACE                    | W053
========================================
AP: 30
Elemental: -
Effect: None
Price/Sale: 2500G/1250G
Area: Nirvana Palace
An ancient mace modeled into the shape of the holy seal, the Wedjat. The fact
that this exists proves that there may have been wizards in Egypt too.

========================================
| 054 | WITCH'S BROOM                  | W054
========================================
AP: 35
Elemental: -
Effect: None
Price/Sale: 3200G/1600G
Area: Dungeon of Lemuria
An old witch's broom that has an unknown magical power and doubles as a weapon.
An experienced witch could climb on this, soar the skies, and even sweep the
floor!

========================================
| 055 | OGRE'S IRON CLUB               | W055
========================================
AP: 35
Elemental: -
Effect: None
Price/Sale: 3500G/1750G
Area: Tokyo
A metal club with spikes. It is hollow, so it is a lot lighter than it looks.
The biggest effect this club has on your enemies is definitely the intimidation
factor.

========================================
| 056 | GOLDEN CLUB                    | W056
========================================
AP: 38
Elemental: -
Effect: Darkness
Price/Sale: 4000G/2000G
Area: London
A bright gold metal club. It can sometimes cause Darkness. This weapon becomes
available for sale since trade began with Tokyo.

========================================
| 057 | APPLE HAMMER                   | W057
========================================
AP: 45
Elemental: -
Effect: None
Price/Sale: 4800G/2400G
Area: Mt. Fuji Base
A hammer designed to look like an apple. It is made to be used by wizards.
Gives off a slightly sweet, fruity smell. Unfortunately, it is not much use in
battle.

========================================
| 058 | CHRISTMAS STICK                | W058
========================================
AP: 48
Elemental: Water
Effect: None
Price/Sale: 5600G/2800G
Area: New York
A colorful stick decorated with a red and white pattern. It has magical powers.
Carrying this around on the day of the festival will get you into the spirit
for sure.

========================================
| 059 | L'ARC DU SOL                   | W059
========================================
AP: 54
Elemental: Fire
Effect: None
Price/Sale: 7300G/3650G
Area: El Dorado
A mace designed first and foremost for looks. Deals Fire damage. Looks very
similar to a treble clef. The ribbon design is the work of Melody.

========================================
| 060 | TEZCATLIPOCA                   | W060
========================================
AP: 55
Elemental: -
Effect: None
Price/Sale: 7850G/3925G
Area: Rio De Janeiro
A mace constructed long ago. Can be used as a blunt weapon and for magic. Found
still intact in some ancient ruins, these are now being sold on the market.

========================================
| 061 | ZEPHYROS HAMMER                | W061
========================================
AP: 59
Elemental: -
Effect: None
Price/Sale: 8500G/4250G
Area: Merveille Village
A beautiful mace with a flowing water design. A gift to Melody from the Elder.
Many believe it's made of steel, but it's primarily made out of very pure
silver.

========================================
| 062 | TZOLK'IN MACE                  | W062
========================================
AP: 62
Elemental: -
Effect: None
Price/Sale: 9350G/4675G
Area: Atlantis
A mysterious mace with ancient letters inscribed on the surface. These is an
inscription on this mace, but no one has ever deciphered it.

========================================
| 063 | WATER SPIRIT MACE              | W063
========================================
AP: 65
Elemental: Water
Effect: None
Price/Sale: 10500G/5250G
Area: Acropolis
A mace imbued with the power of the Water Spirit. Deals Water damage. This mace
will also let you control the humidity of the room you're in.

========================================
| 064 | MAGICAL WAND                   | W064
========================================
AP: 68
Elemental: -
Effect: None
Price/Sale: 12000G/6000G
Area: Royal Exploration Agency
A magical wand made for wizards. The center portion contains magical powers.
This wand is from a time when wizards were common, and is no longer made.

========================================
| 065 | BEAR HEAD                      | W065
========================================
AP: 74
Elemental: -
Effect: None
Price/Sale: 12500G/6250G
Area: Mu
A mace in the shape of a bear. It deals sufficent damage as a mace. Very
popular with children. Parents are often pestered for this item.

========================================
| 066 | PROMETHEAN HAMMER              | W066
========================================
AP: 76
Elemental: -
Effect: None
Price/Sale: 13800G/6900G
Area: Tomb Chapel
A hammer rumored to be made by a giant. It boasts amazing destructive power.
Light as a feather for the chosen one, but abnormally heavy for anyone else.

========================================
| 067 | ETERNA MACE                    | W067
========================================
AP: 85
Elemental: Holy
Effect: None
Price/Sale: 15200G/7600G
Area: Tower of the Sun
A mace constructed from eterna. It contains extraordinary magical power. The
entire mace is translucent, and shines in a rainbow of colors as the light hits
it.

========================================
| 068 | DAEMON MACE                    | W068
========================================
AP: 95
Elemental: Dark
Effect: Confuse
Price/Sale: 999999G/500000G
Area: Eterna Mines
A daemon's mace with a strange lure. It can confuse enemies with its Dark
power. The weapon itself means no harm. It is an instrument of evil depending
on the bearer.

========================================
| 069 | WHITE WAND                     | W069
========================================
AP: 13
Elemental: -
Effect: None
Price/Sale: 480G/240G
Area: -
This is Fiona's original white wand. It was not made to be used as a weapon.
This wand emits a sense of purity. Perhaps it was used for some sort of
ceremony...?

========================================
| 070 | FAIRY WAND                     | W070
========================================
AP: 15
Elemental: -
Effect: Darkness
Price/Sale: 500G/250G
Area: Siberian Village
A wand with a large flower decoration. It can sometimes cause Darkness. Crafted
using techniques from the fairies, this wand is made only in Tokar Village.

========================================
| 071 | FLAME STAFF                    | W071
========================================
AP: 17
Elemental: Fire
Effect: None
Price/Sale: 750G/375G
Area: Siberian Base
A staff designed after a burning flame. Deals Fire damage. It appears as if an
eternal flame is burning, but surprisingly it's not hot to the touch.

========================================
| 072 | LANCE ROD                      | W072
========================================
AP: 19
Elemental: -
Effect: None
Price/Sale: 1150G/575G
Area: Mt. Ararat
A wand in the shape of a spear. It has enough AP to be used as a melee weapon.
Can be used as a wand or a spear, so many carry it for self-defense.

========================================
| 073 | BLADED WAND                    | W073
========================================
AP: 23
Elemental: Wind
Effect: None
Price/Sale: 1500G/750G
Area: Delhi
A wand with a very sharp blade. Its gem is imbued with magical power. Easy to
wield, and can also be used as a halberd. Used instead of an axe or sword.

========================================
| 074 | AURORA WAND                    | W074
========================================
AP: 28
Elemental: Water
Effect: None
Price/Sale: 2450G/1225G
Area: London
A wand with a mysterious glowing blade. Different angles cause different
colors. This weapon became available for sale since trade began with New York.

========================================
| 075 | FLAME WAND                     | W075
========================================
AP: 28
Elemental: Fire
Effect: None
Price/Sale: 2700G/1350G
Area: Nirvana Palace
A wand with a very large encrusted gem. Deals Fire damage. This wand will light
up your surroundings if you end up in the dark. Pretty useful.

========================================
| 076 | HOLY ROD                       | W076
========================================
AP: 30
Elemental: Holy
Effect: None
Price/Sale: 3000G/1500G
Area: Tokyo
A rod used by Asian monks in training. Deals Holy damage. Emits a faintly
glaring sound when carried which supposedly wards off ghosts.

========================================
| 077 | OBELISK ROD                    | W077
========================================
AP: 32
Elemental: -
Effect: None
Price/Sale: 3200G/1600G
Area: Dungeon of Lemuria
A wand designed after an obelisk. Made from an obelisk, so it's rather heavy.
Not very useful as a wand, but it is rather popular as a souvenir.

========================================
| 078 | BATTLE STAFF                   | W078
========================================
AP: 35
Elemental: Wind
Effect: Confuse
Price/Sale: 4500G/2250G
Area: Mt. Fuji Base
A staff with many golden decorations. It can sometimes confuse enemies. This
staff was once the banner for leaders during the age of civil strife.

========================================
| 079 | AQUA STAFF                     | W079
========================================
AP: 38
Elemental: Water
Effect: None
Price/Sale: 6000G/3000G
Area: New York
A beautiful watery staff. Deals Water damage. Made from a semi-transparent
metal, the surface of this staff is never dry.

========================================
| 080 | YGGDRASIL WAND                 | W080
========================================
AP: 40
Elemental: -
Effect: None
Price/Sale: 7900G/3950G
Area: Rio de Janeiro
A eand made from a Yggdrasil branch, a tree whose existence is unknown to all.
To keep all the power of the Yggdrasil, this wand has had no human
intervention.

========================================
| 081 | STONE ROD                      | W081
========================================
AP: 42
Elemental: Earth
Effect: Petrify
Price/Sale: 8000G/4000G
Area: London
A stone wand carved with youthful green leaves. It can sometimes Petrify
enemies. This weapon became available for sale through trade with Rio de
Janeiro.

========================================
| 082 | SKULL ROD                      | W082
========================================
AP: 50
Elemental: Dark
Effect: None
Price/Sale: 8200G/4100G
Area: Tokar Village
A foreboding looking wand with skull carvings. Deals Dark damage. This scary
rod was used to carry the souls of the dead over to the other side.

========================================
| 083 | LAUREL STAFF                   | W083
========================================
AP: 52
Elemental: -
Effect: None
Price/Sale: 8300G/4150G
Area: El Dorado
A wand with a crown and laurel leaf tree. It has received the blessings of the
spirits. A grand staff once held by an enlightened monarch of an ancient
civilization.

========================================
| 084 | ANUBIS' WAND                   | W084
========================================
AP: 55
Elemental: -
Effect: Curse
Price/Sale: 8800G/4400G
Area: Atlantis
This resembles an ancient Egyptian god. Legend says it was once used by
priests. Anubis was the god to protect the dead and bring them safely into the
afterlife.

========================================
| 085 | ZEUS' WAND                    | W085
========================================
AP: 68
Elemental: -
Effect: None
Price/Sale: 9500G/4750G
Area: Acropolis
A wand full of a great sage's knowledge. It has a delicate design, but very
durable. Rumored to be an old Greek sage's wand. The craftmanship looks
Corinthian.

========================================
| 086 | HARP MOON WAND                 | W086
========================================
AP: 70
Elemental: -
Effect: None
Price/Sale: 11500G/5750G
Area: Mu
A want with a crescent moon in the clouds. It looks fragile, but is very
durable. Can also be used as an actual instrument. Its tone is soothing to the
heart and soul.

========================================
| 087 | ANGEL STAFF                    | W087
========================================
AP: 72
Elemental: -
Effect: None
Price/Sale: 1400G/7100G
Area: Tomb Chapel
A holy wand with glimmering white wings. It is made from only the finest
materials. The life's work of a craftsman who claims to have seen an angel as
his inspiration.

========================================
| 088 | KOROL WAND                     | W088
========================================
AP: 75
Elemental: Earth
Effect: None
Price/Sale: 14500G/7250G
Area: Land of Korol
A wand modeled after the Korols. Deals Earth Damage. Why this is sold in the
Land of Korols, a place no one visits, remains a mystery.

========================================
| 089 | ETERNA ROD                     | W089
========================================
AP: 82
Elemental: Holy
Effect: None
Price/Sale: 15800G/7900G
Area: Tower of the Sun
A wand made out of 3 large pieces of eterna. It brings out the true potential
of its owner. The rod is made entirely out of Eterna. Was eterna abdundant long
ago?

========================================
| 090 | WHITE HOLY WAND                | W090
========================================
AP: 90
Elemental: Holy
Effect: None
Price/Sale: 999999G/500000G
Area: Mu
A holy wand with the same design as the tablets. Deals Holy damage. Deemed for
use by the royal members of the White Order, others couldn't touch it.


-------------------------------------------------------------------------------
=================================[ ARMOR ]=============================  *H682
-------------------------------------------------------------------------------

Armor is what you use to protect yourselves from physical and magical attacks!

========================================
| 001 | ADVENTURER'S WEAR              | A001
========================================
DP: 2
Elemental: -
Effect: None
Price/Sale: 80G/40G
Area: London
Clothes worn by adventurers everywhere. This is also one of Gilbert's favorite
items. So practical and convenient that all kinds of people wear it.

========================================
| 002 | SILK CLOTHES                   | A002
========================================
DP: 20
Elemental: -
Effect: None
Price/Sale: 1500G/750G
Area: Delhi
High class silk clothing. The material is thin but it is surprisingly tough.
Provides comfort you can only get from silk. Some even wear them as pajamas.

========================================
| 003 | DEMONIC CLOTHES                | A003
========================================
DP: 35
Elemental: Dark
Effect: None
Price/Sale: 4500G/2250G
Area: Tokar Village
Clothes rumored to be worn by a daemon in the age of mythology. Very strong.
Contains the power of a daemon, but not a particularly evil one, so they are
safe.

========================================
| 004 | ETERNA CLOTHES                 | A004
========================================
DP: 55
Elemental: Fire, Water, Wind, Earth
Effect: None
Price/Sale: 12000G/6000G
Area: Land of Korol
Clothing with eterna woven into the fabric. Increases resistance to Magic.
Since eterna is extremely valuable, these clothes very [are] expensive and
rare.

========================================
| 005 | KOROL ATTIRE                   | A005
========================================
DP: 58
Elemental: Water, Wind, Earth
Effect: Darkness, Paralysis, Confuse, Poison
Price/Sale: 14500/7250G
Area: Tower of the Sun
Special Korol-crafted armor. Highly desired, very strong, and super cute! A
Korol tailor is said to have crafted these in order to strengthen ties with
humans.

========================================
| 006 | COTTON CLOTHES                 | A006
========================================
DP: 2
Elemental: -
Effect: None
Price/Sale: 90G/45G
Area: Cairo
Cotton clothes designed for daily wear. They do not provide much DP. Mass
produced, so it is common to see people wearing the exact design in town.

========================================
| 007 | STEEL SUIT                     | A007
========================================
DP: 9
Elemental: -
Effect: None
Price/Sale: 350G/175G
Area: London
A suit with a thin metal plate in its lining. It looks normal, but it's pretty
hot inside. This armor became available for sale since trade began with Cape
Town.

========================================
| 008 | FUR JACKET                     | A008
========================================
DP: 14
Elemental: Water
Effect: None
Price/Sale: 450G/225G
Area: Saint Petersburg
A jacket made using animal fur. This offers good protection from the cold. This
is the one piece of clothing you'll want to be wearing anywhere it snows.

========================================
| 009 | SILK SUIT                      | A009
========================================
DP: 32
Elemental: -
Effect: None
Price/Sale: 1600G/800G
Area: Delhi
A high quality suit made of silk. It looks formal and stiff, but is quite
comfortable. Often worn by men to parties, this suit is very popular as
designer formal wear.

========================================
| 010 | NINJA SUIT                     | A010
========================================
DP: 28
Elemental: -
Effect: Darkness, Paralysis, Confuse, Poison
Price/Sale: 1900G/950G
Area: Tokyo
Clothes worn by the ninjas in the East. Allows the wearer to move silently. In
Europe this type of exotic fashion is starting to become a real fashion trend.

========================================
| 011 | SAMURAI SUIT                   | A011
========================================
DP: 33
Elemental: Fire
Effect: Darkness, Paralysis, Confuse, Poison
Price/Sale: 2000G/1000G
Area: London
Samurai clothing known as 'kamishimo'. These days it is hardly worn by anyone.
This armor became available for sale since trade began with Toyko.

========================================
| 012 | GOLDEN SUIT                    | A012
========================================
DP: 35
Elemental: -
Effect: None
Price/Sale: 4000G/2000G
Area: New York
An extravagant suit that sparkles gold. Its mysterious power provides high DP.
It's almost so bright that it hurts your eyes. Wear it in town to look like a
celebrity.

========================================
| 013 | STYLISH SUIT                   | A013
========================================
DP: 38
Elemental: -
Effect: None
Price/Sale: 4500G/2250G
Area: London
A popular suit on the New Continent. Perhaps soon to be big in Europe too? This
armor became available for sale since trade began with New York.

========================================
| 014 | SURVIVAL SUIT                  | A014
========================================
DP: 33
Elemental: Wind, Earth
Effect: Darkness, Paralysis, Poison
Price/Sale: 5600G/2800G
Area: Rio De Janeiro
A suit made with the latest technology and provides protection under any
conditions. This suit is handy for adventurers who often travel to dangerous
locations.

========================================
| 015 | COLORFUL DRESS                 | A015
========================================
DP: 8
Elemental: -
Effect: None
Price/Sale: 220G/110G
Area: London
A dress with a rather psychedelic color scheme and an Asian flare. This armor
becomes available for sale since trade began with Cape Town.

========================================
| 016 | WOOLEN SKIRT                   | A016
========================================
DP: 12
Elemental: Water
Effect: None
Price/Sale: 460G/230G
Area: Siberian Village
A simple wool skirt. It's very warm and can protect your body from the cold.
Designed to be easy fitting and long to keep the cold out and the warmth in.

========================================
| 017 | SILK APRON                     | A017
========================================
DP: 21
Elemental: -
Effect: None
Price/Sale: 1650G/825G
Area: Delhi
A long apron made of silk. The material is durable and of extremely high
quality. The silk is such high quality that to wear it out on an adventure
would be a waste.

========================================
| 018 | PLUMAGE                        | A018
========================================
DP: 29
Elemental: -
Effect: None
Price/Sale: 2100G/1050G
Area: Tokyo
A feathered robe worn by an angel. Said to be the counterpart to the Evening
Plumage, but it has never been seen.

========================================
| 019 | GOLDEN DRESS                   | A019
========================================
DP: 32
Elemental: -
Effect: None
Price/Sale: 4000G/2000G
Area: New York
An extravagant dress that sparkles gold. Its mysterious power provides high DP.
Some adventurers have gotten married in this. The groom wears a Golden Suit.

========================================
| 020 | TROPICAL DRESS                 | A020
========================================
DP: 24
Elemental: -
Effect: None
Price/Sale: 5200G/2600G
Area: London
A dress designed from the sunny tropical nations. Wearing it makes you happy.
This armor becomes available for sale through trade with Rio de Janeiro.

========================================
| 021 | DANCER'S DRESS                 | A021
========================================
DP: 36
Elemental: -
Effect: None
Price/Sale: 5500G/2750G
Area: Rio de Janeiro
A dress worn by South American dancers. Wearing it will greatly increase your
EVA. A perfect blend of comfort and looks, this is suitable for any kind of
dance.

========================================
| 022 | LEATHER COAT                   | A022
========================================
DP: 4
Elemental: -
Effect: None
Price/Sale: 120G/60G
Area: London
A lightweight, durable long coat for adventurers made from tanned leather. Very
practical and comfortable to wear. But it's plain and nothing to brag about.

========================================
| 023 | CHAIN COAT                     | A023
========================================
DP: 10
Elemental: -
Effect: None
Price/Sale: 200G/100G
Area: Pyramid
A man's half coat made by weaving metal fiber into the cloth material. Rather
short in length to keep it light, but actually much stronger than it looks.

========================================
| 024 | BATTLE COAT                    | A024
========================================
DP: 15
Elemental: -
Effect: None
Price/Sale: 500G/250G
Area: Tower of Babel
A long coat ideal for use on the battlefield. Very comfortable and warm.
Originally developed to invade cold regions, now it is an item loved by all
adventurers.

========================================
| 025 | FUR COAT                       | A025
========================================
DP: 16
Elemental: Water
Effect: None
Price/Sale: 600G/300G
Area: London
A coat made of high-quality fur. This will even survive the harsh winters of
Russia. This armor became available for sale through trade with Saint
Petersburg.

========================================
| 026 | CHAIN MAIL                     | A026
========================================
DP: 20
Elemental: -
Effect: None
Price/Sale: 500G/250G
Area: Mt. Ararat
Armor made by linking small chains into the shape of clothing. Fairly
comfortable. Provided protection from slashing attacks. Some wear more armor on
top of this!

========================================
| 027 | GORGEOUS COAT                  | A027
========================================
DP: 42
Elemental: -
Effect: None
Price/Sale: 5000G/2500G
Area: El Dorado
A man's long coat with outrageous decorations all over it. Decorated with
rubies and sapphires, you'll stand out any rime you wear it.

========================================
| 028 | METAL COAT                     | A028
========================================
DP: 50
Elemental: -
Effect: None
Price/Sale: 8000G/4000G
Area: Acropolis
A long coat made with light and durable metal inside the cloth. It has good DP.
The purpose of this coat is defense, not looks. The result is a rather ugly
coat.

========================================
| 029 | LACQUER ARMOR                  | A029
========================================
DP: 53
Elemental: -
Effect: Paralysis, Poison
Price/Sale: 9200G/4625G
Area: Mt. Fuji Base
Originally was part of a full set of armor. Once worn by the elite samurai of
Japan, these are now considered works of art.

========================================
| 030 | ODIN COAT                      | A030
========================================
DP: 58
Elemental: Holy, Dark
Effect: None
Price/Sale: 12000G/6000G
Area: Mu
A coat under divine intervention of Odin. Offers good DP for all attacks.
Crafted during the age of mythology, there isn't a craftsman alive that can
copy it.

========================================
| 031 | ETERNA PLATE                   | A031
========================================
DP: 70
Elemental: Fire, Water, Wind, Earth
Effect: None
Price/Sale: 999999G/500000G
Area: Tower of the Sun
Plate armor made from eterna ore. Thanks to the power of eterna it has very
high DP. Changing the angle you look at it changes the color of the eterna. A
bit intimidating!

========================================
| 032 | LEATHER VEST                   | A032
========================================
DP: 3
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: London
A lightweight, durable vest made from tanned leather. Worn casually by many
people, adventurer and non-adventurer alike.

========================================
| 033 | LEATHER JACKET                 | A033
========================================
DP: 8
Elemental: -
Effect: None
Price/Sale: 180G/90G
Area: Pyramid
A lightweight, durable jacket made from tanned leather. Durable and very warm.
This jacket is a preferred item for many airship travelers.

========================================
| 034 | METAL JACKET                   | A034
========================================
DP: 16
Elemental: -
Effect: Poison
Price/Sale: 1300G/650G
Area: Siberian Base
A best with a protective metal plate. The vest still remains light. The design
is not bad, but it is a bit rough and not very comfortable to wear.

========================================
| 035 | GUNMAN VEST                    | A035
========================================
DP: 18
Elemental: -
Effect: Paralysis, Poison
Price/Sale: 1400G/700G
Area: Mt. Ararat
Every gunman's favorite vest. It is crafted to withstand even a gunshot.
Includes a holster for quick draws. Kids love it because they think it looks
cool.

========================================
| 036 | FLAME VEST                     | A036
========================================
DP: 32
Elemental: Fire
Effect: None
Price/Sale: 3000G/1500G
Area: Mt. Fuji Base
A vest made from fire resistant materials. Increases resistance to Fire. Made
from a fire-proof material. But, some of the heat still gets through.

========================================
| 037 | ARMY VEST                    | A037
========================================
DP: 40
Elemental: -
Effect: Poison
Price/Sale: 5000G/2500G
Area: El Dorado
A military combat vest as light as leather, but providing much more DP. Many
camouflage patterns are available depending on the purpose and the place.

========================================
| 038 | METAL JACKET                   | A038
========================================
DP: 45
Elemental: -
Effect: None
Price/Sale: 9100G/4550G
Area: Royal Exploration Agency
An armor-like jacket with exposed metal. Protects the shoulders and back area.
A nice design which has made it a popular item for adventurers simply for the
looks.

========================================
| 039 | DRAGON VEST                    | A039
========================================
DP: 51
Elemental: Fire, Water
Effect: None
Price/Sale: 10000G/5000G
Area: Mu
A vest made from dragon scales. Increases resistance to Fire and Water. Very
expensive because of the materials needed to make it. But worth it!

========================================
| 040 | ENCHANTMENT VEST               | A040
========================================
DP: 65
Elemental: -
Effect: Confuse
Price/Sale: 9999999G/5000000G
Area: Tower of the Moon
A vest of amazingly lightweight, durable material with a high resistance to
Magic. One story claims this was created in the World of the Fairies by a lost
craftsman.

========================================
| 041 | WITCH'S CLOAK                  | A041
========================================
DP: 10
Elemental: -
Effect: None
Price/Sale: 220G/110G
Area: Cape Town
A woman's cloak generally worn in Merveille Village. Melody seems to have
decorated hers all by herself.

========================================
| 042 | LEATHER CLOAK                  | A042
========================================
DP: 11
Elemental: -
Effect: None
Price/Sale: 490G/245G
Area: Tower of Babel
A lightweight, durable cloak made from tanned leather. Very practical and
comfortable. But it is so plain that nobody likes to wear it.

========================================
| 043 | RUNED CLOAK                    | A043
========================================
DP: 13
Elemental: -
Effect: None
Price/Sale: 1450G/725G
Area: Mt. Ararat
A cloak with runes etched into the cloth material. Increases resistance to
Magic. The golden thread used to embroider the runes has been imbued with
magical power.

========================================
| 044 | MAGICIAN'S CLOAK               | A044
========================================
DP: 25
Elemental: -
Effect: Darkness, Paralysis, Poison
Price/Sale: 1800G/900G
Area: London
A black cloak made with gold emboidery. Also popular with magic entertainers.
This armor becomes available for sale through trade with Delhi.

========================================
| 045 | CHAIN CLOAK                    | A045
========================================
DP: 31
Elemental: -
Effect: None
Price/Sale: 3050G/1525G
Area: Mt. Fuji Base
A cloak designed for battle made by weaving metal fiber into the cloth. The
links have been made more coarse to make it lighter. Practical, but not pretty.

========================================
| 046 | IZANAMI'S CLOAK                | A046
========================================
DP: 31
Elemental: Wind, Earth
Effect: None
Price/Sale: 2200G/1100G
Area: London
A cloak woven from old Asian techniques. Originally made for Westerners. This
armor became available for sale through trade with Tokyo.

========================================
| 047 | DRAGON CLOAK                   | A047
========================================
DP: 24
Elemental: Fire, Water
Effect: Paralysis, Poison
Price/Sale: 4500G/2250G
Area: Teotihuacan
A cloak made with dragon scales. Increases resistance to Fire and Water. The
shoulder fasteners have dragon heads, giving it a fashionable design.

========================================
| 048 | TROPICAL CLOAK                 | A048
========================================
DP: 42
Elemental: -
Effect: None
Price/Sale: 6900G/3450G
Area: Tablet Temple
A cloak with a wild design made from the leather of a jungle beast. Just
putting the cloak on will make you yearn for adventure.

========================================
| 049 | SAGE'S CLOAK                   | A049
========================================
DP: 45
Elemental: Fire, Water, Wind, Earth
Effect: None
Price/Sale: 11000G/5550G
Area: Mu
A cloak once worn by a great wizard who was referred to as a sage. Said to
contain the spirit of a great sage, it grants its wearer great power.

========================================
| 050 | GOTHIC DRESS                   | A050
========================================
DP: 50
Elemental: Dark
Effect: None
Price/Sale: 15000G/7500G
Area: Hanging Gardens of Babylon
A jet black dress that protects the body from Dark Forces using very strong
magic. Rumored to be made for a human woman by a daemon who fell madly in love.

========================================
| 051 | COQUETTISH DRESS               | A051
========================================
DP: 65
Elemental: Fire, Water, Wind, Earth
Effect: None
Price/Sale: 9999999G/5000000G
Area: Tower of the Moon
A black, sexy dress made of leather. Only for young women who can perform
magic. No one knows who made it or why, but it offers more DP than you'd guess
it would.

========================================
| 052 | WHITE ROBE                     | A052
========================================
DP: 9
Elemental: -
Effect: None
Price/Sale: 480G/240G
Area: Saint Petersburg
A completely normal robe with a simple design made with white cloth. Not very
reliable as a piece of armor, but certainly okay for your everyday wear.

========================================
| 053 | LEATHER ROBE                   | A053
========================================
DP: 14
Elemental: -
Effect: None
Price/Sale: 1350G/675G
Area: Mt. Ararat
A lightweight, durable robe for women, made with tanned leather. Very practical
and comfortable, so many wear it as part of their work clothes.

========================================
| 054 | SILK ROBE                      | A054
========================================
DP: 32
Elemental: -
Effect: None
Price/Sale: 4350G/2175G
Area: Teotihuacan
A very high quality robe made from silk. Very light and comfortable to wear. It
has touches of beautiful embroidery, making it suitable even for a party.

========================================
| 055 | INCAN ROBE                     | A055
========================================
DP: 38
Elemental: Dark
Effect: None
Price/Sale: 5750G/2875G
Area: London
A cloth robe made from the Incan Empire. So strong that a blade cannot cut it.
This armor became available for sale through trade with Rio de Janeiro.

========================================
| 056 | GORGEOUS ROBE                  | A056
========================================
DP: 38
Elemental: -
Effect: None
Price/Sale: 6200G/3100G
Area: Tablet Temple
A gorgeous robe encrusted with diamonds, pearls, and other precious gems.
Embroidered partially using eterna, giving a lot more DP than it looks like it
would.

========================================
| 057 | EVENING PLUMAGE                | A057
========================================
DP: 40
Elemental: Dark
Effect: None
Price/Sale: 7100G/3550G
Area: Atlantis
A robe of feathers worn by an angel. Increases resistance to Dark forces. It
probably won't look good on you unless you're as beautiful as an angel. Good
luck!

========================================
| 058 | SAINT'S ROBE                   | A058
========================================
DP: 42
Elemental: Holy
Effect: None
Price/Sale: 9200G/4600G
Area: Royal Exploration Agency
A legendary robe rumored to be worn by a saint who could hear angels. The
famous and legendary saint who is known to have saved an entire country.

========================================
| 059 | TRICOLOR                       | A059
========================================
DP: 55
Elemental: Fire, Water, Wind
Effect: None
Price/Sale: 16000G/8000G
Area: Tower of the Moon
A white robe accented with red and blue. White stands for equality, red for
charity, and blue for freedom. It looks a bit gaudy.

========================================
| 060 | DRESS OF LIGHT                 | A060
========================================
DP: 58
Elemental: Fire, Water, Wind, Earth, Holy
Effect: Confuse
Price/Sale: 16000G/8000G
Area: Hanging Gardens of Babylon
A dress said to have once been worn by an angel. The cloth used has its own
unique sheen, giving it a soft glow. A special item.

========================================
| 061 | ANGEL DRESS                    | A061
========================================
DP: 62
Elemental: Fire, Water, Wind, Earth, Holy
Effect: None
Price/Sale: 999999G/500000G
Area: Hanging Gardens of Babylon
A beautiful white dress under the divine protection of the God of Light. Can
only be worn by the pure of heart. Its size changes to fit the wearer.

========================================
| 062 | BANDANA                        | A062
========================================
DP: 1
Elemental: -
Effect: None
Price/Sale: 56G/28G
Area: London
A thin piece of cloth wrapped around the head. It does not provide much DP.
Often worn as a fashion item. Available in many different colors and patterns.

========================================
| 063 | STRAW HAT                      | A063
========================================
DP: 6
Elemental: Fire
Effect: Darkness
Price/Sale: 230G/115G
Area: Cape Town
A hat made of soft, durable straw. Despite its looks, it has high DP. Blocks
out the sun and keeps you cool. A must item when going to tropical areas.

========================================
| 064 | IRON STRAW HAT                 | A064
========================================
DP: 7
Elemental: Fire
Effect: None
Price/Sale: 270G/135G
Area: London
At first glance, it looks like a regular straw hat. But, it is actually made of
metal.

========================================
| 065 | FUR HOOD                       | A065
========================================
DP: 8
Elemental: Water
Effect: None
Price/Sale: 400G/200G
Area: Saint Petersburg
A hood made from animal fur. It's very warm and will protect you in the cold.
Designed to cover even the wearer's ears. Way too hot if going somewhere warm.

========================================
| 066 | LEATHER CAP                    | A066
========================================
DP: 15
Elemental: -
Effect: None
Price/Sale: 950G/475G
Area: Delhi
A lightweight, durable hat made of leather. Fits well and will stay on during
battle. Not really suitable for armor, but many people wear it for protection.

========================================
| 067 | STYLISH HAT                    | A067
========================================
DP: 21
Elemental: -
Effect: None
Price/Sale: 2800G/1400G
Area: New York
A stylish hat that is very fashionable. Looks good and provides good DP, too.
Very stylish, but only popular in London. If worn anywhere else you'll stick
out.

========================================
| 068 | BERET                          | A068
========================================
DP: 21
Elemental: -
Effect: None
Price/Sale: 3650G/1825G
Area: Rio de Janeiro
A round hat made from soft materials. This hat looks rather fashionable. It is
loved by artists, but it hasn't quite caught on with the adventurer crowd yet.

========================================
| 069 | BRAIDED CROWN                  | A069
========================================
DP: 23
Elemental: Holy
Effect: Darkness
Price/Sale: 7200G/3600G
Area: Mu
A golden crown encrusted with jewels. It was worn by a king and gives high DP.
A special technique was used to forge the gold for this crown. It's light and
durable.

========================================
| 070 | ETERNA CROWN                   | A070
========================================
DP: 25
Elemental: Fire, Water, Wind, Earth
Effect: Curse, Petrify
Price/Sale: 8400G/4200G
Area: Land of Korol
A crown made from precious eterna-ore that provides resistance to Magic. It was
made for a king long ago when eterna was still plentiful in the world.

========================================
| 071 | TURBAN                         | A071
========================================
DP: 2
Elemental: -
Effect: None
Price/Sale: 75G/38G
Area: Cairo
A simple hat made by wrapping cloth around your head. Since the cloth is
wrapped in many layers, it actually protects for your head a bit.

========================================
| 072 | SILK HAT                       | A072
========================================
DP: 22
Elemental: -
Effect: None
Price/Sale: 2400G/1200G
Area: New York
A silk hat with a round crown and flat top. Actually designed as formal attire,
it's not fit for battle, but it's better than nothing.

========================================
| 073 | PIRATE HAT                     | A073
========================================
DP: 23
Elemental: Water
Effect: None
Price/Sale: 3000G/1500G
Area: Tokar Village
A bicorne hat with a skull on it. Constructed to be durable even in battle.
Once the symbol for a pirate captain on the sea, now it means sky pirate
captain.

========================================
| 074 | LACE VEIL                      | A074
========================================
DP: 9
Elemental: -
Effect: Darkness
Price/Sale: 400G/200G
Area: Siberian Village
A beautiful veil made from woven lace. Despite its appearance, it has high DP.
Woven with a special spell to protect its wearer from any monsters they may
face.

========================================
| 075 | GOLDEN HAIRPIN                 | A075
========================================
DP: 14
Elemental: -
Effect: None
Price/Sale: 1500G/750G
Area: Tokyo
A golden, shimmering hairpin made by a diligent Eastern craftsman. Small, but
infused with a magical power that wards off magic quite well.

========================================
| 076 | KATYUSHA                       | A076
========================================
DP: 22
Elemental: -
Effect: None
Price/Sale: 3850G/1925G
Area: Rio de Janeiro
A slightly flexible metal hair accessory. Its materials are tough, so it
provides high DP. Named after a girl named Katyusha who was always wearing one.

========================================
| 077 | HEADGEAR                       | A077
========================================
DP: 2
Elemental: -
Effect: None
Price/Sale: 50G/25G
Area: London
The first purchase for a new adventurer. Partially protects your head with
metal. Offers minimum protection for your head, you can feel safer in front of
monsters.

========================================
| 078 | IRON HELMET                    | A078
========================================
DP: 12
Elemental: -
Effect: None
Price/Sale: 500G/275G
Area: Siberian Base
A durable steel helmet. These were once used by castle guards. An overall
simplistic design, accented with feathers are the very top of the helmet.

========================================
| 079 | GOLDEN HEADBAND                | A079
========================================
DP: 20
Elemental: -
Effect: Paralysis
Price/Sale: 2100G/1050G
Area: Mt. Fuji Base
A headband made of sturdy cloth, with a gold-plated steel plate in the center.
The cloth portion is also very well crafted, offering more protection than
expected.

========================================
| 080 | HERMES' HELMET                 | A080
========================================
DP: 33
Elemental: -
Effect: Curse, Petrify
Price/Sale: 999999G/500000G
Area: Hanging Gardens of Babylon
A helmet which had received the devine protection of Hermes. One piece of the
legendary armor set all adventurers are searching for.

========================================
| 081 | GUNMAN HAT                     | A081
========================================
DP: 4
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: Cairo
A wide-brimmed, fashion conscious hat. It is made of leather, so it is fairly
durable. You'll feel like a real gunman when you put it on, but it won't
actually help your aim.

========================================
| 082 | SOMBRERO                       | A082
========================================
DP: 10
Elemental: -
Effect: Darkness
Price/Sale: 800G/400G
Area: Mt. Ararat
A lightweight, durable hat made of woven straw for working in the garden. Comes
from the Spanish word for shade, sonbra. Wear it to stay out of the sun.

========================================
| 083 | COWBOY HAT                     | A083
========================================
DP: 19
Elemental: -
Effect: None
Price/Sale: 3250G/1625G
Area: Teotihuacan
Similar in design to the Gunman Hat, but made a bit more durable. Although it's
referred to as a Cowboy Hat, it was most often weared by sheriffs.

========================================
| 084 | METAL COWBOY HAT               | A084
========================================
DP: 30
Elemental: -
Effect: None
Price/Sale: 999999G/500000G
Area: Tower of the Moon
A metal cowboy hat. It is quite a bit lighter than it looks. Just wearing this
hat has saved the lives of many a gunman throughout the years.

========================================
| 085 | WIZARD'S HAT                   | A085
========================================
DP: 8
Elemental: -
Effect: None
Price/Sale: 420G/210G
Area: Saint Petersburg
A hat imbued with little magical power. Raises your resistance to Magic. Often
worn by apprentice wizards. The top is pointy, making it pretty cut86

========================================
| 086 | MAGICIAN'S HAT                 | A086
========================================
DP: 9
Elemental: -
Effect: None
Price/Sale: 650G/325G
Area: Eterna Mines
A hat for mages made and imbued with magic by a wizard in Merveille Village.
For a normal person it is a regular hat, when worn by a wizard it raises MP.

========================================
| 087 | SAGE'S HAT                     | A087
========================================
DP: 23
Elemental: Fire, Water, Wind, Earth
Effect: Confuse, Curse, Petrify
Price/Sale: 5600G/2800G
Area: Acropolis
A mysterious hat which protects its wearer from all types of magic. Said to
have been worn by a famous sage. This hat is the envy of mages everywhere.

========================================
| 088 | HAT OF DARKNESS                | A088
========================================
DP: 28
Elemental: Dark
Effect: Darkness, Confuse, Curse, Petrify
Price/Sale: 999999G/500000G
Area: Tower of the Sun
A magical hat etched with runes. Increases resistance to Dark magic. This rune
is an artifact from a lost civilzation. Its true meaning us known.

========================================
| 089 | SILVER TIARA                   | A089
========================================
DP: 7
Elemental: -
Effect: None
Price/Sale: 420G/210G
Area: Saint Petersburg
A silver accessory often worn by nobles at parties and social gatherings. Often
worn by the upper class, the silver contains a mysterious power.

========================================
| 090 | MAGIC TIARA                    | A090
========================================
DP: 15
Elemental: Wind, Earth
Effect: Confuse, Curse, Petrify
Price/Sale: 1250G/625G
Area: London
A magical crystalline tiara crafted with an incredibly high level of skill.This
armor became available for sale since trade began with Delhi.

========================================
| 091 | GOLD TIARA                     | A091
========================================
DP: 23
Elemental: -
Effect: Confuse, Curse
Price/Sale: 3500G/1750G
Area: El Dorado
An extravagant tiara made of gold. It actually provides a bit of protection.
Popular with female adventurers who want to embark on their journeys in style.

========================================
| 092 | DIAMOND TIARA                  | A092
========================================
DP: 24
Elemental: -
Effect: Confuse
Price/Sale: 7500G/3750G
Area: Acropolis
A quality tiara embedded with diamonds. In addition to diamonds, it is also
encrusted with blue and pink gems. A lovely piece.

========================================
| 093 | ANGEL TIARA                    | A093
========================================
DP: 25
Elemental: Fire, Water, Wind, Earth, Holy
Effect: Darkness, Curse, Petrify
Price/Sale: 999999G/500000G
Area: Tower of the Moon
An extremely rare tiara said to have once been worn by an angel. Provides
protection from all elementals in order to protect the peace loving angels.

========================================
| 094 | COTTON GLOVES                  | A094
========================================
DP: 1
Elemental: -
Effect: None
Price/Sale: 48G/24G
Area: London
Regular cotton gloves. A bit thin so you can't really count on them for DP.
These mass-produced gloves have a decent level of quality guaranteed.

========================================
| 095 | LEATHER GLOVES                 | A095
========================================
DP: 2
Elemental: -
Effect: Paralysis
Price/Sale: 55G/28G
Area: Cairo
Gloves made of leather. They are a bit tougher than regular gloves. Made with
leather from Amazon crocodiles, these gloves have a nice sheen.

========================================
| 096 | WOOLEN GLOVES                  | A096
========================================
DP: 7
Elemental: -
Effect: None
Price/Sale: 340G/170G
Area: Saint Petersburg
Gloves made of wool. They are very warm and work well to keep out the cold.
Made from the finest quality wool of Northern Europe, these are very popular.

========================================
| 097 | TIDAL GLOVES                   | A097
========================================
DP: 8
Elemental: Water
Effect: None
Price/Sale: 380G/190G
Area: Siberian Village
Gloves designed with an emblem of water. Increases resistance against Water.
This emblem provides the wearer with the divine protection of the Water Spirit.

========================================
| 098 | EARTH GLOVES                   | A098
========================================
DP: 11
Elemental: Earth
Effect: None
Price/Sale: 950G/475G
Area: Delhi
Gloves designed with an earth emblem. Increases resistance against Earth. This
emblem provides the wearer with the divine protection of the Earth Spirit.

========================================
| 099 | GALE GLOVES                    | A099
========================================
DP: 13
Elemental: Wind
Effect: None
Price/Sale: 1110G/550G
Area: Tokyo
Gloves designed with an emblem of wind. Increases resistance against Wind. This
emblem provides the wearer with the divine protection of the Wind Spirit.

========================================
| 100 | BURNING GLOVES                 | A100
========================================
DP: 17
Elemental: Fire
Effect: None
Price/Sale: 3250G/1625G
Area: Rio de Janeiro
Gloves designed with an emblem of fire. Increases resistance against Fire. This
emblem provides the wearer with the divine protection of the Fire Spirit.

========================================
| 101 | ETERNA GLOVES                  | A101
========================================
DP: 20
Elemental: -
Effect: Paralysis, Confuse
Price/Sale: 7000G/3500G
Area: Land of Korol
Gloves made from eterna thread via a special process. If it makes your skin
look a bit see-through, don't worry, that's just the eterna.

========================================
| 102 | LEATHER KNUCKLES               | A102
========================================
DP: 2
Elemental: -
Effect: None
Price/Sale: 55G/28G
Area: London
Leather armor worn like gloves. Crafted to protect the wearer's fists and
wrists. These were designed to hit enemies with so they do not really provide
much DP.

========================================
| 103 | SPIKED KNUCKLE                 | A103
========================================
DP: 11
Elemental: -
Effect: None
Price/Sale: 1000G/500G
Area: Delhi
A knuckle guard with spikes. Increases AP a small amount when worn. Made from
high quality materials than the Leather Knuckles. They provide good DP.

========================================
| 104 | ETERNA KNUCKLE                 | A104
========================================
DP: 22
Elemental: -
Effect: Curse, Petrify
Price/Sale: 7200G/3600G
Area: Land of Korol
These eterna knuckle guards rememble the Spiked Knuckle, but are much stronger.
Eterna itself is an extremely hard mineral, so these provide quite a lot of DP.

========================================
| 105 | IRON BRACELET                  | A105
========================================
DP: 3
Elemental: -
Effect: None
Price/Sale: 60G/30G
Area: Cairo
An iron bracelet crafted to be tough and durable. Not the best looking
bracelet. The bracelet has an adjustable belt.

========================================
| 106 | SILVER BRACELET                | A106
========================================
DP: 12
Elemental: -
Effect: None
Price/Sale: 1200G/600G
Area: Tokyo
A nice silver bracelet that provides a relatively decent amount of DP. A
variety of different etched designs makes these bracelets popular for girls.

========================================
| 107 | GOLD BRACELET                  | A107
========================================
DP: 15
Elemental: -
Effect: None
Price/Sale: 2400G/1200G
Area: New York
A gold bracelet that can be used as armor or as a fashion accessory. The
bracelet is made of white gold, with highlights of gems and yellow gold.

========================================
| 108 | GAUNTLETS                      | A108
========================================
DP: 3
Elemental: -
Effect: None
Price/Sale: 70G/36G
Area: London
Leather armor designed to guard your arms and hands against slashes. Made from
cheap materials, but are suitable to be worn in battle.

========================================
| 109 | IRON GAUNTLETS                 | A109
========================================
DP: 9
Elemental: -
Effect: None
Price/Sale: 360G/180G
Area: Tower of Babel
Gauntlets made of iron that protect the back of your hands and have high DP.
They have been processed to prevent rusting, so they'll last a very long time.

========================================
| 110 | SAMURAI GAUNTLETS              | A110
========================================
DP: 17
Elemental: -
Effect: None
Price/Sale: 1400G/700G
Area: London
Samurai gauntlets that leave the fingers exposed to handle weapons more easily.
This armor became available for sale since trade began with Tokyo.

========================================
| 111 | DRAGON GAUNTLETS               | A111
========================================
DP: 18
Elemental: Fire
Effect: None
Price/Sale: 3000G/1500G
Area: El Dorado
Crafted using dragon scales. Increases resistance to Fire. As a piece of armor,
these gauntlets are very tough and made with rare materials.

========================================
| 112 | SOL'S GAUNTLETS                | A112
========================================
DP: 27
Elemental: Holy, Dark
Effect: None
Price/Sale: 999999G/500000G
Area: Hanging Gardens of Babylon
Gauntlets under the divine protection of the sun goddess Sol. Increases AP. An
emblem of the sun is carved on the magnifier. They look very impresive.

========================================
| 113 | IRON GLOVES                    | A113
========================================
DP: 2
Elemental: -
Effect: None
Price/Sale: 70G/35G
Area: London
A normal pair of gloves strengthened with embedded with iron plating. These
strong gloves allow the wearer to use a gun for long periods without rest.

========================================
| 114 | HUNTER GLOVES                  | A114
========================================
DP: 5
Elemental: -
Effect: None
Price/Sale: 270G/135G
Area: London
Gloves used by hunters. Tailored to the perfect shape for firing a bow and
arrow. This armor became available for sale since trade began with Cape Town.

========================================
| 115 | SNIPER GLOVES                  | A115
========================================
DP: 7
Elemental: -
Effect: None
Price/Sale: 340G/170G
Area: Tower of Babel
Gloves with exposed fingers to increase sensitivity when squeezing a trigger.
These gloves are specially made for gunmen to aim in any enviornment.

========================================
| 116 | GUNMAN GLOVES                  | A116
========================================
DP: 15
Elemental: Earth
Effect: None
Price/Sale: 2000G/1000G
Area: Dungeon of Lemuria
Gloves tailored especially for gunmen. They conform very well to the hands. The
special design of these gloves makes them a favorite among gunmen.

========================================
| 117 | DRAGON GLOVES                  | A117
========================================
DP: 26
Elemental: Fire
Effect: None
Price/Sale: 999999G/500000G
Area: Hanging Gardens of Babylon
A pair of gloves with a dragon on them. Increases accuracy and resistance to
Fire. The dragon pictured on these gloves has five-claws and is used by the
emperor.

========================================
| 118 | WITCH'S MITTENS                | A118
========================================
DP: 4
Elemental: -
Effect: None
Price/Sale: 270G/135G
Area: Cape Town
Mittens often worn by witches. Increases magic power when worn. Does not
provide much DP. If anything, this is simply a fashionable item for witches.

========================================
| 119 | RUNED MITTENS                  | A119
========================================
DP: 6
Elemental: -
Effect: None
Price/Sale: 320G/160G
Area: Tower of Babel
Mittens with runes etched into the fabric. Inxreases magic power when worn.
Utilizes advanced rune technology which has been lost throughout the ages.

========================================
| 120 | ETERNA MITTENS                 | A120
========================================
DP: 24
Elemental: Fire, Water, Wind, Earth
Effect: None
Price/Sale: 9250G/4625G
Area: Tower of the Sun
Mittens encrusted with valuable eterna. Greatly increases magic power when
worn. The eterna in these beautiful mittens diffusely reflects light.

========================================
| 121 | DAEMON MITTENS                 | A121
========================================
DP: 25
Elemental: Dark
Effect: None
Price/Sale: 999999G/500000G
Area: Hanging Gardens of Babylon
Mittens crafted using daemon leather. Greatly increases magic power when worn.
Contains magical power so great that only experienced magicians can touch them.

========================================
| 122 | BRONZE BANGLE                  | A122
========================================
DP: 5
Elemental: -
Effect: None
Price/Sale: 380G/190G
Area: Saint Petersburg
A simple bronze bangle. It is decorated with a rune-like design. Basically just
a fashion accessory, so it has no particular magical power.

========================================
| 123 | SILVER BANGLE                  | A123
========================================
DP: 7
Elemental: -
Effect: None
Price/Sale: 1000G/500G
Area: Dungeon of Lemuria
A high quality silver bangle. It has been enchanted to repel evil.
Unfortunately, since it's made of silver its color will eventually dull over
time.

========================================
| 124 | ETERNA BANGLE                  | A124
========================================
DP: 22
Elemental: Fire, Water, Wind, Earth
Effect: Curse, Petrify
Price/Sale: 9600G/4800G
Area: Tower of the Moon
A rare eterna bangke. Increases magic restance due to the power of the eterna.
When eterna was common, this bangle was a very popular item.

========================================
| 125 | ANGEL BANGLE                   | A125
========================================
DP: 24
Elemental: Holy
Effect: None
Price/Sale: 999999G/500000G
Area: Hanging Gardens of Babylon
An extremely rare bracelet once worn by an angel who came down to earth.
Decorated beautifully with feathers. It can only be wortn by those with a pure
heart.



-------------------------------------------------------------------------------
=================================[ ITEMS ]============================== *H683
-------------------------------------------------------------------------------

Use items to heal HP or MP, and recover from status effects. Some items are
especially for the airship.

========================================
| 001 | HEAL BOTTLE                    | I001
========================================
Price/Sale: 30G/15G
Effect    : Restores 50 HP
First Buy : London. (On sale at all item shops)
A bottle filled with HP recovery medicine. Not very much and not very
effective. Its ingredients are a mystery, but its sweet flavor makes it popular
among children.


========================================
| 002 | SUPER HEAL BOTTLE              | I002
========================================
Price/Sale: 200G/100G
Effect    : Restores 100 HP
First Buy : Saint Petersburg
A bottle filled with HP recovery medicine. An average amount and fairly
effective. Made differently from the standard Heal Bottle, this one tastes even
sweeter.


========================================
| 003 | MEGA HEAL BOTTLE               | I003
========================================
Price/Sale: 1000G/500G
Effect    : Restores 200 HP
First Buy : Tokyo
A bottle filled with HP recovery medicine. Contains very much and is very
effective. A stronger form of the Super Heal Bottle. Extraordinarily sweet.


========================================
| 004 | REFRESHING BOTTLE              | I004
========================================
Price/Sale: 5000/2500G
Effect    : Fully restores HP
First Buy : Land of Korol
A bottle filled with HP recovery medicine. This will completely restore HP.
Expensive, but is guaranteed by the Adventurers Assosciation. Yup, it's sweet!


========================================
| 005 | HEAL LEAF                      | I005
========================================
Price/Sale: 500G/250G
Effect    : Restores 50 HP for all party members
First Buy : Saint Petersburg
HP medicinal herb. Restores some HP for all party members. Not very effective.
Can be applied directly to a wound or eaten. Be careful though, it is quite
bitter.


========================================
| 006 | SUPER HEAL LEAF                | I006
========================================
Price/Sale: 2500G/1250G
Effect    : Restores 100 HP for all party members
First Buy : New York
HP medicinal herb. Restores some HP for all party members. Mildly effective.
Even more bitter than a Heal Leaf, so most people don't like to eat this one.


========================================
| 007 | MEGA HEAL LEAF                 | I007
========================================
Price/Sale: 7500G/3750G
Effect    : Restores 200 HP for all party members
First Buy : Land of Korol
HP medicinal herb. Restores some HP for all party members. Very effective.
Heals your entire party. A top-class item! But, its bitterness is also
top-class.


========================================
| 008 | STAR JEWEL                     | I008
========================================
Price/Sale: 500G/350G
Effect    : Restores 50 MP
First Buy : Saint Petersburg
A mysterious gem with magical powers. Restores a little MP, but breaks on use.
Created using ancient alchemy techniques. But, it's common and has a low value.


========================================
| 009 | MOON JEWEL                     | I009
========================================
Price/Sale: 30G/15G
Effect    : Restores 100 HP
First Buy : Tokyo
A mysterious gem with magical powers. Restores some MP, but breaks on use. A
cute, crescent moon shaped jewel. Often used in jewelry for women.


========================================
| 010 | EARTH JEWEL                    | I010
========================================
Price/Sale: 10000G/5000G
Effect    : Restores 200 HP
First Buy : Land of Korol
A mysterious gem with magical powers. Restores a lot of MP, but breaks on use.
Shines with a mysterious light, but it's a bit too large to be used in jewelry.


========================================
| 011 | POWER JEWEL                    | I011
========================================
Price/Sale: 30000G/15000G
Effect    : Fully restores MP
First Buy : London
A mysterious gem with magical powers. Restores all MP, but breaks on use. Not
very large, but heavier than it looks. Dull, light brown in color.


========================================
| 012 | MIRACLE DRINK                  | I012
========================================
Price/Sale: 99999G/50000G
Effect    : Fully restores HP/MP
First Buy : London
A drink which restores all HP and MP. Drinking two in a row is useless! Made
from a secret recipe known only by two people in the entire world.


========================================
| 013 | ANTIDOTE                       | I013
========================================
Price/Sale: 10G/5G
Effect    : Cure poison
First Buy : London
Made from the dried root of a medicinal herb resembling a carrot. Cures Poison.
Comes finely chopped when purchased, so it's ready to use right from the shop.


========================================
| 014 | SUNLIGHT                       | I014
========================================
Price/Sale: 20G/10G
Effect    : Cures Darkness
First Buy : Saint Petersburg
A light that is as bright as the sun. This removes Darkness. Rumored to feel
like being bathed in a ray of light when in complete darkness.


========================================
| 015 | UNICORN HORN                   | I015
========================================
Price/Sale: 30G/15G
Effect    : Cures Paralysis
First Buy : Saint Petersburg
A mysterious plant that is as hard as stone. Cures Paralysis. As crunchy as a
rock. Those with weak teeth should stay away from this one.


========================================
| 016 | GORGON TEAR                    | I016
========================================
Price/Sale: 50G/25G
Effect    : Cures Petrify
First Buy : Saint Petersburg
A small bottle containing a gold liquid. Its contents are strange but it cures
Petrify. Sprinkle on someone who is petrified. Named after an ancient Greek
legend.


========================================
| 017 | MINT CANDY                     | I017
========================================
Price/Sale: 40G/20G
Effect    : Cures Confusion
First Buy : Saint Petersburg
Candy made with mint extract. Cures Confusion. Has a minty, refreshing flavor,
but it is definitely not a taste for everyone.


========================================
| 018 | SACRIFICE DOLL                 | I018
========================================
Price/Sale: 50G/25G
Effect    : Removes Curse
First Buy : Merveille Village
A doll which can act asa  sacrifice for a curse. Removes the curse status. Each
is hand-made by a master craftsman. Collected by some to ward off evil spirits.


========================================
| 019 | LOURDES' HOLY WATER            | I015
========================================
Price/Sale: 300G/150G
Effect    : Cures all status effects
First Buy : Land of Korol
Holy water taken from Lourde's Spring. Cures all negative status effects.
Simply sprinkle some on your body. Or, put it in a vase for longer living
flowers.


========================================
| 020 | SILVER CHALICE                 | I020
========================================
Price/Sale: 1500G/750G
Effect    : Revives a fallen party member with 200 HP
First Buy : London
A chalice made of silver. Revives a fallen character and restores 200 HP. This
chalice was made from specially forged silver, making it completely unique.


========================================
| 021 | GOLDEN CHALICE                 | I021
========================================
Price/Sale: 20000G/10000G
Effect    : Revives a fallen party member with full HP
First Buy : Land of Korol
A chalice made of gold. Revives a fallen character with full HP. The gold that
this chalice is made from has also been specially forged.


========================================
| 022 | CHALICE OF MIRACLES            | I022
========================================
Price/Sale: 99999G/10G
Effect    : Automatically revive once in battle if used beforehand
Find      : Dungeon of Lemuria
If used beforehand, you will automatically be revived once should you fall in
battle. Made from a mysterious metal. Some say it's a simple alloy, others say
it's special.


========================================
| 023 | HP SHARD                       | I023
========================================
Price/Sale: 99999G/10G
Effect    : Increase maximum HP
Find      : Siberian Base
A shard from a stone called the "Source of Life". Increases your maximum HP. A
naturally formed specimen that is extremely rare and extremely valuable.


========================================
| 024 | MP SHARD                       | I024
========================================
Price/Sale: 99999G/10G
Effect    : Increase maximum MP
Find      : Nirvana Palace
A shard from a stone called the "Source of the Spirit". Increases your maximum
MP. Very rarely found in nature. Held as a precious treasure in Merveille
Village.


========================================
| 025 | STRENGTH SHARD                 | I025
========================================
Price/Sale: 99999G/10G
Effect    : Increase maximum STR
Find      : Tablet Temple
            London Sewers
A shard from a stone called the "Source of Strength". Increases your maximum
STR. Only exists naturally. Sought after by the power hungry around the world.


========================================
| 026 | STAMINA SHARD                  | I026
========================================
Price/Sale: 99999G/10G
Effect    : Increase maximum STM
Find      : Eterna Mines
A shard from a stone called the "Source of Stamina". Increases your maximum
STM. Many become adventurers to find this shard which is said to grant a long
life.


========================================
| 027 | AGILITY SHARD                  | I027
========================================
Price/Sale: 99999G/10G
Effect    : Increase maximum AGI
Find      : Mt. Ararat
A shard from a stone called the "Source of Agility". Increases your base AGI.
The ninja of old Japan may have used these shards to obtain their amazing
agility.


========================================
| 028 | SPIRIT SHARD                   | I028
========================================
Price/Sale: 99999G/10G
Effect    : Increase maximum SPI
Find      : Tablet Temple
A shard from a stone called the "Source of the Spirit". Increases your base
SPI. Hones the spirit. However, monks often refrain from using them while
training.


========================================
| 029 | LUCK SHARD                     | I029
========================================
Price/Sale: 99999G/10G
Effect    : Increase maximum LCK
Find      : Acropolis
A shard from a stone called the "Source of Fortune". Increases your base LCK.
Many pay a hefty price for these shards hoping to get rich by winning the
lottery.


========================================
| 030 | ATT BOOST ELIXIR               | I030
========================================
Price/Sale: 150G/75G
Effect    : Temporarily boosts AP
First Buy : London
A red elixir made by a shaman. Temporarily increases AP. A bit spicy, but gives
a burst of energy that improves your weapon handling ability.


========================================
| 031 | DEF BOOST ELIXIR               | I031
========================================
Price/Sale: 150G/75G
Effect    : Temporarily boosts DP
First Buy : London
A yellow elixir made by a shaman. Temporarily increases DP. Bitter, sour, and
nasty tasting elixir. But, drinking it really helps your metabolism.


========================================
| 032 | EVA BOOST ELIXIR               | I032
========================================
Price/Sale: 150G/75G
Effect    : Temporarily boosts AGI
First Buy : London
A white elixir made by a shaman. Temporarily increases AGI. Most don't know
what to think about this elixir as it has absolutely no taste.


========================================
| 033 | MAGIC BOOST ELIXIR              | I033
========================================
Price/Sale: 150G/75G
Effect    : Temporarily boosts M.AP
First Buy : London
A blue elixir refined by a wizard. Temporarily increases M. AP. If people knew
what was in it, nobody would drink it. Thus, the recipe is a secret.


========================================
| 034 | DEF DOWN POTION                | I034
========================================
Price/Sale: 150G/75G
Effect    : Temporarily decreases the enemy's DP
First Buy : London
A potion brewed to help defeat monsters. Temporarily increases DP. Researched
and developed when monsters first started appearing in the world.


========================================
| 035 | EVA DOWN POTION                | I035
========================================
Price/Sale: 100G/50G
Effect    : Temporarily decreases the enemy's AGI
First Buy : London
A potion brewed to help defeat monsters. Temporarily decreases AGI. The recipe
was a mystery, but it was recently successfully reproduced.


========================================
| 036 | WARP STONE                     | I036
========================================
Price/Sale: 50G/25G
Effect    : Escape from a dungeon
First Buy : Saint Petersburg
A unique gem recognizable by its mole. Allows you to escape from any dungeon.
When held tightly it surrounds the user with light and they mysteriously awaken
outside.


========================================
| 037 | SCENT OF PREY                  | I037
========================================
Price/Sale: 500G/250G
Effect    : Enters a battle at your current location
First Buy : Tokar Village
Emites a smell that monsters like. Allows you to entice monsters towards you.
Emits a smell when held tightly. Sky pirates looking for a fight will follow
this scent.


========================================
| 038 | FLEE STONE                     | I038
========================================
Price/Sale: 1000G/500G
Effect    : Flee battle with 100% success
First Buy : Tokyo
A unique gem recognizable by its rabbit symbol. Allows you to run from battle.
When held tightly it emits plumes of smoke allowing the user to create
Darkness.


========================================
| 039 | MECHANIC'S TOOL                | I039
========================================
Price/Sale: 30G/15G
Effect    : Recovers 50 END for airship
First Buy : London
A tool used to repair airships. Restores a small amount of END. Comes with a
manual so even beginners can get right to work.


========================================
| 040 | MECHANIC'S WRENCH              | I040
========================================
Price/Sale: 300G/150G
Effect    : Recovers 100 END for airship
First Buy : Delhi
A tool used to repair airships. Restores an average amount of END. You'll need
a little technical knowledge, but don't worry, there's a manual.


========================================
| 041 | MECHANIC'S KIT                 | I041
========================================
Price/Sale: 1500G/750G
Effect    : Recovers 200 END for airship
First Buy : New York
A tool used to repair airships. Restores a large amount of END. Has all the
tools a mechanic needs. With this, you'll always fly relaxed.


========================================
| 042 | FULL MECHANIC'S KIT            | I042
========================================
Price/Sale: 7500G/3750G
Effect    : Fully recovers END for airship
First Buy : Rio de Janeiro
A tool used to repair airships. Completely restores all END. For emergency
repairs, nice, but a little overkilll. The price tag is a bit high.


========================================
| 043 | EXTINGUISHER                   | I043
========================================
Price/Sale: 10G/5G
Effect    : Removes Fire from airship
First Buy : London
As you guessed, this is to extinguish fires. Removes an airship's fire status.
A powder to extinguish fires, but it's very light so it's easy for anyone to
carry.


========================================
| 044 | EARTH PLUG                     | I044
========================================
Price/Sale: 30G/15G
Effect    : Removes Electric Shock from airship
First Buy : London
Guides abnormal currents around an airship. Removes Elec. Shock status. Can
only be used once, so people tend to carry too much and have a surplus.


========================================
| 045 | RECOVERY DEVICE                | I045
========================================
Price/Sale: 300G/150G
Effect    : Cures all status effects for airship
First Buy : Tokyo
Restores all airship status ailments. Adventurers Assosciation approved. A bit
expensive, but it is very popular because people can relax when traveling.



-------------------------------------------------------------------------------
============================[ AIRSHIP WEAPONS ]========================= *H684
-------------------------------------------------------------------------------

========================================
| 001 | LIGHT BLADE                    | AW001
========================================
AP: 66
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: -
The blade that comes installed on the Maverick from the beginning.


========================================
| 002 | TRIDENT                        | AW002
========================================
AP: 10
Elemental: Water
Effect: None
Price/Sale: 190G/95G
Area: London
A giant three-pronged spear-type blade. It is designed to be thrust at enemies.


========================================
| 003 | SILVER LANCE                    | AW003
========================================
AP: 24
Elemental: Fire
Effect: None
Price/Sale: 290G/145G
Area: Cape Town
A glimmering silver blade. Designed after a knight's lance.


========================================
| 004 | AERO DART                      | AW004
========================================
AP: 46
Elemental: Wind
Effect: None
Price/Sale: 2700G/1350G
Area: Delphi
A blade which uses the power of the wind. very Effective on enemies to the
sides.


========================================
| 005 | GRAND HAMMER                   | AW005
========================================
AP: 50
Elemental: -
Effect: None
Price/Sale: 3400G/1700G
Area: London
A blade in the shape of a hammer. Created specifically for left and right
attacks.


========================================
| 006 | SAMURAI BLADE                  | AW006
========================================
AP: 58
Elemental: Earth
Effect: None
Price/Sale: 3800G/1900G
Area: Tokyo
An airship blade crafted from the same technology used to create katanas.


========================================
| 007 | AQUA CRYSTAL                   | AW007
========================================
AP: 68
Elemental: Water
Effect: None
Price/Sale: 4500G/22500G
Area: Eterna Mines
A blade which provides stable AP in any direction. Deals Water damage.


========================================
| 008 | DRAGONHEAD                     | AW008
========================================
AP: 70
Elemental: Fire
Effect: Fire
Price/Sale: 5000G/2500G
Area: Siberian Base
A blade crafted in the shape of an angry dragon. Deals Fire damage.


========================================
| 009 | LONG BLADE                     | AW009
========================================
AP: 72
Elemental: -
Effect: None
Price/Sale: 6000G/3000G
Area: -
The blade that comes installed on the Maverick II from the beginning.


========================================
| 010 | MAGMA DRILL                    | AW010
========================================
AP: 74
Elemental: -
Effect: None
Price/Sale: 6700G/3350G
Area: New York
A blade that rotates mechanically and pierces. Its forward AP is extremely
high.


========================================
| 011 | CHARGED PIKE                   | AW011
========================================
AP: 77
Elemental: -
Effect: Elec. Shock
Price/Sale: 8000G/4000G
Area: London
A spear-type blade crafted into the shape of a lightning bolt. Electrocutes
enemies.


========================================
| 012 | SPIKED MACE                    | AW012
========================================
AP: 80
Elemental: -
Effect: None
Price/Sale: 8500G/4250G
Area: Mt. Fuji Base
A mace-type blade with spikes all over. Attack by winging at enemies.


========================================
| 013 | GREAT AXE                      | AW013
========================================
AP: 82
Elemental: -
Effect: None
Price/Sale: 8900G/4450G
Area: London
A giant axe-type blade. It can maintain stable AP in any direction.


========================================
| 014 | STONE LANCER                   | AW014
========================================
AP: 84
Elemental: Earth
Effect: None
Price/Sale: 9200G/4600G
Area: Rio de Janeiro
A blade crafter from high quality processed basalt. Deals Earth damage.


========================================
| 015 | DAEMON'S CLAW                  | AW015
========================================
AP: 96
Elemental: Dark
Effect: None
Price/Sale: 12000G/6000G
Area: Sewers
A blade designed for straight forward attacks. Deals Dark damage.


========================================
| 016 | ANGEL SABER                    | AW016
========================================
AP: 108
Elemental: Holy
Effect: None
Price/Sale: 14500G/7250G
Area: London
A legendary blade made with ancient technology. Deals Holy damage.


========================================
| 017 | DAINSLEIF                      | AW017
========================================
AP: 138
Elemental: -
Effect: None
Price/Sale: 16000G/8000G
Area: -
The blade that come installed on the Sleipnir from the beginning. Utilizes
ancient refining techniques.


========================================
| 018 | EXCEL BRAND                    | AW018
========================================
AP: 180
Elemental: -
Effect: None
Price/Sale: 999999G/500000G
Area: Tower of the Moon
An ultimate blade created by an ancient civilization. As expected, it has great
AP.


========================================
| 019 | LIGHT GUN                      | AW019
========================================
AP: 3
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: -
A compact gun. The gun that came installed on the Maverick from the beginning.


========================================
| 020 | DOUBLE SHOT                    | AW020
========================================
AP: 8
Elemental: Water
Effect: None
Price/Sale: 180G/90G
Area: London
A small, double shot gun. It fires at enemies with a total of four fun barrels.


========================================
| 021 | HEAVY GUN                      | AW021
========================================
AP: 20
Elemental: Fire
Effect: None
Price/Sale: 285G/142G
Area: Cape Town
This gun has the highest caliber of all guns> A bit loud from all the gunpowder
it needs.


========================================
| 022 | MERMAID VOICE                  | AW022
========================================
AP: 30
Elemental: Water
Effect: None
Price/Sale: 620G/310G
Area: Saint Petersburg
The blast from this gun sounds like singing. Deal Water damage.


========================================
| 023 | AERO BLASTER                   | AW023
========================================
AP: 38
Elemental: Wind
Effect: None
Price/Sale: 2500G/1250G
Area: Delhi
A gun that can fire bullets at super high speeds. Deals Wind damage.


========================================
| 024 | HAMMER TURRET                  | AW024
========================================
AP: 42
Elemental: -
Effect: None
Price/Sale: 3500G/1750G
Area: London
This looks like a typical airship gun, but it's designed to attack to both the
left and right.


========================================
| 025 | KUROGANE                       | AW025
========================================
AP: 48
Elemental: Earth
Effect: None
Price/Sale: 3600G/1800G
Area: Tokyo
A small, single shot gun. A samurai weapon that is not to be underestimated.


========================================
| 026 | SPIKE TURRET                   | AW026
========================================
AP: 50
Elemental: -
Effect: None
Price/Sale: 3700G/1850G
Area: London
A gun decorated with spikes on the turret. It can maintain stable AP in any
direction.


========================================
| 027 | DRAGON'S CLAW                  | AW027
========================================
AP: 55
Elemental: Fire
Effect: Fire
Price/Sale: 4200G/2100G
Area: Over Asia
A legendary gun imbued with the power of a dragon. Deals Fire damage.


========================================
| 028 | LIGHT GUN                      | AW028
========================================
AP: 60
Elemental: -
Effect: None
Price/Sale: 6000G/3000G
Area: -
A large gun. The gun that came installed on the Maverick II from the beginning.


========================================
| 029 | SPIRAL GUN                     | AW029
========================================
AP: 62
Elemental: -
Effect: None
Price/Sale: 7000G/3500G
Area: New York
A gun that fires spiral-grooved bullets. It is designed for attacking straight
ahead.


========================================
| 030 | CHARGED GUN                    | AW030
========================================
AP: 62
Elemental: -
Effect: None
Price/Sale: 7000G/3500G
Area: London
A gun that can fire electrified bullets. It can electrocute enemy forces.


========================================
| 031 | ARMOR TURRET                    | AW031
========================================
AP: 68
Elemental: -
Effect: None
Price/Sale: 9000G/4500G
Area: London
A gun fitted with a shield for defense on the turret. it also boasts high
accuracy.


========================================
| 032 | EARTH SHOT                     | AW032
========================================
AP: 70
Elemental: Earth
Effect: None
Price/Sale: 8250G/4125G
Area: Rio de Janeiro
A gun which fires extremely hard rocks as bullets. Deals Earth damage.


========================================
| 033 | DEAMON'S SHOWER                | AW033
========================================
AP: 80
Elemental: Dark
Effect: None
Price/Sale: 12000G/6000G
Area: Mu
A gun that has extremely high AP sweeping left to right. Deals Dark damage.


========================================
| 034 | ANGEL TEAR                     | AW034
========================================
AP: 90
Elemental: Holy
Effect: None
Price/Sale: 14000G/7000G
Area: Tomb Chapel
A gun which fires bullets that glimmer with light. Deals Holy damage.


========================================
| 035 | MJOLLNIR                       | AW035
========================================
AP: 115
Elemental: -
Effect: None
Price/Sale: 15000G/75000G
Area: -
The gun that came installed on the Sleipnir from the beginning.


========================================
| 036 | LEGACY BLASTER                 | AW036
========================================
AP: 150
Elemental: -
Effect: None
Price/Sale: 999999G/5000000G
Area: Hanging Gardens of Babylon
An ultimate gun which was crested using technology from an ancient
civilization.


========================================
| 037 | LIGHT CANNON                   | AW037
========================================
AP: 5
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: -
The cannon that comes installed on the Maverick from the beginning.


========================================
| 038 | SMART CANNON                   | AW038
========================================
AP: 10
Elemental: Water
Effect: None
Price/Sale: 200G/100G
Area: Cape Town
A cannon known for its thin barrel. Its tiny size makes it good for small
airships.


========================================
| 039 | HEAVY CANNON                   | AW039
========================================
AP: 26
Elemental: Fire
Effect: None
Price/Sale: 300G/150G
Area: Cape Town
A cannon which fires extremely heavy shells, making them fairly slow.


========================================
| 040 | STORM CANNON                   | AW040
========================================
AP: 49
Elemental: Wind
Effect: None
Price/Sale: 2600G/1300G
Area: Delhi
A cannon that creates wind like a tornado. Deals Wind damage.


========================================
| 041 | HAMMER CANNON                   | AW041
========================================
AP: 55
Elemental: -
Effect: None
Price/Sale: 3300G/1650G
Area: London
A cannon with a hammer shaped barrel. Ideal for attacking to the left and
right.


========================================
| 042 | CLASSIC CANNON                 | AW042
========================================
AP: 62
Elemental: Earth
Effect: None
Price/Sale: 3700G/1850G
Area: Tokyo
An old cannon which was developed in Japan, modified to fit on an airship.


========================================
| 043 | SPIKE CANNON                   | AW043
========================================
AP: 65
Elemental: -
Effect: None
Price/Sale: 3800G/1800G
Area: London
A cannon decorated with spikes. it has stable attack power in any direction.


========================================
| 044 | MARINER'S CANNON               | AW044
========================================
AP: 68
Elemental: Water
Effect: None
Price/Sale: 4500G/2250G
Area: Siberian Base
A cannon that fires extremely cold shells. Deals Water damage.


========================================
| 045 | DRAGON'S BREATH                | AW045
========================================
AP: 72
Elemental: Fire
Effect: Fire
Price/Sale: 8200G/4100G
Area: Saint Petersburg
A cannon that fires extremely hot shells. Deals Fire damage.


========================================
| 046 | BIG CANNON                   | AW046
========================================
AP: 26
Elemental: -
Effect: None
Price/Sale: 60000G/3000G
Area: -
The double shot cannon that comes installed on the Maverick II from the start.
Made using the latest technology.


========================================
| 047 | MACHINE CANNON                 | AW047
========================================
AP: 81
Elemental: -
Effect: None
Price/Sale: 68000G/3400G
Area: New York
A cannon that fires spiral-grooved shells. It is designed to fire straight
ahead.


========================================
| 048 | CHARGED CANNON                 | AW048
========================================
AP: 83
Elemental: -
Effect: Elec. Shock
Price/Sale: 79000G/39500G
Area: London
A double shot cannon fires electrified bullets. It can electrocute enemy
forces.


========================================
| 049 | LONG CANNON                    | AW049
========================================
AP: 88
Elemental: -
Effect: None
Price/Sale: 91000G/4550G
Area: London
A long barreled double shot cannon. Its long barrel gives it very high
accuracy.


========================================
| 050 | GRAND CANNON                   | AW050
========================================
AP: 26
Elemental: -
Effect: None
Price/Sale: 60000G/3000G
Area: Rio de Janerio
A cannon that fires shells made of rock. Deals Earth damage.


========================================
| 051 | DAEMON'S ROAR                  | AW051
========================================
AP: 104
Elemental: Dark
Effect: None
Price/Sale: 12500G/6250G
Area: Atlantis
A cannon built by ancient technology. Deals Dark damage.


========================================
| 052 | ANGEL BREATH                   | AW050
========================================
AP: 117
Elemental:Holy
Effect: None
Price/Sale: 150000G/7500G
Area: Tower of the Sun
A holy cannon which destroys all that is evil. Deals Holy damage.


========================================
| 053 | GJALLARHORN                    | AW053
========================================
AP: 150
Elemental: -
Effect: None
Price/Sale: 160000G/80000G
Area: -
The cannon that comes installed on the Sleipnir from the beginning.


========================================
| 054 | LAST FAUST                     | AW054
========================================
AP: 185
Elemental: -
Effect: None
Price/Sale: 999999G/5000000G
Area: Tower of the Moon
The ultimate cannon. Nothing has ever been able to withstand a blast from it.


========================================
| 055 | LIGHT ORB                      | AW055
========================================
AP: 3
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: -
The orb that comes installed on the maverick from the beginning.


========================================
| 056 | TRINITY ORB                    | AW056
========================================
AP: 6
Elemental: Water
Effect: None
Price/Sale: 195G/98G
Area: Saint Petersburg
An orb that looks like three smaller orbs that have been stuck together.


========================================
| 057 | SPIRIT OF THE KNIGHT           | AW057
========================================
AP: 15
Elemental: Fire
Effect: None
Price/Sale: 295G/148G
Area: Cape Town
An orb inscribed with the spirit of the knight. It emits a purple glow.


========================================
| 058 | AQUA SPHERE                    | AW058
========================================
AP: 22
Elemental: Water
Effect: None
Price/Sale: 590G/295G
Area: Saint Petersburg

An orb that has the color of the deep sea. Deals Water damage.


========================================
| 059 | TORNADO EGG                    | AW059
========================================
AP: 28
Elemental: Wind
Effect: None
Price/Sale: 2600G/1300G
Area: Delhi
An orb that glows emerald green. Deals Wind damage.


========================================
| 060 | GREAT SPHERE                   | AW060
========================================
AP: 32
Elemental: -
Effect: None
Price/Sale: 3300G/1650G
Area: London
An extremely large orb. It's barely small enough to even fit on an airship at
all.


========================================
| 061 | SAMUARAI SPIRIT                | AW061
========================================
AP: 36
Elemental: Earth
Effect: None
Price/Sale: 3600G/1800G
Area: Tokyo
A white orb inscribed with a red seal representing the spirit of the samurai.


========================================
| 062 | SPINY EGG                     | AW062
========================================
AP: 38
Elemental: -
Effect: None
Price/Sale: 3900G/1950G
Area: London
An orb with spikes all over it. it's very difficult to touch it without getting
hurt.


========================================
| 063 | DRAGON SPIRIT                  | AW063
========================================
AP: 41
Elemental: Fire
Effect: Fire
Price/Sale: 4200G/2100G
Area: Dungeon of Lemuria
A blood red orb that resembles a dragon's eye. Deals Fire damage.


========================================
| 064 | WHITE ORB                       | AW064
========================================
AP: 45
Elemental: -
Effect: None
Price/Sale: 6000G/3000G
Area: -
The orb that comes installed on the Maverick II from the beginning.


========================================
| 065 | IRON ORB                       | AW065
========================================
AP: 46
Elemental: -
Effect: None
Price/Sale: 6900G/3450G
Area: New York
A lead-colored orb. It is just as heavy as it looks.


========================================
| 066 | CHARGED ORB                    | AW066
========================================
AP: 48
Elemental: Fire
Effect: Elec. Shock
Price/Sale: 7800G/3900G
Area: London
An orb imbued with electric energy. Stops Elec. Shock from occurring.


========================================
| 067 | GOLD SPHERE                    | AW067
========================================
AP: 51
Elemental: -
Effect: None
Price/Sale: 8250G/4125G
Area: London
Allows you to achieve very high accuracy. Extremely close to being a completely
perfect sphere. Its creation is a mystery.


========================================
| 068 | GOLDEN GLOBE                   | AW068
========================================
AP: 52
Elemental: Earth
Effect: None
Price/Sale: 9000G/4500G
Area: Rio de Janerio
A yellowish-gold colored orb. Deals Earth damage.


========================================
| 069 | DAEMON'S EYE                   | AW069
========================================
AP: 60
Elemental: Dark
Effect: None
Price/Sale: 11500G/5750G
Area: London
An orb that is blacker than night. Deals Dark damage.


========================================
| 070 | ANGEL SPIRIT                   | AW070
========================================
AP: 68
Elemental: Holy
Effect: None
Price/Sale: 13500G/6750G
Area: London
A pure white orb. Deals Holy damage.


========================================
| 071 | EINHERJAR                      | AW071
========================================
AP: 86
Elemental: -
Effect: None
Price/Sale: 15500G/77500G
Area: -
The orb that coms installed on the Sleipnir from the beginning.


========================================
| 072 | HOLY GRAIL                      | AW072
========================================
AP: 112
Elemental: -
Effect: None
Price/Sale: 999999G/500000G
Area: Mu
The ultimate orb. It shine all the colors of the rainbow as the light strikes
it. Only one with the purest of hearts can use the true power of the orb.


-------------------------------------------------------------------------------
=============================[ AIRSHIP ARMOR ]========================== *H685
-------------------------------------------------------------------------------


========================================
| 001 | LIGHT SHIELD                   | AA001
========================================
DP: 7
Elemental: -
Effect: None
Price/Sale: 100G/50G
Area: -
The shield that comes installed on the Maverick from the beginning. Made of
steel, and is basically just as strong as the hull of a normal ship.


========================================
| 002 | DELTA SHIELD                   | AA002
========================================
DP: 12
Elemental: -
Effect: None
Price/Sale: 200G/100G
Area: London
A triangular shield. Designed for looks, so it does not really provide much DP.
Not that large, so this is a popular choice for smaller airships.


========================================
| 003 | KNIGHT SHIELD                  | AA003
========================================
DP: 20
Elemental: -
Effect: None
Price/Sale: 400G/200G
Area: Cape Town
A sense of exaltedness emanates from this shield. Often used by nobles. The
installation of this shield will most likely make you a target of sky pirates.


========================================
| 004 | AQUA WALL                       | AA004
========================================
DP: 25
Elemental: Water
Effect: None
Price/Sale: 620G/310G
Area: Saint Petersburg
A shield in the shape of a raging wave. Increases resistance to Water. This
makes you feel as if you are floating in the ocean. Don't use if you get
seasick!


========================================
| 005 | AERO CURTAIN                   | AA005
========================================
DP: 40
Elemental: Wind
Effect: None
Price/Sale: 3000G/15000G
Area: Delhi
A shield modeled after the blowing wind. Increases resistance to Wind. This
feels as if there is no wind resistance at all as you fly smoothly through the
air.


========================================
| 006 | ROUND SHIELD                   | AA006
========================================
DP: 45
Elemental: -
Effect: None
Price/Sale: 3600G/1800G
Area: London

A round shield. Its distinguishing feature is not having any. A very average
shield. Designed after the shields held by the heavy infantrymen of ancient
Europe.


========================================
| 007 | CHAIN SHIELD                   | AA007
========================================
DP: 50
Elemental: -
Effect: None
Price/Sale: 4000G/2000G
Area: Tokyo
Created using the same technology as the armor worn by the samurai long ago.
This shield has good defense capabilities and its artistic merits make it very
popular.


========================================
| 008 | METAL PLATE                    | AA008
========================================
DP: 55
Elemental:
Effect: None
Price/Sale: 4300G/2150G
Area: London

A shield made of thick metal plates wielded together. Simple, but provides high
DP. A little heavy, but easily manufactured so they are produced in very large
quantities.


========================================
| 009 | CHARGED VEIL                   | AA009
========================================
DP: 55
Elemental:
Effect: None
Price/Sale: 0G/0G
Area: London
A shield with a lightning bolt depicted on it. Protects the airship from Elec.
Shock. Many airship captains buy this along with the Charged pike as a set.


========================================
| 010 | DRAGON SCALE                   | AA010
========================================
DP: 58
Elemental: Fire
Effect: None
Price/Sale: 5800G/2900G
Area: Mt Ararat
A shield that resembles a burning flame. Increases resistance to fire.
Sometimes when people see airships using this shield they think it's on fire.


========================================
| 011 | LARGE SHIELD                   | AA011
========================================
DP: 60
Elemental: -
Effect: None
Price/Sale: 6000G/3000G
Area: -
The shield that comes installed on the Maverick II from the beginning. Made of
a metal alloy, this shield provides a surprising defense for such a light
material.


========================================
| 012 | GAIA SHIELD                     | AA012
========================================
DP: 61
Elemental: Earth
Effect: None
Price/Sale: 8100G/4050G
Area: Rio de Janeiro
A stone slab-like shield discovered in some ruins. Increases resistance to
Earth. It's unknown if this is actually a shield for airships, but it does
proved good DP.


========================================
| 013 | METAL ARMOR                    | AA013
========================================
DP: 62
Elemental: -
Effect: None
Price/Sale: 8400G/4200G
Area: New York
A shield with a rather loud color, but made from a metal alloy, so it has
decent DP. The number of stars indicate the number of ships shot down. Some
people cheat.


========================================
| 014 | GREEN AMBER                    | AA014
========================================
DP: 64
Elemental: -
Effect: None
Price/Sale: 9500G/4750G
Area: London
A translucent green shield. Constructed from a crystal-like material. The
surface is specially processed so that it is not harmed even when attacked.


========================================
| 015 | DAEMON'S WINGS                 | AA015
========================================
DP: 70
Elemental: Dark
Effect: None
Price/Sale: 12500G/6250G
Area: Mu
A shield in the shape of a daemon's wings. Increases resistance to Dark. Made
of metal, but imbued with magic so that it may never be damaged.


========================================
| 016 | ANGEL VEIL                     | AA016
========================================
DP: 75
Elemental: Holy
Effect: None
Price/Sale: 15000G/7500G
Area: Over Oceania
A shield in the shape of angel wings. Increases resistance to holy. This
mysterious shield absorbs the shock from enemies' attacks.


========================================
| 017 | YGGDRA SHIELD                  | AA017
========================================
DP: 90
Elemental: -
Effect: None
Price/Sale: 16000G/8000G
Area: -
The shield that comes installed on the Sleipnir from the beginning. Constructed
with ancient technology from an unknown material.


========================================
| 018 | ETERNA FORCE                   | AA018
========================================
DP: 100
Elemental:
Effect: None
Price/Sale: 999999G/50000G
Area: Teotihuacan



-------------------------------------------------------------------------------
================================[ GADGETS ]============================ *H686
-------------------------------------------------------------------------------


========================================
| 001 | GOLDEN SCARAB                  | G001
========================================
Value : Medium
Effect: Counters physical attack
Area  : Eterna Mines

An ancient Egyptian symbol of the god of creation, believed to be a holy
insect. This gadget will automatically try to knock away any dangers
threatening its owner.


========================================
| 002 | PAPYRUS SCROLL                 | G002
========================================
Value : High
Effect: MP costs are halved
Area  : Royal Exploration Agency

Used up until the Middle Ages, this paper was made by stretching dried papyrus.
The powers of nature and magic in this scroll make casting magic more
efficient.


========================================
| 003 | SAGE'S STONE                   | G003
========================================
Value :
Effect: Reduces MP usage to 0.
Area  : Received for 100% completion of the Adventurer's Handbook


========================================
| 004 | DALMANITES' STONE              | G004
========================================
Value : Low
Effect: Prevents poison
Area  : (Appraise Mysterious Stone and Ancient Paper)

A insect fossil from the Cambrian period that went extinct in the Permian
period. This gadget will help you to escape from the negative effects of all
poisons.


========================================
| 005 | VICARYA'S STONE                | G005
========================================
Value : Low
Effect: Prevents Paralysis
Area  : (Appraise Mysterious Stone from Mr Evans, for getting 20 WT.)

A snail fossil which thrived in warm oceans around the world during the
Cenozoic era. This stone, which sometimes contains opal, has the ability to
curse Paralysis.


========================================
| 006 | AMMONITE STONE                 | G006
========================================
Value : Low
Effect: Prevents being cursed
Area  : Mt Fuji Base

A fossil of a creature which lived from the Devonian period to the Cretaceous
period. This unknown animal has the ability to remove and destroy all curses.


========================================
| 007 | NAUTILUS STONE                 | G007
========================================
Value : Low
Effect: Prevents Confusion
Area  : Tokyo

A fossil of a creature which has been alive from 500 million years ago until
present day. This fossil will sharpen your sense and keep you from ever losing
your focus.


========================================
| 008 | GRAPTOLITE STONE               | G008
========================================
Value : Low
Effect: Prevents being Petrified
Area  : El Dorado

A fossil of a creature which thrived from the Ordovician period to the Silurian
period. Carrying this fossil will prevent you from ever being petrified.


========================================
| 009 | RAGIOLARIA'S STONE             | G009
========================================
Value : Low
Effect: Prevents Darkness
Area  : Mt. Ararat

A fossil of a small ocean dwelling organist. These fossils are often found in
groups. With this fossil in hand you can easily repel magical darkness.


========================================
| 010 | TALISMAN OF LIGHT              | G010
========================================
Value : High
Effect: Prevents all status effect
Area  : (Reward for rescuing the Betty Hope from the Ghost Ship)

Contains Holy power, which can protect its owner from all types of danger.
Forged by the ancients, this talisman is one-of-a-kind and cannot be
reproduced.


========================================
| 011 | CARNELIAN GEM                  | G011
========================================
Value : Low
Effect: Boost Fire resistance
Area  : (Appraise Beautiful Gem - reward from Mr Evans when you find 10 World
Treasures.)

The crimson gem carnelian, representing courage and comrades, it give vitality.
A person with the gem receives the divine protection of the Fire Fairy.


========================================
| 012 | AQUAMARINE GEM                 | G012
========================================
Value : Low
Effect: Boosts Water resistance
Area  : Saint Petersburg

This marine blue gem's name means 'water of the sea' and represents the
liquidity of life. A person with this gem receives the divine protection of the
Water Fairy.


========================================
| 013 | LAPIS LAZULI GEM               | G013
========================================
Value : Low
Effect: Boost Wind resistance
Area  : Nirvana Palace

Lapis Lazuli is a lazuline gemstone, or that of an ultramarine blue sky color.
A person with this gem receives the divine protection of the Wind Fairy.


========================================
| 014 | PYRITE GEM                     | G014
========================================
Value : Low
Effect: Boost Earth resistance
Area  : Mt. Ararat

Pyrite is a gem which shines a dull gold color. It is a symbol of energy. A
person with this gem receives the divine protection of the Earth Fairy.


========================================
| 015 | DIAMOND GEM                    | G015
========================================
Value : Low
Effect: Boost Holy resistance
Area  : Tower of the Moon

A sparkling gem that represents an eternal bond and purity. A person with this
gem is protected by Holy power.


========================================
| 016 | ONYX GEM                       | G016
========================================
Value : Low
Effect: Boost Dark resistance
Area  : Tower of the Moon

A shiny jet black gem. Legends say a daemon is trapped inside it for eternity.
A person with this gem is protected by the power of the Dark.


========================================
| 017 | CRYSTAL SKULL                  | G017
========================================
Value : High
Effect: Increases all resistances
Area  : Teotihuacan

A crystal in the shape of a human skull. No one knows exactly how it was made.
this skull gives off a mysterious aura and gives protection from the elements.


========================================
| 018 | CRYSTAL GEM                    | G018
========================================
Value : Medium
Effect: Boosts Critical %
Area  : Tower of Babel

A gem rumored to be able to destroy evil spirits. This banishes evil thoughts.
this gem will increase your concentration and the chance of critical area hits.


========================================
| 019 | ETERNA NECKLACE                | G019
========================================
Value : Medium
Effect: Attack will become stronger, but it will cost MP
Area  : London

A magical necklace made from eterna. Also the power source for Flight Core. The
power of eterna allows you to convert your magic power into AP.


========================================
| 020 | SOLAR RING                     | G020
========================================
Value : Medium
Effect: Slowly restores HP
Area  : Tomb Chapel

A ring representing the source of all life, the sun. It shines very brightly.
Converts energy from the sun into life, allowing you to recover stamina.


========================================
| 021 | MOON RING                      | G021
========================================
Value : Medium
Effect: Slowly restores MP
Area  : Tomb Chapel

A ring representing the moon which casts a pale light.. It glows rather
faintly. Converts the holy light of the moon, allowing you to recover magic
power.


========================================
| 022 | TEAR OF THE NILE               | G022
========================================
Value : High
Effect: Restores some MP when damage is taken
Area  : -

A teardrop shaped gem found near the Nile River after the rainy season. Imbued
with a magical power that increases your magic power when you take damage.


========================================
| 023 | BERSERKER MASK                 | G023
========================================
Value : Medium
Effect: AP, DP, and Critical % are boosted when HP is low
Area  : Mt. Fuji Base

A mask rumored to have been worn by ancient soldiers when fighting in a duel.
Whenever it detects that its owner's life it in danger, its true power is
unleashed.


========================================
| 024 | SOUL SCALES                    | G024
========================================
Value : Medium
Effect: Converts HP damage into MP damage
Area  : Dungeon of Lemuria

One side of the scale is a sculpture representing life, on the other, magic.
Converts physical damage into psychological damage.


========================================
| 025 | MECHANICAL CLOCK               | G025
========================================
Value : Low
Effect: Provides a chance to act first in order
Area  : Dungeon of Lemuria

An ornamental clock said to have been used for decoration in an ancient temple.
Has the power to manipulate time. The wearer can act faster than anyone else.


========================================
| 026 | PHANTOM PRISM                  | G026
========================================
Value : High
Effect: Decreases the chance of being targeted
Area  : El Dorado

A prism which is said to project visions of phantoms. Its materials are
unknown. Anyone who has this item will be hard to see from a monster's eyes.


========================================
| 027 | ORICHALCUM SHIELD              | G027
========================================
Value : Medium
Effect: Boosts the damage reduction of the Defend command
Area  : -

A shield made of the legendary metal orichalcum, from Atlantis. has the power
of block damage from all attacks. This item is a real life saver.


========================================
| 028 | SILVER CLAY FIGURE             | G028
========================================
Value : High
Effect: Boosts XP gained
Area  : -

A figurine made of silver. It was crafted with a prayer for prosperity. Legends
say whoever finds this clay figure will receive all its experiences.

========================================
| 029 | GOLDEN CLAY FIGURE             | G029
========================================
Value : High
Effect: Boosts G gained
Area  : Land of Korol

A figurine made of gold. It was crafted with a prayer for a good harvest.
Legends say whoever finds this clay figure will receive infinite wealth and
fortune.


========================================
| 030 | SPIRITUAL LAMP                 | G030
========================================
Value : Medium
Effect: Boosts the chance to receive a rare item
Area  : Tomb Chapel

A lamp rumored to call on the power of the spirits. It emits a mysterious
light. The light of this lamp will make anything dropped by an enemy clearly
visible.


========================================
| 031 | OBSIDIAN ARROWHEAD             | G031
========================================
Value : Medium
Effect: Boosts AP, lowers DP
Area  : Easter Islands

An obsidian arrowhead that was once used on the end of an arrow. Allows you to
enhance your AP at the expense of your DP.


========================================
| 032 | GIYAMAN BROOCH                 | G032
========================================
Value : Medium
Effect: Boosts M. AP, Lowers M. DP
Area  : Tokar Village

A brooch made from a special type of glass. It makes an odd bubbling noise.
Sacrifices your resistances to magic and focuses all your magic power on
attacks.


========================================
| 033 | DAEMON CLAW                    | G033
========================================
Value : Medium
Effect: Boosts the chance to encounter enemies
Area  : Delhi

A daemon claw which was brought back by a warrior after he slayed the beast.
The demonic power has not left its body, and continues to draw monsters to
itself.


========================================
| 034 | ANGEL WINGS                    | G034
========================================
Value : Medium
Effect: Lowers the chance to encounter enemies
Area  : Delhi

This is said to be a remnant of an angel wings from when they roamed the earth
long ago. The Holy power of the angel remains within within its body, warding
off any evil monsters.


========================================
| 035 | PALADIN MIRROR                 | G035
========================================
Value : Medium
Effect: Takes the damage intended for another party member
Area  : New York

A mirror which could only be carried by a chosen holy knight in an ancient
country. Allows you to sacrifice your own body to save the life of a member of
your partyy.


========================================
| 036 | ACILLIAN LENS                  | G036
========================================
Value : High
Effect: Provides a chance to dodge an attack
Area  : Acropolis

A sophisticated lens crafted using technology from a lost civilization.
Looking through this lens lets you predict the future actions of your enemies.


========================================
| 037 | GOLDEN JET                     | G037
========================================
Value : Medium
Effect: Deals major damage to flying monsters
Area  : Rio de Janeiro

A golden ornament from an age before people could soar through the sky. Has the
power to destroy flying monsters.


========================================
| 038 | DRAGON KILLER'S GEM            | G038
========================================
Value : Medium
Effect: Deals major damage to dragon type monsters
Area  : Tokyo

A gem carried by a knight who was ordered to go and slay an evil dragon. The
knight's conviction in this gem contains the power to obliterate any dragon.


========================================
| 039 | SCROLL OF THE DEAD             | G039
========================================
Value : Medium
Effect: Deals major damage to undead type monsters
Area  : Merveille Village

A scroll created to guide the souls of the dead to the other side in ancient
Egypt. Contains the power to reveal the path an undead should take to end their
suffering.


========================================
| 040 | INFINITY GEAR                  | G040
========================================
Value : Medium
Effect: Deals major damage to machine type monsters
Area  : Siberian Village

A part crafted long ago which was used in Infinity Engines. Infinity Engines
gather energy from the machines around them to work indefinitely.



-------------------------------------------------------------------------------
===============================[ VALUABLES ]=========================== *H687
-------------------------------------------------------------------------------

These are special items you need to advance the story and gain access to
various places, silly things you're asked to find to complete a quest, and the
plans you'll find for new and better airship parts!


========================================
| 001 | CHAMBER KEY                    | V001
========================================
Price/Sale: -
Effect    : -
Area      : Pyramid
The key required to enter the burial chamber of the pyramid. The silver and
gold decorations on this key show just how much power kings had.


========================================
| 002 | PYRAMID KEY                    | V002
========================================
Price/Sale: -
Effect    : -
Area      : Cairo
The key required to venture deeper into the pyramid. Received from Shirley.
Not a normal key, but a circular stone slab. It works via some mysterious
force.


========================================
| 003 | TOWER PAINTING                 | V003
========================================
Price/Sale: -
Effect    : -
Area      : Pyramid
A stone slab depicting an image of a tower. Found in the Library of Alexandria.
A message is written in an ancient script, but of course it cannot be
deciphered.


========================================
| 004 | DAD'S PIPE                     | V004
========================================
Price/Sale: -
Effect    : -
Area      : Pyramid
A pipe used by Gilbert. It was found on the floor of the Library of Alexandria.
A pipe made from durable oak wood. Its quality makes it last for a very long
time.


========================================
| 005 | ETERNA CRYSTAL                 | V005
========================================
Price/Sale: -
Effect    : -
Area      : Eterna Mines
A big eterna crystal from the Eterna Mines. A Flight Core can be manufactured
by processing the crystal.


========================================
| 006 | LETTER FROM THE ELDER          | V006
========================================
Price/Sale: -
Effect    : -
Area      : Merveille Village
The letter bequested to Melody from the Merveille Village elder. Contains
everything the village elder wanted to tell Melody when she turned 16.


========================================
| 007 | MEDEA'S MEMENTO                | V007
========================================
Price/Sale: -
Effect    : -
Area      : Merveille Village
Melody's mother brooch. left as a memento with the letter from the Elder. Holds
magical power. I'm curious, what if you go to Medea's grave with this...


========================================
| 008 | TEMPLE KEY                     | V008
========================================
Price/Sale: -
Effect    : -
Area      : Delhi
The key to the Nirvana Palace. Without this, you will not be able to enter.
Doesn't work like a normal key, but seems to work by some mysterious power.


========================================
| 009 |  MYSTERIOUS SEA CHART          | V009
========================================
Price/Sale: -
Effect    : -
Area      : Rio de Janeiro
A mysterious map received from Evans. Seems to be a sea chart for somewhere.
Several small islands and a strange person's face are drawn on the map.


========================================
| 010 | MEDAL NECKLACE                 | V010
========================================
Price/Sale: -
Effect    : -
Area      : London Sewers
A necklace possibly worn by Beatrice. half of what was a circular medal. This
seems to be the other half of Pad's medal.


========================================
| 011 | THE FIRST TABLET               | V011
========================================
Price/Sale: -
Effect    : -
Area      : Tower of Babel
Stolen by Roswell at the Tower of Babel. Supposedly lost with the destruction
of the Siberian Base.


========================================
| 012 | THE SECOND TABLET              | V012
========================================
Price/Sale: -
Effect    : -
Area      : Eterna Mines
The second tablet. Found at the sanctuary in the Eterna Mines. A holy stone
slab made by the ancients. Seven of these slabs are said to exist.


========================================
| 013 | THE THIRD TABLET               | V013
========================================
Price/Sale: -
Effect    : -
Area      : Mt. Ararat
The third tablet. Found in the Noah's Ark on Mt. Ararat. The tablets are
supposed to be for Fiona, but no one knows their true origins.


========================================
| 014 | THE FOURTH TABLET              | V014
========================================
Price/Sale: -
Effect    : -
Area      : Nirvana Palace
The fourth tablet. Found at the sanctuary in the Nirvana Palace. By simply
touching the tablets, Fiona's lost memories can be awakened.


========================================
| 015 | THE FIFTH TABLET               | V015
========================================
Price/Sale: -
Effect    : -
Area      : El Dorado
The fifth tablet. Found at the sanctuary in El Dorado. The ancient
civilization's prosperity may be related to these tablets somehow.


========================================
| 016 | THE SIXTH TABLET               | V016
========================================
Price/Sale: -
Effect    : -
Area      : Dragon's Lair
The sixth tablet. Found in the temple at the bottom of the ocean. A holy dragon
vigilantly protected Fiona for many years.


========================================
| 017 | THE LAST TABLET                | V017
========================================
Price/Sale: -
Effect    : -
Area      : Tomb Chapel
The seventh tablet. Found at the sanctuary in the Tomb Chapel. Gathering all
seven tablets restores the true form of the complete tablet.


========================================
| 018 | COMPLETE TABLET                | V016
========================================
Price/Sale: -
Effect    : -
Area      : -
The complete tablet made from the seven tablets found scattered across the
world. This tablet is the key to opening the door to Asgard, but it has been
stolen.


========================================
| 019 | HEAVY BLADE PLANS              | V019
========================================
Price/Sale: -
Effect    : -
Area      : Mt Fuji Base

Airship blade plans found in the Tower of the Moon.
Instructions for how to build a cannon that uses the power of magic


========================================
| 020 |  DRAGON HEAD PLANS             | V020
========================================
Price/Sale: -
Effect    : -
Area      : Siberian Base

Airship blade plans found in the Siberian Base. A message written in strange
characters. It is definitely not human writing.


========================================
| 021 | BLUE BLADE PLANS               | V021
========================================
Price/Sale: -
Effect    : -
Area      : Eterna Mines

Airship blade plans found in the Eterna Mines. The plans with a picture of
something that looks nothing like a sword.


========================================
| 022 | WHITE BLADE PLANS              | V022
========================================
Price/Sale: -
Effect    : -
Area      : London

Airship blade plans found in the Royal Museum. Instructions for how to build a
blade that uses Holy power.


========================================
| 023 | BLACK BLADE PLANS              | V023
========================================
Price/Sale: -
Effect    : -
Area      : London Sewers

Airship blade plans found in the London Sewers.
Instructions for how to build a blade that uses the power of the Dark


========================================
| 024 | ANCIENT BLADE PLANS            | V024
========================================
Price/Sale: -
Effect    : -
Area      : Tower of the Moon

Airship blade plans found in the Tower of the Moon. A message with ancient
lettering. Why a monster would have this is a mystery.


========================================
| 025 | DRAGON GUN PLANS               | V025
========================================
Price/Sale: -
Effect    : -
Area      : Over Asia

Airship gun plans found above Tibet. Plans for a powerful gun received from a
dragon searching for someone strong.


========================================
| 026 | WHITE GUN PLANS                | V026
========================================
Price/Sale: -
Effect    : -
Area      : Tomb Chapel

Gun plans found in the Tomb Chapel It looks to be very old. Instructions for
how to build a gun that uses the Holy power.


========================================
| 027 | BLACK GUN PLANS                | V027
========================================
Price/Sale: -
Effect    : -
Area      : Mu

Airship gun plans found in Mu. Instructions for how to build a gun that uses
the power of the Dark.


========================================
| 028 | ANCIENT GUN PLANS              | V028
========================================
Price/Sale: -
Effect    : -
Area      : Hanging Gardens of Babylon

Airship gun plans found in the Hanging Gardens of Babylon. Instructions for a
rare machine gun, the pinnacle of ancient technology.


========================================
| 029 | BLUE CANNON PLANS              | V029
========================================
Price/Sale: -
Effect    : -
Area      : Siberian Base

Airship cannon plans found in the Siberian Base. Plans for a type of cannon
researched and developed by the Cabal's scientists.


========================================
| 030 | WHITE CANNON PLANS             | V030
========================================
Price/Sale: -
Effect    : -
Area      : Tower of the Sun

Airship cannon plans found in the Tower of the Sun. Instructions for how to
build a cannon that uses Holy power.


========================================
| 031 | BLACK CANNON PLANS             | V031
========================================
Price/Sale: -
Effect    : -
Area      : Atlantis

Airship blade (I think it's supposed to be cannon!) plans found in Atlantis.
Instructions for how to build a cannon that uses the power of the Dark.


========================================
| 032 | ANCIENT CANNON PLANS           | V032
========================================
Price/Sale: -
Effect    : -
Area      : Tower of the Moon

Airship cannon plans found in the Tower of the Moon. Instructions for how to
build a cannon that uses the power of magic..


========================================
| 033 | DRAGON GEM PLANS               | V033
========================================
Price/Sale: -
Effect    : -
Area      : Dungeon of Lemuria

Airship orb plans found in the Dungeon of Lemuria. Instructions for how to
build an orb that appears to be burning in bright red flames.


========================================
| 034 | ANCIENT GEM PLANS              | V034
========================================
Price/Sale: -
Effect    : -
Area      : Mu

Airship orb plans found in Mu. The plans that seem to be materials and
instructions for ancient alchemy.


========================================
| 035 | DRAGON SHIELD PLANS            | V035
========================================
Price/Sale: -
Effect    : -
Area      : Mt. Ararat

Airship blade (I think this is meant to be shield!) plans found in Mt. Ararat.
Instructions for how to build something using dragon scales.


========================================
| 036 | WHITE SHIELD PLANS             | V036
========================================
Price/Sale: -
Effect    : -
Area      : Over Oceania

Airship shield plans found in the sea off the coast of Australia. Instructions
for how to build a shield that uses Holy power.


========================================
| 037 | BLACK SHIELD PLANS              | V037
========================================
Price/Sale: -
Effect    : -
Area      : Mu

Airship shield plans found in Mu. Instructions for how to build a shield that
uses the power of the Dark.


========================================
| 038 | ANCIENT SHIELD PLANS           | V038
========================================
Price/Sale: -
Effect    : -
Area      : Teotihuacan

Airship blade (I think this is meant to be shield!) plans found in Teotihuacan.
The plans with a picture of an object that looks like a shield bathed in light.


========================================
| 039 | PAMELA'S RING                  | V039
========================================
Price/Sale: -
Effect    : -
Area      : Pyramid

The ring for Pamela found in the pyramid. A very special ring full of memories
Pamela received long ago.


========================================
| 040 | VITALITY HONEY                 | V040
========================================
Price/Sale: -
Effect    : -
Area      : Eterna Mines

A mysterious honey that can be gathered from Queen Needle in the Eterna Mines.
People say that just one taste of this honey will make you 10 years younger.


========================================
| 041 | OLD PENDANT                    | V041
========================================
Price/Sale: -
Effect    : -
Area      : Tower of Babel

The pendant you found in the Tower of Babel for the old man. Received from his
wife and dropped during his escape from the Tower of the Babel.


========================================
| 042 | MOON TAIL                      | V042
========================================
Price/Sale: -
Effect    : -
Area      : Sewers

One of the world's 4 rare flavors. Found from the moon Rats in the London
Sewers. Its chewy texture makes it very popular with food connoisseurs.


========================================
| 043 | NIGHT SPIDER SILK              | V043
========================================
Price/Sale: -
Effect    : -
Area      : Pyramid

One othe the world's 4 rare flavors. Gathered from Night Spiders. It's slightly
sweet, slimy texture texture makes it very popular with food connoisseurs.


========================================
| 044 | HIGH QUALITY JELLY              | V044
========================================
Price/Sale: -
Effect    : -
Area      : Tower of Babel

One of the world's 4 rare flavors. Gathered from Babel Jellies. Very popular
with upper class women, due to its high collagen content.


========================================
| 045 | CONCENTRATED SPORE             | V045
========================================
Price/Sale: -
Effect    : -
Area      : Eterna Mines

One of the world's 4 rare flavors. Gathered from Spore Mushrooms. A very strong
smelling spice that makes it a bad choice as a secret ingredient.


========================================
| 046 | DINOSAUR FANG                  | V046
========================================
Price/Sale: -
Effect    : -
Area      : Teotihuacan

A rare dinosaur fang that Gilbert asked you to find. This durable fang shines
brightly when polished and as such is a very valued item.


========================================
| 047 | DRAGON'S GEM                  | V047
========================================
Price/Sale: -
Effect    : -
Area      : Over Dragon's Lair

A small gem received as proof from the Sky Masters. you cannot just be strong
to receive this item. you also need a true and pure heart.


========================================
| 048 | D PLAN SECRET FILE 1           | V048
========================================
Price/Sale: -
Effect    : -
Area      : Mt Fuji Base

Cabal's secret plans found in the Mt Fuju Base. Labelled "D Plan". The contents
are all written in a secret code. Break the code to read this.


========================================
| 049 | D PLAN SECRET FILE 2           | V049
========================================
Price/Sale: -
Effect    : -
Area      : Mt Fuji Base

Cabal's secret plans found in the Mt Fuju Base. Labelled "D Plan". The contents
are all written in a secret code. Break the code to read this.


========================================
| 050 | SILVER COMPASS                 | V050
========================================
Price/Sale: -
Effect    : -
Area      : -

A mysterious compass made of glimmering silver that was held by the evil dragon
Ignis. Unlike a normal compass, it doesn't point to the north, but points
somewhere else.


========================================
| 051 | MYSTERIOUS STONE SLAB          | V051
========================================
Price/Sale: -
Effect    : -
Area      : Eterna Mines

A stone slab found in the Eterna Mines. it shows a round building in the ocean.
Dropped by the guardian deep within the mines. No one knows its true meaning.


========================================
| 052 | TORN SCARF                     | V052
========================================
Price/Sale: -
Effect    : -
Area      : Eterna Mines

The scarf Ana asked you to take back from the outlaw. A scarf retrieved from a
Mad Rat. It has been bitten and torn up in spots.



**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 6.9  THEATER ........................................................ *H69
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

We are not entirely sure how this works yet. After finishing everything, we
only have two options - BGM and Prologue Theater. We have started new files and
everything, still just those two options. Post game.

Oops. It seems you have to use the directional buttons to scroll the other
options. Thanks to XxThunderxX who explained this so even dummies like us could
understand it! (PP - Oh.)

BGM
Main Theme                Opening Theme              London
Cape Town                 Saint Petersburg           Delhi
Tokyo                     New York                   Rio de Janeiro
Merveille Village         The World Village          Airship Dock
Adventurer's Association  Royal Museum               Sky Theme - Low Altitude
Sky Theme - Medium Alt.   Sky Theme - High Altitude  Sky Theme - Asgard
London Sewers             Pyramid                    Tower of Babel
Siberian Base             Eterna Mines               Mt. Ararat - The Ark
Nirvana Palace            Mt. Fuji Base              The Amazon - El Dorado
Dragon's Lair             Acropolis                  Royal Exploration Agency
Tomb Chapel               Tower of the Sun           Dungeon of Lemuria
Teotihuacan               Atlantis                   Mu
Tower of the Moon         Hanging Gardens of Babylon Sanctuary
Korol's Theme             Peace                      Justice
Joy                       Tension                    Anger
Recklessness              The Showdown               Infestation
Sadness                   Sorrow                     Hope
Future                    Airship Battle             Airship Battle - Boss
Airship Bat - Paracelsus  Party Battle               Party Battle - Boss
Party Battle - Metheus    Ending Theme


EVENT THEATER
Prologue                            The Desperate Escape
The Maverick, Lift Off!             Runaway Melody
The Tower of Babel's Seal           Miracle in the Sanctuary
Destruction of the Siberian Base    Astell's Awakening
Infiltrate the Mt Fuji Base         The End of the Mt. Fuji Base
Hartmann's Trap                     The Dragon's Sacred Temple
Paracelsus Emerges                  To Asgard
Bearer of the Black Wings           Bearer of the White Wings
The Grand Finale


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**- 6.10 GAME DATA ...................................................... *H610
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

This is just a section where it lists stuff like your battle count, battles
won, time spent adventuring, etc. We didn't really have anything to put here,
just have it here for completion of the handbook section. We'll post our end of
file statistics for fun, you can compare!

PSYCHO PENGUIN
=-=-=-=-=-=-=-
Quest........... Complete
World Treasure...Complete
Character Data...Complete
Monster Data.....99%
Map..............98%
Treasure.........Complete
Item Data........Complete

Total Play Time             : 69:24
Battle Statistics           :
       No. of Battles       : 999
       Wins                 : 999
       No. of Times Escaped : 6
Battle Rankings Count       :
       Rank S               : 566
       Rank A               : 373
       Rank B               : 649
       Rank C               : 524

  THREETIMES
=-=-=-=-=-=-=-
Quest........... Complete
World Treasure....43%
Character Data...Complete
Monster Data......96%
Map...............99%
Treasure.........Complete
Item Data.........97%

I'm still working on the WT!

Total Play Time             : 78:37
Battle Statistics           :
       No. of Battles       : 999
       Wins                 : 999
       No. of Times Escaped : 105
Battle Rankings Count       :
       Rank S               : 247
       Rank A               : 266
       Rank B               : 454
       Rank C               : 389



^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

7. CONCLUSION .......................................................... *CONC

^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^

It's our FAQ and we'll conclude it if we want to, conclude it if we want to,
conclude it if we want toooooooooo.. you would conclude it too if you had to
write it.

Version History
---------------

Version 0.77. The Adventurer's Handbook is complete, the game basics, shops and
equipment sections. Walkthrough up to Easter Islands. And yay! PP has a fully
functioning DS again, so we're rolling along again. :D

Also made a few changes to the TOC and sections. Hope that makes things easier
to find and follow.

Version 0.85. The Adventurer's Handbook is complete, the game basics, shops and
equipment sections. Walkthrough up to Asgard, and all character quests
completed.

Version 0.93. The Adventurer's Handbook is complete, the game basics, shops and
equipment sections. Walkthrough is now finished and we also did the skills. All
world treasures have been found (yay!), and now there are only a few quests
remaining and the post game dungeons to complete.

Version 0.95. The Adventurer's Handbook is complete, the game basics, shops and
equipment sections. Walkthrough is now finished and we also did the skills. All
world treasures have been found (yay!), and now there are only a few quests
remaining and the post game dungeons to complete. We got every possible quest
done except those found in the post game dungeons, which we'll complete next.
And then we're done!


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**- 7.01  CREDITS ....................................................... *C701
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

- Both -
GameFAQs for hosting our stuff.

The translators for being a bunch of silly wankers and making us scratch our
heads at some of the item listings, the "CARACTERS", and the "ADVENTUER'S
NOTEBOOK!"

Matrix Software for making the best game with airships since Skies of Arcadia.

nomad2637 for the location of an item in Cape Town.

Tyson Pepper for the location of an item in Cairo and a tip about the Scroll of
the Dead.

CamulaHikari for observations about the trigger for a World Treasure.

Kuxal for a correction on an enemy listing.

Hanyousama for a prompt about finding Sally.

Cassidy M for the location of the Flee Stone in New York.

GhostOfLegault for noticing some missing lines at the end of boss sections.


- threetimes -
Psycho Penguin for working so damn hard on making sure to find and list
everything!

Saikyo Mog for asking the right questions, persuading me to get a DS, and
telling me about all these lovely DS RPGs that I can't resist FAQing.


- Psycho Penguin -
threetimes for being such an AWESOME co-writer and putting up with my random
apathetic nature at times!


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 7.02  CONTACT ...................................................... *C702
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Psycho Penguin can be reached on twitter at ohheyitsPP or at email by
penguin_faqs@yahoo.com .. feel free to email me or twitter me any questions or
tips and I will be sure to add them since I actually do care about this FAQ.
Scout's honor! (Really, twitter is a better alternative since I rarely check my
FAQ email.. threetimes checks hers all the time, though.)

threetimes isn't as sociable as PP but you can contact me at:
threetimes.ajh[@]googlemail[.]com with any questions about the game, comments
about this FAQ, additional helpful strategies/insights or any errors you find.
Please title the email "Nostalgia FAQ".


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 7.03  LEGAL STUFF .................................................. *C703
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

This guide may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site other than
those listed, or otherwise distributed publicly. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

This FAQ is copyrighted by Psycho_Penguin and threetimes on November 23rd 2009/
January 18th 2010/August 2011

The latest version will always appear on GameFAQs.com
Other Allowed Websites:

* cheathappens.com


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**-- 7.04  FINISHING STATEMENTS ......................................... *C704
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

Nostalgia is one of the best games either one of us have played and we spent a
lot of time and effort chatting and finding ways to make this the best FAQ we
could. If you don't like it, buy some taste on ebay or something.

Don't you think we've rather overdone the lists PP? Oh what the hell, you like
typing and I like making tables. Maybe we'll get around to writing the actual
walkthrough when we can stop making lists for everything!


**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-
**--7.05 POSTSCRIPT ..................................................... *C705
**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**--**-

On 28th June 2011, Steve McFadden (Pyscho_Penguin) died in hospital. He was
only 27 and had been ill for some time. He was a dear friend and a wonderful
writer, always such fun and full of passion for the games he loved, which
included Nostalgia. We wrote three FAQs together, Rhapsody, My Little Pony,
Pinkie Pie's Party and this game. It was hard for him as he was suffering from
illness more and more, but still retained his commitment to writing and making
these FAQs better than I could have done alone, with his unique brand of humour
and fancy headers. The only tiny consolation is that his work lives on, which
is one reason why I've decided to allow another site to host this FAQ, in the
hope that more people can appreciate just how great a FAQ writer he was, and
benefit from his dedication to gaming. R.I.P.