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Henry Hatsworth in the Puzzling Adventure Game Script
By Luigifan18 (a.k.a. Matthew Bradley)
Version 1.074
E-Mail: luigifan@verizon.net

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Table of Contents

1: Introduction
2: Copyright Stuff
3: Version History
4: Cast of Characters
 4.1: Professor Henry Hatsworth
 4.2: Cole
 4.3: Weasleby
 4.4: Lady D
 4.5: Lance Banson
 4.6: The Captain
  4.6.a: The Captain's Nurse
5: Game Script
 5.1: Game Introduction
  5.1.a: Of Puzzles and Gentlemen
 5.2: Prologue
  5.2.a: Legends?  Pish posh!  Now I'll Find A Golden Hat!
  5.2.b: Somewhere Indiana Jones is Facepalming
  5.2.c: Maybe those Legends Are True After All...
   5.2.c.i: Cole's Puzzle Tutorial - Part 1
   5.2.c.ii: Cole's Puzzle Tutorial - Part 2
   5.2.c.iii: Cole's Puzzle Tutorial - Part 3
   5.2.c.iv: Cole's Puzzle Tutorial - Part 4
   5.2.c.v: Cole's Puzzle Tutorial - Part 5
   5.2.c.vi: Cole's Puzzle Tutorial - Part 6
   5.2.c.vii: Cole's Puzzle Tutorial - Part 7
  5.2.d: The First Suit Piece - It's In Mysteria
 5.3: Mysteria
  5.3.a: Level 1-1's Tutorials
  5.3.b: I wonder how Cole's doing?
   5.3.b.i: Enter Weasleby (and Cole's Puzzle Realm Inspired Goods)
  5.3.c: Weasleby Attacks!
  5.3.d: Weasleby Defeated
  5.3.e: Weasleby Hires Lady D
  5.3.f: Lady D's Proposal
  5.3.g: The Gentleman's Pantaloons
  5.3.h: The Gentleman's Wallet (BONUS PIECE)
 5.4: Skysland
  5.4.a: Good going, but your next suit piece is on another continent!!!
(Also, There's A Master Piece)
  5.4.b: Bombs!
  5.4.c: Weasleby Gets a New Helper (Who's Not The Sharpest Tool In The Shed)
  5.4.d: Where's The Suit Piece?!?
  5.4.e: Weasleby Attacks Again
  5.4.f: Weasleby Defeated Again
  5.4.g: Confronting Lance Banson
  5.4.h: The Gentleman's Pipe
  5.4.i: The Gentleman's Monocle (BONUS PIECE)
 5.5: Atalantia
  5.5.a: Better Bring A Wetsuit (Also, Cole Wants Adventure Badly)
  5.5.b: Boomerangs!
  5.5.c: Weasleby Attacks Once Again
  5.5.d: Weasleby Defeated Once Again - Wait, How Does He Know About That?!?
  5.5.e: Weasleby Hires A (Senile) Professional
  5.5.f: The Captain's Insanity
  5.5.g: The Gentleman's Shoes
  5.5.h: The Gentleman's Mustache (BONUS PIECE)
 5.6: Puzzle Realm
  5.6.a: Entering The Puzzle Realm
  5.6.b: Weasleby Attacks Yet Again (How did he get here?!?!?)
  5.6.c: Weasleby Defeated Yet Again (Despite Having A Fancy Control Room)
  5.6.d: Oh No!!!!  Weasleby Got the Master Piece!!!
  5.6.e: A God He Is NOT (And He's Got a Rotten Scheme to Compensate)
  5.6.f: The Gentleman's Vest (BONUS PIECE)
 5.7: Tealand
  5.7.a: Cole's Gone Missing (And Lance Has Amnesia)
  5.7.b: Infiltrating Weasleby Manor
  5.7.c: Unhand the Boy, you Brigand!!!
  5.7.d: Weasleby Falls... And the Mastermind is Unveiled
   5.7.d.i: Ancient Relic vs. Modern Technology
  5.7.e: The Master Piece Claimed At Last
  5.7.f: The Gentleman's Bowtie (BONUS PIECE)
 5.8: The Credits
  5.8.a: Photograph Epilogue
6: Commentary on the game
 6.1: WTF Lance?!?
 6.2: The Ending
  6.2.a: How It Should Have Gone
  6.2.b: Maybe he IS too young...
  6.2.c: He's Proved Himself To Be An Adventurer, You Old Buffoon!!!
 6.3: The Weasleby Factor
  6.3.a: The Case Against A Real Weasleby
  6.3.b: The Case For A Real Weasleby
   6.3.b.i: Possible Sequel Hook?
7: Credits

If you want to jump to a section, use Ctrl + F and type it in!!!

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1: Introduction

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Hey!  It's me again, Luigifan18!!!  It's been a long time since I was last
active on GameFAQs.  Lately, I've been spending more of my time on places like
DeviantART, Newgrounds, and YouTube.  But after receiving "Henry Hatsworth in
the Puzzling Adventure" for Christmas - and finding it to be quite the
challenge - I turned to GameFAQs for help.  However, there was only one FAQ
for it on the entire site!!!  That won't do!!!  Now, I'm not about to write a
full walkthrough for this game just yet - however, I do feel that it has some
great dialogue, and I wanted to honor that by displaying the script in all its
ludicrous glory.  At the end of the script, I'll offer up commentary on the
events of the game.  Without further ado, I present the lines for "Henry
Hatsworth in the Puzzling Adventure" - AFTER I introduce you to the folks who
will be delivering them!!!!!

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2: Copyright Stuff

=============================================================================

Okay, here's the deal.  I'm not really into reckless copyrighting.  That sort
of stuff just stifles ideas, and has a tendency to expand the gap between rich
and poor - and I can't stand ANYTHING that raises socioeconomic disparity.
Plus, I work pretty darn hard on my FAQs, so I want people to see them.  As
such, I won't get terribly upset if my FAQs pop up unannounced on various
gaming help sites, so long as said sites are legitimate.  If we're talking
something like eBaum's world, I might get pretty peeved.  All I ask is that
the site that puts up my FAQs link back to the original on GameFAQs.  I've
been a user on that site for a long time, and it's served me very well; as
such, it's where I'll be uploading all of my FAQs.  The most current version
is going to be the one on GameFAQs, no ifs, ands, or buts about it.  Other
than that, as long as nobody's trying to poke fun at me, I don't mind being
spread around the Internet a bit further.  Just keep it clean, folks!

GameFAQs: http://www.gamefaqs.com

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3: Version History

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-Version 0.001: The Table of Contents has been prepared.  It's actually already
completed, so you can look at it for an outline of what the full guide will
contain.  Oh, and the introduction has been written up, too.

-Version 0.005: The Cast of Characters has been added.

-Version 0.008: Lady D's profile has been fixed up, Henry Hatsworth's profile
has been extended, and the lines of the Game Introduction have been added.

-Version 0.010: The Table of Contents has been fixed, and the lines of
"Legends?  Pish posh!  Now I'll Find A Golden Hat!" have been added.
"Somewhere Indiana Jones Is Facepalming" has been set up.

-Version 0.040: "Somewhere Indiana Jones Is Facepalming" has been completed.
"Maybe those Legends Are True After All..." has been started.  Another fix-up
has been made to the Table of Contents.

-Version 0.174: "Maybe those Legends Are True After All" continued.  "Cole's
Puzzle Tutorial" and "The First Suit Piece - It's In Mysteria" set up.
Commentary section started and partially filled out.

-Version 0.133: "Maybe those Legends Are True After All" completed.

-Version 0.134: "Cole's Puzzle Tutorial - Part 1" completed.  Yeah, the game
seems to split the tutorial into multiple conversations (indicated by the
screen fade after each shift to the puzzle [& completion of the corresponding
puzzle objective,]) so I'll have to make different sub-sections for each part.

-Version 0.135: I've fixed up the Table of Contents (again) and expanded
Lance Banson's and The Captain's profiles.

-Version 0.138: I've completed "Cole's Puzzle Tutorial", Parts 1 through 5.
The tutorial is longer than I expected, so I had to expand the Table of
Contents again.  I also fixed up the description of the changes for Version
0.134, started "Cole's Puzzle Tutorial - Part 6", and slightly expanded the
"Game Introduction" section.

-Version 0.139: All parts of "Cole's Puzzle Tutorial" have been fixed up and
completed, and "The First Suit Piece - It's In Mysteria" has been started.
(Well, technically, it was started a few versions ago, but now it's REALLY
started.)  The Mysteria section has also been set up since about Version
0.135.

-Version 0.140: "The First Suit Piece - It's In Mysteria" has been completed.

-Version 0.155: Added in the Credits section (if I'm going to be submitting
this early, I don't want to get in trouble for it!!!)  Also outlined the
Mysteria section, started "Possible Sequel Hook?" and "The Case Against A
Real Weaselby", and expanded on "The Case For A Real Weaselby".

-Version 0.156: Whoops.  It's "Weasleby", not "Weaselby".  I've corrected the
name throughout the script, so it should all be fixed now.

-Version 0.160: Added in the tutorial screens shown in Level 1-1 and adjusted
the Table of Contents.  (Should I include the secret pieces?)

-Version 0.174: Added "I Wonder How Cole's Doing" and began "Enter Weasleby".
Expanded on "The Case Against A Real Weasleby" and "The Case For A Real
Weasleby".

-Version 0.176: Completed "Enter Weasleby (and Cole's Puzzle Realm Inspired
Goods)".

-Version 0.186: Completed "Weasleby Attacks!" and "Weasleby Defeated".

-Version 0.190: Completed "Weasleby Hires Lady D".

-Version 0.260: Completed all conversations up to "Weasleby Gets a New Helper
(Who's Not The Sharpest Tool In The Shed)".

-Version 0.350: Completed all conversations up to "Confronting Lance Banson"
(by which I mean that I haven't started that one yet.)

-Version 0.425: Completed all conversations up to "Better Bring A Wetsuit
(Also, Cole Wants Adventure Badly)".  I've started on that one.

-Version 0.426: ...Cole's next line turned out to be "I did track the next
piece to the sunken continent of Atalantia, however."  Which means that I got
a name wrong AGAIN.  All references to "Atalantis" have now been changed to
"Atalantia".

-Version 0.427: While I was at it, I added a few more lines to "Better Bring A
Wetsuit (Also, Cole Wants Adventure Badly)".

-Version 0.460: All conversations up to "Weasleby Hires A (Senile)
Professional" finished (that one hasn't even been started yet.)

-Version 0.601: All Atalantia conversations (except for "The Gentleman's
Mustache" completed.  Puzzle Realm conversations set up and started.  Name
correction for "A God He Is NOT (And He's Got a Rotten Scheme to Compensate)".
I also set up the Tealand conversations.

-Version 0.700: All conversations up to "Oh No!!!!  Weasleby Got the Master
Piece!!!" completed - that's up next.

-Version 0.820: All conversations up to "Infiltrating Weasleby Manor"
complete.  It will take me a while to get to that one...

-Version 0.950: All conversations except for "The Master Piece Claimed At
Last" and the "Photograph Eplilogue" completed.

-Version 1.000: All conversations have been completed, and "The Case For A
Real Weasleby" has been expanded.  The script is complete now!!!

-Version 1.001: Doh!  I misspelled "mercenaries"!!!

-Version 1.055: After recieving an e-mail from SuperCheats asking for
permission to host my FAQs, I realized that I'd need some copyright stuff in
my FAQ, so I decided to add that in.  I decided to put it right below the
Introduction, so the numbers in the Table of Contents and the guide had to be
changed around a little.  I also put SuperCheats in the credits for making me
realize that I needed to do this.  I also included the conversation ending for
"Confronting Lance Banson" and put in a further note about Atalantia's
difficulty (namely, its boss) in its section.

-Version 1.070: I expanded the "The Case Against A Real Weasleby" section.

-Version 1.071: What the?!?  Why did I have a "v" between the words "is" and
"presumed" in Section 5.1?  Grammatical error fixed.

-Version 1.072: More typo correction - seems I forgot to update something
when I was shuffling the contents around...

-Version 1.073: I found and corrected another typo.

-Version 1.074: There were apparently some "Weaselby"'s I forgot to change to
"Weasleby"'s.  ^^;

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4: Cast of Characters

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We can't have a script without the people who will be delivering the lines,
can we?  That just wouldn't be proper!!!  So, I'd better get you acquainted
with the kooky characters you'll meet during the Puzzling Adventure.

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4.1: Professor Henry Hatsworth

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The main character and the guy who you're playing as.  He is the #1 adventurer
in Tealand's Pompous Adventurer's Club.  He's a jovial old fellow who reads a
lot of books, but takes everything he reads with a grain of salt.  He doesn't
believe in legends or fairy tales - until the day that he finds a golden hat
that just happens to be a part of an outfit so snazzy that it warps the fabric
of time and space...  After that, he has to gather up the rest of the suit so
he can attain the power to close the Puzzle Realm before it merges with his
world... but he's not the only one who wants the suit!!!!  He DOES, however,
seem to be the only one with chivalrous motives.  Perhaps that's what makes
him charming enough for the suit (the hat especially) to accept him as its
master.

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4.2: Cole

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Professor Hatsworth's young assistant.  Cole is an extremely intelligent young
lad who is very well-read.  He knows a lot of ancient lore and is also
extremely skilled with all sorts of machines.  He desperately wants to go on
adventures with Hatsworth, but the veteran explorer feels that Cole is too
young to be risking his life in the ruins and wilds of the world.  Cole 
doesn't seem to be too happy about that, and only he seems to know just how
far he'd go to prove that he's more than capable of going out into the 
field... and as his resentment builds, it becomes increasingly apparent that
he has something to hide.  Hatsworth can trust Cole to steer him in the right
direction, but is it really such a good idea to leave him at home?

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4.3: Weasleby

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A strange man who's never seen without his snazzy top hat, Weasleby is the #2
adventurer in the Pompous Adventurer's club.  His full name is Leopold Charles
Anthony Weasleby the Third - that's a real mouthful, so I'll just call him
Weasleby.  Anyways, Weasleby resents being stuck in second place, and he will
stoop to ANY level to snatch the #1 spot - including killing the guy who's
ahead of him in the rankings (that would be Hatsworth.)  He's very wealthy, 
(though, as Hatsworth notes, he seriously overestimates his class,) but he
seems to be having some trouble in paying his dues.  Perhaps that's because he
puts most of his money into building elaborate top-hat mechas to crush
Hatsworth with, and hiring mercenaries to do him in when said mechas fail -
but how in the world is he even able to build those elaborate machines in the
first place?!?!?  And how the hell does he keep managing to beat Hatsworth to
the suit pieces?!?!?

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4.4: Lady D

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The first of the three mercenaries that Weasleby hires to get rid of Henry
Hatsworth, Lady D seems to be a prim and proper Victorian-esque lady at first
glance.  However, her oddly masculine (not to mention grating) laugh is more
than a little bit unsettling.  Then there's the fact that she has a knack for
hanging out in Mysteria's graveyard... and one would have to be a total idiot
to look past the fact that she's been married several times - and each of her
husbands has "left" her, and not by their own choice.  Can you say "implied
murder"?  Oh, and she doesn't mind marrying an old guy like Hatsworth (nor
does she mind denying him any say in the matter or advance notice,) and when
he turns her down, she attacks him from atop a giant weaponized wedding cake.
...Yeah.  This woman is seriously messed up.

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4.5: Lance Banson

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A self-proclaimed "Dashing Sky Pirate" who offers his services to Weasleby in
Skysland, he is the second of the three mercenaries that Weasleby puts in
Hatsworth's way.  He is a ladies' man who considers himself to be incredibly
suave, and he spends much of his time being ogled by hordes of ladies aboard
his fleet of airships docked at Skysland.  Despite being a very muscular and
well-built individual, Lance considers physical combat to be ignoble -
instead, he uses his singing voice and sheer (ahem) masculinity to do battle.
His intelligence deserves no respect, if he even has any.

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4.6: The Captain

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A well-known mercenary who was once a great professional, he is now a
wheelchair-bound, senile old man (seriously, he's even older than Hatsworth!)
He's the third mercenary that Weasleby hires to stop Hatsworth... though the
top-hat-clad scoundrel has to play along with the Captain's senility to get
him to take the job, and even then he only seems to give him the Gentleman's
Shoes and hope that Hatsworth gets killed trying to claim them.  The Captain
refers to everyone as "Timothy" and is more than a little bit obsessed with
his shoes, and he seems to rely upon his nurse to take care of him.  He also
gets names wrong a lot and is VERY quick to sic his nurse on anybody who he
believes to be threatening his shoes.  He whiles away his time in an under-
water base which is only accessible through the caves of Atalantia.

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4.6.a: The Captain's Nurse

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A morbidly obese woman who is responsible for taking care of the aged Captain.
She has no lines, but she's the REAL threat when Hatsworth confronts the
Captain for his suit piece.  She's so heavy that the ground shakes when she
lands from one of her high jumps (unless she's careful to make a graceful
landing,) and she doesn't seem to mind using the Captain and his wheelchair
as a weapon in a fight.  She also displays the disturbing ability to cough up
monster-containing pills and spit them at her opponent.

=============================================================================

5: Game Script

=============================================================================

I've divided the script into eight major parts.  The first part covers the
montage that plays when you start a new game, and covers the backstory of
Hatsworth's world.  The second part covers Hatsworth's expedition for the
Golden Hat - and his unwitting confirmation of the legends of the Gentleman
and the Puzzle Realm.  The third, fourth, fifth, sixth, and seventh parts
cover the dialogue scenes that play as you progress through each of the
five continents in the game (Mysteria, Skysland, Atalantia, the Puzzle Realm,
and Tealand.)  The eighth and final part explains the pictures that are
displayed on the screen during the ending credits.  With that summary out of
the way, it's on to the game script!!!!!!

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5.1: Game Introduction

-----------------------------------------------------------------------------

The introduction is essentially a slideshow that explains the background of
the upcoming adventure.  Pictures appear on the upper screen, accompanied by
text on the lower screen.  Oh, and there are no characters delivering any
lines throughout this scene - all the text is presumed to be coming from an
unseen narrator.  I'll write out the text on normal lines, and below each line
of text will be a parentheses-enclosed line to describe the accompanying
picture.  It'll look something like this:

Line on the lower screen
(Description of image on the upper screen)

Line on the lower screen
(Description of image on the upper screen)

And so on it will go until the whole introduction has been covered.  Because
it plays automatically, it will be tough to get the whole thing down... wish
me luck!!!  And without further ado, I shall actually cover the introduction.

-----------------------------------------------------------------------------

5.1.a: Of Puzzles and Gentlemen

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Legends tell of a magical world filled with unbelievable amaounts of treasure.
(A panorama of the Puzzle Realm is shown on the upper screen.  The view slowly
scrolls to the right.  Platforms made of blocks of many colors float in empty
space alongside clouds and stars hanging from strings.)

I'm talking ridiculous amounts - gobs and gobs of gold! Multi-colored gems of
multiple varieties!
(The panorama continues, showing platforms jutting out of a sea of clouds.
These platforms, like the ones before them, are composed of multicolored
blocks.  A fairly large crystal is affixed to the platform that begins the
panorama, and some gears float in the foreground to the crystal's left.  A
pillar that looks like a rocketship hangs from nothing to the crystal's right,
revealed as the picture slowly scrolls to the right.)

And the key to that world is the best looking suit you've ever seen.
(The nine major pieces of the Golden Suit are shown on the screen.  From left
to right and top to bottom, they are the Golden Bowtie, Golden Monocle, Golden
Mustache, Golden Vest, Golden Hat, Golden Pantaloons, Golden Wallet, Golden
Shoes, and Golden Pipe.  The background is a gleaming radiance.  This picture
does NOT scroll at all.)

A suit so sophisticated that only one man was ever able to wear it.
(An apish-looking man is shown standing on top of a golden sphere.  He is
wearing the major pieces of the suit - hat, monocle, vest, pipe, bowtie, and
mustache.  Oddly enough, he is NOT wearing the pantaloons or shoes - instead,
he is barefoot and wearing a caveman's loincloth.  He also holds a wooden club
in his hand.  He has a thick unibrow and is covered with grizzly hair, and his
expression seems to be smug and suave.  In the background is the same
glimmering radiance that was shown in the picture of the pieces of the Golden
Suit.)

A man of such sophistication that his very suaveness...
(The picture above, except zoomed in on the Gentleman's face.)

...enabled him to conquer the world.
(The same picture, except zoomed out to reveal that the golden sphere is
actually the Earth.)

Over time, others would try to wear the glorious suit, but sadly none were
equal to the task.
(Famous paintings of an Egyptian Pharoh, Chinese emperor, and Napoleon
Bonaparte are shown on the screen in sequence.  Each of them is edited to show
the subject wearing one or two pieces of the Golden Suit.)

Eventually the suit faded into obscurity, but there will always be cultured
men who crave power...
(The image of the Golden Hat is set alone from the rest of the Golden Suit,
against the glimmering radiance.)

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5.2: Prologue

-----------------------------------------------------------------------------

The prologue covers all of the dialogue in the game after the introductory
cutscene, but before the player is first taken to the world map (and begins
playing through Mysteria.)  It includes the dialogue during the introductory
jungle area, as well as the tutorial that the player is taken through as Cole
helps Hatsworth get the hang of using his new powers.  Each conversation will
be given its own sub-section, and each snippet of dialogue will be treated as
a separate line.  Before any lines are given in a subsection, I will describe
at which point the dialogue begins (like, for instance, when Hatsworth
approaches the Golden Hat.)  Each line will go like this:

Character [pose]: line  *other character and expression*

"Character" describes who is delivering the line.  "[pose]" describes the
expression shown by the character when the line is displayed, and "line" is
the actual text the character is supposed to be delivering.  "*other
character*" is exactly that - the other person on the screen during the line's
delivery, and presumably who the speaking character is talking to (it also
covers said other character's pose, changes in poses since the previous line,
and any action on the upper screen that coincides with the line.)  (No, I
won't bother to cover the grunts, gabble, hems, haws, chortles, and sneers
that get played as a substitute for, oh, I dunno, GENUINE VOICE ACTING.)  I
will also cover any events and actions that occur between lines or as the
conversation begins or finishes, and the location of the conversation.  I'll
be doing this for the prologue and all of the dialogue covered under the
sections for the continents - basically, everything during the game.  Well,
that's all the explanation I should need to give.  So, without any more
hesitation, let's start covering the dialogue!!!!

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5.2.a: Legends?  Pish posh!  Now I'll Find A Golden Hat!

-----------------------------------------------------------------------------

Conversation Start Trigger: Immediately after the Game Introduction ends

*Hatsworth and Cole are standing in the Pompous Adventurer's Club lounge*

Hatsworth [default, hat-less]: ...and that's when I told him it was the most
ridiculous story I'd ever heard.  *He's talking to Cole, who is also in his
default pose.*

Hatsworth [default, hat-less]: Absolute rubbish really, who ever heard of a
magical suit?  *Neither Hatsworth nor Cole have changed their expressions.*

Cole [default]: Then why are you searching for a magical hat, Professor?
*Cole and Hatsworth still have the same expressions.*

Hatsworth [pondering, hat-less]: Really lad! I'm searching for a GOLDEN suit.
*Cole's expression hasn't changed.*

Hatsworth [pondering, hat-less]: Who said anything about magic?  *Cole still
has the same expression.  Hatsworth's expression hasn't changed from his
previous line.*

Cole [default]: The book in the Pompous Adventurer's Club mentions some-
*Yes, Cole's about to be interrupted.  In other news, neither he nor Hatsworth
have changed expression - Hatsworth is still pondering.*

Hatsworth [default, hat-less]: Nonsense! If I believed half of what I've read
in books,  *Yeah, this is only one half of a full line.  Hatsworth has changed
his expression, but Cole still hasn't.*

Hatsworth [default, hat-less]: I would never have become a professor of
practical treasure hunting!  *Still no changes of expression.*

Cole [turn & smirk]: Well if it's just golden, then surely you don't believe
in the CURSE?  *Cole has FINALLY changed his expression.  Hatsworth remains in
his default pose.*

Hatsworth [laughing, hat-less]: Of course not! A good adventurer keeps both
feet on the ground.  *Hatsworth is laughing at Cole's little "joke"... but as
we'll soon see, Cole wasn't joking.  Anyways, Cole is still in his "turn &
smirk" pose.*

Cole [eager]: Then I can come along?  *Hatsworth is still laughing.*

Hatsworth [laughing, hat-less]: Ha, ha, sorry lad, you're too young.
*Cole still has his eager face on - Hatsworth's words haven't sunk in yet.*

Hatsworth [laughing, hat-less]: Magic or no, the jungle is far too dangerous a
place for a boy your age.  *Cole STILL hasn't heard him - he's still wearing
his eager face.*

Cole [grumpy]: Awwww...  *Hatsworth is still laughing.*

*The screen fades out to begin the tutorial level.*

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5.2.b: Somewhere Indiana Jones is Facepalming

-----------------------------------------------------------------------------

Conversation Trigger: Walk, jump, and drop through the tutorial level, and
grab the Golden Hat.

Location: At a pedastal located beyond a bridge in a temple in the jungle.

*Hatsworth puts the Golden Hat on, and it changes into a black bowler hat as
it fits onto his head.  Is it just me, or does he have the Happy Face on?*

Screen: You got the Golden Hat!  *A picture of the Golden Hat is shown.*

Screen: Dashing and mysterious, it exudes an aura of class!  *The same picture
of the Golden Hat remains on the screen.*

Hatsworth [pondering]: For a moment I could have sworn the hat was glimmering
gold.  *He's talking to himself - nobody else is on the screen.*

Hatsworth [laughing]: These old eyes must have been fooled by a trick of the
light.  *He's still talking to himself.*

Hatsworth [pondering]: Still, someone went to a lot of trouble to place this
thing here.  *Don't worry, the title of this conversation will make sense very
soon.*

Hatsworth [default]: Ha! Now I'm starting to get spooked by tales of a silly
curse!  *Still nobody else in sight.*

Hatsworth [laughing]: I can't wait to see the look on Cole's face when I come
back wearing this!  *Any moment now...*

*Hatsworth suddenly turns young, and portals to the Puzzle Realm appear on the
lower screen.  Monsters pop out and fly through the air to places unknown,
spooking Hatsworth in the process.  Cracks of light appear on the lower screen,
and then there is a flash.*

Hatsworth [pondering, young]: !!!  *He's moved from the left side of the
screen to the right.  Also, he's now wearing his younger self's explorer's
attire.*

Hatsworth [default, young]: No time for questions, it's time to make my exit!

*Hatsworth starts running across the bridge as the temple starts rumbling, but
a huge block crashes through it before he makes it.  He starts running in the
other direction with the bridge collapsing behind him, but a block crashes
through that too.  Hatsworth is spooked as he realizes what's about to happen.
Sure enough, the bridge completely crumbles away with him standing on it.  The
cutscene ends as Hatsworth falls down a pit, and gameplay resumes as he
lands.*

-----------------------------------------------------------------------------

5.2.c: Maybe those Legends Are True After All...

-----------------------------------------------------------------------------

Conversation Trigger: Make your way to the end of the tutorial level.

*As Hatsworth is leaving the jungle, some blocks drop behind him, cutting him
off from the way whence he came.  He then returns to the Pompous Adventurer's
Club lounge.*

Cole [eager]: Professor, what happened? You look 20 years younger!  *Hatsworth
is still his young self and wearing his explorer's attire, and he's in his
"pondering" pose.*

Hatsworth [pondering, young]: Lad, I'm beginning to think there may be some
truth to that legend...  *Cole still has his eager face on.*

*Hatsworth suddenly turns old again in a poof of smoke.*

Hatsworth [shocked]: What happened??  *Cole's expression looks excited.*

Cole [default]: It looks like the old legends are true Professor!  *Hatsworth
is still shocked.*

Hatsworth [default]: What are you saying boy?  *Cole is in his default pose.*

Cole [default]: What I'm saying is that the hat is...  *Hatsworth is now in
his default pose.*

Cole [amazed]: A GATEWAY TO ANOTHER WORLD!  *Hatsworth is still in his
default pose.*

Hatsworth [shocked]: What??  *Cole is still in his "amazed" posture.*

Hatsworth [aside]: (But it fits on my head so snugly.)  *Cole's still in his
"amazed" posture.*

Cole [amazed]: Many years ago our world existed side by side with a magical
realm.  *Hatsworth is still looking aside.*

Cole [amazed]: The world was filled with floating gems and coins,  *This is
another partial line.  Hatsworth is still looking aside.*

Cole [amazed]: treasures of every kind, but also filled with monsters.
*Hatsworth is still looking aside.*

Cole [default]: So a suit of immense power was crafted from the treasure of
the mystical realm.  *Hatsworth is STILL looking aside.  Is he even paying
attention?!?*

Cole [default]: It seems, however, that only one man was capable of wearing
it:  *Another partial line.  Hatsworth's still looking aside.*

Cole [amazed]: THE GENTLEMAN  *Hatsworth continues looking aside...*

Hatsworth [pondering]: Was he the purest man in the group?  *Cole continues
looking amazed.*

Cole [smug]: No.  *Hatsworth is still pondering.*

Hatsworth [pondering]: The strongest?  *Cole is still smug.*

Cole [smug]: Nope.  *Hatsworth is still pondering.*

Hatsworth [pondering] The wisest?  *Cole is still smug.*

Cole [amazed]: He was the best dressed!  *Hatsworth continues pondering.*

Hatsworth [shocked]: WHAT??  *Cole is still amazed.*

Cole [default]: It seems the monsters of that world only yield to snappy
dressers.  *Hatsworth is still shocked.  I can't blame him.  I can't believe
what I'm hearing either.*

Hatsworth [lecturing]: Well now I see why the hat chose me.  *Cole is still in
his default pose.*

Cole [aside]: (It must have lowered its standards over the years...)
*Hatsworth is still lecturing.*

Hatsworth [pondering]: What was that lad?  *Cole is still turned aside.*

Cole [turn & smirk]: Nothing!  *Hatsworth continues pondering.*

Hatsworth [pondering]: Earlier the hat made me younger.  Why did it stop?
*Cole is still turning and smirking.*

Cole [turn & smirk]: It turns out it... er... ran out of energy.  *Hatsworth
is still pondering.*

Hatsworth [aside]: (Some mystical hat this is.)  *Cole is still turning and
smirking.*

Cole [default]: Well it has been THOUSANDS of years since it was last used...
*Hatsworth is still turned aside.*

Cole [lecturing]: But if you use the hat to send the monsters back to their
own world, it'll regain energy!  *Hatsworth is still turned aside.*

Hatsworth [laughing]: Good work, lad! How?  *Cole is still lecturing.*

Cole [default]: I'll show you!  *Hatsworth continues laughing.*

*Cole's Puzzle Tutorial begins.*

-----------------------------------------------------------------------------

5.2.c.i: Cole's Puzzle Tutorial - Part 1

-----------------------------------------------------------------------------

Conversation Trigger: Begins immediately after "Maybe Those Legends Are True
After All..." ends

*The puzzle appears on the lower screen.  Cole's dialogue shows up on the
upper screen.*

Cole [default]: Now I'll show you how to use the hat to control the puzzle!
*Cole is the only character present on the screen.*

Cole [lecturing]: It's an important job, so OF COURSE I get to do it!

Screen: Lesson 1: Activating Puzzle Blocks  *The image is one of three orange
puzzle blocks lined up horizontally.  Cole is still lecturing.*

Cole [default]: To enter the puzzle, press the X button.  *The image of the 3
orange puzzle blocks remains on-screen.*

Cole [default]: Once you're in the puzzle, you can swap pieces left and right
using the B button.  *...The image is still the same.  Why am I even bothering
to type that out?*

Cole [default]: Blocks can be activated by matching 3 of the same color.  This
clears them out of the puzzle.  *...If you've played Tetris Attack, Pokemon
Puzzle League, Pokemon Puzzle Challenge, Planet Puzzle League, or any other
variant of Panel de Pon... this game's puzzle functions very much like those
games.  You may want to listen to Cole regardless, though; there are some
important differences between these games.*

Cole [turn & smirk]: You can also use the stylus - whatever that is.

Cole [lecturing]: Try matching these blocks below!

Screen: Objective: Match 3 Blocks to Progress  *Cole is back in his default
pose.*

*You are now taken to the puzzle screen to meet this objective.  Take the
orange block on the right of the screen and move it towards the other two on
the left.  When all three are positioned so that they are touching in a
horizontal line, they will be matched and cleared from the screen, passing
this part of the tutorial.*

-----------------------------------------------------------------------------

5.2.c.ii: Cole's Puzzle Tutorial - Part 2

-----------------------------------------------------------------------------

Conversation Trigger: Complete "Cole's Puzzle Tutorial - Part 1"

*The puzzle on the lower screen has been changed to a different
configuration.*

Cole [default]: Good work!  *Cole is once again the only one on the screen.*

Cole [default]: You can also match blocks vertically.

Cole [default]: Try to match as many as you can!

Screen: Objective: Match 3 Blocks to Progress  *Cole remains in his default
pose.*

*You are now taken to the puzzle screen to meet this objective.  You can match
three, four, or all five of the green puzzle blocks on the screen - you will
complete the tutorial as soon as the match is made.  Just remember that the
match is going to be a vertical one.*

-----------------------------------------------------------------------------

5.2.c.iii: Cole's Puzzle Tutorial - Part 3

-----------------------------------------------------------------------------

Conversation Trigger: Complete "Cole's Puzzle Tutorial - Part 1"

*The puzzle on the lower screen has been changed to yet another
configuration.*

Cole [turn & smirk]: Good job!  *The upper screen is again empty except for
Cole.*

Cole [default]: The more blocks of the same color you match, the more energy
you get for your hat!

Screen: Lesson 2: Empty Columns  *A picture of a light blue puzzle block atop
a stack of three inert puzzle blocks is shown.  To this block's right is a
stack of two more light blue puzzle blocks.  There is an arrow pointing right
positioned beside the first light blue puzzle block, indicating that the
player is supposed to swap the light blue puzzle block with the empty air
above the light blue stack, dropping the block onto the stack to form a stack
of three - a valid match.  Meanwhile, Cole remains in his default pose.*

Cole [lecturing]: If a block is moved to an empty column, it will fall to the
bottom.  *The image remains on the screen.  And, no, it's not nearly as
complicated as I made it sound.*

Cole [aside]: You can use this to your advantage to match those hard to reach
blocks.

Screen: Objective: Match 3 Blocks to progress  *Cole is back in his default
pose.*

*You are now taken to the puzzle screen to meet this objective.  Just drop the
light blue block down the empty columns and move it atop the other two.  If I
seriously have to walk you through this, thank goodness you're reading through
this script - you are NOT going to get very far in the game itself!!!!*

-----------------------------------------------------------------------------

5.2.c.iv: Cole's Puzzle Tutorial - Part 4

-----------------------------------------------------------------------------

Conversation Trigger: Complete "Cole's Puzzle Tutorial - Part 3"

*The puzzle on the lower screen has again changed configurations.*

Cole [default]: Very nice!  *He's again alone on the screen.*

Cole [default]: A puzzle expert can use empty columns to harness a lot of
energy!

Cole [lecturing]: Which brings me to the next lesson.

Screen: Lesson 3: Chains  *The picture depicts a purple puzzle block being
switched with a gray block to form a column of 3.  When that vanishes from the
screen, the light blue puzzle block atop it will drop down and fall in line
with two other light blue puzzle blocks, forming a horizontal match.  Cole is
still in his smug posture.*

Cole [lecturing]: Activating multiple sets of blocks in a row activates a
chain!  *The image remains on the screen.  As with the one before it, it's
just a still image - it merely shows you what to do.  It doesn't actually
demonstrate.*

Cole [default]: The bigger the chain, the more energy you'll get!

Cole [turn & smirk]: See if you can make a chain!

Screen: Objective: Make a Puzzle Chain  *Cole's back in his default posture.*

*You are now taken to the puzzle screen to meet this objective.  The chain is
already set up for you precisely as depicted in the image - all you have to do
is swap the blocks and watch the cascade!*

-----------------------------------------------------------------------------

5.2.c.v: Cole's Puzzle Tutorial - Part 5

-----------------------------------------------------------------------------

Conversation Trigger: Complete "Cole's Puzzle Tutorial - Part 4"

*The puzzle on the lower screen has changed to another configuration, this one
containing a puzzle enemy.  Notice that the puzzle enemy is lit up, even
though you aren't actually in the puzzle yet.*

Cole [default]: Good job!  *He's again alone on the screen.*

Cole [default]: Chains are the key to building up energy.  If used properly,
they can be performed across both screens!

Cole [amazed]: Next up, is a SERIOUS lesson...

Screen: Lesson 4: Puzzle Enemies  *An image of a light blue puzzle block is
shown on the screen.  This puzzle block has been transformed into a Class 1
puzzle enemy, recognizable by its large, beady eyes and bewildered open-mouth
frown.  Cole continues to look amazed.*

Cole [default]: As you know, the puzzle world is filled with monsters.  *The
image of the puzzle monster remains on the screen.*

Cole [default]: Simply defeating the enemy in our world isn't enough!

Cole [amazed]: If you don't take care of them in the puzzle they'll come back!

Cole [default]: Luckily, your hat allows you to remove them by matching them
with 2 other blocks of the same color.

Cole [aside]: Pretty easy, huh?

Cole [default]: Ok, now you try!

Screen: Objective: Destroy the Puzzle Enemy Before it Escapes

*You are now taken to the puzzle screen to meet this objective.  The blocks
will actually be rising now, and there will be no gray inert blocks; the
puzzle will be just like one during actual gameplay, except that the Puzzle
Meter won't decrease (more on that later.)  You can actually fail this one,
but you'd actually have to just sit there.  Get rid of the puzzle enemy like
Cole described to pass this lesson and move on to the next part of the
tutorial.  If you screw up, Cole will chide you on your failure.*

*If you let the puzzle enemy rise completely out of the puzzle*

Cole [amazed]: Puzzle Enemies are no laughing matter!

Cole [lecturing]: Let's go over this one more time, shall we?

*The conversation then repeats itself, starting with the part where "Lesson 4:
Puzzle Enemies" is displayed on the screen.  After Cole says "If you don't
take care of them in the puzzle they'll come back!", his next line will be
different - he'll give you some advice on how to pass the tutorial.*

Cole [turn & smirk]: This time, try moving the enemy down before it escapes.

*The conversation then skips to "Objective: Destroy the Puzzle Enemy Before it
Escapes".*

*You are now taken back to the puzzle screen to try the objective again.
Screw up again and the conversation just loops once more.  It will keep going
until you successfully eliminate the puzzle enemy.*

-----------------------------------------------------------------------------

5.2.c.vi: Cole's Puzzle Tutorial - Part 6

-----------------------------------------------------------------------------

Conversation Trigger: Complete "Cole's Puzzle Tutorial - Part 5" successfully

*The puzzle screen has changed yet again.  There is a lightning power-up in a
puzzle block.  Like the puzzle enemy before it, the power up will be lit up
even though you're not in the puzzle yet.*

Cole [default]: Phew, you had me worried there for a second.  *Cole is once
again alone on the screen.*

Cole [turn & smirk]: Those puzzle enemies are dangerous!  Good thing they're
not the only thing that exists in the puzzle.

Screen: Lesson 5: Puzzle Items  *Cole is still in his "turn & smirk" posture
as an image of a light blue puzzle block with a "Lightning" item within
appears on the screen.*

Cole [default]: The puzzle world is filled with helpful items that you can use
to defeat puzzle enemies!  *The image is still on-screen.*

Cole [default]: Just like regular blocks, you only need to combine them with 2
blocks of the same color to activate them.

Cole [amazed]: Be fast about it! If the item escapes it will be gone forever.

Cole [turn & smirk]: Remember, you can always drop the item block down an
empty column.

Screen: Objective: Activate the Item Block  *Cole has reverted to his default
pose.*

*You are now taken to the puzzle screen to meet this objective.  It's very
much like the last one, though the blocks won't be rising, and as such, you
can't fail.  Activate the item as Cole described to clear this lesson and move
on to the next one.*

-----------------------------------------------------------------------------

5.2.c.vii: Cole's Puzzle Tutorial - Part 7

-----------------------------------------------------------------------------

Conversation Trigger: Complete "Cole's Puzzle Tutorial - Part 6"

*The puzzle screen has changed to yet another configuration.  Notice that the
Puzzle Meter isn't locked this time!!!*

Cole [eager]: Great!  *He's once again alone on the screen.*

Cole [turn & smirk]: Puzzle items also help you defeat enemies in the real
world, once they've been activated in the puzzle.

Cole [amazed]: Only one more lesson next, but it's the most important!

Screen: Lesson 6: Puzzle Meter and Super Meter  *As Cole remains in his
amazed posture, an image appears on the screen.  This one depicts a large
cluster of grey blocks between two meters.  The one on the left is the Puzzle
Meter; the one on the right is the Super Meter.*

Cole [lecturing]: Your hat needs energy to allow you to access the puzzle.
*The image remains on the screen.*

Cole [lecturing]: The Puzzle Meter to the LEFT shows you how much energy
remains.  *The image changes - the Puzzle Meter is now red instead of blue,
with an arrow pointing downwards next to it, and it is partially drained.*

Cole [amazed]: Once this energy drains completely, you won't be able to access
the puzzle until it refills.

Cole [lecturing]: When you attack a puzzle enemy in the real world, it will
slowly refill the Puzzle Meter.  *Cole didn't think to mention another thing
about the Puzzle Meter, so I will instead - it slowly refills on its own over
time while you're not in the puzzle.  However, attacking enemies and certain
other objects will make it refill a lot faster.  Also, clearing blocks while
in the puzzle will refill the Puzzle Meter a little bit.*

Cole [lecturing]: The meter to the RIGHT is the Super Meter.  Activating
blocks releases their energy and charges up your hat!  *The image has changed
again.  The Puzzle Meter has been changed back to blue and topped back up, and
the arrow that was next to it is gone.  The Super Meter, on the other hand,
has been partially filled, and next to it is an arrow pointing upwards.*

Cole [default]: The energy from this meter gives you special abilities in the
real world!

Cole [default]: Puzzle enemies, energy blocks, and item blocks fill the Super
Meter faster, so keep an eye out for them!  *The lit-up, pulsating blocks in
the lower screen are the energy blocks which Cole has mentioned.  They behave
a little like item blocks, except that they have no effects other than giving
a significant boost to your Puzzle and Super meters - about the same as puzzle
enemies, except that energy blocks won't attack you if you let them out.  Item
blocks give a much smaller boost to your meters, but their boost is still much
greater than that of ordinary puzzle blocks!*

Cole [default]: Let's see how much you've learned!

Cole [lecturing]: If you can pass my final test, you will be well on your way
to mastering your new powers!

Screen: Objective: Fill the Super Meter Before the Puzzle Meter Runs Out
*The image changes to depict the Super Meter twice, with an arrow between them
and pointing to the one on the right.  The one on the left is depleted,
whereas the one on the right is filled all the way to the top.*

*You are now taken to the puzzle screen to meet this objective.  Like Part 5
of the tutorial, the blocks will be rising, and it's possible to fail by
allowing the Puzzle Meter to drain completely - yes, it WILL be draining this
time.  It drains slowly, though, so you'll actually have to do basically
nothing to fail.  There will be a lot of energy blocks in the puzzle, so
filling the Super Meter and keeping the Puzzle Meter above empty will be a
cinch.  There's also a chance that there will be puzzle items in the puzzle to
give you a further boost.  Fill the Super Meter all the way to the top ONCE
and this final objective will be completed.  (During the actual game, you can
fill the Super Meter twice... but that's a different topic.)*

*If you allow the Puzzle Meter to drain*

Cole [grumpy]: This one can be a little tricky...  *Cole will be alone on the
screen now.*

Cole [amazed]: Try again, this is the key to mastering the Puzzle Realm!

*The conversation will loop again, starting at "Lesson 6: Puzzle Meter and
Super Meter".  After Cole says "Puzzle enemies, energy blocks, and item blocks
fill the Super Meter faster, so keep an eye out for them!", he will deliver a
different line to encourage you.*

Cole [turn & smirk]: Ok, this time it's for real, right?  *The image will
still be the one depicting the partially filled Super Meter with the arrow
beside it.*

Cole [eager]: I just know you can do it, Professor!

*The screen now says "Objective: Fill the Super Meter Before the Puzzle Meter
Runs Out", and the image changes back to the one of the two Super Meters.*

*You are now taken back to the puzzle screen to try the objective again.
Screw up again and the conversation just loops once more.  It will keep going
until you successfully fill the Super Meter.*

-----------------------------------------------------------------------------

5.2.d: The First Suit Piece - It's In Mysteria

-----------------------------------------------------------------------------

Conversation Trigger: Complete "Cole's Puzzle Tutorial - Part 7" successfully

*On the upper screen, Hatsworth becomes young again, regaining his explorer's
attire in a shining twirl.  He then leaps up and exclaims "Good Show!"*

Hatsworth [laughing, young]: It worked!  *Cole is in his default pose.*

Cole [lecturing]: Well of course it did! Have I ever lead you wrong?  *Cole
made a typo... anyways, Hatsworth is still laughing.*

Cole [default]: Legend has it that if the suit's owner collects enough energy,
it will transform into powerful battle armor!!!  *Hatsworth continues
laughing.*

Cole [amazed]: Kind of like a Robot Suit - it will make you practically
invincible!  *Hatsworth is STILL laughing.  And I'm starting to wonder if it's
even necessary to specify what the other character is doing... well, I'm
pretty sure it WILL be necessary in a few cutscenes.*

Hatsworth [pondering, young]: If that's true, then what happened to THE
GENTLEMAN?  *Cole is still amazed... yep...*

Cole [default]: THE GENTLEMAN used the suit to seal away the Puzzle Realm.
*Hatsworth continues to ponder...*

Cole [default]: He ruled for many years, but when his reign ended no one else
was fit to wear the suit.  *Hatsworth's still pondering.*

Cole [default]: So the suit was split into pieces and hidden to prevent anyone
from abusing its powers.  *Hatsworth's still pondering.*

Cole [amazed]: Unfortunately, the pieces have lost too much energy over time.
*Hatsworth's still pondering.*

Cole [amazed]: When you removed the hat you reopened the gateway connecting
the two worlds!  *Hatsworth's still pondering.*

Cole [amazed]: Left unchecked the Puzzle Realm will continue to grow!
*Hatsworth's still pondering.*

Cole [amazed]: Only by finding the rest of the suit will you have enough power
to close it.  *Hatsworth's still pondering.*

Hatsworth [default, young]: We better get started. Have you found the location
of the next suit piece?  *Cole is still amazed.*

Cole [eager]: I did!  *Hatsworth remains in his default pose.*

Cole [default]: It's located west of here on the continent of Mysteria.  I've
marked it on your map.  *Hatsworth remains in the default pose.*

Hatsworth [pondering, young]: Why can't ancient relics be in a nice tea house
somewhere?  *Cole's in his default pose.*

Cole [turn & smirk]: I could always go with you, you know.  *Hatsworth's still
pondering.*

Cole [turn & smirk]: Two pairs of eyes searching are better than one.
*Hatsworth's still pondering.*

Hatsworth [pondering, young]: No, you better stay here.  *Cole's still
turning and smirking.*

Hatsworth [pondering, young]: See if you can find any more useful information
in that book of yours.  *Cole's still turning and smirking.*

Cole [grumpy]: Awwww...  *Hatsworth continues pondering.*

*The player is taken to the world map, and Mysteria is lit up.  The player
can now select it and begin the game proper.*

-----------------------------------------------------------------------------

5.3: Mysteria

-----------------------------------------------------------------------------

After the prologue is over, the real game begins.  In this section, I will
cover all of the conversations that take place as the player traverses the
five main levels and battles the boss of Mysteria, ending with Hatsworth's
return to the Pompous Adventurer's Club Lounge after he claims the Gentleman's
Pantaloons (a.k.a. Golden Pantaloons.)  Never mind the fact that we didn't see
the Gentleman actually wearing them.  Maybe he had them under his loincloth.

I'll also be covering the in-game tutorials that appear in these early levels.
The format for those can be seen below in sub-section 5.3.a.

-----------------------------------------------------------------------------

5.3.a: Level 1-1's In-Game Tutorials

-----------------------------------------------------------------------------

Tutorial 1 (after passing several pillars with enemies sitting atop them):
Attacking an enemy will fill your Puzzle Meter.  When defeated, the enemy will
be sent to the puzzle.
*An image is shown of young Hatsworth performing an uppercut on a basic puzzle
monster.*
Some enemies become enemy blocks...
*An image is shown of the basic puzzle monster, with an arrow pointing from it
to a Class 1 puzzle enemy.*
While others can become helpful items.
*The same image is shown, but the class 1 puzzle enemy has been replaced with
a heart.*
Beware! If an enemy escapes the puzzle it will attack you!
*A puzzle monster is depicted dropping down on old Hatsworth.*
Switch to the puzzle with the X button to get rid of it first!
*The puzzle enemy is shown where Hatsworth used to be, and Hatsworth is being
knocked away and damaged (I think the sprite depicted may be part of his death
animation!)*

Tutorial 2 (after shooting a target with your gun to raise a wall): Shooting
the gun uses energy from your Super Meter.
*Hatsworth's gun is shown.  Notice the A button logo beneath it.  That's the
button you use for your ranged attacks.*
If you run out of Super Meter energy, you won't be able to fire your gun. Use
the puzzle to refill this energy.
*Old Hatsworth is shown holding his gun.*
After firing, try switching to the puzzle. Matching 3-blocks while a shot is
on screen will increase its power!
*The three levels of gun shots are depicted.  Each is larger than the one
preceding it.*

Tutorial 3 (Approach the orange block outlines): Be on the lookout for
helpful puzzle blocks.
*An orange block outline is shown, with an arrow leading from it to an
activated (solid) orange block.*
Matching 3-blocks in the puzzle will cause these to activate.
*The image is unchanged.*
Use them to get to those hard to reach places!
*Still the same image.*

Tutorial 4 (approaching the sign that tells you to use your Special Attack):
Fill your Super Meter up to Level 1 to power up your hat and make yourself
younger!
*An arrow is shown leading from old Hatsworth to young Hatsworth.*
Energy from the Super Meter can also be used to perform powerful special
attacks by pressing UP + A Button.
*Hatsworth is shown firing his laser (the gun Special Attack) and pwning some
basic puzzle monsters with it.  The image has a Control Pad with the UP
direction colored in, plus the A button.*
This uses a large chunk of energy, so be sure to watch your Super Meter!
*Same image as above.*

Tutorial 5 (after jumping over the deep pit of water that leads to the secret
exit): When your Super Meter fills completely, Touch the button on the Touch
Screen...
*The Tea Time button is displayed.*
...to change into your powerful Robot Suit.
*The Robot Suit is depicted.*
While in the suit you won't take any damage from enemies, but your Super Meter
will drain.
*The Robot Suit is shown punching some basic puzzle enemies.*
Once the Super Meter drains completely you'll change back to normal. Watch
your Super Meter!
*The Robot Suit is seen about to explode.*
Oh, and only touch the Red Button in an emergency.
*The Red Button is shown.*
It will free you from the Robot Suit, but will drain your Super Meter.
*The Robot Suit is seen about to explode.*

-----------------------------------------------------------------------------

5.3.b: I wonder how Cole's doing?

-----------------------------------------------------------------------------

Conversation Trigger: Reach the standard exit of Mysteria, Level 1 (1-1)

*The conversation begins right after your hat icon is moved to Level 1-2.*

Hatsworth [pondering]: I wonder if Cole has found anything yet?  *He's talking
to himself.*

Hatsworth [lecturing]: Perhaps it's about time I check in!

*Screen fade*

-----------------------------------------------------------------------------

5.3.b.i: Enter Weasleby (and Cole's Puzzle Realm Inspired Goods)

-----------------------------------------------------------------------------

Conversation Trigger: Begins immediately after "I Wonder how Cole's doing?"
ends

*Hatsworth walks into the Pompous Adventurer's Lounge and encounters
Weasleby spinning his staff.*

Weasleby [smug]: Well if it isn't the FAMOUS Henry Hatsworth.  *Hatsworth is
in his default pose.*

Weasleby [smug]: Rumor has it you're up for adventurer of the year.
*Hatsworth remains in his default pose.*

Weasleby [upset]: (Again.)  *Hatsworth's still in his default pose.*

Hatsworth [default]: Leopold Charles Anthony Weasleby the Third!  *Weasleby is
still upset.*

Hatsworth [laughing]: I heard you ran into some trouble with the Club's dues.
*Weasleby is still upset - probably more so now than he was already!*

Weasleby [default]: Why should Tealand's number 1 adventurer have to pay
anything?  *Hatsworth continues laughing.*

Weasleby [default]: Oh silly me, I forgot-  *Hatsworth continues laughing.*

Weasleby [unhappy]: (That's you.)  *Hatsworth continues laughing.*

Weasleby [smug]: By the by, is this new hat of yours part of the LEGENDARY
suit I've heard so much about?  *Hatsworth has returned to his default pose.*

Hatsworth [pondering]: Why yes it is, old boy, I found it deep in the jungles
of -  *Weasleby's about to cut him off.  He's still smug, by the way.*

Weasleby [smug]: Splendid. Well I'm sure you'll be looking for the remaining
pieces.  *Hatsworth continues pondering.*

Weasleby [devious]: (Unless someone else beats you to them first.)  *Hatsworth
is back in his default pose.*

*Weasleby cackles on the upper screen, then leaves the room.*

Hatsworth [pondering]: What was that all about?  *He's now talking to
himself.*

Hatsworth [lecturing]: Pah! He's always been a strange one.  *There is still
nobody else in the room.*

Hatsworth [pondering]: Now where is Cole? I thought he'd be here by now.
*Hatsworth is still alone in the room.*

*Cole walks into the room.*

Cole [turn & smirk]: Sorry I'm late Professor, business is booming!
*Hatsworth is back in his default pose.*

Hatsworth [pondering]: Business? What business?  *Cole is still turning and
smirking.*

Cole [default]: I'm proud to announce...  *Hatsworth is still pondering.*

Cole [eager]: The Grand Opening of Cole's Shop of Puzzle Realm Inspired Goods!
*Hatsworth has shifted to his default pose.*

Cole [amazed]: Everything must go!  *Hatsworth remains in his default pose.*

Hatsworth [laughing]: You little weasel!  *Cole is still amazed.*

Cole [turn & smirk]: What's the use of finding all that treasure if you don't
spend it?  *Hatsworth is still laughing.*

*The screen cuts to Cole's shop.  The conversation continues after you exit
the shop menu.*

Cole [default]: Now that the store is open you can come back from the map, by
pressing the L Button.  *Hatsworth is back in his default pose.*

Cole [aside]: (Whatever that means.)  *Hatsworth is still in his default pose.
Meanwhile, the Fourth Wall has been wounded.*

Hatsworth [laughing]: Looks like I better find more treasure before you clean
me out!  *Cole is still turned aside.*

Cole [default]: Lucky for you the monsters from the Puzzle Realm are filled
with treasure!  *Hatsworth continues laughing.*

Cole [eager]: Good luck Professor!  *Hatsworth continues laughing.*

*The screen fades, and you return to the Mysteria map.*

-----------------------------------------------------------------------------

5.3.c: Weasleby Attacks!

-----------------------------------------------------------------------------

Conversation Trigger: Make it to Weasleby in Mysteria, Level 2 (1-2)

*Hatsworth walks across the log bridge and encounters Weasleby piloting a
large machine shaped like a top hat.*

Weasleby [smug]: Well if it isn't Professor Hatsworth!  *Hatsworth is in his
default pose.*

Weasleby [smug]: I was beginning to think you'd never show!  *Hatsworth is
still in his default pose.*

Hatsworth [default]: Weasleby! What brings a dandy like you out to the wilds?
*Weasleby is still smug.*

Weasleby [default]: Treasure of course, old sot!  *Hatsworth remains in his
default pose.*

Weasleby [smug]: What else would bring a man of class like me away from
civilization?  *Hatsworth remains in his default pose.*

Hatsworth [pondering]: You seem to be confusing wealth with class, old bean.
*Weasleby is still smug.*

Hatsworth [laughing]: The former you have in spades, but the latter you are
sorely lacking.  *Weasleby is now unhappy.  No kidding...*

Weasleby [angry]: Enough! You've stood in my way long enough old man!
*Hatsworth is still laughing.*

*The boss battle begins, and gameplay resumes.*

-----------------------------------------------------------------------------

5.3.d: Weasleby Defeated

-----------------------------------------------------------------------------

Conversation Trigger: Defeat Weasleby's machine at the end of Mysteria, Level
2 (1-2)

*Weasleby's machine begins to go down in flames, causing Weasleby's face to
turn red as he starts screaming.  The dialogue on the lower screen, however,
gives no sign of Weasleby's distress.*

Hatsworth [default]: Had enough?  *Weasleby is angry!*

Weasleby [angry]: We'll see who gets the treasure first, old man!
*Hatsworth remains in his default pose.*

Weasleby [smug]: That golden piece is as good as mine!  *Hatsworth remains in
his default pose.*

Weasleby [laughing]: ha ha ha!  *Hatsworth remains in his default pose.*

*Weaselby's craft explodes, popping off its attachments, and goes down in
flames, sinking off the screen and leaving Hatsworth to proceed to the level's
exit.*

-----------------------------------------------------------------------------

5.3.e: Weaselby Hires Lady D

-----------------------------------------------------------------------------

Conversation Trigger: Clear Mysteria, Level 3 (1-3)

*The scene opens in Mysteria's graveyard, and scrolls right to reveal Weasleby
and Lady D.*

Weasleby [default]: Follow Hatsworth and grab the next golden piece.  *Lady D
is in her default posture.*

Weasleby [smug]: The old fool should lead you right to it!

Lady D [default]: And miss out on all the fun?  *Weasleby is still smug.*

Lady D [teasing]: He's kind of cute for an old man.  *Weasleby is still smug.*

Weasleby [unhappy]: Aren't you married? What happened to your last husband?
*Lady D is still teasing.*

Lady D [upset]: He left, like all my other husbands.  *Weasleby is still
unhappy... though it might be more accurate to call him unsettled.*

Weasleby [devious]: (And like all the others, not by choice, I'm sure.)  *Lady
D is still upset... she's gotta be faking it!!!*

Weasleby [upset]: Just get the suit piece; I'm not paying you to court him.

Lady D [default]: No need to get snooty.  *Weasleby's still upset...
exasperated?*

Weasleby [default]: We'll see who ends up the victor this time, Hatsworth.

*Weasleby and Lady D both laugh on the upper screen, and the game cuts back to
the map.*

-----------------------------------------------------------------------------

5.3.f: Lady D's Proposal

-----------------------------------------------------------------------------

Conversation Trigger: Enter Mysteria, Level 6 (1-6)

*Hatsworth walks through the graveyard, but his way is blocked by Lady D atop
her giant wedding cake.*

Lady D [default]: You've come at last!  *Hatsworth is in his default pose.*

Lady D [upset]: And here I thought I'd been stood up once more.

Hatsworth [shocked]: What the Dickens is this? Dear lady, what are you doing
out here?  *Lady D still looks upset.*

Lady D [teasing]: Why getting married of course, dear Henry.  *Hatsworth is
still shocked.*

Lady D [teasing]: You're a little old for a groom, but beggars can't be
choosers.  *Hatsworth is still shocked.*

Hatsworth [upset]: Pish posh! I don't have time for such nonsense.  *Lady D is
still teasing.*

Hatsworth [lecturing]: Please stand aside, madam.

Lady D [upset]: Rejected? Me? You beastly old man...  *Hatsworth is still
lecturing.*

Hatsworth [default]: There, there Madam I do hope I-  *Lady D's still upset,
and she's about to interrupt Hatsworth.*

Lady D [angry]: NO ONE REJECTS ME!  *Hatsworth is still in his default pose.
Lady D's boss music starts playing.*

*Lady D begins to attack Hatsworth, and the battle begins.*

-----------------------------------------------------------------------------

5.3.g: The Gentleman's Pantaloons

-----------------------------------------------------------------------------

Conversation Trigger: Defeat Lady D in Mysteria, Level 6 (1-6) and collect
the Golden Suit piece she leaves behind.

*When Lady D is defeated, her cake explodes and she is charred.  The ruined
cake sinks below the ground.  It apparently dissolves into green slime, and
the coffins that launched missiles at you float to the surface, forming a
bridge that you can cross to the Golden Piece.*

Screen: You found the Gentleman's Pantaloons!  *The image is of the Golden
Pantaloons.*

Screen: These terrific trousers allow the wearer to jump up walls!  *An image
of Hatsworth clinging to a wall in Skysland is shown, along with the buttons
RIGHT (Control Pad) and B.*

*Zombified hands push the level exit out of the ground, allowing you to
finish.*

-----------------------------------------------------------------------------

5.3.h: The Gentleman's Wallet (BONUS PIECE)

-----------------------------------------------------------------------------

Conversation Trigger: Collect the Golden Suit piece at the end of the secret
level unlocked from 1-4.

Screen: You found the Gentleman's Wallet! Gems are now worth 15% more!  *A
picture of the Gentleman's Wallet is displayed.*

*Hatsworth leaps up, takes his hat off, bows, and exclaims "Good show!"*

-----------------------------------------------------------------------------

5.4: Skysland

-----------------------------------------------------------------------------

The next stop on the adventure is Skysland.  This is the homeland of the crazy
Lance Banson, and his banter is among the most amusing in the game.  I have
little else to say, so on to the dialogue!!!

-----------------------------------------------------------------------------

5.4.a: Good going, but your next suit piece is on another continent!!!  (Also,
There's A Master Piece)

-----------------------------------------------------------------------------

Conversation Trigger: Occurs after "The Gentleman's Pantaloons".

*Hatsworth enters the Pompous Adventurer's Club lounge.  Cole is waiting there
to greet him.*

Cole [eager]: You found the GENTLEMAN'S Pantaloons, good work!  *Hatsworth is
in his default posture.*

Cole [lecturing]: These should allow you to climb up Skysland's steep rock
walls.  *Hatsworth is still in the default pose.*

Hatsworth [pondering]: Skysland huh? Never heard of it.  *Cole's still
lecturing.*

Cole [turn & smirk]: That's where the next suit piece is located!  *Hatsworth
continues pondering.*

Cole [lecturing]: Speaking of which, I found more information on the golden
suit.

Cole [lecturing]: The suit itself is made up of several golden pieces, but
although each was important in its own right...

Cole [amazed]: ...one was prized above the rest: The Master Piece

Cole [amazed]: A relic of incredible power, powerful enough to harness the
full potential of the Puzzle Realm.

Cole [eager]: We have to find it!  *Hatsworth has been pondering through all
of the above lines.*

Hatsworth [pondering]: Weasleby must be searching for it as well...  *Cole is
still wearing his eager face.*

Hatsworth [lecturing]: I'll just have to beat him to it!

Cole [default]: Bring back whatever pieces you find, I'm working on a machine
to channel their power!!!  *Hatsworth is still lecturing.*

Cole [amazed]: If I succeed we won't need the full suit to close the Puzzle
Realm.

Cole [default]: Oh, and while you were out I made some changes to your Robot
Suit!  *Hatsworth is now in his default pose as well.*

*On the upper screen, Hatsworth strikes the same pose as when you clear a
level.*

Screen: Robot Suit Upgrade!  *The Robot Suit sprite is displayed.*

Screen: Fire into your enemies with a powerful beam attack by pressing UP + A
Button!  *The Robot Suit is shown using said beam attack.*

Screen: Watch your Super Meter!  *The image remains the same.*

*Skysland appears on the world map and is now selectable.  Gameplay now
resumes.*

-----------------------------------------------------------------------------

5.4.b: Bombs!

-----------------------------------------------------------------------------

Conversation Trigger: Pick up the bomb sub-weapon in level 2-1.

Screen: You found the Bomb!  *A picture of the Bomb is shown.*

Screen: Press the A Button to fire them at your enemies.  *The A Button is
added to the above image.*

Screen: Watch your Super Meter!  *Same image as above.*

-----------------------------------------------------------------------------

5.4.c: Weasleby Gets a New Helper (Who's Not The Sharpest Tool In The Shed)

-----------------------------------------------------------------------------

Conversation Trigger: Clear Skysland Level 2 (2-2).

*Weasleby boards Lance's airship.*

Weasleby [default]: I knew it was a good thing I followed that fool,
Hatsworth.  *Nobody else is present.*

Weasleby [devious]: Soon all the artifacts will be in my pos-

*Weasleby is interrupted by the arrival of Lance Banson.*

Lance [grinning]: Hoooooo!  *Weasleby's still looking devious.*

Lance [default]: Never fear, my good Viscount.  *Weasleby looks unhappy.  I
guess he IS a little fearful now that Lance is here.*

Lance [showing off]: It is only I, Lance Banson: master treasure hunter and
Sky Pirate Magazine's...  *Weasleby is not amused.  He's downright unhappy.*

Lance [singing]: HANDSOMEST MOST ELIGIBLE BACHELOR OF THE YEAR!  *Weasleby is
still not amused.*

Weasleby [upset]: What is it Banson?  *Banson continues singing.*

Weasleby [default]: If I had needed a laugh, I would have called on you
earlier.  *Lance is back in his default pose, too.*

Lance [sad]: It hurts when you say such things...  *Weasleby is still in his
default pose.*

Lance [default]: Nevertheless I am here to serve!

Lance [laughing]: I shall prove my dedication by beating Professor Hatsworth
at his own game!  *Weasleby looks unhappy again - probably a lack of
confidence.*

Lance [grinning]: Lance Banson, AWAY!!!!  *Lance Banson's portrait is yanked
out of the lower screen, leaving a worried Weasleby behind.*

*Lance laughs and leaves the scene.  Weasleby twirls his staff.*

Weasleby [devious]: (What a buffoon.)  *He's talking to himself now.*

Weasleby [unhappy]: Now where was I?

Weasleby [default]: Oh yes.

Weasleby [devious]: With all of the artifacts in my posession I shall be the
#1 treasure hunter in all of Tealand!

*Weasleby cackles on the upper screen.*

-----------------------------------------------------------------------------

5.4.d Where's The Suit Piece?!?

-----------------------------------------------------------------------------

Conversation Trigger: Reach the pedestal near the end of Skysland, Level 3
(2-3) and grab the letter.

Hatsworth [default]: Here's where the suit piece should be.  *He's talking to
himself.*

Hatsworth [pondering]: But where's the suit piece?

Hatsworth [lecturing]: Ah ha! A note.  *He begins reading the note.*

Hatsworth [pondering]: To the ugly, old man, Professor Hatsworth:  *The lines
of the note use Lance Banson's voice clips, even though Hatsworth is the one
reading it.*

Hatsworth [pondering]: The suit piece you're looking for now belongs to me, a
mysteriously, handsome man...

Hatsworth [aside]: (This thing goes on forever - ah ha! The ending.)

Hatsworth [pondering]: In closing you cannot trace me, you cannot find me.

Hatsworth [pondering]: Sincerely, Lance Banson.

Hatsworth [laughing]: ...and he left a return address! What a buffoon!

*Gameplay now resumes.*

-----------------------------------------------------------------------------

5.4.e: Weasleby Attacks Again

-----------------------------------------------------------------------------

Conversation Trigger: Reach Weasleby in Skysland, Level 3 (2-3).

*Hatsworth walks through an ancient hall and comes across Weasleby in a large
enclosed space.*

Weasleby [default]: They say clothes make the man, Hatsworth.  *Hatsworth is
in his default pose.*

Weasleby [smug]: But I've always found that giant floating machines do.

Hatsworth [angry]: You again?  I should have known you'd follow me here
Weasleby!  *Weasleby is still being smug.*

Weasleby [default]: That hat is treating you well Hatsworth, it's shaved years
off of your life.  *Hatsworth is still angry.*

Weasleby [menacing]: Let's see if I can shave off the rest!

Weasleby [laughing]: ha ha ha!

*Weasleby attacks, and the fight begins.*

-----------------------------------------------------------------------------

5.4.f: Weasleby Defeated Again

-----------------------------------------------------------------------------

Conversation Trigger: Defeat Weasleby at the end of Skysland, Level 3 (2-3).

*As Weasleby's machine explodes again, Hatsworth taunts him.*

Hatsworth [laughing]: Clothes may make the man, Weasleby, but even without
this hat  *This is a partial line.  Also, Weasleby is angry!*

Hatsworth [laughing]: I'm twice the man you'll ever be!

Weasleby [angry]: Blasted hat! I'll be back!  *Hatsworth continues laughing.*

*Weasleby goes down in flames, leaving Hatsworth open to complete the level.*

-----------------------------------------------------------------------------

5.4.g: Confronting Lance Banson

-----------------------------------------------------------------------------

Conversation Trigger: Enter Skysland, Level 6 (2-6.)

*Hatsworth boards Lance's airship and confronts Lance.*

Hatsworth [upset]: Caught you, you scoundrel.  *Lance is in his default pose.*

Hatsworth [angry]: Now hand it over!

Lance [default]: No need to be rude Hatsworth.  *Hatsworth is still angry.*

Lance [default]: Can't you see there are ladies present?

Lance [macho]: Besides, REAL men don't fight...

Lance [singing]: They SING!

*Lance starts singing (natch,) and the battle begins.*

-----------------------------------------------------------------------------

5.4.h: The Gentleman's Pipe

-----------------------------------------------------------------------------

Conversation Trigger: Defeat Lance Banson and collect the Golden Suit piece he
leaves behind.

*Lance strikes some poses that I'm guessing are based off of Shakespearean
death scenes.  He then collapses, and his hair falls off, revealing that it's
a wig!  A gasp of shock is heard as the Golden Piece descends.*

Screen: You found the Gentleman's Pipe!  *An image of the Gentleman's Pipe is
shown on the screen.*

Screen: Fit for only the most sophisticated of gentlemen, it endows the user
with the ability to breathe underwater!  *Same image as above.*

*The level exit drops down from above.*

-----------------------------------------------------------------------------

5.4.i: The Gentleman's Monocle (BONUS PIECE)

-----------------------------------------------------------------------------

Conversation Trigger: Collect the Golden Suit piece at the end of the
UNDERWATER portion of the secret level reached from Level 2-3.

Screen: You found the Gentleman's Monocle! Its impenetrable gaze stares into
the Puzzle Realm.  *The Gentleman's Monocle is shown on the screen.*

Screen: Your Puzzle Meter now fills faster!  *Same image as above.*

*Hatsworth leaps up, takes his hat off, bows, and exclaims "Good show!"*

-----------------------------------------------------------------------------

5.5: Atalantia

-----------------------------------------------------------------------------

Ah, Atalantia.  This is where the game gets HARD.  The boss, in particular,
gives a lot of players trouble (I've seen a LOT of topics on the message board
complaining about just how tough he is.)  Unfortunately, this isn't a
walkthrough, so I won't guide you through it.  I'll just cover the dialogue
you see as you explore!

-----------------------------------------------------------------------------

5.5.a: Better Bring A Wetsuit (Also, Cole Wants Adventure Badly)

-----------------------------------------------------------------------------

Conversation Trigger: Begins after "The Gentleman's Pipe" ends.

*Hatsworth walks into the Pompous Adventurer's Club lounge, where Cole is
waiting for him.*

Hatsworth [default]: I've tracked down another piece of the suit, but there's
still no sign of the Master Piece.  *Cole is also in his default pose.*

Hatsworth [pondering]: How's that machine of yours coming along?

Cole [turn & smirk]: I've almost got it working, but I still need more pieces.
*Hatsworth continues pondering.*

Cole [amazed]: Otherwise we won't have enough power to close the Puzzle Realm.
*Hatsworth continues pondering.*

Cole [default]: I did track the next piece to the sunken continent of
Atalantia, however.  *Hatsworth continues pondering.*

Cole [lecturing]: It's all but inaccessible, but with the Gentleman's Pipe you
should be able to breathe underwater!  *Hatsworth continues pondering.*

Cole [amazed]: Be careful, half the continent is covered with hot magma!
*Hatsworth continues pondering.*

Cole [turn & smirk]: If you let me go with you I'm sure I could find a way
around it to the suit piece.  *Hatsworth is STILL pondering.*

Hatsworth [laughing]: That's the spirit! You'll make a great adventurer one
day...  *Cole is still turning and smirking, but Hatsworth hasn't finished his
sentence yet.*

Hatsworth [lecturing]: When you're older.

Cole [grumpy]: I'll get back to work, then.  *Hatsworth's still lecturing.*

Cole [turn & smirk]: Lucky for you I'm feeling generous today - I upgraded
your Robot Suit!

*On the upper screen, Hatsworth strikes the same pose as when you clear a
level.*

Screen: Robot Suit Upgraded!  *The Robot Suit sprite is displayed.*

Screen: Fire missiles from afar by pressing Down + A Button.  *The Robot Suit
is shown doing this.  The corresponding buttons are shown below the image.*

Screen: Launch enemies into the air with a powerful uppercut by pressing UP +
Y Button!  *The Robot Suit is shown punching upwards, with the corresponding
buttons below the image.*

Screen: Watch your Super Meter!  *Same image as above.*

*Atalantia appears on the world map, and is now selectable.*

-----------------------------------------------------------------------------

5.5.b: Boomerangs!

-----------------------------------------------------------------------------

Conversation Trigger: Pick up the boomerangs in Atalantia, Level 1 (3-1).

Screen: You found the Boomerang!  *The Level 3 Boomerang is shown on the
screen, above the A Button logo.  (Kind of a gyp that they show you the most
powerful form first... can you say overexcitement?)*

Screen: Press the A Button to fire them at your enemies.  *Same image as
above.*

Screen: Watch your Super Meter!  *Same image as above.*

-----------------------------------------------------------------------------

5.5.c: Weasleby Attacks Once Again

-----------------------------------------------------------------------------

Conversation Trigger: Reach Weasleby in Atalantia, Level 2 (3-2).

*Hatsworth walks through the underwater cavern and encounters Weasleby in an
underwater variant of his top-hat machine.*

Weasleby [default]: Strange how we keep bumping into one another, isn't it?
*Hatsworth is also in his default pose.*

Hatsworth [default]: Quite. Shall we?  *Weasleby remains in his default pose.*

Weasleby [menacing]: After you.  *Hatsworth remains in his default pose.*

*Wealeby attacks, and the battle begins.*

-----------------------------------------------------------------------------

5.5.d: Weasleby Defeated Once Again - Wait, How Does He Know About That?!?

-----------------------------------------------------------------------------

Conversation Trigger: Defeat Weasleby in Atalantia, Level 2 (3-2).

*Weasleby's machine begins exploding yet AGAIN.*

Weasleby [upset]: You may have won this round, but we'll see who gets the
Master Piece first.  *Hatsworth is in his default pose.*

Hatsworth [upset]: How do you know about that?  *Weasleby is still upset as
well.*

Weasleby [smug]: I can't give away all my secrets, old bean.  *Hatsworth is
still upset.*

Weasleby [default]: Until next time!

Weasleby [laughing]: ha ha ha!

*Weasleby's machine blows up, popping its attachments off, and goes down in
flames, leaving the player free to finish the level.*

-----------------------------------------------------------------------------

5.5.e: Weasleby Hires A (Senile) Professional

-----------------------------------------------------------------------------

Conversation Trigger: Clear Atalantia, Level 3 (3-3).

*The conversation begins as your icon is moved to the icon for Atalantis,
Level 4 (3-4).*

*Weasleby is in the Captain's inner sanctum.*

Weasleby [upset]: That fool Lance has failed.  *Nobody else is present.*

Weasleby [default]: Luckily, the Captain is a real professional. He won't let
me down.

Weasleby [unhappy]: Now where is he?

*The Captain and his nurse enter the room.*

The Captain [default]: Eh?  *Weasleby is now upset.*

Weasleby [default]: Ah, there you are Captain.  I have a job for you.  *The
Captain is in his default pose.*

The Captain [default]: Eh?  *Weasleby is still in his default pose.*

Weasleby [smug]: I said, I HAVE A JOB FOR YOU!

The Captain [default]: What? Say that again.  *Weasleby is still smug.*

The Captain [angry]: CONFOUND IT! GET YOUR DIRTY MITS OFF MY DANCING SHOES!

Weasleby [upset]: Some professional. He's lost more than his hearing.  *The
Captain is still angry.*

The Captain [confused]: Is that you Timothy?  *Weasleby is still upset.*

Weasleby [devious]: (It's hard to find good help these days, I better play
along.)  *The Captain is still confused.*

Weasleby [smug]: Yes, it's Timothy.

Weasleby [default]: Timothy needs you to take care of Professor Hatsworth.

The Captain [default]: You need what?  *Weasleby is still in his default
pose.*

Weasleby [angry]: I said, TIMOTHY NEEDS YOU TO TAKE CARE OF -  *Weasleby will
be interrupted soon.  By the way, the Captain's in his default pose.*

The Captain [angry]: STOP SHOUTING AT ME! I HEARD YOU ALRIGHT THE FIRST TIME,
CONSARNIT!  *Weasleby is shocked!*

The Captain [confused]: I'll take care of this Professor Fatsworth, of yours.
*Weasleby is back in his default pose.*

The Captain [angry]: YOU AIN'T GETTIN' MY TAP DANCING SHOES!  *Weasleby is
shocked again - no wonder, since the Captain's outcry came out of nowhere!*

Weasleby [pondering]: So you like shoes, eh?  *The Captain is still angry.*

Weasleby [menacing]: Have I got just the pair for you!

Weasleby [smug]: A GOLDEN pair!

*Weasleby and the Captain laugh on the upper screen, and you are returned to
the map.*

-----------------------------------------------------------------------------

5.5.f: The Captain's Insanity

-----------------------------------------------------------------------------

Conversation Trigger: Enter Atalantia, Level 6 (3-6).

*Hatsworth walks into the Captain's sanctum.*

Hatsworth [default]: Please hand over that suit piece, sir.  *The Captain is
in his default pose.*

Hatsworth [lecturing]: It's a matter of the utmost importance to us all.

The Captain [default]: Eh? Is that you, Timothy?  *Hatsworth is still
lecturing.*

Hatsworth [aside]: (He's clearly not all there.)

The Captain [default]: Don't tell a soul, but my new shoes are made of gold.
*Hatsworth is still turned aside.*

The Captain [confused]: PURE GOLD!

The Captain [confused]: Eh? Who are you? Where's Timothy?

Hatsworth [lecturing]: Sir, once again I'll ask you hand over that-  *The
Captain is still confused, but not for long - he's about to interrupt
Hatsworth.*

The Captain [angry]: NO ONE TOUCHES MY NEW SHOES!  *Hatsworth continues
lecturing.*

The Captain [angry]: NURSE!  *The Captain's boss music begins playing.*

The Captain [angry]: GET HIM!

*The Captain and his nurse attack you, and the battle begins.*

-----------------------------------------------------------------------------

5.5.g: The Gentleman's Shoes

-----------------------------------------------------------------------------

Conversation Trigger: Beat The Captain in Atalantia, Level 6 (3-6), and
collect the Golden Piece the big fish spits out.

*The Captain's nurse deflates as the final blow is struck, and sinks to the
bottom of the pool you finished the fight in.  The Captain is pinned beneath
her.  The big fish that chased you at the end of Atalantia, Level 1 (3-1)
swims onscreen.  Hatsworth is startled to see it, but it just looks at him
funny, and spits out the Golden Piece!  (Wait a minute, I thought the Captain
was wearing it!!!)*

Screen: You found the Gentleman's Shoes!  *The Gentleman's Shoes are displayed
on the screen.*

Screen: Snug and stylish, they allow the wearer to travel at blazing fast
speeds for short bursts!  *Hatsworth is shown doing this, with a logo of the R
button below him.*

Screen: Press the R Button to use.  *Same image as above.*

*The level exit drops down from above.*

-----------------------------------------------------------------------------

5.5.h: The Gentleman's Mustache (BONUS PIECE)

-----------------------------------------------------------------------------

Conversation Trigger: Collect the Golden Piece at the end of the secret level
unlocked from Atalantia, Level 5's secret exit.

Screen: You found the Gentleman's Mustache! A proud addition to any wardrobe,
it enhances the wearer's weapons.  *The Gentleman's Mustache is shown.*

Screen: Something mysteriously good happened to your Robot Suit!  *Same image*

Screen: Tea Time extension! Fallen enemies now drop tea cups!  *An image of
the Robot Suit is shown.*

*Hatsworth leaps up, takes his hat off, bows, and exclaims "Good show!"*

-----------------------------------------------------------------------------

5.6: Puzzle Realm

-----------------------------------------------------------------------------

Hey... this isn't a continent!!!!  Yes, Hatsworth's journey actually takes him
to the legendary Puzzle Realm.  This place has a heavy Panel de Pon theme in
its design, and one area within it even contains floating Tetronimoes!!!
There isn't as much dialogue here as there was for previous areas, but the
scenes that take place here REALLY set the tone for what's to come!!!

------------------------------------------------------------------------------

5.6.a: Entering The Puzzle Realm

------------------------------------------------------------------------------

Conversation Trigger: Occurs after "The Gentleman's Shoes"

*Hatsworth enters the Pompous Adventurer's Club lounge.  Cole is once again
waiting for him there.*

Cole [eager]: You did it Professor!  *Hatsworth is in his default pose.*

Cole [default]: We now have enough pieces to enter the Puzzle Realm!

Hatsworth [pondering]: Enter it? I thought we wanted to close it!  *Cole is
still in his default pose.*

Cole [lecturing]: The Master Piece should be hidden somewhere in there.
*Hatsworth is still pondering.*

Cole [lecturing]: In fact according to the book it should be -  *Hatsworth
continues pondering.  Cole is hesitant to finish his sentence...*

Cole [eager]: !

Hatsworth [shocked]: Did you find something lad?  *Cole is still eager.*

Cole [turn & smirk]: No, my mistake, sorry Professor.  *Hatsworth is back in
his default pose.*

Cole [default]: I'll continue working from here. Maybe I can finish my machine
without the Master Piece.

Hatsworth [default]: Alright lad. We don't have much time left, if you find
anything-  *Cole's in his default pose, and is about to interrupt Hatsworth.*

Cole [default]: I'll let you know.

Cole [lecturing]: In the mean time I've upgraded your Robot Suit - AGAIN.

*On the upper screen, Hatsworth strikes the same pose as when you clear a
level.*

Screen: Robot Suit Upgraded!  *The Robot Suit sprite is displayed.*

Screen: Drop mines on your enemy by pressing DOWN + the A Button while in the
air.  *The Robot Suit is seen doing this, and the corresponding buttons are
shown.*

Screen: Perform a powerful ground pound attack by pressing DOWN + the Y Button
while in the air!  *The Robot Suit is seen doing this, and the corresponding
buttons are shown.*

Screen: Watch your Super Meter!  *The same image as above is shown.*

*The Puzzle Realm is lit up on your map, and is now selectable.*

-----------------------------------------------------------------------------

5.6.b: Weasleby Attacks Yet Again (How did he get here?!?!?)

-----------------------------------------------------------------------------

Conversation Trigger: Reach Weaselby in the Puzzle Realm, Level 3 (4-3)

*Hatsworth walks through a hallway and once again finds Weaselby in his top-
hat machine over a bridge of jewels.*

Weasleby [default]: Ah, the mystical Puzzle Realm and with it, the Master
Piece.  *Hatsworth is in his default pose.*

Weasleby [default]: A prize fit for any world class adventurer.

Weasleby [smug]: Which is exactly why it will be MINE soon enough.

Hatsworth [pondering]: Fourth times the charm, eh Weasleby?  *Weasleby is
still smug.*

Weasleby [menacing]: I think you'll find I'm not very charming this time
around, old man.  *Hatsworth is still pondering.*

Weasleby [laughing]: ha ha ha!

*Weasleby attacks you, and the fight begins.*

-----------------------------------------------------------------------------

5.6.c: Weasleby Defeated Yet Again (Despite Having A Fancy Control Room)

-----------------------------------------------------------------------------

Conversation Trigger: Defeat BOTH of Weasleby's machines in the Puzzle Realm,
Level 3 (4-3)

*Weasleby's command center blows up, leaving Weasleby in his spiky hovercraft.
All of his traps and cockpits are gone.*

Hatsworth [default]: When will you learn Weasleby?  *Weasleby is upset.*

Hatsworth [lecturing]: You can't beat me.

Weasleby [upset]: You may have won this time...  *Hatsworth is still
lecturing.*

Weasleby [devious]: (again)

Weasleby [default]: But we'll see who has the last laugh.

Weasleby [smug]: Until next time, old man.

Weasleby [laughing]: Ha ha ha!

*Weasleby flees the scene, leaving Hatsworth to proceed to the level exit.*

-----------------------------------------------------------------------------

5.6.d: Oh No!!!!  Weasleby Got the Master Piece!!!

-----------------------------------------------------------------------------

Conversation Trigger: Enter the Puzzle Realm, Level 6 (4-6).

*Hatsworth walks through a hallway in the Puzzle Realm.  There is an audible
hum indicating a nearby Golden Piece.*

Hatsworth [default]: The Master Piece should be just ahead.  *He's talking
to himself.

Hatsworth [pondering]: Who would have ever thought I would make it here?

*Suddenly, the sound effect for when a Golden Piece is collected plays.
Weasleby is heard cackling.  Hatsworth is shocked at the sudden turn of
events.*

Hatsworth [shocked]: What was that??

*Hatsworth runs through the hallway and finds Weasleby in a large chamber,
putting on the Master Piece.  He crackles with power and starts hovering in
a purple glow.*

Weasleby [pondering]: You're too late, Hatsworth! The Master Piece is mine!
*Hatsworth is in his default pose.*

Hatsworth [upset]: Hmmph, you have the piece indeed.  *Weasleby continues
pondering.*

Hatsworth [upset]: Now we'll see if clothes really do make the man.

Weasleby [default]: A man? Me? No longer, Hatsworth.  *Hatsworth is still
upset.*

Weasleby [smug]: This suit has made me a God, and for my first act I think...

Weasleby [menacing]: I'll destroy you!

Weasleby [laughing]: ha ha ha!

*Weasleby attacks you (without a mecha this time!!!), and the battle begins.*

-----------------------------------------------------------------------------

5.6.e: A God He Is NOT (And He's Got a Rotten Scheme to Compensate)

-----------------------------------------------------------------------------

Conversation Trigger: Defeat Weasleby in the Puzzle Realm, Level 6 (4-6).

*As Hatsworth strikes the last blow on Weasleby, the scoundrel is knocked to
the ground.  He gets up, glaring at Hatsworth.*

Weasleby [shocked]: How is this possible?! I have the Master Piece!
*Hatsworth is still upset.*

Hatsworth [upset]: Weasleby, unhand that piece at once. You don't know how to
control it!  *Weasleby is still shocked.*

Weasleby [default]: And give you my prize and all the credit?  *Hatsworth is
still upset.*

Hatsworth [lecturing]: If you don't, the Puzzle World will continue to grow
and we'll all be destroyed!  *Weasleby is in his default pose.*

Weasleby [angry]: I'm tired of always coming in second to you, old man.
*Hatsworth continues lecturing.*

Weasleby [pondering]: But you are right about one thing.

Weasleby [pondering]: I could use some help figuring out how to use my new
powers...

Weasleby [smug]: Luckily, that little book worm apprentice of yours will help
me out.

Weasleby [menacing]: After a little persuading...

Hatsworth [angry]: Leave Cole out of this! If you lay a finger on the boy -
*Weasleby still has his menacing face on, and he's about to interrupt
Hatsworth!*

Weasleby [smug]: I'd love to stay and chat, but I have to run.  *Hatsworth's
still angry!*

Weasleby [laughing]: ha ha ha!

*Weasleby leaves the room, and the exit drops down from above.  No, you don't
get a suit piece for all this.*

-----------------------------------------------------------------------------

5.6.f: The Gentleman's Vest (BONUS PIECE)

-----------------------------------------------------------------------------

Conversation Trigger: Collect the Golden Piece at the end of the secret level
unlocked from the Puzzle Realm, Level 1 (4-1)'s secret exit.

Screen: You found the Gentleman's Vest!  *The Gentleman's Vest is shown.*

Screen: This mystical armor protects its wearer from extreme temperatures and
spikes.  *Same image as above.*

*Hatsworth leaps up, takes his hat off, bows, and exclaims "Good show!"*

-----------------------------------------------------------------------------

5.7: Tealand

-----------------------------------------------------------------------------

DAMN, that Weaselby is a bastard!!!!  The final leg of Hatsworth's journey
will be in his homeland, Tealand - and ironically, it's far tougher than any
of the wilds (or legendary realms, or secret bases, or airship armadas) that
Hatsworth's had to navigate thus far.  Again, there's not much dialogue here,
but this area is chock-full of spoilers - and if you don't understand what's
happening here, my analysis of the game's events is going to leave you
bewildered.  So, let's move on to the endgame!

-----------------------------------------------------------------------------

5.7.a: Cole's Gone Missing (And Lance Has Amnesia)

-----------------------------------------------------------------------------

Conversation Trigger: Occurs after "A God He Is NOT (And He's Got a Rotten
Scheme to Compensate)"

*Hatsworth walks into the Pompous Adventurer's Club lounge.  Cole isn't there
this time, and Lance Banson strolls into the room instead!!*

Lance [default]: Greetings sir, and welcome!  *Hatsworth is in his default
pose.*

Hatsworth [pondering]: You look familiar, have we met before?  *Lance is still
in his default pose.*

Lance [laughing]: No, I believe I'd remember an uncouth little man like you.
*Hatsworth is still pondering.*

Lance [macho]: There are those who say I remind them of the dashing sky
pirate, Lance Banson.

Lance [singing]: But he's far too good looking!

Lance [default]: And why would he work in a shop like this?

Lance [sad]: (Unless he ran out of money and all his ladies left him...)

Lance [default]: Now what can I do for you?

Hatsworth [pondering]: What happened to Cole?  *Lance is still in his default
pose.*

Lance [default]: Who?

Hatsworth [angry]: The boy that normally works here!

Lance [laughing]: Oh, that boy!  *Hatsworth is still angry.*

Lance [singing]: While I typically don't bother with such things, he did ask
me to pass on a message.

Lance [default]: Something about a "Robot Suit" getting upgraded.

*On the upper screen, Hatsworth strikes the same pose as when you clear a
level.*

Screen: Robot Suit Upgraded!  *The Robot Suit sprite is displayed.*

Screen: Charge into your enemies with a fast dash by pressing the R Button!
*The Robot Suit is shown doing this, along with an R button logo.*

Screen: Watch your Super Meter!  *Same image*

Lance [default]: Now I remember what happened to the boy!  *Hatsworth is back
in his default pose.*

Lance [default]: A man in a top hat came and told him to take the day off.

Hatsworth [pondering]: A man in a top hat?  *Lance is still in his default
pose.*

Hatsworth [angry]: Weasleby's to blame for this. First the suit piece, and now
the boy!

Hatsworth [lecturing]: It would seem I must rescue the World, AND the lad!

Lance [default]: Before you rescue anything, you should really rescue
yourself.  *Hatsworth is back in his default pose.*

Lance [grinning]: Rescue yourself from high prices!

*Lance laughs on the upper screen, and you are then taken to the shop.  Lance
now runs it.  After you exit, Tealand is lit up on the map screen and is now
selectable.*

-----------------------------------------------------------------------------

5.7.b: Infiltrating Weasleby Manor

-----------------------------------------------------------------------------

Conversation Trigger: Enter Tealand, Level 4 (5-4).

*Hatsworth walks into the manor.*

Hatsworth [default]: Weasleby's estate is not quite what I would have
imagined.  *He's talking to himself.*

Hatsworth [aside]: (Though his taste in decorations is as questionable as I
thought.)

Hatsworth [upset]: No time for dilly-dallying, the rift between our two worlds
is expanding!

Hatsworth [upset]: If I don't get the last suit piece and rescue Cole, there's
no telling what will happen!

*Gameplay resumes.*

-----------------------------------------------------------------------------

5.7.c: Unhand the Boy, you Brigand!!!

-----------------------------------------------------------------------------

Conversation Trigger: Enter Tealand, Level 6 (5-6).

*Hatsworth walks through the halls of Weasleby Manor and confronts Weasleby.*

Hatsworth [angry]: Unhand the boy you brigand!  *Weasleby is in his default
pose.*

Weasleby [default]: So you finally made it, Hatsworth, you're more formidable
than I thought.  *Hatsworth is still angry.*

Weasleby [menacing]: I won't make that mistake again.

Hatsworth [upset]: Release Cole or - *Weasleby is still glaring menacingly.
He has a bombshell of an interruption ready.*

Weasleby [default]: Or what?  *Hatsworth is still upset.*

Weasleby [smug]: You can't defeat me. I have the Master Piece - it's as simple
as that.

Weasleby [menacing]: And I wouldn't worry about the boy - you'll be joining
him shortly.

Weasleby [laughing]: Ha ha ha!

*Weasleby begins attacking - the battle is on!!*

-----------------------------------------------------------------------------

5.7.d: Weasleby Falls... And the Mastermind is Unveiled

-----------------------------------------------------------------------------

Conversation Trigger: Defeat Weasleby in Tealand, Level 6 (5-6).

*As the final blow is struck, Weasleby begins having seizures.  Suddenly, his
head twirls around and pops off - and Cole climbs out of the body!!  Hatsworth
is shocked at this development.  Cole laughs before jumping out and facing
Hatsworth.*

Cole [pissed]: But I have the Master Piece! Me!  *Hatsworth is in his default
pose.*

Cole [pissed]: How could you possibly have it??

Cole [aside]: (Don't tell me this is some ridiculous twist where he "had the
power all along.")

Cole [aside]: (What passes for plots these days?)

Cole [pissed]: How could I be beaten by an old fool like you?!

Cole [pissed]: Why couldn't you just step aside, you old glory hog?

Hatsworth [upset]: Cole! What is the meaning of this? *Cole's still pissed...*

Hatsworth [lecturing]: What happened to Weasleby?

Cole [pissed]: Isn't it obvious? There is no Weasleby!  *Hatsworth still seems
to be lecturing...*

Cole [pissed]: Your rival all along has been...  *BIG PLOT TWIST!!!!!  Don't
scroll down any further if you haven't beaten the game!!!!  It's a mega
spoiler!!!!*

Cole [smug]: ME!

Hatsworth [shocked]: What??? *Cole is still smug.*

Hatsworth [pondering]: But why? What did I do to deserve this?

Cole [pissed]: Nothing! You've done nothing the whole time!  *Hatsworth is
still pondering.*

Cole [lecturing]: That's the problem.

Cole [pissed]: Who found the location of the suit pieces? Me!

Cole [pissed]: Who lead you to the treasure? Me!

Cole [lecturing]: But instead of "oh thanks Cole, you're a big help" what do I
get?

Cole [pissed]: NOTHING!

Cole [pissed]: No credit, no adventures, no share of the treasure!

Cole [lecturing]: Instead I get "you're too young",  *Partial line.*

Cole [lecturing]: "Keep reading those BOOKS of yours", "maybe when you're
OLDER."

Hatsworth [angry]: Impertinent youth! You would put the entire world in danger
over a temper tantrum?  *Cole's still lecturing.*

Hatsworth [angry]: The Puzzle Realm threatens to engulf us all, and you're
complaining about credit??

Hatsworth [upset]: In any event, you've been bested.

Hatsworth [lecturing]: I have the Master Piece, and you can be sure I'll
notify your parents of your doings!

Cole [lecturing]: I don't think so, Professor.  *Hatsworth is still lecturing
himself.*

Cole [lecturing]: You see, I've finally finished a masterpiece of my own.

Cole [smug]: Behold... THE MACHINE!

Cole [evil laugh]: ha ha ha!

*Weasleby's discarded body begins flashing and exploding.  Puzzle blocks rise
out of thin air outside the window, and the room repeatedly explodes in
flashes of white before everything fades away...*

-----------------------------------------------------------------------------

5.7.d.i: Ancient Relic vs. Modern Technology

-----------------------------------------------------------------------------

Conversation Trigger: Begins immediately after "Weasleby Falls... And the
Mastermind is Unveiled" ends.

*The Machine rises up against a backdrop of puzzle pieces rising against a
glowing background.  It laughs menacingly, towering over Hatsworth.*

Cole [smug]: Let's see how an ancient relic stacks up against the marvels of
modern technology.  *Hatsworth is upset.*

Hatsworth [upset]: It's time I taught you what being an adventurer is all
about.

Hatsworth [upset, young]: IT'S TEA TIME!  *If Hatsworth was stuck in his old
state after beating Weasleby, the Super Meter is automatically filled up
enough to make him young again at this point.*

*The Machine begins to attack you.  This is the final boss - good luck!*

-----------------------------------------------------------------------------

5.7.e: The Master Piece Claimed At Last

-----------------------------------------------------------------------------

Conversation Trigger: Collect the Golden Piece that is left behind after the
defeat of The Machine in Tealand, Level 6 (5-6).

*The Machine groans as its arms pop off in an explosion and it goes down in
flames.  The Golden Piece descends from the sky.*

Hatsworth [default]: At last, the final piece of THE GENTLEMAN'S SUIT!  *He is
alone in the ruins of Weasleby Manor.*

Hatworth [pondering]: With this I should have enough power to seal away the
Puzzle Realm for good!

Hatsworth [aside]: (or at least for another few thousand years...)

Hatsworth [pondering]: It's a pity about the boy, those stories must have
really gone to his head!

Hatsworth [laughing]: Who would have known he was spending all the money I
gave him on this giant robot?

Hatsworth [pondering]: And how am I going to pay for all of the damage caused
to the city?

*The level exit drops down from above.*

-----------------------------------------------------------------------------

5.7.f: The Gentleman's Bowtie (BONUS PIECE)

-----------------------------------------------------------------------------

Conversation Trigger: Collect the Golden Piece at the end of the secret level
unlocked from Tealand, Level 1 (5-1)'s secret exit.

Screen: You found the Gentleman's Bowtie! Only a true gentleman could pull
this off!  *The Gentleman's Bowtie is shown on the screen.*

Screen: Special Attacks and your Robot Suit now use less Special Meter!  *Same
image.*

*Hatsworth leaps up, takes his hat off, bows, and exclaims "Good show!"*

-----------------------------------------------------------------------------

5.8: The Credits

-----------------------------------------------------------------------------

And these are what play after you've beaten the game.  I won't bother to
list the credits themselves (I don't want to spoil the fun TOO much,) but I
will tell you what's going on in the photographs.  The credits take place
after you've claimed the Master Piece, by the way.  (I just hope I don't have
to watch them too many times to tell you what's going on - the final boss is
tough!!!!)

-----------------------------------------------------------------------------

5.8.a: Photograph Epilogue

-----------------------------------------------------------------------------

*An image of the Puzzle Realm is the first image shown.  There is a moon,
blocks, and stars shown hanging from string.  Over the next few photos, it
recedes, and Tealand replaces it.*

*The next few photos show Hatsworth approaching the pedastal where he found
the Golden Hat, putting it back in place, and leaving it behind.*

*The next few photographs show the future of Weasleby's mercenaries.  Lance
has adjusted to his lack of a wig and has his ladies back.  Lady D is
depicted marrying Weasleby, and he's NOT happy about it.  The Captain and his
nurse have sent back a postcard from the Himalayas.*

BUT WAIT!

OUR STORY ISN'T QUITE FINISHED.

*Cole approaches the Golden Hat in the jungle (turning & smirking) and puts
it on (smug).  As he laughs evilly/triumphantly, the hat suddenly activates,
transmogrifying him into a baby.*

*Hatsworth is then shown relaxing in the Pompous Adventurer's Club lounge.*

THE END

*The last image shown, a short while before the credits are over, is sprites
of Hatsworth and the game's development team hanging out all over the Pompous
Adventurer's Club lounge.*

=============================================================================

6: Commentary on the game

=============================================================================

With the script done, I will now move on to commentary on various aspects of
the game.  These are just my two cents on the events of the story and what
they could mean.  Is there anything we should have seen coming?  Do the events
of the game set up a sequel, or is the story truly over?  Just how stupid IS
Lance Banson?  Has Cole proven himself to be an adventurer, or just a 
scoundrel?  All of these topics and more will be addressed!!!

-----------------------------------------------------------------------------

6.1: WTF Lance?!?

-----------------------------------------------------------------------------

"Real men don't fight... THEY SING!!!"

Lance Banson is quite the loony one.  He's very muscular, but he never uses
that strength against you when you fight him - rather, he sings, throws roses,
and shoots hearts out of his belt in his bid to best Hatsworth, and he heals
himself by striking macho poses.  His notes can summon his ladies to heal him
with kisses, but if you match the blocks and thwart the move, the ladies
trample him instead.  The fight is just full of WTF and win, and I love it.
XD  Lance, you silly, silly goon.

-----------------------------------------------------------------------------

6.2: The Ending

-----------------------------------------------------------------------------

Here, I will discuss the ending of the game.  I'll admit that I lost some
sympathy for Hatsworth here, but I still liked it nonetheless.  It had some
pretty darn funny moments!!!!!  Still, I think the story could have ended a
bit more happily than it actually did...

-----------------------------------------------------------------------------

6.2.a: How It Should Have Gone

-----------------------------------------------------------------------------

Conversation trigger: Defeat the final boss (Cole's Machine.)

*Cole is collapsed on the ground after the defeat of his great machine.
Hatsworth walks over to Cole to help him up, but Cole rejects it at first.*

Cole [pissed]: No!!! No, no, no!!! This can't have happened!!! It must be a
fluke!!!!  *Hatsworth is shocked that his gesture of goodwill has been
rebuffed.*

Cole [pissed]: My design was flawless!!!! I had you right where I wanted you!!
And that suit's glory days are long gone!!!  *Hatsworth becomes upset at this
point.  Cole has just tried to kill him, and Hatsworth was ready to put that
aside and help Cole to his feet to start over.  But Cole just isn't letting
the matter drop.*

Cole [grumpy]: I calculated everything...  *Hatsworth is still upset at Cole's
arrogance.*

Cole [pissed]: HOW COULD I LOSE??!!??  *Hatsworth is now in his default pose -
he's already formed a plan to make peace with his apprentice.*

Hatsworth [default]: Calm down, lad. It's over now. I won, and you lost.
*Cole is now just grumpy - he's in a sour mood, but he's not exactly about to
try to choke Hatsworth.*

Hatsworth [laughing]: That certainly was a strong effort you put out, though!
Seriously, building a giant robot?!? I couldn't do that with three times the
wealth in the entire Puzzle Realm!!!!  *Cole is still grumpy.  Apparently,
he thinks that Hatsworth's compliment is, well, anything but.*

Hatsworth [default]: It seems that I've underestimated you... seriously, YOU
were Weasleby this whole time?  *Cole is now somewhat calmer, but still
visibly disgruntled.*

Cole [turn & smirk]: Well... yes, I was.  *Hatsworth is still in his default
posture.*

Hatsworth [laughing]: Ha ha ha... ha ha ha...  *Cole now looks confused.*

Cole [confused]: What's so funny, Professor?

Hatsworth [laughing]: Well, that certainly explains how that little pipsqueak
was consistently able to get the suit pieces before I did!  *Cole is still
confused.*

Hatsworth [laughing]: You knew EXACTLY where to look, didn't you?

Cole [smug]: That's right! And I had all the right skills to get at them
before you could... whether you recognized it or not!!!  *Hatsworth is still
laughing.*

Cole [smug]: So, it could have been YOU who stayed at home the whole time, and
everything would still have turned out all right in the end!!  *Hatsworth is
upset again - no wonder, seeing as Cole has just insulted him.*

Hatsworth [pondering]: Indeed I could... Just one question, lad.  *Cole is
still looking smug.*

Cole [default]: And... what's that?  *Hatsworth is still pondering.*

Hatsworth [upset]: Why did you keep trying to kill me?!?  *Cole is now
frightened.*

Cole [pissed]: Well, how else was I supposed to get your respect?!?!?
*Hatsworth is still in his aggressive [upset] posture.*

Cole [aside]: (And what good is a story without a decent antagonist?)  *It's
now Hatsworth who looks confused.*

Cole [lecturing]: All I wanted was to come with you on your adventures - to
share in the excitement!!!  *Hatsworth is now in his default pose.*

Cole [lecturing]: But you wouldn't let me come!!! You said that it was too
dangerous - that I wasn't ready!!!!  *Hatsworth is still in his default pose.*

Cole [lecturing]: So, I had to prove to you that I was worthy of your respect!
And I didn't hold anything back - I had to prove that I'm just as much of an
adventurer as you are!!!!!  *Hatsworth is now laughing*

Hatsworth [laughing]: And indeed you did!  Good show, lad...  *Cole is still
in his "lecturing" pose.*

Hatsworth [pondering]: Say, Cole... how would you like to come along with me
on my next adventure?  *Cole is in his default pose.*

Cole [excited]: Really? You mean it, Professor?  *Hatsworth is now laughing*

Hatsworth [laughing]: Of course! Actually, I'm thinking that the ruins out
there should be more afraid of you!!!  *Cole is still in his excited pose*

Cole [eager]: WOO-HOO!!!! Thank you, Professor!!! I won't let you down!!!

*Cue credits.*

-----------------------------------------------------------------------------

6.2.b: Maybe he IS too young...

-----------------------------------------------------------------------------

Hatsworth's biggest reason for not wanting Cole to come along with him was
that he thought Cole was too young to handle the dangers of the ruins and
wildernesses he would be exploring.  This is humorously pointed out during the
credits, when Cole took the Golden Hat that Hatsworth returned to its proper
place.  Shortly after he placed the hat upon his head, it cut his age just
like it did to Hatsworth... only in Cole's case, it turned him into a baby!!
The point to be made here is that Cole is still immature.  (Said immaturity is
evident in the fact that he basically had a temper tantrum when he wasn't
allowed to accompany Hatsworth - and he nearly killed the Professor and put
the world in grave danger in the process!)  Regardless of his book smarts,
Cole still lacks the wisdom and experience to properly handle himself out in
the field.  Hatsworth, a grizzled adventuring veteran who has made a huge name
for himself, was more than prepared to head out to the dangerous continents,
grab the pieces of the Golden Suit, and come back in one piece - Cole could
easily have gotten himself maimed trying, and Hatsworth wouldn't have been
able to forgive himself if that had happened.  So, Hatsworth was keeping Cole
in Tealand largely for his own protection.  (Remember how upset he got when
Weasleby started threatening to torture Cole, and how adamant he was that
Weasleby let Cole go upon confronting him in Weasleby Manor?)  The lesson to
be learned here is that just because you WANT to do something, doesn't mean
that you CAN.  There are some things in life that are just too difficult to
manage without the proper training.  Any dumbass can challenge a hardened
convict to a fight, but only a cop, martial arts expert, or soldier would know
how to strike at the convict's natural weak points to take him down quickly,
easily, and with minimal injury to himself.  The silly overconfident macho
civilian would probably get his telegraphed lame punch blocked, his arm
seized and chopped off, and his body reduced to a lifeless ball of stab
wounds.  And there's a REASON that DIY projects have a knack for landing
their architects in the Darwin Awards.  If you don't know what you're doing,
you're going to get hurt trying it.  And there are some things that reading
can't help you with.  You have to learn by experience - to try it in a safe,
controlled environment and really get the hang of what you're doing before
moving on to the real deal.  Hatsworth kept holding Cole back because he was
afraid that the lad would get himself too deep into a load of trouble, and be
unable to get back out.  It's implied a few times that Hatsworth believes that
Cole has the potential to become a great adventurer - but it will take time
for that to happen, and Hatsworth is just trying to do the responsible thing
by keeping Cole out of harm's way until he's ready to tackle the world head-
on.  And that's what the original ending wanted to tell us.

-----------------------------------------------------------------------------

6.2.c: He's Proved Himself To Be An Adventurer, You Old Buffoon!!!

-----------------------------------------------------------------------------

Keep in mind that the man Cole was impersonating - Weasleby - was established
to be Tealand's number-2 adventurer, right behind Hatsworth.  Furthermore, he
beat Hatsworth to each of the major suit pieces seen in the game's main
storyline.  And in every world but Tealand, he was found deep in the danger
zone, waiting in his top-hat machine to bar Hatsworth's way and challenge him
to a battle.  How could he have gotten that far?!?  It was Cole's intellect
that was behind Weasleby - that made it possible for him to have those big
flying machines, to pacify the puzzle monsters so that they would obey him and
his flunkies, to know exactly where the suit pieces were so that he could beat
Hatsworth to the punch, and to have all the tools necessary to safely navigate
each continent on his way to the prize.  In essence, it was COLE who was the
REALLY skilled adventurer.  He wasn't exaggerating when he said that Hatsworth
essentially did nothing the whole time - the events of Tealand was the only
point that Hatsworth's actions really were important, as by that point Cole
was too upset to think much about the consequences of withholding the Master
Piece.  Weasleby may have been a scoundrel, but he was also far more competent
than Hatsworth gave him credit for - and that competence was really Cole and
his intellect.  That's basically what I'm trying to say in my reworked ending.
Cole's a lot more mature and capable than anybody else realizes, and he's
proven that he's more than able to take care of himself out in the field.
That's why I was so disappointed when Hatsworth didn't make a concession to
Cole and invite him along for his next adventure after the Machine's defeat.
The kid was Weasleby the whole time - he's proven that he can handle whatever
comes his way!!!!  Why can't that old man give him the respect that he's due?!
Sheesh!!!!  Not such a good show...

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6.3: The Weasleby Factor

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"There was no Weasleby!  Your rival this whole time has been... ME!!!"

Ah, Weasleby.  He's been a thorn in your side for the whole game, but when
Henry confronts him in his manor, his head pops off after just a few blows!!!
And then Cole comes out and reveals that Weasleby was just him in disguise!!!
That doesn't fully explain Weasleby, however.  Despite Cole's claims, I can't
help but think that there WAS a real Weasleby, and there are things in the
game to support that hypothesis.  There are also a few hints against the idea,
but after I present my case - and how it could expand Hatsworth's world - I
hope that you'll agree that the character of Weasleby could be much more than
just another one of Cole's inventions.

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6.3.a: The Case Against A Real Weasleby

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The first major case against a real Weasleby is that he's never seen on the
screen at the same time as Cole.  This foreshadows the revelation that
Weasleby is actually Cole.  However, the foreshadowing is anything but
obvious, and it only really makes sense after the fact; a first-time player
would likely chalk the lack of co-presence up to coincidence.  The lack of a
cutscene during Tealand where Weasleby interrogates Cole IS a little
suspicious, as is the lad's absence when Hatsworth confronts Weasleby in
Weasleby Manor, but the player may be too busy struggling through Tealand's
challenging levels to think of the former, and the latter could be chalked up
to Cole being held in a separate room if not for the revelation that takes
place after Weasleby's defeat.

Also, after Weaselby leaves the Pompous Adventurer's Club, Hatsworth remarks
that "He's always been a strange one."  Probably because he doesn't really
exist, and someone else is pulling his strings.  (Also, Cole's evil laugh
looks and sounds a lot like Weasleby's laugh.)  Hatsworth also calls Cole a
little weasel when he announces his Puzzle Realm Inspired Goods - that line
can hardly be a coincidence, and is clearly a very subtle hint from the game
designers.  Later, Hatsworth tells Weasleby "Even without this hat, I'm twice
the man you'll ever be!"  Little does Hatsworth realize this is more than a
taunt, since Weasleby isn't truly a man.  The fact that Weasleby was just a
disguise could also explain the attacks he used when you fought him in the
Puzzle Realm and Weasleby Manor - he was essentially a robot suit!!!

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6.3.b: The Case For A Real Weasleby

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Make no mistake about it - the Weasleby that we've seen throughout the game
was Cole the whole time.  The real Weasleby's presence was strongest some time
before the events of the game.  But the events that we do see hint at those
past events and help to support Weasleby's existence.

The first factor to indicate that Weasleby really exists is the hints of a
prior history with Hatsworth.  When we first see the fake Weasleby in the
Pompous Adventurer's Club lounge, Hatsworth instantly recognizes him, and even
recites his full name!!!  That full name is Leopold Charles Anthony Weasleby
the Third - it's such a mouthful that only somebody who knows him well would
bother to commit the full name to memory.  (Also, the fact that he's Weasleby
the THIRD suggests that there have been other Weaslebys before him.)
Hatsworth also issues some insults to Weasleby during their first few
encounters (such as stating that Weasleby lacks class,) and he brings up the
fact that Weasleby is having trouble paying his dues.  Hatsworth is also aware
of the fact that Weasleby is a very wealthy individual, and when Cole is
[apparently] kidnapped by the scoundrel, Hatsworth seems to instantly guess
that the boy is being held at Weasleby Manor - what's more, Hatsworth knows
exactly where to find the place.  He already knew where Weasleby lived!  (That
doesn't quite explain why he went through the sewers and rooftops of Tealand
instead of just walking up to the manor, but perhaps he feared that he would
be shut out or arrested at the gate if he had approached it directly - he went
along the difficult route because he didn't want Weasleby to see him coming.)
Hatsworth couldn't possibly have known all of this about Weasleby if the first
time we see Weasleby in the game is the first time the two men had met.  If he
had just appeared out of the blue one day, he would have no backstory to speak
of, and nobody would know anything about him.

Furthermore, Hatsworth's statements about Weasleby's wealth are proven when
we see Weasleby Manor.  The place is very ornately designed and decorated, and
it's especially full of portraits of Weasleby.  Granted, it's unlikely that
(the real) Weasleby is the one who installed all the spike traps, but Cole was
never established to be wealthy.  He must have been using Weasleby's money to
finance his exploits (namely the machines, mercenaries, and traps.)  If there
had never been a Weasleby, Cole would have had to build or purchase that
estate from scratch, and he wouldn't have the finances to do THAT, let alone
build the machines or hire the mercenaries!!!  It's much more feasible to
presume that the estate already existed and had an owner, and that Cole
simply impersonated said owner and moved in.

Furthermore, Weasleby is shown being married to Lady D in the credits - since
this is after the events of the game, the Weasleby depicted is most likely NOT
Cole in disguise!  It must be the real Weasleby, waylaid on his way back to
Tealand!!!  XD

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6.3.b.i: Possible Sequel Hook?

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If there is a real Weasleby, then his presence could be the perfect starting
point for a sequel to this game.  Here's how I imagine it going.  The real
Weasleby returns from a faraway land some time after the conclusion to the
events of "Henry Hatsworth in the Puzzling Adventure", expecting a lot of
recognition and fame for his exploits.  Instead, though, he is greeted with
distrust and derision.  Confused as to why he is suddenly so unpopular
(remember, the guy was the number 2 adventurer in the Pompous Adventurer's
Club, so his name is pretty big,) Weasleby investigates Tealand's recent news.
He discovers that his rival, Hatsworth, has been on an equally grand
adventure while he was away - and that Hatsworth's assistant (Cole) was
impersonating Weasleby and trying to have the Professor assassinated.  In
other words, Weasleby's name has been tarnished.  Weasleby is FURIOUS at this
development, and his rage only intensifies when he sees what's happened to his
manor - between Cole's renovations to the place, the near-fusion of the "real
world" and the Puzzle Realm, and the damage caused to the city by the
unleashing of Cole's machine and its battle with Hatsworth, Weasleby Manor is
practically totaled.  Outraged at the destruction of his reputation and his
home, Weasleby pulls out the artifact he had collected on HIS recent adventure
and uses it to trash the Pompous Adventurer's Club Lounge in a frenzied search
for Hatsworth and Cole - however, neither of them are at home.  (I'm not quite
sure what Weasleby's artifact should be, but for storyline purposes it cannot
be intricately connected with the Golden Suit.  It can be closely related,
but it shouldn't actually be part of the set.  The best I can think of is a
tiki idol/frog or miniature catapault that can summon orbs of pure power -
these ideas reference Zuma and Bust-a-Move, respectively, both of which are
popular puzzlers - thusly connecting the artifacts to the Puzzle Realm and
fitting in with the "puzzle" theme of the Hatsworth world.)

A few days later, Hatsworth and Cole return to Tealand from a minor adventure
and instantly notice that the city has been changed drastically.  Puzzled as
to why most of the buildings now resemble giant top hats, the duo begin to
enter the city, only to be greeted by a superpowered Weasleby.  Weasleby wastes
no time in attacking the pair and overwhelming them, forcing them to quickly
flee from Tealand.  Hatsworth has no choice but to pick up the Golden Hat once
again and harness the power of the Puzzle Realm to counteract Weasleby's
newfound power... but to actually have the power to challenge Weasleby,
Hatsworth will have to collect the full Golden Suit.  Hatsworth will be
accompanied on his quest by Cole, who will be a second playable character -
the player can switch between Hatsworth and Cole at any time.  Cole won't be
able to use the Gentleman's Suit or its abilities, but he'll make up for that
with his inventions, which he'll use to connect himself to the Puzzle Realm
and utilize his own set of abilities.  Being a genius, he'll also be able to
interact with the environment in ways that Hatsworth can't.  As the game goes
on, Cole will come up with more inventions to give himself more abilities.
Eventually, the combined power of Hatsworth in the Gentleman's Suit and Cole
with his inventions will be sufficient to allow the pair to return to Tealand
and challenge Weasleby to a battle in an effort to strip the scoundrel of his
powers and restore Tealand to normal.

And that's how I envision the sequel going - Hatsworth and Cole versus the
true Weasleby, with Weasleby seeking revenge for the damage the events of
"Henry Hatsworth in the Puzzling Adventure" inflicted upon his name, and
Hatsworth and Cole having to work together to stop Weasleby's rampage.

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7: Credits

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I would like to extend credit, acknowledgement, and thanks to the following
groups and individuals:

-EA Games, for producing "Henry Hatsworth in the Puzzling Adventure" and
writing its storyline.

-Nintendo, for sponsoring the game and hosting it on the Nintendo DS system.

-ThunderMan, for his Bomberman DS guide which I borrowed my overall format
from.  The design of my guide is based off of the way he constructed his.

-Myself, for going to the trouble of typing out every line of dialogue in the
game, coming up with names to describe the characters' poses shown along with
the dialogue and using those to specify how they appeared on the screen,
describing the actions that the sprites underwent on the upper screen, and
writing out the analyses of the game's storyline.

-The GameFAQs staff, for accepting my draft of the "Henry Hatsworth in the
Puzzling Adventure" script onto their site.

-And you, the reader, for taking the time to read through this.

If there is a suggestion, correction, addition, or comment for this script that
you would like me to include, you can e-mail it to me.  If your suggestion is
good, I'll update my guide to include it and give you credit.  I would also
appreciate it if you would submit your own interpretations of this game's
storyline to supplement my own.  My e-mail address is:  luigifan@verizon.net

Game script (c) EA Games
Script recorded by Luigifan18, a.k.a. Matthew Bradley
Game (c) EA Games
Characters (c) EA Games
Scenario (c) EA Games
Scenario Analysis (c) Luigifan18