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    FAQ/Walkthrough by WishingTikal

    Version: 2 | Updated: 07/04/13 | Printable Version | Search This Guide

    Final Fantasy Crystal Chronicles: Echoes of Time - Walkthrough
    FAQ/Walkthrough (Wii)
    By WishingTikal - wishingtikal at gmail.com
    http://www.youtube.com/WishingTikal
    
    
    
    Table of Contents
    1. Introduction
    2. Game Basics
    ~............................Tribes 
    ~............................Controls
    ~............................Magic List
    ~............................Items
    ~............................Status Ailments
    3. Walkthrough 
    ~.............................
    Village/Forest,  Aqueducts,   Ice Mountain,   Fire Mountain,   Library,  Ruins,
    Aqueducts Ent.2, Ice Mountain Ent.2, Fire Mountain Ent. 2, Library Ent.2, Ruins
    Ent.2, Forest Ent.2, Graveyard, Library Ent.3, Mine, Gate, Tower.
    4. Extra Dungeon
    ..............................River Belle
    5. Disclaimer
    
    (( video walkthrough: ))
    http://www.youtube.com/view_play_list?p=2016120923F6C127
    
    
    
    INTRODUCTION
    
    The Crystal  Chronicles  franchise   has  made its  debut   on Gamecube,  after
    Nintendo requested of Square  that they release a Final  Fantasy game for their
    flagship console, in exchange  for letting them develop  titles for the Gameboy
    Advance system. Instead of giving Gamecube  owners a "real" Final Fantasy game,
    Square released  a new entry,  Crystal Chronicles,  which  bare very few  Final
    Fantasy traits, sharing more similarities to their Mana series. They also tried
    something bold by forcing players  to get GBAs in order  to be able to play the
    game with friends,  which was not  such a good idea.  Needless to  say, FF fans
    were disappointed,  even though  the  game  was  a very  polished  one,  with a
    beautiful soundtrack and some  of Gamecube's best graphics.  A few years later,
    Square decided to continue  the series with Ring of Fates,  which would use the
    same concept but would allow  players to play together  without all the hassle.
    The game  lacked  the artistic  appeal   of the  original,  but  it turned  out
    successful. In response to that, Square released Echoes of Time, a follow-up to
    the game. This installment once again tries  something new with Square's Pollux
    Engine, which  runs  the game  on Wii  and allows  DS  and Wii  owners to  play
    together. The Wii version doesn't exactly  render the same experience as the DS
    one, Wii players being forced with a very small screen and cumbersome controls,
    but that's only while Wii waits for The Crystal Bearers...
    
    
    
    GAME BASICS
    
    
    Tribes
    
    There are four different races to choose from at the beginning of the game. The
    storyline will remain  the same,  but each tribe  can wear and wield  different
    armor and weapons,  and has different  abilities  like the double  jump for the
    Selkies.  You can  only have  one save  file,  so choose  carefully  your  main
    character. However,  it's possible to create  up to 16 other  characters at the
    Adventurer's Guild in town, and play the  game with another character than your
    main one. The main character will still appear in cutscenes though.
    
    Clavat
    Clavats are fierce combattants who excel  at wielding swords. They are balanced
    characters, good for starters.
    
    HP: 116 (base) - 528 (max)
    MP: 114 (base) - 506 (max)
    ATK: 11 (base) - 305 (max)
    DEF: 9 (base) - 318 (max)
    MATK: 10 (base) - 304 (max)
    MDEF: 10 (base) - 304 (max)	
    
    Selkie
    Selkies are fast  and agile characters  who can  leap and jump higher  than any
    others. However, they are not particularly strong.
    
    HP: 132 (base) - 446 (max)
    MP: 98 (base) - 658 (max)
    ATK: 9 (base) - 303 (max)
    DEF: 8 (base) - 204 (max)
    MATK: 8 (base) - 204 (max)
    MDEF: 15 (base) - 309 (max)
    
    
    
    Lilty
    Lilties are small, but very tough. They  have high physical attack and defense,
    but are not very good with magic.
    
    HP: 144 (base) - 606 (max)
    MP: 86 (base) - 380 (max)
    ATK: 15 (base) - 324 (max)
    DEF: 11 (base) - 305 (max)
    MATK: 7 (base) - 203 (max)
    MDEF: 7 (base) - 301 (max)
    
    
    Yuke
    Yukes are scholars from  a peaceful tribe  who excels in magic.  They have very
    poor physical abilities, however.
    
    HP: 107 (base) - 401 (max)
    MP: 133 (base) - 525 (max)
    ATK: 8 (base) - 204 (max)
    DEF: 6 (base) - 202 (max)
    MATK: 14 (base) - 421 (max)
    MDEF: 12 (base) - 321 (max)
    
    
    
    Controls
    
    Use the + and - buttons  on the wiimote  to adjust the size  of the two screens
    displayed. If  you press  + and - at  the same time,  the screens  will  switch
    positions.
    
    In town and in dungeons,  move using  the nunchuk's  control stick.  Press A to
    talk and examine in town, and attack enemies  in dungeons. Press B to jump, and
    Z to collect items on the ground,  or carry objects in  dungeons. Press Z again
    to drop or throw  the object. In  water, press C  to dive. You can  also switch
    characters by pressing UP or DOWN on the  wiimote's control pad, and LEFT/RIGHT
    to change magic.
    
    By holding down  A longer, you can  use a charge  attack. You can  cancel it by
    pressing  B (works  for  magic too).  There  are  several  different  types  of
    attacks.
    
    Jump Attack: Press A while jumping to launch a mid-air attack.
    Dive Attack: Launch a jump attack and then hold down A to dive down weapon-fist
    onto the top of the foe. You can only use this attack with swords or spears.
    Lift Attack: Press A  while carrying a foe  (Z) to hit him from  below. You can
    only lift small foes.
    Wall Slam: Lift up a foe, run next to a  wall or tree, and then press A to slam
    it against the wall.
    Stomp Attack: When you  are standing on  top of a monster, press  A to stomp on
    its head.
    Hanging Attack: Jump to grab  the legs of a flying enemy  and press A to attack
    from below.
    
    Magic
    
    You can use magic by holding C and leading  the target to an enemy. Releasing C
    will cast the spell. You can cast the spells on yourself or allies to heal. You
    can cancel a spell  by pressing  B or Z while casting.  Spells consume  MP (the
    blue bar) which can be recovered with potions and fruits. To select the spells,
    press Up or Down on the control pad. 
    
    To stack magic,  press A to  lock-on the circle,  then cast  another spell  and
    release C  over the  other spell.  You can  do this  with other  characters  or
    players to stack more  circle and release  even more powerful  magic. In single
    player, you can create party members at the Adventurer's Guild and set their AI
    (menu - status  - AI) to cast  the same magic  as you do  so you'll be  able to
    stack magic with them.
    
    Spell Fusion List
    
    Fire	Blizzard
    Fire (Fire)
    Fira (Fire + Fire)
    Firaga (Fire + Fire + Fire)
    Firaga +1 (Fira +1 + Fire +1)
    Firaja (Fire + Fire + Fire + Fire)	Blizzard (Blizzard)
    Blizzara (Blizzard + Blizzard)
    Blizzaga (Blizzard + Blizzard + Blizzard)
    Blizzaga +1 (Blizzara +1 + Blizzara +1)
    Blizzaja (Blizzard + Blizzard + Blizzard + Blizzard)
    Thunder	Quake
    Thunder (Thunder)
    Thundara (Thunder + Thunder)
    Thundaga (Thunder + Thunder + Thunder)
    Thundaga +1 (Thundara +1 + Thundara +1)
    Thundaja (Thunder + Thunder + Thunder + Thunder)	Quake (Fire + Thunder + Cure +
    Clear)
    Quaga (Fira +1 + Thundara +1 + Cura +1 + Clearara +1)
    Bio	Ultima
    Bio (Fire + Blizzard + Cure + Raise)
    Bioga (Fira +1 + Blizzara +1 + Cura +1 
    + Arise +1)	Ultima (Fire + Blizzard + Thunder + Cure + Clear)
    Ultiga (Fira +1 + Blizzara +1 + Thundara+1 + Cura +1 + Cleara +1)
    Meteor
    Meteor (Blizzard + Thunder + Clear + Raise)
    Meteorga (Blizzara +1 + Thundara +1 + Clearara +1 + Arise +1)
    Cure	Clear
    Cure (Cure)
    Cura (Cure + Cure)
    Curaga (Cure + Cure + Cure)
    Curaga +1 (Cura +1 + Cura +1)
    Curaja (Cure + Cure + Cure + Cure)	Clear (Clear)
    Cleara (Clear + Clear)
    Clearaga (Clear + Clear + Clear)
    Clearaga +1 (Clearara +1 + Clearara +1)
    Clearaja (Clear + Clear + Clear + Clear)
    Raise	Holy
    Raise (Raise)
    Arise (Raise + Raise)	Holy (Cure + Clear + Raise)
    Holyga (Cura +1 + Clearara +1 + Arise +1)
    Barrier	Gravity
    Barrier {Fire + Clear)
    Barriera (Fire +1 + Clearara +1)	Gravity (Fire + Blizzard + Thunder)
    Graviga (Fira +1 + Blizzara +1 + Thundara +1)
    Haste	Slow
    Haste (Thunder + Clear)
    Hastega (Thundara +1 + Clearara +1)	Slow (Blizzard + Clear)
    Slowga (Blizzara +1 + Thundara +1)
    
    Items
    
    There are various  types of items  in the game.  Gears can be equipped  to your
    character and will change  its look and  attributes. You can  buy new pieces at
    the shops in town or make your own with scrolls found in dungeons. For this you
    will need the right  materials,  also found in dungeons  or made  with scrolls.
    Other types of items dropped by enemies will restore your health and magic, and
    some will boost your stats.
    
    
    Weapons	Equippable items needed for fighting and defeating monsters.
    Helmets	Equippable headgear for head protection.
    Armor	Equippable clothing for look and body protection.
    Accessories	Equippable items that confer special effects and powers.
    Scrolls	Instructions to make new equipment and materials.
    Materials	Raw materials needed to create new equipment and other materials.
    Jewels	Jewels can be affixed to equipment to confer special bonuses.
    Potions	Potions restore HP and are consummed immediately.
    Ethers	Ethers restore MP and are consummed immediately.
    Food	Food restores HP or MP and is consummed immediately.
    Drops	Drops boost your status levels when you pick them up.
    Orbs	Orbs will boost your element level when enough are picked up.
    Phoenix Down	Can  bring you  back to life  when you are  dead. Only visible  in
    ghost form.
    Scratch Cards	Winning scratch cards can be redeemed for prizes in town.
    
    Status Ailments
    
    Status ailments will affect your character with different effects, usually from
    an enemy's attack. Most  of them will wear  off after a while,  or can be cured
    with the spell Clear. Phoenix Downs have  to be used to cure Death, but only if
    your other party members are still alive, and other status are unavoidable.
    
    
    Death	Your character will be considered dead when its HP reaches zero.
    Burned	Your character  is envelopped  in flames  and its HP will  decrease over
    time.
    Frozen	Your  character  is   frozen  in ice  and  cannot   move,  while  its HP
    decreases.
    Paralyzed	Your character can still move, but cannot perform any actions.
    Poisoned	Your  character  will gradually   lose HP  and poison  might interrupt
    actions.
    Stunned	Your character cannot move at all.
    Slowed	Your character will move, but very slowly.
    Burdened with Gravity	Your character cannot jump anymore.
    Plunged  into  Darkness	Your   character   can only   see  over   a very  short
    distance.
    Cursed	Your character' status levels are all halved.
    Doomed	Your character will die when the countdown reaches zero.
    
    
    
    
    WALKTHROUGH
    
    This is a complete  step by step  walkthrough which  will take you  through the
    game's numerous  puzzles  within  the dungeons.  While  I always  try  to be as
    thorough as possible, if for any reason  you still cannot figure out one of the
    puzzles, please take a look at my video  walkthrough for the game, avalaible on
    my Youtube channel. The FFCC Echoes of Time playlist can be found here:
    http://www.youtube.com/view_play_list?p=2016120923F6C127
    Now let the adventure begin!
    http://www.youtube.com/WishingTikal
    
    
    Hero's Village/Forest
    
    
    
    After choosing your  character and  naming it, you'll  see a scene  of a little
    girl running in the forest. Afterwards, the hero wakes up in its village in the
    morning. Go around and speak with the villagers, then head up to the top of the
    village and speak with the  Moogle to enter the forest.  After the tutorial, go
    around the area to get the chests and defeat  enemies, then walk up to the gate
    in the northeast corner.  Pick up the key  lying on the ground  and place it on
    the pedestal to unlock the gate. 
    
    
    
    In the next area, walk up to the gate in  the corner and defeat all the enemies
    there to make a switch  appear. Hit this  switch to unlock the  next gate. Make
    sure you got all the chests  in the area, then move out  to the next area where
    you'll face the boss.  To defeat it, first  knock its helmet  off to reveal its
    vulnerable head and wait for it to attack  by pounding its arm into the ground.
    While it's stucked,  jump  on the arm  to reach  the head and  hit it for  more
    damage. Repeat the  process until  he's defeated  and move out to  the clearing
    ahead. 
    
    After the scene where Sherlotta  hands over the crystal  to you, leave the area
    by the exit up the slope on the left and  return to the village. After the talk
    with the villagers, it will be decided that you shall be the one to step out of
    the villager to retrieve the cure for the illness.
    
    
    
    
    Town
    
    Head out to the world map and enter the library at the back of the town. You'll
    meet Larkeicus,  who'll  propose to  help you by  making a deal  with him.  Now
    you'll need to get him a Buffasaur Horn. He'll also teach you how to use magic.
    Leave the library after  the tutorial and  speak with the two  townsfolk by the
    fountain to unlock the next stage. Walk out of town to the world map and on the
    right you'll find the Aqueducts.
    
    
    
    
    
    Aqueducts
    
    At the start, grab the block in the wall and pull it out to reveal the entrance
    to the aqueduct.  In the  first area,  hit the pillar  near  the gate until  it
    starts glowing and a platform  will raise, revealing a  switch underneath. Step
    on this switch to unlock the  gate. In the next area,  use thunder magic on the
    yellow sphere to raise the  platform and step on the switch  under it to unlock
    the next gate. 
    
    Examine the signpost in the next area to unlock a quest, then defeat the little
    guy with blizzard  magic. Hit  the switch  at the entrance  to move a  platform
    toward you, then grab the block nearby and pull it on the second platform which
    has a switch on it. Once the block is on  the platform, hit this switch to move
    the platform over  to the other  side. Jump  to the opposite  shore to  hit the
    switch there  and  move  another  platform.  Move  the block  down  on the  new
    platform, then hit  the switch on  the shore again  to move back  the platform.
    Pull the block on the switch to unlock the gate above and move out.
    
    
    
    In the next area, you'll need to use magic  on three spheres around the room to
    unlock the next one. Use fire magic on the red sphere up the steps on the left,
    blizzard on the blue one in  the middle, and thunder on  the yellow one over to
    the right. Do the same with the next three  spheres to unlock the back room and
    push the pillar into the wall on the left to open a gate somewhere else. Return
    to the previous area and the gate on the left will be open. 
    
    
    
    Enter the new room and  defeat the small  enemy with blizzard  magic, then take
    down the two  lizard  enemies  to make a  key appear.  Place  the key  into the
    pedestal to open the  gate and proceed.  You'll be back in the  first area, but
    the gate on the  left is now open,  so go through  it to the final  room. Here,
    pick up the crates around and drop them on the switches. You'll be missing two.
    Hit the pillar switch  at the right of the  entrance to make  two gates on each
    side of the main gate with  the lock open. Pick up the  crate in each and place
    it on the remaining switches. Do it twice  to get both. This will open the gate
    at the top of the room. 
    
    
    
    Head through and  get the key below.  Step on the  switch to open  the gate and
    return to the last room. Use  the key on the gate to open  it and push all four
    pillars into the  wall to open the  final gate leading  to the boss.  To defeat
    him, cast blizzard on him while  his barrier is down to  freeze him. Get behind
    him and hit the  stone on his back  for a lot of  damage. Keep hitting  it even
    after he's unfrozen until the barrier is  back. Wait for the barrier to be down
    again and  freeze  him back,  then hit  the stone  on  his back.  Repeat  until
    defeated. Leave and receive the Buffasaur Horn.
    
    
    
    Town/Village
    
    Return to the town and take the Buffasaur  Horn to Larkeicus. With the medecine
    in hands, go  back to your  village  and talk to  Sherlotta.  After the  scene,
    travel back to the town to speak with Larkeicus,  who will explain the terms of
    your deal. You'll need to visit two mountains,  Ice Mountain and Fire Mountain,
    and set back some  kind of ruins.  So off you go,  starting with  Ice Mountain.
    Head out to the world map and travel west to the mountain in question.
    
    
    
    
    
    Ice Mountain
    
    At the entrance, examine the signpost to  unlock a new quest, then climb up the
    cliff at the back  and pull down  the handle above  to reveal the  way into the
    mountain. In the first area, freeze the pot by using blizzard magic on it, then
    pick it up and throw it into  the water to turn it into  ice. Cross and head to
    the next area.  Freeze  the pot  here too  and throw  it into  the water  after
    defeating the  enemies. Push  the block onto  the ice and  use it to reach  the
    handle above. Pull it to make a platform appear and use the pulley on the other
    side to slide down to the next area.
    
    
    
    Defeat all the enemies in this area to make a handle appear and pull it to make
    some platforms appear.  Cross this area  by pulling all the  handles around and
    jumping on the  platforms until  you reach  the other side.  In the next  area,
    freeze the first  pot and throw  it into the  water. Push  the block up  to the
    middle of the ice and leave it there. Use  fire magic on the other pot to light
    it and throw it  on the ice  to melt it. The  block should  fall onto  a switch
    underwater and raise  a platform.  Now freeze the  blue pot again  and throw it
    back into the water to freeze it again. Pull the block from the platform to the
    ice on the other side of the  bridge and push it onto  the switch in the corner
    to open the next door.
    
    
    
    Save your game at the stone, then zip down the rope using the pulley and let it
    go half-way through  to fall down on the  bridge below. Defeat  all the enemies
    there to make  a switch  appear and  hit it to make  a handle  appear. Use  the
    handle to go up and find a little room with chests. Return to the previous room
    afterwards and go left to the  last area. Defeat the three  eye enemies here by
    stunning them with a charge attack, then  climb up the ruins and push the block
    into the alcove to trigger a scene.
    
    
    
    Town
    
    Return to see Larkeicus  to tell  him what happened  and unlock  Fire Mountain.
    Also speak with the  man hanging by the  fountain to unlock  a new quest before
    leaving town. On the world map, head north to your next destination.
    
    
    
    Fire Mountain
    
    In the entrance area, pick up the barrel at the end and drop it in front of the
    weak rockface below the cliff. Use fire magic on it to make it explode and make
    the weak part  of the wall crumble  to reveal  a chest.  Then pick up  a second
    barrel and drop it in front  of the weak wall above. Make  it explode to reveal
    the way to the next area. Examine the signpost here to unlock a new quest.
    
    Pick up the water  barrel and throw  it on the flames  blocking  the way to put
    them out. Cross over to the other side and  pull down the handle to make a fire
    barrel appear. Pick it up and carry it to the top of the platforms on the left.
    Light it up to make  the large block  explode and  reveal a chest  behind. Then
    grab another  barrel  and drop  it in front  of the  block on  the left  of the
    handle. Blow it up to reveal the way to the next area.
    
    
    
    Head up to the top while avoiding the falling boulders, then pick the barrel on
    the right and throw it on the moving platform to extinguish the flames. Jump on
    the platform and pick up the  next barrel to put out the  flames above. Put out
    the flames  on the  next moving  platform,  then  grab  a barrel  and ride  the
    platform to the right. Throw  the barrel to extinguish  the flames on the other
    side and move out to the next area.
    
    Here, defeat the enemies around the room to get the barrels they're carrying it
    and blow up each  of the four  stone blocks  set around.  You'll find  a switch
    hidden under each. Step  on all four switches  to open the gate  and proceed to
    the last area after picking  up the key. Head up and grab  the barrel ahead. Go
    up the slope while carrying the barrel and  throw it into the flames at the top
    of the area.  Save  at the  stone, then  unlock  the gate  and  head on  to the
    boss.
    
    
    
    The boss isn't too hard. It will roll around, which can be easily avoided, then
    get back its feet.  First, pick  up one of the water  barrels lying  around and
    throw it on the boss to put out the flame on its head. After that, start attack
    for major damage.  Everytime  the flame  comes back,  throw  a barrel and  keep
    hitting until it's defeated. A platform with a switch will then appear. Jump on
    it to reach the  ruins above and  push the block  into the alcove  to trigger a
    scene. Then walk back to town.
    
    
    
    Town/Village
    
    Go back to talk  to Larkeicus,  who will thank  you and  send you back  home to
    rest. Return to the village and speak with  Sherlotta to go to bed. During that
    night, something strange will occur and the next morning everyone will be gone.
    If you want, talk to the little girl at the entrance, and you can also go check
    on the crystal in the forest,  but it's not necessary.  For now, just head back
    to the town and enter the library.
    
    
    
    Library
    
    Things have changed for the worse inside  the library. Monsters now roam around
    and there are many puzzles  to solve. Head  through the left  door at the back.
    Pick up the book  at the end  of the hall  and place it  on the book holder  to
    unlock the door. In the next room, just move the bookshelf at the back and push
    it aside to reveal a passageway. 
    
    Pull the ladder in the  following area against  the wall, then  climb it up and
    pick up the book above.  Place it on the  book holder and go  stand next to the
    white sphere. A circle  of white magic will  follow you to the  sphere and open
    the path ahead. Now drop down  on the left and defeat  the two enemies below. A
    book will then appear above. Climb back up the ladder and carry the book to the
    book holder on the left. The white sphere is unreachable this time, so cast any
    of your magic  spells  and  lead it  to the sphere  on  the other  side  of the
    bookshelves to the left. The magic from  the book will follow your spell circle
    and open the path when it reaches the sphere. Proceed to the next room.
    
    
    
    Here, defeat the enemies first,  then hit the switch in  the center and spheres
    will come down. Now  you must pick up one  of the white books  lying around and
    place it on any book holder and then run  to a sphere to make the circle follow
    you to it. You'll  have to do this  three times  for all three spheres,  but be
    quick or the spheres  will go back up after  a time. Remember:  you have to use
    the white books, not  the grey ones, or  it won't work. Once  all three spheres
    have been hit by the magic the door will open.
    
    In the hallway ahead, defeat the enemies to clear the path, then hit the pillar
    switch at the end to move the bookcase and reveal a book holder. Now go back to
    the beginning of the room and pick up the book lying on the ground. Bring it to
    the book holder to unlock the door. 
    
    
    
    In the next room, push the empty bookshelf  so it fall on the floor below, then
    drop down and pull the bookshelf over the switch right next to it. Head back up
    using the ladder on the left and pick up the white book lying near the entrance
    of the room.  While  carrying  the book,  cross  to the  other  side using  the
    bookshelf. Defeat the enemies, then place  the white book (not the grey one) on
    the book holder on the  left. Now quickly  go stand on the switch  at the right
    and cast any magic. Lead your spell circle over to the book holder and guide it
    across the bookshelf to reach the sphere,  while the white magic circle follows
    your spell to it. The door next to you will open.
    
    In the following  area,  hit the switch  at the  back of the  room to reveal  a
    ladder behind a bookcase. Pull  the ladder out and move  it all the way left to
    where you can see a little shadow on the  floor (there should be a white sphere
    floating right above).  Place it  right next to  the shadow, then  climb up and
    pick up the book. Put it on the book holder, then go stand on the sphere. Since
    you placed the ladder between the bookshelves  and the sphere, the magic circle
    will be able to follow you to the sphere.
    
    
    
    After hitting the sphere,  defeat the mimic  in the corner (the  fake chest) to
    obtain a rune  ring,  then drop  down on  the floor  below and  defeat  the two
    enemies to make a key appear. Grab the key,  then the last bookshelf will lower
    to reveal a book. Pick  up that book and  drop it on the stone  platform on the
    right. Now  climb  up the ladder  and  step on  the switch  there  to make  the
    platform come up with the book  on it. Pick up the book  and go right. Place it
    on the book holder at the end to open the door.
    
    You'll find yourself back in the first room.  Drop down and return to the third
    room from the beginning.  Unlock the gate  in this room with  the key to access
    the boss.  For this  boss,  just attack  him  with normal  attacks  and  charge
    attacks. First get rid of the  minions by making them  explode next to the boss
    so he gets hit too.  Then avoid his spells  and attack him.  Heal yourself with
    Cure as often as needed, since the minions will drop potions when they die, and
    they will keep on re-appearing. After the fight and cutscene, pick back up your
    crystal and leave.
    
    Town/Village
    
    Return to your village and speak with the Yuke near the entrance to the forest.
    You'll learn the  location of  the ruins,  your next destination.  Back  on the
    world map,  travel northeast  to the desert   where  you'll  find the  ruins in
    question.
    
    
    
    Ruins
    
    At the entrance, step on the big switch to go down into the ruins. Head through
    the left door in the first room. Use lightning  magic on the yellow sphere here
    to lower the spikes  on the left. Head through  that new passage  and avoid the
    spikes in the next area.  Pick up the small  pyramid in the  center to stop all
    the spikes and head down south while carrying  it. Climb up the steps and place
    the pyramid on the small pedestal.  If nothing happens,  use lightning magic on
    the pyramid to light  it up again, and put  it back. Use the  new platform that
    appears to go  back to the entrance  of the  room and go  through the  northern
    door. 
    
    
    
    Head for the north end of this room and  pick up the pyramid. Carry it south to
    another pedestal  across the  room and place  it on it.  Again, if it's  unlit,
    light it back  up with lightning  magic,  then place  it on  the pedestal.  Now
    return to the very first room of the ruins. Check the walls on each side to see
    the pedestals from earlier  come out. Pick  up both pyramids  and place them on
    the other pedestals  in the middle  of the room.  The whole room  will go down.
    Defeat all the enemies  in the new part  to unlock the door  on the left and go
    through it.
    
    Head down the stairs and pick up the pyramid. Carry it downstairs and leap over
    the pit.  In the next  section  you'll  need  to hit the  pillar  switch  while
    avoiding the spike balls  all the way to  the end. Just be careful  but not too
    slow. A switch  will then appear.  Go step  on that switch  to make a  pedestal
    appear. Pick back up the pyramid and head up to place it on the pedestal. Light
    up the pyramid first  with lightning magic.  The door will unlock,  head to the
    next room. Pick up the pyramid  here and cross the room.  Light it up and place
    it on the pedestal to unlock the next door.
    
    
    
    The pedestal will come up in the next room. Pick up the pyramid and place it on
    the other pedestal in the center of the  room, which will make the floor lower.
    Defeat all the enemies  here to make the  southern door unlock  and head to the
    next room. Drop down on the bottom floor  and defeat all the enemies, including
    the small one on the right. A pyramid will  appear. Light it up and carry it to
    the pedestal in the center to make a handle  appear. Grab it to reach the floor
    above, on the right, and head through the next door to the next room.
    
    Here, head for  the top-right  part  of the area  where the  floor splits  into
    fingers. Walk to  the tip of the  rightmost one  and wait for a  handle to come
    swinging nearby. Grab  it to reach a floating  platform with  a switch. Step on
    the switch and wait  for a platform to come  by. Pick up the  pyramid on it and
    stand on that platform to have it move back.  Jump back to the ground below and
    carry the pyramid to the pedestal  at the back of the  area. A blue sphere will
    appear. Use blizzard magic on it when it  comes close, then quickly go grab the
    pyramid and throw it  on the new pedestal  on the left of the  sphere. The next
    door will be unlocked; move out to the final room.
    
    
    
    In this room there are four pedestals, and  four pyramids to place on them. The
    two first  ones are  carrying  by enemies,  simply  defeat them  to snatch  the
    pyramids and put them  on two pedestals.  The third one will  appear by hitting
    the pillar switch  at the back  of the room.  The fourth  and last one  is on a
    platform near the ceiling.  Just climb up on the left  of the pillar switch and
    grab the handle to reach  a lever. Pull  it, then drop down  to get the pyramid
    and place all four on their  pedestals to make the key  come out in the center.
    Before moving out,  you can get  to a secret room  with some chests  by jumping
    from handle to handle in the southeast corner of the room. 
    
    Then head for the southwest corner to unlock  the gate with the key. Defeat all
    the enemies in the following  area and a big switch will  appear in the center.
    Step on it to fall down to the boss, after  a short scene. To defeat this boss,
    you'll have to aim for its wings. After  a few hits to its wings, the boss will
    collapse on the ground,  leaving its weakness  fully open. Hit  each wing until
    their protection is gone, then  hit some more to finish  it off. Just make sure
    you don't stay around when  the boss strikes, or else  you'll end up paralyzed,
    although the effect is only  temporary. After the battle,  step in the light in
    the center and watch the scene. Talk to the Yuke afterwards and ask him all the
    available questions.
    
    
    
    
    Back on the world  map, you'll notice  some previous  locations  are now marked
    with crystals.  A crystal  fragment  can be found  in each of  these areas,  so
    you'll need to pay them an extra visit.
    
    
    
    Aqueducts -Entrance 2-
    
    In the first room, hit  the pole switch  in the water all the  way to drain the
    area. Press the button at the bottom to open the gate. In the second room, push
    the first switch into  the wall, then pull  the nearby block  right in front of
    it, on the symbol on  the floor. Then push  the second switch  into the wall to
    open the gate above.  In the third  room, hit the  pillar switch,  then quickly
    head for the platform  that raises and push  the block onto  the button to open
    the door. Defeat all enemies in the fourth area, then proceed to the next room.
    Hit the three  pole  switches  here,  starting  from the  leftmost  one  to the
    rightmost one, then quickly  push the block on the button  nearby to unlock the
    gate above.
    
    
    
    Hit the switch to make some blocks appear. There are three in total, and you'll
    have to push them all over to the rightmost  room, to place them over the three
    buttons there. Push the first block down into the gutter on the right, then all
    the way to the back room, on one of the switches. Do the same for the two other
    blocks in the  middle and  last areas.  The gate  will re-open  when all  three
    buttons are pressed.  Return  to the previous  room and  a new door will  open,
    leading back to the first room where another door will unlock. Defeat all three
    beasts in the final room to obtain the first crystal shard. Then choose another
    destination for the next crystal.
    
    
    
    
    
    Ice Mountain -Entrance 2-
    
    In the first area, hit  the red sphere with  fire magic to make  a block appear
    and push that block right in the very middle  of the frozen pond. Then use fire
    on the red pot and throw it on the ice to melt it. The block should fall on the
    switch underwater and unlock the gate. In  the next area, hit the pillar switch
    on the cliff above, then pull the handle to unlock the gate. In the third area,
    slide down the zipline,  and if you want,  land on the middle  ledge and defeat
    all enemies to make a switch appear. Hit  it to make a handle appear and use it
    to go up to a room with some treasure chests.
    
    
    
    Back in the main  room, defeat all  enemies on the  left to make  a key appear.
    Talk to the Moogle here to  unlock a new quest, then pick  up the key and throw
    it on top of the handle on the right. Grab  the handle to go up, then after you
    drop on the cliff above, quickly  pick up the key on the  handle before it goes
    back down. Place the key on the pedestal to unlock the next area.
    
    Cross over to the other side using the handle, then freeze the jar on the right
    and throw it into the  water to turn it  to ice. Freeze the  same jar again and
    carry it to another pool of  water across the ice. Pull  the handle above it to
    make a switch  appear. Use fire  on the red  jar nearby  and throw it  into the
    water to unfreeze it. Then hit the switch to raise the pedestal from the water.
    Quickly grab the key  on the left and throw  it on the pedestal  before it goes
    back down.
    
    
    
    In the next area, defeat  all the enemies  to obtain the key  to the boss door.
    You can use the  red pot to unfreeze  the water  pools and find  chests within.
    Then use the blue  pot to freeze  back the  pools, including  the one  with the
    block to unlock the gate to the next room.  Take the zipline down and cross the
    platforms to the  next one. Defeat  all the enemies  here to make  a save stone
    appear, then move out to the very last room. 
    
    Defeat all enemies to  make three red spheres  appear. If you  hit all three at
    the same time, a passage will  open to a treasure chest.  In single player, you
    can lock a ring on one  of the spheres,  then using a second  party member with
    the AI set to use when magic when you do, hit the two other spheres right after
    the first hit. Now  to get to the  boss, freeze  the pool of water  at the top,
    then pull the blocks and place  them over the underwater  switches, like on the
    screenshot below. Unfreeze  the water and the blocks will  fall on the switches
    and the pillars will lower. Unlock the gate with the key.
    
    
    
    To defeat the boss, freeze  the pot on the right side  of the area and throw it
    into the pool of water while the toad is out. When it tries to jump back in, it
    will hit the  ice and fall  on its back.  Use the  opportunity  to jump  on its
    stomach and start  hitting hard.  Repeat that process  until he's  defeated and
    pick up the second crystal core fragment. Now only one remains.
    
    
    
    
    
    Fire Mountain -Entrance 2-
    
    Defeat all enemies in the first area to make a barrel appear and use it to blow
    up the wall nearby to get a chest. Then pick up the water barrel at the back of
    the area and throw it at the flames in front of the exit to unlock the gate. In
    the second area, pull  the handle on the  left to make a platform  appear, then
    cross on the right and use the handle to cross the lava pit. You can exit right
    here, or pick up the barrel  and head down to blow up  the wall and find a room
    with some chests. 
    
    In the third area, defeat  all the enemies  to make a barrel  appear. Use it to
    blow up the wall on  the right with fire  magic, and head up  the passage while
    avoiding the falling boulders. Defeat the enemies at the top and a water barrel
    will appear. Carry it back down to the area below. On the left of the blue tile
    with the Lilty pot symbol,  jump on the  little mound and then  jump higher and
    throw the barrel at the flames above. Then  jump into the alcove to get a chest
    with an Atk Boost (you'll need a Selkie  or Lilty). Climb back up and enter the
    fourth area.
    
    
    
    Hit the pole switch here all the way, then  jump across the platforms that come
    out on the right. Hit the next pole switch  above and very quickly cross to the
    other side. If you're  not quick enough,  the best solution  is to use a second
    party member. Have the first  character go stand on the  little platforms above
    the lava, then switch to the  second and hit the pole,  then switch back to the
    first and cross.
    
    In the fifth area, defeat all the enemies to make a barrel appear and use it to
    blow up the wall on the left above the cliff.  You can also pull a handle above
    one of the lava pool to get a chest above.  In the next area, head up the slope
    and then go right. You'll need  two characters to get  the chest here. Have the
    first stand on the platform,  then switch to the other  and press the switch to
    raise the platform.  Switch  back to the first  and pull  the handle to  make a
    chest appear.
    
    
    
    Now go left and step on the  switch to unlock the gate  below. Go left again to
    find the save  stone, then start  heading  down to the final  room. Defeat  all
    enemies in this room by stepping  on their back or freezing  them to obtain the
    last crystal fragment.
    
    Village
    
    Now return  to your  village and  find the  little  girl in  at the end  of the
    forest, where  the crystal  is.  Talk to  her three  time to  give her  all the
    crystal shards and view some scenes. Afterwards,  leave the forest and speak to
    the Yuke at the  top of the  village (the  teacher) to receive  the key  to the
    library.  Go back  to town  with that  and  re-enter  the  library  for another
    round.
    
    
    
    
    
    Library -Entrance 2-
    
    This time around, take the right door in the entrance room. Defeat the enemy in
    the next hall, then hit the pole switch.  Quickly pick up the book on the floor
    and place it on the book holder,  then using any magic,  lead your spell circle
    to the white sphere  on the other side of  the bookcase. The  magic circle will
    follow and hit the sphere, opening the way.  Defeat the two enemies ahead, then
    pull the bookcase at the back to get it out of the way and reveal the exit.
    
    In the next  room, use the  ladder to  climb up  to the top  floor and hit  the
    switch on the left. Drop down and pick up the book. Carry it to the platform on
    the right,  which should  now  be moving  up and down.  Throw  the book  on the
    platform and leave it  there for now. Go  back to where you  picked up the book
    and pull the empty bookcase out of the wall.  Push it all the way to the moving
    platform and place it right next to it. This should also be next to a shadow on
    the ground, as there's a sphere  above, and we're trying  to create a path from
    the top ledge to it, with the bookcase.
    
    
    
    Now climb back up using the ladder and hit  the switch from previously again so
    the platform stops moving, but time it so  it stops when the platform is at the
    top of the floor so you can pick back up the book and thus form a path with the
    bookcase, leading to the white sphere floating above. Now place the book on the
    book holder nearby  and go stand  on the platform.  Use any magic  and lead the
    circle to the sphere, across  the bookcase, so the magic  from the book follows
    it there and hit the  sphere. Then drop  down and defeat the  enemies to obtain
    another book. Put the book on the book holder  near the exit to access the next
    room.
    
    Defeat all the enemies  in this room, including  the lion on  the other side of
    the bookshelves. To hit him, use the grey  book lying on the floor and place it
    on a book holder. The magic  will hit him. Don't use the  white books, only the
    grey one. Repeat the process  with the book when it re-appears  until the enemy
    is defeated. Pick up  the key on the other  side afterwards  and proceed to the
    next area.
    
    Here, pull the ladder on the lowered bookcase on the right, then while standing
    on it, hit the switch to raise  the bookcase and carry  the ladder up. Pull the
    ladder all the way to the other side and  push it down on the floor below. Then
    push it over the switch to lower a book  holder. Defeat the enemies on the left
    to make a book appear  above, then  climb up the  ladder and pick  up the book.
    Jump back down and place the book on the book holder to open the next door.
    
    
    
    Head over  to the right  in the  new room  and pick  up the  white book  on the
    ground. Place it on the book  holder, then quickly grab  the handle on the left
    to lower  the white  sphere  which will  be hit  by the  book's  magic.  At the
    rightmost end of the  room, you will find  some chests including  a Mimic. Then
    return to the leftmost side of the room and pull the empty bookcase all the way
    to the moving bookcase on the right. Push it on the lowered bookcase that isn't
    moving on the left of the moving  one, then use the moving  one to go up to the
    floor above. Hit the switch there to raise  the other bookcase and pull the one
    you put on top. Start pushing  it all the way to the right  and drop it off the
    edge. Jump down and place it in the middle, then go back up and use it to cross
    over to the other side.
    
    Taking the exit will return  you to the entrance room.  Drop down and head over
    to the right back to  the second room where  the boss gate is.  Unlock the door
    and go through.  The boss isn't  too difficult,  just use  thunder or  blizzard
    spells on it to  freeze and  paralyse it,  while you attack.  Try to attack  by
    behind so it can't  hit you and  run around to avoid  the magic.  With a second
    party member using the spells while you  attack, the fight is pretty easy. Grab
    the crystal shard after the battle and leave town.
    
    
    
    Village
    
    Return to your village and take the new  crystal fragment to the little girl at
    the end of the forest to view a new scene. Then head back out of the forest and
    speak with the two kids in the middle of  the village to learn about the ruins'
    second entrance. Head over to the ruins, once more.
    
    
    
    Ruins -Entrance 2-
    
    Talk to the soldier  at the entrance  to unlock  a new quest, then  step on the
    large button to open  the gate at the back.  In the first room,  defeat all the
    enemies around to make a button appear.  Stand on it to drop down to the second
    room. Here, head  over to the bottom-left  and step  on all the  switches while
    avoiding the trap  to make a platform  raise and  reveal a pyramid  underneath.
    Light it up with lightning magic and throw it on the pedestal on the other side
    of the upper area to unlock the next door.
    
    
    
    In the third room, step  on the switch on  the right, then pick  up the pyramid
    nearby and throw it on the  pedestal which will appear  next to the switch. Now
    cross the path where the spikes  were, or cross by jumping  on the platforms on
    the opposite  side to find  a chest.  Once on the  other side,  hit the  yellow
    switch to bring the pyramid to this side.  Carry the pyramid down the stairs on
    the right and place it on the pedestal to unlock the gate back at the entrance.
    Return there  (you can use  the platform  with the  switch to  cross) and  head
    through the new door.
    
    In the next room, follow the path to a gap.  Grab the handle above, and when at
    the highest point,  leap over to  the area above.  Avoid the trap  and grab the
    pyramid. Carry it down the path and throw it over the handle on the left of the
    exit door. Then grab the handle to go up with the pyramid. Drop on the platform
    above and grab the pyramid as the platform  lowers. Light it up and place it on
    the pedestal to unlock the gate below.
    
    
    
    Defeat all the enemies in the next room, then quickly hit both pole switches on
    each side of the  room to reveal  a switch. Press  it to unlock  the door. Head
    down to the bottom  area of  the next room  and you'll find  a pyramid.  Before
    picking it up, head up the platforms on the right and pick up the crates there.
    Carry them over to the left and pile both  of them to form a way to go up. Pick
    up the pyramid and  climb up the  crates to reach  the area above.  Go left and
    throw the pyramid on  the pedestal on the  moving platform to  unlock the gate.
    Defeat all the  enemies  in the final  area to obtain  the crystal  piece.  Now
    you'll need to return to your village and enter the forest.
    
    
    
    Forest -Entrance 2-
    
    You'll notice the forest has changed a bit. In the first area, climb to the top
    part and pick up the crate. Carry it to the blocks on the right and throw it on
    the switch to unlock the gate. Pick up the pyramid in the second area and place
    it on the pedestal across the water to open the door. Defeat all enemies in the
    third area, then speak to Eryll  to give her the last  crystal shard. After the
    short scene, head through the  new passageway on the other  side to enter a new
    part of the forest.
    
    
    
    Touch the blocks at the entrance  to remove them, then  cross the water and use
    fire magic on the pot in the  middle to hit all four switches  at the same time
    and make  a block  appear.  Go touch  the block,  then  head down  through  the
    bottom-left door. In the next area, defeat  all the enemies to unlock the gate,
    then touch the block.  There are some chests  at the top of  the area too. Then
    head to the last room.
    
    Touch the two blocks here that you brough from the previous areas to place them
    in the structure. Now  only one is missing.  Pick up the blue  pot on the right
    and carry it to the  narrow piece of land  in the middle of  the lake where the
    red spheres are. Put it down at the tip and use fire magic on it when the three
    spheres move close to you to hit them all at the same time. The last block will
    apear; touch  it, then grab  the key  on top and  unlock the  boss door  in the
    top-right corner.
    
    
    
    The boss is basically  the same  as the very first  one, so it should  be easy.
    Just jump on his shoulders and knock his helmet off. Then keep hitting his head
    until he's  defeated.  Head through  the  door after  the fight  and watch  the
    cutscene. Afterwards, take  the time to look around the  village and speak with
    the villagers to gather more  information, if you want.  When you're done, talk
    to Sherlotta a couple of times until she  gives you the option to return to the
    world map.
    
    
    
    
    Town
    
    Go back to the town and speak  with the two characters  (one has green hair and
    the other is a Yuke) standing in the rightmost corner of the second area, where
    the store stand  and parasols  are.  You'll  learn  the way into  the graveyard
    during the discussion, which is your next destination.
    
    
    Graveyard
    
    In the graveyard you'll come across transparent  enemies that you can't seem to
    defeat. You'll need to first  use the Clear spell on them  to make them visible
    again before you can hit them.  In the first area, use  Clear on the blue magic
    pot to take the  poison off it,  then pick it up  and carry it up  to the upper
    area. Put down the pot on the  button on the right to  lower a candle, then use
    Fire on the pot to spit the magic to the candle and open the gate.
    
    Cross the second area and go through the top-right exit. You can't do much here
    for now. Head down on the left and push the first block down into the gap so it
    presses the button  below. Push  the second block  left into the  gap too, then
    push and pull the last block across the  path all the way to the other side and
    drop it down the gap filled with water.  A jar will appear. Go get it and place
    it on the symbol  at the entrance.  Stand  on it to go up  and through  the top
    exit. Hit the switch, then drop down to the second area and go through the exit
    on the left side.
    
    
    
    Head up on the left and pick up the crate in the corner. Carry it down and drop
    it on the switch to lower a third candle.  Go down to the bottom area and touch
    the blue blocks in the corner to lower them, then use Clear on the magic pot to
    take the poison off. Pick it up and bring it to the platform next to the switch
    with the crate. Now pick up the jar near the signpost and drop it on the switch
    in the area below, in the alcove where the  blue blocks were. The platform with
    the pot will raise.  Go stand on  it and use Fire  magic on the  pot to hit all
    three candles.  Then pick back  up the jar  and place it  on the symbol  at the
    entrance to go up to the top exit. Hit the switch, then drop down.
    
    
    
    Back in the second  area, the three  blue spheres  should now be  down. Get the
    magic pot in this area and place it on the little platform next to the spheres.
    Use Blizzard magic on it to  hit all three spheres and  open the gate ahead. In
    the next area, put down the jar on the symbol to repel the poison mist. You can
    carry it around  to protect  yourself. Go  right and use  Thunder magic  on the
    yellow sphere in the water pool to make  a pole switch appear in the water. Hit
    the switch all the way, then pick back up the protection jar and put it down on
    one of the switches near the exit gate, while you go stand on the second switch
    to open the gate.
    
    You'll find two empty coffins  in the next area. Ignore  the first one and pull
    the second one to the right.  Push it on the platform  ahead, then hit the blue
    switch nearby to raise the platform and the coffin. Pull the coffin over to the
    left across the  pit. Push it down  in the gulp  so it creates a  bridge to the
    other side.  Pull the coffin  out of  the wall on  the other  side and push  it
    across the bridge you just created. Push it all the way to the right-end of the
    area down the pit across the block, then pull out the block over the coffin and
    push it all the way left across the other  coffin to the leftmost side. Drop it
    into the hole to press the switch and unlock the gate.
    
    
    
    In the area ahead, head over to the left  side and pull the coffin to the right
    where the gaps in the  floor are. Push it  down in the gap against  the wall to
    make a bridge. Now head for the top-right corner and pull down the coffin there
    to the area with the gaps.  Push it across the coffin  bridge and down into the
    gap on the left.  Then head  for the  top-left corner  and pull  down the  last
    coffin to the gap area.  Push it over the  coffin you just placed  and into the
    pool of water. Now use Clear on the tip  of the coffin and the key above should
    drop. Pick it  up and take it  to the pedestal  on the right  to open  the exit
    gate.
    
    In the following area,  pull the first coffin  into the wall,  then get out and
    push it all the way into it, or just pull it all the way, then switch over to a
    party member and call  back the other one  out from the wall.  You can now move
    the block on the left, so pull it out to the entrance area and down the hole in
    the corner to press  the switch inside.  A symbol will appear  under the jar to
    protect you from the  mist. Carry the jar  with you and go left.  Pull the left
    coffin into the wall like you did previously and then pull out the other coffin
    from the top wall. 
    
    
    
    Move the block in the alcove  on the left to get it out  the way, then pull the
    coffin to the right, and then  down into the gulp in the  pit to make a bridge.
    Now get the block  and push  it across the  coffin bridge.  On the other  side,
    carry the protection  jar to the  platform on the  left of the blue  switch and
    drop it on the platform in  the hole. Then push the block  over the jar and hit
    the switch to  raise the platform.  Push the  block on the  switch over  to the
    left, then go stand on the other switch  in the corner to open the door leading
    to the final area.
    
    Start by hitting the  pole switch down below  to drain the water,  then go down
    and pull the coffin out of  the wall and against the wall  on the left. Go back
    up and push the block down so it lands on top of the coffin, then push back the
    coffin to  the right  and wait  for the  water to  fill back.  Use Clear  while
    standing on the block or coffin to make  the magic pot drop into the water. Hit
    the pole switch  again to drain  the water, then  go down and pick  up the pot.
    Place it on top of the  block on the coffin,  then push the  coffin against the
    back wall. Wait for  the water to fill,  then use Fire magic  on the pot to hit
    the candles above the  water. The boss key  will appear. Pick  it up and unlock
    the gate above.
    
    
    
    The boss hits hard, but she's  not too difficult to defeat.  First, you'll need
    to use the Clear  spell  whenever she  turns  transparent  to  make her visible
    again. Then avoid her attacks and she will  try to ram into you. Get out of the
    way and she should hit  the wall instead,  and collapse on the  ground. Use the
    opportunity to hit her vulnerable point on her back. You can also cast Blizzard
    to freeze her. Simply  repeat the process  until she's done  with, and grab the
    shiny object afterwards.
    
    
    
    
    After the cutscene, return to town and enter the library once more.
    
    
    
    Library -Entrance 3-
    
    This time you'll be able to enter a new area through the middle passage. Defeat
    all enemies in the second  room to open  the way to the third  room. Defeat all
    the enemies in this room as well, then head  through the door on the left which
    will be unlocked. Do the same  with the next room to open  the way to the fifth
    room which finally holds a  puzzle. Grab the white book  on the ground and toss
    it on the book holder on the  right, then go stand on  the moving platform with
    the white sphere and  wait for the magic  to hit. Now head up  the bookcase and
    defeat the enemies above.
    
    
    
    Either bring the white book from down below  to the upper area or get the other
    white book over to the right and bring it to the left; either way make sure you
    have two white  books at hand  ready to use.  Place the  first one on  the book
    holder and run to the white  sphere nearby to hit it,  then quickly pick up the
    second white book  and put it  on the book  holder and lead  the circle  to the
    other white sphere on the other  side of the bookshelves  with a magic spell of
    yours. 
    
    
    
    Once both  spheres are  hit the  way will  open. In  the next  room defeat  all
    enemies, then place the white book on the book holder and lead the magic circle
    to the white sphere. Defeat the next wave of enemies, then place the brown book
    on the holder to  unlock the door.  Defeat all enemies  in the last  room, then
    examine the purple book in the bookcase to find the way into the mines. Go back
    to the world map and travel east to the new location.
    
    
    
    Mine
    
    As you enter the mines, defeat every single  enemy in the first room, including
    the ones in  the water,  to unlock the  gate on  the other side.  Then use  the
    platform to reach  the door by casting  fire magic  on the orbs  in the desired
    direction. In the second area, head for  the top-right corner and place the jar
    on the shadow on the ground, then use it to jump and reach the handle above (or
    just double jump with  a Selkie). Carry  the jar afterwards  to the blue symbol
    nearby and stand on the jar to go up and  jump to reach the second handle up in
    the air. The large boulder will smash the way leading to the next room.
    
    
    
    You should be back in the first area, with the water drained. Move the platform
    with the orbs over  to the other  side and pull  the block to reveal  an alcove
    with a key. Put  the key on  the platform  and move it back  to the next  gate.
    Place the key on the  pedestal and proceed.  In the third area,  put the jar on
    the symbol to repel the poison and place it on the platform. Use the buttons to
    move the platform over to the top-right corner and the bottom-left where you'll
    find a candle. Light  up both candles  with fire  magic to open  the next gate,
    then go through. In the next  area, move down the platform  and grab the moving
    handle to unlock the gate. Move back up the platform and head on. 
    
    In the fifth room, head up  and defeat the large feline  enemy to make a yellow
    orb appear. Cast thunder  magic on it to  raise the platform  and then push the
    block over the switch  to open the  door. Next,  some platforming  fun. Hit the
    pole switch all the way, then  quickly run across the  obstacle course and take
    the platform up. Hit  the yellow orb with  Thunder to activate  the platform in
    case you need to go  back up, then cross  the gap with the moving  platforms to
    reach the exit. If you miss it, start over  with the new platform to save time.
    Defeat all the tiny little  enemies at the exit to get  the key and place it on
    the pedestal to open the door leading back to the previous room.
    
    
    
    Head down and cast thunder  magic on the new yellow orb.  Jump down and hit the
    switch to raise the  platform below (only  if it had been lowered  previously),
    then go back up using the moving platform  in the corner and push the block all
    the way to the button  on the other  side to unlock  the door. Before  leaving,
    defeat the eye enemy in the top area and  get the explosive barrel. Carry it it
    to the breakable wall  on the left and blow  it up with fire  magic to reveal a
    chest behind the wall containning  Spacetime Boost. Now  move out to be back in
    the fourth area.
    
    Press the switch  at the  entrance to  make a boulder  fall  and smash the  way
    ahead. Head down to  the new area and move  the platform to  the left. Grab the
    crate in the corner and take it with you  on the platform. Move the platform to
    the left-end  and put down  the crate  on the switch  in front  of the exit.  A
    handle will come  down. Pull it  to open the door.  In the next  area, start by
    picking up the red pot  and bring it to  the ice pool on the  left. Light it up
    and throw it in to unfreeze  the water.  The small platform  will start moving.
    Now go get the blue pot and  throw it in the water while  the small platform is
    moving away to freeze  the water  without the platform  in the way,  so you can
    pull the block and push it over the switch on the other side, making the nearby
    platform lift up.
    
    
    
    Now go back to the entrance  and hit the pole switch all  the way, then quickly
    take the lift up and  slide down the zip  line on the right.  Half-way through,
    drop down on the two platforms that were activated by the pole switch. Stand on
    the rightmost one and  wait. It should lift  you up so you can  reach the ledge
    above. Pick up the magic pot and go right to head back down. Take back the lift
    up to the upper  area and place  the magic pot on  the land between  the yellow
    orbs. Return to the entrance again and bring the fire pot up to the upper area.
    Light it, then throw it on the ice pond in the corner to unfreeze the water and
    reveal a third yellow sphere. Now use Thunder  on the magic pot that you placed
    in the middle to hit all three orbs and open the gate.
    
    
    
    In the following room,  defeat every single  enemy to make a  crate appear. Put
    down the crate on one of the two switches,  then go back up to the first switch
    and stay on it to keep it pressed down. A boulder should come down and run over
    the water. Right after it passes, go back down to the crate and keep the second
    switch pressed so the boulder passes over the bridge. It will smash the way out
    of the room at the end.  In the next area  simply defeat all  enemies to unlock
    the gate and go through.
    
    Now use the platform to move around and look in all corners of the area to find
    four candles. Light  all of them with fire  magic, and a jar  will appear. Take
    the jar and bring it  on the platform with  you, then move the  platform to the
    center of the room. Place the  jar on the blue symbol  and stand on it to go up
    and reach a handle. Pulling it will drop a key. Put the key on the platform and
    the jar also. If you  use the jar on the  symbol in the opposite  corner of the
    room you can reach a chest  with an Anti-Time Boost. Otherwise,  just bring the
    jar and the key to the top-right corner where the jar first appeared. 
    
    
    
    Put the jar on the symbol here  to go up and carry the  fire pot down. Light it
    up, then throw it in the ice below to unfreeze it. The platform with the symbol
    will move. Now put back the jar on the symbol, and get on it while carrying the
    key. Jump on the ledge at the right when the platform moves there, or press the
    switch above to use the other platform as  a lift, and finally place the key on
    the pedestal to unlock the door. Grab the boss key in the room ahead, then drop
    down and use  the moving  platform  to reach  and  go through  the door  in the
    top-left corner and be back in the fourth room.
    
    Step on the button at the entrance to make  three eye blocks appear underwater.
    Touch all three of them by diving (press  C button and hold down) and the block
    will come out. Jump on them to reach the  shore on the left and unlock the boss
    door with the key. Now for the frog boss,  wait for it to jump and stick to the
    wall, then attack it while  it's on the wall or while  it's preparing an attack
    by swallowing air in  to make it fall flat  into the water,  its belly sticking
    out. Attack it for major damage. Avoid the  bubble attacks, then wait for it to
    jump to the  wall  again and  strike.  Repeat  the process  until  the frog  is
    defeated and watch the ensuing scene.
    
    
    
    Now you'll need to visit two locations; Fire Mountain and Ice Mountain. In each
    of the two areas, head back to the ruins  in the last area where you pushed the
    block and walk up to the structures  to trigger some cutscenes.  Nothing really
    changed in neither  of the areas  so you know the  way. After you've  seen both
    scenes, the  Gate will  be open.  Back on  the world  map, travel  to  this new
    location.
    
    
    
    Gate
    
    After the short scene at the entrance, head  onto the bridge to enter the Gate.
    In the first area, pull out the blocks from  the back to make the pillars above
    fall so you can cross. A bit  further ahead, pull the  large block on the right
    to make a pillar fall with  a key. Carry the key to the  pedestal at the end of
    the area to open the door and continue to the following room. 
    
    
    
    In the second  area,  hit the  pole  switch in  the bottom  corner  to raise  a
    platform and then  press the switch  underneath  where the spikes  are. Pillars
    will come up. Jump from pillar  to pillar to reach the  upper area and stand on
    the platform at the  end to move. Touch  the two blue blocks  to lower them and
    cross over to the other side, then move out.
    
    In the next area, hit  the switch on the  left first, then go  down and hit the
    pole switch. A boulder will  roll down and crush the block  ahead, clearing the
    way. Make your way to  the top of the area  and proceed to the  following room.
    Here, just head out the exit on the left  and defeat the enemy carrying the jar
    in the next room. Bring  the jar to the  blue symbol in the  middle of the area
    and use it to go up. 
    
    
    
    Take the pulley to the right  to find a chest, otherwise  just exit through the
    middle door to be back in the previous room.  Use the zipline to slide down and
    drop down on the  ledge half-way  through. Press  the switch there,  then cross
    using the platforms and push  the block with the pillar  to get the key on top.
    Then push the other  block on the switch,  pick up the key and  carry it to the
    exit using the moving  platform on the left.  Place it on the  pedestal to open
    the door.
    
    You'll be back in the  previous area again.  Defeat all enemies  on the left to
    make a button appear and press  it to lower the pillar  below. Now go back down
    to that enemy holding  the jar and  defeat it. Carry  the jar back  to the blue
    symbol from before and  go up. Pick up the  key from the lowered  pillar on the
    left and bring it down below.  Get back the jar and place  it on the other blue
    symbol at the back of the area.  Take the key and use  the jar to go back up to
    the upper area.  Put down the  key on the  pedestal to unlock  the door  and go
    through.
    
    
    
    Now press the button at the top, and a boulder will roll down. Quickly run down
    and pull the handle  to change the boulder's  direction. It  will crush the big
    block on the right. Jump down in the hole where the block was to press a button
    in there. The platform  will raise. Jump  to the other platform  in the air and
    press the button on this one to reach a new area. Here just go up to the top of
    the area and defeat the turtle  enemy to get the boss  key, then slide down the
    zipline to the next room.
    
    
    
    Back in the previous room with the boulder,  press the button again to make the
    boulder fall, then go hit the pole switch to change the boulder's course, which
    will roll down left and destroy  the big block there.  Head down and defeat all
    enemies to unlock the  door, then proceed  to the last room.  Cross the falling
    platforms to reach the other  side and follow the path  to the save stone. Open
    the gate with the boss key and head on.
    
    There are  two robots  to defeat  at  the same  time,  but they're  not  really
    difficult. The gold one doesn't do much,  so keep that one for last. The silver
    one will do projectile attacks with status  ailments, which is really annoying,
    so take down that one  first, then take  care of the gold one  afterwards. They
    don't really have any weak  points besides their backs  so just attack normally
    and heal when needed. After the battle, leave the area and enter the Tower.
    
    
    
    
    
    Tower
    
    Cross the entrance  area to enter  the Tower. In  the first room,  go right and
    move the blocks to reveal a  blue barrel. Use Blizzard  on it, then throw it in
    the pool of water to freeze it. Now move  one of the blocks over the ice, right
    below the big  block above.  Grab the  red barrel  and place  it on top  of the
    block, then use Fire on it to make it explode  and blow up the big block. Carry
    the blue barrel up to the floor  above and throw it in  the other pool of water
    on the left to freeze  it, then  place the red barrel  next to the  wall on the
    ice. Make it explode to destroy the big  block in the wall and reveal an alcove
    with a switch. Press it, then climb up using the platforms on the right and use
    the pulley to reach the top floor.
    
    
    
    Check the water pool on the  right to see where the underwater  button is, then
    freeze the water with the blue barrel and  move the block over to the ice where
    the button is (close  to the column,  a bit past  it). After that  use the fire
    barrel and throw it in to unfreeze the water  and have the block fall on top of
    the switch, which will give  you a water barrel. Freeze  the water once more to
    get the barrel and carry  it to the right.  Throw it into the  flames to unlock
    the door. For  the next part  just defeat  all enemies,  then stand on  the big
    button to go up to the  next room. To get  the two chests below,  hit all white
    orbs with the magic from the books by setting  them on the book holder (or cast
    Holy with Cure+Raise).
    
    
    
    In the next area, head over to the right and hit the pillar switch all the way,
    then quickly push in one of the yellow beams  into the wall. As soon as it gets
    in the wall, run back to the pillar switch and hit it again before it goes back
    to its starting position.  It moves back  really fast, so you  have to be ultra
    quick. After  pushing  in the  first beam  and then  hitting  back the  switch,
    quickly go and push the second  beam in. Once both beams  are in, the door will
    unlock. The next room is just an obstacle course. Follow the path and avoid the
    spikes and other dangers to reach the exit.
    
    Defeat all enemies in the following room  to unlock the gate, then proceed. Now
    you'll need to push the yellow  beams into the wall in  the right order to open
    the gate. Starting from  the left, push  the third beam, then  first, then last
    and finally second. In the  next room use the platform  to cross by casting the
    right magic on the orbs, then  carry the jar to the blue  pad and use it to fly
    up. Jump to the platform with the yellow sphere and cast Thunder magic on it to
    unlock the door below.  In the next room,  throw the key on  top of the handle,
    then cross using the  handle and quickly  pick back up the key  from the handle
    before it moves back. Place the key on the pedestal to proceed.
    
    
    
    You'll wind up on another elevator.  Defeat all enemies  and use the pulleys to
    reach the chest above,  then stand on the  big button that appears  to go up to
    the next part. Simply follow the path here  until you reach the following room.
    Here, defeat all  enemies to  make a pyramid  appear, then  use Thunder  on the
    pyramid to light it  up, and place it on  the pedestal to move  the platform to
    the left. Pick back up the pyramid and get  off the platform. Place the pyramid
    on the pedestal on the small  platform on the side, then  cross over the bridge
    with the spikes. 
    
    Use the zipline in the next area to reach a platform with a button. Press it to
    move the platform left and grab the pyramid on the way. Jump back on the bridge
    and carry the pyramid across it. Place it  on the next pedestal on the right to
    make the platform  move, then  pick back up  the pyramid  and jump down  to the
    exit. Place the pyramid on  the pedestal here to open  the door, then enter the
    next room. Defeat all the enemies in here,  then carry the pyramid to the other
    pedestal that will appear after you've cleared  the room and go through the new
    door.
    
    
    
    Get on the moving platform here, then pick  up the pyramid and get on the other
    platform to reach the  other side. Place  the pyramid on the  pedestal, then go
    through the door. Pick back up the pyramid in the next room and throw it on the
    pedestal on the moving platform, then go  back two rooms back to the room where
    you had to defeat several  enemies. A new  door will be open  here. Go through,
    then in the next room use the  platform to move over to  the left and pick back
    up the pyramid you placed before on the moving platform. Bring it to the middle
    of the area on one of the pedestal. Then move to the right and hit the two pole
    switches to get  a second pyramid.  Carry  it to the center  and put it  on the
    other pedestal to make some platforms appear. Head up and through the exit.
    
    
    
    The last elevator. Defeat all enemies and get the chests, then grab the key and
    stand on the big  button to  go up to the  very top of the  tower. Save  at the
    stone and head through  the boss  gate. There are  two phases to  the boss. The
    first one is pretty  simple, and reminiscent  of the first library  boss fight.
    Just attack the minions until you start  to flash and then let them explode. If
    the boss is standing  close he will  get it by the  explosions and  will remain
    stunned for a  short time. Attack  him during   that time,  then keep attacking
    during all time the minions  are gone. You can avoid the  attacks easily simply
    by running around, then hitting him by behind. He will then summon more minions
    so just repeat the process  and have them  explode to stun the  boss and attack
    until you defeat him.
    
    After another cutscene, the second phase  of the battle will begin. This one is
    a little harder. Start by attack  the boss by behind while  avoiding his spells
    until he transforms into a  bigger version of himself.  First destroy the three
    magic pillars which are casting  spells or they will be  a real annoyance. Then
    keep on hitting on the boss' main body while  avoiding his attacks. If you need
    potions, destroy  his  arms first  to get  some. You  should  destroy  them too
    anyways since  they are casting  spells. Once  nothing is  in your way  anymore
    attack the boss until he turns back into the first form and will be stunned for
    a while. Hit him until he is defeated and watch the ensuing scenes.
    
    
    
    Hit the crystal after the scene  to trigger the ending.  You'll then be back at
    the village.  Head up  to the  forest and  travel  to the last  area where  the
    crystal usually is to view the end credits.  Afterwards you're free to save and
    do whatever.  There is a  new dungeon  on  the little  island  in the southeast
    corner of the world map. You  can also start the New Game+  on the title screen
    and play on Hard mode.
    
    
    
    Extra Dungeon: River Belle
    
    The bonus dungeon  can be found  after beating the  final boss,  in the eastern
    side of the world map, on a  little island surrounded  by water. River Belle is
    molded after the original level from the first game, and is the same as in Ring
    of Fates. The  whole area  is shrouded  in miasma,  so you'll  need to use  the
    bucket (sorry, the jar) to repel it. Or use a lot of Cure spells. This level is
    pretty hard, so bring party members and  make sure you're at a high level. It's
    a very short dungeon, though. To make it through the first area, defeat all the
    enemies in  the northeast  corner  to make  a key  appear and  place it  on the
    pedestal to move on to the second area, which doesn't hold much either. 
    
    
    
    There are some chests around, but some are mimics. You can find a Moogle in the
    north with  some barrels  containning  potions.  When  you're  done, just  head
    through the cave  below the  bridge west of  where the Moogle  is. The  boss is
    quite hard. It doesn't have any special weak point, so just attack normally. He
    will jump around and try to hit you with its claw, so stay out of its way. Heal
    when necessary and collect the loot afterwards. When you're done with this, you
    can return to the library and defeat all enemies in the first room. A warp will
    appear, leading to a room which holds all  bosses from Ring of Fates for you to
    defeat one by one. That's pretty much all of the extra stuff.
    
    
    
    END
    
    
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