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    FAQ/Walkthrough by darkenedsakura

    Version: 1.00 | Updated: 12/29/09 | Printable Version | Search Guide | Bookmark Guide

    
      {// Shin Megami Tensei: Devil Survivor
          FAQ/Walkthrough - version 1.00 (c) DarkenedSakura //}
    
    
    =---=---------------------------------------------------------------------=---=
    |Table of Contents                                                            |
    =---=---------------------------------------------------------------------=---=
     
       1. Version History 
       2. Introduction 
       3. Contact Info
    
       4. Basics ..........................................................[0401]
       5. Characters ......................................................[0501]
       6. Battle System ...................................................[0601]
          A. Mission/battle system                                         [0602]
          B. Extra Turn                                                    [0603]
          C. Fighting stats                                                [0604]
          D. Recommended MC stats?                                         [0605]
          E. Skills                                                        [0606]
          F. Macca bonus/magnetite                                         [0607]
       7. Event System ....................................................[0701]
          A. Timed events                                                  [0702]
          B. Plot, battles and routes                                      [0703]
          C. Blue events                                                   [0704]
          D. Which route should I...?                                      [0705]
          E. Last Day comparisons                                          [0706]
       8. New Game+ .......................................................[0801]
    
    
       9. Day Before - An End to the Ordinary .............................[0901]
          A. Events                                                        [0902]
          B. Battles                                                       [0903]
      10. 1st Day - Tokyo Lockdown ........................................[1001]
          A. Events                                                        [1002]
          B. Battles                                                       [1003]
      11. 2nd Day - Any Way Out ...........................................[1101]
          A. Events                                                        [1102]
          B. Battles                                                       [1103]
      12. 3rd Day - Beldr .................................................[1201]
          A. Events                                                        [1202]
          B. Battles                                                       [1203]
      13. 4th Day - Crumbling Reason ......................................[1301]
          A. Events                                                        [1302]
          B. Battles                                                       [1303]
      14. 5th Day - Revelations ...........................................[1401]
          A. Events                                                        [1402]
          B. Battles                                                       [1403]
      15. 6th Day - The Decisive Moment ...................................[1501]
          A. Events                                                        [1502]
          B. Battles                                                       [1503]
    
      16. Last Day - Amane's Route - Kingdom of Saints ....................[1601]
      17. Last Day - Atsuro's Route - Silent Revolution ...................[1701]
      18. Last Day - Gin's Route - Song of Hope ...........................[1801]
      19. Last Day - Kaido's Route - King of Demons .......................[1901]
      20. Last Day - Naoya's Route - King of Demons .......................[2001]
      21. Last Day - Yuzu's Route - Desperate Escape ......................[2101]
    
      22. Last Day - Fallen Morning Star battle ...........................[2201]
    
      23. Skill List ......................................................[2301]
          A. Command Skills ...............................................[2302]
          B. Passive Skills ...............................................[2303]
          C. Auto Skills ..................................................[2304]
          D. Racial Skills ................................................[2305]
          E. Demon-Only Skills ............................................[2306]
    
      24. Auctions ........................................................[2401]
          A. Overview                                                      [2402]
          B. Auction Rating                                                [2403]
      25. Fusions .........................................................[2501]
          A. Overview                                                      [2502]
          B. Fusion Chart                                                  [2503]
          C. Fusion Combination List                                       [2504]
          C. Bonus Stats                                                   [2504]
          D. Mitama Strategy                                               [2505]
      26. Fusion Database .................................................[2601]
      27. Unlockable Fusions ..............................................[2701]
    
      28. Recommended Skill Setups ........................................[2801]
    
      29. Events & Route Outlines .........................................[2901]
          A. Amane ........................................................[2902]
          B. Atsuro .......................................................[2903]
          C. Gin ..........................................................[2904]
          D. Kaido ........................................................[2905]
          E. Naoya ........................................................[2906]
          F. Yuzu .........................................................[2907]
    
      30. Route Spoilers ..................................................[3001]
          A. Amane ........................................................[3002]
          B. Atsuro .......................................................[3003]
          C. Gin ..........................................................[3004]
          D. Kaido ........................................................[3005]
          E. Naoya ........................................................[3006]
          F. Yuzu .........................................................[3007]
    
      31. Frequently Asked Questions ......................................[3101]
    
    
    
    =---=---------------------------------------------------------------------=---=
    |1. Version History                                                           |
    =---=---------------------------------------------------------------------=---=
    
    {// 1.00 - minor update - December 29, 2009
      - School sort of killed me, so I didn't get to update as early as I'd have
        liked. Anyway, a few more errors and the like have been fixed. Added some
        Day 5 emails I was missing as well.
    
    {// 1.00 - September 24, 2009
      - Gin's route is up, along with info on the optional Lucifer boss battle.
        And whoops, while I was editing I didn't fully correct the stuff on the
        Mari/Kudlak battles, so that should be fixed now. Also finished writing
        up all the Day 5 possible battles. Corrected other things.
      - Added a few more mini-sections under Nos. 6 and 7. Changed 28.
      - For now, this is the 'finished' version of the guide. When I have time,
        I'll probably add a few things like specific fusion lists, demons in the
        auction and their skills/etc, blah blah. There's also a few things I want
        to fix up. But this covers most of it.
    
    {// 0.83 - September 1, 2009
      - Naoya's/Kaido's route is up. Finished the fusion stuff and database, and
        the skill lists. Fixed some typos and errors.
      - I tried putting in more notes to make some things a little more obvious,
        like "even if you follow the route outline, if you -don't answer dialogue
        questions and emails well, you won't unlock it-," and "if your demons
        aren't up to date you'll definitely be struggling," etc etc.
    
    {// 0.70 - August 10, 2009
      - Slowly, unsteadily, but surely hacking this out. (I started a month ago,
        yeeeeah. Not that I, er, worked on it that long.)
      - First version up on GameFAQs. Info for Days 1-6 is up, along with Yuzu's,
        Atsuro's, and Amane's routes.
      - Next priority: Complete Skill List information, auction/demon things, 
        alternate Day 7 routes, advised fusions. ...When I get to formatting it 
        all, yeah I'm lazy. And If there's something I haven't included that you
        think would help the guide, please suggest it.
    
    
    =---=---------------------------------------------------------------------=---=
    |2. Introduction                                                              |
    =---=---------------------------------------------------------------------=---=
    
    Hello, and thanks for reading this guide. I'm DS, or DarkenedSakura, and
    basically a huge lurker at GameFAQs whom most of you probably haven't seen
    before. (Not too keen on posting, what can I say...) I usually don't write
    guides, but I figured that Devil Survivor would be the only game I'd ever get
    soon enough where writing a nonredundant guide would be possible, so.
    
    This is essentially my first gameplay guide, so this isn't going to be anywhere
    near perfect. I will get to all the routes eventually, please be patient.
    Otherwise, feel free to tell me anything I'm missing.
    
    Essentially, this guide doesn't really give you every little step you have to
    take. It'll indicate which events are mandatory for which routes, and battle
    strategies are listed, but there's no concrete step-by-step walkthrough. What
    events to do or not is up to you.
    
    Oh, also. This guide's fairly spoiler-free...but there will obviously be
    spoilery things in the battle sections and the "Route Spoilers" sections.
    Fair warning.
    
    
    =---=---------------------------------------------------------------------=---=
    |3. Contact Info                                                              |
    =---=---------------------------------------------------------------------=---=
    
    {// email: sakuramaster @ hotmail dot com
    
    Please let me know if there's an error in this guide, if you have information
    that I don't, etc. Feedback is gladly appreciated. Note that I'm a busy person
    with lots going on, so if I don't get back to you (quickly or at all), just
    email again, and please be understanding. :);;;
    
    Uhmmmm and. Please don't complain to me about the pace at which I'm updating
    this - I don't want to sound all "grr argh," but I've got a load of other
    projects and various real life committments. It'll get done, I promise.
    
    So far, only gamefaqs.com has the right to use this walkthrough. If you'd like
    to host or use this guide, feel free to email me.
    
    And just to be safe: all trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
    
    
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    =---=---------------------------------------------------------------------=---=
    |4. Basics                                                              [0401]|
    =---=---------------------------------------------------------------------=---=
    
       { As He proclaimed...this world, created in seven days, shall be destroyed
         with the sounding of seven trumpets. You who have a will, fear the
         numbers your eyes shall see. Fear the time left... }
    
    It's an ordinary day. You're supposed to be spending time with your friends,
    Atsuro and Yuzu, and your cousin, Naoya. Instead, he gives you three modified
    COMPs, or Communication Players, that suddenly summon demons and make the
    three of you demon tamers. You also receive emails predicting the future, and
    you can see "death clocks" above people's heads, a countdown to their deaths.
    
    Soon after, Tokyo is put under lockdown, and you see that most people's clocks
    are set to seven days - at the most. What's going to happen? Can you survive?
    
    
    Devil Survivor is part of the Japanese Shin Megami Tensei franchise, by Atlus.
    This particular SRPG sports a turn-based battle system, an events system where
    you interact with various characters, and six alternate endings depending on
    what events you've caused - or not.
    
    Strategic maneuvering, against-the-clock event-pursuing, and what might be a
    hellish Last Day - yeah, it can get addicting.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |5. Characters                                                          [0501]|
    =---=---------------------------------------------------------------------=---=
    
    Names are listed in order of given name, family name (not the Japanese order).
    
    
    (A) Main
        Age: 17
        Playable routes: all
    
    The protagonist of the story. His name and dialogue are completely up to you - 
    at least, given the options you get in the game. A bit of the silent type, and
    good friends with Atsuro and Yuzu. His cousin, Naoya, lived with him for a 
    while, and they're like brothers.
    
    The MC is the only character whose stats you can completely customize.
    
    
    (B) Atsuro Kihara
        Age: 17
        Email Handle: AT-LOW
        Playable routes: all
    
    He's the main's best friend and high school classmate. Atsuro met Naoya online
    through a forum, and is now his apprentice of sorts in learning about computer
    programming. It's up to him throughout the game to figure out more about the
    COMPs and handle the technological aspect of things. He puts up a strong front
    especially when Yuzu freaks out, and he secretly confides to the MC that he
    believes keeping demons around in the world wouldn't be so bad.
    
    Atsuro's growths focus heavily on str/vit, and he'll be your strongest physical
    attacker for most of the game. His magic's a bit lacking, however, but high
    enough to give him some skill capacity variability. He has a movement range of
    4. He's the only character besides the MC who'll stick around for every route.
    
    
    (C) Yuzu Tanikawa
        Age: 17
        Email Handle: YUZ
        Playable routes: all except Naoya's
    
    She's a childhood friend and high school classmate of the MC's, and spends a
    lot of time yelling at Atsuro over her unwanted nickname of "Yoo-hoo." She's a
    normal girl who just wants to get out of the lockdown and go home, go
    shopping, have a boyfriend, have a life. Out of everyone, she voices the most
    doubt and uncertainty, but holds herself together for the sake of the group.
    
    To me, Yuzu gets a weird rap on the boards. She's not that bad, you know?
    She's pretty normal, reacting to the lockdown the way she does, and reacts
    better than a lot of people would. In our humble opinions, haha.
    
    Yuzu has some of the best magic growths in the game, and a high starting speed
    of 53. Her weak point, however, is a meager movement range of 3. Nothing you
    can't fix with certain demons, however.
    
    
    (D) Naoya
        Age: 24
        Email handle: NAOYA
        Playable routes: Naoya's, Kaido's
    
    He lost his parents at an early age and lived with the MC's family, until he
    moved out and got his own apartment in Aoyama a few years ago. He's like a
    brother to the MC.
    
    Naoya's a genius programmer, as Atsuro constantly reminds the group. He sends
    the three of them COMPs at the beginning of the game, but what are his real
    reasons for doing so...?
    
    Naoya has very strong magic like Yuzu. His agility's slightly lower, but his
    vitality's higher. He has a movement range of 4. On his and Kaido's routes,
    he'll be a great replacement for Yuzu.
    
    
    (E) Keisuke Takagi
        Age: 17
        Email handle: K-T
        Playable routes: all except Naoya's
    
    Atsuro was good friends with him in middle school, though they lost touch
    afterwards. According to Atsuro, he always "looked out for the little guy."
    Quiet and reserved, Keisuke's thoughtful and observant, and along with Atsuro
    furthers many of the group's theories about their situation. Still, everyone
    has a snapping point, and after certain lines are crossed, Keisuke is no
    exception...
    
    Keisuke has high agility and a speed of 55. His magic's favored over his
    strength and his defense/vitality is somewhat low. He has a movement range of
    4.
    
    
    (F) Midori Komaki
        Age: 15
        Email handle: DOLLY
        Playable routes: all except Naoya's
    
    A famous camgirl on the internet who goes by the name of Dolly, she's liked by
    guys and girls alike for her easygoing and nice attitude. She's easily
    recognizable due to her anime cosplay outfit. When she gets her hands on a
    COMP, she's excited to play the hero and save people...but her refusal to see
    certain truths causes more problems than she realizes. Being a hero in the
    lockdown isn't so straightforward...
    
    Midori's magic is a little bit lower than Yuzu's and her strength's about the
    same, but her vitality's higher and she has a movement range of 4.
    
    
    (F) Yoshino "Haru" Harusawa
        Age: 20
        Email handle: n/a
        Playable routes: none
    
    Haru's the lead vocalist for D-Va, an indie rock band. The band's on hiatus
    due to one of their members having left, but Haru still plays on the street
    during the lockdown. Music's her everything; 
    
    She carries around a sequencer left to her by her teacher, but it seems to be
    more connected with demon summoning than anyone thought...
    
    While she's often a civilian that you'll have to protect during fights, no, she
    isn't a playable character. It's too bad. ): If she was a fighter, her eventual
    stats would've been incredible (best magic in the game, plus an insane amount
    of HP), too.
    
    
    (G) Eiji "Gin" Kamiya
        Age: 25
        Email handle: GIN
        Playable routes: only Gin's
    
    Gin runs a bar in Omotesando, "Eiji," and acts as a guardian for Haru. Yuzu
    says that everyone thinks of him as a big brother figure of sorts. All he wants
    is for Tokyo to go back to the way it was - without demons - the vibrant,
    lively city that Aya loved and he grew to love as well.
    
    His lover went missing six months ago. Without her influence, he would've been
    a much different kind of guy. Searching for answers in the middle of the
    lockdown, Gin will need your help to find out just what happened to her and
    where she is.
    
    Gin's stats are probably the most balanced out of everyone's, leaning slightly
    towards strength and vitality. But yeah, incredibly balanced, which makes his
    skill range very diverse and allows him to provide good support. He has a
    movement range of 4 and a Speed of 52.
    
    
    (H) Tadashi "Kaido" Nikaido
        Age: 19
        Email handle: NIKAIDO
        Playable routes: Kaido's, Naoya's
    
    Kaido's the well-known leader of the Shibuya Daemons, a "charismatic gang" of
    sorts. He doesn't really want to lead them, though, as to him some of the
    notions are a pain - but he does it for the sake of his older brother, the
    former leader. Kaido just wants the power to defend those important to him, 
    and will do anything to get it.
    
    Kaido has high strength, much higher than Atsuro's, and higher vitality as
    well. However, he has low agility and basically nonexistant magic. He has a
    movement range of 4 and a Speed of 47. I honestly prefer Atsuro to him because
    of the former's better agility, magic defense, and versatility, but if you want
    brute strength, Kaido's your guy.
    
    
    (I) Yasuyuki Honda
        Age: 29
        Email handle: YASHON
        Playable routes: none
    
    A typical Tokyo office worker - or is he? - Honda got stuck in the lockdown and
    desperately wants to get out to be at his son's side during his surgery. He
    becomes a companion of Kaido's. You'll cross paths with him several times,
    and perhaps even on some of the routes...
    
    
    (J) Mari Mochizuki
        Age: 23
        Email handle: n/a
        Playable routes: all except Yuzu's
    
    An elementary school nurse, Mari was Atsuro's former tutor. She was childhood
    friends with Kaido and his brother. After the first of the bloodless killings,
    she's never been able to get over her companion's death. With the lockdown and
    the demons, she might be able to do something about it at last.
    
    Mari has slightly less magic and agility than Yuzu, but far more vitality. Her
    speed's 53 and she has a movement range of 4.
    
    
    (K) Amane Kuzuryu
        Age: 16
        Email handle: AMANE
        Playable routes: Amane's, Gin's
    
    The daughter of the founder, the Shomonkai's maiden speaks with a charismatic
    gravitas that attracts people to the cause. However, she doesn't seem to agree
    entirely with everything the Shomonkai advocates, and she might also have a few
    beings - angelic, or demonic? - residing in her. With her strong belief in God,
    Amane really would like nothing better than for you to become the next Messiah,
    spread His teachings all over the world, and so on.
    
    Amane has a little more magic than Yuzu, but lower strength and far lower
    agility (it'll be a while before she can use Ma-dyne magic). More of a magic
    tank than a magic blitzer. She has a movement range of 3.
    
    
    (L) Azuma
    
    He's one of the top Shomonkai officials and Amane's protectors. Though he's
    little more than a member of the Shomonkai, he knows and caused a few things
    that at least one of your friends is desperate to know.
    
    
    (M) Founder
    
    Amane's father, the founder of Shomonkai seems to have a strong disagreement
    with his daughter about something important. His intentions and beliefs might
    be the cause of more than you could have guessed.
    
    
    (N) Misaki Izuna
        Age: 26
        Email handle: n/a
        Playable routes: Atsuro's, Gin's
    
    She's a member of a special government unit deployed to deal with lockdown-
    related things. And, yeah, her mission's her priority - she'll kill you if
    she'll have to, considering all the lives on the line. Don't push it. She
    values the goals of the mission over pride or the usual tactics, so she'll
    provide you help and support when needed, sometimes.
    
    Izuna has impressive Strength, Vitality, and Agility. No magic whatsoever,
    though, but still easily one of the best physical fighters in the game. She has
    a movement of 4.
    
    
    (O) Shoji
    
    A journalist who got caught in the lockdown, she's investigating the reasons
    for the lockdown and everything else to do with it. She'll provide you some
    helpful information once in a while.
    
    
    (P) ???
    
    Aka, the flashy gigolo guy. He seems to know Naoya, but never elucidates on why
    he does, or why he knows so much about the Bels and their war. He seems pretty
    interested in you and how far you'll go, though...but who is he?
    
    
    (Q) Black Frost
        Age: n/a
        Email handle: n/a
        Playable routes: Gin's, Kaido's, Naoya's
    
    If you manage to see the scene where Midori teaches a Jack Frost about the
    power of love and magical punishment, later on in the game you might get to
    encounter Black Frost, a souped-up Jack Frost who's trying to protect some of
    his fellow demons from getting slaughtered.
    
    Black Frost has pretty much balanced stats, leaning more towards magic, then
    strength. He has a movement of three. The main point in using him is that he
    has natural resistances - reflect to fire and ice. However, he's also weak to
    force.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |6. Battle System                                                       [0601]|
    =---=---------------------------------------------------------------------=---=
    
    {// A: Mission/battle system ............
                                      .................................. [0602] //}
    
    Devil Survivor is an SRPG, or strategy role-playing game. Missions have
    criteria for victory or defeat. You only have to meet one of the victory
    requirements to win; likewise, you only have to fail one of the defeat criteria
    to lose. The battles are turn-based and fought on grids peppered with different
    elevation levels and obstacles.
    
    On your character's turn, you can move, fight, use a skill that you or your
    demon has, return a demon to your inventory, or summon a new demon (you can do
    this to replace a demon whose HP went down to 0, too). Every action you take
    adds a little to your speed bar of sorts. The fuller it is (compared to
    everyone else's), the farther back your next turn will be in the order (which
    you can see in the little bar of characters at the top).
    
    Battles themselves are turn-based; choose which action you want (Attack, Guard,
    and up to three Command Skills), and fight. Turn order is based on agility.
    
    Victory requirements vary; sometimes you have to protect a civilian/civilians,
    sometimes you can't let one of your characters die (normally, if this happens,
    you can revive them again, but in some battles if they run out of HP, that's
    it), sometimes you'll only have to defeat a boss to win.
    
       NOTE: Just going to stick this bit of advice here. If you're ever having
             a really hard time with the game even if your team leaders' levels
             are fine, it's because you forgot about your demons. Always keep
             them up to date - that's why you can fuse. Demons level up much
             slower than your team leaders, so keeping them around for a long
             time is not viable.
    
    
    { // B: Extra Turn ......................
                                      .................................. [0603] //}
    
    Unique to the Megami Tensei series is the Extra Turn system. By hitting an
    enemy's elemental weakness or landing a critical hit, you'll give your fighter
    an "extra turn." After the initial turn, all characters who've scored the
    extra turn option will act once more in a second turn of sorts. In addition to
    scoring extra turns, you can make your opponents' extra turns disappear if you
    hit them with crits/weaknesses. Likewise, the same can happen to you.
    
    
    {// C: Fighting stats ...................
                                      .................................. [0604] //}
    
    When you or a demon levels up, one of four possible stats that affect your
    performance in battle will increase. You can only choose which stats will
    increase when for the MC - all other characters' stat increases are
    predetermined.
    
    For characters in your party, stats also affect which types of skills they can
    equip.
    
    Strength: affects the strength of "Attack" and any physical damage-dealing
              move.
    Magic:    affects the strength of any elemental MP-costing magic attack, and
              the amount of MP a character has. Also factors into magic defense.
    Vitality: affects the amount of HP and physical defense a character has.
    Agility:  determines how soon a character will attack in battle, and the
              likelihood of getting Extra Turns.
    
    Stats alone don't determine damage factors, as your level also plays a part in
    how much damage you deal and receive.
    
    
    {// D: Recommended MC stats? ............
                                      .................................. [0605] //}
    
    It depends. Yeah, cheap answer, I know. Most players favor a Main with high
    Magic, as you'll have the ability to wipe out most things on your own later on
    in the game. A magic nuke with high mag and agi could wipe out most things on
    the first turn and take advantage of Almighty skills, for example.
    
    If it's your first playthrough, personally, I would advise you to raise your
    strength more in the beginning, as you won't have many skills cracked for your
    Magic stat to take advantage of (one of the reasons why Yuzu's not quite as
    useful in the beginning, but can be a monster later on). Still, after a day or
    so, you don't have to bother with it so much. Decide which passives you want
    your MC to equip - Null Phys, for example, requires 13 Str. Null Fire, good for
    the Day 6 18:00 fight, requires 11 Str.
    
    And by the time you get to 2nd/3rd Day or so, you should be liberally raising
    Magic whenever possible.
    
    Personally, I favor agility in whatever game I play. Watch the monsters you
    fight to see if you're increasing it too much, though - after a certain point
    it's unnecessary.
    
    I know I've neglected to say anything about Vitality. I never really bothered
    with it unless I needed a certain skill equipped.
    
    So, in short: magic, agility, strength/vitality. If you want to play it safer,
    go more vitality than agility. Just don't keep your stats 100% balanced -
    by the end you'll be too flimsy in Strength or Magic to do what Atsuro and
    Yuzu can with Deathbound and -dyne spells, and you'll have other balanced
    characters who can take care of skill versatility in your party.
    
    And you -can- play as a strength-oriented MC. But since you have Atsuro (and
    Kaido, and Izuna, and Gin, potentially) and there are more magic skills/setups
    than phys. ones, it's honestly not the best choice.
    
    
    {// E: Skills ...........................
                                      .................................. [0606] //}
    
    Devil Survivor has no items or whatnot. The only way for you to do anything is
    with skills. They'll let you attack, defend, up resistance, whatever. Your
    character's stats determine which skills they can equip.
    
    Towards the middle of the 1st Day, you gain the ability to Skill Crack, aka get
    the abilities of demons you defeat. You have to select which skill you want and
    have that specific character defeat that specific demon. Obviously, you can't
    crack two skills off of one individual demon during a battle, and only one
    Skill Crack per character per battle.
    
    Note that you don't have to have the stats to equip a specific skill to be able
    to crack it.
    
    As the game states, you don't have to crack a skill with a certain character to
    have them use it; just go to the menu and directly choose who uses what (Y
    button).
    
    There are four types of skills in the game: Command, Passive, Racial, and Auto.
    
    Command: lets you take action in battle (i.e. magic, phys. attack, healing,
             status effects, defense/reflect/null attacks).
    Passive: primarily defense/support oriented (i.e. elemental resistances,
             increased crit rates, possible status infliction, 2x attack).
    Racial:  demons only. Each demon race (Fairy, Kishin, Jaki, Gemna...) has a
             unique ability (i.e. increased movement/attack range, ranged healing,
             MP recovery, crit rate increase.)
    Auto:   tamers only. Kicks in at the beginning of/during battle (i.e. increased
             evade/attack/defense, halved MP cost, healing, null element attack).
    
    
    {// F: Macca bonus/magnetite ............
                                      .................................. [0607] //}
    
    Early in the game, these two elements are unlocked. Macca bonus is, well, what
    it sounds like - a monetary bonus you get at the end of each particular fight/
    skirmish with a demon team within a battle. Magnetite allows you to assign one
    of the demons on your team a skill that you've cracked, once you build up
    enough of it. Command skills only - no passives allowed, alas.
    
    Both are influenced by how well you fight in battle. The more seamlessly and
    efficiently you fight, the better your bonus, and the more your magnetite 'bar'
    gets charged.
    
    Note that there's no way to look up the magnetite level of your characters.
    Eventually, you'll get a little message saying it's full. Fight more
    efficiently, and it'll come around more often. That's all there is to it.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |7. Event System                                                        [0701]|
    =---=---------------------------------------------------------------------=---=
    
    {// A: Timed events .....................
                                      .................................. [0702] //}
    
    In Devil Survivor, you move from location to location via a list of areas in
    the Yamanote circle. There's no movement cost, but if you choose an event, 30
    minutes will pass. Events have little clock symbols next to them, and areas 
    with possible events have the same clock symbol, so you can't miss them.
    
    
    {// B: Plot, battles and routes .........
                                      .................................. [0703] //}
    
    Battles are only one kind of event that makes time pass; events where you speak
    with various characters are another. Some of these events are required; most
    go toward unlocking one of the game's six possible character-oriented routes. 
    Choosing one event will usually lead to another appearing on the map.
    
    It's possible to unlock all six routes in one playthrough (there's a guide you
    can find by searching the boards if you want a walkthrough). However, you can
    only do one route per playthrough, anyway, and the decision only kicks in on
    the 7th and final day).
    
    Again, any kind of battle shows up with a red "!", next to both its name and
    the area's name in the list. Free battles take up no time.
    
    The possible routes are as follows:
    
       Amane
       Atsuro
       Gin
       Kaido
       Naoya
       Yuzu
    
    Kaido's and Naoya's routes are more or less the same, following the King of
    Demons path.
    
    Yuzu's path is a default path. No matter what you do, it'll be available.
    
       NOTE: In addition to events, there's a bit of a point system that
             tallies up additional things like how you answer dialogue
             choices. This system - aka, how you answer dialogue, does affect
             which routes get unlocked as well. Just picking all the events
             applicable to a route will not unlock it.
    
    
    {// C: Blue events ......................
                                      .................................. [0704] //}
    
    One final note - blue events don't show up on your area list, and don't take up
    time. They usually supply extra information or something that'll help you get
    one of the routes, however, so you'll have to keep an eye out for them.
    
    
    {// D. Which route should I...? .........
                                      .................................. [0705] //}
    
    Seems like a lot of first-time players really want to know the answer to this
    one. There's obviously no one, perfect answer, but here's a few ideas.
    
     - Beat the game on Yuzu's route. You'll get all the bonuses of New Game+
       (sans the movement range of 5 for the MC) and unlock several fusions that
       will make the other routes more manageable. This route is the easiest.
       In all the other routes, -you have to fight all/most of the Bels, the Devas,
       and Babel-. So unless you really don't want to play this game twice, I'd
       recommend Yuzu's route first to save yourself the grindfest.
     - Otherwise, Atsuro's and Amane's will be moderate challenges.
     - Despite the hype, the following are doable: go for Gin's or Naoya's/Kaido's
       routes. Hard? Yes. Grindfest at times? Maybe. Final/penultimate levels make
       you want to tear your hair out? Maybe. But they're not impossible...just
       drastically easier (and not as time-intensive) on New Game+.
    
    Overall, don't freak out about it. If you're really bent on not replaying this
    game, then...well, why are you limiting yourself? New Game+ goes by a lot
    faster, as it's designed to help you see more options you naturally couldn't
    get to the first time while reducing grind time.
    
    Anyway, done opinionating. Carry on.
    
    
    {// E. Last Day comparisons .............
                                      .................................. [0706] //}
    
    For a more specific (and obviously spoilery) rundown of just what the different
    Last Days for each route entails, battle-wise, look below.
    
    Events-wise, Atsuro's and Gin's are scene-heavy. Yuzu's is...almost entirely
    scenes. You can fight the optional, very difficult boss battle during all
    routes except Yuzu's, if you're on New Game+.
    
    Amane
     - Jezebel
     - Bishamon, Koumoku, Zouchou
     - Belzebub
     - Naoya; Loki (aka, two annoyingly powerful Megidolaon users)
     - Belberith
     - Babel
       -- Bel gauntlet - refighting all the past Bels (including Beldr and Belial)
    
    Atsuro
     - Naoya (try to catch him, he runs all over the place)
     - Bishamon, Koumoku, Zouchou
     - Belzebub
     - Belberith
     - Babel
       -- Phase one - You'll have to escort someone who's not defenseless but lacks
          a demon team. Atsuro is required, and will be out of commission for the
          last half (once you access the console)
       -- Phase two - Three Gate/elemental forms
    
    Gin
     - Jezebel
     - Bishamon, Koumoku, Zouchou
     - Belzebub
     - Belberith
     - Babel
       -- Phase one - You'll have to escort someone who's entirely defenseless.
          Atsuro is required, and will be out of commission for the last half (once
          you access the console)
       -- Phase two - Three Gate/elemental forms...and, most of all, your demons
          are all gone - yep, your team leaders fight this one solo (Babel's level
          and resistance do go down slightly, though)
    
    Kaido/Naoya
     - Believers, Amane (a huge Evil/Chaos Wave'ing horde)
     - Jezebel
     - Bishamon, Koumoku, Zouchou
     - Belzebub
     - Aniels, Kazfiels, Sariel, Anael
     - Belberith
     - Babel
       -- Bel gauntlet - refighting all the past Bels (including Beldr and Belial)
    
    Yuzu
     - Loki (and Laksmis to Skill Crack off of)
     - Aniels, Kazfiels, Sariel, Anael; Amane, Izuna
    
    
    
    =---=---------------------------------------------------------------------=---=
    |8. New Game+                                                           [0801]|
    =---=---------------------------------------------------------------------=---=
    
    Like some other SMT games, after you beat it the first time, you can create
    a New Game+ file. When you play the game again, you'll get the following:
    
     - All Skill Cracks carry over.
     - All Macca carries over.
     - All demons carry over. (Yeah, no joke.)
     - Your auction rating carries over (and with it, auction levels - Gold, etc).
     - Unlocked fusions carry over.
     - The level limit for fusions is no more.
     - There will be no experience penalty where you get less EXP from defeating
       lower-level demons. Basically, grinding? Becomes a lot easier and less
       time-consuming. If you even need to.
     - The character whose route you beat appears on the title screen.
       (If you beat Kaido's route, you'll unlock Naoya's picture. And if you beat
        Gin's route, you'll get Gin and Haru's pictures.)
     - There's an optional boss on the Last Day.
    
    Also, the MC can get certain boosts:
     - If you beat Yuzu's route, you'll start with a movement of 4 and Speed of 53.
     - If you beat any other route, you'll start with a movement of 5 and Speed of
       56.
     - These don't stack (i.e. you beat the game twice, you won't have 59-62 Speed
       or a movement of 6 or whatever).
    
    Yeah, without New Game+, enjoying all the different endings wouldn't be quite
    as easy or fun. And it's so awesome to see your endgame demons deal around
    3,000 damage to the beginning demons...
    
    Anyway, here's where the game begins.
    
    
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    A note on the guide structure:
    
    For the rest of the days, the info I have will be split up into an events
    section (A), which goes through the events you have access to etc etc, and a
    battle section (B), which details all the storyline battles you'll fight that
    day.
    
    I'm not including free battles. It's information that I don't think most people
    will need - if the enemies are challenging (especially for the non-hard free
    battle), you're doing something wrong with your battle strategy/team setups,
    not paying attention to weaknesses, etc. The rule of thumb is, fight enough of
    them per day so that you can skill crack everything available to you.
    
    
    The events section will vary depending on what you choose in the game. For
    example, say the schedule lists a Gin event on Day 3, but you don't choose it.
    The event will carry over into the next day, etc etc, but I'm not listing that
    event under the Day 4 event flowchart. I'm trying to only list events that
    appear for the first time on that day, but this system isn't perfect and the
    locations of events might change (this happened to me with Honda once), so bear
    with me.
    
    This guide doesn't give you a step-by-step "do this event at xx time."
    Mandatory events and event trees for routes are indicated instead.
    
    Also, one kinda important pre-game reminder, again:
    
         Your dialogue choices in the game? Important. In addition to various
         specific ones that influence major plot points, a lot of it will affect
         the routes you can get on the 6th Day. Keep it in mind.
    
    -------------------------------------------------------------------------------
    -------------------------------------------------------------------------------
    
    
    
    =---=---------------------------------------------------------------------=---=
    |09. Day Before - An End to the Ordinary                                [0901]|
    =---=---------------------------------------------------------------------=---=
    
    It's an easy, "hey what's up" kind of day to get you oriented with the game.
    Two easy battles, few event choices, and lots of questions with no answers.
    So far.
    
    
    { // A. Events ...........................
                                       ................................ [0902]} //}
    
    Available areas: Shinjuku, Aoyama, Harajuku, Omotesando, Shibuya, Ebisu.
    
    Key:
    * - Event cannot be skipped.
        (Note that all [BATTLE]s by their nature are plot-oriented and cannot be
         skipped, unless [OPTIONAL] is indicated.)
    
    16:00
     - ??? (Founder) - Shinjuku                  <-- Amane route
    
     - Atsuro - Shibuya
       -- I honestly don't think this will
          do anything route-wise, so. Might
          contribute points to getting
          Atsuro's route, though.
    
    16:30
     - Yuzu - Omotesando*                        <-- And everything else is plot.
    
    17:00
     - Residential Area - Aoyama*
    
    17:30
     - Atsuro - Shibuya [BATTLE]
    
    18:30
     - Residential Area - Aoyama*
    
    19:00
     - Cemetary - Aoyama [BATTLE]
    
    
    Emails:
    Atsuro
    "Teach Yuzu for me."
    "I'm tired, too." <-- +Atsuro
    
    
    It doesn't really matter which of the first two events you pick. I never chose
    the Azuma option and got Amane's route, etc. And I'm fairly sure that the
    Atsuro one doesn't do anything. They might contribute points to each
    character's route, so it's up to you.
    
    
    { // B. Battles ..........................
                                       ................................ [0903]} //}
    
       { Atsuro - Shibuya - 17:30 }
    
    Enemies:
    Pixie Lv: 2
    Kobold Lv: 1
    Kabuso Lv: 2
    
    
    The demons start off by attacking. Just attack, really nothing to it. If you're
    having problems right now, well, I'm not sure. The MC and Atsuro should have no
    problems with their battles, while Yuzu's might take a little longer. Let her
    defeat her demon, though, for the EXP.
    
    You'll earn about 35 EXP and 50 Macca at the end.
    
    After the battle, you'll be able to see people's death clocks.
    
    Leaving the current setup of Pixie - Yuzu, Kobold - Main, and Kabuso - Atsuro
    should work fine. Same with skills (Dia, Agi, and Zio).
    
    
    
       { Cemetary - Aoyama - 19:00 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Main, Atsuro, & Yuzu die
    
    Required:
    Atsuro's dispatchment
    Yuzu's dispatchment
    
    Enemies:
    Ogre Lv: 3, Pixie Lv: 2
    Kobold Lv: 3, Kobold Lv: 3
    Kobold Lv: 3
    Ogre Lv: 3, Kobold Lv: 3
    Wendigo Lv: 19
    
    Other:
    Priestess Lv: 31
    
    Don't freak out about the Wendigo. The Priestess's turn comes before it, and
    one Maragi from her will reduce its HP to 1, causing it to flee the battle.
    She'll also give chase, leaving the EXP and fightable enemies to you.
    
    Again, this battle shouldn't be too hard. Take care of the Pixie before it
    heals anyone, spam Agi (on the Pixie and Kobolds) and Zio (on the Ogres), and
    have Yuzu and Pixie heal if necessary.
    
    You'll earn about 50 EXP and 150 Macca at the end.
    
    
    
    
    =---=---------------------------------------------------------------------=---=
    |10. 1st Day - Tokyo Lockdown                                           [1001]|
    =---=---------------------------------------------------------------------=---=
    
    You're introduced to several new things today, like most of the game's
    characters, the devil auction, the Cathedral of Shadows (demon fusion), Skill
    Crack, free battles, and so on. Your death clock's also at 0, so you're going
    to have to fight for your lives today.
    
    Where to begin?
    
    
    { // A. Events ...........................
                                       ................................ [1002]} //}
    
    Free battle available at Shibuya.
    After 13:00, free battle available at Shinjuku.
    After 16:30, another free battle available at Suidobashi (hard).
    
    At Shinjuku, choose "Listen to people here" to receive 50 Macca.
    
    For the most part, all of the events today are forced - time can't be skipped
    nearly all day, and there's enough time for all events. The exception is 9:00 -
    9:30, where you must forgo one event. It's recommended you avoid Yuzu's, as
    her route is the default anyway.
    
    Schedule:
    
    Key:
     *  - Event cannot be skipped.
          (Note that all [BATTLE]s by their nature are plot-oriented and cannot be
           skipped, unless [OPTIONAL] is indicated.)
    
    9:00
     - Atsuro – Shibuya (until 9:30)                     <-- Atsuro route
    
     - Yuzu – Shibuya (until 9:30)                       <-- Yuzu route
    
     - ??? (Kaido) – Shibuya*                            <-- Kaido route
    
     - Look at Yamanote line – Ebisu*                    <-- Plot
    
    10:30
     - ??? (Gin) – Omotesando*                           <-- Gin/Haru route
    
     - Look at Yamanote line – Shinjuku*                 <-- Plot
    
    11:00
     - ??? (Haru) – Roppongi*
    
     - Naoya - Shinjuku [BATTLE] (until 12:00)           <-- Plot
    
    12:30
     - Look at Yamanote line - Ikebukuro*
    
    13:00
     - Tokyo Dome - Suidobashi [BATTLE]
    
    13:30
     - Keisuke - Akihabara*
    
    14:00
     - ??? (Midori) - Ikebukuro
    
     - Look at Yamanote line - Ueno*
     - Look at Yamanote line - Tokyo*
     - Look at Yamanote line - Shinagawa*
    
     - Haru & ??? (Azuma) - Roppongi
    
     - ??? (Founder) - Shiba Park                        <-- Amane route
    
    17:00
     - Haru - Kudanshita [BATTLE]                        <-- Plot
    
    17:30
     - Yuzu - Shinjuku                                   <-- Yuzu route
    
     - Gin - Shinagawa                                   <-- Gin/Haru route
    
     - Aoyama - Cemetary [BATTLE] (until 18:30)          <-- Plot
    
    
    Emails:
    
    Yuzu
    "It's like camping." <-- +
    "I feel grody, too."
    
    Atsuro
    "I do, too." <-- +
    "What's he up to?"
    
    
    
    { // B. Battles ..........................
                                       ................................ [1003]} //}
    
    Now is a good idea to fight free battles to keep up your party's level, and,
    when you get the ability, to Skill Crack. Fighting enough free battles until
    you crack everything you can should be enough to keep you leveled up.
    
    
       { Naoya - Shinjuku - 11:00, 11:30, or 12:00 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Main's party dies
    
    Required:
    Atsuro's dispatchment
    Yuzu's dispatchment
    
    Enemies:
    Kobold Lv: 3, Moh Shuyuu Lv: 7, Kobold Lv: 3
    Kobold Lv: 3, Moh Shuyuu Lv: 7
    Ogre Lv: 4, Pixie Lv: 3
    Ogre Lv: 4, Pixie Lv: 3, Ogre Lv: 4
    Ogre Lv: 4, Kobold Lv: 3, Kobold Lv: 3
    
    Reinforcements:
    Pixie Lv: 2, Waira Lv: 9
    
    
    Shouldn't be anything tricky about this battle. Kill the Pixie-ladened teams
    before they start healing everyone. The Moh Shuyuu might give you some trouble,
    but surround them and you should be fine.
    
    When the Waira appears after your whole team takes a turn or so, it'll use
    Devil Speed to get to you quickly, so don't let it surprise you.
    
    You'll receive about 60 EXP and 60 Macca at the end.
    
    
    
       { Tokyo Dome - Suidobashi - 13:00 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Main's party dies
    
    Enemies:
    Moh Shuyuu Lv: 7, Wendigo Lv: 17, Moh Shuyuu Lv: 7
    Waira Lv: 8, Waira Lv: 8, Waira Lv: 8
    Kabuso Lv: 2, Moh Shuyuu Lv: 7, Kabuso Lv: 2
    Kabuso Lv: 2, Pixie Lv: 2, Kabuso Lv: 2
    Ogre Lv: 4, Kobold Lv: 3, Ogre Lv: 4
    
    Boss:
    Wendigo Lv: 17
    HP: 202 - MP: 44
    [ ] Phys  [W] Fire  [R] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Bufu, Ice Dance | Anti-Ice | Bind
    
    
    A lot of people seem to have trouble with this battle, but it can be pretty
    straightforward if you take the right steps. First, all of your teams should
    have two demons each. As you just received Skill Crack, you should go and fight
    a free battle or two at Shibuya until you've cracked everything you can, which
    will give you skills and EXP.
    
    Next, you absolutely do not want to get swarmed or separate your teams. It'll
    hurt. Take care of the Waira and Kabuso teams to your immediate bottom-right.
    Don't advance towards Wendigo until that's done.
    
    You'll want to crack Wendigo's Anti-Ice as it's handy to have this early. I
    used Yuzu as my main attacker, and put Agi and Zan on her. Gang up on Wendigo
    and kill the Moh Shuyuu first with Zan before they get in the way. Constantly
    heal with Dia and Charm. At this point my MC had slightly higher strength, so I
    let him attack while saving his MP for Dia. Or you can put Dia on Yuzu and Zan
    on the MC, whichever way works best. As you probably know by now, your Pixie's
    rather fragile, so be careful with it.
    
    Once you get Wendigo down to maybe 1/3 HP, it'll start running away. It can't
    run off the field, though, so don't worry about it – pursue it leisurely (or
    Bind it with Ogre if you must), and Wendigo will eventually double back. At
    least, that's what happened when I fought it. Don't forget about the demons
    that start behind it, either, especially the Pixie with Charm/Dia. You probably
    want to kill those quickly – if you kill Wendigo first, some of them will leave
    the battle. Might as well get the EXP while you can, right?
    
    Since you can't fuse yet and have limited options, just be at a good level,
    move cautiously, and you should be okay.
    
    You'll receive about 100 EXP and 70 Macca at the end.
    
    
    
       { Haru – Kudanshita - 17:00 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Haru defeated
    Main's party dies
    
    Enemies:
    Bilwis Lv: 9, Bilwis Lv: 9
    Waira Lv: 7, Waira Lv: 7, Waira Lv: 7
    Moh Shuyuu Lv: 7, Moh Shuyuu Lv: 7, Moh Shuyuu Lv: 7
    Waira Lv: 7, Waira Lv: 7, Waira Lv: 7
    Ogun Lv: 8, Bilwis Lv: 10, Ogun Lv: 8
    
    
    This is pretty much your first taste of a save-the-civilian sort of battle.
    In short, it'd be a good idea to have demons in your teams that have Devil
    Speed, Animal Leg, etc, that'll give you more movement. Basically, having a
    Waira or two would really help things out. Having a Pixie with Charm will also
    be helpful, in case you need to heal Haru.
    
    So. Have two members work on taking out enemies close by, and at the same time,
    have someone with Devil Speed rush over to Haru. You'll have about two or three
    turns before the Waira team by her significantly weakens her and you'll really
    need to heal her. And watch out for the pesky Bilwis team at the top left - it
    has two Jakis that can Bind you and lower your movement to 1 if you get within
    three spaces of it.
    
    You'll receive about 110 EXP and 85 Macca at the end.
    
    
       { Cemetery - Aoyama - 17:30, 18:00, or 18:30 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Main's party dies
    
    Enemies:
    Moh Shuyuu Lv: 7, Moh Shuyuu Lv: 7, Moh Shuyuu Lv: 7
    Ogun Lv: 8, Moh Shuyuu Lv: 7, Ogun Lv: 8
    Waira Lv: 7, Waira Lv: 8, Waira Lv: 7
    Hairy Jack Lv: 10, Bilwis Lv: 9, Kikimora Lv: 10
    Hairy Jack Lv: 10, Bilwis Lv: 9, Kikimora Lv: 10
    Waira Lv: 8, Bilwis Lv: 9, Waira Lv: 8
    
    
    Hm, more standard fare. The battle introduces the red demon-generating squares,
    but they don't really pump out any reinforcements in this battle. You can stand
    on them and pick up the COMPs causing them if you want, but as it's a waste of
    time, don't bother.
    
    The Bilwis teams won't move unless you get maybe within 1-2 spaces of them. The
    Waira team, on the other hand, is all too happy to use Devil Speed to get to
    you. Standard battling strategies apply here - don't get ganged up on, slowly
    and methodically eliminate teams, hit weaknesses, etc etc. If you think a lone
    team's strong enough to take on a Bilwis team on its own, by all means;
    otherwise, mass them in a big group.
    
    You'll receive about 140 EXP and 105 Macca at the end.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |11. 2nd Day - Any Way Out                                              [1101]|
    =---=---------------------------------------------------------------------=---=
    
    Turns out you're not the only COMP-wielding demon tamers in town, as you'll
    soon find out.
    
    
    { // A. Events ...........................
                                       ................................ [1102]} //}
    
    Options that do affect your route coverage are starting to appear. Kaido's
    event in Kanda is triggered by two separate events - one of which is a required
    battle, meaning the other is thusly a non-required event.
    
    If an event has "priority," it means that other events with that person will
    disappear from the map until the priority event's done.
    
       NOTE: Several events do appear after battles. If you're the kind of person
             who likes to do as many events as possible before the mandatory
             battles (like me), change your habit, or you'll miss certain events.
    
    Key:
    (1) - Same event (two events are indicated with this).
          Below, it would be "Kaido - Kanda."
    { } - Unnecessary for route completion.
     *  - Event cannot be skipped.
          (Note that all [BATTLE]s by their nature are plot-oriented and cannot be
           skipped, unless [OPTIONAL] is indicated.)
    
    9:00
     - Kannagi-cho – Shinjuku*                              <-- Plot
    
     - Gin & Kaido – Omotesando*                            <-- Kaido route
    
     - Highway Offramp – Shibuya*
       --> {Kaido & Honda – Shibuya - until 14:00}
         --> Kaido – Kanda (1)
    
     - Omotesando – Omotesando*                             <-- Gin/Haru route
    
     - Yuzu – Shibuya                                       <-- Yuzu route
    
     - ??? (Mari) – Kanda*                                  <-- Mari
       --> Mari – Kanda
    
    11:00
     - Hibiya Park – Tokyo
    
     - Tokyo Tower – Shiba Park [BATTLE] (until 12:00)      <-- Plot
       --> ??? (Shoji) – Ikebukuro*
         --> Akasaka Tunnel – Akasaka [BATTLE] (until 13:30)
           --> Atsuro – Omotesando* (until 14:00)
       --> Shiba Park – Shiba Park*
    
    14:30
     - Kaido & Honda – Ikebukuro [BATTLE]
       -- priority above other events with
          Kaido and Honda.
       --> Kaido – Kanda (1)                                <-- Kaido route
         --> Kaido & Mari – Kanda
           --> Kaido – Kanda
           --> Mari - Kanda
       --> Honda – Shibuya*
         --> {Honda – Ikebukuro}
    
    16:30
     - Tokyo Tower – Shiba Park [BATTLE] (until 17:30)      <-- Plot
    
    17:30
     - Keisuke & Midori – Ikebukuro [BATTLE] (until 18:30)  <-- Plot
       --> {Keisuke & Midori - Ikebukuro}
       --> Miyashita Koan - Shibuya [BATTLE]
                                   (until 18:30, OPTIONAL)
    
    
    Emails:
    
    Amane
     - "Not interested."
     - "Tell me more." <-- +
    
    Keisuke
     - "I'm really busy."
     - "I don't mind." <-- +
    
    Yuzu
     - "Do what we can." <-- +
     - "No way to know."
    
    Atsuro
     - "I wonder about that."
     - "What does he know?" <-- +
    
    
    
    { // B. Battles ..........................
                                       ................................ [1103]} //}
    
       { Tokyo Tower - Shiba Park - 11:00, 11:30, or 12:00 }
    
    Victory:
    Defeat all demon tamers
    
    Defeat:
    Main's party dies
    
    Enemies:
    Jambavan Lv: 9, Tamer Thug Lv: 9, Jambavan Lv: 9
    Garm Lv: 11, Tamer Thug Lv: 11, Toubyou Lv: 14
    Hairy Jack Lv: 10, Tamer Thug Lv: 12, Hairy Jack Lv: 10
    Kikimora Lv: 10, Tamer Thug Lv: 9, Kikimora Lv: 10
    Heget Lv: 9, Tamer Thug Lv: 10, Heget Lv: 9
    
    
    Nearly all of the teams are made up of a pair of the same demon, so they'll
    have the same weaknesses. Take advantage of it and stack your teams accordingly
    with the right elemental spells (especially if you have any Ma- or Dance ones).
    
    There's one tamer with Evil Wave who can attack you from two squares away.
    Luckily, you can reach him in the first turn and take out his Toubyou partner,
    keeping him from doing so.
    
    The best thing about this battle is that it's a tamer battle, meaning you have
    the opportunity to crack Auto Skills. For this battle (and all others), you'll
    want to prioritize Auto Skill cracking since they're relatively rare. Thus, get
    all three of the ones you can find here while you can.
    
    You'll receive about 240 EXP and 135 Macca at the end.
    
    
    
       { Akasaka Tunnel - Akasaka - 12:00, 12:30, 13:00, or 13:30 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Main's party dies
    
    Enemies:
    Garm Lv: 11, Gagyson Lv: 12, Garm Lv: 11
    Garm Lv: 11, Gagyson Lv: 12, Garm Lv: 11
    Garm Lv: 11, Gagyson Lv: 12, Garm Lv: 11
    Jambavan Lv: 9, Bilwis Lv: 9, Jambavan Lv: 9
    
    Reinforcements:
    Jambavan Lv: 9, Bilwis Lv: 9, Jambavan Lv: 9 (repeatedly)
    
    
    After three turn rotations or so (for the enemies), a reinforcement Bilwis team
    should appear. There probably won't be enough time for more than two of them to
    show up, though, so it's not a big deal.
    
    There's not much to this battle. The three Gagyson teams won't move or attack,
    so eliminate them at will. It'll be easier to get to the first Gagyson behind
    the railing near where you start out if you have someone with Phantasma or
    Flight, if you want this to go quicker.
    
    You'll receive about 160 EXP and 115 Macca at the end.
    
    
    
       { Kaido & Honda – Ikebukuro - 14:30, 15:00, 15:30, 16:00, or 16:30 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Main's party dies
    
    Enemies:
    Jambavan Lv: 9, Lilim Lv: 15, Jambavan Lv: 10
    Garm Lv: 13, Toubyou Lv: 15, Garm Lv: 13
    Jack Frost Lv: 14, Jack Frost Lv: 14, Sarasvati Lv: 12
    Jambavan Lv: 9, Lilim Lv: 15, Jambavan Lv: 10
    Makara Lv: 14, Jack Frost Lv: 14, Makara Lv: 14
    Makara Lv: 14, Jack Frost Lv: 14, Makara Lv: 14
    
    Other:
    Gozuki Lv: 16, Kaido Lv: 20, Tlaloc Lv: 16
    Lilim Lv: 15, Honda Lv: 19, Toubyou Lv: 15
    
    Reinforcements:
    Kikimora Lv: 10, Gagyson Lv: 12, Kikimora Lv: 10
    Garm Lv: 13, Gagyson Lv: 12, Hairy Jack Lv: 10
    
    
    This battle shouldn't be too challenging. What might be harder is grabbing as
    much EXP as you can before Kaido and Honda take it all. They should be quite a
    few levels higher than you, and won't have a problem with the map. So, race
    over there and wipe out what you can.
    
    Reinforcements will spawn once in a while at the corners of the map. They're
    all random assortments of Gagyson teams, but they shouldn't be too bad. The
    biggest threat in this level is probably the Toubyous with Evil Wave, and the
    swarms of Jack Frosts and Lilims who'll use Charm and Devotion. Again, it
    shouldn't be too much trouble - keep some Bufu and Agi spells in reserve, hit
    the Toubyous quickly, and you'll be done.
    
    You'll receive about 220 EXP and 125 Macca at the end.
    
    
    
       { Tokyo Tower - Shiba Park - 16:30, 17:00, 17:30 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Demons escape
    A citizen dies
    Main's party dies
    
    Enemies:
    Tlaloc Lv: 16, Lilim Lv: 15, Lilim Lv: 15
    Jack Frost Lv: 14, Jack Frost Lv: 14, Jack Frost Lv: 14
    Garm Lv: 11, Gagyson Lv: 12, Garm Lv: 11
    Jack Frost Lv: 14, Jack Frost Lv: 14, Makara Lv: 14
    Gozuki Lv: 16, Toubyou Lv: 15, Gozuki Lv: 16
    
    
    Oh, look, the first of many save-the-civilian battles to come. And if you think
    this one's a pain...well, the others probably won't get any better. Unless you
    approach them strategically.
    
    With all save-civilian battles, abilities that'll let you get to where they are
    quickly will save the day. So, Devil Speed, Switch, and even Flight and
    Phantasma (which reduces wait time if you're just moving around) to a degree
    will help. You -can- Switch with NPCs, so that makes it easy to a) get to one
    end of the map quickly and b) get the civilians closer to the exit. Bind will
    stop enemies from being able to follow fleeing civilians, as well.
    
    You'll also want ranged mass-heal abilities like Charm, Devotion, or Affection.
    The civilians will ultimately end up getting damaged a little, and if you can't
    Switch them or defeat the enemies in one turn, you'll want to heal them. The
    requirement "A citizen dies" does not mean the team of three civilians - if a
    single one of them goes down to 0 HP, it's game over. So keep that in mind.
    
    So, for this battle, Devil Speed/Switch your way down the bridge. The Gagyson
    team has Devil Speed, so you'll want to go after it first. Heal the civilians,
    kill any demon team that tries to escape at the top, and the hardest part of
    this will be over soon enough.
    
    You'll receive about 260 EXP and 150 Macca at the end.
    
    
    
       { Keisuke & Midori - Ikebukuro - 17:30, 18:00, or 18:30 }
    
    Keisuke & Midori – Ikebukuro [BATTLE]
    
    Victory:
    Defeat all demons
    
    Defeat:
    Keisuke or Midori dies
    Main's party dies
    
    Required:
    Atsuro's dispatchment
    
    Enemies:
    Jack Frost Lv: 14, Jack Frost Lv: 17, Jack Frost Lv: 14
    Tlaloc Lv: 16, Lilim Lv: 17, Tlaloc Lv: 16
    Gozuki Lv: 16, Toubyou Lv: 17, Gozuki Lv: 16
    Tlaloc Lv: 16, Toubyou Lv: 17, Tlaloc Lv: 16
    Garm Lv: 13, Toubyou Lv: 17, Garm Lv: 13
    Gagyson Lv: 15, Lilim Lv: 17, Gagyson Lv: 15
    
    
    Keisuke might pose a slight problem here, as he's apt to get swarmed and, well,
    die. So you're going to have to rush over to him, keep him healed, and take
    everything out. Midori will keep moving towards the underground escape tile,
    so if you keep things from getting too close to her, she should be okay.
    
    The usual strategy of Devil Speed/Flight applies (Switch isn't as helpful as
    he's not an escaping civilian, though you could preserve more EXP this way).
    All of the Evil Wave-ing Toubyous will start to get really annoying really
    soon, so gang up on them to kill them asap.
    
    You'll receive about 280 EXP and 170 Macca at the end.
    
    
    
       { Miyashita Koan - Shibuya - 18:00 or 18:30 - OPTIONAL }
    
    Victory:
    Find the treasure
    Defeat Ghost Q
    Ghost Q escapes
    
    Defeat:
    Main's party dies
    
    Enemies:
    Tlaloc Lv: 16, Pyro Jack Lv: 19, Tlaloc Lv: 16
    Suparna Lv: 18, Pyro Jack Lv: 19, Suparna Lv: 18
    Gozuki Lv: 16, Pyro Jack Lv: 19, Gozuki Lv: 16
    Ghost Q Lv: 27
    
    Boss:
    Ghost Q Lv: 27
    HP: ??? - MP: ???
    [ ] Phys  [ ] Fire  [S] Ice
    [S] Elec  [ ] Force [S] Mystic
    Mute Eyes, Anger Hit, Berserk | Anti-Mystic, +Poison, Beast Eye | Fiend
    
    
    Welcome to the most nonsensical battle of the game. In short, make your way up
    the steps (with something like Devil Speed, Flight, or Phantasma, preferably),
    and have all of your party members stand next to one COMP. Don't analyze just
    yet. As Ghost Q said at the beginning, it's a game – two of the containers are
    fake, and one's real. If you get a fake one, which seems to happen for the
    first two containers all the time, a Ghost Q will replace the container. At
    your current level, yeah, you could get slaughtered.
    
    If your party analyzes in one go, you should be able to evade damage. The other
    option is to spend a turn standing next to the containers, then analyze. You'll
    then be able to move, and the Ghost Qs won't pursue you if you're not in their
    range. Strange, but yes.
    
    The real container has 999 Macca in it, though you could get other prizes too
    such as Skill Cracks and the like.
    
    Overall, this isn't really a battle worth fighting – you can get the EXP and
    Macca through free battles, you can't crack anything off of Ghost Q, and it
    uses up a precious 30 minutes that you could be using to get yourself on
    another route. Don't bother.
    
    I got 20 EXP as the end battle bonus. I assume that if you defeat Ghost Q you
    could get more, but then you'll miss out on the Macca...which was the point,
    right?
    
    
    
    =---=---------------------------------------------------------------------=---=
    |12. 3rd Day - Beldr                                                    [1201]|
    =---=---------------------------------------------------------------------=---=
    
    Hey, look, you're supposed to die today against an immortal demon. That's a bit
    more cheerful, right?
    
    Friendly reminder: about now, you should be paying attention to how you're
    answering in-game dialogue choices if you haven't already been doing so. They
    will affect which routes you can get.
    
    
    { // A. Events ...........................
                                       ................................ [1202]} //}
    
    Key:
     *  - Event cannot be skipped.
          (Note that all [BATTLE]s by their nature are plot-oriented and cannot be
           skipped, unless [OPTIONAL] is indicated.)
    
    9:00
     - Honda – Ikebukuro
       --> Honda – Akihabara
         --> Honda – Ikebukuro
    
     - Shoji – Kanda*                                          <-- Plot
      --> Akasaka Tunnel – Akasaka
         --> Naoya – Shinjuku
    
     - Suspicious man – Omotesando (blue)                      <-- Naoya route
      -- This option disappears after this day.
    
    10:00
     - Atsuro – Ikebukuro                                      <-- Atsuro
       --> Atsuro – Ikebukuro
    
     - Gin – Omotesando                                        <-- Gin/Haru route
    
     - Haru – Tokyo [BATTLE]
       --> Haru – Kudanshita                                   <-- Gin/Haru route
         --> Haru – Suidobashi
    
    12:30
     - Miyashita Park – Shibuya*                               <-- Plot
    
     - Midori – Ikebukuro [BATTLE] (until 13:30)
       --> Atsuro – Shinagawa*
         --> Devil's fuge info – Nagata-cho (blue)*
           --> Devil's fuge info – Suidobashi (blue)*
             --> Devil's fuge info – Kudanshita (blue)*
    
    14:30
     - Midori – Suidobashi [BATTLE] (until 15:30, OPTIONAL)
       --> Midori – Shinjuku                                   <-- Black Frost
    
    15:00
     - Kaido & Honda – Shibuya [BATTLE] (until 16:00)          <-- Plot
       -- Priority over other Kaido and Honda events.
       --> Bugeikan – Kudanshita [BATTLE] (until 16:30)
    
    15:30
     - Izuna & ??? (Fushimi)
    
     - Gin - Omotesando                                        <-- Gin/Haru route
       -- If you already did the two Haru events.
    
    16:00
     - Devil's fuge info – Nagata-cho [BATTLE] (until 17:00)
    
    17:30
     - Cemetary – Aoyama [BATTLE] (until 18:00)
       --> ??? – Shinjuku (until 18:30)*
    
    
    Emails:
    
    Amane
     - Not interested.
     - I'll do what I can. <-- +
    Honda
     - I want to escape.
     - There are problems.
    Kaido
     - This world is mine!
     - I'll consider it. <-- +
    Midori
     - You're not helping.
     - Helping is good. <-- +
    Keisuke
     - Is that necessary?
     - Let's stop her. <-- +
    Yuzu
     - It was different.
     - I won't change. <-- +
    Atsuro
     - Demons are harmful.
     - We'll find a way. <-- +
    
    
    
    { // B. Battles ..........................
                                       ................................ [1203]} //}
    
       { Haru - Tokyo - 10:00 or 10:30 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Haru dies
    Main's party dies
    
    Enemies:
    Wendigo Lv: 19, Wendigo Lv: 19, Makara Lv: 14
    Toubyou Lv: 15, Wendigo Lv: 19, Wendigo Lv: 19
    Toubyou Lv: 15, Pyro Jack Lv: 19
    Toubyou Lv: 15, Toubyou Lv: 15, Toubyou Lv: 15
    Suparna Lv: 18, Lilim Lv: 15, Suparna Lv: 18
    
    Reinforcements:
    Wendigo Lv: 19, Wendigo Lv: 19, Wendigo Lv: 19
    Toubyou Lv: 15, Toubyou Lv: 15, Toubyou Lv: 15
    
    
    With Haru way up on the stage and all the monsters much closer to her than you
    are to them, yeah, it'll be a race. The usual save-the-civilian strategies
    apply, and Devil Speed, Flight, and Phantasm will be incredibly useful here.
    Actually, I doubt you'll be able to make it on time without them. You'll also
    want a ranged healing ability for Haru's sake, as a demon or two will probably
    get to her first.
    
    Otherwise, that's about it. You've got a lot of annoying Toubyou with Evil Wave
    and enemy teams that can usually be taken out with either Ma-/Dance Bufu- or
    Agi-type skills, so take advantage of those weaknesses. And be wary of the
    Wendigos' Bind, as it can be quite irritating if you don't take them out.
    
    You'll receive about 360 EXP and 210 Macca at the end.
    
    
    
       { Midori - Ikebukuro - 12:30, 13:00, or 13:30 }
    
    Victory:
    Defeat all demons
    (Changes to:)
    Midori & Main's party escape
    
    Defeat:
    Midori dies
    Any citizen dies
    Main's party dies
    
    Enemies:
    Mezuki Lv: 20, Wendigo Lv: 19, Mezuki Lv: 20
    Nekomata Lv: 19, Wendigo Lv: 19, Nekomata Lv: 19
    Jack Frost Lv: 14, Jack Frost Lv: 14, Jack Frost Lv: 14
    Jack Frost Lv: 14, Jack Frost Lv: 14, Jack Frost Lv: 14
    Nekomata Lv: 19, Pyro Jack Lv: 19, Nekomata Lv: 19
    
    Other:
    Cait Sith Lv: 19, Midori Lv: 23, Cait Sith Lv: 19
    
    Reinforcements:
    Basilisk Lv: 25, Pyro Jack Lv: 24, Basilisk Lv: 25
    Vidofnir Lv: 25, Cait Sith Lv: 25, Cait Sith Lv: 25
    Beldr Lv: 30
    
    
    Not too bad a battle at first. Race towards the civilians and Midori with the
    usual Devil Speed/Flight/Switch options, heal them as needed, let the civilians
    escape southwards, etc etc.
    
    The fun part's when you kill all the demons, as Beldr emerges from the ground
    in some...strange metal-adorned fashion, and unleashes Vampire Mist. It targets
    everyone on the field and does Mystic-type damage that'll partially heal him.
    And he's a bit immortal (note that racial skill and those Nulls, there), so you
    really have no choice but to run. He's got a move of 3, so if you have someone
    Bind him once or twice, there really shouldn't be any problem.
    
    Beldr appears at the top of the field, so you can arrange your team accordingly
    so that most of them are out of harm's way. You -will- have to fight Beldr once
    to find out his immortal-ness for yourself, though. Letting Midori attack him
    will work - you'll just have to cover for her a little more, as your teams
    can't escape before she does. The reinforcements are fairly high-
    leveled, so don't underestimate them. If they're too tough, just flee asap.
    
    
    You'll receive about 400 EXP and 240 Macca at the end.
    
    
    
       { Midori - Suidobashi - 14:30, 15:00, or 15:30 - OPTIONAL }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Midori dies
    Any citizen dies
    Main's party dies
    
    Enemies:
    Gozuki Lv: 16, Toubyou Lv: 15, Gozuki Lv: 16
    Pyro Jack Lv: 19, Pyro Jack Lv: 19, Pyro Jack Lv: 19
    Mezuki Lv: 20, Toubyou Lv: 15, Mezuki Lv: 20
    Nekomata Lv: 19, Pyro Jack Lv: 19, Nekomata Lv: 19
    Wendigo Lv: 19, Wendigo Lv: 19, Wendigo Lv: 19
    Wendigo Lv: 19, Wendigo Lv: 19, Wendigo Lv: 19
    
    Other:
    Cait Sith Lv: 25, Midori Lv: 23, Cait Sith Lv: 25
    
    The monsters will ignore you in favor of Midori and the lone citizen, so run on
    over (or amble, if you want to lose EXP) and attack when convenient. It's
    another good battle for multi-strike skills that hit weaknesses, so.
    
    This is an optional battle. It's required for unlocking Black Frost (the event
    with the Frost doesn't appear until after this battle), so yeah, up to you.
    Note that you can only use Black Frost on Naoya's and Amane's routes.
    
    You'll receive about 200 EXP at the end.
    
    
    
       { Kaido & Honda - Shibuya - 15:00, 15:30, or 16:00 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Kaido's team defeats the majority of demons
    Main's party dies
    
    Enemies:
    Mezuki Lv: 20, Wendigo Lv: 19, Mezuki Lv: 20
    Suparna Lv: 18, Pyro Jack Lv: 19, Suparna Lv: 18
    Nekomata Lv: 19, Wendigo Lv: 19, Nekomata Lv: 19
    Pendragon Lv: 21, Pyro Jack Lv: 19, Pyro Jack Lv: 19
    Nekomata Lv: 19, Wendigo Lv: 19, Nekomata Lv: 19
    Pendragon Lv: 21, Pyro Jack Lv: 19, Pendragon Lv: 21
    
    Reinforcements:
    Yuki Jyorou Lv: 19, Yuki Jyorou Lv: 19, Mezuki Lv: 20
    
    Other:
    Nalagiri Lv: 26, Kaido Lv: 26, Basilisk Lv: 25
    Silky Lv: 24, Honda Lv: 28, Cait Sith Lv: 25
    
    
    Okay, this battle's a little more unique. There are seven enemy teams in all -
    the Yuki Jyorou team appears after a turn or so - and you'll have to defeat
    four of them if you don't want to lose the mission and your COMPs, thanks to
    that challenge that Yuzu made. Kaido and Honda get to attack first, plus their
    attacks more often than not target the leaders, meaning they'll quickly rack up
    kills.
    
    You might as well restart the battle if Honda kills the first enemy team all on
    his own, as catchup could be tricky. If Kaido uses Double Hit, he'll get pushed
    way down in the attack order and you won't have to worry about him moving for a
    while. Flight/Phantasm/Devil Speed your way up the map. If you're having
    serious speed issues, aim for the team leaders only - that's all that counts.
    
    The Yuki Jyorou reinforcement appears on the lower level where the Pyro Jack
    is, so you'll want someone with Flight to go down there, or just someone who'll
    go down the stairs at the start. You'll probably be able to kill those teams
    before Kaido ever manages to get down there, so if you can kill two other
    teams, you're set.
    
    Whenever you kill four teams, Kaido and Honda will be swept out of the battle
    and you get to take care of whatever demons are left at your own leisurely
    pace.
    
    You'll receive about 410 EXP and 270 Macca at the end.
    
    
    
       { Bugeikan - Kudanshita - 15:30, 16:00, or 16:30 }
    
    Victory:
    Defeat all zealots
    
    Defeat:
    Any Believer dies
    Main's party dies
    
    Enemies:
    Silky Lv: 24, Zealot Lv: 21, Orcus Lv: 22
    Shiisaa Lv: 19, Zealot Lv: 22, Shiisaa Lv: 19
    Mezuki Lv: 20, Zealot Lv: 22, Mezuki Lv: 20
    Heimdall Lv: 23, Zealot Lv: 21, Silky Lv: 24
    Pendragon Lv: 21, Zealot Lv: 24, Pendragon Lv: 21
    
    Other:
    Yuki Jyorou Lv: 19, Believer Lv: 21, Yuki Jyorou Lv: 19
    Pyro Jack Lv: 19, Believer Lv: 20, Pyro Jack Lv: 19
    
    
    Hey, another one of those rare tamer battles, providing Blitzkrieg and Fortify
    free(-ish) for the taking. The former ups attack by 25% and the latter defense
    by 25%, so you want those skills.
    
    Nearly all of the teams should be reachable in your first turn. If you have
    someone with Flight or Devil Speed, you'll be able to get to the teams on the
    left. You might want to get rid of those first, as 1) Chaos Wave is a pain and
    2) allies will appear after two enemy teams have been killed/two turns have
    gone by/something like that. And you know how irritating it is when someone
    else kills what you're trying to Skill Crack.
    
    You'll earn about 450 EXP and 310 Macca at the end.
    
    
    
       { Devil's fuge info - Nagata-cho - 16:00, 16:30, or 17:00 }
    
    Victory:
    Defeat all adversaries
    
    Defeat:
    Demon tamers killed
    Main's party dies
    
    Enemies:
    Silky Lv: 24, Pyro Jack Lv: 19, Hemdall Lv: 23
    Mezuki Lv: 20, Pyro Jack Lv: 19, Mezuki Lv: 20
    Suparna Lv: 18, Yuki Jyorou Lv: 19, Suparna Lv: 18
    Yuki Jyorou Lv: 19, Yuki Jyorou Lv: 19, Yuki Jyorou Lv: 19
    Pendragon Lv: 21, Pyro Jack Lv: 19, Pendragon Lv: 21
    Orcus Lv: 22, Tamer Lv: 24, Heimdall Lv: 23
    Kikuri-Hime Lv: 21, Tamer Lv: 23, Pyro Jack Lv: 19
    Orcus Lv: 22, Tamer Lv: 23, Orcus Lv: 22
    
    
    The tamers will go after the demons first. Be careful when fighting them - once
    defeated, they'll become civilians that can die and make you fail the mission.
    So, you'll want to eliminate most of the demons first. Shouldn't be too much of
    a problem as they're all closer to you anyway.
    
    The real annoyance in this battle's from the tamer teams, as two of them have
    Chaos Wave. You can let the demons weaken them or whatever if you're having
    trouble with that.
    
    You'll earn about 490 EXP and 330 Macca at the end.
    
    
    
       { Cemetary - Aoyama - 17:30 or 18:00 }
    
    Victory:
    Defeat Beldr
    
    Defeat:
    Main dies
    
    Enemies:
    Mezuki Lv: 20, Yuki Jyorou Lv: 24, Mezuki Lv: 20
    Basilisk Lv: 25, Cait Sith Lv: 25, Basilisk Lv: 25
    Pendragon Lv: 21, Pyro Jack Lv: 24, Silky Lv: 24
    Basilisk Lv: 25, Pyro Jack Lv: 24, Silky Lv: 24
    Vidofnir Lv: 25, Cait Sith Lv: 25, Cait Sith Lv: 25
    Vidofnir Lv: 25, Caith Sith Lv: 25, Vidofnir Lv: 25
    
    Reinforcements:
    All killed enemies; conditional (see FAQ for details)
    
    Boss stats:
    Beldr Lv: 30
    HP: 580 - MP: 160
    [N] Phys  [N] Fire  [N] Ice
    [N] Elec  [N] Force [N] Mystic
    Weak Kill, Power Hit, Lost Flame | Life Surge, Mana Surge, +Stone | Immortal
    
    
    Oh yeah. This is a fun battle. Actually, it's not that hard if you come in with
    the right demons and the right level. You should be at level 26+ for this
    battle, because you can then fuse Kishin Nalagiri. This is necessary for the
    MC, as Nalagiri's Double Hit will allow you to attack Beldr twice per turn.
    Since the MC's the one with the devil's fuge and he's the only one that can
    thus do damage...you'll want him to attack as much as possible. Give him a
    Dragon-type with Evil Wave and you could fight Beldr without taking damage most
    of the time, even. But you probably want the Extra Turns, so...unless you're
    really dying, don't.
    
    Also, if you have Anti-Mystic, put it on the MC for a few reasons. Beldr's
    Vampire Mist, which hits everyone on the field, is Mystic-type, so you won't
    take as much damage. (Using demons with St/Nu Mystic would be a good idea, but
    Vampire Mist comes around maybe once every four turns, so it's up to you.) The
    second, Beldr has +Stone, and the last thing you want is your MC - the only one
    who can do damage to him - to get petrified. Grr argh and all that.
    
    So. Make your way carefully towards Beldr, and try to gang up on the demon
    teams. Get rid of the ones with Evil Wave asap. Have the MC attack Beldr while
    keeping everyone else out of his range - Beldr will move to attack someone else
    if you give him the opportunity. Not good.
    
    Oh, one more thing, about the reinforcements. At a late point in the battle (at
    least, it should be late, or you might be screwed), Beldr will literally revive
    all the demon teams you've killed thus far. Very, very fun.
    
    So, in short. Budget yourself for at least one Vampire Mist healing Beldr by
    180 HP or so. Keep your party together and very healed, and out of Beldr's
    range. Double Hit Beldr into oblivion. At level 26+ with Nalagiri, provided
    that you haven't neglected the rest of your team, this honestly shouldn't be as
    hard as it's reputed to be.
    
    You'll earn about 540 EXP and 370 Macca at the end.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |13. 4th Day - Crumbling Reason                                          [1301]|
    =---=---------------------------------------------------------------------=---=
    
    { // A. Events ...........................
                                       ................................ [1202]} //}
    
       NOTE: Haru will die if you do not choose her event at 17:00 or 17:30.
             Ignoring her will seal off all routes except Yuzu's and change
             several story elements.
    
    Key:
     *  - Event cannot be skipped.
          (Note that all [BATTLE]s by their nature are plot-oriented and cannot be
           skipped, unless [OPTIONAL] is indicated.)
    
    
    9:00
     - Midori – Ikebukuro (until 10:00)*                <-- Plot
       --> Atsuro – Shinjuku*
    
     - Honda - Akihabara
       --> Honda - Ikebukuro
    
     - Amane – Shiba Park (until 13:00)                 <-- Amane route
    
     - Atsuro – Akihabara                               <-- Atsuro route
    
     - Mysterious woman – Roppongi (blue)               <-- Amane route
       -- This option disappears after this day.
    
    10:30
     - Azuma – Shinagawa*                               <-- Plot
       -- The following chain of Azuma events is
          also necessary for Atsuro's and Gin's
          routes. (I'm pretty sure it's mandatory
          but some people said they missed the
          event, so...)
    
    11:00
     - Gin – Shiba Park                                 <-- Gin/Haru route
       -- This one's crucial. When the opportunity
          comes, you must answer "Want me to help?"
          Otherwise the route is sealed off. Ayep.
       --> Gin – Omotesando
       --> Ask about Aya – Omotesando (blue)
         --> Ask about Aya – Shinagawa (blue)
           --> Ask about Aya – Roppongi (blue)
             --> Ask about Aya – Shinagawa (blue)
               --> Gin – Omotesando
                  -- priority comes before other
                     unselected Gin events on the map.
    
     - Midori – Ikebukuro [BATTLE] (until 12:00)*       <-- Plot
    
    12:30
     - Atsuro – Shibuya*
    
    13:00
     - Midori – Omotesando (until 14:00)*
    
    14:30
     - Haru – Shibuya                                   <-- all routes except
       -- Don't bother choosing until 17:00. It'll          Yuzu's
          only waste 30 minutes if you choose it
          any earlier.
    
     - Azuma – Shinagawa*                               <-- Plot
       -- Tell him you want the files anyway; it's
          necessary for several routes.
    
     - Kannagi-cho – Shinjuku [BATTLE]                  <-- Plot
       --> Kaido & Honda – Suidobashi [BATTLE]
       --> Shoji – Kanda*
         --> Shoji – Shinjuku
    
    16:30
     - Kaido - Shibuya*
       --> Mari – Shibuya [BATTLE] (until 18:00)        <-- Plot
         --> Bugeikan – Kudanshita [BATTLE]
    
         --> Mari – Kanda                               <-- Mari
         --> Kaido – Shiba Park
             -- Don't bother picking this before
                finding Mari's bag, as it'll merely
                waste 30 minutes. Give Kaido the bag
                to be able to save both Mari and
                Keisuke.
    
         --> Look for Mari's bag – Kanda (blue)
           --> Look for Mari's bag – Akihabara (blue)
             --> Look for Mari's bag – Ueno (blue)
               --> Mari – Kanda
                   -- If you give Mari the bag, you
                      won't be able to save both
                      Keisuke and Mari.
    
    
    Emails:
    Gin
     - Tell me about Haru.
     - Tell me about you.
       -- It doesn't matter which one you choose, contrary to popular opinion.
    Kaido
     - I'll help out. <-- +
     - Lay low while I look.
    Midori
     - You wanna be a hero?
       -- Picking this option unlocks two extra Midori events. Does not contribute
          to getting a route, but gets some backstory.
     - Let's do it!
    Keisuke
     - Show no mercy!
     - You've gone too far. <-- +
    Yuzu
     - It's the demons.
     - Do what we can. <-- +
    Atsuro
     - You can do it. <-- +
     - Focus on it later.
    
    
    
    { // B. Battles ..........................
                                       ................................ [1203]} //}
    
       { Midori - Ikebukuro - 11:00, 11:30, or 12:00 }
    
    Choose your objective:
    Let Midori go
    Chase the Yakuza away
    
    Victory:
    Midori escapes (if you chose [Let Midori go])
    Chase away all enemies
    (Changes to:)
    All citizens escape
    All demons defeated
    
    Defeat:
    Midori dies
    A citizen dies
    Main's party dies
    
    Other:
    Midori Lv: 27
    
    Reinforcements:
    Yama Lv: 45
    Power Lv: 26, Keisuke Lv: 29, Bai Ze Lv: 27
    
    Loa Lv: 28, Loa Lv: 28, Loa Lv: 28
    Vidofnir Lv: 25, Loa Lv: 28, Vidofnir Lv: 25
    
    
    No skills to crack, and no demons to fight? This is a joke, right? Or not.
    Shifting victory requirements, shifting enemies, shifting allies...fun, fun,
    fun. This battle can be complicated if you don't know what's coming.
    
    Whichever victory requirement you choose, you'll have to chase away the
    civilians. Midori doesn't fight back, but they shouldn't be able to take her
    down. Damage one citizen team, but only slightly (one physical hit from Yuzu or
    something should do it), as you still can't kill them. They'll realize you're
    tamers and flee north.
    
    Once you do that, Keisuke appears on the north end with a huge chip on his
    shoulder. To him, injustice should be punished, and he's the punisher. Or more
    specifically, the "objective" judge of the underworld is – don't you love it
    when people excuse their actions because they're acting by an "objective"
    moral standard?
    
    This new demon companion, Yama, stands by himself on the battlefield. As it
    wields multi-target attacks with the ability to attack twice per turn at level
    45, you don't want to mess with it. (Unless you're on New Game+.) It has a
    movement range of 2, so if you're careful, it shouldn't be able to kill you.
    
    A new escape route opens up south for the civilians, so here's the strategy.
    Send someone up to Midori and choose [persuade], and she'll escape through the
    underground exit. Quickly send someone really strong towards Keisuke and take
    him out, preferably in one blow. Or do it out of his demon buddy's range, as
    he'll kill your team in one blow. Once you defeat Keisuke, Yama leaves with
    him, which makes this battle much easier. (Defeating Yama will make Keisuke
    leave the battle, as well.)
    
    When you or the citizens approach the south exit, several demons appear. Just
    a few Noas, but nothing serious. Kill them quickly, though they don't
    necessarily prioritize citizens.
    
    The next priority's to catch up with Keisuke, but don't forget what happens at
    17:00...
    
    You'll receive about 670 EXP and 410 Macca at the end.
    
    
    
       { Kannagi-cho - Shinjuku - 14:30, 15:00, or 15:30 }
    
    Victory:
    Defeat all demon users
    
    Defeat:
    Any citizen dies
    Main's party dies
    (Changes to:)
    Any citizen dies
    A COMP is taken
    Main's party dies
    
    Enemies:
    Basilisk Lv: 25, Tamer Thug Lv: 25, Basilisk Lv: 25
    Basilisk Lv: 25, Tamer Thug Lv: 25, Basilisk Lv: 25
    Vidofnir Lv: 25, Tamer Thug Lv: 25, Vidofnir Lv: 25
    Cait Sith Lv: 25, Tamer Thug Lv: 28, Cait Sith Lv: 25
    Afanc Lv: 26, Tamer Thug Lv: 28, Afanc Lv: 26
    
    
    Hey, it's a tamer battle. Only the one auto skill to crack, but it's a nice
    one. At the same time, Battle Aura's one of the most annoying things about this
    fight, so here goes.
    
    Protect the civilian by rushing in with Devil Speed/Switch/etc and healing him
    when necessary. Kill the thugs, especially the teams with Basilisks first. Snag
    the nice skill cracks.
    
    Admittedly, Battle Aura could make this fight pretty annoying. If you really
    can't get around it, Drain the leader's MP to keep it from kicking in.
    Otherwise, keep attacking with your strongest moves and targeting weaknesses,
    as that should do over 50 damage (even though Battle Aura's description says
    it nullifies damage > 50, it seems to be the opposite).
    
    Once you eliminate most of the tamers, they'll start to flee. Bind if you must,
    but they have low movement and should be easy to defeat.
    
    You'll receive about 720 EXP and 470 Macca at the end.
    
    
    
       { Kaido & Honda - Suidobashi - 15:00, 15:30, or 16:00 }
    
    What will you do?
    Help the citizens escape
    Go after their assailants
    
    Victory:
    All citizens escape
    Defeat Kaido & Honda
    
    Defeat:
    Any citizen dies
    Main's party dies
    
    Enemies:
    Silky Lv: 24, Honda Lv: 28, Cait Sith Lv: 25
    Pazuzu Lv: 31, Kaido Lv: 29, Nisroc Lv: 27
    
    
    A horde of civilians surround Kaido and Honda, though it looks like Kaido's
    snapped. He's going to kill everyone, unless you can stop them. Whatever you
    choose at the beginning, you'll have to defeat both tamers to get through the
    battle. Kaido has an attack range of three and Honda has a movement of four,
    plus they're both way down south.
    
    So. Basically, use your Devil Speed/Switch (very helpful here)/etc strategies
    to rush over. You might as well send one team along the skinny right-side path
    to get to Honda, while everyone else can gang up on Kaido while keeping all the
    civilians alive or whatnot. Chaos Wave will be annoying, but not a huge threat.
    Take note that a couple of strong magic users will quickly finish Kaido's team
    off.
    
    You'll receive about 780 EXP and 520 Macca at the end.
    
    
    
       { Mari - Shibuya - 17:00, 17:30, or 18:00 }
    
    Victory:
    Defeat all demons
    Mari escapes
    
    Defeat:
    Mari dies
    Main's party dies
    
    Enemies:
    Nisroc Lv: 27, Cait Sith Lv: 25, Nisroc Lv: 27
    Basilisk Lv: 25, Loa Lv: 28, Basilisk Lv: 25
    Bai Ze Lv: 27, Cait Sith Lv: 25, Bai Ze Lv: 27
    Afanc Lv: 26, Cait Sith Lv: 25, Nisroc Lv: 27
    Loa Lv: 28, Loa Lv: 28, Basilisk Lv: 25
    Loa Lv: 28, Kudlak Lv: 35, Loa Lv: 28
    
    Boss:
    Kudlak Lv: 35
    HP: 364 - MP: 103
    [S] Phys  [W] Fire  [R] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Petra Eyes, Drain | Drain Hit | Bind
    
    Other:
    Mari Lv: 41
    
    
    You stumble upon Mari, who's cornered by Kudlak. Mari tells you to run away and
    leave Kudlak alone, and also asks you which way's the best way out. You have
    the choice of going down the stairs, or around the park. Whatever you say,
    she'll choose to go around the park.
    
    Mari also warns you not to kill Kudlak. This one's up to you. You'll have to
    encounter Kudlak one more time, and in that fight, Mari has to deal the
    finishing blow. If you don't kill him this time, he'll still be level 35 next
    time, and easy enough for you to weaken and Mari to defeat. If you do kill him,
    he'll be at level 46 with a new set of (more powerful) moves. If Mari can't
    deal the finishing blow in the next battle, she'll die. Leaving him at level 35
    makes that fight a bit easier, but a level 46 Kudlak isn't unmanageable (though
    Mari will only be able to deal maybe 20 damage to him, making the level a bit
    harder). Again, up to you.
    
    Ah, one more thing. Not only can you not defeat Kudlak, but you can't kill the
    Loa with him, either. Even if you leave Kudlak alive, he'll still be level 46
    if you took out the Loa, I'm pretty sure.
    
    If you have someone with Flight, you can get to the middle of the park quickly.
    Set up two others with Devil Speed to go west around the park, and let someone
    follow Kudlak's group up the stairs if you want. Having someone with Bind
    following Kudlak or someone ready to Switch with Mari on the left side will
    make this go a little quicker. Mari won't die - if anything, she'll easily kill
    other demon teams whose EXP you want - so don't worry about her even though the
    demons will target her. Level 41 and all that.
    
    If you let Mari escape, at the end you'll get two options: "Chase Mari down,"
    or "Save your own lives." Whichever one you pick, the battle will end. And no,
    your choice doesn't affect anything (I have no idea why it's there).
    
    You'll receive about 850 EXP and 570 Macca at the end.
    
    
    
       { Kudanshita - Bugeikan - 17:30, 18:00, or 18:30 }
    
    Victory:
    Defeat all demon tamers
    
    Defeat:
    Any citizen dies
    Main's party dies
    
    Enemies:
    Power Lv: 26, Tamer Cop Lv: 30, Mahakala Lv: 26
    Afanc Lv: 26, Tamer Cop Lv: 30, Afanc Lv: 26
    Loa Lv: 28, Tamer Cop Lv: 29, Loa Lv: 28
    Bai Ze Lv: 27, Tamer Cop Lv: 29, Loa Lv: 28
    Nisroc Lv: 27, Tamer Cop Lv: 31, Nisroc Lv: 27
    
    
    Hey, a tamer battle...with the police. Fun stuff. You might want to crack Ares
    Aid and Alter Pain most especially, as you won't run into a Mahakala or that
    auto skill very often.
    
    Anyway, you have three civilians strewn about and no escape route for them to
    take, so you'll have to fight quickly, brutally, and efficiently. Shouldn't be
    hard, as you should be able to reach most of the cops on your first turn. If
    you're having trouble keeping the civilians alive, use Bind or target the party
    leaders only. Shouldn't be too difficult.
    
    You'll receive about 900 EXP and 620 Macca at the end.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |14. 5th Day - Revelations                                              [1401]|
    =---=---------------------------------------------------------------------=---=
    
    It kicks off with a big red swirl in the sky, and a ton of events. Not a bad
    way to start the day, right? However, you've got Keisuke's and Mari's death
    clocks about to time out, and only one way to save them both.
    
    Also, be careful - making the wrong decision today can seal off Atsuro's or
    Kaido's routes, respectively.
    
    
    { // A. Events ...........................
                                       ................................ [1402]} //}
    
    Key:
     *  - Event cannot be skipped.
          (Note that all [BATTLE]s by their nature are plot-oriented and cannot be
           skipped, unless [OPTIONAL] is indicated.)
    
    9:00
     - Sunset Boulevard – Ikebukuro [BATTLE]                  <-- Plot
    
     - Honda – Shinjuku
       --> Honda – Tokyo
    
     - Keisuke – Akihabara*
    
     - Midori - Tokyo
       -- If you answered "You wanna be a hero?" to
          last night's email.
       --> Midori - Ikebukuro
    
     - Gin – Omotesando                                       <-- Gin/Haru route
       -- In response to his last email. Priority.
     - Kannagi-cho – Shinjuku
       -- Appears after you choose the Gin event that
          first appears yesterday, questioning who might
          be distributing so many COMPs.
    
     - Atsuro – Shibuya                                       <-- Atsuro route
    
     - Amane & Founder – Roppongi*                            <-- Plot
    
     - Azuma – Roppongi*                                      <-- Atsuro and
                                                                  Gin/Haru route
       --> Atsuro – Akihabara
           -- Priority over other Atsuro events.
           -- You must pick this by 12:00 on the 6th Day
              to gain crucial information that furthers
              those two routes.
    
     - Suspicious man – Ueno (blue)                           <-- Naoya route
    
    (if you haven't handed over the bag, you'll then have
    until 10:00 to do something with it:)
     - Mari – Kanda
     - Kaido – Shiba Park
    
    12:00
     - Mari – Kudanshita [BATTLE] (until 12:30)               <-- Mari
    
     - Keisuke – Shiba Park [BATTLE]                          <-- Plot
       -- If you did not give the bag to Kaido.
    
    13:00
     - Mari & Kaido - Kudanshita [BATTLE]
       -- If you didn't choose Mari's battle in time.
    
     - Keisuke – Shiba Park [BATTLE] (until 13:30)
       -- If you did give the bag to Kaido, the battle
        gets delayed to this point.
       --> Keisuke – Akihabara
    
    14:00
     - Kaido & Keisuke – Shiba Park [BATTLE] (until 14:30)
       -- If you didn't choose Keisuke's battle in time.
    
     - Izuna & Fushimi [BATTLE] (until 15:00)                 <-- Plot
       --> Shoji – Ikebukuro
       --> Yuzu – Shibuya*
       --> Izuna – Akasaka
       --> Amane – Roppongi*
         --> Shomonkai facility – Shinagawa*
    
    14:30
     - Gin – Omotesando                                       <-- Gin/Haru route
    
    15:30
     - Miyashita Park – Shibuya [BATTLE] (until 18:00)        <-- Plot
    
    17:30
     - Naoya – Nagata-cho [BATTLE] (until 18:30)
    
    
    Email:
    
    Amane
     - I'll think about it. <-- +
     - I'm not confident.
    Gin
     - Okay.
    (If you previously chose "Tell me about Haru")
     - Tell me about Aya. <-- +
    (If you previously chose "Tell me about you")
     - Tell me about Haru. <-- +
    
    (If Keisuke is alive:)
    Kaido
     - Leave it to me.
     - Don't give up. <-- +
    Midori
     - I don't mind.
     - You're great, too. <-- +
    Keisuke
     - Just stay focused. <-- +
     - I'm weak, too.
    (OR, if you fought Midori and Kaido:)
     - Keep hoping.
     - It's worth a shot.
    Yuzu
     - Stay here with me.
     - I'll find a way out.
    (OR, if you fought Midori and Kaido:)
     - I'm not stressed.
     - Things must change. <-- +
    Atsuro
     - I trust in you.
     - Let's look into it. <-- +
    (OR, if you fought Midori and Kaido:)
     - I'll work hard.
     - You'll help me. <-- +
    
    
    (If Keisuke is dead:)
    
    Kaido
     - Just leave me alone.
     - Sounds good to me. <-- +
    Midori
     - Are you a hero?
     - Don't give up.
    Yuzu
     - Let's get out.
     - We can't run. <-- +
    Atsuro
     - We don't need them.
     - Don't give up yet. <-- +
    
    
    { // B. Battles ..........................
                                       ................................ [1403]} //}
    
        { Sunset Boulevard - Ikebukuro - 9:00 up to 11:30}
    
    Victory:
    Defeat all demon tamers
    
    Defeat:
    Main's party dies
    (Changes to:)
    Demon tamers escape
    
    Peri Lv: 28, Tamer Capt. Lv: 30, Ym Lv: 32
    Hanuman Lv: 32, SDF Tamer Lv: 31, Hanuman Lv: 32
    Ym Lv: 32, SDF Tamer Lv: 30, Ym Lv: 32
    Peri Lv: 28, SDF Tamer Lv: 31, Hanuman Lv: 32
    Loa Lv: 28, SDF Tamer Lv: 32, Loa Lv: 28
    Peri Lv: 28, SDF Tamer Lv: 32, Orobas Lv: 35
    
    You've got some new auto skills to crack, but other than that and how you have
    to go against a few crazed soldiers, it's nothing special. You'll start in a
    clump in the middle, but most of the soldiers are in your range. Gang up on
    them in pairs and wipe them out. Go for the ones with Evil Wave (Yms) first, to
    make it easier for yourself.
    
    When you eliminate three teams, the rest of the tamers will decide to flee.
    Their movement ranges are so small that it shouldn't be a problem.
    
    You'll receive about 1050 EXP and 680 Macca at the end.
    
    
       { Mari - Kudanshita - 12:00, 12:30 }
    
     - If Mari is alive - 
    
    Victory:
    Defeat all demons
    
    Defeat:
    Mari dies
    (Kaido dies - if you gave the bag to Kaido)
    Main's party dies
    
     - If Mari is dead - 
    
    Victory:
    Defeat all demons
    
    Defeat:
    Main's party dies
    Kaido dies
    
    Enemies:
    Lorelei Lv: 33, Orobas Lv: 35, Lorelel Lv: 33
    Mothman Lv: 34, Mothman Lv: 34, Mothman Lv: 34
    Mothman Lv: 34, Mothman Lv: 34, Mothman Lv: 34
    Orthrus Lv: 35, Badb Catha Lv: 34, Badb Catha Lv: 34
    Kudlak Lv: 46
    
    Boss:
    Kudlak Lv: 46
    HP: 661 - MP: 127
    [S] Phys  [W] Fire  [R] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Bufudyne, Petra Eyes, Mabufu | Drain Hit, Beast Eye, Ice Repel | Bind
    
    OR:
    
    Kudlak Lv: 53
    HP: 490 - MP: 147
    [S] Phys  [W] Fire  [R] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Bufudyne, Petra Eyes, Mabufu | Drain Hit, Beast Eye, Ice Repel | Bind
    
    Reinforcements:
    Lorelei Lv: 33, Orobas Lv: 35, Lorelel Lv: 33
    Orthrus Lv: 35, Badb Catha Lv: 34, Orthrus Lv: 35
    
    Others:
    Pazuzu Lv: 35, Kaido Lv: 36, Lorelei Lv: 33
    Mari Lv: 46 (OR Lv: 50)
    
    
    ...Yeah, higher-level Kudlak has less HP. It's just that he'll do more damage,
    take less damage, etc etc, so it's up to you which incarnation of him you want
    to fight. I think I had an easier time against lv.53 than my friend did versus
    lv.46, but both are quite defeatable.
    
    Whether Mari lives or dies, your strategy should only change slightly. The
    other demons aren't really a threat, though they can kill Kaido if you don't
    take care of them first. The problem lies with Kudlak, who is rather annoying
    depending on the stupid RNG/luck of the draw. Weaken him first, Bind him, and
    leave it to Mari while you fight everything else. (I had the MC pretty much
    whittle his HP down to near nothing so she could deal the final blow.) The
    demons will especially go after her and Kaido (if he's there), so try to
    weaken/defeat them first and have some healing abilities on hand.
    
    Again, the ridiculous RNG makes all the difference. Mari will more often than
    not deal only 20-30 damage (usually 20), and will suffer a great deal of
    damage. Sometimes she'll deal closer to 120. Again, it's mostly luck. If you're
    fighting the higher-level Kudlak...it's still luck. So, yes, if the RNG has
    decided to absolutely hate you, you're going to have to either weaken Kudlak
    very, very precisely, or you're going to have to Petrify him. You'll want to
    suspend your file when you've succeeded - once, Mari somehow managed to deal no
    damage, took 120 damage, and allowed Kudlak to heal over 200 HP, which was fun.
    
    Either way, Mari has to deal the finishing blow. Otherwise, Kudlak will
    reincarnate himself yet again, and that time he'll be too strong for Mari, and
    she'll die.
    
    If Mari's already dead (because you chose the battle too late), then just kill
    Kudlak yourself. Without Kresnik around, he has no more interest in this
    country, and will wander off.
    
    Also, the enemies really like Kaido; probably three of them'll swarm him on the
    first turn. Urgh. He'll probably survive, but you might want to have someone
    Devil Speed over or whatever, just in case.
    
    If Mari dealt the final blow to Kudlak, you'll unlock Kudlak's and Kresnik's
    fusions - a Jaki and a Genma - in the Cathedral of Shadows.
    
    You'll receive about 1200 EXP and 800 Macca at the end.
    
    
    
       { Keisuke - Shiba Park - either 12:00 or 12:30, OR 13:00 or 13:30 }
    
    Victory:
    Defeat Yama
    
    Defeat:
    Keisuke, or citizens die
    Main's party dies
    A demon tamer escapes
    
    Required:
    Atsuro's dispatchment
    
    Enemies:
    Hanuman Lv: 32, Orobas Lv: 35, Hanuman Lv: 32
    Ym Lv: 32, Mothman Lv: 34, Ym Lv: 32
    Mothman Lv: 34, Orobas Lv: 35, Mothman Lv: 34
    Nisroc Lv: 27, Tamer Cop Lv: 35, Ym Lv: 32
    Nisroc Lv: 27, Tamer Cop Lv: 33, Ym Lv: 32
    Hanuman Lv: 32, Keisuke Lv: 36, Lorelei Lv: 33
    Yama Lv: 45
    
    Boss:
    Yama Lv: 45
    HP: 542 - MP: 45
    [ ] Phys  [S] Fire  [ ] Ice
    [S] Elec  [ ] Force [ ] Mystic
    Agidyne, Maragi | Fire Jump, Pierce, Beast Eye | Awakening
    
    
    For reasons I haven't quite figured out yet, you might get dialogue with Atsuro
    at the beginning where he'll ask, "Maybe we can BS our way through this and
    find a way to convince him later?" You can agree or say it's the wrong idea. If
    you agree and pick the right options in the next dialogue, Midori will leave
    and Keisuke will join, Yama won't kill the cops, and you won't have to fight.
    Plus, you'll have to fight against Midori and Kaido in an upcoming battle.
    Thus, don't agree with Atsuro and fight the battle to retain all your party
    members, earn more EXP, and get skill cracks.
    
    Oh, and yes, BS'ing the battle will seal off Kaido's route since you'll have to
    fight him in the future and destroy his COMP.
    
    Basically, protect the civilians, target the tamers, and defeat Yama. When you
    defeat the tamers, they'll be left with 150 HP. so make sure they aren't in
    Keisuke's range when you defeat them.
    
    Annoyingly, you can't defeat Keisuke, as it's the equivalent of killing him.
    You can get rid of the rest of his team and mute or petrify him, though, to
    give yourself a breather, as he will keep attacking you otherwise.
    
    Yama's the really fun part. Try to have demons with resistance to fire or phys,
    as his attacks will feel quite brutal. Evil Wave will keep you from taking
    damage and help weaken him, as well, and you can try to Mute him to stop those
    frustrating fire attacks of his. (Or Petrify him if you can, as that'll end it
    quickly.) He seems to mostly follow Keisuke around and doesn't usually initiate
    fights, as well. As long as you're careful, you should be fine.
    
    After his defeat, Yama, a Deity type, can then be fused in the Cathedral of
    Shadows. Keisuke will also rejoin your party.
    
    You'll receive about 1130 EXP and 740 Macca at the end.
    
    
    
       { Kaido & Keisuke - Shiba Park - 13:00, 13:30 OR 14:00, 14:30 }
    
    Victory:
    Defeat Kaido
    
    Defeat:
    Main's party dies
    
    Required:
    Atsuro's dispatchment
    
    Enemies:
    Ym Lv: 32, Mothman Lv: 34, Ym Lv: 32
    Mothman Lv: 34, Mothman Lv: 34, Mothman Lv: 34
    Ym Lv: 32, Mothman Lv: 34, Mothman Lv: 34
    Mothman Lv: 34, Mothman Lv: 34, Mothman Lv: 34
    Legion Lv: 37, Orobas Lv: 35, Legion Lv: 37
    Hanuman Lv: 32, Orobas Lv: 35, Hanuman Lv: 32
    Orthrus Lv: 35, Pazuzu Lv: 45, Orobas Lv: 35
    Orthrus Lv: 35, Kaido Lv: 36, Mahakala Lv: 33
    
    
    If you didn't hand the bag to Kaido and chose to save Mari, or you were late
    for whatever reason, you'll see Kaido's Pazuzu kill Keisuke and have to fight
    them right then and there. Most of the demons are the same old and won't pose
    much of a threat, but swarms of them plus Kaido plus Pazuzu...well.
    
    You might want to kill as many of the Mothman teams as you can and/or get
    within their normal range, to prevent them from using Devil Speed and getting
    that +15 initiative, as it'll hurt. Combined with the Evil Wave-using Yms, pace
    yourself and your teams.
    
    Note that you don't have to defeat Pazuzu, but the experience would be pretty
    nice. Evil Wave's the main problem, so just move towards him and Kaido very
    carefully while being sure of their attack range. Swarm Pazuzu with several
    teams, then go after Kaido. No problem.
    
    After the battle, you'll unlock Pazuzu, a Vile, as a fusion in the Cathedral
    of Shadows.
    
    You'll receive about 1130 EXP and 680 Macca at the end.
    
    
    
       { Izuna & Fushimi - 14:00, 14:30, 15:00 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Main's party dies
    (Changes to:)
    Fushimi and Izuna die
    
    Enemies:
    Vidofnir Lv: 32, Orobas Lv: 35, Vidofnir Lv: 32
    Hanuman Lv: 32, Orobas Lv: 35, Hanuman Lv: 32
    Orobas Lv: 35, Orobas Lv: 35, Lorelei Lv: 33
    Lorelei Lv: 33, Mothman Lv: 34, Ym Lv: 32
    Lorelei Lv: 33, Mothman Lv: 34, Lorelei Lv: 33
    
    Reinforcements/other:
    Badb Catha Lv: 34
    Orobas Lv: 35, Orobas Lv: 35, Hanuman Lv: 32
    Spec Ops Lv: 32, Fushimi Lv: 34, Spec Ops Lv: 32
    Spec Ops Lv: 32, Izuna Lv: 33, Spec Ops Lv: 32
    
    
    After you defeat your first demon team or so, one of those red demon-generating
    panels appears in the middle. After the first turn, Izuna and Fushimi appear
    and attempt to summon a demon. For the rest of the battle, they'll essentially
    be fighting that Badb Catha. Once you're done with the other demons, you can go
    and help them finish it off.
    
    Otherwise, there really isn't anything special about this battle. Compared to
    the Mari and Keisuke frenzy from before, this should be a breeze.
    
    You'll receive about 1280 EXP and 860 Macca at the end.
    
    
    
       { Miyashita Park - Shibuya - 15:30 until 18:00 }
    
    Victory:
    Defeat all adversaries and destroy their COMPs
    
    Defeat:
    Any civilian dies
    Main's party dies
    
    Enemies:
    Mothman Lv: 34, Mothman Lv: 34, Ym Lv: 32
    Orthrus Lv: 35, Orobas Lv: 35, Lorelei Lv: 33
    Hanuman Lv: 32, Orobas Lv: 35, Hanuman Lv: 32
    Legion Lv: 37, Legion Lv: 37, Orthrus Lv: 35
    Legion Lv: 37, Legion Lv: 37, Legion Lv: 37
    Python Lv: 39, Tamer Thug Lv: 38, Orthrus Lv: 35
    
    Reinforcements:
    Lorelei Lv: 33, Orobas Lv: 35, Lorelei Lv: 33
    Orthrus Lv: 35, Orobas Lv: 35, Orthrus Lv: 35
    
    
    Have two people chase after the demons on the lower level. Otherwise, rush to
    the right, take out the tamer, then follow through with the rest of the demons,
    etc etc. Note that the tamer will start following whoever defeated him. If you
    talk to the civilians, they'll also mindlessly follow you. Your choice whether
    you want to talk to them or not, but I think it's better just to let them run
    around on their own - they'll have enough sense to run towards the exit on the
    bottom left.
    
    Reinforcements appear when about two demon teams are left. Take care of those
    as well, etc etc.
    
    You'll receive about 1450 EXP and 960 Macca at the end.
    
    
    
       { Naoya - Nagata-cho - 17:30, 18:00, or 18:30 }
    
    Victory:
    Defeat all demons
    
    Defeat:
    Ishi's party dies
    
    Enemies:
    Badb Catha Lv: 34, Legion Lv: 37, Badb Catha Lv: 34
    Loa Lv: 28, Legion Lv: 37, Loa Lv: 28
    Orthrus Lv: 35, Orobas Lv: 35, Orthrus Lv: 35
    Lorelei Lv: 33, Orobas Lv: 35, Lorelei Lv: 33
    Ym Lv: 32, Badb Catha Lv: 34, Ym Lv: 32
    Ym Lv: 32, Badb Catha Lv: 34, Ym Lv: 32
    
    Other:
    Naoya Lv: 42
    
    
    It's not in the victory requirements, but if you want to beat six demons in one
    turn or less, you'll have to have a precise strategy. The turn thing only
    applies to the number of turns the MC takes. Thus, if you can put him as far
    back in the turn rotation as possible, your other teammates will be able to
    kill enough teams for you to win. A Kishin's Double Up is the best way to do
    this; other movement racial skills and healing will also push your next turn
    back. There are seven demons in all, so if you can eliminate the five teams to
    the left and one of the Badb Catha teams, you're all set. Those five will
    actively move towards you and attack; the Badb Catha teams are less reliable in
    that regard, but if you get close enough, they'll move a little.
    
    If you want to win in one turn: put Double Up on the MC. Have him go towards
    the Loa. Someone with Devil Speed can reach the northernmost Orobas, and
    someone with Devil Speed or Evil Wave can reach the Legion on the left. If they
    have Animal Leg, they can get closer to the Orobas at the top (it'll move if
    you're in range). Whoever went after the northernmost Orobas should be able to
    get rid of one of the Badb Catha teams before the MC goes again.
    
    Honestly, I'm not sure why there's so much hype about trying to win in one turn
    only. Naoya's response is basically the same as if you'd done it in two turns -
    he calls it "passing" - and his requirement was three turns. Two is enough and
    easily doable on your first playthrough, as it'll still unlock his route. If
    you're having a really hard time, just target the team leaders. Also make sure
    to kill anything with Bind, or else this'll be a bit annoying.
    
    Otherwise, Naoya just sort of stands there on the side. Don't worry about him -
    he won't do anything, and you can't attack him.
    
    You'll receive up to 1520 EXP and 1020 Macca at the end.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |15. 6th Day - The Decisive Moment                                      [1501]|
    =---=---------------------------------------------------------------------=---=
    
    Well, this is it. At 19:00 the day will end and you'll have to choose one of
    the six possible routes you've unlocked.
    
    Also, if you think you can unlock all six routes and get Mari and Black Frost,
    you can't waste any time; combined with the required battles, it'll take you
    right up to 19:00.
    
    
    { // A. Events ...........................
                                       ................................ [1502]} //}
    
       NOTE: For each route, today there will be one possible event with that
             route's character, where they'll tell you what they think you
             should do and ask you to join them. If you've fulfilled all the
             requirements for their route, the final event will appear and
             you'll have secured the route.
    
             Note that if you really racked up points against the route (i.e.
             for Amane's route, being angry about the angels all the time,
             answering her emails negatively, answering against the route's
             essence basically), even if you get that last event, you won't
             unlock it.
    
    Key:
     *  - Event cannot be skipped.
          (Note that all [BATTLE]s by their nature are plot-oriented and cannot be
           skipped, unless [OPTIONAL] is indicated.)
    
    9:00
     - Honda – Ikebukuro
       --> Honda – Tokyo
    
     - Shoji – Kanda
       --> Shoji – Shinjuku
    
     - Mari – Kanda                                             <-- Mari
       -- If you saved Mari and defeated Kudlak. Tell her to
          "think about it some more," and she'll join you
          on the Last Day for any route except Yuzu's.
    
     - Gin – Omotesando*
    
     - Contamination Area – Nagata-cho [BATTLE] (until 11:30)   <-- Plot
       --> ??? (Black Frost) – Shinjuku (optional)              <-- Black Frost
           -- If you saw the Midori and Jack Frost event.
    
     - Amane – Shiba Park*                                      <-- Plot
    
    9:30
     - Izuna – Shinagawa*
    
    12:00
     - Honda – Tokyo
    
     - Naoya – Aoyama                                           <-- Naoya route
       -- Secures Naoya's route.
    
     - Atsuro – Shibuya                                         <-- Atsuro route
       -- Secures Atsuro's route.
    
     - Kaido – Shibuya*                                         <-- Kaido route
       -- If Keisuke survived.
       --> Kaido – Shibuya
         --> Shomonkai Facility – Shinagawa (blue)
         --> Kaido – Shibuya
         -- Tell him where the factory is;
            secures Kaido's route.
    
     - Izuna – Nagata-cho* (14:30, must pick by 16:00)          <-- Plot
       --> ??? – Shinjuku*
       --> Amane – Shiba Park                                   <-- Amane route
          -- Ensures Amane's route.
         --> Shiba Park – Shiba Park
    
     - Gin & Azuma – Roppongi [BATTLE] (until 12:30, OPTIONAL)  <-- Gin/Haru route
    
     - Tokyo Dome – Suidobashi [BATTLE] (until 16:30)           <-- Plot
    
    13:00
     - Shoji – Omotesando (if you ignored Gin's battle)*
     - Gin – Omotesando (if you fought the battle)*             <-- Gin/Haru route
       --> Gin & Amane – Shinagawa
           -- Priority over other Gin and Amane events.
              Secures Gin's route.
    
    16:30
     - Honda – Ueno [BATTLE] (by 18:00)                         <-- Plot
       --> Honda & ??? – Shinjuku
       --> Yuzu – Shibuya (until 18:00)                         <-- Yuzu route
    
    18:00
     - Haru & ??? – Tokyo [BATTLE] (until 18:30)                <-- Plot
       --> Tokyo Tower – Shiba Park [BATTLE] (OPTIONAL)
    
    
    
    { // B. Battles ..........................
                                       ................................ [1503]} //}
    
       { Contamination Area - Nagata-cho - 9:00 until 11:30 }
    
    Victory:
    Defeat all soldiers
    
    Defeat:
    Any soldier escapes
    Main's party dies
    
    Enemies:
    Airavata Lv: 40, SDF Tamer Lv: 39, Airavata Lv: 40
    Berserker Lv: 41, Tamer Capt. Lv: 41, Berserker Lv: 41
    Airavata Lv: 40, SDF Tamer Lv: 39, Python Lv: 39
    Python Lv: 39, SDF Tamer Lv: 39, Python Lv: 39
    
    Reinforcements:
    Abaddon Lv: 40, Legion Lv: 37, Abaddon Lv: 40
    
    Hey look, old friends. After you attack the SDF Captain, he'll make two of
    those red demon-generating squares appear. They'll probably kick in right when
    the battle's winding down, so it's no big deal. Send Atsuro to deal with the
    Abaddons and you're all set.
    
    Otherwise, this is pretty straightforward. The Evil Wave users might be
    annoying, along with the Captain's Revive auto skill, which will Recarm any of
    his fallen companions. Keep out of their range on the first turn so you can
    swarm them on your second.
    
    If you're having trouble with the soldiers escaping, you might want to make
    sure you have a few teams covering both exits. If you're -really- having a hard
    time, you might want to resort to something like Petra Eyes, to immobilize them
    and take them out quickly. Or, target the team leaders themselves. Worst comes
    to worst, have your teams stand on the escape panels to block them off. But
    again, shouldn't be too difficult.
    
    I've gotten several emails on this battle specifically, but...there's not much
    else I can say except what I've said above. Remember strengths and weaknesses,
    and if you use too many vit-oriented demons, they're going to die (most of the
    SDF's demons are mag-oriented, and since magic defense depends on your magic
    stat...). So if your demons are at a good level but are still falling over like
    logs, that'd be why. Unless you're not paying attention to weaknesses, in which
    case, it's that, too.
    
    You'll earn about 1600 EXP and 1090 Macca at the end.
    
    
    
       { ??? (Black Frost) - Shinjuku - 9:30 onwards }
    
    Victory:
    Defeat all demons
    
    Defeat:
    A demon escapes
    A civilian dies
    Main's party dies
    
    OR:
    
    Victory:
    Defeat all humans
    
    Defeat:
    The demons die
    Main's party dies
    
    Enemies:
    Abaddon Lv: 40, Tamer Cop Lv: 39, Abaddon Lv: 40
    Abaddon Lv: 40, Tamer Cop Lv: 42, Abaddon Lv: 40
    Orthrus Lv: 35, Tamer Lv: 38, Orthrus Lv: 35
    Python Lv: 39, Tamer Lv: 38, Python Lv: 39
    
    OR:
    
    Black Frost Lv: 47
    Pixie Lv: 2, Pixie Lv: 2, Pixie Lv: 2
    Jack Frost Lv: 14, Jack Frost Lv: 14, Jack Frost Lv: 14
    Moh Shuyuu Lv: 7, Moh Shuyuu Lv: 7, Moh Shuyuu Lv: 7
    
    
    Odd battle. Either way, be sure to choose to help out the demons, as 1) the
    tamers give better experience (by far) and a few skill cracks, and 2) you won't
    be able to get Black Frost otherwise.
    
    If you chose to go after the demons for whatever reason, you're really not
    going to have a hard time. Otherwise, having someone who can Switch with one of
    the low-level demons at the start of the battle will help you get to the tamers
    sooner and keep the demons safe (one hit, and it's over for them). Just be
    mindful of the tamers' Ban auto abilities, and you should be fine. The really
    annoying one's the Ban Phys user who has two Abaddon. Either have a few Pierce
    users attack, or have one speedy demon/char use a phys attack, to allow multi-
    target phys attacks through from other members on that team.
    
    You'll earn about 780 EXP and 10 Macca at the end.
    
    
    
       { Gin & Azuma - Roppongi - 12:00 or 12:30 }
    
    Victory:
    Defeat all adversaries
    
    Defeat:
    Gin dies
    Main's party dies
    
    Enemies:
    Airavata Lv: 40, Believer Lv: 38, Airavata Lv: 40
    Airavata Lv: 40, Believer Lv: 38, Airavata Lv: 40
    Vivian Lv: 45, Believer Lv: 39, Vivian Lv: 45
    Airavata Lv: 40, Believer Lv: 40 Airavata Lv: 40
    Python Lv: 39, Believer Lv: 38, Legion Lv: 37
    Python Lv: 39, Believer Lv: 38, Decarabia Lv: 44
    Decarabia Lv: 44, Azuma Lv: 44, Abaddon Lv: 40
    
    Other:
    Mikazuchi Lv: 42, Gin Lv: 42, Berserker Lv: 41
    
    
    Especially if you're skill cracking, this battle's one huge race - either to
    save Gin, or to kill Azuma and the other Believers before Gin does. Gin's
    strength is a bit random, to me - once he wiped out Azuma's team in one hit,
    and once his team got slaughtered while he only inflicted 30 damage. So it sort
    of depends on your luck.
    
    Either way, you'll want the skill cracks. Gin, while he has the Revive auto
    skill, doesn't have healing, so get moving. Devil Speed and Phantasma are your
    best friends here (though Mothman will be kind of obsolete by this time, you
    don't really have a choice unless you're on New Game+ and can fuse a level 62
    Behemoth). Switch out Gin if you need to, as well. The enemy has a ton of Ban
    auto skills, but nothing you can't handle. If you need Gin's help to get you
    through this battle, by all means, keep him healed and let him fight. With
    Revive, he can last a really long time.
    
    When the battle's finished, Take-Mikazuchi will be unlocked as a fusion in the
    Cathedral of Shadows.
    
    You'll earn about 820 EXP at the end.
    
    
    
       { Tokyo Dome - Suidobashi - 12:00 to 16:30 }
    
    Victory:
    Defeat all demon tamers
    
    Defeat:
    Main's team dies
    
    Enemies:
    Berserker Lv: 41, Tamer Lv: 43, Berserker Lv: 41
    Airavata Lv: 40, Tamer Lv: 43, Airavata Lv: 40
    Python Lv: 39, Tamer Lv: 39, Python Lv: 39
    Legion Lv: 37, Tamer Lv: 39, Legion Lv: 37
    Vivian Lv: 45, Tamer Thug Lv: 45, Decarabia Lv: 44
    Airavata Lv: 40, Tamer Thug Lv: 43, Berserker Lv: 41
    Berserker Lv: 41, Tamer Thug Lv: 43, Berserker Lv: 41
    Airavata Lv: 40, Tamer Thug Lv: 41, Airavata Lv: 40
    
    
    Desperate demon tamers picking fights, joy. Why are you always the mediator,
    again? Anyway, the office worker types are pretty much weaker than the thugs,
    and if you don't get to them first the thugs will probably wipe them out.
    
    You're probably better off sending one person down the skinny east path to deal
    with the two tamers that'll be there, and the rest straight south to deal with
    the mob. Don't let yourself get ganged up on and you'll be okay - especially
    since they'll all be softening each other up, probably before you get there.
    
    You'll get about 1780 EXP and 1180 Macca at the end.
    
    
    
       { Honda - Ueno - 16:30, 17:00, 17:30, or 18:00 }
    
    Victory:
    All angels & demons die
    OR:
    (All angels die / All demons die)
    
    Defeat:
    (OR: All demons die / All angels die)
    Any civilian dies
    Main's party dies
    (A civilian escapes)
    
    Enemies:
    Nisroc Lv: 40, Decarabia Lv: 44, Nisroc Lv: 40
    Python Lv: 39, Decarabia Lv: 44, Python Lv: 39
    Decarabia Lv: 44, Decarabia Lv: 44, Decarabia Lv: 44
    AND/OR:
    Power Lv: 41, Power Lv: 46, Power Lv: 41
    Vivian Lv: 45, Power Lv: 41, Vivian Lv: 45
    Power Lv: 41, Power Lv: 46, Power Lv: 41
    
    Reinforcements:
    Airavata Lv: 40, Power Lv: 46, Airavata Lv: 40
    Power Lv: 41, Power Lv: 46, Power Lv: 41
    Power Lv: 41, Power Lv: 46, Vivian Lv: 45
    AND/OR:
    Decarabia Lv: 44, Decarabia Lv: 44, Decarabia Lv: 44
    Nisroc Lv: 40, Decarabia Lv: 44, Nisroc Lv: 40
    Berserker Lv: 41, Decarabia Lv: 44, Berserker Lv: 41
    
    Other/eventual enemies:
    Hariti Lv: 39, Honda Lv: 40, Hariti Lv: 39
    Berserker Lv: 41, Tamer Lv: 39, Berserker Lv: 41
    
    
    First of all, it doesn't matter what you choose - this battle doesn't affect
    your getting Amane's or Naoya's routes. So for the most experience and the
    easiest time, you might as well choose to eliminate both the angels and demons.
    If you can't handle it and it's too hard, then choosing to eliminate only the
    demons will be a lot easier.
    
    Something like Phantasma could be pretty helpful for maneuvering, due to those
    annoying half-barricades in the middle. And Power does have Recarm, so be wary
    of that.
    
    Every time you kill a demon or angel team, another reinforcement team will
    appear. Eventually, Honda and the civilian will attempt to escape. You can
    defeat them without killing them, and they'll leave the field. If they escape,
    you lose. If you choose to escape with them, you obviously lose as well. This
    is pretty much a battle of endurance considering all the enemies you'll be
    fighting. It's a good test for the strength of your team, too - with the Final
    Day coming up, if you can't handle these demons, it's a good sign that you need
    to fuse up your own demons, level up your team, or consider strategy more.
    
    You'll receive up to 1880 EXP and 1260 Macca at the end.
    
    
    
       { Haru & ??? - Tokyo - 18:00 or 18:30 }
    
    Victory:
    Defeat Belial
    
    Defeat:
    Haru dies
    Main's team dies
    
    Enemies:
    Vivian Lv: 45, Abaddon Lv: 47, Vivian Lv: 45
    Abaddon Lv: 40, Rangda Lv: 49, Tao Tie Lv: 47
    Culebre Lv: 47, Decarabia Lv: 44, Culebre Lv: 47
    Decarabia Lv: 44, Decarabia Lv: 44, Decarabia Lv: 44
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Belial Lv: 55
    
    Boss:
    Belial Lv: 55
    HP: 2850 - MP: 850
    [S] Phys  [N] Fire  [W] Ice
    [S] Elec  [S] Force [N] Mystic
    Maragidyne, Power Hit, Gigajama | Dragon Eye, Pierce, Life Aid | Evil Flame
    
    Reinforcements:
    Vivian Lv; 45, Decarabia Lv: 44, Vivian Lv; 45
    Airavata Lv: 40, Rangda Lv: 49, Airavata Lv: 40
    Seiryuu Lv: 46, Decarabia Lv: 44, Vivian Lv: 45
    Python Lv: 39, Decarabia Lv: 44, Decarabia Lv: 44
    
    
    Now this is a fun battle. Yeah, where to begin. First are all the demons, I
    suppose. Half of the teams have Chaos Wave and Evil Wave, and most of those are
    on the left side. Belial will pretty much come at you from the right side (he
    makes a beeline for the MC), so you'll want to split up your party. I suggest
    you have Yuzu and the MC go towards the right prepped for the fight against
    Belial (more below). Your other teams should deal with all other demons and be
    ready to help fight Belial or heal when needed.
    
    I'd advise giving Yuzu (or Midori, etc) an Evil Wave user (Python or Celebre).
    Belial can attack 3x per turn, but he can't do anything (and his Life Aid
    doesn't kick in) if you use Evil Wave. So have Yuzu behind the MC, weakening
    Belial and healing the MC, while you Bufudyne him to pieces. (You might want to
    give Yuzu abilities like Drain or passives to keep her MP up.) Be sure to equip
    things like fire/phys resistances, Ice Rise/Jump, etc etc. Having a tyrant like
    Hecate around will also help slow down Belial's turns and replenish some much-
    needed MP. Also, whichever demons you're using on the MC's team? Should null/
    drain/reflect fire. The last thing you need is three hits of Maragidyne every
    time you engage.
    
    Actually, Belial has Pierce, so if you have a Fire reflect, put that demon in
    the left slot of your party - I believe that'll stop Pierce from working on the
    other two party members, if they have null/drain fire. (It's what happens to me
    when I'm against Piercing demons, anyway.)
    
    Fire of Sodom is a multitarget attack that does heavy fire damage to everyone.
    Hopefully you didn't bring anyone weak to fire... At least it doesn't heal
    Belial, or you'd be in trouble.
    
    After a while, when you get Belial's HP down fairly low, reinforcements will
    show up at the south end in two groups. Hopefully you're fighting Belial as far
    north as you can. At this point your other party members can try to hold them
    off if possible; or you should focus everyone's energy on defeating Belial, as
    your party's probably fairly weakened by now.
    
    You'll earn about 2100 EXP and 1360 Macca at the end.
    
    
    
       { Tokyo Tower - Shiba Park - 18:30, OPTIONAL }
    
    Victory:
    Defeat Sage of Time
    
    Defeat:
    Any civilian dies
    Main's party dies
    
    Enemies:
    Rangda Lv: 49, Decarabia Lv: 44, Decarabia Lv: 44
    Berserker Lv: 41, Abaddon Lv: 40, Culebre Lv: 47
    Decarabia Lv: 44, Decarabia Lv: 44, Decarabia Lv: 44
    Sage of Time Lv: 50
    
    Boss:
    Sage of Time Lv: 50
    HP: 930 - MP: 720 St: all except phys
    [ ] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [S] Mystic
    Death Call, Petra Eyes, Holy Dance | Dragon Eye, Attack All, +Stone | Fiend
    
    
    Just one of those random optional battles that you shouldn't bother fighting,
    but. Basically there are a ton of hypnotized civilians who'll keep moving
    towards the Sage of Time. Luckily, the other demons won't attack them, but they
    will attack you. Rush to the civilians and choose Wake to get them out of their
    trances; they'll start escaping. Devil Speed your way towards the Sage of Time
    and take him out with strong physical, almighty, or Pierce.
    
    Every few turns or so, another new civilian will show up. Kind of a pain, but
    just keep waking them all and hammering away at the Sage of Time and his demon
    buddies.
    
    You'll receive about 400 EXP at the end.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |16. Last Day - Amane's Route - Kingdom of Saints                       [1601]|
    =---=---------------------------------------------------------------------=---=
    
    You'll gain Mari as a party member if you fulfilled her requirements.
    
    Remember, even if your team leaders are at comparable levels to the enemies
    you're fighting, you have to remember your demons as well. Really, really.
    Always keep them up-to-date. If you're really struggling, that's probably why.
    
    
    { // A. Events ...........................
                                       ................................ [1602]} //}
    
    9:00
     - Amane – Shibuya [BATTLE]
       -- You'll get Amane as a party member after this.
    
    9:30
     - Eikokuji – Ikebukuro [BATTLE]
    
    10:00
     - Sengakuji – Shinagawa [BATTLE]
    
    10:30
     - Roppongi Hills – Roppongi [BATTLE]
    
    11:00
     - Fallen Morning Star – Nagata-cho [BATTLE] (blue)
       -- This would be the epic battle wtih Lucifer. This is
          the only chance you get to fight him as you'll have
          to ascend the Hills building and won't be able to
          come back down afterwards.
     - Founder – Roppongi [BATTLE]
    
    12:00
     - Naoya – Top Floor [BATTLE]
    
    12:30
     - Summon Babel – Top Floor [BATTLE]
    
    
    { // B. Battles ..........................
                                       ................................ [1603]} //}
    
       { Amane - Shibuya - 9:00 }
    
    Victory:
    Defeat Jezebel
    
    Defeat:
    Amane dies
    Main's party dies
    
    Enemies:
    Culebre Lv: 47, Decarabia Lv: 44, Culebre Lv: 47
    Vivian Lv: 45, Decarabia Lv: 44, Vivian Lv: 45
    Vivian Lv: 45, Decarabia Lv: 44, Vivian Lv: 45
    Jezebel Lv: 59
    
    Boss:
    Jezebel Lv: 59
    HP 3200 - MP 1620
    [ ] Phys  [S] Fire  [R] Ice
    [R] Elec  [ ] Force [N] Mystic
    Judgement, Maragidyne, Holy Dance | Dragon Eye, Mana Aid, Ice Repel |
    Hot Flower
    
    Reinforcements:
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    
    Other:
    Amane Lv: 50
    
    
    First, you can walk on the molten lava, but you will take fire damage from
    "Fanatic's Lava" at the end of your turn (ow). But, unless you have Evil Wave
    or Chaos Wave, you'll have to stand on it to attack Jezebel. So you might want
    all the str/null/reflect fire you can have on the teams that'll go after her.
    That or use Animal Leg to move back onto not-lava-covered ground.
    
    The Decarabias won't move towards you unless you're in their range. So. Unless
    you have a team that nulls fire and can afford to spend a turn or so traversing
    the lava, have your teams go around it and take care of the Decarabias. And
    note Jezebel's 3x range, and move accordingly. She tends to use Maragidyne,
    which is another good reason to have Null/Reflect fire. She'll also whip out
    Judgement a few times, so you'll need to keep healing and/or be strong against
    Mystic while you're at it.
    
    Damage Jezebel enough and the place will revert back to a flowery garden
    (meaning no lava to worry about). You'll also snap Amane out of her stupor.
    Jezebel will summon up three doppelgangers of Amane (Mind Amanes). If Amane
    gets possessed again, it's the end, so you'll have to defeat them and protect
    her. Note that even if you defeat the Mind Amanes, they'll just keep spawning
    so that there'll always be at least two on the map. So, you'll have to focus
    your energy on Jezebel. And if the Mind Amane teams are slaughtering you (with
    Cerberus's Deathbound and Ukano Mitama's Ma-dyne skills, this might be), really
    focus all your energy on Jezebel and hold out as best as you can.
    
    Interestingly enough, the Mind Amane teams give far more EXP than Jezebel does.
    Ah well. In fact, if you're on NG+ and you're looking for a place to grind
    besides/before the Lucifer battle, this isn't bad for it - a Mind Amane team
    will give you about 8000+ EXP a pop, and they easily and quickly respawn.
    Better than a free battle, at least.
    
    You'll receive about 2300 EXP and 1500 Macca at the end.
    
       NOTE: After this battle, Amane will join your party. Her Magic is better
             than Yuzu's, but her Speed's sorely lacking (she can't use Ma-dyne
             skills). If you want more of a magic tank than a magic blitzer, I
             suppose you could switch her into your party.
    
    
    
       { Eikokuji - Ikebukuro - 9:30 }
    
    Victory:
    Defeat Bishamon
    
    Defeat:
    Main's party dies
    
    Enemies:
    Rangda Lv: 49, Rangda Lv: 49, Seiryuu Lv: 46
    Seiryuu Lv: 46, Rangda Lv: 49, Rangda Lv: 49
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Ukano Mitama Lv: 52, Bishamon Lv: 65, Yaksa Lv: 52
    
    Boss:
    Bishamon Lv: 65
    HP ??? MP ???
    [S] Phys  [R] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Hassohappa, Maragidyne, Megido | Fire Repel, Attack All, Dual Shadow |
    Four Devas
    
    Reinforcements:
    Cerberus Lv: 53, Yaksa Lv: 52, Cerberus Lv: 53
    
    
    A Kishin-type boss. (Four Devas is basically Kishin's Double Up + Genma's
    Phantasm sans the lowered movement cost.) At level 65. Could be painful, so get
    ready.
    
    One reinforcement team appears every few turns or so. Cerberus has high Agility
    and Yaksa has a devastating Deathbound, so you might want to get rid of them
    with a strong ice user if you can. Ice and Almighty will also work wonders
    against Bishamon.
    
    The Rangda teams are going to be pure misery for Atsuro and/or your physical-
    attack demons. So be careful with your multi-target physical attacks. It might
    be better to send a team of them towards Bishamon instead, especially if they
    have high Vitality, which you're going to want against him. Pierce would help
    against his resistance to phys, too (unless they can wield Ice attacks).
    
    Lucky for you, if Bishamon attacks twice, he'll be pushed pretty far down in
    the turn order and you won't have to worry about him initiating attacks for a
    while. Send some strong Ice users (Culebre would work really well here, with
    Ma/bufudyne and Evil Wave, preventing you from getting hit), and pace yourself.
    The moment one of your teams gets severely damaged, get it away from Bishamon
    and healed up quickly. With Attack All + Dual Shadow, a fluke could send you
    flying.
    
    But yes. Definitely have a few users with Sama/recarm if possible, and major
    healing abilities. You can try putting Ban Phys on the team with your weakest
    (vitality-wise) demons for a little help.
    
    You'll earn about 2500 EXP and 1800 Macca at the end.
    
    
    
       { Sengakuji - Shinagawa - 10:00 }
    
    Victory:
    Defeat both Devas
    
    Defeat:
    Main's party dies
    
    Enemies:
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Cerberus Lv: 52, Rangda Lv: 49, Cerberus Lv: 53
    Rangda Lv: 49, Koumoku Lv: 62, Culebre Lv: 47
    Yaksa Lv: 52, Yaksa Lv: 52, Yaksa Lv: 52
    Cerberus Lv: 53, Yaksa Lv: 52, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Yaksa Lv: 52, Ukano Mitama Lv: 52
    Agares Lv: 52, Zouchou Lv: 57, Culebre Lv: 47
    
    Bosses:
    Koumoku Lv: 62
    HP 1500 - MP ???
    [ ] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [R] Force [S] Mystic
    Mazandyne, Deathbound, Zandyne | Force Jump, Force Repel | Four Devas
    
    Zouchou Lv: 57
    HP 1000 - MP ???
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Agidyne | Ares Aid, Pierce, Null Mystic | Four Devas
    
    
    As if the not-so-subtle "I have a feeling we should be careful" and "are you
    ready?" messages weren't enough warning, you get to fight two Devas here.
    
    There are a crapload of enemies, but most of them have elemental weaknesses
    that you can easily take advantage of. In particular, someone with strong elec-
    type attacks should go towards Koumoku, and someone with force towards Zouchou.
    Have all the Ma-dynes equipped to make it easier on yourself, as all the teams
    have two of the same demon (and thus twice the susceptibility), with the
    exception of the Devas' teams. You might want to send your physical attackers
    towards the Yaksa and not the Rangda. Actually, forget the "might" part.
    
    Otherwise, both Devas are noticeably weaker than Bishamon, and don't have as
    many resistances or annoying passives. Still, both of them have Evil Wave, so
    couple that with Double Up and you might get hit pretty hard if you're not
    prepared. Be patient and don't let the enemies get the jump on you, and kill
    the Culebres when you get a chance. Just move cautiously and keep yourself
    healed, and this should go pretty smoothly.
    
    You'll earn about 2700 EXP and 2100 Macca at the end.
    
    
    
       { Roppongi Hills - Roppongi - 10:30 }
    
    Victory:
    Defeat Belzaboul
    
    Defeat:
    Main's party dies
    
    Enemies:
    Agares Lv: 55, Ganesha Lv: 60, Orochi Lv: 57
    Cerberus Lv: 53, Arioch Lv: 55, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Laksmi Lv: 48, Seiryuu Lv: 46
    Ukano Mitama Lv: 52, Norn Lv: 54, Seiryuu Lv: 46
    Belzaboul Lv: 62
    
    Boss:
    Belzaboul HP 2800 MP ???
    [D] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Mazandyne, Judgement(, Spawn) | Phys Drain, Life Aid, Extra One | Dark Hand
    
    Reinforcements:
    Maggot Lv: 60
    Spawn, Bufudyne, Dark Finger
    
    
    So. Charming bug thing aside. Doesn't look like a particularly tough battle
    with anything strange to throw at you, and you get a nice choice of skills to
    crack, right?
    
    Yeah, well. Have a magic user with a lot of MP crack Prayer during this battle
    and set it (if you don't have it already). Have a Megami or two. And give
    someone like Atsuro Amrita. You'll see why later. Also, a few Sama/recarms
    won't hurt, and are probably necessary.
    
    Belzaboul has an immense attack range, but it takes a while for his turn to
    come up. Take advantage of that time as follows.
    
    Once you kill two teams OR attack Belzaboul, the battle changes. Make sure that
    whatever you chose to crack (that isn't on Belzaboul), you crack within those
    two teams you kill. The reason why is afterwards, all the remaining teams
    change into Maggots. Yes, very charming. They're far more dangerous than run-
    of-the-mill demons, as they have the Spawn almighty attack. This'll deal damage
    and have a fairly good chance of spawning eggs on the target, which is a status
    ailment indicated by a little bug.
    
    This is why you need all those teams with the ability to not just heal, but
    cure. A few very short turns after, the eggs'll hatch and deal damage, usually
    killing their host, and it'll spawn a new team of maggots on the map. So fun.
    Belzaboul also has Spawn now, so you can't really avoid it. Just cure whoever
    gets afflicted as quickly as possible, and revive who you need to, as you're
    probably not going to be able to avoid several party members dying.
    
    So, Belzaboul. Again, don't attack it until after the Maggots appear to
    maximize your skill cracks. Spam almighty on it, use demons strong against
    mystic, etc. If you have anyone that reflects force, that'd help minorly. If
    the team you use to attack him has Amrita/Prayer/Affection, that'll help, as
    you have a fairly good chance of getting afflicted. Just cure your way through
    this battle and hold your ground (and towards the end, you should be able to
    keep your party members all right next to Belzaboul so he can't strike you
    without retaliation). Easily a very, very annoying battle if you let the
    Maggots get out of hand, so you'll want that cure.
    
    You'll get about 2950 EXP and 2400 Macca at the end.
    
    
    
       { Founder - Roppongi - 11:00 }
    
    Victory:
    Defeat Belberith
    
    Defeat:
    Main's party dies
    
    Enemies:
    Orochi Lv: 57, Believer Lv: 58, Orochi Lv: 57
    Orochi Lv: 57, Believer Lv: 59, Barong Lv: 60
    Ganesha Lv: 60, Believer Lv: 63, Behemoth Lv: 62
    Garuda Lv: 61, Believer Lv: 60, Agares Lv: 55
    Belberith Lv: 65
    
    Boss:
    Belberith HP 1600 MP ???
    [S] Phys  [S] Fire  [S] Ice
    [D] Elec  [W] Force [N] Mystic
    Mabufudyne, Maziodyne, Mighty Hit | Victory Cry, Beast Eye, Attack All |
    Violent God
    
    Reinforcements:
    Murmur Lv: 63, Murmur Lv: 63, Murmur Lv: 63
    Orochi Lv: 57, Murmur Lv: 63, Orochi Lv: 57
    Agares Lv: 55, Ganesha Lv: 60, Agares Lv: 55
    
    
    I'd advise you to crack Victory Cry off Belberith and three of the four
    available auto skills off the Believers (especially Rage Soul and Grace).
    Unless you still don't have Samarecarm and Mediarahan, in which case.
    
    Phantasm or Flight would be pretty helpful for this battle, as you could then
    pass through the obstacles/looping area where you deploy. Then, with the
    bridges sealed off, you'll have to send two teams to the control area (the
    consoles must be activated simultaneously), and two teams to either end to wait
    for the bridges to go up. If you have Phantasm/Flight, put it on the teams
    heading towards the consoles, as they'll be able to leap up onto the altar and
    fight Belberith without having to double all the way back around. Devil Speed's
    the next best choice.
    
    You also want to put Ma/zandyne and Almighty abilities on your main Belberith
    attackers. Physical fighters with Pierce are also good.
    
    Get within three spaces of the Believers and they will move to attack you.
    Otherwise, they won't move. The two Believers on the sides will make their
    COMPs go berserk upon defeat, creating those red demon-generating spaces where
    they were standing. When you defeat the two Believers standing on the switch
    activation spots, a reinforcement each will appear on the red spaces by
    Belberith. You'll probably want to pick up those COMPs to stop the
    reinforcements, especially if you're struggling here.
    
    Against the Believer with Rage Soul, you'll want a team that has Devil Speed
    (for the +15 initiative), insane agility, or a ton of phys resist fighters,
    otherwise that team's going to hit you real hard. And don't forget the teams
    that have Barrier and Wall and accidentally use really powerful phys or magic
    that'll just reflect on you. You might want to send your physical fighter
    toward the Barrier user and vice versa; note that Barrier does not block
    Almighty, at least.
    
    Belberith is way down below in the turn order, as you'll probably get to move
    two or three times before his first attack. Unfortunately, he can target anyone
    he likes, so you can't really do anything about that. In my case he always went
    after Yuzu, which I suspect is because of her Magic Yang ability. (Yeah, who
    knows.) If one of your teams is pretty weakened, though, he'll definitely
    target them, so be warned.
    
    Belberith's weak to force and has Maziodyne and Mabufudyne. So, no demons that
    are weak to elec or ice. If you have any that can reflect, that's even better.
    Victory Cry will heal a good chunk of HP and MP, so you want to be dealing a
    good 500 damage or so every time you engage him at the least. Though, if you
    have a souped-up magic-oriented MC and/or Yuzu, either of them with Holy Dance
    should easily hit for 500-ish damage on their own. A Megami with Holy Dance
    will do just as much damage, if not more (and you really should have Norn or
    Amaterasu by now, anyway).
    
    By the way, if you need to fuse Holy Dance onto anyone, just buy a few Ym with
    Watchful. Let them get experience (especially if they haven't learned Holy
    Dance yet), fuse them into a Mitama that'll get some experience, and fuse it to
    whatever demon. You'll get Holy Dance, +3 Strength, and maybe a boost to other
    stats as well. Not a bad deal when you make this much Macca at this point.
    
    You'll earn about 3200 EXP and 2800 Macca at the end.
    
    
       NOTE: The free battle at the top of the Hills building can net you an
             awesome skill crack. Shiva, a Deity, appears very, very rarely - I'd
             say about 5% of the time or so - but he has Megidolaon and Victory
             Cry. This is definitely where you want to get Megidolaon from, so.
             Keep fighting/retreating from/restarting the free battle until you
             see it.
    
    
    
       { Naoya - Top Floor - 12:00 }
    
    Victory:
    Defeat Naoya
    (changes to:)
    Defeat Naoya and Loki
    
    Defeat:
    Main's party dies
    
    Enemies:
    Agares Lv: 55, Murmur Lv: 63, Behemoth Lv: 62
    Agares Lv: 55, Murmur Lv: 63, Agares Lv: 55
    Orochi Lv: 57, Ganesha Lv: 60, Orochi Lv: 57
    Orochi Lv: 57, Ganesha Lv: 60, Garuda Lv: 61
    Garuda Lv: 61, Naoya Lv: 64, Behemoth Lv: 62
    
    Reinforcements:
    Loki Lv: 64
    
    Bosses:
    Naoya Lv: 64
    HP 1050 - MP 500
    [D] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Shield All, Megidolaon, Mediarahan | Anti-All, Extra One, Attack All |
    Full Might
    
    Loki Lv: 64
    HP 1300 - MP 450
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [S] Mystic
    Megidolaon, Diarahan, Deathbound | Anti-All, Beast Eye, Mana Aid | Tyranny
    
    
    You're still going to want Flight and Phantasm, this time to get back over the
    altar to the other side, where Naoya is. And you'll want to crack Anti-All, as
    this is pretty much your only chance to get it.
    
    A turn in, flashy gigolo guy will appear on the right side, reveal himself as
    Loki, and fight you. His Megidolaon will definitely hurt, so approach him
    carefully. Draining away his MP could help, as it's very doable with a magic-
    oriented MC. Still, Tyranny + Mana Aid will thwart you a bit. Atsuro + Pierce
    and a host of phys boosters/skills should help. And you can also just Evil/
    Chaos Wave him if need be.
    
    Naoya...also has Megidolaon. But he doesn't have any mana-replenishing moves,
    so Drain might be a better idea on him. Pretty much only Almighty attacks are
    going to do good damage to him (plus they'll bypass his Shield All), so.
    
    In short, against Loki and Naoya, you're just going to want a lot of Almighty
    and a lot of endurance. And hope they don't use Me/diarahan too much. If their
    magic abilities are really causing you that much trouble, you might have to
    resort to a Pierce + Makajamaon/Mute Eyes combination.
    
    After this battle, you'll be able to fuse Loki, a Tyrant-type, in the Cathedral
    of Shadows.
    
    You'll get about 3300 EXP and 2900 Macca at the end.
    
    
    
       { Summon Babel - Top Floor - 12:30 }
    
    Victory:
    Defeat Babel
    
    Defeat:
    Main's party dies
    
    Enemies:
    Garuda Lv: 61, Murmur Lv: 63, Garuda Lv: 61
    Garuda Lv: 61, Murmur Lv: 63, Garuda Lv: 61
    Orochi Lv: 57, Murmur Lv: 63, Norn Lv; 54
    Behemoth Lv: 62, Norn Lv: 54, Behemoth Lv: 62
    Orochi Lv: 57, Ganesha Lv: 60, Orochi Lv: 57
    Barong Lv: 60, Ganesha Lv: 60, Barong Lv: 60
    Babel Lv: 70
    
    Reinforcements:
    (These are possible combinations:)
    Barong Lv: 60, Ganesha Lv: 60, Barong Lv: 60
    Behemoth Lv: 62, Norn Lv: 54, Behemoth Lv: 62
    Murmur Lv: 63, Murmur Lv: 63, Barong Lv: 60
    Beldr Lv: 60
    Belial Lv: 60
    Jezebel Lv: 64
    Belzebub Lv: 65
    Belberith Lv: 67
    
    Boss:
    Babel Lv: 70
    HP 3120 - MP ???
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Mazandyne, Megido | Anti-All, Life Aid, Attack All | King's Gate
    
    Babel Lv: 77
    HP 3850 - MP ???
    [S] Phys  [R] Fire  [R] Ice
    [W] Elec  [R] Force [N] Mystic
    Holy Dance, Megidolaon | Attack All, Dual Shadow, Phys Jump | King's Gate
    
    
    So, final battle. Be prepared, obviously. No wimpy demons (yours should all be
    pretty high-tier, maybe with average base levels in the mid-50s - if you're on
    New Game+, though, you should easily have some base level 60s), because you do
    not have the MP to be wasting on Samarecarm every other turn in this battle. 
    Have a few Tyrant- (if you've unlocked Loki, here's a great battle for him) and
    Divine-type demons (Kazfiel, Remiel) to keep your MP up. You'll be using things
    like Holy Dance a ton in this battle, and you don't want to run out. Having a
    Deity (Shiva, Asura) with Awakening to up the strength of your Almighty attacks
    can help, too. And obviously you want healing and cure.
    
    Oh, and put Ma/ziodyne on your main magic-using attackers. Along with the usual
    Almighty, etc. Babel's final form is weak to elec. You might also want to put
    Ma/zandyne on a few people, as well.
    
    About every three turns or so two reinforcements will appear in the northwest
    and northeast red circles. Unfortunately, they're not those demon-spawning
    squares caused by COMPs that you can pick up, so get used to them.
    
    The first Babel form shouldn't be too hard. Rush it, spam almighty and/or
    characters with pierce, and it should go down quickly.
    
    Once that's done, Babel shows its true form. Well, not quite - it summons Beldr
    and Belial, first of all. Oh yeah. And yep, only the MC can damage Belial. All
    of your teams will be clustered around the organ in the center.
    
    Don't worry about having a Kishin on the MC – Beldr has low HP, and if you're
    at a good level, he won't be a problem at all. And Belial's still weak to ice.
    Defeat them, and a ramp will appear leading to Babel – with Jezebel guarding
    it. This'll lead to a series of fights – first her, then Beelzebub, then
    Belberith. Don't worry about Beelzebub's spawn – once you defeat it, the
    ailment will disappear from anyone who had it. If you defeat it fast enough,
    that is.
    
    All the Bels have the same resistances and weaknesses that they did the first
    time you fought them. So implement the same strategies you used before, etc.
    
    After all that, Babel will split open and you'll be able to fight it. It's now
    got an infinite attack range and a new repertoire that includes Megidolaon. 
    Basically you'll want to be kind of careful at this point. If you have a slow
    healer in your lineup, you can have them heal on the assumption that Babel'll
    deal pretty bad damage with Megidolaon or Attack All, especially if Babel has
    an Extra Turn.
    
    Babel does have a weakness to elec, and Atsuro + pierce will blow through his
    Str to phys. Of course, you should still be spamming almighty as well.
    Otherwise, this is a huge battle of endurance. Suspend here and there, because
    dealing with a Dual Shadow'd Megidolaon is not particularly fun.
    
    
    And...the end. You're now the overlord - er, Messiah. And stuff. But, you now
    get to fuse Metatron, a Divine-type, in the Cathedral of Shadows.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |17. Last Day - Atsuro's Route - Silent Revolution                      [1701]|
    =---=---------------------------------------------------------------------=---=
    
    At the end of Day 6, if Mari's still alive, she'll join you as a party member.
    
    Remember, even if your team leaders are at comparable levels to the enemies
    you're fighting, you have to remember your demons as well. Really, really.
    Always keep them up-to-date. If you're really struggling, that's probably why.
    
    
    { // A. Events ...........................
                                       ................................ [1702]} //}
    
    9:00
     - Naoya – Aoyama [BATTLE]
    
    9:30
     - Izuna & Fushimi – Akasaka
       -- You'll get Izuna as a team member after this. You're
          strongly encouraged to keep using Atsuro, however, as
          he's required in the final battle.
    
    10:00
     - Amane – Shiba Park
    
    10:30
     - Eikokuji – Ikebukuro [BATTLE]
    
    11:00
     - Sengakuji – Shinagawa [BATTLE]
    
    11:30
     - Naoya – Aoyama
    
    12:00
     - Roppongi Hills – Roppongi [BATTLE]
    
    12:30
     - Fallen Morning Star – Nagata-cho [BATTLE] (blue)
       -- This would be the epic battle wtih Lucifer. This is
          the only chance you get to fight him as you'll have
          to ascend the Hills building and won't be able to
          come back down afterwards.
     - Founder – Roppongi [BATTLE]
    
    13:30
     - Summon Babel – Top Floor [BATTLE]
    
    
    
    { // B. Battles ..........................
                                       ................................ [1703]} //}
    
       { Naoya - Aoyama - 9:00 }
    
    Victory:
    Defeat Naoya
    
    Defeat:
    Main's party dies
    
    Enemies:
    Abaddon Lv: 40, Abaddon Lv: 40, Abaddon Lv: 40
    Abaddon Lv: 40, Abaddon Lv: 40, Abaddon Lv: 40
    Berserker Lv: 41, Decarabia Lv: 44, Berserker Lv: 41
    Berserker Lv: 41, Decarabia Lv: 44, Berserker Lv: 41
    Seiten Taisei Lv: 53, Naoya Lv: 53, Behemoth Lv: 62
    
    Boss:
    Naoya Lv: 53
    HP 420 - MP 234
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Shield All, Holy Dance, Diarahan | Anti-Most, Extra One, Endure | Full Might
    
    Reinforcements:
    Berserker Lv: 41, Decarabia Lv: 44, Berserker Lv: 41
    Berserker Lv: 41, Decarabia Lv: 44, Berserker Lv: 41
    Airavata Lv: 40, Laksmi Lv: 48, Airavata Lv: 40
    Airavata Lv: 40, Laksmi Lv: 48, Airavata Lv: 40
    
    
    Definitely crack Full Might off Naoya - it's a great fit for Atsuro. This is
    also the only route where you can find it.
    
    There are four of the red demon-generating spaces, and they'll all cough up
    reinforcements every three turns or so. You can pick up the COMPs by standing
    on those spaces, but you probably won't need to. I basically had one person
    kill nearly all the reinforcements while I had the other three teams chase
    Naoya around.
    
    Ah yes. On Naoya's first turn (and he has a whopping speed of 75, so there's
    nothing to be done), he'll run away from you with Devil Speed and Phantasma.
    Consider this a warning of how the rest of the battle will go.
    
    The main problem lies in catching up to him. You can have a few of your guys
    chase him and someone with Switch ready to move in just in time to attack
    before he runs again, which worked the best for me. Phantasm will help lower
    your move costs and make it easier to get around. You might be able to catch up
    with Devil Speed, as well. Without at least one of those, you might be a little
    sunk.
    
    To defeat Naoya, you'll want to use teams with phys null/reflect/drain. Full
    Might (ensures critical) plus two Deathbound users equals pain, pain, pain.
    Almighty damage is your best way to damage him, though his Behemoth's weak to
    fire. Getting rid of it will keep Naoya from running away, as well. When you
    weaken Naoya enough he won't run any more, either.
    
    You'll receive about 2300 EXP and 1500 Macca at the end.
    
    
    
       { Eikokuji - Ikebukuro - 10:30 }
    
    Victory:
    Defeat Bishamon
    
    Defeat:
    Main's party dies
    
    Enemies:
    Rangda Lv: 49, Rangda Lv: 49, Seiryuu Lv: 46
    Seiryuu Lv: 46, Rangda Lv: 49, Rangda Lv: 49
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Ukano Mitama Lv: 52, Bishamon Lv: 65, Yaksa Lv: 52
    
    Boss:
    Bishamon Lv: 65
    HP ??? MP ???
    [S] Phys  [R] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Hassohappa, Maragidyne, Megido | Fire Repel, Attack All, Dual Shadow |
    Four Devas
    
    Reinforcements:
    Cerberus Lv: 53, Yaksa Lv: 52, Cerberus Lv: 53
    
    
    A Kishin-type boss. (Four Devas is basically Kishin's Double Up + Genma's
    Phantasm sans the lowered movement cost.) At level 65. Could be painful, so get
    ready.
    
    One reinforcement team appears every few turns or so. Cerberus has high Agility
    and Yaksa has a devastating Deathbound, so you might want to get rid of them
    with a strong ice user if you can. Ice and Almighty will also work wonders
    against Bishamon.
    
    The Rangda teams are going to be pure misery for your physical fighter (Atsuro,
    Izuna, or both) and/or physical-attack demons. So be careful with your multi-
    target physical attacks. It might be better to send a team of them towards
    Bishamon instead, especially if they have high Vitality, which you're going to
    want against him. Pierce would help against his resistance to phys, too (unless
    they can wield Ice attacks).
    
    Lucky for you, if Bishamon attacks twice, he'll be pushed pretty far down in
    the turn order and you won't have to worry about him initiating attacks for a
    while. Send some strong Ice users (Culebre would work really well here, with
    Ma/bufudyne and Evil Wave, preventing you from getting hit), and pace yourself.
    The moment one of your teams gets severely damaged, get it away from Bishamon
    and healed up quickly. With Attack All + Dual Shadow, a fluke could send you
    flying.
    
    But yes. Definitely have a few users with Sama/recarm if possible, and major
    healing abilities. You can try putting Ban Phys on the team with your weakest
    (vitality-wise) demons for a little help.
    
    (By the way, if you've decided to use Izuna...well, you should definitely be
    using Atsuro no matter what - he's required in the final battle. Just saying.)
    
    You'll earn about 2500 EXP and 1800 Macca at the end.
    
    
    
       { Sengakuji - Shinagawa - 11:00 }
    
    Victory:
    Defeat both Devas
    
    Defeat:
    Main's party dies
    
    Enemies:
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Cerberus Lv: 52, Rangda Lv: 49, Cerberus Lv: 53
    Rangda Lv: 49, Koumoku Lv: 62, Culebre Lv: 47
    Yaksa Lv: 52, Yaksa Lv: 52, Yaksa Lv: 52
    Cerberus Lv: 53, Yaksa Lv: 52, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Yaksa Lv: 52, Ukano Mitama Lv: 52
    Agares Lv: 52, Zouchou Lv: 57, Culebre Lv: 47
    
    Bosses:
    Koumoku Lv: 62
    HP 1500 - MP ???
    [ ] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [R] Force [S] Mystic
    Mazandyne, Deathbound, Zandyne | Force Jump, Force Repel | Four Devas
    
    Zouchou Lv: 57
    HP 1000 - MP ???
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Agidyne | Ares Aid, Pierce, Null Mystic | Four Devas
    
    
    As if the not-so-subtle "I have a feeling we should be careful" and "are you
    ready?" messages weren't enough warning, you get to fight two Devas here.
    
    There are a crapload of enemies, but most of them have elemental weaknesses
    that you can easily take advantage of. In particular, someone with strong elec-
    type attacks should go towards Koumoku, and someone with force towards Zouchou.
    Have all the Ma-dynes equipped to make it easier on yourself, as all the teams
    have two of the same demon (and thus twice the susceptibility), with the
    exception of the Devas' teams. You might want to send your physical attacker/s
    towards the Yaksa and not the Rangda. Actually, forget the "might" part.
    
    Otherwise, both Devas are noticeably weaker than Bishamon, and don't have as
    many resistances or annoying passives. Still, both of them have Evil Wave, so
    couple that with Double Up and you might get hit pretty hard if you're not
    prepared. Be patient and don't let the enemies get the jump on you, and kill
    the Culebres when you get a chance. Just move cautiously and keep yourself
    healed, and this should go pretty smoothly.
    
    You'll earn about 2700 EXP and 2100 Macca at the end.
    
    
    
       { Roppongi Hills - Roppongi - 12:00 }
    
    Victory:
    Defeat Belzaboul
    
    Defeat:
    Main's party dies
    
    Enemies:
    Agares Lv: 55, Ganesha Lv: 60, Orochi Lv: 57
    Cerberus Lv: 53, Arioch Lv: 55, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Laksmi Lv: 48, Seiryuu Lv: 46
    Ukano Mitama Lv: 52, Norn Lv: 54, Seiryuu Lv: 46
    Belzaboul Lv: 62
    
    Boss:
    Belzaboul HP 2800 MP ???
    [D] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Mazandyne, Judgement(, Spawn) | Phys Drain, Life Aid, Extra One | Dark Hand
    
    Reinforcements:
    Maggot Lv: 60
    Spawn, Bufudyne, Dark Finger
    
    
    So. Charming bug thing aside. Doesn't look like a particularly tough battle
    with anything strange to throw at you, and you get a nice choice of skills to
    crack, right?
    
    Yeah, well. Have a magic user with a lot of MP crack Prayer during this battle
    and set it (if you don't have it already). Have a Megami or two. And give
    someone like Atsuro/Izuna Amrita. You'll see why later. Also, a few
    Sama/recarms won't hurt, and are probably necessary.
    
    Belzaboul has an immense attack range, but it takes a while for his turn to
    come up. Take advantage of that time as follows.
    
    Once you kill two teams OR attack Belzaboul, the battle changes. Make sure that
    whatever you chose to crack (that isn't on Belzaboul), you crack within those
    two teams you kill. The reason why is afterwards, all the remaining teams
    change into Maggots. Yes, very charming. They're far more dangerous than run-
    of-the-mill demons, as they have the Spawn almighty attack. This'll deal damage
    and have a fairly good chance of spawning eggs on the target, which is a status
    ailment indicated by a little bug.
    
    This is why you need all those teams with the ability to not just heal, but
    cure. A few very short turns after, the eggs'll hatch and deal damage, usually
    killing their host, and it'll spawn a new team of maggots on the map. So fun.
    Belzaboul also has Spawn now, so you can't really avoid it. Just cure whoever
    gets afflicted as quickly as possible, and revive who you need to, as you're
    probably not going to be able to avoid several party members dying.
    
    So, Belzaboul. Again, don't attack it until after the Maggots appear to
    maximize your skill cracks. Spam almighty on it, use demons strong against
    mystic, etc. If you have anyone that reflects force, that'd help minorly. If
    the team you use to attack him has Amrita/Prayer/Affection, that'll help, as
    you have a fairly good chance of getting afflicted. Just cure your way through
    this battle and hold your ground (and towards the end, you should be able to
    keep your party members all right next to Belzaboul so he can't strike you
    without retaliation). Easily a very, very annoying battle if you let the
    Maggots get out of hand, so you'll want that cure.
    
    You'll get about 2950 EXP and 2400 Macca at the end.
    
    
    
       { Founder - Roppongi - 12:30 }
    
    Victory:
    Defeat Belberith
    
    Defeat:
    Main's party dies
    
    Enemies:
    Orochi Lv: 57, Believer Lv: 58, Orochi Lv: 57
    Orochi Lv: 57, Believer Lv: 59, Barong Lv: 60
    Ganesha Lv: 60, Believer Lv: 63, Behemoth Lv: 62
    Garuda Lv: 61, Believer Lv: 60, Agares Lv: 55
    Belberith Lv: 65
    
    Boss:
    Belberith HP 1600 MP ???
    [S] Phys  [S] Fire  [S] Ice
    [D] Elec  [W] Force [N] Mystic
    Mabufudyne, Maziodyne, Mighty Hit | Victory Cry, Beast Eye, Attack All |
    Violent God
    
    Reinforcements:
    Murmur Lv: 63, Murmur Lv: 63, Murmur Lv: 63
    Orochi Lv: 57, Murmur Lv: 63, Orochi Lv: 57
    Agares Lv: 55, Ganesha Lv: 60, Agares Lv: 55
    
    
    I'd advise you to crack Victory Cry off Belberith and three of the four
    available auto skills off the Believers (especially Rage Soul and Grace).
    Unless you still don't have Samarecarm and Mediarahan, in which case.
    
    Phantasm or Flight would be pretty helpful for this battle, as you could then
    pass through the obstacles/looping area where you deploy. Then, with the
    bridges sealed off, you'll have to send two teams to the control area (the
    consoles must be activated simultaneously), and two teams to either end to wait
    for the bridges to go up. If you have Phantasm/Flight, put it on the teams
    heading towards the consoles, as they'll be able to leap up onto the altar and
    fight Belberith without having to double all the way back around. Devil Speed's
    the next best choice.
    
    You also want to put Ma/zandyne and Almighty abilities on your main Belberith
    attackers. Physical fighters with Pierce are also good.
    
    Get within three spaces of the Believers and they will move to attack you.
    Otherwise, they won't move. The two Believers on the sides will make their
    COMPs go berserk upon defeat, creating those red demon-generating spaces where
    they were standing. When you defeat the two Believers standing on the switch
    activation spots, a reinforcement each will appear on the red spaces by
    Belberith. You'll probably want to pick up those COMPs to stop the
    reinforcements, especially if you're struggling here.
    
    Against the Believer with Rage Soul, you'll want a team that has Devil Speed
    (for the +15 initiative), insane agility, or a ton of phys resist fighters,
    otherwise that team's going to hit you real hard. And don't forget the teams
    that have Barrier and Wall and accidentally use really powerful phys or magic
    that'll just reflect on you. You might want to send your physical fighter
    toward the Barrier user and vice versa; note that Barrier does not block
    Almighty, at least.
    
    Belberith is way down below in the turn order, as you'll probably get to move
    two or three times before his first attack. Unfortunately, he can target anyone
    he likes, so you can't really do anything about that. In my case he always went
    after Yuzu, which I suspect is because of her Magic Yang ability. (Yeah, who
    knows.) If one of your teams is pretty weakened, though, he'll definitely
    target them, so be warned.
    
    Belberith's weak to force and has Maziodyne and Mabufudyne. So, no demons that
    are weak to elec or ice. If you have any that can reflect, that's even better.
    Victory Cry will heal a good chunk of HP and MP, so you want to be dealing a
    good 500 damage or so every time you engage him at the least. Though, if you
    have a souped-up magic-oriented MC and/or Yuzu, either of them with Holy Dance
    should easily hit for 500-ish damage on their own. A Megami with Holy Dance
    will do just as much damage, if not more (and you really should have Norn or
    Amaterasu by now, anyway).
    
    By the way, if you need to fuse Holy Dance onto anyone, just buy a few Ym with
    Watchful. Let them get experience (especially if they haven't learned Holy
    Dance yet), fuse them into a Mitama that'll get some experience, and fuse it to
    whatever demon. You'll get Holy Dance, +3 Strength, and maybe a boost to other
    stats as well. Not a bad deal when you make this much Macca at this point.
    
    You'll earn about 3200 EXP and 2800 Macca at the end.
    
    
       NOTE: The free battle at the top of the Hills building can net you an
             awesome skill crack. Shiva, a Deity, appears very, very rarely - I'd
             say about 5% of the time or so - but he has Megidolaon and Victory
             Cry. This is definitely where you want to get Megidolaon from, so.
             Keep fighting/retreating from/restarting the free battle until you
             see it.
    
    
    
       { Summon Babel - Top Floor - 13:30 }
    
    Victory:
    Hack into Babel
    (Defeat Babel)
    
    Defeat:
    Atsuro dies
    Naoya dies
    Main's party dies
    
    Required:
    Atsuro's dispatchment
    
    Enemies:
    Garuda Lv: 61, Murmur Lv: 63, Garuda Lv: 61
    Garuda Lv: 61, Murmur Lv: 63, Garuda Lv: 61
    Orochi Lv: 57, Murmur Lv: 63, Norn Lv; 54
    Behemoth Lv: 62, Norn Lv: 54, Behemoth Lv: 62
    Orochi Lv: 57, Ganesha Lv: 60, Orochi Lv: 57
    Barong Lv: 60, Ganesha Lv: 60, Barong Lv: 60
    Babel Lv: 70
    
    Reinforcements:
    (These are possible combinations:)
    Barong Lv: 60, Ganesha Lv: 60, Barong Lv: 60
    Behemoth Lv: 62, Norn Lv: 54, Behemoth Lv: 62
    Murmur Lv: 63, Murmur Lv: 63, Barong Lv: 60
    
    Boss:
    Babel Lv: 70
    HP 3120 - MP ???
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Maragidyne, Megido | Anti-All, Life Aid, Attack All | King's Gate
    
    Babel Lv: 77
    HP 3850 - MP ???
    [S] Phys  [R] Fire  [R] Ice
    [W] Elec  [R] Force [N] Mystic
    Holy Dance, Megidolaon | Attack All, Dual Shadow, Phys Jump | King's Gate
    
    Hellfire Gate form:
    [S] Phys  [R] Fire  [R] Ice
    [R] Elec  [W] Force [N] Mystic
    Holy Dance, Megidolaon, Maragidyne | Attack All, Dual Shadow, Phys Jump |
    King's Gate
    
    Frost Gate form:
    [W] Phys  [R] Fire  [R] Ice
    [R] Elec  [R] Force [N] Mystic
    Holy Dance, Megidolaon, Mabufudyne | Attack All, Dual Shadow, Phys Jump |
    King's Gate
    
    
    So, final battle. Be prepared, obviously. No wimpy demons (yours should all be
    pretty high-tier, maybe with average base levels in the mid-50s - if you're on
    New Game+, though, you should easily have some base level 60s), because you do
    not have the MP to be wasting on Samarecarm every other turn in this battle. 
    Have a few Tyrant- (if you've unlocked Loki, here's a great battle for him) and
    Divine-type demons (Kazfiel, Remiel) to keep your MP up. You'll be using things
    like Holy Dance a ton in this battle, and you don't want to run out. Having a
    Deity (Shiva, Asura) with Awakening to up the strength of your Almighty attacks
    can help, too.
    
    About every three turns or so two reinforcements will appear in the northwest
    and northeast red circles. Unfortunately, they're not those demon-spawning
    squares caused by COMPs that you can pick up, so get used to them.
    
    Your first goal's to let Naoya get to the center stage so he can hack the
    server. He's not weak by any means, so protecting him shouldn't be hard. When
    Naoya gets there, he'll point Atsuro to the right platform. Might want to
    prepare your party beforehand by making sure everyone's fairly healed before
    letting Atsuro access the console. Once Atsuro gets there, a big...gray
    floating head will appear at the tower. The security program, apparently, aka
    Babel.
    
    But as Naoya says, your hack's dead in the water if you don't take care of it.
    And if Babel attacks three times before you take it down, it'll shut down
    Atsuro's console and you'll have to move him all the way to the other one. So,
    try not to let that happen if you can, as the reinforcements don't stop coming
    and Atsuro's more or less out of commission when he's at the console. The first
    form shouldn't be too hard. Spam almighty and/or characters with pierce, and it
    should go down quickly.
    
    Once that's done, Babel shows its true form. Very appealing – especially the
    infinite attack range (luckily it doesn't go after Naoya) and a new move
    repertoire that includes Megidolaon. You'll get Atsuro again for this part of
    the battle, so it should help a little. Basically you'll want to be kind of
    careful at this point. If you have a slow healer in your lineup, you can have
    them heal on the assumption that Babel'll deal pretty bad damage with
    Megidolaon or Attack All, especially if Babel has an Extra Turn.
    
    Note that Babel does have a weakness, but it might be hard to take advantage of
    it. Every time you hack away 1/3 of Babel's HP, it'll change forms – which
    means a different weakness (elec, force, phys) and Ma-dyne spells. So hit its
    weakness if you can (in particular, Atsuro can probably get there in time for
    the third form to take advantage of that phys weakness), though you should
    still be spamming almighty as well. Otherwise, this is a huge battle of
    endurance. Suspend here and there, because dealing with a Dual Shadow'd
    Megidolaon is not particularly fun.
    
    This fight against Babel definitely isn't as bad as other Babel fights in other
    routes, though, so be thankful. :]
    
    
    At the end of the battle, you can choose between three options to return all
    the demons. As far as I can tell, there's really no difference among them.
    And...yep, that's all for Atsuro's route. You don't unlock any fusions in this
    one. Not a bad route at all, though.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |18. Last Day - Gin's Route - Song of Hope                              [1801]|
    =---=---------------------------------------------------------------------=---=
    
    After you make your choice, you'll gain Gin as a party member. If you fulfilled
    the requirements, you'll also get Mari and Black Frost. This is the only route
    where you can play as Gin, so if you're like me and you tend to play as
    characters whom you like, not just the strongest/etc ones, take advantage of
    it. Otherwise, a crazy number of characters join you on this route (Amane,
    Izuna...basically everyone except Naoya and Kaido), so you'll have a lot of
    options.
    
    However, doesn't mean you should use everyone. If you're not on your first
    playthrough you can do what you will, but I highly advise that you use Atsuro
    and don't use Black Frost, because of things that will happen in the final
    Babel fight. And if you're on your first playthrough...it'll be really hard
    otherwise.
    
    Remember, even if your team leaders are at comparable levels to the enemies
    you're fighting, you have to remember your demons as well. Really, really.
    Always keep them up-to-date. If you're really struggling, that's probably why.
    
    
    { // A. Events ...........................
                                       ................................ [1802]} //}
    
    9:00
     - Haru – Kudanshita
    
    9:30
     - Amane – Shiba Park
    
    10:00
     - Amane – Shiba Park [BATTLE]
    
    10:30
     - Eikokuji – Ikebukuro [BATTLE]
    
    11:00
     - Sengakuji – Shinagawa [BATTLE]
    
    11:30
     - Izuna & Fushimi – Akasaka
    
    12:00
     - Haru – Kudanshita
    
    12:30
     - Roppongi Hills – Roppongi [BATTLE]
    
    13:00
    - Fallen Morning Star – Nagata-cho [BATTLE] (blue)
       -- This would be the epic battle wtih Lucifer. This is
          the only chance you get to fight him as you'll have
          to ascend the Hills building and won't be able to
          come back down afterwards.
     - Founder – Roppongi [BATTLE]
    
    14:00
     - Summon Babel – Top Floor
    
    
    
    { // B. Battles ..........................
                                       ................................ [1803]} //}
    
       { Amane - Shibuya - 10:00 }
    
    Victory:
    Defeat Jezebel
    
    Defeat:
    Amane dies
    Main's party dies
    
    Enemies:
    Culebre Lv: 47, Decarabia Lv: 44, Culebre Lv: 47
    Vivian Lv: 45, Decarabia Lv: 44, Vivian Lv: 45
    Vivian Lv: 45, Decarabia Lv: 44, Vivian Lv: 45
    Jezebel Lv: 59
    
    Boss:
    Jezebel Lv: 59
    HP 3200 - MP 1620
    [ ] Phys  [S] Fire  [R] Ice
    [R] Elec  [ ] Force [N] Mystic
    Judgement, Maragidyne, Holy Dance | Dragon Eye, Mana Aid, Ice Repel |
    Hot Flower
    
    Reinforcements:
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    
    Other:
    Amane Lv: 50
    
    
    First, you can walk on the molten lava, but you will take fire damage from
    "Fanatic's Lava" at the end of your turn (ow). But, unless you have Evil Wave
    or Chaos Wave, you'll have to stand on it to attack Jezebel. So you might want
    all the str/null/reflect fire you can have on the teams that'll go after her.
    That or use Animal Leg to move back onto not-lava-covered ground.
    
    The Decarabias won't move towards you unless you're in their range. So. Unless
    you have a team that nulls fire and can afford to spend a turn or so traversing
    the lava, have your teams go around it and take care of the Decarabias. And
    note Jezebel's 3x range, and move accordingly. She tends to use Maragidyne,
    which is another good reason to have Null/Reflect fire. She'll also whip out
    Judgement a few times, so you'll need to keep healing and/or be strong against
    Mystic while you're at it.
    
    Damage Jezebel enough and the place will revert back to a flowery garden
    (meaning no lava to worry about). You'll also snap Amane out of her stupor.
    Jezebel will summon up three doppelgangers of Amane (Mind Amanes). If Amane
    gets possessed again, it's the end, so you'll have to defeat them and protect
    her. Note that even if you defeat the Mind Amanes, they'll just keep spawning
    so that there'll always be at least two on the map. So, you'll have to focus
    your energy on Jezebel. And if the Mind Amane teams are slaughtering you (with
    Cerberus's Deathbound and Ukano Mitama's Ma-dyne skills, this might be), really
    focus all your energy on Jezebel and hold out as best as you can.
    
    Interestingly enough, the Mind Amane teams give far more EXP than Jezebel does.
    Ah well. In fact, if you're on NG+ and you're looking for a place to grind
    besides/before the Lucifer battle, this isn't bad for it - a Mind Amane team
    will give you about 8000+ EXP a pop, and they easily and quickly respawn.
    Better than a free battle, at least.
    
    You'll receive about 2300 EXP and 1500 Macca at the end.
    
       NOTE: After this battle, Amane will join your party. Her Magic is better
             than Yuzu's, but her Speed's sorely lacking (she can't use Ma-dyne
             skills). If you want more of a magic tank than a magic blitzer, I
             suppose you could switch her into your party.
    
    
    
       { Eikokuji - Ikebukuro - 10:30 }
    
    Victory:
    Defeat Bishamon
    
    Defeat:
    Main's party dies
    
    Enemies:
    Rangda Lv: 49, Rangda Lv: 49, Seiryuu Lv: 46
    Seiryuu Lv: 46, Rangda Lv: 49, Rangda Lv: 49
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Ukano Mitama Lv: 52, Bishamon Lv: 65, Yaksa Lv: 52
    
    Boss:
    Bishamon Lv: 65
    HP ??? MP ???
    [S] Phys  [R] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Hassohappa, Maragidyne, Megido | Fire Repel, Attack All, Dual Shadow |
    Four Devas
    
    Reinforcements:
    Cerberus Lv: 53, Yaksa Lv: 52, Cerberus Lv: 53
    
    
    A Kishin-type boss. (Four Devas is basically Kishin's Double Up + Genma's
    Phantasm sans the lowered movement cost.) At level 65. Could be painful, so get
    ready.
    
    One reinforcement team appears every few turns or so. Cerberus has high Agility
    and Yaksa has a devastating Deathbound, so you might want to get rid of them
    with a strong ice user if you can. Ice and Almighty will also work wonders
    against Bishamon.
    
    The Rangda teams are going to be pure misery for Atsuro and/or your physical-
    attack demons. So be careful with your multi-target physical attacks. It might
    be better to send a team of them towards Bishamon instead, especially if they
    have high Vitality, which you're going to want against him. Pierce would help
    against his resistance to phys, too (unless they can wield Ice attacks).
    
    Lucky for you, if Bishamon attacks twice, he'll be pushed pretty far down in
    the turn order and you won't have to worry about him initiating attacks for a
    while. Send some strong Ice users (Culebre would work really well here, with
    Ma/bufudyne and Evil Wave, preventing you from getting hit), and pace yourself.
    The moment one of your teams gets severely damaged, get it away from Bishamon
    and healed up quickly. With Attack All + Dual Shadow, a fluke could send you
    flying.
    
    But yes. Definitely have a few users with Sama/recarm if possible, and major
    healing abilities. You can try putting Ban Phys on the team with your weakest
    (vitality-wise) demons for a little help.
    
    You'll earn about 2500 EXP and 1800 Macca at the end.
    
    
    
       { Sengakuji - Shinagawa - 11:00 }
    
    Victory:
    Defeat both Devas
    
    Defeat:
    Main's party dies
    
    Enemies:
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Cerberus Lv: 52, Rangda Lv: 49, Cerberus Lv: 53
    Rangda Lv: 49, Koumoku Lv: 62, Culebre Lv: 47
    Yaksa Lv: 52, Yaksa Lv: 52, Yaksa Lv: 52
    Cerberus Lv: 53, Yaksa Lv: 52, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Yaksa Lv: 52, Ukano Mitama Lv: 52
    Agares Lv: 52, Zouchou Lv: 57, Culebre Lv: 47
    
    Bosses:
    Koumoku Lv: 62
    HP 1500 - MP ???
    [ ] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [R] Force [S] Mystic
    Mazandyne, Deathbound, Zandyne | Force Jump, Force Repel | Four Devas
    
    Zouchou Lv: 57
    HP 1000 - MP ???
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Agidyne | Ares Aid, Pierce, Null Mystic | Four Devas
    
    
    As if the not-so-subtle "I have a feeling we should be careful" and "are you
    ready?" messages weren't enough warning, you get to fight two Devas here.
    
    There are a crapload of enemies, but most of them have elemental weaknesses
    that you can easily take advantage of. In particular, someone with strong elec-
    type attacks should go towards Koumoku, and someone with force towards Zouchou.
    Have all the Ma-dynes equipped to make it easier on yourself, as all the teams
    have two of the same demon (and thus twice the susceptibility), with the
    exception of the Devas' teams. You might want to send your physical attackers
    towards the Yaksa and not the Rangda. Actually, forget the "might" part.
    
    Otherwise, both Devas are noticeably weaker than Bishamon, and don't have as
    many resistances or annoying passives. Still, both of them have Evil Wave, so
    couple that with Double Up and you might get hit pretty hard if you're not
    prepared. Be patient and don't let the enemies get the jump on you, and kill
    the Culebres when you get a chance. Just move cautiously and keep yourself
    healed, and this should go pretty smoothly.
    
    You'll earn about 2700 EXP and 2100 Macca at the end.
    
    
    
       { Roppongi Hills - Roppongi - 12:30 }
    
    Victory:
    Defeat Belzaboul
    
    Defeat:
    Main's party dies
    
    Enemies:
    Agares Lv: 55, Ganesha Lv: 60, Orochi Lv: 57
    Cerberus Lv: 53, Arioch Lv: 55, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Laksmi Lv: 48, Seiryuu Lv: 46
    Ukano Mitama Lv: 52, Norn Lv: 54, Seiryuu Lv: 46
    Belzaboul Lv: 62
    
    Boss:
    Belzaboul HP 2800 MP ???
    [D] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Mazandyne, Judgement(, Spawn) | Phys Drain, Life Aid, Extra One | Dark Hand
    
    Reinforcements:
    Maggot Lv: 60
    Spawn, Bufudyne, Dark Finger
    
    
    So. Charming bug thing aside. Doesn't look like a particularly tough battle
    with anything strange to throw at you, and you get a nice choice of skills to
    crack, right?
    
    Yeah, well. Have a magic user with a lot of MP crack Prayer during this battle
    and set it (if you don't have it already). Have a Megami or two. And give
    someone like Atsuro Amrita. You'll see why later. Also, a few Sama/recarms
    won't hurt, and are probably necessary.
    
    Belzaboul has an immense attack range, but it takes a while for his turn to
    come up. Take advantage of that time as follows.
    
    Once you kill two teams OR attack Belzaboul, the battle changes. Make sure that
    whatever you chose to crack (that isn't on Belzaboul), you crack within those
    two teams you kill. The reason why is afterwards, all the remaining teams
    change into Maggots. Yes, very charming. They're far more dangerous than run-
    of-the-mill demons, as they have the Spawn almighty attack. This'll deal damage
    and have a fairly good chance of spawning eggs on the target, which is a status
    ailment indicated by a little bug.
    
    This is why you need all those teams with the ability to not just heal, but
    cure. A few very short turns after, the eggs'll hatch and deal damage, usually
    killing their host, and it'll spawn a new team of maggots on the map. So fun.
    Belzaboul also has Spawn now, so you can't really avoid it. Just cure whoever
    gets afflicted as quickly as possible, and revive who you need to, as you're
    probably not going to be able to avoid several party members dying.
    
    So, Belzaboul. Again, don't attack it until after the Maggots appear to
    maximize your skill cracks. Spam almighty on it, use demons strong against
    mystic, etc. If you have anyone that reflects force, that'd help minorly. If
    the team you use to attack him has Amrita/Prayer/Affection, that'll help, as
    you have a fairly good chance of getting afflicted. Just cure your way through
    this battle and hold your ground (and towards the end, you should be able to
    keep your party members all right next to Belzaboul so he can't strike you
    without retaliation). Easily a very, very annoying battle if you let the
    Maggots get out of hand, so you'll want that cure.
    
    You'll get about 2950 EXP and 2400 Macca at the end.
    
    
    
       { Founder - Roppongi - 13:00 }
    
    Victory:
    Defeat Belberith
    
    Defeat:
    Main's party dies
    
    Enemies:
    Orochi Lv: 57, Believer Lv: 58, Orochi Lv: 57
    Orochi Lv: 57, Believer Lv: 59, Barong Lv: 60
    Ganesha Lv: 60, Believer Lv: 63, Behemoth Lv: 62
    Garuda Lv: 61, Believer Lv: 60, Agares Lv: 55
    Belberith Lv: 65
    
    Boss:
    Belberith HP 1600 MP ???
    [S] Phys  [S] Fire  [S] Ice
    [D] Elec  [W] Force [N] Mystic
    Mabufudyne, Maziodyne, Mighty Hit | Victory Cry, Beast Eye, Attack All |
    Violent God
    
    Reinforcements:
    Murmur Lv: 63, Murmur Lv: 63, Murmur Lv: 63
    Orochi Lv: 57, Murmur Lv: 63, Orochi Lv: 57
    Agares Lv: 55, Ganesha Lv: 60, Agares Lv: 55
    
    
    I'd advise you to crack Victory Cry off Belberith and three of the four
    available auto skills off the Believers (especially Rage Soul and Grace).
    Unless you still don't have Samarecarm and Mediarahan, in which case.
    
    Phantasm or Flight would be pretty helpful for this battle, as you could then
    pass through the obstacles/looping area where you deploy. Then, with the
    bridges sealed off, you'll have to send two teams to the control area (the
    consoles must be activated simultaneously), and two teams to either end to wait
    for the bridges to go up. If you have Phantasm/Flight, put it on the teams
    heading towards the consoles, as they'll be able to leap up onto the altar and
    fight Belberith without having to double all the way back around. Devil Speed's
    the next best choice.
    
    You also want to put Ma/zandyne and Almighty abilities on your main Belberith
    attackers. Physical fighters with Pierce are also good.
    
    Get within three spaces of the Believers and they will move to attack you.
    Otherwise, they won't move. The two Believers on the sides will make their
    COMPs go berserk upon defeat, creating those red demon-generating spaces where
    they were standing. When you defeat the two Believers standing on the switch
    activation spots, a reinforcement each will appear on the red spaces by
    Belberith. You'll probably want to pick up those COMPs to stop the
    reinforcements, especially if you're struggling here.
    
    Against the Believer with Rage Soul, you'll want a team that has Devil Speed
    (for the +15 initiative), insane agility, or a ton of phys resist fighters,
    otherwise that team's going to hit you real hard. And don't forget the teams
    that have Barrier and Wall and accidentally use really powerful phys or magic
    that'll just reflect on you. You might want to send your physical fighter
    toward the Barrier user and vice versa; note that Barrier does not block
    Almighty, at least.
    
    Belberith is way down below in the turn order, as you'll probably get to move
    two or three times before his first attack. Unfortunately, he can target anyone
    he likes, so you can't really do anything about that. In my case he always went
    after Yuzu, which I suspect is because of her Magic Yang ability. (Yeah, who
    knows.) If one of your teams is pretty weakened, though, he'll definitely
    target them, so be warned.
    
    Belberith's weak to force and has Maziodyne and Mabufudyne. So, no demons that
    are weak to elec or ice. If you have any that can reflect, that's even better.
    Victory Cry will heal a good chunk of HP and MP, so you want to be dealing a
    good 500 damage or so every time you engage him at the least. Though, if you
    have a souped-up magic-oriented MC and/or Yuzu, either of them with Holy Dance
    should easily hit for 500-ish damage on their own. A Megami with Holy Dance
    will do just as much damage, if not more (and you really should have Norn or
    Amaterasu by now, anyway).
    
    By the way, if you need to fuse Holy Dance onto anyone, just buy a few Ym with
    Watchful. Let them get experience (especially if they haven't learned Holy
    Dance yet), fuse them into a Mitama that'll get some experience, and fuse it to
    whatever demon. You'll get Holy Dance, +3 Strength, and maybe a boost to other
    stats as well. Not a bad deal when you make this much Macca at this point.
    
    You'll earn about 3200 EXP and 2800 Macca at the end.
    
    
       NOTE: The free battle at the top of the Hills building can net you an
             awesome skill crack. Shiva, a Deity, appears very, very rarely - I'd
             say about 5% of the time or so - but he has Megidolaon and Victory
             Cry. This is definitely where you want to get Megidolaon from, so.
             Keep fighting/retreating from/restarting the free battle until you
             see it.
    
    
    
       { Summon Babel - Top Floor - 14:00 }
    
    Victory:
    Upload Haru’s song
    (Changes to:)
    Defeat Babel
    
    Defeat:
    Atsuro dies
    Haru dies
    (The above are gone once you've uploaded the song)
    Main's party dies
    
    Required:
    Atsuro's dispatchment
    
    Enemies:
    Garuda Lv: 61, Murmur Lv: 63, Garuda Lv: 61
    Garuda Lv: 61, Murmur Lv: 63, Garuda Lv: 61
    Orochi Lv: 57, Murmur Lv: 63, Norn Lv; 54
    Behemoth Lv: 62, Norn Lv: 54, Behemoth Lv: 62
    Orochi Lv: 57, Ganesha Lv: 60, Orochi Lv: 57
    Barong Lv: 60, Ganesha Lv: 60, Barong Lv: 60
    Babel Lv: 70
    
    Reinforcements:
    (These are possible combinations:)
    Barong Lv: 60, Ganesha Lv: 60, Barong Lv: 60
    Behemoth Lv: 62, Norn Lv: 54, Behemoth Lv: 62
    Murmur Lv: 63, Murmur Lv: 63, Barong Lv: 60
    
    Other:
    Haru Lv: 58
    
    Boss:
    Babel Lv: 70
    HP 3120 - MP 2000
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Judgment, Shield All, Megido | Anti-All, Life Aid, Attack All | King's Gate
    
    Babel Lv: 67
    HP ??? - MP ???
    [S] Phys  [R] Fire  [R] Ice
    [W] Elec  [R] Force [N] Mystic
    Power Hit, Holy Dance, Megidolaon | King's Gate
    
    Hellfire Gate form:
    [S] Phys  [R] Fire  [R] Ice
    [R] Elec  [W] Force [N] Mystic
    Power Hit, Holy Dance, Megidolaon | King's Gate
    
    Frost Gate form:
    [W] Phys  [R] Fire  [R] Ice
    [R] Elec  [R] Force [N] Mystic
    Power Hit, Holy Dance, Megidolaon | King's Gate
    
    
    This battle's drastically different from the other Babel fights. It's closest
    to the one on Atsuro's route, though. A few important things: Atsuro's required
    (hopefully you've been using him, as he will be -very- useful here), and during
    the second phase of the battle, you -do not get to use any demons-. This was
    why I advised against using Black Frost - he disappears before the second phase
    begins. More on it later, though.
    
    If you're on NG+, you should have it way easier. If you're not...this battle,
    unless you grinded a ton, requires careful planning.
    
    So, final battle. Be prepared, obviously. No wimpy demons (yours should all be
    pretty high-tier, maybe with average base levels in the mid-50s - if you're on
    New Game+, though, you should easily have some base level 60s), because you do
    not have the MP to be wasting on Samarecarm every other turn in this battle. 
    Have a few Tyrant- (if you've unlocked Loki, here's a great battle for him) and
    Divine-type demons (Kazfiel, Remiel) to keep your MP up. You'll be using things
    like Holy Dance a ton in this battle, and you don't want to run out. Having a
    Deity (Shiva, Asura) with Awakening to up the strength of your Almighty attacks
    can help, too. And obviously you want healing and cure.
    
    You want to put single-target -Dynes on your team leaders for the second phase,
    as Babel's weaknesses will shift (elec, force, and then phys). MP conservation
    will be important, so make sure you're using Drain, Mana Aid, Victory Cry, and
    Magic Yang. Someone'll get two of these, so Mana Aid/Magic Yang might be the
    ones you'd want to combo. Give this person or your Drain user Holy Dance.
    Atsuro should definitely be decked out with Deathbound, Phys Jump, and Pierce -
    he'll be crucial to taking down the final form. Also, because he'll be
    Deathbounding it up, make sure he either has Drain Hit/Life Lift. Or, have
    Mediarahan/Prayer/Diarahan. If you have a spot and you think you'll have
    problems with mana, definitely put Diarahan on someone.
    
    So, first phase of the battle, first. Keep a unit to Haru's right - one Ganesha
    team will otherwise land on it before you can stop it, and if it touches Haru,
    she's dead. I left Atsuro there to deal with it. Haru'll basically be following
    Atsuro around the entire first phase, so make sure you're always moving four
    steps in front of her to take advantage of her movement range of 3. Depending
    on how strong your teams are, you'll need 1-2 other teams on that side,
    surrounding Haru (to keep Ganesha/Behemoths from getting the jump on her) and
    defeating everything quickly. Be careful with Atsuro, especially if you don't
    have Phys Repel on him - might want to slap Fire Dance or something on him, so
    he can fight the Murmur teams.
    
    About every three turns or so two reinforcements will appear in the northwest
    and northeast red circles. Unfortunately, they're not those demon-spawning
    squares caused by COMPs that you can pick up, so get used to them. Be glad you
    don't have to refight the whole Bel gauntlet this time, really.
    
    Once Atsuro gets to the console, Haru'll have to reach the leftmost of the
    three spaces. Do that and upload the song successfully, and Babel will appear.
    Haru will leave once her role's done, so you won't have to keep protecting her
    any more. You'll also be able to use Atsuro again whenever his turn comes
    around.
    
    The first Babel form shouldn't be too hard. Rush it, spam almighty and/or
    characters with pierce, and it should go down quickly. However, you might want
    to make sure your team leaders are healed up with as much MP as possible,
    especially towards the end of the battle, in preparation for the second phase.
    So, let your demons do most of the fighting.
    
    Once that's done, Babel will split open and you'll be able to fight it. Before
    then, you'll lose all your demons and Black Frost, if you have him. Time to go
    it alone. Babel's now got an infinite attack range and a new repertoire that,
    while lacking in passives, includes Megidolaon. Did I mention your teams are
    all solo?
    
    Babel does have a weakness to elec for...about the first turn or so (otherwise
    it'll switch to force, and then phys), and Atsuro + pierce will blow through
    his HP. Of course, you should still be spamming almighty as well. Otherwise,
    this is a huge battle of endurance. Suspend here and there, because dealing
    with Megidolaon is not particularly fun.
    
    Phew, the end. Now that that's over, enjoy the ending in which you manage to
    thwart everyone's expectations and are generally awesome.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |19. Last Day - Kaido's Route - King of Demons                          [1901]|
    =---=---------------------------------------------------------------------=---=
    
    See Naoya's route below. Aside from some dialogue points, the battles are
    exactly the same.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |20. Last Day - Naoya's Route - King of Demons                          [2001]|
    =---=---------------------------------------------------------------------=---=
    
    After you make your choice, you'll lose Yuzu, Midori, and Keisuke as party
    members, and you'll gain Naoya and Kaido. You'll also get Mari and Black Frost
    if you fulfilled their respective requirements.
    
    If you knew beforehand that you wanted this route, I'd recommend trying to use
    the MC and Atsuro more on Day 6, as Yuzu, Midori, and Keisuke all leave, and
    because this'll make Naoya's, Kaido's, etc starting levels all a bit higher.
    That's because their starting levels are affected by what your party's levels
    are, so if you mostly used the MC and Atsuro, and since those other three leave
    your party before the rest join...etc.
    
    Otherwise. Highly recommend that you use Naoya - he's a good Magic-type
    replacement for Yuzu and he's required for several battles - and Mari, as she's
    the only other magic-oriented character. If you want to go against Lucifer in
    this playthrough...well, definitely use her. Or it'll be tough.
    
    Remember, even if your team leaders are at comparable levels to the enemies
    you're fighting, you have to remember your demons as well. Really, really.
    Always keep them up-to-date. If you're really struggling, that's probably why.
    
    
    { // A. Events ...........................
                                       ................................ [2002]} //}
    
    9:00
     - Amane – Shiba Park [BATTLE]
    
    9:30
     - Diet Building – Nagata-cho [BATTLE]
    
    10:00
     - Eikokuji – Ikebukuro [BATTLE]
    
    10:30
     - Sengakuji – Shinagawa [BATTLE]
    
    11:00
     - Izuna & Fushimi – Akasaka
    
    11:30
     - Roppongi Hills – Roppongi [BATTLE]
    
    12:00
     - Fallen Morning Star – Nagata-cho [BATTLE] (blue)
       -- This would be the epic battle wtih Lucifer. This is
          the only chance you get to fight him as you'll have
          to ascend the Hills building and won't be able to
          come back down afterwards. (Well, on Naoya's route,
          you have until 12:30.)
     - Roppongi Hills – Roppongi [BATTLE]
    
    12:30
     - Fallen Morning Star – Nagata-cho [BATTLE] (blue)
     - Founder – Roppongi [BATTLE]
    
    13:30
     - Summon Babel – Top Floor [BATTLE]
    
    
    
    { // B. Battles ..........................
                                       ................................ [2003]} //}
    
       { Amane - Shiba Park - 9:00 }
    
    Victory:
    Defeat all adversaries
    
    Defeat:
    Main’s party dies
    
    Enemies:
    Airavata Lv: 40, Believer Lv: 47, Culebre Lv: 47
    Culebre Lv: 47, Believer Lv: 46, Berserker Lv: 47
    Tao Tie Lv: 47, Believer Lv: 46, Laksmi Lv: 48
    Seiryuu Lv: 46, Believer Lv: 48, Culebre Lv: 47
    Culebre Lv: 47, Believer Lv: 48, Berserker Lv: 47
    Laksmi Lv: 48, Believer Lv: 47, Culebre Lv: 47
    Airavata Lv: 40, Believer Lv: 46, Culebre Lv: 47
    Ukano Mitama Lv; 52, Amane Lv: 52, Rangda Lv: 43
    
    
    This is your only chance to crack Magic Yin, so you kinda might want to get
    that. If it’s your first playthrough, there are so many skills here for the
    taking that you might get overwhelmed. You want Mediarahan and Samarecarm, if
    you can; the Wall and Barrier auto skills can wait.
    
    So, all your enemies have a ranged attack. This could get messy if you don’t
    move carefully...especially since everyone’s range overlaps. The Evil Wave
    users will have 3 movement and 2 range – so with 5 spaces, you’ll have to move
    within their range if you want to attack them (they don’t move otherwise).
    Unless you have someone with Flight...who’ll get swarmed really quickly.
    
    Other fun thing – some of your enemies have Barrier (auto reflect phys) and
    Wall (auto reflect magic). So you don’t want your physical fighter (should be
    Atsuro, honestly – he’s more versatile than Kaido) going after the guys with
    Wall. Equip whatever almighty skills you have, since Barrier can’t block that.
    Also note the Ban Force and Ban Fire-wielding foes.
    
    So. Split your force in two. Have two people go around and to the left, and two
    around and to the right (Atsuro should be one of these to evade Wall), and
    begin slowly luring out individual Believers. If you have someone with a
    Dragon- or Vile-type, that's fine; let them be the lure, so you’ll at least
    deal some damage. Constantly heal, obviously; resistance to ice will also be
    good against all those Ma/bufudyne-wielding Culebres. Let them attack you,
    heal, and then take advantage of how you'll have Extra Turns while they won't
    to quickly defeat them.
    
    The Believers move somewhat erratically, but basically if you move so that
    you’re within striking range of one of them, they’ll back up if possible. If
    you’re right on the outside of their five-square attack range, they will move
    towards you. So, don’t move farther than that if you can’t handle it. When
    Amane gets within your range, even if they’re backed up and you’re within
    striking range, they will move to attack you. Amane won’t move. If you’re
    hurting, leave her for last.
    
    Actually, really leave her for last – Amane has insane magic. Combined with
    Magic Yin, this means you’ll be hurting. And you’ll find it hard to deal magic
    damage to her (even almighty). Of course, if you brought along that unit with
    Evil Wave/Chaos Wave, this is a really good place to use it, as Amane’s the
    only unit without a ranged attack. You can eliminate her demons and strike
    without worrying about Magic Yin.
    
    If not, try to get rid of her Rangda if you can first. If you happen to have
    someone with Gigajama, this might be a good time to use it on Amane. Then with
    Rangda gone, your physical units might have a chance at severely damaging her
    enough. If they have Phys Repel, though, they should be able to use Attack All/
    Deathbound/whatever without getting backlash from the Rangda. Note that Amane
    has Mediarahan and Mana Aid, so you’re in for a long fight.
    
    Remiel, a Divine-type fusion, will also be unlocked in the Cathedral of Shadows
    after this battle.
    
    You'll get about 2200 EXP and 1500 Macca at the end.
    
    
    
       { Diet Building – Nagata-cho - 9:30 }
    
    Victory:
    Defeat Jezebel
    
    Defeat:
    Amane dies
    Naoya dies
    Main’s party dies
    
    Required:
    Naoya’s dispatchment
    
    Enemies:
    Culebre Lv: 47, Decarabia Lv: 44, Culebre Lv: 47
    Vivian Lv: 45, Decarabia Lv: 44, Vivian Lv: 45
    Vivian Lv: 45, Decarabia Lv: 44, Vivian Lv: 45
    Jezebel Lv: 59
    
    Boss:
    Jezebel Lv: 59
    HP 3200 - MP 1620
    [ ] Phys  [S] Fire  [R] Ice
    [R] Elec  [ ] Force [N] Mystic
    Judgement, Maragidyne, Holy Dance | Dragon Eye, Mana Aid, Ice Repel |
    Hot Flower
    
    Reinforcements:
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Mind Amane Lv: 53, Cerberus Lv: 53
    
    Other:
    Amane Lv: 50
    
    
    First, you can walk on the molten lava, but you will take fire damage from
    "Fanatic's Lava" at the end of your turn (ow). But, unless you have Evil Wave
    or Chaos Wave, you'll have to stand on it to attack Jezebel. So you might want
    all the str/null/reflect fire you can have on the teams that'll go after her.
    That or use Animal Leg to move back onto not-lava-covered ground.
    
    The Decarabias won't move towards you unless you're in their range. So. Unless
    you have a team that nulls fire and can afford to spend a turn or so traversing
    the lava, have your teams go around it and take care of the Decarabias. And
    note Jezebel's 3x range, and move accordingly. She tends to use Maragidyne,
    which is another good reason to have Null/Reflect fire. She'll also whip out
    Judgement a few times, so you'll need to keep healing and/or be strong against
    Mystic while you're at it.
    
    Damage Jezebel enough and the place will revert back to a flowery garden
    (meaning no lava to worry about). You'll also snap Amane out of her stupor.
    Jezebel will summon up three doppelgangers of Amane (Mind Amanes). If Amane
    gets possessed again, it's the end, so you'll have to defeat them and protect
    her. Note that even if you defeat the Mind Amanes, they'll just keep spawning
    so that there'll always be at least two on the map. So, you'll have to focus
    your energy on Jezebel. And if the Mind Amane teams are slaughtering you (with
    Cerberus's Deathbound and Ukano Mitama's Ma-dyne skills, this might be), really
    focus all your energy on Jezebel and hold out as best as you can.
    
    Interestingly enough, the Mind Amane teams give far more EXP than Jezebel does.
    Ah well. In fact, if you're on NG+ and you're looking for a place to grind
    besides/before the Lucifer battle, this isn't bad for it - a Mind Amane team
    will give you about 8000+ EXP a pop, and they easily and quickly respawn.
    Better than a free battle, at least.
    
    You'll receive about 2300 EXP and 1500 Macca at the end.
    
    
    
       { Eikokuji - Ikebukuro - 10:00 }
    
    Victory:
    Defeat Bishamon
    
    Defeat:
    Main's party dies
    
    Enemies:
    Rangda Lv: 49, Rangda Lv: 49, Seiryuu Lv: 46
    Seiryuu Lv: 46, Rangda Lv: 49, Rangda Lv: 49
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Ukano Mitama Lv: 52, Bishamon Lv: 65, Yaksa Lv: 52
    
    Boss:
    Bishamon Lv: 65
    HP ??? MP ???
    [S] Phys  [R] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Hassohappa, Maragidyne, Megido | Fire Repel, Attack All, Dual Shadow |
    Four Devas
    
    Reinforcements:
    Cerberus Lv: 53, Yaksa Lv: 52, Cerberus Lv: 53
    
    
    A Kishin-type boss. (Four Devas is basically Kishin's Double Up + Genma's
    Phantasm sans the lowered movement cost.) At level 65. Could be painful, so get
    ready.
    
    One reinforcement team appears every few turns or so. Cerberus has high Agility
    and Yaksa has a devastating Deathbound, so you might want to get rid of them
    with a strong ice user if you can. Ice and Almighty will also work wonders
    against Bishamon.
    
    The Rangda teams are going to be pure misery for your physical fighter (Atsuro,
    Kaido, or both) and/or physical-attack demons. So be careful with your multi-
    target physical attacks. It might be better to send a team of them towards
    Bishamon instead, especially if they have high Vitality, which you're going to
    want against him. Pierce would help against his resistance to phys, too (unless
    they can wield Ice attacks).
    
    Lucky for you, if Bishamon attacks twice, he'll be pushed pretty far down in
    the turn order and you won't have to worry about him initiating attacks for a
    while. Send some strong Ice users (Culebre would work really well here, with
    Ma/bufudyne and Evil Wave, preventing you from getting hit), and pace yourself.
    The moment one of your teams gets severely damaged, get it away from Bishamon
    and healed up quickly. With Attack All + Dual Shadow, a fluke could send you
    flying.
    
    But yes. Definitely have a few users with Sama/recarm if possible, and major
    healing abilities. You can try putting Ban Phys on the team with your weakest
    (vitality-wise) demons for a little help.
    
    (By the way, if you've decided to use Izuna...well, you should definitely be
    using Atsuro no matter what - he's required in the final battle. Just saying.)
    
    You'll earn about 2500 EXP and 1800 Macca at the end.
    
    
    
       { Sengakuji - Shinagawa - 10:30 }
    
    Victory:
    Defeat both Devas
    
    Defeat:
    Main's party dies
    
    Enemies:
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Seiryuu Lv: 46, Rangda Lv: 49, Seiryuu Lv: 46
    Cerberus Lv: 52, Rangda Lv: 49, Cerberus Lv: 53
    Rangda Lv: 49, Koumoku Lv: 62, Culebre Lv: 47
    Yaksa Lv: 52, Yaksa Lv: 52, Yaksa Lv: 52
    Cerberus Lv: 53, Yaksa Lv: 52, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Yaksa Lv: 52, Ukano Mitama Lv: 52
    Agares Lv: 52, Zouchou Lv: 57, Culebre Lv: 47
    
    Bosses:
    Koumoku Lv: 62
    HP 1500 - MP ???
    [ ] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [R] Force [S] Mystic
    Mazandyne, Deathbound, Zandyne | Force Jump, Force Repel | Four Devas
    
    Zouchou Lv: 57
    HP 1000 - MP ???
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Agidyne | Ares Aid, Pierce, Null Mystic | Four Devas
    
    
    As if the not-so-subtle "I have a feeling we should be careful" and "are you
    ready?" messages weren't enough warning, you get to fight two Devas here.
    
    There are a crapload of enemies, but most of them have elemental weaknesses
    that you can easily take advantage of. In particular, someone with strong elec-
    type attacks should go towards Koumoku, and someone with force towards Zouchou.
    Have all the Ma-dynes equipped to make it easier on yourself, as all the teams
    have two of the same demon (and thus twice the susceptibility), with the
    exception of the Devas' teams. You might want to send your physical attacker/s
    towards the Yaksa and not the Rangda. Actually, forget the "might" part.
    
    Otherwise, both Devas are noticeably weaker than Bishamon, and don't have as
    many resistances or annoying passives. Still, both of them have Evil Wave, so
    couple that with Double Up and you might get hit pretty hard if you're not
    prepared. Be patient and don't let the enemies get the jump on you, and kill
    the Culebres when you get a chance. Just move cautiously and keep yourself
    healed, and this should go pretty smoothly.
    
    You'll earn about 2700 EXP and 2100 Macca at the end.
    
    
    
       { Roppongi Hills - Roppongi - 11:30 }
    
    Victory:
    Defeat Belzaboul
    
    Defeat:
    Main's party dies
    
    Enemies:
    Agares Lv: 55, Ganesha Lv: 60, Orochi Lv: 57
    Cerberus Lv: 53, Arioch Lv: 55, Cerberus Lv: 53
    Ukano Mitama Lv: 52, Laksmi Lv: 48, Seiryuu Lv: 46
    Ukano Mitama Lv: 52, Norn Lv: 54, Seiryuu Lv: 46
    Belzaboul Lv: 62
    
    Boss:
    Belzaboul HP 2800 MP ???
    [D] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Mazandyne, Judgement(, Spawn) | Phys Drain, Life Aid, Extra One | Dark Hand
    
    Reinforcements:
    Maggot Lv: 60
    Spawn, Bufudyne, Dark Finger
    
    
    So. Charming bug thing aside. Doesn't look like a particularly tough battle
    with anything strange to throw at you, and you get a nice choice of skills to
    crack, right?
    
    Yeah, well. Have a magic user with a lot of MP crack Prayer during this battle
    and set it (if you don't have it already). Have a Megami or two. And give
    someone like Atsuro Amrita. You'll see why later. Also, a few Sama/recarms
    won't hurt, and are probably necessary.
    
    Belzaboul has an immense attack range, but it takes a while for his turn to
    come up. Take advantage of that time as follows.
    
    Once you kill two teams OR attack Belzaboul, the battle changes. Make sure that
    whatever you chose to crack (that isn't on Belzaboul), you crack within those
    two teams you kill. The reason why is afterwards, all the remaining teams
    change into Maggots. Yes, very charming. They're far more dangerous than run-
    of-the-mill demons, as they have the Spawn almighty attack. This'll deal damage
    and have a fairly good chance of spawning eggs on the target, which is a status
    ailment indicated by a little bug.
    
    This is why you need all those teams with the ability to not just heal, but
    cure. A few very short turns after, the eggs'll hatch and deal damage, usually
    killing their host, and it'll spawn a new team of maggots on the map. So fun.
    Belzaboul also has Spawn now, so you can't really avoid it. Just cure whoever
    gets afflicted as quickly as possible, and revive who you need to, as you're
    probably not going to be able to avoid several party members dying.
    
    So, Belzaboul. Again, don't attack it until after the Maggots appear to
    maximize your skill cracks. Spam almighty on it, use demons strong against
    mystic, etc. If you have anyone that reflects force, that'd help minorly. If
    the team you use to attack him has Amrita/Prayer/Affection, that'll help, as
    you have a fairly good chance of getting afflicted. Just cure your way through
    this battle and hold your ground (and towards the end, you should be able to
    keep your party members all right next to Belzaboul so he can't strike you
    without retaliation). Easily a very, very annoying battle if you let the
    Maggots get out of hand, so you'll want that cure.
    
    You'll get about 2950 EXP and 2400 Macca at the end.
    
    
    
       { Roppongi Hills - Roppongi - 12:00 }
    
    Victory:
    Defeat all angels
    
    Defeat:
    Main’s party dies
    
    Required:
    Naoya’s dispatchment
    
    Enemies:
    Norn Lv: 54, Aniel Lv: 55, Aniel Lv: 55
    Norn Lv: 54, Aniel Lv: 55, Aniel Lv: 55
    Orochi Lv: 57, Kazfiel Lv: 60, Barong Lv: 60
    Kazfiel Lv: 56, Kazfiel Lv: 56, Kazfiel Lv: 56
    Ganesha Lv: 60, Kazfiel Lv: 60, Barong Lv: 60
    Norn Lv: 54, Aniel Lv: 55, Barong Lv: 60
    Sariel Lv: 62
    Anael Lv: 62
    
    
    If you missed out on cracking Mediarahan and Samarecarm, here's another great
    opportunity to get those. Skill-wise, you'll want all the Almighty moves you
    can equip. And definitely put Pierce on your phys attacker, as all of the
    angels have phys resist. Oh, and get all the mystic resistance you can, too.
    
    So, look at all those clusters of angels around you. Pretty painful. If your
    teams aren’t so strong/under-leveled, you might want to have them move together
    in one big mass around the map. Otherwise, split your forces in half and go
    left and right. Have your pairs eliminate the angels team by team, and make
    sure you keep everyone's HP up.
    
    Note that you do want to thoroughly eliminate the teams, as the Kazfiels are
    packing Samarecarm, and the Aniels and Norns have Mediarahan and Prayer. If you
    let them constantly heal this will drag on forever, so don't.
    
    Also make sure you have enough MP. Sariel will use Purging Light from time to
    time, which will hit everyone on the map for MP damage. It's a mystic-type
    attack, so if you have Anti-/Null Mystic on your team leaders and demons, that
    will definitely help. (Plus, the angels are packing Judgement - which halves
    (or quarters, in the case of your team leaders) your HP.
    
    Anael and Sariel will move towards you, unfortunately. Be really careful -
    Anael has Makarakarn, so Almighty will be good against him. His Attack All will
    hurt, so keep healed. Sariel has Beast Eye, which means you can expect him to
    cast Tetrakarn every fight. So, since you can't Pierce through phys reflect,
    don't send Atsuro or Kaido towards him at all and have them take care of Anael.
    
    If you're taking way too much damage, you might want to resort to using Evil or
    Chaos Wave users, provided that your teams can do enough damage without Extra
    Turns. Or you might do a one-two kind of strategy where the distance attacker
    goes first, and then another fighter finishes the team off and takes much less
    damage than they would've otherwise.
    
    You'll get about 3050 EXP and 2600 Macca at the end.
    
    
    
       { Founder - Roppongi - 12:30 }
    
    Victory:
    Defeat Belberith
    
    Defeat:
    Main's party dies
    
    Enemies:
    Orochi Lv: 57, Believer Lv: 58, Orochi Lv: 57
    Orochi Lv: 57, Believer Lv: 59, Barong Lv: 60
    Ganesha Lv: 60, Believer Lv: 63, Behemoth Lv: 62
    Garuda Lv: 61, Believer Lv: 60, Agares Lv: 55
    Belberith Lv: 65
    
    Boss:
    Belberith HP 1600 MP ???
    [S] Phys  [S] Fire  [S] Ice
    [D] Elec  [W] Force [N] Mystic
    Mabufudyne, Maziodyne, Mighty Hit | Victory Cry, Beast Eye, Attack All |
    Violent God
    
    Reinforcements:
    Murmur Lv: 63, Murmur Lv: 63, Murmur Lv: 63
    Orochi Lv: 57, Murmur Lv: 63, Orochi Lv: 57
    Agares Lv: 55, Ganesha Lv: 60, Agares Lv: 55
    
    
    I'd advise you to crack Victory Cry off Belberith and three of the four
    available auto skills off the Believers (especially Rage Soul and Grace).
    Unless you still don't have Samarecarm and Mediarahan, in which case.
    
    Phantasm or Flight would be pretty helpful for this battle, as you could then
    pass through the obstacles/looping area where you deploy. Then, with the
    bridges sealed off, you'll have to send two teams to the control area (the
    consoles must be activated simultaneously), and two teams to either end to wait
    for the bridges to go up. If you have Phantasm/Flight, put it on the teams
    heading towards the consoles, as they'll be able to leap up onto the altar and
    fight Belberith without having to double all the way back around. Devil Speed's
    the next best choice.
    
    You also want to put Ma/zandyne and Almighty abilities on your main Belberith
    attackers. Physical fighters with Pierce are also good.
    
    Get within three spaces of the Believers and they will move to attack you.
    Otherwise, they won't move. The two Believers on the sides will make their
    COMPs go berserk upon defeat, creating those red demon-generating spaces where
    they were standing. When you defeat the two Believers standing on the switch
    activation spots, a reinforcement each will appear on the red spaces by
    Belberith. You'll probably want to pick up those COMPs to stop the
    reinforcements, especially if you're struggling here.
    
    Against the Believer with Rage Soul, you'll want a team that has Devil Speed
    (for the +15 initiative), insane agility, or a ton of phys resist fighters,
    otherwise that team's going to hit you real hard. And don't forget the teams
    that have Barrier and Wall and accidentally use really powerful phys or magic
    that'll just reflect on you. You might want to send your physical fighter
    toward the Barrier user and vice versa; note that Barrier does not block
    Almighty, at least.
    
    Belberith is way down below in the turn order, as you'll probably get to move
    two or three times before his first attack. Unfortunately, he can target anyone
    he likes, so you can't really do anything about that. If one of your teams is
    pretty weakened, he'll definitely target them, so be warned.
    
    Belberith's weak to force and has Maziodyne and Mabufudyne. So, no demons that
    are weak to elec or ice. If you have any that can reflect, that's even better.
    Victory Cry will heal a good chunk of HP and MP, so you want to be dealing a
    good 500 damage or so every time you engage him at the least. Though, if you
    have a souped-up magic-oriented MC and/or Yuzu, either of them with Holy Dance
    should easily hit for 500-ish damage on their own. A Megami with Holy Dance
    will do just as much damage, if not more (and you really should have Norn or
    Amaterasu by now, anyway).
    
    By the way, if you need to fuse Holy Dance onto anyone, just buy a few Ym with
    Watchful. Let them get experience (especially if they haven't learned Holy
    Dance yet), fuse them into a Mitama that'll get some experience, and fuse it to
    whatever demon. You'll get Holy Dance, +3 Strength, and maybe a boost to other
    stats as well. Not a bad deal when you make this much Macca at this point.
    
    You'll earn about 3200 EXP and 2800 Macca at the end.
    
    
       NOTE: The free battle at the top of the Hills building can net you an
             awesome skill crack. Shiva, a Deity, appears very, very rarely - I'd
             say about 5% of the time or so - but he has Megidolaon and Victory
             Cry. This is definitely where you want to get Megidolaon from, so.
             Keep fighting/retreating from/restarting the free battle until you
             see it.
    
    
    
       { Summon Babel - Top Floor - 13:30 }
    
    Victory:
    Defeat Babel
    
    Defeat:
    Main's party dies
    
    Enemies:
    Garuda Lv: 61, Murmur Lv: 63, Garuda Lv: 61
    Garuda Lv: 61, Murmur Lv: 63, Garuda Lv: 61
    Orochi Lv: 57, Murmur Lv: 63, Norn Lv; 54
    Behemoth Lv: 62, Norn Lv: 54, Behemoth Lv: 62
    Orochi Lv: 57, Ganesha Lv: 60, Orochi Lv: 57
    Barong Lv: 60, Ganesha Lv: 60, Barong Lv: 60
    Babel Lv: 70
    
    Reinforcements:
    (These are possible combinations:)
    Barong Lv: 60, Ganesha Lv: 60, Barong Lv: 60
    Behemoth Lv: 62, Norn Lv: 54, Behemoth Lv: 62
    Murmur Lv: 63, Murmur Lv: 63, Barong Lv: 60
    Beldr Lv: 60
    Belial Lv: 60
    Jezebel Lv: 64
    Belzebub Lv: 65
    Belberith Lv: 67
    
    Boss:
    Babel Lv: 70
    HP 3120 - MP 2000
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Judgment, Shield All, Megido | Anti-All, Life Aid, Attack All | King's Gate
    
    Babel Lv: 77
    HP 3850 - MP ???
    [S] Phys  [R] Fire  [R] Ice
    [W] Elec  [R] Force [N] Mystic
    Holy Dance, Megidolaon | Attack All, Dual Shadow, Phys Jump | King's Gate
    
    
    So, final battle. Be prepared, obviously. No wimpy demons (yours should all be
    pretty high-tier, maybe with average base levels in the mid-50s - if you're on
    New Game+, though, you should easily have some base level 60s), because you do
    not have the MP to be wasting on Samarecarm every other turn in this battle. 
    Have a few Tyrant- (if you've unlocked Loki, here's a great battle for him) and
    Divine-type demons (Kazfiel, Remiel) to keep your MP up. You'll be using things
    like Holy Dance a ton in this battle, and you don't want to run out. Having a
    Deity (Shiva, Asura) with Awakening to up the strength of your Almighty attacks
    can help, too. And obviously you want healing and cure.
    
    Oh, and put Ma/ziodyne on your main magic-using attackers. Along with the usual
    Almighty, etc. Babel's final form is weak to elec. You might also want to put
    Ma/zandyne on a few people, as well.
    
    About every three turns or so two reinforcements will appear in the northwest
    and northeast red circles. Unfortunately, they're not those demon-spawning
    squares caused by COMPs that you can pick up, so get used to them.
    
    The first Babel form shouldn't be too hard. Rush it, spam almighty and/or
    characters with pierce, and it should go down quickly.
    
    Once that's done, Babel shows its true form. Well, not quite - it summons Beldr
    and Belial, first of all. Oh yeah. And yep, only the MC can damage Belial. All
    of your teams will be clustered around the organ in the center.
    
    Don't worry about having a Kishin on the MC – Beldr has low HP, and if you're
    at a good level, he won't be a problem at all. And Belial's still weak to ice.
    Defeat them, and a ramp will appear leading to Babel – with Jezebel guarding
    it. This'll lead to a series of fights – first her, then Beelzebub, then
    Belberith. Don't worry about Beelzebub's spawn – once you defeat it, the
    ailment will disappear from anyone who had it. If you defeat it fast enough,
    that is.
    
    All the Bels have the same resistances and weaknesses that they did the first
    time you fought them. So implement the same strategies you used before, etc.
    
    After all that, Babel will split open and you'll be able to fight it. It's now
    got an infinite attack range and a new repertoire that includes Megidolaon. 
    Basically you'll want to be kind of careful at this point. If you have a slow
    healer in your lineup, you can have them heal on the assumption that Babel'll
    deal pretty bad damage with Megidolaon or Attack All, especially if Babel has
    an Extra Turn.
    
    Babel does have a weakness to elec, and Atsuro/Kaido + pierce will blow through
    his Str to phys. Of course, you should still be spamming almighty as well.
    Otherwise, this is a huge battle of endurance. Suspend here and there, because
    dealing with a Dual Shadow'd Megidolaon is not particularly fun.
    
    And...the end. Congrats, you're now the overlord. Enjoy your new evil
    expression (really?) and your awesome black cape.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |21. Last Day - Yuzu's Route - Desperate Escape                         [2101]|
    =---=---------------------------------------------------------------------=---=
    
    At the beginning of the day, you lose Midori and Keisuke as party members (if
    you still have them).
    
    Remember, even if your team leaders are at comparable levels to the enemies
    you're fighting, you have to remember your demons as well. Really, really.
    Always keep them up-to-date. If you're really struggling, that's probably why.
    
    
    { // A. Events ...........................
                                       ................................ [2102]} //}
    
    9:00-13:30
     - Ueno
     - Shinjuku
     - Akihabara
     - Tokyo
     - Shibuya
     - Ebisu
     - Akasaka
     - Shinagawa
     - Honda – Kanda
    
    Check all these places, and Ikebukuro will appear as an option. Talk to Naoya
    there, and several more options will appear: Midori and Keisuke, Kaido, and
    Gin. You have until 16:00 to round up as many people as you can. Gin won't come
    with you, but Kaido will, and Midori and Keisuke will return to your team.
    
    15:30:
     - Shinjuku - ??? [BATTLE]
    
    16:30:
     - Shibuya - [BATTLE]
    
    
    { // B. Battles ..........................
                                       ................................ [2103]} //}
    
       { ??? - Shinjuku - 15:30 }
    
    Victory:
    Defeat Loki
    
    Defeat:
    Main's party dies
    
    Enemies:
    Airavata Lv: 40, Laksmi Lv: 48, Airavata Lv: 40
    Airavata Lv: 40, Laksmi Lv: 48, Airavata Lv: 40
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Culebre Lv: 47, Rangda Lv: 49, Culebre Lv: 47
    Seiryuu Lv: 46, Yaksa Lv: 52, Yaksa Lv: 52
    Seiryuu Lv: 46, Yaksa Lv: 52, Yaksa Lv: 52
    Loki Lv: 54
    
    Boss stats:
    Loki Lv: 54
    HP: ??? - MP: ???
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [S] Mystic
    Megido, Diarahan, Deathbound | Anti-all, Beast Eye, Mana Aid | Tyranny
    
    Skill Crack: Mediarahan, Samarecarm, Gigajama, Maziodyne, Life Lift, Ice Repel
    
    
    Your skill crack options are actually somewhat limited as four of these skills
    are on Laksmi, and there are only two of them. Go for Mediarahan and
    Samarecarm, to make the final battles easier. And oh you definitely want both
    of them.
    
    You should probably be at level 50+ for this battle. By this point you should
    also be seriously upgrading your demons. (It'd be really good to have, say, a
    Tyrant or two, Laksmi, Culebre, and so on.) The Yaksa teams will give you a
    harder time than Loki will, in all likelihood. Yay Deathbound when you're not
    the one using it.
    
    Send two people straight up the center with strong Agi skills. The other two
    team members should back them up, taking care of the Seiryuu-Yaksa teams with
    Zan.
    
    Watch out for Loki – if you move within four spaces of him or you wipe out all
    four demon teams below him, he and the Laksmi will move towards you. In
    addition, he'll create three copies of himself. Honestly, the copies shouldn't
    give you too much trouble – my Lv: 50 Atsuro killed one copy in one go with
    Deathbound. Plus they give pretty nice EXP. Loki will regenerate his copies
    after several turns, though.
    
    You can tell which one's the real Loki by finding the one that has a shadow -
    the copies don't. If the one you attack says "good job, you found me" (or
    Atsuro couldn't kill him on his own, as was in my case, haha), then you've
    found the real one.
    
    After your MC goes twice, two Yaksa teams appear at the bottom. One has an
    Abaddon, which has chaos wave, so be careful about that. Just don't get ganged
    up on by the Lokis and you should be all right.
    
       NOTE: Having a hard time? Just because your team leaders are at okay
             levels and you're using good strategy isn't everything. Make
             sure you have the latest demons. If you're walking into these
             battles with demons at levels...oh, early 40s and lower, you
             might have a hard time.
    
    
    
       { Shibuya - 16:30 }
    
    Victory:
    Defeat all adversaries
    
    Defeat:
    Main's party dies
    
    Enemies:
    Seiten Taisei Lv: 53, Aniel Lv: 55, Laksmi Lv: 48
    Aniel Lv: 47, Aniel Lv: 47, Aniel Lv: 47
    Ukano Mitama Lv: 52, Kazfiel Lv: 56, Ukano Mitama Lv: 52
    Kazfiel Lv: 56, Kazfiel Lv: 56, Kazfiel Lv: 56
    Sariel Lv: 62
    Anael Lv: 62
    
    Reinforcements:
    Norn Lv: 54, Amane Lv: 59, Kazfiel Lv: 56
    Seiten Taisei Lv: 53, Izuna Lv: 59, Arioch Lv: 55
    
    
    So, at first glance, the battle doesn't look -too- bad. Just like what the
    easiest route's final battle should be. ...Then Amane and Izuna show up (either
    after your team goes twice, or you kill all the demon teams). Hopefully your
    demons are up to par - I had Hecate and Astaroth, a Culebre or two, Laksmi, and
    Cerberus, among others, which made the battle go by much better.
    
    First little note: at the beginning, Sariel uses Purging Light, which is a
    target-all attack that hits your MP. Ouch. It's a Mystic-type attack, so your
    team should have pretty good resistance to that by now. Keeping around demons
    with Tyranny, Blood Wine, and Drain should also help. (Be sure to put Drain on
    your strongest magic-using team leader.)
    
    If you're unprepared, you will get slaughtered. Amane has Samarecarm and can
    revive demon teams you've already killed, and Izuna's Chaos Wave can down you
    before you have a chance to attack. So your priority in this battle is actually
    to eliminate the reinforcements when they appear.
    
    Thus. Fight all the demons close by - take note of Kazfiel's annoying
    Samarecarm - but keep at least three teams near the entrance, where Amane and
    Izuna will show up. You'll want two people with Evil Wave (preferably) to take
    on Amane, and one particularly heavy hitter to go after Izuna. Not Atsuro - her
    team reflects or nulls physical attacks. Getting rid of Izuna's Arioch should
    be the first priority, as you won't have to worry about Chaos Wave any more.
    After that, do as you will.
    
    With Amane, Evil Wave is the safer approach. Norn has Prayer and several
    Ma-dyne attacks, and Amane has Megidolaon. Not fun to be hit with. But the
    really annoying thing about fighting her is her Grace auto ability - it fully
    heals her team (doesn't revive, thankfully) every turn. So you'll want to knock
    out her demons first and then try to eliminate Amane in one turn. I managed
    with Atsuro who had a Deathbound-laden team for the latter part. If you need
    to Drain her MP, that's fine as well.
    
    Otherwise. You'll probably get hit by another round of Purging Light, and
    Sariel and Anael will move if you get too close. Evil Wave will help whittle
    them down while maintaining a safe distance, and Tyranny will slow down their
    turns. With Beast Eye, Sariel will use Tetrakarn every fight, and Anael
    sometimes uses Makarakarn, so attack accordingly. (Remember, shields and
    reflects don't do anything against Almighty-type.) Overall, the battle can be
    immensely challenging - if you don't know what's coming.
    
    And yep, that's the end of Yuzu's route. Enjoy the ending...well, it's not
    particularly cheery, but you know what I mean. Yay New Game+?
    
    
    
    =---=---------------------------------------------------------------------=---=
    |22. Last Day - Fallen Morning Star battle                              [2201]|
    =---=---------------------------------------------------------------------=---=
    
    SMT games are ever so fond of having that one hard-to-beat optional boss
    towards the end, and Devil Survivor's no exception. So, meet Lucifer, a big,
    blue Tyrant who only shows up on the Last Day on New Game+, on all routes
    except Yuzu's. Did I mention he's at level 99?
    
    Note that my HP/MP estimates of 9999 might be off by a few hundred. But hey,
    that's what you get that in-game orange bar for, right...?
    
    Victory:
    Defeat Lucifer
    
    Defeat:
    Main’s party dies
    
    Boss:
    Lucifer Lv: 99
    HP 9999 - MP ????
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Maragidyne, Mabufudyne, Mighty Hit | Attack All, Phys Jump, Pierce | Tyranny
    
    Phase Two
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Megidolaon, Mighty Hit, Hassohappa | Attack All, Phys Jump, Dragon Eye |
    Tyranny
    
    Phase Three
    [R] Phys  [S] Fire  [S] Ice
    [D] Elec  [S] Force [N] Mystic
    Megidolaon, Drain, Maziodyne | Attack All, Elec Jump, Dragon Eye | Tyranny
    
    Reinforcements:
    
    Phase 1
    Agares Lv: 72, Decarabia Lv: 70, Astaroth Lv: 80
    Abaddon Lv: 68, Abaddon Lv: 68, Abaddon Lv: 68
    Behemoth Lv: 82, Abaddon Lv: 68, Behemoth Lv: 82
    Agares Lv: 72, Decarabia Lv: 70, Agares Lv: 72
    
    Phase 2/3 (repeated spawn)
    Agares Lv: 72, Arioch Lv: 80, Behemoth Lv: 82
    Behemoth Lv: 82, Murmur Lv: 83, Behemoth Lv: 82
    Agares Lv: 72, Arioch Lv: 80, Behemoth Lv: 82
    Behemoth Lv: 82, Murmur Lv: 83, Behemoth Lv: 82
    
    
    Before you ask, yes, it gets really, really hard with each passing phase. Phase
    2 starts when you whittle him down to about 60-65% of his HP, and Phase 3 when
    he's down to 20%. He heals fully each time. No, you can't stop him.
    
    It'd be better not to fight this battle on Naoya's or Kaido's routes. I'd
    definitely recommend against doing so if you didn't get Mari and/or your MC's
    not a magic nuke (high magic and agility) - with just Naoya having the ability
    to use Almighty, you'll be screwed. It'll definitely be possible to fight him
    on the route if you have at least the MC and Naoya geared for powerful magic,
    depending on your strategy.
    
    If you know it's the playthrough you're fighting him, be sure to use magic-
    oriented characters. Definitely soup up the MC's stats. Yuzu and Midori are
    good choices, Amane's not as good as Yuzu but depending on your strategy, as
    good as Midori, and Atsuro or Gin will be helpful for the first two phases
    plus getting rid of reinforcements. Basically, the team leaders should have
    good magic and agility. Amane doesn't quite have great agility, and Izuna's
    lack of magic means she'll basically die from Megidoladyne. Up to you.
    
    Otherwise, I'd advise fighting Lucifer during your last playthrough - saves a
    bit of grinding. Depending on your strategy, you'll want your demons and team
    leaders to be in their high 70s at the very, very, very least, mid-to-upper
    80s, or, well, 99. If you're in high 70s, you'll need magic above 30.
    More later.
    
    The major challenge to this fight is...well. Starting Phase Two, Lucifer will
    drop Megidoladyne on you, which is as nasty as it sounds - an Almighty attack
    that hits everyone on the map. It does more damage each time it's used, 
    increasing by...well, from what I observed, about 50% with each strike. The
    first strike alone will kill your teams if they're not at least level 82 (Yuzu,
    Naoya, and a magic nuke MC might last in their late 70s). So, pretty much by
    the time the third Megidoladyne rolls around (which Lucifer will use often),
    you're pretty much dead.
    
    Here's a breakdown of the three phases:
    
    -- Phase 1: Lucifer doesn't attack until you attack him first. And then he only
       attacks once per turn. No big deal, even if he has infinite range.
    -- Phase 2: Lucifer's turn automatically comes up, and he'll launch
       Megidoladyne. Ouch. He now has Dragon Eye, meaning 3x attacks per turn.
       And no, it's not a typo - his Hassohappa really does anywhere from 4000 to
       over 9000 damage. However, he doesn't have Pierce any more, so any kind of
       Phys defense will save you there.
    -- Phase 3: Argh, he healed again. And still uses Megidoladyne. And...has Phys
       -Repel-, and Elec Drain + Maziodyne. You don't want Elec Repel equipped
       because of this phase. Oh, he also has Drain. So, be sure you have Blood
       Wine, Tyranny, Mana Aid, Victory Cry, etc. Or Drain, if he didn't suck up
       all of your MP. ...And he still has Dragon Eye.
    
    So. You have three options: 1) Grind to level 99 and slug it out, 2) Tyrant
    lock strategy, 3) Recarm strategy.
    
    Option 1...if you want, and you have the time and aren't bored by grinding, go
    ahead. Megidoladyne might still kill you, though. Your entire team will have
    to be armed with Phys Drain/Repel, and you'll have to use very strong magic
    users. Gigajama could help to keep you alive, as long as you put it on a demon
    that'll move before Lucifer does. If that team has Phys Repel/Drain/Null,
    you'll definitely survive. (This would work better with Tyrant Lock, too.)
    
    Option 2. You need at least two Tyrants to make this work, obviously. This can
    also slightly work in conjunction with the Recarm strategy. Unless you grinded
    massively with Hecate, the two demons will be Loki and Astaroth (and some say
    using Astaroth uses too much grinding also, up to you). Basically, put the
    Tyrants on your two best magic users, who'll spend the whole battle primarily
    fighting Lucifer/trying to survive his attacks. (Gigajama + Phys resistance
    will be really good for that.) Pair at least one of the Tyrants with a Kishin,
    who can Double Up. Tyranny delays foes' turns, so if you keep pushing Lucifer's
    turn back, he won't be able to use Megidoladyne, and you'll be safe from that.
    ...Not that this guarantees you'll survive three hits of Megidolaon or
    Hassohappa, but.
    
    Option 3. Some people call it cheap; some people say it's a legit strategy. It
    definitely allows for the least amount of grinding, though, but you'll have to
    watch your stats and abuse suspends liberally (granted, you'll be doing that
    no matter what strategy you're using, but). Lucifer's agility is 28. If you're
    initiating all the fights, your agility can be somewhere around 26 and ideally
    at 30. Your two demons should have 32 agility at least - just needs to be
    higher than the team leader's. You need two teams that'll do this. Yuzu will
    hit 26 agility somewhere in the mid-80s, which should be good enough - you
    might have to reset a few times if/when the RNG hates you, but otherwise.
    
    Oh, and the skills. Your two team leaders should have Recarm/Samarecarm, and
    your demons should have Drain/holy Dance/Recarm. Those'll be the MC and Yuzu
    (or Naoya - the other magic users aren't going to be fast enough), basically.
    And you want a Pierce+Phys Jump'ing Atsuro.
    
    The recarm strategy basically takes advantage of the fact that recarm'd teams
    automatically go right after, turn-wise. So, if team 1 dies, team 2 recarms,
    attacks, and dies, team 1 goes right after, recarms team 2, attacks, and dies,
    and it keeps repeating. This is why you need high agility - your team's two
    demons will attack with Holy Dance/Drain, and - in phase two, your team will
    attack and you'll hope Lucifer's attack kills the leader only (that or you have
    enough recarm power to revive a whole team) - but in phase three, your leader
    will attack with Mighty Hit or Deathbound, which should repel back on them and
    kill them - before Lucifer can attack. Basically, you'll never let him attack
    or use Megidoladyne, and you'll keep chipping him down. AWesome, right?
    
    Note that for this to work, the two team leaders obviously can't have Phys
    Null, Drain, or Repel (Lucifer doesn't have Pierce in the last two phases).
    
    So the strategy's basically to whittle Lucifer down to the second phase, where
    Atsuro and the other teams will bludgeon him to 20% HP, and then where the two
    recarm teams' leaders will keep killing themselves via phys repel while you
    slowly get his HP down.
    
    Tyrant lock can inadvertently work with this, a bit - it acts like a Double Up
    of sorts, after all, letting your Tyrants drive Lucifer's turn way back.
    
    Note that the strategy's not perfect - in her upper 80s, my Yuzu's Deathbound
    couldn't do enough damage to kill herself. This is why you want Recarm, not
    Samarecarm - your chars might not be strong enough to kill themselves
    otherwise, which'll leave you open to Megidolaon, Hassohappa, or Drain. Plus
    it saves MP.
    
    So, a few bullet points:
     - Don't equip Elec Repel. You can have Fire/Ice Repel, but they'll only be
       useful for the first part, alas.
     - If you're using Tyrant Lock + Gigajama, equip Phys Null/Drain/Repel.
     - If you're using Recarm, don't equip Phys Null/Drain/Repel. If not, equip.
     - Tyranny, Blood Wine, Awakening - good stuff.
     - You definitely should have a Megami like Amaterasu - best magic-using demon
       race, with high MP to match.
     - Don't bother with Vile types (Lucifer's range makes them not so useful).
     - Recommended auto skills: you can never go wrong with Blitzkrieg. Magic Yang
       is probably a must. Atsuro could use Full Might (-not- Rage Soul), and the
       last one's up to you. Magic Yin, while kinda cool, might not be entirely
       sustainable. Ban Phys or Wall could help. Do not equip Barrier.
     - If you're not using Drain and Holy Dance, something's wrong with you.
     - Atsuro/Gin/your physical attacker should have Pierce and Phys Jump. Their
       attacks depend on if you're using the Recarm strategy or not.
    
    Overall, grinding's one of the most important things - the higher your level,
    the less damage Lucifer will do to you. If you have the patience to get to 99,
    good for you. If not, prepare your strategy very carefully - or don't fight the
    battle at all, as it's not really necessary. Just for completion.
    
    Oh, and you'll also get the Lucifer fusion at the end, though he comes at 99
    and will be a bit overkill by then. Still cool, though?
    
    
    
    =---=---------------------------------------------------------------------=---=
    |23. Skill List                                                         [2301]|
    =---=---------------------------------------------------------------------=---=
    
    Listed in the order found in the table. Here's the individual format:
    
    Skill name - HP/MP cost - Pr: element type - Stats: what's required to use it
    Information listed in the game
    Crack: When the first opportunity to crack the skill should appear, which
           enemy you can crack the skill from
    [Any additional notes or clarification.]
    
    In regards to where you can crack skills, I tried to include as many battle
    opportunities that I could. Sometimes, enemies show up earlier than usual in
    free battles (it's RNG, so I can't list exactly what enemies you'd encounter),
    and sometimes, enemies have different skills than they normally would.
    
    If you keep up in the game, you're bound to crack everything you can sooner or
    later. You don't need to freak out. The only things you can possibly miss out
    on permanently are Last Day auto skills, Megidolaon, and Victory Cry, really
    (and the latter two, not so much, either).
    
       NOTE: In regards to Last Day skill cracks, it'll indicate which route the
             enemy's found on. Note that on Yuzu's route, you don't fight the Bels
             or the Devas, and you can't fight all the free battle demons
             (basically anything above level 56).
    
    
    
    { // A. Command Skills ...................
                                       ................................ [2302]} //}
    
    Agi - MP: 4 - Pr: fire - Stats: none
          Low Fire dmg: 1 foe
          Crack: Automatically acquired after the first battle.
    
    Agidyne - MP: 13 - Pr: fire - Stats: Ma18
          High Fire dmg: 1 foe
          Crack: Day 5 (Yama), Day 6 (Decarabia, Azuma, Rangda), Last Day
           (Believer)
    
    Maragi - MP: 20 - Pr: fire - Stats: Ma10 Ag8
          Low Fire dmg: All
          Crack: Day 3 (Pyro Jack), Day 4 (Nisroc, Honda, Tamer Cop), Day 5
           (Tamer Cop, Yama), Day 6 (Believer)
    
    Maragidyne - MP: 42 - Pr: fire - Stats: Ma17 Ag15
          High Fire dmg: All
          Crack: Day 6 (Belial), Last Day (Cerberus, Bishamon, Believer)
    
    Bufu - MP: 4 - Pr: ice - Stats: none
          Low Ice dmg: 1 foe
          Eff: FREEZE
          Crack: Day 1 (Moh Shuyuu), Day 2 (Heget, Jack Frost), Day 3 (Silky)      
    
    Bufudyne - MP: 13 - Pr: ice - Stats: Ma18
          High Ice dmg: 1 foe
          Eff: FREEZE
          Crack: Day 6 (Abaddon, Azuma, Tamer Thug)
    
    Mabufu - MP: 20 - Pr: ice - Stats: Ma10 Ag8
          Low Ice dmg: All
          Eff: FREEZE
          Crack: Day 3 (Yuki Jyorou), Day 4 (Tamer Cop), Day 5 (Tamer Cop,
          Keisuke)
    
    Mabufudyne - MP: 42 - Pr: ice - Stats: Ma17 Ag15
          High Ice dmg: All
          Eff: FREEZE
          Crack: Day 6 (Culebre), Last Day (Culebre)
    
    Zio - MP: 4 - Pr: elec - Stats: none
          Low Elec dmg: 1 foe
          Eff: SHOCK
          Crack: Automatically acquired after the first battle.
    
    Ziodyne - MP: 13 - Pr: elec - Stats: Ma18
          High Elec dmg: 1 foe
          Eff: SHOCK
          Crack: Day 6 (SDF Tamer, Tamer, Vivian, Cu Chulainn, Tamer Thug)
    
    Mazio - MP: 20 - Pr: elec - Stats: Ma10 Ag8
          Low Elec dmg: All
          Eff: SHOCK
          Crack: Day 3 (Mezuki, Tamer), Day 4 (Power, Peri, Tamer Cop), Day 5
           (Orobas), Day 6 (SDF Tamer, Tamer, Believer, Tamer Thug, Power)
    
    Maziodyne - MP: 42 - Pr: elec - Stats: Ma17 Ag15
          High Elec dmg: All
          Eff: SHOCK
          Crack: Day 6 (Seiryuu), Last Day (Seiryuu, Barong)
    
    Zan - MP: 4 - Pr: force - Stats: none
          Low Force dmg: 1 foe
          Eff: STONE
          Crack: Day 1 (Kabuso, Waira, Kikimora), Day 3 (Suparna)
          [By "STONE," it doesn't mean Zan can petrify enemies. It's just
           that aside from physical attacks, Force damage will also crack
           petrified enemies.]
    
    Zandyne - MP: 13 - Pr: force - Stats: Ma18
          High Force dmg: 1 foe
          Eff: STONE
          Crack: Day 5 (Lorelei - rare), Day 6 (Tamer Thug, Airavata), Last
           Day (Believer)
    
    Mazan - MP: 20 - Pr: force - Stats: Ma10 Ag8
          Low Force dmg: All
          Eff: STONE
          Crack: Day 3 (Zealot, Tamer), Day 4 (Pazuzu, Cait Sith, Tamer Cop),
           Day 5 (SDF Tamer, Mothman), Day 6 (Believer)
    
    Mazandyne - MP: 42 - Pr: force - Stats: Ma17 Ag15
          High Force dmg: All
          Eff: STONE
          Crack: Last Day (Seiryuu, Agares, Ukano Mitama, Believer)
    
    Megido - MP: 50 - Pr: almighty - Stats: St10 Ma18
          Almighty dmg: All
          Crack: Day 6 (Tao Tie), Last Day (Bishamon - all except Yuzu's
           route, Believer)
    
    Megidolaon - MP: 75 - Pr: almighty - Stats: St10 Ma20
          Big Almighty dmg: All
          Crack: Last Day (Shiva - all except Yuzu's route; Naoya - Amane's
          route)
    
    Fire Dance - MP: 23 - Pr: fire - Stats: Ma8 Ag6
          Fire damage: Random
          Crack: Day 2 (Tlaloc), Day 3 (Pyro Jack, Pendragon), Day 5
           (Orthrus, Tamer Cop), Day 6 (Believer)
    
    Ice Dance - MP: 23 - Pr: ice - Stats: Ma8 Ag6
          Ice damage: Random
          [Can Freeze.]
          Crack: Day 1 (Wendigo), Day 2 (Jack Frost), Day 3 (Wendigo,
           Zealot), Day 4 (Loa), Day 5 (Legion, Keisuke)
    
    Elec Dance - MP: 23 - Pr: elec - Stats: Ma8 Ag6
          Elec damage: Random
          [Can Shock.]
          Crack: Day 2 (Gagyson), Day 3 (Zealot), Day 4 (Peri, Tamer Thug),
           Day 6 (Believer, Tamer Thug)
    
    Force Dance - MP: 23 - Pr: wind - Stats: Ma8 Ag6
          Wind damage: Random
          [Can crack petrified enemies.]
          Crack: Day 2 (Sarasvati), Day 3 (Suparna, Zealot), Day 4 (Tamer
           Thug), Day 5 (Hanuman, SDF Tamer), Day 6 (Believer, Tamer Thug)
    
    Holy Dance - MP: 40, Pr: almighty - Stats: St8 Ma10
          Holy damage: Random
          Crack: Day 5 (Ym, Pazuzu, Tamer Thug), Day 6 (Tamer Cop, Azuma),
           Last Day (Naoya - Atsuro's route)
          [Easily one of the best boss-fighting moves on the Last Day.
           Use it.]
    
    Judgement - MP: 35 - Pr: mystic - Stats: Ma18 Vi15
          Halves foe HP: All
          Crack: Last Day (Kazfiel - Yuzu's route; Ganesha - other routes)
    
    Anger Hit - HP: 4% - Pr: phys - Stats: St5
          Critical dmg: 1 foe
          (Hit: 50%)
          Crack: Day 1 (Hairy Jack), Day 2 (Tamer Thug, Toubyou), Day 3
           (Pendragon), Day 4 (Tamer Thug)
    
    Mighty Hit - HP: 11% - Pr: phys - Stats: Ag11
          Critical dmg: 1 foe
          Crack: Day 4 (Tamer Cop), Day 6 (Tamer Thug, Power)
    
    Power Hit - HP: 6% - Pr: phys - Stats: St10 Vi9
          High phys. attack
          Crack: Day 3 (Nekomata, Shiisaa, Beldr), Day 6 (Belial)
    
    Brutal Hit - HP: 8% - Pr: phys - Stats: Vi11
          HP-dependant dmg: 1
          Crack: Day 3 (Wendigo, Orcus, Zealot, Tamer), Day 4 (Tamer Thug,
           Kaido, Tamer Cop), Day 5 (SDF Tamer, Tamer Thug), Day 6 (Tamer
           Capt., Tamer Cop)
          [HP-dependant means that the more HP you have when you use the
           attack, the more damage it does.]
    
    Hassohappa - HP: 15% - Pr: phys - Stats: Vi18 Ag14
          HP-dependant dmg: All
          Crack: Day 6 (Believer), Last Day (Bishamon, Shiva)
    
    Berserk - HP: 10% - Pr: phys - Stats: St11 Ag9
          Rndm HP-dependant dmg
          Crack: Day 3 (Tamer), Day 4 (Mahakala), Day 6 (Tamer Cop,
           Tamer Thug)
    
    Deathbound - HP: 20% - Pr: phys - Stats: St17 Ag12
          Rndm HP-dependant dmg
          Crack: Last Day (Yaksa, Behemoth, Believer)
    
    Dia - MP: 8 - Pr: heal - Stats: none
          Some HP Up: 1 Ally
          Crack: Automatically acquired after the first battle.
    
    Diarahan - MP: 20 - Pr: heal - Stats: Ma15
          Full HP Up: 1 Ally
          Crack: Day 4 (Bai Ze), Day 5 (Lorelei, Keisuke), Day 6 (Vivian,
           Believer, Tamer Thug), Last Day (Naoya - Atsuro's route)
    
    Media - MP: 20 - Pr: heal - Stats: Ma12
          Some HP Up: Team
          Crack: Day 3 (Silky, Zealot, Kikuri-Hime), Day 4 (Pazuzu, Honda,
           Cait Sith), Day 5 (SDF Tamer, Mothman, Pazuzu), Day 6 (Tamer
           Capt., Tamer Cop, Believer)
    
    Mediarahan - MP: 45 - Pr: heal - Stats: Ma18
          Full HP Up: Team
          Crack: Last Day (Laksmi - Naoya's and Yuzu's route, Aniel - Naoya's
           and Yuzu's route, Believer, Naoya - Amane's route)
    
    Prayer - MP: 55 - Pr: heal - Stats: Ma22
          Full HP & Cure: Team
          Crack: Last Day (Norn)
    
    Drain - MP: 2 - Pr: almighty - Stats: Ma11
          Drain HP & MP: 1 foe
          Crack: Day 4 (Vidofnir, Peri, Kudlak - 1st form), Day 6 (Vivian,
           Believer)
          [There are only three skills that help replenish MP, and this is
           the only Command Skill that does so. On a souped-up magic user,
           it's insanely effective. Again, use it.]
    
    Recarm - MP: 20 - Pr: heal - Stats: Ma13
          Revive Ally: Low HP
          Crack: Day 3 (Zealot), Day 4 (Power, Kaido), Day 6 (Power)
    
    Samarecarm - MP: 35 - Pr: heal - Stats: Ma21
          Revive Ally: Full HP
          Crack: Last Day (Laksmi - Naoya's and Yuzu's route, Kazfiel -
           Naoya's and Yuzu's route, Believer)
    
    Amrita - MP: 9 - Pr: heal - Stats: Ma6
          Cures all ailments
          Crack: Day 1 (Moh Shuyuu), Day 3 (Yuki Jyorou, Tamer), Day 5
           (Lorelei)
    
    Tetrakarn - MP: 23 - Pr: protect - Stats: Ma12 Vi14
          Reflect 1 phys atk
          Crack: Last Day (Anares, Murmur, Sariel - Naoya's and Yuzu's
           route)
          [Tetrakarn is cast on your entire party and reflects one attack per
           party member. Does not carry over after the fight. Better to put
           it on someone with higher agility if you want it to kick in.]
    
    Makarakarn - MP: 23 - Pr: protect - Stats: Ma14 Ag12
          Reflect 1 magic atk
          (No Almighty)
          Crack: Last Day (Anael - Naoya's and Yuzu's route, Barong)
          [The magic equivalent of Tetrakarn. Same applies.]
    
    Shield All - MP: 25 - Pr: protect - Stats: Ma15 Vi15
          Nullify any dmg once
          Crack: Day 6 (Decarabia), Last Day (Decarabia, Naoya - Atsuro's
           route)
          [Use this in battle, and a shield goes up around each of your
           team's members. It negates one attack per party member. Does not
           carry over.
          ***Note that Shield All does NOT block Almighty damage (i.e. Holy
             Dance, Megidolaon, etc).]
    
    Taunt - MP: 10 - Pr: protect - Stats: Vi7
          Attract dmg, def up
          Crack: Day 2 (Makara), Day 3 (Heimdall), Day 4 (Mahakala)
    
    Might Call - MP: 8 - Pr: protect - Stats: St14
          Critical atk: 1 time
          (Phys only)
          Crack: Day 4 (Mahakala, Tamer Cop), Day 5 (SDF Tamer, Badb Catha,
           Tamer Thug), Day 6 (Tamer Thug), Last Day (Behemoth)
    
    Diajama - MP: 10 - Pr: mystic - Stats: Ma10 Ag14
          1 foe cannot heal
          Crack: Day 6 (Rangda), Last Day (Rangda, Believer)
    
    Gigajama - MP: 20 - Pr: almighty - Stats: Ma10 Ag15
          High Seal chance: 1 foe
          Crack: Day 6 (Belial), Last Day (Anares)
          [The appeal to this move is that it can't be stopped by Null/Rfl
           Mystic. Handy to have against that pesky healer or attacker on
           the Last Day. However, Seal only lasts for the duration of the
           -turn-/fight, so be warned.]
    
    Petra Eyes - MP: 22 - Pr: mystic - Stats: Ma9 Ag11
          Mid Stone chance: All
          Crack: Day 4 (Loa, Kudlak - 1st form), Day 5 (Ym, Legion, Pazuzu)
    
    Paral Eyes - MP: 15 - Pr: mystic - Stats: Ma7 Ag9
          Mid Parl. chance: All
          Crack: Day 3 (Nekomata, Suparna, Zealot, Tamer), Day 4 (Loa,
           Tamer Cop), Day 5 (Legion), Day 6 (Seiryuu), Last Day (Murmur)
    
    Mute Eyes - MP: 15 - Pr: mystic - Stats: Ma5 Ag7
          Mid Mute chance: All
          Crack: Day 2 (Lilim), Day 3 (Nekomata), Day 4 (Loa)
    
    Makajamaon - MP: 25 - Pr: mystic - Stats: Ma15
          High Mute chance: All
          Crack: Day 4 (Bai Ze), Day 5 (Lorelei), Day 6 (Tamer Cop,
           Decarabia, Believer, Tamer Thug, Tao Tie)
    
    Death Call - MP: 26 - Pr: mystic - Stats: Ag19
          Kill Mute/Par. foes
          Crack: Last Day (Murmur)
    
    Weak Kill - HP: 8% - Pr: phys - Stats: St12 Ma8
          High damage: 1 foe with ailment
          Crack: Day 3 (Beldr), Day 4 (Nisroc, Kaido, Tamer Cop), Day 5
           (Orobas, SDF Tamer), Day 6 (Tamer Capt., Believer)
          [Basically, if an enemy has been shocked, frozen, muted, whatever,
           this can deal a large amount of damage. Physical
           resistance/null/reflect still applies,  however.]
    
    
    { // B. Passive Skills ...................
                                       ................................ [2303]} //}
    
    Life Bonus - Pr: passive - Stats: St4 Vi4
          Max HP up 10%
          Crack: Day 1 (Waira), Day 2 (Ogun, Tamer Thug, Toubyou), Day 3
           (Wendigo, Zealot, Orcus), Day 4 (Tamer Thug, Mahakala), Day 5
           (SDF Tamer)
    
    Mana Bonus - Pr: passive - Stats: Ma4 Ag4
          Max MP up 10%
          Crack: Day 1 (Kikimora), Day 2 (Jack Frost), Day 3 (Pyro Jack,
           Nekomata, Silky, Zealot, Kikuri-Hime, Tamer)
    
    Life Surge - Pr: passive - Stats: St7 Vi7
          Max HP up 30%
          Crack: Day 3 (Beldr), Day 4 (Loa, Kaido, Tamer Cop), Day 6 (Tamer
           Thug), Final Day (Culebre)
    
    Mana Surge - Pr: passive - Stats: Ma7 Ag7
          Max MP up 40%
          Crack: Day 3 (Beldr), Day 4 (Nisroc, Honda), Day 5 (Lorelei,
           Keisuke), Day 6 (Vivian, Decarabia, Believer, Azuma)
    
    Hero Aid - Pr: passive - Stats: St4
          Crit. rate up 25%
          Crack: Day 1 (Waira, Bilwis), Day 2 (Jambavan, Tamer Thug, Tlaloc)
    
    Ares Aid - Pr: passive - Stats: St14
          Crit. rate up 50%
          Crack: Day 4 (Mahakala, Tamer Cop), Day 5 (Tamer Cop), Day 6 (Cu
           Chulainn, Tamer Thug, Tao Tie)
    
    Drain Hit - Pr: passive - Stats: St14 Ag13
          Recover 25% of dmg
          (phys only)
          Crack: Day 4 (Pazuzu, Kudlak - 1st form), Day 5 (Mothman, Badb
           Catha, Pazuzu), Day 6 (Tao Tie)
          [You'll recover 25% of the physical damage that you deal, after
           dealing it.]
    
    Attack All - Pr: passive - Stats: St16 Ag17
          Normal atk hits all
          Crack: Last Day (Sariel, Anael - Yuzu's route, Bishamon, Behemoth)
    
    Counter - Pr: passive - Stats: St8 Ag7
          Low chance of counter
          (phys only)
          Crack: Day 2 (Garm), Day 3 (Tamer)
    
    Revenge - Pr: passive - Stats: St11 Ag12
          Mid chance of counter
          (phys only)
          Crack: Day 4 (Afanc, Kaido, Tamer Cop), Day 5 (Hanuman, Tamer Cop),
           Day 6 (SDF Tamer, Tamer, Rangda)
    
    Payback - Pr: passive - Stats: St15 Ag18
          High chance of counter
          (phys only)
          Crack: Last Day (Orochi, Shiva)
    
    +Mute - Pr: mystic - Stats: Ma9 Ag7
          Attacks may Mute
          Crack: Day 3 (Yuki Jyorou, Heimdall, Zealot), Day 4 (Power, Honda,
           Tamer Cop), Day 6 (Power), Last Day (Murmur)
    
    +Poison - Pr: mystic - Stats: St7 Ag5
          Attacks may Poison
          Crack: Day 1 (Hairy Jack), Day 4 (Tamer Thug)
    
    +Paralyze - Pr: mystic - Stats: St10 Ag8
          Attacks may Paralyze
          Crack: Day 3 (Yuki Jyorou, Nekomata, Shiisaa, Tamer), Day 4
           (Nisroc, Tamer Thug, Kaido, Cait Sith)
    
    +Stone - Pr: mystic - Stats: Vi12 Ag10
          Attacks may Stone
          Crack: Day 3 (Beldr), Day 5 (Abaddon)
    
    Fire Rise - Pr: fire - Stats: St7 Ma7
          Fire dmg up 1.2x
          Crack: Day 3 (Pyro Jack)
    
    Ice Rise - Pr: ice - Stats: Ma7 Vi7
          Ice dmg up 1.2x
          Crack: Day 3 (Zealot), Day 5 (Tamer Cop)
    
    Elec Rise - Pr: elec - Stats: Ma7 Ag7
          Elec dmg up 1.2x
          Crack: Day 3 (Zealot, Tamer)
    
    Force Rise - Pr: force - Stats: St7 Ma7
          Force dmg up 1.2x
          Crack: Day 4 (Cait Sith)
    
    Phys Rise - Pr: phys - Stats: St6 Vi9
          Phys dmg up 1.2x
          Crack: Day 5 (Tamer Cop, Tamer Thug)
    
    Fire Jump - Pr: fire - Stats: St13 Ma14
          Fire dmg up 1.5x
          Crack: Day 6 (Believer, Rangda), Last Day (Rangda)
    
    Ice Jump - Pr: ice - Stats: Ma14 Vi13
          Ice dmg up 1.5x
          Crack: Day 6 (Culebre), Last Day (Culebre)
    
    Elec Jump - Pr: elec - Stats: Ma14 Ag13
          Elec dmg up 1.5x
          Crack: Day 4 (Tamer Cop), Day 6 (Believer, Seiryuu)
    
    Force Jump - Pr: fire - Stats: Vi13 Ag14
          Force dmg up 1.5x
          Crack: Day 6 (Believer, Tamer Thug), Last Day (Ukano Mitama,
           Agares)
    
    Phys Jump - Pr: phys - Stats: St13 Vi16
          Phys dmg up 1.5x
          Crack: Day 6 (Believer, Tamer Thug), Last Day (Sariel - Yuzu's
           route)
    
    Anti-Phys - Pr: phys - Stats: St8 Vi8
          Phys dmg taken -50%
          Crack: Day 4 (Tamer Cop), Day 5 (SDF Tamer, Legion, Tamer Cop),
           Day 6 (Believer)
    
    Anti-Fire - Pr: fire - Stats: St6 Ma6
          Fire dmg taken -50%
          Crack: Day 4 (Tamer Thug)
    
    Anti-Ice - Pr: ice - Stats: Ma6 Vi6
          Ice dmg taken -50%
          Crack: Day 1 (Wendigo), Day 3 (Wendigo, Zealot)
    
    Anti-Elec - Pr: elec - Stats: Ma6 Ag6
          Elec dmg taken -50%
          Crack: Day 3 (Zealot), Day 4 (Peri, Tamer Thug), Day 6 (SDF Tamer,
           Tamer)
    
    Anti-Force - Pr: force - Stats: Vi6 Ag6
          Force dmg taken -50%
          Crack: Day 2 (Sarasvati), Day 3 (Zealot, Tamer Thug), Day 4 (Tamer
           Cop)
    
    Anti-Mystic - Pr: mystic - Stats: Ma9
          Mystic dmg taken -50%
          +ailment def
          Crack: Day 3 (Pendragon, Tamer)
    
    Anti-Most - Pr: passive - Stats: Ma15 Vi15
          Most dmg taken -50%
          Crack: Day 6 (Abaddon, Tamer Cop), Last Day (Naoya - Atsuro's
           route)
          [Resistance of "str" to everything except phys and almighty.]
    
    Anti-All - Pr: passive - Stats: Ma16 Vi16
          All dmg taken -50%
          (No Almighty)
          Crack: Last Day (Naoya - Amane's route)
    
    Null Phys - Pr: phys - Stats: St13 Vi13
          Nullify phys attacks
          Crack: Day 6 (Tamer Capt., Azuma)
    
    Null Fire - Pr: fire - Stats: St11 Ma11
          Nullify Fire attacks
          Crack: Day 6 (Believer), Last Day (Yaksa)
    
    Null Ice - Pr: ice - Stats: Ma11 Vi11
          Nullify Ice attacks
          Crack: Day 6 (Abaddon, Tamer Thug)
    
    Null Elec - Pr: elec - Stats: Ma11 Ag11
          Nullify Elec attacks
          Crack: Day 6 (Believer, Tamer Thug)
    
    Null Force - Pr: force - Stats: Vi11 Ag11
          Nullify Force attacks
          Crack: Day 4 (Pazuzu), Day 5 (Pazuzu), Day 6 (Believer,
           Tamer Thug)
    
    Null Mystic - Pr: mystic - Stats: Ma14
          Nullify Mystic attacks
          Crack: Day 5 (Orobas)
    
    Phys Repel - Pr: phys - Stats: St16 Vi16
          Reflect Phys attacks
          Crack: Day 6 (Rangda), Last Day (Rangda, Murmur)
    
    Fire Repel - Pr: fire - Stats: St15 Vi15
          Reflect Fire attacks
          Crack: Last Day (Bishamon)
    
    Ice Repel - Pr: ice - Stats: Ma15 Vi15
          Reflect Ice attacks
          Crack: Day 6 (Culebre), Last Day (Culebre)
    
    Elec Repel - Pr: elec - Stats: Ma15 Ag15
          Reflect Elec attacks
          Crack: Day 6 (Vivian)
    
    Force Repel - Pr: force - Stats: Vi15 Ag15
          Reflect Force attacks
          Crack: Last Day (Koumoku)
    
    Phys Drain - Pr: phys - Stats: St17 Vi17
          Drain Phys attacks
          Crack: Last Day (Agares, Shiva)
    
    Fire Drain - Pr: fire - Stats: St16 Ma16
          Drain Fire attacks
          Crack: Last Day (Anael - Yuzu's route, Orochi)
    
    Ice Drain - Pr: ice - Stats: Ma16 Vi16
          Drain Ice attacks
          Crack: Last Day (Ganesha)
    
    Elec Drain - Pr: elec - Stats: Ma16 Ag16
          Drain Elec attacks
          Crack: Last Day (Barong)
    
    Force Drain - Pr: force - Stats: Vi16 Ag16
          Drain Force attacks
          Crack: Last Day (Ganesha)
    
    Watchful - Pr: passive - Stats: Ma12 Ag13
          Inactive: Gain 75% XP
          Crack: Day 2 (Garm), Day 3 (Nekomata, Heimdall), Day 5
           (Lorelei, Ym)
          [If you leave whoever has this out of the battle and in that little
           right-hand demon bank of sorts on the Party page, they'll get 75%
           of the EXP that the MC earns. Just for sitting there. Not bad for
           elementals and mitamas, or demons you're only planning on using
           in fusion.]
    
    Endure - Pr: passive - Stats: Vi6
          Withstand death once
          Crack: Day 5 (Orthrus, Mothman, Keisuke), Day 6 (SDF Tamer, Tamer),
           Last Day (Naoya - Atsuro's route)
          [Basically, if a finishing blow is dealt, you'll be left with 1 HP.
           Once per battle only.]
    
    Life Aid - Pr: passive - Stats: Vi13 Ag12
          Battle end: 10% HP up
          Crack: Day 4 (Bai Ze, Tamer Cop), Day 5 (Badb Catha), Day 6
           (Decarabia, Belial)
    
    Life Lift - Pr: passive - Stats: Vi15 Ag14
          Battle end: 30% HP up
          Crack: Last Day (Laksmi - Naoya's and Yuzu's route, Barong)
    
    Mana Aid - Pr: passive - Stats: Ma15 Ag14
          Battle end: 10% MP up
          Crack: Last Day (Norn - all except Yuzu's route)
    
    Victory Cry - Pr: passive - Stats: Ma16 Ag16
          Battle end: HP/MP up
          Crack: Last Day (Shiva, Belberith)
    
    Pierce - Pr: passive - Stats: St15
          100% dmg to all foes
          (No Repel)
          Crack: Day 5 (Hanuman, SDF Tamer, Orthrus, Yama, Tamer Thug),
           Day 6 (Tamer Capt., Tamer Cop, Tamer Thug, Belial)
          [Say an enemy has a resistance to something. With Pierce, it'll
           ignore the resistance - str, null, or drain. But not reflect,
           unfortunately.]
    
    Race-O - Pr: passive - Stats: St7
          Same Race: Dmg up 50%
          Crack: Day 2 (Jambavan), Day 3 (Mezuki), Day 4 (Tamer Thug),
           Day 6 (Tamer Cop)
          [Unless you're in a tamer battle, this really isn't useful to equip
           on your tamers. And since those are rare as it is... Maybe if
           you're having a hard time against certain Last Day fights, it
           could help, though.]
    
    Race-D - Pr: passive - Stats: Vi7
          Same Race: Def up 50%
          Crack: Day 1 (Bilwis), Day 2 (Gagyson, Jack Frost, Lilim), Day 3
           (Mezuki)
          [Same goes for this one.]
    
    Dual Shadow - Pr: passive - Stats: Ag16
          Chance to repeat atk
          Crack: Day 6 (Berserker, Azuma, Power), Last Day (Behemoth,
           Bishamon)
    
    Extra One - Pr: passive - Stats: Ag14
          100% Extra Turn
          Crack: Day 5 (Badb Catha, Keisuke, Tamer Thug), Day 6 (Tamer Cop,
           Believer, Tamer Thug), Last Day (Naoya - Atsuro's route)
    
    Leader Soul - Pr: protect - Stats: Vi6
          Die for ally if dmg = > Leader HP
          Crack: n/a (automatic acquisition)
          [Basically, if one of the team's demons is about to take a
           finishing blow, the leader will take half the damage of that
           attack -for- the previous demon.
           Doesn't really work with multi-target attacks, and doesn't kick in
           if the leader would die from the attack.]
    
    
    { // C. Auto Skills ......................
                                       ................................ [2304]} //}
    
    Blitzkrieg - MP: 4 - Pr: protect - Stats: St8 Ma9
          Start: Atk/Mag up 25%
          Crack: Day 3 (Zealot, Tamer), Day 4 (Tamer Thug, Kaido, Tamer Cop)
          [This is an ability that never stops being useful. It's pretty much
           permanent for my MC.]
    
    Hustle - MP: 3 - Pr: protect - Stats: Ag8
          Start: Hit/Evd up 25%
          Crack: Day 2 (Tamer Thug), Day 5 (Keisuke)
    
    Fortify - MP: 5 - Pr: protect - Stats: Ma7 Vi8
          Start: Def up 25%
          Crack: Day 3 (Zealot, Tamer), Day 4 (Tamer Thug), Day 6 (SDF Tamer,
           Tamer)
    
    Barrier - MP: 16 - Pr: protect - Stats: Ma17 Ag15
          Start: Mag. Reflect 1x
          Crack: Last Day (Believer)
    
    Wall - MP: 16 - Pr: protect - Stats: Ma15 Vi17
          Start: Phys. Reflect 1x
          Crack: Last Day (Believer)
    
    Full Might - MP: 10 - Pr: protect - Stats: St21
          Start: Crit. Atk 1x
          Crack: Last Day (Naoya - Atsuro's and Amane's route)
          [Crack this during Atsuro's route, because Naoya's Anti-All is only
           available on Amane's.]
           Definitely comparable with Rage Soul. An ensured Critical attack
           usually means an ensured Extra Turn, and it can also take away
           enemies' Extra Turns. Plus, you're not locked into Attacking all
           the time, and you can use things like Hassohappa or Deathbound.
           Both abilities have their merits, essentially.]
    
    Ban Phys - MP: 15 - Pr: phys - Stats: St15 Vi15
          All: Null 1st Phys
          Crack: Day 6 (Tamer Cop, Azuma)
          [How this, and other Ban ___ auto skills work, is that for the
           first enemy who tries to use an ability of the ban type, that
           attack will be banned before they can even use it. So it's not
           like Shield All, basically.]
    
    Ban Fire - MP: 8 - Pr: fire - Stats: St8 Ma8
          All: Null 1st Fire
          Crack: Day 6 (Tamer Thug, Tamer)
    
    Ban Ice - MP: 8 - Pr: ice - Stats: Ma9 Vi9
          All: Null 1st Ice
          Crack: Day 6 (Believer)
    
    Ban Elec - MP: 8 - Pr: elec - Stats: Ma9 Ag9
          All: Null 1st Elec
          Crack: Day 6 (Believer)
    
    Ban Force - MP: 8 - Pr: force - Stats: Vi8 Ag8
          All: Null 1st Force
          Crack: Day 6 (Believer, Tamer Thug)
    
    Ban Mystic - MP: 6 - Pr: mystic - Stats: Ma12
          All: Null 1st Mystic
          Crack: Day 5 (SDF Tamer, Kaido, Tamer Thug)
    
    Rage Soul - MP: 6 - Pr: protect - Stats: Vi17
          2x Dmg: Attacks only
          Crack: Last Day (Believer)
          [The thing about this one is, you can only use the Attack command.
           Pretty good damage-wise and a huge favorite of many, especially if
           you have two demons with Attack All and Phys Jump, but Full Might's
           criticals can give you Extra Turns and give you more flexibility.]
    
    Grace - MP: 25 - Pr: heal - Stats: Ma21
          Start: Full cure team
          Crack: Last Day (Believer)
          [You probably won't need this one. But, if you have a physical
           attacker, you could put this on him/her and have a Tyrant on the
           team to replenish MP, if you find your phys. attacking team's HP
           always gets dangerously low.]
    
    Marksman - MP: 2 - Pr: protect - Stats: Ag7
          Start: Foe Evade down
          Crack: Day 2 (Tamer Thug), Day 3 (Zealot)
    
    Tailwind - MP: 0 - Pr: protect - Stats: Ag4
          Start: Team Agi. up
          Crack: Day 2 (Tamer Thug), Day 4 (Tamer Cop), Day 6 (SDF Tamer)
    
    Magic Yin - MP: 16 - Pr: protect - Stats: Ma14
          1.5x Mag, MP cost 2x
          (No phys)
          Crack: Last Day (Amane - Naoya's/Kaido's route)
          [It's like a permanent Awakening. Your team can't use any kind of
           physical attack with this in play. You might want to slap Drain,
           Mana Aid, or Victory Cry on whoever uses this one, though.]
    
    Magic Yang - MP: 0 - Pr: protect - Stats: Ma14
          MP cost -50% (All)
          Crack: Day 5 (Tamer Cop, Tamer Thug)
          [Note that the "All" means both sides in the battle. So if you're
           fighting an emeny with Magic Yang, you'll get halved MP costs...
           and vice versa.]
    
    Battle Aura - MP: 10 - Pr: protect - Stats: Ma10 Vi11
          Nullifies dmg > 50
          Crack: Day 4 (Tamer Thug, Honda, Tamer Cop), Day 5 (Tamer Capt.),
           Day 6 (Believer)
          [Okay, this one's tricky. I'm not completely sure but I think it's
           supposed to be dmg < 50, not >. If so, useful in the beginning,
           but not so useful later on. When activated, it'll count as a
           'block' and might give you Extra Turns.]
    
    Revive - MP: 25 - Pr: heal - Stats: Ma18
          Start: Cast Recarm
          (All allies)
          Crack: Day 6 (Tamer Capt., Tamer Cop, Tamer Thug, Tamer)
          [This only kicks in if one of your team's demons has died. Which
           is good, considering its high MP cost.]
    
    Healing - MP: 12 - Pr: heal - Stats: Ma12
          Start: Cast Media
          Crack: Day 5 (SDF Tamer, Tamer Cop)
    
    Alter Pain - MP: 0 - Pr: heal - Stats: St12 Ma12
          MP up when damaged
          Crack: Day 4 (Tamer Cop)
    
    
    { // D. Racial Skills ....................
                                       ................................ [2305]} //}
    
    Megami:
          Affection - MP: anywhere from 10-20% - Pr: heal
          Heal/Cure a team
          Range: 4
          [Easily better than Devotion or Charm, and highly recommended.
           It'll probably heal at least 60% of each team member's HP, and
           it'll cure status ailments. It might not be Prayer, but the range
           will surely help.]
    
    Deity:
          Awakening - MP: 8% - Pr: protect
          MP skills up 1.5x
          [Choose the option to increase your team's magic potency during
           that turn. Can be quite useful, with the right combination of
           demons.]
    
    Vile:
          Chaos Wave - Pr: passive
          Rng up 3x, Move -1
          Cost 2x, no EX Turn
          [The movement and speed cost makes this one hard to use, unless
           your main has a New Game+ movement of 5. Enemies with this are a
           royal pain, however. Pair it with Animal Leg for a sniper of
           sorts, or Flight to cancel out the movement penalty. Note that
           even if you attack an enemy while you're right next to it, you'll
           never have Extra Turns if you have a demon with this.]
    
    Snake:
          Constrict - Pr: passive
          Foes near team: Bound
          Engage priority
          [You'll always have +10 Initiative when enemies attack, which gives
           you a better chance of getting Extra Turns. It doesn't kick in
           when you're the one attacking first. Also, enemies that are next
           to you have their movement reduced to 1.]
    
    Dragon:
          Evil Wave - Pr: passive
          Range up 2x
          [No movement penalty makes it better than Chaos Wave in most
           respects - most enemies won't be able to attack you, and if you're
           moving your teams in a group, this should soften up enemies
           enough. Definitely good to have. Like with Chaos Wave, note that
           even if you attack an enemy while you're right next to it, you'll
           never have Extra Turns if you have a demon with this.]
    
    Divine:
          Blood Wine - HP: 20% - Pr: heal
          Convert HP to MP
          Level dependant
          [Pretty useful, especially if you're the kind of player who always
           runs out of MP. Tyranny would work as well, though... The benefit
           to Blood Wine is that it's HP- rather than battle-dependant.
           Usually, it doesn't restore as much MP as Tyranny, in my
           experience, but you can always rotate around a Divine-type
           amongst your party to restore MP in long, grueling battles.]
    
    Avian:
          Flight - Pr: passive
          Ignore obstacles
          Move +1 (No stack)
          [Good for racing to certain points, i.e. battles where you have to
           save civilians, or battles where there's a ton of
           debris/obstacles.]
    
    Fallen:
          Sacrifice - Pr: passive
          HP, MP up when foe dies (Lvl dependant)
          [If the demon with Sacrifice lands the finishing blow, the entire
           team will get a little bit of their HP and MP replenished.]
    
    Avatar:
          Switch - MP: 5% - Pr: passive
          Switch positions
          Range: 6
          [So very useful in many battles, especially the save-the-civilian
           ones. Not only will you get closer to the enemies faster (you can
           move a potential 9-11 spaces in one turn with this trick), but
           you'll get the civilian out of harm's way at the same time. You
           can also use this to move a badly damaged team out of range, or
           string together a number of attacks by having teams Switch in,
           etc. Very versatile, and it fits in many strategies.
    
    Beast:
          Animal Leg - Pr: passive
          Move after attacking
          (Not stackable)
          [Pretty useful, seeing as it'll double your move. If you're trying
           to race to a certain point and there are enemies close to you at
           the beginning, it'll let you propel your team pretty far. The
           speed cost for the extra movement is lower than that of normal
           movement.]
    
    Wilder:
          Devil Speed - HP: 15-20% depending on level - Pr: passive
          Move = 7 after use
          Engage priority
          [One of the classic moves for save-the-civilian battles. A little
           bonus to this one is its +15 Initiative you'll get when you attack
           after using it.]
    
    Genma:
          Phantasma - Pr: passive
          Ignore obstacles
          Move cost: Half
          [It doesn't give you the extra move that Flight does, but it helps
           your overall Speed with the lessened movement cost. And you can
           move through obstacles. Definitely a very handy skill to have.]
    
    Fairy:
          Charm - MP: 10-20% depending on level - Pr: heal
          Recovers HP, miracles happen
          Range: 3
          [Good at the beginning of the game, but its usefulness wanes later
           on. Affection and even Devotion are better for ranged healing, and
           Media/rahan will definitely heal more. Charm can, on occasion, up
           your Critical Hit % or even heal you fully (though that last one's
           rare). It can also lower your movement, though, so...overall,
           don't bother when you have better healing options later.]
    
    Tyrant:
          Tyranny - Pr: passive
          MP up when damaged
          Foe turns delayed
          [One of the best, best racial skills by far. Free MP replenishment
           is always a bonus, especially when you're using Ma-dyne skills
           every turn, and the foe turn delay will really help when you don't
           want a big boss on the Last Day to whip out Megidolaon as often.
           Just surround it with people who have Tyrant-type demons and you're
           all set.]
    
    Kishin:
          Double Up - Pr: passive
          Can normal attack 2x
          (Not stackable)
          [Another really good racial skill. You can attack twice per turn.
           Say you start out in front of an enemy - you attack it, then move,
           then you attack another team. It'll push you back pretty far in
           the battle order, though - which can be helpful on certain
           missions, i.e. if reinforcements or enemy turns (or Naoya's well-
           known 3-turn challenge) are solely dependant on how many times
           the MC's gone.]
    
    Touki:
          Aggravate - HP: 13-18% depending on level - Pr: protect
          Allies: critical dmg 1 turn after use
          [Eh, kinda useful. Painful if you're up against it. Pretty good for
           inflicting immense damage, up to a point, if it's on a team of
           physical attackers.]
    
    Jaki:
          Bind - HP: 15-22% depending on level - Pr: passive
          Adj. foe team: Bound
          Range: 3
          [Good for levels where you're trying to keep the enemy from
           escaping or you're trying to protect civilians. Very good to have
           handy during, say, the Kudlak battles.]
    
    Femme:
          Devotion - MP: 15-25% depending on level - Pr: passive
          Recovers HP
          Range: 3
          [It's pretty much just plain-vanilla healing, with some range.
           Healing's HP-dependant - it'll heal up to half of the HP that the
           user demon has at the moment. So if only has 50 HP left or
           something...it's going to be a little useless. Better than Charm
           in many cases, not as good as Affection.]
    
    Elements and Mitamas do not have racial skills.
    
    
    { // E. Demon-Only Skills ................
                                       ................................ [2306]} //}
    
    Desperation - HP: all - Pr: almighty - Command
          Kill self to dmg foes
          [Pretty much what it says. You can only find the ability on Gozuki,
           and there are much better almighty-type attacks out there. Up to
           you.]
    
    Paladin Soul - Pr: passive - Passive
          Endure leader's death
          [If the team leader would die from a certain hit, the demon with
           Paladin Soul will take the hit for the leader and its HP will go
           down to 1.]
    
    Hero Soul - Pr: passive - Passive
          Take lead's dmg
          (conditional)
          [If the leader's about to take damage that the demon has a
           resistance to, the demon will take that damage - or null/drain/
           reflect it, etc etc.]
    
    
    Enemy-only skills:
    
    Lost Flame - MP: 12 - Pr: fire - Command
          High fire damage: all
          Enemy: Beldr
    
    Immortal - Pr: mystic - Racial
          Nullifies all attacks
          Ignore obstacles
          Enemy: Beldr
    
    Beast Eye - Pr: passive - Passive
          2x turns in battle
          Enemy: Yama, Belberith
    
    Dragon Eye - Pr: passive - Passive
          3x turns in battle
          Enemy: Belial, Jezebel
    
    Evil Flame - Pr: fire - Racial
          Uses Sodom Fire
          Enemy: Belial
          [Basically, a multitarget attack.]
    
    Four Devas - Pr: passive - Racial
          Can normal attack 2x
          Ignore obstacles
          Enemy: Bishamon, Zouchou, Koumoku
    
    Hot Flower - Pr: passive - Racial
          Attack range up 3x
          Cannot move
          Enemy: Jezebel
    
    Dark Hand - Pr: passive - Racial
          Attack range up 6x
          Cannot move
          Enemy: Belzaboul
    
    Spawn - MP: 14 - Pr: almighty - Command
          Eggs will kill victim
          Enemy: Maggot, Belzaboul
    
    Dark Finger - Pr: passive - Racial
          Lay eggs on foe and reproduce
          Enemy: Maggot
    
    Violent God - Pr: passive - Racial
          Infinite attack range
          Cannot move
          Enemy: Belberith
    
    King's Gate - Pr: passive - Racial
          Attack range up 3x
          Upgrades to --> Infinite attack range
          Cannot move
    
    
    
    =---=---------------------------------------------------------------------=---=
    |24. Auctions                                                           [2401]|
    =---=---------------------------------------------------------------------=---=
    
    { // A. Overview .........................
                                       ................................ [2402]} //}
    
    At the beginning of the 1st day, you'll gain access to the demon auction. This
    is the only way you can get new demons for the rest of the game, aside from
    fusing - which needs demons you've bought in the auction, otherwise you'll run
    out of fusion material rather quickly. Macca's the currency used here.
    
    The auction refreshes after 30 in-game minutes, or if you reset the game.
    
    Demons have star rankings of 1 to 5, with one being the worst quality (stats
    lowered by at least 2, some skills reduced in power or eliminated), 3 being
    average, and 4 or 5 being excellent (stat boosts, higher level, better skills).
    A demon can only have a star level of 4 or 5, not both, and 1 or 2, not both.
    Basically, you can get three types of a specific demon: crappy, average, and
    good.
    
    There are four auction levels, which get unlocked as you progress throughout
    the game:
    
     - Basic:    demons at levels 1-15
     - Gold:     demons at levels 16-30
     - Platinum: demons at levels 31-50
     - Occult:   demons at levels 51+, and Mitamas
    
    
    Here's how the auction works. Pick the demon you want. You'll get the choice to
    either buy it now, or bid for it. If you bid, you can lower the price to about
    75-90% of the original value, depending on the demon's star ranking (the higher
    it is, the more expensive it'll be). You have 5 seconds to bid high enough so
    that the other bidders will drop out; the longer the auction lasts, the less
    inclined they'll be to drop out. So you generally want to end the auction by
    3.5 seconds.
    
    You can drop out of the auction at any time. If you decide to opt out of the
    auction after you've won, you won't have to pay any Macca, but your auction
    ranking will go down.
    
    A few rules and regulations:
     - For a demon to be available in the auction, you have to have fought it at
       least once.
     - Unique demons (ones you can only have one copy of at one time) can't be
       bought.
     - Some of the 4- /5-star demons will come with skills that you can't get when
       fusing them, so be on the lookout for that.
    
    Oh, and. Sometimes, after you place your bid, the auction will freak out on you
    and one of several things can happen:
     - You have to pay double the original price.
     - You only have to pay half the original price.
     - You have to pay...nothing. (Awesome.)
     - Turns out, you're getting a demon different from the originally specified
       one.
    
    If something bad happens, well, at least if you default, it won't bring down
    your auction ranking. If you really wanted that demon and it got switched out,
    you can just soft reset or try again after 30 in-game minutes have passed.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |25. Fusions                                                            [2501]|
    =---=---------------------------------------------------------------------=---=
    
    { // A. Overview .........................
                                       ................................ [2502]} //}
    
    In the middle of the 1st Day or so, you'll gain access to the Cathedral of
    Shadows, where you can fuse demons. Unlike past SMT games, you won't get access
    to a compendium, but you do have a search function where you can look up demons
    and how to make them.
    
    Note that there are two restrictions on what will appear in your search: the
    demon can only be five or fewer levels above you, and you had to have had in
    your possession at least one combination of demons that'll allow you to fuse
    that fusion. (Doesn't mean you had to have owned those two demons at the same
    time, though.)
    
    But, you say, if you have access to the auctions, why fuse? Several reasons for
    that:
     - There are certain types of demons that will never appear in the auctions - 
       Megami, Divine, Deity, Vile, Tyrant. Naturally, they have some of the best
       racial skills, too.
     - Fused demons can inherit their parents' skills. They cannot inherit grayed-
       out skills, however. And new to this SMT version, you can choose which
       skills will be inherited, which saves so much reloading time, honestly.
     - For several races, their highest-tier demons cannot be found in the auction.
     - Unique demons (ones you can only have one copy of at one time) can only be
       fused (and are rarely seen as enemies, too).
     - If your demons have leveled up a bit and have nice stat boosts, resulting
       fused demons can get stat bonuses too. (More to come on the specifics
       later.)
    
    So, the moral of the story is: fuse and be happy. Etc, etc.
    
    
    { // B. Fusion Chart .....................
                                       ................................ [2503]} //}
    
    Megami:
     - Deity + Divine
     - Snake + Divine
     - Snake + Fallen
     - Snake + Genma
     - Divine + Avatar
     - Divine + Femme
     - Avian + Fallen
     - Avatar + Fairy
    
     - Elements:
       -- A Megami fused with any Element will go down one tier.
    
    Deity:
     - Megami + Vile
     - Megami + Tyrant
     - Vile + Snake
     - Vile + Tyrant
     - Snake + Avatar
     - Avian + Kishin
     - Avatar + Kishin
    
       -- Note that Shiva has a special fusion type (Avatar + Femme).
          You can't fuse it via the element rule, either.
    
     - Elements:
       -- A Deity fused with any Element will go down one tier.
    
    Vile:
     - Genma + Tyrant
     - Deity + Tyrant
     - Deity + Dragon
     - Snake + Avian
     - Divine + Tyrant
     - Fallen + Tyrant
     - Wilder + Genma
     - Fairy + Kishin
    
     - Elements:
       -- A Vile fused with any Element will go down one tier.
    
    Snake:
     - Megami + Avatar
     - Deity + Fairy
     - Divine + Avian
     - Avian + Wilder
     - Avian + Fairy
     - Avatar + Genma
     - Wilder + Touki
     - Genma + Kishin
     - Tyrant + Touki
    
     - Elements:
       -- Aquans, Flaemis - the Snake will go up one tier.
       -- Aeros, Erthys - the Snake will go down one tier.
    
    Dragon:
     - Deity + Femme
     - Vile + Beast
     - Snake + Tyrant
     - Divine + Genma
     - Fallen + Wilder
     - Beast + Tyrant
    
     - Elements:
       -- Aeros, Erthys - the Dragon will go up one tier.
       -- Aquans, Flaemis - the Dragon will go down one tier.
    
    Divine:
     - Megami + Avian
     - Deity + Snake
     - Snake + Kishin
     - Avian + Avatar
     - Avian + Genma
     - Fallen + Fairy
     - Avatar + Beast
    
     - Elements:
       -- Aquans, Flaemis - the Divine will go up one tier.
       -- Aeros, Erthys - the Divine will go down one tier.
    
       -- Note that you can't get Metatron via fusing with elements. You have
          to use Remiel + Kazfiel.
    
    Avian:
     - Megami + Touki
     - Deity + Beast
     - Beast + Kishin
     - Wilder + Fairy
     - Dragon + Jaki
     - Fallen + Touki
     - Genma + Jaki
     - Vile + Divine
     - Vile + Fallen
    
     - Elements:
       -- Aeros, Flaemis - the Avian will go up one tier.
       -- Aquans, Erthys - the Avian will go down one tier.
    
    Fallen:
     - Dragon + Genma
     - Dragon + Tyrant
     - Tyrant + Kishin
     - Megami + Femme
     - Vile + Wilder
     - Snake + Femme
     - Dragon + Divine
     - Dragon + Fairy
     - Avatar + Tyrant
    
     - Elements:
       -- Aeros, Flaemis - the Fallen will go up one tier.
       -- Aquans, Erthys - the Fallen will go down one tier.
    
    Avatar:
     - Avian + Tyrant
     - Megami + Divine
     - Snake + Beast
     - Snake + Jaki
     - Divine + Beast
     - Divine + Wilder
     - Divine + Fairy
     - Avian + Jaki
     - Avian + Femme
     - Wilder + Femme
     - Genma + Touki
    
     - Elements:
       -- Aquans, Flaemis - the Avatar will go up one tier.
       -- Aeros, Erthys - the Avatar will go down one tier.
    
    Beast:
     - Megami + Genma
     - Divine + Touki
     - Snake + Fairy
     - Dragon + Fallen
     - Avian + Touki
     - Genma + Fairy
    
     - Elements:
       -- Aeros, Flaemis - the Beast will go up one tier.
       -- Aquans, Erthys - the Beast will go down one tier.
    
    Wilder:
     - Deity + Genma
     - Snake + Dragon
     - Megami + Fairy
     - Dragon + Touki
     - Fairy + Tyrant
     - Tyrant + Femme
    
     - Elements:
       -- Erthys, Flaemis - the Wilder will go up one tier.
       -- Aeros, Aquans - the Wilder will go down one tier.
    
    Genma:
     - Megami + Beast
     - Vile + Jaki
     - Dragon + Wilder
     - Dragon + Kishin
     - Dragon + Femme
     - Avian + Beast
     - Kishin + Jaki
     - Vile + Touki
     - Avatar + Femme
    
     - Elements:
       -- Aeros, Aquans - the Genma will go up one tier.
       -- Erthys, Flaemis - the Genma will go down one tier.
    
    Fairy:
     - Megami + Snake
     - Megami + Wilder
     - Deity + Kishin
     - Kishin + Touki
     - Beast + Touki
     - Beast + Femme
    
     - Elements:
       -- Aeros, Erthys - the Fairy will go up one tier.
       -- Aquans, Flaemis - the Fairy will go down one tier.
    
    Tyrant:
     - Deity + Vile
     - Deity + Jaki
     - Vile + Dragon
     - Vile + Avatar
     - Vile + Femme
     - Divine + Fallen
     - Fallen + Genma
    
     - Elements:
       -- A Tyrant fused with any Element will go down one tier.
    
    Kishin:
     - Megami + Deity
     - Deity + Fallen
     - Deity + Touki
     - Vile + Genma
     - Snake + Touki
     - Divine + Jaki
     - Avatar + Touki
    
     - Elements:
       -- Aquans, Erthys - the Kishin will go up one tier.
       -- Aeros, Flaemis - the Kishin will go down one tier.
    
    Touki:
     - Megami + Kishin
     - Deity + Wilder
     - Snake + Wilder
     - Beast + Wilder
     - Vile + Fairy
     - Beast + Jaki
     - Genma + Femme
     - Fallen + Avatar
    
     - Elements:
       -- Erthys, Flaemis - the Touki will go up one tier.
       -- Aeros, Aquans - the Touki will go down one tier.
    
    Jaki:
     - Megami + Dragon
     - Deity + Avatar
     - Vile + Avian
     - vile + Kishin
     - Dragon + Avatar
     - Dragon + Beast
     - Beast + Genma
     - Wilder + Tyrant
     - Fallen + Kishin
    
     - Elements:
       -- Aquans, Erthys - the Jaki will go up one tier.
       -- Aeros, Flaemis - the Jaki will go down one tier.
    
    Femme:
     - Megami + Fallen
     - Megami + Jaki
     - Deity + Avian
     - Dragon + Avian
     - Divine + Kishin
     - Fallen + Beast
     - Beast + Fairy
     - Wilder + Kishin
    
     - Elements:
       -- Erthys, Flaemis - the Femme will go up one tier.
       -- Aeros, Aquans - the Femme will go down one tier.
    
    Element:
     -- Elements are made by fusing two of the same type of demon together.
    
     - Aeros:
       -- Vile
       -- Divine
       -- Avian
       -- Genma
       -- Fairy
    
     - Aquans:
       -- Megami
       -- Snake
       -- Avatar
       -- Kishin
    
     - Erthys:
       -- Tyrant
       -- Fallen
       -- Wilder
       -- Jaki
    
     - Flaemis:
       -- Beast
       -- Touki
       -- Deity
       -- Dragon
    
    Mitama:
     -- Mitamas are made by fusing Elements.
    
     - Nigi Mitama (Magic)
       -- Aeros + Erthys
    
     - Ara Mitama (Strength)
       -- Flaemis + Aeros
       -- Flaemis + Erthys
    
     - Kusi Mitama (Agility)
       -- Flaemis + Erthys
       -- Aquans + Aeros
    
     - Saki Mitama (Vitality)
       -- Flaemis + Aquans
    
    
    
    { // C. Bonus Stats ......................
                                       ................................ [2504]} //}
    
    There are four ways for a demon to get extra stat points:
     - You buy a 4- or 5-star demon at the auction.
     - The demon levels up.
     - You fuse the demon with a Mitama.
     - You fuse two demons already possessing bonus stat points, and their
       resulting demon will also gain bonus stats.
    
    Note that there is a limit to the amount of stat boosts a demon can get via
    Mitamas/fusion bonus, which goes up as the demon's (current) level goes up. The
    stats you gain via level up don't affect this limit.
    
    If you surpass the limit, when you next try to fuse that demon with a Mitama,
    that stat will increase by 3, but other stats will decrease by 1-3 points, to
    offset the limit. Also, when fusing two demons who've gained a lot of bonus
    points via Mitamas or leveling up or whatever, the new demon they'll fuse into
    will have a bonus limit that'll cap the possible stat increase this new demon
    will get.
    
    
    { // D. Mitama Strategy ..................
                                       ................................ [2505]} //}
    
    Mitamas are fairly useless on their own, but you can fuse them with other
    demons to up that demon's stats (it'll keep all EXP and skills, etc).
    
    When you have enough money to try this (usually on NG+), here's a trick to make
    souped-up Mitamas that'll not only increase the one stat by 3 points, but will
    also increase other stats by a lot as well.
    
    Four demons in the auction come with Watchful - Garm (Wilder), Heimdall
    (Genma), Ym (Dragon), Nekomata (Beast), and Lorelei (Fairy). Fuse them into
    elements:
    
     - Wilder --> Erthys
     - Genma, Fairy --> Aeros
     - Dragon, Beast --> Flaemis
    
    So, Lorelei and Nekomata (or the other way around, whichever) are pretty
    redundant. And to get Aquans, fuse Garm with something like Makara, which'll
    get you a Megami.
    
    You can let these Elements sit around for a while, gaining EXP with Watchful
    while you keep doing your thing. Whenever you feel like it, you can fuse them
    into whatever Mitamas you want. And, especially if you're on the Last Day, they
    can sit around for a while too. They'll level up and get nice stat boosts. When
    you eventually fuse them with your demons, the stat gains will be incredible.
    
    Of course, note that there is a stat bonus cap (for stats you get from fusion),
    so eventually this won't be very useful. But for a while, especially if you
    have demons that never got high stat gains from fusion, this'll help.
    
    You can also use the souped-up Elements to make a demon of one type into a
    higher-level demon of that type, especially if you keep coming across one demon
    that gets commonly used in the best fusions at the end. E.g. Aniel (Divine) +
    Flaemis = Kazfiel, which I ended up fusing maybe...a million of, I dunno.
    
    Also, if magnetite just isn't cutting it for you and you need to graft Holy
    Dance onto a few demons, Ym --> Flaemis --> Mitama with Holy Dance and awesome
    stats.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |26. Fusion Database                                                    [2601]|
    =---=---------------------------------------------------------------------=---=
    
    Search key:
    
         *01) Megami    *02) Deity     *03) Vile      *04) Snake
         *05) Dragon    *06) Divine    *07) Avian     *08) Fallen
         *09) Avatar    *10) Beast     *11) Wilder    *12) Genma
         *13) Fairy     *14) Tyrant    *15) Kishin    *16) Touki
         *17) Jaki      *18) Femme     *19) Element   *20) Mitama
    
    
    *01) Megami
    
    {// Typically the strongest magic users, they have powerful healing moves,
        high magic, lower vitality and agility, and resistance to Mystic.
        Affection fully heals and cures a team up to 4 spaces away.
        Megami can only be fused.
    
    Sarasvati Lv: 12
    HP: 90 - MP: 76
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [S] Force [N] Mystic
    Dia, Force Dance (Lv14) | Anti-Force | Affection
    
    Kikuri-Hime Lv: 21
    HP: 150 - MP: 105
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Media (Lv22), Recarm (Lv23) | Affection
    
    Brigid Lv: 36
    HP: 230 - MP: 165
    [ ] Phys  [S] Fire  [W] Ice
    [S] Elec  [ ] Force [N] Mystic
    Diarahan | Null Fire (Lv38) | Affection
    
    Laksmi Lv: 48
    HP: 279 - MP: 234
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [R] Mystic
    Mediarahan (Lv49), Samarecarm (Lv50) | Affection
    
    Norn Lv: 54
    HP: 335 - MP: 228
    [ ] Phys  [S] Fire  [ ] Ice
    [ ] Elec  [R] Force [S] Mystic
    Prayer (Lv55) | Mana Aid (Lv56) | Affection
    
    Amaterasu Lv: 63 {UNIQUE}
    HP: 405 - MP: 264
    [ ] Phys  [N] Fire  [ ] Ice
    [ ] Elec  [N] Force [ ] Mystic
    Samarecarm, Prayer (Lv64) | Affection
    
    
    *02) Deity
    
    {// Incredibly strong demons, they tend to lean towards strength, though the
        strongest ones are very balanced, versatile, and element-resistant. Almost
        all of them are Unique (can only have one copy at one time).
        Awakening raises the potency of MP-using skills.
        Deity can only be fused.
    
    Thor Lv: 16 {UNIQUE}
    HP: 175 - MP: 24
    [ ] Phys  [ ] Fire  [ ] Ice
    [D] Elec  [ ] Force [W] Mystic
    Elec Dance (Lv17) | Counter (Lv18) | Awakening
    
    Mahakala Lv: 26
    HP: 210 - MP: 83
    [ ] Phys  [S] Fire  [W] Ice
    [S] Elec  [ ] Force [S] Mystic
    Might Call (Lv27) | Ares Aid | Awakening
    
    Odin Lv: 38 {UNIQUE}
    HP: 296 - MP: 142
    [ ] Phys  [ ] Fire  [S] Ice
    [N] Elec  [W] Force [S] Mystic
    Shield All (Lv40) | Null Elec | Awakening
    
    Yama Lv: 45 {UNIQUE} {locked}
    HP: 342 - MP: 122
    [ ] Phys  [S] Fire  [ ] Ice
    [S] Elec  [ ] Force [ ] Mystic
    Agidyne (Lv47) | Fire Jump | Awakening
    
    Shiva Lv: 64 {UNIQUE}
    HP: 522 - MP: 168
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Payback | Awakening
    
    Asura Lv: 71 {UNIQUE}
    HP: 736 - MP: 184
    [ ] Phys  [D] Fire  [ ] Ice
    [S] Elec  [ ] Force [ ] Mystic
    Megidolaon | Awakening
    
    
    *03) Vile
    
    {// They have the largest attack range of all demons, 3. With stats typically
        leaning towards strength, they can be lethal enemies. Most of them are
        Unique (can only have one copy at one time).
        Chaos Wave gives them a x3 attack range, but increases attack cost (pushing
        you further back in the turn order) and eliminates Extra Turns.
        Vile can only be fused.
    
    Orcus Lv: 22
    HP: 204 - MP: 50
    [W] Phys  [ ] Fire  [S] Ice
    [S] Elec  [ ] Force [S] Mystic
    Brutal Hit | Chaos Wave
    
    Pazuzu Lv: 35 {UNIQUE} {locked}
    HP: 255 - MP: 150
    [ ] Phys  [ ] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Holy Dance (Lv37) | Drain Hit, Null Force (Lv37) | Chaos Wave
    
    Abaddon Lv: 40
    HP: 270 - MP: 168
    [W] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [S] Mystic
    Bufudyne (Lv41) | Null Ice (Lv42), Anti-Most (Lv43) | Chaos Wave
    
    Tao Tie Lv: 47 {UNIQUE}
    HP: 352 - MP: 195
    [ ] Phys  [ ] Fire  [S] Ice
    [S] Elec  [W] Force [W] Mystic
    Makajamaon, Megido (Lv48) | Chaos Wave
    
    Arioch Lv: 55 {UNIQUE}
    HP: 540 - MP: 69
    [N] Phys  [W] Fire  [S] Ice
    [ ] Elec  [S] Force [W] Mystic
    Deathbound, Tetrakarn (Lv56) | Chaos Wave
    
    Nyalatotep Lv: 66 {UNIQUE}
    HP: 410 - MP: 170
    [ ] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [S] Mystic
    Mana Aid | Chaos Wave
    
    
    *04) Snake
    
    {// Typically lacking in agility, they make up for it in strength and their
        Constrict ability, and are reliable fighters.
        Constrict gives the team +10 intiative when attacked by an enemy, resulting
        in an agility boost and increased chance of Extra Turns.
    
    Makara Lv: 14
    HP: 146 - MP: 44
    [ ] Phys  [ ] Fire  [ ] Ice
    [R] Elec  [W] Force [S] Mystic
    Taunt (Lv15), Dia (Lv16) | Anti-Mystic (Lv15) | Constrict
    
    Pendragon Lv: 21
    HP: 196 - MP: 26
    [ ] Phys  [W] Fire  [ ] Ice
    [W] Elec  [ ] Force [S] Mystic
    Fire Dance | Anti-Mystic, Paladin Soul (Lv22) | Constrict
    
    Quetzlcotl Lv: 31
    HP: 318 - MP: 78
    [S] Phys  [ ] Fire  [N] Ice
    [W] Elec  [ ] Force [ ] Mystic
    Mabufu | +Stone, Life Aid (Lv33) | Constrict
    
    Seiryuu Lv: 46
    HP: 360 - MP: 116
    [ ] Phys  [S] Fire  [S] Ice
    [S] Elec  [W] Force [S] Mystic
    Maziodyne (Lv47) | Elec Jump, Elec Repel (Lv48) | Constrict
    
    Orochi Lv: 57
    HP: 546 - MP: 70
    [ ] Phys  [D] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Hassohappa (Lv59) | Fire Drain (Lv58), Payback (Lv59) | Constrict
    
    Ananta Lv: 64 {UNIQUE}
    HP: 602 - MP: 164
    [ ] Phys  [S] Fire  [S] Ice
    [S] Elec  [ ] Force [W] Mystic
    Makarakarn (Lv65) | Attack All (Lv66) | Constrict
    
    
    *05) Dragon
    
    {// Dragons are pretty good early on in the game, but get obsolete by the
        middle of the Last Day, as they only go up to a base level of 47.
        Evil Wave gives you 2x attack range, but eliminates Extra Turns and ups
        the attack cost.
    
    Toubyou Lv: 15
    HP: 126 - MP: 44
    [ ] Phys  [ ] Fire  [W] Ice
    [S] Elec  [ ] Force [W] Mystic
    Zio | Life Bonus, +Mute (Lv16) | Evil Wave
    
    Basilisk Lv: 25
    HP: 197 - MP: 74
    [ ] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [S] Force [R] Mystic
    Petra Eyes (Lv27) | Anti-Force, +Stone (Lv26) | Evil Wave
    
    Ym Lv: 32
    HP: 240 - MP: 96
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [W] Force [N] Mystic
    Petra Eyes, Holy Dance (Lv34) | watchful | Evil Wave
    
    Python Lv: 39
    HP: 301 - MP: 118
    [ ] Phys  [ ] Fire  [S] Ice
    [S] Elec  [W] Force [W] Mystic
    Evil Wave
    
    Culebre Lv: 47
    HP: 360 - MP: 130
    [ ] Phys  [W] Fire  [R] Ice
    [S] Elec  [ ] Force [ ] Mystic
    Bufudyne, Mabufudyne (Lv48) | Ice Repel (Lv49) | Evil Wave
    
    
    *06) Divine
    
    {// They typically have balanced stats and are sturdy fighters, with few to no
        weaknesses. Especially good later on because of Blood Wine, which helps
        with endurance battles.
        Blood Wine lets Divine-types exchange some HP for MP for the entire team.
    
    Angel Lv: 14
    HP: 126 - MP: 44
    [ ] Phys  [ ] Fire  [S] Ice
    [ ] Elec  [W] Force [S] Mystic
    Dia | +Mute (Lv15) | Blood Wine
    
    Power Lv: 26
    HP: 240 - MP: 52
    [ ] Phys  [ ] Fire  [ ] Ice
    [S] Elec  [ ] Force [W] Mystic
    Mighty Hit (Lv27), Recarm (Lv28) | Blood Wine
    
    Lailah Lv: 34
    HP: 231 - MP: 150
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Mabufu | Ice Jump (Lv36) | Blood Wine
    
    Aniel Lv: 47
    HP: 455 - MP: 116
    [S] Phys  [ ] Fire  [N] Ice
    [S] Elec  [S] Force [ ] Mystic
    Holy Dance, Maziodyne (Lv49) | Blood Wine
    
    Kazfiel Lv: 56
    HP: 471 - MP: 148
    [S] Phys  [ ] Fire  [R] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Judgement (Lv58) | Ice Repel (Lv57) | Blood Wine
    
    Remiel Lv: 63 {UNIQUE} {locked}
    HP: 544 - MP: 238
    [N] Phys  [S] Fire  [ ] Ice
    [S] Elec  [ ] Force [ ] Mystic
    samarecarm | Phys Drain (Lv64) | Blood Wine
    
    Metatron Lv: 75 {UNIQUE} {locked}
    HP: 776 - MP: 204
    [R] Phys  [N] Fire  [N] Ice
    [W] Elec  [W] Force [R] Mystic
    Victory Cry | Blood Wine
    
    
    *07) Avian
    
    {// They typically have higher agility and otherwise balanced stats. Most of
        them have a weakness to force.
        Flight gives the team leader +1 movement.
    
    Moh Shuyuu Lv: 7
    HP: 72 - MP: 27
    [ ] Phys  [ ] Fire  [ ] Ice
    [D] Elec  [W] Force [S] Mystic
    Bufu | Flight
    
    Suparna Lv: 18
    HP: 130 - MP: 81
    [S] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [S] Force [W] Mystic
    Force Dance, Paral Eyes (Lv20) | +Paralyze (Lv19) | Flight
    
    Vidofnir Lv: 25
    HP: 186 - MP: 66
    [ ] Phys  [ ] Fire  [ ] Ice
    [D] Elec  [W] Force [ ] Mystic
    Mazio, Drain (Lv27) | +Mute | Flight
    
    Badb Catha Lv: 34
    HP: 259 - MP: 107
    [S] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [W] Force [W] Mystic
    Might Call | Life Aid, Extra One (Lv36) | Flight
    
    Garuda Lv: 61
    HP: 468 - MP: 156
    [ ] Phys  [S] Fire  [ ] Ice
    [S] Elec  [W] Force [N] Mystic
    Megido | Flight
    
    
    *08) Fallen
    
    {// They tend to have very balanced stats. Many of them come with most of their
        skill slots already full or filling.
        Sacrifice heals a little HP and MP for the team every time the Fallen demon
        kills an enemy.
    
    Gagyson Lv: 12
    HP: 114 - MP: 40
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [W] Force [ ] Mystic
    Zio, Elec Dance (Lv13) | Life Bonus, Counter (Lv14) | Sacrifice
    
    Nisroc Lv: 27
    HP: 216 - MP: 78
    [ ] Phys  [N] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Maragi, Weak Kill (Lv28) | +Paralyze, Mana Surge (Lv29) | Sacrifice
    
    Orobas Lv: 35
    HP: 253 - MP: 148
    [ ] Phys  [ ] Fire  [W] Ice
    [S] Elec  [ ] Force [N] Mystic
    Mazio, Weak Kill (Lv36) | Null Mystic, Elec Jump (Lv: 37) | Sacrifice
    
    Decarabia Lv: 44
    HP: 313 - MP: 161
    [S] Phys  [S] Fire  [ ] Ice
    [W] Elec  [ ] Force [ ] Mystic
    Agidyne, Shield All (Lv45) | Sacrifice
    
    Agares Lv: 55
    HP: 446 - MP: 170
    [S] Phys  [S] Fire  [ ] Ice
    [ ] Elec  [S] Force [W] Mystic
    Gigajama (Lv56), Tetrakarn (Lv57) | Phys Drain (Lv57) | Sacrifice
    
    Murmur Lv: 63
    HP: 495 - MP: 170
    [ ] Phys  [W] Fire  [W] Ice
    [R] Elec  [R] Force [W] Mystic
    Death Call (Lv64), Tetrakarn (Lv65) | Sacrifice
    
    
    *09) Avatar
    
    {// Avatar tend to have balanced stats, multiple resistances, and a variety of
        magic skills. Their Switch skill is great for when you have to save
        civilians or don't want friendly units to take all your kills.
        Switch allows you to trade places with a friendly unit up to six spaces
        away, for a cost of some MP.
    
    Heget Lv: 9
    HP: 90 - MP: 34
    [ ] Phys  [W] Fire  [N] Ice
    [S] Elec  [ ] Force [W] Mystic
    Bufu | Knight Soul | Switch
    
    Shiisaa Lv: 19
    HP: 162 - MP: 52
    [ ] Phys  [W] Fire  [ ] Ice
    [D] Elec  [ ] Force [S] Mystic
    Power Hit, Mazio (Lv20) | Revenge (Lv21) | Switch
    
    Bai Ze Lv: 27
    HP: 216 - MP: 85
    [ ] Phys  [S] Fire  [S] Ice
    [S] Elec  [W] Force [ ] Mystic
    Diarahan, Paral Eyes (Lv28) | Anti-Ice (Lv29) | Switch
    
    Airavata Lv: 40
    HP: 488 - MP: 104
    [ ] Phys  [W] Fire  [S] Ice
    [ ] Elec  [N] Force [ ] Mystic
    Zandyne (Lv42) | Null Force (Lv41), Force Jump (Lv42) | Switch
    
    Ukano Mitama Lv: 52
    HP: 330 - MP: 175
    [ ] Phys  [S] Fire  [ ] Ice
    [ ] Elec  [R] Force [S] Mystic
    Diarahan, Mazandyne (Lv53) | Force Repel (Lv54) | Switch
    
    Barong Lv: 60
    HP: 462 - MP: 162
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Elec Drain (Lv61), Life Lift (Lv62) | Switch
    
    
    *10) Beast
    
    {// Beast-types typically have high agility and strength, and are useful for
        high movement, fast strikes, and sniper attacks of sorts.
        Animal Leg allows the team leader to move again after attacking.
    
    Kabuso Lv: 2
    HP: 33 - MP: 21
    [ ] Phys  [S] Fire  [ ] Ice
    [W] Elec  [ ] Force [S] Mystic
    Agi, Zan (Lv4) | Animal Leg
    
    Hairy Jack Lv: 10
    HP: 84 - MP: 30
    [S] Phys  [ ] Fire  [S] Ice
    [W] Elec  [ ] Force [ ] Mystic
    Anger Hit | +Poison (Lv12), Life Bonus (Lv13) | Animal Leg
    
    Nekomata Lv: 19
    HP: 148 - MP: 46
    [ ] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [D] Force [ ] Mystic
    Paral Eyes (Lv21) | +Paralyze, Watchful | Animal Leg
    
    Cait Sith Lv: 25
    HP: 204 - MP: 74
    [ ] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [S] Force [ ] Mystic
    Mazan, Maragi (Lv27) | Force Rise (Lv26) | Animal Leg
    
    Orthrus Lv: 35
    HP: 245 - MP: 88
    [ ] Phys  [D] Fire  [W] Ice
    [ ] Elec  [S] Force [ ] Mystic
    Fire Dance | Pierce (Lv36), Fire Jump (Lv37) | Animal Leg
    
    Cerberus Lv: 53
    HP: 476 - MP: 94
    [S] Phys  [R] Fire  [W] Ice
    [S] Elec  [ ] Force [ ] Mystic
    Maragidyne | Hero Soul (Lv54) | Animal Leg
    
    
    *11) Wilder
    
    {// Leaning towards strength and vitality, they're most known for being very
        useful to vital for save-the-civilian missions. Unfortunately, they won't
        be quite as useful on the last days due to the huge near-30 level gap
        between the final two tiers.
        Devil Speed allows a team leader to move seven spaces, for a cost of some
        HP.
    
    Waira Lv: 7
    HP: 78 - MP: 35
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Zan | Hero Aid (Lv8), Life Bonus (Lv9) | Devil Speed
    
    Garm Lv: 11
    HP: 110 - MP: 22
    [ ] Phys  [S] Fire  [W] Ice
    [ ] Elec  [W] Force [S] Mystic
    Agi | Watchful, Counter (Lv14) | Devil Speed
    
    Afanc Lv: 26
    HP: 228 - MP: 66
    [S] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [S] Force [ ] Mystic
    Ice Dance | Phys Rise (Lv27), Revenge (Lv28) | Devil Speed
    
    Mothman Lv: 34
    HP: 250 - MP: 153
    [ ] Phys  [N] Fire  [S] Ice
    [W] Elec  [ ] Force [ ] Mystic
    Media, Mazan (Lv35) | Endure (Lv36) | Devil Speed
    
    Behemoth Lv: 62
    HP: 720 - MP: 56
    [ ] Phys  [W] Fire  [S] Ice
    [S] Elec  [ ] Force [ ] Mystic
    Attack All (Lv64) | Devil Speed
    
    
    *12) Genma
    
    {// Genma has more kinds of demons than any other type (eight). They tend to
        lean towards strength and have resistance to either phys or mystic.
        Their racial skill makes them pretty useful units.
        Phantasma allows the team leader to bypass obstacles, and cuts the movement
        cost in half.
    
    Jambavan Lv: 9
    HP: 136 - MP: 12
    [ ] Phys  [ ] Fire  [W] Ice
    [W] Elec  [S] Force [ ] Mystic
    Agi | Knight Soul, Race-O (Lv10) | Phantasma
    
    Tlaloc Lv: 16
    HP: 138 - MP: 70
    [ ] Phys  [S] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Fire Dance | Anti-Fire (Lv17) | Phantasma
    
    Heimdall Lv: 23
    HP: 180 - MP: 64
    [ ] Phys  [ ] Fire  [R] Ice
    [ ] Elec  [W] Force [S] Mystic
    Taunt | Watchful, Anti-Mystic (Lv24) | Phantasma
    
    Hanuman Lv: 32
    HP: 264 - MP: 80
    [S] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [W] Force [ ] Mystic
    Force Dance | Revenge, Endure (Lv33) | Phantasma
    
    Cu Chulainn Lv: 39 {UNIQUE}
    HP: 364 - MP: 49
    [S] Phys  [ ] Fire  [W] Ice
    [S] Elec  [R] Force [ ] Mystic
    Ziodyne | Pierce (Lv40), Phys Jump (Lv41) | Phantasma
    
    Kresnik Lv: 46 {UNIQUE} {locked}
    HP: 381 - MP: 120
    [S] Phys  [ ] Fire  [S] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Maragidyne | Phantasma
    
    Seiten Taisei Lv: 53 {UNIQUE}
    HP: 455 - MP: 94
    [N] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Hassohappa (Lv55) | Phantasma
    
    Ganesha Lv: 60
    HP: 510 - MP: 160
    [ ] Phys  [ ] Fire  [D] Ice
    [W] Elec  [S] Force [S] Mystic
    Judgement (Lv62) | Ice Drain, Force Drain (Lv61) | Phantasma
    
    
    *13) Fairy
    
    {// They have high magic and MP and a multi-target healing skill, but with its
        highest tier at level 45 and fragility due to low vitality, they become
        obsolete towards the end.
        Charm slightly heals an entire party within three spaces of the user. It
        can lower the team's movement, up Crit %, or heal the entire team, rarely.
    
    Pixie Lv: 2
    HP: 30 - MP: 27
    [ ] Phys  [W] Fire  [ ] Ice
    [S] Elec  [ ] Force [ ] Mystic
    Dia, Zio (Lv4) | Charm
    
    Kijimunaa Lv: 8
    HP: 60 - MP: 42
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Zan | Mana Bonus | Charm
    
    Jack Frost Lv: 14
    HP: 132 - MP: 48
    [ ] Phys  [W] Fire  [D] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Bufu, Ice Dance (Lv15) | Mana Bonus, Anti-Mystic (Lv16) | Charm
    
    Pyro Jack Lv: 19
    HP: 140 - MP: 90
    [ ] Phys  [D] Fire  [W] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Fire Dance, Maragi (Lv21) | Charm
    
    Silky Lv: 24
    HP: 155 - MP: 133
    [ ] Phys  [W] Fire  [N] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Bufu, Media (Lv26) | Charm
    
    Lorelei Lv: 33
    HP: 200 - MP: 153
    [ ] Phys  [ ] Fire  [ ] Ice
    [S] Elec  [S] Force [W] Mystic
    Diarahan, Makajamaon (Lv35) | Watchful | Charm
    
    Vivian Lv: 45
    HP: 261 - MP: 201
    [ ] Phys  [S] Fire  [ ] Ice
    [D] Elec  [S] Force [ ] Mystic
    Drain, Ziodyne (Lv46) | Mana Surge, Elec Repel (Lv47) | Charm
    
    
    *14) Tyrant
    
    {// Quite possibly one of the best demon types, with their good stats, HP,
        MP, and Tyranny. They all come with a vast array of resistances. Every one
        of them is Unique (can only have one copy at one time).
        Tyranny replenishes MP for the team at the end of the turn, and also delays
        your foes' turns.
    
    King Frost Lv: 22 {UNIQUE}
    HP: 180 - MP: 64
    [ ] Phys  [w] Fire  [D] Ice
    [S] Elec  [S] Force [N] Mystic
    Mabufu, Ice Rise (Lv23), Tyranny
    
    Hecate Lv: 42 {UNIQUE}
    HP: 270 - MP: 186
    [ ] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [S] Mystic
    Mediarahan (Lv43) | Anti-Most, Pierce (Lv44) | Tyranny
    
    Astaroth Lv: 52 {UNIQUE}
    HP: 378 - MP: 138
    [ ] Phys  [W] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Deathbound (Lv54) | Null Mystic | Tyranny
    
    Loki Lv: 64 {UNIQUE} {locked}
    HP: 522 - MP: 174
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [S] Mystic
    Megidolaon | Anti-All | Tyranny
    
    Lucifer Lv: 99 {UNIQUE} {locked}
    HP: 999 - MP: 516
    [S] Phys  [S] Fire  [S] Ice
    [S] Elec  [S] Force [N] Mystic
    Tyranny
    
    
    *15) Kishin
    
    {// They have low agility and magic, but their high strength and vitality
        combined with Double Up make them difficult to face in battle.
        Unfortunately, after Lv: 26 Nalagiri, you're not going to be able to get
        any strong Kishin until the 6th Day (Mikazuchi) or the Last Day.
        Double Up allows you to attack twice per turn.
    
    Ubelluris Lv: 14
    HP: 158 - MP: 18
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [W] Mystic
    Berserk, Taunt (Lv15) | Counter (Lv16) | Double Up
    
    Nalagiri Lv: 26
    HP: 272 - MP: 33
    [S] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Maragi, Power Hit (Lv27) | Anti-Phys (Lv28) | Double Up
    
    Mikazuchi Lv: 42 {UNIQUE} {locked}
    HP: 417 - MP: 52
    [ ] Phys  [ ] Fire  [ ] Ice
    [R] Elec  [W] Force [S] Mystic
    Mazio, Mighty Hit (Lv43) | Phys Jump (Lv44) | Double Up
    
    Zouchou Lv: 49 {UNIQUE} {locked}
    HP: 528 - MP: 128
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [W] Force [N] Mystic
    Agidyne (Lv51) | Double Up
    
    Koumoku Lv: 57 {UNIQUE} {locked}
    HP: 616 - MP: 148
    [ ] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [R] Force [S] Mystic
    Mazandyne (Lv58) | Double Up
    
    Bishamon Lv: 65 {UNIQUE} {locked}
    HP: 712 - MP: 162
    [S] Phys  [R] Fire  [W] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Hassohappa (Lv67) | Fire Repel (Lv66) | Double Up
    
    
    *16) Touki
    
    {// They have very high strength, but are typically weak to mystic attacks.
        Their attack power and HP allows for good use of their racial skill.
        Aggravate, for a little HP, ensures each party member a Critical Hit on
        the next turn.
    
    Kobold Lv: 3
    HP: 48 - MP: 12
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [W] Mystic
    Hero Aid (Lv5) | Aggravate
    
    Bilwis Lv: 9
    HP: 112 - MP: 6
    [ ] Phys  [S] Fire  [S] Ice
    [W] Elec  [N] Force [ ] Mystic
    Hero Aid, Race-D (Lv10) | Aggravate
    
    Gozuki Lv: 16
    HP: 182 - MP: 20
    [ ] Phys  [R] Fire  [W] Ice
    [ ] Elec  [S] Force [W] Mystic
    Berserk, Desperation (Lv18) | Race-O | Aggravate
    
    Mezuki Lv: 20
    HP: 176 - MP: 75
    [ ] Phys  [R] Fire  [W] Ice
    [S] Elec  [ ] Force [W] Mystic
    Mazio (Lv22) | Race-O, Elec Rise (Lv21) | Aggravate
    
    Berserker Lv: 41
    HP: 414 - MP: 47
    [ ] Phys  [ ] Fire  [N] Ice
    [ ] Elec  [ ] Force [W] Mystic
    Endure, Dual Shadow (Lv43) | Aggravate
    
    Yaksa Lv: 52
    HP: 462 - MP: 63
    [ ] Phys  [N] Fire  [ ] Ice
    [S] Elec  [W] Force [S] Mystic
    Diarahan, Deathbound (Lv53) | Null Fire (Lv54) | Aggravate
    
    
    *17) Jaki
    
    {// Jaki tend to have strong resistance to mystic-type attacks, and have low
        agility but otherwise balanced stats. Bind is pretty good for something
        like the Kudlak levels, and for saving civilians if you're really without
        movement-enhancing skills.
        Bind will reduce an enemy's movement range to 1 for their next turn. It
        can be used up to within three spaces of the user, and costs HP.
    
    Ogre Lv: 4
    HP: 72 - MP: 8
    [ ] Phys  [W] Fire  [S] Ice
    [W] Elec  [W] Force [ ] Mystic
    Knight Soul | Bind
    
    Ogun Lv: 8
    HP: 104 - MP: 11
    [ ] Phys  [S] Fire  [W] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Anger Hit (Lv9), Agi (Lv11) | Knight Soul, Life Bonus (Lv10) | Bind
    
    Wendigo Lv: 19
    HP: 196 - MP: 48
    [ ] Phys  [W] Fire  [R] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Ice Dance, Brutal Hit (Lv21) | Anti-Ice | Bind
    
    Loa Lv: 28
    HP: 253 - MP: 88
    [ ] Phys  [W] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    Paral Eyes, Mute Eyes (Lv29) | Life Surge (Lv30) | Bind
    
    Legion Lv: 37
    HP: 280 - MP: 135
    [S] Phys  [W] Fire  [ ] Ice
    [W] Elec  [ ] Force [S] Mystic
    Petra Eyes, Ice Dance (Lv38) | Anti-Phys, Ice Jump (Lv40) | Bind
    
    Kudlak Lv: 46 {UNIQUE} {locked}
    HP: 441 - MP: 127
    [S] Phys  [W] Fire  [R] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Drain Hit | Bind
    
    
    *18) Femme
    
    {// Boasting strong magic and high MP, Femmes are otherwise fragile when it
        comes to physical attacks (with the exception of that annoying Rangda).
        They have a multi-target healing skill, but in most cases probably won't
        make your endgame team.
        Devotion heals a whole team up to half the HP that the user currently has.
    
    Kikimora Lv: 10
    HP: 75 - MP: 57
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [W] Force [N] Mystic
    Dia, Zan (Lv11) | Mana Bonus (Lv12) | Devotion
    
    Lilim Lv: 15
    HP: 116 - MP: 62
    [ ] Phys  [ ] Fire  [W] Ice
    [N] Elec  [ ] Force [ ] Mystic
    Mute Eyes (Lv17), Elec Dance (Lv16) | Mana Bonus, Anti-Elec (Lv16) | Devotion
    
    Yuki Jyorou Lv: 19
    HP: 130 - MP: 99
    [ ] Phys  [W] Fire  [D] Ice
    [ ] Elec  [ ] Force [ ] Mystic
    Amrita, Mabufu (Lv21) | +Mute, +Paralyze (Lv20) | Devotion
    
    Peri Lv: 28
    HP: 210 - MP: 90
    [ ] Phys  [ ] Fire  [ ] Ice
    [S] Elec  [ ] Force [W] Mystic
    Mazio, Drain (Lv30) | Anti-Elec, Mana Surge (Lv29) | Devotion
    
    Hariti Lv: 39
    HP: 312 - MP: 102
    [ ] Phys  [S] Fire  [ ] Ice
    [N] Elec  [W] Force [S] Mystic
    Ziodyne (Lv40) | Extra One, Null Elec (Lv41) | Devotion
    
    Rangda Lv: 49
    HP: 330 - MP: 183
    [R] Phys  [ ] Fire  [ ] Ice
    [W] Elec  [S] Force [S] Mystic
    Diajama (Lv50) | Phys Repel (Lv51) | Devotion
    
    
    *19) Element
    
    {// Elements all have strong resistance to mystic-type attacks and come with
        a variety of elemental resistances or attacks. You should be primarily
        using them to fuse Mitama or to upgrade your demons a tier.
        Elements have no racial skill. It costs 1000 Macca to fuse one.
    
    ElementErthys Lv: 7
    HP: 75 - MP: 36
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [W] Force [N] Mystic
    Amrita
    
    ElementAeros Lv: 11
    HP: 85 - MP: 57
    [ ] Phys  [ ] Fire  [ ] Ice
    [S] Elec  [S] Force [N] Mystic
    Zio
    
    ElementAquans Lv: 15
    HP: 110 - MP: 75
    [ ] Phys  [ ] Fire  [R] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Ice Dance
    
    ElementFlaemis Lv: 20
    HP: 135 - MP: 96
    [ ] Phys  [D] Fire  [w] Ice
    [ ] Elec  [ ] Force [S] Mystic
    Maragi | Fire Rise
    
    
    *20) Mitama
    
    {// Mitama all null mystic-type attacks, don't come with any skills when
        fused...and shouldn't really be used when fighting, anyway. Each will
        add three points (plus fusion bonus stats, etc) in a certain stat
        to whichever demon they get fused with.
        Mitama have no racial skill. It costs 3000 Macca to fuse one.
    
    Saki Mitama Lv: 35
    HP: 280 - MP: 135
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    (Vitality)
    
    Kusi Mitama Lv: 38
    HP: 245 - MP: 147
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    (Agility)
    
    Ara Mitama Lv: 41
    HP: 265 - MP: 159
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    (Strength)
    
    Nigi Mitama Lv: 44
    HP: 285 - MP: 195
    [ ] Phys  [ ] Fire  [ ] Ice
    [ ] Elec  [ ] Force [N] Mystic
    (Magic)
    
    
    =---=---------------------------------------------------------------------=---=
    |27. Unlockable Fusions                                                 [2701]|
    =---=---------------------------------------------------------------------=---=
    
    There are several locked fusions in the game that can only be unlocked after
    certain battles or routes. You'll have to beat the game at least twice to get
    them all, and you'll have to let a character die at least once.
    
    Pazuzu Lv: 35 - Vile
     - Battle: Day 5 - Kaido & Keisuke - Shiba Park.
     - In short, you must let Kaido kill Keisuke.
    
    Yama Lv: 45 - Deity
     - Battle: Day 5 - Keisuke - Shiba Park.
     - You have to save Keisuke. You can't BS your way out of the battle, either - 
       you have to fight Yama and win.
    
    Kudlak Lv: 46 - Jaki ; Kresnik Lv: 46 - Genma
     - Battle: Day 5 - Mari - Kudanshita.
     - You have to save Mari and let her deal the finishing blow to Kudlak.
    
    Mikazuchi Lv: 42 - Kishin
     - Battle: Day 5 - Gin & Azuma - Roppongi
     - Save Gin, defeat Azuma, etc etc.
    
    Bishamon Lv: 65 - Kishin
     - Battle: Last Day - all routes except Yuzu's - Eikokuji - Ikebukuro.
     - Defeat Bishamon.
    
    Zouchou Lv: 49 - Kishin ; Koumoku Lv: 57 - Kishin
     - Battle: Last Day - all routes except Yuzu's - Sengakuji - Shinagawa.
     - Defeat both Devas.
    
    Loki Lv: 64 - Tyrant
     - Battle: Last Day - Yuzu's route - ??? (gigolo guy) - Shinjuku.
         OR
     - Battle: Last Day - Amane's route - Naoya - Top Floor.
     - Defeat Loki.
    
    Remiel Lv: 63 - Divine
     - Beat Yuzu's route.
    
    Metatron Lv: 75 - Divine
     - Beat Amane's route.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |28. Recommended Skill Setups                                           [2801]|
    =---=---------------------------------------------------------------------=---=
    
    So very tentative, for now. I honestly don't know if people really need this - 
    most of the "best demons" (endgame, at least) are pretty much agreed upon. I
    might just do a quick thing on some good skill sets. Drop me a line with your
    thoughts?
    
    Various skill set ideas:
    
    __ Jump + ___ Rise
    
     - These do stack. So the damage done will be 1.5 x 1.2. If you need that extra
       bit of power to wipe out your enemies in one blow or you're going against,
       say, Belial and you need to do a ton of ice damage, this'll work.
    
    Magic Yin + Mana Aid/Victory Cry (+ ___ Jump/Rise)
    
     - The damage you do with this combination will be extreme - 1.5 x 1.5/1.2. For
       longer battles you'll definitely want that team's members to have some kind
       of mana recovery ability, otherwise you'll be sucked dry pretty quickly. If
       you can afford it, stacking Jump and Rise will give you even more power.
    
    Magic Yang + a team with Holy Dance/Megidolaon + Blood Wine/Tyranny
    (+ Drain, + Awakening)
    
     - Even if this team's MP gets drained, why does it matter? You'll be able to
       recover eventually anyway. Awakening'll give you Magic Yin without the large
       MP cost, if you choose to use it. If you're in for a long battle somewhere,
       this kind of setup will definitely keep you going for a long time. Magic
       Yang probably won't hurt you then, either, as you usually can't drain all
       the MP of those bosses anyway (and they benefit from Magic Yang as well).
    
    
    Deathbound/Hassohappa + Phys Jump/Rise + Pierce + Phys Repel (OR + Life Aid/
    Life Lift, OR Attack All)
    
     - For any physical fighter, you'll want Pierce and Phys Jump. Don't use
       something like Life Surge if you're using moves like Deathbound - Life Aid
       and Lift will replenish your HP and keep it high, which is what you want for
       HP-dependant damage-type attacks.
     - I prefer Phys Reflect to Aid/Lift, though, because if you run into a team
       with Tetrakarn or Phys Repel, it'll keep it from turning into a messy,
       deadly situation (your Pierce will reflect back on yourself if you're using
       something like Phys Drain, too).
     - I also prefer leaving Attack All off my phys attacker, since you need those
       passive slots for other things, and it's easier to just have them Deathbound
       and then get healed afterwards.
    
    Rage Soul + Attack All + Phys Jump/Rise + Pierce + Phys Reflect
    
     - Pretty insane phys. attack damage here - 2 x 1.5/1.2. The problem with this
       setup is that you're limited to attacking only. If you're against a team
       with Phys Repel - aka Rangdas and Murmurs, or the last Lucifer form, you're
       beyond screwed.
    
    Full Might + Attack All/Deathbound/Hassohappa + Phys Jump/Rise + Pierce + Phys
    Repel
    
     - I like Full Might a lot more. One, it offers more flexibility - if you don't
       want to attack, you won't have to. The other thing is, though it doesn't
       give you x2 attack, it gives you criticals - which will give you Extra Turns
       and eliminate your enemies' ETs, potentially giving you the chance to do
       a bit more damage than Rage Soul would, especially in boss fights.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |29. Events and Route Outlines                                          [2901]|
    =---=---------------------------------------------------------------------=---=
    
    In general, an event with the corresponding person will advance their route.
    Sometimes, another character's event will affect certain routes or your getting
    another character on your team, however. And sometimes, one of the 6/7 route
    characters' events are mandatory for the main plot.
    
    I've tried to give a brief overview of each non-route character's events and
    what role they play. Most of them either 1) do nothing, 2) have a few events
    that are mandatory but otherwise do nothing, or 3) unlock a character for use
    on the Final Day. Note that even though some of these "do nothing," they'll
    still give you interesting story bits, especially about individual characters
    who otherwise don't get an opportunity to appear in the main plot much. But for
    route completion's sake...yeah, they can be ignored.
    
    
    Haru should be bundled with Gin as theirs is a joint route of sorts, but all of
    her events either go towards their route or the main plot anyway.
    
       NOTE: If you want to get any route other than Yuzu's, you -have- to
             save Haru on the 4th Day at 17:00. Otherwise, you can't fight
             the second Bel battle, etc etc. (At least, I'm fairly sure about
             this one, let me know if it turned out differently for you.)
    
    Honda...really doesn't seem to affect any route, after his mandatory event on
    the 2nd day or so. So, ignore him. Same for the joint events he appears in.
    
    Izuna has almost all plot-mandatory events.
    
    Keisuke's events mostly are mandatory for the plot (namely battles and all of
    the 5th Day craziness). There are a couple that you don't need, though.
    
    Mari's events mostly determine whether or not you can use her as a fighter on
    the Last Day (unless you take Yuzu's route, in which case she can't be used).
    
    Midori has several events that contribute to getting Black Frost as a fighter
     - the only demon fighter you can have. Basically, make sure to choose her
    optional battle on the 3rd Day, and her event that comes afterwards.
    
    Shoji tends to disseminate information that plays a key role in the plot and
    Atsuro's and Amane's routes, but save a few events in the early days, hers
    aren't necessary.
    
    ???/flashy gigolo guy affects Naoya's route the most. Most of his events are
    pretty much mandatory for the main plot anyway, though.
    
    There are several blue events titled "Mysterious man" or "Mysterious woman."
    These pretty much comprise strange individuals talking about humanity and
    demons, and sort of contribute points to getting Naoya's or Amane's routes.
    
       NOTE: Specific answers to various dialogue questions -do- matter. Not
             all of them, obviously, but some of them very specifically affect
             things. I haven't hacked the game so I'm not 100% about this, but
             the game probably tallies up points depending on how you answered
             questions and what attitudes you've expressed.
    
             Either way, it's doubtlessly a good idea not to sound wimpy and
             always go, "Wah I want to get out of the lockout" / "It's useless
             we're all going to die" / "Let's just run away" / etc etc. That's
             no way to be a good video game hero...and the wimping out option's
             already available by default, anyway (escaping the lockout,
             Yuzu's route).
    
    
    Below are brief notes on each of the routes. The event flowcharts below contain
    mostly all the events that pertain to the character. This includes battles and
    the mandatory ones.
    
       NOTE: For all routes, on the 6th Day at 12:00, events with that route's
             character will appear if you have completed their sequences and
             unlocked their route. Picking this event will secure their route.
             The exceptions are Yuzu's, as it's a default, and Gin's, whose
             battle with Azuma appears at 12:00 but whose route confirmation
             event shows up at 13:00 or so.
    
             Note that if you tallied up a bunch of answers in dialogue and
             email that really go against the route (i.e. being too holy for
             Naoya, being too demonic for Amane...I jest, mostly), getting
             the event won't get you the route. So, in a sense, the events
             which 'secure' the routes really mean you've just come to the
             end of the chain of events that route has to offer.
    
    
    Flowchart Key:
     *  - Event cannot be skipped.
          (Note that all [BATTLE]s by their nature are plot-oriented and cannot be
           skipped, unless [OPTIONAL] is indicated.)
    
    
    {// A: Amane ............................
                                      .................................. [2902] //}
    
    Most of Amane's route coincides with the main plot, and you probably won't have
    to try to get hers unlocked.
    
     - When making dialogue choices, just make sure you're at least open-minded to
       the idea of God and whatnot. Don't ridicule Him/Amane, don't doubt
       everything they say, etc. Being gung-ho about becoming the Messiah and/or
       God will also work (though you might shut off, say, Naoya's route).
    
     1. Throughout the game, several blue events that don't take up time appear,
        once per day for the middle stretch of the game or so. Some of these
        contribute to being able to get her route.
     2. On the 4th day, save Haru at 17:00 by choosing her event. Good idea to have
        Yuzu remind you what time it is (she'll offer to do so at the beginning of
        the day).
     3. Contrary to what some people fear, in the 6th Day battle where you choose
        to help the angels, the demons, or kill both, choosing to kill the angels
        will not ruin your chances of getting this route.
     4. If, on the 6th Day, you get an event with Amane wherein Remiel speaks
        through her and Strongly Advocates your becoming the Messiah and getting
        everyone to obey God's teachings through your proselytizing, etc etc,
        you've secured Amane's route.
    
    
    Flowchart:
    
    1st Day
    
    14:00
     - ??? (Founder) - Shiba Park
    
    4th Day
    
    9:00
     - Amane - Shiba Park
     - Mysterious woman – Roppongi (blue)
    14:30
     - Haru – Shibuya
       -- Don't bother choosing until 17:00. It'll
          only waste 30 minutes if you choose it
          any earlier.
    
    5th Day
    
    9:00
     - Amane & Founder – Roppongi*
    14:00
     - Izuna & Fushimi [BATTLE] (until 15:00)
       --> Amane – Roppongi*
         --> Shomonkai facility – Shinagawa*
    
    6th Day
    
    9:00
     - Amane – Shiba Park*
    12:00
     - Izuna – Nagata-cho* (14:30, must pick by 16:00)
       --> Amane – Shiba Park
          -- Secures Amane's route.
    
    
    Emails:
    
    2nd Day
     - "Not interested."
     - "Tell me more." <-- +
    3rd Day
     - Not interested.
     - I'll do what I can. <-- +
    5th Day
     - I'll think about it. <-- +
     - I'm not confident.
    
    
    
    {// B: Atsuro ...........................
                                      .................................. [2903] //}
    
    One of the possible 5th Day deaths does affect Atsuro's route. Only on Atsuro's
    route do you get information about the EMT field (aka what the government's
    final option is that'll kill everyone on the Last Day).
    
     - With your dialogue choices, agree with Atsuro whenever possible, and also
       agree with the idea that keeping demons around could help society.
    
     1. There are three Atsuro events on the 3rd and 4th Days which should let
        you find his friend 10Bit and have Atsuro look into the COMP he leaves
        behind for info on the EMT field.
     2. On the 4th day, save Haru at 17:00 by choosing her event. Good idea to have
        Yuzu remind you what time it is (she'll offer to do so at the beginning of
        the day).
        *** NOTE: I've heard that you don't actually need to save Haru for Atsuro's
            route. If I can get a bit more information (i.e. is there any change in
            the Bel fights, etc) and more confirmation, I'll take this part out.
     3. Keisuke can't die. So on Day 4, make sure you get Mari's bag, and give
        it to Kaido. Then fight Mari's battle at 12:00, and Keisuke's at 13:00. If
        you don't give the bag to Kaido, you'll have to choose between Mari's and
        Keisuke's battles, essentially killing Mari, so there you go.
     4. On the 6th Day, you'll get one last scene with Atsuro where he talks about
        the possibility of controlling all the demons. Pick it and agree with him
        to secure his route.
    
    
    Flowchart:
    
    1st Day
    
    9:00
     - Atsuro – Shibuya (until 9:30)
    
    3rd Day
    
    10:00
     - Atsuro – Ikebukuro
       --> Atsuro – Ikebukuro
    
    4th Day
    
    9:00
     - Atsuro - Akihabara
    14:30
     - Haru – Shibuya
       -- Don't bother choosing until 17:00. It'll
          only waste 30 minutes if you choose it
          any earlier.
    16:30
     - Kaido - Shibuya*
       --> Mari – Shibuya [BATTLE]
         --> Kaido – Shiba Park
             -- Don't bother picking this before
                finding Mari's bag, as it'll merely
                waste 30 minutes. Give Kaido the bag
                to be able to save both Mari and
                Keisuke.
         --> Look for Mari's bag – Kanda (blue)
           --> Look for Mari's bag – Akihabara (blue)
             --> Look for Mari's bag – Ueno (blue)
               --> Mari – Kanda
                   -- If you give Mari the bag, you
                      won't be able to save both
                      Keisuke and Mari.
    
    5th Day
    
    9:00
     - Atsuro - Shibuya
     - Azuma – Roppongi*
       --> Atsuro – Akihabara
           -- Priority over other Atsuro events.
           -- You must pick this by 12:00 on the 6th Day
              to gain crucial information.
    (if you haven't handed over the bag, you'll then have
    until 10:00 to do something with it:)
     - Mari – Kanda
     - Kaido – Shiba Park
    12:00
     - Mari – Kudanshita [BATTLE] (until 12:30)
     - Keisuke – Shiba Park [BATTLE]
       -- If you did not give the bag to Kaido.
    13:00
     - Mari & Kaido - Kudanshita [BATTLE]
       -- If you didn't choose Mari's battle in time.
     - Keisuke – Shiba Park [BATTLE] (until 13:30)
       -- If you did give the bag to Kaido, the battle
        gets delayed to this point.
       --> Keisuke – Akihabara
    
    6th Day
    
    12:00
     - Atsuro - Shibuya
       -- Secures Atsuro's route.
    
    
    Emails:
    
    1st Day
     - I do, too. <-- +
     - What's he up to?
    2nd Day
     - "I wonder about that."
     - "What does he know?" <-- +
    3rd Day
     - Demons are harmful.
     - We'll find a way. <-- +
    4th Day
     - You can do it. <-- +
     - Focus on it later.
    5th Day
     - I trust in you.
     - Let's look into it. <--+
    (OR, if you fought Midori and Kaido:)
     - I'll work hard.
     - You'll help me. <-- +
    
    
    {// C: Gin ..............................
                                      .................................. [2904] //}
    
    There are a few critical points you have to get through if you want Gin/Haru's
    route.
    
     - with your dialogue choices, just keep open-minded and don't swing too much
       towards, say, being the Messiah or the overlord. Agree with Gin when he says
       he'd like Tokyo to go back to the way it was.
    
     1. On the 4th day (provided you've been following Gin's events), there'll be
        an event with him at Shiba Park. Eventually you'll come across two choices
        in the dialogue when he talks about Aya's disappearance: "Want me to help?"
        and "Don't give up." Pick the FIRST one. Or else - you guessed it - the
        route's sealed off, as you won't be able to investigate her disappearance
        and trigger a key battle on Day 6.
     2. On the 4th day, save Haru at 17:00 by choosing her event. Good idea to have
        Yuzu remind you what time it is (she'll offer to do so at the beginning of
        the day).
     3. Fight the battle against Azuma on the 6th day, and keep Gin alive. Then
        view one more scene with him, and the scene with Gin and Amane. When Gin
        says he'll help you look for Haru and talks about getting rid of all the
        demons, tell him you agree and will help, and you've secured his route.
    
    The first one could take you by surprise. I kept wondering why I hadn't
    unlocked his route on my first playthrough, only to discover that -that- was
    the reason. Needless to say, wasn't impressed.
    
    Flowchart:
    
    1st Day
    
    10:30
     - ??? (Gin) – Omotesando*
    
    11:00
     - ??? (Haru) – Roppongi*
    
    14:00
     - Haru & ??? (Azuma) - Roppongi
    
    2nd Day
    
    9:00
     - Omotesando – Omotesando*
       --> Hibiya Park – Tokyo
    
    3rd Day
    
    9:00
     - Gin – Omotesando
     - Haru – Tokyo [BATTLE]
       --> Haru – Kudanshita
         --> Haru – Suidobashi
    15:30
     - Gin - Omotesando
       -- If you already did the two Haru events.
    
    4th Day
    
    11:00
     - Gin – Shiba Park
       -- This one's crucial. When the opportunity
          comes, you must answer "Want me to help?"
          Otherwise the route is sealed off. Ayep.
       --> Gin – Omotesando
       --> Ask about Aya – Omotesando (blue)
         --> Ask about Aya – Shinagawa (blue)
           --> Ask about Aya – Roppongi (blue)
             --> Ask about Aya – Shinagawa (blue)
               --> Gin – Omotesando
    14:30
     - Haru – Shibuya
       -- Don't bother choosing until 17:00. It'll
          only waste 30 minutes if you choose it
          any earlier.
    
    5th Day
    
    9:00
     - Azuma – Roppongi*
       --> Atsuro – Akihabara
           -- Priority over other Atsuro events.
           -- You must pick this by 12:00 on the 6th Day
              to gain crucial information.
     - Gin - Omotesando
     - Kannagi-cho – Shinjuku
       -- Appears after you choose the Gin event that
          first appears yesterday, questioning who might
          be distributing so many COMPs.
    14:30
     - Gin – Omotesando
    
    6th Day
    
    9:00
     - Gin – Omotesando*
    12:00
     - Gin & Azuma – Roppongi [BATTLE] (until 12:30)
    13:00
     - Shoji – Omotesando (if you ignored Gin's battle)*
     - Gin – Omotesando (if you fought the battle)*
       --> Gin & Amane – Shinagawa
           -- Priority over other Gin and Amane events.
              Secures Gin's route.
    
    
    Emails:
    
    4th Day
     - Tell me about Haru.
     - Tell me about you.
    5th Day
     - Okay.
    (If you previously chose "Tell me about Haru")
     - Tell me about Aya. <-- +
    (If you previously chose "Tell me about you")
     - Tell me about Haru. <-- +
    
       NOTE: It doesn't matter what you chose on the 4th Day for your reply,
             honestly. Not sure where the misconception came from. Essentially
             asking him about himself or Aya gets the same info, so as long as
             you don't pick "Okay" on the 5th day, you're fine.
    
    
    {// D: Kaido ............................
                                      .................................. [2905] //}
    
    Neither of the 5th Day possible deaths have any effect on getting Kaido's
    route. This route essentially takes the same path as Naoya's and doesn't unlock
    you Kaido's pic on the title screen (it unlocks Naoya's, actually), but it's a
    route nonetheless. Kaido doesn't harp on the Bels and wants power instead,
    though.
    
    If you've unlocked both Kaido's and Naoya's routes, and you choose one of them
    and then decide you need more time to make up your mind, the one you didn't
    select will disappear from the map.
    
     1. Make sure you find out about Kaido's brother and situation in early events,
        etc etc.
     2. On the 4th day, save Haru at 17:00 by choosing her event. Good idea to have
        Yuzu remind you what time it is (she'll offer to do so at the beginning of
        the day).
     3. If you get the option to BS the fight with Keisuke, don't. If you do,
        you'll have to fight Kaido and Midori in the future, and you'll end up
        destroying his COMP.
     4. No matter how the events of the 5th Day went, talk to Kaido. The dialogue
        will change depending, but he'll ask you if you want to team up with him
        and get your hands on all the COMPs, putting all the power in your hands.
        On the 6th Day, agree to help him find the COMP factory, find it (blue
        event), and pick Kaido's last event. You must choose to tell him where the
        factory is. This will secure Kaido's route.
    
    
    Flowchart:
    
    2nd Day
    
    9:00
     - Gin & Kaido – Omotesando
     - Highway Offramp – Shibuya            I recommend you skip this event. It'll
       --> Kaido & Honda – Shibuya      <-- save you 30 mins and you can pick it
         --> Kaido – Kanda (1)              after the battle below.
    
    14:30
     - Kaido & Honda – Ikebukuro [BATTLE]
       -- priority above other events with
          Kaido and Honda.
       --> Kaido – Kanda (1)
         --> Kaido & Mari – Kanda
           --> Kaido – Kanda
           --> Mari - Kanda
    
    4th Day
    
    14:30
     - Haru – Shibuya
       -- Don't bother choosing until 17:00. It'll
          only waste 30 minutes if you choose it
          any earlier.
     - Kannagi-cho – Shinjuku [BATTLE]
       --> Kaido & Honda – Suidobashi [BATTLE]
    16:30
     - Kaido – Shibuya*
    
    5th Day
    
    12:00
     - Mari – Kudanshita [BATTLE] (until 12:30)
     - Keisuke – Shiba Park [BATTLE]
       -- If you did not give the bag to Kaido.
          Don't choose to BS the fight.
    13:00
     - Mari & Kaido - Kudanshita [BATTLE]
       -- If you didn't choose Mari's battle in time.
    
     - Keisuke – Shiba Park [BATTLE] (until 13:30)
       -- If you did give the bag to Kaido, the battle
          gets delayed to this point.
          Don't BS the battle.
    14:00
     - Kaido & Keisuke – Shiba Park [BATTLE] (until 14:30)
       -- If you didn't choose Keisuke's battle in time.
    
    6th Day
    
    12:00
     - Kaido – Shibuya*
       -- If Keisuke survived, otherwise the sequence
          skips to the one below.
       --> Kaido – Shibuya
         --> Shomonkai Facility – Shinagawa (blue)
         --> Kaido – Shibuya
         -- Don't pick before choosing the blue option.
            Tell him where the factory is;
            secures Kaido's route.
    
    
    Emails:
    
    3rd Day
     - This world is mine!
     - I'll consider it. <-- +
    4th Day
     - I'll help out. <-- +
     - Lay low while I look.
    5th Day
     - Leave it to me.
     - Don't give up. <-- +
    
    
    
    {// E: Naoya ............................
                                      .................................. [2906] //}
    
    Naoya doesn't seem to be a particularly picky guy. Most of his route's stuff
    coincides with the main plot, and he's pretty keen on you becoming the King
    no matter how reluctant you might sound.
    
    If you've unlocked both Kaido's and Naoya's routes, and you choose one of them
    and then decide you need more time to make up your mind, the one you didn't
    select will disappear from the map.
    
     - With your dialogue choices, as long as you aren't insanely enthusiastic
       about being a Messiah, you should be fine, even if you doubt Naoya a little
       (if you go for power and overlord-ism-ness too much, you'll probably block
       off other routes).
    
     1. There are several blue events that don't use up time. You get one per day
        for three or so days, and some of these contribute to getting Naoya's
        route.
     2. On the 4th day, save Haru at 17:00 by choosing her event. Good idea to have
        Yuzu remind you what time it is (she'll offer to do so at the beginning of
        the day).
     3. On the 5th Day, there'll be a mandatory battle where Naoya summons seven
        demons and stands as an outside party on the field. It's not in the mission
        requirements, but he wants you to defeat six of them in three turns or less
        if you want to get info from him. Despite the hype about having to beat
        them in one turn, two's honestly enough and easily doable even on your
        first playthrough. Either one's "passing" to him.
     4. On the 6th Day, there should be an event with Naoya where he says he'd
        really, really like you to become the King of Bel. Pick it and you've
        secured Naoya's route.
    
    
    Flowchart:
    
    3rd Day
    
    9:00
     - Suspicious man – Omotesando (blue)
    17:30
     - Cemetary – Aoyama [BATTLE] (until 18:00)
       --> ??? – Shinjuku (until 18:30)*
    
    4th Day
    
    14:30
     - Haru – Shibuya
       -- Don't bother choosing until 17:00. It'll
          only waste 30 minutes if you choose it
          any earlier.
     - Azuma – Shinagawa*
    
    5th Day
    
    9:00
     - Azuma – Roppongi*
        --> Atsuro – Akihabara*
     - Suspicious man – Ueno (blue)
    17:30
     - Naoya – Nagata-cho [BATTLE] (until 18:30)
       -- Beat six demons in three turns or less.
    
    6th Day
    
    12:00
     - Naoya – Aoyama
       -- Secures Naoya's route.
    
    Emails:
    
    None to deal with. Like I said, he's easygoing. :]
    
    
    {// F: Yuzu..............................
                                      .................................. [2907] //}
    
    There's actually nothing really to say for Yuzu's route, as hers is the default
    one that'll appear no matter where you swerve in the game. She has a few
    events, but they're not mandatory. Just some extra character story stuff. I'm
    not sure if you can even get it so that her route is the only one that appears
    as an option at the end...but if that happened, dunno what you were doing
    timeskipping so often and chickening out on all the questions.
    
     1. If you didn't save Haru on the 4th Day at 17:00, this'll be the only route
        you can get.
    
    
    Flowchart:
    
    2nd Day
    9:00
     - Yuzu – Shibuya
    
    6th Day
    16:30
     - Honda – Ueno [BATTLE] (by 18:00)
       --> Yuzu – Shibuya (until 18:00)
    
    
    Emails:
    
    Why do these matter for Yuzu? They probably factor with your other answers re:
    running away, escaping the lockdown, escaping your destiny(ies?), etc etc.
    
    1st Day
     - It's like camping. <-- +
     - I feel grody, too.
    2nd Day
     - "Do what we can." <-- +
     - "No way to know."
    3rd Day
     - It was different.
     - I won't change. <-- +
    4th Day
     - It's the demons.
     - Do what we can. <-- +
    5th Day
     - Stay here with me. <-- +
     - I'll find a way out.
    
    
    
    =---=---------------------------------------------------------------------=---=
    |30. Route Spoilers                                                     [3001]|
    =---=---------------------------------------------------------------------=---=
    
    Didn't take a certain route but you want to know what happened? Look no
    further. Well...if I got to that route yet, at least. Note that when I
    "summarize," I fall just a little under what'd be pure transcription...yeah.
    So. There's your fair warning.
    
    I'm also trying to keep as objective a voice as possible, but in some of them
    my more...wry comments will probably pepper the whole thing (re: Amane's). Hey,
    I try.
    
    
    {// A: Amane ............................
                                      .................................. [3002] //}
    
    So, you decide to become the Messiah. Cue fanfare. Remiel blames demons for
    corrupting man; though, if mankind was strong, it wouldn't be a problem...but
    the angels don't wish that much from mankind. Angels and demons have fought
    forever, but with the Throne of Bel, you can subdue the demons. He leaves.
    Midori says what he said sounded a lot like what Keisuke said...is this the
    right decision?
    
    Remiel will now lead you all as His messenger. Plus, you don't have to worry
    about the deadline any more, and you can trust his word as the angels won't
    deceive you. Anyway, your task is to defeat all the Bels, starting with
    Jezebel, who's within Amane. Remiel says you've begun to awaken as Abel, which
    will help you.
    
    For this fight, you'll be going into Amane's mind. First, Remiel tells you
    about Abel, His beloved child. You're capable of becoming the Messiah and the
    overlord, yet you're no one special. Remiel says this is true. There once were
    two brothers, Cain and Abel. This was the first human tragedy, as Abel, the
    child of sorrow, was the first human killed by his fellow man – his own
    brother. Abel, killed before awakening as His child, continues to be
    reincarnated as a human, and his essence has been inherited by many.
    Essentially, one Cain, but many Abels. So someone like you isn't rare. But,
    you've defeated two Bels, and Abel's dormant power has begun to awaken within
    you, which was what allowed you to absord the Bels' power in the first place.
    
    But anyway, with the COMP to direct the flow of thoughts, you'll enter Amane's
    soul and fight Jezebel. If you die there, it's like dying in the real world.
    It's also possible that Amane's soul will oppose you, considering how much
    control Jezebel has right now.
    
    You get warped into a "Cartesian Garden." A...beautiful field of flowers and a
    crystal clear pond and so on. (We get the symbolism, really.)  You spot Amane,
    but a voice asks, "Who dares to track mud through another's soul?" Oops, looks
    like it's Jezebel. Suddenly everything goes dark, and the once-utopian garden
    has now become red flaming rock and a lava pond. Charming. Jezebel appears.
    
    After you defeat her, you return to the real world. Atsuro asks Remiel what's
    next, and Amane laughs, saying, "Can't you tell? It's me, Amane." Apparently
    after Jezebel's defeat, Remiel's now gone. But Amane can still hear his voice
    and tell you what to do. She says that yes, they'll be going against the
    Shomonkai's teachings, but in speaking with Remiel, she came to know God's love
    and kindness. The Shomonkai's way causes suffering and uses demonic power,
    which she can't accept, even if it'll put her at odds with her father.
    
    Remiel says your ultimate objective is the King's Gate, or Babel. As the King
    of Bel, you'll lead mankind to peace as God's messenger. The summoning server
    is none other than Babel itself, which Belberith has moved to the demon world.
    However, you'll need to manifest Babel in your world.
    
    The demon world and human world are adjacent to each other, and only a wall of
    power stands between them. Tokyo has been protected by the Four Devas until
    now, and they maintain this wall of power and kept demons from entering before.
    For the Shomonkai to have used COMPs in Tokyo, Amane defeated one of the Devas
    with Jezebel – Jikoku. At that time, she thought her father's teachings were
    the only way to save the world.
    
    Even if you become qualified right now, you can't summon Babel into this world.
    So...you'll have to defeat the remaining Devas, too. Keisuke chimes in, asking
    if it's dangerous to defeat the Devas, since demons could just pour into Tokyo.
    Amane says so many demons have been summoned that it'll be only days before
    this imbalance crushes the human world. Basically, you don't have a choice.
    
    You're off to Eikokuji, a temple near Ikebukuro. Amane also joins your party.
    
    Atsuro says if only he knew this would happen, he'd have paid more attention
    on school trips about these Devas. The group talks about the Devas and Japanese
    history for a bit more, and then you run into Bishamon. He tells you to show
    his power, as he'll let no weakling pass. After that, it's up to you.
    
    After you defeat Bishamon, some sort of dark purple spiral appears in the sky.
    "Tokyo's corruption begins in earnest," Amane says. The next Deva's to the
    south in Sengakuji, in Shinagawa.
    
    The team has an ominous feeling (hint, hint). And yeah – in the next fight, you
    get to fight both remaining Devas, Zouchou and Koumoku, at the same time.
    Atsuro says if the worlds don't connect now, they're going to regret this
    forever. But after you defeat them, the sky resembles molten lava, and there's
    a hole in it. The portal has been opened. If you wait too long, the demon world
    will swallow yours, so you need to hurry. The aperture to the demon world is on
    the top floor of the Hills building, where the Shomonkai's server room is.
    
    Once you get to the building, a humongous fly – Belzaboul – stands in your way.
    Amane says his power might even rival Belberith's. He says he'll take your
    power as an offering to Belberith. When asked why, when he's a Bel himself, he
    says that unfortunately it's not his master's wish, and Belzaboul's mission is
    to get Belberith to the throne.
    
    After you win, Yuzu wonders why the Shomonkai came to worship Belberith in the
    first place. Amane says her father foresaw the coming of God's ordeal while he
    was a student in theological school, and then tells the story of the Tower of
    Babel: long ago, humans tried to build a tall tower that would reach the
    heavens. But this was in defiance of God, who soon showed his wrath. The old
    common language was divided, preventing humans from communicating. But
    technology allowed humans to overcome this, who are now "more than capable of
    repeating such blasphemies." At that time, one king led all the people. If he
    did evil, the rest of humanity would as well without even knowing it.
    
    The act of delivering an individual will was once only available to kings, but
    in today's day and age, anyone can do so. The reverse is also true – people can
    get any information, even fake or malicious info. And knowledge of things such
    as bomb-making, stealing, killing... Amane says that not all humans can
    determine right from wrong, and as more people become involved in virtual
    lives, they become more secluded and run towards comforting lies. If mankind
    continues like this, God will surely judge for us, but mankind might not be
    strong enough to withstand the ordeal. The Shomonkai founder grew afraid of
    this, and wanted to do something about it.
    
    So, he turned to Belberith, the largest of the demons that inherited Bel's
    power. It really wants revenge against God, hence its role in the war.
    
    In the meantime, up the building you go. Yuzu remembers the elevators don't
    work right now and freaks out. Midori cheers her on, and Keisuke comments that
    53 floors must feel practically infinite if you're on foot. Everyone else in
    your party says a little "We're going to make it, MC!" type of thing.
    
    ...And then the stairs kill everyone, the end. (Kidding.)
    
    You get to the top of the Hills and emerge in a strange room with a pipe organ,
    glowing green light, and various hi-tech-ish objects. The Founder stands before
    you and tells Amane, "You fool... Know your place! You are a maiden of the
    Shomonkai!" He can't believe she's betrayed them and has lost all hope in her.
    Amane tells him about Remiel, says that destroying God isn't the only way to
    overcome this ordeal, and that the Shomonkai brought the ordeal upon them. Was
    this what they hoped for? The founder says there's nothing left to say.
    
    He then asks Belberith to descend to this world by consuming his flesh and
    soul, with his only condition being that he then defeats God and brings about a
    world free of His ordeals. Belberith agrees, and a huge, purple mass appears on
    the altar. Amane doesn't believe what happened to her father. Belberith laughs
    at how the founder thought he was giving him power, and says he's starting a
    new world order.
    
    After you defeat the last Bel, Amane mourns her father. Atsuro says that even
    though his methods were wrong, he only wanted to save people and wasn't bad.
    Yuzu says Belberith took advantage of him and it's always the humans getting
    hurt, that the angels and demons aren't fair. Amane gathers up her resolve, and
    tells you to summon Babel by awakening the power of Bel inside you.
    
    Right when you're about to do so, Naoya appears. You disappoint him; he'd never
    have guessed you'd end up serving God. He calls you brother, which confuses
    Atsuro. He's always wondered, who exactly is Naoya? Naoya laughs, saying you're
    his younger brother from a long time ago. He says you guys get a game over.
    Atsuro tells him to try. Naoya mocks him, and Atsuro says that though Naoya got
    you all into this, you're not his pawns.
    
    Naoya asks if you remember: ages ago, he cultivated the Earth, and you tended
    sheep... "Thinking back, that was the start of the favoritism. If our places
    were switched..." After a turn, the flashy gigolo guy appears, observes how you
    brothers are fighting, and asks if he can join in. Naoya tersely calls him
    Loki, and he joins in the battle.
    
    Naoya says he thought about it, and God wanted someone to blindly follow him,
    who was you. If that was it, he wouldn't have killed you. "As the Earth tender,
    I offered God my finest crops. But what god wanted was blood! Blood does not
    run in crops! God asked the impossible of me, knowing I was a farmer!" So he
    killed you, pierced your heart, and offered Him blood. Naoya then says that
    you, Abel, hate him, don't you, and that you want to kill him. Otherwise, you
    never could have earned the right to become King. If you tell him you don't
    hate him, he says he won't acknowledge it; either way he won't let you return
    to God.
    
    After you win, Naoya says the punishment God forced upon him will have you meet
    again. One day, he'll get his revenge. With that, he disappears. You realize
    Naoya must have been Cain. When Abel was killed, his essence was widely
    inherited as seeds for the future, but Cain's punishment was to be forever
    reincarnated while bearing that sin – accumulating memories forever. Atsuro
    says no wonder Naoya could predict people so well – he lived so many lifetimes.
    But supposedly, it's to give Cain time to gain awareness of what he's done.
    Cain claims God doesn't love him and thus killed Abel, but that can't be true,
    otherwise God wouldn't have given him this time to reflect. And the
    accumulation of memories is God's love. Supposedly. But unfortunately, Cain
    used the time to plan revenge, as he sought to have Abel lead demons against
    God.
    
    As for Loki, he's a trickster god of Norse mythology. As a half-god,
    half-giant, he'd deceive or help whoever he pleased. You can now fuse him in
    the Cathedral of Shadows. But anyway, back to the summoning. All of your party
    members each say one more line of encouragement or camaraderie.
    
    The MC glows, and suddenly a huge, golden tower shoots down from the sky and
    crashes into the Hills building. A large gray head of a young woman with short
    hair appears. And after you defeat the first Babel form, all the Bels reappear.
    Then comes the final form of Babel.
    
    After you get through that, the tower of Babel crashes down. According to
    Amane, Remiel says the lockdown will be lifted and peace returned. And, as
    Atsuro points out, you're now an overlord...er, Messiah. Yuzu says you're not
    human any more, but apologizes and says she had no right to say that. Both of
    them comment on your strength and how they never could have borne such a
    burden. And now a world of order without chaos will begin.
    
    There's an announcement about the lockdown ending. Kaido says it looks like
    it's back to dullsville. Haru says you guys really did it. As does Izuna, who
    says frankly that no mission has ever been this painful for her. Fushimi says
    that after these seven days of panic and confinement, they have to handle this
    carefully; their job's just begun. Izuna says it doesn't involve demons, so
    sign her up as his first volunteer.
    
    [Soon afterward, the Tokyo lockdown that lasted seven days was finally lifted.
    
    Though only a few knew the truth, people could sense that the malicious
    presences had disappeared. Those who survived were grateful to be alive, and
    mourned for those were less fortunate. A new form of order came over this world
    that had regained peace.
    
    The young new King of Bel, who held the power of demons, was urged to use that
    power as God's advocate: to be the absolute judge of man's sins. Thus would man
    always live with the fear of God and live pure lives at all times.
    
    A new age of law had come to the world.]
    
    (The above is said over an image of the MC in a spiffy (perhaps?) white cape-
    robe-garment, Amane, Yuzu, and Atsuro. Yeah, can't quite get over the cape, for
    better or worse.)
    
    [Some time after the incident, you receive an email on your altered COMP, whose
    role in the events has already ended...]
    
    From M:
    
       "You who are a son of man, yet became king of Pandemonium... Well done
        on your victory in the ordeal. Now that you are an overlord who kneels
        before the Lord, this world shall be filled with His authority as a
        place of order. All lies, doubts, and disloyalty shall be judged
        accordingly.
    
        I shall be watching you in your capacity as His loyal servant..."
    
    Credits roll. You can now fuse Metatron in the Cathedral of Shadows.
    
     {// Conquer your demon
         Break your barricade_
    
         Let's Survive
    
    
    
    {// B: Atsuro ...........................
                                      .................................. [3003] //}
    
    Atsuro wants you to hear him out. He says that there's definitely a way to
    control all the demons through the server, and if you choose not to annihilate
    them and keep them around, it could help mankind. Access to them would be
    restricted to special government organizations, but he likens it with nuclear
    energy in the hands of the government – it allows the citizenry to benefit,
    without the danger, if done properly. He says that this would require
    significant reprogramming of the server, which he can't do on his own...you'll
    have to find Naoya and convince him to join you. If you fulfilled the
    requirements, Mari will also join you.
    
    The next day, you'll find Naoya, who's also looking for you. He says the
    deadline's been moved up to 13:00 and it's now or never for you to become the
    King of Bel. You tell him that you want to go through with Atsuro's plan.
    Naoya that if you become the King, you'll be able to control the demons. Atsuro
    says that's not the same thing, as it'd be power in the hands of one person.
    Right or wrong, a dictator's a dictator. Naoya says its meaningless, pointing
    to what he calls their corrupt country as an example. He says he'll tell you
    where the server is, but Atsuro says you need his help as well. He laughs,
    saying this dependency makes your plan flawed, but you tell him he's no
    different, needing you. He says his situation's quite different, but decides to
    play a game with you: defeat him, and he'll help.
    
    After the battle, Naoya looks absolutely livid, and can't believe you've gotten
    so strong, saying that must be the power of Bel. But a promise is a promise,
    and he'll help you change the server's programming. After all, he'll just have
    to wait 1000 years for what he wants, he says...he just wanted to see your
    power and potential for himself. Sariel shows up (via a possessed human) to
    keep an eye on Naoya. Naoya says he'll be at his apartment in Aoyama, with a
    backup generator and the files he needs, and tells you to find him in a few
    hours.
    
    Atsuro says you need to get the deadline pushed back, so you're off to find
    Izuna and Fushimi. Atsuro tells them your plan, saying that if you can control
    all the demons by 13:00, they should stop the final option. You also tell them
    you have the angels' approval...and you want more time. Fushimi asks what kind
    of a limb you're pushing him out on, but says he'll try. Atsuro says that when
    you succeed, you'll send all the demons back to their world, and that'll be the
    sign that it worked. Fushimi then tells Izuna to join your party and help.
    
    Off to ask Remiel where the server is. He confirms that the server's becoming
    Babel, and says it's because Belberith took the server to the demon world in
    order to "use it as a medium for Babel" – he wants the power, and since Babel
    can't be seen or touched, this was the only way to interact with it. But, since
    Belberith's still fighting over the throne of Bel, it means he can't be King
    quite yet. So, you'll have to make yourself qualified before Belberith does so.
    You won't have to go into the demon world; Babel is the King's Gate, and the
    final trial, so it'll show itself once you're qualified. As Remiel says,
    "Connect the two worlds by eliminating the power that divides them." (Which
    he'll explain later.) Then you can open a portal through which you'll summon
    Babel.
    
    You'll have to gain power from the other Bels, through either ritual or combat.
    Jezebel no longer resides in Amane, however, and her presence seems to have
    vanished from this world. Whether she was afraid of you and ran, or whether she
    was defeated by a Bel, Remiel doesn't know. But he thinks Belberith killed her,
    because he'd rather have her power than let you get it. And if he becomes
    qualified, Babel will be summoned into the demon world where you can't go.
    
    The demon world and human world are adjacent to each other, and only a wall of
    power stands between them. Tokyo has been protected by the Four Devas until
    now, and they maintain this wall of power and kept demons from entering before.
    For the Shomonkai to have used COMPs in Tokyo, they had to have defeated one of
    the Devas – Jikoku. Remiel says though Amane was distressed by it, she had her
    reasons for helping in its defeat. Atsuro says this part with the Devas makes
    more sense, as if the demon summoning program just recreated rituals, normal
    rituals to summon also should've worked.
    
    Remiel also adds that even if you become qualified right now, you can't summon
    Babel into this world. So...you'll have to defeat the remaining Devas, too.
    Midori chimes in, asking if it's dangerous to defeat the Devas, since demons
    could just pour into Tokyo. Remiel says this is true, and what awaits humans
    then is certain destruction. But so many demons have been summoned that it'll
    be only days before this imbalance crushes the human world. Basically, you
    don't have a choice.
    
    Remiel says one Deva is to the north, the fiercest one, at a temple near
    Ikebukuro. Atsuro exclaims that going for the strongest one first isn't the
    normal order of things. But Eikokuji it is, and on you go.
    
    Atsuro says if only he knew this would happen, he'd have paid more attention
    on school trips about these Devas. The group talks about the Devas and Japanese
    history for a bit more, and then you run into Bishamon. He tells you to show
    his power, as he'll let no weakling pass. After that, it's up to you.
    
    After you defeat Bishamon, some sort of dark purple spiral appears in the sky.
    Your group knows this was due to his defeat. Remiel appears, saying good job
    and that the next Deva's to the south in another temple, in Shinagawa. Yuzu
    thinks it's Sengakuji. Remiel warns you not to be hasty and to prepare.
    
    The team has an ominous feeling (hint, hint). And yeah – in the next fight, you
    get to fight both remaining Devas, Zouchou and Koumoku, at the same time. When
    you defeat them, the sky resembles molten lava, and there's a hole in it. The
    portal has been opened.
    
    Your group heads over to Naoya's to see how things are going. The Shomonkai are
    guarding it, like Remiel said. Naoya says you're stronger than he thought if
    you progressed this quickly already. When you ask about the program, he says
    not to rush things, as you still have to defeat the Bels. He tells you
    Belberith is at the top of the Hills building, which is also where you can
    summon Babel. That's also where the Shomonkai lab is, and where the server
    used to be.
    
    Pretty much, Naoya needs a little more time, as he has to revamp the interface
    and security. Atsuro groans, saying he completely forgot about how hackers
    would want to crack a system like this. Naoya sighs and says he really is
    dense. Atsuro's about to ask something else, but Naoya says that if Atsuro's
    his right-hand apprentice, he should just do what needs doing himself. Being
    called that fires Atsuro up.
    
    Naoya says this will give mankind great power, but again, great power and great
    risks go hand in hand. He'll wait to see if mankind can really use it to the
    fullest, and laughs.
    
    Once you get to the building, a humongous fly – Belzaboul – stands in your way.
    He says he'll take your power as an offering to Belberith. When asked why, when
    he's a Bel himself, he says that unfortunately it's not his master's wish, and
    Belzaboul's mission is to get Belberith to the throne.
    
    After you win, Yuzu wonders why the Shomonkai came to worship Belberith in the
    first place. Fushimi appears, saying their dossiers might help. But first, he
    says that the government decided to give them an hour's grace before the final
    option, and if the plan works, the final option will be canceled.
    
    Fushimi then tells the story of the Tower of Babel: long ago, humans tried to
    build a tall tower that would reach the heavens. But this was in defiance of
    God, who soon showed his wrath. The old common language was divided, preventing
    humans from communicating. The Shomonkai founder believed that tragedy would
    happen again soon, and wanted to do something about it. The first demon that he
    managed to summon was Belberith, the largest of the demons that inherited Bel's
    power. It really wants revenge against God, hence its role in the war.
    
    In the meantime, up the building you go. Yuzu remembers the elevators don't
    work right now and freaks out. Midori cheers her on, and Keisuke comments that
    53 floors must feel practically infinite if you're on foot.
    
    There's no turning  back at this point; it's the tower or bust. Atsuro wonders
    if Naoya'll make it, but Fushimi shows up and tells you to go ahead and says
    he'll tell Naoya where you are. Atsuro starts to doubt whether he can hack the
    server or not, but reminds himself that he's Naoya's apprentice, and that he
    has to. Everyone else in your party says a little "We're going to make it, MC!"
    type of thing.
    
    ...And then the stairs kill everyone, the end. (Kidding.)
    
    You get to the top of the Hills and emerge in a strange room with a pipe organ,
    glowing green light, and various hi-tech-ish objects. The Founder stands before
    you, and says it was disgraceful to allow you to get so far. He asks why you've
    come here, and scoffs at whatever you say, reaffirming his ideals and how he
    believes this is the only way to save mankind from God and create an age of
    reform. He then asks Belberith to descend to this world by consuming his flesh
    and soul, with his only condition being that he then defeats God and brings
    about a world free of His ordeals. Belberith agrees, and a huge, purple mass
    appears on the altar. The other Believers hesitantly cheer his presence.
    
    After you defeat the last Bel, Naoya appears. You're going to summon Babel now.
    All of your party members say one more line of encouragement or camaraderie.
    
    The MC glows, and suddenly a huge, golden tower shoots down from the sky and
    crashes into the Hills building. Naoya says that if you have a change of heart,
    now's the last time. Yuzu tells him you're not going to be King, so leave it
    be; Naoya says he was joking. He heads off to the center console to hack the
    server, and tells you to cover him. Atsuro excitedly asks him what he can do;
    Naoya tells him to put a lid on it, and then to go to the sub-console.
    
    After a bit of fighting, the security system – Babel – appears in the form of a
    big gray head. Defeat it, defeat its true form, and you're done. Naoya tells
    Atsuro to key in the command telling all demons to return to their world.
    
    Cut to a new scene – Fushimi's trying to protect a citizen from rogue demons,
    to no avail, when suddenly they all disappear in little clouds of (what I guess
    are) data packets.
    
    The tower of Babel crashes down. Naoya's rewritten the program, so demons are
    directly controlled without contracts. They have no say in the matter, and
    their power's now yours. Yuzu asks if it's over, and Naoya says in regards to
    the result you were aiming for, yes. He tells you that though you won an
    important victory today, don't forget that even before the demons, the world
    was "no paradise." It's all up to humans now. You can tell him you believe in
    humanity, yourself, or the future; either way, it's just the kind of answer he
    expects.
    
    Fushimi radioes in to his superiors, who reply that they're lifting the
    lockdown. Shoji observes the demons disappearing and says you kids really did
    it. Kaido says he's not imagining things, and that it's over. Remiel, via
    Amane, says that you've overcome this ordeal, but don't forget that if man
    loses his way again, there'll yet be more ordeals. He says, "I...want to
    believe in man," and prays for a peaceful future, for mankind, not just for
    order. Gin says it's over, and also says Aya's name. The flashy gigolo guy
    chuckles at how you chose to use technology instead of becoming king, and says
    he never tires of seeing "what they'll come up with next." But still, with
    great power comes temptation, so he'll look forward to seeing what you do in
    the next few years.
    
    [And so, Babel and the demons came under man's control.
    
    Few knew the truth, but the disappearance of the demons led to an unspoken
    understanding that the situation had come to a close.
    
    That evening, the Tokyo lockdown that lasted seven days was finally lifted.
    Those who survived were grateful to be alive, and eventually they turned to
    moruning the victims. The government announced that the incident was a mass
    hallucination caused by gas leaks. Those who claimed to have seen demons were
    unable to prove it.
    
    The program had been rewritten, and COMPs could no longer summon demons. With
    technology harnessing demons' power, the world headed toward a third revolution
    on par with the industrial and informational revolutions.
    
    This drastic change in the balance of power caused a shift in Japan's fortunes.
    The military use of demons pushed Japan to an international role as a permanent
    UN Security Council member. Military might secured their status as an equal
    world power... This was the new Japan.]
    
    Cutscene - Yuzu, Atsuro, and you, with a COMP in hand:
    
    [Some time after the incident, when your memories of it have begun to fade, you
    receive an email on your no-longer-functional COMP...]
    
    From M:
    
       "Son of man... Rather than become King of Bel, you took dominion over
        the demons with the skill and knowledge you gained. I have witnessed
        it with my own eyes. However, if you are consumed with the power of
        evil and succmb to desire, pandemonium will be again released...and
        this world will feel His wrath once more.
    
        I will be watching you, that order rules over man's future..."
    
    Credits roll.
    
     {// Conquer your demon
         Break your barricade_
    
         Let's Survive
    
    
    
    {// C: Gin ..............................
                                      .................................. [3004] //}
    
    Gin tells you he wants to erase all demons from Tokyo and restore the city to
    what it was, and asks you to lend him strength. He then joins your party and
    begins to go over tomorrow’s plans – "If a song we need can be created, the
    maiden will show us how to reach the server." Basically, you’ll need to find
    Haru and Amane. Mari will join the party if you fulfilled the requirements.
    
    Gin reminds you that the deadline’s at 18:00. You suggest going to Bugeikan to
    find Haru. Black Frost also joins your party. Atsuro says it’s kinda weird that
    a demon’s coming along to help get rid of demons, but...
    
    You find Haru. She says Gin’s up early for a night owl; he replies, funny what
    a demon invasion will do for your sleep pattern. She says she needs a few more
    hours, but the song’ll be done. Izuna finds you and says the deadline’s been
    cut to 13:00 because all the blockades are under heavy attack. She’s trying to
    negotiate for more time, and wishes you luck. Yuzu wonders how you’re going to
    do this; Haru says she’ll keep plugging away at the song. Gin chuckles, and
    says Haru seems like a different girl than who she was yesterday.
    
    You find Amane – or Remiel, rather. Gin tells him that the song will be ready
    before the deadline. Remiel says angels don’t lie, and that he will tell you
    how to get to the server, as promised. Gin mentions the new deadline, which
    Remiel says he’s aware of. First, you have to meet a number of conditions and
    processes before you can access the server. You need to defeat the remaining
    Bels to become King. The final trial in the fight for the throne is against
    Babel, formed from the amount of energy lost by the original Bel – which is
    the summoning server itself.
    
    Atsuro asks in shock, "The Tower of Babel? From the Book of Genesis?" Remiel
    affirms it, and says only the King can summon and awaken Babel. It was once in
    this world, but Belberith tricked the Shomonkai into moving it to the demon
    world, to use the server as a medium through which to manifest Babel. The
    server harnesses the flow of thoughts, and the user can bend it to his will –
    making it good for the task of controlling Babel. However, Belberith’s still
    fighting for the throne, proving that he’s not yet worthy of becoming King. The
    final objective in the war is to gain the power sleeping in Babel. So, you’ll
    have to defeat all the Bels to get that. Speaking of which, there’s one pretty
    close to you...Jezebel, in Amane. Yuzu says as Remiel’s also in her body,
    wouldn’t it be easier for him to defeat Jezebel instead? Remiel answers that he
    lends you strength because you attempt to withstand the ordeal with your own
    strength. Jezebel’s slowly taking over Amane’s soul, and Remiel can’t hold it
    off much longer.
    
    But anyway, with the COMP to direct the flow of thoughts, you'll enter Amane's
    soul and fight Jezebel. If you die there, it's like dying in the real world.
    It's also possible that Amane's soul will oppose you, considering how much
    control Jezebel has right now.
    
    You get warped into a "Cartesian Garden." A...beautiful field of flowers and a
    crystal clear pond and so on. (We get the symbolism, really.)  You spot Amane,
    but a voice asks, "Who dares to track mud through another's soul?" Oops, looks
    like it's Jezebel. Suddenly everything goes dark, and the once-utopian garden
    has now become red flaming rock and a lava pond. Charming. Jezebel appears.
    
    After you win, you return to the real world. Amane thanks you. Gin asks how to
    get to the server, and that if she doesn’t tell him soon, he’ll stop believing
    them. Amane says that Remiel’s consciousness just left her body, but a promise
    is a promise. As Belberith has the server, you’ll need to manifest Babel in
    your world. The demon world and human world are adjacent to each other, and
    only a wall of power stands between them, which you’ll need to remove. They
    didn’t tell you until now because it’s a heavy gamble that puts the world in
    danger.
    
    You’ll have to defeat the Four Devas to corrupt Tokyo, though this began long
    ago. The city has been protected by the Four Devas until now, and they
    maintain this wall of power and kept demons from entering before. For the
    Shomonkai to have used COMPs in Tokyo, Amane defeated one of the Devas with
    Jezebel – Jikoku. At that time, she thought her father’s teachings were the
    only way to save the world.
    
    Even if you become qualified right now, you can’t summon Babel into this world.
    So...you’ll have to defeat the remaining Devas, too. As Atsuro points out, a
    "destroy the city in order to save it" sort of thing. If you fail, demons will
    be able to cross between the worlds at will, which will lead to destruction.
    Amane says that so many demons have been summoned that it’ll be only days
    before this imbalance crushes the human world. Basically, you don’t have a
    choice.
    
    You’re off to Eikokuji, a temple near Ikebukuro. Amane also joins your party.
    
    Atsuro says if only he knew this would happen, he’d have paid more attention on
    school trips about these Devas. Gin says that’s a good attitude – he should
    remember that after the lockdown’s over. The group talks about the Devas and
    Japanese history for a bit more, and then you run into Bishamon. He tells you
    to show his power, as he’ll let no weakling pass. After that, it’s up to you.
    
    After you defeat Bishamon, some sort of dark purple spiral appears in the sky.
    "Tokyo’s corruption begins in earnest," Amane says. The next Deva’s to the
    south in Sengakuji, in Shinagawa.
    
    The team has an ominous feeling (hint, hint). And yeah – in the next fight, you
    get to fight both remaining Devas, Zouchou and Koumoku, at the same time. After
    you defeat them, the sky resembles molten lava, and there’s a hole in it. The
    portal has been opened.
    
    Remiel says to delete all the demons, you’ll need the song of truth. If you
    infuse Babel with it, it should return all demons to their world. In addition
    to becoming King, you’ll also have to close Babel – the King’s Gate, otherwise
    demons can just come through again. Gin asks how you’ll do that, and Amane says
    she doesn’t know. It must be the angels’ will that humans search for the means
    themselves. Atsuro says they do this every time you need them. Amane says
    they’re forbidden from helping humans during an ordeal, but Remiel’s at least
    given you information; you should be grateful.
    
    Yuzu says the deadline’s fast approaching, and you should think about getting
    some extra insurance. Off to find Izuna and Fushimi. After you tell them
    everything, Fushimi decides to believe that you can get rid of all the demons,
    and says he’ll send an order to the SDF to abor the final option. It should
    confuse the higher-ups enough to buy some time. He’ll have to deal with the
    consequences afterwards if you all make it, but he’s prepared, and just wishes
    he could do more. Atsuro says it’s okay, as you can’t endanger everything
    outside the lockdown. Fushimi says he thought youw ere just children before,
    but he’s honored to know you. He then tells Izuna to join  your party.
    
    Haru’s almost done with the song – the track Aya left behind is broken up, and
    when it’s put together it’ll be fine, but the most important track’s missing.
    The file won’t open, saying, "Data corrupt." Yuzu tells Atsuro to fix it, and
    he says he doesn’t have a charged laptop or power source to work with. Haru
    says Aya was a genius and that no one could possibly mimic what she did. Gin
    says Aya told him that Haru would surely outshine her one day. Haru tells him
    to spare her the comforting lies. Gin asks her why she thinks Aya quit being
    D-Va’s vocalist; Haru says, well, she hurt her throat, and...
    
    Gin says Aya told him not to tell, but it’s true – it was to make her sing.
    Haru says it’s a lie, but Gin silences her, saying Aya left that song in her
    hands, and if she can’t do it, who else can? He begs her, saying Aya’d have
    wanted it this way. Haru calls him a softie, and says she won’t take
    responsibility for what happens, but she’ll do it. Oddly, the track sounds like
    the first song Haru ever wrote...she then has a realization. The chord
    progression’s from what she wrote when Aya was teaching her. Gin remembers – it
    was a year ago, and Aya was excited, saying she had a gift for songwriting, and
    that if it was arranged well it’d be better than her own stuff. This is the
    same song, just with that kind of arrangement. Haru says that Aya was
    amazing...now that she knows what this is, she can remember the missing part.
    Gin asks her about Aya, "Now do you believe it?" Haru cries a little, but says
    that hell yeah, she can finish this. Gin says Aya’s alive inside her; she
    doesn’t need to look for her any more, just play her own music. Haru says
    enough with the speeches; she has work to do. She’ll catch up with you later.
    Amane calls her Harusawa (her full name) and tells her you’ll be at the Hills;
    she says to call her Haru – the lead singer of D-Va. Amane laughs, saying the
    song’s in good hands.
    
    Once you get to the building, a humongous fly – Belzaboul – stands in your way.
    Amane says his power might even rival Belberith’s. He says he’ll take your
    power as an offering to Belberith. When asked why, when he’s a Bel himself, he
    says that unfortunately it’s not his master’s wish, and Belzaboul’s mission is
    to get Belberith to the throne.
    
    After you win, Belberith’s all that’s left. Amane notes that he, as well as her
    father, will be determined to defeat you. She’s okay with fighting him, though,
    as once Belberith’s defeated, she’s sure he’ll come to his senses. Yuzu wonders
    why the Shomonkai came to worship Belberith in the first place. Amane says her
    father foresaw the coming of God’s ordeal while he was a student in theological
    school, and then tells the story of the Tower of Babel: long ago, humans tried
    to build a tall tower that would reach the heavens. But this was in defiance of
    God, who soon showed his wrath. The old common language was divided, preventing
    humans from communicating. But technology allowed humans to overcome this, who
    are now "more than capable of repeating such blasphemies." At that time, one
    king led all the people. If he did evil, the rest of humanity would as well
    without even knowing it.
    
    The act of delivering an individual will was once only available to kings, but
    in today’s day and age, anyone can do so. The reverse is also true – people can
    get any information, even fake or malicious info. And knowledge of things such
    as bomb-making, stealing, killing... Amane says that not all humans can
    determine right from wrong, and as more people become involved in virtual
    lives, they become more secluded and run towards comforting lies. If mankind
    continues like this, God will surely judge for us, but mankind might not be
    strong enough to withstand the ordeal. The Shomonkai founder grew afraid of
    this, and wanted to do something about it.
    
    So, he turned to Belberith, the largest of the demons that inherited Bel’s
    power. It really wants revenge against God, hence its role in the war.
    
    In the meantime, up the building you go. Yuzu remembers the elevators don’t
    work right now and freaks out. Atsuro tells her getting mad at him won’t help.
    Gin looks pensive, and Amane says she’s sure Haru will make it in time. Gin
    says he knows that. If he doesn’t believe in her, who will?
    
    Fushimi appears. He gave the order and the operation’s in chaos, but it won’t
    last for more than 90 minutes. You have until 14:30.
    
    Once you go up, you can’t come back down. Gin worries about Haru. Atsuro says
    you can’t wait any longer. Fushimi says he’ll tell her when she gets here to
    head up. Gin says there could be demons around, and he can’t hold them off.
    Fushimi says it’s true he doesn’t have the powers you do, but don’t
    underestimate his desire to save the city. Gin laughs and says he’s another
    idiot just like you guys; doesn’t he know heroes are out of fashion? He tells
    him not to die. Fushimi wishes you good luck. Everyone else in your party says
    a little "We’re going to make it, MC!" type of thing.
    
    ...And then the stairs kill everyone, the end. (Kidding.)
    
    You get to the top of the Hills and emerge in a strange room with a pipe organ,
    glowing green light, and various hi-tech-ish objects. The Founder stands before
    you and tells Amane, "Know your place! You are a maiden of the Shomonkai!" He
    can’t believe she’s betrayed them and has lost all hope in her. Amane tells him
    about Remiel, says that destroying God isn’t the only way to overcome this
    ordeal, and that the Shomonkai brought the ordeal upon them. Was this what they
    hoped for? The founder says she’s hopelessly naive. Gin says he’s lost it.
    
    He then asks Belberith to descend to this world by consuming his flesh and
    soul, with his only condition being that he then defeats God and brings about a
    world free of His ordeals. Belberith agrees, and a huge, purple mass appears
    on the altar. Amane doesn’t believe what happened to her father. Belberith
    laughs at how the founder thought he was giving him power, and says he’s
    starting a new world order.
    
    After you defeat the last Bel, Amane mourns her father. Atsuro says that even
    though his methods were wrong, he only wanted to save people and wasn’t bad.
    Yuzu says Belberith took advantage of him and it’s always the humans getting
    hurt, that the angels and demons aren’t fair. Amane gathers up her resolve,
    and tells you to summon Babel by awakening the power of Bel inside you.
    
    After you defeat the last Bel, Haru appears. Though she didn’t see the battle,
    she notices Amane’s mood, and asks her if she can keep going. She says Amane
    still has life in her eyes, and tells her to keep her chin up. "Cry and scream
    if you want to, but press on without regrets!" She also tells her to stop
    calling her Harusawa. Gin says a woman’s emotions really are like a roller
    coaster, and asks about the song. Haru says it’s done, but the sequencer’s
    batteries are almost out. This’ll be a live run without practice. Gin says it
    looks like she’s her normal self, and doesn’t have anything to worry about.
    
    You’re going to summon Babel now. All of your party members each say one more
    line of encouragement or camaraderie. Haru says she thinks Aya gave her work
    because she knew what was going to happen. Gin says regardless of the truth,
    he’s thankful for Aya – that he met her, and everything about her. After
    everything’s all said and done, he wants Haru to sing. She asks if he has a
    fever or something, since he’s always listened to her. Gin laughs, but says he
    wants to hear her again.
    
    The MC glows, and suddenly a huge, golden tower shoots down from the sky and
    crashes into the Hills building. Atsuro says he thought it’d be more of a...
    well, a gate, or something different at least. Yuzu says it’s like a tower, but
    it’s huge. Haru comments on her great audience, and asks if she just has to
    sing the song here. Amane says that’s what Remiel told her. If you close the
    gate after the song’s uploaded, all the demons will leave and be unable to
    return. Atsuro says he’ll take care of uploading it to Babel.
    
    After a bit of fighting, the security system – Babel – appears in the form of a
    big gray head – an old man with long hair. Defeat it, and you’re done. 
    
    Fushimi’s trying to guard a civilian from a horde of demons, when they all
    suddenly disappear. A soldier appears and says all the demons are disappearing
    one by one. Fushimi puts down his gun, and says you made it in time.
    
    Yuzu says all you have to do now is close the gate. Babel shakes and all of
    your party members glow, and Haru says your COMP’s demons are going back too.
    Black Frost appears, and says his journey ends here. He said he was happy
    learning about love and that it was fun fighting alongside you. Midori
    realizes that he’s going to disappear as well. Black Frost says he’ll never,
    ever, ever forget you, and he’ll spread love around the demon realm. He thanks
    you and disappears. Midori says someday, after he's taught demons about love,
    they’ll be able to hang out again.
    
    The tower starts shaking really badly. Yuzu says Babel’s acting funny. The
    tower splits off, and rises back into the sky, before the gold paneling flies
    off and it reveals its true form. It falls back down and splits open; that’s
    why it’s called the King’s Gate. Haru leaves. You get to fight – without any
    demons.
    
    When you win, Babel asks you your wish. You tell it to go back to the demon
    realm. It disappears, and you’re back on top of the Hills building. Your party
    cheers. Haru’s exhausted. Gin worries, but she asks what’s up with his
    expression; Aya’d be laughing at him. He says it was her best performance yet.
    Your team leaders all say a little thing each.
    
    Fushimi says the crisis is averted and lifts the lockdown. Shoji says the sky’s
    back to the same foul blue, and that you guys really did it. Naoya says he
    didn’t predict this – you discarded your own power and made both God and the
    demons withdraw. "Thus does mankind prove its worth." But he says he won’t give
    up, with a grin.
    
    [And so, Babel was destroyed.
    
    Though only a few knew the truth, people could sense that the malicious
    presences had disappeared. That evening, the Tokyo lockdown that lasted seven
    days was finally lifted. Those who survived were grateful to be alive, and
    eventually they turned to mourning the victims.
    
    The government announced that the incident was a mass hallucination caused by
    gas leaks. Those who claimed to have seen demons were unable to prove it.
    
    With the demon summoning server gone, the altered COMPs ceased to function.]
    
    (The above is said above a series of background images of Tokyo. The next part
    is said against an image of Yuzu, Atsuro, and you, in the afternoon sun.)
    
    [And then... One day, some time after the incident, you receive an email on
    your COMP, which should have already gone dark...]
    
    From M:
    
       "Son of man,
    
        Your decision to relinquish the power of Bel is admirable... But that
        tremendous power still slumbers within you. Should you succumb to its
        temptation and use it for your own desire, we shall smite you down.
    
        Son of man, the fate of your world rests on whether you lose to your
        lesser nature. Forget it not."
    
    Credits roll.
    
     {// Conquer your demon
         Break your barricade_
    
         Let's Survive
    
    
    
    {// D: Kaido ............................
                                      .................................. [3005] //}
    
    (For the most part, see Naoya's route below. Basic differences are how the
    route starts - Kaido wants to seize power so that he can protect things
    important to him, and you're about to set off on your COMP factory takeover
    plan when Naoya appears, telling you that there's an easier way: for you to
    become the King of Bel.
    
     More detailed version to come.)
    
    
    
    {// E: Naoya ............................
                                      .................................. [3006] //}
    
    You see Naoya and Kaido discussing a plan. Naoya greets you and says he’s found
    someone with talents, so he’s inviting Kaido along. Kaido learns you’re cousins
    and says, no wonder you’re so weird. Naoya reminds you that if you become the
    overlord you can lift the lockdown, and you’ll battle against God. If you
    unlocked Kaido’s route, you ask him about his original plan, and he replies
    that his crew’s taken hold of the COMP producing factory, but with this plan,
    he doesn’t need them. He says that the lockdown’s God’s fault, and it’s pissing
    him off. Naoya says once you become overlord, you can have anything you want...
    well, money’ll be useless at that point, he laughs.
    
    You can choose to think about it more, say you want Naoya to help Atsuro if you
    unlocked his route, or go with Naoya’s route. When you do, Yuzu, Midori, and
    Keisuke will say they can’t agree with what you’re doing and/or go with you,
    and leave your party. Atsuro can’t believe it. Naoya says to leave them be, and
    that anyone in this world can be replaced easily. You choose your own friends;
    don’t waste time and energy fighting them.
    
    Atsuro asks what Naoya’s trying to do and what he’ll gain from making you a
    demon king. Naoya says isn’t Atsuro happy for you, as he’s giving you the gift
    of power? At any rate, mankind will benefit; if a man rules over demonkind, the
    demons will serve man and won’t harm him. Kaido asks if this will really stop
    the government’s final option. Naoya says it’ll depend on negotiations, but who
    would be foolish to say no to all the demons? If you ask Naoya what the risks
    are, he says the only one is dealing with God; but, defeating him means mankind
    will be free of His tyranny forever. Of course, Naoya will find a way and help
    you. Atsuro asks if this’ll really work out by 18:00 tomorrow, and Naoya calls
    him ever the worrier. He says it’ll be fine; he has some things to look into,
    but he’ll be back by morning and you should rest; "The last curtain will rise,
    and you will be the next overlord."
    
    Kaido asks who Naoya is. Atsuro tells him he made the summoning system. Kaido
    says his mind’s too sharp and he’s got a lot of secrets. Atsuro laughs, saying
    everyone says that when they meet him for the first time. Kaido says he doesn’t
    seem to be lying, though, so he doesn’t see a problem in working with him for
    now. He also tells you that you need to figure out a speech, because declaring
    war on the world should be epic.
    
    In the morning, Atsuro wonders how Yuzu’s doing. Kaido calls you Mr. Overlord.
    Naoya appears, saying he has a bit of bad news: the deadline’s been cut to
    noon. Still, he says not to panic. Atsuro asks, once again, if your becoming
    the overlord will save everyone. Naoya says who knows, and to ask you.
    
    So, taking out the Bels. The first one lurks within a human...Jezebel, in
    Amane’s mind. Meanwhile, Mari shows up, and says it’s her turn to let Kaido
    lean on her. Black Frost also joins your party, if you fulfilled the
    requirements.
    
    Atsuro asks how Jezebel got inside Amane. Naoya said Belberith, whom the
    Shomonkai worships, planted it in her via Amane’s innate abilities. You’ll have
    to go into her mind – if you attacked her directly and Jezebel escaped, she’d
    go back to Belberith and give him her power. If you capture Amane and hook her
    mind up to a COMP, you’ll be able to attack, as the Demon Summoning Program
    runs off thoughts and COMPs broadcast one’s thoughts to command demons. Atsuro
    says Naoya designed the COMP to be able to do this from the start and asks how
    far he could foresee the future.
    
    Remiel’s inside Amane, and calls Naoya Cain, child of God. By God’s command,
    Remiel’s come to "rend your standard in twain." Naoya laughs, calling them evil
    angels...and Remiel can’t even use his full power in Amane’s body, anyway.
    
    After you knock Amane unconscious, Naoya says you’ll have to take her somewhere
    safe, as your bodies will be defenseless while you’re fighting Jezebel. Kaido
    says there’s no such place in the lockdown; Naoya reminds him who made the
    system and knows demons well, and says he prepared a place yesterday – a warded
    portion of the Diet Building. Kaido says Naoya knows too much, and that the two
    of them might have to go at it some day. Naoya says for his sake, he hopes not,
    as he’s merciless when it comes to nuisances.
    
    Atsuro asks if you can really fight inside a human soul. Naoya says he’s
    overthinking this and that a soul isn’t as immense as you assume. Just like
    reality, it’s based on a combination of external forces and inner thoughts.
    Anyway, you’ll be fighting on Jezebel’s home turf, plus it might turn Amane
    against you. Kaido doesn’t really get it, but asks if you’ll have to fight her.
    Naoya says, in a way, as a free Amane would also oppose what you’re doing. But
    be careful, because if her soul dies, Jezebel will have full control of her
    body, so you can’t kill her.
    
    You get warped into a "Cartesian Garden." A...beautiful field of flowers and a
    crystal clear pond and so on. (We get the symbolism, really.)  Naoya says this
    is the COMP’s visualization, and that you’ll have to be careful, as if the soul
    senses death, the body will follow its lead, which means you’ll die for real.
    You spot Amane, but a voice asks, "Who dares to track mud through another’s
    soul?" Oops, looks like it’s Jezebel. Suddenly everything goes dark, and the
    once-utopian garden has now become red flaming rock and a lava pond. Charming.
    Jezebel also appears. Naoya reminds you that as he’s linked you up to Amane’s
    soul, if he dies, you’ll be trapped.
    
    After a while, Amane will regain consciousness. Jezebel then deploys several
    Mind Amanes to attack her. Amane says she won’t let Jezebel have her way, and
    asks Remiel to give her strength. Atsuro asks if she’s okay, and Amane says
    you're the ones who weakened Remiel’s power and that you’re so frustrating.
    Naoya ignores her and asks if she’d rather Jezebel consume her soul. If she
    gets possessed you’ll die too, so you’ll all need to cooperate here. Amane
    makes an angry face.
    
    After you win, she says she’s grateful, but now you’re enemies. Naoya says it
    sounds like fun. When Naoya asks, Naoya says to leave her be, otherwise the
    Shomonkai won’t leave you alone. Atsuro speaks up, saying it’s about time Naoya
    told you the truth about the whole thing. Naoya laughs, saying he thought
    Atsuro’d feel that way eventually. Atsuro says he’s always like that, deciding
    everything you do. Yuzu was worried about you guys, but you left her anyway to
    follow him; you’re not his pawns. Wrong, Naoya says, as you’ve never been
    anything but. Either way, your interests all align, but if you don’t trust him
    it’s not enough, so he’ll explain.
    
    You’ll have to defeat all the Bels and encounter Babel, a mass of energy lost
    by the original Bel when God cast it into the demon world. The final objective
    is to gain the power dormant within Babel, which is none other than the
    summoning server. Right now, Belberith has it, and is using the server as a
    medium to manifest Babel. Because it harnesses the flow of thoughts, it would
    be best for this task.
    
    So, you just have a few qualifications to meet. The demon world and human world
    are adjacent to each other, and only a wall of power stands between them.
    Destroy the wall, and create a place where Babel can be summoned. Tokyo has
    been protected by the Four Devas until now, and they maintain this wall of
    power and kept demons from entering before. For the Shomonkai to have used
    COMPs in Tokyo, Amane defeated one of the Devas with Jezebel – Jikoku. 
    
    You’ll have to defeat the remaining Devas, too. You wonder if it’s a good idea.
    Naoya says what you’ve been doing is basically the same thing; there are only
    days before this imbalance crushes the human world. Basically, you don’t have
    a choice.
    
    You’re off to Eikokuji, a temple near Ikebukuro. This is what Naoya was
    researching the day before – the Devas.
    
    The group talks about the Devas and Japanese history a little. Atsuro’s nervous
    about it, but like it or not, the deadline’s 12:00. Bishamon appears. He tells
    you they refuse to let the demon world appear, won’t hand you the city, and
    tells you to kneel. If you acquiesce, Naoya tells you to basically stiffen your
    backbone. If you say, "No, YOU," Naoya will say something along the lines of,
    "What a pain. You should’ve stayed dead..."
    
    After you defeat Bishamon, Atsuro says he still feels bad, since he was
    protecting all of Tokyo. Kaido mocks him, saying Atsuro didn’t come along just
    to save people. "You just want a reason to keep doin’ what you’re doin’. You
    don’t want the responsibility." What’s wrong with wanting power, he says.
    Atsuro says it’s not that easy. Naoya says the world will change, and don’t let
    it leave you behind. Afterwards, some sort of dark purple spiral appears in the
    sky. The city’s corruption has begun. Kaido feels practically giddy. The next
    Deva’s to the south in Sengakuji, in Shinagawa. Naoya says to remain cautious,
    especially since he can’t sense one of the Devas.
    
    And yeah – in the next fight, you get to fight both remaining Devas, Zouchou
    and Koumoku, at the same time. After you defeat them, the sky resembles molten
    lava, and there’s a hole in it. The portal has been opened. The aperture to the
    demon world is on the top floor of the Hills building, where the Shomonkai’s
    server room is. There are also the two Bels, Babel, and even the angels to
    face. Kaido says, so what, since you’ll eventually be going up against God
    anyway. Atsuro says it’s not like he’s doubting them or anything, but...
    
    Naoya decides to tell a story. God’s said to be an absolute being in various
    religions and lore, complete in every way. But if he was truly absolute, His
    creation would never falter. Yet humans do become corrupt, and demons do exist
    – proof that He’s also flawed. And when His creations don’t obey His will, He
    eliminates them. "He doesn’t save those who believe in Him. He crushes those
    who don’t!" Angels are his messengers, little more than His wrath. Still, if
    you also have to fight the angels...you might have to negotiate with the
    government for more time. Kaido says you’d better think about what you’re going
     to say – you can’t just tell them you’re going to become overlord, but you
    need time. Naoya says maybe it’s not a bad idea...
    
    You find Fushimi and Izuna, and Naoya takes over. He says, surely they’ve found
    out about him from their research on the Shomonkai. Fushimi says he’s always
    wanted to talk to him, the guy who got everyone into this mess, face to face.
    Naoya says not to get emotional; what’s he done, anyway? The Shomonkai summoned
    the demons, and the government started the lockdown. Fushimi curses him; Naoya
    says for someone to "muzzle this government lapdog," as he doesn’t have the
    time. He tells them you’ll be the king of demons.
    
    Fushimi says they’d never help you. Naoya says if he really wanted to save the
    people of Tokyo, he’d help. After all, once you become overlord, you can order
    demons to keep from attacking humans; fortunately, you’re kindhearted. Fushimi
    finds it hard to believe.
    
    Naoya asks if he trusts the angels, then, as they know this mission’s futile:
    the final option can’t exterminate all the demons, plus you’ve already opened a
    portal to the demon world. The world will end, and the angels won’t do
    anything. You’re done preparing, but you need time. Fushimi says it’s not their
    call, as there’s a commander outside. Naoya says it doesn’t matter how he gets
    it done; think it over. Fushimi says he can’t make promises. Naoya says it’s
    fine, just remember that everything in the world depends on him. You leave.
    
    Kaido says Naoya had them eating out of his hand, there. Naoya says he just
    told them the truth, a frank and honest negotiation. They put themselves in a
    corner, such a gross "sin." He knows the deadline will now be extended. Atsuro
    says he’d hate to have Naoya for an enemy, and asks if what he said about the
    demons was true. Naoya says it wasn’t the whole truth, but he told no lies.
    Doesn’t matter; the angels coerced the lockdown anyway. Everyone plays dirty.
    Now that the government knows the angels aren’t on their side, there’ll be a
    bunch of bureaucratic meetings and red tape, which will buy you time.
    
    Once you get to the building, a humongous fly – Belzaboul – stands in your way.
    Just as Naoya planned. He says he’ll take your power as an offering to
    Belberith. When asked why, when he’s a Bel himself, he says that unfortunately
    it’s not his master’s wish, and Belzaboul’s mission is to get Belberith to the
    throne.
    
    After you win, Naoya says Belzaboul used to be the Duke of Hell. Now that
    you’ve defeated him, the power of Bel inside you should be stronger.
    Belberith’s the Bel that the Founder summoned. Kaido says he’s just an ordinary
    guy, so why did he lend him power? Naoya says that from what he knows, the
    founder genuinely intended to save people, knowing that God’s ordeal was close
    and man wouldn’t survive. Atsuro says it wouldn’t have happened if he hadn’t
    caused the lockdown. Naoya says oh, it would have – that’s how God is. When you
    ask, he switches the topic back to Belberith, the largest of the demons that
    inherited Bel’s power. It really wants revenge against God, hence its role in
    the war. He and the Founder were in accord.
    
    Atsuro says he must be pretty strong by now, with all the Bels he’s absorbed.
    But you have the powers of four Bels, and if you fight him in this world, he
    won’t be at full strength. If you can’t win this way, then he simply can’t be
    beaten.
    
    Fushimi appears. He reached a settlement with the top brass, giving you two
    more hours. If you settle it by then, they’ll lift the lockdown. He begs you to
    save Tokyo, and wishes you luck.
    
    Atsuro groans at the thought of taking the stairs. You reply, and he says
    you’re sounding more and more like Naoya. Naoya asks, did Atsuro say anything?
    Atsuro quickly replies no. Before you go, however, the angels Sariel and Anael
    appear. They call your arrogance inconceivable and tell you to fall to the
    blade of God. Naoya says it’s impressive they’ve shown up to fight you; must
    be trouble in paradise. Sariel says other humans are incapable of stopping you
    now, and asks if you’re willing to be God’s messenger – they’ll lift the
    lockdown if you do.
    
    Whatever you say, Naoya and the angels exchange words. The angels wonder why
    you, Abel, choose to follow Naoya, asking if you’ve truly lost your soul’s
    memory. Naoya gets angry and tells you not to listen. Anael calls you foolish,
    saying Naoya once robbed you of your life. Atsuro says you’ve made your choice,
    and you can’t turn back now.
    
    Sariel once again pleads with you. Naoya mocks how he’s trying to work Bel’s
    power into his selfish deal. Sariel calls him Cain, who despite being God’s
    child, was the first murderer, and says he should die.
    
    After you win, Kaido says that was a waste of time. Atsuro says now that you’ve
    fought the angels, this is it. Naoya says that God’s world is ruled by absolute
    order and justice, no exceptions. "But it’s difficult for a man to go from
    cradle to grave without a single sin, hmm?" By God’s and the angels’ standards,
    all humans will be judged without mercy. Atsuro says he knows and that he
    doesn’t want a world like that, either. Naoya says there’s "no need to fear Him
    or to kiss His ass...God’s irrelevant. We’re all we need." 
    
    Atsuro says humans have been trying hard, so to hell with the lockdown. Kaido
    says not to overthink it – you want power, the world, and that’s enough to
    fight. But the angels had nerve to ask you to join them. Naoya says they crave
    your potential power. If the overlord were to bow to God, His authority would
    increase, and the demon world’s strength would decrease. Eventually demons
    could never challenge God. If you ask about Abel, Naoya doesn’t answer.
    
    In the meantime, up the building you go. Everyone else in your party says a
    little "We’re going to make it, MC!" type of thing.
    
    ...And then the stairs kill everyone, the end. (Kidding.) Kaido grouses, asking
    why the overlord and his minions have to taie the -stairs-. Naoya comments on
    how modern society needs electricity and its conveniences. Atsuro says, "Were
    we really that fragile?"
    
    You get to the top of the Hills and emerge in a strange room with a pipe organ,
    glowing green light, and various hi-tech-ish objects. Naoya says this floor was
    rented and made unavailable to the public, for the summoning server’s setup.
    The Founder appears, saying how dare Naoya show his traitorous face, and you
    guys could never understand his glorious ideas. He won’t let you use the demons
    to fulfill your desires. Atsuro says he’s doing the same thing, and the Founder
    says he’s only had one desire – for people to overcome God’s ordeal.
    
    He then asks Belberith to descend to this world by consuming his flesh and
    soul, with his only condition being that he then defeats God and brings about a
    world free of His ordeals. Belberith agrees, and a huge, purple mass appears on
    the altar. The Shomonkai cheer his presence.
    
    After you defeat Belberith, Atsuro asks if this was where Naoya accessed the
    server before. He says yes, until Belberith moved it to the demon world...the
    server’s properties are already changing inside Babel, but as long as the
    server’s components are there, the network should be fine. Atsuro says when
    things get that crazy, his brain can only imagine so much; Naoya says he needs
    to study more.
    
    But, time to summon Babel. Your party members all give a little spiel. The MC
    glows, and suddenly a huge, golden tower shoots down from the sky and crashes
    into the Hills building. A large gray head of a woman with long hair
    appears. And after you defeat the first Babel form, all the Bels reappear. Then
    comes the final form of Babel.
    
    After you get through that, the tower of Babel crashes down. (And wow, that’s
    the evilest face the MC’s had yet throughout the game.) Your party members all
    say their thing. Atsuro says it’d have been better if Yuzu was here with you
    guys. Naoya says you did well, [MC], then corrects himself and says Abel; just
    as he expected. Now that you’re overlord, there are things you must do. Are you
    ready...?
    
    Atsuro asks about the lockdown. Naoya says it has no purpose now. "Demons
    challenging angels has nothing to do with the fate of mankind." You’re going to
    make those angels understand. Kaido says he gets it – the angels then won’t
    deal with humans any more. And if they think you don’t care about their
    welfare...well, that gets rid of one of your weak spots. Naoya laughs, and
    says, let them confine and destroy COMP users to their hearts’ content. You can
    make demons appear regardless. The people in charge of the lockdown will soon
    realize that. Kaido calls him a nasty piece of work, and says he likes his
    style.
    
    Atsuro stutters, saying even if you’ve become overlord, won’t it be useless if
    the SDF doesn’t trust you? Naoya agrees, so he says you’re going to prove your
    strength here and now: declare war on god and call forth your demon army.
    Everything will change; time to begin your new world.
    
    Fushimi gets a message saying that demons are gathering at the Hills. But the
    sky rift is still there...what’s going on? Yuzu, standing with Midori, says
    that demons are all on the move and they won’t respond to COMPs any more. She
    says your name, and then, "You’re...no longer human, are you?" Midori asks
    what’s going to happen to them now; Yuzu doesn’t know, but says maybe it’s a
    little comforting to know that you were the one who became the overlord. As
    long as your heart stays human even during the battle ahead, that is...
    Keisuke hopes that the world won’t be ruled by power, and that you’re safe.
    The flashy gigolo guy laughs and says you’ve done it. "Well done, Naoya. Your
    fondest wish has come true... Or has it?" Win this battle, and mankind may be
    freed from God’s judgement. That is, if it doesn’t annihilate humanity, he
    laughs; he’s looking forward to enjoying this from his box seat.
    
    [All the Bels have been defeated, and the King of Bel has risen.
    
    Witnessing a single young man drive the demons before him, the government saw
    the lockdown’s futility and lifted it.
    
    Eventually, the bizarre incidents that began in Tokyo spread across the country
    and the world. Countless demons gathered under Abel to form an army. Shortly
    afterward...the horn of battle sounded. Witnessing the cosmic struggle in awe,
    mankind desperate joined hands with one another so as not to be dragged into
    the conflict. They vowed to live as humans, outside the fray between angels and
    demons.
    
    In this time of suffering, man learned to live within its means.]
    
    (The above is sad against a backdrop of images: the MC in an awesome black
    cape, looking off into the distance; Kaido, looking off to the side; Naoya,
    looking pleased; Atsuro, looking down with his face covered.)
    
    [One day before the war begins, a single email arrives to the COMP you no
    longer need...]
    
    From M:
    
       "You who are a son of man, yet became king of Pandemonium... You desire
        to crush underfoot the old order and begin the new, forsaking His
        command passed down since the dawn of time.
    
        You have chosen to revolt against the Lord. You and I are now enemies.
        If you truly wish to protect man, bear your burden and fight to the
        end... Until the day when fate chooses the one that shall survive..."
    
    Credits roll.
    
    {// Conquer your demon
         Break your barricade_
    
         Let's Survive
    
    
    
    {// F: Yuzu .............................
                                      .................................. [3007] //}
    
    Yuzu tells you to consider breaking through the lockdown. She doesn't want any
    of you to die, and you've been trying so hard for a week but the last day's
    tomorrow – what can you possibly do? Midori can't sort out her thoughts, and
    Atsuro's convinced that you guys are the only ones who can change anything.
    You have two chances to back out of the route – once with Yuzu, and once with
    Atsuro.
    
    In the morning, Midori tells you she just can't go through with this and wants
    to try doing as much as she can inside the Yamanote circle, and leaves the
    party. Keisuke agrees, and leaves with her. You'll then spend the rest of the
    day checking various points in the circle, looking for a weak spot.
    
    Kaido appears. He asks you if you've seen Honda around, and when you tell him
    your plan to escape, he refuses, saying he won't die.
    
    At Akasaka, Yuzu fervently hopes that Izuna won't be there to block the way,
    but she's there all the same. You tell her you're just seeing how things are
    and she replies that so far, the final option's all that's left. Your party
    leaves, not wanting to fight her.
    
    After looking at all the options, an event at Suidobashi appears. It's Naoya,
    and he asks you what you intend to do now. You tell him your escape plans, and
    he makes sure that's what you want – conviction is important, he says. He then
    says he'll offer help – right now, your only plan is to search for a weak
    point, but he knows that if you try breaking out, reserve squads will pour in
    too quickly. Thus, he'll set up a diversion, splitting their forces in half.
    However, he needs one more person to join in. You have until 16:00 to find one
    more strong COMP user who can break free on his or her own, and then you'll
    meet at Sunset Boulevard.
    
    Several characters appear as options, depending on how you progressed
    throughout the storyline: Gin, Kaido, Midori and Keisuke.
    
    Gin won't go with you. He says that considering the options the government has
    weighed, if they're willing to wipe out the circle, it must be worth it. Your
    team argues, and he laughs, saying you're all really adults. He keeps saying
    that he's tired, and that he'll relax and open up his bar later. He leaves
    with a laugh, saying if you stop by, he'll give you free veggie juice.
    
    Kaido doesn't respond well at first, but once your team tells him that you need
    someone strong to be the bait and that he's strong enough to escape on his own,
    he tells you to count him in. Atsuro fills him in on the meeting spot details.
    
    You have the option of telling Midori and Keisuke about the plan, or keeping
    silent. If you tell them, you'll eventually convince them to join your party
    again.
    
    At 13:30, you meet ???/flashy gigolo guy again. He says he's very disappointed
    in you, and asks, do you know why he kept giving you information on the Bels?
    He then reveals his true form – Loki, and says there's nothing he'd like better
    than to kill you. You had the power to change the world and you threw it away,
    he says, adding, "Or should I call you Abel?"
    
    After you win the battle, Loki warns you that you'll have to fight through
    angels, but just be a little more resolved this time, as he'll always be with
    you now. With that, you can fuse him in the Cathedral of Shadows.
    
    It's 16:00. Your team meets up with Naoya and Kaido at Ikebukuro. Naoya
    explains the mission – he and Kaido will each be acting on his own, while
    everyone else (your team) stays together. At 16:30, you'll attack one point to
    the east and two to the west: Ueno, Shibuya, and Shinjuku, the latter of which
    is merely a diversion. It's heavily guarded by SDF forces and is the central
    point of the plan, as hitting it will draw all the reserve troops there.
    
    Yuzu worries that your team will have to take the Shinjuku spot, saying it
    sounds like a suicide mission, but Naoya laughs it off. He'll go there instead.
    Yuzu says that'd be like leaving him to die, but he replies that he'll overload
    multiple COMPs and let the demons take care of it. If he ever gets the chance,
    he'll show you how to do it too, one day. Naoya also says that he's taking
    Shinjuku because there are mostly SDF forces there, while only angels will be
    at Ueno and Shibuya. He knows the team would rather fight angels than humans,
    and tells the team to get as much revenge on them as it wants. Yuzu agrees,
    saying, "Let me at those angels."
    
    Kaido chooses the Ueno spot, saying he was getting "fed up" with Shibuya. Naoya
    says it's a good choice, saying after the previous day's battle, it should be
    easy to deal with. It leaves you with Shibuya. Atsuro worries about Naoya, but
    he responds that people are merely tools to be used and discarded... He goes
    on, saying that if either team breaks through, the lockdown will fail, and
    he'll decide whether to press on or retreat then. Kaido realizes that
    everyone's lives depend on each team and there's no possibility of betrayal.
    Kaido agrees, emphasizing that a simultaneous strike is necessary; the SDF
    will fear a fourth or fifth strike and won't commit too many troops, but by
    the time they realize, it will be too late.
    
    Kaido says that Naoya's not an ordinary guy and that there are too many like
    him in the lockdown. Naoya agrees. Kaido says despite everything, he doesn't
    hold a grudge, and hopes to meet everyone again.
    
    Naoya instructs you to avoid the station and break through by the Electric
    Museum, where you won't be out in the open. He tells you to remember not to
    die, and says he's sunk pretty far if he's worried about you.
    
    You fight against several angels, including Sariel and Anael. Amane and Izuna
    appear several turns in, and both of them can't believe that you're trying to
    break out of the lockdown. When you win, Yuzu apologizes to them, but can't
    wait to get home. A cutscene kicks in.
    
    [The attempt to break through the lockdown was hard, but successful. 
    
    At last, you were headed back home. That was your wish, but the scene before
    you was nothing like the world you all longed for...
    
    Demons thrived as humans fled for their lives. What awaited you on the other
    side was no different than what you left behind.]
    
    Honda's waiting for you outside. He escaped, using you as a diversion. His son
    didn't make it through the operation. He says he has nothing to fight for any
    more, that power is justice, and that only they can change the world. Yuzu is
    horrified. He asks what's wrong, calling the group heroes, saying there's no
    more need to hesitate about using the demons.
    
    You see a scene of carnage.
    
    [The final option was never used, and the lockdown was lifted. Without the
    angels' backing, the SDF suffered defeat after defeat against the demons Honda
    and his comrades summoned.
    
    The collapse is now inevitable.
    
    The angels who could have prevented it have all been defeated by your own hand.
    
    Months after the lockdown's end, in the new world ruled by the strong, when the
    word "peace" has no meaning, you receive an email... ]
    
    From "M":
       "Within a few nights, demons have stolen order from this world."
    
    [You had understood that the lockdown was to prevent them from being loosed,
    but you cast your eyes away. You did not run from demons. You did not run from
    suffering. You ran from yourself.
    
    If humans prove wise, then someday, peace may return to man's hands.
    
    But you will live in regret until that day comes, son of man, in this world of
    chaos you have brought upon yourself.]
    
    Credits roll. You can now fuse Remiel in the Cathedral of Shadows.
    
     {// Conquer your demon
         Break your barricade_
    
         Let's Survive
    
    
    
    
    
    
    =---=---------------------------------------------------------------------=---=
    |31. Frequently Asked Questions                                         [3101]|
    =---=---------------------------------------------------------------------=---=
    
    Help, I'm stuck at _____ battle and I thought I was at an okay level but your
    strategy isn't working/I keep getting slaughtered/!!
    
     - It's all right if you're a few levels lower than the enemies you're
       fighting. Something that most people seem to forget is that -your demons
       also need to be at comparable levels to your team leaders throughout the
       game-. Especially if you're on the Last Day, they should not be...oh, let's
       say 7 levels below you. Keep your demons up to date. Honestly, truly,
       really.
    
    
    I can't seem to find _______ skill...
    
     - There are three skills that are exclusive to certain routes:
        - Full Might - auto - Naoya, Atsuro's/Amane's route
          -- But, since his Anti-All only shows up on Amane's route...yes.
             Crack Full Might on the Atsuro route playthrough.
        - Magic Yin - auto - Amane, Naoya's route
        - Anti-All - passive - Naoya, Amane's route
     - Megidolaon's on Naoya (Amane's route) and Shiva. I'd recommend you crack
       it off Shiva, since you'll be losing out on Anti-All. Remember, Shiva shows
       up in a free battle at the top of the Hills building after you defeat
       Belberith (he's pretty rare, so be patient).
    
    
    I followed the event flowchart for ____ route and -still- didn't unlock it!
    
     - Ah, yes, well. It's not perfect. Simply viewing all those events and meeting
       the routes' requirements won't unlock them. You know all those bits of
       dialogue where you have to make some kind of choice and say something? The
       game tallies up points based on how you answer things. If you don't answer
       smart, you won't unlock routes. For example, if you answer everything like
       you're a power-hungry demonic overlord who ridicules the idea of God, you're
       probably not going to unlock Amane's route. If you ignored Atsuro's ideas,
       you're probably not getting his. Etc, etc.
    
    
    I'm having the hardest time, and I keep having to restart because I can't get
    x character to crack y skill...
    
     - Just a reminder to everyone that you -can- access your team leaders' skills
       in the COMP menu (press Y while hovering above a certain char's avatar). And
       you can customize skills outside of battle. And you can have characters who
       can't equip a certain skill still crack it (it just appears gray in the
       menu). Just putting that out there, since some people seem to miss that.
    
    
    Your Skill Crack list said that an ability would be available on the x'th day,
    but I got it on the x-1'th day...
    
     - Free battles generate demons randomly. Sometimes, those demons have a
       different skill set than the normal, as well. Apologies (I didn't feel like
       duking it out with the RNG to get all possible results, what can I say), and
       treat it like a bonus?
    
    
    
    =---=---------------------------------------------------------------------=---=
    |32. Coda                                                                     |
    =---=---------------------------------------------------------------------=---=
    
    Major thanks to Rae for recording some data for me, being supportive in her Rae
    kind of way (re: "Remind me why you're doing this again?" Ahaha.), and helping
    me try to figure out the data system behind the events system and whatnot. And
    dealing with my guide-writing insecurities.
    
    Also, thanks to:
     - Doug, for the info reminder on the extra Midori backstory event.
     - Everyone who wrote in about the demon auction's occasional accidents and
       the lack of penalty you get for defaulting on those. (So I have a faulty
       memory, like I thought. Oops.)
     - Brian, for reminding me of another auction demon with Watchful for the
       Mitama strategy.
     - Alex Hamerling, for telling me that the Atsuro event necessary for Gin's
       route isn't a mandatory one (so I put in the asterisks and warnings and all
       that).
     - Adam, for sending me the alternate email choices for Day 5.
     - Countless individuals for discussing the Recarm strategy.
    
    And uh. Thanks for reading, and stuff. Hope this helped.