Katekyo Hitman Reborn DS Fate Of Heat II: Unmei no Futari FAQ

Written by: kyo-boy
E-mail:     dani.villena1 [at] gmail.com
Version:    1.43 (28-09-10)


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Table Of Contents:

0. Disclaimer & Revision History
1. Introduction
2. Walkthrough
3. Battle Menu
4. Cards
5. Items
6. Rings
7. Combination Arts
8. Extras
9. Cheats
10. Credits

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 --------------
|0. Disclaimer |
 --------------

Hi, and welcome to my Katekyo Hitman Reborn FAQ. You're free to use this guide
for personal use, and if you feel like reproducing it elsewhere, ask for
permission first (it's common courtesy) or else I'll scorch you with an
"X Stream"! Just like that.

Revision History
-----------------

v1.43 - Added info from the chests you encounter in some Quests
v1.42 - Corrected more names of cards and added more effects
v1.40 - Added 3 more cheats (Spanner available now), corrected cards' names
v1.30 - Corrected names and descriptions of many cards, corrected one
        Walkthrough event, listed Quests
v1.25 - Added all available cards (495/500), added cut-ins/animations info
v1.15 - Corrected the names of many cards, added more cards
v1.05 - Corrected the names of some C.A.s, added missing info on items
      - Added random box cards gotten from Quests, listed more cards
v0.90 - Added the Mosca Lottery in the Extras section, and more cards
v0.75 - Finished the Items and C.A.s section, listed more cards
v0.65 - Added the Walkthrough section
v0.60 - Started the FAQ

 ----------------
|1. Introduction |
 ----------------

This game is a 3D RPG (that uses cards to perform actions) based on the
Future Saga of the "Katekyo Hitman Reborn" series, though around halfway
through the game, new original characters are introduced and the story takes
a sudden turn.
Since this game is actually harder to complete than the previous one, because
of the seemingly random travels you have to do around the map, I've included a
brief walkthrough.

Let's go!

 ----------------
|2. Walkthrough  |
 ----------------

Here's a relatively spoiler-free walkthrough of the game. Don't expect me to
talk in detail about the locations, since I'm assuming you have no trouble
navigating between the screens.
Note that I'm writing it from memory, though, so some parts may be wrong or
misplaced.

You begin the game beside the 10th's coffin. Go down a couple of screens and
enter the Vongola's Hideout. After exploring the base enough, go back to B5F
and meet Reborn in one of the two rooms there.
*Note: you have to meet Reborn EVERYTIME you find a new character, so you'd
better assume that everytime I say "you find x character", you have to go back
to Reborn.
Then, go back to the forest. Pass through the shrine and go to the leftmost
street to find Lambo and I-Pin. Once you're back at the Vongola's Hideout, go
to the exit at B1F and explore the warehouse to find Haru and Kyoko and fight
the first bosses.
Back again at the Vongola's Hideout, go to the Shrine to fight Gamma and find
10Hibari. Go meet Solte at B9F, who will tell you that now you can use the
ring-making machine there, and go to the Training Room at B8F. After training
with a couple of characters and getting the X-Gloves ver.Vongola Ring, you may
want to save before fighting 10Hibari. Right after the battle, you'll be
directly taken to Hell's Land, where you can find Chrome.

Back at the Vongola's Hideout, you can now go to the highschool, where you'll
find 10Rizona, then go to the leftmost street to fight another boss.
After that, you WANT to clear some quests, get some stones and make rings, and
when you're prepared enough, you can talk to Reborn whenever you want to depart
to the Melone Base (I can't stress it enough: if you haven't used the
ring-making machine to make any rings before you depart, your game is OVER as
soon as you save there).
Your party will split in three groups, but if you have enough rings for them
to wear, you shouldn't have a problem beating this part, as it's pretty
linear (the only trouble you may have is not noticing that you can push a wall
while playing as Yamamoto).
When your party is whole again, save and equip rings for the four of you, and
be ready for a tough battle against the Phantom Knight. After that, you return
to the street and find 10Albito, but you can't go back to your Vongola Hideout
anymore; you have to examine the 10th's coffin to enter the hidden Vongola's
Hideout. Once there, go to the leftmost street to find Bianchi, Lambo, I-Pin,
Kyoko and Haru.

After talking to Reborn for the umpteenth time, you'll have to go to the
highschool, fight the first mechanimal beast and find Hibari. Back to Reborn,
then go to the shrine for Hibari to show you a secret entrance to his hideout.
Back to Reborn, go to the highschool and talk to the guy there for him to
show you a secret entrance to the Vongola's Hideout B10F, where you'll see a
sick Chrome. Try to fight the mechanimal beast blocking the corridor (you
can't), and yes, back to Reborn.
Fight 4 more mechanimal beasts at the forest, shrine, Hell's Land and
highschool, and after you find Chrome, you'll have to find the secret entrance
to the Melone Base that is hidden at the leftmost street. You can now open
the 5 doors with elemental drawings that you couldn't before, so activate the
4 switches you'll see behind them, and go back to the door where you fought
Genkishi.
Thunder: A3, Mist: C1, Cloud: D1, Sun: E2, Rain: H4
You'll be entering the Belladonna Lily's Hideout, and you'll be
facing Biokilulu there in no time. Fight the 6th mechanimal beast there, and
after briefing with Reborn, you can go back to the highschool's secret entrance
to fight that last mechanimal beast blocking the corridor.
Finally, you'll have to fight the last bosses standing at B11F, B5F and B1F
respectively. And congratulations! You've cleared the game.

 ---------------
|3. Battle Menu |
 ---------------

When you encounter an opponent, a battle menu will appear. Every turn you can
choose to keep on battling or to flee (only in random encounters). If you
choose to battle, you can:

-Select one of the equipped cards to attack or to boost your status. It'll use
 a certain number of Command Points (CP), the blue bar under your HP bar, and
 you won't be able to use the cards if you don't have enough CP.
-Select the first option to defend against the enemy's attacks. You'll only
 suffer half the damage, and you'll recover a small percentage of CP.
-Select the second option to use an item (see below).
-Select the third option to cancel any selection you have made.

You choose one action for each one of your current characters, and the order in
which they occur will be decided by the Speed parameter. If you choose several
cards with the same color, they will be chained together and be used
consecutively, or will give you the chance to use a Combination Art if the
characters are related somehow (more on that below).

Lastly, here's the list of status modifications that may take place in a fight:
-Poison/deep-poison : You'll lose HP each turn
-Sleep: You can't use any action
-Card-disable: You can't use any cards (you can block or use items)
-Confusion: You'll attack any of your allies (for little damage)
-Paralyze: You can't use any action
-Invincibility: All the attacks against you will do no damage
-Counter: You'll counter after any attack aimed at you, even if it deals no
          damage
-Curse: Most of your attacks will do no damage
-Loss of fighting spirit: ??

 ---------
|4. Cards |
 ---------

The meat of the game, the cards represent the attacks or skills that you
will be able to perform when you get into a battle. A few of them can be
shared between a certain amount of characters, while most of them can
only be used by one specific character.
You can buy some of these cards from one of the guys at Vongola's Hideout
B11F, or at the hidden Vongola's Hideout.
The cards can be upgraded by Gianinni at Vongola's Hideout B5F (or at the
hidden Vongola's Hideout), though you'll have to unequip them before that.
When unequipping, you'll have to leave the character with at least one kind
of attack card.
Since I don't know japanese, the card names between quotes are names I just
made up to describe the card itself.

Here's the list of cards:

-Card 001: Sparta Chop [Reborn]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 002: Sparta Knuckle [Reborn]
 CP Cost: 26
 Damage: 80 (one enemy)

-Card 003: Deadly Flyswatter [Reborn]
 CP Cost: 40
 Damage: 120 (one enemy)

-Card 004: Mafia Kick [Reborn]
 CP Cost: 28
 Damage: 60 (hits one enemy twice)

-Card 005: Leon Magnum [Reborn]
 CP Cost: 10
 Damage: 30 (one enemy)

-Card 006: Strongest Machinegun [Reborn]
 CP Cost: 39
 Damage: 90 (two enemies)
 Gallery: Cut-in 1

-Card 007: Leon Bomb [Reborn]
 CP Cost: 80
 Damage: 150 (three enemies)

-Card 008: Hitman Rush [Reborn]
 CP Cost: 270
 Damage: 300 (hits all enemies three times)

-Card 009: Come Out [Reborn]
 CP Cost: 60
 Effect: Raises one ally's STR by 60%
 Gallery: Cut-in 2

-Card 010: Leon [Reborn]
 CP Cost: 25
 Effect: Raises one ally's SPD by 30%
 Gallery: Cut-in 3

-Card 011: Leon Turbo [Reborn]
 CP Cost: 60
 Effect: Raises one ally's SPD by 60%

-Card 012: Girl Disguise Reborn [Reborn]
 CP Cost: 80
 Effect: Raises levels of all allies temporarily
 Gallery: Cut-in 4

-Card 013: Chestnut Reborn [Reborn]
 CP Cost: 126
 Damage: 200 (all enemies)

-Card 014: Chief Reborn [Reborn]
 CP Cost: 60
 Effect: Raises one ally's DEF by 60%
 Gallery: Cut-in 5

-Card 015: Panda Reborn [Reborn]
 CP Cost: 120
 Effect: Cures party's status alterations

-Card 016: Last Resort Cannon [Reborn]
 CP Cost: 312
 Damage: 500 (all enemies)
 Gallery: Cut-in 6

-Card 017: Jet Fist [Tsuna]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 018: Jet Screw [Tsuna]
 CP Cost: 14
 Damage: 30 (hits one enemy twice)

-Card 019: Jet Attack [Tsuna]
 CP Cost: 30
 Damage: 50 (three enemies)

-Card 020: Jet Twister [Tsuna]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 021: Jet Kick [Tsuna]
 CP Cost: 26
 Damage: 80 (one enemy)

-Card 022: Jet Gun [Tsuna]
 CP Cost: 13
 Damage: 30 (two enemies)

-Card 023: Corona Flame [Tsuna]
 CP Cost: 22
 Damage: 50 (two enemies)

-Card 024: Impact Flame [Tsuna]
 CP Cost: 37
 Damage: 70 (three enemies)

-Card 025: Even If I Am To Die, I Will Finish It [Tsuna]
 CP Cost: 33
 Damage: 100 (one enemy)
 Gallery: Cut-in 7

-Card 026: Zero Point Breakthrough First Edition [Tsuna]
 CP Cost: 34
 Damage: 80 (one enemy)
 Effect: Medium chances of paralyzing enemy
 Gallery: Animation 1

-Card 027: Zero Point Breakthrough Modified [Tsuna]
 CP Cost: 69
 Damage: 80 (one enemy)
 Effect: Increases self's status greatly
 Gallery: Cut-in 8

-Card 028: X BURNER [Tsuna]
 CP Cost: 112
 Damage: 100 (hits all enemies twice)
 Effect: Lowers enemies' CP moderately
 Gallery: Animation 2

-Card 029: X BURNER AIR [Tsuna]
 CP Cost: 151
 Damage: 200 (hits all enemies twice)
 Effect: Lowers enemies' CP greatly

-Card 030: X BURNER VVR [Tsuna]
 CP Cost: 220
 Damage: 300 (hits all enemies twice)
 Effect: Lowers enemies' CP greatly

-Card 031: Super Intuition [Tsuna]
 CP Cost: 120
 Effect: Returns all characters' power to normal
 Gallery: Cut-in 9

-Card 032: Vongola Trial [Tsuna]
 CP Cost: 10
 Effect: Drains one enemy's CP greatly

-Card 033: Flame Of Resolution [Tsuna]
 CP Cost: 80
 Effect: Raises self's level temporarily

-Card 034: G Knuckle [Gokudera]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 035: G Upper [Gokudera]
 CP Cost: 18
 Damage: 40 (one enemy)
 Effect: Lowers one enemy's DEF slightly

-Card 036: G Straight [Gokudera]
 CP Cost: 35
 Damage: 60 (hits one enemy twice)
 Effect: Lowers one enemy's DEF moderately

-Card 037: G Knuckle Bomb [Gokudera]
 CP Cost: 37
 Damage: 80 (hits one enemy twice)

-Card 038: Bomb Throw [Gokudera]
 CP Cost: 13
 Damage: 30 (two enemies)

-Card 039: Double Bomb [Gokudera]
 CP Cost: 30
 Damage: 60 (two enemies)
 Effect: Lowers enemies' DEF slightly
 Gallery: Cut-in 10

-Card 040: Rocket Bomb [Gokudera]
 CP Cost: 53
 Damage: 90 (three enemies)
 Effect: Lowers enemies' DEF moderately
 Gallery: Cut-in 11

-Card 041: Flame Arrow [Gokudera]
 CP Cost: 82
 Damage: 120 (all enemies)
 Effect: Lowers enemies' DEF moderately
 Gallery: Cut-in 12

-Card 042: Flame Arrow VVR [Gokudera]
 CP Cost: 100
 Damage: 300 (one enemy)

-Card 043: Memory Of Mother [Gokudera]
 CP Cost: 40
 Effect: Changes self's CP comsumption to 50%

-Card 044: Bomb Throw SG [10Gokudera]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 045: Triple Bomb [10Gokudera]
 CP Cost: 50
 Damage: 90 (three enemies)
 Effect: Lowers enemy's DEF slightly
 Gallery: Cut-in 13

-Card 046: 2xDouble Bomb [10Gokudera]
 CP Cost: 78
 Damage: 120 (all enemies)
 Effect: Lowers enemy's DEF moderately

-Card 047: Flame Arrow SG [10Gokudera]
 CP Cost: 58
 Damage: 140 (one enemy)
 Effect: Lowers enemy's DEF greatly

-Card 048: Widespread Flame Arrow [10Gokudera]
 CP Cost: 178
 Damage: 200 (hits all enemies three times)
 Effect: Lowers enemies' DEF greatly
 Gallery: Animation 4

-Card 049: Smoke Bomb SG [10Gokudera]
 CP Cost: 25
 Effect: Lowers one enemy's DEF by 20%

-Card 050: Scud Bomb SG [10Gokudera]
 CP Cost: 25
 Effect: Lowers one enemy's SPD by 20%

-Card 051: Bomb Mine SG [10Gokudera]
 CP Cost: 35
 Effect: Lowers all enemies' SPD by 15%

-Card 052: Shigure Kintoki [Yamamoto]
 CP Cost: 3
 Damage: 10 (one enemy)

-Card 053: Axle of Rain [Yamamoto]
 CP Cost: 9
 Damage: 20 (hits one enemy twice)

-Card 054: ?? [Yamamoto]
 CP Cost: 18
 Damage: 40 (hits one enemy twice)

-Card 055: Last Minute Rain [Yamamoto]
 CP Cost: 36
 Damage: 60 (hits one enemy three times)

-Card 056: ?? [Yamamoto]
 CP Cost: 56
 Damage: 80 (hits one enemy three times)
 Effect: ??
 Gallery: Cut-in 14

-Card 057: Spraying Rain [Yamamoto]
 CP Cost: 76
 Damage: 100 (hits one enemy four times)
 Effect: Raises DEF of self greatly
 Gallery: Cut-in 15

-Card 058: Pelting Rain [Yamamoto]
 CP Cost: 60
 Damage: 140 (two enemies)
 Gallery: Cut-in 16

-Card 059: Antidote Rain [Yamamoto]
 CP Cost: 10
 Effect: ??

-Card 060: Special Form - Scontro Di Rondine [Yamamoto]
 CP Cost: 60
 Damage: 180 (one enemy)
 Gallery: Animation 5

-Card 061: Special Form - Scontro Di Rondine VVR [Yamamoto]
 CP Cost: 100
 Damage: 300 (one enemy)

-Card 062: ?? [Yamamoto]
 CP Cost: 66
 Damage: 200 (one enemy)

-Card 063: Rock-Crushing Rain [10Yamamoto]
 CP Cost: 28
 Damage: 60 (hits one enemy twice)

-Card 064: Bird Drop Rain [10Yamamoto]
 CP Cost: 48
 Damage: 80 (hits one enemy three times)
 Gallery: Cut-in 17

-Card 065: Soaring Swallow [10Yamamoto]
 CP Cost: 43
 Damage: 100 (two enemies)

-Card 066: Blue Slash Swallow [10Yamamoto]
 CP Cost: 52
 Damage: 120 (two enemies)

-Card 067: Blue Current Swallow [10Yamamoto]
 CP Cost: 74
 Damage: 140 (three enemies)
 Gallery: Cut-in 18

-Card 068: A Shower of Rain [10Yamamoto]
 CP Cost: 10
 Effect: Cures one ally's sleep status

-Card 069: Super Special Form - Blue Scontro Di Rondine [10Yamamoto]
 CP Cost: 118
 Damage: 300 (all enemies)
 Effect: Makes opponents lose their fighting spirit
 Gallery: Animation 6

-Card 070: Terrible Punch [Lambo]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 071: Strong Crying Child [Lambo]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 072: Send-Flying Grenade [Lambo]
 CP Cost: 17
 Damage: 40 (two enemies)

-Card 073: Many Grenades [Lambo]
 CP Cost: 50
 Damage: 80 (all enemies)

-Card 074: Tolerate [Lambo]
 CP Cost: 70
 Effect: Grants invincibility to self
 Gallery: Cut-in 19

-Card 075: Lambo-san The Great! [Lambo]
 CP Cost: 150
 Effect: Grants invincibility to the party

-Card 076: Thunder Strike? [Lambo]
 CP Cost: 8
 Damage: 10 (one enemy)
 Effect: Medium chances of paralyzing enemy

-Card 077: Terrible Thunder Strike [Lambo]
 CP Cost: 76
 Damage: 100 (all enemies)
 Effect: Low chances of paralyzing enemies

-Card 078: 10 Year Bazooka [Lambo]
 CP Cost: 90
 Damage: 150 (all enemies)
 Effect: Low chances of paralyzing enemies

-Card 079: 10 Year Bazooka VVR [Lambo]
 CP Cost: 176
 Damage: 300 (all enemies)
 Effect: Low chances of paralyzing enemies

-Card 080: Training Tonfa [Hibari]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 081: Shut Up [Hibari]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 082: Disappear [Hibari]
 CP Cost: 28
 Damage: 60 (hits one enemy twice)

-Card 083: Bite to Death [Hibari]
 CP Cost: 80
 Damage: 80 (hits one enemy three times)

-Card 084: "Bite to Death +" [Hibari]
 CP Cost: 43
 Damage: 100 (one enemy)
 Effect: Raises self's SPD greatly

-Card 085: Are you ready? [Hibari]
 CP Cost: 17
 Damage: 40 (two enemies)
 Gallery: Cut-in 20

-Card 086: I Don't Like It [Hibari]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 087: I Will Silence You [Hibari]
 CP Cost: 42
 Damage: 80 (three enemies)

-Card 088: Namimori Does Not Need Two Orders [Hibari]
 CP Cost: 122
 Damage: 160 (hits all enemies two times)
 Gallery: Animation 7

-Card 089: Hibird [Hibari]
 CP Cost: 60
 Effect: Raises one ally's STR by 60%
 Gallery: Cut-in 21

-Card 090: Tonfa [10Hibari]
 CP Cost: 18
 Damage: 40 (hits one enemy twice)

-Card 091: Get Lost [10Hibari]
 CP Cost: 45
 Damage: 80 (hits two enemies twice)
 Gallery: Cut-in 91

-Card 092: Turn To Dust [10Hibari]
 CP Cost: 68
 Damage: 120 (hits two enemies twice)

-Card 093: Now, Let's End This [10Hibari]
 CP Cost: 122
 Damage: 160 (hits all enemies twice)
 Gallery: Animation 8

-Card 094: Now, Let's End This VVR [10Hibari]
 CP Cost: 153
 Damage: 200 (hits all enemies twice)

-Card 095: I Will Leave It To You [10Hibari]
 CP Cost: 60
 Effect: Raises one ally's STR by 60%

-Card 096: You Guys Are So Late [10Hibari]
 CP Cost: 60
 Effect: Raises one ally's SPD by 60%

-Card 097: Hibird Defense [10Hibari]
 CP Cost: 60
 Effect: Raises one ally's DEF by 60%
 Gallery: Cut-in 23

-Card 098: Fighting Spirit Jab [Ryohei]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 099: Punch Of Hard Work [Ryohei]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 100: Extreme Punch [Ryohei]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 101: Gut Straight [Ryohei]
 CP Cost: 26
 Damage: 80 (one enemy)

-Card 102: Extreme Rush [Ryohei]
 CP Cost: 52
 Damage: 60 (hits one enemy 5 times)

-Card 103: Extreme Upper [Ryohei]
 CP Cost: 33
 Damage: 100 (one enemy)

-Card 104: Promise With Kyoko [Ryohei]
 CP Cost: 0
 Effect: Increases one ally's CP slightly
 Gallery: Cut-in 24

-Card 105: Extreme Always Wins! [Ryohei]
 CP Cost: 80
 Effect: Medium chances of reviving a fallen ally

-Card 106: Extreme Sun [Ryohei]
 CP Cost: 66
 Damage: 200 (one enemy)
 Gallery: Cut-in 25

-Card 107: Extreme Sun VVR [Ryohei]
 CP Cost: 166
 Damage: 500 (one enemy)

-Card 108: Extreme Punch [10Ryohei]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 109: Extreme Hook [10Ryohei]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 110: Extreme Upper [10Ryohei]
 CP Cost: 26
 Damage: 80 (one enemy)

-Card 111: Maximum Cannon VVR [10Ryohei]
 CP Cost: 426
 Damage: 800 (3 enemies)
 Gallery: Cut-in 26

-Card 112: Earthquake Punch [10Ryohei]
 CP Cost: 56
 Damage: 100 (hits 2 enemies twice)

-Card 113: Sunrise Combo [10Ryohei]
 CP Cost: 64
 Damage: 120 (three enemies)
 Gallery: Cut-in 27

-Card 114: Extreme Revival! [10Ryohei]
 CP Cost: 120
 Effect: Heals one ally's HP completely

-Card 115: Footwork [10Ryohei]
 CP Cost: 20
 Effect: Recovers one ally's CP by 40%

-Card 116: Dumpling Punch [I-Pin]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 117: Dumpling Luoyang Punch [I-Pin]
 CP Cost: 18
 Damage: 40 (hits one enemy twice)

-Card 118: Accelerate Dumpling Punch [I-Pin]
 CP Cost: 36
 Damage: 60 (hits one enemy 3 times)

-Card 119: Shuntsu Kick [I-Pin]
 CP Cost: 17
 Damage: 40 (two enemies)

-Card 120: Kotsu Kick [I-Pin]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 121: Kantsu Kick [I-Pin]
 CP Cost: 42
 Damage: 80 (three enemies)

-Card 122: Change of Attitude [I-Pin]
 CP Cost: 360
 Effect: Heals all allies' HP completely

-Card 123: Ginzu Timed Super Explosion [I-Pin]
 CP Cost: 633
 Effect: Deals 999 damage to all characters
 Gallery: Cut-in 28

-Card 124: 10 Years Bazooka [I-Pin]
 CP Cost: 95
 Damage: 150 (all enemies)

-Card 125: 10 Years Bazooka 2 [I-Pin]
 CP Cost: 190
 Damage: 300 (all enemies)

-Card 126: Marinca [Lal Mirch]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 127: Veltro [Lal Mirch]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 128: Grisenti [Lal Mirch]
 CP Cost: 20
 Damage: 60 (one enemy)
 Gallery: Cut-in 29

-Card 129: Centipede Slasher [Lal Mirch]
 CP Cost: 48
 Damage: 80 (hits one enemy 3 times)

-Card 130: Command Ray [Lal Mirch]
 CP Cost: 17
 Damage: 40 (two enemies)

-Card 131: Carlo Ray [Lal Mirch]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 132: Command Tazer [Lal Mirch]
 CP Cost: 63
 Damage: 100 (all enemies)

-Card 133: Stand Tazer [Lal Mirch]
 CP Cost: 88
 Damage: 140 (all enemies)

-Card 134: Carlo Tazer [Lal Mirch]
 CP Cost: 114
 Damage: 180 (all enemies)

-Card 135: Carto Cambini [Lal Mirch]
 CP Cost: 50
 Effect: Changes one ally's CP comsumption to 75%

-Card 136: Folgore [Lal Mirch]
 CP Cost: 60
 Effect: Medium chances of making all enemies leave the battle

-Card 137: Gelatto Of Love [Bianchi]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 138: Tiramisu of Love [Bianchi]
 CP Cost: 24
 Damage: 60 (one enemy)
 Effect: Lowers enemy's SPD slightly

-Card 139: "Poison Pannacota" [Bianchi]
 CP Cost: 80
 Damage: 80 (one enemy)
 Effect: Lowers enemy's SPD moderately

-Card 140: Poison Cooking [Bianchi]
 CP Cost: 22
 Damage: 40 (two enemies)
 Effect: Medium chances of poisoning enemy

-Card 141: Large Serving Poison Cooking [Bianchi]
 CP Cost: 44
 Damage: 80 (two enemies)
 Effect: Medium chances of poisoning enemy

-Card 142: Special Serving Poison Cooking [Bianchi]
 CP Cost: 57
 Damage: 80 (all enemies)
 Effect: Low chances of deeply poisoning enemy

-Card 143: Poison of Blooming Colors [Bianchi]
 CP Cost: 40
 Damage: 60 (one enemy)
 Effect: Low chances of instant killing enemy
 Gallery: Cut-in 30

-Card 144: Sweets Barrier of Love [Bianchi]
 CP Cost: 35
 Effect: Lowers enemies' DEF by 15%

-Card 145: Lucky Pasta Of Love [Bianchi]
 CP Cost: 35
 Effect: Lowers enemies' LUK by 15%

-Card 146: Discipline's Straight Punch [Kusakabe]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 147: "Kusakabe Attack +" [Kusakabe]
 CP Cost: 27
 Damage: 80 (one enemy)
 Effect: Lowers enemy's SPD slightly

-Card 148: "Kusakabe Attack ++" [Kusakabe]
 CP Cost: 36
 Damage: 100 (one enemy)
 Effect: Lowers enemy's SPD moderately

-Card 149: Whirlwind Kick [Kusakabe]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 150: "Kusakabe Rush" [Kusakabe]
 CP Cost: 108
 Damage: 120 (hits all enemies 3 times)

-Card 151: Cheer [Kusakabe]
 CP Cost: 35
 Effect: Lowers all enemies' DEF by 15%

-Card 152: Gut [Kusakabe]
 CP Cost: 35
 Effect: Raises party's DEF by 20%

-Card 153: Try My Best [Kyoko]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 154: Still Good [Kyoko]
 CP Cost: 51
 Damage: 80 (two enemies)
 Effect: Raises party's STR greatly

-Card 155: Unforgivable, That's Why! [Kyoko]
 CP Cost: 95
 Damage: 120 (all enemies)
 Effect: Raises party's STR greatly

-Card 156: Good Night [Kyoko]
 CP Cost: 30
 Effect: High chances of putting one enemy to sleep

-Card 157: Try Hard Everyone! [Kyoko]
 CP Cost: 360
 Effect: Heals party's HP completely
 Gallery: Cut-in 31

-Card 158: Innocence Smile [Kyoko]
 CP Cost: 80
 Effect: Lowers enemies' accuracy to 25%

-Card 159: Support From The Heart [Kyoko]
 CP Cost: 200
 Effect: Revives a fallen ally and heals him/her completely

-Card 160: Hahi! [Haru]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 161: Get Ready! [Haru]
 CP Cost: 18
 Damage: 40 (hits one enemy twice)

-Card 162: Please Have A Match With Me! [Haru]
 CP Cost: 58
 Damage: 80 (hits one enemy 4 times)
 Gallery: Cut-in 32

-Card 163: Let's Fight! [Haru]
 CP Cost: 63
 Damage: 100 (all enemies)

-Card 164: Haru Appreciation Day [Haru]
 CP Cost: 35
 Effect: Raises party's DEF by 20%

-Card 165: Special Haru Appreciation Day [Haru]
 CP Cost: 70
 Effect: Raises party's DEF by 40%

-Card 166: Let's Destroy! [Haru]
 CP Cost: 35
 Effect: Raises party's STR by 20%

-Card 167: Trident Spear [Chrome]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 168: Quiet Impulse [Chrome]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 169: Dokuro's Will [Chrome]
 CP Cost: 36
 Damage: 60 (hits one enemy twice)
 Effect: Medium chances of paralyzing enemy
 Gallery: Cut-in 33

-Card 170: Undefeated Feeling [Chrome]
 CP Cost: 17
 Damage: 40 (two enemies)

-Card 171: Wish To Protect [Chrome]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 172: Fighting Spirit That Carries Through [Chrome]
 CP Cost: 52
 Damage: 80 (three enemies)
 Effect: Raises self's STR greatly

-Card 173: Absolute Trust [Chrome]
 CP Cost: 80
 Effect: Raises self's level temporarily

-Card 174: The Thing I Trust [Chrome]
 CP Cost: 120
 Effect: Raises party's level temporarily

-Card 175: Real Illusion [Chrome]
 CP Cost: 95
 Damage: 150 (all enemies)
 Gallery: Animation 9

-Card 176: Real Illusion VVR [Chrome]
 CP Cost: 190
 Damage: 300 (all enemies)

-Card 177: Illusionary Bullet [Mukuro]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 178: Trident [Mukuro]
 CP Cost: 37
 Damage: 80 (hits one enemy twice)

-Card 179: "Mukuro's Charge" [Mukuro]
 CP Cost: 52
 Damage: 120 (two enemies)

-Card 180: First Path - Hell Path [Mukuro]
 CP Cost: 30
 Effect: High chances of confusing one enemy

-Card 181: Second Path - Hungry Ghost Path [Mukuro]
 CP Cost: 38
 Damage: 100 (one enemy)
 Effect: Medium chances of paralyzing enemy
 Gallery: Cut-in 34

-Card 182: Third Path - Animal Path [Mukuro]
 CP Cost: 40
 Effect: Low chances of killing opponent instantly; else,
         damage is 1
 Gallery: Cut-in 35

-Card 183: Fourth Path - Shura Path [Mukuro]
 CP Cost: 60
 Effect: Raises self's STR by 100%
 Gallery: Cut-in 36

-Card 184: Fifth Path - Human Path [Mukuro]
 CP Cost: 35
 Effect: Raises party's STR by 20%

-Card 185: Sixth Path - Heaven Path [Mukuro]
 CP Cost: 106
 Damage: 200 (three enemies)

-Card 186: Underworld Reverse Descent [Mukuro]
 CP Cost: 95
 Damage: 150 (all enemies)
 Gallery: Animation 10

-Card 187: Underworld Reverse Descent VVR [Mukuro]
 CP Cost: 190
 Damage: 300 (all enemies)

-Card 188: Illusionary Bullet [10Mukuro]
 CP Cost: 28
 Damage: 60 (hits one enemy twice)

-Card 189: Fighting-Will Bullet [10Mukuro]
 CP Cost: 68
 Damage: 120 (hits two enemies twice)

-Card 190: Fighting-Will Illusion [10Mukuro]
 CP Cost: 138
 Damage: 180 (hits all enemies twice)
 Gallery: Cut-in 37

-Card 191: High Fighting-Will [10Mukuro]
 CP Cost: 206
 Damage: 200 (hits all enemies 4 times)

-Card 192: Break [Chikusa]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 193: Hoop The Earth [Chikusa]
 CP Cost: 18
 Damage: 40 (hits one enemy twice)

-Card 194: Sling Coaster [Chikusa]
 CP Cost: 28
 Damage: 60 (hits one enemy twice)

-Card 195: Moonsault [Chikusa]
 CP Cost: 36
 Damage: 80 (hits one enemy twice)
 Effect: Medium chances of inflicting card-disable

-Card 196: Finish Quickly [Chikusa]
 CP Cost: 17
 Effect: 40 (two enemies)

-Card 197: Loop Da Loop [Chikusa]
 CP Cost: 26
 Effect: 60 (two enemies)

-Card 198: Buggy Wheel [Chikusa]
 CP Cost: 42
 Damage: 80 (three enemies)

-Card 199: Around The World [Chikusa]
 CP Cost: 63
 Damage: 100 (all enemies)

-Card 200: Warp Drive [Chikusa]
 CP Cost: 82
 Damage: 120 (hits one enemy 4 times)
 Effect: Medium chances of confusing enemy
 Gallery: Cut-in 38

-Card 201: Double Gravity [Chikusa]
 CP Cost: 43
 Damage: 100 (one enemy)
 Effect: Medium chances of putting enemy to sleep

-Card 202: Troublesome [Chikusa]
 CP Cost: 0
 Effect: Fully recovers self's HP and CP, but puts self to sleep

-Card 203: Bengal Hook [Ken]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 204: Grizzly Bite [Ken]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 205: Elephant Blow [Ken]
 CP Cost: 37
 Damage: 80 (hits one enemy twice)

-Card 206: Kong Hammer [Ken]
 CP Cost: 46
 Damage: 100 (hits one enemy twice)

-Card 207: Jaguar Nail [Ken]
 CP Cost: 34
 Damage: 80 (two enemies)

-Card 208: Puma Scratch [Ken]
 CP Cost: 56
 Damage: 100 (two enemies)
 Effect: Raises self's SPD sligthly

-Card 209: Panther Tusk [Ken]
 CP Cost: 71
 Damage: 120 (three enemies)
 Effect: Raises self's SPD moderately

-Card 210: Vertical Fang [Ken]
 CP Cost: 103
 Damage: 180 (three enemies)
 Effect: Raises self's SPD greatly

-Card 211: Savage Flap [Ken]
 CP Cost: 0
 Effect: Recovers one ally's CP by 20%

-Card 212: Tearing Lynx [Ken]
 CP Cost: 10
 Effect: Recovers one ally's HP by 25%

-Card 213: Beast Rush [Ken]
 CP Cost: 153
 Damage: 200 (hits all enemies twice)
 Gallery: Cut-in 39

-Card 214: Spirit Hammer [Albito]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 215: Spirit Cluster [Albito]
 CP Cost: 26
 Damage: 80 (one enemy)

-Card 216: Spirit Marionation [Albito]
 CP Cost: 56
 Damage: 120 (hits one enemy twice)

-Card 217: Spirit Storm [Albito]
 CP Cost: 128
 Damage: 240 (three enemies)
 Gallery: Cut-in 40

-Card 218: Guardian Spirit [Albito]
 CP Cost: 25
 Effect: Raises one ally's DEF by 30%

-Card 219: Spirit Web [10Albito]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 220: Summon Geist [10Albito]
 CP Cost: 24
 Damage: 60 (one enemy)
 Effect: Lowers enemy's CP moderately

-Card 221: Geist Pressure [10Albito]
 CP Cost: 47
 Damage: 80 (hits one enemy twice)
 Effect: Lowers enemy's CP greatly
 Gallery: Cut-in 41

-Card 222: Marionette Cross [10Albito]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 223: Marionette Inferno [10Albito]
 CP Cost: 52
 Effect: 120 (two enemies)

-Card 224: S Marionette Inferno [10Albito]
 CP Cost: 192
 Damage: 360 (three enemies)
 Gallery: Animation 14

-Card 225: Holy Spirit [10Albito]
 CP Cost: 25
 Effect: Raises one ally's DEF by 30%

-Card 226: Divine Act [10Albito]
 CP Cost: 35
 Effect: Lowers enemies' DEF by 15%

-Card 227: Judgement Light [10Albito]
 CP Cost: 60
 Effect: Medium chances of making one enemy leave the battle

-Card 228: Demonic Energy [10Albito]
 CP Cost: 90
 Effect: 25% chances of cursing all enemies?

-Card 229: Roza Rosa [Rizona]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 230: Viola di Roza Rosa [Rizona]
 CP Cost: 37
 Damage: 80 (one enemy)
 Effect: Raises self's DEF moderately

-Card 231: Cozmea di Roza Rosa [Rizona]
 CP Cost: 40
 Damage: 60 (two enemies)
 Effect: Raises party's DEF slightly

-Card 232: Rozza di Roza Rosa [Rizona]
 CP Cost: 78
 Damage: 120 (three enemies)
 Effect: Raises party's DEF moderately

-Card 233: Erianto di Roza Rosa [Rizona]
 CP Cost: 92
 Damage: 240 (hits all enemies twice)
 Effect: Raises party's DEF greatly
 Gallery: Cut-in 42

-Card 234: Aurora di Roza Rosa [Rizona]
 CP Cost: 60
 Effect: Recovers one ally's HP by 75%

-Card 235: Roza Rosa [10Rizona]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 236: Roza Rosa Mediamento [10Rizona]
 CP Cost: 31
 Damage: 60 (one enemy)
 Effect: Raises self's DEF moderately

-Card 237: Roza Rosa Grande [10Rizona]
 CP Cost: 55
 Damage: 100 (hits one enemy twice)
 Effect: Raises self's DEF greatly

-Card 238: Roza Rosa Altareno [10Rizona]
 CP Cost: 48
 Damage: 80 (two enemies)
 Effect: Raises party's DEF slightly

-Card 239: Roza Rosa Carrosello [10Rizona]
 CP Cost: 82
 Damage: 160 (two enemies)
 Effect: Raises party's DEF moderately

-Card 240: Sivoralle Roza Rosa [10Rizona]
 CP Cost: 146
 Damage: 160 (hits all enemies twice)
 Effect: Raises party's DEF greatly
 Gallery: Animation 15

-Card 241: Aronne [10Rizona]
 CP Cost: 20
 Effect: Raises one ally's CP by 40%

-Card 242: Vangello [10Rizona]
 CP Cost: 80
 Effect: Raises party's CP by 40%

-Card 243: Occio del Roza Rosa [10Rizona]
 CP Cost: 30
 Effect: High chances of confusing one enemy
 Gallery: Cut-in 43

-Card 244: Attaco Di Squalo [Squalo]
 CP Cost: 18
 Damage: 40 (hits one enemy twice)

-Card 245: Shark Continuous Strike [Squalo]
 CP Cost: 47
 Damage: 80 (hits one enemy twice)
 Effect: Medium chances of putting enemy to sleep

-Card 246: Shark Pierce [Squalo]
 CP Cost: 78
 Damage: 120 (hits one enemy 3 times)
 Effect: Raises self's STR greatly

-Card 247: Spada Danneggia [Squalo]
 CP Cost: 100
 Damage: 160 (hits one enemy 3 times)
 Effect: Raises self's STR greatly

-Card 248: Spartaco Champio [Squalo]
 CP Cost: 60
 Damage: 100 (hits one enemy 3 times)

-Card 249: Spartaco Devastare [Squalo]
 CP Cost: 114
 Damage: 140 (hits one enemy 4 times)
 Effect: Medium chances of putting enemy to sleep

-Card 250: Galea Rompizzora [Squalo]
 CP Cost: 132
 Damage: 180 (hits one enemy 4 times)

-Card 251: Vuooi! [Squalo]
 CP Cost: 30
 Effect: High chances of making one enemy lose their fighting
         spirit

-Card 252: Zanna di Squalo [Squalo]
 CP Cost: 146
 Damage: 200 (hits one enemy 4 times)

-Card 253: "Zanna di Squalo +" [Squalo]
 CP Cost: 240
 Damage: 300 (hits one enemy 5 times)
 Effect: Medium chances of paralyzing enemy?
 Gallery: Cut-in 44

-Card 254: Blood Shoot [Bel]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 255: Prince Tornado [Bel]
 CP Cost: 17
 Damage: 40 (two enemies)

-Card 256: Blood Shot [Bel]
 CP Cost: 37
 Damage: 60 (hits two enemies twice)
 Effect: Medium chances of poisoning enemies

-Card 257: Blood Drive [Bel]
 CP Cost: 54
 Damage: 80 (hits two enemies twice)
 Effect: Medium chances of deep-poisoning enemies

-Card 258: Blood Storm [Bel]
 CP Cost: 80
 Damage: 100 (hits all enemies twice)
 Effect: Low chances of deep-poisoning enemies

-Card 259: Demons Shoot [Bel]
 CP Cost: 64
 Damage: 120 (three enemies)

-Card 260: Reaper's Storm [Bel]
 CP Cost: 76
 Damage: 160 (two enemies)
 Effect: Lowers enemies' SPD moderately

-Card 261: Royal Explosion [Bel]
 CP Cost: 134
 Damage: 200 (all enemies)
 Effect: Lowers enemies' SPD moderately
 Gallery: Cut-in 45

-Card 262: Assassin Touch [Bel]
 CP Cost: 25
 Effect: Lowers one enemy's DEF by 20%

-Card 263: Bad Luck [Bel]
 CP Cost: 60
 Effect: Lowers one enemy's LUK by 30%

-Card 264: So Shabby [Shouichi]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 265: Of Course [Shouichi]
 CP Cost: 26
 Damage: 80 (one enemy)

-Card 266: Perfect [Shouichi]
 CP Cost: 53
 Damage: 160 (one enemy)
 Gallery: Cut-in 46

-Card 267: Fell For It [Shouichi]
 CP Cost:60
 Effect: Raises one ally's SPD by 60%

-Card 268: I Can Do It If I Try [Shouichi]
 CP Cost: 60
 Effect: Raises one ally's STR by 60%

-Card 269: Don't Come Closer! [Shouichi]
 CP Cost: 70
 Effect: Lowers enemies' DEF by 20%

-Card 270: Stomach Ache [Shouichi]
 CP Cost: 0
 Effect: Recovers self's HP and CP completely and
         loses self's fighting spirit

-Card 271: Swirling Killing Intent [Byakuran]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 272: Roaring Fowl Beak [Byakuran]
 CP Cost: 40
 Damage: 120 (one enemy)

-Card 273: Releasing Wild Life [Byakuran]
 CP Cost: 60
 Damage: 180 (one enemy)

-Card 274: Flash Of Light [Byakuran]
 CP Cost: 80
 Damage: 240 (one enemy)
 Gallery: Cut-in 47

-Card 275: Angry Beast Bullet [Byakuran]
 CP Cost: 17
 Damage: 40 (two enemies)

-Card 276: ?? [Byakuran]
 CP Cost: 64
 Damage: 120 (three enemies)

-Card 277: ?? [Byakuran]
 CP Cost: 126
 Damage: 200 (all enemies)

-Card 278: ?? [Byakuran]
 CP Cost: 289
 Damage: 280 (hits all enemies 4 times)
 Gallery: Animation 11

-Card 279: ?? [Byakuran]

-Card 280: Pouring Tragedy [Byakuran]
 CP Cost: 300
 Effect: Lowers three enemies' FG to 0

-Card 281: Glo's Whip [Glo]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 282: Double Slap [Glo]
 CP Cost: 37
 Damage: 80 (hits one enemy twice)

-Card 283: ?? [Glo]
 CP Cost: 40
 Damage: 120 (one enemy)

-Card 284: ?? [Glo]
 CP Cost: 43
 Damage: 100 (two enemies)

-Card 285: ?? [Glo]
 CP Cost: 64
 Damage: 120 (three enemies)
 Gallery: Cut-in 48

-Card 286: Idiot! Idiot! Idioot! [Glo]
 CP Cost: 30
 Effect: High chances of making one enemy lose
         their fighting spirit

-Card 287: Sink Into The Darkness [Glo]
 CP Cost: 30
 Effect: High chances of putting one enemy to sleep

-Card 288: Vanishing Composure [Glo]
 CP Cost: 30
 Effect: High chances of disabling enemy's cards

-Card 289: Calm Judgement [Glo]
 CP Cost: 80
 Effect: Increases self's evasion by 50%

-Card 290: Ability To Adapt [Glo]
 CP Cost: 80
 Effect: Reduces damage taken by 50%

-Card 291: ?? [Dendro]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 292: ?? [Dendro]
 CP Cost: 37
 Damage: 80 (hits one enemy twice)

-Card 293: ?? [Dendro]
 CP Cost: 72
 Damage: 120 (hits one enemy 3 times)
 Effect: Medium chances of paralyzing enemies

-Card 294: ?? [Dendro]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 295: ?? [Dendro]
 CP Cost: 42
 Damage: 40 (three enemies)

-Card 296: Bahhahaai! [Dendro]
 CP Cost: 114
 Damage: 180 (all enemies)

-Card 297: Beretta M1934 [Spanner]
 CP Cost: 6
 Effect: 20 (one enemy)

-Card 298: Beretta PX4 [Spanner]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 299: Hand Machinegun [Spanner]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 300: Boost Attack [Spanner]
 CP Cost: 78
 Damage: 180 (two enemies)

-Card 301: "Mosca Missile" [Spanner]
 CP Cost: 126
 Damage: 200 (all characters)

-Card 302: "Mosca Blast" [Spanner]
 CP Cost: 190
 Damage: 300 (all enemies)
 Gallery: Cut-in 49

-Card 303: ?? [Baishana]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 304: ?? [Baishana]
 CP Cost: 26
 Effect: 80 (one enemy)

-Card 305: ?? [Baishana]
 CP Cost: 40
 Effect: ??

-Card 306: ?? [Baishana]
 CP Cost: 25
 Effect: Lowers one enemy's DEF by 30%

-Card 307: ?? [Baishana]
 CP Cost: 25
 Effect: Lowers one enemy's STR by 30%

-Card 308: ?? [Baishana]
 CP Cost: 25
 Effect: Lowers one enemy's SPD by 30%

-Card 309: Iris' Whip [Iris]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 310: ?? [Iris]
 CP Cost: 40
 Damage: 120 (one enemy)

-Card 311: ?? [Iris]
 CP Cost: 61
 Damage: 160 (one enemy)
 Effect: Raises self's STR greatly

-Card 312: Muscle Scramble [Iris]
 CP Cost: 26
 Damage: 180 (two enemies)

-Card 313: ?? [Iris]
 CP Cost: 75
 Effect: Raises one ally's STR and DEF by 30%

-Card 314: ?? [Iris]
 CP Cost: 180
 Effect: Raises party's STR and DEF by 40%

-Card 315: ?? [Genkishi]
 CP Cost: 10
 Damage: 30 (one enemy)

-Card 316: ?? [Genkishi]
 CP Cost: 60
 Damage: 90 (one enemy)
 Effect: Raises self's STR moderately

-Card 317: ?? [Genkishi]
 CP Cost: 69
 Damage: 120 (one enemy)
 Effect: Raises self's STR greatly
 Gallery: Cut-in 50

-Card 318: ?? [Genkishi]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 319: ?? [Genkishi]
 CP Cost: 28
 Damage: 60 (hits one enemy twice)

-Card 320: ?? [Genkishi]
 CP Cost: 37
 Damage: 80 (hits one enemy twice)

-Card 321: ?? [Genkishi]
 CP Cost: 43
 Damage: 100 (two enemies)

-Card 322: ?? [Genkishi]
 CP Cost: 106
 Damage: 200 (three enemies)

-Card 323: ?? [Genkishi]
 CP Cost: 220
 Damage: 300 (hits one enemy 4 times)
 Gallery: Animation 16

-Card 324: Divizorio [Genkishi]
 CP Cost: 50
 Effect: Grants invincibility to self

-Card 325: Hambridge [Ginger]
 CP Cost: 3
 Damage: 40 (one enemy)

-Card 326: Tan Bam Tan [Ginger]
 CP Cost: 40
 Damage: 120 (one enemy)

-Card 327: Blitz Shower [Ginger]
 CP Cost: 53
 Damage: 160 (one enemy)

-Card 328: Witch's Broom [Ginger]
 CP Cost: 10
 Damage: 30 (one enemy)

-Card 329: Magical Bomb [Ginger]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 330: Illusion Flare [Ginger]
 CP Cost: 68
 Damage: 120 (hits two enemies twice)

-Card 331: Magical Grenade [Ginger]
 CP Cost: 114
 Damage: 180 (all enemies)

-Card 332: Explosion [Ginger]
 CP Cost: 312
 Damage: 500 (all enemies)
 Effect: Self-destructs

-Card 333: ?? [Ginger]
 CP Cost: 160
 Effect: Heals party's HP by 25% and CP by 20%

-Card 334: Dolly Illusion [Ginger]
 CP Cost: 35
 Effect: Raises party's STR, DEF and SPD by 20%

-Card 335: Break Shot [Gamma]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 336: Shot Plasma [Gamma]
 CP Cost: 26
 Damage: 80 (one enemy)

-Card 337: Shot Plasma MV [Gamma]
 CP Cost: 58
 Damage: 120 (hits one enemy twice)
 Effect: Medium chances of paralyzing enemy
 Gallery: Cut-in 51

-Card 338: Electric Tower [Gamma]
 CP Cost: 161
 Damage: 200 (hits all enemies twice)
 Effect: High chances of paralyzing enemies
 Gallery: Animation 17

-Card 339: Gyro Accel [Gamma]
 CP Cost: 13
 Damage: 30 (two enemies)

-Card 340: Spark Ball [Gamma]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 341: Thunder Ball [Gamma]
 CP Cost: 48
 Damage: 90 (three enemies)

-Card 342: Gyro Spark Ball [Gamma]
 CP Cost: 85
 Damage: 120 (all enemies)
 Effect: Raises self's DEF greatly

-Card 343: Bottom Ball [Gamma]
 CP Cost: 25
 Effect: Lowers one enemy's DEF by 20%

-Card 344: Spread Ball [Gamma]
 CP Cost: 25
 Effect: Lowers one enemy's DEF by 30%

-Card 345: Dark Scythe [Nozaru]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 346: Scar Edge [Nozaru]
 CP Cost: 15
 Damage: 40 (one enemy)
 Effect: Lowers enemy's DEF slightly

-Card 347: Dark Scythe Rush [Nozaru]
 CP Cost: 50
 Damage: 80 (hits one enemy 3 times)
 Effect: Lowers enemy's DEF slightly

-Card 348: Dark Inferno [Nozaru]
 CP Cost: 42
 Damage: 120 (one enemy)
 Effect: Lowers enemy's SPD slightly
 Gallery: Cut-in 52

-Card 349: Death Cyclone [Nozaru]
 CP Cost: 34
 Damage: 80 (two enemies)

-Card 350: Crazy Tornado [Nozaru]
 CP Cost: 85
 Damage: 160 (three enemies)

-Card 351: Black Wing [Nozaru]
 CP Cost: 29
 Damage: 80 (one enemy)
 Effect: Medium chances of poisoning enemy

-Card 352: Dark Scythe [Tasaru]
 CP Cost: 10
 Damage: 30 (one enemy)

-Card 353: Dark Scythe Rush [Tasaru]
 CP Cost: 36
 Damage: 60 (hits one enemy 3 times)
 Effect: Lowers enemy's STR slightly

-Card 354: Dark Sickle [Tasaru]
 CP Cost: 30
 Damage: 80 (one enemy)
 Effect: Lowers enemy's STR slightly

-Card 355: Dark Blaze [Tasaru]
 CP Cost: 42
 Damage: 120 (one enemy)
 Effect: Lowers enemy's STR slightly
 Gallery: Cut-in 53

-Card 356: Bomb Pressure [Tasaru]
 CP Cost: 43
 Damage: 100 (two enemies)

-Card 357: Triple Dark Slicer [Tasaru]
 CP Cost: 106
 Damage: 200 (three enemies)

-Card 358: Needle Spine [Tasaru]
 CP Cost: 40
 Effect: ??

-Card 359: Shot [Solte]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 360: ?? [Solte]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 361: ?? [Solte]
 CP Cost: 37
 Damage: 80 (hits one enemy twice)

-Card 362: ?? [Solte]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 363: ?? [Solte]
 CP Cost: 40
 Damage: 120 (one enemy)

-Card 364: ?? [Solte]
 CP Cost: 60
 Damage: 180 (one enemy)
 Gallery: Animation 12

-Card 365: ?? [Solte]
 CP Cost: 56
 Damage: 100 (hits two enemies twice)

-Card 366: ?? [Solte]
 CP Cost: 213
 Damage: 200 (hits three enemies 5 times)
 Gallery: Cut-in 54

-Card 367: ?? [Solte]
 CP Cost: 30
 Effect: Confuses one enemy

-Card 368: ?? [Solte]
 CP Cost: 120
 Effect: ??

-Card 369: Gloom Blaze [Bligganteth]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 370: Course Blaze [Bligganteth]
 CP Cost: 43
 Damage: 100 (two enemies)

-Card 371: Zodiac Blaze [Bligganteth]
 CP Cost: 106
 Damage: 200 (three enemies)

-Card 372: Galactic Blaze [Bligganteth]
 CP Cost: 190
 Damage: 300 (all enemies)
 Gallery: Animation 13

-Card 373: Thunder Blaze [Bligganteth]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 374: Black Thunder Blaze [Bligganteth]
 CP Cost: 37
 Damage: 80 (hits one enemy twice)
 Gallery: Cut-in 55

-Card 375: Shining Blaze [Bligganteth]
 CP Cost: 16
 Damage: 50 (one enemy)

-Card 376: Dark Sunny Blaze [Bligganteth]
 CP Cost: 46
 Damage: 100 (hits one enemy twice)
 Gallery: Cut-in 56

-Card 377: Misty Blaze [Bligganteth]
 CP Cost: 72
 Damage: 120 (hits one enemy 3 times)

-Card 378: Ecrisenrare [Bligganteth]
 CP Cost: 160
 Effect: ??

-Card 379: Phenomenon Rain [Biokilulu]
 CP Cost: 6
 Damage: 20 (one enemy)

-Card 380: Phenomenon Storm [Biokilulu]
 CP Cost: 20
 Damage: 60 (one enemy)

-Card 381: Phenomenon Spark [Biokilulu]
 CP Cost: 18
 Damage: 40 (hits one enemy twice)

-Card 382: Acid Hazard [Biokilulu]
 CP Cost: 53
 Damage: 160 (one enemy)
 Gallery: Cut-in 57

-Card 383: ?? [Biokilulu]
 CP Cost: 13
 Damage: 30 (two enemies)

-Card 384: ?? [Biokilulu]
 CP Cost: 26
 Damage: 60 (two enemies)

-Card 385: Chemical Hurricane [Biokilulu]
 CP Cost: 76
 Damage: 120 (all enemies)

-Card 386: Chemical Genocide [Biokilulu]
 CP Cost: 133
 Damage: 210 (all enemies)

-Card 387: Meltdown
 CP Cost: 80
 Effect: Lowers one enemy's level

-Card 388: ?? [Biokilulu]
 CP Cost: 70
 Effect: Lowers all enemies' SPD by 25%

-Card 389: Klau Solas [Devolt]
 CP Cost: 10
 Damage: 30 (one enemy)

-Card 390: Gungnir [Devolt]
 CP Cost: 28
 Damage: 60 (hits one enemy twice)

-Card 391: Fudou No Hamaya [Devolt]
 CP Cost: 13
 Damage: 40 (one enemy)

-Card 392: Kongou No Hamaya [Devolt]
 CP Cost: 26
 Damage: 80 (one enemy)

-Card 393: Flagalahha [Devolt]
 CP Cost: 16
 Damage: 50 (one enemy)

-Card 394: Onikirimaru [Devolt]
 CP Cost: 46
 Damage: 100 (hits one enemy twice)

-Card 395: Dai Onikirimaru [Devolt]
 CP Cost: 180
 Damage: 200 (hits all enemies 3 times)
 Gallery: Cut-in 58

-Card 396: HP Healing Mini [All]
 CP Cost: 20
 Effect: Heals one ally's HP by 25%

-Card 397: HP Healing [All]
 CP Cost: 60
 Effect: Heals one ally's HP by 50%

-Card 398: CP Recovery Mini [All]
 CP Cost: 10
 Effect: Recovers one ally's CP by 20%

-Card 399: CP Recovery [All]
 CP Cost: 30
 Effect: Recovers one ally's CP by 40%

-Card 400: HP Healing All [All]
 CP Cost: 70
 Effect: Heals party's HP by 25%

-Card 401: FG Charge [All]
 CP Cost: 30
 Effect: Recovers one ally's FG by 30%

-Card 402: Vongole Family [Vongole]
 CP Cost: 25
 Effect: Raises self's STR by 50%

-Card 403: "Vongole Family +" [Vongole]
 CP Cost: 60
 Effect: Raises self's STR by 100%

-Card 404: "Tsuna's Group" [Tsuna, Gokudera, Yamamoto, Ryohei]
 CP Cost: 80
 Effect: ??

-Card 405: "Tsuna's Group +" [Tsuna, Gokudera, Yamamoto, Ryohei]
 CP Cost: 140
 Effect: ??

-Card 406: "Vongole Guardians" [Vongole Guardians]
 CP Cost: 80
 Effect: Doubles self's FG?

-Card 407: "Vongole Guardians +" [Vongole Guardians]
 CP Cost: 120
 Effect: Triples self's FG?

-Card 408: Maximum Ingram [Ryohei, 10Ryohei]
 CP Cost: 266
 Damage: 999 (one enemy)
 Effect: ??

-Card 409: ?? [Ryohei, 10Ryohei]
 CP Cost: 120
 Effect: ??

-Card 410: "Student Council" [Hibari, Kusakabe]
 CP Cost: 20
 Effect: Raises self's STR by 50%, lowers self's DEF by 20%

-Card 411: "Student Council +" [Hibari, 10Hibari, Kusakabe]
 CP Cost: 50
 Effect: Raises self's STR by 100%, lowers self's DEF by 30%

-Card 412: "Mukuro Gang" [Mukuro Gang]
 CP Cost: 22
 Damage: 30 (one enemy)
 Effect: Lowers enemy's SPD slightly

-Card 413: "Mukuro Gang +" [Mukuro Gang]
 CP Cost: 43
 Damage: 100 (one enemy)
 Effect: Lowers enemy's SPD moderately

-Card 414: "Tutors" [Reborn, 10Hibari, Lal Mirch, Bianchi]
 CP Cost: 180
 Effect: Raises self's STR by 60% and gives Curse protection

-Card 415: "Kids" [Lambo, I-Pin]
 CP Cost: 80
 Effect: ??

-Card 416: "Get Together" [Lambo, I-Pin, Kyoko, Haru]
 CP Cost: 60
 Effect: Recovers party's HP by 25%

-Card 417: "Get Together +" [Lambo, I-Pin, Kyoko, Haru]
 CP Cost: 69
 Effect: Recovers party's HP by 50%

-Card 418: "Girls" [I-Pin, Kyoko, Haru]
 CP Cost: 30
 Effect: Raises self's FG by 30%?

-Card 419: "Girls +" [I-Pin, Kyoko, Haru]
 CP Cost: 70
 Effect: Raises self's FG by 50%?

-Card 420: ?? [Rizona, 10Rizona]

-Card 421: "Evocatore Emblem" [Albito, Rizona]
 CP Cost: 20
 Effect: Raises self's CP by 75%?

-Card 422: "Evocatore Emblem +" [Albito, Rizona]
 CP Cost: 40
 Damage: Raises self's CP by 50%?

-Card 423: "Belladonna Lily Emblem" [Belladonna Lily]
 CP Cost: 44
 Damage: 140 (one enemy)
 Effect: Medium chances of paralyzing enemy

-Card 424: "Belladonna Lily Emblem +" [Belladonna Lily]
 CP Cost: 92
 Damage: 300 (one enemy)
 Effect: Medium chances of paralyzing enemy

-Card 425: Varia Quality [Varia]
 CP Cost: 120
 Effect: Raises self's critical attack chances by 100%

-Card 426: "Swordsmen" [Yamamoto, 10Yamamoto, Squalo, Genkishi, Devolt]
 CP Cost: 80
 Effect: Raises self's critical attack chances by 50%

-Card 427: "Scientists" [Shouichi, Spanner, Biokilulu]
 CP Cost: 20
 Effect: Changes CP consumption by 75%?

-Card 428: "Scientists +" [Shouichi, Spanner, Biokilulu]
 CP Cost: 40
 Effect: Changes CP consumption by 50%?

-Card 429: ?? [Shouichi, Glo, Genkishi, Gamma]
 CP Cost: 180
 Effect: Raises self's STR by 100% and gives curse protection

-Card 430: Dark Slicer [Nozaru, Tasaru]
 CP Cost: 66
 Damage: 200 (one enemy)

-Card 431: "Brotherhood" [Nozaru, Tasaru]
 CP Cost: 60
 Effect: Raises self's STR by 100%

-Card 432: Millefiore Family [Millefiore]
 CP Cost: 25
 Effect: Raises self's STR by 50%

-Card 433: "Millefiore Family +" [Millefiore]
 CP Cost: 60
 Effect: Raises self's STR by 100%

-Card 434: Black Spell [Black Spell]
 CP Cost: 75
 Effect: Raises self's STR by 50% and gives curse protection

-Card 435: "Black Spell +" [Black Spell]
 CP Cost: 180
 Effect: Raises self's STR by 100% and gives curse protection

-Card 436: White Spell [White Spell]
 CP Cost: 35
 Damage: Lowers enemies's DEF by 15%

-Card 437: "White Spell +" [White Spell]
 CP Cost: 70
 Effect: Lowers enemies' DEF by 25%

-Card 438: "Storm Emblem" [Storm Attribute users]
 CP Cost: 80
 Damage: 240 (one enemy)

-Card 439: "Storm Emblem +" [Storm Attribute users]
 CP Cost: 316
 Damage: 500 (all enemies)

-Card 440: "Thunder Emblem" [Thunder Attribute users]
 CP Cost: 25
 Effect: Raises self's DEF by 50%

-Card 441: "Thunder Emblem +" [Thunder Attribute users]
 CP Cost: 60
 Effect: Raises self's DEF by 100%

-Card 442: "Rain Emblem" [Rain Attribute users]
 CP Cost: 90
 Effect: ??

-Card 443: "Rain Emblem +" [Rain Attribute users]
 CP Cost: 200
 Effect: ??

-Card 444: "Cloud Emblem" [Cloud Attribute users]
 CP Cost: 40
 Effect: ??

-Card 445: "Cloud Emblem +" [Cloud Attribute users]
 CP Cost: 90
 Damage: ??

-Card 446: "Mist Emblem" [Mist Attribute users]
 CP Cost: 80
 Effect: Self's cards do 50% more damage?

-Card 447: "Mist Emblem +" [Mist Attribute users]
 CP Cost: 120
 Effect: Self's cards do 100% more damage?

-Card 448: "Sun Emblem" [Sun Attribute users]
 CP Cost: 60
 Effect: Recovers 10% HP for 3 turns?

-Card 449: "Sun Emblem +" [Sun Attribute users]
 CP Cost: 140
 Effect: Recovers 20% HP for 3 turns?

-Card 450: "Sky Emblem" [Sky Attribute users]
 CP Cost: 80
 Effect: ??

-Card 451: "Sky Emblem +" [Sky Attribute users]
 CP Cost: 170
 Effect: ??

-Card 452: Fire Cross [All]
 CP Cost: 245
 Attribute: 90 Sky
 Damage: 250 (all enemies)
 Effect: Recovers 25% HP?

-Card 453: Fire Arrow [All]
 CP Cost: 260
 Attribute: 80 Sky
 Damage: 250 (all enemies)
 Effect: Lowers enemy's CP hugely

-Card 454: Skyhigh Heracles [All]
 CP Cost: 210
 Attribute: 70 Sky
 Damage: 200 (all enemies)
 Effect: Lowers enemy's CP hugely

-Card 455: Skyhigh Shoot [All]
 CP Cost: 80
 Attribute: 60 Sky
 Damage: 160 (hits one enemy twice)

-Card 456: Air Beetle [All]
 CP Cost: 70
 Attribute: 35 Sky
 Damage: 100 (one enemy)
 Effect: Recovers self's FG completely

-Card 457: Air Eagle [All]
 CP Cost: 65
 Attribute: 25 Sky
 Damage: 100 (one enemy)
 Effect: Lowers enemy's CP hugely

-Card 458: Air Leone [All]
 CP Cost: 55
 Attribute: 20 Sky
 Damage: 50 (one enemy)
 Effect: Low chances of confusing enemy

-Card 459: Uri [All]
 CP Cost: 50
 Attribute: 90 Storm
 Effect: Lowers one enemy's level

-Card 460: Storm Lightning [All]
 CP Cost: 205
 Attribute: 80 Storm
 Damage: 230 (all enemies)
 Effect: Lowers enemy's STR by 15%

-Card 461: Sistema C.A.I [All]
 CP Cost: 300
 Attribute: 110 Storm, 50 Rain, 50 Thunder
 Damage: 300 (one enemy)
 Effect: ??
 Gallery: Animation 3

-Card 462: Storm Scorpion [All]
 CP Cost: 110
 Attribute: 60 Storm
 Damage: 200 (one enemy)
 Effect: Lowers enemy's CP hugely

-Card 463: Storm Tiger [All]
 CP Cost: 80
 Attribute: 35 Storm
 Damage: 160 (hits one enemy twice)

-Card 464: Storm Stag Beetle [All]
 CP Cost: 60
 Attribute: 25 Storm
 Damage: 80 (one enemy)
 Effect: Lowers enemy's DEF by 20%

-Card 465: Storm Serpent [All]
 CP Cost: 95
 Attribute: 25 Storm
 Damage: 60 (all enemies)
 Effect: Lowers enemy's DEF by 15%

-Card 466: Thunder Boar [All]
 CP Cost: 160
 Attribute: 90 Thunder
 Damage: 300 (all enemies)
 Effect: ??

-Card 467: Thunder Fox [All]
 CP Cost: 180
 Attribute: 70 Thunder
 Damage: 200 (all enemies)
 Effect: ??

-Card 468: Thunder Pig [All]
 CP Cost: 240
 Attribute: 80 Thunder
 Damage: 230 (all enemies)
 Effect: Grants invincibility?

-Card 469: Electro Cutter [All]
 CP Cost: 80
 Attribute: 60 Thunder
 Damage: 160 (hits one enemy twice)

-Card 470: Electro Missile [All]
 CP Cost: 70
 Attribute: 35 Thunder
 Damage: 140 (one enemy)
 Effect: Low chances of paralyzing enemy

-Card 471: Electro Hornet [All]
 CP Cost: 50
 Attribute: 25 Thunder
 Damage: 80 (one enemy)
 Effect: Low chances of paralyzing enemy

-Card 472: Thunder Ox [All]
 CP Cost: 45
 Attribute: 25 Thunder
 Damage: 50 (one enemy)
 Effect: Low chances of paralyzing enemy

-Card 473: Yamamoto's Swallow [All]
 CP Cost: 230
 Attribute: 90 Rain
 Damage: 240 (all enemies)
 Effect: ??

-Card 474: Guffo Di Pioggia [All]
 CP Cost: 235
 Attribute: 80 Rain
 Damage: 230 (all enemies)
 Effect: Medium chances of putting enemies to sleep

-Card 475: Kraken Di Pioggia [All]
 CP Cost: 205
 Attribute: 70 Rain
 Damage: 200 (all enemies)
 Effect: Medium chances of putting enemies to sleep

-Card 476: Rain Razor [All]
 CP Cost: 80
 Attribute: 60 Rain
 Damage: 160 (hits one enemy twice)

-Card 477: Rain Walker [All]
 CP Cost: 95
 Attribute: 35 Rain
 Damage: 160 (one enemy)
 Effect: ??

-Card 478: Rain Swallow [All]
 CP Cost: 80
 Attribute: 25 Rain
 Damage: 120 (one enemy)
 Effect: ??

-Card 479: Aqua Field [All]
 CP Cost: 80
 Attribute: 20 Rain
 Damage: 80 (one enemy)
 Effect: Lowers enemy's DEF by 20%

-Card 480: Mist Cage [All]
 CP Cost: 230
 Attribute: 90 Mist
 Damage: 210 (all enemies)
 Effect: Medium chances of confusing enemies

-Card 481: Phantom Morfon [All]
 CP Cost: 230
 Attribute: 80 Mist
 Damage: 200 (all enemies)
 Effect: ??

-Card 482: Mist Slime [All]
 CP Cost: 195
 Attribute: 70 Mist
 Damage: 180 (all enemies)
 Effect: Raises self's level

-Card 483: Mist Chain [All]
 CP Cost: 80
 Attribute: 60 Mist
 Damage: 160 (hits one enemy twice)

-Card 484: Midnight Visitor [All]
 CP Cost: 55
 Attribute: 35 Mist
 Damage: 100 (one enemy)
 Effect: Low chances of confusing enemy

-Card 485: Mist Chrysalis [All]
 CP Cost: 75
 Attribute: 25 Mist
 Damage: 80 (one enemy)
 Effect: Low chances of cursing enemy

-Card 486: Misty Papillon
 CP Cost: 50
 Attribute: 20 Mist
 Damage: 70 (one enemy)
 Effect: Low chances of confusing enemy

-Card 487: Cloud Hedgehog [All]
 CP Cost: 230
 Attribute: 90 Cloud
 Damage: 200 (all enemies)
 Effect: Gives curse protection to self

-Card 488: Cloud Spike [All]
 CP Cost: 195
 Attribute: 80 Cloud
 Damage: 180 (all enemies)
 Effect: Raises self's STR by 50%

-Card 489: Cloud Centipede [All]
 CP Cost: 195
 Attribute: 70 Cloud
 Damage: 160 (all enemies)
 Effect: Medium chances of confusing enemies

-Card 490: Violet Tornado [All]
 CP Cost: 80
 Attribute: 60 Cloud
 Damage: 160 (hits one enemy twice)

-Card 491: Cloud Weasel [All]
 CP Cost: 80
 Attribute: 40 Cloud
 Damage: 120 (one enemy)
 Effect: Raises self's LUK by 50%

-Card 492: Cloud Lizard [All]
 CP Cost: 70
 Attribute: 35 Cloud
 Damage: 100 (one enemy)
 Effect: Raises self's DEF by 50%

-Card 493: Cloud Fox [All]
 CP Cost: 65
 Attribute: 30 Cloud
 Damage: 90 (one enemy)
 Effect: Raises self's STR by 50%

-Card 494: Sun Kangaroo [All]
 CP Cost: 250
 Attribute: 80 Sun
 Damage: 200 (all enemies)
 Effect: Raises party's CP by 40%

-Card 495: Sereno Glove [All]
 CP Cost: 155
 Attribute: 90 Sun
 Damage: 260 (all enemies)
 Effect: Recovers party's HP by 50%

-Card 496: Sun Spider [All]
 CP Cost: 120
 Attribute: 70 Sun
 Damage: 180 (one enemy)
 Effect: Low chances of deep-poisoning enemy

-Card 497: Battery Box [All]
 CP Cost: 50
 Attribute: 60 Sun
 Effect: Recovers self's FG by 50%

-Card 498: Meteo Hammer [All]
 CP Cost: 80
 Attribute: 35 Sun
 Damage: 160 (hits one enemy twice)

-Card 499: Atomic Armadillo [All]
 CP Cost: 130
 Attribute: 30 Sun
 Damage: 70 (one enemy)
 Effect: Heals party's HP by 25%

-Card 500: Shine Boomer [All]
 CP Cost: 65
 Attribute: 25 Sun
 Damage: 50 (one enemy)
 Effect: Recovers party's CP by 5%

 ---------
|5. Items |
 ---------

The items can be bought from the item shop at Vongola's Hideout B11F
or at the hidden Vongola's Hideout.
They can be used by any character at all times, so they can get you
out of a pinch if you forgot to equip your characters with healing
cards.

Items usable in a battle
-------------------------

-Healing Spray: Restores one ally's HP slightly
-Medium Healing Spray: Restores one ally's HP moderately
-Healing Spray MAX: Restores one ally's HP completely
-Healing Pack: Restores all allies' HP slightly
-Medium Healing Pack: Restores all allies' HP moderately
-Healing Pack MAX: Restores all allies' HP completely
-CP Drink: Restores one ally's CP slightly
-CP Drink Super: Restores one ally's CP moderately
-CP Drink MAX: Restores one ally's CP completely
-Dying Will Medicine: Resurrects one fallen ally
-Mega Dying Will Medicine: Resurrects one fallen ally and restores
 his/her HP completely
-Antidote: Cures one ally's Poison status
-Large Serving Expresso: Cures one ally's Sleep Status
-Restorative Medicine: Cures one ally's Confusion status
-Miraculous needle: Cures one ally's Paralyze status
-Forget-me-not: Cures one ally's Confuse status
-Paralyze Needle: Paralyzes one opponent
-Paralyze Spray: Paralyzes all opponents
-Poison Needle: Poisons one opponent
-Poison Spray: Poisons all opponents
-Power Charge: Raises one ally's STR by 30%
-Super Power Charge: Raises one ally's STR by 60%
-Guard Charge: Raises one ally's DEF by 30%
-Super Guard Charge: Raises one ally's DEF by 60%
-Turbo Charge: Raises one ally's SPD by 30%
-Super Turbo Charge: Raises one ally's SPD by 60%
-Poison Block: Protects against poison
-Sleep Block: Protects against sleep
-Paralysis Block: Protects against Paralyze
-Confusion Block: protects against confusion
-Silence Block: Protects against card-disable
-Death Block: Protects against instant death
-Vongole Charm: Grants invincibility
-Counter Bullet: Grants counter

Items usable outside of a battle
---------------------------------

-Level Up Pill: Levels up one character
-Bronze Coin: Can be sold at the store
-Silver Coin: Can be sold at the store
-Gold Coin: Can be sold at the store
-Lottery Ticket: Used at the Mosca Lottery (see below)
-Rank Up A: Used by Gianinni to upgrade strong cards
-Rank Up B: Used by Gianinni to upgrade strong cards
-Rank Up C: Used by Gianinni to upgrade normal cards
-Rank Up D: Used by Gianinni to upgrade normal cards
-Rank Up E: Used by Gianinni to upgrade weak cards
-Rank Up F: Used by Gianinni to upgrade weak cards
-Rank Up S: Used by Gianinni to upgrade the strongest cards
-Stones (orange, red, yellow, blue, green, indigo, violet and
 unknown): used to make rings

 ---------
|6. Rings |
 ---------

One of the new additions in this game is the possibility to equip
rings. Depending of the ring's type, you can raise the parameters
of your character, for Attribute Rings (the greater the ring's
rank, the greater the parameter raise), or equip the character with
certain status advantages, for Void Rings.
You gain the ability to create rings just before Tsuna gets the
X-Gloves ver.Vongola Ring. To create rings, you have to go to the
B9F of the Vongola's Hideout (or to the hidden Vongola's hideout),
and examine the machine there to turn the stones you have into
different rings. The colored stones may turn into new Attribute
Rings, and the unknown stones may turn into new Void Rings.
*Note: Equipping rings is something totally NEEDED to procceed in the
 game, so be sure to clear lots of quests to obtain stones and get
 many rings.

Attribute Rings
----------------

As there are 7 attributes, these rings come in 7 different colors.
Equipping one of these will boost all your parameters, besides having
the effect that is listed below.
The parameter raise by attribute goes as follows:
-Heaven: gives great STR boost.
-Storm: gives low STR boost.
-Rain: gives great SPD boost, gives low LUK boost.
-Sun: gives great HP boost, gives low CP boost.
-Thunder: gives great LUK boost, gives low SPD boost.
-Cloud: gives great CP boost, gives low HP boost.
-Mist: boosts all stats equally.
You'll also need the Attribute raise these rings provide if you
want to use the box cards in battle, as they all require a certain
amount of attribute affinity.
*Note: the last 6 rings (before the Mare and Vongola) have different
 names depending on the attribute, so I'll stick with the name they
 get in the Thunder attribute.

-Stamina Ring: +5 Attribute, rank 1, boosts HP
-Stamina Ring+: +15 Attribute, rank 3, boosts HP greatly
-Energy Ring: +10 Attribute, rank 2, boosts CP
-Energy Ring+: +20 Attribute, rank 4, boosts CP greatly
-Attack Ring: +10 Attribute, rank 2, boosts STR
-Power Ring: +20 Attribute, rank 4, boosts STR greatly
-Shield Ring: +10 Attribute, rank 2, boosts DEF
-Barrier Ring: +15 Attribute, rank 3, boosts DEF greatly
-Rapid Ring: +5 Attribute, rank 1, boosts SPD
-Sonic Ring: +15 Attribute, rank 3, boosts SPD greatly
-Fortune Ring: +5 Attribute, rank 1, boosts LUK
-Happiness Ring: +15 Attribute, rank 3, boosts LUK greatly
-Scope Ring: +5 Attribute, rank 1, boosts Accuracy
-Radar Ring: +10 Attribute, rank 2, boosts Accuracy greatly
-Camouflage Ring: +5 Attribute, rank 1, boosts Evasion
-Stealth Ring: +15 Attribute, rank 3, boosts Evasion greatly
-Force Ring: +10 Attribute, rank 2, boosts HP & CP
-Elec Ring: +20 Attribute, rank 4, boosts STR & DEF
-Inazuma Ring: +25 Attribute, rank 5, boosts STR & DEF greatly
-Vortex Ring: +20 Attribute, rank 4, boosts SPD & LUK
-Plasma Ring: +25 Attribute, rank 5, boosts SPD & LUK greatly
-Spark Ring: +20 Attribute, rank 4, boosts Accuracy & Evasion
-Raiden Ring: +25 Attribute, rank 5, boosts Accuracy & Evasion greatly
-Mare Ring: +30 Attribute, carried by Millefiore allies
-Vongola Ring: +30 Attribute, unlocked after defeating Mechanimal beasts

Void Rings
-----------

These are the black rings made from unknown stones. The advantage of
equipping them is fairly limited, so make sure you're out of
Attribute Rings before starting to equip these ones.

-"Strength Ring": boosts STR greatly
-"Strength Ring+": boosts STR hugely
-"Defense Ring": boosts DEF greatly
-"Defense Ring+": boosts DEF hugely
-"Speed Ring": boosts SPD greatly
-"Speed Ring+": boosts SPD hugely
-"Luck Ring": boosts LUK greatly
-"Luck Ring+": boosts LUK hugely
-"Poison Ring": raises your Poison protection by 100%
-"Sleep Ring": raises your Sleep protection by 100%
-Not Forget Ring: raises your Silence protection by 100%
-Sanity Ring: raises your Confusion protection by 100%
-Shirk-Seal Ring: raises your Paralyze protection by 100%
-Fortunate Ring: enemies drop more money
-Hard Working Ring: enemies give more Exp
-"Encounter Minus Ring": lowers random encounters
-"Encounter Plus Ring": raises random encounters
-"HP Raise Ring": raises HP each turn slightly
-"CP Raise Ring": raises CP each turn slightly
-"FG Raise Ring": raises FG each turn slightly
-"HP Raise Ring +": raises HP each turn greatly
-"CP Raise Ring +": raises CP each turn greatly
-"FG Raise Ring +": raises FG each turn greatly
-"CA Ring": raises the level of your C.A.s by 10
-Curse Ring: lowers HP and CP by 100, raises the other parameters by 200

 --------------------
|7. Combination Arts |
 --------------------

If you select characters that share a certain relationship, you can activate
a Combination Art. To do that, you must use cards with the same color (for
example, have Tsuna use a red card and Reborn another red card). This time
around, each C.A. will deal the same damage each time, and will use a certain
amount of the Flame Gauge (the red bar that increases when you deal and
receive damage).
You can select more than one C.A. to perform in one turn (obviously, up to
two), or you can decide not to use any at all.
Also, unless otherwise stated, the C.A.s damage all opponents.
*Note: The "normal" versions of the characters shouldn't be mixed up with the
 "10 years older" ones. For example, 10Albito and 10Rizona don't have a C.A,
 while Albito and Rizona do.

Here's the list of all the available Combination Arts, along with their
damage, the FG they consume and their possible effects:

1. X Flame (Tsuna & Gokudera): 120 damage, 50 FG

2. Flame di Rondine (Tsuna & Yamamoto): 120 damage, 50 FG

3. Tutor Combination (Tsuna & 10Hibari): 120 damage, 50 FG

4. Tutor Combination (Tsuna & Reborn): 240 damage, 100 FG

5. Tutor Combination (Tsuna & Lal): 120 damage, 50 FG, medium chances of
   paralyzing enemies

6. Maximum Partner (Tsuna & Ryohei): 120 damage, 50 FG

7. Vongola Triangle (Tsuna & Gokudera & Yamamoto): 320 damage, 100 FG

8. Exchange of 2 Souls (Tsuna & Mukuro): 120 damage, 50 FG

9. Hell of Zero Point Breakthrough (Tsuna & Chrome): 120 damage, 50 FG

10. Flame Marionation (Tsuna & Albito): 1 enemy, 140 damage, 50 FG, low
    chances of paralyzing enemies

11. Future Couples? Combo (Tsuna & Haru): 50 FG, restores 100% of party's CP

12. Fatal Description (Tsuna & Byakuran): 210 damage, 100 FG, heals 50% of
    party's HP

13. Dying will Protection! (Tsuna & Kyoko): 1 enemy, 140 damage, 50 FG

14. Tutor Combination (Gokudera & Bianchi): 120 damage, 50 FG, medium chances
    of poisoning enemies

15. Red Flame Rondine/Swallow (Gokudera & Yamamoto): 120 damage, 50 FG, raises
    party's SPD by 50%

16. SISTEMA Extreme (Gokudera & 10Ryohei): 1 enemy, 140 damage, 50 FG

17. SISTEMA Extreme (Gokudera & Ryohei): 1 enemy, 140 damage, 50 FG

18. Fury of the Storm (Gokudera & Bel): 120 damage, 50 FG

19. Right-Hand Man Combination (Gokudera & Kusakabe): 120 damage, 50 FG

20. Dynamite Coaster (Gokudera & Chikusa): 180 damage, 75 FG

21. Lightning Hurricane (Gokudera & Lambo): 60 damage, 25 FG, raises party's
    STR by 50%

22. "??" (10Gokudera & Bel): 240 damage, 100 FG

23. Tutor Combination (Yamamoto & Reborn): 240 damage, 100 FG

24. "??" (Yamamoto & Ryohei): 180 damage, 75 FG

25. Scontro Di Double Sword (Yamamoto & Squalo): 2 enemies, 220 damage twice,
    100 FG

26. Swallow Channel (Yamamoto & Ken): 180 damage, 75 FG

27. Scontro di Double Sword (10Yamamoto & Squalo): 2 enemies, 220 damage twice,
    100 FG

28. "??" (Hibari & Kusakabe): 240 damage, 100 FG

29. ... ... ... (Hibari & Mukuro): 1 enemy, 200 damage, 75 FG, medium chances of
    cursing enemy

30. "??" (10Hibari & Kusakabe): 120 damage, 50 FG, raises party's STR by 50%

31. Calmness Of Two (10Hibari & 10Mukuro): 1 enemy, 260 damage, 100 FG, raises
    party's Critical attack chances

32. Arcobaleno Combo (Reborn & Lal): 180 damage, 75 FG

33. Amico Di Roza Rosa (Kyoko & Rizona): 100 damage, 50 FG, heals party's
    HP by 50%

34. "??" (Kyoko & Haru): 100 FG, raises party's STR by 100%

35. "??" (Bianchi & Kyoko & Haru): 100 FG, raises party's HP by 100%

36. "Poison Cow Rice" (Bianchi & Lambo & I-Pin): 320 damage, 100 FG, medium
    chances of poisoning enemies

37. Show Combo (Lambo & I-Pin): 3 enemies, 160 damage 4 times, 75 FG

38. "Siblings ??" (10Ryohei & Kyoko): 100 FG, raises party's DEF by 100%

39. Tutor Combination (Chrome & 10Mukuro): 1 enemy, 260 damage, 100 FG

40. Fallen Angel Triple Break (Chrome & Ken & Chikusa): 320 damage, 100 FG

41. Italia ?? Lesson (Chrome & Lambo): 100 FG, raises party's STR by 100%

42. Fallen Angel Combination (Ken & Chikusa): 1 enemy, 200 damage, 75 FG,
    raises party's SPD by 50%

43. Fallen Angel Triple Break (Mukuro & Ken & Chikusa): 320 damage, 100 FG

44. Boto Di Evocatore (Albito & Rizona): 120 damage, 50 FG

45. Varia Combination (Squalo & Bel): 180 damage, 75 FG

46. Double Death Scythe (Tazaru & Nozaru): 180 damage, 75 FG, raises party's
    SPD by 50%

47. White Disaster (Shouichi & Byakuran): 240 damage, 100 FG, raises party's
    DEF by 50%

48. Lightning Death Scythe (Gamma & Tazaru & Nozaru): 320 damage, 100 FG

49. Vortex Phantom (Gamma & Genkishi): 1 enemy, 200 damage, 75 FG, medium
    chances of cursing enemy

50. Grit Nightmare (Glo & Ginger): 180 damage, 75 FG

51. Bovino Gift Set (Shouichi & Lambo): 100 FG, raises party's STR by 100%

52. Fenomenon Blaze (Bligganteth & Biokilulu): 240 damage, 100 FG

53. Zodiac Blade (Bligganteth & Devolt): 240 damage, 100 FG

54. Fate Of Curse (Bligganteth & Solte): 1 enemy, 260 damage, 100 FG,
    raises party's DEF by 100%

55. Belladonna Invade (Bligganteth & Biokilulu & Devolt): 320 damage, 100 FG,
    raises party's Critical attack chances

 ----------
|8. Extras |
 ----------

Quests
-------

If you examine the control panel at the B11F's Storm Room, you'll be
able to access certain quests, up to 30 when you complete the game.
The quests consist typically of fighting a certain amount of opponents
or searching for stones or hidden items. Though, be careful: losing a
battle during a quest means Game Over (unlike in the Battle Stadium).
The searching quests are the most reliable way to obtain stones for
forging your rings, and the fighting quests reward you with box cards
that you can't get any other way.
Out of these fighting quests, most of them will only reward you with
one specific box card, but the 3 first quests will reward you randomly
with one of 7 different cards, like this:
-Quest 1: 458, 465, 472, 479, 486, 493, 500
-Quest 2: 457, 464, 471, 478, 485, 492, 499
-Quest 3: 456, 463, 470, 477, 484, 491, 498

Here's the list of the 30 quests:

01 - Fight Lal Mirch in the Training Room
02 - Fight Reborn in the Japanese Room
03 - Fight Reborn, Lal Mirch and Hibari in the Training Room
04 - Fight the 7 mechanimal beasts in the Belladonna Lily's Hideout
05 - Fight the 3 Belladonna Lily member's mechanimal form
06 - Find and beat Biokilulu's mechanimal form
07 - Find and beat Devolt's mechanimal form
08 - Find and beat Bligganteth's mechanimal form
09 - Find rank 1 stones under 3 minutes

-> X indicates how many times a chest gives you stones/items/keys

			  XXX
			   |
			   |
		     XXX--XXX--X
    			   |   |
			   |   |
			  XXX  X--X
				  |
				  |
			    X     X
			    |	  |
			    |     |
		         X--X--X  XX
			    |  |  |
			    |  |  |
			    X  X--XX--XX
			    |     |
			    |     |
			  START   XX--XX

10 - Find rank 2 stones under 3 minutes

			  XXX
			   |
			   |
		     XXX--XXX--X
		            |   |
		            |   |
		           XXX  X--X
		                   |
		                   |
		             X     X
		             |     |
		             |     |
		          X--X--X  XX
		             |  |  |
		             |  |  |
		             X  X--XX--XX
 		             |     |
		             |     |
		           START   XX--XX

11 - Find rank 3 stones under 3 minutes

		      XXX--XX  XX--XXX
			    |  |
			    |  |
			XX--X--X--XXX
			    |  |
			    |  |	
		       XXx--X--X--XX
			    |  |
			    |  |
			  STARTXX

12 - Find 3 items in the Warehouse under 30 secs
13 - Answer 2 questions correctly to clear the quiz
14 - Find 5 items in the highschool under 3 minutes
15 - Find 5 items in Hell's Land under 1 minute 30 secs
16 - Find 3 items in the Melone Base under 3 minutes
17 - Find rank 2, 3 & 4 stones under 3 minutes

		      XXX--XX  XX--XXX
			    |  |
			    |  |
			XX--X--X--XXX
			    |  |
			    |  |
		       XXX--X--X--XX
			    |  |
			    |  |
			  STARTXX

18 - Find rank 5 stones under 3 minutes

			  XXX
			   |
			   |
		     XXX--XXX--X
		           |   |
		           |   |
		          XXX  X--X
				  |
				  |
			    X     X
			    |     |
			    |     |
			 X--X--X  XX
			    |  |  |
			    |  |  |
			    X  X--XX--XX
			    |     |
			    |     |
			  START   XX--XX

19 - Find rank 5 unknown stones under 3 minutes

  		          XXX
			   |
			   |
		     XXX--XXX--X
		           |   |
		           |   |
		          XXX  X--X
				  |
				  |
			    X     X
			    |     |
			    |     |
			 X--X--X  XX
			    |  |  |
			    |  |  |
			    X  X--XX--XX
			    |     |
			    |     |
			  START   XX--XX

20 - Find and beat the PanzerMantis VVR mechanimal beast
21 - Find and beat the GrifOltage VVR mechanimal beast
22 - Find and beat the SolarMammoth VVR mechanimal beast
23 - Find and beat the DrillSpider VVR mechanimal beast
24 - Find and beat the HydroCrab VVR mechanimal beast
25 - Find and beat the Bazlion VVR mechanimal beast
26 - Find and beat the ConsTRex VVR mechanimal beast
27 - Fight Black Spell forces
28 - Fight Gamma's Black Spell allies
29 - Fight White Spell forces
30 - Fight Byakuran's White Spell allies

Recruiting Allies
------------------

Once you complete the game, you can go to various places and fight
characters. If you beat them, they'll join your party.
Specifically, you can find the Mukuro gang at Hell's Land, you'll find
Shouichi at the Melone Base's white room and you'll find Byakuran at
the Belladonna Lily's Hideout (you can only find Byakuran after clearing
all the available Battles in the Stadium, around 35 of them, and all
the quests).
Also, you can use the time machine at the Melone Base's white room to
swap between the "normal" and the "10 years older" versions of your
characters. You do this by talking to the Cervello girl there and
selecting the second option, and your leader will be time-swapped.
The following characters can be time-swapped: Gokudera, Yamamoto, Ryohei,
Hibari, Mukuro, Albito and Rizona.
* Note: All your current allies will gain Exp after every battle, except
  for the ones "beyond time". That is, if you have Ryohei as an ally,
  he'll level up but 10Ryohei won't, and if you have 10Ryohei, he'll
  level up but the normal Ryohei won't.

Battle Stadium
---------------

Once you complete the game, you'll be able to enter the Battle Stadium at
the Vongola's Hideout B11F, where you can fight up to 60 groups of characters.
You won't earn any experience after winning these battles, but you'll earn
money, some rare cards and you'll unlock more characters.
Only a few battles will be available at the beginning, but after recruiting
your remaining allies (see above) and clearing more battles, you'll be
able to unlock up to 52 of the battles. The remaining 8 ones, that unlock
the last 2 characters, must be unlocked by using the cheats detailed below.
*Note: clearing the battle #60 more than once will reward you with
 precious Rank Up S items.

Mosca Lottery
--------------

Once you complete the game, a mini-mosca machine will appear in one of
the rooms at B7F, and if you have Lottery Tickets (orange sheets of paper
dropped by enemies), you'll be able to trade them for random items.
From this lottery you can get items like Rank Up A and S, Coins, Level Up
or simply nothing, if you're unlucky.

 ----------
|9. Cheats |
 ----------

In the main menu, you can enter a series of cheats to unlock certain
cards and stadium battles. These are the known cheats at this time:

-10,6,5,16,3,7: Unlocks the "Fifth Path - Human Path" card
-3,2,9,7,12,6: Unlocks the "Hibird Defense" card
-9,2,1,4,6,4: Unlocks the "Belladonna Lily" stadium battle
-14,1,5,8,6,7: Unlocks the "Reborn Hyper Dream" stadium battle
-5,4,8,6,5,1: Unlocks the "10Hibari & Kusakabe" stadium battle
-1,5,4,16,8,9: Unlocks the "Last Resort Cannon" card
-13,6,11,4,1,10: Unlocks the "Super Special Form - Blue Scontro Di Rondine" card
-8,9,2,9,6,4: Unlocks the "Tuning Partner" stadium battle

(There should still be around 2 more cheats, namely the one that
unlocks Stadium Battle #39, plus one more to unlock all 500 cards)

 -----------
|10. Credits |
 -----------

-Fighta Flame, for the maps showing numbers of items you get from chests
 in the Quests
-t_man, for the correction on the "Sky" attribute and the list of
 parameter boosts by attributes
-Hao_Uchiha, for the missing part in the Walkthrough
- ~Crystals, for the missing event in the Walkthrough and for pointing
 out the mistake on Gamma's name
-Saber60070, for info on a few rings and cards and more requirements for
 Byakuran
-louisng114, for providing correct names for no less than 145 cards o_O,
 for various info on a ton of items, rings and card's effects and for
 cheats 7 and 8
-KitzKitx, for the correct names of a dozen C.A.s, the effects of
 some items, the correction on when to recruit Byakuran and the info
 on two Void Rings
-riflekid, for pointing out the mistake in the Walkthrough
-Shinjiken, for the info on the orange ticket and Mosca Lottery
-Zr9MwrcTF7, for the tip of getting Rank Up S items in battle #60
-HEROsDRGON, for the list of C.A.s
-Takaratomy, for making this cool game
-me, for writing this FAQ


Well, that should be it for now.
As always, if you got any corrections or suggestions to make, send me a
e-mail with a subject similar to: "Reborn Heat 2 FAQ" to the address written at
the top of this FAQ, and you'll be credited.
Please don't ask me questions about the actual series (use Google).

Thank you for reading (or simply scrolling) this far!! See ya!