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    FAQ/Walkthrough by Darkstar Ripclaw

    Version: Final | Updated: 02/25/11 | Printable Version | Search This Guide

    
                              Darkstar Ripclaw Presents...
    
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                                 ATTACK OF THE SAIYANS
    
    
        The most recent version of this FAQ may always be found at GameFAQs.com.
    
    
    
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                1. The Basics......................................[BSCS]
                      a. Controls..................................[CTRS]
                2. Walkthrough.....................................[WALK]
                      a. Prologue..................................[PROL]
                      b. Chapter One...............................[CHP1]
                      c. Chapter Two...............................[CHP2]
                      d. Chapter Three.............................[CHP3]
                      e. Chapter Four..............................[CHP4]
                      f. Chapter Five..............................[CHP5]
                      g. Chapter Six...............................[CHP6]
                      h. Chapter Seven.............................[CHP7]
                      i. Chapter Eight.............................[CHP8]
                      j. Chapter Nine..............................[CHP9]
                      k. Chapter Ten...............................[CH10]
                      l. Chapter Eleven............................[CH11]
                      m. Chapter Twelve............................[CH12]
                      n. Chapter Thirteen..........................[CH13]
                      o. Chapter Fourteen..........................[CH14]
                      p. Chapter Fifteen...........................[CH15]
                      q. Odds and Ends.............................[ODEN]
                3. Side-Quests.....................................[SIDE]
                      a. Secret Boss...............................
                      b. Monster Capturing.........................[MCAP]
                      c. Carrots...................................[CRTS]
                      d. Dragon Balls..............................[DRGB]
                5. Bestiary........................................[BEST]
                4. Characters......................................[CHAR]
                      a. Goku......................................[GOKU]
                      b. Gohan.....................................[GOHN]
                      c. Piccolo...................................[PICC]
                      d. Tien......................................[TIEN]
                      e. Krillin...................................[KRLL]
                      f. Yamcha....................................[YMCH]
                      g. S-Combos..................................[SCOM]
                6. Appendix........................................[APPN]
                      a. Item List.................................[ITEM]
                      b. Equipment List............................[EQPM]
                      c. Capsule List..............................[CAPL]
                7. Shop List.......................................[SHOP]
                8. Frequently Asked Questions......................[FAQ.]
    
    
            Use CTRL + F and copy and paste the code box for the section you
                                      wish to skip to
    
                                     ~Darkstar Ripclaw
    
    
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                                      INTRODUCTION
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
            Hello, and welcome to my tenth guide for a Nintendo DS game, this one
    being for Dragon Ball Z/Kai: Attack of the Saiyans.
    
            Attack of the Saiyans is an RPG developed by Monolith Soft, the
    braintrust developers behind the epic Xenosaga series and the quirky, innovative
    Baten Kaitos games. The Dragon Ball franchise has not had a proper RPG in a
    long time, but Monolith does both the franchise and the genre proud, taking
    time to fill in the backstories of the adventures of Krillin, Yamcha, Tien
    and Chiaotzu during the three year time skip between Goku's defeat of King
    Piccolo and the 23rd World Tournament, and the year between Raditz and Vegeta's
    visits to Earth.
    
            In this guide, I offer a detailed outline of where to go in any given
    situation, a look at the game's few sidequests, a comprehensive bestiary of
    every monster that you will want to find and capture for 100% completion, and
    a basic summary of how to play the game. Thank you for reading!
    
                    ~Darkstar Ripclaw
    
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                                       DONATIONS
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
            Although I do not wish to shill you, nor do I care to share my life's
    story, I would ask for you to consider donating a dollar or two or more for the
    usage of this guide and/or any other guides you may use by me in the future.
    
            Though it may not be much, every little bit helps me out a great deal,
    as I am currently a full-time university student. I tend to cover less popular
    games that have previously had little to nothing in the way of guides, which
    means that any donations will lead to assisting other gamers just as you have
    been with this FAQ.
    
            I accept possible donations through two means; PayPal and AlertPay. You
    can donate to me via either service at darkstar DOT ripclaw AT gmail DOT com
    (substitute an @ for the 'AT' and a . for the 'DOT's).
    
            Thank you for your time.
    
                    ~Darkstar Ripclaw
    
    
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     |[BSCS]+                          1. Basics                          +[BSCS]|
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    General Controls
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
            Touch Screen
            ŻŻŻŻŻŻŻŻŻŻŻŻ
            Usage of the touch screen is kept to a bare minimum in Attack of the
    Saiyans. In fact, to the best of my knowledge the only time where the touch
    screen will actually register an input is on the main screen, where you can tap
    on either 'New Game' or 'Continue', and on the overworld map where you can use
    it to select a location.
    
            D-Pad
            ŻŻŻŻŻ
            The D-Pad allows you to toggle in between text options using the cursor
    while going through battle and on the menu screen. You also use it to move your
    characters around the various towns and dungeons present in the game, as well as
    moving the cursor while on the world map overview.
    
            A Button
            ŻŻŻŻŻŻŻŻ
            The A button will be your main button throughout the game, as it allows
    you to OK and confirm any choices that you make whether it be shopping or
    fighting, examining various objects that are a part of the environment, opening
    chests, and talk to other people along with scrolling through text. Use R + A to
    scroll through text
    
            B Button
            ŻŻŻŻŻŻŻŻ
            In battle menus, shops and your regular menu, you can use B to exit out
    from the menus one screen at a time.
    
            While travelling around, you will occasionally come across parts of the
    background that will flash orange, white, or black. By holding down the B
    Button, you can charge up your Ki and hit the object to destroy it. White
    flashing objects require an upgraded Level 2 Ki Blast to destroy, while black
    flashing objects need you to be at Level 3 to destroy. Level 2s and 3s will also
    need more than a single hit to destroy.
    
            X Button
            ŻŻŻŻŻŻŻŻ
            While traveling throughout a town or dungeon, press the X button to
    change the lead character of the party; the only effect this has is that it
    changes who is the avatar on-screen while walking around. For the most part this
    is not important, but at a few times throughout the game you need to talk to
    other characters using a specific person to gain an item or skill.
    
            Y Button
            ŻŻŻŻŻŻŻŻ
            Nothing. Absolutely nothing.
    
            L Button
            ŻŻŻŻŻŻŻŻ
            When you first equip Capsules (about 10 minutes into the game), pressing
    the L button will display the effect of the current Capsule, which is about it.
    
            R Button
            ŻŻŻŻŻŻŻŻ
            When you first equip Capsules (about 10 minutes into the game), pressing
    the R button allows you to toggle between the two (or more) Capsules to bring
    any specific one up to be the active Capsule.
    
            Additionally, when going through any conversation, pressing the R Button
    will cause the characters to skip any emoticons or poses they go through,
    speeding up the conversation greatly. Pressing and holding R + A will scroll
    through the conversation.
    
            Start Button
            ŻŻŻŻŻŻŻŻŻŻŻŻ
            Opens up the main playing menu when
    
            Microphone
            ŻŻŻŻŻŻŻŻŻŻ
            Much like the touch screen, the microphone is not used at all in the
    game.
    
    
    
    General Basics
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Exploration
            ŻŻŻŻŻŻŻŻŻŻŻ
            While in any of the several areas that the game has to offer, you can
    manually move the icon of whatever character is your party lead at the time. The
    party lead does not matter (except in a rare few cases where talking to a
    certain person with somebody in front lets you get an item or skill), but can be
    changed buy pressing the X Button. For the most part, it is simple navigation
    around the presented areas, taking care not to wander down dead-end paths and
    going down the right roads to lead you to the end of the dungeon.
    
            However, at times, there are certain other things that can be done. Make
    sure to examine all objects that are a part of the background environment - if a
    '!' symbol pops up over your lead's head, then you can examine whatever you are
    next to. A good portion of the time, that will net you an item or an S-Attack
    Combo memo.
    
            C.C. Points
            ŻŻŻŻŻŻŻŻŻŻŻ
            Throughout the multiple areas, both dungeon and town, you will see
    points on the ground that have a Giant 'C' written inside them. These are
    Capsule Corporation Points. By stepping over one of them and pressing A, your HP
    and Ki are automatically restored, and you can save your game.
    
    
    Menu
    ŻŻŻŻ
            The menu can be gotten into by pressing the Start button while you have
    free control of your character. You can look at your character stats and sort
    out and assemble items, equipment, and battle formation, as well as add and
    upgrade character skills, and check to see what to do next.
    
            Items
            ŻŻŻŻŻ
            Displays a list of all the regular and ket items that you have in your
    inventory (but NOT your equipment), with items useable from the regular items
    screen being highlighted in white text, and those that you cannot use being
    grayed out.
    
            Skills
            ŻŻŻŻŻŻ
            This is where you can look through your character's special Skills,
    which are basically special attacks that you can use in battle that consume Ki
    (think Magic and MP). Each character can upgrade his skills several times by
    using AP gained from battle, and can also learn additional new skills. Ultimate
    Skills can be learned either through storyline purposes or by having certain
    regular skills learned and at a specific level (see the Characters appendix for
    more detail on that) while Abilities increase either a specific stat value such
    as HP or Attack, or a related ability such as item drop rates.
    
            Equip
            ŻŻŻŻŻ
            This allows you to equip two Accessory items onto each of your
    characters. Accessories have different uses; some increase stats, while the
    majority have more esoteric uses, from decreasing the amount of Ki you use in a
    Skill to regenerating HP per turn to being able to dodge through successful use
    of the Active Guard. A very small handful of Accessories can be used only by a
    few characters.
    
            Status
            ŻŻŻŻŻŻ
            Lets you view the character stats of each Z-Fighter, their EXP and AP
    point values and their equipped Accessories.
    
            Options
            ŻŻŻŻŻŻŻ
            Where you can change the Message Speed of the game, toggle the sound
    between stereo and mono, and change the language of the game text.
    
            Switch
            ŻŻŻŻŻŻ
            Lets you rotate in and out characters and change the formation of your
    current party.
    
            Crystal
            ŻŻŻŻŻŻŻ
            A Crystal Ball that lets you look at what your next mission is
    (basically a roundabout way of helping you know where to go next and/or what to
    do next), a bestiary of all 150 monsters in the game along with all the bosses
    (includes a counter to show how many have had their information Scouted and how
    many have been captured), and a list of all the S-Combos that can be done in the
    game.
    
            Capsules
            ŻŻŻŻŻŻŻŻ
            Capsules are items that you can equip onto the whole party that give
    multiple types of effects. Usually a Capsule must be in the active (red) slot
    for it to be in effect, but some Capsules will be active no matter what slot
    they are in, while others will work at 50% efficiency in a green slot. As noted
    before, capsules have different types of effects; some allow you to walk across
    poisonous, frozen or lava floors, while others have a chance of blinding all
    enemies as you enter a battle, and still more have effects such as increasing
    the power of S-Combos by 50%.
    
    
    Battle
    ŻŻŻŻŻŻ
            Outside of certain areas, when walking around, random encounters will
    occur that bring you into a battle screen seperate from the exploration
    overfield. In battle, you shall have to fight and kill anywhere from one to
    three foes. Doing so will net you experience, AP (for levelling up and learning
    new skills), Z (money) and items.
    
    Battle Commands
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Attack
            ŻŻŻŻŻŻ
            Your de facto command. Pressing attack allows you to choose a target
    from the enemies to attack. Once you choose, your character will attack that
    opponent, either causing damage or missing his attack. Really a fairly generic
    form of your standard RPG attacking.
    
            Defend
            ------
            Choosing defend means that your character does no action for that turn.
    However, if an enemy should attack said party member between then and the
    character's next turn, any damage done to him/her will be reduced. Note that
    this does not make you
    
            Super Attack
            ------------
            If you think of Super Attacks as AotS's form of magic, you are good to
    go. Super Attacks are special techniques with a varying amount of abilities,
    going from causing large amounts of damage, to causing status effects to foes,
    to healing your own party members. Using Supers consumes Ki. In theory, this
    means you should use Supers sparingly; however, C.C. Points are scattered around
    so freely and after a few levels characters gain such high amounts of Ki that
    you usually should not have a problem with running out.
    
             When it comes to Super Attacks, they are divided into five different
    categories, which makes a big difference; the first are Melee Super Attacks,
    which are represented by the symbol of a fist. These of course are entirely
    physical attacks, and as a result have a chance of adding chains onto them.
    Secondly are super Melee attacks, which have the red tint to the fist symbol.
    However, these Super Melee attacks will not be considered 'combo attacks' so you
    cannot use them for the generic S-Combos that call for the use of a combo
    attack.
    
            Next are Ki attacks, with the symbol of a blue energy ball. All-enemy Ki
    attacks hit all foes with a Ki attack, with the blue energy ball with a green
    background representingthese. Special Attacks have a purple background with a
    character outline and have someesoteric usage, such as sealing away enemies or
    healing the party.
    
            Aside from chains, it is also important to distinguish between the
    former four; some accessories will cause special effects to 'Ki attacks', which
    specifically means ONLY Ki attacks, and not Super attacks as a whole.
    
    
                    Ultimate Attacks
                    ----------------
            Ultimate Attacks are either suped-up forms of certain Super Attacks or
    their own really powerful attacks. Some of them can be learned by learning it
    with AP after upgrading certain skills from a character to specific levels (see
    the Characters section for the prerequisites), while others are gained through
    storyline. These consume far more Ki, with the tradeof of them being drastically
    more powerful. However, they can only be used while the party member who is
    using one is in Sparking Mode.
    
            Item
            ŻŻŻŻ
            Allows you to use any item that you have in your inventory. For the most
    part, items either restore HP/Ki, cure status effects, cause elemental damage to
    enemies, with a few other items with different effects.
    
            Run
            ŻŻŻ
            Lets you and your party escape the battle instead of having to stay and
    fight. Although it is not always guaranteed to work, if you have all three
    characters running, they will all do it separately, so if the first character
    fails but the second party member succeeds all three will still run away.
    
            Switch
            ŻŻŻŻŻŻ
            Allows the character who is doing this to switch out with any party
    member who is in reserves. For those curious, there is no specific front
    row/back row formation in Attack of the Saiyans.
    
    
    Special Battle Tactics
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Active Guard
            ŻŻŻŻŻŻŻŻŻŻŻŻ
            When an enemy makes to attack one of your party members, it will go
    through the motions and broadcast its attack. For example, several humans or
    humanoid characters will take out a gun and shoot its target. When this occurs,
    a yellow 'flash' will appear above your character's head.
    
            When this occurs, your character can defend himself against the attack,
    reducing the damage caused to him. To do so, you need to press a specific button
    before he can guard; if the character being attacked is in the top row, you must
    press the X Button. If he is in the middle row, the Y button, and the B button
    for the bottom row character. However, you must react quickly, as the interval
    to Active Guard against an attack quickly passes after the flashing above the
    person's head.
    
            It must be noted that if you are defending against an attack that hits
    your entire party, you can only defend with one person, so it is strategically
    sound to keep an eye on who has low levels when facing off against opponents
    with party-wide attacks and bosses.
    
            Chain Attacks
            ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Occasionally, when performing a regular attack or Melee Skill, your
    character will perform several more hits and punches than he regularly would.
    This is what is known as a 'Chain'. You can increase the chances to perform a
    Chain and the number of additional hits you get in by paying for a Chain Up
    Ability in the Skills menu or equipping certain accessories. While this might
    not seem all that useful at first, later on in the game when characters deal
    more overall damage it will become very helpful to have a high Chain value.
    
            Rage Meter
            ŻŻŻŻŻŻŻŻŻŻ
            When both performing and taking damage, the meter next to the picture of
    the flame will fill up. This is known as the 'Rage Meter', and when filled up
    that character goes into Sparking Mode. Although any attack for or against a
    character will fill his meter up, using melee attacks with long combos, or
    having any attack with chain attacks, will fill up his Rage Meter far quicker. A
    few special items also exist that can partially or completely fill up his Rage
    Meter.
    
            Sparking Mode
            ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Once a character's Rage Meter fills up completely, they will go into
    Sparking Mode, wherein they will then gain an energy aura. During this time
    period, they can use an Ultimate Super attack, or they can do an S-Combo attack
    in conjunction with at least one other person who is in Sparking Mode. If you do
    not do either of those by the end of the battle, then the character's Rage Meter
    will be partially reduced afterwards.
    
            S-Combos
            ŻŻŻŻŻŻŻŻ
            An S-Combo occurs when two or more characters are in Sparking Mode, and
    both use certain Super skills on the exact same enemy in the exact same turn.
    Not all combinations of skills will work, however; while there are a few generic
    S-Combos that merely require a Ki attack or a Combo attack, others require
    specific characters using specific skills. See the S-Combo list for what
    combinations work.
    
            When characters use an S-Combo, the total damage done to the enemy is
    approximately 120% of the two or three characters' Special Attacks done
    separately. A little-realised benefit is that it also will occur at the start of
    the turn, so even if a boss is faster than all three party members, you can
    still get the first hit in.
    
    
    Character Stats
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Character stats determine a large number of things in battle. As you
    level up, all stats will increase, and you can attribute 2 points per level to
    any specific value except for Ki.
    
            HP
            ŻŻ
            HP is a value of how much life your character has and how much
    damage he can take from opponents before he will kick the bucket. It
    can be healed by items or certain Super Skills in addition to C.C. Points. Once
    you hit zero, you are done for. Party members who fall in battle will not
    automatically be revived after battle.
    
            Ki
            ŻŻ
            Chakra is an arbitrary value that is used up whenever you use Super
    techniques (in other words, your basic MP). If you do not have enough Ki
    left to use a Super skill, you cannot use said Super. Ki can be restored through
    the use of items or C.C. Points.
    
            Attack
            ŻŻŻŻŻŻ
            The value that determines how much damage you can inflict on enemy
    monsters. The higher the value, the more damage you can cause. This stat only
    applies to melee damage, however, so this means your generic attacks and your
    Melee Super skills.
    
            Defense
            ŻŻŻŻŻŻŻ
            Defense stat determines the amount of damage that you take from an enemy
    (but does not affect loss of HP to Poison) whenever it attacks. The higher the
    Defense, the less damage that you take.
    
            Recovery
            ŻŻŻŻŻŻŻŻ
            At the end of every battle, your characters will automatically heal a
    small amount of HP to themselves. The Recovery stat affects just how much HP is
    healed to a character.
    
            Speed
            ŻŻŻŻŻ
            Speed is how quick each of your party members is, and is what determines
    the placement order in battle of who attacks first. Higher agility means that
    you can attack before enemies do; however, the relationship between the three
    party members' agility also determines who go first out of the three of them.
    
            Technique
            ŻŻŻŻŻŻŻŻŻ
            Technique is a bit of a poorly mislabeled stat. First and foremost,
    technique is manipulated by items called "Skill _____", so let that be known
    here and now. Secondly, Tech increases the ACCURACY of all attacks, including
    physical attacks. Finally, Tech will increase the raw damage caused by Ki
    supers, and supers that have both Physical and Ki attacks in them.
    
            Luck
            ŻŻŻŻ
            I am personally unsure as to all the effects of what luck does, but the
    confirmed effects having higher luck does is increased drop rates and Tien's
    Evil Containment Wave success rate. Purportedly it also raises the chances of
    critical hits and chain rates.
    
    
    
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     |[WALK]+                        2. Walkthrough                       +[WALK]|
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     ______________________________________________________________________________
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             Prologue: The Moment of Departure! Towards Greater Heights...
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [PROL]
    
    
    
    Kame House
    ŻŻŻŻŻŻŻŻŻŻ
    Items: Luck Fruit
    
            Scroll through some story expo with Launch. After she is done talking, I
    recommend going into your Start screen, heading to Options and changing your
    text scroll speed from Normal to Fast, otherwise the text will begin to drag
    after a while. Once done that, go to the western corner of the upstairs room and
    examine the drawers to get a LUCK FRUIT, then head downstairs to the ground
    floor. Talk to Master Roshi, and you will end up with a lot more story
    exposition. After it is done, your new mission should be clear; head south to a
    cave on another island to retrieve a crystal ball. Head outside and listen to
    Turtle, and examine the CC Point. CC Points allow you both to save AND they
    restore your HP and Ki, so they are more useful than the standard save points in
    games that do not offer healing. To leave the island, wade out into the water
    and you will automatically be thrown onto the overworld map.
    
            Once out on the overworld, move your cursor slightly south to the
    glowing outline of a cavern and press A to enter the Training Island.
    
    
    Training Island
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: HP Capsule 50, Small Bean (x2), Phoenix Feather (First Screen)
           Medium Bean, Small Bean (Second Screen)
    
    
            From where you begin, walk right and you will be thrown into an
    automated random battle. I recommend you use a Super Attack on the Giant Snakes,
    which would be Krillin and Yamcha's Kamehameha and Tien's Tri-Beam - both your
    HP and Ki will be filled completely after you level up, and until you level up a
    few times the enemies in this cave will be a nuisance to beat with regular
    attacks.
    
            The next time you encounter an enemy is when you most likely will level
    up. There are six stats each character has besides HP and Ki, and you get bonus
    points that you can assign to one or more of these six stats. Power is self-
    explanatory; the more Power you have, the more damage you can cause to an enemy,
    but it increases your regular damage moreso than your Super Attacks. Defense of
    course reduces the amount of damage you take from an enemy. Recovery is a bit
    different; at the end of every turn in battle, your characters will recover a
    small amount of HP automatically. A higher Recovery stat allows you to
    regenerate larger amounts. Tech increases the damage rate of your Super Attacks
    and also increases your accuracy. Speed influences what position you go in a
    battle turn and also decides your evasion rate. Luck increases your chain rate,
    something explained a bit later, your critical attack chance, and also effects
    your likelihood to cause status effects to an enemy and the drop rate for loot
    from enemies. Luck is a stat that you should consistently try to increase from
    time to time; enemies drop HP Drink 30s and 50s and Ki Drink 30s and 50s like
    crazy if you do, even this early on in the game, which is a major cash-saver.
    
            After you finish wiping the floor with the serpents, head south down the
    stone staircase, and loop around the path and up the hill to open a chest for an
    HP CAPSULE 50. Go back to the overhand where you had the battle with the Giant
    Snakes, then continue right and go up to open a chest with a SMALL BEAN inside
    it. Go back down, then head right.
    
            You will get another small-cutscene once you reach the glowing rock.
    Stand in front of it and hold the B button until your red Ki gauge glows, then
    let loose on the rock. Hold the B Button for another punch to break the rock,
    then claim the chest behind it for a PHOENIX FEATHER. Continue along the path,
    and you will encounter another scripted battle. This battle will elaborate on
    how to actively guard against attacks in battle. You should know to press the
    button when you get a yellow flash appearing above the head of the character who
    is being attacked, and it is a vital part of the game as it greatly reduces the
    damage your characters may take from attacks.
    
            After the battle, ignore the right path leading onto the next screen for
    now, and instead continue in a counter-clockwise motion to come to another
    boulder. Break it open with your Ki punch to open another chest for a SMALL
    BEAN. That done, head right onto the next screen.
    
            Coming in, take the path going up straight north immediately to come to
    another boulder. Break it open and grab a MEDIUM BEAN from the chest, then head
    back to the entrance. Head east this time, and take the loop downhill. Once you
    go down the second loop, take the first path right to grab a SMALL BEAN from
    another chest.
    
            Continue down on the main beat until you get a call from Bulma. After,
    open the two chests for a GAS MASK and a DARKNESS CARD. Go into your Start Menu,
    scroll around to the Capsules menu, and enter. Inside, equip the Gas Mask to one
    slot and the Darkness Card to the other slot. Exit out. If your Gas Mask is in
    the red slot on the lower screen, then you are good to go. If it is in the green
    slot, press the R button for it to switch positions, then go through the poison
    cloud. After you have made it through, switch your Darkness Card up to the top
    slot, and for most of the fights from now on, your enemies will enter blinded,
    lowering their accuracy rates greatly.
    
            Save at the CC Point. My recommendation right now actually is to level
    grind a bit so your entire party is all at Level 6. It won't be specifically
    important right at the moment, but it will make the next hour or so a lot easier
    if you do. In any case, once you are ready, heal up and save at the CC Point
    again, then head up, break open the rock, and examine the crystal ball. This
    will set in motion some plot (as an FYI, just hold down the R + A buttons to
    scroll through the text at a really quick pace), and then a boss battle.
    
    
    -------------------------
    BOSS BATTLE - JACKIE CHUN
    -------------------------
    Recommended Level: 5
    1200HP
    Drops: 1500EXP, 450AP, 300Z, Perception Charm
    
            Your first boss battle, which is fairly simple. Start off by hitting
    Jackie Chun with as many Super Attacks as you have up your sleeve, but leave
    everyone with at least 32 Ki remaining.
    
            Once he makes the comment about needing to be kinder to the elderly,
    then you are about two thirds done the battle, with only one third of his HP
    left. By about this time, you should have all three characters hopefully in
    Sparking Mode, or at least two of them. If you have at least two of them in
    Sparking Mode, start using Rengeki (Krillin), Wolf Fang Fist (Yamcha) and/or
    Fierce Attack (Tien) and the two/three attacks will automatically combine,
    creating a killer of a Super Combo, capable of causing 200+ damage.
    
            Jackie Chun's first attack is fairly simple; he starts off with a simple
    'get-in-your-face' movement, so as soon as he moves in press the proper Guard
    button to reduce damage. His second attack, however is a little stranger; he
    will take short hobbles towards your character. As soon as he takes six quick
    consecutive steps, press the Guard button to defend. Jackie Chun also can use a
    technique to raise his Evasion.
    
            Chun also knows Kamehameha. While he only rarely uses it, pay attention
    when he does; after the little splash-scene occurs, he will move to the back of
    his end of the screen. As soon as he lands into position, hit the Guard button
    to defend yourself. 'Max Kamehameha' is an even stronger version of the normal
    Kamehameha, in which he takes off his shirt, his body buffs up, he gathers blue
    energy then shoots it at you. The opportunity go Guard against this comes right
    after he begins to gather his energy up.
    
    His final technique is 'Turtle-Style Last Resort' where he will glide back a
    bit, then bring up two electric balls, slamming them together to generate a
    stream of lightning to hit your character, and is also capable of paralyzing the
    target. Press the Guard button shortly after he begins to generate the two
    electric balls.
    
    
    
    
            After the fight is over, you will get some more storyline and so forth,
    and then you will be given the option to save after a lot of text. Once you do
    so, you will enter a series of chapters where each character gets their own time
    to shine in the storyline spotlight.
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
            Chapter One: Take Back the Temple! Krillin's Tearful Homecoming!
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP1]
    
    
    East City
    ŻŻŻŻŻŻŻŻ
    Items: Skill Fruit, Speed Fruit
    
    
            After Killin is done his reminiscing, examine the first stall to your
    right to obtain a SKILL FRUIT, then head up the screen. Here, you can enter the
    nearby building and grab some items from the shop if you so desire. After you
    are done shopping, leave and back outside, go north and up the staircase.
    
            In this next section of East City, go to the upper-left and examine the
    last door to obtain a SPEED FRUIT. With that done, head up the stairs. Watch the
    whole long scene, save at the CC Point, then head out into the forest.
    
    
    Bamboo Forest
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Medium Bean, HP Fruit
    
            Just as a forenote, the single best thing you can do is toggle your
    Darkness Card from last chapter up to the top slot if it is not there already,
    and subsequently blind about three quarters of your foes from now on.
    
            Inside the thicket, move forward, but once you get out into the open,
    head north, hugging the left end of the underbrush. You will come to a dark
    green brush that should be glowing once you come in contact; break it open with
    a single ki punch. Continue hugging the left end to come to another big bush.
    Break this open and claim a MEDIUM BEAN from the chest behind it.
    
            Go back down to the entrance to the screen, then head all the way right,
    and eventually you should be able to slide through a path hidden by some of the
    thicket. You will be blocked by another big dark green glowing bush; break it
    open and head right and north from there. Destroy one last piece of thicket,
    then grab an HP FRUIT from the chest.
    
            When you feel that you have sufficiently leveled up (and a good item to
    loot is a Defense Ring from the Dangerous Pandas), go back into the temple, save
    and heal up, and then go back into the thicket. From the entrance, walk right a
    bit, then north, and head out the northeastern corner into the next area.
    
            On the next screen, after the short little cutaway, walk right a bit for
    another story scene, after which you will have your second boss fight of the
    game.
    
    
    --------------------
    BOSS BATTLE - PAOPAO
    --------------------
    Recommended Level: 8
    600HP
    Drops: 1200EXP, 150AP, 400Z
    
            This is your first boss battle with only a single character. Since you
    do not have any partners, you cannot perform any Super Combos, so the Rage Gauge
    and Sparking Mode means nothing in here.
    
            That said, you should not have too difficult a time fighting Paopao.
    Start off by hitting her with Kamehameha`s, and if you should run out of Ki,
    then recover some Ki with a Ki Drink 30 (half the foes in this area and the last
    drop it, so there should not be any problems with having any in stock) and
    attack some more. Kamehameha is really just the big game-breaker here, being
    able to cause as much damage as it does, and you should not have to replenish
    yourself more than twice before beating her. Do remember to keep yourself healed
    as well, however, should you ever fall low on HP.
    
            Paopao of course has the basic `up-front-quick-attack` move, which hits
    twice for medium damage, and can easily be blocked by hitting your Active Guard
    button as soon as she moves in front of you. Her second attack will see her just
    barely move, take out a sword, take a short hop and then jump into the air, and
    hit the ground, sending a tremor along it that damages Krillin. The Guard button
    should be pressed once she takes the second jump into the air. Another attack of
    hers is a yellow energy blast that she will quickly form in her hands and send
    at you. This cannot be guarded against right away; you have to let her form
    energy in her hand for about a quarter-second before getting the chance to
    defend against it.
    
            Her last attack involves her throwing some sort of small object into the
    air, then swiping her sword, and sending a red laser at you. This will be
    somewhat hard to defend against; the opportunity to hit the Guard button comes
    right as she begins to swing her sword, so you will need to be quick on the
    uptake.
    
    
    
    
            After the battle is over, you will get some more storyline exposition in
    which Krillin recovers the mantle for the Orin Temple and returns to Orin Temple
    temporarily, then you have the option to save. Thereafter the next chapter shall
    begin.
    
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
            Chapter Two: Yamcha's Killer Spirit Ball! Who's in the Hideout?
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP2]
    
    
            The scenario begins with some plot development in which Puar suggests he
    and Yamcha return to their old hideout. Cue a move to Mt. Paozu.
    
    
    Mt. Paozu
    ŻŻŻŻŻŻŻŻŻ
    Items: Small Bean (First Screen)
           Energy Ring (Second Screen)
           Speed Fruit (Third Screen)
    
            If you obtained any equipment from last chapter, such as a Defense Ring,
    it will have been automatically de-equipped from Krillin, so you can equip it
    onto Yamcha instead as soon as you get the chance.
    
            After the short exposition, head to the left end of the screen, and go
    up the path to the upper left corner and open the chest for a SMALL BEAN. After,
    head back into the center of the screen and head north up the short stairs. Once
    you encounter the carrot, you will get another story sequence. Head-up right
    after you are done onto the next screen.
    
            In here, head up right some more, then move into the center of the
    screen. From here, head left and through the arch to open a chest with an ENERGY
    RING. Go back to the center of the screen. It may be a bit difficult to see, but
    slightly to the left of the right-most entrance arch is another pathway going
    underneath some more stone archs. Take that path down, then follow it around in
    a clockwise loop over an overhang and up onto the next screen.
    
            On this screen, immediately go right, and save at the CC Point. Instead
    of entering the building just yet, instead head around the screen
    counterclockwise to the left end. Use a Ki Blast twice on the black boulder,
    move around to recover your gauge, then try a third blast on the boulder; you
    shall get a message from Master Roshi. For now, the two black boulders in this
    area are unbreakable and one chest is unrecoverable; however, from the current
    black boulder, head right over the small platform, and jump up the ladder to the
    roof of the house. Open the chest at the top for a SPEED FRUIT. Make your way
    back down, save at the CC Point again, then enter the house. After some talking,
    you will enter a boss battle.
    
    
    ----------------------------
    BOSS BATTLE - MONSTER CARROT
    ----------------------------
    Recommended Level: 8
    450HP
    Drops: 1500EXP, 150AP, 300Z, Carrot Glove
           81EXP, 18AP, 70Z (Rabbit Elite Guards x2)
    
    
            Take out the two Rabbit Elite Guards in the beginning, who have the same
    moveset as normal REGs. Once they have been cleared out, you should heal up if
    you are running low on health. After, use the same general strategy as you did
    against Paopao with Krillin; abuse the hell out of Kamehameha, then if you run
    out of Ki, use a Ki Drink 30/50 and abuse the hell out of it some more until
    Monster Carrot falls in battle.
    
            Monster Carrot like everybody else has his own close-range simple
    attack, which doles out a couple of hits of damage. He will also move to the
    center of the battlefield to throw some carrots after you, in which you should
    guard as soon as he moves into position. He can also throw a carrot at you that
    replicates the attack that the Rabbit Elite Guards use with their molotov
    cocktails, which also needs to be guarded against instantly. His final attack
    will be to jump in the air and throw a carrot at you that will transform you
    into a carrot for a turn. To guard against this, you need to watch to see if
    there's an unusually long pause before he does anything. If this is the case,
    quickly tap the Guard button as soon as he begins to jump.
    
    
    
            After the battle is over, watch some plotline expo, and then the next
    chapter begins, this time starring Tien.
    
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
            Chapter Three: Tien the Almighty The Ultimate Form Attack
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP3]
    
            The third of the three character scenarios begins with Tien going to the
    Divine Crossing, Chiaotzu in hand.
    
    
    Divine Crossing
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: HP Capsule 50, Ki Drink 50 (First Screen)
           Fighter's Mark, Medium Bean (Second Screen)
    
    
            Once the story expo is over, do not forget to equip some items onto Tien
    since whatever you had on Yamcha is automatically de-equipped. Of worthy mention
    is the Carrot Glove that you got from defeating the Monster Carrot in the
    previous sidequest; if you equip it, then every enemy you defeat will
    automatically drop a carrot, but not any of the items it regularly drops (except
    for bosses). However, collect enough carrots and later on you can trade them in
    for a couple of nice rewards.
    
            From the entrance, take the right path and loop around shortly to open a
    chest with an HP CAPSULE 50 in it. Head back to the entrance, then walk the road
    going straight north. Jump up the stone ladder, then head right and jump up
    another stone ladder. Continue along the overhang, then jump down at the next
    ladder. Continue around and through the underpass until you come to the small
    area at the northwest of the screen; take the lower path down a long stretch to
    open a chest for a KI DRINK 50, then continue back up and head out onto the next
    screen via the northwest corner.
    
            Start off the next area going down the linear path, and break open the
    crystal with a well-placed Ki blast. Continue along breaking two more crystals,
    and at the three-way split, head down to your left, shattering another pair of
    crystals in the process to open a chest containing a FIGHTER'S MARK. Go back to
    the short split, then head up some more and save at the CC Point. Walk right,
    ignoring the stone statue for now, and break open the crystal at the end.
    Proceed down and open the chest for a MEDIUM BEAN. Walk back up, save the game
    again if you need to, then break open the stone with a pair of Ki punches.
    Continue into the next room, then walk up the stairs. A bit of plot exposition
    later, walk forward and hit the crystal twice with Ki punches, and then you will
    have this scenario's boss battle.
    
    
    ----------------------------------
    BOSS BATTLE - CHIAOTZU, EVIL FLAME
    ----------------------------------
    Recommended Level: 8
    850HP
    Drops: 1200EXP, 150AP, 350Z, Rice Cooker
    
            The boss this time has a bit more tenacity than the last pair of bosses
    you have fought, but you will be able to function well enough very soon. For the
    time being in the beginning, howwever, you should mainly just Defend yourself
    constantly, as you will be unable to hit the possessed Chiaotzu.
    
            Chiaotzu's first attack is to move forward slightly to the center of the
    screen, where he will raise his hand, gathering a yellow orb of energy, before
    redirecting it into a laser at Tien. Your opportunity to guard is right before
    he sends out his laser, so wait about half a second to three quarters of a
    second after he begins gathering his energy to Guard.
    
            After four turns, you will get a story sequence in which Tien learns the
    Multi-Form Attack. Once you gain this, this is pretty much the only attack you
    should need to use through the whole battle, dealing about 150 damage a hit,
    replenishing Ki and HP as needed.
    
            Evil Flame's main attack is to go into the center, where he will gather
    a large amount of flames around him, before launching a concentrated shot right
    at Tien. The time to Guard is right before he sends the attack at you, so you
    will need to wait for about a second after he begins gathering the flames before
    you get the chance to Guard. His second attack will be to go to the back of the
    screen, where he will suck in a bunch of air, then shoot out several lines of
    fire at Tien. You need to Guard as soon as he gets into his position at the
    back. His third attack will also be to go to the back, where he will raise his
    finger, shooting several small flame projectiles at Tien in a straight line. The
    Guarding on this is a bit more awkward; you do not Guard right as he moves into
    position, but have to wait for him to raise his finger.
    
    
    
    
            After the battle, there is some more plot going on, in which Tien learns
    the Evil Containment Wave. More on that later, but once the plot is done you get
    the chance to save, and go onto the next chapter.
    
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
            Chapter Four: A New Leap Forward! The Chaotic Tournament!
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP4]
    
            The plot skips forward three years, and we get a reunion of most of the
    characters.
    
    
    Martial Arts Temple
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Speed Fruit, Ki Fruit
    
            Once you get the chance to move, if you need to go to a shop, go down
    and to the left at the beginning. Above the metal plate in the floor is a small
    hut with straw roof. Talk to the Merchant inside to buy whatever you need from
    him.
    
            Go back to the entrance, then head up to the right. Save at the CC Point
    if you want, the enter the nearby building. Head to the back and examine the
    boxes for a SPEED FRUIT. Exit out, then go up a screen, and enter the building
    at the end of the next screen. In the hospital, enter the medical room, and
    examine the cabinet against the wall on the right side to obtain a KI FRUIT.
    From the hospital, exit out left, and go into the fighter's lounge.
    
            To begin the preliminary fights, go and talk to the announcer, who is
    the guy with the blond hair and sunglasses standing on the middle platform. Once
    you do, you will get a bunch of storyline exposition; a lot of it will fly past
    you unless you've actually read/watched Dragon Ball, though, as the game skims
    very briefly through the tournament. Once it is done, you will be set up for a
    Goku vs. Piccolo match.
    
            Before going to fight Piccolo, however, you should talk to the three
    fighters standing on each of the platforms in the Fighter's Lounge to grab some
    experience. I highly recommend you level up at least twice to be on the safe
    side for fighting Piccolo, and going up to Level 7 is even better. Once you are
    done levelling up, head out the right end to get a short scene between Goku and
    all the other characters, then save at the CC Point near the beginning of the
    temple. From the entrance to the Temple, head straight up into the main arena.
    Talk to the announcer to start the fight with Piccolo.
    
    
    
    ---------------------
    BOSS BATTLE - PICCOLO
    ---------------------
    Recommended Level: 6
    800HP (First Form), 650HP (Second Form)
    Drops: 1200EXP, 150AP
    
            You will not be able to use any items in this fight, so you cannot
    needlessly waste Ki; in practice, this means do not bother with the After-Image
    Technique, and instead focus on using Kamehameha. This battle is split into two
    portions, the latter portion in which Piccolo will be more aggressive, so I
    recommend starting off with normal attacks, though you can get away with a
    couple of uses of Kamehameha for the first section. In the meanwhile, be sure to
    Active Guard as much as possible to minimize the amount of damage you take from
    his attacks, since you cannot use a healing item. When the event happens that
    separates the two halves of the battle, feel free to pound him merciless with
    Kamehameha.
    
            Piccolo's first attack is to move forward slightly, where he will send a
    bunch of low-damage electric bolts at Goku. This is fairly simply to defend
    against, as your prompt to Guard will be as soon as he moves into position. His
    second attack will be to move right in front of Goku, and hit him five times,
    also Guardable as soon as he stops right in front of Goku. Piccolo also has a
    variant on this attack where he rapid-punches and rapid-kicks for about a dozen
    hits, each of which causes lower damage than before, and is again guardable as
    soon as he swoops in to attack.
    
            His final attack is to move forward slightly, where he will gather
    energy, and then send out a burst of ki right at Goku. To Guard, you have to
    wait for him to gather energy, and the prompt to Guard comes right before ha
    launches the attack.
    
    
    
    
            After, a fairly lengthy amount of storyline, then the next chapter
    occurs.
    
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
            Chapter Five: Ox King in Trouble?! Wedding Dress in the Flames
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP5]
    
    
    Ox-King's Castle
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            After some storyline expo, once you are given free reign over Goku, head
    inside the castle via the gate entrance for a lot more text, after which we are
    then given the next mission; retrieve the Bansho Fan. Once you are given
    movement again, go left to exit out from the area.
    
            Once you are on the overworld map, scroll west to the barren part of the
    map to find Baba's Palace inside a small lake.
    
    
    Baba's Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: 5000 Zeni, Power Fruit, Kamehameha S-Combo Memo
    
            Talk to the pink ghost on the first screen for the KAMEHAMEHA S-COMBO
    MEMO, then head into the nearby hut. On the next screen, walk forward, skipping
    the building in the middle for the moment, and if you talk to the green ghost at
    the back, he will act as a shopkeeper here. Once you are done, make your way to
    the hut on the central island, and talk to Fortuneteller Baba inside.
    
            After, head up and to the right, and jump up to the top of the hut. Talk
    to the ghost here for 5000 Zeni. Jump back down, and examine the mask next to
    the 'ladder' for a POWER FRUIT. Once done, leave Baba's hut, then leave the area
    altogether. Once you are back out on the world map, go slightly northwest of
    Baba's Palace to enter Mount Five Element.
    
    
    Mount Five Element
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Ki Capsule 50, Tension Up (First Screen)
           Luck Fruit, HP Capsule 50 (Second Screen)
           Medium Bean, Evil Containment Stone, Full Ring (Third Screen)
    
            Enter the gate at the beginning. Follow the path along its linear route
    for a short bit, but press along the left side of the road; about halfway up the
    screen you should find some spikes that will glow. Shatter two sets of spikes
    with a Ki blast, then open the chest for a KI CAPSULE 50. Make your way back
    onto the main path, and continue around in a counterclockwise manner. When you
    come to the split in the paths, head down south to open a chest for a TENSION
    UP, then head back up and go north to the next screen.
    
            In the next screen, go right straight from the start, and at the end of
    the short route, break open some spikes to open a chest that contains a LUCK
    FRUIT. Go back to the beginning of this area, then take the left path up. Stop
    for a short detour a short ways in and break the spikes to your left to grab an
    HP CAPSULE 50 from a chest, then continue along the rest of the path and go
    through the cavern maw.
    
            Immediately go far right from the entrance, and go under the overhead
    arch to come to a chest that has a MEDIUM BEAN in it. Go back to the entrance,
    and this time head far left to come to some breakable rocks. Destroy them to get
    at a chest with an EVIL CONTAINMENT STONE inside, then head up to the left.
    Ignore the slope going up for the moment, and instead go through the arch under
    the hill to get a FULL RING. Now go back through the arch and go up the slope.
    
            Heal up and save at the CC Point, then continue down the path. Break
    open the rock and continue on rightwards until you can exit out into the next
    room. You will get a short cutscene, after which you will have your regular boss
    battle.
    
    
    -------------------
    BOSS BATTLE - ANNIN
    -------------------
    Recommended Level: 9
    1600HP
    Drops: 1200EXP, 210AP, 450Z
    
            Annin has a boatload of HP, and at the same time a good amount of
    endurance. Annin's attack pattern does not really change as she loses HP,
    rotating at random between her three attacks, so you can just hit with
    Kamehameha as often as needed, and not worry about some barrage of nasty-hitting
    attacks that instantly cuts your HP in half. You should still watch out, though,
    as she can easily cause 100 Damage per attack if you are not overlevelled.
    
            Her first attack is a simple slash attack, in which she will move
    forward and hit Goku with a spear-like weapon, dealing two hits with moderate
    damage. Do note that Annin does not stop right in front of Goku, but probably a
    good sixth of the screen away, so when you Guard you need to be prepared for
    that. Her second attack will be to slide to the back of the screen, raise her
    hands in the air and send some sort of red threads (the antennas of her cap) at
    Goku, causing several low-damage hits. This attack is also Guarded immediately
    when she begins to move into her position at the back.
    
            Her third attack also involves the antennas of her cap, but she slides
    back probably a couple of inches in game-scale, then hits Goku with her cap
    antennas for a single high-damage hit. Because she BARELY moves, BE PREPARED to
    Guard. This attack is also fairly dangerous, as it can blind you. If you get
    blinded, use a Darkness Recovery.
    
    
    
            After the battle is some more storyline, and we find out that we will
    need to retrieve some honey and an eggshell to progress. Afterwards, you will be
    deposited out on the entrance to Mt. Five Element. Exit the volcano. On the
    overmap again, go to the Kame House.
    
    
    Kame House
    ŻŻŻŻŻŻŻŻŻŻ
            Here, Roshi will reveal the location of the Honey. During the interlude,
    the other party members finally man up and join the party, so for the first time
    since the Prologue you will finally be able to fight with full three-man squad.
    Save outside, then leave Kame House. On the overworld, head to Kiwi Volcano,
    which is southwest of Ox-King's Castle, on the southern green island.
    
    
    Kiwi Volcano
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: HP Capsule, Double Drink 50, Poison Card, Confrontation Brace (First
           Screen)
           Phoenix Feather, Cold Boots, Psyonic Bracelet (Second Screen)
    
            Of special note is that Tien can now use his Evil Containment Wave
    technique, which allows him to trap a monster in a rice cooker and 'capture' it,
    adding a 'captured' symbol next to the monster's name in the bestiary. Catching
    certain numbers of monsters will net you a few rewards in the futures, so it may
    be a good idea to try getting started on your progress right away. The accuracy
    of the Evil Containment Wave can be improved by equipping the Rice Cooker
    Capsule that you got from the Evil Flame, upgrading the Evil Containment Wave
    itself, and *supposedly* increasing Tien's luck stat will work. A monster has to
    be weakened first for it to be successful; if you are unable to fight a monster
    without killing it first, equip a Poison Card on your top slot (the Rice Cooker
    will work even as the bottom capsule), and subtract the amount of damage it does
    each turn to the monster from the total amount they have.
    
            Save at the beginning of Mt. Kiwi if you want, then enter the volcano.
    Inside, go to the small island in the middle, and head down the first staircase
    to the left, and loop around to the right end to open the chest which has an HP
    CAPSULE 50 inside of it. Head back around and go up to the top of the island
    again, then take the right path. Follow it down the stairs and in a clockwards
    loop under the overhang, and continue up and right to open a chest with a DOUBLE
    DRINK 50. Continue up onto the next screen.
    
            Coming in, head north up along the curvy path, and jump up the two stone
    ledges. At the top, move left and use a Ki blast to punch the rock stalacite
    hanging from the ceiling, which will cause it to drop down and stem the lava
    flow. Jump back down twice and cross the now-accessible path. On the next
    miniature island, repeat the same motions as before; jump up twice, bring the
    stalacite down, jump back down, and cross over.
    
            Down here, save at the CC Point, then break open the rock blocking the
    ladder. Jump down, then head right (ignore the path going down for the moment).
    Open the chest on the far right for a PHOENIX FEATHER, then head down the
    second-from-the-right path to go onto the previous screen. Here, open a chest
    for COLD BOOTS.
    
            Head back onto the previous screen, and take the path going down next to
    the stone ledge to return to the first area. Head down south to go to the
    central island on the first screen. Head down the left path, then equip your
    Cold Boots that you just obtained via the Capsule menu. Jump down the ledge onto
    the lava, then walk left and up to open the chest on the small rock island here
    for a POISON CARD.
    
            Get back onto the main island, and take the right path, yes the right
    path. Continue along most of the path for the first screen until you get to the
    big patch of floor at the northeast end. Go to the left of this patch of floor
    and you should find a small slope that will let you move out onto the lava. Head
    left and go through the arch, and open the chest on the small safe spot at the
    end for a CONFRONTATION BRACE.
    
            With this in hand, there is nothing left to grab for chests in this
    section dungeon, so make your way over to the northwest corner of the second
    screen. Save at the C.C. Point, then head north into the third area.
    
            Go along the overpass here, then immediately go down the slope to your
    right when you get the chance. Head south and break the first rock here. You
    will not be able to break open the larger boulder for now, but you can still go
    left and grab a PSYONIC BRACELET. That being all you can grab from the dungeon
    for now, head back up the slope you came from, then go north. You should have
    your Cool Boots equipped as your main Capsule for this. After you have done
    that, go ahead and examine the eggshell. After some plotline you will end up
    with the token boss battle.
    
    -------------------------
    BOSS BATTLE - SHU MACHINE
    -------------------------
    Recommended Level: 12
    3500HP
    Drops: 4500EXP, 360AP, 700Z, Scrap Iron
    
    
            If you went and did as I said by equipping the Cool Boots for this
    battle, the fight gets significantly easier. Otherwise, you will have a bit more
    of a difficult task ahead of you.
    
            That said, for the most part keep up with the Super Attacks; however,
    when you have two characters with Sparking Mode, do NOT have them both do
    anything that is described as a combo attack in the same turn, or else you will
    set off a two-person S-Combo. Instead, wait up until all three of your
    characters are in Sparking Mode to inflict the heaviest possible damage. If Tien
    is the odd person out in this battle, then use Yamcha, Goku and Krillin's
    Kamehameha to create the Kamehameha Fever. If Tien is in, then two of your
    characters should use 'combo attacks' while the third character (preferably Goku
    if he is in, otherwise who else has the most Skill/Tech) should use a Ki attack,
    aka. Kamehameha to perform the (Yamcha must use Wolf Hurricane as Wolf Fang Fist
    does not qualify for some odd reason as a combo attack) Hyper Blast. Either
    attack is capable of dealing up to 1000 Damage, vital to this battle.
    
            That said, you MUST, I repeat, MUST keep an eye on your HP, particularly
    if characters are getting stunned left and right. Phoenix Feathers are
    expensive and hard to come by while exploring, so it is best not to have use
    one.
    
            The Shu Machine's first attack is a long-range missile attack, in which
    it will line up with one of your characters from a central position, then send
    out a missile that will cause a large amount of damage solidified in one hit.
    This can be Active Guarded against when the Shu Machine moves into position, but
    be careful as it can stun its target for a turn. Its second attack is to move
    up close to a target (but not right in front) and shoot said target with a
    machine gun, causing multiple low-damage shots.
    
            Shu Machine's third attack is to slide into the back row, where it will
    emit three lines of fire, one to hit each character on the screen, and is
    capable of burning (which can be neutralized automatically if you have the Cold
    Boots equipped). Be careful about multi-character attacks like this, as you will
    need to hit the Active Guard buttons for all three characters to reduce damage,
    so keep your fingers on all three buttons.
    
    
    
            After some storyline, you will obtain the Eggshell and be dropped on Mt.
    Kiwi's doorsteps. Save up at the CC Point, then head out onto the overworld map.
    Go north into the glacial mountain range and head off to Mt. Frappe.
    
    
    Mt. Frappe
    ŻŻŻŻŻŻŻŻŻŻ
    Items: Attack Water, Silver Fur, Ki Capsule (First Screen)
           Freeze Capsule, Skill Fruit, Sleep Card (Second Screen)
           Recovery Fruit, HP Fruit (Third Screen)
    
            After a quick conversation with Hakakke, your goal of climbing Mt.
    Frappe will be established. Save at the nearby CC Point, then head up into the
    foot of Mt. Frappe.
    
            Start off by going north along the path slightly, then head down the
    slope going down right, and destroy the nearby rock with a Ki blast. Head
    through the hole in the wall and open the chest behind it for some ATTACK WATER.
    Go back out, then go down south and break open the second rock. Take the sloped
    hill that is behind it up the screen, then jump up the ladder. Head left and
    jump up another ladder. Break the rock to your right to claim a SILVER FUR, then
    jump down the left ledge and destroy the pile of ice. From your current
    position, head down and to the left to come to a CC Point. Heal and save as
    necessary.
    
            Jump down the nearby ledge, and grab a KI CAPSULE 50 from the chest.
    Jump back up, then head north and destroy the ledge. Follow the path along and
    then jump up another ledge. Destroy the piece of ice, then continue on right and
    north onto the next screen.
    
            In here, head north, and ignore the ledge for now; instead continue
    along northeast and open the chest for the FREEZE CAPSULE. Head back to the
    ledge, and jump up. Save and heal up at the CC Point, then equip the Silver Fur
    you obtained earlier as a capsule. Walk down to the south and left a bit across
    the ice to open a chest for a SKILL FRUIT, then head right from that point for
    another chest that contains a SLEEP CARD. Go back to the CC Point, then save.
    Walk north a little ways to have a scene, then head inside the cavern.
    
            Walk a short bit until you get to the center of the area, then jump down
    the ledge to the south and head right to open two chests for a RECOVERY FRUIT
    and an HP FRUIT, then go back up the ledge. Break the snowball to your upper
    left, then follow the trail along until you get to the top of the screen. After
    a bunch of talking, you will get into another boss battle.
    
    
    -------------------------
    BOSS BATTLE - MAI MACHINE
    -------------------------
    Recommended Level: 13
    4000HP
    Drops: 5400EXP, 420AP, 800Z, Scrap Iron
    
            Mai Machine is fairly more powerful than the Shu Machine was, especially
    with a much stronger attack that hits your entire party. Heal often and
    necessary as its all-character attack, unguarded, could deal upwards of 200
    damage depending on your levels and stats. Other than that, you should keep in
    mind to follow through with Sparking Mode S-Combos whenever possible, so a quick
    copy and paste from the last battle;
    
            That said, for the most part keep up with the Super Attacks; however,
    when you have two characters with Sparking Mode, do NOT have them both do
    anything that is described as a combo attack in the same turn, or else you will
    set off a two-person S-Combo. Instead, wait up until all three of your
    characters are in Sparking Mode to inflict the heaviest possible damage. If Tien
    is the odd person out in this battle, then use Yamcha, Goku and Krillin's
    Kamehameha to create the Kamehameha Fever. If Tien is in, then two of your
    characters should use 'combo attacks' while the third character (preferably Goku
    if he is in, otherwise who else has the most Skill/Tech) should use a Ki attack,
    aka. Kamehameha to perform the (Yamcha must use Wolf Hurricane as Wolf Fang Fist
    does not qualify for some odd reason as a combo attack) Hyper Blast. Either
    attack is capable of dealing up to 1000 Damage, vital to this battle.
    
            Mai Machine's first attack is to go right up to its target, then hit
    said target with its pincer hands, for a single high-damage hit that can cause
    stun, which should be guarded against as soon as it moves into position.
    The Main Machine's second attack involves it moving slightly forward, lining up
    with whoever its target is, and swinging its arms around once to cause a single
    hit worth heavy damage.
    
            Its final attack is one worth of notice, as it hits the entire party as
    it swings its arms around, jumps up into the air, then lands on the ground in
    front of your party. It does not move from its initial position before the Guard
    prompt goes up when doing this, so be on the guard and hit all three Active
    Guard buttons if necessary.
    
    
    
            After the battle, you will get your Honey, and be put back at the base
    of Mt. Frappe. Save at the CC Point, then head out onto the overworld, and go
    back to Mt. Five Element.
    
    
    
    Mt. Five Element
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Follow along the path to Annin, saving along the way. Once you get to
    where Annin is, some plot will go by. When you are given free reign, move left
    on the 2D environment and hit the A button once the '!' mark comes up to
    automatically enter the furnace. In the following area, there will be no random
    encounters so you have no need to worry about them.
    
            Inside the furnace, head left from the start, and use the Bansho Fan to
    sweep away the first two flames. Continue on left, then equip your Cold Boots to
    walk south past the first fire floor. Use the Bansho Fan again on the next trio
    of flames. Continue south to the next screen.
    
            Here, if you talk to the green flame, you can challenge one of the
    game's few optional bosses, something which I recommend you do here for some
    extra EXP and AP.
    
    
    -------------------------
    BOSS BATTLE - DEMON FLAME
    -------------------------
    Recommended Level: 15
    4000HP
    Drops: 7200EXP, 480AP, 1000Z, Finisher Bean
    
            Demon Flame will be significantly stronger than most bosses that you
    have faced before, which should fit in with his status as a bonus boss. The
    single best thing you can do is to have your Cold Boots equipped on your top
    slot so that you can reduce significantly the amount of damage you take from the
    Demon Flame's Fire attacks.
    
            The second thing that comes to mind is to use any ice attack items you
    have. Unfortunately, you most likely only have one such item, which would be the
    Freeze Capsule you got from awhile back. Still, it does do easily 500 damage,
    which is more than you might be able to accomplish in a single round with your
    characters altogether.
    
            Other than that, I cannot really suggest anything else, since none of
    your characters will have ice-elemental attacks at this point, than to just
    attack, heal up when necessary (once a character goes below 200HP) and use Hyper
    Blast or Kamehameha Fever whenever your Sparking Modes align.
    
            Demon Flame's main attack is to go into the back row, where he will
    gather a large amount of green flames around him, before launching a barrage of
    three shots at your characters, followed by a second barrage of three shots (one
    each). You will only be able to Active Guard against the attack right after he
    finishes gathering up his fire. A customary close-range attack of his is to get
    in close and slash his victim twice with his hands, which expectedly can only be
    guarded against once he moves into position.
    
            A third attack of his is a one-person variation of his first attack; he
    will go into the back row, aligned up with his intended victim, point out his
    finger, then send four flame shots at the target. This can only be guarded right
    after he points his finger out. Finally, Furnace Flame can also use a technique
    that raises both his Attack and Defense in the same turn.
    
    
    
            After you win the battle, head back up the screen. Cross right across
    the fire floor, use the Bansho Fan to get rid of some more rampant fires, then
    head south again. Head down and left across the ridiculously linear path, then
    sweep aside some more fire. Talk to the blue flame; unlike with the Demon Flame,
    the Furnace Flame is not an optional fight.
    
    
    ---------------------------
    BOSS BATTLE - FURNACE FLAME
    ---------------------------
    Recommended Level: 14
    3800HP
    Drops: 6000EXP, 450AP, 600Z, Concentration Charm
    
            If you faced the Demon Flame before, then the Furnace Flame is basically
    the exact same (except for his last attack, which only boosts Attack), but
    somewhat easier. If you did not, then read the strategy from here on in: The
    single best thing you can do is to have your Cold Boots equipped on your top
    slot so that you can reduce significantly the amount of damage you take from the
    Furnace Flame's Fire attacks.
    
            The second thing that comes to mind is to use any ice attack items you
    have. Unfortunately, you most likely only have one such item, which would be the
    Freeze Capsule you got from awhile back. Still, it does do easily 500 damage,
    which is more than you might be able to accomplish in a single round with your
    characters altogether.
    
            Other than that, I cannot really suggest anything else, since none of
    your characters will have ice-elemental attacks at this point, than to just
    attack, heal up when necessary (once a character goes below 200HP) and use Hyper
    Blast or Kamehameha Fever whenever your Sparking Modes align.
    
            Furnace Flame's main attack is to go into the back row, where he will
    gather a large amount of blue flames around him, before launching a barrage of
    three shots at your characters, followed by a second barrage of three shots (one
    each). You will only be able to Active Guard against the attack right after he
    finishes gathering up his fire. A customary close-range attack of his is to get
    in close and slash his victim twice with his hands, which expectedly can only be
    guarded against once he moves into position.
    
            A third attack of his is a one-person variation of his first attack; he
    will go into the back row, aligned up with his intended victim, point out his
    finger, then send four flame shots at the target. This can only be guarded right
    after he points his finger out. Finally, Furnace Flame can also use a technique
    that raises his Attack.
    
    
    
            When the battle is over, swing your Bansho Fan again to get rid of the
    last few flames, then continue on for a cutscene that shall end the chapter for
    once and for all.
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                Chapter Six: The Strongest Fighter Raditz Appears!
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP6]
    
    
            Watch the cutscene for awhile, after which you will be thrown into a
    battle with Piccolo as your main and only character.
    
    --------------------
    BOSS BATTLE - RADITZ
    --------------------
            Do whatever for the duration of this battle (well, do not waste any
    items, but otherwise...). After a few turns, the battle will automatically end.
    
    
    
            After the battle ends, you will have a short cutscene. Once you gain
    overworld control of Piccolo, head right to leave the area. On the overmap, go
    to the Kame House.
    
    
    Kame House
    ŻŻŻŻŻŻŻŻŻŻ
            Once the introductions are over, talk to everybody (including Turtle
    inside of the house) then come back out and talk to Bulma again for another
    scene to start (ah, if only they kept track of a Krillin: Owned count like the
    Abridged Series did).
    
            After a very long scene, talk to everyone again, and then Bulma for a
    second time. Eventually, Piccolo will join the party, and you will be put out on
    the overworld again. From there, head north and west a bit and click on the
    flashing icon to enter the Spinach Wastes.
    
    
    Spinach Wastes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Large Bean (First Screen)
           Battle Sense, HP Capsule 50, Power Fruit (Second Screen)
           Detect Earring (Third Screen)
           Rattlesnake Scale (Fourth Screen)
    
            Do not forget to equip items back onto your characters as they were
    deequipped at the end of the last chapter.
    
            Head right and save at the CC Point (you will be unable to break open
    the rocks for now). After, go south and grab a LARGE BEAN from the chest hidden
    in the small niche. Head back up and continue right onto the next screen.
    
            Start the next area off by going up the north-right path, and loop
    around for a chest that contains a BATTLE SENSE. Shatter the nearby rock to your
    left, jump down the ledge, then continue south. Break another boulder, then head
    left, destroy another rock, and open the chest for an HP CAPSULE 50. Head right
    from your present position, and jump up onto the ledge.
    
            Loop around left and jump up onto another high ledge, then cross over
    the arch to open a chest which has a POWER FRUIT inside it. Hop back down the
    previous ledge, then head up north and to the right, and onto the next screen.
    
            Use a ki blast to blast the rock back to the wall here, then head up.
    From the left side of the rock, walk right, up over the rock, and onto the next
    ground elevation. Continue on, and use a ki blast to push another rock back. Go
    south from here onto the next area.
    
            Here, go south and jump down the ledge, then head left and move north
    (equip your Gas Mask first) past the poisonous floor, onto the previous screen.
    Open the chest for a DETECT EARRING, easily one of the more useful items so far
    as it allows you to (possibly) dodge all damage if you Active Guard an attack.
    
            Go back south again, then go back down to the ledge at the center. Head
    right and across another gaseous floor, then jump up the ledge. Head north back
    onto the first screen. Here, use a ki blast to push the rock north, then head
    right and south a screen to open a chest for a RATTLESNAKE SCALE. Go up north
    again onto the earlier screen, then head north all the way and go up left up the
    rock onto the next elevation.
    
            Save at the CC Point, then clear out the rock to your southwest. Head
    north from here to watch a cutscene, in which everyone decides to be redundant,
    before the boss fight begins.
    
    --------------------
    BOSS BATTLE - RADITZ
    --------------------
    Recommended Level: 17
    9000HP
    Drops: 7200EXP, 720AP
    
            Raditz is tough, and I mean like just plain sadistically tough. He can
    easily deal upwards of 300 damage per attack, and some of his ultimate attacks
    hit both characters at the same time with that sort of damage. He is not very
    shy with using multi-target attacks, either, which means you can only Active
    Guard one person at a time. The Detect Earring from earlier will be heavily
    useful in avoiding some of the attacks if you equipped it onto either of your
    characters.
    
            There is no question about it, just start out and pummel Raditz with
    Kamehamehas and Destructo Beams right off the start to give him heavy damage. If
    you have lots of spare AP lying around before the fight, be sure to upgrade your
    techniques and/or stats. If both characters are in Sparking Mode, have one use a
    combo technique and one use a ki attack to produce the Rush Blast S-Combo and
    dole out a bit extra damage.
    
            Again, however, make sure to keep yourself healed up properly, or else
    Raditz WILL kill off a character, and Phoenix Feathers, which allow you to
    revive your characters in battle, are very expensive.
    
            In any case, once you take about 4500HP off of Raditz, you will get a
    short in-battle scene where Piccolo will gain the ability to use his Special
    Beam Cannon. This can only be activated when he is in Sparking Mode (and is
    toggled in and out with the Special Attacks button), and it will take several
    turns to charge up, in which Goku needs to be used to keep both of them up to
    health. Usage of the Special Beam Cannon will instantly end the battle, however
    it will NOT give you any EXP or AP.
    
            Should you choose to try to win the battle without use of the Special
    Beam Cannon, then I recommend you have Piccolo be at least at Level 18 before
    entering the battle, and Goku in turn at a minimum of Level 20. It will not be
    more of the same as much, as you will also have to use some Ki restoring items
    (hopefully, you should have gotten plenty of Ki Drink 30 drops from your
    enemies) to launch some more attacks on Raditz. Overall, however, just make sure
    to keep your health up and keep pummelling away at Raditz to win the battle.
    
            Raditz' first attack is a simple ki blast, where he will move into the
    middle of whichever row his target is in, give off a flash of light and send out
    a blast of energy. You will be expected to Active Guard against this attack just
    after he moves into position, when he does his flash of light warmup before the
    actual attack, so watch out.
    
            His second attack is a rapid attack, where he will instantly teleport in
    front of his opponent and kick him twice for moderate-heavy damage for each hit.
    His third attack involves the same teleportation, but instead of kicking, he
    will do some rapidfire punches. Both attacks can be Guarded against as soon as
    he teleports in, which is a very short time frame, so be wary and watch out for
    it.
    
            Later on, Raditz will start getting even more vicious and uses Max
    Energy Blast, which sends multiple blasts of ki at each of your characters. You
    can only use Active Guard for one character for multi-character attacks, so be
    careful and stick to the character with lower health if you have the reflexes
    and foresight for it (this can only be guarded against after his cutscene for
    the technique). Another favorite of his is Energy Blast, which will hit one
    target four times for moderate damage each hit, which can again only be guarded
    against after the cutscene. The ultimate culmination of his jacked-up difficult
    is 2x Energy Blast, which does an Energy Blast to both characters, and has to be
    Guarded against after the cutscene.
    
    
    
            Afterwards, watch another ridiculously long series of scenes before the
    chapter finally ends.
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                Chapter Seven: Don't Cry, Gohan! The First Battle
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP7]
    
    
            After some more cutscenes, you will be able to take over as Gohan.
    
    
    Break Wasteland
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Ki-Blast Fruit, Double Drink 50
    
            Head out of the lake via the northeast piece of land, then go south and
    save at the CC Point. Equip a couple of items onto Gohan, and then walk around
    a bit until you can get into a battle. Active Guard like crazy to make sure you
    do not lose all your HP and die. Once you level up even just once, you will
    have overcome a significant hurdle in your stats. You may want to run away from
    a Wolf for your first couple of levels, however.
    
            Afterwards, head all the way north and up to the right and open a chest
    for a KI-BLAST FRUIT, something which you should quickly use (as it raises the
    size of your Ki meter for using Ki blasts on obstacles). Head down and left onto
    the next screen, where you will have another cutscene in between Piccolo and
    Gohan. Follow north and right onto the next screen after to continue the plot.
    
            When the pair of cutscenes are over, head down and right into the next
    area. On the three-way split, go down to the left to another screen to open a
    chest for a DOUBLE DRINK 50. Return to the previous screen, then head right and
    up through the linear path. Save at the CC Point, then continue on north and
    watch another few scenes, whereafter the chapter will finally end.
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                Chapter Eight: A New Leap Forward! Off to Kami
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP8]
    
            After a short scene, leave the Kame House. On the overworld map, take a
    short detour from your stated mission, and cross the water and click on the
    flashing icon to go to East Mt. Paozu.
    
    East Mt. Paozu
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Crane Wolf Strike memo
    
            Head north from the start, and examine the sign at the end of the screen
    to obtain the CRANE WOLF STRIKE memo. Continue on north for a lengthy scene.
    After another series of cutscenes, you will be put out on the overworld again.
    Head west to enter West City.
    
    
    West City
    ŻŻŻŻŻŻŻŻŻ
    Items: Defense Fruit, Evasion Mark, Precision Circuit, Spirit Saucer S-Combo
           memo, Finisher Bean, Speed Mark, Empty Capsule
    
            From the start, go right and examine the car for a FINISHER BEAN. Go
    left, and next to the building with the 'Capsule Shop' sign over it, jump up to
    the roof and open the chest for a SPEED MARK.
    
            There is another shop you can access here by heading left and entering
    the building that says Capsule over it. After you are done there, continue north
    onto the next screen. Here, head up and to the left along the roads until you
    spot the dome-shaped building that is labelled 'Capsule Corp.', then enter
    inside.
    
            Go left from the entrance and examine the blue airplane on display for a
    DEFENSE FRUIT, then head north into a fountain area. Head up to the left to open
    a chest for an EVASION MARK, then head back to the previous room and go left
    upstairs. On the second floor, go up to the eastern-most corner and examine the
    table to obtain the PRECISION CIRCUIT. Head left and examine the bookcase for
    the SPIRIT SAUCER memo.
    
            If Bulma is around (not sure if she is at this point in time, if not you
    can come back later), talk to her several times and she will give you an EMPTY
    CAPSULE, which allows you to have three items on the bottom screen at once.
    
            With your business done in West City, you can leave now (once you go
    outside of the Capsule Corporation, just head left off the roads to exit).
    
            Back on the overworld, head over to Kame House.
    
    
    Kame House
    ŻŻŻŻŻŻŻŻŻŻ
    Items: Scouter
    
            During some more lengthy scenes, you will get the SCOUTER, a Capsule
    which allows you to scan enemy data during a fight or boss battle by pressing L
    and scanning them. After some more sequences involving Yajirobe, Chi-Chi and the
    Ox-King, head out of Kame House.
    
            Now, due to a ridiculously retarded forced sequence, even though Yamcha
    would only require like five minutes of effort to recruit, you cannot recruit
    him until you get Tien, who takes considerably more effort. Keeping that in
    mind, head to the northeastern corner of the continent on the glacial portion,
    and enter Jingle Village.
    
    
    Jingle Village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Jingle Village Bomb, HP Fruit, Heavenly Sunlight S-Combo memo, Earthling
           Strike S-Combo memo
    
            Watch a story sequence, after which Tien will join up. Head to the hut
    to your right, and inside go up to the north and enter the tent-like structure
    to obtain a JINGLE VILLAGE BOMB. Head into the other room and examine the desk
    for an HP FRUIT, then head back outside. Examine the snowman for the HEAVENLY
    SUNLIGHT S-Combo memo, then go left and enter the only other hut (excluding the
    shop) in the village.
    
            Inside this house, examine the TV to the right of the entrance for the
    EARTHLING STRIKE S-Combo memo, then head outside. Buy whatever you need to at
    the store, save at the CC Point, then head out onto the overworld map. Go south
    ever so slightly to enter the Holly Plain.
    
    
    Holly Plain
    ŻŻŻŻŻŻŻŻŻŻŻ
    Items: Hermit Medicine (First Screen)
           Ki Fruit, Tension Up (Second Screen)
           Large Bean, Freeze Knuckle, Defense Water (Third Screen)
           Absorb Bracelet (Fourth Screen)
    
            Before anything else, make sure to equip some accessories onto your
    characters.
    
            Take the upper right path at the beginning and break open the rock to
    claim a HERMIT MEDICINE from the chest. Go back down and then go down the lower
    right path, and shatter the rock at the end. Continue on right to the next
    screen.
    
            Break open the rock here, and head down and to the right to open a chest
    for a KI FRUIT. Head back up, and continue north.  Head left at the split and up
    to another split; take the right path and shatter the rock at the end to open a
    chest containing a TENSION UP. Go back down and then head up to the left to the
    next screen. Here, go down to the left, and break open the rock. Talk to Launch,
    and you will get the Snowfield Key.
    
            Head back to the previous screen, and go to the first split. Break open
    the rock, then head straight north onto the next screen. Here, head straight
    north again and open the chest for a LARGE BEAN, then head back down south, and
    go left. Open the door using the Snowfield Key, then loop around north and west.
    Break the rock partways through your loop to grab a FREEZE KNUCKLE, then
    continue on through the loop down west, south and then back east. Open the chest
    in the niche for a DEFENSE WATER, then head south a screen.
    
            Shatter the rock at the beginning of this area and head right to open a
    chest for an ABSORB BRACELET, then go down south and save and heal up at the CC
    Point. Head down from here for a cutscene. Guess what? Surprise boss fight!
    
    
    ----------------------
    BOSS BATTLE - DONGIRAS
    ----------------------
    Recommended Level: 19
    3600HP
    Drops: 4800EXP, 400AP, 1200Z
    
            Dongiras is a tough boss, but it is not specifically because he has
    ridiculously overpowered attacks. Rather, the main problem is that his attacks
    can both stun and freeze a character. stun lasts a turn, and can
    potentially cost you two attacks (if Dongiras attacks before the stunned
    character in one turn, and then the turn after that), and Freeze status lasts
    twice, costing up to three turns. Silver Fur will be a must to equip onto your
    Capsule list, and if you have obtained any Freeze Rings from drops with fighting
    Refugees, equip it before the battle.
    
            Other than that, Dongiras has a high amount of HP, and even a Rage Blast
    will only make a dent in the amount of HP he has, so do not be surprised if you
    need to replenish your Ki during the battle.
    
            Dongiras' first move is to move right in front of his target and send
    out a blast of his breath, causing heavy damage in one hit, and is capable of
    causing stun. This can be Active Guarded against once he moves into
    position. Another physical attack of his is to move into the central position of
    his target's row, and then whallop his foe with his tail twice. This can be
    Guarded against as soon as he moves into the specific row.
    
            Moving into some more damaging attacks, here is the final and most
    vicious one; Dongiras will move into the central position of his target's row,
    then hover into the air. After he flaps his wing twice, he will send a bolt of
    ice at his target, with the possibility of freezing in a single heavy-damage
    attack. The time frame to Guard against this comes right after he finishes
    flapping his wings, and you had better do so, because it can be absolutely
    vicious if you get frozen.
    
    
    
            After you win the battle, you will get another scene in which you obtain
    the Frozen Hyacinth. Head south and hit the block of ice with two ki blasts to
    break it open, then head south. Go south and down to the right. Instead of
    breaking the rock, go down to the left, then head left all the way to finally
    leave the Holly Plains. Make your way back to Jingle Village.
    
    
    Jingle Village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Entering, you will automatically have a cutscene. Afterwards, leave
    Jingle Village, then head to East Mt. Paozu.
    
    
    East Mt. Paozu
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Recovery Fruit, Saiyan Attack S-Combo memo (Goku's House)
           Defense Fruit (First Screen)
           Poison Bracelet, Large Bean, Paozu Stone (Second Screen)
           Ki Drink Z, Amethyst (Fourth Screen)
           Sleep Knuckle (Fifth Screen)
    
            After the short scene, head north a screen, and then head into Goku's
    house. Inside, examine the sheet of parchment hanging next to the opposite
    doorframe for a RECOVERY FRUIT. Head into the next room, then go up and examine
    the desk in the left room for a SAIYAN ATTACK S-Combo memo.
    
            Leave the household, save up at the CC Point, then go back south. Move
    west across the bridge. Go north and break open the large boulder to reveal a
    chest behind it that contains a DEFENSE FRUIT, then head left and up the slope
    into the next area.
    
            Coming in, go left, and break the first stone boulder you see along the
    way. Take the path uphill going left until you come to another big rock, and
    shatter it to reveal a chest which contains a POISON BRACELET. Go back to where
    you destroyed the first boulder, then head down the staircase. Proceed right for
    a LARGE BEAN, then head back and shatter the rock to your left.
    
            Head left up the path, then up and right through the underhang and
    continue on for a bit right. Shatter the rock blocking off the ledge, then break
    open the rock to your right, and open the chest up for a PAOZU STONE. Continue
    on north into the next area.
    
            Proceed up north here, and read the sign. Take the advice it gives to
    heart, and go north around the spiralling slope and west. From the screen's
    entrance, head up and open the chest for a KI DRINK Z, then go down south and
    head west up the slope. Break open the rock and open the chest behind it for an
    AMETHYST. Go back down the slope, then head northwest and onto the next screen.
    This screen is technically the divider between East Mt. Paozu and Mt. Paozu, but
    I will not bother with changing the location header.
    
            Break open the rock with your Level 2 Ki Blast, then save at the CC
    Point. Do not go inside the house just yet; instead, head north, west and south
    to come to a level 2 Ki Blast rock at the west end. You previously could not
    have broken it, but now you can, so do so, and claim your SLEEP KNUCKLE. Head
    back down now, and enter the house.
    
            After a short scene, you will recruit Yamcha, and then be thrust into a
    boss fight. Just kidding about the latter part! For once the end of a lot of
    running around a field full of monsters does not end in fighting. You can head
    down the regular path down Mt. Paozu and break the rock blocking it off, then
    head out onto the overworld map. From there, head to the Kame House.
    
    
    Kame House
    ŻŻŻŻŻŻŻŻŻŻ
            Watch a short scene, then head outside and leave onto the overworld map
    by wading out into the water. That said, although you are told to head off to
    Korin Tower, there is something you should do now that you have three party
    members; go around claiming the chests that were behind boulders and other
    obstacles that could only be broken by the Level 2 Ki Blast. Thankfully, there
    are not that many, and this is a short cutaway on getting them. Your first stop
    is to be Kiwi Volcano (on the southern island west of the Martial Arts Temple).
    
    
    Kiwi Volcano
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Rush Ring, Guard Earring
    
            Head straight north past the island onto the next screen. Jump up the
    left ledge and enter into the next area. Follow along until the middle of the
    road, then take the slope going down to you right. Break the small rock to your
    south, then shatter the larger stone with two Ki blasts. Open the two chests for
    a RUSH RING and GUARD EARRING. The other two chests in this cave are guarded by
    a rock that requires the Level 3 Ki blast, so leave Kiwi Volcano for now. Your
    next stop after this is Mt. Frappe.
    
    
    Mt. Frappe
    ŻŻŻŻŻŻŻŻŻ
    Items: Double-Edged Seal, Recovery Emblem
    
            Head north, and jump up the first ledge, then go slightly left and jump
    up the higher ledge, and continue north into the next area. Continue along in
    the next section, jump up the ledge, and move inside the cavern. Inside, head
    north a bit, then go right and up to some blue ice. Use two consecutive ki
    blasts on it to melt the ice, then open the chests for a DOUBLE-EDGED SEAL and a
    RECOVERY EMBLEM.
    
            That is all you can claim from here, so exit Mt. Frappe and head off to
    the Spinach Wastes.
    
    
    Spinach Wastes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Tension Up, Bushido Spirit
    
            From the start, go right a bit and then up to spot the Level 2 stone,
    one which happens to be blocking the entrance into a cave. Destroy the boulder
    and head inside.
    
            Inside, head north and left until you come to a high ledge. Jump up to
    the top of the cliff, then follow along right to go outside. In the sun again,
    head left and open the two chests for a TENSION UP and a BUSHIDO SPIRIT, then
    crack open the rock blocking you off from the ledge. Jump down, then head left
    to leave the Spinach Wastes.
    
            On the overworld map, head all the way to the western end of the
    continent, and enter the Sacred Land of Korin, just north of Mount Five Element.
    
    
    Sacred Land of Korin
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Demon Cannon S-Combo memo, Earthling Strike S-Combo memo, CHA-LA, Ki
           Fruit
    
            Talk to the tribesman standing next to the tent to your right at the
    entrance to receive the DEMON CANNON S-Combo memo. Go up a screen, and talk to
    the first guy on the right for another EARTHLING STRIKE S-Combo memo. Enter the
    tent on the right and open the chest for the CHA-LA. Exit out the tent, head up
    a bit and enter the tent on the left. Examine the altar in here for a KI FRUIT,
    then head back out. Continue on north a bit longer for an automatic cutscene.
    After, go up to the tower and jump up.
    
    
    Korin Tower
    ŻŻŻŻŻŻŻŻŻŻŻ
    Items: Earthling Strike S-Combo memo, Power Fruit, Crane Wolf S-Combo memo
    
            Examine the plants at the top of the first room for the last of the
    Earthling Strike S-Combo memos, and the bathtub near the door to the west for a
    POWER FRUIT. Exit out the door and head up the staircase, whereafter you will
    get a cutscene. Afterwards, examine the altar in the middle for the CRANE WOLF
    STRIKE S-Combo memo.
    
            Head back down the tower by going to the first room and exiting out the
    middle of the screen.
    
    
    Sacred Land of Korin
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Head right once you touch down on land again and blast the rock open
    with a Ki blast. In the next area, go up the floor flights of stairs to enter
    the Hermit Spring.
    
    
    Hermit Spring
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Hermit Spring Water (First Screen)
           Large Bean, Hermit Medicine (Second Screen)
           Rush Ring (Third Screen)
           Defense Fruit (Fourth Screen)
    
            Listen up, and listen good. The enemies in the Hermit Spring will punish
    you, and punish you bad for awhile, at least up until Level 25 or so,
    representing a deep spike in difficulty. Stay around the entrance to the cave
    for awhile, leaving the area and going to another to heal up and save at the CC
    Point every few battles. Only once all characters are at least Levels 24 and
    preferably Level 25 should you risk going any further into the Spring.
    
            Head left and go north up until you come to the spring. Cross the water
    along the upper edge of the pond to the opposite side, then continue walking
    right into another pond. Walk up into the next screen from the northeast corner
    along the water path.
    
            In the next area, open the chest for a LARGE BEAN, then retreat into the
    previous screen. Go right onto the land portion and walk back up a screen again,
    this time on the land section. Loop around to the left until you come north to
    the lilypads. Walk north across the water, then go right and through the
    underhang to get a HERMIT MEDICINE. Go back through the underhang, then go left
    and up the staircase. Move east from there and jump up another ledge, then head
    west on the third floor and into the next area.
    
            Here, head west up the stairs and then jump up the ledge. Proceed east
    and across the lilypads and up the ledge. Go into the water via the stairs and
    head left and out of the water through use of another set of stairs. Once you
    get onto the small passageway, take the right path curving downwards to come to
    a chest that contains a RUSH RING. Head back up and take the other path going
    north onto the next room of the cave.
    
            Go right immediately and save at the CC Point here. Head up four ledges
    for a cutscene and, of course, a boss fight.
    
    
    -------------------------------------------
    BOSS BATTLE - SPRING GUARDIAN, SPRING MAJIN
    -------------------------------------------
    Recommended Level: 26
    3300HP (Spring Guardian), 3600HP (Spring Majin)
    Drops: 10200EXP, 690AP, Korin's Canteen, Demon Bravery
    
            This is only the second boss battle in the game where you have two or
    more enemies, and the first one with Monster Carrot does not really count. In
    any case, you should probably have the Silver Fur equipped as a Capsule to
    reduce the damage from various ice attacks.
    
            That said, in the actual battle, your primary target at the beginning
    should be the Spring Guardian
    
    
            Spring Guardian's first attack is to move straight up to your character,
    where he will do something with his book first, and then hit your character,
    which has the potential to stun. You will have to wait for about a second after
    he moves in front of your character before you can Active Guard. His second move
    is to move to the center of his target's row, and set up a tripod, before
    shooting out three missiles at his target. This can only be defended against
    once he sets up his tripod. Of course, his third technique is being able to heal
    
            Spring Majin's first attack is to go into the back row of his target,
    and summon some icicles, which he then throws at his target. You can only Active
    Guard against this once he summons the icicles. His second attack, where he
    stays in his position and his target's outline becomes colored (while your other
    two characters have lower-hue outlines), is to gather some more flames in his
    hand, hit the ground with his hands, causing his target to get hit by three
    attacks worth of flames. This is a bit tricky to Guard against, but you need to
    do it once he is in the PROCESS of hitting the ground.
    
            His third attack is where he will move to the center of his row's target
    and throw three small flames at his target, causing three moderately-damaging
    hits, and can put the target to sleep. This should be guarded as soon as he
    moves into position. He can also use a technique to raise his defense.
    
    
    
            After the battle is over, get your stinkin' cutscene, and you will get
    the Hermit Spring Water. You will be thrown out to the front of the cave.
    However, if you are a perfectionist, there are two more items to grab, so head
    back into the cave. To get the first one, retrace your steps all the way to
    where the boss fight occurred at, and examine the flowers for a DEFENSE FRUIT.
    Tread your way back until you get to the first screen. From where the first and
    second screen connect, go into that pond, and go down the waterfall to slip down
    a floor. Head left and open the chest for the HERMIT SPRING WATER. Jump down to
    the first floor and then you can leave. Head back to the Sacred Land of Korin
    and go up to Korin Tower.
    
    
    Korin Tower
    ŻŻŻŻŻŻŻŻŻŻŻ
            Head up the stairs and watch a cutscene, after which your perspective
    will finally change and you will be taken to Gohan at the Break Wasteland.
    
    
    Break Wasteland
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Medium Bean (First Screen)
           Ki Drink Z, Defense Fruit, Medium Bean (Second Screen)
           Giant Missile (Third Screen)
    
            Take note of the flower near you, as it will be important in a bit.
    Start off by saving at the CC Point, then head up and break the rock open with a
    single Ki blast. Open the chest for a MEDIUM BEAN, then head up to the right
    onto the next screen.
    
            Here, equip your gas mask and head across the gaseous floor to break
    open another rock. Open the chest behind it for a KI DRINK Z. From the gaseous
    floor, head north to the two rocks blocking your way northeast. Break open the
    both of them, and open the first chest for a DEFENSE FRUIT. Go back down and
    make your way east and open another chest for a MEDIUM BEAN. Head east again
    onto the next screen, and open the chest to your east for a GIANT MISSILE.
    
            Head down and then west a bit and down again until you come to a CC
    Point. Save at the CC Point, then head down a bit further for a cutscene, after
    which you will have a boss battle.
    
    
    ----------------------------
    BOSS BATTLE - RIVAL DINOSAUR
    ----------------------------
    Recommended Level: 6
    500HP
    Drops: 1800EXP, 180AP, 30Z
    
            Use Rush throughout the whole battle until you run out; if you upgraded
    Gohan's Rush to Level 2 before the battle, you will deal at least 400 damage
    easily out of that, possibly over 500 (and if you are at Level 7 or higher, you
    should have enough Ki to finish the Rival Dinosaur off entirely with Rush
    without ever refilling your Ki). I highly doubt you will lose much HP, but if
    you fall too low, keep yourself healed with a couple of Small Beans. Overall a
    pretty straightforward battle.
    
            Rival Dinosaur's first attack is to rear back his head and then bring it
    down, hitting Gohan several times for moderate amount of damage. You can Guard
    against this once he begins to bring his head up. His second technique is to
    move forward slightly and chomp at Gohan twice, which is guarded against once he
    moves forward into attacking position.
    
    
    
            After the battle is over, save up at the CC Point again, then take the
    upper left path from your battle (the lower left path has nothing). Go up a bit
    on the next screen for another cutscene. Piccolo will join up with you for a
    short time. Backtrack to the last CC Point, save at it again, then backtrack a
    few more screens until you come to the flower. After a bit you will be fighting
    another boss.
    
    
    ----------------------
    BOSS BATTLE - MIDGIRAS
    ----------------------
    Recommended Level: 10 (Gohan)
    2500HP
    Drops: 4200EXP, 380AP, 900Z
    
            Quite obviously, Piccolo will be by far much stronger than Gohan, so he
    should be your primary attacker while Gohan uses health or ki restorative items
    whenever they come up as being needed. Interestingly, Midgiras has just about no
    resistance to being blind, so equip a Darkness Card on as your Capsule before
    the battle to make it much easier by decreasing his accuracy. After that, it is
    just basic using your Ki attacks; when both characters are in Sparking Mode, use
    Piccolo's Destructive Wave and Gohan's Rush to get a Rush Blast S-Combo.
    
            Midgiras' first attack is to move into the row of his target, hover into
    the air, and flap his wings a few time, causing the winds to hit his target once
    for heavy damage. You can Guard against this once he starts flapping his wings.
    Another attack of his is to move right in front of his target, and hit him with
    a burst of energy from his maw, which does not cause damage but does cause stun.
    Guard as soon as he moves in front of your character. A third attack he uses is
    to move into his target's row, then hit his target once with his hand, and once
    with his tail. This is to be guarded against once he moves into his target's
    row.
    
    
    
            After the battle is over, you will get another short cutscene, which
    shall finally end the chapter.
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
               Chapter Nine: King Yemma Astounded! Fight in the Other World
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CHP9]
    
    
    King Yemma's Mansion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Attitude Belt, Meditation Belt, Meteor Impact S-Combo Memo
    
            After the guide is done his couple of lines, head up the path and watch
    another scene. After you are done, save at the CC Point, then head up and open
    the chest in the lower-right corner for an ATTITUDE BELT. Check the door on the
    left hand wall for the METEOR IMPACT S-Combo memo, and open the chest in the
    upper-left corner for a MEDITATION BELT. Head out the northern door now. Another
    short scene later, you will be on Snake Way.
    
    
    Snake Way
    ŻŻŻŻŻŻŻŻŻ
            Walk along the path for a screen and a half until you get to another
    scene. You will then end up in the Underworld.
    
    
    Underworld
    ŻŻŻŻŻŻŻŻŻŻ
            After another scene, head east down the slope and save up at the CC
    Point. You will be unable to do anything more than shop at the store (via the
    right-hand window), but I highly recommend you stock up on at least one of each
    of the three elemental gloves, as they can be HIGHLY useful in the future.
    After, I recommend you equip either the CHA-LA or the Detect Earring, and your
    Fire Glove, as well as upgrading the After-Image Technique to at least Level 2
    if you have not yet already and have the AP for it. Talk to Goz, and your 'sumo
    match' will turn into a boss fight.
    
    
    -----------------
    BOSS BATTLE - GOZ
    -----------------
    Recommended Level: -
    2200HP
    Drops: 1500EXP, 180AP, 800Z
    
            Start off the battle by using your After-Image Technique to raise your
    evasion, as Goz can deal out some pretty hefty damage, along with stunning Goku
    for a turn. After, hit Goz with a bunch of Kamehameha's, and be sure to heal up
    every time you fall below 400HP (since you have only one guy and it may take a
    couple of turns before you actually get the CHANCE to heal).
    
            Goz' main and most annoying attack is to take his club and hit the
    ground in front of Goku three times with it, doling out Stun along with it.
    There will be no movement beforehand to prompt the Guard sequence; you have to
    watch for the flash above Goku's head and Guard instantly. He also has a one-hit
    variation of this in which he hits the ground once for a stronger hit. He will
    also go straight up to Goku and hit him over his head with his hands three
    times, which should be Guarded against once he moves into position. His last
    attack is to move to the back of the row, and throw sand at you for a single
    hit's worth of damage, which should be guarded against once he moves into
    position.
    
    
    
            Save at the CC Point once you have won the battle, then talk to Mez and
    accept. After the short scene, jump across the first few boats, then once on the
    slide, slide down, jump onto the jungle gym, then onto a few more boats. Head
    right from the fountain onto another boat, jump onto the cliff, head north onto
    another boat, then get off at the dock onto the next screen.
    
            Head, head left and jump onto the back of the bus. Go to the front of
    the bus to hop left to the second bus, then walk to the back and jump down. Go
    and break the rock with two Ki blasts, then jump down the ledge and walk down.
    After another scene, save at the CC Point and head left and talk to the two
    Ogres again. Walk up an extremely long staircase to go back in King Yemma's
    Mansion. Head to the lower right of the drawer to hop out, then go out north and
    onto Snake Way again.
    
    
    Snake Way
    ŻŻŻŻŻŻŻŻŻ
            Head along a lengthy amount of road until you come to a purple road
    leading off the main way, whereafter you will have a scene.
    
    
    Princess Snake's Mansion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Large Beam Ki Drink Z (First Screen)
           Bing Ring, Large Bean (Second Screen)
           Recovery Ring (Princess's Room)
    
            Head up to the center of the room, then go left to open a chest for a
    LARGE BEAN. Head right from the center to grab a KI DRINK Z, then head on right
    into the next area. Continue along the hallway, and go down the stairs at the
    end. Head left and loop around to the top. Open the chest to battle with three
    Mansion Snakes, after which you will receive a BIND RING. Continue on right and
    up the stairs, then head left, opening a chest on the way for a LARGE BEAN, down
    and left again into the previous screen area.
    
            In here, step on the depression in the ground to cause the snake to
    snape in half, then proceed left and step on the other depression. Go back a bit
    and head up the hallway, and take the left niche at the top to step on another
    button. Go right and step on that depression to get rid of the last of the snake
    body, then go up onto the next screen.
    
            Go around the looping room for awhile and up the various staircases
    until you come to another depression. Step down on it and you will fall down a
    floor. Go right for a cutscene to start. Save at the CC Point, then head through
    the northern door for another scene to start. After, a boss fight.
    
    
    ----------------------------
    BOSS BATTLE - PRINCESS SNAKE
    ----------------------------
    Recommended Level: 24
    2200HP
    Drops: 1500EXP, 180AP, 1000Z
    
    Princess's Guard (x2)
    
            This is another boss fight where the boss has a couple of guards, much
    akin to the Monster Carrot fight much earlier in the game. This time, however,
    Princess Snake is able to call for another Princess' Guard if one is defeated in
    battle, so conventional wisdom is that you should just hit Princess Snake with a
    bunch of Super attacks, occasionally stopping to use the After-Image Technique,
    up until she finally falls in battle.
    
            Of course, if you are a couple of levels higher than the recommended
    level, and you have decent Attack, Recovery and Defense stats, then you can also
    use this battle to farm out some experience points by attacking a Princess'
    Guard, killing her in one or two hits, attacking the other Princess' Guard,
    killing her, then attacking any Princess' Guard that Princess Snake calls on.
    This farming is best facilitated by equipping either the Detect Earring, the
    Guard Earring or the Absorb Bracelet to keep your HP up high, and the CHA-LA, as
    the Princess' Guards attacks can cause poison.
    
            Princess Snake's first attack is a really annoying one, in which she
    will move in front of Goku, and punch him several times, kick him several times,
    then punch him again several times. The sheer number of hits means that this
    basically MUST be Guarded against to reduce damage, and you can Guard once she
    moves right in front of Goku. She has a second variation of this, where she
    condenses the damage done to three hits. Princess Snake can also raise the
    Attack Power of all on-screen foes, and she can call upon a Princess' Guard
    whenever one is dead.
    
    
    
            After the battle, go up and examine the chair for a RECOVERY FRUIT, then
    head south into the previous room. Save at the CC Point, then head south. Down
    in the cave below (technically the stomach of the snake), equip the Gas Mask to
    cross the floors safely. Head left and loop around up and right, then loop
    around up and left again and onto the next screen.
    
            In this area head straight north until you get another scene, and
    another boss fight.
    
    
    ----------------------------
    BOSS BATTLE - PRINCESS SNAKE
    ----------------------------
    Recommended Level: 25
    3500HP
    Drops: 2400EXP, 240AP, 1600Z
    
            There is not much to this fight, just as before. Just pummel away at her
    with your most powerful Supers (likely Kamehameha) and heal up as necessary and
    she should fall down quickly.
    
            Princess Snake's first attack is to shake her snake body a bit in her
    original position, before pouncing forward with her mouth to attack Goku. Guard
    against this after she has shaken her body a few times. Princess' Snake second
    attack is that her body will move backwards off the screen, before springing
    forward, hitting Goku several times for moderate damage. Your prompt to Active
    Guard comes as soon as she is completely off of the screen.
    
            Her third attack is where she will move back a bit, her body will
    compress a bit, then spit out a ball of toxin that both damages Goku for heavy
    damage and has the possibility of poisoning him. Guard against this once she
    recoiled her body.
    
            Princess Snake also has two unrelated techniques wherein she can raise
    her defense and lower Goku's speed.
    
    
    
            After the battle is over, you will be automatically deposited back on
    Snake Way.
    
    
    Snake Way
    ŻŻŻŻŻŻŻŻŻ
            After you get back on the road, walk left from Princess Snake's Mansion,
    and continue along the linear path until you finally make it to a cutscene and
    onto King Kai's Planet.
    
    
    King Kai's Planet
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Finisher Bean, Energy Bracelet, Double Drink Z, Shenron Scale, Platonic
           Energy S-Combo Memo
    
            Watch a fairly lengthy cutscene, then walk into the near hut. Talk to
    the bee (Gregory) to buy some items if you need to, then examine the bookcase to
    the lower left for a FINISHER BEAN and open the chest up for an ENERGY BRACELET.
    
            Outside, save at the CC Point, then head right to examine the well for a
    PLATONIC ENERGY S-Combo memo. After, head down a screen to find Bubbles, and
    open the chest on this screen for a DOUBLE DRINK Z. Head left to spot Bubbles
    again, and open the chest here for the SHENRON SCALE. Go left another screen and
    examine Bubbles to cause another cutscene. After the scene is over, save at the
    CC Point, then head left a screen and enter the warp point to head off to Yemma
    Forest.
    
    
    Yemma Forest
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Dragonbone Powder, HP Capsule Z (First Screen)
           Max Bean (Second Screen)
           Comfort Ring (Third Screen)
           Sleep Bracelet, Burn Capsule (Fourth Screen)
    
            Both Gregory and Bubbles will be computer-controlled allies for you in
    all the battles. They DO have a limit they can take before they exit the battle,
    but you will only really experience that during the expectable boss battle.
    Bubbles has two attacks, one a plain attack and one that specifically stuns his
    opponent (but does not stun them), and can heal himself. Gregory can hit the
    entire party of foes, either dealing damage or blinding them, and can also hit a
    single opponent specifically for three hits.
    
            In any case, walk right straight past the sparkling stump, and take the
    lower path onto the next screen. Walk along a short bit and open the chest for a
    DRAGONBONE POWDER. Head back a screen, then head up to the top wall, and go up
    the slope onto the next area again.
    
            Take the upper right for a chest which contains an HP CAPSULE Z, then go
    back down and take the lower right road. Head right to the next section of the
    forest. Here, proceed right again, then drop down the ledge for a chest that
    contains a MAX BEAN.
    
            Backtrack to the previous screen, then jump down the ledge at the
    bottom, and head left to the next screen. Go left here and jump down a ledge,
    then jump down three more ledges in succession. Head right and jump down from
    there to find a chest with contains a COMFORT RING. Head up five ledges again
    and make your way back to the previous screen.
    
            From here, head all the way right along the bottom of this part of the
    forest to the next part. Head down from the entrance and open a chest for a
    SLEEP BRACELET, then continue on right and save at the CC Point. Jump up the
    nearby ledge to open a chest for a BURN CAPSULE, jump back down, then head right
    into the next area. Head along the linear path for a bit longer and you will get
    a cutscene followed by a boss fight.
    
    
    ---------------------------
    BOSS BATTLE - RADITZ'S SOUL
    ---------------------------
    Recommended Level: 26
    7500HP
    Drops: 3300EXP, 360AP
    
            Raditz's Soul has the exact same moveset as he did before, just beefed
    up a lot, so the description of his attacks is also the same as before. You will
    not be needing to worry about it half the time in any case, as you cannot Active
    Guard Gregory or Bubbles. That said, Gregory and Bubbles should be treated as
    non-factors in this battle except for the fact that they soak up a lot of damage
    that would otherwise be directed at Goku. This only lasts for a few turns before
    they flee from battle anyways.
    
            Goku should be fairly powered up by now, so be sure to get your hits in
    with some Supers. Goku also begins to power up a lot once he hits Level 25 with
    stat bonuses, so you should be in decent shape with Attack, Defense, and Tech
    stats; start off with some Kamehamehas, and be sure to have the Comfort Ring
    from earlier equipped to restore Ki every turn. Between the Comfort Ring and
    your need to heal every so often you should be able to blast Raditz to pieces
    before you run out of Ki.
    
            Raditz' first attack is a simple ki blast, where he will move into the
    middle of whichever row his target is in, give off a flash of light and send out
    a blast of energy. You will be expected to Active Guard against this attack just
    after he moves into position, when he does his flash of light warmup before the
    actual attack, so watch out.
    
            His second attack is a rapid attack, where he will instantly teleport in
    front of his opponent and kick him twice for moderate-heavy damage for each hit.
    His third attack involves the same teleportation, but instead of kicking, he
    will do some rapidfire punches. Both attacks can be Guarded against as soon as
    he teleports in, which is a very short time frame, so be wary and watch out for
    it.
    
            Later on, Raditz will start getting even more vicious and uses Max
    Energy Blast, which sends multiple blasts of ki at each of your characters. You
    can only use Active Guard for one character for multi-character attacks, so be
    careful and stick to the character with lower health if you have the reflexes
    and foresight for it (this can only be guarded against after his cutscene for
    the technique). Another favorite of his is Energy Blast, which will hit one
    target four times for moderate damage each hit, which can again only be guarded
    against after the cutscene. The ultimate culmination of his jacked-up difficult
    is 2x Energy Blast, which does an Energy Blast to both characters, and has to be
    Guarded against after the cutscene.
    
    
    
            After the battle, Raditz ditches up. What follows is that you will have
    to manually backtrack to King Kai's Planet.
    
    
    King Kai's Planet
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Head right a screen once you get in and talk to King Kai. After another
    scene, save your game and the chapter will end.
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
               Chapter Ten: The Lost Dragon Balls! A Long Path to Victory
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CH10]
    
    Kame House
    ŻŻŻŻŻŻŻŻŻŻ
            After a couple of scenes, you will be given free control. Leave to the
    overworld, and first go to East Mt. Paozu.
    
    
    East Mt. Paozu
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Chi-Chi's Lunch capsule
    
            Here, head north and enter Goku's House. Toggle your characters via the
    X Button until Gohan is the on-screen character, then talk to Chi-Chi to get the
    CHI-CHI'S LUNCH capsule. Afterwards, head west to Mt. Paozu.
    
    
    Mt. Paozu
    ŻŻŻŻŻŻŻŻŻ
    Items: Puar's Wallet
    
            Go into Yamcha's hide-out. Toggle through your characters with the X
    button until Yamcha is the on-screen avatar, and talk to Puar to get PUAR'S
    WALLET. Once done that, head off to Baba's Palace.
    
    
    Baba's Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Head up the first hut, and then into the second hut, and talk to Baba
    for another scene. You will get both Goku to fill out the party and the Dragon
    Radar.
    
            Go out and off to the overworld map. Now, you have the four-star Dragon
    Ball already that was on Gohan's hat, so you have six more to recover. Five of
    them can currently be obtained in any order, from five new locations that are
    all flashing and cursored on the map. Before you head anywhere, however, make
    your way to Korin's Tower (via the Sacred Land or Korin).
    
    
    Korin Tower
    ŻŻŻŻŻŻŻŻŻŻŻ
    Items: Korin's Staff
    
            Go up the stairs and talk to Korin, who will give you KORIN'S STAFF,
    which is a HIGHLY USEFUL Capsule that replenishes your Ki as you walk around.
    Head over right to the pod thing and jump up from there to Kami's Temple.
    
    
    Kami's Temple
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Demon-Wolf-Crane S-Combo Memo, Demon Cannon S-Combo Memo,
           Y-Yajirobe (Skill)
    
            Head over and talk to Yajirobe, who will teach Krillin the Ultimate
    Skill 'Y-Yajirobe?', which summons Yajirobe to heal all allies and disable
    enemies from fighting. Krillin needs to be in the lead for this to occur (press
    the X Button until he is the on-screen avatar). Head inside the actual temple,
    and go down the ladder on the left side of the front area. Downstairs, examine
    the door for a DEMON-WOLF-CRANE S-Combo memo.
    
            Go back up to the main hallway, then jump up the ladder in the center.
    Up here, examine the beds for the DEMON CANNON S-Combo memo. Talk to Kami as
    well; if you have caught enough monsters using Tien's Evil Containment Wave, he
    will give you a reward.
    
            After, head out to the overworld map. My recommendation is that you make
    your first stop be the Pirate Cave, which is a fairly easy area with an easy
    boss. However, you should also buy the Rubber Boots Capsule from West City if
    you have not already, as there will be some electric fields around the place.
    
            Try to enter the underwater cave northeast of the Kame House, and you
    will be prompted to go to Dr. Briefs' house. Head off to West City.
    
    
    West City
    ŻŻŻŻŻŻŻŻŻ
            Head over to Dr. Brief's Capsule Corp. dome and enter. Inside, go up the
    left staircase and talk to Dr. Briefs to prompt a cutscene. You will obtain a
    Submarine. Head back out onto the overworld map and enter the cave, now labelled
    the Pirate Cave.
    
    
    Pirate Cave
    ŻŻŻŻŻŻŻŻŻŻ
    Items: Recovery Fruit, Satellite Laser, Striker's Crest (First Screen)
           Dragon Stone, Swift Boots, Fighter's Crest (Basement from First Screen)
    
            Start off by heading north (the stairs offer nothing). Ignore the button
    and most definitely do not walk into the electricity; instead, head down to the
    left, go through the door of the broken down inner room, and open the chest for
    a RECOVERY FRUIT. Go out the doorframe and continue on taking the lower left
    path. Go up the stairs and continue down and right and open the chest for a
    SATELLITE LASER. Go back to the doorframe of the wrecked room, and proceed left,
    this time taking the upper left path. Go up and examine the green robot
    mechanism as soon as the '!' symbol appears above your head (get too close and
    it will hurt you with its electric field if you do not have the Rubber Boots on)
    and you will start up a fight.
    
    ------------------------------
    MINIBOSS BATTLE - PIRATE ROBOT
    ------------------------------
    Recommended Level: 29
    4000HP
    Drops: 5400EXP, 240AP, 750Z, Scrap Iron, Satellite Laser
    Resistant to Ice
    
            Technically this is not really a boss battle, as the Pirate Robot is a
    regular enemy, but the Pirate Robot is stronger enough than a normal enemy that
    it can qualify as a mini-boss battle. In any case, the Pirate Robot has a
    massive amount of HP, enough to qualify using entirely Super attacks throughout
    the whole battle, so go for it.
    
            The Pirate Robot only has two attacks; most of the time it will use its
    close combat attack, where it moves in, and clubs its foe with its sword for a
    single heavily-damaging hit, around 200-300ish damage. Its second attack that it
    very rarely uses, but doles out a lot more damage, is where it will go into the
    center of its targets row, take out its machine gun arm, and shoot your
    character about a dozen times, dealing moderate damage with each shot. That is
    it. No super hit everyone shot.
    
    
    
            After the battle, go down and head west through the red door. In the
    next area, go south and west again until you fall down a trap hole. Down below,
    equip the Rubber Boots if you do not yet have them on, then head down the
    hallway. Go right a bit, then up and examine the Pirate Robot to fight yet
    another one.
    
            Head down and right after the battle is over. Open the door and head
    upstairs. Up on the ground floor, continue north to the end, then go left and
    open a hatch door. Downstairs, head south and save at the CC Point. Continue on
    down and right and head upstairs.
    
    
    ---------------------------
    BOSS BATTLE - GIANT OCTOPUS
    ---------------------------
    Recommended Level: 29
    10000HP
    Drops: 12600EXP, 780AP
    
            Giant Octopus is actually fairly on the easy side, as he as only one
    physical attack, which hits a single character for upwards of 250 damage, and
    lower than that when guarded. However, it is in his other two attacks that he
    can become annoying; he can use a technique that sprays ink across your entire
    party, blinding those who are unable to resist, and his third technique sucks
    out Ki from your party members.
    
            As such, here is how your likely party set-up will end up: Tien (who has
    a naturally high Tech stat) and Goku (the same), along with a character who has
    high defense. This third character should have his defense bolstered with a
    Defense Ring or Protective Emblem, and will be the main guy to use Ki Drink
    30s/50s on the other two characters whenever they run out of Ki, as well as any
    health restorative items on the off chance you ever ened it (honestly, Giant
    Octopus really does not deal that much damage). Meanwhile, Goku and Tien should
    blast away at the Giant Octopus with their most powerful attacks.
    
            Giant Octopus will usually start out with an ink attack that causes
    blindness to all your characters (but thankfully does not cause actual damage).
    Another attack he will use often is to go straight up to his target and hit him
    with his tentacles about seven or eight times for moderate damage each time. His
    third, final, and most annoying attack actually costs you your Ki; Giant Octopus
    will move to the back row, and suck in the Ki of all three of your characters.
    Annoyingly enough, you can only Active Guard for one character, so choose the
    character who is most vital (probably Tien or Goku) for keeping his Ki levels
    up.
    
    
    
            Afterwards, you will be given the Five-Star Dragon Ball, and be put out
    next to your submarine. However, do not leave just yet, instead, head north and
    go above the hatch and head left between the upper wall and the wall of the
    burned out room (there is a small invisible hole there) and open the chest for a
    STRIKER'S CREST. Backtrack east a bit and open the hatch door, then head
    downstairs. Down in the basement, head all the way left, then up to come to four
    tombstones. Break the tombstones down and open the chest behind the last
    tombstone for a DRAGON'S STONE. Highly useful, as it can be used in battle to
    restore a little bit of HP of all party members and has infinite uses (but can
    be used only in battle).
    
            Backtrack down the hall a bit to the flashing wall. You do not need a
    Level 3 Ki Blast to break the wall open; however, you will need to hit it five
    times to break a single section of wall, so do not freak out if two hits does
    not finish it off. Head up all the way and go right and down to open a chest for
    the SWIFT BOOTS, which is a Capsule. Equip the Rubber Boots (you basically need
    them here) and go down the first stretch of the electric field to open a chest
    for a FIGHTER'S CREST. Continue on down and leave the dungeon.
    
            Outside on the overworld map, head to the desert area slightly southwest
    of East City and northwest of Kame House for your next dungeon. Bring along a
    couple of Bind Recoveries.
    
    
    Desert
    ŻŻŻŻŻŻ
    Items: Skill Fruit (First Screen)
           Agility Necklace (Second Screen)
           Phoenix Tail Feather (Third Screen)
           Evasion Crest (Fifth Screen)
           Ninja Boots (Sixth Screen)
           Empty Capsule (Seventh Screen)
    
    
            Walk north along the shallow pond of water at the beginning, and go to
    the upper-left corner for a chest with a SKILL FRUIT. Move right and down onto
    the next screen. Here, head up and loop around right and down until you get to
    the bone at the end. Drop down, then head left and north to the giant skull.
    Smash it open with a pair of Ki blasts, then go through the belly of the skull
    and to the back. Go onto the next screen.
    
            Continue along the path until you get stopped by a piece of bone in the
    skeleton, and shatter it open. Proceed onwards again down to the right. When you
    come to the stone, ignore it for now, and instead head down to the left and to
    the previous screen. Here, open the chest for an AGILITY NECKLACE. Retreat back
    to the last screen, then go up and break the boulder. Head up to the left, and
    jump up the ledge near where the skull is. Go down to the right and grab a
    PHOENIX TAIL FEATHER from a chest. Go back down the ledge and break the skull
    open, then head inside a cave.
    
            Move up to the rock in this area and break it open. Continue along
    north, and at the split, go left and break the giant boulder blocking the way.
    Head left and outside to open a chest for an EVASION CREST. Go back inside, then
    take the opposite end of the split.
    
            Save at the CC Point in here, then loop around counterclockwise. Head
    over the spine until you the head end of the skeleton, then go south and right.
    Break open a rock and then some bones to get into the belly of the skeleton, and
    head right to open a chest with NINJA SANDALS in it. Head back down left, then
    continue left onto the next screen. In here, head up and break open an egg with
    a Ki blast to trigger a cutscene and a boss battle.
    
    
    ------------------------
    BOSS BATTLE - SAND EAGLE
    ------------------------
    Recommended Level: 30
    8800HP
    Drops: 10800EXP, 720AP, 2200Z
    
            Much like the Giant Octopus before him, Sand Eagle is not that much of a
    threat. This time around the boss actually has an attack that hits the entire
    party and causing damage, but even that is only on the moderate amount of damage
    side. However, the Sand Eagle likes to do heavy one-character hits that are
    capable of inflicting a status effect, so you may wish to have your main
    attacker with the CHA-LA equipped to reduce the likelihood of being affected by
    negative status effects. It is also fairly easy to rack up damage, so if all
    three of your characters are in sparking mode, go for an S-Combo that will
    probably cause over 2000 damage.
    
            Sand Eagle's first attack is to move in front of a character and hit him
    once for heavy damage, with the possibility of inflicting Darkness. This is
    guarded against once he moves in. His second attack will be to move to the back
    of his target's row, charge up a ball of yellow energy around his eyes, then
    send it at his target, causing heavy damage with the possibility of causing
    paralysis, which you should quickly use a Bind Recovery for. This is fairly
    trick to Active Guard against; you get the prompt after hs finishes charging his
    attack, but the timespan in which you can Guard it is very small.
    
            His final attack involves flying up slightly, wherein he will then flap
    his wings, sending several bursts of air at his opponents, causing moderate
    amount of damage per hit.
    
    
    
            After the battle, you will get the Six-Star Dragon Ball automatically.
    Head left and open the chest for an EMPTY CAPSULE, which allows you to have
    three Capsules equipped at all times (four if you already got one by talking to
    Bulma at the Capsule Corp in West City). With this and Korin's Staff equipped at
    all times, you can pretty much enter every single enemy encounter with full
    Ki and blast away with Super Attacks all the time. That said, head down to the
    left. Break open the rock and head into the next area, which is the first
    screen, and you can exit out onto the overworld map.
    
            My recommendation is that you make your next stop Muscle Tower, in the
    northeast glaciers, east of Holly Plains. Be sure to buy a couple of Bind
    Recoveries beforehand if you have not got any left on hand. Rubber Boots are
    also not quite a must but should be had for this area.
    
    
    Muscle Tower
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Senzu Bean (Second Floor)
           Double Capsule 50 (Third Floor)
           Energy Necklace (Fourth Floor)
           Thunder Capsule (Fifth Floor)
    
            Watch a scene, whereafter you will be thrust into a battle with a Red
    Ribbon Survivor and an RR Northern Soldier. This is pretty basic cut and dry
    beat your opponents up with a lot of power, so go for it. After, you will have
    free reign to move again, and Suno will join you. Inside, head straight north up
    and head up the staircase.
    
            On the second floor, smash open the wooden box to your south, then head
    down and left. Break open some bricks with another Ki blast, then head left out
    the door. Outside, circle around right and up the staircase, and enter back
    inside. If you bought the Rubber Boots Capsule from the West City shop, good for
    you, otherwise crossing the electric field will be a pain (if you have not yet
    received the hint, equip the Rubber Boots if you have them).
    
            If you do not have the Rubber Boots, immediately heal your party once
    you cross the first electric field, then head down and north the staircase. down
    here, go south again and open the chest for a SENZU BEAN. Go back upstairs, then
    head down to the left and open the chest here for a DOUBLE CAPSULE 50. Break
    open the pile of bricks to your right and cross the gap in the floor.
    
            Head up through another electric field, break open the box, then go
    through one more field. Heal up if necessary, then go up the two flights of
    stairs to the fourth floor. Proceed down and smash open the crate, then go left
    and break the door on the small shrine. Go inside and open the chest for an
    ENERGY NECKLACE. Exit the shrine and continue left and up to the fifth floor.
    
            Move south here and break open the box, and claim a THUNDER CAPSULE from
    the chest. Smash the right rock open with a single Ki blast and head outside
    again. Loop around on the outer balcony to your left and head back inside. Here,
    smash open a rock and head up, then save at the CC Point. Break the rock right
    next to you for a KI FRUIT, then head up and break another rock. Loop around to
    the left and then continue going counterclockwise in the next hallway until you
    make it onto the sixth screen.
    
            After a cutscene, you will get another boss battle.
    
    
    ------------------------------------
    BOSS BATTLE - GENERAL WHITE, EIGHTER
    ------------------------------------
    Recommended Level: 30
    4200HP (General White), 5000HP (Eighter)
    Drops: 11400EXP, 780Z, 2700Z
    Weak to Fire, Resistant to Ice (Eighter)
    
            General White is generally the weaker of your two enemies in that he has
    lower HP, and he cannot use a move to raise his Defense. Add to that the fact
    that he has a technique that can cause paralysis (which basically lasts at least
    three turns if you do not use a Bind Recovery) and he can raise the Attack of
    either one of them, he should be your target. Spare no expense in taking him
    down; however, if he is down to 1200HP or less when all three of your mains have
    Sparking Mode, do NOT use an S-Combo on him. Instead, continue attacking with
    your Supers, taking care to not inadvertently start an S-Combo, until he falls.
    
            Once he is down, you can turn to Eighter and take him out with ease. A
    Flame Glove equipped to a physical attacker such as Yamcha or Goku can help
    here, but really now Supers are heavily abusable. That said, if you have an item
    that causes heavy Fire damage, feel free to use it.
    
            General White's first attack is to move right in front of one of your
    characters, hold his middle finger up for a few seconds, and then hit that
    character with a single high-powered punch, which also has the possibility of
    stunning. This cannot be guarded against right away, but instead must be waited
    for for a couple of seconds while he is holding his finger up. His second
    technique is to move forward slight, take out his gun and shoot a single high-
    powered bullet at his target, causing high damage with the possibility of
    paralysis. This is guarded against once he moves forward, but may be tricky
    spotting for the center character. He can also raise one of the duo's attack.
    Finally, he also has a 'normal' close-range attack, where he will close in on
    his target and simply rapid-punch the character for several hits.
    
            Eighter's first attack is to move in close to his target, and pummel
    your character with two high-moderate damage hits. Use the Active Guard as soon
    as he moves into position. His second attack is even more vicious, where he will
    slide into the back, and hit the ground with his arms, sending a spire of rock
    to each of your party members, dealing a single heavy damage hit each, and can
    only be Active Guarded while he is in the process of hitting the ground. Eighter
    also will go to the center of his target's row, then fly into the air, belly-
    flopping onto his opponent, with the possibility of confusing and dealing a
    single heavy hit. Guard against once he begins to jump. Finally, Eighter can
    also raise his own Defense.
    
    
    
            After, watch a scene, in which you will then be given the Three-Star
    Ball, and be deposited on Muscle Tower's footsteps. Leave out onto the overworld
    map. Your next stop should be the Yunzabit Heights, which is on the northwestern
    most island on the map.
    
    
    Yunzabit Heights
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Power Fruit, EXP Boost (First Screen)
           Double-Edged Seal (Second Screen)
           Max Bean, Bushido Spirit, Double Capsule 50 (Northeast Area of First
           Screen)
           Demon Fusion S-Combo Memo (Spaceship)
           Yunzabit Bomb, Selflessness Belt, Popo's Turban, (Ice Caves)
    
            Start by heading up and to the left. At the split, go down onto the ice
    field (be sure to have your Silver Fur equipped in your red slot) and open the
    chest for a POWER FRUIT, then head up the northern part of the split onto the
    next screen. Continue along the straightforward path past another ice floor and
    open the chest for a DOUBLE-EDGED SEAL. Retreat to the previous screen, and from
    the split, go right past where you came in from.
    
            From the ice floor, go down for a chest that contains an EXP BOOST (this
    should be used in a boss battle), then head north up the sloped curving hill and
    take the upper right path onto the next screen.
    
            Here, head north and take the upper left path onto the next area, where
    you should open a chest for a MAX BEAN. Retreat to the previous screen and head
    east, then go north at the end across another icy field for a chest with
    contains a BUSHIDO SPIRIT. Head straight south onto another field to grab the
    final item of this section, a DOUBLE CAPSULE 50. After, backtrack to the former
    screen.
    
            Back here, head left from the split, and up the hill and down the hill
    onto some more ice, then go north to the next part of the Heights. Continue
    along the path in the next section, and examine the alien spaceship from the
    front to obtain the DEMON FUSION WAVE S-Combo memo. Head out the right side to
    the next section, and then proceed right and north to yet another area.
    
            Save at the CC Point here, then head north for a scene. After, leave the
    area, and go to Mt. Five Element. Head up to where Annin is, and talk to her to
    watch another scene. After you get the Furnace Flame, head back to Yunzabit
    Heights, go back to the ice, and examine it to melt it. Save, and then head into
    the cave.
    
            Inside, go around the top and jump down the ledge to the floor below
    into the Yunzabit Ice Caves.
    
            Start by going left and looping around. Go through the door to get to a
    CC Point. Save, then head back out and continue on right up the slope. Go right
    again at the split to get a chest with a YUNZABIT BOMB. Head back down a bit and
    then continue left, and go through the door partially hidden by the overhead
    slide.
    
            Inside, go right and up and open a chest for a SELFLESSNESS BELT, then
    south out the second exit. Out here, pound away at the ice block twice for it to
    fall down. Go back two doors onto the main section, and continue on left. Go
    down at the left end for POPO'S TURBAN, then go up north. Hit the icicle twice
    for it to fall down and give you a path across the gap. Go down the slide again,
    then head right where the block should have filled in a gap earlier.
    
            Continue north and watch a cutscene, and then a battle.
    
    
    ----------------------------
    BOSS BATTLE - RR POWER ROBOT
    ----------------------------
    Recommended Level: 34
    11800HP
    Drops: 13800EXP, 840AP, 2800Z, Scrap Iron
    Weak to Electricity
    
            Basically do not bother bringing in any character who has a low defense,
    as the RR Power Robot is tough and will wreck you. That said, technically RR
    Power Robot has a weakness to Electricity, but at this point in the game you
    should not bother trying to use items on bosses just because they are weak to an
    element. Instead, equip a Thunder Glove on one or more of your characters, and
    have them use physical Super Attacks as opposed to Ki-based Super Attacks
    (Goku's Meteor Combo can be particularly lethal in this battle), and be sure to
    heal up often as RR Power Robot can easily wipe out a character in one attack if
    you are not careful.
    
            RR Power Robot shares somewhat the same attack set as the RR Tundra
    Robot, but not quite. Its first attack will be to move into the back its targets
    row, draw back its fist and shoot its fist out, which will hit your character
    and attack several times for VERY high damage. Its second attack is a variation
    on this, with the same set-up of moving into the back row and drawing its fist
    back, but the fist only hits you a couple of times, and for lighter damage. The
    third attack it does the exact same set-up, but it then sends out both fists,
    which hit four times, also for relatively moderate damage (in comparison to the
    first hit). All three attacks are guarded against once the RR Power Robot draws
    its fist back, and all three hit one character.
    
    
    
            After the battle is over, you shall obtain the One-Star Ball. Once the
    scene is over, you will be deposited at the foot of the Heights. Exit out onto
    the overworld, then go to the Devil's Toilet, shortly south of Baba's Palace.
    
    
    Devil's Toilet
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Ki Necklace (Front Entrance)
           Shenron Scale, Large Bean, Ki Drink Z (Lobby Room)
           Evasion Secrets, Protective Crest, Double Capsule Z, Targeting Ring,
           Defense Necklace (Left Basement)
           Shenron's Nail, Freezing Card, Senzu Bean, Full Bracelet (Right Basement)
    
            At the beginning, head up the first staircase, then go right for a chest
    which has a KI NECKLACE. Head up the second flight of stairs and into the mouth
    of the devil statue. After a scene, open the three chests on the three platforms
    from left to right for a SHENRON SCALE, LARGE BEAN, and KI DRINK Z. Head up a
    bit, then save at the CC Point, then go down the left staircase.
    
            Down on the lower level, go down the short hallway, ignoring the right
    path for a moment. You will hit a dead end that has an EVASION SECRETS. Go back
    up slightly and head right into the next area. Walk up and down the stairs, grab
    a PROTECTIVE CREST from the north, then head south and go left across more
    stairs and back to the previous screen. Continue along left and north up until
    you proceed into the next section of hallways.
    
            Head down right and south to another room, one that has a pain in the
    rear end puzzle. Basically, you have several teleporter symbols, which I will
    draw a small ASCII text map to represent. Teleporters of the same letter
    correspond to each other. You just came in through Entrance 1. Chest numbers are
    represented by numbers.
    
    
       Entrance 1       Entrance 2
          | |               | |
        o-- --o           o-- --o
        |     |           |     |       Chest 1 = Double Capsule Z
        |     |           |     |       Chest 2 = Targeting Ring
        |A   B|           |G   F|
        o-----o           o-----o          So basically, go from B -> C, open the
                                        chest that has the DOUBLE CAPSULE Z in it,
        o-----o           o-----o       then go from C -> B -> A -> D -> E -> F -> G
        |C    |           |     |       and open the chest on that platform for the
        |     |           |    E|       TARGETING RING, go back on teleporter G,
        |    1|           |D    |       then head back up through entrance 2.
        o-----o           o-----o
                                           Loop around counterclockwise in the next
        o-----o           o-----o       room to come to another big room of
        |     |           |C    |       hallways. Take the right path right at the
        |2    |           |     |       start here and follow along a short walkway
        |    G|           |    B|       in the next area for a chest that holds a
        o-----o           o-----o       DEFENSE NECKLACE inside. Go back to the last
                                        screen and head down and west and along the
        o-----o           o-----o       linear path until you get to the next area.
        |    E|           |D    |
        |     |           |     |          Start this room off by going right and
        |F    |           |    A|       down, and proceed west across the stairs at
        o-----o           o-----o       the threeway. Save at the CC Point in the
                                        next area, then go left and up for a scene
                                        and a boss fight by punching the statue.
    
    
    -----------------------
    BOSS BATTLE - GENTLEMEN
    -----------------------
    Recommended Level: 35
    12800HP
    Drops: 14700EXP, 660AP, 1200Z
    
            Besides having an odd name, the Gentlemen can be on the tough side,
    dealing out heavy damage. However, he is also pretty weak on the defense side if
    you have been upgrading your Skills - for example, my Goku was dealing 1500
    damage per use of the LV3 Meteor Combination here at Level 37, and Tien was
    similarly dealing about 1200 damage with Multi-Form Attack. Still, Gentlemen has
    a nasty full-party attack that can paralyse, so you may want to have somebody
    equipped with the CHA-LA or a Bind Bracelet.
    
            Gentlemen's first attack is to lash his tongue into the ground, where it
    will come out of the ground and hit one of your party members, dealing heavy
    damage. There is no forewarning to Active Guarding here; you have to watch out
    for the flash over your character's head and Active Guard right away. Another
    attack where you WILL get forewarning is where Gentlemen will move into his
    target's row, then hover off the ground, fly over to his target, then smash down
    on his target and rotate in a circle a few times to add more hits, causing heavy
    damage for the overall attack, and is capable of causing Darkness. You will get
    the prompt to Guard shortly after he rises into the sky.
    
            Gentlemen also has an evil evil attack, where he will move to the front
    of the center row, then move his hands up, before summoning two electric orbs
    and calling lightning down on all of your characters, causing multiple hits to
    each with the possibility of paralysis. You have the opportunity to Active Guard
    once he raises his hands and starts generating electricity, and you should
    probably restore the status of anyone who is caught paralysed.
    
    
    
            After the battle, you will obtain a Dragon Ball Shard. Head up into the
    blue teleporter to go back to the lobby room. Save at the CC Point, then head
    down the right staircase. Go down south down the very linear hallway until you
    hit the end, then go left to the next screen area. Continue on left and then
    north after hitting the corner, then east across the stairs back to the previous
    screen.
    
            Proceed right and north until you come to a split. Go right and south a
    long stretch to a chest that contains a SHENRON'S NAIL, then head back north and
    take the northern route. Loop around counterclockwise to come to another short
    puzzle room. This one is different from the last; instead of having teleporters,
    you have floating pods that take you from one platform to another platform, but
    the concept of moving in between platforms is really the same. Entrance 1 is
    where you come in from, and Entrance 2 is where you want to exit to.
    
    
       Entrance 2       Entrance 1
          | |               | |
        o-- --o           o-- --o
        |2    |           |     |       Chest 1 = Freezing Card
        |     |           |     |       Chest 2 = Senzu Bean
        |  G  |           |  A  |
        o-----o           o-----o          So go from A -> B -> C -> D and then open
                                        the chest there for a FREEZING CARD. From
        o-----o           o-----o       there on, go D -> C -> E -> F - > G, and
        |  B  |           |  G  |       open the chest at the end for a SENZU BEAN
        |C   E|           |     |       before continuing on out the exit.
        |     |           |  F  |
        o-----o           o-----o          Loop around clockwise through the next
                                        room, and then south and around clockwise
        o-----o           o-----o       through the hallways to head into yet
        |  D  |           |     |       another area. Continue along the linear
        |     |           |B    |       hallways in the next area of hallways until
        |  1  |           |  A  |       you come to a split; head south to get a
        o-----o           o-----o       chest which contains a FULL BRACELET.
    
        o-----o           o-----o          Go back up to the split, then continue on
        |  D  |           |     |       heading right to the next area. Go south
        |    C|           |F   E|       and save at the CC Point, then head right
        |     |           |     |       and up to the statue. Hit it with a Ki blast
        o-----o           o-----o       for a scene followed by a boss battle.
    
    
    --------------------
    BOSS BATTLE - LADIES
    --------------------
    Recommended Level: 37
    12300HP
    Drops: 13200EXP, 720AP, 2800Z
    
            If you found that Gentlemen was easy, then you probably will not find
    the same for Ladies, who dials the notch up big time for difficulty. While she
    keeps some of the same attacks as Gentlemen does, what she does change she
    changes for the worse, and becomes far more lethal. That said, Krillin can be a
    big boon in this battle if you have him levelled up decently and his Ultimate
    Skill 'Y-Yajirobe?' is at least Level 3. While Yajirobe will not be able to
    finish off Ladies at all, he will restore your party big time. Other than
    Krillin and of course Goku, you should pick whoever else has the highest Defense
    stat in your group, and of course orient your accessories towards defense with
    items such as the Protective Emblem or Defence Bracelet.
    
            Ladies' first two attacks are just like Gentlemen. Ladies' first attack
    is to lash her tongue into the ground, where it will come out of the ground and
    hit one of your party members, dealing heavy damage. There is no forewarning to
    Active Guarding here; you have to watch out for the flash over your character's
    head and Active Guard right away. Another attack where you WILL get forewarning
    is where Ladies will move into his target's row, then hover off the ground, fly
    over to his target, then smash down on his target and rotate in a circle a few
    times to add more hits, causing heavy damage for the overall attack, and is
    capable of causing Darkness. You will get the prompt to Guard shortly after he
    rises into the sky.
    
            It is her multi-character attacks, of which she has three, where Ladies
    gets really lethal. Her first attack from this category has her moving to the
    back of the screen, before she breathes out a toxic breath that hits each of
    your party members, dealing around 300-400 damage each and having a good chance
    of poisoning. You Guard against this once she moves into the back row. Her
    second multi-target attack invovles her hovering above the ground, much like her
    second individual attack, before coming back down, while rain hits all of your
    characters, dealing multiple hits for heavy damage altogether, all while
    lowering their Defense. This is guarded against once she finishes rising in
    altitude.
    
            Ladies final attack involves her moving forward to the center of the
    screen, and shooting lasers out of her eyes at all party members, causing
    multiple hits. This is guarded against once she moves into the center of the
    screen.
    
    
    
            After the battle, you will get the second Dragon Ball Shard. With both
    of the shards in hand, go back to the lobby via the red teleporter, leave the
    Devil's Toilet, then head to Kami's Temple (go to Korin Tower and jump off the
    right side on the top floor if you have not yet been there already for
    reference).
    
    
    Kami's Temple
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Here, talk to Mr. Popo to initiate a cutscene with him and Kami. After,
    you will gain the Two-Star Ball. Leave out onto the overworld map, where you
    will then have a series of cutscenes. Afterwards, head out onto the overmap
    again from Kame House, and go to Pilaf's Castle, which is direct north of Baba's
    Palace.
    
    
    Pilaf Castle
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Seismic Energy Ray S-Combo memo, Kamehameha Fever S-Combo memo, Recover
           Capsule (First floor)
           Luck Necklace, Double Drink Z, Ki Capsule Z (Second Floor)
           Max Bean, Luck Fruit (Pinball Room)
           Skill Fruit, Range Belt, Perfume, Binding Card, Speed Crest (Upper Level)
    
            After a short scene, head into the 'castle'. Reequip your accessories as
    Goku has left, then examine the portrait of Pilaf to get the SEISMIC ENERGY RAY
    S-Combo memo. Head left up the staircase and north into the next area. Go in the
    path of the arrows, and save at the CC Point before moving right. Examine the
    mirror for a KAMEHAME FEVER S-Combo memo, and go north for a chest with a
    RECOVER CAPSULE (ignore the chest next to the mirror).
    
            Head south from here, and go left at the end and press the switch on the
    wall to cause a bridge to extend across the gap south of you. Go and save at the
    CC Point again, then head down and across the bridge and off into the next area.
    
            Upstairs, save at the CC Point, then head right. Go down to head
    outside, and jump up the ladder. Grab a LUCK NECKLACE, then go back inside.
    Equip the Rubber Boots, then go up the north hallway through three electric
    fields, then go up to the right for a DOUBLE DRINK Z. Go left and down and open
    another chest for a KI CAPSULE Z, then press the panel on the wall to extend a
    bridge across the gap. Save at the CC Point again, then head back up north and
    go through the door in the northwest corner.
    
            In this bizarre room, go up to the right and open the chest alongside
    the right wall for a MAX BEAN, then go up to the left to open another chest in
    the northwest corner for a LUCK FRUIT. Head up through the door at the end to
    activate a scene, with a boss battle to follow.
    
    
    ----------------------------
    BOSS BATTLE - BRONZE PINBALL
    ----------------------------
    Recommended Level: 35
    6000HP
    Drops: 5100EXP, 450AP, 1300Z, Scrap Iron
    
            This guy is impervious to all status effects, so if you are one of those
    people who have been going through trying to blind bosses at the beginning of a
    battle with a Darkness Card or whatever, it will not work here. That said,
    however, Bronze Pinball is basically a pushover, with no special attacks; just
    one single-character attack that barely hurts, and a full-party attack that just
    inflicts damage, and which it rarely uses, so go wild with your Super attacks to
    take it out.
    
            Pinball's first attack deals moderate-heavy damage, and you will simply
    have to react to the prompt as it comes before the Bronze Pinball makes any real
    motions; after the prompt, the Bronze Pinball will roll around a bit, jump into
    the air, then land on your characters, inflicting several hits of damage to each
    party member. Thankfully, his other attack is less vicious, as he will roll to
    the center of his target's row, then rush forward and ram his target, with the
    Active Guard coming once he moves into the specific row. This also actually
    deals less damage to one character than any one character from his all-party
    attack, so is much easier to recover from.
    
    
    
            After the battle, you will automatically be thrust into another battle.
    
    
    
    ----------------------------
    BOSS BATTLE - SILVER PINBALL
    ----------------------------
    Recommended Level: 35
    7000HP
    Drops: 6600EXP, 480AP, 2000Z, Scrap Iron
    
            Much like Bronze Pinball before it, Silver Pinball is impervious to
    status effects, so do not bother trying to do anything. Moreover, Silver Pinball
    actually seems to be weaker than Bronze Pinball, as in my experience it dealt
    out less damage in its attacks than Bronze Pinball did. It changes its moveset
    up, but it still has only two attacks, one hitting a single character and one
    hitting the full party.
    
            Silver Pinball's first attack and its only one-character attack involves
    him moving to the back of its target's row, where it will jump a couple of
    times; you must Active Guard while it is in its second jump. It will follow up
    by throwing three mini-pinballs at your character that each cause light damage.
    Silver Pinball's second attack will start off with a cue stick coming up from
    behind it; when it does this is when you should Active Guard. After the cue
    stick hits the Silver Pinball, it will move forward and hit all three characters
    for moderate damage.
    
    
    
            Of course, where there is bronze and silver, gold must follow...
    
    
    --------------------------
    BOSS BATTLE - GOLD PINBALL
    --------------------------
    Recommended Level: 35
    8500HP
    Drops: 7800EXP, 540AP, 5000Z, Scrap Iron
    
            Gold Pinball is slightly tougher than the last two bosses, but not by
    much, with its main saving grace being that it will probably take you an extra
    turn to take it out due to its padded amount of HP. Other than that, same rules
    apply as before, except that you may also want to heal up sometimes if you have
    not been getting level ups (that restore your HP and Ki in the process) from the
    last pair of battles. Use S-Combos or Ultimate Skills whenever you get into
    Sparking Mode.
    
            For Gold Pinball's single character attack, it will roll right in front
    of its target. The top of the Pinball will open up, and a hammer will come out,
    before hitting your character twice, with the possibility of giving him Stun
    status. You get the chance to Active Guard when the hammer comes out of the Gold
    Pinball's top. Gold Pinball's party attack has somewhat the same movements; it
    will stay in its position, but the top will open, and a crane will come out,
    throwing grenades at all of your characters multiple times. You can Active Guard
    with your chosen character once the crane and throwing hand comes out.
    
    
    
            Continue on through the door after you are done battling. Head left
    along the castle hallways, saving at the CC Point, and onto the next screen
    south at the end. In this room, examine the monitor on the right side for a
    SKILL FRUIT, then press the button on the north machine for the crane to
    operate. Go and open the chest on the platform for a RANGE BELT, then head south
    to the next area.
    
            Break open the block next to the ladder, and save at the CC Point here,
    before going up the staircase and south along the left wall. After you get
    outside, head up to the left and open the chest for a PERFUME accessory. This is
    a useful as hell accessory for Yamcha that lowers his defense but drastically
    raises all his other stats, and although the item description does not mention
    it, also gives him heavily increased accuracy, eliminating his single biggest
    flaw.
    
            In any case, head up the nearby ladder, then enter the first small
    building. Inside, open the two chests for a BINDING CARD and a SPEED CREST, then
    go outside and continue along north. Save at the CC Point, drop down the nearby
    ledge, then enter the hut.
    
    
    -------------------------------
    BOSS BATTLE - PILAF FUSION MECH
    -------------------------------
    Recommended Level: 38
    15000HP
    Drops: 18000EXP, 1200AP, 2500Z, Scrap Iron
    
            So here it comes, the final boss of Chapter 10. Thankfully, if you
    managed to make it through the three Pinballs relatively unscathed, you should
    have no problem with Pilaf Fusion Mech, who does not have any attacks that deal
    an extraordinary amount of damage, and only has one all-character attack. If you
    have Yamcha as one of your main three, equipping him with the Perfume accessory
    you got earlier should make a big difference. You may want to stick to Ultimate
    Skills here as opposed to S-Combos, and clear out Pilaf Fusion Mech's HP as
    quickly as possible.
    
            Pilaf Fusion Mech's first attack is to move to the center of its
    target's row, then hit him with its fist for moderate damage. This is Guarded
    against once PFM moves into your character's row. Somewhat more powerful is
    where Pilaf Fusion Mech will move right on front of your character, then zap him
    with lasers for two moderately damaging hits. This is also Guarded against right
    as soon as its moves into attacking position. Pilaf Fusion Mech's final attack
    is to take its top head off, then throw it at your party members, where it will
    ricochet and hit each party member for heavy damage. Aside from that, Pilot
    Fusion Mech can also heal itself to the tune of 1500HP (of course, not enough to
    overcome whatever damage you do in the same turn most likely).
    
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
              Chapter Eleven: Hang in there, Gohan! Piccolo's Harsh Training
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CH11]
    
    
    Break Wasteland
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Foe Charm, Kami's Judgement, Blindfold Knuckle, Large Bean (Desert Area)
    
            Start off by breaking the dirty wall to your right with three Ki Blasts,
    then head down to the right into a desert portion of the Break Wasteland.
    
            In here, head right and go up the ledge at the end and go left up top
    for a chest which holds a FOE CHARM. Go back down the ledge, then head down a
    bit and break open the three boulders. The chest behind it contains KAMI'S
    JUDGEMENT. Head left from here and go south to the next section of Nemuria
    Ruins.
    
            Go down and to the left to grab a BLINDFOLD KNUCKLE, then up to the
    right into another little niche for a LARGE BEAN. Go down and then start east
    for a scene, after which you will have a scene in which Piccolo shall leave the
    party. Save at the CC Point, then head on north. In the next section you will
    get another cutscene, in which Gohan enters the Nemuria Ruins.
    
    Nemuria Ruins
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Max Bean, Spirit Light, Comfort Bracelet, Giant Missile, Large Bean,
           Ki Drink Z, Recovery Crest (Gohan's Side)
           Large Bean, Ki Drink Z, HP Capsule 50, Energy Necklace (Piccolo's Side)
           Phoenix Tail Feather, Skill Necklace, Invigorate Ring, Recover
           Capsule
    
            Head north and go right a bit, and open a chest for a MAX BEAN. Go left
    from here and up the staircase. Head right, and at the split go up (the right
    path is a dead end with no times). At the top, with another split go left and
    down the stairs to grab a SPIRIT LIGHT. Head back up the stairs, then continue
    on right to the second area of the ruins. Here, go up and right for a chest with
    a COMFORT BRACELET.
    
            Go back to the first screen, then backtrack all the way to the first
    staircase that you used to get onto the ramparts. Head underneath the top
    platforms to go behind it, then head up the left side. Go behind the staircase
    at the end for a chest which holds inside a GIANT MISSILE, then cross the gap
    via the two staircases. Head north into the next screen.
    
            Walk up the staircase to your left in here, then go right and open the
    chest for a LARGE BEAN. Walk back left and then proceed to go north. Loop around
    clockwise down the stairs and watch a scene. Afterwards, head right and save at
    the CC Point, then head right some more and out into the next area.
    
            Here, go underneath the overhead walkway and open the chest for a KI
    DRINK Z, then go north a screen. Walk up the left staircase, then loop around
    the walkway to the end. Open the chest at the bottom for a RECOVERY CREST, then
    go over and examine the object on the floor to obtain the Battery. Backtrack to
    where the CC Point was, save there, then head left. Examine the robot to start
    up a scene, after which you will have a perspective change to Piccolo.
    
            As Piccolo, head up north into the next area of the Break Wastelands and
    watch a scene. Once you make it into the Nemuria Ruins, then head up to the
    right. Open the chest for a LARGE BEAN, then go up the staircase and loop around
    the walkway until you get to the ground floor again. Head left to open up a
    chest which contains an HP CAPSULE 50, then go north. Grab a KI DRINK Z from the
    northwest corner, then head off to the next area.
    
            Head up the staircase on the far left side of the bottom section. At the
    split, open a chest up from the north side for an ENERGY NECKLACE, then head
    left and downstairs. Hit the rock with your Ki blast to push the rock into the
    gap, then go up a slight bit for a scene.
    
            Save at the CC Point, then head right along the top portion of the
    screen. Go right a screen, then north a screen. Go up the right staircase and
    hit the rock with a ki blast to push it into the gap. With that done, you will
    need to do some backtracking; go to the screen just one area north of where
    Piccolo entered the Nemuria Ruins from, and go to the southern entrance to that
    room.
    
            Go right from the start here to another screen. In this section, ignore
    the first staircase and take the second; once you get to the split on the
    walkway, go north and loop around, then on the ground floor head up and open a
    chest for a PHOENIX TAIL FEATHER. Go back to the split on the walkway, then go
    down to the right. Walk around counterclockwise to the left side of the SKILL
    NECKLACE, then go up north another room. Go up to the right side and open the
    chest for an INVIGORATE RING, then go to the left end for a RECOVER CAPSULE. Go
    north (where a gap earlier was filled in by a rock) and loop around to a CC
    Point, where you should save your game at. Continue along for a cutscene and a
    boss battle.
    
    --------------------------------
    BOSS BATTLE - EXCAVATED ROBOT V2
    --------------------------------
    Recommended Level: 37
    11000HP
    Drops: 10200EXP, 680AP, 650Z, Diamond
    
            Hopefully you have been levelling Gohan up a bit, because once he hits
    Level 35, he begins to get god-mode stat bonuses, with +3 in Attack and +2 in
    everything else except for Recovery per level. Adding a couple of levels onto
    him after that should give you sufficient preparation for this battle, as well
    as levelling up his Masenko and Piccolo's Evil Assault to MAX Level to create a
    Demon Cannon S-Combo when both are in Sparking Mode. Other than that, however,
    the Excavated Robot v2 is nothing special; if you used Piccolo during most of
    your fights in Chapter 10 and he managed to survive through that gruelling
    marathon, then ERv2 is nothing in comparison.
    
            V2's first attack involves it going into the row of its target, where it
    will generate some energy from its head and rush forward, ramming your character
    with its screw hands for a single attack that does a moderate amount of damage.
    This is guarded against as soon as it moves into its position. Another one-
    character attack V2 uses involves it going into its target's row, where it will
    pick up a grenade from the ground, then throw it at your character. The Active
    Guard prompt is a bit more tricky for this one; watch for the object on the
    ground, then once it begins to get picked up is when you need to Guard.
    
            V2's third attack is a variation on the first one, but it will move in
    close to its target, then ram your target several times with its screws for
    moderate damage. This is also a bit tricky to Guard against, as you need to do
    it right while it is in front of you, but the timing may be a bit hard to adjust
    to. V2's final attack involves it shooting missiles out from its head. There is
    no motion before it does this, so you need to watch and hit the button for your
    character to Guard as soon as the flash comes up.
    
    
    
            After the battle, you will obtain the Devil's Bracelet. A pair of
    cutscenes later you will go into the next chapter.
    
     ______________________________________________________________________________
     ______________________________________________________________________________
             Chapter Twelve: Show Us What You Got! The Fighters' Pulse
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CH12]
    
    
    Kami's Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Watch a pair of scenes. Once you are done, head down to Korin Tower and
    then the Sacred Land of Korin and onto the overworld map. From there, go to
    Baba's Palace.
    
    
    Baba's Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Go and talk to Baba in her palace. After a short scene, leave out onto
    the overworld map, and go to Mutaito's Grounds, which is northeast of West City.
    
    
    Mutaito's Grounds
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Ki-Blast Fruit (Inside Cave)
           Quad Siege S-Combo memo, Power Necklace (Bridge Area)
           Senzu Bean (Third Outside Area)
           Master's Secret, Item Rush, Healing Bracelet (Second Cave)
    
            From the entrance, going right leads you to a dead end, so head into the
    cave first thing. Inside, go north along the lengthy winding pathway for a while
    up until you come to a split, and continue going along right, then down along
    the looping road, ignoring the niche in the wall. Once you get outside, head up
    the nearby staircase, and push the rock to your left into the gap via a Ki
    Blast. Cross over the gap after and open the chest for a KI-BLAST FRUIT,
    something which you may wish to use immediately.
    
            Head right from there and go past the staircase along the bottom cliff
    as opposed to the top. Down here, walk along and break the stone, then head
    along until you hit the gap in the bridge. Examine the gap here for the QUAD
    SIEGE S-Combo memo, then go back to the previous screen. Go up the stairs, then
    head right. Continue along east, then go down the stairs at the end. Head left,
    and open the chest for a POWER NECKLACE. Head right from here onto the next
    screen.
    
            Walk to the far right of this screen, and head up the stairs. Break open
    the giant boulder and open the chest for a SENZU BEAN. Proceed back west a bit
    and go up the staircase on the way. Save at the CC Point, then head right and
    enter the cave. Inside, go right once you come to the bridge into a secret path
    that shall lead you to a chest which contains the MASTER'S SECRET. Go back to
    the bridge and then proceed north and do a U-Turn, then head left until you come
    to a stone blocking your way. Break open the rock with a Ki Blast, then continue
    on north again to the next area. Proceed north some more, then loop around and
    head east (the hidden part in here is a three-way split) to yet another screen.
    Go up the staircases here and then north to finally get an ITEM RUSH.
    
            Now, go back to the previous screen, and go back to the section before
    the staircases where you have the roof hiding your character. This is a split
    that you cannot see, go go up northeast for a HEALING BRACELET, then northwest
    to proceed to the next screen. Head south from there, then west. Save at the CC
    Point, and head north underneath the ceiling, where you will finally come in to
    a scene and a boss battle.
    
    
    --------------------
    BOSS BATTLE - TPP-EX
    --------------------
    Recommended Level: 40
    14000HP
    Drops: 17400EXP, 900AP, 1800Z
    
    Earthling Strike, Tien Fierce Attack, Krillin Rengeki, Yamcha Wolf Combination
    
            First and foremost; do NOT use any Ki-based attacks against the TPP-EX,
    as it will merely absorb it and heal itself with it. Instead, you will have to
    stick to physical combos, attacks, S-Combos and Ultimate Skills. That said, TPP
    is fairly easy to defeat, so for the most part just smack away at him, but you
    should level up all three guys' combo skills before the battle (Tien's Fierce
    Attack, Krillin's Rengeki, and Yamcha's Wolf Combination). Combined they will
    form the S-Combo Earthling Strike. You could also try to use Yamcha's Neo Wolf
    Fist Combination if it's powered up fairly strongly.
    
            TPP's first attack involves where it will jump right in front of its
    target, then aim its left hand at your character, charging a ball of energy,
    before jumping to the back of the screen and firing a laser at its target. This
    does a moderate-high amount of damage, and is guarded against while it is in the
    process of jumping to the back of the screen. TPP's second attack involves it
    going straight up to its target, then turning around and hitting your character
    with its tail for a single heavily-damaging hit. This can be Guarded against as
    soon as it moves in front of your character. A variation of this attack, which
    involves the same set-up of moving right in front of your character and hitting
    him with its tail, involves TPP shocking its target several times for moderate-
    high damage, with the possibility of paralysis.
    
            TPP will also move close to but not in front of your character and hit
    him with its fist once for high damage, with the possibility of Stunning. This
    can be defended against once it moves into the attacking position. Another such
    attack involves it moving in close again, but it hits its target a couple of
    times for moderate damage, this time without the possibility of Stunning.
    
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
         Chapter Thirteen: The Ultimate Technique! The Power of the Spirit Bomb
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CH13]
    
            Watch a scene on King Kai's planet, in which you will get Bubbles Thing
    and automatically learn the Kaioken. Head left a screen and go to Yemma Forest.
    
    
    Yemma Forest
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Demon Seal,  Super Sacred Water, Guard Sense
    
            On the last playthrough, you should have noticed some tree stumps that
    were sparkling that you could not do anything. This time around, however, they
    are the major focus of Goku's excursion here. Head right from the start to find
    your first tree stump, and examine it to fix it. Go up to the northern wall and
    head east up the hill to the next area.
    
            Here, head down the lower right path, then jump off the ledge at the
    end. Go left a screen, and head down three ledges until you hit the second last
    row; go down the left side, and examine the stump to repair it. Head back up,
    and return to the previous screen. From the left end, go straight up and you
    should see the door carved into the wall. Break it with two Lv3 Ki Blasts, then
    head on forward. Continue right and open the chest for a DEMON SEAL before
    destroying the last rock door, then go and examine stump #3 to repair it into a
    tree.
    
            Move back south to the bottom of the screen, then go up the ledge and
    head east to the next area. Go along the path until you come to a large stone
    block, then hit it with your Lv3 Ki Blast to push it forward. Go back to the
    previous screen, drop down the ledge to the bottom of the screen, then head
    right.
    
            Back in this area, head right until you hit the CC Point. Save at the CC
    Point, then go up the nearby ledge. Head left across the rock you pushed down
    earlier, then go down a short jump and head right for a chest which contains a
    SUPER SACRED WATER. Go up the this nearby rock and hit it to push it back, then
    go left and jump back up. Head up northeast and open the chest for a GUARD
    SENSE, then fix stump #4.
    
            Go back to the CC Point and save, then head right to the next screen.
    Head north and fix the last stump, at which point a cutscene will activate. Go
    back two screens. Jump up the ledge and head right to the next screen, then
    examine the warp. Move around a bit in the next area to watch a scene.
    
    
    
    ---------------------------
    BOSS BATTLE - RADITZ'S SOUL
    ---------------------------
    Recommended Level: 38
    12000HP
    Drops: 6000EXP, 600AP
    
            Raditz's Soul is once again the exact same as before, so I will cheat
    and repaste some of the stuff. In any case, Goku should be supremely powered up
    by now with lots of stats bonuses accumulated over the last few chapters, so it
    should be an easy thing. If you get to the Sparking Mode, use your Kaioken, an
    Ultimate Skill, and you should dominate the next few turns.
    
            Raditz' first attack is a simple ki blast, where he will move into the
    middle of whichever row his target is in, give off a flash of light and send out
    a blast of energy. You will be expected to Active Guard against this attack just
    after he moves into position, when he does his flash of light warmup before the
    actual attack, so watch out.
    
            His second attack is a rapid attack, where he will instantly teleport in
    front of his opponent and kick him twice for moderate-heavy damage for each hit.
    His third attack involves the same teleportation, but instead of kicking, he
    will do some rapidfire punches. Both attacks can be Guarded against as soon as
    he teleports in, which is a very short time frame, so be wary and watch out for
    it.
    
            Later on, Raditz will start getting even more vicious and uses Max
    Energy Blast, which sends multiple blasts of ki at each of your characters. You
    can only use Active Guard for one character for multi-character attacks, so be
    careful and stick to the character with lower health if you have the reflexes
    and foresight for it (this can only be guarded against after his cutscene for
    the technique). Another favorite of his is Energy Blast, which will hit one
    target four times for moderate damage each hit, which can again only be guarded
    against after the cutscene. The ultimate culmination of his jacked-up difficult
    is 2x Energy Blast, which does an Energy Blast to both characters, and has to be
    Guarded against after the cutscene.
    
    
    
            Afterwards, you shall obtain the Spirit Crystal. Backtrack to King Kai's
    Planet and talk to King Kai, where you will learn the Spirit Bomb in a cutscene.
    A few scenes later, the chapter will end.
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
          Chapter Fourteen: The Saiyans Arrive! An All-Powerful Confrontation
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CH14]
    
            You will have a series of cutscenes, after which you can take control of
    Gohan and Piccolo, in the Paprika Wasteland.
    
    Paprika Wasteland
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Super Senzu Bean, Master's Scheme, Model Full Moon
    
            Head north from the start for a scene in which Krillin joins up. Go to
    the next screen, where you should save at the CC Point, then continue on north.
    Hit the large rock with three Ki blasts, then jump up the ledge and head right
    to a small destructable rock covered by grass. Head south down into a hidden
    path inside the cliff, jump down the ledge and open the chest for a SUPER SENZU
    BEAN.
    
            Go back north, and head west, but not off the screen; instead, near the
    exit, head south and shatter open another one of the small rocks, then go down
    and open two chests for a MASTER'S SCHEME and a MODEL FULL MOON. Head back north
    and onto the next screen. Walk left into the open area for a long scene, after
    which you will have three battles in a row. The same strategy given below
    applies to all three battles.
    
    
    ----------------------
    BOSS BATTLE - SAIBAMAN
    ----------------------
    Recommended Level: 40
    1200HP
    Drops: 1500EXP, 72AP, 120Z
    
            All things considering, you really should have no problem with fighting
    the Saibaman in either your battle with Tien or with Yamcha, unless you are
    really, really, severely underleveled. A single hit from a mastered or Level 4
    skill should at the very least nearly kill the Saibaman, if not outright kill
    him.
    
            During your third fight against the four Saibamen, the same thing
    applies in that they are fairly weak overall and so not a big issue, though you
    should focus on two enemies at a time to get some of them out of the way first.
    
            That said, the Saibaman shares the same three attacks as the C. Sai
    enemy that is an encounter in the Paprika Wasteland. The first attack involves
    it going straight up to your character and hitting him once for moderate damage,
    and is guarded as soon as the Saibaman moves in front of your character. The
    second involves it going to the center of its target's row, and spitting out
    some sort of weird goop for moderate damage, and is Active Guarded against once
    it moves into attacking position. Finally, on the rare occasion it may go up to
    your character, latch onto him and expldoe, which is Active Guarded against once
    it moves up to you.
    
    
    
            After the three battles and their scenes, head up northwest and go left
    onto the next screen. Save at the CC Point here, equip some items onto Tien,
    Krillin and Piccolo, then go north for some more scenes followed by a boss
    battle. This boss battle will basically be repeated twice.
    
    
    -------------------
    BOSS BATTLE - NAPPA
    -------------------
    Recommended Level: 40
    8000HP
    
             For this first battle, Nappa is fairly easy, as he seems to stick
    MAINLY to his first attack (but he will still use all the other attacks except
    for "Kngh" in the first), and has a fairly small pool of HP. Hit heavy and hard
    with your Skills, and do not hesitate to use Ultimates. Once he loses all his
    HP, he will use an attack called "Move It" the first time around, and after a
    scene, the battle repeats itself, but he will add a four attack in to his
    arsenal. Through both battles, he only ever attacks one person at a time, so you
    should have no problem with keeping characters healed.
    
            Nappa's first attack sees him moving slightly back and to the row of his
    target, where upon he will gather a ball of his energy in his hands, then
    quickly throw it forward at his target for a single moderate-heavy damaging hit.
    This is guarded against once he begins to raise his hand, but the timing for
    using Active Guard needs to be quick, as he is quite prompt about throwing his
    energy ball.
    
            His second attack, involves the same start-up process; he will move
    slightly back into the row of his target, and gather up a ball of energy, which
    is the timeframe in which you can Active Guard in. Instead of throwing it,
    however, he will rush straight forward and ram your character with it for a
    single heavily damaging hit. Another direct attack involves him rushing straight
    forward and attacking his target several times for moderate-high damage, of
    which can be guarded against once he moves in.
    
            His fourth and final attack, called "Kngh", involves him moving into the
    center of his target's row, wherein he charges up a ball of ki around his mouth
    and then fires it at his target, dealing upwards of 1000 damage. Obviously this
    is vital to Active Guard against, and can be done when he is in the back and
    begins to charge up. This appears to usually happen in response to an Ultimate
    or S-Combo attack, but not always, and only shows up in the second battle.
    
    
    
            After the first two battles, you will have YET another scene, and can
    then take free control of Piccolo and party again. Equip whatever equipment you
    need to, and then go north off to another scene and another battle.
    
    
    -------------------
    BOSS BATTLE - NAPPA
    -------------------
    Recommended Level: 44
    14000HP (First Battle), 8000HP (Second Battle)
    
            This battle gets changed up a bit as you will no longer have Tien
    around, and Gohan will take his place. Nappa also gets an HP boost, and he gets
    some more vicious attacks, including one that hits the entire party. You should
    have one character that is dedicated to healing the party. Since this is the
    fourth-last battle with multiple party members (five, if you count a certain
    other battle) then do not be afraid to use an HP Capsule 50 to heal 50% of
    everyone's HP. Other than, hit Nappa with all you have, and use the Demon Cannon
    S-Combo (Piccolo's Evil Attack + Gohan's Masenko) when the opportunity comes up,
    as their individual Ultimates either are not that strong or take time to charge
    up.
    
            For the second battle, concentrate on the same strategy of having one
    person heal every turn or every other turn. Since Nappa only has 8000HP this
    time around, he should fall quite a bit more easily than previous.
    
            Nappa's first attack sees him moving slightly back and to the row of his
    target, where upon he will gather a ball of his energy in his hands, then
    quickly throw it forward at his target for a single moderate-heavy damaging hit.
    This is guarded against once he begins to raise his hand, but the timing for
    using Active Guard needs to be quick, as he is quite prompt about throwing his
    energy ball.
    
            His second attack, which only shows up in battle number two, involves
    the same start-up process; he will move slightly back into the row of his
    target, and gather up a ball of energy, which is the timeframe in which you can
    Active Guard in. Instead of throwing it, however, he will rush straight forward
    and ram your character with it for a single heavily damaging hit. Another direct
    attack involves him rushing straight forward and attacking his target several
    times for moderate-high damage, of which can be guarded against once he moves
    in.
    
            His fourth attack, called "Kagh", apparently a sort of variation of
    "Kngh", involves him moving into the center of his target's row, wherein he
    charges up a ball of ki around his mouth and then fires it at his target,
    dealing upwards of 1000 damage. Obviously this is vital to Active Guard against,
    and can be done when he is in the back and begins to charge up. Again, he seems
    to do this in response to Ultimate Attacks and S-Combos. His final Attack is
    'Move It', which hits the entire party, heavily damaging them with Ki blasts.
    You Guard against it right after the portrait of Nappa goes across the screen
    and off.
    
    
    
            After the second battle, another scene takes place. Once it is over,
    save at the CC Point, equip whatever accessories it is that you need, then head
    up for another scene and another battle. If you need to level up, Pilaf's Castle
    or the desert portion of Break Wasteland are both excellent training spots.
    
    
    -------------------
    BOSS BATTLE - NAPPA
    -------------------
    Recommended Level: 47
    N/A (First Battle), 16000HP (Second Battle)
    
            For the first battle, do not bother with anything except for healing
    whenever you fall below 600HP. Hit Nappa twice, then hit him four more times
    with regular attacks so Goku can go through his "This one is for ___" spiel.
    
            In any case, even with Goku, Nappa's attacks still does a large amount
    of damage, especially his mouth laser attack, which still easily does upwards of
    1000 damage (though he thankfully very rarely uses it). The best way to act
    against this is to further decrease the amount of damage that is already
    decreased by performing Active Guards against Nappa's attack; I highly recommend
    you equip Goku with the Detect Earring and Guard Earring. The first will allow
    Goku to totally dodge some attacks that he successfully Guards against, and what
    he does not dodge, the Guard Earring will reduce the damage on.
    
            Besides that, in your second battle with Nappa, hit him a couple of
    times, then heal up totally once you hit Sparking Mode before going into
    Kaioken. An upgraded Kaioken skill will not increase the number of turns you
    have it active, but it WILL increase your stats to more than 'double' the amount
    Level 1 Kaiken gives you, so I highly recommend you increase the skill to at
    least Level 2, preferably Level 3 Kaioken before entering the battle. To give
    you an idea of just how good it can be, I was dealing 7000 damage per turn with
    a Maxed out Meteor Combination and Level 3 Kaioken activated. Just remember that
    you MUST heal yourself up before using Kaioken, as once it deactives, you have
    two turns in which Goku is left stunned, so you do not want to leave off with
    almost no HP left.
    
            Nappa's first attack sees him moving slightly back and to the row of his
    target, where upon he will gather a ball of his energy in his hands, then
    quickly throw it forward at his target for a single moderate-heavy damaging hit.
    This is guarded against once he begins to raise his hand, but the timing for
    using Active Guard needs to be quick, as he is quite prompt about throwing his
    energy ball.
    
            His second attack, which only shows up in battle number two, involves
    the same start-up process; he will move slightly back into the row of his
    target, and gather up a ball of energy, which is the timeframe in which you can
    Active Guard in. Instead of throwing it, however, he will rush straight forward
    and ram your character with it for a single heavily damaging hit. Another direct
    attack involves him rushing straight forward and attacking his target several
    times for moderate-high damage, of which can be guarded against once he moves
    in.
    
            His fourth attack involves him moving into the center of his target's
    row, wherein he charges up a ball of ki around his mouth and then fires it at
    his target, dealing upwards of 1000 damage. Obviously this is vital to Active
    Guard against, and can be done when he is in the back and begins to charge up.
    His final Attack is 'Move It', which hits the entire party, heavily damaging
    them with Ki blasts. You Guard against it right after the portrait of Nappa goes
    across the screen and off.
    
    
    
            After you finally win the battle, another scene will occur, after which
    you will get to go on to the final chapter.
    
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
          Chapter Fifteen: Battles Beyond Infinite! Explosive Power Unleashed!
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CH15]
    
            Now, technically there is only a couple of boss fights left in this
    game, and that is that. However, there are still a bunch of items you can
    collect from around the world, as well as a couple of odds-and-ends you can do,
    as well as...wait for it...reviving your three dead characters, but I do not
    wish to clutter up this chapter section up with it. However, it still works as
    good levelling up and collecting some powerful items, and because after the
    final boss fight there is no 'save' and 'after-game', you can do it now if you
    want. If you choose to do, skip to the next and final walkthrough section.
    
    
    Gizard Wasteland
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: MAX Bean, Shenron Scale, Finisher Bean, Ki Drink Z (x2), Recover Capsule,
           Dragonbone Powder, Senzu Bean, Super Sacred Water (Inside Cave)
    
            After you are done, if you left, go back to Gizard Wasteland (northeast
    slightly of Paprika Wasteland). Equip some good battle accessories on Krillin
    and Gohan, then go north. Try to head inside and watch a scene.
    
            Inside the cave, as Goku, and head up and around. Equip either the Gas
    Mask or Shenron's Blessing, then cross the gaseous floor and punch the fault in
    the wall until it breaks. Open the chest behind it for a MAX BEAN, then head
    down two ledges. Go left and open the chest for a SHENRON SCALE, then head right
    into the poison field and destroy another section of wall. Grab a FINISHER BEAN
    from the treasure chest from behind it, then go south and past another gaseous
    floor.
    
            Jump up to the top floor, then head right and back down to open the two
    chests here for a pair of KI DRINK Z (x2). Go back up and head north. Open the
    chest for a RECOVER CAPSULE, then jump up the ledge and head to the next room.
    Go right for a chest with a DRAGONBONE POWDER, then up and right for a SENZU
    BEAN, and directly left from there for a SUPER SACRED WATER. Continue on up, and
    take the right ladder and then another up to the top floor. Before you go
    outside, equip the COMBO Up Capsule if you ever got it, then go out. Walk north
    a bit for a scene, followed by a boss battle.
    
    
    --------------------
    BOSS BATTLE - VEGETA
    --------------------
    Recommended Level: 55
    24000HP
    Drops: 18000EXP, 3000AP
    
            Vegeta's battle theme is rocking good, so you should get into the mood
    for the battle. I recommend you keep the battle strategy from with Nappa of
    equipping a Detect Earring and Guard Earring on Goku, but if you went on the
    various detours and picked up the Shenron's Rage accessory from Dragon Rock, you
    may wish to replace the Detect Earring with that instead.
    
            That said, a lot of the same advice from Nappa's battle applies to
    fighting Vegeta; keep yourself healed up above 1000HP, and heal yourself fully
    before you use Kaioken. If you decide to level up a bit, you may want to add
    some stat points into Recovery, as it can be a big life-saver for after you
    finish using Kaioken. Use AP to level up Goku's HP a bit as well; the first
    level only increases his HP by 50, but the next will increase it by 100, then by
    150, and finally by 200 for a total of 500. This is vital because usually you
    will deal enough damage while in Kaioken that Vegeta will bust out an "I am
    Vegeta" move, which will increase all his stats for a short while.
    
            Vegeta's first move starts off with him moving close to but not in front
    of Goku, and then ramming himself via teleportation into Goku's body and then
    hitting twice more for moderate damage. This is guarded against once he is about
    halfway between his standing position and Goku, right before he begins to
    teleport himself. He also copies a move from Nappa; moving forward slightly,
    Vegeta holds up his hand and summons a ball of ki, then throws it right at Goku.
    This is of course guarded against shortly after he begins to hold his hand up.
    
            A third technique of his involves him moving forward slightly, then
    jumps back and into the air, gathering energy around him before sending several
    bursts of energy against Goku. The prompt for Active Guarding against this is
    reasonably easy, as it happens once Vegeta begins to gather energy around him.
    Just be sure not to fall for a false start when he moves forward towards Goku.
    Vegeta also gets a few portrait stills attacks, the first of which he starts off
    with "Zraaah" or something like that. When he does this, he gathers energy
    towards himself then shoots it out again. Guard shortly after the portrait still
    is over but not right after. There is also the "I am Vegeta" technique that he
    uses after he loses about 50% of his HP, wherein he will raise all his stats.
    
            His biggest move, Galick Gun, also gets a quick portrait still, then he
    puts his hands together and jumps into the sky before hitting Goku thrice with
    his ki attack. You can Guard against this shortly but not right after the
    portrait still rolls out.
    
    
    ------------------------------
    BOSS BATTLE - GREAT APE VEGETA
    ------------------------------
    Recommended Level: -, 50 (Gohan and Krillin battle)
    12000HP
    
            The first battle you do not actually have to win, but it is still easily
    in the realm of winnability, so for the sake of pride I will list a general
    strategy here. Great Ape Vegeta does not really become any stronger. In fact, he
    becomes a lot weaker, as he only has two moderately-damaging physical attacks a
    moderate-high damaging ki attack that he rarely uses. Just go all out with
    Kaioken and Meteor Combination to take him down. Or you could use Spirit Bomb
    when you get into Sparking Mode (be sure you have about 1000HP before that so
    you can survive two turns) to copy canon, plus it can deal upwards of 10000
    damage, and even higher if you are leveled up more than the recommended level.
    
            For the second battle, Gohan and Krillin's first, just defend against
    him the whole time until you get another scene, except to heal when necessary if
    he focuses too much on one character.
    
            Great Ape's first move is to move forward slightly, then jump into the
    air and land on jos. This is Active Guarded against once he moves forward
    slightly, before jumping up. A variation on this is where he moves forward and
    punches his with his fist. This again is Active Guarded as soon as he moves
    forward. His final attack is his Super Breath Cannon, in which he will jump off
    the screen, fire a giant beam cannon from his mouth on a separate screen, which
    will then come forward and hit Goku/Gohan and Krillin. Timing for this is very
    slim; once the screen change rolls back to your party member(s) is when you need
    to Guard against it.
    
    
    
            After the two battles, another scene will play and you will fight
    regular Vegeta again.
    
    
    --------------------
    BOSS BATTLE - VEGETA
    --------------------
    Recommended Level: 50
    6000HP (First battle), 12,000HP (Second Battle)
    Drops: 18000EXP, 3000AP
    
            These two battles here are why I recommended you both equip Gohan and
    Krillin earlier with some accessories, as well as toggle the COMBO Up on the
    Capsule list if you got it previously. Heal up quickly if you were low on HP at
    the end of the last battle before starting to attack him. From now on, if both
    party members fall low on HP, you can use either Gohan's Icarus or any of the
    healing items you have on stock (considering this is close to the final battle
    so later on it will not matter anyways).
    
            Hit Vegeta with the skills you have leveled up over the course of the
    game, but when both characters are in Sparking Mode, use Gohan's Energy Blast
    Barrage and Krillin's Scatter Energy Wave to create the Seismic Energy Ray
    combo. With COMBO Up, you can deal one and a half damage to make a truly
    devastating attack of around 3000-4000 damage.
    
            Vegeta's first move starts off with him moving close to but not in front
    of Goku, and then ramming himself via teleportation into Goku's body and then
    hitting twice more for moderate damage. This is guarded against once he is about
    halfway between his standing position and Goku, right before he begins to
    teleport himself. He also copies a move from Nappa; moving forward slightly,
    Vegeta holds up his hand and summons a ball of ki, then throws it right at Goku.
    This is of course guarded against shortly after he begins to hold his hand up.
    
            A third technique of his involves him moving forward slightly, then
    jumps back and into the air, gathering energy around him before sending several
    bursts of energy against Goku. The prompt for Active Guarding against this is
    reasonably easy, as it happens once Vegeta begins to gather energy around him.
    Just be sure not to fall for a false start when he moves forward towards Goku.
    Vegeta also gets a few portrait stills attacks, the first of which he starts off
    with "Zraaah" or something like that. When he does this, he gathers energy
    towards himself then shoots it out again. Guard shortly after the portrait still
    is over but not right after. There is also the "I am Vegeta" technique that he
    uses after he loses about 50% of his HP, wherein he will raise all his stats.
    
            His biggest move, Galick Gun, also gets a quick portrait still, then he
    puts his hands together and jumps into the sky before hitting Goku thrice with
    his ki attack. You can Guard against this shortly but not right after the
    portrait still rolls out.
    
    
    
            After you finally win, watch a number of scenes and the credit roll
    before the game resets itself
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                    Odds-and-Ends
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [ODEN]
    
    
    Kami's Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            After Chapter 15 starts, head out to the overworld map, where you will
    automatically get called to Kami's Palace. Here, Mr. Popo will tell you about
    his duplicate Dragon Balls. Unfortunately, they are in randomized locations, so
    I cannot give you exact locations of where to find them. Before that, however,
    head to Baba's Palace.
    
    
    Baba's Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
            Go and talk to Baba, and she will offer to resurrect all three of the
    dead Z-Fighters individually. Recruit all three into your party to once again
    form your six-man party. Afterwards, talk to the purple ghost and it will take
    you to the Other World if you want.
    
    
    Other World
    ŻŻŻŻŻŻŻŻŻŻŻ
    Items: High Spirits (x5), Meteor Impact S-Combo memo, Seismic Energy Ray S-Combo
           Memo
    
            Go inside the palace and talk to King Yemma to get a Meteor Impact S-
    Combo memo. After, head out the back end, and go to King Kai's Planet. Here,
    head left a screen and talk to Bubbles with each of the characters except for
    Goku as the on-screen avatar, and the monkey will give you a HIGH SPIRITS
    accessory for each of them; if a character equips this, then Goku's Spirit Bomb
    will be stronger in battle (with all five having it equipped it can be insanely
    strong). Go inside the hut and talk to Gregory for the Seismic Energy Ray S-
    Combo memo.
    
    
            Go back to King Yemma's palace, and talk to the pink ghost at the
    beginning to return to Baba's Palace, then head out onto the overworld map,
    where you can start your journey for the Dragon Balls.
    
    
            Equip the Dragon Radar Capsule, and on the overworld map, the locations
    that have the Dragon Balls will be flashing, with cursors point towards them. In
    each dungeon or area, use the Dragon Radar to find the exact location it is in
    the area.
    
            Once you get to the point that it indicates in a dungeon, you will have
    to examine around as it either will be on an examinable object already on on the
    ground (which will also be examinable). It usually also tends to be at the end
    of an area, ie. where you fought the boss of that place, but not always (if the
    boss battle happens to connect close to the entrance then you better believe it
    will be the furthest point away from the entrance), so get ready for a lot of
    traveling around.
    
            In any case, you also recently acquired the Level 3 Ki Blast, and there
    are a lot of obstacles around that need Lv3 to be broken, which contain some
    goodies behind them, so check ahead to see if an area you need to visit for a
    Dragon Ball also has something else you can get. Sometimes you will need to have
    broken open some other boulders to get to an item; reference Chapter 8 for all
    the Level 2 Ki items you could have gotten up to that point.
    
            As soon as you get the seventh Dragon Ball, you will automatically
    summon Shenron, who gives you the following wishes.
    
    Lots of experience points - Gives each party member 30,000EXP
    Tons of AP - Gives each party member 5,000AP
    Make me filthy rich - Gives you 100,000 zeni
    To Go Somewhere New - Gives you an East City pass, which lets you go to the
                          screen west of East City's second screen
    A really awesome item - Gives you Heavy Karate Outfit
    To fight the ultimate enemy - Unlocks the secret boss of the game
    
    
            Your first wish around, you may wish to wish for 'A really awesome item'
    as the Heavy Karate Outfit is a Capsule that slowly gives you EXP as you walk
    around dungeon areas (not towns, though, as that would just be broken). If you
    combine it with the Ninja Sandals, which reduce encounter rates (and they work
    far, FAR better in dungeons with low-level enemies like the Training Ground)
    then you can effectively replace monster fights with the HKO. Your second wish
    should be "To Go Somewhere New", but you must first talk to the guy at the left
    end of the second screen of East City after it has been destroyed for this wish
    to show up. Finally, your last wish should be to "To fight the ultimate enemy"
    to unlock the secret boss of the game. After, you can gather the Dragon Balls
    and do any of the first three wishes as often as you want.
    
    
    
    Kiwi Volcano
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Adrenaline, Sacred Jewel
    
            Go north two screens from the entrance, and walk to the central area of
    the third screen, then head right down the slope. Proceed left on the lower
    floor to come to a Level 3 block. Break it and grab from the chests an
    ADRENALINE and a SACRED JEWEL.
    
    
    Mt. Frappe
    ŻŻŻŻŻŻŻŻŻŻ
    Items: Finisher Bean, COMBO Up
    
            Head north up the ledges at the beginning and into the next screen.
    Continue going north in the next area and enter the caves. Inside, drop down the
    bottom ledge, then head up left and melt the purple ice with two Ki blasts. Open
    the chests for a FINISHER BEAN and a COMBO UP, the latter of which could ideally
    be the most important Capsule in the game as it raises the attack power of S-
    Combos.
    
    
    Spinach Wastes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Healing Bracelet, Finisher Bean, Agitator, Attitude Belt, Speed Fruit,
           Hammock Capsule, Confrontation Brace
    
            Head straight north up the ledge (you should have broken it earlier,
    reference Chapter 8 for all the Level 2 Ki Blast items you can get from previous
    sections), and break open the black rock with two Ki punches. Go inside, and
    open a chest on the ledge for a HEALING BRACELET. Go back outside, go down to
    the ground, then head right a screen, and continue right along the top end.
    Break open the two grey boulders, and open the chest behind the second for a
    FINISHER BEAN. Head right another screen, then go and jump up the ledge to where
    the CC Point is. Go left from there to another black boulder. Shatter it to
    pieces to get an AGITATOR.
    
            From here, head right down the stone to the right edge of the screen,
    then go down south to the next screen. Here, continue south and drop down the
    ledge, then head left across the small strip of poisonous gas. Break open the
    black rock, and head inside the cave to open two chests for an ATTITUDE BELT and
    SPEED FRUIT. Head back outside, go left and jump up the cliff. Break open the
    Level 2 rock here, and go inside the cave again. Open the chests here for a
    HAMMOCK capsule and a CONFRONTATION BRACE.
    
    
    Break Wasteland
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Shenron's Blessing, HP Capsule Z, Fortune Belt, HEAD-CHA-LA,
           Multi-Missile, Kami's Eyes, All Recover
    
            From the first screen, go up a bit and down to the right into the desert
    portion. Here, go down a screen to the southern part, then head right until you
    come to the black rock blocking off a cliff. Break it open, then jump up and
    open the two chests for a SHENRON'S BLESSING and an HP CAPSULE Z.
    
            Go back to the entrance to Break Wasteland, then head to the northwest
    section of the screen to find a black rock. Break it open for a FORTUNE BELT,
    then go down south and head up northeast to the next area. Here, continue east
    and loop around along the path and go to the northern exit to find your last
    black rock in this area. Shatter it, then open the chests for a HEAD-CHA-LA and
    a MULTI-MISSILE.
    
            Now head north to the northernmost screen. Here, head up to where the
    gas floor is, and go up and right to find a black rock. Shatter it with a couple
    of Ki blasts to get a KAMI'S EYES Capsule and an ALL RECOVER.
    
    
    Muscle Tower
    ------------
    Items: Demon-Wolf-Crane S-Combo Memo, Recovery Necklace, Ki Seed Capsule, Best
           Rice Cooker Capsule
    
            Go up all the way to the top floor of the Muscle Tower. At the top,
    examine the table for a Demon-Wolf-Crane memo, then jump down the hole in the
    floor. Open the first chest you see for a RECOVERY NECKLACE, then go right.
    Destroy the lower right wall with a couple of Level 3 Ki Blasts, and open the
    chest for a KI SEED capsule. Break open the right wall of the two remaining with
    a Level 3 Ki Blast and open the chest for the BEST RICE COOKER capsule, which
    allows Tien to capture monsters with far greater ease then before. After, leave
    the tower.
    
    
    
            Once you have finished getting all the Level 3 items, you should try to
    wish for the 'To go somewhere new' wish with Shenron, which will give you a pass
    to go to the west section of East City that you have been blocked off from for
    most of the game. Note that to have this wish when summoning Shenron that you
    must first go to East City after it has been destroyed and talk to the western-
    most investigator, who will block you from going there. Once you make your wish
    to the Dragon, you will get a pass that will allow you to head into the East
    City Ruins. Head off to East City.
    
    
    East City
    ŻŻŻŻŻŻŻŻŻ
    Items: Quad-Siege S-Combo memo, Platonic Energy S-Combo memo
    
            Obviously, the city is wrecked a bit, but there is still some stuff to
    do here. First thing, talk to the center man in the first small area to get the
    QUAD-SIEGE S-Combo memo, then head north to the next area. Talk to the man
    wandering around the beginning part here in the decontamination suit for a
    PLATONIC ENERGY S-Combo memo, then go left and talk to the man at the far left
    to be allowed access into the Ruins.
    
    
    East City Ruins
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Invigorate Ring, Blessing Belt, Ki Necklace, Senzu Bean, Saiyan Spirit,
           Oolong's Wallet
    
            Go up into the small fenced-off area at the start and open the chest
    inside for an INVIGORATE RING. Go out of the fenced area and head up along the
    left side, then break open the black rock wall at the northern corner and open
    the cehst for a BLESSING BELT. Head down east now into the second screen of the
    area.
    
            Here, go up the nearby stairs, and open the chest on the rooftop to
    obtain a KI NECKLACE. Drop down the ledge to your right back to the ground floor
    again, then go right and up to destroy another black wall that blocks a chest
    with a SENZU BEAN. Go inside the building via the nearby door next to the
    ladder.
    
            Inside, head up the left end behind a wall and open the chest for a
    SAIYAN SPIRIT. Go and break open another black wall, then save at the CC Point.
    Head out left, and open the chest for OOLONG'S WALLET, which gives you Zeni as
    you walk around (though this comes a little bit late in the game to really be
    useful...). That is everything else you can get in East City Ruins, so you can
    feel free to leave right now.
    
    
            After you finish up here, there are two more areas in the game that you
    can explore. To do the first one, you need to collect 1000 carrots. In West
    City, if you go down the stairs at the north end of the second screen, and go up
    and down the stairs and ladders on the one apartment building, you will come to
    a humanoid dog who loves carrots. You can collect up to 300 carrots at a time,
    so you will need to feed him multiple times. Eventually, once you obtain the
    Sewer Key, head off to the Martial Arts Temple.
    
    
    Martial Arts Temple
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Heavenly Sunlight S-Combo memo
    
            First, head back to the waiting room area at the top of the temple,
    and talk to the elderly man near the lower door here to get a Heavenly Sunlight
    S-Combo memo.
    
            From the entrance to the temple area, go down to the left. In the
    southwestern-most corner, you should see a metal plate in the ground. Examine it
    and your team shall automatically use the Sewer Key to open it and head down.
    
    
    Sewers
    ŻŻŻŻŻŻ
    Items: Ki-Blast Fruit, Shenron's Nail, Kami's Cape
    
            Once you make it down into the sewers, do not go down the nearby
    staircase into the water; instead, head up north and loop around
    counterclockwise next to the grating in the northern wall, and go down the
    staircase here. Go down into the water, and head down to where the treasure
    chest is, and use a Ki blast to break open the staircase to cause it to open up.
    Grab a KI-BLAST FRUIT from the chest, then head back down. Go up the waterways a
    bit more and blast open another of the stone stairs, and walk back up onto solid
    ground again. Continue on west until you make it into the next room.
    
            In here, go down the first bridge and open the chest for a SHENRON'S
    NAIL. Head back up and go into the water, and go down to the left. Break open
    the staircase leading to the C.C. Point first and save there, then go and break
    open the other stairs. Open the chest, and you will face off against a Captain
    Robot, who is just a normal enemy who you may have fought a few times already.
    
    Number: 8
    Name: Captain Robot (6000HP)
    Locations: Martial Arts Sewers
    Drops: 6000EXP, 300AP, 300Z, Scrap Iron, Satellite Laser, Ruby
    
    Attacks
    =======
    1. Captain Robot moves right in front of your character and hits him once with
       his rapier for heavy damage.
    
            GUARD: As soon as it moves into position in front of your character.
    
    2. Captain Robot moves into the center of its targets row and takes out a
       machine gun and shoots your character about a dozen times for moderate damage
       each hit.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    3. Captain Robot moves in front of his target, and stabs his target with his
       mechanical tail, inflicting numerous moderately-damaging hits that has the
       possibility of inflicting Paralysis.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    4. Captain Robot moves in front of his target, and stabs his target with his
       mechanical tail once, dealing moderate-heavy damage.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    
            After you win the battle, you shall obtain KAMI'S CAPE, a HEAVILY useful
    item that makes all Ki attacks (NOT all special attacks, but specifically all Ki
    attacks) cost only 1 Ki.
    
            With this area cleared out (and you would have finished the carrots
    quest up first), there are only two things you can do; capture all 150 monsters,
    and fight a secret boss. Refer to the sidequests section for more info on
    capturing all 150 monsters, but otherwise this walkthrough will take you to
    finally fighting the secret boss.
    
    
    East Mt. Paozu
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Items: Full Necklace, Energy Seed, Popo's Turban, Dragon's Rage, Fortune Belt
    
            There is in fact a reason this is last, and in fact the items do not
    even require Level 3 Ki Blast. Instead, the enemies specifically are on the
    tough side, and given whatever levelling up you may have previously gotten while
    touring for Level 3 items, it is better to be safe than sorry. There is also a
    ridiculously high enemy encounter rate. Go west across the bridge and up a
    screen, then head north a screen to the area with the sign. Here, head east to
    the place called Dragon Rock.
    
            Go along the short path and obtain a FULL NECKLACE from underneath the
    Dragon's Head, then go up to the left for two short paths; the right will take
    you to a chest which contains an ENERGY SEED, while the left side has a POPO'S
    TURBAN, which gives you a very useful 20% EXP boost in battle.
    
            Go back down to the statue of the dragon, then head up its left stone
    foot and go up to the top of the ramp to get the DRAGON'S RAGE. Go back down the
    paw, then head right and go around the small spiral and onto the dragon statue's
    right paw. Head along to the end to get the FORTUNE BELT.
    
            Once you have wished for 'the ultimate enemy' from Shenron, a black orb
    will appear in front of the dragon statue here. Enter it to fight the ultimate
    boss of the game.
    
    
    -------------------
    BOSS BATTLE - BROLY
    -------------------
    Recommended Level: 70
    85000HP
    Drops: 99000EXP, 9900AP, Broly's Necklace
    
            Yeah, they seriously put HIM in the game.
    
            First off is the general level recommendation. Level 70 is just a catch
    -all solution for those who like to use a bit of strategy. I have seen people
    report being able to go as low as Level 50 and beat Broly, but it requires the
    use of a lot of Phoenix Tail Feathers and constant healing. At Level 70, so long
    as you follow some of the general good strategies outlined here, you should not
    have too much of a trouble beating Broly. As far as non-reviving healing items
    go, you should have plenty of them if you have been opening most of the chests
    in the game.
    
            In any case, the first thing to consider is your party line-up. If you
    are not running a 'favorite characters' party, then Goku and Gohan HAVE to be in
    here, as at Level 70 and above they will be the strongest characters you have.
    After that, you have a choice between Piccolo and Yamcha - Piccolo is overall
    stronger than Yamcha, but Yamcha evens the playing field and is a bit stronger
    than Piccolo if you equip the Perfume accessory (but of course Piccolo has two
    accessory slots open after that). The one thing that may push you over to
    Piccolo's side is that Piccolo-Goku-Gohan formation has a dedicated S-Combo
    (Meteor Impact) but Yamcha-Goku-Gohan does not, you can only use the two generic
    S-Combos.
    
            Goku will be your main attacker here, no questions about that; equip the
    Model Full Moon and HEAD-CHA-LA on him for best results. Model Full Moon will
    increase all his stats drastically, but will permanently confuse him; however,
    the HEAD-CHA-LA will negate this and prevent him from receiving any negative
    status effects while he has it equipped.
    
            If Yamcha is around, he should have Perfume equipped, whereas Piccolo
    should have the Kami's Cape equipped so all his Ki attacks will only cost 1 Ki.
    Between the three characters who are NOT on your fighting roster, they should
    have the five High Spirits equipped. Finally, for Capsules, you should have the
    COMBO Up equipped, as this gives a +50% bonus to all S-Combos you pull off.
    
            In any case, there are two general strategies you can pull off with
    Goku. In each case you should always have the After-image Technique activated,
    as it makes his evasion stat much higher, making him nearly impossible to hit.
    
            In any case, the first strategy is to constantly use Shenron Scales on
    Goku. The Scales can be bought from the storekeeper at the Martial Arts Temple,
    and will fill up the Rage Gauge immediately. Once he is in Sparking Mode, use
    the Spirit Bomb, which will take a couple of turns to charge up before he
    finally lays waste to Broly with it, hitting him for tens of thousands of damage
    points.
    
            The second strategy is to use Kaio-Ken, and then follow up with several
    uses of Meteor Combination, up until Goku is temporarily stunned. After he
    recovers, use Kaio-Ken again, and repeat. Once the other two characters have
    Sparking Modes activated, use a Combo Mode to hit Broly hard again.
    
            In both strategies, Gohan should be spamming Icarus every time you get
    low on HP, and otherwise attacking, while the other character should recover Ki
    and otherwise attack.
    
            For the most part, it is basic set-up and knowing how to go about
    fighting Broly. Once you get down to it, it is not  truly that intimidating of a
    battle, but planning for the fight is the big thing.
    
            As for Broly's attacks, his first technique that he will likely use is
    to power up his attack, defense, evasion and speed all at the same time, just to
    be that much more annoying. His second attack involves Broly going up to the
    center of his target's row, where he will then move forward from there and do a
    punch and a kick. This is guarded against as soon as he moves into the center
    position. Another basic attack of his is to move into the back of his target's
    row, where he will then dash forward and ram his arms into your character's body
    for a single high-damaging attack. You can guard against this as soon as he
    moves into the back row.
    
            The first of Broly's animated-short attacks is Gigantic Blow. He will
    move into the center of his target's row, get the short scene, then start
    charging a green aura around his fist before punching his target once for
    massive damage. You can Active Guard against this shortly after he has charged
    his fist up. His final attack, Blaster Burst, goes through a lot of preparation
    before you can finally Active Guard against it; right after he goes off screen
    and goes through the second animation still, the focus will switch back to your
    characters. This sends multiple hits at all characters and can damage heavily. I
    would actually recommend Active Guarding with the character who has the MOST HP
    left, because it's quite possible the weaker two characters will get killed off
    regardless of Active Guarding or not. This is the game breaker here for the
    battle, so immediately after it is over use a Phoenix Tail Feather or a recovery
    item to fully heal the surviving character(s) and regroup.
    
    
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
     |[SIDE]+                        3. Sidequests                        +[SIDE]|
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                       Secret Boss
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [MCAP]
    
            The secret boss cannot be fought until Chapter 15. When that chapter
    comes around, leave the Gizard Wasteland, and you will automatically be called
    to Kami's Palace, where Mr. Popo will inform you of seven duplicate Dragon
    Balls. Refer to Sidequests --> Dragon Balls for more information on this. Once
    you have initially gathered all seven Dragon Balls, wish for 'To fight the
    strongest enemy' (this might not show up the first time you summon Shenron), and
    a warp portal will appear in Dragon Rock, located in East Mt. Paozu. Go to East
    Mt. Paozu, and go east when you see the sign into Dragon Rock. In front of the
    statue of the dragon, you will find the portal. Enter it and you will
    automatically fight Broly.
    
    -------------------
    BOSS BATTLE - BROLY
    -------------------
    Recommended Level: 70
    85000HP
    Drops: 99000EXP, 9900AP, Broly's Necklace
    
            Yeah, they seriously put HIM in the game.
    
            First off is the general level recommendation. Level 70 is just a catch
    -all solution for those who like to use a bit of strategy. I have seen people
    report being able to go as low as Level 50 and beat Broly, but it requires the
    use of a lot of Phoenix Tail Feathers and constant healing. At Level 70, so long
    as you follow some of the general good strategies outlined here, you should not
    have too much of a trouble beating Broly. As far as non-reviving healing items
    go, you should have plenty of them if you have been opening most of the chests
    in the game.
    
            In any case, the first thing to consider is your party line-up. If you
    are not running a 'favorite characters' party, then Goku and Gohan HAVE to be in
    here, as at Level 70 and above they will be the strongest characters you have.
    After that, you have a choice between Piccolo and Yamcha - Piccolo is overall
    stronger than Yamcha, but Yamcha evens the playing field and is a bit stronger
    than Piccolo if you equip the Perfume accessory (but of course Piccolo has two
    accessory slots open after that). The one thing that may push you over to
    Piccolo's side is that Piccolo-Goku-Gohan formation has a dedicated S-Combo
    (Meteor Impact) but Yamcha-Goku-Gohan does not, you can only use the two generic
    S-Combos.
    
            Goku will be your main attacker here, no questions about that; equip the
    Model Full Moon and HEAD-CHA-LA on him for best results. Model Full Moon will
    increase all his stats drastically, but will permanently confuse him; however,
    the HEAD-CHA-LA will negate this and prevent him from receiving any negative
    status effects while he has it equipped.
    
            If Yamcha is around, he should have Perfume equipped, whereas Piccolo
    should have the Kami's Cape equipped so all his Ki attacks will only cost 1 Ki.
    Between the three characters who are NOT on your fighting roster, they should
    have the five High Spirits equipped. Finally, for Capsules, you should have the
    COMBO Up equipped, as this gives a +50% bonus to all S-Combos you pull off.
    
            In any case, there are two general strategies you can pull off with
    Goku. In each case you should always have the After-image Technique activated,
    as it makes his evasion stat much higher, making him nearly impossible to hit.
    
            In any case, the first strategy is to constantly use Shenron Scales on
    Goku. The Scales can be bought from the storekeeper at the Martial Arts Temple,
    and will fill up the Rage Gauge immediately. Once he is in Sparking Mode, use
    the Spirit Bomb, which will take a couple of turns to charge up before he
    finally lays waste to Broly with it, hitting him for tens of thousands of damage
    points.
    
            The second strategy is to use Kaio-Ken, and then follow up with several
    uses of Meteor Combination, up until Goku is temporarily stunned. After he
    recovers, use Kaio-Ken again, and repeat. Once the other two characters have
    Sparking Modes activated, use a Combo Mode to hit Broly hard again.
    
            In both strategies, Gohan should be spamming Icarus every time you get
    low on HP, and otherwise attacking, while the other character should recover Ki
    and otherwise attack.
    
            For the most part, it is basic set-up and knowing how to go about
    fighting Broly. Once you get down to it, it is not  truly that intimidating of a
    battle, but planning for the fight is the big thing.
    
            As for Broly's attacks, his first technique that he will likely use is
    to power up his attack, defense, evasion and speed all at the same time, just to
    be that much more annoying. His second attack involves Broly going up to the
    center of his target's row, where he will then move forward from there and do a
    punch and a kick. This is guarded against as soon as he moves into the center
    position. Another basic attack of his is to move into the back of his target's
    row, where he will then dash forward and ram his arms into your character's body
    for a single high-damaging attack. You can guard against this as soon as he
    moves into the back row.
    
            The first of Broly's animated-short attacks is Gigantic Blow. He will
    move into the center of his target's row, get the short scene, then start
    charging a green aura around his fist before punching his target once for
    massive damage. You can Active Guard against this shortly after he has charged
    his fist up. His final attack, Blaster Burst, goes through a lot of preparation
    before you can finally Active Guard against it; right after he goes off screen
    and goes through the second animation still, the focus will switch back to your
    characters. This sends multiple hits at all characters and can damage heavily. I
    would actually recommend Active Guarding with the character who has the MOST HP
    left, because it's quite possible the weaker two characters will get killed off
    regardless of Active Guarding or not. This is the game breaker here for the
    battle, so immediately after it is over use a Phoenix Tail Feather or a recovery
    item to fully heal the surviving character(s) and regroup.
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                   Monster Capturing
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [MCAP]
    
            At the end of Chapter 3, Tien will learn the Evil Containment Wave. When
    he uses the Evil Containment Wave on a monster in battle, he has a chance of
    'capturing' the monster and adding it to the list of captured monsters. There
    are several ways that you can increase the success rate of using the Evil
    Containment Wave; first and foremost is reducing the monster's HP. If the
    monster would be killed in one hit, consider using an attack item that deals low
    amount of damage or equipping a Poison Card capsule. Secondly, you can upgrade
    Tien's Evil Containment Wave in the Skills menu.
    
            Third is to increase Tien's Luck with the two bonus points you get every
    time he levels up, as the stat affects his chance of succeeding. I am unsure as
    to how true it is, but upgrading his Accuracy Up Ability may also help.
    
            The final thing one can do to increase one's success rate at the Evil
    Containment Wave is increasing a Rice Cooker Capsule, which has the specific
    effect of increasing Tien's chances. There are three levels of the Rice Cooker
    Capsule; the most basic one you get at the end of Chapter 3, the Good Rice
    Cooker is gotten by having captured 60 monsters, and the Best Rice Cooker is
    gotten from Muscle Tower via use of the Level 3 Ki Blast.
    
            From my personal perspective, it is not worth bothering to go through
    this sidequest. The first reward is utterly useless, unless you have been
    working on chipping out a lot of monsters, then you may as well get the Best
    Rice Cooker by the time you get to 60 monsters. Kami's Gi is a good Capsule
    (resistance to all status ailments with 50% effectiveness on Standby). Finally,
    the Spark Boots are a capsule that allows your characters to move twice as fast
    while moving around - nice, except the only real use you would have for it by
    that point of the game is in retrieving the Popo Balls, and the amount of effort
    you would have put in to capture all monsters means you're probably leveled up
    enough to make the 'More EXP', 'More AP', and 'More Z' wishes almost useless.
    
            In any case, the rewards can only be gotten starting from Chapter 10,
    when Kami tells you about the sidequest. After you get the prerequisite amount
    of monsters, talk to him (and later, Mr. Popo) for the reward at Kami's Palace.
    
            30 Monsters - Offense Ring
            60 Monsters - Good Rice Cooker Capsule
           120 Monsters - Kami's Gi
           150 Monsters - Spark Boots Capsule
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                        Carrots
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CRTS]
    
            At the end of Chapter 2, Yamcha's boss battle will net the party the
    Carrot Glove capsule. When you equip it, you will no longer get item drops from
    enemies, but will instead get a 'carrot' for every foe you kill. This is
    relatively unimportant until Chapter 8, when you can finally get into West City.
    
    
            In West City, go up west to the second screen. Here, go to the northeast
    end of the screen and go down to the stairs to enter a slums area. Head down
    and go up the staircase next to the brick building. Jump up the ladder to the
    top, walk up some more stairs, then jump down the next ladder. Talk to the
    dog-humanoid here, who will give you items for a certain number of carrots.
    
            There are only three different 'types' of carrots, however, so you can
    only carry up to 297 carrots at a time. Be sure to go see the dog-humanoid
    occasionally to offload carrots. The Sewer Key item will allow you to access the
    Martial Arts Temple Sewer.
    
    10 Carrots = Medium Bean
    100 Carrots = Escape Path Capsule
    500 Carrots = Zeni Rush Capsule
    1000 Carrots = Sewer Key
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                      Dragon Balls
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [DRGB]
    
            After Chapter 15 starts, head out to the overworld map, where you will
    automatically get called to Kami's Palace. Here, Mr. Popo will tell you about
    his duplicate Dragon Balls. Unfortunately, they are in randomized locations, so
    I cannot give you exact locations of where to find them. In each of the map
    areas, they are _usually_ where you fought the boss, though a couple of them
    stop short of the last boss to the area. Use the Dragon Radar to track down each
    Dragon Ball once in a specific area, and when you are on the same screen it will
    hone in on the Dragon Ball's location.
    
            After you obtain all seven 'Popo Balls', you will automatically summon
    Shenron, who will grant you one of six wishes. The wishes you get appear to be
    randomised to a maximum of five, and the latter three can each only be wished
    for once. Once you have made the wish, the Dragon Balls will be redistributed,
    so you will have to go through the motions again to find the Popo Balls again.
    
    
    Lots of experience points - Gives each party member 30,000EXP
    Tons of AP - Gives each party member 5,000AP
    Make me filthy rich - Gives you 100,000 zeni
    To Go Somewhere New - Gives you an East City pass, which lets you go to the
                          screen west of East City's second screen
    A really awesome item - Gives you Heavy Karate Outfit
    To fight the ultimate enemy - Unlocks Broli
    
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
     |[CHAR]+                        4. Characters                        +[CHAR]|
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                         Goku
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [GOKU]
    
            There really is not that much to say about Goku. Goku is Goku, the main
    character of the game and of the series, and as such it is fitting that he is
    drastically overpowered. From the get-go, he will be growing at a strong pace,
    with his Power and Defense growing by 2 from Levels 1-19. After that, his
    Technique and Speed will also increase by 2, while Recovery and Luck (overall
    'less important' values as far as raw fighting goes) lag behind. His usefulness
    varies, however, as he only gets teammates three times during the game, one of
    them entirely optional.
    
            Initially, Kamehameha will look fairly attractive. Later on in the game,
    however, I would recommend using Meteor Combination on lone enemies to take them
    out fairly quickly. When going up against bosses, the After-image Technique,
    which increases Goku's evasion, is basically broken in its usage. A couple of
    common Skills combinations is to use After-Image Technique, then Kaio-Ken,
    before finally hitting a boss with several Meteor Combinations (as after Kaio-
    Ken is over, Goku will temporarily be stunned), or else using Spirit Bomb while
    all other five team members have High Spirits equipped. You can also use Model
    Full Moon with a HEAD-CHA-LA to nullify the confusion.
    
    
    Combination (Melee attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 16 |
    |  2 |  300 | 18 |
    |  3 |  500 | 22 |
    |  4 |  800 | 28 |
    |  5 | 1200 | 36 |
    o----------------o
    
    
    Meteor Combination (Super Melee attack)
    Requirements: Combination Level 3 and Kamehameha Level 2
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 34 |
    |  2 |  500 | 38 |
    |  3 |  800 | 44 |
    |  4 | 1200 | 52 |
    |  5 | 2000 | 62 |
    o----------------o
    
    
    Kamehameha (Ki attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 22 |
    |  2 |  500 | 24 |
    |  3 |  800 | 28 |
    |  4 | 1200 | 34 |
    |  5 | 2000 | 42 |
    o----------------o
    
    
    Energy Wave Combo (All-enemy Ki attack)
    Requirements: Kamehameha Level 2
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 42 |
    |  2 |  500 | 46 |
    |  3 |  800 | 52 |
    |  4 | 1200 | 60 |
    |  5 | 2000 | 70 |
    o----------------o
    
    After-image Technique (Special)
    Increases Goku's evasion for several turns
    
    o---------------o
    | Lv | AP  | Ki |
    |----o-----o----|
    |  1 | -   | 22 |
    |  2 | 300 | 26 |
    |  3 | 500 | 32 |
    o---------------o
    
    
    
    Kaio-Ken (ULTIMATE)
    Increases all of Goku's stats for a few turns, but then puts him into a stunned
    state for
    a few turns
    Requirements: Learned automatically in Chapter 13
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 | -    |  80 |
    |  2 |  800 |  85 |
    |  3 | 1200 |  90 |
    |  4 | 2000 |  95 |
    |  5 | 3000 | 100 |
    o-----------------o
    
    
    Spirit Bomb (ULTIMATE)
    Goku takes a couple of turns to charge up before unleashing the attack. For
    every High
    Spirit that any other character has equipped, it increases in strength.
    Requirements: Learned automatically in Chapter 13
    Special Notes: Can be powered up for every High Spirit somebody else has
                   equipped. To obtain five High Spirits, go back to King Kai's
                   Planet in Chapter 15 with all six characters and talk to King Kai
                   with each of the non-Goku characters in the lead.
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 | -    | 100 |
    |  2 | 1000 | 110 |
    |  3 | 2000 | 120 |
    |  4 | 3000 | 130 |
    |  5 | 4000 | 140 |
    o-----------------o
    
    
    
    o-----------------------------------------o
    |        HP UP              KI UP         |
    o-----------------------------------------o
    | LV | AP   | Effect | LV | AP   | Effect |
    |----o------o--------o----o------o--------|
    |  1 |  200 |     50 |  1 |  200 |     10 |
    |  2 |  400 |    100 |  2 |  400 |     20 |
    |  3 |  600 |    150 |  3 |  600 |     30 |
    |  4 |  800 |    200 |  4 |  800 |     40 |
    |  5 | 1000 |    300 |--------------------o
    o--------------------o
    
    o-----------------------------------o
    | ATTACK UP   DODGE UP    CHAIN UP  |
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  300 |  1 |  300 |
    |  2 |  500 |  2 |  500 |  2 |  500 |
    |  3 |  800 |  3 |  800 |  3 |  800 |
    |  4 | 1200 |  4 | 1200 |  4 | 1200 |
    |  5 | 1800 |  5 | 1800 |-----------o
    o-----------------------o
    
    o-----------------------------------o
    | CRIT. UP   ALL ABIL UP  RAGE G. UP|
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  800 |  1 |  200 |
    |  2 |  500 |  2 | 1200 |  2 |  400 |
    |  3 |  800 |  3 | 1800 |  3 |  600 |
    |  4 | 1200 |  4 | 2500 |  4 |  800 |
    o-----------|  5 | 3500 |-----------o
                o-----------o
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                         Gohan
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [GOHN]
    
            Gohan is pretty useless for most of the game. When you first get control
    of him (in Chapter 8), he starts out at Level 1. Up until you hit Level 34, each
    of his stats will only increase by 1. After you hit Level 35, however, his true
    potential begins to shine through, and he gains +3 in Power and +2 in everything
    else for every subsequent level.
    
            The problem with that is that by the time you finally get him to a
    decent enough level, however, he only has a couple of boss fights. In all
    honesty, unless you plan on taking the Secret Boss on, do not bother with Gohan
    too much. If you ARE planning on taking the Secret Boss on, however, you should
    definitely level up Gohan, as by the time you hit Level 70, he will outstrip
    basically everyone except for Goku.
    
            An excellent strategy to use in the early-going is to use Anger to
    temporarily increase Gohan's attack, followed by Rush, a Melee attack. Later on
    when Gohan is with a party, Icarus, a Special that heals the whole party, will
    be quite useful.
    
    
    Rush (Melee Attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 16 |
    |  2 |  300 | 18 |
    |  3 |  500 | 22 |
    |  4 |  800 | 28 |
    |  5 | 1200 | 36 |
    o----------------o
    
    Masenko (Ki Attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  150 | 26 |
    |  2 |  300 | 28 |
    |  3 |  500 | 32 |
    |  4 |  800 | 38 |
    |  5 | 1200 | 46 |
    o----------------o
    
    
    Energy Blast Barrage (All-enemy Ki attack)
    Requirements: Masenko Level 2
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 40 |
    |  2 |  500 | 44 |
    |  3 |  800 | 50 |
    |  4 | 1200 | 58 |
    |  5 | 2000 | 68 |
    o----------------o
    
    
    Anger (Special)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 24 |
    |  2 |  500 | 26 |
    |  3 |  800 | 30 |
    |  4 | 1200 | 36 |
    |  5 | 2000 | 44 |
    o----------------o
    
    
    Icarus (Special)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 36 |
    |  2 |  500 | 40 |
    |  3 |  800 | 46 |
    |  4 | 1200 | 54 |
    |  5 | 2000 | 64 |
    o----------------o
    
    Burst Rush (ULTIMATE)
    Requirements: Rush Level 2, Energy Blast Barrage Level 2
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |  500 |  70 |
    |  2 |  800 |  75 |
    |  3 | 1200 |  80 |
    |  4 | 2000 |  85 |
    |  5 | 3000 |  90 |
    o-----------------o
    
    
    Miracle Full Force (ULTIMATE)
    Requiremenst: Masenko Level 2, Rage Level 3
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |  500 |  80 |
    |  2 |  800 |  85 |
    |  3 | 1200 |  90 |
    |  4 | 2000 |  95 |
    |  5 | 3000 | 100 |
    o-----------------o
    
    
    o-----------------------------------------o
    |        HP UP              KI UP         |
    o-----------------------------------------o
    | LV | AP   | Effect | LV | AP   | Effect |
    |----o------o--------o----o------o--------|
    |  1 |  200 |     50 |  1 |  200 |     10 |
    |  2 |  400 |    100 |  2 |  400 |     20 |
    |  3 |  600 |    150 |  3 |  600 |     30 |
    |  4 |  800 |    200 |  4 |  800 |     40 |
    |  5 | 1000 |    300 |--------------------o
    o--------------------o
    
    o-----------------------------------o
    | ATTACK UP  DEFENSE UP   DODGE UP  |
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  300 |  1 |  300 |
    |  2 |  500 |  2 |  500 |  2 |  500 |
    |  3 |  800 |  3 |  800 |  3 |  800 |
    |  4 | 1200 |  4 | 1200 |  4 | 1200 |
    |  5 | 1800 |    |      |  5 | 1800 |
    o-----------------------------------o
    
    o-----------------------------------o
    | CRIT. UP   ALL ABIL UP  RAGE G. UP|
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  800 |  1 |  200 |
    |  2 |  500 |  2 | 1200 |  2 |  400 |
    |  3 |  800 |  3 | 1800 |  3 |  600 |
    |  4 | 1200 |  4 | 2500 |  4 |  800 |
    |  5 | 1800 |    |      |  5 | 1000 |
    o-----------------------------------o
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                        Piccolo
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [PICC]
    
            Piccolo is sort of the all-rounder character, but even still all of his
    stats are on the high-end of the spectrum (except for Luck), and he compares
    with Goku and Gohan even late into the 80s and 90s. You can put bonus points
    into either Power or Technique to make the green guy incredibly powerful, but
    Technique is your better bet thanks to his large number of Ki techniques. From
    levels 1 to 29, his Technique grows by 2, and afterwards everything except for
    Luck also grow by 2.
    
            As mentioned before, Piccolo has a large number of Ki techniques, so
    certain items that allow him to reduce his Ki usage on Ki skills are also
    helpful here. He is also backed up by Regeneration, a Special that lets him heal
    himself.
    
    Evil Assault (Melee attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 16 |
    |  2 |  300 | 18 |
    |  3 |  500 | 22 |
    |  4 |  800 | 28 |
    |  5 | 1200 | 36 |
    o----------------o
    
    
    Destructive Wave (Ki attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 22 |
    |  2 |  500 | 24 |
    |  3 |  800 | 28 |
    |  4 | 1200 | 34 |
    |  5 | 2000 | 42 |
    o----------------o
    
    
    Light Grenade (Ki attack)
    Requirements: Destructive Wave Level 2
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 34 |
    |  2 |  500 | 38 |
    |  3 |  800 | 44 |
    |  4 | 1200 | 52 |
    |  5 | 2000 | 62 |
    o----------------o
    
    
    
    Super Explosive Wave (All-enemy Ki attack)
    Requirements: Light Grenade Level 2
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 44 |
    |  2 |  500 | 48 |
    |  3 |  800 | 54 |
    |  4 | 1200 | 62 |
    |  5 | 2000 | 72 |
    o----------------o
    
    
    Regeneration (Special)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 30 |
    |  2 |  500 | 34 |
    |  3 |  800 | 40 |
    |  4 | 1200 | 48 |
    |  5 | 2000 | 58 |
    o----------------o
    
    
    Special Beam Cannon (ULTIMATE)
    Requirements: Chapter 10 (first used in first Raditz boss battle)
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |    - |  60 |
    |  2 |  800 |  65 |
    |  3 | 1200 |  70 |
    |  4 | 2000 |  75 |
    |  5 | 3000 |  80 |
    o-----------------o
    
    Hellzone Grenade (ULTIMATE)
    Requirements: Light Grenade Level 2
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |  500 |  80 |
    |  2 |  800 |  85 |
    |  3 | 1200 |  90 |
    |  4 | 2000 |  95 |
    |  5 | 3000 | 100 |
    o-----------------o
    
    o-----------------------------------------o
    |        HP UP              KI UP         |
    o-----------------------------------------o
    | LV | AP   | Effect | LV | AP   | Effect |
    |----o------o--------o----o------o--------|
    |  1 |  200 |     50 |  1 |  200 |     10 |
    |  2 |  400 |    100 |  2 |  400 |     20 |
    |  3 |  600 |    150 |  3 |  600 |     30 |
    |  4 |  800 |    200 |  4 |  800 |     40 |
    o--------------------|  5 | 1000 |     50 |
                         o--------------------o
    
    o-----------------------------------o
    | ATTACK UP  ACCURACY UP  A.HEAL UP |
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  300 |  1 |  300 |
    |  2 |  500 |  2 |  500 |  2 |  500 |
    |  3 |  800 |  3 |  800 |  3 |  800 |
    |  4 | 1200 |  4 | 1200 |  4 | 1200 |
    o-----------------------|  5 | 1800 |
                            o-----------o
    
    o-----------------------------------o
    |  CHAIN UP   RESIST UP   RAGE G. UP|
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  800 |  1 |  200 |
    |  2 |  500 |  2 | 1200 |  2 |  400 |
    |  3 |  800 |  3 | 1800 |  3 |  600 |
    |  4 | 1200 |  4 | 2500 |-----------o
    |  5 | 1800 |  5 | 3500 |
    o-----------------------o
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                         Tien
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [TIEN]
    
            In the early game Tien will serve as the backbone of your party, with a
    high Technique stat and some fairly strong Ki attacks, which is only compounded
    if you devote your 2 stat points per level into Technique. However, after a
    while he begins to become far less useful, and if you have any plans to do the
    monster capturing side-quest, you will eventually have to delegate your bonus
    stat points into Luck as opposed to Technique. From Levels 1 to 24, he only
    gains +2 in Technique, but after that he also gets +2 in Attack and Defense.
    
    
    Fierce Attack (Ki Attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 16 |
    |  2 |  300 | 18 |
    |  3 |  500 | 22 |
    |  4 |  800 | 28 |
    |  5 | 1200 | 36 |
    o----------------o
    
    Tri-Beam (Ki Attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |    - | 26 |
    |  2 |  500 | 28 |
    |  3 |  800 | 32 |
    |  4 | 1200 | 38 |
    |  5 | 2000 | 46 |
    o----------------o
    
    Multi-Form Attack (All-enemy Ki Attack)
    Requirements: Learned automatically during Chapter 3
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |    - | 32 |
    |  2 |  500 | 34 |
    |  3 |  800 | 40 |
    |  4 | 1200 | 46 |
    |  5 | 2000 | 54 |
    o----------------o
    
    Solar Flare (Special)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |    - | 18 |
    |  2 |  500 | 20 |
    |  3 |  800 | 24 |
    |  4 | 1200 | 30 |
    |  5 | 2000 | 38 |
    o----------------o
    
    Evil Containment Wave (Special)
    Requirements: Learned at the end of Chapter 3
    Special Notes: Effect of this is boosted by Rice Cooker, Good Rice Cooker and
                   Best Rice Cooker Capsules
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |    - | 28 |
    |  2 |  500 | 30 |
    |  3 |  800 | 34 |
    |  4 | 1200 | 40 |
    |  5 | 2000 | 48 |
    o----------------o
    
    Neo Tri-Beam (ULTIMATE)
    Requirements: Tri-Beam Level 3
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |  500 |  60 |
    |  2 |  800 |  65 |
    |  3 | 1200 |  70 |
    |  4 | 2000 |  75 |
    |  5 | 3000 |  80 |
    o-----------------o
    
    
    Final Solar Flare (ULTIMATE)
    Requirements: Tri-Beam Level 2, Solar Flare Level 2
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |  500 |  80 |
    |  2 |  800 |  85 |
    |  3 | 1200 |  90 |
    |  4 | 2000 |  95 |
    |  5 | 3000 | 100 |
    o-----------------o
    
    
    o-----------------------------------------o
    |        HP UP              KI UP         |
    o-----------------------------------------o
    | LV | AP   | Effect | LV | AP   | Effect |
    |----o------o--------o----o------o--------|
    |  1 |  200 |     50 |  1 |  200 |     10 |
    |  2 |  400 |    100 |  2 |  400 |     20 |
    |  3 |  600 |    150 |  3 |  600 |     30 |
    |  4 |  800 |    200 |  4 |  800 |     40 |
    |  5 | 1000 |    300 |--------------------o
    o--------------------o
    
    
    o-----------------------------------o
    | ATTACK UP  ACCURACY UP  A.HEAL UP |
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  300 |  1 |  300 |
    |  2 |  500 |  2 |  500 |  2 |  500 |
    |  3 |  800 |  3 |  800 |  3 |  800 |
    |  4 | 1200 |  4 | 1200 |  4 | 1200 |
    o-----------------------------------o
    
    o-----------------------------------o
    |  KI BLAST   AILMENT       RAGE    |
    |  RESIST UP  RESIST UP   GAUGE UP  |
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  800 |  1 |  200 |
    |  2 |  500 |  2 | 1200 |  2 |  400 |
    |  3 |  800 |  3 | 1800 |  3 |  600 |
    |  4 | 1200 |  4 | 2500 |  4 |  800 |
    |  5 | 1800 |  5 | 3500 |-----------o
    o-----------------------o
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                        Krillin
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [KRLL]
    
            Krillin is kind of a meh character. As he levels up, he does not really
    get any strong stat bonuses, and he is statistically the weakest character of
    them all by the time he gets to Level 99, with low Tech, Recovery and Speed
    ratings, Power and Defense that is on par with or less than everyone else, and a
    high amount of Luck. From Levels 1 to 29, his Speed increases by 2. After that,
    Speed increases only by 1, while Attack, Defense and Luck all increase by 2.
    
            His Destructo Disk and two Ultimates can both potentially one-shot KO an
    enemy. However, the Ultimates take time to set-up as Krillin first needs to get
    into Sparking Mode, and they do not work on bosses, so they are overall useless.
    
    
    Rengeki (Melee Attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 16 |
    |  2 |  300 | 18 |
    |  3 |  500 | 22 |
    |  4 |  800 | 28 |
    |  5 | 1200 | 36 |
    o----------------o
    
    
    Kamehameha (Ki Attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 22 |
    |  2 |  500 | 24 |
    |  3 |  800 | 28 |
    |  4 | 1200 | 34 |
    o----------------o
    
    
    Destructo Disk (All-enemy Ki attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 34 |
    |  2 |  500 | 38 |
    |  3 |  800 | 44 |
    |  4 | 1200 | 52 |
    |  5 | 2000 | 62 |
    o----------------o
    
    Scatter Energy Wave (All-enemy Ki attack)
    Requirements: Kamehameha Level 3
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 48 |
    |  2 |  500 | 52 |
    |  3 |  800 | 58 |
    |  4 | 1200 | 66 |
    |  5 | 2000 | 76 |
    o----------------o
    
    
    Solar Flare
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 28 |
    |  2 |  500 | 30 |
    |  3 |  800 | 34 |
    o----------------o
    
    Chain Destructo-Disc Barrage (ULTIMATE)
    Requirements: Destructo Disk Level 2, Scatter Energy Wave Level 2
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |  500 |  70 |
    |  2 |  800 |  75 |
    |  3 | 1200 |  80 |
    |  4 | 2000 |  85 |
    |  5 | 3000 |  90 |
    o-----------------o
    
    Y-Yajirobe?! (ULTIMATE)
    Requirements: Chapter 8 and onwards, talk to Yajirobe at Kami's Palace with
                  Krillin as the lead character (toggle X to change your on-screen
                  avatar)
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |    - |  80 |
    |  2 |  800 |  85 |
    |  3 | 1200 |  90 |
    |  4 | 2000 |  95 |
    |  5 | 3000 | 100 |
    o-----------------o
    
    
    o-----------------------------------------o
    |        HP UP              KI UP         |
    o-----------------------------------------o
    | LV | AP   | Effect | LV | AP   | Effect |
    |----o------o--------o----o------o--------|
    |  1 |  200 |     50 |  1 |  200 |     10 |
    |  2 |  400 |    100 |  2 |  400 |     20 |
    |  3 |  600 |    150 |  3 |  600 |     30 |
    |  4 |  800 |    200 |  4 |  800 |     40 |
    o-----------------------------------------o
    
    
    o-----------------------------------o
    | DEFENSE UP   DODGE UP   SPEED UP  |
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  300 |  1 |  300 |
    |  2 |  500 |  2 |  500 |  2 |  500 |
    |  3 |  800 |  3 |  800 |  3 |  800 |
    |  4 | 1200 |  4 | 1200 |  4 | 1200 |
    |  5 | 1800 |  5 | 1800 |  5 | 1800 |
    o-----------------------------------o
    
    o-----------------------------------o
    | CRIT. UP  ITEM EFF. UP  RAGE G. UP|
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  800 |  1 |  200 |
    |  2 |  500 |  2 | 1200 |  2 |  400 |
    |  3 |  800 |  3 | 1800 |  3 |  600 |
    |  4 | 1200 |  4 | 2500 |  4 |  800 |
    |  5 | 1800 |  5 | 3500 |-----------o
    o-----------------------o
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                        Yamcha
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [YMCH]
    
            Yamcha, going off of his character stats, is only ahead of Krillin.
    However, there are two things that allow him to compete with Piccolo for third-
    best character at the higher levels; first is his high amount of physical
    attacks, which combined with a Power rating can make him godly. Secondly, Yamcha
    is the only person with an item specifically for him, called Perfume, which is
    picked up at Pilaf's Castle. This lowers his defense big-time, but raises all
    his other stats drastically, and also increases his accuracy rating greatly.
    
            Unfortunately, he is not really used much after this, so unless you plan
    on taking on the secret boss you should stick with using Piccolo. This is
    compounded by how Yamcha's stats work out; Yamcha does not get a stat boost
    until Level 35. Until then, he only goes up by 2 points in Speed. After that,
    however, Power, Defense and Technique all go up by 2, while his Speed goes up by
    3, meaning that it is in the higher levels that he begins to develop and come on
    par with Piccolo.
    
    
    
    Wolf Hurricane (Melee attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 16 |
    |  2 |  300 | 18 |
    |  3 |  500 | 22 |
    |  4 |  800 | 28 |
    |  5 | 1200 | 36 |
    o----------------o
    
    Wolf Fang Fist (Super Melee attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 20 |
    |  2 |  500 | 22 |
    |  3 |  800 | 26 |
    |  4 | 1200 | 32 |
    |  5 | 2000 | 40 |
    o----------------o
    
    
    Kamehameha (Ki attack)
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 | -    | 22 |
    |  2 |  500 | 24 |
    |  3 |  800 | 28 |
    |  4 | 1200 | 34 |
    o----------------o
    
    
    Spirit Ball (All-enemy Ki attack)
    Requirements: Kamehameha Level 2
    
    o----------------o
    | Lv | AP   | Ki |
    |----o------o----|
    |  1 |  300 | 34 |
    |  2 |  500 | 38 |
    |  3 |  800 | 44 |
    |  4 | 1200 | 52 |
    |  5 | 2000 | 62 |
    o----------------o
    
    
    Perfect Moves (Special)
    
    o---------------o
    | Lv | AP  | Ki |
    |----o-----o----|
    |  1 | -   | 24 |
    |  2 | 300 | 26 |
    |  3 | 500 | 30 |
    o---------------o
    
    Neo Wolf Fang Fist (ULTIMATE)
    Requirements: Wolf Fang Fist Level 2, Kamehameha Level 2
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |  500 |  50 |
    |  2 |  800 |  55 |
    |  3 | 1200 |  60 |
    |  4 | 2000 |  65 |
    |  5 | 3000 |  70 |
    o-----------------o
    
    Super Spirit Ball (ULTIMATE)
    Requirements: Spirit Ball Level 2, Perfect Moves Level 2
    
    o-----------------o
    | LV | AP   | Ki  |
    |----o------o-----|
    |  1 |  500 |  80 |
    |  2 |  800 |  85 |
    |  3 | 1200 |  90 |
    |  4 | 2000 |  95 |
    |  5 | 3000 | 100 |
    o-----------------o
    
    
    o-----------------------------------------o
    |        HP UP              KI UP         |
    o-----------------------------------------o
    | LV | AP   | Effect | LV | AP   | Effect |
    |----o------o--------o----o------o--------|
    |  1 |  200 |     50 |  1 |  200 |     10 |
    |  2 |  400 |    100 |  2 |  400 |     20 |
    |  3 |  600 |    150 |  3 |  600 |     30 |
    |  4 |  800 |    200 |  4 |  800 |     40 |
    |  5 | 1000 |    300 |--------------------o
    o--------------------o
    
    o-----------------------------------o
    | ACCURACY UP  DODGE UP   SPEED UP  |
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 |  300 |  1 |  300 |
    |  2 |  500 |  2 |  500 |  2 |  500 |
    |  3 |  800 |  3 |  800 |  3 |  800 |
    |  4 | 1200 |  4 | 1200 |  4 | 1200 |
    |  5 | 1800 |  5 | 1800 |  5 | 1800 |
    o-----------------------------------o
    
    
    o-----------------------------------o
    | CHAIN UP  ITEM DROP UP  RAGE G. UP|
    o-----------------------------------o
    | LV | AP   | LV | AP   | LV | AP   |
    |----o------o----o------o----o------|
    |  1 |  300 |  1 | 1000 |  1 |  200 |
    |  2 |  500 |  2 | 2000 |  2 |  400 |
    |  3 |  800 |  3 | 3500 |  3 |  600 |
    |  4 | 1200 |-----------------------o
    |  5 | 1800 |
    o-----------o
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                        S-Combos
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [SCOM]
    
            The skills each of your characters can use in battle can deal a
    phenomenal amount of damage. However, when your characters go into Sparking
    Mode, they can use certain skills that will combine with another person or
    persons' skills and form them together to create a special attack, called an
    S-Combo. Throughout the game you will collect S-Combo memos that detail in
    the Crystal -> S-Combos menu who needs to do what skill to perform the S-Combo.
    These memos are not required to perform the S-Combo, they are just an in-game
    hint to what you need to use.
    
            Each S-Combo can do approximately 120% of the damage of the two or three
    Skills combined. By equipping the COMBO Up Capsule, you can stack on an extra
    50% for an overall 180% total of the two/three skills combined, making it a
    very lethal attack.
    
            These skills are divided into two categories; two-person combos and
    three-person combos. A few of the combos can have anybody use them, but most
    are character-specific. All characters in the S-Combo MUST be in Sparking Mode
    to use the S-Combo. You must also aim all your skills at the same opponent.
    
            It is also important to note for some of the generic Combos that, when
    they call for the usage of a 'combo attack', you CANNOT use the physical attacks
    that have a red tint to the fist icon. These will not count as a combo attack,
    even if it says it is a Combo Attack such as in Yamcha's Wolf Fang Fist's case.
    
    
    -----------------
    Two-Person Combos
    -----------------
    
            1. Charging Rush
               ŻŻŻŻŻŻŻŻŻŻŻŻŻ
               Rush at your foe and punch, kick, do whatever it takes to beat him!
               --> Character One with a Combo Skill
               --> Character Two with a Combo Skill
    
            2. Rush Blast
               ŻŻŻŻŻŻŻŻŻŻ
               A combination of punches, kicks and Ki blasts sure to fell any
               enemy!
               --> Character One with a Combo Skill
               --> Character Two with a Ki Blast
    
            3. Saiyan Attack
               ŻŻŻŻŻŻŻŻŻŻŻŻŻ
               A Goku family tradition. Send your foe into the air, then rush at
               him!
               --> Goku with Kamehameha
               --> Gohan with Rush
    
            4. Demon Fusion Wave
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               A co-op move between demon and Kami pupil. The energy waves are
               merciless!
               --> Piccolo with Super Explosive Wave
               --> Goku with Energy Wave Combo
    
            5. Demon Cannon
               ŻŻŻŻŻŻŻŻŻŻŻŻ
               A co-op strategy passed down among the demon race. The Ki blast is
               the key!
               --> Piccolo with Evil Assault
               --> Gohan with Masenko
    
            6. Heavenly Sunlight
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               This sun-like burst of light does more than just make your eyes
               water.
               --> Krillin with Solar Flare
               --> Tien with Solar Flare
               --> Can also Blind the enemy in addition to dealing damage
    
            7. Crane-Wolf Strike
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               The wolf and crane combine for a combo capped off by a devastating
               Ki blast.
               --> Yamcha with Wolf Fang Fist
               --> Tien with Tri-Beam
    
            8. Seismic Energy Ray
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               A combo involving two types of Ki blasts. Sometimes less really is
               more!
               --> Krillin with Scatter Energy Wave
               --> Gohan with Energy Blast Barrage
    
            9. Spirit Saucer
               ŻŻŻŻŻŻŻŻŻŻŻŻŻ
               A wave of Ki attacks. He'll never give up women, will he?
               --> Yamcha with Spirit Ball
               --> Krillin with Destructo Disk
    
           10. Quad Siege
               ŻŻŻŻŻŻŻŻŻŻ
               A quadruple-power attack followed by a devasting demon Ki blast!
               --> Tien with Multi-Form Attack
               --> Piccolo with Hellzone Grenade
    
    -------------------
    Three-Person Combos
    -------------------
    
            1. Hyper Rush
               ŻŻŻŻŻŻŻŻŻŻ
               Beat your enemy to the ground with this barrage of punches and kicks!
               Rush at your foe and punch, kick, do whatever it takes to beat him!
               --> Character One with a Combo Skill
               --> Character Two with a Combo Skill
               --> Character Three with a Combo Skill
    
            2. Hyper Blast
               ŻŻŻŻŻŻŻŻŻŻŻ
               Beat the stuffing out of your foe and seal the deal with a massive
               Ki blast!
               --> Character One with a Combo Skill
               --> Character Two with a Combo Skill
               --> Character Three with a Ki Blast
    
            3. Kamehameha Fever
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               One of the Turtle school's secret moves. Burn your foe to a crisp!
               --> Krillin with Kamehameha
               --> Yamcha with Kamehameha
               --> Goku with Kamehameha
    
            4. Earthling Strike
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               It's mano-a-mano with this move. Show 'em what Earthlings are made
               of!
               --> Tien with Fierce Attack
               --> Yamcha with Wolf Hurricane
               --> Krillin with Rengeki
    
            5. Meteor Impact
               ŻŻŻŻŻŻŻŻŻŻŻŻŻ
               Give your foe a Saiyan combo attack, finishing with a demon Ki blast!
               --> Gohan with Burst Rush
               --> Goku with Meteor Combination
               --> Piccolo with Demon Wave Cannon
    
            6. Platonic Energy
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               A full-power Ki-blast combo. Show off the power of friendship!
               --> Krillin with Destructo Disk
               --> Goku with Kamehameha
               --> Gohan with Miracle Full Force
    
            7. Demon-Wolf-Crane
               ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
               A three-part fusion attack. Close your eyes and let the Ki flow out!
               --> Tien with Final Solar Flare
               --> Yamcha with Super Spirit Ball
               --> Piccolo with Super Explosive Wave
    
    
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
     |[BEST]+                          5. Bestiary                        +[BEST]|
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    
    Number: 1
    Name: Saibaman (1200HP)
    Locations: Paprika Wasteland, Gizard Wasteland, East City Ruins
    Drops: 1500EXP, 72AP, 120Z
    
    Attacks
    =======
    1. Saibaman goes straight up to its opponent and hits him over the head once
       with its arm, dealing moderate damage.
    
            GUARD: As soon as it moves right in front of your character.
    
    2. Saibaman goes in to the center of its opponents row and spurts out some sort
       of strange liquid at its opponent, damaging him once for moderate damage.
    
            GUARD: As soon as it moves into the center row of your character.
    
    3. Saibaman goes up to its opponent, then latches onto him, and explodes,
       killing itself and causing heavy damage to its opponent.
    
            GUARD: As soon as it moves right in front of your character.
    
    
    
    Number: 2
    Name: J. Sai (1500HP)
    Locations: East City Ruins
    Drops: 1800EXP, 84AP, 400Z, HP Drink 50, HP Drink Z
    
    Attacks
    =======
    1. J. Sai teleports up to its opponent and hits him over the head once with
       its arm, dealing moderate damage.
    
            GUARD: As soon as it moves right in front of your character.
    
    2. J. Sai teleports to the center of its opponents row and spurts out some sort
       of strange liquid at its opponent, damaging him once for moderate damage,
       and with the possibility of causing blindness.
    
            GUARD: As soon as it moves into the center row of your character.
    
    3. J. Sai teleports up to its opponent, then latches onto him, and explodes,
       killing itself and causing heavy damage to its opponent.
    
            GUARD: As soon as it moves right in front of your character.
    
    
    
    Number: 3
    Name: C. Sai (1100HP)
    Locations: Paprika Wasteland, Gizard Wasteland
    Drops: 960EXP, 60AP, 150Z
    
    Attacks
    =======
    1. C. Sai goes straight up to its opponent and hits him over the head once with
       its arm, dealing moderate damage.
    
            GUARD: As soon as it moves right in front of your character.
    
    2. C. Sai goes in to the center of its opponents row and spurts out some sort
       of strange liquid at its opponent, damaging him once for moderate damage.
    
            GUARD: As soon as it moves into the center row of your character.
    
    3. C. Sai goes up to its opponent, then latches onto him, and explodes,
       killing itself and causing heavy damage to its opponent.
    
            GUARD: As soon as it moves right in front of your character.
    
    
    
    Number: 4
    Name: K. Sai (1650HP)
    Locations: East City Ruins
    Drops: 1500EXP, 72AP, 180Z, Large Bean, HP Capsule 50
    
    Attacks
    =======
    1. K. Sai goes straight up to its opponent and hits him over the head once with
       its arm, dealing moderate damage.
    
            GUARD: As soon as it moves right in front of your character.
    
    2. K. Sai goes in to the center of its opponents row and spurts out some sort
       of strange liquid at its opponent, damaging him once for moderate damage,
       and with the possibility of causing blindness.
    
            GUARD: As soon as it moves into the center row of your character.
    
    3. K. Sai goes up to its opponent, then latches onto him, and explodes,
       killing itself and causing heavy damage to its opponent.
    
            GUARD: As soon as it moves right in front of your character.
    
    
    
    Number: 5
    Name: T. Sai (1550HP)
    Locations: East City Ruins
    Drops: 1590EXP, 60AP, 230Z, Large Beam HP Capsule
    
    Attacks
    =======
    1. T. Sai goes straight up to its opponent and hits him over the head once with
       its arm, dealing moderate damage.
    
            GUARD: As soon as it moves right in front of your character.
    
    2. T. Sai goes in to the center of its opponents row and spurts out some sort
       of strange liquid at its opponent, damaging him once for moderate damage,
       and with the possibility of causing blindness.
    
            GUARD: As soon as it moves into the center row of your character.
    
    3. T. Sai goes up to its opponent, then latches onto him, and explodes,
       killing itself and causing heavy damage to its opponent.
    
            GUARD: As soon as it moves right in front of your character.
    
    
    
    Number: 6
    Name: Pirate Robot
    Locations: Pirate Cave
    Drops: 5400EXP, 240AP, 750Z, Scrap Iron, Satellite Laser
    Resistant to Ice
    
    Attacks
    =======
    1. Pirate Robot moves right in front of your character and hits him once with
       his rapier for heavy damage.
    
            GUARD: As soon as it moves into position in front of your character.
    
    2. Pirate Robot moves into the center of its targets row and takes out a
       machine gun and shoots your character about a dozen times for moderate damage
       each hit.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    
    
    Number: 7
    Name: Skull Robot (2600HP)
    Locations: Pirate Cave
    Drops: 1950EXP, 120AP, 450Z, Scrap Iron, Multi-Missile
    
    Attacks
    =======
    1. Skull Robot moves right in front of your character and hits him once with
       his rapier for heavy damage.
    
            GUARD: As soon as it moves into position in front of your character.
    
    2. Skull Robot moves into the center of its targets row and takes out a
       machine gun and shoots your character about a dozen times for moderate damage
       each hit.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    3. Skull Robot moves in front of his target, and stabs his target with his
       mechanical tail, inflicting numerous moderately-damaging hits that has the
       possibility of inflicting Paralysis.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    
    
    Number: 8
    Name: Captain Robot (6000HP)
    Locations: Martial Arts Sewers
    Drops: 6000EXP, 300AP, 300Z, Scrap Iron, Satellite Laser, Ruby
    
    Attacks
    =======
    1. Captain Robot moves right in front of your character and hits him once with
       his rapier for heavy damage.
    
            GUARD: As soon as it moves into position in front of your character.
    
    2. Captain Robot moves into the center of its targets row and takes out a
       machine gun and shoots your character about a dozen times for moderate damage
       each hit.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    3. Captain Robot moves in front of his target, and stabs his target with his
       mechanical tail, inflicting numerous moderately-damaging hits that has the
       possibility of inflicting Paralysis.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    4. Captain Robot moves in front of his target, and stabs his target with his
       mechanical tail once, dealing moderate-heavy damage.
    
            GUARD: As soon as it moves into the central position of your character's
                   row.
    
    
    
    Number: 9
    Name: Red Ribbon Spy (2000HP)
    Locations: Muscle Tower
    Drops: 1800EXP, 120AP, 450Z, Scrap Iron, Jingle Village Bomb
    
    Attacks
    =======
    1. Red Ribbon Spy moves up to its target's row, then shoots out two laser beams
       at its target that deals out several hits of damage.
    
            GUARD: As soon as it moves up or down a row (or turns to face completely
                   horizontal for the center row).
    
    2. Red Ribbon Spy moves up to its target's row, then rushes forward and hits its
       target once with a heavy hit that deals confusion.
    
            GUARD: As soon as it moves up or down a row (or turns to face completely
                   horizontal for the center row).
    
    3. Red Ribbon Spy moves up to its target's row, then shoots out a bunch of
       bullets that cause moderate damage per hit.
    
            GUARD: As soon as it moves up or down a row (or turns to face completely
                   horizontal for the center row).
    
    
    
    Number: 10
    Name: Hired Rider (2900HP)
    Locations: Pilaf's Castle
    Drops: 2700EXP, 138AP, 580Z, Scrap Iron, Satellite Laser
    
    Attacks
    =======
    1. Hired Rider moves up to its target's row, then shoots out two laser beams
       at its target that deals out several hits of damage.
    
            GUARD: As soon as it moves up or down a row (or turns to face completely
                   horizontal for the center row).
    
    2. Hired Rider moves up to its target's row, then rushes forward and hits its
       target once with a heavy hit that deals confusion.
    
            GUARD: As soon as it moves up or down a row (or turns to face completely
                   horizontal for the center row).
    
    3. Hired Rider moves up to its target's row, then shoots out a bunch of
       bullets that cause moderate damage per hit.
    
    
    
    Number: 11
    Name: RR Tundra Robot (2300HP)
    Locations: Yunzabit Heights
    Drops: 2100EXP, 120AP, 550Z, Scrap Iron, Yunzabit Bomb
    Weak to Ki, Electricity, Resistant to Physical, Ice
    
    Attacks
    =======
    1. RR Tundra Robot points his machine gun at his target and fires about a
       dozen shots for low damage each.
    
            GUARD: As soon as RR Tundra Robot points his gun.
    
    2. RR Tundra Robot goes into the back of his opponents row, pulls his hand
       back, then shoots his hand out at his target, which jabs your character
       about five times for moderate damage.
    
            GUARD: As soon as RR Tundra Robot pulls back his fist.
    
    3. RR Tundra Robot goes into the back of his opponents row, pulls his hand
       back, then shoots both fists out at his opponent, which fly by and hit
       your character four times.
    
            GUARD: As soon as RR Tundra Robot pulls back his fist.
    
    
    
    Number: 12
    Name: RR Deserter
    Locations: Training Cave
    Drops: 72EXP, 12AP, 40Z, HP Drink 30, Bind Recovery
    
    Attacks
    =======
    1. RR Deserter moves in alignment with the character and shoots with a machine
       gun, causing several low-damage shots.
    
            GUARD: Right after it moves into position.
    
    2. RR Deserter takes out a first aid kit and heals one of its allies for 25HP.
    
    
    
    Number: 13
    Name: Red Ribbon Survivor (650HP)
    Locations: Muscle Tower
    Drops: 678EXP, 54AP, 220Z, HP Drink 50, Ki Drink 30, HP Capsule 50
    
    Attacks
    =======
    1. Red Ribbon Survivor goes to the center of his target's row, and throws a
       projectile at his target, which deals a single hit for heavy damage.
    
            GUARD: As soon as it moves into the center of its target's row.
    
    2. Red Ribbon Survivor moves in alignment with your character and shoots with a
       machine gun, causing several low-damage shots.
    
            GUARD: Right after it moves into position.
    
    3. Red Ribbon Survivor takes out a first aid kit and heals one of its allies
       or himself.
    
    
    
    Number: 14
    Name: Red Ribbon Medic (650HP)
    Locations: Yunzabit Heights
    Drops: 720EXP, 60AP, 230Z, HP Drink 50, Ki Drink 30, HP Capsule 50
    
    Attacks
    =======
    1. Red Ribbon Medic goes to the center of his target's row, and throws a
       projectile at his target, which deals a single hit for heavy damage.
    
            GUARD: As soon as it moves into the center of its target's row.
    
    2. Red Ribbon Medic moves in alignment with your character and shoots with a
       machine gun, causing several low-damage shots.
    
            GUARD: Right after it moves into position.
    
    3. Red Ribbon Medic takes out a first aid kit and heals one of its allies
       or himself.
    
    4. Red Ribbon Medic goes to the center of his opponent's row and throws a
       grenade at the target.
    
            GUARD: Right after he moves into the center of your character's row.
    
    
    
    Number: 15
    Name: RR High Soldier (730HP)
    Locations: Yunzabit Heights
    Drops: 780EXP, 60AP, 220Z, HP Drink 50, Ice Capsule
    
    Attacks
    =======
    1. RR High Soldier goes straight up to one of your characters and hits,
       jabs, and kicks over a dozen times for low amounts of damage per hit.
    
            GUARD: As soon as the RR High Soldier moves in front of his target.
    
    2. RR High Soldier goes straight up to one of your characters and punches
       him about a half dozen times.
    
            GUARD: As soon as the RR High Soldier moves in front of his target.
    
    3. RR High Soldier goes straight up to one of your characters and hits
       him once with a fire punch for very strong damage.
    
            GUARD: As soon as the RR High Soldier moves in front of his target.
    
    
    
    Number: 16
    Name: RR Northern Soldier (700HP)
    Locations: Muscle Tower
    Drops: 720EXP, 54AP, 180Z, HP Drink 50, Battle Sense
    Weak to Fire, Resistant to Ice
    
    Attacks
    =======
    1. RR Northern Soldier goes straight up to one of your characters and hits,
       jabs, and kicks over a dozen times for low amounts of damage per hit.
    
            GUARD: As soon as the RR Northern soldier moves in front of his target.
    
    2. RR Northern Soldier goes straight up to one of your characters and punches
       him about a half dozen times.
    
            GUARD: As soon as the RR Northern soldier moves in front of his target.
    
    3. RR Northern Soldier goes straight up to one of your characters and hits
       him once with a fire punch for very strong damage.
    
            GUARD: As soon as the RR Northern soldier moves in front of his target.
    
    
    
    Number: 17
    Name: RR Ex-Sergeant
    Locations: Training Cave
    Drops: 120EXP, 18AP, 80Z, HP Drink 30
    
    Attacks
    =======
    1. RR Ex-Sergeant moves in closely, twirls his wrench and attacks your
       character.
    
            GUARD: Right after he finishes twirling his wrench in a 360 motion once.
    
    2. RR-Ex Sergeant moves in alignment with the character and shoots with a pistol
       like weapon causing multiple low-damage shots.
    
            GUARD: Right after he moves into position.
    
    
    
    Number: 18
    Name: RR Ex-Staff Sergeant (800HP)
    Locations: Yunzabit Heights
    Drops: 840EXP, 66AP, 280Z, HP Drink 50, Freeze Capsule
    
    Attacks
    =======
    1. RR Ex-Staff Sergeant moves in closely, twirls his wrench and attacks your
       character.
    
            GUARD: Right after he finishes twirling his wrench in a 360 motion once.
    
    2. RR-Ex Staff Sergeant moves in alignment with the character and shoots with a
       pistol like weapon causing multiple low-damage shots.
    
            GUARD: Right after he moves into position.
    
    3. RR-Ex Staff Sergeant goes to the center of his opponent's row and throws his
       wrench at the target.
    
            GUARD: Right after he moves into the center of your character's row.
    
    
    
    Number: 19
    Name: Female Bandit (440HP)
    Locations: East Mt. Paozu
    Drops: 480EXP, 42AP, 220Z
    
    Attacks
    =======
    1. The Female Bandit will align up along a central position, then throw her
       chain weapon at her target for a single high damage hit.
    
            GUARD: As soon as she moves into her position for attacking.
    
    2. The Female Bandit will move in close to her target, sending out a bunch of
       hearts at her target for several moderate-damage hits, causing Panic.
    
            GUARD: As soon as she moves in front of her target.
    
    3. Female Bandit sends her ball and chain into the ground, then propels herself
       forward from the momentum and kicks her target for a single high-damage
       attack.
    
            GUARD: As soon as her ball and chain hits the ground, before she
                    launches herself into the air.
    
    
    
    Number: 20
    Name: Snow Bandit Girl
    Locations: Mt. Frappe, Holly Plains
    Drops: 330XP, 30AP, 120Z, Freeze Recovery, Small Bean
    
    Attacks
    =======
    1. The Snow Bandit Girl will align up along a central position, then throw her
       chain weapon at her target for a single high damage hit.
    
            GUARD: As soon as she moves into her position for attacking.
    
    2. The Snow Bandit Girl will move in close to her target, sending out a bunch of
       hearts at her target for several moderate-damage hits, causing Panic.
    
            GUARD: As soon as she moves in front of her target.
    
    3. Snow Bandit sends her ball and chain into the ground, then propels herself
       forward from the momentum and kicks her target for a single high-damage
       attack.
    
            GUARD: As soon as her ball and chain hits the ground, before she
                    launches herself into the air.
    
    
    
    Number: 21
    Name: Bandit Queen (1400HP)
    Locations: Mt. Paozu Dragon Rock, Paprika Wasteland, Gizard Wasteland
    Drops: 1200EXP, 60AP, 440Z, Large Bean, HP Drink 30, Emerald
    
    Attacks
    =======
    1. The Bandit Queen will align up along a central position, then throw her
       chain weapon at her target for a single high damage hit.
    
            GUARD: As soon as she moves into her position for attacking.
    
    2. The Bandit Queen will move in close to her target, sending out a bunch of
       hearts at her target for several moderate-damage hits, causing Panic.
    
            GUARD: As soon as she moves in front of her target.
    
    3. Bandit Queen sends her ball and chain into the ground, then propels herself
       forward from the momentum and kicks her target for a single high-damage
       attack.
    
            GUARD: As soon as her ball and chain hits the ground, before she
                    launches herself into the air.
    
    4. Bandit Queen moves to the center of the screen, then swings her ball and
       chain around once, hitting all party members once, dealing moderate damage.
    
            GUARD: Once she moves into the center of the screen.
    
    
    
    Number: 22
    Name: Bandit
    Locations: Mt. Paozu
    Drops: 156EXP, 18AP, 100Z
    
    Attacks
    =======
    1. Bandit will move forward in front of your character (but not right in front)
       and slash at your character with his sword.
    
            GUARD: As soon as he moves into position hit the Guard button.
    
    2. Bandit will move forward to try to attack your character, but the top half
       of his sword will break off and twirl to the left and offscreen, before he
       bashes the remaining half of the sword over your character. This attack is
       also capable of confusing its target.
    
            GUARD: Your prompt to guard against the attack will be shortly right
                   after the top half of his sword breaks off and flies offscreen.
    
    3. Bandit will move to the back of the screen and jump in the air, slashing the
       ground with his sword, sending a tremor through the earth and hitting your
       character.
    
            GUARD: As soon as he jumps into the air is when you should hit the
                   respective Active Guard button.
    
    4. Bandit can raise its Attack stat.
    
    
    
    Number: 23
    Name: Snow Bandit
    Locations: Mt. Frappe, Holly Plains
    Drops: 420EXP, 36AP, 120Z, Freeze Recovery, Small Bean
    
    Attacks
    =======
    1. Bandit will move forward to try to attack your character, but the top half
       of his sword will break off and twirl to the left and offscreen, before he
       bashes the remaining half of the sword over your character. This attack is
       also capable of confusing its target.
    
            GUARD: Your prompt to guard against the attack will be shortly right
                   after the top half of his sword breaks off and flies offscreen.
    
    2. Snow Bandit moves to the back of the screen, then jumps into the air, with
       his sword slamming into the ground and sending a line of ice at each person
       in your party, causing a single high-damage hit of ice damage.
    
            GUARD: As soon as the Snow Bandit jumps into the air.
    
    3. Snow Bandit moves forward and slashes his opponent once with his rapier for
       a very high damage hit.
    
            GUARD: As soon as he moves in front of his target.
    
    4. Snow Bandit can raise his attack.
    
    
    
    Number: 24
    Name: Bandit King (1600HP)
    Locations: Mt. Paozu Dragon Rock, Paprika Wasteland, Gizard Wasteland
    Drops: 1440EXP, 60AP, 380Z, Medium Bean, Large Bean, Hermit Medicine
    
    Attacks
    =======
    1. Bandit King will move forward to try to attack his target, but the top half
       of his sword will break off and twirl to the left and offscreen, before he
       bashes the remaining half of the sword over your character. This attack is
       also capable of confusing its target.
    
            GUARD: Your prompt to guard against the attack will be shortly right
                   after the top half of his sword breaks off and flies offscreen.
    
    2. Bandit King moves to the back of the screen, then jumps into the air, with
       his sword slamming into the ground and sending a line of rocks at each person
       in your party, causing a single high-damage hit of ice damage.
    
            GUARD: As soon as the Snow Bandit jumps into the air.
    
    3. Bandit King moves forward and slashes his opponent once with his rapier for
       a very high damage hit.
    
            GUARD: As soon as he moves in front of his target.
    
    4. Bandit King can raise his attack.
    
    
    
    Number: 25
    Name: Thief Fox
    Locations: Mt. Paozu
    Drops: 78EXP, 12AP, 95Z, Small Bean, Smoke Bomb, Zeni Boost
    
    Attacks
    =======
    1. Thief Fox moves to the center of the screen between your character and the
       back end and shoots your character with a single high-damage hit.
    
            GUARD: As soon as he comes into position in front of you.
    
    2. Thief Fox moves right in front of your character and hits him with a single
       high-damage hit.
    
            GUARD: As soon as he comes into position in front of you.
    
    
    
    Number: 26
    Name: Veteran Fox (890HP)
    Locations: Devil's Toilet, Pilaf's Castle
    Drops: 840EXP, 54AP, 350Z, HP Drink 50, Smoke Bomb, Opal
    
    Attacks
    =======
    1. Veteran Fox moves right in front of your character and hits him with a
       single high-damage hit.
    
            GUARD: As soon as he comes into position in front of you.
    
    2. Veteran Fox moves in close and throws his knives at his target for a
       single high-damage hit.
    
            GUARD: As soon as he comes into position in front of you.
    
    3. Veteran Fox moves in close, then dashes right past his target, causing
       a single high-damage hit in the process.
    
           GUARD: As soon as he comes into position in front of you.
    
    4. Veteran Fox will flee, raising its targets Rage Gauge up a little bit.
    
    
    
    Number: 27
    Name: Racketeer Fox (630HP)
    Locations: Muscle Tower
    Drops:  600EXP, 42AP, 220Z, HP Drink 50, Smoke Bomb, Zeni Boost
    
    Attacks
    =======
    1. Racketeer Fox moves right in front of your character and hits him with a
       single high-damage hit.
    
            GUARD: As soon as he comes into position in front of you.
    
    2. Racketeer Fox moves in close and throws his knives at his target for a
       single high-damage hit.
    
            GUARD: As soon as he comes into position in front of you.
    
    3. Rackeeter Fox moves in close, then dashes right past his target, causing
       a single high-damage hit in the process.
    
           GUARD: As soon as he comes into position in front of you.
    
    4. Racketeer Fox will flee, raising its targets Rage Gauge up a little bit.
    
    
    
    Number: 28
    Name: Sniper (1340HP)
    Locations: Pilaf's Castle
    Drops: 1800EXP, 84AP, 650Z, HP Drink 50, Double Drink 50, Recover Capsule
    
    Attacks
    =======
    1. Sniper goes back and off the screen, and snipes a character, instantly
       killing him, with no chance to guard.
    
    
    
    Number: 29
    Name: Refugee (452HP)
    Locations: Holly Plains
    Drops: 540EXP, 48AP, 250Z, Ki Drink 30, Freeze Recovery, Freeze Ring
    
    Attacks
    =======
    1. Refugee moves close to but not right in front of his target, and stabs his
       target with his knife four times.
    
            GUARD: As soon as he moves into an attacking position.
    
    2. Refugee moves into the back area of the row of his target, takes out and sets
       up a tripod, and sends a missile at his target causing a single vicious
       high-damage attack.
    
            GUARD: Once he is finished setting up his tripod.
    
    3. Refugee moves into the middle of the row of his target, then hurls himself
       forward and hits his target with a single high-powered punch.
    
            GUARD: As soon as he moves into the middle of his attacking row.
    
    4. Refugee can also steal a random item.
    
            GUARD: Instantly, there is basically no prompting for this beforehand.
    
    
    
    Number: 30
    Name: Elite Assassin (1600HP)
    Locations: Martial Arts Sewer
    Drops: 1320EXP, 84AP, 850Z, HP Drink 50, Large Bean, Perception Charm
    
    Attacks
    =======
    1. Elite Assassin goes back and off the screen, and snipes a character, which
       has the possibility of causing darkness.
    
            GUARD: As soon as the crosshairs set over your character.
    
    2. Elite Assassin moves into the back area of the row of his target, takes out
       and sets up a tripod, and sends a missile at his target causing a single
       vicious high-damage attack.
    
            GUARD: Once he is finished setting up his tripod.
    
    
    
    Number: 31
    Name: Fugitive
    Locations: Holly Plains
    Drops: 450EXP, 42AP, 400Z, Ki Drink 30, Missile, Zeni Boost
    
    Attacks
    =======
    1. Fugitive moves in front of his target, does a weird jiggle three times,
       then punches his target thrice.
    
            GUARD: Right after he does his weird jiggle thrice.
    
    2. Fugitive can call on a Helper Robot.
    
    
    
    Number: 32
    Name: Piratess (700HP)
    Locations: Pirate Cave
    Drops: 780EXP, 54AP, 350Z, Medium Bean, Smoke Bomb, Amethyst
    
    Attacks
    =======
    1. Piratess moves close to but not right in front of her target, stabs your
       character with a single hit, then rapid stabs him some more for several
       hits worth moderate damage each.
    
            GUARD: Right as soon as the Piratess moves in close to your character.
    
    2. Piratess moves into the back of her target's row and hits him with a sort of
       projectile that deals a single hit and is able to inflict poison.
    
            GUARD: Right as soon as she moves into the back row of her target.
    
    
    
    Number: 33
    Name: Female Desert Bandit (640HP)
    Locations: Desert
    Drops: 660EXP, 54AP, 300Z, Small Bean, Dragonbone Powder, Opal
    
    Attacks
    =======
    1. Female Desert Bandit moves close to but not right on front of your character
       and hits him several times with her rapier for moderate damage.
    
            GUARD: As soon as she gets close to your character.
    
    2. Female Desert Bandit goes into the back of her target's row, and throws a
       dagger at her target that can poison (but does NOT do damage).
    
            GUARD: As soon as she goes into her attacking position in the back.
    
    
    
    Number: 34
    Name: Pirate (780HP)
    Locations: Pirate Cave
    Drops: 810EXP, 54AP, 300Z, Medium Bean, Attack Water
    
    Attacks
    =======
    1. Pirate moves close to but not right in front of his target, then stabs your
       character once with a single heavy-damage attack.
    
            GUARD: Right as soon as the Pirate moves in close to your character.
    
    2. Pirate moves into the center of his foe's row, lifts a barrel up, then
       throws it at your character to cause a single hit dealing heavy damage.
    
            GUARD: Once he lifts his barrel up.
    
    3. Pirate can raise his attack strength.
    
    
    
    
    Number: 35
    Name: Desert Bandit (680HP)
    Locations: Desert
    Drops: 690EXP, 54AP, 220Z, Medium Bean, Dragonbone Powder
    
    Attacks
    =======
    1. Desert Bandit goes to the center of the screen, then hits all of your party
       members several times for moderate damage.
    
            GUARD: Once he moves into the center of the screen.
    
    2. Desert Bandit moves right in front of his target and hits him once with his
       sword.
    
            GUARD: As soon as he gets close to your character.
    
    3. Desert Bandit moves into the center of his foe's row, lifts a barrel up,
       then throws it at your character to cause a single hit dealing heavy damage.
    
            GUARD: Once he lifts his barrel up.
    
    
    
    Number: 36
    Name: Rabbit Private 1
    Locations:
    Drops: 60EXP, 12AP, 60Z
    
    Attacks
    =======
    1. The Rabbit Private moves right in front of your character and rapid-punches
       the character multiple times for low damage with each character.
    
            GUARD: As soon as he moves into position.
    
    2. The Rabbit Private moves forward slightly in long-range alignment with
       its target, takes out a Molotov cocktail and throws it at the character to
       cause an explosion.
    
            GUARD: As soon as he moves into position.
    
    3. The Rabbit Private moves right in front of your character and hits him once
       for a high-damage attack.
    
            GUARD: As soon as he moves into position.
    
    4. The Rabbit Private moves right in front of your character and hits him once
       for a high-damage attack. In lead-up to his attack he will swing his rifle
       once.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 37
    Name: Rabbit Elite Guard 1
    Locations:
    Drops: 72EXP, 18AP, 80Z, HP Drink 30, Ki Drink 30
    
    Attacks
    =======
    1. The Rabbit Elite Guard moves right in front of your character and rapid-
       punches the character multiple times for low damage with each character.
    
            GUARD: As soon as he moves into position.
    
    2. The Rabbit Elite Guard moves forward slightly in long-range alignment with
       its target, takes out a machine gun and shoots a high barrage of ammunition
       for low damage each shot.
    
            GUARD: As soon as he moves into position.
    
    3. The Rabbit Elite Guard moves forward slightly in long-range alignment with
       its target, takes out a machine gun and shoots a single high-powered shot.
    
            GUARD: As soon as he moves into position.
    
    4. The Rabbit Elite Guard moves forward slightly in long-range alignment with
       its target, takes out a Molotov cocktail and throws it at the character to
       cause an explosion.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 38
    Name: Rabit Survivor 1 (450HP)
    Locations: East Mt. Paozu
    Drops: 510EXP, 42AP, 250Z, HP Drink 30, Ki Drink 30
    
    Attacks
    =======
    1. The Rabbit Survivor moves right in front of your character and rapid-
       kicks the character multiple times for low damage with each character.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 39
    Name: Rabbit Private 2
    Locations:
    Drops: 72EXP, 12AP, 40Z
    
    Attacks
    =======
    1. The Rabbit Private moves right in front of your character and rapid-punches
       the character multiple times for low damage with each character.
    
            GUARD: As soon as he moves into position.
    
    2. The Rabbit Private moves forward slightly in long-range alignment with
       its target, takes out a Molotov cocktail and throws it at the character to
       cause an explosion.
    
            GUARD: As soon as he moves into position.
    
    3. The Rabbit Private moves right in front of your character and hits him once
       for a high-damage attack.
    
            GUARD: As soon as he moves into position.
    
    4. The Rabbit Private moves right in front of your character and hits him once
       for a high-damage attack. In lead-up to his attack he will swing his rifle
       once.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 40
    Name: Rabbit Elite Guard 2
    Locations:
    Drops: 90EXP, 18AP, 60Z, HP Drink 30, Ki Drink 30
    
    Attacks
    =======
    1. The Rabbit Elite Guard moves right in front of your character and rapid-
       punches the character multiple times for low damage with each character.
    
            GUARD: As soon as he moves into position.
    
    2. The Rabbit Elite Guard moves forward slightly in long-range alignment with
       its target, takes out a machine gun and shoots a high barrage of ammunition
       for low damage each shot.
    
            GUARD: As soon as he moves into position.
    
    3. The Rabbit Elite Guard moves forward slightly in long-range alignment with
       its target, takes out a machine gun and shoots a single high-powered shot.
    
            GUARD: As soon as he moves into position.
    
    4. The Rabbit Elite Guard moves forward slightly in long-range alignment with
       its target, takes out a Molotov cocktail and throws it at the character to
       cause an explosion.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 41
    Name: Rabbit Survivor 2 (520HP)
    Locations: East Mt. Paozu
    Drops: 540EXP, 32AP, 200Z, HP Drink 30, Ki Drink 30
    
    Attacks
    =======
    1. The Rabbit Survivor moves right in front of your character and kicks him
       once for high damage.
    
            GUARD: As soon as he moves into position
    
    2. The Rabbit Survivor moves right in front of your character, swings his
       bayonet around, and hits your character with it, causing possible stunning.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 42
    Name: Female Pupil (840HP)
    Locations: Mutaito's Grounds
    Drops: 900EXP, 60AP, 360Z, Medium Bean, Large Bean
    
    Attacks
    =======
    1. Female Pupil moves to the front of her targets row and shoots a ball of
       energy at her target.
    
            GUARD: As soon as she moves into attacking position.
    
    2. Female Pupil moves right in front of your character and hits him with her
       sword several times for mdoerate damage.
    
            GUARD: As soon as she moves in front of your character.
    
    
    
    Number: 43
    Name: Master (990HP)
    Locations: Mutaito's Grounds
    Drops: 1020EXP, 60AP, 550Z, Medium Bean, Hermit Spring Water, Hermit Milk
    
    Attacks
    =======
    1. Master jumps into the back of her opponents row, then jumps again and slashes
       her sword, sending a shockwave of energy at her target for a single high
       damage hit.
    
            GUARD: Once she jumps while in the back.
    
    2. Master moves to the front of her targets row and shoots a ball of
       energy at her target.
    
            GUARD: As soon as she moves into attacking position.
    
    
    
    Number: 44
    Name: Betrayer
    Locations: Bamboo Forest
    Drops: 60EXP, 12AP, 40Z
    
    Attacks
    =======
    1. The Betrayer will come straight up to you, and hit you a couple of times for
       a medium amount of damage.
    
            GUARD: As soon as he comes into position in front of you.
    
    2. The Betrayer will move to align with your character from a long-distance
       range, and shoot you multiple times with a gun.
    
            GUARD: As soon as he moves forward into his shooting position.
    
    
    
    Number: 45
    Name: Expelled Pupil (890HP)
    Locations: Mutaito's Grounds
    Drops: 870EXP, 60AP, 300Z, Medium Bean, Darkness Recovery
    
    Attacks
    =======
    1. Expelled Pupil goes straight up to your character and attacks him with
       several chops and kicks.
    
            GUARD: Right as soon as the Pupil moves in front of your character.
    
    2. Expelled Pupil will go right in front of your character and use a solar
       flare, which can blind (but does no damage).
    
            GUARD: Right as soon as the Pupil moves in front of your character.
    
    
    
    Number: 46
    Name: Pupil
    Locations: Divine Crossing, Martial Arts Temple
    Drops: 90EXP, 12AP, Small Bean, Darkness Recovery
    
    Attacks
    =======
    1. Pupil goes straight up to your character and attacks him with several
       chops and kicks.
    
            GUARD: Right as soon as the Pupil moves in front of your character.
    
    2. Pupil will go right in front of your character and use a solar flare, which
       can blind (but does no damage).
    
            GUARD: Right as soon as the Pupil moves in front of your character.
    
    
    
    Number: 47
    Name: Would-be Fighter
    Locations: Divine Crossing
    Drops: 156EXP, 18AP, 80Z
    
    Attacks
    =======
    1. Would-be Fighter moves forward slightly in long-range alignment with his
       target, rapidly gathers a yellow orb of energy and sends it at your
       character.
    
            GUARD: Just a short fraction of a second after he begins to gather
                   energy.
    
    
    
    Number: 48
    Name: Rowdy Fighter (1050HP)
    Locations: Mutaito's Grounds
    Drops: 1200EXP, 60AP, 500Z, Medium Bean, Dragonbone Powder, Hermit Medicine
    
    Attacks
    =======
    1. Rowdy Fighter goes straight up to your character and attacks him with several
       chops and kicks.
    
            GUARD: Right as soon as the Instructor moves in front of your character.
    
    1. Rowdy Fighter goes straight up to your character and attacks him with a
       single short blast of an energy wave.
    
            GUARD: Right as soon as the Rowdy Fighter moves in front of your
                   character.
    
    3. Rowdy Fighter moves forward slightly, generates a yellow beam of energy and
       shoots it at your character.
    
            GUARD: Very shortly after he begins to generate his ki attack.
    
    
    
    Number: 49
    Name: Instructor
    Locations: Bamboo Forest, Martial Arts Temple
    Drops: 120EXP, 18AP, Small Bean, Medium Bean
    
    Attacks
    =======
    1. Instructor goes straight up to your character and attacks him with several
       chops and kicks.
    
            GUARD: Right as soon as the Instructor moves in front of your character.
    
    1. Instructor goes straight up to your character and attacks him with a single
       short blast of an energy wave.
    
            GUARD: Right as soon as the Instructor moves in front of your character.
    
    3. Instructor moves forward slightly, generates a yellow beam of energy and
       shoots it at your character.
    
            GUARD: Very shortly after he begins to generate his ki attack.
    
    
    
    Number: 50
    Name: Princess' Servant (300HP)
    Locations: Princess Snake's Mansion
    Drops: 210EXP, 24AP, 160Z, Medium Bean, Poison Recovery
    
    Attacks
    =======
    1. Princess' Servant will move right in front of your character and hit him once
       with her hands, with the possibility of dealing damage.
    
            GUARD: As soon as she moves into her attacking position.
    
    2. Princess' Servent moves into the back row of the central row, and shoots a
       wave of fire at all targets, hitting thrice.
    
            GUARD: As soon as she moves into her attacking position and begins
                   gathering the fire in her hands.
    
    3. Princess' Servant will move right in front of your character and hit him once
       with her hands, with the possibility of dealing poison.
    
            GUARD: As soon as she moves into her attacking position.
    
    
    
    Number: 51
    Name: Princess' Guard (320HP)
    Locations: Princess Snake's Mansion
    Drops: 240EXP, 12AP, 180Z
    
    Attacks
    =======
    1. Princess' Guard will move right in front of your character and hit him once
       with her hands, with the possibility of dealing damage.
    
            GUARD: As soon as she moves into her attacking position.
    
    2. Princess' Guard moves into the back row of her target's row, and shoots a
       beam of energy at him, hitting thrice.
    
            GUARD: As soon as she moves into her attacking position and begins
                   gathering the blue beam of energy.
    
    3. Princess' Guard will move right in front of your character and hit him once
       with her hands, with the possibility of dealing poison.
    
            GUARD: As soon as she moves into her attacking position.
    
    
    
    Number: 52
    Name: Weird Girl (1500HP)
    Locations: Martial Arts Sewers
    Drops: 1200EXP, 78AP, 1200Z, HP Drink 50, Panic Recovery, Confuse Bracelet
    
    Attacks
    =======
    1. Weird Girl will move right in front of your character and hit him once
       with her hands, with the possibility of dealing damage.
    
            GUARD: As soon as she moves into her attacking position.
    
    2. Weird Girl moves into the back row of her target's row, and shoots a
       beam of energy at him, hitting thrice.
    
            GUARD: As soon as she moves into her attacking position and begins
                   gathering the blue beam of energy.
    
    3. Weird Girl will move right in front of your character and hit him once
       with her hands, with the possibility of dealing poison.
    
            GUARD: As soon as she moves into her attacking position.
    
    
    
    Number: 53
    Name: Raider
    Locations: Training Cave
    Drops: 120EXP, 18AP, 180Z, Ki Drink 30, HP Drink 30
    
    Attacks
    =======
    1. Raider moves slightly to be aligned with a character, and shoots him from
       long-distance with a gun for a single highly-damaging shot.
    
            GUARD: Right after she moves into position.
    
    2. Raider moves right in front of your character and hits him with a single
       high-powered attack, which can cause stunning.
    
            GUARD: Right as soon as she moves in front of you.
    
    
    
    Number: 54
    Name: Thug (500HP)
    Locations: East Mt. Paozu
    Drops: 660EXP, 48AP, 350Z, Small Bean, Evasion Secrets
    
    Attacks
    =======
    1. Thug moves right in front of her target and shoots a single bullet at her
       target.
    
            GUARD: As soon as she moves in to shoot.
    
    2. Thug moves right in front of her target and shoots a barrage of bullets at
       her target.
    
            GUARD: As soon as she moves in to shoot.
    
    3. Thug moves right in front of your character and hits him with a single
       high-powered attack, which can cause stunning.
    
            GUARD: Right as soon as she moves in front of you.
    
    
    
    Number: 55
    Name: Grave Robber (980HP)
    Locations: Devil's Toilet
    Drops: 960EXP, 60AP, 390Z, HP Drink 50, Battle Sense, Amethyst
    
    Attacks
    =======
    1. Grave Robber moves right in front of her target and shoots a single bullet
       at her target.
    
            GUARD: As soon as she moves in to shoot.
    
    2. Grave Robber moves right in front of her target and shoots a barrage of
       bullets at her target.
    
            GUARD: As soon as she moves in to shoot.
    
    3. Grave Robber moves right in front of your character and hits him with a
       single high-powered attack, which can cause stunning.
    
            GUARD: Right as soon as she moves in front of you.
    
    
    
    Number: 56
    Name: Meadow Wizard
    Locations: Spinach Wastes
    Drops: 360EXP, 30AP, 130Z
    
    Attacks
    =======
    1. Meadow Wizard raises his staff and sends out some energy waves, causing low
       damage with the possibility of sending his target to sleep.
    
            GUARD: Once he raises his staff.
    
    2. Meadow Wizard will move to the center of the screen, then raise his staff
       and send out a burst of flame at each of your on-screen characters, causing
       a single high-damage attack.
    
            GUARD: Once he raises his staff.
    
    
    
    Number: 57
    Name: Spring Guard (620HP)
    Locations: Hermit Spring
    Drops: 690EXP, 54AP, 250Z, Defocus Card, Hermit Elixir
    Weak to Ki
    
    Attacks
    =======
    1. Spring Guard moves into the center of his target's row, raises his staff,
       and sends out supersonic waves with the ability to put its target to sleep,
       causing a single hit of damage.
    
            GUARD: As soon as he raises his staff.
    
    2. Spring Guard moves into the center of the screen, raises his staff, then
       sends out streams of fire at all of his targets, causing several moderately
       damaging hits.
    
            GUARD: As soon as he raises his staff.
    
    3. Spring Guard moves into the center of his target's row, then throws his
       staff in front of his target. The staff comes to life and attacks the target
       several times.
    
            GUARD: As soon as Spring Guard throws his staff.
    
    4. Spring Guard can revive any ally of his own that has already been felled in
       battle.
    
    
    
    Number: 58
    Name: Red Shaman (980HP)
    Locations: Devil's Toilet
    Drops: 960EXP, 60AP, 510Z, Medium Bean, Phoenix Feather
    Weak to Ki
    
    Attacks
    =======
    1. Red Shaman raises his staff and sends out some energy waves, causing low
       damage with the possibility of sending his target to sleep.
    
            GUARD: Once he raises his staff.
    
    2. Red Shaman will move to the center of the screen, then raise his staff
       and send out a burst of flame at each of your on-screen characters, causing
       a single high-damage attack.
    
            GUARD: Once he raises his staff.
    
    3. Red Shaman moves into the center of his target's row, then throws his
       staff in front of his target. The staff comes to life and attacks the target
       several times.
    
            GUARD: As soon as Spring Guard throws his staff.
    
    4. Red Shaman can revive any ally of his own that has already been felled in
       battle.
    
    
    
    Number: 59
    Name: Distrustful Man
    Locations: Spinach Wastes
    Drops: 660EXP, 36AP, 140Z
    
    Attacks
    =======
    1. The Distrustful Man moves in front of his target, and hits him twice with
       his spear.
    
            GUARD: As soon as the Distrustful Man moves into position.
    
    2. The Distrustful Man moves into central alignment with his target, then
       throws his spear at the target, causing the victim a single hit with heavy
       damage.
    
            GUARD: As soon as the Distrustful Man moves into position.
    
    3. Distrustful Man can raise his Attack strength.
    
    
    
    Number: 60
    Name: Violent Tribesman
    Locations: East Mt. Paozu
    Drops: 780EXP, 54AP, 290Z, Anger Jewel, Paozu Stone, Counter Bracelet
    
    Attacks
    =======
    1. Violent Tribesman will move towards the back of the row of his target, then
       heft his spear and throw it at his target, causing a single hit of high
       damage.
    
            GUARD: Once he picks up his spear.
    
    2. Violent Tribesman moves right in front of his target, hitting your
       character twice with his spear.
    
            GUARD: As soon as Violent Tribesman moves in front of your character.
    
    3. Violent Tribesman can raise his attack.
    
    
    
    Number: 61
    Name: Ruin Guard (1300HP)
    Locations: Nemuria Ruins
    Drops: 1440EXP, 78AP, 460Z, Medium Bean, Defense Water, Defense Bracelet
    
    Attacks
    =======
    1. Ruin Guard will move towards the back of the row of his target, then
       heft his spear and throw it at his target, causing a single hit of high
       damage.
    
            GUARD: Once he picks up his spear.
    
    2. Ruin Guard moves right in front of his target, hitting your
       character twice with his spear.
    
            GUARD: As soon as Violent Tribesman moves in front of your character.
    
    3. Ruin Guard can raise his attack.
    
    
    
    Number: 62
    Name: Winged Dragon (1800HP)
    Locations: Desert
    Drops: 1740EXP, 114AP, 450Z, Medium Bean, Paozu Stone, Phoenix Feather
    
    Attacks
    =======
    1. Winged Dragon will hover for a bit, then move forward and kick his feet
       at his target several times for heavy damage.
    
            GUARD: As soon as he starts to hover around a bit (it is difficult to
                   tell though).
    
    2. Winged Dragon moves forward a bit, flaps his wings, rises high into the air,
       then comes back down to slam into the ground, causing heavy damage to all
       party members.
    
            GUARD: As soon as he is completely off the screen while rising up.
    
    
    
    Number: 63
    Name: Violent Dragon (2300HP)
    Locations: Break Wastelands Desert Portion
    Drops: 1860EXP, 138AP, 550Z, Medium Bean, Large Bean, Speed Emblem
    
    Attacks
    =======
    1. Violent Dragon will hover for a bit, then move forward and kick his feet
       at his target several times for heavy damage.
    
            GUARD: As soon as he starts to hover around a bit (it is difficult to
                   tell though).
    
    2. Violent Dragon moves forward a bit, flaps his wings, rises high into the air,
       then comes back down to slam into the ground, causing heavy damage to all
       party members.
    
            GUARD: As soon as he is completely off the screen while rising up.
    
    1. Violent Dragon will hover for a bit, then move forward and latch onto his
       target with his feet, absorbing some HP away from your character into
       himself.
    
            GUARD: As soon as he starts to hover around a bit (it is difficult to
                   tell though).
    
    
    
    Number: 64
    Name: Snow Dragon (960HP)
    Locations: Holly Plains
    Drops: 870EXP, 60AP, 320Z, Medium Bean, Jingle Village Bomb
    
    Attacks
    =======
    1. Snow Dragon swoops in front of its target, then hits its target with its
       lower claws, causing several hits for low-moderate damage that it then
       reabsorbs.
    
    2. Snow Dragon backs up a bit, kicks up some dust, then flies straight at your
       party, injuring every character twice for moderate-high damage.
    
            GUARD: Right after he kicks up the dust.
    
    3. Snow Dragon can also raise his Defense
    
    
    
    Number: 65
    Name: Dinosaur (2500HP)
    Locations: Break Wasteland/Desert Portion
    Drops: 2040EXP, 138AP, 600Z, Large Bean, MAX Bean
    
    Attacks
    =======
    1. Dinosaur will rear its head back, then snap its head forward, letting
       out a breath that hits each character thrice.
    
            GUARD: While he is rearing his head back.
    
    2. Dinosaur will back up to the back of the screen, then dash forward,
       hitting all of your party members at once with a single hit each.
    
            GUARD: After he has finished backing up.
    
    3. Dinosaur moves right in front of his target and bites twice for moderate
       damage each hit.
    
            GUARD: Right after he moves in front of your character.
    
    
    
    Number: 66
    Name: Ice Dinosaur (2600HP)
    Locations: Yunzabit Heights
    Drops: 2400EXP, 120AP, 450Z, Medium Bean, Large Bean, Ice Glove
    Weak to Fire, Resistant to Ice
    
    Attacks
    =======
    1. Ice Dinosaur will rear its head back, then snap its head forward, letting
       out an icy breath that hits each character thrice, and has the possibility
       too freeze.
    
            GUARD: While he is rearing his head back.
    
    2. Ice Dinosaur will back up to the back of the screen, then dash forward,
       hitting all of your party members at once with a single hit each.
    
            GUARD: After he has finished backing up.
    
    3. Ice Dinosaur moves right in front of his target and bites twice for moderate
       damage each hit.
    
            GUARD: Right after he moves in front of your character.
    
    
    
    Number: 67
    Name: Fire Dinosaur (3300HP)
    Locations: Mt. Paozu Dragon Rock, Gizard Wasteland
    Drops: 2700EXP, 150AP, 500Z, Large Bean, MAX Bean, Protective Crest
    Resistant to Fire, Weak to Ice
    
    Attacks
    =======
    1. Fire Dinosaur will rear its head back, then snap its head forward, letting
       out a fiery breath that hits each character thrice.
    
            GUARD: While he is rearing his head back.
    
    2. Fire Dinosaur will back up to the back of the screen, then dash forward,
       hitting all of your party members at once with a single hit each.
    
            GUARD: After he has finished backing up.
    
    3. Fire Dinosaur moves right in front of his target and bites twice for moderate
       damage each hit.
    
            GUARD: Right after he moves in front of your character.
    
    
    
    Number: 68
    Name: Giant Snake
    Locations: Training Cave, Break Wasteland
    Drops: 72EXP, 12AP, 40Z, Poison Recovery, Darkness Recovery
    
    Attacks
    =======
    1. The Giant Snake moves right in front of your character and lashes out with
       its head, with the possibility of causing POISON.
    
            GUARD: Right as soon as it moves in.
    
    
    
    Number: 69
    Name: Mansion Snake (300HP)
    Locations: Princess Snake's Mansion
    Drops: 180EXP, 24AP, 180Z, Poison Recovery, Darkness Recovery
    Weak to Ice
    
    Attacks
    =======
    1. The Mansion Snake moves right in front of your character and lashes out with
       its head, with the possibility of causing its targets Defense to fall.
    
            GUARD: Right as soon as it moves in.
    
    2. The Mansion Snake moves right in front of your character and lashes out with
       its head, with the possibility of causing Poison.
    
            GUARD: Right as soon as it moves in.
    
    3. The Mansion Snake will burrow underground, causing a giant spire of rock to
       hit its target right below, possibly causing Stun.
    
            GUARD: As soon as the Mansion Snake burrows underground.
    
    
    
    Number: 70
    Name: Poisonous Snake (820HP)
    Locations: Pilaf's Castle
    Drops: 810EXP, 60AP, 250Z, Rattlesnake Scale, Poison Recovery
    Weak to Ice
    
    Attacks
    =======
    1. The Poisonous Snake moves right in front of your character and lashes out
       with its head, with the possibility of causing its targets Defense to fall.
    
            GUARD: Right as soon as it moves in.
    
    2. The Poisonous Snake moves right in front of your character and lashes out
       with its head, with the possibility of causing Panic.
    
            GUARD: Right as soon as it moves in.
    
    2. The Poisonous Snake moves to the center of the screen, then spits out poison
       at all tyour characters, dealing low damage with the possibility of causing
       poison.
    
            GUARD: Right as soon as it goes to the center.
    
    
    
    Number: 71
    Name: Lantern Ghost
    Locations: Training Cave, Bamboo Forest, Mt. Five Element
    Drops: 90EXP, 18AP, 60Z, Ki Drink 30
    
    Attacks
    =======
    1. Lantern Ghost will move right in front of your character, then swing his
       lantern upright, and gather a bunch of flames, before swinging his lantern
       back downwards, causing a single high-powered hit.
    
            GUARD: Right after he moves in front of your character.
    
    2. Lantern Ghost will move right in front of your character, then swing his
       lantern upright, and gather a bunch of flames, before swinging his lantern
       back downwards, causing several medium-damage hits.
    
            GUARD: Right after he moves in front of your character.
    
    
    
    Number: 72
    Name: Ship Ghost (450HP)
    Locations: Pirate Cave
    Drops: 840EXP, 60AP, 320Z, Ki Drink 50, Burn Capsule
    Resistant to Physical, Very Weak to Ki, Weak to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Ship Ghost will move right in front of your character, then swing his
       lantern upright, and gather a bunch of flames, before swinging his lantern
       back downwards, causing a single high-powered hit.
    
            GUARD: Right after he moves in front of your character.
    
    2. Ship Ghost will move right in front of your character, then swing his
       lantern upright, and gather a bunch of flames, before swinging his lantern
       back downwards, causing several medium-damage hits.
    
            GUARD: Right after he moves in front of your character.
    
    
    
    Number: 73
    Name: Patrol Ghost (160HP)
    Locations: Princess Snake's Mansion
    Drops: 300EXP, 24AP, 220Z, Ki Drink 50, Bravado Card
    Resistant to Physical, Very weak to Ki, Weak to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Patrol Ghost will move right in front of your character, then swing his
       lantern upright, and gather a bunch of flames, before swinging his lantern
       back downwards, causing a single high-powered hit.
    
            GUARD: Right after he moves in front of your character.
    
    2. Patrol Ghost will move right in front of your character, then swing his
       lantern upright, and gather a bunch of flames, before swinging his lantern
       back downwards, causing several medium-damage hits.
    
            GUARD: Right after he moves in front of your character.
    
    
    
    Number: 74
    Name: Ghost Pot
    Locations: Bamboo Forest, Divine Crossing, Mt. Five Element
    Drops: 114EXP, 12AP, 70Z, Ki Drink 30, Ki Drink 50
    
    Attacks
    =======
    1. The Ghost Pot will come straight up to your character, and twirl his scythe
       several times, hitting you with every rotation.
    
            GUARD: As soon as the Ghost Pot comes up to your character.
    
    2. The Ghost Pot will come straight up to your character, and twirl his scythe
       once for a single powerful strike.
    
            GUARD: As soon as the Ghost Pot comes up to your character.
    
    
    
    Number: 75
    Name: Head Ghoul
    Locations: Mt. Five Element
    Drops: 144EXP, 18AP, 100Z, Ki Drink 30
    
    Attacks
    =======
    1. The Head Ghoul will come straight up to your character, and twirl his scythe
       several times, hitting you with every rotation.
    
            GUARD: As soon as the Head Ghoul comes up to your character.
    
    2. The Head Ghoul will come straight up to your character, and twirl his scythe
       once for a single powerful strike.
    
            GUARD: As soon as the Head Ghoul comes up to your character.
    
    
    
    Number: 76
    Name: Death Sentence (180HP)
    Locations: Yemma Forest
    Drops: 480EXP, 48AP, 300Z, Ki Drink 50, Defocus Card, Evil Containment Jewel
    Strong to Physical, Very Weak to Ki, Weak to Fire, Ice, Electricity
    
    Attacks
    =======
    1. The Death Sentence will come straight up to your character, and twirl his
       scythe several times, hitting you with every rotation.
    
            GUARD: As soon as the Death Sentence comes up to your character.
    
    2. The Death Sentence will come straight up to your character, and twirl his
       scythe once for a single powerful strike.
    
            GUARD: As soon as the Death Sentence comes up to your character.
    
    
    
    Number: 77
    Name: Demon Denizen
    Locations: Divine Crossing, Mt. Five Element
    Drops: 84EXP, 12AP, 90Z, Small Bean
    
    Attacks
    =======
    1. Demon Denizen moves forward slightly into a long-range alignment position
       with your character, then begins to gather an orb of purple energy, before
       shooting out a laser at your character.
    
            GUARD: A few seconds after it begins gathering its energy orb.
    
    
    
    Number: 78
    Name: Demon Noble (900HP)
    Locations: Nemuria Ruins
    Drops: 840EXP, 60AP, 320Z, Medium Bean, Evasion Secrets, Phoenix Tail Feather
    Resistant to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Demon Noble moves to the center of his target's row, gathers a ball of blue
       energy around himself, then shoots it as a beam at his enemy.
    
            GUARD: Right after he has finished gathering his ball of energy.
    
    2. Demon Noble gathers some blue flames around his hand for about three
       seconds, then sends it at his opponent for a single damaging hit, causing
       some sort of status effect (unsure).
    
            GUARD: After he has finished gathering the flames in his hand.
    
    3. Demon Noble can raise his Evasion.
    
    
    
    Number: 79
    Name: Demon Mystic (560HP)
    Locations: Yemma Forest
    Drops: 270EXP, 42AP, 200Z, Evasion Secrets, Attract Water
    Resistant to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Demon Mystic moves to the center of his target's row, gathers a ball of blue
       energy around himself, then shoots it as a beam at his enemy.
    
            GUARD: Right after he has finished gathering his ball of energy.
    
    2. Demon Mystic gathers some blue flames around his hand for about three
       seconds, then sends it at his opponent for a single damaging hit, causing
       some sort of status effect (unsure).
    
            GUARD: After he has finished gathering the flames in his hand.
    
    3. Demon Mystic can raise his Evasion.
    
    4. Demon Mystic can revive a fellow foe.
    
    
    
    Number: 80
    Name: Gogyo Majin
    Locations: Mt. Five Element
    Drops: 168XP, 18AP, 120Z, Phoenix Feather
    
    Attacks
    =======
    1. Gogyo Majin aligns himself with his target in a long-range position, puts
       his hands together, forms several swords out of the air, and sends them at
       his target.
    
            GUARD: Right after he forms his swords in the air.
    
    2. Gogyo Majin stays right where he is, puts his hands together and hovers
       up and back a bit, before hitting the ground with his hands, sending a stream
       of fire at his target.
    
            GUARD: Right as soon as he hits the ground from his hovering position.
    
    
    3. Gogyo Majin can raise his Defense.
    
    
    
    Number: 81
    Name: Ensei Majin (1250HP)
    Locations: Yemma Forest
    Drops: 960EXP, 84AP, 450Z, Medium Bean, Defense Water, Demon Bravery
    Weak to Ki, Resistant to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Ensei Majin aligns himself with his target in a long-range position, puts
       his hands together, forms several swords out of the air, and sends them at
       his target.
    
            GUARD: Right after he forms his swords in the air.
    
    2. Ensei Majin stays right where he is, puts his hands together and hovers
       up and back a bit, before hitting the ground with his hands, sending a stream
       of fire at his target.
    
            GUARD: Right as soon as he hits the ground from his hovering position.
    
    3. Ensei Majin goes in front of his target and throws a bunch of small
       projectiles that hit your character a couple of times for moderate damage
       with the possibility of poisoning.
    
    
    
    Number: 82
    Name: Ostrich Chicken
    Locations: Spinach Wastes, Break Wasteland
    Drops: 360EXP, 24AP, 120Z, Small Bean
    
    Attacks
    =======
    1. The Ostrich Chicken will move in front of your character, shake its head
       around several times, then peck your character, which can cause paralysis.
    
            GUARD: Once it has finished shaking its head (about six times).
    
    2. The Ostrich Chicken will move in front of your character, shake its head
       around several times, then peck your character, oddly enough which can heal
       your character.
    
            GUARD: Once it has finished shaking its head (about six times).
    
    3. The Ostrich Chiken will scatter food pellets on the ground, then eats it
       up, recovering its HP.
    
    
    
    Number: 83
    Name: Sand Dodo
    Locations: Break Wastelands Desert Portion
    Drops:
    
    Attacks
    =======
    1. The Sand Dodo will move in front of your character, shake its head
       around several times, then peck your character, which can cause paralysis.
    
            GUARD: Once it has finished shaking its head (about six times).
    
    2. The Sand Dodo will move in front of your character, shake its head
       around several times, then peck your character, oddly enough which can heal
       your character.
    
            GUARD: Once it has finished shaking its head (about six times).
    
    3. The Sand Dodo will scatter food pellets on the ground, then eats it
       up, recovering its HP.
    
    
    
    Number: 84
    Name: Dododo (66HP)
    Locations: Break Wastelands Desert Portion, Break Wasteland, Mt. Paozu Dragon
               Rock, Spinach Wastes Cave
    Drops: 12300HP, 1230AP, 1Z, Hermit Spring Water, Hermit Milk, HEAD-CHA-LA
    Resistant to Physical, Ki, Fire, Ice, Electricity
    
    Attacks
    =======
    1. Dododo will flee the battle, causing very low damage to one enemy as he goes
       by.
    
            GUARD: As soon as he moves into his target's row.
    
    
    
    Number: 85
    Name: Firebird (3050HP)
    Locations: Mt. Paozu Dragon Rock
    Drops: 3600EXP, 150AP, 720Z, Large Bean, Max Bean, Phoenix Tail Feather
    Resistant to Fire, Weak to Ice
    
    Attacks
    =======
    1. Firebird flies up into the air, flaps its wings, and sends daggers of energy
       at all of your party members for a single hit each.
    
            GUARD: As soon as it flies into the air.
    
    2. Firebird moves forward, and stabs his target with his talons for a single
       hit.
    
            GUARD: As soon as it moves forward.
    
    3. Firebird gathers a bit of yellow energy and shoots it at one target.
    
            GUARD: As soon as it rears up.
    
    
    
    Number: 86
    Name: Blue Hawk (1280HP)
    Locations: Hermit Spring
    Drops: 1440EXP, 108AP, 350Z, Medium Bean, Large Bean
    Weak to Fire, Resistant Ice
    
    Attacks
    =======
    1. Blue Hawk flies up into the air, flaps its wings, and sends daggers of ice
       at all of your party members for a single hit each.
    
            GUARD: As soon as it flies into the air.
    
    2. Blue Hawk moves forward, and stabs his target with his talons for a single
       hit.
    
            GUARD: As soon as it moves forward.
    
    3. Blue Hawk gathers a bit of yellow energy and shoots it at one target, with
       the potential to freeze.
    
            GUARD: As soon as it rears up.
    
    
    
    Number: 87
    Name: Dark Condor (3500HP)
    Locations: Gizard Wasteland, Paprika Wasteland
    Drops: 4500EXP, 162AP, 620Z, Hermit Medicine, Phoenix Tail Feather, Speed Crest
    Resistant to Fire, Weak to Ice
    
    Attacks
    =======
    1. Dark Condor flies up into the air, flaps its wings, and sends several of its
    tail
       feathers at all of your party members for a single hit each.
    
            GUARD: As soon as it flies into the air.
    
    2. Dark Condor moves forward, and stabs his target with his talons for a single
       hit, which can poison.
    
            GUARD: As soon as it moves forward.
    
    3. Dark Condor gathers a bit of yellow energy and shoots it at one target, which
    can
       paralyse.
    
            GUARD: As soon as it rears up.
    
    
    
    Number: 88
    Name: Tiger
    Locations: Bamboo Forest
    Drops: 150EXP, 18AP, 90Z, Small Bean, Medium Bean
    
    Attacks
    =======
    1. The Tiger will move back very slightly, then lash out at your character with
       its paws and attack twice.
    
            GUARD: As soon as it moves into its position.
    
    2. The Tiger will move forward and hit your character with a single swipe of its
       paws.
    
            GUARD: As soon as it moves into its position.
    
    3. The Tiger will move forward very slightly, then hit your character with its
       hind legs several times for medium damage.
    
            GUARD: As soon as it moves into its position.
    
    
    
    Number: 89
    Name: Snow Tiger
    Locations: Mt. Frappe
    Drops: 660EXP, 42AP, 160Z
    
    Attacks
    =======
    1. The Snow Tiger will move in front of your character, dash past him in a ring
       of fire visual effect, then dash back into position, causing two medium
       damage hits.
    
            GUARD: Right as soon as the Snow Tiger moves in front of your character.
    
    
    
    Number: 90
    Name: Dimensional Tiger (1580HP)
    Locations: Yemma Forest
    Drops: 1040EXP, 60AP, 550Z, Medium Bean, Large Bean
    
    Attacks
    =======
    1. The Dimensional Tiger will move back very slightly, then lash out at your
       character with its paws and attack twice.
    
            GUARD: As soon as it moves into its position.
    
    2. The Dimensional Tiger will move forward and hit your character with a single
       swipe of its paws.
    
            GUARD: As soon as it moves into its position.
    
    3. The Dimensional  Tiger will move forward very slightly, then hit your
       character with its hind legs several times for medium damage.
    
            GUARD: As soon as it moves into its position.
    
    
    
    Number: 91
    Name: Wolf
    Locations: Mt. Paozu, Break Wasteland, East Mt. Paozu
    Drops: 96EXP, 18AP, 60Z, Small Bean
    
    Attacks
    =======
    1. The Wolf uses a Howl to call on another Wolf.
    
    2. The Wolf moves forward slightly, and throws the chain around its neck at the
       target.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 92
    Name: White Wolf
    Locations: Mt. Frappe, Holly Plains
    Drops: 330EXP, 30AP, 90Z, Small Bean, Wolf's Roar
    
    Attacks
    =======
    1. The Wolf moves forward slightly, and throws the chain around its neck at the
       target.
    
            GUARD: As soon as he moves into position.
    
    2. The Wolf moves forward slightly and aligns with its target, then dashes
       forth and swipes its paws several times in rapid fire for low damage each
       hit.
    
            GUARD: As soon as he moves into position.
    
    3. The White Wolf uses a Howl to call on another Wolf.
    
    
    
    Number: 93
    Name: Red Wolf (1200HP)
    Locations: Paprika Wasteland, Mt. Paozu Dragon Rock
    Drops: 960EXP, 60AP, 450Z, Medium Bean, Wolf's Roar, Hero's Scheme
    
    Attacks
    =======
    1. The Red Wolf moves forward slightly, and throws the chain around its neck at
       the target.
    
            GUARD: As soon as he moves into position.
    
    2. The Red Wolf moves forward slightly and aligns with its target, then dashes
       forth and swipes its paws several times in rapid fire for low damage each
       hit.
    
            GUARD: As soon as he moves into position.
    
    3. The Red Wolf moves forward slightly and aligns with its target, then dashes
       back and forth hitting its target several times for moderate-high damage.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 94
    Name: Stray Dog
    Locations: Spinach Wastes, Break Wasteland
    Drops: 330EXP, 24AP, 90Z, Attract Water
    
    Attacks
    =======
    1. The Stray Dog will move up to a center position aligned with its target,
       then throw the meat in its mouth at its target.
    
            GUARD: As soon as it moves into position.
    
    2. The Stray Dog will move right in front of its target, turn around, and
       kick sand into your character's face with the possibility of causing
       blindness (does not do damage).
    
            GUARD: As soon as it moves into position.
    
    3. The Stray Dog will force one of your character's Rage Gauge to increase.
    
    
    
    Number: 95
    Name: Red Ribbon Spy Dog (600HP)
    Locations: Muscle Tower, Yunzabit Heights
    Drops: 570EXP, 52AP, 220Z, HP Drink 50, Ki Drink 30
    
    Attacks
    =======
    1. The Red Ribbon Spy Dog will move up to a center position aligned with its
       target, then throw the meat in its mouth at its target.
    
            GUARD: As soon as it moves into position.
    
    2. The Red Ribbon Spy Dog will move right in front of its target, turn around,
       and kick sand into your character's face with the possibility of causing
       blindness (does not do damage).
    
            GUARD: As soon as it moves into position.
    
    3. The Red Ribbon Spy Dog will force one of your character's Rage Gauge to
       increase.
    
    
    
    Number: 96
    Name: Super Watchdog (890HP)
    Locations: Pilaf's Castle
    Drops: 900EXP, 60AP, 650Z, Medium Bean, Attract Water
    
    Attacks
    =======
    1. The Super Watchdog will move up to a center position aligned with its
       target, then throw the meat in its mouth at its target.
    
            GUARD: As soon as it moves into position.
    
    2. The Super Watchdog will move right in front of its target, turn around,
       and kick sand into your character's face with the possibility of causing
       blindness (does not do damage).
    
            GUARD: As soon as it moves into position.
    
    3. The Super Watchdog will force one of your character's Rage Gauge to
       increase.
    
    
    Number: 97
    Name: Wild Boar (960HP)
    Locations: Spinach Wastes, Break Wasteland
    Drops: 840EXP, 60AP, 220Z, Medium Bean, Large Bean, Rush Ring
    
    
    
    Number: 98
    Name: Champion Boar (3200HP)
    Locations: Mutaito's Grounds
    Drops: 3300EXP, 144AP, 650Z, Medium Bean, Large Bean, Rush Bracelet
    
    Attacks
    =======
    1. Champion Boar will move into the center of his target's row, then dash right
       at your character and ram into him for a single heavy hit, with the ability
       to stun the target.
    
            GUARD: As soon as he moves into your character's row.
    
    2. Champion Boar backs up to the back of the screen, and stands up on his hind
       legs, before smashing his front legs down into the earth, hitting all of your
       party members for moderate-high damage.
    
            GUARD: Shortly after he raises his front legs.
    
    3. Champion Boar backs up to the back of the screen, then breathes in, before
       letting out his breath as an attack that hits all your party members twice,
       with the possibility of paralyzing.
    
    
    
    Number: 99
    Name: Snow Boar (2100HP)
    Locations: Yunzabit Heights
    Drops: 1950EXP, 120AP, 440Z, Large Bean, Anger Jewel, Rush Bracelet
    Weak to Fire, Resistant to Ice
    
    Attacks
    =======
    1. Snow Boar will move into the center of his target's row, then dash right
       at your character and ram into him for a single heavy hit, with the ability
       to stun the target.
    
            GUARD: As soon as he moves into your character's row.
    
    2. Snow Boar backs up to the back of the screen, and stands up on his hind
       legs, before smashing his front legs down into the earth, hitting all of your
       party members for moderate-high damage.
    
            GUARD: Shortly after he raises his front legs.
    
    3. Snow Boar backs up to the back of the screen, then breathes in, before
       letting out his breath as an attack that hits all your party members twice,
       with the possibility of blinding.
    
            GUARD: Shortly after he breathes in.
    
    
    
    Number: 100
    Name: Hungry Bear
    Locations: Spinach Wastes
    Drops: 910EXP, 60AP,, 240Z, Anger Jewel
    
    Attacks
    =======
    1. Hungry Bear will move into alignment with his target, then throw an apple
       into the air, before throwing it at his target for a single high-damage hit.
    
            GUARD: As soon as he finishes catching his apple.
    
    
    
    Number: 101
    Name: Snow Bear
    Locations: Mt. Frappe
    Drops: 780EXP, 60AP, 160Z, Medium Bean, Rush Ring
    
    Attacks
    =======
    1. Snow Bear will move in long-range alignment with his target, pick up a
       snowball, throw it in the air, catch it in his paw, then throw it at his
       opponent for a single high-damage hit.
    
            GUARD: As soon as he catches his snowball.
    
    
    
    Number: 102
    Name: Strong Bear (3050HP)
    Locations: Mutaito's Grounds, Mt. Paozu Dragon Rock
    Drops: 3600EXP, 156AP, 820Z, Medium Bean, Anger Jewel
    
    Attacks
    =======
    1. Strong Bear moves right in front of his target, then hits him three times
       with his claws for moderate-heavy damage.
    
            GUARD: As soon as he moves right in front of your character.
    
    2. Strong Bear moves to his target's row and moves close to his target, then
       dashes forward and hits his target with several swipes of his paws for
       heavy damage.
    
            GUARD: Once he moves into his position close to your character.
    
    
    
    Number: 103
    Name: Dangerous Panda
    Locations: Bamboo Forest
    Drops: 156EXP, 18AP, 140Z, Defense Ring
    
    Attacks
    =======
    1. The Dangerous Panda will shoot you with a rifle multiple times.
    
            GUARD: There isn`t any actual movement from the Dangerous Panda before
                   the danger flash pops up. The best way that you can guard against
                   this attack is to recognize his LACK of movement and immediately
                   respond with your respective guard button.
    
    2. The Dangerous Panda will move forward and swipe at you twice with its paws
       for medium damage each.
    
            GUARD: As soon as the Dangerous Panda begins to move forward hit your
                   Guard button.
    
    
    
    Number: 104
    Name: Snow Panda (920HP)
    Locations: Holly Plains
    Drops: 840EXP, 72AP, 320Z, Medium Bean, Ice Capsule, Energy Bracelet
    
    Attacks
    =======
    1. Snow Panda moves slightly forward, picks up a giant rock, and throws it at
       his target, causing a high-damage hit and possible stunning.
    
            GUARD: As soon as he moves into position.
    
    2. Snow Panda moves in front of a character, then hits him twice with his
       paws.
    
            GUARD: As soon as he moves in front of your character.
    
    
    
    Number: 105
    Name: Ultimate Pandaman (3000HP)
    Locations: Pilaf's Castle
    Drops: 2700EXP, 150AP, 520Z, Large Bean, Double Drink Z, Emerald
    
    Attacks
    =======
    1. Ultimate Pandaman moves in front of his target, picks up a giant rock, and
       rams your character with it, causing a high-damage hit and possible stunning.
    
            GUARD: As soon as he moves into position.
    
    2. Ultimate Pandaman moves in front of a character, then hits him twice with his
       paws.
    
            GUARD: As soon as he moves in front of your character.
    
    
    
    Number: 106
    Name: Giant Fish (1480HP)
    Locations: Hermit Spring
    Drops: 1590EXP, 120AP, 440Z, Medium Bean, Large Bean, Protective Emblem
    Weak to Electricity
    
    Attacks
    =======
    1. Giant Fish moves up to its opponent and hits its opponent with its tail for
       a single heavily-damaging attack.
    
            GUARD: As soon as it moves in front of your character.
    
    2. Giant Fish moves into the back of its targets row, then swoops forward and
       hits its target with a single damaging hit.
    
            GUARD: As soon as it moves into the back.
    
    3. Giant Fish moves into the back of the central row, then sends out its icy
       breath, causing several hits to each character with the possibility of
       freezing a character.
    
            GUARD: As soon as it moves into the back row.
    
    4. Giant Fish moves off-screen, then comes back on, spitting out several chunks
       of ice at each character, causing several hits of damage.
    
            GUARD: As soon as it moves on screen.
    
    5. Giant Fish moves into central alignment with its target, then sends a bunch
       of bubbles at its target for several damaging hits.
    
            GUARD: As soon as it moves into position.
    
    
    
    Number: 107
    Name: Wild Fish (1950HP)
    Locations: Pirate Cave
    Drops: 1680EXP, 120AP, 400Z, Medium Bean, Absolute Zero, Freeze Bracelet
    Weak to Electricity
    
    Attacks
    =======
    1. Wild Fish moves up to its opponent and hits its opponent with its tail for
       a single heavily-damaging attack.
    
            GUARD: As soon as it moves in front of your character.
    
    2. Wild Fish moves into the back of its targets row, then swoops forward and
       hits its target with a single damaging hit.
    
            GUARD: As soon as it moves into the back.
    
    3. Wild Fish moves into the back of the central row, then sends out its icy
       breath, causing several hits to each character with the possibility of
       freezing a character.
    
            GUARD: As soon as it moves into the back row.
    
    4. Wild Fish moves off-screen, then comes back on, spitting out several smaller
       fish at each character, causing several hits of damage, and can confuse.
    
            GUARD: As soon as it moves on screen.
    
    5. Wild Fish moves off-screen, then comes back on, sending a bunch of waves at
       all characters for several damaging hits.
    
            GUARD: As soon as it moves onto the screen again.
    
    
    
    Number: 108
    Name: Sand Fish (2000HP)
    Locations: Desert
    Drops: 1800EXP, 114AP, 550Z, Medium Bean, Large Bean
    
    Attacks
    =======
    1. Sand Fish moves up to its opponent and hits its opponent with its tail for
       a single heavily-damaging attack.
    
            GUARD: As soon as it moves in front of your character.
    
    
    2. Sand Fish moves into the back of the central row, then sends out its sandy
       breath, causing several hits to each character with the possibility of
       blinding a character.
    
            GUARD: As soon as it moves into the back row.
    
    3. Sand Fish moves off-screen, then comes back on, spitting out several smaller
       fish at each character, causing several hits of damage, and can confuse.
    
            GUARD: As soon as it moves on screen.
    
    
    
    Number: 109
    Name: Wolfman
    Locations: Mt. Paozu, Martial Arts Temple
    Drops: 150EXP, 18AP, Small Bean, Medium Bean
    
    Attacks
    =======
    1. The Wolfman will move forward right in front of your character, and slash
       your character thrice with its claws.
    
            GUARD: As soon as he comes into position in front of you.
    
    2. The Wolfman will move forward slightly, start rotating his arms to gather
       energy, and then sends it as a projectile at your character.
    
            GUARD: Shortly after he begins to gather his energy.
    
    3. Wolfman can raise its evasion rate.
    
    
    
    Number: 110
    Name: Werewolf (1060HP)
    Locations: Devil's Toilet
    Drops: 1110EXP, 60AP, 420Z, Medium Bean, Hermit Spring Water
    
    Attacks
    =======
    1. The Werewolf will move forward right in front of your character, and slash
       your character thrice with its claws.
    
            GUARD: As soon as he comes into position in front of you.
    
    2. The Werewolf will move forward slightly, start rotating his arms to gather
       energy, and then sends it as a projectile at your character.
    
            GUARD: Shortly after he begins to gather his energy.
    
    3. Werewolf can raise its evasion rate.
    
    4. The Werewolf shall move in front of your central character, then attack
       all three of your characters at once for several hits.
    
    GUARD: As soon as he moves to be in front of your central character.
    
    
    
    Number: 111
    Name: Golden Wolf (1250HP)
    Locations: Nemuria Ruins
    Drops: 1500EXP, 72AP, 900Z, Medium Bean, Battle Sense, Perception Charm
    
    Attacks
    =======
    1. Golden Wolf will move forward right in front of your character, and slash
       your character thrice with its claws.
    
            GUARD: As soon as he comes into position in front of you.
    
    2. Golden Wolf will move forward slightly, start rotating his arms to gather
       energy, and then sends it as a projectile at your character.
    
            GUARD: Shortly after he begins to gather his energy.
    
    3. Golden Wolf can raise its evasion rate.
    
    4. Golden Wolf shall move in front of your central character, then attack
       all three of your characters at once for several hits.
    
    GUARD: As soon as he moves to be in front of your central character.
    
    
    
    
    Number: 112
    Name: Bloodsucker (1030HP)
    Locations: Devil's Toilet
    Drops: 1180EXP, 66AP, 410Z, Medium Bean, Attack Water
    
    Attacks
    =======
    1. Bloodsucker moves to the center of his target's row, then punches his
       opponent several times from long-distance range.
    
            GUARD: As soon as he moves into the center of any row.
    
    2. Bloodsucker moves in front of his target, does a sort of squat, then
       punches and kicks his opponent several times for moderate damage.
    
            GUARD: As soon as he does his squat.
    
    3. Bloodsucker moves in front of his target, then jumps on top of him and sucks
       some of his HP away, absorbing it for himself.
    
            GUARD: As soon as he moves in front of your character.
    
    
    
    Number: 113
    Name: Vampire (980HP)
    Locations: Nemuria Ruins
    Drops: 990Z, 66AP, 430Z, Medium Bean, Attack Water, Concentration Charm
    
    Attacks
    =======
    1. Vampire moves to the center of his target's row, then punches his
       opponent several times from long-distance range.
    
            GUARD: As soon as he moves into the center of any row.
    
    2. Vampire moves in front of his target, does a sort of squat, then
       punches and kicks his opponent several times for moderate damage.
    
            GUARD: As soon as he does his squat.
    
    3. Vampire moves in front of his target, then jumps on top of him and sucks
       some of his HP away, absorbing it for himself, and raise his Attack in the
       process.
    
            GUARD: As soon as he moves in front of your character.
    
    
    
    Number: 114
    Name: Red Vampire (1850HP)
    Locations: Martial Arts Sewers
    Drops: 1320EXP, 72AP, 555Z, Large Bean, MAX Bean, Demon Bravery
    
    Attacks
    =======
    1. Red Vampire moves to the center of his target's row, then punches his
       opponent several times from long-distance range.
    
            GUARD: As soon as he moves into the center of any row.
    
    2. Red Vampire moves in front of his target, does a sort of squat, then
       punches and kicks his opponent several times for moderate damage.
    
            GUARD: As soon as he does his squat.
    
    3. Red Vampire moves in front of his target, then jumps on top of him and sucks
       some of his HP away, absorbing it for himself, and raise his Attack in the
       process.
    
            GUARD: As soon as he moves in front of your character.
    
    4. Red Vampire moves into the center of his opponent's row, bows his head down,
       then sends out several low-damage energy waves at his opponent.
    
            GUARD: Once he bows his head.
    
    
    
    Number: 115
    Name: Mummy Man (1080HP)
    Locations: Devil's Toilet, Break Wasteland Desert Portion
    Drops: 960EXP, 60AP, 420Z, Medium Bean, Phoenix Feather
    Weak to Fire
    
    Attacks
    =======
    1. The Mummy Man will move in long-distance range alignment with his
       intended target, then snap his bandages at his target, causing roughly a
       half-dozen low-damage hits.
    
            GUARD: As soon as he moves into his position.
    
    2. The Mummy Man will move in front of one of your characters, then take
       out his shovel, hit the ground, and dig his way past your character, hitting
       him with one high-damage hit and lowering your character's Speed in the
       process.
    
            GUARD: As soon as he moves into his position.
    
    3. The Mummy Man will move in close to his target and spit out a ball of poison
       that can damage your character and poison him.
    
            GUARD: As soon as he moves into his attacking position.
    
    
    
    Number: 116
    Name: Mummy (1000HP)
    Locations: Nemuria Ruins
    Drops: 930EXP, 66AP, 450Z
    Weak to Fire
    
    Attacks
    =======
    1. The Mummy will move in long-distance range alignment with his
       intended target, then snap his bandages at his target, causing roughly a
       half-dozen low-damage hits.
    
            GUARD: As soon as he moves into his position.
    
    2. The Mummy will move in front of one of your characters, then take
       out his shovel, hit the ground, and dig his way past your character, hitting
       him with one high-damage hit and lowering your character's Speed in the
       process.
    
            GUARD: As soon as he moves into his position.
    
    3. The Mummy will move in close to his target and spit out a ball of poison
       that can damage your character and poison him.
    
            GUARD: As soon as he moves into his attacking position.
    
    1. The Mummy will move in long-distance range alignment with his
       intended target, then snap his bandages to the back of the screen, and throw
       a box at his target, causing a single moderately-damaging hit with the
       possibility of inflicting Stun status.
    
            GUARD: As soon as he moves into his position.
    
    
    
    Number: 117
    Name: Burning Mummy
    Locations: Mt. Kiwi
    Drops: 300EXP, 30AP, 110Z, Small Bean, Hot Capsule
    
    Attacks
    =======
    1. The Burning Mummy will move in long-distance range alignment with his
       intended target, then snap his bandages at his target, causing roughly a
       half-dozen low-damage hits.
    
            GUARD: As soon as he moves into his position.
    
    2. The Burning Mummy will move in front of one of your characters, then take
       out his shovel, hit the ground, and dig his way past your character, hitting
       him with one high-damage hit and lowering your character's Speed in the
       process.
    
            GUARD: As soon as he moves into his position.
    
    
    
    Number: 118
    Name: Giant Bat
    Locations: Divine Crossing, Mt. Five Element
    Drops: 72 EXP, 12AP, 60Z, Medium Bean
    
    Attacks
    =======
    1. Giant Bat will move forward slightly to be in long-distance alignment with
       your character, then send out a supersonic wave to injure your character,
       causing a couple of medium-damage hits.
    
            GUARD: As soon as it moves into attacking position.
    
    2. Giant Bat will move forward slightly to be in long-distance alignment with
       your character, then summons a swarm of regular bats at your character,
       causing several low-damage hits.
    
            GUARD: As soon as it moves into attacking position.
    
    3. Giant Bat will go straight up in front of your character, latch onto him and
       absorb some HP from him, healing itself in the process.
    
            GUARD: As soon as it moves in front of your character.
    
    
    
    Number: 119
    Name: Vampire Bat (420HP)
    Locations: East Mt. Paozu, Hermit Spring
    Drops: 450EXP, 42AP, 220Z, Small Bean, Panic Rcovery
    
    Attacks
    =======
    1. Vampire Bat will move forward slightly to be in long-distance alignment with
       your character, then send out a supersonic wave to injure your character,
       causing a couple of medium-damage hits.
    
            GUARD: As soon as it moves into attacking position.
    
    2.Vampire Bat will move forward slightly to be in long-distance alignment with
       your character, then summons a swarm of regular bats at your character,
       causing several low-damage hits.
    
            GUARD: As soon as it moves into attacking position.
    
    3. Vampire Bat will go straight up in front of your character, latch onto him
       and absorb some HP from him, healing itself in the process.
    
            GUARD: As soon as it moves in front of your character.
    
    4. Vampire Bat into the center of the screen, then summons a swarm of regular
       bats at all of your characters, causing several low-damage hits.
    
            GUARD: As soon as it moves into attacking position.
    
    
    
    Number: 120
    Name: King Bat (890HP)
    Locations: Devil's Toilet, Pilaf's Castle
    Drops: 840EXP, 54AP, 360Z, Medium Bean, Panic Recovery
    
    Attacks
    =======
    1. King Bat will move forward slightly to be in long-distance alignment with
       your character, then send out a supersonic wave to injure your character,
       causing a couple of medium-damage hits, able to cause your character to
       become confused in the process.
    
            GUARD: As soon as it moves into attacking position.
    
    2. King Bat will move forward slightly to be in long-distance alignment with
       your character, then summons a swarm of regular bats at your character,
       causing several low-damage hits.
    
            GUARD: As soon as it moves into attacking position.
    
    3. King Bat will go straight up in front of your character, latch onto him
       and absorb some HP from him, healing itself in the process.
    
            GUARD: As soon as it moves in front of your character.
    
    4. King Bat into the center of the screen, then summons a swarm of regular
       bats at all of your characters, causing several low-damage hits.
    
            GUARD: As soon as it moves into attacking position.
    
    
    
    Number: 121
    Name: Big Crab (800HP)
    Locations: Pirate Cave
    Drops: 780EXP, 54AP, 320Z, Medium Bean, Defense Water
    Weak to Electricity
    
    Attacks
    =======
    1. Big Crab goes up straight to its opponent, retreats into its shell, then
       hits him with his pincers, causing a single high-damage hit to its target.
    
            GUARD: As soon as it moves in front of your character.
    
    2. The Big Crab swipes its claw, causing several small crabs to fall on its
       target, each causing damage.
    
            GUARD: As soon as the Big Crab swipes its claws.
    
    3. Big Crab moves into the center of its targets row, then shoots out a stream
       of bubbles at your party member, causing a single heavy hit to your
       character.
    
            GUARD: As soon as it moves into position.
    
    
    
    Number: 122
    Name: Giant Crab (650HP)
    Locations: Hermit Spring
    Drops: 750EXP, 54AP, 240Z, Medium Bean, Absolute Zero
    Weak to Electricity
    
    Attacks
    =======
    1. Giant Crab goes up straight to its opponent, retreats into its shell, then
       hits him with his pincers, causing a single high-damage hit to its target.
    
            GUARD: As soon as it moves in front of your character.
    
    2. Giant Crab moves into the center of the screen, then shoots out a stream of
       bubble at each of your party members, causing a single heavy hit to each
       character.
    
            GUARD: As soon as it moves into position.
    
    3. The Giant Crab swipes its claw, causing several small crabs to fall on its
       target, each causing damage.
    
            GUARD: As soon as the Giant Crab swipes its claws.
    
    
    
    Number: 123
    Name: Dark Crab (2000HP)
    Locations: Martial Arts Sewers
    Drops: 1500EXP, 66AP, 660Z, Medium Bean, Absolute Zero
    Weak to Electricity
    
    Attacks
    =======
    1. Dark Crab goes up straight to its opponent, retreats into its shell, then
       hits him with his pincers, causing a single high-damage hit to its target.
    
            GUARD: As soon as it moves in front of your character.
    
    2. The Dark Crab swipes its claw, causing several small crabs to fall on its
       target, each causing damage.
    
            GUARD: As soon as the Dark Crab swipes its claws.
    
    3. Dark Crab moves into the center of its targets row, then shoots out a stream
       of bubbles at your party member, causing a single heavy hit to your
       character.
    
            GUARD: As soon as it moves into position.
    
    
    
    Number: 124
    Name: Fishman (600HP)
    Locations: Hermit Spring
    Drops: 660EXP, 54AP, 210Z, Small Bean, Freeze Recovery
    Resistant to Ice, Weak to Electricity
    
    Attacks
    =======
    1. Fishman moves into central alignment with his target, jumps into the air,
       and sends a quick wave of water at his target for a single-damaging hit.
    
            GUARD: As soon as he moves into position.
    
    2. Fishman moves into central alignment with his target, then sends a blast of
       water vapor at his target for a single-damaging hit with the potential to
       freeze.
    
            GUARD: As soon as he moves into position.
    
    3. Fishman moves into central alignment with his target, jumps into the air,
       and kicks at his target for a single-damaging hit.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 125
    Name: Man-Fish (680HP)
    Locations: Pirate Cave
    Drops: 720EXP, 54AP, 420Z, Medium Bean, Absolute Zero
    Resistant to Ice, Weak to Electricity
    
    Attacks
    =======
    1. Man-Fish moves into central alignment with his target, jumps into the air,
       and sends a quick wave of water at his target for a single-damaging hit.
    
            GUARD: As soon as he moves into position.
    
    2. Man-Fish moves into central alignment with his target, then sends a blast of
       water vapor at his target for a single-damaging hit with the potential to
       freeze.
    
            GUARD: As soon as he moves into position.
    
    3. Man-Fish moves into central alignment with his target, jumps into the air,
       and kicks at his target for a single-damaging hit.
    
            GUARD: As soon as he moves into position.
    
    
    
    Number: 126
    Name: Magman
    Locations: Mt. Kiwi
    Drops: 270XP, 30AP, 90Z
    
    Attacks
    =======
    1. The Magman will move forward into long-distance range alignment with his
       intended target, then hit the ground and send a burst of flame at his target.
    
            GUARD: As soon as he moves into his position.
    
    2. The Magman will move forward into long-distance range alignment with his
       intended target, then dash straight forward into his opponent.
    
            GUARD: As soon as he moves into his position.
    
    
    
    Number: 127
    Name: Experiment #3 (1480HP)
    Locations: Martial Arts Sewers
    Drops: 1260EXP, 66AP, 580Z, Recover Capsule, All Recover
    Resistant to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Experiment #7 disappears for a half a second, teleporting, before teleporting
       right back in front of its target and hitting him over the head once.
    
            GUARD: As soon as it teleports right in front of your character.
    
    2. Experiment #7 moves in front of your character and shocks him for several
       hits of moderate damage, with the possibility of dealing paralysis.
    
            GUARD: As soon as it moves right in front of your character.
    
    
    
    Number: 128
    Name: Experiment #7 (1620HP)
    Locations: East City Ruins
    Drops: 1660EXP, 60AP, 490Z, HP Drink 50, Recover Capsule
    Resistant to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Experiment #7 goes in to the center of its opponents row and spurts out some
       sort of strange liquid at its opponent, damaging him once for moderate
       damage, and the possibility of dealing panic.
    
            GUARD: As soon as it moves into the center row of your character.
    
    2. Experiment #7 disappears for a half a second, teleporting, before teleporting
       right back in front of its target and hitting him over the head once.
    
            GUARD: As soon as it teleports right in front of your character.
    
    3. Experiment #7 moves in front of your character and shocks him for several
       hits of moderate damage, with the possibility of dealing paralysis.
    
            GUARD: As soon as it moves right in front of your character.
    
    
    
    Number: 129
    Name: Experiment #9 (1880HP)
    Locations: East City Ruins
    Drops: 2100EXP, 72AP, 380Z, Ki Drink 50, Recover Capsule
    Resistant to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Experiment #9 disappears for a half a second, teleporting, before teleporting
       right back in front of its target and hitting him over the head once.
    
            GUARD: As soon as it teleports right in front of your character.
    
    2. Experiment #9 goes in to the center of its opponents row and spurts out some
       sort of strange liquid at its opponent, damaging him once for moderate
       damage, and the possibility of dealing panic.
    
            GUARD: As soon as it moves into the center row of your character.
    
    3. Experiment #7 moves in front of your character and shocks him for several
       hits of moderate damage, with the possibility of dealing paralysis.
    
            GUARD: As soon as it moves right in front of your character.
    
    
    
    Number: 130
    Name: Sandman (700HP)
    Locations: Desert, Break Wastelands Desert Portion
    Drops: 780EXP, 54AP, 220Z, Medium Bean, Large Bean
    
    Attacks
    =======
    1. Sandman moves in front of his target and hits him twice with his claws for
       moderate damage.
    
            GUARD: As soon as he moves in front of your character.
    
    2. Sandman moves in front of his target, then stabs him with his tail, absorbing
       some HP and replenishing it to himself.
    
            GUARD: As soon as he moves in front of your character.
    
    3. Sandman moves forward to the center of his target's row, and spits out three
       balls of toxin that damage along with the possibility of dealing poison.
    
            GUARD: As soon as he moves into the center of his target's row.
    
    
    
    Number: 131
    Name: Yorgan
    Locations: Mt. Kiwi
    Drops: 330XP, 36AP, 110Z, Hot Capsule
    
    Attacks
    =======
    1. Yorgan will move forward slightly and align with his intended target, then
       raise his hand and shoot three flames at his enemy for medium damage.
    
            GUARD: As soon as he moves into attacking position.
    
    2. Yorgan will move right in front of his foe, then slash twice.
    
            GUARD: As soon as he moves right in front of your character.
    
    2. Yorgan will move right in front of his foe, then stab your character with
       his tail for four separate damages, draining his HP and reabsorbing it into
       himself.
    
            GUARD: As soon as he moves right in front of your character.
    
    
    
    Number: 132
    Name: Failed Experiment (2890HP)
    Locations: East Town Ruins
    Drops: 2700EXP, 99AP, 560Z, HP Drink 50, HP Capsule Z
    Resistant to Fire, Ice, Electricity
    
    Attacks
    =======
    1. Failed Experiment moves slightly back and into the row of his target, then
       spits out three moderately-damaging balls of toxin at his target that can
       poison and paralyze both.
    
            GUARD: As soon as he moves into his position.
    
    2. Failed Experiment moves up in front of his target, and stabs him with his
       tail, causing three hits of moderate damage which he absorbs to heal himself.
    
    
    
    Number: 133
    Name: Forest Guard (520HP)
    Locations: Yemma Forest
    Drops: 270EXP, 36AP, 180Z, Mystery Jewel, Sleep Recovery
    
    Attacks
    =======
    1. Forest Guard moves into the back of his target's row, takes out a blue and
       red vial, shakes them around a bit, then throws them at his target for,
       oddly enough, a single hit of heavy damage.
    
            GUARD: As soon as he finishes shaking his vials.
    
    2. Forest Guard goes up to his opponent and stabs his target with a needle,
       causing two hits, absorbing back some of the damage dealt.
    
            GUARD: As soon as he moves in front of your character.
    
    
    
    Number: 134
    Name: Ancient Descendant (800HP)
    Locations: Nemuria Ruins
    Drops: 900EXP, 66AP, 320Z, Medium Bean, Recover Capsule
    
    Attacks
    =======
    1. Ancient Descendant moves into the back of his target's row, takes out a blue
       and red vial, shakes them around a bit, then throws them at his target for,
       oddly enough, a single hit of heavy damage.
    
            GUARD: As soon as he finishes shaking his vials.
    
    2. Ancient Descendant goes up to his opponent and stabs his target with a
       needle, causing two hits, with the possibility of adding blindness.
    
            GUARD: As soon as he moves in front of your character.
    
    3. Ancient Descendant goes up to his opponent and hits his target with his
       book, with the possibility of causing stun.
    
            GUARD: As soon as he moves in front of your character.
    
    
    
    Number: 135
    Name: Mad Scientist (1400HP)
    Locations: East City Ruins
    Drops: 1650EXP, 60AP, 380Z, HP Drink 50, All Recovery, Recovery Crest
    
    Attacks
    =======
    1. Mad Scientist moves into the back of his target's row, takes out a blue
       and red vial, shakes them around a bit, then throws them at his target for,
       oddly enough, a single hit of heavy damage.
    
            GUARD: As soon as he finishes shaking his vials.
    
    2. Mad Scientist goes up to his opponent and stabs his target with a
       needle, causing two hits, with the possibility of adding blindness.
    
            GUARD: As soon as he moves in front of your character.
    
    3. Mad Scientist goes up to his opponent and hits his target with his
       book, with the possibility of causing stun.
    
            GUARD: As soon as he moves in front of your character.
    
    
    
    Number: 136
    Name: Tumble Bug
    Locations: Break Wasteland
    Drops: 96EXP, 12AP, 50Z, Small Bean
    
    Attacks
    =======
    1. The Tumblebug will move into the center of his target's row, fall to the
       ground, then rush forward at his opponent, hitting him several times for
       low damage each hit.
    
            GUARD: Once he lands on the ground.
    
    2. The Tumblebug can raise his Defense.
    
    3. The Tumblebug will move forward slightly in the same row as his target,
       then send out a bunch of silk at his opponent, lowering the target's Speed
       and Evasion stats.
    
            GUARD: As soon as it moves into position.
    
    
    
    Number: 137
    Name: Fire Caterpillar
    Locations: Mt. Kiwi
    Drops: 420EXP, 30AP, 140Z
    
    Attacks
    =======
    1. Fire Caterpillar moves slightly forward in the center lane, buries its head
       in the ground, and sends several attacks at each onscreen character for
       a small amount of damage each hit.
    
            GUARD: Right as soon as the Fire Caterpillar buries its head.
    
    2. Fire Caterpillar can raise its Defense stat.
    
    
    
    Number: 138
    Name: Caterpillar (650HP)
    Locations: Yemma Forest
    Drops: 300EXP, 42AP, 250Z, Small Bean, Defense Water, Protective Emblem
    
    Attacks
    =======
    1. The Caterpillar will move into the center of the middle row row, fall to the
       ground, then rush forward at the party, hitting all members several times.
    
            GUARD: Once he lands on the ground.
    
    2. The Caterpillar will raise his own Defense.
    
    3. The Caterpillar will move forward to in front of his target and spray him
       with silk, lowering your character's Speed and Evasion stats.
    
    4. The Caterpillar will move into the center of his target's row, fall to the
       ground, then rush forward at his opponent, hitting him several times for
       low damage each hit.
    
            GUARD: Once he lands on the ground.
    
    
    
    Number: 139
    Name: Dark Giras (2800HP)
    Locations: Mt. Paozu Dragon Rock
    Drops: 3300EXP, 150AP, 650Z, Medium Bean, Large Bean
    
    Attacks
    =======
    1. Dark Giras moves up to the center of his target's row, then hits his target
       with a one-two punch with his tail, dealing moderate damage.
    
            GUARD: Once he moves into the center of a row.
    
    2. Dark Giras goes right up to his target, draws in his breath, then sends it
       back out as a concentrated ball of air at his target that Stuns the target
       (but does not deal damage).
    
            GUARD: Shortly after he begins to draw in his breath.
    
    3. Dark Giras moves up to the center of his target's row, flaps his wings and
       hovers, then sends out a burst of wind that forms into a tornado, sending
       it at his target, which deals moderate-high damage and can blind.
    
            GUARD: Once he begins to hover off the ground.
    
    
    
    Number: 140
    Name: Magmaras
    Locations: Mt. Kiwi
    Drops: 720EXP, 60AP, 180Z, Medium Bean, Hot Capsule, Burn Capsule
    
    Attacks
    =======
    1. Magmaras goes right up to his target and punches him, with the possibility
       of causing stunning.
    
            GUARD: Right as soon as Magmaras moves into attacking position.
    
    2. Magmaras aligns up with his target at a long distance aways, then hovers in
       the air. He will then flap his wings, and send a single burst of flame at his
       target.
    
            GUARD: As soon as he begins to hover up.
    
    
    
    Number: 141
    Name: Dengiras (2250HP)
    Locations: Yemma Forest
    Drops: 1200EXP, 90AP, 920Z, Medium Bean, Thunder Capsule
    Resistant to Electricity
    
    Attacks
    =======
    1. Dengiras moves up to the center of his target's row, then hits his target
       with a one-two punch with his tail, dealing moderate damage.
    
            GUARD: Once he moves into the center of a row.
    
    2. Dengiras goes right up to his target, draws in his breath, then sends it
       back out as a concentrated ball of air at his target that Stuns the target
       (but does not deal damage).
    
            GUARD: Shortly after he begins to draw in his breath.
    
    3. Dengiras moves up to the center of his target's row, flaps his wings and
       hovers, then sends out a burst of wind that forms into a tornado, sending
       it at his target, which deals moderate-high damage and can stun.
    
            GUARD: Once he begins to hover off the ground.
    
    
    
    
    Number: 142
    Name: Roundworm (450HP)
    Locations: Spinach Wastes
    Drops: 600EXP, 36AP, 150Z, Poison Recovery, Panic Recovery
    SPECIAL NOTE: Can only be found inside the caves
    
    Attacks
    =======
    1. Roundworm will summon a Roundworm Larva.
    
    2. Roundworm will move to the center of his opponent's row and spit out
       a moderate-damaging ball of toxin that can poison  and blind his opponent.
    
            GUARD: As soon as it moves into the center of your character's row.
    
    3. Roundworm moves forward slightly into the center of its target's row
       and lunges its neck forward to hit your character with its head for a single
       moderate-damaging attack.
    
            GUARD: As soon as it moves into the center of your character's row.
    
    
    Number: 143
    Name: Dark Firefly (1800HP)
    Locations: Mutaito's Ground
    Drops: 2400EXP, 66AP, 420Z, Medium Bean, Mystery Jewel
    SPECIAL NOTES: Can only be encountered in the second cave in the area
    
    Attacks
    =======
    1. Dark Firefly will move to the center of his opponent's row and spit out
       a moderate-damaging ball of toxin that can poison  and blind his opponent.
    
            GUARD: As soon as it moves into the center of your character's row.
    
    2. Dark Firefly moves forward slightly into the center of its target's row
       and lunges its neck forward to hit your character with its head for a single
       moderate-damaging attack.
    
            GUARD: As soon as it moves into the center of your character's row.
    
    3. Dark Firefly will summon a Firefly Larva.
    
    
    
    Number: 144
    Name: Poison Sandbug (1400HP)
    Locations: Desert
    Drops: 1320EXP, 66AP, 220Z, Medium Bean, Large Bean, Poison Knuckle
    
    Attacks
    =======
    1. Poison Sandbug will summon a Sandbug Larva.
    
    
    
    Number: 145
    Name: Roundworm Larva (200HP)
    Locations: Spinach Wastes
    Drops: 120EXP, 6AP, 30Z
    SPECIAL NOTES: Can only be encountered by Roundworm summoning it.
    
    Attacks
    =======
    1. Roundworm Larva will move to the center of its targets row and spit out a
       couple of balls of toxin that deal very low amounts of damage, but have
       the capability to poison.
    
            GUARD: As soon as it moves into the center of its targets row.
    
    2. Roundworm Larva will move to the center of its targets row and spit out a
       couple of balls of toxin that deal very low amounts of damage, but have
       the capability to lower its targets Attack.
    
            GUARD: As soon as it moves into the center of its targets row.
    
    3. Roundworm Larva will jump onto his opponent and suck away some of his Ki.
    
    4. Roundworm Larva will move in front of your central character, bloat up a bit,
       then explode, causing heavy damage to all three characters.
    
            GUARD: Once the Roundworm Larva begins to bloat up.
    
    
    
    Number: 146
    Name: Firefly Larva (650HP)
    Locations: Mutaito's Grounds
    Drops: 300EXP, 24AP, 120Z
    SPECIAL NOTES: Can only be encountered by Dark Firefly summoning it.
    
    Attacks
    =======
    1. Firefly Larva will move to the center of its targets row and spit out a
       couple of balls of toxin that deal very low amounts of damage, but have
       the capability to poison.
    
            GUARD: As soon as it moves into the center of its targets row.
    
    2. Firefly Larva will move to the center of its targets row and spit out a
       couple of balls of toxin that deal very low amounts of damage, but have
       the capability to lower its targets Attack.
    
            GUARD: As soon as it moves into the center of its targets row.
    
    3. Firefly Larva will jump onto his opponent and suck away some of his Ki.
    
    4. Firefly Larva will move in front of your central character, bloat up a bit,
       then explode, causing heavy damage to all three characters.
    
            GUARD: Once the Firefly Larva begins to bloat up.
    
    
    
    Number: 147
    Name: Sandbug Larva (450HP)
    Locations: Desert
    Drops: 180EXP, 6AP, 35Z
    SPECIAL NOTES: Can only be encountered by Poison Sandbug summoning it.
    
    Attacks
    =======
    1. Sandbug Larva will move to the center of its targets row and spit out a
       couple of balls of toxin that deal very low amounts of damage, but have
       the capability to poison.
    
            GUARD: As soon as it moves into the center of its targets row.
    
    2. Sandbug Larva will move to the center of its targets row and spit out a
       couple of balls of toxin that deal very low amounts of damage, but have
       the capability to lower its targets Attack.
    
            GUARD: As soon as it moves into the center of its targets row.
    
    3. Sandbug Larva will jump onto his opponent and suck away some of his Ki.
    
    4. Sandbug Larva will move in front of your central character, bloat up a bit,
       then explode, causing heavy damage to all three characters.
    
            GUARD: Once the Sandbug Larva begins to bloat up.
    
    
    
    Number: 148
    Name: Helper Robot
    Locations: Holly Plains
               SPECIAL NOTES: Only found by being summoned by Fugitives
    Drops: 180EXP, 12AP, 55Z
    
    Attacks
    =======
    1. Helper Robot goes straight up to a character, and hits him with its prods,
       zapping its target several times for low damage, with the possibility of
       causing paralysis.
    
            GUARD: As soon as it moves in front of your character.
    
    2. Helper Robot moves close to (but not quite on front of) its target, and
       hits him with its prods twice for jabbing damage.
    
            GUARD: As soon as it moves into attacking position.
    
    
    
    Number: 149
    Name: Someone's Robot (3600HP)
    Locations: East City Ruins
    Drops: 3906EXP, 156AP, 506Z, HP Capsule 50, Satellite Laser, Diamond
    Weak to Ki, Electricity, Resistant to Physical, Fire, Ice
    
    Attacks
    =======
    1. Spy Robot moves straight up to his target and hits the target with his prods
       for several hits worth of damage, with the possibility of causing paralysis.
    
            GUARD: As soon as he moves forward into attacking position.
    
    2. Spy Robot moves straight up to his target and hits the target twice with his
       prods before shooting him a couple of times for moderate damage per hit.
    
            GUARD: As soon as he moves forward into attacking position.
    
    3. Spy Robot moves straight up to his target and hits the target twice with his
       prods for moderate damage each hit.
    
            GUARD: As soon as he moves forward into attacking position.
    
    
    
    Number: 150
    Name: Spy Robot (980HP)
    Locations: Muscle Tower
    Drops: 1350EXP, 66AP, 180Z, Scrap Iron, HP Drink 50
    Weak to Ki, Electricity, Resistant to Physical, Fire, Ice
    
    Attacks
    =======
    1. Spy Robot moves straight up to his target and hits the target with his prods
       for several hits worth of damage, with the possibility of causing paralysis.
    
            GUARD: As soon as he moves forward into attacking position.
    
    2. Spy Robot moves straight up to his target and hits the target twice with his
       prods before shooting him a couple of times for moderate damage per hit.
    
            GUARD: As soon as he moves forward into attacking position.
    
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
     |[APPN]+                         6. Appendix                         +[APPN]|
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                       Item List
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [ITEM]
    
     Name: Small Bean                      Name: Medium Bean
     Buy: 100     Sell: 50                 Buy: 500     Sell: 250
     Descr: Refills 150 of one ally's HP   Descr: Refills 300 of one ally's HP
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Large Bean                      Name: MAX Bean
     Buy: 1000    Sell: 500                Buy: 2000    Sell: 1000
     Descr: Refills 800 of one ally's HP   Descr: Refills 1500 of one ally's HP
     Locations: Various, Shops             Locations: Various, Shops
    
     Name:  HP Drink 30                    Name: HP Drink 50
     Buy: 500     Sell: 250                Buy: 1000    Sell: 500
     Descr: Refills 30% of one ally's HP   Descr: Refills 50% of one ally's HP
     Locations: Various, Shops             Locations: Various, Shops
    
     Name:  HP Drink Z                     Name: HP Capsule 50
     Buy: 3000    Sell: 1500               Buy: 3000    Sell: 1500
     Descr: Fully refills one ally's HP    Descr: Refills 50% of all allies' HP
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: HP Capsule Z                    Name: Dragon Stone
     Buy: 6000    Sell: 3000               Buy: N/A     Sell: 1
     Descr: Fully refills all allies' HP   Descr: Refills a little HP of all allies
                                                 (Only during battle. Can be used
                                                  repeatedly)
     Locations: Various, Shops             Locations: Pirate Cave
    
     Name: Wilted Carrot                   Name: Carrot
     Buy: N/A     Sell: 1                  Buy: N/A     Sell: 5
     Descr: Refills a little HP to one     Descr: Refills a little HP to one
            ally (during battle only)             ally (during battle only)
     Locations: Item drop w/ Carrot Glove  Locations: Item drop w/ Carrot Glove
                equipped                              equipped
    
     Name: Fancy Carrot                    Name: Ki Drink 30
     Buy: N/A     Sell: 10                 Buy: 500    Sell: 250
     Descr: Refills a little HP to one     Descr: Refills 30% of one ally's Ki
            ally (during battle only)
     Locations: Item drop w/ Carrot Glove  Locations: Various, Shops
                equipped
    
     Name:  Ki Drink 50                    Name: Ki Drink Z
     Buy: 1500    Sell: 750                Buy: 4000    Sell: 2000
     Descr: Refills 50% of one ally's Ki   Descr: Fully refills one ally's Ki
     Locations: Various, Shops             Locations: Various, Shops
    
    
     Name: Ki Capsule 50                   Name: Ki Capsule Z
     Buy: 4000    Sell: 3000               Buy: 6000    Sell: 3000
     Descr: Refills 50% of all allies' Ki  Descr: Fullu refills all allies' Ki
     Locations: Various, Shops             Locations: Various, Shops
    
    
     Name: Sacred Jewel                    Name: Double Drink 50
     Buy: N/A     Sell: 1                  Buy: N/A     Sell: 750
     Descr: Refills a little Ki of one     Descr: Refills 50% of one ally's HP and
            ally (Only during battle.             Ki
            Can be used repeatedly)
     Locations: Kiwi Volcano               Locations: Kiwi Volcano, Break Wasteland,
                                                      Sniper drop
    
    
    
     Name: Double Drink Z                  Name: Double Capsule 50
     Buy: N/A     Sell: 2250               Buy: N/A    Sell: 5000
     Descr: Fully refills one ally's HP    Descr: Refills 50% of all allies' HP and
            and Ki                                      Ki
     Locations: King Kai's Planet, Pilaf's Locations: Yunzabit Heights, Muscle Tower
                Castle, Ultimate Pandaman
                drops
    
     Name: Double Capsule Z                Name: Hermit Elixir
     Buy: N/A     Sell: 2250               Buy: 2000    Sell: 1000
     Descr: Fully refills all allies' HP   Descr: Refills some HP and Ki to one
            and Ki (erroneous description)              ally (Reduces Rage Gauge)
     Locations: Devil's Toilet             Locations: Spring Guard drop, Shops
    
     Name:  Hermit Medicine                Name: Hermit Spring Water
     Buy: N/A     Sell: 5000               Buy: 5000    Sell: 2500
     Descr: Fully refills one ally's HP    Descr: Refills some HP and Ki to all
            and Ki (Reduces Rage Gauge to              allies (Reduces Rage Gauge)
            zero)
     Locations: Various                    Locations: Various
    
     Name:  Hermit Milk                    Name: Senzu Bean
     Buy: N/A  Sell: 12500                 Buy: N/A     Sell: 5000
     Descr: Fully refills all allies' HP   Descr: Refills one ally's HP and Ki to
            and Ki (Reduces Rage Gauge to              max, reviving him and curing
            zero)                                      all statuses
     Locations: Master, Dododo drop        Locations: Various
    
     Name: Super Senzu Beans               Name: Phoenix Feather
     Buy: N/A     Sell: 5000               Buy: 800     Sell:  400
     Descr: Refills all allies' HP and Ki  Descr: Revives one character with 50% HP
            to max, reviving them and
            curing all statuses
     Locations:  Paprika Wasteland         Locations: Various, Shops
    
     Name: Phoenix Tail Feather            Name: Poison Recovery
     Buy: 3000    Sell: 1500               Buy: 300     Sell: 150
     Descr: Revives one character with     Descr: Cures one ally of Poison
            full HP
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Darkness Recovery               Name: Sleep Recovery
     Buy: 300     Sell: 150                Buy: 300     Sell: 150
     Descr: Cures one ally of Darkness     Descr: Cures one ally of Sleep
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Stun Recovery                   Name: Panic Recovery
     Buy: 300     Sell: 150                Buy: 500     Sell: 250
     Descr: Cures one ally of Stun         Descr: Cures one ally of Panic
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Freeze Recovery                 Name: Recover Capsule
     Buy: 300     Sell: 150                Buy: 1000    Sell: 500
     Descr: Cures one ally of Freeze       Descr: Cures one ally of all status
                                                  ailments
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: All Recover                     Name: Anger Jewel
     Buy: 3000    Sell: 1500               Buy: 500     Sell: 250
     Descr: Cures all allies of all status Descr: Fills one ally's Rage Gauge a
            ailments                              little
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Shenron Scale                   Name: Attack Water
     Buy: 5000    Sell: 2500               Buy: N/A     Sell: 500
     Descr: Fills one ally's Rage Gauge to Descr: Raises attack power for several
            max                                      turns
     Locations: Various, Shops             Locations: Various
    
     Name: Defense Water                   Name: Battle Sense
     Buy: N/A     Sell: 500                Buy: N/A     Sell: 500
     Descr: Raises defense for several     Descr: Raises accuracy for several turns
            turns
     Locations: Various                    Locations: Various
    
     Name: Evasion Secrets                 Name: Paozu Stone
     Buy: N/A     Sell: 500                Buy: N/A     Sell: 500
     Descr: Raises evasion for several     Descr: Raises speed for several turns
            turns
     Locations: Various                    Locations: Various
    
     Name: Super Sacred Water              Name: Dragonbone Powder
     Buy: N/A     Sell: 4000               Buy: N/A     Sell: 1500
     Descr: Raises all parameters for      Descr: Raises chance of critical attack
            several turns                              for several turns
     Locations: Yemma Forest, Gizard       Locations: Various
                Wasteland
    
     Name: Missile                         Name: Giant Missile
     Buy: 500     Sell: 250                Buy: 2000    Sell: 1000
     Descr: Launches a missile at one      Descr: Launches a large missile at one
            enemy                                      enemy
     Locations: Fugitive drop, Shops       Locations: Break Wasteland, Nemuria
                                                      Ruins, Shops
    
     Name: Multi-Missile                   Name: Satellite Laser
     Buy: 3000    Sell: 1500               Buy: 5000    Sell: 2500
     Descr: Fires several missiles at all  Descr: Attacks all enemies with lasers
            enemies                                      from the sky
     Locations: Break Wasteland, Skull     Locations: Various, Shops
                Robot Drop, Shops
    
     Name: Hot Capsule                     Name: Burn Capsule
     Buy: 500     Sell: 250                Buy: 2000    Sell: 1000
     Descr: Light fire damage to one enemy Descr: Major fire damage to one enemy
     Locations: Various                    Locations: Various
    
     Name: Ox-King Flame                   Name: Annin Flame
     Buy: 3000    Sell: 1500               Buy: 5000    Sell: 2500
     Descr: Light fire damage to all       Descr: Major fire damage to all enemies
            enemies
     Locations: Shops                        Locations: Shops
    
     Name: Electric Capsule                Name: Thunder Capsule
     Buy: 500     Sell: 250                Buy: 2000    Sell: 1000
     Descr: Light electric damage to one   Descr: Major electric damage to one enemy
            enemy
     Locations: Shops                      Locations: Muscle Tower, Dengiras drop,
                                                      Shops
    
     Name: Master Roshi's Anger            Name: Kami's Judgement
     Buy: 3000    Sell: 1500               Buy: 5000    Sell: 2500
     Descr: Light electric damage to all   Descr: Major electric damage to all
            enemies                               enemies
     Locations: Shops                      Locations: Break Wasteland, Shops
    
     Name: Ice Capsule                     Name: Freeze Capsule
     Buy: 500     Sell: 250                Buy: 2000    Sell: 1000
     Descr: Light ice damage to one enemy  Descr: Major ice damage to one enemy
     Locations: RR High Soldier, Snow      Locations: Mt. Frappe, RR Ex-Staff
                Panda drop, Shops                     Sergeant drop, Shops
    
     Name: Jingle Village Bomb             Name: Yunzabit Bomb
     Buy: 3000    Sell: 1500               Buy: N/A     Sell: 2500
     Descr: Light ice damage to all        Descr: Major ice damage to all enemies
            enemies
     Locations: Various, Shops             Locations: Yunzabit Heights, RR Tundra
                                                      Robot drop
    
     Name: Sleep Pill                      Name: Wolf's Roar
     Buy: 500     Sell: 250                Buy: 500     Sell: 250
     Descr: Puts one enemy to sleep        Descr: Paralyzes one enemy
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Rattlesnake Scale               Name: Spirit Light
     Buy: 500     Sell: 250                Buy: 500     Sell: 250
     Descr: Poisons one enemy              Descr: Puts one enemy in darkness
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Absolute Zero                   Name: Demon King Seal
     Buy: N/A     Sell: 750                Buy: 1500    Sell: 750
     Descr: Freezes one enemy              Descr: Instantly kills one enemy
     Locations: Various                    Locations: Shops
     Name: Monster Carrot Jewel            Name: Mystery Jewel
     Buy: 1500    Sell: 750                Buy: 1000    Sell: 500
     Descr: Turns one enemy into a carrot  Descr: Gives a random status ailment to
                                                  one enemy
     Locations: Various, Shops             Locations: Forest Guard, Dark Firefly
                                                      drop, Shops
    
     Name: Blunder Card                    Name: Bravado Card
     Buy: 3000    Sell: 1500               Buy: 3000    Sell: 1500
     Descr: Reduces attack power of one    Descr: Reduces defense power of one enemy
            enemy
     Locations: Shops                      Locations: Shops, Patrol Ghost drop
    
     Name: Defocus Card                    Name: Inattention Card
     Buy: 2000    Sell: 1000               Buy: 2000    Sell: 1000
     Descr: Reduces accuracy of one enemy  Descr: Reduces evasion of one enemy
     Locations: Various, Shops             Locations: Shops
    
     Name: HP Fruit                        Name: Ki Fruit
     Buy: N/A     Sell: 1                  Buy: N/A     Sell: 1
     Descr: Raises your maximum HP         Descr: Raises your maxium Ki
     Locations: Various                    Locations:  Various
    
     Name: Power Fruit                     Name: Defense Fruit
     Buy: N/A     Sell: 1                  Buy: N/A     Sell: 1
     Descr: Raises Power                   Descr: Raises Defense
     Locations: Various                    Locations:  Various
    
     Name: Recovery Fruit                  Name: Skill Fruit
     Buy: N/A     Sell: 1                  Buy: N/A     Sell: 1
     Descr: Raises Recovery                Descr: Raises Skill
     Locations: Various                    Locations:  Various
    
     Name: Speed Fruit                     Name: Luck Fruit
     Buy: N/A     Sell: 1                  Buy: N/A     Sell: 1
     Descr: Raises Speed                   Descr: Raises Luck
     Locations: Various                    Locations:  Various
    
     Name: Ki-Blast Fruit                  Name: Finisher Bean
     Buy: N/A     Sell: 1                  Buy: N/A     Sell: 1
     Descr: Raises the maximum size of the Descr: Use to obtain 1500AP
            Ki-blast meter on the field
            map
     Locations: Break Wasteland, Mutaito's Locations: Demon Flame drop, West City,
                Grounds, Martial Arts                  King Kai's Planet, Gizard
                Temple Sewers                          Wasteland, Mt. Frappe,
                                                       Spinach Wastes
    
    
     Name: Attract Water                   Name: Smoke Bomb
     Buy: 1000    Sell: 500                Buy: 500     Sell: 250
     Descr: Raises chance of enemy         Descr: Lets you escape a battle 100% of
            encounter for a while                      the time
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: EXP Boost                       Name: Zeni Boost
     Buy: 5000    Sell: 2500               Buy: N/A     Sell: 1500
     Descr: Raises the experience points   Descr: Raises the money earned in battle
            earned in a battle
     Locations: Yunzabit Heights, Shops    Locations: Various drop
    
     Name: Theft Card                      Name: Demon Bravery
     Buy: 5000    Sell: 2500               Buy: N/A     Sell: 2500
     Descr: Makes enemies drop items more  Descr: Makes you invincible until your
            often                                      next turn
     Locations: Shops                      Locations: Various
    
     Name: Perception Charm                Name: Concentration Charm
     Buy: N/A     Sell: 2500               Buy: N/A     Sell: 2500
     Descr: Lets you evade the next attack Descr: Boosts attack power greatly until
            with good chance                      the next turn
     Locations: Various                    Locations: Furnace Flame, Vampire drop
    
     Name: Resist Seal                     Name: Scrap Iron
     Buy: 5000    Sell: 2500               Buy: N/A     Sell: 3000
     Descr: Makes you more resistant to    Descr: Can be sold for lots of money.
            status ailments for several
            turns
     Locations: Various, Shops             Locations: Various
    
     Name: Opal                            Name: Amethyst
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 8000
     Descr: Can be sold for lots of money. Descr: Can be sold for lots of money.
     Locations: Veteran Fox, Female Desert Locations: Various
                Bandit drop
    
     Name: Emerald                         Name: Ruby
     Buy: N/A     Sell: 12000              Buy: N/A     Sell: 30000
     Descr: Can be sold for lots of money. Descr: Can be sold for lots of money.
     Locations: Bandit Queen, Ultimate     Locations: Captain Robot drop
                Pandaman drop
    
     Name: Diamond
     Buy: N/A     Sell: 30000
     Descr: Can be sold for lots of money.
     Locations: Excavated Robot, Someone's Robot drop
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                     Equipment List
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [EQPM]
    
    
     Name: Energy Ring                     Name: Energy Bracelet
     Buy: 1000    Sell: 500                Buy: 8000    Sell: 4000
     Descr: Raises maximum HP by 100       Descr: Raises maximum HP by 300
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Energy Necklace                 Name: Ki Ring
     Buy: N/A     Sell: 5000               Buy: 1000    Sell: 500
     Descr: Raises maximum HP by 500       Descr: Raises maximum Ki by 30
     Locations: Muscle Tower, Nemuria      Locations: Various, Shops
                Ruins
    
     Name: Ki Bracelet                     Name: Ki Necklace
     Buy: 8000    Sell: 4000               Buy: N/A     Sell: 5000
     Descr: Raises maximum Ki by 50        Descr: Raises maximum Ki by 100
     Locations: Various, Shops             Locations: Devil's Toilet, East City
                                                      Ruins
    
     Name: Power Ring                      Name: Power Bracelet
     Buy: 1000    Sell: 500                Buy: 8000    Sell: 4000
     Descr: Raises Power by 3              Descr: Raises Power by 5
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Power Necklace                  Name: Defense Ring
     Buy: N/A     Sell: 5000               Buy: 1000    Sell: 500
     Descr: Raises Power by 8              Descr: Raises Defense by 3
     Locations: Mutaito's Grounds          Locations: Various, Shops
    
     Name: Defense Bracelet                Name: Defense Necklace
     Buy: 8000    Sell: 4000               Buy: N/A     Sell: 5000
     Descr: Raises Defense by 5            Descr: Raises Defense by 8
     Locations: Various, Shops             Locations: Devil's Toilet
    
     Name: Recovery Ring                   Name: Recovery Bracelet
     Buy: 1000    Sell: 500                Buy: 8000    Sell: 4000
     Descr: Raises Recovery by 3           Descr: Raises Recovery by 5
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Recovery Necklace               Name: Skill Ring
     Buy: N/A     Sell: 5000               Buy: 1000    Sell: 500
     Descr: Raises Recovery by 8           Descr: Raises Skill by 3
     Locations: Muscle Tower               Locations: Various, Shops
    
     Name: Skill Bracelet                  Name: Skill Necklace
     Buy: 8000    Sell: 4000               Buy: N/A     Sell: 5000
     Descr: Raises Skill by 5              Descr: Raises Skill by 8
     Locations: Various, Shops             Locations: Nemuria Ruins
    
     Name: Agility Ring                    Name: Agility Bracelet
     Buy: 1000    Sell: 500                Buy: 8000    Sell: 4000
     Descr: Raises Agility by 3            Descr: Raises Agility by 5
     Locations: Various, Shops             Locations: Various, Shops
    
    
     Name: Agility Necklace                Name: Luck Ring
     Buy: N/A     Sell: 5000               Buy: 1000    Sell: 500
     Descr: Raises Agility by 8            Descr: Raises Luck by 3
     Locations: Desert                     Locations: Various, Shops
    
     Name: Luck Bracelet                   Name: Luck Necklace
     Buy: 8000    Sell: 4000               Buy: N/A     Sell: 5000
     Descr: Raises Luck by 3               Descr: Raises Luck by 8
     Locations: Various, Shops             Locations: Pilaf Castle
    
     Name: Full Ring                       Name: Full Bracelet
     Buy: N/A     Sell: 1000               Buy: N/A     Sell: 5000
     Descr: Raises all parameters by 2     Descr: Raises all parameters by 4
     Locations: Mt. Five Element           Locations: Devil's Toilet
    
     Name: Full Necklace                   Name: Fighter's Mark
     Buy: N/A     Sell: 5000               Buy: 2000    Sell: 1000
     Descr: Raises all parameters by 6     Descr: Raises attack power by 5%
     Locations: East Mt. Paozu Dragon Rock Locations: Various, Shops
    
     Name: Fighter's Emblem                Name: Fighter's Crest
     Buy: 10000   Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Raises attack power by 10%     Descr: Raises attack power by 15%
     Locations: Various, Shops             Locations: Pirate Cave
    
     Name: Protective Mark                 Name: Protective Emblem
     Buy: 2000    Sell: 1000               Buy: 10000   Sell: 5000
     Descr: Raises defense power by 5%     Descr: Raises defense power by 10%
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Protective Crest                Name: Striker's Mark
     Buy: N/A     Sell: 5000               Buy: 2000    Sell: 1000
     Descr: Raises defense power by 15%    Descr: Raises accuracy by 10%
     Locations: Devil's Toilet, Fire       Locations: Various, Shops
                Dinosaur drop
    
     Name: Striker's Emblem                Name: Striker's Crest
     Buy: 10000   Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Raises accuracy by 15%         Descr: Raises accuracy by 20%
     Locations: Various, Shops             Locations: Pirate Cave
    
     Name: Evasion Mark                    Name: Evasion Emblem
     Buy: 2000    Sell: 1000               Buy: 10000   Sell: 5000
     Descr: Raises evasion by 10%          Descr: Raises evasion by 15%
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Evasion Crest                   Name: Speed Mark
     Buy: N/A     Sell: 5000               Buy: 2000    Sell: 1000
     Descr: Raises evasion by 20%          Descr: Raises speed by 10%
     Locations: Desert                     Locations: Various, Shops
    
     Name: Speed Emblem                    Name: Speed Crest
     Buy: 10000   Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Raises speed by 20%            Descr: Raises speed by 30%
     Locations: Various, Shops             Locations: Pilaf Castle, Dark Condor drop
    
     Name: Recovery Mark                   Name: Recovery Emblem
     Buy: 2000    Sell: 1000               Buy: 10000   Sell: 5000
     Descr: Raises auto-healing by 10%     Descr: Raises auto-healing by 15%
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Recovery Crest                  Name: Fighter's Secret
     Buy: N/A     Sell: 5000               Buy: 2000    Sell: 1000
     Descr: Raises auto-healing by 20%     Descr: Raises chance of critical hits by
                                                  3%
     Locations: Nemuria Ruins, Mad         Locations: Various, Shops
                Scientist drop
    
     Name: Hero's Secret                   Name: Master's Secret
     Buy: 10000   Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Raises chance of critical hits Descr: Raises chance of critical hits by
            by 5%                                      8%
     Locations: Various, Shops             Locations: Mutaito's Grounds
    
     Name: Fighter's Scheme                Name: Hero's Scheme
     Buy: 2000    Sell: 1000               Buy: 10000   Sell: 5000
     Descr: Raises chance of launching     Descr: Raises chance of launching chains
            chains by 3%                              by 5%
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Master's Scheme                 Name: Rush Ring
     Buy: N/A     Sell: 5000               Buy: 2000    Sell: 1000
     Descr: Raises chance of launching     Descr: Raises attack by 15%; lowers
            chains by 8%                              defense by 15%
     Locations: Paprika Wasteland          Locations: Various
    
     Name: Rush Bracelet                   Name: Caution Ring
     Buy: 10000   Sell: 5000               Buy: 2000    Sell: 1000
     Descr: Raises attack by 20%; lowers   Descr: Raises defense by 15%; lowers
            defense by 20%                              attack by 15%
     Locations: Champion Boar, Snow Boar   Locations: Shops
                drop
    
     Name: Caution Bracelet                Name: Model Full Moon
     Buy: 10000   Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Raises defense by 20%; lowers  Descr: Boosts all of a Saiyan's power,
            attack by 20%                              but puts him in permanent
                                                  Confusion mode
     Locations: Shops                      Locations: Paprika Wasteland
    
     Name: Perfume                         Name: Saiyan Spirit
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Drastically lowers Yamcha's    Descr: Raises all of a Saiyan's powers
            defense; raises all his other  when he is near death
            parameters
     Locations: Pilaf's Castle             Locations: East City Ruins
     NOTE: Yamcha ONLY                       NOTE: Goku, Gohan ONLY
    
     Name: Sleep Ring                      Name: Sleep Bracelet
     Buy: 3000    Sell: 1500               Buy: 15000   Sell: 7500
     Descr: Makes you resistant to Sleep   Descr: Makes you impervious to Sleep
     Locations: Various, Shops             Locations: Yemma Forest, Shops
    
     Name: Paralysis Ring                  Name: Paralysis Bracelet
     Buy: 3000    Sell: 1500               Buy: 15000   Sell: 7500
     Descr: Makes you resistant to         Descr: Makes you impervious to Paralysis
            Paralysis
     Locations: Various, Shops             Locations: Shops
    
     Name: Poison Ring                     Name: Poison Bracelet
     Buy: 3000    Sell: 1500               Buy: 15000   Sell: 7500
     Descr: Makes you resistant to Poison  Descr: Makes you impervious to Poison
     Locations: Various, Shops             Locations: East Mt. Paozu, Shops
    
     Name: Dark Ring                       Name: Dark Bracelet
     Buy: 3000    Sell: 1500               Buy: 15000   Sell: 7500
     Descr: Makes you resistant to         Descr: Makes you impervious to Darkness
            Darkness
     Locations: Various, Shops             Locations: Shops
    
     Name: Stun Ring                       Name: Stun Bracelet
     Buy: 3000    Sell: 1500               Buy: 15000   Sell: 7500
     Descr: Makes you resistant to Stun    Descr: Makes you impervious to Stun
     Locations: Various, Shops             Locations: Shops
    
     Name: Confuse Ring                    Name: Confuse Bracelet
     Buy: 3000    Sell: 1500               Buy: 15000   Sell: 7500
     Descr: Makes you resistant to Confuse Descr: Makes you impervious to Confuse
     Locations: Various, Shops             Locations: Weird Girl drop, Shops
    
     Name: Freeze Ring                     Name: Freeze Bracelet
     Buy: 3000    Sell: 1500               Buy: 15000   Sell: 7500
     Descr: Makes you resistant to Freeze  Descr: Makes you impervious to Freeze
     Locations: Various, Shops             Locations: Wild Fish drop, Shops
    
     Name: Evil Containment Stone          Name: Evil Containment Jewel
     Buy: 3000    Sell: 1500               Buy: 15000   Sell: 7500
     Descr: Gives you a chance to avoid    Descr: Defense against all instant-kill
            instant-kill attacks                      attacks
     Locations: Various, Shops             Locations: Death Sentence drop, Shops
    
     Name: CHA-LA                          Name: HEAD-CHA-LA
     Buy: N/A     Sell: 2500               Buy: N/A     Sell: 5000
     Descr: Makes you more resistant to    Descr: Makes you impervious to all status
            all status ailments                      ailments
     Locations: Sacred Land of Korin       Locations: Break Wasteland, Dododo drop
    
     Name: Sleep Knuckle                   Name: Bind Knuckle
     Buy: 10000   Sell: 5000               Buy: 10000   Sell: 5000
     Descr: Chance of putting enemies to   Descr: Chance of paralyzing enemies with
            sleep with each attack                      each attack
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Poison Knuckle                  Name: Blindfold Knuckle
     Buy: 10000   Sell: 5000               Buy: 10000   Sell: 5000
     Descr: Chance of poisoning enemies    Descr: Chance of putting enemies in
            with each attack                      darkness with each attack
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Stun Knuckle                    Name: Freeze Knuckle
     Buy: 10000   Sell: 5000               Buy: 10000   Sell: 5000
     Descr: Chance of stunning enemies     Descr: Chance of freezing enemy with each
            with each attack                      attack
     Locations: Various, Shops             Locations: Various, Shops
    
     Name: Demon Seal                      Name: Fire Glove
     Buy: N/A     Sell: 5000               Buy: 10000   Sell: 5000
     Descr: Chance of killing an enemy     Descr: Adds fire element to normal
            instantly with each attack              attacks
     Locations: Yemma Forest               Locations: Shops
    
     Name: Thunder Glove                   Name: Ice Glove
     Buy: 10000   Sell: 5000               Buy: 10000   Sell: 5000
     Descr: Adds lightning element to      Descr: Adds ice element to normal attacks
            normal attacks
     Locations: Shops                      Locations: Shops
    
     Name: Comfort Ring                    Name: Comfort Bracelet
     Buy: 5000    Sell: 2500               Buy: 10000   Sell: 5000
     Descr: Refills a little ki with each  Descr: Refills some ki with each turn
            turn
     Locations: Yemma Forest, Shops        Locations: Nemuria Ruins, Shops
    
     Name: Healing Bracelet                Name: Absorb Bracelet
     Buy: N/A     Sell: 4000               Buy: N/A     Sell: 1500
     Descr: Raises rate of HP regeneration Descr: Absorbs damage landed on enemies
            ; refills a little ki                      and refills a little HP
     Locations: Mutaito's Grounds, Spinach Locations: Holly Plain
                Wastes
    
     Name: Psyonic Bracelet                Name: Meditation Belt
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 1500
     Descr: Absorbs Ki damage landed on    Descr: Reduces consumed Ki a little
            enemies and refills a little
            of your Ki
     Locations: Kiwi Volcano               Locations: King Yemma's Mansion
    
     Name: Kami's Cape                     Name: Selflessness Belt
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Makes all Ki attacks cost 1    Descr: Makes some attacks cost zero Ki
     Locations: Martial Arts Temple Sewers Locations: Yunzabit Heights
    
    
     Name: Knowledge Belt                  Name: Range Belt
     Buy: 20000   Sell: 10000              Buy: N/A     Sell: 10000
     Descr: Enhances effect of consumable  Descr: HP and Ki recovery items heal the
            items                                      whole party evenly.
     Locations: Shops                      Locations: Pilaf's Castle
    
     Name: Fortune Belt                    Name: Popo's Turban
     Buy: N/A     Sell: 10000              Buy: N/A     Sell: 10000
     Descr: Sometimes allows you to use    Descr: Raises the experience points you
            items without consuming them              earn (20%)
     Locations: Break Wasteland, East Mt.  Locations: Yunzabit Heights, East Mt.
                Paozu Dragon Rock                          Paozu Dragon Rock
    
     Name: Bushido Spirit                  Name: Rush Ring
     Buy: N/A     Sell: 10000              Buy: 10000   Sell: 5000
     Descr: Raises the AP you earn (20%)   Descr: Consumes Ki to make a normal
                                                  attack a chain attack
     Locations: Spinache Wastes, Yunzabit  Locations: Various, Shops
                Heights
    
     Name: Tension Up                      Name: Targeting Ring
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Makes the Rage Gauge fill up   Descr: Makes your attacks hit the enemy
            faster                                      100% of the time
     Locations: Mt. Five Element, Holly    Locations: Devil's Toilet
                Plain, Spinach Wastes
    
     Name: Counter Bracelet                Name: Dragon's Rage
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 10000
     Descr: Lets you counterattack the     Descr: Lets you counterattack the enemy
            enemy (Low chance)                      (High chance)
     Locations: Violent Tribesman drop     Locations: East Mt. Paozu Dragon Rock
    
     Name: Double-Edged Seal               Name: Shenron's Nail
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Raises attack power, but also  Descr: Always gives you the first attack
            hurts you with each attack              in battle
            landed
     Locations: Mt. Frappe, Yunzabit       Locations: Devil's Toilet, Martial Arts
                Heights                                  Temple Sewer
    
     Name: Confrontation Brace             Name: Blessing Belt
     Buy: N/A     Sell: 2500               Buy: N/A     Sell: 5000
     Descr: Makes enemies target you more  Descr: Chance of rendering attacks
            often                                      against you ineffective
     Locations: Kiwi Volcano, Spinach      Locations: East City Ruins
                Wastes
    
     Name: Attitude Belt                   Name: Guard Earring
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 1500
     Descr: Chance of reviving yourself    Descr: Reduces damage received during
            when you run out of HP                      an Active Guard
     Locations: King Yemma's Mansion,      Locations: Kiwi Volcano
                Spinach Wastes
    
     Name: Detect Earring                  Name: Guard Sense
     Buy: N/A     Sell: 2500               Buy: N/A     Sell: 5000
     Descr: Chances of avoid all damage    Descr: Chance of counterattack with an
            with an Active Guard                      Active Guard
     Locations: Spinach Wastes             Locations: Yemma Forest
    
     Name: Invigorate Ring                 Name: High Spirits
     Buy: N/A     Sell: 5000               Buy: N/A     Sell: 5000
     Descr: Raises power of Ki blasts      Descr: Shares your spirit to increase the
                                                  power of Spirit Ball (Spirit Bomb)
     Locations: Nemuria Ruins, East City   Locations: Chapter 15, talk to King Kai
                Ruins                                  with any character other than
                                               Goku at the lead. Repeat for all five
                                                non-Goku characters for five High
                                               Spirits.
                                           NOTE: Can NOT be equipped on Goku
    
     Name: Broly's Necklace
     Buy: N/A     Sell: 1
     Descr: Proof that Broly is defeated. Raises all parameters by 50.
     Locations: Brolly Drop
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                      Capsule List
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [CAPL]
    
    Name: Empty Capsule
    Effect: Adds an extra capsule slot to the bottom screen.
    Location: 1. During Chapter 8 and anytime after that (except for Chapter 10),
              go to West City and talk to Bulma in the Capsule Corp for an
              Empty Capsule
              2. Found to the left of where you fight the boss in the Desert in
                 Chapter 10
    
    
    
    Name: Adrenaline
    Effect: Prevents the Rage Gauge from falling at all after battle.
    Location: Kiwi Volcano, requires Level 3 Ki Blast
    
    Name: Agitator
    Effect: Prevents the Rage Gauge from falling as much as it does after a battle
            is over.
    Location: Spinach Wastes, requires Level 2 Ki Blast
    
    Name: Best Rice Cooker
    Effect: Increases the likelihood of Tien's Evil Containment Wave working.
            Stronger than Good Rice Cooker. 100% effective on Standby.
    Location: Muscle Tower basement, jump down from the top floor, requires Level 3
              Ki Blast
    
    Name: Binding Card
    Effect: Occasionally will paralyse enemies at the start of a battle.
    Location: Pilaf Castle
    
    Name: Carrot Glove
    Effect: When equipped, you no longer get regular item drops. However, you will
            get a carrot for every enemy that you defeat.
    Location: Chapter 2 boss battle drop
    
    Name: Chi-Chi's Lunch
    Effect: Refills your HP as you walk around. 50% Effective on Standby.
    Location: Anytime from Chapter 10 onwards, go to Goku's House in East Mt. Paozu,
              and talk to Chi-Chi while Gohan is the lead character.
    
    Name: Cold Boots
    Effect: Raises defense against fire techniques; allows you to cross lava
            floors safely. 50% Effective on Standby.
    Location: Kiwi Volcano
    
    Name: Combo UP
    Effect: Raises the power of an S-Combo by 50%. 50% Effective on Standby.
    Location: Mt. Frappe, requires Level 3 Ki Blast
    
    Name: Darkness Card
    Effect: Occasionally will blind enemies at the start of a battle.
    Location: Given to you automatically during the Prologue
    
    Name: Dragon Radar
    Effect: Points the general direction of a Dragon Ball while in an area that has
            one in it. Once you are on the same screen as the Dragon Ball the Radar
            will hone in on the Dragon Ball. Press Y to use it.
    Location: Given to you automatically at the beginning of chapter 10.
    
    Name: Energy Seed
    Effect: Refills a small portion of your HP after every battle.
    Location: East Mt. Paozu Dragon Rock
    
    Name: Escape Path
    Effect: Raises chances of successfully running from enemies.
    Location: Give 100 Carrots to the dog in West City
    
    Name: Foe Challenger
    Effect: Makes you encounter strong foes more often.
    Location: King Kai's Planet Shop, 50000Z
    
    Name: Foe Charm
    Effect: Increases the chance of encountering rare foes.
    Location: Break Wasteland Desert Portion
    
    Name: Freezing Card
    Effect: Occasionally will freeze enemies at the start of a battle.
    Location: Devil's Toilet
    
    Name: Gas Mask
    Effect: Raises resistance against poison; allows you to cross gaseous floors
            safely. 50% Effective on Standby.
    Location: Given to you automatically during the Prologue.
    
    Name: Good Rice Cooker
    Effect: Increases the likelihood of Tien's Evil Containment Wave working.
            Stronger than Rice Cooker. 100% effective on Standby.
    Location: Capture 60 monsters, talk to Kami or Mr. Popo.
    
    Name: Hammock
    Effect: Raises AP earned by non-party members (by 20%). 100% Effective on
            Standby.
    Location: Spinach Wastes, requires Level 3 Ki Blast
    
    Name: Heavy Karate Outfit
    Effect: Gives each party member a small amount of EXP points while they walk
            around. Does not work in towns or villages. 50% effective on Standby.
    Location: Summon Shenron with the Popo Dragon Balls and wish for "A really
              awesome item"
    
    Name: Item Rush
    Effect: Raises chances of enemies dropping items after a battle. 50% Effective
            on Standby.
    Location: Mutaito's Grounds
    
    Name: Kami's Eyes
    Effect: Prevents enemies from sneak-attacking you.
    Location: Break Wasteland, Requires Level 3 Ki Blast
    
    Name: Kami's Gi
    Effect: Heightens resistance against all Status Ailments; 50% effective on
            standby.
    Location: 120 Monsters Captured, talk to Kami or Mr. Popo at Kami's Palace for
              the Capsule
    
    Name: Ki Seed
    Effect: Refills a small portion of your Ki after every battle.
    Location: Muscle Tower
    
    Name: Korin's Canteen
    Effect: Increases the refill rate of your Ki-blast meter.
    Location: Hermit Spring boss battle drop
    
    Name: Korin's Staff
    Effect: Refills your Ki as you walk around. 50% Effective on Standby.
    Location: Anytime from Chapter 10 onwards, talk to Korin at Korin Tower to
              get it from him automatically.
    
    Name: Ninja Sandals
    Effect: Lowers enemy encounter rate.
    Location: Desert
    
    Name: Oolong's Nose
    Effect: Hones in on any treasures on any given area map that have not yet been
            opened
    Location: Kame House Shop (Oolong), 50,000Z
    
    Name: Oolong's Wallet
    Effect: Gives you a little bit of Zeni as you walk around. 50% effective on
            Standby.
    Location: East City Ruins
    
    Name: Poison Card
    Effect: Occasionally will poison enemies at the start of a battle.
    Location: Kiwi Volcano
    
    Name: Puar's Wallet
    Effect: Raises chances of rare item drops from enemies after a battle.
    Location: Any time starting from Chapter Ten, talk to Puar in Yamcha's Hideout
              at Mt. Paozu with Yamcha as your lead to get this Capsule.
    
    Name: Rice Cooker
    Effect: Increases the likelihood of Tien's Evil Containment Wave working.
            100% effective on Standby.
    Location: Chapter 3 boss battle drop
    
    Name: Rubber Boots
    Effect: Raises defense against thunder techniques; allows you to cross electric
            floors safely. 50% Effective on Standby.
    Location: West City Shop, 50000Z
    
    Name: Scouter
    Effect: Lets you scout out an enemy's or boss' HP data, strengths and weakness,
            and drops. 100% effective on Standby.
    Location: Raditz Spinach Wastes battle drop
    
    Name: Shenron's Blessing
    Effect: Allows you to cross all four types of damaging floors safely.
    Location: Break Wasteland Desert portion, requires Level 3 Ki Blast
    
    Name: Silver Fur
    Effect: Raises defense against ice techniques; allows you to cross icy
            floors safely. 50% Effective on Standby.
    Location: Mt. Frappe
    
    Name: Sleep Card
    Effect: Occasionally will put enemies to sleep at the start of a battle.
    Location: Mt. Frappe
    
    Name: Squeaky Boots
    Effect: Raises the enemy encounter rate.
    Location: East City Shop, 50000Z
    
    Name: Swift Boots
    Effect: Raises the speed of all party members but also increases the chance of
            being sneak-attacked in a battle.
    Location: Pirate Cave
    
    Name: Zeni Rush
    Effect: Raises Zeni dropped by enemies after battle (by 20%). 50% Effective on
            Standby.
    Location: Give 500 Carrots to the dog in West City
    
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
     |[SHOP]+                         7. Shop List                        +[SHOP]|
     |$%$%$%+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++%$%$%$|
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            
    
    o-----------------------------------------------------------------o
    | Martial Arts Temple    |       | Kame House (Oolong)    |       |
    |------------------------o-------o------------------------o-------|
    | Sundries               | Price | Sundries               | Price |
    |------------------------o-------o------------------------o-------|
    | Small Bean             |   100 | Small Bean             |   100 |
    |------------------------o-------o------------------------o-------|
    | Medium Bean            |   500 | Medium Bean            |   500 |
    |------------------------o-------o------------------------o-------|
    | Ki Drink 30            |   500 | Ki Drink 30            |   500 |
    |------------------------o-------o------------------------o-------|
    | Ki Drink 50            |  1500 | Ki Drink 50            |  1500 |
    |------------------------o-------o------------------------o-------|
    | Phoenix Feather        |   800 | Phoenix Feather        |   800 |
    |------------------------o-------o------------------------o-------|
    | Sleep Recovery         |   300 | Sleep Recovery         |   300 |
    |------------------------o-------o------------------------o-------|
    | Bind Recovery          |   300 | Bind Recovery          |   300 |
    |------------------------o-------o------------------------o-------|
    | Poison Recovery        |   300 | Poison Recovery        |   300 |
    |------------------------o-------o------------------------o-------|
    | Darkness Recovery      |   300 | Darkness Recovery      |   300 |
    |------------------------o-------o------------------------o-------|
    | Stun Recovery          |   300 | Stun Recovery          |   300 |
    |------------------------o-------o------------------------o-------|
    | Panic Recovery         |   300 | Panic Recovery         |   300 |
    |------------------------o-------o------------------------o-------|
    | Freeze Recovery        |   300 | Freeze Recovery        |   300 |
    |------------------------o-------o------------------------o-------|
    | Anger Jewel            |   500 | Anger Jewel            |   500 |
    |------------------------o-------o------------------------o-------|
    | CHAPTER TEN            |       | Smoke Bomb             |   500 |
    |------------------------o-------o------------------------o-------|
    | Large Bean             |  1000 | CHAPTER TEN            |       |
    |------------------------o-------o------------------------o-------|
    | MAX Bean               |  2000 | Large Bean             |  1000 |
    |------------------------o-------o------------------------o-------|
    | Ki Drink Z             |  4000 | MAX Bean               |  2000 |
    |------------------------o-------o------------------------o-------|
    | Shenron Scale          |  5000 | Ki Drink Z             |  4000 |
    |------------------------o-------o------------------------o-------|
    | Hot Capsule            |   500 | Accessories            | Price |
    |------------------------o-------o------------------------o-------|
    | Burn Capsule           |  2000 | Power Ring             |  1000 |
    |------------------------o-------o------------------------o-------|
    | Ox-King Flame          |  3000 | Defense Ring           |  1000 |
    |------------------------o-------o------------------------o-------|
    | Annin Flame            |  5000 | Recovery Ring          |  1000 |
    |------------------------o-------o------------------------o-------|
    | Accessories            | Price | Skill Ring             |  1000 |
    |------------------------o-------o------------------------o-------|
    | Fighter's Mark         |  2000 | Agility Ring           |  1000 |
    |------------------------o-------o------------------------o-------|
    | Protective Mark        | 20000 | Luck Ring              |  1000 |
    |------------------------o-------o------------------------o-------|
    | Strikers Mark          |  2000 | CHAPTER TEN            |       |
    |------------------------o-------o------------------------o-------|
    | Evasion Mark           |  2000 | Power Bracelet         |  8000 |
    |------------------------o-------o------------------------o-------|
    | Speed Mark             |  2000 | Defense Bracelet       |  8000 |
    |------------------------o-------o------------------------o-------|
    | Recovery Mark          |  2000 | Recovery Bracelet      |  8000 |
    |------------------------o-------o------------------------o-------|
    | CHAPTER TEN            |       | Skill Bracelet         |  8000 |
    |------------------------o-------o------------------------o-------|
    | Fighter's Emblem       | 10000 | Agility Bracelet       |  8000 |
    |------------------------o-------o------------------------o-------|
    | Protective Emblem      | 10000 | Luck Bracelet          |  8000 |
    |------------------------o-------o------------------------o-------|
    | Striker's Emblem       | 10000 | Sleep Knuckle          | 10000 |
    |------------------------o-------o------------------------o-------|
    | Evasion Emblem         | 10000 | Poison Knuckle         | 10000 |
    |------------------------o-------o------------------------o-------|
    | Speed Emblem           | 10000 | Blindfold Knuckle      | 10000 |
    |------------------------o-------o------------------------o-------|
    | Recovery Emblem        | 10000 | Stun Knuckle           | 10000 |
    |------------------------o-------o------------------------o-------|
    |                        |       | Fire Glove             | 10000 |
    |------------------------o-------o------------------------o-------|
    | West City              |       | Thunder Glove          | 10000 |
    |------------------------o-------o------------------------o-------|
    | HP Drink 30            |   500 | Ice Glove              | 10000 |
    |------------------------o-------o------------------------o-------|
    | HP Drink 50            |  1000 | Capsules               | Price |
    |------------------------o-------o------------------------o-------|
    | HP Capsule 50          |  3000 | Oolong's Nose          | 50000 |
    |------------------------o-------o------------------------o-------|
    | Ki Drink 30            |   500 |                        |       |
    |------------------------o-------o------------------------o-------|
    | Ki Drink 50            |  1500 | East City              |       |
    |------------------------o-------o------------------------o-------|
    | Ki Capsule 50          |  4000 | Sundries               | Price |
    |------------------------o-------o------------------------o-------|
    | Phoenix Feather        |   800 | Small Bean             |   100 |
    |------------------------o-------o------------------------o-------|
    | Sleep Recovery         |   300 | Medium Bean            |   500 |
    |------------------------o-------o------------------------o-------|
    | Bind Recovery          |   300 | HP Drink 30            |   500 |
    |------------------------o-------o------------------------o-------|
    | Poison Recovery        |   300 | HP Drink 50            |  1000 |
    |------------------------o-------o------------------------o-------|
    | Darkness Recovery      |   300 | Ki Drink 30            |   500 |
    |------------------------o-------o------------------------o-------|
    | Stun Recovery          |   300 | Ki Drink 50            |  1500 |
    |------------------------o-------o------------------------o-------|
    | Panic Recovery         |   300 | Phoenix Feather        |   800 |
    |------------------------o-------o------------------------o-------|
    | Freeze Recovery        |   300 | Sleep Recovery         |   300 |
    |------------------------o-------o------------------------o-------|
    | Anger Jewel            |   500 | Bind Recovery          |   300 |
    |------------------------o-------o------------------------o-------|
    | Resist Seal            |  5000 | Poison Recovery        |   300 |
    |------------------------o-------o------------------------o-------|
    | CHAPTER TEN            |       | Darkness Recovery      |   300 |
    |------------------------o-------o------------------------o-------|
    | HP Drink Z             |  3000 | Stun Recovery          |   300 |
    |------------------------o-------o------------------------o-------|
    | Ki Drink Z             |  4000 | Panic Recovery         |   300 |
    |------------------------o-------o------------------------o-------|
    | Recover Capsule        |  1000 | Freeze Recovery        |   300 |
    |------------------------o-------o------------------------o-------|
    | All Recover            |  3000 | Anger Jewel            |   500 |
    |------------------------o-------o------------------------o-------|
    | Missile                |   500 | Resist Seal            |  5000 |
    |------------------------o-------o------------------------o-------|
    | Giant Missile          |  2000 | CHAPTER TEN            |       |
    |------------------------o-------o------------------------o-------|
    | Multi-Missile          |  3000 | HP Drink Z             |  3000 |
    |------------------------o-------o------------------------o-------|
    | Satellite Laser        |  5000 | Ki Drink Z             |  4000 |
    |------------------------o-------o------------------------o-------|
    | Accessories            |       | Recover Capsule        |  1000 |
    |------------------------o-------o------------------------o-------|
    | Energy Ring            |  1000 | All Recover            |  3000 |
    |------------------------o-------o------------------------o-------|
    | Ki Ring                |  1000 | Electric Capsule       |   500 |
    |------------------------o-------o------------------------o-------|
    | Sleep Ring             |  3000 | Thunder Capsule        |  2000 |
    |------------------------o-------o------------------------o-------|
    | Paralysis Ring         |  3000 | Master Roshi's Anger   |  3000 |
    |------------------------o-------o------------------------o-------|
    | Poison Ring            |  3000 | Kami's Judgement       |  5000 |
    |------------------------o-------o------------------------o-------|
    | Dark Ring              |  3000 | Accessories            | Price |
    |------------------------o-------o------------------------o-------|
    | Stun Ring              |  3000 | Fighter's Secret       |  2000 |
    |------------------------o-------o------------------------o-------|
    | Confuse Ring           |  3000 | Fighter's Scheme       |  2000 |
    |------------------------o-------o------------------------o-------|
    | Freeze Ring            |  3000 | Sleep Ring             |  3000 |
    |------------------------o-------o------------------------o-------|
    | Evil Containment Stone |  3000 | Paralysis Ring         |  3000 |
    |------------------------o-------o------------------------o-------|
    | CHAPTER TEN            |       | Poison Ring            |  3000 |
    |------------------------o-------o------------------------o-------|
    | Energy Bracelet        |  8000 | Dark Ring              |  3000 |
    |------------------------o-------o------------------------o-------|
    | Ki Bracelet            |  8000 | Stun Ring              |  3000 |
    |------------------------o-------o------------------------o-------|
    | Sleep Bracelet         | 15000 | Confuse Ring           |  3000 |
    |------------------------o-------o------------------------o-------|
    | Paralysis Bracelet     | 15000 | Freeze Ring            |  3000 |
    |------------------------o-------o------------------------o-------|
    | Poison Bracelet        | 15000 | Evil Containment Stone |  3000 |
    |------------------------o-------o------------------------o-------|
    | Dark Bracelet          | 15000 | CHAPTER TEN            |       |
    |------------------------o-------o------------------------o-------|
    | Stun Bracelet          | 15000 | Hero's Secret          | 10000 |
    |------------------------o-------o------------------------o-------|
    | Confuse Bracelet       | 15000 | Hero's Scheme          | 10000 |
    |------------------------o-------o------------------------o-------|
    | Freeze Bracelet        | 15000 | Sleep Bracelet         | 15000 |
    |------------------------o-------o------------------------o-------|
    | Evil Containment Jewel | 15000 | Paralysis Bracelet     | 15000 |
    |------------------------o-------o------------------------o-------|
    | Capsules               |       | Poison Bracelet        | 15000 |
    |------------------------o-------o------------------------o-------|
    | Rubber Boots           | 50000 | Dark Bracelet          | 15000 |
    |------------------------o-------o------------------------o-------|
    |                        |       | Stun Bracelet          | 15000 |
    |------------------------o-------o------------------------o-------|
    | Baba's Palace          |       | Confuse Bracelet       | 15000 |
    |------------------------o-------o------------------------o-------|
    | Sundries               | Price | Freeze Bracelet        | 15000 |
    |------------------------o-------o------------------------o-------|
    | Small Bean             |   100 | Evil Containment Jewel | 15000 |
    |------------------------o-------o------------------------o-------|
    | Medium Bean            |   500 | Capsules               | Price |
    |------------------------o-------o------------------------o-------|
    | HP Capsule             |  3000 | Squeaky Boots          | 50000 |
    |------------------------o-------o------------------------o-------|
    | Ki Drink 30            |   500 |                        |       |
    |------------------------o-------o------------------------o-------|
    | Ki Drink 50            |  1500 | Jingle Village         |       |
    |------------------------o-------o------------------------o-------|
    | Ki Capsule 50          |  4000 | Sundries               | Price |
    |------------------------o-------o------------------------o-------|
    | Phoenix Feather        |   800 | Large Bean             |  1000 |
    |------------------------o-------o------------------------o-------|
    | Sleep Recovery         |   300 | HP Capsule 50          |  3000 |
    |------------------------o-------o------------------------o-------|
    | Bind Recovery          |   300 | Ki Drink Z             |  4000 |
    |------------------------o-------o------------------------o-------|
    | Poison Recovery        |   300 | Ki Capsule 50          |  4000 |
    |------------------------o-------o------------------------o-------|
    | Darkness Recovery      |   300 | Phoenix Feather        |   800 |
    |------------------------o-------o------------------------o-------|
    | Stun Recovery          |   300 | Sleep Recovery         |   300 |
    |------------------------o-------o------------------------o-------|
    | Panic Recovery         |   300 | Bind Recovery          |   300 |
    |------------------------o-------o------------------------o-------|
    | Freeze Recovery        |   300 | Poison Recovery        |   300 |
    |------------------------o-------o------------------------o-------|
    | Anger Jewel            |   500 | Darkness Recovery      |   300 |
    |------------------------o-------o------------------------o-------|
    | Sleep Pill             |   500 | Stun Recovery          |   300 |
    |------------------------o-------o------------------------o-------|
    | Wolf's Roar            |   500 | Panic Recovery         |   300 |
    |------------------------o-------o------------------------o-------|
    | Rattlesnake Scale      |   500 | Freeze Recovery        |   300 |
    |------------------------o-------o------------------------o-------|
    | Spirit Light           |   500 | Anger Jewel            |   500 |
    |------------------------o-------o------------------------o-------|
    | Monster Carrot Jewel   |  1500 | CHAPTER TEN            |       |
    |------------------------o-------o------------------------o-------|
    | Blunder Card           |  3000 | MAX Bean               |  2000 |
    |------------------------o-------o------------------------o-------|
    | Bravado Card           |  3000 | Ice Capsule            |   500 |
    |------------------------o-------o------------------------o-------|
    | Defocus Card           |  2000 | Freeze Capsule         |  2000 |
    |------------------------o-------o------------------------o-------|
    | Inattention Card       |  2000 | Jingle Village Bomb    |  3000 |
    |------------------------o-------o------------------------o-------|
    | Attract Water          |  1000 | Accessories            |       |
    |------------------------o-------o------------------------o-------|
    | CHAPTER TEN            |       | CHAPTER TEN            |       |
    |------------------------o-------o------------------------o-------|
    | Large Bean             |  1000 | Rush Ring              |  2000 |
    |------------------------o-------o------------------------o-------|
    | MAX Bean               |  2000 | Rush Bracelet          | 10000 |
    |------------------------o-------o------------------------o-------|
    | Ki Drink Z             |  4000 | Caution Ring           |  2000 |
    |------------------------o-------o------------------------o-------|
    | Phoenix Tail Feather   |  3000 | Caution Bracelet       | 10000 |
    |------------------------o-------o------------------------o-------|
    | Absolute Zero          |  1500 |                        |       |
    |------------------------o-------o------------------------o-------|
    | Demon King Seal        |  1500 | Underworld             |       |
    |------------------------o-------o------------------------o-------|
    | Mystery Jewel          |  1000 | Sundries               | Price |
    |------------------------o-------o------------------------o-------|
    | EXP Boost              |  5000 | Large Bean             |  1000 |
    |------------------------o-------o------------------------o-------|
    | Theft Card             |  5000 | HP Capsule 50          |  3000 |
    |------------------------o-------o------------------------o-------|
    |                        |       | Ki Drink Z             |  4000 |
    |------------------------o-------o------------------------o-------|
    | Sacred Land of Korin   |       | Ki Capsule 50          |  4000 |
    |------------------------o-------o------------------------o-------|
    | Sundries               | Price | Phoenix Feather        |   800 |
    |------------------------o-------o------------------------o-------|
    | Large Bean             |  1000 | Sleep Recovery         |   300 |
    |------------------------o-------o------------------------o-------|
    | HP Capsule 50          |  3000 | Bind Recovery          |   300 |
    |------------------------o-------o------------------------o-------|
    | Ki Drink Z             |  4000 | Poison Recovery        |   300 |
    |------------------------o-------o------------------------o-------|
    | Ki Capsule 50          |  4000 | Darkness Recovery      |   300 |
    |------------------------o-------o------------------------o-------|
    | Hermit Elixir          |  2000 | Stun Recovery          |   300 |
    |------------------------o-------o------------------------o-------|
    | Hermit Spring Water    |  5000 | Panic Recovery         |   300 |
    |------------------------o-------o------------------------o-------|
    | Phoenix Feather        |   800 | Freeze Recovery        |   300 |
    |------------------------o-------o------------------------o-------|
    | Sleep Recovery         |   300 | Anger Jewel            |   500 |
    |------------------------o-------o------------------------o-------|
    | Bind Recovery          |   300 | Shenron Scale          |  5000 |
    |------------------------o-------o------------------------o-------|
    | Poison Recovery        |   300 | Accessories            | Price |
    |------------------------o-------o------------------------o-------|
    | Darkness Recovery      |   300 | Sleep Knuckle          | 10000 |
    |------------------------o-------o------------------------o-------|
    | Stun Recovery          |   300 | Poison Knuckle         | 10000 |
    |------------------------o-------o------------------------o-------|
    | Panic Recovery         |   300 | Blindfold Knuckle      | 10000 |
    |------------------------o-------o------------------------o-------|
    | Freeze Recovery        |   300 | Stun Knuckle           | 10000 |
    |------------------------o-------o------------------------o-------|
    | Anger Jewel            |   500 | Fire Glove             | 10000 |
    |------------------------o-------o------------------------o-------|
    |                        |       | Thunder Glove          | 10000 |
    |------------------------o-------o------------------------o-------|
    | King Kai's Planet      |       | Ice Glove              | 10000 |
    |------------------------o-------o------------------------o-------|
    | Sundries               | Price |
    |------------------------o-------o
    | Large Bean             |  1000 |
    |------------------------o-------o
    | HP Capsule 50          |  3000 |
    |------------------------o-------o
    | Ki Drink Z             |  4000 |
    |------------------------o-------o
    | Ki Capsule 50          |  4000 |
    |------------------------o-------o
    | Phoenix Feather        |   800 |
    |------------------------o-------o
    | Sleep Recovery         |   300 |
    |------------------------o-------o
    | Bind Recovery          |   300 |
    |------------------------o-------o
    | Poison Recovery        |   300 |
    |------------------------o-------o
    | Darkness Recovery      |   300 |
    |------------------------o-------o
    | Stun Recovery          |   300 |
    |------------------------o-------o
    | Panic Recovery         |   300 |
    |------------------------o-------o
    | Freeze Recovery        |   300 |
    |------------------------o-------o
    | Anger Jewel            |   500 |
    |------------------------o-------o
    | Shenron Scale          |  5000 |
    |------------------------o-------o
    | CHAPTER THIRTEEN       |       |
    |------------------------o-------o
    | MAX Bean               |  2000 |
    |------------------------o-------o
    | Accessories            | Price |
    |------------------------o-------o
    | Energy Bracelet        |  8000 |
    |------------------------o-------o
    | Ki Bracelet            |  8000 |
    |------------------------o-------o
    | Fighter's Emblem       | 10000 |
    |------------------------o-------o
    | Protective Emblem      | 10000 |
    |------------------------o-------o
    | Striker's Emblem       | 10000 |
    |------------------------o-------o
    | Evasion Emblem         | 10000 |
    |------------------------o-------o
    | Speed Emblem           | 10000 |
    |------------------------o-------o
    | Recovery Emblem        | 10000 |
    |------------------------o-------o
    | Hero's Secret          | 10000 |
    |------------------------o-------o
    | Hero's Scheme          | 10000 |
    |------------------------o-------o
    | Power Bracelet         |  8000 |
    |------------------------o-------o
    | Defense Bracelet       |  8000 |
    |------------------------o-------o
    | Recovery Bracelet      |  8000 |
    |------------------------o-------o
    | Skill Bracelet         |  8000 |
    |------------------------o-------o
    | Agility Bracelet       |  8000 |
    |------------------------o-------o
    | Luck Bracelet          |  8000 |
    |------------------------o-------o
    | Knowledge Belt         | 20000 |
    |------------------------o-------o
    | Capsules               | Price |
    |------------------------o-------o
    | Foe Challenger         | 50000 |
    o--------------------------------o
    
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                   FREQUENTLY ASKED QUESTIONS
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     [FAQ.]
    
    Q: What is the difference between TEC and Skill?
    
    A: The game apparently got translated over poorly in that regard. Technique and
       Skill are the exact same thing, except that while the stat itself is called
       Technique, all items used to increase Technique are called "Skill ____"
    
    Q: Hi I am at _____ point in the game and unsure where to follow your
       walkthrough from.
    
    A: First and foremost, see what the Chapter number you are in is. Secondly.
       look into your Crystal in the game menus, and see what mission (out of 80)
       that you are on, and it will tell you what you should be doing next. Follow
       along from there.
    
    Q: When and where can I find the secret boss?
    
    A: You cannot fight the secret boss until after you start Chapter 15. When this
       occurs, leave Gizard Wasteland, and you will be able to collect the seven
       Dragon Balls again. Wish for 'To Fight the Ultimate Enemy' and a warp portal
       will appear in front of the dragon's face in the Dragon Rock area in East
       Mt. Paozu. Go to the portal and enter the portal to automatically fight the
       secret boss. Refer to the Secret Boss sidequest section for a strategy.
    
    Q: Is there any way to speed up the text in the game?
    
    A: To speed up the actual text, go into the Options in your menu and change the
       speed to Fast for the dialogue boxes to instantly display. Press and hold R
       during a conversation to skip through all the emoticons and actions the
       characters go through between dialogue.
    
    Q: Can anything be missed in the game?
    
    A: There are only two thinsg that can be missed permanently in the game; boss
       info scanned with the Scouter after Chapter 7. However, getting all of them
       scanned does not give you anything special, so all you suffer from is not
       having two red X's next to each boss name in the Enemy list (plus in the
       English version a lot of the boss scans are inaccurate).
    
       Secondly is fighting the Demon Flame in the Furnace in Mt. Five Elements.
       It does not drop any one-time items, but if you do not fight it, it shall not
       show up in your bestiary, and will not show up again.
    
    Q: What does getting 1000 carrots do?
    
    A: If you get 1000 carrots, you get a key item that allows you to enter a
       sewer underneath the Martial Arts Temple area, via the metal plate in the
       ground to the west of the entrance.
    
    Q: At the end of the game, where are the NPCs carrying items?
    
    A: Chi-Chi is found at Goku's house in Mt. Paozu, Puar is at Yamcha's Hideout
       at Mt. Paozu.
    
    Q: I failed to capture Pirate Robot and Saibaman during the scripted fights, are
       they lost forever to me?
    
    A: No. While rare, Pirate Robots do show up again in the Pirate Cave as random
       encounters, while Saibamen show up as a rare encounter in the East City
       Ruins.
    
    Q: The Bestiary lists a certain location for an enemy, but they never show up
       in that location.
    
    A: Certain areas, such as Break Wasteland, get new monsters after certain
       events.
    
       Wait until later in the game to see if they are there.
    
    Q: Where is the boss numbered as #160 located?
    
    A: Boss #160 is the Demon Flame. The only time you can fight it is in Chapter 6
       when you are in the furnace in Mt. Five Elements. If you miss fighting it,
       you will not be able to fight it again.
    
    Q: What does the door in the basement of Kami's Palace do?
    
    A: Assumedly, this is the door to where the Hyperbolic Time Chamber is. As you
       do not need to use the HTC in this game, there is no need to go in. Most
       likely the door is there in case they recycle the rooms for a sequel.
    
    Q: I heard that Perfume allows Yamcha to have perfect accuracy. Is this true?
    
    A: This is actually untrue, but for the most part it will seem like it is as
       the Perfume raises Yamcha's Tech/Skill rating, which is responsible for
       accuracy. Against high-level foes, however, he will occasionally still miss.
    
    Q: How do I get back to King Yemma's Mansion, King Kai's Planet, etc. in
       Chapter 15?
    
    A: Go to Baba's Palace, and go into the hut where she is. Talk to the pink
       ghost to go to King Yemma's Mansion. When you want to return, head back to
       King Yemma's Mansion to go back down to Earth.
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                    VERSION HISTORY
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     VFINAL   01/21/10
     -Added info on touch-screen mechanic
     -Added in a couple of missing items
    
     VFINAL   01/17/10
     -Finished Bestiary
     -Added Shop List
     -Added Equipment List
     -Added Items List
     -Added Capsules List
     -Added all Characters
     -Added Sidequests section
     -Added Martial Arts Temple Sewers section
     -Added Secret Boss Strategy
    
     V1.2     12/07/09
     -Added S-Combo List
     -Added an FAQ
    
     V1.1     12/02/09
     -Walkthrough Finished, Sans Secret Boss
     -Bestiary 94% done
    
     V0.6     11/29/09
     -Walkthrough up through Chapter 10
     -Expanded Bestiary
    
     V0.4     11/26/09
     -Walkthrough up through Chapter 8
     -Expanded Bestiary
    
     V0.3     11/22/09
     -Start of walkthrough up through Chapter 5
     -Start of Bestiary
    
     ______________________________________________________________________________
     ______________________________________________________________________________
                                        CREDITS
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
     -Much ado to Levantine Farwell, who has been by far the most helpful
      contributor, helping me fill in the few missing bestiary entries as well as
      several items and Capsules that I had missed in my playthrough of the game.
    
     -Thank you to a Richard Wingert for pointing out that some of Nappa's attacks
      I had previously thought did not show up until battle #2 actually showed up
      in the first battle, as well as the existence of an attack I did not document
      and the conditions it most commonly appeared under.
    
     -Cheers to one Cory Bell for pointing out how to get Chi-Chi's Lunch and what
      it does.
    
     -Thanks to a T H for informing me about the existence of a second Empty Capsule
      (the one from Bulma specifically).
    
     -Much thanks to Angelo Morton for pointing out some missing items in the
      Spinach Wastes.
    
     -The same to a Khelder Kamogawa for some missing items in the Break Wasteland.
    
     -badboy off the GameFAQs boards for noting a minor extra use of the touch
      screen.
    
    
    ________________________________________________________________________________
    Need help with something that's not in this FAQ? Got a comment to make? Find
    something wrong in this FAQ, or else just want to contribute something extra?
    Email me at darkstar.ripclaw AT gmail DOT com if you need any of these things.
    Please note: I have no intention of answering something that is already answered
    in this FAQ.
    
    If you are reading this document from a site that is NOT GameFAQs.com, please
    go and examine the version on GameFAQs.com and see if it is the same version
    as the one you are reading. If it is not, then you may yet be able to find the
    answer you are looking for in the GameFAQs.com version.
    
    If you wish to ask whether or not you can host this on your site, go right ahead
    in hosting it. The only thing that I ask you to do is to keep the 'The most
    recent version of this FAQ may always be found at GameFAQs.com' line at the top
    completely intact as well as the paragraph right above this one, as that is the
    main site that I always update to. If your site's version gets even one version
    out of date, I would like for people to be aware of a more up-to-date version.
    
    If you're in any mood to, please consider buying through my referral link the
    next time you buy anything from amazon.com. I get a small commission off of
    whatever you buy (anything stored in the cart within 24 hours of clicking
    the link and then bought in the next 90 days counts).
    
        amazon.com/?&camp=212361&linkCode=wsw&tag=raofavigafa-20&creative=391881
    
    
    
    
    
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                             A Darkstar Ripclaw Production
    
    ________________________________________________________________________________
    İ2009-2011 Darkstar Ripclaw