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    FAQ/Walkthrough by Banjo_2553

    Version: Final | Updated: 09/15/11 | Printable Version | Search This Guide

                                     The Legend of
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                                S P I R I T  T R A C K S
        *
    *     FAQ/Walkthrough by Banjo2553     For DS      Copyright 2010
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *    Welcome to my Spirit Tracks FAQ! I decided to make this as my next Zelda
       *  guide. This game is the second Zelda title to hit the DS market, and is
        the first one to take a different approach in the time it's set in. This is
    a sequel to the first DS title, Phantom Hourglass. It is, however, set 100 
    years after PH, in the new land that Link and Tetra found. They named it Hyrule
    and established a new kingdom there. So yes, no more boating. In exchange,
    technology has advanced since then, and the transportation system is now by
    train. Some fans have expressed discontent at this new era for a Zelda game, 
    but for all intents and purposes, technology has to advance sometime, and it's
    actually quite an awesome theme.
    
    For most who have played it, Spirit Tracks is considered a vast improvement
    over Phantom Hourglass. It retains the same stylus controls, but is fine-tuned.
    It has a much better soundtrack, better dungeons, and a better overworld. It 
    also is the darkest toon Zelda out there, as far as story content is concerned. 
    It is also considered by some to be the best handheld Zelda in a long time, so 
    if you're a fan, this is a must-have. Of course, if you're reading this, you 
    most likely already have the game and want help. So...
    
    Anyway, you should know the drill for my guides by now. Main walkthrough,
    spoiler-free walkthrough, and seperate sections for various things like items 
    and upgrades. At the end of each section in the walkthrough, there's an item 
    summary to help you know what you should have at that time. Keep in mind that
    this guide was written with the NTSC (US) version in mind, so a lot of names 
    will be different if you're playing the UK version of the game. This guide uses
    ASCII art for some things, so it's advised to view this guide with a 
    fixed-width font, like Lucida Console.
    
    CURRENT VERSION: The guide is considered complete. Full, in-depth walkthrough,
    spoiler-free walkthrough, and various lists and subsections for those who want
    help in specific areas. The only thing not completed is the Multiplayer 
    section. It will be updated in time as I have more experience with Battle.
    
    ===============================================================================
    ===============================================================================
                            T A B L E  O F  C O N T E N T S
    
    I. Legal Notices
    II. Controls
    III. Walkthrough
      a. A New Era
      b. Forest Winds
      c. Helping Hyrule
      d. Chuggin' Through Snow
      e. Helping Hyrule 2                      . .$+?8D+:~:=,::=?::,Z+==ZMM.
      f. Sunken Memories                     MOO8Z,::=+,:::::,:~::,,::,,~?~+ID
      g. Helping Hyrule 3                   NOOO88$+,=::,,~,::~~,,::::,:?788OOZN.
      h. The Hot Stuff                     MOOO8O$Z88$=:,:~:::~::,,=?7$888Z$ZOOZ.
      i. Sands of Light                   DO8O8ZD88ZZO8O8OOI+=7ZOO888O8OZODDZOOZ8M
      j. Cleaning Up Hyrule              OZ8OOO8OOZZ8OO88888OOO8OOO8OOODO8OODZZZZ8N
      k. Vanquishing Darkness            8DDZ$ZZOZ8OOOZ8N8OZO88OOZDDOOO8OOZZZ$7$8NM
    IV. Spoiler-Free Walkthrough         MOODND7ZDDND$OO=$OOO+OOOO$?8ZONNO$ZODDD8N
    V. Heart Container List              O?+88ONDOII?Z?=Z888O7Z8DD$IO8$8+O8$NZOZOM
    VI. Stamps List                    NOO88MMD:,,?I~:~?$ZOO$$7$ZI,,:,~~:::::ZOO~=I
      a. Rewards                     MZ$$$88 N=:::=:,,:~,,:=?::::=~~::=,,.,:=O7ZZ88
      b. Locations               MMDOZO88M   Z,,,~~,::~=:::~~::~::::::~I$Z$7~Z7Z$88
    VII. Rabbits          DOOO88$ZZZO88M    M:,::=:,::=~:::=~,,,~+II??+ZZOOZ7.NO?78
    VIII. Sidequests      Z77ZZOD888N       ?,,:~=:::=~::::+I7I?=II7$+O888N..OOZ88$
      a. General Quests   777$O8DDDN       .,:::==:::+=:::=7ZOOZ?..MNM.. .D8OOO8M
      b. Force Gems       Z77DD8M          .:::==~:::+$$77?MDOZ8M  .DO8ZO8OZOO8M
    VIX. Train Parts       NDNNM          .N:::+=::,~7$OZZ7     .8OOO888O88O8
      a. List by Type                     .I~::==~::=NN88M      MZZZZZZ8D8N
      b. List by Set                      N,::~=?7I?=.          $I7ZO888DD
      c. Requirements                    .I:::=?++?+O          .8777ZDD
    X. Spirit Flute Songs                8+7I?+.                 M$?ON
    XI. Inventory                        8?7Z$?.
      a. Normal Items                     NDNM.
      b. Collection
      c. Upgrades
      d. Letters
      e. Treasure
      f. Common Pick-ups
      g. Dungeon Items
      h. Bottled Items
    XII. Enemies
    XIII. Bosses
    XIV. Multiplayer
      a. Tag Mode
      b. Battle
    XV. Credits
    
    -------------------------------------------------------------------------------
        *
    *                              S E C T I O N  I
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    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                          L E G A L  N O T I C E S
       *  
    -------------------------------------------------------------------------------
    
    The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
    your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and 
    SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing 
    personal, it just gets confusing to keep track of which FAQ is up-to-date and 
    which is not, so I will decline any requests to put my FAQ on your site. Again, 
    nothing personal.
    
    My e-mail address is gmaster2647@gmail.com . You can email me for questions, 
    comments, or even suggestions, just make sure your emails are coherent. I will 
    not accept spam or hate mail, as they will get deleted. Make your emails as
    coherent as possible as well.
    
    -------------------------------------------------------------------------------
        *
    *                              S E C T I O N  II
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                              C O N T R O L S
       *  
    -------------------------------------------------------------------------------
    
    The controls are pretty much the same here, so I'll copy-paste the descriptions
    used in my Phantom Hourglass guide.
    
    As mentioned in the intro of the guide, this game is completely controlled by
    the DS's stylus. From moving, attacking, to using items. I'll detail the game's
    HUD (Heads-Up Display) and how to do various actions outside of how to use the
    game's items. If you want to know how to use the items, check the items 
    section. (NOTE: The HUD description is for when the "right-handed" option is
    picked, everything is on the opposite side for left-handed.)
    
    Hold the stylus at a place on the touch screen and Link will follow it. How far
    the stylus is from him determines how fast he goes. To slash, simply slide the
    stylus a direction in front of him. To stab, slide the stylus away from Link.
    You can specifically target enemies with slashes by tapping them. If you're far
    away and do the target slash, Link will most likely do the powerful jump 
    strike. Slide the stylus around Link quickly to do a spin attack. To roll,
    double tap in any direction. Don't roll or do spin attacks too many times, or 
    Link will become dizzy for a second or two.
    
    ON-LAND HUD:
    On the top left of the screen, you'll see your health. Just below that, you 
    will see your current Rupee count. On the top right, a button shows your 
    current equipped weapon, including ammo for certain items. Press the Menu 
    button to see a list of your weapons and bottled consumables, a save option, 
    the Collection screen, and the Map. The Collection screen lets you see all 
    kinds of stuff as far as your quest progress is concerned. Bringing up the map
    will let you write clues on it, just like in Phantom Hourglass.
    
    ON-TRAIN HUD:
    On the upper left corner, you'll see a timer (if applicable). Top right, you 
    will see your train whistle rope. Putting the stylus on it and pulling down 
    will blow it, which can move any wildlife that may be on the tracks. Just below
    that is the gearbox, which is basically where you change your speed. Just tap
    the handle and push it on any speed. It can be either normal speed, fast, 
    stopped, or reverse. While on the train, you can tap and drag the stylus 
    anywhere on the screen to look around. The Menu button from when you're on land
    is also here. To switch directions on the track (a bell will ding and the track
    will turn red when you're close to a fork), a small interface will appear on
    the bottom of the screen with two arrows. Tap the arrow you want and you'll
    make the switch when you arrive at the fork. Be vigilant on the top screen, be
    watchful of other trains, and don't run into them!
    
    -------------------------------------------------------------------------------
        *
    *                             S E C T I O N  III
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                           W A L K T H R O U G H
       *  
    -------------------------------------------------------------------------------
    
    Welcome to the walkthrough for The Legend of Zelda: Spirit Tracks! Ready to get
    on board? Well, first you have to start up a file. There's nothing to it, 
    really. Just pick one of the two files, type in a name (whatever you type is
    what Link will be called in the game), then confirm if you are right-handed or
    left-handed. After that, pick your newly-created file, enter it, and you will
    have four choices:
    
    Adventure: Play the main game.
    Battle: Play against three other friends in wireless local multiplayer.
    Tag Mode: Trade items with other friends in local wireless.
    Options: Display and change options, such as message speed, sound settings,
     and hand settings, when desired.
    
    Those should be fairly self-explanatory. You might've guessed from the Battle
    and Tag Mode descriptions that multiplayer isn't online in this game. It's a
    shame, it was actually pretty decent in Phantom Hourglass, and the local 
    multiplayer here is even better. Anyway, pick Adventure when you're ready to 
    start.
    
                         ______________________________________
                        |\____________________________________/|
    --------------------||              A New Era             ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The game starts off with telling of the settlers of New Hyrule, 100 years ago.
    At that time, an evil entity simply called the Demon King inflicted terror upon
    the land. The settlers fought the Demon King alongside the spirits of the land,
    shedding much blood. Eventually the good side has won, sealing the Demon King
    beneath the land with the use of Spirit Tracks, building the sacred Tower of
    Spirits at the epicenter. Peace has reigned for many years, but recently, some
    of the Tracks have started to disappear...
    
    Oh hey, it's Niko! So he told the story just like in Phantom Hourglass...wait,
    Niko? Holy crap dude, you must be insanely old! Sorry for sleeping over that...
    Anyway, eventually your mentor arrives, named Alfonzo. He's a big guy...he 
    tells us that we're gonna meet Princess Zelda to get our engineer's 
    certificate. Well that explains the outfit. Anyway, he's gonna be expecting us
    at the train station, so we'll head over there.
    
    
    Aboda Village
    ----------------
    Get used to the controls, then exit the house. This is Aboda Village, a quaint
    little seaside town with very few people living around. Follow the path right
    and up, and you may get called over by a girl. Talk to her by tapping the 
    stylus on her (you do that to talk to anybody). She'll then tell you to remove
    the rocks in front of her house and tell you how to do it. Well, do so, then
    talk to her again. She'll give you a Red Rupee for being so nice. Head up and
    you'll see Alfonzo's house with a bee's hive in a tree nearby. There's also a
    guy there. He tells you how to roll and to test it out on the tree. Well, go
    ahead. Unfortunately the hive falls down and the bees start swarming. Enter a
    house quickly before they sting you to death. Exit the house and approach the
    train station in the upper right. That same guy is there. Talk to him, and as a
    consolation for being a jerk, he gives us a Treasure. Well, real nice of him. 
    Walk up onto the station.
    
    Alfonzo brings out the train you're going to be using. Talk to him and board 
    the train. He tells us that we need to get to the Castle in 300 seconds. Seems
    easy enough. Look at the top screen to see the Rail Map. It's a fairly 
    straight-forward way, we're at the bottom and we just need to head to the upper
    right corner. Let's take off! He also tells you that there are other trains on
    the tracks, so don't hit them. He'll tell you everything you need to know about
    the train, so I don't need to help you with that. Just remember to get on your
    fastest speed (tap and hold the gearbox handle in order to move to different
    speeds). You'll eventually get to a fork in the tracks. He'll tell you how to
    switch for you. Also, keep an eye on the Rail Map on the top screen. There are
    other trains moving about as well. Just change the tracks in the way you need 
    to in order to avoid collisions. Just make your way to Hyrule Castle Town, and
    slow your train speed to a halt when at the station to stop there.
    
    
    Castle Town
    ----------------
    Castle Town is a pretty interesting place. There's lots of places to check out,
    but you can't do much in any of them at the moment. The shop near the center
    holds some interesting items, including a shield, but we don't need it right
    now, plus we don't have the money. Just head north up towards the castle, and
    you'll meet with the game's Postman. Instead of like in Phantom Hourglass, he
    just hands you letters so you can read them yourself. That's a bit better, so
    your private life won't be read out loud. Continue to the castle. Follow the
    path to some guards. Talk to them until they'll let you in for the ceremony.
    Keep going and talk to the guard. He'll tell you to get lost, then someone will
    arrive. This Chancellor Cole fellow tells the guard to let you through, and 
    also leads the way. Follow him, then watch the scene as Zelda gives you your
    engineer's certificate!
    
    She also hands you a letter in secret, and tells you to beware of the 
    Chancellor. Huh. Well, Cole sends you off and says with a fanged grin that your
    train will become useless soon anyway...eugh..that guy gives me the creeps.
    Anyway, now that you have your certificate, read the letter. She wants to meet
    you in secret, and gives you a little piece of map with the letter to tell you
    where to go. Tap the map icon and draw what's on there onto your map. Now head
    down to the first floor, and take a right. Make sure not to get spotted by the
    guard, and take the nearby staircase up. A guard will be up here and notice 
    you, but there's nothing to worry about, just don't let him see you cross the
    thin ledge to the north. So, cross that, and enter the door on the other side.
    
    Once inside, we can make your way upstairs to the third floor, where Zelda is. 
    First, navigate this seemingly empty floor. In the southwest corner is a
    treasure chest. Open it for a Red Rupee. Now head outside on this west side to
    find another chest! Open it for a piece of Treasure. Now backtrack and enter
    Zelda's room. She's playing a pan flute and a really catchy tune, then proceeds 
    to talk with you. She says that the tracks that used to be scattered across the 
    land are vanishing, and thinks something might've happened at the Spirit Tower 
    nearby. She wants to go there to investigate, but as a Princess, she's not 
    allowed to leave the castle. So, she wants to help you escape. She'll give you 
    a Recruit Uniform, which helps you get disguised like the guards to trick them. 
    Nice, they look just like the Hero's Clothes. Exit the room with her.
    
    Now for a little bit of sneaking. You'll have to distract the guards so they
    don't see Zelda. She'll walk behind you, but if you need her to walk by 
    herself, tap the swirl icon at her feet and trace a path for her. There's a
    switch button to see where Zelda is if you two get split up, and a Call button
    to call her to you. For now, take her to the outside here, to the exit to the
    south and right. To do this easily, just walk behind the lower guard and move
    Zelda so she's in the south hall. When the guard passes to the left, move Zelda
    over to the exit and follow her out.
    
    Now there's even more guards outside. Thankfully they aren't moving. Drop down,
    and get to the bush. Move Zelda to the right of the bush, and talk to the guard
    on the left side. Stay there and move Zelda right past him. Now for the next
    guard. Move Zelda to the nearest bush as possible, and talk to the guard while 
    on his northwest side. Move Zelda to the next bush so she's hiding from that
    guard. The next guard doesn't want to concern himself with small talk, so we
    have to get him to move someplace. He's very vigilant, so we need to make some
    sound so he'll get distracted. Grab a rock, and throw it while north of him. He
    will come to you, so switch to Zelda and move her behind the bush where you are
    quickly. Now while that guard is still distracted, move over to the guard at 
    the front entrance, make him look west, and take Zelda out of the castle 
    grounds.
    
    You'll automatically take Zelda to the train when you follow her out. After 
    some talk with Alfonzo, we'll be back on the train. This is also automatic, so
    don't worry. On the way, the Spirit Tracks leading to the tower will vanish.
    Watch the scene, the Tower of Spirits has been blown apart, and its pieces are
    floating on top of each other. Suddenly, the black clouds above the tower 
    billow, and a ghost train will appear from it. Then, Chancellor Cole will show
    up and show himself to be a demon with horns! Wow. Alfonzo tries to protect the
    Princess, but Cole's assistant, Byrne, takes him out pretty easily. As Byrne
    goes to get Princess Zelda, Link tries to protect her. Sadly, Link is tossed
    away like a ragdoll. Cole comes up and blasts Zelda with energy, which 
    separates her spirit from her body. ...Oh no. Byrne takes Zelda's body away.
    
    You wake up in a room in Hyrule Castle with Alfonzo, and an old man simply 
    called Teacher is there. Talk to him. Pick the top option, then the bottom 
    option. Exit the room, and walk south. You'll see Zelda's spirit appear, and
    float to the next floor up. Follow her. She'll float into a room, wondering why
    no-one can hear her. Follow her, open the door, go through, and head upstairs
    to her room. After Link confirms that he can see her, she apologizes for what
    happened, and tells you that she wants to go back to the Tower of Spirits. 
    Before we go, she tells you of the Spirit Flute that she played before. She'll
    ask you to carry it for her, as it may just help protect her. So now you've got
    the Spirit Flute! This magical instrument can play songs of mysterious power,
    but first we need to learn a song for it!
                                  __________  ________
                                  |         |/       |
                                  |   SPIRIT FLUTE   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Let's exit the Castle. Zelda mentions that there's a secret passage to the 
    Spirit Tower from the Castle, so let's take it. Head out of her room, open the
    door, exit, and go through the other door. You're at the other side of the 2nd
    floor now, so head downstairs. Talk to the guard and he'll let you through 
    after some training. We do need a sword first before we can train, so talk to
    the guard again and he'll point out where the guard captain is. Mark that spot
    on your map and backtrack until you're back in the 1st floor on the other side
    of the back room. Head over to the guard captain's training room. Talk to him,
    and after a little bit, he'll give you the Recruit's Sword! He'll give you a
    __________  ________  little training now. He teaches you the targeted attack.
    |         |/       |  Just tap an enemy (guard in this case) to do one. Hit
    | RECRUIT'S SWORD  |  each guard twice. Next is the side slash. Just draw a
    |      FOUND       |  line that divides the enemy. Last, the spin attack. Just
    '\                 |  draw a circle quickly around Link. Some pretty easy
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  training. The Recruit's Sword is yours to keep! Now head 
    back to the back entrance. You should know the way. Once there, talk to the 
    guard and he'll let you through.
    
    
    Behind the Castle
    ----------------
    There's some Spinuts here harrassing a guard. Help him out by defeating them.
    Talk to him and he'll tell you to investigate the wall up ahead. Head north,
    climbing the ledges, and carry a bomb flower to the walls. Keep trying the 
    walls until one of them blows up. Head through.
    
    
    Tunnel to the Tower
    ----------------
    I'm starting to get Phantom Hourglass deja-vu here. Head forward and right,
    killing the Keese and Red ChuChus. You'll see your first locked door, so time
    to find a Small Key. There's a switch here that opens a door to a chest, but it
    doesn't stay down. Move south to find a block. To push or pull a block, tap it
    then choose the arrow you want. Move that block onto the switch, then grab the
    Small Key inside the chest. Unlock the door and head upstairs.
    
    Head up, kill the ChuChus, then jump right across a series of small pools. Kill
    the ChuChus, open the chest for a Red Rupee (should have around 100 now), and
    use bomb flowers to clear the obstruction up north. Clear the Spinuts where the
    switches are, and note where they are. Put dots on the map where they are if
    you have to. Now, we have to hit these in a specific order. Go back to those
    small pools you jumped over, and read each sign. They'll tell you the order. Go
    back to the switches and hit them in the right order to open the door. (It is
    right, top, bottom, left) Head through.
    
    Kill the Keese and move forward. You'll hear squeaking, and Zelda will go to
    investigate. Then suddenly, RATS! Oh wow, Zelda's afraid of mice, how typical.
    Kill them, and Zelda will thank you, saying she never wants to see them again.
    Pfft. Keep moving upstairs again and you will emerge at the foot of the Tower
    of Spirits, floating precariously piece by piece. Link and Zelda will enter, 
    and find a train. It's the Spirit Train, and the Lokomo Anjean tells you about 
    it. She watches over the Tower of Spirits, and tells Zelda about her family. 
    She also mentions that Cole is going to use Zelda's body as a vessel to 
    resurrect Malladus. Uh...Zelda? You okay? Hellooo? OH HOLY HELL, ZELDA! Stop
    scaring me! After that...rather feisty pep talk, Anjean suggests that Zelda 
    come with you to help ascend the Tower of Spirits. She'll reluctantly agree.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Recruit's Sword
    Recruit Uniform
    Engineer Certificate
    
    COLLECTION (bottom screen):
    Spirit Flute
    
    ITEMS:
    Spirit Flute
    
    FORCE GEMS: 0
    
    RABBITS: 0
    
    STAMP STATIONS: 0
    
    NEW HEART CONTAINERS: 0
    
    Total Health: 3 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||            Forest Winds            ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Alright, so we're at the base floor of the Tower of Spirits. Head north, up the
    stairs, and into the spiral staircase. After Zelda points where we can go, head
    up and enter.
    
    
    Tower of Spirits
    ----------------
    As soon as you enter, walk forward and a Phantom will appear, immediately
    spotting you and chasing after you. Hurry back to the exit. The next scene will
    be of Link and Zelda escaping and talking to Anjean. Anjean assures them that
    the Phantoms that guard this tower are good, but that they might be possessed
    by an evil force if they think you're enemies. She says that hitting the 
    Phantom in the back with your sword should stop it after gathering three Tears
    of Light to power up your sword. So we'll have to go back and collect them
    without getting spotted. Let's go.
    
    Floor 1
    -----------
    After Zelda reiterates what Anjean said (c'mon, don't treat us like we have
    short term memory loss!), head up to the central room with the big door in 
    front of us. The three Tears of Light are already here, and the ones to the 
    west and north are easy to get. As you approach one though, you may get stopped
    by Anjean speaking to you through a distance. Didn't really know you had a cell
    phone...anyway, she talks about those purple spots on the floor, saying those
    are safe zones. They make you invisible to Phantoms so they can't see you. 
    Pretty helpful.
    
    After you've collected two Tears of Light, there's one more left. To the right
    where you got the north Tear, there is a switch. Hit it and a bridge will 
    extend to the last Tear temporarily. There are spikes in the way, so you'll 
    have to go the long way. Be careful of the Phantom as you go around. After
    collecting the last Tear, your sword will glow gold. Now sneak up on the 
    Phantom here and strike its back. Watch the scene, and Zelda will learn that
    she can possess Phantoms! Yay! So now whenever you strike a Phantom's back 
    after collecting the Tears, Zelda will possess the Phantom. Anyway, now that we
    have a Phantom for Zelda, you should know that controlling the Phantom is the
    same as when we snuck Zelda out of the castle. So...
    
    Since we're at the big door, press Link up against one side of the door, then
    move Phantom Zelda to the other side of the door, making sure you get a 
    crosshairs on the door. You'll both push the door open, revealing a staircase 
    to the next floor. Take it.
    
    Floor 2
    -----------
    You'll come across some spikes near where you came up from. Link obviously 
    can't cross 'em, but how about Phantom Zelda? Have her move north past the 
    spikes and hit the switch on the other side. This will lower the spikes so Link
    can follow. Once on the right side, go south to find a door and two switches.
    Have Link stand on one, then Phantom Zelda on the other to open the door. These
    are pretty simple puzzles so far.
    
    Be careful when passing this southern passage. There are Rats here, and Zelda 
    is still afraid of Rats even when in that hulking suit of armor. So kill any
    Rats that may try to annoy you and push/pull the nearby block in front of the
    rat hole so no more Rats will come. Have Zelda cross the spikes and she will
    notice that there's another Phantom on this side. It's just standing in place,
    looking around, so it'll be easy to distract it. First, have Zelda hit the
    switch behind it, then have her talk to the Phantom on either the left or right
    side, and have Link sneak behind and up to the staircase. Call Zelda so you can
    ascend to the next floor.
    
    Floor 3
    -----------
    That's it for this runthrough of the tower. Zelda will escape the Phantom's 
    body, killing it in the process. Link's sword will also run out of the Tear's
    power. No worries, what we're looking for is right here. Walk up to the altar 
    to pick up the Forest rail map! Now the Spirit Tracks are coming back! Yay! A
    blue light will appear. Step into it to be warped back to Anjean. Talk to her 
    to start a scene. Anjean will tell you to go to the first temple that's nearest
    here, and that is in the Forest Realm, where we were this whole time. She says
    that a fellow Lokomo is stationed (pardon the pun) south of the temple in the
    Forest Sanctuary, and points it out on your Rail Map. She then also gives us 
    the sacred Spirit Train to help us on our journey. Nice, considering we lost 
    our original train...
    ----------------
    
    So now that we restored part of the Spirit Tracks and have ourselves a shiny
    new train with an awesome-sounding whistle, let's head over to the Forest
    Sanctuary. Before that though, we need to head to Whittleton Village, which is 
    the stop between here and Aboda Village...so make a trail to that place. Along 
    the way though, you'll have to deal with some Snurgles and Moinks. Not much of 
    a problem, just use your whistle on both.
    
    
    Whittleton
    ----------------
    This is a nice little area for carpenters. Anyway, now that we're here, if you
    have 80 Rupees or more, enter the shop just left of the station and purchase 
    the Shield. It'll be helpful. We need to talk to the chief of this village, and
    he's living in the biggest house to the north. So enter it, and talk to him. He
    will mention that if you're going to the Forest Sanctuary to find Gage, you'll
    need to first traverse the Lost Woods west of this village, and he says to ask
    the locals about the Lost Woods for some tips. Well, talk to them. After 
    gathering enough info, you'll learn that the branches of the trees point the 
    way you're supposed to go, but the fourth tree always lies. Nice to know...
    
    Anyway, we could explore Whittleton further north, but we can't do much even if
    we did, so head back to the train station and take off. Trace a path to the
    Forest Sanctuary, where that lone track in the middle of the forest ends. Once
    you enter the Lost Woods, remember the advice given! Just so that the trees 
    don't throw you off, you're looking for the naked brown trees (ones with no
    leaves) with a huge branch. If the branch points right, you go right. Go left
    if it points left. The train goes faster each time you get the path right, so
    prepare to have good reflexes at the final (fourth) tree, since it always lies, 
    you'll have to take the path it's not pointing towards.
    
    
    Forest Sanctuary
    ----------------
    We're here at Gage's home. However, we must go through a couple of trials 
    before we can reach him. Head up north, kill the Spinuts and the Crow, and 
    climb up on the right side. Head south to find bomb flowers. Now we can do two
    things with these. First, take one, then head up near the top left of this area
    to find some blocks at the top of a ramp. Blow them up with the bomb flower to
    open a bit of a shortcut up there. Now head back, pick up a bomb flower, and
    cross the bridge. See the switch? Well, place the bomb beside the switch, then
    run to get another bomb flower. Rush back and the switch that activated should
    create a bridge temporarily. Run across that and use the bomb flower to blow up
    the blocks to the left, allowing the way further into the Sanctuary to open.
    
    Move left and you'll find a stone that looks like a space shuttle with a hole 
    in the middle. Check it and you'll hear it makes noise along with colored 
    bubbles of light emitting from it. Bring out your Spirit Flute. Now, to use 
    this Flute, you have to have the stylus held onto the Flute so you can switch
    which pipe you want to blow out of. As a help, there's a line on the center of
    the top screen to tell you where you need to line up the pipe. To blow, just 
    blow at the DS. The microphone will pick up the noise and play it. Notice how
    each pipe is colored differently? Also, notice the color of the light bubbles
    from the sound stone? Play the color of the corresponding pipes in order, which
    is light blue and red. Play these and you will have learned the Song of 
    Awakening! This song can be used to awaken sleeping statues, as the statue says
    that emerges from the sound stone.
       _ _  _  _  _  _  _  _  _  _  _  _  _  _  _
      /
    O/  SONG OF AWAKENING LEARNED
      -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    This is just practice to prepare for what's coming up. Move ahead to find a
    circle of statue heads. Draw a line in the direction each of them are facing, 
    then read the sign in the middle. It says, "Connect the two stone statues that
    face each other." Well, that should be simple. Just in case you don't want to
    waste time, you connect the lower rightmost statue to the uppermost left 
    statue. Head through the door that opens to arrive at Gage's domain. Talk to
    him and he will say that the way to the Forest Temple will be opened if you 
    play the Spirit Flute with him and his instrument. Now, these Lokomo duets seem
    to be a problem area with a lot of players. There's just a few things to know:
    
    - Only play your notes when the top screen focuses on Link. (Should be obvious,
     but I have to say it.)
    - Don't blow too hard or too soft.
    - Keep the rhythm as close to the background tone as possible.
    - The game doesn't register a note being played if it lasts less than a second,
     so if you have to skip over a pipe, you can keep blowing but skip right over
     the note.
    
    You likely won't need these tips right now, but when the duets become harder,
    keep them in mind. That said, the notes you need to play are Red, Yellow, and
    Purple. You need to play your notes after Gage does his number and switches to 
    you. Don't let his number confuse you, just stay with the notes on the top 
    screen. After you have completed the duet, your Forest rail map will start 
    glowing, showing some new Spirit Tracks! Now you can enter the Forest Temple! 
    Exit the room and return to the train station so you can take off.
    
    Just draw a path to the giant tree icon to the north, towards the Forest 
    Temple. Along the way you may come across Skulltulas hanging down from trees.
    Just sound your whistle to scare them away. Once at the temple's station, head
    north and you'll find another sound stone. Check it and it will play a green
    note, a white note, then a green note. Play those pipes on your Spirit Flute to
    learn the Song of Healing! No, it's not the same song from Majora's Mask, 
    sadly. This one lets you use a fairy when played, which restores your health.
    However, it can only be used in temples, and it can only be used once in a 
    given temple at that. Think of it as using your last bottled fairy when in a 
    temple, and you can't get another fairy until the next temple. Anyway, enter 
    the Forest Temple now.
       _ _  _  _  _  _  _  _  _  _  _  _  _  _  _
      /
    O/  SONG OF HEALING LEARNED
      -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    
    Forest Temple
    ----------------
    
    Floor 1
    -----------
    Once you walk north you'll spot a locked door. Time for a small key already.
    Follow the path around it to find some nuts growing. Hitting them gives you
    some pickups, but there's another purpose for them. See the pit on the right?
    There's a switch on the other side. Pick up one of those nuts and throw it at
    the switch to extend a bridge across the pit. Cross it then head south to get
    locked in a room with yellow and green Spinuts. No problem. After they're 
    killed, a chest will appear, and the doors will open back up. Open the chest
    for a Big Green Rupee, worth 100 Rupees! Wow. Head upstairs.
    
    Floor 2
    -----------
    There's a lot of poison mist down here, and if you touch it you take damage.
    Just head north, walking around the poison mist, until you get locked into a
    room with four Vengas. A Vengas is a spider-ish enemy that is filled with 
    poison. Kill them, and they explode in a small cloud of poison mist. Kill them
    all, and a chest will appear. Open it to get the Whirlwind item! Now you can
    blow gusts of wind with this bad boy!
                                  __________  ________
                                  |         |/       |
                                  |    WHIRLWIND     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This item uses the DS's microphone like the Spirit Flute does, along with the
    stylus to aim. Just aim yourself, and blow a small gust to create a whirlwind
    that moves forward rapidly. It can blow away mist, stun enemies, and solve
    puzzles, of course. Use your new item and blow a whirlwind at the wind catcher
    at the top of this room to open a door to the left. Don't head that way yet
    though. Instead, head back south and blow away all the poison mist to reveal a
    chest in the corner. Open it for a piece of Treasure! Now head back and 
    continue west. Ignore the Gossip Stone (we got all the treasure chests on this
    floor, and that's all it does is tell you where you can find them) blow away
    the poison mist blocking the staircase, and go back down to Floor 1.
    
    Floor 1
    -----------
    We're now on the northern part of this floor. There's a giant abyss in the
    center here, and in the middle of the abyss is the small key we need. Use the
    Whirlwind to blow it off its pedestal and to a place where we can reach it. Go
    and grab it, then head east and step on the ground switch to open the door back
    to where we were at the beginning. Now this place is filled with Vengas! 
    Dispose of them properly, then head to the mist-filled northeast corner of this
    floor. Blow them away and you'll find a structure called a stamp station. We
    can't do anything with it, but mark it on your map for later. There's also a
    ground switch here. Step on it to make a chest appear to the south, but you'll
    have to go around to get it. Open it for another Big Green Rupee!
    
    Now use your small key to open that locked door, and follow the hall to get
    locked into battle with some Poison Bubbles! These floating skulls are 
    invulnerable while poison mist is surrounding them, so target them with the 
    Whirlwind and blow them away. Now strike them with the sword to end them. Head
    upstairs.
    
    Floor 2
    -----------
    Head right while killing Vengas to find another locked door. Head back then
    north to go upstairs once more.
    
    Floor 3
    -----------
    You'll notice immediately a nut in front of a large pit, and a switch on the
    other side of the pit. Stand behind the nut and blow a whirlwind straight to
    the switch. A chest will appear. Open it for that small key we need! Head back
    downstairs.
    
    Floor 2
    -----------
    Return to the locked door, open it, then enter the room to fight a Mothula
    enemy! This thing disappears when you get near it, and it uses its wings to
    blow away any whirlwinds you blow at it. Don't get caught in the reflected
    whirlwind, because if you do, Link will get dizzy and the Mothula will take the
    opportunity to ram into you. So what to do? Well, it also spits out Poison 
    Bubbles. Keep your Whirlwind aimed at it, and when it spits out a Poison 
    Bubble, blow it right back at the Mothula to stun it. Head over to it and slash
    it a few times. Repeat once more to kill it. The doors will open now, so head
    upstairs.
    
    Floor 3
    -----------
    You'll emerge in a large room with some weird-looking tiles strewn about. Head
    south to another room where you'll see a blue worm. This Blastworm curls into a 
    spiky ball when hit, and blows up when hit again. You can use this to your 
    advantage. Hit a Blastworm, then blow it towards the blocks to the right to 
    blast them away. Blow away all the poison mist here and cross the pit. Step on 
    the ground switch along the way to make a chest appear on the other side. Open 
    that for a piece of treasure. Hit the switch to make a door open down on the
    southwest side. Head over there.
    
    There's some blastable blocks on the other side of the pit to the north here.
    Thankfully there's also a couple of Blastworms. Make sure to hit them first
    before blowing them. ...That's your own dirty mind, stop that. Anyway, once the
    blocks are clear, hit the switch with another curled-up Blastworm. This will
    open the door to the Boss Key in the northeast corner. Head all the way over
    there, and before picking it up, read the sign behind it. It's a little map to
    show you a path you must take. Trace that path onto your own map on this floor,
    as it's the path you must take so that no enemies named Key Masters will take
    the Boss Key.
    
    After having taken the path, open the gate by throwing the Boss Key onto it.
    Head upstairs. Break open the pots if you need health, head up to the stone
    tablet and read it to make a blue portal appear that will return you to the
    temple entrance if you wish to. When you're ready, head upstairs again into the
    boss chamber.
    
    -----------
    BOSS: Stagnox, Armored Colossus
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This ugly-looking, giant stag beetle has its abdomen as its weakness. It covers
    it with poison mist, so it won't be that easy to reach it. It starts off the
    battle by constantly facing you no matter where you move. Just keep still until
    you see it move forward, as it will attempt to knock you around with its horns.
    Move away and quickly get behind it. Blow away the mist with the Whirlwind, 
    then strike its abdomen until it turns around. Repeat the process, and Stagnox
    will change its strategy.
    
    It will start flying around the room now, and will eventually stop in front of
    you on the top screen. After a while, it will spawn three Blastworms and throw
    them down towards you. Kill them all except for one, and make sure it's curled
    up. Keep the Whirlwind aimed at that Blastworm, and wait for Stagnox to come
    flying down towards you. Blow a whirlwind towards the Blastworm while aiming at
    Stagnox and it will blow up in its face, making it fall on its back. Slash the
    abdomen until it gets up and flies away. Repeat until it's finally dead.
    -----------
    
    For defeating it, a giant green Force Gem appears in its wake! Watch the scene
    as a structure appears from the ground, and the giant Force Gem rests on the
    structure. The new power from the forest will rush to the Tower of Spirits,
    restoring a section of the tower! Looks like we can explore the Tower 
    further...open the chest that appears for a brand new Heart Container (four
    hearts of health now, yeah!), and enter the blue light to teleport back to this
    temple's train station.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Recruit's Sword
    Shield
    Recruit Uniform
    Engineer Certificate
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
    
    ITEMS:
    Whirlwind
    Spirit Flute
    
    FORCE GEMS: 0
    
    RABBITS: 0
    
    STAMP STATIONS: 0
    
    NEW HEART CONTAINERS: 1
    
    Total Health: 4 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||           Helping Hyrule           ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Take the train out. We're heading straight back to the Tower of Spirits. Along
    the way though, stop at the Forest Sanctuary. Remember that high ledge with the
    Cucco? Well, kill the Spinuts first, then got on the ledge to the left. Use the
    Whirlwind to blow the Cucco off its ledge. Grab it, climb back up, and jump off
    towards that treasure chest the Cucco was with before. Open it for a Big Red
    Rupee, which is worth a super nice 200 Rupees! Get back on the train and head
    to the Tower of Spirits. Thankfully we don't have to traverse the Lost Woods
    again.
    
    Along the way though, you know those trains at the beginning of the game? Well,
    they get possessed by evil magic and turn into Dark Trains. These train enemies
    move just slightly faster than you can and chase after you when they spot you.
    You have a right to fear these, as they can kill you in one hit! Ouch! The map
    is extremely helpful against these invincible Dark Trains, as it shows where
    they are and which way they'll turn at forks in the Tracks. For the most part,
    they always stay in one area, so if you go out of their little patrol area, 
    (which, here, is the top right and center tracks) they'll leave you alone. I
    wish you luck on your journey to the Tower of Spirits.
    
    
    Tower of Spirits
    ----------------
    Talk to Anjean and she will tell you that the next Temple awaits in the Snow
    Realm, but we must first find the Snow rail map within the tower. Alright. Head
    up the stairs and enter the spiral staircase. Now, you know what's cool? We can
    actually head up this staircase, past the previous entrance, into a new one.
    This way, we don't have to go through the floors we just cleared. Neat.
    
    Floor 4
    -----------
    A couple of Phantoms will appear on this floor. The three Tears of Light we 
    need to collect are also on this floor. Head right, being careful of the flame-
    thrower, and enter the safe zone. Wait until the Phantom passes by and is out 
    of your way, and go to the south of the lava pit where the Tear of Light is.
    Blow it out of the lava pit with the Whirlwind, then go around cautiously and
    pick it up. Now simply pick up the other two which are in the other two safe
    zones. (The one on the left is blocked by a constant stream of flame. To get
    past, stay on the bottom path, and wait until the Phantom starts moving right.
    Its body will block the flame, allowing you to pass briefly.) Once your sword 
    is powered up, strike a Phantom in the back, then tap it to have Zelda possess 
    it.
    
    A new thing we can learn on this visit to the Tower is that Phantoms are immune
    to lava, so Zelda can walk in lava without getting hurt! Not only that, but if
    Phantom Zelda is below Link, you can have Link ride on top of Zelda with her
    shield, to transport Link around and over lava pits. She can also block streams
    of fire. Move yourselves out of this area, and open the chest by the small lava
    pit for a piece of treasure, then head to the large lava pit on the south. 
    Trace a path for Zelda so that you can hop onto her and cross the lava pit. Get
    off by double tapping anywhere and follow the path upstairs.
    
    Floor 5
    -----------
    Follow the hall to an even larger lava pit. Get Zelda into the lava and have
    Link hop on. Move to the northern side and use the Whirlwind on the wind 
    catcher there. Move to the western side now and use the Whirlwind on that wind
    catcher, being careful of the Keese there as well. This will open the door just
    to the north. Get off Zelda and open the chest nearby first for a Big Green
    Rupee before moving to that door. Follow the hall, ignore the turn to the 
    north, and you'll see a locked door. Head south into a room with a single 
    Spinut.
    
    This Spinut's a coward, but for good reason. It has the small key we're looking
    for. It runs fast, so we need to corner it. Chase it into a corner and quickly
    have Zelda at one end while you head to the other side. The Spinut will have
    nowhere to run, so you can kill it for the key. Use that to open the locked 
    door. Have Zelda carry you across the lava pit, then head upstairs.
    
    Floor 6
    -----------
    Right as you enter, you'll be locked in with a Geozard, which looks like the
    Zora Warrior from Phantom Hourglass. With Phantom Zelda though, this Geozard is
    easier to deal with. Have Zelda distract the Geozard (since it mainly goes 
    after you) by attacking it (trace a path into the enemy so there's a 
    crosshairs). Once Zelda attacks it, both she and the enemy will go into a 
    little sword fight. While the Geozard is distracted, get behind it and slash
    its back. Repeat until it's dead. Zelda and Link make great teamwork, don't
    they?
    
    Follow the hall past the now-opened door into a room with a Mounted Miniblin.
    Those annoying things got even more annoying. Best part? Can't deal with them
    unless you're riding Zelda. Seriously. Thankfully, there's a high ledge to the
    right here that you can use. It's blocked by a constant flamethrower stream
    though. Just trace a path for Zelda across the flames and use her as a shield
    and walk with her so you don't get flamed. Now get on Zelda and kill the 
    Mounted Miniblin with a slash. Head east, being careful of the flamethrower on
    your level. If you need to stop Zelda in the middle of her path, just tap the
    icon at her feet. While still on Zelda, use the Whirlwind to knock the small 
    key off its perch. Walk Zelda to it and you'll somehow pick it up. Head back
    west and then north into the center room. Kill the Mounted Miniblins, then hop
    off Zelda. Unlock the door, then go upstairs.
    
    Floor 7
    -----------
    We've reached the end! The Snow rail map is here. Go grab it, then take the
    blue light back to Anjean. Talk to her and after some speech, you'll take the
    train back to the Forest Realm.
    ----------------
    
    Before heading on to the Snow Realm, let's take care of some things first. Stop
    at Castle Town from here. You'll encounter new enemies called Bullbos along the 
    way, but these ones are not scared of your whistle, and will ram you a few 
    times. Zelda will chime in and say that if we keep getting hit, the train's
    going to explode, and suggests to go see Alfonzo for something to defend our
    train with. Alfonzo was resting at Hyrule Castle the last time we left him, so
    good thing we're heading there. Stop at Castle Town.
    
    
    Castle Town
    ----------------
    Before heading up to Hyrule Castle, enter the building in the lower right
    corner. This is the Take 'Em All On challenge, where you go through floors
    fighting all kinds of enemies, eventually reaching a boss at the end. There's
    no hearts to heal with and you can't use potions. Now that you finished the
    Forest Temple, Level 1 is unlocked here. You can play for 50 Rupees. Sounds
    reasonable, so head on in. Don't worry about Level 1. It's really easy. The 
    boss you fight at the end is Stagnox again. For clearing this, you get yourself
    a Heart Container for your efforts! Awesome.
                                  __________  ________
                                  |         |/       |
                                  | HEART CONTAINER  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now that you have some money, we can indulge for a little bit at the shop. Buy
    yourself a potion, as you're gonna need one for the Snow Temple's boss. Also
    get yourself some Prize Postcards. These things, once sent in using a mailbox,
    can help you win prizes, usually just treasure. What kind of treasure that is
    given away is shown on the bulletin board of any town, including this one. The
    more Prize Postcards sent in, the higher your chances of winning! Twenty is all 
    you can send in one real time day. You'll find out if you won by turning the 
    game on the next day, so buy at least 10 and put them in the mailbox. Speaking 
    of which, there's a letter for you. It's from Alfonzo, and he's ready for you 
    to pick him up and transport him back to Aboda. Convenient, we were just 
    heading over to him anyway.
    
    Enter Hyrule Castle, first floor, and enter the room to the left, where the 
    rest room is. Alfonzo is there, so talk to him and he will go to the train
    station. Head back, and talk to Alfonzo to get on with him. Simply trace a path
    to Aboda Village, but just beware of the Dark Trains!
    
    
    Aboda Village
    ----------------
    Once you dock, Alfonzo will tell you that he's gonna outfit your train with
    something neat that'll help you defend your train much better...but it'll take
    a while. He suggests stopping by Niko's, so let's do that. Talk to him and he
    will say that you in that soldier's garb reminds him of a friend of his way 
    back when...I bet I know who's he's talking about. Anyway, he asks a favor of
    you, to document your travels by finding stamp stations and stamping them onto
    a Stamp Book that he's giving to you. There are about 20 stamp stations in the
    game, and if you have enough stamps, he might give you something 
    awesome...can't wait, actually!
                                  __________  ________
                                  |         |/       |
                                  |    STAMP BOOK    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Since we're here, there's actually a stamp station right here in Aboda Village!
    It's right beside Alfonzo's house near the pen, so check it so you can stamp it
    __________  ________  on any page. Yay! You can talk to the locals if you want
    |         |/       |  to, but they don't really have anything interesting to
    |   ABODA STAMP    |  say. Just head back to the train station and Alfonzo will
    |     PRINTED      |  have your cannon ready! Yep, you can now attack enemies
    '\                 |  while on the train. To use it, just tap anywhere on the
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  screen. Awesome. You can slow down Dark Trains now if you
    hit them with the cannon enough times, but they still can't be destroyed. 
    Anyway, it's time to go back to some areas we've been to and start filling our
    stamp book. Stop at Whittleton.
    
    
    Whittleton
    ----------------
    All around Whittleton, you may have noticed leaves scattered all around the
    village. Well, you can blow these away with the Whirlwind item. Sometimes you
    can find Treasure underneath them, so it's good to try it. The main reason we
    are here, though, is to find the stamp station. Just head north using the 
    wooded path east of the village itself. You'll arrive in a new area behind 
    Whittleton. You can't explore much here until we have ourselves the right item,
    but the stamp station is reachable just up ahead. Get your stamp (remember, you
    only need to stamp the book once for each station) and head out. Next stop, the 
    Forest Sanctuary!
                                  __________  ________
                                  |         |/       |
                                  | WHITTLETON STAMP |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Forest Sanctuary
    ----------------
    Just a quick stop here, again for a stamp station. Just move north until you
    see a ramp. Go up it and the stamp station will be there. Now head to the 
    Forest Temple.
                                  __________  ________
                                  |         |/       |
                                  |FOREST SANC. STAMP|
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Forest Temple
    ----------------
    Enter the first floor, then head right to the northeast corner. You may have
    to blow away the poison mist again. Go to the stamp station, get your stamp, 
    and head back to your train.
                                  __________  ________
                                  |         |/       |
                                  |FOREST TEMP. STAMP|
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Trace a path for your train up the northwestern tracks leading up to the Snow
    Realm. You'll encounter a large boulder on the tracks. Use the emergency brakes
    (just go reverse until you stop, then put the speed marker on stop) and hit it
    with the cannon until it's gone. Keep going, you'll come to a station. Stop 
    here.
    
    
    Rabbitland Rescue
    ----------------
    This area is a haven for rabbits to stay and enjoy life without the harm from
    other wildlife out there. This rabbit enthusiast wants you to find rabbits,
    catch them, and bring them here. There are 50 rabbits in all, and if you get
    them all, you'll be rewarded. He gives you a Rabbit Net for use! They're found
    all over the overworld while you're riding your train, and are usually hiding
    behind things like rocks. You can spot them more easily by sounding your 
    whistle: they jump pretty high in the air. Destroy the rock or object the 
    rabbit is hiding behind, and you will go into a little catching minigame. You
    have 10 seconds to catch the rabbit before it hops away. Just tap the screen to
    swing the net down. We're gonna find the rabbits that are available in the
    Forest Realm before finally heading off to the Snow Realm, so I'll give you a
    map. It's better than trying to tell you through text.
                                  __________  ________
                                  |         |/       |
                                  |    RABBIT NET    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -------------------------------------------------------------------------------
    F O R E s T  R E A L M  R A B B I T  R A I L  M A P
    ____________________________________________________________
    Key:                                                        |
                                                                |
    A = Tower of Spirits   E = Forest Sanctuary     X = Rabbit  |
    B = Aboda Village      F = Forest Temple                    |
    C = Castle Town        G = Rabbitland Rescue                |
    D = Whittleton                                              |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
      .  To Snow Realm
     /|\
      |          F
      |          |X                     A
      |          |           X          |
      |_         |            ____C_____|
        |        |           |      |   |
        |G       |           |      |   |
        |________|___       _|______|___|
       X       |     |     |      |
               |     |     |      |
               |     |_____|______|
               | E   |   |      |
                ŻŻŻŻŻ|   |      |
                     |   | D    |
                     |___|ŻŻŻŻŻŻ
                         |
                         |
                         |
                         |X
                  B      |
                  ŻŻŻŻŻŻŻ
    -------------------------------------------------------------------------------
                                  __________  ________
                                  |         |/       |
                                  |     4 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    After you've gotten those wascally wabbits, make your way to the Snow Realm.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Recruit's Sword
    Shield
    Recruit Uniform
    Engineer Certificate
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
    
    ITEMS:
    Whirlwind
    Spirit Flute
    
    FORCE GEMS: 0
    
    RABBITS: 4
    
    STAMP STATIONS: 4
    
    NEW HEART CONTAINERS: 2
    
    Total Health: 5 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||       Chuggin' Through Snow        ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once you arrive at the Snow Realm, take a right in the first fork. You'll spot
    a strange stone arch with a green triangle above it. This is actually a 
    warpgate. You first activate it by hitting the triangle with your cannon. Next,
    when you approach the gate, blow your whistle and a portal will appear on the
    tracks. As long as the whistle blows, the portal will stay open. Drive through
    it and you will appear at another spot. This warpgate takes us back to the
    Forest Realm, but we don't need to go back there. Just hit the triangle to 
    activate it, and make your stop over at Anouki Village, the only stop you see
    on the map right now.
    
    
    Anouki Village
    ----------------
    So the Anoukis from Phantom Hourglass return in this game! We have to do a
    little bit of stuff here before we can make our way to the Snow Sanctuary, so
    __________  ________  let's get started. First off, there's a stamp station
    |         |/       |  here. Walk over to the northeast corner of this village,
    |   ANOUKI STAMP   |  outside the village boundries, behind some trees, guarded
    |     PRINTED      |  by White Wolfos. Now that you have that, we can also
    '\                 |  learn a new Flute song, as there's a sound stone here
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  too! It's located just south of the Anouki Honcho's 
    house. The bubbles that come from it are Red, Yellow, Red, Light Blue. Play
    them to learn the Song of Discovery! This is basically the Shovel from Phantom
    Hourglass. Play it and a treasure box may rise from the ground!
       _ _  _  _  _  _  _  _  _  _  _  _  _  _  _
      /
    O/  SONG OF DISCOVERY LEARNED
      -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    In this case, one does show up. Open it for a Red Potion! Nice. We have two of
    those now, unless you didn't buy the first one at a shop or used it already.
    Anyway, let's talk to the Honcho of the village, which is the northernmost
    house here, if you couldn't tell. Talk to him, and whatever you pick as a 
    response, you'll ask him how to reach the Snow Sanctuary, but he'll say the
    road is blocked because a ginormous monster is in the caves. Explains that lock
    on the tracks as we were getting to this village...oh, he's asking us a favor.
    He's forming a "neighborhood watch" group so they can stand up against any
    monsters, and wants you to help pair up each Anouki. However, they're pretty
    picky, so we'll have to talk to each of them.
    
    If you've talked to them, the information written down should lead to these
    results (listing Anoukis by number, left to right, top ones first; 1 is top 
    left, 6 is bottom right):
    
    - 1 should pair up with 6
    - 2 should pair up with 4
    - 3 should pair up with 5
    
    Go back to Honcho and connect each Anouki to form 3 groups of two. He gives us
    a Red Rupee for helpin' out! He also opens up the way to the Snow Sanctuary,
    once you remind him, of course. That's about all we can do in the village right
    now, so get back on the train. Once back out on the tracks, start heading west
    from the village. You'll spot another Rabbit! Catch it, and that'll make it
    your fifth one! Before headng to the Snow Sanctuary, stop off at Rabbitland
    Rescue back in the Forest Realm. Talk to the guy there and as a reward for
    rescuing 5 Rabbits, he gets you a Heart Container! Awesome! Head back to the
    Snow Realm and take the path to the Snow Sanctuary.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |    5 RABBITS     |   | HEART CONTAINER  |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once you enter the cave, prepare for...
    
    -----------
    BOSS: Rocktite
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This scary enemy constantly chases after you. The cave never seems to end 
    unless the monster is defeated as well. Its weakpoint is the eye in the center,
    and it's best to fire at it whenever you see the eye. Even if you don't see its
    body, just aim at its eye whenever you see it. It takes multiple hits to stun
    him so you can gain some leeway. The thing gets faster every time it's stunned,
    and it seems like it takes forever to kill it. Eventually, it does die.
    -----------
    
    Snow Sanctuary
    ----------------
    After that harrowing experience, you'll arrive here. There's an Anouki shop
    right nearby in case you need to stock up on some things. A Heart Container is
    also sold here, but it's priced at a hefty 2,000 Rupees. We'll have to come 
    back later...exit the shop and follow the path northward while avoiding/killing
    any White Wolfos in your way. Once you get on a higher ledge, look for a small
    __________  ________  staircase leading up to a stamp station. Get the stamp
    |         |/       |  for this area, and keep moving onward, east this time.
    | SNOW SANC. STAMP |  Keep following the path to the highest area, and move
    |     PRINTED      |  west while dealing with Ice ChuChus. Enter the cave at
    '\                 |  the end. Yep, there's one more puzzle here. See all the
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  statues? Go around and draw lines to show where they're
    facing. Once that's done, read the stone tablet next to the ground switch on
    the south. It says, "When the door opens, head to the far room without being
    seen... And do it before the time runs out..." So, look at what you drew and 
    you can decipher a path to take! Hit the ground switch, take that path, and
    finally enter Steem's domain. Here's a little map of this puzzle just in case.
    
           -------------
           |      F    |
           |      \    |
           |  o  o \o  |
           |     _  \  |
           |  o |o\ o| |
           |    |  ŻŻ  |
           |  o |o  o  |
           |    \      |
           |     S     |
           -------------
    
    Agree to do the duet with Steem. As you may expect, this one's a little harder.
    Keep in mind the tips I explained back with Gage's duet, and your notes are:
    Light Blue, White, Light Blue, Red. After the chilling duet is played, your 
    Snow rail map will start glowing, showing lots of Spirit Tracks appearing in 
    the Snow Realm! Now we can head to the Snow Temple! Oh...wait, Steem says that
    blizzards have been surrounding the temple, so it's easy to get lost. Alright,
    guess we have to find someone to give us the right path. Get back on your train
    and set off towards the east area. Along the way, be careful of some new 
    enemies, like Sir Frosty. Along the way, after shortly passing through some
    trees, you'll see a station. Stop there.
    
    
    Wellspring Station
    ----------------
    There's an icy spring here, a few platforms, and a house. Enter the house, it's
    the only interesting thing as of now. Walk around inside and Zelda will notice
    a note on the desk. "Need to get good shots of these hot new trains. I'll try
    these spots today." The drawing on there is similar to the tracks just east of
    this quaint little area, and three spots are circled red. Mark down those spots
    on your Rail Map, and go back to your train. Head out and inspect those spots,
    being ever careful of the Dark Train roaming around. If you find a guy on the
    side of the rails snapping pictures, stop in front of him. This guy is named
    Ferrus. Tell him you're headed to the Temple here, and he says that the Spirit
    Tracks that connect from the Tower of Spirits to the Temple are safe from the
    blizzard, so we'll take that path. He gives us a really dusty map. Just blow 
    off the dust, and your rail map will come up right as Ferrus's map is cleared 
    off. Trace the correct path needed, and there you go! We'll take that path. 
    After talking to him, we get right back on our train. Follow the path you drew
    and we're practically there at the Snow Temple!
    
    
    Snow Temple
    ----------------
    Phew, that was harrowing. How can Link bear that frigid blizzard? Ah well, 
    we're here anyway, so head north, prepare your stuff, and head inside.
    
    Floor 1
    -----------
    This place looks cold too...even the shrubbery is frozen solid...
    Kill the Keese and move northward into a room after breaking the frozen grass.
    Zelda will notice a block with a bell on it. There are also three tiles with
    bell symbols on them. Not only THAT, there are also Ice ChuChus. Get rid of the
    ChuChus first, then push this block north into a bell tile. The sign just north
    of it shows two bells on a musical staff. This is a clue. Just hit the bell
    twice with your sword and a door will open to the east. Take that passage.
    
    We need to get across here, but the ledges are too far apart. That block seems
    like it might help us. Since blocks slide along ice, push this block south, 
    west, north, east, then north. Now use it to hop across. Follow the passage
    outside to some new enemies named Octives. These enemies reside in icy water 
    and spit out spiky rocks. Kinda like Octoroks in the 3D-style games. There's a
    switch across the water too. Use the Whirlwind to blow one of those Octive's
    rocks right at the switch, creating a bridge across this whole room. Cross it,
    being careful of the second Octive, and head downstairs.
    
    Basement 1
    -----------
    There's a block here. Push it onto the water, then hop on the block. To move
    around while on this block, take out the Whirlwind, face the opposite direction
    you want to go to, and blow. There's a wind catcher to the right. Make it move
    with the Whirlwind, then head north onto some land...where a Freezard is. These
    things ricochet across the room at high speeds when hit, so hit it in a way so
    that it flies right into the water. Move north to another block. Push it onto
    the water, and move left, hugging the south wall, until you see a turn. Go 
    south down that to find a chest containing a Red Rupee.
    
    Get back on the block and move back to the main watery area. There's lots of
    Octives here. Kill them all by blowing their rocks back at them and a chest 
    will appear at the north end. Head over there and open it for a piece of 
    Treasure. Head north, then west to get locked into a room of three Ice Keese! 
    These cold bats freeze you on contact, so use the Whirlwind to stun them first 
    before killing them. For defeating them, a chest will appear. Open it to get
    the Boomerang! Ah, it feels good to have this item. Now you can switch between
    items using the Menu button on the screen. Head back east to where the pit is 
    and you'll see two switches. Hit them with one throw of the Boomerang by 
    tracing the Boomerang's path over the switches, and a bridge will extend. Cross
    it, then head upstairs.
                                  __________  ________
                                  |         |/       |
                                  |    BOOMERANG     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Floor 1
    -----------
    Head west to find a block with a bell on it, and a sign behind it. Read the 
    sign to see four bells: two on the bottom, two on the top. The top ones are
    between the bottom ones. Seems like a series of bells you have to hit. The 
    lower the bell, the deeper the bell's noise is. Alright. Head south and around
    to see a pit, two Ice Keese, and a switch around the corner. Use the Boomerang
    to hit the switch, opening a door to the left. Kill the two Ice Keese with the
    Boomerang and a chest will appear back where you came up here. Go open it for a
    piece of Treasure. Now, push the bell south, then west to get it into the 
    central room with the other bell.
    
    Push the bell north, west, south, east, south, west, south to get it into the
    bell tile. Now, remember the bells on that sign back there? Medium, high, high,
    medium? Well, trace a path for the Boomerang in such a way that it hits the big
    bell, then the small bell twice, then the big bell again. A hint that the Boomy
    is gonna hit the bell is when you see a yellow "impact" icon over the bell.
    This will open a door to the west. Take it, follow it outside.
    
    There's five torches here, the middle one is lit. Obviously, they need to all
    be lit to unlock the way, but they have to be lit in a certain order. How to
    figure that out? Trace a Boomerang path into the lit torch, then all around the
    snow. The Boomerang will catch on fire and melt the snow that it hovers over.
    Melt enough snow, and you'll see tiles next to each of the four unlit torches.
    The dots in the tiles tell you which torch should be lit first, then second,
    then third, then finally fourth. Have the Boomerang light them in that order
    with one throw, and a door will open. Head downstairs.
    
    Basement 1
    -----------
    You'll immediately see a locked door. Head east from it to find some water and
    an icy torch. Now, this is a really cool feature, pun intended. Have the 
    Boomerang become icy by targeting the torch, and have it hover over the water.
    It creates a temporary sheet of ice! Nice! Make an ice bridge to the ledge on
    the right and open up the chest for a small key. Run back across, unlock the
    door, and head inside to get locked in an icy room with four Freezards. Instead
    of attacking them with your sword, melt them by lighting up your Boomerang with
    the fiery torch. They melt into simple Octoroks, so kill them.
    
    The doors will open, including the east one. Head over to the east door but
    don't fall into the water. There's a frozen wind catcher to the north. Unfreeze
    it using the fiery torch you used before, with the Boomerang. Now use the
    Boomerang on the icy torch to the south, create a sheet of ice, stand on it,
    and use the Whirlwind on the wind catcher to open the door to the north. Head
    over there to arrive in a LARGE room filled with water. There's also some unlit
    torches and Octives that need to be defeated. They can be stunned with the
    Boomerang before you can walk over and kill them, but it's just as easy to use
    the Whirlwind to blow back their rocks. Create a sheet of ice so you reach the
    northeast corner of this room, where a stamp station awaits. Get stamped!
                                  __________  ________
                                  |         |/       |
                                  | SNOW TEMP. STAMP |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now proceed by lighting all the torches here with ice using the Boomerang, and
    kill all the Octives. Once every Octive is killed, a chest will appear on the
    northwest corner, near the staircase we need to go up. Head there, open the
    chest for a Big Green Rupee, then head upstairs.
    
    Floor 1
    -----------
    There's a block here with a rather large bell. Ignore it for now and head out
    south to a room filled with Fire Keese. You'll have to kill these things with
    the Boomerang, or deal with them the same way you did the Ice Keese: Whirlwind,
    then strike. Melt all the snow on the floor in this room with a lit Boomerang
    to find a mural of a musical staff with some bells on it. Low, medium, medium,
    high, medium. Either remember this pattern or write it down on your map with 
    "L", "M", and "H" to represent the bells. Exit this room.
    
    Use the icy torches and your Boomerang here to create an ice sheet so you can
    step on the ground switch in the alcove to your right. This opens up the door.
    Create an ice sheet so you can go around, and open the chest for a Red Rupee.
    Now, let's get this bad bell where it belongs. Push it north, east, south, 
    west, then north. Before pushing it east, create an ice sheet to bridge the gap 
    for the bell, then push it.
    
    Now, before pushing the bell anymore, use the icy torches here, and use them to
    "light" the two torches in the north of the central room. This makes a chest
    appear in the next room to the north, we'll get that soon. Back to the bell.
    There's a pool of water that it needs to cross. Make an icy sheet on that water
    with the Boomerang and quickly push the bell south, west, then south. Now that
    it's safe, push the bell west, north, then east onto the bell tile. Now, we
    need to hit the bells in the correct order like we learned in that Fire Keese
    room. Trace a Boomerang path to hit the large bell, the medium bell twice, the
    small bell once, and the medium bell once again. If you don't optimize the 
    Boomerang's path, the path may stop before you can finish it, so you'll have to
    be careful here. Once done correctly, the door to the north will open. Head
    through, open the chest for a Red Rupee, then head upstairs, ignoring the 
    Freezard.
    
    Floor 2
    -----------
    Almost done with this temple! To the left raised room is a bunch of torches on
    a purple carpet. Ignore them and head south, killing the Ice ChuChus, passing
    the boss door, and north to a sign. It shows three ice symbols and three fire
    symbols, in a circle much like those torches were. Mark three of the torches on
    your map so you'll know which ones to light for a certain type, then head over
    to that torch room. Light the torches in the proper way, (you can have the
    Boomerang change from on fire to icy in a whim while it's still flying, 
    remember) and a door will open to the east. Head over there.
    
    Oh no, you're locked into a room with some White Wolfos! Remember, to defeat
    them easily, corner them. After they're gone, head east and south down a hall.
    Step on the ground switch to create a bridge, then use the Whirlwind to blow 
    the Boss Key onto the bridge. Pick it up, then use it to unlock the boss door
    up ahead. Head upstairs, fill up with the pots, read the stone tablet for a 
    blue light portal if you need it, and head up to the boss room when you're
    ready.
    
    -----------
    BOSS: Fraaz, Master of Icy Fire
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is practically the same character as Blaaz from Phantom Hourglass. 
    However, the way to defeat this boss works differently, and he's also 
    surprisingly hard...at least for the time you face him. Right now, Fraaz uses
    two forms of power: ice and fire. He'll bloat up and charge up either power,
    and you can tell which power depending on the color. (Blue or Red) Whichever
    color he is, light up your Boomerang of the opposite color and have it hit him.
    If he's still the same color but smaller, do it again quickly. Fraaz will be
    stunned, so get some hits in. Repeat until he splits into two.
    
    Look at the top screen. See the color that the split up Fraaz bodies are? With
    one Boomerang throw, have it touch each body with its weakness. If done 
    correctly, Fraaz will become whole again. If not, both bodies will spew fire
    and ice around, so don't get hit. Now that Fraaz is joined up again, he will
    destroy both torches. So how do we deal with him now? Use his own attacks
    against him. Whatever he fires, will stay on the stage for a while afterwards.
    Use the element that's against him when you can, and attack when he's stunned.
    He will eventually split up again. Do the same: wait for the Fraaz bodies to
    fire their elements, then target them with their weaknesses. Fraaz will once
    again become whole. Repeat until he's dead.
    -----------
    
    Phew! Fraaz will explode, revealing a large white Force Gem. The Snow Temple's
    power has been restored, providing enough power for the Tower of Spirits to
    restore another part of it! Just two more and the Tower will be complete...
    some Spirit Tracks leading back to the Tower of Spirits has also appeared. Grab
    the Heart Container from the chest and use the blue light portal to get back to
    this Temple's station.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Recruit's Sword
    Shield
    Recruit Uniform
    Engineer Certificate
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Snow Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
     |- Song of Discovery
    
    ITEMS:
    Whirlwind
    Boomerang
    Spirit Flute
    
    FORCE GEMS: 0
    
    RABBITS: 5
    
    STAMP STATIONS: 7
    
    NEW HEART CONTAINERS: 4
    
    Total Health: 7 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||          Helping Hyrule 2          ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Get back on your train, and make a trail to the Tower of Spirits. You'll notice
    that the blizzard is gone! The bad part though, Dark Trains are surrounding the
    tracks nearby, so be careful. You'll come to a new station as you near the 
    Tower, but mark it on your map since we have no need to stop there just yet.
    
    
    Tower of Spirits
    ----------------
    Speak with Anjean and she'll tell you that the next temple is in the ocean, and
    as usual, we need to get the Ocean rail map. So enter the spiral staircase,
    climb as far as you can go, and enter.
    
    Floor 8
    -----------
    Oh wow, a pitch dark room. The only light we have are these two torches by us.
    Since this floor is pretty dark, and the top screen doesn't show a map, I'll
    show one here.
    
    -------------------------------------------------------------------------------
    F L O O R  8  M A P
    __________________________
    Key:                      |
                              |
    A = You                   |
    B = Destination           |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                _
               | |
               | |__
               |    |
               | |ŻŻ
      _________| |
     |           |
      ŻAŻŻŻŻŻŻŻ| |
               | |
               | |
               | |               B
               | | |ŻŻŻŻŻŻŻŻ----- -.
               |  Ż                |
               |                   |
                ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -------------------------------------------------------------------------------
    
    Nothing too complicated. There's two bombable walls here, one at the far north
    side, and one at the middle of the northern wall's little indent on the south
    side near the staircase. Head north, lighting torches, and you'll see a bomb
    flower in the notch near the northern part. Grab it, then place it between the
    two torches to the north. Head inside for a rare piece of Treasure! Return, 
    just head along the halls, lighting torches with your Boomerang if you wish, 
    and be careful of the Nocturns. When you reached your destination, go upstairs.
    (The other bombable wall can wait.)
    
    Floor 9
    -----------
    Dang, another dark floor! There's two Torch Phantoms and two Tears of Light
    here. There's also some pesky Nocturns around. Here's a map. (Nocturns infest
    the top left area)
    
    -------------------------------------------------------------------------------
    F L O O R  9  M A P
    __________________________
    Key:                      |
                              |
    A = You                   |
    B = Destination           |
    C = Tear of Light         |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       ____  _________________________
      |    ||   _                     |
      |    ||  | |  ||   | '---  ---' |
      | |ŻŻ |  | |  ||   | ||ŻŻ  ŻŻ|| |
      | | _ |  | |  ||___| ||  __  || |
      | ||C||  | |  ||ŻŻŻ     |C |    |
      | ||      Ż   ||  _  ||      || |
          ŻŻŻŻŻŻŻŻŻŻ | | | ||__  __|| |
      |ŻŻŻŻŻŻŻŻŻŻŻŻ| | | | .---  ---. |
       ŻŻŻŻ| |ŻŻŻ| | | | |____________|
           | |   | | | |____________
         |Ż  |   | | |              |
       B |   |   |  Ż               |A
     |Ż Ż    |    ŻŻŻ|                |
      ŻŻŻŻŻŻŻ         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -------------------------------------------------------------------------------
    
    Head west from where you are, lighting torches along the way. Stop at around 
    the middle, where there is a pit, and head north to a safe zone. Two Torch
    Phantoms are patrolling the area to the east, with a Tear of Light in the 
    center. Grab it, then make your way to the northwest side. This place is 
    infested with Nocturns, so it'll be easier on you if you just try to kill them.
    (They solidfy and become killable when exposed to sudden light, so light a 
    torch as they pass near one. Remember, you can blow out torches with the 
    Whirlwind so you can use them again.) Once all the Nocturns are taken care of,
    make your way to your second Tear.
    
    Now, head back to the south side. If you read that stone tablet, you'd know
    that there's a secret in the northeast corner of the area that the Torch 
    Phantoms guard. You may also have come across a bomb flower in a nearby safe
    zone. Wait until it's clear, pick up the bomb flower, and head to that 
    northeast corner, placing the bomb flower by the torch. An opening will be
    discovered, so head through. Inside is the last Tear! Now that your sword is
    powered up, go back and have Zelda possess one of those Torch Phantoms. Head
    over to the pit, light any torches that may need to be lit with a slash from
    Zelda, and carefully follow the path across the pit.
    
    Get to the far left, light the torch, and you may catch a glimpse of a ledge
    just to the north. Line Zelda up to it, and use the Whirlwind to blow her 
    across. Move her up this secluded area, and step on the ground switch to create
    a bridge so Link can cross. Go up to Zelda and open the chest for a rare piece
    of Treasure. Head back to the pit, and get to the southwest corner, where your
    destination is. Light the two torches with Zelda to open the door, then head
    upstairs.
    
    Floor 10
    -----------
    Wow, how many pitch dark floors are there? Once again, here's a map. Keep in
    mind that not everything is to scale on these maps, but I try to be as accurate
    as I can.
    
    -------------------------------------------------------------------------------
    F L O O R  1 0  M A P
    __________________________
    Key:                      |
                              |
    A = You                   |
    B = Boss Door             |
    C = Boss Key              |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
       _  __________B_________
      | ||                  |#|
      | ||  __               Ż|
      | || ||#|  __           |
      | || ||Ż  |##|    __    |
      |    ||   |##|   |##|   |
      |    ||    ŻŻ    |##|   |
      |    ||           ŻŻ    |
      |    ||    _________   _| ____
      |    ||   |  ______ | |#|| C  |
       ŻŻŻŻ |   | |      ||  Ż| Ż||Ż  
             Ż| | |      ||   ||Ż  Ż|
      A_|ŻŻŻŻŻ   Ż       ||         |
     |                   ||         |
     |                   ||         |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  ŻŻŻŻŻŻŻŻŻ
    -------------------------------------------------------------------------------
    
    The #'s represent a pitfall, to let you know. Alright, so on this floor, we 
    have to find the Boss Key and take it to the Boss Door. Seems like we'll have 
    to prepare for something...head east in this area, chase down the Nocturns and 
    kill them with Zelda, then find two switches. Have Zelda stand on the one on 
    the northeast corner, and have Link stand on the other one near the door. It 
    will open, so head on through. In this large room, go north, being careful of
    the pitfalls ahead, and go around the corner into the secluded area. A few Rats
    are here, so kill them. Move t the northwest corner to find a chest. Open it
    for a piece of treasure.
    
    Head to the southeast corner of this floor to find a red door. Upon checking 
    it, it wants you to draw out the symbol that you can find in this room. Just 
    draw anything to get out of it. Now, where to find the symbol? The key to get
    that Boss Key is found in the large room with all those pitfalls. There are a
    number of weird tiles that are spread out in lines. Follow them, and you might
    notice they form a kind of symbol. Actually, the symbol is a letter, the letter
    "Z". Head back to that door, draw a "Z", and it will open! Now, this Boss Key
    is electrified, so only Zelda can carry it. Upon her picking it up though, a
    bunch of scary Key Masters come up. Now you have to protect Zelda from the Key
    Masters as you two head over to the Boss Door. Thankfully the floor is lit up
    during this time, making it easier to find the pitfalls and get over there. To
    have Zelda throw the key onto the door, just trace a path for her into the door
    until you see a crosshair. Once it's open, the Key Masters will disappear. Go
    upstairs.
    
    Floor 11
    -----------
    Finally, no pitch dark floor here. Uh...but we get locked in with a Mighty
    Geozard though. Remember that Geozard from the last visit here? Well this red
    one is much tougher, has more stamina, and breathes fire. Use Phantom Zelda's
    body as a shield against the fire, and take out the Mighty Geozard like you do
    a regular one. After killing it, a big chest will appear, as well as a way 
    forward. After Zelda congratulates us, take the rare piece of treasure from the
    chest, then head upstairs.
    
    Floor 12
    -----------
    That's the end of this visit. Pick up the Ocean rail map, then take the blue
    light portal out of here. Talk to Anjean, then you'll set off towards the 
    Forest Realm, the quickest way to the Ocean Realm.
    ----------------
    
    Before we head over to the Ocean Realm though, let's take care of some 
    sidequest business. First off, we need to get us some bombs. If Beedle isn't
    here, find him in the Snow Realm. Either way, you'll notice that Beedle's shop
    is in a hot-air balloon. To shop, get near Beedle and sound your whistle. He
    will fly down next to the tracks as near you as possible. Stop in front of him
    to shop. Buy the Bomb Bag for 500 Rupees, if you have the money, that is.
                                  __________  ________
                                  |         |/       |
                                  |      BOMBS       |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Beedle will also notice that you haven't joined the Beedle Membership's Club,
    and offers to sign you up for a mere 100 Rupees. Go ahead and do so, if you 
    have the money. Basically, this membership works in such a way that you gain a
    point on your card with every 10 Rupees you spend. The more points you have, 
    the cheaper the items will be, and your membership might be upgraded. There are
    five levels to your membership: the regular level, Silver (get 200 points), 
    Gold (get 500), Platinum (get 1000), and Diamond (get 2000). Obviously that
    requires a lot of spending. Anyway, we're looking to get the Gold Membership,
    but that can wait. Right now, exit his shop, then make a stop at Castle Town.
    
    
    Castle Town
    ----------------
    First thing we're gonna do is catch up on our mail. There's a total of three
    letters and a package for us at the mailbox! To get them all, just enter a
    house then exit after getting a letter. One letter is from Beedle, telling us
    he's opened shop. Second letter is from the guard captain in Hyrule Castle,
    wanting us to check out a new training regimen he came up with, and the third
    is another letter from Beedle about our joining his Membership Club. Packaged
    with the letter is your own Club Card so you can start gaining points on it.
    Now let's head inside Hyrule Castle.
                                  __________  ________
                                  |         |/       |
                                  |    CLUB CARD     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hyrule Castle
    ----------------
    Now, remember where the guard captain's room is? It's the room on the right in
    the first floor. Take a visit and talk to him. His training regimen pits you
    against his three men, and you must hit them with your sword many times. If you
    manage over 60 hits, he gives you a Heart Container! Sweet. Head back to Castle
    Town.
                                  __________  ________
                                  |         |/       |
                                  | HEART CONTAINER  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Castle Town
    ----------------
    At the northeast area are some stairs leading up onto the walls surrounding the
    town. There's some blocks in the way though, but we can get rid of them with
    our Bombs! Walk along the walls, opening chests at either side for Red Rupees,
    and stamping your Stamp Book at the stamp station here. Get back on your train,
    we're gonna do some snow business.
                                  __________  ________
                                  |         |/       |
                                  | CASTLE TOWN STAMP|
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    To get to the Snow Realm easily, take the west tracks from here. You may see a
    stone archway, apparently already activated. Sound your whistle and race 
    through the portal that appears. You will re-appear at the Snow Realm, where
    you activated that one warpgate before. Yay. For future reference, mark both of
    these gates with the symbol of your choice (and maybe a short arrow pointing to
    which Realm it takes you to) so that we'll know offhand where to go. Anyway,
    head over to Anouki Village.
    
    
    Anouki Village
    ----------------
    Head toward Honcho's house. Along the way, an Anouki might call out to you. He
    will tell you that they're trying to build a fence to keep monsters out of 
    their village, but need more lumber. Well, there's nothing we can do about that
    right now. Keep heading to Honcho's house. You'll see a crack in the wall 
    behind his house. Blast it with a Bomb, then walk inside. Hoo boy, an ice block
    puzzle. You'll have to push this block across the ice so that it sits between
    the two platforms that are too far apart. Instead of doing the guesswork, you
    can just follow these instructions: push it west, north, east, north, east, 
    north, east, south, east, south, west, and north. Now hop across to the east 
    and open the chest for a well-deserved Big Red Rupee. Exit this cave.
    
    There's something else to get here as well. Head to the west of the village. 
    You'll find a pool of water. Use your Boomerang to make an ice sheet on the
    water with the icy torch, and move up to the alcove at the north. Open the 
    chest for a Big Green Rupee. Now get back on your train, and haul your butt 
    over to Wellspring Station.
    
    
    Wellspring Station
    ----------------
    Get behind Ferrus's house, and use the icy torch on the other side of the 
    spring to create an ice sheet with the Boomerang. There's a stamp station we
    can reach by doing this. Once stamped, leave the train. We're now gonna do some
    rabbit hunting. Here be a map.
                                  __________  ________
                                  |         |/       |
                                  | WELLSPRING STAMP |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -------------------------------------------------------------------------------
    S N O W  R E A L M  R A B B I T  R A I L  M A P
    _______________________________________________________________
    Key:                                                           |
                                                                   |
    A = Tower of Spirits      E = Snow Sanctuary       X = Rabbit  |
    B = Anouki Village        F = Snow Temple                      |
    C = Wellspring Station                                         |
    D = Bridge Worker's Home                                       |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
         F
         |   ______
         |__|X    X|
         |  |______|_
         |__|  |     |       __
         |  |__|_____|      |  |
         |  | X  |   |X     |  |
        X|__|____|___|      |__|_
      _            |      C |    |
     | |__E________|_    |ŻŻ|    |
     |         X|    |   |   ŻŻŻŻ
     |  _____B__|     ŻŻŻŻŻ|  D
     | |        |           ŻŻŻŻŻŻŻ|
      Ż|        |                  |
       |ŻŻŻŻŻŻŻŻ                   A
      \|/
       '  To Forest Realm
    
    -------------------------------------------------------------------------------
    
    There are a total of five rabbits we can catch here. Be extremely vigilant for
    the far northern ones, the rabbits seem to blend in with the trees very well.
    Snatch 'em, then use the warpgate to head back to the Forest Realm.
                                  __________  ________
                                  |         |/       |
                                  |    11 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    See the southeast Spirit Tracks leading out of the Forest Realm? Head over 
    there. As you near the ocean, you'll see that the bridge we need to cross is
    out. Thankfully there's a station right here, so stop.
    
    
    Trading Post
    ----------------
    There's just a lone house here. I wonder who lives here? Let's go take a look.
    Just head east, south, then back west and enter the house. Huh, looks like a 
    shop of some sort. Approach the counter, and someone will make an appearance...
    Linebeck!? Oh, a descendant of his. He's the spitting image of his grandfather
    though... This Linebeck III will buy any treasures you possess. In return, you
    can get new parts for your train, or just some Rupees. I suggest keeping your
    treasures until you don't need them for parts before selling them. But on other
    matters, after humoring him with your answers, you ask him about the broken 
    bridge and he says he can't fix it. However, he knows a carpenter in the Snow 
    Realm that could help. I guess we have to find him. It's fairly easy to spot 
    him though, he lives at the only available station we haven't stopped at yet in 
    the Snow Realm! If you haven't marked it, look at the map above.
    
    
    Bridge Worker's Home
    ----------------
    Follow the snow-patched path, killing or avoiding Red ChuChus and Crows, and
    enter the house. The carpenter is there! Talk to him and he'll make his way to
    your train so you can take him there. May have to talk to him twice, the first
    time he introduces himself. Before heading back yourself, notice the four rocks 
    just to the east of the house? Pick 'em up and throw them, then play the Song 
    of Discovery to reveal a secret treasure chest! Open it for a Big Green Rupee! 
    Now head to your train station and you'll find Ferrus.
    
    He says that the carpenter is a bit picky and wants you to follow what the 
    signs on the Tracks say. If there's a yellow sign, you have to use your whistle 
    as you pass it. If there's an orange sign, you have to be at normal speed 
    before you pass it. If there's a purple sign, you have to be at top speed 
    before you pass it. Don't use the emergency brake (reverse when moving) under 
    any circumstances, as it makes the passenger's ride very uncomfortable. Last 
    but not least, don't get hit by enemies. That said, make your way to Linebeck 
    III's Trading Post back at the Forest Realm. Remember, the Tower of Spirits 
    can't be used as a shortcut. You can use the warpgate though.
    
    
    Trading Post
    ----------------
    Once you've taken the carpenter there safely, head over to the bridge and talk
    to him. After a bit of conversation with you, him, and Linebeck III, you'll
    learn that it'll cost 5,000 Rupees to fix this bridge! Uh...we don't have that
    kind of money...let's go talk to Linebeck III about this. Once you do, he tells
    you to relax, saying that he's got a plan to pay the bill. His grandfather, the
    original Linebeck, has buried a very valuable treasure here. He gives you his
    grandfather's letter so we can get tips on how to find it. Those tips are:
    
    1. To enter the hiding spot, sound the light and follow its beam.
    2. Inside, go 4 steps north and 6 steps west from where the lights cross.
    
    So, to head over there, exit the shop and go west into a cave. There's Like 
    Likes here! These things can permanently eat up your shield if they suck you 
    into their mouths, so try to keep your distance. The best way to kill them is
    to stun them with the Boomerang, then slash them until they're dead. Keep 
    heading north until you see an exit out of this watery cave, but don't head out
    just yet. Walk to the west side to find some small platforms, with one being
    blocked by a...block. Throw a Bomb so it lands right next to the block, blow it
    up, then hop across to the stamp station. Once you've got your book stamped,
    take the north exit out of this cave.
                                  __________  ________
                                  |         |/       |
                                  |TRADING POST STAMP|
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    We've got 10 stamps now! Just 10 more to go to complete it. Anyway, out here,
    you'll find a sound stone. Check it to see the notes are: Purple, Yellow, Red,
    Light Blue, White. That's actually pretty easy. Play those notes on your Spirit
    Flute to learn the Song of Light! Playing this unearths light crystals hidden
    in the ground, and they shine a beam of light at an important location. And it
    does just that, a light crystal comes out and shines a beam toward the sea. 
    Wait, this is the first clue! "Follow its beam"... Look out to the sea with the
    Boomerang to find a switch. Hit that, and a bridge will extend to the small 
    islet to the north. Head over there and blast open the crack in the wall. 
    Enter.
       _ _  _  _  _  _  _  _  _  _  _  _  _  _  _
      /
    O/  SONG OF LIGHT LEARNED
      -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Kill the Octoroks, and avoid the treasure chest to the north, it's a Like Like
    in disguise. Play the Song of Light next to the crystals to make them shine
    beams, then get on the tile where the beams intersect. Now for the second clue:
    "...go 4 steps north and 6 steps west..." Once you do that, play the Song of
    Discovery and a chest will appear. Open it for your pricy Regal Ring! Now let's
    take it back to Linebeck III! Talk to him and tell him you've got it. The 
    carpenter will come by, say he's finished, take the ring after some talk, and 
    leave. Oddly enough, we don't have to take the carpenter back to his home. Hey,
    wasn't the Regal Ring worth 8,000 Rupees? Shouldn't we have gotten 3,000 
    back...? *checks treasure screen* ...Eheheh...it wasn't enough...hopefully the
    guy won't find out for a while...
    
    Before you leave, you can trade some of your treasures for Train Parts right 
    now if you want to. If you lost your Shield to a Like Like, don't bother buying
    one from Linebeck III just yet, we're gonna get a better one in just a minute.
    Get on the train. Before heading on to the Ocean Realm, make your way to Aboda
    Village and visit Niko. For having 10 stamps on the Stamp Book, he gives you 
    the Shield of Antiquity. This is the same shield that Link from long ago (Wind
    Waker, Phantom Hourglass) used. What's so special about this one? You can't 
    lose it! To actually switch to it, approach the shield that's on the ground and
    tap it to pick it up. Yay! Now get back on your train and make way for the 
    Ocean Realm!
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Recruit's Sword
    Shield/Shield of Antiquity
    Recruit Uniform
    Engineer Certificate
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Snow Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
     |- Song of Light
     |- Song of Discovery
    
    ITEMS:
    Whirlwind
    Boomerang
    Bombs (10)
    Spirit Flute
    
    FORCE GEMS: 0
    
    RABBITS: 10
    
    STAMP STATIONS: 10
    
    NEW HEART CONTAINERS: 5
    
    Total Health: 8 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||           Sunken Memories          ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once you've arrived at the Ocean Realm, there's a station right close to you.
    Well, skip it for now and continue along the length of the track until it stops
    at a station on a small island. Stop here, obviously.
    
    
    Ocean Sanctuary
    ----------------
    Here already? Well, this might go a lot smoother than last time. Yep, 
    definitely. Nothing will hinder us. Anyway, head on northwest to find a 
    Lobarrier. It's a lobster that acts as a barrier. Clever name. To get around 
    it, trace a Boomerang path so that it hits the lobster's back and stuns it. You
    can kill it then, or just pass it and enter the cave.
    
    Head through, kill the next Lobarrier, and eventually you'll come to a gap with
    a switch surrounded by bombable blocks. There's some bomb flowers nearby, so
    you can save your Bomb ammo. Throw the bomb flowers across the gap near the
    blocks to destroy them. Once you've got a clear shot, use the Boomerang to hit
    the switch, extending a bridge to let you cross. Kill the next Lobarrier as you
    make your way back outside.
    
    There are six statue faces around here, and you must draw lines showing where
    each are facing. To reach the western one, you must stun the line of Octoroks
    with your Boomerang, then use the Boomy to hit the switch where the Octos are.
    To reach the eastern one, get up on the high northeastern ledge with two 
    Cuccos. Pick one up, then jump toward the island with that statue. Step on the
    ground switch to make a bridge back across. Pick up that same Cucco you used
    and jump to the next island. Open the chest for a piece of treasure. Now that
    you drew those lines, head to that red door. It says to "follow the gazes of
    the statues. Trace their paths to open the door." The statue's gazes form two
    diamonds right by each other, or pretty much, a sideways, sharp-edged 
    figure-eight. The door will open! Head inside.
    
    Alright, let's make a duet with Carben and be on our...aw crap, he's not here.
    His sign says that he visited Papuchia Village...ah, that must be the station
    that we passed before. Exit. Now, to get back to your train easily, go to the
    southeast side of this area and move down to the train station area. Step on
    the ground switch to make a bridge extend. Now you have a shortcut! Get back on
    your train and make your way to Papuchia Village, the only other available stop
    here.
    
    
    Papuchia Village
    ----------------
    Walk through Papuchia and Zelda will spot Carben up and carried along the
    sky by the birds. Apparently he can't hear us, so we have to figure out how to
    get him down. Talking to the villagers reveals to us that the village leader
    and clairvoyant may know the answer. Head into the clairvoyant's house (the
    biggest one on the map) and talk to her. After giving some information about
    you through the DS's mic, she tells you that there is a secret beside the 
    lonely tree where the birds fly. So, head just south from the clairvoyant's
    house, stand near that tree, and play the Song of Discovery. A sound stone will
    appear! The notes playing from it are: Purple, Yellow, Purple. Follow those
    notes with your flute to learn the Song of Birds! With this, you can call birds
    of any kind to you! This is also your last Flute song that you learn!
       _ _  _  _  _  _  _  _  _  _  _  _  _  _  _
      /
    O/  SONG OF BIRDS LEARNED
      -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
    Since you've already played this song, it will call the birds down to you, and
    Carben will be back on land. After some explanation, he boards your train. 
    Before getting back on ourselves, head to the northeast corner of this village
    and hop along the islands to the west. Open the chest that you see for a piece
    of treasure. Now get on your train and make your way back to the Ocean 
    Sanctuary. Such pretty scenery...wait, is that a pirate ship? Oh no, it's
    boarding our train!
    
    The next thing you'll see is Link with Carben in the passenger car as the train
    moves to the Ocean Sanctuary. You'll have to protect Carben from the Miniblins
    that break through the windows. After a while, a huge creature with a giant 
    club makes its appearance...
    
    -----------
    BOSS: Big Blin
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This hulking monstrosity sort of looks like a Moblin. It is apparantly a pirate
    leader of sorts. In this boss fight, you have to protect Carben from it. 
    However, he seems to be invincible, never flinching when you attack it. 
    Thankfully, it walks very slow. It has a powerful swinging arm though, so when
    you see it get ready to attack, get away quickly. If you get hit, you'll be
    dizzy for a little bit. Rub the stylus on the screen quickly to shake yourself
    out of it.
    
    As long as you constantly distract the Big Blin, it'll never get close to 
    Carben. Eventually, it finally keels over after taking such a beating. Be 
    vigilant on the top screen though! A Miniblin may approach Carben while you're
    busy with the Big Blin, and if it's given enough time, will cage Carben and
    take him away, meaning you'll have to start over.
    -----------
    
    After that ordeal is over with, make your stop at Ocean Sanctuary. Remember,
    make a smooth stop since you have a passenger on board.
    
    
    Ocean Sanctuary
    ----------------
    Now that we're here, Carben will thank you, and a Force Gem will appear. Carben
    will explain that these things are the embodiment of a person's energy, and 
    they appear when a person's heart is happy or grateful. As they consist of the
    same energy that make up the Spirit Tracks, when you get one of these Force
    Gems, new Spirit Tracks materialize! This particular Force Gem opened a small
    section of Tracks in the southeast corner of the Forest Realm. We'll get to 
    those soon.
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #1   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Carben will return to his domain. I suggest you follow him. The shortcut that
    we opened up here is your best option. Once you get there, talk to him to start
    your duet with Carben. The notes you must play are: Light Blue, Red, Purple.
    Seems simple, but this is the first time you have to skip a note. (The yellow
    one.) Make sure you practice this well before you go on to the actual 
    performance. Again, keep the tips I gave back with the Forest Lokomo in mind.
    Once you've finished the duet, your Ocean rail map will glow, and tons of new
    Spirit Tracks will show up!
    
    Carben mentions that the entrance of the Ocean Temple is deep underneath the
    sea, and yes, the Spirit Train CAN go underwater. He gives you a letter 
    containing the way to get underwater. Open this once you get to the train
    station. It has a map with "1", "2", and "3" placed at certain spots of the
    Ocean Realm's map. Copy it down, then trace a path that follows those numbers.
    Along the way, you'll see Ferrus. Stop in front of him. After some talk, he 
    says that he found out that some weird stones in this realm react to loud 
    noises. Hm...
    
    Trace your path again, and when you approach the first number on your map, look
    high for a stone structure with a red sphere. Sound your whistle until the 
    sphere turns blue, activating it. Continue until you reach "2." This structure
    is on the north side of the island. Sound your whistle to activate that. Now,
    once you turn the corner while on the island, watch your left side. Pirate 
    ships will appear. Destroy them with two cannon shots each before they're able
    to wreck your train, then proceed. The last stone structure is right where the
    three is, before a dead-end. Once all three of those are activated, a fish head
    will appear from the water. Get your train through there, and you will be taken
    underwater.
    
    This is really breathtaking down here! Kinda scary since we can't see the 
    bottom though. Just make your way to the Ocean Temple. Beware of the Ocean
    Octoroks that swim around you. If you don't kill them fast enough, they may 
    spray ink on you that blocks both your screens, and is hard to get rid of. 
    There are also harmless Octomines here that usually drop Rupees when shot at 
    with the cannon. Once you approach the Ocean Temple, an Armored Train will 
    appear to cut you off. So, you'll have to go the long way around. Armored 
    Trains are basically smarter Dark Trains, with armor. So you can't even slow
    them down with cannon fire. Once you get to the north of the Ocean Temple,
    a Dark Train will appear, heading towards you. You'll come near at a circle in 
    the Tracks. Whichever path the Dark Train takes (watch your map for arrow 
    signs), take the other path. Now quickly make your way inside the Ocean Temple!
    
    
    Ocean Temple
    ----------------
    Phew, that was slightly invigorating. Head up, and enter the temple.
    
    Floor 1
    -----------
    Head north. You'll see two ways to go. The right way is blocked by constant
    boulders rolling down, and the left has Yellow ChuChus. Go left. Kill these by
    either waiting for their electric current to pass, or stun them then kill them.
    There are four tablets here. They say that whatever's above each, must be hit 
    in the order it says. Write down the proper order on your map (should be left,
    right, top, bottom), then head north. Run past the arrow shooters, then head
    upstairs.
    
    Floor 2
    -----------
    Ignore the crack in the wall for now, and head south. Get your shield out (just
    slash) then stand on the block. It will carry you west. Just face to the north
    so you can block the arrows that come flying at you. Once across, head south to
    another block. This takes you around a pit to the other side, and you'll spot
    four switches. These are what you need to hit in a proper order. Use the 
    Boomerang to hit them in that order, and the door on the other side will open.
    Get off the block when you can.
    
    Head north and you'll see those boulders that you saw falling down at the first 
    floor. There's also a switch here, that when hit, changes the trap door in the 
    boulder hall. Stand to the south of the switch and use your Boomerang to hit
    the switch. What does this accomplish? You'll see. Backtrack to Floor 1.
    
    Floor 1/2/3
    -----------
    Head back to the entrance and take the right path. No more boulders in your 
    way! Make your way to the east side of this floor, then go north upstairs.
    
    Go south, kill some Yellow ChuChus, then head upstairs once again.
    
    Head west and you'll be locked into combat with a Snapper. This human-ish enemy
    wears a mask and some...suggestive wear. It attacks with a whip made of a Rope.
    (You know, the snake enemy from Zelda games) It uses the whip to...well, whip
    you, and to grab ahold of you, pull you in, and suckerpunch you. If it manages
    to grab ahold, make sure to slash it before it can punch you. You may also 
    stun it with the Boomerang before going in to kill. Once it's dead, a chest 
    will appear. Open it for your own Whip!
                                  __________  ________
                                  |         |/       |
                                  |       WHIP       |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Ugh...I feel dirty after that battle. Anyway, now that we have this, let's go
    back and get some things with this item while we're thinking about it. Head 
    back downstairs the way you came.
    
    Floor 2
    -----------
    Head south to find some wooden bars high above. Get your Whip out, then swing
    across them by tapping them. On the other side, open the chest for a piece of
    Treasure. Swing back, then head downstairs.
    
    Floor 1
    -----------
    Head south. See the spiky vines arching over a passage to a chest? Tap the 
    thorns on the vines while your Whip is out to snatch them. To throw them, tap
    anywhere else. To set them down, just unequip the Whip. Remove both thorns, 
    then walk through and open the chest for another piece of treasure. Continue
    south, then swing across west, passing the temple entrance, to a fish head. 
    Pull the fish head's tongue out with the Whip to make a chest appear on the 
    north end of this floor. Head on over and open it for another piece of 
    Treasure. Head upstairs right here.
    
    Floor 2
    -----------
    Blast open the crack in the wall to reveal a hole in the wall. Don't take this
    just yet. Blast open the wall on the right of the staircase to reveal a secret
    opening. Head through this one. Pull off the thorns from the vines, and 
    continue until you can't. Hit the switch around the corner with your Boomerang,
    and a wooden pole will appear on the west side. Return, then take the left hole
    you blasted open. Swing across, then pull the fish head's tongue to open a door
    to the right. Time your swing on the first pole so that you land on the block,
    and have it take you to the ledge on the right. Head north to find a stamp
    station! Get your stamp, then return to the third floor.
                                  __________  ________
                                  |         |/       |
                                  | OCEAN TEMP. STAMP|
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Floor 3
    -----------
    You have two choices here: the south is closed off for now. Head north, swing
    across, and head east. Watch the map and wait for the block to line up to you,
    then swing to it. Ride it, then open the chest in the alcove for a piece of
    Treasure. Head back to the central room, then go west, swinging across, and
    heading upstairs.
    
    Floor 4
    -----------
    The stone tablet tells you how to solve your next puzzle up ahead. Keep it in
    mind, and follow the hall, swinging across a gap, to some Yellow ChuChus. Just
    Whip them to death, then pull the fish handle to open the door ahead. Head on
    through to find a long room with three "piers" over an abyss. There is a fish
    handle on the north wall lined up to each of them. Stand on the smallest pier
    and pull the fish handle to create a bridge so you can head south. That was the 
    puzzle! Head south, then go downstairs.
    
    Floor 3
    -----------
    Head west to find two fish heads, with something in the left one's mouth. It's
    a sword. Pull it out with the Whip, and while still gripping it, throw it into
    the other fish head's mouth. A chest and wooden pole out of here will appear.
    Open the chest for a small key! Now swing to the north side of this room and 
    take a left. Kill the Yellow ChuChus then use the small key to open the locked
    door. Head upstairs.
    
    Floor 4
    -----------
    Pull the fish handle to the left to open a shortcut door over here. Swing east
    across three wooden poles, then head south into a room where you must fight
    Helmet ChuChus. These are simple. Just snatch the helmets off their heads with
    your Whip, then kill them. Head upstairs.
    
    Floor 5
    -----------
    Head west to fight two Snappers. Now that you have your own Whip, these are
    easier to beat. Revenge time! Just whip them to stun them (helps to stun both)
    and then go in for sword slashes. At least this time they can't whip away your
    stunning device! Once they're gone, head to the west along the narrow path. Get
    rid of the Helmet ChuChu, and reach the end to see a weird device. Pull it to
    set off a propeller! Use your Whip to grab onto it and HOLD the stylus on the
    screen so that you'll stay hanging on. Once you get to your destination, head
    upstairs.
    
    Floor 6
    -----------
    You'll have to fight two Blue ChuChus. These are constantly electrocuted and
    can't really be stunned. How to kill them then? The fish head here has a 
    constant supply of those swords, so snatch one then throw the sword at a Blue
    ChuChu to kill it. Once both are gone, a wooden pole will appear in another 
    part of this floor. We can't go anywhere else from here, so head back 
    downstairs.
    
    Floor 5
    -----------
    To get back, just use the propeller mechanism here. Now see the fish heads 
    here? Pull out the swords from all three of them and you will now be able to
    swing across to the northwest corner. Head towards the northeast side, pull the
    thorns out of the vines, then swing across. Head upstairs.
    
    Floor 6
    -----------
    Swing east across, being a bit careful of the last pole, as it's a bit lower.
    Once on the other side, hit the switch to make it easy to swing back. Kill the
    Helmet ChuChu to the south. Head west to find a stone tablet. It tells you to
    "remember the placement of the blades." So, look around the room and mark the
    fish heads that have swords in them on your map. Walk along the west thin path,
    pull the thorns out, then pull the fish handle past those vines to make a chest
    appear. Head over to it and open it for a piece of Treasure. Now walk along the 
    east thin path, swing across, and open the chest for a small key. Make your way 
    downstairs the only way you can.
    
    Floor 5
    -----------
    Remember the blades you marked down? Well, we have to place the blades here in
    the same spots as they were in the floor above. This will open a door, allowing
    you on the southeast part of the floor. Unlock the door to the south, then 
    swing across to the east. Go upstairs.
    
    Floor 6
    -----------
    Almost done with this Temple! Pull a propeller out, and hang onto it. Drop onto
    the block, then get off on the Boss Key's platform. Step on the ground switch
    to create a bridge across to the north. Now it's a simple path to the Boss 
    Door, right? WRONG. Once you cross the bridge, a bunch of neverending Key 
    Masters will show up, so be prepared to defend the Boss Key with your life! You
    can lure 'em by placing the Boss Key on the ground so they won't focus on you,
    then kill any nearby ones. Once you've unlocked the Boss Door, they will 
    disappear. Just head up.
    
    Floor 7
    -----------
    Swing across, break the pots for any health, pull the thorns out, then head
    outside. The boss is at the top, but first you have to climb up there. Just
    swing along until you see a tentacle with an eye. Pull one of the tentacle's
    thorns off, then throw it at the eye to make it go away. Keep swinging up, 
    repeat the strategy on the next tentacle, then use a propeller to fly up to the
    arena itself.
    
    -----------
    BOSS: Phytops, Barbed Menace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss is like...a barbed green octopus. Its head is covered in purple gunk,
    and shoots it at you. It blocks your path left and right with its barbed 
    tentacles. What to do? Well, the preliminary to this boss gave you a clue. Pull
    out a thorn from one of the tentacles, and throw it at the head. Some of the
    gunk will disappear, partially revealing an eye. Keep pulling off thorns and
    throwing them at the head until the eye is fully revealed. Pull off one more
    thorn and throw it at the eye.
    
    Phytops will screech, then lay its head against the side of its pool. Head over
    there and slash its eye as much as you can. After attacking it, it will retreat
    into the water, and out comes four tentacles. Two of them trap you in, and two
    of them try to whip at you. Avoid them. Phytops' head will re-surface, so 
    repeat. After taking enough damage, Phytops will use its whipping tentacles
    while you have to expose its eye, making it more difficult. Eventually, Phytops
    will be downed.
    -----------
    
    The boss will explode, revealing a giant blue Force Gem! Watch as the Force
    Gem's energy is transferred to the Tower of Spirits, joining another section to
    it. Yay! Spirit Tracks heading to the Tower of Spirits from the Ocean Realm has 
    appeared. Grab the Heart Container from the chest before using the blue light 
    to warp out of here.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Recruit's Sword
    Shield/Shield of Antiquity
    Recruit Uniform
    Engineer Certificate
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Snow Temple Clear!
    Ocean Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
     |- Song of Birds
     |- Song of Light
     |- Song of Discovery
    
    ITEMS:
    Whirlwind
    Boomerang
    Bombs (10)
    Whip
    Spirit Flute
    
    FORCE GEMS: 1
    
    RABBITS: 10
    
    STAMP STATIONS: 11
    
    NEW HEART CONTAINERS: 6
    
    Total Health: 9 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||          Helping Hyrule 3          ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Get on your train. Take a path straight to the Tower of Spirits! Might as well
    get this visit out of the way. If you come across Beedle, go ahead and buy
    something from him if you need it/feel like it.
    
    
    Tower of Spirits
    ----------------
    Talk to Anjean, and she'll say that the next temple to go to is in the Fire
    Realm. 'k. Take the spiral staircase as high as you can go, and enter.
    
    Floor 13
    -----------
    Thank goodness there's no dark floor here! However, this floor introduces a new
    enemy: Warp Phantoms, and Phantom Eyes. These Phantom Eyes act as...the eyes
    for Warp Phantoms. If they catch you, the Warp Phantom will warp to you and
    chase you down. Yikes! Unlike in Phantom Hourglass though, these Phantom Eyes
    cannot be permanently killed...most of them, anyway. There are two Tears of
    Light we need to pick up here. First, take a right, then head north. Before
    letting the Phantom Eye guarding a Tear see you, stun it with your Boomerang,
    then kill it. Grab your first Tear.
    
    Now, there are two torches to the south. You must light the southeast one with
    your Boomerang and the help of the lit torch. This makes a chest appear to the
    north. Head over there, not getting spotted by the Phantom Eye, and open it for
    a small key! Awesome. Hit the switch on the right up here to make a bridge
    extend between two platforms on the southwest corner. Get up on this high 
    ledge. Now, see the three fish heads? The middle one has a sword. Pull it out
    with the Whip, then throw it into the head on the right, making a chest appear
    also in the southwest corner. If you put the sword in the left head, an extra
    Warp Phantom would've appeared, and you don't want that.
    
    Swing across to the west, making sure a Phantom Eye isn't below. If it does,
    you're screwed. Keep swinging west, then south, then head east. Before swinging
    north, stun the Phantom Eye around the corner with your Boomerang, then swing
    across, kill it, and collect your second Tear. Swing back, then head on over to
    the southwest corner. Get up on one of the platforms, then cross the bridge.
    Open the chest for a small key. Use it on the locked door here to open a switch
    for later. Head to the northeast corner carefully, and open the locked door.
    Head upstairs.
    
    Floor 14
    -----------
    Head south, take a west when you can, and follow the hall. Stun and kill the
    Phantom Eye. Keep moving, and stun and kill the next one. Now, get near the
    Warp Phantom (he doesn't have to be on-screen) and clank your sword against a
    wall. The Warp Phantom will move away from its guarding spot (in front of the 
    last Tear of Light) to inspect the noise. Hurry over there without getting 
    spotted, grab your last Tear, and wait for the Warp Phantom to warp back. 
    Strike its back and let Zelda possess it.
    
    Now that Zelda's a Warp Phantom, she can warp to any Phantom Eye that you trace
    her path into! Neat, huh? Trace her path through the walls to the Eye in the
    enclosed southern room. She'll warp there and kill the Eye. Have her step on
    the switch to open the door for Link. Now just keep her on the Eye's spawn 
    point so she'll keep killing the Eyes, and get Link over there. Open the chest
    that Zelda is now guarding for a rare piece of Treasure. Take Link and Zelda
    back downstairs.
    
    Floor 13
    -----------
    Get on a high ledge, move Zelda below you, and hop onto her. Move over to the
    pit on the east side, and swing across with your Whip. Open the chest for a
    rare piece of Treasure. Swing back, get on Zelda's back again, then move her
    to a non-fenced side of the southeast high ledge. Jump off, open the chest for
    another rare piece of Treasure, then have both of them head to the southwest
    corner. Have Link stand near the switch here, then warp Zelda to the west side
    past the door using the Eye. Trace a path for her to hit the switch, then have
    Link hit his switch immediately afterwards. The door will open for Link, so get
    him over there, and have both go upstairs.
    
    Floor 14
    -----------
    Follow the halls until a Blue ChuChu pops up. Zelda can kill these, so let her.
    Keep going, kill another Blue ChuChu, then you'll see a pit of sand. Now, Link
    can walk across sand pits, but Zelda can't, due to the Phantom's weight. So, 
    have Zelda stand on the ground switch here, then cross the sand pit with Link
    and stand on the other one. This'll create a bridge for Zelda. Get her across,
    and move east. You'll see some spikes on the floor. Have Zelda cross them, then
    have her stand on the weird, red, glowing tile. Have Link follow the rest of
    the hall, and stand on the same tile on your end. Link and Zelda's positions
    will be switched! Now that Link is here, snatch the sword from the left fish
    head and put it in the right. This will open the door to upstairs, so get Zelda
    to you, then head upstairs.
    
    Floor 15
    -----------
    This floor can be a bit confusing. First off, move Zelda over the spikes to the
    east, then down and around to a triangle glowing tile. There's another on 
    Link's side, so stand him on his, and both characters will switch positions.
    Move east, then north across the sand pit, and you'll fight a Geozard. But what
    about Zelda? Well, now with the Whip, we aren't as dependant on her as we used
    to be. Snatch away the Geozard's shield with your Whip, and it will be 
    defenseless! Just dodge its attacks, then slash until it's killed.
    
    Move west to see a block. Push it west, then north onto one of the ground
    switches. Now stand on the square glowing tile, and get Zelda to stand on the
    same tile on the other side and switch positions. Have Zelda stand on the other
    ground switch to lower the spikes that we crossed with Zelda earlier. Get Link
    over and reunite the two. Have them push open the big doors, and behind it, is
    a small key inside a chest! Grab it, then head back to the center via the 
    drop-off ledge nearby. Move them through the west corridor, and hit the distant
    switch across the pit with Link's Boomerang to make a bridge extend...across
    the sand pit.
    
    Warp Zelda to the nearest Phantom Eye, then walk her south, west across the
    bridge, and south, past some spikes, into a secluded hall. Stand her on the
    circle glowing tile, then move Link to the identical one in the central room
    to switch positions. Before moving Link, warp Zelda back across using the same
    Eye, and move her to the most southern switch, which lowers the spikes. Move
    Link out of there, then use Zelda as a shield for Link against the boulders so 
    he can reach the two switches here. Have them step on both to extend a bridge
    across the gap. Now for the two switches across the sand pit in the far 
    northwest corner.
    
    Get Link over there first of all. Now, here's a tricky part. First, get Zelda
    as close as possible. Next, get caught by the Phantom Eye (wait for it to 
    appear if you killed it), then stand on the sand pit. The Warp Phantoms will
    appear and stupidly try to chase after you, sinking themselves in the sand pit.
    Now while they're out of commission briefly, warp Zelda to you since the Eye is
    still on you, kill the Eye, then have Zelda and Link stand on each switch.
    (Alternatively, I just found out, is to use the Boomerang to stun the Eye, then
    blow it across the sand pit with the Whirlwind before warping Zelda there. 
    Either way works fine.) This will open the door in the north central corridor. 
    Get both over there (just warp Zelda to the Phantom Eye right near the 
    staircase) and head upstairs after unlocking the door.
    
    Floor 16
    -----------
    Kind of a tricky floor. Warp Zelda to the left room with all the tiles. Now...
    watch the Phantom on the right side of the floor. When it gets to the top left,
    start tracing the same path it takes for Zelda. Basically, we need to follow
    that Phantom's trail from our green tile to our red tile over here. If you need
    to, draw the path down on your map first. Doing this, the door will open to
    upstairs. Didn't take as long as the other floors, eh? Head upstairs once you
    reunite Zelda and Link.
    
    Floor 17
    -----------
    Well, that's it! The Fire rail map is in front of us. Grab it! Before we can
    leave though...Byrne shows up to try to foil our progress. Before he's able to
    fight, Anjean shows up and breaks it up. After the revealing conversation about
    Byrne, they start to fight each other, and Anjean warps both of you back down
    to the base of the tower.
    
    Uh...maybe you were a little off, Anjean? Ow...my back. Anyway, talk to Zelda
    and she will ask which Realm we want to go to. Pick the Forest Realm and you'll
    head out.
    ----------------
    
    We've got a lot of things to do now, mainly Force Gem sidequests. Make a stop
    at Castle Town first.
    
    
    Castle Town
    ----------------
    A new level to Take 'Em All On has opened up! Be prepared for a harder fight 
    through Level 2, including some bosses. For beating this, you get a Bomb Bag 
    upgrade! Yay! (You can use potions here without consequence, so if you're 
    running low, don't be afraid to use one!)
                                  __________  ________
                                  |         |/       |
                                  |   BOMB UPGRADE   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now to get those chests on the roofs of buildings that have been tempting you
    for so long. On one of the roofs is a Cucco. Play the Song of Birds while near
    it, and the Cucco will fly to you and follow you around. Lead it onto the walls
    of the town, go to the west side, pick it up, then jump down to the roof here
    with a chest. Open it for a piece of treasure. Now use the Song of Birds again,
    lead the Cucco to the north wall, and jump south with Cucco in hand towards the
    wooden building. This is a Cucco pen. Go ahead and throw a few out of the pen 
    if you mess up. Now bring a Cucco onto the south wall, and jump down onto the
    Take 'Em All On building. Open the chest for a rare piece of Treasure, then get
    the Cucco in your hands.
    
    Jump north onto the next building, then north again, then west. Now this is
    where it gets tricky. You must jump onto the lion statues with the Cucco in 
    hand in order to reach the building by the Cucco pen. It takes precision jumps,
    but if you made it, open the chest on that building for a rare piece of 
    Treasure! Now to get some sidequests done. Teacher is disguised and waiting at
    the station. His guise is that he wants to see the world, but in actuality, 
    the poor soul is worried sick about Zelda and wants to find her. He'll want to
    go to Aboda Village, so take him. Remember the rules for a safe train ride!
    
    
    Aboda Village
    ----------------
    Once arrived, he'll pay you a lot of Rupees for making a safe ride here. Hey,
    I think I'm liking this engineer business! Get off the train station and the
    deliquent who tricked us with the bees will call you. He says that he wants to
    see the world from way up high, like a bird. Tell him that you know where such
    a place is, and he'll get on the train. Might as well do something nice for the
    little weirdo. Get on the train with him.
    
    We're looking for Beedle's Air Shop. Again, follow the train driving rules as
    you head over to Beedle's. And as tempting as it may be, don't use reverse to
    emergency brake. If you overshot Beedle's place, just stop your train normally,
    reverse, then stop in front of Beedle's. The boy will be grateful for bringing
    you here, so you'll get a Force Gem out of it! This will open up a bit of 
    tracks west of Castle Town so that you'll have more room to dodge the Dark 
    Trains. Speaking of Castle Town, we'll need to head over there now to finish up
    our business.
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #2   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Castle Town
    ----------------
    There's a woman in one of the houses (the one south of the Cucco pen) who is
    worried about where her husband may be. So worried that she wants to find him.
    Agree to take her on the train. Now where her husband may be? She says that he
    has an abnormal obsession over rabbits. That should be a big enough clue that
    you must take her to Rabbitland Rescue. Thanks to the new Spirit Tracks 
    shortcut we just opened up, we can cut right through the forest from here! 
    Again, when transporting passengers, follow the train driving rules.
    
    Once at Rabbitland Rescue, watch the funny and somewhat depressing conversation
    between the two. The wife gets mad and wants you to take her back to Castle 
    Town. Ugh...after all that? Fine...let's take her ba--why isn't she on the 
    train? Talk to her, and she says she changed her mind. She says that her 
    husband's big heart is what drew her to him in the first place, so she'll give
    him another chance and to take care of the rabbits with her hubby. You'll get a
    Force Gem out of this! Some tracks starting west from Rabbitland Rescue and 
    ending at Forest Sanctuary will open up!
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #3   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Take your train and follow these new tracks. As you pass through one forest and
    go through a valley, keep a lookout for a rabbit to your left. Capture it, then 
    keep going. There's another rabbit on your right before you enter the forest.
    Capture that one. Now make your way to Whittleton.
                                  __________  ________
                                  |         |/       |
                                  |    13 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    
    Whittleton
    ----------------
    Head straight up to the northern area. Once there, make your way to the north
    pit and swing across. Remember you can blow away all the leaf piles with your
    Whirlwind for hearts, Rupees, and Treasure. Kill the Yellow Spinuts and open 
    the chest for a piece of Treasure. Swing back, and approach the middle gap.
    Swing over it to the east, then head north to find one of the villagers by a
    blocked off dirt path. Talk to him and he says that he holds a whip race 
    minigame here. For 50 Rupees, he'll let us give it a shot. Go ahead. What we
    have to do here is use our Whip to swing across to the finish line. We get a 
    good prize if we make it within a good time.
    
    It's a fairly easy minigame, at least for me. You have to make it within 1 
    minute and 30 seconds, just a tip for you though: Don't wait for your swing 
    animation to end before you swing again. You can swing again as long as the 
    next wooden pole is visible. There are some thorny vine arches along the way 
    that you'll have to pull away in order to pass, just be quick on those. For 
    clearing the whip race in under a minute 15 seconds, you get a Heart 
    Container...if you didn't fall! Try it again, and if you get a time under 1:30, 
    but not below 1:15, you get the second Bomb Bag upgrade of the game! Any 
    successful future attempts will net you some of the more valuable Treasure 
    pieces.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      | HEART CONTAINER  |   |   BOMB UPGRADE   |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Get on the train, and go south towards the Trading Post. Instead of stopping
    there though, continue south down those new Spirit Tracks. Keep an eye on your
    left for a rabbit as well. Capture it, then follow the tracks. You'll see a 
    warpgate. Hit the triangle up top to activate it, then sound your whistle and
    get warped away...
                                  __________  ________
                                  |         |/       |
                                  |    14 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    We're at the east side of the Snow Realm! Mark this warp for later, and stop at
    Anouki Village. Head over to the west near the pool and talk to the Anouki. He
    says that this village is made famous for its Mega Ice import, but as of late,
    a ChuChu got into the pool and made it grimy and filthy. They can't make Mega
    Ice out of water like that! So this Anouki asks you kindly if you could take
    him some place where there's fresh, cool, spring water. Agree to take him, then
    get back on the train. Make a safe ride to Wellspring Station.
    
    
    Wellspring Station
    ----------------
    Go talk to the Anouki and as thanks for getting him to a prime, Mega Ice-making
    spot, you'll get a Force Gem! This opens up tracks to the south, and a new path
    to the Forest Realm! Awesome. He'll make the Mega Ice over time, but we 
    actually needed to take him here in order to progress to the Fire Temple later
    on. Before exiting out of here, get up on the west end, dealing with White
    Wolfos, and swing across to a chest. Open it for a Big Green Rupee! Now get on
    your Train and take those new Spirit Tracks. Instead of heading south back to
    the Forest Temple though, go west. There's another warpgate here. Activate it
    and take the warp...
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #4   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You're now in the Ocean Realm! Mark this warp, then head west and stop at the
    Ocean Sanctuary.
    
    
    Ocean Sanctuary
    ----------------
    Head north so you're at the cliff and facing the island to the north. Play the
    Song of Birds and a bird carrying a wooden pole will fly over. Hang on with the
    Whip as it flies you to the island. Open the chest for a piece of Treasure,
    then have the bird fly you back. Head to the north part of the Sanctuary now,
    and head towards the west island where the Octoroks are. Use the Song of Birds
    to call another one of those birds to you. Grab on with the Whip and release
    when you're over the small island to the north. Open the chest for a piece of
    Treasure, then call the bird back to take you off of here.
    
    Get near the entrance to the Lokomo's domain and play the Song of Birds again
    to call another bird. Have it carry you up on top of the domain entrance, where
    a stamp station rests! Stamp your Stamp Book, then head back to your train.
    Next stop, Papuchia Village.
                                  __________  ________
                                  |         |/       |
                                  | OCEAN SANC. STAMP|
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Papuchia Village
    ----------------
    Head over to the east side, and while facing the island to the south, and on
    the edge, play the Song of Birds. Another of those pole birds will come. Hitch
    a ride, then head south into an area south of the village. Here, play the Song
    of Birds and hitch a ride to the south island. Get to the end, play the Song
    of Birds again, and hitch a ride to the middle long island. Head along north,
    kill the Lobarriers, then open the chest at the end for a Big Green Rupee.
    
    Now go back, play the Song of Birds, hitch a ride to the right, then play it
    again and hitch a ride from the bird that appears to the left, carrying you to
    an island west of "long island." Open the chest for a piece of Treasure, then
    play the Song of Birds again and hitch a ride to the south island with a stamp
    station! Collect your Stamp, play the song again, and make your way out of 
    here, back to the village itself.
                                  __________  ________
                                  |         |/       |
                                  |  PAPUCHIA STAMP  |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Play the Song once more, then hitch a ride back onto the village part. Enter
    the house you get dropped off nearby. Talk to the woman, and say that yes, you
    do know someone who could be a nice husband for her. Sidequest start! Head on
    over to Whittleton back in the Forest Realm. Take the chief of the village onto
    the train, as he matches the woman's description of her ideal man. Transport
    him to Papuchia Village, and we'll automatically be at the woman's house with
    him. They seem to connect! Job well done. In exchange, a Force Gem! This 
    unlocks Spirit Tracks on the east side of the Forest Realm, gaining access to
    two Grass Rabbits. Go ahead, get back on your train, then take those Tracks, 
    watching your right for the two rabbits.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |   FORCE GEM #5   |   |    16 RABBITS    |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now head over to the Ocean Realm. We're gonna be looking for as many rabbits
    there as we can.
    
    -------------------------------------------------------------------------------
    O C E A N  R E A L M  R A B B I T  R A I L  M A P
    _______________________________________________________________
    Key:                                                           |
                                                                   |
    A = Tower of Spirits      D = Ocean Sanctuary      X = Rabbit  |
    B = Papuchia Village      E = Ocean Temple                     |
    C = To Underwater                                              |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      A
      |__
         |                           ____
         |                 _________|    |
         |__             _|X   |    X  E |
            |           |  C   |         |
            |           |__|___|         |
           X|_______    |      |     __X_|
                    |___|__X___|____|    |
                             |           |
     /     B         D       |       X   |
     \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻXŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     To Forest Realm
    
    -------------------------------------------------------------------------------
    
    A total of seven rabbits can be found here! Nice. Catch them all (if you failed
    to catch one, just stop at a station and uncaught rabbits will reappear. If 
    your train ever gets low on health, you can sound your whistle near the golden
    dolphins. Three or four whistles will give you a free heart for your train to
    heal with. After catching the rabbits, make your way to the Fire Realm, so we 
    can continue the main quest. Fastest way there is to go to the Tower of 
    Spirits, then take off again to the Snow Realm.
                                  __________  ________
                                  |         |/       |
                                  |    23 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Recruit's Sword
    Shield/Shield of Antiquity
    Recruit Uniform
    Engineer Certificate
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Snow Temple Clear!
    Ocean Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
     |- Song of Birds
     |- Song of Light
     |- Song of Discovery
    
    ITEMS:
    Whirlwind
    Boomerang
    Bombs (30)
    Whip
    Spirit Flute
    
    FORCE GEMS: 5
    
    RABBITS: 22
    
    STAMP STATIONS: 13
    
    NEW HEART CONTAINERS: 7
    
    Total Health: 10 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||            The Hot Stuff           ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    As you enter the Fire Realm, a volcano will erupt! Now you'll have to watch out
    for molten rocks and shoot them down as you make your way as far east as you 
    can to Goron Village.
    
    
    Goron Village
    ----------------
    Well, this place could look better. Those lava geysers certainly don't look
    like tourist attractions. Talk to the Gorons here, and they'll say that Kagoron
    should be able to help you find the Lokomo for this region. Head west, up some
    stairs, and into the next area. Climb the stairs here, talk to the Goron and 
    get around the piles of steel, and open the chest for a piece of Treasure. Get 
    back down and head west along this area, dodging boulders the best you can. 
    Watch for falling molten rocks as well. You'll soon get to a pit of lava. Swing 
    along to the northwest corner and move quickly before you get devoured by Lava 
    Babas. These enemies can be downed easily with Bombs. After they're gone, get 
    your Stamp Book stamped at the stamp station, then swing back south.
                                  __________  ________
                                  |         |/       |
                                  |   GORON STAMP    |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hit the switch to create a temporary bridge leading east. Quickly swing north,
    then cross the bridge. Head north into the next area to find Kagoron. After
    speaking with him, he'll tell you to return to Goron Village, and he'll meet
    you there. He's got something for our train. So head back south. Instead of
    going the way we came, head east. Swing across the lava pit, open the chest for
    a rare piece of Treasure, and walk south up here. Before dropping down here, 
    follow this high ledge west until you're around the center of the area. Drop 
    down south one tier, then follow this to find a chest. Open it for a piece of
    Treasure. Now head back to the village.
    
    Walk until you approach a Goron, and a scene showing Kagoron will occur. He 
    will have one of his fellow Goron people to attach a Freight Car to our Train.
    Now we can haul stuff around in our Train. How exciting. Kagoron says that we
    need to bring something really cold in order to subside the lava geysers. Get
    on your train. Haven't we helped an Anouki find a new place to make Mega Ice?
    I think that's what we need. Head over to the Snow Realm, then to Wellspring
    Station. Talk to the Anouki, and ask for Mega Ice. He'll be happy to give you
    some for 25 Rupees. In actuality, if you keep declining, he'll keep lowering 
    the price until it's free. This is the only time you can make it free, but why
    bother if it's so cheap?
    
    Now, it's tricky to haul stuff, especially Mega Ice. You need to make sure the
    train doesn't tip when taking corners, so be slow on those. Also, getting hit
    makes you lose part of the Mega Ice. Finally, when in any place other than the
    Snow Realm, the Mega Ice gradually melts. We need to get to Goron Village with
    at least some Mega Ice, and we get 20 to start with. Seems reasonable enough.
    
    As soon as you enter the Fire Realm, look at your map. There's a Dark Train
    stationed near Goron Village, which will try to intercept us if we take that
    path. So, we've gotta head around north. Just be careful of the two other Dark
    Trains as you make your way to Goron Village from the north. Keep an eye on
    your Mega Ice, and don't dawdle just to wait for Dark Trains! Once you've
    arrived safely, talk to Kagoron and the Mega Ice will be used to gain access to
    the village! Yay. Now we can speak with the elder about the Fire Sanctuary. 
    Head to the northernmost house and enter. Speak with the elder, and for your
    helpful deeds, he allows passage towards the Fire Sanctuary. Head on through.
    
    Follow the tunnel, killing Fire Keese with the Whip (easier than using the
    Boomerang), and going north until you can't. Swing left, then step on the 
    switch to create bridges where you swung and over the first lava pit you 
    passed. Head back, cross the bridge, and follow the narrow path to a bunch of
    pots. Break these from afar, as a few of them are Like Likes in disguise. Once
    they're gone, go north, then west, past the exit, and to a chest. Open it for a
    piece of Treasure, then go back and take the exit. Head north to the Fire
    Sanctuary.
    
    
    Fire Sanctuary
    ----------------
    This is the first time we get to an actual new area without using the train.
    Head north, killing Fire Keese and Fire Babas, then go around and south to some
    torches and more Fire Babas. Kill those, and light the unlit torches, making a
    bridge extend above. Head south into the grassy area, kill the Fire Babas, and
    light these torches as well. This will make two more bridges extend to help
    reach something secret. Head back north, take the stairs, then cross the bridge
    to the west. Head north, open the chest for a piece of Treasure, then cross the 
    nearby bridge. At the end is the stamp station! Get your stamp, drop off to the 
    south, then head east into a stone head puzzle area.
                                  __________  ________
                                  |         |/       |
                                  | FIRE SANC. STAMP |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Take not of the direction each stone head is facing. Notice that all except two
    are facing the center one, whereas the center one is facing the north one, and
    that the two not facing the center one are looking at each other. Now read the
    stone tablet. It's a love story about a man who was the center of attention 
    loving this one woman, but alas, the woman has eyes for another man. 
    Eventually, the two men become friends, and a spark of light shows the way. 
    This story is actually a hint to solve the puzzle. Stand between the center one 
    and the one to the right, and play the Song of Light. A light crystal will show 
    up, shining a light onto the door ahead, opening it. Head through to be at
    Embrose's domain! The notes to play here are: Purple, Yellow, Purple, Yellow,
    Light Blue. Keep in mind the tips and you'll do fine. For a successful duet,
    the Fire rail map will glow, revealing a bunch of Spirit Tracks surrounding the
    Fire Temple. Now let's head back to Goron Village...there's a few things we 
    need to learn on how to actually enter the Temple.
    
    
    Goron Village
    ----------------
    Once you return, the elder will tell you that the Temple is protected with
    three locks, and that some monsters stole the keys. That's one piece of 
    information. Talk to other Gorons and you'll find out that these monsters fly
    away if you try to sneak up behind them, and are sensitive to a certain sound,
    your whistle. It has to be sounded right though, which is "CHOO-CHOOOOOOOOO!"
    One short whistle and one long one. After that, then you can attack them and
    retrieve their key. Seems complicated, but it's actually pretty simple. Before
    leaving, move to the east, take some stairs up, then move west. Go around, 
    cross the bridge, and open the chest for a piece of Treasure. Head to your 
    train, and make your way to the Fire Temple. You'll see the three monsters 
    (Snurglars), so take 'em down and take their keys. Keep in mind that once their 
    keys are taken, they'll try to chase you down, so if they get up to you, do 
    that whistle sound they don't like, then shoot them to stun them. After all 
    keys are gotten, just head into the Temple.
    
    
    Fire Temple
    ----------------
    Well...we're here. Let's get started. Just head north into the temple itself.
    
    Floor 1
    -----------
    Ooh, new music for this temple. Walk north, kill the Fire Keese, then head 
    left. Follow the hall, killing Fire Keese and dodging fire bars, and you'll 
    face some Stalfos. These things love to hop away from your sword strikes, so
    feed them some Bombs. Once those are gone, move south to a new room. See the
    special tiles here? These are pitfalls. Might want to mark them down, since 
    they aren't visible on the map. You'll see why later. Get through the small
    maze-ish area, dodging the electric Moldolas, then go upstairs.
    
    Floor 2
    -----------
    Oho, a minecart! Get on it and ride it to a treasure chest. Open it for a small
    key, then take a ride back. Go back downstairs.
    
    Floor 1
    -----------
    Go down, around, then up the stairs. Stop, throw the Boomerang at the switch to
    drop a rock panel, then jump down. Pick up the rock, then carry it east, past
    the locked doors. See the tiny geyser here? Throw the rock at it, then you can
    use it to hop across. Pull this rock south until you can get to the left of it,
    push it east, then push it back north, then east against the flame current.
    There's another of these mazes here, except the pitfalls aren't marked. 
    However, the pitfalls here mirror the ones in the room on the other side. So
    using that, go around the maze, get the red potion from the chest on the south
    side, then head upstairs.
    
    Floor 2
    -----------
    The other side of the room, and there's another minecart! Be ready to have the
    cart switch rails at any time. Slash the first switch you see to switch the
    first rail, then get to a dead-end. Open the chest for a piece of Treasure, 
    ride back, then try the ride again, this time hitting both switches, getting 
    you to a room with a Stalfos and a chest. Kill the Stalfos, open the chest for
    a small key, then ride back. Go downstairs.
    
    Floor 1
    -----------
    Take the stair exit out of here, then open the two locked doors here to reveal
    switches. Place a Bomb near one, then get near the other one. As soon as the
    Bomb activates the one switch, slash yours. This will open the middle door,
    allowing you to head upstairs. Do so. (You can also use your Boomerang to hit
    the other as you stand near one, to save Bomb ammo.)
    
    Floor 2
    -----------
    In here, you'll have to face a new enemy, named the Heatoise. Just pronounce it
    like "tortoise" but with heat in front of it. This enemy loves to hide in its
    shell and ram you with it. It always spins in one direction, and even hits the
    wall. There are Moldolas here as well...make the Heatoise spin right into a
    Moldola to electrify it, stunning it. Slash its head until it retreats. Repeat
    until dead. As a reward, a chest appears. Open it for the Bow and Arrows! Nice.
    Now you can shoot arrows by holding the stylus, moving it around to change the
    direction, then releasing to fire. Head east. Fire an arrow at the eye switch
    across the gap to make a bridge extend across. Cross it, then head downstairs.
                                  __________  ________
                                  |         |/       |
                                  |       BOW        |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Floor 1
    -----------
    Shoot an arrow at the arrow director (the blue orb) and it will redirect your
    arrow east to another one, redirecting it north, hitting an eye switch. This
    extends a bridge, so cross it, then jump east and open the chest for a piece of
    Treasure. Move back, attack the first arrow director so it's pointing north,
    then pick it up and throw it at the small platform to the left. Fire an arrow 
    at it to redirect an arrow to fly north, hitting an eye switch and extending a 
    bridge.
    
    Head over to the arrow director, attack it until it faces west, then pick it up
    and throw it onto the small platform to the north. Fire an arrow at it and it
    will fly west, hitting another eye switch, extending another bridge the rest of
    the way. Cross it, head downstairs.
    
    Basement 1
    -----------
    There's a way further downstairs, a locked door, and a stone tablet that says..
    we need a key to open ths locked door. *facepalm*
    Head downstairs.
    
    Basement 2
    -----------
    In here, you'll be locked in with some Stalfos, but you can't attack them with
    sword slashes. Use arrows, as there is a regenerating nut here that constantly
    has arrow refills. After they're gone, refill your arrows, then head south out
    of here. Face left, fire an arrow at the arrow director and it will shoot an
    eye switch, temporarily subsiding the lava geysers to the right. Swing across
    there with the Whip before the time runs out.
    
    Head north and west, kill the Stalfos, then hop on the covered lava geysers so
    you can get onto a high ledge. Open the chest for a piece of Treasure, then 
    swing south. Step on the switch to open the door here, allowing free access to
    this room. Now pass the path here without getting hit by the Blade Traps, over
    to the southernmost part of this path. Open the chest for a piece of Treasure,
    then use the Boomerang to hit a Fire Keese so it'll light up, and light the
    two torches here. This is a bit tricky, but thankfully the Fire Keese respawn.
    
    Once the two torches are lit, a rock panel will fall onto a geyser to the west,
    allowing you to cross over to the staircase. Head upstairs.
    
    Basement 1
    -----------
    Inside, you'll face two more Heatoises. There are no Moldolas here though, so
    shoot two arrows at their heads to kill them. So simple now... A way will open
    up back upstairs using another staircase, and a chest will appear. Open the
    chest for a piece of Treasure, then read the signs. They say something about
    the order in which you should hit some eye switches above. You can see them 
    too, but of course not reachable. Write the order down (should look like 2, 1,
    4, 3 on your map, the placement of the number showing which switch must be hit)
    then head downstairs using the left staircase.
    
    Basement 2
    -----------
    Follow the hall, killing Stalfos, and head north to find an arrow director. 
    Pick it up and carry it south, placing it against the wall north of the ground
    switch. Have it face west, then stand on the ground switch to open the door.
    Shoot an arrow at the arrow redirector to hit the eye switch behind that door,
    dropping a rock panel. Pick up that rock panel, and place it on the lava geyser
    to the north. Pick up the arrow director, stand on the rock panel, let it carry
    you up, then step onto the northwestern room. Put down the arrow director and
    hit the nearby switch to create a wooden pole to the east, allowing a shortcut.
    
    Now kill the Fire Keese here and pick up the arrow director in the northeast
    corner of this room. Place it on the southern geyser here, and make it face
    northeast. Place the other arrow director on the east geyser, making sure it's
    facing west. Now, get near the geyser that got us up here, and pick up the rock
    panel on it when you can reach it. Move over and place it on the west geyser,
    then stand on it. Fire an arrow at the switch and all the geysers will burst 
    up. Shoot the eye switch on your right, then shoot an arrow at the arrow 
    redirector on your southeast side, making the arrow fly and hit the other eye 
    switch. This will open the door here! Head through and open the chest for a
    small key.
    
    Hit the switch to make the lava geysers go back down, then pick up the rock
    panel and place it back on the geyser that got us here. Drop down, swing across
    then go north to head upstairs.
    
    Basement 1
    -----------
    Open the locked door here and follow the hall to a mine cart. Start riding it,
    and when you approach the south side, ready your Bow, and take aim at the eye
    switches. Shoot them in the order you need to: the second-from-the-left first,
    the left one second, the right one third, and the second-from-the-right last.
    Don't worry, there's no time limit, so you can take a couple of go-arounds to
    get them all. Once you've done this, part of the rail will redirect so that you
    can reach a new staircase. Before heading down, get back on the minecart and
    get out your Bow. As you approach the southwest corner, the Bow's sight should
    let you see a switch. Shoot it to redirect the rail up ahead, so that you can
    reach an alcove with a stamp station. Get your stamp, then ride back to where
    you were. Head downstairs. Head downstairs once more.
                                  __________  ________
                                  |         |/       |
                                  | FIRE TEMP. STAMP |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Basement 3
    -----------
    Now we're in a lava-filled room. Blast away the rock here with a Bomb, 
    revealing a rock panel. Throw it at the lava geyser. Now, look at the sign 
    here. It shows "blast marks" on some places in this floor. Mark those down, as
    those are switches we need to slash in order to redirect us to the right rails.
    Hop east across onto the mine cart. Slash the first switch on your ride, ignore
    the second, then slash the third one. Safe ride! The stone tablet here tells 
    you to carry the Boss Key by cart. Move to the south edge. See the Boss Key? 
    Use the Whirlwind to blow it onto the cart there, then go around. Go down,
    swing across, and open the chest for a piece of Treasure. Swing back, then get
    on your cart.
    
    Both will start moving, get your Bow out, and shoot the switches that you need
    to hit as you pass them. This will keep redirecting the Boss Key's cart out of 
    danger. If successful, you'll make it to the other side with the Boss Key. Pick
    it up and throw it at the Boss Door. Head downstairs. Go north, refill your
    hearts and arrows, read the stone tablet to summon the blue light portal if
    you wish, then head upstairs...
    
    -----------
    BOSS: Cragma, Lava Lord
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This monstrosity is our boss? Well, it's pretty imposing, but don't lose your
    composure! Its main attack is lifting itself up, then slamming its fist down 
    onto the ground. This does a full heart of damage if it hits, but also makes 
    molten rocks fall down to try to hurt you even more. Some of them contain arrow 
    refills though, so it's not all bad. Your objective here is to shoot an Arrow
    at the glowing spot at Cragma's belly when it lifts up to attack. Cragma will
    get angry, then plunge both its fists onto the ground. Be careful and dodge
    this. This will make a larger boulder fall down. Blast it away with a Bomb, or
    have Cragma crush it, to find a rock panel. Pick it up and throw it at one of
    the geysers to the right, and use the rock panel lifted by a geyser to hop onto
    the mine cart. Looks can be deceiving, so you may fall into the lava a few
    times.
    
    Once on the mine cart, you'll ride along rails surrounding Cragma. You're 
    supposed to shoot its glowing spots, including the ones on its hands. As you 
    shoot the glowing spots, you'll get higher and higher until you're at Cragma's 
    eye level. Shoot its eye with an arrow to finally stun Cragma, sinking it down 
    to the floor. The mine cart will drop you off so you can slash its head to 
    damage it. Repeat this elongated process until Cragma is defeated! Remember, 
    the falling rocks that fall when Cragma slams its fist down sometimes drop 
    Arrow pickups, so use that to your advantage.
    -----------
    
    Cragma will explode, revealing a large red Force Gem! This will connect Spirit
    Tracks to the Tower of Spirits, and the final section of the Tower will 
    connect! Looks like we're done! Grab the Heart Container from the chest, then
    take the blue light portal back to this Temple's train station.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Recruit's Sword
    Shield/Shield of Antiquity
    Recruit Uniform
    Engineer Certificate
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Snow Temple Clear!
    Ocean Temple Clear!
    Fire Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
     |- Song of Birds
     |- Song of Light
     |- Song of Discovery
    
    ITEMS:
    Whirlwind
    Boomerang
    Bombs (30)
    Whip
    Bow (20)
    Spirit Flute
    
    FORCE GEMS: 5
    
    RABBITS: 22
    
    STAMP STATIONS: 16
    
    NEW HEART CONTAINERS: 8
    
    Total Health: 11 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||           Sands of Light           ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Make your way out of the temple, and train your way over to the Tower of 
    Spirits. We're gonna reach the top and get Zelda's body back!
    
    
    Tower of Spirits
    ----------------
    Still no sign of Anjean...hope she's okay. Take the spiral staircase as high as
    you can go, and enter.
    
    Floor 18
    -----------
    After Zelda says a few words, take a look at this room. First, there's a new
    Phantom type here, and there are three of them. These are Wrecker Phantoms, and
    if they spot you, they roll up into a ball and wreck anything that's bombable.
    They're quite a bit faster than you too, so you'll have to do some fancy 
    footwork to dodge them if you get spotted. Your first Tear of Light is in the
    southeast corner, so let's work on getting that.
    
    Move over there, and destroy the blocks with Bombs. Be careful though, the
    Wrecker Phantoms may hear the noise and investigate. Once those are bombed,
    bomb the blocks in the way of the Tear. Grab the Tear once you can. If you need
    bomb and arrow refills, there's nuts that respawn at the floor entrance that
    drop those pickups. Return to where the entrance is, refill, then head west,
    destroying any blocks in the way. Get to the northwest corner when you can.
    Pull the block west, then pull it north from the north side when you can, then 
    push it north the rest of the way and east the rest of the way. Move east, pull
    the next block west, then pull it south. Keep moving and step on the ground
    switch to make a chest appear in the northeast corner.
    
    Head on over there. You'll have to swing to it. Open it to get a small key.
    Swing back, then make your way to the door in the top center. Unlock it, then
    head upstairs.
    
    Floor 19
    -----------
    There's another Tear of Light in this floor. Head east, then go up the stairs
    and pick up the arrow director. Head back and go to the west and south, passing
    a Mounted Miniblin and a ground switch. Place the arrow director on the 
    decorated tile, face it west, then stand on the ground switch to lower a nearby
    door. Use the Boomerang to hit the arrow director behind the door (as if you
    step off the switch, the door closes) until it points north, then shoot an 
    Arrow into the arrow director near you and it will hit an eye switch, extending
    a bridge on the east side. Make your way over there and cross it. A Wrecker
    Phantom will appear, leaving you right in its eyesight. You have no choice but
    to run and hide. Try getting it to maul over some of the blocks though, 
    especially the ones surrounding the Tear of Light. Once it's not after you,
    open up the southwest corner with Bombs, then head upstairs.
    
    Floor 20
    -----------
    Your final Tear of Light is on this floor! You're also secluded in a room with
    a Wrecker Phantom and a ton of things to wreck. First, get on the high ledge
    here and use the Boomerang to turn the arrow director so it faces north. Next,
    get to the northeast corner of this room, and push the block so that it's 
    between the sandy ledge and the ledge with a decorated tile. Next, use Bombs to
    wreck the blocks stacked on top of each other in the southeast corner to get an
    arrow director. You can be risky and have the Wrecker Phantom do it for you,
    but yeah.
    
    Grab the arrow director, take it to the northeast corner, jump across to the 
    decorated tile, and place it there. It should already be facing south, so jump
    off. Now, we need to get rid of the central block structure, so the easiest way 
    to do that, is to make the Wrecker Phantom get rid of it. Just be careful. Once 
    that's taken care of, head back to the northeast corner and step on the ground 
    switch to open a door, revealing an eye switch. Shoot an arrow into the arrow 
    director you just placed and watch it fly every which way, eventually into the 
    eye switch. This opens the door leading to the last Tear of Light! Grab it, 
    then strike this Wrecker Phantom's back to have Zelda possess it. Now we have 
    some new puzzles with the Wrecker Phantom! Now whenever you trace a path for 
    Zelda, she automatically rolls around, wrecking anything she comes into contact 
    with. She can even stun other Phantoms! Head back downstairs.
    
    Floor 19
    -----------
    Have Zelda stay behind, and when the coast is clear, hit the Wrecker Phantom in
    the back. Zelda will change Phantom bodies. This feature will become important
    later. Wreck the blocks if you want to, then head up on the east side. Wreck 
    the Mounted Miniblins here, then wreck the statues blocking a path to the 
    center. In this center room, get on the ledge with the ground switch and use 
    the Boomerang to turn the arrow director so it points north. Shoot an arrow at 
    it and it will hit an eye switch, revealing a chest. Open it for a rare piece 
    of Treasure. Head downstairs.
    
    Floor 18
    -----------
    Now for a doozy of a block puzzle. As you probably have figured out, Zelda can
    move the large blocks with ease. Once you trace a path into one of these 
    blocks, some arrows will appear. Trace a path towards the arrow. How far she
    moves the block determines how far the path is beyond the arrow. Head towards
    the southeast corner. Pull the small block north, go around it and push it
    north again, then push it west so it's out of the way. Now have Zelda pull the
    large block west (there's only one large block in this corner that can be moved
    west), then have her pull it north. Finally have her pull it west again. Now, 
    have Link push the small block south along the little hall, then pull it east. 
    Go around, push it east, go around again, and pull it north about three 
    notches. Pull it east until you can't. Have Zelda move the other large block
    here north, then push the block east against the wall, then south onto the
    ground switch.
    
    Phew. Have Zelda pull the large block beside her west so that we can access the
    rest of this floor from here. Now let's work on the northeast switches. Have 
    Zelda pull the northeast large block west about two notches. Get to the small
    block in the middle and have Link push it east until it's a tile from the east
    wall. Push it north now all the way, then east. Push it onto one of the 
    switches and leave this be for now.
    
    Northwest corner now. Move the small block here completely out of the northwest
    corner, then get Zelda to move the large block onto the two ground switches.
    Easy. Southwest corner. Have Zelda pull the large block east until she can't.
    Now move the small block to the ground switch on the southwest corner. You'll
    have to go around and push the block so you can get it on the switch. Now, have
    Zelda stand on that remaining ground switch that wasn't pressed down and some
    spikes will go down. Pass them with Link and open the chest for a small key.
    Before heading back upstairs in this center room, head out of it, both Link and
    Zelda. Head over to the west of the floor entrance to find a large block. Get
    Zelda to pull it north, leaving a path for Link. Move through there and open
    the chest for a rare piece of treasure. Head upstairs from the center room.
    
    Floor 19
    -----------
    Go over and unlock the door, proceeding upstairs. We'll get the remaining 
    puzzle down here in a minute.
    
    Floor 20
    -----------
    Head south and around. You'll notice the floor has changed. This means boulders
    are rolling against you. It's best to let Zelda move ahead and hit the switch
    on the other side to stop the flow of boulders. Move on, and then west, and you
    will see a lava pit. Since both Link and Zelda need to get across, and Zelda
    can't carry Link while she's a Wrecker Phantom, we need to change Phantoms.
    Wreck through the blocks in the south hall, then make your way upstairs, after
    possibly refilling with the pots and nuts.
    
    Floor 21
    -----------
    Walk inside, and have both Link and Zelda stand on the two switches. You'll get 
    trapped into battle! First, you fight four Stalfos. Just use Bombs. Next, you 
    fight Geozards. Just wreck them, but be careful of the Rats. The battle will be
    over, but four Phantoms will appear. Yikes! Make your way to the safe zone here
    and strike one of the Phantoms' backs to have Zelda switch. Get outta here, 
    then return to floor 19.
    
    Floor 19
    -----------
    Head to the northeast corner, grab the arrow director there, then take it to
    the center room. Have Zelda pick it up, make sure it points north, then stand
    on the ground switch to open the door. Move Zelda past the door and onto the
    decorated tile, then shoot an Arrow at the arrow director, hitting the eye
    switch. This makes a treasure chest appear on your side. Hold on there tiger,
    before getting what's inside, move Zelda out of that room so she won't be
    trapped when you step off the switch. Open the chest for a rare piece of 
    treasure. Now, the only way to get Zelda to drop something she's holding...you
    have to hit her. Why Nintendo didn't program a command for her to drop what
    she's holding, I have no idea. So just use the Boomerang or the Whip on her to
    make her drop the arrow director. Don't hit her too many times though: she'll
    get angry and start chasing after you. Head upstairs here after getting Zelda 
    to possess the Wrecker Phantom.
    
    Floor 20
    -----------
    Make your way to the floor where Zelda can possess a regular Phantom, then 
    return to the lava pit. Move Zelda onto the lava pit, and hop onto her. Move to
    the other side, get off, pick up the arrow director, then get back on her. Move
    to the right until you see a ledge with stairs and two of those decorated 
    tiles. Hop off there, place the arrow director on the right of those two tiles,
    make it face east, then get back on Zelda, emerging from the lava pit on the
    east side. You'll find, while on Zelda, some wooden poles you can swing across
    that you couldn't reach before since they were so high. Swing across, pick up
    the arrow director, then drop onto Zelda when you move her below. Place it on
    the small ledge to the south, make it face west, then get back onto the 
    platform you swung to before. Make sure you stand on the decorated tile.
    
    Get Zelda over to that second arrow director, pick it up, and stand her on one
    of the decorated tiles. Now, as Link, fire an Arrow at the arrow director to
    the southeast. This should hit the eye switch on the other side, opening a door
    to the west briefly. Fire an Arrow at Zelda's arrow director and it will hit an
    eye switch on the other side of the newly opened door, opening another door
    leading upstairs. Yay! Have Link swing back, move Zelda to Link, make her drop
    the arrow director, then move both across the lava pit and head upstairs.
    
    Floor 21
    -----------
    You're in the room north of where the Phantoms are in that battle room. Just
    follow the hall and head upstairs again.
    
    Floor 22
    -----------
    Boss Key and Boss Door...this must be the last floor. Move Zelda north past the
    flames, then west, south, and over to the Boss Key, picking it up. This means
    Key Masters will show up. Move Zelda west out of here, having Link protect 
    Zelda from Key Masters. Move her north, then all the way east onto the large 
    circle tile, having Link snipe the Key Masters with Arrows along the way. Once 
    she is on that tile, move Link quickly onto the adjacent tile, switching 
    positions. Move Zelda quickly over to the Boss Door and throw the Key in. Now 
    that the Key Masters are gone, a bridge will extend across a sand pit, and all
    the flames will dissipate. Move Link over to Zelda, then head upstairs.
    
    Floor 23
    -----------
    In here is just some big doors. Refill anything you need by breaking the pots,
    then have both Link and Zelda push open the door. Head through. You'll get
    locked into a room, and Byrne will welcome you. He says something about being
    "almost on time", then proceeds to fight us!
    
    -----------
    BOSS: Byrne
    ŻŻŻŻŻŻŻŻŻŻŻ
    This fellow is extremely quick and agile. He hops around the arena, 
    occasionally stopping to shoot some energy waves. You can have them hit Zelda:
    she won't be harmed, and each shot drops a heart. Eventually, Byrne will yell,
    the camera angle will change, and a purple crosshairs will appear on you. Move
    around so that Byrne's gauntlet will miss you. Once it's caught onto the floor, 
    move Zelda to the hand and pull it, causing Byrne to fall off. Go over and 
    slash him as Link.
    
    At this point, Byrne will try something new. After sending his energy waves,
    he'll attempt to charge up an energy ball. This is aimed right at Zelda, so 
    move her around to dodge it, as if she gets hit with it, she gets stunned just
    long enough for Byrne to throw his gauntlet at you without any danger. Once he
    starts his gauntlet throw, call Zelda so she'll move with you, as Byrne will
    try to hit Zelda with his gauntlet as well. Once the gauntlet is stuck, pull it
    as Zelda again and slash Byrne.
    
    Now Byrne will try to get up close and personal, using his gauntlet to beat up
    Link and Zelda. He mostly focuses on Link though, but if you use Zelda to try
    to slash him, he jumps to dodge. What you have to do is slash Byrne 
    relentlessly with Link. He won't be able to block every attack, so you can deal
    some damage. Eventually, Byrne will start up an attack in which he charges 
    straight at you. Get behind Zelda, and when Byrne charges, Zelda will hold 
    Byrne in place, leading for you to slash his back. That's about all of Byrne's
    tricks, so keep dealing damage in that way until the fight is over.
    -----------
    
    Watch the scene as Zelda and Link high-five each other. The touching scene is
    interrupted by Byrne just walking out. After it's over, follow him. You'll be
    outside the Tower! Follow the staircase up to the roof, where Zelda's body,
    Byrne, and Cole are. Watch the scene as Zelda's body gets possessed by 
    Malladus! Oh no...we were too late! Cole and possessed Zelda board the Demon
    Train and head off to the Dark Realm. Huh...Byrne was left behind. Seems he
    was just a tool. Oh, Anjean is here! She says that there's no hope to defeat
    him now...
    ----------------
    
    Link, Zelda, Anjean, and Byrne all come back to the Spirit Train's passenger
    car. After some talk, Anjean says that there might be hope of defeating 
    Malladus if we obtain the Bow of Light. Sounds great! Uh...but Anjean also says
    that even if we do exorcise Malladus out of Zelda's body with the weapon, 
    there's a chance that her spirit may not be able to re-enter...well, that 
    doesn't sound good. We still have to try though, there's that chance that Zelda
    can come back! The Bow of Light can be found in the Sand Temple. Anjean will
    also give you a Force Gem, which opens up Spirit Tracks throughout the Sand
    Realm, which is a sub-area of the Ocean Realm. We'll head automatically to the
    Ocean Realm.
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #6   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Make your way to the Sand Realm from here. Move your train all throughout the
    Sand Realm, taking in the scenery and defeating Malgyorgs. You may have noticed
    that there are some large stone faces. Drive around, finding four of these
    things. Draw lines to show how they're facing, then stop at the Sand Sanctuary.
    
    
    Sand Sanctuary
    ----------------
    Look around this place. You'll notice that it's shaped exactly like the Desert
    Realm. Now take a look at the Rail Map. See the lines you drew? Go to the 
    general area where the lines should cross. It's not always exact, but what you
    need to do is to Bomb the northeast corner of the square of sand where the 
    lines are intersecting. This should create a staircase! Go down it. Follow the
    tunnel and you'll be at Rael the Lokomo's domain! Time for another duet! The
    notes you have to follow are: Green, Silver, Light Blue, Silver, Light Blue,
    Green. Those are a lot of notes, but just remember the tips and you'll be fine.
    For completing this duet, the Ocean rail map will start glowing, revealing new
    Spirit Tracks! These lead to the Sand Temple, but first you have to go through
    three trials to reach it.
    
    These three trials are: encounter the big eye that looms in the shadows, 
    navigate the twisted tunnels, face the impenetrable temple. Get back to your
    train and let's take off. You'll notice the path to the Sand Temple isn't
    directly to it, rather we'll have to navigate through part of the Fire Realm
    first. Take the Tracks up to the Fire Realm to face your first trial: another
    Rocktite enemy in the caves. This is defeated the same way as the Rocktite in
    the Snow Realm, except there are some explosive barrels you can shoot to make
    the Rocktite open its eye.
    
    Once the first trial is taken care of, you'll have to navigate the twisted
    tunnels. Without a guide, this is simply a matter of trial-and-error, marking
    off which tunnels send you back to the beginning. However, since this is a 
    guide, I'll tell you. Go forward until you see a fork in the tracks. Go reverse
    back through the tunnel you just came through. When you re-appear, go reverse
    again. Finally, when you re-appear at another fork, take a right. You'll be out 
    of the twisted tunnels and back in the Ocean Realm part of the Sand Realm. Now 
    for the third trial: Approach the Sand Temple and you'll find various cannons 
    guarding it. Shoot them all down from all four sides, and the Sand Temple will 
    open. Drive in.
    
    
    Sand Temple
    ----------------
    This is it, the final temple. It's also the hardest one so far. Psyche yourself
    up and head north inside the actual Temple.
    
    Floor 1
    -----------
    Head north, and you'll find that you may have a lot to do. Nothing to worry
    about though, we can't do much here except head east to a boulder hall. Now,
    you'll have to cross this hall while dodging the boulders. It's really simple
    though, easy to read the boulders' pattern. Just don't step into the supposed
    safe area on the left, as it's a pitfall. Once at the other side, you'll come
    to a gap and more boulders rolling east. There's an eye switch on the north
    wall. Simply shoot the eye switch when you have enough room between the 
    boulders to activate it, opening a room to the west. Open the chest for...a
    Green Rupee? Must be a trap.
    
    And indeed it is! Three Stalfos will come up from the sands. Now, these Stalfos
    keep showing up if you take too long to kill them all. You shouldn't really
    worry about that if you use Bombs though. Open the chest that appears to get a
    small key! Head back east, then south down the boulder hall, into the central
    room. Head north, unlock the door, then head upstairs.
    
    Floor 2
    -----------
    Jump off here, then head south. You'll see a new enemy named Gerune. There are
    two of them here, but they cannot be defeated right now. Head east, then north
    to a sandy area. There are three rolling spike logs here, just squeeze your
    way through to the north, heading upstairs.
    
    Floor 3
    -----------
    Head south into a room of Stalfos Warriors. These upgraded Stalfos enemies use
    swords for combat, and swing it wildly as they approach. However, still a 
    single Bomb can disintegrate them. Once they're gone, a door will open. Head
    west through it, then follow the shrine to a chest. Open it for the Sand Wand!
    With this, you can manipulate the sand and allow you to reach high areas!
                                  __________  ________
                                  |         |/       |
                                  |    SAND WAND     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Since you took it, rumbling will happen in the lower floors. I wonder what's
    changed? Let's head back to where we fought the Stalfos Warriors, get under the
    left ledge, then use the Sand Wand to raise the sand you're on, allowing you to
    exit back downstairs.
    
    Floor 2
    -----------
    Head south to find that the rolling spike logs are now completely side-by-side,
    blocking passage. Use the Sand Wand to raise the sand and stop some of the
    spike logs, allowing passage. Before you move on out of this room though, first
    use the Sand Wand to raise the sand under Link and by the left alcove, allowing
    you to open the chest for a Red Rupee. There's another chest here too, but it's
    a little trickier. Keep the sand raised by hovering the Sand Wand's orb, and
    stop the rightmost spiked log so it lines up with the right alcove. Walk along
    the log and open the chest for a rare piece of Treasure. Exit this room 
    southward, then back west.
    
    Now for those Gerunes. With the Sand Wand, you can now kill them. Use the Sand
    Wand on them to harden them and make them brittle. They'll try to run away, but
    just keep it at 'em. Once they're fully brittle and stop moving, slash them to
    defeat them. For killing them, the doors will open. Head north, avoid the 
    rolling spiked log, and raise yourself onto the north ledge. Now, see the 
    ground below to the south that doesn't have sand? We need to stop this spiked
    log on there, so we can cross it and head downstairs. Do so.
    
    Floor 1
    -----------
    Now we're getting somewhere. Head to the west side of the sand pit here to see
    another level of sand, and a chest on another higher level. Use the Sand Wand
    to get you up there, and open the chest for a piece of Treasure. Now, get back
    down, and head west. Roll both pillars west into pits. Raise yourself up to
    where the higher one was, then head north, then west into a sandy room with
    eye switches. Now, we'll have to shoot all three of these eye switches in a
    limited time. First, raise yourself so you can shoot at the two eye switches
    above, then drop down to the north and shoot the last one.
    
    The door to the east will open up, so head through. You'll see another of those
    pillars. Get into the alcove in the right, and push the pillar south. Head 
    north, raise yourself up to the northwest ledge. Now, to get across, push the
    pillar back north so it creates a bridge for you. Cross it, then push the 
    pillar south again so it creates another bridge. Cross it, then head west into
    a room with two Gerunes. Take them down, and a chest will appear back east.
    We'll get over there in a minute. Head north, and use the Sand Wand to get you
    into the room with the map. Take a look at it.
    
    "Between one and three...is where...the key...hides..." Hm. This weird diagram
    actually shows us something. Remember those three eye switches we hit? Mark 
    that place. Now, remember the eye switch in the northeast corner in which we
    had to shoot between boulders? Mark that. Draw a line between those two marks,
    and in the middle, somewhere in the sand, is where the small key should be. Use
    the Sand Wand to get you out of here (via south way), then cross the pillar and
    open the chest for a Red Rupee. Fall down south, then head towards the boulder
    hall.
    
    The boulders roll almost next to each other, so we can't squeeze between them 
    like we could before. Instead, get on the small sand pit and raise yourself up
    to the long ledge on the right. Follow it, then wait for an opening. Rush
    through to the other side. Now you'll have to shoot the eye switch again to
    open the door ahead. Boulders are in the way though. Just push them aside with
    the Sand Wand before you shoot the eye switch. Continue west, and you'll face
    new enemies. These are Ergtoroks. They're just like Octives and they attack the
    same way, but defeating them is different. First, they dig around in the sand,
    and it's visible as sand kicks up where they are. Use the Sand Wand where the
    sand is kicking up and it will raise the Ertorok up, trap it, and stun it. Get
    up on the Ergtorok's level using the Sand Wand on yourself, then slash it to
    kill it.
    
    Killing all three of them makes a chest appear on the upper ledge to the west.
    Get up there using the Sand Wand, then open the chest for a Red Rupee. Now, 
    start raising sand up here in the general area where the small key should be,
    and you should find it! Grab it then fall down the south way with the Sand 
    Wand. Now for the final puzzle of this room, and it's rather simple. Just push
    the boulder onto the catapult, then hit the switch to fling the boulder at the
    cracked wall, breaking it apart. Head downstairs.
    
    Basement 1
    -----------
    Use the Sand Wand on the quicksand pit here to create a safe "bridge" across,
    then cross, open the locked door, and head through to find more Gerunes. You
    don't need to kill these though. See the two ground switches here? There needs
    to be something to keep them pressed down...harden the two Gerunes, then pick
    them up, placing one on each switch. Now you can head east out of this room,
    into a river of quicksand. You'll have to be careful here. Use the Sand Wand to
    create a place to walk on, and head west. Move around north and east, dodging
    the arrow shooters, to a stamp station! Get your well-deserved stamp, then head
    back, going east this time.
                                  __________  ________
                                  |         |/       |
                                  | SAND TEMP. STAMP |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Keep your eye out for the arrow shooters, we don't want your progress hindered
    and fall into the quicksand. Once at the other side, you will come to a block
    pushing puzzle. Ugh. There are two sides to this block: a pointed blue side,
    and a circle-ish pink spot. We need to push the block using the Sand Wand so
    that its blue side sits on the blue panel in the center. There's many solutions
    for this, but this seems to be the fastest way (thanks to ZeldaDungeon for
    providing this solution): south, east, south, east, north, west.
    
    This opens a door to the south, so head through. You'll spot a boulders rolling
    to the south, a catapult pointing south, and a ground switch. Step on the 
    switch to extend a bridge...for as long as Link is standing on it. Now, stop
    the boulder using the Sand Wand, then move it onto the catapult. Shoot the 
    switch with an Arrow from here and the boulder will fly south, destroying the
    cracked wall ahead. Now...stop another boulder, and move it carefully onto the
    switch, so that Link can cross. Head west.
    
    You'll see a block-moving puzzle here, with four panels here and two of those
    blocks. We need to move the blocks' pointed blue sides onto the blue panels
    first. Here's the best solution, thanks to ZeldaDungeon:
    
    Left Block: east, east, south, west, south, east, east (on the panel), east,
     south.
    Right Block: west, west, south, east, south, west, north, west.
    Left Block: north, west (back on the panel)
    
    Move west through the newly-opened door, using the alcove to help you pass by
    the rolling spiked log, to the western side of the floor. Kill the Stalfos
    Warriors, and open the chest that appears for a piece of Treasure. Head north
    to find two rolling spiked logs. Stop the southern one so it's in line with the
    ledge to the south, then raise yourself and cross along the log. Step on the
    ground switch to open the door to the north. Now stop both spiked logs so that
    they're even with each other, providing a bridge over to the newly-opened door.
    Cross it.
    
    You'll be locked in a room with Ergtoroks. Nothing to it, just defeat them, and
    move northward into a seemingly empty room. Raise all the sand here. You'll
    find various goodies (including a Big Green Rupee), but above all, you find the 
    Boss Key! Pick it up then start heading back to the southern block-pushing 
    room. This time, we have to push each block's jutted pink side onto the pink
    panels. Once again, here's the best solution, thanks to ZeldaDungeon:
    
    Left Block: west, south, east, north, west, south, and east
    Right Block: north
    
    Pick up the Boss Key, head over to the quicksand river to the north, place it
    beside you, then quickly create a bridge with the Sand Wand, pick up the Boss
    Key, cross with it, and throw it onto the Boss Door and open it. Head 
    downstairs.
    
    Basement 2
    -----------
    Head north, using the Sand Wand to reach the pots to refill if you wish, read
    the stone tablet to make a blue light portal appear just in case, then head
    inside. Approach the structure in the center.
    
    -----------
    BOSS: Skeldritch, Ancient Demon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This giant skull on a tower of armored bones awakens! It uses two attacks: 
    throws a boulder at you, and uses a piercing laser attack. Just constantly roll
    (but not so much that you get yourself dizzy) to avoid the laser attack, and
    stop the boulder with a big barrier of sand using your Sand Wand. While the
    boulder is stopped, move it onto one of the catapults. Take care to move away
    when you see Skeldritch summon another boulder, as when two boulders collide,
    both disintegrate. When the boarded catapult is lined up, hit the switch and 
    the boulder will fly into Skeldritch, breaking apart a section. Repeat this
    again for the next section, just make it known that he throws three boulders
    this time.
    
    Skeldritch's next section does not have its weak spot in the front like the
    previous two this time: it's on Skeldritch's right side, with armor covering
    the rest. Take note that Skeldritch always faces you...stop a boulder, place it
    on a catapult, then move until you see the boarded catapult on the right of
    Skeldritch. When the coast is clear for you, shoot that catapult's switch with
    an Arrow, flinging the boulder and breaking apart that section.
    
    Skeldritch's next section has its weak spot behind him. Do the same thing you
    did before: board a catapult with a boulder, move until it's behind Skeldritch,
    then hit the switch with the Boomerang this time, so you can get it around
    Skeldritch. Take note though, Skeldritch now fires three super fast boulders. 
    You'll have to create an extremely thick wall of sand to stop these boulders.
    The next section has its weak point on the left. Again, use the same strategy
    as you used for the previous section, Boomerang and all. This time, Skeldritch
    fires four of those super-fast boulders, so take heed.
    
    Now that only a skull remains, Skeldritch's helmet has fallen off, revealing 
    its vulnerable head. It will now chase after you relentlessly. Use the Sand
    Wand to create a wall of sand in front of it to stop it momentarily, then 
    quickly get behind it, raise yourself, then do a series of slashes. Repeat this
    until Skeldritch is finally bested.
    -----------
    
    Skeldritch explodes into a gust of smoke, and a staircase leading down appears.
    Open the chest for a Heart Container, then head downstairs. Hop down, then head
    north through the shrine. Open the chest to get the sacred Bow of Light! Now
    you can charge up your Arrows with light! Simply hold the stylus on the screen
    until light charges up, then fire. A blue light portal will appear, but it's
    out of our reach. Fire a Light Arrow at the large eye switch to extend a 
    bridge. Head into the portal to get warped back to the train station. Enter the
    train.
                                  __________  ________
                                  |         |/       |
                                  |   BOW OF LIGHT   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ----------------
    
    Zelda will come rushing in, happily telling Anjean that they have the Bow of
    Light. Now we can find Malladus and be on our way! ...Unfortunately Anjean
    can't help us there. Byrne wakes up, and says we need the Compass of Light to 
    find the Dark Realm where Cole and Malladus are stationed. Har har, get it? 
    "Station"ed? ...Eh. He says it's hidden deep within the Tower of Spirits, so it 
    looks like it hasn't been fully explored yet! Before we move on, Anjean gives 
    us another sacred weapon: the Lokomo Sword. This was also used to best Gano--I 
    mean Malladus long ago. Well, awesome! Now we got us a new, more powerful 
    sword!
                                  __________  ________
                                  |         |/       |
                                  |   LOKOMO SWORD   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    But seriously, a bow that uses Light Arrows, and a sword, both being the only 
    weapons needed to kill Malladus? Doesn't that sound too much like Ganon? Meh. 
    It's probably unoriginality on Nintendo's part. Anyway, you'll be heading out
    of this area of the Desert Realm. Instead of going through all that hoopla
    again though, when you get to the turn-off towards the Fire Realm, go straight.
    There's a warpgate here. Activate it, then take the warp. You'll appear on the
    west side of the Desert Realm! Now just make your way back to the Tower of
    Spirits.
    
    
    Tower of Spirits
    ----------------
    Head up the spiral staircase until you reach a blue light portal. Take it, and
    you will appear at floor 23. Head upstairs, through the room where you fought
    Byrne, out to the outer staircase. Climb to the top. There's a stamp station
    all the way up here. Get your stamp, then shoot the large eye switches with
    Light Arrows. The center will rise, revealing a staircase. Head downstairs.
    Refill anything you need in this room, then head downstairs once more...
                                  __________  ________
                                  |         |/       |
                                  |   TOWER STAMP    |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Floor 30
    -----------
    Yep, we're not done yet here! A Phantom will appear in the lava pit to the
    northeast. Zelda mentions that since the Lokomo Sword is filled with energy,
    we don't need to collect Tears of Light. Well that's a relief. Anyway, we can't
    do much of anything on this floor, so head north, then go downstairs.
    
    Floor 29
    -----------
    Good grief, another dark floor. I'll give you a map of it, as accurate as I
    can.
    
    -------------------------------------------------------------------------------
    F L O O R  2 9  M A P
    __________________________
    Key:                      |
                              |
    A = Door Block            |
    B = Stairs Up             |
    C = Stairs Down           |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ______________     ______________
     |              |   |  ___   ___   | B|
     |  _   _    _  | B | |   | |   |   Ż |
     | | | | |  | |  Ż ||  ŻŻŻ   ŻŻŻ      |
     |  Ż   Ż    Ż   __||_____            |
     |___           | ______  |           |
         |  _    _  ||      |_|     __    |
         | | |  | | ||   _   A     |  |   |
       C | | |  | | ||  | | |Ż|     ŻŻ    |
     |ŻAŻ   Ż    Ż  ||   Ż  | |           |
     |____________  ||  ____| |___________|
                  |A|| |___________
      ____|Ż|__|ŻŻ      A          |  ___C
     |           ||    |Ż|         | |    |
     |   _   __  ||  __| |         | |    |
     |  | | |  | || |    |         | |    |
     |  | | |  | || |    |         | |    |
     |   Ż  |  | || | C  |          Ż     |
     |      |  | ||  Ż | |                |
     |   _   ŻŻ  ||    | |                |
     |  | |      ||    | |                |
      ŻŻ   ŻŻŻŻŻŻ  ŻŻŻŻ   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    -------------------------------------------------------------------------------
    
    As you can see from the game, you're in the northwest area of this floor and
    can't go anywhere else. There are two Phantoms here, so be careful. There's two 
    torches in the far southern corner from here, but as there are no other sources 
    of light except for here, you can't access that just yet. Instead, sneak up on 
    one of these Phantoms, strike its back, and have Zelda possess it. Move back
    upstairs.
    
    Floor 30
    -----------
    Move south and have Zelda cross the spikes on the east, stepping on the floor
    switch to lower them for Link. Now for a puzzle in this lava room. Get on 
    Zelda, head east and kill a Fire Keese, then head to the north side, killing 
    more of them. Make sure you don't get spotted by the Phantom walking around 
    here. Move to the east safe zone so you don't get spotted, and get right on
    the southwest corner. Use the Boomerang, and you'll be able to juuust hit the
    south switch. Before hitting it, move Zelda beside you on the lava so you can
    hop on her. When the Phantom isn't nearby or approaching, use the Boomerang to
    hit the south switch. Now you need to hit the north switch in a short time, 
    but you can't reach it from the safe zone. Hop on Zelda move her a little bit
    west, and that should be enough. Use the Boomerang to hit the north switch and 
    the door nearby leading downstairs will open. Head down.
    
    Floor 29
    -----------
    Back at the dark floor, refer to the map above. You're in the northeast area of 
    the floor, with some Nocturns guarding the area. However, Nocturns can be 
    killed with Light Arrows, now that we have the Bow of Light. Makes 'em easy, 
    huh? Move to the far northern corner here to find a torch beside a stone 
    tablet. It says that sometimes darkness can open a path. Blow out all the 
    torches around here with the Whirlwind, and a door will open, leading to the
    Torch Phantom just west of this place. Head over there, strike its back, and
    get Zelda to switch to the Torch Phantom. Phew, now getting around this place
    will be much easier. Light the torch around here, then head south towards the 
    center, near a door. Light that torch, then return east and go upstairs the way
    you came in.
    
    Floor 30
    -----------
    Get on Zelda, move to the other side of the lava pit, then go to the north,
    downstairs once again.
    
    Floor 29
    -----------
    Head to those two torches in the far southern corner, being careful not to get
    seen by the Phantoms, and light them with Zelda. This will open another 
    staircase, this one leading downstairs. Take it.
    
    Floor 28
    -----------
    Time to use our Sand Wand for a little bit. Climb up and to the north. Drop
    down (leave Zelda behind) and kill the Stalfos Warrior. Now, trace a path for
    Zelda to one of the torches in the corners up here, using the Sand Wand to
    create a safe path for her as she moves. She'll light the torch you got her to,
    so draw another path for her to the other torch and use the Sand Wand to make
    her a path. Once both torches are lit, two chests will appear to the south. Get
    both characters out of this room, then head south, killing all the Stalfos
    Warriors.
    
    Get back north, and move to the highest spot. Get on Zelda, then use the Sand
    Wand to create a path for Zelda to carry you. We need to move to the southwest
    corner. Once you do, get off Zelda while near the chest and open it for a
    piece of Treasure. Get back on her, then make a path east. Once you get to that
    east ledge, hop off onto the chest's level and open it for a small key! That's
    one of three we need to get. Get back on Zelda, trace a path back to the 
    staircase, and make the sand path as you go. Head upstairs.
    
    Floor 29
    -----------
    Now, there's a secret we can find out here. Have Zelda talk to the Phantoms and
    you'll find out there's a weak wall in the northwestern corner of this room.
    Blast it away to find the way! This passage takes us to the west section of
    Floor 30, but we'll get to that soon. Right now, just head to the other side 
    and go upstairs.
    
    Floor 30
    -----------
    Take the downstairs staircase past the lava pit.
    
    Floor 29
    -----------
    Now to switch Phantoms. Next for us is a Warp Phantom. Follow the floor 
    southwest until a Warp Phantom shows up. Use the map above as a reference if
    you need one. Light the torches here, then read the stone tablet that's near
    the Warp Phantom. It says to shoot the eyes in the dark with light. First, we
    need to have Zelda possess this Warp Phantom. Have her get on the Phantom's
    left side and get her to strike a conversation. Meanwhile, sneak up behind,
    strike, and Zelda will switch.
    
    Now that Zelda's a Warp Phantom, we're free to hit this large eye switch with a
    Light Arrow. Do it, and a torch will light in the southeastern area of this
    floor, revealing another large eye switch. That's for later. Right now, we need
    to head to the northwestern area of this floor. You should know how by now. 
    Just be wary that the Torch Phantom here has re-appeared, you'll have to get
    around it. Once you're there, take that path you blasted open, through some
    halls, and emerge at...
    
    Floor 30
    -----------
    This seems like a pleasant little room. Head south to find a stack of blocks.
    Blast them apart with Bombs to find a chest. Open it for a rare piece of 
    Treasure. Now, get on the sand pit, raise yourself up, and hop on Zelda. Move
    to the north upper ledge, hop off there, and step on the switch. This makes two
    Phantom Eyes and a Warp Phantom to appear on this floor. Move south and have
    Link stand on the circle tile. Now, trace a path for Zelda to the Phantom Eye,
    but don't release the stylus until the Eye is above the other circle tile.
    Release to warp, and both of you will switch positions. Move Link to the right
    quickly before he gets spotted.
    
    Warp Zelda over when the Phantom Eye is over solid ground east of the sand pit,
    then move her to Link. Now get Link onto the sand pit here, raise him up, then
    get on Zelda. Move north past the spikes, then jump off. Head north towards the
    Warp Phantom. Get spotted, then run onto the sand pit. The Warp Phantom will
    stupidly follow you and sink down. Hurry back to where it was stationed, and
    shoot the large eye switch with a Light Arrow. This opens a door far to the
    south, so hurry back south. Get on Zelda using the Sand Wand on the sand, then
    move south past the spikes. (Didn't even need those triangle tiles...)
    
    Move east to another part of this floor, while still on Zelda. Kill the Mounted
    Miniblin, then look towards the pit here. Use the Boomerang to hit the arrow
    director until it points north, then fire a Light Arrow at it to hit a large 
    eye switch, opening the door here. Hop off Zelda, then go downstairs.
    
    Floor 29
    -----------
    We're now at the southeastern area of this floor. Refer to the map above to
    get your bearings straight. We're gonna switch Phantoms for Zelda yet again,
    this time it being a Wrecker Phantom, which is patrolling this small area. Just
    head right over, strike the Phantom's back, and switch. Now shoot the large eye
    switch here with a Light Arrow to make a chest appear. Before heading back to
    get it, light the only unlit torch here. This will open up the other two doors,
    allowing free access through the whole floor. Head back east, open the chest to
    get a small key, then head upstairs.
    
    Floor 30
    -----------
    Wreck the stacked blocks to the north to find another chest. Open it for a 
    third small key. Move west, then north when you can. Wreck the statues so that
    you now have full access throughout this floor. Head back downstairs the way
    you came in.
    
    Floor 29
    -----------
    Just head downstairs from the southern center staircase.
    
    Floor 28
    -----------
    We have three locked doors here to choose from. Zelda will ask you which one to
    take, but it doesn't matter what you choose. As Zelda's already a Wrecking
    Phantom, unlock the right door and follow the hall downstairs.
    
    Floor 27
    -----------
    You'll be shown three large eye switches that you have to shoot at. They're all
    in different places in this floor, so we'll have to tackle stuff at a time.
    Head south to find boulders rolling from the north. Move Zelda through the
    boulder hall, northward, and hit the switch at the other end to stop the
    boulder flow. Move her back south, past the hall where we entered, up to a high
    room with some blocks. Wreck them, then kill the Phantom Eye. Get Link over
    there, and read the stone tablet. It says: "Light them in this order. The
    undefended flame, the flame surrounded by sand, the flame surrounded by the
    abyss, and finally, the guarded flame."
    
    Where are these torches you must light? In a room just west of here. Observe it
    (you can trace a path for Zelda over to it to look around, though you can't get
    her there), then mark down the torches you see with numbers, showing the order
    you have to light them in. Move north through the empty boulder hall, then 
    west. Go south in this new room, and have Zelda wreck the statues and blocks.
    That's all we can do now. Backtrack and head upstairs back to Floor 29.
    
    Floor 29/28
    -----------
    Pick up a Warp Phantom, then head back downstairs. Unlock the left door, then
    follow the hall downstairs.
    
    Floor 27
    -----------
    Three Phantom Eyes will appear. Warp Zelda to the Eye on the south, move Link
    along the sand as well. Step on the switch to raise some ground from the sand,
    in case you brought another Phantom here. Get on Zelda using your Sand Wand,
    and move south to find a wooden pole over a pit. Swing west across, then step
    on the switch to extend a bridge for Zelda. Move north to a big sand pit. A
    Warp Phantom and a new Phantom Eye will appear.
    
    Kill the Stalfos Warrior, then get on the south side of the ledge where the 
    Warp Phantom is. Once it faces north, use the Sand Wand to get you up there,
    strike its back, and have Zelda possess it. Now move Link onto the little 
    raised platform, to keep that Phantom Eye from annoying you. Now trace a path
    for Zelda west to the arrow director, making sure to create a Sand Wand path
    for her. Once she's picked it up, Boomerang it until it points north, then 
    shoot a Light Arrow at it to hit a large eye switch. Two more of those to go.
    
    Move Zelda back to where Link is with the help of the Sand Wand, then make her
    drop the arrow director. Now drop down to the sand pit to the east, kill the
    Stalfos Warrior, then have Zelda cross this pit with the use of the Sand Wand.
    Get Link to stand on the circle tile, then warp Zelda to the eastmost Phantom
    Eye. Once she's there, walk her to the other glowing tile, and they'll switch
    positions. Move Zelda onto the floor switch and a door will open near Link's
    position. Approach the pit and look to see an arrow director. Shoot a Light
    Arrow at it to hit a large eye switch! One more to go, but now we need to
    switch Phantoms. Warp Zelda over here, then move to the northeastern staircase.
    Head upstairs.
    
    Floor 29/28
    -----------
    Head back to Floor 29, switch Zelda to a Torch Phantom, then get her back down
    to Floor 28. Unlock the middle door, then follow the hall downstairs.
    
    Floor 27
    -----------
    You'll be right at the torches here. Have Zelda light the first one (the 
    undefended flame), then use the Boomerang to light the lower right then the
    upper right torches (the flame surrounded by sand, the flame surrounded by the
    abyss), then have Zelda light the final one (the guarded flame). This makes a
    door open. Head over there and shoot a Light Arrow at the final big eye switch
    and a door leading downstairs will open. Have Zelda kill the Phantom Eye in the
    way first, then head north to go downstairs.
    
    Floor 26
    -----------
    You'll have to battle your way through this floor. First, you face 9 Blue 
    ChuChus. You'll have to let Zelda take care of these. Next, you'll face 8 
    Stalfos, 4 of them being Warriors. Just use Bombs. Zelda can help too. Next,
    you'll face three Mighty Geozards. Snatch their shields away with the Whip 
    first, then have Zelda take on one while you take care of another. Kill the
    last one, and you'll have cleared this floor! Phew. Head downstairs.
    
    Floor 25
    -----------
    There's one more floor we have to clear! Four Phantoms will appear, one of each
    type. Have Zelda possess a Phantom (Preferably the Torch Phantom) to eliminate
    a Phantom here that we have to worry about. Move to the south, have Zelda light
    the two torches here, and the door to the Warp and Normal Phantoms will open. A
    Phantom Eye will also appear. Hurry to a safe zone, and get Zelda to talk to
    the Normal Phantom on either side. Once the coast is clear, head over there,
    strike the Warp Phantom's back, and have Zelda switch bodies. Again, rush Link
    to the west safe zone.
    
    Once you can, get spotted by the Phantom Eye, then head to the area beyond the
    sand pit to the west. Cross it, then have Zelda warp to you. Get Zelda to stand
    on one switch, then Link to stand on the other. This will make the door behind
    the Normal Phantom open. Now, find the Wrecker Phantom, strike its back, and
    switch Zelda to that. Move her so that she gets behind the Normal Phantom and
    wrecks the statues there. To get Link over there, move Link close by, then have
    Zelda run over both the Normal and Warp Phantoms. While they're stunned, rush
    Link to that safe zone behind the Normal Phantom. Get Zelda back there too,
    then have both push the big door open. Head north.
    
    Floor 24
    -----------
    Phew, we finally made it. Walk north and open the chest to get...the Compass of
    Light! Yay! Your Forest rail map will glow, revealing Spirit Tracks leading to
    a portal to the Dark Realm. Wow, it's surprisingly close to Aboda, your home
    village. That's a bit creepy... A blue light portal will appear, so take it to 
    warp back to the base of the Tower.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Lokomo Sword
    Shield/Shield of Antiquity
    Recruit Uniform
    Bow of Light
    Engineer Certificate
    Compass of Light
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Snow Temple Clear!
    Ocean Temple Clear!
    Fire Temple Clear!
    Sand Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
     |- Song of Birds
     |- Song of Light
     |- Song of Discovery
    
    ITEMS:
    Whirlwind
    Boomerang
    Bombs (30)
    Whip
    Bow (20)
    Sand Wand
    Spirit Flute
    
    FORCE GEMS: 6
    
    RABBITS: 22
    
    STAMP STATIONS: 18
    
    NEW HEART CONTAINERS: 9
    
    Total Health: 12 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||         Cleaning Up Hyrule         ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Before we head off to face Cole and Malladus for the final battle, let's clean
    up, get the sidequests done with and upgrade Link to his fullest. Talk to Zelda
    once you're up to the train, then go to the Forest Realm. Take a stop at Castle
    Town.
    
    
    Castle Town
    ----------------
    Check out Take 'Em All On to find out that level 3 of the place has opened up!
    Take a spin through there if you'd like, you get rare Treasure for winning. 
    Here's what to expect on each floor.
    
    Floor 1: 4 Blue ChuChus, 4 Helmet ChuChus here. Use Bombs on the Blues.
    Floor 2: 16 Green Spinuts. Icy floor here too!
    Floor 3: 6 Stalfos
    Floor 4: 7 Fire Keese, 6 Ice Keese
    Floor 5: 3 Big Blins
    Floor 6: 6 Stalfos Warriors
    Floor 7: 5 Gerunes
    Floor 8: 5 Ergtoroks
    Floor 9: 4 Heatoises
    Floor 10: 12 Freezards. Use Light Arrows!
    Floor 11: Stagnox, Armored Colossus (BOSS)
    Floor 12: Fraaz, Master of Icy Fire (BOSS)
    Floor 13: Phytops, Barbed Menace (BOSS)
    Floor 14: Cragma, Lava Lord (BOSS)
    Floor 15: Skeldritch, Ancient Demon (BOSS)
    Floor 16: Dark Link (BOSS)
    
    -----------
    BOSS: Dark Link
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Well this is certainly a surprise. You face your dark replica here. Make sure
    you break the pots before the battle to heal up. Dark Link uses the Bow, Bombs,
    sword slashes, sword spin, and a fancy jumping slash. It always blocks your 
    attacks unless you slash it when its guard is down, like when it's holding a 
    Bomb, firing Arrows, or landing from a jump slash. For a final battle in this 
    minigame, it's actually pretty easy to dodge the attacks. The only challenge 
    comes in striking Dark Link when it's open. Once it's taken enough hits, it'll
    use a Great Spin, where it spins around fast with sword extended.
    -----------
    
    So yeah, you get a rare Treasure for beating this. Doesn't really seem like
    much, but hey, encountering a new boss is reward enough! At least for me. For
    getting other rare treasures, you can try the guard captain's training game.
    Every time you beat your high score, you get a piece of Treasure. For reaching
    999, the castle guards bow down to you when you pass them. Kind of a nice 
    little touch. Teacher is at the train station, he wants to go to another place.
    Get him a safe ride over there for some money, then head on over to Aboda 
    Village...unless he wanted there again in the first place.
    
    
    Aboda Village
    ----------------
    You may have something in the mailbox. It should be a letter from Niko, and a
    letter from Ferrus. Niko's letter just basically tells you that he can't wait
    to see you again, but also includes a map of this village, with X marks beneath
    two trees. Ferrus's letter tells you that he's in the Snow Realm (judging by 
    the picture he sent), trying to catch some "killer pics" of the Armored Train.
    We'll get to him in a minute. For now, mark the X spots on Niko's map on your
    map, then get next to the trees and play the Song of Discovery by each. Both
    contain pieces of Treasure. Now visit Niko. For having 15 stamps, he'll reward
    you by allowing you to switch between the Recruit Uniform and Engineer's 
    Clothes! Just talk to him if you ever want to switch.
    
    Now there's one last thing here. There's a guy over by a pen who wants to raise
    some Cuccos, and he'd like 10 of them. Sure thing! Ride over to Castle Town, go
    to the Cucco pen, and purchase 5 Cuccos for 50 Rupees. They'll be put on your 
    freight car. Now just take them back over to Aboda Village, being careful not
    to get hit or let Bulblins try to snatch your Cuccos. Once you've arrived with
    5 Cuccos and talked to the guy, you'll have to ride back, purchase 5 more (you 
    can only hold 5 of them in your freight car), then ride them to Aboda safely. 
    In exchange for your hefty work, you get a Force Gem! This opens up Spirit
    Tracks just west of here, on the path leading to the Dark Realm. It's a cave
    shortcut to the northwest side of the Forest Realm, as well as holding a 
    warpgate!
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #7   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Delivering Iron
    ----------------
    Take off to Whittleton next. You'll find that the residents there need some
    steel to forge into new axes. Didn't we see steel a while ago? Yeah, it was in
    Goron Village, on the mountainpath. To head over there, though, we can take a
    warp. That warpgate we just opened some Tracks to takes us right to the Fire
    Realm. Just be prepared to stop once you enter the cave from the forest, as you
    will need to activate the warpgate first. Once you get to the Fire Realm, make
    your way to Goron Village. Once stopped there, go west to the next area, talk
    to the Goron to purchase some iron for 100 Rupees. Now warp your train back,
    and take it slow as you head back to Whittleton, as if you take the left turn
    at the fork after the warpgate, you'll have to deal with three Orange 
    Skulltulas right after another. Once you deliver the iron and speak to the
    right person (the guy beside the stack of lumber), you'll get a Force Gem! This
    opens up Spirit Tracks between the Forest Temple and Rabbitland Rescue.
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #8   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Carrying Fish
    ----------------
    Now head to Castle Town. There's a person here who wants some fish, 10 to be
    exact. Ride over to Papuchia Village at the Ocean Realm. There's a woman by the
    shop who sells fish! She happens to want some ice for her fish, but decline for
    now. Buy 20 fish for 50 Rupees (can only buy in increments of 20), then safely
    transport them to Castle Town. In other words, don't keep them in the sun for
    too long, and sound your whistle to scare any birds away so they don't pick up 
    any of the fish. You'll get a Force Gem for helping this person out! This opens
    up Spirit Tracks south of here, making a new path to the Ocean Realm. This also
    gets us to the last grass rabbit, so take the Tracks there and capture that
    bunny. The tracks end at a dead-end in the Ocean Realm, but there's an ocean
    bunny there as well, so capture that one too.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |   FORCE GEM #9   |   |    25 RABBITS    |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Building Fences
    ----------------
    You may remember the Anouki in Anouki Village who wants both lumber and a
    carpenter to help build it. Head to the Trading Post to find the carpenter.
    After some talk, the carpenter decides to go with you. Now that he's on your
    train, safely ride to Whittleton. Purchase 20 logs of lumber for 100 Rupees,
    then get back on your train. Haul both the carpenter and the lumber to Anouki
    Village. It helps to use the warpgate north of Whittleton. Once there, talk to
    the Anouki beside the carpenter. He'll give you a piece of Treasure for 
    bringing the carpenter, and a Force Gem for the lumber! Yay! This Force Gem
    opens up Spirit Tracks west of the Snow Temple, supposedly leading to a 
    dead-end...
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #10  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Transporting Ferrus
    ----------------
    Remember that letter we got from Ferrus? Yeah. Time to find him. He should be
    around where the Armored Train enemy is moving around. If there aren't any 
    enemy trains on the tracks, then just look around on the tracks that are north
    of Anouki Village and the Snow Sanctuary. Stop in front of him when you find 
    him. He says he's looking for the Armored Train, but then says that he's a big
    fan of Alfonzo, and wouldn't mind if you took him to Aboda Village to see him.
    Go ahead and agree. Take a safe trip over there (warpgates are helpful), 
    following the driving rules. Once at Aboda, go and speak with Alfonzo and you
    will get a Force Gem! This opens up Spirit Tracks west of Castle Town, leading
    to another way to the Snow Realm.
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #11  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Lokomo Vessel
    ----------------
    Take a stop at the Snow Sanctuary, and you'll find Steem the Lokomo waiting for
    you right at the station. Talk to him...he says he wants a really fancy vessel
    to help redecorate his domain. Agree to do it, then head off. We need to head
    to Papuchia Village. Speak with the Wise One, the clairvoyant. Whether you take
    your fortune or decline, she may ask if someone in your life is feeling 
    unlucky. Say yes, and she will give you one of the village's precious vessels,
    normally 10,000 Rupees, a mere 50 Rupees. By all means, take it.
    
    Now, this vessel is extremely fragile. If you get hit even once while on the
    train, it'll crack, making it useless. It may be best to just save here in case
    you mess up. Take the vessel safely back to Steem, and you will get a Force 
    Gem! This will open up Spirit Tracks east of the Snow Temple, seemingly 
    stopping at a dead-end...
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #12  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Let's start taking those Spirit Tracks that showed up. First, the one west of
    the Snow Temple. As you're heading north that way, catch the rabbit here. At
    the end is a new station! Stop here.
                                  __________  ________
                                  |         |/       |
                                  |    26 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Snowdrift Station
    ----------------
    Well, we've reached a new station. This is actually an optional dungeon. We're
    gonna have some fun here. Navigate your way through all the fencing, killing
    or dodging White Wolfos, and enter the actual dungeon. Once you enter, read the
    stone tablet. It reads, "Those who get the order wrong will fall into 
    darkness." Order? Oh yeah, there's five switches to the north that you can
    reach with the Boomerang once you step onto the perch here. Anyway, I guess we
    have to explore this dungeon to find the correct order. There are four 
    staircases around here. Let's take them on clockwise, starting with the 
    southwest staircase.
    
    Once in this room, step on the ground switch to open a door. Rush along the
    winding river of ice, rolling after you make a turn to take them faster, then
    pass through the door before it closes. If you don't make it. there's some 
    stairs by the door that takes you back to the switch. Once past the door, read
    the stone tablet. It reads, "The first and the last are on the ends." Well,
    keep that in mind. Take the stairs, go south, and exit this small room back to 
    the main one. Take the northwest staircase next, being cautious of the 
    Freezards.
    
    In this room, you'll have to deal with a block pushing puzzle to get the block
    to the body of water to the east. This is the quickest solution: north, east, 
    south, west, south, east, north, then east. Now that the block is in the water,
    hop on it, using the Whirlwind to move along it. Kill the Octives here (best
    way is to just use Arrows) while moving yourself east. After each Whirlwind 
    blow, make sure to face north with your shield up to block the arrow directors.
    At the other side is another stone tablet. This one reads, "The second one and
    fourth one are next to each other." Head up the stairs here and take the 
    passage back west. Head out of this room, then move to the northeast staircase.
    You can kill Freezards with Light Arrows, just to let you know.
    
    This room is dark, but it's small, and it's lit fairly decently with the icy
    torches, so there's no need for a map. Head west until you see an unlit torch.
    Stop there, as it's in water. Light it, then create a sheet of ice on the water
    so you can head west. Keep lighting torches, creating an ice sheet for you to
    move along the water, and you'll eventually get to a stone tablet. Thus it 
    reads, "Don't hit the false one in the middle." Take the stairs up, and go east
    and south back to the exit. Now go down the final staircase, the southeastern
    one.
    
    Head east, then north. You'll get locked into a watery room with icy torches,
    Ice Keese, and Octives. After they're killed, you'll be allowed entry to the
    north. The final stone tablet has written on it, "The second switch from the
    left is the third switch to hit." Backtrack to exit this room.
    
    Having gotten all the clues, get back to the perch south of the switches. Look
    over the clues, and you should have your answer. From the left, the switches 
    are in this order that you have to hit: 1, 4, *skip*, 2, 5. So trace a careful
    Boomerang path to hit them in that order. A bridge will extend. Head north to
    face Freezards! If you have enough ammo, you can use Light Arrows to kill them.
    Otherwise, slash them and hide in a corner facing towards the center to block
    the Freezards when they fly at you. Keep slashing them when you can until they
    are dead. As a reward for clearing this dungeon, your treasure awaits in a 
    chest. Open it...and you'll get an Alchemy Stone! This is super-rare Treasure,
    like the Regal Ring. It can be sold for 2,500 Rupees, but I actually suggest
    saving it if you want to work on getting the coveted Golden Train Part set from
    Linebeck III.
    
    Head back to your train, we're gonna check out the other Tracks that lead to a
    dead-end that we opened up. There's another new station here! Stop here.
    
    
    Slippery Station
    ----------------
    Interesting...head north, killing Ice ChuChus, then enter. This is yet another
    optional sub-dungeon! However, this sub-dungeon is a virtual skating rink. Read
    the stone tablet to the right to learn about it. Basically, we have to pick a
    course, step on the switch, then gun it to the treasure. Start with the Amateur
    course first, then make your way up the higher ranks, getting even better 
    prizes. Just some tips, roll whenever you turn, as this will speed up your
    turning. It especially helps to roll at the solid ground spots as you get back
    on the ice. Doing so will help you boost forward at tremendous speeds. Now for 
    the prizes.
    
    Amateur Course: Big Gold Rupee (worth 300 Rupees)
    Pro Course: Rare Treasure
    Champion Course: Alchemy Stone
    
    Phew! That's it for that. Get all the treasures and leave back to your train.
    We're gonna head to the Fire Realm next.
    
    
    Fire to Snow
    ----------------
    Stop at Goron Village. There's a Goron here who will call you. He wants to take
    a ride to see what Anouki Village is like. Board him on, then take him to 
    Anouki Village safely. He'll give you a Force Gem! This opens up Spirit Tracks
    connecting Wellspring Station to the gaggle of tracks southeast of the Snow
    Temple. The last two Snow Rabbits and a warpgate are made available here! Now,
    we can get another Force Gem right off the bat. Head to Honcho's house, where
    the Goron is. This Anouki posing as Honcho wants to go to Goron Village since
    the Goron has been talking about it. Take the Anouki safely back to Goron 
    Village to get another Force Gem! This opens up Spirit Tracks east of 
    Wellspring Station, making another trail to the Fire Realm.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |   FORCE GEM #13  |   |   FORCE GEM #14  |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now that both Force Gems have been acquired, make your way towards Wellspring 
    Station, but pass it, and head north, taking those new Spirit Tracks from Force
    Gem #13. The last two Snow Rabbits are first on your left, then on your right.
    Activate the new warpgate here after they're captured, and let it warp you to
    the Fire Realm. Now, we're going to find the majority of rabbits here in the
    Fire Realm before we move on. Here's a map as always.
                                  __________  ________
                                  |         |/       |
                                  |    28 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -------------------------------------------------------------------------------
    F I R E  R E A L M  R A B B I T  R A I L  M A P
    _______________________________________________________________
    Key:                                                           |
                                                                   |
    A = Tower of Spirits      D = Fire Temple          X = Rabbit  |
    B = Goron Target Range                                         |
    C = Goron Village                                              |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
                        ___
               ___     |  _|_________
           ___|   |    | |___|___|_ X|
     /    |   |  X|    |X| |   X   | |
     \ŻŻŻŻ|   |Ż|ŻŻŻ|   Ż| |Ż| D |Ż| |
         _|___| |   |    |Ż| |_|_| |Ż|
        |   |    ŻŻŻ|    | |X|___|_| |_
        |___|   B   |    |  Ż  |     | |
          |  X  |   | C   ŻŻŻŻŻŻŻ|ŻŻŻ X|
     /    |     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     \ŻŻŻŻŻŻ|ŻŻŻ
        |ŻŻŻX
        |
        A
    
    -------------------------------------------------------------------------------
    
    That's a lot of them, almost 10! Once you capture them, make a stop at the 
    Goron Target Range.
                                  __________  ________
                                  |         |/       |
                                  |    36 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Goron Target Range
    ----------------
    Talk to the small Goron here and pay 20 Rupees to play. We have to ride along
    a set path with our train, and shoot targets. There are three kinds of targets
    set on point values. The blue ones give you ten points, the red ones take three
    shots to destroy, but each shot gives you 30 points, and the Goron target takes
    away 30 points. Basically, just make your way to the end, getting as many 
    points as possible. At the end, you choose your treasure. If you reach 1000
    points as a record, you can play again with an extended track to get even more
    points. Basically, the more points you get, the better Treasure you'll get.
    That's basically all this place is for, is getting Treasure. When you've had
    your fun, exit.
    
    
    Helping Gorons
    ----------------
    If you head to Goron Village, you'll notice that there are still some lava
    geysers around. Go back to Wellspring Station and ask for some Mega Ice, then
    carry it to Goron Village. Once there, if you have at least 10 Mega Ice pieces,
    then talk to the Goron by the lava geysers and it will be used to clear them
    away. You'll get a Force Gem! Spirit Tracks leading to the Sand Realm will 
    appear. There's also a warpgate along there. We'll be using that shortly. Head 
    towards the elder's house. There's a Goron kid there who wants to see Castle 
    Town! Take him safely over there, and follow the Goron kid wherever he goes.
    Eventually, you'll get a Force Gem from him. This opens up Spirit Tracks 
    leading from the Fire Realm's west side to the myriad of Tracks surrounding the
    Fire Temple. A new station is available there, as well as a Mountain Rabbit.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |   FORCE GEM #15  |   |   FORCE GEM #16  |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Ferrus Trouble
    ----------------
    While you're here, check the mailbox, as you may have something there. It's a
    letter from Ferrus. Read it, and he says that he's lost! He's somewhere in the
    Fire Realm. Well, let's head over there. Best way to do so is to start off from
    Goron Village west, and go north as soon as you can. Keep going north when you
    can and you'll find him. After talking to him, you'll find out he wants to go
    to the Ocean Temple. Yeah...let's go. Best way to do this is to go down the
    Spirit Tracks just east of the Tower of Spirits. There's a warpgate here which
    gets us pretty close to the underwater transporter in the Ocean Realm. For
    safely taking Ferrus to the Ocean Temple, you get a Force Gem, which connects
    the myriad of the Fire Temple Tracks to the Sand Realm tracks to the south.
    Awesome sauce.
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #17  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Time to make our way to those Spirit Tracks on the northwest side of the Fire
    Realm. There's a station there, but capture the Mountain Rabbit nearby first
    before stopping.
                                  __________  ________
                                  |         |/       |
                                  |    37 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Disorientation Station
    ----------------
    Quite a mouthful of a name. Zelda spots a Hyrule Castle guard way up top. I
    wonder why he's here...find a bird around here, call it with the Song of Birds,
    and hitch a ride using your Whip. Get off on the high west platform and open 
    the chest for a piece of Treasure. Get back on the bird, then drop at the high
    east platform. Swing across, then start climbing. At the west side, open the
    chest for a Red Rupee. Approach the guard there, and he says that he and his
    friend were searching for a golden treasure (wonder what that could be...) when
    they got attacked by a giant plant monster. He escaped, leaving his friend 
    behind. He hopes his friend is safe down there, but is too scared to go back
    down there. Since the cave is a maze, take heed of his tips:
    
    "From a room that knows no south, follow the rocky trail north and north...
    There in the north lies the treasure, waiting to be discovered." Before heading
    down there, head east, open up the chest for a Big Green Rupee, then head back
    and enter. Now, this is a bit of a maze in that every room looks the same. Just
    head north and east, kill the Fire Babas, then play the Song of Discovery by
    the stone tile. Open the chest for an Alchemy Stone! This is the treasure they
    were looking for. Head south, and you'll find a stone tablet. Read what it 
    says...it's the guard's friend's last words. How sad...head west and exit. Talk
    to the guard, tell him "Well..." and he will give you a Big Green Rupee for
    relieving his worry. Though his friend may be dead, the fact that he wasn't
    angry relieves him. Let's leave him be for now and get back to our train.
    
    
    Cool Your Fish
    ----------------
    Remember back when you were getting fish for that woman in Castle Town? The
    person who was selling fish at Papuchia Village wanted some Mega Ice to keep
    the fish cool. Head to Wellspring Station, buy some Mega Ice, then head over to
    Papuchia Village. The quickest way over there is to head west from Wellspring,
    immediately south, east, and skip the two turns. Go through the warpgate there
    to appear...almost close to Papuchia Village. Still much better than traversing
    the Forest Realm though. Once you get to Papuchia, talk to the woman and you
    will get a Force Gem, opening up Spirit Tracks connecting those stray Tracks
    from the Forest Realm. This also opens up a new station.
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #18  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Check the mailbox and you may have yet another letter from Ferrus. He says he
    found something neat at the Ocean Temple, and says he'll give it to you if you
    find him. A picture of where he may be found is there. Let's see...it's in a
    forest, there's a whistle sign nearby, and it looks like there's a fork in the
    tracks. The biggest clue however, is the fact that the rails of the tracks are
    blue. Blue rails means they are tracks that connect the Tower of Spirits to a
    temple. So, best way to find him is to start by the Tower of Spirits and follow
    the blue tracks to him. He gives you what he found: a rare Treasure! Thank him,
    and we'll be on our way. This time, take the new tracks on the west side of the
    Ocean Realm, making a stop at the new station.
    
    
    Pirate Hideout
    ----------------
    Head east, looking at the high ledges, and you'll spot the stamp station for
    this area up there! How do we reach it? Use the Song of Birds to call a bird
    over. Hitch a ride to it, and get your stamp! Jump off, and enter the cave.
                                  __________  ________
                                  |         |/       |
                                  |   PIRATE STAMP   |
                                  |     PRINTED      |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Uh oh, there's someone trapped in here. We can't reach him, but we have to 
    defend him from Miniblins using our Bow. We have an unlimited supply of Arrows,
    so don't worry about running out. Next part, we have to take the person along
    with us in a cart, while sniping down more Miniblins. At the end, you'll have
    to face a Big Blin as you slowly approach it. Use Arrows once more to take down
    the Big Blin. If you take him safely out of there, congrats...but it's not over
    yet. We still have to give him a safe ride to Papuchia Village. Just be wary of
    those Pirate Ships, they may try to board your train to take back the passenger
    if you take too long in destroying them. For taking him successfully to the
    village, he gives you a Force Gem! This opens up a line of Spirit Tracks 
    connecting the Pirate Hideout to the underwater transporter. A warpgate and
    Ocean Rabbit are available on this path!
                                  __________  ________
                                  |         |/       |
                                  |   FORCE GEM #19  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now make a return trip to Pirate Hideout, and you'll find a Goron kid. Talk to
    him to find out his friend has been captured. Head on in there and play the
    game again. This time, we're looking to get as many points as possible. You get
    more points by not missing a single shot with your Arrows. Think of it as a
    "combo point system". By beating the 3000 point "record", you get an upgrade
    for your Quiver, allowing you to carry more Arrows! Try again and get over 4000
    points. By doing so, you get yourself a Heart Container! Subsequent attempts
    gives you treasure of varying rarity depending on the points you get.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |  QUIVER UPGRADE  |   | HEART CONTAINER  |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Sandy Chickens
    ----------------
    Take the Tracks that newly opened up, capture an Ocean Rabbit, activate the
    warpgate, then head to the Sand Sanctuary.
                                  __________  ________
                                  |         |/       |
                                  |    38 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Oh! Rael is here. He says he wants some Cuccos, as he has heard that when they
    are threatened, they summon an incredible power to defend themselves (Ha!). He
    wants to use this power for the good of mankind. So...he wants 5 Cuccos. 
    Purchase some at Castle Town, then take them safely to the Sand Sanctuary. As
    thanks, you'll get a Force Gem! This opens up some Spirit Tracks in the 
    northeast corner, apparently leading to a dead-end. You can actually keep
    giving Rael more and more Cuccos for 150 Rupee treasures. However, that's not
    really important. What IS important is that, with Cuccos here, we can reach the
    final Stamp Station! Grab a Cucco and jump towards the islands here. The 
    farthest island has this final stamp. Now that we have that stamp, you can head 
    over to Niko's at Aboda Village. As a reward for getting all the Stamps, he 
    gives you Swordsman's Scroll 2, which allows you to do the Great Spin Attack.
    Simply do a spin attack three times in quick succession to perform this. While
    spinning, you can move around freely.
          __________  ________   __________  ________   __________  ________
          |         |/       |   |         |/       |   |         |/       |
          |   FORCE GEM #20  |   | SAND SANC. STAMP |   |    GREAT SPIN    |
          |      FOUND       |   |     PRINTED      |   |     LEARNED      |
          '\                 |   '\                 |   '\                 |
            ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Dark Ore Delivery
    ----------------
    Now...we're gonna work on getting the last Force Gem. It's also possibly the
    hardest one to get as well. Linebeck III wants some precious Dark Ore. What he
    wants it for, we'll never know...but he wants it. It melts in the sunlight, but
    is harder than steel when in caves. Five blocks of Dark Ore will do. So, where
    to find Dark Ore? The Spirit Tracks on the east side of the Fire Realm leading
    down to the Sand Realm is the spot to look for. Stop at the station once you
    find it. (Best to use the warpgate near Aboda, in the forest and caves)
    
    Once here, enter any cave and talk to a Goron. Purchase 10 blocks of Dark Ore
    for 200 Rupees. That's really pricy... Before heading out, it's a good idea to
    save...just in case you mess up, you know. Get on your train, and follow the
    tracks leading south. Prepare for trouble...you'll have to face a Rocktite boss
    again! This is the toughest one so far, and you must be careful to not get hit
    at all. This one also has some Tektite buddies to give you extra trouble. If
    you have at least 9 blocks of Dark Ore when you finish it, you're good.
    
    You've gone through the worst of it, to be honest. Head south to the Ocean
    Realm part of the desert. When you get there, take a left and use the warp.
    After that, go west, then south, skip the first turn, go east, and use the 
    warp. You'll be right near the Trading Post, so get over there. If you have at
    least 5 blocks of Dark Ore left, then great! Go see Linebeck III and he will
    give you the final Force Gem. This opens up Spirit Tracks surrounding the 
    island in the southeast side of the Ocean Realm. The last Ocean Rabbit is 
    there, along with a new station...wonder what's up there.
    
    Before you leave, you might have a letter in the mailbox. It's from Kagoron. He
    says there's some neat treasure we can get at Dark Ore Mine. Included with the
    letter is a map he drew as a kid. Well, let's head back to Dark Ore Mine. Take
    the center entrance to the mine, and look at the map. Doesn't that look similar
    to Kagoron's map? So head to the northeast section of the mine, and play the
    Song of Discovery to uncover a treasure chest. Open it to get a rare Treasure!
    Head back to your train and follow the tracks up to the north that lead to a
    dead-end. Capture the last Mountain Rabbit along that path, then stop at the
    new station.
    
    (I just found out that you can do the Rocktite boss before carrying the Dark 
    Ore to make it easier on you. So yeah. >_>)
                                  __________  ________
                                  |         |/       |
                                  |    39 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Ends of the Earth Station
    ----------------
    There's three cave entrances here. Each cave holds a block pushing puzzle. The
    middle one is the easiest, so head on through. These are probably the hardest
    puzzles around, but you probably want the solutions, huh?
    
    Brainteaser
    -----------
    Well, the first puzzle you get to, you have to push a block onto the blue tile, 
    with its pronged blue side down. Here's the best solution: east, east, south, 
    south, west, north, and west. You must use the Sand Wand on these. Head on to 
    the next puzzle. This one is actually pretty easy, the same puzzle, but some 
    fences to block movement. The solution is: east, east, east, south, south, 
    south, west. Now for the final puzzle. This last puzzle gives you a very 
    limited space to do this, so it's harder. The solution is: south, east, north, 
    west, west, south, east, north, east, south, west. Head on through the door 
    that opens, and open the chest for a rare piece of Treasure. Follow the hall, 
    cross the bridge, and open the other chest for a Big Green Rupee. Awesome!
    
    Braintwister
    -----------
    Puzzle 1:
    Right Block: north, west, south, west, south, west.
    Left Block: north, east, north, east, down, east, south, south.
    
    Puzzle 2:
    South Block: north, east, south, west, north, west, north.
    North Block: south, east, south, west, north, east (push the other block back
     south).
    
    Puzzle 3:
    Right Block: south, west (push the two blocks west and east), north (push the
     right block south), east, north, east.
    Left Block: east, south, east, north, west, north, west.
    Center Block (assuming it's in the southeast corner): north, west, south, west, 
     north, east, south
    
    For solving them all, head forward and open the chest for a Heart Container!
    Follow the hall, cross the bridge, and open the other chest for another Big 
    Green Rupee!
                                  __________  ________
                                  |         |/       |
                                  | HEART CONTAINER  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Brainmasher
    -----------
    For these, it's best to use labels. The block on the left is labeled A, B is 
    the center block, C is the right block. For Puzzle 2, the bottom block is X,
    the top block is Y.
    
    Puzzle 1:
    Block A: east, south, east
    Block B: east, south, east
    Block A: north, west, west, south
    
    Block C: west, south
    Block B: north
    Block C: west, north, east
    Block B: south, west
    Block C: east, south
    
    Block B: north, west, west, south
    Block A: north
    Block B: east, north, east, south
    Block C: north
    Block B: west, west, north
    Block A: south
    Block B: east, south
    Block C: south
    
    Puzzle 2:
    Block Y: west, south
    Block X: north, east, south, west
    Block Y: north
    Block X: west
    
    Block Y: east, south
    Block X: north
    Block Y: east, north, west
    Block X: south, east
    Block Y: west, south
    Block X: north, west
    Block Y: east, east, north, west, south, east, north
    Block X: east, south, west
    Block Y: south
    
    Puzzle 3:
    Block B: south, east
    Block C: west
    Block A: south
    Block C: west
    Block B: north, west, south
    Block C: east, east
    Block A: north
    Block B: west
    Block A: east, south
    Block B: north
    Block A: east
    Block C: west, south
    Block A: north
    Block C: west
    Block A: south
    Block B: east, south
    
    For finishing this, you are awarded a Regal Ring! Follow the hall, cross the
    bridge, and open the other chest for yet another Big Green Rupee. Exit, then
    get back on your train. We're gonna explore one more location before we get to
    finding the remaining rabbits in the game. And this place is...the southeast
    side of the Ocean Realm, the tracks surrounding that island. There's an Ocean
    Rabbit there to the west of the station. Capture it, then stop at the new 
    station.
                                  __________  ________
                                  |         |/       |
                                  |    40 RABBITS    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Lost at Sea Station
    ----------------
    Hm...there's a very tall platform here, and two inactivated crystals. Play the
    Song of Light near both, activating them and creating beams of light. Go to 
    where they intersect and play the Song of Discovery to uncover a chest. Open it
    for a rare Treasure! Now play the Song of Birds and hitch a ride using your 
    Whip, so you can reach the top. Kill the Crows up here, and find the light
    crystal. Play the Song of Light near it and it will shine a beam towards a spot
    in the north wall. Blast that part of the wall with a Bomb and head inside. 
    There are some pots and nuts here to refill your stuff. Play the Song of 
    Awakening near the Gossip Stone to awaken it. It says. "This temple is a
    replica of a legendary temple in a distant kingdom. Many treasures are hidden
    within. And to protect these treasures are many Phantoms. If you wish to enter,
    you cannot use your sword or your bow. Do you wish to proceed?" Pick yes, and
    we will enter.
    
    Floor 1
    -----------
    This is supposed to be the Temple of the Ocean King from Phantom Hourglass! 
    Wow. Obviously things are changed around, such as the environment, but the 
    music and some floors are the same. Anyway, two Phantoms show up here. One 
    guards the outer halls, another guards the inner halls. The stone tablet by us
    tells us to light all the torches. Head to the west safe zone and open the 
    chest for a common Treasure. Head to the center when it's safe to find a lit
    torch and an unlit torch. Use your Boomerang to light the unlit one. There's
    unlit torches in the northern corners as well. Use the lit torches by the 
    staircase as a fire source. This will open up the staircase. Head downstairs.
    
    Floor 2
    -----------
    Bah, a dark floor. Two Torch Phantoms appear here, and the stone tablet says to
    put out all the lights. I'll provide a map, with locations of said torches.
    
    -------------------------------------------------------------------------------
    F L O O R  2  M A P
    __________________________
    Key:                      |
                              |
    A = You                   |
    B = Destination           |
    X = Torch                 |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      ____________|A|____________
     |X           X X           X|
     |    ___________     ___    |
     |   |           |   |   |   |
     |   |_________  |   |   |   |___
     |X           X| |   |   |       |
     |             |_|   |   |    ___|
      ŻŻŻŻŻŻŻŻŻ|    X    |   |   |
      _________|    _    |   |   |
     |X            | |   |   |   |
     |    ___    __| |   |___|   | 
     |   |   |  |    |     X     |
     |   |   |  |    |           |
     |   |   |  |     ŻŻŻŻŻŻŻ|   |
     |   |___|  |_|B|________|   |
     |X           X X           X|
     |                           |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    -------------------------------------------------------------------------------
    
    First of all, that little alcove jutting out on the east side looks suspicious.
    Get over there and tap around to open a chest. Inside is a 150 Rupee Treasure.
    Now blow out all the torches here with the Whirlwind and the door to downstairs 
    will open. Go downstairs.
    
    Floor 3
    -----------
    Two Warp Phantoms and a Phantom Eye will appear on this floor. Looks like we'll
    have to be careful. The stone tablet says that one switch is correct in each
    pair. Well, there are four pairs of two fish heads, in each of the four corners 
    of this floor. Pulling the wrong one of any of them using the Whip causes more 
    Phantom Eyes to appear, and we don't want that. First, go to the northeast 
    corner and open the chest for a 150 Rupee Treasure, to get that out of the way. 
    Now, since we're over here, pull the right fish head. Go to the northwest 
    corner and pull the left one. Go to the southwest and pull the right one, then
    go to the southeast and pull the right one. This opens a door to downstairs, so
    take it.
    
    Floor 4
    -----------
    Four Wrecker Phantoms appear down here. The stone tablet tells you to smash all 
    the rocks on this floor. Well, that seems pretty self-explanatory. First up 
    though is the treasure on this floor. There's two of them this time, one in the 
    southwest corner and one in the northeast corner. Open them both for pieces of 
    Treasure. Now just Bomb all the rocks and the way upward will open. Head 
    downstairs.
    
    Floor 5
    -----------
    There's one of every Phantom here. The stone tablet tells you to open all the
    treasure chests. Head to the northeast side, as it seems the easiest. Open the
    chest for some Treasure, then pull the left fish head to lower the spikes to 
    the northwest chest. Head over there and open the chest for some Treasure. Now,
    on the north side of the floor are two torches, one of them unlit. Light that
    one and the southwest side will have its spikes lowered. Get over there and 
    open the chest for some Treasure. Last is the chest in the southeast corner.
    You could bring the Wrecker Phantom over there and destroy the rocks, but that
    would be WAY too risky. Instead, just use Bombs. It'll take a while, since the
    Phantom will hear the noise almost every time, but it's the safest option. Open
    the chest for some Treasure, and the door to the north will open. Head through, 
    and open the chest for a Regal Ring! Exit through the blue light portal.
    
    Ah...so good to be back with our sword and bow. Go ahead and refill again 
    before you leave. You can also keep doing this sub-dungeon over and over to 
    keep getting Treasure: true to Phantom Hourglass's Temple of the Ocean King,
    treasure chests are reset whenever you leave. Yes, this even means you can get
    the Regal Ring again. This provides an endless repertoire of Regal Rings, if
    you ever are strapped for money. Now we need to get the last remaining rabbits. 
    The last 10 rabbits are in the Sand Realm, and said Realm shares both the Ocean 
    and Fire Realms. I'm gonna provide a map as usual, but it'll be a little 
    different.
    
    -------------------------------------------------------------------------------
    S A N D  R E A L M  R A B B I T  R A I L  M A P
    _______________________________________________________________
    Key:                                                           |
                                                                   |
    A = Dark Ore Mine               D = Sand Temple    X = Rabbit  |
    B = Ends of the Earth Station                                  |
    C = Sand Sanctuary                                             |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
                                 /  B
                                 \ŻŻŻ
    
                                  __A_
                                 |    |
        REST OF FIRE REALM      \|/   |
                                 '    |
                                    __|
                                   |
                                    Ż|
                                     |
                                     |
                                     |
            ,     _        __   ___  |
           /|\   | |_______      | X |
         ___|    |___        _|_X  __|
        |    X       |       X       |
       \|/          \|/             \|/
        '            '               '
    
    Fire Realm Side
    - - - - - - - - - - - - - - - - - - - - - -
    Ocean Realm Side
    
        ,            ,              ,
       /|\          /|\            /|\
        |            |              |
        |_____X____  |      ________|_
        |   |  C   |_|_    | D |   X
        |___|__|   |  X|  X| | |
       X  |    |   |   |    ŻŻŻ
          |____|ŻŻŻŻŻŻŻ
         \|/    X
          '
    REST OF OCEAN REALM
    
    -------------------------------------------------------------------------------
    
    If you forgot how to get through the twisted tunnels, scroll back up to the
    Sands of Light section of this walkthrough. Once you have all 50 rabbits in the
    game, visit Rabbitland Rescue in the Forest Realm. You'll get a bunch of 
    prizes, but most of all, you get Swordsman's Scroll 1! Now with this handy, 
    your sword can shoot out beams when you're at full health! Imagine that...
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |    50 RABBITS    |   |    SWORD BEAM    |
                      |      FOUND       |   |     LEARNED      |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now, there's a hidden treasure chest that we can get while we're here in
    Rabbitland Rescue. See that tiny island in the middle? Well, get up on the
    mountain area with all the red rabbits you rescued, then take a leap of faith
    towards the island. If you made it, open the chest for a piece of Treasure! A
    bridge extends so you can get out of here. Now, get back on your train. If you
    have at least 2,000 Rupees (you should have a lot more than that if you haven't
    been buying much), then head to the Snow Sanctuary. There's an Anouki shop here
    that sells a very important item: a Heart Container. It's available for said
    2,000 Rupees, so purchase it. Where's the last Heart Container? Well, it's the
    reward for getting to Gold Membership at Beedle's Air Shop, so you'll have to
    spend, spend, spend! Finally, there's a Quiver upgrade available at the shop in
    Goron Village for 2,000 Rupees. Wow. You may need to sell some Treasure if you
    aren't looking to get any train parts for now.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |2 HEART CONTAINERS|   |  QUIVER UPGRADE  |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now, for the last thing to do. We skipped some treasures between Floor 1 and
    10 of the Tower of Spirits, and now that we have every item, we can access 
    them. So, drive back to the Tower of Spirits...
    
    
    Tower of Spirits
    ----------------
    Head up the spiral staircase and enter the first door you see to get onto the
    first floor.
    
    Floor 1
    -----------
    Head up to the west side and you will see a gap. Use the Boomerang to hit the
    switch in the far corner. This makes a chest appear by the north Tear of Light.
    Go over and open it for a rare Treasure. Head upstairs.
    
    Floor 2
    -----------
    Follow the path to where the Phantom is stationed, make some noise so he'll
    investigate, then stab him in the back, letting Zelda take over. Now approach
    the northwest corner to see a crack in the wall. Blast it open with a Bomb,
    then head through. Open the chest for a rare Treasure, then exit. Now take both
    of you to the northeast side, facing the gap. Have Zelda face the gap, then get
    behind her and use the Whirlwind to blow her across. Get her to step on the
    floor switch to extend a bridge for Link. Cross it, open the chest for a rare
    Treasure, then have Zelda walk off the edge to the left so that Link can hop 
    on. Move south and east to the little room, and get off on the chest's ledge.
    Open it for yet another rare Treasure.
    
    Head upstairs, warp back to the train, then continue up the spiral staircase
    again. Enter the second door you come to.
    
    Floor 4
    -----------
    Not anything you can do here, so have Zelda possess a Phantom, then cross the
    south lava pit with both of them, then head upstairs.
    
    Floor 5
    -----------
    Cross the lava pit to the north end, follow the hall west, then go north when
    you can. Hop on Zelda, then move her onto the raised platform. Use the 
    Boomerang to hit the switch on the raised floor around the corner to open the
    door to the east. Head through, but don't go upstairs. Just pass the next pit
    of lava. Now, have Zelda move along the top narrow path here so that she acts
    as a shield to protect you from the flamethrowers. Obviously you must follow so
    that you're "behind" her on the south path.
    
    On the other side is a cracked wall. Bomb it and head inside. Open the chest
    for the rare treasures, then exit. Head south along the hall, then go 
    downstairs.
    
    Floor 4
    -----------
    NOW we can do something here. Blow Zelda across the pit with the Whirlwind, 
    then have her step on the floor switch to light one of the two torches. Have
    Link light the other one, and a bridge will extend for Link. Now, give Zelda a
    Bomb by throwing it at her, then have her cross the fires over to the blocks.
    She'll place the Bomb if you drew a path into a rock, creating a crosshairs.
    Now that it's open, have her step on the floor switch to lower the fires for
    Link. Get to Zelda and open the chest for a rare Treasure. Head back upstairs.
    
    Floor 5
    -----------
    Go upstairs from the small lava pit you crossed earlier ago.
    
    Floor 6
    -----------
    You'll have to face two Geozards. Snatch their shields then have Link and Zelda
    take on both of them. After they're gone, go through the south door that opens
    for a myriad of treasure chests! Open them all for some Treasures. Return
    downstairs.
    
    Floor 5/6/7
    -----------
    Go upstairs from the northwest corner. Follow the floors until you reach the
    end. Warp back to the train, then go up the spiral staircase once more, heading
    in through the third door you see.
    
    Floor 8
    -----------
    This is the last floor where we missed treasure, so we're nearly done. Head
    east, then south, then east again to the southernmost hall. Somewhere on the
    north wall is a weak section that can be bombed. To find it easily, clank your
    sword around until you hear a different noise. Place the Bomb there, blast it
    away, then head in. Open the chest for a rare Treasure, then just head back to
    where you entered the floor, back in the spiral staircase. Just take the 
    elevator in front of you to return to the train. Exit to the Forest Realm.
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Lokomo Sword
    Shield/Shield of Antiquity
    Recruit Uniform/Engineer's Clothes
    Bow of Light
    Swordsman's Scroll 1
    Swordsman's Scroll 2
    Engineer Certificate
    Compass of Light
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Snow Temple Clear!
    Ocean Temple Clear!
    Fire Temple Clear!
    Sand Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
     |- Song of Birds
     |- Song of Light
     |- Song of Discovery
    
    ITEMS:
    Whirlwind
    Boomerang
    Bombs (30)
    Whip
    Bow (50)
    Sand Wand
    Spirit Flute
    
    FORCE GEMS: 21
    
    RABBITS: 50
    
    STAMP STATIONS: 20
    
    NEW HEART CONTAINERS: 13
    
    Total Health: 16 Hearts
    -------------
                         ______________________________________
                        |\____________________________________/|
    --------------------||        Vanquishing Darkness        ||-------------------
                        |/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\|
                         ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Only one thing left to do...drive over to the Dark Realm. Whenever you're 
    ready, do so. You'll gain sight of the place as soon as you emerge from the
    tunnels. Man, this place is huge...keep following the tracks to the black
    portal...
    
    
    Dark Realm
    ----------------
    This is the Dark Realm, and there's a series of Spirit Tracks strewn around 
    this place, with six Armored Trains patrolling around. Also scattered around
    the Tracks are Tears of Light--when you drive over one, a wave of light 
    surrounds your train for about 20 seconds, making you invulnerable. While in
    this state, you can blow the whistle to go super fast. You must go and destroy
    the Armored Trains with the Tears of Light, but don't worry, they respawn. The
    more Armored Trains you destroy, the faster your train will be in general.
    
    The northeast section of the Tracks has two Armored Trains and one Tear of 
    Light. To take them easily, watch their patrol area, and wait just beyond that
    patrol area (south side is good), as they can't get past it. When both of them 
    are to the north, quickly head to the Tear of Light, as they'll turn around to
    try to get you. Once you grab the Tear, reverse and ram into both Trains (or
    at least one). To reach the Armored Train in the northwest side, you have to
    take the middle portal to the east. You'll appear on a secluded piece of Track
    with a single Tear. You have to use this Tear as you appear where the Armored
    Train is and destroy it before the Tear's power runs out.
    
    After defeating them, you will encounter...
    
    -----------
    BOSS: Demon Train
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Yes, a battle between two trains, and obviously the Demon Train is a lot bigger
    than you. It takes place on four Tracks, and the Demon Train always takes up
    two. Dark fires may sometimes be on the track, so you'll have to be vigilant 
    and switch Tracks when necessary. The objective is to destroy each section of
    the Demon Train before it escapes, and it's obviously done in phases.
    
    The first phase has you dealing with the cargo car. This constantly drops 
    exploding barrels on your path, so you have to destroy them. To actually damage
    the car, you have to shoot the barrels when they're still in the process of
    being launched. If the Demon Train yells, then immediately go reverse. You 
    won't actually go reverse, but you'll slow down tremendously. When the Demon 
    Train yells, that means it's going to switch Tracks in an attempt to ram into
    you. Once you dodge that, switch Tracks yourself so you don't run into it. 
    After the cargo car is destroyed, move on to phase two.
    
    This time you'll have to deal with laser cannons. Get even with the Demon Train
    and shoot the guns of the lasers to damage them. Each laser gun requires two
    shots to destroy. Again, watch for dark fires on the tracks and whenever the
    Demon Train tries to change Tracks. After the laser cannon car is destroyed,
    phase three will come into effect.
    
    More lasers here, except there's a LOT of them. There's not much you can do as
    far as dodging them goes (unless you want to be cool), just hit the pegs that
    fire lasers from the car. Once you've destroyed them all, the Demon Train will
    slow down and get behind you. Fire at its face until it decides to switch 
    Tracks. Get behind it quickly, and try it once more. Once the lasers are gone
    again and the Demon Train gets behind you, it will switch Tracks so that it's
    actually behind you, and will slowly catch up. You can't escape it at this
    point, so just shoot the face until the fight is over.
    -----------
    
    Link and Zelda will prepare for the final battle that awaits. After some talk,
    engineer and princess will agree that they can make it without Anjean's or
    Byrne's help, as both are still rather injured. Anjean gives Zelda a Phantom's
    armor so that she may help. Before they go, Zelda asks you what you want to do
    when this is all over. The after-credits scene changes slightly depending on
    your choice, just to let you know. I'll give scene descriptions at the end of
    this walkthrough. But for now, it's boss time!
    
    -----------
    BOSS: Malladus
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    We're on top of the Demon Train, and it has started moving, leaving our train
    behind! We need to head over to Malladus, in Zelda's body, at the other end of
    the train. However, Cole is going to be rather irritating here. As he knows 
    Zelda's "weakness", he'll constantly spawn ghost rats to Zelda so she'll get
    scared. If they're not gone fast enough, they'll shock her, and Cole will 
    control Zelda's Phantom body with ghost strings. Use the Boomerang to cut those
    strings if this happens. Otherwise, trace a path for Zelda towards Malladus,
    while you keep Cole at bay.
    
    You can keep him from summoning ghost rats if you slash at him. He'll disappear 
    for a second, giving you some time. When you get close enough, Malladus will
    attempt to fire a strong laser at Link to push him back. Stay behind Zelda to
    avoid this. Even further, and parts of the Demon Train will twist and sway,
    making it difficult to get over there. Once Zelda has reached Malladus, she 
    will grab ahold of her body to pin him down. It's not helping much, but at
    least it's distracting Malladus and Cole. Shoot a Light Arrow straight at
    Malladus to end this battle.
    -----------
    
    Watch the scene as the energy from the Light Arrow starts to weaken Malladus.
    Suddenly, the Demon Train derails, throwing everyone off...
    Link awakens back at Hyrule, in the ruins of the Dark Realm's temple, but still 
    apparently injured. Zelda's spirit is still with him. Suddenly, Malladus 
    escapes Zelda's body. Her spirit rushes to try to join back into her body...but
    it doesn't work. As she keeps trying, Malladus attempts to possess Zelda's body
    again, but is stopped by a magical force. It's Byrne! He's giving Zelda a 
    chance to focus her power so she can safely join her body.
    
    It's a success! ...But she can't float while she's living, so Link gets up to
    try to catch her...unsuccessfully. Zelda wakes, sees she's in her body, and 
    hugs Link. I think she's happy she's back in her body, eh? Uh oh, Byrne is in
    trouble...crap, he's dead! As Cole tries to get Malladus to get rid of Link and
    Zelda, Malladus devours Cole, possessing his body instead. This mutates 
    Malladus into a giant, horned demon. Time for battle!
    
    -----------
    FINAL BOSS: Malladus
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    For the first phase of this battle, Zelda will attempt to focus her power so
    that we can have a better chance of defeating Malladus. During this, you have
    to defend her from the fireballs Malladus tries to fire at her. Just use sword
    slashes. It's simple at first, but quickly gets harder with the more power 
    Zelda focuses. Eventually, Malladus will attempt to fire multiple fireballs at 
    once. To protect Zelda from them, just get close to her and do a spin attack at 
    the right time to deflect them all. You have unlimited tries, so long as Link 
    is alive. After this phase is done, time will stop briefly, protecting Link and
    Zelda.
    
    Second phase really doesn't have to deal with Malladus at all. In fact, to 
    summon the full power of the spirits and Lokomos to help you win the battle, 
    you have to perform a sacred duet with Zelda. The notes for you to play are:
    Red, Purple, Yellow, Light Blue, Red. Keep the tips in mind, this is the 
    hardest thing to do with the Spirit Flute! After having done it, the Lokomos
    will join in the epic duet, creating a beautiful song. This starts the third
    phase of the battle.
    
    Malladus now has a weak spot revealed on his back. Zelda takes your Bow of 
    Light and asks you to distract Malladus so she can fire at Malladus's back. You 
    can control both Link and Zelda now. The top screen shows an over-the-shoulder 
    view of Zelda. You have a new button on the bottom screen. Tapping this makes 
    Zelda fire a Light Arrow. Basically, get Link behind Malladus and slash his 
    arms and legs to distract him. It doesn't hurt him, only distract him. Once 
    Malladus has his back faced to you, strafe Zelda around by tracing a path for 
    her so that she can get a clear shot of Malladus's back. When the crosshairs on 
    the top screen turn yellow, you have a clear shot! Fire that Light Arrow.
    
    Fire two more successful shots, and Malladus will collapse...but it's not over 
    yet. We need to drive the Lokomo Sword through Malladus's skull to kill him, 
    but we need to cut off his horns. All you can do right now is slash at one of 
    the horns until it's cut. Now that one horn is cut, Malladus will be on to your
    games. You can no longer fire a Light Arrow just any time you get a clear shot,
    as he'll dodge it. Instead, you have to distract him long enough until he 
    roars. Once he's roared, immediately shoot a Light Arrow at his back, assuming
    you have a clear shot. Fire two more and Malladus will collapse again. Cut the
    other horn off.
    
    He hasn't changed his pattern at this point. Keep firing Light Arrows at his
    back once you have a clear shot and while he roars. After just one Light Arrow,
    he'll collapse again. He must be getting weak. Slash the gem on his head. Now
    you must rub the stylus and keep the Lokomo Sword in there as long as possible
    while Zelda runs over to give you a hand. Once she's there, continue moving
    the stylus rapidly, and the fight...will be over. Malladus has been killed,
    once and for all...
    -----------
    
    Watch the resulting ending scene. Hyrule is safe, and the Lokomos are no longer
    needed. Byrne is revealed to be one of the Lokomo, and will be reborn years
    after. Anjean, Byrne's spirit, and the rest of the Lokomos ascend to the 
    heavens as Link and Zelda look to the glistening, orange sunrise. As the two
    take in the surroundings...rolling mountains, dense forests, the graceful waves
    of the ocean...Link extends a hand to Zelda. The hand of a hero, and the hand
    of a princess, join together. Their relationship has grown to far more than 
    just friends...
    
    And so the credits appear! I love that ending. It's probably the best ending in
    a Zelda game to date...tied with Ocarina of Time's, of course. Enjoy the 
    sketches of after-game scenes, such as Link returning Zelda to Hyrule Castle,
    and Teacher being relieved and shocked to see Zelda back safely, to Niko 
    telling two children of Link's brave adventure of restoring the Spirit Tracks
    and killing Malladus. After the credits, you'll see another scene afterwards.
    Here's the scene depending on what you picked.
    
    Engineer:
    Zelda is at her desk, working papers and important bills, when she hears a
    distant train whistle. She rushes to her window, and sees Link driving by. She
    waves at him and giggles, then the camera pans up to the sky, showing "The 
    End". The train whistle goes off once again.
    
    Warrior:
    Zelda is at her desk, working papers and important bills, when she hears some
    swords clanking. She rushes to her window, and sees Link. She yells and waves
    at Link, but it distracts him so that he gets hit. Zelda cringes a little bit,
    then smiles, and half-heartedly waves. The camera pans up to the sky, showing
    "The End".
    
    Dunno:
    Zelda is at her desk, looking at a picture of her and Link. She looks toward a
    window for a moment, smiles, then continues working on some paperwork. The
    camera pans out, through the window, and turns to face the sky. "The End."
    
    So that's that! I hope you enjoyed the game or enjoyed reading this guide. 
    Catch you next time, guys!
    
    -------------
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    COLLECTION (top screen):
    Lokomo Sword
    Shield/Shield of Antiquity
    Recruit Uniform/Engineer's Clothes
    Bow of Light
    Swordsman's Scroll 1
    Swordsman's Scroll 2
    Engineer Certificate
    Compass of Light
    Rabbit Net
    
    COLLECTION (bottom screen):
    Forest Temple Clear!
    Snow Temple Clear!
    Ocean Temple Clear!
    Fire Temple Clear!
    Sand Temple Clear!
    Spirit Flute
     |- Song of Awakening
     |- Song of Healing
     |- Song of Birds
     |- Song of Light
     |- Song of Discovery
    
    ITEMS:
    Whirlwind
    Boomerang
    Bombs (30)
    Whip
    Bow (50)
    Sand Wand
    Spirit Flute
    
    FORCE GEMS: 21
    
    RABBITS: 50
    
    STAMP STATIONS: 20
    
    NEW HEART CONTAINERS: 13
    
    Total Health: 16 Hearts
    -------------
    
    -------------------------------------------------------------------------------
        *
    *                              S E C T I O N  IV
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *              S P O I L E R - F R E E  W A L K T H R O U G H
       *  
    -------------------------------------------------------------------------------
    
    This is a spoiler-free version of the walkthrough above! This is for those
    Zelda players who want a general direction of where to go, but don't want 
    puzzles or story elements spoiled for them. This is set up as a type of 
    checklist.
    
     _____________________________
    /          A New Era          \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Exit Niko's house and head to Alfonzo's house to the north.
    
    [ ] - Drive the train to Hyrule Castle Town.
    
    [ ] - Walk through Hyrule Castle to the throne room, get Engineer Certificate.
    
    [ ] - Visit Zelda at her room.
    
    [ ] - Help her escape to the Tower of Spirits.
    
    [ ] - Return to Zelda's room, following her spirit.
    
    [ ] - Find secret passage to Tower of Spirits after getting Recruit's Sword.
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /        Forest Winds         \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Climb through floors 1 through 3 of the Tower of Spirits, getting Forest
          rail map.
    
    [ ] - Visit Whittleton to find clues to get through the Lost Woods.
    
    [ ] - Traverse the Lost Woods.
    
    [ ] - Solve the Forest Sanctuary puzzles, learn Song of Awakening.
    
    [ ] - Successfully play the duet with Gage to open up the Forest Temple.
    
    [ ] - Drive to the Forest Temple, learn the Song of Healing.
    
    [ ] - Clear the Forest Temple, defeating Stagnox, and restoring a section of 
          the Tower of Spirits.
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /       Helping Hyrule        \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Go through floors 4 through 7 of the Tower of Spirits, getting Snow rail
          map.
    
    [ ] - Visit Castle Town, play Take 'Em All On: level 1 for a Heart Container.
    
    [ ] - Pick up Alfonzo, transport him to Aboda Village. Get Stamp Book and
          Practical Cannon for train.
    
    [ ] - Collect Aboda Village Stamp, Whittleton Stamp, Forest Sanctuary Stamp,
          and Forest Temple Stamp.
    
    [ ] - Get Rabbit Net at Rabbitland Rescue.
    
    [ ] - Catch 4 Grass Rabbits.
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /    Chuggin' Through Snow    \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Visit Anouki Village, help group Anoukis for village watch program.
    
    [ ] - Collect Anouki Village Stamp, learn Song of Discovery.
    
    [ ] - Capture 1 Snow Rabbit. (5 Rabbits total)
    
    [ ] - Return to Rabbitland Rescue to get a Heart Container.
    
    [ ] - Visit Snow Sanctuary, collect Snow Sanctuary Stamp.
    
    [ ] - Solve the stone face maze riddle, successfully play the duet with Steem
          to open up the Snow Temple.
    
    [ ] - Visit Wellspring Station, find Ferrus to get tips to navigate the 
          blizzard.
    
    [ ] - Drive to the Snow Temple through the blizzard.
    
    [ ] - Clear the Snow Temple, getting the Snow Temple Stamp, defeating Fraaz,
          and restoring a section of the Tower of Spirits.
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /      Helping Hyrule 2       \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Go through floors 8 through 12 of the Tower of Spirits, getting Ocean
          rail map.
    
    [ ] - Purchase Bomb Bag from Beedle.
    
    [ ] - Visit Hyrule Castle, get Heart Container from guard captain Russell.
    
    [ ] - Collect Castle Town Stamp, visit Anouki Village for hidden prizes, and
          Wellspring Station for the Wellspring Station Stamp.
    
    [ ] - Capture 6 Snow Rabbits. (11 Rabbits total)
    
    [ ] - Head to the Trading Post in Forest Realm, bring Bridge Worker over.
    
    [ ] - At Trading Post, find Regal Ring, learn Song of Light, and collect 
          Trading Post Stamp.
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /       Sunken Memories       \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Visit Ocean Sanctuary, solve the puzzles.
    
    [ ] - Head to Papuchia Village, learn Song of Birds.
    
    [ ] - Take Carben to Ocean Sanctuary (Force Gem #1).
    
    [ ] - Successfully play the duet with Carben to open up the Ocean Temple.
    
    [ ] - Find Ferrus, use whistle to help get underwater to enter Ocean Temple.
    
    [ ] - Clear the Ocean Temple, getting the Ocean Temple Stamp, defeating 
          Phytops, and restoring a section of the Tower of Spirits.
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /      Helping Hyrule 3       \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Go through floors 13 through 17 of the Tower of Spirits, getting Fire
          rail map.
    
    [ ] - Clear Take 'Em All On: level 2 for a Bomb Bag Upgrade.
    
    [ ] - Help the boy in Aboda Village (Force Gem #2).
    
    [ ] - Help the woman in Castle Town find her husband (Force Gem #3).
    
    [ ] - Capture 3 Grass Rabbits. (14 Rabbits total)
    
    [ ] - Play Whittleton's Whip Race minigame for a Heart Container and Bomb Bag
          Upgrade.
    
    [ ] - Help the Anouki who sells Mega Ice in Anouki Village (Force Gem #4).
    
    [ ] - Collect the Ocean Sanctuary and Papuchia Village Stamps.
    
    [ ] - Help the woman at Papuchia Village find a nice, rugged man for a husband.
          (Force Gem #5)
    
    [ ] - Capture 2 Grass Rabbits. (16 Rabbits total)
    
    [ ] - Capture 7 Ocean Rabbits. (23 Rabbits total)
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /        The Hot Stuff        \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Visit Goron Village, get Goron Village Stamp, meet Kagoron to get Trusty
          Freight Car.
    
    [ ] - Deliver Mega Ice to Goron Village.
    
    [ ] - Talk to Goron Elder to gain access to Fire Sanctuary.
    
    [ ] - Travel through Fire Sanctuary, collect Fire Sanctuary Stamp, successfully
          play the duet with Embrose to open up the Fire Temple.
    
    [ ] - Gather information about how to reach Fire Temple, get all three keys
          from Snurglars to open Fire Temple.
    
    [ ] - Clear the Fire Temple, getting the Fire Temple Stamp, defeating Cragma,
          and restoring the final section of the Tower of Spirits.
          
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /       Sands of Light        \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Go through floors 18 through 23 of the Tower of Spirits, fighting Byrne,
          and reaching the top.
    
    [ ] - Gain access to the Sand Realm (Force Gem #6).
    
    [ ] - Solve the Sand Sanctuary's riddle, successfully play the duet with Rael
          to open up the Sand Temple.
    
    [ ] - Survive the three trials to reach the Sand Temple.
    
    [ ] - Clear the Sand Temple, getting the Sand Temple Stamp, defeating 
          Skeldritch, and getting the Bow of Light.
    
    [ ] - Get Lokomo Sword from Anjean, go through floors 30 through 24 of the 
          Tower of Spirits to find the Compass of Light.
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /     Cleaning Up Hyrule      \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Help the Cucco enthusiast at Aboda Village (Force Gem #7).
    
    [ ] - Deliver iron for the Whittleton villagers (Force Gem #8).
    
    [ ] - Deliver some fish for the woman at Castle Town (Force Gem #9).
    
    [ ] - Capture 1 Grass Rabbit and 1 Ocean Rabbit. (25 Rabbits total)
    
    [ ] - Deliver some lumber and the Bridge Worker to Anouki Village to help build
          a fence (Force Gem #10).
    
    [ ] - Take Ferrus to see Alfonzo (Force Gem #11).
    
    [ ] - Deliver a vessel to Steem (Force Gem #12).
    
    [ ] - Capture 1 Snow Rabbit. (26 Rabbits total)
    
    [ ] - Clear the Snowdrift Station sub-dungeon.
    
    [ ] - Clear the Slippery Station sub-dungeon.
    
    [ ] - Take a Goron from Goron Village to Anouki Village (Force Gem #13).
    
    [ ] - Take an Anouki from Anouki Village to Goron Village (Force Gem #14).
    
    [ ] - Capture 2 Snow Rabbits and 8 Mountain Rabbits. (36 Rabbits total)
    
    [ ] - Deliver 10 blocks of Mega Ice to Goron Village on the remaining lava
          geysers (Force Gem #15).
    
    [ ] - Take a Goron kid to Castle Town (Force Gem #16).
    
    [ ] - Take Ferrus to Ocean Temple (Force Gem #17).
    
    [ ] - Capture 1 Mountain Rabbit. (37 Rabbits total)
    
    [ ] - Solve Disorientation Station's maze.
    
    [ ] - Deliver Mega Ice to the fish woman in Papuchia Village (Force Gem #18).
    
    [ ] - Visit Pirate Hideout, get Pirate Hideout Stamp, Force Gem #19, a Quiver
          Upgrade, and Heart Container.
    
    [ ] - Capture 1 Ocean Rabbit. (38 Rabbits total)
    
    [ ] - Deliver 5 Cuccos to Rael (Force Gem #20), collect Sand Sanctuary Stamp.
    
    [ ] - Visit Niko to get your Stamp prizes.
    
    [ ] - Deliver Dark Ore to Linebeck III (Force Gem #21).
    
    [ ] - Capture 1 Mountain Rabbit. (39 Rabbits total)
    
    [ ] - Clear Ends of the Earth Station for Treasures and Heart Container.
    
    [ ] - Capture 1 Ocean Rabbit. (40 Rabbits total)
    
    [ ] - Clear the Lost at Sea sub-dungeon.
    
    [ ] - Capture 10 Desert Rabbits. (50 Rabbits total)
    
    [ ] - Visit Rabbitland Rescue for your prizes.
    
    [ ] - Clean up any skipped Treasures from various places and Tower of Spirits.
    
    [ ] - Purchase Heart Container for 2,000 Rupees at Snow Sanctuary.
    
    [ ] - Purchase Quiver Upgrade for 2,000 Rupees at Goron Village.
    
    [ ] - Buy things at Beedle's Air Shop until you get Gold Membership for the
          Heart Container.
                                   ________ _ _ _  _
    \_____________________________/
    
     _____________________________
    /    Vanquishing Darkness     \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Make your way to the Dark Realm.
    
    [ ] - Destroy all Armored Trains.
    
    [ ] - Defeat the Demon Train.
    
    [ ] - Exorcise Malladus from Zelda's body.
    
    [ ] - Destroy Malladus once and for all.
                                   ________ _ _ _  _
    \_____________________________/
    
    -------------------------------------------------------------------------------
        *
    *                              S E C T I O N  V
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                   H E A R T  C O N T A I N E R  L I S T
       *  
    -------------------------------------------------------------------------------
    
    Following in Phantom Hourglass's trail, Spirit Tracks retains strictly 
    collecting Heart Containers to increase your health, doing away with the Piece
    of Heart system. As there are only five dungeons in the game (thus 5 Containers
    collected from bosses), there's a lot more Heart Containers available through
    sidequests. Starting with the three you start with, and the five boss 
    Containers, there are eight other Heart Containers to find, bringing the total
    amount of health to 16 Hearts. I'll only list the eight with how to get them 
    and when, as the boss Heart Containers are obvious. There are checkmark boxes 
    to keep track of which ones you've gotten if you decide to print this out.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Heart Container #1 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Castle Town
    Items Needed: Whirlwind
    
    How to get: After clearing the Forest Temple, a little game is available at
     Castle Town called "Take 'Em All On!" In this game, you go through an enemy-
     infested dungeon, clearing room after room of enemies with no health recovery,
     not even potions. Level 1 consists of very basic enemies, mainly from the
     Forest Temple. For clearing it, you get this Container. Here's the enemy 
     count.
    
    Room 1: 6 Yellow Spinuts
    Room 2: 7 Octoroks
    Room 3: 5 Rats, 4 Bubbles
    Room 4: 6 Red ChuChus
    Room 5: 6 Blastworms
    Room 6: 6 Keese
    Room 7: 2 Mothulas
    Room 8: 3 Yellow Spinuts, 3 Octoroks
    Room 9: 4 Yellow Spinuts, 4 Octoroks, 4 Red ChuChus
    Room 10: Stagnox, Armored Colossus (BOSS)
    
    You get other prizes for clearing Level 2 and 3, and can go back to them to try
    for a new record time.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Heart Container #2 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Rabbitland Rescue
    Items Needed: Rabbit Net
    
    How to get: Once you visit Rabbitland Rescue, you can get yourself a Rabbit 
     Net, used to catch Rabbits hidden in the overworld while riding on the train.
     Catch 5 rabbits, type doesn't matter, and come back. You'll be rewarded this
     Heart Container!
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Heart Container #3 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Hyrule Castle
    Items Needed: None
    
    How to get: After clearing the Snow Temple, you'll get a letter in a mailbox
     sent from Russell, Hyrule Castle's guard captain. He's asking you to come by
     the Castle's training room whenever you have time. Do so, and play a little
     training minigame, at the cost of 20 Rupees. You must hit the guards up to 60
     times without getting hit three times to win this Container. It's easy to spot
     when a guard will attack, just be easy on the attacks and be ready to move at
     any time.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Heart Container #4 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Whittleton
    Items Needed: Whip
    
    How to get: Once you get the Whip, the area north of the village in Whittleton
     can be accessible. Swing over to the northeast corner to find a villager 
     holding a whip race. If you clear this whip race (use nothing but the Whip to
     swing across wooden poles and remove obstacles) in under 1 minute 15 seconds,
     without falling, you get this as a prize.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Heart Container #5 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Ocean Realm, Pirate Hideout
    Items Needed: Bow
    
    How to get: After getting the Force Gem from rescuing the first guy here, a
     pair of Goron kids appear here and seem to keep getting kidnapped. Now this is
     basically a minigame. You need to get 4000 points, best done by not missing a
     single shot. In other words, hit as many as you can, but don't let any Arrow
     miss. You get a hidden "combo point bonus" for doing this. By getting 4000
     points, this is rewarded to you. Light Arrows go through multiple targets, so 
     use that when Miniblins form a line in the first part and for the Miniblin 
     lines at the Big Blin part.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Heart Container #6 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Fire Realm, Ends of the Earth Station
    Items Needed: Sand Wand
    
    How to get: Once this place is opened up, you can go here and try your hand at
     some difficult block-pushing puzzles. These are the same kind from the Sand
     Temple, except harder, of course. By beating the Braintwister challenge, you
     get this as a prize. If you want the solutions to the puzzles, check the
     "Cleaning Up Hyrule" section of the Walkthrough.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Heart Container #7 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Snow Realm, Snow Sanctuary
    Items Needed: None
    
    How to get: The Anouki shop here has this Container in stock for 2,000 Rupees.
     I list this as one of the last ones, considering it may be a while before you
     get to 2,000 Rupees.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Heart Container #8 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Any Realm
    Items Needed: None
    
    How to get: You may have caught your eye on the Heart Container up on the shelf
     of Beedle's Air Shop. Well, you get this as a prize for reaching Gold 
     Membership status, by collecting up to 500 points. How to get them? Spend,
     spend, spend!
    
    -------------------------------------------------------------------------------
        *
    *                              S E C T I O N  VI
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     *                            S T A M P S  L I S T
       *  
    -------------------------------------------------------------------------------
    
    Sometime after clearing the Forest Temple, you'll be advised to stop at Castle
    Town and pick up Alfonzo. Do so and take him back to Aboda Village. While he
    outfits your train with a cannon to defend yourself with, visit Niko and he 
    will give you a Stamp Book! With this, you must find stamp stations all around
    Hyrule and stamp onto the book to mark places that you've been to. There are
    20 stamp stations in all, and Niko will give you secret prizes depending on how
    many stamps you've placed in the book once you visit him again. The prizes are
    shown below. This section also tells you where to find the stamp stations. 
    There are checkmark boxes beside each, like in other sections of this guide,
    that you can use to mark off what you've gotten.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Rewards            /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ------------------------
    Shield of Antiquity [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Rewarded: Collect 10 stamps. Switch between shields at Niko's house.
    
    ------------------------
    Engineer's Outfit [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Rewarded: Collect 15 stamps. Switch between outfits at Niko's house.
    
    ------------------------
    Sword Scroll 2 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Rewarded: Collect all 20 stamps.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Locations          /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ------------------------
    Stamp Station #1 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Aboda Village
    Where: To the left of Alfonzo's house on the north side.
    
    ------------------------
    Stamp Station #2 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Whittleton
    Where: Take the wooded path east of Whittleton north to a new area. This 
     station is near a beehive.
    
    ------------------------
    Stamp Station #3 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Forest Sanctuary
    Where: Near the shortcut stairs in the bomb flower puzzle area.
    
    ------------------------
    Stamp Station #4 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Forest Temple
    Where: On the first floor, in the northeast room filled with poison mist. Use
     the Whirlwind item to clear away the mist.
    
    ------------------------
    Stamp Station #5 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Snow Realm, Anouki Village
    Where: At the northeast corner, beyond the village boundries, behind trees,
     guarded by White Wolfos.
    
    ------------------------
    Stamp Station #6 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Snow Realm, Snow Sanctuary
    Where: Around the middle western part of the area, on a small hill.
    
    ------------------------
    Stamp Station #7 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Snow Realm, Snow Temple
    Where: In Basement 1, in the largest room with water, torches, and Octives. The
     station is in the top right corner of this room, use the Boomerang and the icy
     torches to create a sheet of ice to walk over there.
    
    ------------------------
    Stamp Station #8 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Castle Town
    Where: On the northwest corner, on the walls surrounding the town. You need
     Bombs (bought at Beedle's) in order to reach it.
    
    ------------------------
    Stamp Station #9 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Snow Realm, Wellspring Station
    Where: At the north side of the spring. Get behind Ferrus's house, then use 
     your Boomerang on the icy torch to make an ice sheet over the water. Use it to
     reach the stamp station.
    
    ------------------------
    Stamp Station #10 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Trading Post
    Where: In the watery cave infested with Like Likes. The stamp station itself is
     on a small island west of the north side of the cave, but is blocked by a 
     rock. Throw a Bomb so it lands beside the rock to blow it up, then hop to it.
    
    ------------------------
    Stamp Station #11 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Ocean Realm, Ocean Temple
    Where: In the second floor, there's a cracked wall on the north side. Blast it
     open, as well as the weak wall to the right of the staircase. Head through the
     right hole, pull the thorns from the vines with the Whip, and hit the switch 
     with the Boomerang. Head back and take the left hole. Swing across with the 
     Whip, pull the fish head's tongue out, then swing onto the block to take you
     to the stamp station.
    
    ------------------------
    Stamp Station #12 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Ocean Realm, Ocean Sanctuary
    Where: Stand near the entrance to the Lokomo's domain, and play the Song of
     Birds to call a bird over. Use the Whip to hang onto the wooden pole the bird
     is carrying, and it will carry you over to the top of the domain entrance.
     The stamp station is here.
    
    ------------------------
    Stamp Station #13 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Ocean Realm, Papuchia Village
    Where: On the east end of the village, play the Song of Birds to call a bird
     over. Latch onto it with the Whip and hang on as it carries you to the island
     just south. Head on to the area south of the village. Here, use a series of
     playing the Song of Birds and riding birds to the island on the southwest,
     where this stamp station is. (HINT: On the east side, go to the ends of each
     island and play the Song of Birds. On the southeast island, when the Song is
     played, two birds will come. Ride the one coming from the northwest. It'll
     take you to the middle island on the west. Play the Song of Birds here on the
     south side of the island and the bird that comes will take you to the 
     station.)
    
    ------------------------
    Stamp Station #14 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Fire Realm, Goron Village
    Where: Head to the area west of the village, and move to the west side of that.
     Swing north to the northwest corner, quickly kill the Fire Babas with Bombs,
     then get your stamp here.
    
    ------------------------
    Stamp Station #15 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Fire Realm, Fire Sanctuary
    Where: From the Goron City entrance (only way to it), follow the path until
     you get to a lot of grass, a couple of torches, and Fire Babas. Kill the Fire
     Babas, then work on lighting the torches here by lighting the other torches
     farther back. This makes two bridges appear. Go upstairs, cross the bridge
     leading west, then go north and east across another bridge to this.
    
    ------------------------
    Stamp Station #16 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Fire Realm, Fire Temple
    Where: In Basement 2, after you've shot the eye switches in the right order,
     get on the minecart from the center, and look towards the southwest to find a
     switch when you get to the southwest corner of the floor. Shoot it with an
     arrow to redirect you to this stamp station.
    
    ------------------------
    Stamp Station #17 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Sand Realm, Sand Temple
    Where: In the northern part of Basement 1, there is a river of quicksand you
     have to pass through using the Sand Wand. If you go west instead of east, 
     going around a corner, you can find this stamp station.
    
    ------------------------
    Stamp Station #18 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Tower of Spirits
    Where: On the very top of the tower. Self-explanatory to get there, and it's
     easy to see.
    
    ------------------------
    Stamp Station #19 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Ocean Realm, Pirate Hideout
    Where: You might spot this in the outside area on the high ledges. To reach it,
     use the Song of Birds and hitch a ride on one of the birds by using the Whip.
    
    ------------------------
    Stamp Station #20 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Ocean Realm, Sand Sanctuary
    Where: After delivering Rael some Cuccos, grab one and jump towards the islands
     in the southeast corner. The stamp station is on the farthest island.
    
    -------------------------------------------------------------------------------
        *
    *                             S E C T I O N  VII
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                      R A B B I T  L O C A T I O N S
       *  
    -------------------------------------------------------------------------------
    
    Throughout the overworld, while riding the train, you'll find rabbits hiding
    behind rocks and barrels and the like. Visit Rabbitland Rescue at the northwest
    side of the Forest Realm and you will get the Rabbit Net, which allows you to
    catch rabbits. To catch them, destroy whatever the rabbit is hiding behind with
    your train's cannon, then you'll go into a 10 second minigame. You must tap the
    screen to swing down the rabbit net to catch the rabbit before it runs away.
    There are 50 in all, and if you return 5 rabbits back to Rabbitland Rescue, you
    will get a Heart Container, while if you return all 50, you learn a sword 
    technique! This shows where you can get the rabbits in the form of maps, 
    including the rewards you get for finding all of each kind. I do not recommend
    viewing this unless you have all the Force Gems, as these maps show ALL the
    Spirit Tracks revealed from Force Gems.
    
    ------------------------
    5 rabbits
    
    Prize: Heart Container
    
    ------------------------
    1 of each type
    
    Prize: Rare Treasure
    
    ------------------------
    All 10 of a rabbit type
    
    Prize: Rare Treasure
    
    ------------------------
    All 50 rabbits
    
    Prize: Swordman's Scroll 1
    
    -------------------------------------------------------------------------------
    F O R E s T  R E A L M  R A B B I T  R A I L  M A P
    _____________________________________________________________________
    Key:                                                                 |
                                                                         |
    A = Tower of Spirits   E = Rabbitland Rescue      I = Dark Realm     |
    B = Aboda Village      F = Forest Sanctuary                          |
    C = Castle Town        G = Forest Temple          X = Grass Rabbit   |
    D = Whittleton         H = Trading Post                              |
                                                                         |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
        .     .           .       .
       /|\   /|\         /|\     /|\
        |_____|   G    ___|_______|
        |     |___|X  |         |       A
       _|_        |___|______X__|_C_____|
      |   |E      |     |     |     |   |
      |   |_______|_____|    _|_____|___|
      |  X      |     |     |     |     |
      |_        |     |_____|_____|_____|___\
        |_X_____|_F___|   |     |   |X      /
        |_ X          |   | D   | X |
          |_     _____|___|ŻŻŻ|ŻŻŻŻŻŻŻŻŻ|
            |___|         |   |         |X
                |_____    |X  |___H_____|___\
       I________|   B |   |   |             /
                    ŻŻŻŻŻŻŻŻŻŻ|X
                               ŻŻŻŻŻ
    
    -------------------------------------------------------------------------------
    S N O W  R E A L M  R A B B I T  R A I L  M A P
    _____________________________________________________________________
    Key:                                                                 |
                                                                         |
    A = Tower of Spirits      E = Snow Sanctuary      X = Snow Rabbit    |
    B = Anouki Village        F = Snow Temple                            |
    C = Wellspring Station    G = Snowdrift Station                      |
    D = Bridge Worker's Home  H = Slippery Station                       |
                                                                         |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      G   F    _________________H
      |   |___|X      |
      |   |   |______X|_____     ___     ___\
      |   |___|   |     |   |   |   |   |   /
      |___|   |___|_____|   |X  |   |   |
       X  |   | X   |   |X  |___|   |   |
          |___|_____|___|   |   |___|___|
       _ X            |    X|_C_|     |
      | |___F_________|_    |   |_____|_
      |          X|     |___|_          |___\
      |  ___X_B___|           |_D_______|   /
      |_|         |___________|   |     |
        |_________|       |       |     |
        |     |           |       |     A
       \|/   \|/         \|/     \|/
        '     '           '       '
    
    -------------------------------------------------------------------------------
    O C E A N  R E A L M  R A B B I T  R A I L  M A P
    _____________________________________________________________________
    Key:                                                                 |
                                                                         |
    A = Tower of Spirits      F = Ocean Sanctuary     X = Ocean Rabbit   |
    B = Papuchia Village      G = Ocean Temple        Y = Desert Rabbit  |
    C = To Underwater         H = Sand Sanctuary                         |
    D = Pirate Hideout        I = Sand Temple                            |
    E = Lost at Sea Station                                              |
                                                                         |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
             ,            ,              ,
            /|\          /|\            /|\
             |            |              |
             |_____Y____  |      ________|_
         A   |   |  H   |_|_    | I |   Y
         |_  |___|__|   |  Y|  Y| | |
           |Y  |    |   |   |    ŻŻŻ   __
           |   |____|ŻŻŻŻŻŻŻ _________|  |
           |___|     Y     _|X    |   X G|
      /__  |D  |          |   C   |      |
      \  | |   |ŻŻŻŻŻŻŻŻXŻ|   |   |      |
        X Ż|  X|          |ŻŻŻŻŻŻŻ|    X |
           |    ŻŻŻŻ|     |   X   |   |ŻŻ|
           |         ŻŻŻ|ŻŻŻŻŻŻŻ|ŻŻŻŻŻ   |
      /    |B          F|       |     X  |
      \ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻXŻŻŻŻŻŻŻŻ|ŻŻŻŻŻŻŻŻ|
                                  |X     E |
                                   ŻŻŻŻŻŻŻŻ
    
    -------------------------------------------------------------------------------
    F I R E  R E A L M  R A B B I T  R A I L  M A P
    ______________________________________________________________________________
    Key:                                                                          |
                                                                                  |
    A = Tower of Spirits      D = Disorientation Station      X = Mountain Rabbit |
    B = Goron Target Range    E = Ends of the Earth Station   Y = Desert Rabbit   |
    C = Goron Village         F = Dark Ore Mine                                   |
    D = Fire Temple                                                               |
                                                                                  |
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
           _D______________     _X________E
          |   X___     |  _|___|_____
          |___|   |    | |___|___|_ X|
     /    |   |  X|    |X| |   X   | |  __F_
     \ŻŻŻŻ|   |Ż|ŻŻŻ|   Ż| |Ż| D |Ż| | |    |
         _|___| |   |    |Ż| |_|_| |Ż| |    |
        |   |    ŻŻŻ|    | |X|___|_| |_|    |
        |___|   B   |    |  Ż  |     | |  __|
          |  X  |   | C   ŻŻŻŻŻŻŻ|ŻŻŻ X| |
     /    |     |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ   Ż|
     \ŻŻŻŻŻŻ|ŻŻŻ|                          |
            |   |      _         __   ___  |
        |ŻŻŻ X  |     | |________      | Y |
        A       |     |            _|_Y  __|
            |ŻŻŻ Y     ŻŻŻ|        Y       |
           \|/           \|/              \|/
            '             '                '
    
    -------------------------------------------------------------------------------
        *
    *                             S E C T I O N  VIII
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                            S I D E Q U E S T S
       *  
    -------------------------------------------------------------------------------
    
    Quite an improvement over Phantom Hourglass, this game has tons of sidequests 
    to do. Some of them are just general favors, others give you Force Gems when
    the sidequests are completed, which open up new Spirit Tracks on the Trail Map.
    As such, sidequests will be split up into two categories here: general, and 
    ones that give Force Gems.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    General Quests     /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These are just general sidequests. They are either minor, or give something 
    other than a Force Gem for completing them.
    
    ------------------------
    Help Thy Neighbor
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Aboda Village
    When: Start of the game
    
    Description: The little girl by the house near Link's and Niko's house has 
     rocks blocking the entrance. Help her by just picking up the rocks and tossing
     them.
    
    Prize: Red Rupee
    
    ------------------------
    Gullible Engineer
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Aboda Village
    When: Start of the game
    
    Description: A boy stands near Alfonzo's house. He says that he can't believe
     that you're going to be a proper engineer if you can't roll properly, and says
     to test it on the nearby tree if you can. Do so and the bees will get angry.
     Run away and hide in a house to avoid the bees, then come back out and talk to
     the boy, who is now at the train station. As consolation for being a jerk, he
     gives you your prize.
    
    Prize: Random Treasure item.
    
    ------------------------
    Take 'Em All On!
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Castle Town
    When: After Forest Temple is cleared
    
    Description: Moreso a minigame than anything, this place opens up in Castle
     Town after you clear the Forest Temple. The game is about traversing a set of
     rooms and defeating all kinds of enemies without any health restoration. For
     clearing it, and in a good time, you get prizes.
    
    Level 1: Unlocked after clearing Forest Temple
    Level 2: Unlocked after clearing Ocean Temple and buying a Bomb Bag at Beedle's
    Level 3: Unlocked after clearing Sand Temple
    
    Prize: Heart Container, Bomb Bag Upgrade, Treasure
    
    ------------------------
    Travel the World
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Aboda Village
    When: After returning Alfonzo to Aboda Village
    
    Description: After returning Alfonzo to Aboda Village, Niko will give you a
     Stamp Book if you visit him. All he asks of you is to travel through Hyrule
     and print down stamps onto the book at stamp stations in many areas of Hyrule.
     There are 20 in all, and depending on how many you collect, you get some 
     prizes!
    
    Prize: Shield of Antiquity, Engineer's Clothes, Great Spin Attack
    
    ------------------------
    Rescue the Rabbits
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Rabbitland Rescue
    When: Anytime after Forest Temple is cleared
    
    Description: Upon visiting Rabbitland Rescue, you'll be given a Rabbit Net once
     you talk to the guy who runs the place, if you agree to help catch rabbits.
     There are 50 rabbits found in the overworld while riding the train, and you
     catch them by destroying the object they hide behind, then tapping the screen
     to throw down your net onto the rabbit in a 10 second minigame. Catch enough
     rabbits and bring them back to Rabbitland Rescue and you'll get various 
     prizes!
    
    Prize: Heart Container, Sword Beam Attack, Rupees, Treasure
    
    ------------------------
    Hyrule's Best Training
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Forest Realm, Hyrule Castle
    When: Anytime after Snow Temple is cleared
    
    Description: After clearing the Snow Temple, you'll get a letter in any mailbox
     from Russell, the Guard Captain. He says to come meet up with him and his boys
     back at Hyrule Castle if you ever need some training. Head there and you'll
     play a little minigame in which you try to hit the Captain's men as much as
     possible. You get a prize each time you beat your personal record.
    
    Prize: Heart Container, Treasure
    
    ------------------------
    Show Teacher the World
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Starts at Forest Realm, Castle Town
    When: Anytime after Ocean Temple is cleared
    
    Description: Teacher has been worried sick about Zelda ever since she came up
     missing, and so he disguises himself as a person who wants to see the world
     and visit many stations. He's first found at Castle Town. Take him to various
     places that he wants to go to, follow the train driving rules (follow the 
     signs, don't get hit, make safe stops, don't use reverse as an emergency 
     brake) and he will pay you lots of Rupees for the safe driving!
    
    Prize: Lots of Rupees
    
    ------------------------
    Whittleton Whip Race
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: In the area north of the village in Whittleton
    When: After clearing the Ocean Temple
    
    Description: One of Whittleton's villagers has always been bored of the 
     carpenter's life, always wanting to see some action. After the Ocean Temple is
     cleared, he decides to host his own Whip Race, just north of the village in
     the wooded area. For 50 Rupees you can play his game. You must use your Whip
     to swing across wooden poles, and remove obstacles. If you clear it under a
     certain time, you win a prize!
    
    Prize: Heart Container, Bomb Bag Upgrade, Treasure
    
    ------------------------
    Goron Target Range
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: West of Goron Village
    When: After clearing the Fire Temple
    
    Description: Once the Fire Temple is cleared, the Goron Target Range officially
     re-opens. Here, you go through a set track on your train and have to hit 
     various targets to gain points. Blue gives you 10, Red gives you 30 a shot,
     and the Goron target takes away 30. If you reach 1,000 points, you'll unlock
     a longer track for you to win even more points. This is mainly just a minigame
     to get treasure.
    
    Prize: Rupees, Treasure
    
    ------------------------
    Treasure from Ferrus
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Just south of the Forest Temple
    When: After getting both Force Gems from Ferrus
    
    Description: After you've gotten both Force Gems from Ferrus, you'll get 
     another letter from Ferrus, saying he wants to give you something. Head over
     towards the Forest Temple following the blue tracks, and you'll find him.
    
    Prize: Rare Treasure
    
    ------------------------
    Kidnapped Goron
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Pirate Hideout
    When: After getting Force Gem 19
    
    Description: After having rescued the fellow from Pirate Hideout and getting
     his Force Gem, subsequent visits shows that a Goron kid is kidnapped there.
     Play the minigame to get as many points as possible. You get more points than
     usual by chaining hits with the Arrows without missing, so tune up your aiming
     skills and let those Miniblins have it. Depending on your points, your prize
     varies.
    
    Prize: Heart Container, Quiver Upgrade, Treasure
    
    ------------------------
    Can't Get Enough Cuccos
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Sand Sanctuary
    When: After getting Force Gem 20
    
    Description: After you've gotten the Force Gem from Rael by giving him Cuccos,
     he says that he'll accept any more Cuccos that you bring him. If you bring him
     five at a time, he gives you 150 Rupee treasures. Anything less, you get some
     of the more common, lesser treasures.
    
    Prize: Treasure
    
    ------------------------
    Snowdrift Station
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: West of Snow Temple
    When: After getting Force Gem 10
    
    Description: Snowdrift Station is an optional dungeon that you can traverse, 
     once opened with a certain Force Gem. For clearing this dungeon, you get a
     very special prize...but just once.
    
    Prize: Alchemy Stone
    
    ------------------------
    Slippery Station
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: East of Snow Temple
    When: After getting Force Gem 12
    
    Description: Slippery Station is an optional dungeon you can reach, once opened
     with a certain Force Gem. This dungeon is a virtual skating rink. You pick a
     course and have to rush to a treasure chest. There are three courses, and
     obviously they range from easy to hard. Just a few tips: roll. Rolling is your
     best friend. Just don't do too many close together or you'll get dizzy. 
     Rather, space your rolls in two to three second intervals. Rolling keeps your
     speed up. The solid ground spots can also act as "boost pads" if you use them
     properly. When you're on solid ground, roll so that half of your roll is used
     to speed up, and the rest of your roll will be on the ice. This will 
     tremendously boost your speed, so practice the boost well.
    
    Prize: Big Gold Rupee, Rare Treasure, Alchemy Stone
    
    ------------------------
    Disorientation Station
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northwest corner of the Fire Realm
    When: After getting Force Gem 16
    
    Description: Climb to the top once you get there. Talk to the guard, he says
     that he left his friend in the caves after facing giant plant monsters, and is
     nervous about what may have happened. Head in. Now, this isn't so much a 
     dungeon, as it is a maze. Your main objective is to find the Alchemy Stone
     hidden here, but you have to use the Song of Discovery near a stone tile to
     find it. The guard did give a hint though: if you find the room that has no
     south, go north, then north. Taking the first north, you'll find a stone 
     tablet of the friend's last words...sad.
    
    Prize: Rupees, Treasure, Alchemy Stone
    
    ------------------------
    Ends of the Earth Station
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Northeast corner of the Fire Realm
    When: After getting Force Gem 20
    
    Description: Ends of the Earth Station is a place for block puzzle enthusiasts.
     You need the Sand Wand to solve these puzzles, and you get various prizes for
     completing each of the three difficulties. If you want solutions to the 
     puzzles, they're given in the walkthrough, but what's the fun in that?
    
    Prize: Rare Treasure, Heart Container, Regal Ring, Big Green Rupees
    
    ------------------------
    Lost at Sea Station
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Southeast corner of the Ocean Realm
    When: After getting Force Gem 21
    
    Description: Lost at Sea Station is a sub-dungeon designed after Phantom 
     Hourglass's Temple of the Ocean King, except there isn't a curse to drain your
     health, thank God. After actually finding the entrance to it by making heavy
     use of the Spirit Flute, you go through five floors infested with all kinds of
     Phantoms, doing the different objectives the stone tablets tell you to do, and
     grab some Treasure along the way. You get a super rare prize for beating it.
     You can keep doing this sub-dungeon over and over to get all the Treasure 
     again, as every chest, including the end one, resets when you exit.
    
    Prize: Treasure, Regal Ring
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Force Gem Quests   /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These are the sidequests which yield Force Gems as rewards. Force Gems are 
    items that open up new Spirit Tracks, most of which lead to new sidequests and
    things to do. There are checkmark boxes beside each to keep track of them in
    case you print this out.
    
    ------------------------
    Force Gem #1 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: Arriving at the Ocean Realm
    
    How: This is a required Force Gem in order to pass through the story. You get
     this after safely transporting Carben back to the Ocean Sanctuary from 
     Papuchia Village. It's not that easy though, you have to defend him from a
     Miniblin pirate attack!
    
    Unlocks: Small Spirit Tracks section south of Trading Post in Forest Realm.
     Makes available a Grass Rabbit and a warpgate to the Snow Realm.
    
    ------------------------
    Force Gem #2 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Ocean Temple
    
    How: In Aboda Village, there's a boy who wants to go flying and see the world
     from far above. Take him to a Beedle Air Shop after a safe ride to one. After
     the funny conversation, you'll get this Force Gem.
    
    Unlocks: Small section of Spirit Tracks west of Castle Town. Gives more room to
     escape Dark Trains. Also a shortcut through the forest.
    
    ------------------------
    Force Gem #3 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Ocean Temple
    
    How: There's a woman in the house just south of the Cucco pen in Castle Town,
     and she's concerned about her husband being gone for so long. After clearing
     the Ocean Temple, she loses her patience and wants to go find her 
     rabbit-loving husband. Take her to Rabbitland Rescue, watch the scene, and 
     talk to her again at the train station. She'll give you this Force Gem!
    
    Unlocks: Section of Spirit Tracks which leads west from Rabbitland Rescue and
     ends by the Forest Sanctuary. Two Grass Rabbits are found along this path.
    
    ------------------------
    Force Gem #4 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Ocean Temple
    
    How: There's an Anouki in Anouki Village who wants to find a new place to make
     and sell Mega Ice, as his previous source became soiled because of a ChuChu.
     Take him to Wellspring Station, and you will get this from him after talking
     to him.
    
    Unlocks: Spirit Tracks south of Wellspring. It's a shortcut to Anouki Village,
     a new path to the Forest Realm, and has a warpgate.
    
    ------------------------
    Force Gem #5 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Ocean Temple
    
    How: There's a woman in Papuchia Village who wishes for a husband, after the
     clairvoyant said that she would be married soon. She wants a rugged, burly 
     man, with a large beard and nose. Head to Whittleton and talk to the chief,
     who fits this description. Take him over to Papuchia Village and you will get
     this Force Gem.
    
    Unlocks: Spirit Tracks on the east side of the Forest Realm, as an alternate
     route to the Trading Post/Ocean Realm. Two Grass Rabbits can be found along
     the Tracks.
    
    ------------------------
    Force Gem #6 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After visit to Tower of Spirits after Fire Temple is cleared
    
    How: Once you proceed through the Tower of Spirits after the Fire Temple is
     cleared, just watch the series of cutscenes and Anjean will give you this 
     story-required Force Gem.
    
    Unlocks: Majority of the Spirit Tracks for the Desert Realm, sub-area of the
     Ocean Realm. Sand Sanctuary is available there.
    
    ------------------------
    Force Gem #7 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting the Trusty Freight Car from Kagoron in Goron Village
    
    How: There's a guy on the west side of Aboda Village who has always wanted to
     raise Cuccos. Agree to help him, and he'll say he wants 10 of them. Head over
     to Castle Town to find a Cucco pen! Purchase 5 Cuccos for 50 Rupees. As your
     freight car can only hold 5, and not 10, you'll have to make two trips to and
     from each location. Make sure you don't get hit, and kill the Bulblin riders
     before they can steal Cuccos, and you won't lose any.
    
    Unlocks: Spirit Tracks connecting the path to the Dark Realm to the forest, and
     to the northwest side. Contains a warpgate.
    
    ------------------------
    Force Gem #8 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting the Trusty Freight Car from Kagoron in Goron Village
    
    How: The men at Whittleton want some iron to forge new axes with. Head to Goron
     Village, then walk west to the next area. Talk to the Goron and buy 20 iron
     bars for 100 Rupees, then drive safely back to Whittleton to get your Force
     Gem. This is much easier when you open the warpgate from Force Gem #7.
    
    Unlocks: Spirit Tracks connecting the Forest Temple and Rabbitland Rescue. Also
     makes a new path to the Snow Realm.
    
    ------------------------
    Force Gem #9 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting the Trusty Freight Car from Kagoron in Goron Village
    
    How: There's a woman in Castle Town who wishes to have fish. Ten fish to be
     exact. Where to find such fish? Why, at Papuchia Village, where fish abound.
     Purchase 20 fish for 50 Rupees, then protect the fish from birds and sun as
     you transport them to Castle Town, where you get this Force Gem for helping
     this fishy fellow. It helps to have Force Gem #5's Spirit Tracks unlocked for
     this.
    
    Unlocks: Spirit Tracks leading east into the Ocean Realm. Makes available a
     Grass Rabbit and Ocean Rabbit.
    
    ------------------------
    Force Gem #10 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting the Trusty Freight Car from Kagoron in Goron Village
    
    How: There's an Anouki at Anouki Village who wants to build a fence around the
     village to protect it from enemies, but he has neither lumber nor a carpenter.
     Head to the Trading Post at the Forest Realm to find the carpenter, then pay
     100 Rupees for the lumber at Whittleton. Make a safe trip back to Anouki 
     Village and you'll get this. Helps to use the warpgate north of Whittleton.
    
    Unlocks: Spirit Tracks west of the Snow Temple, leading to Snowdrift Station
     and a Snow Rabbit.
    
    ------------------------
    Force Gem #11 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting the Trusty Freight Car from Kagoron in Goron Village
    
    How: Once you've gotten the freight car and cleared some lava in Goron Village
     by bringing Mega Ice, you may receive a letter from Ferrus. He gives you a
     picture packed with the letter, showing where he may be. Find him in the Snow
     Realm, somewhere in the gaggle of tracks north of Anouki Village. He wants to
     go see Alfonzo, so take him to Aboda Village. Pay Alfonzo a visit once you
     arrive to get this!
    
    Unlocks: Some Spirit Tracks just west of Castle Town, leading to another path
     to the Snow Realm.
    
    ------------------------
    Force Gem #12 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting the Trusty Freight Car from Kagoron in Goron Village
    
    How: Visit the Snow Sanctuary and you might spot Steem right at the train 
     station waiting for you. Talk to him and agree to help get him a vessel to
     redecorate his domain. Head over to Papuchia Village and speak with the 
     clairvoyant. When she asks if you are feeling unlucky, agree and buy a vessel
     for 50 Rupees. Safely carry it back to the Snow Sanctuary without getting hit
     once (and as luck would have it, Snurgles constantly show up during the ride)
     to get this.
    
    Unlocks: Spirit Tracks on the north side of the Snow Realm, leading to Slippery 
     Station.
    
    ------------------------
    Force Gem #13 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting the Trusty Freight Car from Kagoron in Goron Village
    
    How: There's a Goron in Goron Village who stands near the train station. He's
     heard about this stuff called snow, and there's lots of it at Anouki Village.
     Obviously he wants a ride over there. Get him a safe ride to Anouki Village
     to get this.
    
    Unlocks: Opens up Spirit Tracks around and north of Wellspring Station. Two 
     Snow Rabbits and a warpgate can be found along these new rails.
    
    ------------------------
    Force Gem #14 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting Force Gem #13
    
    How: Once you get the above Force Gem, you can immediately start this one. The
     Goron heads to see the village honcho. At this point, Honcho is out on a trip,
     so another Anouki is posing as Honcho. Talk to this Anouki and he'll say that
     he's interested in going to Goron Village ever since the Goron mentioned what
     all's there. Take him a safe ride over there and you'll get this Force Gem.
    
    Unlocks: Spirit Tracks on the east side of the Snow Realm, opening a new path
     to the Fire Realm.
    
    ------------------------
    Force Gem #15 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting the Trusty Freight Car from Kagoron in Goron Village
    
    How: Even after gaining access to Goron Village by bringing in Mega Ice, 
     there's still some lava geysers blocking passage to a Goron's home. We need 10
     blocks of Mega Ice to clear these, so head over to Wellspring Station, get
     some Mega Ice, and return. Talk to the Goron by the lava geysers and you will
     get this.
    
    Unlocks: Spirit Tracks on the southwest side of the Fire Realm, opens a 
     warpgate and a way to the Sand Realm.
    
    ------------------------
    Force Gem #16 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Fire Temple
    
    How: In Goron Village, there's a Goron kid by the elder's house who wants to
     visit Castle Town. Take him there safely, then follow him around until you get
     this Force Gem.
    
    Unlocks: Spirit Tracks linking from the northwest side of the Fire Realm to the
     myriad of Tracks surrounding the Fire Temple. Makes available Disorientation
     Station and a Mountain Rabbit.
    
    ------------------------
    Force Gem #17 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Sand Temple (after getting Force Gem 11)
    
    How: You may get another letter from Ferrus by the time you finish the Sand
     Temple, assuming you already taken Ferrus to see Alfonzo. This letter shows a
     section of Tracks where he is. In this case, he's in the Fire Realm, in the
     roundabout tracks north of Goron Village and the Goron Target Range. Pick him
     up, and he says he wants to see the Ocean Temple. After safely taking him 
     there (made easier with Force Gem 15's warpgate), you'll get this. (NOTE: The
     way this appears is actually a little weird. If it's not available, go through
     the last visit of the Tower of Spirits and/or visit Wellspring Station.)
    
    Unlocks: Spirit Tracks on the east side of the Fire Realm. This links up the
     Sand Realm to the rest of the Fire Realm. Dark Ore Mine is along these tracks
     as well.
    
    ------------------------
    Force Gem #18 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Fire Temple
    
    How: The woman who sells fish in Papuchia Village wants Mega Ice to keep her
     fish fresh and cool. Head on over to Wellspring Station, purchase some Mega
     Ice, and make your way to Papuchia Village. You need 10 blocks of Mega Ice, so
     the best way to get there is to use the warpgate opened by Force Gem 4.
    
    Unlocks: Spirit Tracks just a bit north of Papuchia Village. Opens up the 
     Pirate Hideout, and allows access to the Forest Realm with Force Gem 9.
    
    ------------------------
    Force Gem #19 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting Force Gem 18
    
    How: After getting the above Force Gem, you can visit the Pirate Hideout. 
     Inside is a three-part minigame in rescuing this guy. Shoot down Miniblins
     from across the gap with your Arrows for one part, then ride along a minecart
     sniping more Miniblins, also riding in minecarts. The final part, you face a
     Big Blin. Shoot it with Arrows until it keels over, and you're safe! Next, you
     take the guy safely to Papuchia Village. Be careful, as Pirate Ships may try
     to board your train and try to take the guy back...if you don't destroy them
     quickly enough. Once safely at Papuchia, you get this.
    
    Unlocks: Spirit Tracks linking the Pirate Hideout to the east side of the
     Tracks around the underwater transporter. A warpgate and Ocean Rabbit are 
     found here.
    
    ------------------------
    Force Gem #20 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Sand Temple
    
    How: Rael in the Sand Sanctuary has started a study on Cuccos, on how to 
     harness their power that they exhibit when threatened. For the good of 
     mankind, of course. So, go to Castle Town, purchase 5 Cuccos, and safely take
     them to the Sand Sanctuary. Don't lose any, he wants exactly 5. You get this
     for a successful delivery.
    
    Unlocks: Spirit Tracks in the northeast area of the Fire Realm, leading to Ends
     of the Earth station and a Mountain Rabbit.
    
    ------------------------
    Force Gem #21 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After clearing the Sand Temple
    
    How: After getting Force Gem 17, Dark Ore Mine will become available. Linebeck
     III wants 5 blocks of Dark Ore. Well, we can get some here. Ten blocks for
     200 Rupees. Yikes. You'll have to go through a mess of stuff to get the Dark
     Ore to Linebeck III. First, you have to fight off a Rocktite boss and its
     Tektite buddies. Second, you have to use the warp on the northeast side of the
     Ocean Realm. Finally, you have to use the warp that was opened with Force Gem
     19. You should make it with 5 blocks, or 6 if you're lucky. This means you
     can't get hit...at ALL. I suggest saving before and after the Rocktite part,
     as it's the hardest part. If you get hit, you can just restart the game. After
     that, you can save at the Ocean Realm in case you messed up getting to the
     warps.
    
    Unlocks: This Force Gem unlocks the Spirit Tracks surrounding the island in the
     southeast side of the Ocean Realm. This makes available the Lost at Sea 
     Station and an Ocean Rabbit.
    
    -------------------------------------------------------------------------------
        *
    *                             S E C T I O N  VIX
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                           T R A I N  P A R T S
       *  
    -------------------------------------------------------------------------------
    
    In the Forest Realm, there's a place called the Trading Post. Linebeck III owns
    the place, and makes a living buying and selling Treasures. You can sell any
    Treasures you've gotten for Rupees, or you can trade them in for special Train
    Parts! Depending on how many Train Parts you've gotten in a set, your train's 
    stamina will increase. The maximum is six hearts for any train part set 
    completed, but there is a legendary Gold part set, which if you get them all,
    your train's stamina will reach eight hearts! Not bad. Keep in mind that you 
    have to have the parts put on your train for the stamina to change. To put on
    or change train parts that you have, head to Aboda Village and talk to Alfonzo.
    
    This section has three lists: Parts listed by type, parts listed by set, and 
    the Treasure you need to trade for each part. There are checkmark boxes beside
    each part in the Requirements list which you can use to mark off if you choose
    to print this out.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    List by Type       /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ------------------------
    Engine:
    ŻŻŻŻŻŻ
    Spirit Engine
    Wooden Engine
    Steel Engine
    Skull Engine
    Stagecoach Engine
    Dragonhead Engine
    Sweet Engine
    Golden Engine
    
    ------------------------
    Cannon:
    ŻŻŻŻŻŻ
    Practical Cannon
    Wooden Cannon
    Heavy Cannon
    Skull Cannon
    Tower Cannon
    Dragon Cannon
    Honey Cannon
    Brawny Cannon
    
    ------------------------
    Passenger Car:
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Solid Passenger Car
    Wood Passenger Car
    Sturdy Passenger Car
    Skull Passenger Car
    Quaint Passenger Car
    Dragon Passenger Car
    Cake Passenger Car
    Royal Passenger Car
    
    ------------------------
    Freight Car:
    ŻŻŻŻŻŻŻŻŻŻŻ
    Trusty Freight Car
    Wooden Freight Car
    Efficient Freight Car
    Skull Freight Car
    Garden Freight Car
    Dragon Freight Car
    Pie Freight Car
    Golden Freight Car
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    List by Set        /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ------------------------
    Normal:
    ŻŻŻŻŻŻ
    Spirit Engine
    Practical Cannon
    Solid Passenger Car
    Trusty Freight Car
    
    ------------------------
    Wooden:
    ŻŻŻŻŻŻ
    Wooden Engine
    Wooden Cannon
    Wood Passenger Car
    Wooden Freight Car
    
    ------------------------
    Steel:
    ŻŻŻŻŻ
    Steel Engine
    Heavy Cannon
    Sturdy Passenger Car
    Efficient Freight Car
    
    ------------------------
    Skull:
    ŻŻŻŻŻ
    Skull Engine
    Skull Cannon
    Skull Passenger Car
    Skull Freight Car
    
    ------------------------
    Garden:
    ŻŻŻŻŻŻ
    Stagecoach Engine
    Tower Cannon
    Quaint Passenger Car
    Garden Freight Car
    
    ------------------------
    Dragon:
    ŻŻŻŻŻŻ
    Dragonhead Engine
    Dragon Cannon
    Dragon Passenger Car
    Dragon Freight Car
    
    ------------------------
    Dessert:
    ŻŻŻŻŻŻŻ
    Sweet Engine
    Honey Cannon
    Cake Passenger Car
    Pie Freight Car
    
    ------------------------
    Gold:
    ŻŻŻŻ
    Golden Engine
    Brawny Cannon
    Royal Passenger Car
    Golden Freight Car
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Requirements       /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ------------------------
    Normal:
    ŻŻŻŻŻŻ
    The normal part set, for those who like the look of the original Spirit Train.
    Most consider it the best design overall, or at the very least, having the best
    whistle. You can also stick to this for slightly harder train rides...
    
    ---------------
    Spirit Engine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This esteemed train has a long history of keeping evil at bay.
    
    When: Second visit to Tower of Spirits to get the Forest rail map.
    
    ---------------
    Practical Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: You can be sure that any shot fired from this cannon will hit 
     home.
    
    When: After Forest rail map, pick up Alfonzo from Castle Town and bring him to
     Aboda Village.
    
    ---------------
    Solid Passenger Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Whoever crafted this well-made carriage must have been a true
     master.
    
    When: Second visit to Tower of Spirits to get the Forest rail map.
    
    ---------------
    Trusty Freight Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: There's no need to worry about damaged goods with this car.
    
    When: In Fire Realm, meet Kagoron, then return to Goron Village.
    
    ------------------------
    Wooden:
    ŻŻŻŻŻŻ
    This is the train for those who don't like to be too fancy. Everything is made
    in simple materials and is a small train. In actuality, this style of train is
    the same style used for your train at the beginning of the game, before getting
    the Spirit Train.
    
    ---------------
    Wooden Engine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The retro style of this train is popular with the younger crowd.
    
    Requirements:
    2 Wood Hearts
    2 Star Fragments
    1 Dark Pearl Loop
    
    ---------------
    Wooden Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This wooden cannon resembles a stately tree.
    
    Requirements:
    2 Wood Hearts
    1 Stalfos Skull
    1 Ruto Crown
    
    ---------------
    Wood Passenger Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The natural wood of this carriage puts passengers at ease.
    
    Requirements:
    1 Wood Heart
    1 Bee Larvae
    1 Dragon Scale
    
    ---------------
    Wooden Freight Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This wooden car catches your eye, but it's easy on the wallet.
    
    Requirements:
    1 Wood Heart
    2 Demon Fossils
    1 Pearl Necklace
    
    ------------------------
    Steel:
    ŻŻŻŻŻ
    A bulky but sturdy train design. For the train buffs, this design is a slight
    bit realistic for this game's art style. The whistle provides a low, haunting
    noise. Hearing the whistle may bring you back to the days of waiting at the
    station on foggy mornings...
    
    ---------------
    Steel Engine
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This steam train appeals to strong, silent types everywhere.
    
    Requirements:
    1 Pearl Necklaces
    1 Ruto Crown
    1 Goron Amber
    
    ---------------
    Heavy Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This steel cannon has unmatched accuracy. Its only hurdle is its
     weight.
    
    Requirements:
    2 Pearl Necklaces
    2 Dragon Scales
    1 Mystic Jade
    
    ---------------
    Sturdy Passenger Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: There may not be much room in this carriage, but it's incredibly
     safe.
    
    Requirements:
    2 Pearl Necklaces
    3 Pirate Necklaces
    1 Ancient Gold Piece
    
    ---------------
    Efficient Freight Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The sleek, black luster is reminiscent of trains from the good old
     days.
    
    Requirements:
    2 Pearl Necklaces
    2 Dark Pearl Loops
    1 Goron Amber
    
    ------------------------
    Skull:
    ŻŻŻŻŻ
    A highly unconventional train design. The primary color being red, it catches
    the eye but feels unnatural. The technology is certainly far-fetched. Perhaps
    a mad scientist with a fondness for skulls built this. The whistle is...rather
    strange, yet provides the user with musical creativity.
    
    ---------------
    Skull Engine
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Created by a gearhead, it's unclear whether it can even go 
     underground.
    
    Requirements:
    4 Stalfos Skulls
    3 Bee Larvae
    2 Ruto Crowns
    
    ---------------
    Skull Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This cannon might be brightly colored, but it packs quite a punch.
    
    Requirements:
    2 Stalfos Skulls
    3 Demon Fossils
    1 Dragon Scale
    
    ---------------
    Skull Passenger Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This car has all the bells and whistles technology experts could
     cram in.
    
    Requirements:
    3 Stalfos Skulls
    2 Star Fragments
    1 Pearl Necklace
    
    ---------------
    Skull Freight Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: It's not clear how this car floats. Maybe there's a magic carpet
     inside?
    
    Requirements:
    2 Stalfos Skulls
    4 Wood Hearts
    2 Pirate Necklaces
    
    ------------------------
    Garden:
    ŻŻŻŻŻŻ
    A rather homely train design, though it feels moreso like a personal train fit
    for a rather large garden. I guess that's where the name comes from. Fans of
    Epona may love this design simply for the sound of its whistle.
    
    ---------------
    Stagecoach Engine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This train is sure to get people's attention.
    
    Requirements:
    1 Ancient Gold Piece
    3 Dragon Scales
    8 Bee Larvae
    
    ---------------
    Tower Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This extra-tall cannon resembles a soaring tower.
    
    Requirements:
    1 Ancient Gold Piece
    3 Dark Pearl Loops
    2 Pirate Necklaces
    
    ---------------
    Quaint Passenger Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Passengers like this carriage for its homey feel.
    
    Requirements:
    1 Ancient Gold Piece
    3 Ruto Crowns
    5 Star Fragments
    
    ---------------
    Garden Freight Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: While very pretty, this mobile garden might not be the best for
     hauling.
    
    Requirements:
    1 Ancient Gold Piece
    2 Pearl Necklaces
    7 Stalfos Skulls
    
    ------------------------
    Dragon:
    ŻŻŻŻŻŻ
    Straight from China, this train makes you feel like you're riding an actual
    dragon! Complete with a moving head for the engine! Your enemies will think
    twice about confronting you when they see this scary monster! Now if only the
    whistle was a dragon's roar instead of a China gong...
    
    ---------------
    Dragonhead Engine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This train was created in the far past and seems to harbor a great
     spirit.
    
    Requirements:
    2 Pirate Necklaces
    1 Mystic Jade
    12 Demon Fossils
    
    ---------------
    Dragon Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: It's hard to tell which part of the dragon this comes from. The
     chest?
    
    Requirements:
    2 Pirate Necklaces
    1 Goron Amber
    9 Wood Hearts
    
    ---------------
    Dragon Passenger Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The strange design of this carriage is appealing, but would you
     ride in it?
    
    Requirements:
    1 Pirate Necklace
    3 Dark Pearl Loops
    8 Demon Fossils
    
    ---------------
    Dragon Freight Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Mythical beasts are great--especially when they haul your stuff.
    
    Requirements:
    2 Pirate Necklaces
    2 Ruto Crowns
    6 Bee Larvae
    
    ------------------------
    Dessert:
    ŻŻŻŻŻŻŻ
    For the gluttons of train life. Sure to attract anyone with even a slight sweet
    tooth. The strawberry-filled Swiss Roll design of the engine looks particularly
    scrumptious. As an added touch, the whistle is reminiscent of toy train 
    whistles.
    
    ---------------
    Sweet Engine
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This train looks good enough to eat! But that would be a bad idea.
    
    Requirements:
    1 Palace Dish
    2 Mystic Jades
    1 Ancient Gold Piece
    
    ---------------
    Honey Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Even if you can't eat it, this cannon is sure to satisfy.
    
    Requirements:
    1 Palace Dish
    5 Pearl Necklaces
    1 Goron Amber
    
    ---------------
    Cake Passenger Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Anybody would be happy to ride in a car this sweet!
    
    Requirements:
    1 Palace Dish
    3 Dragon Scales
    4 Ruto Crowns
    
    ---------------
    Pie Freight Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This car is designed to make train enthusiasts drool.
    
    Requirements:
    1 Palace Dish
    1 Goron Amber
    3 Dark Pearl Loops
    
    ------------------------
    Gold:
    ŻŻŻŻ
    A luxurious train set. Simply magnificent. Everything is gold, certainly not
    with cheap gold paint. Lower-class people would kill to have a train this 
    trendy. Even the whistle sounds like it's spraying gold dust everywhere to
    share the wealth.
    
    ---------------
    Golden Engine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Even the smoke on this spectacular wonder seems to have some gold
     in it.
    
    Requirements:
    1 Alchemy Stone
    2 Ancient Gold Pieces
    3 Mystic Jades
    
    ---------------
    Brawny Cannon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This cannon might look fancy, but it's strong enough for heavy
     jobs!
    
    Requirements:
    1 Alchemy Stone
    3 Palace Dishes
    2 Goron Ambers
    
    ---------------
    Royal Passenger Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This car is opulent enough for a king!
    
    Requirements:
    1 Regal Ring
    4 Dragon Scales
    2 Ancient Gold Pieces
    
    ---------------
    Golden Freight Car
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This freight car can double as an extravagant bathtub.
    
    Requirements:
    1 Regal Ring
    4 Pearl Necklaces
    1 Mystic Jade
    
    -------------------------------------------------------------------------------
        *
    *                              S E C T I O N  X
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                     S P I R I T  F L U T E  S O N G S
       *  
    -------------------------------------------------------------------------------
    
    Throughout the game, you can learn up to five songs for the Spirit Flute,
    acquired fairly early in the game. To learn a Spirit Flute song, you must find
    a sound stone. These are kinda like the sound stones in Twilight Princess. They
    are shaped like a space shuttle, and have a hole in the middle in which wind
    blows through. Check it to see colored light bubbles emitting from the stone as
    the wind blows through it. These light bubbles tell you which notes to play in
    which order. Just bring out the Spirit Flute while you're checking a sound 
    stone and follow the light bubbles.
    
    This will list the songs, where to get them, how to play them, and what they 
    do. There are checkmark boxes beside each song to mark off what you got in case
    you print this out.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Song of Awakening        / [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Where to get it: Forest Realm, Forest Sanctuary
    
    Notes: Light Blue, Red
    
    What it does: Wakes up sleeping things, such as Gossip Stones. Gossip Stones
     can be found in Temples and will usually act as a Compass and tell you where
     to find treasure chests for a mere 20 Rupees. Of course, you can mark your
     dungeon map to show where the chests are.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Song of Healing          / [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Where to get it: Any temple's train station
    
    Notes: Green, White, Green
    
    What it does: Summons a healing fairy to restore all your health. Can only be
     used in temples, and can only be used once in each temple.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Song of Birds            / [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Where to get it: Papuchia Village, after revealing the sound stone with the
     Song of Discovery
    
    Notes: Purple, Yellow, Purple
    
    What it does: Calls birds of any kind over to you, usually to help you find
     secrets.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Song of Light            / [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Where to get it: North side of the tracks at the Trading Post
    
    Notes: Purple, Yellow, Red, Light Blue, White
    
    What it does: If played near a specific spot, this song will reveal a light
     crystal from the ground, and shine a beam of light at an important area. Not
     used too much, to be honest.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Song of Discovery        / [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Where to get: Snow Realm, Anouki Village
    
    Notes: Red, Yellow, Red, Light Blue
    
    What it does: If played near a specific spot, this song will reveal something
     hidden beneath the ground! This is pretty much the game's Shovel.
    
    -------------------------------------------------------------------------------
        *
    *                              S E C T I O N  XI
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                             I N V E N T O R Y
       *  
    -------------------------------------------------------------------------------
    
    As usual, I will list the items you get in the game. They're quite varied. 
    Uh... not much to say, really. There's checkmark boxes beside each item to keep
    track of your progress in case you decide to print this.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Normal Items       /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These are the equippable items you find in dungeons.
    
    ------------------------
    Whirlwind [ ]
    ŻŻŻŻŻŻŻŻŻ
    Description: A unique little item made with leaves. When you blow at the DS,
     the item creates a whirlwind that moves quickly away from you. This swirling
     gust of wind can turn small windmills, stun enemies, and blow away poisonous
     mist.
    
    Gotten: In the second floor of the Forest Temple, after clearing a room of
     Vengas.
    
    ------------------------
    Boomerang [ ]
    ŻŻŻŻŻŻŻŻŻ
    Description: A staple item for Zelda games since day one, has been innovated as
     an even better item in the DS Zelda games. To use the Boomerang, take it out,
     then trace a path for it. The Boomerang can catch on fire or get icy when it
     hovers over fire or ice torches, allowing for some interesting puzzles.
    
    Gotten: In the basement floor of the Snow Temple, after clearing a room of Ice
     Keese.
    
    ------------------------
    Whip [ ]
    ŻŻŻŻ
    Description: A whip item. It's no ordinary whip, though! It's designed off a
     Rope enemy, and can not only whip enemies to death (which is fun, but takes a
     while to kill them), but can also grab onto things and pull them towards you.
     You can also use it like the Grappling Hook in Wind Waker, by latching on to
     high wooden perches and swinging across.
    
    Gotten: In the third floor of the Ocean Temple, after defeating a Snapper 
     enemy.
    
    ------------------------
    Bow [ ]
    ŻŻŻ
    Description: The classic bow and arrow item, been a staple since the original
     Zelda. To fire arrows, tap the stylus in any direction. Once you obtain the
     sacred Bow of Light, you can fire both normal and light arrows. To use light
     arrows, hold the stylus onto the screen. The bow will transfer energy to the
     arrow and you'll hear a ding, letting you know that the arrow has turned into
     a light arrow.
    
    Gotten: In the second floor of the Fire Temple, after defeating a Heatoise 
     enemy.
    
    ------------------------
    Bombs [ ]
    ŻŻŻŻŻ
    Description: Another staple item to the Zelda series, these can be bought first
     at Beedle's Air Shop, found while on the train. You need a hefty 500 Rupees to
     buy them though. For being a staple item, they actually seem pretty...useless.
     They're pretty much not used in the main story progression. Nonetheless, to 
     use them, get one out, then tap anywhere on the screen to throw it. At first
     you can only carry 10 Bombs at a time, but you can upgrade its capacity...
    
    Gotten: Bought at Beedle's Air Shop for 500 Rupees, available after Snow Temple
     is beaten.
    
    ------------------------
    Sand Wand [ ]
    ŻŻŻŻŻŻŻŻŻ
    Description: A wand used by the ancient people of this land. When used, 
     manipulates sand in ways to help you rise to new heights, and to move heavy
     things with ease. Simply hold the stylus onto the screen while it's equipped,
     and it will work its magic.
    
    Gotten: In the third floor of the Sand Temple, after defeating three Stalfos
     Warriors.
    
    ------------------------
    Spirit Flute [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A sacred pan flute instrument that Zelda's grandmother gave her.
     It possesses mystical power and can play multiple songs. To play it, blow at
     the DS and use the stylus to drag to whichever pipe on it you want to play.
     You can learn up to five songs that can be played at any time, and it is also
     used six times through the story as a duet with other characters. To review 
     any songs you've learned and how to do them, check the Collection screen.
    
    Gotten: Zelda lets you carry it after revisiting her room when she's a spirit.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Collection         /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is basically your Quest Status screen that details the key items you 
    collected. The items here will be ordered left to right, first on the top 
    screen, then the bottom screen.
    
    ------------------------
    Recruit's Sword [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Your first sword of the game! You get this from the guard captain
     of Hyrule Castle shortly after Zelda's body is taken by Cole and Byrne.
    
    ------------------------
    Lokomo Sword [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A sacred sword that has felled many beasts, once used by the 
     spirits of the land. This has double the attack power of the Recruit's Sword,
     and is given to you by Anjean after clearing the Sand Temple. As this sword is
     already filled with energy, Tears of Light are not needed to power up the
     sword to stun Phantoms.
    
    ------------------------
    Swordsman's Scroll 1 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A scroll that teaches a sword user how to do the Sword Beam 
     Attack. Fill up your hearts so you can shoot your sword with power! But when
     you're feeling all down, a potion will come around, so you'll be brave, and
     not a sissy coward! You get this from the guy at Rabbitland Rescue when you
     rescue all 50 rabbits in the game.
    
    ------------------------
    Swordsman's Scroll 2 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A scroll that teaches a sword user how to do the Great Spin 
     Attack. Simply perform three spin attacks in quick succession to perform this.
     While you're in the Great Spin Attack, you can move around freely. You get 
     this from Niko for getting all 20 stamps in your Stamp Book.
    
    ------------------------
    Shield [ ]
    ŻŻŻŻŻŻ
    Description: A sturdy shield that protects from minor attacks. It can be 
     purchased at most shops for a mere 80 Rupees.
    
    ------------------------
    Shield of Antiquity [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The shield used by an ancient hero who controlled the winds. This
     hero lent Niko the shield as remembrance. The best part about this shield is 
     that it can't be eaten by Like Likes! You can't lose it whatsoever!
    
    ------------------------
    Engineer's Clothes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: You start off the game with these. Link has always dreamed of 
     being a train engineer, and you finally get your certificate at the game's
     start! You can also get these back a certain way...
    
    ------------------------
    Recruit Uniform [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Princess Zelda gives you these so you can help escort her to the
     Spirit Tower. You'll have this clothing for the rest of the game.
    
    ------------------------
    Bow of Light [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A sacred bow that can charge Arrows into Light Arrows. You get
     this as a reward for clearing the Sand Temple.
    
    ------------------------
    Engineer Certificate [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The certificate that allows you to be a full-fledged engineer!
     Princess Zelda gave you this, so take good care of it!
    
    ------------------------
    Compass of Light [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This special item has the power to reveal the location of a portal
     that leads to the Dark Realm. This can be found in Floor 24 of the Tower of
     Spirits.
    
    ------------------------
    Quiver [ ]
    ŻŻŻŻŻŻ
    Description: Once you get the Bow from the Fire Temple, this appears. It shows
     how many Arrows you have currently, and how many you can hold. This can be
     upgraded.
    
    ------------------------
    Bomb Bag [ ]
    ŻŻŻŻŻŻŻŻ
    Description: Once you purchase the Bomb Bag from Beedle's shop, this appears.
     It shows how many Bombs you have currently, and how many you can hold. This
     can be upgraded.
    
    ------------------------
    Rabbit Net [ ]
    ŻŻŻŻŻŻŻŻŻŻ
    Description: This handy little item lets you catch rabbits in the overworld
     while riding on the train. You use it automatically when you destroy the 
     object a rabbit was hiding behind with the cannon. Beside the net is shown how
     many rabbits you've caught. You get this from the guy running Rabbitland 
     Rescue the first time you talk to him. The place is located in the northwest
     area of the Forest Realm.
    
    ------------------------
    Prize Postcard
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This shows up in your Collection screen whenever you buy a pack of
     Prize Postcards in any shop. Each pack holds 10 postcards. You use them to win 
     a contest over the mail. Simply insert however many Prize Postcards into a 
     mailbox (20 is the max you can send at any day), and check it the next day 
     (real day) to see if you've won a prize! (Usually high-priced Treasure items.)
    
    ------------------------
    Club Card [ ]
    ŻŻŻŻŻŻŻŻŻ
    Description: When visiting Beedle's shop, you may sign up to Beedle's 
     Membership Club for a mere 100 Rupees. In doing so, you get this delivered to
     you in the mail. It shows your Membership status and how many points you have.
     You gain a point with every 10 Rupees you spend, so get to spending!
    
    ------------------------
    Silver Card [ ]
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: Once reaching Silver Membership at the Beedle Air Shop by 
     purchasing 200 points worth of items, you get this in the mail later on. This
     Silver Card allows you to purchase items at a 10% discount and replaces your
     regular Club Card. Can only work in the Beedle Air Shop!
    
    ------------------------
    Gold Card [ ]
    ŻŻŻŻŻŻŻŻŻ
    Description: Once reaching Gold Membership at the Beedle Air Shop by purchasing
     500 points worth of items, you get this in the mail later on. This Gold Card
     allows you to purchase items at a 20% discount and replaces your current Card.
     Can only work in the Beedle Air Shop!
    
    ------------------------
    Platinum Card [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Once reaching Platinum Membership at the Beedle Air Shop by
     purchasing 1,000 points worth of items, you get this in the mail later on.
     This Platinum Card allows you to purchase items at a 30% discount and replaces
     your current Card. Can only work in the Beedle Air Shop!
    
    ------------------------
    Diamond Card [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Once reaching Diamond Membership at the Beedle Air Shop by 
     purchasing 2,000 points worth of items, you get this in the mail later on.
     This Diamond Card allows you to purchase items at a 50% discount and replaces
     your current card. Can only work in the Beedle Air Shop!
    
    ------------------------
    Freebie Card
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A card that can only be used once at the Beedle Air Shop. Use this
     to get any item for free. It's smart to use this on an expensive item. This is 
     given to you as a prize for reaching Silver Membership.
    
    ------------------------
    Quintuple Points Card
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A card that can only be used once at the Beedle Air Shop. Use this
     to get five times the normal amount of points on a certain item. Use it on an
     expensive item to rack up the points! This is given to you as a prize for
     reaching Platinum Membership.
    
    ------------------------
    Progress Chart
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: In the middle of the bottom screen, this shows you which Temples
     you have cleared in the game. There are five temples in all.
    
    ------------------------
    Train Parts Tab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The top left tab on the bottom screen shows you your current set
     of train parts that you have. To get Train Parts, you must trade your 
     Treasures in at the Forest Realm's Trading Post.
    
    ------------------------
    Treasures Tab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The bottom left tab on the bottom screen shows you how many of 
     each type of Treasure you have collected so far. They can be sold or traded in
     for Train Parts.
    
    ------------------------
    Stamp Book Tab
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The top right tab on the bottom screen shows you how many stamps
     you've placed on your Stamp Book, gotten from Niko sometime after clearing the
     Forest Temple. When selected, flip through pages by tapping on the crimp on
     the page and slide either left or right. The top screen shows a rough map and
     checkmarks at places you've already stamped.
    
    ------------------------
    Letters Tab
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: The bottom right tab on the bottom screen shows you how many 
     letters you have gotten from the Postman. There are 17 in all, including ones
     from sidequests.
    
    ------------------------
    Spirit Flute [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The sacred instrument handed down from Zelda's ancestors who 
     founded New Hyrule. This instrument can play mystical songs and do various 
     powers. You learn up to five songs for the Flute, and all of them are recorded
     on the musical staff next to it on the Collection screen. Highlighting them
     shows you how to do the song. For more info, see the Spirit Flute Songs
     section.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Upgrades           /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In the game are capacity upgrades for your bombs and arrows. Well, this shows
    you where to get them all. I also figured to give this a separate section 
    instead of mixing them with the Collection items.
    
    ------------------------
    Bomb Bag Upgrade #1 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After beating Ocean Temple and purchasing Bomb Bag from Beedle
    
    How: Once above criteria is met, head to Castle Town and play level 2 of the
     Take 'Em All On challenge. Your goal is to run through an enemy-infested 
     dungeon, clearing rooms of them, without healing (though you can use potions). 
     You get this Bomb Bag upgrade for beating it. Below is the enemy count for 
     each room. For tips on some of the enemies, just check the enemies section.
    
    Room 1: 6 Yellow Spinuts, 6 Keese
    Room 2: 4 White Wolfos
    Room 3: 6 Freezards
    Room 4: 5 Ice ChuChus
    Room 5: 2 Geozards
    Room 6: Stagnox, Armored Colossus (BOSS)
    Room 7: 20 Rats
    Room 8: 4 Octives
    Room 9: 1 Mighty Geozard
    Room 10: Fraaz, Master of Icy Fire (BOSS)
    Room 11: 2 Snappers
    Room 12: 16 Green Spinuts
    Room 13: 11 Octoroks
    Room 14: Phytops, Barbed Menace (BOSS)
    
    ------------------------
    Bomb Bag Upgrade #2 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After beating Ocean Temple
    
    How: At Whittleton, head over to the area north of the village. Use the Whip to
     swing over to the east side, then move to the northeast. Talk to the guy there
     and pay 50 Rupees to play the Whip Race. Get a time of under 1:30 (but above
     1:15) to get this upgrade!
    
    ------------------------
    Quiver Upgrade #1 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: After getting Force Gem 19
    
    How: After freeing the first guy at the Pirate Hideout and getting his Force
     Gem, two Goron kids appear here and keep getting kidnapped, forming this place
     as a glorified target range minigame. Get 3000 points to get this Quiver 
     upgrade. There's a hidden "combo point bonus" system in this, as the more you
     hit without missing a shot, the more points per Miniblin you kill. You also 
     get the same points when facing the Big Blin at the end for every shot, so he
     acts as a bit of "catch up" for your points. Light Arrows go through multiple
     targets, so use that when Miniblins form a line in the first part and for the
     Miniblin lines at the Big Blin part.
    
    ------------------------
    Quiver Upgrade #2 [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    When: Anytime after visiting the Fire Realm
    
    How: This quiver is available for purchase at the Goron Village shop for 2,000
     Rupees. Pretty simple, you just need to farm for Rupees if you want it.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Letters            /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Unlike in Phantom Hourglass, and much like Twilight Princess, you get letters
    from the Postman, and you're free to read them at any time. Well, this lists 
    the letters you can get, by order of availability.
    
    ------------------------
    From the Postmaster [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Dear Link,
    Our new postal system has started running today. If you're reading this letter,
    it means my new postman is doing his job right. He's as hardworking and 
    efficient as they come! So be nice to him, won't you? We'll be in touch if
    anything new comes up.
              -- The Postmaster
    
    ------------------------
    From Princess Zelda [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I have a great favor that I must ask of you in person. Follow this secret path
    at the top of the castle. Tap the map icon to copy the location to your map.
    Please come to my quarters as soon as you can, and don't let anyone see you.
    
    ------------------------
    From Alfonzo [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Dear Link,
    I'm sorry I wasn't able to help you more. That guy really did a number on me,
    so I was feeling pretty rough for a while. Luckily, I'm feeling better now.
    Would you mind coming to get me at the castle and taking me back to Aboda 
    Village? Thanks!
              -- Alfonzo
    
    ------------------------
    From Beedle [ ]
    ŻŻŻŻŻŻŻŻŻŻŻ
    Greetings! There's a new shop in town--Beedle's Air Shop! We're having a bomb-
    bag blowout, so keep your eyes peeled for our hot-air balloon! Whenever you see
    me, drive up close and blow your train whistle. Hope to see you soon!
    
                                        Beedle
    
    ------------------------
    From Russell [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Hello, Recruit!
    How's the sword training going? You should consider testing your skill against
    more experienced swordmen. If you want to take your technique to the next 
    level, stop by the training room in the castle. We're waiting for you!
              -- Guard Captain Russell
    
    ------------------------
    Beedle Club Mailing [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Thank you for joining the Beedle Members' Club! Please take a look at the club
    rules below.
    
    Earn a point for every 10 Rupees you spend. Get a Silver Card for 200 points,
    a Gold Card for 500 points, and a Platinum Card for 1,000 points. At 2,000
    points, you get a Diamond Card. Every time your status improves, you get a 
    bonus gift! But remember, you can't use the cards at other stores. These cards
    are for Beedle shops only!
    
    Finally, remember that shopping is most enjoyable when it's done responsibly.
    Keep to those simple rules and we'll both be happy! See you soon!
    
                                        Beedle
    
    ------------------------
    From Linebeck [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    My dear boy,
    Even though I'm no longer with you, I'm sure you're faring well. But just in
    case you run into some hard times...I've buried the Regal Ring in a safe spot
    for you to claim. It wouldn't be fun if I told you exactly where, though, would
    it? Use these clues to find it.
    
    1. To enter the hiding spot, sound the light and follow its beam.
    2. Inside, go 4 steps north and 6 steps west from where the lights cross.
    
    And that's where you'll discover the treasure! Best of luck to you! HA HA!
    
              -- Linebeck Senior
    
    ------------------------
    From Carben [ ]
    ŻŻŻŻŻŻŻŻŻŻŻ
    Dear Self,
    I know you'll forget, so I'm leaving you instructions to get to the ocean 
    floor.
              -- Carben
    
    ------------------------
    From Niko [ ]
    ŻŻŻŻŻŻŻŻŻ
    How are your travels going? Are you collecting stamps for me? I hope to see
    your smiling face back in Aboda Village soon! Oh, when I was cleaning up the
    other day, I found this map. Why don't you check it out?
    
                                        Niko
    
    ------------------------
    From Ferrus [ ]
    ŻŻŻŻŻŻŻŻŻŻŻ
    Tell me, does this place look familiar to you? I'm over here trying to snap
    some shots of an awesome armor-plated version of that new train! I'll be around
    here for a while, so come pay a visit if you get a chance. That would be sweet.
    
    Your buddy,
    Ferrus
    
    ------------------------
    From Ferrus (2) [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Tell me, you ever seen this place before?
    
    I was so caught up snapping trains in action that I got lost! I love me some
    alone time with my camera, but I'd like to go home. Could you pick me up?
    
    Your wandering pal,
    Ferrus
    
    ------------------------
    From Ferrus (3) [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Tell me, do you recognize this locale? You remember the Ocean Temple you 
    brought me to before? I found something NEATO there! If you want to come visit
    me, I'll give you this thing I found. Stop by when you can!
    
    Your aquatic pal,
    Ferrus
    
    ------------------------
    From Kagoron [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Hi, little engineer! How has your freight car been holding up? Things here have
    been peaceful, and the mountain is silent. Thanks for all your work! Here is a
    map I drew as a young Goron. Use it to find some treasure I hid in the Dark Ore
    Mine as a young one. I cannot remember where I hid it. he hints on the map 
    might help you find it though. Hope to see you soon!
    
                                        Kagoron
    
    ------------------------
    Silver Membership [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Thank you for shopping at Beedle's Air Shop. You now have 200 points! Here is a
    Silver Card, which gives you a 10% discount on all items! Save up those points,
    and we hope to see you at the shop again soon!
    
                                        Beedle
    
    ------------------------
    Gold Membership [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Thank you for shopping at Beedle's Air Shop. You now have 500 points! Here is a
    Gold Card, which gives you a 20% discount on all items! Save up those points,
    and we hope to see you at the shop again soon!
    
                                        Beedle
    
    ------------------------
    Platinum Membership [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Thank you for shopping at Beedle's Air Shop. You now have 1,000 points! Here is
    a Platinum Card, which gives you a 30% discount on all items! Save up those
    points, and we hope to see you at the shop again soon!
    
                                        Beedle
    
    ------------------------
    Diamond Membership [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Thank you for shopping at Beedle's Air Shop. You now have 2,000 points! Here is
    a Diamond Card to commemorate this monumental occasion! From now on, all our
    merchandise is available to you for half off! Wow!
    
    We always appreciate your business. See you again soon!
    
                                        Beedle
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Treasure           /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Treasure is various little items that you can collect, such as rings, rock 
    artifacts, and the like. They can be sold at certain places at varying prices,
    but they can also be used to get parts for your Train. Your current Treasure
    can be found in the Collection screen, under the tab that has all the gems. The
    rarity of treasures varies on each playthrough.
    
    ------------------------
    Demon Fossil
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Fossil of an ancient demon. Sounds rare, but it turns up all over
     the place.
    Price: 50 Rupees
    
    ------------------------
    Stalfos Skull
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This artifact's eerie aura makes it the ultimate collector's item.
    Price: 50 Rupees
    
    ------------------------
    Star Fragment
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A sparkly stone that fell from the sky. It's said to be a piece of
     a star.
    Price: 50 Rupees
    
    ------------------------
    Bee Larvae
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Readily found in beehives. These energizing larvae sell for quite
     a bit.
    Price: 50 Rupees
    
    ------------------------
    Wood Heart
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Whether this acorn is a treasure is debatable, but it does have 
     its fans.
    Price: 50 Rupees
    
    ------------------------
    Dark Pearl Loop
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Rare dark pearls, strung together into a stunning necklace.
    Price: 150 Rupees
    
    ------------------------
    Pearl Necklace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Pure white pearls, strung together into a luminous necklace.
    Price: 150 Rupees
    
    ------------------------
    Ruto Crown
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Some say this regal crown was worn by generations of Zora 
     princesses.
    Price: 150 Rupees
    
    ------------------------
    Dragon Scale
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: It's said that this scale came from a dragon, but no one really
     knows its origin
    Price: 150 Rupees
    
    ------------------------
    Pirate Necklace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Once worn by a pirate captain who raided the seas. It has an evil
     aura.
    Price: 150 Rupees
    
    ------------------------
    Palace Dish
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: Priceless dish used by past royalty for eating dessert.
    Price: 500 Rupees
    
    ------------------------
    Goron Amber
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: This tasty Goron treat is valuable because it contains a bug!
    Price: 500 Rupees
    
    ------------------------
    Mystic Jade
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: Captivating and very valuable because of its beautiful form and
     color.
    Price: 500 Rupees
    
    ------------------------
    Ancient Gold Piece
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This ancient artifact makes you feel like you've stepped back in
     time.
    Price: 500 Rupees
    
    ------------------------
    Alchemy Stone
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Desired by many, this artifact is said to bring riches to its 
     owner.
    Price: 2500 Rupees
    
    ------------------------
    Regal Ring
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A princely ring handed down by royalty for generations.
    Price: 2500 Rupees
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Common Pick-ups    /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These are just items that appear from the ruins of defeated enemies, such as
    hearts and Rupees.
    
    ------------------------
    Rupee
    ŻŻŻŻŻ
    Description: The game's currency, comes in all kinds of colors. The color 
     depends on the value, with green being the most common and cheapest. Here's
     what you'll find. Keep in mind that the big valued Rupees are usually only
     found in treasure chests, even moreso with the Big Gold ones.
    
    Green = 1
    Blue = 5
    Red = 20
    Big Green = 100
    Big Red = 200
    Big Gold = 300
    
    ------------------------
    Recovery Heart
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Recovered from fallen enemies or nuts and pots, these red hearts
     restore a single heart of your health bar. They seem to be plentiful in this
     game, but you'll still likely take a few damaging hits in the game anyway.
    
    ------------------------
    Bombs
    ŻŻŻŻŻ
    Description: Pick up these to receive 3 more Bombs. They're usually found in
     pots, but in this game you don't really need to use Bombs all that often...
    
    ------------------------
    Arrows
    ŻŻŻŻŻŻ
    Description: Pick these up to receive 5 more Arrows to your Quiver. They're
     usually found in pots, and you have to use the Bow quite a bit...so look for
     them.
    
    ------------------------
    Treasure
    ŻŻŻŻŻŻŻŻ
    Description: Sometimes treasure pieces can be found within common pots. They're
     all usually the cheapest treasure pieces however, but still. Whenever you see
     some pots, don't be afraid to break them. They may also be under leaf piles
     which can be blown away with the Whirlwind item.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Dungeon Items      /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    These are items that can only be found in dungeons, all of them used to solve
    puzzles or open passageways to continue further.
    
    ------------------------
    Small Key
    ŻŻŻŻŻŻŻŻŻ
    Description: One Small Key allows you to unlock a single locked door. For the 
     most part, they are abundant in the dungeons/temples, but they can also appear 
     in random caves.
    
    ------------------------
    Tear of Light
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Only found in the Tower of Spirits, these items are used to power
     up your sword enough to stun Phantoms by attacking their backs. Three are
     needed to power up, and when a Phantom is stunned, Zelda possesses it.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Bottled Items      /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Like in Phantom Hourglass, you can purchase bottled items, but once the item is
    used, so is the bottle. This just lists what's available.
    
    ------------------------
    Red Potion
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Drink this to restore six hearts! This is usually found for 100
     Rupees at shops.
    
    ------------------------
    Purple Potion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This refills hearts just like the Red Potion, but is used 
     automatically when your health is drained to 0, reviving you. It's like 
     bottled fairies.
    
    ------------------------
    Yellow Potion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A cure-all potion. One swig of this restores all your hearts! It
     is sold only at some stores, but is usually very pricy.
    
    -------------------------------------------------------------------------------
        *
    *                             S E C T I O N  XII
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                               E N E M I E S
       *  
    -------------------------------------------------------------------------------
    
    This is a list of enemies in the game. Pretty much. There will be strategies 
    for each one if applicable, and will tell the general location they're found 
    in.
    
    ------------------------
    Bee
    ŻŻŻ
    Description: Simple bees, really. They're usually found in hives and can't be
     defeated. As long as you don't knock the hive around by ramming the tree it's
     on, you'll be fine. If bees do end up chasing you, enter a house quickly.
    
    ------------------------
    Bellfish
    ŻŻŻŻŻŻŻŻ
    Description: Found in the Ocean Realm, these purple jellyfish spring from the
     water and float gently downward. If hit with the cannon, they hover upward a
     bit, make a sound like a little bell, and drop a Rupee. Keep attacking the
     Bellfish and it will split up, meaning you have to "juggle" even more of them.
     Up to three Bellfish can be around at a time. Since they really don't even 
     harm you, they're more just Rupee reservoirs.
    
    ------------------------
    Blastworm
    ŻŻŻŻŻŻŻŻŻ
    Description: This blue worm, usually found in the Forest Realm, have explosive 
     tendencies. When struck, they curl up into a spiky ball. Hit them again and 
     they'll blow up. Since you can't carry spiky things, the Whirlwind makes these 
     enemies a great blasting tool when there are no other explosives around.
    
    ------------------------
    Bullbo
    ŻŻŻŻŻŻ
    Description: Returning from Twilight Princess, these giant boars sport a new
     look, and are found mainly in the Forest Realm while riding the train. Unlike
     other enemies, these are not budged by the whistle, and will actually actively
     ram into your train. The only way to deal with these misfits is to use the
     cannon to kill them. Occasionally a Bulblin (once again from Twilight 
     Princess) will ride a Bullbo and attempt to fire bomb arrows at you to deal
     distant damage. Either way, a Bullbo is killed with two cannon strikes.
    
    ------------------------
    ChuChu
    ŻŻŻŻŻŻ
    Description: ChuChus are basically creatures made of jelly. They come in a wide 
     variety, but the Red ones are the most common and easiest ones. Yellow ChuChus
     occasionally electrify themselves, so attack when they're not. Blue ChuChus 
     are always electrified, and they cannot be stunned or killed by conventional
     means. Helmet ChuChus are just Red ChuChus with a spiky helmet on, so use the
     whip to snatch the helmet before killing the ChuChu. Finally, there's a new 
     type of ChuChu called the Ice ChuChu. These freeze Link upon contact, thus 
     they need to be shot from afar to be killed.
    
    ------------------------
    Crow
    ŻŻŻŻ
    Description: A crow enemy that resides on the tops of trees. It swoops down 
     onto Link and attempts to steal money. Don't let that bird peck your head, it
     can be painful!
    
    ------------------------
    Dark Train
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Evil trains whose sole purpose is to run right into you when 
     riding on the train. Use the map to help you avoid these suckers, because they
     are invincible. They can be slowed down a bit if hit enough times with the
     cannon, but can never be destroyed. Some Dark Trains come in an armored 
     version which can't even be hit with the cannon, so watch out for those. Did I
     mention they kill you in one shot if they run into you? Yeah...
    
    ------------------------
    Ergtorok
    ŻŻŻŻŻŻŻŻ
    Description: A creature that dwells in the sand. Apparently related to the 
     Octive, this one pops out of the sand and tries to shoot spiky rocks at Link.
     However, they sink back into the sand when Link approaches. To defeat these,
     use the Sand Wand on an Ergtorok, rising the sand up, trapping it and stunning
     it. Get Link to the Ergtorok's level using the Sand Wand, then slash it to 
     kill it.
    
    ------------------------
    Fire Baba
    ŻŻŻŻŻŻŻŻŻ
    Description: A Baba plant from Wind Waker that only grows in dry soil. These
     flowers spring to life when approached, and attempt to swallow you whole. Rub
     the stylus back and forth rapidly to escape their grasp if you get caught. You
     can cut off their stalks with the Boomerang, leaving their head to kill, but
     they still try to eat you. If you have Bombs, then use those, as they die in
     one hit from those.
    
    ------------------------
    Freezard
    ŻŻŻŻŻŻŻŻ
    Description: Returning as its Twilight Princess incarnation, these shards of
     ice slide along icy floors and rapidly ricochet around the room when hit. The
     only way to kill them is to either make them ricochet into water or use the
     Boomerang while it's caught on fire. When melted, they actually appear to be
     simple Octoroks! How odd...
    
    ------------------------
    Geozard
    ŻŻŻŻŻŻŻ
    Description: A creature covered in scales. It looks like the Zora Warrior from
     Phantom Hourglass (heck, maybe they're called Geozards in Phantom Hourglass),
     and attacks the same way. They're much tougher to beat however. To remedy 
     this, they're only found in the Tower of Spirits, and as such, you can use
     Zelda to help you. Trace a path for Zelda into a Geozard for her to initiate
     combat. Get behind the distracted Geozard and slash its back. Repeat until it
     is dead. There's a special kind of Geozard which is red, has more health, and
     spews a deadly stream of unblockable fire all around the room. This Mighty
     Geozard is tougher, obviously, but is defeated the same way. You can use Zelda
     as a shield to block the Mighty Geozard's flames. If facing either of these
     alone, the Whip can be used to snatch their shields.
    
    ------------------------
    Gerune
    ŻŻŻŻŻŻ
    Description: An enemy made of sand. These sand blobs move along the ground in
     an attempt to swallow Link up. Attacks prove useless, unless you use the Sand
     Wand first to dry them up, making them brittle and immobile. Afterwards, just
     a single sword slash will break them apart, killing them.
    
    ------------------------
    Heatoise
    ŻŻŻŻŻŻŻŻ
    Description: A giant, tortoise-like enemy which uses fire and shell spins to
     attack. The first time you fight it, you have to make it shell spin into an
     electric Moldola to stun it, then you go in and slash its head to damage it.
     Once you have the Arrows, you can just shoot their heads with two Arrows to
     kill them.
    
    ------------------------
    Keese
    ŻŻŻŻŻ
    Description: Keese are the stock bat enemies in the Zelda series, and this one
     is no exception. They usually just fly around, but may dive toward Link to
     attack. A simple slash kills them. There are two other types of Keese as well:
     Fire Keese and Ice Keese. The Fire Keese are, well, on fire, and light Link on
     fire when they're touched. Ice Keese freeze Link in a block of ice when 
     touched, so be careful of these elementals and use a long-range weapon. As
     usual, most Keese are found in caves.
    
    ------------------------
    Key Master
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A special kind of Floormaster-ish enemy that guards the Boss Key
     of the temple from being returned to its respective door. They appear from
     portals and walk around with their fingers. Once they appear, they never stop
     appearing, but they can be killed with a few sword slashes. Fighting against
     Key Masters is usually the final puzzle before having to fight the boss.
    
    ------------------------
    Like Like
    ŻŻŻŻŻŻŻŻŻ
    Description: A really, really disgusting enemy. It's like a moving tube of...
     something, with an opening at the top, most likely its mouth. Anyway, they 
     slither and slosh around to move, and if they spot you, they try to inhale you
     into their mouths. If you get caught, quickly slide the stylus left and right
     to escape! Just be careful, they loooove shields.
    
    ------------------------
    Lobarrier
    ŻŻŻŻŻŻŻŻŻ
    Description: A lobster-like enemy with a giant, impenetrable, stone claw. As 
     its name implies, it acts as a barrier, preventing anyone from passing through
     its territory. To get past it, use the Boomerang so that it hits the 
     Lobarrier's back and stuns it. You can kill it by striking its back 
     afterwards.
    
    ------------------------
    Malgyorg
    ŻŻŻŻŻŻŻŻ
    Description: A shark that swims under the sand. These sand sharks come in 
     groups of three and attempt to surround the train. Keep watch on them: when
     they jump out of the sand to attack you is the perfect time to shoot them
     with the cannon. Each Malgyorg takes only one shot to kill.
    
    ------------------------
    Miniblin
    ŻŻŻŻŻŻŻŻ
    Description: A regular Miniblin from Phantom Hourglass and Wind Waker. They
     seem to have never changed their wish to be pirates, even after 100 years. You
     first meet these guys during a pirate ambush while taking Carben back to the
     Ocean Sanctuary. These little guys don't hurt much, and don't take much to
     defeat, but they are usually really numerous. And as they say, there's power
     in numbers.
    
    ------------------------
    Moink
    ŻŻŻŻŻ
    Description: A weird animal that is a mix between a pig and a cow. It is 
     normally harmless and is found grazing in the fields alongside the Spirit 
     Tracks, but some may simply sit on the Tracks. Don't hit them with the cannon,
     as they'll get aggravated and attack back. Instead, just use the whistle to
     scare 'em away.
    
    ------------------------
    Moldola
    ŻŻŻŻŻŻŻ
    Description: An electric, segmented enemy that moves along the walls like a
     snake. These black and red creatures cannot be defeated, merely avoided. Be
     cautious when in narrow passageways.
    
    ------------------------
    Mothula
    ŻŻŻŻŻŻŻ
    Description: A winged creature that looks like the Mothula of Wind Waker, but
     yet is also different at the same time. You can't attack it while it's flying,
     as it disappears in a cloud of fairy dust. It will also reflect any whirlwinds
     blown at it, just don't get caught in your own reflect whirlwind. Its main
     attack is spitting out Poison Bubbles. Blow one of its Bubbles back at it with
     the Whirlwind to stun it, then go in and slash it.
    
    ------------------------
    Mounted Miniblin
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A Miniblin on a statue that hops around. This annoying enemy likes
     to chase you around endlessly and stick you with the statue's spikes. Only
     found in the Tower of Spirits, you can only defeat them with the help of Zelda
     by riding on her back. That way you can slash them or knock them off with the
     Whirlwind.
    
    ------------------------
    Nocturn
    ŻŻŻŻŻŻŻ
    Description: A really annoying ghost enemy that appears in pitch dark areas.
     While they're in the dark, they cannot be killed: if you slash them, they
     disappear in smoke and re-appear a second later to come after you. The only 
     way to kill them is to expose them to light. As they leave you alone when 
     you're in light, you either have to chase them with a light source, or light
     a torch when they're near it. Once they're solidified, they cower to the 
     ground, leaving you to slash them once to kill.
    
    ------------------------
    Octive
    ŻŻŻŻŻŻ
    Description: A weird-looking enemy that resides in icy water. It sticks its 
     body out, looks at you, and then spits out a blue spiky rock at you. It can be
     stunned and killed, but most of the time they can't be reached while just on
     the ground...
    
    ------------------------
    Octorok
    ŻŻŻŻŻŻŻ
    Description: Returning as usual in a Zelda game, this time acting as a land
     creature. This red creature walks around and spits rocks at Link. Sometimes
     they're stationed alongside each other in a row and constantly spit a wall of
     rocks. Land Octoroks aren't the only ones in this game though...you encounter
     Ocean Octoroks while underwater in the Ocean Realm, as you're heading to the
     Ocean Temple. They swim around in front of your train before spraying you 
     with hard-to-get-off ink. There are also harmless Octomines that drop Rupees 
     when destroyed, when underwater.
    
    ------------------------
    Phantom Eye
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: These creatures are simply floating blobs covered in "eyes." They
     can see all around them, and if they spot you, Phantoms will become aware of
     you and try to track you down. If spotted by a Phantom Eye, eventually it will
     try to slow you down. Shake it off then kill it. Most of the time, Phantom
     Eyes can't be permanently killed, but temporarily killing them is often needed
     to pass by. Like Phantoms, they're only found in the Tower of Spirits.
    
    ------------------------
    Phantom
    ŻŻŻŻŻŻŻ
    Description: Returning from Phantom Hourglass is the invulnerable Phantom. It
     is designed very similarly to the ones in Phantom Hourglass and have the same
     role, except they're guards of the Tower of Spirits, instead of guards of the
     Temple of the Ocean King. You need to collect three Tears of Light and strike
     one in the back so Zelda can help you through the Tower. Getting struck by
     them means you'll reset back at the floor's entrance. Like before, there are
     different types. Aside from the normal ones, there's also Torch Phantoms, 
     which have flaming swords that can light dark areas and ignite torches; Warp
     Phantoms, which warp to Phantom Eyes when you're spotted; and Wrecker 
     Phantoms, which roll into a ball and wreck almost everything in their path.
    
    ------------------------
    Pirate Ship
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: They appear sometimes in the Ocean Realm. These ships, straight
     from Phantom Hourglass, try to bombard your ship with cannon fire. They're
     pretty easy this time though: two hits from your cannon will sink them. They
     come in threes however, and usually try to rain bombs onto you, so you'll have
     to be quick in destroying them.
    
    ------------------------
    Pirate Tank
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: Pirates have also acquired mobile tanks to use to harass train
     drivers. They move around in clunky ways, but are pretty quick. It takes two
     cannon shots to down these weak wooden tanks. They're found in any realm other
     than the Ocean Realm.
    
    ------------------------
    Poison Bubble
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The classic Bubble enemy returns in this game, but only in one
     form. These flying skulls are surrounded by purple poison mist and are 
     invulnerable to most attacks. Use the Whirlwind item to knock them out and
     blow out their mist, then strike them once to kill them. They're usually found
     in the Forest Temple.
    
    ------------------------
    Rat
    ŻŻŻ
    Description: An actually very annoying rodent. They appear from holes and are
     especially a nuisance in the Tower of Spirits, as Zelda is still really afraid
     of them even when in a Phantom's armor. They also seem to be the brunt of some
     of the game's puzzles.
    
    ------------------------
    Sir Frosty
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A snowman enemy that is exclusively at the Snow Realm. They appear
     alongside the tracks as you ride your train, and will throw their heads right
     at you, growing a new one shortly afterwards. Just use the cannon to destroy
     the head. The enemies themselves take two hits to defeat, unless they already
     threw their head.
    
    ------------------------
    Skulltula
    ŻŻŻŻŻŻŻŻŻ
    Description: A giant spider with a skull as its back. It resides in the forest
     while riding in the train and comes down from its web to try to hit you. It
     can be scared away with the whistle, but can also be killed with the cannon.
     It's hard to hit though, so perhaps the whistle is the better choice. Aside
     from regular Skulltulas, there are also yellow Skulltulas which take more 
     damage to kill.
    
    ------------------------
    Snapper
    ŻŻŻŻŻŻŻ
    Description: A humanoid, male-ish enemy that almost looks like it's wearing
     bondage clothing. It attacks using its Rope whip, snapping you with it, 
     grabbing you with it, pulling you in, and suckerpunching you. You can defeat
     it two ways: Let it grab you, but attack as it pulls you in; or use the 
     Boomerang to stun it, then slash it.
    
    ------------------------
    Snurglar
    ŻŻŻŻŻŻŻŻ
    Description: A large version of the Snurgle below, you face these only one 
     time, carrying keys that unlock the Fire Temple. They fly away when approached
     from behind, so take 'em head on. Second, they dodge your cannon fire unless
     you stun them with a short whistle then a long whistle, which is basically
     "CHOO-CHOOOOOOOOOOOO". Then, hit them with a cannon strike to down them and
     take the key.
    
    ------------------------
    Snurgle
    ŻŻŻŻŻŻŻ
    Description: A flying enemy that has a trunk and sounds much like an elephant.
     Only found when riding on the train, it is quite the enemy and rams into 
     anything it doesn't like. They're easily scared away by the whistle, but can
     be killed with the cannon.
    
    ------------------------
    Spinuts
    ŻŻŻŻŻŻŻ
    Description: The Spinut is a creature shaped much like a Goomba from the Mario
     games, but are yellow and have a dog face. Once they spot Link, they'll hop
     and chase after him. Takes two strikes to defeat them. There are two types:
     Yellow and Green. The Yellow Spinut is normal, but the Green one takes more
     hits to kill.
    
    ------------------------
    Stalfos
    ŻŻŻŻŻŻŻ
    Description: The Stalfos is an animated skeleton enemy that throws its bones at
     you. They hop away from sword strikes, so it's hard to slash them. However,
     they disintegrate with a Bomb thrown in their face. There are special Stalfos
     Warriors that use swords and wear a special hat, but with the Bombs, they're
     not that much different.
    
    ------------------------
    Tektite
    ŻŻŻŻŻŻŻ
    Description: These rock monsters only live in caves, and are a smaller version
     of the Rocktite train boss. Just shoot them with the cannon before they fall
     onto you and damage you.
    
    ------------------------
    Vengas
    ŻŻŻŻŻŻ
    Description: A yellow spider-like enemy that is filled with poison gas. All it
     does is crawl around and try to ram you, but when it is defeated, it explodes
     in a cloud of poisonous gas. You can use the Whirlwind to get rid of the gas
     cloud.
    
    ------------------------
    White Wolfos
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A snowy white enemy that appears in areas of the Snow Realm. If
     you walk into their territory, they appear from the snow itself and surround
     you. If you slash them, they jump back. To prevail against them, it's either
     corner them or be cornered. If you run away, they just viciously try to attack
     you, just like real dogs. Pretty tough enemy, really.
    
    -------------------------------------------------------------------------------
        *
    *                             S E C T I O N  XIII
    _______________________________________________________________________________
    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                                B O S S E S
       *  
    -------------------------------------------------------------------------------
    
    Like any Zelda game, there's bosses at the end of each dungeon. However, there
    are also other boss-like enemies that you must face in places outside dungeons.
    These will be listed as well. Overall, the bosses will be listed in the order
    you face them in-game.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Stagnox, Armored Colossus
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Encountered: End of Forest Temple
    
    This ugly-looking, giant stag beetle has its abdomen as its weakness. It covers
    it with poison mist, so it won't be that easy to reach it. It starts off the
    battle by constantly facing you no matter where you move. Just keep still until
    you see it move forward, as it will attempt to knock you around with its horns.
    Move away and quickly get behind it. Blow away the mist with the Whirlwind, 
    then strike its abdomen until it turns around. Repeat the process, and Stagnox
    will change its strategy.
    
    It will start flying around the room now, and will eventually stop in front of
    you on the top screen. After a while, it will spawn three Blastworms and throw
    them down towards you. Kill them all except for one, and make sure it's curled
    up. Keep the Whirlwind aimed at that Blastworm, and wait for Stagnox to come
    flying down towards you. Blow a whirlwind towards the Blastworm while aiming at
    Stagnox and it will blow up in its face, making it fall on its back. Slash the
    abdomen until it gets up and flies away. Repeat until it's finally dead.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Rocktite
    ŻŻŻŻŻŻŻŻ
    Encountered: Overworld
    
    This massive, quadriped rock monster shows up in caves and chases after your
    train. Your first encounter with it is in the Snow Realm when reaching the Snow
    Sanctuary. Its weakpoint is the eye in its body. Just shoot its eye with the
    cannon until it gets knocked back. Repeat the process as it gets faster and
    faster to eventually defeat it.
    
    The second time you encounter a Rocktite is when traveling to the Sand Temple.
    This Rocktite takes more to kill, and sometimes keeps its eye closed. To make
    it open its eye, shoot an explosive barrel by it. This will damage it and make
    it open its eye. Keep shooting until dead.
    
    The third and final time you encounter this boss is actually an optional 
    encounter. It is in the cave next to Dark Ore Mine. This Rocktite takes even
    more hits to kill, but is also accompanied by Tektites to also chase you down.
    You'll have to deal with the strategy used in the second fight, as well as kill
    any Tektites you see to prevent any added damage.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Fraaz, Master of Icy Fire
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Encountered: End of Snow Temple
    
    This is practically the same character as Blaaz from Phantom Hourglass. 
    However, the way to defeat this boss works differently, and he's also 
    surprisingly hard...at least for the time you face him. Right now, Fraaz uses
    two forms of power: ice and fire. He'll bloat up and charge up either power,
    and you can tell which power depending on the color. (Blue or Red) Whichever
    color he is, light up your Boomerang of the opposite color and have it hit him.
    If he's still the same color but smaller, do it again quickly. Fraaz will be
    stunned, so get some hits in. Repeat until he splits into two.
    
    Look at the top screen. See the color that the split up Fraaz bodies are? With
    one Boomerang throw, have it touch each body with its weakness. If done 
    correctly, Fraaz will become whole again. If not, both bodies will spew fire
    and ice around, so don't get hit. Now that Fraaz is joined up again, he will
    destroy both torches. So how do we deal with him now? Use his own attacks
    against him. Whatever he fires, will stay on the stage for a while afterwards.
    Use the element that's against him when you can, and attack when he's stunned.
    He will eventually split up again. Do the same: wait for the Fraaz bodies to
    fire their elements, then target them with their weaknesses. Fraaz will once
    again become whole. Repeat until he's dead.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Big Blin
    ŻŻŻŻŻŻŻŻ
    Encountered: Train ride to Ocean Sanctuary
    
    This hulking monstrosity sort of looks like a Moblin. It is apparantly a pirate
    leader of sorts. In this boss fight, you have to protect Carben from it. 
    However, it seems to be invincible, never flinching when you attack it. 
    Thankfully, it walks very slow. It has a powerful swinging arm though, so when
    you see it get ready to attack, get away quickly. If you get hit, you'll be
    dizzy for a little bit. Rub the stylus on the screen quickly to shake yourself
    out of it.
    
    As long as you constantly distract the Big Blin, it'll never get close to 
    Carben. Eventually, it finally keels over after taking such a beating. Be 
    vigilant on the top screen though! A Miniblin may approach Carben while you're
    busy with the Big Blin, and if it's given enough time, will cage Carben and
    take him away, meaning you'll have to start over.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Phytops, Barbed Menace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Encountered: End of Ocean Temple
    
    This boss is like...a barbed green octopus. Its head is covered in purple gunk,
    and shoots it at you. It blocks your path left and right with its barbed 
    tentacles. What to do? Well, the preliminary to this boss gave you a clue. Pull
    out a thorn from one of the tentacles, and throw it at the head. Some of the
    gunk will disappear, partially revealing an eye. Keep pulling off thorns and
    throwing them at the head until the eye is fully revealed. Pull off one more
    thorn and throw it at the eye.
    
    Phytops will screech, then lay its head against the side of its pool. Head over
    there and slash its eye as much as you can. After attacking it, it will retreat
    into the water, and out comes four tentacles. Two of them trap you in, and two
    of them try to whip at you. Avoid them. Phytops' head will re-surface, so 
    repeat. After taking enough damage, Phytops will use its whipping tentacles
    while you have to expose its eye, making it more difficult. Eventually, Phytops
    will be downed.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Cragma, Lava Lord
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Encountered: End of Fire Temple
    
    This monstrosity is our boss? Well, it's pretty imposing, but don't lose your
    composure! Its main attack is lifting itself up, then slamming its fist down 
    onto the ground. This does a full heart of damage if it hits, but also makes 
    molten rocks fall down to try to hurt you even more. Some of them contain arrow 
    refills though, so it's not all bad. Your objective here is to shoot an Arrow
    at the glowing spot at Cragma's belly when it lifts up to attack. Cragma will
    get angry, then plunge both its fists onto the ground. Be careful and dodge
    this. This will make a larger boulder fall down. Blast it away with a Bomb, or
    have Cragma crush it, to find a rock panel. Pick it up and throw it at one of
    the geysers to the right, and use the rock panel lifted by a geyser to hop onto
    the mine cart. Looks can be deceiving, so you may fall into the lava a few
    times.
    
    Once on the mine cart, you'll ride along rails surrounding Cragma. You're 
    supposed to shoot its glowing spots, including the ones on its hands. As you 
    shoot the glowing spots, you'll get higher and higher until you're at Cragma's 
    eye level. Shoot its eye with an arrow to finally stun Cragma, sinking it down 
    to the floor. The mine cart will drop you off so you can slash its head to 
    damage it. Repeat this elongated process until Cragma is defeated! Remember, 
    the falling rocks that fall when Cragma slams its fist down sometimes drop 
    Arrow pickups, so use that to your advantage.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Byrne
    ŻŻŻŻŻ
    Encountered: After Floor 23 of Tower of Spirits
    
    This fellow is extremely quick and agile. He hops around the arena, 
    occasionally stopping to shoot some energy waves. You can have them hit Zelda:
    she won't be harmed, and each shot drops a heart. Eventually, Byrne will yell,
    the camera angle will change, and a purple crosshairs will appear on you. Move
    around so that Byrne's gauntlet will miss you. Once it's caught onto the floor, 
    move Zelda to the hand and pull it, causing Byrne to fall off. Go over and 
    slash him as Link.
    
    At this point, Byrne will try something new. After sending his energy waves,
    he'll attempt to charge up an energy ball. This is aimed right at Zelda, so 
    move her around to dodge it, as if she gets hit with it, she gets stunned just
    long enough for Byrne to throw his gauntlet at you without any danger. Once he
    starts his gauntlet throw, call Zelda so she'll move with you, as Byrne will
    try to hit Zelda with his gauntlet as well. Once the gauntlet is stuck, pull it
    as Zelda again and slash Byrne.
    
    Now Byrne will try to get up close and personal, using his gauntlet to beat up
    Link and Zelda. He mostly focuses on Link though, but if you use Zelda to try
    to slash him, he jumps to dodge. What you have to do is slash Byrne 
    relentlessly with Link. He won't be able to block every attack, so you can deal
    some damage. Eventually, Byrne will start up an attack in which he charges 
    straight at you. Get behind Zelda, and when Byrne charges, Zelda will hold 
    Byrne in place, leading for you to slash his back. That's about all of Byrne's
    tricks, so keep dealing damage in that way until the fight is over.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Skeldritch, Ancient Demon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Encountered: End of Sand Temple
    
    This giant skull on a tower of armored bones awakens! It uses two attacks: 
    throws a boulder at you, and uses a piercing laser attack. Just constantly roll
    (but not so much that you get yourself dizzy) to avoid the laser attack, and
    stop the boulder with a big barrier of sand using your Sand Wand. While the
    boulder is stopped, move it onto one of the catapults. Take care to move away
    when you see Skeldritch summon another boulder, as when two boulders collide,
    both disintegrate. When the boarded catapult is lined up, hit the switch and 
    the boulder will fly into Skeldritch, breaking apart a section. Repeat this
    again for the next section, just make it known that he throws three boulders
    this time.
    
    Skeldritch's next section does not have its weak spot in the front like the
    previous two this time: it's on Skeldritch's right side, with armor covering
    the rest. Take note that Skeldritch always faces you...stop a boulder, place it
    on a catapult, then move until you see the boarded catapult on the right of
    Skeldritch. When the coast is clear for you, shoot that catapult's switch with
    an Arrow, flinging the boulder and breaking apart that section.
    
    Skeldritch's next section has its weak spot behind him. Do the same thing you
    did before: board a catapult with a boulder, move until it's behind Skeldritch,
    then hit the switch with the Boomerang this time, so you can get it around
    Skeldritch. Take note though, Skeldritch now fires three super fast boulders. 
    You'll have to create an extremely thick wall of sand to stop these boulders.
    The next section has its weak point on the left. Again, use the same strategy
    as you used for the previous section, Boomerang and all. This time, Skeldritch
    fires four of those super-fast boulders, so take heed.
    
    Now that only a skull remains, Skeldritch's helmet has fallen off, revealing 
    its vulnerable head. It will now chase after you relentlessly. Use the Sand
    Wand to create a wall of sand in front of it to stop it momentarily, then 
    quickly get behind it, raise yourself, then do a series of slashes. Repeat this
    until Skeldritch is finally bested.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Dark Link *OPTIONAL*
    ŻŻŻŻŻŻŻŻŻ
    Encountered: End of Take 'Em All On level 3
    
    Well this is certainly a surprise. You face your dark replica here. Make sure
    you break the pots before the battle to heal up. Dark Link uses the Bow, Bombs,
    sword slashes, sword spin, and a fancy jumping slash. It always blocks your 
    attacks unless you slash it when its guard is down, like when it's holding a 
    Bomb, firing Arrows, or landing from a jump slash. For a final battle in this 
    minigame, it's actually pretty easy to dodge the attacks. The only challenge 
    comes in striking Dark Link when it's open. Once it's taken enough hits, it'll
    use a Great Spin, where it spins around fast with sword extended.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Demon Train
    ŻŻŻŻŻŻŻŻŻŻŻ
    Encountered: Dark Realm
    
    Yes, a battle between two trains, and obviously the Demon Train is a lot bigger
    than you. It takes place on four Tracks, and the Demon Train always takes up
    two. Dark fires may sometimes be on the track, so you'll have to be vigilant 
    and switch Tracks when necessary. The objective is to destroy each section of
    the Demon Train before it escapes, and it's obviously done in phases.
    
    The first phase has you dealing with the cargo car. This constantly drops 
    exploding barrels on your path, so you have to destroy them. To actually damage
    the car, you have to shoot the barrels when they're still in the process of
    being launched. If the Demon Train yells, then immediately go reverse. You 
    won't actually go reverse, but you'll slow down tremendously. When the Demon 
    Train yells, that means it's going to switch Tracks in an attempt to ram into
    you. Once you dodge that, switch Tracks yourself so you don't run into it. 
    After the cargo car is destroyed, move on to phase two.
    
    This time you'll have to deal with laser cannons. Get even with the Demon Train
    and shoot the guns of the lasers to damage them. Each laser gun requires two
    shots to destroy. Again, watch for dark fires on the tracks and whenever the
    Demon Train tries to change Tracks. After the laser cannon car is destroyed,
    phase three will come into effect.
    
    More lasers here, except there's a LOT of them. There's not much you can do as
    far as dodging them goes (unless you want to be cool), just hit the pegs that
    fire lasers from the car. Once you've destroyed them all, the Demon Train will
    slow down and get behind you. Fire at its face until it decides to switch 
    Tracks. Get behind it quickly, and try it once more. Once the lasers are gone
    again and the Demon Train gets behind you, it will switch Tracks so that it's
    actually behind you, and will slowly catch up. You can't escape it at this
    point, so just shoot the face until the fight is over.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Malladus
    ŻŻŻŻŻŻŻŻ
    Encountered: After Demon Train
    
    We're on top of the Demon Train, and it has started moving, leaving our train
    behind! We need to head over to Malladus, in Zelda's body, at the other end of
    the train. However, Cole is going to be rather irritating here. As he knows 
    Zelda's "weakness", he'll constantly spawn ghost rats to Zelda so she'll get
    scared. If they're not gone fast enough, they'll shock her, and Cole will 
    control Zelda's Phantom body with ghost strings. Use the Boomerang to cut those
    strings if this happens. Otherwise, trace a path for Zelda towards Malladus,
    while you keep Cole at bay.
    
    You can keep him from summoning ghost rats if you slash at him. He'll disappear 
    for a second, giving you some time. When you get close enough, Malladus will
    attempt to fire a strong laser at Link to push him back. Stay behind Zelda to
    avoid this. Even further, and parts of the Demon Train will twist and sway,
    making it difficult to get over there. Once Zelda has reached Malladus, she 
    will grab ahold of her body to pin him down. It's not helping much, but at
    least it's distracting Malladus and Cole. Shoot a Light Arrow straight at
    Malladus to end this battle.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Malladus *FINAL BOSS*
    ŻŻŻŻŻŻŻŻ
    For the first phase of this battle, Zelda will attempt to focus her power so
    that we can have a better chance of defeating Malladus. During this, you have
    to defend her from the fireballs Malladus tries to fire at her. Just use sword
    slashes. It's simple at first, but quickly gets harder with the more power 
    Zelda focuses. Eventually, Malladus will attempt to fire multiple fireballs at 
    once. To protect Zelda from them, just get close to her and do a spin attack at 
    the right time to deflect them all. You have unlimited tries, so long as Link 
    is alive. After this phase is done, time will stop briefly, protecting Link and
    Zelda.
    
    Second phase really doesn't have to deal with Malladus at all. In fact, to 
    summon the full power of the spirits and Lokomos to help you win the battle, 
    you have to perform a sacred duet with Zelda. The notes for you to play are:
    Red, Purple, Yellow, Light Blue, Red. Keep the tips in mind, this is the 
    hardest thing to do with the Spirit Flute! After having done it, the Lokomos
    will join in the epic duet, creating a beautiful song. This starts the third
    phase of the battle.
    
    Malladus now has a weak spot revealed on his back. Zelda takes your Bow of 
    Light and asks you to distract Malladus so she can fire at Malladus's back. You 
    can control both Link and Zelda now. The top screen shows an over-the-shoulder 
    view of Zelda. You have a new button on the bottom screen. Tapping this makes 
    Zelda fire a Light Arrow. Basically, get Link behind Malladus and slash his 
    arms and legs to distract him. It doesn't hurt him, only distract him. Once 
    Malladus has his back faced to you, strafe Zelda around by tracing a path for 
    her so that she can get a clear shot of Malladus's back. When the crosshairs on 
    the top screen turn yellow, you have a clear shot! Fire that Light Arrow.
    
    Fire two more successful shots, and Malladus will collapse...but it's not over 
    yet. We need to drive the Lokomo Sword through Malladus's skull to kill him, 
    but we need to cut off his horns. All you can do right now is slash at one of 
    the horns until it's cut. Now that one horn is cut, Malladus will be on to your
    games. You can no longer fire a Light Arrow just any time you get a clear shot,
    as he'll dodge it. Instead, you have to distract him long enough until he 
    roars. Once he's roared, immediately shoot a Light Arrow at his back, assuming
    you have a clear shot. Fire two more and Malladus will collapse again. Cut the
    other horn off.
    
    He hasn't changed his pattern at this point. Keep firing Light Arrows at his
    back once you have a clear shot and while he roars. After just one Light Arrow,
    he'll collapse again. He must be getting weak. Slash the gem on his head. Now
    you must rub the stylus and keep the Lokomo Sword in there as long as possible
    while Zelda runs over to give you a hand. Once she's there, continue moving
    the stylus rapidly, and the fight...will be over. Malladus has been killed,
    once and for all...
    
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        *
    *                             S E C T I O N  XIV
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    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                           M U L T I P L A Y E R
       *  
    -------------------------------------------------------------------------------
    
    This game, like Phantom Hourglass, has a multiplayer feature! This is improved
    on from PH's system, in my opinion. It now supports up to four players in
    battle. The only problem? There's no online capability! So, if you really want
    to play Battle mode, you'll have to find some of your local friends who have
    the game too and battle with them...if they're willing. This section details
    the game modes available for multiplayer, along with a few tips.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Tag Mode           /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Tag Mode is something you can use to trade Treasures with someone else. It's
    actually pretty simple: pick a Treasure and drag it onto one of the packages on
    the right. There are three packages and only one Treasure can fit in each. So
    you can trade up to three Treasures. When you're ready, tap Send and you will
    send your Treasures to someone else who is also in Tag Mode. In return, you 
    will get whatever Treasures that other person stowed away in his three 
    packages.
    
    This is simply useful for getting Treasures that may be rare on your game, but
    plentiful on another's. Getting these rare Treasures on your file can be used
    for finishing up your Train Part collection, or to use them to sell. I actually
    used this mode just a few days ago to complete my train collection, so I was
    able to release this guide ahead of time.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    Battle             /
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Battle Mode is a place where you can play against up to three other friends in
    local wireless battle. As I have not played this as of now, this section will
    be devoid of information. This will be updated when I have played Battle mode 
    enough times, however, so if you want to see what all Battle Mode has to offer
    or for any possible tips, keep my guide bookmarked and check occasionally.
    
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        *
    *                              S E C T I O N  XV
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    */ \ *\   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \   /  / \  \
    /*  \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \  \ /  /   \
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 
     *                               C R E D I T S
       *  
    -------------------------------------------------------------------------------
    
    Nintendo - For making a great franchise and an awesome DS Zelda game.
    You - For reading this.
    Garro - For providing a great list of various things.
    ZeldaDungeon - For providing the enemies of the game, and helping me to find
     every Force Gem.
    
    O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O-O
    
    Well, that's about it. I hope you liked this guide as much as I enjoyed making
    it. I have no idea what Zelda game I will cover next, but keep a close eye on
    my progress! I may even throw a curveball and release something not expected!
    Anyway, see ya next time!