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    FAQ/Walkthrough by shinno11

    Version: 2.20 | Updated: 07/11/10 | Printable Version | Search This Guide

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    |     PPPPPPPPPPP        kk                                               |
    |     PPPPPPPPPPP        kk                                               |
    |     PPP     PPP        kk   kk                                          |
    |     PPP     PPP  oooo  kkk kk    eeee    mm  mm     oooo     nnnnn      |
    |     PPPPPPPPPP  oooooo kkkkkk   eeeeee mmmmmmmmmm  oooooo   nnnnnnn     |
    |     PPPP        oo  oo kkkk     ee  ee mmm mm mmm  oo  oo   nnn nnn     |
    |     PPPP        oo  oo kk kk    eeeeee mm  mm  mm  oo  oo   nn   nn     |
    |     PPPP        oooooo kk  kk   eee    mm  mm  mm  oooooo   nn   nn     |
    |     PPPP         oooo  kk   kk  eeeeee mm  mm  mm   oooo    nn   nn     |
    |                                                                         |
    |                    H E A R T G O L D   V E R S I O N                    |
    |                                                                         |
    |                   S O U L S I L V E R   V E R S I O N                   |
    |_________________________________________________________________________|
                        | W A L K T H R O U G H  &  F A Q |
                        |_________________________________|
    
      _______________________________________________________________________
     /     The latest version of shinno's Pokemon SS Walkthrough + FAQ is    \
     |                available on GAMEFAQS or NEOSEEKER first.              |
     \_______________________________________________________________________/
    
          _____________________________________________________________
         /                                                             \
        /    Shinno's Pokemon HeartGold + SoulSilver Walkthrough/FAQ    \
        |                                                               |
        |                       REVISION v2.20Au                        |
        |       By shinno ; AKA shinno11 on GAMEFAQS and NEOSEEKER      |
        |                      Copyright 2009-2010.                     |
        |                                                               |
        |          Author:            H. Lieng                          |
        |          Email:        wtfhax.jack@gmail.com                  |
        \                                                               /
         \_____________________________________________________________/
    
      _______________________________________________________________________
     |  AS FOR HEARTGOLD PLAYERS, THIS GUIDE IS MAINLY OFF SOULSILVER, BUT   |
     |  THE GAMEPLAY IS IDENTICAL WITH MINOR STORYLINE CHANGES. BUT BE FREE  |
     |  TO USE THIS FOR YOUR POKEMON HEARTGOLD GAMEPLAY.                     |
     |_______________________________________________________________________|
     |  GUIDE REFERENCING CAN ONLY BE DONE ON ALLOWED FAQ HOSTERS. GUIDE     |
     |  RECOMMENDING IS ALLOWED, BUT REFERENCING THIS GUIDE ON RANDOM BOARDS |
     |  IS DEFINITELY NOT ALLOWED.                                           |
     |_______________________________________________________________________|
    
      ------------------------------------------------------------------------
     |             "Liked this Guide? Recommend it to others!"                |
     |------------------------------------------------------------------------|
     |       BEFORE YOU SEND IN AN EMAIL, PLEASE REFER TO SECTION [EMAIL]     |
      ------------------------------------------------------------------------
    
      ==================================================================
     | CURRENT VERSION:                    |           2.20Au           |
     |-------------------------------------|----------------------------|
     | CURRENT RELEASE DATE:               |          10/7/2010         |
     |-------------------------------------|----------------------------|
     | LAST UPDATE:                        |          10/6/2010         |
     |-------------------------------------|----------------------------|
     | NEXT UPDATE:                        |           Q1 2011          |
      ==================================================================
    
    ***************************************************************************
    * SUPER IMPORTANT NB: FOR THOSE WHO ARE HOSTING THIS GUIDE, THIS FAQ MUST *
    * ------------------  BE LEFT INTACT AND NO EDITS TO IT. THIS GUIDE MUST  *
    *                     STILL BE IN .TXT FORMAT.                            *
    *                                                                         *
    ***************************************************************************
    
     NB: THIS GUIDE IS UPDATED ONLY AT GAMEFAQS.COM AND NEOSEEKER MAINLY. ANY
         SITE NOT LISTED ON THE ALLOWED SITES SHOULD NOT HAVE THIS GUIDE. FOR
         THE OTHER SITES, IT IS HIS/HER RESPONSIBILITY TO UPDATE IT THEMSELVES.
    
         Code: [SSAABS]
    
         IF YOU WANT TO HOST THIS GUIDE, IT IS NOT HARD TO ASK AND GET MY
         APPROVAL OR NOT.
    
     NB 2: THE GUIDE IS ONLY BASED ON THE GAMEPLAY FROM POKEMON SOULSILVER.
           HOWEVER, THIS GUIDE CAN BE USED AS A HEART GOLD REFERENCE, BUT THE
           STORYLINE IS SLIGHTLY DIFFERENT LIKE POKEMON THAT ARE UNIQUE TO
           HG COMPARED TO SS, BUT MOST OF THE GAMEPLAY IS STILL THE SAME.
    
    
    A very important note for FAQ hosters, please leave the FAQ intact - with all
    word by word and the contents unedited.
    ________________________________________________________________________
    
    Version History of FAQ (incl. Revisions)
    
    [Version 1.0. of Pokemon SS Walkthrough] (Beta)
    
    October 07, 2009:  CREATION OF THE POKEMON SOULSILVER GUIDE (aka v1.0).
    
                     - Not initally from the beginning, starting from
                       Mahogany Town after defeating Pryce.
    
                     - Added in detail for section [GRRT01]
    
                     - Includes a partial (in progress) walkthrough of the
                       Rocket Invasion of the Goldenrod Radio Tower with
                       Rocket trainer info. This includes Pokemon they have
                       and prize money.
    
                     - Finishing of the [GRRT01] section.
    
                     - Added in sections [GRRT02], [GRRT03], [SSWI01] and
                       a partial section of [SSWT44].
    
                     - Finished with section [SSWT44] with trainer info
                       and prize money of Route 44.
    
                     - Started partial section of [SSWTIP] (Ice Path)
                       walkthrough.
    
                     - Added in sections (completed) [SSWTIC], [SSWTBC],
                       [SSWTBG] and [SSWTDD].
    
                     - Added in Legal information, Email Information,
                       Credits and other details.
    
    _______________________________________________________________________
    
    [Version 1.1. + 1.2. of Pokemon SS Walkthrough]
    
    November 17, 2009:  MINOR UPDATE
    
                     - Addition of TM List from TM01 to TM41.
    
    _______________________________________________________________________
    
    [Version 1.3. of Pokemon SS Walkthrough]
    
    February 20, 2010:  FIRST RELEASE
    
                     - Initially scheduled for a January 16th, 2010 release;
                       but postponed to February 20th, 2010.
    
                     - Addition of TM-HM List [TM41-HM08]
    
                     - Addition up of the Kanto Side of SS.
    
                     - Addition of missing sections from Violet City [SSWTVC]
                       to Mahogany Gym [SSWTMG]
    
                     - Trainer Infoboxes Upgrade.
    
                     - Status Boosters Mini Guide inclusion and written in
                       this FAQ.
    
                     - Pokemon Events Update
    
                     - Sidequest Section inclusion [SSSQ01-SSSQ09]
    
                     - Minor Section Fixes
    
                     - Simplification on some areas of the guide
    
    ________________________________________________________________________
    
    [Version 1.3m of Pokemon SS Walkthrough]
    
    February 28, 2010:  MINOR UPDATE OF THE FIRST RELEASE
                     - Authorized sites update: Addition of NeoSeeker.com
                       and Supercheats
    
    ________________________________________________________________________
    
    [Version 1.5. of Pokemon SS Walkthrough]
    
    March 8, 2010:  SECOND MINOR UPDATE FROM v1.3m
    
                     - I've decided to cram 1.3m and this update together
                       (v.1.4.) to form version 1.5.
    
                     - So practically (v1.3m + v1.4) simply.
    
                     - Few minor mistakes fixed (Thanks to DiEpik)
    
                     - Addition of Allowed sites and banned sites (doofbag
                       sites)
    
                     - Minor simplification of the Table of Contents
    
                     - Minor simplification on some areas of the guide
    
                     - Addition of a Pokemon Personalities Guide in the
                       Sideguides section
    
                     - Addition of a FAQ section
    
                     - Addition of a 'Apricorn and it's Locations' mini
                       guide in the Sideguides section
    
    
    ________________________________________________________________________
    
    [Version Kotone-Au of Pokemon HG & SS Walkthrough]
    
    
    June 7, 2010:      MAJOR UPDATE TO MEET ENGLISH VERSION OF POKEMON SS.
    
                     - VERSION Kotone-Au FIRST RELEASE.
    
                       Delayed release, supposed to be released on the
                       18/4/2010. Many external factors and Homework delayed
                       this release. A big addition of features in this update.
    
                       Release date of Kotone-Au was swinging between May 28th
                       and June 1st 2010. Decided to release this guide on the
                       7/6/2010, a bit later than the latest scheduled time.
    
                     - Edited from the beginning to meet the gameplay from the
                       North American, Australian (PAL region) and European
                       releases. Basically a re-played, re-edited version
                       to meet to scratch from the v1.5 release.
    
                     - Fixed fatalities (errors) throughout the Walkthrough
    
                     - Minor 'Table of Contents' fixes
    
                     - Minor editing on the Legal Section
    
                     - Minor TM Location fixes
    
                     - Addition of a Ruins of Alph guide in the Sidequest
                       Section [SSSQ12]
    
                     - Addition of an "Arceus Section and the Sinjoh Ruins"
                       in the Special Pokemon Events Section [SSSP01]
    
                     - Addition of the "Spiky Ear Pichu" Pokemon Event
                       information in the Special Pokemon Events Section
                       [SSSP02]
    
                     - Addition of more guides in both SideGuides and
                       Sidequests sections. Most notable ones can include the
                       Ruins of Alph, Mt. Mortar and the Dark Cave.
    
                     - Addition of the Safari Zone area and information in the
                       SideGuides section.
    
                     - Addition of "Special Pokemon Events" sections
                       [SSSPXX] (XX - Variable numbers)
    
                     - Update on Authorised sites and Doofbag Sites
    
                     - Minor Updates on naming to fit areas in the HG/SS
                       Gameplay. Instances can include the "Bell Tower"
                       (from Tin Tower), "Embedded Tower" instead of
                       Hidden Tower and so forth.
    
                     - Expansion on the FAQ section with more Questions to
                       be popped there
    
                     - Inclusion of a "brief" Johto PokeDex
    
                     - Super Dooper special thanks to Xcho for aiding me
                       in updating this guide
    
    ________________________________________________________________________
    
    [Version Kotone-Au v2 of Pokemon HG & SS Walkthrough]
    
    June 10, 2010:     MINOR FIXES TO V2.0AU - SECOND RELEASE
    
                     - Minor Fix in the Shiny Leaf Section
    
                     - Minor Fix in the Trainer Card stars section
    
                     - Addition of the "Pokeball Guide" in the SideGuides
                       section
    
    
    Just a minor fix on the sections mentioned above. This is just a patch
    of the first release.
    
    ________________________________________________________________________
    
    [Version 2.20Au of Pokemon HG & SS Walthrough] - NEW!
    
    July 10, 2010:     THIRD REVISION OF KOTONE-AU
    
                     - Minor Fix in Gym Leader Pokegear timeframes. Most notably
                       the Night battles. Timeframe fixed to 8pm - 12am to this
                       duration for the night battles.
    
                     - Minor fixes in the Walkthrough relating to Lugia and Ho-Oh
    
                     - Addition of the PokeAthlon Shop Guide [SSSG15]
    
    
    NOTE: PokeAthlon Guide will be added in the 2011 release. This is the final
          update for 2010.
    
    
    ________________________________________________________________________
    
    
    SCHEDULED UPCOMING RELEASES:
    
    [Version Kotone/Final of Pokemon SS Walkthrough]
    
    February 28, 2011: FINAL RELEASE SOON TO COME
    
    Note: Final Revision of this Walkthrough
    
    ________________________________________________________________________
    
     -----------------------------------------------------------------------
    /                            INTRODUCTION                              /
     ----------------------------------------------------------------------
    
    Hello and greetings to fellow Pokemon HeartGold and SoulSilver Walkthrough
    readers  and gamers. This is a minor update from 2.10Au (Chem sign for Gold,
    Aussie, whatever you want to abbreviate it as) for this guide.
    
    This guide is written from a POKEMON SOULSILVER PERSPECTIVE, but of course
    you can use this for Pokemon HeartGold. Some minor edits of the Japanese
    Version vs. the English Pokemon HG/SS versions may be noticeable, and they
    are mentioned in this guide.
    
    A Note on the Trainer Tables, I have re-arranged the Pokemon that appear
    in battles in ORDER OF LEVEL NOW.
    
    Sooner or later, I will do a big update Kotone-Au on this guide next year.
    And thanks to the voluntary contributors for helping me fix up some minor
    hiccups in this guide.
    
    Hopefully, everything is going well for you all and life is treating you
    fellow Pokemon gamers in a positive way.
    
    Enjoy and have fun playing,
    
    - shinno
    
     --------------------------------------------
    | NOTE: IF YOU ARE PLAYING POKEMON HEARTGOLD |
     --------------------------------------------
    
    If you guys are playing Pokemon HeartGold, there are certain Pokemon that
    appear in this version of the HG and SS series. HG has more Pokemon that
    appear (by only 2 Pokemon).
    
    
    Please note that the Pokedex Numbers are in the National Dex setting.
    
     --------------------------------------------------------------------
    |   POKEDEX NO.   |     POKEMON NAME     |       ELEMENT/TYPE        |
    |-----------------|----------------------|---------------------------|
    |       56        |        Mankey        |         Fighting          |
    |-----------------|----------------------|---------------------------|
    |       57        |       Primeape       |         Fighting          |
    |-----------------|----------------------|---------------------------|
    |       58        |       Growlithe      |           Fire            |
    |-----------------|----------------------|---------------------------|
    |       59        |       Arcanine       |           Fire            |
    |-----------------|----------------------|---------------------------|
    |       167       |       Spinarak       |         Bug/Poison        |
    |-----------------|----------------------|---------------------------|
    |       168       |        Ariados       |         Bug/Poison        |
    |-----------------|----------------------|---------------------------|
    |       207       |        Gligar        |       Ground/Flying       |
    |-----------------|----------------------|---------------------------|
    |       226       |        Mantine       |        Water/Flying       |
    |-----------------|----------------------|---------------------------|
    |       231       |        Phanpy        |          Ground           |
    |-----------------|----------------------|---------------------------|
    |       232       |        Donphan       |          Ground           |
    |-----------------|----------------------|---------------------------|
    |       302       |        Sableye       |         Ghost/Dark        |
    |-----------------|----------------------|---------------------------|
    |       343       |        Baltoy        |       Ground/Psychic      |
    |-----------------|----------------------|---------------------------|
    |       344       |        Claydol       |       Ground/Psychic      |
    |-----------------|----------------------|---------------------------|
    |       382       |        Kyogre        |           Water           |
    |-----------------|----------------------|---------------------------|
    |       458       |        Mantyke       |        Water/Flying       |
    |-----------------|----------------------|---------------------------|
    |       472       |        Gliscor       |       Ground/Flying       |
     --------------------------------------------------------------------
    
     ---------------------------------------------
    | NOTE: IF YOU ARE PLAYING POKEMON SOULSILVER |
     ---------------------------------------------
    
    If you guys are playing Pokemon Soulsilver, there are certain Pokemon that
    are exclusive to this version. These Pokemon don't appear in Pokemon
    HeartGold, that's for sure.
    
    So the following Pokemon EXCLUSIVE (only available in Pokemon Soulsilver)
    are:
    
    NB: Please note that the Pokedex no. is regarding the National Dex.
    Numbers.
    
     --------------------------------------------------------------------
    |   POKEDEX NO.   |     POKEMON NAME     |       ELEMENT/TYPE        |
    |-----------------|----------------------|---------------------------|
    |       37        |        Vulpix        |           Fire            |
    |-----------------|----------------------|---------------------------|
    |       38        |       Ninetales      |           Fire            |
    |-----------------|----------------------|---------------------------|
    |       52        |        Meowth        |          Normal           |
    |-----------------|----------------------|---------------------------|
    |       53        |       Persian        |          Normal           |
    |-----------------|----------------------|---------------------------|
    |       165       |        Ledyba        |        Bug/Flying         |
    |-----------------|----------------------|---------------------------|
    |       166       |        Ledian        |        Bug/Flying         |
    |-----------------|----------------------|---------------------------|
    |       216       |       Teddiursa      |          Normal           |
    |-----------------|----------------------|---------------------------|
    |       217       |       Ursaring       |          Normal           |
    |-----------------|----------------------|---------------------------|
    |       225       |       Delibird       |        Ice/Flying         |
    |-----------------|----------------------|---------------------------|
    |       227       |       Skarmory       |       Steel/Flying        |
    |-----------------|----------------------|---------------------------|
    |       303       |        Mawile        |           Steel           |
    |-----------------|----------------------|---------------------------|
    |       316       |        Gulpin        |          Poison           |
    |-----------------|----------------------|---------------------------|
    |       317       |        Swalot        |          Poison           |
    |-----------------|----------------------|---------------------------|
    |       383       |       Groudon        |          Ground           |
     --------------------------------------------------------------------
    
     -----------------------------------------------------------------------
    /                         TABLE OF CONTENTS                            /
    -----------------------------------------------------------------------
    
     ---------------------------------------------------------------------
    |    Version History (incl. Revision)             ||      REF NO.     |
    |---------------------------------------------------------------------|
    |                                                 ||                  |
    |    INTRODUCTION                                 ||                  |
    |                                                 ||                  |
    |    ESSENTIAL INFORMATION TO UNDERSTANDING THIS  ||     [ESSENT]     |
    |    GUIDE                                        ||                  |
    |                                                 ||                  |
    |    THE JOHTO SIDE OF SS                         ||                  |
    |     - The Beginning at New Bark Town            ||     [SSWTNB]     |
    |     - Route 29                                  ||     [SSWT29]     |
    |     - Cherrygrove City                          ||     [SSWTCC]     |
    |     - Route 30                                  ||     [SSWT30]     |
    |     - Route 31                                  ||     [SSWT31]     |
    |     - Violet City                               ||     [SSWTVC]     |
    |     - Sprout Tower                              ||     [SSWTST]     |
    |     - Violet Gym                                ||     [SSWTVG]     |
    |     - Route 32                                  ||     [SSWT32]     |
    |     - Union Cave                                ||     [SSWTUC]     |
    |     - Route 33                                  ||     [SSWT33]     |
    |     - Azalea Town                               ||     [SSWTAT]     |
    |     - Azalea Gym                                ||     [SSWTAG]     |
    |     - Ilex Forest                               ||     [SSWTIF]     |
    |     - Route 34                                  ||     [SSWT34]     |
    |     - Goldenrod City                            ||     [SSWTGC]     |
    |     - Goldenrod Gym                             ||     [SSWTGG]     |
    |     - Route 35                                  ||     [SSWT35]     |
    |     - Route 37                                  ||     [SSWT37]     |
    |     - Ecruteak City                             ||     [SSWTEC]     |
    |     - Ecruteak Gym                              ||     [SSWTEG]     |
    |     - Downhill to Olivine City via. Rt 38 + 39  ||     [SSWT38]     |
    |     - Olivine City                              ||     [SSWTOC]     |
    |     - Route(s) 40 and 41                        ||     [SSWT40]     |
    |     - Cianwood City                             ||     [SSWT41]     |
    |     - Cianwood Gym                              ||     [SSWTCG]     |
    |     - Olivine Gym                               ||     [SSWTOG]     |
    |     - Route 47, Route 48 and the Safari Zone    ||     [SSWT48]     |
    |     - Route 42                                  ||     [SSWT42]     |
    |     - Mahogany Town                             ||     [SSWTMT]     |
    |     - Route 43                                  ||     [SSWT43]     |
    |     - Lake of Rage                              ||     [SSWTLR]     |
    |     - The Assault on Team Rocket's Hideout      ||     [SSWTRH]     |
    |     - Mahogany Gym                              ||     [SSWTMG]     |
    |     - The Rocket Invasion of Goldenrod (Part 1) ||     [GRRT01]     |
    |     - Goldenrod City's Underground Complex      ||     [GRRT02]     |
    |     - The Rocket Invasion of Goldenrod (Part 2) ||     [GRRT03]     |
    |     - Route 44                                  ||     [SSWT44]     |
    |     - Ice Path                                  ||     [SSWTIP]     |
    |     - Blackthorn City                           ||     [SSWTBC]     |
    |     - Blackthorn Gym                            ||     [SSWTBG]     |
    |     - Dragon's Den                              ||     [SSWTDD]     |
    |     - Route 45                                  ||     [SSWT45]     |
    |     - Route 46                                  ||     [SSWT46]     |
    |     - Homecoming to New Bark Town               ||     [SSWTHC]     |
    |     - The Kimono Girls and Ecruteak City        ||     [SSWTKG]     |
    |     - The Whirl Islands                         ||     [SSWTWI]     |
    |     - Route 27                                  ||     [SSWT27]     |
    |     - Route 26                                  ||     [SSWT26]     |
    |     - Victory Road                              ||     [SSWTVR]     |
    |     - The Johto Pokemon League                  ||     [SSWTPL]     |
    |                                                 ||                  |
    |    THE KANTO SIDE OF SS                         ||     [SSKTPR]     |
    |     - Destination: Kanto!                       ||     [SSKT01]     |
    |     - The SS Aqua                               ||     [SSKT02]     |
    |     - Vermillion City                           ||     [SSKT03]     |
    |     - Vermillion Gym                            ||     [SSKTVG]     |
    |     - Route 6                                   ||     [SSKT04]     |
    |     - Saffron City                              ||     [SSKT05]     |
    |     - Saffron Gym                               ||     [SSKTSG]     |
    |     - Route 5                                   ||     [SSKT06]     |
    |     - Cerulean City                             ||     [SSKT07]     |
    |     - Route 9 and the Power Plant               ||     [SSKT08]     |
    |     - Route(s) 24 and 25                        ||     [SSKT09]     |
    |     - Cerulean Gym                              ||     [SSKTCG]     |
    |     - Rock Tunnel                               ||     [SSKT10]     |
    |     - Lavender Town                             ||     [SSKT11]     |
    |     - Route 8                                   ||     [SSKT12]     |
    |     - Celadon City                              ||     [SSKT13]     |
    |     - Celadon Gym                               ||     [SSKT14]     |
    |     - Cycling Road                              ||     [SSKT15]     |
    |     - Fuschia City                              ||     [SSKT16]     |
    |     - Fuschia Gym                               ||     [SSKTFG]     |
    |     - Vermillion Coast                          ||     [SSKT17]     |
    |     - Route 11 and Diglett's Tunnel             ||     [SSKT18]     |
    |     - Route 2 and Viridian Forest               ||     [SSKT19]     |
    |     - Pewter City                               ||     [SSKT20]     |
    |     - Pewter Gym                                ||     [SSKTPG]     |
    |     - Route 3 and Mount Moon                    ||     [SSKT21]     |
    |     - Route 4                                   ||     [SSKT22]     |
    |     - Route 1                                   ||     [SSKT23]     |
    |     - Route 21, Cinnabar Island and Route 20    ||     [SSKT24]     |
    |     - Cinnabar Gym                              ||     [SSKT25]     |
    |     - Viridian Gym                              ||     [SSKT26]     |
    |     - The Kanto Pokemon League                  ||     [SSKT27]     |
    |     - The Base of Mt. Silver                    ||     [SSKT28]     |
    |     - Mt. Silver                                ||     [SSKT29]     |
    |                                                 ||                  |
    |    SIDEQUEST SECTION                            ||                  |
    |     - Bell Tower                                ||     [SSSQ01]     |
    |     - Suicune's World Travels                   ||     [SSSQ02]     |
    |     - Raikou and Entei's Johto Rounds           ||     [SSSQ03]     |
    |     - The Seafoam Islands via. Route 19         ||     [SSSQ04]     |
    |     - Zapdos Returns to the Power Plant         ||     [SSSQ05]     |
    |     - Moltres at Mt. Silver                     ||     [SSSQ06]     |
    |     - Cerulean Cave                             ||     [SSSQ07]     |
    |     - Kanto Starters                            ||     [SSSQ08]     |
    |     - Meet Groudon                              ||     [SSSQ09]     |
    |     - Meet Rayquaza                             ||     [SSSQ10]     |
    |     - Hoenn Starters                            ||     [SSSQ11]     |
    |     - Ruins of Alph                             ||     [SSSQ12]     |
    |     - Gym Improvement with Kotone               ||     [SSSQ13]     |
    |     - The Cry inside Union Cave                 ||     [SSSQ14]     |
    |     - Rival Rematch No. 7                       ||     [SSSQ15]     |
    |     - Mt. Mortar                                ||     [SSSQ16]     |
    |     - Dark Cave                                 ||     [SSSQ17]     |
    |     - Latios in Kanto?!                         ||     [SSSQ18]     |
    |     - Rock Climb Hunting                        ||     [SSSQ19]     |
    |                                                 ||                  |
    |    SPECIAL POKEMON EVENTS                       ||                  |
    |     - Arceus and the Sinjoh Ruins               ||     [SSSP01]     |
    |     - The Spiky Ear Pichu                       ||     [SSSP02]     |
    |     - Rotom and Silph Co.                       ||     [SSSP03]     |
    |     - Deoxys and Friends                        ||     [SSSP04]     |
    |     - Shaymin WITH NEW! Gracidea                ||     [SSSP05]     |
    |     - Latias WITH NEW! Soul Dew                 ||     [SSSP06]     |
    |                                                 ||                  |
    |    POKEMON SOULSILVER EVENTS                    ||     [SSPE10]     |
    |                                                 ||                  |
    |    SIDEGUIDES                                   ||                  |
    |     - TM List                                   ||     [SSTM10]     |
    |     - Stat Boosters Mini-Guide                  ||     [SSSG01]     |
    |     - Pokemon Personalities Guide               ||     [SSSG02]     |
    |     - Apricorns and it's Locations Guide        ||     [SSSG03]     |
    |     - Safari Zone                               ||     [SSSG04]     |
    |     - Day of the Week Siblings                  ||     [SSSG05]     |
    |     - The Pokewalker Guide                      ||     [SSSG06]     |
    |     - The Super Brief Johto Dex                 ||     [SSSG07]     |
    |     - Pokemon Emerald Action Replay Codes       ||     [SSSG08]     |
    |     - Shiny Leaf Guide                          ||     [SSSG09]     |
    |     - Daily Events Section                      ||     [SSSG10]     |
    |     - The Trainer Card Stars                    ||     [SSSG11]     |
    |     - Pokemon Swarm? What Swarm?                ||     [SSSG12]     |
    |     - Hoenn and Sinnoh Live Virus               ||     [SSSG13]     |
    |     - The Brief Pokeball Guide                  ||     [SSSG14]     |
    |     - PokeAthlon Shop Guide                     ||     [SSSG15]     |
    |                                                 ||                  |
    |    LEGAL INFORMATION AND DISCLAIMER             ||     [HL2010]     |
    |    LIST OF ALLOWED AND BANNED SITES             ||     [SSAABS]     |
    |    FREQUENTLY ASKED QUESTIONS                   ||     [SSWFAQ]     |
    |    EMAIL INFORMATION                            ||     [EMAIL]      |
    |    CREDITS                                      ||     [THANKS]     |
    |                                                 ||                  |
     ---------------------------------------------------------------------
    
    
    
    -----------------------------------------------------------------------
    |ESSENTIAL INFORMATION TO UNDERSTANDING THIS GUIDE||     [ESSENT]    ||
    -----------------------------------------------------------------------
    
    Okay. I do guides a little different to how others write it, but this
    is my first time writing a guide too. By the way, this guide is written
    in AUSTRALIAN ENGLISH. So keep that in mind. Here's the features:
    
     ------------------
    / 1. REFERENCES   /
    ------------------
    
    In order to get to where you are up to, refer to the table of Contents
    and look through the section to find where you are. For example, if you
    are up to the Ice Path, break out the Find (Ctrl+F) and type in [SSWTIP]
    (stands for Soulsilver [SS] Walkthrough [WT] Ice Path [IP]). And there
    you go to your reference and read on from the section you have chosen.
    
    As for the Kanto section, they are in [SSKTXX] - noting that it is still
    a part of the HG/SS standard storyline, but in the Kanto region. [XX]
    are variable numbers in the walkthrough for each section.
    
    Please include the Square/Matrix brackets when you find your desired
    section of the Walkthrough.
    
     ------------------------------------------
    / 2. TRAINER INFORMATION (SINGLE BATTLES) /
    ------------------------------------------
    
    EXAMPLE ONLY, NOT TRUE NAME, BUT REAL POKEMON DESCRIPTION!:
    
    CURRENT TRAINER BOXES [Kotone-Au ONWARDS]
    
     ----------------------------------------
    |    CHALLENGER NO.1: COOL TRAINER (M)   |
    |           Cool Trainer Johnny          |
    |----------------------------------------|
    |         Reward: $2100*, ($2310)        |
    |----------------------------------------|
    | Dratini        | Lv 35 | Exp: 502 pts  |
    | Dratini        | Lv 35 | Exp: 502 pts  |
    | Seadra         | Lv 35 | Exp: 1162 pts |
    |                |       |               |
     ----------------------------------------
    STARTING POKEMON: Dratini.
    
    Comment: Ice Fang away for Dratini, use an Electric type for Seadra.
    
    EXPLANATION:
    
    Here's a typical example of Trainer Info I've picked out from one of
    the trainers inside Blackthorn Gym. The "CHALLENGER NO." represents the
    count of trainers in the area (for instance, he's the first trainer to
    encounter). Reward money with a star means that your opponent coughs
    out the original amount, and an extra amount is sent to your mum.
    Money being sent to your mum is more like an insurance fund for you.
    
    That way is highly recommended in my opinion, but the money with the
    brackets represents the original amount (has been discontinued this
    part of the Trainer info).
    
    Comment from me (normally advice on how to beat the trainer's Pokemon),
    and the Pokemon the trainer has is straight forward.
    
    A new addition in Kotone-Au/ is that I have included the "starting Pokemon"
    for Gym Leaders and certain trainers, since I have re-ordered the Pokemon
    according to their levels now.
    
    NB: The Pokemon that are on the list do not appear in order as they
    seem so take note of that. The Pokemon listed for each trainer is what
    you should be expecting to battle.
    
     -------------------------------------------------------
    / 3. TRAINER INFORMATION (DOUBLE BATTLES/DUAL BATTLES) /
    -------------------------------------------------------
    
     --------------------------------------------------------------------
    |             CHALLENGERS NO.3 and 4: COOLTRAINERS (M)&(F)           |
    |                      Double Team Tom & Kylie                       |
    |--------------------------------------------------------------------|
    |                        Reward: ($6000)                             |
    |--------------------------------------------------------------------|
    |          Tom's Pokemon:         |          Kylie's Pokemon:        |
    |---------------------------------|----------------------------------|
    |Electabuzz| Lv 25 | Exp: 834 pts | Magmar   | Lv 25 | Exp: 894 pts  |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    
    Here's an example of a double or dual battle. Note that it is the same,
    BUT experience points given in a double battle will be split in half
    towards your two Pokemon.
    
    So example: when you have a Dugtrio and a Feraligatr in battle and
    Dugtrio defeats Electabuzz, the rewarded EXP points given to Feraligatr
    and Electabuzz will be 417 pts each.
    
     ----------------------
    / 4. NOTA BENEs (NB)s /
    ----------------------
    
    Just for advice and reminders here. That's what they practically serve
    here and outside of this guide.
    
    NB: In Kotone-Au onwards, trainer's Pokemon are now ordered by Level.
    So this means you should expect those Pokemon you must battle, not in
    the order in this guide.
    
    
     ----------------------------------------------------------------------
    /                THE JOHTO SIDE OF POKEMON SOULSILVER                 /
    ----------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    |THE BEGINNING AT NEW BARK TOWN                  ||     [SSWTNB]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] PokeGear                      |
      | [ ] Potions (x5)                  |
      | [ ] A Johto Starter               |
      |                                   |
       -----------------------------------
    
    *************************************************
    *               !! WARNING !!                   *
    *                                               *
    * BEFORE YOU EVEN START READING THIS SECTION,   *
    * PLEASE READ "THE ESSENTIALS TO UNDERSTANDING  *
    * THIS GUIDE PLEASE.                            *
    *                                               *
    * Code: [ESSENT]                                *
    *                                               *
    *************************************************
    
    After you have chosen your character, you will start your game in your
    room. Head downstairs to be greeted by your mother. Who will give you your
    bag, your Trainer ID Card and the options to customize your gameplay
    (Game speed and Pokemon battle animations, etc.) and to Save your game.
    
    Exit the house and you'll bump into a Marill and your counterpart
    is named Ethan (if you're playing as a girl), and if you're playing
    as the guy; then your counterpart is Lyra.
    
    Head over to Elm's lab and you will see your Rival peeping at his window.
    If you talk to him, he'll just shove you back. Enter Elm's lab.
    
    Once your in the lab, head over to Prof. Elm. He will tell you that you
    could pick your own Pokemon. But he will get a call from Mr. Pokemon
    and then you pick your own starter. You can choose from the Grass-type
    Chikorita, the fire-type Cyndaquil and the Water-type Totodile.
    
    After choosing your starter, Elm will tell you to go to Route 30 to
    Mr. Pokemon's house just beyond Cherrygrove City. Head towards the exit
    of Elm's lab and Elm's aide by the door will give you 5 Potions. Go
    to the exit.
    
    When you're outside of Elm's lab, you will see your counterpart playing
    with their Marill. Ehtan/Lyra will say how cute it is and blah, but
    let's head over to your house. Talk to your mother and you'll get the
    Pokegear.
    
    Exit your house and go west of town. Professor Elm will stop you and
    give you his number to add to your PokeGear. Now head west towards
    Route 29.
    
    -----------------------------------------------------------------------
    |ROUTE 29                                         ||     [SSWT29]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Green Apricorn (one per day)  |
      | [ ] Potion                        |
      |                                   |
       -----------------------------------
    
    You have just left New Bark Town embarking onto a journey to Mr. Pokemon's
    house. Here you can train up your starter (best up to Lv 8-9) so that
    you can handle the first battle between you and your rival easily.
    
    Getting through Route 29 to Cherrygrove City is a piece of cake. Just
    follow the way and keep going left until you reach the City.
    
    However, you can obtain a Potion on this route. From New Bark Town,
    keep heading left, but go up the grass when you see a guy to the left.
    Go right and then you will see a long, wide area of tall grass. Head
    in a north-easternly direction and then right to obtain a Potion.
    
    After that, you can just head west towards Cherrygrove City.
    
    NB: There is a Green Apricorn tree you'll see on the way, but you can't
    pick it yet. Because you'll need an Apricorn Case you'll get at Route 30
    later on.
    
    -----------------------------------------------------------------------
    |CHERRYGROVE CITY                                 ||     [SSWTCC]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Running Shoes                 |
      | [ ] Map Card (PokeGear apparatus) |
      |                                   |
       -----------------------------------
    
    There's no Gym in this town unfortunately, it's more of a city just to
    get you used to the basics of Pokemon. Those who have played the Pokemon
    series for a long time, you'll know what to do: Just heal up and skip
    onto Route 30.
    
    Once you enter Cherrygrove, you'll be stopped by an old man. Appparently
    this Guide Gent is a guide for newcomers. He will show you the functions
    and basics of a Pokemon Centre and a Pokemart. After he has introduced
    you to all the basics, he will give you Running Shoes.
    
    The good thing with the introduction of your inventory and main menu
    being on the touch screen, means that you can register two items (eg -
    a Bike and a Dowsing MCHN; too bad they don't have the Vs. Seeker
    -______-;; , it is better than the PokeGear imo) and select one
    whenever you please.
    
    However, with the shoes you can just press once on the Shoe Button and run
    with the directional buttons without holding the B button down.
    
    Once you're good to go, head for the northern exit to Route 30. However,
    the Guide Gent will give you a Map Card for the PokeGear. Something
    useful later in the game.
    
    Now let's move on!
    
    -----------------------------------------------------------------------
    |ROUTE 30                                         ||     [SSWT30]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Potion                        |
      | [ ] Apricorn Box                  |
      | [ ] Antidote                      |
      | [ ] Green Apricorn (one per day)  |
      | [ ] Pink Apricorn (one per day)   |
      | [ ] Mystery Egg                   |
      | [ ] Pokedex                       |
      |                                   |
       -----------------------------------
    
    Go along the grass and you'll see a Potion to your right. Grab it and
    let's go. Go up the stairs, past the bug catcher and enter the house.
    Talk to the man to obtain a key item: The Apricorn Box. It will
    become very useful in the game, where as you collect Apricorns from the
    trees and they could be turned into custom balls by Kurt of Azalea
    Town. Don't forget to take the Green Apricorn next to the man's house.
    
    Even if you try to run past the house there, the man will come out
    and give a good old whinge. However, he'll still give you an Apricorn
    Box.
    
    It's time to head for Mr. Pokemon's house. Go to the right of the
    house where you obtained the Apricorn case. Go through the grass and to
    the left will be an Antidote. The left side is blocked by two youngsters
    going at each other, so don't mind them. Mr. Pokemon's house is to the
    right side. So keep going to the upper right until you reach a house.
    That house is Mr. Pokemon's house. Before you enter, let's just grab
    the Pink Apricorn and enter.
    
    Once you enter, Mr. Pokemon will notice you and he will give you
    something to deliver to Prof. Elm (which is a Pokemon Egg). He will heal
    your pokemon, and then Prof. Oak will come by. He will check your
    starter and then give you a Pokedex.
    
    This is the beginning of your Pokemon Journey.
    
    Oak will give you his number. Head outside of Mr. Pokemon's house and
    you will receive a call from Elm. He tells you that something dreadful
    has happened. Let's head back to New Bark Town.
    
    Follow the path back, jump down ledges as a shortcut back to
    Cherrygrove City. If you bump into wild Pokemon, heal up at Cherrygrove
    before you head to New Bark.
    
     ------------------
    | Cherrygrove City |
     ------------------
    
    When you head towards New Bark Town... hello there new challenger...
    
    ********************
    ** RIVAL BATTLE 1 **
    ********************
    NB: RTT [Refer to Table]
    
     ---------------------------------------
    |           RIVAL: Passerby Boy         |
    |---------------------------------------|
    |              Reward: ($500)           |
    |---------------------------------------|
    | Stolen Pokemon* | Lv 5 | Exp: RTT pts |
    |                 |      |              |
    |                 |      |              |
     ---------------------------------------
    Comment: Simple and easy battle. Use Tackle or whatever offensive moves
    your starter has. I lol'ed at the first encounter; that they call
    Silver a "Passerby Boy".
    
    REFER TO THIS TABLE FOR THE STOLEN POKEMON. IF YOUR STARTER WAS...
    YOU WILL BE AGAINST...
     -------------------------------------------------------------------
    |   YOUR'S   vs.  RIVAL'S    |      LEVEL     |      EXP POINTS     |
    |------------|---------------|----------------|---------------------|
    | Chikorita  |   Cyndaquil   |       5        |          -          |
    |------------|---------------|----------------|---------------------|
    | Cyndaquil  |   Totodile    |       5        |        70 pts       |
    |------------|---------------|----------------|---------------------|
    | Totodile   |   Chikorita   |       5        |        63 pts       |
     -------------------------------------------------------------------
    
    After you beat him, just head back to New Bark Town and enter Prof.
    Elm's Lab...
    
     ---------------
    | New Bark Town |
     ---------------
    
    Once you're in, the Policeman will ask you for Silver's name (your
    rival actually). Name him and be free. Once you're done with the
    cop, you will show the egg to Elm and he will be astounded. Then
    Elm suggests that you compete in the Johto League and says that the
    first gym is in Violet City. Okay! Next stop is Violet City! Now let's
    get out of Elm's lab first. Before you even do that, stop by your
    house to ask your mum.
    
    She will offer you a service to get prize money, this is A DEFINITE
    MUST. It's worth it to be honest and let's be on our way.
    
     ----------------------
    | Route 30 (Part Two)  |
     ----------------------
    
    Once you get to Route 29, Ethan/Lyra will be there with his/her Marill.
    They'll show you on how to catch a Pokemon, people who know, disregard
    this section, but still; you're forced to watch it -.-
    Then Ethan/Lyra will give you 5 Pokeballs. Wow 5 Pokeballs, not much
    really.
    
    You might as well want to catch a Pokemon, its up to you what you want
    to get. A Pidgey might be good if you got Chikorita, since Violet City's
    Gym is Flying-types. Pidgey will be good against the second Gym too.
    
    Once you've got through Route 29, you might as well get some more
    Pokeballs from the PokeMart in Cherrygrove City if you want to catch
    some more Pokemon. Once you have geared up and ready to go, head towards
    Route 30.
    
    Once you're good to go for Route 30, follow the path, past the Apricorn
    man's house and to the split section, where one way was blocked before
    and to Mr. Pokemon's house.
    
    This time we'll head for the blocked way (where a battle between two
    youngsters took place). The first youngster will be in tall grass, run
    past him to grab his attention.
    
     ---------------------------------------
    |       CHALLENGER NO.1: YOUNGSTER      |
    |            Youngster Joey             |
    |---------------------------------------|
    |            Reward: ($64)              |
    |---------------------------------------|
    | Rattata         | Lv 4 | Exp: 48 pts  |
    |                 |      |              |
    |                 |      |              |
     ---------------------------------------
    Comment: Simple battle. You can deal with him EASILY.
    
    Once you've beaten him, he'll ask you if you want to rego his number.
    Accept or decline, it's totally up to you. Go up to grab the second
    Youngster's attention.
    
     ---------------------------------------
    |       CHALLENGER NO.2: YOUNGSTER      |
    |            Youngster Mikey            |
    |---------------------------------------|
    |            Reward: ($64)              |
    |---------------------------------------|
    | Pidgey          | Lv 2 | Exp: 22 pts  |
    | Rattata         | Lv 4 | Exp: 48 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: Another simple battle. Deal the situation your way.
    
    Beaten him? Goodie. Run up the steps, past the girl who's not a trainer,
    run into tall grass and out and provoke the Bug Catcher.
    
     ---------------------------------------
    |      CHALLENGER NO.3: BUG CATCHER     |
    |            Bug Catcher Don            |
    |---------------------------------------|
    |            Reward: ($48)              |
    |---------------------------------------|
    | Caterpie        | Lv 3 | Exp: 33 pts  |
    | Caterpie        | Lv 3 | Exp: 33 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: Once again, an easy battle. Note that Caterpie is weak against
    Fire and Flying-types.
    
    Beat the third trainer and go towards the steps, your mother will call
    you and ask if you want her to save money for you. Personally, it would
    be great, because then you would get items from the Delivery Man at any
    Pokemart. Answer yes (or No if you want) to her and run along
    towards Route 31.
    
    -----------------------------------------------------------------------
    |ROUTE 31                                         ||     [SSWT31]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Potion                        |
      | [ ] Black Apricorn (one per day)  |
      | [ ] Poke Ball                     |
      | [ ] Vs. Recorder                  |
      |                                   |
       -----------------------------------
    
    Coming in from Route 30, follow the path through the grass and go past
    the Dark Cave. Right now, it's not that essential in the game. It will
    be covered in the Side quest section.
    
    You can cover a bit of the Dark Cave after beating Violet City's Gym,
    but only up to the boulders.
    
    CODE FOR DARK CAVE SECTION: [SSSQ17]
    
    Run past it and collect another Potion just next to the cave's entrance.
    Keep going left and collect the Black Apricorn before you head down
    to the tall grass. Annoy the Bug Catcher first.
    
     ---------------------------------------
    |     CHALLENGER NO.1: BUG CATCHER      |
    |           Bug Catcher Wade            |
    |---------------------------------------|
    |            Reward: ($32)              |
    |---------------------------------------|
    | Caterpie        | Lv 2 | Exp: 22 pts  |
    | Caterpie        | Lv 2 | Exp: 22 pts  |
    | Caterpie        | Lv 2 | Exp: 22 pts  |
    | Weedle          | Lv 3 | Exp: 33 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: All weak against Fire basically. But mainly just Tackle or
    Scratch will do against them.
    
    After you beat that Bug Boy, he'll ask you whether to register his
    number or not. However, this kid might be an exception to be honest.
    He will offer you berries on occasions. Maybe yes, maybe no, totally
    up to you. To the defeated Bug Catcher's right next to the tall grass
    is a Poke Ball. Go left across the tall grass and follow the path to
    Violet City.
    
    When you're just about to enter the outskirts of Violet City, your
    counterpart (Ethan/Lyra), comes along and gives you a Vs. Recorder.
    A key item that records your battles from Wi-fi battles between you
    and your mates or Battle Frontier finale challenges. Now let's enter
    town.
    
    -----------------------------------------------------------------------
    |VIOLET CITY                                      ||     [SSWTVC]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Yellow Apricorn               |
      |                                   |
       -----------------------------------
    
    The Pokemon Centre is just there as you enter town. There's a Juggler
    just next to it. He trades shards for berries, but you can't get any at
    the moment. We can find shards in certain Pokewalker routes.
    
    Heal up and head north. In the Pokemon Centre, there is a Gentleman
    who talks about Team Rocket's defeat three years ago (of course Red
    of FR/LG beat Giovanni). Also, there's a Cooltrainer in here near the
    Wireless Rooms. Talk to him to choose your Wi-Fi room sprite,
    and you can change it whenever you like. There is a man named Primo
    with a survey (but we can ignore him).
    
    In town, to the left of the Pokemon Centre is a Schoolkid who is
    willing to trade his Bellsprout for an Onix. You can do that, but
    that's up to you.
    
    The gym is busy at the moment until you battle Elder Li at the
    Sprout Tower. There is a Pokemart next to the Gym's left, you can
    buy extra Potions or Pokeballs if desired. Keep going up until you
    cross two bridges and enter the Sprout Tower.
    
    The Yellow Apricorn tree is on the way to Route 32.
    
    -----------------------------------------------------------------------
    |SPROUT TOWER                                     ||     [SSWTST]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Paralyz Heal                  |
      | [ ] X-Accuracy                    |
      | [ ] Potion                        |
      | [ ] TM70 - Flash                  |
      | [ ] Escape Rope                   |
      |                                   |
       -----------------------------------
    
     -----------
    | 1st floor |
     -----------
    
    Enter and walk up the ladder.
    
     -----------
    | 2nd floor |
     -----------
    
    Follow the path and head towards right until you bump into a sage.
    
     ---------------------------------------
    |         CHALLENGER NO.1: SAGE         |
    |               Sage Nico               |
    |---------------------------------------|
    |            Reward: ($144)             |
    |---------------------------------------|
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: Bellsprout is a Grass-type Pokemon. Primarily weak against
    Fire and Flying-type moves.
    
    When you're done with the Sage, go to the ladder nearby and climb down.
    
    Here you're back onto the first floor. There is an item nearby the ladder
    when you go down. Pick up the Paralyz Heal, head a bit back up (not up the
    ladder) and go left until you bump into another sage.
    
     ---------------------------------------
    |         CHALLENGER NO.2: SAGE         |
    |               Sage Chow               |
    |---------------------------------------|
    |            Reward: ($144)             |
    |---------------------------------------|
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: Same situation like the last battle. Use the same tactics as
    you did before.
    
    Once that battle has been concluded, climb up the nearby ladder to reach
    another section of the 2nd floor. Above you is an X Accuracy, grab it
    and head down.
    
    Back onto the Second floor, head down and a sage with long sight will
    notice you.
    
     ---------------------------------------
    |         CHALLENGER NO.3: SAGE         |
    |              Sage Edmond              |
    |---------------------------------------|
    |            Reward: ($144)             |
    |---------------------------------------|
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    | Bellsprout      | Lv 3 | Exp: 54 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: Another sage who is the same like the past two battles we've
    encountered.
    
    When this sage has been dealt with, go right and climb up the ladder to
    the third floor.
    
     -----------
    | 3rd floor |
     -----------
    
    Okay before you go on a battle rampage here, to the left of the ladder
    you've just climbed is a Potion. Pick it up before you meet eyes with
    the sages on guard. The third floor of this tower is unusual, because
    you can encounter wild Pokemon here. Now go up to grab the attention
    of the first sage here on 3F.
    
     ---------------------------------------
    |         CHALLENGER NO.4: SAGE         |
    |               Sage Jin                |
    |---------------------------------------|
    |            Reward: ($288)             |
    |---------------------------------------|
    | Bellsprout      | Lv 6 | Exp: 108 pts |
    |                 |      |              |
     ---------------------------------------
    Comment: A Lv 6 Bellsprout... no problem to you guys.
    
    Run past the second one for another challenge.
    
     ---------------------------------------
    |         CHALLENGER NO.5: SAGE         |
    |               Sage Neal               |
    |---------------------------------------|
    |            Reward: ($288)             |
    |---------------------------------------|
    | Bellsprout      | Lv 6 | Exp: 108 pts |
    |                 |      |              |
     ---------------------------------------
    Comment: Same situation as before.
    
    Now head for the sage on the right-hand side of the pillar.
    
     ---------------------------------------
    |         CHALLENGER NO.6: SAGE         |
    |               Sage Troy               |
    |---------------------------------------|
    |            Reward: ($336)             |
    |---------------------------------------|
    | Bellsprout      | Lv 7 | Exp: 126 pts |
    | Hoothoot        | Lv 7 | Exp: 87 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: Bellsprout is the same, but just a level higher. Hoothoot
    is a problem especially if you have Chikorita, but it is weak
    to Ice and Electric-type moves.
    
    Once you've beaten that Sage, go to the left of the pillar and you
    will see your rival there. He will then talk about the elder being
    a piece of cake, then makes his exit. Now talk to the old man.
    
     ----------------------------------------
    |        CHALLENGER NO.7: ELDER LI       |
    |----------------------------------------|
    |            Reward: ($1200)             |
    |----------------------------------------|
    | Bellsprout      | Lv 7  | Exp: 126 pts |
    | Bellsprout      | Lv 7  | Exp: 126 pts |
    | Hoothoot        | Lv 10 | Exp: 123 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Same thing as before, but Hoothoot will get annoying quickly
    when it is out. It will mainly use Hypnosis to put your Pokemon to
    sleep.
    
    After that battle, Elder Li admits defeat and gives you the TM70
    (which is Flash obviously). The cave before Violet City is dark, so
    you can go explore there if you want, but theres nothing special
    in that cave. After that, pick up the Escape Rove in the right corner.
    
    You could use the Escape Rope and get out instantly, or be cheap and
    go down all the way. Just use the Escape Rope.
    
    -----------------------------------------------------------------------
    |VIOLET GYM                                       ||     [SSWTVG]    ||
    -----------------------------------------------------------------------
    
     ---------------------------------------
    |               VIOLET GYM              |
    |---------------------------------------|
    | Type        |          Flying         |
    |-------------|-------------------------|
    | Weaknesses  |   Ice, Electric, Rock   |
     ---------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM51 - Roost                  |
      |                                   |
       -----------------------------------
    
    Okay now you're outside the Sprout Tower now. The Gym is open, and
    Faulkner is accepting challengers. Heal up and buy what you need at
    the Pokemart and then enter the Gym. A Mareep can be caught at
    Route 32, which is an Electric-type Sheep. Could be useful against
    Faulkner and his bird companions.
    
    The gym is similar to Pewter City's Gym if you think about, but its
    up high obviously. There are two ways to Faulkner: One is to avoid the
    trainers and go to him directly, or two, you can smash the trainers
    and then be ready for Faulkner.
    
    Let's go for the trainers first.
    
     ---------------------------------------
    |     CHALLENGER NO.1: BIRD KEEPER (M)  |
    |            Bird Keeper Abe            |
    |---------------------------------------|
    |            Reward: ($288)             |
    |---------------------------------------|
    | Spearow         | Lv 9 | Exp: 111 pts |
    |                 |      |              |
     ---------------------------------------
    Comment: Another simple, easy fight.
    
    Follow the path and then go for the second trainer before Faulkner.
    
     ---------------------------------------
    |     CHALLENGER NO.2: BIRD KEEPER (M)  |
    |            Bird Keeper Rod            |
    |---------------------------------------|
    |            Reward: ($224)             |
    |---------------------------------------|
    | Pidgey          | Lv 7 | Exp: 82 pts  |
    | Pidgey          | Lv 7 | Exp: 82 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: Another easy battle.
    
    Now its time to reap the Zephyr Badge and the cash... time to tax
    Faulkner for tax evasion. Save if the game you have to.
    
    ********************************
    *      SHINNO'S POKEMON        *
    ********************************
    * Totodile    Lv 16            *
    * Pidgey      Lv 10            *
    *                              *
    ********************************
    
     ----------------------------------------
    |       GYM LEADER BATTLE: FAULKNER      |
    |----------------------------------------|
    |           Reward: ($1560)              |
    |----------------------------------------|
    | Pidgey          | Lv 9  | Exp: 105 pts |
    | Pidgeotto       | Lv 13 | Exp: 313 pts |
    |                 |       |              |
     ----------------------------------------
    STARTING POKEMON: Pidgey.
    
    Comment: Pidgey is really easy to deal with, no dramas. But
    Pidgeotto is annoying on the other hand. He would often use Roost
    to heal his HP and stall the battle.
    
    After you've beaten Faulkner, its all over and you've just got yourself
    the Zephyr Badge: The first Johto League Badge. Now, that's not just
    all: you also get TM51 which is Roost. A healing move for birds
    obviously.. Now let's exit the gym.
    
    -----------------------------------------------------------------------
    |ROUTE 32                                         ||     [SSWT32]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] HM06 - Rock Smash             |
      | [ ] Rare Candy                    |
      | [ ] Hyper Potion                  |
      | [ ] Togepi Egg                    |
      | [ ] Miracle Seed                  |
      | [ ] Repel                         |
      | [ ] Great Ball                    |
      | [ ] TM09 - Bullet Seed            |
      | [ ] Old Rod                       |
      | [ ] Lure Balls (x2)               |
      | [ ] Shell Bell                    |
      |                                   |
       -----------------------------------
    
     -------------
    | Violet City |
     -------------
    
    Okay, time to get out of Violet City. But Prof. Elm calls you and says
    he's got something for you and his aide is over at the Pokemart in
    Violet. Time to heal first and head over there.
    
    Prof. Elm's aide will give you an egg to look after. It contains a
    Lv 1 Togepi with Extrasensory. Which is nice and then he'll be on his
    way. Buy yourself some gear here, an Escape Rope and maybe some Repels.
    They'll come in handy later on. A Kimono Girl will come and say stuff,
    but it's not that important - story mumbo jumbo.
    
    *********************************************************************
    * SUPER IMPORTANT NB:  Sometimes you'll see a hotel man in          *
    * -------------------  RED if front of the counter. You can talk to *
    * him to get some goods from your mum (you can only get the Delivery*
    * man to appear if you get your mum to save your money in the       *
    * beginning - so that she will buy items for you.)                  *
    *                                                                   *
    * HOWEVER, when you claim Nintendo Event gifts via Wi-Fi or the     *
    * physical place's signal; you will see a man in GREEN. He is the   *
    * Postman who will deliver your Mystery Gift by talking to him in   *
    * the PokeMart.                                                     *
    *                                                                   *
    *********************************************************************
    
    We'll see them play a bigger role for the star Pokemon Lugia or Ho-Oh.
    The way she went is directly to Route 32, (where the Yellow Apricorn
    is) which would lead to the next town: Azalea Town. If you're planning
    to go the Ruins of Alph, its your choice.
    
    For those interested in the Ruins of Alph, please refer to section
    [SSSQ12].
    
     ----------
    | Route 36 |
     ----------
    
    Instead of following the Kimono Girl, follow the path that goes up
    and then left to a tollbooth. You'll reach Route 36 and just head left.
    Talk to the fat guy to obtain a HM06, which is Rock Smash. If you try
    to keep going left, you'll see a "tree" that moves. It can't be
    helped at the moment, instead, go back and go through the Ruins of
    Alph.
    
     ---------------
    | Ruins of Alph |
     ---------------
     _______________________________________________________________________
    | FOR THE RUINS OF ALPH PUZZLES AND SIDEQUEST SECTION, PLEASE REFER TO  |
    | SECTION: [SSSQ12]                                                     |
    |_______________________________________________________________________|
    
    If you have taught one of your Pokemon Rock Smash (it can be used outside
    of battle since we have obtained Violet City's Badge), let's smash some
    crackers here. Once you are on the north side of the Ruins of Alph,
    to your left are some cracked boulders. Smash the one to the far left
    (just in front of another rock) and talk to the rock to obtain a Rare
    Candy.
    
    After that, go 2 steps to the right and 6 steps down, then all the way
    to the left. You should see an item being blocked by two crackers. Smash
    either one of them and grab the Hyper Potion there. Make your way back
    right and follow the path to the eastern exit of the Ruins of Alph.
    
    You will be back on to Route 32.
    
     ----------
    | Route 32 |
     ----------
    
    Now once we are back on track, go right until you see tall grass and
    then head down. You'll be stopped by a bold man, he'll then give you
    a Miracle Seed. It's a held item to boost the power of Grass-type moves.
    Not that important at the moment. Just take it and go.
    
    Run down past the wild grass until you see a Youngster looking around.
    Let's go and challenge him.
    
     ---------------------------------------
    |       CHALLENGER NO.1: YOUNGSTER      |
    |            Youngster Albert           |
    |---------------------------------------|
    |            Reward: ($128)             |
    |---------------------------------------|
    | Rattata         | Lv 6 | Exp: 72 pts  |
    | Zubat           | Lv 8 | Exp: 91 pts  |
    |                 |      |              |
     ---------------------------------------
    Comment: This Zubat is highly dependent on Leech Life...
    
    After that little ruckus, behind that little mountain there (to the
    south-west) with tall grass has a Repel. Grab it and return back
    to the path. Talk to the little Picknicker girl to provoke her
    into a battle.
    
     ---------------------------------------
    |     CHALLENGER NO.2: PICKNICKER (F)   |
    |             Picknicker Liz            |
    |---------------------------------------|
    |            Reward: ($128)             |
    |---------------------------------------|
    | Nidoran (F)     | Lv 8 | Exp: 100 pts |
    |                 |      |              |
     ---------------------------------------
    Comment: A Poison-type female Nidoran has been brought out. Beware
    that it has a Special Ability called "Poison Point". A small chance
    done by Physical attacks can poison the attacker.
    
    After you have beaten her, she'll offer you to register her phone
    number. Accept or decline, its totally up to you. Moving on,
    follow the path and shortly it will split and regroup later on.
    But just ignore the stairs for now.
    
    Keep going down and you'll see the monorail tracks, it looks more nice;
    back on topic, shortly you'll bump into a Camper.
    
     ---------------------------------------
    |         CHALLENGER NO.3: CAMPER       |
    |             Camper Roland             |
    |---------------------------------------|
    |            Reward: ($144)             |
    |---------------------------------------|
    | Nidoran (M)     | Lv 9 | Exp: 115 pts |
    |                 |      |              |
     ---------------------------------------
    Comment: Same thing, but a male version of the Nidoran series.
    
    After you're done with him, walk into the and back up to collect a
    Great Ball. A more efficient ball with a slightly high catch rate
    compared to the standard Poke Ball. Go back and ignore the stairs,
    but go left into a small cliff and some tall grass. You'll
    then pick up a TM09, which contains Bullet Seed (which is one of the
    weakest moves in the game). Head back and down the stairs you go,
    past some tall grass and catch the attention of another Youngster.
    
     ----------------------------------------
    |       CHALLENGER NO.4: YOUNGSTER       |
    |            Youngster Gordon            |
    |----------------------------------------|
    |            Reward: ($160)              |
    |----------------------------------------|
    | Wooper          | Lv 10 | Exp: 111 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Yuck Woopers.
    
    Ugh this kid has a Wooper, disregard and take him out. Good if you
    have a Chikorita, bad situation if you have a Cyndaquil/Quilava. Now,
    he's done just follow the path and you'll reach a Pokemon Centre.
    Heal up, but don't enter Union Cave just yet. We've just got a bit
    to do before we don't came back here! Heal up and be ready.
    
    Now head back, but follow the path where the Wooper Trainer was.
    You'll come to a bridge and see some Fishermen enjoy their hobby.
    The first fisherman has his back towards you, talk to him for a quick
    battle.
    
     ----------------------------------------
    |       CHALLENGER NO.5: FISHERMAN       |
    |            Fisherman Ralph             |
    |----------------------------------------|
    |            Reward: ($320)              |
    |----------------------------------------|
    | Goldeen         | Lv 10 | Exp: 237 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Goldeen CAN BE VERY ANNOYING with Supersonic (the move that
    makes your Pokemon confused).
    
    After beating him, he'll ask you if you could register his number.
    It's an accept or decline situation here, so it's totally up to you.
    Follow the path still back up there, until you find another two
    fishermen enjoying their leisure time. Time to interrupt their hobby.
    
    We will bother the first fisherman closest to us.
    
     ----------------------------------------
    |       CHALLENGER NO.6: FISHERMAN       |
    |            Fisherman Justin            |
    |----------------------------------------|
    |            Reward: ($160)              |
    |----------------------------------------|
    | Magikarp        | Lv 5  | Exp: 21 pts  |
    | Magikarp        | Lv 5  | Exp: 21 pts  |
    | Magikarp        | Lv 5  | Exp: 21 pts  |
    | Magikarp        | Lv 15 | Exp: 63 pts  |
    |                 |       |              |
     ----------------------------------------
    Comment: All weak Lv 5 Magikarp, but the only fascinating thing is the
    Magikarp that is Lv 15 that knows Tackle, but with a high Defense
    rating...
    
    Okay! Interupt the fisherman next to the one you just defeated.
    
     ----------------------------------------
    |       CHALLENGER NO.7: FISHERMAN       |
    |            Fisherman Henry             |
    |----------------------------------------|
    |            Reward: ($256)              |
    |----------------------------------------|
    | Poliwag         | Lv 8  | Exp: 132 pts |
    | Poliwag         | Lv 8  | Exp: 132 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Two Poliwags... you should be careful if you have Cyndaquil
    as your starter. If not, disregard and it is an easy battle.
    
    All right, that's the second last guy in that area. So where is this
    last guy? Well, he's at the entrance to Union Cave! Head back down,
    heal and you'll find him near the entrance to the cave.
    
     ----------------------------------------
    |      CHALLENGER NO.8: BIRD KEEPER      |
    |           Bird Keeper Peter            |
    |----------------------------------------|
    |            Reward: ($256)              |
    |----------------------------------------|
    | Pidgey          | Lv 6  | Exp: 70 pts  |
    | Pidgey          | Lv 6  | Exp: 70 pts  |
    | Spearow         | Lv 8  | Exp: 99 pts  |
    |                 |       |              |
     ----------------------------------------
    Comment: If you got a Mareep, you could shock the Bird Pokemon out of
    the sky. If your Croconaw knows Ice Fang, use it.
    
    You might want to heal after that battle, so just go ahead and do that.
    Inside the Pokemon Centre, to the left is a Fisherman from the counter
    is willing to give you a Old Rod (which can only catch Magikarp). Also,
    talk to the bold guy to his south-west to obtain two Lure Balls. These
    Lure Balls work best when you battle a Pokemon you brought out of the
    water with a Rod. Noticed that this is the same guy from Route 30
    who gave you the Apricorn Box?
    
    Plus there's this fat tax to the west of the Pokemon Centre thinking
    he could sell a SlowPokeTail for a 1 million Pokedollars... okay...
    
    Behind the Bird Keeper is a smashable rock, use Rock Smash and grab
    the Shell Bell there. Once you're ready, enter Union Cave.
    
    -----------------------------------------------------------------------
    |UNION CAVE                                       ||     [SSWTUC]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] X Attack                      |
      | [ ] TM39 - Rock Tomb              |
      | [ ] X Defend                      |
      | [ ] Great Ball                    |
      | [ ] Great Ball                    |
      | [ ] Potion                        |
      | [ ] Awakening                     |
      |                                   |
       -----------------------------------
    
    Once you're in the cave, head left and you'll reach a path where it
    splits into two. One going up, and one going down. Across that
    intersection is an X Attack. Grab that and go up, shortly you should be
    spotted by a Firebreather.
    
     ----------------------------------------
    |       CHALLENGER NO.1: FIREBREATHER    |
    |            Firebreather Ray            |
    |----------------------------------------|
    |            Reward: ($288)              |
    |----------------------------------------|
    | Vulpix          | Lv 9  | Exp: 121 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Water. Water. Water.
    
    Head down those stairs, then head left to pick up a TM39 which allows
    a specific Pokemon to use Rock Tomb. Then go back towards the stairs,
    but before you run up those stairs, head north and collect the
    X Defend. Now head back up the stairs. Now you can go down, past
    the firebreather, and down where you be noticed by a Hiker.
    
    NB: An upper part of Union Cave requires Surf.
    
     ----------------------------------------
    |         CHALLENGER NO.2: HIKER         |
    |              Hiker Daniel              |
    |----------------------------------------|
    |            Reward: ($352)              |
    |----------------------------------------|
    | Onix            | Lv 11 | Exp: 253 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Onix is weak to water obviously.
    
    When you have beaten him, go right and you'll bump into another
    Hiker.
    
     ----------------------------------------
    |         CHALLENGER NO.3: HIKER         |
    |              Hiker Russel              |
    |----------------------------------------|
    |            Reward: ($256)              |
    |----------------------------------------|
    | Geodude         | Lv 4  | Exp: 61 pts  |
    | Geodude         | Lv 6  | Exp: 93 pts  |
    | Geodude         | Lv 8  | Exp: 124 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: 3 Geodudes is so old... take them out with Water-type moves.
    
    Follow the path, but on the way you will see three rocks on the
    right of the very narrow path. However, walk inside the gap and talk
    to the wall to obtain a Great Ball. Now follow the path to run
    into another Firebreather's line of sight.
    
     ----------------------------------------
    |      CHALLENGER NO.4: FIREBREATHER     |
    |            Firebreather Bill           |
    |----------------------------------------|
    |            Reward: ($192)              |
    |----------------------------------------|
    | Koffing         | Lv 6  | Exp: 145 pts |
    | Koffing         | Lv 6  | Exp: 145 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Koffing has a low defense rating, so it should be easily
    taken care of.
    
    After defeating the Firebreather, in the bottom right corner will
    be a Great ball. Grab it and go left until you reach a lake, but ]
    go up and follow the narrow path to the left to obtain a Potion.
    Head back right and then go down until you bump into a PokeManiac.
    
     ----------------------------------------
    |       CHALLENGER NO.5: POKEMANIAC      |
    |            Pokemaniac Larry            |
    |----------------------------------------|
    |             Reward: ($704)             |
    |----------------------------------------|
    | Slowpoke        | Lv 11 | Exp: 232 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Slowpoke is a tank, with a high defense rating. This battle
    might take a while unless if you have a Dark or Electric-type move
    ready.
    
    Now keep going right and then down until you reach the exit, by the
    exit there will be an Awakening. Grab it and exit the cave.
    
    -----------------------------------------------------------------------
    |ROUTE 33                                         ||     [SSWT33]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Pink Apricorn (one a day)     |
      | [ ] Black Apricorn (one a day)    |
      |                                   |
       -----------------------------------
    
    This route has like one trainer. Head down a bit and you should be
    able to see a Pink and Black Apricorn tree to the bottom right. Pick
    those Apricorns off the tree, then head left and talk to the Hiker to
    initiate a battle.
    
     ----------------------------------------
    |         CHALLENGER NO.1: HIKER         |
    |             Hiker Anthony              |
    |----------------------------------------|
    |            Reward: ($352)              |
    |----------------------------------------|
    | Geodude         | Lv 11 | Exp: 171 pts |
    | Machop          | Lv 11 | Exp: 175 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Geodude is weak to water, Machop hates birds and Psychic
    types.
    
    The Hiker will be impressed and ask you if you could register his
    number. Accept or decline and move on to the left into Azalea Town.
    
    -----------------------------------------------------------------------
    |AZALEA TOWN                                      ||     [SSWTAT]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] White Apricorn (one a day)    |
      | [ ] Full Heal                     |
      |                                   |
       -----------------------------------
    
    Once you're in town, you'll see a confrontation between a man and a
    shady man in black. Then the grunt will tell him to piss off, okay,
    it doesn't matter to us. Heal up and buy some gear before we enter
    to tax for our second badge. But wait... there's another guy in black
    at the gym! Now this is personal, the grunt won't move, who can solve
    this problem?.
    
    Head left a bit and you'll find a house with a White Apricorn tree
    next to it. Grab the White Apricorn and enter the house. It's an old
    man... what good can he do? Because we go to Slowpoke Well, there is
    another house south of the Pokemon Centre. About two cells from the
    door is a Full Heal in that pile of wood. Now head over to Slowpoke
    Well. (The place on the right end of town). Enter Slowpoke Well and
    then talk to Kurt once you're inside.
    
     ---------------
    | Slowpoke Well |
     ---------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Super Potion                  |
      | [ ] Super Potion                  |
      | [ ] Fast Ball                     |
      |                                   |
       -----------------------------------
    
    Once you're in, just go into an entrance then go up to grab a Rocket
    Grunt's attention.
    
     ----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |             Reward: ($360)             |
    |----------------------------------------|
    | Rattata         | Lv 9  | Exp: 109 pts |
    | Rattata         | Lv 9  | Exp: 109 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Rattata is vety easy to handle.
    
    After beating him follow the path and just before another Rocket
    Grunt; grab the Super Potion, then fight the next Rocket Grunt.
    
     ----------------------------------------
    |     CHALLENGER NO.2: ROCKET GRUNT (F)  |
    |----------------------------------------|
    |             Reward: ($440)             |
    |----------------------------------------|
    | Zubat           | Lv 9  | Exp: 103 pts |
    | Ekans           | Lv 11 | Exp: 145 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Zubat obviously hates Electric types for the moment...
    Ekans can be dealt with easily.
    
    Just before head left, just go down and talk to the rock in the
    corner to obtain another Super Potion. Now head back and go left
    to fight another Rocket Grunt.
    
     ----------------------------------------
    |     CHALLENGER NO.3: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |             Reward: ($360)             |
    |----------------------------------------|
    | Rattata         | Lv 7  | Exp: 85 pts  |
    | Zubat           | Lv 9  | Exp: 103 pts |
    | Zubat           | Lv 9  | Exp: 103 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Zubat hates Electricity, Rattata is a Normal-type Pokemon.
    
    Now its time to deal with a different looking member of Team Rocket.
    It is no-one other than Team Rocket's Proton!
    
     ----------------------------------------
    |       TEAM ROCKET EXECUTIVE BATTLE     |
    |             Executive Proton           |
    |----------------------------------------|
    |             Reward: ($480)             |
    |----------------------------------------|
    | Zubat           | Lv 8  | Exp: 91 pts  |
    | Koffing         | Lv 12 | Exp: 292 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Seriously I hate the new names they thought up for the
    English dub of HG/SS for the Rocket Executives. Even the Japanese
    names for them sound way better. However, Zubat hates Electricity,
    but Koffing here is a tank if you have weak attackers. End the
    battle as quickly as you can.
    
    Proton ain't scary and mean as he says, he's too lanky to be
    either or both of these lol. And he's living below the poverty line!
    $480! This is nothing!
    
    After that battle, he'll mumble about Team Rocket's (weightless)
    potential and stuff. Like that matters to you at the moment, but
    you will have a role against them later on. The old man will
    come in and introduce himself as Kurt, then he will take you
    to his house.
    
    At Kurt's house, he will give you a Fast Ball (which is a Special
    Apricorn Ball in Johto), then he will offer to make you an Apricorn
    Ball. After you decided to or not, Kurt's daughter will ask you if
    you want to register Kurt's number. Another Accept or Decline
    situation.
    
    Now, you could either go and challenge your rival now; or go and
    take the Second Badge by storm. Let's do the gym first.
    
    -----------------------------------------------------------------------
    |AZALEA GYM                                       ||     [SSWTAG]    ||
    -----------------------------------------------------------------------
    
     ---------------------------------------
    |               AZALEA GYM              |
    |---------------------------------------|
    | Type        |           Bug           |
    |-------------|-------------------------|
    | Weaknesses  |    Fire, Flying, Rock   |
     ---------------------------------------
    
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM89 - U Turn                 |
      |                                   |
       -----------------------------------
    
    Exactly the same layout in the Generation II version of GSC. If you had
    Cyndaquil as your start, great: You have an advantage in here. Pidgey's
    Gust is useful here too. Enter the gym, and you'll reach to three
    spiders. The middle spider leads to a Bug Catcher.
    
     ----------------------------------------
    |       CHALLENGER NO.1: BUG CATCHER     |
    |              Bug Catcher Al            |
    |----------------------------------------|
    |            Reward: ($192)              |
    |----------------------------------------|
    | Caterpie        | Lv 12 | Exp: 135 pts |
    | Weedle          | Lv 12 | Exp: 133 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Bug Pokemon hate Flying moves and Fire.
    
    If you took him out, ride the "Spinarak" back and take the left one to
    another trainer.
    
     ----------------------------------------
    |       CHALLENGER NO.2: BUG CATCHER     |
    |             Bug Catcher Benny          |
    |----------------------------------------|
    |            Reward: ($192)              |
    |----------------------------------------|
    | Weedle          | Lv 7  | Exp: 78 pts  |
    | Kakuna          | Lv 9  | Exp: 136 pts |
    | Beedrill        | Lv 12 | Exp: 408 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: This little boy has the evolution line of the Weedle series.
    Weedle and Kakuna are straight forward. Whilst Beedrill is a dual-type
    Bug and Flying, but is pretty tank if you're under-leveled. Fire can
    solve all of that.
    
    After you beat that trainer, hit the blue switch nearby to fight
    another trainer.
    
     ----------------------------------------
    |       CHALLENGER NO.3: BUG CATCHER     |
    |             Bug Catcher Josh           |
    |----------------------------------------|
    |            Reward: ($208)              |
    |----------------------------------------|
    | Paras           | Lv 13 | Exp: 195 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Electric-type attacks aren't a good choice against Paras.
    Fire and Flying-type attacks will do the trick.
    
    Now ride the spider back and hit the blue switch to bump into the twins.
    
     --------------------------------------------------------------------
    |                  CHALLENGERS NO.4 and 5: TWINS                     |
    |                       Twins Amy and Mimi                           |
    |--------------------------------------------------------------------|
    |                        Reward: ($320)                              |
    |--------------------------------------------------------------------|
    |           Amy's Pokemon:        |          Mimi's Pokemon:         |
    |---------------------------------|----------------------------------|
    |Ledyba    | Lv 10 | Exp: 114 pts | Spinarak  | Lv 10 | Exp: 114 pts |
    |          |       |              |           |       |              |
     --------------------------------------------------------------------
    Comment: Pretty straight forward with Fire and Flying tactics.
    
    Now, hit another blue switch next to them and then ride the spider and
    hit the red switch. This will take you to Azalea's Gym Leader: Bugsy.
    Save if it's necessary.
    
     ----------------------------------------
    |        GYM LEADER BATTLE: BUGSY        |
    |----------------------------------------|
    |             Reward: ($1800)            |
    |----------------------------------------|
    | Kakuna          | Lv 15 | Exp: 228 pts |
    | Metapod         | Lv 15 | Exp: 231 pts |
    | Scyther         | Lv 17 | Exp: 681 pts |
    |                 |       |              |
     ----------------------------------------
    STARTING POKEMON: Scyther.
    
    Comment: The only challenge you got in this battle is the hardcore
    Scyther. Scyther can be a difficult opponent, but it is not impossible
    to beat. Beware of its U-Turn move, it is basically a hit and run move
    (where as Scyther damages your Pokemon and switches with maybe Metapod
    or Kakuna). Scyther is very weak against Fire, but it can take a lot of
    damage in. Once you got Scyther out of the way, the battle is then
    very easy.
    
    Once you've beat Bugsy, you'll great your second badge: the Hive Badge
    and a TM89 - which is U-Turn. The hit and run move Scyther used
    earlier in the battle. Once you're done, hit the blue switch and
    ride the spiders out of the gym.
    
    -----------------------------------------------------------------------
    |ILEX FOREST                                      ||     [SSWTIF]    ||
    -----------------------------------------------------------------------
    
    NB: RTT (Refer to Table).
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Revive                        |
      | [ ] HM01 - Cut                    |
      | [ ] Charcoal                      |
      | [ ] X-Attack                      |
      | [ ] Super Potion                  |
      | [ ] Headbutt move (optional)      |
      | [ ] Ether                         |
      | [ ] TM12 - Taunt                  |
      |                                   |
       -----------------------------------
    
    Okay, gear up at the Pokemart and heal up at the Pokemon Centre. Once
    you're ready, head towards the tollbooth on the left side of town near
    Kurt's house. Your rival will come along and challenge you to a fight.
    
    
    ********************************
    *       SHINNO'S POKEMON       *
    ********************************
    * Croconaw    Lv 20            *
    * Pidgeotto   Lv 19            *
    * Mareep      Lv 13            *
    * Togepi      Lv 1     (lol)   *
    *                              *
    ********************************
    
            VS.
    
    ********************
    ** RIVAL BATTLE 2 **
    ********************
    NB: RTT [Refer to Table]
    
     ----------------------------------------
    |                  RIVAL                 |
    |----------------------------------------|
    |              Reward: ($1152)           |
    |----------------------------------------|
    | Gastly          | Lv 14 | Exp: 285 pts |
    | Zubat           | Lv 16 | Exp: 184 pts |
    | Stolen Pokemon* | Lv 18 | Exp: RTT pts |
    |                 |       |              |
     ----------------------------------------
    STARTING POKEMON: Gastly.
    
    Comment: Gastly is something new - of course: its a Ghost-type Pokemon.
    Only Special-type attacks would work (like Ember and Water Gun). But
    if your Croconaw knows Bite, then it's super-effective against Gastly.
    Zubat is weak against Rock and Electric-type moves. Whilst the Stolen
    Pokemon (Quilava, Bayleef or Croconaw [depends on which starter you
    have chosen]) can be a challenge.
    
    If your starter was...
     -------------------------------------------------------------------
    |   YOUR'S   vs.  RIVAL'S    |      LEVEL     |      EXP POINTS     |
    |------------|---------------|----------------|---------------------|
    | Chikorita  |    Quilava    |       18       |          -          |
    |------------|---------------|----------------|---------------------|
    | Cyndaquil  |   Croconaw    |       18       |        550 pts      |
    |------------|---------------|----------------|---------------------|
    | Totodile   |   Bayleef     |       18       |        543 pts      |
     -------------------------------------------------------------------
    
     --------------
    | Ilex Forest  |
     --------------
    
    Now enter the tollbooth and you'll be in Ilex Forest. Follow the path
    and a guy will notice you, he'll tell you that two of his
    Farfetch'd have disappeared nearby. Simply you just have to use
    the sticks to distract the Farfetch'd and catch them from behind.
    During quest you should pick up a Revive.
    
    When that's done, you'll be rewarded with HM01: which is Cut. Before
    you go deeper into the forest, head back towards Azalea Town.
    Head for the Charcoal House and talk to the Schoolkid Apprentice.
    He will then give you a Charcoal; which is a held item for Pokemon
    to boost Fire-type moves.
    
    Teach Cut and chop the tree nearby and follow the path. On the way you
    will pick up an X-Attack, you'll probably notice a fat guy there. In
    one of the gaps between the trees, there is a Super Potion. Before you
    reach the Kimono Girl at the end of the forest, you will have a chance
    to go around a small path and learn Headbutt off him.
    
    If you decided to or not, just go for the Kimono Girl and say yes
    or no, it doesn't matter. Once that's done, grab the Ether in the upper
    right corner and follow the path to exit the forest. At the exiting
    tollboth, talk to the lady next to the Butterfree to obtain a TM12
    (which contains Taunt).
    
    NB: By the way, if you have unlocked the Pikachu-coloured Pichu event
        and the Celebi event via. Nintendo Wi-Fi, come back to here later
        to do those events in front of the shrine.
    
        For the Celebi event to go ahead smoothly, make sure your party is
        above level 50.
    
    -----------------------------------------------------------------------
    |ROUTE 34                                         ||     [SSWT34]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Super Potion                  |
      | [ ] TM63 - Embargo                |
      |                                   |
      |-----------------------------------|
      |        AFTER GETTING SURF         |
      |                                   |
      | [ ] Rare Candy                    |
      | [ ] Nugget                        |
      | [ ] Power Herb                    |
      |                                   |
       -----------------------------------
    
    Good, you're nearly there to Goldenrod City. Now, encounter the first
    trainer you see - which is a Youngster.
    
     ----------------------------------------
    |        CHALLENGER NO.1: YOUNGSTER      |
    |             Youngster Samuel           |
    |----------------------------------------|
    |            Reward: ($128)              |
    |----------------------------------------|
    | Rattata         | Lv 7  | Exp: 85 pts  |
    | Spearow         | Lv 8  | Exp: 99 pts  |
    | Spearow         | Lv 8  | Exp: 99 pts  |
    | Sandshrew       | Lv 10 | Exp: 198 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Very, easy battle. Rattata, do anything you like. Sandshrew
    hates Water, and apprently Spearow doesn't like Electric or Ice
    attacks.
    
    After that ruckus, follow the path until you bump into a Pokefan.
    
     ----------------------------------------
    |       CHALLENGER NO.2: POKEFAN (M)     |
    |             Pokefan Brandon            |
    |----------------------------------------|
    |            Reward: ($832)              |
    |----------------------------------------|
    | Snubbull        | Lv 13 | Exp: 175 pts |
    | Mareep          | Lv 13 | Exp: 163 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Snubull has a fairly high defense rating at the moment, but
    it hates Fighting-type moves. Mareep however dislikes Ground-type
    moves and Pokemon.
    
    Follow the path again and you'll bump into another Youngster.
    
     ----------------------------------------
    |        CHALLENGER NO.3: YOUNGSTER      |
    |              Youngster Ian             |
    |----------------------------------------|
    |            Reward: ($192)              |
    |----------------------------------------|
    | Mankey          | Lv 10 | Exp: 157 pts |
    | Diglett         | Lv 12 | Exp: 207 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Drown Diglett with Water-type moves and Mankey doesn't like
    Psychic or Flying-type Pokemon.
    
    Alright, after that battle. The Youngster will ask you if you want
    his number or not. Accept or decline: it's totally up to you. In
    the corner (upper right corner) in the tall grass, the upper tree
    has a Super Potion. Grab it and let's go. Alright, let's just run down
    in the grass and into a puddle. A female picknicker with long sight
    will notice you.
    
     ----------------------------------------
    |      CHALLENGER NO.4: PICKNICKER (F)   |
    |             Picknicker Gina            |
    |----------------------------------------|
    |            Reward: ($192)              |
    |----------------------------------------|
    | Hoppip          | Lv 9  | Exp: 142 pts |
    | Hoppip          | Lv 9  | Exp: 142 pts |
    | Bulbasaur       | Lv 12 | Exp: 163 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: All weak to Fire, Ice and Flying-type moves.
    
    After that she'll ask you if you want her number. Say yes to her.
    Since she'll often call you and present you with a gift -
    which that gift can turn out to be a Leafstone!
    
    Now get back on the path and Ethan/Lyra will appear infront of the
    day-care centre. They will demonstrate about its use and then he/she
    will give you their number. Once you exit the place, you'll also
    receive the numbers of the Old Man and Lady's numbers for the
    daycare.
    
    Now let's just be on our way: head up and you'll probably be
    noticed by a Camper with a long sight.
    
     ----------------------------------------
    |         CHALLENGER NO.5: CAMPER        |
    |               Camper Todd              |
    |----------------------------------------|
    |            Reward: ($224)              |
    |----------------------------------------|
    | Psyduck         | Lv 14 | Exp: 240 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Electric-type or Grass-type moves do good here.
    
    Okay, he'll ask for your number this one too. It's totally up to you
    to register or not, and just move on. Before you enter Goldenrod,
    to the right of the Camper is tall grass. There is an item in that
    tall grass which is a TM63. Grab it and now enter Goldenrod City.
    
    NB: I also sugguest you to catch a Drowzee on Route 34, it'll become
        useful for a trade that could aid us in defeating Goldenrod Gym.
    
    NB 2: A good suggestion is to also catch an Abra, may be difficult to
          weaken and catch, but hopefully you still got a Fast Ball from
          Kurt you obtain in Azalea earlier. The Fast Ball will ensure
          a 100% catch rate on the first turn (because it only knows
          Teleport at Level 10).
    
          Levelling it up to a Kadabra later on (at least Level 30) will
          be useful against the fifth gym.
    
    ----------------------------------------------------------------------
    | AFTER GETTING SURF |
     --------------------
    
    [Please disregard this section if you are going for your third Gym badge
     of Goldenrod City].
    
    If you bother coming back here when you got Surf, you will be able to
    grab a couple of things on Route 34. First off I would recommend coming
    here at night. Head south from Goldenrod and you should be in the line
    of sight of a curious Policeman.
    
     ----------------------------------------
    |       CHALLENGER NO.6: POLICEMAN       |
    |            Policeman Keith             |
    |----------------------------------------|
    |             Reward: $680               |
    |----------------------------------------|
    | Growlithe       | Lv 17 | Exp: 331 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Use either Rock or Water-type moves here.
    
    After that ruckus, head towards the water and surf on it. Surf a bit
    down and disembark on the space behind the fence and Picknicker Gina.
    Use your Downsing MCHN to find a Rare Candy on the ground. You should
    also see a Nugget in the bottom right corner - semi-covered by the
    trees. Grab it and let's move.
    
    Now get back on to the water surface and continue surfing south. Keep
    following the path and you should disembark into a forest path. Just
    follow the path and you should bump into a double battle with two
    female Ace Trainers.
    
     --------------------------------------------------------------------
    |             CHALLENGERS NO.7 and 8: COOLTRAINERS (M)&(F)           |
    |                     Ace Trainer(s) Irene & Jenn                    |
    |--------------------------------------------------------------------|
    |                        Reward: $3000*                              |
    |--------------------------------------------------------------------|
    |         Irene's Pokemon:        |          Jenn's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Goldeen  | Lv 22 | Exp: 522 pts | Staryu   | Lv 24 | Exp: 542 pts  |
    | Seaking  | Lv 24 | Exp: 872 pts | Starmie  | Lv 26 | Exp: 1152 pts |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: All are weak against Electric and Grass-type moves. On an
    additional note, Starmie is also weak against Dark-type moves.
    
    Now head one more cell down to battle another female Ace Trainer.
    
     -----------------------------------------
    |     CHALLENGER NO.9: COOLTRAINER (F)    |
    |             Ace Trainer Kate            |
    |-----------------------------------------|
    |             Reward: $1680*              |
    |-----------------------------------------|
    | Shellder        | Lv 26 | Exp: 540 pts  |
    | Cloyster        | Lv 28 | Exp: 1218 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use either Grass or Electric-type moves to make this battle
    easy for you.
    
    All right, all three sisters have been mopped up and the oldest sister,
    Kate, rewards you a Power Herb. It "allows the immediate use of a move
    that charges on the first turn". To simplify this: you could use
    Solarbeam for instance, without the "sunlight" delay.
    
    Think of the Power Herb as a "source of temporary sunlight" for one turn.
    Anyways, that's all here.
    
    [I apologise to the people who needed to refer to Goldenrod City, I needed
    to put this somewhere in the guide :P]
    
    -----------------------------------------------------------------------
    |GOLDENROD CITY                                   ||     [SSWTGC]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |------------
      |           =============             |
      |          ITEM CHECKLIST             |
      |                                     |
      | [ ] Bicycle                         |
      | [ ] Ultra Ball                      |
      | [ ] Ether                           |
      | [ ] Burn Heal                       |
      | [ ] Fashion Case                    |
      | [ ] Radio Card (PokeGear Apparatus) |
      | [ ] Coin Case                       |
      |                                     |
       -------------------------------------
    
    Alright, a bit of errands and goodies to obtain here. Let's stop by the
    Pokemon Centre and heal up. Across it is the Super-sized Pokemart,
    everything that you need is available here [Hyper Potions, Ultra Balls,
    the like.] I would recommend you to buy Full Heals at this time, they
    will be very useful instead of buying seperate stuff (Awakenings,
    Antidotes, the like). And also Lemonade which can be bought from
    the top floor.
    
    If you caught a Drowzee earlier (you can catch them at
    Route 34 if you didn't), so you can trade it for a Machop. Machop
    will be handy against this city's gym. The trade can be made with a
    fat guy on 5F.
    
    Use the elevator and go down to B1F. You will see Karate
    guys with Machokes, talk to them and the Machokes will move boxes
    out of the way.
    
    The first one nearby will allow you to obtain an Ultra Ball. Grab it
    and talk to the second Karate guy. Talk to the Karate guy when he is
    facing at one of them at a time, that way they'll move the boxes.
    One leads to an Ether, whilst the last one leads to a Burn Heal.
    
    Near the PokeMart is the Bicycle Shop from Kanto, they've just moved
    into the region and they aren't doing too well. So, let's pay them a
    visit. Go around and enter the bicycle shop. Say 'yes' two times and
    you'll receive a free Bicycle! Now exit the place. Let's head for
    the Game Corner just above the Pokemon Centre.
    
    An edit in the Australian version is the Game Corner here. Now you
    get the Coin Case from some guy sitting in the middle of the place.
    Just say 'yes' to his question and there you go; you got yourself a
    Coin Case. Let's just exit the place.
    
    If you bother, Voltorb Flip is like Minesweeper. Decent imo, and
    a bit of a decisive game.
    
    Yucky edit I would have to say. Japan's version is just a general
    gambling area. Don't know about the North American Version, but the
    Aussie version has been changed. Maybe to crack down on encouragement
    of Gambling these days.
    
     ------------------------
    | Goldenrod Underground  |
     ------------------------
    
    Let's stop by the Underground, which is the place where it looks like
    its going down. There are two entry points, one at the northern end
    of Goldenrod and one just west of the Pokemon Centre. Go to the one
    near the Pokemon Centre and you'll be greeted by Ethan/Lyra again.
    
    They will give you a Fashion case, so that you could start collecting
    accessories and dress up your Pokemon, like you did in D/P/Pt (Diamond,
    Pearl and Platinum).
    
    Now go downstairs, and oh right... there are trainers here, well good
    for experience and levelling up that Machop!
    
     ----------------------------------------
    |       CHALLENGER NO.1: SUPER NERD      |
    |             Super Nerd Eric            |
    |----------------------------------------|
    |            Reward: ($528)              |
    |----------------------------------------|
    | Grimer          | Lv 11 | Exp: 211 pts |
    | Grimer          | Lv 11 | Exp: 211 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Psychic-type moves work great here. If you don't have one,
    put out your strongest attacks on Grimer.
    
    Head up a bit and shortly you'll bump into a Pokemaniac. Whip out
    Machop before you meet eyes with him.
    
     ----------------------------------------
    |       CHALLENGER NO.2: POKEMANIAC      |
    |             Pokemaniac Isaac           |
    |----------------------------------------|
    |            Reward: ($768)              |
    |----------------------------------------|
    | Lickitung       | Lv 12 | Exp: 325 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Lol his name rhymes. Use Machop's Fighting type moves
    against Lickitung.
    
    IF YOU GOT THE JAPANESE VERSION:
    
    Just next to that defeated Pokemaniac is a Coin Case. Pretty rare
    for someone just to ditch it here, but well it's their loss. Grab
    it and let's go.
    
    Keep going up and you'll bump into another Nerd and Pokemaniac
    respectively. Intitate a battle with them now.
    
     ----------------------------------------
    |       CHALLENGER NO.3: SUPER NERD      |
    |            Super Nerd Teru             |
    |----------------------------------------|
    |            Reward: ($432)              |
    |----------------------------------------|
    | Magnemite       | Lv 7  | Exp: 133 pts |
    | Magnemite       | Lv 7  | Exp: 133 pts |
    | Magnemite       | Lv 9  | Exp: 171 pts |
    | Voltorb         | Lv 11 | Exp: 241 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Magnemite is a dual Electric/Steel type Pokemon. Steel types
    hate Fighting moves, so Machop is great in handling this situation.
    Voltorb is a stand alone Electric-type which can be easily dealt
    with.
    
     ----------------------------------------
    |       CHALLENGER NO.4: POKEMANIAC      |
    |            Pokemaniac Donald           |
    |----------------------------------------|
    |            Reward: ($704)              |
    |----------------------------------------|
    | Slowpoke        | Lv 11 | Exp: 232 pts |
    | Slowpoke        | Lv 11 | Exp: 232 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Psychic-types are resistant to Fighting-types here and can
    own them easily. So don't bother whipping out Machop here. If you can
    Electric-type or a Pokemon that knows Bite or Crunch, great, use
    it.
    
    After that ruckus, you can go upstairs and exit the underground. But
    to the right here is a dressing room here for your Pokemon. That's
    where the accessories come in. If you want to dress your Pokemon, its
    totally up to you. I would prefer not to since its a waste of time. Now
    exit the place.
    
     -----------------------
    | Goldenrod Radio Tower |
     -----------------------
    
    Alright we'll stop by the gym first. You should be at the northern
    end of Goldenrod. Head east and what in the world? There's someone
    blocking the entrance and she says the gym leader is at the Radio
    Tower. Alright, let's stop by there.
    
    Just head down and past the monorail overhead tracks and a left after
    the bridge. Keep heading left shortly and you'll see a big black tower
    with a Rocket Grunt staring at it. That's the Radio Tower, now enter
    the building.
    
    Once you're in there's the reception. However, just stroll right a bit
    and you'll see a different looking girl. That's Whitney - the gym
    leader (or gym brat) of this town (a kid lol >_>). Now, talk to the
    lady across her and answer the questions this way:
    
    Yes, Yes, No, Yes, No.
    
    Anyways you'll win the Radio Card for your Pokegear, so you can listen
    to the radio on the go. After that, Whitney will say she keeps getting a
    certain question wrong and heads to the gym. I suggest that you should
    level up your Machop and your other Pokemon up to Lv 20 or beyond, so
    that you won't have any problems with the challenges inside the Gym.
    
    Once you're ready, enter the Gym.
    
    -----------------------------------------------------------------------
    |GOLDENROD GYM                                    ||     [SSWTGG]    ||
    -----------------------------------------------------------------------
    
     ---------------------------------
    |          GOLDENROD GYM          |
    |---------------------------------|
    | Type        |      Normal       |
    |-------------|-------------------|
    | Weaknesses  |     Fighting      |
     ---------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM45 - Attract                |
      |                                   |
       -----------------------------------
    
    Once you're in, run up the stairs and go upwards. You'll be noticed by
    a beauty and begin a fight. If you've obtained Machop earlier, then
    it is your insurance against this gym.
    
     ----------------------------------------
    |         CHALLENGER NO.1: BEAUTY        |
    |             Beauty Victoria            |
    |----------------------------------------|
    |            Reward: ($896)              |
    |----------------------------------------|
    | Sentret         | Lv 9  | Exp: 109 pts |
    | Sentret         | Lv 13 | Exp: 157 pts |
    | Sentret         | Lv 16 | Exp: 195 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Sentret spam, counterspam with Fighting moves!
    
    Follow the path around and down the steps, there will be a small path
    near the steps, enter it and encounter another Beauty.
    
     ----------------------------------------
    |         CHALLENGER NO.2: BEAUTY        |
    |             Beauty Samantha            |
    |----------------------------------------|
    |            Reward: ($896)              |
    |----------------------------------------|
    | Meowth          | Lv 16 | Exp: 235 pts |
    | Meowth          | Lv 16 | Exp: 235 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Fighting moves ftw here.
    
    Now, exit through that small path you've just entered through. Go past
    the stairs and go around. Run down and then left until you're spotted
    by a Lass when you're just next to her.
    
     ----------------------------------------
    |          CHALLENGER NO.3: LASS         |
    |               Lass Carrie              |
    |----------------------------------------|
    |            Reward: ($272)              |
    |----------------------------------------|
    | Snubbull        | Lv 17 | Exp: 229 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: A Snubbull with Lick and Bite... can be quite problematic.
    Fighting moves are solution here!
    
    Now just walk up and you'll be noticed by another Lass...
    
     ----------------------------------------
    |          CHALLENGER NO.4: LASS         |
    |               Lass Cathy               |
    |----------------------------------------|
    |            Reward: ($240)              |
    |----------------------------------------|
    | Jigglypuff      | Lv 15 | Exp: 243 pts |
    | Jigglypuff      | Lv 15 | Exp: 243 pts |
    | Jigglypuff      | Lv 15 | Exp: 243 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Jigglypuff spam... counterspam with Fighting moves.
    
    Oh that Lass is blocking the path, just go around by going where she
    was before. Now let's go and grab the next badge... against Whitney.
    
     ----------------------------------------
    |        GYM LEADER BATTLE: WHITNEY      |
    |----------------------------------------|
    |           Reward: ($2280)              |
    |----------------------------------------|
    | Clefairy        | Lv 17 | Exp: 247 pts |
    | Miltank         | Lv 19 | Exp: 813 pts |
    |                 |       |              |
     ----------------------------------------
    STARTING POKEMON: Clefairy.
    
    Comment: Easy battle. Both Miltank and Clefairy are weak against
    Fighting-type moves. Clefairy can dealt with a Low Kick and a Karate
    Chop (or 1 hit KO Karate Chop). Miltank is a heavy enemy, so Low Kick
    will work very well here, since Miltank uses Stomp a lot, Revenge
    will be super effective in this situation.
    
    You've won, great. But Whitney is crying, damn it. She'll refuse to
    give you the badge and let's walk away. When you walk out, a lass will
    notice you and tell you to go back to her.
    
    Alright, we'll go back to her. She will now give you the Plain Badge
    and a TM45 which contains Attract. Now let's exit the gym.
    
    -----------------------------------------------------------------------
    |ROUTE 35                                         ||     [SSWT35]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Squirtbottle                  |
      | [ ] Spearow with Letter           |
      | [ ] Green Apricorn (one per day)  |
      | [ ] Parlyz Heal                   |
      | [ ] TM66 - Payback                |
      | [ ] ApriBlender                   |
      | [ ] Quick Claw                    |
      | [ ] TM28 - Dig                    |
      | [ ] Soothe Bell                   |
      | [ ] Blue Apricorn (one per day)   |
      | [ ] Berry Pots                    |
      | [ ] Oran Berries                  |
      | [ ] Pecha Berries                 |
      | [ ] Black Apricorn (one per day)  |
      | [ ] TM44 - Rest                   |
      | [ ] Hyper Potion                  |
      |                                   |
       -----------------------------------
    
     ----------------
    | Goldenrod City |
     ----------------
    
    Alright, heal up and stock up if you need to. Stop by the gym again,
    but don't enter it. See a small Flower Shop next to it on the right?
    Enter it and talk to the lady to obtain a Squirtbottle. We will need
    this on while we are on our way to Ecruteak City.
    
    She will also talk about a strange tree on Route 36 and requests you
    use the Squirtbottle to wet it. So that is reason why we need it.
    Exit the shop and get out of Goldenrod by the northern exit of town.
    At the Goldenrod Tollbooth, talk to the man in red to obtain a
    Spearow. He wants you to deliver it to the fat sleepy guy on Route
    31. We'll do that in a bit.
    
     ----------
    | Route 35 |
     ----------
    
    Follow the path and you will noticed by Picknicker.
    
     -----------------------------------------
    |      CHALLENGER NO.1: PICKNICKER (F)    |
    |             Picknicker Kim              |
    |-----------------------------------------|
    |             Reward: ($240)              |
    |-----------------------------------------|
    | Vulpix          | Lv 15 | Exp: 202 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Vulpix can be knocked out with Water.
    
    Follow the path and you will probably notice a guy there. Ignore him
    for now (we'll get back to him), and keep going until you bump into
    a Camper.
    
     -----------------------------------------
    |         CHALLENGER NO.2: CAMPER         |
    |              Camper Elliot              |
    |-----------------------------------------|
    |             Reward: ($240)              |
    |-----------------------------------------|
    | Sandshrew       | Lv 13 | Exp: 258 pts  |
    | Marill          | Lv 15 | Exp: 186 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Sandshrew doesn't like Water and Marill sure doesn't like
    Electricity...
    
    Just next to the defeated Camper is another Picknicker, the
    girlfriend he failed to impress lool.
    
     -----------------------------------------
    |      CHALLENGER NO.3: PICKNICKER (F)    |
    |             Picknicker Brooke           |
    |-----------------------------------------|
    |             Reward: ($256)              |
    |-----------------------------------------|
    | Pikachu         | Lv 16 | Exp: 280 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Muddy Pikachu up so that it can't shock anyone. By all means,
    use Ground-type moves.
    
    Shortly at the turn towards Route 36, you'll be ambushed by another
    Camper.
    
     -----------------------------------------
    |          CHALLENGER NO.4: CAMPER        |
    |               Camper Ivan               |
    |-----------------------------------------|
    |             Reward: ($224)              |
    |-----------------------------------------|
    | Diglett         | Lv 10 | Exp: 172 pts  |
    | Zubat           | Lv 10 | Exp: 115 pts  |
    | Diglett         | Lv 14 | Exp: 243 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Diglett dislikes Water a lot and Zubat doesn't like Rocks or
    Electricity.
    
    Now run up until you've been spotted by a Juggler.
    
     -----------------------------------------
    |        CHALLENGER NO.5: JUGGLER         |
    |              Juggler Irwin              |
    |-----------------------------------------|
    |             Reward: ($448)              |
    |-----------------------------------------|
    | Voltorb         | Lv 2  | Exp: 43 pts   |
    | Voltorb         | Lv 6  | Exp: 132 pts  |
    | Voltorb         | Lv 10 | Exp: 220 pts  |
    | Voltorb         | Lv 14 | Exp: 309 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: They all hate Ground-type moves, but if you don't have
    Ground-type moves under your sleeve; then put out your attacks to put
    them down quickly.
    
    After that duel, Juggler boy will be impressed and asks for your
    number. Accept or decline, since its up to you. Now keep running up
    and shortly there's a Firebreather near the defeated Juggler.
    
     -----------------------------------------
    |      CHALLENGER NO.6: FIREBREATHER      |
    |            Firebreather Walt            |
    |-----------------------------------------|
    |             Reward: ($512)              |
    |-----------------------------------------|
    | Magmar          | Lv 11 | Exp: 393 pts  |
    | Magmar          | Lv 16 | Exp: 571 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Extinguish Magmar's flames with Water.
    
    This guy will also be impressed and asks for your number, accept or
    decline since its your decision and move on. Now before the tollbooth,
    there are two ways into Route 36. One is directly and one is indirect
    through National Park, but you'll get more money and experience then.
    I will explore both.
    
     -----------------------------------
    |   TWO WAYS TO GET ONTO ROUTE 36   |
    |                                   |
    |-----------------------------------|
    | -> Shortcut [Direct to Route 36]  |
    |-----------------------------------|
    | -> Long Way [Indirect to Route 36]|
    |      via. National Park           |
    |                                   |
     -----------------------------------
    
     --------------------------
    | Route 36 - Direct Route  |
     --------------------------
    To take the Direct route, go through the tall grass on the right.
    YOU WILL NEED CUT. Run through it until you're spotted by a Bug Catcher
    in the tall grass near a cuttable tree.
    
     -----------------------------------------
    |       CHALLENGER NO.D1: BUG CATCHER     |
    |             Bug Catcher Arnie           |
    |-----------------------------------------|
    |             Reward: ($240)              |
    |-----------------------------------------|
    | Venonat         | Lv 15 | Exp: 240 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Bug types don't like Flying Predators and Fire Pokemon right?
    
    We will get to the tree in a moment, but run down the grass first and
    make the first left. Follow the path and grab the Parlyz Heal, run
    out and run down the grass again. Follow the path and remember the
    Bird Keeper on the other side of the fence? Talk to him to start a
    battle.
    
     -----------------------------------------
    |       CHALLENGER NO.D2: BIRD KEEPER     |
    |             Bird Keeper Bryan           |
    |-----------------------------------------|
    |             Reward: ($448)              |
    |-----------------------------------------|
    | Pidgey          | Lv 12 | Exp: 141 pts  |
    | Pidgeotto       | Lv 14 | Exp: 339 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: They all hate Rock and Electric-type moves.
    
    From your position, there should be a path to the right. Collect the
    item and it contains a TM66. TM66 contains Payback. Now follow the
    path back and up to where the Bug Catcher you defeated first and to
    the cuttable tree. Cut the tree and go through and follow the path.
    Skip the National Park Section and continue reading from Route 36.
    
     -----------------------------------------------
    | Route 36 - Indirect Route via. National Park  |
     -----------------------------------------------
    
    Enter through the tollbooth and there will be two exits. One leads
    to the National Park and one leads to the Pokeathlon. The far left
    exit leads to the Pokeathlon, whilst the one infront of you leads to
    the National Park. The Pokeathlon will be explained in a way later
    update. However, let's pay the place a visit.
    
     -----------------
    | Pokeathlon Dome |
     -----------------
    
    Just head north and you'll encounter the manager of the place. Who is
    Magnus, he'll greet you and brief on about the purpose behind
    Pokeathlons. Just head north a bit towards the entrance of the building,
    but don't enter it.
    
    Instead, we'll head left and talk a person who looks like that works in
    a Pokemart (he's standing next to some machines). Talk to him to obtain
    an Apriblender. The purpose of an Apriblender is to produce Apricorn
    Juice from Apricorns you have gathered in your Box (the ApriBlender is
    an add-on to your Apricorn Box).
    
    All you have to do put in a couple of Apricorns (maximum of 5) and
    then just walk around until you produce some juice. Of course, the
    juice you have produced can improve the star ratings of your Pokemon
    (as featured in your Pokemon's Summary).
    
    Unfortunately, there is an Oppertunity Cost and a drawback to using the
    juice. The drawback is that if you improve one stat, another stat
    (often one or two) will decrease. An example could be you improve your
    Pokemon's Jump, whilst their Stamina or even their Skill rating drops.
    This is an example, so don't go curious and "oh that's wrong" about
    it.
    
    The Oppertunity Cost is that whilst the Apricorns are being made as
    juice, they could have been converted into one of Kurt's Specials
    (Apricorn Balls) lol. Alright, head back towards the tollbooth of
    National Park (head back east towards the Pokeathlon Dome's entrance
    and head down south).
    
    Once you're in the booth, head right and then up towards the entrance
    of National Park.
    
     ---------------
    | National Park |
     ---------------
    
    Follow the path and head first before the upwards turn. To the right
    will be a lady next to a Persian, talk to her to obtain a Quick
    Claw. Now head upwards until you reach a big stretch of tall grass
    ahead of you. Best to put on some Repels if you don't want to battle
    weak Pokemon.
    
    Head towards the Pokefan and battle her.
    
     -----------------------------------------
    |       CHALLENGER NO.I1: POKEFAN (F)     |
    |             Pokefan Beverly             |
    |-----------------------------------------|
    |             Reward: ($1024)             |
    |-----------------------------------------|
    | Snubbull        | Lv 16 | Exp: 216 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Remember Goldenrod's Normal Gym? Remember Fighting-type moves
    are their weaknesses? Use it against them!
    
    After that quick ruckus, the woman will be interested in asking you
    for your number. Accept or decline, it's totally up to you. Near the
    Pokefan is a man in the grass, who would take a picture of you and
    your Pokemon in front of the fountain. It is entirely up to you to
    get it taken or not. Now let's move on.
    
    Now head east and you will bump into a School kid.
    
     -----------------------------------------
    |       CHALLENGER NO.I2: SCHOOLKID       |
    |            School Kid Jack              |
    |-----------------------------------------|
    |             Reward: ($300)              |
    |-----------------------------------------|
    | Oddish          | Lv 12 | Exp: 199 pts  |
    | Voltorb         | Lv 15 | Exp: 330 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Set Oddish on Fire or send Flying prey against it. Muddy
    Voltorb with Ground-type moves.
    
    After that school ruckus, the kid will be impressed and asks for
    your number. Accept or decline and move on. Now head northwest
    into super tall grass and soon you will bump into another Pokefan.
    
     -----------------------------------------
    |       CHALLENGER NO.I3: POKEFAN (M)     |
    |            Pokefan William              |
    |-----------------------------------------|
    |             Reward: ($1024)             |
    |-----------------------------------------|
    | Raichu          | Lv 16 | Exp: 417 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Raichu is the evolved form of Pikachu and is obviously still
    an Electric-type. It still hates Ground-type moves.
    
    Now keep heading left in the super tall grass until you bump into a
    Lass.
    
     -----------------------------------------
    |         CHALLENGER NO.I4: LASS          |
    |               Lass Krise                |
    |-----------------------------------------|
    |             Reward: ($272)              |
    |-----------------------------------------|
    | Oddish          | Lv 14 | Exp: 234 pts  |
    | Cubone          | Lv 17 | Exp: 316 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Fire and Flying Birds for Oddish, Fighting-type and
    Ice Skating moves for Cubone.
    
    This Lass will also be impressed and wants your number. Accept or
    decline and move on. Now let's go northeast, so go North-east of the
    super tall grass until you see a boy with a DS. Enter through the
    opening and go left in there. Follow the path and you will pick up
    a TM28 (which is half-covered by a tree but still visible), TM28 is
    Dig.
    
    Now head back by following the path, but go to the right of the
    boy with the DS. You will see a rocky ledge, but ignore it for now.
    That will have to wait for a LONG LONG time. Keep following the path
    and you will shortly obtain a Soothe Bell. The Soothe Bell is a good
    held item for your party Pokemon. Follow the path back and get out
    of National Park. Head south-east from the boy with the DS towards
    the tollbooth entering Route 36.
    
     ----------
    | Route 36 |
     ----------
    
    Alright, once you enter there is a Blue Apricorn tree to the upper
    right corner, empty it and head south. You will bump into a Psychic
    now.
    
     -----------------------------------------
    |         CHALLENGER NO.7: PSYCHIC (M)    |
    |               Psychic Mark              |
    |-----------------------------------------|
    |              Reward: ($512)             |
    |-----------------------------------------|
    | Abra            | Lv 14 | Exp: 225 pts  |
    | Abra            | Lv 14 | Exp: 225 pts  |
    | Kadabra         | Lv 16 | Exp: 496 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Dark-type moves or Bug-type moves that is strong
    against these Psychic Pokemon.
    
    Now shortly you will go down and make a right, this is also the turn
    where the "Direct route 36-ers" enter Route 36. Now keep heading right
    until you bump into a School Kid.
    
     -----------------------------------------
    |       CHALLENGER NO.8: SCHOOL KID       |
    |             Schoolkid Alan              |
    |-----------------------------------------|
    |             Reward: ($340)              |
    |-----------------------------------------|
    | Tangela         | Lv 17 | Exp: 604 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Tangela is a Grass-type Tank. High defense rating, even if
    you throw Fire-type moves against it. It is weak against Fire and Ice
    moves.
    
    After another School Kid related defeat, he will also ask for your
    number. You should accept this one, there's a slight chance that
    when he calls you, you might get lucky with a Fire Stone. Eventually
    you will reach where that strange tree was when you came in from
    Violet City  earlier. And there is Floria of Goldenrod's Flower
    Shop infront of it. She tells you to use the Squirtbottle. Now
    save the game and use the Squirtbottle.
    
    ///////////////////////////////////////////////
    //         POKEMON FIGHT: SUDOWOODO          //
    ///////////////////////////////////////////////
    // Type       //             Rock            //
    ///////////////////////////////////////////////
    // Exp when killed:           385 pts        //
    ///////////////////////////////////////////////
    Comment: Sudowoodo hates Water and Fighting-type moves.
    
    
    If you caught it, good. If you killed, it doesn't matter - but its not
    much EXP given anyways. The girl is glad that the 'tree' is gone and
    rewards you with the key item: The Berry Pots. This is a mobile
    planter that allows you to plant and grow berries on the go.
    
    She then gives you a couple of Oran and Pecha Berries. The girl then
    heads back towards Goldenrod City, and now you can buy mulch/fertilisers
    from Goldenrod City's Flower shop. Now that the 'tree' is gone, we
    can head east into Violet City to heal up and stock up.
    
     -------------
    | Violet City |
     -------------
    
    While we're at Violet City, let's stop by Route 31 to deliver that
    Spearow.
    
     ----------
    | Route 31 |
     ----------
    
    While we are infront of the Tollbooth of Violet City, just head right
    and jump off the the ledge or use Cut on the tree. Grab the Black
    Apricorn (if there is any on it) and then talk to the fat guy
    in front of the small lake.
    
    Select "Kenya" (the Spearow) in your party and you'll be rewarded with
    a TM44. TM44 is Rest: pretty much just sleep for 2-3 turns and recover
    HP. Now let's head back inside Violet City to the Route 36 intersection
    and follow the path on to Route 37.
    
    Before you reach Route 37, the path splits between two paths between
    trees, on the left side, is a Hyper Potion visible in your sights.
    
    -----------------------------------------------------------------------
    |ROUTE 37                                         ||     [SSWT37]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Black Apricorn (one per day)  |
      | [ ] Blue Apricorn (one per day)   |
      | [ ] Red Apricorn (one per day)    |
      |                                   |
       -----------------------------------
    
     ----------
    | Route 37 |
     ----------
    The path splits into two, one heading left and one heading right, but
    still going upwards. Let's head lright first... and we will bump into
    a Psychic.
    
     -----------------------------------------
    |         CHALLENGER NO.1: PSYCHIC (M)    |
    |               Psychic Greg              |
    |-----------------------------------------|
    |              Reward: ($544)             |
    |-----------------------------------------|
    | Drowzee         | Lv 17 | Exp: 370 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Drowzee gets pretty damn annoying when it uses Hypnosis and
    then Dream Eater to knock out your Pokemon. Counter it with Dark-type
    moves.
    
    After beating that Psychic, run up the grass and you will come to three
    Apricorn trees. A Red, Blue and Black Apricorn can be obtained here.
    Empty those trees and head downwards back to the forked road.
    
    Now head towards the left and battle the Twins there.
    
     --------------------------------------------------------------------
    |                  CHALLENGERS NO.2 and 3: TWINS                     |
    |                        Twins Tori & Til                            |
    |--------------------------------------------------------------------|
    |                        Reward: ($512)                              |
    |--------------------------------------------------------------------|
    |          Til's Pokemon:         |          Tori's Pokemon:         |
    |---------------------------------|----------------------------------|
    |Marill    | Lv 16 | Exp: 198 pts | Mareep    | Lv 16 | Exp: 200 pts |
    |          |       |              |           |       |              |
     --------------------------------------------------------------------
    Comment: Marill just needs to be shocked with Electric-type moves and
    Mareep just needs to be covered with Ground-type moves.
    
    Follow the path around the twins (left or right) and you will run into
    another dual battle with two Beauties.
    
     --------------------------------------------------------------------
    |                CHALLENGERS NO.4 and 5: BEAUTIES                    |
    |                   Beauties Callie & Kassandra                      |
    |--------------------------------------------------------------------|
    |                       Reward: ($1792)                              |
    |--------------------------------------------------------------------|
    |         Callie's Pokemon:       |        Kassandra's Pokemon:      |
    |---------------------------------|----------------------------------|
    |Wigglytuff| Lv 16 | Exp: 372 pts | Clefable  | Lv 16 | Exp: 440 pts |
    |Clefable  | Lv 16 | Exp: 440 pts | Wigglytuff| Lv 16 | Exp: 372 pts |
    |          |       |              |           |       |              |
     --------------------------------------------------------------------
    Comment: All of them are weak to Fighting-type moves.
    
    After that battle, now just head north and you will enter Ecruteak
    City.
    
    -----------------------------------------------------------------------
    |ECRUTEAK CITY                                    ||     [SSWTEC]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] HM03 - Surf                   |
      | [ ] Item Finder (Dowsing MCHN)    |
      | [ ] Antidote                      |
      | [ ] HP Up                         |
      |                                   |
       -----------------------------------
    
    Head for the Pokemon Centre first, it's just to the right when you
    enter town. When you're inside, Bill will get you and talk about his
    Pokemon Storage System and heads off back home to Goldenrod City.
    
    Heal up and stock up if you need to. The Pokemart is north-east of
    the Pokemon Centre and is pretty close. Let's stop by the Kimono House,
    its just north of the Pokemon Centre.
    
    When you enter, a "Thud" appears on the screen and you will a Rocket
    Grunt annoying a Kimono Girl. Get up there on the stage and battle the
    Rocket Grunt.
    
     ----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |             Reward: ($480)             |
    |----------------------------------------|
    | Koffing         | Lv 12 | Exp: 292 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Very easy battle. Throw whatever you've got at Koffing.
    
    After that battle, the Rocket Grunt makes a run for it. Walk off the
    stage and a Gentleman approaches you. He will give you an HM03, which
    contains Surf. We can't use it yet, we'll need this town's badge:
    which is the Fog Badge.
    
    If you feel like it, you can stalk Bill back to Goldenrod City to
    get a free Eevee, which is at Level 5 (Bill's house is the small
    place west of the Goldenrod Pokemon Centre).
    
    To the south-west of  the Kimono house is a small house, inside,
    talk to the Cooltrainer and say 'yes' to obtain a Dowsing Machine.
    We'll shall call it the  oldschool Item Finder for the rest of
    this guide (because it's more simple and less complex than the
    name Dowsing Machine).
    
    Morty ain't at this gym, so let's stop by the Burned Tower.
    
     --------------
    | Burned Tower |
     --------------
    
    Once you're inside the Burned Tower, to the right are Euisine and
    Morty. They are just investigating the place, and as we can see,
    the three legendary dogs are below us. Follow the path to the ladder
    and we see our rival. Well he wants a battle, we'll give him a battle!
    
    ********************
    ** RIVAL BATTLE 3 **
    ********************
    NB: RTT [Refer to Table]
    
     ----------------------------------------
    |                  RIVAL                 |
    |----------------------------------------|
    |              Reward: ($1408)           |
    |----------------------------------------|
    | Magnemite       | Lv 18 | Exp: 342 pts |
    | Gastly          | Lv 20 | Exp: 406 pts |
    | Zubat           | Lv 20 | Exp: 231 pts |
    | Stolen Pokemon* | Lv 22 | Exp: RTT pts |
    |                 |       |              |
     ----------------------------------------
    STARTING POKEMON: Gastly.
    
    Comment: Another decent challenger once in a while. Gastly is weak
    to Dark-type moves obviously, so Bite or Crunch works well here.
    The Stolen Pokemon depends on your starter, whilst Zubat is weak to
    Rock and Electric-type moves. Magnemite is weak to Fire, Fighting and
    Ground type moves.
    
    If your starter was...
     -------------------------------------------------------------------
    |   YOUR'S   vs.  RIVAL'S    |      LEVEL     |      EXP POINTS     |
    |------------|---------------|----------------|---------------------|
    | Chikorita  |    Quilava    |       22       |          -          |
    |------------|---------------|----------------|---------------------|
    | Cyndaquil  |   Croconaw    |       22       |        673 pts      |
    |------------|---------------|----------------|---------------------|
    | Totodile   |   Bayleef     |       22       |        664 pts      |
     -------------------------------------------------------------------
    
    After that little ruckus, your rival leaves the place. Don't go down
    the ladder just yet. Walk upwards past the ladder and challenge the
    Firebreather there.
    
     -----------------------------------------
    |        CHALLENGER NO.1: FIREBREATHER    |
    |              Firebreather Ned           |
    |-----------------------------------------|
    |              Reward: ($512)             |
    |-----------------------------------------|
    | Koffing         | Lv 16 | Exp: 390 pts  |
    | Koffing         | Lv 16 | Exp; 390 pts  |
    | Growlithe       | Lv 17 | Exp: 331 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Koffing can easily dealt with Psychic-type moves. Growlithe
    is just another Fire-type, but can taken out with Water-type moves.
    
    To the left is an Antidote, grab it and keep heading left. Keep
    going left and shortly you'll be spotted by another Firebreather.
    
     -----------------------------------------
    |       CHALLENGER NO.2: FIREBREATHER     |
    |           Firebreather Richard          |
    |-----------------------------------------|
    |              Reward: ($576)             |
    |-----------------------------------------|
    | Charmeleon      | Lv 18 | Exp: 547 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Extinguish Charmeleon's flame with Water.
    
    Follow the path down and use Rock Smash to obtain a HP UP. Follow the
    path backwards and now go down the ladder. When you approach near
    the legendary dogs, they'll make a run for it. Euisine will come in
    and shocked about Suicune and blahs. We can't get the item in the upper
    left corner, since we'll need Strength. Climb up the ladder and exit
    the place.
    
    Heal up and stock up if you need to. Now head for the city's gym:
    Ecruteak Gym.
    
    -----------------------------------------------------------------------
    |ECRUTEAK GYM                                     ||     [SSWTEG]    ||
    -----------------------------------------------------------------------
    
     ---------------------------------
    |           ECRUTEAK GYM          |
    |---------------------------------|
    | Type        |       Ghost       |
    |-------------|-------------------|
    | Weaknesses  |    Ghost, Dark    |
     ---------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM30 - Shadow Ball            |
      |                                   |
       -----------------------------------
    
    The Weakness of Ghost-type Pokemon may be strange, but its the truth.
    This also applies to Dragon-type Pokemon as an example. If you don't
    have a Ghost-type, bring a Pokemon that knows any Special-type moves
    like Water, Fire or Electric will do.
    
    Follow the path upwards until you bump into a Medium.
    
     -----------------------------------------
    |          CHALLENGER NO.1: MEDIUM        |
    |             Medium Georgina             |
    |-----------------------------------------|
    |              Reward: ($768)             |
    |-----------------------------------------|
    | Gastly          | Lv 16 | Exp: 325 pts  |
    | Gastly          | Lv 16 | Exp: 325 pts  |
    | Gastly          | Lv 16 | Exp: 325 pts  |
    | Gastly          | Lv 16 | Exp: 325 pts  |
    | Gastly          | Lv 16 | Exp: 325 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Gastly is a dual Ghost/Poison type Pokemon. So its weak
    against Psychic, Dark and Ghost-type moves.
    
    The candles of that Medium will go out and the path will be black.
    Fall down and you will be at the front of the gym, but the candles will
    be back.
    
    Best to follow these steps:
    
    1 Step Up, 3 Steps to the right and follow the path up to the next
    Medium.
    
     -----------------------------------------
    |          CHALLENGER NO.2: MEDIUM        |
    |               Medium Grace              |
    |-----------------------------------------|
    |              Reward: ($960)             |
    |-----------------------------------------|
    | Haunter         | Lv 20 | Exp: 540 pts  |
    | Haunter         | Lv 20 | Exp: 540 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Haunter, the evolved form of Gastly. The same rules apply
    here; Ghost, Dark and Psychic-type moves work best against it.
    
    Candles go out for the Second Medium. Now go 1 step to the right,
    2 steps up and go all the way left until you bump into the next
    Medium.
     -----------------------------------------
    |          CHALLENGER NO.3: MEDIUM        |
    |               Medium Edith              |
    |-----------------------------------------|
    |              Reward: ($1056)            |
    |-----------------------------------------|
    | Haunter         | Lv 22 | Exp: 594 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Ghost, Dark or Psychic-type moves work against the odds.
    
    Now, now, we're only half way there. Head 1 step down, 2 steps left,
    1 step up, 1 step to the left and go all the way up to the final
    Medium in this gym.
    
     -----------------------------------------
    |          CHALLENGER NO.4: MEDIUM        |
    |               Medium Martha             |
    |-----------------------------------------|
    |              Reward: ($960)             |
    |-----------------------------------------|
    | Gastly          | Lv 18 | Exp: 366 pts  |
    | Gastly          | Lv 20 | Exp: 406 pts  |
    | Haunter         | Lv 20 | Exp: 540 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Ghost, Dark or Psychic-type moves can take out this lot.
    
    It's a bit dodgy here, if you want, you can be cheap and fall down
    and walk over again with the candles re-lit. Follow the path upwards
    and battle Ecruteak's Gym Leader: Morty.
    
     -----------------------------------------
    |        GYM LEADER BATTLE: MORTY         |
    |-----------------------------------------|
    |            Reward: ($2760)              |
    |-----------------------------------------|
    | Gastly          | Lv 21 | Exp: 427 pts  |
    | Haunter         | Lv 21 | Exp: 567 pts  |
    | Haunter         | Lv 23 | Exp: 621 pts  |
    | Gengar          | Lv 25 | Exp: 1017 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Gastly.
    
    Comment: Same rules apply as before. This is the Gastly evolution
    line. Use Ghost, Dark or Psychic-type moves here. Note that Gengar
    has a Sitrus Berry and will use it when on medium HP.
    
    After that ruckus, Morty will reward you with the Fog Badge and a
    TM30. TM30 contains Shadow Ball, a good Ghost-type move in the game.
    Drop down the holes in the gym to end up back at the front. Now
    exit the place.
    
    When you're all good to go, head west of the city towards Route 38.
    
    -----------------------------------------------------------------------
    |DOWNHILL TO OLIVINE CITY VIA ROUTE 38 + 39       ||     [SSWT38]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] White Apricorn (one per day)  |
      | [ ] Max Potion                    |
      | [ ] Green Apricorn (one per day)  |
      | [ ] Seal Case                     |
      | [ ] TM83 - Natural Gift           |
      | [ ] TM60 - Drain Punch            |
      |                                   |
       -----------------------------------
    
     ----------
    | Route 38 |
     ----------
    
    Head west and on top of the tall grass. You will bump into a Sailor
    first.
    
     -----------------------------------------
    |        CHALLENGER NO.1: SAILOR          |
    |             Sailor Harry                |
    |-----------------------------------------|
    |            Reward: ($640)               |
    |-----------------------------------------|
    | Wooper          | Lv 20 | Exp: 222 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Easy battle if you have a Grass-type handy.
    
    Follow the path around the sailor and you will bump into a Lass.
    
     -----------------------------------------
    |         CHALLENGER NO.2: LASS           |
    |                Lass Dana                |
    |-----------------------------------------|
    |            Reward: ($304)               |
    |-----------------------------------------|
    | Flaaffy         | Lv 19 | Exp: 475 pts  |
    | Psyduck         | Lv 19 | Exp: 325 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Muddy up Flaaffy with Ground-type moves, but beware of its
    Static. Psyduck can be shocked out in no-time with Electric-type moves.
    
    She will ask you for your number, this one you must accept. Sometimes
    she will ring your Pokegear and give you a Thunderstone. Keep following
    the path near the fence and you will be spotted by a School Kid.
    
     -----------------------------------------
    |       CHALLENGER NO.3: SCHOOL KID       |
    |             School Kid Chad             |
    |-----------------------------------------|
    |             Reward: ($400)              |
    |-----------------------------------------|
    | Mr. Mime        | Lv 20 | Exp: 582 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Bite or Crunch if you've got it against Mr. Mime, or
    unleash the force lol.
    
    The kid will want your number, of course, accept or decline and move on-
    BUT HEY! HE'S BLOCKING THE WAY. Now head back and south-west into the
    tall grass. Talk to the Beauty in the tall grass to battle her.
    
     -----------------------------------------
    |         CHALLENGER NO.4: BEAUTY         |
    |              Beauty Valerie             |
    |-----------------------------------------|
    |            Reward: ($1008)              |
    |-----------------------------------------|
    | Hoppip          | Lv 18 | Exp: 285 pts  |
    | Skiploom        | Lv 18 | Exp: 523 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All Grass-types. They're all weak to Fire, Ice and Flying.
    
    Now head back east, past the Lass and pass the Sailor. Now follow the
    path and keep going west to battle a Bird Keeper.
    
     -----------------------------------------
    |      CHALLENGER NO.5: BIRD KEEPER (M)   |
    |             Bird Keeper Toby            |
    |-----------------------------------------|
    |             Reward: ($576)              |
    |-----------------------------------------|
    | Doduo           | Lv 16 | Exp: 328 pts  |
    | Doduo           | Lv 17 | Exp: 349 pts  |
    | Doduo           | Lv 18 | Exp: 369 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Freeze them out with Ice-type moves, or Shock them with
    Electric-type moves.
    
    After that little ruckus, there should be a White Apricorn tree just
    outside the fence. Grab the White Apricorn and jump off the ledge on
    the right to grab a Max Potion.
    
    Follow the path west, up the tall grass, pass the Beauty you've
    defeated earlier and get on to the main road. Follow the path west and
    you will be on Route 39.
    
     ----------
    | Route 39 |
     ----------
    
    When you get on to the Crossroads, you'll be noticed by a Gentleman.
    Apparently he's the Safari Zone Manager, and you can say 'Yes' to
    receive his number in your PokeGear. Too bad you can't decline...
    
    To the Upper left road from where you are heading to is the a MooMoo
    Ranch. Up there you can pick Green Apricorns from that tree. There is
    a bold guy there, who would take a photo of you and your Pokemon in
    front of the ranch.
    
    Enter the ranch (the right entrance) and talk to the owners. Then go
    left in the house to enter the shed. Feed the Miltank between the
    girls - 7 Oran Berries (the count doesn't go back to zero, it stays
    where ever you left off).
    
    If the Miltank has fully recovered, talking to the girl on the left
    will get you a Seal Case. A Seal Case can design your Pokeballs like in
    D/P/Pt. Talk to the girl on the left again to get a couple more seals
    in to your case.
    
    Head right to enter back in to the Ranch's house. Talk to the woman
    to get a TM83. TM83 contains Natural Gift. Go outside to where all the
    Miltank are and down the hill. Behind the tower is a TM60 - which
    contains Drain Punch. Grab it and let's go.
    
    Get out of the ranch fields and get back on to the road. Go down
    and distract the Psychic on the right.
    
     -----------------------------------------
    |      CHALLENGER NO.1: PSYCHIC (M)       |
    |            Psychic Nelson               |
    |-----------------------------------------|
    |            Reward: ($640)               |
    |-----------------------------------------|
    | Slowpoke        | Lv 17 | Exp: 360 pts  |
    | Slowpoke        | Lv 20 | Exp: 423 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock it with Electric-type moves or Bite it out with Dark
    -type moves.
    
    Follow the path down and down the steps. You will notice a rocky
    ledge on the right, but we can't get to it for a long time. Follow the
    path until you get noticed by a Sailor.
    
     -----------------------------------------
    |        CHALLENGER NO.2: SAILOR          |
    |             Sailor Eugene               |
    |-----------------------------------------|
    |            Reward: ($608)               |
    |-----------------------------------------|
    | Raticate        | Lv 17 | Exp: 421 pts  |
    | Poliwhirl       | Lv 17 | Exp: 477 pts  |
    | Krabby          | Lv 19 | Exp: 468 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Fighting moves against Raticate, Electric or Grass-type moves
    against Poliwhirl and the same for Krabby.
    
    After that little ruckus, you should see Pokefans walking back and
    forth in different aisles. Get spotted by the first Pokefan just
    below the Sailor you just defeated.
    
     -----------------------------------------
    |       CHALLENGER NO.3: POKEFAN (M)      |
    |             Pokefan Derek               |
    |-----------------------------------------|
    |           Reward: ($1152)               |
    |-----------------------------------------|
    | Pikachu         | Lv 18 | Exp: 315 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Muddy up Pikachu with Ground-type moves.
    
    The Pokefan will be interested and wants your number. Accept or
    decline and bump into the second Pokefan.
    
     -----------------------------------------
    |       CHALLENGER NO.4: POKEFAN (F)      |
    |              Pokefan Ruth               |
    |-----------------------------------------|
    |           Reward: ($1088)               |
    |-----------------------------------------|
    | Pikachu         | Lv 17 | Exp: 298 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Do the same thing as how dealt with Pikachu in the previous
    battle.
    
    Now follow the path downwards and you will be in Olivine City.
    
    -----------------------------------------------------------------------
    |OLIVINE CITY                                     ||     [SSWTOC]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Good Rod                      |
      | [ ] Full Heal                     |
      | [ ] TM87 - Swagger                |
      | [ ] Rare Candy                    |
      | [ ] Ether                         |
      | [ ] Hyper Potion                  |
      | [ ] Super Repel                   |
      | [ ] Super Potion                  |
      |                                   |
       -----------------------------------
    
    Once you're in town and approach the Gym, your Rival comes out and
    there won't be a battle. There is a house just South-east of the Gym
    nearby. Go inside it and talk to the Fisherman to receive a Good
    Rod.
    
    Follow the path around and you can heal up at the Pokemon Centre.
    To the right is the PokeMart, so you can gear up there too. Go right of
    the PokeMart and then up, you should come up to two houses. There
    should be a small little path to the left of the First House, walk up
    it and talk to the rock to get a Full Heal.
    
    By the way in the left house near where you found your Full Heal,
    there is a Fisherman willing to trade a Krabby for a Voltorb. In
    the right house, if you got the Seal Case, there is a little girl
    that will give you some seals everyday to design your Pokemon
    capsules.
    
    Now head back down and keep going down until you reach the steps
    on the right of the cliff. Climb those steps and enter the
    Lighthouse.
    
     --------------------
    | Olivine Lighthouse |
     --------------------
    
     -----------
    | 1st Floor |
     -----------
    
    Enter the place and go up the stairs to the left.
    
     -----------
    | 2nd Floor |
     -----------
    
    Walk down and you'll be spotted by a Gentleman.
    
     -----------------------------------------
    |       CHALLENGER NO.1: GENTLEMAN        |
    |            Gentleman Alfred             |
    |-----------------------------------------|
    |           Reward: ($4400)               |
    |-----------------------------------------|
    | Noctowl         | Lv 22 | Exp: 763 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Ice or Electric-type moves no?
    
    He'll ask for your number, accept or decline and follow the path to
    bump into a Sailor.
    
     -----------------------------------------
    |        CHALLENGER NO.2: SAILOR          |
    |              Sailor Huey                |
    |-----------------------------------------|
    |            Reward: ($640)               |
    |-----------------------------------------|
    | Poliwag         | Lv 18 | Exp: 297 pts  |
    | Poliwhirl       | Lv 20 | Exp: 561 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric or Grass-type moves no?
    
    Another Sailor asks for your number, gee there are a lot of stalkers
    in the Lighthouse today.. Let's move on and climb up the ladder to
    3F.
    
     ----------------------
    | 3rd Floor (Part One) |
     ----------------------
    
    When you try run past to the ladder beside you, you'll be spotted
    by a Bird Keeper in this cramped space.
    
     -----------------------------------------
    |      CHALLENGER NO.3: BIRD KEEPER (M)   |
    |            Bird Keeper Theo             |
    |-----------------------------------------|
    |             Reward: ($480)              |
    |-----------------------------------------|
    | Pidgey          | Lv 15 | Exp: 175 pts  |
    | Pidgey          | Lv 15 | Exp: 175 pts  |
    | Pidgey          | Lv 15 | Exp: 175 pts  |
    | Pidgey          | Lv 17 | Exp: 199 pts  |
    | Pidgey          | Lv 19 | Exp: 223 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Pidgey spam... very unfortunate. Finish the battle with
    Electric-type moves.
    
     ----------------------
    | 4th Floor (Part One) |
     ----------------------
    
    When you're on this level, to your right is a Gentleman looking
    down. Don't go east yet, but go down and left to attract the
    attention of a Lass.
    
     -----------------------------------------
    |          CHALLENGER NO.4: LASS          |
    |               Lass Connie               |
    |-----------------------------------------|
    |            Reward: ($336)               |
    |-----------------------------------------|
    | Marill          | Lv 21 | Exp: 261 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Another Water-type Pokemon weak to Electric and Grass-type
    moves.
    
    Go left and pick up a TM87. TM87 contains Swagger. Now head back and go
    to where the Gentleman is facing.
    
     -----------------------------------------
    |       CHALLENGER NO.5: GENTLEMAN        |
    |            Gentleman Preston            |
    |-----------------------------------------|
    |           Reward: ($3600)               |
    |-----------------------------------------|
    | Growlithe       | Lv 18 | Exp: 351 pts  |
    | Growlithe       | Lv 18 | Exp: 351 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Extinguish Growlithe with Water-type moves.
    
     ----------------------
    | 3rd Floor (Part Two) |
     ----------------------
    
    Now head right to drop down a level. You will be outside, follow the
    path but don't go inside just yet. To the left of the Lighthouse's
    exterior is a Rare Candy. Grab it and enter the inside again.
    
    To the right is a Sailor: battle him.
    
     -----------------------------------------
    |         CHALLENGER NO.6: SAILOR         |
    |              Sailor Kent                |
    |-----------------------------------------|
    |            Reward: ($640)               |
    |-----------------------------------------|
    | Krabby          | Lv 18 | Exp: 442 pts  |
    | Krabby          | Lv 20 | Exp: 492 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Use a Grass or Electric-type here against Krabby.
    
    To the right of the Sailor is an Ether. Pick it up and move on to the
    left. Five Steps left and one step down from the Sailor's initial
    position, and talking to the floor will get you a Hyper Potion.
    Head up and try to make a run for the ladder. A Bird Keeper will
    notice you.
    
     -----------------------------------------
    |      CHALLENGER NO.7: BIRD KEEPER (M)   |
    |             Bird Keeper Denis           |
    |-----------------------------------------|
    |             Reward: ($576)              |
    |-----------------------------------------|
    | Spearow         | Lv 18 | Exp: 223 pts  |
    | Spearow         | Lv 18 | Exp: 223 pts  |
    | Fearow          | Lv 20 | Exp: 693 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock them or Ice them, or anything you like. Just avoid
    using Grass or Bug-type Pokemon against Bird Matter.
    
    Now climb the ladder.
    
     ----------------------
    | 4th Floor (Part Two) |
     ----------------------
    
    Just climb the ladder on to the Fifth floor.
    
     -----------
    | 5th Floor |
     -----------
    
    Go down and battle the Sailor nearby.
    
     -----------------------------------------
    |         CHALLENGER NO.8: SAILOR         |
    |             Sailor Terrell              |
    |-----------------------------------------|
    |            Reward: ($640)               |
    |-----------------------------------------|
    | Poliwhirl       | Lv 20 | Exp: 561 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Easy battle. Do whatever you like.
    
    Photographer Cameron is here on Wednesday and Saturdays to take
    your photo with your party. Anyways, follow the path around and
    don't climb up the ladder just yet. Battle the Sailor next to the
    ladder going upwards.
    
     -----------------------------------------
    |         CHALLENGER NO.9: SAILOR         |
    |              Sailor Roberto             |
    |-----------------------------------------|
    |            Reward: ($576)               |
    |-----------------------------------------|
    | Machop          | Lv 18 | Exp: 288 pts  |
    | Machop          | Lv 18 | Exp: 288 pts  |
    | Poliwhirl       | Lv 18 | Exp: 504 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Machop is weak against Flying and Psychic Pokemon and
    Poliwhirl hates Electric and Grass-type moves.
    
    Just above you is a Super Repel. Grab it and climb up the ladder.
    
     -----------
    | 6th Floor |
     -----------
    
    Talk to Jasmine, the girl next to the Ampharos. She says it's sick
    and she requests you to Surf down to Cianwood City and grab some
    medicine. Alright, let's do that.
    
    Jasmine unlocks the door and to the right is a Super Potion. Now take
    the lift down and exit the Lighthouse.
    
    Stop by the Pokemon Centre, heal up, gear up (buy some Super Repels,
    don't want weak Pokemon popping up on us) and head west of Olivine City
    towards Route 40.
    
    NB: At the Pokemon Centre, there's this Beauty with a custom Pokeball
        Capsul near the PC and counter. Don't know if this will happen to
        you when she asks you to a battle to show off. But here are the
        trainer info:
    
     -----------------------------------------
    |         CHALLENGER NO.A: BEAUTY         |
    |             Beauty Charlotte            |
    |-----------------------------------------|
    |              Reward: ($896)             |
    |-----------------------------------------|
    | Bellossom       | Lv 16 | Exp: 630 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: A low level Bellossom who's tank, but gives you a fair amount
    of EXP in return. It is weak to Fire, Flying and Ice-type moves.
    
    -----------------------------------------------------------------------
    |ROUTE(S) 40 AND 41                               ||     [SSWT40]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM88 - Pluck                  |
      |                                   |
       -----------------------------------
    
     ----------
    | Route 40 |
     ----------
    
    Route(s) 40 and 41 at sea is awfully big so...
    
    Go all the way left (while on land) and surf into the water. If you
    don't have a Water-type Pokemon, you can catch a Staryu at the
    Olivine Harbour at night.
    
    Break out an Electric-type here, it'll be useful. And oh, put on some
    Super Repels now.
    
    Surf a little down and you will bump into a Swimmer.
    
     -----------------------------------------
    |       CHALLENGER NO.1: SWIMMER (M)      |
    |             Swimmer Simon               |
    |-----------------------------------------|
    |            Reward: ($320)               |
    |-----------------------------------------|
    | Tentacool       | Lv 20 | Exp: 450 pts  |
    | Tentacool       | Lv 20 | Exp: 450 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock Tentacool out of the Water, or Psyche them out with
    Pscyhic-type moves.
    
    Now surf South-east to battle another Swimmer.
    
     -----------------------------------------
    |       CHALLENGER NO.2: SWIMMER (F)      |
    |              Swimmer Elaine             |
    |-----------------------------------------|
    |            Reward: ($336)               |
    |-----------------------------------------|
    | Staryu          | Lv 21 | Exp: 477 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock Staryu out of the Water.
    
    Keep surfing south-east and very shortly, jump on to the dry land and
    pick up the TM88. TM88 contains Pluck.
    
    Now surf south-west from the dry land to battle another Swimmer.
    
     -----------------------------------------
    |       CHALLENGER NO.3: SWIMMER (M)      |
    |              Swimmer Randall            |
    |-----------------------------------------|
    |            Reward: ($288)               |
    |-----------------------------------------|
    | Shellder        | Lv 18 | Exp: 373 pts  |
    | Shellder        | Lv 18 | Exp: 373 pts  |
    | Wartortle       | Lv 20 | Exp: 612 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak to Electric-type moves.
    
    Surf down three cells and you will bump into another, another Swimmer.
    
     -----------------------------------------
    |       CHALLENGER NO.4: SWIMMER (F)      |
    |              Swimmer Paula              |
    |-----------------------------------------|
    |            Reward: ($304)               |
    |-----------------------------------------|
    | Staryu          | Lv 19 | Exp: 430 pts  |
    | Shellder        | Lv 19 | Exp: 394 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak to Electric-type moves.
    
    Alright, now here's the cutter. Route 41 can split into two directions:
    West and South. We will take the West Route first. So head south-west
    now.
    
     -----------------
    | Route 41 - West |
     -----------------
    
    You're on Route 41 now, keep heading south-west and into some rocks.
    Swimming between those rocks is a Swimmer, challenge him to a battle.
    
     -----------------------------------------
    |       CHALLENGER NO.1: SWIMMER (M)      |
    |             Swimmer George              |
    |-----------------------------------------|
    |            Reward: ($304)               |
    |-----------------------------------------|
    | Tentacool       | Lv 16 | Exp: 360 pts  |
    | Tentacool       | Lv 16 | Exp: 360 pts  |
    | Tentacool       | Lv 17 | Exp: 382 pts  |
    | Tentacool       | Lv 17 | Exp: 382 pts  |
    | Remoraid        | Lv 19 | Exp: 316 pts  |
    | Staryu          | Lv 19 | Exp: 430 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: 2/3 of this Swimmer's team are Tentacool... wow. Psyche them
    out or shock 'em. It's up to you. Remoraid and Staryu are also weak
    to Electric-type moves.
    
    Keep surfing west and you'll notice some Whirlpools. Here are the
    Whirl Islands - home to Lugia. However, the islands are split into
    four entrances. It's a long wait for Lugia, but have some patience
    and keep surfing west. Battle the female Swimmer on the way.
    
     -----------------------------------------
    |       CHALLENGER NO.2: SWIMMER (F)      |
    |              Swimmer Susie              |
    |-----------------------------------------|
    |            Reward: ($352)               |
    |-----------------------------------------|
    | Psyduck         | Lv 20 | Exp: 342 pts  |
    | Goldeen         | Lv 22 | Exp: 522 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock them both out of the Water with Electric-type moves.
    
    Follow the path and you'll see land: that is Cianwood City for ya.
    You can disembark and heal up at the Pokemon Centre. It's a couple
    of clicks to the South.
    
    But don't fully settle in Cianwood City yet, we still got trainers to
    straighten out there. If you didn't disembark, keep surfing all the way
    down and then head east to battle another Swimmer.
    
     -----------------------------------------
    |       CHALLENGER NO.3: SWIMMER (F)      |
    |              Swimmer Denise             |
    |-----------------------------------------|
    |              Reward: ($352)             |
    |-----------------------------------------|
    | Seel            | Lv 22 | Exp: 471 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock Seel out of the Water...
    
    Keep surfing east and you should encounter another Swimmer swimming
    in circles.
    
     -----------------------------------------
    |       CHALLENGER NO.4: SWIMMER (M)      |
    |              Swimmer Ronald             |
    |-----------------------------------------|
    |            Reward: ($320)               |
    |-----------------------------------------|
    | Gyarados        | Lv 20 | Exp: 916 pts  |
    | Gyarados        | Lv 20 | Exp: 916 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock Gyarados out of the water...
    
    Keep surfing east and follow the right wall. Now keep going until you
    see a female Swimmer looking north to your left.
    
     -----------------------------------------
    |       CHALLENGER NO.5: SWIMMER (F)      |
    |             Swimmer Kaylee              |
    |-----------------------------------------|
    |            Reward: ($320)               |
    |-----------------------------------------|
    | Goldeen         | Lv 18 | Exp: 427 pts  |
    | Goldeen         | Lv 20 | Exp: 475 pts  |
    | Seaking         | Lv 20 | Exp: 727 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock the Goldeen evolution line out of the water...
    
    Now surf north, past the Whirlpool and into the line of sight of
    another Swimmer.
    
     -----------------------------------------
    |       CHALLENGER NO.6: SWIMMER (M)      |
    |             Swimmer Charlie             |
    |-----------------------------------------|
    |            Reward: ($304)               |
    |-----------------------------------------|
    | Tentacool       | Lv 19 | Exp: 427 pts  |
    | Tentacruel      | Lv 19 | Exp: 834 pts  |
    | Shellder        | Lv 21 | Exp: 436 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock Shellder with Electric-type moves. Whilst you can
    Shock and Psyche Tentacool and Tentacruel.
    
    Now surf back down and make a left at the nearest Whirlpool you'll come
    by. Head left past the female Swimmer you defeated earlier, and to
    battle a male Swimmer.
    
     -----------------------------------------
    |       CHALLENGER NO.7: SWIMMER (M)      |
    |             Swimmer Matthew             |
    |-----------------------------------------|
    |            Reward: ($368)               |
    |-----------------------------------------|
    | Krabby          | Lv 23 | Exp: 565 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock Krabby out of the water...
    
    Now keep surfing west to find another male Swimmer in the middle of
    no-where.
    
     -----------------------------------------
    |       CHALLENGER NO.8: SWIMMER (M)      |
    |              Swimmer Berke              |
    |-----------------------------------------|
    |            Reward: ($368)               |
    |-----------------------------------------|
    | Qwilfish        | Lv 23 | Exp: 492 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock Qwilfish out of the water, but be aware of its
    Poison Point special ability. Physical attacks done to it many
    Poison your Pokemon.
    
    Now keep surfing west (in between the rocks) and you will be on dry
    land. Now you have officially arrived in Cianwood City.
    
    -----------------------------------------------------------------------
    |CIANWOOD CITY                                    ||     [SSWT41]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] A Shuckle (req. a free slot   |
      |     in your party)                |
      | [ ] SecretPotion                  |
      |                                   |
       -----------------------------------
    
    Stop by the Pokemon Centre and heal up. Empty up a slot in your party
    by the way. Exit the Pokemon Centre and enter the house next door to
    the Pokemon Centre.
    
    Talk to the man behind the counter to obtain the SecretPotion. That's
    one third of Cianwood done. What are other two thirds here? Don't
    forget that we have a Gym Badge to reap and battle a person who we
    aren't suspecting.
    
    Exit the Cianwood Pharmacy and go the house to it's left. Talk to the
    guy who looks like a Bird Keeper and say 'yes' to obtain a Lv. 20
    Shuckle. Now exit his house.
    
    Now go all the way north, north of town. You will Suicune there, but
    save the game before you go near it. You will notice Suicune and
    then it glances at you for a second, then runs off.
    
    And guess who comes along... Suicune's stalker: Eusine! HE WANTS TO
    DUEL! So let's D-Du-Du-Duel!
    
     -----------------------------------------
    |  CHALLENGER: SUICUNE'S STALKER: EUSINE  |
    |-----------------------------------------|
    |           Reward: ($3240)               |
    |-----------------------------------------|
    | Drowzee         | Lv 25 | Exp: 546 pts  |
    | Haunter         | Lv 25 | Exp: 675 pts  |
    | Electrode       | Lv 27 | Exp: 867 pts  |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Drowzee.
    
    Comment: Easy battle coming from a guy who AIN'T even worthy to be
    Suicune's owner, but stalker is good for him. Weak Mystery man lads.
    Drowzee is easy, do whatever you like to it. Eusine then brings out
    a grenade: Electrode. Electrode hates Ground-type moves; and Haunter
    is weak to Psychic mainly.
    
    After that ridiculous ruckus, Eusine leaves and that's two-thirds of
    Cianwood done. All that is left is to collect our fifth Gym badge!
    Now head south and you would notice a cave there. We will get to that
    area after Olivine Gym.
    
    Now heal up and enter Cianwood Gym.
    
    -----------------------------------------------------------------------
    |CIANWOOD GYM                                     ||     [SSWTCG]    ||
    -----------------------------------------------------------------------
    
     ----------------------------------
    |           CIANWOOD GYM           |
    |----------------------------------|
    | Type        |      Fighting      |
    |-------------|--------------------|
    | Weaknesses  |   Flying, Psychic  |
     ----------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM01 - Focus Punch            |
      | [ ] HM02 - Fly                    |
      |                                   |
       -----------------------------------
    
     --------------
    | Cianwood Gym |
     --------------
    
    Alright, walk up and you will see the Gym Leader: Chuck. As you walk
    up to him and talk to him, he's distracted by a Waterfall. Damn he's
    not that cheap. Alright! Let's get rid of the Waterfall first.
    
    Head left and battle the first Karate Guy.
    
    NB: I know they're called Black Belts, but Karate Guy is more catchy
        lol.
    
     -----------------------------------------
    |       CHALLENGER NO.1: KARATE GUY       |
    |            Black Belt Yoshi             |
    |-----------------------------------------|
    |            Reward: ($648)               |
    |-----------------------------------------|
    | Hitmonlee       | Lv 27 | Exp: 804 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Psyche Hitmonlee out with Psychic moves, or send in the
    birds.
    
    Follow the path towards another Karate Guy shortly.
    
     -----------------------------------------
    |       CHALLENGER NO.2: KARATE GUY       |
    |             Black Belt Nob              |
    |-----------------------------------------|
    |            Reward: ($600)               |
    |-----------------------------------------|
    | Machop          | Lv 25 | Exp: 400 pts  |
    | Machoke         | Lv 25 | Exp: 781 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Funny name for this guy. Refer to the weaknesses of
    Fighting-type Pokemon. (Which are Psychic and Flying-type moves).
    
    Now go down the steps back to water level. Head to Chuck's right and
    up those steps. Follow the right-side steps to grab the attention of
    the third Karate Guy.
    
     -----------------------------------------
    |       CHALLENGER NO.3: KARATE GUY       |
    |             Black Belt Lao              |
    |-----------------------------------------|
    |            Reward: ($648)               |
    |-----------------------------------------|
    | Hitmonchan      | Lv 27 | Exp: 810 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Weak to Psychic and Flying-type moves. But beware of its
    Elemental attack punches.
    
    Ground around the Karate Guy you just defeated and follow the path
    upwards to battle the last Karate Guy.
    
     -----------------------------------------
    |       CHALLENGER NO.4: KARATE GUY       |
    |             Black Belt Lung             |
    |-----------------------------------------|
    |            Reward: ($600)               |
    |-----------------------------------------|
    | Mankey          | Lv 23 | Exp: 364 pts  |
    | Mankey          | Lv 23 | Exp: 364 pts  |
    | Primeape        | Lv 25 | Exp: 798 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All these Pokemon are weak to Psychic and Flying-type moves.
    This the Mankey evolution line anyways - no dramas here.
    
    Head a level down and cross the bridge under the waterfall. Follow the
    path and press the button to stop the water flow.
    
    Go down to water level and battle Chuck. Don't forget to save.
    
    ********************************
    *       SHINNO'S POKEMON       *
    ********************************
    * Feraligatr         Lv 33     *
    * Ampharos           Lv 33     *
    * Pidgeotto          Lv 22     *
    * Eevee              Lv 13     *
    *                              *
    ********************************
    NB: It's hard to find training for Flying-type Pokemon in this game...
    
     -----------------------------------------
    |         GYM LEADER BATTLE: CHUCK        |
    |-----------------------------------------|
    |             Reward: ($3720)             |
    |-----------------------------------------|
    | Primeape        | Lv 29 | Exp: 925 pts  |
    | Poliwrath       | Lv 31 | Exp: 1228 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Primeape.
    
    Comment: Both are weak to Psychic and Flying. Primeape is easy, but
    Poliwrath can be a bit troublesome. It is also weak to Grass and
    Electric, and it holds a Sitrus Berry with it. Mainly Chuck's
    Pokemon would try to use the two-turn move: Focus Punch.
    
    After that battle, Chuck rewards you with the Storm Badge and a TM01:
    which is obviously Focus Punch.
    
     ---------------
    | Cianwood City |
     ---------------
    
    Exit the Gym and Chuck's wife will notice you. She will give you a
    HM02 - which is Fly. Teach Fly to your Pokemon and fly over to Olvine
    City.
    
    By the way: you can buy Full Heals, Revives and Hyper Potions at
    the Cianwood Pharmacy now.
    
    -----------------------------------------------------------------------
    |OLIVINE GYM                                      ||     [SSWTOG]    ||
    -----------------------------------------------------------------------
    
     ----------------------------------------
    |               OLIVINE GYM              |
    |----------------------------------------|
    | Type        |           Steel          |
    |-------------|--------------------------|
    | Weaknesses  |  Fire, Fighting, Ground  |
     ----------------------------------------
    
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM23 - Iron Tail              |
      |                                   |
       -----------------------------------
    
     --------------
    | Olivine City |
     --------------
    
    Head for the Lighthouse first. Break out Machop/Machoke if you still
    have it.
    
     --------------------
    | Olivine Lighthouse |
     --------------------
    
    Now take the elevator up to 6F (it automatically does it) and talk to
    Jasmine and say 'yes' to give the SecretPotion. Ampharos is fully healed.
    Take the elevator down and now make your way to the Gym. You would
    also get a PokeGear call from the Baoba of the Safari Zone, he tells
    you that he's open for business. We'll visit him after the gym.
    
     -------------
    | Olivine Gym |
     -------------
    
    Go straight up, you'll get noticed by two trainers but they won't
    battle you. Instead they're thanking you, lol. Go up to Jasmine and
    save. When you're ready, talk to her for your sixth badge.
    
    Jasmine: "I am Jasmine, a Gym Leader.
              I use the... clang!
              Steel type!
              ...Do you know about the Steel type?
              They are very hard, cold, sharp and really strong!
              Um... I'm not lying."
    
    Lol Jasmine <3, shyness. We'll put that to the roadtest ;D
    
     -----------------------------------------
    |        GYM LEADER BATTLE: JASMINE       |
    |-----------------------------------------|
    |            Reward: ($4200)              |
    |-----------------------------------------|
    | Magnemite       | Lv 30 | Exp: 571 pts  |
    | Magnemite       | Lv 30 | Exp: 571 pts  |
    | Steelix         | Lv 35 | Exp: 1470 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Magnemite.
    
    Comment: All are mainly weak to Fighting or Fire-type moves. In addition,
    Magnemite is weak to Ground-type moves. It is a straight-forward and
    mainly an easy battle that ain't too far from Chuck's standards.
    However, Steelix is also weak to Water-type moves.
    
    After that confrontation, a defeated Jasmine rewards you the Mineral
    Badge. The sixth badge already... nice. She also gives you a TM23 -
    which is Iron Tail. A fairly useful TM - now fly out to Cianwood City.
    
    -----------------------------------------------------------------------
    |ROUTE 47, ROUTE 48 AND THE SAFARI ZONE           ||     [SSWT48]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Revive                        |
      | [ ] Pearl                         |
      | [ ] Lagging Tail                  |
      | [ ] Nugget                        |
      |                                   |
       -----------------------------------
    
     ---------------
    | Cianwood City |
     ---------------
    
    Remember the cave we saw on the way to Suicune? Enter it and follow
    the path and you'll be on Route 47.
    
     ----------
    | Route 47 |
     ----------
    
    Ah, a time to train up while we explore a new area... follow the path
    until you bump into an unavoidable Hiker.
    
     -----------------------------------------
    |          CHALLENGER NO.1: HIKER         |
    |               Hiker Devin               |
    |-----------------------------------------|
    |              Reward: ($608)             |
    |-----------------------------------------|
    | Dunsparce       | Lv 19 | Exp: 508 pts  |
    | Dunsparce       | Lv 19 | Exp: 508 pts  |
    | Dunsparce       | Lv 19 | Exp: 508 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Oh this Hiker is so cool just having three Dunsparces. Use
    Fighting-type moves against it - since it's just a Normal-type
    Pokemon.
    
    Follow the path and shortly you'll come across a cave in front of you.
    Ignore the cave for now and cross the bridge. You will bump into a
    Camper now. Battle him.
    
     -----------------------------------------
    |          CHALLENGER NO.2: CAMPER        |
    |               Camper Grant              |
    |-----------------------------------------|
    |              Reward: ($336)             |
    |-----------------------------------------|
    | Skiploom        | Lv 21 | Exp: 612 pts  |
    | Marill          | Lv 21 | Exp: 261 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Fire against Skiploom and Electric-type moves against
    Marill.
    
    Behind the Camper is a Revive, grab it and let's go. Now head back and
    enter the cave and climb the ladder down. Follow the path and exit the
    cave. Surf down and then left until you see dry land.
    
    It is a 3 x 4 (row x column) beach. On the second row and second
    column: you will find a Pearl. A diagram below shows its location:
    
      1 2 3 4
      * * * *
    A*       *
    B*  X    *
    C*       *
      * * * *
    
    We don't have Waterfall until we reach Blackthorn City, so surf back
    right and enter the cave. Climb up the ladder and you'll be on the
    same level as the semi-bold man. Climb up the ladder AGAIN and follow
    the path to exit the cave.
    
    Meet eyes with a Cooltrainer duo to battle them.
    
     --------------------------------------------------------------------
    |             CHALLENGERS NO.3 and 4: COOLTRAINERS (M)&(F)           |
    |                      Double Team Thom & Kae                        |
    |--------------------------------------------------------------------|
    |                       Reward: ($6000)                              |
    |--------------------------------------------------------------------|
    |           Kae's Pokemon:        |           Thom's Pokemon:        |
    |---------------------------------|----------------------------------|
    |Electabuzz| Lv 25 | Exp: 834 pts | Magmar   | Lv 25 | Exp: 894 pts  |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Ground-type moves for Electabuzz and extinguish Magmar with
    Water-type moves.
    
    Follow the path and when you cross the third bridge, go down and
    pick up the Lagging Tail. Now head upwards and left into another dual
    battle with a Young Couple.
    
     --------------------------------------------------------------------
    |                CHALLENGERS NO.5 and 6: YOUNG COUPLE                |
    |                      Young Couple Duff & Eda                       |
    |--------------------------------------------------------------------|
    |                        Reward: ($2816)                             |
    |--------------------------------------------------------------------|
    |         Eda's Pokemon:          |           Duff's Pokemon:        |
    |---------------------------------|----------------------------------|
    | Cloyster | Lv 22 | Exp: 956 pts |   Onix   | Lv 22 | Exp: 506 pts  |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Use Electric-type moves against Cloyster, and Water-type moves
    against Onix.
    
    Follow the path and you'll be shortly on Route 48.
    
     ----------
    | Route 48 |
     ----------
    
    Follow the path and the cross the bridge to the left. Run across the
    tall grass - heading in a south-western direction. Follow the narrow
    path behind the trees to obtain a Nugget.
    
    Now head back and go north. You'll be at the Safari Zone Gate now.
    
     ------------------
    | Safari Zone Gate |
     ------------------
    
    There are shops here and keep going up, you'll be at the Safari Zone
    building.
    
    I will give information on what the shops are selling here.
    
     ----------------------------------------------
    |       SHOP ONE: WOMAN WITH BUTTERFREE        |
    |----------------------------------------------|
    | Desc: The woman with the Butterfree next to  |
    |       her. Her shop is the first left when   |
    |       you come in. It is also below the      |
    |       Pokemon Centre here.                   |
    |----------------------------------------------|
    |     ITEMS SELLING        |      PRICE        |
    |--------------------------|-------------------|
    |        Air Mail          |       $50         |
    |--------------------------|-------------------|
    |        Nest Ball         |      $1000        |
    |--------------------------|-------------------|
    |        Dusk Ball         |      $1000        |
    |--------------------------|-------------------|
    |       Quick Ball         |      $1000        |
     ----------------------------------------------
    Comment: She ain't selling that much, but the Dusk Balls are useful
    for catching Pokemon at night.
    
    Across the first shop is an old man selling permanent stat boost items
    like Carbos and Protein. You could call it the "Old Man's Pharmacy".
    
     ----------------------------------------------
    |         SHOP TWO: OLD MAN'S PHARMACY         |
    |----------------------------------------------|
    | Desc: The first shop to the right with an    |
    |       old man as the shopkeeper. This shop   |
    |       is across the woman's store and is     |
    |       south-east of the Pokemon Centre.      |
    |----------------------------------------------|
    |      ITEMS SELLING       |      PRICE        |
    |--------------------------|-------------------|
    |        Protein           |      $9800        |
    |--------------------------|-------------------|
    |         Iron             |      $9800        |
    |--------------------------|-------------------|
    |        Calcium           |      $9800        |
    |--------------------------|-------------------|
    |         Zinc             |      $9800        |
    |--------------------------|-------------------|
    |        Carbos            |      $9800        |
    |--------------------------|-------------------|
    |         HP Up            |      $9800        |
     ----------------------------------------------
    Comment: It's just a Drug Store for your Pokemon - basically Goldenrod's
    Stat Store has come to the Safari Zone.
    
     ----------------------------------------------------------------------
    |                                                                      |
    | NB: For those who are willing to go around and catch some Pokemon in |
    |     the Safari Zone, there is a dedicated guide on the Safari Zone   |
    |     in the Side Guides Section.                                      |
    |                                                                      |
    |     CODE: [SSSG04]                                                   |
    |                                                                      |
     ----------------------------------------------------------------------
    
    The other two places don't sell anything. You can heal up at the
    Pokemon Centre and play at the Safari Zone. Note that Cameron the
    Photographer is here on Tuesdays and Thursdays. When you're all good to
    go, fly to Ecruteak City.
    
    
    -----------------------------------------------------------------------
    |ROUTE 42                                         ||     [SSWT42]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM65 - Shadow Claw            |
      | [ ] Pink Apricorn (one per day)   |
      | [ ] Green Apricorn (one per day)  |
      | [ ] Yellow Apricorn (one per day) |
      | [ ] Super Potion                  |
      |                                   |
       -----------------------------------
    
     ---------------
    | Ecruteak City |
     ---------------
    
    Head east out of the city and you'll be on Route 42.
    
     ----------
    | Route 42 |
     ----------
    
    Head east and next to the trees before a cave entrance is a TM65 -
    which is Shadow Claw. Keep heading east and shortly you'll bump into a
    Hiker. He will give you a HM04 - which is Strength. We'll need
    Mahogany's Gym Badge before you can actually use it.
    
    Don't bother going inside Mt. Mortar, it'll be covered in a sidequest
    section. We'll need Strength in there, so keep pushing east. Make sure
    you have Surf, because we're just gonna keep surfing right.
    
    Surf and jump on to dry land again. Nearby is a cuttable tree: Cut it
    obviously Suicune is there and makes a run for it. Suicune's stalker
    comes along (aka Eusine) and jabbers on. Grab the Pink, Green and
    Yellow Apricorns and move on.
    
    Pass the second cave entrance to Mt. Mortar and before surfing, pick
    up the Super Potion and now Surf east. Jump on to dry land again and
    talk to the Fisherman to start a battle with him.
    
     -----------------------------------------
    |        CHALLENGER NO.1: FISHERMAN       |
    |             Fisherman Tully             |
    |-----------------------------------------|
    |             Reward: ($608)              |
    |-----------------------------------------|
    | Qwilfish        | Lv 19 | Exp: 406 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Beware of Qwilfish's Poison Point. Use Electric-type moves
    against it.
    
    This Fisherman will be impressed and asks your number; he'll find
    stuff in the water, so he's the one who's likely to give you a
    Water Stone via. PokeGear call if you're lucky. Definitely accept
    and keep heading east. Pass the third cave entrance to Mt. Mortar
    and next door is a Pokemaniac.
    
     -----------------------------------------
    |        CHALLENGER NO.2: POKEMANIAC      |
    |            Poke Maniac Shane            |
    |-----------------------------------------|
    |            Reward: ($1088)              |
    |-----------------------------------------|
    | Nidorina        | Lv 17 | Exp: 426 pts  |
    | Nidorino        | Lv 17 | Exp: 429 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Another species that have the Poison Point special Ability.
    Use Psychic-type moves against them.
    
    Below near the tall grass is a Hiker, try running past him and you'll
    get spotted by him.
    
     -----------------------------------------
    |          CHALLENGER NO.3: HIKER         |
    |              Hiker Benjamin             |
    |-----------------------------------------|
    |              Reward: ($544)             |
    |-----------------------------------------|
    | Diglett         | Lv 15 | Exp: 259 pts  |
    | Geodude         | Lv 15 | Exp: 234 pts  |
    | Dugtrio         | Lv 17 | Exp: 556 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: They all share a common weakness: Water-type moves.
    
    Now head east into Mahogany Town.
    
    -----------------------------------------------------------------------
    |MAHOGANY TOWN                                    ||     [SSWTMT]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] RageCandyBar                  |
      |                                   |
       -----------------------------------
    
    Not much to do here, the gym is blocked off by fat tax and if you try to
    head towards Route 44; a bold guy will block you off sell you a
    Rage Candy Bar for $300. Just buy it.
    
    Heal up at the Pokemon Centre and the shop here is dodgy and suspicious.
    They only sell TinyMushrooms, Potions and Pokeballs. That is truly
    useless to us. Now head through the tollbooth towards Route 43 north
    of Mahogany Town.
    
    -----------------------------------------------------------------------
    |ROUTE 43                                         ||     [SSWT43]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Black Apricorn (one per day)  |
      | [ ] Max Ether                     |
      |                                   |
       -----------------------------------
    
    Run north to be spotted by a Camper.
    
     -----------------------------------------
    |          CHALLENGER NO.1: CAMPER        |
    |              Camper Spencer             |
    |-----------------------------------------|
    |              Reward: ($320)             |
    |-----------------------------------------|
    | Sandshrew       | Lv 18 | Exp: 358 pts  |
    | Sandslash       | Lv 18 | Exp: 628 pts  |
    | Zubat           | Lv 20 | Exp: 231 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Flush Sandshrew and Sandslash into the Ground with Water.
    Zubat is weak against Psychic and Electric-type moves.
    
    After that little ruckus, head north through the tall grass. Don't go
    through the tollbooth to the north-east, unless if you want to get
    taxed $1000 everytime. Keep heading north until you bump into a
    Picknicker who's next to Water.
    
     -----------------------------------------
    |      CHALLENGER NO.2: PICKNICKER (F)    |
    |            Picknicker Tiffany           |
    |-----------------------------------------|
    |             Reward: ($336)              |
    |-----------------------------------------|
    | Clefairy        | Lv 21 | Exp: 306 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Take out Clefairy with Fighting-type moves.
    
    This Picknicker will be impressed and wants your number. Accept or
    decline and surf left until you see a small path with a cuttable
    tree. Disembark, cut the tree and grab the Black Apricorn.
    
    Now surf back east to where the Picknicker was and head north-east
    through the tall grass. Near the Picknicker is a Pokemaniac.
    
     -----------------------------------------
    |       CHALLENGER NO.3: POKEMANIAC       |
    |             Pokemaniac Brent            |
    |-----------------------------------------|
    |            Reward: ($1536)              |
    |-----------------------------------------|
    | Nidorina        | Lv 20 | Exp: 501 pts  |
    | Nidorino        | Lv 24 | Exp: 606 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Pretty like the same guy from Route 42, but the levels are
    slightly higher. Psyche them out with Psychic moves and be aware of their
    Poison Point special ability.
    
    This Pokemaniac will also want your number: Accept or Decline and move
    on. Head right and down the tall grass, you should be approaching the
    tollbooth from it's north. Don't enter it and grab the Max Ether next
    to it.
    
    Now head north-east and then up. Follow the path up and you should bump
    into another Pokemaniac.
    
     -----------------------------------------
    |       CHALLENGER NO.4: POKEMANIAC       |
    |            Pokemaniac Beckett           |
    |-----------------------------------------|
    |            Reward: ($1280)              |
    |-----------------------------------------|
    | Slowbro         | Lv 20 | Exp: 702 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Slowbro is a bit of a tank. So use Grass, Electric or Dark
    type moves against it.
    
    Now head up and then left. But don't battle the Pokemaniac looking
    left and right. But keep heading left into tall grass, near a small
    pond, down and left into a Fisherman.
    
     -----------------------------------------
    |       CHALLENGER NO.5: FISHERMAN        |
    |             Fisherman Marvin            |
    |-----------------------------------------|
    |             Reward: ($480)              |
    |-----------------------------------------|
    | Magikarp        | Lv 10 | Exp: 42 pts   |
    | Magikarp        | Lv 15 | Exp: 63 pts   |
    | Gyarados        | Lv 20 | Exp: 916 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Magikarp is super weak, but all are weak to Electric-type moves.
    
    After that, head back towards the Pokemaniac I told you to avoid
    earlier. Now go and battle him.
    
     -----------------------------------------
    |       CHALLENGER NO.6: POKEMANIAC       |
    |             Pokemaniac Ron              |
    |-----------------------------------------|
    |            Reward: ($1280)              |
    |-----------------------------------------|
    | Nidoking        | Lv 20 | Exp: 835 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Psyche Nidoking out or use Water-type moves.
    
    Now head north towards the "Lake of Rage", our next location to
    explore.
    
    -----------------------------------------------------------------------
    |LAKE OF RAGE                                     ||     [SSWTLR]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Rare Candy                    |
      | [ ] A Red Gyarados                |
      | [ ] Red Scale                     |
      | [ ] Choice Specs                  |
      | [ ] Red Flute                     |
      | [ ] TM43 - Secret Power           |
      | [ ] TM10 - Hidden Power           |
      |                                   |
       -----------------------------------
    
    Here is the Lage of Rage. I call it the "Lake of Ragequitters". Enter
    the house and talk to the Fisherman. Nothing special there, but you
    can fly to/back to the Lake of Rage now.
    
    Head north-east and follow the path, but not too far from the house.
    There is a hidden Rare Candy on the ground in between the trees that
    form a "/" shape. It is in the gap between those trees.
    
    (To be exact: starting from the House's doorsteps, follow these
    directions:
    
    4 Steps Left > 10 steps up > 10 steps right > 2 steps up > 5 steps
    right > Talk to the ground below you. )
    
    Now surf in the water and time to catch that Red Gyarados!
    
    ///////////////////////////////////////////////////////////////////////
    // POKEMON BATTLE: RED GYARADOS                                      //
    //Type: Water/Dragon              Exp if fainted: 917 pts.           //
    //                                                                   //
    //Level: 30                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: Caught it with one Great Ball while it was on low HP. Lucky
    ball I'll say :D
    
    After that battle, you'll obtain a Red Scale. Later on in the game
    we can trade it to Mr. Pokemon for an EXP Share. Now Surf down and talk
    to the red-headed Guy with a Dragonite. It turns out that it's Lance,
    and he needs our help. But not at the moment, now walk down to Route 43.
    
     ----------
    | Route 43 |
     ----------
    
    As soon as the Route 43 indicator appears, immediately walk back up
    to the Lake of Rage.
    
     ----------------------
    | Lage of Rage (again) |
     ----------------------
    
    Okay, some Fishermen have popped up now. Let's go and make them catch
    some Magikarp.
    
    On the old man's right is a Fisherman, distract him.
    
     -----------------------------------------
    |        CHALLENGER NO.1: FISHERMAN       |
    |             Fisherman Andre             |
    |-----------------------------------------|
    |             Reward: ($864)              |
    |-----------------------------------------|
    | Gyarados        | Lv 27 | Exp: 1237 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock Gyarados out of the Water.
    
    Now head north-east (or follow the path east) and you'll shortly see
    another Fisherman. Battle him.
    
     -----------------------------------------
    |        CHALLENGER NO.2: FISHERMAN       |
    |            Fisherman Raymond            |
    |-----------------------------------------|
    |             Reward: ($704)              |
    |-----------------------------------------|
    | Magikarp        | Lv 22 | Exp: 93 pts   |
    | Magikarp        | Lv 22 | Exp: 93 pts   |
    | Magikarp        | Lv 22 | Exp: 93 pts   |
    | Magikarp        | Lv 22 | Exp: 93 pts   |
    |                 |       |               |
     -----------------------------------------
    Comment: Super easy battle. Meet the Fisherman with four Magikarps.
    Now use Electric or Grass-type moves against them.
    
    Keep following the path north, past the rich boy and towards the steps
    into the Lake. You will spot a female Cooltrainer facing towards the
    water and kind of hidden by a tree. Go and have a talk with her.
    
     -----------------------------------------
    |     CHALLENGER NO.3: COOLTRAINER (F)    |
    |             Ace Trainer Lois            |
    |-----------------------------------------|
    |            Reward: ($1500)              |
    |-----------------------------------------|
    | Mareep          | Lv 25 | Exp: 315 pts  |
    | Ninetales       | Lv 25 | Exp: 952 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Ground-type moves for Mareep, flush Ninetales out with Water.
    
    Now surf into the water and head north through a arrow alley. Shortly
    you'll make a left turn and disembark to obtain a Choice Specs.
    
    Now surf down and then west. Keep heading west through another narrow
    alley and get off on to land to obtain a Red Flute. Get back into the
    water and just Surf (practically follow the path). The path will soon
    split towards a small part of land and towards a house.
    
    Head for the small part of land and collect a TM43 - which is
    Secret Power. Surf back down and then make a left, then just follow the
    path to enter the House. Talk to the Fat Guy in the house to a get a
    TM10 - which is Hidden Power.
    
    That is all for the Lage of Rage. Now fly back to Mahogany Town.
    
    -----------------------------------------------------------------------
    |THE ASSAULT ON TEAM ROCKET'S HIDEOUT             ||     [SSWTRH]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Nugget                        |
      | [ ] Hyper Potion                  |
      | [ ] Full Heal                     |
      | [ ] X-Special                     |
      | [ ] Protein                       |
      | [ ] TM49 - Snatch                 |
      | [ ] Full Heal                     |
      | [ ] X-Special Defense             |
      | [ ] Ultra Ball                    |
      | [ ] An Electrode (or not)         |
      | [ ] HM05 - Whirlpool              |
      |                                   |
       -----------------------------------
    
     ---------------
    | Mahogany Town |
     ---------------
    
    Heal up here and gear up at another town if needed. When you're ready,
    enter the shop that is suspicious with a strange looking tree next to
    it.
    
     ---------------------
    | The Suspicious Shop |
     ---------------------
    
    When you enter, you'll see Lance going Jack Bauer on a Karate Guy and
    then uncovers a Secret Entrance. Go down the entrance to enter the
    Rocket Hideout.
    
     --------------------------
    | The Rocket Hideout - B1F |
     --------------------------
    
    Head left and you'll be noticed by a Persian Statue that is Red.
    Red means alert, Blue means clear, Grey means de-activated. Those are
    the colours on the Persian Statues. But saving up our energy first.
    
    Each statue that spots you brings out two Rocket Grunts to battle.
    Of course, the main thing is: that they're all weak.
    
    An unavoidable battle occurs now against the first Rocket Grunt.
    
     -----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($760)             |
    |-----------------------------------------|
    | Drowzee         | Lv 17 | Exp: 370 pts  |
    | Zubat           | Lv 19 | Exp: 219 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Dark-type moves for Drowzee; Electric, Ice, Psychic or Rock
    against Zubat.
    
    After that one, another Rocket Grunt appears.
    
     -----------------------------------------
    |     CHALLENGER NO.2: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($720)             |
    |-----------------------------------------|
    | Zubat           | Lv 16 | Exp: 184 pts  |
    | Grimer          | Lv 17 | Exp: 327 pts  |
    | Rattata         | Lv 18 | Exp: 219 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic for Zubat and Grimer, then use Fighting-type moves
    against Rattata.
    
    After the introduction ruckus, the Persian Statue is now deactivated.
    Head west until the path splits into one going west, and one going
    down. Then you have two options:
    
    1. Go down and follow the path to battle a Rocket Scientist to
       deactivate all the alarm systems.
    2. Battle it all down.
    
    Both will be covered.
    
     -------------------------------
    | OPTION ONE: DEACTIVATE ALARMS |
     -------------------------------
    
    Head west and you'll bump into a Persian Statue. Get ready to
    battle another two Grunts.
    
    It's just the same two Grunts before as the first battle. After
    that, battle the Rocket Grunt with the Four Rattatas.
    
     -----------------------------------------
    |    CHALLENGER NO.A1: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($640)             |
    |-----------------------------------------|
    | Rattata         | Lv 16 | Exp: 195 pts  |
    | Rattata         | Lv 16 | Exp: 195 pts  |
    | Rattata         | Lv 16 | Exp: 195 pts  |
    | Rattata         | Lv 16 | Exp: 195 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Fighting-moves away!
    
    After that, head back and then head down. Follow the path and
    turn down and follow the path to bump into a Rocket Scientist.
    
     -----------------------------------------
    |    CHALLENGER NO.A2: ROCKET SCIENTIST   |
    |             Scientist Gregg             |
    |-----------------------------------------|
    |              Reward: ($640)             |
    |-----------------------------------------|
    | Magnemite       | Lv 20 | Exp: 381 pts  |
    | Magnemite       | Lv 20 | Exp: 381 pts  |
    | Magnemite       | Lv 20 | Exp: 381 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Magnemite's weaknesses are Ground or Fire-type moves.
    
    Now talk to the computer behind him to de-activate the alarm
    systems. Say 'yes' to do that and grab the Guard Special there.
    Follow the path back and make a right at the end. You will
    notice the Persian Statues are Blue, meaning that they are clear
    and they won't trip if you pass them.
    
    Grab the Hyper Potion on the right and follow the path to obtain
    a Nugget. Keep heading left and you'll notice a teleporter (that'll
    take you back to the front) and the stairs.
    
    When you're ready, go down the steps.
    
     --------------------------------
    | OPTION TWO: BATTLE IT ALL DOWN |
     --------------------------------
    
    Head west to encounter another Persian Statue. Get ready to battle
    another two Grunts. Practically you're just battling the same two
    Grunts when you pass a Persian Statue each time...
    
     -----------------------------------------
    |    CHALLENGER NO.B1: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($760)             |
    |-----------------------------------------|
    | Drowzee         | Lv 17 | Exp: 370 pts  |
    | Zubat           | Lv 19 | Exp: 219 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: I just noticed that they've repeated the same thing again...
    Drowzee is weak to Dark and Zubat is weak to Psychic, Ice or Electric
    mainly.
    
     -----------------------------------------
    |    CHALLENGER NO.B2: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($720)             |
    |-----------------------------------------|
    | Zubat           | Lv 16 | Exp: 184 pts  |
    | Grimer          | Lv 17 | Exp: 327 pts  |
    | Rattata         | Lv 18 | Exp: 219 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Zubat: Ice/Psychic/Electric/Rock ; Grimer: Psychic ; Rattata:
    Fighting.
    
    Head left and then down to encounter another Rocket Grunt.
    
    NB: FOR EVERY ALARM YOU TRIP AT AN ARMED PERSIAN STATUE (RED EYES),
    YOU WILL FIGHT CHALLENGERS B1 AND B2 AGAIN FOR EACH DETECTION.
    
     -----------------------------------------
    |    CHALLENGER NO.B3: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($640)             |
    |-----------------------------------------|
    | Rattata         | Lv 16 | Exp: 195 pts  |
    | Rattata         | Lv 16 | Exp: 195 pts  |
    | Rattata         | Lv 16 | Exp: 195 pts  |
    | Rattata         | Lv 16 | Exp: 195 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Pokemon Keeping 101: never have four Rattatas in your party.
    Their main drawback is Fighting moves.
    
    Go down and you'll encounter these Grey and Yellow tiles. You step on
    the tiles you can encounter Geodudes, Koffings and Voltorbs. But
    they're all random and all are at Level 21.
    
    You will see stairs to the left and a teleporter that will teleport
    you back to the front. Let's head right into another Persian statue,
    then after that battle keep heading right to collect a Nugget.
    
    Keep heading right to encounter another Persian statue. Gee, it's tiring
    to battle the same two Grunts over and over. But still, more cash and
    EXP. Better than nothing...
    
    Follow the path up and to the left is another Persian Statue and to
    the right of the T-end is a Hyper Potion. Head left into another
    Persian Statue (the last one thankfully), after there head down and
    follow the path and you should bump into a Rocket Scientist.
    
     -----------------------------------------
    |    CHALLENGER NO.B4: ROCKET SCIENTIST   |
    |             Scientist Gregg             |
    |-----------------------------------------|
    |              Reward: ($640)             |
    |-----------------------------------------|
    | Magnemite       | Lv 20 | Exp: 381 pts  |
    | Magnemite       | Lv 20 | Exp: 381 pts  |
    | Magnemite       | Lv 20 | Exp: 381 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Magnemite spam... muddy them up with Ground-type moves or
    heat their impure Steel with Fire.
    
    Behind the Scientist you just defeated is a Guard Special. Grab it
    and follow the path towards the stairs.
    
    When you're all good go down the stairs.
    
     --------------------------
    | The Rocket Hideout - B2F |
     --------------------------
    
    Lance will be here and he will heal your Pokemon. Head right and
    battle the Rocket Grunt near the locked doors.
    
     -----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($720)             |
    |-----------------------------------------|
    | Venonat         | Lv 18 | Exp: 288 pts  |
    | Venonat         | Lv 18 | Exp: 288 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Venonat is a Bug-type, so it's weak against Fire and Flying.
    
    Now head down, make a left and talk to the middle box to obtain a Full
    Heal. Head right and when you approach the stairs, you will be spotted
    by another Rocket Grunt.
    
     -----------------------------------------
    |     CHALLENGER NO.2: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($720)             |
    |-----------------------------------------|
    | Golbat          | Lv 18 | Exp: 658 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Ice/Rock/Electric/Psychic moves against Golbat.
    
    Now head down the stairs.
    
     --------------------------
    | The Rocket Hideout - B3F |
     --------------------------
    
    Lance will notices and asks you to find a password for the locked doors.
    The nearby Rocket Grunt is harmless because he's been interrogated by
    Lance. Head up into the room and let's battle some Rocket associates.
    Talk to the Scientist on the right.
    
     -----------------------------------------
    |     CHALLENGER NO.1: ROCKET SCIENTIST   |
    |             Scientist Ross              |
    |-----------------------------------------|
    |              Reward: ($704)             |
    |-----------------------------------------|
    | Koffing         | Lv 22 | Exp: 537 pts  |
    | Koffing         | Lv 22 | Exp: 537 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Psyche the two Koffings out with Psychic-type moves.
    
    Now talk to the female Rocket Grunt to battle her.
    
     -----------------------------------------
    |     CHALLENGER NO.2: ROCKET GRUNT (F)   |
    |-----------------------------------------|
    |              Reward: ($720)             |
    |-----------------------------------------|
    | Ekans           | Lv 18 | Exp: 238 pts  |
    | Gloom           | Lv 18 | Exp: 508 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: They're all weak to mainly Psychic, in addition, Gloom is
    weak against Flying and Fire.
    
    Head left in another room and grab the attention of the nearby camping
    Rocket Scientist.
    
     -----------------------------------------
    |     CHALLENGER NO.3: ROCKET SCIENTIST   |
    |             Scientist Mitch             |
    |-----------------------------------------|
    |              Reward: ($768)             |
    |-----------------------------------------|
    | Ditto           | Lv 24 | Exp: 313 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Ditto is a Normal-type Pokemon before transforming. So it's
    weak against Fighting-type moves.
    
    After that ruckus, go battle the Rocket Grunt near the electronics
    equipment.
    
     -----------------------------------------
    |     CHALLENGER NO.4: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($760)             |
    |-----------------------------------------|
    | Raticate        | Lv 19 | Exp: 471 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Fighting-type moves ftw.
    
    Behind him are an X-Special and a Protein. Grab the two items and exit
    the room. Head up and grab the TM49 - which is Snatch. Head right and
    you'll reach the stairs, but before the stairs: head to down to collect
    another Full Heal. Now head back up to the stairs to an isolated part
    of B2F.
    
     -----------------------------------
    | The Rocket Hideout - Isolated B2F |
     -----------------------------------
    
    You'll notice some Electrodes... wonder what they're for, but head
    down and talk to the server (closest to the PC) to obtain an X-Special
    Defense. Now head back up and make a left. Keep going until you're
    spotted by another Rocket Grunt camping before the stairs down.
    
     -----------------------------------------
    |     CHALLENGER NO.5: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: ($680)             |
    |-----------------------------------------|
    | Rattata         | Lv 17 | Exp: 207 pts  |
    | Rattata         | Lv 17 | Exp: 207 pts  |
    | Zubat           | Lv 17 | Exp: 196 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Their weaknesses are Fighting, Fighting, Ice/Electric/Psychic.
    
    Now head down the stairs.
    
     -----------------------------------
    | The Rocket Hideout - Isolated B3F |
     -----------------------------------
    
    You'll notice another set of steps nearby, so head up those and grab
    the TM46 - which is Thief. Head back and heads the locked room, your
    rival will pop up and there's no battle.
    
    He's probably came over to rant in why you're here. Once he's finished
    his rant, grab the Ultra Ball nearby and talk to the door to enter
    the passwords.
    
    Enter and head up to see Giovanni, but damnit, it's just Petrel. Now
    let's beat him for some intel.
    
     ------------------------------------------
    |       TEAM ROCKET EXECUTIVE BATTLE       |
    |             Executive Petrel             |
    |------------------------------------------|
    |              Reward: ($880)              |
    |------------------------------------------|
    | Zubat           | Lv 22 | Exp: 253 pts   |
    | Koffing         | Lv 22 | Exp: 537 pts   |
    | Raticate        | Lv 24 | Exp: 595 pts   |
    |                 |       |                |
     ------------------------------------------
    Comment: Zubat and Koffing are no problem with Psychic-type moves
    being dealt to them. Raticate is weak against Fighting. But this is a
    really easy battle.
    
    Petrel and Murkrow will run off, so let's follow them back. Just follow
    Murkrow back and it'll unlock the doors to the Electrodes. Head
    inside and you'll be spotted by Rocket Admin Ariana and the average
    Rocket Grunt. Lance will come your aid. Prepare for a double battle.
    
     --------------------------------------------------------------------
    |  DOUBLE ROCKET BATTLE: ROCKET EXECUTIVE ARIANA AND A ROCKET GRUNT  |
    |--------------------------------------------------------------------|
    |                         Reward: ($2960)                            |
    |--------------------------------------------------------------------|
    |      ADMIN ARIANA's Pokemon:    |    ROCKET GRUNT (M)'s Pokemon:   |
    |---------------------------------|----------------------------------|
    | Gloom    | Lv 25 | Exp: 706 pts | Drowzee  | Lv 18 | Exp: 393 pts  |
    | Arbok    | Lv 25 | Exp: 787 pts | Grimer   | Lv 20 | Exp: 385 pts  |
    | Murkrow  | Lv 27 | Exp: 618 pts |          |       |               |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    STARTING POKEMON: Gloom and Drowzee.
    
    Comment: Everyone pretty much weak against Psychic except for Murkrow,
    who's weakness is Fighting-type moves. Gloom is also weak to Fire and
    Flying and Ice-type moves. Lance's Dragonite is Lv 40, but my Typhlosion
    is Lv 48, so I left nothing for him lol :P
    
    After that ruckus, the Rockets packed up and left. But they'll be
    back... anyways time to put an end to the Rocket cause. Take out the
    three Electrodes, you can kill them or catch them all.
    
    ///////////////////////////////////////////////
    //         POKEMON FIGHT: ELECTRODE (x3)     //
    ///////////////////////////////////////////////
    // Level      //               23            //
    ///////////////////////////////////////////////
    // Type       //             Electric        //
    ///////////////////////////////////////////////
    // Exp when killed:           492 pts        //
    ///////////////////////////////////////////////
    Comment: All of the three Electrodes are easy and the EXP ain't that
    great for a large-sized exploding ball. They are weak against Ground-
    type moves.
    
    After all that rubbish, Lance gives you a HM05 - which is Whirlpool.
    It'll be very, very useful when we get to the Whirl Islands and Lugia.
    But that'll be covered soon...
    
    Follow the path back, then up the stairs. Take the teleporter to the
    front and exit the Hideout. Stop by the Pokemon Centre and heal, now
    let's get what we came for... THE GYM BADGE OF MAHOGANY.
    
    -----------------------------------------------------------------------
    |MAHOGANY GYM                                     ||     [SSWTMG]    ||
    -----------------------------------------------------------------------
    
     ---------------------------------------
    |              MAHOGANY GYM             |
    |---------------------------------------|
    | Type        |           Ice           |
    |-------------|-------------------------|
    | Weaknesses  |   Fire, Fighting, Rock  |
     ---------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM07 - Hail                   |
      |                                   |
       -----------------------------------
    
    If you started with Cyndaquil and it's a Typhlosion now, great. If you
    don't, remember the Machop we had for Goldenrod? I presume it could
    have evolved into a Machoke, so we have some insurance here too. Bring
    an Electric-type along if you want to.
    
     --------
    | Room 1 |
     --------
    
    Now slide up to connect the Ice blocks together. Now go...
    
    Left > Up > Right > Up to enter the next room.
    
     --------
    | Room 2 |
     --------
    
    Now this room has two trainers and another two iceblocks. To your left
    is a female Skier. Go and battle her.
    
     -----------------------------------------
    |         CHALLENGER NO.1: SKIER (F)      |
    |               Skier Diana               |
    |-----------------------------------------|
    |              Reward: ($928)             |
    |-----------------------------------------|
    | Jynx            | Lv 29 | Exp: 850 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Dark or Fire-type moves against Jynx.
    
    After that battle, head right to battle a Snowboarder.
    
     -----------------------------------------
    |     CHALLENGER NO.2: SNOWBOARDER (M)    |
    |             Boarder Patton              |
    |-----------------------------------------|
    |              Reward: ($864)             |
    |-----------------------------------------|
    | Swinub          | Lv 27 | Exp: 450 pts  |
    | Swinub          | Lv 27 | Exp: 450 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Swinub is a dual Ground/Ice type Pokemon. So it's weak
    to Water and Fire-type moves.
    
    Now go around the female Skier and push the left iceblock towards the
    right. Now slide right and then up into the third room.
    
     --------
    | Room 3 |
     --------
    
    Three Iceblocks, Three Trainers and Gym Leader Pryce await for you
    in this room.
    
    Go left to battle a Snowboarder looking around.
    
     -----------------------------------------
    |     CHALLENGER NO.3: SNOWBOARDER (M)    |
    |             Boarder Deandre             |
    |-----------------------------------------|
    |              Reward: ($800)             |
    |-----------------------------------------|
    | Seel            | Lv 25 | Exp: 535 pts  |
    | Seel            | Lv 25 | Exp: 535 pts  |
    | Dewgong         | Lv 26 | Exp: 979 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric-type moves work best against the odds.
    
    Go four steps to the right from the Snowboarder you just defeated and
    slide up. Slide right to battle another Snowboarder.
    
     -----------------------------------------
    |     CHALLENGER NO.4: SNOWBOARDER (M)    |
    |             Boarder Gerardo             |
    |-----------------------------------------|
    |              Reward: ($800)             |
    |-----------------------------------------|
    | Shellder        | Lv 25 | Exp: 519 pts  |
    | Seel            | Lv 25 | Exp: 535 pts  |
    | Cloyster        | Lv 26 | Exp: 1131 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric-type moves here ftw.
    
    Now slide down, left, up and left again into a female Skier.
    
     -----------------------------------------
    |         CHALLENGER NO.5: SKIER (F)      |
    |               Skier Jill                |
    |-----------------------------------------|
    |              Reward: ($928)             |
    |-----------------------------------------|
    | Dewgong         | Lv 29 | Exp: 1093 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric-type moves here mainly.
    
    Now slide down and then slide right to push an iceblock towards the
    Snowboarder you just defeated earlier. Slide right and then up to
    make it right infront of Pryce.
    
    Save your game and get ready for an easy battle...
    
     -----------------------------------------
    |         GYM LEADER BATTLE: PRYCE        |
    |-----------------------------------------|
    |             Reward: ($4080)             |
    |-----------------------------------------|
    | Seel            | Lv 30 | Exp: 642 pts  |
    | Dewgong         | Lv 32 | Exp: 1206 pts |
    | Piloswine       | Lv 34 | Exp: 1165 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Seel.
    
    Comment: Seel would start the battle with Hail. A cheap weather
    damaging move which would last five turns. Seel and Dewgong are mainly
    weak against Electric-type moves. Piloswine is weak against Water and
    Fire. When Dewgong uses Rest, it would use Sleep Talk and throw attacks
    at you still. Pryce is packing Hyper Potions when his Pokemon's HP
    gets low.
    
    After that gym ruckus, a defeated Pryce will hand you over the Glacier
    Badge - the seventh Johto badge and a TM07 - which is Hail. Of course
    the cheap weather damaging move.
    
    Now slide your way out of the Gym.
    
    -----------------------------------------------------------------------
    |THE ROCKET INVASION OF GOLDENROD (PART ONE)      ||     [GRRT01]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Basement Key                  |
      |                                   |
       -----------------------------------
    
    After obtaining your seventh gym badge, and completed the Rocket problem
    in Mahogany Town you should be able to trigger a phone call from Elm.
    He tells you that Goldenrod's Radio tower is up to something. Let's head
    to Goldenrod to fix the problem.
    
    Heal up your pokemon, buy any supplies from the Pokemart and head to the
    radio tower. The access is blocked, a Rocket Grunt won't allow you
    through or even want to battle you. However, there is a way around it.
    
    Head outside, go right to the monorail bridge, go under it, go left and
    into the Goldenrod Underground. Go down the stairs and place is
    unusually empty. Go right to the photo shoot where a Rocket Member is.
    He will call you over and get you changed into Rocket clothes.
    
     --------------------
    | [1F] RECEPTION     |
     --------------------
    
    Now head back out to the Radio tower and talk to the Rocket. Just as the
    Rocket allows you entry, here comes an old friend... your rival. As soon
    as he recognises you and your cover is blown, you will begin a battle.
    
     ----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |         Reward: $960* , ($960)         |
    |----------------------------------------|
    | Raticate        | Lv 24 | Exp: 595 pts |
    | Raticate        | Lv 24 | Exp: 595 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Just the benchwarmer boy. Shouldn't be a problem.
    
    The beaten Rocket grunt will run upstairs to warn the other grunts of the
    situation, then your rival tells you some stuff and walks away (was hoping
    for a battle there..)
    
    If your Togepi hatched from the man who gave you the egg south of Violet
    City after beating Faulkner and receiving the item from Prof. Elm's aide
    in the Pokemart there, and hopefully evolved into a Togetic, its
    Extrasensory (Pyschic move) will be useful in wiping out the poison Pokemon
    here. Fighting pokemon will be good against the Normals that Team Rocket have
    such as Rattata and Raticate.
    
     ------------------------------
    | [2F] RADIO TOWER STUDIOS #1  |
     ------------------------------
    
    Head upstairs from the first floor and see the second floor. Here we have
    rockets waiting around to catch you. Well, mostly easy fry.
    
     ----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (F)  |
    |----------------------------------------|
    |         Reward: $1080* , ($1040)       |
    |----------------------------------------|
    | Arbok           | Lv 26 | Exp: 819 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Just one pokemon, which is an Arbok. Have Togetic Extrasensory it
    or one of your best to knock it out. She is near the first studio you can
    see.
    
     ----------------------------------------
    |     CHALLENGER NO.2: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |          Reward: $920* , ($920)        |
    |----------------------------------------|
    | Rattata         | Lv 21 | Exp: 256 pts |
    | Rattata         | Lv 21 | Exp: 256 pts |
    | Rattata         | Lv 23 | Exp: 280 pts |
    | Rattata         | Lv 23 | Exp: 280 pts |
    | Rattata         | Lv 23 | Exp: 280 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: 5 pokemon wow... all weak. Hate a stack of weak pokemon in bundles.
    This guy is across the first grunt.
    
     ----------------------------------------
    |     CHALLENGER NO.3: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |            Reward: ($1040)             |
    |----------------------------------------|
    | Zubat           | Lv 26 | Exp: 300 pts |
    | Zubat           | Lv 26 | Exp: 300 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: This guy is near the chairs. Use Pyschic-type moves against the
    Dual-type Poison-Flying Zubats.
    
     ----------------------------------------
    |     CHALLENGER NO.4: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |            Reward: ($1000)             |
    |----------------------------------------|
    | Grimer          | Lv 24 | Exp: 442 pts |
    | Grimer          | Lv 24 | Exp: 442 pts |
    | Muk             | Lv 26 | Exp: 840 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: This guy is just south of the stairs. Muk shouldn't be too hard.
    Just have Togetic take the party away.
    
    After you beat these guys, or just lazy to beat them and go ahead up (its
    worth to level up your Pokemon before Blackthorn City) the stairs.
    
     ------------------------------
    | [3F] RADIO TOWER STUDIOS #2  |
     ------------------------------
    
    Another level of Rocket Grunts lying around to fortify their defense here.
    Let's take down some more delivery boys.
    
     ----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |          Reward: $920* , ($920)        |
    |----------------------------------------|
    | Koffing         | Lv 23 | Exp: 561 pts |
    | Rattata         | Lv 23 | Exp: 280 pts |
    | Zubat           | Lv 23 | Exp: 265 pts |
    | Grimer          | Lv 23 | Exp: 442 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: First delivery boy closest to you when you come up from the 2F
    stairs. Not bad load of experience.
    
    After defeating the first Rocket grunt, you will see two staircases. One
    directly infront of you and one that needs to go around whilst there are
    two extra Rocket members watching it. Let's head that way first.
    
     ----------------------------------------
    |     CHALLENGER NO.2: ROCKET SCIENTIST  |
    |            Scientist Garrett           |
    |----------------------------------------|
    |          Reward: $864* , ($864)        |
    |----------------------------------------|
    | Magnemite       | Lv 27 | Exp: 514 pts |
    | Magnemite       | Lv 27 | Exp: 514 pts |
    | Magnemite       | Lv 27 | Exp: 514 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: First fool to guard and watch the opposite flight of stairs. He
    has decent Pokemon all which are but Magnemites at Lv 27. Don't bother
    using Togetic or Pyschic-moves, since Steel renders physical and
    most special attacks useless. Use Fighting or Fire-type moves against
    them, especially if you still have the Machop and hopefully evolved
    into a Machoke from earlier.
    
    Head east to encounter another Rocket Grunt.
    
     ----------------------------------------
    |     CHALLENGER NO.3: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |          Reward: $1040* , ($1040)      |
    |----------------------------------------|
    | Weezing         | Lv 26 | Exp: 963 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Wow one Pokemon: a Lv 26 Weezing. No Problem. Use Psychic-type
    moves here.
    
    After beating the nerd, you'll see a blocked door. Well... it needs a
    keycard. Looks like we have to head up the other stairs, still you
    won't need to worry about these two goons later on when you have the
    card. Head back to the first flight of stairs to 4F.
    
     ------------------------------
    | [4F] RADIO TOWER STUDIOS #3  |
     ------------------------------
    
    Hello to 4F. Just a bit of mopping up to do here. First instead of
    running left directly, let's take care of the Rocket looking at Proton.
    Just arriving from the stairs, go down and right into a studio. Talk
    to the Female Rocket Grunt while she looks like she is looking at
    Proton's backside and you will initiate a fight.
    
     ----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (F)  |
    |----------------------------------------|
    |          Reward: $960* , ($960)        |
    |----------------------------------------|
    | Ekans           | Lv 21 | Exp: 279 pts |
    | Ekans           | Lv 21 | Exp: 279 pts |
    | Oddish          | Lv 23 | Exp: 384 pts |
    | Gloom           | Lv 24 | Exp: 678 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: All Poison type pokemon with the exception of having Oddish and
    Gloom both being dual-type Grass-Poison Pokemon. Gloom will be
    somewhat a bit resistant to Pyschic moves, but it will still cause
    significant damage.
    
    After beating her, she will whinge that TR and Proton matters, lol.
    Let's head out of the studio and head towards the stairs that lead to
    5F. But we got two fools blocking the path..
    
     ----------------------------------------
    |     CHALLENGER NO.2: ROCKET GRUNT (M)  |
    |----------------------------------------|
    |          Reward: $840* , ($880)        |
    |----------------------------------------|
    | Zubat           | Lv 22 | Exp: 253 pts |
    | Grimer          | Lv 22 | Exp: 422 pts |
    | Golbat          | Lv 24 | Exp: 879 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Zubat and Grimer are easy fry, but Golbat will be a pain in the
    neck. Since it has a high Speed stat, and will use Supersonic against your
    Pokemon to give you a hard time. Use Pyschic-type moves against all of them.
    
     ----------------------------------------
    |    CHALLENGER NO.3: ROCKET SCIENTIST   |
    |           Scientist Trenton            |
    |----------------------------------------|
    |           Reward: $960* , ($960)       |
    |----------------------------------------|
    | Porygon         | Lv 30 | Exp: 834 pts |
    |                 |       |              |
     ----------------------------------------
    Comment: Wow a Lv 30 Porygon. A Normal-type Porygon is, just use Fighting
    type moves and it will be no problem.
    
    Head upstairs to the 5F, which is the director's office.
    
     ------------------------------
    | [5F] DIRECTOR'S OFFICE       |
     ------------------------------
    
    Head upstairs to see an old man. Talk to him and he doesn't seem to be
    who he is. That director is a spy and a lie! He reveals his true
    identity and it seems to be the fail Master of Diguise! Petrel!
    
     -----------------------------------------
    |       TEAM ROCKET EXECUTIVE BATTLE      |
    |            Executive Petrel             |
    |-----------------------------------------|
    |          Reward: $1200* , ($1200)       |
    |-----------------------------------------|
    | Koffing         | Lv 30 | Exp: 732 pts  |
    | Koffing         | Lv 30 | Exp: 732 pts  |
    | Koffing         | Lv 30 | Exp: 732 pts  |
    | Koffing         | Lv 30 | Exp: 732 pts  |
    | Koffing         | Lv 30 | Exp: 732 pts  |
    | Weezing         | Lv 32 | Exp: 1185 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Koffing.
    
    Comment: Oh wow what a party. Five Koffings - what a poison balloon fan.
    The good offensive is to use Psychic-type moves on them.
    
    The Koffings and a Weezing are definitely worth the experience for
    quickly levelling up your Pokemon. Be careful of Weezing though, he can
    use Self-Destruct and it will be bad on your Pokemon, since it has a
    200 Attack value and kills the user. They are all weak to Psychic-type
    moves.
    
    After you beat Petrel, he will go on a rant that he's a nice guy and
    sgive you the Basement Key. Explains the mystery behind the door in
    Goldenrod's Underground. Head downstairs, heal at the Pokemon Centre
    and let's open the mystery behind the Underground's Locked door.
    
    You should get a call from Baoba, the Warden of the Safari Zone, saying
    that the Second Test is ready. (Maybe may not happen for you if you
    didn't bother doing the first test).
    
    When you head to the Underground from the North end, head downstairs and
    go to the right just before the Southern end staircase. You will see
    one of the Kimono Girls again and almost lets out the Legend of
    Lugia or Ho-Oh. Now let's open the door.
    
    -----------------------------------------------------------------------
    |GOLDENROD CITY'S UNDERGROUND COMPLEX             ||     [GRRT02]    ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Full Heal                     |
      | [ ] Smoke Ball                    |
      | [ ] Ultra Ball                    |
      | [ ] Max Potion                    |
      | [ ] Max Ether                     |
      | [ ] Revive                        |
      | [ ] TM82 - Sleep Talk             |
      | [ ] Card Key                      |
      | [ ] Amulet Coin                   |
      |                                   |
       -----------------------------------
    
     ----------
    | Part One |
     ----------
    
    Open the door and head down the stairs. Oh what? It's a complex with
    locked doors, some traps and it's riddled with Team Rocket goons
    all over the place! No problem. Let's mop this place up with some
    baking soda.
    
    If you want to pick some fights and level up your Pokemon, head down
    towards the Rocket Goon near the locked door you see.
    
     -----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |            Reward: $1080*               |
    |-----------------------------------------|
    | Rattata         | Lv 27 | Exp: 328 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: A Level 27 Rattata shouldn't be a problem right?
    
    After beating that sucker with the Rattata and getting an only small
    amount EXP, go up and left into another goon. But wait! Here's an old
    friend, your rival! And he's got another bone to pick! Let's break
    his "softy" leg.
    
    *****************************
    *      SHINNO'S POKEMON     *
    *****************************
    * Feraligatr      Lv 39     *
    * Ampharos        Lv 36     *
    * Pidgeotto       Lv 28     *
    * Eevee           Lv 30     *
    *                           *
    *****************************
    
    
       VS.
    
    ********************
    ** RIVAL BATTLE 4 **
    ********************
    NB: RTT [Refer to Table]
    
     -----------------------------------------
    |                   RIVAL                 |
    |-----------------------------------------|
    |          Reward: $2176* , ($2048)       |
    |-----------------------------------------|
    | Magnemite       | Lv 30 | Exp: 570 pts  |
    | Haunter         | Lv 32 | Exp: 864 pts  |
    | Golbat          | Lv 32 | Exp: 1171 pts |
    | Sneasel         | Lv 34 | Exp: 960 pts  |
    | Stolen Pokemon* | Lv 34 | Exp: RTT pts  |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Golbat.
    
    Comment: A decent challenger and battle for once in a while! Take him
    down, Golbat would be a problem again with its high Speed Stat and its
    ability to use Supersonic can be a pain up the ass. Use Electric
    or Physic moves against it, but Electric moves would be more effective.
    For Sneasel, it is a dual-type of Ice and Dark. The easiest way is to
    use Fighting moves against it. This also applies to Magnemite's Steel
    type, whilst Haunter is a dual-type of Ghost and Poison. Pyschic moves
    are very strong against Poison pokemon. And the stolen Pokemon will be
    decided on which starter you have chosen and will be at Lv 34.
    Meganium is a tank even against my Pidgeot and it's Flying-type attacks.
    
    THE RIVAL's PARTY'S WEAKNESSES IF YOU ARE TOO LAZY TO READ THE COMMENT:
    
    - Golbat: Electric/Ice/Psychic
    - Sneasel: Fire/Fighting
    - Magnemite: Fire/Fighting
    - Haunter: Dark/Psychic
    
    THIS DEPENDS ON YOUR STARTER:
    ----------------------------
    
    - Meganium: Fire/Ice/Flying/Poison/Bug
    - Typhlosion: Water/Ground/Rock
    - Feraligatr: Electric/Grass
    
    
    If your starter was...
     -------------------------------------------------------------------
    |   YOUR'S   vs.  RIVAL'S    |      LEVEL     |      EXP POINTS     |
    |------------|---------------|----------------|---------------------|
    | Chikorita  |  Typhlosion   |       34       |          -          |
    |------------|---------------|----------------|---------------------|
    | Cyndaquil  |  Feraligatr   |       34       |       1440 pts      |
    |------------|---------------|----------------|---------------------|
    | Totodile   |   Meganium    |       34       |       1515 pts      |
     -------------------------------------------------------------------
    
    After beating your rival you can either head upstairs to heal or
    continue. If you are going to heal, head upstairs and go out through
    the Southern staircase, since it is closer to the Pokemon Centre.
    When done healing, head back the way you came from the Underground.
    
    Now we will allow the second Rocket Grunt to graduate.
    
     -----------------------------------------
    |     CHALLENGER NO.2: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |            Reward: $1000*               |
    |-----------------------------------------|
    | Muk             | Lv 23 | Exp: 772 pts  |
    | Koffing         | Lv 23 | Exp: 561 pts  |
    | Rattata         | Lv 25 | Exp: 303 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Nothing special here. Just a Grunt with toxic sludge, a balloon
    and a rat.
    
    After defeating him head left to pick up a Full Heal. Now move on and
    you will see floors being coloured in Red, Green and Blue. This is a
    reference to what coloured doors the buttons you press to open and close.
    The switches are just down a door and one left.
    
    When your in the middle room (with the blue floor), which is where all
    the switches are, go down (if you want to and level up) to fight a
    Rocket Thief (room with the red floor, right below the switch room).
    
     -----------------------------------------
    |         CHALLENGER NO.3: BURGLAR        |
    |              Burglar Duncan             |
    |-----------------------------------------|
    |               Reward: $368*             |
    |-----------------------------------------|
    | Koffing         | Lv 23 | Exp: 561 pts  |
    | Koffing         | Lv 23 | Exp: 561 pts  |
    | Magmar          | Lv 25 | Exp: 894 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Two Koffings and a Magmar with decent EXP reward. Simple
    battle.
    
    After beating the first Rocket Thief, go left you will find a Smoke
    Ball (in the blue floored room to the left corner of the complex).
    Just an item to be held by a Pokemon, it has an unlimited number of
    uses I presume (never equipped it) and it allows in Wild Pokemon
    battles, to flee without fail. Head up to encounter another Burglar
    who is in the first column with the Green floor.
    
     -----------------------------------------
    |         CHALLENGER NO.4: BURGLAR        |
    |              Burglar Orson              |
    |-----------------------------------------|
    |               Reward: $384*             |
    |-----------------------------------------|
    | Koffing         | Lv 24 | Exp: 585 pts  |
    | Growlithe       | Lv 26 | Exp: 507 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Another simple battle.
    
    Head up after beating the second Thief from T.R. (Team Rocket) to
    battle another Rocket Grunt.
    
     -----------------------------------------
    |     CHALLENGER NO.5: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: $960*              |
    |-----------------------------------------|
    | Koffing         | Lv 24 | Exp: 585 pts  |
    | Muk             | Lv 24 | Exp: 807 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Koffing is no problem at all with a good Pokemon or using a
    Pyschic-type of move against it. But Muk always has Minimize and
    a fair Special Defense and lots of HP which is annoying.
    
    After beating the Rocket Grunt and reaping the rewards, head back
    to the small room (blue floored) to control the door switches.
    
    Press Green, then Red and finally Blue to allow the blocked door
    (the bottom green floor door to the right) will be finally open.
    You will notice a purple switch with the locked door and the first
    Rocket Grunt we battled earlier next to it. Press it so you don't
    have to come back again to do the RBG switches. Head right to battle
    the last Rocket Grunt in the first part of the Basement Complex
    here.
    
     -----------------------------------------
    |     CHALLENGER NO.6: ROCKET GRUNT (F)   |
    |-----------------------------------------|
    |             Reward: $1000*              |
    |-----------------------------------------|
    | Gloom           | Lv 25 | Exp: 706 pts  |
    | Gloom           | Lv 25 | Exp: 706 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Two Glooms, both dual Grass-Poison types. Grass types definitely
    hate Ice-type attacks, if you got Feraligatr with Ice Fang, just spam it
    away - 1 shot kill.
    
     ----------
    | Part Two |
     ----------
    
    After beating her head into the doorway. Now here is the second part.
    Follow the path and on the left of the crates is an Ultra Ball. Pick
    it up and move along. Go down along the path and there will be a few
    obstacles in our path. The third box down along the path has a
    Max Potion in it when you talk to it. Hiding behind the crate to the
    right will be a cheapskate Grunt.
    
     -----------------------------------------
    |     CHALLENGER NO.7: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: $960*              |
    |-----------------------------------------|
    | Raticate        | Lv 24 | Exp: 595 pts  |
    | Golbat          | Lv 24 | Exp: 879 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Golbat is a regular who is annoying, Feraligatr and Pidgeot
    or any other Pokemon with a high Speed stat (maybe over 50 atm,
    not sure) will have no problem in fainting it. Raticate is a
    small fry too.
    
    After beating the first guard in the second part, to the end of
    the right there will be a Max Ether. Pick it up and head north,
    you will see a Rocket Grunt circling or patrolling in circles.
    Your choice to fight him or not. If you want to be tank and ready
    for Blackthorn Gym, might as well.
    
     -----------------------------------------
    |     CHALLENGER NO.8: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: $920*              |
    |-----------------------------------------|
    | Weezing         | Lv 23 | Exp: 852 pts  |
    | Grimer          | Lv 26 | Exp: 501 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: A Grimer and Weezing. Wow. Use Psychic-type moves.
    
    After beating him, you will see a staircase to the right and a Rocket
    Grunt and the real Director to the left. After beating the circling boy,
    there is a small box next to the big crate. Talk to it to obtain a
    Revive. Let's battle the Rocket Grunt and save the Director first.
    Head left and up to grab the attention of
    the final Rocket Grunt here.
    
     -----------------------------------------
    |     CHALLENGER NO.9: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: $1000*             |
    |-----------------------------------------|
    | Koffing         | Lv 25 | Exp: 610 pts  |
    | Koffing         | Lv 25 | Exp: 610 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: No Comment. Just finish him with Psychic-type moves.
    
    Head for the director and grab the item just below to the right of him
    in the corner which contains a TM82 which is Sleep Talk. Talk to the
    Director and he will give you a Card Key. Which is to allow you access
    to  the other side of the Radio Station which is accessible from 3F of
    Goldenrod Radio Tower.
    
    Head back and go upstairs. We are in the Basement Floor of the
    Super Pokemart here. Coming up from the stairs and grab the Amulet Coin.
    Head out and take the lift to 1F and head to the Pokemon Centre to heal.
    Now let's raid the Goldenrod Radio Tower for the second time.
    
    -----------------------------------------------------------------------
    |THE ROCKET INVASION OF GOLDENROD (PART TWO)       ||     [GRRT03]   ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Ultra Ball                    |
      | [ ] Silver Wing                   |
      |        OR                         |
      | [ ] Rainbow Wing                  |
      | [ ] TM11 - Sunny Day              |
      | [ ] Blue Card                     |
      |                                   |
       -----------------------------------
    
    Head up the stairs to 3F and go to the unaccessible door with the
    Card Key swipe. Swipe the Card Key and head to the stairs, but you
    must battle a Grunt first. Prepare for a series of decent (or hard,
    people might say) battles.
    
     -----------------------------------------
    |     CHALLENGER NO.1: ROCKET GRUNT (M)   |
    |-----------------------------------------|
    |              Reward: $1040*             |
    |-----------------------------------------|
    | Raticate        | Lv 24 | Exp: 595 pts  |
    | Koffing         | Lv 26 | Exp: 634 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Get him!
    
    After beating that Grunt head upstairs and we will see a different
    looking Grunt... HEY ITS ONE OF THE TEAM ROCKET EXECUTIVES JUMP HIM.
    
     -----------------------------------------
    |       TEAM ROCKET EXECUTIVE BATTLE      |
    |             Executive Proton            |
    |-----------------------------------------|
    |             Reward: $1320*              |
    |-----------------------------------------|
    | Golbat          | Lv 28 | Exp: 1026 pts |
    | Weezing         | Lv 33 | Exp: 1222 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Golbat.
    
    Comment: Golbat. The usual T.R. annoying customer at your doorstep.
    Two ways to handle this pest: Use Pyschic, Electric or Ice-type moves
    against it. Weezing will be Lv 33, holy sh*t, something decent (not
    even decent sorry lol.) It is somewhat resistant to Ice moves, but
    Pyschic moves are powerful against it.
    
    Jumped Proton and made him can't get up off the floor? Good. Grab
    another Ultra Ball next to him and head up the stairs. Heal up your
    Pokemon and you will reach the level heading to the lift. But wait!
    There is another T.R. Executive here. Let's finish her once and for
    all.
    
     -----------------------------------------
    |       TEAM ROCKET EXECUTIVE BATTLE      |
    |             Executive Ariana            |
    |-----------------------------------------|
    |             Reward: $2560*              |
    |-----------------------------------------|
    | Arbok           | Lv 32 | Exp: 1008 pts |
    | Vileplume       | Lv 32 | Exp: 1261 pts |
    | Murkrow         | Lv 32 | Exp: 733 pts  |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Arbok.
    
    Comment: Finally a decent battle with nearly equivalent Pokemon levels
    to my party. For starters, Arbok can be Psyched out with Psychic moves
    or just use Surf and it will phut instantly in 1-2 hits. Vileplume
    will be bad, but it still hates Flying and Ice-type moves. Murkrow
    can be shocked to death with Electric moves, frozen with Ice moves
    or beaten up with Fighting moves since its a Dual Dark/Flying type.
    
    After you have beaten Ariana, heal up with whatever you stocked up in
    your bag. Take the lift up to the top of the tower and you will see the
    Team Rocket head of Johto. Go up and talk to him to start a punch on
    with him.
    
     -----------------------------------------
    |         TEAM ROCKET BOSS BATTLE         |
    |             Executive Archer            |
    |-----------------------------------------|
    |              Reward: $3040*             |
    |-----------------------------------------|
    | Houndour        | Lv 35 | Exp: 855 pts  |
    | Koffing         | Lv 35 | Exp: 855 pts  |
    | Houndoom        | Lv 38 | Exp: 1660 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Hondour.
    
    Comment: Damn, this guy has high level Pokemon. Don't panic, he has a
    Houndour and a Koffing which could be easily taken care of with Surf,
    whilst Koffing can be Psyched out of drowned. But Houndoom can be a
    problem by being a tank when you water him and he will still bearly
    live. Another solution to Houndoom can be Fighting moves. But watch
    out Houndoom can cause serious damage to your Pokemon.
    
    After you beat him, the broadcasting of the private signal will stop
    and it seems that Team Rocket of Johto is disbanded now. The
    director will come towards you amazed that you stopped Team Rocket
    and he will reward you with the Silver Wing (SS) or the Rainbow Wing
    (HG). Woohoo! Finally access to Lugia or Ho-Oh! Why don't we catch either
    of them before heading to Blackthorn?
    
    Can't. Lugia and Ho-Oh don't appear with only the Silver Wing or the
    Rainbow Wind alone. You will need the Tidal Bell as well. That is
    obtained after beating the Kimono Girls.
    
    (Yes, HG/SS made it essential now, because they are essential to the
    summoning for Lugia/Ho-Oh).
    
    Exit the tower, and go down the lift and stairs. After you pass the
    shutters, there is a Beauty near the Card Reader. Talk to her to
    obtain a TM11, which is Sunny Day.
    
    Oh by the way, here's a mini game on 2F of the Radio Tower. Before you
    head the stairs to the Reception on 1F, you can obtain a Blue Card from
    Buena in the studio. All you do is tune into her show (Buena's
    Password) on the PokeGear's radio and listen out for the password. Then
    you come up to here and tell her the password to get points.
    
    That goes on and on but the lady near the "piano" (I'll shall call it),
    can exchange your points for prizes (coming soon). However, I don't
    bother with it, I just cut to the chase.
    
    
    Now exit the Radio Tower and let's head over to Blackthorn City by
    flying over to Mahogany Town.
    
    -----------------------------------------------------------------------
    |ROUTE 44                                        ||     [SSWT44]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Red Apricorn (one per day)    |
      | [ ] Max Repel                     |
      | [ ] Ultra Ball                    |
      | [ ] Elixir                        |
      |                                   |
       -----------------------------------
    
    Starting over from Mahogany Town, the semi-bold guy shouldn't block you
    anymore so head east. There will be a trainer there at the split roads
    and there will be a Red Apricorn tree there.
    
     -----------------------------------------
    |        CHALLENGER NO.1: PSYCHIC (M)     |
    |              Psychic Phil               |
    |-----------------------------------------|
    |              Reward: $928*              |
    |-----------------------------------------|
    | Natu            | Lv 27 | Exp: 421 pts  |
    | Kadabra         | Lv 29 | Exp: 900 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Crunch or Dark moves on them primarily. Natu can be also
    knocked out with Ice or Electric-type moves.
    
    After beating this guy pick up the Max Repel behind him. Then the path
    splits into two, the one to the left is next to the mountain and
    riverside, whilst the other one goes through a bridge. Both paths will
    be covered.
    
     -------------------------
    | Path One: Mountain Side |
     -------------------------
    
    Go up left from the split path and continue going east until you see
    a fisherman, but if you are running close to the riverside, you will
    meet eyes with a Pokemaniac.
    
     -----------------------------------------
    |       CHALLENGER NO.A1: POKEMANIAC      |
    |             Pokemaniac Zach             |
    |-----------------------------------------|
    |             Reward: $1920*              |
    |-----------------------------------------|
    | Rhyhorn         | Lv 30 | Exp: 867 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: What else can make you laugh other than a level 30 Rhyhorn? A
    Rhypherior can do better :D . Just water him out with Water-type
    moves.
    
    After beating the Pokemaniac, you can bother the fisherman next.
    
     -----------------------------------------
    |       CHALLENGER NO.A2: FISHERMAN       |
    |            Fisherman Wilton             |
    |-----------------------------------------|
    |             Reward: $896*               |
    |-----------------------------------------|
    | Goldeen         | Lv 26 | Exp: 618 pts  |
    | Goldeen         | Lv 26 | Exp: 618 pts  |
    | Seaking         | Lv 28 | Exp: 1020 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: A Seaking with 1.02k EXP. Yay. They're all weak against
    Electric or Grass-type moves really.
    
    Beaten him? He will ask you to add his number to the Pokegear. Continue
    along the path (going right) and pick up the Ultra Ball there. The
    split roads (or forked roads) will join up together.
    
    NB: In the lower right corner in a dead-end between trees, there is an
    Elixir on the ground. Talk to the ground to get it.
    
     --------------------------
    | Path Two: Via The Bridge |
     --------------------------
    
    Go down right from the forked road and continue going east along the
    bridge. There will be a fisherman these enjoying his hobby. Let's
    go annoy him first.
    
     -----------------------------------------
    |       CHALLENGER NO.B1: FISHERMAN       |
    |             Fisherman Edgar             |
    |-----------------------------------------|
    |              Reward: $896*              |
    |-----------------------------------------|
    | Remoraid        | Lv 28 | Exp: 468 pts  |
    | Remoraid        | Lv 28 | Exp: 468 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Two Remoraids with horrendous EXP points >.> . They're both
    weak to Grass/Electric-type moves.
    
    After beating him go along and there will be a Cooltrainer with a long
    sight range will grab your attention.
    
     -----------------------------------------
    |     CHALLENGER NO.B2: COOLTRAINER (F)   |
    |            Ace Trainer Cybil            |
    |-----------------------------------------|
    |             Reward: $1740*              |
    |-----------------------------------------|
    | Mareep          | Lv 29 | Exp: 366 pts  |
    | Bellossom       | Lv 29 | Exp: 1143 pts |
    |                 |       |               |
     -----------------------------------------
    
    Comment: A Bellossom with 1143 EXP, that's what I call nice. Ice Fang
    it away! ...Or use Flying attacks.
    
    Beaten her? Good. Head over more to the right and bump into another
    Cool Trainer. Bah bloody long range sighters.
    
     -----------------------------------------
    |     CHALLENGER NO.B3: COOLTRAINER (M)   |
    |             Ace Trainer Allen           |
    |-----------------------------------------|
    |             Reward: $1740*              |
    |-----------------------------------------|
    | Charmeleon      | Lv 29 | Exp: 882 pts  |
    | Magnemite       | Lv 29 | Exp: 552 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Charmeleon is pretty obvious, just drown it. If you're using
    Feraligatr after knocking out Charmeleon, just use Surf as that the
    damage dealt to Magnemite is still at the regular rate with no
    reductions.
    
    Or just pull fight a Fighting type to deal with the dual Steel/Electric
    Pokemon.
    
    Beaten him too? Well that is three trainers on the right side of the
    forked road. Hey! The other road joined up! About time to notice. Keep
    going right until you head up some steps and on the plateau you will
    see two trees, a Bird Keeper and an entrance to the Ice Path to
    Blackthorn City. Great another obstacle.
    
    Anyways let's get that Bird Keeper sucker first.
    
     -----------------------------------------
    |     CHALLENGER NO.6: BIRD KEEPER (M)    |
    |            Bird Keeper Vance            |
    |-----------------------------------------|
    |             Reward: $896*               |
    |-----------------------------------------|
    | Hoothoot        | Lv 28 | Exp: 348 pts  |
    | Pidgeotto       | Lv 28 | Exp: 678 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Obvious solution to level the battlefield. Use Ice or
    Electric moves to get those birds out of the sky.
    
    After you beat him, he'll ask you for your number (your choice to
    add it or not). You can turn back to Mahogany to heal (withdraw a
    Pokemon that knows Strength) or if you have one in the party already,
    just go directly into the Ice Path.
    
    -----------------------------------------------------------------------
    |ICE PATH                                        ||     [SSWTIP]     ||
    -----------------------------------------------------------------------
    
    NB: BRING 5 TO 7 MAX REPELS IF YOU DON'T WANT WEAK POKEMON POPPING
        UP IN YOUR FACE.
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Max Potion                    |
      | [ ] HM07 - Waterfall              |
      | [ ] Ice Heal                      |
      | [ ] Max Potion                    |
      | [ ] Full Heal                     |
      | [ ] NeverMeltIce                  |
      | [ ] TM 72 - Avalanche             |
      | [ ] Iron                          |
      | [ ] Revive                        |
      | [ ] Protein                       |
      | [ ] PP Up                         |
      |                                   |
       -----------------------------------
    
     -------------------------
    | Ice Path - Ground Floor |
     -------------------------
    
    You'll start at the beginning of the Cave with a straight forward path.
    Slide along the ice (pretty straight forward) and head down the steps
    until. You will see a bold guy standing there. He will offer to take a
    photo of you and your party Pokemon. Your choice to take it or not.
    
    When you are done with him, head left and there will be a puzzle here.
    (Just sliding along the Ice rinks with rocks to make your way through).
    
    Go up and hit the first rock, go left, then up, left, down, left (talk to
    the rock to get a Max Potion), up and finally right. After that to the
    right will be another puzzle to get the HM07 - Waterfall.
    
    From the start go right, up, left, down, left, up and right. Head back
    and up the steps, there will be another bold guy there and explains that
    the HM07 was his, but he wants you to keep it. Behind the bold guy is
    three ice shards, talk to the middle (tall) one to obtain an Ice Heal.
    Anyways... climb the ladder down.
    
     ----------------
    | Ice Path - B1F |
     ----------------
    
    Now you will see a room with holes and boulders like Seafoam Islands in
    RBY or FR/LG on the way to Articuno. This scenario is no different.
    The objective is to push those boulders into the holes by using Strength.
    A map of the area is shown below:
    
          ABCDEFGHIJKLMNOPQRSTUVWXYZ!@#$%^&()+\
          -----------------------------------
     1   |      *****************************|
     2   |  **       *****    ******       **|
     3   |  **                    **         ---
     4   |  ***  **  *****  **   O      **      |
     5   |  ***  **  *****              **   H  |
     6   |  ***     O*********  *****  *********|
     7  -   *****  ***********         **    *   -
    8  |    *****   ************   **  **    X    |
    9  |   ******X      ********X      **    *    |
    10 |   ******    X  ********      ***        -
    11  |    **********  ********   *******  *  |
    12   -    **   **    *********  ****     *  |
    13    |    *          ********  *****    *  |
    14    |    *  O*  *    *******  ****     *  |
    15    |     *            *****   ***   *    |---
    16     -   H **          ****    ***    *       |
    17      |    ****        ****O          --------
    18      |    ********     *******      |
    19      |    ********                  |
            ------------------------------
    
     --------------------------------------------------------------
    |NOTE: THIS IS NOT TO SCALE, THIS IS AS ACCURATE AS I CAN GET. |
     --------------------------------------------------------------
    
     ----------------------------------------------------------
    |                          GUIDE                           |
    |  Symbol                           Description            |
    |----------------------------------------------------------|
    |    O                                 Hole                |
    |    X                                Boulder              |
    |    *                                Terrain              |
    |    H                                 Ladder              |
    |                                                          |
     ----------------------------------------------------------
    
    Okay use the guide above and the map to help you. The ladder on the
    bottom left is where you came from. If you drop down into any of the holes
    and try to get to the ladder in the middle with the ice floor, it ain't
    possible. This where the boulders help. Let's start with the first boulder
    (reference H9).
    
    With the first boulder (there should be a gap between it and 1 space down
    at H9), push it up completely to the rocks at G6 and H6. Now head back
    to where the second boulder (at L10), but run back all the way around
    and turn left (at !17) run up and leave the third boulder alone too. Go
    back to H6, but go left of the first boulder (F6). Push it right and down
    the first hole (at K6). You will get a message that the boulder fell down.
    
    Next is the second boulder (at L10). Push it 1 space right and 3 spaces
    down. Go around it to the right of the boulder and push it 5 spaces to
    the left. Go around the top of the boulder and push it 1 down and 1 right
    to drop it into the second hole (at I14).
    
    Now to push the third boulder at W9, head over to the it and push it
    from the back (the space at W10). Push it 2 spaces up, go to its left
    and push it 2 spaces right (right to end), go from behind it and push it
    3 spaces up. Appear to its right and push it left into the hole.
    
    The final boulder over at +8, approach it from /8 and push it 1 space left.
    Approach from the top of the boulder (+7) and push it 5 spaces down, then
    push from the right with 1 space to the left. Appear from the top and push
    the boulder 3 spaces down, approach from the bottom of its position and
    push 1 space up and finally 4 spaces left to complete the puzzle.
    
     ----------------
    | Ice Path - B3F |
     ----------------
    
    Head back and drop in the first hole and should be infront of the first
    boulder you dropped down. Head left for a Max Potion. After getting the
    Max Potion, slide up and go up a step and slide right. Go down, left,
    down, left, up and right. Pick up the Full heal and head downstairs.
    
    Follow the path you see (or use Rock Smash if you got a Pokemon that knows
    it in your party atm, to do a shortcut), and grab the NeverMeltIce. This
    held item boosts the power of Ice-type moves. Give it if you have a
    Feraligatr with Ice Fang, or any other Pokemon that knows Ice-type moves
    cause it will be very handy in beating Dragon-type Pokemon. Head back to
    the ladder and climb up.
    
     ----------------
    | Ice Path - B2F |
     ----------------
    
    Follow the path (down) until you reach the Iced-Floor. You can do two
    things: climb up the ladder or go around the path and get an item and be
    on your way. Instead of going up the Ice Rink, follow the small path
    and go up the steps, following the raised platform path, down the steps.
    Go 1 step to the left, down and right to collect a TM72 which is
    Avalanche. Go left and up the ladder.
    
     ----------------
    | Ice Path - B1F |
     ----------------
    
    (Thanks to Dustin Lakin, aamourx, Dave Russell minor item fatalities
    here).
    
    Follow the path to the next ladder, but don't climb it. Head left until
    you see a boulder (which be in the middle of the place), come from the
    top of it and use Strength. Push 1 cell down and go to the mini-path of
    the Iced Floor and go up, left and down to get an Iron. (From the
    Iron's position, 2 clicks to the right and 1 up, that rock has a
    Revive on it).
    
    Get out of the Ice Rink, past the boulder and up the ladder.
    
     ---------------
    | Ice Path - GF |
     ---------------
    
    The nearby raised platform you see will contain a Protein. Go down the
    steps and to another Ice Rink before the exit. You will see a Kimono
    Girl stuck on Ice. Starting at the Ice Rink (where the Rock is infront
    of you), go down, left, down and right and talk to her. She tells you
    that  she's stuck and gets the idea (since your behind her) to push her
    towards the exit.
    
    Say yes and you'll push her. From you current position (where you
    pushed the Kimono Girl); go up, left, down, left, up, right, down, right
    and down to grab a PP Up. Go back to the starting position (with the
    rock infront), down, left, down, right and down to exit the cave.
    
    -----------------------------------------------------------------------
    |BLACKTHORN CITY                                 ||     [SSWTBC]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Nothing...                    |
      |                                   |
       -----------------------------------
    
    Welcome to Blackthorn City, Dragon Trainer land. The Pokemart and
    Pokemon Centre are in the middle of the town, next to each other. The
    Move Deleter's house is next to the Pokemart, which is the semi-bold
    guy (1st guy to the left). The old man there next to the book in the
    Move Deleter's house (sitting across the granny), can teach powerful
    moves to your starter (pretty much like the Old Woman that lives in
    Cape Brink in FR/LG).
    
    For instance your Totodile (now a Feraligatr), can learn Hydro Cannon
    from the old man (Hydro Cannon has 150 Attack, with a 10% miss rate [90%
    hit, still good]. Heal up your Pokemon at the Pokemon Centre and there
    are Dusk Balls available at the Pokemart. The Dusk Balls are good to use
    when catching Pokemon at night or Pokemon from caves.
    
    The house in the north-east closest to the Ice Cave entrance (from the
    Blackthorn City side) has a woman who would give ribbons to your
    Pokemon if they passed a certain amount of skill points (I think about
    310).
    
    Now head for Blackthorn Gym and enter it.
    
    -----------------------------------------------------------------------
    |BLACKTHORN GYM                                  ||     [SSWTBG]     ||
    -----------------------------------------------------------------------
    
     ---------------------------------
    |         BLACKTHORN GYM          |
    |---------------------------------|
    | Type        |      Dragon       |
    |-------------|-------------------|
    | Weaknesses  |    Ice, Dragon    |
     ---------------------------------
    
    The Gym ain't too complicated. The guy will tell you blah-blah-blah
    and an essential give-a-way. Dragon-types are weak to Ice (points
    above) and Dragon (unnotably...)
    
    Okay, the panel infront is a rotating platform and is kinda-straight
    forward. Left and right is obvious, but the blue panel rotates the
    platform you're on (at a 90 angle). So step on left, step on blue,
    step on blue again and go right.
    
     --------------------------------------------------------------------
    | NB: THESE ALWAYS MUST BE ENOUGH SPACE TO ROTATE THE PLATFORM.      |
     --------------------------------------------------------------------
    
    Go up and greet the first trainer.
    
    Ace Trainer: "I'll show you how strong Dragon Pokemon are!"
    shinno:      "I'll show you how strong my Feraligatr with Ice Fang!"
    
    -After Battle-
    Ace Trainer: "Too bad."
    shinno:      "Get owned, I just beat you sif."
    
    Okay... we don't need any rhetorical quotes from doofbags. Anyways,
    back to the battle:
    
     -----------------------------------------
    |      CHALLENGER NO.1: COOLTRAINER (M)   |
    |            Ace Trainer Paulo            |
    |-----------------------------------------|
    |             Reward: $2100*              |
    |-----------------------------------------|
    | Dratini         | Lv 35 | Exp: 502 pts  |
    | Dratini         | Lv 35 | Exp: 502 pts  |
    | Seadra          | Lv 35 | Exp: 1162 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Ice Fang away for Dratini, use an Electric type for Seadra.
    Seadra can be sometimes a bit resistant to super effective attacks
    and has a probability of avoiding a one-hit KO (knockout).
    
    Go ahead and fight another Cooltrainer and see another platform, and
    a tele if you want to go out and heal. But you have to start over again
    for the platforms only (and trainers ahead if you didn't battle them.)
    
     -----------------------------------------
    |      CHALLENGER NO.2: COOLTRAINER (F)   |
    |             Ace Trainer Lola            |
    |-----------------------------------------|
    |             Reward: $2220*              |
    |-----------------------------------------|
    | Dratini         | Lv 35 | Exp: 502 pts  |
    | Dragonair       | LV 37 | Exp: 1141 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Ice Fang, Blizzard or Ice-type moves away.
    
    Another rotating platform after you have beaten the female Cool Trainer.
    Alright, follow these instructions: Go up, rotate, right, rotate,
    rotate again and right. This will lead you to bump in another trainer.
    (Well if you run and if he's not looking, just grab his attention if
    you want to though.)
    
     -----------------------------------------
    |      CHALLENGER NO.3: COOLTRAINER (M)   |
    |             Ace Trainer Cody            |
    |-----------------------------------------|
    |             Reward: $2220*              |
    |-----------------------------------------|
    | Horsea          | Lv 35 | Exp: 622 pts  |
    | Seadra          | Lv 37 | Exp: 1228 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric type moves or Electric-type Pokemon are the answer.
    Horsea and Seadra are just water-type Pokemon after all.
    
    After beating the third guy, bump into the fourth cool trainer.
    
     -----------------------------------------
    |      CHALLENGER NO.4: COOLTRAINER (F)   |
    |             Ace Trainer Fran            |
    |-----------------------------------------|
    |             Reward: $2280*              |
    |-----------------------------------------|
    | Seadra          | Lv 38 | Exp: 1260 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Seadra just needs Electric moves to amplify the damage done
    to it.
    
    After beating her, there is the tele to disband and heal. If you want
    to go on, rush forward to see the fifth and final cool trainer.
    
     -----------------------------------------
    |      CHALLENGER NO.5: COOLTRAINER (M)   |
    |             Ace Trainer Mike            |
    |-----------------------------------------|
    |             Reward: $2280*              |
    |-----------------------------------------|
    | Dragonair       | LV 38 | Exp: 1171 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Ice Fang away. Or use Dragon-type moves against it.
    
    Beaten him in that battle? Okay. Another rotating platform awaits you.
    Here are the steps: Step on left, blue (rotate), rotate, right, rotate,
    up, up, up, rotate, right, rotate, up and finally up. You should reach
    where Clair is. Save, heal and battle.
    
     -----------------------------------------
    |        GYM LEADER BATTLE: CLAIR         |
    |-----------------------------------------|
    |             Reward: $4920*              |
    |-----------------------------------------|
    | Gyarados        | Lv 38 | Exp: 1741 pts |
    | Dragonair       | Lv 38 | Exp: 1171 pts |
    | Dragonair       | Lv 38 | Exp: 1171 pts |
    | Kingdra         | Lv 41 | Exp: 1818 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Gyarados.
    
    Comment: Gyarados is no problem at all if you use Electric-type moves
    against it. Dragonair is easy when knocked out with Ice-type moves.
    Kingdra is an obstacle yours truly. It is a dual Water/Dragon Type.
    Thus rendering Ice moves at half damage and everything including
    Electric-type moves at normal damage. However, Kingdra is mainly weak
    against Dragon-type moves. Tread carefully and heal if necessary if your
    Pokemon are hurt and you should win.
    
    You have beaten her and you'll want your badge. However, she refuses to
    give it you and she wants you to see the old man from the Dragon Den
    (which is the cave at the lake behind the gym.)
    
    Go and heal up at the Pokemon Centre and withdraw a Water Pokemon that
    knows Whirlpool, or teach it (NB: Whirlpool is HM05). When you're ready
    head over to the Gym, but not enter it. Surf in the water and head up
    until you see the entrance to a cave (which is the Dragon's Den).
    
    NB: Bring some Max Repels for here too.
    
    -----------------------------------------------------------------------
    |DRAGON'S DEN                                    ||     [SSWTDD]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Revive                        |
      | [ ] Protein                       |
      | [ ] Max Elixir                    |
      | [ ] Max Potion                    |
      | [ ] Max Elixir                    |
      | [ ] TM59 - Dragon Pulse           |
      |                                   |
       -----------------------------------
    
    NB: YOU WILL NEED WHIRLPOOL AND SURF HERE.
    
    When you enter the cave, go down the ladder and head down the steps.
    You'll bump in to an unavoidable trainer here.
    
     -----------------------------------------
    |      CHALLENGER NO.1: COOLTRAINER (M)   |
    |            Ace Trainer Kobe             |
    |-----------------------------------------|
    |             Reward: $2220*              |
    |-----------------------------------------|
    | Dragonair       | Lv 37 | Exp: 1142 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Ice Fang is the answer. ...Or break it down with its own kind
    (Dragon moves).
    
    After beating him, head left on the first ledge and talk to the lone rock
    to pick up a Revive. Head back to the steps. On the second ledge (after
    the second flight of steps), go right and pick up a Protein. Go back to
    the Broken Bridge and surf on the water. Go south-west (ignore the
    trainers at the moment) until you see a Whirlpool. Cross it and surf
    to the door of the house. Enter the house.
    
    You will automatically walk to an old man in purple. He will start
    asking you some questions now. Go what you think is best. But I went
    with this and got an a Dratini with ExtremeSpeed (obtainable after
    visiting Prof. Elm and getting the Master Ball):
    
    Ally, Training, Anyone, Love, Both
    
    After that Clair will come in and ask probably "Did you epically
    fail zee exam?" and then she'll be shocked by your qualities and
    her father tells Clair you passed "the test", then threatens to his son
    and Clair's brother: Lance lol.
    
    Now Clair will reward you with the eighth badge: The Rising Badge.
    And then Clair runs out with hesitation. The old man tells you
    briefly about Lugia/Ho-Oh and the Whirl Islands/Bell Tower. Head out of
    the place and let's get some free exp and money.
    
    Exit and cross the Whirlpool. On the left will be a double battle with
    twins.
    
     --------------------------------------------------------------------
    |                   CHALLENGERS NO.2 and 3: TWINS                    |
    |                        Twins Clea and Gil                          |
    |--------------------------------------------------------------------|
    |                         Reward: $1120*                             |
    |--------------------------------------------------------------------|
    |          Gil's Pokemon:         |          Clea's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Dratini  | Lv 35 | Exp: 500 pts | Dratini  | Lv 35 | Exp: 500 pts  |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Dratini is a dead giveaway: Ice-type or Dragon-type moves
    will knock it out.
    
    After beating the twins, collect a Max Elixir. Surf out and head to
    the next flight of steps you see (3 steps right and 5 steps up in
    the water). A lone rock and a Female Ace Trainer are here. The
    pointy rock has a Max Potion, when you got that, talk to the female
    Cool Trainer to start a battle.
    
     -----------------------------------------
    |      CHALLENGER NO.4: COOLTRAINER (F)   |
    |             Ace Trainer Piper           |
    |-----------------------------------------|
    |              Reward: $2100*             |
    |-----------------------------------------|
    | Horsea          | Lv 33 | Exp: 586 pts  |
    | Horsea          | Lv 33 | Exp: 586 pts  |
    | Seadra          | Lv 35 | Exp: 1162 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Horsea and Seadra share one thing in common. Weakness to
    Electric-type attacks.
    
    After you have beaten the female trainer, surf right and then down
    to the northern pier of the shrine. In the lower right most corner
    is a Max Elixir on the ground.
    
    Now surf north towards the broken pier and you will see Clair there.
    Disembark and when she sees you, she'll call you and gives you a TM59.
    The TM59 is Dragon Pulse, which is Dragon-type but it is very powerful.
    She'll talk about the Pokemon League in Kanto and Clair will head her
    way. Climb up the ladder and exit the cave.
    
    You'll get a call from Elm saying that he has something for you. You
    can either fly to New Bark Town to pick it up, or go through Routes
    44 and 45 and level up and get some extra cash. I will cover Routes 45
    and 46 first.
    
    -----------------------------------------------------------------------
    |ROUTE 45                                        ||     [SSWT45]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Elixir                        |
      | [ ] Nugget                        |
      | [ ] Revive                        |
      | [ ] Full Heal                     |
      | [ ] Max Potion                    |
      | [ ] PP Up                         |
      | [ ] Green Apricorn (one per day)  |
      |                                   |
       -----------------------------------
    
    This route is obviously south of Blackthorn City. Head and there will be
    two bridges with will rejoin together in a short distance. The first
    left bridge will lead to the Dark Cave (but this entrance is next to
    Blackthorn City).
    
    However, head towards the first bridge on the left, head left (past the
    Dark Cave) until you reach a point to head down. Pass the grass and
    collect an Elixir. Head back up and go towards the next bridge you see.
    You will see some ledges with some tall grass. Jump down one level
    and it is your choice to jump off the left or right ledges. If you head
    towards the left, you will bump into a Hiker.
    
     -----------------------------------------
    |         CHALLENGER NO.1: HIKER          |
    |               Hiker Erik                |
    |-----------------------------------------|
    |              Reward: $864*              |
    |-----------------------------------------|
    | Machop          | Lv 24 | Exp: 385 pts  |
    | Graveler        | Lv 24 | Exp: 774 pts  |
    | Machop          | Lv 27 | Exp: 433 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Simple battle. Use Flying for Machop and a Water type for
    Graveler. Beware that Graveler has Self-Destruct.
    
    If you head towards the right (until you see some steps) and jump
    down that ledge, you will bump into a Cool trainer.
    
     -----------------------------------------
    |      CHALLENGER NO.2: COOLTRAINER (M)   |
    |             Ace Trainer Ryan            |
    |-----------------------------------------|
    |             Reward: $1620*              |
    |-----------------------------------------|
    | Pidgeot         | Lv 25 | Exp: 921 pts  |
    | Electabuzz      | Lv 27 | Exp: 901 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Easy fight. Use an Electric type for Pidgeot and a
    Ground type for Electabuzz.
    
    After beating either one of both of them, you will be given the
    choice of jumping off the left or right ledges again. There will
    be a bridge to cross if you have jumped off from the right side
    of the river and want to cross to the left side.
    
     ----------------
    | LEFT HAND SIDE |
     ----------------
    
    If you choose to go off to the left hand side by crossing the bridge
    from the right side, you will encounter another Hiker after
    jumping off the ledge.
    
     -----------------------------------------
    |         CHALLENGER NO.A1: HIKER         |
    |               Hiker Parry               |
    |-----------------------------------------|
    |              Reward: $864*              |
    |-----------------------------------------|
    | Onix            | Lv 30 | Exp: 693 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Water-type Pokemon.
    
    After you beat him, he will ask you for your number. Accept or decline
    and move on. Jump down the ledge.
    
    Ignore the bridge there and jump down the ledge leading into tall
    grass. Moving down and on the right (near the end of the tall grass
    will be a Full heal. Grab it and move on.
    
    Sticking on the left side, pass the bridge and jump down another ledge
    to grab a Nugget (Yay $5000 cash). Jump down another ledge into another
    patch of tall grass and jump down another ledge once again into more tall
    grass.
    
    There will be a Revive there, take it and let's keep going downhill. Jump
    down another ledge and there will be a guy there but he isn't a trainer.
    
    Keep going down until you jump down another ledge. There will be two ways
    in proceeding: Going left will lead you to Route 46, going right will
    lead you to a dead end. So let's just head left. This is the end of the
    LHS of the downhill from Blackthorn City.
    
    NB: If you want to challenge all trainers and reap all the items here,
    fly back to Blackthorn and refer to the RHS of Route 45.
    
     -----------------
    | RIGHT HAND SIDE |
     -----------------
    
    Obviously you have beaten either the hiker or the Cooltrainer (or both)
    and refused to cross the bridge. So let's jump down the next ledge near
    the patch of grass on the RHS. Collect the Max Potion lying on the
    bottom right corner and jump down the next ledge. There will be a female
    cooltrainer in the patch of tall grass there. Try to run past her to
    get her attention.
    
     -----------------------------------------
    |      CHALLENGER NO.B1: COOLTRAINER (F)  |
    |            Ace Trainer Kelly            |
    |-----------------------------------------|
    |             Reward: $1440*              |
    |-----------------------------------------|
    | Wartortle       | Lv 24 | Exp: 735 pts  |
    | Wartortle       | Lv 24 | Exp: 735 pts  |
    | Marill          | Lv 27 | Exp: 334 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Two Wartortles are very uncommon. But including Marill share
    an Electric-type weakness.
    
    After beating her, don't bother crossing the bridge to the other side.
    There will be more trainers on the RHS. Head down and jump down another
    ledge, another ledge, another ledge and again a third ledge in a row.
    You will see another trainer here (which is a Karate Guy who looks like
    they wear glasses).
    
     -----------------------------------------
    |       CHALLENGER NO.B2: KARATE GUY      |
    |            Black Belt Kenji             |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Machoke         | Lv 27 | Exp: 876 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Psyche his Machoke out, but never use Dark-type moves on a
    Fighting type. Damage done is only half.
    
    After you beat him, he will ask you for your number. Accept or decline,
    its your choice. Jump down the ledge and don't across the bridge on the
    Left side. Again the paths split into two mini paths with jumping down
    at least a ledge and a trainer in between the first and second ledge.
    
    Don't bother jumping down the left, or you won't be able to gain EXP
    from the hiker on the right side. (Besides you can challenge the hiker
    on the left side, because he's on a level below the Right side ledge).
    
    Jump down the right side ledge and run down to bump into another hiker.
    
     -----------------------------------------
    |         CHALLENGER NO.B3: HIKER         |
    |             Hiker Michael               |
    |-----------------------------------------|
    |             Reward: $800*               |
    |-----------------------------------------|
    | Geodude         | Lv 25 | Exp: 390 pts  |
    | Graveler        | Lv 25 | Exp: 717 pts  |
    | Golem           | Lv 25 | Exp: 948 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All Rock-Ground dual types, the Geodude evolution line.
    Hose 'em down with Water-type moves.
    
    Jump down and into the tall grass patch. You will see another Hiker
    on the upper left. Grab his attention by running into his line of
    sight.
    
     -----------------------------------------
    |        CHALLENGER NO.B4: HIKER          |
    |             Hiker Timothy               |
    |-----------------------------------------|
    |             Reward: $864*               |
    |-----------------------------------------|
    | Diglett         | Lv 27 | Exp: 468 pts  |
    | Dugtrio         | Lv 27 | Exp: 885 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Water-type Pokemon or Water-type moves are the answer.
    
    After you beat that Hiker, cross the bridge, but before the
    steps, there is a narrow alley leading to a dead end near a small
    waterfall. 1 cell before the dead end is a PP Up on the ground,
    grab it and let's go.
    
    Cross the bridge back to the other side (right side), head down
    and jump down another ledge leading into a big patch of tall grass.
    Run down the steps you will see a pond and an Apricorn tree
    containing a Green Apricorn. Grab the Green Apricorn and jump down the
    ledge.
    
    (This is the dead end I am talking about if you went down the Left
    Side of the Mountainous terrain.) Cross the bridge and head to the
    left to enter Route 46.
    
    -----------------------------------------------------------------------
    |ROUTE 46                                        ||     [SSWT46]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] X Speed                       |
      |                                   |
       -----------------------------------
    
    You came from Route 45 obviously. Back in the beginning of SS, you would
    have noticed a Tollgate in Route 29 that led to Route 46. But you
    couldn't go up because the ledges where high up.
    
    Starting from the entrance point of Route 45, head left and go past
    the cave (obviously its the Dark Cave again with the Route 46 entrance
    or exit). Run down and jump down the ledge. There will be a rocky
    mountain ledge that requires Rock Climb WAY LATER IN THE GAME (like
    the Kanto League). Ignore it for the moment and you will have two
    options of going which way: Left or Down. Both directions will be
    covered.
    
     --------------
    | Heading West |
     --------------
    
     --------------------------------------------------------------------
    |            CHALLENGERS NO.A1 and A2: CAMPER AND PICKNICKER         |
    |                     Camper Ted & Picknicker Erin                   |
    |--------------------------------------------------------------------|
    |                         Reward: $496*                              |
    |--------------------------------------------------------------------|
    |          Ted's Pokemon:         |          Erin's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Mankey   | Lv 17 | Exp: 266 pts | Oddish   | Lv 14 | Exp: 234 pts  |
    |          |       |              | Ponyta   | Lv 17 | Exp: 552 pts  |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Wait a minute... the levels are decreasing! No fair! Just
    beat the Picknickers in the middle of no where.
    
    After that dual battle has concluded, Erin will ask you for your number.
    Accept or decline, your choice. On the left will be an X Speed, a battle
    booster item. Head down and this place is the spot I am talking about
    there you could access from Route 29, but head down towards the Tollbooth
    to Route 29.
    
     ---------------
    | Heading South |
     ---------------
    
    Heading down has no items, but just a Hiker with Geodude spam. Run into
    his line of sight to battle him.
    
     -----------------------------------------
    |         CHALLENGER NO.B1: HIKER         |
    |              Hiker Bailey               |
    |-----------------------------------------|
    |             Reward: $416*               |
    |-----------------------------------------|
    | Geodude         | Lv 13 | Exp: 202 pts  |
    | Geodude         | Lv 13 | Exp: 202 pts  |
    | Geodude         | Lv 13 | Exp: 202 pts  |
    | Geodude         | Lv 13 | Exp: 202 pts  |
    | Geodude         | Lv 13 | Exp: 202 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: 5 Geodudes? Rubbish and ridiculous! Hose 'em down with
    Water-type moves!
    
    After that ridiculous battle, just jump down the ledge and head down
    towards the tollbooth to Route 29.
    
    -----------------------------------------------------------------------
    |HOMECOMING TO NEW BARK TOWN                     ||     [SSWTHC]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Master Ball                   |
      | [ ] Everstone                     |
      |                                   |
       -----------------------------------
    
     ----------
    | Route 29 |
     ----------
    
    Go in and get out of the tollbooth. You are at Route 29 at the moment.
    Head down and jump down the ledge. Run right and up to the to platform
    that enables you to jump down the ledges towards New Bark Town.
    Obviously head right back to home and go to Prof. Elm's Lab.
    
     ---------------
    | New Bark Town |
     ---------------
    
    WELCOME BACK TO NEW BARK TOWN. Well typically we're just here see what
    Prof. Elm called you in for. Enter Elm's lab. You will be greeted by
    your counterpart (If you are Gold, Kotone greets you, vice-versa).
    He/she is impressed that you have all eight badges of Johto and she
    brings you to the Professor. Elm is also impressed and has something to
    give you.
    
    WOW ITS A MASTER BALL. What the heck is a Master Ball? For those who
    don't know, its a ball in development that catches any Pokemon
    without fail. WITHOUT FAIL = 100% catch rate. Cool. Save it for later.
    
    Don't bother blowing it on the star legendary of your HG/SS cartridge,
    or some common Pokemon. Save it for a legendary that is worth the Master
    Ball. Elm tells you that the next stop is the Pokemon League, but we have
    another step to do before attending the League. Fly over to Violet City.
    
    NB: If you didn't bother showing Togepi to him until now, bring out
    Topegi in the first slot and talk to Elm. He'll just blah on and
    gives you an Everstone in return.
    
     -------------
    | Violet City |
     -------------
    
    Head east of the city towards Route 31.
    
     ----------
    | Route 31 |
     ----------
    
    Head in a southernly direction (cutting through trees is quicker),
    towards the northern end of Route 30.
    
     ----------
    | Route 30 |
     ----------
    
    When the sign appears that you're at the northern end of Route 30,
    head east and there should be a cuttable tree to the west of
    Mr. Pokemon's house. Cut the tree, grab the Pink Apricorn and enter
    his house.
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |            OPTIONAL               |
      |                                   |
      | [ ] EXP Share                     |
      |   -> Exchange Red Scale with      |
      |      Mr. Pokemon to obtain it.    |
      |                                   |
       -----------------------------------
    
    Since we have the Red Scale from the Red Gyarados (presuming that you
    have caught it or fainted it), it can be exchanged for a EXP Share
    from Mr. Pokemon.
    
    The EXP Share is a held item that gives half of the EXP points from
    a battle to the holder without needing to appear in battle. Its good
    for speed-levelling up Pokemon. But it slows down the levelling of
    your Pokemon on your front line.
    
    The next stop is catching Lugia, but we need to head over to Ecruteak
    City. INSTEAD, let's head over to Blackthorn City first.
    
    -----------------------------------------------------------------------
    |THE KIMONO GIRLS AND ECRUTEAK CITY              ||     [SSWTKG]     ||
    -----------------------------------------------------------------------
     _______________________________________________________________
    | SUPER IMPORTANT NB:  For POKEMON HEARTGOLD players, after     |
    | ------------------   defeating the Kimono Girls in five       |
    | consecutive battles, please refer to section [SSSQ01] for     |
    | Ho-Oh's appearance at the Bell Tower.                         |
    |                                                               |
    | A reminder is made again for the HG altering of the storyline.|
    |_______________________________________________________________|
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] A Dratini with ExtremeSpeed   |
      | [ ] Tidal Bell                    |
      |                                   |
       -----------------------------------
    
     -----------------
    | Blackthorn City |
     -----------------
    
    Head for the Dragon's Den behind the Blackthorn Gym. Surf into the
    water, also, make sure you have a Pokemon in your party with Whirlpool
    for this. Don't forget to make space for the Dratini in your party.
    
     --------------
    | Dragon's Den |
     --------------
    
    You know the drill, head down to the pier and surf south-west towards
    the Whirlpool. Go across it and enter the Dragon Den's shrine. Talk to
    Clair's father to obtain a Dratini with ExtremeSpeed. (Check the
    Dratini's Summary if you're concerned).
    
    Now exit the shrine and get out of the Den (use an Escape Rope
    preferrably). Once you're back outside at the Dragon Den's entrance,
    fly over to Ecruteak City.
    
     ---------------
    | Ecruteak City |
     ---------------
    
    Once you have arrived in Ecruteak City, you could visit and gain
    access to the Bell Tower (SS) or the Whirl Islands (HG), but you won't
    be able to access it until you get the Rainbow Wing or the Silver Wing
    from an old man in Pewter city in Kanto. So ignore it for now.
    
    So, what are we doing here? Well, its a necessity to obtain Lugia or
    Ho-Oh before fighting the Pokemon League. But the Kimono Girls are
    responsible in summoning the star Pokemon at the Whirl Islands or the
    Bell Tower. How do we convince them to do that? The only answer is to
    battle them. First heal up and stock up on any items you need.
    
    NB: Full Restores are available from all Pokemarts.
    
    When you're ready, head to the theatre where the Kimono Girls reside.
    You will bump into your rival and he will mutter how could he lose.
    After he notices you and walks away and says that he had to battle 5
    Kimono Girls in a row and probably said it was too tough. He will
    shove you out of his way and run off. Save before entering the place.
    
     ------------------------
    | Ecruteak Dance Theatre |
     ------------------------
    
    Once you have saved and entered the place, you will automatically walk
    to the stage. You can refuse and save here right now - so its easier.
    Talk to them again and to start the five battles in a row.
    BEWARE: THEY ARE TOUGH.
    
     -----------------------------------------
    |       CHALLENGER NO.1: KIMONO GIRL      |
    |             Kimono Girl Zuki            |
    |-----------------------------------------|
    |             Reward: $4560*              |
    |-----------------------------------------|
    | Umbreon         | Lv 38 | Exp: 1603 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Umbreon is a tank. It has a very, very, very, high defense
    rating and lots of HP. It can still tank some Fighting-type moves
    which are super effective against it. After all, it is a Dark-type
    Pokemon.
    
    After you beat the first one, here comes a second siege.
    
     -----------------------------------------
    |       CHALLENGER NO.2: KIMONO GIRL      |
    |            Kimono Girl Naoko            |
    |-----------------------------------------|
    |             Reward: $4560*              |
    |-----------------------------------------|
    | Espeon          | Lv 38 | Exp: 1603 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Espeon is the opposite of Umbreon. It has a very, very, well
    6 star rating for its Special Attack and Speed Stats. So its Psychic-type
    moves can do a lot of damage to your Pokemon. Find a Pokemon with a
    Dark-type move like Crunch. It is a Psychic-type Pokemon after all.
    
    After you beat her, the third Kimono Girl will come up.
    
     -----------------------------------------
    |       CHALLENGER NO.3: KIMONO GIRL      |
    |            Kimono Girl Miki             |
    |-----------------------------------------|
    |             Reward: $4560*              |
    |-----------------------------------------|
    | Flareon         | Lv 38 | Exp: 1611 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Flareon is obvious. A Fire-type. Water-type Pokemon can deal
    Flareon without a problem.
    
    Beat the third girl to bring up the fourth Kimono Girl.
    
     -----------------------------------------
    |       CHALLENGER NO.4: KIMONO GIRL      |
    |            Kimono Girl Sayo             |
    |-----------------------------------------|
    |             Reward: $4560*              |
    |-----------------------------------------|
    | Jolteon         | Lv 38 | Exp: 1603 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Jolteon is definite trouble if you don't have a Ground-type
    Pokemon to even out the odds.
    
    Finally the final and fifth challenger will be next.
    
     -----------------------------------------
    |       CHALLENGER NO.5: KIMONO GIRL      |
    |             Kimono Girl Kuni            |
    |-----------------------------------------|
    |             Reward: $4560*              |
    |-----------------------------------------|
    | Vaporeon        | Lv 38 | Exp: 1596 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Vaporeon is a good all rounder, but not good when its used
    against you. Electric-type attacks on it are super effective, but
    it can still tank it like Umbreon.
    
    Jeepers, that were five difficult battles. The leader of the Kimono
    Girls will reward you with the Tidal Bell (this is a Key Item).
    It seems that it will be used in conjuction in summoning Lugia.
    After that, a little kid will run in and tell Zuki that Lugia or
    Ho-Oh has popped up.
    
    IF YOU ARE PLAYING ON SOULSILVER, PLEASE REFER TO THE SECTION BELOW
    HERE FOR LUGIA [SSWTWI]. LUGIA WILL BE AT LV. 45.
    
    IF YOU ARE PLAYING ON HEARTGOLD, PLEASE REFER TO SECTION [SSSQ01] for
    HO-OH. HO-OH WILL BE AT LV. 45.
    
    -----------------------------------------------------------------------
    |THE WHIRL ISLANDS                               ||     [SSWTWI]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Max Revive                    |
      | [ ] Rare Candy                    |
      |                                   |
       -----------------------------------
    
     --------------------------------------------------------------------
    |NOTE: It is best to bring a lot of the following if you don't want  |
    |      to read the paragraph below.                                  |
    |                                                                    |
    |BRING:   - A Pokemon (or two) that knows Surf, Whirlpool and Flash. |
    |         - LOTS of Ultra Balls                                      |
    |         - Dusk Balls (if catching at night AND BEST IN A CAVE,     |
    |           obtainable from Blackthorn City's Pokemart)              |
    |         - Heavy Balls (Black Apricorns from Kurt, if possible)     |
    |         - Timer Balls (From the Pokemart, if possible)             |
    |         - Healing Items and Revives.                               |
    |         - 2-3 Max Repels                                           |
    |         - An Escape Rope.                                          |
    |                                                                    |
    | THEN FLY TO OLIVINE CITY AND SURF SOUTH UNTIL YOU SEE THE FIRST    |
    | WHIRLPOOL WHEN GOING DOWN ROUTES 40 AND 41.                        |
    |                                                                    |
     --------------------------------------------------------------------
    
    Remember those big Whirlpools we saw on the way to Cianwood City?
    Apparently those Whirlpools guard the entrance to the Whirl Islands.
    Since we got the Silver Wing and the Clear Bell, Lugia will definitely be
    hanging around for you. Cross that Whirlpool that you first see and go
    into that cave.
    
    **NOTE: WE ARE ENTERING THE CAVE FROM OLIVINE CITY VIA ROUTE 40 AND 41.
    THIS IS THE DIRECT ROUTE TO LUGIA**
    
    Use Flash and jump down the first ledge and you will see two ledges
    heading different ways. The direct route to Lugia is the ledge in front
    of you, while the ledge with the ladder means you have to start again
    and come back to this entrance.
    
    Jump down the first path ledge and head up to a ladder to go down. Follow
    the path around and then you should come to another ladder coming down.
    See a fully illuminated place? On the left will be Max Revive.
    
    Pick it up and let's go. But wait! What is this Sage doing here? Talk to
    him and you will show the Silver Wing. He will let you pass. The first cave
    just below you is a view of the fountain that Lugia plays in and it has a
    Rare Candy there. Pick up the Rare Candy and head back out and down the
    steps. Until you reach the bottom of the path, Enter the Cave and Save.
    
    The Kimono Girls should be there waiting for you after you beat them
    and present the Silver Wing along with the Tidal Bell. They will
    perform a ritual and watch the cutscene. After they are done, Lugia
    will appear, then surf up to it and talk to initiate a battle.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: LUGIA                                           //
    //Type: Psychic/Flying                 Exp if fainted: 1414 pts.     //
    //                                                                   //
    //Level: 45                                                          //
    ///////////////////////////////////////////////////////////////////////
    
    *****************************
    *      LUGIA'S MOVESET      *
    *****************************
    *   ABILITY:    Pressure    *
    *****************************
    *   - Extrasensory          *
    *   - Aeroblast             *
    *   - Rain Dance            *
    *   - Hydro Pump            *
    *                           *
    *****************************
    
    Comment: It's your choice to catch it, or kill it for 1414 EXP Points.
    Your best option is to catch it, however, it'll take a bit of a while.
    If you are going to catch it, it's going to be a very long battle.
    Reduce Lugia's HP as low as possible until it gets red HP. AS MUCH AS
    POSSIBLE IS BETTER TO CATCH IT. Spam and (heal your Pokemon when needed),
    because Lugia's Psychic and Aeroblast hurts. Keep throwing Ultra Balls
    or whatever you got at it. Don't waste your Master Ball. If you faint
    it or if it uses Struggle (possibly if no more PP for its moves),
    just restart the game (I presume you saved the game before you fought
    Lugia).
    
    After you caught or fainted Lugia, it is time to wrap up the situation
    and get out of the Whirl Islands. If you got the Escape Rope in your
    bag, it will come in handy. You can get out of the cave by foot if you
    want to get some items, (but in my opinion, its not worth it). Now
    fly over to New Bark Town.
    
    -----------------------------------------------------------------------
    |ROUTE 27                                        ||     [SSWT27]     ||
    -----------------------------------------------------------------------
    
     -----------------------------------------------------------------------
    |REQUIREMENTS: - Bring a Pokemon (or two) that knows Surf, Strength and |
    |                 Waterfall                                             |
    |              - Handled the situation of Lugia by catching or beating  |
    |                it at Whirl Islands.                                   |
    |                                                                       |
     -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Rare Candy                    |
      | [ ] Moon Stone                    |
      | [ ] TM37 - Sandstorm              |
      | [ ] Destiny Knot                  |
      |                                   |
       -----------------------------------
    
     ---------------
    | New Bark Town |
     ---------------
    
    Once you're in New Bark Town, go to Elm's Lab and talk to him. He will
    tell you that since you've got eight badges, it's time to head for the
    Pokemon League in Johto. So... where is this Pokemon League? Well,
    its near Mt. Silver for starters and we'll have to go through Routes
    27 and 26. Mt. Silver is isolated from Routes 45-46 in HG/SS (as it
    appears). So... where is Route 27? Make sure you have a Pokemon in
    your party that knows Waterfall.
    
    Head outside of Elm's lab and near your house is a path of water. This
    water will lead you to Route 27, remember to stock up on gear before
    you leave for Routes 27 and 26, it will be a long journey to the
    Pokemon League. Keep surfing right until you see land and disembark.
    
     ----------
    | Route 27 |
     ----------
    
    A man will notice you and tell you that you're in Kanto now, and check
    in your Pokegear to prove it. However, you can go in the cave to continue
    or go right until you see a path of water, and collect a Rare Candy.
    
     -------------
    | Tohjo Falls |
     -------------
    
    Head back and enter Tohjo Falls. This cave is just a small one with two
    waterfalls and a small path leading to a Moon Stone. First get into the
    water and use Waterfall. Once you're up there, follow the path and go
    down the second waterfall. You will see a small raised path, this leads
    to a Moon Stone. To get the Moon Stone, go right until you see a flight
    of steps and disembark there and follow the small path (its just going
    left) and keep going until you see the Moon Stone. Pick it up, head
    back and surf. Head towards the cave exit.
    
     ----------
    | Route 27 |
     ----------
    
    Now we are on the other side of the cliff. Walking a step down from
    the cave's exit will cause you to battle a trainer.
    
     -----------------------------------------
    |      CHALLENGER NO.1: COOLTRAINER (F)   |
    |            Ace Trainer Megan            |
    |-----------------------------------------|
    |            Reward: $1920*               |
    |-----------------------------------------|
    | Bulbasaur       | Lv 32 | Exp: 438 pts  |
    | Ivysaur         | Lv 32 | Exp: 966 pts  |
    | Venasaur        | Lv 32 | Exp: 1424 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: The most easiest way to dispose Grass-type Pokemon is by
    using Ice-type moves. However, since they're dual Grass/Poison type
    Pokemon, you can also use Psychic-type moves against them.
    
    After beating the female Cooltrainer, there will be a house there with
    an old woman that will give you a TM37. TM37 contains sandstorm, there's
    nothing good about it anyways. Just grab it and go and surf to the right.
    
    It's a quick surf route here, just head right and disembark. There will
    be lots of tall grass there and a Cool trainer. He'll turn around to
    look for trainers, but when you jump off near him, he'll notice you.
    
     -----------------------------------------
    |      CHALLENGER NO.2: COOLTRAINER (M)   |
    |             Ace Trainer Blake           |
    |-----------------------------------------|
    |            Reward: $1860*               |
    |-----------------------------------------|
    | Exeggcute       | Lv 31 | Exp: 650 pts  |
    | Quagsire        | Lv 31 | Exp: 908 pts  |
    | Magneton        | Lv 33 | Exp: 1136 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Magneton is weak against Fighting-type moves mainly.
    Exeggcute is a dual Grass/Pyschic Pokemon whilst Quagsire is a dual
    Water/Ground Pokemon. Don't ever use Water-type moves against Quagsire.
    It'll just suck the damage in. So you use Grass-type moves against it.
    
    After you beat him, head right and follow the bridge. When you turn
    down and head right, there will be a cool trainer heading left and
    right. Walk into his path to battle him.
    
     -----------------------------------------
    |      CHALLENGER NO.3: COOLTRAINER (M)   |
    |            Ace Trainer Brian            |
    |-----------------------------------------|
    |            Reward: $2100*               |
    |-----------------------------------------|
    | Mareep          | Lv 35 | Exp: 442 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: I guess it's not very nice to have a Lvl 35 Mareep that only
    gives you 442 pts of EXP >.>''
    
    After you have told the CoolTrainer to stay down, its time to continue.
    Head right and up the three flight of stairs. Follow the narrow path and
    head downstairs. On the left just after the second flight of steps down,
    there will be a Destiny Knot (if you can remember it as a held item from
    D/P/Pt found at Route 224). Head back and down the steps. You will see
    a Psychic looking for trainers and doing this by looking anticlockwise.
    Grab his attention by trying to run past him.
    
     -----------------------------------------
    |       CHALLENGER NO.4: PSYCHIC (M)      |
    |              Psychic Eli                |
    |-----------------------------------------|
    |            Reward: $1088*               |
    |-----------------------------------------|
    | Starmie         | Lv 30 | Exp: 1330 pts |
    | Exeggcute       | Lv 30 | Exp: 630 pts  |
    | Girafarig       | Lv 34 | Exp: 1082 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Dark-moves are super effective in this situation.
    
    Head right after beating the Psychic. There will be another Cooltrainer
    on the bridge to Route 26.
    
     -----------------------------------------
    |      CHALLENGER NO.5: COOLTRAINER (F)   |
    |            Ace Trainer Reena            |
    |-----------------------------------------|
    |            Reward: $2160*               |
    |-----------------------------------------|
    | Nidorina        | Lv 33 | Exp: 824 pts  |
    | Growlithe       | Lv 36 | Exp: 702 pts  |
    | Staryu          | Lv 36 | Exp: 816 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: These guys are easy EXP points. But if you use Physical attacks
    (eg - Slash) against Nidorina, it has a slight chance of poisoning you
    due to its Special Ability: Poison Point.
    
    Water for Growlithe, Electric-type moves for Staryu and Psychic for
    Nidorina.
    
    After you beat her, she will ask you for your number. Accept or decline
    and move on. Keep heading right and up a cliff to enter Route 26.
    
    -----------------------------------------------------------------------
    |ROUTE 26                                        ||     [SSWT26]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Blue Apricorn (one per day)   |
      | [ ] Big Mushroom                  |
      | [ ] Tinymushroom                  |
      | [ ] Max Elixir                    |
      |                                   |
       -----------------------------------
    
    Coming in from Route 26, just keep heading right. Cross the bridge and
    you will bump into the first trainer of Route 26, wow, a Fisherman.
    
     -----------------------------------------
    |       CHALLENGER NO.1: FISHERMAN        |
    |             Fisherman Scott             |
    |-----------------------------------------|
    |             Reward: $1088*              |
    |-----------------------------------------|
    | Qwilfish        | Lv 30 | Exp: 642 pts  |
    | Qwilfish        | Lv 30 | Exp: 642 pts  |
    | Seaking         | Lv 34 | Exp: 1236 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Quilfish is annoying as hell with its Poison Point Special
    Ability. Just zap them.
    
    Head up the bridge and on to the land. Photographer Cameron is here
    on the bridge for photo shoots on Fridays. Follow the path and bump
    into a Psychic.
    
     -----------------------------------------
    |       CHALLENGER NO.2: PSYCHIC (M)      |
    |              Psychic Vernon             |
    |-----------------------------------------|
    |            Reward: $1152*               |
    |-----------------------------------------|
    | Espeon          | Lv 36 | Exp: 1519 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Of course Espeon is annoying if used against you. Dark-type
    moves can help defeat it.
    
    After you beat Psychic boy just head up. There will be a split
    path here. To the left with a path with tall grass, let's just head
    there. This is optional, head down and you will see a house, here
    is a house of the "Day of the Week Siblings". On each day of the
    week, there are seven siblings that will give you items if you come
    to them. Their locations and items are covered in [SSSG05].
    
    Exit their house and follow the path down, and jump off a couple of
    ledges. You'll be back on Route 27.
    
     ----------
    | Route 27 |
     ----------
    
    Follow the path and you'll reach a final ledge with two rocks
    NE and SW of each other. The one closest to you has a Big Mushroom
    on it. Grab it and jump off the ledge. Follow the path all the way
    back towards the split intersection on Route 26.
    
     ----------
    | Route 26 |
     ----------
    
    However, just keep going up and enter the house to heal your pokemon.
    Once you're healed, exit the house and there is a Blue Apricorn tree
    next to the house. But if you run for the tree you will grab the
    attention of the Cooltrainer first.
    
     -----------------------------------------
    |      CHALLENGER NO.3: COOLTRAINER (F)   |
    |            Ace Trainer Joyce            |
    |-----------------------------------------|
    |             Reward: $2160*              |
    |-----------------------------------------|
    | Pikachu         | Lv 36 | Exp: 631 pts  |
    | Blastoise       | Lv 36 | Exp: 1620 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Pikachu can get owned with Ground-type moves, whilst
    Blastoise can get owned with Electric-type moves.
    
    After beating her, grab the Blue Apricorn from the tree and let's go.
    Up the steps and you will come to a T-section. Going left and up
    the mountain is a dead end, so that leaves going right an option.
    Go right and then you will bump into another Cooltrainer.
    
     -----------------------------------------
    |      CHALLENGER NO.4: COOLTRAINER (M)   |
    |            Ace Trainer Gaven            |
    |-----------------------------------------|
    |             Reward: $1920*              |
    |-----------------------------------------|
    | Victreebel      | Lv 32 | Exp: 1309 pts |
    | Flareon         | Lv 32 | Exp: 1357 pts |
    | Kingler         | Lv 32 | Exp: 1411 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Grass/Poison-type, Fire-type and a Water-type. You know
    what to do.
    
    When you beat him, he will offer you his number. Accept or decline,
    its practically your choice. Move on and bump into another
    Cooltrainer.
    
     -----------------------------------------
    |      CHALLENGER NO.5: COOLTRAINER (M)   |
    |             Ace Trainer Jake            |
    |-----------------------------------------|
    |             Reward: $1980*              |
    |-----------------------------------------|
    | Parasect        | Lv 33 | Exp: 904 pts  |
    | Vaporeon        | Lv 33 | Exp: 1386 pts |
    | Golduck         | Lv 35 | Exp: 1305 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Straight forward when Vaporeon and Golduck's weaknesses are
    Electric-type moves. Parasect can be taken care of by your flying
    or Psychic-type Pokemon.
    
    After that battle, in that narrow area, talking to that miniture
    mountain will get you a Tinymushroom. Grab it and let's go. Follow the
    path up and make a  left when you have to. You will bump into the final
    trainer for Route 26. Which it HAS TO BE A COOL TRAINER ARGH.
    
     -----------------------------------------
    |      CHALLENGER NO.6: COOLTRAINER (F)   |
    |            Ace Trainer Jamie            |
    |-----------------------------------------|
    |             Reward: $1860*              |
    |-----------------------------------------|
    | Flaffy          | Lv 31 | Exp: 777 pts  |
    | Rapidash        | Lv 36 | Exp: 1480 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Muddy up first, and then drown.
    
    After you beat her, she'll ask you for your number. Accept or decline
    as I always say, it's up to you. Before we go in, let's go left and
    jump down those ledges to go back and heal and a grab a Max Elixir. Jump
    down and head down to the house where you could heal.
    
    Head back up to the Pokemon League gate. Here is the entrance, or I should
    say, the badge check to enter the Pokemon League. Once you're all good to
    go after the check, just walk straight up. The left and right sides are
    blocked off by the Policemen, because...
    
    1. We haven't beaten the Kanto League (Mt. Silver is on the left, that's
       why).
    
    2. We haven't beaten the Johto League (Because Kanto is to the right).
    
    Just continue going up to enter Victory Road.
    
    -----------------------------------------------------------------------
    |VICTORY ROAD                                    ||     [SSWTVR]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Potion                        |
      | [ ] Full Heal                     |
      | [ ] Max Potion                    |
      | [ ] Max Revive                    |
      | [ ] Hyper Potion                  |
      | [ ] Ultra Ball                    |
      | [ ] Full Restore                  |
      | [ ] HP Up                         |
      | [ ] TM26 - Earthquake             |
      | [ ] Rare Candy                    |
      |                                   |
       -----------------------------------
    
     -------------
    | First Floor |
     -------------
    
    Here is Victory Road, where lots of camping trainers and the final
    obstacles that block you to getting to the Pokemon League
    (apparently here there's no trainers, yay).
    
    Head up to the boulder and approach it from its south, so that you
    could push the boulder up with Strength. Head left and down the steps,
    then up and right. Keep going right and up to collect a Potion (Wth is
    a Potion doing here? Lol.)
    
    Head up the steps and cross the bridge to end up to a T-section (go
    left or right). Go left and down the steps and go right to pick up a
    Full Heal. This time head left till you reach an end and go a bit
    down here. There is a grab between two rocks towards a wall, talk
    to the wall to obtain a Max Potion and let's head north. Keep heading
    up until you see some steps and two boulders to the right.
    
    Good thing there ain't no trainers in Victory Road. Saves the hassles.
    But the only drawback for having no trainers is that you can't level
    up before the Pokemon League and reap their cash :<
    
    First off the boulders are in two positions, one near the upper end and
    one near the bottom end. Push the one on the bottom end (1 cell to the
    right) and follow the path to grab a Max Revive. Head back and up the
    steps to go onto the next floor through a ladder.
    
     --------------
    | Second Floor |
     --------------
    
    Blah my Max Repel just ran out great. A wild Pokemon Safari now. Once
    you're on 2F, run down and go up the raised platform steps. Follow the
    path until you see a ladder and steps heading down to a lower platform
    (not level). Climb up the ladder.
    
     -------------
    | Third Floor |
     -------------
    
    When you're here, (from the north of the hole), there is a Hyper Potion
    on the rocks to the eastern side of the room (using your Itemfinder/
    Dowsing Machine if you have trouble). Then drop down into a hole
    (which are would normally fit for boulders).
    
     --------------
    | Second Floor |
     --------------
    
    Once you've dropped down into the hole, near you (on the weird 2x2
    cell floor), there is an Ultra Ball on the ground. Head up and left
    until you see a boulder blocking your path.
    
    Use Strength, BUT push it 1 cell to the left. However, head down the
    steps and back up BUT LEAVE THE BOULDER ALONE FOR NOW. Grab the
    Full Restore before pushing the boulder. NOW head back and push the
    boulder 1 cell to the right from its left. Now head up the miniture
    steps and climb the ladder to the third floor.
    
     -------------
    | Third Floor |
     -------------
    
    Climb up and follow the path, but don't drop down the first hole you see.
    Run up the raised platform and grab the Ultra Ball been the two
    crackers there. You should be able to see the exit from here. Now, head
    left and follow the path until you see two holes. 50% chance of getting
    it wrong here lol, I'm gonna tell you straight: Drop down the left
    hole.
    
     --------------
    | Second Floor |
     --------------
    
    Grab the HP Up and jump down the ledge. Then up the ladder.
    
     -------------
    | Third Floor |
     -------------
    
    Once you're up that ladder, the path will split into two. One going
    up and one going right. The one going up will lead you to two goodies
    and a quick jump to the exit.
    
    If you're going that way, fall down the hole first.
    
     --------------
    | Second Floor |
     --------------
    
    Back on 2F again, go down the steps and grab the TM26 - which is
    Earthquake. Follow the steps back up and go up the ladder.
    
     -------------
    | Third Floor |
     -------------
    
    Follow the path and jump off the ledge. Head up and go around the hole,
    keep following the path and grab the Rare Candy. Jump off the ledge and
    head towards the exit, but we'll notice someone running. Oh hai Rival.
    
    *****************************
    *      SHINNO'S POKEMON     *
    *****************************
    * Feraligatr      Lv 47     *
    * Ampharos        Lv 42     *
    * Espeon          Lv 38     *
    * Pidgeotto       Lv 29     *
    * Gyarados        Lv 32     *
    *                           *
    *****************************
    
       VS.
    
    ********************
    ** RIVAL BATTLE 5 **
    ********************
    NB: RTT [Refer to Table]
    
     -----------------------------------------
    |                   RIVAL                 |
    |-----------------------------------------|
    |               Reward: $2560*            |
    |-----------------------------------------|
    | Sneasel         | Lv 36 | Exp: 1017 pts |
    | Magneton        | Lv 37 | Exp: 1276 pts |
    | Haunter         | Lv 37 | Exp: 999 pts  |
    | Kadabra         | Lv 37 | Exp: 1149 pts |
    | Golbat          | Lv 38 | Exp: 1392 pts |
    | Stolen Pokemon  | Lv 40 | Exp: RTT pts  |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Golbat.
    
    A decent battle once in a while.
    
    Comment: Your rival always starts off with Sneasel. Fighting and Fire
    moves can knock it out, whilst Magneton on the other hand is no problem
    with Fighting, Fire and maybe Ground moves (since its Dual Steel/Electric).
    Haunter is weak to Dark and Psychic-type moves, whilst Kadabra is weak
    to Dark-type moves. Golbat can be taken care of with Ice, Electric
    and Psychic-type moves. Lol I killed Meganium with my Espeon :s
    
    Anyways, the Johto starters' weaknesses are...
    
    Meganium: Ice/Fire/Flying/Bug
    Typhlosion: Water/Rock/Ground
    Feraligatr: Electric/Grass
    
    If your starter was...
     -------------------------------------------------------------------
    |   YOUR'S   vs.  RIVAL'S    |      LEVEL     |      EXP POINTS     |
    |------------|---------------|----------------|---------------------|
    | Chikorita  |  Typhlosion   |       40       |          -          |
    |------------|---------------|----------------|---------------------|
    | Cyndaquil  |  Feraligatr   |       40       |       1800 pts      |
    |------------|---------------|----------------|---------------------|
    | Totodile   |   Meganium    |       40       |       1782 pts      |
     -------------------------------------------------------------------
    
    Once you've beaten him, he'll say that he's understanding blah and
    let's head for the exit.
    
    -----------------------------------------------------------------------
    |THE JOHTO POKEMON LEAGUE                        ||     [SSWTPL]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Rare Candy                    |
      |                                   |
       -----------------------------------
    
    Head up the steps to begin beating the Elite Four. However, enter the
    building and the place seems more like a mansion than a place for
    the Elite Four.
    
    When you're heading up the steps, on the same level as the second pair
    of Pokeball statues, to the left one about 2 cells to the right is
    a Rare Candy on the ground. Grab it and enter the building.
    
    Heal up and buy your gear before challenging. If your
    Pokemon are under levelled, you can fly to the Pokemon League Gate
    (at the end of Route 26) or Victory Road and train there. Once you're
    ready, talk to the guard in red and enter to begin your spree against
    the Elite Four.
    
    The first challenger you will meet is Will. The guy who kinda looks like
    Lucian from D/P/Pt, but with a mask.
    
     -----------------------------------------
    |         ELITE FOUR BATTLE: WILL         |
    |-----------------------------------------|
    |             Reward: $5040*              |
    |-----------------------------------------|
    | Xatu            | Lv 40 | Exp: 1465 pts |
    | Jynx            | Lv 41 | Exp: 1203 pts |
    | Exeggcutor      | Lv 41 | Exp: 1861 pts |
    | Slowbro         | Lv 41 | Exp: 1440 pts |
    | Xatu            | Lv 42 | Exp: 1539 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Xatu.
    
    Comment: Xatu is no problem by just using Dark or Electric-type moves.
    This also applies to Jynx, but use Dark or Fire type moves since its
    a dual Psychic/Ice Pokemon. Exeggcutor can be dealt easily with the
    same strategy for Jynx, but the exeception that it is a Grass/Psychic.
    Slowbro is the most annoying, especially with its high Defense.
    
    Once you reaped the rewards from Will, its time to flush Koga out of
    the darkness.
    
    ----------------------------------------------------------------------
    
    
     -----------------------------------------
    |         ELITE FOUR BATTLE: KOGA         |
    |-----------------------------------------|
    |             Reward: $5280*              |
    |-----------------------------------------|
    | Ariados         | Lv 40 | Exp: 1147 pts |
    | Venemoth        | Lv 41 | Exp: 1262 pts |
    | Muk             | Lv 42 | Exp: 1413 pts |
    | Forretress      | Lv 43 | Exp: 1086 pts |
    | Crobat          | Lv 44 | Exp: 1923 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Ariados.
    
    Comment: Ariados is weak against Fire, Flying and Psychic. Well
    basically everything in Koga's group is weak to Psychic, except for
    Forretress, who is resistant to Psychic attacks. If you don't have
    a Fire-type to take out Forretress, just use a move that deals
    normal damage to it. Water type moves are still good against it.
    Muk, Crobat and Venemoth can just be psyched out.
    
    The next competitor is Bruno.
    
    ----------------------------------------------------------------------
    
     -----------------------------------------
    |         ELITE FOUR BATTLE: BRUNO        |
    |-----------------------------------------|
    |             Reward: $5520*              |
    |-----------------------------------------|
    | Hitmontop       | Lv 42 | Exp: 1242 pts |
    | Hitmonlee       | Lv 42 | Exp: 1251 pts |
    | Hitmonchan      | Lv 42 | Exp: 1260 pts |
    | Onix            | Lv 43 | Exp: 994 pts  |
    | Machamp         | Lv 46 | Exp: 1902 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Hitmontop.
    
    Comment: Bruno's team mainly consists of fighting-type Pokemon, but
    Onix seems to be his exception due it being a Ground-Rock type.
    However, Onix can be easily dealt with Water-type moves, while the
    others can be taken out with Bird matter (Flying-type moves) and
    Psychic-type moves.
    
    Three down, one to go. The final Elite Four member here is Karen.
    A new person who specialises in Dark-type Pokemon.
    
    ----------------------------------------------------------------------
    
     -----------------------------------------
    |         ELITE FOUR BATTLE: KAREN        |
    |-----------------------------------------|
    |             Reward: $5640*              |
    |-----------------------------------------|
    | Vileplume       | Lv 42 | Exp: 1656 pts |
    | Umbreon         | Lv 42 | Exp: 1773 pts |
    | Murkrow         | Lv 44 | Exp: 1008 pts |
    | Gengar          | Lv 45 | Exp: 1831 pts |
    | Houndoom        | Lv 47 | Exp: 2053 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Umbreon.
    
    Comment: Karen is a little annoying opponent as a final Elite Four
    obstacle. Umbreon is just an Eevee with high-end defensive capabilities,
    and it's just a pure Dark-type Pokemon. That means Fighting-type
    moves and Bug-type moves can take it down in a few hits.
    
    Murkrow is a dual Dark/Flying type Pokemon, Fighting moves will deal
    normal damage, but it is vulnerable to Electric attacks. Houndoom can
    be extinguished with Water or Fighting-type moves. Vileplume is the
    odd one out. Flamethrower or Psyche it out. Gengar is the most annoying.
    It would often use Destiny Bond to take your Pokemon along with it when
    it faints. (To clarify: When you kill Gengar after it uses Destiny Bond
    before dying, your Pokemon will just die too). Psychic is effective in
    Gengar's circumstances.
    
    Whew. The Elite Four has been disposed of! What? THERE'S MORE?! Geez.
    Head up to fight the Elite Four Champion, and its Lance!
    
    ----------------------------------------------------------------------
    
     -----------------------------------------
    |    ELITE FOUR CHAMPION BATTLE: LANCE    |
    |-----------------------------------------|
    |             Reward: $10000*             |
    |-----------------------------------------|
    | Gyarados        | Lv 46 | Exp: 2109 pts |
    | Aerodactyl      | Lv 48 | Exp: 2077 pts |
    | Charizard       | Lv 48 | Exp: 2149 pts |
    | Dragonite       | Lv 49 | Exp: 2289 pts |
    | Dragonite       | Lv 49 | Exp: 2289 pts |
    | Dragonite       | Lv 50 | Exp: 2335 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Gyarados.
    
    Comment: Gyarados is weak against Electric-type moves. The Dragonites
    are all weak against Ice. Aerodactyl is weak against Electric and
    Water-type moves. Whilst Charizard is just weak against Water again.
    
    Once you've beaten Lance, its over and Congratulations! Register in the
    Hall of Fame and wait till it saves. Then turn the game off and turn it
    back on to skip the credits, and start on the Kanto Chapter of Soulsilver.
    
     ----------------------------------------------------------------------
    /                THE KANTO SIDE OF POKEMON SOULSILVER                 /
    ----------------------------------------------------------------------
    
     ----------------------------------------------------------------------
    /THE KANTO SIDE OF SOUL SILVER                    //    [SSKTPR]      /
    ----------------------------------------------------------------------
    The following Gym Leaders for the Kanto region of SS are:
    
    1. Brock (Rock) @ Pewter City
    2. Misty (Water) @ Cerulean City
    3. Lt. Surge (Electric) @ Vermillion City
    4. Erika (Grass) @ Celadon City
    5. Janine (Poison) @ Fuschia City
    6. Sabrina (Psychic) @ Saffron City
    7. Blaine (Fire) @ Seafoam Islands
    8. Gary Oak (His party from FR/LG) @ Viridian City
    
    The Gym Leader battles are done in this order in this guide:
    
    1. Lt. Surge, Vermillion City
    2. Sabrina, Saffron City
    3. Misty, Cerulean City
    4. Erika, Celadon City
    5. Janine, Fuschia City
    6. Brock, Pewter City
    7. Blaine, Seafoam Islands
    8. Gary/Blue, Viridan City
    
    NB: It's sometimes easier to call Blue just as Gary. Like in the anime
        adaption, however, sometimes it makes me say "Who the hell is Blue?"
        So there is my reason if anyone asks.
    
    -----------------------------------------------------------------------
    |DESTINATION: KANTO!                             ||     [SSKT01]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] S.S. Ticket                   |
      |                                   |
       -----------------------------------
    
     ---------------
    | New Bark Town |
     ---------------
    
    Okay, I will presume that you have beaten the Johto Pokemon League.
    However, the game doesn't end there. There's still way more to go
    before you officially beat the game. The second chapter in HG/SS is the
    Kanto chapter. Actually the best thing about GSC was the Johto-Kanto
    border crossing. You will start at your house, head downstairs and
    your mum will tell you that Professor Elm has something for you. Now
    head over to his lab.
    
    Once you're in Elm's lab, just run up to him and talk. He will tell you
    that there is the Kanto challenge and he has a S.S. Ticket to get you
    to Kanto. Receive the S.S. Ticket and fly to Olivine City.
    
     --------------
    | Olivine City |
     --------------
    
    When your in Olivine City, head to the docks and enter the building.
    Professor Oak will notice you're here - He will upgrade your Johto Dex to
    the National Dex (493 Pokemon all across Kanto, Johto, Hoenn and Sinnoh)
    and talk about you taking on the Kanto challenge. He will exit and talk
    to the sailor just below you. Show your ticket and board the ferry.
    
    -----------------------------------------------------------------------
    |THE SS AQUA                                     ||     [SSKT02]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Metal Coat                    |
      |                                   |
       -----------------------------------
    
    When you're on the ship heading to Vermillion City, a Gentleman will
    bump into you. He's looking for something, don't know what, but we'll
    find out later. Now there are lots of rooms here with trainers and
    the like, but we'll cover that. Your room to rest is on the far right
    end, second door to the bottom. It has a bed for rest and a PC to
    withdraw and deposit Pokemon.
    
     ----------
    | 1st Area |
     ----------
    
    From your starting position, head left and go into the first room you
    see (it's so close). Enter and battle a Hiker.
    
     -----------------------------------------
    |         CHALLENGER NO.1: HIKER          |
    |              Hiker Noland               |
    |-----------------------------------------|
    |              Reward: $1344*             |
    |-----------------------------------------|
    | Bronzor         | Lv 39 | Exp: 601 pts  |
    | Golem           | Lv 42 | Exp: 1593 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Bronzor is the first Sinnoh native Pokemon here. It's a dual
    Steel/Psychic type, so Specials attacks other than Physical do normal
    damage. Golem is easily dealt with Water-type moves.
    
    Exit his room and don't go into the second room on the left. It's empty.
    The room across the empty room (on the sailor's left) is just the
    jumpy old man. Just go to the room on the sailor's right. There will be
    a Pokefan and Twins willing to battle. Go for the Pokefan first.
    
     -----------------------------------------
    |       CHALLENGER NO.2: POKEFAN (M)      |
    |              Pokefan Colin              |
    |-----------------------------------------|
    |              Reward: $2560*             |
    |-----------------------------------------|
    | Delibird        | Lv 40 | Exp: 1567 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric attacks are all good?
    
    Once you have beaten him. Just go right to get the twins' attention.
    
     --------------------------------------------------------------------
    |                   CHALLENGERS NO.3 and 4: TWINS                    |
    |                         Twins Meg & Peg                            |
    |--------------------------------------------------------------------|
    |                         Reward: $1248*                             |
    |--------------------------------------------------------------------|
    |           Peg's Pokemon:        |          Meg's Pokemon:          |
    |---------------------------------|----------------------------------|
    |  Phanpy  | Lv 39 | Exp: 1034 pts| Teddiursa| Lv 39 | Exp: 1034 pts |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Blast away with what you got. Teddiursa is a Normal type,
    whilst Phanpy is a dual Ground/Rock type.
    
    Just exit their room and go to the right side of the 1st floor. You
    should know where your room is: it's the bottom one, 2nd door on the
    right. However, let's go to the room across yours to fight another
    trainer.
    
     -----------------------------------------
    |       CHALLENGER NO.4: FIREBREATHER     |
    |             Firebreather Lyle           |
    |-----------------------------------------|
    |             Reward: $1152*              |
    |-----------------------------------------|
    | Koffing         | Lv 36 | Exp: 879 pts  |
    | Koffing         | Lv 36 | Exp: 879 pts  |
    | Flareon         | Lv 39 | Exp: 1654 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: I reckon calling this guy an arsonist or a pyromaniac is
    not really nice. Koffing can be psyched out whilst Flareon can be flushed
    down with Water.
    
    Head out and go back to your room to heal, it's time to head downstairs.
    Exit your room, go to the Centre and head down the stairs.
    
     ----------
    | 2nd Area |
     ----------
    
    You're on the floor below, okay, run down the walkway until you reach a
    T-section. First let's head left. The first room on the left has a
    juggler puking into a bin, let's just interrupt him.
    
     -----------------------------------------
    |        CHALLENGER NO.1: JUGGLER         |
    |             Juggler Fritz               |
    |-----------------------------------------|
    |             Reward: $1184*              |
    |-----------------------------------------|
    | Mr Mime         | Lv 37 | Exp: 1077 pts |
    | Magmar          | Lv 37 | Exp: 1323 pts |
    | Machoke         | Lv 37 | Exp: 1156 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Mr Mime can be taken down with Dark-type moves. Magmar: Water
    type moves and Machoke can be Psyched out.
    
    Once you've beaten that seasick guy, there's nothing more on the left.
    Exit the big room and head right. There's a kitchen and a Sailor in
    there. Grab his attention.
    
     -----------------------------------------
    |          CHALLENGER NO.2: SAILOR        |
    |               Sailor Jeff               |
    |-----------------------------------------|
    |             Reward: $1280*              |
    |-----------------------------------------|
    | Makuhita        | Lv 40 | Exp: 745 pts  |
    | Raticate        | Lv 40 | Exp: 993 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Makuhita is a Hoenn native, but its a Fighting-type so it's
    weakness is Flying or Psychic-type moves. Raticate is weak to
    Fighting moves.
    
    Exit the kitchen and go right. A sailor will tell you that he can't
    let you through, but his shipmate is slacking off again. Bloody hell,
    where is this guy? Well practically it's a Sailor in bed, the room
    right next to yours. Head back upstairs and enter the first door on
    the bottom right. Get that lazy sailor out of bed and drag him down
    there.
    
     -----------------------------------------
    |          CHALLENGER NO.3: SAILOR        |
    |               Sailor Stanly             |
    |-----------------------------------------|
    |             Reward: $1088*              |
    |-----------------------------------------|
    | Machop          | Lv 39 | Exp: 625 pts  |
    | Machoke         | Lv 41 | Exp: 1282 pts |
    | Psyduck         | Lv 34 | Exp: 582 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Machop and Machoke can be psyched out, but Psyduck is the odd
    one out. Shock Psyduck out of the water.
    
    Once you've beaten him, he'll go back to duty. Head down to the lower
    decks and go right of the T-section. Once you're in the generator room
    will be a ladder and a Picknicker for a battle.
    
     -----------------------------------------
    |      CHALLENGER NO.4: PICKNICKER (F)    |
    |            Picknicker Debra             |
    |-----------------------------------------|
    |              Reward: $656*              |
    |-----------------------------------------|
    | Seaking         | Lv 41 | Exp: 1492 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Seaking is very, very, very weak to Electric-type moves.
    
    Once you have dealt with the Picknicker, climb up the ladder and enter
    the room you see. It appears to be the Captain's room and he's with
    a little girl. Now don't get any ideas, talk to the little girl so that
    she could return to that jumpy man. It appears that he's the gramps.
    
    Great, where did she off to? She's obviously HIDING. Now, exit the room,
    climb down the ladder and head left until you can't. She is hiding in
    a corner. Talk to her and she will return to the jumpy Grandpa.
    
    The jumpy Gramps will give you a Metal Coat, which evolves certain
    Pokemon if held. The PA system will tell you that you have arrived in
    Vermillion City. Now exit the boat by talking to the sailor at the
    exit.
    
    -----------------------------------------------------------------------
    |VERMILLION CITY                                 ||     [SSKT03]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Rare Candy                    |
      | [ ] Luck Incense                  |
      | [ ] Heart Scale                   |
      |                                   |
       -----------------------------------
    
    Run out the boat and the ferry entrance. Follow the path of the docks
    and you will notice Suicune in the water, also Euisine running to
    Suicune too. Suicune will run off and he'll jibber on about "getting
    so close", okay, Suicune's stalker: too much detail.
    
    A lot has changed since FR/LG, for those who played FR/LG you should
    now the layout. But Vermillion is now more of a small town compared
    to it being 3 years ago. Now, Snorlax blocks the Eastern outskirts of
    town and listening to the PokeFan Club's President will get you a Rare
    Candy instead of a Bike Ticket. The Fanclub is (from the Jetty) just
    head west of the Pokemart and you will find the Gym along the way too.
    
    The item you saw when getting away from the jetty and surfing into
    the water to get it is a Luck Incense, its a held item for a Pokemon.
    It doubles the prize money if the holder joined the battle (more like
    another version of the Amulet Coin).
    
    Anyways, surf in the water and talk to the middle of the first boat near
    the small part of land you got the Luck Incense to obtain a Heart
    Scale. Now head back on to the dry land.
    
    From the jetty, to the left is where the Pokemart is at. From the
    Pokemart, going up and to the left has the Pokemon Centre. Heal there and
    go to Lt. Surge's Gym, don't worry about the Pokefan Club there at
    the moment. If you don't have Cut, just Surf and enter the Gym.
    
    -----------------------------------------------------------------------
    |VERMILLION GYM                                  ||     [SSKTVG]     ||
    -----------------------------------------------------------------------
    
     ---------------------------------
    |         VERMILLION GYM          |
    |---------------------------------|
    | Type        |     Electric      |
    |-------------|-------------------|
    | Weaknesses  |      Ground       |
     ---------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM34 - Shockwave              |
      |                                   |
       -----------------------------------
    
    The Gym is EXACTLY the same layout in RBY and FR/LG. Three trainers,
    a lot of trash cans to find the switch to disable the electric door
    and obviously Surge is behind the barriers.
    
    Battle the trainers first before finding the switches. The switches are
    always randomly set, so it's impossible for the switches to be same place
    over and over.
    
     -----------------------------------------
    |        CHALLENGER NO.1: JUGGLER         |
    |             Juggler Horton              |
    |-----------------------------------------|
    |             Reward: $1376*              |
    |-----------------------------------------|
    | Electrode       | Lv 43 | Exp: 1381 pts |
    | Electrode       | Lv 43 | Exp: 1381 pts |
    | Electrode       | Lv 43 | Exp: 1381 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Horton hears a who? Anyways, three Electrodes, it's just
    ridiculous. Ground type moves are the solution.
    
     -----------------------------------------
    |       CHALLENGER NO.2: GUITARIST        |
    |            Guitarist Vincent            |
    |-----------------------------------------|
    |             Reward: $1008*              |
    |-----------------------------------------|
    | Jolteon         | Lv 45 | Exp: 1899 pts |
    | Voltorb         | Lv 43 | Exp: 948 pts  |
    | Magnemite       | Lv 42 | Exp: 801 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Everything here can be dealt with Ground type moves. But if
    you don't have a Ground type, Jolteon can be removed as long if you
    don't have a Water or Flying-type in play. Voltorb is the same,
    and Magnemite is weak against Fire or Fighting-type moves.
    
     -----------------------------------------
    |        CHALLENGER NO.3: GENTLEMAN       |
    |            Gentleman Gregory            |
    |-----------------------------------------|
    |             Reward: $8400*              |
    |-----------------------------------------|
    | Pikachu         | Lv 46 | Exp: 807 pts  |
    | Flaffy          | Lv 43 | Exp: 1077 pts |
    | Electrike       | Lv 42 | Exp: 936 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak against Ground-type moves.
    
    Fiddle around until you manage to get both doors unlocked. Once you're
    done, go up to Surge and save.
    
     -----------------------------------------
    |        GYM LEADER BATTLE: LT. SURGE     |
    |-----------------------------------------|
    |             Reward: $6360*              |
    |-----------------------------------------|
    | Electrode       | Lv 47 | Exp: 1510 pts |
    | Electrode       | Lv 47 | Exp: 1510 pts |
    | Magneton        | Lv 47 | Exp: 1621 pts |
    | Raichu          | Lv 51 | Exp: 1332 pts |
    | Electabuzz      | Lv 53 | Exp: 1771 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Raichu.
    
    Comment: This is one of the two most difficult battles in Kanto.
    All of these Pokemon share a Ground-type weakness in common. However,
    if you don't have a Ground-type, then you're in a bit of trouble and
    the battle will be challenging, but not impossible. Grass-type Pokemon
    are fairly resistant to Electric-types.
    
    Magneton can dealt with easily, if you avoid using Physical attacks
    (like Strength and Fly, just to name a few.)
    
    After you beat Lt. Surge, you will get the Thunderbadge and a TM34
    which contains Shockwave. A decent Electric-type move that NEVER MISSES.
    Now exit the Gym, heal up and exit the Northern exit of Vermillion City
    to Route 6.
    
    -----------------------------------------------------------------------
    |ROUTE 6                                         ||     [SSKT04]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM62 - Silver Wind            |
      |                                   |
       -----------------------------------
    
    Route 6: Ah memories from RBY and FR/LG. Don't bother with the Pokemon
    here, they're only Lv 15 and under. It has slightly changed a bit here
    so... on the left (coming out of Vermillion obviously) is your first
    trainer to provoke. She's a Picknicker in the grass.
    
     -----------------------------------------
    |      CHALLENGER NO.1: PICKNICKER (F)    |
    |            Picknicker Selina            |
    |-----------------------------------------|
    |             Reward: $672*               |
    |-----------------------------------------|
    | Cherubi         | Lv 42 | Exp: 612 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Cherubi from Sinnoh hates Bug Pokemon for some weird reason...
    
    After defeating that trainer, there is a TM62 next to her. It contains
    Silver Wind, a good Bug-type move, get it and save it for later.
    Run up the left side of the pond and passing that small lake, just head
    right to battle the Twins.
    
     --------------------------------------------------------------------
    |                   CHALLENGERS NO.2 and 3: TWINS                    |
    |                         Twins Day & Dani                           |
    |--------------------------------------------------------------------|
    |                          Reward: $2624*                            |
    |--------------------------------------------------------------------|
    |          Dani's Pokemon:        |           Day's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Plusle   | Lv 40 | Exp: 1052 pts| Minun    | Lv 41 | Exp: 1052 pts |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Ground-type and Grass-type Pokemon are the answer.
    
    After beating the twins, just head left and up to battle another trainer.
    
     -----------------------------------------
    |         CHALLENGER NO.3: CAMPER         |
    |              Camper Virgil              |
    |-----------------------------------------|
    |             Reward: $688*               |
    |-----------------------------------------|
    | Slakoth         | Lv 43 | Exp: 763 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: An annoying Normal-type Pokemon with a big defense rating.
    Take Slakoth out of the equation by using Fighting-type moves.
    
    After all three trainers have been dealt with, your next destination
    is Saffron City. Just head up to the Tollbooth. You would have noticed
    that the Cerulean-Vermillion underpass has been closed down due Power
    failures.
    
    -----------------------------------------------------------------------
    |SAFFRON CITY                                    ||     [SSKT05]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM29 - Psychic                |
      | [ ] Upgrade                       |
      |                                   |
       -----------------------------------
    
    Time to go for some tax collecting. Once you're in, from the southern
    end of Saffron, the Pokemon Centre is to the left. (Those who know the
    layout of Saffron City from RBY or FR/LG, disregard/ignore this section
    and skip to the next paragraph.)
    
    Uncle Psychic's house is on the South-east end of Saffron, a sign infront
    of his house is a dead giveaway to where he lives. Talk to him and you'll
    get TM29, which is obviously Psychic. A good offensive move for those
    Psychic-types with high Special Attack.
    
    Silph Co. is still the same, but it is restricted to the first floor
    only. Talk to the Policeman to receive an Upgrade. This held item is
    for Porygon to enable it to evolve during a trade.
    
    NB: Before I entered Silph Co. with Rotom in my party, the whole place
        was basically empty. Unusual. When Rotom wasn't in my party, it
        was back to normal >_>''
    
    Now gear up and take Saffron City's Gym by storm.
    
    -----------------------------------------------------------------------
    |SAFFRON GYM                                     ||     [SSKTSG]     ||
    -----------------------------------------------------------------------
    
     -----------------------------------------
    |                  SAFFRON GYM            |
    |-----------------------------------------|
    | Type        |            Psychic        |
    |-------------|---------------------------|
    | Weaknesses  |      Bug, Dark, Ghost     |
     -----------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM48 - Skill Swap             |
      |                                   |
       -----------------------------------
    
    Good old memories of Saffron Gym, it loks more upgraded. Okay let's
    cut to the chase. Same format as usual, smaller, just 4 trainers,
    easy if you follow my steps. Remember that Dark-type moves and
    Pokemon are on the offensive here (very useful here).
    
    Enter the portal and grab the first trainer's attention.
    
     -----------------------------------------
    |          CHALLENGER NO.1: MEDIUM        |
    |              Medium Rebecca             |
    |-----------------------------------------|
    |             Reward: $2160*              |
    |-----------------------------------------|
    | Bronzor         | Lv 45 | Exp: 693 pts  |
    | Hypno           | Lv 45 | Exp: 1590 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Smash Bronzong with any attack like Surf. Hypno cannot make a
    stand if you use Crunch, Shadow Ball or any Dark-type move against it.
    
    After beating her, go to the upper left (North West) panel to get a
    male Psychic.
    
     -----------------------------------------
    |        CHALLENGER NO.2: PSYCHIC (M)     |
    |              Psychic Jared              |
    |-----------------------------------------|
    |             Reward: $1440*              |
    |-----------------------------------------|
    | Mr Mime         | Lv 42 | Exp: 1224 pts |
    | Exeggcute       | Lv 42 | Exp: 882 pts  |
    | Exeggcute       | Lv 45 | Exp: 945 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: They are all weak to Dark-type moves. Exeggcute is also flawed
    against Fire-type moves too.
    
    The next trainer to charge at is another Psychic, so where do we get
    to see him? Head for the Bottom Right panel (South East panel).
    
     -----------------------------------------
    |        CHALLENGER NO.3: PSYCHIC (M)     |
    |             Psychic Franklin            |
    |-----------------------------------------|
    |             Reward: $1504*              |
    |-----------------------------------------|
    | Kadabra         | Lv 44 | Exp: 1366 pts |
    | Girafarig       | Lv 47 | Exp: 1500 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Both can be taken out with Dark-type moves.
    
    Going to the Bottom Left (South West panel) will get you to the next
    spot. Once you're in the room you just entered, go to the Upper Right
    (North East panel) to battle the last trainer in this gym before
    Sabrina.
    
     -----------------------------------------
    |          CHALLENGER NO.4: MEDIUM        |
    |               Medium Darcy              |
    |-----------------------------------------|
    |             Reward: $2208*              |
    |-----------------------------------------|
    | Slowpoke        | Lv 44 | Exp: 933 pts  |
    | Slowbro         | Lv 46 | Exp: 1615 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Both are weak to Electric and Dark-type attacks. But Slowbro
    is a tank, so take note of that.
    
    After you've beaten the last trainer of this gym, head for the lower
    left panel (South-West Panel) to face Sabrina. Get ready, heal if
    necessary and save. Talk to Sabrina to start the battle.
    
     -----------------------------------------
    |        GYM LEADER BATTLE: SABRINA       |
    |-----------------------------------------|
    |             Reward: $6600*              |
    |-----------------------------------------|
    | Mr Mime         | Lv 53 | Exp: 1543 pts |
    | Alakazam        | Lv 53 | Exp: 2191 pts |
    | Espeon          | Lv 53 | Exp: 2236 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Espeon.
    
    Comment: Serious Psychic-type contenders here. Espeon is the offensive
    Psychic type Pokemon, so be prepared if you're against it. It is
    normally first in line, but if you have a Dark-type Pokemon; you will
    have no problem against all three. Alakazam is the same as Espeon, but
    has a very weak Defense and Special Defense. Mr Mime however, has
    a strong Defenses and a fair resistance against whatever you throw at
    it.
    
    Sabrina looks different compared to her appearance in FR/LG. But that
    doesn't matter, what now matters is that you have beaten her and you've
    got your second badge of Kanto! The Marsh Badge. Also you'll get a TM48,
    which is Skill Swap - yuk. Now step onto the Red Panel to return to the
    entrance of the gym and head out.
    
    Head to the Pokemon Centre and heal up. We can either head left for
    Celadon City or head north for Cerulean City. This time, we'll head
    for Cerulean City first.
    
    -----------------------------------------------------------------------
    |ROUTE 5                                         ||     [SSKT06]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Cleanse Tag                   |
      |                                   |
       -----------------------------------
    
    Route 5 is simply just an uphill route to Cerulean and downhill route
    to Saffron. A very straight forward route, however, the house that is
    in the middle is no-longer a day care. But there is an old woman
    that would give you a Cleanse Tag. It's a held-item for a Pokemon to
    keep wild Pokemon away. But it only works if the holder is the first
    one in the party.
    
    If you want the Cleanse Tag or not, it is up to you. Just head up
    Route 5 and you'll notice that Cerulean City is more open. Enter
    the changed City.
    
    -----------------------------------------------------------------------
    |CERULEAN CITY                                   ||     [SSKT07]     ||
    -----------------------------------------------------------------------
    
    Nothing here to obtain really. It's slightly changed since FR/LG.
    As we know from G/S/C, the gym is empty at first, thus Misty ain't
    there. How we get her to come back? There's a few bit of things to do
    here: and it involves going out of town.
    
    Okay, heal up at the Pokemon Centre here and stock up on items if
    necessary. Then, find your way by heading east (should be a bit
    confusing, but you'll find it). Eventually you'll be on Route 9.
    
    NB: Cameron the Photographer is here in Cerulean City before the Nugget
        Bridge on Sundays for a photo.
    
    -----------------------------------------------------------------------
    |ROUTE 9 AND THE POWER PLANT                     ||     [SSKT08]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Max Potion                    |
      | [ ] Light Clay                    |
      | [ ] TM91 - Flash Cannon           |
      | [ ] Full Restore                  |
      | [ ] Ether                         |
      | [ ] Carbos                        |
      | [ ] Machine Part                  |
      | [ ] TM57 - Charge Beam            |
      |                                   |
       -----------------------------------
    
     ---------
    | Route 9 |
     ---------
    
    Alright start by jumping down that ledge, and follow the path to the
    right. Grab the Max Potion near the Picknicker and run into her line
    of sight.
    
     -----------------------------------------
    |      CHALLENGER NO.1: PICKNICKER (F)    |
    |             Picknicker Edna             |
    |-----------------------------------------|
    |              Reward: $720*              |
    |-----------------------------------------|
    | Nidorina        | Lv 41 | Exp: 1027 pts |
    | Raichu          | Lv 45 | Exp: 1176 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic-type moves for Nidorina, Ground-type moves for Raichu.
    
    Follow the path in a northernly direction around, through some tall
    grass until you get noticed by a Camper. Damn Anti-littering campaigning
    Campers and Picknickers in Kanto...
    
     -----------------------------------------
    |         CHALLENGER NO.2: CAMPER         |
    |               Camper Sid                |
    |-----------------------------------------|
    |              Reward: $640*              |
    |-----------------------------------------|
    | Dugtrio         | Lv 43 | Exp: 1408 pts |
    | Primeape        | Lv 40 | Exp: 1276 pts |
    | Poliwrath       | Lv 40 | Exp: 1585 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Show the child by littering on his Dugtrio with Water-type
    moves, and Psychic-type litter for Primeape and Poliwrath.
    
    After you beat that deliquent, jump down the ledge and follow the path
    east. Until you bump into another Camper.
    
     -----------------------------------------
    |         CHALLENGER NO.3: CAMPER         |
    |              Camper Dean                |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Golduck         | Lv 44 | Exp: TBA pts  |
    | Sandslash       | Lv 42 | Exp: 1467 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Electric or Grass-type moves for Golduck, and Water-type
    moves for Sandslash.
    
    Now follow the upper cliff path east and go up the steps. You will then
    come to a T-intersection. First we'll head left and then we'll come to
    a cuttable tree. Cut the tree and grab the Light Clay.
    
    Head back towards the T-section by heading east and go up a ledge
    towards a Hiker.
    
     -----------------------------------------
    |         CHALLENGER NO.4: HIKER          |
    |               Hiker Eoin                |
    |-----------------------------------------|
    |             Reward: $1344*              |
    |-----------------------------------------|
    | Graveler        | Lv 42 | Exp: 1206 pts |
    | Graveler        | Lv 42 | Exp: 1206 pts |
    | Graveler        | Lv 42 | Exp: 1206 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Ew Graveler spam lol. Anyways, just flush it down the loo with
    Water-type moves.
    
    After that ruckus, head east until you come towards another cuttable
    tree. Cut the tree and grab the TM91, which is Flash Cannon. Jump down
    the ledge and bump into another Picknicker.
    
     -----------------------------------------
    |      CHALLENGER NO.5: PICKNICKER (F)    |
    |            Picknicker Heidi             |
    |-----------------------------------------|
    |              Reward: $688*              |
    |-----------------------------------------|
    | Skiploom        | Lv 43 | Exp: 1252 pts |
    | Skiploom        | Lv 43 | Exp: 1252 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Pick from using Fire, Ice or Flying-type moves against the two
    same Pokemon.
    
    After that load of jibberish, jump down the ledge or cut the tree south
    of you to grab a Full Restore. To the left of the Full Restore is
    a Hiker on watch.
    
     -----------------------------------------
    |         CHALLENGER NO.6: HIKER          |
    |              Hiker Clarke               |
    |-----------------------------------------|
    |             Reward: $1440*              |
    |-----------------------------------------|
    | Onix            | Lv 43 | Exp: 994 pts  |
    | Dugtrio         | Lv 45 | Exp: 1474 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Both are weak towards Water-tyype moves mainly.
    
    After that mountain ruckus, head back up and head right. To the far left
    before the steps towards the river, there is an Ether on the ground
    (use your ItemFinder/Dowsing MCHN if you have trouble finding it).
    
     ----------
    | Route 10 |
     ----------
    
    Keep going east until you reach tall grass and four trees. Down by the
    trees is the Pokemon Centre that has always been there, but not
    in the Gen II versions. You can heal up here. Unfortunately, you can't
    fly to here compared when you could in FR/LG.
    
    Head back up and to the water and surf. You'll be at Route 10-ish.
    Follow the path until you reach the Power Plant. To the far left of
    the Power Plant's metal pillar (one cell before it) is a Carbos on
    the ground. Grab it and enter the Power Plant.
    
    Talk to the fat guy and he's pissed alright. Go out and leave, the cop
    will ask you find the culprit. Alright, let's fly back to Cerulean City.
    
     ---------------
    | Cerulean City |
     ---------------
    
    Heal up if you need to and head for Cerulean Gym. Once you're in there,
    you'll bump into a Rocket Grunt who will be shocked to see you. He'll
    make a run for the Nugget Bridge. When he sees you, he'll barge into
    a couple, talk to him for a battle. He has a Lv 39 Golbat, so its an
    easy battle. He has very strange English too :/
    
     -----------------------------------------
    |      CHALLENGER NO.7: ROCKET GRUNT (M)  |
    |-----------------------------------------|
    |             Reward: $1560*              |
    |-----------------------------------------|
    | Golbat          | Lv 39 | Exp: 1428 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric, Psychic or Ice-type moves can deal with a Golbat
    in a click.
    
    After that he'll tell you where he hid the stolen part from the Power
    Plant. The Machine Part is in the upper left part of the gym, but talk
    to the rubber rings nearby to obtain the Key Item.
    
    After that, return the Machine Part to the fat guy at the Power Plant.
    This will unlock one part of the Monorail Train (whilst the other half
    requires a ticket). The manager will reward you with a TM57 - which
    is Charge Beam.
    
    Here also, there is a Super Nerd north-west of the Manager who's willing
    to trade a Dugtrio for a Magneton. So take note of that.
    
    Now we can head over to Route(s) 24 and 25 to drag Misty back to the
    Gym. Fly back to Cerulean City and head over to the Nugget Bridge.
    
    -----------------------------------------------------------------------
    |ROUTE(S) 24 AND 25                              ||     [SSKT09]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Revive                        |
      | [ ] Nugget                        |
      | [ ] Protein                       |
      |                                   |
       -----------------------------------
    
    
     ----------
    | Route 24 |
     ----------
    
    Straight forward path, just follow it.
    
     ----------
    | Route 25 |
     ----------
    
    Before you push hard right, there is a Revive in the upper left corner
    at the T-intersection. Use your Dowsing MCHN if you have to. After
    that, head east.
    
    The Nugget Challenge is back! When the old leader was ratted out, there
    has been a change in management. The objective is to beat all 7
    trainers and the leader. Whilst you keep pushing east, you will bump
    into the first trainer.
    
     -----------------------------------------
    |       CHALLENGER NO.1: SCHOOL KID       |
    |            School Kid Dudley            |
    |-----------------------------------------|
    |             Reward: $900*               |
    |-----------------------------------------|
    | Oddish          | Lv 41 | Exp: 751 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Oddish is weak to primarily Fire, Flying and Psychic.
    
    Keep going right (basically just follow the path onwards to the right).
    
     -----------------------------------------
    |          CHALLENGER NO.2: LASS          |
    |               Lass Ellen                |
    |-----------------------------------------|
    |              Reward: $704*              |
    |-----------------------------------------|
    | Wigglytuff      | Lv 40 | Exp: 933 pts  |
    | Granbull        | Lv 44 | Exp: 1677 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Both are Normal-type Pokemon and are weak to Fighting-type
    moves.
    
     -----------------------------------------
    |        CHALLENGER NO.3: SCHOOL KID      |
    |              School Kid Joe             |
    |-----------------------------------------|
    |              Reward: $840*              |
    |-----------------------------------------|
    | Tangela         | Lv 44 | Exp: 1564 pts |
    | Vaporeon        | Lv 42 | Exp: 1764 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Fire, Bug or Flying for Tangela, Vaporeon mixes well with
    Electric-type moves.
    
     -----------------------------------------
    |          CHALLENGER NO.4: CAMPER        |
    |               Camper Lloyd              |
    |-----------------------------------------|
    |              Reward: $736*              |
    |-----------------------------------------|
    | Nidoking        | Lv 46 | Exp: 1921 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic-type moves work here best.
    
    Follow the path to lead into a dual battle with two lasses.
    
     --------------------------------------------------------------------
    |                  CHALLENGERS NO.5 and 6: LASSES                    |
    |                      Lasses Laura & Shannon                        |
    |--------------------------------------------------------------------|
    |                         Reward: $2656*                             |
    |--------------------------------------------------------------------|
    |        Shannon's Pokemon:       |         Laura's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Paras    | Lv 38 | Exp: 570 pts | Gloom    | Lv 38 | Exp: 1074 pts |
    | Paras    | Lv 38 | Exp: 570 pts | Bellossom| Lv 41 | Exp: 1614 pts |
    | Parasect | Lv 42 | Exp: 1152 pts| Pidgeotto| Lv 41 | Exp: 982 pts  |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Shannon's Pokemon are all weak to Flying and Bug mainly.
    This also applies to Gloom, but Bellossom is just weak to Flying, Bug
    and Ice. Whilst Pidgeotto can be knocked out with Electric-type moves.
    
    After that, follow the path to bump into a Super Nerd.
    
     -----------------------------------------
    |        CHALLENGER NO.7: SUPER NERD      |
    |             Super Nerd Pat              |
    |-----------------------------------------|
    |              Reward: $2256*             |
    |-----------------------------------------|
    | Porygon         | Lv 47 | Exp: 1308 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Porygon is mainly weak to Fighting-type moves.
    
    There should be a cuttable tree nearby, cut it and grab the Protein.
    After grabbing the Protein, talk to the Cooltrainer at the end of the
    Nugget run, and obviously, you'll get a Nugget. But you will also have
    to battle him too.
    
     -----------------------------------------
    |      CHALLENGER NO.8: COOLTRAINER (M)   |
    |            Ace Trainer Kevin            |
    |-----------------------------------------|
    |             Reward: $2760*              |
    |-----------------------------------------|
    | Rhyhorn         | Lv 48 | Exp: 1387 pts |
    | Charmeleon      | Lv 46 | Exp: 1399 pts |
    | Wartortle       | Lv 46 | Exp: 1408 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Remove both Rhyhorn and Charmeleon from the equation with
    Water-type moves. Wartortle is weak against Electric and Grass-type
    moves mainly.
    
    I will assume that you have beaten him. Now, head east (past Bill's
    House) until you reach up a hill. Here comes the moment...
    
    Misty: Aww! Why did you have to show up and bug us now?
           Do you know what they call people like you?
           Pests! You heard me right, pest!
           ...
           ...Oh? Those Badges you have... Are they Johto Gym Badges?
           If you have eight, you must be good.
    
    
    Misty calls you a 'pest' for interrupting their 'lovey-dovey' moment
    and heads back for the Gym. So let's see how many out of the blue
    quotes there are...
    
    1. Johto Gym Badges
    2. Have 8 of course, we're all good. Beat the Elite Four of Johto...
    3. Pest... nah... other way around ;D
    
    Now we can get the third badge: The Cascade Badge. Head south of the
    two ponds and go through a narrow alley towards Cerulean City.
    
    Once you've healed up and geared up, enter Cerulean Gym.
    
    -----------------------------------------------------------------------
    |CERULEAN GYM                                     ||     [SSKTCG]     ||
    -----------------------------------------------------------------------
    
     ---------------------------------
    |           CERULEAN GYM          |
    |---------------------------------|
    | Type        |       Water       |
    |-------------|-------------------|
    | Weaknesses  |     Electric      |
     ---------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM03 - Water Pulse            |
      |                                   |
       -----------------------------------
    
    Heal up and gear up if you need to and enter the Gym. Same layout as
    in FR/LG, and let's reap the rewards first before facing Misty. Go and
    battle the Sailor closest to you.
    
     -----------------------------------------
    |         CHALLENGER NO.1: SAILOR         |
    |              Sailor Parker              |
    |-----------------------------------------|
    |             Reward: $1376*              |
    |-----------------------------------------|
    | Horsea          | Lv 43 | Exp: 763 pts  |
    | Seadra          | Lv 43 | Exp: 1428 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Easy battle. Both are weak to Electric-type attacks.
    
    Now surf into the water and battle the first Swimmer in Lane 3.
    
     -----------------------------------------
    |       CHALLENGER NO.2: SWIMMER (F)      |
    |              Swimmer Diana              |
    |-----------------------------------------|
    |              Reward: $768*              |
    |-----------------------------------------|
    | Golduck         | Lv 48 | Exp: 1786 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock it with Electric moves.
    
    Surf right and get out of the pool. Run up to grab another Sailor's
    attention.
    
     -----------------------------------------
    |          CHALLENGER NO.3: SAILOR        |
    |               Sailor Eddie              |
    |-----------------------------------------|
    |              Reward: $1536*             |
    |-----------------------------------------|
    | Azumarill       | Lv 48 | Exp: 1573 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Another shocker who hates Electricity.
    
    Go left and surf in the pool. Battle the Swimmer in Lane 2.
    
     -----------------------------------------
    |       CHALLENGER NO.4: SWIMMER (F)      |
    |               Swimmer Joy               |
    |-----------------------------------------|
    |              Reward: $768*              |
    |-----------------------------------------|
    | Cloyster        | Lv 48 | Exp: 2088 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Thunderbolt! Thunder! Electric attacks!
    
    Surf up into Lane 1 and battle the female Swimmer here.
    
     -----------------------------------------
    |       CHALLENGER NO.5: SWIMMER (F)      |
    |              Swimmer Briana             |
    |-----------------------------------------|
    |              Reward: $736*              |
    |-----------------------------------------|
    | Seaking         | Lv 46 | Exp: 1675 pts |
    | Seaking         | Lv 46 | Exp: 1675 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock the two Seakings.
    
    Alright all good here, the trainers here are no problem now. All that
    is left is to face Misty! Heal up if you need to and fight!
    
     -----------------------------------------
    |        GYM LEADER BATTLE: MISTY         |
    |-----------------------------------------|
    |             Reward: $6480*              |
    |-----------------------------------------|
    | Golduck         | Lv 49 | Exp: 1827 pts |
    | Quagsire        | Lv 49 | Exp: 1432 pts |
    | Lapras          | Lv 52 | Exp: 2439 pts |
    | Starmie         | Lv 54 | Exp: 2394 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Golduck.
    
    Comment: Golduck is weak to Electric attacks, no problem there.
    Quagsire is a dual Ground-Water-type Pokemon, so its only weakness
    here is Grass-type attacks. Starmie is both weak to Dark and Electric,
    whilst Lapras is also weak to Electric attacks.
    
    After you have beaten Misty, she'll reward you with the Cascade Badge.
    She will also give you a TM03, which is Water Pulse. A Water-type
    attack (obviously), with a small chance of confusing the target. Now,
    it is time to head for the fourth gym: Celadon Gym; BUT the LONG WAY:
    via Rock Tunnel and Lavender Town.
    
    -----------------------------------------------------------------------
    |ROCK TUNNEL                                     ||     [SSKT10]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Max Potion                    |
      | [ ] PP Up                         |
      | [ ] Revive                        |
      | [ ] X Accuracy                    |
      | [ ] Elixir                        |
      | [ ] X Defend                      |
      | [ ] TM56 - Fling                  |
      | [ ] TM69 - Rock Polish            |
      |                                   |
       -----------------------------------
    
     ----------
    | Route 9  |
     ----------
    
    Go through it towards Route 10.
    
     ---------------------
    | Route 10 (Part One) |
     ---------------------
    
    Stop by the Pokemon Centre near the entrance to Rock Tunnel heal up
    if you need to and take out any Pokemon that knows Flash.
    
    YOU WILL NEED FLASH FOR ROCK TUNNEL AND A POKEMON WITH ROCK SMASH.
    Once you're ready, enter the cave.
    
     --------------
    | Rock Tunnel  |
     --------------
    
    Once you're in, follow the path and climb the ladder down. Follow
    the path again until it splits into two ways. One going up and one
    going down. Head south first and down the steps. You'll come across
    some crackers (smashable rocks). To the far bottom left is two
    rocks near each other in a small alleyway corner. Smash the two
    rocks and talk to the end of the alley to obtain a Max Potion.
    
    Head all the way back up and then head left, follow the path and go
    down the steps to obtain a PP Up.
    
    Run back up and head left. Eventually you'll reach a ladder, but don't
    go up it yet, go a bit up and then right to obtain a Revive. Now head
    back and up the ladder. Follow the path on the upper level, but when
    you go down the steps, go a bit down and go into that small spot
    the same platform. Talk to the pointy rock to obtain an X Accuracy.
    
    Now follow the path again and go down the ladder. Now follow the path
    until it splits into two. One going left and one going right. This time
    we'll head left.
    
    Follow the path and go up the ladder. Go right and the exit is just
    there, but go towards the small path in the upper left to obtain an
    Elixir. Now head back and go right of the exit, talk to the pointy rock
    (the lonely one) to obtain an X Defend. After that follow the narrow
    path to to the north-west to obtain a TM56. TM56 contains Fling.
    
    Now head back and exit the cave.
    
     ---------------------
    | Route 10 (Part Two) |
     ---------------------
    
    Ah, fresh air at last. There is a hiker nearby at the exit of Rock
    Tunnel, challenge him to a fight.
    
     -----------------------------------------
    |         CHALLENGER NO.1: HIKER          |
    |               Hiker Jim                 |
    |-----------------------------------------|
    |             Reward: $1440*              |
    |-----------------------------------------|
    | Machamp         | Lv 45 | Exp: 1860 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Easy fight with Bird Matter. Flying-type attacks and
    Psychic moves work best here.
    
    After you have defeated that restless Hiker, head east and down the
    steps. Battle the Pokefan there.
    
     -----------------------------------------
    |         CHALLENGER NO.2: POKEFAN        |
    |              Pokefan Robert             |
    |-----------------------------------------|
    |              Reward: $2752*             |
    |-----------------------------------------|
    | Quagsire        | Lv 43 | Exp: 1261 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Grass-types are super effective in this situation.
    
    Alright, now head down and left towards a boulder. Use Strength and
    grab the TM69 which contains Rock Polish. Now head south towards
    Lavender Town.
    
    -----------------------------------------------------------------------
    |LAVENDER TOWN                                   ||     [SSKT11]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Expansion Card                |
      |                                   |
       -----------------------------------
    
    The town has been remodelled a bit here. The Pokemon Tower has been
    replaced with the Kanto version's Radio Tower, and the old Pokemart's
    location has been replaced with the Pokemon Graveyard. The name rater
    isn't here anymore whilst everything remains the same in the town.
    
    Stop by the Radio Tower first, and talk to the Radio Director of Kanto.
    He'll thank you for fixing the Power Plant problem, and gives you an
    Expansion Card for your PokeGear. Now you can listen to the radio
    stations here in Kanto, but it also features a Poke Flute channel.
    Now exit the place and get ready.
    
    Once you're all good to go, head west of Lavender towards Route 8.
    
    -----------------------------------------------------------------------
    |ROUTE 8                                         ||     [SSKT12]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Yellow Apricorn (one per day) |
      | [ ] TM41 - Torment                |
      | [ ] Lost Item                     |
      | [ ] Monorail Pass                 |
      |                                   |
       -----------------------------------
    
    When you're on Route 8, to the upper left is a Yellow Apricorn tree.
    Grab the apricorn and let's go. Head down and follow the path and
    shortly you'll bump into a Gentleman.
    
     -----------------------------------------
    |        CHALLENGER NO.1: GENTLEMAN       |
    |             Gentleman Milton            |
    |-----------------------------------------|
    |             Reward: $9000*              |
    |-----------------------------------------|
    | Growlithe       | Lv 45 | Exp: 877 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Water-type moves are the best here.
    
    After that, follow the path to bump into a Super Nerd.
    
     -----------------------------------------
    |       CHALLENGER NO.2: SUPER NERD       |
    |            Super Nerd Tyrone            |
    |-----------------------------------------|
    |             Reward: $1920*              |
    |-----------------------------------------|
    | Magnemite       | Lv 40 | Exp: 762 pts  |
    | Magnemite       | Lv 40 | Exp: 762 pts  |
    | Magnemite       | Lv 40 | Exp: 762 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Steel can be melted with Fire and taken down easily with
    Fighting-type moves. Certain special attacks like Surf or Avalanche do
    normal damage here.
    
    Follow the path into a couple battle.
    
     --------------------------------------------------------------------
    |                CHALLENGERS NO.3 and 4: YOUNG COUPLE                |
    |                     Young Couple Moe & Lulu                        |
    |--------------------------------------------------------------------|
    |                          Reward: $5504*                            |
    |--------------------------------------------------------------------|
    |         Lulu's Pokemon:         |           Moe's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Seedot   | Lv 43 | Exp: 680 pts | Lotad    | Lv 43 | Exp: 680 pts  |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Another easy battle. Ice-type for Seedot and Electric-types
    for Lotad here ftw.
    
    Now keep following the path and you'll bump into another Super Nerd.
    
     -----------------------------------------
    |       CHALLENGER NO.5: SUPER NERD       |
    |             Super Nerd Sam              |
    |-----------------------------------------|
    |             Reward: $2112*              |
    |-----------------------------------------|
    | Grimer          | Lv 44 | Exp: 847 pts  |
    | Muk             | Lv 44 | Exp: 1479 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: If you have a Psychic-type Pokemon here, great: use it.
    
    Follow the path until you reach an item near a group of three Bikers.
    Grab the item, which is TM41 - Torment. After grabbing it, just bump
    into the first Biker.
    
     -----------------------------------------
    |         CHALLENGER NO.6: BIKER          |
    |               Biker Zeke                |
    |-----------------------------------------|
    |              Reward: $688*              |
    |-----------------------------------------|
    | Koffing         | Lv 43 | Exp: 1050 pts |
    | Koffing         | Lv 43 | Exp: 1050 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic-type Pokemon again!
    
    Now reap the rewards off the second Biker by walking into his line
    of sight.
    
     -----------------------------------------
    |         CHALLENGER NO.7: BIKER          |
    |              Biker Harris               |
    |-----------------------------------------|
    |              Reward: $720*              |
    |-----------------------------------------|
    | Flareon         | Lv 45 | Exp: 1908 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: A similar scenario against the Kimono Girl in Ecruteak City
    prior to Lugia... Water Pokemon - I choose you!
    
    Now provoke the final Biker into a battle.
    
     -----------------------------------------
    |         CHALLENGER NO.8: BIKER          |
    |              Biker Dwayne               |
    |-----------------------------------------|
    |             Reward: $656*               |
    |-----------------------------------------|
    | Koffing         | Lv 38 | Exp: 927 pts  |
    | Koffing         | Lv 39 | Exp: 952 pts  |
    | Koffing         | Lv 40 | Exp: 976 pts  |
    | Koffing         | Lv 41 | Exp: 1000 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Weird combination of Koffings with level differences, but
    they'll become no dramas if you have a Psychic-type Pokemon ready at
    your fingertips.
    
    After all that ruckus from apologetic Bikers, it's time to head
    into Saffron City. Too bad that the Lavender-Celadon underground tunnel
    has been shut tight due to hooning and underground battles.
    
     --------------
    | Saffron City |
     --------------
    
    We have been through here, heal up at the Pokemon Centre first. What
    are we actually here for? The answer: The Monorail Ticket. First, let's
    head for Copycat's house (her house is South-East of the Monorail
    Station, the pink one). Head inside and talk to her, she'll say that a
    particular someone gave her a doll three years ago and she can't find it.
    Now fly over to Vermillion City.
    
     -----------------
    | Vermillion City |
     -----------------
    
    Head to PokeFan Club there and talk to the fat guy. He will give you the
    Lost Item (what a fresh name...) Now exit the place and Steven Stone will
    notice you. He will tell you about himself and his job, and then shows you
    a picture of Latios. I did notice that Latios is roaming around Kanto on my
    PokeGear. (To get Latias on Soulsilver, you will need to be have accessed
    the Enigma Crystal Event via. Nintendo Wi-Fi).
    
     --------------
    | Saffron City |
     --------------
    
    Now fly back to Saffron and give the doll to Copycat. She will reward
    you with a Monorail Pass (known as "the Pass" in the English dub - so...
    strange). This will enable you to take the Monorail  between Goldenrod City
    and Saffron City. Technically flying to Indigo Plateau and then to any Johto
    City from Kanto is faster.
    
    Exit Copycat's house and head for Celadon City.
    
     ---------
    | Route 7 |
     ---------
    
    Route 7 is just a pass through route towards Celadon City.
    
    -----------------------------------------------------------------------
    |CELADON CITY                                    ||     [SSKT13]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM67 - Recycle                |
      | [ ] Spell Tag                     |
      | [ ] Turtwig Mask (Accessory Item) |
      | [ ] Chimchar Mask (Accessory Item)|
      | [ ] Piplup Mask (Accessory Item)  |
      | [ ] PP Up                         |
      |                                   |
       -----------------------------------
    
    Alright a fair bit to do here. Heal up first and then head for the
    alley behind the Pokemon Centre. You will go behind many buildings
    and the Celadon Mansion. When the path splits left and right, make a
    dead end left until you come across a TM67. TM67 is Recycle, grab
    it and head back towards the main street.
    
    Now stop by Celadon Mansion, the big place near the Pokemon Centre. Use
    the elevator and take it to Level 3. You'll bump into Ethan/Lyra here,
    he/she tells us that the Sound Designer (the one with the Schoolkid
    Sprite), will give the classical old GB Player to you when you collect
    all 8 Kanto Badges.
    
    We'll come back for it later, anyways head back to Level 1 and go up
    the stairs and use the elevator. You'll be on the rooftop and talk to
    the guy inside the house, he'll go on about an "amateur scary story"
    and he gives you a Spell Tag - the item that boosts the power of Ghost
    -type moves.
    
    Head out and go on to the Ground Floor. Exit the place and head towards
    the Pokemart. Go onto the second floor of the Supermarket and talk to
    Crasher Wake, then he will give you a Turtwig Mask, a Chimchar Mask
    and a Piplup Mask.
    
    Once you're ready, head for Celadon Gym. On the way, before you cut the
    tree leading to Celadon Gym, make a right and head towards the dead
    end alley near the cuttable tree. In that corner, there is a PP Up on
    the ground there. Use the Dowsing MCHN/Itemfinder if you're having
    trouble finding it.
    
    Now head back towards the cuttable tree and follow the path towards
    Celadon Gym. YOU WILL NEED CUT FOR THIS GYM.
    
    NB: For some reason, Grimer spawns at the pond south-west of the
    Celadon Game Corner. Beats me what Nintendo is up to nowadays.
    
    -----------------------------------------------------------------------
    |CELADON GYM                                     ||     [SSKT14]     ||
    -----------------------------------------------------------------------
    
     ---------------------------------
    |           CELADON GYM           |
    |---------------------------------|
    | Type        |       Grass       |
    |-------------|-------------------|
    | Weaknesses  | Fire, Ice, Flying |
    |             |      and Bug      |
     ---------------------------------
    
    NB: CUT IS ESSENTIAL FOR THIS GYM.
    
    NB 2: Dual Pokemon like Jumpluff and the Hoppip evolution line are
          dual Grass/Flying Pokemon. Bug-type moves deal normal damage
          here.
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM19 - Giga Drain             |
      |                                   |
       -----------------------------------
    
    Once you're inside the gym (obviously with the gym with an old man
    peeping inside), head right first and you'll bump into a Lass.
    
     -----------------------------------------
    |          CHALLENGER NO.1: LASS          |
    |              Lass Michelle              |
    |-----------------------------------------|
    |              Reward: $736*              |
    |-----------------------------------------|
    | Skiploom        | Lv 44 | Exp: 1281 pts |
    | Hoppip          | Lv 45 | Exp: 711 pts  |
    | Jumpluff        | Lv 46 | Exp: 1734 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: If you got a Flying-type Pokemon, very handy here. If not,
    a Pokemon that knows an Ice-type move is still good.
    
    Now head back towards the middle (3 steps north of the exit), go up
    4 steps, make a left, then go up the left row. You should bump into a
    double battle with the average Twins.
    
     --------------------------------------------------------------------
    |                  CHALLENGERS NO.2 and 3: TWINS                     |
    |                         Twins Jo & Zoe                             |
    |--------------------------------------------------------------------|
    |                        Reward: $1504*                              |
    |--------------------------------------------------------------------|
    |          Zoe's Pokemon:         |           Jo's Pokemon:          |
    |---------------------------------|----------------------------------|
    |Vileplume | Lv 47 | Exp: 1850 pts| Victreebel| Lv 47 | Exp: 1922 pts|
    |          |       |              |           |       |              |
     --------------------------------------------------------------------
    Comment: Original EXP shown before split. Both are weak to Ice, Psychic,
    Fire and Flying-type moves.
    
    After that ruckus, go 5 steps down and right. Follow the path around
    and you'll enter into the third lane. Head straight up and you should
    bump into a hiding Picknicker.
    
     -----------------------------------------
    |      CHALLENGER NO.4: PICKNICKER (F)    |
    |             Picknicker Tanya            |
    |-----------------------------------------|
    |              Reward: $784*              |
    |-----------------------------------------|
    | Exeggcutor      | Lv 49 | Exp: 2226 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Ice, Bug, Fire and Flying only.
    
    Now just follow the path shortly and make a left to battle the Beauty
    there.
    
     -----------------------------------------
    |          CHALLENGER NO.5: BEAUTY        |
    |               Beauty Julia              |
    |-----------------------------------------|
    |              Reward: $2632*             |
    |-----------------------------------------|
    | Paras           | Lv 44 | Exp: 660 pts  |
    | Parasect        | Lv 47 | Exp: 1288 pts |
    | Carnivine       | Lv 44 | Exp: 1545 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: All Grass-type Pokemon - should be no problem. Bug, Fire
    and Ice should easily deal with these Pokemon.
    
    From your current position, five steps down and a left. Two steps down
    and a left, two steps up and a left. Run up the pathway and cut the
    tree. Follow the path and cut another tree. Here is just now straight
    forward, Erika is waiting above. Get ready and save for another gym
    battle.
    
    *****************************
    *      SHINNO'S POKEMON     *
    *****************************
    * Feraligatr      Lv 54     *
    * Ampharos        Lv 53     *
    * Pidgeotto       Lv 30     *
    * Espeon          Lv 52     *
    *                           *
    *****************************
    
                VS.
    
     -----------------------------------------
    |        GYM LEADER BATTLE: ERIKA         |
    |-----------------------------------------|
    |             Reward: $6720*              |
    |-----------------------------------------|
    | Jumpluff        | Lv 51 | Exp: 1923 pts |
    | Tangela         | Lv 52 | Exp: 1849 pts |
    | Bellossom       | Lv 56 | Exp: 2208 pts |
    | Victreebel      | Lv 56 | Exp: 2292 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Jumpluff.
    
    Comment: Jumpluff is weak against Flying and Ice mainly. Tangela and
    Bellossom are both Grass-types, but they have high Defense ratings.
    Easily taken care of with Fire or Bug-type moves. Victreebel on the
    other hand is weak to Psychic, Ice and Flying.
    
    NB: Beware of Sunny Day, it allows SolarBeam to be spammed in one
    shot without the two-shot delay.
    
    You will be rewarded with the Rainbow Badge and a TM19 - which contains
    Giga Drain. A very decent Grass-type move. Try to make your way out of
    here (or refer to the steps above, but going back), and exit the gym.
    Heal up and stock up for the trip to Fuschia City via Route 16!
    
    -----------------------------------------------------------------------
    |CYCLING ROAD                                    ||     [SSKT15]     ||
    -----------------------------------------------------------------------
    
    NB: Mostly Poison-type Pokemon here, you can bring a Psychic-type or a
    Ground-type Pokemon down here to train before battling at Fuschia Gym.
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Nothing on Cycling Road...    |
      |                                   |
       -----------------------------------
    
     -----------
    | Route 16  |
     -----------
    
    Since we're going downhill towards Fuschia City, we'll need a bicycle.
    Follow the path and equip your bicycle before you enter the tollbooth.
    
     ----------------
    | Cycling Road   |
     ----------------
    
    Alright, follow the path and go down the ramp. You will be automatically
    going down downhill now. Grab the first Biker's attention, who is looking
    east.
    
     -----------------------------------------
    |         CHALLENGER NO.1: BIKER          |
    |               Biker Dale                |
    |-----------------------------------------|
    |              Reward: $752*              |
    |-----------------------------------------|
    | Gulpin          | Lv 47 | Exp: 754 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic-type moves here.
    
    After that battle, the next Biker is looking around, but he is on the left
    side of the road.
    
     -----------------------------------------
    |         CHALLENGER NO.2: BIKER          |
    |               Biker Reese               |
    |-----------------------------------------|
    |              Reward: $720*              |
    |-----------------------------------------|
    | Weezing         | Lv 45 | Exp: 1668 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic-type Pokemon ftw here!
    
    This Biker will be impressed and will ask for your number. Accept or
    decline, because its totally up to you. The road will split up into
    two now, go on the right hand side first. Then you'll bump into another
    Biker nearby.
    
     -----------------------------------------
    |         CHALLENGER NO.3: BIKER          |
    |               Biker Joel                |
    |-----------------------------------------|
    |              Reward: $688*              |
    |-----------------------------------------|
    | Magmar          | Lv 43 | Exp: 1537 pts |
    | Magmar          | Lv 43 | Exp: 1537 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Extinguish these two Magmars with Water-type moves!
    
    After you defeated that Biker there, there is another Biker just below
    him.
    
     -----------------------------------------
    |         CHALLENGER NO.4: BIKER          |
    |               Biker Jacob               |
    |-----------------------------------------|
    |              Reward: $688*              |
    |-----------------------------------------|
    | Magmar          | Lv 43 | Exp: 1537 pts |
    | Tentacruel      | Lv 43 | Exp: 1888 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Water for Magmar, psyche out Tentacruel with Psychic-type
    moves.
    
    Just keep riding down the bridge and just shortly you'll bump into
    another Biker shortly.
    
     -----------------------------------------
    |         CHALLENGER NO.5: BIKER          |
    |               Biker Ernest              |
    |-----------------------------------------|
    |              Reward: $704*              |
    |-----------------------------------------|
    | Teddiursa       | Lv 45 | Exp: 1195 pts |
    | Marill          | Lv 44 | Exp: 546 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Well that's new for a Biker to own a Teddiursa... it's a
    Normal-type Pokemon, so it hates Fighting-type moves. Marill
    can be shocked out of action with Electric-type moves.
    
    This Biker will also be impressed and asks your number. Accept or
    decline, it's up to you. Now let's ride back up hill first, so let's
    ride up to the left! You'll probably bump into the Biker looking
    west first.
    
     -----------------------------------------
    |         CHALLENGER NO.6: BIKER          |
    |               Biker Teddy               |
    |-----------------------------------------|
    |              Reward: $736*              |
    |-----------------------------------------|
    | Seviper         | Lv 46 | Exp: 1626 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic-type moves here work best.
    
    Challenge his associate too, he's on the left facing northwards.
    
     -----------------------------------------
    |         CHALLENGER NO.7: BIKER          |
    |               Biker Markey              |
    |-----------------------------------------|
    |              Reward: $752*              |
    |-----------------------------------------|
    | Skorupi         | Lv 47 | Exp: 1147 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: A Sinnoh-native exclusive Pokemon. For those who haven't
    played D/P/Pt, Skorupi is a dual Poison/Bug Pokemon. So it is weak to
    Fire, Flying and Psychic.
    
    After that, keep riding up hill until you bump into a Biker looking
    in every direction. He wants to have a speed battle with you - a Hoon
    battle I presume?
    
     -----------------------------------------
    |         CHALLENGER NO.8: BIKER          |
    |               Biker Glenn               |
    |-----------------------------------------|
    |              Reward: $688*              |
    |-----------------------------------------|
    | Koffing         | Lv 39 | Exp: 952 pts  |
    | Magmar          | Lv 41 | Exp: 1467 pts |
    | Weezing         | Lv 43 | Exp: 1593 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Koffing and Weezing are easily dealt with Psychic-type moves.
    Magmar can be extinguished with Rock or Water-type moves.
    
    Keep riding up until you bump in to two Bikers facing each other
    for a dual battle.
    
     --------------------------------------------------------------------
    |                  CHALLENGERS NO.9 and 10: BIKERS                   |
    |                        Bikers Dan & Theron                         |
    |--------------------------------------------------------------------|
    |                          Reward: $1312*                            |
    |--------------------------------------------------------------------|
    |         Theron's Pokemon:       |           Dan's Pokemon:         |
    |---------------------------------|----------------------------------|
    |Croagunk  | Lv 45 | Exp: 798 pts | Gulpin    | Lv 39 | Exp: 625 pts |
    |          |       |              | Weezing   | Lv 37 | Exp: 1370 pts|
    |          |       |              | Weezing   | Lv 37 | Exp: 1370 pts|
    |          |       |              |           |       |              |
     --------------------------------------------------------------------
    Comment: Surprisingly all these Pokemon are weak to Psychic-type moves.
    
    After that ruckus, to the left is a Biker riding up and down. Challenge
    him to a battle.
    
    
     -----------------------------------------
    |         CHALLENGER NO.11: BIKER         |
    |               Biker Aiden               |
    |-----------------------------------------|
    |              Reward: $720*              |
    |-----------------------------------------|
    | Tentacruel      | Lv 45 | Exp: 1975 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic type moves here = win.
    
    Alright, this guy will also be impressed and will ask for your number.
    Accept or decline, it's up to you. The Bikers here are all finished
    and left in shatters from your wake. So, it's time to ride down the
    hill towards Fuschia City. Eventually you'll be on the Fuschia end of
    Route 18 shortly.
    
     ----------
    | Route 18 |
     ----------
    
    There will be a one last Biker here looking east. Meet eyes with him
    to initiate a battle.
    
     -----------------------------------------
    |         CHALLENGER NO.12: BIKER         |
    |              Biker Charles              |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Koffing         | Lv 41 | Exp: 1000 pts |
    | Charmeleon      | Lv 41 | Exp: 1246 pts |
    | Weezing         | Lv 42 | Exp: 1557 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psychic-type moves for Koffing and Weezing, but throw Rocks
    or Water at Charmeleon.
    
    Alright, now ride east to exit Cycling Road. Once you exit the tollbooth,
    you can dismount now and go on foot. On the other side of the tollbooth,
    there are two Bird Keepers to annoy to the south-east... Grab the attention
    of the one outside of the grass first.
    
     -----------------------------------------
    |     CHALLENGER NO.13: BIRD KEEPER (M)   |
    |             Bird Keeper Bob             |
    |-----------------------------------------|
    |              Reward: $1536*             |
    |-----------------------------------------|
    | Noctowl         | Lv 48 | Exp: 1665 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Noctowl is a tank here, lots of HP pretty much. It is weak to
    Rock and Electric-type moves, but it is a bit resistant to it. So throw
    your strongest attacks at it.
    
    Now annoy the Bird Keeper in the grass.
    
     -----------------------------------------
    |     CHALLENGER NO.14: BIRD KEEPER (M)   |
    |            Bird Keeper Boris            |
    |-----------------------------------------|
    |              Reward: $1312*             |
    |-----------------------------------------|
    | Doduo           | Lv 37 | Exp: 760 pts  |
    | Doduo           | Lv 39 | Exp: 801 pts  |
    | Dodrio          | Lv 41 | Exp: 1387 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric shocks, Ice shards and Rocks anyone?
    
    Alright, Route 17 has been cleaned up of trainers. They have been all
    taxed. Now exit Route 18 and head east in to Fuschia City.
    
    -----------------------------------------------------------------------
    |FUSCHIA CITY                                    ||     [SSKT16]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Red Apricorn (one per day)    |
      | [ ] Nugget                        |
      |                                   |
       -----------------------------------
    
    Not much to do here before the gym. But it is...
    
    Exactly the same layout as in FR/LG. A bit of redesign here though,
    all the Safari Pokemon have been taken away and Pal Park is now in
    the place of the old Safari Zone. There is a Red Apricorn tree north
    of the Pokemon Centre, but you'll need to cut a tree to get to it.
    
    In Fuschia City, the Juggler of Violet City is here too. Trade shards
    for three berries. Go and visit Pal Park and if you've played Diamond,
    Pearl or Platinum; Pal Park is just the same. However, in HG/SS you
    can migrate your Pokemon from a GBA cartridge as many times as you
    like.
    
    Head south-east of Pal Park towards some empty Pokemon display spaces.
    Use your Dowsing MCHN/Itemfinder to search for a Nugget. Once you've
    found it; heal up, gear up and head for the Gym.
    
    -----------------------------------------------------------------------
    |FUSCHIA GYM                                     ||     [SSKTFG]     ||
    -----------------------------------------------------------------------
    
     ---------------------------------
    |           FUSCHIA GYM           |
    |---------------------------------|
    | Type        |      Poison       |
    |-------------|-------------------|
    | Weaknesses  |  Pyschic, Ground  |
     ---------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM84 - Poison Jab             |
      |                                   |
       -----------------------------------
    
    Bring a Psychic-type Pokemon here, or any Pokemon that knows Psychic-type
    moves. It will be very useful here.
    
    Alright, same thing like in FR/LG, but with a little twist. The twist
    is that there is Janine: the Gym Leader, and there are trainers that
    look like her! ...And don't forget the invisible walls... First let's
    head to the right and go up. Talk to the first fake and it's a
    child picknicker! It's time to duel!
    
     -----------------------------------------
    |      CHALLENGER NO.1: PICKNICKER (F)    |
    |             Picknicker Cindy            |
    |-----------------------------------------|
    |              Reward: $768*              |
    |-----------------------------------------|
    | Nidoqueen       | Lv 48 | Exp: 1995 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psyche that dual Ground/Poison-type out...
    
    Head for the upper right corner first and run all the way to the other
    side. You should be at the upper left side now. Now you just have to
    follow these directions:
    
    3 Steps down, 3 steps to the right, 3 steps down, and 1 step to the
    left. Talk to the fake and woah! A Camping Boy!
    
     -----------------------------------------
    |         CHALLENGER NO.2: CAMPER         |
    |              Camper Barry               |
    |-----------------------------------------|
    |              Reward: $768*              |
    |-----------------------------------------|
    | Nidoking        | Lv 48 | Exp: 2005 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psyche out that Nidoking...
    
    Alright now follow these steps:
    
    1 Step Left, 7 steps down, 1 step left, 2 steps down and 1 step to the
    right. Talk to another fraud and,,, its a lass!
    
     -----------------------------------------
    |           CHALLENGER NO.3: LASS         |
    |                Lass Linda               |
    |-----------------------------------------|
    |              Reward: $720*              |
    |-----------------------------------------|
    | Bulbasaur       | Lv 41 | Exp: 561 pts  |
    | Ivysaur         | Lv 43 | Exp: 1299 pts |
    | Venusaur        | Lv 45 | Exp: 2005 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Surprised that this lass has the Bulbasaur evolution line...
    they're all dual Grass/Poison types. So that makes their weaknesses:
    Fire, Ice and Psychic!
    
    You should be at the Lass' left, so to the next trainer; the steps are:
    
    1 step to the left, 6 steps up, go all the way in front of another
    fraud.
    
     -----------------------------------------
    |           CHALLENGER NO.4: LASS         |
    |                Lass Alice               |
    |-----------------------------------------|
    |              Reward: $656*              |
    |-----------------------------------------|
    | Gloom           | Lv 41 | Exp: 1159 pts |
    | Vileplume       | Lv 41 | Exp: 1615 pts |
    | Arbok           | Lv 45 | Exp: 1417 pts |
    |                 |       |               |
     -----------------------------------------
    
    Alright, all of these frauds have been cleaned up and that leaves the
    real Janine to battle. If you need to heal or your main Pokemon is almost
    out of PP, you can use an Ether or head for the Pokemon Centre.
    
    From the last Lass' position, to get to Janine, follow these steps:
    
    7 steps to the left, 3 steps down, 4 steps to the right and talk from
    behind her. Now the battle for the Gym badge begins...
    
    *****************************
    *      SHINNO'S POKEMON     *
    *****************************
    * Espeon          Lv 57     *
    * Feraligatr      Lv 54     *
    *                           *
    *****************************
    
    I just bought Espeon and Feraligatr along, because I had to do a couple
    of favours with Pal Park in Fuschia with for my friends.
    
              VS.
    
     -----------------------------------------
    |        GYM LEADER BATTLE: JANINE        |
    |-----------------------------------------|
    |              Reward: $6000*             |
    |-----------------------------------------|
    | Weezing         | Lv 44 | Exp: 1630 pts |
    | Crobat          | Lv 47 | Exp: 2053 pts |
    | Ariados         | Lv 47 | Exp; 1348 pts |
    | Ariados         | Lv 47 | Exp: 1348 pts |
    | Venemoth        | Lv 50 | Exp: 1477 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Ariados.
    
    Comment: They are all weak to Psychic - that's the main point. But
    Crobat is also weak to Electric or Rock since its a Dual Poison/Flying
    type. Ariados is a dual Bug/Poison type, Venemoth is the same and
    Weezing is just a pure poison type.
    
    Somehow some thought came to me to go through the Vermillion Coast
    before going to Celadon City, since Janine is weaker than Erika. But
    that doesn't matter. It's more logical to go through Celadon first,
    then Fuschia, go across the Vermillion Coast and to Diglett's tunnel
    towards Pewter City.
    
    Now with Janine defeated, she will reward you with the Soul Badge and
    a TM84 - which contains Poison Jab. If you watched the Pokemon anime,
    Brock's Croagunk uses this technique to stop him from picking up women
    (just to demonstrate its relevance). Now to exit the place, follow
    these steps:
    
    4 steps to the left, go all the way up, 2 steps to the right, 3 steps up,
    run to the left wall, go to the upper left wall and run across to the
    upper right wall, and down you go to the exit.
    
    Head for the Pokemon Centre and heal up. If you try to head for the
    Seafoam Islands (via Route 19), it seems that its closed off for now due
    to Cinnabar Island's volcanic eruption. Now head for the eastern exit of
    Fuschia City to enter Route 15.
    
    -----------------------------------------------------------------------
    |VERMILLION COAST                                ||     [SSKT17]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Rose Incense                  |
      | [ ] Calcium                       |
      | [ ] Super Rod                     |
      |                                   |
       -----------------------------------
    
     -----------
    | Route 15  |
     -----------
    
    Follow the path and if you're walking beside the tall grass nearby,
    you'll be spotted by a School Kid.
    
     -----------------------------------------
    |       CHALLENGER NO.1: SCHOOL KID       |
    |             School Kid Kipp             |
    |-----------------------------------------|
    |              Reward: $800*              |
    |-----------------------------------------|
    | Magnemite       | Lv 36 | Exp: 685 pts  |
    | Voltorb         | Lv 36 | Exp: 793 pts  |
    | Voltorb         | Lv 40 | Exp: 882 pts  |
    | Magneton        | Lv 40 | Exp: 1380 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Relatively an easy battle. They are all Electric-types and
    are weak to Ground-type moves. Magnemite and Magneton are dual
    Steel/Electric Pokemon, so they're also weak to Fighting-type and
    Fire-type moves.
    
    Shortly you'll bump into another School Kid.
    
     -----------------------------------------
    |        CHALLENGER NO.2: SCHOOL KID      |
    |             School Kid Tommy            |
    |-----------------------------------------|
    |              Reward: $860*              |
    |-----------------------------------------|
    | Xatu            | Lv 41 | Exp: 1501 pts |
    | Alakazam        | Lv 43 | Exp: 1713 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Both are Psychic-types, but Xatu is also a Flying-type; thus
    making it a dual Psychic/Flying type Pokemon. Electric and Dark-type
    moves for Xatu. Whilst Alakazam is weak to Dark-type moves too.
    
    Keep pushing right, follow the path and jump off a ledge. Then you
    will bump into a Teacher.
    
     -----------------------------------------
    |         CHALLENGER NO.3: TEACHER        |
    |             Teacher Hillary             |
    |-----------------------------------------|
    |              Reward: $1488*             |
    |-----------------------------------------|
    | Aipom           | Lv 31 | Exp: 624 pts  |
    | Sunkern         | Lv 41 | Exp: 456 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Fighting moves for Aipom, Sunkern does not like Ice,
    Flying and Fire-type moves.
    
    After that school ruckus, the Teacher will be impressed and asks for
    your number. Accept or decline. Follow the path and you will obtain
    a Rose Incense. Keep pushing right until you bump into a Pokefan.
    
     -----------------------------------------
    |       CHALLENGER NO.4: POKEFAN (M)      |
    |              Pokefan Boone              |
    |-----------------------------------------|
    |             Reward: $2624*              |
    |-----------------------------------------|
    | Volbeat         | Lv 41 | Exp: 1282 pts |
    | Spinda          | Lv 43 | Exp: 783 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: A funny looking-spotted bear called Spinda: which is a Normal
    type Pokemon. Use Fighting-type moves against it. Volbeat is a Hoenn
    native Pokemon, it is a Bug-type Pokemon. Flying and Fire-type moves
    work best against it.
    
    Keep pushing right and you will bump into another School Kid.
    
     -----------------------------------------
    |        CHALLENGER NO.5: SCHOOL KID      |
    |             School Kid Johnny           |
    |-----------------------------------------|
    |              Reward: $840*              |
    |-----------------------------------------|
    | Bellsprout      | Lv 39 | Exp: 702 pts  |
    | Weepinbell      | Lv 40 | Exp: 1293 pts |
    | Victreebel      | Lv 42 | Exp: 1719 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: The complete evolution line of the Bellsprout series. All are
    weak to Fire, Ice, Psychic or Flying-type moves.
    
    Follow the path and jump off another ledge. There is a tree just above
    you before Route 14. Cut it and walk up, then go left and follow the
    path. Jump off the ledge back towards Fuschia City and bump into another
    School Kid.
    
     -----------------------------------------
    |        CHALLENGER NO.6: SCHOOL KID      |
    |             School Kid Billy            |
    |-----------------------------------------|
    |              Reward: $700*              |
    |-----------------------------------------|
    | Ditto           | Lv 35 | Exp: 457 pts  |
    | Poliwhirl       | Lv 37 | Exp: 1038 pts |
    | Parasect        | Lv 39 | Exp: 1069 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Parasect is a dual Bug/Grass-type Pokemon. It hates Fire and
    Flying-type moves. Poliwhirl is weak to Electricity, so no surprise
    there. Whilst Ditto can transform into anything, but there is concern
    about its true experience offerings. EXP points can be influenced by
    level and size of the Pokemon.
    
    After that great debate, the School Kid will also ask for your
    number. He might be the candidate to helping us get phone numbers of
    Gym Leaders for future re-matches. Take his number and head left towards
    Fuschia City. You will bump into another Teacher.
    
     -----------------------------------------
    |         CHALLENGER NO.7: TEACHER        |
    |             Teacher Colette             |
    |-----------------------------------------|
    |              Reward: $2160*             |
    |-----------------------------------------|
    | Clefairy        | Lv 45 | Exp: 655 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Fighting-type moves against Clefairy ensures your victory.
    
    Now keep heading left in to a double battle against a pair of Twins.
    
     --------------------------------------------------------------------
    |                   CHALLENGERS NO.8 and 9: TWINS                    |
    |                         Twins Kay & Tia                            |
    |--------------------------------------------------------------------|
    |                          Reward: $1312*                            |
    |--------------------------------------------------------------------|
    |           Tia's Pokemon:        |           Kay's Pokemon:         |
    |---------------------------------|----------------------------------|
    |Quagsire  | Lv 41 | Exp: 1202 pts| Quagsire  | Lv 41 | Exp: 1202 pts|
    |          |       |              |           |       |              |
     --------------------------------------------------------------------
    Comment: Quagsire is weak to Grass-type moves.
    
    The Twins will also want your phone number, and that is entrirely up
    to you to register it or not. Near the Twins is a Pokefan, go and
    battle her.
    
     -----------------------------------------
    |       CHALLENGER NO.10: POKEFAN (F)     |
    |              Pokefan Elanor             |
    |-----------------------------------------|
    |              Reward: $2624*             |
    |-----------------------------------------|
    | Illumise        | Lv 41 | Exp: 1282 pts |
    | Spinda          | Lv 43 | Exp: 783 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Spinda hates Fighting-type moves, whilst Illumise is the
    female counterpart of Volbeat, and is also a Bug-type Pokemon. It hates
    Fire and Flying-type moves.
    
    Grab the PP Up nearby and jump off the ledge. Now follow the path back
    and head right towards Route 14.
    
     ----------
    | Route 14 |
     ----------
    
    When you're on Route 14, there is a Bird Keeper nearby. Go and challenge
    him to a battle.
    
     -----------------------------------------
    |     CHALLENGER NO.1: BIRD KEEPER (M)    |
    |             Bird Keeper Roy             |
    |-----------------------------------------|
    |             Reward: $1408*              |
    |-----------------------------------------|
    | Fearow          | Lv 38 | Exp: 1318 pts |
    | Fearow          | Lv 44 | Exp: 1527 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Bird Pokemon sure do hate Electricity and Ice moves right?
    
    Now go along the raised-platform path and you will bump into a
    Pokefan.
    
     -----------------------------------------
    |       CHALLENGER NO.2: POKEFAN (M)      |
    |              Pokefan Carter             |
    |-----------------------------------------|
    |              Reward: $2432*             |
    |-----------------------------------------|
    | Bulbasaur       | Lv 38 | Exp: 520 pts  |
    | Charmander      | Lv 38 | Exp: 528 pts  |
    | Squirtle        | Lv 38 | Exp: 537 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: You'd expect a true Pokefan to collect all three starters of
    Kanto? Well their weaknesses are: Fire & Ice, Water, Electricity and
    Grass with respect to each Pokemon.
    
    By the way, stay to the right-side of the path (like literally next
    to the coast). You should see Suicune run off and Suicune's stalker
    come by. Now follow the path up and to the right is another Pokefan.
    
     -----------------------------------------
    |       CHALLENGER NO.3: POKEFAN (M)      |
    |              Pokefan Trevor             |
    |-----------------------------------------|
    |              Reward: $2688*             |
    |-----------------------------------------|
    | Psyduck         | Lv 42 | Exp: 720 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock that Psyduck out of the water with Electric-type moves.
    
    Keep going up and shortly you'll bump into another Bird Keeper.
    
     -----------------------------------------
    |     CHALLENGER NO.4: BIRD KEEPER (M)    |
    |             Bird Keeper Josh            |
    |-----------------------------------------|
    |              Reward: $1184*             |
    |-----------------------------------------|
    | Fearow          | Lv 37 | Exp: 1284 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric or Ice-type moves work great here.
    
    After that ruckus, Bird Boy will want your number. Accept or decline
    and move on. Now head back down until to the trees, if you have a
    Pokemon with CUT, use them. If not, go all the way down the raised
    platform and go left, then up. Shortly you will bump into a School Kid.
    
     -----------------------------------------
    |       CHALLENGER NO.5: SCHOOL KID       |
    |            School Kid Connor            |
    |-----------------------------------------|
    |              Reward: $840*              |
    |-----------------------------------------|
    | Zigzagoon       | Lv 42 | Exp: 540 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Fighting-type moves ftw here.
    
    Keep going up and shortly you're up against a double battle.
    
     --------------------------------------------------------------------
    |          CHALLENGERS NO.6 and 7: SCHOOL KID AND A TEACHER          |
    |                  School Kid Torin & Teacher Clarice                |
    |--------------------------------------------------------------------|
    |                        Reward: $2844*                              |
    |--------------------------------------------------------------------|
    |         Torin's Pokemon:        |        Clarice's Pokemon:        |
    |---------------------------------|----------------------------------|
    |Sandslash | Lv 41 | Exp: 1430 pts| Zigzagoon | Lv 41 | Exp: 524 pts |
    |Golbat    | Lv 39 | Exp: 1428 pts| Roselia   | Lv 39 | Exp: 1398 pts|
    |          |       |              |           |       |              |
     --------------------------------------------------------------------
    Comment: Let's start off with disadvantages of the School Kid's Pokemon.
    His Sandslash hates Water and Golbat hates Electric and Ice-type moves.
    The Teacher's Pokemon: Zigzagoon avoids Fighting and Roselia hates
    Flying, Fire, Ice and Pscyhic-type moves.
    
    Now finally go a bit up and bump into another School Kid.
    
     -----------------------------------------
    |        CHALLENGER NO.8: SCHOOL KID      |
    |             School Kid Travis           |
    |-----------------------------------------|
    |              Reward: $840*              |
    |-----------------------------------------|
    | Budew           | Lv 42 | Exp: 612 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Another Sinnoh native Pokemon! Budew is the starting form
    of Roselia and is a dual Poison/Grass type Pokemon. So it has the same
    weaknesses as Roselia. (Fire, Flying, Psychic and Ice).
    
    Up ahead in the tall grass behind a cuttable tree is a woman that
    demands certain Pokemon. Often she'll give you items if you bring
    it to her. However, let's follow the path down (or through the cut
    trees), and go north towards Route 13.
    
    NB: Cameron the Photographer is also here on Mondays on Route 14 to
    have your picture taken with your party Pokemon.
    
     ----------
    | Route 13 |
     ----------
    
    To the left is a Hiker, go and battle him.
    
     -----------------------------------------
    |          CHALLENGER NO.1: HIKER         |
    |               Hiker Kenny               |
    |-----------------------------------------|
    |              Reward: $1056*             |
    |-----------------------------------------|
    | Sandslash       | Lv 27 | Exp: 942 pts  |
    | Graveler        | Lv 29 | Exp: 832 pts  |
    | Golem           | Lv 33 | Exp: 1251 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak to Water, but Graveler and Golem are also weak
    to Grass.
    
    The Hiker will also want to register your number. Accept or decline
    and head right all the way. Talk about the Camper behind is back.
    
     -----------------------------------------
    |          CHALLENGER NO.2: CAMPER        |
    |               Camper Tanner             |
    |-----------------------------------------|
    |               Reward: $608*             |
    |-----------------------------------------|
    | Sudowoodo       | Lv 38 | Exp: 1098 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Another Sudowoodo to flush down the drain with Water. Btw,
    his name rhymes lol ;D
    
    The Camper will also want number, sure picking up a lot of Phone
    Numbers today. Go up and left towards the Picknicker staring left.
    
     -----------------------------------------
    |      CHALLENGER NO.3: PICKNICKER (F)    |
    |             Picknicker Ginger           |
    |-----------------------------------------|
    |               Reward: $656*             |
    |-----------------------------------------|
    | Whismur         | Lv 41 | Exp: 597 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Whismur is a Hoenn native, it's a Normal-type Pokemon. This
    means it hates Fighting-type moves.
    
    Follow the path left towards a pyrofanatic Camper.
    
     -----------------------------------------
    |          CHALLENGER NO.4: CAMPER        |
    |               Camper Clark              |
    |-----------------------------------------|
    |               Reward: $640*             |
    |-----------------------------------------|
    | Buizel          | Lv 40 | Exp: 642 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: A Sinnoh exclusive Pokemon, it is a Water-type Pokemon and
    thus weak to Electric and Grass-type moves primarily.
    
    Walk up and head right into the line of sight of a "royal" Pokefan.
    
     -----------------------------------------
    |        CHALLENGER NO.5: POKEFAN (M)     |
    |               Pokefan Alex              |
    |-----------------------------------------|
    |              Reward: $4160*             |
    |-----------------------------------------|
    | Nidoking        | Lv 29 | Exp: 1210 pts |
    | Slowking        | Lv 29 | Exp: 1018 pts |
    | Magikarp        | Lv 65 | Exp: 277 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Nidoking hates Water for sure alongside with Psychic. Slowking
    is weak to Dark and Electric-type moves. I absolutely laughed when I saw
    the Lv 65 Magikarp, but of course: bad experience points. A complete
    shocker that is tank.
    
    Head right, go down, left, down, right and into another Pokefan.
    (Obviously you follow those steps all the way you can, until you can't).
    
     -----------------------------------------
    |         CHALLENGER NO.6: POKEFAN (M)    |
    |              Pokefan Joshua             |
    |-----------------------------------------|
    |              Reward: $2048*             |
    |-----------------------------------------|
    | Pikachu         | Lv 32 | Exp: 561 pts  |
    | Pikachu         | Lv 32 | Exp: 561 pts  |
    | Pikachu         | Lv 32 | Exp: 561 pts  |
    | Pikachu         | Lv 32 | Exp: 561 pts  |
    | Pikachu         | Lv 32 | Exp: 561 pts  |
    | Pikachu         | Lv 32 | Exp: 561 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: This absolutely reminds me in D/P/Pt, the Pokefan in Sinnoh on
    just before Sunnyshore City. Who would go with Pikachu to the Sinnoh
    League lol... But, Pikachu is weak to Ground-type moves.
    
    Head down, then right towards the bridge. Before you even make it to the
    bridge, a couple will spot you.
    
     --------------------------------------------------------------------
    |                CHALLENGERS NO.7 and 8: YOUNG COUPLE                |
    |                       Young Couple Tim & Sue                       |
    |--------------------------------------------------------------------|
    |                        Reward: $5888*                              |
    |--------------------------------------------------------------------|
    |         Sue's Pokemon:          |           Tim's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Psyduck  | Lv 46 | Exp: 786 pts | Kadabra  | Lv 41 | Exp: 1272 pts |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Electric or Grass-type moves for Psyduck, Dark-type moves
    against Kadabra.
    
    You can also receive and register their phone number. Accept or Decline
    and move on. On the bridge, you will encounter a Bird Keeper.
    
     -----------------------------------------
    |     CHALLENGER NO.9: BIRD KEEPER (M)    |
    |            Bird Keeper Perry            |
    |-----------------------------------------|
    |             Reward: $1344*              |
    |-----------------------------------------|
    | Farfetch'd      | Lv 42 | Exp: 846 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric or Ice-type moves ONLY.
    
    After that quick ruckus, keep heading right and then make the turn
    upwards. Shortly you'll be spotted by a Picknicker hiding in the trees..
    
     -----------------------------------------
    |     CHALLENGER NO.10: PICKNICKER (F)    |
    |             Picknicker Piper            |
    |-----------------------------------------|
    |               Reward: $640*             |
    |-----------------------------------------|
    | Spoink          | Lv 40 | Exp: 762 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Another Hoenn exclusive Pokemon. It a Psychic-type, so mainly
    Dark-type and Bug-type moves are effective here.
    
    Keep going up and ahead is another Bird Keeper. Battle him.
    
     -----------------------------------------
    |    CHALLENGER NO.11: BIRD KEEPER (M)    |
    |             Bird Keeper Bret            |
    |-----------------------------------------|
    |              Reward: $1312*             |
    |-----------------------------------------|
    | Taillow         | Lv 41 | Exp: 517 pts  |
    | Fearow          | Lv 41 | exp: 1422 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: What do Flying-type Pokemon hate? Thunderstorms and Ice-storms.
    Thus Electric and Ice-type moves are the solutions to solving the
    equation.
    
    Keep heading up and you will shortly be on Route 12.
    
     ----------
    | Route 12 |
     ----------
    
    Keep following the path and at the nearby left turn is a Fisherman
    minding his own hobby... DISTRACT HIM AT ONCE.
    
     -----------------------------------------
    |        CHALLENGER NO.1: FISHERMAN       |
    |              Fisherman Kyler            |
    |-----------------------------------------|
    |               Reward: $576*             |
    |-----------------------------------------|
    | Magikarp        | Lv 18 | Exp: 76 pts   |
    | Magikarp        | Lv 18 | Exp: 76 pts   |
    | Magikarp        | Lv 18 | Exp: 76 pts   |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric or Grass-type moves here!
    
    The Fisherman will also be impressed and wants your number. Accept or
    decline and move on. To the left is a cuttable tree with an item lying
    there, cut the tree (if possible) and grab the Calcium. Go up, but
    before the left turn, keep going up to come from behind of another
    Fisherman to the right.
    
     -----------------------------------------
    |        CHALLENGER NO.2: FISHERMAN       |
    |             Fisherman Barney            |
    |-----------------------------------------|
    |              Reward: $1184*             |
    |-----------------------------------------|
    | Gyarados        | Lv 37 | Exp: 1696 pts |
    | Gyarados        | Lv 37 | Exp: 1696 pts |
    | Gyarados        | Lv 40 | Exp: 1833 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: The best solution is shock them all with Electric-type moves.
    
    Now head left at the turn and follow the path upwards until you're
    spotted by a Bird Keeper next to a house who likes to make weird
    comments...
    
     -----------------------------------------
    |     CHALLENGER NO.3: BIRD KEEPER (M)    |
    |             Bird Keeper Gail            |
    |-----------------------------------------|
    |              Reward: $1248*             |
    |-----------------------------------------|
    | Spearow         | Lv 39 | Exp: 484 pts  |
    | Fearow          | Lv 42 | Exp: 1458 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Ice and Electric storms are super effective against
    Flying-type Pokemon!
    
    Inside the house is a Fisherman that is willing to give you a Super
    Rod if you say 'yes' to his question. Grab it and let's go. Exit the
    house and head right, then all the way up. Keep going and battle the
    nearby Fisherman staring north.
    
     -----------------------------------------
    |        CHALLENGER NO.4: FISHERMAN       |
    |            Fisherman Stephen            |
    |-----------------------------------------|
    |             Reward: $2432*              |
    |-----------------------------------------|
    | Quilfish        | Lv 38 | Exp: 813 pts  |
    | Tentacruel      | Lv 38 | Exp: 1668 pts |
    | Quagsire        | Lv 43 | Exp: 1261 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electricity for Quilfish, Electric or Psychic for Tentacruel
    and Grass moves for Quagsire.
    
    Go down, head left and then up into a double battle against another
    couple.
    
     --------------------------------------------------------------------
    |                CHALLENGERS NO.5 and 6: YOUNG COUPLE                |
    |                      Young Couple Vic & Tara                       |
    |--------------------------------------------------------------------|
    |                         Reward: $5504*                             |
    |--------------------------------------------------------------------|
    |         Tara's Pokemon:         |           Vic's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Sunflora | Lv 43 | Exp: 1344 pts| Magmar   | Lv 44 | Exp: 1572 pts |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Fire, Ice or Bugs for Sunflora, then extinguish Magmar with
    Water.
    
    Keep heading up and to the right is a Fisherman, go and battle him.
    
     -----------------------------------------
    |        CHALLENGER NO.7: FISHERMAN       |
    |             Fisherman Martin            |
    |-----------------------------------------|
    |              Reward: $1344*             |
    |-----------------------------------------|
    | Remoraid        | Lv 36 | Exp: 601 pts  |
    | Octillery       | Lv 42 | Exp: 1476 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: The Remoraid evolution line, since they are both Water-types,
    Electric moves are great here.
    
    To the left of the defeated Fisherman is a Bird Keeper.
    
     -----------------------------------------
    |     CHALLENGER NO.8: BIRD KEEPER (M)    |
    |            Bird Keeper Justin           |
    |-----------------------------------------|
    |              Reward: $1248*             |
    |-----------------------------------------|
    | Noctowl         | Lv 39 | Exp: 1353 pts |
    | Xatu            | Lv 44 | Exp: 1611 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak to Electric or Ice moves. In addition, Xatu is
    also weak to Dark moves since its a Dual Psychic/Flying type.
    
    Follow the path and before Lavender Town, to the left is another
    Fisherman. Just go and annoy him first. By the way, Cameron the
    Photographer is here also for photo shoots on Mondays.
    
     -----------------------------------------
    |        CHALLENGER NO.9: FISHERMAN       |
    |             Fisherman Kyle              |
    |-----------------------------------------|
    |             Reward: $1248*              |
    |-----------------------------------------|
    | Quilfish        | Lv 35 | Exp: 750 pts  |
    | Goldeen         | Lv 39 | Exp: 927 pts  |
    | Goldeen         | Lv 39 | Exp: 927 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All of these Water-type weak to Electricity and Grass-type
    moves.
    
    After that battle, the Fisherman will want your number for re-matches.
    Now head into Lavender Town to heal up and gear up.
    
     ---------------
    | Lavender Town |
     ---------------
    
    Heal up and get whatever you need. Now head back south towards Route 12.
    
     ----------
    | Route 12 |
     ----------
    
    Now head back towards Route 11. The Eastern Route of Vermillion City,
    to getto there: head back to where the Young Couple are, shortly there
    will be a left turn before them. Make the turn and enter Route 11.
    
    -----------------------------------------------------------------------
    |ROUTE 11 AND DIGLETT's TUNNEL                   ||     [SSKT18]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Green Apricorn (one per day)  |
      | [ ] Revive                        |
      | [ ] Sticky Barb                   |
      | [ ] Big Pearl                     |
      | [ ] Max Revive                    |
      |                                   |
       -----------------------------------
    
     ----------
    | Route 11 |
     ----------
    
    Head left and head towards the tall grass path. There is a Psychic
    walking around in circles. Battle him.
     -----------------------------------------
    |        CHALLENGER NO.1: PSYCHIC (M)     |
    |              Psychic Herman             |
    |-----------------------------------------|
    |              Reward: $1248*             |
    |-----------------------------------------|
    | Exeggcute       | Lv 39 | Exp: 819 pts  |
    | Exeggcute       | Lv 39 | Exp: 819 pts  |
    | Exeggcutor      | Lv 39 | Exp: 1771 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Easy battle, they all share the share weaknesses. Fire, Bug
    and Dark-type moves.
    
    There a Green Apricorn tree to the left here. Grab the Green Apricorn
    and go. We want to head west, so... follow the path upwards and then
    make a left. You should bump into a Youngster shortly.
    
     -----------------------------------------
    |        CHALLENGER NO.2: YOUNGSTER       |
    |             Youngster Jason             |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Sandslash       | Lv 42 | Exp: 1467 pts |
    | Crobat          | Lv 42 | Exp: 1836 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Water for Sandslash; Electricity, Psychic or Ice for Crobat.
    
    In between the fence, north-west of the defeated Youngster is an
    empty spot. Talk to the empty spot to obtain a hidden Revive. Follow
    the path downwards (South of where you found the Revive) to bump into
    another Youngster.
    
     -----------------------------------------
    |        CHALLENGER NO.3: YOUNGSTER       |
    |              Youngster Owen             |
    |-----------------------------------------|
    |              Reward: $704*              |
    |-----------------------------------------|
    | Growlithe       | Lv 44 | Exp: 858 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Extinguish Growlithe with Water-type or Rock-type moves.
    
    Follow the path west and you will bump into another Psychic.
    
     -----------------------------------------
    |       CHALLENGER NO.4: PSYCHIC (M)      |
    |              Psychic Fidel              |
    |-----------------------------------------|
    |              Reward: $1376*             |
    |-----------------------------------------|
    | Xatu            | Lv 43 | Exp: 1575 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Take out Xatu with Dark-type or Electric-type moves.
    
    Before you head west towards Snorlax, go south-west (go south of the
    Psychic you just defeated: all the way through the tall grass towards
    the fence. Then follow the path west.)
    
    You enter a hidden part of Vermillion, follow the path to obtain a
    Sticky Barb before you surf into the water. Now surf into the water,
    head south and then west. There should be dry land nearby, in the upper
    left corner is a Big Pearl (you can use the ItemFinder if you have
    trouble finding it).
    
    After that, surf back towards Route 11 and follow the path towards the
    Snorlax we saw earlier blocking the way to Vermillion and Diglett's
    Tunnel.
    
    Remember the Expansion Card we got earlier in Lavender Town? Turn on
    the PokeGear Radio, and to the PokeFlute Channel. The Channel is on
    the Upper Middle of the tuning globe.
    
    Close the PokeGear and talk to Snorlax.
    
    ///////////////////////////////////////////////////////////////////////
    // POKEMON BATTLE: SNORLAX                                           //
    // Type: Normal                        Exp if fainted: 1100 pts      //
    //                                                                   //
    // Level: 50                                                         //
    //                                                                   //
    // Item Carrying: Leftovers                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: A Normal-type Pokemon with lots of HP and IT IS TANK. Fighting
    moves work against it very well - whilst other moves except Ghost would
    only do normal damage values against it.
    
    TAKE NOTE THAT GHOST DOES NO DAMAGE AT ALL AGAINST NORMAL-TYPE POKEMON.
    
    After that ruckus, you can head west in Vermillion to heal up (just to
    be safe) and stock up at the Pokemart. When you're ready, enter Diglett's
    Tunnel. Bring some Max Repels and you will NEED a Pokemon that knows Cut.
    
     ------------------
    | Diglett's Tunnel |
     ------------------
    
    Head down the ladder and just follow the path. Diglett's Tunnel in
    HG/SS has been shortened compared to FR/LG. We can't get any of the
    items in here, since we don't have Rock Climb.
    
    So our only choice is to follow the path north-west towards Route 2.
    
    While following the path, the second turn left has a Max Revive on the
    pointy rocks before the first bridge underpass. That's all we can
    get here for now, but just follow the quick path out of the tunnel.
    
    -----------------------------------------------------------------------
    |ROUTE 2 AND VIRIDIAN FOREST                     ||     [SSKT19]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Carbos                        |
      | [ ] Pink Apricorn (one per day)   |
      | [ ] Nugget                        |
      | [ ] Sacred Ash                    |
      | [ ] Elixir                        |
      | [ ] Nugget                        |
      | [ ] Leaf Stone                    |
      | [ ] Max Ether                     |
      | [ ] TM77 - Psych Up               |
      | [ ] Tiny Mushroom                 |
      | [ ] Big Mushroom                  |
      | [ ] Blue Flute                    |
      | [ ] Tiny Mushroom                 |
      | [ ] Dire Hit                      |
      | [ ] Full Restore                  |
      |                                   |
       -----------------------------------
    
     --------------------
    | Route 2 (Part One) |
     --------------------
    
    Exiting from Diglett's Tunnel, to the upper-right corner from where
    you came out contains a Carbos. Grab it and let's go. Head downwards
    and there will be a Pink Apricorn tree there. Grab the apricorn and
    enter the house.
    
    Talk to the fat man for a Nugget and leave the place. Keep heading
    down towards the tollbooth. A Scientist will be there and gives you
    the Sacred Ash. It's like a Max Revive for your whole party (seems like
    you can revive 6 Pokemon, but only 5 is possible). Exit the tollbooth
    and head down to collect an Elixir.
    
    Cut the bottom tree and go south towards Viridian City.
    
     ---------------
    | Viridian City |
     ---------------
    
    Nothing much here. You can't battle Gary since an old man is blocking
    the Gym's entrance. Heal up and stock up here.
    
    Note that Cameron the Photographer is east of the Pokemon Centre just
    south of the Kanto Trainer's school for a photo on Wednesdays. Btw,
    head north-east of the PokeMart here and use your ItemFinder to detect
    a Nugget on the floor. Grab it and let's go. I also suggest that you
    have 2-4 Max Repels for Viridian Forest.
    
    When you're ready, head back north on road to Pewter City via. Route 2.
    
     --------------------
    | Route 2 (Part Two) |
     --------------------
    
    Follow the path towards Viridian Forest, and shortly you'll bump
    into a Bug Catcher.
    
     -----------------------------------------
    |       CHALLENGER NO.1: BUG CATCHER      |
    |             Bug Catcher Rob             |
    |-----------------------------------------|
    |              Reward: $624*              |
    |-----------------------------------------|
    | Butterfree      | Lv 39 | Exp: 1336 pts |
    | Beedrill        | Lv 40 | Exp: 1362 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Easy battle if you torch the Bugs with Fire or Flying-type
    moves.
    
    You can also get Rob's number after you beat him. I would decline because
    his calls are a big headache. (eg- "I won't lose to any Pidgeotto!" = instant
    annoyance, every call made, particularly in the morning)
    
    Follow the path onwards and you will bump into another Bug Catcher.
    
     -----------------------------------------
    |       CHALLENGER NO.2: BUG CATCHER      |
    |             Bug Catcher Doug            |
    |-----------------------------------------|
    |              Reward: $592*              |
    |-----------------------------------------|
    | Ariados         | Lv 37 | Exp: 1062 pts |
    | Butterfree      | Lv 39 | Exp: 1336 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use a range from Fire, Flying and Psychic.
    
    Doug will also offer his number for re-matches but let's keep moving.
    Keep following the path and you will enter the Tollbooth into Viridian
    Forest.
    
     -----------------
    | Viridian Forest |
     -----------------
    
    This forest has been slightly redesigned. Of course, with the tree in
    the middle ahead of you. Go left of it and into tall grass. Follow
    these directions (go all the way and make the turns):
    
    [From the tree] > Left > Up > Left, up the two steps
    
    Then just follow the path and grab the Leaf Stone there. Now go left
    on the steps and then all the way down and go into the tall grass in
    the corner to the left. Use your ItemFinder to find a Max Ether in the
    tall grass.
    
    (The steps are from the upper-right corner of the grass are 5 steps west
    and 2 steps down. Then just talk to the grass for the Max Ether). Now
    just go east of the tall grass to a cuttable tree. (Or go around to the
    middle tree if you don't have Cut).
    
    Use Cut and go all the way east. Then just follow the path until you bump
    into a Bug Catcher.
    
     -----------------------------------------
    |       CHALLENGER NO.3: BUG CATCHER      |
    |             Bug Catcher Dane            |
    |-----------------------------------------|
    |              Reward: $768*              |
    |-----------------------------------------|
    | Beedrill        | Lv 44 | Exp: 1498 pts |
    | Butterfree      | Lv 48 | Exp: 1645 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: They are all weak to Fire and Flying. Beedrill is also weak to
    Psychic-type offensive moves.
    
    After that, behind the Bug Catcher is tall grass. Enter it and you will
    find a TM77 there. Head up towards the wall, and on the second cell of
    the wall: talk to it to obtain a Tiny Mushroom. Now get out of the tall
    grass and head up the steps.
    
    Keep going up until you see the paths split into two steps. One going
    towards tall grass and a Bug Catcher next to the other. Battle the Bug
    Catcher first.
    
     -----------------------------------------
    |       CHALLENGER NO.4: BUG CATCHER      |
    |             Bug Catcher Dion            |
    |-----------------------------------------|
    |              Reward: $800*              |
    |-----------------------------------------|
    | Ariados         | Lv 50 | Exp: 1435 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Quite rare to see a Bug Catcher owning a Lv 50 Ariados... deal
    with it by using Fire or Psychic-type moves.
    
    Now take the steps (to the right, near the defeated Bug Catcher), and
    talk to the ground with the first pair of Red Flowers. There will be a
    Big Mushroom there, grab it and head upwards until you bump into another
    Bug Catcher.
    
     -----------------------------------------
    |       CHALLENGER NO.5: BUG CATCHER      |
    |            Bug Catcher Stacey           |
    |-----------------------------------------|
    |              Reward: $960*              |
    |-----------------------------------------|
    | Metapod         | Lv 52 | Exp: 801 pts  |
    | Metapod         | Lv 56 | Exp: 864 pts  |
    | Metapod         | Lv 60 | Exp: 925 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Holy Eisenhower- High level Metapods! Bah, they're nothing. Fire
    or Bird Matter (Flying-type moves) works great here.
    
    Follow the path and you should pick up a Blue Flute on the way. The path
    then splits going left and right. Head right and talk to the ground again
    with Red Flowers (surrounded by White Flowers) to pick up a Tiny Mushroom.
    To the left of the Tiny Mushroom you just picked up is a Bug Catcher walking
    in circles, battle him now.
    
     -----------------------------------------
    |       CHALLENGER NO.6: BUG CATCHER      |
    |            Bug Catcher Ellis            |
    |-----------------------------------------|
    |              Reward: $736*              |
    |-----------------------------------------|
    | Weedle          | Lv 28 | Exp: 312 pts  |
    | Kakuna          | Lv 38 | Exp: 577 pts  |
    | Beedrill        | Lv 46 | Exp: 1566 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: The Weedle Evolution line. They are all weak to Fire, Psychic and
     Flying-type moves.
    
    Now follow the path (heading left then down), and go on from there.
    On the way you should pick up a Dire Hit. Keep following the path and you
    should see a Bug Catcher facing east. But go down and go up the steps.
    Follow the narrow path and at the end, 1 cell before the tree, you should
    find a Full Restore on the ground.
    
    Now follow the path back and battle the final Bug Catcher in this
    forest.
    
     -----------------------------------------
    |       CHALLENGER NO.7: BUG CATCHER      |
    |             Bug Catcher Abner           |
    |-----------------------------------------|
    |              Reward: $704*              |
    |-----------------------------------------|
    | Pikachu         | Lv 44 | Exp: 772 pts  |
    | Beedrill        | Lv 44 | Exp: 1498 pts |
    | Butterfree      | Lv 44 | Exp: 1507 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: That's very rare for a Bug Catcher to own a Pikachu...
    Butterfree and Beedrill are easy with Fire and Flying-type moves, you can
    put Pikachu to a dead stop with Ground-type moves.
    
    Now follow the path upwards and exit Viridian Forest via the tollbooth.
    
     ----------------------
    | Route 2 (Part Three) |
     ----------------------
    
    Follow the path and you should get spotted by a Bug Catcher camping in
    the tall grass.
    
     -----------------------------------------
    |       CHALLENGER NO.8: BUG CATCHER      |
    |              Bug Catcher Ed             |
    |-----------------------------------------|
    |              Reward: $688*              |
    |-----------------------------------------|
    | Burmy           | Lv 43 | Exp: 561 pts  |
    | Beedrill        | Lv 43 | Exp: 1464 pts |
    | Butterfree      | Lv 43 | Exp: 1473 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Burmy is a Sinnoh-native Pokemon, so it's obviously a Bug-type
    Pokemon. Beedrill and Butterfree are under the same circumstances
    (weak to Flying and Fire), but Beedrill is also weak to Psychic.
    
    After that debate, just follow the path and you will be in Pewter City's
    southern outskirts.
    
    -----------------------------------------------------------------------
    |PEWTER CITY                                     ||     [SSKT20]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Max Revive                    |
      | [ ] Guard Special                 |
      | [ ] Rainbow Wing                  |
      | [ ] White Apricorn (one per day)  |
      | [ ] Blue Apricorn (one per day)   |
      | [ ] Wise Glasses                  |
      | [ ] PP Up                         |
      | [ ] Soul Dew^                     |
      |                                   |
       -----------------------------------
    ^ Obtained only if you've obtained the Enigma Crystal via. Nintendo
      Wi-Fi
    
    Once you're here, you can go down to Route 2 and go around to the left
    side of the fencing before the city street. On the left side of the
    fence's narrow path, before one cell to the end, there is a Max Revive
    on the ground. Grab it and go back around into the city.
    
    Heal up at the Pokemon Centre and head right and up the steps to a raised
    platform. Now go 3 steps up and 2 steps to the right, you should be
    standing in-front of White Flowers and talk to it to obtain a Guard
    Special. Grab it and head towards the PokeMart.
    
    We are not bothering to enter the Pokemart (unless you need to stock
    up, but do this first); but talk to the old man on the raised platform
    next to the PokeMart to obtain a Rainbow Wing. Go down the steps, head
    right and then all the way up: you will find a White and Blue Apricorn
    tree.
    
    If you have unlocked the Enigma Crystal Event through Nintendo Wi-Fi,
    enter Pewter City Museum and go upwards, then head right. You should see
    Steven Stone at the end of the room with a Scientist. Head towards Steven
    and a brief moment, the Scientist will give you a Soul Dew.
    
    Exit the place and Latias will appear. It will stay there until you
    talk to it, so battle it whenever you want. To the left of Pewter Museum
    is a small, narrow path. You will need Rock Smash to get the item in there,
    if you do have Rock Smash; smash the rock and follow the path to obtain
    the Wise Glasses. Make your way back and head towards the Gym.
    
    Before enter the Gym; at the right turn towards the Gym, there is a lone
    rock in the bottom left corner. Talk to it to obtain a PP Up. Now let's
    enter the Gym now.
    
    
    -----------------------------------------------------------------------
    |PEWTER GYM                                      ||     [SSKTPG]     ||
    -----------------------------------------------------------------------
    
     ---------------------------------
    |           PEWTER GYM            |
    |---------------------------------|
    | Type        |       Rock        |
    |-------------|-------------------|
    | Weaknesses  |   Water, Grass    |
     ---------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM80 - Rock Slide             |
      |                                   |
       -----------------------------------
    
    Same layout like in FR/LG version of Pewter Gym. You can walk around
    the trainers and go straight to the Gym Leader (Brock in this case)
    like in Faulkner's Gym. But we ain't that cheap right? Let's battle
    Pewter Gym's minions first.
    
    Follow the path towards the stage and shortly you will bump into a
    Camper.
    
     -----------------------------------------
    |          CHALLENGER NO.1: CAMPER        |
    |               Camper Jerry              |
    |-----------------------------------------|
    |              Reward: $800*              |
    |-----------------------------------------|
    | Rhydon          | Lv 50 | Exp: 2185 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Surf Rhydon out of the show with Water-type moves.
    
    Keep going towards the stage and you will bump into a Hiker.
    
     -----------------------------------------
    |          CHALLENGER NO.2: HIKER         |
    |               Hiker Edwin               |
    |-----------------------------------------|
    |              Reward: $1600*             |
    |-----------------------------------------|
    | Golem           | Lv 50 | Exp: 1896 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Evict Golem out of the house with super-effective Water-type
    moves.
    
    Now walk up the stage and battle Brock for the Boulderbadge now.
    
     -----------------------------------------
    |         GYM LEADER BATTLE: BROCK        |
    |-----------------------------------------|
    |              Reward: $6240*             |
    |-----------------------------------------|
    | Graveler        | Lv 51 | Exp: 1464 pts |
    | Rhyhorn         | Lv 51 | Exp: 1474 pts |
    | Kabutops        | Lv 52 | Exp: 2217 pts |
    | Omastar         | Lv 53 | Exp: 2259 pts |
    | Onix            | Lv 54 | Exp: 1249 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Graveler.
    
    Comment: Super, easy battle if you've got Meganium or Feraligatr to
    help you here. Graveler, Rhyhorn and Onix are no problem at all.
    But Kabutops and Omastar are dual Rock/Water types. So, this rules
    out that their weaknesses are only Grass.
    
    After that old school ruckus, a defeated Brock rewards you with the
    BoulderBadge and a TM80. TM80 contains Rock Slide. Now exit the gym,
    heal up and head east of Pewter City towards Mount Moon!
    
    -----------------------------------------------------------------------
    |ROUTE 3 AND MOUNT MOON                          ||     [SSKT21]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Star Piece                    |
      | [ ] Star Piece                    |
      | [ ] Big Root                      |
      | [ ] Hyper Potion                  |
      | [ ] Revive                        |
      | [ ] Max Revive                    |
      | [ ] Moon Stone**                  |
      |                                   |
       -----------------------------------
    ** On Monday Nights only, after witnessing the Clefairy dance.
    
     ---------
    | Route 3 |
     ---------
    
    Bring some Max Repels before you start another Road Trip towards
    Cerulean City. Gear up, heal up and once you're ready, head towards
    Route 3.
    
    The objective is to push east. Now keep heading east and you should be
    spotted by a Youngster before you even make a second step past the
    trees.
    
     -----------------------------------------
    |        CHALLENGER NO.1: YOUNGSTER       |
    |             Youngster Regis             |
    |-----------------------------------------|
    |              Reward: $640*              |
    |-----------------------------------------|
    | Golbat          | Lv 40 | Exp: 1465 pts |
    | Electrode       | Lv 40 | Exp: 1285 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Easy battle. Golbat is weak to Ice and Electricity, whilst
    Electrode can be rendered harmless with Ground-type moves.
    
    Now there are two ways: head up towards another Youngster to battle,
    or go downwards into a double battle with Cooltrainers.
    
    If you keep going down, you will notice some meteors. For those who
    have played D/P/Pt, you would know. But for those who don't know: these
    meteors allow Deoxys to change forms. Deoxys can change into Normal,
    Speed, Attack and Defense forms.
    
    But Deoxys is a rare and hard to get Legendary only through generally an
    Action Replay or if you're lucky, through the Deoxys Pokemon Event in 2004
    in Emerald or FR/LG, and then migrating it to HG/SS.
    
    On the ground where the meteorites are, the second meteor (first one on
    the right), go one step left and talk to the ground (facing south). You
    will obtain a Star Piece. Also at the fourth meteorite (second one on
    the left), just north-east of the meteorite (one cell right and look north)
    will also get you another Star Piece. Let's move on now.
    
    First, we will take on the Cooltrainer duo. Gee their encounter music
    sounds awesome! (Remixed Trainer Encounter Music from FR/LG). Catchy.
    
     --------------------------------------------------------------------
    |             CHALLENGERS NO.2 and 3: COOLTRAINERS (M)&(F)           |
    |                       Double Team Zac & Jen                        |
    |--------------------------------------------------------------------|
    |                       Reward: $11280*                              |
    |--------------------------------------------------------------------|
    |          Jen's Pokemon:         |            Zac's Pokemon:        |
    |---------------------------------|----------------------------------|
    |Electabuzz| Lv 47 | Exp: 1568 pts| Dugtrio  | Lv 47 | Exp: 1538 pts |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: Muddy up Electabuzz with Ground-type moves and flush out Dugtrio
    with Water-type moves.
    
    Now head back all the way up, past the defeated Youngster and head
    right into another Youngster.
    
     -----------------------------------------
    |        CHALLENGER NO.4: YOUNGSTER       |
    |             Youngster Warren            |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Fearow          | Lv 38 | Exp: 1318 pts |
    | Raticate        | Lv 42 | Exp: 1044 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use either Electric, Rock or Ice-type moves against Fearow.
    It has been a while since we've seen a Raticate. Knock it out with
    Fighting type moves.
    
    Keep pushing east and you will be spotted by ANOTHER ANOTHER
    Youngster.
    
     -----------------------------------------
    |        CHALLENGER NO.5: YOUNGSTER       |
    |             Youngster Jimmy             |
    |-----------------------------------------|
    |               Reward: $672*             |
    |-----------------------------------------|
    | Raticate        | Lv 42 | Exp: 1044 pts |
    | Parasect        | Lv 42 | Exp: 1152 pts |
    | Arbok           | Lv 42 | Exp: 1323 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Raticate - easy. Parasect - easy with Fire or Flying-type moves.
    Arbok - psyche him out with Psychic-type moves.
    
    Now follow the path east and then down. Head right and shortly you
    will be spotted by a Firebreather in the tall grass.
    
     -----------------------------------------
    |      CHALLENGER NO.6: FIREBREATHER      |
    |            Firebreather Otis            |
    |-----------------------------------------|
    |              Reward: $1504*             |
    |-----------------------------------------|
    | Weezing         | Lv 40 | Exp: 1482 pts |
    | Magmar          | Lv 43 | Exp: 1537 pts |
    | Camerupt        | Lv 47 | Exp: 1762 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Weezing is weak against Psychic, Magmar is weak against Rock
    and Water whilst Camperupt is mainly weak against Water.
    
    After that, head down the tall grass and go up the steps on the left.
    Follow the path and pick up the Big Root and move out.
    
    Keep heading east and follow the path up the steps. Shortly you will
    bump into a Hiker.
    
     -----------------------------------------
    |          CHALLENGER NO.7: HIKER         |
    |               Hiker Bruce               |
    |-----------------------------------------|
    |              Reward: $1440*             |
    |-----------------------------------------|
    | Graveler        | Lv 39 | Exp: 1119 pts |
    | Rhydon          | Lv 44 | Exp: 1923 pts |
    | Clefairy        | Lv 45 | Exp: 655 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Own Graveler and Rhydon with Water-type moves. And fend off
    Clefairy with your lethal moves or Fighting-type moves.
    
    Follow the path and you will eventually bump into a Karate Guy.
    
     -----------------------------------------
    |       CHALLENGER NO.8: KARATE GUY       |
    |            Black Belt Manford           |
    |-----------------------------------------|
    |              Reward: $1128*             |
    |-----------------------------------------|
    | Poliwrath       | Lv 47 | Exp: 1863 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Reminds of the Gym Battle against Chuck in Cianwood City...
    Easy battle. All you have to do is use Psychic-moves against Poliwrath.
    
    Keep going east and you'll bump into another Karate Guy shortly.
    
     -----------------------------------------
    |       CHALLENGER NO.9: KARATE GUY       |
    |             Black Belt Ander            |
    |-----------------------------------------|
    |              Reward: $1056*             |
    |-----------------------------------------|
    | Graveler        | Lv 39 | Exp: 1119 pts |
    | Primeape        | Lv 43 | Exp: 1372 pts |
    | Machoke         | Lv 44 | Exp: 1375 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak to Psychic moves?
    
    Near the defeated Karate Guy is another Hiker we can annoy!
    
     -----------------------------------------
    |         CHALLENGER NO.10: HIKER         |
    |               Hiker Dwight              |
    |-----------------------------------------|
    |              Reward: $1408*             |
    |-----------------------------------------|
    | Magneton        | Lv 44 | Exp: 1518 pts |
    | Steelix         | Lv 44 | Exp: 1848 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Don't ever use Physical moves against Magneton. Use
    either Fighting-type or Special moves (like Surf and Flamethrower).
    For Steelix, it is weak to Water and Fire.
    
    Follow the path upwards, up the steps and you should be spotted by a
    Firebreather.
    
     -----------------------------------------
    |      CHALLENGER NO.11: FIREBREATHER     |
    |             Firebreather Burt           |
    |-----------------------------------------|
    |              Reward: $1440*             |
    |-----------------------------------------|
    | Weezing         | Lv 42 | Exp: 1557 pts |
    | Magcargo        | Lv 45 | Exp: 1485 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psyche Weezing out with Psychic moves and extinguish Magcargo
    with Water-type moves.
    
    Now head upwards and into the Pokemon Centre to heal. Before we even
    progress further, to the left is a smashable rock covering a rock (lol).
    Use Rock Smash and talk to the rock to obtain a Hyper Potion.
    
    Once you're all good to go, save the game before entering the cave of
    Mount Moon. Enter and... wth! Your rival spotted you! DOOR CAMPER! Oh
    well, time to fight him... Btw, it's the last battle against him.
    
    *****************************
    *      SHINNO'S POKEMON     *
    *****************************
    * Espeon          Lv 62     *
    * Feraligatr      Lv 61     *
    * Ampharos        Lv 58     *
    * Pidgeotto       Lv 31     *
    *                           *
    *****************************
    
     VS.
    
    ********************
    ** RIVAL BATTLE 6 **
    ********************
    NB: RTT [Refer to Table]
    
     -----------------------------------------
    |                   RIVAL                 |
    |-----------------------------------------|
    |              Reward: $3200*             |
    |-----------------------------------------|
    | Sneasel         | Lv 46 | Exp: 1300 pts |
    | Magneton        | Lv 46 | Exp: 1587 pts |
    | Golbat          | Lv 47 | Exp: 1722 pts |
    | Alakazam        | Lv 48 | Exp: 1912 pts |
    | Gengar          | Lv 48 | Exp: 1953 pts |
    | Stolen Pokemon  | Lv 50 | Exp: RTT pts  |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Sneasel.
    
    Comment: Really easy battle if your Pokemon are over Level 55. Sneasel
    is a Dark-type so its just weak to Fighting-type moves. Magneton can be
    dealt with Special moves, Golbat can be shocked with Electric, frozen
    with Ice-type moves or psyched out with Psychic-type moves. Alakazam
    is weak to Dark-type moves and Gengar can be psyched-out too.
    
    If your starter was...
     -------------------------------------------------------------------
    |   YOUR'S   vs.  RIVAL'S    |      LEVEL     |      EXP POINTS     |
    |------------|---------------|----------------|---------------------|
    | Chikorita  |  Typhlosion   |       50       |          -          |
    |------------|---------------|----------------|---------------------|
    | Cyndaquil  |  Feraligatr   |       50       |          -          |
    |------------|---------------|----------------|---------------------|
    | Totodile   |   Meganium    |       50       |       2227 pts      |
     -------------------------------------------------------------------
    
     ------------
    | Mount Moon |
     ------------
    
    After that battle, your rival then says "his Pokemon are still weak" and
    runs off to the Dragon's Den back in Johto. You can exit the cave and
    heal up and re-enter. Since we don't like bumping into weak Pokemon,
    let's put on some Max Repels and be on our way.
    
    The cave is a bit cheap in design and a bit more simplified in my opinion.
    Since you can just follow the path down and to the exit, thus reaching
    on to Route 4 easily. Do that if you're cheap and skip the Mt. Moon
    paragraph. But we're doing a little exploring anyways.
    
    For those who don't want to be cheap, go right towards the ladder.
    Don't go up the ladder just yet, in the bottom right corner is a
    Revive on the rock. Talk to the rock and grab the Revive. Now go up
    the ladder.
    
    Exit the cave and there is a house to the left. It's locked at night,
    but it sells drinks during the morning and the day. Head right and then
    up; talk to the flowers before touching the wall to obtain a Max
    Revive.
    
    Now head back left, jump off the ledge and enter the cave to the
    right. Climb down the ladder, jump off another ledge and exit the
    cave on to Route 4.
    
    -----------------------------------------------------------------------
    |ROUTE 4                                         ||     [SSKT22]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Ultra Ball                    |
      | [ ] Big Mushroom                  |
      | [ ] HP Up                         |
      |                                   |
       -----------------------------------
    
    An absolute downhill course - which is Route 4. Good old Generation IV
    game engines kicking in a good impression on it's graphics. Now head
    downhill  and shortly you will bump into a Picknicker.
    
     -----------------------------------------
    |      CHALLENGER NO.1: PICKNICKER (F)    |
    |             Picknicker Hope             |
    |-----------------------------------------|
    |              Reward: $704*              |
    |-----------------------------------------|
    | Flaffy          | Lv 44 | Exp: 1102 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Flaffy is weak to Ground-type moves no?
    
    Go up the path behind the Picknicker and there is an Ultra Ball on the
    ground here. Go 7 steps behind the Picknicker to the right, and then
    5 steps up to pick up the Ultra Ball.
    
    Now jump down the ledge and keep going right. On the bottom right of the
    second hill, there is a Bird Keeper there.
    
     -----------------------------------------
    |     CHALLENGER NO.2: BIRD KEEPER (M)    |
    |             Bird Keeper Hank            |
    |-----------------------------------------|
    |              Reward: $1408*             |
    |-----------------------------------------|
    | Pidgey          | Lv 13 | Exp: 153 pts  |
    | Pidgeot         | Lv 44 | Exp: 1621 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock them or Ice them, it's up to you.
    
    After that, head south-east into a corner surrounded by trees. Use your
    Itemfinder and then talk to the ground to obtain a Big Mushroom. Now let's
    head north and battle the shy Picknicker looking east.
    
     -----------------------------------------
    |      CHALLENGER NO.3: PICKNICKER (F)    |
    |             Picknicker Sharon           |
    |-----------------------------------------|
    |              Reward: $688*              |
    |-----------------------------------------|
    | Furret          | Lv 41 | Exp: 1018 pts |
    | Rapidash        | Lv 43 | Exp: 1768 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Deal Furret with Fighting moves, and extinguish Rapidash with
    Water-type moves.
    
    Above you is an HP Up - grab it and jump off the ledges towards Cerulean
    City.
    
     ---------------
    | Cerulean City |
     ---------------
    
    We've been here and done our job here. Let's fly to Viridian City.
    
    -----------------------------------------------------------------------
    |ROUTE 1                                         ||     [SSKT23]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM85 - Dream Eater            |
      | [ ] Black Apricorn (one per day)  |
      |                                   |
       -----------------------------------
    
     ---------------
    | Viridian City |
     ---------------
    
    Alright, let's do some tax collecting since we didn't bother during
    the Route 2 expedition. To the left of the Pokemon Centre is a
    cuttable tree. Cut the tree and talk to the fat man to obtain a TM85.
    TM85 contains Dream Eater.
    
    There's nothing much in Viridian, except for the battles at the
    Trainer House here. You don't get any EXP from those battles, and its
    only once per day. So it's not really worth it in my opinion.
    
    Heal up, stock up, and when you're ready: Head south towards the first
    route of the Pokemon series: Route 1.
    
     ---------
    | Route 1 |
     ---------
    
    Head all the way left and jump down the ledge. Grab the Black Apricorn
    and jump  down another ledge. Head right (all the way), and up the tall
    grass, then make a left to grab the attention of a Schoolkid.
    
     -----------------------------------------
    |        CHALLENGER NO.1: SCHOOL KID      |
    |            School Kid Sherman           |
    |-----------------------------------------|
    |              Reward: $860*              |
    |-----------------------------------------|
    | Furret          | Lv 43 | Exp: 1068 pts |
    | Pidgeot         | Lv 43 | Exp: 1584 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Fighting moves for Furret, use Electric or Ice-type moves
    against Pidgeot.
    
    Now jump down the ledge and head left. Now head for the second ledge,
    but before you can even jump, you'll be spotted by another Schoolkid.
    
     -----------------------------------------
    |        CHALLENGER NO.2: SCHOOL KID      |
    |             School Kid Danny            |
    |-----------------------------------------|
    |              Reward: $860*              |
    |-----------------------------------------|
    | Jynx            | Lv 43 | Exp: 1261 pts |
    | Electabuzz      | Lv 43 | Exp: 1437 pts |
    | Magmar          | Lv 43 | Exp: 1537 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Dark or Fire against Jynx; Water for Magmar and Ground
    type moves against Electabuzz.
    
    Now jump down the ledge and to your right (if it is Saturday),
    Cameron the Photographer is available here to take a photo of you
    and your Pokemon. Do that if you wish. But now head down the steps
    and go right to bump into a Cooltrainer.
    
     -----------------------------------------
    |     CHALLENGER NO.3: COOLTRAINER (M)    |
    |            Ace Trainer French           |
    |-----------------------------------------|
    |              Reward: $2820*             |
    |-----------------------------------------|
    | Absol           | Lv 47 | Exp: 1752 pts |
    | Alakazam        | Lv 47 | Exp: 1872 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use a Fighting-type against Absol, while you can take out
    Alakazam with a Dark-type.
    
    After that ruckus, keep heading right and then down to jump off
    another ledge. Now head down and then head left to bump into another
    Cooltrainer.
    
     -----------------------------------------
    |     CHALLENGER NO.4: COOLTRAINER (F)    |
    |            Ace Trainer Quinn            |
    |-----------------------------------------|
    |              Reward: $2820*             |
    |-----------------------------------------|
    | Ivysaur         | Lv 47 | Exp: 1419 pts |
    | Starmie         | Lv 47 | Exp: 2083 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Psyche Ivysaur out with Psychic-type moves, whilst you
    can use Electric or Dark-type moves against Starmie.
    
    Now jump off the ledge and down the tall grass to enter Pallet Town.
    
     -------------
    | Pallet Town |
     -------------
    
    Ah Pallet Town. The beginner's town in FireRed and LeafGreen... good
    old memories. Anyways, to the right is Gary's house (we all know that,
    I presume). You can get massages from Daisy for your Pokemon, and it's
    actually one of the requirements to get Gary's phone number for a
    re-match.
    
    Daisy will allow massages for your Pokemon between 3pm - 4pm. So take
    note of that. The purpose of the massages is to raise your Pokemon's
    happiness. Like in FR/LG, D/P/Pt with the Veilstone woman and the
    Ribbon Club.
    
    Professor Oak's lab is at the bottom-right. Talk to him for Pokedex
    ratings and he says that he has something for you after defeating Gary.
    Just head south of Pallet Town and surf down towards Route 21. Put some
    Max Repels on so you don't bump in to super-weak Pokemon.
    
    -----------------------------------------------------------------------
    |ROUTE 21, CINNABAR ISLAND AND ROUTE 20          ||     [SSKT24]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Stardust                      |
      | [ ] Stardust                      |
      | [ ] Stardust                      |
      | [ ] DeepSeaTooth                  |
      |                                   |
       -----------------------------------
    
    Surf down to bump into a female Swimmer.
    
     -----------------------------------------
    |        CHALLENGER NO.1: SWIMMER (F)     |
    |               Swimmer Nikki             |
    |-----------------------------------------|
    |               Reward: $672*             |
    |-----------------------------------------|
    | Seel            | Lv 37 | Exp: 792 pts  |
    | Dewgong         | Lv 42 | Exp: 1584 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: The Sea-Lion (aka Seel) evolution line. Shock them out of the
    Water with Electric-type moves.
    
    Surf South-East from here to disembark on to dry land. You will see a
    Fisherman here. Before you battle the Fisherman, walk three steps west
    from his back and talk to the ground to obtain some Stardust. Now talk
    to the Fisherman on the right to battle him.
    
     -----------------------------------------
    |        CHALLENGER NO.2: FISHERMAN       |
    |              Fisherman Arnold           |
    |-----------------------------------------|
    |              Reward: $1408*             |
    |-----------------------------------------|
    | Shellder        | Lv 44 | Exp: 913 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: There's nothing special about a Level 44 Shellder, all he's
    weak against is Electric-type and Grass-type moves.
    
    Surf to the next island (which is to the left) by surfing a little
    to the south-west. You should encounter a Bird Keeper first looking east.
    
     -----------------------------------------
    |     CHALLENGER NO.3: BIRD KEEPER (M)    |
    |            Bird Keeper Kinsley          |
    |-----------------------------------------|
    |              Reward: $1184*             |
    |-----------------------------------------|
    | Farfetch'd      | Lv 36 | Exp: 724 pts  |
    | Fearow          | Lv 36 | Exp: 1249 pts |
    | Pidgeotto       | Lv 37 | Exp: 895 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Attack them with either Rocks or Electric-type moves. They're
    very weak against those Element groups right?
    
    Just near the defeated Bird Keeper is a Fisherman. Why don't we ask
    him nicely for a battle?
    
     -----------------------------------------
    |        CHALLENGER NO.4: FISHERMAN       |
    |             Fisherman Murphy            |
    |-----------------------------------------|
    |              Reward: $1216*             |
    |-----------------------------------------|
    | Corsola         | Lv 32 | Exp: 774 pts  |
    | Corsola         | Lv 34 | Exp: 822 pts  |
    | Corsola         | Lv 36 | Exp: 871 pts  |
    | Corsola         | Lv 38 | Exp: 919 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: I'm surprised that a Fisherman has a Corsola collection...
    but they're weak mainly to Electric-type moves.
    
    Surf down to encounter a female Swimmer swimming left and right.
    
     -----------------------------------------
    |        CHALLENGER NO.5: SWIMMER (F)     |
    |              Swimmer Chelan             |
    |-----------------------------------------|
    |               Reward: $640*             |
    |-----------------------------------------|
    | Azumarill       | Lv 40 | Exp: 1311 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: No comment needed if you know that their weakness is:
    Electric and Grass-type moves.
    
    On the bottom right of the defeated female Swimmer is a large lot of
    dry land. There are two lots of Stardust on the ground, use your
    Itemfinder to aid you to find them. Pick it up if you will, but it's
    not important (unless if you need Pokemoney...) Surf down to encounter
    another Fisherman just the land you were on before.
    
     -----------------------------------------
    |        CHALLENGER NO.6: FISHERMAN       |
    |              Fisherman Liam             |
    |-----------------------------------------|
    |              Reward: $1344*             |
    |-----------------------------------------|
    | Seadra          | Lv 42 | Exp: 1395 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Seadra is mainly weak to Electricity.
    
    Surf to the right to encounter a male Swimmer having difficulty to swim,
    since he's being carried by the tide. Let's go into his little "whirlpool"
    to battle him.
    
     -----------------------------------------
    |        CHALLENGER NO.7: SWIMMER (M)     |
    |              Swimmer Tyson              |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Quagsire        | Lv 42 | Exp: 1233 pts |
    | Octillery       | Lv 42 | Exp: 1476 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Take out Quagsire with Grass-type moves, whilst Octillery is
    very weak against Electric and Grass-type moves.
    
    Surf down south-west towards dry land and annoy the Fisherman looking west.
    
     -----------------------------------------
    |        CHALLENGER NO.8: FISHERMAN       |
    |             Fisherman Gideon            |
    |-----------------------------------------|
    |              Reward: $1280*             |
    |-----------------------------------------|
    | Mantine         | Lv 40 | Exp: 1440 pts |
    | Lantern         | Lv 44 | Exp: 1470 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Electric or Grass-type moves against Mantine. Then use
    Grass-type moves against Lanturn. Don't ever use Electric-type moves
    against Lanturn, it's Volt Absorb sucks the damage right in and uses it
    as HP.
    
    Now surf east south to grab the attention of a swimmer facing north.
    
     -----------------------------------------
    |        CHALLENGER NO.9: SWIMMER (M)     |
    |              Swimmer Duane              |
    |-----------------------------------------|
    |              Reward: $640*              |
    |-----------------------------------------|
    | Seaking         | Lv 40 | Exp: 1456 pts |
    | Kabutops        | Lv 40 | Exp: 1705 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use either Electric or Grass-type moves against both of those
    Pokemon.
    
    Now surf back west and then south into the line of sight of a male Swimmer
    looking west.
    
     -----------------------------------------
    |        CHALLENGER NO.10: SWIMMER (M)    |
    |              Swimmer Esteban            |
    |-----------------------------------------|
    |              Reward: $608*              |
    |-----------------------------------------|
    | Poliwhirl       | Lv 38 | Exp: 1066 pts |
    | Golduck         | Lv 38 | Exp: 1416 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Electric or Grass-type moves are handy here.
    
    Surf south-west and disembark on to a small island. Grab the attention
    of a Bird Keeper facing north here.
    
     -----------------------------------------
    |    CHALLENGER NO.11: BIRD KEEPER (M)    |
    |           Bird Keeper Easton            |
    |-----------------------------------------|
    |              Reward: $1152*             |
    |-----------------------------------------|
    | Doduo           | Lv 35 | Exp: 720 pts  |
    | Doduo           | Lv 35 | Exp: 720 pts  |
    | Dodrio          | Lv 35 | Exp: 1185 pts |
    | Dodrio          | Lv 36 | Exp: 1218 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Knock those birds out cold with Electric or Ice-type moves.
    
    Head all the way east and then south until you find a female Swimmer in
    a corner of rocks and above Cinnabar Island's wreckage.
    
     -----------------------------------------
    |       CHALLENGER NO.12: SWIMMER (F)     |
    |              Swimmer Kendra             |
    |-----------------------------------------|
    |              Reward: $688*              |
    |-----------------------------------------|
    | Slowking        | Lv 43 | Exp: 1510 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Surprise Slowking from a variety of Electric, Grass or Dark-type
    moves.
    
    Now surf back west and then south towards Cinnabar Island's remains.
    
     -----------------
    | Cinnabar Island |
     -----------------
    
    When you disembark on to the island, you will see Gary Oak (Blue) above the
    Pokemon Centre. Talk to him and he won't bother battling you because you
    only have 6 badges. So that leaves our only option to head east to claim
    the seventh badge.
    
    Heal up at the Pokemon Centre here and surf east towards Route 20.
    
     ----------
    | Route 20 |
     ----------
    
    Surf north-east past the rocks and you should encounter a Swimmer.
    
     -----------------------------------------
    |        CHALLENGER NO.1: SWIMMER (M)     |
    |             Swimmer Frankie             |
    |-----------------------------------------|
    |              Reward: $704*              |
    |-----------------------------------------|
    | Azumarill       | Lv 44 | Exp: 1441 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Grass or Electric-type moves.
    
    Keep surfing east to battle a gagged Swimmer.
    
     -----------------------------------------
    |        CHALLENGER NO.2: SWIMMER (F)     |
    |              Swimmer Mina               |
    |-----------------------------------------|
    |              Reward: $656*              |
    |-----------------------------------------|
    | Luvdisc         | Lv 38 | Exp: 895 pts  |
    | Luvdisc         | Lv 39 | Exp: 918 pts  |
    | Luvdisc         | Lv 41 | Exp: 966 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: She's infatuated by Luvdiscs! Find the cure with Electric
    type moves!
    
    After that ruckus, surf south behind the female Swimmer you just defeated.
    Disembark on the dry land to battle a Bird Keeper.
    
     -----------------------------------------
    |     CHALLENGER NO.3: BIRD KEEPER (M)    |
    |             Bird Keeper Bert            |
    |-----------------------------------------|
    |              Reward: $1376*             |
    |-----------------------------------------|
    | Wingull         | Lv 46 | Exp: 630 pts  |
    | Fearow          | Lv 43 | Exp: 1492 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: You can't lose here with Electric-type moves.
    
    Head east and try to run past the Picknicker here. You should be spotted
    by her to have a battle against her.
    
     -----------------------------------------
    |      CHALLENGER NO.4: PICKNICKER (F)    |
    |           Picknicker Cheyenne           |
    |-----------------------------------------|
    |              Reward: $720*              |
    |-----------------------------------------|
    | Shinx           | Lv 45 | Exp: 577 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Shinx. A Sinnoh-native Pokemon. It is weak against Ground
    type moves.
    
    Head north-east and in the middle line, two steps before the water,
    talk to the ground to obtain another Stardust. Head back down and go
    right to battle another Bird Keeper.
    
     -----------------------------------------
    |     CHALLENGER NO.5: BIRD KEEPER (M)    |
    |             Bird Keeper Ernie           |
    |-----------------------------------------|
    |              Reward: $1536*             |
    |-----------------------------------------|
    | Starly          | Lv 48 | Exp: 576 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Starly is another Sinnoh-native Pokemon. Use Electric or
    Ice-type moves against it.
    
    The Bird Keeper should be blocking your path east of dry land. However,
    let's head back towards the Picknicker we earlier defeated. Head
    north-east of her and use your Itemfinder to obtain another Stardust.
    Now surf in the water and head east. You should be coming to space being
    reduced by rocks, also, you should bump into another female Swimmer.
    
     -----------------------------------------
    |        CHALLENGER NO.6: SWIMMER (F)     |
    |              Swimmer Leona              |
    |-----------------------------------------|
    |              Reward: $704*              |
    |-----------------------------------------|
    | Bidoof          | Lv 44 | Exp: 546 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Bidoof is a Sinnoh-native Pokemon. It is a Normal type, thus
    it is weak against Fighting-type moves.
    
    Gee, big introductions of 4 Sinnoh exclusives so far now. Keep surfing
    east and disembark at the cave entrance. Before you even enter the cave,
    you should be spotted by a Picknicker itching for a battle.
    
     -----------------------------------------
    |      CHALLENGER NO.7: PICKNICKER (F)    |
    |            Picknicker Adrian            |
    |-----------------------------------------|
    |              Reward: $720*              |
    |-----------------------------------------|
    | Shroomish       | Lv 45 | Exp: 625 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: This time it's a Hoeen exclusive. Shroomish is a Grass-type
    Pokemon. It is weak against Bug, Fire, Flying and Ice-type moves.
    
    From the cave entrance, 9 steps to the right will get you a DeepSeaTooth.
    
    Head back and enter the cave of the Seafoam Islands.
    
    -----------------------------------------------------------------------
    |CINNABAR GYM                                    ||     [SSKT25]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM50 - Overheat               |
      |                                   |
       -----------------------------------
    
     -----------------
    | Seafoam Islands |
     -----------------
    
    We're here for the Gym Badge, so there's no time to waste. Climb up
    the ladder you see first.
    
     --------------
    | Cinnabar Gym |
     --------------
    
     ---------------------------------
    |          CINNABAR GYM           |
    |---------------------------------|
    | Type        |       Fire        |
    |-------------|-------------------|
    | Weaknesses  |    Water, Rock    |
     ---------------------------------
    
    Head up and talk to the Scientist just in front of you.
    
     -----------------------------------------
    |        CHALLENGER NO.1: SCIENTIST       |
    |             Scientist Lowell            |
    |-----------------------------------------|
    |              Reward: $1600*             |
    |-----------------------------------------|
    | Arcanine        | Lv 50 | Exp: 2281 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Water-type moves ftw.
    
    After that, the Scientist moves out of the way. Follow the path left
    and we will have a little talk with the second Scientist.
    
     -----------------------------------------
    |        CHALLENGER NO.2: SCIENTIST       |
    |             Scientist Daniel            |
    |-----------------------------------------|
    |              Reward: $1600*             |
    |-----------------------------------------|
    | Ninetales       | Lv 50 | Exp: 1906 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Water-type moves.
    
    After that talk we just had, Lab Coat guy won't bother moving anymore
    and it's also a dead end. So let's head east and battle a Super Nerd
    facing west.
    
     -----------------------------------------
    |       CHALLENGER NO.3: SUPER NERD       |
    |             Super Nerd Cary             |
    |-----------------------------------------|
    |              Reward: $2544*             |
    |-----------------------------------------|
    | Torkoal         | Lv 53 | Exp: 1828 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Water-type moves.
    
    After that ridiculous ruckus, follow the path bump into another
    Scientist.
    
     -----------------------------------------
    |        CHALLENGER NO.4: SCIENTIST       |
    |             Scientist Linden            |
    |-----------------------------------------|
    |             Reward: $1600*              |
    |-----------------------------------------|
    | Magmar          | Lv 50 | Exp: 1788 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Water-type moves.
    
    Follow the path to bump into another Super Nerd.
    
     -----------------------------------------
    |       CHALLENGER NO.5: SUPER NERD       |
    |            Super Nerd Waldo             |
    |-----------------------------------------|
    |             Reward: $2544*              |
    |-----------------------------------------|
    | Numel           | Lv 53 | Exp: 999 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: A Numel with trashy EXP points. However, take it down with
    Water or Rock-type moves.
    
    Keep following the path to bump another Super Nerd who will lead us to
    Blaine.
    
     -----------------------------------------
    |       CHALLENGER NO.6: SUPER NERD       |
    |            Super Nerd Merle             |
    |-----------------------------------------|
    |             Reward: $2544*              |
    |-----------------------------------------|
    | Magcargo        | Lv 53 | Exp: 1749 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Water-type moves against Magcargo.
    
    Now head east towards Blaine. Save your game, and when you're ready:
    Battle him for the Volcano Badge.
    
     -----------------------------------------
    |        GYM LEADER BATTLE: BLAINE        |
    |-----------------------------------------|
    |             Reward: $7080*              |
    |-----------------------------------------|
    | Magcargo        | Lv 54 | Exp: 1782 pts |
    | Magmar          | Lv 54 | Exp: 1932 pts |
    | Rapidash        | Lv 59 | Exp: 2427 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Magcargo.
    
    COmment: All of Blaine's party Pokemon are weak towards Water-type moves.
    Magcargo and Magmar are very easy. However, Rapidash is a fast Pokemon
    with a high Speed stat. It will use Bounce and it has a chance of paralyzing
    your Pokemon. Blaine's Pokemon would also use Overheat, but his Pokemon all
    hold an item to prevent the drawbacks of Overheat. However, this is another
    easy battle that Kanto can throw at you.
    
    After that epic battle, Blaine rewards you with the Volcano Badge and
    a TM50 - which is Overheat. Make your way out of the gym and fly towards
    Cinnabar Island.
    
    -----------------------------------------------------------------------
    |VIRIDIAN GYM                                    ||     [SSKT26]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM92 - Trick Room             |
      |                                   |
       -----------------------------------
    
    Since Giovanni disbanded Team Rocket, Viridian Gym is pretty much
    different than it was in FR/LG. Under Gary Oak's leadership, the gym
    doesn't specialise in any type at all.
    
     -----------------
    | Cinnabar Island |
     -----------------
    
    Heal up at the Pokemon Centre here and talk to Gary Oak. He will head
    back to his gym at Viridian. So let's fly over to there now.
    
     ---------------
    | Viridian City |
     ---------------
    
    Gear up at the Pokemart if you need to and head towards the Gym. The
    old man isn't blocking the gym's door anymore. Now enter the gym,
    
     --------------
    | Viridian Gym |
     --------------
    
     ---------------------------------
    |          VIRIDIAN GYM           |
    |---------------------------------|
    | Type        |      Various      |
    |-------------|-------------------|
    | Weaknesses  |      Various      |
     ---------------------------------
    
    Argh spinning tiles in the Viridian Gym. This Gym has been extended
    compared to three years ago (FR/LG).
    
    Take a step up past the blue arrows at the start and take 2 steps to
    the right. Walk up towards the blue arrow point west and you should
    spin yourself into a Ace Trainer's line of sight.
    
     -----------------------------------------
    |     CHALLENGER NO.1: COOLTRAINER (M)    |
    |           Ace Trainer Arabella          |
    |-----------------------------------------|
    |              Reward: $3120*             |
    |-----------------------------------------|
    | Tauros          | Lv 52 | Exp: 2350 pts |
    | Stantler        | Lv 53 | Exp: 1873 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: All are Normal-type Pokemon. They are weak against Fighting
    type moves.
    
    Take the tile below you and you should be at the start again. Now go
    towards the far end right tile. Let it spin you around and then walk down
    to be spinned to the left to be caught by an Ace Trainer.
    
     -----------------------------------------
    |     CHALLENGER NO.2: COOLTRAINER (F)    |
    |            Ace Trainer Salma            |
    |-----------------------------------------|
    |              Reward: $3180*             |
    |-----------------------------------------|
    | Slowking        | Lv 50 | Exp: 1756 pts |
    | Lickilicky      | Lv 53 | Exp: 2191 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Dark or Electric-type moves against Slowking, whilst
    Lickilicky is weak against Fighting-type moves.
    
    Walk up to be spinned back to the entrance. Now, go to the far right
    panel again and walk left. Walk up to be spinned again and take a step
    to the right and up to be more further into the gym.
    
    Walk two steps to the right and walk two steps to the left to bump into
    a dual battle with a Double Team.
    
     --------------------------------------------------------------------
    |             CHALLENGERS NO.3 and 4: COOLTRAINERS (M)&(F)           |
    |                      Double Team Elan & Ida                        |
    |--------------------------------------------------------------------|
    |                         Reward: $12000*                            |
    |--------------------------------------------------------------------|
    |          Elan's Pokemon:        |           Ida's Pokemon:         |
    |---------------------------------|----------------------------------|
    | Porygon2 | Lv 52 | Exp: 2005 pts|Azumarill | Lv 50 | Exp: 1638 pts |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    Comment: This is a really annoying battle. Since Porygon2 has Trick Room
    (meaning slower Pokemon move first for 5 turns, which is Trick Room's
    effects duration) to turn things upside down. Porygon2 is weak against
    Fighting whilst Azumarill is weak against Grass or Electric-type moves.
    
    Now head east to be spinned into another Ace Trainer.
    
     -----------------------------------------
    |     CHALLENGER NO.5: COOLTRAINER (M)    |
    |            Ace Trainer Bonita           |
    |-----------------------------------------|
    |              Reward: $3120*             |
    |-----------------------------------------|
    | Spinda          | Lv 50 | Exp: 910 pts  |
    | Sudowoodo       | Lv 52 | Exp: 1503 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Fighting-type moves against Spinda, while you can freshen
    up some rocks with Water-type moves against an example like Sudowoodo.
    
    Walk a step to the right and head up. Now walk two steps to the right
    and  you will be spinned at the steps leading up to Gary Oak. Heal your
    Pokemon if you need to, save the game and battle Gary for the last
    badge: the Earth Badge.
    
    *****************************
    *      SHINNO'S POKEMON     *
    *****************************
    * Feraligatr      Lv 66     *
    * Espeon          Lv 62     *
    * Ampharos        Lv 60     *
    * Pidgeotto       Lv 32     *
    *                           *
    *****************************
    
     VS.
    
     -----------------------------------------
    |        GYM LEADER BATTLE: GARY/BLUE     |
    |-----------------------------------------|
    |             Reward: $9600*              |
    |-----------------------------------------|
    | Gyarados        | Lv 52 | Exp: 2383 pts |
    | Exeggcutor      | Lv 55 | Exp: 2497 pts |
    | Machamp         | Lv 56 | Exp: 2316 pts |
    | Rhydon          | Lv 58 | Exp: 2535 pts |
    | Arcanine        | Lv 58 | Exp: 2646 pts |
    | Pidgeot         | Lv 60 | Exp: 2211 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Gyarados.
    
    Comment: One of the best gym battles in Pokemon History in my opinion.
    Exeggcutor is weak against Dark and Ice moves, but it has a fair bit
    of resistance against them. However, Bug-type moves work very well
    against Exeggcutor.
    
    Gyarados is easy, weak against Electric-type moves mainly. Rhydon
    is also easy, weak against Water mainly. Machamp has a fairly-decent
    Defense rating and is weak against Psychic or Flying-type moves.
    
    Arcanine can often use ExtremeSpeed (which is like Quick Attack, but
    powerful), but is flawed against Water-type moves. Pidgeot is the last
    one who's weak against Electric, Ice or Rock-type moves. Note that
    Pidgeot is packing a Sitrus Berry.
    
    After that epic ruckus, Gary rewards you with the Earth Badge and a
    TM92 - Which is Trick Room. Trick Room is where the slowest Pokemon
    move first for 5 turns. Not really useful in my point of view.
    
    Now spin your way out of the gym towards the exit.
    
    -----------------------------------------------------------------------
    |THE KANTO POKEMON LEAGUE                        ||     [SSKT27]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] HM08 - Rock Climb             |
      | [ ] GB Sounds                     |
      |                                   |
       -----------------------------------
    
     ---------------
    | Viridian City |
     ---------------
    
    You'll get a phone call from Prof. Oak. He wants to give you something
    so let's fly over to Pallet Town.
    
     -------------
    | Pallet Town |
     -------------
    
    Head towards Prof. Oak's lab and talk to him. He will give you a HM08-
    which is Rock Climb. He says that you should visit Mt. Silver and you're
    allowed there now. Also, we're suspecting an old friend over there so...
    
    We will take care of him when we toughen up a bit. We can do that by
    visiting the toughened up Elite Four. But let's grab another oldschool
    Key Item at Celadon City.
    
     --------------
    | Celadon City |
     --------------
    
    Head for the Celadon Mansion. It's a large building two clicks away
    from the Pokemon Centre (head west). Now enter the building.
    
    Go up and take the elevator to 3F. Talk to the Schoolboy near the
    large globe to obtain the GB Sounds. This key item allows you to play
    the oldschool G/S/C 8-bit music in game. Now exit the place and fly
    over to Indigo Plateau.
    
     ----------------
    | Indigo Plateau |
     ----------------
    
    Gear up, stock up and talk to the guy in Red to be permitted to battle
    the Elite Four.
    
    Enter Will's room and talk to him for another battle with his "improved"
    team.
    
     -----------------------------------------
    |         ELITE FOUR BATTLE: WILL         |
    |-----------------------------------------|
    |             Reward: $7440*              |
    |-----------------------------------------|
    | Bronzong        | Lv 58 | Exp: 2335 pts |
    | Grumpig         | Lv 59 | Exp: 2073 pts |
    | Jynx            | Lv 60 | Exp: 1761 pts |
    | Slowbro         | Lv 60 | Exp: 2107 pts |
    | Gardevoir       | Lv 61 | Exp: 2718 pts |
    | Xatu            | Lv 62 | Exp: 2271 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Bronzong.
    
    Comment: A slight change in Will's co-workers here. Bronzong - a Sinnoh
    native type Pokemon. A dual Psychic/Steel type, the only option is Fire
    -type moves - because Steel would render Fighting-type moves yucky.
    
    A new addition is Gardevoir - a Gen III Pokemon from the R/S/E series.
    All it is flawed against is Dark-type moves. Also Grumpig is in the same
    boat as Gardevoir. Yes, of course you can use Bug and Ghost-type moves
    on Will's Pokemon.
    
    Weak to Bug: Gardevoir, Grumpig, Jynx
    Weak to Fire: Bronzong and Jynx
    Weak to Electric: Jynx, Slowbro and Xatu
    Weak to Dark: Grumpig, Jynx, Slowbro, Gardevoir and Xatu
    
    ----------------------------------------------------------------------
    
    After that ruckus, move on to Koga's room for a battle.
    
     -----------------------------------------
    |         ELITE FOUR BATTLE: KOGA         |
    |-----------------------------------------|
    |             Reward: $7440*              |
    |-----------------------------------------|
    | Toxicroak       | Lv 60 | Exp: 2326 pts |
    | Skuntank        | Lv 61 | Exp: 2731 pts |
    | Muk             | Lv 62 | Exp: 2085 pts |
    | Swalot          | Lv 62 | Exp: 2232 pts |
    | Venemoth        | Lv 63 | Exp: 1863 pts |
    | Crobat          | Lv 64 | Exp: 2797 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Skuntank.
    
    Comment: Toxicroak, Skunktank and Swalot are the new additions to Koga's
    Fan Club. Toxicroak and Swalot are mainly weak against Psychic-type
    moves. Skunktank on the the other hand is weak against Fighting and Bug
    type moves.
    
    Weak to Psychic: Toxicroak, Muk, Swalot, Venemoth, Crobat
    Weak to Ice: Crobat only.
    Weak to Electric: Crobat only.
    Weak to Fighting: Skuntank only.
    Weak to Bug: Skuntank only.
    
    ----------------------------------------------------------------------
    
    After that ruckus for a second time, move on to Bruno's side of the
    Elite Four.
    
     -----------------------------------------
    |         ELITE FOUR BATTLE: BRUNO        |
    |-----------------------------------------|
    |             Reward: $7680*              |
    |-----------------------------------------|
    | Hitmonlee       | Lv 61 | Exp: 1816 pts |
    | Hitmonchan      | Lv 61 | Exp: 1830 pts |
    | Hitmontop       | Lv 62 | Exp: 1833 pts |
    | Hariyama        | Lv 62 | Exp: 2443 pts |
    | Machamp         | Lv 64 | Exp: 2646 pts |
    | Lucario         | Lv 64 | Exp: 2797 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Hitmontop.
    
    Comment: All of them are weak against Psychic-moves pretty much. But
    Lucario is an exception, since it's a dual Steel/Fighting type. So
    Psychic-type moves do normal damage towards it. Only Fire-type moves
    can get to Lucario's head. Note that Hariyama is packing a Sitrus Berry.
    
    Weak to Psychic: Hitmontop, Hariyama, Machamp, Hitmonlee and Hitmonchan
    Weak to Flying: All except Lucario (normal damage)
    Weak to Fire: Lucario only.
    
    ----------------------------------------------------------------------
    
    Now move on towards beating Karen.
    
     -----------------------------------------
    |         ELITE FOUR BATTLE: KAREN        |
    |-----------------------------------------|
    |             Reward: $7680*              |
    |-----------------------------------------|
    | Absol           | Lv 62 | Exp: 2311 pts |
    | Weavile         | Lv 62 | Exp: 2643 pts |
    | Spiritomb       | Lv 62 | Exp: 2232 pts |
    | Houndoom        | Lv 63 | Exp: 2754 pts |
    | Honchkrow       | Lv 64 | Exp: 2563 pts |
    | Umbreon         | Lv 64 | Exp: 2701 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Weaville.
    
    Comment: Weavile is pretty strong and fast, whilst Honchkrow is okay.
    Spiritomb is average (I'd say it's a clone of Sableye yuk), whilst
    Houndoom is easy if flushed down with Water. Umbreon is ridiculously
    overpowered whilst Absol is easy. They 5 out of 6 hate Fighting-type
    moves. On the downsides, Spiritomb has no weakness at all...
    
    Note that Umbreon is holding a Sitrus Berry.
    
    Weak to Bug: Weavile, Umbreon and Absol
    Weak to Fighting: All, except Spiritomb receives normal damage.
    Weak to Electric: Honchkrow only.
    Weak to Ice: Honchkrow only.
    Weak to Fire: Weavile only.
    Weak to Water: Houndoom only.
    
    ----------------------------------------------------------------------
    
     -----------------------------------------
    |    ELITE FOUR CHAMPION BATTLE: LANCE    |
    |-----------------------------------------|
    |             Reward: $15000*             |
    |-----------------------------------------|
    | Charizard       | Lv 68 | Exp: 3045 pts |
    | Gyarados        | Lv 68 | Exp: 3117 pts |
    | Garchomp        | Lv 72 | Exp: 3363 pts |
    | Salamence       | Lv 72 | Exp: 3363 pts |
    | Altaria         | Lv 73 | Exp: 2940 pts |
    | Dragonite       | Lv 75 | Exp: 3502 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Salamence.
    
    Comment: Salamence is a difficult one who's weak against Ice-type moves.
    Gyarados is easy with Electric-type moves. Garchomp is weak against
    Ice-type moves, whilst its fast and can cause a lot of damage. Probably
    one the best Dragon-type Pokemon in the Pokemon series.
    
    Dragonite is also weak against Ice-type moves whilst Altaria is in
    the same boat. Charizard is weak against Water.
    
    Take note that Salamence is holding a Lum Berry.
    
    Weak to Ice: Salamence, Garchomp, Dragonite and Altaria
    Weak to Water: Charizard only.
    Weak to Electric: Charizard and Gyarados
    
    After that, the credits roll and we're done with the Elite Four rematch.
    Let it save, turn it off and turn it back on. What's left to do is
    battle Red at Mt. Silver. When you are ready, head for Mt. Silver.
    
    -----------------------------------------------------------------------
    |THE BASE OF MT. SILVER                          ||     [SSKT28]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] TM47 - Steel Wing             |
      | [ ] TM35 - Flamethrower           |
      | [ ] Rare Candy                    |
      | [ ] Reaper Cloth                  |
      |                                   |
       -----------------------------------
    
    When you're all good to go, fly to the Route 26 tollbooth leading to
    Victory Road (or the Pokemon League).
    
     ----------
    | Route 26 |
     ----------
    
    Enter the tollbooth and make a left on the three path split. Going left
    will lead you towards Route 28.
    
     ----------
    | Route 28 |
     ----------
    
    Make your way west and you'll be at the base of Mt. Silver.
    
     -------------------
    | Mt. Silver - Base |
     -------------------
    
    You'll come shortly towards a Pokemon Centre here. Before we enter
    Mt. Silver, head east of the Pokemon Centre.
    
     ----------
    | Route 28 |
     ----------
    
    You'll go downhill and come across a skinny tree. Cut it and keep
    pushing east. Shortly you'll come into a house: enter it. A lass will
    notice you and she starts to freak out, but she then gives you a TM47.
    TM47 is Steel Wing. Exit the house and keep heading east.
    
    You'll come across a TM35 - which is Flamethrower. A very good Fire-type
    move. Keep heading east and you'll come to a dead end of trees. However,
    before you touch the end, 1 cell before the end is a Rare Candy.
    
    Grab it and head back west towards the Pokemon Centre.
    
     -------------------
    | Mt. Silver - Base |
     -------------------
    
    Don't enter Mt. Silver yet, but go south of the Pokemon Centre and Surf
    on the water. Surf left, go through the tall grass and pick up the
    Reaper Cloth. Jump down the ledge and back towards the Pokemon Centre.
    
    Enter the Pokemon Centre and break out a Pokemon that knows Rock Climb
    and heal up. In a small area near the Pokemon Centre (to the right),
    there is a Full Restore on the ground. Once you're ready, head to the
    left and enter Mt. Silver.
    
    -----------------------------------------------------------------------
    |MT. SILVER                                      ||     [SSKT29]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Dire Hit                      |
      | [ ] TM76 - Stealth Rock           |
      | [ ] Full Restore                  |
      | [ ] Revive                        |
      | [ ] Max Elixir                    |
      | [ ] Max Revive                    |
      | [ ] Max Potion                    |
      | [ ] Calcium                       |
      | [ ] Max Ether                     |
      | [ ] Iron                          |
      | [ ] Protein                       |
      | [ ] Pure Incense                  |
      | [ ] Rare Candy                    |
      | [ ] Hyper Potion                  |
      | [ ] Dawn Stone                    |
      | [ ] Max Revive                    |
      |                                   |
       -----------------------------------
    
     -----------------
    | Mt. Silver - GF |
     -----------------
    
    Use Rock Climb on the rocky ledge you see to your right. Head up and
    talk to the lone rock in the upper left corner to obtain a Dire Hit.
    Exit the inside cave and head out.
    
     -----------------------------
    | Mt. Silver - Outer Mountain |
     -----------------------------
    
    To your 6 o' clock (south) is an Escape Rope. Grab it and head up
    north-west through three sets of steps. After the third set of steps,
    go south and you'll pick up a TM76: which is Stealth Rock.
    
    Head back up towards some steps on the upper right end. Go down those
    steps and enter the cave nearby.
    
     -----------------------
    | Mt. Silver Small Cave |
     -----------------------
    
    Follow the square-circular path around to obtain a Full Restore. Now
    exit the cave.
    
     -----------------------------
    | Mt. Silver - Outer Mountain |
     -----------------------------
    
    Go down the steps and follow the path around to enter another cave.
    
     -----------------
    | Mt. Silver - GF |
     -----------------
    
    Follow the long path around and you'll later come across a flight of
    steps. Ignore it and head right. Shortly you'll come to a lonely and
    pointy rock. Talk to it to obtain a Revive and head back towards the
    flight of steps.
    
    Go up the steps and enter the cave.
    
     -----------------
    | Mt. Silver - 1F |
     -----------------
    
    Go up the steps and head northwest to another flight of steps. Go around
    the path and you'll come across another flight of steps. Go left and
    pick up a Max Elixir snuggled in the corner and head back right towards
    the ignored steps.
    
    Go all the way around and you'll come to the fourth flight of steps,
    this time go right and pick up the Max Revive. Head back and go up the
    steps, but go left.
    
    Head south and you'll come across two crackers. Break them, but when
    you approach the second smashable rock, there is a Max Potion on the
    third rock next to it. Use the Dowsing MCHN if you have trouble finding
    it. Now head south to obtain a Calcium. Follow the path back up and go
    right towards the cave exit.
    
     -----------------------------
    | Mt. Silver - Upper Mountain |
     -----------------------------
    
    When you get out here, talk to the rock just next to you when you exit.
    You should obtain a Max Ether. Follow the path around and enter the first
    cave entrance you see shortly.
    
     -----------------
    | Mt. Silver - 1F |
     -----------------
    
    To your north is a lonely rock surrounded by two crackers. Use Rock Smash
    on either one of them, and talk to the rock to obtain an Iron. Go south
    and you should pick up a Protein. Head back up towards the cave exit.
    
     -----------------------------
    | Mt. Silver - Upper Mountain |
     -----------------------------
    
    Head south and enter the second cave entrance here.
    
     -----------------
    | Mt. Silver - 1F |
     -----------------
    
    Head south again and exit the cave.
    
     -----------------------------
    | Mt. Silver - Upper Mountain |
     -----------------------------
    
    Follow the path around you'll see a cave entrance and a rocky ledge.
    Go up the rocky ledge, then another one to the left, then head right
    to pick up a Pure Incense.
    
    Head back and rock climb the third rocky ledge and talk to the lonely
    rock on the right to obtain a Rare Candy. Now head back down towards
    the cave entrance.
    
     -----------------
    | Mt. Silver - 1F |
     -----------------
    
    Head left and you'll come towards another cave exit.
    
     -----------------------------
    | Mt. Silver - Upper Mountain |
     -----------------------------
    
    Go up the rocky ledge just next to you and you'll come across THREE
    rocky ledges. Wow. Rock Climb the far right one twice, and talk to the
    upper right corner to obtain a Hyper Potion.
    
    Rock Climb your way down and head towards the far left rocky ledge.
    Rock Climb up twice again and pick up the Dawn Stone in front of you.
    Climb back down and go up the middle one to enter another cave.
    
     -----------------
    | Mt. Silver - 2F |
     -----------------
    
    Head west and rock climb up a long rocky ledge. To your right - about
    10 cells east is another lonely rock. Talk to it to obtain another
    Max Revive. Go back left and exit the cave.
    
     -------------------
    | Mt. Silver - Peak |
     -------------------
    
    Walk up the snowy path and you'll see a red-capped kid in front of you
    looking north. Now... save your game and talk to him. He turns out to
    be mute and it is no-one other than Red!
    
    *****************************
    *      SHINNO'S POKEMON     *
    *****************************
    * Feraligatr      Lv 78     *
    * Ampharos        Lv 72     *
    * Pidgeotto       Lv 30     *
    * Espeon          Lv 72     *
    *                           *
    *****************************
    
     -----------------------------------------
    |             BOSS BATTLE: RED            |
    |-----------------------------------------|
    |             Reward: $16800*             |
    |-----------------------------------------|
    | Lapras          | Lv 80 | Exp: 3753 pts |
    | Snorlax         | Lv 82 | Exp: 2706 pts |
    | Venusaur        | Lv 84 | Exp: 3744 pts |
    | Charizard       | Lv 84 | Exp: 3762 pts |
    | Blastoise       | Lv 84 | Exp: 3780 pts |
    | Pikachu         | Lv 88 | Exp: 1545 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Pikachu.
    
    Comment: Probably the hardest battle I have ever encountered to be honest.
    Now it gets really challenging here. Hope you brought a fair bit of
    healing items here, you'll really need them.
    
    Pikachu is a sneaky little rat here, it is way too likely that'll it
    will spam Volt Tackle all the way. Volt Tackle is a strong, Electric-type
    move that has 120 power and unbelievely, remarkably: 100 accuracy -.-''
    However, the move is sort of stuffed with a fair bit of recoil. However,
    having a Ground-type Pokemon will render it harmless. But Red might
    pull out Blastoise to counter that. (My Amphy vs. Pikachu, my Discharge
    killed it after surviving Volt Tackle with 4HP left. Then fainted from
    Hail...)
    
    After that, it's likely to be Snorlax if you used Ampharos or a Epseon.
    Snorlax has a high Defense rating: one word: TANK. Lots of HP, a Pokemon
    that wide can take a lot. Use Fighting-type moves against it and it'll
    be on its knees for your pardon.
    
    If you pulled out a Water-type against Snorlax, Venusaur is definitely
    after Snorlax's humiliating defeat. Venusaur is easily defeated if you
    got a Pokemon that knows Avalanche (we can use the Hail to our advantage,
    and abuse it since its 100% accurate in this weather). Psychic-type
    moves will also beat it easily.
    
    If you used a Psychic or Ice-type, Charizard is definitely next on the
    VIP list. Use a Water-type against it, but Charizard can still do a lot
    of damage and of course: it is faster at level 84.
    
    Lapras can cause hell with Avalanche and spam it like crazy. However, we
    can take good care of it with an Electric-type. Don't bother using a
    Grass-type. Since the weather is Hail and it is using Avalanche: very
    high chance of your Grass-type being KO'ed.
    
    Blastoise is another tank, but can be rendered harmless with Electric-type
    moves mainly. Like Lapras: it has Avalanche too up it's sleeve. Oh btw,
    a Lv 72 Espeon is faster than a Lv 88 Pikachu.
    
    After that battle, Red will go away and you've beaten Pokemon Soulsilver.
    Well done for being the best Pokemon Trainer and Congratulations
    overall.
    
                         ** END OF MAIN STORYLINE **
    
    NB: Hey! We ain't done here! There's still plenty to do at the Sidequest
    Section below me! ;D
    
    
    
     ----------------------------------------------------------------------
    /                        SIDEQUEST SECTION                            /
    ----------------------------------------------------------------------
    
    NB: THIS SECTION IS FROM THE SOULSILVER PERSPECTIVE.
    
    NB 2: SOME PEOPLE I PRESUME HAVE SKIPPING RIGHT DOWN TO WHERE THEY
          WANT TO BE AT. HOWEVER, THEY MAY ENCOUNTER PROBLEMS LIKE BEING
          UNABLE TO OBTAIN A HOENN STARTER FOR INSTANCE. THERE ARE PRE-
          REQUISTES TO FILL IN.
    
          As a suggestion, I suggest that to have the smallest chance of
          error, please follow the guide's direction and order of obtaining
          the Legendaries or starters ([SSSQ01] to wherever you need to
          go up to).
    
    A sidequest section on optional things you can do post-game in
    Pokemon Soulsilver. This section will be updated, so please be patient.
    
    These events are normally able to be accessed with or without the
    Earth Badge. Below is a table on which legendaries require the Earth
    Badge or not.
    
     --------------------------------------------------------------------
    |           LEGENDARIES THAT REQUIRE THE EARTH BADGE OR NOT          |
    |--------------------------------------------------------------------|
    |    REQUIRES THE EARTH BADGE     | DOES NOT REQUIRE THE EARTH BADGE |
    |---------------------------------|----------------------------------|
    | - Power Plant                   | - Route 25 (Cerulean Cove)       |
    |   -> Zapdos                     |   -> Suicune                     |
    |---------------------------------|----------------------------------|
    | - Mt. Silver                    | - Bell Tower                     |
    |   -> Moltres                    |   -> Ho-Oh                       |
    |---------------------------------|----------------------------------|
    | - Cerulean Cave                 | - Seafoam Islands                |
    |   -> Mewtwo                     |   -> Articuno                    |
    |---------------------------------|----------------------------------|
    | - Embedded Tower                |                                  |
    |   -> Groudon (SS only)          |                                  |
    |---------------------------------|----------------------------------|
    | - Embedded Tower                |                                  |
    |   -> Kyogre (HG only)           |                                  |
    |---------------------------------|----------------------------------|
    | - Embedded Tower                |                                  |
    |   -> Rayquaza (requires HG/SS   |                                  |
    |      exclusive on your cart.    |                                  |
    |      and one traded to your game|                                  |
    |      to obtain a Jade Orb.      |                                  |
     --------------------------------------------------------------------
    
     --------------------------------------------------------------------
    |     LEGENDARIES THAT ARE ONLY ACCESSABLE VIA. NINTENDO EVENTS      |
    |--------------------------------------------------------------------|
    | - Mew                           | - Arceus                         |
    |   -> Via. Nintendo Wi-Fi        |   -> Via. 12th Pokemon Movie and |
    |                                 |      Nintendo Wi-Fi              |
    |                                 |                                  |
    |---------------------------------|----------------------------------|
    | - Spiky-Ear Pichu               | - Deoxys                         |
    |   -> Via. obtaining Pikachu-    |   -> Via. Nintendo Events as old |
    |      coloured Pichu over        |      as 2004. It can only be     |
    |      Nintendo Wi-Fi             |      obtained through an event   |
    |                                 |      in Pokemon Emerald or FR/LG |
    |                                 |                                  |
    |---------------------------------|----------------------------------|
    | - Shaymin                       | - Celebi                         |
    |   -> Via. a Nintendo Event in   |   -> Via. Nintendo Distribution  |
    |      Pokemon D/P/Pt with the    |      Events (eg - Pokemon 12th   |
    |      Key Item: "Oak's Letter".  |      movie).                     |
    |      Shaymin's Key item in HG/SS|                                  |
    |      can be obtained here when  |                                  |
    |      Shaymin is traded over into|                                  |
    |      the HG/SS cartridges       |                                  |
    |                                 |                                  |
     --------------------------------------------------------------------
    
    NB: Table to be completed.
    
    And OH - thanks to a reader named Aditya S. about the following important
    point:
    
     -------------------------------------------------------------------
    | POKEMON LEGENDARIES THAT YOU HAVE FAINTED EARLIER ARE REVIVED AND |
    | ARE AVAILABLE AGAIN AFTER YOU HAVE DEFEATED THE IMPROVED TEAM OF  |
    | THE ELITE FOUR (AFTER GETTING ALL 8 BADGES OF KANTO AND BATTLING  |
    | THEM AGAIN).                                                      |
    |                                                                   |
     -------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    |BELL TOWER                                       ||     [SSSQ01]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Full Heal                     |
      | [ ] Max Potion                    |
      | [ ] Ultra Ball                    |
      | [ ] PP Up                         |
      | [ ] Escape Rope                   |
      | [ ] Rare Candy                    |
      | [ ] Max Potion                    |
      | [ ] Full Heal                     |
      | [ ] Max Revive                    |
      | [ ] Nugget                        |
      | [ ] HP Up                         |
      | [ ] Full Restore                  |
      | [ ] A Captured Ho-Oh              |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: No.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    Requirements:
    - Rainbow Wing
    
    What you need:
    - Tons of Ultra Balls
    - Tons of Dusk Balls (only if catching at night)
    - Healing gear (Hyper Potions, Full Restores, Full Heals)
    - Max Repels (if you don't want to bump into weak Pokemon)
    - An Escape Rope
    
    
    You can get Dusk Balls from the Pokemart in Blackthorn City. Ultra
    Balls can be bought from any Pokemart across the Pokemon continent.
    Buy some Healing gear at any Pokemart.
    
    When you're ready, fly to Ecruteak City.
    
     ---------------
    | Ecruteak City |
     ---------------
    
    Head for the Bell Tower, it's on the upper-right side of town. Enter
    the building and talk to the Sage guarding the stairs. Talk to him to
    be permitted through.
    
    Follow the path to enter Bell Tower.
    
     ---------------------------
    | Bell Tower - Ground Floor |
     ---------------------------
    
    Head for the upper-left side of the tower and the Sage will permit
    you through. Climb up the ladder.
    
     -----------------
    | Bell Tower - 1F |
     -----------------
    
    Follow the path and climb up another ladder towards 2F.
    
     -----------------
    | Bell Tower - 2F |
     -----------------
    
    When you're on this floor, you'll see ramps on both sides. To your left
    is a ramp, run towards it to obtain a Full Heal. Head right and follow
    the path. North of the pillar is a ramp facing right to a 5x2 platform
    and a two ramps heading to a ladder that leads to 3F.
    
    Talk to the ramp leading to the 5x2 platform to obtain a Max Potion.
    Grab it and head towards the ladder leading to 3F.
    
     -----------------
    | Bell Tower - 3F |
     -----------------
    
    Take one ramp down and hop left and follow the path. To the right is a
    Ultra Ball. Head right and just follow the path towards the ladder.
    Grab the PP Up next to the ladder, but don't go up it just yet.
    
    Head left and follow the ramps to another ladder and grab the Escape
    Rope next to it. Take the ramps on the upper right towards middle
    and jump left. Go up this ladder (that is in the north-west corner of
    this floor).
    
     -----------------
    | Bell Tower - 4F |
     -----------------
    
    Follow the ramps to heading right and then follow the ramp (any path
    going towards the mid, don't take the ramp midway just yet,) that leads
    towards the middle pillar.
    
    Grab the Rare Candy nearby and take the ramp to the right. Jump your way
    towards the ladder and slide down to 3F.
    
     -----------------
    | Bell Tower - 3F |
     -----------------
    
    Follow the ramps to where we took the ladder up to 4F in the upper
    left corner of this floor.
    
     -----------------
    | Bell Tower - 4F |
     -----------------
    
    Head right again, but halfway heading right, take the ramp going down.
    Do a hop left and hop one cell down. There are two ramps going towards
    the middle and towards somewhere. Take the one in front of you and
    hop down twice.
    
    After that hop all the way down (on the right side) towards a ladder
    leading to 5F.
    
     -----------------
    | Bell Tower - 5F |
     -----------------
    
    Above you is a Max Potion, grab it and let's go. Follow the bridge to
    the right and head up. Head for the upper bridge to grab a Full Heal.
    Jump down the ramps down nearby (where you picked up the Full Heal)
    and climb up the ladder.
    
     -----------------
    | Bell Tower - 6F |
     -----------------
    
    I see teleporters - unusual for a building like the Bell Tower. Anyways
    bunnyhop right past the teleporter to grab a Max Revive. Bunnyhop back
    and take the teleporter.
    
    Follow the next two teleports towards some more ramps. Go down a bit and
    take the first left. Bunnyhop around fully left, go down and a bit right
    towards another teleporter. Take that teleporter and grab the
    Max Elixir. Teleport back, bunnyhop back and take the first left
    again.
    
    Hop three times left, hop down once and three times again. Take the
    teleporter that is on the same platform as you now.
    
     -----------------
    | Bell Tower - 7F |
     -----------------
    
    NB: I'll just presume we're teleporting up a level.
    
    Head left and grab the Nugget there. Head back right and teleport back
    down to 6F.
    
     -----------------
    | Bell Tower - 6F |
     -----------------
    
    Follow the path to the right and teleport back to the first teleporter.
    Bunnyhop right and down towards a teleporter south of the pillar. Take
    the teleporter up a level.
    
     -----------------
    | Bell Tower - 7F |
     -----------------
    
    Go down the bridge and into another teleporter.
    
     -----------------
    | Bell Tower - 8F |
     -----------------
    
    Head left and grab the HP Up there. Then head left into another
    teleporter.
    
     -----------------
    | Bell Tower - 9F |
     -----------------
    
    Go up and left, but don't take the teleporter near the bridge. Keep
    heading left across the bridge to obtain a Full Restore. Head back
    and take the telporter nearby the bridge.
    
     ------------------
    | Bell Tower - 10F |
     ------------------
    
    You will be teleported to the middle pillar platform. Now climb up the
    ladder.
    
     ------------------
    | Bell Tower - 11F |
     ------------------
    
    Follow the path and climb up the ladder.
    
     -------------------
    | Bell Tower - Roof |
     -------------------
    
    Ho-Oh is waiting there. Go up to him, save the game and talk to him for a
    long battle...
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: HO-OH                                           //
    //Type: Fire/Flying                      Exp if fainted: 2200 pts    //
    //                                                                   //
    //Level: 70                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: Ho-oh is weak against Water mainly. I don't really like Ho-Oh's
    battle music, some parts of it sounds horrendous. People might not agree
    with me on that, but that's just my opinion of it.
    
    It sure can take a lot of Pokeballs being thrown at it. It took 7 Ultra
    Balls, a Dusk Ball and a Quick Ball before being caught with an
    Ultra Ball for me.
    
    After that battle and if you've caught it: Congratulations. You can use
    Fly or an Escape Rope to get out of the Bell Tower.
    
    -----------------------------------------------------------------------
    |SUICUNE'S WORLD TRAVELS                         ||     [SSSQ02]     ||
    -----------------------------------------------------------------------
    
    Requires Earth Badge? : No.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    What then?: Two encounters of Suicune: ONE at Vermillion City (automatic
    and unavoidable encounter) and ONE at Route 14 - the eastern coast.
    
    What to bring:
    - Lots of Ultra Balls
    - Lots of Net Balls
    
    ***********************************************************************
    * SUPER IMPORTANT NB: For those who just skipped down to here, to     *
    * ------------------- catch a Suicune, I would advise you to read     *
    *                     section VERMILLION COAST TO FIND OUT HOW TO     *
    *                     ENCOUNTER SUICUNE ON ROUTE 14.                  *
    *                                                                     *
    *       Reference Code: [SSKT17] and scroll down to Route 14          *
    *                       subsection.                                   *
    *                                                                     *
    ***********************************************************************
    
    When you've encountered Suicune twice in Kanto; ONE AT Route 14 and ONE
    on your arrival from the SS Aqua in Vermillion, then you're elligible to
    catch yourself a Suicune!
    
    Bring lots of catching gear, when you're ready, head for the raised
    platform on the east of Bill's house on Route 25. Route 25 is the
    north-east area above Cerulean City. When you approach Suicune, Eusine
    will pop up and allow you to battle Suicune for keeps or death.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: SUICUNE                                         //
    //Type: Water                            Exp if fainted: 1228 pts    //
    //                                                                   //
    //Level: 40                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: Avoid using Electricity or Grass-type moves. Because you may
    overkill Suicune if you use either of those two elemental moves. It is
    stubborn when it comes to being caught in a Pokeball.
    
    Btw is has awesome catchy music. Once you've killed it or caught it,
    that's all for here folks.
    
    -----------------------------------------------------------------------
    |RAIKOU AND ENTEI'S JOHTO ROUNDS                 ||     [SSSQ03]     ||
    -----------------------------------------------------------------------
    
    Requires Earth Badge?: No.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    What then?: You to meet them at the Burned Tower in Ecruteak City.
    
    What to bring:
    - A Pokemon that would prevent them from Escaping (Like a Dugtrio with
      Arena Trap). Or a Pokemon that would know Mean Look.
    - Lots of Ultra Balls
    
    Here we have the two big Legendary Dogs on the run from you. They roam
    all around Johto until you catch them. Make sure you have a Pokemon
    with Mean Look or Arena Trap packing, so that these little rogues won't
    run.
    
    The upside is that you can track these little slippery suckers with
    your PokeGear map. I would normally fly over to Ecruteak City and move
    between the area change (gap between Ecruteak's south entrance and
    Route 37).
    
    Keep moving between the borders and check your PokeGear between each
    change. Make sure they are close before you make a move. If either
    Raikou or Entei are on Route 37, Route 38 or Route 42; just walk towards
    them and go in the tall grass in search for them. If one of the
    Legendary Dogs are in Route 42, they can be searched through surfing
    on the Water surface.
    
    Below is the description and information on the two Legendary Dogs:
    Raikou and Entei.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: RAIKOU                                          //
    //Type: Electric                         Exp if fainted: 1234 pts    //
    //                                                                   //
    //Level: 40                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: Note that Raikou has a faster beat in music in it's battle
    theme. It is weak against Ground-type moves, however, you may risk in
    overdoing it. It knows Roar for sure and it will flee at first sight.
    
    Be sure to trap it with a Pokemon with the Arena Trap or use a move like
    Mean Look, so that it won't run from the good old Pokeball weaponary.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: ENTEI                                           //
    //Type: Fire                             Exp if fainted: 1240 pts    //
    //                                                                   //
    //Level: 40                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: Note that Entei has a slower beat in it's battle theme. More
    of a Guitar-Keyboard based-ish music. It is weak against Water-type
    Pokemon, but you may overkill it.
    
    However, it knows Roar and it will flee on the first turn unless it is
    blocked by a Dugtrio with Arena Trap. If it uses Roar, it will end the
    battle. Whatever damage you have done to it, it will be carried on in
    the next encounter you have with it.
    
    If you faint one or even both of them (lol all good), just battle the
    Elite Four again and they will appear again at your disposal.
    
    -----------------------------------------------------------------------
    |THE SEAFOAM ISLANDS VIA ROUTE 19                ||     [SSSQ04]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Revive                        |
      | [ ] TM55 - Brine                  |
      | [ ] Big Pearl                     |
      | [ ] DeepSeaScale                  |
      | [ ] Ice Heal                      |
      | [ ] Water Stone                   |
      | [ ] Ice Heal                      |
      | [ ] Pearl                         |
      | [ ] Max Revive                    |
      | [ ] TM13 - Ice Beam               |
      | [ ] Ultra Ball                    |
      | [ ] Big Pearl                     |
      | [ ] Pearl                         |
      | [ ] Zinc                          |
      | [ ] Rare Candy                    |
      | [ ] Revive                        |
      | [ ] A Captured Articuno           |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge? : No.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    What to bring:
    
    - Lots of Ultra Balls
    - Lots of Dusk Balls (best if catching at night, but still good since
      we're catching in a cave)
    - Max Repels
    - A Pokemon that knows STRENGTH
    
    When you're ready, fly to Fuschia City.
    
     --------------
    | Fuschia City |
     --------------
    
    Head south of the Pokemon Centre and into the tollbooth to enter Route
    19.
    
     ----------
    | Route 19 |
     ----------
    
    The construction workers are at the shore and Route 19 is open. Before
    you head down to shore, to the right of the tollbooth near the sign are
    two smashable rocks surronunding a corner. Smash one of the rocks and
    talk to the ground to obtain a Revive.
    
    Now head towards the shore and talk the rock near the second construction
    worker (the one who wants to take a swim). You will obtain a Pearl and
    now it is time to Surf south. Shortly, nag the Swimmer mainly looking
    South or West.
    
     -----------------------------------------
    |        CHALLENGER NO.1: SWIMMER (M)     |
    |              Swimmer Jerome             |
    |-----------------------------------------|
    |              Reward: $608*              |
    |-----------------------------------------|
    | Seadra          | Lv 36 | Exp: 1195 pts |
    | Tentacool       | Lv 38 | Exp: 855 pts  |
    | Goldeen         | Lv 38 | Exp: 903 pts  |
    | Tentacruel      | Lv 40 | Exp: 1756 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak to Electric-type moves. In addition, Tentacool and
    Tentacruel are weak against Psychic-type moves too.
    
    Now surf south-west and towards a male Swimmer swimming up and down.
    
     -----------------------------------------
    |        CHALLENGER NO.2: SWIMMER (M)     |
    |              Swimmer Harold             |
    |-----------------------------------------|
    |              Reward: $640*              |
    |-----------------------------------------|
    | Seadra          | Lv 40 | Exp: 1327 pts |
    | Remoraid        | Lv 42 | Exp: 702 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak against Electric or Grass-type moves.
    
    Surf south-east to find a male and female Swimmer. The male Swimmer seems
    to be struggling... let's annoy him!
    
     -----------------------------------------
    |        CHALLENGER NO.3: SWIMMER (M)     |
    |              Swimmer Tucker             |
    |-----------------------------------------|
    |              Reward: $704*              |
    |-----------------------------------------|
    | Shellder        | Lv 40 | Exp: 831 pts  |
    | Cloyster        | Lv 44 | Exp: 1914 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Shock both his Water-type Pokemon out of the water.
    
    Now talk to the 'wimp hater' (the female Swimmer) beside him.
    
     -----------------------------------------
    |        CHALLENGER NO.4: SWIMMER (F)     |
    |               Swimmer Debbie            |
    |-----------------------------------------|
    |              Reward: $736*              |
    |-----------------------------------------|
    | Clamperl        | Lv 46 | Exp: 1399 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Electric-type moves.
    
    First head south-east of where the Swimmer couple are. You should come
    towards some dry item with an item. Disembark and grab the TM55 - which is
    Brine (a Water-type move). However, here comes another Kinder Surprise:
    Talk to the ground to obtain a Big Pearl.
    
    Now surf north-west towards the Swimmers and then make a hard West. You
    will be on Route 20 in no time.
    
     ----------
    | Route 20 |
     ----------
    
    Keep heading west and you'll bump into a female Swimmer shortly.
    
     -----------------------------------------
    |        CHALLENGER NO.5: SWIMMER (F)     |
    |              Swimmer Nicole             |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Marill          | Lv 39 | Exp: 484 pts  |
    | Marill          | Lv 39 | Exp: 484 pts  |
    | Lapras          | Lv 42 | Exp: 1971 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Electric-type moves on all of them.
    
    Keep surfing west and you'll bump into another female Swimmer swimming
    left and right, then looking around. Quite some suspicuous activity going
    there to look out for.
    
     -----------------------------------------
    |        CHALLENGER NO.6: SWIMMER (F)     |
    |               Swimmer Lori              |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Starmie         | Lv 42 | Exp: 1863 pts |
    | Starmie         | Lv 42 | Exp: 1863 pts |
    | Starmie         | Lv 42 | Exp: 1863 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: I'm surprised that this Swimmer has three Starmies. Anyways
    they're all weak against Electric and Dark-type moves.
    
    Head north-west and you'll bump into another Swimmer facing at the rocks
    and at the sea.
    
     -----------------------------------------
    |        CHALLENGER NO.7: SWIMMER (M)     |
    |               Swimmer Elmo              |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Tentacruel      | Lv 42 | Exp: 1845 pts |
    | Poliwhirl       | Lv 46 | Exp: 1290 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Poliwhirl is weak against Grass and Electric-type moves.
    Whilst Tentacruel is weak against Electric and Psychic-type moves.
    
    Keep surfing north-west, but don't get off on the dry land just yet.
    Keep heading west and you'll find a lonely Swimmer in a corner facing
    South or East. Go up to him for a battle.
    
     -----------------------------------------
    |        CHALLENGER NO.8: SWIMMER (M)     |
    |               Swimmer Luis              |
    |-----------------------------------------|
    |              Reward: $672*              |
    |-----------------------------------------|
    | Quagsire        | Lv 42 | Exp: 1233 pts |
    | Seadra          | Lv 46 | Exp: 1527 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Electric-type moves for Seadra, whilst you can use Grass
    type moves against Quagsire.
    
    Before we head back, go one step right and one step down from the Swimmer
    we just defeated. Talk to the water (facing south) to obtain a DeepSeaScale.
    Now head back and disembark on to dry land. Follow the path near to the
    Seafoam Islands' cave entrance and you'll be spotted by a Camper.
    
     -----------------------------------------
    |         CHALLENGER NO.9: CAMPER         |
    |               Camper Pedro              |
    |-----------------------------------------|
    |              Reward: $720*              |
    |-----------------------------------------|
    | Linoone         | Lv 45 | Exp: 1233 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Linoone: a Hoenn exclusive; the evolved form of Zigzagoon. Since
    it is a Normal-type Pokemon, so it must be weak against Fighting-type
    moves!
    
    Now go and enter the cave to the Seafoam Islands.
    
     --------------------------------
    | Seafoam Islands - Ground Floor |
     --------------------------------
    
    Just go down the steps you see.
    
     -----------------------
    | Seafoam Islands - B1F |
     -----------------------
    
    You will see two boulders apart from each other, go to the one on the
    right and use Strength. Push it just enough to let you through. Before
    we go down the ladder; (start from the north of the ladder) move 5 steps
    to the right, then talk to the ground to obtain an Ice Heal. Now we can
    go down the ladder.
    
     -----------------------
    | Seafoam Islands - B2F |
     -----------------------
    
    When you're here, pick up the Water Stone and jump down the ledge to
    be shown to a ladder going up. Now go up the ladder.
    
     -----------------------
    | Seafoam Islands - B1F |
     -----------------------
    
    Go up the steps to grab a Ice Heal. Follow the path and go down the
    ladder.
    
     -----------------------
    | Seafoam Islands - B2F |
     -----------------------
    
    What in the name of? Trainers in Seafoam Islands having a ski around!
    Anyways head left and just in the upper left corner of the first
    Ice Rink you see (the pointy Icicle) is a Pearl. Now head right and
    slide on the ice towards a Skier.
    
     -----------------------------------------
    |         CHALLENGER NO.1: SKIER (F)      |
    |                Skier Cady               |
    |-----------------------------------------|
    |              Reward: $1696*             |
    |-----------------------------------------|
    | Delibird        | Lv 53 | Exp: 2077 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Just use Electric-type moves against Delibird.
    
    Slide South and then slide East to bump into a Snowboarder.
    
     -----------------------------------------
    |     CHALLENGER NO.2: SNOWBOARDER (M)    |
    |              Boarder Shaun              |
    |-----------------------------------------|
    |              Reward: $1600*             |
    |-----------------------------------------|
    | Dewgong         | Lv 50 | Exp: 1885 pts |
    | Cloyster        | Lv 55 | Exp: 2392 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak against Electric-type moves mainly.
    
    Slide your way up, right and then down. Head east and slide across the
    Ice Rink in the same column as the Snowboarder... right into his line of
    sight.
    
     -----------------------------------------
    |     CHALLENGER NO.3: SNOWBOARDER (M)    |
    |              Boarder Bryce              |
    |-----------------------------------------|
    |              Reward: $1600*             |
    |-----------------------------------------|
    | Lapras          | Lv 50 | Exp: 2346 pts |
    | Dewgong         | Lv 55 | Exp: 2073 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Electric-type moves against all of them here.
    
    Slide to the right and go down the ladder.
    
     -----------------------
    | Seafoam Islands - B3F |
     -----------------------
    
    Head South-west and approach the ladder you see. However, there are two
    thick Icicles acting as "pillars" in my opinion. Go in between them and
    talk to the wall to obtain a Max Revive.
    
     -----------------------
    | Seafoam Islands - B4F |
     -----------------------
    
    Follow the path and pick up a TM13 - which is Ice Beam. A very useful
    move. Now back towards ladder and climb it.
    
     -----------------------
    | Seafoam Islands - B3F |
     -----------------------
    
    Before we even touch those iceblocks, head towards the boulder behind the
    iceblocks and it's Ice Ring. Use Strength and push the boulder two cells
    up. Go back around towards the ladder leading the trainers, but do not
    climb it. There should be a direct path on the Ice Rink (starting from
    the South of the ladder: Go 3 steps Left and 4 steps Up).
    
    Slide Left and you should collide into the boulder. Slide up and go
    down the ladder.
    
     -----------------------
    | Seafoam Islands - B4F |
     -----------------------
    
    Nearby is an Ultra Ball - pick it up. Now climb back up the ladder. Here
    is all blocked by rocks in the water.
    
     -----------------------
    | Seafoam Islands - B3F |
     -----------------------
    
    Slide your way back towards the ladder where we got the Max Revive from.
    
    With the iceblocks on the left of the ladder, go towards the far left one,
    but approach it from the South. Push it up and slide back down. Now go
    around and approach the far right iceblock from above and push it down.
    
    Go on the same row as the middle iceblock and the ladder and approach
    it from the left. Push the middle iceblock to the left and slide over
    there (to the left). Follow the short path for now.
    
    Ignore the ladder for now and go towards another Ice Rink with three
    more iceblocks. Push the iceblock closest to you up, then go to the
    top-left corner on dry land and push the top-left iceblock right.
    This will cause two iceblocks to lock together. Now go to the bottom
    right just below the ice rink and go:
    
    Up > Right > Up > Left > Down > Right
    
    And you will come across a Big Pearl. Grab it and head back towards the
    ladder we ignored earlier.
    
     -----------------------
    | Seafoam Islands - B4F |
     -----------------------
    
    Surf your way across and you should see Articuno below. Bingo! But we
    ain't fully there yet. When you surfed all the way across, go up the
    ladder to get closer to our objective.
    
     -----------------------
    | Seafoam Islands - B3F |
     -----------------------
    
    Climb up the ladder.
    
     -----------------------
    | Seafoam Islands - B2F |
     -----------------------
    
    Cross the bridge and before we go down the ladder, just north of the
    ladder is a pointy Icicle. Talk to the Icicle to obtain another Pearl.
    Now go down the ladder.
    
     -----------------------
    | Seafoam Islands - B3F |
     -----------------------
    
    Climb down the ladder.
    
     -----------------------
    | Seafoam Islands - B4F |
     -----------------------
    
    Surf on the water and head left. When you're midway of the water path,
    disembark and go up to what we've came for: Articuno. Save the game
    and talk to it to begin it's capture.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: ARTICUNO                                        //
    //Type: Ice/Flying                       Exp if fainted: 1535 pts    //
    //                                                                   //
    //Level: 50                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: Just use Electric-type moves here, it ensures no KO here.
    You can use Dusk Balls here, since we're catching in a cave (even better
    in a cave AND at night). However, if the Dusk Balls aren't doing their
    job, there are always Ultra Balls as backups.
    
    Yuk. Just wasted about 28 Ultra Balls and a Dusk Ball before successfully
    catching it with A GREAT BALL >____>''
    
    After that if you' have catched it, talk to the ground (where it was) to
    obtain a Zinc. Surf on the water and head left - keep going and climb
    up the ladder.
    
    Articuno is a well-balanced legendary. So it's a good Pokemon to have
    on your team or not.
    
     -----------------------
    | Seafoam Islands - B3F |
     -----------------------
    
    Nearby the ladder you've just came from, talk to the lonely Icicle there
    to obtain a Rare Candy. Follow the path and don't go up the ladder you
    saw just now. Head right of the ladder to pick up a Revive. Now head back
    towards the ladder and climb it.
    
     -----------------------
    | Seafoam Islands - B2F |
     -----------------------
    
    Just climb up the ladder.
    
     -----------------------
    | Seafoam Islands - B1F |
     -----------------------
    
    Go up and use Strength to push the boulder to the left. Follow the path
    left and go up the steps.
    
     --------------------------------
    | Seafoam Islands - Ground Floor |
     --------------------------------
    
    Exit the place and go where ever you please. That is all from the
    Seafoam Islands of Kanto.
    
    -----------------------------------------------------------------------
    |ZAPDOS RETURNS TO THE POWER PLANT               ||     [SSSQ05]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] A Captured Zapdos             |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge? : Yes.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    What you need to bring:
    
    - Lots of Ultra Balls
    - Lots of Dusk Balls (if catching at night)
    
     -----------
    | Where to? |
     -----------
    
    Fly to Cerulean City.
    
     ---------------
    | Cerulean City |
     ---------------
    
    Head east of town and enter Route 9.
    
     -------------------
    | Route(s) 9 and 10 |
     -------------------
    
    Make your way through towards the Power Plant.
    
     -----------------------
    | Power Plant (outside) |
     -----------------------
    
    To the left of the Power Plant's entrance is Zapdos. Save your game
    and talk to it to begin it's capture.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: ZAPDOS                                          //
    //Type: Electric/Flying                  Exp if fainted: 1542 pts    //
    //                                                                   //
    //Level: 50                                                          //
    ///////////////////////////////////////////////////////////////////////
    
    That's all from Zapdos here.
    
    
    -----------------------------------------------------------------------
    |MOLTRES AT MT. SILVER                           ||     [SSSQ06]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Expert Belt                   |
      | [ ] Ultra Ball                    |
      | [ ] A Moltres                     |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    What to bring:
    - An Escape Rope
    - A Pokemon with ROCK CLIMB.
    - A Pokemon with ROCK SMASH.
    - Lots of Dusk Balls (better at night AND since in a CAVE)
    - Lots of Ultra Balls
    - A fair bit of Max Repels, wild Pokemon just waste our time
    
     -----------
    | Where to? |
     -----------
    
    Fly to the Pokemon Centre at Mt. Silver.
    
     -------------------
    | Mt. Silver - Base |
     -------------------
    
    Head for Mt. Silver's cave entrance and enter it.
    
     -------------------
    | Mt. Silver - GF   |
     -------------------
    
    Okay, there's the left with a waterfall and the right with the rocky
    ledge. Head left and surf on the water. Go up the waterfall and surf a
    little up to see a cave to the right. Enter the cave to pick up an
    Expert Belt and exit it.
    
    Surf back on to the water and surf left. Disembark on to a narrow ledge
    and use Rock Climb. Once you're on the upper platform, there is a lonely
    rock there. Talk to it to obtain a Ultra Ball. Head north-east a bit and
    rock climb your way down.
    
    Surf on to the water above you and surf up the waterfall too. Surf up and
    disembark. You will see some stairs here leading to a cave. Enter the
    cave.
    
     --------------------
    | Mt. Silver - Cave  |
     --------------------
    
    Alright, a big cave with Moltres in the middle. Make your way to either side
    and rock climb down towards Moltres. Save your game, and get ready for a
    long battle....
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: MOLTRES                                         //
    //Type: Fire/Flying                      Exp if fainted: 1550 pts    //
    //                                                                   //
    //Level: 50                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: YUK YUK YUK YUK YUK! The sprite for Moltres is even more horrible
    than in FR/LG... but still a Level 50 Firebird shouldn't be a problem
    for you.
    
    It's mainly weak to Water and Rock-type moves, but it's resistant to Ice.
    You're way more likely to overkill it with Water-type moves. So tread
    carefully.
    
    Once you're done, use an Escape Rope to get out of here.
    
    -----------------------------------------------------------------------
    |CERULEAN CAVE                                   ||     [SSSQ07]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Nugget                        |
      | [ ] TM24 - Thunderbolt            |
      | [ ] Nugget                        |
      | [ ] PP Up                         |
      | [ ] Hyper Potion                  |
      | [ ] Full Restore                  |
      | [ ] Zinc                          |
      | [ ] PP Up                         |
      | [ ] Big Pearl                     |
      | [ ] Ultra Ball                    |
      | [ ] Full Heal                     |
      | [ ] Revive                        |
      | [ ] Max Elixir                    |
      | [ ] Sea Incense                   |
      | [ ] Rare Candy                    |
      | [ ] Ultra Ball                    |
      | [ ] Protein                       |
      | [ ] Odd Incense                   |
      | [ ] Max Revive                    |
      | [ ] Max Revive                    |
      | [ ] Ultra Ball                    |
      | [ ] Dusk Stone                    |
      | [ ] Ultra Ball                    |
      | [ ] Nugget                        |
      | [ ] Electirizer                   |
      | [ ] Black Sludge                  |
      | [ ] A Mewtwo                      |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    What to bring:
    - A Pokemon that knows FLASH.
    - A Pokemon that knows ROCK SMASH.
    - A Pokemon that knows ROCK CLIMB.
    - Lots of Dusk Balls (better at night AND since in a CAVE)
    - Lots of Ultra Balls
    
     -----------
    | Where to? |
     -----------
    
    Fly to Cerulean City obviously. YOU WILL NEED FLASH AND ROCK SMASH
    FOR CERULEAN CAVE.
    
     ---------------
    | Cerulean City |
     ---------------
    
    Head north out of town towards the Nugget Bridge and on to Route 25.
    
     ----------
    | Route 25 |
     ----------
    
    At the T-intersection, where it mainly goes right only. Make a left and
    head down into the tall grass. You'll be back on to Route 24.
    
     ----------
    | Route 24 |
     ----------
    
    Go down the tall grass and surf on the water. Follow the path until
    you're in town and disembark at the cave you see shortly. Before we enter
    the cave, to the right and on the wall (while you are surfing), use your
    Itemfinder/Downsing MCHN to find a Nugget on the wall (talk to it). Head
    back, disembark and enter the cave.
    
     --------------------
    | Cerulean Cave - GF |
     --------------------
    
    Once you're inside the cave, remember to use Flash, since it's dark
    obviously.
    
    Go up and surf into the water. Surf to the second ladder to your right,
    disembark and climb up.
    
     --------------------
    | Cerulean Cave - 1F |
     --------------------
    
    Follow the path and use Rock Smash to crack the two "crackers". Grab the
    TM24 - which is Thunderbolt! Thunderbolt is a must have move anytime,
    anywhere. By the way, sometimes after breaking a rock, you might have a
    random chance of finding an item... or encounter a Geodude...
    
    Now let's head back and go down the ladder.
    
     --------------------
    | Cerulean Cave - GF |
     --------------------
    
    Surf in the water and head west. Follow the path and disembark. Nearby
    is a ladder to your north and a Nugget near it. Grab the Nugget and head
    South. Climb the ladder you first see while heading in this direction.
    
     --------------------
    | Cerulean Cave - 1F |
     --------------------
    
    Follow the path and grab the PP Up. Head back and go down the ladder.
    
     --------------------
    | Cerulean Cave - GF |
     --------------------
    
    Go down and you'll see some shattered rocks here. To the left are three
    rocks that look like a triangle pointing east. Break the middle rock
    and talk to the wall to obtain a Hyper Potion.
    
    Head east and follow the path. On the way, there is a Full Restore in
    between the large crystals. Keep following the path and climb up the
    ladder you see shortly.
    
     --------------------
    | Cerulean Cave - 1F |
     --------------------
    
    It's a big room in here. Go seven steps to the right and 3 steps
    down to obtain a Zinc. Head south and talk to the lonely crystal
    you see. You will obtain another PP Up and then head west. There is
    another lonely crystal, but it doesn't have anything. BUT, head two
    steps north and talk to the left to find a Big Pearl on some yucky
    looking floor.
    
    Head towards the north of the ladder you came in. Go three steps up and
    talk to your left to obtain an Ultra Ball. Go back towards the north of
    the ladder again and make two steps up. Go 9 steps to the right to obtain
    a Full Heal.
    
    Now time to go back down that ladder...
    
     --------------------
    | Cerulean Cave - GF |
     --------------------
    
    Head left and go around the raised platform. Before we go up the steps,
    there is a Revive on the small crystal just behind a large one with a small
    path leading towards it. Now head up the steps but ignore the ladder
    (that'll lead us to our objective). But it is time to head north of the
    ladder.
    
    Keep heading up and to the right is a Max Elixir. Head back and go up, but
    to the left is another connecting bridge. Follow the left bridge and
    around to obtain a Sea Incense. Head back and go up towards a narrow
    T-section with two paths: one going left and one going right.
    
    Go right this time and follow the path to the end (where the crystals are).
    Talk to the crystal to obtain a Rare Candy and follow the path back towards
    the T-section (don't jump off the ledge, you will have to start over again)
    and go down the bridge towards the ladder we avoided earlier.
    
     --------------------
    | Cerulean Cave - 1F |
     --------------------
    
    Head west and then south. Follow the path south-west and then around
    (avoiding the path where the first smashable rock is blocking) and you
    should come across  to an Ultra Ball. Head left and then up from where you
    got the Ultra Ball. You should come across another smashable rock, smash it
    and talk to the ground 1 step before the dead end to obtain a Protein. Now
    follow the path all the way back towards the first smashable rock we
    avoided.
    
    Now let's head right and follow the path. You should come across two
    smashablerocks and following the path towards an Odd Incense. Grab the
    item and follow the path back towards the first smashable rock we avoided.
    
    Head up all the way at the three-way intersection until you reach a
    T-intersection. When you reach a T-intersection, head right and follow the
    path towards a ladder in the North-west corner of the room. When you're
    there, go down the ladder.
    
     --------------------
    | Cerulean Cave - GF |
     --------------------
    
    Climb down the ladder.
    
     ---------------------
    | Cerulean Cave - B1F |
     ---------------------
    
    Follow the path around and you'll see some rocky ledges. However,
    ignore it for now. Head up and in a corner surrounded by two crackers,
    is a Max Revive on the ground. Follow the path and you should spot a
    narrow path to the right. Follow it and pick up another Max Revive at
    the dead end.
    
    Head back and continue heading south. Follow the path until you reach
    some water. Surf left or walk along the narrow path or disembark and
    up the steps to obtain an Ultra Ball. Go right of where you got the
    Ultra Ball and use Rock Climb. Head right of the small but long area
    to grab a Dusk Stone. Head back, use Rock Climb again and go along
    the narrow path to the right. Start surfing on the water, follow the
    water path and disembark.
    
    To your left is some crackers (aka rocks), break one and to the top
    left is an Ultra Ball on the ground (1 cell to the right before the
    dead end wall). Head back, go up and just follow the path. On the
    way you should see a single cracker next to a crystal, suspicious
    looking eh?
    
    Crack the rock, talk to the crystal and you'll obtain a Nugget. Head
    back up a little to the raised platform and use Rock Climb to the
    right. Rock Climb again and grab the Electirizer (a held item for
    Electabuzz to evolve into a Electavire). Follow the path to the left
    and rock climb down.
    
    Head south and you'll see water again... surf all the way south and
    head east to pick up some Black Sludge. Disgusting looking, but surf
    left and up a little bit, then surf right.
    
    Disembark and head up, but oh! Gave me a fright, it's just Mewtwo.
    Save your game and prepare for an annoying battle.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: MEWTWO                                          //
    //Type: Psychic                          Exp if fainted: 2200 pts    //
    //                                                                   //
    //Level: 70                                                          //
    ///////////////////////////////////////////////////////////////////////
    
    It's a fairly average battle, BUT when it comes to catching it: Dark
    Balls are good against it. Caught it with 3 tries, and a Dusk Ball
    prevailed!
    
    Once he's been caught or killed, climb up the ladder behind where Mewtwo
    used to be.
    
     --------------------
    | Cerulean Cave - GF |
     --------------------
    
    Jump down the ledge and surf south to get out of Cerulean Cave.
    
    
    -----------------------------------------------------------------------
    |KANTO STARTERS                                  ||     [SSSQ08]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] A Kanto Starter               |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to defeat Red at Mt. Silver?: Yes.
    
    What to have:
    - An empty slot in your party for the Kanto Starter
    
     -----------
    | Where to? |
     -----------
    
    Fly to Pallet Town, make sure you have an empty slot for the Kanto
    starter.
    
     -------------
    | Pallet Town |
     -------------
    
    Enter Professor Oak's lab. You will automatically walk up to him and
    he says to choose one of the Kanto starters. Make your choice from...
    
     -------------------------------------------------
    |      Bulbasaur          |      Grass/Poison     |
    |-------------------------|-----------------------|
    |      Charmander         |         Fire          |
    |-------------------------|-----------------------|
    |      Squirtle           |         Water         |
     -------------------------------------------------
    
    Oak guides you to the table to the starters, from left to right are:
    
    Charmander, Squirtle and Bulbasaur
    
    Once you've got your starter, feel happy and exit the lab. You're done
    for this section.
    
    --------------------------
    
    NB: Recently I've been getting a couple of emails regarding that people
        can't even get the Kanto or Hoenn starters from Oak and Steven Stone
        respectively. However, I suggest that you DO NOT SKIP ANYTHING AND
        FOLLOW the Walkthrough to minimise these errors and uncertainity.
    
    -----------------------------------------------------------------------
    |MEET GROUDON                                    ||     [SSSQ09]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Green Apricorn (one per day)  |
      | [ ] Pink Apricorn (one per day)   |
      | [ ] Red Orb                       |
      | [ ] Big Pearl                     |
      | [ ] Stardust                      |
      | [ ] Wave Incense                  |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to defeat Red at Mt. Silver?: Yes.
    
    Requires obtainment of a Kanto Starter?: Yes.
    
    What to have:
    - A Pokemon with ROCK SMASH.
    - A Pokemon with SURF.
    - A Pokemon with WATERFALL.
    - Lots of Ultra Balls
    - A fair bit of Max Repels
    
     -----------
    | Where to? |
     -----------
    
    Once you've beaten Red on top of Mt. Silver and obtained a Kanto Starter
    from Prof. Oak in Pallet, then you're ready to get yourself a Groudon.
    
    Fly to Cherrygrove City now.
    
     ------------------
    | Cherrygrove City |
     ------------------
    
    Head north out of town towards Route 30.
    
     ----------
    | Route 30 |
     ----------
    
    Head in a north-eastern direction towards Mr. Pokemon's house. We will
    need to head to his house to grab something.
    
    On the way you can pick a Green Apricorn off the tree next to a house
    and a Pink Apricorn just next to Mr. Pokemon's house.
    
    Just go through the tall grass in a NE direction. Enter Mr. Pokemon's
    house now.
    
    He will notice you and grabs something out of his cupboard. Pokemon will
    then give you a Red Orb, and tells the theory behind the Hoenn legendary
    Pokemon.
    
    We're done here, now fly over to Cianwood City.
    
     ---------------
    | Cianwood City |
     ---------------
    
    Head for the cave in the middle of town and enter it. Chuck will greet
    you brief you on something, but let's just push left for now.
    
    Follow the path and you will see a rocky ledge, go down it and surf on
    the water. Go to the upper right corner, and talk to the rock to obtain
    a Big Pearl.
    
    Surf back and climb back up the rocky ledge. Head down to exit the cave.
    
     ----------
    | Route 47 |
     ----------
    
    Follow the path and enter the cave above you before the bridge crossing.
    Climb the ladder down and follow the path to a shore. Surf on the water
    and head west. Keep going and surf past a small little 2-cell wide
    opening between the rocks.
    
    Shortly you will reach a shore with a rocky ledge. Climb up the rocky
    ledge and head left to talk to a lonely rock to obtain a Stardust.
    Head back right and use rock climb again. You will see a hiker next to
    a cave entrance.
    
    Ignore the cave entrance for now and keep pushing left. Rock Climb down
    to obtain a Wave Incense. Rock Climb back up, head right and enter the
    cave where the hiker is next to.
    
     ----------------
    | Embedded Tower |
     ----------------
    
    Head up, stand next to the legendary and save the game. Talk to them
    when you're ready for a big battle.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: GROUDON                                         //
    //Type: Ground                           Exp if fainted: 1556 pts    //
    //                                                                   //
    //Level: 50                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: Hoenn Legendary music - meh. It's okay, but just a bit over
    emphasised. Groudon is mainly weak against Water, but you're way likely
    to overkill it that way.
    
    Keep tossing balls and you'll eventually catch it.
    
    Once you're done, head out and the hiker will tell you more about the
    Hoenn legends. That's all for here.
    
    -----------------------------------------------------------------------
    |MEET RAYQUAZA                                   ||     [SSSQ10]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Green Orb                     |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to defeat Red at Mt. Silver?: Yes.
    
    Requires obtainment of Groudon in SS?: Yes.
    
    Requires Kyogre from HG (Embedded Tower one)?: Yes.
    
    Will the Kyogre from Pal Park [S/E] work?: No, no, no, no, NO lol.
    
    What to have:
    - Groudon and Kyogre in your party **ESSENTIAL! THAT THEY ARE BOTH FROM
      THE EMBEDDED TOWER, NOT ONE FROM EMBEDDED AND ONE FROM PAL PARK**
    - A Pokemon with SURF.
    - A Pokemon with WATERFALL.
    - Lots of Ultra Balls
    - A fair bit of Max Repels
    
     -----------
    | Where to? |
     -----------
    
    Once you have got Groudon in your SoulSilver cartridge and traded
    Kyogre over from HeartGold (assuming that you have caught it from the
    Embedded Tower too in HG), you are able to get a Rayquaza yourself!
    
    A note for those who think that a Groudon from SS and a Kyogre from Pal
    Park would work, it won't. Because Kyogre (I'm assuming this) has a
    code which enables you to get a Jade Orb from Prof Oak, when the two
    Super-Ancient Pokemon of Hoenn are put together.
    
    Once you have both Kyogre and Groudon in the SoulSilver cartridge
    together in your party, fly over to Pallet Town.
    
     -------------
    | Pallet Town |
     -------------
    
    Head over to Professor Oak's lab and talk to him with both Groudon and
    Kyogre in your party (both must be from the Embedded Tower). Oak will
    give you a Jade Orb. Exit his lab and fly over to Cianwood City.
    
     ---------------
    | Cianwood City |
     ---------------
    
    Head towards the cave that will lead you to the Safari Zone via. Route
    47.
    
     ----------
    | Route 47 |
     ----------
    
    Follow the path and you should be at the Cliff Cave. Climb down the
    ladder and exit the cave. You should be at a beach-ish with the sea
    nearby.
    
    Surf and head west towards the Embedded Tower. You should manage to
    squeeze through some rocks to get to there. Once you are there, disembark
    and use rock climb to get up towards the entrance of the Embedded Tower.
    
     ----------------
    | Embedded Tower |
     ----------------
    
    Once you are inside, Rayquaza will be waiting for you... waiting for
    it's capture.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: RAYQUAZA                                        //
    //Type: Dragon/Flying                    Exp if fainted: - pts*      //
    //                                                                   //
    //Level: 50                                                          //
    ///////////////////////////////////////////////////////////////////////
    * To be noted.
    
    -----------------------------------------------------------------------
    |HOENN STARTERS                                  ||     [SSSQ11]     ||
    -----------------------------------------------------------------------
    
    ***********************************************************************
    * SUPER IMPORTANT NB:  IF YOU HAVE JUST SKIPPED DOWN TO HERE, I WOULD *
    * ------------------   LIKE TO CHECK IF YOU HAVE MET STEVEN STONE IN  *
    *   GAME BEFORE YOU ASK ABOUT: "WHERE IS HE?!".                       *
    *                                                                     *
    *  IF YOU HAVE NOT OR UNSURE, PLEASE REFER TO ROUTE 8 [SSKT12] AND    *
    *  FOLLOW THE GUIDE ON ONWARDS FROM "SAFFRON CITY [1]" TO AVOID ANY   *
    *  PROBLEMS OR ERRORS THAT MAY PREVENT YOU FROM GETTING YOUR HOENN    *
    *  STARTER FROM STONE.                                                *
    *                                                                     *
    ***********************************************************************
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] A Hoenn Starter               |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to defeat Red at Mt. Silver?: Yes.
    
    Requires you to have met Steven Stone at Vermillion?: Yes.
    
    What to have:
    - An empty slot in your party for the Hoenn Starter
    
    (Thanks to DiEpik for spotting an error here)
    
     -----------
    | Where to? |
     -----------
    
    This is like the same thing as how we got our Kanto starter from
    Professor Oak. But this time we're getting it from our ex-Hoenn Champion
    who's in the Kanto region at the moment: Steven Stone.
    
    Make sure you have a spare empty slot in your party. Once you're all good
    to go, fly to Saffron City.
    
     --------------
    | Saffron City |
     --------------
    
    Head for Sliph Co. and enter the building. Head right towards the counter
    and you'll see Steven Stone facing the receptionist. Talk to Steven
    and he'll give you a choice between Treecko, Torchic and Mudkip.
    
    Stone says choose between a Green, Red and Blue stone. Each stone reflects
    Treecko, Torchic and Mudkip respectively.
    
    Personally I'll choose Torchic cause it owned in R/S/E and Blaziken is a
    good offensive Pokemon). Once you're all good to go, you're done here.
    
    And oh btw, if you want to trade your Hoenn starter again, just head
    to Pewter City's Museum and talk to Steven in there. He'll go back to
    Silph Co. if you want to change your mind.
    
    --------------------------
    
    NB: Recently I've been getting a couple of emails regarding that people
        can't even get the Kanto or Hoenn starters from Oak and Steven Stone
        respectively. However, I suggest that you DO NOT SKIP ANYTHING AND
        FOLLOW the Walkthrough to minimise these errors and uncertainity.
    
    -----------------------------------------------------------------------
    |RUINS OF ALPH                                   ||     [SSSQ12]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Unown Report                  |
      | [ ] Heal Powder                   |
      | [ ] Energy Powder                 |
      | [ ] Pecha Berry                   |
      | [ ] Oran Berry                    |
      | [ ] Heal Powder                   |
      | [ ] Energy Root                   |
      | [ ] Sitrus Berry                  |
      | [ ] Moon Stone                    |
      | [ ] TM05 - Roar                   |
      | [ ] Super Potion                  |
      | [ ] Sea Incense                   |
      | [ ] Revive                        |
      | [ ] Charcoal                      |
      | [ ] Leppa Berry                   |
      | [ ] Life Orb                      |
      | [ ] Revival Herb                  |
      | [ ] Leppa Berry                   |
      | [ ] Mystic Water                  |
      | [ ] Stardust                      |
      | [ ] Star Piece                    |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: No. (Completable after obtaining a Water Stone,
                           Seafoam Islands is the latest to get one.)
    
    Requires you to defeat Red? at Mt. Silver: Yes.
    
    What you need to bring:
    - An Escape Rope or two.
    - A Pokemon with Flash
    - A Pokemon with Cut
    - A Pokemon with Surf
    - A Pokemon with Strength
    - A Ho-Oh
    - A Water Stone
    - Some Max Repels (Optional, if you want to avoid Unowns and
      stray Pokemon), at least 15 or 20 (whatever you like).
    
     -----------
    | Where to? |
     -----------
    
    Once you've got the Rainbow Wing from the Old Man in Pewter City and
    caught Ho-Oh, and if you got a Water Stone (through a Fisherman's
    number on Route 42 or one from the Seafoam Islands), then you're
    ready to complete the Ruins of Alph with a stone or two.
    
    I left the Ruins of Alph last because it ain't that important. Gear
    up and heal up, then fly over to Violet City.
    
     -------------
    | Violet City |
     -------------
    
    Head north-west of the city and exit the tollbooth to Route 36.
    
     ----------
    | Route 36 |
     ----------
    
    Head west, but then head down when the path splits west and south.
    Enter the tollbooth to enter the Ruins of Alph.
    
     --------------------------
    | Ruins of Alph - Act One  |
     --------------------------
    
    Head south and make a turn right. At the corner, you should see a
    building with an opening. Go north in that opening and follow the
    path around the buildings to enter an old building.
    
    Inside the building or cave (whatever you want to call it), run up
    and solve the puzzle. It should resemble a Kabuto, but here are
    the instructions to solve the puzzle:
    
    FOR THOSE WHO DON'T KNOW COLUMN AND ROWS PROPERLY; COLUMNS are in the
    Vertical direction (Up and down), whilst ROWS are the Horiztonal
    direction (Left and Right).
    
    1. Grab the second piece on the eastern side of the puzzle and
       place it in the third column, third row. Then rotate the
       piece twice.
    
    2. Grab the fourth piece in the southern side of the puzzle and
       place it in the first column, third row. Then rotate the
       piece three times.
    
    3. Grab the fourth piece in the western side of the puzzle and
       place it in the second column, first row. Then you rotate
       the piece once.
    
    4. Grab the first piece in the western side of the puzzle and
       place it in the second column, second row. Then rotate the
       piece three times.
    
    
    Once you've solved it, you'll drop down and everyone in this room
    have disappeared. However, a man comes and gives you the Unown Report.
    A Key-item  to keep track of the Unown Alphabet and so. Make your way
    back towards the ladder and climb up the ladder (use Max Repels if the
    Unowns get annoying to you).
    
    You'll be at the wide-door old building, just run around back up to
    re-enter the place you fell from. However, we don't want you to
    drop down again, that'll be a waste. BUT THIS TIME, go around the
    hole and you should see a pillar at the back of the room with
    a small gold plate.
    
    Talk to it, but after that, go to your items and use an Escape
    Rope. The door will open and you'll enter a room. Inside the room are
    four pieces of treasure. They are a Heal Powder, an Energypowder, a
    Pecha Berry and an Oran Berry. Don't bother dropping down the hole,
    just exit the room where you came from and head towards the main
    entrance to the Ruins of Alph building.
    
     --------------------------
    | Ruins of Alph - Act Two  |
     --------------------------
    
    Act Two now. You are at the big door entrance again now. Walk south
    and surf across the water. Keep running south and walk east into an
    old pathway (where one or two cells look like doormats).
    
    Go east and then run up into another old building. Run up towards the
    back of the room first and use Flash to get rid of that decoy wall.
    Enter the newly found room and grab another Heal Powder, an Energy
    Root, a Sitrus Berry and a Moon Stone. Exit the room now and solve
    the Aerodactyl Puzzle.
    
    Here are the instructions to solve the Aerodactyl Puzzle:
    
    1. Grab the first piece in the Upper section of the puzzle and place
       it in the second column, third row. Rotate the piece once only.
    
    2. Grab the third piece in the Upper section of the puzzle and place
       it in the Second column, fourth row. After that, rotate the piece
       twice.
    
    3. Grab the second piece in the Eastern section of the puzzle and
       place it in the fourth column, fourth row. All you need to do is
       to rotate the piece only once.
    
    4. Grab the fourth piece in the Eastern section of the puzzle and
       place it in the second column, second row. After that, rotate the
       piece twice only.
    
    5. Grab the fourth piece in the Southern Section of the puzzle and
       place it in the first column, second row. After that, rotate the
       piece three times.
    
    6. Grab the second piece in the Southern section of the puzzle and
       place it in the first column, first row. Rotate the piece twice
       only.
    
    7. Grab the third piece in the Western section of the puzzle and
       place it in the second column, first row. Rotate the piece once
       only.
    
    You'll fall down the hole again and be in the underground again. More
    different types of Unown appear now and make your way out towards the
    ladder in the middle of room.
    
    Now you're at the big hall again. Now let's put Act Three into action
    by heading east from here towards the tollbooth to Route 32.
    
     ----------------------------
    | Ruins of Alph - Act Three  |
     ----------------------------
    
     ----------
    | Route 32 |
     ----------
    
    Head east and then south towards the path to Azalea Town. However, we
    aren't heading towards Azalea Town, we're heading for towards an isolated
    part of the Ruins of Alph via Union Cave.
    
    Put on some Max Repels and head past the tall grass. Head a bit west
    and you'll see a tree. Cut the tree and enter the place. Talk to the
    fat guy to obtain a TM05, which contains Roar. Now go six steps to the
    left from the fat guy (if you approached him from behind lol), go
    two steps up and 4 steps to the left and talk to the floor to obtain
    a Super Potion.
    
    Now make your way down and head south-west from the Youngster you
    defeated way earlier in the game. In the tall grass is a Sea Incense
    sticking out conspicuously here, grab it and keep heading south
    towards Union Cave's entrance. Heal your Pokemon at the Pokemon Centre
    if necessary, but then head south from the Pokemon Centre for the
    cave's entrance.
    
     ---------------------
    | Union Cave - 1F/B1F |
     ---------------------
    
    Follow the path west and when the intersection splits into two, head
    up and go down the stairs. Remember we'll come back for here a while
    later? Walk a bit west and now surf on the water heading north.
    
    Disembark and walk up a bit, you'll see a Hiker, but run up to attract
    his attention.
    
     -----------------------------------------
    |          CHALLENGER NO.1: HIKER         |
    |              Hiker Leonard              |
    |-----------------------------------------|
    |              Reward: $800*              |
    |-----------------------------------------|
    | Geodude         | Lv 23 | Exp: 358 pts  |
    | Machop          | Lv 25 | Exp: 400 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: The following weaknesses go as stated: Water/Ground and
    Psychic/Flying.
    
    After that unusual ruckus, from the initial position of the Hiker's
    eyes were at (facing right), go two steps to the right and four
    steps up to obtain a Revive on the rock. Now follow the path up and
    then left and then up to bump into another Hiker.
    
     -----------------------------------------
    |          CHALLENGER NO.2: HIKER         |
    |               Hiker Phillip             |
    |-----------------------------------------|
    |              Reward: $800*              |
    |-----------------------------------------|
    | Geodude         | Lv 23 | Exp: 358 pts  |
    | Graveler        | Lv 25 | Exp: 717 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: All are weak against Water mainly.
    
    Now head up the stairs behind him.
    
     ---------------
    | Union Cave 1F |
     ---------------
    
    Surf on the water and head a bit up. Make your way around the rocks
    and head up another flight of stairs.
    
     ---------------
    | Union Cave 2F |
     ---------------
    
    Exit the cave now.
    
     ---------------
    | Ruins of Alph |
     ---------------
    
    Once you're out of the cave, head one step down and one step to the
    left and go all the way down now. Then go right, but you can choose
    to go up or down.
    
    Going down let's you catch some Pokemon in the tall grass like Natu
    and Smeargle. Going up will make you bump into a Psychic, why don't
    you what you like and we'll cover the invasive Psychic?
    
     -----------------------------------------
    |        CHALLENGER NO.3: PSYCHIC (M)     |
    |              Pyschic Nathan             |
    |-----------------------------------------|
    |              Reward: $832*              |
    |-----------------------------------------|-+-
    | Girafarig       | Lv 26 | Exp: 829 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Use Bug-type moves or Dark-type moves against it, no?
    
    After that confusing bit on how he got there, let's just enter the
    cave. Just as usual, head for the back of the room and talk to the
    fake wall. If Ho-Oh is in your party, talking to the door will open
    it with no problems. No need to bring Ho-Oh out to the front.
    
    Enter the room to steal a Charcoal, a Leppa Berry, a Life Orb and a
    Revival Herb. Now exit the room and head for the puzzle, it's your turn
    to do some thinking here. But shinno is here for the relief.
    
    TO SOLVE THE THIRD PUZZLE, follow these instructions to solve the
    Ho-Oh Puzzle. (4x4 puzzle).
    
    FOR THOSE WHO DON'T KNOW COLUMN AND ROWS PROPERLY; COLUMNS are in the
    Vertical direction (Up and down), whilst ROWS are the Horiztonal
    direction (Left and Right). - THIS IS JUST A REMINDER.
    
    1. Grab the third piece in the upper section of the puzzle and drag
       it down towards the space in the second column, fourth row.
       Rotate this piece once only.
    
    2. Grab the fourth piece in the eastern section of the puzzle and
       place it in the third column, third row space. Rotate it once
       only.
    
    3. Grab the second piece in the eastern section of the puzzle and
       place it in the second column, third row. Rotate the piece once
       only.
    
    4. Grab the second piece in the southern section of the puzzle and
       drag it into the fourth column, second row. Rotate this piece
       three times only.
    
    5. Grab the first piece in the southern section of the puzzle and
       drag it into the first column, second row. Rotate the piece
       twice only.
    
    6. Grab the third piece in the western section of the puzzle and
       place it in the second column, first row. Rotate the piece only
       once.
    
    7. Grab the second piece in the western section of the puzzle and
       place it in the first column, fourth row. Rotate the piece twice
       only.
    
    8. Grab the first piece in the western section of the puzzle and
       place it in the third column, fourth row spot. Rotate the piece
       twice only.
    
    9. Grab the second piece in the upper section of the puzzle and
       place it in the first column, third row spot. No need to rotate
       this piece.
    
    10. Grab the fourth piece in the upper section of the puzzle and
        piece it in the first column, first row spot. Rotate the
        piece once only.
    
    After that, the puzzle should glow and you'll drop down towards the
    lower floor of the Ruins. Make your way back east and climb up the
    ladder and exit the place. You're at the big door again.
    
     ---------------------------
    | Ruins of Alph - Act Four  |
     ---------------------------
    
    Time to head for Route 32 again, head east now towards the tollbooth.
    
     ----------
    | Route 32 |
     ----------
    
    Follow the path down towards Union Cave again. Use some Max Repels if
    you don't want weak Pokemon popping up in your face.
    
     ---------------
    | Union Cave 1F |
     ---------------
    
    Follow the path west again and go up at the intersection splitting
    between north and south. Go down the stairs.
    
     ----------------
    | Union Cave B1F |
     ----------------
    
    Head a bit west again and surf up. Run up past the Hiker and then
    turn left (following the path obviously). Okay, we made an up turn
    where the second Hiker we defeated here. Instead, go down and then
    left towards a boulder blocking the path.
    
    Use Strength and push it left just enough to let you through to the
    other side to the stairs.
    
     ---------------
    | Union Cave 1F |
     ---------------
    
    Follow the path towards another flight of stairs.
    
     ---------------
    | Union Cave 2F |
     ---------------
    
    Exit the cave now.
    
     ---------------
    | Ruins of Alph |
     ---------------
    
    Make your way around the place towards the building, being careful of
    not jumping off the ledge. Once you're inside, as usual, head towards
    the back of the room and use the Water Stone. The door will open and
    the stone won't disappear on you. Enter the room to obtain a Leppa
    Berry, a Mystic Water, a Stardust and a Star Piece. Exit the room
    towards the last and final puzzle to solve here.
    
    This puzzle is of an Omanyte. Here are the instructions to solve it:
    
    1. Grab the second piece in the upper section of the puzzle and place
       it in the third column, third row and rotate it three times.
    
    2. Grab the fourth piece in the upper section of the puzzle and place
       it in the second column, third row. There is no need to rotate this
       piece.
    
    3. Grab the second piece in the eastern section of the puzzle and place
       it in the second column, fourth row and rotate it twice.
    
    4. Grab the third piece in the eastern section of the puzzle and place
       it in the first column, fourth row and rotate it once.
    
    5. Grab the second piece in the southern section of the puzzle and
       place it in the fourth column, third row. Don't forget to rotate
       it three times.
    
    6. Grab the first piece in the southern section of the puzzle and
       place it in the third column, second row. At least rotate this
       piece twice.
    
    7. Grab the fourth piece in the western section of the puzzle and
       place it in the first column, first row. Rotate the piece only
       once.
    
    8. Grab the third piece in the western section of the puzzle and
       place it in the fourth column, second row. There is no need to
       rotate this piece.
    
    9. Grab the first piece in the western section of the puzzle and
       place it in the first column, third row. There is no need to
       rotate this piece.
    
    After that, you'll fall down for the last time and all the 26 Unown
    are released here. Make your way back towards the ladder in the middle
    of the room and that's that. Tomb raiding the Ruins of Alph is all
    done.
    
    -----------------------------------------------------------------------
    |GYM IMPROVEMENT WITH KOTONE                     ||     [SSSQ13]     ||
    -----------------------------------------------------------------------
    
    Requires Earth Badge?: Yes.
    
    Location of Dojo: Saffron City (next to Saffron Gym).
    
    Alright, we heard Gym Leaders rant on about "Oh, I'll beat you when I
    get better". Yeah right, that won't happen. But we can challenge these
    fools again! Yes! You heard that! We can challenge the Gym Leaders
    again.
    
    For those who have played Pokemon Platinum, the Battleground at the
    Survival Zone was the place to re-match the Sinnoh Gym Leaders. However,
    there are normally 3 of them at random and one extra sidekick around
    that helped you in your journey (like Riley on Iron Island and Cheryl
    in Eterna Forest as examples). Whatsoever, the stupid drawback was that
    you could only battle them once a day. But in HG/SS, it's called giving
    them a good old phone call at a certain time when they are free.
    
    So, you MUST have the Earth Badge if you want to battle them... or
    you're stuffed in many ways (main one is because they won't bother).
    
    Please take note of the time periods in a day:
    
     -----------------------------------------------------------------
    |   SESSION OF AN AVERAGE DAY    |      TIME PERIOD DURATION      |
    |--------------------------------|--------------------------------|
    |             DAY                |          4am - 9:59am          |
    |--------------------------------|--------------------------------|
    |          AFTERNOON             |         10am - 7:59pm          |
    |--------------------------------|--------------------------------|
    |           EVENING              |         8pm - 11:59pm          |
     -----------------------------------------------------------------
    
    These time periods are essential to be known. For those curious if you
    can only battle them once a day... No more! You can call them an
    unlimited number of times and battle them as many as you want within
    that timeframe. Note that the Dojo is in Saffron City (just next to
    Saffron City's Gym).
    
    For those who can't be bothered to believe that, here's a good example
    between Hikari and Jasmine's girl's day out...
    
    ------------------------------------------------------------------------
    
    [SKIP IF YOU PLEASE, RANDOMNESS AT WORK]
    
    Hikari: "Hey Jasmine! Wanna go out to Cerulean City for a battle?"
    Jasmine: "Sure"
    
    **5 mins later...**
    
    Hikari: "Hey Jasmine! Wanna go out to Celadon with me and Erika for
             some food and then a battle? :D :D?"
    Jasmine: "Sure!"
    Erika: *Steals phone off Hikari* "I remember the time you called Clair
            weird"
    
    **30 mins at a Restaurant in Celadon**
    
    Hikari: *Comes in with a bag full of clothes with Erika**
    Erika: "...Why so many dishes next to you o.o?"
    Jasmine: "Uhm some person was here before me..."
    Hikari & Erika: "Right..." *Glare*
    Jasmine: "...Can you not tell anyone if I give you all Kit Kats...?"
    Hikari: "I DEMAND A POKEMON FOOD BATTLE!" >O<
    
    lolk.
    
    ------------------------------------------------------------------------
    
    Okay, after all that dialogue, all you just have to do is...
    
    1. Give the Gym Leader of your choice a good old phone call
    2. Enter the dojo in Saffron City
    3. Battle the Gym Leader you have called
    4. Let them leave the dojo after you have defeated their Pokemon
    5. Leave the Dojo
    
    ...And repeat steps 1 to 5 again to battle the Gym Leaders for an
    unlimited number of times and so on.
    
    Here is a Quick Reference table to the Gym Leaders:
    
      ----------------------------------------------------------------
     |                      QUICK REFERENCE TABLE                     |
     |----------------------------------------------------------------|
     |           GYM LEADER'S NAME           |          CODE          |
     |---------------------------------------|------------------------|
     |        THE JOHTO GYM LEADERS          |                        |
     |                                       |                        |
     | 1.           Faulkner                 |       [FAULKNER]       |
     | 2.            Bugsy                   |        [BUGSY]         |
     | 3.           Whitney                  |       [WHITNEY]        |
     | 4.            Morty                   |        [MORTY]         |
     | 5.            Chuck                   |        [CHUCK]         |
     | 6.           Jasmine                  |       [JASMINE]        |
     | 7.            Pryce                   |        [PRYCE]         |
     | 8.            Clair                   |        [CLAIR]         |
     |                                       |                        |
     |---------------------------------------|------------------------|
     |        THE KANTO GYM LEADERS          |                        |
     |                                       |                        |
     | 9.            Brock                   |        [BROCK]         |
     | 10.           Misty                   |        [MISTY]         |
     | 11.          Lt. Surge                |        [SURGE]         |
     | 12.           Erika                   |        [ERIKA]         |
     | 13.          Janine                   |        [JANINE]        |
     | 14.          Sabrina                  |        [SABRINA]       |
     | 15.           Blaine                  |        [BLAINE]        |
     | 16.        Gary Oak/Blue              |        [BLUE]          |
     |                                       |                        |
      ----------------------------------------------------------------
    
    Alright, let's cut to the chase and list the 16 Gym Leaders itching
    for a re-match against you! Starting from Johto's Gym Leaders towards
    Kanto's Gym Leaders.
    
    
    ----------------------------------------------------------------------
    
     --------------------------------                        ------------
    | Gym Leader No.1 :   Faulkner   |                      | [FAULKNER] |
    |--------------------------------------------------------------------|
    |   When is he out of the Gym?   |           Monday - anytime        |
    |--------------------------------|-----------------------------------|
    |        Where is he at?         |      Celadon Department Store     |
    |                                |                                   |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |   During the morning (Saturdays)  |
    |                                |            4am - 9:59am           |
     --------------------------------------------------------------------
    
    Violet City's Gym Leader: Faulkner. Alright, we can find him hooning
    around in Kanto's Super Pokemart - that means Celadon's Department
    Store. Fly over to there and go up to the fourth floor in the
    Department store.
    
    You'll find Faulker and Janine bragging about each other's Dads in
    between the shelves... Eventually your eavesdropping grabs Faulker's
    attention. He asks you if you agree: say 'yes' just to get his number.
    Great, we just got something to bag about: Faulkner's dad unless if
    it's a Saturday.
    
    Faulkner is available on Saturdays in the mornings of Saturdays
    (4am-9:59am).
    
    His improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |   FLYING   |
     ------------------------------
    
     -----------------------------------------
    |        GYM LEADER REMATCH: FAULKNER     |
    |-----------------------------------------|
    |              Reward: $6720*             |
    |-----------------------------------------|
    | Pelipper        | Lv 48 | Exp: 1686 pts |
    | Staraptor       | Lv 50 | Exp: 1842 pts |
    | Noctowl         | Lv 52 | Exp: 1804 pts |
    | Swellow         | Lv 52 | Exp: 1804 pts |
    | Honchkrow       | Lv 54 | Exp: 2163 pts |
    | Pidgeot         | Lv 56 | Exp: 2064 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Staraptor.
    
    Comment: They're all weak against mainly Electric and Ice-type moves.
    However, take note that Honchkrow is also weak against Fighting-type
    moves. I should mention that Faulkner is more into U Turn frequently
    with Staraptor if you have an Electric-type Pokemon out.
    
    For instance:
    
    *Start Battle* -> Staraptor (U-Turn) -> Swellow (faint) -> Staraptor
    (U-Turn) -> Honchkrow -> ...and so on. It gets bloody annoying.
    
    A detailed summmary of weaknesses on Faulkner's Line up are shown below:
    
    Weak against Ice: All.
    Weak against Electric: All
    Weak against Grass: Pelipper only.
    Weak against Fighting/Bug: Honchkrow only.
    
    
    ----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.2 :    Bugsy     |                      | [BUGSY] |
    |--------------------------------------------------------------------
    |   When is he out of the Gym?   |         Thursday - anytime        |
    |--------------------------------|-----------------------------------|
    |        Where is he at?         |            Viridian Forest        |
    |                                |                                   |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |      During the Day (Thursdays)   |
    |                                |            10am - 7:59pm          |
     --------------------------------------------------------------------
    
    Well Bugsy seems to have got bored of Ilex Forest and decided to take a
    hike over to Viridian Forest for some extra variety of bugs. Alright,
    head for Viridian City and head north for Viridian Forest.
    
    Go through the tollbooth and once you're in the Forest, he's just on
    the upper platform near the entrance. Talk to him and grab his number.
    
    Bugsy is available during the Day (10am - 7:59pm) on Thursdays.
    
    His improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |    BUG     |
     ------------------------------
    
     -----------------------------------------
    |        GYM LEADER REMATCH: BUGSY        |
    |-----------------------------------------|
    |              Reward: $6240*             |
    |-----------------------------------------|
    | Shedinja        | Lv 48 | Exp: 976 pts  |
    | Vespiquen       | Lv 52 | Exp: 2094 pts |
    | Yanmega         | Lv 52 | Exp: 2205 pts |
    | Heracross       | Lv 54 | Exp: 2313 pts |
    | Pinsir          | Lv 55 | Exp: 2356 pts |
    | Scizor          | Lv 56 | Exp: 2400 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Scizor.
    
    Comment: A bit of an "ish" line-up here. You got some fair contenders
    here like Vespiquen, Yanmega and Scizor which are all weak against Fire
    -type moves. Heracross and Pinsir are easy, but be careful of Shedinja.
    Shedinja has Wonder Guard - which means that it can only be damaged
    by "Super Effective moves" (like hitting it with Ghost-type and Fire-type
    moves). For those who don't take that advice... Shedinja won't take a
    hit (and it's HP is only 1). Note that Scizor is packing a Sitrus Berry.
    
    A detailed summmary of weaknesses on Bugsy's Line up are shown below:
    
    Weak against Psychic: Heracross
    Weak against Fire: All.
    Weak against Fighting: Scizor only.
    Weak against Electric: Vespiquen and Yanmega
    Weak against Ghost: Shedninja only.
    
    
    ----------------------------------------------------------------------
    
     --------------------------------                        -----------
    | Gym Leader No.3 :    Whitney   |                      | [WHITNEY] |
    |--------------------------------------------------------------------
    |   When is she out of the Gym?  |       12pm - 4pm on Saturdays     |
    |--------------------------------|-----------------------------------|
    |        Where is she at?        |     Goldenrod Department Store    |
    |                                |                                   |
    |--------------------------------|-----------------------------------|
    |     When can you call her?     |      During the Day (Saturdays)   |
    |                                |            10am - 7:59pm          |
     --------------------------------------------------------------------
    
    The kiddo likes to hang around at the Department Store on a Saturday
    in the afternoons. Go and visit Whitney while she is on her Afternoon
    Break (12pm - 4pm) on a Saturday.
    
    Head up to the Top Floor (6F) and you should find her at a table on the
    far-left of the room. Talk to her to register her number and while at
    the same time (for convience), give her a call to get the battle
    ready. Fly over to Saffron City and head for the Fighting Dojo.
    
    Note that Whitney is available during the day (10am - 7:59pm) on
    Saturdays.
    
    Her improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |   NORMAL   |
     ------------------------------
    
     -----------------------------------------
    |        GYM LEADER REMATCH: WHITNEY      |
    |-----------------------------------------|
    |              Reward: $6960*             |
    |-----------------------------------------|
    | Lickilicky      | Lv 50 | Exp: 2067 pts |
    | Clefable        | Lv 52 | Exp: 1437 pts |
    | Girafarig       | Lv 52 | Exp: 1659 pts |
    | Bibarel         | Lv 54 | Exp: 1341 pts |
    | Delcatty        | Lv 54 | Exp: 1596 pts |
    | Miltank         | Lv 58 | Exp: 2485 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Girafarig.
    
    Comment: A toughened up lineup I'll dare say. All of them are mainly
    weak against Fighting-type moves, however, Girafarig is an exception.
    Despite it being a dual Normal/Psychic-type Pokemon, it's only flaws
    are Dark-type moves.
    
    A detailed summmary of weaknesses on Whitney's Line up are shown below:
    
    Weak against Fighting: Lickilicky, Clefable, Bibarel, Delcatty and
                           Miltank
    Weak against Dark: Girafarig only.
    Weak against Electric: Bibarel only.
    
    
    ----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.4 :    Morty     |                      | [MORTY] |
    |--------------------------------------------------------------------
    |   When is he out of the Gym?   |        Mondays and Tuesdays       |
    |                                |              Anytime              |
    |--------------------------------|-----------------------------------|
    |        Where is he at?         |           Bellchime Trail         |
    |                                |    (Path towards the Bell Tower)  |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |     During the Night (Tuesdays)   |
    |                                |            8pm - 11:59pm          |
     --------------------------------------------------------------------
    
    Billy notes that Morty likes to stare at the Tin Tower after becoming a Gym
    Leader.
    
    Ecruteak's cool looking Gym Leader is down about the Legends not choosing
    him, however, on Mondays and Tuesdays; Morty is at the Bellchime
    Trail... here... all day. To get to where he is: head for Ecruteak City,
    enter the building next to the fountain, talk to the Sage near the
    stairs, go down the stairs and follow the path towards the Bell Tower.
    Morty will be near the Bell Tower.
    
    Once you got his number, Morty is available on Tuesday Nights
    (8pm - 11:59pm).
    
    His improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |    GHOST   |
     ------------------------------
    
     -----------------------------------------
    |         GYM LEADER REMATCH: MORTY       |
    |-----------------------------------------|
    |              Reward: $6840*             |
    |-----------------------------------------|
    | Sableye         | Lv 52 | Exp: 1092 pts |
    | Drifblim        | Lv 52 | Exp: 2272 pts |
    | Dusknoir        | Lv 52 | Exp: 2340 pts |
    | Mismagius       | Lv 54 | Exp: 2163 pts |
    | Gengar          | Lv 57 | Exp: 2320 pts |
    | Gengar          | Lv 57 | Exp: 2320 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Drifblim.
    
    Comment: Most of Morty's lineup are weak against an unsuspecting type.
    Here's a question: "What are Ghost-type Pokemon weak against?". It's
    not really suspecting, but one is also obvious. The obvious one are
    Dark-type moves and the other are Ghost-type moves. A bit absurd, but
    that's how Nintendo set it... However, Sableye just throws it's flaws
    out the window. It ain't work against anything, so you use any Special
    move against it (like Surf or Thunderbolt). Note that Drifblim is
    packing a Sitrus Berry.
    
    A detailed summmary of weaknesses on Morty's Line up are shown below:
    
    Weak against Ghost: All except Sableye.
    Weak against Dark: All except Sableye.
    Weak against Psychic: Gengar only.
    
    
    ----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.5 :    Chuck     |                      | [CHUCK] |
    |--------------------------------------------------------------------
    |   When is he out of the Gym?   |               Never               |
    |--------------------------------|-----------------------------------|
    |        Where is he at?         |    Chuck doesn't have a life...   |
    |                                |                                   |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |   During the Night (Wednesdays)   |
    |                                |            8pm - 11:59pm          |
     --------------------------------------------------------------------
    
    The man who is so not tank (can't even lift his own cat up) and into
    hardcore training. Unfortunately, this has resulted in Chuck not having
    a life. So that means he never gets out of the Gym compared to all the
    other Gym Leaders.
    
    So... how can we get Chuck's number? Ask him at the Gym? Ask any of
    his family members? Well... asking his wife should do. She is in front
    of Cianwood's Gym, and ask her anytime you want. Be free.
    
    Once you have got Chuck's number, he available on Wednesday nights
    only (8pm - 11:59pm).
    
    His improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |  FIGHTING  |
     ------------------------------
    
     -----------------------------------------
    |         GYM LEADER REMATCH: CHUCK       |
    |-----------------------------------------|
    |              Reward: $7200*             |
    |-----------------------------------------|
    | Hitmonchan      | Lv 52 | Exp: 1560 pts |
    | Medicham        | Lv 54 | Exp: 1770 pts |
    | Breloom         | Lv 54 | Exp: 1908 pts |
    | Hitmonlee       | Lv 55 | Exp: 1638 pts |
    | Primeape        | Lv 56 | Exp: 1788 pts |
    | Poliwrath       | Lv 60 | Exp: 2377 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Medicham.
    
    Comment: An okay line from Chuck with some extras added into it. First
    of all, they're MOSTLY weak against Psychic-type moves; but Medicham
    is an exception. Despite it being a Dual-type Fighting/Psychic Pokemon,
    it's only weak spot are against Ghost-type moves. Breloom is also weak
    against Fire and Flying, whilst Poliwrath is also against Electric and
    Grass-type moves.
    
    A detailed summmary of weaknesses on Chuck's Line up are shown below:
    
    Weak against Psychic: Hitmonchan, Breloom, Hitmonlee, Primeape and
                          Poliwrath
    Weak against Ghost: Medicham only.
    Weak against Flying: All.
    Weak against Fire: Breloom only.
    Weak against Grass: Poliwrath only.
    Weak against Electric: Poliwrath only.
    
    
    ----------------------------------------------------------------------
    
     --------------------------------                        -----------
    | Gym Leader No.6 :   Jasmine    |                      | [JASMINE] |
    |--------------------------------------------------------------------
    |   When is she out of the Gym?  |         1pm - 2pm everyday        |
    |--------------------------------|-----------------------------------|
    |        Where is she at?        |         Olivine City Diner        |
    |                                | (Just next to the Pokemon Centre) |
    |--------------------------------|-----------------------------------|
    |     When can you call her?     |    During the Day (Wednesdays)    |
    |                                |           10am - 7:59pm           |
     --------------------------------------------------------------------
    
    Billy notes that Jasmine is a big eater at the Olivine Cafe around noon.
    
    Awh, Jasmine... the shy, but nice person. Anyways, she's around at the
    Olivine Diner just next to the Pokemon Centre at 1pm-2pm everyday. She
    has a bunch of bowls in front of her trying to hide her appetite lol.
    Talk to her and say 'yes' to get her number.
    
    Jasmine is available on Wednesdays during the Day (10am-7:59pm).
    
    Her improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |    STEEL   |
     ------------------------------
    
     -----------------------------------------
    |        GYM LEADER REMATCH: JASMINE      |
    |-----------------------------------------|
    |              Reward: $7440*             |
    |-----------------------------------------|
    | Bronzong        | Lv 50 | Exp: 2013 pts |
    | Skarmory        | Lv 52 | Exp: 1872 pts |
    | Empoleon        | Lv 52 | Exp: 2340 pts |
    | Metagross       | Lv 52 | Exp: 2340 pts |
    | Magnezone       | Lv 56 | Exp: 2532 pts |
    | Steelix         | Lv 62 | Exp: 2604 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Metagross.
    
    Comment: Pretty much all of Jasmine's Pokemon are weak against
    Fighting-type moves. Most can be taken out with Fire-type moves, but
    Empoleon is an exception. Despite it being a Dual Steel/Water-type
    Pokemon. Also take note that Magnezone can taken out with Ground-type
    moves, whilst Skarmory can be put down to sleep with Electric-type
    moves.
    
    A detailed summmary of weaknesses on Jasmine's Line up are shown below:
    
    Weak against Fighting: All.
    Weak against Fire: Bronzong, Skarmory, Metagross, Magnezone and Steelix
    Weak against Electric: Skarmory, Empoleon
    Weak against Ground: Magnezone only.
    Weak against Water: Steelix only.
    
    
    ----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.7 :    Pryce     |                      | [PRYCE] |
    |--------------------------------------------------------------------
    |   When is he out of the Gym?   |       All days - 6am - 10am       |
    |--------------------------------|-----------------------------------|
    |        Where is he at?         |          The Lake of Rage         |
    |                                |          (South-west end)         |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |     During the Morning (Mondays)  |
    |                                |            4am - 9:59am           |
     --------------------------------------------------------------------
    
    Billy notes that Pryce likes to gaze out at the Lake of Rage every
    morning.
    
    So where is Pryce outside of his Freezer? Fly to the Lake of Rage and
    you can catch him nearby. Head into the Water and surf west. You should
    see him looking out north towards the lake and near a ledge. Talk to
    him to get his number.
    
    Pryce is normally available on Monday mornings (4am - 9:59am).
    
    His improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |    ICE     |
     ------------------------------
    
     -----------------------------------------
    |         GYM LEADER REMATCH: PRYCE       |
    |-----------------------------------------|
    |              Reward: $7200*             |
    |-----------------------------------------|
    | Froslass        | Lv 52 | Exp: 2083 pts |
    | Glalie          | Lv 52 | Exp: 2083 pts |
    | Walrein         | Lv 54 | Exp: 2221 pts |
    | Abomasnow       | Lv 56 | Exp: 2568 pts |
    | Dewgong         | Lv 58 | Exp: 2187 pts |
    | Mamoswine       | Lv 60 | Exp: 2661 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Abomasnow.
    
    Comment: Pryce has a mixed challenging bag here. His line up is more
    like all over the place. About two-thirds (2/3) of his party are weak
    against Fire - whilst the other two like Walrein and Dewgong need to
    be shocked out of the Water with Electric-type moves. However, the task
    is not impossible.
    
    A detailed summmary of weaknesses on Pryce's Line up are shown below:
    
    Weak against Fire: Frosslass, Glalie, Abomasnow and Mamoswine
    Weak against Ghost: Froslass only.
    Weak against Bug: Abomasnow only.
    Weak against Water: Mamoswine only.
    Weak against Electric: Walrein and Dewgong
    
    
    ----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.8 :    Clair     |                      | [CLAIR] |
    |--------------------------------------------------------------------
    |   When is she out of the Gym?  |       All days - 6am - 10am       |
    |--------------------------------|-----------------------------------|
    |        Where is she at?        |            Dragon's Den           |
    |                                |  (Near the entrance, the ladder)  |
    |--------------------------------|-----------------------------------|
    |     When can you call her?     |     During the Night (Fridays)    |
    |                                |            8pm - 11:59pm          |
     --------------------------------------------------------------------
    
    Clair is a bit of a yucky one to get her number. First of all, you
    gotta battle her with her brother Lance first in a Double Battle.
    
    To initiate this double battle; head for the Dragon's Den on either a
    Tuesday, Thursday or Saturday. These are the days when your Rival is
    around training at the Shrine. Once you're inside the Dragon's Den,
    surf south towards the north end of the shrine.
    
    You should see your Rival with his starter. Approach him and a dialogue
    goes on, but shortly you'll have to battle against Clair and Lance
    in a Double Battle.
    
    Rival: "I'm not teaming up with that girl in the weird costume"
    
     -> Lol technically Win, but Epic Fail in the general sense.
    
     --------------------------------------------------------------------
    |             CHALLENGERS NO.1 and 2: BROTHER AND SISTER             |
    |                   Champion Lance and Leader Clair                  |
    |--------------------------------------------------------------------|
    |                        Reward: $22200*                             |
    |--------------------------------------------------------------------|
    |          Clair's Pokemon:       |           Lance's Pokemon:       |
    |---------------------------------|----------------------------------|
    |Dragonair | Lv 52 | Exp: 1603 pts| Charizard| Lv 68 | Exp: 3045 pts |
    |Kingdra   | Lv 56 | Exp: 2484 pts| Gyarados | Lv 68 | Exp: 3117 pts |
    |Dragonite | Lv 60 | Exp: 2802 pts| Dragonite| Lv 75 | Exp: 3502 pts |
    |          |       |              |          |       |               |
     --------------------------------------------------------------------
    STARTING POKEMON: Dragonair and Gyarados (respectively).
    
    Comment: These children are so fussy about Palalysing their opponent.
    This battle is sure a tough one because they mostly focus on your
    Rival's Pokemon first, and then most of the time you're left on your
    own.
    
    Dragonair and Dragonite are weak against Ice-type moves - no surprise
    there. Kingdra is weak against Dragon-type moves, Charizard and
    Gyarados are mainly weak against Electric-type moves, but also take
    note that Charizard is weak against Water.
    
    After that really long battle, it'll be over and blah blah comes along.
    Exit the Dragon's Den and the only time you can get Clair's number
    any day during the morning (4am - 9:59am).
    
    Go and get her number when it is suitable. She will be at the spot
    where she gave you the TM57 (near the steps towards the ladder) and
    the broken pier.
    
    Once you have got Clair's number, she is available on Friday Nights
    for a battle (8pm - 11:59pm).
    
    Her improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |   DRAGON   |
     ------------------------------
    
     -----------------------------------------
    |         GYM LEADER REMATCH: CLAIR       |
    |-----------------------------------------|
    |              Reward: $7200*             |
    |-----------------------------------------|
    | Dragonair       | Lv 52 | Exp: 1603 pts |
    | Aerodactyl      | Lv 52 | Exp: 2250 pts |
    | Charizard       | Lv 52 | Exp: 2328 pts |
    | Kingdra         | Lv 56 | Exp: 2484 pts |
    | Gyarados        | Lv 56 | Exp: 2568 pts |
    | Dragonite       | Lv 60 | Exp: 2802 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Gyarados.
    
    Comment: About half of Clair's line up are weak against Ice-type moves
    so that's a dodgy. However, there are still compensation to combat
    against Clair's dodgy thinking.
    
    Of course we all know that Dragon Pokemon are weak against their own
    type: Dragon-type. A bit stupid, but carrying on. Dragonair and Dragonite
    are weak against mainly Ice and Dragon-type moves - no dramas there.
    Aerodactyl is more of a three way street here - it is weak against:
    Water, Ice and Electric-type moves. Charizard is also weak against
    Water and Electric-type moves. Kingdra is weak against Dragon whilst
    Gyarados is weak against Electric-type moves.
    
    Note that Gyarados is carrying a Wacan Berry to weaken Electric-type
    move's damage.
    
    A detailed summmary of weaknesses on Clair's Line up are shown below:
    
    Weak against Ice: Aerodactyl, Dragonair and Dragonite
    Weak against Dragon: Dragonair, Dragonite and Kingdra
    Weak against Electric: Aerodactyl, Charizard and Gyarados
    Weak against Water: Aerodactyl and Charizard
    
    NB: After obtaining Clair's number, you are able to challenge your rival
    again for the last time at Indigo Plateau.
    
    ----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.9 :    Brock     |                      | [BROCK] |
    |--------------------------------------------------------------------
    |   When is he out of the Gym?   |       All days - 12pm - 3pm       |
    |--------------------------------|-----------------------------------|
    |        Where is he at?         |           Diglett's Tunnel        |
    |                                |            (Route 2 end)          |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |    During the Night (Saturdays)   |
    |                                |            8pm - 11:59pm          |
     --------------------------------------------------------------------
    
    Ah the good old lost Bachelor of the Pokemon series: Brock. Brock is
    out of his Gym between 12pm to 3pm during the afternoon on any day.
    Where is he at? Well he is at Diglett's Tunnel - the Route 3 end of
    the tunnel.
    
    Head for there, cut the tree leading to the entrance and enter the
    cave. Brock is just near the entrance you came in from. Talk to him
    to receive his number.
    
    Brock is available on Saturday Nights for a battle (8pm - 11:59pm).
    What an all nighter he is!
    
    His improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |    ROCK    |
     ------------------------------
    
     -----------------------------------------
    |         GYM LEADER REMATCH: BROCK       |
    |-----------------------------------------|
    |              Reward: $6840*             |
    |-----------------------------------------|
    | Relicanth       | Lv 54 | Exp: 2290 pts |
    | Golem           | Lv 55 | Exp: 2085 pts |
    | Kabutops        | Lv 55 | Exp: 2344 pts |
    | Omastar         | Lv 56 | Exp: 2388 pts |
    | Rampardos       | Lv 57 | Exp: 2430 pts |
    | Onix            | Lv 61 | Exp: 1411 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Golem.
    
    Comment: Okay, a bit of an okay line up from Brock. Let's start off
    with the holes in Brock's party. About half of Brock's party is weak
    against Water-type moves, this just makes it more dodgy for us now.
    
    Relicanth, Kabutops and Omastar can alternatively be dealt with
    Electric and Grass-type moves - whilst this will be more convienient for
    us. Well practically all of them are all weak against Grass-type moves.
    
    A detailed summmary of weaknesses on Brock's Line up are shown below:
    
    Weak against Grass: All.
    Weak against Water: Golem, Rampardos and Onix.
    Weak against Electric: Relicanth, Kabutops and Omastar.
    
    
    -----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.10 :    Misty    |                      | [MISTY] |
    |--------------------------------------------------------------------
    |   When is she out of the Gym?  |       All days - 4pm - 6pm        |
    |--------------------------------|-----------------------------------|
    |        Where is she at?        |            Cerulean Cove          |
    |                                |  (East of Bill's house on Rt. 25) |
    |--------------------------------|-----------------------------------|
    |     When can you call her?     |   During the Morning (Wednesdays) |
    |                                |            4am - 9:59am           |
     --------------------------------------------------------------------
    
    Meet Misty: an ambitious teenager I'll daresay.
    
    To get her number, head for the Eastern end of Route 25 just east of
    Bill's House. When we found her dating a Rich Guy earlier in the game,
    she will be there too in the late Afternoons on Wednesdays and Sundays.
    
    Go and pay Misty a visit between 4pm - 6pm on any day. Just make it
    to there when you bother. Once you have got her number, she is available
    on Wednesday Mornings (4am - 9:59am) for a rematch.
    
    Her improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |    WATER   |
     ------------------------------
    
     -----------------------------------------
    |         GYM LEADER REMATCH: MISTY       |
    |-----------------------------------------|
    |              Reward: $7200*             |
    |-----------------------------------------|
    | Lanturn         | Lv 54 | Exp: 1804 pts |
    | Floatzel        | Lv 54 | Exp: 2059 pts |
    | Quagsire        | Lv 56 | Exp: 1644 pts |
    | Lapras          | Lv 56 | Exp: 2628 pts |
    | Starmie         | Lv 60 | Exp: 2661 pts |
    | Milotic         | Lv 60 | Exp: 2737 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Starmie.
    
    Comment: A new party with a bit of a challenge here. First off let's
    brief you on Misty's improved party. Lanturn is a dual Electric/Water
    type Pokemon, whatsoever, it's weakness would then be Grass-type moves.
    Floatzel is weak against Electric and Grass-type moves.
    
    Quagsire also weak against Grass, but don't fall into the trap of using
    Electric-type moves. Because it's a Ground-type Pokemon. Lapras and
    Milotic are in the same boat (Grass and Electric) whilst Starmie is
    also the same with an additional flaw against Dark-type moves.
    
    Here is a detailed summary of Misty's new lineup weaknesses:
    
    Weak against Grass: All.
    Weak against Electric: Floatzel, Lapras, Starmie and Milotic.
    Weak against Dark: Starmie only.
    
    
    -----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.11 :  Lt. Surge  |                      | [SURGE] |
    |--------------------------------------------------------------------
    |   When is he out of the Gym?   |       All days - 9am - 12pm       |
    |--------------------------------|-----------------------------------|
    |        Where is he at?         |       Outside the Power Plant     |
    |                                |  (East of Bill's house on Rt. 25) |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |    During the Morning (Fridays)   |
    |                                |            4am - 9:59am           |
     --------------------------------------------------------------------
    
    The former American Pilot who powers his fighter jet with his Electric
    Pokemon is available for an 3hrs and 0mins (tight person) and doesn't
    spare an extra minute to stick around. He is available between 9am
    to 12pm in front of the Power Plant.
    
    However, make sure you bring a Pikachu and put it as your first Pokemon.
    This will allow you to register his number, if you didn't, strict
    man demands a Pikachu to come along.
    
    Once you have got Surge's number, he is available on Friday mornings
    (4am-9:59am) for a battle.
    
    His improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |  ELECTRIC  |
     ------------------------------
    
     -----------------------------------------
    |      GYM LEADER REMATCH: LT. SURGE      |
    |-----------------------------------------|
    |             Reward: $6720*              |
    |-----------------------------------------|
    | Electrode       | Lv 52 | Exp: 1671 pts |
    | Manectric       | Lv 52 | Exp: 1872 pts |
    | Magnezone       | Lv 52 | Exp: 2350 pts |
    | Electivire      | Lv 56 | Exp: 2388 pts |
    | Pachirisu       | Lv 58 | Exp: 1491 pts |
    | Raichu          | Lv 60 | Exp: 1567 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Raichu.
    
    Comment: A couple of fair contenders here from the Lieutenant. Surge
    still retains his Racihu and Electrode with four extra additions into
    his party.
    
    First off he starts with Raichu - whose at Level 60. It can be dealt
    with easily with Ground-type moves. Simply, all of Surge's party is
    flawed against Ground-type moves.
    
    In addition, Magnezone is also weak against Fire or Fighting-type moves.
    If you don't have a Fire-type for Magnezone handy, just use a move like
    Surf or Earthquake to handle it without any damage reductions.
    
    Here is a detailed summary of Surge's new lineup weaknesses:
    
    Weak to Ground: All.
    Weak to Fire: Magnezone only.
    Weak to Fighting: Magnezone only.
    
    
    -----------------------------------------------------------------------
    
     --------------------------------                        ---------
    | Gym Leader No.12 :    Erika    |                      | [ERIKA] |
    |--------------------------------------------------------------------
    |   When is she out of the Gym?  | Saturdays and Sundays - 2pm - 5pm |
    |--------------------------------|-----------------------------------|
    |        Where is she at?        |            Celadon City           |
    |                                |  (The fountain near the Pokemart) |
    |--------------------------------|-----------------------------------|
    |     When can you call her?     |    During the Morning (Sundays)   |
    |                                |            4am - 9:59am           |
     --------------------------------------------------------------------
    
    The woman who kicked out Ash of a Fragance shop in the 1st Pokemon
    series for bagging her perfumes. Anyways, Erika is available outside of
    the Gym on Saturday and Sunday afternoons for 3 hours. She is seen talking
    to Jasmine next to the fountain in front of the Pokemart Department
    store of Celadon City.
    
    As we can see, she is taller than Jasmine lol. And Erika knows how to
    bag other Gym Leaders - which is mint. (Lol - bagging Clair just before
    the conversation ended). Anyways - talk to her after eavesdropping
    firstly to register her number in your PokeGear.
    
    Erika is available on Sunday mornings (4am-9:59am) for rematches.
    
    Her improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |   GRASS    |
     ------------------------------
    
     -----------------------------------------
    |        GYM LEADER REMATCH: ERIKA        |
    |-----------------------------------------|
    |             Reward: $6600*              |
    |-----------------------------------------|
    | Jumpluff        | Lv 53 | Exp: 1998 pts |
    | Shiftry         | Lv 54 | Exp: 2094 pts |
    | Roserade        | Lv 55 | Exp: 2403 pts |
    | Bellossom       | Lv 56 | Exp: 2208 pts |
    | Victreebel      | Lv 56 | Exp: 2292 pts |
    | Tangrowth       | Lv 60 | Exp: 2712 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Shiftry.
    
    Comment: A not much of a change party here. Let's just get straight to
    the point. Jumpluff is mainly weak against Fire, Ice and Fire-type moves.
    Shiftry is weak against several factors like Bug-type, Flying-type,
    Poison, Fighting and Fire-type moves mainly. Roserade can be flamed out
    with Fire or Psychic-type moves; Bellossom can be defeated easily with
    Fire, Flying or Ice-type moves. Victreebel can be defeated with Psychic
    or Fire-type moves just to name a few and Tangrowth is a pure Grass-type
    so Bug or Fire-type moves work well against it.
    
    Here is a detailed summary of Erika's new lineup weaknesses:
    
    Weaking against Flying: All.
    Weak against Fire: All
    Weak against Bug: Shiftry, Tangrowth, Bellossom
    Weak against Ice: Jumpluff, Tangrowth, Victreebel, Bellossom
    Weak against Fighting: Shiftry only
    Weak against Psychic: Roserade and Victreebel.
    Weak against Poison: Shiftry, Bellossom and Tangrowth.
    
    
    -----------------------------------------------------------------------
    
     --------------------------------                        ----------
    | Gym Leader No.13 :   Janine    |                      | [JANINE] |
    |--------------------------------------------------------------------
    |   When is she out of the Gym?  |       All days - 4pm - 6pm        |
    |--------------------------------|-----------------------------------|
    |        Where is she at?        |          Route 26 Tollbooth       |
    |                                |   (The Pokemon League Tollbooth)  |
    |--------------------------------|-----------------------------------|
    |     When can you call her?     |       During the Day (Mondays)    |
    |                                |            10am - 7:59pm          |
     --------------------------------------------------------------------
    
    Janine, the successor of Koga's Gym in Fuschia City is available around
    the Tollbooth leading to Victory Road, Mt. Silver and Kanto. The tollbooth
    is on Route 26 - however, enter the place to find Janine on the path
    towards Kanto or you can say: Viridian City.
    
    Talk to her to receive her number and Janine is available on Mondays
    during the Day (10am - 7:59pm) for a rematch.
    
    Please note that Misty and Janine are on the same timeframe.
    
    Her improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |   POISON   |
     ------------------------------
    
     -----------------------------------------
    |        GYM LEADER REMATCH: JANINE       |
    |-----------------------------------------|
    |              Reward: $6600*             |
    |-----------------------------------------|
    | Toxicroak       | Lv 52 | Exp: 2016 pts |
    | Crobat          | Lv 52 | Exp: 2272 pts |
    | Drapion         | Lv 55 | Exp: 2403 pts |
    | Weezing         | Lv 56 | Exp: 2076 pts |
    | Ariados         | Lv 58 | Exp: 1665 pts |
    | Venemoth        | Lv 59 | Exp: 1744 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Crobat.
    
    Comment: Despite having a minor tweaking to her party, her flaws are
    still obvious. 5 out 6 of her Pokemon are weak against Psychic-type moves,
    however, Drapion is the odd one out. Drapion's weakness can be substituted
    with Ground-type moves.
    
    Here is a detailed summary of Janine's new lineup weaknesses:
    
    Weak against Psychic: Toxicroak, Crobat, Weezing, Ariados and Venemoth
    Weak against Fire: Ariados and Venemoth.
    Weak against Ground: Drapion only.
    Weak against Electric: Crobat only.
    Weak against Ice: Crobat only.
    
    
    -----------------------------------------------------------------------
    
     --------------------------------                        -----------
    | Gym Leader No.14 :   Sabrina   |                      | [SABRINA] |
    |--------------------------------------------------------------------
    |   When is she out of the Gym?  |          Friday - anytime         |
    |--------------------------------|-----------------------------------|
    |        Where is she at?        |          Olivine City Pier        |
    |                                |       (SS Aqua Boarding Pier)     |
    |--------------------------------|-----------------------------------|
    |     When can you call her?     |       During the Day (Sundays)    |
    |                                |            10am - 7:59pm          |
     --------------------------------------------------------------------
    
    Billy notes that Sabrina likes to visit strange places at night. But
    he's full of lies there - AT NIGHT. ANYTIME IS FINE. Sabrina is even
    there at 7am lol.
    
    Sabrina - the Psychic who is capable of turning things upside down,
    but is in need of good friend lol. Anyways, fly over to Olivine City
    and head down towards the Pier House where you met Oak for the National
    Dex and to board the SS Aqua.
    
    Talk to the Sailor at the checkpoint, exit the place and you will see
    Sabrina near the Speedboat. Talk to Sabrina to receive her number and
    you will get it,
    
    Sabrina is available on Sundays during the Day (10am - 7:59pm) for a
    rematch.
    
    Her improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |  PSYCHIC   |
     ------------------------------
    
     -----------------------------------------
    |       GYM LEADER REMATCH: SABRINA       |
    |-----------------------------------------|
    |             Reward: $6360*              |
    |-----------------------------------------|
    | Wobbuffet       | Lv 53 | Exp: 2010 pts |
    | Gallade         | Lv 53 | Exp: 2361 pts |
    | Jynx            | Lv 54 | Exp: 1584 pts |
    | Mr. Mime        | Lv 56 | Exp: 1632 pts |
    | Espeon          | Lv 58 | Exp: 2448 pts |
    | Alakazam        | Lv 60 | Exp: 2391 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Alakazam.
    
    Comment: A bit of a fair line up from Sabrina here. First off, let's start
    with the lunatic: Wobbuffet. Crazy HP ratings (off the roof), it is a TANK.
    It can be taken down with Bug, Ghost and Dark-type moves. Gallade is a
    dual Psychic/Fighting-type Pokemon, which makes it a bit dodgy to get
    around. However, it's movements are limited if you use Flying or Ghost
    type moves against it. Note that Gallade is packing a Sitrus Berry.
    
    Jynx can be taken care of with Fire and Dark-type moves, Mr. Mime can be
    dealt with Bug, Ghost and Dark-type moves. The same applies to Espeon and
    Alakazam.
    
    Here is a detailed summary of Sabrina's new lineup weaknesses:
    
    Weak against Ghost: All.
    Weak against Dark: All EXCEPT Gallade.
    Weak against Bug: All EXCEPT Gallade.
    Weak against Flying: Gallade only.
    Weak against Steel: Jynx only.
    
    
    -----------------------------------------------------------------------
    
     --------------------------------                        ----------
    | Gym Leader No.15 :    Blaine   |                      | [BLAINE] |
    |--------------------------------------------------------------------
    |   When is he out of the Gym?   |          Tuesday - anytime        |
    |--------------------------------|-----------------------------------|
    |        Where is he at?         |           Cinnabar Island         |
    |                                | (Just next to the Pokemon Centre) |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |       During the Day (Tuesdays)   |
    |                                |            10am - 7:59pm          |
     --------------------------------------------------------------------
    
    The good old "Hot-headed Quiz Master" is also back into the rematch
    business. No-one other than old man Blaine! Blaine is out of his Seafoam
    Islands job during Tuesdays on Cinnabar Island. He is near the Pokemon
    Centre and just talk to him during that timeframe to register his
    number in your PokeGear.
    
    Once you have received Blaine's number, he is available for rematches
    after 10am on Tuesdays until the sun sets down until 7:59pm.
    
    His improved party and Trainer information are shown below:
    
     ------------------------------
    | Type Specialist |    FIRE    |
     ------------------------------
    
     -----------------------------------------
    |        GYM LEADER REMATCH: BLAINE       |
    |-----------------------------------------|
    |              Reward: $7440*             |
    |-----------------------------------------|
    | Torkoal         | Lv 54 | Exp: 1863 pts |
    | Houndoom        | Lv 54 | Exp: 2359 pts |
    | Camerupt        | Lv 57 | Exp: 2137 pts |
    | Magcargo        | Lv 58 | Exp: 1914 pts |
    | Rapidash        | Lv 60 | Exp: 2467 pts |
    | Magmortar       | Lv 62 | Exp: 2643 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Torkoal.
    
    Comment: Blaine's lineup ain't that bad, but they are opponents you can
    easily handle. First we'll start off with Torkoal. Torkoal is weak against
    Water, Ground and Rock. The same applies with Houndoom, however, Houndoom
    is also flawed against Fighting-type moves. Camerupt is weak against
    Water ONLY.
    
    Magcargo is weak against Water and Ground; Rapidash is weak against
    Water, Ground and Rock whilst Magmortar has the same weaknesses as
    Rapidash.
    
    A detailed summary on Blaine's improved party's weaknesses are shown
    below:
    
    Weak against Water: All.
    Weak against Ground: Houndoom, Magcargo, Rapidash, Magmortar
    Weak against Rock:
    
    -----------------------------------------------------------------------
    
     --------------------------------                        --------
    | Gym Leader No.16 :  Gary/Blue  |                      | [BLUE] |
    |--------------------------------------------------------------------
    |   When is he out of the Gym?   |  Always, you get his number from  |
    |                                |         his sister: Daisy         |
    |--------------------------------|-----------------------------------|
    |   How do you get his number?   |      Get Daisy to massage your    |
    |                                |         Pokemon SEVEN times       |
    |--------------------------------|-----------------------------------|
    |     When can you call him?     |     During the Night (Sundays)    |
    |                                |            8pm - 11:59pm          |
     --------------------------------------------------------------------
    
    Good old Blue (or Gary for some people), is the new manager of Viridian
    City's Gym after Giovanni's resignation three years ago. Blue's number
    is pretty much REALLY, REALLY annoying to get. However, I consider that
    getting your Pokemon massaged by Daisy an total number of 7 times will
    allow Daisy to lean towards you in giving Blue's number (lol).
    
    In order to get Blue's number, we can do this the Easy Way or the Hard
    Way.
    
    Easy way is, we'll twitch our DS' system clock around whilst the Hard
    Way is if you have a lot of patience, you can wait till 3-4pm each day
    and get Daisy to massage your Pokemon for each day during a week.
    
    The only downside with this method, is that with the D/P/Pt cartridges,
    and if you play with it a lot and migrate via. Pal Park (also berries)
    the clock must be reset inline with the DS cause the cartridge's times
    and the DS times don't syncronise if changed.
    
     ------------------------------
    | Type Specialist |  VARIOUS   |
     ------------------------------
    
     -----------------------------------------
    |       GYM LEADER REMATCH: GARY/BLUE     |
    |-----------------------------------------|
    |             Reward: $11520*             |
    |-----------------------------------------|
    | Exeggcutor      | Lv 67 | Exp: 3043 pts |
    | Arcanine        | Lv 68 | Exp: 3103 pts |
    | Machamp         | Lv 69 | Exp: 2853 pts |
    | Rhyperior       | Lv 70 | Exp: 3255 pts |
    | Tyranitar       | Lv 70 | Exp: 3270 pts |
    | Pidgeot         | Lv 72 | Exp: 2653 pts |
    |                 |       |               |
     -----------------------------------------
    Starting Pokemon: Exeggcutor.
    
    Comment: A slightly levelled up party of his. Let's start off with the
    flaws of his party. Exeggcutor can be tackled in four ways: Bug, Fire,
    Flying and Dark-type moves. Arcanine can be turned upside down on it's
    head with Water, Ground and Rock-type moves. Machamp can be double-crossed
    with Psychic and Flying-type moves.
    
    On the last three Pokemon in Blue's party, Rhyperior is flawed against
    Water-type moves mainly. The same applies to Tyranitar whilst Pidgeot
    is weak against Electric and Ice-type moves. Please note that Pidgeot
    has a Sitrus Berry as its held item.
    
    
    A detailed summary on Blue's improved party's weaknesses are shown below:
    
    Weak against Water: Arcanine, Rhyperior and Tyranitar
    Weak against Dark: Exeggcutor and Machamp
    Weak against Flying: Exeggcutor and Machamp
    Weak against Ice: Exeggcutor and Pidgeot
    Weak against Psychic: Machamp only
    Weak against Bug: Exeggcutor only
    Weak against Electric: Pidgeot Only
    
    
    -----------------------------------------------------------------------
    
    That is all here in the Gym Improvement section with Kotone... and she
    says...
    
    Kotone: :D have fun~
    
    
    -----------------------------------------------------------------------
    |THE CRY INSIDE UNION CAVE                       ||     [SSSQ14]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Big Pearl                     |
      | [ ] Elixir                        |
      | [ ] Hyper Potion                  |
      | [ ] Calcium                       |
      | [ ] Ultra Ball                    |
      | [ ] A Lapras                      |
      |                                   |
       -----------------------------------
    
    Requirement: Beat Ecruteak Gym.
    
    WHAT DO YOU NEED TO BRING:
    - A Pokemon with SURF
    - An Escape Rope
    - A fair amount of Ultra Balls
    - Dusk Balls (optional, but in case if the Ultra Balls fail)
    - Some Max Repels
    
    
    Here is a short section on a weekly Pokemon that appears in the Union
    Cave on Fridays. This little event is similar to Pokemon's D/P/Pt
    Drifloon's appearance on Fridays at the Valley Windworks.
    
    However, if you are reading this section of the guide, we are going to
    a place that is similar to on Fridays. Our location is Union Cave, but
    a deeper part of the cave to be exact.
    
     -----------
    | Where to? |
     -----------
    
    After you have stocked up on your supplies and you are ready to go,
    head over to Azalea Town.
    
     ------------------------
    | Azalea Town - Route 33 |
     ------------------------
    
    Head east of Azalea and on to Route 33. Once you're on Route 33, follow
    the path and enter Union Cave.
    
     -----------------
    | Union Cave - GF |
     -----------------
    
    You're inside the cave and coming in from the Azalean Town entrance.
    Follow the path north-west until you reach the first Pokemaniac you see.
    Head west of him and then look south towards a pond of water. But wait,
    let's surf north towards that lonely pointy rock surrounded by water.
    
    Surf north and disembark. Talk to it to receive a Big Pearl. Now surf
    south of this pond and you should see some steps.
    
    Disembark and go down the steps.
    
     ------------------
    | Union Cave - B1F |
     ------------------
    
    Approach the Pokemaniac to encounter a battle with him.
    
     -----------------------------------------
    |       CHALLENGER NO.1: POKEMANIAC       |
    |            Pokemaniac Andrew            |
    |-----------------------------------------|
    |             Reward: $1536*              |
    |-----------------------------------------|
    | Marowak         | Lv 24 | Exp: 637 pts  |
    | Marowak         | Lv 24 | Exp: 637 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Take out Marowak with Water-type moves.
    
    After that ruckus, surf east and then you should disembark towards
    another lot of steps going down again. Nearby is another Pokemaniac.
    
     -----------------------------------------
    |       CHALLENGER NO.2: POKEMANIAC       |
    |            Pokemaniac Calvin            |
    |-----------------------------------------|
    |             Reward: $1664*              |
    |-----------------------------------------|
    | Kangaskhan      | Lv 26 | Exp: 975 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Kangaskhan is very weak against Fighting-type moves.
    
    Head down the stairs after that battle.
    
     ------------------
    | Union Cave - B2F |
     ------------------
    
    Near you should be the water surface. Surf on it and head south-east
    shortly. The path should split into east and south first. Head east and
    then surf up. Disembark on to dry land and collect the Elixir nearby.
    
    Get back into the water and surf towards the point. This time surf south
    and the path should split into three ways. One going west, east and south.
    First off let's head south. Follow the short path and disembark.
    Approach the small steps and you should be spotted by an Ace Trainer.
    
     -----------------------------------------
    |     CHALLENGER NO.3: COOLTRAINER (M)    |
    |            Ace Trainer Nick             |
    |-----------------------------------------|
    |             Reward: $1560*              |
    |-----------------------------------------|
    | Bulbasaur       | Lv 26 | Exp: 355 pts  |
    | Charmander      | Lv 26 | Exp: 361 pts  |
    | Squirtle        | Lv 26 | Exp: 367 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: The three starters of Kanto here. Their weaknesses are
    respectively: Fire and Ice; Rock and Water; Electric and Grass.
    
    After that rubbish, go up the small steps and grab the Hyper Potion.
    Follow the small path, surf back towards the split intersection and head
    west.
    
    After disembarking on to the west portt, you should see a female Ace
    Trainer on a raised platform to your 11 o' clock. Head up the small steps
    to battle her.
    
     -----------------------------------------
    |     CHALLENGER NO.4: COOLTRAINER (F)    |
    |            Ace Trainer Gwen             |
    |-----------------------------------------|
    |             Reward: $1320*              |
    |-----------------------------------------|
    | Jolteon         | Lv 22 | Exp: 928 pts  |
    | Flareon         | Lv 22 | Exp: 933 pts  |
    | Vaporeon        | Lv 22 | Exp: 924 pts  |
    | Eevee           | Lv 26 | Exp: 511 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: The Eevee chain and it's possible elemental evolutions of the Gen
    I series. Anyways, Jolteon is weak against Ground; Flareon is weak against
    Rock or Water; Vaporeon is weak against Grass and Electric-type moves
    whilst Eevee is gone if Fighting-type moves are used against it.
    
    The Ace Trainer should have stopped you 1 cell above the steps. However,
    go 2 steps to the left and go 5 steps up. Talk to the ground to obtain
    a Calcium.
    
    Now go down the steps and head a tad-bit left and head south. You should
    see an Ace Trainer's back against a rock. Before we go battle her, talk
    to the pointy rock, second closest behind that Ace Trainer. Talk to the
    rock to obtain an Ultra Ball.
    
    Okay, we're good to go for a battle against the last trainer in this
    cave. Now go into the line of sight of the Ace Trainer.
    
     -----------------------------------------
    |     CHALLENGER NO.5: COOLTRAINER (F)    |
    |            Ace Trainer Emma             |
    |-----------------------------------------|
    |             Reward: $1680*              |
    |-----------------------------------------|
    | Poliwhirl       | Lv 28 | Exp: 786 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Poliwhirl is weak against Grass and Electric-type moves.
    
    After that trash, surf east on to the water. Since I'm assuming that
    you're exploring this cave on a Friday, you should see a Lapras surfing
    around in the water.
    
    Approach it and start a battle for it's capture.
    
    ///////////////////////////////////////////////////////////////////////
    // POKEMON BATTLE: LAPRAS                                            //
    //Type: Water/Ice                        Exp if fainted: 625 pts.    //
    //                                                                   //
    //Level: 20                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: Lapras is a good all-rounder Pokemon to have in your party.
    It is weak against Electric and Grass-type moves. Bring in a weak Pokemon
    so that you don't over do it when you're trying to catch it. Ultra Balls
    mainly do the job well.
    
    After you have either killed it or caught it, our job here is done. Lapras
    isn't just gone simply, it appears every Friday in Union Cave - the same
    area. So you can catch Lapras every Friday (if you bother) at any time
    of the day.
    
    Use an Escape Rope (if you have one in your Bag) or go out of the cave
    the long way.
    
    Once you're outside of Union Cave, your job here is done.
    
    -----------------------------------------------------------------------
    |RIVAL REMATCH NO. 7                             ||     [SSSQ15]     ||
    -----------------------------------------------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to have Clair's number?: Yes.
    
    Other Requirements?: Make it a Monday OR Wednesday. Do this by setting
    your date... IF
    
    MONDAY: On a SUNDAY and the time to 23:59PM AND WAIT ONE MINUTE TILL
    THE DS SEES IT AS MONDAY.
    
    WEDNESDAY: On a TUESDAY and the time to 23:59PM AND WAIT ONE MINUTE TILL
    THE DS SEES IT AS A WEDNESDAY.
    
     -----------
    | Where to? |
     -----------
    
    After you have battled Clair and Lance with your rival at the Dragon's
    Den on a Tuesday or Friday; and you have got Clair's number your Pokegear,
    you are able to witness your rival's last stand every week on a Monday
    once more after Mt. Moon's showdown.
    
    Fly over to Indigo Plateau.
    
     -----------------
    | Indigo Platleau |
     -----------------
    
    I'm assuming that you're doing this on a Monday, as a suggestion, I suggest
    that to enable this event, set the clock to 23:59pm and on a Sunday. This
    will let you wait a minute to turn the clock into Monday and you're ready
    to initiate a battle.
    
    Head inside the building, heal up and stock up if you need to, and go up
    the steps towards the Elite Four. You'll automatically stop at the steps
    near the old man and his Abra. You'll get the obvious "!" that your rival
    has come for another duel.
    
    ********************
    ** RIVAL BATTLE 7 **
    ********************
    NB: RTT [Refer to Table]
    
     -----------------------------------------
    |                   RIVAL                 |
    |-----------------------------------------|
    |              Reward: $3840*             |
    |-----------------------------------------|
    | Sneasel         | Lv 55 | Exp: 1555 pts |
    | Magneton        | Lv 55 | Exp: 1897 pts |
    | Alakazam        | Lv 56 | Exp: 2232 pts |
    | Gengar          | Lv 56 | Exp: 2280 pts |
    | Crobat          | Lv 58 | Exp: 2835 pts |
    | Stolen Pokemon  | Lv 60 | Exp: RTT pts  |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Sneasel.
    
    Comment: It's a slightly revamped increase on his party. Your rival has
    come back to start again with a Sneasel, it can be taken care of with
    Fighting and Fire-type moves. For Magneton, it is the same. Alakazam
    is flawed against Bug, Dark and Ghost-type moves; Gengar hates Dark
    and Psychic-type moves; Crobat hates Electric, Psychic and Ice whilst the
    Stolen Pokemon's weaknesses varies.
    
    If your starter was...
     -------------------------------------------------------------------
    |   YOUR'S   vs.  RIVAL'S    |      LEVEL     |      EXP POINTS     |
    |------------|---------------|----------------|---------------------|
    | Chikorita  |  Typhlosion   |       60       |          -          |
    |------------|---------------|----------------|---------------------|
    | Cyndaquil  |  Feraligatr   |       60       |          -          |
    |------------|---------------|----------------|---------------------|
    | Totodile   |   Meganium    |       60       |       2673 pts      |
     -------------------------------------------------------------------
    
    Here is a summary of your Rival's party Pokemon's flaws:
    
    Weak against Fire: Sneasel and Magneton
    Weak against Dark: Alakazam and Gengar
    Weak against Psychic: Gengar and Crobat
    Weak against Electric: Crobat only.
    Weak against Ice: Crobat only.
    Weak against Bug: Alakazam only.
    
    FOR YOUR RIVAL'S STARTER, IF IT IS...
    
    Typhlosion: It is weak against Water, Ground and Rock.
    Feraligatr: It is weak against Grass and Electric.
    Meganium: It is weak against Fire, Bug, Flying and Ice.
    
    After that ruckus, I'm assuming that you have defeated your Rival here
    and now. He will say that he needs more training and love for his Pokemon.
    Alright, he insists that you must heal up your Pokemon after that battle
    and before you go against the Elite Four and Co.
    
    Once that is done, it is done. You can also battle him again by setting
    your DS' clock to 23:59pm and the date to Sunday or Tuesday for a
    rematch on a Monday or Wednesday mornings (00:00am) lol.
    
    That is all here.
    
    -----------------------------------------------------------------------
    |MT. MORTAR                                      ||     [SSSQ16]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Hyper Potion                  |
      | [ ] Ether                         |
      | [ ] Revive                        |
      | [ ] Max Repel                     |
      | [ ] Ultra Ball                    |
      | [ ] Max Potion                    |
      | [ ] Escape Rope                   |
      | [ ] Full Incense                  |
      | [ ] Nugget                        |
      | [ ] Revive                        |
      | [ ] Dubious Disc                  |
      | [ ] Ultra Ball                    |
      | [ ] Protector                     |
      | [ ] Nugget                        |
      | [ ] Pink Apricorn (one per day)   |
      | [ ] Green Apricorn (one per day)  |
      | [ ] Yellow Apricorn (one per day) |
      | [ ] Max Ether                     |
      | [ ] Hyper Potion                  |
      | [ ] PP Up                         |
      | [ ] Ultra Ball                    |
      | [ ] Carbos                        |
      | [ ] Rare Candy                    |
      | [ ] Hyper Potion                  |
      | [ ] Max Potion                    |
      | [ ] Full Restore                  |
      | [ ] TM40 - Aerial Ace             |
      | [ ] Escape Rope                   |
      | [ ] Dragon Scale                  |
      | [ ] Elixir                        |
      | [ ] Full Heal                     |
      | [ ] Ether                         |
      | [ ] Iron                          |
      | [ ] Iron Ball                     |
      | [ ] Max Revive                    |
      | [ ] Max Revive                    |
      | [ ] A Tyrogue                     |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    What you need to bring:
    - 3 Escape Ropes
    - Lots of Max Repels
    - A Pokemon with ROCK CLIMB
    - A Pokemon with STRENGTH
    - A Pokemon with SURF
    - A Pokemon with WATERFALL
    - An empty party slot for a Pokemon
    
     -----------
    | Where to? |
     -----------
    
    Once you have geared up, healed up and ready to go for an adventure,
    fly towards Ecruteak City.
    
    The reason why you need the Earth Badge is that we can explore Mt. Mortar
    in one shot, rather than coming in and out of the cave everytime. IT IS
    RECOMMENDED THAT YOU EXPLORE HERE AFTER OBTAINING THE EARTH BADGE.
    
     ---------------
    | Ecruteak City |
     ---------------
    
    Head east towards the tollbooth to Route 42.
    
     ----------
    | ROute 42 |
     ----------
    
    Head a bit east before the small lake and enter the first entrance
    into Mt. Mortar.
    
     -------------------------
    | Mt. Mortar - Front - 1F |
     -------------------------
    
    Once you are inside the place, go four steps up and six steps to the
    right. Talk to the rock to obtain a Hyper Potion. Go up the steps just
    a few clicks to your north and enter another cave.
    
     ------------------------
    | Mt. Mortar - Back - 1F |
     ------------------------
    
    Head left and follow the path up multiple flight of steps. Once you
    arrive at the ladder, climb it.
    
     -------------------------
    | Mt. Mortar - Front - 1F |
     -------------------------
    
    In this small area near a Waterfall, there is an Ether on the ground.
    Grab it and go down the ladder.
    
     ------------------------
    | Mt. Mortar - Back - 1F |
     ------------------------
    
    Go down the steps again and you'll be back at square one in the back
    of this cave. Head east until you bump into the line of sight of a
    Pokemaniac.
    
     -----------------------------------------
    |       CHALLENGER NO.1: POKEMANIAC       |
    |           Pokemaniac Harrison           |
    |-----------------------------------------|
    |             Reward: $1088*              |
    |-----------------------------------------|
    | Nidoqueen       | Lv 17 | Exp: 706 pts  |
    | Nidoking        | Lv 17 | Exp: 709 pts  |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Nidoking.
    
    Comment: You can take the two Nidoran (M) and (F) evolutions out with
    Psychic or Water-type moves.
    
    Pokemaniac: "I lost to some kid?"
    
    Lol Winrar. Anyways go up the steps near the Pokemaniac you have just
    defeated. You will be forced to go left or right - head right first.
    Follow the path up a flight of steps and climb the ladder.
    
     -------------------------
    | Mt. Mortar - Front - 1F |
     -------------------------
    
    When you're back at the Front again, go down the nearby steps and grab
    the Revive lying there. Go back up the steps and down the ladder we
    go.
    
     ------------------------
    | Mt. Mortar - Back - 1F |
     ------------------------
    
    Go down the flight of steps and head west afterwards. You should come
    across a boulder and ledges you can't even jump off. Head towards the
    boulder's left and push it right twice.
    
    After you have pushed the boulder twice (where you are now), go four
    steps up and 1 step to the right to obtain a Max Repel. If you have
    trouble finding it, use your Dowsing MCHN.
    
    Head north and follow the path onwards. You encounter a flight of steps
    heading towards a raised platform to the left. Go up that raised
    platform and follow the path to obtain an Ultra Ball. Follow the path
    down the raised platform and follow the path north.
    
    Shortly you should come across a small flight of steps and a Max Potion
    to your right. Grab the Max Potion first, head up the small steps and
    head east. Once you see some steps going down, head south and follow
    the path on to another raised platform to bump into a Super Nerd.
    
     -----------------------------------------
    |       CHALLENGER NO.2: SUPER NERD       |
    |            Super Nerd Markus            |
    |-----------------------------------------|
    |              Reward: $912*              |
    |-----------------------------------------|
    | Slowpoke        | Lv 19 | Exp: 402 pts  |
    |                 |       |               |
     -----------------------------------------
    Comment: Take out Slowpoke with Electric, Grass or Dark-type moves.
    
    I'm surprised the PAL variant of SS can't even spell "Marcus" :| .
    Anyways follow the path down and then right to go back towards the
    platform we were crusing on. Just before another steep flight of steps,
    head south and collect an Escape Rope there.
    
    You will decide to head in a northern or southernly direction. First
    head south and you will come across a rocky ledge. Use Rock Climb on
    that ledge and head a little bit west and then north. Behind a pointy
    rock is a Full Incense, grab it and head south.
    
    When you cannot go south anymore, head west and follow the path around
    a small mountain. At the dead end, talk to the rock to obtain a Nugget.
    Follow the path back towards the rocky ledge and head south towards a
    cave exit.
    
     -------------------------
    | Mt. Mortar - Front - 1F |
     -------------------------
    
    Follow the path around (ignoring the rocky ledge nearby) until you reach
    another cave exit. We are not exiting the cave just yet, but near that
    cave exit leading to Route 42, talk to a rock (near the pointy one) to
    obtain a Revive.
    
    Once we have got the Revive off that rock, exit the cave and we will be
    on Route 42.
    
     ----------
    | Route 42 |
     ----------
    
    Once we are outside, head east and use Rock Climb. Grab the Dubious Disc
    there and rock climb back up. The Dubious Disc is a held item that allows
    Porygon-2 to evolve into Porygon-Z. Now go back inside Mt. Mortar.
    
     -------------------------
    | Mt. Mortar - Front - 1F |
     -------------------------
    
    Head east and then north back towards the cave we came out from.
    
     ------------------------
    | Mt. Mortar - Back - 1F |
     ------------------------
    
    Head north back towards the rocky ledge we came from and use Rock Climb
    to get back up. Continue heading north until we encounter another rocky
    ledge shortly. Use Rock Climb on this ledge and head west. On the way
    you should encounter some rocks nearby. On the third rock (just after
    the second pointy rock), talk to it to obtain an Ultra Ball.
    
    Keep heading west and follow the path until you reach another rocky
    ledge. Rock climb this ledge and follow the path again towards another
    rocky ledge. Use Rock Climb again and pick up the Protector nearby.
    Rock Climb back up and follow the path back towards the rocky ledge we
    came from.
    
    Follow the path north and down the western steps to obtain a Nugget.
    We are done for this area. Use an Escape Rope to exit this area. Once
    you are outside, fly over to Ecruteak City and head east out of the city
    again towards Route 42.
    
     ----------
    | Route 42 |
     ----------
    
    You should be back at the first entrance of Mt. Mortar here. Surf east
    past the first lake towards the second entrance of Mt. Mortar. You
    may cut the nearby tree just before the second entrance to obtain a
    Pink, Green and Yellow Apricorn.
    
    Once you have collected your Apricorns or not, enter the second cave
    entrance of Mt. Mortar.
    
     -------------------------
    | Mt. Mortar - Front - 1F |
     -------------------------
    
    You will be surrounded by water and there is a ladder in front of you.
    Go down that ladder.
    
     ------------------
    | Mt. Mortar - B1F |
     ------------------
    
    Once you are down here, follow the path west and down the steps. Surf
    east from here and disembark. Follow a small path up the raised platform
    and collect the Full Restore lying there.
    
    Head back towards the water surface and surf on it. Surf north and you
    will come across an area where it would split into two. First head
    right and disembark on some small land to collect yourself a Max Ether.
    
    Get back on the water now and surf your way around this little mountain
    and disembark on the land you first see. Collect the Hyper Potion
    lying there and continue surfing west. You will see a small area to
    disembark with a boulder blocking the path, ignore that area for now
    and surf south.
    
    After surfing for a bit south, to the right is some land. Disembark
    there and collect a PP Up on the ground. Get back on the water and
    keep surfing south until you reach an area heading left.
    
    Once you disembark on the area to the left, about five steps from the
    water surface is a cell in between four rocks - two on each side. Talk
    to the wall in between the four rocks to obtain an Ultra Ball.
    
    After obtaining the Ultra Ball there, follow the path left, surf north
    and disembark to collect yourself a Carbos. Follow the path backwards
    towards the long water surface.
    
    Surf back towards the ladder we came from leading back up towards the
    waterfront.
    
     -------------------------
    | Mt. Mortar - Front - 1F |
     -------------------------
    
    Surf on the water surface and head north. Use Waterfall and continue
    surfing north. Surf either left or right and you will emerge back into
    the centre leading into another cave entrance.
    
    Disembark and enter the cave.
    
     -----------------
    | Mt. Mortar - 2F |
     -----------------
    
    First off, let's head left - you should come across another small lake
    of water. Surf on it and head in a western direction - shortly you will
    disembark and pick up a Rare Candy. Grab it and surf back east.
    
    Once you disembark near square one again, go up some steps to be in the
    line of sight of a Super Nerd in this cave.
    
     -----------------------------------------
    |       CHALLENGER NO.2: SUPER NERD       |
    |             Super Nerd Hugh             |
    |-----------------------------------------|
    |             Reward: $1872*              |
    |-----------------------------------------|
    | Seadra          | Lv 39 | Exp: 1294 pts |
    |                 |       |               |
     -----------------------------------------
    Comment: Take out Seadra with Grass or Electric-type moves.
    
    After that ruckus, head east until you encounter two lakes. One lake
    is north-ish while there is another one to the right. Surf north on
    the first one and in between two rocks is a little mountain that you
    can talk to. Talk to the mountain (use your Dowsing MCHN if you have
    trouble finding it) to obtain a Hyper Potion.
    
    Behind you after talking to the mountain is a raised platform with a
    Max Potion there. Grab the Max Potion and head in a south-eastern
    direction. Surf on the second small lake we mentioned earlier follow
    the path around.
    
    When you are going to surf on the fourth lake, use your Dowsing MCHN
    to find yourself a Full Restore by talking to the rock. After picking
    up the Full Restore, surf to the west to disembark on some dry land.
    
    Follow the path and jump off a ledge. Continue heading west until you
    reach the fifth small lake in this cave. Surf north and head a little
    bit east. You should come across a jumpable ledge to your first south.
    
    Jump off the ledge and follow the path on to another raised platform -
    being careful not to jump off another ledge. Pick up the TM40 on the
    raised platform - TM40 contains Aerial Ace. Now jump off the ledge and
    head west until we surf on the fifth lake again.
    
    Surf north and head a hard east towards the sixth little lake in this
    cave. Surf in a north-easternly direction until you you disembark on
    some dry land again. Nearby is another raised platform with an item
    waiting for it to be picked up. Pick up the Escape Rope and make your
    way around the platform to the seventh small lake just nearby.
    
    Surf around the raised platform and then head a hard west. Until you
    reach towards the second jumpable ledge to the south. Jump off that
    ledge and down another one. Follow the path towards another raised
    platform to obtain a Dragon Scale.
    
    After obtaining the Dragon Scale, jump off the ledge nearby and grab
    the Elixir on the ground. Before we surf on the eighth and last lake in
    this cave, talk to the dark green pointy rock near north of the lake
    (just next to the big grey rock) to obtain a Full Heal.
    
    Now surf on the water surface and head west towards a ladder going
    down.
    
     ------------------------
    | Mt. Mortar - Back - 1F |
     ------------------------
    
    Once you have finished climbing down the ladder, head east and then
    south until you reach the first raised platform to your right. Go up
    that raised platform and go two steps to the right from the steps.
    Talk to the ground to obtain an Ether. Nearby here is a very narrow
    path to the north-west, follow it to obtain an Iron. Now head back
    towards the platform we got the Ether from.
    
    After coming back to there, follow the path on the platform just across
    you. Shortly you will come across a T-intersection on another raised
    platform. Head east first and go down steps - then make a short left
    and head south.
    
    Follow the short path and go up the steps to a raised platform to
    obtain an Iron Ball. Now make your way back towards the T-intersection
    nearby and head south from there. Keep following the path and you will
    see a ladder going down and a path west leading to an item.
    
    Head a bit west and collect the Max Revive lying on the ground there.
    Now head back towards the ladder and climb it down.
    
     ------------------
    | Mt. Mortar - B1F |
     ------------------
    
    Now go down one flight of steps and you should be near a lonely rock.
    Talk to the lonely rock to obtain another Max Revive. After picking up
    that Max Revive, you should be able to see a Karate Guy down below.
    
    What is that Karate Guy doing there? If you heard about "the Karate
    Master" being in a cave in Johto from one his grunts at the Saffron
    Dojo, well that is the Karate Master there. Go down towards him for
    a battle.
    
     -----------------------------------------
    |       CHALLENGER NO.3: KARATE GUY       |
    |              Black Belt Kiyo            |
    |-----------------------------------------|
    |              Reward: $816*              |
    |-----------------------------------------|
    | Hitmonlee       | Lv 34 | Exp: 1012 pts |
    | Hitmonchan      | Lv 34 | Exp: 1020 pts |
    |                 |       |               |
     -----------------------------------------
    STARTING POKEMON: Hitmonlee.
    
    Comment: Take out these Fighters with Psychic or Flying-type moves.
    
    After all that madness, the Karate King will reward you with a
    Tyrogue at Lv 10. Note that Tyrogue is a Fighting-type Pokemon. Now we
    are officially done with Mt. Mortar and it's caves for good. Use an
    Escape Rope now to get out of here.
    
     ----------
    | Route 42 |
     ----------
    
    Once you are outside of Mt. Mortar - the job is done.
    
    -----------------------------------------------------------------------
    |DARK CAVE                                       ||     [SSSQ17]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Potion                        |
      | [ ] Poke Ball                     |
      | [ ] Black Flute                   |
      | [ ] Hyper Potion                  |
      | [ ] Max Ether                     |
      | [ ] Full Heal                     |
      | [ ] Dire Hit                      |
      | [ ] Hyper Potion                  |
      | [ ] Elixir                        |
      | [ ] Revive                        |
      | [ ] TM54 - False Swipe            |
      | [ ] BlackGlasses                  |
      | [ ] Max Revive                    |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: No.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    What you need to bring:
    
    - Two Escape Ropes
    - Lots of Max Repels
    - A Pokemon with STRENGTH
    - A Pokemon with ROCK SMASH
    - A Pokemon with SURF
    - A Pokemon with FLASH
    
     -----------
    | Where to? |
     -----------
    
    When are ready to go - all geared up and such, fly over to Violet City
    first.
    
     -------------
    | Violet City |
     -------------
    
    Head east of the city towards Route 31.
    
     ----------
    | Route 31 |
     ----------
    
    Head towards the Dark Cave entrance of Route 31 (Violet City side) and
    enter it.
    
     ----------------------------------
    | Dark Cave - Violet City vicinity |
     ----------------------------------
    
    Once we are inside, use a Pokemon with FLASH immediately to light up
    the cave. Also activate a Max Repel so that we don't need pointless
    distractions popping up in our faces.
    
    Now follow the path all the way around and jump down the first ledge
    you see leading to a Potion. From the north-east of the Potion you
    have found, the rock closest to the Potion (NE) has a Poke Ball on it
    when you talk to it.
    
    After you have done that, head south towards a lake of water and surf
    on the water surface. Surf a bit to the right and disembark to collect
    a Black Flute. Now make your way back towards the ledge and jump off
    it. Make your way around towards two crackers - rock smash them and
    keep heading east into a boulder.
    
    Use Strength on the boulder and push it just enough to let you through.
    Follow the path until you reach a section splitting between north and
    south. Use Rock Smash on the path that is heading north and follow it.
    Shortly after following the path, you should notice and pick up a
    Hyper Potion on the way.
    
    When you have picked up that Hyper Potion, head south and jump off a
    ledge. Near you is three rocks, two little ones and a pointy one. Whilst
    there is a pointy rock and a small rock surrounding a gap in between,
    go up towards the wall in between the two rocks and talk to the wall
    to obtain a Max Ether.
    
    After you have obtained the Max Ether, go down the steps just below you
    and follow the path south until you pick up a Full Heal. Grab the Full
    Heal and let's head west by jumping off that ledge. Head west first
    and then go down the steps to pick up a Dire Hit.
    
    Once you have picked up the Dire Hit, jump off the ledge and head east.
    You will notice an exit (which will lead us out to Route 46), but let's
    ignore it and use Rock Smash on a cracker just north of the cave exit.
    
    Follow the path all the way back by heading north towards the boulder
    we pushed earlier in the exploration. Once we reach the place where we
    got our Max Ether, head west and then north back towards a North-South
    dividing route. Go left past the boulder and towards the lake where
    we smashed our two first crackers in the Dark Cave.
    
    Surf on the water surface, head north and disembark. You will see
    another cave entrance here - let's enter it.
    
     --------------------------------------
    | Dark Cave - Blackthorn City vicinity |
     --------------------------------------
    
    Once we are inside, we can't go up because of the cursed ledges. You
    will see a lonely rock next to a big grey rock. Talk to it to obtain
    another Hyper Potion.
    
    We are done in this area - use an Escape Rope to exit the cave.
    
     ----------
    | Route 31 |
     ----------
    
    Outside the Dark Cave again... let's fly over to Blackthorn City.
    
     -----------------
    | Blackthorn City |
     -----------------
    
    Heal up and stock up if you need to. Now head south of Blackthorn City.
    
     ----------
    | Route 45 |
     ----------
    
    Whilst you head south a little bit you will come across a bridge heading
    to the left. Cross the bridge and you will see another entrance to the
    Dark Cave. Enter it.
    
     --------------------------------------
    | Dark Cave - Blackthorn City vicinity |
     --------------------------------------
    
    Get a Pokemon to light up the cave to berid the darkness in this cave.
    Follow the path west and down the steps we go. Head south first until
    you reach a dead end consisting of two rocks. Talk to the space behind
    the pointy rock to obtain an Elixir.
    
    Now head down towards the water surface and surf on it. First we will
    surf south until we disembark. Walk towards a raised platform to
    collect a Revive off the ground. Once we have collected the Revive,
    follow the path all the way west until we reach towards an item. Please
    avoid jumping off the ledge, otherwise you will have to exit the Dark
    Cave again and fly to Blackthorn City to repeat the phase.
    
    Collect the TM54 next to the pointy rock, just before the jumpable
    ledge there. TM54 is False Swipe - whereas your Pokemon will hit the
    foe just leaving it with 1HP - which is a very useful move that can be
    used by certain Pokemon.
    
    Alright, once we have got our TM54, stroll back east a short distance
    towards the nearest water surface. Surf on the water and head
    north-east (I'm assuming you are the western end of the lake inside
    Dark Cave).
    
    Follow the path around (you should be heading north, up the steps,
    heading west, then south, west again, south again abd down some steps.
    After those dreadful turns, head west and follow the path again until
    you encounter a guy with dark glasses in the cave. That's new - someone
    inside this place!
    
    Talk to him to obtain a pair of BlackGlasses. Please take note that
    BlackGlasses is a held item that boosts the power and effectiveness of
    Dark-type moves only. Before we make our leave, above you are five
    rocks.
    
    Talk to the second one from the left to obtain a Max Revive. Now the
    Dark Cave is clean and explored. Use an Escape Rope to exit the place.
    
     ----------
    | Route 45 |
     ----------
    
    Exploration of the Dark Cave has been completed. You are now free to
    do whatever you please.
    
    This concludes the Sidequest area of the Dark Cave. Case Closed.
    
    
    -----------------------------------------------------------------------
    |LATIOS IN KANTO?!                               ||     [SSSQ18]     ||
    -----------------------------------------------------------------------
    
    Requires Earth Badge?: No.
    
    Requires you to defeat Red at Mt. Silver?: No.
    
    Once you have met Steven Stone after obtaining Copycat's Pokedoll in
    Vermillion City, you are able to stalk and catch yourself a Latios!
    
    The same game plan applies for Raikou and Entei here. Since that Latios
    is roaming around Kanto in search for something (a Soul Dew likely, as
    stated by Stone), we will lure Latios in nice and up close for a
    battle.
    
    My recommended area is to get it close when we are jumping borders
    between Route 6 and Vermillion City. Make sure it is close. If it is
    near at Route 11 or Route 12, just walk towards there from Vermillion
    City.
    
    Once you have bumped into it, it's time to catch ourselves a Latios!
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: LATIOS                                          //
    //Type: Dragon/Psychic                   Exp if fainted: 1055 pts    //
    //                                                                   //
    //Level: 35                                                          //
    ///////////////////////////////////////////////////////////////////////
    Comment: It is weak against Ice and Dark-type moves. Be careful in not
    overdoing it, use False Swipe to get it down to 1HP and inflict it
    with any statuses (other than Burn and Poison). It is recommended to
    inflict it with the Paralyz or Sleep condition to slightly increase
    your chances of catching Latios.
    
    If you faint it, just defeat the Elite Four again and it will reappear
    before your eyes. That is all from Latios reporting in the Kanto
    region.
    
    -----------------------------------------------------------------------
    |ROCK CLIMB HUNTING                              ||     [SSSQ19]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Iron                          |
      | [ ] Rare Candy                    |
      | [ ] Magmariser                    |
      | [ ] PP Max                        |
      | [ ] Calcium                       |
      | [ ] Rock Incense                  |
      | [ ] Oval Stone                    |
      | [ ] HP Up                         |
      | [ ] Iron                          |
      | [ ] Mystic Water                  |
      | [ ] Nugget                        |
      | [ ] Full Heal                     |
      | [ ] King's Rock                   |
      | [ ] TM18 - Rain Dance             |
      | [ ] Full Heal                     |
      | [ ] Shiny Stone                   |
      | [ ] Rare Candy                    |
      | [ ] TM57 - Charge Beam            |
      | [ ] Lax Incense                   |
      | [ ] HP Up                         |
      | [ ] PP Max                        |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: Yes.
    
    Requires you to beat Red at Mt. Silver?: No.
    
    What you need to Bring:
    
    - 4-5 Escape Ropes
    - Some Max Repels
    - A Pokemon with ROCK CLIMB
    - A Pokemon with SURF
    - A Pokemon with FLASH
    - A Pokemon with STRENGTH
    
     -----------
    | Where to? |
     -----------
    
    Let's do this from Kanto to Johto - seems more like the transition from
    Generation I to II games lol. Anyways, fly over to Cinnabar Island.
    
     -----------------
    | Cinnabar Island |
     -----------------
    
    Once you have arrived here, rock climb to the east (the ledge closest
    to you in front of the Pokemon Center). Head a bit east and south towards
    another rocky ledge down. After making your way down, head west and talk
    to the rock to obtain an Iron. Now make your way back up the ledge.
    
    Head north, up the steps and around the volcanic crater. Rock Climb your
    way down and head further west towards another rocky ledge to scale
    down it.
    
    To your north is a lonely rock about 3-4 clicks north of you. Talk to the
    rock to obtain a Rare Candy into your inventory. Rock Climb the ledge to
    your east again, then you just head right. You will come across another
    rocky ledge going up the mountain towards the volcanic crater.
    
    Head a bit to the right, a bit south and go down the first flight of steps.
    Just below you is another lonely rock with a Star Piece on top of it.
    Grab it and head back up the steps. Head a bit east towards the second rocky
    ledge you see. Go down it and grab the Magmariser (Magmarizer in US spelling)
    snuggled in the corner nearby.
    
    That is all the items scabbed on Cinnabar Island. Now fly over to Vermillion
    City.
    
     -----------------
    | Vermillion City |
     -----------------
    
    Make your way towards the eastern outskirts of the city. Where you will be
    on the road towards Route 11.
    
     ----------
    | Route 11 |
     ----------
    
    Enter Diglett's Tunnel.
    
     ------------------
    | Diglett's Tunnel |
     ------------------
    
    Follow the path until you go under and past the first bridge. Shortly you
    will come across the first rocky ledge in this tunnel. Use Rock Climb and
    grab the PP Max there. Rock Climb down now.
    
    Follow the path again towards the northern exit of Diglett's Tunnel. Go
    under the second underpass and you will be near the third underpass, two
    rocky ledges on each side and the ladder leading towards the exit.
    
    First rock climb on the left rocky ledge, after climbing up, head 1 cell
    to the west and talk to the ground just north of you to collect a Calcium.
    Now rock climb down and head east to climb the right side's rocky ledge.
    
    After rock climbing that ledge, follow the path around by crossing the
    bridge nearby. After making your way through and crossing the third
    bridge to find a Rock Incense nearby. Use an Escape Rope if desired to exit
    this cave - or make your own way out if you are cheap.
    
     --------------------
    | Route 2 / Route 11 |
     --------------------
    
    Once you are outside of either side of Diglett's Cave, head over to Lavender
    Town.
    
     ---------------
    | Lavender Town |
     ---------------
    
    If you are low on supplies, stock up or heal up in Lavender Town. Once you
    are ready, head north of town towards Route 10.
    
     ----------
    | Route 10 |
     ----------
    
    Make your way around this short and enter Rock Tunnel.
    
     ------------------
    | Rock Tunnel - GF |
     ------------------
    
    Once you are inside, use Flash to lighten up your surroundings to increase
    visibility. Go up the steps and head west towards a ladder going down
    beneath the ground.
    
     -------------------
    | Rock Tunnel - B1F |
     -------------------
    
    Head north and head east until you come across the first rocky ledge you
    see. Rock Climb it down and grab the Oval Stone you see. Go back up the
    rocky ledge head a bit east towards the second rocky ledge. Go down that
    ledge and talk to the small rock in the far south-right corner to get
    yourself an HP Up.
    
    Go back up the rocky ledge and east towards the fourth rocky ledge. Go
    this ledge and collect the Iron lying on the ground there. Now use an
    Escape Rope to get out of here.
    
     ----------
    | Route 10 |
     ----------
    
    Once you are outside of Rock Tunnel's Route 10 end, fly over to Indigo
    Plateau.
    
     ----------------
    | Indigo Plateau |
     ----------------
    
    Fly over to Cherrygrove City.
    
     ------------------
    | Cherrygrove City |
     ------------------
    
    Once you are in town, head west towards the shore. Surf west and disembark
    on land where a fat man is. Talk to the guy to obtain a Mystic Water. Now
    surf north towards a short rocky ledge. Go 3 cells to the west and talk to
    the ground above you to pick up a Nugget into your Inventory.
    
    Now fly over to Azalea Town.
    
     -------------
    | Azalea Town |
     -------------
    
    Although there are no rocky ledges in Azalea's vicinity, I would still like
    you to pay a visit at Slowpoke Well. Head towards Slowpoke Well and go
    down the ladder.
    
     ---------------------
    | Slowpoke Well - B1F |
     ---------------------
    
    Once you are down the ladder, make your way inside the cave. Follow the path
    around to where you had a showdown with Team Rocket's Executive Proton
    during the Slowpoke raids. You should be able to see a boulder blocking the
    pathway to the north-west. Use Strength and push it just enough to let you
    through.
    
    Follow the short path and then surf on the water. Make your way and then
    disembark on to dry land. Ignore the ladder for now and starting from
    where you got off on the steps. Follow these directions:
    
    Go 3 steps north, 1 step to the east, 2 steps north and go 7 sevens east.
    Talk to the ground to obtain a Full Heal. Now is the time to go down the
    ladder.
    
     ---------------------
    | Slowpoke Well - B2F |
     ---------------------
    
    Head towards the water surface and surf on it. Surf west and north towards
    some land where a Super Nerd is at. Talk to him to obtain a King's Rock.
    Now surf all the way down, then east and north until you reach another
    raised platform. Grab the TM18 there and exit the cave using an Escape
    Rope.
    
     -------------
    | Azalea Town |
     -------------
    
    Once you are outside, fly over to National Park or the Pokeathlon Dome.
    
     -----------------
    | Pokeathlon Dome |
     -----------------
    
    Head south towards the tollbooth of National Park. Inside the building,
    just head all the way east and then north to be in the dimensions of
    National Park.
    
     ---------------
    | National Park |
     ---------------
    
    Head a bit to the east and use your Dowsing MCHN near the fountain to
    find yourself another Full Heal on the way towards another rocky ledge.
    Head all the way towards the northern end of National Park. In the north-east
    corner of the park, there is an opening near a boy with a DS. First head
    east towards a rocky ledge. Rock Climb it to get a Shiny Stone lying
    in the upper platform above.
    
    Now fly over to Olivine City.
    
     --------------
    | Olivine City |
     --------------
    
    First head all the way east towards Olivine City's Lighthouse. To the
    north-east behind the Lighthouse is a rocky ledge. Scale down it and
    you should be in front of a rock. Talk to it to obtain a Rare Candy.
    
    Now head back towards the pier and talk to the water to surf on it. In case
    if you are wondering where to surf, just talk to the surface parallel/in line
    with the boats. Just keep surfing east until you are forced to surf north.
    Keep following the path until you disembark on a small speck of land
    and collect the TM57 lying there. Which obviously TM57 is Charge Beam.
    
    Just use your Pokemon again to fly over to the Pokemon Center, which we
    will be wasting our Max Repels if we continue surfing. Once you're at the
    Pokemon Center, just make your way out towards the northern outskirts of
    Olivine City towards Route 39.
    
     ----------
    | Route 39 |
     ----------
    
    Keep heading north until you see a rocky ledge to the right, just before
    the crossroads at the MooMoo farm and Route 38. Use Rock Climb and
    follow the path towards a fenced off section of Route 38.
    
     ----------
    | Route 38 |
     ----------
    
    Rock climb down another ledge and go down to pick up a Lax Incense.
    After picking up the Lax Incense, go 10 cells up and 6 cells west to
    talk to the ground to obtain a HP Up.
    
    After you got the items on Route 38, fly over to Blackthorn City.
    
     -----------------
    | Blackthorn City |
     -----------------
    
    Make your way south towards Route 45.
    
     ----------
    | Route 45 |
     ----------
    
    Keep pushing south until you reach Route 46.
    
     ----------------------
    | Route 46 -> Route 45 |
     ----------------------
    
    Once you are on Route 46, just go past the Dark Cave entrance and jump
    down a ledge. Just after this ledge is a rocky ledge you can see to your
    right. Climb up it and go 3 steps to the right and go 1 step up.
    
    Talk to the ground to obtain another PP Max here.
    
    After all that item tax collecting, we are done here. Good job and you
    deserve a rest after all that inter-continent travelling. That is all
    from this section.
    
    
     ---------------------------------------------------------------------
    /                   SPECIAL POKEMON EVENTS SECTION                   /
    ---------------------------------------------------------------------
    
    This section is for Pokemon that you have either obtained with the
    description: "Through a faithful encounter". Meaning that you have
    obtained the Pokemon through legitimate means from Nintendo Wi-Fi Events
    or Physical Events.
    
    These Pokemon are either traded over from D/P/Pt to activate events
    in Pokemon HG/SS:
    
    - Arceus
    - Pikachu-coloured Pichu
    - Shaymin
    - Celebi
    
    These Pokemon are not required from events, but they can be caught in
    normal gameplay in D/P/Pt:
    
    - Rotom
     (from the TV in Old Chateau in Eterna Forest in D/P/Pt from 8pm-4am)
    
     ---------------------------------------------------------------------
    | SPECIAL NB: In regards to getting an email on certain content that  |
    | ----------- is missing from this guide (I must thank a reader named |
    |             Ryo Kubozono for mentioning this), I will say this:     |
    |                                                                     |
    | I ONLY PUT IN INFORMATION HERE THAT HAS BEEN TESTED BY ME AND THAT  |
    | IT IS TRUE.                                                         |
    |                                                                     |
    | The reason why is that everything I test is true; and that it's not |
    | meant to be misleading. By testing information that pop up and I am |
    | willing to put into the guide, I know that the information is true  |
    | and with confidence.                                                |
    |                                                                     |
     ---------------------------------------------------------------------
    
    -----------------------------------------------------------------------
    |ARCEUS AND THE SINJOH RUINS                     ||     [SSSP01]     ||
    -----------------------------------------------------------------------
    
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] A Sinnoh Legendary            |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: No.
    
    What you need to bring:
    - An Arceus traded from D/P/Pt obtained via. Nintendo Wi-Fi Connection
      or via. a Movie Event Promotion.
    
     -----------
    | Where to? |
     -----------
    
    With Arceus in your party, preferably out at the front, it's time to
    head over to the Ruins of Alph. Let's head over to Violet City.
    
     -------------
    | Violet City |
     -------------
    
    Head for the southern exit of Violet City towards Route 32. On the
    way is a Yellow Apricorn tree. Grab it if it bears fruit.
    
     ----------
    | Route 32 |
     ----------
    
    At the section where the path goes left to the Ruins of Alph and
    towards Union Cave, it's time to go left towards the Ruins of
    Alph. Go through the tollbooth.
    
     ---------------
    | Ruins of Alph |
     ---------------
    
    Head for the blue-roofed house (the Ruins Research Centre). As
    you try to enter the place, you'll be pushed back by a man who
    looks like the Project Manager.
    
    After that, he'll notice that Arceus is from Sinnoh and is beside
    you. You'll enter the Ruins basement and get transported to the Sinjoh
    Ruins (what an odd name).
    
     --------------
    | Sinjoh Ruins |
     --------------
    
    Have a look at your PokeGear, you'll see a new area you have been
    transported to. Apparently the Sinjoh Ruins looks like it is east of
    the Lake of Rage and north of Blackthorn City. Realising that Sinjoh
    is a combination of Sinnoh (Sin) and Johto (Joh). Anyways, you're
    inside a temple and let's exit the place first.
    
    You'll be noticed by a Hiker who gives you some background: Sinnoh
    and Johto combined? That's fresh. Anyways follow the Hiker to a cabin.
    Inside is a PC, deposit all your Pokemon in there (because if you don't,
    Cynthia won't let you go inside the temple because it's disrespectful
    lol).
    
    After you've deposited your Pokemon, go and talk to the woman in black
    with blonde hair in the lower right corner of the table. She's Cynthia,
    people should know her from D/P/Pt, the Sinnoh Champion. Talk to her
    to get her outside. Then you just follow her with only Arceus in your
    party.
    
    Head inside the temple and then Cynthia will brief you on the three
    Sinnoh Legendaries. Arceus stands in the middle whilst all you have
    to do is make your pick.
    
    The coloured circles indicate which Sinnoh Legendary will be reborn by
    Arceus:
    
    PURPLE     -    PALKIA           (Water/Dragon)
    BLUE       -    DIALGA           (Steel/Dragon)
    RED        -    GIRATINA         (Ghost/Dragon)
    
    I will give you a brief on the three Sinnoh Legendaries:
    
     -------------------------------------------------------------------
    |            |  Dialga is the Ruler of Time, a dual Steel-Dragon    |
    |            |  type. His pros are his Attack and mainly has a      |
    |   DIALGA   |  high-rating for it's Special Attack. Whilst         |
    |            |  HP, Defense, Sp. Def and Speed are equal ratings    |
    |            |  and values.                                         |
    |            |                                                      |
     -------------------------------------------------------------------
    
     -------------------------------------------------------------------
    |            |  Palkia is the Ruler of Space, a dual Water-Dragon   |
    |            |  type. His pros are his Attack and mainly has a      |
    |   PALKIA   |  high-rating for it's Special Attack. Whilst         |
    |            |  HP, Defense, Sp. Def and all are equal ratings      |
    |            |  and values. Speed has a slightly higher value equal |
    |            |  to Attack value. So technically Palkia is a faster  |
    |            |  version of Dialga despite being a Water-type.       |
    |            |                                                      |
     -------------------------------------------------------------------
    
     -------------------------------------------------------------------
    |            |  Giratina is the Ruler of Anti-Matter, or the        |
    |            |  Distortion World players of D/P/Pt would know it as.|
    |  GIRATINA  |  On the other hand, Giratina has two forms that it   |
    |            |  can switch between. It's Altered and Origin Form.   |
    |            |  It mainly has improvements in HP and Sp. Atk in it's|
    |            |  Altered Form and the same with Origin Form with     |
    |            |  an increae in it's Attack values. Defense, Sp. Def  |
    |            |  and Speed values stay the same across both forms.   |
    |            |                                                      |
     -------------------------------------------------------------------
    
    After you have made your decision, step into the respective circle
    to choose your Sinnoh Legendary. All of them are reborn at Level 1,
    so that means you got to start from scratch pretty much.
    
    When you have chosen your Pokemon, they will carry their respective
    orbs. Adamant Orb for Dialga, Lustrous Orb for Palkia and the
    Griseous Orb for Giratina. Doesn't matter which you choose, because
    you only get one.
    
    However, watch the whack cutscene and the egg will come to you with
    the chosen Sinnoh Legendary come to you starting at Lv 1. After that
    you can name your Legendary and Cynthia will come to talk to you.
    
    Nevertheless, the Unowns are reacting again and send you back to the
    Ruins of Alph. After that, you'll meet up with the man you bumped into
    a bit earlier and he'll make his way out. Time for you to get out of
    that hole too.
    
    Anyways, that's the end of the events for Arceus here.
    
    -----------------------------------------------------------------------
    |THE SPIKY EAR PICHU                             ||     [SSSP02]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Spiky Ear Pichu               |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge?: No.
    
    What you need to bring:
    - A Pikachu-coloured PICHU over Nintendo Wi-Fi Connection
    - Have an empty slot in your party
    - A Pokemon with Cut
    - A Repel (if you want to)
    
     -----------
    | Where to? |
     -----------
    
    With the Pikachu-coloured Pichu in your party, preferably out at the
    front, it's time to head over to Azalea Town. Let's head over to Azalea
    Town. Fly to there pratically.
    
     -------------
    | Azalea Town |
     -------------
    
    Head west of town towards Ilex Forest.
    
     -------------
    | Ilex Forest |
     -------------
    
    Come into the forest and head towards the cuttable tree before the
    shrine. Go in front of the shrine and talk to it. Surprisingly, another
    Pichu jumps from behind the shrine.
    
    You'll notice that it's a Pichu and "one of its ears is spiky", it'll
    play with your Pichu and then an old man comes along and wrecks the
    party.
    
    He'll give you some info about the shrine and a Time Travel Pokemon
    (this clearly indicates it's Celebi). I think that old man is the star of
    the third Pokemon movie, but he gives you the Spiky Ear Pichu's Pokeball
    and goes his way. This (Spiky-Eared) Pichu has Volt Tackle and is at
    Level 30.
    
    You just got yourself another Pichu, but with a Spiky Ear! lol. Anyways
    you can't trade it across to D/P/Pt or any other HG/SS cartridges
    because the Pokemon Centre doesn't have any information on it in its
    "database".
    
    Now let's fly over to New Bark Town.
    
     ---------------
    | New Bark Town |
     ---------------
    
    Bring out the Spiky-Eared Pichu out at the front in your party and
    go to Elm's lab. Elm will be surprised and gives you some background
    on it and a bit about Celebi. Since time travel has affected the
    Spiky-Eared Pichu, it won't be able to be traded over to any other
    Generation IV games.
    
    This means that it's stuck in your Soulsilver cartridge (unless if
    you start a new game and be that off to do that...), and it's yours
    forever.
    
    That's all for the Spiky Ear Pichu event here.
    
    -----------------------------------------------------------------------
    |ROTOM AND SILPH CO.                             ||     [SSSP03]     ||
    -----------------------------------------------------------------------
    
    Requires Earth Badge: No.
    
    What you need to bring:
    - A Rotom traded over from D/P/Pt into HG/SS.
    
     -----------
    | Where to? |
     -----------
    
    If you have Rotom in your party, fly over to Saffron City in Kanto.
    
     --------------
    | Saffron City |
     --------------
    
    Head over to Silph Co. in the middle of the city with Rotom in the
    front of your party. Enter the building and head towards the elevator
    in the upper left of the Ground Floor. You should notice that the
    whole building is empty (Due to Rotom being in your party).
    
    Enter the elevator and Rotom will make it work. You will transported a
    level higher and you'll enter a room with 5 electronic devices.
    
    Rotom can either merge into a Microwave, a Fan, a Refrigerator, a
    Washing Machine and a Lawn Mower.
    
    The following events of the five devices with their respective elemental
    descriptions will be shown on the table below:
    
    NB: Rotom's special move is only available at your disposal when it
    is in the certain device. However, if Rotom comes out of the device and
    back into it's normal form; it will no longer be able to use that certain
    move. UNLESS IF IT RE-MERGES WITH THAT DEVICE.
    
     ---------------------------------------------------------------------
    |          TABLE OF ROTOM'S FORMS THROUGH THE FIVE DEVICES            |
    |---------------------------------------------------------------------|
    |        Device        |        Element         |     Special Move    |
    |----------------------|------------------------|---------------------|
    |    Microwave Oven    |                        |       Overheat      |
    |----------------------|                        |---------------------|
    |      Rotary Fan      |                        |      Air Slash      |
    |----------------------|                        |---------------------|
    |     Refrigerator     |     Electric/Ghost     |       Blizzard      |
    |----------------------|                        |---------------------|
    |    Washing Machine   |                        |      Hydro Pump     |
    |----------------------|                        |---------------------|
    |      Lawn Mower      |                        |      Leaf Storm     |
     ---------------------------------------------------------------------
    
    You can choose out of the five forms for Rotom to go in. However, if
    you want it to revert back to Normal Form, just talk to the tile where
    the device was at.
    
    Once you're done, just enter the lift and head down towards to the exit
    of Silph Corporation. That is all here for: Rotom and its toys.
    
    -----------------------------------------------------------------------
    |DEOXYS AND FRIENDS                              ||     [SSSP04]     ||
    -----------------------------------------------------------------------
    
    Requires Earth Badge: No.
    
    Requirements:
    - After beating Janine at Fuschia Gym
    
    What you need to bring:
    - A Deoxys from either Pokemon Emerald, Pokemon FireRed or LeafGreen
      and migrating it to your HG/SS cartridge via. Pal Park
    
    NB: SINCE THERE ARE NO DEOXYS EVENTS FROM EMERALD AND FR/LG, THE MAIN
        WAY TO GET IT IS USING AN ACTION REPLAY FOR GAMEBOY ADVANCE.
    
     -----------
    | Where to? |
     -----------
    
    NB: Not really an event, just a Special Guide for Deoxys (since it is
        hard to obtain, and by all means getting it through a GBA Action
        Replay).
    
    You can only get on to Route 3 after beating Fuschia Gym and going
    through Diglett's Tunnel. However, if you have filled that pre-requiste,
    you must then fly over to Pewter City if you have been there.
    
     -------------
    | Pewter City |
     -------------
    
    Make sure you take out Deoxys from your Pokemon Storage System and put
    it out at the front of the party. If you have done that, head out
    east of Pewter City towards Route 3.
    
     ---------
    | Route 3 |
     ---------
    
    Once you're here, the path will go north-east and south. Head south and
    follow the short path towards the meteors. There will be four meteors
    here.
    
    Now I brief you on each of the four. Each meteor allows Deoxys to transform
    and specialise in a certain stat. Now the first left meteor transforms
    Deoxys back into it's Normal Form.
    
     -----------------------------------------------------
    |                  DEOXYS: NORMAL FORM                |
    |-----------------------------------------------------|
    |  Which Meteor?    |     First Meteor on the Left    |
    |-------------------|---------------------------------|
    |   What does it    |                                 |
    |  specialise in?   |      - Attack                   |
    |                   |                                 |
    |                   |      - Special Attack           |
    |                   |                                 |
    |                   |      - Speed                    |
    |                   |                                 |
    |-------------------|---------------------------------|
    |   What are it's   |                                 |
    |       cons?       |      - Low HP stat              |
    |                   |                                 |
    |                   |      - Low Defense stat         |
    |                   |                                 |
    |                   |      - Low Special Def. stat    |
    |                   |                                 |
     -----------------------------------------------------
    
    For the second meteor on the right (first meteor to the upper right)
    transforms Deoxys into its Attack Form.
    
     -----------------------------------------------------
    |                  DEOXYS: ATTACK FORM                |
    |-----------------------------------------------------|
    |  Which Meteor?    |    First Meteor on the Right    |
    |-------------------|---------------------------------|
    |   What does it    |                                 |
    |  specialise in?   |      - Attack                   |
    |                   |                                 |
    |                   |      - Special Attack           |
    |                   |                                 |
    |                   |      - Speed                    |
    |                   |                                 |
    |-------------------|---------------------------------|
    |   What are it's   |                                 |
    |       cons?       |      - Low HP stat              |
    |                   |                                 |
    |                   |      - Really low Defense stat  |
    |                   |                                 |
    |                   |      - Really low Special Def.  |
    |                   |        stat                     |
    |                   |                                 |
     -----------------------------------------------------
    
    The third meteor is the on the right (second meteor to the bottom
    right of the place). Talking to it transforms Deoxys into it's Speed
    Form.
    
     -----------------------------------------------------
    |                  DEOXYS: SPEED FORM                 |
    |-----------------------------------------------------|
    |  Which Meteor?    |    Second Meteor on the Right   |
    |-------------------|---------------------------------|
    |   What does it    |                                 |
    |  specialise in?   |      - Speed                    |
    |                   |                                 |
    |-------------------|---------------------------------|
    |   What are it's   |                                 |
    |   average stats?  |      - Attack                   |
    |                   |                                 |
    |                   |      - Defense                  |
    |                   |                                 |
    |                   |      - Special Attack           |
    |                   |                                 |
    |                   |      - Special Defense          |
    |                   |                                 |
    |-------------------|---------------------------------|
    |   What are it's   |                                 |
    |       cons?       |      - Low HP stat              |
    |                   |                                 |
     -----------------------------------------------------
    
    The fourth and final meteor is on the left (second meteor to the bottom
    left of the place). Talking to that meteor will transform Deoxys into
    it's Defense Form.
    
     -----------------------------------------------------
    |                 DEOXYS: DEFENSE FORM                |
    |-----------------------------------------------------|
    |  Which Meteor?    |    Second Meteor on the Left    |
    |-------------------|---------------------------------|
    |   What does it    |                                 |
    |  specialise in?   |      - Defense                  |
    |                   |                                 |
    |                   |      - Special Defense          |
    |                   |                                 |
    |-------------------|---------------------------------|
    |   What are it's   |                                 |
    |   average stats?  |      - Attack                   |
    |                   |                                 |
    |                   |      - Special Attack           |
    |                   |                                 |
    |                   |      - Speed                    |
    |                   |                                 |
    |-------------------|---------------------------------|
    |   What are it's   |                                 |
    |       cons?       |      - Low HP stat              |
    |                   |                                 |
     -----------------------------------------------------
    
    In my personal opinion, Deoxys' Speed Form is a suitable all rounder
    Form. As of the HeartGold and SoulSilver update, Deoxy's Speed stats
    have been upgraded greatly and the Defense Form has been tweaked a
    little bit. However, the Attack Form fell slightly whilst the
    Normal Form remained constant.
    
    That is all in this section on Deoxys' Forms and its friends:
    The Meteors.
    
    -----------------------------------------------------------------------
    |SHAYMIN WITH NEW! GRACIDEA                      ||     [SSSP05]     ||
    -----------------------------------------------------------------------
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Gracidea                      |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge: No.
    
    Requirements:
    - A Shaymin you have traded in from D/P/Pt
    
    What you need to bring:
    - A Shaymin from D/P/Pt and trading it over to HG/SS.
    
     -----------
    | Where to? |
     -----------
    
    NB: It's not an event, it's just the description to obtain the Gracidea
    in Soulsilver.
    
    Once you've got Shaymin at the front of your party and ready to go,
    fly over to Goldenrod City.
    
     ----------------
    | Goldenrod City |
     ----------------
    
    Head over to the Goldenrod Flower Shop. Just right next to the Goldenrod
    Gym. Enter the Flower Shop and the Lass you helped earlier on Route 36
    will automatically spot you at the door.
    
    She'll notice that Shaymin is so cute and gives you the Gracidea. The
    Gracidea can change Shaymin from it's Land Form (Original Form) to it's
    Sky Form. Which makes it into a Dual-type Grass-Flying Pokemon.
    
    However, there are drawbacks to it. If Shaymin is Frozen by either
    Avalanche or Ice-type moves; or it is Night-time... POOF. Shaymin goes
    back into Land Form.
    
    That's right: Shaymin can only be in it's Sky Form if it is in the
    Day. So just to summarise Shaymin with it's Gracidea...
    
    IT CAN BE USED (WHEN):
    - ONLY during the Day.
    
    IT CANNOT BE USED (WHEN):
    - If it is inflicted with the Frozen status.
    - If it is Night-time.
    
    And exit the shop... There's Shaymin and its toy in a nutshell for
    you guys.
    
    -----------------------------------------------------------------------
    |LATIAS WITH NEW! SOUL DEW                       ||     [SSSP06]     ||
    -----------------------------------------------------------------------
    
    
                  =============
       ----------|      o      |----------
      |           =============           |
      |          ITEM CHECKLIST           |
      |                                   |
      | [ ] Soul Dew                      |
      |                                   |
       -----------------------------------
    
    Requires Earth Badge: No.
    
    Requirements:
    - An Enigma Crystal
    - Beat the Elite Four (Johto)
    
    What you need to bring:
    - The Enigma Crystal after you have unlocked the event via. Nintendo
      Wi-Fi
    - Lots of Ultra Balls
    - Lots of Dark Balls (if catching Latias at Night)
    
     -----------
    | Where to? |
     -----------
    
    If you have unlocked the Enigma Crystal event over Nintendo Wi-Fi,
    picked up the Enigma Crystal from the Postman at any Pokemart and you
    have beaten the Elite Four once (also on Kanto now), you may obtain
    yourself a Latias!
    
    Since Latias is not available in SoulSilver whilst Latios is, we are
    able to obtain the polar opposite of the Eon Pokemons through this
    event.
    
    Once you have healed up and geared up, and ready, fly over to Pewter
    City.
    
     -------------
    | Pewter City |
     -------------
    
    Once you are here, head over to the Pewter City Museum - which is at
    the northern part of the city. Enter the museum and you will see Steven
    Stone to the right of the building, talking to a Scientist.
    
    When Steven spots you and briefly tells you about his purpose in Kanto
    and leaves. Talk to the Scientist to get your Enigma Crystal to be
    converted into a Soul Dew.
    
    Exit the building and Steven will tell you that Latias is here and waits
    there. Latias will always be here until you battle it.
    
    When you are ready, battle Latias for your ownership over the Eon
    Pokemon.
    
    ///////////////////////////////////////////////////////////////////////
    // LEGENDARY BATTLE: LATIAS                                          //
    //Type: Dragon/Psychic                   Exp if fainted: - pts       //
    //                                                                   //
    //Level: 40                                                          //
    ///////////////////////////////////////////////////////////////////////
    
    After you have either caught it or killed it, that is all for the
    counterpart of the Eon Pokemon roaming around Kanto. Since Latios is
    roaming around Kanto, Latias is only available through this event.
    
    As for HeartGold players, this event is the same thing, but with the
    exception of Latios being unlocked.
    
    
     ----------------------------------------------------------------------
    / POKEMON SOULSILVER EVENTS                      //     [SSPE10]      /
    ----------------------------------------------------------------------
    
    NB: This walkthrough  records the events that have taken place or are
        occurring right now. These events happen over Nintendo Wi-Fi
        Connection only. As for the Japanese HG/SS events, the Original
        trainers (OT) and Pokemon names are in Japanese, I cannot provide
        it in Japanese, however, it can be shown in English. I apologise if
        it has caused any problems.
    
    NB 2: The dates are set to meet Australian (GMT +10) and Japanese
          times (GMT +8), for other countries like the US and the UK,
          the date is one day before (but GMT timezones are diff).
    
          UK (GMT +0)
          US (GMT -4 to GMT -8)
    
    For those who are eager to keep up to date, please regularly check
    Serebii.net's "Upcoming/Event only Pokemon" section or your respective
    Nintendo's Latest news site for the latest Pokemon events happening in
    your country.
    
    NB 3: Mystery Gift is unlocked automatically through the early stages
          of the game (likely after 1st Gym Badge, To be tested).
    
    NB 4: The events on 'Occurring or upcoming' may be outdated when this
          guide will be left outdated for a while.
    
     ---------------------------------------
    | SECTION ONE: JAPANESE VERSION EVENTS  |
     ---------------------------------------
    
     -------------------------------------
    | UPCOMING EVENTS OR OCCURRING EVENTS |
     -------------------------------------
    
    1. GOON'S SCIZOR GIVEAWAY
    -------------------------
    When: Friday June 18th 2010 - Wednesday July 14th 2010
    Shareable: No.
    Through: JAPANESE NINTENDO WI-FI CONNECTION
    
    Description: This Scizor is obtainable through the Japanese version of
    Nintendo Wi-Fi Connection. It is given away to promote an upcoming Pokemon
    Movie: Phantom Champion Zoroark. It is unknown to unlock any events in game.
    
    You can get this Pokemon on the Japanese versions of the Generation IV games
    (D/P/Pt/HG/SS).
    
    Information on the Pokemon that is given away is shown below:
    
    Pokemon: Scizor [Lv. 50]
    Ball: Cherish Ball
    OT:
    ID Number:
    Held item: Starf Berry
    Nature: Random
    Ribbon(s): Classic Ribbon
    
    Moveset upon obtaining:
     -------------------------
    | X-Scissor    | PP: 15   |
    |              |          |
    |--------------|----------|
    | Swords Dance | PP: 30   |
    |              |          |
    |--------------|----------|
    | Iron Defense | PP: 15   |
    |              |          |
    |--------------|----------|
    | Agility      | PP: 30   |
    |              |          |
     -------------------------
    
     -------------
    | PAST EVENTS |
     -------------
    
    1. 10TH ANNIVERSARY MEW - FIRST GIVEAWAY
    ----------------------------------------
    When: Wednesday November 11th 2009 - Monday November 23rd 2009
    Shareable: No.
    Through: JAPANESE NINTENDO WI-FI CONNECTION
    
    Description: This is obtained through Nintendo Wi-Fi Connection.
    The Mew doesn't unlock anything in particular, its just a Mew given to
    you to mark the 10th Anniversary of HG/SS.
    
    INFORMATION:
    
    Pokemon: Mew [Lv. 5]
    Ball: Cherish Ball
    OT:
    ID Number: 11219
    Held Item: None
    Nature: Random
    Ribbon(s): Premier Ribbon
    
    Moveset upon obtaining:
     -------------------------
    | Pound        | PP: 35   |
    |              |          |
     -------------------------
    
    2. ENIGMA CRYSTAL WI-FI EVENT
    -----------------------------
    When: Saturday November 28th - Tuesday January 12th 2009
    Shareable: No.
    Through: JAPANESE NINTENDO WI-FI CONNECTION
    
    Description: This is obtained through Nintendo Wi-Fi Connection.
    Once you receive the Enigma Crystal, this will unlock the event of
    obtaining Latios and Latias in Pewter City. But this can differ if
    you have HeartGold (Latios) and Soulsilver (Latias).
    
    INFORMATION:
    
    Latios and Latias are obtainable after talking to Steven Stone at
    the Pewter City Museum.
    
     ------------------------------------------------------
    |       POKEMON        |  LEVEL  |    CONDITIONS       |
    |----------------------|---------|---------------------|
    |       Latios         |   40    |      HG Only        |
    |----------------------|---------|---------------------|
    |       Latias         |   40    |      SS Only        |
     ------------------------------------------------------
    
    ALSO THE COUNTERPART WILL BE ROAMING AROUND KANTO. Both (either Latios
    or Latias) will be at Lv 35.
    
     ------------------------------------------------------
    |       POKEMON        |  LEVEL  |    CONDITIONS       |
    |----------------------|---------|---------------------|
    |       Latias         |   35    |      HG Only        |
    |----------------------|---------|---------------------|
    |       Latios         |   35    |      SS Only        |
     ------------------------------------------------------
    
    3. CHAMP PATH POKEWALKER COURSE
    -------------------------------
    When: Wednesday January 13th 2010 - Wednesday January 27th 2010
    Shareable: No.
    Through: JAPANESE NINTENDO WI-FI CONNECTION
    
    Description: A two week event for those who own Pokemon
    HeartGold or SoulSilver. This is a PokeWalker Course which allows
    you to encounter Pokemon on your PokeWalker such as Munchlax with
    SelfDestruct and Magikarp with Bounce as examples.
    
    4. 10TH ANNIVERSARY MEW - SECOND GIVEAWAY
    -----------------------------------------
    When: Friday January 29th 2010 - Thursday February 11th 2010
    Shareable: No.
    Through: JAPANESE NINTENDO WI-FI CONNECTION
    
    Description: For those who missed out on the 10th Anniversary Mew
    Giveaway from November 2009, here's your chance in 2010 to get one
    over the Japanese Nintendo Wi-Fi. Both for Legit and Pirated versions
    of HG/SS, Diamond, Pearl and Platinum. You must have Mystery Gift
    unlocked.
    
    INFORMATION:
    
    Pokemon: Mew [Lv. 5]
    Ball: Cherish Ball
    OT:
    ID Number: 11219
    Held Item: None
    Nature: Random
    Ribbon(s): Premier Ribbon
    
    Moveset upon obtaining:
     -------------------------
    | Pound        | PP: 35   |
    |              |          |
     -------------------------
    
    5. THE YELLOW FOREST (SECOND TIME)
    ----------------------------------
    When: Tuesday February 16th 2010 - Sunday February 28th 2010
    Shareable: No.
    Through: JAPANESE NINTENDO WI-FI CONNECTION
    
    Description: This is another chance for those who missed out in 2009 to
    obtain the Pokewalker course: The Yellow Forest. This course allows you
    to obtain a special Pikachu that knows Fly, Surf and Volt Tackle.
    
    ___________________________________________________________________________
    
     ---------------------------------------
    | SECTION TWO: AMERICAN VERSION EVENTS  |
     ---------------------------------------
    
     -------------------------------------
    | UPCOMING EVENTS OR OCCURRING EVENTS |
     -------------------------------------
    
    1. THE WINNER'S PATH
    --------------------
    When: Thursday May 6th 2010 - Friday June 25th 2010
    Shareable: No.
    Through: AMERICAN NINTENDO WI-FI CONNECTION
    
    Description: This is a chance for American owners of HG/SS to obtain the
    Pokewalker course: The Winner's Path. This course allows you to obtain
    several Pokemon with moves that they can't normally learn in normal gameplay.
    Examples can include Munchlax with Selfdestruct, Horsea with Muddy Water and
    Magikarp with Bounce for instance.
    
     -------------
    | PAST EVENTS |
     -------------
    
    1. THE YELLOW FOREST
    --------------------
    When: Thursday April 1st 2010 - Wednesday May 5th 2010
    Shareable: No.
    Through: AMERICAN NINTENDO WI-FI CONNECTION
    
    Description: This is a chance for American owners of HG/SS to obtain
    the Pokewalker course: The Yellow Forest. This course allows you to
    obtain a special Pikachu that knows Fly, Surf and Volt Tackle.
    
    ___________________________________________________________________________
    
     -------------------------------------------
    | SECTION THREE: AUSTRALIAN VERSION EVENTS  |
     -------------------------------------------
    
     -------------------------------------
    | UPCOMING EVENTS OR OCCURRING EVENTS |
     -------------------------------------
    
    1. THE WINNER'S PATH
    --------------------
    When: Thursday May 6th 2010 - Friday June 25th 2010
    Shareable: No.
    Through: AUSTRALIAN NINTENDO WI-FI CONNECTION
    
    Description: This is a chance for Australian owners of HG/SS to obtain
    the Pokewalker course: The Winner's Path. This course allows you to
    obtain several Pokemon with moves that they can't normally learn in normal
    gameplay. Examples can include Munchlax with Selfdestruct, Horsea with
    Muddy Water and Magikarp with Bounce for instance.
    
     -------------
    | PAST EVENTS |
     -------------
    
    1. THE PIKACHU-COLOURED PICHU
    ------------------------------
    When: Friday March 5th 2010 - Thursday March 25th 2010
    Shareable: No.
    Through: AUSTRALIAN NINTENDO WI-FI CONNECTION
    
    Description: This is a Pichu you can get over Australian Nintendo Wi-Fi
    Connection. This Pichu is obtainable through Pokemon Pearl, Diamond
    and Platnium. Once you've got it in either of the three mentioned
    versions, you can trade the Pichu over to activate an event in
    Pokemon HeartGold and SoulSilver.
    
    This Pichu will allow you to obtain a Spiky-Eared Pichu in Ilex Forest
    at the shrine. However, the Spiky-Eared Pichu cannot be traded over
    to other Generation IV games (includes HG and SS). The Spiky-Eared
    Pichu stays in your HG/SS cartridge.
    
    INFORMATION:
    
    
    Pokemon: Pichu [Lv. 30]
    Ball: Cherish Ball
    OT: SPR2010
    ID Number: 03050
    Held Item: Everstone
    Nature: Random
    Ribbon(s): Classic Ribbon
    
    Moveset upon obtaining:
     -------------------------
    | Charge       | PP: 20   |
    |              |          |
    | -------------|----------|
    | Volt Tackle  | PP: 15   |
    |              |          |
    |--------------|----------|
    | Endeavour    | PP: 5    |
    |              |          |
    |--------------|----------|
    | Endure       | PP: 5    |
    |              |          |
     -------------------------
    
    
    2. THE YELLOW FOREST
    ---------------------
    When: Thursday April 1st 2010 - Wednesday May 5th 2010
    Shareable: No.
    Through: AUSTRALIAN NINTENDO WI-FI CONNECTION
    
    Description: This is a chance for Australian owners of HG/SS to
    obtain the Pokewalker course: The Yellow Forest. This course allows you
    to obtain a special Pikachu that knows Fly, Surf and Volt Tackle.
    
    
    
    3. DOWNLOAD NEW JIRACHI POKEMON GIVEAWAY
    ----------------------------------------
    When: Thursday June 3rd 2010 - Sunday June 13th 2010
    Shareable: No.
    Through: PHYSICAL TOYS 'R' US AND BIG W WIRELESS BROADCASTING
    
    Description: This is a real life event, whereas you MUST go to the physical
    place to receive a Jirachi. All you have to do is go to a participating Big W
    or Toys R Us store, use your Mystery Gift Function and choose the option
    "Receive Gift VIA WIRELESS" to receive your Jirachi on to your Pokemon
    HeartGold and SoulSilver versions.
    
    This is a way to not get Jirachi through Generation III games, but a legitimate
    way to get the Wish Pokemon directly on to a Generation IV game. As for
    hardcore Pokemon fans, please note that Jirachi can be receive on ALL
    GENERATION IV GAMES. Therefore Jirachi can be received via. Mystery Gift on to
    your Diamond, Pearl, Platinum, HeartGold and SoulSilver cartridges.
    
    After you have got the event unlocked on your DS and the Wonder Card too
    (automatically), visit the Mystery Gift Postman (in Green), making sure you
    have a spare space in your party to receive your Jirachi.
    
    Please note that Jirachi comes with an exclusive Pokewalker course known as
    "Night Sky's Edge".
    
    Information on Jirachi is displayed below:
    
    Pokemon: Jirachi [Lv. 5]
    Ball: Cherish Ball
    OT: SMR2010
    ID Number: 06030
    Held Item: Liechi Berry
    Nature: Random
    Ribbon(s): Classic Ribbon
    
    Moveset upon obtaining:
     -------------------------
    | Wish         | PP: 10   |
    |              |          |
    | -------------|----------|
    | Confusion    | PP: 25   |
    |              |          |
    |--------------|----------|
    | Rest         | PP: 10   |
    |              |          |
    |--------------|----------|
    | Draco Meteor | PP: 5    |
    |              |          |
     -------------------------
    
    Pokeathlon stats:
     --------------------------
    | Speed        | 3/5 stars |
    |              |           |
    | -------------|-----------|
    | Power        | 3/3 stars |
    |              |           |
    |--------------|-----------|
    | Skill        | 4/5 stars |
    |              |           |
    |--------------|-----------|
    | Stamina      | 3/4 stars |
    |              |           |
    |--------------|-----------|
    | Jump         | 4/5 stars |
    |              |           |
     --------------------------
    
    The only thing that my attention is that this Jirachi knows Draco Meteor :s
    However, please note that "3/5 stars" is an indicator that you can raise
    this Pokemon (Jirachi's) Speed stat for instance. Whilst 3/3 means, you
    cannot do any more enhancing with its power for example.
    
    NB: To be honest, every single Big W and Toys R Us outlet is doing this. But
    some may not, so there is a small chance that you cannot miss out on this
    unless if you are very lazy.
    
    
    ___________________________________________________________________________
    
     ---------------------------------------
    | SECTION FOUR: EUROPEAN VERSION EVENTS |
     ---------------------------------------
    
     -------------------------------------
    | UPCOMING EVENTS OR OCCURRING EVENTS |
     -------------------------------------
    
    1. THE WINNER'S PATH
    --------------------
    When: Thursday May 6th 2010 - Friday June 25th 2010
    Shareable: No.
    Through: EUROPEAN NINTENDO WI-FI CONNECTION
    
    Description: This is a chance for European owners of HG/SS to obtain the
    Pokewalker course: The Winner's Path. This course allows you to obtain
    several Pokemon with moves that they can't normally learn in normal gameplay.
    Examples can include Munchlax with Selfdestruct, Horsea with Muddy Water and
    Magikarp with Bounce for instance.
    
     -------------
    | PAST EVENTS |
     -------------
    
    1. THE YELLOW FOREST
    ---------------------
    When: Thursday April 1st 2010 - Wednesday May 5th 2010
    Shareable: No.
    Through: AUSTRALIAN NINTENDO WI-FI CONNECTION
    
    Description: This is a chance for European owners of HG/SS to obtain
    the Pokewalker course: The Yellow Forest. This course allows you to
    obtain a special Pikachu that knows Fly, Surf and Volt Tackle.
    
     ----------------------------------------------------------------------
    /                        SIDEGUIDES SECTION                           /
    ----------------------------------------------------------------------
    
    This section is mainly guides by me to aid the reference and such for
    Pokemon HG/SS games. A few things to take note of:
    
    - The TM List is UP TO DATE as of Generation IV.
    
    - The HM02: Fly has its base damage value increased from 70 to 90 if
      compared against its Generation III value (eg - R/S/E)
    
    - The HM06: Rock Smash has its base damage value increased from 20
      to 40 if compared against its Generation III value (eg - FR and LG).
    
    - Flash is no longer HM05 since Generation III, in HG/SS; HM05 is
      Whirlpool. TM70 is known as Flash on wards and it's respective
      TM can be purchased at the Department Store in Goldenrod.
    
     ----------------------------------------------------------------------
    / TM LIST                                        //     [SSTM10]      /
    ----------------------------------------------------------------------
    
    The TM List is for Pokemon HG/SS and D/P/Pt vice-versa. A lot has
    changed for TMs and HMs since RBY to HG/SS, so keep that in mind.
    
    Let's start off with the TMs first. Don't forget that TMs are one-time
    use only (pretty obvious). There are 100 in total (TMs and HMs together)
    in HeartGold and SoulSilver. I will write notes next to TMs that I
    approve useful in battles (S). First, I will write a brief list of TMs
    and HMs, then go into detail after.
    
    **BRIEF LIST**
     -----                                            -----
    | TMs |                                          | HMs |
     -----                                            -----
    
    TM01: Focus Punch                            HM01: Cut
    TM02: Dragon Claw (S)                        HM02: Fly (S)
    TM03: Water Pulse                            HM03: Surf (S)
    TM04: Calm Mind                              HM04: Strength (S)
    TM05: Roar                                   HM05: Whirlpool
    TM06: Toxic                                  HM06: Rock Smash
    TM07: Hail                                   HM07: Waterfall (S)
    TM08: Bulk Up                                HM08: Rock Climb
    TM09: Bullet Seed
    TM10: Hidden Power
    TM11: Sunny Day
    TM12: Taunt
    TM13: Ice Beam (S)
    TM14: Blizzard
    TM15: Hyper Beam
    TM16: Light Screen
    TM17: Protect
    TM18: Rain Dance
    TM19: Giga Drain
    TM20: Safeguard
    TM21: Frustration
    TM22: SolarBeam
    TM23: Iron Tail
    TM24: Thunderbolt (S)
    TM25: Thunder
    TM26: Earthquake
    TM27: Return
    TM28: Dig
    TM29: Psychic (S)
    TM30: Shadow Ball (S)
    TM31: Brick Break
    TM32: Double Team
    TM33: Reflect
    TM34: Shock Wave (S)
    TM35: Flamethrower (S)
    TM36: Sludge Bomb (S)
    TM37: Sandstorm
    TM38: Fire Blast
    TM39: Rock Tomb
    TM40: Aerial Ace (S)
    TM41: Torment
    TM42: Facade
    TM43: Secret Power
    TM44: Rest
    TM45: Attract
    TM46: Thief
    TM47: Steel Wing
    TM48: Skill Swap
    TM49: Snatch
    TM50: Overheat
    TM51: Roost
    TM52: Focus Blast
    TM53: Energy Ball (S)
    TM54: False Swipe (S)
    TM55: Brine
    TM56: Fling
    TM57: Charge Beam
    TM58: Endure (S)
    TM59: Dragon Pulse (S)
    TM60: Drain Punch
    TM61: Will-O-Wisp
    TM62: Silver Wind (S)
    TM63: Embargo
    TM64: Explosion
    TM65: Shadow Claw (S)
    TM66: Payback
    TM67: Recycle
    TM68: Giga Impact
    TM69: Rock Polish
    TM70: Flash
    TM71: Stone Edge
    TM72: Avalanche
    TM73: Thunder Wave (S)
    TM74: Gyro Ball
    TM75: Swords Dance (S)
    TM76: Stealth Rock
    TM77: Psych Up
    TM78: Captivate
    TM79: Dark Pulse (S)
    TM80: Rock Slide
    TM81: X-Scissor (S)
    TM82: Sleep Talk
    TM83: Natural Gift
    TM84: Poison Jab
    TM85: Dream Eater
    TM86: Grass Knot
    TM87: Swagger
    TM88: Pluck
    TM89: U-turn
    TM90: Substitute
    TM91: Flash Cannon
    TM92: Trick Room
    
    **DETAILED LIST**
    
    [TEMPORARY MACHINES (TMs)]
    
     --------------------------
    | TM01: Focus Punch        |
     --------------------------
     --------------------------------------------------------------------
    | TYPE          |  Fighting                                          |
    | KIND          |  Physical                                          |
    | POWER         |  150                                               |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Has a drawback in using this. This attack only    |
    |               |  works if your enemy didn't hit you and the attack |
    |               |  comes last.                                       |
    | WHERE         |  After beating Chuck at Cianwood Gym               |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM02: Dragon Claw        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dragon                                            |
    | KIND          |  Physical                                          |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Normal attack, but Dragon-type.                   |
    | WHERE         |  Route 27                                          |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | DRAGON CLAW IS APPROVED BY SHINNO, A GOOD MOVE.    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM03: Water Pulse        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Water                                             |
    | KIND          |  Special                                           |
    | POWER         |  60                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Water-type attack, has a 20% chance of confusing  |
    |               |  the targeted foe.                                 |
    | WHERE         |  After beating Misty at Cerulean Gym               |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM04: Calm Mind          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Psychic                                           |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  20                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  The use of this move increases the user's Special |
    |               |  Attack and Special Defense by 1 during the battle |
    |               |  only. Not permanent increases.                    |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM05: Roar               |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  The use of this move has two ways. If used during |
    |               |  a wild Pokemon battle, Roar ends the battle right |
    |               |  away. If in a trainer battle, the trainer is      |
    |               |  forced to choose a random Pokemon to send out.    |
    | WHERE         |  Route 32 - from the fat man accessible via. Cut   |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM06: Toxic              |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Poison                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  85 (15% miss)                                     |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Poisons the target. Eventually the poison damage  |
    |               |  caused by this move increases every turn.         |
    |               |  (eg - 1st Turn: 25 hp loss, 2nd turn: 52 hp loss  |
    |               |   etc.)                                            |
    |               |  [180-25-52= 103 hp left over 2 turns due to Toxic]|
    |               |  Example only, maybe not true lol.                 |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM07: Hail               |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Ice                                               |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  All                                               |
    | DESCRIPTION   |  Wreaks havoc obviously. The weather: Hail will    |
    |               |  damage all Pokemon except Ice-types for 5 turns   |
    | DURATION      |  5 turns                                           |
    | WHERE         |  After beating Pryce at Mahogany Gym.              |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM08: Bulk Up            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fighting                                          |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  20                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  Increases the user's Strength and Defense by 1    |
    |               |  during the battle only. Not permanent increases.  |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM09: Bullet Seed        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Grass                                             |
    | KIND          |  Physical                                          |
    | POWER         |  10                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  30                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  The attack can hit 2 to 5 times. It is randomly   |
    |               |  determined for the amount of hits of one turn.    |
    | WHERE         |  Route 32                                          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM10: Hidden Power       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Special                                           |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Strange move. Its type depends on the user's and  |
    |               |  type and power changes.                           |
    | WHERE         |  Lage of Rage                                      |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM11: Sunny Day          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fire                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  5                                                 |
    | RANGE         |  All                                               |
    | DESCRIPTION   |  Makes the weather Sunny. Boosts up the Power of   |
    |               |  Fire-type moves. Removes the two-turn delay of    |
    |               |  certain moves that require sunlight like          |
    |               |  Solarbeam.                                        |
    | DURATION      |  5 turns                                           |
    | WHERE         |  Goldenrod Radio Tower, after getting rid of       |
    |               |  Team Rocket there. Talk to the Beauty for it.     |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM12: Taunt              |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dark                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move makes the enemy use attack moves for up |
    |               |  to 2-4 turns.                                     |
    | DURATION      |  2 to 4 turns                                      |
    | WHERE         |  Route 34 Tollbooth                                |
    |               |                                                    |
     --------------------------------------------------------------------
    (Thanks to Derek for spotting an error here).
    
     --------------------------
    | TM13: Ice Beam           |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Ice                                               |
    | KIND          |  Special                                           |
    | POWER         |  95                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Strong move with 95 power and 10% chance of       |
    |               |  making the target frozen.                         |
    | WHERE         |  Seafoam Islands                                   |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | ICE BEAM IS APPROVED BY SHINNO, A GOOD MOVE.       |
     --------------------------------------------------------------------
    
     --------------------------
    | TM14: Blizzard           |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Ice                                               |
    | KIND          |  Special                                           |
    | POWER         |  120                                               |
    | ACCURACY      |  70 (30% miss)                                     |
    | PP            |  5                                                 |
    | RANGE         |  2 Targeted Foes                                   |
    | DESCRIPTION   |  Strong move with 120 power, but 30% miss chance.  |
    |               |  Surprising that this move is weaker if used during|
    |               |  a double battle.                                  |
    | WHERE         |  Goldenrod City Department Store 5F @ $5500        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM15: Hyper Beam         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Special                                           |
    | POWER         |  150                                               |
    | ACCURACY      |  90 (10% miss)                                     |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A two-turn move. One turn is used for the attack, |
    |               |  the second move is to recharge. A pretty much     |
    |               |  of an overpowered move, but with a big drawback.  |
    | WHERE         |  Goldenrod City Department Store 5F @ $7500        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM16: Light Screen       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Psychic                                           |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  30                                                |
    | RANGE         |  2 allies                                          |
    | DESCRIPTION   |  Halves Special Attack damage for 5 turns. Damage  |
    |               |  reduced is also weaker in a double battle. If the |
    |               |  user of Light Screen is withdrawn from battle,    |
    |               |  the effect is removed too.                        |
    | DURATION      |  5 turns                                           |
    | WHERE         |  Goldenrod City Department Store 5F @ $2000        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM17: Protect            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  The user protects itself from the enemy for the   |
    |               |  turn that it has used it. A very risky move if    |
    |               |  used frequently to try and "stall". The chances   |
    |               |  of this move failing you increases.               |
    | WHERE         |  Goldenrod City Department Store 5F @ $2000        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM18: Rain Dance         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Water                                             |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  5                                                 |
    | RANGE         |  All                                               |
    | DESCRIPTION   |  Changes the weather to be Rainy for 5 turns.      |
    |               |  Water-type moves are strengthened by this move.   |
    | DURATION      |  5 turns                                           |
    | WHERE         |  Slowpoke Well B1F                                 |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM19: Giga Drain         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Grass                                             |
    | KIND          |  Special                                           |
    | POWER         |  60                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Absorbs and restores the user's HP equal to half  |
    |               |  the damage done to the foe.                       |
    | WHERE         |  After beating Erika at Celadon Gym                |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM20: Safeguard          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  25                                                |
    | RANGE         |  2 allies                                          |
    | DESCRIPTION   |  The user is protected from status problems like   |
    |               |  paralyze. If during a double battle, both Pokemon |
    |               |  are protected from status problems. If the user   |
    |               |  is switched out, the effect still remains.        |
    | DURATION      |  5 turns                                           |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM21: Frustration        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move is stronger if your Pokemon hates you   |
    |               |  a lot or if the friendship is not so good.        |
    | WHERE         |  Goldenrod City Department Store 5F - from a girl  |
    |               |  and you show her that your first Pkmn of your     |
    |               |  party resents you.                                |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM22: Solarbeam          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Grass                                             |
    | KIND          |  Special                                           |
    | POWER         |  120                                               |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A two-turn move, charges on the first, then       |
    |               |  attacks on the second. If the weather is Sunny,   |
    |               |  the two-turn delay is removed and can attack      |
    |               |  right away. Solarbeam's damage is halved if the   |
    |               |  weather is not normal or sunny (eg- Hail and      |
    |               |  Rainy.)                                           |
    | WHERE         |  Goldenrod City Department Store 5F @ $3000        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM23: Iron Tail          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Steel                                             |
    | KIND          |  Physical                                          |
    | POWER         |  100                                               |
    | ACCURACY      |  75 (25% miss)                                     |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move has the ability to lower the targeted   |
    |               |  foe's Defense value by 1.                         |
    | WHERE         |  After defeating Jasmine at Olivine Gym            |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM24: Thunderbolt        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Electric                                          |
    | KIND          |  Physical                                          |
    | POWER         |  95                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  When this move is used, it has a 10% chance of    |
    |               |  paralyzing the target.                            |
    | WHERE         |  Cerulean Cave 1F                                  |
    |               |  Goldenrod City Game Corner @ 10,000 coins         |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | THUNDERBOLT IS APPROVED BY SHINNO, A GOOD MOVE.    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM25: Thunder            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Electric                                          |
    | KIND          |  Physical                                          |
    | POWER         |  120                                               |
    | ACCURACY      |  70 (30% miss)                                     |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Can even hit targets that are using Fly or Bounce.|
    |               |  Has 30% chance of paralyzing the target, in       |
    |               |  addition to weather conditions: in Sunny weather, |
    |               |  Thunder has a 50% chance of hitting the target;   |
    |               |  in Rainy Weather, Thunder never misses.           |
    | WHERE         |  Goldenrod City Department Store 5F @ $5500        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM26: Earthquake         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Ground                                            |
    | KIND          |  Physical                                          |
    | POWER         |  100                                               |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  2 enemies, 1 ally                                 |
    | DESCRIPTION   |  Normal attack, flying-types are immune to this    |
    |               |  attack. If the enemy is using Dig, the damage     |
    |               |  done to the user of Dig is doubled. In a double   |
    |               |  battle, Earthquake's power is lowered.            |
    | WHERE         |  Victory Road 2F                                   |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM27: Return             |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  The damage done by this move increases if the     |
    |               |  friendship of the user with you is higher.        |
    | WHERE         |  Goldenrod City Department Store - from a girl     |
    |               |  if you show her your first Pokemon loves you to   |
    |               |  death.                                            |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM28: Dig                |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Ground                                            |
    | KIND          |  Physical                                          |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A two-turn move. First turn is to borrow, then    |
    |               |  the user attacks on the second turn. If the user  |
    |               |  of Dig is attacked by Earthquake, the user        |
    |               |  receives double damage.                           |
    | WHERE         |  National Park                                     |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM29: Psychic            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Psychic                                           |
    | KIND          |  Special                                           |
    | POWER         |  90                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Psychic has a 10% chance of lowering the target's |
    |               |  Special Defense by 1. Thus rendering the target   |
    |               |  more prone to the damage done by this move.       |
    | WHERE         |  Mr. Psychic's House at Saffron City               |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | PSYCHIC IS APPROVED BY SHINNO, A GOOD MOVE.        |
     --------------------------------------------------------------------
    
     --------------------------
    | TM30: Shadow Ball        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Ghost                                             |
    | KIND          |  Special                                           |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move has a 20% chance of reducing the        |
    |               |  target's Special Defense value by 1.              |
    | WHERE         |  Given to you after beating Morty at Ecruteak Gym. |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | SHADOW BALL IS APPROVED BY SHINNO, A GOOD MOVE.    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM31: Brick Break        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fighting                                          |
    | KIND          |  Physical                                          |
    | POWER         |  75                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move can still do full damage and disregards |
    |               |  damage reduction moves like Reflect and Light     |
    |               |  Screen.                                           |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM32: Double Team        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  15                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  Double Team raises the user's Evasion value by 1. |
    |               |  Does not increase the base Evasion permanently.   |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM33: Reflect            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Psychic                                           |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  20                                                |
    | RANGE         |  2 allies                                          |
    | DESCRIPTION   |  The use of this move halves the damage done by    |
    |               |  enemies' physical moves for 5 turns. In a double  |
    |               |  battle, the effect of Reflect is reduced. If the  |
    |               |  user of Reflect is taken out of battle, the       |
    |               |  effects of this move is automatically negated.    |
    | WHERE         |  Goldenrod City Department Store 5F @ $2000        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM34: Shockwave          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Electric                                          |
    | KIND          |  Special                                           |
    | POWER         |  60                                                |
    | ACCURACY      |  - (Never Misses)                                  |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Shockwave never misses, always hits.              |
    | WHERE         |  Given to you after beating Lt. Surge at           |
    |               |  Vermillion Gym.                                   |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | SHOCKWAVE IS APPROVED BY SHINNO, A GOOD MOVE.      |
     --------------------------------------------------------------------
    
    
     --------------------------
    | TM35: Flamethrower       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fire                                              |
    | KIND          |  Special                                           |
    | POWER         |  95                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A strong flame is produced by the user and is     |
    |               |  fired towards the enemy. The chances of the       |
    |               |  target receiving a burn is at 10%, and if the     |
    |               |  target is frozen, they are unfrozen then.         |
    | WHERE         |  Route 28                                          |
    |               |  Goldenrod Game Corner @ 10,000 coins              |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | FLAMETHROWER IS APPROVED BY SHINNO, A GOOD MOVE.   |
     --------------------------------------------------------------------
    
     --------------------------
    | TM36: Sludge Bomb        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Poison                                            |
    | KIND          |  Special                                           |
    | POWER         |  90                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  The use of Sludge Bomb against the foe has a 30%  |
    |               |  chance of poisoning the target.                   |
    | WHERE         |  Route 43 Tollbooth                                |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | SLUDGE BOMB IS APPROVED BY SHINNO, A GOOD MOVE.    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM37: Sandstorm          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Rock                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  All                                               |
    | DESCRIPTION   |  Turns the weather into a Sandstorm. All Pokemon   |
    |               |  that aren't Rock, Ground or Steel will take       |
    |               |  damage from this move for 5 turns.                |
    | DURATION      |  5 turns                                           |
    | WHERE         |  Route 27                                          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM38: Fire Blast         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fire                                              |
    | KIND          |  Special                                           |
    | POWER         |  120                                               |
    | ACCURACY      |  85 (15% miss)                                     |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Fire Blast has a 10% chance of burning the foe    |
    |               |  and defrosts the target if they were frozen.      |
    | WHERE         |  Goldenrod City Department Store 5F @ $5500        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM39: Rock Tomb          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Rock                                              |
    | KIND          |  Physical                                          |
    | POWER         |  50                                                |
    | ACCURACY      |  80 (20% miss)                                     |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Rock Tomb has a 100% chance to lower the target's |
    |               |  speed by 1 if successfully hit.                   |
    | WHERE         |  Union Cave B1F                                    |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM40: Aerial Ace         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Flying                                            |
    | KIND          |  Physical                                          |
    | POWER         |  60                                                |
    | ACCURACY      |  - (Never Misses)                                  |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Aerial Ace never misses its target. Always lands  |
    |               |  a hit regardless if the foe raises its evasion    |
    |               |  to the maximum.                                   |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | AERIAL ACE IS APPROVED BY SHINNO, A GOOD MOVE.     |
     --------------------------------------------------------------------
    
     --------------------------
    | TM41: Torment            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dark                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Torment prevents the enemy from using the same    |
    |               |  move twice in a row. For example: You cannot use  |
    |               |  Aerial Ace twice if you used it before Torment    |
    |               |  was used after it.                                |
    | WHERE         |  Route 8                                           |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM42: Facade             |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  70                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move can deal double damage if the target is |
    |               |  either poisoned, paralyzed or burned.             |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM43: Secret Power       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  70                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This Normal-type attack has a 30% chance of       |
    |               |  giving the targeted foe side effects, varies by   |
    |               |  terrain.                                          |
    |               |                                                    |
    |               |  IF IN..                                           |
    |               |  - Tall Grass/Water Puddle: Causes foe to Sleep    |
    |               |  - Sandy Ground: Causes foe to lose Accuracy by 1  |
    |               |  - Rocky Ground/Cave: Causes foe to flinch         |
    |               |  - Marsh: Causes foe to lose Speed by 1            |
    |               |  - Water-surface (surfing): Causes foe to lose     |
    |               |    Attack by 1                                     |
    |               |  - Snowy or Icy Ground: Causes foe to be frozen    |
    |               |  - House Floor/Normal Floor: Causes foe to be      |
    |               |    Paralyzed.                                      |
    | WHERE         |  Lake of Rage                                      |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM44: Rest               |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Psychic                                           |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  - (Never Misses)                                  |
    | PP            |  10                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  The HP of the user is fully restored, but the     |
    |               |  user goes to a Sleep status for two turns.        |
    | WHERE         |  Goldenrod Game Corner @ 6,000 coins               |
    |               |  From a Big Guy on Route 31 after delivering a     |
    |               |  Spearow from the Route 35 Tollbooth               |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM45: Attract            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  If this move is successfully used, the foe has a  |
    |               |  50% chance of failing to attack you. However,     |
    |               |  this move will only work if the user and the foe  |
    |               |  are different genders.                            |
    | WHERE         |  After beating Whitney at Goldenrod Gym.           |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM46: Thief              |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dark                                              |
    | KIND          |  Physical                                          |
    | POWER         |  40                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move only works if your Pokemon doesn't have |
    |               |  a held item, but the enemy does. All this move    |
    |               |  does is a hit and run "mug". So basically, hit    |
    |               |  and steal the enemy's held item.                  |
    | WHERE         |  The Rocket Hideout of Mahogany Town B3F           |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM47: Steel Wing         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Steel                                             |
    | KIND          |  Physical                                          |
    | POWER         |  70                                                |
    | ACCURACY      |  90 (10% miss)                                     |
    | PP            |  25                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move has a 10% chance of increasing the      |
    |               |  user's Defense by 1.                              |
    | WHERE         |  Route 28 House                                    |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM48: Skill Swap         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Psychic                                           |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  The user swaps his/her abilities with the foe.    |
    |               |  Wonder Guard voids this move.                     |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM49: Snatch             |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dark                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Depends                                           |
    | DESCRIPTION   |  If the foe used an effect of a recovery or stat   |
    |               |  boosting move (eg - Swords Dance), this move      |
    |               |  gives the user the effect.                        |
    | WHERE         |  The Rocket Hideout of Mahogany Town B3F           |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM50: Overheat           |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fire                                              |
    | KIND          |  Special                                           |
    | POWER         |  140                                               |
    | ACCURACY      |  90 (10% miss)                                     |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A powerful move, but it has a drawback to it.     |
    |               |  It will lower the user's Special Attack by 2      |
    |               |  and if the target is frozen, they are defrosted.  |
    | WHERE         |  After defeating Blaine at the Seafoam Islands Gym |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM51: Roost              |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Flying                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  This move restores half of the user's max HP, but |
    |               |  the user's Flying-type status is removed (not     |
    |               |  permanently)                                      |
    | WHERE         |  After defeating Faulkner at Violet Gym            |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM52: Focus Blast        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fighting                                          |
    | KIND          |  Special                                           |
    | POWER         |  120                                               |
    | ACCURACY      |  70 (30% miss)                                     |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  An "ish" move, but if succesfully hits, it has a  |
    |               |  10% chance of lowering the target's Special       |
    |               |  Defense by 1.                                     |
    | WHERE         |  Goldenrod City Department Store 5F @ $5500        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM53: Energy Ball        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Grass                                             |
    | KIND          |  Special                                           |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A good move that has a 10% chance of lowering the |
    |               |  target's Special Defense by 1.                    |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | ENERGY BALL IS APPROVED BY SHINNO, A GOOD MOVE.    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM54: False Swipe        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  40                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  40                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move nullifies a KO. Meaning that if your    |
    |               |  Pokemon uses this move and expects an overkill,   |
    |               |  False Swipe will leave the target with 1HP left.  |
    | WHERE         |  Goldenrod City Department Store 5F @ $2000        |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | FALSE SWIPE IS APPROVED BY SHINNO, A GOOD MOVE.    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM55: Brine              |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Water                                             |
    | KIND          |  Special                                           |
    | POWER         |  65                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  An "ish" move, but this move can deal double      |
    |               |  damage if the user's HP is less than half.        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM56: Fling              |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dark                                              |
    | KIND          |  Physical                                          |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A move that requires a held item from the user.   |
    |               |  The power of this move depends on the held item,  |
    |               |  however this move will obviously fail if there is |
    |               |  no held item from the user.                       |
    | WHERE         |  Rock Tunnel of Kanto                              |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM57: Charge Beam        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Electric                                          |
    | KIND          |  Special                                           |
    | POWER         |  50                                                |
    | ACCURACY      |  90 (10% miss)                                     |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  An "ish" move, but this move has a 70% chance of  |
    |               |  raising the user's Special Attack by 1.           |
    | WHERE         |  As a reward from the fat guy at the Power Plant   |
    |               |  in Kanto, for retrieving the Machine Part.        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM58: Endure             |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  This move prevents a KO if the enemy does so and  |
    |               |  leaves the user with 1HP left. However, this move |
    |               |  will become more likely to fail if used more      |
    |               |  often.                                            |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | ENDURE IS APPROVED BY SHINNO. A GOOD MOVE.         |
     --------------------------------------------------------------------
    
     --------------------------
    | TM59: Dragon Pulse       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dragon                                            |
    | KIND          |  Special                                           |
    | POWER         |  90                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A powerful Dragon Attack, but a normal move.      |
    | WHERE         |  After beating Clair, passing the Dragon Den       |
    |               |  challenge and obtaining it from Clair personally. |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | DRAGON PULSE IS APPROVED BY SHINNO. A GOOD MOVE.   |
     --------------------------------------------------------------------
    
     --------------------------
    | TM60: Drain Punch        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fighting                                          |
    | KIND          |  Physical                                          |
    | POWER         |  60                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  An "ish" move, but this move restores HP equal to |
    |               |  half the damage you done to the target.           |
    | WHERE         |  Route 39, Moomoo Farm.                            |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM61: Will-O-Wisp        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fire                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  75 (25% miss)                                     |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move has a 25% miss chance, but if successful|
    |               |  it inflicts a Burn status on the target.          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM62: Silver Wind        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Bug                                               |
    | KIND          |  Special                                           |
    | POWER         |  60                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This Bug-type move has a 10% chance of raising    |
    |               |  all of the user's stats (Atk, Spd, Def, Sp. Atk   |
    |               |  and Sp. Def).                                     |
    | WHERE         |  Route 6                                           |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | SILVER WIND IS APPROVED BY SHINNO. A GOOD MOVE.    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM63: Embargo            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dark                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move just basically blocks the use of items  |
    |               |  by the target and it's trainer's use of items on  |
    |               |  them too.                                         |
    | WHERE         |  Route 33                                          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM64: Explosion          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  200                                               |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  5                                                 |
    | RANGE         |  All                                               |
    | DESCRIPTION   |  Pretty much a suicidal move on the user and       |
    |               |  everyone around. The user is knocked out after use|
    |               |  and the damage is dealt to all. Explosion treats  |
    |               |  the damage rate as if everyone's Defense fell by  |
    |               |  half of their Defense stat. This move is also     |
    |               |  weaker in a double battle.                        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM65: Shadow Claw        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Ghost                                             |
    | KIND          |  Physical                                          |
    | POWER         |  70                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Shadow Claw, keep in mind, has a high-crit ratio. |
    |               |  Just like Slash, but with a Ghost-type touch.     |
    | WHERE         |  Route 42                                          |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | SHADOW CLAW IS APPROVED BY SHINNO. A GOOD MOVE.    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM66: Payback            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dark                                              |
    | KIND          |  Physical                                          |
    | POWER         |  50                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move can do double damage if the target      |
    |               |  attacks the user first.                           |
    | WHERE         |  Route 36                                          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM67: Recycle            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  This move can make a used held item in a battle   |
    |               |  (like a Sitrus Berry eaten before due to low HP), |
    |               |  be reused again.                                  |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM68: Giga Impact        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  150                                               |
    | ACCURACY      |  90 (10% miss)                                     |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A Two turn move with a 10% miss rate. Powerful,   |
    |               |  but like Hyper Beam, the user must recharge on the|
    |               |  second turn.                                      |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM69: Rock Polish        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Rock                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  20                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  Rock Polish, just in a box, raises the user's     |
    |               |  Speed stat by 2 in the battle. The effect will    |
    |               |  wear off until the battle's end, or if the user   |
    |               |  is drawn out of battle.                           |
    | WHERE         |  Route 10 (Lavender Town side)                     |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM70: Flash              |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move can lower the target's Accuracy point by|
    |               |  1 in battle only.                                 |
    | WHERE         |  After beating Elder Li at the Sprout Tower.       |
    |               |  Goldenrod City Department Store 5F @ $1000        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM71: Stone Edge         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Rock                                              |
    | KIND          |  Physical                                          |
    | POWER         |  100                                               |
    | ACCURACY      |  80 (20% miss)                                     |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move has a high Critical hit ratio.          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM72: Avalanche         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Ice                                               |
    | KIND          |  Physical                                          |
    | POWER         |  60                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  If the user has been hit or damaged by the target |
    |               |  in the previous turn, this move will do double    |
    |               |  damage.                                           |
    | WHERE         |  Ice Path                                          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM73: Thunder Wave       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Electric                                          |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move just makes your foe have a Paralyzed    |
    |               |  status. Or "Paralyz" in the game as they call it. |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | THUNDER WAVE IS APPROVED BY SHINNO. A GOOD MOVE.   |
     --------------------------------------------------------------------
    
     --------------------------
    | TM74: Gyro Ball          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Steel                                             |
    | KIND          |  Physical                                          |
    | POWER         |  - (Capped at 150)                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  5                                                 |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  The power of this move is unknown, but it is      |
    |               |  stronger if your Pokemon is faster than your foe. |
    |               |  However, this move's power is capped at 150.      |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM75: Swords Dance       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  30                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  Swords Dance just basically raise's the user's    |
    |               |  Attack value by 2 in battle. It is a good move.   |
    | WHERE         |  Goldenrod Game Corner @ 4,000 coins               |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | SWORDS DANCE IS APPROVED BY SHINNO. A GOOD MOVE.   |
     --------------------------------------------------------------------
    
     --------------------------
    | TM76: Stealth Rock       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Rock                                              |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  20                                                |
    | RANGE         |  2 foes                                            |
    | DESCRIPTION   |  It's kinda like Poison Spikes without the Poison  |
    |               |  part. Stealth Rock pretty much just damages your  |
    |               |  Pokemon when you bring them out. The damage is    |
    |               |  also influenced by Pokemon types.                 |
    | WHERE         |  Mt. Silver - Outer Mountain                       |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM77: Psych Up           |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move just copies the stat increases that the |
    |               |  foe has used on themselves, towards your Pokemon. |
    | WHERE         |  Viridian Forest                                   |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM78: Captivate          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  2 foes                                            |
    | DESCRIPTION   |  This move is like Attract. Requires the user and  |
    |               |  the target to be opposite genders. If this move   |
    |               |  works, it lowers the enemy's Sp. Attack by 2.     |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM79: Dark Pulse         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Dark                                              |
    | KIND          |  Special                                           |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A great move that has a 20% chance of making the  |
    |               |  target flinch.                                    |
    | WHERE         |  Victory Road (TBC)                                |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | DARK PULSE IS APPROVED BY SHINNO. A GOOD MOVE.     |
     --------------------------------------------------------------------
    
     --------------------------
    | TM80: Rock Slide         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Rock                                              |
    | KIND          |  Physical                                          |
    | POWER         |  75                                                |
    | ACCURACY      |  90 (10% miss)                                     |
    | PP            |  10                                                |
    | RANGE         |  2 foes                                            |
    | DESCRIPTION   |  This move has a 30% chance of making the target   |
    |               |  flinch. Of course this move is weaker in Dual     |
    |               |  battles.                                          |
    | WHERE         |  After defeating Brock at Pewter Gym               |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM81: X-Scissor          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Bug                                               |
    | KIND          |  Physical                                          |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  Just a normal Bug-type move.                      |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | X-SCISSOR IS APPROVED BY SHINNO. A GOOD MOVE.      |
     --------------------------------------------------------------------
    
     --------------------------
    | TM82: Sleep Talk         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Depends                                           |
    | DESCRIPTION   |  This move is a bit random for starters. It        |
    |               |  apparently only works if your Pokemon is asleep   |
    |               |  and any move in your moveset is chosen to attack. |
    | WHERE         |  Goldenrod Underground                             |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM83: Natural Gift       |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move is heavily reliant on the type of berry |
    |               |  your Pokemon is holding. The berry determines the |
    |               |  type and power of your attack. Unfortunately, this|
    |               |  move will fail if your Pokemon isn't holding a    |
    |               |  berry.                                            |
    | WHERE         |  Route 39                                          |
    |               |  Goldenrod City Department Store 5F @ $2000        |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM84: Poison Jab         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Poison                                            |
    | KIND          |  Physical                                          |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move has a 30% chance of poisoning the target|
    | WHERE         |  After defeating Janine at Fuschia Gym             |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM85: Dream Eater        |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Psychic                                           |
    | KIND          |  Special                                           |
    | POWER         |  100                                               |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move works if the victim is asleep. Also it's|
    |               |  like Leech Life.                                  |
    | WHERE         |  Fat Guy in Viridian City                          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM86: Grass Knot         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Grass                                             |
    | KIND          |  Special                                           |
    | POWER         |  -                                                 |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move is stronger if the foe is heavier.      |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM87: Swagger            |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  90 (10% miss)                                     |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move increases the enemy's Attack by 2 points|
    |               |  but makes the target confused too.                |
    | WHERE         |  Olivine Lighthouse 4F                             |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM88: Pluck              |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Flying                                            |
    | KIND          |  Physical                                          |
    | POWER         |  60                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move steals the effects of a berry that the  |
    |               |  foe has used. (eg - If the foe used a Sitrus      |
    |               |  Berry, using Pluck will also heal the user too.   |
    | WHERE         |  Route 40                                          |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM89: U-Turn             |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Bug                                               |
    | KIND          |  Physical                                          |
    | POWER         |  70                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move is more like a hit and run move. It just|
    |               |  attacks and then after you switch to another      |
    |               |  Pokemon out.                                      |
    | WHERE         |  After defeating Bugsy at Azalea Gym               |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM90: Substitute         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  10                                                |
    | RANGE         |  Self                                              |
    | DESCRIPTION   |  This move is a pretty random one. All it does is  |
    |               |  create a decoy of you by sacrificing 1/4 of your  |
    |               |  HP.                                               |
    | WHERE         |  Goldenrod City Game Corner @ 2,000 coins          |
    |               |                                          |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  10                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move is a decent Steel-type Special move. It |
    |               |  has a 10% chance of lowering the foe's Sp. Attack |
    |               |  by 1.                                             |
    | WHERE         |  Route 9                                           |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | TM92: Trick Room         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Psychic                                           |
    | KIND          |  Status                                            |
    | POWER         |  -                                                 |
    | ACCURACY      |  -                                                 |
    | PP            |  5                                                 |
    | RANGE         |  All                                               |
    | DESCRIPTION   |  This move is more like an on/off move. All this   |
    |               |  move does is make the slower Pokemon go first for |
    |               |  five turns. First strike moves like Quick Attack  |
    |               |  still go first if this move's effects are active. |
    |               |  If you use Trick Room will the effects are on,    |
    |               |  you just turn off Trick Room basically.           |
    | WHERE         |  After defeating Gary Oak at Viridian Gym          |
    |               |                                                    |
     --------------------------------------------------------------------
    
    [HIDDEN MACHINES (HMs)]
    
     --------------------------
    | HM01: Cut                |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  50                                                |
    | ACCURACY      |  95 (5% miss)                                      |
    | PP            |  30                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This move is just a normal attack. But it can be  |
    |               |  used outside of battle to cut small trees.        |
    | WHERE         |  After finding the Farfetch'd in Ilex Forest       |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | HM02: Fly                |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Flying                                            |
    | KIND          |  Physical                                          |
    | POWER         |  90                                                |
    | ACCURACY      |  95 (5% miss)                                      |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A two turn move. First flies up to avoid all      |
    |               |  attacks, then strikes on the second.              |
    | WHERE         |  After beating Chuck and talking to his wife       |
    |               |  of Cianwood Gym.                                  |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | FLY IS APPROVED BY SHINNO. A GOOD MOVE.            |
     --------------------------------------------------------------------
    
     --------------------------
    | HM03: Surf               |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Water                                             |
    | KIND          |  Special                                           |
    | POWER         |  95                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  2 foes and your ally                              |
    | DESCRIPTION   |  This move is just a normal Water-type move. But   |
    |               |  Surf can deal twice the damage against enemies if |
    |               |  they are using Dive. However, obviously, this move|
    |               |  is weaker during Double Battles.                  |
    | WHERE         |  Obtained from a Gentleman after defeating a       |
    |               |  Rocket Grunt at the Kimono House in Ecruteak City |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | SURF IS APPROVED BY SHINNO. A GOOD MOVE.           |
     --------------------------------------------------------------------
    
     --------------------------
    | HM04: Strength           |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Normal                                            |
    | KIND          |  Physical                                          |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A Normal, powerful attack                         |
    | WHERE         |  After bumping into a Hiker on Route 42, east of   |
    |               |  Ecruteak City                                     |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | STRENGTH IS APPROVED BY SHINNO. A GOOD MOVE.       |
     --------------------------------------------------------------------
    
     --------------------------
    | HM05: Whirlpool          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Water                                             |
    | KIND          |  Special                                           |
    | POWER         |  15                                                |
    | ACCURACY      |  70 (30% miss)                                     |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  A somewhat terrible move. This move has a 2-5     |
    |               |  hit duration and is terribly weak with a 30% miss |
    |               |  chance. Double damage is dealt to those using     |
    |               |  Dive.                                             |
    | WHERE         |  The Rocket Hideout of Mahogany Town               |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | HM06: Rock Smash         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fighting                                          |
    | KIND          |  Physical                                          |
    | POWER         |  40                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This "ish" move is has a 50% chance of lowering   |
    |               |  the target's Defense by 1 in battle.              |
    | WHERE         |  Talk to the fat guy on Route 32 (north-west exit  |
    |               |  of Violet City).                                  |
    |               |                                                    |
     --------------------------------------------------------------------
    
     --------------------------
    | HM07: Waterfall          |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Water                                             |
    | KIND          |  Physical                                          |
    | POWER         |  80                                                |
    | ACCURACY      |  100 (Standard)                                    |
    | PP            |  15                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This decent move has a 20% chance of making the   |
    |               |  target flinch.                                    |
    | WHERE         |  Ice Path                                          |
    |               |                                                    |
    |               |----------------------------------------------------|
    |               | WATERFALL IS APPROVED BY SHINNO. A GOOD MOVE.      |
     --------------------------------------------------------------------
    
     --------------------------
    | HM08: Rock Climb         |
     --------------------------
    
     --------------------------------------------------------------------
    | TYPE          |  Fighting                                          |
    | KIND          |  Physical                                          |
    | POWER         |  90                                                |
    | ACCURACY      |  85 (15% miss)                                     |
    | PP            |  20                                                |
    | RANGE         |  Normal (Targeted Foe)                             |
    | DESCRIPTION   |  This "ish" move has a 20% chance of confusing the |
    |               |  target after damaging it.                         |
    | WHERE         |  Talk to Professor Oak in Pallet Town after beating|
    |               |  Gary.                                             |
    |               |                                                    |
     --------------------------------------------------------------------
    
     ----------------------------------------------------------------------
    / STAT BOOSTERS MINI-GUIDE                       //     [SSSG01]      /
    ----------------------------------------------------------------------
    This is a small section in the Soulsilver Walthrough by me to help
    the understandings of Stat Boosters. These include Permanent status
    increase items like Protein and Carbos. The details in here include
    information about them.
    
     ---------------------------------
    | PERMANENT STATUS INCREASE ITEMS |
     ---------------------------------
    
    NB: Permanent status increase items can only be used outside of battle
        to enhance the target Pokemon's stats.
    
     ------------------------------------------------------
    |                       PROTEIN                        |
    |------------------------------------------------------|
    | LABEL COLOUR    | Yellow                             |
    | INCREASES?      | Attack (+1 permanently)            |
    | DESCRIPTION     | It raises the base Attack stat of  |
    |                 | one Pokemon.                       |
    | COST (BUY)      | $9800                              |
    | SELLING PRICE   | $4900                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                        IRON                          |
    |------------------------------------------------------|
    | LABEL COLOUR    | Green                              |
    | INCREASES?      | Defense (+1 permanently)           |
    | DESCRIPTION     | It raises the base Defense stat of |
    |                 | one Pokemon.                       |
    | COST (BUY)      | $9800                              |
    | SELLING PRICE   | $4900                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                      CALCIUM                         |
    |------------------------------------------------------|
    | LABEL COLOUR    | Red                                |
    | INCREASES?      | Special Attack (+1 permanently)    |
    | DESCRIPTION     | It raises the base Special Attack  |
    |                 | stat of one Pokemon.               |
    | COST (BUY)      | $9800                              |
    | SELLING PRICE   | $4900                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                       ZINC                           |
    |------------------------------------------------------|
    | LABEL COLOUR    | Light Green                        |
    | INCREASES?      | Special Defense (+1 permanently)   |
    | DESCRIPTION     | It raises the base Special Defense |
    |                 | one Pokemon.                       |
    | COST (BUY)      | $9800                              |
    | SELLING PRICE   | $4900                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                       CARBOS                         |
    |------------------------------------------------------|
    | LABEL COLOUR    | Light Blue                         |
    | INCREASES?      | Speed (+1 permanently)             |
    | DESCRIPTION     | It raises the base Speed stat of   |
    |                 | one Pokemon.                       |
    | COST (BUY)      | $9800                              |
    | SELLING PRICE   | $4900                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                       HP UP                          |
    |------------------------------------------------------|
    | LABEL COLOUR    | Double Arrow, Light Blue           |
    | INCREASES?      | HP (+1 permanently)                |
    | DESCRIPTION     | It raises the base HP stat of      |
    |                 | a single Pokemon.                  |
    | COST (BUY)      | $9800                              |
    | SELLING PRICE   | $4900                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                       PP UP                          |
    |------------------------------------------------------|
    | LABEL COLOUR    | White increase symbol, blue circle |
    | INCREASES?      | Selected Move's PP (+2 permanently)|
    | DESCRIPTION     | It raises the maximum PP of a      |
    |                 | selected move used on the Pokemon  |
    |                 | by 2.                              |
    | COST (BUY)      | -                                  |
    | SELLING PRICE   | $4900                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                      PP MAX                          |
    |------------------------------------------------------|
    | LABEL COLOUR    | Purple Increase Symbol             |
    | INCREASES?      | To the Maximum possible (+??)      |
    | DESCRIPTION     | It raises the maximum PP of a      |
    |                 | selected move used on the Pokemon  |
    |                 | by as much as possible.            |
    | COST (BUY)      | -                                  |
    | SELLING PRICE   | $4900                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ---------------------------------
    | TEMPORARY STATUS INCREASE ITEMS |
     ---------------------------------
    
    These temporary increase items can only be used while you're in a
    Pokemon Battle.
    
    NB 1: IF the "X-Stat Increaser" is used on the Pokemon in the battle,
    and is withdrawn, the effect of the Temporary Stat Increase item will
    wear off.
    
    NB 2: The effects of these items aren't permanent.
    
     ------------------------------------------------------
    |                     X ATTACK                         |
    |------------------------------------------------------|
    | TOP COLOUR      | Red                                |
    | INCREASES?      | Attack temporaily                  |
    | DESCRIPTION     | It raises the selected Pokemon's   |
    |                 | Attack in a battle temporaily. The |
    |                 | effect will last until the battle  |
    |                 | ends or when the Pokemon is        |
    |                 | withdrawn from battle.             |
    | COST (BUY)      | $500                               |
    | SELLING PRICE   | $250                               |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                     X DEFEND                         |
    |------------------------------------------------------|
    | TOP COLOUR      | Dark Blue                          |
    | INCREASES?      | Defense temporaily                 |
    | DESCRIPTION     | It raises the selected Pokemon's   |
    |                 | Defense in a battle temporaily.    |
    | COST (BUY)      | $550                               |
    | SELLING PRICE   | $275                               |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                     X SPEED                          |
    |------------------------------------------------------|
    | TOP COLOUR      | Turqouise / Baby Blue              |
    | INCREASES?      | Speed temporaily                   |
    | DESCRIPTION     | It raises the selected Pokemon's   |
    |                 | Speed stat in a battle temporaily. |
    |                 | withdrawn from battle.             |
    | COST (BUY)      | $350                               |
    | SELLING PRICE   | $175                               |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                    X SPECIAL                         |
    |------------------------------------------------------|
    | TOP COLOUR      | Dark Gold                          |
    | INCREASES?      | Special Attack temporaily          |
    | DESCRIPTION     | It raises the selected Pokemon's   |
    |                 | Special Attack stat in a battle    |
    |                 | temporaily.                        |
    | COST (BUY)      | $350                               |
    | SELLING PRICE   | $175                               |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                    X SP. DEF                         |
    |------------------------------------------------------|
    | TOP COLOUR      | Dark Light Blue                    |
    | INCREASES?      | Special Defense temporaily         |
    | DESCRIPTION     | It raises the selected Pokemon's   |
    |                 | Special Defense stat in a battle   |
    |                 | temporaily.                        |
    | COST (BUY)      | $350                               |
    | SELLING PRICE   | $175                               |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                    X ACCURACY                        |
    |------------------------------------------------------|
    | TOP COLOUR      | Purple                             |
    | INCREASES?      | Accuracy temporaily                |
    | DESCRIPTION     | It raises the selected Pokemon's   |
    |                 | Accuracy stat in a battle          |
    |                 | temporaily.                        |
    | COST (BUY)      | $950                               |
    | SELLING PRICE   | $475                               |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                    DIRE HIT                          |
    |------------------------------------------------------|
    | TOP COLOUR      | Orange                             |
    | INCREASES?      | Critical-hit ratio                 |
    | DESCRIPTION     | It raises the selected Pokemon's   |
    |                 | Critical hit chance in a battle    |
    |                 | temporaily.                        |
    | COST (BUY)      | $650                               |
    | SELLING PRICE   | $325                               |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                    GUARD SPEC.                       |
    |------------------------------------------------------|
    | TOP COLOUR      | Lime / Light Green                 |
    | INCREASES?      | Nothing                            |
    | DESCRIPTION     | Guard Spec. is an item that        |
    |                 | protects the user's party from     |
    |                 | stat reduction for five turns.     |
    | COST (BUY)      | $700                               |
    | SELLING PRICE   | $350                               |
    |                 |                                    |
     ------------------------------------------------------
    
     -------------------
    | PP RECOVERY ITEMS |
     -------------------
    
    NB: PP Recovery items can be used in or outside of battle.
    
     ------------------------------------------------------
    |                      ETHER                           |
    |------------------------------------------------------|
    | CASE COLOUR     | Grey-Blue                          |
    | TOP COLOUR      | Purple                             |
    | DESCRIPTION     | Ether restores the PP of a chosen  |
    |                 | move on the target Pokemon by 10PP |
    |                 | points                             |
    | COST (BUY)      | N/A                                |
    | SELLING PRICE   | $600                               |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                     MAX ETHER                        |
    |------------------------------------------------------|
    | CASE COLOUR     | Grey                               |
    | TOP COLOUR      | Green                              |
    | DESCRIPTION     | The Max Ether fully restores the   |
    |                 | PP of a chosen move on the target  |
    |                 | Pokemon.                           |
    | COST (BUY)      | N/A                                |
    | SELLING PRICE   | $1000                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                      ELIXIR                          |
    |------------------------------------------------------|
    | CASE COLOUR     | Grey-Light Brown                   |
    | TOP COLOUR      | Orange-Red                         |
    | DESCRIPTION     | Elixir restores 10PP of all        |
    |                 | learned moves by the target        |
    |                 | Pokemon.                           |
    | COST (BUY)      | N/A                                |
    | SELLING PRICE   | $1500                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ------------------------------------------------------
    |                     MAX ELIXIR                       |
    |------------------------------------------------------|
    | CASE COLOUR     | Light Yellow                       |
    | TOP COLOUR      | Aqua                               |
    | DESCRIPTION     | This item fully restores all of    |
    |                 | the learned move's PP on the target|
    |                 | Pokemon.                           |
    | COST (BUY)      | N/A                                |
    | SELLING PRICE   | $2250                              |
    |                 |                                    |
     ------------------------------------------------------
    
     ----------------------------------------------------------------------
    / POKEMON PERSONALITIES GUIDE                    //     [SSSG02]      /
    ----------------------------------------------------------------------
    
    Thanks to the Pokemon Platinum Version Guide as the reference of
    information on Pokemon Personalities. Please note that the Pokemon
    Summary Page in HG/SS has not changed since D/P/Pt.
    
    This is a very brief guide on Pokemon personalities. Personalities
    mainly affects the stat aspect when levelling up. The personalities
    of a Pokemon (including nature) is influenced by chance and is
    selected randomly upon capture.
    
    To know your Pokemon's personality, simply go to your menu (on the
    bottom screen of your DS...
    
    So from the...
     _________________________________________________________________
    | Menu -> Pokemon -> Choose your Pokemon -> Press A -> Summary    |
     _________________________________________________________________
    
    NB: Since it's the Pokemon screen is at the bottom too here, just
    press on the Pokemon and then go Summary.
    
    By reading off your Pokemon's summary/bio, it should say it's...
    
    - Nature
    - Date of Capture
    - Area of Capture/Meeting at Lv. XX (variable numbers)
    - A Personality Trait
    
    Personality traits increase a certain aspect of your Pokemon's
    permananent stats. They can influence HP, Attack, Defense, Speed,
    Sp. Attack and Sp. Defense.
    
    A table for all six aspects are shown below with Personality traits
    that go with it:
    
     --------------------------------------------------------------------
    |  Stat increased most |             Personality Trait               |
    |----------------------|---------------------------------------------|
    |                      |   * Loves to Eat                            |
    |                      |   * Often dozes off                         |
    |         HP           |   * Often scatters things                   |
    |                      |   * Scatters things often                   |
    |                      |   * Likes to relax                          |
    |                      |                                             |
    |----------------------|---------------------------------------------|
    |       Comment        |   If your Pokemon has any of these traits   |
    |                      |   listed in their description, they will    |
    |                      |   have a slightly higher permanent HP       |
    |                      |   increase than how much they get compared  |
    |                      |   to levelling up normally.                 |
    |                      |                                             |
     --------------------------------------------------------------------
    
     --------------------------------------------------------------------
    |  Stat increased most |             Personality Trait               |
    |----------------------|---------------------------------------------|
    |                      |   * Proud of its power                      |
    |                      |   * Likes to thrash about                   |
    |       Attack         |   * A little quick tempered                 |
    |                      |   * Likes to fight                          |
    |                      |   * Quick Tempered                          |
    |                      |                                             |
    |----------------------|---------------------------------------------|
    |       Comment        |   If your Pokemon has any of these traits   |
    |                      |   listed in their description, they will    |
    |                      |   have a slightly higher permanent Attack   |
    |                      |   value increase than how much they get     |
    |                      |   compared to levelling up normally.        |
    |                      |                                             |
     --------------------------------------------------------------------
    
     --------------------------------------------------------------------
    |  Stat increased most |             Personality Trait               |
    |----------------------|---------------------------------------------|
    |                      |   * Sturdy body                             |
    |                      |   * Capable of taking hits                  |
    |       Defense        |   * Highly persistent                       |
    |                      |   * Good endurance                          |
    |                      |   * Good perseverence                       |
    |                      |                                             |
    |----------------------|---------------------------------------------|
    |       Comment        |   If your Pokemon has any of these traits   |
    |                      |   listed in their description, they will    |
    |                      |   have a slightly higher permanent Defense  |
    |                      |   value increase compared to normal. This   |
    |                      |   means that your Pokemon are more tank     |
    |                      |   then broadly.                             |
    |                      |                                             |
     --------------------------------------------------------------------
    
     --------------------------------------------------------------------
    |  Stat increased most |             Personality Trait               |
    |----------------------|---------------------------------------------|
    |                      |   * Likes to run                            |
    |                      |   * Alert to sounds                         |
    |        Speed         |   * Impetuous and silly                     |
    |                      |   * Somewhat of a clown                     |
    |                      |   * Quick to flee                           |
    |                      |                                             |
    |----------------------|---------------------------------------------|
    |       Comment        |   If your Pokemon has any of these traits   |
    |                      |   listed in their description, they will    |
    |                      |   have a slightly higher permanent Speed    |
    |                      |   increase value compared to normal. This   |
    |                      |   means that your Pokemon will be able to   |
    |                      |   have a slightly higher chance of attacking|
    |                      |   first in battle.                          |
    |                      |                                             |
     --------------------------------------------------------------------
    
     --------------------------------------------------------------------
    |  Stat increased most |             Personality Trait               |
    |----------------------|---------------------------------------------|
    |                      |   * Highly curious                          |
    |                      |   * Mischevious                             |
    |      Sp. Attack      |   * Thoroughly cunning                      |
    |                      |   * Often lost in thought                   |
    |                      |   * Very finicky                            |
    |                      |                                             |
    |----------------------|---------------------------------------------|
    |       Comment        |   If your Pokemon has any of these traits   |
    |                      |   listed in their description, they will    |
    |                      |   have a slightly higher permanent Sp. Atk  |
    |                      |   increase value compared to normal. This   |
    |                      |   means that your Pokemon with this trait,  |
    |                      |   can deal a bit more damage with moves     |
    |                      |   Surf, Flamethrower, Leaf Storm, etc.      |
    |                      |                                             |
     --------------------------------------------------------------------
    
     --------------------------------------------------------------------
    |  Stat increased most |             Personality Trait               |
    |----------------------|---------------------------------------------|
    |                      |   * Strong willed                           |
    |                      |   * Somewhat vain                           |
    |     Sp. Defense      |   * Strongly defiant                        |
    |                      |   * Hates to lose                           |
    |                      |   * Somewhat stubborn                       |
    |                      |                                             |
    |----------------------|---------------------------------------------|
    |       Comment        |   If your Pokemon has any of these traits   |
    |                      |   listed in their description, they will    |
    |                      |   have a slightly higher permanent Sp. Def  |
    |                      |   increase value compared to normal. This   |
    |                      |   means that your Pokemon can take in more  |
    |                      |   damage from Sp. Atk moves like Hyper Beam,|
    |                      |   Shadow Ball, Dragon Pulse, etc.           |
    |                      |                                             |
     --------------------------------------------------------------------
    
    To help aid the understanding to Personality Traits of Pokemon, I have
    written a few examples here:
    
    NB: I have taken these descriptions from my Pokemon in Pokemon
    Platinum and Diamond. I will update this area to meet HG/SS standards
    in this area.
    
    _______________________________________________________________________
    
    Johnny owns a Lv. 72 Garchomp that has the following description:
    
     Hasty nature.
     May 28, 2009.
     Wayward Cave
     Met at Lv. 17.
    
     Often dozes off.
    
    Explanation: Okay, I've excluded the poffin aspect because there's a
                 new feature for berries at the Pokeathlon than Poffins
                 (Sinnoh vs. Johto) differences.
    
                 Now, note that the nature is chosen at RANDOM, but we're
                 looking at the PERSONALITY TRAIT SPECIFICALLY. Since
                 we see that Johnny's Garchomp "Often Dozes off", and
                 finding that description against the six status improvers,
                 Garchomp has a HP trait. This means that Garchomp will
                 have more HP to tank with then.
    
    _______________________________________________________________________
    
    Hikari owns a Lv. 67 Gardevoir that has the following description:
    
     Lax nature.
     May 29, 2009.
     Route 208.
     Met at Lv. 17.
    
     Proud of its power.
    
    Explanation: Same thing like last time, the Poffin aspect from D/P/Pt
                 is excluded because of Johto. Now, let's focus on the
                 "Proud of its power" line. Now let's search it up against
                 our six stat tables and we'll find that Hikari's Gardevoir
                 is a hard-hitter.
    
                 Although Gardevoir is a pure Psychic-type Pokemon, it will
                 have a slightly higher Attack stat value than normal.
                 Therefore Gardevoir's trait is a Strength-based trait.
    
    _______________________________________________________________________
    
    Narcotic owns a Lv. 68 Espeon that has the following description:
    
     Calm nature.
     Jul. 21, 2008.
     Kanto.
     Met at Lv. 5.
    
     Highly curious.
    
    Explanation: Same thing like last time. Let's just get straight to the
                 point here. Espeon has the "Highly curious" line there,
                 now let's search it up against our six stat tables and
                 we'll find that Narcotic's Espeon is a deadly Psychic-type
                 Pokemon.
    
                 Although Espeon has a VERY HIGH Sp. Atk rating, Espeon will
                 then have a slightly higher Special Attack rating and can
                 deal a LOT of damage with Sp. Atk moves like Psychic and
                 Magical Leaf. Therefore Espeon's trait is a Sp. Attack-
                 based trait.
    _______________________________________________________________________
    
    That's all for this section on Pokemon Personality traits.
    
     ----------------------------------------------------------------------
    / APRICORNS AND IT'S LOCATIONS GUIDE             //     [SSSG03]      /
    ----------------------------------------------------------------------
    
    This minor guide will be fully updated in the Version 2 release.
    But the aim is to provide the locations of Apricorns across the Kanto
    and Johto region in Pokemon Soulsilver.
    
    Note that Apricorns appear once a day only. Probably you can mess
    around with the DS' "Date and Time" function to get more Apricorns,
    but that's up to you.
    
    Now the descriptions, locations and two examples (work and fail) of
    the Apricorns are listed below.
    
     ---------------------------------------------------
    | 1. RED APRICORNS                                  |
    |---------------------------------------------------|
    | Kurt's Product: LEVEL BALL                        |
    |---------------------------------------------------|
    | Description: This ball works best if the          |
    |              difference between the level of your |
    |              current Pokemon in play vs. the wild |
    |              Pokemon is high.                     |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | eg - If you have a Lv. 70 Garchomp vs. a Lv. 5    |
    |      Caterpie, the catch rate will be high.       |
    |      Since the difference is 65 lvls, the Level   |
    |      Ball will work great here.                   |
    |                                                   |
    | eg - If you got a Lv 30 Shaymin vs a Lvl 70 Ho-Oh,|
    |      the level difference is -40. The Level Ball  |
    |      won't work that well here anyways.           |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | Locations:   - Route 37                           |
    |              - Route 44                           |
    |              - Fuschia City                       |
    |                                                   |
     ---------------------------------------------------
    
     ---------------------------------------------------
    | 2. YELLOW APRICORNS                               |
    |---------------------------------------------------|
    | Kurt's Product: MOON BALL                         |
    |---------------------------------------------------|
    | Description: This ball works best against the     |
    |              Pokemon that evolves from a Moon     |
    |              Stone.                               |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | eg - If you try to catch a Clefairy with a Moon   |
    |      Ball, the catch will then be successful      |
    |      (assuming that you have reduced it's HP to   |
    |      low levels). It will work because Clefairy   |
    |      evolves into Clefable with a Moon Stone.     |
    |                                                   |
    | eg - If you try to catch a Lugia with a Moon Ball,|
    |      it is highly likely to fail (would be funny  |
    |      and inconsiderate if it was successfully     |
    |      caught with a Moon Ball). It will fail       |
    |      because it is a Legendary and it cannot      |
    |      evolve.                                      |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | Locations:   - Violet City                        |
    |              - Route 8                            |
    |                                                   |
     ---------------------------------------------------
    
     ---------------------------------------------------
    | 3. BLUE APRICORNS                                 |
    |---------------------------------------------------|
    | Kurt's Product: LURE BALL                         |
    |---------------------------------------------------|
    | Description: This ball works best when you are    |
    |              trying to catch a Pokemon that has   |
    |              been brought out of the water with a |
    |              Old Rod, Good Rod or Super Rod.      |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | eg - If try to catch a Staryu pulled out of the   |
    |      water with a Super Rod, the Lure Ball will   |
    |      work best here because you pulled it out with|
    |      a Super Rod.                                 |
    |                                                   |
    | eg - If try to catch a Gastly with a Lure Ball,   |
    |      it's a no go there. You can't even pull out  |
    |      Ghost-type Pokemon out of the water.         |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | Locations:   - Route 36                           |
    |              - Route 37                           |
    |              - Route 26                           |
    |              - Pewter City                        |
    |                                                   |
     ---------------------------------------------------
    
     ---------------------------------------------------
    | 4. GREEN APRICORNS                                |
    |---------------------------------------------------|
    | Kurt's Product: FRIEND BALL                       |
    |---------------------------------------------------|
    | Description: This ball has no 'works best' factor |
    |              behind it. If you succesfully catch  |
    |              a Pokemon with this ball, the        |
    |              Pokemon's beginning happiness has    |
    |              been increased.                      |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | eg - Catching a Teddiursa with a Friend Ball will |
    |      make it be more friendly towards you with a  |
    |      a better starting happiness rating.          |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | Locations:   - Route 29                           |
    |              - Route 30                           |
    |              - Route 35                           |
    |              - Route 39                           |
    |              - Route 42                           |
    |              - Route 45                           |
    |              - Route 11                           |
    |                                                   |
     ---------------------------------------------------
    
     ---------------------------------------------------
    | 5. PINK APRICORNS                                 |
    |---------------------------------------------------|
    | Kurt's Product: LOVE BALL                         |
    |---------------------------------------------------|
    | Description: This ball works best against wild    |
    |              Pokemon that are the opposite gender |
    |              against your current Pokemon that is |
    |              out in battle.                       |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | eg - If you try to catch a female Pidgey with your|
    |      male Swallow out in play, then the Love Ball |
    |      will be able to catch the Pidgey easily      |
    |      (assuming that you have reduced its HP to    |
    |      the lowest levels as possible).              |
    |                                                   |
    | eg - If you try to catch a male Pidgey with your  |
    |      male Swallow out in play, then the Love Ball |
    |      will definitely FAIL here (funny if it       |
    |      actually worked in this situation).          |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | Locations:   - Route 30                           |
    |              - Route 33                           |
    |              - Route 42                           |
    |              - Route 2                            |
    |                                                   |
     ---------------------------------------------------
    
     ---------------------------------------------------
    | 6. WHITE APRICORNS                                |
    |---------------------------------------------------|
    | Kurt's Product: FAST BALL                         |
    |---------------------------------------------------|
    | Description: This ball works best against Pokemon |
    |              that can flee from a wild battle.    |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | eg - If you try to use a Fast Ball against an     |
    |      Abra that only knows Teleport, the Fast Ball |
    |      will work in this kind of situation. Since it|
    |      only knows Teleport, it will work, because   |
    |      Teleport is a fleeing-type of move in battle.|
    |                                                   |
    | eg - If you try to use a Fast Ball against a      |
    |      Snorlax, it won't work here. Snorlax doesn't |
    |      even try to escape in battle, it will just   |
    |      fight until it faints.                       |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | Locations:   - Azalea Town                        |
    |              - Route 38                           |
    |              - Pewter City                        |
    |                                                   |
     ---------------------------------------------------
    
     ---------------------------------------------------
    | 7. BLACK APRICORNS                                |
    |---------------------------------------------------|
    | Kurt's Product: HEAVY BALL                        |
    |---------------------------------------------------|
    | Description: This ball will work best against     |
    |              REALLY HEAVY Pokemon. So if the      |
    |              Pokemon is heavier, then the catch   |
    |              rate will be higher.                 |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | eg - If you try to catch a Wailord (very, very,   |
    |      very rare if that happens), the catch rate   |
    |      of it (also assuming that you have reduced   |
    |      its HP to lowest possible levels) will be    |
    |      high. Therefore the Heavy Ball will work best|
    |      in this kind of situation.                   |
    |                                                   |
    | eg - If you try to catch a Wurmple with a Heavy   |
    |      Ball, say bye-bye to your wasted Heavy Ball. |
    |      Since Wurmple is really, really light, the   |
    |      Heavy Ball is a no-go in this situation.     |
    |                                                   |
    |---------------------------------------------------|
    |                                                   |
    | Locations:   - Route 31                           |
    |              - Route 33                           |
    |              - Route 37                           |
    |              - Route 43                           |
    |              - Route 1                            |
    |                                                   |
     ---------------------------------------------------
    
    Now that is all for the Apricorns Guide here.
    
    -----------------------------------------------------------------------
    |SAFARI ZONE                                     ||     [SSSG04]     ||
    -----------------------------------------------------------------------
    
    When you come into the Safari Building, Baoba, the Warden greets you.
    
    It's the same operation the Safari Zone all over the Generation I to IV
    games. $500 Pokedollars for 30 Safari Balls and a certain amount of
    steps you can walk before they can kick you out.
    
    The first time you enter the Safari Zone Building, Warden Baoba will
    welcome you and encourage you to take the "Owner Aptitude Test"; this
    test is split into two seperate tests.
    
     ----------------
    | The First Test |
     ----------------
    
    The first test is available when you come into the place. All you have
    to do is pay the entry fee and catch yourself a Geodude. When you're
    inside the Safari Area, just walk up and run around the grass in-front
    of you.
    
    The Geodude will be there, but you just need to catch. Once you've done
    that, talk to Warden Baoba and he'll say that he has one more test in
    for you. That has to wait until you receive a call from him.
    
    The most likely time you will receive a call from him is during the
    events of the Rocket hijacking of the Radio Tower in Goldenrod or even
    later.
    
     -----------------
    | The Second Test |
     -----------------
    
    The second test is available when Warden Baoba calls you. When the call
    has been made to you from him, fly over to the Safari Zone Gate to
    take the test.
    
    Once you're inside the building, talk to Baoba to get briefed on about
    the Second part of the Aptitude test. He tells you to catch him a
    Sandshrew and then briefs you on the Area Customiser and that Sandshrew
    appears in a Desert environment.
    
    Bah! A clue - a Desert environment! Now log on to that computer, select
    an area you don't like, press A/press it to put up a pop-up menu and
    choose Select.
    
    When you are choosing the areas, scroll on to the next page to find
    the Desert Area. Select it and then log off the computer. A thump goes
    off and then just enter the Safari Zone for $500.
    
    Head towards the Desert where you placed, go around in the grass and
    try to capture a Sandshrew. It should be easy to encounter one and
    catch it.
    
    Once you have caught it, you can keep on catching or Retire out of the
    game. Talk to Baoba after getting the Sandshrew and he'll immediately
    make you the Safari Zone Owner.
    
    He'll tell you there will be something coming up soon, but we will
    have to wait for his phone call.
    
     --------------------
    | Object Arrangement |
     --------------------
    
    Once you get the third call from Baoba, he tells you a brand new idea of
    "Object Arrangement". This idea is a bit whack, but it can cause some
    rare Pokemon to appear in HG/SS including Pokemon from D/P/Pt and R/S/E.
    
    Object Arrangement works by whereas you put certain items in the field of
    the Safari Zone and certain Pokemon may come out due to it have a fondness
    for that item.
    
    For example, if you want to lure a Zangoose out; all you have to do is place
    15 items that are classified as "Rock". That's all to it. Of course, there's
    the drawback of having a limit of what you can put on the field, but that
    will expand overtime when you unlock more items to place.
    
    After playing for a bit, your patience will pay off when Baoba calls you
    when new objects are added into your collection for the Object Arrangment in
    the Safari Zone.
    
    ------------------------------------------------------------------------
    
    Here are the Pokemon that can appear at the Safari Zone. The Pokemon listed
    before Warden Baoba introduced Object Arrangement can be caught before
    you even get the National Dex from Prof. Oak.
    
    Firstly, Pokemon will be sorted according to areas. Then after the Pokemon
    that can be caught before the National Dex, the Pokemon that appear through
    Object Arrangement are then shown.
    
    Certain Pokemon appear at different times of the day when Object Arrangement
    has been put into action. I will classify terms that are mentioned in the
    Safari sideguide.
    
    PLEASE NOTE THAT IF YOU PLEASE CERTAIN OBJECTS, YOU MAY INCREASE THE LEVEL
    OF POKEMON THAT YOU MAY ENCOUNTER.
    
     __________________________________________________________________________
    |     All Day    | This Pokemon appears at all times of the Day. Times     |
    |                | include Mornings, during the Day and at Night.          |
    |________________|_________________________________________________________|
    |  Morning Only  | This Pokemon appears during the Morning aspect of the   |
    |                | Day only. For example, a Magmar (not true) will appear  |
    |                | at the Peak area during the Morning.                    |
    |________________|_________________________________________________________|
    | Afternoon Only | This Pokemon appears during the Afternoon aspect of the |
    |                | Day only. For example; a Smeargle (not true) will       |
    |                | appear at the Plains area during the Afternoon.         |
    |________________|_________________________________________________________|
    |   Night Only   | This Pokemon appears during the Evening aspect of the   |
    |                | Day only. For example; a Hypno will appear at the Swamp |
    |                | area during the Night.                                  |
    |________________|_________________________________________________________|
    
    
     -----------
    | 1. PLAINS |
     -----------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    - Abra
    - Girafarig
    - Rattata (Mornings and Afternoons Only)
    - Smeargle (Mornings and Afternoons Only)
    - Raticate (Night Only)
    - Stantler (Night Only)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    - Stantler (3 Forest items; Night Only)
    - Smeargle (3 Forest items; Mornings and Afternoons only)
    - Zigzagoon (15 Forest items; all day)
    
    - Girafarig (3 Grass items; Mornings and Afternoons only)
    - Stantler (3 Grass items; Night Only)
    - Shinx (10 Grass items; all day)
    - Manectric (15 Grass items; all day)
    
    - Ponyta (5 Rock items; all day)
    - Houndoom (10 Rock items; all day)
    - Zangoose (15 Rock items; all day)
    
    - Lotad (12 Water items; all day)
    - Surskit (28 Water items; all day)
    
    -------------------------------------------------------------------------------
    
     -------------
    | 2. SAVANNAH |
     -------------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    - Nidoran (F)(Mornings and Afternoons Only)
    - Nidoran (M)(Mornings and Afternoons Only)
    - Rhyhorn (Mornings and Afternoons Only)
    - Tauros (Mornings and Afternoons Only)
    - Golbat (Night Only)
    - Nidorina (Night Only)
    - Nidorino (Night Only)
    - Zubat (Night Only)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    - Houndour (4 Forest items; all day)
    - Cacturne (35 Forest items; all day)
    - Shroomish (35 Forest items and 12 Grass items; all day)
    
    - Tauros (5 Grass items; all day)
    - Zigzagoon (10 Grass items; all day)
    - Luxio (24 Grass items; all day)
    
    - Rhyhorn (5 Rock items; all day)
    - Rhydon (10 Rock items; all day)
    - Torkoal (35 Rock items; all day)
    
    - Azurill (5 Water items; all day)
    
    -------------------------------------------------------------------------------
    
     -----------
    | 3. MEADOW |
     -----------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Jigglypuff
    - Hoppip (Mornings and Afternoons Only)
    - Skiploom (Mornings and Afternoons Only)
    - Sunkern (Afternoons Only)
    - Clefairy (Night Only)
    - Marill (Night Only)
    - Wooper (Night Only)
    
    THROUGH SURFING ON THE WATER:
    
    - Magikarp
    - Wooper
    - Marill
    
    THROUGH FISHING:
    
    - Magikarp (Old Rod; all day)
    - Poliwag (Old Rod; all day)
    
    - Magikarp (Good Rod; all day)
    - Poliwag (Good Rod; all day)
    - Poliwhirl (Good Rod; all day)
    
    - Poliwag (Super Rod; all day)
    - Poliwhirl (Super Rod; all day)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Skiploom (8 Forest items; all day)
    - Nuzleaf (28 Forest items; all day)
    - Nuzleaf (35 Forest items; all day)
    
    - Raticate (5 Grass items; all day)
    - Chansey (12 Grass items; all day)
    - Seedot (35 Grass items; all day)
    
    - Clefairy (3 Rock items; Night Only)
    - Geodude (3 Rock items; Morning and Afternoons Only)
    - Nosepass (35 Rock items; all day)
    - Riolu (42 Rock items and 28 Forest items; all day)
    
    - Wooper (3 Water items; all day)
    
    THROUGH SURFING ON THE WATER:
    
    - Skiploom (3 Water items; all day)
    - Masquerain (10 Water items; all day)
    - Masquerain (14 Water items; all day)
    
    THROUGH FISHING:
    
    - Poliwhirl (2 Water items; Old Rod; all day)
    - Poliwhirl (3 Water items; Old Rod; all day)
    
    - Poliwhirl (5 Water items; Good Rod; all day)
    - Gyarados (7 Water items; Good Rod; all day)
    
    - Gyarados (10 Water items; Super Rod; all day)
    - Gyarados (14 Water items; Super Rod; all day)
    
    -------------------------------------------------------------------------------
    
     ---------
    | 4. PEAK |
     ---------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    - Geodude
    - Magnemite
    - Magneton
    - Graveler (Mornings and Afternoons Only)
    - Magmar (Mornings and Afternoons Only)
    - Wobbuffet (Night Only)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    - Paras (3 Forest items; all day)
    - Fearow (5 Forest items; all day)
    - Vigoroth (56 Forest items and 28 Grass items; all day)
    
    - Linoone (5 Grass items; all day)
    - Zangoose (12 Grass items; all day)
    
    - Magmar (10 Rock items; Mornings and Afternoons Only)
    - Wobbuffet (10 Rock items; Night Only)
    - Lairon (24 Rock items; all day)
    - Bronzor (35 Rock items and 14 Forest items; all day)
    
    - Slowbro (5 Water items; all day)
    - Spheal (35 Water items; all day)
    
    -------------------------------------------------------------------------------
    
     -----------
    | 5. FOREST |
     -----------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    - Bellsprout
    - Misdreavus (More prevailent at Night than during the Day)
    - Mr. Mime (Mornings and Afternoons Only)
    - Pidgey (Mornings and Afternoons Only)
    - Gastly (Night Only)
    - Haunter (Night Only)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    - Misdreavus (4 Forest items; all day)
    - Shuppet (35 Forest items; all day)
    
    - Mr. Mime (3 Grass items; all day)
    - Budew (24 Grass items; all day)
    
    - Electabuzz (4 Rock items; all day)
    - Bronzong (56 Rock items and 35 Forest items; all day)
    - Beldum (63 Rock items; all day)
    
    - Lickitung (3 Water items; all day)
    - Bidoof (10 Water items; all day)
    - Surskit (24 Water items; all day)
    
    -------------------------------------------------------------------------------
    
     ----------------
    | 6. ROCKY BEACH |
     ----------------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Krabby
    - Slowpoke
    - Slowbro
    - Doduo (Morning and Afternoons Only)
    - Zubat (Night Only)
    
    THROUGH SURFING ON THE WATER:
    
    - Magikarp
    - Poliwag
    - Lapras
    - Poliwhirl
    
    THROUGH FISHING:
    
    - Goldeen (Old Rod; all day)
    - Krabby (Old Rod; all day)
    - Magikarp (Old Rod; all day)
    
    - Goldeen (Good Rod; all day)
    - Krabby (Good Rod; all day)
    - Magikarp (Good Rod; all day)
    
    - Goldeen (Super Rod; all day)
    - Seaking (Super Rod; all day)
    - Kingler (Super Rod; all day)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Mareep (5 Forest items; all day)
    - Manectric (10 Forest items; all day)
    - Budew (18 Forest items; all day)
    
    - Dodrio (4 Grass items; all day)
    - Electrike (10 Grass items; all day)
    - Gible (49 Grass items and 49 Rock items; all day)
    
    - Slowbro (3 Rock items; all day)
    - Kingler (8 Rock items; all day)
    - Aron (24 Rock items; all day)
    
    - Slowbro (5 Water items; all day)
    
    THROUGH SURFING ON THE WATER:
    
    - Lapras (10 Water items; all day)
    - Lapras (14 Water items; all day)
    - Lapras (18 Water items; all day)
    
    THROUGH FISHING:
    
    - Krabby (2 Water items; Old Rod; all day)
    - Krabby (3 Water items; Old Rod; all day)
    
    - Kingler (5 Water items; Good Rod; all day)
    - Kingler (8 Water items; Good Rod; all day)
    
    - Corphish (15 Water items; Super Rod; all day)
    - Corphish (20 Water items; Super Rod; all day)
    
    -------------------------------------------------------------------------------
    
     ------------
    | 7. WETLAND |
     ------------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Farfetch'd (Mornings and Afternoons Only)
    - Sentret (Mornings and Afternoons Only)
    - Spearow (Mornings and Afternoons Only)
    - Ditto (Mornings and Afternoons Only)
    - Wooper (Night Only)
    - Golduck (Night Only)
    - Psyduck (Night Only)
    - Quagsire (Night Only)
    
    THROUGH SURFING ON THE WATER:
    
    - Poliwag
    - Wooper
    - Psyduck
    - Quagsire
    
    THROUGH FISHING:
    
    - Magikarp (Old Rod; all day)
    - Poliwag (Old Rod; all day)
    
    - Poliwag (Good Rod; all day)
    - Poliwhirl (Good Rod; all day)
    
    - Poliwag (Super Rod; all day)
    - Poliwhirl (Super Rod; all day)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Farfetch'd (3 Forest items; all day)
    - Pachirisu (8 Forest items; all day)
    
    - Furret (2 Grass items; all day)
    - Surskit (6 Grass items; all day)
    - Lombre (14 Grass items; all day)
    
    - Doduo (4 Rock items; all day)
    - Golduck (5 Rock items; all day)
    - Shelgon (63 Rock items; all day)
    
    - Ditto (15 Water items; all day)
    - Buizel (35 Water items; all day)
    
    THROUGH SURFING ON THE WATER:
    
    - Quagsire (3 Water items; all day)
    - Golduck (4 Water items; all day)
    - Golduck (6 Water items; all day)
    
    THROUGH FISHING:
    
    - Poliwhirl (2 Water items; Old Rod; all day)
    - Poliwhirl (3 Water items; Old Rod; all day)
    
    - Corphish (10 Water items; Good Rod; all day)
    - Corphish (14 Water items; Good Rod; all day)
    
    - Gyarados (6 Water items; Super Rod; all day)
    - Gyarados (9 Water items; Super Rod; all day)
    
    -------------------------------------------------------------------------------
    
     ----------
    | 8. SWAMP |
     ----------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Sentret
    - Murkrow (More prevailent at Night than during the Day)
    - Jigglypuff (Mornings and Afternoons Only)
    - Paras (Mornings and Afternoons Only)
    - Drowzee (Night Only)
    - Hypno (Night Only)
    
    THROUGH SURFING ON THE WATER:
    
    - Goldeen
    - Magikarp
    
    THROUGH FISHING:
    
    - Magikarp (Old Rod; all day)
    
    - Goldeen (Good Rod; all day)
    - Magikarp (Good Rod; all day)
    - Seaking (Good Rod; all day)
    
    - Goldeen (Super Rod; all day)
    - Seaking (Super Rod; all day)
    - Dratini (Super Rod; all day)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Murkrow (5 Forest items; Morning and Afternoons Only)
    - Hypno (5 Forest items; Night Only)
    - Weepinbell (8 Forest items; all day)
    - Chimecho (15 Forest items; all day)
    
    - Parasect (3 Grass items; all day)
    - Furret (5 Grass items; all day)
    - Pachirisu (10 Grass items; all day)
    
    - Voltorb (10 Rock items; all day)
    - Duskull (28 Rock items; all day)
    - Bagon (56 Rock items and 35 Forest items; all day)
    
    - Floatzel (10 Water items; all day)
    
    THROUGH SURFING ON THE WATER:
    
    - Seaking (4 Water items; all day)
    - Murkrow (10 Water items; all day)
    - Duskull (35 Water items; all day)
    
    THROUGH FISHING:
    
    - Goldeen (2 Water items; Old Rod; all day)
    - Seaking (3 Water items; Old Rod; all day)
    
    - Seaking (6 Water items; Good Rod; all day)
    - Dratini (10 Water items; Good Rod; all day)
    
    - Dragonair (15 Water items; Super Rod; all day)
    - Dragonair (20 Water items; Super Rod; all day)
    
    -------------------------------------------------------------------------------
    
     --------------
    | 9. MARSHLAND |
     --------------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Koffing
    - Weezing (Mornings and Afternoons Only)
    - Ekans (Mornings and Afternoons Only)
    - Arbok (Mornings and Afternoons Only)
    - Grimer (Mornings and Afternoons Only)
    - Wooper (Night Only)
    - Gloom (Night Only)
    - Oddish (Night Only)
    
    THROUGH SURFING ON THE WATER:
    
    - Grimer
    - Poliwag
    - Wooper
    
    THROUGH FISHING:
    
    - Magikarp (Old Rod; all day)
    - Poliwag (Old Rod; all day)
    
    - Magikarp (Good Rod; all day)
    - Poliwhirl (Good Rod; all day)
    
    - Poliwhirl (Super Rod; all day)
    - Gyarados (Super Rod; all day)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    THROUGH THE TALL GRASS:
    
    - Carnivine (35 Forest items; all day)
    - Croagunk (42 Forest items; all day)
    - Roselia (49 Forest items; all day)
    
    - Gloom (2 Grass items; all day)
    - Jumpluff (5 Grass items; all day)
    - Seviper (35 Grass items; all day)
    
    - Diglett (5 Rock items; all day)
    - Shuckle (8 Rock items; all day)
    - Banette (49 Rock items; all day)
    
    - Muk (8 Water items; all day)
    
    THROUGH SURFING ON THE WATER:
    
    - Jumpluff (10 Water items; all day)
    - Quagsire (13 Water items; all day)
    - Muk (16 Water items; all day)
    
    THROUGH FISHING:
    
    - Poliwag (2 Water items; Old Rod; all day)
    - Poliwag (3 Water items; Old Rod; all day)
    
    - Gyarados (3 Water items; Good Rod; all day)
    - Gyarados (4 Water items; Good Rod; all day)
    
    - Barboach (4 Water items; Super Rod; all day)
    - Barboach (5 Water items; Super Rod; all day)
    
    -------------------------------------------------------------------------------
    
     ---------------
    | 10. WASTELAND |
     ---------------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    - Magnemite
    - Onix (More prevailent during the Afternoon and at Night)
    - Machoke (Mornings Only)
    - Kangaskhan (Mornings and Afternoons Only)
    - Machop (Mornings and Afternoons Only)
    - Fearow (Night Only)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    - Bellsprout (3 Forest items; all day)
    - Medicham (35 Forest items; all day)
    - Breloom (42 Forest items; all day)
    
    - Manectric (3 Grass items; all day)
    - Illumise (10 Grass items; all day)
    
    - Machoke (5 Rock items; all day)
    - Skorupi (28 Rock items; all day)
    - Solrock (42 Rock items; all day)
    
    - Golduck (3 Water items; all day)
    - Kingler (10 Water items; all day)
    
    -------------------------------------------------------------------------------
    
     --------------
    | 11. MOUNTAIN |
     --------------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    - Rattata
    - Magneton
    - Lickitung (Mornings and Afternoons Only)
    - Raticate (Mornings and Afternoons Only)
    - Larvitar (Mornings and Afternoons Only)
    - Golbat (Night Only)
    - Zubat (Night Only)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    - Chingling (10 Forest items; all day)
    - Meditite (20 Forest items; all day)
    - Dusclops (35 Forest items; all day)
    
    - Mangeton (3 Grass items; all day)
    - Volbeat (10 Grass items; all day)
    
    - Larvitar (5 Rock items; all day)
    - Lunatone (15 Rock items; all day)
    - Metang (56 Rock items; all day)
    
    - Krabby (3 Water items; all day)
    - Sealeo (49 Water items and 21 Rock items; all day)
    
    -------------------------------------------------------------------------------
    
     ------------
    | 12. DESERT |
     ------------
     __________________________________________________________
    | A: Pokemon that appear before obtaining the National Dex |
    |__________________________________________________________|
    
    - Sandshrew
    - Sandslash
    - Cubone (Mornings and Afternoons Only)
    - Marowak (Mornings and Afternoons Only)
    - Fearow (Night Only)
    
     _______________________________________________________
    | B: Pokemon that appear after using Object Arrangement |
    |_______________________________________________________|
    
    - Cacnea (35 Forest items; all day)
    - Vibrava (49 Forest items; all day)
    
    - Fearow (3 Grass items; all day)
    - Spinda (14 Grass items; all day)
    - Carnivine (49 Grass items; all day)
    
    - Fearow (6 Rock items; Night Only)
    - Marowak (6 Rock items; Mornings and Afternoons Only)
    - Hippopotas (28 Rock items; all day)
    - Trapinch (49 Rock items; all day)
    
    - Lotad (8 Water items; all day)
    - Cacturne (42 Water items; all day)
    
    -------------------------------------------------------------------------------
    
     -----------------------------------------
    | Swapping Safari Zones with your friends |
     -----------------------------------------
    
    This is a new feature introduced in the HeartGold and SoulSilver remakes for
    the Safari Zone. Swapping Safari Zones are available once you have unlocked
    Object Arrangement.
    
    To integrate one of your friend's Safari Zone's into your cartridge, all you
    have to do is to go to the far end right side inside the Safari Zone's
    building.
    
    Talk to the guy on the right of the counter to activate a Safari Zone Link.
    Make sure you have some to trade with over the Wi-Fi connection and just
    let the exchange of zones occur.
    
    Once you have received your friend's Safari Zone, talk to the guy on the
    left from where you are to enter your friend's Safari Zone inside.
    The same thing applies to any Safari Zone catching you go to. $500 as
    usual for 30 Safari Balls.
    
    For those in fear of this function, your Safari Zone remains intact.
    A copy of your Safari Zone has been sent to your friend when they decide
    to play on it. You can keep coming back here to play on your friend's
    Safari Zone and you can choose to overwrite with another mate's Safari Zone
    whenever you feel like it.
    
    Well, that is all in this lengthy section on the Safari Zone :D .
    
    -----------------------------------------------------------------------
    |DAY OF THE WEEK SIBLINGS                        ||     [SSSG05]     ||
    -----------------------------------------------------------------------
    
    This guide is a very brief guide on the "Day-of-the-Week Siblings"
    that are in Johto. Their home is in Kanto on Route 26, however, a
    note in their house describes their locations:
    
     -------------------------------------------------------------------
    |   DAY OF THE WEEK    |      WHO      |           WHERE            |
    |----------------------|---------------|----------------------------|
    |                      |               |                            |
    |        Monday        |    Monica     |          Route 40          |
    |                      |               |                            |
    |----------------------|---------------|----------------------------|
    |                      |               |                            |
    |       Tuesday        |    Tuscany    |          Route 29          |
    |                      |               |                            |
    |----------------------|---------------|----------------------------|
    |                      |               |                            |
    |      Wednesday       |    Wesley     |   Route 43 - Lage of Rage  |
    |                      |               |                            |
    |----------------------|---------------|----------------------------|
    |                      |               |                            |
    |      Thursday        |    Arthur     |          Route 36          |
    |                      |               |                            |
    |----------------------|---------------|----------------------------|
    |                      |               |                            |
    |       Friday         |    Frieda     |          Route 32          |
    |                      |               |                            |
    |----------------------|---------------|----------------------------|
    |                      |               |                            |
    |      Saturday        |    Santos     |       Blackthorn City      |
    |                      |               |                            |
    |----------------------|---------------|----------------------------|
    |                      |               |                            |
    |       Sunday         |    Sunny      |          Route 37          |
    |                      |               |                            |
     -------------------------------------------------------------------
    
    However, the first time you meet them, they'll give you an item.
    But after meeting all seven different siblings, they will also give
    something different too.
    
    
     -----------------
    | 1. MONICA       |
     -----------------
    
    WHERE: Route 40, in front of gate to Battle Frontier west of Olivine
           City
    
    SPRITE: Flower Lady
    
    DESCRIPTION: By heading west of Olivine City and towards the Battle
                 Frontier Gate all the way west on land, Monica of Monday
                 will be there. First time she will give you a Sharp Beak;
                 but after meeting all Seven Brothers and Sisters
                 (including her), and re-meeting her on Monday at Route
                 40, she will give you a Alert Ribbon for your Pokemon
                 (first one in the party).
    
     -------------------------------------------------------------------
    |          FIRST VISIT          |     AFTER MEETING ALL SIBLINGS    |
    |-------------------------------|-----------------------------------|
    |                               |                                   |
    |          Sharp Beak           |            Alert Ribbon           |
    |                               |                                   |
     -------------------------------------------------------------------
    
    
     -----------------
    | 2. TUSCANY      |
     -----------------
    
    WHERE: Route 29, in the middle of the route between Cherrygrove and
           New Bark Town.
    
    SPRITE: Beauty
    
    DESCRIPTION: By heading east of Cherrygrove towards the middle of the
                 Route, you will spot Tuscany of Tuesday here. The first
                 you meet her she will give you a TwistedSpoon. After
                 meeting all Seven Brothers and Sisters (including her),
                 and re-meeting her on Tuesday at Route 29, she will give
                 you a Shock Ribbon for your Pokemon (first one in the
                 party).
    
     -------------------------------------------------------------------
    |          FIRST VISIT          |     AFTER MEETING ALL SIBLINGS    |
    |-------------------------------|-----------------------------------|
    |                               |                                   |
    |         TwistedSpoon          |            Shock Ribbon           |
    |                               |                                   |
     -------------------------------------------------------------------
    
    
     -----------------
    | 3. WESLEY       |
     -----------------
    
    WHERE: Route 43, at the North-western end of Route 43 towards the Lake
           of Rage.
    
    SPRITE: Rich Guy
    
    DESCRIPTION: By going to the north-western most end of Route 43 towards
                 cliff that comes in from the Lage of Rage is where Wesley
                 of Wednesday is at. The first encounter, he will give you
                 a Black Belt. After meeting all Seven Brothers and Sisters
                 (including him), he will give you a Downcast Ribbon for
                 your Pokemon (first one in the party).
    
     -------------------------------------------------------------------
    |          FIRST VISIT          |     AFTER MEETING ALL SIBLINGS    |
    |-------------------------------|-----------------------------------|
    |                               |                                   |
    |          Black Belt           |          Downcast Ribbon          |
    |                               |                                   |
     -------------------------------------------------------------------
    
    
     -----------------
    | 4. ARTHUR       |
     -----------------
    
    WHERE: Route 36, at the western entrance to Violet City before the
           tollbooth. Also at the northern entrance to the Ruins of
           Alph.
    
    SPRITE: School Kid
    
    DESCRIPTION: By heading over to Violet City and going out of the city
                 through the north-western tollbooth on a Thursday. You
                 should be able to see Arthur of Thursday there. The first
                 visit you give him, he will give you a Hard Stone. After
                 meeting all Seven Brothers and Sisters (including him),
                 he will give you a Careless Ribbon for your Pokemon
                 (first one in the party).
    
     -------------------------------------------------------------------
    |          FIRST VISIT          |     AFTER MEETING ALL SIBLINGS    |
    |-------------------------------|-----------------------------------|
    |                               |                                   |
    |          Hard Stone           |          Careless Ribbon          |
    |                               |                                   |
     -------------------------------------------------------------------
    
    
     -----------------
    | 5. FRIEDA       |
     -----------------
    
    WHERE: Route 32, north of the Pokemon Centre on Route 32 in a small
           path in between trees.
    
    SPRITE: Lass
    
    DESCRIPTION: By heading to the Pokemon Centre at the near-end of
                 Route 32, near the Union Cave on Fridays, Frieda of Friday
                 is at the narrow path amongst trees behind the Pokemon
                 Centre. At the first encounter, she will give you a
                 Poison Barb. After meeting all Seven Brothers and Sisters
                 (including her), she will give you a Relax Ribbon for
                 your Pokemon (first one in the party).
    
     -------------------------------------------------------------------
    |          FIRST VISIT          |     AFTER MEETING ALL SIBLINGS    |
    |-------------------------------|-----------------------------------|
    |                               |                                   |
    |          Poison Barb          |            Relax Ribbon           |
    |                               |                                   |
     -------------------------------------------------------------------
    
    
     -----------------
    | 6. SANTOS       |
     -----------------
    
    WHERE: Blackthorn City, at the mountainous ledges below Blackthorn
           City's Gym.
    
    SPRITE: Youngster
    
    DESCRIPTION: By heading over to Blackthorn City's ledges on a Saturday
                 just below Blackthorn City's Gym, Santos of Saturday is
                 there. When you meet him for the first time, he will give
                 you a Soft Sand. After meeting all Seven Brothers and
                 Sisters (including him), he will give you a Snooze Ribbon
                 for your Pokemon (first one in the party).
    
     -------------------------------------------------------------------
    |          FIRST VISIT          |     AFTER MEETING ALL SIBLINGS    |
    |-------------------------------|-----------------------------------|
    |                               |                                   |
    |           Soft Sand           |           Snooze Ribbon           |
    |                               |                                   |
     -------------------------------------------------------------------
    
    
     -----------------
    | 7. SUNNY        |
     -----------------
    
    WHERE: Route 37 (near Ecruteak City's Southern Entrance), at the
           three Apricorn trees. (Red, Blue and Black).
    
    SPRITE: Child
    
    DESCRIPTION: By heading south of Ecruteak City and just a bit east before
                 the tall grass and jumping off the ledge; Sunny of Sunday
                 is available there at the three apricorn trees. At the
                 first visit, he will give you a Magnet. After meeting all
                 Seven Brothers and Sisters (including him), he will give
                 you a Smile Ribbon for your Pokemon (first one in the
                 party).
    
     -------------------------------------------------------------------
    |          FIRST VISIT          |     AFTER MEETING ALL SIBLINGS    |
    |-------------------------------|-----------------------------------|
    |                               |                                   |
    |            Magnet             |           Smile Ribbon            |
    |                               |                                   |
     -------------------------------------------------------------------
    
    That is all from the "Day-of-the-Week Siblings" here.
    
    -----------------------------------------------------------------------
    |THE POKEWALKER GUIDE                            ||     [SSSG06]     ||
    -----------------------------------------------------------------------
    
     -----------------------------------------------------------------
    |            Pokewalker Guide by shinno            |  CTRL+F CODE |
    |--------------------------------------------------|--------------|
    |                TABLE OF CONTENTS                 |              |
    |                                                  |              |
    |  1. Introduction                                 |     [P1]     |
    |                                                  |              |
    |  2. Pokewalker Features                          |     [P2]     |
    |                                                  |              |
    |  3. Pokewalker Stroll Routes and Information     |     [P3]     |
    |     -> Pre National Dex Routes:                  |   [SSPWPD]   |
    |     -> After National Dex Routes:                |   [SSPWAD]   |
    |                                                  |              |
    |  4. Routes unlockable via. Nintendo Wi-Fi        |     [P4]     |
    |                                                  |              |
    |  5. Conclusion                                   |     [P5]     |
    |                                                  |              |
     -----------------------------------------------------------------
    
     -----------------------
    | 1. Introduction  [P1] |
     -----------------------
    
    This guide's aim is to help other readers and you to understand more
    about the Pokewalker. A new accessory (which is a Pedometer with an
    Infrared port), allows you to transfer one Pokemon at a time to it and
    level it up through walking.
    
    Note that ONE SESSION (like if you walked 6582 steps before a transfer
    back to the HG/SS DS cartridge), it will only count as ONE LEVEL UP.
    NOT MULTIPLE.
    
    So that means that you must transfer to the Pokewalker, walk a certain
    amount of steps to allow it to Level Up, and transfer back. Then your
    Pokemon will have levelled up with the experience gained (cycle
    repeats again).
    
    For those who are wondering on how many steps it takes to get a Watt
    (Pokewalker currency), it's about 20 EXP. So a small table below
    shows the conversion...
    
     --------------------------------------------------------------------
    |       1 Watt (1W) = 20 steps = 20 EXP = 3-4 Real Life Steps        |
     --------------------------------------------------------------------
    
    This means that each step you take in excerise or general walking, is
    about 6-7 EXP points. Therefore approximately 20 EXP (3-4 steps) is the
    theory in getting ONE WATT (1W).
    
    For those in disbelief of the system, here is an example:
    
    -----------------------------------------------------------------------
    
    Johnny has exercised a lot after playing his favourite sport. On his
    Pokewalker, it recorded 10368 "steps" (EXP) and the Pokewatts shown in
    the Pokewalker Menu are 518 watts.
    
    In order to calculate the watts Johnny has generated from exercising,
    all we have to do is simple division. The formula for Pokewatt
    determination is:
    
     __________________________________________________________________
    |         PokeWatts =  "Steps" OR EXP generated / 20               |
    |__________________________________________________________________|
    
    So when we calculate 10368 divided by 20 (10368/20), the result is
    518.4 watts. Which will round off to 518 Pokewatts. So there is your
    calculated proof when matched up against the Pokewalker.
    
    -----------------------------------------------------------------------
    
    Also take note that the Pokemon Soulsilver cartridge has a mounted
    Infrared sensor alongside with the Pokewalker to transfer Pokemon
    from and to the cartridge.
    
    There are a total of 18 routes that you can unlock through walking with
    your Pokewalker.
    
    ________________________________________________________________________
    
     ------------------------------
    | 2. Pokewalker Features  [P2] |
     ------------------------------
    
    The Pokewalker has 5 main features (excluding sound) each with a
    function. They are:
    
     1. Poke Radar
    
        - This function allows you to look for wild Pokemon through the
          finding it in tall grass and then a Pokemon battle occurs to weaken
          it and then capture. Different Pokemon appear depending on which
          stroll route you choose before you transport your Pokemon to the
          Pokewalker. However, there is a cost associated with using this
          function.
    
        (Cost: 10W)
    
    ------------------------------------------------------------------------
    
     2. Dowsing
    
        - This function allows you to look for items in tall grass. It goes
          through the chance of finding the item in 6 tall grass sections
          with two guesses. It's make like error and trial, but there is a
          cost in using this function too.
    
        (Cost: 3W)
    
    ------------------------------------------------------------------------
    
     3. Connect to Pokemon HeartGold/Soulsilver cartridge; or with Friends
        (Connect)
    
        - Basically you can just return your Pokemon from a stroll or keep
          your Pokemon in the cartridge and just dump all the items and
          Pokemon obtained on the Pokewalker into the HG/SS cart.
    
     ----------------------------------------
    | Transferring Pokemon to the Pokewalker |
     ----------------------------------------
    
    To transfer a Pokemon of your choice to the Pokewalker, just follow the
    steps shown below:
    
     -> From the Pokemon HG/SS Game Menu, choose "Connect to Pokewalker"
    
     -> Choose "Go for a stroll"
    
     -> Choose a Pokemon of your choice
    
        NB: PLEASE NOTE THAT THE POKEMON YOU WANT TO WALK WITH MUST BE IN
            THE POKEMON PC STORAGE SYSTEM, NOT IN YOUR PARTY.
    
     -> Choose a route
    
        NB: More routes will become available as the more you walk and
            accumulate more Watts.
    
     -> Transfer the Pokemon over to your Pokewalker. Make sure that the
        Pokewalker is set to Connect mode and that the Pokemon HG/SS cartridge
        is alligned with the Pokewalker to allow the transfer to occur.
    
     -> Have a stroll with the Pokemon you have just transferred!
    
     -------------------------------------
    | Returning Pokemon to the Pokewalker |
     -------------------------------------
    
    To return a Pokemon from a stroll you have done earlier, just follow the
    steps below:
    
     -> From the Pokemon HG/SS Game Menu, choose "Connect to Pokewalker:
    
     -> Choose "Return from a Stroll"
    
     -> Transfer the Pokemon over to the HG/SS game cart. Make sure that
        the Pokewalker is set to the Connect mode and that the cart is
        alligned with the Pokewalker.
    
     -> Your Pokemon has been returned and the Pokewalker is ready to
        carry another Pokemon for another stroll.
    
     ---------------------------------------------------------
    | Communicating with another Pokewalker over IR (Infared) |
     ---------------------------------------------------------
    
    To communicate with another "trainer" or Pokewalker, all you have to do
    is press Connect in your Pokewalker menu. Then align your Pokewalker with
    your friend's Pokewalker (or if you have a second one, lol) and the
    Pokemon events will unfold there.
    
    After a brief communication with each other's Pokewalkers, you will receive
    a random gift from your friend. Please note that you can do this once at
    a time for the random gift.
    
    You will be able to communicate with the Pokewalker again AFTER you transfer
    your Pokemon back into your HeartGold or SoulSilver cartridge from your
    Pokewalker. (Then just transfer it back into the Pokewalker again to do
    the free gift scabbing).
    
    ------------------------------------------------------------------------
    
     4. Trainer Card
    
        - This function just shows your Trainer Card and such. However, the
          Trainer card just comes with your in game name, the Stroll route
          you are on and the time.
    
        - Pressing the right button will also show the history of how many
          steps you have taken in the past 7 days, total days you have
          walked and the total amount of EXP generated.
    
          (The Pokewalker sees it as steps, but it is logical to argue that
           it is the EXP generated from walking your Pokemon).
    
    ------------------------------------------------------------------------
    
     5. Pokemon & Items
    
        - This function just allows you to stroll through and see what
          Pokemon you have on the PokeWalker and the items you have found
          on your current stroll.
    
    
    ________________________________________________________________________
    
     ---------------------------------------------------
    | 3. Pokewalker Stroll Routes and Information  [P3] |
     ---------------------------------------------------
    
    Here are the stroll Routes and information that are featured in the
    Pokewalker. You start off with two routes and then you walk your way,
    gain Pokewatts and if you have sufficient, you'll unlock another Route
    to walk your Pokemon on.
    
    The only downside for certain and item Pokemon that appear are influenced
    by the number of EXP have generated in the day. Each Route has different
    Pokemon and items.
    
    Note that AT LEAST ONE POKEMON from each Class (A, B and C) can possibly
    appear in the Pokewalker. Whilst Class A is the least expected to Class
    C being Common.
    
    THERE ARE 18 ROUTES THAT CAN BE UNLOCKED ON THE POKEWALKER THROUGH
    WALKING. HOWEVER, THERE ARE A TOTAL OF 20 ROUTES ON THE POKEWALKER (INCL.
    2 INITIALLY UNLOCKED FOR YOU).
    
     ---------------------------------------------
    |        Class        |    Sign in Poke Radar |
    |---------------------|-----------------------|
    |       Class A       |          !!!          |
    |---------------------|-----------------------|
    |       Class B       |          !!           |
    |---------------------|-----------------------|
    |       Class C       |         Two !         |
     ---------------------------------------------
    
    Now we shall move on the Pokewalker Stroll Routes.
    
    -----------------------------------------------------------------------
    
    CLASSIFICATION OF APPEARANCE
    ----------------------------
    
    As for items and Pokemon, I normally rank them from Common to Very Very
    Rare.
    
    [Common] OR [C] - No surprise there. Expect it anytime when you use the
                      Poke Radar.
    
    [Semi-Rare] OR [SR] - "ISH". It appears sometimes, it's NOT THAT RARE.
    
    [Rare] OR [R] - Hello! Yep. This one is a bit hard to make it pop-up in
                    your sights.
    
    [Very Very Rare] OR [VR] - ...You are very lucky if you ever got it to
                               appear.
    
    -----------------------------------------------------------------------
    
    ***********************************            _____________________
    * JOHTO ROUTES - PRE NATIONAL DEX *           |  Code:    [SSPWPD]  |
    ***********************************           |_____________________|
    
     ---------------------------------
    | Routes already unlocked for You |
     ---------------------------------
    
     ---------------------
    | 1. REFRESHING FIELD |
     ---------------------
    Pokewatts Needed?: No. Nil. It's there for you.
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |          Doduo           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |        Kangaskhan        |      |         |      |    2001 - 4999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |        Nidoran (F)       |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |        Nidoran (M)       |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Pidgey           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Sentret          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Potion [C]
    - Awakening [SR]
    - Cheri Berry [SR]
    - Oran Berry [SR]
    - Paralyz Heal [SR]
    - Burn Heal [R]
    - Chesto Berry [R]
    - Full Heal [R]
    - Ice Heal [R]
    - Revive [R]
    
    -----------------------------------------------------------------------
    
     -----------------
    | 2. NOISY FOREST |
     -----------------
    Pokewatts Needed?: No. Nil. It's there for you.
    
    --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Bellsprout       |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Wobbuffet        |      |         |      |    2001 - 4999   |
    |                          |      |         |      |      [Rare]      |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |          Paras           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Venonat          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Oddish           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Spearow          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Cheri Berry [C]
    - EnergyPowder [SR]
    - Pecha Berry [SR]
    - Tiny Mushroom [SR]
    - Green Shard [R]
    - Net Ball [R]
    - Revive [R]
    - Big Mushroom [VR]
    - Energy Root [VR]
    - Ether [VR]
    
    -----------------------------------------------------------------------
    
     -----------------------------------
    | Routes unlockable through walking |
     -----------------------------------
    
     ----------------
    | 3. RUGGED ROAD |
     ----------------
    Pokewatts needed?: Yes.
    How many?: 50W.
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Magby            |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Onix             |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Machop           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Ponyta           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Geodude          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Hoothoot         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Repel [C]
    - Antidote [SR]
    - Escape Rope [SR]
    - Burn Heal [R]
    - Full Heal [R]
    - Red Shard [R]
    - Star Piece [R]
    - Super Repel [R]
    - Hard Stone [VR]
    - PP Up [VR]
    
    
    -----------------------------------------------------------------------
    
     --------------------
    | 4. BEAUTIFUL BEACH |
     --------------------
    Pokewatts needed?: Yes.
    How many?: 200W.
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Psyduck          |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Staryu           |      |         |      |    5000 - 8999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Poliwag          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Slowpoke         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Sunkern          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Wooper           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Fresh Water [C]
    - Rawst Berry [SR]
    - Soda Pop [SR]
    - Aspear Berry [R]
    - Big Pearl [R]
    - Blue Shard [R]
    - Dive Ball [R]
    - Full Heal [R]
    - Heart Scale [R]
    - Leppa Berry [R]
    
    -----------------------------------------------------------------------
    
     ------------------
    | 5. SUBURBAN AREA |
     ------------------
    Pokewatts needed?: Yes.
    How many?: 500W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Elekid           |      |         |      |    5000 - 8999   |
    |                          |      |         |      | [Very Very Rare] |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Magnemite        |      |         |      |    2001 - 4999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Magnemite        |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Murkrow          |      |         |      |     0 - 2000     |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Hoothoot         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Rattata          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Potion [C]
    - Dire Hit [R]
    - Guard Spec. [R]
    - X-Accuracy [R]
    - X-Attack [R]
    - X-Defend [R]
    - X-Sp. Def [R]
    - X Special [R]
    - X Speed [R]
    - PP Up [VR]
    
    -----------------------------------------------------------------------
    
     -------------
    | 6. DIM CAVE |
     -------------
    Pokewatts needed?: Yes.
    How many?: 1,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Gastly           |      |         |      |    5000 - 8999   |
    |                          |      |         |      |      [Rare]      |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Smoochum         |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Gastly           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Onix             |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Machop           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Zubat            |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Sitrus Berry [C]
    - Ether [R]
    - Hyper Potion [R]
    - Persim Berry [R]
    - TM18 - Rain Dance [R]
    - Yellow Shard [R]
    - Elixir [VR]
    - Max Ether [VR]
    - Max Potion [VR]
    - SilverPowder [VR]
    
    -----------------------------------------------------------------------
    
     --------------
    | 7. BLUE LAKE |
     --------------
    Pokewatts needed?: Yes.
    How many?: 2,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Dratini          |      |         |      |    5000 - 8999   |
    |                          |      |         |      |      [Rare]      |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Poliwag          |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Krabby           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Shellder         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Goldeen          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Tentacool        |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Fresh Water [C]
    - Leppa Berry [R]
    - Sitrus Berry [R]
    - Stardust [R]
    - TM11 - Sunny Day [R]
    - Dive Ball [VR]
    - Lum Berry [VR]
    - Net Ball [VR]
    - Pearl [VR]
    - Star Piece [VR]
    
    -----------------------------------------------------------------------
    
     -------------------
    | 8. TOWN OUTSKIRTS |
     -------------------
    Pokewatts needed?: Yes.
    How many?: 3,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Abra             |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Voltorb          |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Grimer           |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Koffing          |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Furret           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Rattata          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Poke Ball [C]
    - Dire Hit [R]
    - Guard Spec. [R]
    - Lum Berry [R]
    - TM37 - Sandstorm [R]
    - Ultra Ball [R]
    - X Accuracy [R]
    - X Attack [R]
    - Great Ball [VR]
    - X. Sp. Def [VR]
    
    -----------------------------------------------------------------------
    
    ***********************************            _____________________
    * ALL ROUTES - AFTER NATIONAL DEX *           |  Code:    [SSPWAD]  |
    ***********************************           |_____________________|
    
    
     ----------------
    | 9. HOENN FIELD |
     ----------------
    Pokewatts needed?: Yes.
    How many?: 5,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Linoone          |      |         |      |    5000 - 8999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Skitty           |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Illumise         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Volbeat          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Wurmple          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Zigzagoon        |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Razz Berry [C]
    - Bluk Berry [R]
    - Kelpsy Berry [R]
    - Nanab Berry [R]
    - Occa Berry [R]
    - Pomeg Berry [R]
    - Qualot Berry [R]
    - Ganlon Berry [VR]
    - Passho Berry [VR]
    - Wacan Berry [VR]
    
    -----------------------------------------------------------------------
    
     ----------------
    | 10. WARM BEACH |
     ----------------
    Pokewatts needed?: Yes.
    How many?: 7,500W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Azurill          |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Wailmer          |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Carvanha         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Horsea           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Goldeen          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Magikarp         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Fresh Water [C]
    - Revive [SR]
    - Blue Shard [R]
    - Wepear Berry [R]
    - Yellow Shard [R]
    - Big Pearl [VR]
    - Fire Stone [VR]
    - Heart Scale [VR]
    - Liechi Berry [VR]
    - Pearl [VR]
    
    -----------------------------------------------------------------------
    
     ------------------
    | 11. VOLCANO PATH |
     ------------------
    Pokewatts needed?: Yes.
    How many?: 10000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Meditite         |      |         |      |    5000 - 8999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Slugma           |      |         |      |    5000 - 8999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Houndour         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Rhyhorn          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Geodude          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Ponyta           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Potion [C]
    - Ice Heal [SR]
    - Moon Stone [R]
    - Pinap Berry [R]
    - Red Shard [R]
    - Revive [R]
    - Apicot Berry [VR]
    - Flame orb [VR]
    - Lava cookie [VR]
    - Sun Stone [VR]
    
    -----------------------------------------------------------------------
    
     ---------------
    | 12. TREEHOUSE |
     ---------------
    Pokewatts needed?: Yes.
    How many?: 15,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Castform         |      |         |      |    5000 - 8999   |
    |                          |      |         |      |      [Rare]      |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Kecleon          |      |         |      |    5000 - 8999   |
    |                          |      |         |      |      [Rare]      |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Girafarig        |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Stantler         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Gloom            |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Weepinbell       |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - EnergyPowder [C]
    - Energy Root [R]
    - Heal Powder [R]
    - Max Potion  [R]
    - Revival Herb [R]
    - Calcium [VR]
    - Ether [VR]
    - Max Elixir [VR]
    - Max Ether [VR]
    - Salac Berry [VR]
    
    -----------------------------------------------------------------------
    
     ----------------
    | 13. SCARY CAVE |
     ----------------
    Pokewatts needed?: Yes.
    How many?: 20,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Marowak          |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Tauros           |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Golbat           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Natu             |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Gastly           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Machop           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Repel [C]
    - Blue Shard [R]
    - Dusk Ball [R]
    - Green Shard [R]
    - Red Shard [R]
    - Yellow Shard [R]
    - Iron [VR]
    - Old Gateau [VR]
    - Petaya Berry [VR]
    - Thick Club [VR]
    
    -----------------------------------------------------------------------
    
     ------------------
    | 14. SINNOH FIELD |
     ------------------
    Pokewatts needed?: Yes.
    How many?: 25,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Combee           |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Mime Jr.         |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Budew            |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Shinx            |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Bidoof           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Kricketot        |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Super Potion [C]
    - Full Heal [R]
    - Hyper Potion [R]
    - Max Potion [R]
    - Nest Ball [R]
    - Repeat Ball [R]
    - Revive [R]
    - Timer Ball [R]
    - Full Restore [VR]
    - Rare Candy [VR]
    
    -----------------------------------------------------------------------
    
     -----------------------
    | 15. ICY MOUNTAIN ROAD |
     -----------------------
    Pokewatts needed?: Yes.
    How many?: 30,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Snorunt          |      |         |      |       9000+      |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Snover           |      |         |      |       9000+      |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Bronzor          |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Sneasel          |      |         |      |    2001 - 4999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Mareep           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Swinub           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - X Defend [C]
    - Full Heal [SR]
    - Max Repel [R]
    - TM07 - Hail [R]
    - Damp Rock [VR]
    - Heat Rock [VR]
    - Icy Rock [VR]
    - Rindo Berry [VR]
    - Smooth Rock [VR]
    - Yache Berry [VR]
    
    -----------------------------------------------------------------------
    
     ----------------
    | 16. BIG FOREST |
     ----------------
    Pokewatts needed?: Yes.
    How many?: 40,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Bonsly           |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Tropius          |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Bibarel          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Tangela          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Exeggcute        |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Mareep           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Tiny Mushroom [C]
    - Big Mushroom [SR]
    - Belue Berry [R]
    - Durin Berry [R]
    - Grepa Berry [R]
    - Honey [R]
    - Tamato Berry [R]
    - Bluk Berry [VR]
    - Hondew Berry [VR]
    - Qualot Berry [VR]
    
    -----------------------------------------------------------------------
    
     ----------------
    | 17. WHITE LAKE |
     ----------------
    Pokewatts needed?: Yes.
    How many?: 50,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Chingling        |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Misdreavus       |      |         |      |    5000 - 8999   |
    |                          |      |         |      |    [Semi-Rare]   |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Buizel           |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Haunter          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Chinchou         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Remoraid         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    | What items can appear?   |
     --------------------------
    
    - Cornn Berry [C]
    - Magost Berry [R]
    - Nomel Berry [R]
    - Pamtre Berry [R]
    - Rabuta Berry [R]
    - Spelon Berry [R]
    - Watmel Berry [R]
    - Chople Berry [VR]
    - Kebia Berry [VR]
    - TM68 - Giga Impact [VR]
    
    -----------------------------------------------------------------------
    
     ------------------
    | 18. STORMY BEACH |
     ------------------
    Pokewatts needed?: Yes.
    How many?: 65,000W.
    
    
     --------------------------        ---------        ------------------
    | What Pokemon can appear? |      |  Class  |      |   EXP to appear  |
    |---------------------------------------------------------------------|
    |                          |      |         |      |                  |
    |         Finneon          |      |         |      |    2001 - 4999   |
    |                          |      |         |      |      [Rare]      |
    |                          |      |         |      |                  |
    |--------------------------|      |    A    |      |------------------|
    |                          |      |         |      |                  |
    |         Shellos          |      |         |      |    5000 - 8999   |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Magikarp         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    B    |      |------------------|
    |                          |      |         |      |                  |
    |         Seel             |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|------|---------|------|------------------|
    |                          |      |         |      |                  |
    |         Psyduck          |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
    |--------------------------|      |    C    |      |------------------|
    |                          |      |         |      |                  |
    |         Shellder         |      |         |      |     0 - 2000     |
    |                          |      |         |      |     [Common]     |
    |                          |      |         |      |                  |
     ---------------------------------------------------------------------
    
     --------------------------
    |