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    Non-Competitive Moveset Guide by aragornbird

    Version: 1.0 | Updated: 03/12/10 | Printable Version | Search This Guide

     ================= IN-GAME/NON-COMPETITIVE MOVESETS =================
    --------------------Pokemon Heart Gold/Soul Silver-----------------------
    
    VERSION 1.0 - 
    
    TABLE OF CONTENTS
    [AAA] About This Guide
    [BBB] What's Not Included
    [CCC] How a Pokemon is Ranked
    [DDD] Johto Dex/Pre-Elite 4 Movesets
    [EEE] National Dex/Post-Elite 4 Movesets
    [FFF] Overall Pokemon Ranking
    [GGG] Closing Remarks (Credits, Contact Info, Legal Info)
    
    
     ================ [AAA] ABOUT THIS GUIDE ================ 
    
    The Johto Pokedex has more Pokemon in it than any other regional Pokedex. This 
    means that a playthrough of Heart Gold or Soul Silver gives you the chance to 
    catch and train hundreds of Pokemon before you even reach the Elite Four. But 
    you can only keep six Pokemon with you at any one time and each of those six 
    Pokemon can only have four moves at any one time.
    
    This guide will give you suggestions on which Pokemon can get you through 
    the game easily and which moves to teach them. 
    
    Keep in mind that in-game battles are very different from competitive 
    battles. Computer players can't pull off any sort of advanced strategies, so
    battles end up more about power and how high your Pokemon's levels are. 
    Certain Pokemon that would be very useful in competitive battles (like Blissey
    and Skarmory) are less useful in-game, and vice-versa. 
    
    
     ================ [BBB] WHAT'S NOT INCLUDED ================
    
    ITEMS - Most trainers will never equip items on their Pokemon, so don't worry
    about them too much. Of course, any useful items you come across will 
    certainly come in handy whether they are berries or type-boosting items. The
    one major exception is Cubone/Marowak who absolutely requires the Thick Club
    in order to excel in battles. 
    
    EVs - Getting the right EVs are only necessary for Wi-Fi and Battle Frontier 
    battles. It's a pain to EV train when you're actually on your Pokemon journey
    since you'll have to worry about which opponents give which EVs and whether to
    run or switch or fight. 
    
    NATURES - Don't be too concerned about Natures either. A good Nature can 
    certainly help, but like EVs, they aren't necessary. Sometimes you'll be lucky
    and get a nature that's actually good. This will help you determine which 
    moves to put on your Pokemon. 
     
    EGG MOVES - Breeding can be a major hassle, especially when you're trying to
    get egg moves. First you need to get two Pokemon of opposite genders with the
    right moves. Some Pokemon don't learn the inheritable moves until a very high
    level. Then you need to wait for them to lay an egg. This can take a while.
    Finally, you need to actually hatch the egg which can take even longer. But
    you're still not done, because then you'll have to train your newly hatched
    Pokemon all the way from Level 1. 
    
    HIDDEN POWER - Without breeding, it is nearly impossible to get a Hidden Power
    with maximum power of the right type. Because of this, Hidden Power will not
    be included in the movesets. 
    
    If you want to find some good movesets for competitive battling that includes
    all of these things, then check out my Competitive Movesets guide also on
    GameFAQs. 
    
    
     ================ [CCC] HOW A POKEMON IS RANKED ================
    
    This guide ranks Pokemon under 4 different categories and then assigns an 
    overall rank based on all 4 categories.
    
    RARITY - Is it easy to find or is it very rare? Common Pokemon rank higher than
    rare Pokemon. Also event Pokemon (like starters and legendaries) also rank high
    because you are guaranteed to encounter them. 
    
    MOVES - Can it learn a variety of powerful moves that are effective against 
    many types of opponents? Type coverage is important. If a Pokemon can't handle 
    certain opponents because it doesn't learn any effective moves against them, 
    then it will not rank high in this category. 
    
    STATS - Judged by a combination of Base Stat Total (BST) and individual stats.
    The average stat of all final form Pokemon is around 82. So if a Pokemon has
    a high BST as well as a few individual stats that are higher than 82, it will
    rank very high in this category.
    
    POWER - based on Attack, Special Attack, or both:
    
    50 or below: Very Bad
    51 - 70: Bad
    71 - 85: Average
    86 - 100: Good
    101 - 115: Great
    116 or above: Excellent
    
    OVERALL - A Pokemon has an overall rank of EXCELLENT, GREAT, GOOD, AVERAGE,
    BAD, or VERY BAD depending on how well it does in each of the 4 categories.
    
     ================ [DDD] JOHTO DEX/PRE-ELITE 4 MOVESETS  ================ 
    
    This section assumes that you are playing the game without planning on 
    trading or transferring Pokemon or TMs from any other game. In short, you are
    limited only to the Pokemon's level-up moves and whatever TMs are available 
    before you challenge the Elite 4.
    
    To find all entries of a Pokemon, use your browser's search function and type
    the Pokemon's name in brackets like this: [POKEMON]
    
     ================ #003 [MEGANIUM] ================ 
    
    -Magical Leaf
    -Earthquake
    -Synthesis
    -Reflect/Light Screen/Aromatherapy
    
    Rarity: Event [Starter]
    Stats: Great
    Moves: Bad
    Power: Average
    OVERALL: GOOD
    
    It's not a bad Pokemon, but it's not the best starter for getting through the
    game easily. Grass-types face a lot of challenges in this game since 5 out of
    the 8 gyms use types that Grass Pokemon have trouble with - Flying, Bug, Steel
    Ice, and Dragon. Even the Ecruteak Gym is filled with Poison-types. 
    Furthermore, Meganium doesn't have high attacking stats and it only learns a 
    couple of good moves.  
    
     ================ #006 [TYPHLOSION] ================ 
    
    -Flamethrower/Fire Blast
    -Focus Blast
    -Solarbeam
    -Sunny Day
    
    Rarity: Event [Starter]
    Stats: Great
    Moves: Excellent
    Power: Great
    OVERALL: EXCELLENT
    
    Typhlosion is a very good choice for a starter since it learns quite a few 
    powerful moves that work off of its high Special Attack. Sunny Day works
    well to weaken Water attacks, lets Solarbeam fire in one turn, and makes your
    Fire moves even stronger. The only problem trainer in the game would be Lance,
    who has three Dragonites that resist every attack this set has so be sure to
    have a team member that knows an Ice move. 
    
     ================ #009 [FERALIGATR] ================ 
    
    -Aqua Tail/Waterfall
    -Ice Fang
    -Earthquake
    -Swords Dance/Crunch
    
    Rarity: Event [Starter]
    Stats: Great
    Moves: Excellent
    Power: Great
    OVERALL: EXCELLENT
    
    Feraligatr just might be the best starter in the game since not only does it 
    learn a variety of different moves, but it can actually boost its Attack with
    Swords Dance. Grass and Dragon are handled by Ice Fang and Electric types
    are taken care of with Earthquake.  
    
     ================ #012 [PIDGEOT] ================ 
    
    -Wing Attack/Fly
    -Return
    -Steel Wing
    -Roost
    
    Rarity: Common
    Stats: Average
    Moves: Bad
    Power: Average
    OVERALL: AVERAGE
    
    Pidgey is one of the first wild Pokemon you'll encounter and its pretty good in
    the early stages of the game since you'll be fighting a lot of Bug and Grass 
    types. But you'll find it less useful later in the game when you can catch much
    better Normal or Flying Pokemon. 
    
     ================ #014 [FEAROW] ================ 
    
    -Drill Peck
    -Return
    -Steel Wing
    -Roost
    
    Rarity: Common
    Stats: Average
    Moves: Bad
    Power: Good
    OVERALL: AVERAGE
    
    Fearow is similar to Pidgeot, though it may be slightly better. It has higher
    Attack and Speed and Drill Peck is stronger than Wing Attack. But like 
    Pidgeot, it loses its usefulness once you have access to better Pokemon. 
    
     ================ #014 [NOCTOWL] ================ 
    
    -Air Slash
    -Shadow Ball
    -Roost
    -Hypnosis/Extrasensory/Toxic
    
    Rarity: Common (Night)
    Stats: Bad
    Moves: Bad
    Power: Average
    OVERALL: BAD
    
    Noctowl is quite different from the other birds. It focuses more on its special 
    stats rather than its physical. But it doesn't perform very well as a special 
    attacker since it doesn't get many good special moves and its Special Attack 
    is not very impressive. 
    
     ================ #018 [RATICATE] ================ 
    
    -Super Fang
    -Crunch
    -Return/Double-Edge
    -Dig/Swords Dance/Iron Tail
    
    Rarity: Common 
    Stats: Bad
    Moves: Good
    Power: Average
    OVERALL: AVERAGE
    
    In the beginning of the game, Raticate will be one of your strongest Pokemon. 
    It has high Speed and Hyper Fang, which is very strong for such an early move. 
    Later in the game, it gets the really neat Super Fang attack, but by then it 
    will have lost most of its usefulness because you'll have access to better 
    Pokemon. 
    
     ================ #020 [FURRET] ================ 
    
    -Return
    -Sucker Punch/Shadow Claw
    -Iron Tail
    -Dig
    
    Rarity: Common 
    Stats: Bad
    Moves: Bad
    Power: Average
    OVERALL: BAD
    
    Furret is another Normal type that is okay in the beginning of the game, but 
    will become less and less useful as you progress. It's not even as good as 
    Raticate, because at least Raticate has cool moves like Super Fang and Swords
    Dance. 
    -------------------------------------------------------------------------------
     ================ #023 [RAICHU] ================ 
    
    -Thunderbolt
    -Focus Blast
    -Grass Knot
    -Thunder Wave
    
    Rarity: PokeWalker
    Stats: Average
    Moves: Good
    Power: Good
    OVERALL: AVERAGE
    
    Raichu isn't a bad Pokemon per say. It has great Speed, good attacking stats,
    and learns some pretty powerful moves. However, Raichu faces competition from
    other Electrics like Raikou and Electivire, who you can actually catch in-
    game before the Elite 4. 
    
     ================ #026 [BUTTERFREE] ================ 
    
    -Sleep Powder
    -Stun Spore
    -Bug Buzz
    -Shadow Ball
    
    Rarity: Common
    Stats: Very Bad
    Moves: Bad
    Power: Average
    OVERALL: BAD
    
    The only thing that makes Butterfree special is that it has an ability that 
    makes Sleep Powder and Stun Spore hit almost all the time. Spreading status can
    make opponents easier to beat, but Butterfree's bad stats and many weaknesses
    make its job a lot harder.
    
     ================ #029 [BEEDRILL] ================ 
    
    -Poison Jab
    -Bug Bite
    -Swords Dance
    -Roost
    
    Rarity: Common
    Stats: Very Bad
    Moves: Very Bad
    Power: Average
    OVERALL: BAD
    
    Beedrill can do a lot more damage than Butterfree, but its still a below 
    average Bug type with frail defenses, multiple weaknesses, and a poor selection
    of moves. Furthermore it cannot disable opponents with any status moves. 
    
     ================ #031 [LEDIAN] ================ 
    
    -Bug Buzz
    -Agility
    -Baton Pass
    -Light Screen/Reflect
    
    Rarity: Common
    Stats: Bad
    Moves: Very Bad
    Power: Bad
    OVERALL: VERY BAD
    
    Ledian can hardly do any sort of damage. Its stats and moves make it more of a 
    supporter made to pass screens and stat-boosts to the rest of the team. But this
    sort of strategy is completely unnecessary in game. 
    
     ================ #033 [ARIADOS] ================ 
    
    -Poison Jab
    -Bug Bite
    -Shadow Sneak/Sucker Punch
    -Agility
    
    Rarity: Common
    Stats: Bad
    Moves: Bad
    Power: Good
    OVERALL: BAD
    
    Ariados can actually do some damage with its nice Attack, but its other stats 
    fall short of average and the moves it learns aren't all that powerful either. 
    
     ================ #036 [GOLEM] ================ 
    
    Best Ability: Rock Head
    
    -Stone Edge
    -Earthquake
    -Double-Edge
    -Rock Polish
    
    Rarity: Common, Trade Evolution
    Stats: Good
    Moves: Excellent
    Power: Great
    OVERALL: GREAT
    
    Golem is the first Rock-type you'll encounter and it's a pretty good one. 
    Geodudes are easy to find and very handy against the first 3 gyms. Plus, it 
    learns all 4 of its best moves by level-up which makes it very easy to train. 
    Rock Polish is especially useful for its low Speed. 
    
     ================ #039 [CROBAT] ================ 
    
    Set #1
    -Air Slash
    -Sludge Bomb
    -Shadow Ball/Dark Pulse
    -Roost/Confuse Ray
    
    Set #2
    -Wing Attack/Aerial Ace
    -Cross Poison
    -Bite
    -Roost/Confuse Ray
    
    Rarity: Common
    Stats: Great
    Moves: Average
    Power: Good
    OVERALL: GOOD 
    
    Zubat may be the most annoying Pokemon you'll ever face, but Crobat is actually
    a pretty good Pokemon. It's extremely fast, has decent defenses, and pretty 
    good Attack. Its main downfall is its inability to handle Steel types without
    Heat Wave (which is only available as a Move Tutor). 
    
     ================ #042 [CLEFABLE] ================ 
    Best Ability: Magic Guard
    
    Set #1
    -Ice Beam
    -Thunderbolt
    -Flamethrower/Fire Blast
    -Moonlight
    
    Set #2
    -Return
    -Meteor Mash
    -Drain Punch
    -Moonlight
    
    Set #3
    -Flamethrower/Fire Blast
    -Solarbeam
    -Moonlight
    -Sunny Day
    
    Rarity: Rare
    Stats: Average
    Moves: Excellent
    Power: Average
    OVERALL: GOOD 
    
    Clefable may seem average stat-wise, but it has unique ability and an 
    incredibly diverse array of moves that makes it a fun Pokemon to use. You can 
    go all Special or all Physical depending on your nature, or even use a Sunny 
    Day set. 
    
     ================ #045 [WIGGLYTUFF] ================ 
    
    Set #1
    -Body Slam/Double-Edge
    -Gyro Ball
    -Drain Punch/Wake-Up Slap
    -Dig/Sing
    
    Set #2
    -Hyper Voice
    -Shadow Ball
    -Focus Blast/Thunderbolt
    -Flamethrower/Fire Blast/Ice Beam
    
    Rarity: Uncommon
    Stats: Bad
    Moves: Excellent
    Power: Average
    OVERALL: AVERAGE
    
    Wigglytuff learns lots of good moves like Clefable does, but its ability isn't 
    as good and it doesn't get a good recovery move like Moonlight. Furthermore, 
    all of its stats besides HP are worse than Clefable's. 
    
     ================ #049 [SANDSLASH] ================ 
    
    -Earthquake
    -Shadow Claw
    -Rock Tomb/Crush Claw
    -Swords Dance
    
    Rarity: Uncommon
    Stats: Average
    Moves: Average
    Power: Good
    OVERALL: AVERAGE 
    
    Sandslash isn't a bad Ground type, but Golem is better in most ways (except for
    the trade evolution part). It will be harder to teach it good moves since it 
    gets most of its good ones through TMs and certain TMs like Stone Edge aren't 
    available before the Elite 4.  
    
     ================ #051 [ARBOK] ================ 
    
    -Gunk Shot
    -Crunch
    -Earthquake
    -Glare/Fire Fang**/Ice Fang**
    
    **Heart Scale required
    
    Rarity: Uncommon
    Stats: Average
    Moves: Great
    Power: Bad
    OVERALL: AVERAGE 
    
    Arbok is one of those Pokemon that learns some powerful moves, but doesn't have
    the stats to make up for it. Being a pure Poison type doesn't help either since
    many opponents in the game resist Poison. 
    
     ================ #052 [DUNSPARCE] ================ 
    
    Best Ability: Serene Grace
    
    Set #1
    -Glare
    -Headbutt
    -Earthquake/Iron Tail
    -Roost
    
    Set #2
    -Charge Beam
    -Water Pulse
    -Ice Beam
    -Flamethrower/Fire Blast/AncientPower
    
    Rarity: Rare
    Stats: Bad
    Moves: Great
    Power: Average
    OVERALL: AVERAGE 
    
    Dunsparce is an unusual Pokemon with an unusual ability. With some luck, this 
    ability can let Dunsparce shine despite its bad stats. With a physical set, 
    your goal is to paralyze opponents and use Headbutt to flinch them to death. 
    If you go for the Special side, use Charge Beam to boost your Special Attack 
    and use other special moves with a side effect. 
    
     ================ #055 [AMPHAROS] ================ 
    
    - Discharge/Thunderbolt
    - Focus Blast
    - Signal Beam
    - Thunder Wave
    
    Rarity: Common
    Stats: Good
    Moves: Good
    Power: Great
    OVERALL: GREAT
    
    Ampharos is the first Electric you'll encounter and is certainly a good one for
    getting through the game. Once fully evolved, it will have massive Special
    Attack to strike opponents. Moves that inflict paralysis are pretty important
    since Ampharos is rather slow for an Electric type. 
    
     ================ #057 [QUAGSIRE] ================ 
    Best Ability: Water Absorb
    
    -Earthquake
    -Surf
    -Ice Beam
    -Yawn/Focus Blast
    
    Rarity: Common
    Stats: Average
    Moves: Great
    Power: Average
    OVERALL: GOOD
    
    Quagsire's fairly unique type combo and ability gives it a bunch of immunities
    and resistances that most other Water types don't have. Although its stats 
    don't compare to the more powerful Water Pokemon in the game, it can still be 
    a good team member during the early stages at least.
    
     ================ #060 [GENGAR] ================ 
    
    -Shadow Ball
    -Focus Blast
    -Thunderbolt
    -Hypnosis/Energy Ball
    
    Rarity: Common, Trade Evolution
    Stats: Good
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Gengar is no doubt the most powerful Ghost in the game. Massive Special Attack, 
    excellent Speed, and a wide variety of moves makes it a great addition to any 
    team. Try to find a friend to trade with or else you'll miss out on a great 
    Pokemon.
    
     ================ #061 [UNOWN] ================ 
    
    -Hidden Power [Psychic/Fighting/Ice]
    
    Rarity: Common, Early Game
    Stats: Very Bad
    Moves: Very Bad
    Power: Average
    OVERALL: VERY BAD
    
    Are you serious? No, just....no
    
     ================ #063 [STEELIX] ================ 
    
    -Iron Tail
    -Earthquake
    -Stone Edge
    -Curse
    
    Rarity: Common
    Stats: Good
    Moves: Good
    Power: Average
    OVERALL: GOOD
    
    No physical attacks will bring down Steelix easily, not even supereffective 
    ones. Steelix can wall a lot of things with its huge Defense, but its Attack 
    isn't quite as good and it certainly won't be attacking first most of the time. 
    Still, it learns an Attack boosting move along with a few powerful moves. 
    
     ================ #066 [VICTREEBEL] ================ 
    
    Set #1
    -Sleep Powder
    -Solarbeam
    -Sludge Bomb
    -Sunny Day
    
    Set #2
    -Leaf Blade
    -Return
    -Sleep Powder
    -Swords Dance
    
    Rarity: Common
    Stats: Average
    Moves: Average
    Power: Great
    OVERALL: GOOD
    
    Since you can get it early in the game, Victreebel is a nice choice for a 
    Grass-type if you didn't choose Chikorita. It can do a lot of damage with both
    physical and special attacks, but it will always have trouble with Steel-types. 
    If this bothers you, you can always hold out until you catch a Tangela, who is
    a much better Grass-type. 
    
     ================ #069 [JUMPLUFF] ================ 
    
    -Sleep Powder
    -Leech Seed
    -Substitute/Protect/Synthesis
    -Bounce/Giga Drain
    
    Rarity: Common
    Stats: Good
    Moves: Bad
    Power: Bad
    OVERALL: BAD
    
    There isn't much point to using a Jumpluff in-game. Sleep+Leech Seed is a combo
    better suited for competitive battles. Using it in in-game battles will just 
    stretch them on for too long. Overall, Jumpluff is weak and can't do much 
    damage.
    
     ================ #071 [PARASECT] ================ 
    
    Best Ability: Dry Skin
    
    -Spore
    -X-Scissor
    -Dig
    -Aromatherapy
    
    Rarity: Common
    Stats: Average
    Moves: Bad
    Power: Good
    OVERALL: AVERAGE 
    
    Parasect is slow and has lots of weaknesses, but its not as bad as many other
    Bugs. Spore, a 4x resistance to Ground and Grass, and an ability that gives it
    immunity to Water are some of its redeeming qualities.
    
     ================ #074 [POLIWRATH] ================ 
    Best Ability: Water Absorb
    
    -Hypnosis
    -Focus Punch/Wake-Up Slap
    -Body Slam
    -Waterfall
    
    Rarity: Common
    Stats: Great
    Moves: Bad
    Power: Good
    OVERALL: AVERAGE 
    
    Water/Fighting is a unique type, but Poliwrath doesn't get any good Fighting
    moves like Close Combat. You can try to combo Hypnosis with Focus Punch or
    Wake-Up Slap though Hypnosis has low accuracy. Overall, it just doesn't get 
    too many good moves. 
    
     ================ #075 [POLITOED] ================ 
    Best Ability: Water Absorb
    
    -Surf
    -Ice Beam
    -Focus Blast
    -Hypnosis
    
    Rarity: Common
    Stats: Great
    Moves: Average
    Power: Good
    OVERALL: AVERAGE 
    
    Unlike its cousin, Politoed is more of your standard special attacking Water
    type. This makes Politoed kind of boring since there are many other Waters who
    can do a better job. Plus you have to go through the trouble of trading just to
    evolve it. 
    
     ================ #077 [GYARADOS] ================ 
    
    -Aqua Tail/Waterfall
    -Ice Fang
    -Dragon Dance
    -Earthquake
    
    Rarity: Common
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Gyarados is definitely the most powerful physical Water type in the game. If
    you didn't choose Feraligatr, you should certainly consider this beast. 
    Magikarps are easy to find and though it may take time to level up, it evolves
    rather early and the results are well worth it. Plus, the Red Gyarados is the
    only shiny Pokemon you are guaranteed to encounter. 
    
     ================ #079 [SEAKING] ================ 
    Best Ability: Swift Swim
    
    -Waterfall
    -Megahorn
    -Return
    -Rain Dance
    
    Rarity: Common
    Stats: Average
    Moves: Average
    Power: Good
    OVERALL: AVERAGE
    
    With all the hype for Gyarados, Seaking just doesn't compare. Megahorn is nice
    to hurt Grass types and getting a Rain Dance boost is cool, but Feraligatr or
    Gyarados will still give you better results.
    
     ================ #081 [SLOWBRO] ================ 
    
    -Surf
    -Psychic
    -Slack Off
    -Ice Beam/Flamethrower/Fire Blast
    
    Rarity: Rare
    Stats: Great
    Moves: Excellent
    Power: Great
    OVERALL: GREAT
    
    Slowbro is a great Pokemon if you don't mind not attacking first. It has great
    defenses and Slack Off means it can stick around for a while. It also learns
    more variety of moves then most other special Water types. 
    
     ================ #82 [SLOWKING] ================ 
    
    -Surf
    -Psychic
    -Nasty Plot
    -Ice Beam/Flamethrower/Fire Blast
    
    Rarity: Rare
    Stats: Great
    Moves: Excellent
    Power: Great
    OVERALL: GREAT
    
    Slowking is almost like Slowbro, but Nasty Plot means it can hit harder. Too
    bad you need to trade to evolve it, but Slowking isn't a bad thing to have on
    your team. 
    
     ================ #085 [VILEPLUME] ================ 
    
    -Sunny Day
    -Solarbeam
    -Sludge Bomb
    -Sleep Powder/Moonlight
    
    Rarity: Common
    Stats: Good
    Moves: Average
    Power: Great
    OVERALL: GOOD
    
    Vileplume has a lot of things in common with Victreebel so it performs in much 
    the same way. The main difference is that Vileplume learns a healing move by
    level up that gets boosted in the sun, so use that to your advantage.
    
     ================ #086 [BELLOSSOM] ================ 
    
    -Sunny Day
    -Solarbeam
    -Sludge Bomb
    -Moonlight/Sleep Powder
    
    Rarity: Common
    Stats: Good
    Moves: Average
    Power: Good
    OVERALL: AVERAGE
    
    While Bellossom is very similar to Vileplume, it's also worse in certain ways.
    It doesn't have a Poison type, so it won't be able to do as much damage with
    Sludge Bomb. It also can't hit as hard do to its lower Special Attack stat. 
    
     ================ #088 [HYPNO] ================ 
    
    -Psychic
    -Nasty Plot
    -Focus Blast
    -Shadow Ball
    
    Rarity: Common
    Stats: Average
    Moves: Excellent
    Power: Average
    OVERALL: GOOD
    
    If you want to use Hypno over Alakazam or any other Psychic, take advantage of 
    what makes it stand out - bulky defenses and the ability to learn Nasty Plot. 
    Sure it may not be that fast, but you can at least rely on it to take a few 
    hits.
    
     ================ #091 [ALAKAZAM] ================ 
    
    -Psychic
    -Focus Blast
    -Shadow Ball
    -Calm Mind/Recover
    
    Rarity: Event (Game Corner Prize), Uncommon (Wild)
    Stats: Good
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT  
    
    With the highest Special Attack and Speed of any non-legendary Psychic type, 
    it's no doubt that Alakazam would be an excellent member of any team. With just 
    three moves, it can take on any opponent in the game and usually come out on 
    top. You don't even need to catch it since it comes pretty cheap at the Game 
    Corner. 
    
     ================ #092 [DITTO] ================ 
    
    -Transform
    
    Rarity: Rare
    Stats: Very Bad
    Moves: Very Bad
    Power: Very Bad 
    OVERALL: VERY BAD
    
    You should definitely get a Ditto in case you want to breed something. It also
    has perfect Pokethlon stats. But as far as battling goes, forget it. 
    
     ================ #094 [FORRETRESS] ================ 
    
    -Gyro Ball
    -Bug Bite
    -Payback
    -Earthquake
    
    Rarity: Rare
    Stats: Average
    Moves: Good
    Power: Good
    OVERALL: GOOD
    
    Forretress is a very defensive Pokemon, but it also has some nice offensive 
    options to choose from. Though extremely slow, it has tons of resistances and 
    few weaknesses compared to other Bugs. 
    
     ================ #097 [NIDOQUEEN] ================ 
    
    -Earth Power/Earthquake
    -Crunch/Shadow Ball
    -Fire Blast
    -Thunderbolt/Ice Beam
    
    Rarity: Common
    Stats: Good
    Moves: Excellent
    Power: Average
    OVERALL: GOOD
    
    Nidoqueen is slightly worse than her male counterpart. While they both learn 
    pretty much the same moves, Nidoqueen's attack stats aren't as high and she is 
    also slightly slower. Since you can get both Nidorans in the same areas, you 
    should go for the male version. 
    
     ================ #100 [NIDOKING] ================ 
    
    -Earth Power/Earthquake
    -Megahorn
    -Fire Blast
    -Poison Jab/Thunderbolt/Ice Beam
    
    Rarity: Uncommon
    Stats: Good
    Moves: Excellent
    Power: Good
    OVERALL: GREAT
    
    Nidoking may not have the best offensive stats, but it learns so many good 
    moves that it barely matters. It's a very versatile Pokemon that has a 
    supereffective move against pretty much every opponent in the game. 
    
     ================ #102 [YANMEGA] ================ 
    
    -Bug Buzz
    -Air Slash
    -Ancientpower
    -Detect/Shadow Ball/Hypnosis/Roost
    
    Rarity: Rare
    Stats: Great
    Moves: Great
    Power: Excellent
    OVERALL: EXCELLENT
    
    Yanma is the first Pokemon you'll get that has a new evolution in 4th gen. It's
    a good thing it does, since Yanmega is the best special attacking Bug in the 
    game. It learns most of its best moves by level up and has two great abilities 
    to choose from. Speed Boost is nice, but Yanmega is already fast so you may 
    want Tinted Lens so that Steel types don't resist your moves. 
    
     ================ #104 [SUNFLORA] ================ 
    Best Ability: Chlorophyll
    
    -Sunny Day
    -Solarbeam
    -Sludge Bomb
    -Leech Seed/Synthesis
    
    Rarity: Common
    Stats: Bad
    Moves: Bad
    Power: Great
    OVERALL: BAD
    
    *yawn*...Boring. Standard Grass type with Sunny Day boost. Sunflora doesn't 
    have anything special to offer over the many other Grass types in the game. 
    
     ================ #106 [EXEGGUTOR] ================ 
    Best Ability: Chlorophyll
    
    -Sunny Day
    -Solarbeam
    -Psychic
    -Sleep Powder/Leech Seed
    
    Rarity: Uncommon
    Stats: Great
    Moves: Good
    Power: Excellent
    OVERALL: GREAT
    
    Exeggutor has the highest Special Attack of any Johto Grass-type and the only 
    bad stat it has is Speed, which is boosted in the sun. It's certainly a worthy 
    Grass-type Pokemon. The only problem is that it really needs the sun to be 
    effective. The other Grass moves it learns aren't as good. It also can't 
    handle Steel-types or Houndour/Houndoom. 
    
     ================ #107 [SUDOWOODO] ================ 
    Best Ability: Rock Head
    
    -Rock Slide
    -Sucker Punch
    -Earthquake/Hammer Arm
    -Double-Edge/Wood Hammer
    
    Rarity: Event
    Stats: Bad
    Moves: Good
    Power: Great
    OVERALL: AVERAGE
    
    Sudowoodo is pretty strong early in the game, but if you already have a 
    Geodude by then, you probably shouldn't bother. Golem is better than Sudowoodo 
    in just about every way. 
    
     ================ #108 [WOBBUFFET] ================ 
    
    -Counter
    -Mirror Coat
    -Destiny Bond
    -Safeguard
    
    Rarity: Rare
    Stats: Bad
    Moves: Bad
    Power: Very Bad
    OVERALL: VERY BAD
    
    Wobbuffet comes complete with a set of all the moves it will ever learn. 
    Unfortunately, it really needs Encore from Wynaut because without it, you 
    can't control what moves your opponent will use on you. Because of this, 
    Counter and Mirror Coat become unreliable and your opponent may not even 
    attack you at all.
    
     ================ #110 [VENOMOTH] ================ 
    Best Ability: Tinted Lens
    
    -Bug Buzz
    -Psychic
    -Sleep Powder
    -Sludge Bomb
    
    Rarity: Common
    Stats: Average
    Moves: Good
    Power: Good
    OVERALL: GOOD
    
    Venomoth is an interesting bug since it's focused more on special attacks 
    rather than physical. Yanmega is still much better, but Venonats are more 
    easily found and it also learns a more accurate sleep move.
    
     ================ #111 [SCYTHER] ================ 
    Best Ability: Technician
    
    -Wing Attack
    -X-Scissor
    -Night Slash/Rock Smash
    -Swords Dance
    
    Rarity: Rare
    Stats: Good
    Moves: Excellent
    Power: Great
    OVERALL: GREAT
    
    For an unevolved Pokemon, Scyther is extremely powerful with the right ability.
    A Technician boosted Wing Attack does major damage and so will Scyther's other
    attacks. Steel and Rock types may give you trouble, but Rock Smash also gets
    boosted by Technician so its definitely a move worth having. Another 
    good thing about Scyther is that you can get it fairly early in the game. 
    
     ================ #112 [SCIZOR] ================ 
    Best Ability: Technician
    
    -Bullet Punch**
    -X-Scissor
    -Swords Dance
    -Quick Attack/Wing Attack/Rock Smash
    
    **Heart Scale required
    
    Rarity: Rare
    Stats: Good
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Scizor is the strongest Bug in the game, although you'll need Technician and
    Bullet Punch in order to realize its full potential. Once you get those, Scizor
    is pretty much unstoppable by anything that doesn't have a Fire attack. 
    Competitive battlers already know how powerful Scizor is. Using Scizor against
    computer battlers is pretty much overkill. 
    
     ================ #113 [PINSIR] ================ 
    
    -X-Scissor
    -Brick Break
    -Swords Dance
    -Earthquake
    
    Rarity: Rare
    Stats: Great
    Moves: Great
    Power: Excellent
    OVERALL: GREAT
    
    Pinsir is more powerful than Scyther and has some strong moves to combat Steel
    and Rock types. But if you want a Bug that can also learn Fighting attacks, 
    Heracross is the way better choice. 
    
     ================ #114 [HERACROSS] ================ 
    
    -Close Combat
    -Megahorn
    -Aerial Ace/Night Slash**
    -Swords Dance/Earthquake
    
    **Heart Scale required
    
    Rarity: Rare
    Stats: Great
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Heracross is the other great physical Bug this game offers. It learns two
    incredibly strong attacks that can deal major damage to everything, even 
    Pokemon that resist them. Some patience is required because you won't be able
    to get it as early as Scyther or Pinsir, but it's well worth the wait.
    
     ================ #116 [WEEZING] ================ 
    
    -Sludge Bomb
    -Fire Blast
    -Thunderbolt
    -Shadow Ball
    
    Rarity: Common
    Stats: Great
    Moves: Excellent
    Power: Average
    OVERALL: GOOD
    
    Being a pure Poison-type is usually a bad thing since Poison is pretty much the
    worst type in the game. But Weezing has overall good stats, learns some great
    moves, and has an ability that eliminates one of its weaknesses. It can't 
    compare to Gengar or even Nidoking, but Weezing is still a solid Pokemon. 
    
     ================ #118 [MUK] ================ 
    
    -Gunk Shot
    -Dig
    -Payback
    -Screech/Rock Tomb/Fire Blast
    
    Rarity: Common
    Stats: Great
    Moves: Bad
    Power: Great
    OVERALL: AVERAGE
    
    Muk has one of the highest Attack of any Poison type. Too bad this doesn't save
    it from mediocrity since the physical moves that it learns are pretty bad. It
    does learn some good special moves, but Muk's Special Attack is pretty low so
    it won't be able to do much damage with most of them. 
    
     ================ #120 [MAGNETON] ================ 
    
    -Thunderbolt
    -Flash Cannon
    -Magnet Rise
    -Thunder Wave
    
    Rarity: Uncommon
    Stats: Good
    Moves: Bad
    Power: Excellent
    OVERALL: AVERAGE
    
    Magneton doesn't learn too many good moves, but it works well with what it 
    gets. Electric and Steel attacks work against most things in the game, but is
    pretty useless against Jasmine. Magneton can evolve, but Magnezone doesn't get
    any better changes besides being stronger. The main reason to use Magneton over
    Ampharos is the many resistances that Steel has. 
    
     ================ #122 [ELECTRODE] ================ 
    
    -Thunderbolt
    -Swift
    -Explosion
    -Light Screen/Magnet Rise/Mirror Coat
    
    Rarity: Event (Rocket Hideout), Event (Trade), Safari Zone
    Stats: Average
    Moves: Very Bad
    Power: Average
    OVERALL: BAD
    
    Electrode is fast...and that's about it. The only good move it learns is 
    Thunderbolt. It can't handle all the Ground/Rock types in the game and 
    exploding won't do much good since you won't get any experience points. 
    
     ================ #124 [AMBIPOM] ================ 
    Best Ability: Technician
    
    -Double Hit
    -Payback
    -Rock Smash/Dig
    -Screech/Iron Tail
    
    Rarity: Uncommon
    Stats: Average
    Moves: Average
    Power: Great
    OVERALL: GOOD
    
    Ambipom is speedy and quite powerful. The main problem is that it gets most
    of its good moves from breeding (Fake Out) or Post-National Dex TMs (Brick 
    Break, Elemental punches). It can still do well without them, but you need a
    bit of patience before Ambipom can get a great moveset. 
    
     ================ #126 [GRANBULL] ================ 
    
    -Return
    -Crunch
    -Earthquake
    -Fire Fang**
    
    **Heart Scale required
    
    Rarity: Rare
    Stats: Average
    Moves: Good
    Power: Excellent
    OVERALL: GOOD
    
    Granbull has incredible Attack, but not much else to offer to make it stand out
    from better Normal-types like Tauros. It's still a decent choice, but being
    a swarm Pokemon makes it harder to find. 
    
     ================ #128 [NINETALES] ================ 
    
    -Flamethrower
    -Will-o-wisp
    -Dark Pulse
    -Confuse Ray/Nasty Plot**
    
    **Heart Scale required
    
    Rarity: Common (Soul Silver)
    Stats: Good
    Moves: Bad
    Power: Average
    OVERALL: AVERAGE
    
    Ninetales has decent stats, but it only has a limited variety of usuable moves
    without breeding. Flamethrower and Dark Pulse with a Nasty Plot boost can 
    defeat most opponents, but you'll still have trouble with things like 
    Poliwrath and Houndoom.
    
     ================ #130 ARCANINE ================ 
    
    Set #1
    -Flare Blitz/Flamethrower/Fire Blast
    -Crunch
    -Thunder Fang**
    -Extremespeed
    
    **Heart Scale required
    
    Set #2
    -Flare Blitz/Flamethrower/Fire Blast
    -Solarbeam
    -Dragon Pulse/Extremespeed
    -Sunny Day
    
    Rarity: Common (Heart Gold)
    Stats: Excellent
    Moves: Excellent
    Power: Great
    OVERALL: EXCELLENT
    
    Arcanine is the real deal here. It rivals Typhlosion for the best 
    non-legendary Fire-type found in Johto. It has a diverse range of moves, unlike 
    many other Fire Pokemon in the game. Great stats all around also help a lot. 
    
     ================ #131 [STANTLER] ================ 
    
    -Return
    -Zen Headbutt
    -Earthquake
    -Hypnosis/Confuse Ray
    
    Rarity: Uncommon
    Stats: Good
    Moves: Average
    Power: Good
    OVERALL: AVERAGE
    
    Stantler is a pretty average Normal-type. It can be quite strong in the early 
    part of the game, but you can get Tauros soon after Stantler and Tauros is a 
    much better Pokemon. 
    
     ================ #133 [AZUMARILL] ================ 
    
    Best Ability: Huge Power
    
    -Aqua Tail/Waterfall
    -Double-Edge
    -Focus Punch
    -Substitute
    
    Rarity: Rare
    Stats: Bad
    Moves: Great
    Power: Excellent (with Huge Power)
    OVERALL: GOOD
    
    With Huge Power, Azumarill wins the award for strongest physical Water type. 
    All of its attacks will do a lot of damage. It's a nice alternative to
    Feraligatr or Gyarados, but it's slower than both and doesn't get any Attack
    boosting moves without breeding. Plus, it's much harder to find than either of
    them.  
    
     ================ #135 [DUGTRIO] ================ 
    
    -Earthquake
    -Sucker Punch/Night Slash**
    -Rock Tomb
    -Return/Shadow Claw
    
    **Heart Scale required
    
    Rarity: Safari Zone
    Stats: Bad
    Moves: Average
    Power: Average
    OVERALL: AVERAGE
    
    Dugtrio is the fastest Ground type, but it's also the most frail and it has 
    pretty low attack for a Ground Pokemon. You'll be able to outspeed a lot of
    foes, but anything not weak to your attacks will give you trouble.
    
     ================ #137 [PRIMEAPE] ================ 
    
    -Close Combat
    -Earthquake
    -Assurance/Payback
    -Rock Tomb/Screech
    
    Rarity: Uncommon
    Stats: Average
    Moves: Good
    Power: Great
    OVERALL: GOOD
    
    Primeape is the fastest Fighting-type in Johto. It's not the strongest, but
    it still learns plenty of powerful moves. Out of its two abilities, Vital 
    Spirit might be more useful since you don't have to worry about annoying Sleep
    moves. But getting Anger Point activated is always a nice treat.
    
     ================ #139 [PERSIAN] ================ 
    Best Ability: Technician
    
    -Fake Out
    -Bite
    -Return
    -Dig/U-Turn/Hypnosis
    
    Rarity: Common 
    Stats: Average
    Moves: Good
    Power: Average
    OVERALL: AVERAGE
    
    Persian is like a weaker version of Ambipom, but at least it learns Fake Out by
    level-up instead of breeding. Hypnosis is another of its specialties, but its
    low accuracy can frustrate you. 
    
     ================ #141 [GOLDUCK] ================ 
    
    -Surf/Hydro Pump
    -Ice Beam
    -Focus Blast
    -Zen Headbutt
    
    Rarity: Common 
    Stats: Average
    Moves: Great
    Power: Good
    OVERALL: GOOD
    
    With all the powerful Water types out there, Golduck just feels lackluster. 
    It's not a bad Pokemon and it can get you through the game just fine since it 
    learns some nice moves. Don't expect it to be a powerhouse though. 
    
     ================ #144 [MACHAMP] ================ 
    
    Ability: No Guard
    
    -Dynamicpunch
    -Payback
    -Earthquake
    -Rock Tomb/Stone Edge*
    
    Rarity: Event (Trade), Common (Wild) 
    Stats: Great
    Moves: Great
    Power: Excellent
    OVERALL: EXCELLENT
    
    Machamp is the strongest Fighting-type in Johto and an always accurate 
    Dyanmicpunch is bad news even for opponents resistant to Fighting moves. You 
    can get a Machop before the third gym, which is useful for beating Whitney and
    will continue to be useful throughout the game. The Speed is its main downside,
    but its hefty defenses allow it to take hits.
    
     ================ #146 [HITMONLEE] ================ 
    Best Ability: Limber
    
    -Close Combat
    -Blaze Kick
    -Earthquake
    -Meditate/Rock Tomb
    
    Rarity: Event 
    Stats: Average
    Moves: Good
    Power: Excellent
    OVERALL: GOOD
    
    Hitmonlee is the most powerful Hitmon, but not quite as strong as other 
    Fighters like Machamp or Heracross. Still, it has decent Speed and learns some
    nice moves. It doesn't really get a cool ability like the other Hitmons do. 
    
     ================ #147 [HITMONCHAN] ================ 
    Best Ability: Iron Fist
    
    -Sky Uppercut/Close Combat
    -Fire Punch
    -Ice Punch
    -Thunderpunch
    
    Rarity: Event
    Stats: Average
    Moves: Excellent
    Power: Great
    OVERALL: GOOD
    
    Hitmonchan is the best Hitmon in terms of move variety. With its unique ability
    boosting its moves, it can land a supereffective hit against most opponents in 
    the game. 
    
     ================ #148 [HITMONTOP] ================ 
    Best Ability: Technician
    
    -Close Combat
    -Earthquake
    -Pursuit
    -Quick Attack
    
    Rarity: Event
    Stats: Good
    Moves: Average
    Power: Good
    OVERALL: AVERAGE
    
    Hitmontop has the weakest Attack of the Hitmons and doesn't get as many good
    moves, but it can at least use Technician to boost the power of some weaker
    moves. You are still better off with Hitmonlee or Hitmonchan though. 
    
     ================ #149 [GIRAFARIG] ================ 
    
    -Psychic
    -Thunderbolt
    -Shadow Ball
    -Earthquake 
    
    Rarity: Uncommon
    Stats: Average
    Moves: Great
    Power: Good
    OVERALL: GOOD
    
    Girafarig is one of the few Psychics that can use both physical and special
    attacks. This doesn't mean too much though, because it still can't compare to
    better Normal-types like Tauros or better Psychic-types like Alakazam. 
    
     ================ #150 [TAUROS] ================ 
    
    -Return
    -Zen Headbutt
    -Earthquake
    -Iron Tail
    
    Rarity: Rare
    Stats: Good
    Moves: Good
    Power: Great
    OVERALL: GREAT
    
    Out of all the Normal types you can catch early in the game, Tauros is the best 
    due to a great combination of high Speed and high Attack. It also has quite a 
    few powerful physical moves it can learn. 
    
     ================ #151 [MILTANK] ================ 
    
    -Body Slam/Return
    -Zen Headbutt
    -Heal Bell
    -Milk Drink
    
    Rarity: Rare
    Stats: Good
    Moves: Good
    Power: Average
    OVERALL: GOOD
    
    Miltank is a pretty defensive Pokemon, but she's also surprisingly fast and can 
    also do some good damage. But her main role is to be a team healer. With Heal
    Bell for status and Milk Drink for restoring health, she can keep your team 
    alive and save you trips to the PokeCenter. 
    
     ================ #153 [MAGMAR] ================ 
    
    -Flamethrower\Fire Blast
    -Focus Blast
    -Sunny Day
    -Confuse Ray
    
    Usefulness: Good
    Rarity: Rare
    Effort: Easy
    
    Magmar appears pretty early in the game and can be a nice choice if you don't
    pick Typhlosion as your Fire type. It's not as powerful or as fast as 
    Typhlosion, but it has the ability to evolve into a very powerful Special
    Attacker. 
    
     ================ #155 [JYNX] ================ 
    
    -Psychic
    -Ice Beam
    -Focus Blast
    -Lovely Kiss
    
    Rarity: Rare
    Stats: Good
    Moves: Great
    Power: Great
    OVERALL: GREAT
    
    Jynx isn't your average Psychic type. It gets Ice Beam and a fairly accurate
    Sleep move, so it's certainly worthy of consideration even if it appears 
    rather late in the game. It will certainly help you against the 8th Gym as well
    as Lance. 
    
     ================ #157 [ELECTABUZZ] ================ 
    
    -Thunderbolt
    -Low Kick/Focus Blast
    -Swift
    -Iron Tail
    
    Rarity: PokeWalker, Safari Zone
    Stats: Good
    Moves: Very Bad
    Power: Good
    OVERALL: AVERAGE
    
    Electabuzz has good stats, but barely learns any good moves except for
    Thunderbolt. It's also rather hard to catch since you can only encounter it in
    non-traditional places (PokeWalker or Safari Zone). It's a good thing it can
    evolve and get better stats and moves because otherwise, Electabuzz is an 
    unimpressive Pokemon.
    
     ================ #158 [MR. MIME] ================ 
    Best Ability: Filter
    
    -Psychic
    -Shadow Ball
    -Focus Blast
    -Thunderbolt
    
    Rarity: Uncommon
    Stats: Good
    Moves: Excellent
    Power: Great
    OVERALL: GREAT
    
    Mr. Mime has a few interesting qualities that sets it apart from Alakazam. It
    can learn Thunderbolt to better handle foes like Murkrow, Skarmory, and 
    Gyarados. It also has better defenses and an ability that lowers the damage of
    supereffective attacks. Use these things to your advantage and Mr. Mime can be
    a great team member.  
    
     ================ #159 [SMEARGLE] ================ 
    
    -Spore
    -Belly Drum
    -Substitute\Agility\Rock Polish
    -Baton Pass
    
    Rarity: Uncommon
    Stats: Very Bad
    Moves: Very Bad to Excellent (depending on what you Sketch)
    Power: Very Bad
    OVERALL: VERY BAD
    
    It can learn every move in the game, but it can't use most of them because its
    stats are so bad. The only thing it can really do is use set-up moves to help
    the rest of your team members. Good luck trying to Sketch the right moves 
    though, because it's going to take a ton of time and effort to find opponents
    who will actually use these moves against you. 
    
     ================ #160 [FARFETCH'D] ================ 
    
    -Return
    -Aerial Ace
    -Night Slash
    -Swords Dance
    
    Rarity: Rare
    Stats: Very Bad
    Moves: Average
    Power: Bad
    OVERALL: VERY BAD
    
    Poor Farfetch'd. It has even worse stats than many unevolved Pokemon and it 
    doesn't have any good moves or abilities to make up for it. 
    
     ================ #162 [XATU] ================ 
    
    -Psychic
    -Shadow Ball
    -Confuse Ray
    -Silver Wind/Wish/Roost
    
    Rarity: Common
    Stats: Average
    Moves: Bad
    Power: Good
    OVERALL: AVERAGE
    
    Xatu's level-up list contains a lot of support and status moves, but very few
    good attacking moves. Its stats aren't that impressive either and certainly no
    match for better Psychic types like Alakazam, Espeon, or Lugia. 
    
     ================ #163 [QWILFISH] ================ 
    
    -Aqua Tail
    -Poison Jab
    -Return
    -Toxic Spikes
    
    Rarity: Rare
    Stats: Bad
    Moves: Average
    Power: Good
    OVERALL: AVERAGE
    
    Qwilfish is a swarm Pokemon, so don't expect to find it easily. Even if you do,
    it's nothing too special. It learns a few nice moves, but its stats aren't that
    good and it's not that powerful either.  
    
     ================ #165 [TENTACRUEL] ================ 
    
    -Surf/Hydro Pump
    -Sludge Bomb
    -Ice Beam
    -Toxic Spikes
    
    Rarity: Common
    Stats: Good
    Moves: Good
    Power: Average
    OVERALL: GOOD
    
    Tentacruel is the better Water/Poison type. Tentacools are very common and it 
    actually has some nice stats when it evolves.  
    
     ================ #167 [KINGLER] ================ 
    
    -Crabhammer
    -Return
    -Dig
    -Swords Dance
    
    Rarity: Uncommon, Common (Rock Smash)
    Stats: Average
    Moves: Bad
    Power: Excellent
    OVERALL: AVERAGE
    
    Kingler is stronger than Feraligatr and Gyarados, but it lacks good moves 
    without access to Battle Frontier TMs. 
    
     ================ #168 [SHUCKLE] ================ 
    
    -Toxic
    -Rest
    -Protect
    -Wrap/Dig
    
    Rarity: Event (giveaway), Rare (Wild)
    Stats: Good
    Moves: Bad
    Power: Very Bad
    OVERALL: VERY BAD
    
    Shuckle's massive defenses don't make up for its terrible offenses and speed. 
    The only real damage you'll be able to do comes from Toxic and there are many
    Poison and Steel types in the game that are completely immune to Toxic. 
    
     ================ #170 [STARMIE] ================ 
    Best Ability: Natural Cure
    
    -Surf
    -Thunderbolt
    -Ice Beam
    -Recover/Psychic
    
    Rarity: Rare
    Stats: Great
    Moves: Excellent
    Power: Great
    OVERALL: EXCELLENT
    
    Starmie has always been a very useful Pokemon to have through the game. It has
    access to a variety of special attacks as well as instant recovery. It also has
    a useful ability to heal itself of status so you can save some money on healing
    items.
    
     ================ #172 [CLOYSTER] ================ 
    
    -Surf
    -Ice Beam
    -Spikes
    -Ice Shard/Return/Toxic
    
    Rarity: Rare
    Stats: Great
    Moves: Bad
    Power: Good
    OVERALL: AVERAGE
    
    Cloyster has incredible Defense and pretty good attacking stats. But it doesn't 
    learn many good moves besides Water and Ice. Spikes might help for longer 
    battles, but it isn't really needed.
    
     ================ #173 [CORSOLA] ================ 
    Best Ability: Natural Cure
    
    -Surf
    -Power Gem
    -Earth Power
    -Recover
    
    Rarity: Rare
    Stats: Very Bad
    Moves: Average
    Power: Bad
    OVERALL: VERY BAD
    
    It certainly isn't going to win any awards for best of anything. Learning Earth
    Power and Recover by level up is kind of interesting, but that's about it. 
    
     ================ #175 [OCTILLERY] ================ 
    
    -Surf
    -Ice Beam
    -Fire Blast/Flamethrower
    -Charge Beam/Signal Beam
    
    Rarity: Rare (Swarm)
    Stats: Average
    Moves: Excellent
    Power: Great
    OVERALL: AVERAGE
    
    Octillery is quite powerful and learns so many good moves. But its extremely
    slow and doesn't have great defenses, unlike most other slow Pokemon. Plus its
    going to be extremely tough to find if it's not swarming.
    
     ================ #176 [TOGETIC] ================ 
    Best Ability: Serene Grace
    
    -Ancientpower
    -Shadow Ball
    -Fire Blast/Flamethrower
    -Wish
    
    Rarity: Event (Giveaway)
    Stats: Bad
    Moves: Great
    Power: Average
    OVERALL: AVERAGE
    
    Don't shun Togetic just because of its stats because it has huge potential when
    it evolves. Take advantage of its special ability and use moves that have side
    effects to overcome its lack of good stats. It should be good enough to get you
    through most of the game even if it's not fully evolved. 
    
     ================ #177 [LANTURN] ================ 
    Best Ability: Volt Absorb
    
    -Surf
    -Thunderbolt/Discharge
    -Signal Beam/Ice Beam
    -Thunder Wave
    
    Rarity: Common
    Stats: Bad
    Moves: Excellent
    Power: Average
    OVERALL: GOOD
    
    All of Lanturn's stats besides its HP seem average or below average, but 
    Lanturn is actually a pretty good Pokemon. Volt Absorb along with its type 
    combo gives it a lot of resistances to commonly used moves and even though 
    it's weak to Ground, most Ground types will be defeated by Surf. 
    
     ================ #179 [DEWGONG] ================ 
    Best Ability: Hydration
    
    -Ice Beam
    -Surf
    -Rain Dance
    -Signal Beam/Rest
    
    Rarity: Common
    Stats: Average
    Moves: Average
    Power: Average
    OVERALL: AVERAGE
    
    Dewgong has a pretty unique ability and nice defensive stats. Every thing else 
    about it is completely and totally average.
    
     ================ #181 [LICKILICKY] ================ 
    
    -Return
    -Earthquake/Power Whip
    -Fire Blast
    -Gyro Ball/Shadow Ball/Swords Dance 
    
    Rarity: Common
    Stats: Great
    Moves: Excellent
    Power: Average
    OVERALL: GREAT
    
    Lickilicky has such a diverse set of good moves it can learn and is certainly
    a great Normal-type to have. The only downside is that it's pretty slow and 
    isn't the hardest hitter, but its overall great stats and moves make up for 
    that. 
    
     ================ #183 [TANGROWTH] ================ 
    Best Ability: Chlorophyll
    
    Set #1
    -Power Whip
    -Earthquake
    -Sleep Powder
    -Ancientpower/Sludge Bomb/Swords Dance
    
    Set #2
    -Solarbeam
    -Ancientpower/Earthquake
    -Sunny Day
    -Sleep Powder/Sludge Bomb 
    
    Rarity: Common
    Stats: Excellent
    Moves: Great
    Power: Great
    OVERALL: EXCELLENT
    
    Tangrowth has the highest base stat total of any non-legendary Grass-type. It 
    also has some great moves and is one of the few Grass-types to learn 
    Earthquake, letting it handle Poison, Steel, and Fire types that most other 
    Grass Pokemon have trouble with. All these factors combine to make Tangrowth 
    the best Grass-type in Johto.
    
     ================ #185 [VAPOREON] ================ 
    
    -Surf
    -Ice Beam
    -Shadow Ball
    -Aqua Ring
    
    Rarity: Event
    Stats: Great
    Moves: Average
    Power: Good
    OVERALL: GOOD
    
    Vaporeon has a slightly better selection of moves than the other Eeveelutions.
    It's also bulky and has a useful ability that lets it handle the many Water
    opponents in the game. These qualities let Vaporeon rank higher than most of
    its cousins.
    
     ================ #186 [JOLTEON] ================ 
    
    -Thunderbolt
    -Shadow Ball
    -Thunder Wave
    -Double Kick
    
    Rarity: Event
    Stats: Great
    Moves: Average
    Power: Great
    OVERALL: GOOD
    
    Jolteon is fast, powerful, but is lacking when it comes to attack options. 
    Still, Thunderbolt and Shadow Ball are still good enough to work with for the
    most part, though Jasmine's Pokemon will give it a lot of trouble. Double
    Kick is your best option, though Jolteon's low Attack means it won't do that
    much damage. 
    
     ================ #187 [FLAREON] ================ 
    
    -Fire Fang/Fire Blast
    -Bite
    -Quick Attack
    -Dig
    
    Rarity: Event
    Stats: Great
    Moves: Bad
    Power: Excellent
    OVERALL: AVERAGE
    
    Poor Flareon has always been the Eeveelution that Nintendo neglected the most.
    It has gone for 4 generations without a powerful physical Fire attack. Use
    Flareon if you like it or simply out of pity, but know that there are much
    better Fire types in the game. 
    
     ================ #188 [ESPEON] ================ 
    
    -Psychic
    -Shadow Ball
    -Morning Sun
    -Swift
    
    Rarity: Event
    Stats: Great
    Moves: Average
    Power: Excellent
    OVERALL: GREAT
    
    Espeon is perhaps the best Eeveelution to get through the game due to its very
    high Speed and Special Attack. It still has a poor selection of moves and it's
    outclassed by Alakazam, but it can still be a valuable member of your team. 
    
     ================ #189 [UMBREON] ================ 
    
    -Faint Attack
    -Toxic
    -Moonlight
    -Confuse Ray/Dig/Protect
    
    Rarity: Event
    Stats: Great
    Moves: Bad
    Power: Bad
    OVERALL: BAD
    
    As with most defensive Pokemon, Umbreon is just too much of a hassle to get
    through the game since it will have a hard time dealing with anything not weak
    to Dark. 
    
     ================ #192 [KINGDRA] ================ 
    Best Ability: Swift Swim
    
    -Surf/Hydro Pump
    -Dragon Pulse
    -Ice Beam
    -Rain Dance
    
    Rarity: Common
    Stats: Excellent
    Moves: Great
    Power: Good
    OVERALL: GREAT
    
    It's only weakness is Dragon, which you won't encounter until late in the game.
    That quality alone is enough to make Kingdra stand out from other Waters, but
    it's also one of the most powerful Pokemon in the rain. Too bad evolving it 
    can be a pain. 
    
     ================ #193 [GLIGAR] ================ 
    
    -Earthquake
    -Swords Dance
    -X-Scissor
    -Roost/Rock Tomb
    
    Rarity: Common (Heart Gold)
    Stats: Bad
    Moves: Average
    Power: Average
    OVERALL: AVERAGE
    
    Gligar has better plans in the future when it evolves, but it's still not that 
    bad of a Pokemon in its unevolved stage. It has a unique type combo and gets 
    some okay moves, though it will obviously get much better when it evolves. 
    
     ================ #194 [DELIBIRD] ================ 
    Best Ability: Hustle
    
    -Ice Beam/Blizzard
    -Aerial Ace/Fly
    -Toxic
    -Protect
    
    Rarity: Uncommon
    Stats: Very Bad
    Moves: Bad
    Power: Bad
    OVERALL: VERY BAD
    
    If you're looking for a powerful Ice type, look somewhere else. Delibird has
    lower stats than most unevolved Pokemon and can't even learn any good level-up
    moves, so training it is going to be a pain. 
    
     ================ #197 [MAMOSWINE] ================ 
    
    -Ice Fang
    -Earthquake
    -Rock Tomb
    -Reflect/Light Screen
    
    Rarity: Common
    Stats: Excellent
    Moves: Average
    Power: Excellent
    OVERALL: GREAT
    
    Mamoswine really only needs two attacks - Ice Fang and Earthquake. These two
    moves coming from its incredible Attack can easily rip through most opponents.
    It doesn't learn many other great moves without the use of tutors or breeding,
    but it doesn't need them. Because of its power and the coverage that Ice and
    Ground provides, Mamoswine is one of the few Pokemon that works with a limited
    number of good moves. 
    
     ================ #199 [URSARING] ================ 
    
    -Return
    -Hammer Arm/Earthquake
    -Shadow Claw
    -Swords Dance/Avalanche
    
    Rarity: Rare (Soul Silver only)
    Stats: Good
    Moves: Great
    Power: Excellent
    OVERALL: GREAT
    
    Soul Silver players might want to try out Ursaring, the Normal-type with the 
    highest Attack in Johto. Its attacks will do major damage to every opponent,
    but its low speed prevents it from being a must-have team member.  
    
     ================ #201 [DONPHAN] ================ 
    
    -Earthquake
    -Double-Edge/Return
    -Rock Tomb/Thunder Fang**
    -Fire Fang**
    
    **Heart Scale required
    
    Rarity: Uncommon
    Stats: Great
    Moves: Average
    Power: Excellent
    OVERALL: GREAT
    
    Being a pure Ground type has its advantages, like you aren't weak to as many
    types as Ground/Rocks types are. Donphan is one of the best pure Ground types 
    and can deal a lot of damage. Before the Elite 4, its moves will be pretty 
    limited, but it can still work great with what it gets.
    
     ================ #202 [MANTINE] ================ 
    
    -Surf
    -Ice Beam
    -Signal Beam**
    -Confuse Ray/Rain Dance
    
    **Heart Scale required
    
    Rarity: Rare (Heart Gold only)
    Stats: Average
    Moves: Good
    Power: Average
    OVERALL: AVERAGE
    
    Mantine is more or less your average Water-type with average moves. There's 
    nothing about it that makes it stand out from the dozens of other Water Pokemon 
    in the game. It has excellent Special Defense, but that's about it.
    
     ================ #203 [SKARMORY] ================ 
    
    -Steel Wing
    -Roost
    -Night Slash
    -Fly/Swords Dance
    
    Rarity: Rare (Soul Silver only)
    Stats: Good
    Moves: Bad
    Power: Average
    OVERALL: BAD
    
    Skarmory has excellent Defense and a ton of resistances, but it isn't so good
    when it comes to attacking. It's pretty slow and will have trouble with all
    Steel type opponents. When it comes to usefulness in-game, attacking is more
    important than defending. 
    
     ================ #205 [DODRIO] ================ 
    
    -Drill Peck
    -Return
    -Steel Wing
    -Roost
    
    Rarity: Rare (Soul Silver only)
    Stats: Average
    Moves: Average
    Power: Great
    OVERALL: AVERAGE
    
    Look familiar? This is pretty much the same moveset most Normal/Flying birds 
    have. The difference is that Dodrio has some pretty good stats and can hit 
    harder. Unfortunately, it's still not that great compared to all the Normal
    or Flying-types with higher stats and better moves. 
    
     ================ #207 [RAPIDASH] ================ 
    Best Ability: Flash Fire
    
    -Flare Blitz
    -Megahorn**
    -Iron Tail/Return/Solarbeam
    -Sunny Day
    
    **Heart Scale required
    
    Rarity: PokeWalker, Safari Zone
    Stats: Good
    Moves: Average
    Power: Great
    OVERALL: GOOD
    
    Rapidash is a pretty underwhelming Fire type compared to things like Arcanine.
    However its still a decent Fire-type with enough speed and power to handle most
    opponents, despite its underwhelming set of moves.
    
     ================ #209 [MAROWAK] ================ 
    Item Needed: Thick Club
    Best Ability: Rock Head
    
    -Bonemerang/Earthquake
    -Double-Edge
    -Rock Tomb
    -Swords Dance
    
    Rarity: Common
    Stats: Bad
    Moves: Average
    Power: Excellent (with Thick Club)
    OVERALL: AVERAGE
    
    Marowak really needs Thick Club in order to stand out from all the other Ground 
    types in the game. Too bad finding one with Thick Club is pretty rare. Even 
    with the item, you will still have trouble finding enough good moves for it 
    without access to the Battle Frontier.
    
     ================ #210 [KANGASKHAN] ================ 
    
    -Return
    -Crunch
    -Earthquake
    -Fake Out
    
    Rarity: Rare
    Stats: Good
    Moves: Great
    Power: Good
    OVERALL: GOOD
    
    Kangaskhan is a good Pokemon with good stats and good moves. But she is often 
    overlooked because there is nothing too special about her that sets her apart 
    from other Normal types. She does get the Scrappy ability, which lets her hit
    Ghosts with Normal and Fighting moves, but she already learns Crunch anyways.
    
     ================ #212 [RHYDON] ================ 
    
    -Earthquake
    -Stone Edge
    -Megahorn
    -Hammer Arm
    
    Rarity: Rare
    Stats: Good
    Moves: Excellent
    Power: Excellent
    OVERALL: GREAT
    
    Even though Rhydon is not fully evolved, it's still very powerful and it learns
    all of its best moves by level-up so there is no need to use valuable TMs on 
    it. The only real problem is that you won't encounter it until very late in the
    game. Despite this, it's still a nice alternative if you're not using Golem.
    
     ================ #213 [MURKROW] ================ 
    
    -Wing Attack
    -Sucker Punch/Dark Pulse
    -Steel Wing
    -Roost
    
    Rarity: Common
    Stats: Average
    Moves: Bad
    Power: Average
    OVERALL: AVERAGE
    
    For an unevolved Pokemon, Murkrow actually has pretty decent stats. But 
    doesn't have many good moves to use. Still, Murkrow has the potential
    to evolve so train it well if you want a Honchkrow in the future. 
    
     ================ #215 [HOUNDOOM] ================ 
    
    -Flamethrower
    -Dark Pulse
    -Sunny Day
    -Nasty Plot/Solarbeam
    
    Rarity: Common
    Stats: Good
    Moves: Excellent
    Power: Great
    OVERALL: GREAT
    
    Thanks to the Johto Safari Zone, you can now get Houndour much earlier in the 
    game. This dog has a unique type-combo and some powerful moves it can use. 
    Along with Typhlosion and Arcanine, Houndoom stands as one of the best Fire
    Pokemon you can get before the Elite 4. 
    
     ================ #217 [MAGCARGO] ================ 
    
    -Flamethrower
    -Earth Power
    -Recover
    -Yawn/Rock Slide/Body Slam
    
    Rarity: Uncommon
    Stats: Bad
    Moves: Average
    Power: Average
    OVERALL: BAD
    
    Magcargo is one of the few Fire types that can heal itself. But that doesn't
    make up for the terrible Speed, mediocre Special Attack, and 4x weakness to
    Water and Ground. There are much better Fire types out there. 
    
     ================ #218 [SNEASEL] ================ 
    
    -Faint Attack
    -Ice Shard
    -Iron Tail/Dig
    -Swords Dance
    
    Rarity: PokeWalker
    Stats: Average
    Moves: Bad
    Power: Good
    OVERALL: AVERAGE
    
    Sneasel is speedy and quite strong, but all its level-up moves are weak.
    You really need the help of Swords Dance to deal a lot of damage. Luckily,
    it can evolve once you get the National Dex and will become one of the 
    best Ice Pokemon in the game. 
    
     ================ #219 [MISDREAVUS] ================ 
    
    -Shadow Ball
    -Thunderbolt
    -Pain Split
    -Power Gem
    
    Rarity: Rare
    Stats: Good
    Moves: Average
    Power: Good
    OVERALL: AVERAGE
    
    Misdreavus is one of the only two Ghost-types available in Johto (the other 
    being the Gastly line). Even when fully evolved, Mismagius is still slightly
    worse than Gengar, but it does stand out in certain ways so Misdreavus is 
    still a nice Pokemon to have. 
    
     ================ #221 [PORYGON2] ================ 
    Not available before Elite 4. See Post-Elite 4 Movesets.
    
     ================ #223 [BLISSEY] ================ 
    
    -Softboiled
    -Ice Beam
    -Thunderbolt
    -Flamethrower/Fire Blast/Calm Mind
    
    Rarity: Rare
    Stats: Good
    Moves: Great
    Power: Average
    OVERALL: AVERAGE
    
    In competitive battles, Blissey is the best Special Wall in the game. But in-
    game, this Pokemon isn't as useful. It's way too slow, can't do much 
    damage, takes too much damage from physical attacks, and doesn't learn any
    good level-up attacks. The only thing its really good at is healing your team
    with Softboiled. 
    
     ================ #224 [LAPRAS] ================ 
    
    -Surf
    -Ice Beam
    -Thunderbolt
    -Confuse Ray
    
    Rarity: Event
    Stats: Great
    Moves: Excellent
    Power: Average
    OVERALL: GREAT
    
    Lapras is one of the more versatile Water-types in the game, with quite a few
    good special attacks it can use. It's not as fast or powerful as certain other
    Water Pokemon (like Starmie), but it's a great team member nonetheless.
    
     ================ #243 [RAIKOU] ================ 
    
    -Thunderbolt
    -Shadow Ball
    -Calm Mind
    -Reflect
    
    Rarity: Rare
    Stats: Excellent
    Moves: Good
    Power: Great
    OVERALL: GREAT
    
    Raikou is the only Electric that gets Calm Mind and this can make it very 
    powerful. It's hard to catch, but it is one of the best Electric types in the
    game. It would only rank higher if it wasn't so hard to find and catch.
    
     ================ #244 [ENTEI] ================ 
    
    -Flamethrower/Fire Blast
    -Solarbeam
    -Sunny Day
    -Calm Mind/Shadow Ball
    
    Rarity: Rare
    Stats: Excellent
    Moves: Bad
    Power: Great
    OVERALL: AVERAGE
    
    Poor Entei, like Flareon, doesn't have a good Fire attack to use off of its
    massive Attack. It still has good stats and a few nice moves, but Arcanine
    is superior to this guy and is much easier to catch. 
    
     ================ #245 [SUICUNE] ================ 
    
    -Surf
    -Ice Beam
    -Calm Mind
    -Rest/Shadow Ball/Toxic
    
    Rarity: Event
    Stats: Excellent
    Moves: Good
    Power: Good
    OVERALL: EXCELLENT
    
    Suicune is easier to find than the other beasts and is one of the bulkiest 
    Water types in the game. It can easily defeat any opponent in the game with
    Surf and Ice Beam and enough Calm Mind boosts, except for a few Water types. 
    Toxic or Shadow Ball can be good options to take them down, although Rest
    means you won't have to spend much on Full Restores and sleep can be easily
    cured with Chesto or Lum Berries. 
    
     ================ #248 [DRAGONITE] ================ 
    
    -Outrage/Dragon Claw
    -Earthquake
    -Dragon Dance
    -Aqua Tail/Extremespeed/Fire Blast/Fire Punch**
    
    **Heart Scale required
    
    Rarity: Event [Game Corner Prize], Event [Giveaway], Rare (Wild)
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    With massive Attack and good stats all around, Dragonite is a powerful force in
    any team. You can get it in the Safari Zone, but if you want one with 
    Extremespeed you'll need to wait until you get one from the Dragon's Den. With
    a Lum or Persim Berry, you can attack with Outrage without worrying about
    confusion. Don't use Dragon Rush since it's too inaccurate.   
    
     ================ #251 [TYRANITAR] ================ 
    
    -Stone Edge
    -Earthquake
    -Crunch
    -Fire Fang**/Ice Fang**/Thunder Fang**
    
    **Heart Scale required
    
    Rarity: Safari Zone
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Tyranitar is simply amazing in so many ways. Amazing Attack power, great stats
    and a ton of great moves. Its ability may be good or bad for your team 
    depending on how much your other Pokemon like the sandstorm. But the sand 
    is great for Tyranitar since it increases its Special Defense. 
    
     ================ #252 [LUGIA] ================ 
    
    -Aeroblast
    -Surf
    -Ice Beam/Thunderbolt/Calm Mind
    -Recover
    
    Rarity: Event
    Stats: Excellent
    Moves: Excellent
    Power: Good
    OVERALL: EXCELLENT
    
    Being a title legendary, Lugia is obviously an extremely good Pokemon to use.
    It's so tough that not even supereffective attacks can bring it down while it
    can Recover any damage it takes. 
    
     ================ #253 [HO-OH] ================ 
    
    -Sacred Fire
    -Recover
    -Earthquake
    -Thunderbolt/Brave Bird
    
    Rarity: Event
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Ho-oh is a heavy hitter and easily the best Fire type in Johto. It learns 
    plenty of moves to take down opponents who resist Fire and the ability to 
    Recover is even better news. 
    
     ================ #254 [MEWTWO] ================ 
    Not available before Elite 4. See Post-Elite 4 Movesets.
    
    
     ================ [EEE] NATIONAL DEX/POST-ELITE 4 MOVESETS  ================ 
    
    Just beat the Elite 4? Congratulations! Now you get to go to Kanto for a whole 
    new set of gyms. This new continent opens up a bunch of new TMs you can use. 
    You are also in better shape to challenge the Battle Frontier for BP to buy 
    all those TMs and tutor moves. 
    Also, you will be able to evolve certain Pokemon that gained new evolutions by 
    getting the National Dex and the required item. These Pokemon will get a new
    entry and description. 
    Furthermore, Hoenn Sound and Sinnoh Sound let you capture certain Pokemon from 
    3rd and 4th gen games, which gives you even more options to choose from in 
    case you want to replace your team members or train new Pokemon. The same goes
    for all the 3rd and 4th gen Pokemon you can capture in the Safari Zone.
    
    
     ================ #139 [OMASTAR] ================
    Best Ability: Swift Swim
    
    -Surf
    -Ice Beam
    -Ancient Power
    -Rain Dance
    
    Rarity: Revive from Helix Fossil
    Stats: Good
    Moves: Great
    Power: Great
    OVERALL: GREAT
    
    You've encountered Swift Swim Pokemon before in Jotho, but none are quite 
    as powerful as Omastar. The rainy weather turns Omastar from a slow Pokemon
    into a fast and powerful one that can easily deal with the Gym Leaders of 
    Kanto. 
    
     ================ #141 [KABUTOPS] ================
    Best Ability: Swift Swim
    
    -Stone Edge/Rock Slide
    -Waterfall
    -X-Scissor
    -Brick Break/Aqua Jet/Rain Dance/Swords Dance
    
    Rarity: Revive from Dome Fossil
    Stats: Good
    Moves: Excellent
    Power: Great
    OVERALL: GREAT
    
    Like Omastar, Kabutops prefers the rain, but it doesn't really need it
    since its Speed is decent enough. It has plenty more move options than 
    Omastar does and can deal a lot of damage with its massive Attack. 
    
     ================ #142 [AERODACTYL] ================
    
    -Stone Edge/Rock Slide
    -Earthquake
    -Thunder Fang
    -Fire Fang/Ice Fang/Crunch/Aerial Ace
    
    Rarity: Revive from Old Amber
    Stats: Good
    Moves: Excellent
    Power: Great
    OVERALL: EXCELLENT
    
    Aerodactyl isn't the strongest Pokemon in the game, but it's certainly one
    of the fastest. Though it has frail defenses, the ability to finish off foes
    before they have a chance to strike is what makes Aerodactyl one of the best
    Fossil Pokemon in the game.
    
     ================ #143 [SNORLAX] ================ 
    
    -Body Slam/Return
    -Crunch
    -Earthquake/Fire Punch/Sleep Talk
    -Rest
    
    Rarity: Event
    Stats: Excellent
    Moves: Excellent
    Power: Great
    OVERALL: EXCELLENT
    
    Snorlax is arguably the best Normal type in the game. Although it won't usually
    attack first, it can take plenty of hits with its massive HP and sturdy 
    defenses and eventually heal it off with Rest. Don't miss your chance to catch
    one when you get to it. 
    
     ================ #144 [ARTICUNO] ================ 
    
    -Ice Beam
    -Roost
    -Mind Reader
    -Sheer Cold
    
    Rarity: Event
    Stats: Excellent
    Moves: Average
    Power: Good
    OVERALL: GOOD
    
    Articuno doesn't learn many good moves besides Ice Beam. However, you're free
    to try out the Mind Reader+Sheer Cold combo to instantly defeat any opponent
    that doesn't have the Sturdy ability. Unfortunately, many Steel types have
    Sturdy and Steel also resists Ice Beam. Also the combo takes two turns to set 
    up so opponents will have time to mess you up before you can pull it off. 
    
     ================ #145 [ZAPDOS] ================ 
    
    -Thunderbolt
    -Heat Wave
    -Roost
    -Light Screen/Drill Peck/Charge Beam
    
    Rarity: Event
    Stats: Excellent
    Moves: Good
    Power: Excellent
    OVERALL: EXCELLENT
    
    Zapdos can only learn a couple of good moves, namely Thunderbolt and Heat Wave.
    Despite this, Zapdos is one of the best Electrics in the game. It's fast, 
    powerful, and has good defenses as well as the ability to heal itself.
    
     ================ #146 [MOLTRES] ================ 
    
    -Flamethrower/Heat Wave
    -Air Slash
    -Solarbeam/Roost
    -Sunny Day
    
    Rarity: Event
    Stats: Excellent
    Moves: Great
    Power: Excellent
    OVERALL: EXCELLENT
    
    Moltres is a pretty special Pokemon in that it can learn all of its best moves 
    without spending a single TM or tutor, although you may want to use a couple 
    TMs anyways since it doesn't learn Solarbeam until Lvl 71 and Sunny Day until 
    Lvl 85. It's more powerful than Charizard, but not nearly as strong overall 
    as Ho-oh.
    
     ================ #150 [MEWTWO] ================ 
    
    -Psychic
    -Aura Sphere/Thunderbolt
    -Shadow Ball/Ice Beam
    -Recover/Flamethrower/Fire Blast/Calm Mind
    
    Rarity: Event
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Well, here we go. The infamous Mewtwo, one of the most powerful Pokemon in the 
    game. You can't get it until you have pretty much completed the entire game, 
    but its well worth the wait. Mewtwo has so many good moves that you can 
    mix and match any powerful and fairly accurate move to get good results. 
    
     ================ #154 [MEGANIUM] ================ 
    
    Set #1
    -Energy Ball/Seed Bomb
    -Earthquake
    -Synthesis
    -Reflect/Light Screen/Aromatherapy
    
    Set #2
    -Seed Bomb
    -Earthquake
    _Swords Dance
    -Return/Synthesis
    
    Meganium can now use Energy Ball/Seed Bomb instead of Magical Leaf
    It can also use a physical set with the addition of Seed Bomb. 
    
     ================ #157 [TYPHLOSION] ================ 
    
    -Flamethrower/Fire Blast/Eruption
    -Focus Blast
    -Solarbeam
    -Sunny Day
    
    Typhlosions doesn't get any notable new move options. 
    
     ================ #160 [FERALIGATR] ================ 
    
    -Aqua Tail/Waterfall
    -Ice Punch
    -Earthquake
    -Swords Dance
    
    Feraligatr can now use Ice Punch instead of Ice Fang.
    
     ================ #169 [CROBAT] ================ 
    
    Set #1
    -Air Slash
    -Heat Wave
    -Sludge Bomb/Shadow Ball/Dark Pulse
    -Roost/Super Fang
    
    Set #2
    -Wing Attack/Aerial Ace
    -Cross Poison
    -Super Fang
    -Roost
    
    Crobat can now add Heat Wave/Super Fang to its arsenal.
    
     ================ #248 [TYRANITAR] ================ 
    
    -Stone Edge
    -Earthquake
    -Crunch
    -Aqua Tail/Fire Punch
    
    Rarity: Rare
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Tyranitar is simply amazing in so many ways. Amazing Attack power, great stats
    and a ton of great moves. Its ability may be good or bad for your team 
    depending on how much your other Pokemon like the sandstorm. But the sand 
    is great for Tyranitar since it increases its Special Defense.  
    
     ================ #264 [LINOONE] ================ 
    
    -Return
    -Shadow Claw
    -Dig
    -Seed Bomb/Super Fang
    
    Rarity: Common (Hoenn Sound)
    Stats: Bad
    Moves: Average
    Power: Average
    OVERALL: AVERAGE
    
    Linoone is just another one of those Pokemon that gets a few cool moves, but 
    has bad stats. Linoone's ability, PickUp, can certainly help out by getting 
    you free items, but most of the good items require you to be at a high level. 
    
     ================ #295 [EXPLOUD] ================ 
    
    Set #1
    -Return
    -Crunch
    -Earthquake
    -Fire Punch/Thunderpunch/Howl
    
    Set #2
    -Hyper Voice
    -Shadow Ball
    -Focus Blast/Surf
    -Flamethrower/Fire Blast
    
    Rarity: Common (Hoenn Sound)
    Stats: Good
    Moves: Excellent
    Power: Good
    OVERALL: GOOD
    
    Exploud is another one of those Normal-types that can learn an insane amount of
    moves. The good thing is that Exploud's Attack and Special Attack are equally
    good so it can use both kinds of moves depending on what nature it has.
    
     ================ #297 [HARIYAMA] ================ 
    
    -Close Combat
    -Stone Edge
    -Ice Punch/Thunderpunch
    -Fire Punch/Earthquake/Bulk Up
    
    Rarity: Rare (Hoenn Sound)
    Stats: Average
    Moves: Excellent
    Power: Excellent
    OVERALL: GREAT
    
    Hariyama is slow, but sturdy, and has all the moves needed to become a great
    Fighting-type. Both of its abilities can come in handy. Thick Fat gives you two
    extra resistances while Guts means you don't have to worry about status 
    effects.
    
     ================ #309 [MEDICHAM] ================ 
    
    -Brick Break/Hi Jump Kick
    -Zen Headbutt
    -Ice Punch
    -Thunderpunch
    
    Rarity: Rare (Hoenn Sound)
    Stats: Bad
    Moves: Great
    Power: Excellent (with Pure Power)
    OVERALL: GREAT
    
    It's a good thing Medicham has Pure Power because that automatically makes it 
    the strongest Fighting type in the game. The downside is that it doesn't learn 
    Close Combat which means it has to rely on the less accurate Hi Jump Kick or 
    the less powerful Brick Break. Still, it can learn plenty of other good moves 
    and can use them to hit extremely hard.
    
     ================ #311 [PLUSLE] and #312 [MINUN] ================ 
    
    -Thunderbolt
    -Grass Knot
    -Signal Beam
    -Nasty Plot
    
    Rarity: Rare (Hoenn Sound)
    Stats: Bad
    Moves: Average
    Power: Average
    OVERALL: BAD
    
    The two Pokemon in this Electric duo are practically the same except for a 
    slight variation in their stats. There is nothing very special about them 
    compared to other Electrics. Just use Raichu if you want an Electric mouse 
    Pokemon. But if you really want one of these two, choose Plusle since it has 
    higher Sp. Attack.
    
     ================ #323 [CAMERUPT] ================ 
    Best ability: Solid Rock
    
    -Lava Plume/Flamethrower/Fire Blast
    -Earth Power/Earthquake
    -Rock Slide/Stone Edge
    -Rock Polish
    
    Rarity: Rare (Hoenn Sound)
    Stats: Average
    Moves: Great
    Power: Excellent (with Pure Power)
    OVERALL: GOOD
    
    Camerupt is an interesting Fire-type. It has a unique type combo, good 
    offensive stats, and a fairly unique ability. Its poor Speed and 4x weakness to 
    Water will work against it, but it's a decent alternative if you want to try 
    something different from Arcanine or Typhlosion. 
    
     ================ #325 [GRUMPIG] ================ 
    
    -Psychic
    -Shadow Ball
    -Focus Blast
    -Energy Ball/Calm Mind
    
    Rarity: Rare (Hoenn Sound)
    Stats: Average
    Moves: Excellent
    Power: Good
    OVERALL: GOOD
    
    Grumpig can't compete with the likes of Alakazam, but it does have much higher
    defensive stats and plenty of good moves. Besides that, it's pretty much your
    average Psychic-type.
    
     ================ #327 [SPINDA] ================ 
    
    -Return/Double-Edge
    -Sucker Punch
    -Brick Break/Drain Punch
    -Fire Punch/Teeter Dance/Hypnosis
    
    Rarity: Rare (Hoenn Sound)
    Stats: Very Bad
    Moves: Great
    Power: Bad
    OVERALL: VERY BAD
    
    Spinda is a slightly better Normal-type than Farfetch'd due to access to some
    better moves, but it's still a terrible Pokemon.
    
     ================ #358 [CHIMECHO] ================ 
    
    -Psychic
    -Shadow Ball
    -Energy Ball
    -Calm Mind/Charge Beam/Signal Beam
    
    Rarity: Rare (Sinnoh Sound)
    Stats: Bad
    Moves: Great
    Power: Good 
    OVERALL: AVERAGE
    
    A good Special Attack stat and some nice moves are the only noteworthy things 
    about Chimecho. For some reason, it doesn't learn Focus Blast like most other
    Psychic types, which is too bad because Steel-types resist almost all of its
    moves.
    
     ================ #359 [ABSOL] ================ 
    Best ability: Super Luck
    
    -Night Slash
    -Psycho Cut
    -Stone Edge/Superpower
    -Swords Dance/Sucker Punch
    
    Rarity: Rare (Hoenn Sound)
    Stats: Average
    Moves: Great
    Power: Excellent 
    OVERALL: GREAT
    
    Absol can finish battles very quickly by abusing its special ability to give 
    you an increased chance of Critical Hits. Fighting-types can't stand in your 
    way since it learns Psycho Cut, but Steels will give you trouble if you don't 
    have Superpower.  
    
     ================ #400 [BIBAREL] ================ 
    
    Set #1
    Best ability: Simple
    
    -Curse
    -Return
    -Waterfall/Aqua Tail
    -Amnesia
    
    Set #2
    -Super Fang
    -Waterfall/Aqua Tail
    -Return
    -Superpower/Thunder Wave
    
    Rarity: Rare (Sinnoh Sound)
    Stats: Bad
    Moves: Average
    Power: Average 
    OVERALL: AVERAGE
    
    Though it's an average Normal-type, Bibarel is quite special since it has two
    completely unique abilities. Simple is probably the more useful one, since 
    Bibarel learns two useful stat-boosting moves that can increases its stats 
    extremely quickly.
    
     ================ #405 [LUXRAY] ================ 
    Best ability: Intimidate
    
    -Thunder Fang/Spark
    -Crunch
    -Superpower
    -Return
    
    Rarity: Rare (Sinnoh Sound)
    Stats: Good
    Moves: Bad
    Power: Excellent 
    OVERALL: AVERAGE
    
    Luxray and Flareon have a lot in common. Both have incredible attack, but have 
    a terrible selection of moves. Luxray does learn Ice Fang and Fire Fang, but 
    only through the hassle of breeding. Even then, it doesn't make up for the fact 
    that Luxray can't learn any strong physical Electric moves.
    
     ================ #407 [ROSERADE] ================ 
    
    Set #1
    -Energy Ball
    -Sludge Bomb
    -Shadow Ball
    -Sleep Powder
    
    Set #2
    -Solarbeam
    -Weather Ball
    -Synthesis
    -Sunny Day
    
    Rarity: Rare (Sinnoh Sound)
    Stats: Great
    Moves: Great
    Power: Excellent 
    OVERALL: EXCELLENT
    
    If you were unsatisfied with Johto's selection of Grass Pokemon, give Roserade 
    a try. With good Speed and amazing Special Attack, Roserade is the most 
    powerful Special Attacking Grass-type in the game. 
    
     ================ #418 [FLOATZEL] ================ 
    
    -Waterfall
    -Ice Fang/Ice Punch
    -Brick Break
    -Crunch/Return
    
    Rarity: Rare (Sinnoh Sound)
    Stats: Good
    Moves: Great
    Power: Great 
    OVERALL: GREAT
    
    Floatzel is a physical Water-type, but its power doesn't quite compare to 
    Feraligatr or Gyarados. Still, Floatzel has something those two don't have -
    amazing Speed. Despite its bad defenses, Floatzel can usually attack first and
    KO most opponents before it gets hit. 
    
     ====== #200 [MISDREAVUS] --- Dusk Stone ---> #429 [MISMAGIUS] ====== 
    
    -Shadow Ball
    -Thunderbolt
    -Calm Mind
    -Energy Ball/Will-o-wisp
    
    Rarity: Rare
    Stats: Good
    Moves: Great
    Power: Great
    OVERALL: GREAT
    
    If you want to use Mismagius over Gengar, take advantage of its ability to 
    learn Calm Mind. This lets it boost its Special stats, something that Gengar 
    can't do. With or without Calm Mind, Mismagius is still a very good Pokemon to 
    have. If you can breed, get one with Nasty Plot. 
    
     ====== #198 [MURKROW] --- Dusk Stone ---> #430 [HONCHKROW] ====== 
    
    -Sucker Punch
    -Heat Wave
    -Superpower
    -Wing Attack/Steel Wing/Fly
    
    Rarity: Rare
    Stats: Great
    Moves: Great
    Power: Excellent
    OVERALL: GREAT
    
    Honchkrow lost a lot of Speed after evolving. Fortunately, it has a powerful
    Sucker Punch which always goes first. Heat Wave and Superpower are important 
    tutor moves that lets it handle any Steel type. 
    
     ================ #437 [BRONZONG] ================ 
    
    Set #1
    -Gyro Ball
    -Earthquake
    -Payback/Rock Slide
    -Hypnosis/Toxic/Confuse Ray
    
    Set #2
    -Psychic
    -Flash Cannon
    -Shadow Ball/Signal Beam
    -Calm Mind/Charge Beam
    
    Rarity: Rare (Sinnoh Sound)
    Stats: Great
    Moves: Excellent
    Power: Average 
    OVERALL: GREAT
    
    Bronzong's claim to fame is the fact that (depending on which ability you pick)
    it has no weaknesses to anything except Fire or Ground. Add this to its great
    defenses and you have a Pokemon that can last a long time. It also learns a 
    lot of great moves from both physical and special categories. 
    
     ================ #441 [CHATOT] ================ 
    
    -Hyper Voice
    -Chatter
    -Heat Wave
    -Roost/Ominous Wind
    
    Rarity: Rare
    Stats: Bad
    Moves: Good
    Power: Good
    OVERALL: AVERAGE
    
    Chatot may not look like much, but it's actually quite unique. While most 
    Normal/Flying bird Pokemon prefer physical attacks, Chatot is a special 
    attacker. With its signature move Chatter, it can be fun to play with. It's 
    not exactly a powerhouse and its defenses are terrible, but it can at least do 
    some damage.
    
     ================ #455 [CARNIVINE] ================ 
    
    Set #1
    -Power Whip
    -Crunch
    -Return
    -Swords Dance
    
    Set #2
    -Solarbeam
    -Sludge Bomb
    -Synthesis
    -Sunny Day
    
    Rarity: Rare
    Stats: Bad
    Moves: Average
    Power: Great
    OVERALL: AVERAGE
    
    Carnivine is like a wannabe Tangrowth with its high Attack, high Special 
    Attack, and low Speed. But it fails to compare due to its average defenses and 
    shallow selection of moves. 
    
     ====== #125 [ELECTABUZZ] --- Magmarizer+Trade ---> #466 [ELECTIVIRE] ====== 
    
    -Thunderpunch
    -Brick Break/Low Kick
    -Ice Punch
    -Earthquake/Fire Punch
    
    Rarity: Rare
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Electivire is famous for a lot of things - high Attack power, a unique ability,
    and a wide selection of moves that can KO just about any opponent. All of these
    qualities make Electivire the best non-legendary Electric type in the game. 
    
     ====== #126 [MAGMAR] --- Magmarizer+Trade ---> #467 [MAGMORTAR] ====== 
    
    -Flamethrower/Fire Blast
    -Thunderbolt
    -Focus Blast/Solarbeam
    -Sunny Day
    
    Rarity: Rare
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Magmortar has the highest Special Attack of any non-legendary Fire type. With 
    the ability to learn Thunderbolt, it can handle opponents that most Fire types 
    can't. If you didn't choose Typhlosion and you still haven't found a good Fire 
    Pokemon for your team, then Magmortar should definitely be considered.
    
     ====== #218 [SNEASEL] --- Razor Claw+Night ---> #461 [WEAVILE] ====== 
    
    -Night Slash
    -Ice Shard
    -Brick Break
    -Swords Dance/Aerial Ace
    
    Rarity: Rare
    Stats: Great
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Speed and power make Weavile an extremely effective Pokemon. Though its moves 
    may not be extremely powerful, they are diverse enough that Weavile will rarely 
    have trouble with any opponent that gets in its way. It's an especially good 
    Pokemon to use during the Elite 4 rematch. 
    
     ====== #112 [RHYDON] --- Protector+Trade ---> #461 [RHYPERIOR] ====== 
    Best Ability: Solid Rock
    
    -Earthquake
    -Stone Edge
    -Megahorn
    -Aqua Tail/Fire Punch
    
    Rarity: Rare
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Rhyperior is monstrously powerful (though still terribly slow). It also gets
    a great ability that lets it take more hits. Movewise it isn't too different
    from Rhydon, but you can now use tutors to teach it some good moves like
    Aqua Tail or the elemental punches.
    
     ====== #176 [TOGETIC] --- Shiny Stone ---> #468 [TOGEKISS] ====== 
    Best ability: Serene Grace
    
    -Air Slash
    -Aura Sphere
    -Thunder Wave/Fire Blast/Flamethrower
    -Roost
    
    Rarity: Event (Giveaway)
    Stats: Excellent
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    If you've put hard work into raising a Togetic during your time in Johto, you 
    will soon be rewarded. Togekiss has very good stats where it counts and such a
    wide selection of moves. Air Slash coupled with Serene Grace can beat most foes
    by sheer luck. 
    
     ====== #218 [GLIGAR] --- Razor Fang+Night ---> #472 [GLISCOR] ====== 
    
    -Earthquake
    -Rock Slide/Stone Edge
    -Ice Fang/Thunder Fang
    -Swords Dance/Roost
    
    Rarity: Uncommon
    Stats: Great
    Moves: Excellent
    Power: Good
    OVERALL: GREAT
    
    Gliscor is one of the better Ground types in the game. It has just the right
    stats to be a fast and strong attacker, but also has enough Defense to take 
    plenty of physical hits. Being part Flying gives it some more resistances than
    most other Ground types, which is also a good thing. 
    
     ================ #473 [PORYGON-Z] ================ 
    Best ability: Adaptability
    
    -Tri-Attack
    -Ice Beam
    -Thunderbolt
    -Nasty Plot
    
    Rarity: Event (Prize)
    Stats: Great
    Moves: Excellent
    Power: Excellent
    OVERALL: EXCELLENT
    
    Getting a Porygon and evolving it can be an annoying task, but Porygon-Z is 
    probably the most powerful Normal-type (at least in terms of Special Attack).
    Most opponents are no match for an Adaptability boosted Tri-Attack or anything
    boosted by Nasty Plot. 
    
    ====3RD AND 4TH GEN SAFARI ZONE POKEMON COMING SOON!====
    
     ============== [FFF] OVERALL POKEMON RANKINGS ==============
    
    This is a condensed list of how the various Pokemon fare, taking account of
    their rarity, stats, moves, and power. If you want to breeze through the game
    with ease, use Pokemon from the EXCELLENT or GREAT categories. But if you
    want to give yourself more of a challenge, use the ones under BAD or 
    VERY BAD.
    
    EXCELLENT:
    
    Alakazam
    Arcanine
    Dragonite
    Feraligatr
    Gengar
    Gyarados
    Heracross
    Ho-oh
    Lugia
    Machamp
    Scizor
    Starmie
    Suicune
    Tangrowth
    Typhlosion
    Tyranitar
    Yanmega
    
    GREAT:
    
    Ampharos
    Donphan
    Espeon
    Exeggutor
    Golem
    Houndoom
    Jynx
    Kingdra
    Lapras
    Lickilicky
    Mamoswine
    Mr. Mime
    Nidoking
    Pinsir
    Raikou
    Rhydon
    Scyther
    Slowbro
    Slowking
    Tauros
    Ursaring
    
    GOOD:
    
    Ambipom
    Azumarill
    Clefable
    Crobat
    Forretress
    Girafarig
    Granbull
    Hitmonchan
    Hitmonlee
    Hypno
    Jolteon
    Kangaskhan
    Lanturn
    Meganium
    Miltank
    Nidoqueen
    Quagsire
    Rapidash
    Steelix
    Tentacruel
    Vaporeon
    Venomoth
    Victreebel
    Vileplume
    Weezing
    
    AVERAGE:
    
    Arbok
    Bellossom
    Blissey
    Cloyster
    Dewgong
    Dodrio
    Dugtrio
    Dunsparce
    Entei
    Electabuzz
    Fearow
    Flareon
    Gligar
    Kingler
    Magneton
    Mantine
    Marowak
    Misdreavus
    Muk
    Murkrow
    Octillery
    Parasect
    Pidgeot
    Politoed
    Poliwrath
    Qwilfish
    Raichu
    Raticate
    Sandslash
    Seaking
    Sneasel
    Sudowoodo
    Togetic
    Wigglytuff
    Xatu
    
    BAD:
    
    Ariados
    Beedrill
    Butterfree
    Electrode
    Furret
    Jumpluff
    Magcargo
    Noctowl
    Skarmory
    Sunflora
    Umbreon
    
    VERY BAD:
    
    Corsola
    Delibird
    Ditto
    Farfetch'd
    Ledian
    Smeargle
    Unown
    Wobbuffet
    
    =====After National Dex=====
    
    EXCELLENT:
    
    Aerodactyl
    Electivire
    Magmortar
    Mewtwo
    Moltres
    Porygon-Z
    Rhyperior
    Roserade
    Snorlax
    Togekiss
    Weavile
    Zapdos
    
    GREAT:
    
    Absol
    Bronzong
    Floatzel
    Gliscor
    Hariyama
    Honchkrow
    Kabutops
    Medicham
    Mismagius
    Omastar
    
    GOOD:
    
    Articuno
    Camerupt
    Exploud
    Grumpig
    
    AVERAGE:
    
    Bibarel
    Carnivine
    Chatot
    Chimecho
    Linoone
    Luxray
    
    BAD:
    
    Minun
    Plusle
    
    VERY BAD:
    
    Spinda
    
     ============== [GGG] CLOSING REMARKS ==============
    
    -------------------- FAQ -------------------- 
    
    Q: I have a moveset that's not on the list. Can you add it in?
    A: Certainly, although if it's too similar to the ones already listed I 
       won't bother. Also if it uses moves that aren't as good as the ones
       already listed (like Hyper Beam or Giga Impact) then I won't add it
       in either. 
    
    Q: Can you rate my team/make me a team?
    A: While I'd love to help people, I don't always have the time. Making a
       team for playing through the game isn't that hard anyways. Just pick some
       Pokemon you really like and go with it. 
    
    Q: How do I get [move/Pokemon]?
    A: I could probably tell you, but you're better off finding it out for 
       yourself. A lot of the info you may be looking for is already on the
       rest of GameFAQs. If not, try asking it on the forums.
       
    Q: Can we battle sometime?
    A: Sure, I'm always up for a battle. To get my friend code, contact me in one
       of the following ways listed in the Contact Info section below. 
       
    
    -------------------- THE THANK YOUS -------------------- 
    
    -Nintendo/GameFreak for creating an endearing series that has remained super
     popular even after an entire decade.
    
    -GameFAQs.com for providing an expansive reference database for Pokemon and
     every other game. 
    
    -Bulbapedia for providing comprehensive in-game information on every Pokemon.
    
    -And of course, the readers (that's YOU) for checking out this guide. Whether
     you learned something or not, I still appreciate you for taking the time 
     to look through this.
    
    
    -------------------- CONTACT INFO -------------------- 
    
    Youtube: http://www.youtube.com/user/arkeisvid - the best way to contact me,
             though you need a Youtube account as well. If you're a big fan of
             Pokemon, please subscribe to the channel!
    
    Website: http://www.arkeis.com - The other best way to contact me.
    
    Forums: Smogon, Pkmncommunity, Serebii, - My username is aragornbird on all
            of these forums. Currently I am only active on Smogon.       
    
    Email: aragornbird@yahoo.com - I only check my email twice a week so don't 
           email me unless you can wait a few days for a response. Put Pokemon
           or In-Game in the title since I get a ton of spam that I delete without
           looking at.
    
    
    -------------------- LEGAL INFO -------------------- 
    
    This document is copyright 2010 aragornbird
    
    You may not copy, reproduce, modify, or distribute this document in any way 
    without written permission from the owner.