================= IN-GAME/NON-COMPETITIVE MOVESETS =================
--------------------Pokemon Heart Gold/Soul Silver-----------------------

VERSION 1.0 - 

TABLE OF CONTENTS
[AAA] About This Guide
[BBB] What's Not Included
[CCC] How a Pokemon is Ranked
[DDD] Johto Dex/Pre-Elite 4 Movesets
[EEE] National Dex/Post-Elite 4 Movesets
[FFF] Overall Pokemon Ranking
[GGG] Closing Remarks (Credits, Contact Info, Legal Info)


 ================ [AAA] ABOUT THIS GUIDE ================ 

The Johto Pokedex has more Pokemon in it than any other regional Pokedex. This 
means that a playthrough of Heart Gold or Soul Silver gives you the chance to 
catch and train hundreds of Pokemon before you even reach the Elite Four. But 
you can only keep six Pokemon with you at any one time and each of those six 
Pokemon can only have four moves at any one time.

This guide will give you suggestions on which Pokemon can get you through 
the game easily and which moves to teach them. 

Keep in mind that in-game battles are very different from competitive 
battles. Computer players can't pull off any sort of advanced strategies, so
battles end up more about power and how high your Pokemon's levels are. 
Certain Pokemon that would be very useful in competitive battles (like Blissey
and Skarmory) are less useful in-game, and vice-versa. 


 ================ [BBB] WHAT'S NOT INCLUDED ================

ITEMS - Most trainers will never equip items on their Pokemon, so don't worry
about them too much. Of course, any useful items you come across will 
certainly come in handy whether they are berries or type-boosting items. The
one major exception is Cubone/Marowak who absolutely requires the Thick Club
in order to excel in battles. 

EVs - Getting the right EVs are only necessary for Wi-Fi and Battle Frontier 
battles. It's a pain to EV train when you're actually on your Pokemon journey
since you'll have to worry about which opponents give which EVs and whether to
run or switch or fight. 

NATURES - Don't be too concerned about Natures either. A good Nature can 
certainly help, but like EVs, they aren't necessary. Sometimes you'll be lucky
and get a nature that's actually good. This will help you determine which 
moves to put on your Pokemon. 
 
EGG MOVES - Breeding can be a major hassle, especially when you're trying to
get egg moves. First you need to get two Pokemon of opposite genders with the
right moves. Some Pokemon don't learn the inheritable moves until a very high
level. Then you need to wait for them to lay an egg. This can take a while.
Finally, you need to actually hatch the egg which can take even longer. But
you're still not done, because then you'll have to train your newly hatched
Pokemon all the way from Level 1. 

HIDDEN POWER - Without breeding, it is nearly impossible to get a Hidden Power
with maximum power of the right type. Because of this, Hidden Power will not
be included in the movesets. 

If you want to find some good movesets for competitive battling that includes
all of these things, then check out my Competitive Movesets guide also on
GameFAQs. 


 ================ [CCC] HOW A POKEMON IS RANKED ================

This guide ranks Pokemon under 4 different categories and then assigns an 
overall rank based on all 4 categories.

RARITY - Is it easy to find or is it very rare? Common Pokemon rank higher than
rare Pokemon. Also event Pokemon (like starters and legendaries) also rank high
because you are guaranteed to encounter them. 

MOVES - Can it learn a variety of powerful moves that are effective against 
many types of opponents? Type coverage is important. If a Pokemon can't handle 
certain opponents because it doesn't learn any effective moves against them, 
then it will not rank high in this category. 

STATS - Judged by a combination of Base Stat Total (BST) and individual stats.
The average stat of all final form Pokemon is around 82. So if a Pokemon has
a high BST as well as a few individual stats that are higher than 82, it will
rank very high in this category.

POWER - based on Attack, Special Attack, or both:

50 or below: Very Bad
51 - 70: Bad
71 - 85: Average
86 - 100: Good
101 - 115: Great
116 or above: Excellent

OVERALL - A Pokemon has an overall rank of EXCELLENT, GREAT, GOOD, AVERAGE,
BAD, or VERY BAD depending on how well it does in each of the 4 categories.

 ================ [DDD] JOHTO DEX/PRE-ELITE 4 MOVESETS  ================ 

This section assumes that you are playing the game without planning on 
trading or transferring Pokemon or TMs from any other game. In short, you are
limited only to the Pokemon's level-up moves and whatever TMs are available 
before you challenge the Elite 4.

To find all entries of a Pokemon, use your browser's search function and type
the Pokemon's name in brackets like this: [POKEMON]

 ================ #003 [MEGANIUM] ================ 

-Magical Leaf
-Earthquake
-Synthesis
-Reflect/Light Screen/Aromatherapy

Rarity: Event [Starter]
Stats: Great
Moves: Bad
Power: Average
OVERALL: GOOD

It's not a bad Pokemon, but it's not the best starter for getting through the
game easily. Grass-types face a lot of challenges in this game since 5 out of
the 8 gyms use types that Grass Pokemon have trouble with - Flying, Bug, Steel
Ice, and Dragon. Even the Ecruteak Gym is filled with Poison-types. 
Furthermore, Meganium doesn't have high attacking stats and it only learns a 
couple of good moves.  

 ================ #006 [TYPHLOSION] ================ 

-Flamethrower/Fire Blast
-Focus Blast
-Solarbeam
-Sunny Day

Rarity: Event [Starter]
Stats: Great
Moves: Excellent
Power: Great
OVERALL: EXCELLENT

Typhlosion is a very good choice for a starter since it learns quite a few 
powerful moves that work off of its high Special Attack. Sunny Day works
well to weaken Water attacks, lets Solarbeam fire in one turn, and makes your
Fire moves even stronger. The only problem trainer in the game would be Lance,
who has three Dragonites that resist every attack this set has so be sure to
have a team member that knows an Ice move. 

 ================ #009 [FERALIGATR] ================ 

-Aqua Tail/Waterfall
-Ice Fang
-Earthquake
-Swords Dance/Crunch

Rarity: Event [Starter]
Stats: Great
Moves: Excellent
Power: Great
OVERALL: EXCELLENT

Feraligatr just might be the best starter in the game since not only does it 
learn a variety of different moves, but it can actually boost its Attack with
Swords Dance. Grass and Dragon are handled by Ice Fang and Electric types
are taken care of with Earthquake.  

 ================ #012 [PIDGEOT] ================ 

-Wing Attack/Fly
-Return
-Steel Wing
-Roost

Rarity: Common
Stats: Average
Moves: Bad
Power: Average
OVERALL: AVERAGE

Pidgey is one of the first wild Pokemon you'll encounter and its pretty good in
the early stages of the game since you'll be fighting a lot of Bug and Grass 
types. But you'll find it less useful later in the game when you can catch much
better Normal or Flying Pokemon. 

 ================ #014 [FEAROW] ================ 

-Drill Peck
-Return
-Steel Wing
-Roost

Rarity: Common
Stats: Average
Moves: Bad
Power: Good
OVERALL: AVERAGE

Fearow is similar to Pidgeot, though it may be slightly better. It has higher
Attack and Speed and Drill Peck is stronger than Wing Attack. But like 
Pidgeot, it loses its usefulness once you have access to better Pokemon. 

 ================ #014 [NOCTOWL] ================ 

-Air Slash
-Shadow Ball
-Roost
-Hypnosis/Extrasensory/Toxic

Rarity: Common (Night)
Stats: Bad
Moves: Bad
Power: Average
OVERALL: BAD

Noctowl is quite different from the other birds. It focuses more on its special 
stats rather than its physical. But it doesn't perform very well as a special 
attacker since it doesn't get many good special moves and its Special Attack 
is not very impressive. 

 ================ #018 [RATICATE] ================ 

-Super Fang
-Crunch
-Return/Double-Edge
-Dig/Swords Dance/Iron Tail

Rarity: Common 
Stats: Bad
Moves: Good
Power: Average
OVERALL: AVERAGE

In the beginning of the game, Raticate will be one of your strongest Pokemon. 
It has high Speed and Hyper Fang, which is very strong for such an early move. 
Later in the game, it gets the really neat Super Fang attack, but by then it 
will have lost most of its usefulness because you'll have access to better 
Pokemon. 

 ================ #020 [FURRET] ================ 

-Return
-Sucker Punch/Shadow Claw
-Iron Tail
-Dig

Rarity: Common 
Stats: Bad
Moves: Bad
Power: Average
OVERALL: BAD

Furret is another Normal type that is okay in the beginning of the game, but 
will become less and less useful as you progress. It's not even as good as 
Raticate, because at least Raticate has cool moves like Super Fang and Swords
Dance. 
-------------------------------------------------------------------------------
 ================ #023 [RAICHU] ================ 

-Thunderbolt
-Focus Blast
-Grass Knot
-Thunder Wave

Rarity: PokeWalker
Stats: Average
Moves: Good
Power: Good
OVERALL: AVERAGE

Raichu isn't a bad Pokemon per say. It has great Speed, good attacking stats,
and learns some pretty powerful moves. However, Raichu faces competition from
other Electrics like Raikou and Electivire, who you can actually catch in-
game before the Elite 4. 

 ================ #026 [BUTTERFREE] ================ 

-Sleep Powder
-Stun Spore
-Bug Buzz
-Shadow Ball

Rarity: Common
Stats: Very Bad
Moves: Bad
Power: Average
OVERALL: BAD

The only thing that makes Butterfree special is that it has an ability that 
makes Sleep Powder and Stun Spore hit almost all the time. Spreading status can
make opponents easier to beat, but Butterfree's bad stats and many weaknesses
make its job a lot harder.

 ================ #029 [BEEDRILL] ================ 

-Poison Jab
-Bug Bite
-Swords Dance
-Roost

Rarity: Common
Stats: Very Bad
Moves: Very Bad
Power: Average
OVERALL: BAD

Beedrill can do a lot more damage than Butterfree, but its still a below 
average Bug type with frail defenses, multiple weaknesses, and a poor selection
of moves. Furthermore it cannot disable opponents with any status moves. 

 ================ #031 [LEDIAN] ================ 

-Bug Buzz
-Agility
-Baton Pass
-Light Screen/Reflect

Rarity: Common
Stats: Bad
Moves: Very Bad
Power: Bad
OVERALL: VERY BAD

Ledian can hardly do any sort of damage. Its stats and moves make it more of a 
supporter made to pass screens and stat-boosts to the rest of the team. But this
sort of strategy is completely unnecessary in game. 

 ================ #033 [ARIADOS] ================ 

-Poison Jab
-Bug Bite
-Shadow Sneak/Sucker Punch
-Agility

Rarity: Common
Stats: Bad
Moves: Bad
Power: Good
OVERALL: BAD

Ariados can actually do some damage with its nice Attack, but its other stats 
fall short of average and the moves it learns aren't all that powerful either. 

 ================ #036 [GOLEM] ================ 

Best Ability: Rock Head

-Stone Edge
-Earthquake
-Double-Edge
-Rock Polish

Rarity: Common, Trade Evolution
Stats: Good
Moves: Excellent
Power: Great
OVERALL: GREAT

Golem is the first Rock-type you'll encounter and it's a pretty good one. 
Geodudes are easy to find and very handy against the first 3 gyms. Plus, it 
learns all 4 of its best moves by level-up which makes it very easy to train. 
Rock Polish is especially useful for its low Speed. 

 ================ #039 [CROBAT] ================ 

Set #1
-Air Slash
-Sludge Bomb
-Shadow Ball/Dark Pulse
-Roost/Confuse Ray

Set #2
-Wing Attack/Aerial Ace
-Cross Poison
-Bite
-Roost/Confuse Ray

Rarity: Common
Stats: Great
Moves: Average
Power: Good
OVERALL: GOOD 

Zubat may be the most annoying Pokemon you'll ever face, but Crobat is actually
a pretty good Pokemon. It's extremely fast, has decent defenses, and pretty 
good Attack. Its main downfall is its inability to handle Steel types without
Heat Wave (which is only available as a Move Tutor). 

 ================ #042 [CLEFABLE] ================ 
Best Ability: Magic Guard

Set #1
-Ice Beam
-Thunderbolt
-Flamethrower/Fire Blast
-Moonlight

Set #2
-Return
-Meteor Mash
-Drain Punch
-Moonlight

Set #3
-Flamethrower/Fire Blast
-Solarbeam
-Moonlight
-Sunny Day

Rarity: Rare
Stats: Average
Moves: Excellent
Power: Average
OVERALL: GOOD 

Clefable may seem average stat-wise, but it has unique ability and an 
incredibly diverse array of moves that makes it a fun Pokemon to use. You can 
go all Special or all Physical depending on your nature, or even use a Sunny 
Day set. 

 ================ #045 [WIGGLYTUFF] ================ 

Set #1
-Body Slam/Double-Edge
-Gyro Ball
-Drain Punch/Wake-Up Slap
-Dig/Sing

Set #2
-Hyper Voice
-Shadow Ball
-Focus Blast/Thunderbolt
-Flamethrower/Fire Blast/Ice Beam

Rarity: Uncommon
Stats: Bad
Moves: Excellent
Power: Average
OVERALL: AVERAGE

Wigglytuff learns lots of good moves like Clefable does, but its ability isn't 
as good and it doesn't get a good recovery move like Moonlight. Furthermore, 
all of its stats besides HP are worse than Clefable's. 

 ================ #049 [SANDSLASH] ================ 

-Earthquake
-Shadow Claw
-Rock Tomb/Crush Claw
-Swords Dance

Rarity: Uncommon
Stats: Average
Moves: Average
Power: Good
OVERALL: AVERAGE 

Sandslash isn't a bad Ground type, but Golem is better in most ways (except for
the trade evolution part). It will be harder to teach it good moves since it 
gets most of its good ones through TMs and certain TMs like Stone Edge aren't 
available before the Elite 4.  

 ================ #051 [ARBOK] ================ 

-Gunk Shot
-Crunch
-Earthquake
-Glare/Fire Fang**/Ice Fang**

**Heart Scale required

Rarity: Uncommon
Stats: Average
Moves: Great
Power: Bad
OVERALL: AVERAGE 

Arbok is one of those Pokemon that learns some powerful moves, but doesn't have
the stats to make up for it. Being a pure Poison type doesn't help either since
many opponents in the game resist Poison. 

 ================ #052 [DUNSPARCE] ================ 

Best Ability: Serene Grace

Set #1
-Glare
-Headbutt
-Earthquake/Iron Tail
-Roost

Set #2
-Charge Beam
-Water Pulse
-Ice Beam
-Flamethrower/Fire Blast/AncientPower

Rarity: Rare
Stats: Bad
Moves: Great
Power: Average
OVERALL: AVERAGE 

Dunsparce is an unusual Pokemon with an unusual ability. With some luck, this 
ability can let Dunsparce shine despite its bad stats. With a physical set, 
your goal is to paralyze opponents and use Headbutt to flinch them to death. 
If you go for the Special side, use Charge Beam to boost your Special Attack 
and use other special moves with a side effect. 

 ================ #055 [AMPHAROS] ================ 

- Discharge/Thunderbolt
- Focus Blast
- Signal Beam
- Thunder Wave

Rarity: Common
Stats: Good
Moves: Good
Power: Great
OVERALL: GREAT

Ampharos is the first Electric you'll encounter and is certainly a good one for
getting through the game. Once fully evolved, it will have massive Special
Attack to strike opponents. Moves that inflict paralysis are pretty important
since Ampharos is rather slow for an Electric type. 

 ================ #057 [QUAGSIRE] ================ 
Best Ability: Water Absorb

-Earthquake
-Surf
-Ice Beam
-Yawn/Focus Blast

Rarity: Common
Stats: Average
Moves: Great
Power: Average
OVERALL: GOOD

Quagsire's fairly unique type combo and ability gives it a bunch of immunities
and resistances that most other Water types don't have. Although its stats 
don't compare to the more powerful Water Pokemon in the game, it can still be 
a good team member during the early stages at least.

 ================ #060 [GENGAR] ================ 

-Shadow Ball
-Focus Blast
-Thunderbolt
-Hypnosis/Energy Ball

Rarity: Common, Trade Evolution
Stats: Good
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Gengar is no doubt the most powerful Ghost in the game. Massive Special Attack, 
excellent Speed, and a wide variety of moves makes it a great addition to any 
team. Try to find a friend to trade with or else you'll miss out on a great 
Pokemon.

 ================ #061 [UNOWN] ================ 

-Hidden Power [Psychic/Fighting/Ice]

Rarity: Common, Early Game
Stats: Very Bad
Moves: Very Bad
Power: Average
OVERALL: VERY BAD

Are you serious? No, just....no

 ================ #063 [STEELIX] ================ 

-Iron Tail
-Earthquake
-Stone Edge
-Curse

Rarity: Common
Stats: Good
Moves: Good
Power: Average
OVERALL: GOOD

No physical attacks will bring down Steelix easily, not even supereffective 
ones. Steelix can wall a lot of things with its huge Defense, but its Attack 
isn't quite as good and it certainly won't be attacking first most of the time. 
Still, it learns an Attack boosting move along with a few powerful moves. 

 ================ #066 [VICTREEBEL] ================ 

Set #1
-Sleep Powder
-Solarbeam
-Sludge Bomb
-Sunny Day

Set #2
-Leaf Blade
-Return
-Sleep Powder
-Swords Dance

Rarity: Common
Stats: Average
Moves: Average
Power: Great
OVERALL: GOOD

Since you can get it early in the game, Victreebel is a nice choice for a 
Grass-type if you didn't choose Chikorita. It can do a lot of damage with both
physical and special attacks, but it will always have trouble with Steel-types. 
If this bothers you, you can always hold out until you catch a Tangela, who is
a much better Grass-type. 

 ================ #069 [JUMPLUFF] ================ 

-Sleep Powder
-Leech Seed
-Substitute/Protect/Synthesis
-Bounce/Giga Drain

Rarity: Common
Stats: Good
Moves: Bad
Power: Bad
OVERALL: BAD

There isn't much point to using a Jumpluff in-game. Sleep+Leech Seed is a combo
better suited for competitive battles. Using it in in-game battles will just 
stretch them on for too long. Overall, Jumpluff is weak and can't do much 
damage.

 ================ #071 [PARASECT] ================ 

Best Ability: Dry Skin

-Spore
-X-Scissor
-Dig
-Aromatherapy

Rarity: Common
Stats: Average
Moves: Bad
Power: Good
OVERALL: AVERAGE 

Parasect is slow and has lots of weaknesses, but its not as bad as many other
Bugs. Spore, a 4x resistance to Ground and Grass, and an ability that gives it
immunity to Water are some of its redeeming qualities.

 ================ #074 [POLIWRATH] ================ 
Best Ability: Water Absorb

-Hypnosis
-Focus Punch/Wake-Up Slap
-Body Slam
-Waterfall

Rarity: Common
Stats: Great
Moves: Bad
Power: Good
OVERALL: AVERAGE 

Water/Fighting is a unique type, but Poliwrath doesn't get any good Fighting
moves like Close Combat. You can try to combo Hypnosis with Focus Punch or
Wake-Up Slap though Hypnosis has low accuracy. Overall, it just doesn't get 
too many good moves. 

 ================ #075 [POLITOED] ================ 
Best Ability: Water Absorb

-Surf
-Ice Beam
-Focus Blast
-Hypnosis

Rarity: Common
Stats: Great
Moves: Average
Power: Good
OVERALL: AVERAGE 

Unlike its cousin, Politoed is more of your standard special attacking Water
type. This makes Politoed kind of boring since there are many other Waters who
can do a better job. Plus you have to go through the trouble of trading just to
evolve it. 

 ================ #077 [GYARADOS] ================ 

-Aqua Tail/Waterfall
-Ice Fang
-Dragon Dance
-Earthquake

Rarity: Common
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Gyarados is definitely the most powerful physical Water type in the game. If
you didn't choose Feraligatr, you should certainly consider this beast. 
Magikarps are easy to find and though it may take time to level up, it evolves
rather early and the results are well worth it. Plus, the Red Gyarados is the
only shiny Pokemon you are guaranteed to encounter. 

 ================ #079 [SEAKING] ================ 
Best Ability: Swift Swim

-Waterfall
-Megahorn
-Return
-Rain Dance

Rarity: Common
Stats: Average
Moves: Average
Power: Good
OVERALL: AVERAGE

With all the hype for Gyarados, Seaking just doesn't compare. Megahorn is nice
to hurt Grass types and getting a Rain Dance boost is cool, but Feraligatr or
Gyarados will still give you better results.

 ================ #081 [SLOWBRO] ================ 

-Surf
-Psychic
-Slack Off
-Ice Beam/Flamethrower/Fire Blast

Rarity: Rare
Stats: Great
Moves: Excellent
Power: Great
OVERALL: GREAT

Slowbro is a great Pokemon if you don't mind not attacking first. It has great
defenses and Slack Off means it can stick around for a while. It also learns
more variety of moves then most other special Water types. 

 ================ #82 [SLOWKING] ================ 

-Surf
-Psychic
-Nasty Plot
-Ice Beam/Flamethrower/Fire Blast

Rarity: Rare
Stats: Great
Moves: Excellent
Power: Great
OVERALL: GREAT

Slowking is almost like Slowbro, but Nasty Plot means it can hit harder. Too
bad you need to trade to evolve it, but Slowking isn't a bad thing to have on
your team. 

 ================ #085 [VILEPLUME] ================ 

-Sunny Day
-Solarbeam
-Sludge Bomb
-Sleep Powder/Moonlight

Rarity: Common
Stats: Good
Moves: Average
Power: Great
OVERALL: GOOD

Vileplume has a lot of things in common with Victreebel so it performs in much 
the same way. The main difference is that Vileplume learns a healing move by
level up that gets boosted in the sun, so use that to your advantage.

 ================ #086 [BELLOSSOM] ================ 

-Sunny Day
-Solarbeam
-Sludge Bomb
-Moonlight/Sleep Powder

Rarity: Common
Stats: Good
Moves: Average
Power: Good
OVERALL: AVERAGE

While Bellossom is very similar to Vileplume, it's also worse in certain ways.
It doesn't have a Poison type, so it won't be able to do as much damage with
Sludge Bomb. It also can't hit as hard do to its lower Special Attack stat. 

 ================ #088 [HYPNO] ================ 

-Psychic
-Nasty Plot
-Focus Blast
-Shadow Ball

Rarity: Common
Stats: Average
Moves: Excellent
Power: Average
OVERALL: GOOD

If you want to use Hypno over Alakazam or any other Psychic, take advantage of 
what makes it stand out - bulky defenses and the ability to learn Nasty Plot. 
Sure it may not be that fast, but you can at least rely on it to take a few 
hits.

 ================ #091 [ALAKAZAM] ================ 

-Psychic
-Focus Blast
-Shadow Ball
-Calm Mind/Recover

Rarity: Event (Game Corner Prize), Uncommon (Wild)
Stats: Good
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT  

With the highest Special Attack and Speed of any non-legendary Psychic type, 
it's no doubt that Alakazam would be an excellent member of any team. With just 
three moves, it can take on any opponent in the game and usually come out on 
top. You don't even need to catch it since it comes pretty cheap at the Game 
Corner. 

 ================ #092 [DITTO] ================ 

-Transform

Rarity: Rare
Stats: Very Bad
Moves: Very Bad
Power: Very Bad 
OVERALL: VERY BAD

You should definitely get a Ditto in case you want to breed something. It also
has perfect Pokethlon stats. But as far as battling goes, forget it. 

 ================ #094 [FORRETRESS] ================ 

-Gyro Ball
-Bug Bite
-Payback
-Earthquake

Rarity: Rare
Stats: Average
Moves: Good
Power: Good
OVERALL: GOOD

Forretress is a very defensive Pokemon, but it also has some nice offensive 
options to choose from. Though extremely slow, it has tons of resistances and 
few weaknesses compared to other Bugs. 

 ================ #097 [NIDOQUEEN] ================ 

-Earth Power/Earthquake
-Crunch/Shadow Ball
-Fire Blast
-Thunderbolt/Ice Beam

Rarity: Common
Stats: Good
Moves: Excellent
Power: Average
OVERALL: GOOD

Nidoqueen is slightly worse than her male counterpart. While they both learn 
pretty much the same moves, Nidoqueen's attack stats aren't as high and she is 
also slightly slower. Since you can get both Nidorans in the same areas, you 
should go for the male version. 

 ================ #100 [NIDOKING] ================ 

-Earth Power/Earthquake
-Megahorn
-Fire Blast
-Poison Jab/Thunderbolt/Ice Beam

Rarity: Uncommon
Stats: Good
Moves: Excellent
Power: Good
OVERALL: GREAT

Nidoking may not have the best offensive stats, but it learns so many good 
moves that it barely matters. It's a very versatile Pokemon that has a 
supereffective move against pretty much every opponent in the game. 

 ================ #102 [YANMEGA] ================ 

-Bug Buzz
-Air Slash
-Ancientpower
-Detect/Shadow Ball/Hypnosis/Roost

Rarity: Rare
Stats: Great
Moves: Great
Power: Excellent
OVERALL: EXCELLENT

Yanma is the first Pokemon you'll get that has a new evolution in 4th gen. It's
a good thing it does, since Yanmega is the best special attacking Bug in the 
game. It learns most of its best moves by level up and has two great abilities 
to choose from. Speed Boost is nice, but Yanmega is already fast so you may 
want Tinted Lens so that Steel types don't resist your moves. 

 ================ #104 [SUNFLORA] ================ 
Best Ability: Chlorophyll

-Sunny Day
-Solarbeam
-Sludge Bomb
-Leech Seed/Synthesis

Rarity: Common
Stats: Bad
Moves: Bad
Power: Great
OVERALL: BAD

*yawn*...Boring. Standard Grass type with Sunny Day boost. Sunflora doesn't 
have anything special to offer over the many other Grass types in the game. 

 ================ #106 [EXEGGUTOR] ================ 
Best Ability: Chlorophyll

-Sunny Day
-Solarbeam
-Psychic
-Sleep Powder/Leech Seed

Rarity: Uncommon
Stats: Great
Moves: Good
Power: Excellent
OVERALL: GREAT

Exeggutor has the highest Special Attack of any Johto Grass-type and the only 
bad stat it has is Speed, which is boosted in the sun. It's certainly a worthy 
Grass-type Pokemon. The only problem is that it really needs the sun to be 
effective. The other Grass moves it learns aren't as good. It also can't 
handle Steel-types or Houndour/Houndoom. 

 ================ #107 [SUDOWOODO] ================ 
Best Ability: Rock Head

-Rock Slide
-Sucker Punch
-Earthquake/Hammer Arm
-Double-Edge/Wood Hammer

Rarity: Event
Stats: Bad
Moves: Good
Power: Great
OVERALL: AVERAGE

Sudowoodo is pretty strong early in the game, but if you already have a 
Geodude by then, you probably shouldn't bother. Golem is better than Sudowoodo 
in just about every way. 

 ================ #108 [WOBBUFFET] ================ 

-Counter
-Mirror Coat
-Destiny Bond
-Safeguard

Rarity: Rare
Stats: Bad
Moves: Bad
Power: Very Bad
OVERALL: VERY BAD

Wobbuffet comes complete with a set of all the moves it will ever learn. 
Unfortunately, it really needs Encore from Wynaut because without it, you 
can't control what moves your opponent will use on you. Because of this, 
Counter and Mirror Coat become unreliable and your opponent may not even 
attack you at all.

 ================ #110 [VENOMOTH] ================ 
Best Ability: Tinted Lens

-Bug Buzz
-Psychic
-Sleep Powder
-Sludge Bomb

Rarity: Common
Stats: Average
Moves: Good
Power: Good
OVERALL: GOOD

Venomoth is an interesting bug since it's focused more on special attacks 
rather than physical. Yanmega is still much better, but Venonats are more 
easily found and it also learns a more accurate sleep move.

 ================ #111 [SCYTHER] ================ 
Best Ability: Technician

-Wing Attack
-X-Scissor
-Night Slash/Rock Smash
-Swords Dance

Rarity: Rare
Stats: Good
Moves: Excellent
Power: Great
OVERALL: GREAT

For an unevolved Pokemon, Scyther is extremely powerful with the right ability.
A Technician boosted Wing Attack does major damage and so will Scyther's other
attacks. Steel and Rock types may give you trouble, but Rock Smash also gets
boosted by Technician so its definitely a move worth having. Another 
good thing about Scyther is that you can get it fairly early in the game. 

 ================ #112 [SCIZOR] ================ 
Best Ability: Technician

-Bullet Punch**
-X-Scissor
-Swords Dance
-Quick Attack/Wing Attack/Rock Smash

**Heart Scale required

Rarity: Rare
Stats: Good
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Scizor is the strongest Bug in the game, although you'll need Technician and
Bullet Punch in order to realize its full potential. Once you get those, Scizor
is pretty much unstoppable by anything that doesn't have a Fire attack. 
Competitive battlers already know how powerful Scizor is. Using Scizor against
computer battlers is pretty much overkill. 

 ================ #113 [PINSIR] ================ 

-X-Scissor
-Brick Break
-Swords Dance
-Earthquake

Rarity: Rare
Stats: Great
Moves: Great
Power: Excellent
OVERALL: GREAT

Pinsir is more powerful than Scyther and has some strong moves to combat Steel
and Rock types. But if you want a Bug that can also learn Fighting attacks, 
Heracross is the way better choice. 

 ================ #114 [HERACROSS] ================ 

-Close Combat
-Megahorn
-Aerial Ace/Night Slash**
-Swords Dance/Earthquake

**Heart Scale required

Rarity: Rare
Stats: Great
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Heracross is the other great physical Bug this game offers. It learns two
incredibly strong attacks that can deal major damage to everything, even 
Pokemon that resist them. Some patience is required because you won't be able
to get it as early as Scyther or Pinsir, but it's well worth the wait.

 ================ #116 [WEEZING] ================ 

-Sludge Bomb
-Fire Blast
-Thunderbolt
-Shadow Ball

Rarity: Common
Stats: Great
Moves: Excellent
Power: Average
OVERALL: GOOD

Being a pure Poison-type is usually a bad thing since Poison is pretty much the
worst type in the game. But Weezing has overall good stats, learns some great
moves, and has an ability that eliminates one of its weaknesses. It can't 
compare to Gengar or even Nidoking, but Weezing is still a solid Pokemon. 

 ================ #118 [MUK] ================ 

-Gunk Shot
-Dig
-Payback
-Screech/Rock Tomb/Fire Blast

Rarity: Common
Stats: Great
Moves: Bad
Power: Great
OVERALL: AVERAGE

Muk has one of the highest Attack of any Poison type. Too bad this doesn't save
it from mediocrity since the physical moves that it learns are pretty bad. It
does learn some good special moves, but Muk's Special Attack is pretty low so
it won't be able to do much damage with most of them. 

 ================ #120 [MAGNETON] ================ 

-Thunderbolt
-Flash Cannon
-Magnet Rise
-Thunder Wave

Rarity: Uncommon
Stats: Good
Moves: Bad
Power: Excellent
OVERALL: AVERAGE

Magneton doesn't learn too many good moves, but it works well with what it 
gets. Electric and Steel attacks work against most things in the game, but is
pretty useless against Jasmine. Magneton can evolve, but Magnezone doesn't get
any better changes besides being stronger. The main reason to use Magneton over
Ampharos is the many resistances that Steel has. 

 ================ #122 [ELECTRODE] ================ 

-Thunderbolt
-Swift
-Explosion
-Light Screen/Magnet Rise/Mirror Coat

Rarity: Event (Rocket Hideout), Event (Trade), Safari Zone
Stats: Average
Moves: Very Bad
Power: Average
OVERALL: BAD

Electrode is fast...and that's about it. The only good move it learns is 
Thunderbolt. It can't handle all the Ground/Rock types in the game and 
exploding won't do much good since you won't get any experience points. 

 ================ #124 [AMBIPOM] ================ 
Best Ability: Technician

-Double Hit
-Payback
-Rock Smash/Dig
-Screech/Iron Tail

Rarity: Uncommon
Stats: Average
Moves: Average
Power: Great
OVERALL: GOOD

Ambipom is speedy and quite powerful. The main problem is that it gets most
of its good moves from breeding (Fake Out) or Post-National Dex TMs (Brick 
Break, Elemental punches). It can still do well without them, but you need a
bit of patience before Ambipom can get a great moveset. 

 ================ #126 [GRANBULL] ================ 

-Return
-Crunch
-Earthquake
-Fire Fang**

**Heart Scale required

Rarity: Rare
Stats: Average
Moves: Good
Power: Excellent
OVERALL: GOOD

Granbull has incredible Attack, but not much else to offer to make it stand out
from better Normal-types like Tauros. It's still a decent choice, but being
a swarm Pokemon makes it harder to find. 

 ================ #128 [NINETALES] ================ 

-Flamethrower
-Will-o-wisp
-Dark Pulse
-Confuse Ray/Nasty Plot**

**Heart Scale required

Rarity: Common (Soul Silver)
Stats: Good
Moves: Bad
Power: Average
OVERALL: AVERAGE

Ninetales has decent stats, but it only has a limited variety of usuable moves
without breeding. Flamethrower and Dark Pulse with a Nasty Plot boost can 
defeat most opponents, but you'll still have trouble with things like 
Poliwrath and Houndoom.

 ================ #130 ARCANINE ================ 

Set #1
-Flare Blitz/Flamethrower/Fire Blast
-Crunch
-Thunder Fang**
-Extremespeed

**Heart Scale required

Set #2
-Flare Blitz/Flamethrower/Fire Blast
-Solarbeam
-Dragon Pulse/Extremespeed
-Sunny Day

Rarity: Common (Heart Gold)
Stats: Excellent
Moves: Excellent
Power: Great
OVERALL: EXCELLENT

Arcanine is the real deal here. It rivals Typhlosion for the best 
non-legendary Fire-type found in Johto. It has a diverse range of moves, unlike 
many other Fire Pokemon in the game. Great stats all around also help a lot. 

 ================ #131 [STANTLER] ================ 

-Return
-Zen Headbutt
-Earthquake
-Hypnosis/Confuse Ray

Rarity: Uncommon
Stats: Good
Moves: Average
Power: Good
OVERALL: AVERAGE

Stantler is a pretty average Normal-type. It can be quite strong in the early 
part of the game, but you can get Tauros soon after Stantler and Tauros is a 
much better Pokemon. 

 ================ #133 [AZUMARILL] ================ 

Best Ability: Huge Power

-Aqua Tail/Waterfall
-Double-Edge
-Focus Punch
-Substitute

Rarity: Rare
Stats: Bad
Moves: Great
Power: Excellent (with Huge Power)
OVERALL: GOOD

With Huge Power, Azumarill wins the award for strongest physical Water type. 
All of its attacks will do a lot of damage. It's a nice alternative to
Feraligatr or Gyarados, but it's slower than both and doesn't get any Attack
boosting moves without breeding. Plus, it's much harder to find than either of
them.  

 ================ #135 [DUGTRIO] ================ 

-Earthquake
-Sucker Punch/Night Slash**
-Rock Tomb
-Return/Shadow Claw

**Heart Scale required

Rarity: Safari Zone
Stats: Bad
Moves: Average
Power: Average
OVERALL: AVERAGE

Dugtrio is the fastest Ground type, but it's also the most frail and it has 
pretty low attack for a Ground Pokemon. You'll be able to outspeed a lot of
foes, but anything not weak to your attacks will give you trouble.

 ================ #137 [PRIMEAPE] ================ 

-Close Combat
-Earthquake
-Assurance/Payback
-Rock Tomb/Screech

Rarity: Uncommon
Stats: Average
Moves: Good
Power: Great
OVERALL: GOOD

Primeape is the fastest Fighting-type in Johto. It's not the strongest, but
it still learns plenty of powerful moves. Out of its two abilities, Vital 
Spirit might be more useful since you don't have to worry about annoying Sleep
moves. But getting Anger Point activated is always a nice treat.

 ================ #139 [PERSIAN] ================ 
Best Ability: Technician

-Fake Out
-Bite
-Return
-Dig/U-Turn/Hypnosis

Rarity: Common 
Stats: Average
Moves: Good
Power: Average
OVERALL: AVERAGE

Persian is like a weaker version of Ambipom, but at least it learns Fake Out by
level-up instead of breeding. Hypnosis is another of its specialties, but its
low accuracy can frustrate you. 

 ================ #141 [GOLDUCK] ================ 

-Surf/Hydro Pump
-Ice Beam
-Focus Blast
-Zen Headbutt

Rarity: Common 
Stats: Average
Moves: Great
Power: Good
OVERALL: GOOD

With all the powerful Water types out there, Golduck just feels lackluster. 
It's not a bad Pokemon and it can get you through the game just fine since it 
learns some nice moves. Don't expect it to be a powerhouse though. 

 ================ #144 [MACHAMP] ================ 

Ability: No Guard

-Dynamicpunch
-Payback
-Earthquake
-Rock Tomb/Stone Edge*

Rarity: Event (Trade), Common (Wild) 
Stats: Great
Moves: Great
Power: Excellent
OVERALL: EXCELLENT

Machamp is the strongest Fighting-type in Johto and an always accurate 
Dyanmicpunch is bad news even for opponents resistant to Fighting moves. You 
can get a Machop before the third gym, which is useful for beating Whitney and
will continue to be useful throughout the game. The Speed is its main downside,
but its hefty defenses allow it to take hits.

 ================ #146 [HITMONLEE] ================ 
Best Ability: Limber

-Close Combat
-Blaze Kick
-Earthquake
-Meditate/Rock Tomb

Rarity: Event 
Stats: Average
Moves: Good
Power: Excellent
OVERALL: GOOD

Hitmonlee is the most powerful Hitmon, but not quite as strong as other 
Fighters like Machamp or Heracross. Still, it has decent Speed and learns some
nice moves. It doesn't really get a cool ability like the other Hitmons do. 

 ================ #147 [HITMONCHAN] ================ 
Best Ability: Iron Fist

-Sky Uppercut/Close Combat
-Fire Punch
-Ice Punch
-Thunderpunch

Rarity: Event
Stats: Average
Moves: Excellent
Power: Great
OVERALL: GOOD

Hitmonchan is the best Hitmon in terms of move variety. With its unique ability
boosting its moves, it can land a supereffective hit against most opponents in 
the game. 

 ================ #148 [HITMONTOP] ================ 
Best Ability: Technician

-Close Combat
-Earthquake
-Pursuit
-Quick Attack

Rarity: Event
Stats: Good
Moves: Average
Power: Good
OVERALL: AVERAGE

Hitmontop has the weakest Attack of the Hitmons and doesn't get as many good
moves, but it can at least use Technician to boost the power of some weaker
moves. You are still better off with Hitmonlee or Hitmonchan though. 

 ================ #149 [GIRAFARIG] ================ 

-Psychic
-Thunderbolt
-Shadow Ball
-Earthquake 

Rarity: Uncommon
Stats: Average
Moves: Great
Power: Good
OVERALL: GOOD

Girafarig is one of the few Psychics that can use both physical and special
attacks. This doesn't mean too much though, because it still can't compare to
better Normal-types like Tauros or better Psychic-types like Alakazam. 

 ================ #150 [TAUROS] ================ 

-Return
-Zen Headbutt
-Earthquake
-Iron Tail

Rarity: Rare
Stats: Good
Moves: Good
Power: Great
OVERALL: GREAT

Out of all the Normal types you can catch early in the game, Tauros is the best 
due to a great combination of high Speed and high Attack. It also has quite a 
few powerful physical moves it can learn. 

 ================ #151 [MILTANK] ================ 

-Body Slam/Return
-Zen Headbutt
-Heal Bell
-Milk Drink

Rarity: Rare
Stats: Good
Moves: Good
Power: Average
OVERALL: GOOD

Miltank is a pretty defensive Pokemon, but she's also surprisingly fast and can 
also do some good damage. But her main role is to be a team healer. With Heal
Bell for status and Milk Drink for restoring health, she can keep your team 
alive and save you trips to the PokeCenter. 

 ================ #153 [MAGMAR] ================ 

-Flamethrower\Fire Blast
-Focus Blast
-Sunny Day
-Confuse Ray

Usefulness: Good
Rarity: Rare
Effort: Easy

Magmar appears pretty early in the game and can be a nice choice if you don't
pick Typhlosion as your Fire type. It's not as powerful or as fast as 
Typhlosion, but it has the ability to evolve into a very powerful Special
Attacker. 

 ================ #155 [JYNX] ================ 

-Psychic
-Ice Beam
-Focus Blast
-Lovely Kiss

Rarity: Rare
Stats: Good
Moves: Great
Power: Great
OVERALL: GREAT

Jynx isn't your average Psychic type. It gets Ice Beam and a fairly accurate
Sleep move, so it's certainly worthy of consideration even if it appears 
rather late in the game. It will certainly help you against the 8th Gym as well
as Lance. 

 ================ #157 [ELECTABUZZ] ================ 

-Thunderbolt
-Low Kick/Focus Blast
-Swift
-Iron Tail

Rarity: PokeWalker, Safari Zone
Stats: Good
Moves: Very Bad
Power: Good
OVERALL: AVERAGE

Electabuzz has good stats, but barely learns any good moves except for
Thunderbolt. It's also rather hard to catch since you can only encounter it in
non-traditional places (PokeWalker or Safari Zone). It's a good thing it can
evolve and get better stats and moves because otherwise, Electabuzz is an 
unimpressive Pokemon.

 ================ #158 [MR. MIME] ================ 
Best Ability: Filter

-Psychic
-Shadow Ball
-Focus Blast
-Thunderbolt

Rarity: Uncommon
Stats: Good
Moves: Excellent
Power: Great
OVERALL: GREAT

Mr. Mime has a few interesting qualities that sets it apart from Alakazam. It
can learn Thunderbolt to better handle foes like Murkrow, Skarmory, and 
Gyarados. It also has better defenses and an ability that lowers the damage of
supereffective attacks. Use these things to your advantage and Mr. Mime can be
a great team member.  

 ================ #159 [SMEARGLE] ================ 

-Spore
-Belly Drum
-Substitute\Agility\Rock Polish
-Baton Pass

Rarity: Uncommon
Stats: Very Bad
Moves: Very Bad to Excellent (depending on what you Sketch)
Power: Very Bad
OVERALL: VERY BAD

It can learn every move in the game, but it can't use most of them because its
stats are so bad. The only thing it can really do is use set-up moves to help
the rest of your team members. Good luck trying to Sketch the right moves 
though, because it's going to take a ton of time and effort to find opponents
who will actually use these moves against you. 

 ================ #160 [FARFETCH'D] ================ 

-Return
-Aerial Ace
-Night Slash
-Swords Dance

Rarity: Rare
Stats: Very Bad
Moves: Average
Power: Bad
OVERALL: VERY BAD

Poor Farfetch'd. It has even worse stats than many unevolved Pokemon and it 
doesn't have any good moves or abilities to make up for it. 

 ================ #162 [XATU] ================ 

-Psychic
-Shadow Ball
-Confuse Ray
-Silver Wind/Wish/Roost

Rarity: Common
Stats: Average
Moves: Bad
Power: Good
OVERALL: AVERAGE

Xatu's level-up list contains a lot of support and status moves, but very few
good attacking moves. Its stats aren't that impressive either and certainly no
match for better Psychic types like Alakazam, Espeon, or Lugia. 

 ================ #163 [QWILFISH] ================ 

-Aqua Tail
-Poison Jab
-Return
-Toxic Spikes

Rarity: Rare
Stats: Bad
Moves: Average
Power: Good
OVERALL: AVERAGE

Qwilfish is a swarm Pokemon, so don't expect to find it easily. Even if you do,
it's nothing too special. It learns a few nice moves, but its stats aren't that
good and it's not that powerful either.  

 ================ #165 [TENTACRUEL] ================ 

-Surf/Hydro Pump
-Sludge Bomb
-Ice Beam
-Toxic Spikes

Rarity: Common
Stats: Good
Moves: Good
Power: Average
OVERALL: GOOD

Tentacruel is the better Water/Poison type. Tentacools are very common and it 
actually has some nice stats when it evolves.  

 ================ #167 [KINGLER] ================ 

-Crabhammer
-Return
-Dig
-Swords Dance

Rarity: Uncommon, Common (Rock Smash)
Stats: Average
Moves: Bad
Power: Excellent
OVERALL: AVERAGE

Kingler is stronger than Feraligatr and Gyarados, but it lacks good moves 
without access to Battle Frontier TMs. 

 ================ #168 [SHUCKLE] ================ 

-Toxic
-Rest
-Protect
-Wrap/Dig

Rarity: Event (giveaway), Rare (Wild)
Stats: Good
Moves: Bad
Power: Very Bad
OVERALL: VERY BAD

Shuckle's massive defenses don't make up for its terrible offenses and speed. 
The only real damage you'll be able to do comes from Toxic and there are many
Poison and Steel types in the game that are completely immune to Toxic. 

 ================ #170 [STARMIE] ================ 
Best Ability: Natural Cure

-Surf
-Thunderbolt
-Ice Beam
-Recover/Psychic

Rarity: Rare
Stats: Great
Moves: Excellent
Power: Great
OVERALL: EXCELLENT

Starmie has always been a very useful Pokemon to have through the game. It has
access to a variety of special attacks as well as instant recovery. It also has
a useful ability to heal itself of status so you can save some money on healing
items.

 ================ #172 [CLOYSTER] ================ 

-Surf
-Ice Beam
-Spikes
-Ice Shard/Return/Toxic

Rarity: Rare
Stats: Great
Moves: Bad
Power: Good
OVERALL: AVERAGE

Cloyster has incredible Defense and pretty good attacking stats. But it doesn't 
learn many good moves besides Water and Ice. Spikes might help for longer 
battles, but it isn't really needed.

 ================ #173 [CORSOLA] ================ 
Best Ability: Natural Cure

-Surf
-Power Gem
-Earth Power
-Recover

Rarity: Rare
Stats: Very Bad
Moves: Average
Power: Bad
OVERALL: VERY BAD

It certainly isn't going to win any awards for best of anything. Learning Earth
Power and Recover by level up is kind of interesting, but that's about it. 

 ================ #175 [OCTILLERY] ================ 

-Surf
-Ice Beam
-Fire Blast/Flamethrower
-Charge Beam/Signal Beam

Rarity: Rare (Swarm)
Stats: Average
Moves: Excellent
Power: Great
OVERALL: AVERAGE

Octillery is quite powerful and learns so many good moves. But its extremely
slow and doesn't have great defenses, unlike most other slow Pokemon. Plus its
going to be extremely tough to find if it's not swarming.

 ================ #176 [TOGETIC] ================ 
Best Ability: Serene Grace

-Ancientpower
-Shadow Ball
-Fire Blast/Flamethrower
-Wish

Rarity: Event (Giveaway)
Stats: Bad
Moves: Great
Power: Average
OVERALL: AVERAGE

Don't shun Togetic just because of its stats because it has huge potential when
it evolves. Take advantage of its special ability and use moves that have side
effects to overcome its lack of good stats. It should be good enough to get you
through most of the game even if it's not fully evolved. 

 ================ #177 [LANTURN] ================ 
Best Ability: Volt Absorb

-Surf
-Thunderbolt/Discharge
-Signal Beam/Ice Beam
-Thunder Wave

Rarity: Common
Stats: Bad
Moves: Excellent
Power: Average
OVERALL: GOOD

All of Lanturn's stats besides its HP seem average or below average, but 
Lanturn is actually a pretty good Pokemon. Volt Absorb along with its type 
combo gives it a lot of resistances to commonly used moves and even though 
it's weak to Ground, most Ground types will be defeated by Surf. 

 ================ #179 [DEWGONG] ================ 
Best Ability: Hydration

-Ice Beam
-Surf
-Rain Dance
-Signal Beam/Rest

Rarity: Common
Stats: Average
Moves: Average
Power: Average
OVERALL: AVERAGE

Dewgong has a pretty unique ability and nice defensive stats. Every thing else 
about it is completely and totally average.

 ================ #181 [LICKILICKY] ================ 

-Return
-Earthquake/Power Whip
-Fire Blast
-Gyro Ball/Shadow Ball/Swords Dance 

Rarity: Common
Stats: Great
Moves: Excellent
Power: Average
OVERALL: GREAT

Lickilicky has such a diverse set of good moves it can learn and is certainly
a great Normal-type to have. The only downside is that it's pretty slow and 
isn't the hardest hitter, but its overall great stats and moves make up for 
that. 

 ================ #183 [TANGROWTH] ================ 
Best Ability: Chlorophyll

Set #1
-Power Whip
-Earthquake
-Sleep Powder
-Ancientpower/Sludge Bomb/Swords Dance

Set #2
-Solarbeam
-Ancientpower/Earthquake
-Sunny Day
-Sleep Powder/Sludge Bomb 

Rarity: Common
Stats: Excellent
Moves: Great
Power: Great
OVERALL: EXCELLENT

Tangrowth has the highest base stat total of any non-legendary Grass-type. It 
also has some great moves and is one of the few Grass-types to learn 
Earthquake, letting it handle Poison, Steel, and Fire types that most other 
Grass Pokemon have trouble with. All these factors combine to make Tangrowth 
the best Grass-type in Johto.

 ================ #185 [VAPOREON] ================ 

-Surf
-Ice Beam
-Shadow Ball
-Aqua Ring

Rarity: Event
Stats: Great
Moves: Average
Power: Good
OVERALL: GOOD

Vaporeon has a slightly better selection of moves than the other Eeveelutions.
It's also bulky and has a useful ability that lets it handle the many Water
opponents in the game. These qualities let Vaporeon rank higher than most of
its cousins.

 ================ #186 [JOLTEON] ================ 

-Thunderbolt
-Shadow Ball
-Thunder Wave
-Double Kick

Rarity: Event
Stats: Great
Moves: Average
Power: Great
OVERALL: GOOD

Jolteon is fast, powerful, but is lacking when it comes to attack options. 
Still, Thunderbolt and Shadow Ball are still good enough to work with for the
most part, though Jasmine's Pokemon will give it a lot of trouble. Double
Kick is your best option, though Jolteon's low Attack means it won't do that
much damage. 

 ================ #187 [FLAREON] ================ 

-Fire Fang/Fire Blast
-Bite
-Quick Attack
-Dig

Rarity: Event
Stats: Great
Moves: Bad
Power: Excellent
OVERALL: AVERAGE

Poor Flareon has always been the Eeveelution that Nintendo neglected the most.
It has gone for 4 generations without a powerful physical Fire attack. Use
Flareon if you like it or simply out of pity, but know that there are much
better Fire types in the game. 

 ================ #188 [ESPEON] ================ 

-Psychic
-Shadow Ball
-Morning Sun
-Swift

Rarity: Event
Stats: Great
Moves: Average
Power: Excellent
OVERALL: GREAT

Espeon is perhaps the best Eeveelution to get through the game due to its very
high Speed and Special Attack. It still has a poor selection of moves and it's
outclassed by Alakazam, but it can still be a valuable member of your team. 

 ================ #189 [UMBREON] ================ 

-Faint Attack
-Toxic
-Moonlight
-Confuse Ray/Dig/Protect

Rarity: Event
Stats: Great
Moves: Bad
Power: Bad
OVERALL: BAD

As with most defensive Pokemon, Umbreon is just too much of a hassle to get
through the game since it will have a hard time dealing with anything not weak
to Dark. 

 ================ #192 [KINGDRA] ================ 
Best Ability: Swift Swim

-Surf/Hydro Pump
-Dragon Pulse
-Ice Beam
-Rain Dance

Rarity: Common
Stats: Excellent
Moves: Great
Power: Good
OVERALL: GREAT

It's only weakness is Dragon, which you won't encounter until late in the game.
That quality alone is enough to make Kingdra stand out from other Waters, but
it's also one of the most powerful Pokemon in the rain. Too bad evolving it 
can be a pain. 

 ================ #193 [GLIGAR] ================ 

-Earthquake
-Swords Dance
-X-Scissor
-Roost/Rock Tomb

Rarity: Common (Heart Gold)
Stats: Bad
Moves: Average
Power: Average
OVERALL: AVERAGE

Gligar has better plans in the future when it evolves, but it's still not that 
bad of a Pokemon in its unevolved stage. It has a unique type combo and gets 
some okay moves, though it will obviously get much better when it evolves. 

 ================ #194 [DELIBIRD] ================ 
Best Ability: Hustle

-Ice Beam/Blizzard
-Aerial Ace/Fly
-Toxic
-Protect

Rarity: Uncommon
Stats: Very Bad
Moves: Bad
Power: Bad
OVERALL: VERY BAD

If you're looking for a powerful Ice type, look somewhere else. Delibird has
lower stats than most unevolved Pokemon and can't even learn any good level-up
moves, so training it is going to be a pain. 

 ================ #197 [MAMOSWINE] ================ 

-Ice Fang
-Earthquake
-Rock Tomb
-Reflect/Light Screen

Rarity: Common
Stats: Excellent
Moves: Average
Power: Excellent
OVERALL: GREAT

Mamoswine really only needs two attacks - Ice Fang and Earthquake. These two
moves coming from its incredible Attack can easily rip through most opponents.
It doesn't learn many other great moves without the use of tutors or breeding,
but it doesn't need them. Because of its power and the coverage that Ice and
Ground provides, Mamoswine is one of the few Pokemon that works with a limited
number of good moves. 

 ================ #199 [URSARING] ================ 

-Return
-Hammer Arm/Earthquake
-Shadow Claw
-Swords Dance/Avalanche

Rarity: Rare (Soul Silver only)
Stats: Good
Moves: Great
Power: Excellent
OVERALL: GREAT

Soul Silver players might want to try out Ursaring, the Normal-type with the 
highest Attack in Johto. Its attacks will do major damage to every opponent,
but its low speed prevents it from being a must-have team member.  

 ================ #201 [DONPHAN] ================ 

-Earthquake
-Double-Edge/Return
-Rock Tomb/Thunder Fang**
-Fire Fang**

**Heart Scale required

Rarity: Uncommon
Stats: Great
Moves: Average
Power: Excellent
OVERALL: GREAT

Being a pure Ground type has its advantages, like you aren't weak to as many
types as Ground/Rocks types are. Donphan is one of the best pure Ground types 
and can deal a lot of damage. Before the Elite 4, its moves will be pretty 
limited, but it can still work great with what it gets.

 ================ #202 [MANTINE] ================ 

-Surf
-Ice Beam
-Signal Beam**
-Confuse Ray/Rain Dance

**Heart Scale required

Rarity: Rare (Heart Gold only)
Stats: Average
Moves: Good
Power: Average
OVERALL: AVERAGE

Mantine is more or less your average Water-type with average moves. There's 
nothing about it that makes it stand out from the dozens of other Water Pokemon 
in the game. It has excellent Special Defense, but that's about it.

 ================ #203 [SKARMORY] ================ 

-Steel Wing
-Roost
-Night Slash
-Fly/Swords Dance

Rarity: Rare (Soul Silver only)
Stats: Good
Moves: Bad
Power: Average
OVERALL: BAD

Skarmory has excellent Defense and a ton of resistances, but it isn't so good
when it comes to attacking. It's pretty slow and will have trouble with all
Steel type opponents. When it comes to usefulness in-game, attacking is more
important than defending. 

 ================ #205 [DODRIO] ================ 

-Drill Peck
-Return
-Steel Wing
-Roost

Rarity: Rare (Soul Silver only)
Stats: Average
Moves: Average
Power: Great
OVERALL: AVERAGE

Look familiar? This is pretty much the same moveset most Normal/Flying birds 
have. The difference is that Dodrio has some pretty good stats and can hit 
harder. Unfortunately, it's still not that great compared to all the Normal
or Flying-types with higher stats and better moves. 

 ================ #207 [RAPIDASH] ================ 
Best Ability: Flash Fire

-Flare Blitz
-Megahorn**
-Iron Tail/Return/Solarbeam
-Sunny Day

**Heart Scale required

Rarity: PokeWalker, Safari Zone
Stats: Good
Moves: Average
Power: Great
OVERALL: GOOD

Rapidash is a pretty underwhelming Fire type compared to things like Arcanine.
However its still a decent Fire-type with enough speed and power to handle most
opponents, despite its underwhelming set of moves.

 ================ #209 [MAROWAK] ================ 
Item Needed: Thick Club
Best Ability: Rock Head

-Bonemerang/Earthquake
-Double-Edge
-Rock Tomb
-Swords Dance

Rarity: Common
Stats: Bad
Moves: Average
Power: Excellent (with Thick Club)
OVERALL: AVERAGE

Marowak really needs Thick Club in order to stand out from all the other Ground 
types in the game. Too bad finding one with Thick Club is pretty rare. Even 
with the item, you will still have trouble finding enough good moves for it 
without access to the Battle Frontier.

 ================ #210 [KANGASKHAN] ================ 

-Return
-Crunch
-Earthquake
-Fake Out

Rarity: Rare
Stats: Good
Moves: Great
Power: Good
OVERALL: GOOD

Kangaskhan is a good Pokemon with good stats and good moves. But she is often 
overlooked because there is nothing too special about her that sets her apart 
from other Normal types. She does get the Scrappy ability, which lets her hit
Ghosts with Normal and Fighting moves, but she already learns Crunch anyways.

 ================ #212 [RHYDON] ================ 

-Earthquake
-Stone Edge
-Megahorn
-Hammer Arm

Rarity: Rare
Stats: Good
Moves: Excellent
Power: Excellent
OVERALL: GREAT

Even though Rhydon is not fully evolved, it's still very powerful and it learns
all of its best moves by level-up so there is no need to use valuable TMs on 
it. The only real problem is that you won't encounter it until very late in the
game. Despite this, it's still a nice alternative if you're not using Golem.

 ================ #213 [MURKROW] ================ 

-Wing Attack
-Sucker Punch/Dark Pulse
-Steel Wing
-Roost

Rarity: Common
Stats: Average
Moves: Bad
Power: Average
OVERALL: AVERAGE

For an unevolved Pokemon, Murkrow actually has pretty decent stats. But 
doesn't have many good moves to use. Still, Murkrow has the potential
to evolve so train it well if you want a Honchkrow in the future. 

 ================ #215 [HOUNDOOM] ================ 

-Flamethrower
-Dark Pulse
-Sunny Day
-Nasty Plot/Solarbeam

Rarity: Common
Stats: Good
Moves: Excellent
Power: Great
OVERALL: GREAT

Thanks to the Johto Safari Zone, you can now get Houndour much earlier in the 
game. This dog has a unique type-combo and some powerful moves it can use. 
Along with Typhlosion and Arcanine, Houndoom stands as one of the best Fire
Pokemon you can get before the Elite 4. 

 ================ #217 [MAGCARGO] ================ 

-Flamethrower
-Earth Power
-Recover
-Yawn/Rock Slide/Body Slam

Rarity: Uncommon
Stats: Bad
Moves: Average
Power: Average
OVERALL: BAD

Magcargo is one of the few Fire types that can heal itself. But that doesn't
make up for the terrible Speed, mediocre Special Attack, and 4x weakness to
Water and Ground. There are much better Fire types out there. 

 ================ #218 [SNEASEL] ================ 

-Faint Attack
-Ice Shard
-Iron Tail/Dig
-Swords Dance

Rarity: PokeWalker
Stats: Average
Moves: Bad
Power: Good
OVERALL: AVERAGE

Sneasel is speedy and quite strong, but all its level-up moves are weak.
You really need the help of Swords Dance to deal a lot of damage. Luckily,
it can evolve once you get the National Dex and will become one of the 
best Ice Pokemon in the game. 

 ================ #219 [MISDREAVUS] ================ 

-Shadow Ball
-Thunderbolt
-Pain Split
-Power Gem

Rarity: Rare
Stats: Good
Moves: Average
Power: Good
OVERALL: AVERAGE

Misdreavus is one of the only two Ghost-types available in Johto (the other 
being the Gastly line). Even when fully evolved, Mismagius is still slightly
worse than Gengar, but it does stand out in certain ways so Misdreavus is 
still a nice Pokemon to have. 

 ================ #221 [PORYGON2] ================ 
Not available before Elite 4. See Post-Elite 4 Movesets.

 ================ #223 [BLISSEY] ================ 

-Softboiled
-Ice Beam
-Thunderbolt
-Flamethrower/Fire Blast/Calm Mind

Rarity: Rare
Stats: Good
Moves: Great
Power: Average
OVERALL: AVERAGE

In competitive battles, Blissey is the best Special Wall in the game. But in-
game, this Pokemon isn't as useful. It's way too slow, can't do much 
damage, takes too much damage from physical attacks, and doesn't learn any
good level-up attacks. The only thing its really good at is healing your team
with Softboiled. 

 ================ #224 [LAPRAS] ================ 

-Surf
-Ice Beam
-Thunderbolt
-Confuse Ray

Rarity: Event
Stats: Great
Moves: Excellent
Power: Average
OVERALL: GREAT

Lapras is one of the more versatile Water-types in the game, with quite a few
good special attacks it can use. It's not as fast or powerful as certain other
Water Pokemon (like Starmie), but it's a great team member nonetheless.

 ================ #243 [RAIKOU] ================ 

-Thunderbolt
-Shadow Ball
-Calm Mind
-Reflect

Rarity: Rare
Stats: Excellent
Moves: Good
Power: Great
OVERALL: GREAT

Raikou is the only Electric that gets Calm Mind and this can make it very 
powerful. It's hard to catch, but it is one of the best Electric types in the
game. It would only rank higher if it wasn't so hard to find and catch.

 ================ #244 [ENTEI] ================ 

-Flamethrower/Fire Blast
-Solarbeam
-Sunny Day
-Calm Mind/Shadow Ball

Rarity: Rare
Stats: Excellent
Moves: Bad
Power: Great
OVERALL: AVERAGE

Poor Entei, like Flareon, doesn't have a good Fire attack to use off of its
massive Attack. It still has good stats and a few nice moves, but Arcanine
is superior to this guy and is much easier to catch. 

 ================ #245 [SUICUNE] ================ 

-Surf
-Ice Beam
-Calm Mind
-Rest/Shadow Ball/Toxic

Rarity: Event
Stats: Excellent
Moves: Good
Power: Good
OVERALL: EXCELLENT

Suicune is easier to find than the other beasts and is one of the bulkiest 
Water types in the game. It can easily defeat any opponent in the game with
Surf and Ice Beam and enough Calm Mind boosts, except for a few Water types. 
Toxic or Shadow Ball can be good options to take them down, although Rest
means you won't have to spend much on Full Restores and sleep can be easily
cured with Chesto or Lum Berries. 

 ================ #248 [DRAGONITE] ================ 

-Outrage/Dragon Claw
-Earthquake
-Dragon Dance
-Aqua Tail/Extremespeed/Fire Blast/Fire Punch**

**Heart Scale required

Rarity: Event [Game Corner Prize], Event [Giveaway], Rare (Wild)
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

With massive Attack and good stats all around, Dragonite is a powerful force in
any team. You can get it in the Safari Zone, but if you want one with 
Extremespeed you'll need to wait until you get one from the Dragon's Den. With
a Lum or Persim Berry, you can attack with Outrage without worrying about
confusion. Don't use Dragon Rush since it's too inaccurate.   

 ================ #251 [TYRANITAR] ================ 

-Stone Edge
-Earthquake
-Crunch
-Fire Fang**/Ice Fang**/Thunder Fang**

**Heart Scale required

Rarity: Safari Zone
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Tyranitar is simply amazing in so many ways. Amazing Attack power, great stats
and a ton of great moves. Its ability may be good or bad for your team 
depending on how much your other Pokemon like the sandstorm. But the sand 
is great for Tyranitar since it increases its Special Defense. 

 ================ #252 [LUGIA] ================ 

-Aeroblast
-Surf
-Ice Beam/Thunderbolt/Calm Mind
-Recover

Rarity: Event
Stats: Excellent
Moves: Excellent
Power: Good
OVERALL: EXCELLENT

Being a title legendary, Lugia is obviously an extremely good Pokemon to use.
It's so tough that not even supereffective attacks can bring it down while it
can Recover any damage it takes. 

 ================ #253 [HO-OH] ================ 

-Sacred Fire
-Recover
-Earthquake
-Thunderbolt/Brave Bird

Rarity: Event
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Ho-oh is a heavy hitter and easily the best Fire type in Johto. It learns 
plenty of moves to take down opponents who resist Fire and the ability to 
Recover is even better news. 

 ================ #254 [MEWTWO] ================ 
Not available before Elite 4. See Post-Elite 4 Movesets.


 ================ [EEE] NATIONAL DEX/POST-ELITE 4 MOVESETS  ================ 

Just beat the Elite 4? Congratulations! Now you get to go to Kanto for a whole 
new set of gyms. This new continent opens up a bunch of new TMs you can use. 
You are also in better shape to challenge the Battle Frontier for BP to buy 
all those TMs and tutor moves. 
Also, you will be able to evolve certain Pokemon that gained new evolutions by 
getting the National Dex and the required item. These Pokemon will get a new
entry and description. 
Furthermore, Hoenn Sound and Sinnoh Sound let you capture certain Pokemon from 
3rd and 4th gen games, which gives you even more options to choose from in 
case you want to replace your team members or train new Pokemon. The same goes
for all the 3rd and 4th gen Pokemon you can capture in the Safari Zone.


 ================ #139 [OMASTAR] ================
Best Ability: Swift Swim

-Surf
-Ice Beam
-Ancient Power
-Rain Dance

Rarity: Revive from Helix Fossil
Stats: Good
Moves: Great
Power: Great
OVERALL: GREAT

You've encountered Swift Swim Pokemon before in Jotho, but none are quite 
as powerful as Omastar. The rainy weather turns Omastar from a slow Pokemon
into a fast and powerful one that can easily deal with the Gym Leaders of 
Kanto. 

 ================ #141 [KABUTOPS] ================
Best Ability: Swift Swim

-Stone Edge/Rock Slide
-Waterfall
-X-Scissor
-Brick Break/Aqua Jet/Rain Dance/Swords Dance

Rarity: Revive from Dome Fossil
Stats: Good
Moves: Excellent
Power: Great
OVERALL: GREAT

Like Omastar, Kabutops prefers the rain, but it doesn't really need it
since its Speed is decent enough. It has plenty more move options than 
Omastar does and can deal a lot of damage with its massive Attack. 

 ================ #142 [AERODACTYL] ================

-Stone Edge/Rock Slide
-Earthquake
-Thunder Fang
-Fire Fang/Ice Fang/Crunch/Aerial Ace

Rarity: Revive from Old Amber
Stats: Good
Moves: Excellent
Power: Great
OVERALL: EXCELLENT

Aerodactyl isn't the strongest Pokemon in the game, but it's certainly one
of the fastest. Though it has frail defenses, the ability to finish off foes
before they have a chance to strike is what makes Aerodactyl one of the best
Fossil Pokemon in the game.

 ================ #143 [SNORLAX] ================ 

-Body Slam/Return
-Crunch
-Earthquake/Fire Punch/Sleep Talk
-Rest

Rarity: Event
Stats: Excellent
Moves: Excellent
Power: Great
OVERALL: EXCELLENT

Snorlax is arguably the best Normal type in the game. Although it won't usually
attack first, it can take plenty of hits with its massive HP and sturdy 
defenses and eventually heal it off with Rest. Don't miss your chance to catch
one when you get to it. 

 ================ #144 [ARTICUNO] ================ 

-Ice Beam
-Roost
-Mind Reader
-Sheer Cold

Rarity: Event
Stats: Excellent
Moves: Average
Power: Good
OVERALL: GOOD

Articuno doesn't learn many good moves besides Ice Beam. However, you're free
to try out the Mind Reader+Sheer Cold combo to instantly defeat any opponent
that doesn't have the Sturdy ability. Unfortunately, many Steel types have
Sturdy and Steel also resists Ice Beam. Also the combo takes two turns to set 
up so opponents will have time to mess you up before you can pull it off. 

 ================ #145 [ZAPDOS] ================ 

-Thunderbolt
-Heat Wave
-Roost
-Light Screen/Drill Peck/Charge Beam

Rarity: Event
Stats: Excellent
Moves: Good
Power: Excellent
OVERALL: EXCELLENT

Zapdos can only learn a couple of good moves, namely Thunderbolt and Heat Wave.
Despite this, Zapdos is one of the best Electrics in the game. It's fast, 
powerful, and has good defenses as well as the ability to heal itself.

 ================ #146 [MOLTRES] ================ 

-Flamethrower/Heat Wave
-Air Slash
-Solarbeam/Roost
-Sunny Day

Rarity: Event
Stats: Excellent
Moves: Great
Power: Excellent
OVERALL: EXCELLENT

Moltres is a pretty special Pokemon in that it can learn all of its best moves 
without spending a single TM or tutor, although you may want to use a couple 
TMs anyways since it doesn't learn Solarbeam until Lvl 71 and Sunny Day until 
Lvl 85. It's more powerful than Charizard, but not nearly as strong overall 
as Ho-oh.

 ================ #150 [MEWTWO] ================ 

-Psychic
-Aura Sphere/Thunderbolt
-Shadow Ball/Ice Beam
-Recover/Flamethrower/Fire Blast/Calm Mind

Rarity: Event
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Well, here we go. The infamous Mewtwo, one of the most powerful Pokemon in the 
game. You can't get it until you have pretty much completed the entire game, 
but its well worth the wait. Mewtwo has so many good moves that you can 
mix and match any powerful and fairly accurate move to get good results. 

 ================ #154 [MEGANIUM] ================ 

Set #1
-Energy Ball/Seed Bomb
-Earthquake
-Synthesis
-Reflect/Light Screen/Aromatherapy

Set #2
-Seed Bomb
-Earthquake
_Swords Dance
-Return/Synthesis

Meganium can now use Energy Ball/Seed Bomb instead of Magical Leaf
It can also use a physical set with the addition of Seed Bomb. 

 ================ #157 [TYPHLOSION] ================ 

-Flamethrower/Fire Blast/Eruption
-Focus Blast
-Solarbeam
-Sunny Day

Typhlosions doesn't get any notable new move options. 

 ================ #160 [FERALIGATR] ================ 

-Aqua Tail/Waterfall
-Ice Punch
-Earthquake
-Swords Dance

Feraligatr can now use Ice Punch instead of Ice Fang.

 ================ #169 [CROBAT] ================ 

Set #1
-Air Slash
-Heat Wave
-Sludge Bomb/Shadow Ball/Dark Pulse
-Roost/Super Fang

Set #2
-Wing Attack/Aerial Ace
-Cross Poison
-Super Fang
-Roost

Crobat can now add Heat Wave/Super Fang to its arsenal.

 ================ #248 [TYRANITAR] ================ 

-Stone Edge
-Earthquake
-Crunch
-Aqua Tail/Fire Punch

Rarity: Rare
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Tyranitar is simply amazing in so many ways. Amazing Attack power, great stats
and a ton of great moves. Its ability may be good or bad for your team 
depending on how much your other Pokemon like the sandstorm. But the sand 
is great for Tyranitar since it increases its Special Defense.  

 ================ #264 [LINOONE] ================ 

-Return
-Shadow Claw
-Dig
-Seed Bomb/Super Fang

Rarity: Common (Hoenn Sound)
Stats: Bad
Moves: Average
Power: Average
OVERALL: AVERAGE

Linoone is just another one of those Pokemon that gets a few cool moves, but 
has bad stats. Linoone's ability, PickUp, can certainly help out by getting 
you free items, but most of the good items require you to be at a high level. 

 ================ #295 [EXPLOUD] ================ 

Set #1
-Return
-Crunch
-Earthquake
-Fire Punch/Thunderpunch/Howl

Set #2
-Hyper Voice
-Shadow Ball
-Focus Blast/Surf
-Flamethrower/Fire Blast

Rarity: Common (Hoenn Sound)
Stats: Good
Moves: Excellent
Power: Good
OVERALL: GOOD

Exploud is another one of those Normal-types that can learn an insane amount of
moves. The good thing is that Exploud's Attack and Special Attack are equally
good so it can use both kinds of moves depending on what nature it has.

 ================ #297 [HARIYAMA] ================ 

-Close Combat
-Stone Edge
-Ice Punch/Thunderpunch
-Fire Punch/Earthquake/Bulk Up

Rarity: Rare (Hoenn Sound)
Stats: Average
Moves: Excellent
Power: Excellent
OVERALL: GREAT

Hariyama is slow, but sturdy, and has all the moves needed to become a great
Fighting-type. Both of its abilities can come in handy. Thick Fat gives you two
extra resistances while Guts means you don't have to worry about status 
effects.

 ================ #309 [MEDICHAM] ================ 

-Brick Break/Hi Jump Kick
-Zen Headbutt
-Ice Punch
-Thunderpunch

Rarity: Rare (Hoenn Sound)
Stats: Bad
Moves: Great
Power: Excellent (with Pure Power)
OVERALL: GREAT

It's a good thing Medicham has Pure Power because that automatically makes it 
the strongest Fighting type in the game. The downside is that it doesn't learn 
Close Combat which means it has to rely on the less accurate Hi Jump Kick or 
the less powerful Brick Break. Still, it can learn plenty of other good moves 
and can use them to hit extremely hard.

 ================ #311 [PLUSLE] and #312 [MINUN] ================ 

-Thunderbolt
-Grass Knot
-Signal Beam
-Nasty Plot

Rarity: Rare (Hoenn Sound)
Stats: Bad
Moves: Average
Power: Average
OVERALL: BAD

The two Pokemon in this Electric duo are practically the same except for a 
slight variation in their stats. There is nothing very special about them 
compared to other Electrics. Just use Raichu if you want an Electric mouse 
Pokemon. But if you really want one of these two, choose Plusle since it has 
higher Sp. Attack.

 ================ #323 [CAMERUPT] ================ 
Best ability: Solid Rock

-Lava Plume/Flamethrower/Fire Blast
-Earth Power/Earthquake
-Rock Slide/Stone Edge
-Rock Polish

Rarity: Rare (Hoenn Sound)
Stats: Average
Moves: Great
Power: Excellent (with Pure Power)
OVERALL: GOOD

Camerupt is an interesting Fire-type. It has a unique type combo, good 
offensive stats, and a fairly unique ability. Its poor Speed and 4x weakness to 
Water will work against it, but it's a decent alternative if you want to try 
something different from Arcanine or Typhlosion. 

 ================ #325 [GRUMPIG] ================ 

-Psychic
-Shadow Ball
-Focus Blast
-Energy Ball/Calm Mind

Rarity: Rare (Hoenn Sound)
Stats: Average
Moves: Excellent
Power: Good
OVERALL: GOOD

Grumpig can't compete with the likes of Alakazam, but it does have much higher
defensive stats and plenty of good moves. Besides that, it's pretty much your
average Psychic-type.

 ================ #327 [SPINDA] ================ 

-Return/Double-Edge
-Sucker Punch
-Brick Break/Drain Punch
-Fire Punch/Teeter Dance/Hypnosis

Rarity: Rare (Hoenn Sound)
Stats: Very Bad
Moves: Great
Power: Bad
OVERALL: VERY BAD

Spinda is a slightly better Normal-type than Farfetch'd due to access to some
better moves, but it's still a terrible Pokemon.

 ================ #358 [CHIMECHO] ================ 

-Psychic
-Shadow Ball
-Energy Ball
-Calm Mind/Charge Beam/Signal Beam

Rarity: Rare (Sinnoh Sound)
Stats: Bad
Moves: Great
Power: Good 
OVERALL: AVERAGE

A good Special Attack stat and some nice moves are the only noteworthy things 
about Chimecho. For some reason, it doesn't learn Focus Blast like most other
Psychic types, which is too bad because Steel-types resist almost all of its
moves.

 ================ #359 [ABSOL] ================ 
Best ability: Super Luck

-Night Slash
-Psycho Cut
-Stone Edge/Superpower
-Swords Dance/Sucker Punch

Rarity: Rare (Hoenn Sound)
Stats: Average
Moves: Great
Power: Excellent 
OVERALL: GREAT

Absol can finish battles very quickly by abusing its special ability to give 
you an increased chance of Critical Hits. Fighting-types can't stand in your 
way since it learns Psycho Cut, but Steels will give you trouble if you don't 
have Superpower.  

 ================ #400 [BIBAREL] ================ 

Set #1
Best ability: Simple

-Curse
-Return
-Waterfall/Aqua Tail
-Amnesia

Set #2
-Super Fang
-Waterfall/Aqua Tail
-Return
-Superpower/Thunder Wave

Rarity: Rare (Sinnoh Sound)
Stats: Bad
Moves: Average
Power: Average 
OVERALL: AVERAGE

Though it's an average Normal-type, Bibarel is quite special since it has two
completely unique abilities. Simple is probably the more useful one, since 
Bibarel learns two useful stat-boosting moves that can increases its stats 
extremely quickly.

 ================ #405 [LUXRAY] ================ 
Best ability: Intimidate

-Thunder Fang/Spark
-Crunch
-Superpower
-Return

Rarity: Rare (Sinnoh Sound)
Stats: Good
Moves: Bad
Power: Excellent 
OVERALL: AVERAGE

Luxray and Flareon have a lot in common. Both have incredible attack, but have 
a terrible selection of moves. Luxray does learn Ice Fang and Fire Fang, but 
only through the hassle of breeding. Even then, it doesn't make up for the fact 
that Luxray can't learn any strong physical Electric moves.

 ================ #407 [ROSERADE] ================ 

Set #1
-Energy Ball
-Sludge Bomb
-Shadow Ball
-Sleep Powder

Set #2
-Solarbeam
-Weather Ball
-Synthesis
-Sunny Day

Rarity: Rare (Sinnoh Sound)
Stats: Great
Moves: Great
Power: Excellent 
OVERALL: EXCELLENT

If you were unsatisfied with Johto's selection of Grass Pokemon, give Roserade 
a try. With good Speed and amazing Special Attack, Roserade is the most 
powerful Special Attacking Grass-type in the game. 

 ================ #418 [FLOATZEL] ================ 

-Waterfall
-Ice Fang/Ice Punch
-Brick Break
-Crunch/Return

Rarity: Rare (Sinnoh Sound)
Stats: Good
Moves: Great
Power: Great 
OVERALL: GREAT

Floatzel is a physical Water-type, but its power doesn't quite compare to 
Feraligatr or Gyarados. Still, Floatzel has something those two don't have -
amazing Speed. Despite its bad defenses, Floatzel can usually attack first and
KO most opponents before it gets hit. 

 ====== #200 [MISDREAVUS] --- Dusk Stone ---> #429 [MISMAGIUS] ====== 

-Shadow Ball
-Thunderbolt
-Calm Mind
-Energy Ball/Will-o-wisp

Rarity: Rare
Stats: Good
Moves: Great
Power: Great
OVERALL: GREAT

If you want to use Mismagius over Gengar, take advantage of its ability to 
learn Calm Mind. This lets it boost its Special stats, something that Gengar 
can't do. With or without Calm Mind, Mismagius is still a very good Pokemon to 
have. If you can breed, get one with Nasty Plot. 

 ====== #198 [MURKROW] --- Dusk Stone ---> #430 [HONCHKROW] ====== 

-Sucker Punch
-Heat Wave
-Superpower
-Wing Attack/Steel Wing/Fly

Rarity: Rare
Stats: Great
Moves: Great
Power: Excellent
OVERALL: GREAT

Honchkrow lost a lot of Speed after evolving. Fortunately, it has a powerful
Sucker Punch which always goes first. Heat Wave and Superpower are important 
tutor moves that lets it handle any Steel type. 

 ================ #437 [BRONZONG] ================ 

Set #1
-Gyro Ball
-Earthquake
-Payback/Rock Slide
-Hypnosis/Toxic/Confuse Ray

Set #2
-Psychic
-Flash Cannon
-Shadow Ball/Signal Beam
-Calm Mind/Charge Beam

Rarity: Rare (Sinnoh Sound)
Stats: Great
Moves: Excellent
Power: Average 
OVERALL: GREAT

Bronzong's claim to fame is the fact that (depending on which ability you pick)
it has no weaknesses to anything except Fire or Ground. Add this to its great
defenses and you have a Pokemon that can last a long time. It also learns a 
lot of great moves from both physical and special categories. 

 ================ #441 [CHATOT] ================ 

-Hyper Voice
-Chatter
-Heat Wave
-Roost/Ominous Wind

Rarity: Rare
Stats: Bad
Moves: Good
Power: Good
OVERALL: AVERAGE

Chatot may not look like much, but it's actually quite unique. While most 
Normal/Flying bird Pokemon prefer physical attacks, Chatot is a special 
attacker. With its signature move Chatter, it can be fun to play with. It's 
not exactly a powerhouse and its defenses are terrible, but it can at least do 
some damage.

 ================ #455 [CARNIVINE] ================ 

Set #1
-Power Whip
-Crunch
-Return
-Swords Dance

Set #2
-Solarbeam
-Sludge Bomb
-Synthesis
-Sunny Day

Rarity: Rare
Stats: Bad
Moves: Average
Power: Great
OVERALL: AVERAGE

Carnivine is like a wannabe Tangrowth with its high Attack, high Special 
Attack, and low Speed. But it fails to compare due to its average defenses and 
shallow selection of moves. 

 ====== #125 [ELECTABUZZ] --- Magmarizer+Trade ---> #466 [ELECTIVIRE] ====== 

-Thunderpunch
-Brick Break/Low Kick
-Ice Punch
-Earthquake/Fire Punch

Rarity: Rare
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Electivire is famous for a lot of things - high Attack power, a unique ability,
and a wide selection of moves that can KO just about any opponent. All of these
qualities make Electivire the best non-legendary Electric type in the game. 

 ====== #126 [MAGMAR] --- Magmarizer+Trade ---> #467 [MAGMORTAR] ====== 

-Flamethrower/Fire Blast
-Thunderbolt
-Focus Blast/Solarbeam
-Sunny Day

Rarity: Rare
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Magmortar has the highest Special Attack of any non-legendary Fire type. With 
the ability to learn Thunderbolt, it can handle opponents that most Fire types 
can't. If you didn't choose Typhlosion and you still haven't found a good Fire 
Pokemon for your team, then Magmortar should definitely be considered.

 ====== #218 [SNEASEL] --- Razor Claw+Night ---> #461 [WEAVILE] ====== 

-Night Slash
-Ice Shard
-Brick Break
-Swords Dance/Aerial Ace

Rarity: Rare
Stats: Great
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Speed and power make Weavile an extremely effective Pokemon. Though its moves 
may not be extremely powerful, they are diverse enough that Weavile will rarely 
have trouble with any opponent that gets in its way. It's an especially good 
Pokemon to use during the Elite 4 rematch. 

 ====== #112 [RHYDON] --- Protector+Trade ---> #461 [RHYPERIOR] ====== 
Best Ability: Solid Rock

-Earthquake
-Stone Edge
-Megahorn
-Aqua Tail/Fire Punch

Rarity: Rare
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Rhyperior is monstrously powerful (though still terribly slow). It also gets
a great ability that lets it take more hits. Movewise it isn't too different
from Rhydon, but you can now use tutors to teach it some good moves like
Aqua Tail or the elemental punches.

 ====== #176 [TOGETIC] --- Shiny Stone ---> #468 [TOGEKISS] ====== 
Best ability: Serene Grace

-Air Slash
-Aura Sphere
-Thunder Wave/Fire Blast/Flamethrower
-Roost

Rarity: Event (Giveaway)
Stats: Excellent
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

If you've put hard work into raising a Togetic during your time in Johto, you 
will soon be rewarded. Togekiss has very good stats where it counts and such a
wide selection of moves. Air Slash coupled with Serene Grace can beat most foes
by sheer luck. 

 ====== #218 [GLIGAR] --- Razor Fang+Night ---> #472 [GLISCOR] ====== 

-Earthquake
-Rock Slide/Stone Edge
-Ice Fang/Thunder Fang
-Swords Dance/Roost

Rarity: Uncommon
Stats: Great
Moves: Excellent
Power: Good
OVERALL: GREAT

Gliscor is one of the better Ground types in the game. It has just the right
stats to be a fast and strong attacker, but also has enough Defense to take 
plenty of physical hits. Being part Flying gives it some more resistances than
most other Ground types, which is also a good thing. 

 ================ #473 [PORYGON-Z] ================ 
Best ability: Adaptability

-Tri-Attack
-Ice Beam
-Thunderbolt
-Nasty Plot

Rarity: Event (Prize)
Stats: Great
Moves: Excellent
Power: Excellent
OVERALL: EXCELLENT

Getting a Porygon and evolving it can be an annoying task, but Porygon-Z is 
probably the most powerful Normal-type (at least in terms of Special Attack).
Most opponents are no match for an Adaptability boosted Tri-Attack or anything
boosted by Nasty Plot. 

====3RD AND 4TH GEN SAFARI ZONE POKEMON COMING SOON!====

 ============== [FFF] OVERALL POKEMON RANKINGS ==============

This is a condensed list of how the various Pokemon fare, taking account of
their rarity, stats, moves, and power. If you want to breeze through the game
with ease, use Pokemon from the EXCELLENT or GREAT categories. But if you
want to give yourself more of a challenge, use the ones under BAD or 
VERY BAD.

EXCELLENT:

Alakazam
Arcanine
Dragonite
Feraligatr
Gengar
Gyarados
Heracross
Ho-oh
Lugia
Machamp
Scizor
Starmie
Suicune
Tangrowth
Typhlosion
Tyranitar
Yanmega

GREAT:

Ampharos
Donphan
Espeon
Exeggutor
Golem
Houndoom
Jynx
Kingdra
Lapras
Lickilicky
Mamoswine
Mr. Mime
Nidoking
Pinsir
Raikou
Rhydon
Scyther
Slowbro
Slowking
Tauros
Ursaring

GOOD:

Ambipom
Azumarill
Clefable
Crobat
Forretress
Girafarig
Granbull
Hitmonchan
Hitmonlee
Hypno
Jolteon
Kangaskhan
Lanturn
Meganium
Miltank
Nidoqueen
Quagsire
Rapidash
Steelix
Tentacruel
Vaporeon
Venomoth
Victreebel
Vileplume
Weezing

AVERAGE:

Arbok
Bellossom
Blissey
Cloyster
Dewgong
Dodrio
Dugtrio
Dunsparce
Entei
Electabuzz
Fearow
Flareon
Gligar
Kingler
Magneton
Mantine
Marowak
Misdreavus
Muk
Murkrow
Octillery
Parasect
Pidgeot
Politoed
Poliwrath
Qwilfish
Raichu
Raticate
Sandslash
Seaking
Sneasel
Sudowoodo
Togetic
Wigglytuff
Xatu

BAD:

Ariados
Beedrill
Butterfree
Electrode
Furret
Jumpluff
Magcargo
Noctowl
Skarmory
Sunflora
Umbreon

VERY BAD:

Corsola
Delibird
Ditto
Farfetch'd
Ledian
Smeargle
Unown
Wobbuffet

=====After National Dex=====

EXCELLENT:

Aerodactyl
Electivire
Magmortar
Mewtwo
Moltres
Porygon-Z
Rhyperior
Roserade
Snorlax
Togekiss
Weavile
Zapdos

GREAT:

Absol
Bronzong
Floatzel
Gliscor
Hariyama
Honchkrow
Kabutops
Medicham
Mismagius
Omastar

GOOD:

Articuno
Camerupt
Exploud
Grumpig

AVERAGE:

Bibarel
Carnivine
Chatot
Chimecho
Linoone
Luxray

BAD:

Minun
Plusle

VERY BAD:

Spinda

 ============== [GGG] CLOSING REMARKS ==============

-------------------- FAQ -------------------- 

Q: I have a moveset that's not on the list. Can you add it in?
A: Certainly, although if it's too similar to the ones already listed I 
   won't bother. Also if it uses moves that aren't as good as the ones
   already listed (like Hyper Beam or Giga Impact) then I won't add it
   in either. 

Q: Can you rate my team/make me a team?
A: While I'd love to help people, I don't always have the time. Making a
   team for playing through the game isn't that hard anyways. Just pick some
   Pokemon you really like and go with it. 

Q: How do I get [move/Pokemon]?
A: I could probably tell you, but you're better off finding it out for 
   yourself. A lot of the info you may be looking for is already on the
   rest of GameFAQs. If not, try asking it on the forums.
   
Q: Can we battle sometime?
A: Sure, I'm always up for a battle. To get my friend code, contact me in one
   of the following ways listed in the Contact Info section below. 
   

-------------------- THE THANK YOUS -------------------- 

-Nintendo/GameFreak for creating an endearing series that has remained super
 popular even after an entire decade.

-GameFAQs.com for providing an expansive reference database for Pokemon and
 every other game. 

-Bulbapedia for providing comprehensive in-game information on every Pokemon.

-And of course, the readers (that's YOU) for checking out this guide. Whether
 you learned something or not, I still appreciate you for taking the time 
 to look through this.


-------------------- CONTACT INFO -------------------- 

Youtube: http://www.youtube.com/user/arkeisvid - the best way to contact me,
         though you need a Youtube account as well. If you're a big fan of
         Pokemon, please subscribe to the channel!

Website: http://www.arkeis.com - The other best way to contact me.

Forums: Smogon, Pkmncommunity, Serebii, - My username is aragornbird on all
        of these forums. Currently I am only active on Smogon.       

Email: aragornbird@yahoo.com - I only check my email twice a week so don't 
       email me unless you can wait a few days for a response. Put Pokemon
       or In-Game in the title since I get a ton of spam that I delete without
       looking at.


-------------------- LEGAL INFO -------------------- 

This document is copyright 2010 aragornbird

You may not copy, reproduce, modify, or distribute this document in any way 
without written permission from the owner.