FAQ/Walkthrough by dmon2

Version: 0.1 | Updated: 05/03/10 | Printable Version

Pokemon HeartGold/SoulSilver Version Walkthrough
by Matt Johnson
Version 1.00 - May 2, 2010

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0. Table of Contents

0. Table of Contents


1. The Stuff Everyone Oughta Care About If They Want To Succeed.........[ltitw]
1a. Legal Info..........................................................[isuyu]
1b. Knowing Pokemon.....................................................[htptg]
1c. Nature List.........................................................[tfnia]
1d. Type Matchups.......................................................[hthse]
1e. Major Status Effects................................................[spcds]

2. It's Been Ten Years..................................................[lolhi]

3. The Mystery Egg of Mr. Pokemon.......................................[owcib]
3a. New Bark Town - Winds of a New Beginning............................[rlstr]
3b. Cherrygrove City - The City of Fragrant Flowers.....................[ngitt]

4. The First Badge......................................................[zfrbj]
4a. Violet City - The City of Nostalgic Scents..........................[fgitc]
4b. Sprout Tower........................................................[sprtr]
4c. Boss: Falkner.......................................................[frkws]

5. The Second Badge.....................................................[hyvbj]
5a. Ruins of Alph.......................................................[annon]
5b. Union Cave..........................................................[gpirg]
5c. Azalea Town - Living Happily With Pokemon...........................[wagnt]
5d. Slowpoke Well.......................................................[nrepo]
5e. Boss: Proton........................................................[cnbgn]
5f. Vs. Silver: Azalea Town.............................................[pwnzr]
5g. Boss: Bugsy.........................................................[ymnbo]

6. The Third Badge......................................................[plnbj]
6a. Ilex Forest.........................................................[hotpc]
6b. Goldenrod City - A Happening Big City...............................[trtam]
6c. Goldenrod City Department Store.....................................[wuhuu]
6d. Boss: Whitney.......................................................[mmvnt]

7. The Fourth Badge.....................................................[fogbj]
7a. Ecruteak City - A Historical City...................................[tmleg]
7b. Vs. Silver: Burned Tower............................................[pwnd2]
7c. Burned Tower........................................................[ttftg]
7d. Boss: Morty.........................................................[rlcsk]

8. The Fifth Badge......................................................[srmbj]
8a. Cross-Country Surfing...............................................[ytnil]
8b. To the Lighthouse!..................................................[jisfs]
8c. Olivine City - The Port with Sea Breezes............................[oysgt]
8d. Olivine Lighthouse..................................................[satgl]
8e. The Path Across the Sea.............................................[gjsyl]
8f. Cianwood City - A Port of Crashing Waves............................[ttkaf]
8g. Boss: Chuck.........................................................[jtswn]

9. The Sixth Badge......................................................[mrlbj]
9a. Super New Johto Route Fun Time......................................[nigas]
9b. Boss: Jasmine.......................................................[ipsmn]

10. The Seventh Badge...................................................[gsrbj]
10a. Mt. Mortar.........................................................[nrctw]
10b. Mahogany Town - Home of the Ninja..................................[wtfwn]
10c. The Lake of Rage...................................................[ronrh]
10d. Infiltrating the Totally Not Suspicious Souvenir Shop..............[nntba]
10e. Boss: Petrel.......................................................[srtre]
10f. Boss: Ariana & Team Rocket Grunt...................................[hffep]
10g. Boss: Pryce........................................................[ymnbt]

11. The Eighth Badge....................................................[rsnbj]
11a. Team Rocket's Last Stand...........................................[npjwi]
11b. Boss: Petrel.......................................................[ftosw]
11c. Vs. Silver: Goldenrod Underground..................................[pwnd3]
11d. Boss: Proton.......................................................[oftdt]
11e. Boss: Ariana.......................................................[nuagn]
11f. Boss: Archer.......................................................[jsstw]
11g. The Icy Trek of Not Lame...........................................[rtmpg]
11h. Blackthorn City - A Quiet Mountain Retreat.........................[iaftg]
11i. East Side Cleanup..................................................[pwshm]
11j. Boss: Clair........................................................[cikos]
11k. Dragon's Den.......................................................[ciadw]

12. The Path to the Pokemon League......................................[noaae]
12a. Waterfall Play.....................................................[krnr2]
12b. Boss: The Kimono Girls.............................................[znmsk]
12c. Bell Tower.........................................................[stwgl]
12c1. Boss: Ho-Oh.......................................................[nahag]
12d. Whirl Islands......................................................[sfehd]
12d1. Boss: Lugia.......................................................[gihtl]
12e. Welcome to Kanto!..................................................[pswhc]
12f. Vs. Silver: Victory Road...........................................[pwnd4]
12g. The Elite Four & Champion..........................................[wkbkl]


13. The Ninth Badge.....................................................[tdrbj]
13a. Fast Ship S.S. Aqua - Olivine to Vermilion.........................[jootp]
13b. Vermilion City - The Port of Exquisite Sunsets.....................[ncffl]
13c. Boss. Lt. Surge....................................................[feeuu]

14. Badges Ten and Eleven...............................................[mrsno]
14a. No Tea This Time...................................................[gtscy]
14b. Boss: Sabrina......................................................[lwshc]
14c. The Power Plant Mist-ery...........................................[cscbj]
14d. Boss: Misty........................................................[twfpq]

15. The Twelfth Badge...................................................[solbj]
15a. Rock Tunnel and Route 8............................................[rktre]
15b. Silence Bridge to Fuchsia..........................................[rttaf]
15c. Boss: Janine.......................................................[wbthf]

16. Kanto Cleanup.......................................................[fgsse]
16a. Celadon City Department Store......................................[nrawh]
16b. Boss: Erika........................................................[ksglp]
16c. Intermission.......................................................[cradc]
16d. Boss: Brock........................................................[bdrbj]
16e. From Pewter to Cerulean............................................[rtamm]
16f. Vs. Silver: Mt. Moon...............................................[pwnd5]
16g. Viridian Forest and Route 1........................................[yatta]
16h. Seafoam Islands....................................................[ytbib]
16i. Boss: Blaine.......................................................[vcnbj]
16j. Boss: Blue.........................................................[rthbj]

17. The End.............................................................[umsfr]
17a. Cerulean Cave......................................................[mltud]
17b. Boss: Lance & Clair................................................[pwnd6]
17c. Vs. Silver: Indigo Plateau.........................................[pwnd7]
17d. Elite Four, Round 2................................................[lkbkw]
17e. Mt. Silver.........................................................[nerwl]
17f. Boss: Red..........................................................[lgrbn]


18. In-Game Events......................................................[gceap]
18a. In-Game Trades.....................................................[rsnmc]

19. The Safari Zone.....................................................[nbtta]

20. Bug-Catching Contest................................................[tthsa]

21. The Battle Frontier.................................................[oatef]
21a. Battle Castle......................................................[scphk]
21b. Battle Hall........................................................[opbtb]
21c. Battle Tower.......................................................[gihtp]
21d. Battle Factory.....................................................[tiaed]
21e. Battle Arcade......................................................[tpisa]

22. Pokeathlon..........................................................[lashd]
22a. Pokeathlon Prizes..................................................[pcesd]
22b. Creating a Winner..................................................[lklke]

23. S.S. Aqua Return Trips..............................................[gtgap]

24. Fighting Dojo.......................................................[gptlu]
24a. Falkner............................................................[mjftn]
24b. Bugsy..............................................................[owbtl]
24c. Whitney............................................................[olwkp]
24d. Morty..............................................................[osogf]
24e. Chuck..............................................................[tcaim]
24f. Jasmine............................................................[towra]
24g. Pryce..............................................................[ntctt]
24h. Clair..............................................................[epofa]
24i. Blaine.............................................................[cfaaa]
24j. Blue...............................................................[citcc]
24k. Brock..............................................................[rtths]
24l. Erika..............................................................[qbnzp]
24m. Janine.............................................................[ecgir]
24n. Lt. Surge..........................................................[oyfto]
24o. Misty..............................................................[kwsdp]
24p. Sabrina............................................................[hlars]

25. Master Lists........................................................[mtssl]
25a. Daily Activities...................................................[oweui]
25b. Shiny Leaves.......................................................[ftsbw]
25c. Pokemon Swarms.....................................................[ofwwh]
25d. Abilities..........................................................[zzhng]
25e. TMs and HMs........................................................[olnkt]
25f. Apricorns..........................................................[imtgg]

26. Competitive Battling 101............................................[widnt]
26a. Individual Values and Characteristics..............................[nqtlt]
26b. Effort Values and EV Training......................................[osfdq]

27. Pal Park............................................................[ifrtd]

28. The Pokewalker......................................................[stgfl]
28a. Poke Radar.........................................................[nlaty]
28a1. Battling..........................................................[fachg]
28b. Pokewalker Routes..................................................[tsfto]

29. Version History.....................................................[wtidd]

30. Acknowledgements....................................................[thx2u]

1. The Stuff Everyone Oughta Care About If They Want To Succeed         [ltitw]

Before I get into the actual guide, there are numerous things that you, dear
reader, should know. Most of this is basic Pokemon information, but some of it
is explanations of some of the terms I use in the guide.

This is mainly geared towards the newest of new players, meaning if you've
played a Pokemon game at all that isn't called Red, Blue, Yellow, or Stadium,
you probably don't need to know any of this stuff. Skip directly to the next

1a. Legal Info                                                          [isuyu]

This document is copyright (c) 2010 by Matt Johnson. However, all trademarks
and copyrights found in this document are owned by their respective copyright
and trademark holders. No infringement of copyright is intended. This document
may be printed, in part or in whole, for personal use ONLY.

The following sites have my permission to post this walkthrough:

GameFAQs       - http://www.gamefaqs.com
PokeBeach      - http://www.pokebeach.com

Only these guys will be allowed to post this document, so please don't ask.

Check GameFAQs for the most recent updates. Also, if you e-mail me, it's
important that you let me know what game you need help with. Since I also have
walkthroughs for other games, please specify which game you need help with.

If you don't want to e-mail me, you can always find me as PMJ on PB Forums:


Sign up, it's free.

1b. Knowing Pokemon                                                     [htptg]

Each Pokemon has either one or two of 17 types: Bug, Dark, Dragon, Grass,
Ghost, Ground, Electric, Fighting, Fire, Flying, Ice, Normal, Poison, Psychic,
Rock, Steel, and Water.

No Pokemon currently has two of the same type, but who knows? It may happen

Pokemon have seven core stats: Level (in this guide, L for short), Hit Points
(HP), Attack (ATK), Defense (DEF), Special Attack (SP.ATK), Special Defense
(SP.DEF), and Speed (SPD).

A Pokemon's Level is a relative gauge of strength. The higher the Pokemon's
Level, the stronger that Pokemon is. HP shows how much punishment your Pokemon
can take. If at any time its HP is reduced to 0, it faints and can no longer
battle until it is brought back to life. ATK and SP.ATK are used for attacking
purposes. The higher the stat, the more damage the Pokemon is capable of
inflicting. DEF and SP.DEF reduce damage done to your Pokemon - the higher the
stat, the less damage your Pokemon will take. SPD determines who goes first in
a battle. Whoever has the higher SPD goes first - it's that simple. In the
event of a tie, it's essentially a coin flip - 50% chance to go first. Each of
these stats can go as high as 999 (Level caps at 100), but you will never see
any stat anywhere near that high.

Pokemon also have two hidden stats: accuracy and evasion. Accuracy affects the
opponent; evasion affects you.

Pokemon can have up to four moves with which to attack the opponent. Each move
is classified into one of the 17 types, and is further classified into three
sub-types: physical (shown by orange symbol), special (shown by purple symbol),
and status (shown by gray symbol). Physical attacks do more damage if the
user's ATK is high. DEF is factored in when taking physical damage.

A high SP.ATK will yield more damage from special-based moves. When being
attacked by a special move, SP.DEF is used instead of DEF.

Status moves do not do direct damage, but change the status of the Pokemon in
play. Some such moves might increase a user's ATK by any number of stages, or
inflict a status effect on the opponent.

A "stage" in Pokemon is one point on a scale that goes from -6 to +6. Stages
represent percentages that serve as modifiers when determining damage of an
attack, or if an attack will hit. When attacking, stage percentages are
multiplied by the attack strength of a move (its "base power"). Here are all
the multipliers for attacking:

-6: x0.25       +1: x1.5
-5: x0.2857     +2: x2.0
-4: x0.3333     +3: x2.5            As you can see, stage boosts are very
-3: x0.4        +4: x3.0            straightforward; stage reductions are not
-2: x0.5        +5: x3.5            as clear cut.
-1: x0.6667     +6: x4.0

Pokemon moves have accuracy, from as low as 30 to as high as 100. For all
intents and purposes, these can be treated as percentages; a move with 30
accuracy has a 30% to hit the opponent, whereas a move with 100 accuracy will
never miss unless one of the two Pokemon has an accuracy or evasion modifier.

Accuracy and evasion have their own multipliers. This is what accuracy looks

-6: x0.3333     +1: x1.3333
-5: x0.375      +2: x1.6666
-4: x0.4285     +3: x2.0            Evasion modifiers are the same thing,
-3: x0.5        +4: x2.3333         except reversed.
-2: x0.6        +5: x2.6666
-1: x0.75       +6: x3.0

Pokemon moves have Power Points (PP) that tell you how many times a move can be
used. When PP fall to zero, that move can no longer be used. Some items restore
PP, but they're fairly rare. The most common method of PP restoration is
healing at a Pokemon Center.

When a Pokemon uses a move that is the same type as the Pokemon's type, its
base power is multiplied by 1.5x. This is called "Same Type Attack Bonus," or
STAB for short.

For example, Chikorita is a Grass-type. If it uses Energy Ball, a Grass-type
attack with 80 base power, STAB will increase it to 120 (80 x 1.5 = 120).
STAB is incredibly important - you should always have a STAB option on your

Pokemon grow through Experience (Exp.) which is gained by participating in
battles against other Pokemon. When a Pokemon is defeated, Exp. Points are
awarded to any Pokemon that was in that battle. Points are divided evenly by
the number of combatants. For example, if 300 Exp. Points are awarded, and 2
Pokemon took part, each of them would get 150 Exp. If only one Pokemon was in
the battle, that Pokemon gets the entire 300 Points.

When a Pokemon gets a certain amount of Exp., it will level up.

Pokemon grow further through evolution. There are numerous methods of
evolution, the most common of which is simply through leveling up. When a
Pokemon gets to that Level, it will try to evolve at the battle's end. If you
press B, you can halt the evolution. This can be wise because Pokemon will
learn more powerful moves much earlier than if they had been allowed to evolve;
Pokemon get a big boost in each of their core stats upon evolution, however.

Should you choose to halt the evolution, the Pokemon will try to evolve once it
levels up. Keep in mind that Levels max out at 100, so if your Pokemon is L100,
evolves by leveling up, and still hasn't evolved fully, you are out of luck.

Each Pokemon has its own happiness rating that basically determines how much
your Pokemon likes you. Some Pokemon, like Golbat, evolve if it has a certain
happiness rating when it levels up. Happiness is increased through many
different methods found in the game. A happy Pokemon won't do better in battle
than a Pokemon who hates you, but for Pokemon like Golbat where happiness is
key, it's important to know how you can increase it effectively.

1c. Nature List                                                         [tfnia]

Each Pokemon also has one of 25 natures that will change a Pokemon's core stats
(except HP). Each stat is increased or reduced by 10%. For example, a Lonely
nature increases ATK by 10% and reduce DEF by 10%.

Generally speaking, it is a bad idea to use a Pokemon with a neutral nature
(one of the ones that increase and decrease the same stat), but for the
purposes of playing the main story, it doesn't really matter.

  Hardy: (no change)        Bold: +DEF -ATK            Timid: +SPD -ATK
 Lonely: +ATK -DEF        Docile: (no change)          Hasty: +SPD -DEF
  Brave: +ATK -SPD       Relaxed: +DEF -SPD          Serious: (no change)
Adamant: +ATK -SP.ATK     Impish: +DEF -SP.ATK         Jolly: +SPD -SP.ATK
Naughty: +ATK -SP.DEF        Lax: +DEF -SP.DEF         Naive: +SPD -SP.DEF

             Modest: +SP.ATK -ATK           Calm: +SP.DEF -ATK
               Mild: +SP.ATK -DEF         Gentle: +SP.DEF -DEF
              Quiet: +SP.ATK -SPD          Sassy: +SP.DEF -SPD
            Bashful: (no change)         Careful: +SP.DEF -SP.ATK
               Rash: +SP.ATK -SP.DEF      Quirky: (no change)

1d. Type Matchups                                                       [hthse]

Each type has its own stats, as well. All types are either weak to, resistant
to, or immune to certain other types.

When a Pokemon attacks an opponent with a move the opponent is weak to, the
base power of the move is multiplied by 2. Let's say Chikorita uses Energy Ball
on Totodile, a Water-type. Water is weak to Grass, so the base power is
doubled. Chikorita's Energy Ball already has 120 base power due to STAB - this
is doubled due to weakness for a total of 240 base power. Without STAB, this
would only have 160 base power, which is a phenomenal difference in strength.

When a Pokemon attacks an opponent with a move the opponent resists, the base
power of the move is multiplied by 0.5. Let's say that somehow, Totodile
survived Chikorita's Energy Ball and he retaliates with Surf, a Water-type
attack with 95 base power. Totodile and Surf share the same type, so the base
power is first increased to 142 (Pokemon always rounds down when decimals are
involved). Grass resists Water, so the base power is reduced to 71.

If a Pokemon has two types, both of those types' weaknesses and resistances are
factored in when determining the base power. Let's say Chikorita attacks
Quagsire, a Water/Ground-type, with Energy Ball. Ground is also weak to Grass,
so this is really going to hurt. First, the 120 base power (thanks to STAB) is
doubled because Water is weak to Grass, for a total of 240. This is doubled
_again_ thanks to the Ground weakness for a grand total of 480 base power,
which is obscene and all but guarantees certain death.

On the other side of that coin, let's say Chikorita attacks Jumpluff, a
Grass/Flying-type, with Energy Ball. Both Grass and Flying resist Grass. The
120 base power is halved first to 60 base power for the Grass resist and then
halved again for the Flying resist for a total of a measly 30 base power.

Finally, we'll have Chikorita attack Gyarados, a Water/Flying type. Water is
weak to Grass, but Grass resists it. This results in neutral damage - the 120
base power is doubled to 240 because of the Water weakness, but halved to 120
because of the Flying resistance.

When a Pokemon attacks an opponent with a move the opponent is immune to, the
attack does absolutely nothing. No damage, no effects, nothing.

Here is a list of each of the 17 types and their weaknesses (W), resistances
(R), and immunities (I):

BUG                                    FIRE
---                                    ----

W: Fire, Flying, Rock                  W: Ground, Rock, Water
R: Fighting, Grass, Ground, Poison     R: Bug, Fire, Grass, Ice, Steel
I: none                                I: none

DARK                                   FLYING
----                                   ------

W: Bug, Fighting                       W: Electric, Ice, Rock
R: Dark, Ghost                         R: Bug, Grass, Fighting
I: Psychic                             I: Ground

DRAGON                                 ICE
------                                 ---

W: Dragon, Ice                         W: Fighting, Fire, Rock, Steel
R: Electric, Fire, Grass, Water        R: Ice
I: none                                I: none

GRASS                                  NORMAL
-----                                  ------

W: Bug, Fire, Flying, Ice, Poison      W: Fighting
R: Electric, Grass, Ground, Water      R: none
I: none                                I: Ghost

GHOST                                  POISON
-----                                  ------

W: Dark, Ghost                         W: Ground, Psychic
R: Bug, Poison                         R: Bug, Fighting, Grass, Poison
I: Fighting, Normal                    I: none

GROUND                                 PSYCHIC
------                                 -------

W: Grass, Ice, Water                   W: Bug, Dark, Ghost
R: Poison, Rock                        R: Fighting, Psychic
I: Electric                            I: none

ELECTRIC                               ROCK
--------                               ----

W: Ground                              W: Fighting, Grass, Ground, Steel, Water
R: Electric, Flying, Steel             R: Fire, Flying, Normal
I: none                                I: none

FIGHTING                               WATER
--------                               -----

W: Flying, Psychic                     W: Electric, Grass
R: Bug, Dark, Rock                     R: Fire, Ice, Steel, Water
I: none                                I: none


W: Fire, Fighting, Ground
R: Bug, Dark, Dragon, Grass, Ghost, Flying, Ice, Normal, Psychic, Rock, Steel
I: Poison

1e. Major Status Effects                                                [spcds]

There are six major status effects: burned (BRN), fainted (FNT), frozen (FRZ),
paralyzed (PAR), poisoned (PSN), and asleep (SLP). These are major status
effects because your Pokemon can only be affected by one of them at any given
time. If your Pokemon is affected by any of them, you'll see it quite easily in
battle or in the menu. Each of them have their own methods of curing, but all
of them can be cured by healing at a Pokemon Center or depositing the afflicted
Pokemon in a PC Box.


Any burned Pokemon will suffer an ATK decrease of 50%. It also loses 1/8 of its
maximum HP between turns.

How to heal: Burn Heal, Full Heal, Full Restore, Heal Powder, Lum Berry, Rawst


Confusion is not a major status effect, but it's just as dangerous, so I'm
listing it here. When a confused Pokemon tries to attack, it will either hit
itself (50% chance), hit the opponent as normal but remain confused (25%
chance), or shake off the confusion and attack as normal (25% chance). You will
be experiencing this throughout the whole entire game, so get used to it.

How to heal: Full Heal, Full Restore, Heal Powder, Lum Berry, Persim Berry


A Pokemon that has fainted cannot be used in battle. If it knows any Hidden
Machines (HMs), it can still use them out of battle.

How to heal: Max Revive, Rare Candy (L99 or lower), Revival Herb, Revive


A frozen Pokemon can't do anything. If it's hit by Flamethrower or Fire Blast,
the frozen Pokemon will thaw. If the frozen Pokemon uses Flame Wheel or Sacred
Fire, the frozen Pokemon will thaw. This effect will wear off in a random
number of turns, sometimes immediately.

How to heal: Aspear Berry, Full Heal, Full Restore, Heal Powder, Ice Heal, Lum


One of the worst status effects to have. A paralyzed Pokemon has its SPD
reduced by 75%. In addition to this, there is a 25% chance each turn that the
Pokemon will be "fully paralyzed" and unable to move for that turn.

How to heal: Cheri Berry, Full Heal, Full Restore, Heal Powder, Lum Berry,
             Parlyz Heal, or be hit by the move Smellingsalt

If your Pokemon gets poisoned, it will lose 1/16 of its maximum HP between
turns. Outside of battle, this Pokemon will lose 1 HP for every 4 steps you

How to heal: Antidote, Full Heal, Full Restore, Heal Powder, Lum Berry, Pecha
             Berry, or have the poisoned Pokemon's HP drop to 1 in the field

Sleeping Pokemon can't do anything except use the move Sleep Talk or Snore. If
the user fell asleep by the use of Rest, it will wake up in 2 turns. In all
other cases, will wake up after a preset amount of turns, to a 4 turn maximum.

How to heal: Awakening, Chesto Berry, Full Heal, Full Restore, Heal Powder, Lum
             Berry, or be hit by the move Wake-Up Slap

2. It's Been Ten Years...                                               [lolhi]


* Start the game.

Yeah, okay, I said I wasn't going to do this again, but I decided that I would
do this service to you, the Pokemon players of the world. I don't really see
how anyone could need to be walked through a Pokemon game, but some people
really do appreciate it. Plus, I like to think that my overall lightheartedness
when I write makes for an enjoyable experience, you know?

Enough about that. On with the show!

Whoops. One more thing. Since I'm playing HeartGold, this walkthrough is
written from HeartGold's point of view - there may be slight differences in the
guide if you're playing SoulSilver, but they shouldn't be so major that you
become lost, and I'll be pointing out those differences when they arise. Okay,
now on with the show.

When you first start the game, you will be asked by a text box if you need
help. If you do, tap either of the selections available to learn the basics on
how to play. When you're done (or if you don't need any help), tap "No Info

You'll see a button on the bottom screen that says "Touch." You can use this to
scroll through the text here instead of pressing A, so sit through Professor
Oak's speech. Choose which gender you want to play as, and give yourself a
name. You will encounter the other character over the course of the game. The
boy's name is Ethan, and the girl's name is Lyra. I'm playing as the male, so
I'll be referring to that second character as Lyra throughout this guide.

You'll then be thrust into the world of Pokemon!

3. The Mystery Egg of Mr. Pokemon                                       [owcib]


* Get acquainted with the game's controls.
* Get your first Pokemon.
* Investigate Mr. Pokemon's discovery.

When you get control of your character, you won't be able to do anything except
walk around. You can examine the PC for a letter from Lyra, but that's it. Go
downstairs and your mom will give you your bag, Trainer Card, and the ability
to save (she's quite powerful). She also gives you the Options menu, which you
should utilize right now to customize your game to your liking.

The only option not self-explanatory would be the "Battle Style" option.
"Shift" means you get an option to switch your Pokemon out whenever the
opponent's Pokemon dies; "Set" means their next Pokemon will be sent out
automatically after a KO. "L=A" in the "Button Mode" just means you can use L
Button as you would A Button - confirm a choice, progress text, etc.

There are 20 frames to choose from. I use number seven.

Don't forget to Confirm when you're done.

I'd take this opportunity to save. Go ahead and step outside!

3a. New Bark Town - Winds of a New Beginning                            [rlstr]

Leave your house, and you'll be approached by a Marill. A girl will emerge from
the building nearby; Marill will go to her, and the two will head off-screen.

Head into the building you saw the girl exit from and talk to the guy at the
top of the room. This be Professor Elm, authority on Pokemon in Johto. During
his talk with you, he receives an email from one "Mr. Pokemon" who claims he
has something awesome. Elm speculates it's just a Pokemon Egg, but he sends you
to go check it out anyway. To make sure you don't get ravaged by the oh-so-
dangerous wild Pokemon out there, Elm allows you to take one of the three
Pokemon located to your right.

Each Pokemon is good in their own way. None of the three Pokemon gain a second
type at all; they'll be Grass, Water, and Fire their entire lives. Chikorita is
a somewhat defensive Pokemon with stats to match. Cyndaquil and Totodile are
both powerhouses in their own right, but the Water type is a better attacking
type than Fire, so Totodile players will have an easier time.

It should be noted that Chikorita players will have a tougher time against the
first two Gyms than other players.

Whichever one you want to have, take one and be on your way. Before you leave,
one of Elm's aides will fork over five Potions. You can find them by tapping
the Bag icon, then the Medicine Pocket icon (second from left). You can take
the time to acquaint yourself with the location of each of these pockets, as
you can switch between any of them with just a tap.

Now you are finally ready to head out into the world.

When you leave, Lyra will stop you and comment on your new Pokemon. She
suggests you show it to your mom. You _have_ to do this, as much as you might
not want to. Head home and talk to your mom, who will give you the Pokegear.

Your mom will then ask you if you remember how to place a call. To call
someone, tap the Pokegear icon. you can choose a name on your list of phone
numbers, then choose to "Call" them. It's that easy.

The button next to the phone icon lets you change the background of the
Pokegear. Instantly I picked the Team Rocket background. You should, too.

o--------------------------o  Try to leave town and Elm will stop you to give
| ROUTE 29 POKEMON LISTING |  you his phone number before finally, _finally_
o--------------------------o  letting you go off on your own.
| Rattata        (all day) |
| Pidgey     (morning/day) |  Head west to Route 29. You can't catch anything
| Sentret    (morning/day) |  yet, so just kill any Pokemon that run into you.
| Hoothoot         (night) |
                              Cherrygrove City is a short walk west, but if
o--------------------------o  you like, you can head north to Route 46 about
| ROUTE 46 POKEMON LISTING |  halfway through the route. Most of this route is
|      ROUTE 29 SIDE       |  inaccessible to you because it's blocked by
o--------------------------o  ledges. You won't be coming back this way for a
| Geodude        (all day) |  long time, but there are some new Pokemon you
| Rattata        (all day) |  won't be able to find until later.
| Spearow    (morning/day) |

3b. Cherrygrove City - The City of Fragrant Flowers                     [ngitt]

As you enter the city, an old guy--the Guide Gent--will show you around, noting
the important locations around the city. When you reach his house, he'll give
you some Running Shoes as a token of goodwill. Sweet.

A new icon has appeared on the Touch Screen. If you tap it, you will dash as
long as that button is pressed. Tap it again and you will resume walking.
Alternatively, you can utilize the tried-and-true method of holding B Button to

Check out the Poke Mart, and take note of their stock. Most shops will carry
the same items no matter where you go; as you progress, more items will be
available to you. Pick up a couple Potions if you need to, then leave north out
of the city, only to be stopped again by the Guide Gent. He'll give you a Map
Card for the Pokegear, and then leave. People in Johto sure are forgetful...

o----------------------------o  At this point in the game, you'll start to see
|  ROUTE 30 POKEMON LISTING  |  version-exclusive Pokemon. Those found only in
o----------------------------o  HeartGold will be shown with HG next to their
| Hoothoot           (night) |  catch times, and any Pokemon that is only in
| Pidgey       (HG, all day) |  SoulSilver will have SS next to their catch
| Caterpie (HG, morning/day) |  times.
| Metapod  (HG, morning/day) |
| Spinarak       (HG, night) |  A Potion is in clear view, so pick it up.
| Ledyba       (SS, morning) |
| Kakuna   (SS, morning/day) |  Enter the nearby house to the north and talk to
| Pidgey   (SS, morning/day) |  the man for an Apricorn Box. Now you can pick
| Weedle   (SS, morning/day) |  Apricorns from the trees scattered all over.
| Hoothoot       (SS, night) |
| Rattata        (SS, night) |  Go ahead and try it on the tree outside. It's a
o----------------------------o  Grn Apricorn.

Now that you have a Key Item, you should learn about registering items. A new
change to Pokemon games in general - you can now register two Key Items. Both
items will be shown on the Touch Screen, above the shoes icon. The first item
you register will be able to be used by pressing Y Button, or tapping the icon.
The second item will have to be tapped in order to use it. By registering the
Apricorn Box, you can see how many Apricorns you have at a glance.

Just above this part you will see two Trainers in a heated battle. They're
taking up the entire road, so you can't pass. Go up the other side.

Continue up the path and you'll spot an Antidote to your left. North of here,
the path will split into two. Continue north, staying on the right side of the
path and you will eventually reach Mr. Pokemon's house. There's a Pnk Apricorn
next to his house. Steal it and enter. Mr. Pokemon will give you a Pokemon Egg
(this is a Key Item) to show to Professor Elm. He'll then heal your Pokemon,
and Professor Oak takes over. He notices your Pokemon and gives you a Pokedex.
Now you can record data on new monsters you encounter. Then Oak forces his
number on you in a _completely_ non-creepy way.

As soon as you leave, Elm calls you with bad news...? Better get back home.

Head to Cherrygrove, then heal and save.

When you leave the city, you'll come across the person who was peering into
Elm's lab at the beginning of the game. He will challenge you to a battle,
using the Pokemon available at Elm's lab that has a type advantage against
yours. You should have gained a few Levels at this point, so this fight should
not be difficult at all. You should also have a surplus of Potions that will
help you, should you need it.

Hurry back home and see what Elm wants.

Upon entering the lab, it is revealed that a Pokemon has been stolen! Travesty!

You get blamed because, according to the officer, whoever did it will return to
the site. Lyra bursts onto the scene and defends your honor - there was a red-
haired boy looking into the building! Realizing his error, the officer asks if
you caught the young man's name, and it is at this point you can name your
rival. I named him Silver, so he will be referred to as such throughout this

The officer and Lyra leave, and Elm remembers the reason he let you out in the
first place - Mr. Pokemon's discovery. You will hand him the Egg and Elm will
shrug it off, the total opposite of his reaction in Gold and Silver. I guess
after ten years, Pokemon Eggs just aren't cool anymore.

Elm will freak out that Oak gave you a Pokedex, so he suggests you go lay waste
to the Gyms in Johto. You might even become the Champion!

...Or not! Ha ha.

Elm tells you to go talk to your mom after this; you can skip it if you want
to. She will ask you if you want to send a little money (specifically, 1/4 of
your winnings) to her every time you earn some. If you die a lot, you might
want to consider it. Otherwise, just tell her to shove off and she won't save a
thing. You can come back at any time and switch to savings mode, so don't worry
about letting her down now.

As I said before, you can ignore her completely; she'll call you when you get a
little past Mr. Pokemon's house, and you can drop the bad news on her then.

I really think you should keep your funds to yourself. Since dolls are no
longer in the game, your mom will buy stupid things like Super Potions and
Repels for you. When your mom buys you something, head to any Poke Mart and
talk to the dude by the shelf for the item.

If you try to leave New Bark Town, Lyra will stop you dead and drag you to the
field. She and Marill will then go hop around a bunch, then say "Just like

Yes, Lyra, you were way too fast. This time, she drags you into the field with
her and shows you how to catch a Pokemon. Really, she just got lucky. You won't
usually be able to capture something at the HP level she does, which she
mentions. Lyra then gives you 5 Poke Balls, which you may use to attempt
catching whatever you like. Then she leaves, and you're free to go about your

Poke Balls are now available in shops all over the country, and each Poke Mart
now has a secondary shop that sells special Poke Balls and Mail. I'll be
covering each secondary shop in each town and city, but the general Mart wares
remain the same, so there's no point in writing it down each time.

Fun fact: Deposit a Pokemon in the PC to completely cure it.

Your mission now is to conquer the Johto region's eight Gyms. The first one is
in Violet City, which is west of Mr. Pokemon's house. Get going.

4. The First Badge                                                      [zfrbj]


* Ascend Sprout Tower.
* Earn your first Badge.

Yep! That's it! It's all fighting from now until you are one Badge closer to
challenging the Elite Four.

Head into Elm's lab and heal your Pokemon if you need to. When you leave the
lab, examine the tile where Silver was standing for a Potion. Go back to the
place where those Trainers were fighting each other. They're done now, so you
can pass... just as soon as you fight one of them.

Youngster Joey*
Rattata L4

When you beat him, he will offer his phone number. Some Trainers will do this
upon defeat. Some will want a rematch, others will have other things for you.
In this guide, those Trainers will be marked with an asterisk (*) next to their

Regardless of the numbers you get, everyone who isn't a part of the storyline
(and Lyra) will call you occasionally with an absolutely worthless call, such
as this call I just received from a dude you'll fight a little later:

This is Anthony, how are ya?
Oh yeah, I was battling this
RATTATA the other day...
It took off when I got distracted by a
passing Beauty.
Learn from my mistake--always stay
focused on the job at hand!
All right then!
Be good!
...... ......

Useless. When your Pokegear rings, tap the Pokegear icon to answer it. Unless
you call them, most of them will tell you dumb crap like I have shown above. If
you can ignore 32 rings, they will hang up.

Continue on your way towards Violet City.

Youngster Mikey                  Stand to the right of the Trainer Tips sign,
Pidgey L2, Rattata L4            take 4 steps right, and press A for a Potion.

Bug Catcher Don                  Shortly after this point, your mom will
Caterpie L3 x2                   call you if you didn't talk to her when you
$48                              were in New Bark Town. Again, I strongly
                                 suggest not letting her anywhere near your
money, unless you like her spending it without your approval. No matter what
you tell her, continue up to Route 31.

o----------------------------o  Next to the cave is a Potion. If you really
|  ROUTE 31 POKEMON LISTING  |  want to catch a Zubat, enter Dark Cave and
o----------------------------o  wander around until you find one. You can't see
| Bellsprout       (all day) |  where you're going, so I won't cover that cave
| Pidgey       (morning/day) |  until you have the ability to do so. Continue
| Hoothoot           (night) |  west. Take the Blk Apricorn from the tree, and
| Rattata            (night) |  fight this kid down below.
| Caterpie (HG, morning/day) |
| Metapod  (HG, morning/day) |  Bug Catcher Wade*
| Spinarak       (HG, night) |  Caterpie L2 x3, Weedle L3
| Ledyba       (SS, morning) |  $32
| Weedle   (SS, morning/day) |
| Kakuna   (SS, morning/day) |  Wade is someone whose number you should get.
o----------------------------o  He'll occasionally have Berries for you.

To Wade's right is a Poke Ball. After you defeat him, it's just a little bit
more to Violet City. When you enter the building separating the city from the
route, Lyra will stop you and wonder how you managed to pass her. As a reward
for "surprising" her, she will hand you the Vs. Recorder. This nifty little
tool can record a battle held between two people, or at the Sinnoh--I mean
Johto--Battle Frontier much later in the game. Then she takes off, so now
you're free to enter the city.

4a. Violet City - The City of Nostalgic Scents                          [fgitc]

You'll see a guy standing by the Pokemon Center. He'll trade you a specific set
of Berries for specific Shards. More specifically:

Red    - Cheri, Pecha, Leppa (Set A)
Blue   - Oran, Chesto, Wiki (Set B)
Yellow - Aspear, Sitrus, Iapapa (Set C)
Green  - Rawst, Lum, Aguav (Set D)

You don't have any Shards yet, so ignore this dude for now. Head into the
Pokemon Center. Upstairs on the left is a person who will ask you what Trainer
you are most like. This is the sprite people will see you as in the Union Room.
Choose whatever one you like. On the first floor, next to the PC, is a guy
named Primo who wants you to tell him what you think about him. I have no idea
what this dude is for, so have fun with him. Heal up and get out.

To your left, you'll see a house with a purple roof. In it is a boy who will
trade his Onix for your Bellsprout. Onix will help against the Gym here,
especially if you picked Chikorita. You can catch Bellsprout on Route 31, just
out of the city. Onix is nicknamed Rocky, has a Hasty nature, and is holding a
Persim Berry. He, like any other Pokemon received from an in-game trade, will
be whatever level Bellsprout is at the time of trade - if Bellsprout is L3,
Onix will also be L3.

Onix also makes a good HM slave (a Pokemon who can learn multiple HMs), and can
learn the HM you're about to get. If you don't want to take up one of your main
team members' move slots, Onix will happily shoulder the burden. I suggest
doing this trade.

Directly north, at the end of the street, is the Pokemon School. You can make a
group here. No idea what that's for, either.

o------------------o  Now go west, past the Gym and the Poke Mart, then up and
| VIOLET CITY SHOP |  left out of the city to Route 36. There are two people
o------------------o  here. Talk to the fat guy on the left and he will give
| Tunnel Mail..$50 |  you HM06, Rock Smash. You can't use this out of battle
| Heal Ball...$300 |  yet, but it's still good to get it now since you can
| Net Ball...$1000 |  still use it _in_ battle.
                      A note: If it's Thursday, you'll see a kid in glasses
between the two people normally found on this route. This is Arthur, and he'll
give you a Hard Stone, which powers up Rock attacks. He'll be here every

Go back to the Pokemon School and head north from there, to Sprout Tower. When
you get to the little part in the water, stand to the left of the left lantern.
Take three steps left and face up. Press A for a Poke Ball.

4b. Sprout Tower                                                        [sprtr]

o------------------------------o  Run to the second floor. Encounters will
| SPROUT TOWER POKEMON LISTING |  start now. Head right to begin.
| Rattata            (all day) |  Sage Nico
| Gastly               (night) |  Bellsprout L3 x3
o------------------------------o  $144

Go down the ladder near Nico. Head down for a Parlyz Heal, then left.

Sage Chow                Go up the ladder here. Above you is an X Accuracy.
Bellsprout L3 x3         Then, go down.

Sage Edmond              Go up the ladder to his right.
Bellsprout L3 x3         Just a few more guys and you'll have this tower beat.

Sage Jin                 Sage Neal                 Sage Troy
Bellsprout L6            Bellsprout L6             Bellsprout L7, Hoothoot L7
$288                     $288                      $336

Head past Troy and you'll see Silver, who's just beaten the elder. He receives
a Technical Machine (TM) and uses an Escape Rope to get out. The item ball you
see on the ground is an Escape Rope, so pick it up. Heal, save, and talk to the
old guy:

Elder Li
Bellsprout L7 x2, Hoothoot L10

This fight can be a little difficult if you chose Totodile, and slightly more
difficult if you chose Chikorita, but your other party members should be able
to handle it. If you caught a Pidgey or Spearow, their Flying-type attacks will
make short work of Bellsprout. Onix can shrug off Hoothoot's attacks quite
easily, or you can just batter him with Chikorita's Razor Leaf since it is
stronger than Tackle, even though it's not very effective. If you've been
burning this place to the ground with Cyndaquil, he will probably evolve after
this battle if you haven't been using anyone else.

After you win, you will receive TM70, Flash, for your trouble. This move will
light up dark caves when used out of battle, and reduces the foe's accuracy
when used in battle. Remember, TMs can only be used once!

Warp on out of here.

After you heal up at the Pokemon Center, head to the Gym.

4c. Boss: Falkner                                                       [frkws]

Step on the platform-thing in the middle to be carried into the air. Falkner
has two cronies, both of which you can completely skip by utilizing the
transparent floor. That is a huge waste of Experience (and it's not like
they're hard to beat anyway), so just kill them.

Bird Keeper Abe               Bird Keeper Rod
Spearow L9                    Pidgey L7 x2
$288                          $224

That wasn't so hard, was it? Heal and save before you fight Falkner.

Falkner's team is as follows:

o----------------o----------------o  Chikorita's Level: 16      Money: $1560
|      Pidgey L9 |  Pidgeotto L13 |  ---------------------
|        Tackle  |          Gust  |  I'm playing a Chikorita solo, which means
|   Sand-Attack  |         Roost  |  the only Pokemon I'm going to be using is
|                |        Tackle  |  Chikorita. Not Meganium, Chikorita. No
|                |                |  evolving for the whole game! This was a
o----------------o----------------o  really difficult fight for me to win;
                                     Pidgeotto outsped me and Roosted away what
little damage I could do to it. Sand-Attack did me no favors, either, and Keen
Eye rendered Flash totally worthless. Fortunately for you, you probably aren't
doing a Chikorita solo, so you won't have nearly as much trouble as I did.

Falkner's Pidgey is no threat. Just slap it around and it will die. Falkner's
notorious Pidgeotto is still of an illegal level (sort of)... this battle
should not be difficult at all if you have any Pokemon not named Chikorita or

Falkner's special technique is Roost. It's a Flying-type move that restores 50%
of the user's maximum HP. If the user is a Flying-type, the Flying-type is
removed for the duration of the turn. This means you would be able to hit a
Flying-type with a Ground-type move, which normally does 0 damage. Remember
that Roost's effect only works if the Pokemon using it goes first. If you are
having trouble with this battle, Onix can make short work of Pidgey and
Pidgeotto. At the very least, he will resist their Flying-type attacks, leaving
you time to heal up.

Ground Falkner's birds and you will earn the Zephyr Badge, the ability to use
Rock Smash out of battle, and TM51, Roost.

5. The Second Badge                                                     [hyvbj]


* Become a Pokemon babysitter.
* Trek to Azalea Town.
* Meet Team Rocket.
* Defeat Silver.
* Earn your second Badge.

Now that you have one Badge, all shops will now carry Super Potions,
Awakenings, Burn Heals, Ice Heals, Escape Ropes, and Repels. Repels are very
important when you're in the field and can't be bothered fighting any Pokemon,
and you need to get back to town quickly. Get a bunch. Pick up a couple Escape
Ropes too, for good measure - you will actually need one a little later.

When you exit the Gym, Elm will call you and tell you that he sent an aide to
the Poke Mart. He wants you to take that Egg you delivered earlier.

Head there and get the Egg. When you leave, a weird girl will come up to you
and tell you to take care of that Egg. Hatching an Egg is as easy as walking
around with it. After a certain number of steps, it will hatch. A Togepi is
inside this particular Egg.

Whenever Togepi hatches, take it back to Professor Elm. Put it in the front of
your party and speak to him for an Everstone.

Smash the rock in front of the Trainer's School. On this path, examine the last
tile for a Hyper Potion.

If today is Tuesday, walk back to Route 29. You'll find a girl here, Tuscany,
and she'll give you a TwistedSpoon. It's important that you speak to her at
your earliest convenience so you can start getting their ribbons.

Heal yourself and leave south out of the city. Pick the Ylw Apricorn and Route
32 officially begins a short walk later. Head left through the building and
you'll be in the Ruins of Alph.

5a. Ruins of Alph                                                       [annon]

Make sure you have someone that knows Rock Smash. If you have the Toys'R'Us
special event Arceus, or any Arceus from the Hall of Origin in Sinnoh, you can
obtain baby legendary Pokemon! See section 18 for details.

Right as you leave, you'll see a sign that says "Ruins of Alph." Stand to the
left of this sign and take three steps down. Examine the rock for a Great Ball.

Follow the path north. Skip all the buildings you see and you'll see three
breakable rocks near the north exit.

Whenever you see rocks like these, you may find prizes in the rubble. Usually
these are fossils or Shards that you can keep until later, or trade to the guy
outside Violet City's Pokemon Center. You might find Pokemon in there, too.

You can do this as long as you like; just enter the building and exit, and the
rocks will have respawned.

Break the leftmost of these three rocks and examine the rock it was blocking
for a Rare Candy. From that spot, take two steps right, six steps down, then
head left to a hidden area where you can bust your way to a Hyper Potion.

Back on the main path, head south. There are two buildings - an entrance on one
of them is blocked. Stand in front of the entrance that is blocked. Take one
step down and face left. Press A for a TinyMushroom. Go into the open building
and find that it is actually a path that you can follow to an actual building.
Go to the back of the room in the center. Use an Escape Rope and a secret room
will open up. In this room is a Heal Powder, an Oran Berry, a Pecha Berry, and
an EnergyPowder. For the most part, they're all worthless, but you can't
complain about free stuff. If you fall down the hole at the top of the room
(don't), you will be in a secret room with words written on the floor. It

Falling down the next hole will take you to the main area, which you will be
entering soon enough. Just leave the way you came and stand on the altar in the
center of the room.

o---------------------o  You will have to assemble the pieces of the puzzle
| Alph Puzzle: Kabuto |  here in order to unlock a secret. Here is the entire
o---------------------o  puzzle board as you see it in-game:

*   A  B  C  D  *        The asterisks represent blank spots. The letters
E  01 02 03 04  I        represent the default location of the puzzle pieces
F  05 06 07 08  J        you need to put in the puzzle, and the numbers
G  09 10 11 12  K        represent the 16 spots where the pieces go. Most of
H  13 14 15 16  L        the pieces are already filled in for you, so this
*   M  N  O  P  *        particular puzzle is very easy.

To pick up a piece, tap and hold it with your stylus. Move it to the desired
location, and release to drop the piece. To turn the pieces, double tap the
piece. For example, if in the solution it says "H-2(1)", you would move the
piece at spot H to empty spot 2. The number in parentheses represents how many
times you have to flip the piece before it's in the correct position. In this
case, piece H would need to be flipped just once.

Here's the solution to the Kabuto puzzle:

H-2(1), E-6(3), P-9(3), J-11(2)

When you solve it, the floor will open beneath you, and you'll be in the main
area. A guy will give you the Unown Report, which you can look at to check out
all the different shapes of Unown you have captured (there are 28 of them; one
for each letter of the alphabet, plus ! and ?). There are four puzzles in the
Ruins of Alph that you must complete in order to unlock more shapes of Unown,
but this is the only one you can access right now

You'll start running into wild Unown now, so fight your way to the center of
the room where the ladder is to be brought back to the surface. Leave and
follow the path east back to Route 32.

5b. Union Cave                                                          [gpirg]

o----------------------------o  To get to Azalea Town, we'll have to pass
|  ROUTE 32 POKEMON LISTING  |  through Union Cave, which is found south of
o----------------------------o  here. The path is pretty straightforward right
| Bellsprout       (all day) |  now, so just go south. A guy will give you a
| Mareep           (all day) |  Miracle Seed, which Chikorita or Bellsprout can
| Hoppip       (morning/day) |  make nice use of.
| Zubat      (morning/night) |
| Wooper             (night) |  Youngster Albert
| Rattata      (HG, all day) |  Rattata L6, Zubat L8
| Ekans        (SS, all day) |  $128
| Rattata  (SS, morning/day) |
o----------------------------o  To the left of him is a Repel. A little down
                                and to the right, you'll see a girl who won't
fight you unless you speak to her.

Picnicker Liz*
NidoranF L8                 When you get to the stairs, take a right.

Fisherman Henry             Fisherman Justin             Fisherman Ralph*
Poliwag L8 x2               Magikarp L5 x3/L15           Goldeen L10
$256                        $160                         $320

Youngster Gordon            Go left, up the stairs, and into the grass to your
Wooper L10                  left for TM09, Bullet Seed. This physical-based
$160                        Grass move hits the foe 2-5 times. Then go straight
Camper Roland
NidoranM L9                 A Great Ball can be found to his right, on the
$144                        other side of the trees.

Now go down past Gordon and you'll see a Pokemon Center. If it's Friday, a girl
will be on the path just above it. She'll give you a Poison Barb, which powers
up Poison moves.

You can go downstairs in Pokemon Centers now; do so and get your Pal Pad. This
will be used to store Friend Codes of people you meet. To get your own Friend
Code, connect to Nintendo WFC.

Talk to the fisherman on the ground floor and say yes for an Old Rod.

You now have a new method of finding Pokemon!

The Old Rod mainly catches Magikarp. However, if you're that desperate for
certain Pokemon, you can use it to get certain other Pokemon that the spots
you've already visited:

Cherrygrove City: Krabby
   New Bark Town: Tentacool
        Route 30: Poliwag
        Route 31: Poliwag
        Route 32: Tentacool
   Ruins of Alph: Poliwag
     Violet City: Poliwag

They're very rare, though, so you might want to wait until you get a better
rod. From now on, any Pokemon you can capture with the Old Rod that isn't
called Magikarp will be displayed in each location's Pokemon listing with the
tag "(fishing)."

You should register the Old Rod to the #1 spot and keep the Apricorn Box at #2.

Incidentally, the balding man next to him will give you two Lure Balls if you
say yes, and refer you to Kurt in Azalea Town who can make more. Lure Balls
have triple effectiveness when used against Pokemon snared by a rod. Heal up
and get out of here.

Bird Keeper Peter
Pidgey L6 x2, Spearow L8

Down and to the right of him is a rock you can smash. It is blocking a Shell
Bell, which will heal the user a little bit every time it damages an enemy. Now
you can enter Union Cave, but before you do, stand near the entrance in the
upper left corner. Face down and press A for a Great Ball. Head inside.

o----------------------------o  Head left until you reach a fork. Get the X
| UNION CAVE POKEMON LISTING |  Attack that's in plain view, then go up the
o----------------------------o  other side.
|  Geodude         (all day) |
|  Onix            (all day) |  Firebreather Ray
|  Rattata         (all day) |  Vulpix L9
|  Zubat           (all day) |  $288
|  Goldeen         (fishing) |
|  Sandshrew   (HG, all day) |  Go down the steps here. Head left for TM39,
o----------------------------o  Rock Tomb. This is a physical-based Rock-type
                                move that lowers SPD if it hits. Examine the
lone rock in the middle of the path for an X Speed. To the north lies an X
Defend. Go back upstairs and head straight down, then continue east.

Hiker Daniel             Hiker Russel               When you are traveling down
Onix L11                 Geodude L4/L6/L8           the path after you fight
$352                     $256                       Russel, you will see a gap
                                                    between the second and
third rocks. Stand in between them and examin the wall for a Great Ball.

Firebreather Bill
Koffing L6 x2

Near him is a Great Ball. Go left from that spot. You'll see a large rock in a
corner. Examine it for a Parlyz Heal. Continuing left, go between the rocks
above the water for a Potion, then go south once you're back on the main path.

Poke Maniac Larry
Slowpoke L11

Continue all the way right, then down. Near the exit is an Awakening.

o--------------------------o  For whatever reason, it's raining on Route 33, so
| ROUTE 33 POKEMON LISTING |  it will be raining in any battles you do on this
o--------------------------o  route.
| Rattata        (all day) |
| Hoppip     (morning/day) |  Go down a little bit and you'll see a Pnk
| Spearow    (morning/day) |  Apricorn tree and a Blk Apricorn tree. Pick them
| Zubat    (morning/night) |  both and go left for one last battle.
| Ekans      (SS, all day) |
o--------------------------o  Hiker Anthony*
                              Geodude L11, Machop L11

5c. Azalea Town - Living Happily With Pokemon                           [wagnt]

When you enter the town, a dude will get harassed by a thug in black.

o------------------o  That's the highlight of excitement in this town. There
| AZALEA TOWN SHOP |  isn't anything else to do here except head straight for
o------------------o  Kurt's house. It's at the far west end of the town.
| Bloom Mail...$50 |  There's a Wht Apricorn tree next to it, and I don't see
| Heal Ball...$300 |  Kurt's name on it.
| Net Ball...$1000 |
o------------------o  Talk to Kurt (the old guy) and he'll head for Slowpoke
                      Well, the spot the guy in black was blocking when you got
to the town. Stock up on healing items and go after him, but before you do,
examine the pile of firewood in front of the house to the right of the Gym for
a Full Heal.

5d. Slowpoke Well                                                       [nrepo]

o-------------------------------o  Enter the next room. Encounters will start
| Slowpoke            (all day) |  The path to the end could not be more
| Zubat               (all day) |  straightforward.
| Goldeen             (fishing) |
o-------------------------------o  Team Rocket Grunt
                                   Rattata L9 x2
Go up and left for a Super         $360

Team Rocket Grunt                  Go straight down to the bottom level and
Zubat L9, Ekans L11                around to the small rock which has a hidden
$440                               Super Potion in it. Then go back and left.

Team Rocket Grunt
Rattata L7, Zubat L9 x2

Heal and save before you talk to the dude at the end.

5e. Boss: Proton                                                        [cnbgn]

Proton's team is as follows:

o----------------o----------------o  Chikorita's Level: 22      Money: $480
|       Zubat L8 |    Koffing L12 |  ---------------------
|    Leech Life  |          Smog  |  What kind of name is "Proton," anyway?
|    Supersonic  |        Tackle  |
|                |    Poison Gas  |  Anyway, he's not that hard to beat - he's
|                |   SmokeScreen  |  barely worthy of "boss" status, but the
o----------------o----------------o  game makes a big deal out of him, so I
                                     will, too.
Proton's team consists of only two
Pokemon, both of which are easily dispatched. Koffing's Poison Gas will poison
your Pokemon if it hits, but other than that, you should be able to win this
fight easily.

When Proton is defeated, Team Rocket will take off. Kurt will thank you for
your assistance and then you will find yourself back at Kurt's place. Kurt will
give you a Fast Ball as thanks for helping, and it's at this time that you can
give Kurt any number of a certain type of Apricorn. In 24 hours, come back and
you'll have your Poke Ball! Here are the different kinds of Apricorns you can
give to Kurt, the Poke Balls you'll get in return, and their effects:


Blu Apricorn -> Lure Ball
- Has 3x effectiveness on any Pokemon hooked by a fishing rod

Blk Apricorn -> Heavy Ball
- For really fat Pokemon. The heavier the Pokemon, the more effective the ball.

Grn Apricorn -> Friend Ball
- Any Pokemon caught with this has their base happiness boosted to 200 from 70.
  It has the same catch rate as a Poke Ball, however.

Pnk Apricorn -> Love Ball
- The king of Poke Balls. Has 8x effectiveness on any wild Pokemon that is the
  opposite gender of your lead Pokemon. Doesn't work on genderless Pokemon.

Red Apricorn -> Level Ball
- For low-level Pokemon. The bigger the difference in the target Pokemon's
Level and your Pokemon's Level, the more effective the ball.

Ylw Apricorn -> Moon Ball
- Has 4x effectiveness on any Pokemon that evolves with a Moon Stone. Useless.

Wht Apricorn -> Fast Ball
- For fast wild Pokemon. In other words... useless.


As you can see, Love Balls are supreme and should be crafted at every available
opportunity. There are Pnk Apricorns on Route 30, outside Mr. Pokemon's house,
and Route 33, just outside of Azalea Town.

You'll also receive Kurt's number once you give him an Apricorn. It takes one
day to create a Poke Ball. You can give him as many Apricorns of one type as
you like, and he will still have them all finished in one day. How nice!

Now that that's done, you have two options. You can attempt to leave Azalea
Town and fight against Silver, or you can take on Azalea's Gym now and take
Silver on afterwards. I fought against Silver first, just to get it done, so
I'm listing that battle next. If you want to fight against Silver after you're
done with the Gym (an arguably better plan), feel free. Just skip over this
next part and come back when you're done.

Before you do anything, though, go back into Slowpoke Well. Immediately after
entering, take two steps down and press A for a Great Ball.

5f. Vs. Silver: Azalea Town                                             [pwnzr]

If you try to leave the town due west, Silver will attack you.

o----------------o----------------o  Chikorita's Level: 22      Money: $1152
|     Gastly L14 |      Zubat L16 |  ---------------------
|          Lick  |          Bite  |  Silver's team changes depending on who his
|         Curse  |      Astonish  |  starter is. At this point, it doesn't
|         Spite  |    Leech Life  |  matter, because he always has 3 Pokemon;
|     Mean Look  |    Supersonic  |                   Gastly, Zubat, and his
o----------------o----------------o----------------o  starter. For future
|    Bayleef L18 |    Quilava L18 |   Croconaw L18 |  fights, just look at the
o----------------o----------------o----------------o  moveset appropriate for
|       Reflect  |          Leer  |          Bite  |  the Pokemon he has.
|     Synthesis  |         Ember  |          Rage  |
|    Razor Leaf  |   Sand-Attack  |     Water Gun  |  Watch out for Gastly's
|  PoisonPowder  |  Quick Attack  |    Scary Face  |  Curse. It will strip away
o----------------o----------------o----------------o  25% of your Pokemon's max
                                                      HP between turns. This is
easily fixed by switching out, but if like me you are using only one Pokemon,
this is pretty much a death sentence. Switch out of its effect immediately. If
Gastly uses Mean Look, you are stuck fighting it until one of you dies. Gastly
is a Ghost-type, so Normal- and Fighting-type attacks will do zero damage.

Be wary of Bayleef's Reflect. You probably don't have any special attacks that
can hit Bayleef at least neutrally, so Reflect may cause problems for you.

After the battle, Silver will leave, leaving you free to challenge the Gym (if
you fought him after beating Proton) or head into Ilex Forest (if you've
already beaten the Gym).

5g. Boss: Bugsy                                                         [ymnbo]

The Azalea Gym has been changed to a simple puzzle of sorts. The three spider
platforms you see in the second room will travel along the path, crossing over
every time it reaches a fork in the road. Step on the middle platform and
you'll fight a dude:

Bug Catcher Al
Caterpie L12, Weedle L12             Return to the entrance and step on the
$192                                 left platform to continue.

Bug Catcher Benny
Weedle L7, Kakuna L9, Beedrill L12   Don't hit the switch here; just step on
$192                                 the platform.

Twins Amy & Mimi                     You'll be battling 2v2 here. It's no
Spinarak L10/Ledyba L10              different than singles play, but they
$320                                 won't fight if you only have 1 Pokemon.

Go back and hit the switch, then step on the platform.

Bug Catcher Josh                     Go back, hit the switch, and step on the
Paras L13                            platform. Hit the switch next to the twins
$208                                 and step on the platform. Hit this switch
                                     and step on the platform. Heal and save.

Bugsy's team is as follows:

o----------------o----------------o----------------o  Money: $1800
|    Scyther L17 |     Kakuna L15 |    Metapod L15 |  Chikorita's Level: 24
o----------------o----------------o----------------o  ---------------------
|          Leer  |        Harden  |        Harden  |
|        U-turn  |   String Shot  |        Tackle  |  Man, this fight was not
|  Focus Energy  |  Poison Sting  |   String Shot  |  easy for me at all.
|  Quick Attack  |                |                |
o----------------o----------------o----------------o  Gamefreak did you a favor
                                                      by not evolving Bugsy's
other Pokemon. You would definitely have a harder time (unless you chose
Cyndaquil, in which case you've probably already won this fight before you even
read this sentence). They did, however, switch things up by making Bugsy lead
with his only threat, Scyther. He has a pretty good move set for this stage of
the game, and he's very dangerous if he starts stacking on those Leers.

U-turn is Bugsy's special move. It's a physical-based Bug-type attack that
makes the user switch out after the attack is used.

The easiest way to beat Bugsy is to throw a bird in his face. Flying-types can
hit Bug-types super effectively, and Flying resists Bug-type attacks. The same
is true for Fire-types as well. Bugsy has no answer for them and if you are
using either of these, you will win very easily. Scyther is holding a Sitrus
Berry, and Bugsy will use a Super Potion on his Pokemon if they don't get nuked
before he can use it.

Defeating Bugsy will earn you the Hive Badge, the ability to use Cut out of
battle, and TM89, U-turn.

To get out of Bugsy's Gym, hit the switch and ride.

6. The Third Badge                                                      [plnbj]


* Cut your way through Ilex Forest.
* Earn your third Badge.

The story is pretty boring so far... not a whole lot going on right now.

If you haven't beaten Silver yet, now's the time to do so. Check section 5g for
information on that battle.

When Silver is defeated, you can head into Ilex Forest at any time.

6a. Ilex Forest                                                         [hotpc]

o-----------------------------o	 Shortly after you enter the forest, you'll be
| ILEX FOREST POKEMON LISTING |  stopped by a guy who has lost control of his
o-----------------------------o  Farfetch'd. He explains that to catch them,
| Paras             (all day) |  you will have to sneak up on them from behind.
| Zubat             (all day) |  In reality, there is no sneaking involved; you
| Oddish              (night) |  can just run up to them. As long as you
| Poliwag           (fishing) |  approach their backs, you'll be all good.
| Caterpie  (HG, morning/day) |
| Metapod   (HG, morning/day) |  There are piles of sticks on the ground that,
| Weedle    (SS, morning/day) |  when stepped on, will alert the Farfetch'd,
| Kakuna    (SS, morning/day) |  and it will turn in that general direction.
o-----------------------------o  It will stay facing that way until you either
                                 examine it from the front or side, or step on
another pile of sticks to make it change direction. If you examine it from the
front or side, it will run away. There are two Farfetch'd you need to capture.

The first one is very easy to get. You will have to step on the first pile of
sticks you see, which makes Farfetch'd look directly at you. Go up the right
side of trees, come around left and down, and nab Farfetch'd #1.

You'll be taken back to the beginning now. Go past the spot where the first
Farfetch'd was, picking up the Revive on the way, and you'll see three paths
leading north. Go up the left side and talk to Farfetch'd. He will run to the
right. Go up around the sticks and step on the pile on the right. Farfetch'd
will look at you. Go straight up into the corner and examine the corner tile
for a TinyMushroom. Now go left and down and nail Farfetch'd.

You are a winner! As thanks, you will receive HM01, Cut.

Leave Ilex Forest and go into the house next to the Azalea Gym. Speak to the
guy right in front of you and he'll give you a Charcoal, which powers up Fire-
type moves.

Teach someone Cut. If you don't have anyone who can learn the move, catch a
Paras or and Oddish, both in Ilex Forest.

If you're willing to walk back to Violet City, there is a tree you can cut
towards the beginning of Route 32. It's by Albert. THERE IS A GUY HERE WHO WILL
GIVE YOU TM05, ROAR, WHEN YOU TALK TO HIM! Roar will force the opponent to
switch his active Pokemon with a random one from his reserves. If used against
a wild Pokemon, the battle ends. If you stand directly to his left and then
walk 6 steps left, 3 steps up, and then 4 steps left, you can press A for a
Super Potion. When you've cleared the obstruction blocking the road on Route
36, it's a lot easier to come back here, so you can make a note of this and
come do it then. That said, you could be fighting wild Pokemon and earning
valuable Exp. by backtracking. It's up to you!

When you're ready to continue, go back into Ilex Forest. There are a lot of
hidden items lying around, so be sure you follow my directions carefully.

Cut the small tree near the beginning. See the shrine here?

If you have the special Pikachu-colored Pichu and an open spot in your party,
you can get Spiky-eared Pichu at this point. See section 18 for details.

Continue north. Stand above the Trainer Tips sign. Take 5 steps up and face
right. Press A for an Antidote. Past the Trainer Tips sign, if you go to the
dead end between the trees and examine the last tile, you will become one X
Attack richer.

Very slickly hidden behind the group of 3 trees next to the water is an
Antidote. If you approach the water from the south side, you can see it. I
didn't even notice this on my first trip through here!

Continue to the right. See the tree that's in the middle of that path? Go stand
directly above it on the left side, face up, and claim your new Repel. You will
see a guy to the right of that who is facing north. Incidentally, he's looking
directly at a hidden item. There are two gaps between the trees on the side of
the path that goes north. In the upper of the two is a Super Potion.

Ignore the girl you will see by a lonesome tree and go to the right. Follow
this path. When you're going down, you'll see two spots of red flowers. Stand
on the bottom flower, take 3 steps left, and face up. Press A for a
TinyMushroom. Continue from this point and you will reach that guy you saw
earlier. After demonstrating the move, he will teach your Pokemon the move
Headbutt, for free, as many times as you like. What a guy.

You now have another way to catch Pokemon!

You can literally Headbutt every tree in the game, but you won't get results
from all of them. If you Headbutt a tree and nothing comes out, nothing will
ever come out. If you Headbutt a tree and a Pokemon comes out, you will always
find a Pokemon, although the different kinds of Pokemon available differ
depending on your location.

Here is a recap of all your previous locations, as well as any Pokemon you can
find by bashing your Pokemon's skull against an enormous tree:

     Azalea Town: Aipom, Spearow, Heracross
Cherrygrove City: Exeggcute, Hoothoot, Pineco, Spinarak (HG), Ledyba (SS)
     Ilex Forest: Caterpie (HG), Metapod (HG), Butterfree (HG), Weedle (SS),
                  Kakuna (SS), Beedrill (SS), Hoothoot, Noctowl, Pineco
   New Bark Town: Exeggcute, Hoothoot, Pineco, Spinarak (HG), Ledyba (SS)
        Route 29: Exeggcute, Hoothoot, Pineco, Spinarak (HG), Ledyba (SS)
        Route 30: Exeggcute, Hoothoot, Pineco, Spinarak (HG), Ledyba (SS)
        Route 31: Exeggcute, Hoothoot, Spinarak (HG), Ledyba (SS)
        Route 32: Exeggcute, Hoothoot, Pineco
        Route 33: Aipom, Heracross, Spearow
        Route 36: Exeggcute, Hoothoot, Pineco, Spinarak (HG), Ledyba (SS)
        Route 46: Aipom, Ekans, Heracross
   Ruins of Alph: (none)
     Violet City: Exeggcute, Hoothoot, Pineco

As always, version exclusives will be shown by the tags "(HG)" and "(SS)." For
future routes, Pokemon available through Headbutt will be shown by the tag

Go back to the girl, who looks similar to the one you saw in Violet City. She's
lost and apparently you want to help, but you're lost too, I guess...? Your
Pokemon will show her the way out, and she will leave. Grab the Ether. A little
to the left you will see a tree with red and white flowers in front of it.
Stand on the white flower, face right, and press A for a TinyMushroom. The tree
next the left of that has white flowers in front and to the right. Stand on the
flower below the tree, take two steps left, and face up for an Ether. Stand on
the flower on the right. Take 3 steps right and one step up. press A for a Full
Heal. Continue left to the end. In the buillding, talk to the girl behind the
counter for TM12, Taunt. This move will force the opponent to only use attacks
that cause direct damage for 2-4 turns.

o--------------------------o  Youngster Samuel
| ROUTE 34 POKEMON LISTING |  Rattata L7, Spearow L8 x2, Sandshrew L10
o--------------------------o  $128
| Abra           (all day) |
| Ditto          (all day) |  Pokefan Brandon
| Drowzee        (all day) |  Snubbull L13, Mareep L13
| Rattata        (all day) |  $832
| Exeggcute     (Headbutt) |
| Hoothoot      (Headbutt) |  Head into the grass for another battle.
| Pineco        (Headbutt) |
| Krabby         (fishing) |  Picnicker Gina*              <-- gives you items
| Spinarak  (HG, Headbutt) |  Hoppip L9 x2, Bulbasaur L12
| Ledyba    (SS, Headbutt) |  $192
                              Back on the main path...
Youngster Ian*
Mankey L10, Diglett L12

When you reach the building, you will be stopped. Lyra will appear and speak to
the old man, who is apparently her grandfather. She will see you standing there
and drag you into the building. Her grandmother will crack a joke that you're
her boyfriend, and Lyra will like, totally deny it. Lyra will give you her
phone number before leaving you with her grandmother. When you leave, you will
receive Lyra's grandparents' phone numbers. This is the Day Care, where you can
breed your own Pokemon, or just leave Pokemon in there to be raised.

When in their care, Pokemon will gain 1 Experience Point for each step you

For all the technical aspects of breeding, see section 26b.

Continue north; you're almost done.

Police officers only fight at night.

Policeman Keith               Camper Todd*
Growlithe L17                 Psyduck L14
$680                          $224

Above him and to the right is TM63, Embargo. This will stop the opponent from
using its Held Item for 5 turns, and its Trainer is also prohibited from using
items on it. Could be helpful against a Gym Leader, but otherwise this move has
very little use.

6b. Goldenrod City - A Happening Big City                               [trtam]

They ruined the awesome music! >:[

Blah. I like the new remixes for the most part, but this... meh.

Directly ahead of you you will see two buildings. One is the Pokemon Center,
and the other is the Department Store. Stay out of there for now; there are a
few things to do before we go shopping.

Above the Pokemon Center is a flashy-looking building. This is the Game Corner,
where you can play the most impossible game ever made: Voltorb Flip. This
unforgiving "game" is the only game available, which is just a little bit lame.

Talk to the guy across the table and tell him yes fora Coin Case. The two old
guys sitting at the table nearby will trade you goodies for your Coins:

o--------------------o   o--------------------------o   o---------------------o
| Abra...........200 |   | TM90 Substitute.....2000 |   | Silk Scarf.....1000 |
| Ekans (HG).....700 |   | TM75 Swords Dance...4000 |   | Wide Lens......1000 |
| Sandshrew (SS).700 |   | TM44 Rest...........6000 |   | Zoom Lens......1000 |
| Dratini.......2100 |   | TM35 Flamethrower..10000 |   | Metronome......1000 |
o--------------------o   | TM13 Ice Beam......10000 |   o---------------------o
                         | TM24 Thunderbolt...10000 |
If you want Ekans or     o--------------------------o
Sandshrew on your team,
you'd better get them now; they aren't found in the wild, but you can get one
much, much later.

Swords Dance increases the user's ATK by 2 stages. Rest completely restores
the user's HP, but causes them to fall asleep for two turns. Flamethrower, Ice
Beam, and Thunderbolt are very strong Fire, Ice, and Electric moves
respectively that are arguably the best of their types.

The Silk Scarf powers up Normal-type attacks. Wide Lens increases accuracy of
all moves by 10%; the Zoom Lens increases accuracy of all moves by 20%, but
only if you attack after the opponent does. The Metronome increases a move's
base power by 10% for each successive use, up to 100% (double strength).

Considering you can't purchase Coins anymore, it will take you a very long time
to win any of this stuff unless you master Voltorb Flip.

I will now explain how to play Voltorb Flip. It's fairly complicated. If you
don't want to read it, just use this code to skip to the end: [ycwat]

To play, stand across from Mr. Game and examine the table.

The idea behind Voltorb Flip is simple. Flip over a card to reveal a 1, 2, 3,
or Voltorb. The first time you flip a number, you get that many coins. For
every number you flip after that, your current game total is multiplied by that
many coins. For example, if you flip a 3, you get 3 coins. If you flip a 2
after that, you get 3 x 2 = 6 coins.

Play continues until you either uncover all the 2 panels and 3 panels, quit
manually, or hit a Voltorb. If you hit a Voltorb, you lose everything you've
gained so far.

At the end of each row and column is a number above a Voltorb icon, which is
next to a number. I will represent that like this: ##/V#, where ## is the top
number, and V# is the Voltorb icon and the number next to it.

The top number tells you the total of all numbers in that row or column. The
number next to the Voltorb icon tells you how many Voltorbs are in that row or

Keep in mind that the goal is to flip over the 2 panels and 3 panels, NOT
everything. You can ignore any row or column where the number on top plus the
number on bottom equals five, since it's impossible for any 2 or 3 panels to be

Anything marked as such will have only 1 panels or Voltorbs, and you can ignore
that entire row or column. You can mark your cards using the Memo. Press X or
tap the Open Memo button to open the memos. Move your cursor to or tap a square
and then tap one of the four memos to mark it. Use this to keep track of where
the Voltorbs and 1 panels are.

The higher the top number is, the more likely it is that that row or column has
2 panels and 3 panels. Generally, you will want to stay away from rows or
columns with 3 or 4 Voltorbs in it. Mark that entire row as possible Voltorbs,
and look somewhere else.

By process of elimination, you can you determine where some of the Voltorbs
are. Remember, the top number refers to the total of all the numbers in that
row. For example, if one row or column says 04/V1, there is one Voltorb, and
four numbers. The other four panels are obviously numbers, and the only number
you can add four times to make four is 1.

Pay attention to the columns, too! If you can accurately predict where the
Voltorbs are based on information you gain from the rows, you can add up the
numbers you've already uncovered. If all the numbers you've uncovered add up to
the top number, the rest of the panels are obviously Voltorbs, and you can
ignore the rest of that column.

You can do that to ignore 1 panels, too. Imagine you have uncovered the same
panel in two rows, and the two numbers you've uncovered add up to 3. That means
there are 3 spots left. Look at the numbers in the column those two panels are
in. For the sake of example, we'll say that the number is 05/V1. That means
that all the numbers in that column will add up to 5, and there is 1 Voltorb in
that column. You've already uncovered 2 of those 5 spots, and they are
obviously not Voltorbs.

Since all the numbers add up to 5, there are only 3 spots left, and 1 of them
has to be a Voltorb, that means you need two numbers that, when added to your
currently uncovered total of 3, will make 5. The only possible number that can
do that is 1, so you can ignore all 3 of those empty spots. Remember, the goal
is not to uncover everything - just the 2 panels and 3 panels. It doesn't
matter where exactly the Voltorb is in those 3 panels in the example column
because all we need are the 2 panels and 3 panels. Everything uncovered in that
column is either a 1 or a Voltorb, so the whole column can be ignored.

Let's say, however, that in our column where the total is 3, the column number
says 06/V1. Now we have to make a total of 3 to add to our uncovered total of 3
to make 6. One of them is a Voltorb, so there are two spots left.

This is where some straight up dumb luck comes in. One of those three spots is
a 2, so you'll have to pick one of them. At this point, you can go back to
other columns to try to accurately eliminate any row where all the tiles are
either 1 panels or Voltorbs. They obviously are not 2 panels, so that's one
less spot you have to guess at.

Many times you will have to just plain guess at the location of a number,
causing you to lose everything more often than not. Don't be afraid to quit
while you're ahead.

If you manage to uncover all the 2 panels and 3 panels on the board, you will
advance to the next level. All the coins you obtained during the current round
will be added to your grand total; they are yours to keep no matter what
happens. If you lose a lot (or sometimes even once, I'm not sure exactly what
makes you level down), you will drop all the way back down to Lv. 1, even if
you were on Lv. 3 like I was after spending like two hours getting there.

Whew. When you've had your fun, leave.                                  [ycwat]

At the next intersection, go to the right and go down into the alley. In the
small house is a girl that will gauge the happiness of your Pokemon. Straight
down from here is the Bike Shop. Enter and talk to the guy here, who can't seem
to sell Bicycles. He'll offer to loan you one so you can advertise for him, and
you will get a Bicycle.

This should always be the #1 item in your registry. The #2 spot is up to you,
but there's an item you'll get a little later that makes a nifty #2.

When you leave, stand to the right of the sign, take 3 steps down and press A
for a Super Potion.

Back on the main road, go left, past the train station, to the black building.
This is the Radio Tower, and you'll be coming back here a lot.

There are 3 ladies behind the counter. The middle runs the Lottery Corner,
where you can win fabulous prizes.

The girl on the far right will give you a quiz, and if you win, you will earn a
Radio Card for your Pokegear. The answers are yes, yes, no (Kurt uses
Apricorns, not Apricots), yes, and no (it's Mary, not Marie). After you get the
card, Whitney, Goldenrod's spunky Gym Leader, will show up amazed that you got
all the questions right. Whatever you stupid girl, I'm coming for your Badge
soon, so get ready.

Head upstairs before you go. Go around to the girl behind the desk at the
bottom. Returning from Pokemon Crystal is Buena's Password!! Talk to Buena and
she'll give you a Blue Card which can be used to keep track of your points you
win. The girl next to Buena will inform you of how many points you have.

Leave the Radio Tower and get back on the main road, heading north some more.
At the next intersection, go left. The awesome-looking tent here is just the
Name Rater's place. Looks like he's kind of a big deal in Johto. Enter the
building next door and Lyra will stop you once more. She'll give you a Fashion
Case, which is used for holding Pokemon Accessories. Dressing up your Pokemon
is used mainly for Pokemon Contests, but unfortunately, those don't exist in
HeartGold and SoulSilver. You'll see their use in this game in just a little

Go downstairs, where a few people are waiting to get stepped on.

Poke Maniac Donald                Super Nerd Teru
Slowpoke L11 x2                   Magnemite L7 x2/L9, Voltorb L11
$704                              $32

East of them is a peculiar couple of dudes. The bald guy will let you dress up
like a Team Rocket soldier and take a picture with your current party (???).
The guy in the hat will let you dress up your Pokemon and hang the picture in
the room above you when you're finished.

In that room is a guy who will give you a random Accessory for $100.

What a waste...

Back in the main area, continue south. Depending on what day it is, you'll find
various people who will offer you services depending on what day it is.

On Monday mornings, you'll find a shop that sells stuff you normally can't buy
anywhere, like Nuggets and Star Pieces. The idea is to buy them from this store
and then sell them for full price elsewhere, earning yourself a little profit.

On days not called Monday, you'll find one of a pair of brothers who will groom
your Pokemon. The older brother is available on Tuesday, Thursday, and
Saturday; the younger one will service your Pokemon on Sunday, Wednesday, and
Friday. The older brother is more experienced, and your Pokemon will like his
haircuts better. It costs $500 to do.

On Saturday and Sunday, you'll find an herb shop you really oughta just stay
away from. The items here provide good healing for cheap prices, but they taste
bitter and your Pokemon will hate eating them, which in turn will make them
hate _you_ with repeated use.

A couple more fights and you'll be done here.

Poke Maniac Issac                 Super Nerd Eric
Lickitung L12                     Grimer L11 x2
$768                              $528

Back on the street, you'll come out next to the Department Store. There's fun
to be had; get on in there.

6c. Goldenrod City Department Store                                     [wuhuu]

Go straight up to  o---------------------------o  o---------------------------o
the second floor.  |       SECOND FLOOR        |  |        THIRD FLOOR        |
The top girl has   o---------------------------o  o---------------------------o
all sorts of neat  | Poke Ball............$200 |  | X Speed..............$350 |
stuff for sale.    | Great Ball...........$600 |  | X Attack.............$500 |
Poke Dolls will    | Ultra Ball..........$1200 |  | X Defend.............$550 |
allow you to run   | Escape Rope..........$550 |  | Guard Spec...........$700 |
from any wild      | Poke Doll...........$1000 |  | Dire Hit.............$650 |
Pokemon. You may   | Repel................$350 |  | X Accuracy...........$950 |
want to pick up a  | Super Repel..........$500 |  | X Special............$350 |
few Super Repels,  | Max Repel............$700 |  | X Sp. Def............$350 |
but Max Repels     | Grass Mail............$50 |  o---------------------------o
are a bit too      | Flame Mail............$50 |
expensive at this  | Bubble Mail...........$50 |  o---------------------------o
stage of the game  | Space Mail............$50 |  |       FOURTH FLOOR        |
to warrant buying  |                           |  o---------------------------o
any. Stay away     | Potion...............$300 |  | Protein.............$9800 |
from all potion    | Super Potion.........$700 |  | Iron................$9800 |
types; none of     | Hyper Potion........$1200 |  | Calcium.............$9800 |
them are worth     | Max Potion..........$2500 |  | Zinc................$9800 |
getting. The deal  | Revive..............$1500 |  | Carbos..............$9800 |
of a lifetime is   | Antidote.............$100 |  | HP Up...............$9800 |
just around the    | Parlyz Heal..........$200 |  o---------------------------o
corner. Don't buy  | Burn Heal............$250 |
any Full Heals;    | Ice Heal.............$250 |  o---------------------------o
they aren't worth  | Awakening............$250 |  |        FIFTH FLOOR        |
buying at this     | Full Heal............$600 |  o---------------------------o
point, either.     o---------------------------o  | TM70 Flash..........$1000 |
The third floor                                   | TM17 Protect........$2000 |
features items that give your Pokemon temporary   | TM54 Endure.........$2000 |
boosts in battle. Guard Spec. will prevent their  | TM83 Natural Gift...$2000 |
stats from being lowered, and Dire Hit will jack  | TM16 Light Screen...$2000 |
up their critical hit ratio. On floor four we     | TM33 Reflect........$2000 |
have vitamins that boost your Pokemon's core      | TM22 SolarBeam......$3000 |
stats. It's mainly used for EV training (see      | TM52 Focus Blast....$5500 |
section 26). Moving on, TMs for sale! The only    | TM38 Fire Blast.....$5500 |
one of these you should even bother with is       | TM25 Thunder........$5500 |
Flash. If you wasted it like I did, you can get   | TM14 Blizzard.......$5500 |
another one here. The other moves are powerful,   | TM15 Hyper Beam.....$7500 |
but the low PP and bad accuracy of some of them   o---------------------------o
makes them not recommended for in-game fighting.
                                                  Also found on the fifth
floor, on the far left, is a guy who will trade his Machop for your Drowzee.
This Machop is named Muscle, has a Lonely nature, and is holding a Macho Brace,
which is also used in EV training (see section 26). In battle, it halves the
SPD of the holder.

On Sundays, there will be a girl standing behind the counter next to the TM
lady. If your lead Pokemon likes you a lot, she will reward you with TM27,
Return. This is a physical-based Normal-type move that increases in base power
the more the user likes its Trainer.

On the sixth floor, you can talk to the bottom girl to play the Daily Drawing
Corner. It costs $300 to play, and the prizes change every day (sort of - the
#3 prize is always a Berry, the #2 prize is always a certain kind of Poke Ball,
and the #1 prize is always a TM of some kind). You can find out what the #2 and
#1 prizes are by talking to the top girl, or just look at this:

   Sunday: Luxury Ball (#2) TM02 Dragon Claw (#1)
   Monday: Nest Ball (#2), TM65 Shadow Claw (#1)
  Tuesday: Repeat Ball (#2), TM41 Torment (#1)
Wednesday: Net Ball (#2), TM57 Charge Beam (#1)
 Thursday: Quick Ball (#2), TM60 Drain Punch #1)
   Friday: Dusk Ball (#2) TM42 Facade (#1)
 Saturday: Timer Ball (#2) TM62 Silver Wind (#1)

It should be noted that this is the only way you can get TM42.

The famous vending machines are next to the elevator. Stock up on Lemonades;
they heal more than Super Potions, and they're half as expensive. The downside
is it takes about six and a half seconds to get back to the drink menu once you
choose your selection. At this point in the game, saving money is a lot more
important than saving time, so suck it up and get your drink on.

Get in the elevator and go to B1F. It's the only way to get there.

First, go right a little and examine the small crate for an Antidote. Go down
and talk to the guy. He'll have the Machoke move the box out of the way,
enabling you to get through. Claim the Ultra Ball. In the middle, examine the
large box for a Super Potion. Go to the other side of the room. This guy
controls two Machoke, but he will only tell the one he's standing next to to
move something. You can sort of control the way he moves by blocking his path,
since he only moves up and down. Just wait for him to go next to the Machoke
want to move and talk to him then. The bottom path is blocking an Ether, and
left path has a Burn Heal. There's also a hidden Parlyz Heal in a box on the
left path, so be sure to pick it up.

Get on the elevator and head back to the first floor. You might want to get a
few Revives before you go. This next Gym is not going to be easy. Heal up if
you haven't already and go to the Gym.

6d. Boss: Whitney                                                       [mmvnt]

Whitney's Gym is full of Normal-types. To start, go up the stairs in front of
you, then go in a clockwise motion.
                                                 After you fight Samantha, go
Beauty Victoria              Beauty Samantha     back around, up past the
Sentret L9/L13/L16           Meowth L16 x2       stairs, and into the center
$896                         $896                area.

Lass Carrie                  Lass Cathy          To reach the end, you'll have
Snubbull L17                 Jigglypuff L15 x3   to go around to Cathy's back
$272                         $240                and then up.

Heal and most definitely save before you even think of challenging Whitney.

Whitney's team is as follows:

o----------------o----------------o  Chikorita's Level: 28      Money: $2280
|   Clefairy L17 |    Miltank L19 |  ---------------------
|         Mimic  |         Stomp  |  Any person who has played Gold and Silver
|        Encore  |       Attract  |  knows how ruthless Whitney's Miltank is.
|     Metronome  |       Rollout  |  In HeartGold and SoulSilver, Whitney's
|    DoubleSlap  |    Milk Drink  |  Miltank is made even better through her
o----------------o----------------o  Scrappy ability, which lets her hit Ghost-
                                     types with Normal and Fighting moves. If
you traded Drowzee for Machop, a sufficiently leveled one should be able to
destroy Whitney's Pokemon fairly easily.

Clefairy is only mildly dangerous. Encore will lock you into whatever move you
did last, and Metronome can copy almost any move in the game (I got
Selfdestructed once). If Clefairy uses Mimic, Mimic will be replaced by
whatever move you used on it last, so be careful.

Now then, Miltank. Stomp has a 30% flinch rate which, when combined with
Attract's 50% chance of leaving you immobilized by love, means any male Pokemon
slower than Miltank only has a 20% chance of attacking. Considering that
Miltank is a fully evolved Pokemon with a great ATK and STAB for Stomp,
this translates to extreme hurt on your end compounded by extreme annoyance.

Miltank is also holding a Lum Berry to prevent you from attempting any status
trickery - at least for one turn. To make things worse, Whitney has a Super
Potion at her disposal - not that means anything when Milk Drink will restore
50% of Miltank's maximum HP every time she uses it.

So, how do you win this battle?

One of the most important things you can do is fight her with female Pokemon.
This stops her from using Attract at the very least. Onix resists Stomp and
Rollout; female varieties will be immune to Attract, leaving Whitney to cry a
little bit earlier than usual as she tries her hardest to cut through your
massive DEF.

Failing that, you're going to need to rely on some good old-fashioned luck.
Try to force Whitney to use her Super Potion on Clefairy by whittling its HP
down. Be careful, though - Metronome is unpredictable and can bite you in the
rear if you press your luck too much.

This is the hardest Gym Leader by far out of the three you've faced already.

After the battle, Whitney will start to cry. If you try to leave, one of her
grunts will tell you that Whitney always cries when she loses. Talk to Whitney
again - she will suck it up and award you the Plain Badge, which comes with the
ability to use Strength out of battle, and TM45, Attract.

7. The Fourth Badge                                                     [fogbj]


* Take care of a certain Rock-type obstruction.
* Investigate the Burned Tower.
* Earn your fourth Badge.

Now that your Badge count has increased to three, all shops will now carry
Great Balls, Revives, and Super Repels. Very nice. The Goldenrod City
Department Store's selection will not change no matter how many Badges you get,
so keep that in mind.

The game is still moving pretty slow storywise...

Upon leaving the Gym, go immediately into the house next door. Talk to the girl
there and she, upon noticing your brand new Plain Badge, will ask you to do
something about the obstruction on Route 36. She will hand you a SquirtBottle
in order to help you do this.

Go back to the Pokemon Center and heal - you most likely need it. You're about
to encounter a Pokemon you will only get one shot at capturing, so buy some
Ultra Balls from the Department Store. If it's Friday night, you can play the
Daily Drawing Corner to get some Dusk Balls, which blow Ultra Balls out of the

When you've restocked your bag to your liking, leave north out of the city.

In the house leading to the next route, talk to the guard behind the counter.
He will ask you to deliver some Mail to his friend on Route 31 (the fat guy by
the water). Your incentive to say yes: the Mail is attached to Kenya, a Hasty-
natured L20 Spearow. Here's the cool part: you are under no obligation to keep
your end of the deal. If you want, you can remove and destroy the Mail, keep
Kenya for yourself, and go about your business. Know, however, that if you do
this, you won't be able to get the reward for delivering the mail, which is
TM44, Rest. Also know that if you do deliver the mail, the guy will take Kenya
from you. It's up to you what you wanna do with it. When you're ready to
progress, leave north to Route 35.

o--------------------------o  The battles start almost immediately.
o--------------------------o  Picnicker Kim
| Abra           (all day) |  Vuplix L15
| Ditto          (all day) |  $240
| Drowzee        (all day) |
| NidoranF       (all day) |  Camper Elliot                 Picnicker Brooke
| NidoranM       (all day) |  Sandshrew L13, Marill L15     Pikachu L16
| Yanma          (all day) |  $240                          $256
| Pidgey     (morning/day) |
| Hoothoot         (night) |  Camper Ivan
| Exeggcute     (Headbutt) |  Diglett L10/L14, Zubat L10
| Hoothoot      (Headbutt) |  $224
| Pineco        (Headbutt) |
| Poliwag        (fishing) |  Juggler Irwin*                Firebreather Walt
| Spinarak  (HG, Headbutt) |  Voltorb L2/L6/L10/L14         Magmar L11/L16
| Ledyba    (SS, Headbutt) |  $448                          $512
                              Policeman Dirk
Go into the grass.            Growlithe L14 x2
Bug Catcher Arnie*
Venonat L15                   Go down now, and take a left when you are able.
$240                          The item ball contains a Parlyz Heal. Continue:

Bird Keeper Bryan             Just to his right is TM66, Payback. This is a
Pidgey L12, Pidgeotto L14     physical-based Dark-type move that doubles in
$448                          power if the user goes after the opponent.

Get back on the main path by jumping the ledge above you (or go the long way
around, whatever works for you). Enter the building the cop is standing by.

Once again, you have two choices. You can go left to the Pokeathlon Dome, like
Whitney suggested you do, or ignore her completely and continue north.

The Pokeathlon is a huge ordeal, and I won't be covering it here. Instead,
check section 22 for everything you might want to know about this silly

If today is Tuesday, Thursday, or Saturday, there will be a guard standing by
the north exit. You can play the Bug-Catching Contest today. Like the
Pokeathlon, the Bug-Catching Contest is something that has its own
section. Check section 20 for details.

Leave north to National Park.

o-------------------------------o  Go right and talk to the woman next to the
| NATIONAL PARK POKEMON LISTING |  Persian and she will give you a Quick Claw.
o-------------------------------o  This may let the holder move first in a
| Sunkern                 (day) |  battle, even if it normally wouldn't.
| Hoothoot              (night) |
| Exeggcute          (Headbutt) |  Stand directly above the upper left corner
| Hoothoot           (Headbutt) |  of the flower bed. Take 1 step left and
| Pineco             (Headbutt) |  press A for a Full Heal.
| Caterpie    (HG, morning/day) |
| Metapod     (HG, morning/day) |  Go up directly into the grass.
| Spinarak       (HG, Headbutt) |
| Kakuna      (SS, morning/day) |  Pokefan Beverly*    Get Beverly's number.
| Weedle      (SS, morning/day) |  Snubbull L16        She gives out items.
| Ledyba         (SS, Headbutt) |  $1024               Sometimes.
                                   Northeast of her...
School Kid Jack*
Oddish L12, Voltorb L15            Now go above the fountain and up into the
$300                               _really_ tall grass. Remember that you can't
                                   bike through this grass.
Pokefan William
Raichu L16                         And if you head to his left...
                                   Lass Krise*
Go to the upper right corner.      Oddish L14, Cubone L17
You'll see a guy who talks about   $272
charging his Pokewalker. There is
a gap in the fence that you can use to get to the back. Follow this path down
for a Soothe Bell, which makes a Pokemon gain more happiness points whenever
its happiness points would increase. If you follow the path counterclockwise
around the entire park, you'll find TM28, Dig, at the very end, slightly hidden
in a group of trees. Dig can help you get out of caves, but that's what Escape
Ropes are for! Dig is really weak in battle, so I would advise against teaching
it to anyone unless you _really_ need a Ground-type move.

If you follow the path right to the dead end, you'll see a red flower, white
flower, and lamp, in that order, in a \ shape. Stand on the red flower and
press A for a Full Heal.

Get back on the main road and leave east to Route 36.

o--------------------------o  Pick up the Blu Apricorn if you wish.
o--------------------------o  Psychic Mark
| NidoranF       (all day) |  Abra L14 x2, Kadabra L16
| NidoranM       (all day) |  $512
| Stantler       (all day) |
| Pidgey     (morning/day) |  Step on the stairs. Go 5 steps right and all
| Hoothoot         (night) |  the way up. Examine the tree for an Awakening.
| Exeggcute     (Headbutt) |  Stand directly above the upper left corner
| Hoothoot      (Headbutt) |  of the flower bed. Take 1 step left and
| Pineco        (Headbutt) |  press A for a Full Heal.
| Growlithe  (HG, all day) |
| Spinarak  (HG, Headbutt) |  School Kid Alan*
| Vulpix     (SS, all day) |  Tangela L17           This kid gives out items,
| Ledyba    (SS, Headbutt) |  $340                  too, so get his number.
                              A little further, and you will see that wacky
tree that was blocking your path earlier. This is a Pokemon, and if you want to
try and capture it, save your game, because you only get one shot.

Sudowoodo is L20. He is pure Rock in type. His ability is of no consequence.

He knows Flail, Low Kick, Rock Throw, and Mimic. None of these are particularly
threatening, although Flail may do some nice damage if he's low in HP (the
lower the HP, the higher the base power of Flail). If you aim to do all the in-
game trades, I suggest capturing Sudowoodo. You'll have to breed him later
(much, much later), and this is the only one in the game.

Once Sudowoodo is gone, you have a nice shortcut back to Violet City!

The girl nearby will give you Berry Pots, a Key Item, for clearing the path.
These are used to grow your own Berries. It's a little unfortunate that you
only get four spots, but it's very cool that you keep them on your person at
all times. Use the SquirtBottle to water them periodically. Growth rates are
different for each Berry.

You will need ten Oran Berries later on, so grow some.

At this point, you can either continue on, go get TM05 from Route 32 if you
didn't already (see section 6 for exact details), or go deliver Kenya to the
fat guy on Route 31. If you want, you can also refresh yourself in Violet City,
although there are only a few more battles until the next town. At any time
after this, you can go visit the flower shop where you got the SquirtBottle.
The girl who gave it to you will sell you Mulch for Berry growth manipulation.

If you import the special event Shaymin into these games and show it to this
same girl, she'll give you the Key Item, Gracidea, to turn Shaymin into its Sky

o--------------------------o  This is a pretty short route. Just a few more
| ROUTE 37 POKEMON LISTING |  battles here and you'll be home free.
| Stantler       (all day) |  Twins Tori & Til
| Pidgey     (morning/day) |  Marill L16/Mareep L16
| Pidgeotto          (day) |  $512
| Hoothoot         (night) |
| Exeggcute     (Headbutt) |  Beauty Callie
| Hoothoot      (Headbutt) |  Clefable L16, Wigglytuff L16
| Pineco        (Headbutt) |  $896
| Growlithe  (HG, all day) |
| Spinarak     (HG, night) |  Beauty Kassandra
| Spinarak  (HG, Headbutt) |  Wigglytuff L16, Clefable L16
| Vulpix     (SS, all day) |  $896
| Ledyba     (SS, morning) |
| Ekans          (SS, day) |  Before you head in the city, you can snatch Red,
| Ledyba    (SS, Headbutt) |  Blk, and Blu Apricorns by taking a right before
o--------------------------o  entering the city and jumping the ledge. If today
                              is Sunday, you can speak to Sunny here. She will
give you a Magnet, which powers up Electric-type moves. There's also a guy to
fight on this path, so you might as well.

Psychic Greg                  Ecruteak City is just around the corner.
Drowzee L17

7a. Ecruteak City - A Historical City                                   [tmleg]

o-------------------------------o  Took long enough, right?
o-------------------------------o  Enter the house next to the Pokemon Center.
| Exeggcute          (Headbutt) |  Tell this guy yes and he will give you the
| Pineco             (Headbutt) |  Dowsing MCHN.
| Spinarak       (HG, Headbutt) |
| Ledyba         (SS, Headbutt) |  It really helps if you register this.
                                   Here's how to use it.
Leave this place and open the
Dowsing MCHN. You'll see a blank radar. Touch the stylus anywhere on the radar
and you'll see a large dark red area. You'll also hear a steady beeping noise.
Using these two clues, you can find hidden items. The closer you get to the
item, the beeps will get higher in pitch and they will get faster. The area on
the radar will also turn from red to orange to yellow. You can move the stylus
around to do a quick search of your surrounding area. The square in the middle
represents your current position.

You can also hold the stylus on the Dowsing MCHN while you walk, which makes it
tremendously easy to pinpoint the location of a hidden item. Try holding it as
you walk behind the house you just came out of. Notice how the area on the
machine changes colors? Walk into the patch of dirt and you may notice the
specific location of the item that's hidden here. Once you get really close to
the item, the machine will show the item's exact location via a flashing dot.

What you want to do is get one tile away from this spot. If you use the Dowsing
MCHN and the dot is inside the square in the center of the radar, you're doing
it wrong. You're standing on the item. Step off it, face the tile you were just
standing on, and press A to claim your new item.

If at any time you don't understand my directions, by all means use the Dowsing
MCHN to find them yourself.

Stand to the left of the Ecruteak City sign, take two steps left and two steps
up. Press A and you'll get a Hyper Potion.

I've already been telling you the location of every single hidden item
available at this point, so you don't have to keep the Dowsing MCHN registered.
However, I'm not perfect. It is entirely possible that I've missed some, so
feel free to do a little treasure hunting yourself.

Before we go on, there are some more hidden items to grab. On the left side of
town, by the exit there are five lanterns. Examine the second one from the left
for an Ultra Ball.

o--------------------o  Head to the east side of town; specifically, above the
| ECRUTEAK CITY SHOP |  Poke Mart. There are four lanterns here. Stand to the
o--------------------o  left of the leftmost one. Take two steps left and face
| Air Mail.......$50 |  up. Press A for a Rare Candy.
| Heal Ball.....$300 |
| Net Ball.....$1000 |  Go into the Pokemon Center. You'll meet Bill here, who
o--------------------o  runs the PC Storage System. Once he leaves, you can go
                        to his house in Goldenrod City (it's west of the Game
Corner) and talk to him for a free L5 Eevee. You can change the nature and/or
gender of this Eevee by saving before you speak with him. You'll have to breed
it if you want more, so it may be wise to get a female one. They are fairly
rare, however.

Go to the Ecruteak Dance Theater, located above the Pokemon Center. Inside
you'll view a small scene where a Team Rocket Grunt is harassing one of the
Kimono Girls (like the one you saw in Ilex Forest and Violet City).

Afterwards, head on up there and teach him a lesson.

Team Rocket Grunt
Koffing L12

For those of you like me who cried in outrage at how drastically this part of
the game has been changed, worry not; you'll get your chance to dance with the
Kimono Girls later in the game.

After that yawner of a fight, try to leave and you will be awarded with HM03,
Surf. To use it, you'll need the Badge from this city's Gym. The Leader isn't
there - if you try to enter the Gym, you will be directed to the Burned Tower
and thrown out of the Gym.

Leave east out of the city to Route 42. Visible on the ground is TM65, Shadow
Claw - a physical-based Ghost-type move with a high critical hit ratio.

Go a little to the right and you'll get stopped by a hiker who will give you
HM04, Strength. Teach this to someone in your party, it's a solid move.

Heal your Pokemon and head to the Burned Tower in the northwest corner of town.
Go up the stairs, but don't go inside just yet. if you examine the fallen wood
on the right side of the building, you'll get an Ether.

Upon entering, head right and you'll meet a guy named Eusine, a guy who is
basically a Suicune fan. Morty, the Gym Leader, is chilling nearby, but who
cares? Save your game and head north.

7b. Vs. Silver: Burned Tower                                            [pwnd2]

o----------------o----------------o----------------o  Money: $1408
|     Gastly L20 |      Zubat L20 |  Magnemite L18 |  Chikorita's Level: 33
o----------------o----------------o----------------o  ---------------------
|          Lick  |          Bite  |     SonicBoom  |
|         Curse  |      Astonish  |    Supersonic  |  Silver's team is a little
|     Mean Look  |    Supersonic  |  ThunderShock  |  better this time around.
|   Confuse Ray  |   Wing Attack  |  Thunder Wave  |  Notable changes: Confuse
o----------------o----------------o----------------o  Ray over Spite on Gastly,
|    Bayleef L22 |    Quilava L22 |   Croconaw L22 |  Wing Attack over Leech
o----------------o----------------o----------------o  Life on Zubat, and the
|       Reflect  |         Ember  |          Bite  |  addition of a Magnemite
|     Synthesis  |   Flame Wheel  |      Ice Fang  |  to his roster, although
|    Razor Leaf  |   SmokeScreen  |     Water Gun  |  at this stage it is still
|  PoisonPowder  |  Quick Attack  |    Scary Face  |  very weak. His starter is
o----------------o----------------o----------------o  still his best Pokemon,
                                                      but at this point you
should be capable of type matching him for an easy win. Reflect cuts all
physical damage in half, so watch out for that if you're facing Bayleef.

After the battle, Silver will leave, leaving you free to explore Burned Tower.

7c. Burned Tower                                                        [ttftg]

o------------------------------o  You may have already run into a few wild
| BURNED TOWER POKEMON LISTING |  Pokemon on your way to Silver, but now you
o------------------------------o  know exactly what lurks in the ruins.
| Kofffing           (all day) |
| Rattata            (all day) |  Ignore the stairs for now and keep going
| Zubat              (all day) |  north.
| Raticate       (1F, all day) |
| Magmar        (B1F, all day) |  Firebreather Ned
o------------------------------o  Koffing L16 x2, Growlithe L17
Pick up the Antidote, then go
left on the top path. Examine the last tile for an Ether.

Go back to the middle and continue left.

Firebreather Richard
Charmeleon L18

Go down from here until you see 3 breakable rocks. Stand to the right of the
middle one. Step down once and face right. Press A for an Ultra Ball. Smash the
rocks and claim the HP Up, then go back to the ladder and head downstairs.

Go down the steps and the three Pokemon here--Entei, Raikou, Suicune--will
escape. Suicune will look at you briefly before doing so. Eusine will come
downstairs and say a few things before he and Morty will both leave.

Go to the top of the room and pick up an Antidote by examining the rock at the
top of the room on the left side. Go back down to the three boulders and use
Strength to push the bottom one left, then push the top one up out of your way.

Go up the steps to the left and then straight up to find TM12, Taunt. Stay next
to the wall and go down until you hit the bottom. Take 10 steps right and one
step up. Press A for a Revive. Use an Escape Rope or walk out of here.

From this point forward, you may run into Entei and Raikou in the wild, in any
open field route. They are all L40, and you can use the Pokegear to track their
position. They will all run the second you encounter them, but you will not get
one turn to do whatever you want to them _before_ they run.

To stop them from fleeing, you have a few options. The easiest is to use
Wobbuffet, obtainable from the Noisy Forest Pokewalker route. His Shadow Tag
ability prevents any foe from running away. If you have any Pokemon with a move
that prevents the foe from switching, like Block or Mean Look, you can use
those to stop them from running until the user leaves play.

Be warned, however. Entei and Raikou both know Roar, which will end the battle
(since this is a wild Pokemon encounter). If this happens, the beast that used
it will vanish forever. Why this happens, I don't know, but be warned! Taunt
will stop them from using Roar, but it won't last forever, so pay close
attention to when it wears off. Roar has negative priority, so Taunt will go
before Roar does.

At this point in the game, Dusk Balls are your best shot at catching them, so
get your fill by playing Goldenrod's Daily Drawing Corner on Friday for some.

Now that all that's over, Morty has returned to the Gym. Time for Badge #4.

7d. Boss: Morty                                                         [rlcsk]

Morty's Gym hasn't changed too much from ten years ago. The basic idea is still
the same... sort of.

Whenever you beat someone, they will blow out the candle they're holding,
enveloping you in darkness. This doesn't really mean a whole lot, because you
can just memorize the steps to take to get to the correct path _before_ you do
battle. If you screw up and fall, you'll be taken back to the beginning, but
the candles will be lit again and you will have no problems getting to the end.

Go straight up for lackey number one.

Medium Georgina
Gastly L16 x5                         Go one step up, 3 steps right, and up.

Medium Grace
Haunter L20 x2                        One step right, two steps up, and left.

Medium Edith
Haunter L22                           Straight up.

Medium Martha
Gastly L18/L20, Haunter L20           Two steps right, three steps up, three
$960                                  steps, and up. Heal and save!

Morty's team is as follows:

o----------------o----------------o----------------o  Money: $2760
|     Gastly L21 |    Haunter L21 |    Haunter L23 |  Chikorita's Level: 36
o----------------o----------------o----------------o  ---------------------
|          Lick  |         Curse  |         Curse  |
|         Curse  |      Hypnosis  |     Mean Look  |  Poor Chikorita can't
|         Spite  |     Nightmare  |   Night Shade  |  catch a break. =[
|     Mean Look  |   Dream Eater  |  Sucker Punch  |
o----------------o----------------o----------------o  Watch out for Curse! If
|     Gengar L25 |                                    you don't switch out, you
o----------------o  run the risk of getting Mean Looked, and you'll be forced
|       Hypnosis |  to fight while getting 1/4 of your max HP eaten every turn.
|      Mean Look |
|    Shadow Ball |  Hypnosis is another thing you must be wary of. If you get
|   Sucker Punch |  put to sleep, wake yourself up immediately with a Full Heal
o----------------o  or an Awakening, or switch to someone to take the hit while
                    you wake up the sleeping Pokemon. Alternatively, you might
want to consider letting Gastly paralyze some of your Pokemon with Lick. If
you're paralyzed, you can't be put to sleep, and while going second is not
good, especially against a Pokemon as strong as Gengar, being asleep is far
more dangerous.

Oddly enough, only Gengar has Morty's special move, Shadow Ball. It's a
special-based Ghost-type attack that may lower SP.DEF by one stage. If you can
avoid the horrors of Curse and Hypnosis, this shouldn't be _that_ difficult a
fight. Gengar is holding a Sitrus Berry, and Morty will bust out a Hyper Potion
if things are looking grim.

Remember that all of Morty's Pokemon have the Levitate ability, which grants
them immunity to all Ground-type moves.

Win this battle and you will earn the Fog Badge, the ability to use Surf out of
battle, and TM30, Shadow Ball.

8. The Fifth Badge                                                      [srmbj]


* Take a trip around the world.
* Learn what it is to be kind whether you like it or not.
* Earn your fifth Badge.

You now have a new method to catch Pokemon! Now that you can cross water, you
can find numerous Pokemon you would have had a hard time finding before.

You're supposed to head west out of Ecruteak to Route 38, but it's time to go
on that trip around the world I mentioned in the beginning. During this trip,
you will fight many Trainers that you couldn't fight before you could cross
water, and you will also obtain many items, some of which are pretty cool.

I strongly advise you to buy Super Repels, or even Max Repels from Goldenrod
City. Encounters are very high, and there are no "roads" in the water you can
walk on to avoid fighting wild Pokemon.

8a. Cross-Country Surfing                                               [ytnil]

To get everything you've missed, you will need Flash, Cut, Surf, Strength, and
Rock Smash. Having at least two Escape Ropes is highly recommended.

As you travel, I'll list off each Pokemon you can now find by surfing across
water, excluding Route 42 because you're not even supposed to be on that water.

Your first stop is in Violet City. Leave Ecruteak due south, then take a right
on Route 36 to get there.

Violet City's surfing Pokemon: Poliwag, Poliwhirl

Fun fact: You can fish while surfing.

Halfway to the entrance of Sprout Tower is some water. Surf right and you'll
see a lone Rare Candy on the ground. Pick it up. Leave east to Route 31.

Route 31's surfing Pokemon: Poliwag, Poliwhirl

You still can't fully explore Dark Cave yet, but a large portion of it is open
to you now that you can cross water. Get on inside.

o---------------------------o  As you can see, any new area you visit will
| DARK CAVE POKEMON LISTING |  include Pokemon found by surfing, which will be
o---------------------------o  displayed with the tag "(surfing)."
| Dunsparce       (all day) |
| Geodude         (all day) |  To anyone looking for Dunsparce, it's a lot
| Zubat           (all day) |  easier to find him if you use Rock Smash.
| Goldeen         (fishing) |
| Magikarp        (surfing) |  Light this place up with Flash, then start
o---------------------------o  walking. The item ball you see is a Potion. Take
                               it. Do you see the five rocks lined up
vertically? See the rock that's to the left of that column? Examine it for a
Poke Ball. Go straight down and surf right for a Black Flute, which will reduce
encounters when used. It really does help, but obviously is outclassed by
actual Repel items. Get back on the main path.

Surf up and to the right and enter a door here. Examine the little rock in this
room for a Hyper Potion. Back in the main room, Surf down to the boulder that
you can move with Strength. Push it out of the way, then go right. Ignore the
breakable rock and go down. Don't jump the ledge; instead, go up the steps and
right. Stand in between the rocks near the wall and examine the wall for a Max
Ether. Go down here and you'll see a Full Heal. Jump the ledge to your left and
you'll see a Dire Hit.

Jump down and break the rock near the exit, then use that path to walk to the
beginning of this area, where the other breakable rock is. Bust it up, then
follow the path to a Hyper Potion. Leave the cave due south and you'll come out
on Route 46. Go left and pick the Ylw Apricorn and Grn Apricorn, then head
south. See the two ledges you can jump? It's a one-way street, so you'll have
to come back here to take the second path. Here's the left path:

The two Trainers here will fight you simultaneously if you walk between them
and they are both looking at you, and you have two Pokemon available.

Camper Ted and Picnicker Erin*               Next to them is an X Speed.
Mankey L17     Ponyta L17, Oddish L14

The bottom path has only one person to fight:

Hiker Bailey
Geodude L13 x5

Hop down to the bottom and go to Cherrygrove City.

Cherrygrove City's surfing Pokemon: Tentacool, Tentacruel

On the western side of the "city," you can surf to a small island. Talk to the
guy here and he'll give you a Mystic Water, which powers up Water moves. Leave
north to Route 30.

Route 30's surfing Pokemon: Poliwag, Poliwhirl

Just out of the grass, if you go around the right of the trees, there is a
small pool of water you can surf on. Go down and get off on the other side.
Stand in either lower corner, face the middle, and press A for a Nugget.

Make your way back to Violet City. Leave south to Route 32, then take a left
and head to the Ruins of Alph. You can explore the rest of this area now,
although for most of it you'll end up just showing up here.

Ruins of Alph's surfing Pokemon: Wooper, Quagsire

Go left and down and you'll see some water. Surf to the other side, making sure
you land on the left side of the path. Continue down to the trees and go right
into a building. You'll hit a wall; go straight up into the building here.

At the back of the room, use Flash. In the next room, claim your prizes: a
Sitrus Berry, a Moon Stone, an Energy Root, and a Heal Powder. Go back into the
main room and stand on the altar in the center.

o-------------------------o  You didn't think Kabuto was the only one, did you?
| Alph Puzzle: Aerodactyl |  There are two more left that are more difficult.
o-------------------------o  than this one!

     *   A  B  C  D  *       The asterisks represent blank spots. The letters
     E  01 02 03 04  I       represent the default location of the puzzle
     F  05 06 07 08  J       pieces you need to put in the puzzle, and the
     G  09 10 11 12  K       numbers represent the 16 spots where the pieces
     H  13 14 15 16  L       go. For example, if in the solution it says
     *   M  N  O  P  *       "H-2(1)", you would move the piece at spot H to
                             empty spot 2. The number in parentheses represents
how many times you have to flip the piece before it's in the correct position.
In this case, piece H would need to be flipped just once.

Here's the solution to the Aerodactyl puzzle:

A-10(1), C-14(2), G-2(1), J-16(1), L-6(2), N-1(2), P-5(3)

Make your way to the surface and go south on Route 32. Specifically, go to
where the three fishermen are standing. To the right of the first two, near a
support beam for the train tracks, is a small rock, visible if you surf to the
right. Examine this tiny rock for a Heart Scale.

Heal your Pokemon, then head into Union Cave.

Union Cave's surfing Pokemon: Wooper, Quagsire

Go left and then up at the fork, then go downstairs. Surf up to a new area and

Hiker Leonard                      Just above him are some rocks in the shape
Geodude L23, Machop L25            of a backwards capital L. Stand in the
$800                               corner of this formation, face right, and
                                   press A for a Revive.
Now go up and left a bit.

Hiker Phillip                      Take the top path left. Continue going up
Geodude L23, Graveler L25          until you reach the outside. Surprise! Ruins
$800                               of Alph again! Go down and right into the
                                   buildings. You can either go up to fight
^ Remember this guy's location.    this guy...

o-------------------------------o  Psychic Nathan
o-------------------------------o  $832
| Natu                (all day) |
| Smeargle            (all day) |  Or go down to fight the wild Pokemon shown
o-------------------------------o  to the left.

When you're ready, go into the building. Step straight onto the altar.

o--------------------o  Puzzle three of four. This is the most difficult
| Alph Puzzle: Ho-Oh |  one to piece together, but fortunately you have me to
o--------------------o  walk you through it.

  *   A  B  C  D  *     The asterisks represent blank spots. The letters
  E  01 02 03 04  I     represent the default location of the puzzle pieces you
  F  05 06 07 08  J     need to put in the puzzle, and the numbers represent
  G  09 10 11 12  K     the 16 spots where the pieces go. For example, if in
  H  13 14 15 16  L     the solution it says "H-2(1)", you would move the piece
  *   M  N  O  P  *     at spot H to empty spot 2. The number in parentheses
                        represents how many times you have to flip the piece
before it's in the correct position. In this case, piece H would need to be
flipped just once.

Here's the solution to the Ho-Oh puzzle:

B-9(0) C-14(1) D-1(1) E-15(2) F-13(2) G-2(1) J-10(1) L-11(1) M-5(2) N-8(3)

Unfortunately, there is no way to stop yourself from falling down into the
ruins after you solve the puzzle, so walk back to Union Cave and make your way
to Phillip. This time, take the lower path.

Push the rock out of your way and go up, up, up until you get outside.

More Ruins of Alph! From the exit, take 2 steps down, 1 step right, 2 steps
down, 1 step left, 1 step down, face left, and press A for a Big Mushroom. If
that is too confusing for you, use the Dowsing MCHN to help you out.

From that exact spot, take 1 step up, 1 step right, 2 steps up, and 2 steps
right. Press A for a Nugget. Now go into the building to the right of the cave

If you have a Water Stone in your inventory, go to the back of the room and
examine the wall. Inside, claim your loot: a Leppa Berry, a Mystic Water, a
Star Piece, and some Stardust.

o----------------------o  Last one! This one's almost too easy. Why couldn't
| Alph Puzzle: Omanyte |  they all have been this easy to solve?
                          The asterisks represent blank spots. The letters
   *   A  B  C  D  *      represent the default location of the puzzle pieces
   E  01 02 03 04  I      you need to put in the puzzle, and the numbers
   F  05 06 07 08  J      represent the 16 spots where the pieces go. For
   G  09 10 11 12  K      example, if in the solution it says "H-2(1)", you
   H  13 14 15 16  L      would move the piece at spot H to empty spot 2. The
   *   M  N  O  P  *      number in parentheses represents how many times you
                          have to flip the piece before it's in the correct
position. In this case, piece H would need to be flipped just once.

Here's the solution to the Omanyte puzzle:

B-11(3), D-10(0), E-9(0), G-8(0), H-1(1), J-14(2), K-13(1), M-7(2), N-12(3)

That's the last one. When you surface again, go into the building with the blue
roof. Talk to the guy two times and he will add two more pages to the Unown
Report. I'm not sure what triggers it; it could be solving the riddles at the
back of the room (you have two right now).

We're still not done in Union Cave, so go back in there for a third time (last
time, I promise). Walk through the cave as you normally would, as if you're
heading towards Azalea Town. When you get to the large lake, surf across it and
examine the lone rock for a Big Pearl.

Go straight down and surf across the other bit of water and go downstairs.

Poke Maniac Andrew                         Poke Maniac Calvin
Marowak L24 x2         Surffffff           Kangaskhan L26
$1536                                      $1664

o----------------------------o  Go downstairs and surf. When you get to the
| UNION CAVE POKEMON LISTING |  fork, go right and up onto dry land for an
o----------------------------o  Elixir, then get back in the water and go down,
|  Geodude         (all day) |  then left as soon as you're able. Go straight
|  Golbat          (all day) |  up to a girl.
|  Onix            (all day) |
|  Rattata         (all day) |Ace Trainer Gwen
|  Zubat           (all day) |Eevee L26, Flareon L22, Vaporeon L22, Jolteon L22
|  Goldeen         (fishing) |$1320
|  Sandshrew   (HG, all day) |
o----------------------------o  Stand in the upper right corner in the area
                                above her. Take two steps down and one step
left. Press A for a free Calcium. Go down, down, down now. There's a rock
hidden behind this girl's huge head that is hiding an Ultra Ball. Go around and
fight her for having such a huge head.

Ace Trainer Emma                If today is Friday, you can surf to the right
Poliwhirl L28                   and you'll find a L20 Lapras floating around.
$1680                           Dusk or Net Balls work very nicely here.

Go up to the water by Gwen and surf down. Land and take care of this last dude.

Ace Trainer Nick
Charmander L26, Bulbasaur L26, Squirtle L26

Pick up the Hyper Potion and use an Escape Rope to warp out. You'll end up at
the Route 32 entrance. Our next destination is Slowpoke Well, so you'll have to
walk through Union Cave _again_ - but at least you're already there.

Slowpoke Well's surfing Pokemon: Slowpoke, Slowbro (downstairs only)

Go to the place where you fought Proton. Push the rock out of the way and
follow the path. When you get to the ladder, stand to the right of it. Take 8
steps right and face up. Press A for a Full Heal. Now go downstairs.

Get in the water, and go right and up for TM18, Rain Dance. Go down and around
the other side to the lonely guy here. If you talk to him, he'll give you a
King's Rock. When held by Poliwhirl and Slowpoke, it will make them evolve when
you trade them. In battle, it may make the foe flinch after being attacked. Use
an Escape Rope to leave and go straight into Ilex Forest.

Are you tired yet? I know I was when I had to do all this myself. We're almost
done, so hang in there!

Ilex Forest's surfing Pokemon: Golduck, Psyduck

Proceed through Ilex Forest as normal. When you get to the water, surf your way
to the gap in the trees. Examine the leftmost tile for a Big Mushroom, then
leave to Route 34.

Route 34's surfing Pokemon: Tentacool, Tentacruel

In front of the Day Care, you can surf down behind the fence. There's a Nugget
waiting for you. From the position above it, take one step up and face left.
Press A for a Rare Candy. Get back in the water and continue surfing south.

There are three girls at the end of this path. The first two will fight you
together if you have two living Pokemon with you.

Ace Trainer Jenn    and   Ace Trainer Irene
Staryu L24, Starmie L26   Goldeen L22, Seaking L24

When you beat them, just go down to fight the third girl.

Ace Trainer Kate
Shellder L26, Cloyster L28

After the battle, Kate will give you a Power Herb. This is a one-use Hold Item
that skips the charge turn of certain attacks, like SolarBeam.

Go north through Goldenrod City to Route 35.

Route 35's surfing Pokemon: Psyduck, Golduck

At the water, surf left to the Grn Apricorn tree. Stand to the left of this and
go straight up until you hit the fence. Take two steps down and press A for a

That's it! You're done now. It's finally time to progress, and to do that, you
need to go back to Ecruteak City. There's a small tree you can cut in the grass
by the end of Route 35. It's a shortcut to Route 36 so you don't have to walk
through National Park. Once you're there, leave west to Route 38.

8b. To the Lighthouse!                                                  [jisfs]

Our next goal for now is the Olivine Lighthouse, located in Olivine City. It's
a short walk from here, but there are a lot of people in the way.

o--------------------------o  Start by going directly left from the gate.
o--------------------------o  Sailor Harry
| Magnemite      (all day) |  Wooper L20         Go above the trees and left.
| Miltank        (all day) |  $640
| Raticate       (all day) |
| Snubbull       (all day) |  Lass Dana*                   This chick gives you
| Tauros         (all day) |  Flaaffy L19, Psyduck L19     items, so be sure to
| Farfetch'd (morning/day) |  $304                         get her digits, yo.
| Exeggcute     (Headbutt) |
| Hoothoot      (Headbutt) |  School Kid Chad*
| Pineco        (Headbutt) |  Mr. Mime L20       Now go back to the beginning
| Rattata    (HG, all day) |  $400               and take the low path. Pick up
| Spinarak  (HG, Headbutt) |                     the Max Potion on the ground,
| Meowth     (SS, all day) |  Bird Keeper Toby   then go to the middle to fight
| Ledyba    (SS, Headbutt) |  Doduo L16/L17/L18  this Bird Keeper. Then, jump
o--------------------------o  $576               into the grass for yet another
Beauty Valerie                Head west to
Hoppip L18, Skiploom L18      Route 39. An old dude will stop you and introduce
$1008                         himself as Baoba. I guess this was the Safari
                              Zone warden in the color games... Anyway, he
wants to give you his number so he can tell you when his new Safari Zone opens
up (seriously, how many old guys are going to force their numbers on you?), so
take it. The upper path leads to Moomoo Farm! Pick the Grn Apricon while you're

Inside the building, you'll find a very sick Miltank. Feed it a total of 10
Oran Berries to heal it. Talk to the girl to your left and she'll give you a
Seal Case. The girl on the right will give you a few Seals to use on Ball

In addition to this, the guy in the main house will sell you Moomoo Milks, one
for $500 or a dozen for $6000. Moomoo Milks heal 100 HP per use, and they're an
excellent deal at this point. Feel free to take him up on his offer.

Leave through the side door. Take one step right, 11 steps down, and one step
left. Press A for a PP Up. From there, take 11 steps right and 3 steps down.
Press A for an X Attack.

Go to the bottom part of this area, where you will see TM60, Drain Punch, on
the ground. This is a fairly weak physical Fighting-type move that will heal
the user half the damage inflicted. From the position you're standing in right
now, take one step down and nine steps right. Face down and press A for a

Back on the main path, continue south until you reach Olivine City.

Psychic Nelson
Slowpoke L17/L20

o--------------------------o  Sailor Eugene
| ROUTE 39 POKEMON LISTING |  Poliwhirl L17, Raticate L17, Krabby L19
o--------------------------o  $608
| Magnemite      (all day) |
| Miltank        (all day) |  Pokefan Derek*
| Raticate       (all day) |  Pikachu L18
| Tauros         (all day) |  $1152
| Farfetch'd (morning/day) |
| Rattata    (HG, all day) |  Pokefan Ruth
| Meowth     (SS, all day) |  Pikachu L17
| Snubbull   (SS, all day) |  $1088

8c. Olivine City - The Port with Sea Breezes                            [oysgt]

o------------------------------o  When you pass the Gym, Silver will appear and
| OLIVINE CITY POKEMON LISTING |  say a few words, but he will not stoop so low
o------------------------------o  as to battle a loser like you.
| Krabby             (fishing) |
o------------------------------o  When he leaves, enter the first house you
                                  come across. Tell the guy yes and you will
get a Good Rod. The Good Rod can catch even more Pokemon that you couldn't
before. Fish using the Good Rod and you may find these Pokemon not named

Cherrygrove City: Corsola (morning/day), Krabby, Staryu (night)
   Ecruteak City: Poliwag
     Ilex Forest: Poliwag
   New Bark Town: Chinchou, Shellder, Tentacool
    Olivine City: Corsola (morning/day), Krabby, Staryu (night)
        Route 30: Poliwag
        Route 31: Poliwag
        Route 32: Tentacool, Qwilfish
        Route 34: Corsola (morning/day), Krabby, Staryu (night)
        Route 35: Poliwag
   Ruins of Alph: Poliwag
   Slowpoke Well: Goldeen
  Union Cave B2F: Corsola (morning/day), Goldeen, Staryu (night)
     Violet City: Poliwag

You'll notice that many of the Pokemon obtainable with the Good Rod are the
same as the Old Rod; the difference is, these Pokemon are much easier to find
with the Good Rod than the Old Rod, although Magikarp are still pretty common.
In future lists, if there are any Pokemon that can only be caught with the Good
Rod, it will say (fishing, GR) by its name.

If it doesn't matter, it will just say (fishing), but generally you should
always use the Good Rod until you get something better.

o-------------------o  In the Pokemon Center, if you talk to the girl next to
| OLIVINE CITY SHOP |  the PC, she will ask to battle against you to show off
o-------------------o  her Ball Capsule. She's cake, so just nuke her.
| Heart Mail....$50 |
| Heal Ball....$300 |  Beauty Charlotte
| Net Ball....$1000 |  Bellossom L16
o-------------------o  $896

Go right, past the Poke Mart, then up the street to the two houses. The guy in
the left house will trade you his Voltorb for your Krabby. In the right house,
the little girl will give you some Seals every day.

Go to the south end of the city, where the boats are. Stand at the very
entrance and you'll be able to surf and fish. Surf on the right side and follow
the land east and then north to a tiny piece of land where TM57, Charge Beam,
awaits. This is a special-based Electric move that has a whopping 70% chance to
raise the user's SP.ATK by one stage if it hits. It starts off kinda weak,

Back on the mainland, go into the harbor  and out the west exit. Go all the way
down and 1 step right. Press A for a Pearl. Now head to the lighthouse, which
is to the right of the harbor.

8d. Olivine Lighthouse                                                  [satgl]

Ignore the elevator (it leads nowhere) and fight your way to the fourth floor.

Gentleman Alfred*      Sailor Huey*
Noctowl L22            Poliwag L18, Poliwhirl L20
$4400                  $640

Bird Keeper Theo
Pidgey L17/L15 x3/L19

Gentleman Preston      Lass Connie
Growlithe L18 x2       Marill L21
$3600                  $336

Pick up TM87, Swagger. This will raise the opponent's ATK by 2 stages and
confuse them.

Jump out the window on the right side and head back in the secondary entrance,
but not before picking up the Rare Candy slickly hidden on the other side of
the outside.

Sailor Kent            Pick up the visible Ether, then examine the crack in
Krabby L18/L20         the middle of the floor for a Hyper Potion.

Bird Keeper Denis
Spearow L18 x2, Fearow L20    Now it's just one straight path to the top.

Sailor Terrell         Sailor Roberto
Poliwhirl L20          Machop L18 x2, Poliwhirl L18    Pick up the Super Repel.
$640                   $576

Cutie alert! The gorgeous girl here is Jasmine, the Gym Leader here. She has
her hands full taking care of the Ampharos you see, who has somehow fallen
extremely ill. She asks you to do something about it and mentions Cianwood
City. As much as you may not want to, you _have_ to help her. Besides, you'll
get another Badge and a sweet new HM out of it, so you might as well. Jasmine
will unlock the gate, allowing you to nab the Super Potion lying on the floor,
and you can now take the elevator back down to the first floor.

Leave, heal, stock up on Super Repels, and venture westward.

8e. The Path Across the Sea                                             [gjsyl]

Outside the Battle Frontier entrance, if today is Monday, you'll find Monica
here. Speak to her and she will give you a Sharp Beak, which powers up Flying

These next two routes are only in water, so unless you want to be bombarded
with wild Pokemon, I suggest you start spraying Super Repels. There's a huge
dungeon in your way, so follow my directions carefully.

o------------------------------------o  Get into the water and go down.
|      ROUTE 40 POKEMON LISTING      |
o------------------------------------o  SwimmerM Simon
| Krabby                   (fishing) |  Tentacool L20 x2
| Corsola (fishing, morning/day, GR) |  $320
| Staryu        (fishing, night, GR) |
| Tentacool                (surfing) |  SwimmerF Elaine
| Tentacruel               (surfing) |  Staryu L21
o------------------------------------o  $336

A little down and to the right of Elaine, you will see an item ball that
contains TM88, Pluck. This is a physical-based Flying-type move. When used in
battle, if the foe is holding a Berry, Pluck will steal it and the user will
consume it, gaining its effects.

Press A again and you'll pick up a Hyper Potion hidden in the sand.

SwimmerM Randall                        SwimmerF Paula
Shellder L18 x2, Wartortle L20          Staryu L19, Shellder L19
$288                                    $304

o--------------------------o  When you reach Route 41, go all the way right
| ROUTE 41 POKEMON LISTING |  until you hit a wall. The dungeon in your way
o--------------------------o  is on this route, and you can't get in even if
| Tentacool      (fishing) |  you wanted to.
| Chinchou   (fishing, GR) |
| Shellder   (fishing, GR) |  Go straight down from the wall.
| Tentacool      (surfing) |
| Tentacruel     (surfing) |  SwimmerM Charlie
| Mantine    (HG, surfing) |  Shellder L21, Tentacool L19, Tentacruel L19
o--------------------------o  $304

SwimmerF Kaylee
Goldeen L18/L20, Seaking L20  Take a left here.

SwimmerM Matthew              SwimmerM Berke
Krabby L23                    Qwilfish L23          From here, go up.
$368                          $368

SwimmerF Wendy                SwimmerM George
Horsea L21 x2                 Tentacool L16 x2/L17 x2, Remoraid L19, Staryu L19
$336                          $304

From here, go left.

SwimmerF Susie                Continue left until you see the shore. If you
Psyduck L20, Goldeen L22      want to, you can skip the three Trainers who are
$352                          left and just make land, but that's a waste of
                              valuable Exp. Go all the way down to the very
bottom, then go right until you hit the next person.

SwimmerF Denise               SwimmerM Ronald
Seel L22                      Gyarados L20 x2          At the whirlpool, go up.
$352                          $320

SwimmerF Kara
Staryu L20, Starmie L20       Now surf west until you reach land.

8f. Cianwood City - A Port of Crashing Waves                            [ttkaf]

o------------------------------------o  You can also find Shuckle by smashing
|   CIANWOOD CITY POKEMON LISTING    |  the rocks at the north end of the city.
| Tentacool                (surfing) |  Two houses north of the Pokemon Center
| Tentacruel               (surfing) |  is the house of the person who you most
| Krabby                   (fishing) |  likely have run into on many different
| Corsola (fishing, morning/day, GR) |  occasions - Cameron the photographer.
| Staryu        (fishing, night, GR) |  You can add another picture to your
o------------------------------------o  album by examining the camera next to
                                        his house. When you're done, stand in
front of the camera, take two steps down and three steps right, then press A
for a Stardust.

Head to the north end of the city and you'll see Suicune on a ledge. Get too
close, and it'll run away. Eusine will show up and challenge you to a battle.

Mystery Man Eusine
Drowzee L25, Electrode L27, Haunter L25

The game didn't make a big deal out of him, so I didn't, either. :] This guy's
loaded, but other than that, he should cause zero problems.

o-----------------------o  Back in the main part of the city, head into the
|   CIANWOOD PHARMACY   |  building to the left of the Pokemon Center. Talk
o-----------------------o  to the dude behind the counter and he'll give you a
| Potion...........$300 |  SecretPotion. If you talk to him again, he will
| Super Potion.....$700 |  actually sell you medicine instead of do nothing
| Hyper Potion....$1200 |  like he did in Gold and Silver. His wares are
| Full Heal........$600 |  listed to the left.
| Revive..........$1500 |
o-----------------------o  Leave and enter the house to the left. If you
                           talk to this guy and say yes, he'll give you a L20
Shuckle, named Shuckie, of your very own. It is holding Berry Juice. Give any
Berry to Shuckle, and he'll eventually turn it into Berry Juice.

There's a Gym in this town! Let's go win at it.

8g. Boss: Chuck                                                         [jtswn]

Chuck is standing directly in front of you, but he's so busy getting a
waterfall dumped on his head that he doesn't notice you. In order to challenge
him, you'll have to stop the waterfall. The key to doing that is at the top of
the room, but you'll have to fight your way there. Start on the left side.

Black Belt Yoshi                   Black Belt Nob
Hitmonlee L27                      Machop L25, Machoke L25
$648                               $600

Nob blocked your path, so you can't go up the stairs. If you're a wuss, you can
leave the Gym and re-enter, causing everyone's positions to reset. You can then
just go directly to the top. That's lame, though, so go to the other side of
the room and earn your way to the top:

Black Belt Lao                     Black Belt Lung
Hitmonchan L27                     Mankey L23 x2, Primeape L25
$648                               $600

Fighting Lung is totally optional, but you can't fight him once you defeat
Chuck, so you may as well just kill him. Cross the brdige on the third level,
go up the stairs on the left side, and examine the big red thing. Say yes to
turn it and you will finally be able to fight against Chuck. Don't forget to
heal and save!

Chuck's team is as follows:

o----------------o----------------o  Chikorita's Level: 48      Money: $3720
|   Primeape L29 |  Poliwrath L31 |  ---------------------
|          Leer  |          Surf  |  How lame is this? Two Pokemon? Really?
|    Rock Slide  |      Hypnosis  |
|   Double Team  |     Body Slam  |  This fight is very easy. Chuck's special
|   Focus Punch  |   Focus Punch  |  move is Focus Punch, a ridiculously
o----------------o----------------o  strong Fighting-type attack. The catch is
                                     that it always attacks second, and it
fails if the user is hit during the opponent's turn. Primeape tries to pile on
the Double Teams so your attacks will miss, and Poliwrath will attempt to put
you to sleep with Hypnosis. More often than not, however, they will be so
obsessed with trying to Focus Punch you that you can really just do anything
and you'll be okay. Rock Slide and Body Slam are pretty weak options that
aren't too threatening. Getting paralyzed by Body Slam is arguably a good
thing, because now you can't get put to sleep, but you can still be fully
paralyzed (25% chance per turn).

Poliwrath is holding a Sitrus Berry, and Chuck has two Hyper Potions at his
disposal. Get through this disappointment for the Storm Badge, the ability to
use Fly out of battle, and TM01, Focus Punch.

9. The Sixth Badge                                                      [mrlbj]


* Heal Amphy.
* Explore a new part of Johto.
* Earn your sixth Badge.

With the Storm Badge in your possession, all shops will now carry Ultra Balls,
Hyper Potions, Full Heals, and Max Repels.

Leave the Gym and you will be instantly be given HM02, Fly. You can use this to
fly to any place you've ever been to, including National Park (it should be
noted that this will take you to the Pokeathlon Dome instead).

Go back to the lighthouse and take the elevator to the top floor. Talk to
Jasmine and tell her that the medicine will work, and she will take it from you
and give it to Amphy. It works like a charm, and Jasmine will take the long way
down the lighthouse.

When you leave, Baoba will call you and tell you the Safari Zone is ready. You
have two options: fly back to Cianwood City and go check it out, or get
yourself a Badge. Jasmine has three (more like two) Pokemon, and the toughest
Pokemon is L35, so it's a judgment call. If you think you can take her on (you
can do this easily if any of your Pokemon have Flamethrower), skip the next few
sections and jump straight to the end. Since it's obvious the game wants you to
go do this right now, I'm going to cover it now. If you want to follow along
with me, fly to Cianwood City and enter the cave north of the Gym. Pass through
Cliff Edge Gate until you get outside.

9a. Super New Johto Route Fun Time                                      [nigas]

Welcome to the first of two routes that are not in Gold and Silver!

Follow the path to the first guy.

Hiker Devin
Dunsparce L19 x3                Before you enter the cave, cross the bridge to
$608                            find another guy.

Camper Grant
Skiploom L21, Marill L21        Pick up the Revive and go into the cave.

o----------------------------o  Go down the ladder and go outside.
o----------------------------o  o--------------------------o
| Geodude          (all day) |  | ROUTE 47 POKEMON LISTING |
| Golbat           (all day) |  o--------------------------o
| Graveler         (all day) |  | Exeggcute     (Headbutt) |
| Kingler          (all day) |  | Heracross     (Headbutt) |
| Krabby           (all day) |  | Hoothoot      (Headbutt) |
| Machoke          (all day) |  | Pineco        (Headbutt) |
| Machop           (all day) |  | Tentacool      (fishing) |
| Onix             (all day) |  | Chinchou   (fishing, GR) |
| Steelix          (all day) |  | Shellder   (fishing, GR) |
| Quagsire     (morning/day) |  | Seel           (surfing) |
| Wooper       (morning/day) |  | Staryu         (surfing) |
| Misdreavus         (night) |  | Tentacool      (surfing) |
| Zubat              (night) |  | Spinarak  (HG, Headbutt) |
o----------------------------o  | Ledyba    (SS, Headbutt) |
Surf left until you hit land.
Stand in the lower left corner and take one step right. Face up and press A for
a Pearl. Go back to the entrance of Cliff Cave and this time, go up the ladder.
Leave and prepare for some doubles:

Double Team Thom & Kae
Electabuzz L25/Magmar L25       Follow this path. Eventually you will come
$6000                           across a Lagging Tail; more doubles awaits.

Young Couple Duff & Eda
Onix L22/Cloyster L22           Route 48 is dead ahead.

o--------------------------o  Go into the grass and you'll see a small path you
| ROUTE 48 POKEMON LISTING |  can follow leading to a Nugget. If you go up from
o--------------------------o  here, you'll be at Safari Zone Gate. You can fly
| Diglett        (all day) |  here. There are two shops here, across the street
| Fearow         (all day) |  from each other, visible as soon as you walk in.
| Girafarig      (all day) |
| Gloom          (all day) |  o---------------------------o  It should be noted
| Hoppip         (all day) |  | SAFARI ZONE GATE SHOP (L) |  that this place is
| Tauros         (all day) |  o---------------------------o  the only place you
| Farfetch'd (morning/day) |  | Air Mail..............$50 |  can buy Dusk and
| Exeggcute     (Headbutt) |  | Nest Ball...........$1000 |  Quick Balls. Dusk
| Hoothoot      (Headbutt) |  | Dusk Ball...........$1000 |  Balls are prime
| Pineco        (Headbutt) |  | Quick Ball..........$1000 |  for catching a
| Growlithe  (HG, all day) |  o---------------------------o  Pokemon at night,
| Spinarak  (HG, Headbutt) |                                 and Quick Balls
| Vulpix     (SS, all day) |  o---------------------------o  help against any
| Ledyba    (SS, Headbutt) |  | SAFARI ZONE GATE SHOP (R) |  Pokemon that runs,
o--------------------------o  o---------------------------o  like Entei and
                              | Protein.............$9800 |  Raikou.
Stand directly in front of    | Iron................$9800 |
the Pokemon Center. Take 2    | Calcium.............$9800 |
steps down and three steps    | Zinc................$9800 |
right. Press A for a Tiny-    | Carbos..............$9800 |
Mushroom. Stand again in      | HP Up...............$9800 |
front of the Pokemon Center.  o---------------------------o
This time, take four steps
right and two steps up. Press A for a second TinyMushroom. Go to the upper
right tent and stand directly to the right of the pole. Face right and press A
for a third TinyMushroom.

From here, you can enter the Safari Zone. The Safari Zone is very different
from previous games, and I won't be covering it here. Don't worry - there are
no items or Trainers to fight. If you want to learn the ins and outs of the
Safari Zone, see section 19.

Fly back to Olivine City and go straight to the Gym.

9b. Boss: Jasmine                                                       [ipsmn]

What makes me the angriest about Jasmine's Gym is because it looks like she has
Gym Trainers this time around, but nope! The two people here jump you and wish
you luck instead of battling you. How sucky is that? To make things worse, the
fight against Jasmine could not be more boring and lame, but you should still
heal your Pokemon and save before fighting her. Clang! Steel type!

Jasmine's team is as follows:

o----------------o----------------o----------------o  Money: $4200
|  Magnemite L30 |  Magnemite L30 |    Steelix L35 |  Chikorita's Level: 48
o----------------o----------------o----------------o  ---------------------
|     SonicBoom  |     SonicBoom  |       Screech  |
|    Supersonic  |    Supersonic  |     Iron Tail  |  I came here straight from
|   Thunderbolt  |   Thunderbolt  |     Sandstorm  |  Chuck, so that's why
|  Thunder Wave  |  Thunder Wave  |    Rock Throw  |  Chikorita's Level hasn't
o----------------o----------------o----------------o  changed any.

No, your eyes aren't deceiving you; she really does have two identical
Magnemite. They have a double weakness to Ground, so even something as weak as
Dig will take them out in one hit. If not, be wary of Thunderbolt; it's strong.

Steelix is the only threat. He has an absurd amount of DEF, so physical attacks
will barely scratch him unless they're hitting him super effectively. He is
also holding a Sitrus Berry. Iron Tail may lower your DEF if it hits, so
switch out to avoid taking a huge hit next turn.

Jasmine may also heal her Pokemon using her two Hyper Potions. Once you
overcome them, you will earn the Mineral Badge and TM23, Iron Tail.

10. The Seventh Badge                                                   [gsrbj]


* Investigate the Lake of Rage.
* Thwart Team Rocket's plans at Mahogany Town.
* Earn your seventh Badge.

Now that you've totally laid waste to the west side of Johto, fly to Ecruteak
City. Take this time to buy some Max Repels and an Escape Rope. There's a
little more dungeon crawling to do before we get to the next town.

10a. Mt. Mortar                                                         [nrctw]

o---------------------------o  Go back to Route 42 (east of Ecruteak City).
| ROUTE 42  POKEMON LISTING |  Ignore the cave and surf across the water. Cut
o---------------------------o  the small tree and head into that area. Suicune
| Flaaffy         (all day) |  will run away, and Eusine will follow close
| Mareep          (all day) |  behind. Pick the Pnk Apricorn, Grn Apricorn, and
| Aipom          (Headbutt) |  Ylw Apricorn, then pick up the Super Potion on
| Heracross      (Headbutt) |  the main path. Surf across the water, but don't
| Spearow        (Headbutt) |  land to the right. Instead, do you see the small
| Goldeen         (fishing) |  rectangle of land below the main path? See the
| Goldeen         (surfing) |  rock that's on that piece? Examine it for a Max
| Seaking         (surfing) |  Potion (you can do this from the water). Now
| Mankey      (HG, all day) |  fight the fisherman.
| Spearow     (HG, all day) |
| Spearow (SS, morning/day) |  Fisherman Tully*
| Zubat         (HG, night) |  Qwilfish L19
o---------------------------o  $608

Before entering the cave, take out the two people standing nearby.

Poke Maniac Shane              Hiker Benjamin
Nidorina L17, Nidorino L17     Diglett L15, Geodude L15, Dugtrio L17
$1088                          $544

Now go into the cave.

o----------------------------o  Go into the next room and go right.
o----------------------------o  Poke Maniac Harrison
| Geodude          (all day) |  Nidoking L17, Nidoqueen L17
| Machop           (all day) |  $1088
| Rattata          (all day) |
| Zubat            (all day) |  Go up two flights of stairs on the right side
o----------------------------o  and you'll find a ladder to go up. In this next
                                room, go down and pick up the Revive lying on
the ground, then go back down the ladder. Go down just the first flight of
stairs and then go left. You'll see a rock you can push. Do so, then take four
steps up and one step right. Press A for a Max Repel.

Go up a little bit and go up the stairs to the left. At the end of this path is
an Ultra Ball. Go back to the main path and then head north. Pick up the Max
Potion before you go up the stairs here. Go right, up the stairs, and then down
to find an Escape Rope. If you follow the path up the stairs to the right,
you'll come across a Nugget. Go back down the stairs and then down once you go
down the second set of stairs. Go up the stairs to the left and you'll be able
to fight the only other dude you'll fight in here.

Super Nerd Markus
Slowpoke L19

South of here, jump the ledge and go down. You'll be back at the entrance, near
Harrison. Go left, ignoring the other door you'll see, and follow this path to
another ladder. Go up and pick up the lonely Ether. Now go back to the door you
passed and enter. In the area near the door at the bottom, there's a small rock
next to the right wall. Examine it for a Hyper Potion.

Use the door at the bottom and you'll find yourself on the east side of Route
42. Surf across the water and enter the cave. Go straight up and down the
ladder (there is nothing you can reach by water yet).

o----------------------------o  Get in the water and surf straight across for a
| MT. MORTAR POKEMON LISTING |  Full Restore. Then, surf up the right side once
o----------------------------o  you get the fork and you'll find a Max Ether.
| Geodude          (all day) |  Surf up the other path and you'll find a Hyper
| Machop           (all day) |  Potion at the top. Continue surfing on the path
| Marill           (all day) |  left and down and you'll find a PP Up on your
| Rattata          (all day) |  way to the bottom. Go down and land on the left
| Zubat            (all day) |  side. You'll see four rocks on the north wall;
| Raticate     (B1, all day) |  stand between them and examine the wall for an
| Goldeen          (fishing) |  Ultra Ball. Finally, surf up the left side and
| Goldeen          (surfing) |  you'll get a Carbos. Use an Escape Rope to get
| Seaking          (surfing) |  back to Route 42; surf east across the water
o----------------------------o  and take the two dozen or so steps to get to
                                the next town.

10b. Mahogany Town - Home of the Ninja                                  [wtfwn]

o-----------------------------o  Attempt to leave the city due east and you'll
|    JUST A SOUVENIR SHOP     |  be stopped by a guy who will offer to sell you
| NOTHING SUSPICIOUS ABOUT IT |  a RageCandyBar for $300. You can't do anything
|    NO NEED TO BE ALARMED    |  with it yet, so just hold onto it for now.
| TinyMushroom...........$300 |  Leave north to Route 43 when you're ready.
| Poke Ball..............$200 |
| Potion.................$300 |               o--------------------------o
o-----------------------------o               | ROUTE 43 POKEMON LISTING |
Once again, the battles will start almost     | Flaaffy        (all day) |
start almost instantly.                       | Mareep         (all day) |
                                              | Rattata        (all day) |
Camper Spencer                                | Pidgeotto  (morning/day) |
Sandshrew L18, Zubat L20, Sandslash L18       | Venonat  (morning/night) |
$320                                          | Noctowl          (night) |
                                              | Exeggcute     (Headbutt) |
If you enter the gateway, two Team Rocket     | Hoothoot      (Headbutt) |
thugs will steal $1000 from you. If you have  | Pineco        (Headbutt) |
less than that, they will take it all.        | Venonat       (Headbutt) |
Ignore the building and go through the        | Poliwag        (fishing) |
grass.                                        | Magikarp       (surfing) |
Picnicker Tiffany*
Clefairy L21                     If you want a Blk Apricorn, surf left and cut
$336                             the small tree blocking your way.

Poke Maniac Brent                Go down from here and pick up the Max Ether.
Nidorina L20, Nidorino L24       Don't jump the ledge; instead, go straight up
$1536                            from here.

Poke Maniac Beckett              Poke Maniac Ron
Slowbro L20                      Nidoking L20          Go down and left instead
$1280                            $1280                 of straight up here.

Fisherman Marvin
Magikarp L10/L15, Gyarados L20

10c. The Lake of Rage                                                   [ronrh]

o------------------------------o  At this point, you can go north from the left
| LAKE OF RAGE POKEMON LISTING |  side to the Lake of Rage. If today is not
o------------------------------o  Wednesday, it will be raining, and you'll be
| Exeggcute         (Headbutt) |  able to surf around this area for some items.
| Hoothoot          (Headbutt) |  If it _is_ Wednesday, the path here will not
| Pineco            (Headbutt) |  be flooded, enabling you to battle against
| Venonat           (Headbutt) |  some people, and find a couple more items.
| Gyarados       (fishing, GR) |  First, I'll cover the flooded version, since
| Gyarados           (surfing) |  odds are today in your game is not Wednesday.
| Magikarp           (surfing) |  If you've beaten the odds and today _is_
o------------------------------o  Wednesday, just skip to the not-raining
                                  section and come back for the raining items
RAINING AT LAKE OF RAGE           tomorrow.

Stand in between the two ledges (you should be in front of a tree). Examine the
last tile all the way to your right for a Full Restore (it won't be here if you
already got it). Get into the water and nab the Red Flute on the left side,
then go back to the entrance and head up into the maze from the middle. Take a
right and follow this path until you can either go right, or continue going up.
Go right, then up instead of continuing right. Follow this path to yet another
fork. Here, go up and you will find TM43, Secret Power, a physical Normal-type
move that has varying effects depending on the terrain you're fighting on. Back
at the fork, go down and you'll end up at a house. Inside, if you talk to the
guy, he'll give you TM10, Hidden Power.

Fly to the Lake of Rage and go up to the water. See the tree that's next to the
water's edge? Stand to the right of it so you're two steps from the water's
edge. Take one step up, seven steps right, and face down. Press A for a Rare
Candy (it won't be here if you already got it). Now go all the way up the side
here, get in the water, and surf up past the trees to find a pair of Choice
Specs, which I am surprised they let you have before beating the game. When
held, they increase the holder's SP.ATK by 50%, but locks the holder into the
first move it uses.

Stand in the upper right corner. Take one step left and face down. Press A for
a Max Potion.

Fly to the Lake of Rage, go up to the water, get in, and approach the red
Gyarados. If you plan on capturing it, save before you speak to it.


Stand in between the two ledges (you should be in front of a tree). Examine the
last tile all the way to your right for a Full Restore (it won't be here if you
already got it). Go down to the bottom and start walking. Go left real quick
for a fight:

Ace Trainer Alton
Ivysaur L24, Charmeleon L24, Wartortle L24

After that, go right and follow the path until you reach a tree on your left
you can cut. Slice it down and follow this path to a Max Revive. Go back to
where you changed paths and cut down the tree on the right. At the end of this
path, you'll find a Full Restore. Go back to the main path and follow this path
up. At the end, you'll find a guy here. This is Wesley, and he'll give you a
Black Belt for speaking to him.

Fly to the Lake of Rage and go up to the water. See the tree that's next to the
water's edge? Stand to the right of it so you're two steps from the water's
edge. Take one step up, seven steps right, and face down. Press A for a Rare
Candy (it won't be here if you already got it).

Now go up the right side to the point where you can get in the water. Surf
to the south end of the lake and pick up the Full Heal on the shore. Approach
the red Gyarados. If you want to capture it, save before you talk to it.


The red Gyarados is like any other Gyarados, except it's its alternate color
(every Pokemon has one). Known in the Pokemon community as a "shiny" Pokemon,
they're very rarely found in the wild. This Gyarados is always shiny, and for
some people, the only shiny Pokemon they've ever found.

It knows Bite, Twister, Leer, and Dragon Rage, and is L30. As usual, Dusk Balls
are king, but if it's not night, Net Balls (purchaseable in nearly every town)
work nicely.

After the battle, you will get a Red Scale. If you take it to Mr. Pokemon,
he'll give you an Exp. Share for it. When held by a Pokemon, it will receive
1/2 of the Experience gained from defeating a Pokemon, even if it doesn't
participate in battle.

Get out of the water. At the south entrance to the lake, you'll see a dude next
to a Pokemon. Talk to him, and he'll introduce himself as Lance, a Trainer like
you. He'll ask for your help in investigating something in Mahogany Town. You
must tell him yes, so get it overwith. He will fly away on his Pokemon, and you
should do the same. Your destination is Mahogany Town.

10d. Infiltrating the Totally Not Suspicious Souvenir Shop              [nntba]

Heal your Pokemon and head to the souvenir shop. You'll see Lance lay waste to
a guy and reveal a hidden entrance to a secret underground area. Follow him in.

See the statues? Every time you pass one that is lit up red, you will fight
identical copies of these two grunts:

Team Rocket Grunt                    Team Rocket Grunt
Drowzee L17, Zubat L19               Zubat L16, Rattata L18, Grimer L17
$760                                 $720

You'll fight them one after the other with no break in between, but neither
fight should be that difficult. When you defeat them, the light will go off,
and you can pass them freely.

Just before the second statue, you'll be able to go down to a second path. At
the end of _this_ path is another fork. Go down at this point and follow the
path to the end. If you want to shut the security cameras off, examine the
computer (it's blue) and choose to shut it down, and you will never run into
the grunt copies when passing the statues. There's also a guy standing here, so
destroy him:

Scientist Gregg
Magnemite L20 x3                  Pick up the Guard Spec. nearby and be on your
$640                              way.

Go back to the end of the second path and go right past the statue. Pick up the
Hyper Potion. In the room with the two large, blue boxes, examine the top right
corner for a Revive. Go down and left, past two statues, and step on the yellow
tile to be warped back to the entrance. Go all the way left this time, past one
more statue, and then do battle against a grunt that isn't a copy:

Team Rocket Grunt
Rattata L16 x4

Just below him is a 6x7 grid. Some spots are safe to walk on, but the rest are
booby-trapped with Pokemon that all know Selfdestruct. Here's a map of what
each area contains:

* * V * G V         Key
* K * * * V         ---
G * * V K *
* * G * * *         * - Free passage
* * * * K *         V - Voltorb L23
* K V G * *         G - Geodude L23
V * * K * G         K - Koffing L23

As you can see, it is possible to walk the path without fighting a single
enemy, but you really should just take out all the Pokemon anyway.

Go downstairs. Lance will heal your whole party and take off, leaving you to
clean up some Rockets.

Team Rocket Grunt
Venonat L18 x2            Go down and left to the dead end. Examine the middle
$720                      box for a Full Heal, then go right.

Team Rocket Grunt
Golbat l18                Go downstairs and you will see Lance again. He
$720                      mentions that you'll need the voice of someone named
                          Petrel, and whoever that is is holed up in an office
somewhere. From here, left and up into the large room. Fight the two in here.

Scientist Ross            Team Rocket Grunt           After you beat her, you
Koffing L22 x2            Ekans L18, Gloom L18        will get a password for
$704                      $720                        the office.

Leave and go left to the dead end.

Scientist Mitch           Team Rocket Grunt           This guy will tell you
Ditto L24                 Raticate L19                the other password when
$768                      $760                        you defeat him.

Pick up the X Special and Protein, then go up to the top of this room to find
TM49, Snatch. This move will steal any stat-boosting attack the foe tries to
use. Go right and up the stairs. Go down to the dead end here and examine the
thing with the yellow top for an X Sp. Def. Now get back on the main path.

Team Rocket Grunt
Rattata L17 x2, Zubat L17

Go downstairs, then up the stairs below you. In this little room is TM46,
Thief. This move will steal any item the foe has equipped as long as the user
doesn't have its own item equipped. You will keep this item after the battle,
so it's pretty handy. It's really weak in battle, though, so don't use it on
anyone who matters.

Go back downstairs and approach the door. Silver will appear and he'll slap you
around a bit before leaving. Unlock the door using the two passwords and save.

10e. Boss: Petrel                                                       [srtre]

Petrel's team is as follows:

o----------------o----------------o----------------o  Money: $880
|      Zubat L22 |    Koffing L22 |   Raticate L24 |  Chikorita's Level: 54
o----------------o----------------o----------------o  ---------------------
|          Bite  |          Smog  |        Crunch  |
|      Astonish  |     Assurance  |    Hyper Fang  |  This fight isn't that
|   Confuse Ray  |   SmokeScreen  |    Scary Face  |  difficult. Raticate is
|   Wing Attack  |  Selfdestruct  |  Sucker Punch  |  the only threat here.

When you beat him, he'll leave, and the Murkrow standing nearby will repeat the
new password in Petrel's voice, and run off. Follow him back to the beginning,
where Murkrow will open the door for you. Get on inside.

10f. Boss: Ariana & Team Rocket Grunt                                   [hffep]

Money: $2960     Chikorita's Level: 55

You can't lose this fight. Dragonite will destroy all of their Pokemon so fast
it's not even fun, which is why I didn't bother writing down their stuff - not
that I could anyway because Dragonite kept killing their Pokemon.

After the battle, you'll have to take out 3 Electrode L23. After the battle,
Lance will give you HM05, Whirlpool. Leave here and fly to the Lake of Rage.

Go to the northeast corner and take out the new girl.

Ace Trainer Lois
Mareep L25, Ninetales L25

It's time to get another Badge, but you should know that after you beat the Gym
Leader, you will be unable to do anything related to the radio (such as Buena's
Password), or play the lottery in the Radio Tower until you complete the next
part of the story, which begins as soon as you beat the Gym. If you want to do
any of that, do it _before_ you beat this Gym.

10g. Boss: Pryce                                                        [ymnbt]

This Gym is pretty stupid. Not like it was cool in Gold and Silver, but this is
probably the only Gym that got dumber. The idea here is to push the ice to make
walls for you to slide to. See this by going directly up into the ice block. It
will slide into another one and stick, creating a wall. It sounds cool, but
there's almost no use for them. After you push it, go left, up, right, and up
to room two. Take out the two people.

Skier Diana               Boarder Patton        Push the left block into the
Jynx L29                  Swinub L27 x2         right block, then go right and
$928                      $864                  up to the final room.

Boarder Deandre           Push the middle block up, then go right up and right
Seel L25 x2, Dewgong L26  to another dude.

Boarder Gerardo                           Go down, left, up, left to the last
Shellder L25, Cloyster L26, Seel L25      Trainer in this lame Gym.

Skier Jill                Go down and right to push the ice block, then go
Dewgong L29               right and up. Normally, I'd say heal and save, but
$928                      this fight is really, really, _really_ easy.

You still might want to save anyway, just to be completely safe.

Pryce's team is as follows:

o----------------o----------------o----------------o  Money: $4080
|       Seel L30 |    Dewgong L32 |  Piloswine L34 |  Chikorita's Level: 56
o----------------o----------------o----------------o  ---------------------
|          Hail  |          Rest  |          Hail  |
|          Rest  |     Ice Shard  |      Blizzard  |  Seel is the definition
|         Snore  |    Sleep Talk  |      Ice Fang  |  of not threatening. He
|      Icy Wind  |   Aurora Beam  |      Mud Bomb  |  has no STAB moves and
o----------------o----------------o----------------o  his strongest (only)
                                                      attack has 55 base power.
Hail is Pryce's special move, unfortunately. It's a
weather condition that damages all Pokemon except Ice-types for 5 turns. Seel
is pure Water, so he'll get damaged right along with you.

Dewgong is equally embarrassing, but at least he has a STAB Aurora Beam, a
special-based Ice-type move that may lower your ATK if it hits. Sleep Talk
randomly uses one of the user's other moves, but only while the user is asleep.

Piloswine is the only Pokemon Pryce has that's mildly dangerous. He gets a stab
Blizzard that will never miss if it's hailing. Hail also activates Snow Cloak,
Piloswine's ability, that boosts his evasion in hail. Mud Bomb may lower your
accuracy further, so unless you're really unlucky, you should do fine.

Any Water-type with a good Normal-type move like Headbutt or Return will shine
here, since Pryce has no answer for them. Piloswine is Ice/Ground, so he's
actually weak to Water; Surf him for a quick death.

Piloswine is holding a Sitrus Berry; Pryce has both a Hyper Potion and a Full
Restore available to him. Win and you will earn the Glacier Badge, the ability
to use Whirlpool out of battle, and TM07, Hail.

11. The Eighth Badge                                                    [rsnbj]


* Lay waste to the remainder of Team Rocket.
* Pass through Ice Cave and make it to Blackthorn City.
* Become a dragon master whether you like it or not and earn your eighth Badge.

Max Potions are available for purchase now that you have seven Badges.

When you leave, you'll get a phone call about weird radio signals. If you try
listening to the radio, you'll notice that all channels are taken over by Team
Rocket. Heal, stock up on some items, and fly to Goldenrod City.

11a. Team Rocket's Last Stand                                           [npjwi]

Go into the underground and head to the place where you get your picture taken.
You'll change into a Team Rocket uniform, enabling you to get into the upper
floors of the Radio Tower. Note that once you change, you can't leave the city.
Don't worry - you won't be wearing the outfit for long. Go to the Radio Tower
and approach the grunt by the stairs. Silver will appear and out you as one of
the good guys (what a jerk!), and you will get rid of your costume. The grunt
will become angry at being tricked and attack you.

Team Rocket Grunt          It's a straight path to the top, so just give out
Raticate L24 x2            beatings to everyone.

Team Rocket Grunt          Team Rocket Grunt             Team Rocket Grunt
Arbok L26                  Rattata L21 x2/L23 x3         Zubat L26 x2
$1040                      $920                          $1040

Team Rocket Grunt          Team Rocket Grunt
Grimer L23 x2, Muk L25     Koffing L23, Grimer L23, Zubat L23, Rattata L23
$1000                      $920

Scientist Garett           Team Rocket Grunt
Magnemite L27 x3           Weezing L26
$864                       $1040

Team Rocket Grunt                           Slight detour: Go down and right
Zubat L22, Golbat L24, Grimer L22           to the DJ's desk and speak to the
$880                                        grunt to fight her.

Team Rocket Grunt                           Scientist Trenton
Ekans L21 x2, Oddish L23, Gloom L24         Porygon L30
$960                                        $960

Go up the stairs to the top and save before you talk to the guy here.

11b. Boss: Petrel                                                       [ftosw]

Money: $1200        Chikorita's Level: 58

Petrel comes at you with a full team of 6 here.

Five of them are Koffing L30. For sure, two of them know Selfdestruct, Sludge,
SmokeScreen, and Tackle. The other three probably have that set, too. Petrel
also has a Weezing L32 whose set I never recorded. There's not a lot to this
battle... if you're not using a Psychic-type, it'll just take a little while
because of all the Pokemon.

After you win, he'll give you the key to get to where the _real_ director has
been stashed, and leave forever.

11a continued

Leave the Radio Tower, heal up, and head underground. At the bottom part, go
right and you'll find another of the Kimono Girls here. Go past her and get
inside. Save before you try to progress left:

11c. Vs. Silver: Goldenrod Underground                                  [pwnd3]

|     Golbat L32 |    Haunter L32 |  Magnemite L30 |    Sneasel L34 |
|          Bite  |         Curse  |         Spark  |      Icy Wind  |
|      Astonish  |     Mean Look  |     SonicBoom  |   Fury Swipes  |
|    Air Cutter  |   Confuse Ray  |    Supersonic  |  Faint Attack  |
|   Confuse Ray  |   Shadow Ball  |  Thunder Wave  |  Quick Attack  |
|   Meganium L34 |    Quilava L34 | Feraligatr L34 |
o----------------o----------------o----------------o  Money: $2176
|       Reflect  |         Swift  |        Crunch  |  Chikorita's Level: 58
|     Synthesis  |   Flame Wheel  |        Thrash  |  ---------------------
|   Petal Dance  |   SmokeScreen  |      Ice Fang  |
|  PoisonPowder  |  Quick Attack  |     Water Gun  |  Due to the starter being
o----------------o----------------o----------------o  the same level no matter
                                                      who Silver picks, Silver
retains Quilava for this fight instead of his evolution (Quilava evolves at
L36, whereas Croconaw evolves at L30 and Bayleef evolves at L32).

Silver has added a Sneasel to his team, but it isn't that threatening. It has
low DEF, but very good SPD and ATK. Shouldn't be that hard to take care of.

11a continued

Okay, now take care of everyone in here, starting with the guy below you:

Team Rocket Grunt               Team Rocket Grunt
Rattata L27                     Muk L23, Koffing L23, Rattata L25
$1080                           $1000

A Full Heal is lying nearby. Continue:

Burglar Duncan               Pick up the Smoke Ball, then fight another thief.
Koffing L23 x2, Magmar L25

Burglar Orson                Hit the switches in the order red, green, blue
Growlithe L26, Koffing L24   in order to progress to the end.

Team Rocket Grunt            In the next room, follow the path, picking up the
Gloom L25 x2                 Ultra Ball on the ground. When you start going
$1006                        down, examine the lone box for a Max Potion.

Team Rocket Grunt            Continue following the path. There's a Max Ether
Raticate L24, Golbat L24     in the corner.

Team Rocket Grunt            Examine the lower of the two small yellow boxes
Grimer L26, Weezing L23      for a Revive. Before going up the stairs, go left.

Team Rocket Grunt            Talk to the gentleman at the end. This is the real
Koffing L25 x2               Director, and he'll give you a Card Key so you can
$1000                        get to the upper floors of the Radio Tower.

Near him is TM82, Sleep Talk. Go up the stairs to your right now. You'll end up
in the basement of the department store. Pick up the Amulet Coin lying nearby.
This nifty little hold item will double the winnings you get from a battle if
the Pokemon holding it takes part.

Go back to the Radio Tower's third floor and use the Card Key on the locked

Team Rocket Grunt
Raticate L24, Koffing L26

11d. Boss: Proton                                                       [oftdt]

Proton's team is as follows:

o----------------o----------------o  Chikorita's Level: 60      Money: $1320
|     Golbat L28 |    Weezing L33 |  ---------------------
|          Bite  |          Smog  |  Like this dude deserves his own section.
|    Leech Life  |        Sludge  |  But, y'know, whatever, he's important, I
|   Confuse Ray  |    Double Hit  |  guess.
|   Wing Attack  |   SmokeScreen  |
o----------------o----------------o  Go to the next floor when you win.

11e. Boss: Ariana                                                       [nuagn]

Ariana's team is as follows:

o----------------o----------------o----------------o  Money: $2560
|      Arbok L32 |    Murkrow L32 |  Vileplume L32 |  Chikorita's Level: 60
o----------------o----------------o----------------o  ---------------------
|          Wrap  |       Pursuit  |          Acid  |
|         Glare  |      Astonish  |    Mega Drain  |  Slightly more difficult
|        Crunch  |   Night Shade  |   Sweet Scent  |  now that Lance isn't
|  Poison Sting  |   Wing Attack  |  Sleep Powder  |  holding your hand, but
o----------------o----------------o----------------o  this is still a pretty
                                                      easy fight.
Arbok's Intimidate ability is annoying as ever.
Glare instantly paralyzes the target, but it's kind of inaccurate.

Just one more fight, but you might actually want to save before you fight it.

11f. Boss: Archer                                                       [jsstw]

Archer's team is as follows:

o----------------o----------------o----------------o  Money: $3040
|   Houndour L35 |    Koffing L35 |   Houndoom L38 |  Chikorita's Level: 60
o----------------o----------------o----------------o  ---------------------
|          Bite  |          Haze  |          Bite  |
|          Roar  |        Sludge  |          Smog  |  Houndour and Houndoom are
|     Fire Fang  |        Tackle  |     Fire Fang  |  two faces you probably
|  Faint Attack  |   SmokeScreen  |  Faint Attack  |  haven't seen yet. They're
o----------------o----------------o----------------o  both Dark/Fire, and their
                                                      sets are very, very tame.
The only difficult part about this fight might be
Houndoom's Level. It's the highest you've seen thus far. That's it, though!

When you win, all traces of Team Rocket will vanish from Johto. You win!!!

The Director will show up and give you a Key Item: the Rainbow Wing if you're
playing HeartGold, and the Silver Wing if you're playing SoulSilver.

On your way out of the Radio Tower, talk to the girl by the Card Key door on
the third floor for TM11, Sunny Day. Go up to the fourth floor via the regular
stairs and talk to Mary and she'll give you a BrightPowder, a Hold Item that
lowers the foe's accuracy.

Heal, restock on items if needed, and fly to Mahogany Town.

11g. The Icy Trek of Not Lame                                           [rtmpg]

o-----------------------------o  Now that Team Rocket has cleared out for good,
|    JUST A SOUVENIR SHOP     |  and old lady and her granddaughter have taken
| NOTHING SUSPICIOUS ABOUT IT |  over the souvenir shop.
o-----------------------------o  You'd think they'd change the sign... the girl
| Great Ball.............$600 |  claims Grandma sells stuff no one else has,
| Super Potion...........$700 |  but she's either lying, or her grandma doesn't
| Hyper Potion..........$1200 |  want to sell this stuff to you - all her wares
| Antidote...............$100 |  are available elsewhere.
| Parlyz Heal............$200 |
| Super Repel............$500 |  The guy selling RageCandyBars will finally let
| Revive................$1500 |  you pass him, so head east to Route 44.
| Air Mail................$50 |

o--------------------------o  Psychic Phil
| ROUTE 44 POKEMON LISTING |  Natu L27, Kadabra L29
o--------------------------o  $928
| Bellsprout     (all day) |
| Lickitung      (all day) |  Pick up the Red Apricorn and follow this upper
| Tangela        (all day) |  path.
| Weepinbell     (all day) |
| Aipom         (Headbutt) |  Fisherman Wilton*
| Heracross     (Headbutt) |  Goldeen L26 x2, Seaking L28
| Spearow       (Headbutt) |  $869
| Poliwag        (fishing) |
| Remoraid   (fishing, GR) |  Poke Maniac Zach
| Poliwag        (surfing) |  Rhyhorn L30
| Poliwhirl      (surfing) |  $1920
                              Pick up the Ultra Ball, then go into the gap
between the trees. Examine the last tile for a Elixir, then go down and left.

Ace Trainer Allen                Ace Trainer Cybil
Charmeleon L29, Magnemite L29    Mareep L29, Bellossom L29
$1740                            $1740

Fisherman Edgar
Remoriad L28 x2           Pick up the Max Repel, then go right again. Surf to
$896                      the land in the middle to find a Max Revive. Go to
                          the end of the path and go into the cave.
Bird Keeper Vance*
Hoothoot L28, Pidgeotto L28

o--------------------------o  Follow the path until you get to the ice puzzle.
| ICE CAVE POKEMON LISTING |  Go up, left, up, left, down, left, up, right.
| Golbat         (all day) |  Go right to the second, smaller ice puzzle, and
| Jynx           (all day) |  go right, up, left, down, left, up, right and
| Swinub         (all day) |  pick up HM07, Waterfall.
| Zubat          (all day) |
| Delibird   (SS, all day) |  There are three rocks behind the guy that you'll
o--------------------------o  eventually pass. Examine the middle one for an
                              Ice Heal, then go down the ladder.
This room has four boulders
in it that you have to push down the holes. _Don't_ fall into any of the holes
yet! Go up and around, then down past the upper left hole. There are two
boulders here. Push the left one straight up until you can't anymore.

Push the rock that was to the right of it to the right twice, then three times
down, five times left, once down, and once right, into the hole.

Go right. Go up the right side of the room and you'll find another boulder.
Push this rock once left, five times down, once left, three times down, once
up, and four times left, into the hole.

Go up to the top of the room on the side with the hole. Push this boulder up to
the wall, then twice right, three times up, and twice left, into the hole.

Go left until you get to the first rock you pushed. Push it right and then
down, into the hole. Now go to the right side of the room and go down the

Slide straight down for a Carbos. Go back to the ladder and slide left so you
hit the boulder. Go down, left, up, and right, and you'll end up in the center.
Step right again and pick up the Full Heal.

Slide up, left, down, and left. Pick up the Max Potion. Slide down, right, up,
left. Take two steps down and slide right. You'll be back at the ladder.

Take one step down and then go left, down, left, up, right. Go down the ladder.

Pick up the NeverMeltIce one way or the other and go up the ladder on the right
side of the room.

In this next room, go right, without sliding on the ice, to the other side of
the room. Stand on the second tile from the left and slide down and right to
TM72, Avalanche. This is a physical-based Ice-type move with negative priority.
It doubles in base power (60 to 120) if the user is hit before the attack is

Go left and up to the ladder. In the next room, go left above the ice and push
the boulder down once. Now go around to the ice and slide your way to an Iron.
Push the boulder up out of your way and go up the ladder.

Pick up the Protein, then go down. Stand on the right of the two tiles, then
slide down, left, down, and right. Talk to the Kimono Girl here and agree to
push her. From this spot, go left, up, right, down, right, and down to a PP Up.

From that spot, go up, right, up, left, down, right, and down to the exit.

11h. Blackthorn City - A Quiet Mountain Retreat                         [iaftg]

o---------------------------------o  You'll see two ladies in the first house
| BLACKTHORN CITY POKEMON LISTING |  you come across. The one on the left will
o---------------------------------o  trade you a Dodrio for a Dragonair, but
| Poliwag               (fishing) |  only if your Dragonair is female. Come
| Magikarp              (surfing) |  back way later to complete this deal.
                                     The girl on the right will give your lead
Pokemon a ribbon if it has 510 EVs, which have 0 bearing on the main game. For
more information on EVs, see section 26.

o----------------------o  Next to the Poke Mart is a building I find hilarious.
o----------------------o  In this house is the Move Deleter, Move Maniac, and
| Air Mail.........$50 |  two people who will teach your Pokemon certain moves.
| Net Ball.......$1000 |
| Dusk Ball......$1000 |  Normally found all across the country in other games,
o----------------------o  Gamefreak literally stuffed them all into one house!

This is pretty convenient, though. The leftmost guy is the Move Deleter. He's
the guy you come to if you need to get rid of HMs on any of your Pokemon.

Moving right, the next guy is the Move Maniac. He will teach your Pokemon any
move it tried to learn naturally - if your Pokemon evolved into something else,
there may be other moves that can only be learned through this method. The
catch: he won't do it unless you give him a Heart Scale. You can get one on
Route 32 (it's hidden to the right of the fishermen, in a small rock in the
water), and you can find some via Rock Smash or the Pokeathlon Dome on
Wednesday and Sunday, but the easiest way to get them is to import them from
the Pokewalker. The easiest course to find them at is Beautiful Beach (unlocked
at 200 Watts), Take more than 2,000 steps there and you will start finding

The other two guys are pretty much only being listed for reference purposes.
The old lady specializes in teaching Dragon-types the powerful Dragon move,
Draco Meteor. It's special-based and is super strong, but it cuts the user's
SP.ATK by 2 stages each time it's used. Not only do you not _have_ any Dragon-
types (unless you've been importing from other games), but this woman still
won't teach it to your Pokemon unless they have high happiness.

The dude to her right is singing the same story, except he deals in the starter
Pokemon of each generation. Next to him is a list of the 12 Pokemon that can
learn the moves he has to teach; Blast Burn for the Fire-types, Hydro Cannon
for the Water-types, and Frenzy Plant for the Grass-types. Each of these is
special-based and insanely strong, but if it hits, the user has to rest on the
next turn. Note that he will _not_ teach it to the starters' lower forms (he
turned me and my Chikorita away) - only what he has listed are allowed to learn
the move.

Stay away from him anyway - those moves are horrible and should never be used.

There are some Trainers to fight and items to get, so buy an Escape Rope if you
don't have one already and leave south to Route 45. As soon as you reach the
bridge, take a left and go into the cave.

11i. East Side Cleanup                                                  [pwshm]

o---------------------------o  Go left and straight down to the dead end.
| DARK CAVE POKEMON LISTING |  Examine the taller of the two rocks for a Max
o---------------------------o  Elixir. Go on and surf straight down and land.
| Geodude         (all day) |  Pick up the Revive and continue left to the
| Golbat          (all day) |  ledge, but don't jump. Instead, examine the tile
| Graveler        (all day) |  to the left of the large rock against the north
| Wobbuffet       (all day) |  wall for TM54, False Swipe. This move always
| Zubat           (all day) |  leaves at least 1 HP when it does damage, making
| Goldeen         (fishing) |  it ideal for putting Pokemon into a range for
| Magikarp        (surfing) |  capturing them.
                               Go back to the water and surf straight up to
more land. Continue on this path until you can go left or down. Go left and
follow this path up and then right to a dude by his lonesome. Talk to him for
some BlackGlasses, which boosts the power of Dark-type moves.

See the five rocks at the top? Examine the second one from the left for a Max
Revive, then use an Escape Rope to get out. You'll be back on Route 45.

o--------------------------o  Go straight down the left side; ignore everything
| ROUTE 45 POKEMON LISTING |  else. Pick up the Elixir, then fight a dude.
| Geodude        (all day) |  Hiker Parry*
| Graveler       (all day) |  Onix L30
| Aipom         (Headbutt) |  $960
| Heracross     (Headbutt) |
| Spearow       (Headbutt) |  Cross the bridge and get this girl outta the way.
| Poliwag        (fishing) |
| Magikarp       (surfing) |  Ace Trainer Kelly
| Gligar     (HG, all day) |  Marill L27, Wartortle L24 x2
| Phanpy     (HG, all day) |  $1440
| Skarmory   (SS, all day) |
| Teddiursa  (SS, all day) |  Go back down the left side now. Pick up the Full
o--------------------------o  Heal, Nugget, and Revive on your way down. When
                              you get to the stairs, go down the right flight
and go all the way up to the top. Examine the last tile for a PP Up.

Fly back to Blackthorn City and go back to Route 45 again. This time, stick to
the right. When the path forks, still go to the right. Take out this one guy:

Ace Trainer Ryan
Pidgeot L25, Electabuzz L27     Fly to Blackthorn City and come back to this
$1620                           fork. Now, go down the left side.

Hiker Erik
Machop L24/L27, Graveler L27    Pick up the Max Potion on your way down.

Black Belt Kenji*
Machoke L28                     You'll come across another fork shortly; stay
$672                            to the right.

Hiker Michael
Geodude L25, Graveler L25, Golem L25

Jump the ledge, then go left and up.

Hiker Timothy
Diglett L27, Dugtrio L27        Go straight down and you'll find a Grn Apricorn
$864                            tree. Fly to Blackthorn and head to the Gym.

11j. Boss: Clair                                                        [cikos]

This gym is a bit tricky. You have to create your own path to get to the next
area. By stepping on the red arrows, you will move the platform a short
distance in that direction. When you step on the blue circle, you will turn the
entire platform 90 degrees clockwise. If I say "turn it," then step on the blue
circle. Note that this will switch the directions of the arrows, so don't get
confused when I say to go up and you don't know how.

The yellow portals will take you back to the entrance.

To begin: left, turn it twice, right.

Ace Trainer Paulo                      Ace Trainer Lola
Dratini L25 x2, Seadra L35             Dratini L35, Dragonair L37
$2100                                  $2220

Next platform: up, turn it, right, turn it twice, right.

Ace Trainer Cody                       Ace Trainer Fran
Horsea L35, Seadra L37                 Seadra L38
$2220                                  $2280

Ace Trainer Mike                       Next: left, turn it twice, right, turn
Dragonair L38                          it, up three times, turn it, right, turn
$2280                                  it, up twice.

Definitely gonna wanna heal and save for this one.

Clair's team is as follows:

o----------------o----------------o----------------o  Money: $4920
|   Gyarados L38 |  Dragonair L38 |  Dragonair L38 |  Chikorita's Level: 63
o----------------o----------------o----------------o  ---------------------
|          Bite  |          Slam  |          Slam  |
|       Twister  |    Fire Blast  |     Aqua Tail  |  A lot of people have
|   Dragon Rage  |  Dragon Pulse  |  Dragon Pulse  |  trouble with this fight,
|  Dragon Pulse  |  Thunder Wave  |  Thunder Wave  |  and with good reason.
o----------------o----------------o----------------o  Clair's Kingdra is really
|    Kingdra L41 |                                    good with awesome STAB
o----------------o  moves that really, really hurt. Hydro Pump in particular is
|    Hydro Pump  |  especially damaging because of the high base power.
|    Hyper Beam  |
|   SmokeScreen  |  Dragon Pulse is Clair's special move, and she has it on all
|  Dragon Pulse  |  her Pokemon - three of which are Dragon-type. Dragon Pulse
o----------------o  has no added effects, but it's strong and has perfect
Dragon is only
weak to itself and Ice. Gyarados can be removed by any Electric attack, but the
dragons might take a couple Ice moves to go down. Kingdra's Water typing
nullifies the Ice weakness, which means his only weakness is Dragon. You
probably can't pick on that yet, so you'll have to smack him down with neutral

If you're finding that Clair's Kingdra is too strong for you, go back to
Goldenrod City and buy some X Sp. Defs from the department store's third floor.
Hydro Pump and Dragon Pulse are both special-based, so you'll take less and
less damage with each use. Use them while you're fighting against Gyarados (you
can even buy a couple X Attacks to offset the effects of Intimidate) because he
is by far the least threatening member of Clair's team. Barring a critical hit,
you will win this fight easily.

As usual, Kingdra is holding a Sitrus Berry, and Clair has a Hyper Potion and a
Full Restore to use.

After you beat Clair, she throws a fit because she lost to someone as young as
you and refuses to fork over the Badge because apparently, just beating her
isn't enough. She forces you to take the Dragon-master challenge in order to
prove your worth. Take the portal out of Clair's Gym, heal, get someone with
Whirlpool, and surf behind it to the Dragon's Den.

11k. Dragon's Den                                                       [ciadw]

o------------------------------o  Go downstairs.
o------------------------------o  Ace Trainer Kobe
| Dratini            (fishing) |  Dragonair L37
| Dratini            (surfing) |  $2220
| Magikarp           (surfing) |
o------------------------------o  Go left to the dead end and examine the rock
                                  for a Revive. Then go back to Kobe, down the
stairs, and pick up the Calcium at this dead end. Then go in the water and surf
straight down and land. Go down to the lower right corner and examine the tile
in the lower right corner for a Max Ether. Get back in the water and surf up
and left to a girl.

Ace Trainer Piper
Horsea L33 x2, Seadra L35         Examine the rock for a Max Potion, then surf
$2100                             down and land near the twins.

Twins Clea & Gil                 Pick up the Max Elixir and cross the
Dratini L35 x2                   whirlpool. Save before you enter the building.

You will instantly be forced to take the test here, and it is very important
that you get the answers right. You get three choices: a good answer, a great
answer, and a bad answer. You are actually not allowed to progress if you
choose the bad answer (usually the one that makes you sound like a pompous
jerk), so you really only have two choices to choose from.

Pick ONLY THESE CHOICES: Friend, Training, Anyone, Love, Both

After the quiz, Clair will come in and be shocked that you have passed the
test. The old dude in charge threatens to report her to Lance if she continues
to refuse to give you a Badge, so she finally caves in and gives you the Rising
Badge, which allows you to use Waterfall out of battle.

Leave the building, and surf right and up to a Dragon's Fang. Surf your way
back to the entrance and Clair will also give you TM59, Dragon Pulse.

Exit the den and come back in. Go back to the building where you took the test
and talk to the old guy up top. He will give you a L15 Dratini. If your five
answers were exactly as I have described them above, that Dratini will know
ExtremeSpeed, a physical-based Normal-type move with positive priority. It's
strong and only has 5 PP, but Dratini can't learn it any other way than through
this guy. Escape Rope or walk outta here.

12. The Path to the Pokemon League                                      [noaae]


* Play with Waterfall.
* Prove your worth to the Kimono Girls.
* Assault a legendary Pokemon.
* Step into Kanto and pass through Victory Road.
* Defeat the Elite Four and become Johto region Champion.

With the Rising Badge in your possession, all stores will now carry Full
Restores. Very, very nice.

When you leave the Dragon's Den, Elm will call you and say he's got something
for you. Fly to New Bark Town and get to the lab. Lyra will drag you to Elm,
who will give you a Master Ball, the ultimate in Pokemon capturing technology.
It never fails! I suggest using it on Entei or Raikou. All other legendaries
are either staionary (don't run), or have genders so Love Ball will annihilate

Before you go on, there are items and Pokemon to be had! Get someone who can
use Waterfall and fly to Mahogany Town.

12a. Waterfall Play                                                     [krnr2]

Go west to Route 42, cross the water, and enter Mt. Mortar. Get in the water,
go up the waterfall to the north, and enter the room at the top center.

o----------------------------o  Go up the left side.
o----------------------------o  Super Nerd Hugh
| Geodude          (all day) |  Seadra L39
| Golbat           (all day) |  $1872
| Graveler         (all day) |
| Machoke          (all day) |  Pick up the Rare Candy, then go back to the
| Machop           (all day) |  beginning. At the first patch of water, surf
| Raticate         (all day) |  up it. Stand between the four rocks to your
| Goldeen          (fishing) |  right and press A for a Hyper Potion.
| Goldeen          (surfing) |
| Seaking          (surfing) |  Go up to the little platform and pick up the
o----------------------------o  Max Potion, then go down the right side.

Surf, then go right and surf up. Go up to the three rocks here and examine the
leftmost one for a Full Restore. Cross the water to the left. Examine the big
rock for an HP Up. Jump the ledge and go left. When you get to the water, surf
up. Jump the first ledge you see and follow this down and right to TM40, Aerial
Ace. Jump the ledge, go left, surf up, and continue right. At the next bit of
water, surf up. Pick up the Escape Rope, then surf up and left. At the second
ledge, jump down for a Dragon Scale - equip this to Seadra and trade it to make
it evolve. Jump down again and pick up the Elixir. Go left.

Above the water, examine the green rock next to the large rock for a Full Heal.
Surf to the ladder and go down it.

Go right. When you can go down, immediately go left up the stairs. On this
platform, go one step left and face down. Press A for an Ether. Now go left
between this platform and the one below it to an Iron. Back on the main path,
go up the stairs leading left and follow this path. When you can go down
instead of right, keep going right. At the stairs, go straight down and follow
this to an Iron Ball.

Go back up the stairs and go down (the path you passed before). Follow this
path to the end for a Max Revive, then go down the ladder. Go down the first
flight of stairs and go right a little. Examine the rock for a Max Revive.

Go right, down the stairs, and fight this dude:

Black Belt Kiyo
Hitmonlee L34, Hitmonchan L34

After the battle, he will give you a Tyrogue L10. It evolves at L20, but what
it evolves into depends on its ATK and DEF. If ATK > DEF, you'll get Hitmonlee.
If ATK < DEF, you get Hitmonchan. If ATK = DEF, you get Hitmontop. All are pure
Fighting-types, and all are decent Pokemon.

Rope on outta here.

Fly to Cianwood City and leave left to Cliff Edge Gate. On Route 47, get in the
water and surf left and up. Climb the waterfall and you'll find a White Flute.

Progress time! Fly to Ecruteak City and head to the Dance Theater. Silver will
stop you and mention how badly he got thrashed. Head on inside...

12b. Boss: The Kimono Girls                                             [znmsk]

These girls can be really hard to beat. There are five of them in all, and you
have to fight them all one after the other with no breaks in between.

Each one of the girls will use one Pokemon. I have them all listed together for
the sake of saving space (and there's no resting in between, so it is very much
like you'd be fighting any other battle). You'll fight them in order from left
to right.

The Kimono Girls' teams are as follows:

o----------------o----------------o----------------o  Money: $22800
|    Umbreon L38 |     Espeon L38 |    Flareon L38 |  Chikorita's Level: 63
o----------------o----------------o----------------o  ---------------------
|    Dark Pulse  |         Swift  |    Fire Blast  |
|   Confuse Ray  |       Psychic  |   Last Resort  |  Money rewarded is total
|   Last Resort  |      Psych Up  |   Will-O-Wisp  |  for all five battles.
|   Shadow Ball  |   Last Resort  |  Quick Attack  |
o----------------o----------------o----------------o  Last Resort is a move
|    Jolteon L38 |   Vaporeon L38 |                   known to all 5 Pokemon.
o----------------o----------------o  It's a strong physical-based Normal-type
|   Double Team  |          Surf  |  move that fails unless the user has used
|   Last Resort  |   Aurora Beam  |  all of its other moves. It has perfect
|   Thunderbolt  |   Last Resort  |  accuracy and is very strong, but luckily
|  Thunder Wave  |  Quick Attack  |  no one here gets STAB for it. Flareon has
o----------------o----------------o  a high ATK, though, so if she pulls it
                                     off, it's going to hurt.
Since you can't change Pokemon in
between battles, you'll have to switch in a new Pokemon every time you want to
have a type advantage, which gives each of the Pokemon a free turn to do
something you don't want, like a powerful Psychic from Espeon or Will-O-Wisp
(which automatically burns its target) from Flareon.

Jolteon is probably the most threatening - she is very fast and very strong,
and her STAB Thunderbolts will leave a mark. Vaporeon is likewise powerful, but
not _as_ powerful, and she's a whole lot slower.

Winning this battle will get you a Clear Bell if you're playing HeartGold and
the Tidal Bell if you're playing SoulSilver.

Since I have to cater to players of both games, I'll be covering both the Bell
Tower (for HeartGold) and Whirl Islands (for SoulSilver), but since I'm playing
HeartGold, they get to go first! Sorry, the rest of you!

Use this code to get to the section on the Whirl Islands: [sfehd]

12c. Bell Tower                                                         [stwgl]

You're gonna want to bring lots of Max Repels and even more Ultra Balls. If
it's night, stock up on Dusk Balls instead. If you're playing SoulSilver, your
Pokemon should be around L60+ if you're not gonna chuck the Master Ball.

Head to the north end of the city and enter the Barrier Station to Bell Tower.
Talk to the guy on the far right and he'll let you pass.

Immediately upon arriving at Bellchime Trail, take four steps right and one
step up. Press A for a TinyMushroom. From that spot, go 3 steps right. Face up
and press A for another TinyMushroom. From that spot, go 6 steps right. Face up
and press A for a Big Mushroom.

Make your way to the Bell Tower's entrance. Stand in front of it and take 4
steps left and six steps up. Press A for a TinyMushroom. Go back to the Bell
Tower entrance and take 3 steps down and 1 step right. Press A for a Big

Enter Bell Tower.

o----------------------------o  Go to the upper left corner of the room. The
| BELL TOWER POKEMON LISTING |  Rainbow Wing will react, and you can now ascend
o----------------------------o  the ladder to the next floor. Go to the bottom
| Rattata          (all day) |  of this room and then go to the third floor.
| Gastly             (night) |
o----------------------------o  Here's where it gets tricky. You run up the
                                little ramp things - they're one-way streets.
It looks tame right now, but it'll get a little zany later on. Jump left and
pick up the Full Heal. Then follow the path right until you hit a wall (you'll
be standing out of view, behind the center pillar). From this spot, take 3
steps up, face Right, and press A for a Max Potion. Be careful - it's hidden on
a ramp, and if you press right too hard, you'll jump. Feel free to step left
and then right if you're not comfortable just turning on the same tile.

Go up to the fourth floor.

See what I mean? It's like this the rest of the way.

Jump down, left, down, left, down, down. Pick up the Ultra Ball and jump on the
path to the right. Pick up the PP Up and go left. Pick up the Escape Rope, then
hop right twice, walk up a bit, and hop left to the ladder leading to floor 5.

Jump right twice, then go right a bit past the pillar. Hop down and jump left
and down. Go right at the fork and hop hop. There is a Rare Candy ripe for the
taking. Jump the two ramps to the right, then take 2 steps right and 1 step
down. Press A for a Full Restore. Go down the ladder and make your way back to
where you started on the fifth floor. At the place where you went right (which
led into the center), go down instead so you're at the forked path. You'll want
to take the right side path - it leads to the sixth floor.

Pick up the Max Potion and follow this path. At the two bridges, take the top
one for a Full Heal. Hop down twice to go to the seventh floor.

See the flashing tiles on the ground? They're teleporters. Go ahead and step on
the first one you come across, then step on the one to the left of it.

Go right to the wall and start jumping on the upper path leading left. Jump
three times, down once, and left to another teleporter. Hop to the Nugget, then
hop back and warp. When you get to another teleporter, step on it. Pick up the
Max Elixir, then warp back. Warp all the way back to the beginning now.

Go right: hop, hop, hop, hop, hop. Go down and hop to the bottom. Step on the

Go straight down and warp. Go left, picking up the HP Up on your way, and warp.

Go straight up. Examine the spot on the floor where the light is shining in for
a Carbos. Cross the bridge for a Full Restore, then come back and warp.

Go up the ladders to the end. FINALLY. This place sucks!

12c1. Boss: Ho-Oh                                                       [nahag]

Go to the top and watch the girls dance. Ho-Oh will appear, and you'll have one
more chance to heal up and save before you attack.

It should be noted that if you kill Ho-Oh, you can rematch him if you beat the
Elite Four.

If you're playing HeartGold, Ho-Oh is L45 and knows Extrasensory, Fire Blast,
Sacred Fire, and Sunny Day.

If you're playing SoulSilver, Ho-Oh will be L70 and know AncientPower,
Punishment, Sacred Fire, and Safeguard.

Ho-Oh is Fire/Flying in type and has the Pressure ability, which doubles PP
usage. Ho-Oh has a very debilitating Rock weakness that you may not want to
take advantage of if you're planning on capturing him. If you kill Ho-Oh and
come back later, he'll be the same Level he was at this point. The point is
that you have to do this battle, so just get it over with. Sacred Fire is Ho-
Oh's unique signature attack; it's a physical-based Fire attack with a 50% burn
rate. It's no fun at all.

HeartGold players: This battle can be really tough because Ho-Oh can boost the
power of his attacks with Sunny Day. Using Fire Blast and Sacred Fire, he can
hit both physically _and_ specially. Water-types will remain your best bet
here, but anything that resists Fire will help tremendously.

SoulSilver players: You got it way easier. Ho-Oh may be 25 Levels higher, but
the absence of Sunny Day and only one STAB move makes this a cakewalk. If you
came here immediately after getting the Rainbow Wing, you might have some
trouble, but if you waited until the end like I suggested, this won't be any
problem at all.

Good luck trying to capture him no matter what game you're playing. Hope you
got tons of Dusk Balls. If you do manage to capture Ho-Oh, take it to the Ho-Oh
puzzle room in the Ruins of Alph. Examine the back wall with Ho-Oh in your
party and the room will open. In it is a Revival Herb, Charcoal, Life Orb, and
Leppa Berry. The Life Orb is a pretty useful item (all moves' base powers
increased by 30% at the cost of 10% the holder's maximum HP), so you might want
to go get it.

After the battle, HeartGold players should fly somewhere, get healed, and then
fly to New Bark Town. SoulSilver players should fly to Cerulean City and jump
to section 17a.

The next section is for SoulSilver players attempting to catch Lugia, so use
this code to jump to the next relevant section for HeartGold players: [pswhc]

12d. Whirl Islands                                                      [sfehd]

o-------------------------------o  SoulSilver players have it easy. Not only is
| WHIRL ISLANDS POKEMON LISTING |  the path to Lugia like fifty times shorter
o-------------------------------o  than the path to Ho-Oh, but since Lugia's in
| Golbat              (all day) |  a cave, you can chuck all the Dusk Balls you
| Krabby              (all day) |  want no matter what time of day it is. Lugia
| Seel                (all day) |  is also way less dangerous than Ho-Oh, no
| Zubat               (all day) |  matter what game you're playing, but
| Krabby              (fishing) |  HeartGold players should have their Pokemon
| Horsea          (fishing, GR) |  hovering somewhere near L70 or have a really
| Horsea              (surfing) |  awesome Flying resist if they want to take
| Seadra              (surfing) |  Lugia on safely.
| Tentacruel          (surfing) |
o-------------------------------o  You will need Surf and Whirlpool. If you're
                                   taking the long way around, you'll want
Flash. You'll be traveling through some water, so pick up some Max Repels.

Fly to Olivine City and leave to Route 40. Surf straight down until you get to
Route 41 - you'll be right above the northeastern entrance to the Islands.

It's here you have a choice. The Whirl Islands are completely optional - you
don't have to explore them at all. There are a lot of items to be had in the
caves, but nothing too important (a Max Elixir is probably the best item you'll
find). If you would rather go straight to Lugia, find the whirlpool closest to
the island you're on, cross it, enter the cave, then skip the next few
paragraphs to the place where it says "THE LUGIA CAVE." You can always come
back for the items later (or never - I hate this place).

For those who want to take a walk in some underground caves, surf left to the
northwest island. Cross the whirlpool, then surf around. From the cave
entrance, take 4 steps left and 6 steps up. Press A for a Stardust, and enter.

Light it up and head down the ladder. Follow this path down to a Carbos, then
continue to a ladder. Go down, pick up the Max Elixir and Full Restore, then go
back to the beginning.

Go down the stairs below the ladder, then up into the dead end. Examine the
rock in the corner for a Pearl. Go down the left side and pick up a Full
Restore. Go right to the st airs, and go up here. Follow this path to some more
stairs. There's a Nugget hidden in the corner to your left.

Hop the ledges to the right. Above the ladder is a small rock in the corner;
examine it for a Super Repel. Go up the ladder, pick up the Ultra Ball, and go
back down. Now go down and left. At the fork, pick up the Escape Rope, then go
down to a ladder. Leave the cave; from here, go two steps down. Face right and
press A for a Stardust. Go back in, relight the cave, and surf east. Pick up
the Ultra Ball and go down the ladder.

Go right and up. You'll come across two rocks with a space between them that
are almost directly across from a ladder to your left. Stand between these
rocks and press A for an Ultra Ball. Continue on this path. When you reach the
stairs, go up them and then go straight up to a Calcium. Now go up the ladder
you just passed.

Examine the rock in the upper left corner for a Rare Candy, then leave the
cave. Go up left around to the other piece of land. Go down into the narrow
path here and examine the last tile for a Max Ether.

Get back in the water and cross the whirlpool. Surf to the northeast island
(directly north of the one you're at right now), and cross the whirlpool.

Once you're on land, stand as close as you can directly across from the male
swimmer. Take 2 steps left and press A for a Stardust. Go left and surf your
way to the cave entrance. Before you enter, examine the lower right corner to
the right of the entrance for a Stardust. Go inside and light it up.


Jump the ledges, making sure you jump the top one and not the bottom one. Go
down this ladder. From this spot, go one step right, 11 steps down, and one
step left. Press A for a Revive. Follow this all the way to the ladder and go
down it.

Stand between the two rocks to the northwest of you and press A for a Full
Restore. Pick up the Max Revive, then go down and talk to the guy, who will let
you pass after seeing the Silver Wing.

Go down the ramp and into the cave. Pick up the Rare Candy, get out, and go all
the way down the enormously huge path to a cave. In this cave you will see the
Kimono Girls dance, and Lugia will appear (this is probably the one thing
HeartGold players have over SoulSilver players - Ho-Oh's entry is cooler).
You'll have one more chance to heal and save before you take Lugia on, so make
sure you do it.

12d1. Boss: Lugia                                                       [gihtl]

Keep in mind that should you decide to kill Lugia, you can fight him again once
you beat the Elite Four.

If you're playing SoulSilver, Lugia is L45 and knows Aeroblast, Extrasensory,
Hydro Pump, and Rain Dance.

In HeartGold, Lugia is L70 and knows Aeroblast, AncientPower, Punishment, and

Regardless of what you might think, Lugia is NOT a Water-type! He is
Psychic/Flying and has the Pressure ability, which doubles PP usage.

SoulSilver players might have a harder time due to the rainy Hydro Pumps Lugia
can fire off, but remember that as long as it's not hitting for double damage,
it's manageable since Lugia doesn't get STAB for it. Aeroblast is Lugia's
exclusive signature attack - it's a special-based Flying-type move with a high
critical hit ratio.

SoulSilver players: Rain Dance has the neat side effect of making Thunder never
miss. If you have it on any of your Pokemon, it will hit Lugia hard, and the
30% paralysis rate is always welcome, especially if you're trying to capture
him. Remember that you don't have to catch him now - once you beat the Elite
Four, he'll come back. Since it's _way_ easier to get here than it is up the
stupid Bell Tower, you might want to consider coming for him later.

HeartGold players: Lugia sucks this time around. Aeroblast is the only
threatening move, and it has 5 PP, so stall it out and you're good to go. Guess
you get a break!

After the fight, leave the cave. If you're playing SoulSilver, heal up
somewhere and fly to New Bark Town. HeartGold players should fly to Cerulean
City and jump to section 17a.

12e. Welcome to Kanto!                                                  [pswhc]

New Bark Town's surfing Pokemon: Tentacool, Tentacruel

Next stop is Indigo Plateau. To get there, you'll need Surf, Strength, and
Waterfall. If you want to get all the items, you'll need Rock Smash and

Surf east and make land on Route 27. Surf the bottom path to find a Rare Candy,
then go back and enter Tohjo Falls.

o-----------------------------o  Go up the waterfall, surf right, and then
| TOHJO FALLS POKEMON LISTING |  descend the waterfall. Go up the stairs
o-----------------------------o  to your right and go all the way left
| Golbat            (all day) |  to a Moon Stone.
| Raticate          (all day) |
| Rattata           (all day) |  Leave the cave via the east exit.
| Slowpoke          (all day) |
| Zubat             (all day) |  Ace Trainer Megan
| Goldeen           (fishing) |  Bulbasaur L32, Ivysaur L32, Venusaur L32
| Goldeen           (surfing) |  $1920
| Seaking           (surfing) |
| Slowbro           (surfing) |  In the house, an old lady will give you TM37,
o-----------------------------o  Sandstorm, if your lead Pokemon likes you.

Surf east.                    Ace Trainer Blake
                              Magneton L33, Exeggcute L31, Quagsire L31
o--------------------------o  $1920
o--------------------------o  Ace Trainer Brian
| Ponyta         (all day) |  Mareep L35
| Raticate       (all day) |  $2100
| Doduo      (morning/day) |
| Quagsire         (night) |  There's a whirlpool almost directly south of him
| Exeggcute     (Headbutt) |  that you can cross to TM02, Dragon Claw, but you
| Hoothoot      (Headbutt) |  gotta fight for it.
| Pineco        (Headbutt) |
| Tentacool      (fishing) |  Bird Keeper Jose*
| Chinchou   (fishing, GR) |  Farfetch'd L40
| Shellder   (fishing, GR) |  $1280
| Tentacool      (surfing) |
| Tentacruel     (surfing) |  Get back on the bridge and head right. Cross the
| Sandslash  (HG, all day) |  mountain (or cross the whirlpool in the water) to
| Spinarak  (HG, Headbutt) |  get to the other side.
| Arbok      (SS, all day) |
| Dodrio (SS, morning/day) |  Psychic Eli
| Ledyba    (SS, Headbutt) |  Starmie L30, Exeggcute L30, Girafarig L34
o--------------------------o  $1088

From his location, go up one set of stairs and through the grass to the left
for a Destiny Knot. Go up one more stairs and then right. Examine the blank
spot for a Revive. Continue on the path now.

Ace Traine Reena*                                 Fisherman Scott
Growlithe L36, Nidorina L33, Staryu L36           Qwilfish L30 x2, Seaking L34
$2160                                             $1088

o--------------------------o  Psychic Vernon
o--------------------------o  $1152
| Ponyta         (all day) |
| Raticate       (all day) |  Go left and jump the ledges until you get back to
| Doduo      (morning/day) |  Route 27. Examine the top rock by the ledge for a
| Quagsire         (night) |  Big Mushroom. Go right and get in the water (do
| Exeggcute     (Headbutt) |  not jump the ledge here). Surf down and left
| Hoothoot      (Headbutt) |  under the bridge and you'll find a small piece of
| Pineco        (Headbutt) |  land. Stand in the upper right corner and take 2
| Tentacool      (fishing) |  steps left. Press A for a Nugget. Now make your
| Chinchou   (fishing, GR) |  way back to Vernon and continue north.
| Shellder   (fishing, GR) |
| Tentacool      (surfing) |  If you head left through the grass, you'll reach
| Tentacruel     (surfing) |  the home of those people you may have come across
| Sandslash  (HG, all day) |  during your travels that give you Hold Items on
| Dodrio (HG, morning/day) |  certain days. There are no items or anything, so
| Spinarak  (HG, Headbutt) |  you don't have to come here if you don't want to.
| Arbok      (SS, all day) |  There's a book that tells you where to find each
| Ledyba    (SS, Headbutt) |  sibling, but because I'm such a nice guy, I'll
o--------------------------o  list them here for you:

Monday, Monica / Route 40               Just north of where you're at is a
Tuesday, Tuscany / Route 29             rest house where you can heal your
Wednesday, Wesley / Lake of Rage        Pokemon whenever you like. How nice.
Thursday, Arthur / Route 36
Friday, Frieda / Route 32               Pick up the Blu Apricorn and get going.
Saturday, Santos / Blackthorn City
Sunday, Sunny / Route 37                Ace Trainer Joyce
                                        Pikachu L36, Blastoise L336
At the fork, go right.                  $2160

Ace Trainer Gaven
Victreebel L32, Flareon L32, Kingler L32
Route 44
Ace Trainer Jake                           Behind him, examine the wall next to
Parasect L33, Golduck L35, Vaporeon L33    the large rock for a TinyMushroom.

Ace Trainer Jamie*                  Jump the ledges to the left for a Max
Rapidash L36, Flaaffy L31           Elixir, then circle around and enter the
$1860                               large building.

This is the Reception Gate, what is essentially what connects Johto to Kanto.

The western and eastern exits outta here are blocked off for now, so you have
no choice but to head north into Victory Road.

o------------------------------o  Victory Road is supposed to be the final
| VICTORY ROAD POKEMON LISTING |  test for Trainers aspiring to battle the
o------------------------------o  Pokemon League.
| Golbat             (all day) |
| Graveler           (all day) |  You'll not be taking any tests here, however.
| Onix               (all day) |  There are no Trainers in here at all, leaving
| Donphan        (HG, all day) |  this place just another cave with items left
| Ursaring       (SS, all day) |  for you to find.
                                  Start by pushing the rock up out of your way.
Pick up the Potion on your way to the bridge. Before you cross, go left to the
dead end. Stand in the lower left corner. Take 4 steps up, face right, and
press A for a Full Heal. Now cross the bridge and go down the stairs on the
left. By going right under the bridge, you can find a Full Heal.

On the wall to your left, you'll see four rocks arranged vertically with a gap
between them. Stand in this gap and press A for a Max Potion.

Go up and push the bottom rock. Follow this path to a Max Revive, then return
to the main path and go up the ladder at the top of the stairs.

When you go up the first set of stairs, go up the left side and examine the
rock at the end for a Max Revive. Follow the main path to the next ladder and
go up it.

Stand directly above the hole and walk right to the wall. Face up and press A
for a Hyper Potion. Fall into the hole. Examine the spot that you fell on for
an Ultra Ball, then go up.

Push the rock _once_ to the left. Go around and pick up the Full Restore, then
push the rock out of your way, enabling you to continue up the ladder.

_Do not_ fall into the hole. Walk around it. Up the stairs, go up more to find
an Ultra Ball. From that spot, go left to the wall. Smash the rock above you,
step up once, and press A for a Zinc.

When you come across the two holes, fall in the top one. Once again, examine
the spot where you fell for a PP Up. Pick up the HP Up and go up the ladder.

Go up at the fork. Don't fall in the hole yet - go around it and pick up the
Rare Candy. Fall into the hole and go left and down to find TM26, Earthquake.

Go up the ladder and go down and right. Smash the three rocks and claim TM79,
Dark Pulse, as your prize. Heal and save before you get jumped!

12f. Vs. Silver: Victory Road        Money: $2560                       [pwnd4]
=============================        Chikorita's Level: 67

|    Sneasel L36 |    Haunter L37 |   Magneton L37 |    Kadabra L37 |
|      Icy Wind  |         Curse  |         Spark  |       Disable  |
|   Fury Swipes  |     Mean Look  |     SonicBoom  |       Psybeam  |
|  Faint Attack  |   Confuse Ray  |   Magnet Bomb  |       Recover  |
|  Quick Attack  |   Shadow Ball  |  Thunder Wave  |       Reflect  |
|     Golbat L38 |   Meganium L40 | Typhlosion L40 | Feraligatr L40 |
|          Bite  |       Reflect  |         Swift  |         Slash  |
|      Astonish  |     Synthesis  |    Lava Plume  |        Crunch  |
|    Air Cutter  |   Petal Dance  |   Flame Wheel  |      Ice Fang  |
|   Confuse Ray  |  PoisonPowder  |  Quick Attack  |     Waterfall  |

This battle is much like the last one you fought, except those who chose
Chikorita will finally get a chance to throw down against Typhlosion. He's
added a Kadabra to his team, but this is not really a difficult fight. As
always, be wary of Haunter's Curse and, if you're fighting it, Typhlosion's
Lava Plume's 30% burn rate.

After the battle, leave north out of the cave. Stand to the right of the upper
left Poke Ball statue, face up, and press A for a Rare Candy. Enter the

12g. The Elite Four & Champion                                          [wkbkl]

The Elite Four signal the end of the main story. You have to fight all four of
them, plus the Champion, in a row. The only healing you get is any items you
have in your inventory.

Each member of the Elite Four will carry two Full Restores, and their highest
leveled Pokemon will be holding a Sitrus Berry.

Be sure to heal up between fights. Be careful on saving, though - sometimes, no
matter what you do, you won't be able to win, and you'll be stuck giving up
some money.

While the moves are guaranteed correct, the abilities may be off because
there's no way I can test a lot of them. The non-obvious ones are from
Bulbapedia, so if it turns out to be wrong, I apologize. Just let me know and
I'll fix it right up.

I figure since I used this strategy to solo the Elite Four with Chikorita, I
should tell it to you guys: Don't hestitate to purchase stat boosting items
from Goldenrod City - X Attack, X Defend, and the like. Since their leads are
always the least threatening, you can just pile on the stat boosters and plow
through their entire team. That's what they're there for, so go ahead and make
use of them if you want.

If you'd rather conquer Johto without using them, that's fine, too.

                           === Round 1: Vs. Will ===
                             ===  Money: $5040 ===

o---------------o  First up is Will, masked Psychic-type user. His team is
|      Xatu L40 |  pretty tame, but they _are_ Psychic-types, and that means
| Exeggutor L41 |  high power. Psychic-types are notorious for having really
|      Jynx L41 |  low DEF, but Will's Pokemon aren't all that fragile.
|   Slowbro L41 |
|      Xatu L42 |  Most every Dark-type will step all over Will's team.

o---------o  Moveset: Confuse Ray, Me First, Psychic, U-turn
| Xatu 40 |     Type: Psychic/Flying
o---------o  Ability: Synchronize (mirrors BRN/PAR/PSN on the foe)

Will leads with a Xatu whose moveset is really goofy. Me First is the only move
you probably haven't seen before. When used before the opponent, it will use
the opponent's attack at 1.5x its base power. A lot of types resist themselves,
so this isn't exactly threatening. Dragon and Ghost are weak to themselves,
however. Since Psychic is weak to Ghost, this is probably what Me First is for.

Be careful of Synchronize - if you status him, he'll status you right back.

o-----------o  Moveset: Egg Bomb, Hypnosis, Psychic, Reflect
| Exeggutor |     Type: Grass/Psychic
o-----------o  Ability: Chlorophyll (double SPD in sunny weather)

Exeggutor is fairly powerful, and his STAB Psychics will hurt. Other than that,
the inaccurate Hypnosis is annoying as ever, and Reflect does you no favors,

Exeggutor has six weaknesses: Bug, Dark, Fire, Flying, Ghost, and Ice, the
first of which Exeggutor has a double weakness to. Exeggutor is also very slow,
so you should have no problems destroying him.

o------o  Moveset: DoubleSlap, Ice Punch, Lovely Kiss, Psychic
| Jynx |     Type: Ice/Psychic
o------o  Ability: Oblivious (prevents attraction)

It's almost like they want you to win this time. Jynx is one of Will's toughest
Pokemon, but only due to the high-powered Psychics she might use. Lovely Kiss
puts you to sleep and isn't terribly inaccurate, so it might just hit. The
other two moves are useless and shouldn't cause you any problems... unless
you're underleveled, or weak to Ice. Jynx has horrible DEF, so lay those
physical attacks on her.

o---------o  Moveset: Amnesia, Curse, Psychic, Water Pulse
| Slowbro |     Type: Water/Psychic
o---------o  Ability: Own Tempo (prevents confusion)

When not used by a Ghost-type, Curse lowers the user's SPD by 1 stage, then
raises the user's ATK and DEF by 1 stage each. Amnesia raises the user's SP.DEF
by 2 stages. Water Pulse has a 20% confusion rate. Its pretty weak, so you
should be okay. He'll likely spend the whole time trying to boost his stats,
but do be careful that Will doesn't use one of his Full Restores when Slowbro's
low in life or you could be in for some trouble.

o---------o  Moveset: Aerial Ace, Confuse Ray, Ominous Wind, Psychic
| Xatu 42 |     Type: Psychic/Flying
o---------o  Ability: Early Bird (sleep lasts for half as long)

Will's second Xatu is slightly more threatening than his first. Aerial Ace
never misses, and Ominous Wind is a special-based Ghost-type move that has a
10% chance to raise all the user's stats by 1 stage each. It only has 5 PP, and
he should only use it if you put a Ghost up against him.

This flavor of Xatu has Early Bird, so pile on all the status effects you want.

                           === Round 2: Vs. Koga ===
                             ===  Money: $5280 ===

o----------------o  This fight is way easier than Will, especially if you have
|    Ariados L40 |  a Psychic-type, and even moreso if that Psychic-type is
|   Venomoth L41 |  named Alakazam.
|        Muk L42 |
| Forretress L43 |  Koga deals in Poison-types. His strategy is to use status
|     Crobat L44 |  ailments and evasion techniques rather than slam his foes
o----------------o  with brute force. Full Heal is your friend here.

o---------o  Moveset: Baton Pass, Giga Drain, Poison Jab, Spider Web
| Ariados |     Type: Bug/Poison
o---------o  Ability: Insomnia (prevents sleep)

Ariados is not threatening one bit. The only mildly annoying he can do is
Spider Web, which prevents you from switching, and then Baton Pass, which
switches the user out while keeping status changes and effects in play. The
idea is to Baton Pass Spider Web's effect, forcing you to fight to the death
against whatever he sends in.

Poison Jab is for STAB (as expected, it can poison). Giga Drain is Grass-type,
and is extremely weak due to no STAB.

o----------o  Moveset: Gust, Psychic, Supersonic, Toxic
| Venomoth |     Type: Bug/Poison
o----------o  Ability: Shield Dust (prevents added effects)

Bad attacks and nothing that can't be cured with a Full Heal. How embarrassing.

o-----o  Moveset: Gunk Shot, Minimize, Screech, Toxic
| Muk |     Type: Poison
o-----o  Ability: Sticky Hold (prevents forced item removal)

Muk has no answer for the Steel-type (who is immune to Poison), so any Steel-
type you send out is instant win. If it happens to be Magneton with Magnet
Bomb, you double super mega win because Magnet Bomb never misses.

Gunk Shot is very powerful, but inaccurate (70 accuracy). It only has 5 PP, so
once he's out, the battle will last as long as it takes you to power through
any Minimize boosts he has.

Muk has a Black Sludge equipped, which heals Poison-types by 1/16th the
holder's maximum HP between turns. Muk's ability prevents item theft, so you
can't steal it from him. Too bad!

o------------o  Moveset: Explosion, Protect, Swift, Toxic Spikes
| Forretress |     Type: Bug/Steel
o------------o  Ability: Sturdy (blocks OHKO moves)

Forretress has a handy double weakness to Fire, so feel free to roast him. If
not, be wary of Explosion, and Toxic Spikes will poison anyone you bring into
battle if they step on them - it'll be toxic poison if he has two layers up.

Bringing in a Poison-type that isn't part Flying or has the Levitate ability
will remove them, but the quickest way to dispatch him is to burn him to death
with any Fire move you wish.

o--------o  Moveset: Double Team, Poison Fang, Quick Attack, Wing Attack
| Crobat |     Type: Poison/Flying
o--------o  Ability: Inner Focus (prevents flinching)

Koga's best Pokemon has kind of stupid moves. Poison Fang is weak, but it can
inflict toxic poison, and the rest is standard fare. Crobat is monstrously fast
anyway, so it's not like he really needs Quick Attack, but it's there, so look
out for that I guess.

                           === Round 3: Vs. Bruno ===
                              === Money: $5520 ===

o----------------o  It's a little more difficult now -  you might just lose.
|  Hitmontop L42 |
| Hitmonchan L42 |  Bruno is the polar opposite of Koga - he prefers powerful
|  Hitmonlee L42 |  attacks and has almost no strategic moves on any of his
|       Onix L43 |  Fighting Pokemon.
|    Machamp L46 |
o----------------o  Your Psychic-type will be doing double duty in this fight.

o-----------o  Moveset: Counter, Dig, Quick Attack, Triple Kick
| Hitmontop |     Type: Fighting
o-----------o  Ability: Technician (attacks with <60 base power strengthened)

Hitmontop tries too hard. All of his moves are boosted by Technician, but
they're still extremely weak! Set up on him and then win the battle.

Be wary of Counter, which pays any physical attack back double. Triple Kick
hits 3 times and is of decent strength thanks to Technician.

o------------o  Moveset: Bullet Punch, Fire Punch, Ice Punch, ThunderPunch
| Hitmonchan |     Type: Fighting
o------------o  Ability: Iron Fist (punching moves strengthened)

Hitmonchan is one of Bruno's best Pokemon, but thankfully lacks any sort of
Fighting STAB. Iron Fist powers up all of his moves, so he'll be hitting you
really hard, especially if you're weak to his attacks. Bullet Punch is Steel,
physical, and has priority, so heal up if you get knocked into low HP.

o-----------o  Moveset: Blaze Kick, Focus Energy, Hi Jump Kick, Swagger
| Hitmonlee |     Type: Fighting
o-----------o  Ability: Reckless (self-damaging moves strengthened)

Hitmonlee is a little less threatening than Hitmonchan, if only because he has
less type coverage. Hi Jump Kick is strong and is further powered up by
Reckless because if Hitmonlee misses, he takes 1/8 of the damage that would
have been done. Swagger's confusion can be cured with a Full Heal or Full
Restore, so remember that. Blaze Kick is a physical-based Fire-type attack of
decent strength.

o------o  Moveset: DragonBreath, Earthquake, Rock Slide, Sandstorm
| Onix |     Type: Rock/Ground
o------o  Ability: Sturdy (blocks OHKO moves)

Surf it.

o---------o  Moveset: Cross Chop, Foresight, Revenge, Rock Slide
| Machamp |     Type: Fighting
o---------o  Ability: No Guard (prevents missing)

Yes, that's right - prevents missing, as in all Machamp's attacks will always

Machamp is _strong._ Cross Chop is very powerful, even more powerful after
factoring in STAB and No Guard. Revenge is a physical-based Fighting attack
that doubles in base power if the user was hit before the attack. It has
negative priority. Foresight enables him to hit your Ghost-types.

The good news is that No Guard also works for you - all your attacks will also
always hit. This means you can pile on the inaccurate stuff like Sleep Powder
and Hypnosis and not have to cross your fingers.

Poison-types work nicely here - they resist Fighting and take neutral damage
from Rock. If you're using a Grass/Poison type, it probably has a bunch of cool
powder moves with which he can wreak havoc with.

Machamp is a game ender, so don't feel bad if you lose.

                           === Round 4: Vs. Karen ===
                              === Money: $5640 ===

o---------------o  This is the last battle before the Champion. There's really
|   Umbreon L42 |  only one truly difficult part, and if you can get past that,
| Vileplume L42 |  the rest is smooth sailing.
|   Murkrow L44 |
|    Gengar L45 |  Karen uses Dark-types, but Johto's near lack of them forces
|  Houndoom L47 |  her to use other Pokemon. You'll be mixing it up in this
o---------------o  battle, but keep your Psychic Pokemon away.

o---------o  Moveset: Confuse Ray, Double Team, Faint Attack, Payback
| Umbreon |     Type: Dark
o---------o  Ability: Synchronize (mirrors BRN/PAR/PSN on the foe)

Umbreon is not particularly threatening, but is still very annoying thanks to
Double Team and Confuse Ray. She has high defenses as well, so it's very hard
to kill her in one hit unless you're attacking with something she's weak to.
The best you can do is keep at it until she goes down.

o-----------o  Moveset: Acid, Moonlight?, Petal Dance, Stun Spore
| Vileplume |     Type: Grass/Poison
o-----------o  Ability: Chlorophyll (double SPD in sunny weather)

I was told Karen's Vileplume has Moonlight, but not once did she ever use it
against me in all the times I fought her.

Petal Dance hits 2-3 times, then confuses the user. This is your chance to
switch in your Flying-type (bonus points if it's Crobat) and take her down.
Stun Spore's annoying, but you can easily heal the paralysis.

Burning Vileplume to a crisp with Fire also works, so feel free to try that.

o---------o  Moveset: Faint Attack, Pluck, Sucker Punch, Whirlwind
| Murkrow |     Type: Dark/Flying
o---------o  Ability: Super Luck (increased critical hit ratio on all moves)

Murkrow is a little girly bird who sucks. Whirlwind is mildly annoying since it
forces your Pokemon out, but other than that, your super man monsters should be
able to take her down real easily. Having unevolved Pokemon at this stage of
the game is just plain unacceptable.

o--------o  Moveset: Destiny Bond, Focus Blast, Lick, Spite
| Gengar |     Type: Ghost/Poison
o--------o  Ability: Levitate (immune to Ground-type damage)

Gengar is a scary Pokemon. _Karen's_ Gengar is a total joke. Focus Blast is a
really strong special-based Fighting-type attack with bad accuracy. Destiny
Bond kills your Pokemon if you kill the user before it launches another attack,
so beware of that I guess.

o----------o  Moveset: Crunch, Dark Pulse, Flamethrower, Nasty Plot
| Houndoom |     Type: Dark/Fire
o----------o  Ability: Early Bird (Sleep lasts for half as long)

Here is where you might run into some trouble. Nasty Plot increases the user's
SP.ATK by 2 stages. This is going to make Houndoom's STAB Dark Pulse and
Flamethrower _really_ hurt. She's pretty quick, too, so be fast in taking her
down. Crunch is physical and therefore is unaffected by Nasty Plot, so you have
a slight reprieve there.

                      === Final Battle: Vs. Lance ===
                            ===  Money: $10000 ===

o----------------o  Compared to Champions from other games, Lance is a joke.
|   Gyarados L46 |  Everyone except Aerodactyl has a double weakness to a
| Aerodactyl L48 |  certain type, making this battle tremendously easy - as
|  Charizard L48 |  long as you go first. If you go second, you will have to
|  Dragonite L49 |  eat some powerful Dragon moves, and that can spell disaster
|  Dragonite L49 |  if you're underleveled.
|  Dragonite L50 |
o----------------o  Lance is packing four, count 'em four, Full Restores.

o----------o  Moveset: Dragon Pulse, Flail, Ice Fang, Waterfall
| Gyarados |     Type: Water/Flying
o----------o  Ability: Intimidate (foe's ATK lowered by 1 stage upon entry)

Insert Electric move here.

o------------o  Moveset: Aerial Ace, Crunch, Rock Slide, Thunder Fang
| Aerodactyl |     Type: Rock/Flying
o------------o  Ability: Pressure (being attacked doubles PP expenditure)

Aerodactyl's fast and decently strong, but the same Electric move you used on
Gyarados could be used here, since he has nothing to hit you super effectively.
Rock Slide's flinch effect could cause problems, though.

o-----------o  Moveset: Air Slash, Dragon Claw, Fire Fang, Shadow Claw
| Charizard |     Type: Fire/Flying
o-----------o  Ability: Blaze (Fire damage x1.5 when HP < 1/3 maximum)

If you have any Rock moves, use them and Charizard will die. Otherwise, Surf
will do nicely here. Air Slash can flinch, so consider an X Speed or two.

o--------------o  Moveset: Blizzard, Dragon Rush, Hyper Beam, Thunder Wave
| Dragonite 49 |     Type: Dragon/Flying
o--------------o  Ability: Inner Focus (prevents flinching)

o--------------o  Moveset: Dragon Rush, Hyper Beam, Thunder, Thunder Wave
| Dragonite 49 |     Type: Dragon/Flying
o--------------o  Ability: Inner Focus (prevents flinching)

o--------------o  Moveset: Fire Blast, Hyper Beam, Outrage, Safeguard
| Dragonite 50 |     Type: Dragon/Flying
o--------------o  Ability: Inner Focus (prevents flinching)

Lance's 3 Dragonite have the same strategy - OHKO with Ice Beam. Surviving
their Dragon attacks can be a tough order, especially if you're underleveled.
The only type that resists Dragon is Steel, and the only Steel-type that has
any business using Ice Beam isn't in this game.

Remember, Hyper Beam requires a turn of rest after it's been used, so use that
turn to deliver a KO with Ice Beam.

After the battle, you are inducted into the Hall of Fame. When the game saves,
either watch the credits and the cool little scene during them, or just shut
the game off and reload.

| This is the halfway point of the game. You'll be heading to mainland Kanto  |
| very shortly, where tons more Trainers are waiting to get destroyed by you. |
| While there is no storyline involved with Kanto, there are still many       |
| things to do and see, including finding Suicune (did you forget about it?)  |
| and a battle for supremacy against the ultimate Pokemon Trainer...          |

13. The Ninth Badge                                                     [tdrbj]


* Obtain the National Pokedex.
* Take a boat to Kanto.
* Earn your ninth Badge.

Upon reloading the game, you will be in your room. Go downstairs and your mom
will tell you that Professor Elm has a gift for you. Go to the lab and receive
the SS Ticket.

Before you go, however, it's time to go Gym Leader hunting. On certain days at
certain times, you can find the Gym Leaders of Johto enjoying themselves
outside of their respective Gyms (except Chuck, that lamer). If you talk to
them during this time, they'll give you their phone number.

Once you have it, you have to call them on a certain day within a certain time
frame, and they'll challenge you to a rematch, to be held in the Fighting Dojo
in Saffron City. Be warned that you can fight against them almost immediately
after arriving in Kanto, and their teams surpass Lance in Level, so it's not
really recommended to actually fight them right away. Once you've accepted
their challenge, they'll wait in the Fighting Dojo until you fight them.

Here's a list of the Johto Gym Leaders, and where and when to find them:

Falkner: Unavailable
Bugsy: Unavailable
Whitney: Goldenrod Department Store 6F, Sunday, 12:00 to 18:00 (12-6 PM)
Morty: Bellchime Trail, Wednesday (all day)
Chuck: Speak to his wife outside his Gym at any time on any day
Jasmine: Olivine City cafe, any day between 13:00 and 14:00 (1-2 PM)
Pryce: Lake of Rage (left side), any day between 06:00 and 10:00 (6-10 AM)
Clair: Dragon's Den, any day between 06:00 and 10:00 (6-10 AM)

You have to call them at certain times to schedule rematch. Here's when you
should call:

Whitney: Saturday day   "Morning" refers to 04:00-9:59 on the game clock, or
Morty: Tuesday night     4 AM to 9:59 AM. "Day" refers to 10:00-19:59 on the
Chuck: Wednesday night   game clock, or 10 AM to 7:59 PM. "Night" refers to
Jasmine: Wednesday day   20:00-3:59 on the game clock, or 8 PM to 3:59 AM.
Pryce: Monday morning
Clair: Friday night

Just one more stop before we take off. Fly to Olivine City if you're not there
already and leave west to Route 40. You can enter the Battle Frontier at this
point. If you go into the entry area, the Frontier Access, the guy who has been
standing outside for the entire game will rush in and freak out because he
wasn't the first person to enter (which he would have failed at anyway because
there are already people here).

Go right in the grass to near the hiker is standing. Stand in the lower right
corner, then take one step left and one step up. Press A for a Rare Candy.

o----------------------o  If you enter the actual Battle Frontier, your Vs.
| FRONTIER ACCESS SHOP |  Recorder will be upgraded so you can check your
o----------------------o  progress.
| Air Mail.........$50 |
| Net Ball.......$1000 |  For more information on the Battle Frontier, see
| Dusk Ball......$1000 |  section 21. For now, you've got a ship to catch, so
o----------------------o  go to the harbor. Oak upgrades your Pokedex here, and
                          Baoba will call to tell you about the new tricks he's
devised. If you're interested, head to the Safari Zone (section 19 for more
information on that).

Since you have the National Pokedex now, you've obtained 2 new methods of
capturing Pokemon!

If you tune in to the Pokemon Music channel on the radio on Wednesday and
Thursday, you'll hear two different pieces of music - the Hoenn Sound on
Wednesday and Sinnoh Sound on Thursday. If you run into a wild Pokemon while
listening to this music, there's a chance you may run into a Pokemon from Hoenn
or Sinnoh, depending on which music is playing. It's not foolproof - you won't
always run into the exotic Pokemon. Regardless of whether or not you run into
the Pokemon you're looking for, the music goes back to the regular location
music after each battle, so you'll have to turn the radio on again after every

The Hoenn and Sinnoh Sounds can be utilized in any patch of grass or in any
cave. Here's a list of every location you've visited so far and the Pokemon you
will find there.

   Bell Tower: Spinda/Zigzagoon (HS), Chatot/Meditite (SS)
 Burned Tower: Spinda/Zigzagoon (HS), Chatot/Meditite (SS)
   Cliff Cave: Absol/Makuhita (HS), Bronzor/Chingling (SS)
    Dark Cave: Absol/Makuhita (HS), Bronzor/Chingling (SS)
     Ice Cave: Absol/Makuhita (HS), Bronzor/Chingling (SS)
  Ilex Forest: Numel/Spoink (HS), Budew/Carnivine (SS)
   Mt. Mortar: Absol/Makuhita (HS), Bronzor/Chingling (SS)
National Park: Minun/Plusle (HS), Shinx (SS)
     Route 26: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 27: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 29: Minun/Plusle (HS), Shinx (SS)
     Route 30: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 31: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 32: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 33: Minun/Plusle (HS), Shinx (SS)
     Route 34: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 35: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 36: Minun/Plusle (HS), Shinx (SS)
     Route 37: Minun/Plusle (HS), Shinx (SS)
     Route 38: Minun/Plusle (HS), Shinx (SS)
     Route 39: Minun/Plusle (HS), Shinx (SS)
     Route 42: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 43: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 44: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 45: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 46: Minun/Plusle (HS), Shinx (SS)
     Route 47: Linoone/Whismur (HS), Bidoof/Buizel (SS)
     Route 48: Minun/Plusle (HS), Shinx (SS)
Ruins of Alph: Linoone/Whismur (HS), Bidoof/Buizel (SS)
Slowpoke Well: Absol/Makuhita (HS), Bronzor/Chingling (SS)
 Sprout Tower: Spinda/Zigzagoon (HS), Chatot/Meditite (SS)
  Tohjo Falls: Absol/Makuhita (HS), Bronzor/Chingling (SS)
   Union Cave: Absol/Makuhita (HS), Bronzor/Chingling (SS)
Whirl Islands: Absol/Makuhita (HS), Bronzor/Chingling (SS)

Remember, this only occurs on Wednesdays (Hoenn Sound) or Thursdays (Sinnoh

The second group is a lot simpler. Every day, you can listen to Oak's radio
show to hear about a swarm of Pokemon in a certain location. Look at section
25c for a list of all of them.

Back in Olivine City, on the path to the boat, there are six posts separated in
three groups of two. Examine the right post in the middle two for a Protein.
Get on the boat.

13a. Fast Ship S.S. Aqua - Olivine to Vermilion                         [jootp]

You are approached by an old guy who informs you his granddaughter has gone
missing. Hm... There are Trainers on the boat that you can't battle after you
depart the boat, so kill their Pokemon and take their money before it's too

Enter the bottom right room on the left side of the ship and fight the guy

Hiker Noland
Bronzor L39, Golem L42      Now go into the top right room on the left side.

Pokefan Colin               Twins Meg & Peg
Delibird L40                Teddiursa L39/Phanpy L39
$2560                       $1248

Go into the room on the top right room on the right side.

Firebreather Lyle                The room directly below this one is your room.
Koffing L36 x2, Flareon L39      Heal by sleeping in the bed. There's also a PC
$1152                            here for your use.

Go down the stairs, then go down and up into the left room.

Juggler Fritz
Mr. Mime L37, Magmar L37, Machoke L37

Now enter the room on the right.

Sailor Jeff                      Talk to the guy blocking your path forward,
Makuhita L40, Raticate L40       then go back upstairs. Go into the lower left
$1280                            room on the right side and talk to the guy.

Sailor Stanly                            Go back downstairs and to the right.
Machop L39, Machoke L41, Psyduck L34     Go up to the ladder, but before you go
$1088                                    up it, fight a girl to your right.

Picnicker Debra          Now go up to the ladder and into the small room. Talk
Seaking L41              to the girl here and she will run away. Leave, go down
$656                     the ladder, and go all the way left to find her.

Once she's back in the hands of her grandfather, he gives you a Metal Coat as
thanks. The ship will arrive in Vermilion now, so get off the boat.

13b. Vermilion City - The Port of Exquisite Sunsets                     [ncffl]

o--------------------------------o  As long as you are in Kanto, the radio will
| VERMILION CITY POKEMON LISTING |  not work until you get a certain item. If
o--------------------------------o  you need to go back to Kanto, the ship
| Combee              (Headbutt) |  leaves from Vermilion City on Wednesdays
| Heracross           (Headbutt) |  and Sundays. The ship has different
| Spearow             (Headbutt) |  passengers on the ride back to Johto, so
| Tentacool            (fishing) |  see section 23 for a guide on return trips.
| Chinchou         (fishing, GR) |  Alternatively, you can just Fly to Indigo
| Shellder         (fishing, GR) |  Plateau and then anywhere in either nation.
                                    Before you leave the path to the boat,
o---------------------o  stand in front of the guy preventing you from boarding
| VERMILION CITY SHOP |  and take two steps right. Press A for an Iron.
| Air Mail........$50 |  On your way to the mainland, you'll see Suicune, who
| Nest Ball.....$1000 |  will run away like a scared little girl. Eusine is
| Dusk Ball.....$1000 |  still hot on its trail, and will mention that Suicune
| Quick Ball....$1000 |  likes water.
                         Go left to the main part of the city, then down to the
water. Surf down and right to find a Luck Incense. Jump in the water and
examine the middle of the bottom boat for a Heart Scale.

Enter the building above the Gym (to your left) and talk to the old guy. Tell
him yes and he'll give you a Rare Candy.

Go to the large plot of land northeast of the Poke Mart. Stand in the lower
right corner, smash teh rock here, then examine the tile it was blocking for a
Full Heal. Heal up, then enter the Gym via Cut or Surf.

13c. Boss. Lt. Surge                                                    [feeuu]

Lt. Surge's Gym is just one room, but there are three dudes in it. Let's take
care of them first:

Juggler Horton            Guitarist Vincent
Electrode L43 x3          Jolteon L45, Voltorb L43, Magnemite L42
$1376                     $1008

Gentleman Gregory                        The path to Lt. Surge is blocked by
Pikachu L46 Flaaffy L43, Electrike L42   two electric fences. To shut them off,
$8400                                    you have to find the switches that are
                                         buried in the trash cans. Placement of
the switches is random, so you'll have to guess their locations. The good news
is that when you find a switch, the second switch will be in a can directly
next to the one you found. Depending on how lucky you are, you can be here
searching for switches for anywhere between ten seconds to ten minutes, maybe
even more if you're really unlucky. Heal and save before you take on Lt. Surge.

Lt. Surge's team is as follows:

o----------------o----------------o----------------o  Money: $6360
|     Raichu L51 |  Electrode L47 |  Electrode L47 |  Chikorita's Level: 77
o----------------o----------------o----------------o  ---------------------
|    Shock Wave  |       Screech  |    Shock Wave  |
|   Double Team  |   Double Team  |   Double Team  |  Ignore Chikorita's Level
|  Quick Attack  |   Charge Beam  |  Light Screen  |  from this point forward.
|  Thunder Wave  |  Selfdestruct  |  Thunder Wave  |  I went through Kanto in
o----------------o----------------o----------------o  a different order than I
|   Magneton L47 | Electabuzz L53 |                   am telling you to.
o----------------o----------------o  This fight
|    Shock Wave  |      Low Kick  |  couldn't be easier. Shock Wave is weak,
|    Supersonic  |    Shock Wave  |  but never misses.
|   Double Team  |  Light Screen  |
|   Mirror Shot  |  Quick Attack  |  Ground-types will destroy his Pokemon
o----------------o----------------o  before they can blink.

Defeat Lt. Surge to earn the Thunder Badge and TM34, Shock Wave.

You can't get Lt. Surge's number yet.

14. Badges Ten and Eleven                                               [mrsno]


* Earn your tenth Badge.
* Stop Team Rocket??
* Earn your eleventh Badge.

The path to the next Badge is so short that I've combined the next two into one
section. Heal your Pokemon and leave north to Route 6.

14a. No Tea This Time                                                   [gtscy]

o-----------------------------o  As soon as you can, go left.
o-----------------------------o  Picnicker Selina
| Bellsprout        (all day) |  Cherubi L42
| Pidgey        (morning/day) |  $672
| Oddish              (night) |
| Combee           (Headbutt) |  To her left is TM62, Silver Wind.
| Hoothoot         (Headbutt) |
| Pineco           (Headbutt) |  Twins Day & Dani
| Poliwag           (fishing) |  Plusle L41/Minun L41
| Golduck           (surfing) |  $1312
| Psyduck           (surfing) |
| Abra      (HG, morning/day) |  Camper Virgil
| Magnemite (HG, morning/day) |  Slakoth L43
| Abra          (SS, all day) |  $688
| Magnemite     (SS, all day) |
| Meowth        (SS, all day) |  Saffron City is just north of here. When you
o-----------------------------o  arrive, go east. Go into the first building
                                 you can and talk to the guy here for TM29,
Go north a little bit, then      Psychic.
left to the big building. This
is Silph Co., and you are forbidden from going further than the first floor. If
you talk to the guy by the elevator, he'll give you an Up-Grade, which will
evolve Porygon when it is equipped with it and traded.

If you import a Rotom into HeartGold or SoulSilver, put it in your party, and
come here, the guard will not be here, however. Put Rotom at the front of your
party and enter the elevator. Rotom will power up the elevator, and it will
take you to a room below ground where you can change Rotom into any of its
appliance formes here by examining any of the five appliances in the center of
the room. They all remain Electric/Ghost in type, but in order to transform,
you have to teach it the move Rotom tries to learn when he enters the
appliance. Once it's learned, you can replace it with something else, but if
you want Rotom to stay in the appliance form, you _have_ to learn the move.

That said, Rotom will revert back to normal if you put it in the Day Care or
enter a Union Room or Wi-Fi Club, rendering it completely useless unless you
want to use it in-game.

The Gym is in the northeast corner of the city. Heal up and get in there.

14b. Boss: Sabrina                                                      [lwshc]

o----------o----------o----------o  The Gym is divided into nine rooms. When
| N      E |  L    E  | M      H |  you enter the Gym, you are in room 8. Each
|     1    |    2     |     3    |  room (except the room Sabrina is in and the
| O      D |  K    F  | N      G |  room you start in) have four teleporters in
o----------o----------o----------o  it. Each teleporter is shown to the left by
| C      K |          | M      B |  a letter. When you step on one teleporter,
|     4    |    5     |     6    |  you will be taken to the other teleporter
| D      J | P      O | L      C |  in the pair with the same letter (room 8
o----------o----------o----------o  warps you to room 9, and vice versa).
| G      I |          | H      B |
|     7    |    8  A  |     9    |  Warp into room 9.
| F      J |          | I      A |
o----------o----------o----------o  Medium Rebecca
                                    Bronzor L45, Hypno L45
Step on the lower left teleporter.  $2160

Psychic Franklin
Kadabra L44, Girafarig L47          Step on the upper right teleporter.

Psychic Jared
Mr. Mime L42, Exeggcute L42/L45     Step on the lower left teleporter.

Medium Darcy
Slowpoke L44, Slowbro L46           Step on the lower left teleporter.

Sabrina's team is as follows:

o----------------o----------------o----------------o  Money: $6600
|     Espeon L53 |   Mr. Mime L53 |   Alakazam L55 |  Chikorita's Level: 79
o----------------o----------------o----------------o  ---------------------
|       Psychic  |         Mimic  |       Psychic  |
|     Calm Mind  |       Psychic  |       Reflect  |  Sabrina's got only 3
|    Skill Swap  |    Skill Swap  |    Skill Swap  |  Pokemon, and your Pokemon
|   Shadow Ball  |  Light Screen  |   Energy Ball  |  should be on par with
o----------------o----------------o----------------o  them. She has nothing
                                                      you haven't seen before,
so this shouldn't be that big of a challenge. Skill Swap switches your ability
with theirs, but none of their abilities matter for this fight. Defeat Sabrina
to earn the Marsh Badge and TM48, Skill Swap.

After her defeat, you can find Sabrina in the Olivine City harbor on the path
to the S.S. Aqua at any time on Friday. Call her on Sunday between 10:00 and
19:59 to schedule a rematch.

The Fighting Dojo is next door to the Gym. This is where you'll fight any Gym
Leader you've scheduled a rematch with. For a list of all Gym Leaders and all
details necessary to fight them again, see section 24.

14c. The Power Plant Mist-ery                                           [cscbj]

Heal your Pokemon and leave north to Route 5.

o-------------------------o  At this point, if you want to get in the house,
| ROUTE 5 POKEMON LISTING |  you'll have to jump the ledges from Cerulean City.
| Abra          (all day) |  If you talk to the old lady in here, she'll give
| Bellsprout    (all day) |  you a Cleanse Tag, which reduces encounters when
| Pidgey    (morning/day) |  held by your lead Pokemon.
| Gloom           (night) |
| Oddish          (night) |  Cerulean City is directly north of this route.
| Combee       (Headbutt) |  Route 4 is found to the west, but you can't go
| Hoothoot     (Headbutt) |  that way. You can find some wild Pokemon, however.
| Pineco       (Headbutt) |
| Meowth    (SS, all day) |  The Gym here is completely empty, and the Leader
o-------------------------o  is nowhere to be found. There's nothing you can do
                             about it for now, so leave the city east to Route9
| ROUTE 4 POKEMON LISTING |  o-------------------------o  Jump down and get
o-------------------------o  | ROUTE 9 POKEMON LISTING |  the Max Potion, then
| Jigglypuff    (all day) |  o-------------------------o  fight!!
| Rattata       (all day) |  | Rattata       (all day) |
| Spearow   (morning/day) |  | Raticate      (all day) |Picnicker Edna
| Zubat           (night) |  | Fearow    (morning/day) |Nidorina L41 Raichu L45
| Hoothoot     (Headbutt) |  | Spearow   (morning/day) |$720
| Pineco       (Headbutt) |  | Goldeen       (fishing) |
| Wurmple      (Headbutt) |  | Goldeen       (surfing) |  Go up and left into
| Arbok     (SS, all day) |  | Seaking       (surfing) |  the grass for this
| Ekans     (SS, all day) |  | Mankey    (HG, all day) |  next guy.
o-------------------------o  | Primeape  (HG, all day) |
                             o-------------------------o  Camper Sid
Camper Dean                                               Dugtrio L40
Golduck L44, Sandslash L42   Go down and right to find    Poliwrath L40
$672                         a hiker.                     Primeape L40
Hiker Clarke                 To the right of him is a
Onix L43, Dugtrio L45        Full Restore. Go back to where Dean is and follow
$1440                        the upper path this time. Cut the tree and pick up
                             the Light Clay, then head right to another hiker.
Hiker Eoin
Graveler L42 x3              Cut the tree to the right of him for TM91, Flash
$1344                        Cannon. Hop the ledge and fight fight fight.

Picnicker Heidi              Just to her right, above the grass, you'll see a
Skiploom L43 x2              red flower below a white flower. Examine the white
$688                         flower for an Ether.

o--------------------------o  Get in the water and surf south until you hit
| ROUTE 10 POKEMON LISTING |  land. Stand in front of the sign in front of the
o--------------------------o  building, then go three steps left and two steps
| Electabuzz     (all day) |  up. Press A for a Carbos.
| Raticate       (all day) |
| Fearow     (morning/day) |  Inside, go up the stairs and head to the top of
| Spearow    (morning/day) |  the room. On the left side is a guy who will
| Quagsire         (night) |  trade you his Magneton for your Dugtrio. I'd pass
| Goldeen        (fishing) |  on this deal unless you're aiming for 100%
| Goldeen        (surfing) |  completion (well, as "complete" as a Pokemon game
| Seaking        (surfing) |  can get, anyway).
                              Your target here is the fat guy on the ledge.
Talk to him and he'll vent about how the machine isn't working. If you try to
leave, you will get forced into helping.

Fly back to Cerulean City and enter the Gym. A Team Rocket Grunt will run into
you, and he'll take off running. Leave north out of the city and you'll find
him on the bridge. Speak to him and he will challenge you to a battle:

Team Rocket Grunt             When you beat him, he will admit to hiding the
Golbat L39                    missing generator piece in the Cerulean Gym.
$1560                         Go into the Gym and make your way to the back
                              of the room. Examine the inner tube for a Machine
Part. Travel back to the Power Plant and hand over the Machine Part. You will
be rewarded with TM57, Charge Beam.

Fly to Vermilion City and go to the Fan Club. Talk to the fat guy at the table
and he'll give you a Lost Item. Upon leaving, you'll be approached by a guy who
introduces himself as Steven, Champion of the Hoenn region. If you're playing
HeartGold, he will mention that Latias has been sighted in Kanto. SoulSilver
players will hear about Latios instead.

Like Entei and Raikou, you can use the Pokegear to track the dragon's
movements. Both are Dragon/Psychic in type, have the Levitate ability, are L35,
and flee on the first turn.

_Unlike_ Entei and Raikou, however, Latias and Latios have genders. Latias is
female, while Latios is male. Love Balls are the supreme option here, but keep
in mind the dragons are still very hard to capture. There are 4 locations to
get Pnk Apricorns: Route 30 (next to Mr. Pokemon's house), Route 33, Pokeathlon
Dome (for 200 Athlete Points on Tuesday, Wednesday, and Thursday), and Route
42 in front of the center entrance to Mt. Mortar (Cut required). There's one
more spot, but you haven't been there yet.

Take the Pass to Saffron City, to a house below the train station. Go upstairs
and talk to the girl here. She'll take the Lost Item and give you a Pass in

You can now take the Magnet Train between Saffron City and Goldenrod City. This
is totally worthless since flying to Indigo Plateau and then to the other
nation is a whole lot faster, especially since you'd have to actually fly to
Goldenrod or Saffron, walk to the train station, get on the train, watch the
train travel, get off the train, leave the train station, and then fly to the
city you need to go to. Get in the habit of using Fly to get from country to

If you didn't have to do this in order to get all the Badges, I would seriously
suggest against completing this side quest. You can get an infinite number of
Charge Beam TMs (in fact, you should already have found one, in Olivine City),
so nothing in this side quest is really worth doing. I can't even call it a
side quest because it's required to "beat the game," but that's a testament to
how lame it is.

Fly to Saffron City. Leave south to Route 6 and enter the Underground Path. Go
up to where there's a guy. Examine the right of the two cones for an X Special.
The guy here will give you TM64, Explosion, in exchange for the RageCandyBar
you bought in Mahogany Town. Go north until you find three more cones. Stand
below the middle one, then take 4 steps down and face left. Press A for a Full
Restore. Go up the stairs, head north to Cerulean City, and leave north out of
the city.
                              When you get to Route 25, go up to the four trees
o--------------------------o  the top. Stand at the bottom of the right side of
| ROUTE 24 POKEMON LISTING |  the tree furthest to the right. Take five steps
o--------------------------o  right, face up, and press A for a Revive.
| Abra           (all day) |
| Bellsprout     (all day) |  You'll notice an asterisk by Slakoth's name in
| Weepinbell     (all day) |  the Route 25 Pokemon listing. Slakoth is found
| Venonat  (morning/night) |  by Headbutting the 2nd tree from the left.
| Sunkern            (day) |
| Oddish           (night) |  Do remember that it is only found in this tree.
| Venomoth         (night) |
| Goldeen        (fishing) |  The path forward is a straight shot right.
| Goldeen        (surfing) |
| Seaking        (surfing) |  School Kid Dudley    Lass Ellen
o--------------------------o  Oddish L45           Wigglytuff L40, Granbull L44
                              $900                 $704
| ROUTE 25 POKEMON LISTING |  School Kid Joe                  Camper Lloyd
o--------------------------o  Tangela L44, Vaporeon L42       Nidoking L46
| Abra           (all day) |  $840                            $736
| Bellsprout     (all day) |
| Venonat        (all day) |  Lass Laura  and  Lass Shannon   Super Nerd Pat
| Weepinbell     (all day) |  Gloom L38        Paras L38 x2   Porygon L47
| Pidgeotto  (morning/day) |  Pidgeotto L41    Parasect L42   $2256
| Pidgey     (morning/day) |  Bellossom L41  $1328
| Oddish           (night) |
| Venomoth         (night) |  The guy standing here gives you a Nugget for
| Combee        (Headbutt) |  taking out all the Trainers, then challenges you.
| Hoothoot      (Headbutt) |
| Slakoth       (Headbutt)*|  Ace Trainer Kevin
| Goldeen        (fishing) |  Rhyhorn L48, Charmeleon L46, Wartortle L46
| Goldeen        (surfing) |  $2760
| Seaking        (surfing) |
o--------------------------o  Cut the tree blocking the way to a Protein, then
                              continue right. This is Bill's Kanto sea cottage,
and in it you will find Bill's grandfather, who is watching it while he's away.
He will ask you to show him different Pokemon depending on the version you're
playing, and if you can do it, he'll reward you with a stone:

To the right, you'll find a                              Oddish  - Leaf Stone
young lady and a young man.            Marill (HG) / Staryu (SS) - Water Stone
If you approach them, the       Jigglypuff (HG) / Lickitung (SS) - Everstone
guy will take off running.          Growlithe (HG) / Vulpix (SS) - Fire Stone
The girl here is Misty, the                               Pichu  - ThunderStone
missing Gym Leader from Cerulean City. You've
interrupted her date, pest!

She will head back to the Gym now, so fly to Cerulean City and go there.

14d. Boss: Misty                                                        [twfpq]

Now that Misty's back, the Gym is full of people! Pretty straightforward,
although the chicks in the water can be skipped.

SwimmerF Diana             Sailor Parker                  Sailor Eddie
Golduck L48                Horsea L43, Seadra L43         Azumarill L48
$768                       $1376                          $1536

SwimmerF Joy               SwimmerF Briana
Cloyster L48               Seaking L46 x2         Heal and save before you take
$768                       $768                   on Misty.

Misty's team is as follows:

o----------------o----------------o----------------o  Money: $6480
|    Golduck L49 |   Quagsire L49 |     Lapras L52 |  Chikorita's Level: 82
o----------------o----------------o----------------o  ---------------------
|       Disable  |       Amnesia  |          Sing  |
|       Psychic  |    Earthquake  |      Ice Beam  |  With all the battling
|      Psych Up  |    Rain Dance  |     Body Slam  |  you had to do to get
|   Water Pulse  |   Water Pulse  |   Water Pulse  |  to this point, there is
o----------------o----------------o----------------o  no reason at all you
|    Starmie L54 |                                    should have any problem
o----------------o  with this battle, especially since you just came from
|       Recover  |  fighting Sabrina's Pokemon. Be wary of Water Pulse's
|      Ice Beam  |  confusion rate.
|   Confuse Ray  |
|   Water Pulse  |  Defeat Misty for the Cascade Badge and TM03, Water Pulse.
                    To get Misty's number, find her on Route 25 where she was
on her date on any day between 16:00 and 20:00 (4-8 PM). Call her Wednesday
mornings for a rematch.

15. The Twelfth Badge                                                   [solbj]


* Walk through Rock Tunnel.
* Get the final Pokemon-capturing method.
* Battle your way to Fuchsia City and earn your twelfth Badge.

Our next destination is Rock Tunnel, and you will need Flash to get through
this cave easily. Rock Smash and Strength are required for getting all the
items. Heal your Pokemon and go back to the water that leads to Route 10, but
instead of getting in the water, stay on land and go south. The entrance to
Rock Tunnel is here.

15a. Rock Tunnel and Route 8                                            [rktre]

o-------------------------------o  Go into the next room. From here, go right
|  ROCK TUNNEL POKEMON LISTING  |  and then down to the dead end where the
o-------------------------------o  rocks are. At the very bottom, smash the
| Cubone              (all day) |  two rocks between the wall and the larger
| Geodude             (all day) |  rocks. Go all the way left and press A for a
| Zubat               (all day) |  Max Potion.
| Machoke     (all day 1F only) |
| Machop      (all day 1F only) |  Go all the way up to the top and then left.
| Onix        (all day B1 only) |  At the stairs, go down and you will find a
| Marowak     (all day B1 only) |  PP Up. Return to the main path and go left.
| Kangaskhan  (all day B1 only) |
o-------------------------------o  Before you go up the ladder, go right and
                                   pick up the Revive.
In the next room, go right, then
left to the bottom of the platform. Examine the left of the two green rocks for
an X Accuracy.

Follow the path right to a ladder, then follow the path to the next ladder.

Head right. At the stairs, go up and left to find an Elixir. On the main path,
go all the way right. Examine the lowest of the green rocks for an X Defend. Go
up and left to find TM56, Fling. This move will throw the user's Hold Item at
the opponent. Each item has an assigned base power, but I advise against using
it in-game - you permanently lose the item you throw. Head south and exit the

Go right.

Hiker Jim           Pokefan Robert          Go left and push the rock out of
Machamp L45         Quagsire L43            the way and you will be rewarded
$1440               $2752                   with TM69, Rock Polish.

o--------------------o  The only thing to do in Lavender Town is enter the
| LAVENDER TOWN SHOP |  Radio Tower and talk to the Gentleman near the stairs.
o--------------------o  He'll give you an EXPN Card for the Pokegear, which
| Snow Mail......$50 |  lets you tune into Johto radio stations in Kanto.
| Dusk Ball....$1000 |
| Quick Ball...$1000 |  This includes Hoenn Sound and Sinnoh Sound, so let's
o--------------------o  do a recap of your previous locations in Kanto:

Rock Tunnel: Absol/Makuhita (HS), Bronzor/Chingling (SS)
    Route 4: Minun/Plusle (HS), Shinx (SS)
    Route 5: Minun/Plusle (HS), Shinx (SS)
    Route 6: Linoone/Whismur (HS), Bidoof/Buizel (SS)
    Route 9: Linoone/Whismur (HS), Bidoof/Buizel (SS)
   Route 10: Linoone/Whismur (HS), Bidoof/Buizel (SS)
   Route 24: Linoone/Whismur (HS), Bidoof/Buizel (SS)
   Route 25: Linoone/Whismur (HS), Bidoof/Buizel (SS)

For future locations, Pokemon obtainable with Hoenn Sound will be shown with
the tag (H. Sound) and those you can find with Sinnoh Sound by (S. Sound).

You also have a Kanto-exclusive Poke Flute channel, found directly at the top
of the radio dial (you'll have to move the cursor yourself). You'll have an
opportunity to use this in just a moment, so remember it.

Oh yeah, there's a Name Rater in this town so you don't have to fly back to
Goldenrod City to do it. Leave west to Route 8.

o-------------------------o  To reach any of the wild Pokemon here, you'll
| ROUTE 8 POKEMON LISTING |  need Cut. If it's night, catch a Haunter here.
| Abra          (all day) |  Go up immediately to find a Ylw Apricorn. It's
| Kadabra       (all day) |  all straight left from here.
| Pidgeotto (morning/day) |
| Haunter         (night) |  Gentleman Milton            Super Nerd Tyler
| Noctowl         (night) |  Growlithe L45               Magnemite L40 x3
| Minun        (H. Sound) |  $9000                       $1920
| Plusle       (H. Sound) |
| Shinx        (S. Sound) |  Young Couple Moe & Lulu     Super Nerd Sam
| Combee       (Headbutt) |  Lotad L43/Seedot L43        Grimer L44, Muk L44
| Hoothoot     (Headbutt) |  $5504                       $2112
| Pineco       (Headbutt) |
| Growlithe (HG, all day) |  To his left is TM41, Torment.
| Meowth    (SS, all day) |
| Vulpix    (SS, all day) |  Biker Zeke                  Biker Harris
o-------------------------o  Koffing L43 x2              Flareon L45
                             $688                        $720
Biker Dwayne
Koffing L38/L39/L40/L41      Saffron City is to the west. Fly back to Lavender
$656                         Town and leave south to Route 12.

15b. Silence Bridge to Fuchsia                                          [rttaf]

o--------------------------o  Route 12, known as Silence Bridge, is a popular
| ROUTE 12 POKEMON LISTING |  spot for fishermen, who will not challenge you
o--------------------------o  unless you speak to them.
| Hoothoot      (Headbutt) |
| Wurmple       (Headbutt) |  Fisherman Kyle*
| Tentacool      (fishing) |  Goldeen L39 x2, Qwilfish L35
| Quagsire       (surfing) |  $1248
| Tentacruel     (surfing) |
| Spinarak  (HG, Headbutt) |  Bird Keeper Justin
| Ledyba    (SS, Headbutt) |  Xatu L44, Noctowl L39
o--------------------------o  $1248

Young Couple Vic & Tara       Fisherman Stephen
Magmar L44/Sunflora L43       Quagsire L43, Qwilfish L38, Tentacruel L38
$5504                         $1216

Head left on the bridge. Surf to the land above the fence. When you land, take
one step left and press A for an Elixir.

The big Pokemon on the ground is a Snorlax. It's sleeping. If you play the Poke
Flute channel and then speak to it, it will attack you. It is Normal-type, L50,
and knows Block, Crunch, Giga Impact, and Rollout. It's got massive amounts of
HP and high SP.DEF, so have fun trying to capture it. It has gender, so Love
Balls will work just fine here.

Don't go into the building. Ignore it for now and continue south on the main

Go into the house and tell the guy yes for the Super Rod. You now have the
final method usable to capture Pokemon!

The Super Rod is the king of fishing rods. Magikarp can still be found with it
in most locations, but he is way harder to find using the Super Rod. Most of
the time, you'll find the semi-rare Good Rod Pokemon almost all the time with
the Super Rod, but the Super Rod has the ability to capture Pokemon no other
rod can catch. Here is a list of every location you have ever been to, along
with stuff you can find through fishing _only_ with the Super Rod:

Cherrygrove City: Kingler, Corsola (morning/day), Staryu (night)
   Cianwood City: Kingler, Corsola (morning/day), Staryu (night)
       Dark Cave: Seaking
    Dragon's Den: Dragonair
      Mt. Mortar: Seaking
   New Bark Town: Lanturn, Tentacruel
    Olivine City: Kingler, Corsola (morning/day), Staryu (night)
        Route 12: Qwilfish
        Route 24: Seaking
        Route 25: Seaking
        Route 26: Lanturn, Tentacruel
        Route 27: Lanturn, Tentacruel
        Route 34: Kingler, Corsola (morning/day), Staryu (night)
        Route 40: Kingler, Corsola (morning/day), Staryu (night)
        Route 41: Lanturn, Tentacruel
        Route 42: Seaking
   Slowpoke Well: Seaking
     Tohjo Falls: Seaking
Union Cave 1F/B1: Seaking
   Union Cave B2: Kingler, Corsola (morning/day), Staryu (night)
  Vermilion City: Lanturn, Tentacruel
   Whirl Islands: Kingler, Seadra

If the location is not listed, it has no Super Rod-exclusive Pokemon. As a rule
of thumb, you should _always_ be fishing with the Super Rod unless you are
actively searching for Magikarp.

For future routes, any Pokemon obtainable only via the Super Rod will be shown
as (fishing, SR) in the Pokemon listing.

Now that that's taken care of, continue southward on Route 12.

Bird Keeper Gail              Fisherman Barney            Go down and left. Cut
Fearow L42, Spearow L39       Gyarados L40/L37 x2         the tree, pick up the
$1248                         $1184                       Calcium, then go on.

Fisherman Kyler*              Bird Keeper Bret            Picnicker Piper
Magikarp L48 x3               Taillow L41, Fearow L41     Spoink L40
$576                          $1312                       $640

Bird Keeper Perry             Young Couple Tim & Sue*
Farfetch'd L42                Kadabra L41/Psyduck L46
$1344                         $5888

o--------------------------o  To get to the wild Pokemon in the grass, you'll
| Chansey        (all day) |  Pokefan Joshua
| Nidorina       (all day) |  Pikachu L32 x6
| Nidorino       (all day) |  $2048
| Hoppip     (morning/day) |
| Pidgeotto  (morning/day) |  Go down and left until you hit a dead end (you
| Noctowl          (night) |  should be to the right of a sign). Face the sign
| Linoone       (H. Sound) |  and press A for a Calcium.
| Whismur       (H. Sound) |
| Bidoof        (S. Sound) |  Now make your way all the way to the top and go
| Buizel        (S. Sound) |  left.
| Hoothoot      (Headbutt) |
| Wurmple       (Headbutt) |  Pokefan Alex
| Tentacool      (fishing) |  Nidoking L29, Slowking L29, Magikarp L65
| Qwilfish   (fishing, SR) |  $4160
| Quagsire       (surfing) |
| Tentacool      (surfing) |  Camper Clark                Picnicker Ginger
| Tentacruel     (surfing) |  Buizel L40                  Whismur L41
| Spinarak  (HG, Headbutt) |  $640                        $656
| Ledyba    (SS, Headbutt) |
o--------------------------o  Hiker Kenny*
                              Sandslash L27, Graveler L29, Golem L33
Go right before you go down.  $1056

Camper Tanner*                Bird Keeper Josh*           Pokefan Trevor
Sudowoodo L38                 Fearow L37                  Psyduck L42
$608                          $1184                       $2688

Just a bit south from here, you'll see Suicune again. If you approach it, it
will run away. Eusine mentions that it has fled to a hilly place near water in
the north. If you want to, you can go fight against Suicune right now - it's at
Route 25, at the spot where you found Misty on her date. Do note, however, that
Suicune will not appear until you've defeated Misty.

I would advise against going to battle it right now, because you'll have to
walk back here from Lavender Town. Once you make it to Fuchsia, you can easily
fly back to Cerulean for Suicune. Suicune is L40 and knows Aurora Beam, Gust,
Mist, and Rain Dance. If you kill it, defeat the Elite Four and it will return
to the Burned Tower, where you can face it there.

Continue south on Route 14.

Pokefan Carter                                            Bird Keeper Roy
Bulbasaur L38, Charmander L38, Squirtle L38               Fearow L38/L44
$2432                                                     $1408

Go up here.

School Kid Connor             School Kid Torin* and Teacher Clarice
Zigzagoon L42                 Sandslash L41         Zigzagoon L41
$840                          Golbat L39            Roselia L43
School Kid Travis
Budew L42

o--------------------------o  If you catch a Chansey and show it to the girl
| ROUTE 14 POKEMON LISTING |  in the grass north of here, she will give you a
o--------------------------o  Lucky Punch, which increases Chansey's critical
| Chansey        (all day) |  hit ratio. Chansey is _extremely_ rare, but
| Nidorina       (all day) |  fortunately, you can occasionally find a swarm
| Nidorino       (all day) |  of Chansey on Route 13. Listen to Mary and Oak's
| Hoppip     (morning/day) |  Pokemon Talk every day and wait for the swarm.
| Pidgeotto  (morning/day) |
| Skiploom   (morning/day) |  Head down and left to Route 15. Go through the
| Quagsire         (night) |  grass and then left.
| Noctowl          (night) |
| Minun         (H. Sound) |  School Kid Billy
| Plusle        (H. Sound) |  Parasect L39, Poliwhirl L37, Ditto L35
| Shinx         (S. Sound) |  $700
| Hoothoot      (Headbutt) |
| Wurmple       (Headbutt) |  Jump down.
| Spinarak  (HG, Headbutt) |
| Ledyba    (SS, Headbutt) |  School Kid Johnny
o--------------------------o  Bellsprout L39, Weepinbell L40, Victreebel L42
| ROUTE 14 POKEMON LISTING |  Now go left. Almost there!
| Chansey        (all day) |  Pokefan Boone
| Nidorina       (all day) |  Spinda L43, Volbeat L41
| Nidorino       (all day) |  $2624
| Hoppip     (morning/day) |
| Pidgeotto  (morning/day) |  Go back to where Billy is and go left.
| Quagsire         (night) |
| Noctowl          (night) |  Teacher Colette         Twins Kay & Tia*
| Minun         (H. Sound) |  Clefairy L45            Quagsire L41 x2
| Plusle        (H. Sound) |  $2160                   $1312
| Shinx         (S. Sound) |
| Hoothoot      (Headbutt) |  Pokefan Eleanor
| Wurmple       (Headbutt) |  Spinda L43, Illumise L41
| Spinarak  (HG, Headbutt) |  $2624
| Ledyba    (SS, Headbutt) |
o--------------------------o  Go left for a PP Up, then jump. Go down and left.

School Kid Kipp                                       School Kid Tommy
Voltorb L36/L40, Magnemite L36, Magneton L40          Xatu L41, Alakazam L43
$800                                                  $860

Jump the ledge for one last Trainer.

Teacher Hillary*
Sunkern L41, Aipom L31        Fuchsia City is a quick walk west.

o------------------------------o  Go straight left until you hit a fence. Cut
| FUCHSIA CITY POKEMON LISTING |  the tree and pick the Red Apricorn.
| Hoothoot          (Headbutt) |  Just above this spot is a guy who will trade
| Wurmple           (Headbutt) |  you a set of Berries for certain Shards, just
| Gyarados       (fishing, GR) |  like in Violet City.
| Gyarados       (fishing, SR) |
| Magikarp           (surfing) |  This guy gives you a different batch than the
| Spinarak      (HG, Headbutt) |  Violet guy, however, and those will be shown
| Ledyba        (SS, Headbutt) |  below:
                                     Red - Persim, Razz, Pomeg (Set A)
o-------------------o               Blue - Bluk, Kelpsy, Cornn (Set B)
| FUCHSIA CITY SHOP |             Yellow - Pinap, Grepa, Nomel (Set C)
o-------------------o              Green - Wepear, Hondew, Durin (Set D)
| Steel Mail....$50 |
| Dusk Ball...$1000 |  You should completely ignore this guy unless you want
| Quick Ball..$1000 |  Persim Berries.
                       Pal Park is north of here - this is where you go to
bring Pokemon from Game Boy Advance Pokemon games into HeartGold or SoulSilver.
For more information on Pal Park, see section 27.

Go right, past the Shard dude, into a small area surrounded by flowers. Stand
in the lower right corner. Take three steps up and two steps left. Press A for
a Nugget.

Follow the red path down and left until the end. Go down between the trees, use
the Pokemon Center to heal up, and enter the Gym.

15c. Boss: Janine                                                       [wbthf]

Janine's Gym is filled with invisible--truly invisible--walls that you can't
see unless you run into them. I'm going to walk you step by step through the
Gym so you won't get lost.

You'll notice that everyone in here looks like Janine - they're just dressing
up. They will go back to normal once you speak to them.

To begin, go all the way right and all the way up. Talk to the first clone.

Picnicker Cindy                From here, go two steps up, ten steps left,
Nidoqueen L48                  three steps down, one step right, three steps
$768                           down, and one step left. Talk to the clone.

Camper Barry                   Much easier this time: one step left, two steps
Nidoking L48                   down, and all the way right to another clone.

Lass Alice                           From this clone, go all the way left, then
Gloom L41, Arbok L45, Vileplume L45  as far down as you can go, then one step
$656                                 left, two steps down, and one step right.

Lass Linda                                     Go one step left, two steps up,
Bulbasaur L41, Ivysaur L43, Venusaur L45       and right. Heal and save before
$720                                           talking to the real Janine.

Janine's team is as follows:

o----------------o----------------o----------------o  Money: $6000
|     Crobat L47 |    Weezing L44 |    Ariados L47 |  Chikorita's Level: 87
o----------------o----------------o----------------o  ---------------------
|       Screech  |         Toxic  |       Swagger  |
|    Supersonic  |     Explosion  |    Poison Jab  |  Janine's team might be
|   Confuse Ray  |    Double Hit  |   Night Shade  |  better than her dad's,
|   Wing Attack  |   Sludge Bomb  |   Pin Missile  |  but her team's Levels
o----------------o----------------o----------------o  are embarrassingly low.
|    Ariados L47 |   Venomoth L50 |
o----------------o----------------o  You pretty much have to try to lose.
|       Psychic  |       Psychic  |
|    Scary Face  |   Double Team  |  Defeat Janine to earn the Soul Badge and
|    Poison Jab  |   Signal Beam  |  TM84, Poison Jab. Way to crap on hundreds
|   Pin Missile  |   Sludge Bomb  |  of years of history, Janine.
                                     Janine's team is a little better the
second time around - if you want her number, head to the Reception Gate any day
between 16:00 and 20:00 (4-8 PM). She will offer to battle you on Monday days.

16. Kanto Cleanup                                                       [fgsse]


* Earn your thirteenth Badge.
* Earn your fourteenth Badge.
* Defeat the rest of Kanto's Trainers.
* Earn your fifteenth Badge.
* Earn your sixteenth Badge.

This section will cover all areas of Kanto you haven't yet been to. I'd split
it up, but a lot of it's just going from one Badge right to another with little
to no interruptions, so the remaining four Badges have been grouped into one

Fly to Saffron City and leave west to Route 7.

o-------------------------o  Go up into the grass and left to find a Mental
| ROUTE 7 POKEMON LISTING |  Herb. Head left to Celadon City.
| Raticate      (all day) |  o------------------------------o
| Spearow   (morning/day) |  | CELADON CITY POKEMON LISTING |
| Houndour        (night) |  o------------------------------o
| Murkrow         (night) |  | Combee            (Headbutt) |
| Minun        (H. Sound) |  | Heracross         (Headbutt) |
| Plusle       (H. Sound) |  | Grimer             (surfing) |
| Shinx        (S. Sound) |  | Muk                (surfing) |
| Combee       (Headbutt) |  o------------------------------o
| Heracross    (Headbutt) |
| Spearow      (Headbutt) |  As soon as you cross the city limits, go up and
| Growlithe (HG, all day) |  behind all the buildings. Go all the way left to
| Rattata   (HG, all day) |  find TM67, Recycle, at the end.
| Meowth    (SS, all day) |
| Persian   (SS, all day) |  There's the world-famous Celadon City Department
| Vulpix    (SS, all day) |  Store on the west end of the city, with slightly
| Rattata   (SS, morning) |  different wares than in Goldenrod, so check out
o-------------------------o  the section below for the 411 on the goods.

16a. Celadon City Department Store                                      [nrawh]

This place has a   o----------------------------------------------------------o
similar seelction  |                       SECOND FLOOR                       |
to Goldenrod's     o----------------------------------------------------------o
own store, but     | Potion...............$300      Poke Ball............$200 |
the big catch is   | Super Potion.........$700      Great Ball...........$600 |
the TM selection   | Hyper Potion........$1200      Ultra Ball..........$1200 |
on the 3rd floor.  | Max Potion..........$2500      Escape Rope..........$550 |
                   | Revive..............$1500      Poke Doll...........$1000 |
Some of these TMs  | Antidote.............$100      Repel................$350 |
are really good -  | Parlyz Heal..........$200      Super Repel..........$500 |
Brine, Return,     | Burn Heal............$250      Max Repel............$700 |
Frustration, and   | Ice Heal.............$250      Grass Mail............$50 |
Dark Pulse are     | Awakening............$250      Flame Mail............$50 |
noteworthy         | Full Heal............$600      Bubble Mail...........$50 |
purchases.         o-----------------------------o  Space Mail............$50 |
Unfortunately,     o---------------------------o
that's it. There   |        THIRD FLOOR        |  o---------------------------o
isn't anything     o---------------------------o  |       FOURTH FLOOR        |
else here you      | TM21 Frustration....$1000 |  o---------------------------o
can't get          | TM27 Return.........$1000 |  | Air Mail..............$50 |
somewhere else.    | TM87 Swagger........$1500 |  | Tunnel Mail...........$50 |
                   | TM78 Captivate......$1500 |  | Bloom Mail............$50 |
If you want some   | TM12 Taunt..........$1500 |  o---------------------------o
Accessories, talk  | TM41 Torment........$1500 |
to the masked guy  | TM20 Safeguard......$2000 |  o---------------------------o
on the 2nd floor.  | TM28 Dig............$2000 |  |        FIFTH FLOOR        |
This is Crasher    | TM76 Stealth Rock...$2000 |  o---------------------------o
Wake, a Gym        | TM55 Brine..........$3000 |  | X Speed..............$350 |
Leader in Sinnoh.  | TM72 Avalanche......$3000 |  | X Attack.............$500 |
He will give you   | TM79 Dark Pulse.....$3000 |  | X Defend.............$550 |
masks matching     o---------------------------o  | Guard Spec...........$700 |
the three Sinnoh                                  | Dire Hit.............$650 |
starter Pokemon.            o---------------------o X Accuracy...........$950 |
                            | Protein.......$9800   X Special............$350 |
Falkner can be found on     | Iron..........$9800   X Sp. Def............$350 |
the 4th floor all day       | Calcium.......$9800 o---------------------------o
Monday. Obtain his number,  | Zinc..........$9800 |
then call him on Saturday   | Carbos........$9800 |
mornings for a rematch.     | HP Up.........$9800 |
There's a Game Corner in
this city as well, located below the Pokemon Center. Unfortunately, there's
only one game to play - Voltorb Flip. Lame!

There are, however, prizes exclusive to this city, shown below.

o-------------------------o   o--------------------o   o----------------------o
| TM58 Endure........2000 |   | Silk Scarf....1000 |   | Mr. Mime........3333 |
| TM32 Double Team...4000 |   | Wide Lens.....1000 |   | Eevee...........6666 |
| TM10 Hidden Power..6000 |   | Zoom Lens.....1000 |   | Porygon.........9999 |
| TM29 Psychic......10000 |   | Metronome.....1000 |   o----------------------o
| TM74 Gyro Ball....10000 |   o--------------------o
| TM68 Giga Impact..15000 |                           Psychic is the only thing
o-------------------------o  you really should ever have to buy, unless you
                             _really_ want another Eevee, or a Porygon (buying
one is the only way to obtain one short of importing from another game). Mr.
Mime can be found in the Forest area of the Safari Zone, so don't waste your
coins on him.

Get someone with Cut and head to the south end of the city. Go all the way
right and then down into the small area surrounded by trees. Examine the last
tile for a PP Up. Cut the little tree I'm sure you can see from here, follow
the path, and enter the Gym.

16b. Boss: Erika                                                        [ksglp]

Erika's Gym has drastically changed from past games. You'll need Cut to get
through here, but that's fine since you needed Cut to get here in the first

Like in the Fuchsia Gym, I'll be walking you step by step through this place.

Cut the tree from the bottom. Take 5 steps up, 4 steps left, and then up.

Twins Jo & Zoe                Five steps down, 2 steps right, 5 steps up,
Victreebel L47/Vileplume L47  4 steps right, 7 steps down, 2 steps right, 2
$1504                         steps up, 2 steps right.

Lass Michelle
Skiploom L44, Hoppip L45, Jumpluff L46    Two steps left and go straight up.

Picnicker Tanya               Three steps up, two steps left, five steps down,
Exeggutor L49                 two steps left.

Beauty Julia                              Five steps down, 2 steps left, two
Paras L44, Parasect L47, Carnivine L44    steps down, 2 steps left, 2 steps up,
$2632                                     2 steps left, straight up. Cut the
                       tree, go up and right, cut the tree, and go straight up.
Heal and save!

Erika's team is as follows:

o----------------o----------------o----------------o  Money: $6720
|   Jumpluff L51 |    Tangela L52 | Victreebel L56 |  Chikorita's Level: 79
o----------------o----------------o----------------o  ---------------------
|        U-turn  |     Wring Out  |     Sunny Day  |
|     Sunny Day  |    Giga Drain  |     Synthesis  |  Sunny Day doubles the
|    Giga Drain  |  AncientPower  |    Grass Knot  |  Speed of all her Pokemon,
|    Leech Seed  |  Sleep Powder  |    Leaf Storm  |  but a lot of types resist
o----------------o----------------o----------------o  Grass and she can't do a
|  Bellossom L56 |                                    thing about any Pokemon
o----------------o  that does (except use weak AncientPowers with Tangela).
|     SolarBeam  |
|     Sunny Day  |  Fire-types or Flying-types mean instant victory for you.
|     Synthesis  |
|    Giga Drain  |  Defeat Erika to earn the Rainbow Badge and TM19, Giga
o----------------o  Drain.

To get Erika's number, find her in front of the Celadon City fountain on
Saturday and Sunday from 15:00-17:00 (3-5 PM). Be sure to speak to her twice.
Call her on Sunday mornings for a rematch.

16c. Intermission                                                       [cradc]

Heal your Pokemon and leave Celadon City west to Route 16.

o--------------------------o  Cut the tree to your left and go into the house.
| ROUTE 16 POKEMON LISTING |  The guy here will tell you a trendy saying - one
o--------------------------o  saying every day. These words will be added to
| Grimer         (all day) |  your word bank.
| Muk            (all day) |
| Slugma         (all day) |  Enter the building. You can't pass here unless
| Fearow     (morning/day) |  you have a bike, but there's no reason you should
| Murkrow          (night) |  still be running around at this point.
| Minun         (H. Sound) |
| Plusle        (H. Sound) |  Leave through the west exit. Head south to Route
| Shinx         (S. Sound) |  17. Keep on the right side.
| Combee        (Headbutt) |
| Heracross     (Headbutt) |  Biker Dale            Biker Reese*
| Spearow       (Headbutt) |  Gulpin L47            Weezing L45
o--------------------------o  $752                  $720

o--------------------------o  Biker Joel            Biker Jacob
| ROUTE 17 POKEMON LISTING |  Magmar L43 x2         Magmar L43, Tentacruel L43
o--------------------------o  $688                  $688
| Grimer         (all day) |
| Muk            (all day) |  Go down the left side now.
| Slugma         (all day) |
| Fearow     (morning/day) |  Biker Aiden*         Somewhere between here and
| Minun         (H. Sound) |  Tentacruel L45       the two guys below is a Max
| Plusle        (H. Sound) |  $720                 Ether, but you can't stop
| Shinx         (S. Sound) |                       the bike in one spot. You'll
o--------------------------o  the Dowsing MCHN and a bit of luck to grab it.

Biker Dan                     Biker Theron
Gulpin L39, Weezing L37 x2    Croagunk L45
$592                          $720

Biker Glenn                              There's a Max Elixir hidden nearby,
Koffing L39, Magmar L41, Weezing L43     but again you'll have to use the
$688                                     Dowsing MCHN to pinpoint its location.

Biker Teddy                   Biker Markey         Biker Ernest
Seviper L46                   Skorupi L47          Teddiursa L45, Marill L44
$736                          $752                 $704

Biker Charles
Koffing L41, Charmeleon L41, Weezing L42           Leave through the east gate.

o--------------------------o  Take out the dudes in the grass.
o--------------------------o  Bird Keeper Bob
| Grimer         (all day) |  Noctowl L48
| Muk            (all day) |  $1536
| Slugma         (all day) |
| Fearow     (morning/day) |  Bird Keeper Boris
| Minun         (H. Sound) |  Doduo L39/L37, Dodril L41
| Plusle        (H. Sound) |  $1536
| Shinx         (S. Sound) |
| Hoothoot      (Headbutt) |  Go south out of Fuchsia City (you'll have to go
| Wurmple       (Headbutt) |  south from the Gym to do so). When you get to the
| Spinarak  (HG, Headbutt) |  roadblock, smash one of the two rocks on the
| Ledyba    (SS, Headbutt) |  right that is blocking a tile. Examine this tile
o--------------------------o  for a Revive.

Fly to Vermilion City and leave east out of the city. A second Snorlax is
blocking the entrance to the cave you need to get into, so remove it by
whatever means you wish. Before you enter the cave, however, there are Trainers
to the east who _really_ want to lose to your squadron of mega monsters.

o--------------------------o  Psychic Fidel            Go straight down through
| ROUTE 11 POKEMON LISTING |  Xatu L43                 the gap in the fence and
o--------------------------o  $1376                    left to a Sticky Barb.
| Drowzee        (all day) |                           Get in the water and
| Hypno          (all day) |  surf down and right. When you hit land, stand in
| Magnemite      (all day) |  the upper left corner. Face down and press A for
| Rattata        (all day) |  a Pearl. Face right and press A for another one.
| Minun         (H. Sound) |  Now take two steps right and press A for a Big
| Plusle        (H. Sound) |  Pearl. Surf back to Route 11, go back to Fidel,
| Shinx         (S. Sound) |  and go right.
| Combee        (Headbutt) |
| Heracross     (Headbutt) |  Youngster Owen           Go straight up. Examine
| Spearow       (Headbutt) |  Growlithe L44            the gap in the fence for
o--------------------------o  $704                     a Revive.

Youngster Jason               Go down to find a Grn Apricorn and another guy.
Sandslash L42, Crobat L42

Psychic Herman
Exeggcute L39 x2, Exeggutor L39      Go up and you will find TM86, Grass Knot,
$1248                                in the corner.

Head left and enter the cave. Go downstairs.

o--------------------------------o  Go up. Before you pass under the bridge,
| DIGLETT'S CAVE POKEMON LISTING |  you will see four rocks against the wall.
o--------------------------------o  Two of them are larger than the others;
| Diglett              (all day) |  examine the left of the larger rocks for a
| Dugtrio              (all day) |  Max Revive.
| Absol               (H. Sound) |
| Makuhita            (S. Sound) |  Go up some more and leave the cave. Go back
| Bronzor             (S. Sound) |  behind the entrance for a Carbos. To the
| Chingling           (S. Sound) |  south is a Pnk Apricorn and a house - in it
o--------------------------------o  is a guy who will give you a Nugget if you
                                    speak to him.
|    ROUTE 2 POKEMON LISTING   |  Enter the gate below that house.
| Pidgeotto      (morning/day) |  Speak to the guy who isn't behind the counter
| Hoothoot             (night) |  and you'll get a Sacred Ash, a neat item that
| Noctowl              (night) |  fully revives all fainted Pokemon. Leave
| Minun             (H. Sound) |  south and continue down for an Elixir, then
| Plusle            (H. Sound) |  go back to Diglett's Cave. Instead of
| Shinx             (S. Sound) |  entering the cave, go left and cut your way
| Hoothoot          (Headbutt) |  to Route 2.
| Pineco            (Headbutt) |
| Butterfree     (HG, morning) |  There's one guy to fight right now.
| Caterpie   (HG, morning/day) |
| Metapod    (HG, morning/day) |  Bug Catcher Ed
| Spinarak (HG, morning/night) |  Burmy L43, Butterfree L43, Beedrill L43
| Ariados          (HG, night) |  $688
| Spinarak      (HG, Headbutt) |
| Kakuna         (SS, all day) |  Before you enter the city, go into the grass
| Weedle         (SS, all day) |  between the trees and the fence. Examine the
| Ledian         (SS, morning) |  last tile for a Max Revive.
| Ledyba     (SS, morning/day) |
| Beedrill (SS, morning/night) |  Stand on that location and Headbutt for a
| Ledyba        (SS, Headbutt) |  chance at finding Starly - this is the only
o------------------------------o  tree in the game with it.

o-----------------------------o  (see above for how to find Starly)
o-----------------------------o  Go right and up onto a platform filled with
| Hoothoot         (Headbutt) |  flowers. Stand in front of the sign, then take
| Pineco           (Headbutt) |  two steps down and 3 steps right. Press A for
| Wurmple          (Headbutt) |  a Guard Spec.
| Starly           (Headbutt)*|
o-----------------------------o  In the Pokemon Center is a guy who will trade
                                 you his Xatu for your Haunter. You can catch a
Haunter on Route 8, or in the Forest area of the Safari Zone.

To the right of the Poke Mart is a guy who will give you the Silver Wing if
you're playing HeartGold; in SoulSilver, he gives you the Rainbow Wing. You can
go battle against Lugia or Ho-Oh, but they're L70, so fair warning. I suggest
waiting until after you've gotten your sixteenth Badge before going legendary
hunting, but it's up to you. See section 12c for Bell Tower (if you're going to
find Ho-Oh) or 12d for Whirl Islands (if you want Lugia).

Directly north from here, you can find a Blu Apricorn and Wht Apricorn. Head
left from here to the large building, but don't go inside; instead, go around
the left side of the building, smash the rock in your way, and follow the path
to a pair of Wise Glasses.

Inside the museum, you can revive any fossils you've obtained:

Armor Fossil -> Shieldon
 Claw Fossil -> Anorith
 Dome Fossil -> Kabuto
Helix Fossil -> Omanyte
   Old Amber -> Aerodactyl
 Root Fossil -> Lileep
Skull Fossil -> Cranidos

All are L20.

Outside the museum, go left and down. There's a rock in the lower left corner;
examine it for a PP Up. Enter the Gym.

16d. Boss: Brock                                                        [bdrbj]

Brock has two underlings for you to stomp. You can skip them both, but this
whole Gym is cake. It'd be a waste to not fight these guys.

Camper Jerry                 Hiker Edwin
Rhydon L50                   Golem L50
$800                         $1600

That wasn't so hard, was it? Brock is just as easy as these guys to beat, but
you should heal and save anyway just in case you try to not win instantly.

Brock's team is as follows:

o----------------o----------------o----------------o  Money: $6240
|   Graveler L51 |    Rhyhorn L51 |   Kabutops L52 |  Chikorita's Level: 89
o----------------o----------------o----------------o  ---------------------
|       Rollout  |     Sandstorm  |        Endure  |
|    Earthquake  |    Earthquake  |      Aqua Jet  |  Onix, Rhyhorn, and
|    Rock Slide  |    Horn Drill  |    Giga Drain  |  Graveler can be Surfed.
|  Defense Curl  |    Scary Face  |    Rock Slide  |
o----------------o----------------o----------------o  Kabutops and Omastar
|    Omastar L53 |       Onix L54 |                   will die to any Grass
o----------------o----------------o  move, or repeated Surfs. They're all
|         Brine  |       Screech  |  weak to Fighting, too, so there's that
|       Protect  |     Iron Tail  |  if you're looking for a "challenge."
|  AncientPower  |     Sandstorm  |
|  Spike Cannon  |    Rock Slide  |  Defeat Brock to earn the Boulder Badge
o----------------o----------------o  and TM80, Rock Slide.

Find Brock on the Pewter City side of Diglett's Cave any day between 12:00 and
15:00 (12-3 PM). Call him Saturday night to schedule a rematch.

16e. From Pewter to Cerulean                                            [rtamm]

Heal your Pokemon and head east out of Pewter City to Route 3.

Youngster Regis                  South of him are four meteorites you can use
Golbat L40, Electrode L40        to change the formes of your Deoxys, if you
$640                             imported one into your game. Even if you don't
                                 have one, go down there anyway for some hidden
items. Go into the right hole and stand to the left of the upper right
meteorite. Go one step left and face down. Press A for a Star Piece. Go stand
above the lower left meteorite in the lower left hole. Then go one step right
and face down. Press A for a Star Piece. Now get back on the main path, but not
before taking out this duo.

Double Team Zac & Jen            Youngster Warren
Electabuzz L47/Dugtrio L47       Fearow L38, Raticate L42
$11280                           $672

o-------------------------o  Youngster Jimmy
| ROUTE 3 POKEMON LISTING |  Raticate L42, Arbok L42, Parasect L42
o-------------------------o  $672
| Jigglypuff    (all day) |
| Rattata       (all day) |  Go down into the grass, then up on to the plateau.
| Spearow       (all day) |  Follow this to the end for a Big Root.
| Minun        (H. Sound) |
| Plusle       (H. Sound) |  Firebreather Otis
| Shinx        (S. Sound) |  Magmar L43, Weezing L40, Camerupt L47
| Hoothoot     (Headbutt) |  $1504
| Pineco       (Headbutt) |
| Wurmple      (Headbutt) |  Hiker Bruce
| Arbok     (SS, all day) |  Graveler L39, Rhydon L44, Clefairy L45
| Ekans     (SS, all day) |  $1440

Black Belt Manford           Black Belt Ander
Poliwrath L47                Primeape L43, Graveler L39, Machoke L44
$1128                        $1056

Hiker Dwight                 Firebreather Burt
Magneton L44, Steelix L44    Weezing L42, Magcargo L45
$1408                        $1440

To the left of the Pokemon Center you will see three rocks. Smash the middle
one, then stand where it used to be and press A for a Hyper Potion.

Heal and save before you take one step into that cave!

If you don't have Clair's number, this is your last chance to get it before she
is temporarily unavailable.

16f. Vs. Silver: Mt. Moon       Money: $3200                            [pwnd5]
=========================       Chikorita's Level: 91

|    Sneasel L46 |   Magneton L46 |     Golbat L47 |   Alakazam L48 |
|      Icy Wind  |     Discharge  |          Bite  |       Disable  |
|   Shadow Claw  |    Supersonic  |    Air Cutter  |       Psybeam  |
|  Faint Attack  |   Magnet Bomb  |   Confuse Ray  |       Recover  |
|  Quick Attack  |  Thunder Wave  |   Poison Fang  |       Reflect  |
|     Gengar L48 |   Meganium L50 | Typhlosion L50 | Feraligatr L50 |
|         Curse  |     Synthesis  |         Swift  |         Slash  |
|     Mean Look  |   Petal Dance  |   Flame Wheel  |        Crunch  |
|   Confuse Ray  |  Light Screen  |  Flamethrower  |      Ice Fang  |
|   Shadow Ball  |  PoisonPowder  |  Quick Attack  |     Waterfall  |

Silver jumps you immediately after you enter Mt. Moon. He's using a full team
against you, but you have had so much training in Kanto that he doesn't
(shouldn't) stand a chance.

When you beat him, he mentions going to the Dragon's Den. _Don't_ follow him.
You will get destroyed. There will be a time to go find him, but that time
isn't now. You are free now to explore the rest of Mt. Moon.

o--------------------------o  Go right. Before you go up the ladder, stand in
| MT. MOON POKEMON LISTING |  the upper right corner. Take two steps left, go
o--------------------------o  all the way down, and one step right. Press A
| Clefairy       (all day) |  for a Revive. Go up the ladder and exit the cave.
| Geodude        (all day) |
| Paras          (all day) |  Go right and up between the trees. Examine the
| Zubat          (all day) |  last tile for a Max Revive.
| Absol         (H. Sound) |
| Makuhita      (H. Sound) |  If you come here during morning or day, the house
| Bronzor       (S. Sound) |  outside will be open. In it is a shop:
| Chingling     (S. Sound) |
| Poliwag        (fishing) |  o-------------------o  If you come here Monday
| Magikarp       (surfing) |  |   MT. MOON SHOP   |  between 20:00 and 23:59,
| Poliwag        (surfing) |  o-------------------o  the shop is closed, but
| Sandshrew  (HG, all day) |  | Poke Doll...$1000 |  you get a far cooler
| Sandslash  (HG, all day) |  | Fresh Water..$200 |  treat: a Clefairy dance!
o--------------------------o  | Soda Pop.....$300 |  The Clefairy dance for a
                              | Lemonade.....$350 |  while before one spots you
When you've had your fill of  | Repel........$350 |  and takes off along with
Mt. Moon, leave via the       | Heart Mail....$50 |  the others, but not before
south exit. You will be on    o-------------------o  one of them drops a Moon
the western end of Route 4;                          Stone for you. You can do
the only way to get here is to come via this path.   this every Monday night.
Head right to take out a couple Trainers.

Picnicker Hope      See the huge blank area above her? Go stand in the upper
Flaaffy L44         right corner of it, then take two steps left and face down.
$704                Press A for an Ultra Ball. Continue!

Bird Keeper Hank                Below him, between some trees to the right, you
Pidgey L13, Pidgeot L44         can examine the last tile for a Big Mushroom.
$1408                           Go up from here for one last girl.

Picnicker Sharon                Scoop up the HP Up nearby, then fly to Pewter
Furret L41, Rapidash L43        City and leave south to Route 2, and continue
$688                            south to the not-burned-down Viridian Forest.

16g. Viridian Forest and Route 1                                        [yatta]

o---------------------------------o  Holy smokes it's not burned down!!!
o---------------------------------o  You're gonna want to keep those Repels
| Pikachu               (all day) |  going, lest you be bombarded by weak wild
| Pidgeotto         (morning/day) |  Pokemon. It might look like a lot, but a
| Pidgey            (morning/day) |  good chunk of them only come out during
| Hoothoot                (night) |  certain times, or are version exclusives.
| Noctowl                 (night) |
| Numel                (H. Sound) |  Bug Catcher Abner
| Spoink               (H. Sound) |  Butterfree L44, Beedrill L44, Pikachu L44
| Budew                (S. Sound) |  $704
| Carnivine            (S. Sound) |
| Hoothoot             (Headbutt) |  Go down here. Follow the path to the end,
| Noctowl              (Headbutt) |  then examine the last tile for a Full
| Seedot               (Headbutt) |  Restore. Pick up the Dire Hit on the main
| Shroomish            (Headbutt) |  path and continue until you reach some
| Butterfree        (HG, morning) |  stairs. Fight the guy above them...
| Caterpie      (HG, morning/day) |
| Metapod       (HG, morning/day) |  Bug Catcher Ellis
| Ariados          (HG, Headbutt) |  Weedle L28, Beedrill L46, Kakuna L38
| Spinarak         (HG, Headbutt) |  $736
| Beedrill          (SS, morning) |
| Kakuna        (SS, morning/day) |  ...then go right. Examine the red flower
| Weedle        (SS, morning/day) |  between the two white ones for a
| Ledian           (SS, Headbutt) |  TinyMushroom. Head south here, taking the
| Ledyba           (SS, Headbutt) |  Blue Flute as yours on your way towards
o---------------------------------o  the end.

Bug Catcher Stacey                   Below him, examine the red flower on the
Metapod L52/L56/L60                  left side of the path for a Big Mushroom.

Bug Catcher Dion                     Go straight down the stairs, turn right,
Ariados L50                          and go up to find TM77, Psych Up. Examine
$800                                 the tile above it for a TinyMushroom.

Bug Catcher Dane                     Head left until you find a lone tree
Beedrill L44, Butterfree L48         between some stairs. Stand above it on its
$768                                 left side, and walk straight up. When you
                                     hit the wall, press A for a TinyMushroom.
Go all the way left and up. When
you hit the wall, examine the tile you should be standing on (red flower) for a
Big Mushroom. Pick up the Leaf Stone to the right, hop the ledge, walk up one
flight of stairs, and go down and left into the grass. Examine the empty tile
for a Max Ether.

Cut your way to freedom, or walk around. Either way, if today is Thursday, you
will find Bugsy here - remember that loser? He'll give you his number if you
ask for it, and he'll rematch you on Thursday afternoons.

Leave via the south exit. Two more dudes block your path to the next town.

Bug Catcher Doug*                    Bug Catcher Rob*
Butterfree L39, Ariados L37          Beedrill L40, Butterfree L39
$592                                 $624

o-------------------------------o  Go right as soon as you can. Go all the way
| VIRIDIAN CITY POKEMON LISTING |  right, then down. Hop the ledge and stand on
o-------------------------------o  the red flower (the one next to the tree).
| Hoothoot           (Headbutt) |  Press A for a Nugget.
| Wurmple            (Headbutt) |
| Pineco             (Headbutt) |  o--------------------o  In the building next
| Poliwag             (fishing) |  | VIRIDIAN CITY SHOP |  to the Poke Mart is
| Poliwag             (surfing) |  o--------------------o  a place where you
| Poliwhirl           (surfing) |  | Steel Mail.....$50 |  can fight against
| Spinarak       (HG, Headbutt) |  | Net Ball.....$1000 |  the last person you
| Ledyba         (SS, Headbutt) |  | Heal Ball....$1000 |  synced Pokewalkers
o-------------------------------o  o--------------------o  with. If you haven't
                                                           synced with anyone,
you will fight a default Trainer. Pokemon are set at L50 for this battle, but
any Pokemon below L50 will remain at its current Level. This default Trainer,
Ace Trainer Cal, uses Meganium, Typhlosion, and Feraligatr. Feraligatr is a
definite threat because it has Dragon Dance (raises user's ATK and SPD by 1
stage each) and a strong STAB Waterfall to murder you with. Typhlosion has a
Salac Berry equipped, which will increase his SPD by 50% when his HP fall below
1/3. It can cause a lot of problems.

Oh right, you can't use items here, so don't even think about it.

If you win against Cal (or anyone), you earn 1 Battle Point, currency to be
used in the Battle Frontier (see section 21 for details).

To the left of the Pokemon Center is a guy you need either Cut or Surf to
reach. If you talk to him, he'll give you TM85, Dream Eater.

o--------------------------o  Route 22 is found west of Viridian City. It leads
| ROUTE 22 POKEMON LISTING |  to the Reception Gate, but there's no need to
o--------------------------o  continue beyond the grass. Nothing is there.
| Ponyta         (all day) |
| Rattata        (all day) |  You can't enter Viridian's Gym at this time, so
| Doduo      (morning/day) |  it's time to move on. There will be a chance to
| Fearow     (morning/day) |  capture a cave-dwelling legendary Pokemon soon,
| Spearow    (morning/day) |  so you may want to stock up on Dusk Balls (you
| Linoone       (H. Sound) |  can buy them in Lavender Town). You'll also be
| Whismur       (H. Sound) |  spending a lot of time in the water, so keep
| Bidoof        (S. Sound) |  those Max Repels handy. When you're ready, leave
| Buizel        (S. Sound) |  south to Route 1.
| Hoothoot      (Headbutt) |
| Pineco        (Headbutt) |  Jump down the left side for a Blk Apricorn.
| Wurmple       (Headbutt) |
| Poliwag        (fishing) |  School Kid Danny
| Poliwag        (surfing) |  Jynx L43, Magmar L43, Electabuzz L43
| Poliwhirl      (surfing) |  $860
| Spinarak  (HG, Headbutt) |
| Ledyba    (SS, Headbutt) |  Go right and around to fight this other dude.
                              School Kid Sherman
o-------------------------o   Furret L43, Pidgeot L43
| Rattata       (all day) |  Go down, down the stairs, and detour left.
| Furret    (morning/day) |
| Pidgey    (morning/day) |  Ace Trainer French
| Sentret   (morning/day) |  Absol L47, Alakazam L47
| Hoothoot        (night) |  $2820
| Minun        (H. Sound) |
| Plusle       (H. Sound) |  Now head down for one last girl.
| Shinx        (S. Sound) |
| Hoothoot     (Headbutt) |  Ace Trainer Quinn
| Pineco       (Headbutt) |  Ivysaur L47, Starmie L47
| Wurmple      (Headbutt) |  $2820
| Spinarak (HG, Headbutt) |
| Ledyba   (SS, Headbutt) |  Pallet Town is a straight shot south. In the house
o-------------------------o  to the right is Daisy, the sister of Blue, the Gym
                             Leader in Viridian City. If you visit her between
15:00 and 16:00 (3-4 PM), she will offer to massage one of your Pokemon. It is
imperative that you come back here every day to get this done, because you
can't get Blue's number unless you do this repeatedly.

If you want to, you can stop in at Professor Oak's lab and get either Pokedex
rated. Continue south to Route 21.

o--------------------------o  SwimmerF Nikki
| ROUTE 21 POKEMON LISTING |  Seel L37, Dewgong L42
o--------------------------o  $672
| Mr. Mime       (all day) |
| Tangela        (all day) |  Land, then stand behind the fisherman. Take two
| Linoone       (H. Sound) |  steps left and press A for a Stardust. Fight him.
| Whismur       (H. Sound) |
| Bidoof        (S. Sound) |  Fisherman Arnold       Southwest of here are two
| Buizel        (S. Sound) |  Shellder L44           more guys for you to beat.
| Hoothoot      (Headbutt) |  $1408
| Wurmple       (Headbutt) |
| Tentacool      (fishing) |  Bird Keeper Kinsley
| Chinchou   (fishing, SR) |  Farfetch'd L36, Fearow L36, Pidgeotto L37
| Shellder   (fishing, SR) |  $1184
| Tentacool      (surfing) |
| Tentacruel     (surfing) |  Fisherman Murphy
| Spinarak  (HG, Headbutt) |  Corsola L32/L34/L36/L38
| Ledyba    (SS, Headbutt) |  $1216
                              Directly below them is more people.
SwimmerF Chelan
Azumarill L40                 Land to the south and stand in the lower left
$640                          corner. Take 3 steps right and 4 steps up. Press
                              A for a Stardust. From there, take 2 steps down
and 4 steps right. Press A for another Stardust. Get in the water.

SwimmerM Tyson
Quagsire L42, Octillery L42   There's a fisherman to his left. Fight him, too.

Fisherman Liam
Seadra L42                    Directly below him is another fisherman.

Fisherman Gideon
Lanturl L44, Mantine L40      And a swimmer lies below this dude.

SwimmerM Esteban
Golduck L38, Poliwhirl L38    From him, surf right to find another guy.

SwimmerM Duane
Seaking L40, Kabutops L40     Surf left and you'll find a dude on some land.

Bird Keeper Easton
Doduo L35 x2, Dodrio L35/L36  Surf right and down. Just above the mainland, you
$1152                         will find one more girl to stomp on.

SwimmerF Kendra
Slowking L43                  Surf left and down to reach Cinnabar Island. Heal
$688                          your Pokemon if you need to, pick up someone with
                              Strength, and surf east.

16h. Seafoam Islands                                                    [ytbib]

o---------------------------------o  You'll have to go up a little to see this
| Tentacool         (fishing, OR) |  SwimmerM Frankie       SwimmerF Mina
| Chinchou          (fishing, GR) |  Azumarill L44          Luvdisc L38/L39/L41
| Shellder          (fishing, GR) |  $704                   $656
| Tentacool         (fishing, GR) |
| Chinchou          (fishing, SR) |  Now land to the south.
| Lanturn           (fishing, SR) |
| Shellder          (fishing, SR) |  Bird Keeper Bert
| Tentacruel        (fishing, SR) |  Wingull L46, Fearow L43
| Tentacool             (surfing) |  $1376
| Tentacruel            (surfing) |
o---------------------------------o  Picnicker Cheyenne
                                     Shinx L45
o--------------------------o         $720
o--------------------------o  Go down and right to find this next dude.
| Tentacool  (fishing, OR) |
| Chinchou   (fishing, GR) |  Bird Keeper Ernie
| Shellder   (fishing, GR) |  Starly L48
| Tentacool  (fishing, GR) |  $1536
| Chinchou   (fishing, SR) |
| Lanturn    (fishing, SR) |  Surf or walk to the stretch of land directly
| Shellder   (fishing, SR) |  above him. Stand in the upper right corner. Take
| Tentacruel (fishing, SR) |  one step left and face down. Press A for a
| Tentacool      (surfing) |  Stardust.
| Tentacruel     (surfing) |
o--------------------------o  Surf to the right and stay low.

SwimmerF Leona                Picnicker Adrian
Bidoof L44                    Shroomish L45
$704                          $720

Stand in front of the cave entrance. Take 8 steps right (you'll have to get
into the water to do this), face down, and press A for a DeepSeaTooth. This
doubles Clamperl's SP.ATK, and also causes him to evolve into Huntail if you
trade Clamperl while this item is equipped.

Enter the cave. There's a Gym here that you can reach by ascending the ladder,
but since I did the cave first, that's what I'm writing first. If you're going
to follow me, read on. Otherwise, just skip to the next section.

o---------------------------------o  Examine the rock by nearest the stairs for
| SEAFOAM ISLANDS POKEMON LISTING |  an Escape Rope. This is 1F of the dungeon.
| Golbat             (everywhere) |  Go downstairs. This whole area is B1.
| Golduck            (everywhere) |
| Psyduck            (everywhere) |  Push the rocks out of your way and go left
| Seel        (everywhere but 1F) |  until you find a ladder between two rocks
| Zubat       (everywhere but B4) |  you can push. Stand to the right of the
| Dewgong        (B3 and B4 only) |  ladder, take 5 steps down, face up, and
| Jynx                  (B4 only) |  press A for a Full Heal.
| Absol                (H. Sound) |
| Makuhita             (H. Sound) |  Go down the ladder, pick up the Water
| Bronzor              (S. Sound) |  Stone, and go back up the ladder. Go right
| Chingling            (S. Sound) |  to the 3 rocks you pushed in the beginning
| Krabby                (fishing) |  and push the left one up and the middle
| Horsea            (fishing, GR) |  one right, which clears your path to a
| Psyduck           (fishing, GR) |  Grip Claw. On the main path, go left and
| Gyarados          (fishing, SR) |  push the upper rock out of the way, go up
| Horsea            (fishing, SR) |  the steps to your left, and leave the
| Seadra            (fishing, SR) |  cave.
| Horsea                (surfing) |
| Seel                  (surfing) |  Head right.
| Slowbro               (surfing) |
o---------------------------------o  Camper Pedro     Jump in the water and
                                     Linoone L45      head left to find a slick
SwimmerM Luis                        $720             dude in the corner.
Seadra L46, Quagsire L42
$672                                 Stand in the upper right corner. Take 3
                                     steps right and 3 steps down. Press A for
a DeepSeaScale. This doubles Clamperl's SP.DEF, and makes him evolve into
Gorebyss if it is equipped when Clamperl is traded.

Head right now.

SwimmerM Elmo                        SwimmerF Lori
Poliwhirl L46, Tentacruel L42        Starmie L42 x3
$672                                 $672

SwimmerF Nicole
Marill L39 x2, Lapras l42

o------------------------------------o  SwimmerM Harold
|      ROUTE 19 POKEMON LISTING      |  Remoraid L42, Seadra L40
o------------------------------------o  $640
| Krabby                   (fishing) |
| Corsola (fishing, GR, morning/day) |  SwimmerM Tucker
| Staryu        (fishing, GR, night) |  Shellder L40, Cloyster L44
| Kingler              (fishing, SR) |  $704
| Corsola (fishing, SR, morning/day) |
| Staryu        (fishing, SR, night) |  SwimmerF Denise
| Tentacool                (surfing) |  Clamperl L46
| Tentacruel               (surfing) |  $736
                                        Southeast of them is a little bit of
land. On it is TM55, Brine. If you press A again after collecting it, you'll
get a Big Pearl as a bonus. Surf straight up.

SwimmerM Jerome
Seadra L36, Tentacool L38, Tentacruel L40, Goldeen L38

Make land. Stand to the left of the sign, face left, and press A for a Pearl.
Directly right of there, examine the little rock for a Pearl. Head up to the
fence and go right to the wall (in between two small rocks). Press A for a Max

Fly to Cinnabar Island, heal up if you need to, and surf back to Seafoam
Islands. Enter the cave and go downstairs. Push the rocks out of your way. Go
up the steps here and head left to an Ice Heal. Go down the ladder; this is B2.

Step on the ice, then step up to slide to a rock, Press A for a Pearl. Head
right and take out the people on the ice:

Skier Cady                    Boarder Shaun
Delibird L53                  Cloyster L55, Dewgong L50
$1696                         $1600

Head right. When you go down, run right into the guy standing on the ice.

Boarder Bryce                 Slide right and go down the ladder. This is B3.
Dewgong L55, Lapras l50       Go down the ladder to the south. This is B4. Pick
$1600                         up TM13, Ice Beam, and go back up the ladder.

Back at B3, stand between the two rocks below this ladder for a Max Revive.

A little up and left, there's a boulder you can push. Push it up twice. From
the spot you're standing, take 1 step right, up, right, down, left, and up. Go
down the ladder, pick up the Ultra Ball, then go back up the ladder. Slide to
the bottom again, where you will find three ice blocks. Push the leftmost one
and the middle one either up or down so they're out of your way. Push the
rightmost one left _after_ you have done this, then slide left.

In this area, there are three more ice blocks. Push the rightmost one straight
up, then go around and push the leftmost one right. Slide right, up, right, and
down. Go right to a Big Pearl. Head down the ladder now.

Surf this path to another ladder. Then go up another ladder. Cross the bridge.
Before you go down the ladder here, examine the big rock for a Pearl. Go down
the next ladder and surf. On the next platform is the Pokemon you're here for,
Articuno. It's L50 and Ice/Flying in type. It has the Pressure ability and
knows Agility, AncientPower, Ice Beam, and Reflect.

You're not finished yet! After the battle, examine the spot where Articuno
stood for a Zinc. Surf left and up to another ladder. Head up it, go down and
right to a Revive. There's a Rare Candy in one of the rocks, could be that
large one, but my notes were sucky and I don't know the exact location. Use the
Dowsing MCHN to find it. Use an Escape Rope. Fly back to Cinnabar Island, heal,
and come back to Seafoam Islands. Go up the ladder to reach the Gym.

16i. Boss: Blaine                                                       [vcnbj]

Every fight here is forced. After you fight someone, they move out of the way,
enabling you to pass.

Scientist Lowell   Scientist Daniel   Super Nerd Cary   Scientist Lindon
Arcanine L50       Ninetales L50      Torkoal L53       Magmar L50
$1600              $1600              $2544             $1600

Super Nerd Waldo   Super Nerd Merle
Numel L53          Magcargo L53
$2544              $2544

Heal and save before you take on Blaine.

Blaine's team is as follows:

o----------------o----------------o----------------o  Money: $7080
|   Magcargo L54 |     Magmar L54 |   Rapidash L59 |  Chikorita's Level: 95
o----------------o----------------o----------------o  ---------------------
|          Smog  |      Overheat  |        Bounce  |
|      Overheat  |     Sunny Day  |      Overheat  |  Blaine's whole team can
|     Sunny Day  |   Confuse Ray  |   Flare Blitz  |  be Surfed to death.
|    Rock Slide  |  ThunderPunch  |  Quick Attack  |
o----------------o----------------o----------------o  Magcargo in particular
                                                      dies to a single Surf.
All of Blaine's Pokemon have White Herbs attached, which undoes the first stat
reduction they have inflicted on them. Overheat, Blaine's special move, is
tremendously strong and drops the user's SP.ATK by 2 stages. As you can guess,
this is undone immediately by the White Herb. Overheat really hurts, and if
it's sunny out, it's gonna hurt a whole lot more. Rock-types resist Fire and
can hit them super effectively, so if it's sunny out, that's your best chance
at survival.

Defeat Blaine to earn the Volcano Badge and TM50, Overheat.

Blaine can be found at Cinnabar Island all day Tuesday. To schedule a rematch,
call him Tuesday afternoon.

16j. Boss: Blue                                                         [rthbj]

Fly to Cinnabar Island. Talk to the guy north of the Pokemon Center. When he's
done running his mouth, fly to Viridian City, heal up, and go to the Gym.

How flashy! It's a huge improvement from Gold and Silver, wouldn't you say?

Stepping on the arrows will force you to move one tile in the direction the
arrow is facing. If you land on another arrow, you will continue to move in
that direction until you land on a stop tile.

From the center (where the light blue and dark blue arrows are pointing), take
one step up, two steps right, and three steps up.

Ace Trainer Arabella             Two steps down, one step up, four steps right,
Stantler L53, Tauros L52         three steps up, two steps down.

Ace Trainer Salma                Two steps down, one step up, four steps right,
Slowking L50, Lickilicky L53     three steps up, two steps left, two steps up,
$3180                            one step right, one step up, two steps right,
                                 two steps left.
Double Team Elan and Ida
Porygon2 L52/Azumarill L50       One step right.

Ace Trainer Bonita               Two steps right, two steps right, two steps
Spinda L50, Sudowoodo L52        right. Definitely heal and save before you
$3120                            attempt to take Blue on!

I should mention this before we get into the battle. Once you defeat Blue, the
Elite Four's Pokemon's Levels will skyrocket. This is your last chance to fight
them at their normal Levels before the change, so be warned. Lance doesn't mess
around (his _lead_ is L72), so please exercise caution.

Blue's team is as follows:

o----------------o----------------o----------------o  Money: $9600
|  Exeggutor L55 |   Gyarados L52 |    Machamp L56 |  Chikorita's Level: 96
o----------------o----------------o----------------o  ---------------------
|       Psychic  |        Return  |    Earthquake  |
|      Hypnosis  |      Ice Fang  |    Stone Edge  |  This battle can go badly
|    Leaf Storm  |     Waterfall  |  DynamicPunch  |  for you in just one turn.
|    Trick Room  |  Dragon Dance  |  ThunderPunch  |
o----------------o----------------o----------------o  Blue's Exeggutor knows
|   Arcanine L58 |     Rhydon L58 |    Pidgeot L60 |  Trick Room. It's Blue's
o----------------o----------------o----------------o  special move, and it
|          Roar  |      Megahorn  |        Return  |  reverses turn order for
|   Flare Blitz  |    Earthquake  |     Air Slash  |  four turns. That means
|  Dragon Pulse  |    Stone Edge  |     Whirlwind  |  slow Pokemon (read as:
|  ExtremeSpeed  |  Thunder Fang  |   Mirror Move  |  everything else Blue has)
o----------------o----------------o----------------o  will go first.

This is especially bad news if Trick Room is active when Machamp comes out.
Like Bruno's Machamp, Blue's Machamp has No Guard, and Machamp's DynamicPunch

Blue's biggest weakness is his team's SPD. Pidgeot is fast, but he's a joke, so
if you can either kill Exeggutor before he uses Trick Room or live long enough
to stall out the four turns, you will have a better chance at winning.
Exeggutor, Rhydon, and Gyarados have convenient double weaknesses, so by all
means utilize them to make this fight easier.

Defeat Blue to earn the Earth Badge, the ability to use Rock Climb out of
battle, and TM92, Trick Room.

17. The End                                                             [umsfr]


* Enjoy the perks of having 16 Badges.
* Battle alongside Silver against Lance and Clair.
* Do battle against the Elite Four's new teams.
* Ascend Mt. Silver and prove your worth to Kanto's true Champion.

Now that you've defeated Blue and earned your final Badge--specifically, earned
the right to _finally_ use Rock Climb out of battle--there are many Pokemon you
can obtain and places you can go that you could not reach before.

First things first. You can now use Rock Climb out of battle, but you don't
have the HM yet. Conveniently enough, when you leave Viridian's Gym, Professor
Oak will call you and say he has a gift for you. Fly there and head to the lab;
Oak hands over HM08, Rock Climb. He will also give you permission to enter Mt.
Silver, found west of Viridian City, but you have loads of things to do before
you even think about setting foot there (namely, because the end boss is there
and he will slaughter you if you head there with a team full of L60s).

When you leave, fly to Celadon City. Enter the Celadon Condominiums (to the
left of the Pokemon Center) and head to the third floor. Lyra will run her
mouth some and take off. Talk to the guy standing by the globe and he will give
you the greatest, most awesomest item in the history of Pokemon: GB Sounds.

This super sweet Key Item, when used, will change most of the music in the game
to how it sounded in Gold and Silver! Some tunes of locations that didn't exist
in Gold and Silver, like the Global Terminal, will still sound like it came
from Gold and Silver! Oh _man_ do I love this thing. I really, really hate that
you needed 16 Badges to get it, and not every sound has been changed (the
"Pokemon has evolved!" fanfare is unchanged), but hooray for its existence!

All right, now it's Rock Climb fun time. Aside from Rock Climb, you'll need
Cut, Surf, and Flash, and having like five or six Escape Ropes will definitely
help. Fly to Pewter City, leave south to Route 2, and enter Diglett's Cave. Go
down the ladder and you'll see, clear as day, the markings on the wall. If you
see these anywhere, that's when you climb. Climb up the right side and follow
this path to the end for a Rock Incense. Give this to Sudowoodo (if it's
female) or Ditto (if Sudowoodo is male), then breed. A Bonsly will come out.
Hold on to this Bonsly - that is the Pokemon you'll need.

Climb down to the main path, then climb up the other side. Soon as you get to
the top, take one step up. Face left and press A for a Calcium. Climb down,
then go down a little bit to another wall you can climb to a PP Max. Leave the
cave and fly to Lavender Town. Go north out of the city and enter Rock Tunnel.

Go left and down the ladder. Head right to numerous climbable walls. Climb down
the first one you see for an Oval Stone. Climb down the second wall, then take
3 steps down. Face right and press A for an HP Up. Climb down the _fourth_ wall
(skip the third) and pick up the Iron. Rope on outta here.

Fly to Cinnabar Island now. In front of the Pokemon Center, climb up the wall.
Go down, climb, and examine the rock for an Iron. Climb back up the wall, go up
the stairs, around the crater, climb down and then up the other side. Go down
one set of stairs and examine the rock for a Star Piece. Go back up to the top
and climb down the right side for a Magmarizer.

Fly to Indigo Plateau, then fly to Cherrygrove City. Surf left, then climb up
the wall. Take 1 step up and 2 steps left. Press A for a Nugget. If you
headbutt the left tree, you may find Taillow, which is only obtainable here.

Fly to Olivine City. To the right of the lighthouse is a wall you can climb
down. Press A upon doing so for a Rare Candy.

Leave the city due north to Route 39. Climb up the wall, then follow the path
to a second wall. Burmy can be found by headbutting the tree at the end of this
path (don't climb the second wall). It's only obtainable here.

Once you climb down the second wall, go down to find a Lax Incense. From there,
head up into the corner. Take 4 steps left and press A for an HP Up.

Fly to Mahogany Town, leave west out of the city, and go into Mt. Mortar. Climb
up the wall by the entrance, then go down and left. Before you exit the cave,
examine the smaller of the two rocks for a Revive. Leave the cave, climb down
the wall, pick up the Dubious Disc, and get back into Mt. Mortar.

Go right and up into the next room. Go up here, but before you climb the wall,
go up the path next to it for a Full Incense.

Go down and follow the path left. At the end, examine the rock for a Nugget.

Now go up and right to the rocks and climb up 'em. Go up to the rocks going
left and climb down them. You will pass 3 rocks - examine the one farthest left
for an Ultra Ball.

Continue on this path as far as you can possibly go, climbing as necessary.
You'll end up next to a Protector. From the spot you can climb, take one step
down and two left. Press A for a Rare Candy. The exit is down and to the right.

o---------------------------------o  Fly to Cianwood City and head to Cliff
| CLIFF EDGE GATE POKEMON LISTING |  Edge Gate. You can finally do something
o---------------------------------o  other than pass through!
| Poliwag               (fishing) |
| Quagsire              (surfing) |  Climb down the wall near the top exit.
| Wooper                (surfing) |  Surf across the water and examine the rock
o---------------------------------o  for a Big Pearl.

Fly to National Park (Pokeathlon Dome) and go to National Park. Go to the
opening in the fence and head right to a wall to climb. Ascend and pick up the
Shiny Stone. The top tree also has Cherubi in it sometimes; it's the only place
you can get it in this game.

Rock Climb play complete! Now it's time to bag us some more legendary Pokemon.

If you head to the Power Plant, you'll find Zapdos sitting outside, lamenting
over being thrown out of his home =[

Console him by forcing him into slavery. Zapdos is L50, Electric/Flying in
type, and has the Pressure ability. He knows Agility, AncientPower, Charge, and

Once you battle Zapdos, Lt. Surge will be found here every day between 9:00 and
12:00 (9 AM-noon). If you bring a Pikachu caught in Viridian Forest to him and
put it in the front of your party, he'll give you his phone number. Hold onto
that Pikachu, because you'll need it later. Call Surge on Friday mornings for a

Now that you've defeated Blue, you should be more than able to take Lugia or
Ho-Oh on, so feel free to take them on.

17a. Cerulean Cave                                                      [mltud]

There's another dungeon that is open now that you have 16 Badges, and there's a
Pokemon hiding in there. Bring oodles of Dusk Balls, and if you have any Dark-
type Pokemon, you might wanna consider bringing them, too. You will need Surf,
Rock Smash, Rock Climb, and Flash. Leave north out of Cerulean City to Route
25, then go into the grass on Route 24. Surf and follow the water back into
Cerulean City; you'll soon come across a cave. Make land and stand in the lower
right corner. Surf all the way to the right and examine the wall for a Nugget.

o-------------------------------o  Enter the cave and light it up. Get into the
| CERULEAN CAVE POKEMON LISTING |  water and go up. Before you go left, go up
o-------------------------------o  the ladder nearby. At the end of this path
| Ditto            (everywhere) |  are two rocks to smash that bar your path to
| Electrode        (everywhere) |  TM24, Thunderbolt. Go back to the main area
| Golbat           (everywhere) |  and surf left under the bridges.
| Machoke          (everywhere) |
| Magneton         (everywhere) |  Make land to your left, pick up the Nugget,
| Parasect         (everywhere) |  and go up the bottom of the two ladders.
| Wobbuffet        (everywhere) |  Smash the rock in your way and follow this
| Kadabra   (everywhere but 1F) |  path to a PP Up. Go back downstairs.
| Absol              (H. Sound) |
| Makuhita           (H. Sound) |  South of there, you'll find some rocks. In
| Bronzor            (S. Sound) |  particular, there is a spot that three rocks
| Chingling          (S. Sound) |  are blocking. Smash any of them, stand on
| Goldeen         (fishing, GR) |  that spot, face left and press A for a Hyper
| Poliwag         (fishing, GR) |  Potion. To the right, you'll find a Full
| Gyarados        (fishing, SR) |  Restore. Continue to a ladder and go up it.
| Poliwag         (fishing, SR) |
| Poliwhirl       (fishing, SR) |  Don't move! There are many items to be had.
| Golduck             (surfing) |
| Psyduck             (surfing) |  From the spot where you enter the room, take
| Primeape        (HG, 1F only) |  3 steps up and 1 step left. Press A for an
| Persian         (SS, 1F only) |  Ultra Ball. From there, go 11 steps right,
o-------------------------------o  face down and press A for a Full Heal

From there, take 7 steps down and 2 steps left. Press A for a Zinc. From that
spot, take 10 steps down, face right, and press A for a PP Up. Finally, take 9
steps left and face up. Press A for a Big Pearl. Go back down the ladder.

Go left and then down. Before you go right, examine the small crystal below the
large one (the bottom one) for a Revive. Go to the ladder, but don't go up it;
instead, cross the bridge. Turn right immediately for a Max Elixir. Go up and
left to find a Sea Incense, then follow the path all the way right and down. At
the end, examine the crystal for a Rare Candy. Backtrack to the ladder and go
up it.

At the fork after going left, go down, and then right. Follow this path to two
rocks you can smash. Do so and follow this path to an Odd Incense.

Go back to the second fork in the road (where there is a rock to smash). Ignore
it and take the lower path. On this path you'll find a small deviation to walk
for an Ultra Ball. Smash the rock at the end fo this path and follow it to its
end. Examine the last tile for a Protein.

Now go all the way back to the first fork (where you initially went down after
coming into this room) and go up now. You will come across another fork. Go
right here. Follow this very long path until you get to a spot you can use Rock
Climb (you'll be going down and up some ladders).

Ignore the Rock Climbing part. Go up here. Smash one of the rocks in the corner
and examine the tile it was blocking for a Max Revive. Follow the main path up,
right, and down. Before going right, detour to the right and pick up a Max

Go to the water, but don't jump in yet. Go left and up the steps to find an
Ultra Ball. Climb down the right side wall and go right for a Dusk Stone.

Climb up the same wall you went down and get in the water. Surf to the next
area. Smash the leftmost rock, run to the lower left corner, face up, and press
A for an Ultra Ball.

Go up and right. Before you go down, climb down the wall and follow this path
to an Electirizer. You'll be back on the main path. There's also a rock you can
smash here. Do so, take one step left and press A for a Nugget.

Surf down as far as you can go. Go right to find a Black Sludge. Surf up and
right and you will find Mewtwo, who is minding his own business. Save your game
before you bug him, cause this is your only shot at capturing him. He's L70 and
knows Amnesia, Guard Swap, Power Swap, and Psycho Cut. His only offensive
option is Psychic-type, so this is where your Dark-type Pokemon comes in.
Mewtwo won't be able to touch him no matter what he does. Dusk Balls will help,
since you're in a cave.

After the battle, you can go up the ladder to find yourself a few steps from
the entrance, or if you're tremendously lazy, use an Escape Rope.

17b. Boss: Lance & Clair                                                [pwnd6]

Fly to Indigo Plateau, then fly to Blackthorn City. Heal up, then head into the
Dragon's Den and surf south to the building. Silver will be standing there.
Save before you approach him, this fight is not easy if you're underleveled:

You will be doing this       Clair's team
battle alongside Silver,
who will be using Gengar   o----------------o----------------o----------------o
L56, Crobat L58, and his   |  Dragonair L52 |    Kingdra L56 |  Dragonite L60 |
starter at L60. Here's     o----------------o----------------o----------------o
the problem: Lance is      |   Dragon Rush  |          Yawn  |       Protect  |
going to nuke him. His     |   Thunderbolt  |      Ice Beam  |       Thunder  |
Pokemon are so weak        |  Flamethrower  |    Hydro Pump  |    Hyper Beam  |
compared to Lance's that   |  Thunder Wave  |  DragonBreath  |  DragonBreath  |
Gyarados's Waterfall will  o----------------o----------------o----------------o
OHKO Gengar before he
gets a chance to use a       Lance's team
single attack. The same
is largely true for        o----------------o----------------o----------------o
Crobat (who evolves by     |   Gyarados L68 |  Charizard L68 |  Dragonite L75 |
happiness - I guess        o----------------o----------------o----------------o
Silver finally realized    |      Ice Fang  |     Air Slash  |     Safeguard  |
the error of his ways),    |     Waterfall  |    Hyper Beam  |    Fire Punch  |
but if he has Feraligatr,  |  Dragon Dance  |   Dragon Claw  |    Hyper Beam  |
it'll be able to stand     |  Thunder Wave  |  Flamethrower  |  Draco Meteor  |
up to these two (sorta).   o----------------o----------------o----------------o

Lance's Pokemon should be your only target in this battle. His Pokemon are so
much higher in Level than Clair's that to leave his Pokemon be while he batters
you would be tantamount to suicide. Beware of Lance's Dragonite's Draco Meteor;
it's horrendously strong, but drops the user's SP.ATK by 2 stages after each

After the battle, everyone leaves, and you'll be able to find Clair here again
to get her phone number.

It's time to take on the Elite Four again. They're pretty tough, especially
Lance, so you'll want to make sure your team can handle it. If you have any Gym
Leaders asking for a rematch, go challenge them if you like. For information on
their teams and how to schedule rematches for all of them in one section, see
section 27.

Fly to Indigo Plateau. Every Monday and Wednesday, Silver will challenge you if
you try to go fight the Elite Four. Battle details are outlined below. If today
is not Monday or Wednesday, you have free passage. Skip this next section.

17c. Vs. Silver: Indigo Plateau     Money: $3840                        [pwnd7]
===============================     Chikorita's Level: 100

|    Sneasel L55 |   Magneton L55 |   Alakazam L56 |     Gengar L56 |
|      Icy Wind  |     Discharge  |       Psychic  |    Dark Pulse  |
|    Metal Claw  |   Magnet Bomb  |       Recover  |   Confuse Ray  |
|   Shadow Claw  |   Mirror Shot  |       Reflect  |   Shadow Ball  |
|  Faint Attack  |  Thunder Wave  |   Focus Blast  |   Sludge Bomb  |
|     Crobat L58 |   Meganium L60 | Typhlosion L60 | Feraligatr L60 |
|          Bite  |     Body Slam  |         Swift  |         Slash  |
|         Toxic  |     Synthesis  |       Rollout  |        Crunch  |
|    Air Cutter  |   Petal Dance  |   Will-O-Wisp  |      Ice Fang  |
|   Confuse Ray  |  Light Screen  |  Flamethrower  |     Waterfall  |

Even at this point in the game, Silver is still packing unevolved Pokemon.
Aside from his starter, a lot of his Pokemon are frail and will go down pretty

17d. Elite Four, Round 2                                                [lkbkw]

The Elite Four have upgraded teams which include Pokemon from Hoenn and Sinnoh.
Each member's Pokemon are roughly 20 levels higher than the first time you
faced them, maxing out with Lance's L75 Dragonite. As always, heal up after
every battle and exercise caution when saving.

                           === Round 1: Vs. Will ===
                             ===  Money: $7440 ===

o---------------o  Will's team has had a few significant upgrades, but he's
|  Bronzong L58 |  first in line, so be thankful that your team is (should be)
|   Grumpig L59 |  higher in Level.
|      Jynx L60 |
|   Slowbro L60 |  If your team is at Will's level, you should consider taking
| Gardevoir L61 |  some time to battle some Gym Leaders instead, since their
|      Xatu L62 |  teams are also around this level.

o----------o  Moveset: Gravity, Payback, Psychic, Reflect
| Bronzong |     Type: Steel/Psychic
o----------o  Ability: Heatproof (halves Fire-type and burn damage)

Steel Pokemon are never fun to battle, and Will's Bronzong is no exception.
Reflect makes for easy powered up Paybacks, but Bronzong is tremendously slow,
so you'll at least be able to get a strong attack in. Will also likes to lead
with Gravity which nullifies the Levitate ability for 5 turns. It also forces
all Flying-types to land, which means they'll be susceptible to Ground-type
attacks. More importantly, Gravity essentially drops evasion for all battlers
by 2 stages, meaning inaccurate moves will hit a whole lot more often.

Heatproof halves all Fire damage, so Ground moves are your best bet.

o---------o  Moveset: Confuse Ray, Power Gem, Psychic, Signal Beam
| Grumpig |     Type: Psychic
o---------o  Ability: Thick Fat (halves Fire and Ice damage)

Grumpig is pretty tame. Signal Beam puts the hurt on Dark-types. Power Gem is a
special-based Rock-type attack with no added effects and low strength. Pretty
useless, especially on Grumpig. Avoid Fire and Ice attacks, and you'll be fine.

o------o  Moveset: Blizzard, Dream Eater, Fake Tears, Lovely Kiss
| Jynx |     Type: Ice/Psychic
o------o  Ability: Oblivious (prevents attraction)

Jynx is a lot better this time, but she's just as frail as ever and Lovely Kiss
won't always hit. That said, Lovely Kiss and Blizzard have perfect accuracy
under Gravity, so be careful. Switch out if you get hit by Fake Tears - Jynx is
fast, and if a follow-up Blizzard hits, it's really gonna hurt.

o---------o  Moveset: Amnesia, Body Slam, Curse, Psychic
| Slowbro |     Type: Water/Psychic
o---------o  Ability: Own Tempo (prevents confusion)

Just a little better than before now that he can take advantage of Curse, but
it's the same story as last time you fought him. Whittle his HP down with some
weaker moves before hitting on that weakness for the KO.

o-----------o  Moveset: Calm Mind, Charge Beam, Focus Blast, Psychic
| Gardevoir |     Type: Psychic
o-----------o  Ability: Synchronize (mirrors BRN/PAR/PSN on the foe)

Gardevoir is Will's biggest threat. She has two SP.ATK boosting options, a
powerful STAB Psychic, and the always-lame Focus Blast to destroy your Dark-
types. Remember, Focus Blast won't miss under Gravity's effects. Physical
attacks, especially Crunch if you have it, are the way to go here. Take her out
quickly, before she gets too many boosts.

o------o  Moveset: Confuse Ray, Quick Attack, Psychic, Shadow Ball
| Xatu |     Type: Psychic/Flying
o------o  Ability: Early Bird (sleep lasts for half as long)

Arguably worse than when this was L42. He should not be difficult at all to
take out - just watch out for Shadow Ball against your Ghost-types.

                           === Round 2: Vs. Koga ===
                             ===  Money: $7440 ===

o---------------o  Koga's team is _definitely_ better than it was last time,
|  Skuntank L61 |  but Psychic-types will still walk all over him.
| Toxicroak L60 |
|       Muk L62 |  In fact, every Pokemon will walk all over him; as long as
|    Swalot L62 |  you use a Full Heal every time you get confused or poisoned,
|  Venomoth L63 |  there's no way you can lose this fight. He'll even boost
|    Crobat L64 |  your stats for you with Swagger!

o----------o  Moveset: Dig, Explosion, Sucker Punch, Toxic
| Skuntank |     Type: Poison/Dark
o----------o  Ability: Aftermath (punishes physical attacks on KO)

The only thing you gotta worry about here is Explosion. Always keep your HP
high. If you KO Skuntank with a physical attack, you'll lose 25% of your
maximum HP.

o-----------o  Moveset: Cross Chop, Gunk Shot, Swagger, X-Scissor
| Toxicroak |     Type: Poison/Fighting
o-----------o  Ability: Dry Skin (absorbs Water, extra damage from Fire)

Toxicroak is very tough if you can't hit on one of his many weaknesses. He's
the only one with any dangerous means of offense, though. Use a Full Heal after
a Swagger for a free +2 ATK boost.

o-----o  Moveset: Minimize, Screech, Swagger, Toxic
| Muk |     Type: Poison
o-----o  Ability: Sticky Hold (prevents forced item removal)


o--------o  Moveset: Amnesia, Pain Split, Sludge Bomb, Yawn
| Swalot |     Type: Poison
o--------o  Ability: Sticky Hold (prevents forced item removal)

Pain Split is annoying. It adds the remaining HP of both battlers together,
divides in half, and gives that many HP to each battler. I guess Amnesia would
help Swalot abuse Pain Split, but you can get around that by using physical

o----------o  Moveset: Baton Pass, Double Team, Psychic, Silver Wind
| Venomoth |     Type: Bug/Poison
o----------o  Ability: Shield Dust (prevents added effects)

A little better than before, but very weak defensive stats. You should be able
to KO Venomoth in a single hit.

o--------o  Moveset: Cross Poison, Fly, Mean Look, Toxic
| Crobat |     Type: Poison/Flying
o--------o  Ability: Inner Focus (prevents flinching)

How silly.

                           === Round 3: Vs. Bruno ===
                              === Money: $7680 ===

o----------------o  Hope you liked that cakewalk, because Bruno is harder to
|  Hitmontop L62 |  beat this time around... unless you have a Psychic-type,
| Hitmonchan L61 |  in which case Bruno stands no chance.
|  Hitmonlee L61 |
|   Hariyama L62 |
|    Lucario L64 |
|    Machamp L64 |

o-----------o  Moveset: Close Combat, Counter, Earthquake, Quick Attack
| Hitmontop |     Type: Fighting
o-----------o  Ability: Technician (attacks with <60 base power strengthened)

Bruno has decided to forego the silliness of Technician and stick to the
straight up beatdown. Close Combat is very strong, has 100 accuracy, and lowers
the user's DEF and SP.DEF by 1 stage each. It's very easy to score a KO if you
can survive this attack, but even if you die, whoever you bring in next will be
able to revenge KO.

o------------o  Moveset: Bullet Punch, Close Combat, Drain Punch, Substitute
| Hitmonchan |     Type: Fighting
o------------o  Ability: Iron Fist (punching moves strengthened)

Eh. I preferred the other set, myself. Hitmonchan has significantly less
coverage now, but Substitute can prove annoying.

o-----------o  Moveset: Blaze Kick, Close Combat, Reversal, Swagger
| Hitmonlee |     Type: Fighting
o-----------o  Ability: Reckless (self-damaging moves strengthened)

Hitmonlee's almost the same as before, too. Hi Jump Kick has been replaced with
Close Combat, rendering his Reckless ability useless. That may or may not be a
good thing, since Close Combat has 100 accuracy. Reversal is the thing to watch
out for here; it increases in base power if the user has low HP.

o----------o  Moveset: Bulk Up, Bullet Punch, Low Kick, Payback
| Hariyama |     Type: Fighting
o----------o  Ability: Thick Fat (halves Fire and Ice damage)

Hariyama may look menacing, but if you can take him out quickly, you'll be
okay. Bulk Up boosts the user's ATK and DEF by 1 stage each. Payback will
destroy any ghost you throw in his face. Low Kick is his STAB option, and it
increases in base power if the foe is heavy. Unless you're using some _really
heavy_ Pokemon, Low Kick's damage won't be much to worry about unless he's
boosted his stats with Bulk Up.

o---------o  Moveset: Bullet Punch, Foresight, DynamicPunch, Stone Edge
| Machamp |     Type: Fighting
o---------o  Ability: No Guard (prevents missing)

If you can stall out those five DynamicPunches, this battle will become a whole
lot easier. Be wary of Stone Edge against your birds and bugs.

                           === Round 4: Vs. Karen ===
                              === Money: $7680 ===

o---------------o  Karen is slightly harder to defeat this time. Houndoom
|   Weavile L62 |  remains as dangerous as ever, and she has a few more tricks
|     Absol L62 |  to mess you up. Her team is almost completely offensive -
| Spiritomb L62 |  it's like she's warming you up for the fight against Lance.
|  Houndoom L63 |
| Honchkrow L64 |  She doesn't have much of an answer for Fighting-types, but
|   Umbreon L64 |  at least she's not entirely helpless against them.

o---------o  Moveset: Ice Punch, Ice Shard, Low Kick, Night Slash
| Weavile |     Type: Dark/Ice
o---------o  Ability: Pressure (being attacked doubles PP expenditure)

Weavile is Sneasel's evolved form. It's just as frail as Sneasel is, so it
shouldn't be too difficult to take down. Ice Shard has priority, so be careful.

o-------o  Moveset: Detect, Night Slash, Perish Song, Psycho Cut
| Absol |     Type: Dark
o-------o  Ability: Super Luck (increased critical hit ratio on all moves)

Pretty basic stuff here. Detect does the same thing as Protect, except with
half the PP. Just switch out if Absol uses Perish Song, nothing Karen has will
force you to stay in and die.

o-----------o  Moveset: Confuse Ray, Curse, Pain Split, Sucker Punch
| Spiritomb |     Type: Ghost/Dark
o-----------o  Ability: Pressure (being attacked doubles PP expenditure)

Okay, this may get slightly annoying. Just from looking at the moves, I'm sure
you can see how. On top of all that, Pressure is eating away at your PP.

The easiest way to beat Spiritomb is to KO him after he uses Curse. He might
even kill himself if you hit him for half his HP first. If he lives, you will
surely score the KO on the next turn. If Karen heals him, switch out and try
again with a new Pokemon.

o----------o  Moveset: Dark Pulse, Flamethrower, Nasty Plot, Sludge Bomb
| Houndoom |     Type: Dark/Fire
o----------o  Ability: Early Bird (Sleep lasts for half as long)

Same as before, except with Sludge Bomb (useless) over Crunch.

After you beat Karen, make absolutely sure your Pokemon are healed before you
go fight Lance.

                      === Final Battle: Vs. Lance ===
                            ===  Money: $15000 ===

o---------------o  Lance's team is full of monster dragons (not to be confused
| Salamence L72 |  with Dragon-type Pokemon, although he has those, too) that
| Charizard L68 |  are very strong and all are very capable of nuking you.
|  Gyarados L68 |
|  Garchomp L72 |  That said, all of his Pokemon have a double weakness to
|   Altaria L73 |  a certain type. If you can pick on it, you'll have this
| Dragonite L75 |  battle won in a jiffy - provided you go first, that is. A
o---------------o  lot of his team is weak to Rock, so that will help, too.

o-----------o  Moveset: Dragon Claw, Flamethrower, Shadow Claw, Rest
| Salamence |     Type: Dragon/Flying
o-----------o  Ability: Intimidate (foe's ATK lowered by 1 stage upon entry)

This is the biggest hurdle of the fight. Lance's leader is eight Levels higher
than Karen's strongest Pokemon, and his weakest Pokemon is four Levels higher,
so you're in for a tough match, to be sure.

Shrugging off Lance's Salamence's attacks is not easy to do. Steel-types that
resist Dragon Claw and Shadow Claw will get roasted by Flamethrower. Physically
defensive Water-types will help, but it's still not gonna be easy. Salamence is
also holding a Lum Berry to instantly wake it up after it heals with Rest.

Other than Ice Beam, Rock-types will help since they usually have very good DEF
stats, resist Flamethrower, and can hit with a STAB Rock move.

If any of your Pokemon have Stealth Rock, use it to make this fight way easier.

o-----------o  Moveset: Air Slash, Dragon Claw, Hyper Beam, Flamethrower
| Charizard |     Type: Fire/Flying
o-----------o  Ability: Blaze (Fire damage x1.5 when HP < 1/3 maximum)

Pretty much the same as last time. If you can't Rock it to death, use Surf.

o----------o  Moveset: Dragon Dance, Ice Fang, Thunder Wave, Waterfall
| Gyarados |     Type: Water/Flying
o----------o  Ability: Intimidate (foe's ATK lowered by 1 stage upon entry)

If you let Gyarados get too many boosts in, he'll walk all over you. Stay on
the offensive at all times. Assuming you don't zap him into oblivion, you'll
want to use a Pokemon that is not weak to Water or Ice. Water-types are good,
but only if they can hit Gyarados physically (just remember not to switch it in
when Gyarados switches in to avoid the effects of Intimidate).

o----------o  Moveset: Earthquake, Outrage, Roar, Swords Dance
| Garchomp |     Type: Dragon/Ground
o----------o  Ability: Sand Veil (evasion rises in a sandstorm)

This is, by far, Lance's most dangerous Pokemon. If you can't Ice it to death,
you are in for a lot of trouble. Dragon and Ground have perfect coverage;
unless you're using Skarmory, Shedinja, or a Levitate Bronzong, you're going to
be eating loads of damage. Swords Dance makes this battle turn nightmarish.
Roar is worthless, but consider it a reprieve if Garchomp should waste a turn
doing it. You also have a slight break in Outrage; after 3 turns, it confuses
the user. Pray that he hits himself in confusion.

o---------o  Moveset: Double Team, DragonBreath, Hyper Beam, Perish Song
| Altaria |     Type: Dragon/Flying
o---------o  Ability: Natural Cure (major status effects removed when switched)

Not a threat in the slightest. Use this time to revive and heal any Pokemon
that have died. Don't worry about Double Team. Once Perish Song gets used,
Lance will switch once the count gets to 1. If Altaria's Lance's last Pokemon,
then just mess around until the count drops to 0 and a winner is you.

o-----------o  Moveset: Draco Meteor, Fire Blast, Hyper Beam, Safeguard
| Dragonite |     Type: Dragon/Flying
o-----------o  Ability: Inner Focus (prevents flinching)

This battle can be won fairly easily (even if you're not using Ice Beam),
provided you have a healthy supply of healing items. Draco Meteor drops the
user's SP.ATK by 2 stages; all of Dragonite's moves are special. The first one
or two are really gonna hurt, but just heal them up. Once Dragonite's SP.ATK
drops a couple of times, his attacks will tickle. Easy win!

After the battle, the same thing happens as last time - you get inducted into
the Hall of Fame, and the credits roll.

So, how did you do? If you beat these guys with little trouble, then you're
ready to tackle the end boss. Fly to Victory Road. The left path is open now.
This leads to Route 28, and then Mt. Silver.

17e. Mt. Silver                                                         [nerwl]

o----------------------------o  On Route 28, stay low to the bottom and make
|  ROUTE 28 POKEMON LISTING  |  your way to the Pokemon Center. Go to the right
| MT. SILVER POKEMON LISTING |  of it, and you'll see a tree you can cut. Do so
o----------------------------o  (this is the last time you will need it) and go
| Ponyta           (all day) |  into the house. Talk to the girl and she will
| Rapidash         (all day) |  give you TM47, Steel Wing.
| Tangela          (all day) |
| Dodrio       (morning/day) |  Leave and continue right to TM35, Flamethrower.
| Doduo        (morning/day) |  Keep going until you reach a dead end; examine
| Sneasel            (night) |  the last tile for a Rare Candy.
| Linoone         (H. Sound) |
| Whismur         (H. Sound) |  Back at the Pokemon Center, stand to the right
| Bidoof          (S. Sound) |  of it, in the upper left corner. Take 4 steps
| Buizel          (S. Sound) |  right, face down, and press A for a Full
| Aipom           (Headbutt) |  Restore.
| Heracross       (Headbutt) |
| Natu            (Headbutt) |  Below the Pokemon Center, surf left across the
| Poliwag          (fishing) |  water to find a Reaper Cloth.
| Poliwag          (surfing) |
| Poliwhirl        (surfing) |  Heal up if necessary, then enter the final
| Donphan      (HG, all day) |  dungeon, Mt. Silver Cave. The only HM you will
| Ursaring     (SS, all day) |  need is Rock Climb, but to get everything, you
o----------------------------o  will also need Surf, Rock Smash, and Waterfall.

|                       MT. SILVER CAVE POKEMON LISTING                       |
|           1F                     1F UPPER                      2F           |
|           --                     --------                      --           |
| Golbat       (all day)    Golbat        (all day)   Golbat        (all day) |
| Golduck      (all day)    Golduck       (all day)   Graveler      (all day) |
| Larvitar     (all day)    Larvitar      (all day)   Larvitar      (all day) |
| Quagsire     (all day)    Quagsire      (all day)   Absol        (H. Sound) |
| Steelix      (all day)    Sneasel       (all day)   Makuhita     (H. Sound) |
| Misdreavus     (night)    Misdreavus      (night)   Bronzor      (S. Sound) |
| Absol       (H. Sound)    Absol        (H. Sound)   Chingling    (S. Sound) |
| Makuhita    (H. Sound)    Makuhita     (H. Sound)   Goldeen   (fishing, OR) |
| Bronzor     (S. Sound)    Bronzor      (S. Sound)   Goldeen   (fishing, GR) |
| Chingling   (S. Sound)    Chingling    (S. Sound)   Seaking   (fishing, GR) |
| Goldeen      (fishing)    Goldeen       (fishing)   Gyarados  (fishing, SR) |
| Seaking  (fishing, SR)    Seaking   (fishing, SR)   Donphan   (HG, all day) |
| Goldeen      (surfing)    Goldeen       (surfing)   Phanpy    (HG, all day) |
| Seaking      (surfing)    Seaking       (surfing)   Teddiursa (SS, all day) |
| Donphan  (HG, all day)    Donphan   (HG, all day)   Ursaring  (SS, all day) |
| Ursaring (HG, all day)    Phanpy    (HG, all day)                           |
|                           Teddiursa (SS, all day)              4F           |
|          3F               Ursaring  (SS, all day)              --           |
|          --                                         Golbat        (all day) |
| Golduck       (all day)      OUTSIDE (GRASS)        Golduck       (all day) |
| Larvitar      (all day)      ---------------        Sneasel       (all day) |
| Pupitar       (all day)   Golbat        (all day)   Quagsire      (all day) |
| Quagsire  (morning/day)   Golduck       (all day)   Sneasel       (all day) |
| Misdreavus      (night)   Larvitar      (all day)   Misdreavus      (night) |
| Absol        (H. Sound)   Onix          (all day)   Absol        (H. Sound) |
| Makuhita     (H. Sound)   Absol        (H. Sound)   Makuhita     (H. Sound) |
| Bronzor      (S. Sound)   Makuhita     (H. Sound)   Bronzor      (S. Sound) |
| Chingling    (S. Sound)   Bronzor      (S. Sound)   Chingling    (S. Sound) |
| Donphan   (HG, all day)   Chingling    (S. Sound)   Goldeen       (fishing) |
| Phanpy    (HG, all day)   Aipom        (Headbutt)   Seaking   (fishing, SR) |
| Golbat  (HG, not night)   Heracross    (Headbutt)   Goldeen       (surfing) |
| Golbat    (SS, all day)   Natu         (Headbutt)   Seaking       (surfing) |
| Teddiursa (SS, all day)   Donphan   (HG, all day)   Donphan   (HG, all day) |
| Ursaring  (SS, all day)   Phanpy    (HG, all day)   Ursaring  (SS, all day) |
|                           Teddiursa (SS, all day) o-------------------------o
|     OUTSIDE (SNOW)        Ursaring  (SS, all day) |
|     --------------      o-------------------------o  I apologize for the
| Golbat        (all day) |                            ridiculously enormous
| Golduck       (all day) |  Pokemon listings, but this place is so diverse
| Larvitar      (all day) |  that seperate listings are required for all of
| Quagsire      (all day) |  them.
| Sneasel       (all day) |
| Misdreavus      (night) |  The first part of this dungeon focuses on getting
| Absol        (H. Sound) |  the legendary Pokemon residing in here. There are
| Makuhita     (H. Sound) |  a couple items on this path, so I suggest you take
| Bronzor      (S. Sound) |  it. Surf and go up the waterfall. Land immediately
| Chingling    (S. Sound) |  and enter the cave. Pick up the Expert Belt, then
| Goldeen       (fishing) |  get back in the water. Surf left, climb the wall,
| Seaking   (fishing, SR) |  and examine the small rock for an Ultra Ball.
| Goldeen       (surfing) |
| Seaking       (surfing) |  Climb down the wall going right and ascend the
o-------------------------o  nearby waterfall. Go up into the next room.

Go left and all the way up to the end. Examine the wall for a Hyper Potion. Now
go around to the other side of the room for an Ultra Ball. If you'd like to
take on Moltres, save before you do. It is L50, Fire/Flying in type, and has
the Pressure ability. It knows Air Slash, AncientPower, Flamethrower, and

Use an Escape Rope or walk to the very beginning of the dungeon. Climb up the
wall. Before you leave, check the small rock for a Dire Hit.

Pick up the Escape Rope, then follow the path. When you can go up or down, go
down to find TM76, Stealth Rock. Go up now, and enter the first cave you see.
Pick up the Full Restore in here, then leave. Go down more stairs until you get
to another cave.

In this cave, go left and follow this path to its end (ignore the stairs).
There is a lone rock here which you can examine for a Revive. Go up the stairs
and into the next room.

Go up the stairs. Go left and up the stairs. Go down, right, and up. Before you
go up the stairs here, go left for a Max Elixir. Once up the stairs, go down,
left, and up.

Before you go up the stairs here, go right to find a Max Revive. Once up the
stairs, go left and down. Smash the two rocks here, take one step down, face
left, and press A for a Max Potion. Continue south and you will find a Calcium.
Go left, up, and right to the cave exit. Leave the cave.

Face left and press A for a Max Ether. Go right and down, entering the first
cave you see. Inside, go down to find a Protein, then up to some rocks. Smash
one, then examine the rock it was blocking for an Iron. Go back outside.

For the next part, you'll be going inside and outside a lot. Just follow the
path until you get to a cave with a climbable wall next to it. Climb the wall.
Go left and climb this wall. Go right and up to find a Pure Incense. Climb up
the second wall and examine the rock for a Rare Candy.

Climb down to base level and go into the cave. Go left and leave. Climb the
wall, then climb up the rightmost wall. Climb up the next wall. Take one step
up and face right. Press A for a Hyper Potion.

Go back down to the three walls and climb up the leftmost wall. Climb up
another wall and you'll find a Dawn Stone.

Go back down to the three walls and climb up the middle. Climb up again and
enter the cave.

Climb the wall at the end of this path. Before you leave, go right. Examine the
rock for a Max Revive. Exit the cave.

Heal and save before you step forward. The game's final boss is just ahead!

17f. Boss: Red     Money: $16800                                        [lgrbn]
==============     Chikorita's Level: 100

o---------------o  This is, without a doubt, the most difficult battle in the
|   Pikachu L88 |  entire game. Since this battle takes place on the top of a
|    Lapras L80 |  mountain, it'll be hailing the entire time. If you've got
|   Snorlax L82 |  the items, you can stall Red out by just healing every turn
| Blastoise L84 |  and letting the hail take care of him. You are a humongous
| Charizard L84 |  wuss if you do that, and if that's what it takes for you to
|  Venusaur L84 |  win, you should not be here. Don't insult yourself. Prove
o---------------o  you have the right to be called Champion!

o---------o  Moveset: Iron Tail, Quick Attack, Thunderbolt, Volt Tackle
| Pikachu |     Type: Electric
o---------o  Ability: Static (may paralyze foes on contact)

Pikachu might not look like much, but he's the highest-leveled trained Pokemon
found in any Pokemon game to date; offensively, he is Red's strongest Pokemon.

This is thanks to the Light Ball, Pikachu's exclusive item. It doubles his ATK
and SP.ATK. Pikachu is already pretty fast, so if your Pokemon are on the slow
side and not resistant or immune to Electric, Pikachu is seriously going to
mess you up.

Volt Tackle is Pikachu's exclusive signature attack. It has tremendous power,
but the user does 1/3 of the damage to itself in recoil. Your Pokemon might get
KOed in one hit, but should that happen, Pikachu will also take a huge amount
of damage from the attack.

Your best offense against Pikachu is any Pokemon that resists Electric. Iron
Tail might still hurt, but it's Pikachu's weakest option (and it might miss).

Pikachu's offensive power may be scary, but remember that he is still a Pikachu
and is quite frail. Providing you survive his Electric attacks, it shouldn't be
hard to deliver a KO.

o--------o  Moveset: Blizzard, Body Slam, Brine, Psychic
| Lapras |     Type: Water/Ice
o--------o  Ability: Shell Armor (prevents critical hits)

Lapras is probably Red's least threatening Pokemon, but don't think you've got
it easy just because of that. Blizzard doesn't miss in hail, and Brine will
pick off any Pokemon below 50% HP. Lapras is also the only one of Red's Pokemon
that isn't hurt by the hail, so good luck if you're trying to stall him out.

Considering this is the end boss, I am appalled that Body Slam is anywhere near
this set. There are lots of other moves that would work way better. If they're
gonna give Pikachu a Light Ball, why the crap would they give Lapras Body Slam?

If you run Blizzard out of its 5 PP, this'll probably be what Lapras resorts
to. It can paralyze, so keep those Full Restores handy.

o---------o  Moveset: Blizzard, Crunch, Giga Impact, Shadow Claw
| Snorlax |     Type: Normal
o---------o  Ability: Thick Fat (halves Fire and Ice damage)

Blizzard won't miss thanks to the hail, but it won't hurt unless you're weak to
Ice. Giga Impact _will_ really hurt, though, but it requires a turn of rest
afterwards. Shadow Claw and Crunch are both used to annihilate ghosts and
Psychic-types thinking they can use Focus Blast to kill him (protip: don't do
that, you will never OHKO him).

o-----------o  Moveset: Blizzard, Flash Cannon, Focus Blast, Hydro Cannon
| Blastoise |     Type: Water
o-----------o  Ability: Torrent (Water damage x1.5 when HP < 1/3 maximum)

Blastoise might be weak, but he gets infinity cool points for having Flash
Cannon, coolest attack name ever. The only thing you have to worry about is
Hydro Cannon... Remember, Blizzard won't miss if it's hailing, and Hydro Cannon
requires a turn of rest on the next turn if it hits.

o-----------o  Moveset: Air Slash, Blast Burn, Dragon Pulse, Flare Blitz
| Charizard |     Type: Fire/Flying
o-----------o  Ability: Blaze (Fire damage x1.5 when HP < 1/3 maximum)

If you have a Rock-type, he will slap Charizard down easily with his STAB Rock
move. Otherwise, you're gonna be in for some trouble. Flare Blitz is the Fire-
type equivalent of Volt Tackle. Do your best to keep him out of Blaze's
activation range; you don't want to eat a Blaze-boosted Blast Burn.

Blast Burn is ridiculously strong and Charizard has the stats to make excellent
use of it. He will be forced to rest if it hits, so use this to your advantage.

o----------o  Moveset: Giga Drain, Frenzy Plant, Sleep Powder, Sludge Bomb
| Venusaur |     Type: Grass/Poison
o----------o  Ability: Overgrow (Grass damage x1.5 when HP < 1/3 maximum)

Venusaur is tanky. If you're not hitting him super effectively (not hard since
he's a Grass-type), you may have some trouble. Sleep Powder is ultra annoying,
Sludge Bomb has a high poison rate, and Giga Drain can actually do decent
damage if Overgrow has kicked in.

Sludge Bomb is also a strong move that he won't hesitate to use against
anything that resists Grass (like Flying-types, who can hit him super

Frenzy Plant is super strong, but Venusaur will have to rest the next turn if
it hits.

After the battle, the credits will roll. Any Pokemon currently in your party
will receive the Legend Ribbon, a ribbon only obtainable in this manner.

Congratulations! You have completed the game! There are some Pokemon you can
get now that you've defeated Red; read on to find out how.

Bulbasaur, Charmander, and Squirtle - Kanto starters

Go to Pallet Town and talk to Professor Oak. He will allow you to take any one
of these Pokemon with you.

Kyogre and Groudon

Once you've received one of the Kanto starters, go speak to Mr. Pokemon. He
will give you the Blue Orb if you're playing HeartGold, and the Red Orb if
you're playing SoulSilver.

Take these items to Route 47 (via Cliff Edge Gate west of Cianwood City). Surf
left as far as you can and you'll find a wall you can climb. Climb up it to
enter Embedded Tower. In this cave you will find Kyogre in HeartGold or Groudon
in SoulSilver. Both are L50. Kyogre is Water-type, has the Drizzle ability
(which summons rain that lasts forever) and knows Aqua Ring, AncientPower, Ice
Beam, and Water Spout; Groudon is Ground-type, has the Drought ability (which
summons harsh sunlight that lasts forever) and knows AncientPower, Earthquake,
Eruption, and Rest.

If you kill them, beat the Elite Four and they will come back.


If you can obtain both Kyogre and Groudon from the Embedded Tower (by trading
with someone who has the other one you need), bring them both to Professor Oak.
He will give you the Jade Orb. Take the Jade Orb to the Embedded Tower and
you'll find Rayquaza lying in wait. Like Kyogre and Groudon, Rayquaza is L50.
He is Dragon/Flying in type and has the Air Lock ability, which nullifies the
effects of weather. It knows Air Slash, AncientPower, Outrage, and Rest.

Mudkip, Torchic, and Treecko - Hoenn starters

Head to Saffron City and enter Silph Co. To the right, you'll find Steven.
He'll ask you to pick a color. If you choose blue, you get Mudkip. Picking red
will get you Torchic, and telling him green yields Treecko. All are L5.

That's it: everything else is extra. Head back to the table of contents and use
the section codes to find something you want (or continue to read on for your

18. In-Game Events                                                      [gceap]

The following events require specific Pokemon. None of these Pokemon can be
obtained in-game; all must be specific kinds of specific Pokemon, given out via
real-life events.

Night Sky's Edge

To unlock this Pokewalker route, trade any Jirachi from any event into your

Spiky-eared Pichu

This requires the Pikachu-colored Pichu given out by GameStop. Fly to Azalea
Town, put it in the lead spot of your party, pick up someone with Cut, and head
to Ilex Forest. Before you go, make sure you have an open spot in your party.

Cut the tree and examine the shrine. After a brief scene, Spiky-eared Pichu
will join your party. Spiky-eared Pichu can't evolve and knows Pain Split, a
move exclusive to Spiky-eared Pichu.

Spiky-eared Pichu cannot be taken into a Wi-Fi Club or Union Room. The only
thing it can possibly do is sit in your game and be dumb-looking.

Dialga, Giratina Origin Forme, and Palkia (Arceus event)

This event requires the Arceus given out through Toys'R'Us -or- the Arceus
caught at the Hall of Origin in Diamond, Pearl, and Platinum. You can do this
event once per Arceus.

Fly to Violet City. Deposit all your Pokemon in the PC except for Arceus, then
head to the Ruins of Alph. Attempt to enter the research center and watch a

Exit the Sinjoh Ruins and follow the hiker to a cabin. Here, you'll find a PC
to deposit your Pokemon in if you haven't already, an old guy who will warp you
back to Johto (you'll have to start the event over if you do this), and a
woman. Talk to the woman; this is Cynthia, Champion of the Sinnoh region. When
she leaves, follow her into the cave. Once on the Mystri Stage, choose one of
the three Pokemon. After a scene which makes you go "????????," the Pokemon is
yours. Each is L1 and is holding their respsective Orbs.

It should be noted that the only way to get the Griseous Orb in HeartGold and
SoulSilver is to choose Giratina. You can't trade it in from Platinum.

You can do this event as soon as you get to Violet City, so it's very easy to
get all three legends, even if you don't have 3 Arceus. Start a game, get
Dialga (or Palkia), trade it to a friend, start a second game, get Palkia (or
Dialga if you already got Palkia), trade it to a friend, and then start a third
game for Giratina. Now you've got all three legends!

Just don't forget to trade Arceus over so you don't lose him.

18a. In-Game Trades                                                     [rsnmc]

These trades require no special Pokemon - just the Pokemon the person in-game
is looking for. The Level of the Pokemon you receive is the same as the Level
of the Pokemon you trade, so keep that in mind. Trades are listed in order of

     Location: Violet City
 Your Pokemon: Bellsprout (cach one on Route 31)
Their Pokemon: Onix (nickname: Rocky)
           OT: Rudy
       ID No.: 48926
    Item Held: Persim Berry
       Nature: Hasty

     Location: Goldenrod City Department Store 4F
 Your Pokemon: Drowzee
Their Pokemon: Machop (nickname: Muscle)
           OT: Jose
       ID No.: 37460
    Item Held: Macho Brace (doing this trade is the only way to get this item)
       Nature: Lonely

     Location: Olivine City
 Your Pokemon: Krabby (fish for it in Olivine City)
Their Pokemon: Voltorb (nickname: Billy)
           OT: Richard
       ID No.: 29189
    Item Held: Cheri Berry
       Nature: Hardy

     Location: Blackthorn City
 Your Pokemon: Dragonair (female only)
Their Pokemon: Dodrio (nickname: Doris)
           OT: Ayana
       ID No.: 00283
    Item Held: Smoke Ball
       Nature: Impish

     Location: Olivine City Gym
 Your Pokemon: Anything
Their Pokemon: Steelix (nickname: Rusty)
           OT: Jasmine
       ID No.: 26491
    Item Held: Soothe Bell
       Nature: Brave
 Requirements: Beat Jasmine in a rematch once

     Location: Power Plant
 Your Pokemon: Dugtrio (found in Diglett's Cave, or evolve Diglett, also there)
Their Pokemon: Magneton (nickname: Maggie)
           OT: Lorenzo
       ID No.: 50082
    Item Held: Metal Coat
       Nature: Impish

     Location: Pewter City Pokemon Center
 Your Pokemon: Haunter (catch on Route 18 at night)
Their Pokemon: Xatu (nickname: Paul)
           OT: Mondo
       ID No.: 15616
    Item Held: Wacan Berry
       Nature: Modest

     Location: Diglett's Cave (Route 2 side entrance)
 Your Pokemon: Bonsly (breed Sudowoodo while female holds Rock Incense to get)
Their Pokemon: Rhyhorn (nickname: Hornlette)
           OT: Brock
       ID No.: 06845
    Item Held: Passho Berry
       Nature: Relaxed
 Requirements: Beat Brock in a rematch; only available Saturday 17:00-20:00

     Location: Saffron City Magnet Train station
 Your Pokemon: Pikachu (must be caught in Viridian Forest)
Their Pokemon: French-language Pikachu (nickname: Volty)
           OT: Surge
       ID No.: 33038
    Item Held: Yellow Shard
       Nature: Jolly
 Requirements: Beat Lt. Surge in a rematch once

     Location: Silph Co.
 Your Pokemon: Forretress (obtain Pineco from Headbutt trees and evolve it)
Their Pokemon: Beldum (nickname: Iron)
           OT: Steven
       ID No.: 23478
    Item Held: Dawn Stone
       Nature: Brave
 Requirements: Defeat Red. Go to Silph Co., talk to Steven, and receive a Hoenn
               starter. Then, talk to Steven in Pewter Museum (he'll ignore
               you). Then you can find him in Silph Co, where he will trade.

19. The Safari Zone                                                     [nbtta]

The Safari Zone is found just past Route 48, accessible through a cave in
Cianwood City. If you've been following this guide, you've already been there -
just fly to the Safari Zone Gate.

When you first visit the Safari Zone, Baoba will greet you and ask if you'd
like to take a test. For the first test, all you have to do is catch a Geodude.
They can be found immediately after entering, so this isn't very hard at all.

For those of you familiar with the Safari Zone in previous games, it works the
same exact way - pay $500 to get in, and catch as many Pokemon as you like
using the 30 Safari Balls provided to you. The difference in this game is you
are no longer timed - you can stay in the Safari Zone as long as you like.
You're only timed by how many Safari Balls you have left - once you run out,
your game is over. You can also quit at any time by tapping the Retire button.

Note that you cannot save inside the Safari Zone.

The Safari Zone is composed of a 3x2 grid of different areas. Numerous Pokemon
can be found in each of these areas. If you were to number the areas from 1-6,
it'd look like this:

1 2 3
4 5 6

The entrance of the Safari Zone is located south of Area 5. The areas are not
specifically marked, but you will know when you've changed areas because each
area has vastly different terrain compared to the area next to it.

When you run into a Pokemon, you don't fight it as you normally would. Instead,
you can either choose to run, throw mud, throw bait, or throw a Safari Ball.

If you throw mud, the Pokemon will get angry. It will become easier to catch,
but they have a greater chance to flee. If you throw bait, the Pokemon will
start to eat it. They become harder to catch, but they'll run less often.

Here's a list of each area and the Pokemon you can find in it. Remember, Area 1
is located in the upper left corner - it is NOT the starting area. The starting
area is in Area 5.

o--------------------------o  o--------------------------o
|     AREA 1 - WETLAND     |  |    AREA 2 - WASTELAND    |
o--------------------------o  o--------------------------o
| Ditto      (morning/day) |  | Fearow         (all day) |
| Farfetch'd (morning/day) |  | Onix           (all day) |
| Sentret    (morning/day) |  | Magnemite      (all day) |
| Spearow    (morning/day) |  | Kangaskhan (morning/day) |
| Golduck          (night) |  | Machoke    (morning/day) |
| Psyduck          (night) |  | Machop     (morning/day) |
| Quagsire         (night) |  o--------------------------o
| Wooper           (night) |
| Poliwag        (fishing) |  o--------------------------o
| Poliwhirl  (fishing, GR) |  |     AREA 3 - FOREST      |
| Golduck        (surfing) |  o--------------------------o
| Poliwag        (surfing) |  | Bellsprout     (all day) |
| Psyduck        (surfing) |  | Misdreavus (morning/day) |
| Wooper         (surfing) |  | Mr. Mime   (morning/day) |
o--------------------------o  | Pidgey     (morning/day) |
                              | Gastly           (night) |
o--------------------------o  | Haunter          (night) |
|      AREA 4 - SWAMP      |  | Voltorb          (night) |
o--------------------------o  o--------------------------o
| Murkrow        (all day) |
| Sentret        (all day) |  o--------------------------o
| Jigglypuff (morning/day) |  |      AREA 5 - PEAK       |
| Paras      (morning/day) |  o--------------------------o
| Drowzee          (night) |  | Geodude        (all day) |
| Hypno            (night) |  | Magnemite      (all day) |
| Goldeen        (fishing) |  | Magneton       (all day) |
| Seaking    (fishing, GR) |  | Graveler   (morning/day) |
| Magikarp       (surfing) |  | Magmar     (morning/day) |
| Goldeen        (surfing) |  | Wobbuffet        (night) |
o--------------------------o  o--------------------------o

o--------------------------o  Once you've caught your fill of Pokemon (or just
|    AREA 6 - MARSHLAND    |  a Geodude), bring it to Baoba and he will
o--------------------------o  congratulate you on a job well done. There's a
| Koffing        (all day) |  second test, but it's not ready yet. He will call
| Arbok      (morning/day) |  you when it's ready to go.
| Ekans      (morning/day) |
| Grimer     (morning/day) |  When Baoba calls you again (not sure on when this
| Weezing    (morning/day) |  is), he'll ask you to catch a Sandshrew. If you
| Gloom            (night) |  look at the six area lists, you'll notice that
| Oddish           (night) |  Sandshrew is nowhere on this list. To find one,
| Poliwag        (fishing) |  you'll have to make use of the Area Customizer,
| Poliwhirl  (fishing, GR) |  which is found to the right of the entrance.
| Grimer         (surfing) |
| Poliwag        (surfing) |  Through magical, mystical means, the Area
| Wooper         (surfing) |  Customizer has the ability to move around entire
o--------------------------o  areas of the Safari Zone, and even completely
                              replace them. To make Sandshrew appear, you need
to replace one of the areas with Sandshrew's habitat, the Desert. Examine the
Area Customizer and choose any one of the areas, then Switch (if you want to
just move the areas around, choose Sort instead and then swap the position with
any other area). You'll have two pages of six habitats each that you can choose
from. Here are the remaining six areas, and each Pokemon you can find there.

Don't forget to swap the Desert with one of the areas so you can get Sandshrew.

o--------------------------o  o--------------------------o
|          PLAINS          |  |          MEADOW          |
o--------------------------o  o--------------------------o
| Abra           (all day) |  | Jigglypuff     (all day) |
| Girafarig      (all day) |  | Hoppip     (morning/day) |
| Rattata    (morning/day) |  | Skiploom   (morning/day) |
| Smeargle   (morning/day) |  | Sunkern            (day) |
| Raticate         (night) |  | Clefairy         (night) |
| Stantler         (night) |  | Marill           (night) |
o--------------------------o  | Wooper           (night) |
                              | Poliwag        (fishing) |
o--------------------------o  | Poliwhirl  (fishing, GR) |
|         SAVANNAH         |  | Magikarp       (surfing) |
o--------------------------o  | Marill         (surfing) |
| NidoranF   (morning/day) |  | Wooper         (surfing) |
| NidoranM   (morning/day) |  o--------------------------o
| Rhyhorn    (morning/day) |
| Tauros     (morning/day) |  o--------------------------o
| Golbat           (night) |  |       ROCKY BEACH        |
| Nidorina         (night) |  o--------------------------o
| Nidorino         (night) |  | Krabby         (all day) |
| Zubat            (night) |  | Slowbro        (all day) |
o--------------------------o  | Slowpoke       (all day) |
                              | Doduo      (morning/day) |
o--------------------------o  | Zubat            (night) |
|         MOUNTAIN         |  | Goldeen        (fishing) |
o--------------------------o  | Krabby         (fishing) |
| Magneton       (all day) |  | Lapras         (surfing) |
| Larvitar   (morning/day) |  | Magikarp       (surfing) |
| Lickitung  (morning/day) |  | Poliwag        (surfing) |
| Raticate   (morning/day) |  | Poliwhirl      (surfing) |
| Golbat           (night) |  o--------------------------o
| Rattata          (night) |
| Zubat            (night) |  Once you catch a Sandshrew, bring it to Baoba and
o--------------------------o  you will have passed the test. You now own the
                              Safari Zone!
|          DESERT          |  Too bad that doesn't mean anything, because you
o--------------------------o  still have to pay to get in. According to Baoba,
| Sandshrew      (all day) |  "We have our reasons." Whatever. You're done here
| Sandslash      (all day) |  until you beat the Elite Four and Oak gives you
| Cubone     (morning/day) |  the National Pokedex. Baoba will instantly call
| Marowak    (morning/day) |  you and tell you he's got more trickery up his
| Fearow           (night) |  sleeve, so go back there and listen to what he
o--------------------------o  has to say.

At this point, you have the ability to add objects to the Safari Zone to
further influence the Pokemon you can find. Not all objects will be obtainable
immediately, but Baoba will call you periodically to inform you that more
objects have been added.

To place an object, just press A while walking anywhere in the Safari Zone. You
cannot place objects on stairs or in grass where you find wild Pokemon. You
can, however, place objects on water. In fact, there are a couple objects that
can only be placed on water. You can only have a maximum of 30 items in each
area, so look at the lists of Pokemon carefully to determine what items to set.

Every object is assigned a location: Plains, Forest, Peak, or Water. There's
also a fifth "other" group that doesn't affect what Pokemon appear; they're
just there to make your Area look flashy and cool. Here is a list of each item,
and which category they fall under:

   PLAINS               FOREST                PEAK                  WATER
   ------               ------                ----                  -----
  Shrubbery            Tree                  Small Rock             Puddle
  Red Flower           Stump                 Big Rock               Fountain
  White Flower         Branches              Mossy Rock             Water Hole

Anything not listed does not influence Pokemon appearances.

Each object starts with a value of 1, but over time, these values will increase
by 1, allowing you to use less items to obtain the same effect. For example, to
find Manectric in the Plains, the Plains area has to have a Plains value of 15.
At the start, every item starts with a value of 1, so if you wanted to catch a
Manectric immediately, you would have to place 15 Plains items. After 10 days,
those 15 items would increase in value by 1. You would currently have a Plains
value of 30 if you left all those items in there.

Below is a list of each area, and how long it takes for an item placed there to
increase in value by 1. Once an item levels up, you can remove it without worry
about losing the level. Numbers listed are measured in days, and no you cannot
cheat by jumping the DS's clock forward eight months to maximize this stuff.

|       1 |    0-10 |    0-20 |    0-30 |    0-40 |
|       2 |   11-50 |   21-60 |   31-70 |   41-80 |
|       3 |  51-100 |  61-110 |  71-120 |  81-130 |
|       4 | 101-140 | 111-150 | 121-160 | 131-170 |
|       5 | 141-200 | 151-210 | 161-220 | 171-230 |
|       6 | 201-250 | 211-250 | 221-250 | 231-250 |
|       7 | Day 250 (a bit over 8 months) onward  |

While most Pokemon will appear immediately after having the required value,
some will take several days to appear _in addition to_ having the required

Finally, here is the list of each of the 12 Areas and the Pokemon obtainable
within. Keep in mind that if you switch Areas using the Area Customizer, all
your placed items will be removed!

Required values will be shown, and if the Pokemon won't appear for a certain
amount of time, that number will be shown in parentheses.

As an example, Riolu can be found in the Meadow Area with a Forest value of 10
and a Peak value of 14, but only after at least 70 days have passed. This would
be shown by "Riolu (Forest 10 Peak 14 (70))" in the Pokemon listing. If the
Pokemon is caught by fishing or surfing, it will also be noted in the list.

o------------------------------------o   o------------------------------------o
|               PLAINS               |   |               MEADOW               |
o------------------------------------o   o------------------------------------o
| Girafarig               (Plains 3) |   | Raticate                (Plains 5) |
| Shinx                  (Plains 10) |   | Chansey                (Plains 10) |
| Manectric              (Plains 15) |   | Skiploom                (Forest 8) |
| Stantler       (Plains 3 Forest 3) |   | Nuzleaf                (Forest 28) |
| Smeargle                (Forest 3) |   | Clefairy                  (Peak 3) |
| Zigzagoon              (Forest 15) |   | Geodude                   (Peak 3) |
| Ponyta                    (Peak 5) |   | Wooper                   (Water 3) |
| Houndoom                 (Peak 10) |   | Seedot            (Plains 18 (10)) |
| Zangoose                 (Peak 15) |   | Nuzleaf           (Forest 18 (20)) |
| Lotad                   (Water 12) |   | Nosepass            (Peak 18 (30)) |
| Surskit                 (Water 28) |   | Riolu     (Forest 10 Peak 14 (70)) |
o------------------------------------o   | Poliwhirl       (Water 2, Old Rod) |
                                         | Poliwhirl      (Water 5, Good Rod) |
o------------------------------------o   | Gyarados       (Water 7, Good Rod) |
|              SAVANNAH              |   | Gyarados     (Water 10, Super Rod) |
o------------------------------------o   | Skiploom        (Water 3, surfing) |
| Tauros                  (Plains 5) |   | Masquerain     (Water 10, surfing) |
| Zigzagoon              (Plains 10) |   o------------------------------------o
| Luxio                  (Plains 24) |
| Houndour                (Forest 4) |   o------------------------------------o
| Rhyhorn                   (Peak 5) |   |                PEAK                |
| Rhydon                   (Peak 10) |   o------------------------------------o
| Azurill                  (Water 5) |   | Linoone                 (Plains 5) |
| Shroomish(Plains 6 Forest 18 (20)) |   | Zangoose               (Plains 12) |
| Cacturne          (Forest 18 (20)) |   | Paras                   (Forest 3) |
| Torkoal             (Peak 18 (30)) |   | Fearow                  (Forest 5) |
o------------------------------------o   | Magmar                   (Peak 10) |
                                         | Wobbuffet                (Peak 10) |
o------------------------------------o   | Lairon                   (Peak 24) |
|            ROCKY BEACH             |   | Slowbro                  (Water 5) |
o------------------------------------o   | Bronzor    (Forest 7 Peak 18 (30)) |
| Dodrio                  (Plains 4) |   | Spheal             (Water 18 (40)) |
| Electrike              (Plains 10) |   | Vigoroth (Plains 10 Forest 19 (60))|
| Mareep                  (Forest 5) |   o------------------------------------o
| Manectric              (Forest 10) |
| Budew                  (Forest 15) |   o------------------------------------o
| Slowbro                   (Peak 3) |   |              WETLAND               |
| Kingler                   (Peak 8) |   o------------------------------------o
| Aron                     (Peak 24) |   | Furret                  (Plains 2) |
| Slowbro                  (Water 5) |   | Surskit                 (Plains 6) |
| Gible    (Plains 13 Peak 17 (100)) |   | Lombre                 (Plains 10) |
| Krabby          (Water 2, Old Rod) |   | Farfetch'd              (Forest 3) |
| Kingler        (Water 3, Good Rod) |   | Pachirisu               (Forest 8) |
| Corphish     (Water 15, Super Rod) |   | Doduo                     (Peak 4) |
| Lapras         (Water 10, surfing) |   | Golduck                   (Peak 5) |
o------------------------------------o   | Ditto                   (Water 15) |
                                         | Buizel             (Water 18 (40)) |
o------------------------------------o   | Shelgon             (Peak 21 (70)) |
|               FOREST               |   | Poliwhirl       (Water 2, Old Rod) |
o------------------------------------o   | Corphish      (Water 10, Good Rod) |
| Mr. Mime                (Plains 3) |   | Gyarados      (Water 6, Super Rod) |
| Budew                  (Plains 24) |   | Quagsire        (Water 3, surfing) |
| Misdreavus              (Forest 4) |   | Golduck         (Water 4, surfing) |
| Electabuzz                (Peak 4) |   o------------------------------------o
| Lickitung                (Water 3) |
| Bidoof                  (Water 10) |   o------------------------------------o
| Surskit                 (Water 24) |   |               SWAMP                |
| Shuppet           (Forest 18 (20)) |   o------------------------------------o
| Beldum              (Peak 21 (70)) |   | Parasect                (Plains 3) |
| Bronzong  (Forest 9 Peak 19 (110)) |   | Furret                  (Plains 5) |
o------------------------------------o   | Pachirisu              (Plains 10) |
                                         | Hypno                   (Forest 5) |
o------------------------------------o   | Krabby                  (Forest 5) |
|             MARSHLAND              |   | Weepinbell              (Forest 8) |
o------------------------------------o   | Chimecho               (Forest 15) |
| Gloom                   (Plains 2) |   | Voltorb                  (Peak 10) |
| Jumpluff                (Plains 5) |   | Duskull                  (Peak 28) |
| Diglett                   (Peak 5) |   | Floatzel                (Water 10) |
| Shuckle                   (Peak 8) |   | Bagon     (Forest 9 Peak 19 (110)) |
| Muk                      (Water 8) |   | Goldeen         (Water 4, Old Rod) |
| Seviper           (Plains 18 (10)) |   | Seaking        (Water 10, Old Rod) |
| Carnivine         (Forest 18 (20)) |   | Seaking        (Water 6, Good Rod) |
| Croagunk          (Forest 21 (20)) |   | Dratini       (Water 10, Good Rod) |
| Roselia           (Forest 25 (20)) |   | Dragonair    (Water 20, Super Rod) |
| Banette             (Peak 25 (30)) |   | Seaking         (Water 4, surfing) |
| Poliwag         (Water 2, Old Rod) |   | Murkrow        (Water 10, surfing) |
| Gyarados       (Water 3, Good Rod) |   | Duskull   (Water 18 (40), surfing) |
| Barboach      (Water 4, Super Rod) |   o------------------------------------o
| Jumpluff       (Water 10, surfing) |
| Quagsire       (Water 13, surfing) |   o------------------------------------o
| Muk            (Water 16, surfing) |   |             WASTELAND              |
o------------------------------------o   o------------------------------------o
                                         | Manectric               (Plains 3) |
o------------------------------------o   | Illumise               (Plains 10) |
|              MOUNTAIN              |   | Bellsprout              (Forest 3) |
o------------------------------------o   | Machoke                   (Peak 5) |
| Magneton                (Plains 3) |   | Skorupi                  (Peak 28) |
| Volbeat                (Plains 10) |   | Golduck                  (Water 3) |
| Chingling              (Forest 10) |   | Kingler                 (Water 10) |
| Meditite               (Forest 20) |   | Medicham          (Forest 18 (20)) |
| Larvitar                  (Peak 5) |   | Breloom           (Forest 21 (20)) |
| Lunatone                 (Peak 15) |   | Solrock             (Peak 21 (30)) |
| Krabby                   (Water 3) |   o------------------------------------o
| Dusclops          (Forest 18 (20)) |
| Metang              (Peak 28 (30)) |   o------------------------------------o
| Sealeo      (Peak 7 Water 17 (80)) |   |               DESERT               |
o------------------------------------o   o------------------------------------o
                                         | Fearow                  (Plains 3) |
The Swamp should always be one of your   | Spinda                 (Plains 14) |
six Areas. Bagon is only obtainable      | Fearow                    (Peak 6) |
here, and it takes almost four months    | Marowak                   (Peak 6) |
for him to appear.                       | Hippopotas               (Peak 28) |
                                         | Lotad                    (Water 8) |
There are also a number of Pokemon that  | Carnivine         (Plains 25 (10)) |
only appear here, like Lunatone,         | Cacnea            (Forest 18 (20)) |
Solrock, Hippopotas, and Trapinch,       | Vibrava           (Forest 25 (20)) |
but they don't require time to appear    | Trapinch            (Peak 25 (30)) |
like Bagon does.                         | Cacturne           (Water 21 (40)) |
You can also link up wirelessly with
friends and send your entire Safari Zone to them, complete with their items and
values. I, for one, am very impressed with what Gamefreak did with the Safari
Zone in this game, and we can only hope that should the Safari Zone continue
into future games, that it ends up being even better than it is now.

20. Bug-Catching Contest                                                [tthsa]

The Bug-Catching Contest is played in National Park on Tuesday, Thursday, and
Saturday. Using the first Pokemon in your party, capture a Bug Pokemon to be

Here's the catch: You can only have one Pokemon. If you catch a second, you'll
be asked to choose between the two. The one you don't choose is released, so
choose wisely.

Points are awarded based on the species and the condition it's in when you
capture it. Status effects and lots of damage are good ways to lose, so do your
best to capture it at high health. This is easier said than done, especially
for certain species, but I managed to win with a Nincada (a very common
Pokemon) just because I caught it at full health.

You receive 30 Sport Balls and 20 minutes to catch a Pokemon. When you run out
of either Sport Balls or time, the game is over and judging ensues. If you're
happy with your current capture, tap the Retire button and confirm to quit.

If you come in third, you receive a Sitrus Berry; second place gets you an
Everstone, and you receive a random evolutionary stone for winning. You may
also get an Oval Stone for winning, which is a pretty big scam.

If you don't place, you'll receive a Shed Shell. It should be noted that this
is the only way to get one in-game.

The Bug-Catching Contest is also the only way to obtain certain version
exclusives in the opposite game (Weedle in HeartGold, for example).

Over the course of the main game, you will find these Pokemon:

              Beedrill - Butterfree - Caterpie - Kakuna - Metapod
                  Paras - Pinsir - Scyther - Venonat - Weedle

Once you obtain the National Pokedex, the Pokemon change depending on what day
you're participating. On Tuesday, the list is the same as above. On Thursday,
you will find...

              Combee - Dustox - Kricketot - Kricketune - Nincada
                Pinsir - Scyther - Silcoon - Volbeat - Wurmple

And on Saturday, you will find...

              Beautifly - Cascoon - Combee - Illumise - Kricketot
               Kricketune - Nincada - Pinsir - Scyther - Wurmple

That's all!

20. The Battle Frontier                                                 [oatef]

Yes, this is pretty much copied and pasted from my Platinum guide. Blame
Gamefreak, not me.

Located west of Olivine City, the Battle Frontier is essentially one giant mini
game. There are five facilities here, each with their own Frontier Brains for
you to manhandle.

Upon entering, your Vs. Recorder will be updated. You can now check it to keep
track of your progress in the Battle Frontier.

Let's take a minute and head to the center area. There are three places here
that you can spend your hard-earned BP. The upper left lady will give you three
scratch-off cards for 1 BP. When you choose them, use the stylus to scratch
three areas. If you match three Pokemon, or use Ditto to match them, then you
win the prize listed. In the case of Berries, you'll earn 3; if your prize is
Nugget, you will only get one, unfortunately.

The real items you'll be spending your BP on are the ladies closer to the exit.

o-------------------o  A lot of items can only be    o------------------------o
|     LEFT LADY     |  obtained here. Note you can   |       RIGHT LADY       |
o-------------------o  buy vitamins for 1 BP. The    o------------------------o
| Protein.........1 |  "Power" items are used only   | TM06 Toxic..........32 |
| Calcium.........1 |  for EV training. See section  | TM73 Thunder Wave...32 |
| Iron............1 |  26 for information on that.   | TM61 Will-O-Wisp....32 |
| Zinc............1 |  The Toxic and Flame Orbs      | TM45 Attract........32 |
| Carbos..........1 |  will poison and burn the      | TM40 Aerial Ace.....40 |
| HP Up...........1 |  holder. White Herb restores   | TM31 Brick Break....40 |
| Power Bracer...16 |  status when it's lowered.     | TM08 Bulk Up........48 |
| Power Belt.....16 |  The Power Herb will allow a   | TM04 Calm Mind......48 |
| Power Lens.....16 |  Pokemon to skip the first     | TM81 X-Scissor......64 |
| Power Band.....16 |  turn of a 2-turn charge       | TM30 Shadow Ball....64 |
| Power Anklet...16 |  attack. BrightPowder reduces  | TM53 Energy Ball....64 |
| Power Weight...16 |  the accuracy of the foe when  | TM36 Sludge Bomb....80 |
| Toxic Orb......16 |  held; Choice Band makes any   | TM59 Dragon Pulse...80 |
| Flame Orb......16 |  physical attack stronger,     | TM71 Stone Edge.....80 |
| White Herb.....32 |  but limits you to the first   | TM26 Earthquake.....80 |
| Power Herb.....32 |  move you pick, regardless of  o------------------------o
| BrightPowder...48 |  whether or not Choice Band
| Choice Band....48 |  powers it up. Focus Band will sometimes leave you with 1
| Focus Band.....48 |  HP when hit with a move that would otherwise kill you.
| Scope Lens.....48 |  The Muscle Band makes physical moves a little stronger.
| Muscle Band....48 |  The Choice Scarf is like the Choice Band, but this item
| Focus Sash.....48 |  instead jacks your Speed way up. Pretty nifty for those
| Choice Scarf...48 |  slow-but-powerful Pokemon. As far as the lady on the
| Razor Claw.....48 |  right goes, you've seen most if not all of these at some
| Razor Fang.....48 |  point in the game used on someone's Pokemon, or picked
| Rare Candy.....48 |  up the TM yourself. It should be noted that this is the
o-------------------o  only place to get TMs 06, 73, 61, 31, 08, 04, 81, 53,
                       36, and 71.
As mentioned before,
there are five facilities you can challenge in the Battle Frontier. They'll be
covered in a clockwise manner, starting in the lower left.

IMPORTANT NOTE: Rotom's special formes cannot be used in the Battle Frontier.
He will revert back to his standard forme _after_ you've registered him, when
it's way too late to do anything about it.

21a. Battle Castle                                                      [scphk]

The Battle Castle is located in the southwest corner of the Battle Frontier.

It's unique among Battle Frontier facilities; unlike everywhere else, you are
not healed after each battle.

The way it works is this: Take your team of three in and fight a Trainer.  All
Pokemon get put to L50, and you are stripped of your items. Depending on how
well you do, you will earn Castle Points - CP - that you can only spend here.

You'll be given 10 CP to start. Before each battle, you can spend accumulated
CP in any way you wish. CP can be used to cure your Pokemon, restore their
moves, buy items for them... you can even find out information on your foe's
team using a little CP.

Below is a list of everything you can do for your Pokemon with CP.

o----------------------------o  o------------------------o
| Restore all HP........10   |  | Cheri Berry........2   |
| Restore all PP.........8 @ |  | Chesto Berry.......2   |
| Restore all HP/PP.....15 * |  | Pecha Berry........2   |
| Heal Rank 2..........100   |  | Rawst Berry........2   |
| Heal Rank 3..........100 @ |  | Aspear Berry.......2   |
o----------------------------o  | Persim Berry.......2   |
                                | Lum Berry..........5   |
o-------------------------------o Sitrus Berry.......5   |         Key
| Rental Rank 2........150        Berries 36-52......5 @ |         ---
| King's Rock...........10 @      Rental Rank 3....150 @ |
| Quick Claw............15 @      White Herb.........5 * |    - No rank needed
| Power Herb.............5 @      Focus Band........15 * |  @ - Rank 2 required
| Shell Bell............15 @      Focus Sash........10 * |  * - Rank 3 required
| Metronome.............10 @      Leftovers.........20 * |
| Light Clay............10 @      BrightPowder......20 * |
| Grip Claw.............10 @      All Lenses........20 * |
| Big Root..............10 @      All Choice items..20 * |
| Toxic Orb.............10 @      Muscle Band.......20 * |
| Flame Orb.............10 @      Wise Glasses......20 * |
| Light Ball............15 @      Expert Belt.......20 * |
| Thick Club............15 @      Life Orb..........20 * |

o---------------------------o  And of course, you can mess with your opponent's
| Identity check........1   |  team, too. You might want to seriously consider
| Pokemon's Level +5....1   |  buying the Pokemon's summary; not only is it
| Pokemon's Level -5...15   |  cheap, you'll find out their item, nature,
| Pokemon's Summary.....2   |  ability, and all stats. You can probably guess
| Pokemon's Moves.......5 @ |  what Pokemon it is based on that information
| Summary Rank 2.......50   |  alone, especially if you get an ability only 1
o---------------------------o  Pokemon has, like Pure Power.

When you've spent CP to your heart's content, exit and start the battle.

A few more helpful tips for this place:

- Don't bother wasting 1 CP on checking the first Pokemon's identity. You can't
switch your Pokemon order, so save your CP.

- If you increase the opponent's level by 5, you'll earn more CP. This is
helpful for building up CP early on, when the enemies are easy to defeat.

- If any of your Pokemon die in battle, Darach will revive them if you win the
fight, but they will be at 1 HP! Don't forget to heal them!

- Watch your PP carefully. They won't be restored after a battle. One of the
first things you should buy is the second Heal rank so you can restore PP,
especially if a member of your team is using a Choice item on a move with low
PP, like Fire Blast.

After 20 consecutive wins, your 21st match will be against Castle Valet Darach.
He will use Staraptor, Houndoom, and Empoleon. Win this battle to earn a Silver
Print for your Vs. Recorder. You'll get CP for beating Darach, too.

After your third streak of 7, you will gain the ability to skip any battle for
a whopping 50 CP per time. I wouldn't recommend doing this much, although it
can help you in a pinch.

If you can manage to string together 48 wins, Darach will challenge you again,
this time using Entei, Gallade, and Empoleon. If you can beat him, your print
will be upgraded to a Gold Print.

21b. Battle Hall                                                        [opbtb]

The Battle Hall is found on the west end of the Battle Frontier, above the
Battle Castle.

The slogan here is "Let Each Pokemon Seek No. 1," but really what they're
saying is, "Let Each Pokemon Except Pokemon We Have Banned Such As Shaymin And
Giratina Seek No. 1."

Other than your basic banned list of legendaries, you can use any Pokemon you
want, as long as that Pokemon is at least L30.

Here's how it works. You take just one Pokemon in and fight. No Levels are
changed, and you get to use whatever item you like.

When you go in, you'll be presented with a big board that features all
seventeen types and a grayed out mystery box in the corner. Each type starts at
L1 and increases to L10. When you choose a type, you will fight a Pokemon that
is of that type. For example, if you choose Fire, your opponent could be a
Chimchar. Sub-types are also taken into consideration; you might also get
Houndour as your opponent of the Fire category since Houndour is Dark/Fire.

Keep this in mind when you choose your Pokemon. Remember that it's a one-on-one
fight. Your Pokemon should know a wide variety of moves to handle multiple
types. When choosing your warrior, it should be a Pokemon that does not have
too many weaknesses. This means that Grass-types should not even be considered.
Pokemon with one weakness will work fantastically, like Swampert and Kingdra.
Dragons also work well; Dragon is a fairly obscure type, and it's only weak to
itself and Ice. Kingdra gets special mention because his only weakness is

Your first opponent in the type you pick will be several Levels underneath your
Pokemon, and will be ridiculously easy to defeat. The enemies get progressively
stronger, but you'll not notice any real challenge until at least the 41st

A few helpful tips for this place:

- Get rid of your weaknesses first. If you're using Garchomp, for example, it
would be wise to take out all ten levels of Dragon and Ice, since they threaten
Garchomp the most. After that, you might want to get rid of the Water-type
because Water can carry both Dragon and Ice as secondary sub-types. By that
point, you've defeated 30 opponents, hopefully without any trouble. Even if you
somehow lose, you've at least lost early on and not when you've got a big
streak going. That's a lot easier to deal with.

- Make sure you have a way to deal with Shedinja. Get rid of the Bug and Ghost
types as soon as possible so you will never see him again. Toxic is the easiest
way to get rid of him, but if you're using Abomasnow, Hippowdon, or Tyranitar,
then you've got the match won (providing you don't get OHKOed by Shedinja's
move). This is another reason that it's important to use something with few
weaknesses; the fewer threats you have, the better.

- Know what Pokemon can learn what moves. For example, I had a streak going
with my Breloom (a Pokemon you should NEVER use here) and fought an Electric-
type Pokemon. Turns out my opponent was Manectric. I have a Choice Scarf
equipped, so I know I'm gonna go first. I slam Manectric hard with Superpower.
He hangs on with a Focus Sash and uses Flamethrower for the OHKO. Game over.
This is a shining example of why it's important to use something without a lot
of weaknesses so things like this don't happen to you.

- Be as high a level as you can. The higher level you are, the longer the
opposition will take before they match you in level. The longer you can keep
the advantage, the better.

Defeat ten opponents in a row to win BP. You don't get a lot early on, but if
you can build a streak up, the BP starts to add up. If you can manage to kill
50 Pokemon in a row, you will be challenged by Hall Matron Argenta. She's the
grayed out mystery square in the corner. She can be a bit difficult because she
can use any Pokemon allowed here, including Shedinja, so if you're on your
fifth round, make sure your Pokemon has something to deal with Shedinja, should
you face it. You'll get a Silver Print for defeating her.

If your Pokemon can defeat all 10 levels of all 17 types - a streak of 170 -
Argenta will challenge you again, again using a random Pokemon of a random
type. Come out on top for an updated Gold Print.

21c. Battle Tower                                                       [gihtp]

The Battle Tower is at the north end of the Battle Frontier, directly above the

Debuting in Pokemon Crystal, the Battle Tower has been the source of much
frustration and many, many horror stories. It's almost like anything goes here.
It's the closest thing in-game to competitive play, but if you think there are
any real rules here... you're in for some disappointment.

There are no fancy battling gimmicks here - just straight battling. Take your
team of three in and go as long as you can without losing. That's all there is
to it. It gets pretty ridiculous later on - be prepared to lose to random Quick
Claw activations, BrightPowder misses, Fissure hits, and everyone's favorite...
the dreaded critical hit.

A few helpful tips:

- If you wanna win here at all, your Pokemon have _got_ to be EV trained,
preferably with high IVs. See section 18 for information on IVs and EVs.

- You only have three Pokemon. The fewer weaknesses they have, the better. Make
sure you have an answer for as many Pokemon as you can, as you will probably
see your team's biggest threat at some point up the tower.

- Make sure you have at least two Pokemon that can deal with Shedinja. You
don't wanna lose because of that jerkface.

The boss here is Palmer, the Tower Tycoon. You met him earlier with your rival.
This time, he will challenge you if you can make it to the end of 3 streaks. As
your 21st opponent, he will use Dragonite, Rhyperior, and Milotic - not
necessarily in that order, unfortunately. If you can best him, you'll get a
Silver Print. As an extra added bonus, each of your team of three will receive
a special ribbon, just for being in your party.

It's a challenge, but if you can defeat 48 Trainers in a row, Palmer will be
your final match in your seventh streak. His three Pokemon will be Heatran,
Cresselia, and Regigigas. Keep in mind that Regigigas's Slow Start ability
cripples him for five turns. Use this time to set yourself up for a sweep.

Winning here will get you a Gold Print and another ribbon (different from
before) for your team of three.

21d. Battle Factory                                                     [tiaed]

The Battle Factory is located on the right side of the Battle Frontier, north
of the Battle Arcade.

You probably remember this place from Emerald. It works the same way. You
surrender your entire team in exchange for rental Pokemon. Their Levels depend
on whatever battle method you choose - L50 or Open Level (L100). At first, you
will be given a choice of six Pokemon. You get to choose three out of those six
to start things off. At the end of every battle, you have the option of
exchanging one of your team's members for a Pokemon you just defeated.

Here's the catch: you don't know what it can do until the next battle. It's
very important to remember the moves used during your fight - this can help you
gauge a Pokemon's strength.

On your first streak, you will be told the identities of all three of your
opponent's Pokemon. This makes it very easy for you to determine what Pokemon
to take into battle.

Of course, it gets harder the farther you go. On your second run, you'll be
told only two Pokemon - your opponent's lead and one of their reserves. On the
third streak, you'll only be told your opponent's lead and that Pokemon's most
powerful attack. For every run after that, you'll be told something about the
types on your opponent's team. You either get no information (they don't care
about the types) or a certain type (skilled with the Dark-type or whatever). If
you get a certain type here, you can guarantee that at least two of the three
Pokemon the opponent has will be that type. Now, while this makes it easy for
you to build your team to counter them, keep in mind that while they don't lie
to you, there are a lot of Pokemon out there. You might think that packing a
bunch of Electric-types to take out your opponent's Flying-type team is good,
but too bad one of them is Gliscor and he walks all over you.

Some more helpful tips:

- Keep in mind that you can't change who your leader is. If you exchange your
leader for a Pokemon, that new Pokemon becomes your leader.

- Make sure your reserve Pokemon can cover the weaknesses of your leader. Since
you can't switch who you lead with, a lot of times you will have to switch your
leader out for someone more favorable.

- For each streak, there's only one of each Pokemon. What this means is that if
you have a Feraligatr, for example, you will never see a Feraligatr in your
streak of 7. Make sure you remember what the Pokemon you _don't_ pick can do -
you'll be better prepared to face them should you run into them again. This
also helps if you lose; you'll do better next time if you know what you're up

If you can get through twenty Trainers, the last opponent on your third run
will be Factory Head Thorton. Before the battle, Thorton will mention that the
device he has reveals your whole team, and he does not hesitate to demonstrate
that indeed he does know your entire team. Don't worry, though. He doesn't
_really_ know what your Pokemon are. He'll be using rental Pokemon, just like
you. If you can beat this jerk, you'll get a Silver Print.

Four streaks later, Thorton will challenge you again as your 49th opponent,
again using rentals as you are. You'll receive a Gold Print for winning.

21e. Battle Arcade                                                      [tpisa]

The Battle Arcade is in the lower right corner of the Battle Frontier.

Here's how this facility operates. You choose three Pokemon and send them in.
Your held items, if any, are temporarily surrendered. Before each match, you'll
get to spin the wheel, so to speak, to determine various effects on your
battle. Considering you can see your opponent's entire team, you can really
screw the opponent's team over since _you_ always get to spin the wheel.

Keep in mind that the cursor will stop exactly when you tap the button, not a
couple spaces before or after.

Also keep in mind that you will see the same icons in both red and black. Black
affects you; red affects your opponent. Don't be confused.

A lot of the effects are easy to tell. For example, a lightning bolt icon will
paralyze all Pokemon; a flame icon will burn them all. A few of them aren't so
clear, though...

Some of the icons will have a miniature 3x3 board with either an up arrow, down
arrow, or question mark. What these do is speed up, slow down, or randomize the
movement speed of the cursor on the next round (nothing will happen for your
current battle). Avoid the question mark one like the plague; even with a sped
up game board, you can still get the outcome you like with some precision.
Obviously, the slow board is the favorable one.

There's one with small lines surrounding a blank space. This is the "free
space," if you will. Getting this means nothing will happen.

Avoid the tornado icon - it will bring fog, and no one wants to fight in a fog.

If you land on the berry icon, the player's team will all get a random berry
from 1-10 for the duration of the battle.

Later on, you'll see a "BP" icon. Landing on this will net you 1 BP, for free.

The Lv icons will increase or decrease a player's team's Levels by three each.

A few more helpful tips:

- Paralyze your opponent's team whenever possible.

- Weather brought by the roulette lasts forever. If your Pokemon can take
advantage of the weather, feel free to do so. Don't hesitate to use the weather
to weaken the opponent (making it sunny if they have a powerful Water-type, for

- Don't dawdle in making a roulette selection. If you take too long, the game
will decide for you.

Defeat 20 foes and Arcade Star Dahlia will challenge you. As you'll see, she'll
use Dusknoir, Medicham, and Ludicolo. Her Dusknoir knows Trick Room, so DO NOT
paralyze her team. Her Ludicolo is also physically based, so if you can burn
them all, do that for an easy win. You'll get a Silver Print for winning.

If you can manage to battle your way through 48 total opponents, Dahlia will
fight you again, this time using Zapdos, Blaziken, and Togekiss. Mamoswine will
work excellently here. A Gold Print is for you if you emerge victorious.

22. Pokeathlon                                                          [lashd]

The Pokeathlon is exactly what it sounds like: A triathlon involving Pokemon.
It is held in Pokeathlon Dome, found west of National Park. To get there, head
west in the gate leading to National Park from Route 35.

First, go to the Pokeathlon Dome. After you're done getting talked at, go left
and you'll receive an Apriblender from a kind soul. Using Apricorns, you can
make Aprijuice to boost your Pokemon's Pokeathlon stats.

Each Pokemon has Pokeathlon stats - Speed, Power, Skill, Stamina, and Jump. You
can see these by looking at the last page of your Pokemon's Summary. Each
Pokemon species has its own Pokeathlon stats. Pokemon with more than 1 form,
including Unown, also has its own Pokeathlon stats.

Stats are shown with a ranking of one to five stars, with five being the best.
Not every stat of every Pokemon can reach five stars, and not every Pokemon's
base Pokeathlon stat represents its maximum. For example, Cyndaquil's Speed
rating is 4, but the maximum is 5. With proper Aprijuicing, Pidgey could reach
that maximum. On the other hand, Cyndaquil's Skill rating is 3, and the maximum
is also 3. Cyndaquil could never go past a Skill rating of 3 (but it can lose
rating thanks to Aprijuice).

Go into the Pokeathlon Dome. To enter, head up to the front desk. Whitney will
give you a jersey to compete in, which you will change into every time you
compete. Your team color is always red.

In each Pokeathlon, a team of 3 Pokemon of your choosing compete in three
separate events against three other teams. At the end, scores are tallied,
bonus points are awarded, and a winner is declared. If you win, your three
Pokemon will receive a medal of sorts to show that they have won in that
triathlon. When all is done, you will receive Athlete Points equal to your
score at the end. If your score is 412, you'll receive 412 Athlete Points. If
you happen to win the Pokeathlon, you'll receive a 100-point bonus.

There are ten different events that are divided among the five triathlons. Some
will obviously be played in more than 1 triathlon.

First, you must choose a triathlon to compete in. There are five total - one
for each Pokeathlon stat. Each event has two stats that your Pokemon should
exceed in if you want to do well. One of them will always be of the triathlon
you're competing in. Each event takes about 90 seconds to complete, and all
utilize the Touch Screen.

As a general rule of thumb, never use any Pokemon for a Pokeathlon if its stat
is less than 3. Here's a general overview of each triathlon. It should go
without saying that you will need a good Pokeathlon stat of the triathlon
you're competing in, but I'm saying it just for the extra dense of you out


This is probably the simplest triathlon to win, although it has the hardest
event in it. That said, you'll need every stat but Power in order to win -
Speed is obviously the most important since it's used in every event.


Aside from Power, Pokemon with a high Stamina stat will also be very helpful in
this triathlon. It would also help if you had a Pokemon with high Power and
Skill for one of the events.


This is the hardest triathlon to win. It has the hardest 3 events to win at,
and they're even harder to break the records in. Power is a stat your Pokemon
should excel in, but make sure they have an acceptable Speed stat as well.


This is all about lasting longer than the opponents. Power and Stamina is
pretty much all you need, but there's a Speed event in here so don't neglect
that stat.


Two of the events in the Pokeathlon are only played in the Jump triathlon. You
will need every stat except Stamina to do well here.

Before I forget, there's a dude in Pokeathlon Dome who asks you to jump 5000
times. Do this and you'll get a Rare Candy!!!

And now, in-depth strategies for each event, listed in alphabetical order for
easy reference. You will also see the two stats needed to excel, the course
record, and how difficult it is to win on a scale of 1 to 10, with 10 being the
most difficult.


 Pokeathlon Stats: Power/Stamina
Pokeathlon Record: 80 pieces
       Difficulty: 4/10

Using the stylus, bash your way through stacks of blocks. When your Pokemon
gets tired, switch it out by pressing the Switch button in the corner. You can
also switch out by flicking your Pokemon upwards using the stylus. I find it
easier to just use my thumb to press the Switch button.

To get a high score here, make sure you bash the blocks in the same spot. If
you do, your Pokemon will feel good about itself, you'll be able to go on
longer, and you'll smash the blocks with less effort.

A high Power rating is more important than a high Stamina rating. Your success
also depends on how fast you can smash the blocks and how well you can smash in
the same spot.


 Pokeathlon Stats: Power/Stamina
Pokeathlon Record: 40 points
       Difficulty: 4/10

Control your entire team of three as you try to stand in colored circles. Each
color has a point value assigned to it, and any Pokemon standing in that circle
when the time runs out will get that many points added to their team's total.
You can put more than 1 of your teammates in the same circle, and you have to
do this in order to maximize scoring potential.

Move your Pokemon with the stylus. If you run into another Pokemon, you'll push
them out of the way. The higher your Pokemon's Stamina stat, the more you will
push them. The higher your Pokemon's Power stat, the faster you will push them.

The timer is shown by the border around the Touch Screen. When it runs out,
movement stops and points are awarded for the round. There are six rounds in
all, and each round has different point values for the circles. Circles worth
more points are obviously smaller than ones worth less. The time goes faster in
further rounds, so get in a circle quickly!

Don't try to stuff your whole team into a +5 circle. The other nine Pokemon are
also trying to do that, and you will never succeed. There's nothing wrong with
taking a +3 circle, and 3 points is better than no points.

If you want to be super slick, take a Pokemon with high Power and Stamina and
place them near--but not in-- a +5 circle. When the timer's just about to run
out, push it into the circle. The other Pokemon should get pushed out just as
the time runs out, giving them 0 points! Just be careful not to push your own
guy out.

*** DISC JUMP ***

 Pokeathlon Stats: Jump/Power
Pokeathlon Record: 40 points
       Difficulty: 1/10

Move your Pokemon with the stylus, and tap them to jump. If you tap and then
slide the stylus, they will jump in that direction.

Discs will fly overhead; jump to catch them. The amount of points you receive
depends on where you are on the ground when you jump. The farther back you are,
the more points you get. Be careful, though. If you're camping in the back for
easy 5-point grabs, you will get pushed off by the opponents easily. Your
Pokemon will be out of action for a while, so keep an eye on your surroundings.

Your Pokemon's Power stat determines how well it can push other Pokemon out of
the way. The Jump stat determines how high your Pokemon jumps. This is
obviously important if you want any shot at catching 5-pointers.

*** GOAL ROLL ***

 Pokeathlon Stats: Skill/Power
Pokeathlon Record: 3 points
       Difficulty: 8/10

Controlling all three of your Pokemon, push a ball into your opponents' goals.
When a ball enters a goal, the team that pushed it in gets a point; the team
who got scored on loses a point. Another ball then appears. Occasionally, a
large gold ball will appear on the field that is worth two points. Don't let
this go into your goal, no matter what it takes.

Skill determines how far the ball goes when you push it. Power tells you how
fast it goes.

It can be a little difficult to win since you are controlling all three of your
Pokemon, and it's very easy to lose points, especially since late in the match
multiple balls will be on the field.

Use the Pokemon with the highest Power and Skill stat as your goalie. Keep them
by your goal at all times and if any balls come near you, shove it out of the
way. One should stay towards the middle to provide assistance as needed, and
the other one should be chasing the ball around. These two Pokemon should be
changing jobs of staying in the middle and chasing the ball depending on where
the ball is. It's important to keep a cool head and not freak out once multiple
balls start hitting the field.


 Pokeathlon Stats: Speed/Jump
Pokeathlon Record: 100.00 seconds
       Difficulty: 3/10

Easy to learn, difficult to master. That's the best way to explain this event.
Your Pokemon move by themselves; all you have to do is tap them to make them
jump over the hurdle.

Obviously, the Speed stat determines how fast your Pokemon will go. Jump
determines the _length_ of your jump. This is important to remember.

You can give your Pokemon an increase in speed by making them jump _right_
before they hit the hurdle. You'll see wind streaks come off them if you do
this right, and they'll go faster.

The difficult part is keeping track of all three of your Pokemon, especially if
you've got them going fast. Running into hurdles will slow them down
considerably, and sometimes the game will give you two hurdles in close
proximity to each other - so close that you may run into one. Keep an eye on
the top screen to see what hurdles are coming next. If two are not directly
next to each other, do a normal jump over it so you have time to react for the
next one.

Speed should be maximized. Jump should be at 3 or 4 so you can clear double
hurdles easily.

*** LAMP JUMP ***

 Pokeathlon Stats: Jump/Skill
Pokeathlon Record: 350 points
       Difficulty: 2/10

Pull down on one of your Pokemon to make it jump. The higher the Jump stat...
the higher you jump. Skill determines how well you can jump to the side. For
each lamp you touch from the time you jump to the time you land, you get a

You have to control all three of your Pokemon here. If any of your Pokemon
lands on another Pokemon, the two will be temporarily stunned.

The key to winning is multiple lamp hits with each jump. Even if you slam your
Pokemon into each other, it's not hard to win, or even beat the record.


 Pokeathlon Stats: Skill/Speed
Pokeathlon Record: 35 flags
       Difficulty: 9/10

This game is hard to win and even harder to break the record. Flick your
Pokemon with the stylus to move it around. Collect a bunch of flags, then
return to the start line to add the amount to your team's total. If you run
into a Pokemon from behind, you will take their flags. This is crucial if you
want to break the record here (or even stand a chance at winning).

Skill and Speed have to absolutely be at their best. Skill makes you move
easier, Speed makes you move faster. You can only hold a maximum of nine flags,
so keep that in mind.

*** RELAY RUN ***

 Pokeathlon Stats: Stamina/Speed
Pokeathlon Record: 12 laps
       Difficulty: 5/10

Flick your Pokemon to make it move. The higher the Speed, the faster it will go
with each flick. High Stamina allows it to stay in for longer periods of time.

There are obstacles that you must maneuver around, such as patches of rocks,
large boulders, and the other Pokemon. If you run into a Pokemon, you'll both
be temporarily stunned. Running into a rock will send you flying backwards, and
if you run into a patch of small rocks, you have to quickly flick the Pokemon
to escape from it.

The obstacles won't change on you, so once you memorize where they're at,
breaking 12 laps is very easy.

When your Pokemon gets tired, hit the Switch button to bring in one of your
reserves. It's better to switch just before they get tired to maximize their

*** RING DROP ***

 Pokeathlon Stats: Stamina/Power
Pokeathlon Record: 70 points
       Difficulty: 6/10

In this event, your goal is to push the opponents out of the ring by flicking
your Pokemon into the others. Power determines how strong your push is, and a
high Stamina rating will make you get pushed less.

Your Pokemon will stay in play until you switch it out, or it gets knocked out
of the ring. You can't switch unless your Pokemon is in its own corner (in your
case, red). Your Pokemon will get weaker as time goes on, so it's important to
switch often.

*** SNOW THROW ***

 Pokeathlon Stats: Skill/Power
Pokeathlon Record: 30 hits
       Difficulty: 8/10

Another difficult event. Flick one of your Pokemon in a general direction and
your Pokemon will toss a snowball in that direction. If you hit an opposing
team's Pokemon, you get a point. You can tap the Pokemon and they will gather
snow. This snow will block other snowballs and, when thrown, have a greater
chance to stun any Pokemon it hits.

Skill determines how accurate your throws are, and Power determines how much
sting is on the snowballs you throw. The most difficult part of this game is
actually hitting stuff; it's real easy to miss.

If your Pokemon gets stunned, it will recover after a few seconds.

22a. Pokeathlon Prizes                                                  [pcesd]

|       MONDAY                     TUESDAY                      WEDNESDAY     |
|       ------                     -------                      ---------     |
| Red Apricorn...200          Ylw Apricorn...200           Blu Apricorn...200 |
| Blu Apricorn...200          Pnk Apricorn...200           Pnk Apricorn...200 |
| Grn Apricorn...200          Wht Apricorn...200           Blk Apricorn...200 |
| Moomoo Milk....100          Moomoo Milk....100           Moomoo Milk....100 |
| Moon Stone....3000          Fire Stone....3000           Water Stone...3000 |
| Rare Candy....2000          PP Up.........1000           Heart Scale...1000 |
|                                                                             |
|     THURSDAY                     FRIDAY                       SATURDAY      |
|     --------                     ------                       --------      |
| Ylw Apricorn...200          Red Apricorn...200           Grn Apricorn...200 |
| Pnk Apricorn...200          Ylw Apricorn...200           Wht Apricorn...200 |
| Wht Apricorn...200          Grn Apricorn...200           Blk Apricorn...200 |
| Moomoo Milk....100          Moomoo Milk....100           Moomoo Milk....100 |
| ThunderStone..3000          Metal Coat....2500           Leaf Stone....2500 |
| PP Up..........500          Nugget.........500           Rare Candy....2000 |
o--------------------------------------------------------o                    |
                                                         |      SUNDAY        |
If you go to the counter to the right of the entry       |      ------        |
counter, you can cash in your points for cool prizes.    | Red Apricorn...200 |
Prizes are limited to once per item per day, and the     | Blu Apricorn...200 |
stuff you can get changes every day.                     | Blk Apricorn...200 |
                                                         | Moomoo Milk....100 |
Notable items include Pnk Apricorns on Tuesday,          | King's Rock...3000 |
Wednesday, and Thursday (used for Love Balls),           | Heart Scale...1000 |
Wht Apricorns on Tuesday, Thursday, and Saturday (which  o--------------------o
are only found in two spots in the world), Rare Candies
on Monday and Saturday, and Heart Scales on Wednesday    o--------------------o
and Sunday.                                              |       MONDAY       |
                                                         |       ------       |
When you get the National Pokedex, a bunch of other      | Full Restore...500 |
items will become available. Most of them are just       | King's Rock...3000 |
evolutionary stones, but they're all really expensive    | Sun Stone.....3000 |
and will take a lot of competing to earn enough points   | Water Stone...2500 |
to buy them. Remember, you can only buy each item here   | Shiny Stone...3000 |
here once per day.                                       | Dusk Stone....3000 |
                                                         |                    |
o--------------------------------------------------------o                    |
|      TUESDAY                    WEDNESDAY                     THURSDAY      |
|      -------                    ---------                     --------      |
| Full Restore...500          Full Restore...500           Full Restore...500 |
| Metal Coat....2500          Dragon Scale..2500           King's Rock...3000 |
| Water Stone...2500          ThunderStone..2500           Fire Stone....2500 |
| Leaf Stone....2500          Moon Stone....3000           Leaf Stone....2500 |
| Dusk Stone....2500          Shiny Stone...3000           Shiny Stone...3000 |
| Dawn Stone....2500          Dawn Stone....3000           Dusk Stone....3000 |
|                                                                             |
|       FRIDAY                     SATURDAY                      SUNDAY       |
|       ------                     --------                      ------       |
| Full Restore...500          Full Restore...500           Full Restore...500 |
| Dragon Scale..2500          Metal Coat....2500           Nugget.........500 |
| Water Stone...2500          ThunderStone..2500           Sun Stone.....3000 |
| Sun Stone.....3000          Shiny Stone...3000           Fire Stone....2500 |
| Dusk Stone....3000          Dusk Stone....3000           Shiny Stone...3000 |
| Dawn Stone....3000          Dawn Stone....3000           Dawn Stone....3000 |

22b. Creating a Winner                                                  [lklke]

You'll notice that certain Pokeathlon stats have large stars and small stars.
This is determined by nature. As you can probably guess, the big stars mean a
Pokemon will do slightly better in that stat, and the smaller ones mean it will
do slightly worse. Here is a list of each nature and what stats they will

Adamant: +Power, -Jump                      Lonely: +Power, -Stamina
Bashful: (no change)                          Mild: +Jump, -Stamina
   Bold: +Stamina, -Power                   Modest: +Jump, -Power
  Brave: +Power, -Speed                      Naive: +Speed, -Skill
   Calm: +Skill, -Power                    Naughty: +Power, -Skill
Careful: +Skill, -Jump                       Quiet: +Jump, -Speed
 Docile: (no change)                        Quirky: (no change)
 Gentle: +Skill, -Stamina                     Rash: +Jump, -Skill
  Hardy: (no change)                       Relaxed: +Stamina, -Speed
  Hasty: +Speed, -Stamina                    Sassy: +Skill, -Speed
 Impish: +Stamina, -Jump                   Serious: (no change)
  Jolly: +Speed, -Jump                       Timid: +Speed, -Power
    Lax: +Stamina, -Skill

To put it a little simpler, ATK corresponds to Power, DEF to Stamina, SP.ATK to
Jump, SP.DEF to Skill, and SPD to Speed.

Pokemon come with base and maximum Pokeathlon stats. To increase these, you'll
need to use Aprijuice. You can mix your own Aprijuice using Apricorns, or buy
it yourself. There's an Aprijuice stand to the left of the entrance to
Pokeathlon Dome with Aprijuice that changes every day. It's probably best to
mix your own, though.

Stick up to 5 Apricorns into the Apriblender, then walk around a bunch to mix
it up. The flavor of juice that comes out depends on the Apricorns you put
in: Red for Power, Ylw for Stamina, Blu for Skill, Grn for Jump, and Pnk for
Speed. Using Wht Apricorns generally reduce all the stats being boosted, while
Blk Apricorns boost everything. If you're focusing on raising a particular
stat, you're better off using the proper Apricorn, but Blk helps in a pinch.

Mildness can be increased by 1 point by taking 100 steps after you've mixed the
Aprijuice. The milder the juice, the less your Pokemon will be affected by the
stat drop of the juice. For example, if you had juice made of 5 Red Apricorns,
and raised the Mildness by 10 points, it would decrease your Pokemon's Stamina
rating less than if you had not increased the Mildness at all. Mildness can go
as high as 255, but there's really no point in going _that_ high. If you _do_
put your Mildness to 255, the juice won't reduce your Pokemon's stats at all.

Aprijuice effects go away if you put a Pokemon in the box; if you keep them in
your party, the effects last until you give them another drink.

You get 3 drinks out of each batch of Aprijuice you make. Adding any Apricorn
will reset the total number of drinks to 3, but it will reset the Mildness to
0. Be very careful when choosing to add Apricorns.

Once you've got your winners, start winning. It's important to use Pokemon with
high maximum stats (not necessarily base stats) so you can just use the same
Pokemon over and over again and increase different stats each time they win.

The reason you want to do this is to unlock different rooms downstairs. The
Solidarity room is available at the start - this shows your high score for each
triathlon, and the three Pokemon that you used.

Win every triathlon to unlock the Trust room. This room shows you all your
Pokemon that have earned at least one medal.

Have one Pokemon earn all five medals to unlock the Potential room. In this
room, you'll see your high scores for each course, and the course record you
have to beat in order to gain access to the next room. The records have been
set by a team consisting of Chikorita, Cyndaquil, and Totodile. Tap a button to
see each course. Courses you've bested the record in will have golden-colored
buttons. Each course also has a second record that you can try to beat if
you're feeling bold. All of these second records are very difficult to obtain.
You'll get a crown over each course's button if you can beat them:

         Block Smash: 130 pieces                  Lamp Jump: 500 points
         Circle Push: 60 points             Pennant Capture: 50 flags
           Disc Jump: 70 points                   Relay Run: 16 laps
           Goal Roll: 9 points                    Ring Drop: 100 points
         Hurdle Dash: 80.00 seconds              Snow Throw: 55 hits

There's also a guy in this room that you can talk to for additional tips for
each course.

Beat the first record on each course to unlock the Friendship room. This room
has a gold statue of you and the last team you used in the Pokeathlon. If you
have this room unlocked, you may as well try for the second records.

23. S.S. Aqua Return Trips                                              [gtgap]

You can ride the S.S. Aqua again after you get off the boat the first time. It
sails from Olivine to Vermilion on Monday and Friday. It sails from Vermilion
to Olivine on Wednesday and Sunday. There are different Trainers on each

The lower right room on the right side is still your room. You have to rest in
it if you ever want to leave (this is the only way to make the ship mystically
arrive at its destination the second you wake up).

If you have 16 Badges when you ride and go talk to the captain in his room,
he'll give you one of 16 different Plate items. Each of them powers up a
certain type, but their real purpose is to be held by Arceus, which will change
his type to the type of the Plate. Don't forget.


Upper floor. Upper left room on the left side:

Super Nerd Shawn
Magnemite L39 x2, Muk L41

Lower left room on the left side:

Ace Trainer Shaye                     Ace Trainer Carol
Jolteon L43, Tangela L43, Tauros L43  Electrode L43, Starmie L43, Ninetales L43
$2580                                 $2580

Lower right room on the left side:

Gentleman Edward
Persian L41

Upper right room on the left side

Beauty Cassie
Vileplume L36, Butterfree L42

Upper left room on the right side:

Psychic Rodney
CHingling L37, Hypno L41

Go downstairs:

Sailor Garrett
Kingler L42             Enter the left room.

Fisherman Jonah
Shellder L33, Cloyster L37, Octillery L37, Remoraid L33   Enter the right room.

Black Belt Wai
Machoke L38/L40, Meditite L42

That's all! Visit the captain if you have 16 Badges, and rest in your bed.


Lower left room on the left side:

Poke Maniac Morgan
Rhyhorn L39, Rhydon L39

Upper right room on the left side:

Pokefan Georgia                           Pokefan Jeremy
Sentret L31 x4, Furret L36                Meowth L36 x3
$1984                                     $2304

Upper left room on the right side:

Guitarist Clyde
Electabuzz L42

Upper right room on the right side:

Bug Catcher Ken
Ariados L39, Pinsir L40

Go downstairs and then left:

Sailor Kenneth
Machop L36 x3, Poliwrath L36

Go into the right room and take out all three Trainers:

School Kid Ricky        School Kid Nate              Teacher Shirley
Aipom L40, Ditto L40    Ledian L40, Exeggutor L40    Chatot L43, Jigglypuff L43
$800                    $800                         $2064

That's all! Visit the captain if you have 16 Badges, and rest in your bed.

24. Fighting Dojo                                                       [gptlu]

The Fighting Dojo is found in Saffron City, next to the Gym. This is where you
go to battle against the Gym Leaders you've already defeated.

To fight a Gym Leader here, you must first get their number. Here is a list of
every Gym Leader in the game, in alphabetical order, when to get their number,
and when you call them for a rematch. Remember:

Morning = 04:00 - 09:59
    Day = 10:00 - 19:59 (7:59 AM)
  Night = 20:00 (8:00 PM) - 03:59

Blaine: Find him on Cinnabar Island on Tuesday; call Tuesday afternoon.

Blue: Have Daisy in Pallet Town massage your Pokemon 5 times, then talk to her
      any time after the fifth time. She will massage your Pokemon once a week
      on Friday from 15:00 to 16:00. Call Blue on Sunday night.

Bugsy: South entrance of Viridian Forest on Thursday; call Thursday day.

Brock: Pewter City entrance to Diglett's Cave, any day between 12:00 and 15:00;
       call Saturday night.

Chuck: Speak to his wife outside his Gym on any day at any time; call Wednesday

Clair: Dragon's Den on any day between 06:00 and 10:00; unavailable if you have
       defeated Silver at Mt. Moon but not done the tag battle at Dragon's Den.
       Call Friday night.

Erika: Talk to her twice at Celadon City fountain on Saturday or Sunday between
       15:00 and 18:00; call Sunday morning.

Falkner: Celadon City Dept. Store 4F on Monday; call Saturday morning.

Janine: Reception Gate on any day between 16:00 and 20:00; call Monday day.

Jasmine: Olivine City cafe on any day between 13:00 and 14:00; call Wednesday

Lt. Surge: After defeating Blue, battle Zapdos at the Power Plant. After that,
           find him at the Power Plant any day between 09:00 and 12:00. You
           have to put a Pikachu from Viridian Forest in front of your party or
           he won't give you his number; call Friday morning.

Misty: Route 25 (where she was on her date) any day between 16:00 and 20:00;
       call Wednesday morning.

Morty: Bellchime Trail on Wednesday; call Tuesday night.

Pryce: Lake of Rage (west side) on any day between 06:00 and 10:00; call Monday

Sabrina: Olivine City port on Friday. She is on the path to the boat; call
         Sunday day.

Whitney: Goldenrod City Dept. Store 6F on Saturday between 12:00 and 18:00;
         call Saturday day.

After you defeat the Leader at the Fighting Dojo, just call them again at the
appropriate time if you want to ever battle them again.

Next comes the individual strategies for each leader. Johto Leaders are listed
in the order you battle them; Kanto Leaders are listed in alphabetical order
since Kanto is pretty non-linear and you can fight them in almost any order.

24a. Falkner                                                            [mjftn]

o----------------o----------------o----------------o  Money: $6720
|  Staraptor L50 |    Noctowl L52 |    Swellow L52 |
o----------------o----------------o----------------o  Falkner's team is still
|        U-turn  |         Roost  |        Facade  |  the easiest to defeat,
|       Attract  |     Air Slash  |       Protect  |  but he has a few dangers
|    Brave Bird  |   Shadow Ball  |      Endeavor  |  you need to look out for.
|  Close Combat  |  FeatherDance  |   Double Team  |
o----------------o----------------o----------------o  The first of these is his
|  Honchkrow L54 |   Pelipper L48 |    Pidgeot L56 |  lead. Staraptor's Close
o----------------o----------------o----------------o  Combat will wreck any
|    Dark Pulse  |          Surf  |         Roost  |  Rock-types you toss his
|   Night Slash  |      Ice Beam  |        Return  |  way (not to mention they
|  Sucker Punch  |      Tailwind  |       Swagger  |  will be neutered on sight
|  Thunder Wave  |  Hidden Power  |   Double Team  |  by Intimidate). Brave
o----------------o----------------o----------------o  Bird provides a powerful
                                                      STAB option. U-turn and
Attract are really weird options, but... to each his own, I suppose.

The other threat--the #1 threat-- is Swellow. He'll lead with Protect to block
your attack and activate his Flame Orb item. This will activate his ability,
Guts, which multiplies his ATK by 1.5 if he's affected by a major status
effect. Facade is a physical-based Normal-type move that doubles in base power
if the user is burned, poisoned, or paralyzed. Coming from Swellow, who is
really fast, this is really going to hurt anything that isn't Rock, Ghost, or
Steel. Double Team makes you miss a bunch while Endeavor makes your HP almost
nothing. The main thing you gotta worry about is Facade, though.

The rest of his team should be pretty simple to defeat. Pelipper's Hidden Power
is Fighting, which doesn't help him at all. Honchkrow might give you some
trouble if you're underleveled, but if you're coming here for practice against
the new Elite Four, you'll destroy him easily.

24b. Bugsy                                                              [owbtl]

o----------------o----------------o----------------o  Money: $6240
|     Scizor L56 |  Vespiquen L52 |    Yanmega L55 |
o----------------o----------------o----------------o  Flamethrower or Fly his
|     X-Scissor  |       Protect  |        Detect  |  whole team to death.
|    Superpower  |   Confuse Ray  |      Bug Buzz  |
|  Bullet Punch  |  Attack Order  |     Air Slash  |  It's that easy.
|  Swords Dance  |  Defend Order  |  AncientPower  |
o----------------o----------------o----------------o  Watch out for Shedinja,
|   Shedinja L48 |  Heracross L54 |     Pinsir L55 |  who can only be hurt by
o----------------o----------------o----------------o  Fire-, Flying-, Rock-,
|         Toxic  |       Counter  |     Rock Tomb  |  Dark-, or Ghost-type
|       Swagger  |      Megahorn  |     X-Scissor  |  moves. Passive damage
|     X-Scissor  |    Stone Edge  |    Earthquake  |  will also kill him (like
|  Shadow Sneak  |  Close Combat  |    Guillotine  |  poison, Spikes, etc.)
                                                      Scizor is very dangerous
if you're not using a Fire move, but that's about it.

24c. Whitney                                                            [olwkp]

o----------------o----------------o----------------o  Money: $6960
|  Girafarig L52 | Lickilicky L50 |   Clefable L52 |
o----------------o----------------o----------------o  Whitney's team is pretty
|       Psychic  |      Ice Beam  |       Thunder  |  cool, but she has a huge
|     Calm Mind  |     Wring Out  |      Blizzard  |  Fighting weakness (duh)
|    Baton Pass  |   Thunderbolt  |     Calm Mind  |  so... beaten down by
|   Shadow Ball  |  Flamethrower  |    Fire Blast  |  Close Combat?
|    Bibarel L54 |   Delcatty L54 |    Miltank L58 |  Failing that, a lot of
o----------------o----------------o----------------o  her Pokemon have high
|          Surf  |        Assist  |          Rest  |  SP.DEF. If that weren't
|      Ice Beam  |      Fake Out  |       Attract  |  enough, she can Calm Mind
|   Charge Beam  |     Calm Mind  |     Body Slam  |  pass to almost anyone on
|   Double Team  |    Baton Pass  |    Sleep Talk  |  her team. This is why you
o----------------o----------------o----------------o  gotta be quick in taking
                                                      out her Pokemon so they
don't set up on you and waste you. Stick to physical attacks.

Wring Out is based on your maximum HP, so if Lickilicky got some SP.ATK boosts
passed to it, expect the first hit to hurt.

Miltank is the big threat here. With Scrappy, nothing is safe from Body Slam,
and its 30% paralysis rate is always annoying. Rest and Sleep Talk keep her
alive forever, so I really hope you've got a Fighting move or a huge advantage
in Level. Otherwise, this fight is not going to be a fun one.

24d. Morty                                                              [osogf]

o----------------o----------------o----------------o  Money: $6840
|   Drifblim L52 |   Dusknoir L52 |    Sableye L52 |
o----------------o----------------o----------------o  Okay, so this fight's
|    Substitute  |       Payback  |      Fake Out  |  pretty easy. Morty's
|   Shadow Ball  |    Pain Split  |     Ice Punch  |  team is very lame.
|   Thunderbolt  |    Substitute  |   Brick Break  |
|  Destiny Bond  |   Will-O-Wisp  |  Sucker Punch  |  No one of his Pokemon
o----------------o----------------o----------------o  are any more threatening
|  Mismagius L54 |     Gengar L57 |     Gengar L57 |  than the others. I feel
o----------------o----------------o----------------o  obligated to inform you
|      Astonish  |      Hypnosis  |    Substitute  |  of the lame Perish Song +
|     Mean Look  |   Confuse Ray  |   Shadow Ball  |  Mean Look strategy to
|   Confuse Ray  |   Focus Blast  |   Thunderbolt  |  force you into dying.
|   Perish Song  |   Shadow Ball  |  Destiny Bond  |  Keep the pressure on
o----------------o----------------o----------------o  Mismagius; it's frail and
                                                      will die easily.
That's pretty much the name of the game for all of
Morty's Pokemon: constant pressure. His tricks won't be half as deadly if you
don't give him the chance to set himself up.

Watch out for Gengar's Destiny Bond.

24e. Chuck                                                              [tcaim]

o----------------o----------------o----------------o  Money: $7200
|   Medicham L54 | Hitmonchan L52 |    Breloom L54 |
o----------------o----------------o----------------o  Chuck's team is really
|       Attract  |       Swagger  |    Stone Edge  |  strong, but pretty slow.
|    Psycho Cut  |    Mach Punch  |    Substitute  |
|  Hi Jump Kick  |   Double Team  |   Drain Punch  |  The biggest threat here
|  ThunderPunch  |   Focus Punch  |   Focus Punch  |  is Breloom. With Toxic
o----------------o----------------o----------------o  Orb, he can activate his
|  Hitmonlee L55 |   Primeape L56 |  Poliwrath L60 |  Poison Heal ability. This
o----------------o----------------o----------------o  will heal 1/8 his maximum
|       Bulk Up  |       Payback  |     Waterfall  |  HP between turns. Thanks
|      Fake Out  |       Swagger  |    Substitute  |  to this, Substitute, and
|    Blaze Kick  |  Close Combat  |   Double Team  |  a powerful STAB Focus
|  Hi Jump Kick  |  ThunderPunch  |   Focus Punch  |  Punch, Breloom can beat
o----------------o----------------o----------------o  any Pokemon that he can
That said, Breloom is pretty slow and has all the
weaknesses of the Grass type, so outspeeding and KOing him should not be all
that hard. Avoid using Fly against him because that will give him the
opportunity to set up a Substitute.

24f. Jasmine                                                            [towra]

o----------------o----------------o----------------o  Money: $7440
|  Metagross L52 |   Empoleon L52 |   Skarmory L52 |
o----------------o----------------o----------------o  Jasmine's team has a lot
|       Gravity  |          Roar  |        Spikes  |  of synergy with the move
|     Explosion  |      Aqua Jet  |     Air Slash  |  Gravity. A lot of her
|   Meteor Mash  |      Blizzard  |    Steel Wing  |  best options won't miss
|  Bullet Punch  |    Hydro Pump  |   Night Slash  |  in Gravity, so it's very
o----------------o----------------o----------------o  important to kill her
|   Bronzong L50 |  Magnezone L56 |    Steelix L62 |  Gravity users quickly.
|       Gravity  |       Lock-On  |          Roar  |  Metagross can be nuked
|      Hypnosis  |    Zap Cannon  |     Iron Tail  |  with Flamethrower, and
|     Gyro Ball  |   Metal Sound  |    Stone Edge  |  Bronzong should be hit
|   Dream Eater  |   Mirror Coat  |  Stealth Rock  |  by Earthquake (avoid Fire
o----------------o----------------o----------------o  moves due to Heatproof).

Earthquake will kill off Magnezone and Empoleon in a single hit. Bronzong will
probably take two shots unless you're really high in Level. Due to high DEF,
the remainder of her team can be incinerated by Flamethrower. If you don't have
either of these attacks, you'll have a tougher time with this battle. Water is
one of the few types Steel doesn't resist, so Surf will do a lot of damage.

After you defeat Jasmine, go find her in the Gym. Talk to her twice and she
will offer to trade you a Steelix for any Pokemon. It has a Soothe Bell
attached to it.

24g. Pryce                                                              [ntctt]

o----------------o----------------o----------------o  Money: $7200
|  Abomasnow L56 |   Froslass L52 |     Glalie L52 |
o----------------o----------------o----------------o  This fight is only mildly
|      Blizzard  |       Attract  |       Attract  |  difficult, depending on
|     Ice Shard  |      Blizzard  |       Payback  |  how fast you can take out
|    Earthquake  |     Ice Shard  |       Torment  |  Pryce's Pokemon, or if
|   Wood Hammer  |   Confuse Ray  |      Blizzard  |  you can change the
o----------------o----------------o----------------o  weather at all. A lot of
|    Walrein L54 |    Dewgong L58 |  Mamoswine L60 |  Pryce's Pokemon depend on
o----------------o----------------o----------------o  the hail to launch 100%
|          Hail  |          Dive  |     Avalanche  |  accurate Blizzards; make
|       Swagger  |          Rest  |    Earthquake  |  it not hail and his whole
|      Blizzard  |    Sheer Cold  |    Stone Edge  |  team is pretty much dead.
|     Body Slam  |    Sleep Talk  |   Double Team  |
o----------------o----------------o----------------o  Snow Cloak can't activate
                                                      if it isn't hailing, so
that's just one more reason to change the weather as soon as you can.

Blizzard is really the only thing you gotta worry about other than Mamoswine's
Earthquake. If you can take that, you're good to go. Note that Walrein knows
Hail just in case you can change the weather, so dispatch him quickly.

24h. Clair                                                              [epofa]

o----------------o----------------o----------------o  Money: $7200
|   Gyarados L56 | Aerodactyl L52 |  Charizard L52 |
o----------------o----------------o----------------o  Clair has a fairly
|     Waterfall  |          Roar  |     Air Slash  |  diverse team, but she has
|    Earthquake  |    Earthquake  |     Fire Fang  |  a big Water and Ice
|  Dragon Dance  |    Rock Slide  |   Dragon Claw  |  weakness - you might be
|  Dragon Pulse  |  Thunder Fang  |   Shadow Claw  |  able to take out everyone
o----------------o----------------o----------------o  except Gyarados with a
|  Dragonair L52 |    Kingdra L56 |  Dragonite L60 |  single Pokemon.
|   Dragon Rush  |          Yawn  |       Thunder  |  Gyarados is equipped with
|   Thunderbolt  |      Ice Beam  |     Safeguard  |  a Wacan Berry to thwart
|  Flamethrower  |    Hydro Pump  |    Hyper Beam  |  Electric attacks, but it
|  Thunder Wave  |  DragonBreath  |  DragonBreath  |  won't save him from a
o----------------o----------------o----------------o  STAB Thunderbolt.

If you're not using Ice, Rock will do fine, too. Just watch out for Waterfall.

24i. Blaine                                                             [cfaaa]

o----------------o----------------o----------------o  Money: $7440
|    Torkoal L54 |   Houndoom L54 |   Camerupt L57 |
|          Yawn  |    Dark Pulse  |      Eruption  |  Surf his whole team down
|      Overheat  |   Shadow Ball  |     SolarBeam  |  the drain. There is not a
|     Sunny Day  |   Sludge Bomb  |     Sunny Day  |  thing he can do about it.
|    Rock Slide  |  Flamethrower  |    Earthquake  |
o----------------o----------------o----------------o  By the time you can fight
|   Magcargo L58 |   Rapidash L60 |  Magmortar L62 |  Blaine the first time,
o----------------o----------------o----------------o  your team should be about
|         Curse  |      Megahorn  |      Low Kick  |  this strong anyway, so
|      Overheat  |      Overheat  |   Confuse Ray  |  his second team should
|     Gyro Ball  |   Flare Blitz  |   Thunderbolt  |  likewise stand no chance.
|    Stone Edge  |  Quick Attack  |  Flamethrower  |

24j. Blue                                                               [citcc]

o----------------o----------------o----------------o  Money: $11520
|  Exeggutor L67 |   Arcanine L68 |    Machamp L69 |
o----------------o----------------o----------------o  Blue's team is about 10
|       Psychic  |        Crunch  |         Fling  |  Levels higher than the
|     Explosion  |   Flare Blitz  |       Attract  |  first fight, but the plan
|    Leaf Storm  |  ExtremeSpeed  |    Stone Edge  |  is exactly the same as
|    Trick Room  |  Thunder Fang  |  DynamicPunch  |  before. Nuke Exeggutor
o----------------o----------------o----------------o  before he can fire up
|  Rhyperior L70 |  Tyranitar L70 |    Pidgeot L72 |  Trick Room, then just
o----------------o----------------o----------------o  walk all over his team.
|      Megahorn  |      Low Kick  |        Return  |
|    Earthquake  |     Fire Fang  |     Air Slash  |  Machamp is holding an
|    Stone Edge  |    Earthquake  |    Steel Wing  |  Iron Ball, which halves
|  Thunder Fang  |    Rock Slide  |   Double Team  |  the SPD of the holder. It
o----------------o----------------o----------------o  also makes Fling have 130
                                                      base power.
Needless to say, this will destroy any ghost you
bring in. That said, once he throws it, you're good; Fling only works once.

24k. Brock                                                              [rtths]

o----------------o----------------o----------------o  Money: $6840
|      Golem L55 |  Relicanth L54 |   Kabutops L55 |
o----------------o----------------o----------------o  Grass move x6: good game.
|     Sandstorm  |          Rest  |        Endure  |
|    Earthquake  |     Aqua Tail  |      Aqua Jet  |  After the battle, you can
|    Rock Slide  |    Earthquake  |    Giga Drain  |  find Brock at Diglett's
|   Rock Polish  |    Head Smash  |    Rock Slide  |  Cave on Saturday between
o----------------o----------------o----------------o  17:00 and 20:00. If you
|    Omastar L56 |  Rampardos L57 |       Onix L61 |  have a Bonsly, he'll
o----------------o----------------o----------------o  trade you a Rhyhorn for
|         Brine  |     Avalanche  |     Sandstorm  |  it. It knows Thunder
|       Protect  |    Earthquake  |    Rock Slide  |  Fang, a move Rhyhorn can
|     Sandstorm  |    Stone Edge  |   Rock Polish  |  only get via breeding.
|  AncientPower  |   Rock Polish  |  Stealth Rock  |

24l. Erika                                                              [qbnzp]

o----------------o----------------o----------------o  Money: $6720
|    Shiftry L54 |   Jumpluff L53 |   Roserade L55 |
o----------------o----------------o----------------o  Go go Gadget Fire attack!
|     Explosion  |        U-turn  |    Stun Spore  |
|     Sunny Day  |       Memento  |   Energy Ball  |
|    Leaf Storm  |    Giga Drain  |   Sludge Bomb  |
|  Sucker Punch  |  Sleep Powder  |  Weather Ball  |
|  Bellossom L56 | Victreebel L56 |  Tangrowth L60 |
|       Attract  |    Leaf Blade  |    Earthquake  |
|     Solarbeam  |    Leaf Storm  |    Power Whip  |
|     Sunny Day  |   Sludge Bomb  |    Rock Slide  |
|    Giga Drain  |  Natural Gift  |  Swords Dance  |

24m. Janine                                                             [ecgir]

o----------------o----------------o----------------o  Money: $6600
|     Crobat L52 |  Toxicroak L52 |    Drapion L55 |
o----------------o----------------o----------------o  I like how Janine's team
|        U-turn  |       Attract  |        Crunch  |  is leagues better than
|     Heat Wave  |    Cross Chop  |   Confuse Ray  |  her dad's.
|   Confuse Ray  |    Poison Jab  |  Cross Poison  |
|  Cross Poison  |    Substitute  |  Swords Dance  |  Still, if you've got a
o----------------o----------------o----------------o  Psychic-type, it will
|    Weezing L56 |    Ariados L58 |   Venomoth L59 |  step all over her. That's
o----------------o----------------o----------------o  the problem with having a
|         Toxic  |         Toxic  |       Psychic  |  monotype team, I suppose.
|     Explosion  |        Bounce  |      Bug Buzz  |
|   Sludge Bomb  |       Swagger  |   Double Team  |  She has moves to hit her
|   Thunderbolt  |   Night Shade  |  Sleep Powder  |  resistances, but anything
o----------------o----------------o----------------o  that resists Poison is
                                                      still your best bet here.
24n. Lt. Surge                                                          [oyfto]

o----------------o----------------o----------------o  Money: $6720
|     Raichu L60 |  Electrode L52 |  Magnezone L52 |
o----------------o----------------o----------------o  "Earthquake tears open
|    Grass Knot  |     Explosion  |   Double Team  |  the ground!"
|   Thunderbolt  |   Double Team  |   Magnet Rise  |
|  Quick Attack  |   Thunderbolt  |   Mirror Shot  |  This is why there needs
|  Thunder Wave  |  Thunder Wave  |   Thunderbolt  |  to be an Electric/Flying
o----------------o----------------o----------------o  not named Zapdos. Surge
|  Manectric L52 | Electivire L56 |  Pachirisu L58 |  wouldn't be so extremely
o----------------o----------------o----------------o  destroyed by Earthquake
|      Overheat  |     Ice Punch  |     Discharge  |  if there were...
|     Discharge  |    Cross Chop  |    Super Fang  |
|  Natural Gift  |    Earthquake  |    Sweet Kiss  |  Kudos to him for using a
|  Thunder Wave  |   Thunderbolt  |  Quick Attack  |  Pachirisu as opposed to
o----------------o----------------o----------------o  something that can hurt
24o. Misty                                                              [kwsdp]

o----------------o----------------o----------------o  Money: $7200
|    Starmie L60 |   Floatzel L54 |    Lanturn L54 |
o----------------o----------------o----------------o  For sticking to one type,
|          Surf  |       Agility  |          Surf  |  Misty has a pretty nice
|       Psychic  |      Ice Fang  |   Confuse Ray  |  lineup. That said, you
|      Ice Beam  |     Waterfall  |   Thunderbolt  |  still oughta be able to
|   Thunderbolt  |    Baton Pass  |  Thunder Wave  |  zap her into submission
o----------------o----------------o----------------o  with some Electric moves.
|     Lapras L56 |   Quagsire L56 |    Milotic L60 |
o----------------o----------------o----------------o  Note that Lanturn's
|          Surf  |       Amnesia  |          Rest  |  ability grants him an
|      Blizzard  |    Earthquake  |      Ice Beam  |  immunity to Electric, and
|    Rain Dance  |    Rain Dance  |    Hydro Pump  |  Milotic's high SP.DEF
|   Perish Song  |   Water Pulse  |    Sleep Talk  |  means you won't be
o----------------o----------------o----------------o  OHKOing it any time soon.

24p. Sabrina                                                            [hlars]

o----------------o----------------o----------------o  Money: $6360
|   Alakazam L60 |    Gallade L53 |  Wobbuffet L53 |
o----------------o----------------o----------------o  All right, so, you've
|       Gravity  |    Psycho Cut  |        Encore  |  pretty much dealt with
|       Psychic  |    Stone Edge  |       Counter  |  everyone except Gallade
|   Energy Ball  |   Night Slash  |   Mirror Coat  |  and Wobbuffet. Gallade is
|   Focus Blast  |  Close Combat  |  Destiny Bond  |  Psychic/Fighting and is
o----------------o----------------o----------------o  the token physical hitter
|       Jynx L54 |   Mr. Mime L56 |     Espeon L58 |  on her team. He's strong.
|       Psychic  |       Psychic  |       Psychic  |  Wobbuffet's ability stops
|      Blizzard  |       Reflect  |     Calm Mind  |  you from switching out,
|   Focus Blast  |       Thunder  |    Baton Pass  |  so be sure you're in on
|   Perish Song  |    Skill Swap  |   Shadow Ball  |  someone who can take him
o----------------o----------------o----------------o  on. If you have a Dark-
                                                      type with Dark Pulse or a
Ghost-type with a physical Ghost move, you'll be safe from the effects of
Counter and Mirror Coat. Otherwise, you'll probably lose at least 1 Pokemon to
Wobbuffet. Nothing you can do about that, though!

25. Master Lists                                                        [mtssl]

Because every guide needs one.

25a. Daily Activities                                                   [oweui]

This is basically a daily checklist of things you can do at certain times on
certain days. Some are limited to once a day, some are limited to once a game.

It's important that you know the time limits in order to effectively plan your
day. Time is divided into three... times: morning, day, and night. "Morning"
refers to 04:00-09:59, or from 4 AM to 9:59 AM. "Day" refers to 10:00-19:59, or
from 10 AM to 7:59 PM. "Night" refers to 20:00-03:59, or from 8 PM to 3:59 AM.

It should be noted that the ribbons from the weekday siblings can only be
obtained at the rate of one per week (it will take you 7 weeks to obtain them

This list is best used if you've already beaten the game, but those who are
still mid-game can use it and just ignore things they have not done yet.
Gym Leaders' phone numbers cannot be obtained until after you have received the
National Pokedex. They all must also have been defeated in their Gyms.

---ALL DAYS---

* Buena's Password every 3 hours starting at 02:00 (only once needed per day)
* Trendy saying on Route 16 (Cut required)
* Swarming Pokemon (listen to the radio's upper right channel button)
* Pick Apricorns all over the world and obtain any Poke Balls from Kurt
* Felicity's Drawing in Goldenrod City's Radio Tower
* Daily Drawing Corner in Goldenrod City Department Store 6F
* Free Seals in Olivine City (must have healed the sick Miltank first)
* Buy today's items in Pokeathlon Dome (once per item per day)
* Migrate 6 new Pokemon in Pal Park
* Obtain Chuck's number at Cianwood City from the girl outside the Gym (once)
* Obtain Jasmine's number at Olivine City cafe (13:00-14:00 only) (once)
* Obtain Pryce's number at Lake of Rage's west side (06:00-10:00 only) (once)
* Obtain Clair's number at Dragon's Den (06:00-10:00 only) (once)
* Obtain Brock's number at Diglett's Cave (12:00-15:00 only) (once)
* Obtain Lt. Surge's number at Power Plant (after Zapdos battle) (09:00-12:00
  only) (once) (Pikachu from Viridian Forest required)
* Obtain Misty's number at Route 25 (14:00-18:00 only) (once)
* Obtain Janine's number at Reception Gate (14:00-18:00 only) (once)
* Dress like a Rocket and get your picture taken in Goldenrod underground
* Take your own picture at Cianwood City
* Have Cameron take your picture at Pallet Town (with Professor Oak, completed
  National Pokedex required)
* Have Cameron take your picture at Goldenrod City Dept. Store (with Whitney)
  (18:00-21:00 only) (after receiving number)
* Have Cameron take your picture at Olivine City cafe (with Jasmine)
  (12:00-13:00 only) (after receiving number)
* Have Cameron take your picture at Mahogany City Gym (with Pryce)
* Have Cameron take your picture at Route 25 (with Misty) (14:00-16:00 only)
  (after receiving number) (Water-type must lead your party)
* Have Cameron take your picture at Dragon's Den (with Clair) (17:00-19:00
* Have Cameron take your picture at Reception Gate (with Janine) (18:00-20:00
  only) (after receiving number)



* Visit Monica at Route 40 for Sharp Beak (first visit)
* Visit Monica at Route 40 for Alert Ribbon (once all siblings have been found)
* Ride S.S. Aqua from Olivine City to Vermilion City
* Battle Silver at Indigo Plateau
* Obtain Falkner's number in Celadon City Dept. Store 4F (once)
* Have Cameron take your picture at Cherrygrove City
* Have Cameron take your picture inside Ruins of Alph
* Have Cameron take your picture at Slowpoke Well
* Have Cameron take your picture at Route 35
* Have Cameron take your picture at National Park
* Have Cameron take your picture at Olivine City
* Have Cameron take your picture at Dragon's Den (with elder)
* Have Cameron take your picture at Route 1
* Have Cameron take your picture at Pewter Museum
* Have Cameron take your picture at Saffron City train station
* Have Cameron take your picture at Route 12
* Have Cameron take your picture at Route 21
* Have Cameron take your picture at National Park (with Bugsy)
* Have Cameron take your picture at Celadon City (with Erika) (after receiving
* Have Cameron take your picture at Olivine City port (with Sabrina) (after
  receiving number)


* Visit bargain shop in Goldenrod underground
* Call School Kid Jack for a rematch at National Park
* Call Pokemaniac Brent for a rematch at Route 43
* Call Biker Aiden for a rematch at Route 17
* Call Gym Leader Pryce for a rematch at Fighting Dojo


* Call Youngster Joey for a rematch at Route 30
* Call Firebreather Walt for rematch at Route 35
* Call Gym Leader Janine for a rematch at Fighting Dojo


* Rematch Camper Tanner at Route 13
* Free Moon Stone at Mt. Moon outside area (until 23:59 only)



* Visit Tuscany at Route 29 for TwistedSpoon (first visit)
* Visit Tuscany at Route 29 for Shock Ribbon (once all siblings have been
* Participate in Bug-Catching Contest in National Park
* Visit elder brother for Pokemon grooming in Goldenrod underground
* Obtain Blaine's number at Cinnabar Island (once)
* Have Cameron take your picture at New Bark Town
* Have Cameron take your picture inside Ruins of Alph
* Have Cameron take your picture at Route 32
* Have Cameron take your picture at Ilex Forest
* Have Cameron take your picture at Route 35
* Have Cameron take your picture at Olivine City
* Have Cameron take your picture at Safari Zone Gate
* Have Cameron take your picture at Blackthorn City
* Have Cameron take your picture at Frontier Access
* Have Cameron take your picture at Route 1
* Have Cameron take your picture at Pewter City
* Have Cameron take your picture at Saffron City train station
* Have Cameron take your picture at Celadon City
* Have Cameron take your picture at Fuchsia City
* Have Cameron take your picture at Seafoam Islands B1
* Have Cameron take your picture at Route 26
* Have Cameron take your picture at Cinnabar Island (with Blaine) (after
  receiving number)


* Call Bug Catcher Arnie for a rematch at Route 35


* Call Picnicker Tiffany for a rematch at Route 43
* Call Gentleman Alfred for a rematch at Olivine Lighthouse 2F
* Call Gym Leader Blaine for a rematch at Fighting Dojo
* Have Cameron take your picture at Diglett's Cave (with Brock) (17:00-21:00
  only) (after receiving number)


* Call Bug Catcher Wade for a rematch at Route 31
* Call Bird Keeper Josh for a rematch at Route 14
* Call Gym Leader Morty for a rematch at Fighting Dojo



* Visit Wesley at Lake of Rage for Black Belt (first visit)
* Visit Wesley at Lake of Rage for Downcast Ribbon (once all siblings have been
* Ride S.S. Aqua from Vermilion City to Olivine City
* Battle Silver at Indigo Plateau
* Visit younger brother for Pokemon grooming in Goldenrod underground
* Listen to Hoenn Sound radio all over the world for Hoenn-native Pokemon
* Obtain Morty's number at Bellchime Trail (once)
* Have Cameron take your picture at Cherrygrove City
* Have Cameron take your picture inside Ruins of Alph
* Have Cameron take your picture at Slowpoke Well
* Have Cameron take your picture at Route 34 (with Day-Care Man)
* Have Cameron take your picture at Olivine Lighthouse 4F
* Have Cameron take your picture at Route 45
* Have Cameron take your picture at Pallet Town
* Have Cameron take your picture at Viridian City
* Have Cameron take your picture at Saffron City train station
* Have Cameron take your picture at Route 12
* Have Cameron take your picture at Mt. Silver
* Have Cameron take your picture at Celadon City Dept. Store (with Falkner)


* Call Fisherman Ralph for a rematch at Route 32
* Call Bug Catcher Doug for a rematch at Route 2
* Call Gym Leader Misty for a rematch at Fighting Dojo


* Call School Kid Alan for a rematch at Route 36
* Call Fisherman Kyle for a rematch at Route 12
* Call Gym Leader Jasmine for a rematch at Fighting Dojo
* Have Cameron take your picture at Diglett's Cave (with Brock) (17:00-21:00
  only) (after receiving number)


* Call Sailor Huey for a rematch at Olivine Lighthouse 2F
* Call Bird Keeper Vance for a rematch at Route 44
* Call School Kid Torin for a rematch at Route 14
* Call Gym Leader Chuck for a rematch at Fighting Dojo



* Visit Arthur at Route 36 for Hard Stone (first visit)
* Visit Arthur at Route 36 for Careless Ribbon (once all siblings have been
* Participate in Bug-Catching Contest in National Park
* Visit elder brother for Pokemon grooming in Goldenrod underground
* Listen to Sinnoh Sound radio all over the world for Sinnoh-native Pokemon
* Obtain Bugsy's number at Viridian Forest (once)
* Have Cameron take your picture inside Ruins of Alph
* Have Cameron take your picture at Route 32
* Have Cameron take your picture at Route 34 (with Day-Care Man)
* Have Cameron take your picture at Pokeathlon Dome
* Have Cameron take your picture at Route 39
* Have Cameron take your picture at Safari Zone Gate
* Have Cameron take your picture at Dragon's Den (with elder)
* Have Cameron take your picture at Pallet Town
* Have Cameron take your picture at Cerulean City
* Have Cameron take your picture at Vermilion City
* Have Cameron take your picture at Saffron City train station
* Have Cameron take your picture at Route 14
* Have Cameron take your picture at Route 22


* Call Fisherman Wilton for a rematch at Route 44
* Call Ace Trainer Gaven for a rematch at Route 26


* Call Picnicker Liz for a rematch at Route 32
* Call Fisherman Kyler for a rematch at Route 12 (he only uses Magikarp though)
* Call Gym Leader Bugsy for a rematch at Fighting Dojo


* Call Lass Dana for a rematch at Route 38
* Call Teacher Hillary for a rematch at Route 15



* Visit Frieda at Route 32 for Poison Barb (first visit)
* Visit Frieda at Route 32 for Relax Ribbon (once all siblings have been found)
* Ride S.S. Aqua from Olivine City to Vermilion City
* Visit younger brother for Pokemon grooming in Goldenrod underground
* Obtain Sabrina's number at Olivine City port (once)
* Find Lapras L20 at Union Cave (Surf required)
* Have Cameron take your picture at Cherrygrove City
* Have Cameron take your picture outside Ruins of Alph
* Have Cameron take your picture at Slowpoke Well
* Have Cameron take your picture at Route 35
* Have Cameron take your picture at Pokeathlon Dome
* Have Cameron take your picture at Ecruteak City
* Have Cameron take your picture at Route 48
* Have Cameron take your picture at Pallet Town
* Have Cameron take your picture at Viridian City
* Have Cameron take your picture at Saffron City
* Have Cameron take your picture at Saffron City train station
* Have Cameron take your picture at Celadon City
* Have Cameron take your picture at Celadon City Department Store 2F
* Have Cameron take your picture at Route 26
* Have Cameron take your picture at Mt. Silver
* Have Cameron take your picture at National Park (with Bugsy)
* Have Cameron take your picture at Bell Tower (with Morty) (after receiving
* Have Cameron take your picture at Olivine City port (with Sabrina) (after
  receiving number)
* Have Cameron take your picture at Cinnabar Island (with Blue) (after
  receiving number) (after defeating Red)


* Call School Kid Chad for a rematch at Route 38
* Call Bug Catcher Rob for a rematch at Route 2
* Call Gym Leader Lt. Surge for a rematch at Fighting Dojo


* Visit Daisy for Pokemon grooming in Pallet Town (15:00-16:00 only)
* Obtain Blue's number from Daisy in Pallet Town (5+ groomings required)
* Call Hiker Parry for a rematch at Route 45
* Call Young Couple Tim & Sue for a rematch at Route 13
* Call Ace Trainer Jamie for a rematch at Route 26
* Have Cameron take your picture at Diglett's Cave (with Brock) (17:00-21:00
  only) (after receiving number)


* Call Hiker Anthony for a rematch at Route 33
* Call School Kid Billy for a rematch at Route 15
* Call Gym Leader Clair for a rematch at Fighting Dojo



* Visit Santos at Blackthorn City for Soft Sand (first visit)
* Visit Santos at Blackthorn City for Snooze Ribbon (once all siblings have
  been found)
* Participate in Bug-Catching Contest in National Park
* Visit elder brother for Pokemon grooming in Goldenrod underground
* Visit bitter herb shop in Goldenrod underground
* Have Cameron take your picture outside Ruins of Alph
* Have Cameron take your picture at Route 32
* Have Cameron take your picture at Ilex Forest
* Have Cameron take your picture at National Park gate
* Have Cameron take your picture at National Park
* Have Cameron take your picture at Pokeathlon Dome
* Have Cameron take your picture at Olivine Lighthouse 4F
* Have Cameron take your picture at Ice Path
* Have Cameron take your picture at Route 45
* Have Cameron take your picture at Frontier Access
* Have Cameron take your picture at Route 1
* Have Cameron take your picture at Pewter City
* Have Cameron take your picture at Vermilion City
* Have Cameron take your picture at Saffron City train station
* Have Cameron take your picture at Fuchsia City
* Have Cameron take your picture at Seafoam Islands B1
* Have Cameron take your picture at Route 39 (with Lt. Surge) (after receiving


* Call Camper Todd for a rematch at Route 34
* Call Youngster Ian for a rematch at Route 34
* Call Gym Leader Falkner for a rematch at Fighting Dojo


* Obtain Whitney's number at Goldenrod City Department Store 6F (12:00-18:00
  only) (once)
* Obtain Erika's number at Celadon City (15:00-17:00 only) (once) (talk to her
  twice to obtain)
* Call Hiker Kenny for a rematch at Route 13
* Call Gym Leader Whitney for a rematch at Fighting Dojo


* Call Picnicker Erin for a rematch at Route 46
* Call Twins Kay & Tia for a rematch at Route 15
* Call Bird Keeper Jose for a rematch at Route 27
* Call Gym Leader Brock for a rematch at Fighting Dojo



* Visit Sunny at Route 37 for Magnet (first visit)
* Visit Sunny at Route 37 for Smile Ribbon (once all siblings have been found)
* Ride S.S. Aqua from Vermilion City to Olivine City
* Visit younger brother for Pokemon grooming in Goldenrod underground
* Visit bitter herb shop in Goldenrod underground
* Have Cameron take your picture outside Ruins of Alph
* Have Cameron take your picture at Ilex Forest
* Have Cameron take your picture at National Park gate
* Have Cameron take your picture at National Park
* Have Cameron take your picture at Route 39
* Have Cameron take your picture at Route 48
* Have Cameron take your picture at Blackthorn City
* Have Cameron take your picture at Pewter Museum
* Have Cameron take your picture at Cerulean City
* Have Cameron take your picture at Vermilion City
* Have Cameron take your picture at Route 14
* Have Cameron take your picture at Route 12
* Have Cameron take your picture at Route 22
* Have Cameron take your picture at Route 47 (with Chuck) (before obtaining
  Jade Orb)


* Call Lass Krise for a rematch at National Park
* Call Ace Trainer Reena for a rematch at Route 27
* Call Gym Leader Erika for a rematch at Fighting Dojo


* Call Picnicker Gina for a rematch at Route 34
* Call Fisherman Tully for a rematch at Route 42
* Call Biker Ernest for a rematch at Route 17
* Call Gym Leader Sabrina for a rematch at Fighting Dojo
* Have Cameron take your picture at Diglett's Cave (with Brock) (17:00-21:00
  only) (after receiving number)


* Call Biker Reese for a rematch at Route 17
* Call Gym Leader Blue for a rematch at Fighting Dojo

25b. Shiny Leaves                                                       [ftsbw]

Shiny Leaves are really obscure, slightly hard to find, and almost entirely

As you may know, you can talk to your Pokemon as it walks behind you. If you do
this on certain routes with certain-natured Pokemon, it might find a "Shiny
Leaf." You'll be able to see these leaves on your Pokemon's Summary.

Once you get one, go to Lyra's house and talk to her, and she'll tell you to
come back with five. Talk to her once you have five leaves on one Pokemon, and
she'll convert them to a crown. This isn't a tangible item; it just replaces
the leaves on the Summary screen. You also get a star on your Trainer card for
doing so, so it's worth doing at least once.

The routes depend on the nature of your Pokemon. Once you're on the correct
route, step into some grass and start talking to your Pokemon until they find

Adamant: 9, 15, 22, 24, 37, 42, 46          Lonely: 10, 16, 25, 27, 38, 43
Bashful: 10, 16, 25, 27, 38, 43               Mild: 11, 18, 26, 39, 44
   Bold: 9, 15, 22, 24, 37, 42, 46          Modest: 7, 8, 13, 14, 33, 36, 45
  Brave: 9, 15, 22, 24, 37, 42, 46           Naive: 1, 3, 5, 12, 18, 31, 34, 47
   Calm: 2, 4, 6, 28, 32, 35, 48           Naughty: 1, 3, 5, 12, 18, 31, 34, 47
Careful: 7, 8, 13, 14, 33, 36, 45            Quiet: 7, 8, 13, 14, 33, 36, 45
 Docile: 7, 8, 13, 14, 33, 36, 45           Quirky: 11, 18, 26, 39, 44
 Gentle: 2, 4, 6, 28, 32, 35, 48              Rash: 11, 18, 26, 39, 44
  Hardy: 9, 15, 22, 24, 37, 42, 46         Relaxed: 2, 4, 6, 28, 32, 35, 48
  Hasty: 11, 18, 26, 39, 44                  Sassy: 1, 3, 5, 12, 18, 31, 34, 47
 Impish: 1, 3, 5, 12, 18, 31, 34, 47       Serious: 7, 8, 13, 14, 33, 36, 45
  Jolly: 1, 3, 5, 12, 18, 31, 34, 47         Timid: 10, 16, 25, 27, 38, 43
    Lax: 2, 4, 6, 28, 32, 35, 48

Waterfall is required to receive a leaf on Route 47. If you head to Route 47
for a leaf, stay as far away from the edge as you can. Your Pokemon will be
scared of the high altitude and might spend all its time being afraid.

25c. Pokemon Swarms                                                     [ofwwh]

Listen to Oak's Pokemon Talk every day to hear about a new swarm. All you gotta
do is go to the place in section and run around in the grass (surf in cities).

     Dark Cave: Dunsparce                       Route 32: Qwilfish
    Mt. Mortar: Marill                          Route 34: Ralts
       Route 1: Poochyena                       Route 35: Yanma
       Route 3: Baltoy (HG), Gulpin (SS)        Route 38: Snubbull
       Route 9: Sableye (HG), Mawile (SS)       Route 44: Remoraid
      Route 12: Relicanth                       Route 45: Swablu
      Route 13: Chansey                         Route 47: Ditto
      Route 19: Clamperl                     Violet City: Whiscash
      Route 25: Buneary                  Viridian Forest: Kricketot
      Route 27: Luvdisc                   Vermilion City: Wingull

25d. Abilities                                                          [zzhng]

Each Pokemon has one (sometimes two, but only one of the two at a time) of 123
different abilities that are designed to help it in battle. This is a list of
each and every one of them. Some abilities also have a field bonus, that change
how things work even out of battle. Here's how to read it:


This is where you'll find descriptions of what the ability does.

Field bonus: If the ability has a field bonus, you'll see it written below the

Pokemon that can         in a list going           three to a row; it
have that ability        down like this.           depends on how many
will be listed           It won't always be        Pokemon have that ability.



This Pokemon's STAB is increased to 2x.

Eevee             Porygon-Z



If this Pokemon is KOed by a physical attack, the attacker loses 1/4 of its
maximum HP.

Drifblim          Skuntank
Drifloon          Stunky



Weather effects are cancelled. This means that SolarBeam still requires a
charge in the sun, Thunder can miss in rain, etc.




If you survive a critical hit, ATK is raised by 12 stages. If the critical hit
hits a Substitute, Anger Point activates.

Mankey            Tauros



When this Pokemon comes into battle, you are notified if the opponent has one
of the following attacks:

- a move that hits you super effectively
- Selfdestruct or Explosion
- a OHKO move

Barboach          Toxicroak        Wormadam
Croagunk          Whiscash



Opposing Pokemon cannot flee unless they are Flying-type or have the Levitate

Field bonus: If a Pokemon with this ability leads your party, encounter rate
goes up.

Diglett           Trapinch



Sleeping foes take 12.5% of their maximum HP in damage between turns.




Prevents critical hits.

Anorith           Drapion          Kabutops
Armaldo           Kabuto           Skorupi



When this Pokemon's HP fall below 1/3, its Fire-type moves do 50% more damage.

Blazkien          Charmeleon       Cyndaquil         Quilava
Charizard         Chimchar         Infernape         Torchic
Charmander        Combusken        Monferno          Typhlosion



During harsh sunlight, this Pokemon's SPD stat is multiplied by 150%.

Bellossom         Hoppip           Shiftry            Tangrowth
Bellsprout        Jumpluff         Skiploom           Tropius
Cherubi           Nuzleaf          Sunflora           Victreebel
Exeggcute         Oddish           Sunkern            Vileplume
Exeggutor         Seedot           Tangela            Weepinbell



Prevents stat reduction. Does not block self-inflicted stat reduction.

Beldum            Metang           Regirock            Tentacool
Metagross         Regice           Registeel           Tentacruel



Weather effects are cancelled. This means that SolarBeam still requires a
charge in the sun, Thunder can miss in rain, etc.

Golduck           Psyduck



This Pokemon's type changes to the type of move that directly damaged it last.
If this Pokemon is hit by a multi-hit move, this Pokemon's type changes after
the first hit.




Accuracy of this Pokemon's attacks is increased by 30%.

Field bonus: If a Pokemon with this ability leads your party, chances increase
that any Pokemon that may hold an item will have one.

Butterfree        Venomoth         Yanma
Nincada           Venonat



When a physical attack is done to this Pokemon, and the foe is of the opposite
gender, there is a 30% chance the foe will become attracted.

Field bonus: If a Pokemon with this ability leads your party, chances increase
that wild Pokemon will be the opposite gender of this Pokemon.

Clefable          Delcatty         Jigglypuff          Wigglytuff
Clefairy          Igglybuff        Skitty



Explosion and Selfdestruct fail when used if this Pokemon is in play.

Golduck           Poliwag          Poliwrath            Quagsire
Politoed          Poliwhirl        Psyduck              Wooper



When this Pokemon comes into play, it will receive a boost in either ATK or
SP.ATK depending on the lower defense stat of the foe. If DEF is lower, ATK is
raised; if SP.DEF is lower, or if the two stats are the same, SP.ATK is raised.
In a 2v2 battle, the target Pokemon is randomly selected.

Porygon           Porygon-Z



When this Pokemon enters battle, the current weather changes to rain. This
lasts the entire battle, unless a conflicting weather move is used, or a
Pokemon with the Drought, Sand Stream, or Snow Warning abilities is brought
into play.




When this Pokemon enters battle, the current weather changes to harsh sunlight.
This lasts the entire battle, unless a conflicting weather move is used, or a
Pokemon with the Drizzle, Sand Stream, or Snow Warning abilities is brought
into play.




During harsh sunlight, this Pokemon's HP decrease by 1/8 of its maximum between
turns. During rain, this Pokemon restores 1/8 of its maximum HP between turns.
Regardless of weather, this Pokemon restores 25% of its maximum HP if hit by a
Water-type attack, and takes 25% more damage from Fire-type moves.

Croagunk          Parasect
Paras             Toxicroak



Sleep lasts for half the duration it normally would. This includes sleep
inflicted by using Rest.

Dodrio            Houndoom         Ledyba             Seedot
Doduo             Kangaskhan       Natu               Shiftry
Girafarig         Ledian           Nuzleaf            Xatu



When this Pokemon is hit by a physical attack, there is a 10% chance the
attacking Pokemon will be put to sleep, poisoned, or paralyzed. The Insomnia
ability blocks the sleep effect, the Immunity ability blocks the poison effect,
and the Limber ability blocks the paralyze effect.

Breloom           Parasect
Paras             Shroomish



Super effective damage is cut by 1/4.

Mime Jr.          Mr. Mime



When this Pokemon is hit by a physical attack, there is a 30% chance the
attacking Pokemon will be burned. The Water Veil ability blocks this effect.

Field bonus: If a Pokemon with this ability is in your party, eggs hatch in
half the time. This effect can not be stacked with other Pokemon with
the Flame Body or Magma Armor abilities.

Slugma            Magcargo         Magmortar
Magby             Magmar



When a Fire-type move is done to this Pokemon, this Pokemon receives a 50%
increase in damage to its Fire-type attacks instead of taking damage. The boost
in Fire damage only happens once, but this Pokemon will continue to be immune
to Fire-type attacks.

Arcanine          Heatran          Ninetales          Rapidash
Flareon           Houndoom         Ponyta             Vulpix
Growlithe         Houndour



During harsh sunlight, the ATK and SP.DEF of this Pokemon and its partner is
multiplied by 150% each.




This Pokemon changes its type depending on the weather. In no weather, it is
Normal; during rain, it is Water; during hail, it is Ice; during harsh
sunlight, it is Fire. Sandstorm has no effect on this Pokemon's type. This
ability does not work if the Pokemon is not Castform.




When this Pokemon is brought into battle, the move on the opponent's Pokemon
with the highest base power is revealed. All moves without a fixed base power
are assigned a specific value, and will be revealed if that value is the
highest number. In a 2v2 battle, only 1 move total is revealed, and the
opponent is randomly selected. If two moves have the same base power, one of
them is randomly selected.

Drowzee           Jynx
Hypno             Smoochum



When this Pokemon comes into play, the opponent's hold item is revealed. In a
2v2 play, an opponent is randomly selected; the opponent's identity is not

Banette           Stantler



Berries that activate at 25% or less HP now activate at 50% or less HP instead.

Linoone           Zigzagoon



If this Pokemon is asleep, burned, paralyzed, or poisoned, this Pokemon's
ATK stat is multiplied by 150%. Pokemon with this ability do not suffer an
ATK drop if they are burned.

Hariyama          Machoke          Raticate           Taillow
Heracross         Machop           Rattata            Tyrogue
Larvitar          Makuhita         Swellow            Ursaring



This Pokemon takes 50% less damage from Fire damage and burn between turns.

Bronzong          Bronzor



No effect in battle.

Field bonus: If this Pokemon is not holding an item, it may acquire Honey after
any battle.




Doubles ATK. If this ability is lost, ATK returns to normal.

Azumarill         Marill



Physical damage from this Pokemon is multiplied by 150%. Any physical-based
move done by this Pokemon has 80% its normal accuracy.

Field bonus: If a Pokemon with this ability leads your party, higher-level wild
Pokemon become more common.

Corsola           Remoraid         Togepi
Delibird          Togekiss         Togetic



During rain, any major status effects present on this Pokemon are cured between

Dewgong           Phione
Manaphy           Seel



Prevents ATK reduction. Does not prevent self-inflicted ATK reduction.

Corphish          Gliscor          Krabby             Pinsir
Crawdaunt         Kingler          Mawile             Trapinch



During hail, this Pokemon restores 1/16 of its maximum HP between turns. Blocks
hail damage.

Glalie            Snorunt          Walrein
Sealeo            Spheal



No effect in battle.

Field bonus: If a Pokemon with this ability leads your party, encounter rate
goes up.

Chinchou          Starmie          Volbeat
Lanturn           Staryu



Prevents poisoning.

Snorlax           Zangoose



Prevents flinching. This includes by Fake Out.

Abra              Farfetch'd       Kadabra            Sneasel
Alakazam          Girafarig        Lucario            Snorunt
Crobat            Glalie           Riolu              Zubat
Dragonite         Golbat



Prevents sleeping. This includes by Rest.

Ariados           Honchkrow        Murkrow            Shuppet
Banette           Hoothoot         Noctowl            Spinarak
Drowzee           Hypno



When this Pokemon comes into play, the foe's ATK stat is reduced by 1 stage.
In a 2v2 battle, both opponents will have ATK reduced. The Clear Body, Hyper
Cutter, and White Smoke abilities block this effect.

Field bonus: If a Pokemon with this ability leads your party, lower-level wild
Pokemon become scarce.

Arbok             Hitmontop        Mightyena          Stantler
Arcanine          Luxio            Salamence          Staraptor
Ekans             Luxray           Shinx              Staravia
Granbull          Masquerain       Snubbull           Tauros
Gyarados          Mawile



The power of Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch,
Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor
Mash, Shadow Punch, Sky Uppercut, and ThunderPunch is increased by 20%. It does
not power up Sucker Punch.




Prevents accuracy reduction.

Field bonus: If a Pokemon with this ability leads your party, lower-level wild
Pokemon become scarce.

Chatot            Hoothoot         Pidgey             Sneasel
Farfetch'd        Noctowl          Sableye            Spearow
Fearow            Pelipper         Sentret            Starly
Furret            Pidgeot          Skarmory           Wingull
Hitmonchan        Pidgeotto



Hold Items have no effect on this Pokemon. However, all hold items that halve
SPD when held still reduce SPD.

Buneary           Lopunny



During harsh sunlight, this Pokemon can not be affected by any major status
effects. Any status effects already present on this Pokemon are not cured.

Hoppip            Leafeon          Tangela
Jumpluff          Skiploom         Tangrowth



Damage-dealing Ground-type moves fail when used on this Pokemon.

Azelf             Claydol          Haunter            Mismagius
Baltoy            Cresselia        Koffing            Rotom
Bronzong          Duskull          Latias             Tauros
Bronzor           Flygon           Latios             Solrock
Carnivine         Gastly           Lunatone           Unown
Chimecho          Gengar           Mesprit            Vibrava
Chingling         Giratina-O       Misdreavus         Weezing



In a 2v2 battle, all single-target Electric attacks done by a Pokemon other
than this Pokemon will target this Pokemon, regardless of whether or not it was
the original target.

Cubone            Marowak          Rhyhorn
Electrike         Rhydon           Rhyperior



Prevents paralysis.

Ditto             Hitmonlee
Glameow           Persian



When the foe uses a HP-draining attack (such as Mega Drain) on this Pokemon,
the foe loses HP equal to the amount that would have been gained.

Gulpin            Tentacruel
Swalot            Tentacool



This Pokemon can only be damaged by direct damage.

Clefairy          Cleffa



Prevents freezing.

Field bonus: If a Pokemon with this ability is in your party, eggs hatch in
half the time. This effect can not be stacked with other Pokemon with
the Flame Body or Magma Armor abilities.

Camerupt          Slugma



Prevents any Steel-type Pokemon from fleeing.

Field bonus: If a Pokemon with this ability leads your party, Steel-type wild
Pokemon appear more frequently.

Magnemite         Magnezone        Probopass
Magneton          Nosepass



If this Pokemon is affected by a major status effect, this Pokemon's DEF is
multiplied by 150%.




If a Pokemon with the Plus ability is this Pokemon's partner in 2v2, this
Pokemon's SP.ATK is multiplied by 150%.




Moves that would be blocked by the opponent's ability will work. For example,
Surf from this Pokemon would hurt a Pokemon with Water Absorb rather than heal

Cranidos          Rampardos



When an Electric-type move is used on this Pokemon, SPD increases by 1 stage
instead of this Pokemon taking damage.




This Pokemon's type matches the held Plate. Also prevents forced item removal.
This ability does not change this Pokemon's type if this Pokemon is not Arceus.




Upon being recalled, all major status effects are removed.

Altaria           Chansey          Roselia            Starmie
Blissey           Corsola          Roserade           Staryu
Budew             Happiny          Shaymin            Swablu



The attacks of this Pokemon and the Pokemon attacking this Pokemon will never

Machamp           Machop



All attacks done by this Pokemon are Normal-type instead of their usual types.

Delcatty          Skitty



Prevents attraction. Captivate fails when used on this Pokemon.

Barboach          Lickitung        Slowbro            Swinub
Illumise          Mamoswine        Slowking           Wailmer
Jynx              Numel            Slowpoke           Wailord
Lickilicky        Piloswine        Smoochum           Whiscash



When this Pokemon's HP fall below 1/3, its Grass-type moves do 50% more damage.

Bayleef           Grotle           Meganium           Treecko
Bulbasaur         Grovyle          Sceptile           Turtwig
Chikorita         Ivysaur          Torterra           Venusaur



Prevents confusion. This includes by Swagger.

Glameow           Purugly          Smeargle
Grumpig           Slowbro          Spinda
Lickilicky        Slowking         Spoink
Lickitung         Slowpoke



No effect in battle.

Field bonus: This Pokemon may pick up an item after the battle if it isn't
already holding an item. The type and rarity of items found depend on this
Pokemon's level.

Aipom             Meowth           Phanpy
Ambipom           Munchlax         Teddiursa
Linoone           Pachirisu        Zigzagoon



If a Pokemon with the Minus ability is this Pokemon's partner in 2v2, this
Pokemon's SP.ATK is multiplied by 150%.




If this Pokemon is poisoned, it recovers 1/8 of its maximum HP between turns
instead of taking damage.

Breloom           Shroomish



When this Pokemon is hit by a physical attack, there is a 30% chance the
attacking Pokemon will be poisoned. The Immunity ability blocks this effect.

Budew             NidoranM         Roserade
Nidoking          Nidorina         Roselia
Nidoqueen         Nidorino         Seadra
NidoranF          Qwilfish



When a move is used on this Pokemon, an extra PP is used.

Field bonus: If a Pokemon with this ability leads your party, encounter rate
goes up.

Absol             Dusclops         Lugia              Suicune
Aerodactyl        Dusknoir         Mewtwo             Vespiquen
Articuno          Entei            Palkia             Weavile
Deoxys            Giratina         Raikou             Zapdos
Dialga            Ho-Oh            Spiritomb



Doubles ATK. If this ability is lost, ATK returns to normal.

Medicham          Meditite



If this Pokemon is affected by a major status effect, its SPD is multiplied
by 150%. Pokemon with this ability do not suffer a SPD drop if they are
paralyzed, but they may still become "fully paralyzed" on their turn.

Granbull          Poochyena        Ursaring
Mightyena         Teddiursa



During rain, this Pokemon recovers 1/16 of its maximum HP between turns.

Lombre            Ludicolo



Moves that cause recoil damage have their base powers increased by 20%.




If this Pokemon is the same gender as its foe, ATK is increased by 25%. If
this Pokemon is the opposite gender of its foe, ATK is reduced by 25%. If
the foe has no gender, this ability does nothing.

Luxio             Nidoqueen        Nidorina
Luxray            NidoranF         Nidorino
Nidoking          NidoranM         Shinx



Prevents recoil damage. This doesn't include Life Orb damage; it is not recoil.

Aerodactyl        Cubone           Marowak            Rhyhorn
Aggron            Geodude          Onix               Shelgon
Aron              Golem            Relicanth          Steelix
Bagon             Graveler         Rhydon             Sudowoodo
Bonsly            Lairon



When a physical attack is done to this Pokemon, the foe will be damaged by 1/16
of its maximum HP.

Carvanha          Sharpedo



This Pokemon has a 100% escape rate against a wild Pokemon.

Aipom             Dunsparce        Poochyena          Rattata
Buneary           Eevee            Ponyta             Sentret
Dodrio            Furret           Rapidash           Snubbull
Doduo             Pachirisu        Raticate



When this Pokemon enters battle, the current weather changes to sandstorm. This
lasts the entire battle, unless a conflicting weather move is used, or a
Pokemon with the Drizzle, Drought, or Snow Warning abilities comes into play.

Hippopotas        Tyranitar



During sandstorm, this Pokemon's evasion rises by 20%. Blocks sandstorm damage.

Field bonus: If a Pokemon with this ability leads your party, encounter rate
goes down in sandstorm.

Cacnea            Dugtrio          Gible              Sandshrew
Cacturne          Gabite           Gligar             Sandslash
Diglett           Garchomp         Gliscor



Ghost-type's immunity to Fighting- and Normal-type moves is ignored.

Kangaskhan        Miltank



Effect percentages double.

Blissey           Happiny          Togekiss
Chansey           Jirachi          Togepi
Dunsparce         Shaymin-S        Togetic



Prevents switching and fleeing. If the foe's Pokemon has Shadow Tag, this
ability does nothing.

Wobbuffet         Wynaut



If this Pokemon is affected by a major status effect, there is a 33% chance it
will be removed between turns.

Arbok             Dragonair        Kakuna             Pupitar
Burmy             Dratini          Kricketot          Seviper
Cascoon           Ekans            Metapod            Silcoon



Prevents critical hits.

Clamperl          Crawdaunt        Lapras             Omastar
Cloyster          Kingler          Omanyte            Shellder
Corphish          Krabby



Prevents added effects.

Caterpie          Venomoth         Wurmple
Dustox            Weedle



Stat changes are doubly effective, both positive and negative.

Bibarel           Numel



Moves that hit 2-5 times will always hit 5 times.

Cloyster          Shellder



ATK and SPD are each halved for 5 turns after this Pokemon enters battle.

Buneary           Eevee            Ponyta             Sentret


Critical hits do 3x normal damage instead of 2x.

Drapion           Octillery        Seadra
Horsea            Remoraid         Skorupi



During hail, this Pokemon's evasion rises by 20%. Blocks hail damage.

Glaceon           Piloswine
Froslass          Swinub



When this Pokemon enters battle, the current weather changes to hail. This
lasts the entire battle, unless a conflicting weather move is used, or a
Pokemon with the Drizzle, Drought, or Sand Stream abilities comes into play.

Abomasnow         Snover



During harsh sunlight, this Pokemon gains a 50% boost in SP.ATK and loses 1/8
of its maximum HP between turns.

Sunflora          Tropius



Super effective damage is cut by 25%.

Camerupt          Rhyperior



Sound moves - Bug Buzz, Chatter, Grasswhistle, Growl, Heal Bell, Hyper Voice,
Metal Sound, Perish Song, Roar, Roar of Time, Sing, SonicBoom, Supersonic,
Screech, Snore, and Uproar - have no effect on this Pokemon.

Electrode         Mime Jr.         Voltorb
Exploud           Mr. Mime         Whismur



This Pokemon's SPD goes up by 1 stage between turns.

Ninjask           Yanmega



When this Pokemon is hit by a physical attack, there is a 30% chance the
attacking Pokemon will be paralyzed. The Limber ability blocks this effect.

Field bonus: If a Pokemon with this ability leads your party, Electric-type
wild Pokemon appear more frequently.

Ampharos          Electrode        Manectric          Pikachu
Electabuzz        Elekid           Mareep             Raichu
Electrike         Flaaffy          Pichu              Voltorb



This Pokemon always goes last.




When this Pokemon flinches, its SPD increases by 1 stage.

Gallade           Riolu



No effect in battle.

Field bonus: If a Pokemon with this ability leads your party, encounter rate
goes down.

Grimer            Skuntank
Muk               Stunky



Prevents forced item removal.

Gastrodon         Gulpin           Shellos
Grimer            Muk              Swalot



In a 2v2 battle, all single-target Water attacks done by a Pokemon other than
this Pokemon will target this Pokemon, regardless of whether or not it was
the original target.

Finneon           Lumineon
Gastrodon         Shellos



Fissure, Guillotine, Horn Drill, and Sheer Cold always fail when used against
this Pokemon.

Aggron            Geodude          Magnezone          Shieldon
Aron              Golem            Nosepass           Shuckle
Bastiodon         Graveler         Onix               Skarmory
Bonsly            Lairon           Pineco             Steelix
Donphan           Magnemite        Probopass          Sudowoodo
Forretress        Magneton



Roar and Whirlwind fail when used on this Pokemon.

Cradily           Octillery



This Pokemon's critical hit ratio is increased by one stage.

Absol             Murkrow



When this Pokemon's HP fall below 1/3, its Bug-type moves do 50% more damage.

Ariados           Heracross        Ledyba             Scyther
Beautifly         Kricketune       Mothim             Spinarak
Beedrill          Ledian           Scizor             Volbeat



During rain, this Pokemon's SPD stat is multiplied by 150%.

Buizel            Horsea           Ludicolo           Omanyte
Clamperl          Huntail          Lumineon           Omastar
Feebas            Kabuto           Luvdisc            Qwilfish
Finneon           Kabutops         Magikarp           Relicanth
Floatzel          Kingdra          Mantine            Seaking
Goldeen           Lombre           Mantyke            Surskit
Gorebyss          Lotad



When this Pokemon becomes burned, paralyzed, or poisoned, the foe likewise
becomes burned, paralyzed, or poisoned. The Water Veil ability blocks the burn
effect, the Limber ability blocks the paralyze effect, and the Immunity ability
blocks the poison effect.

Field bonus: If a Pokemon with this ability leads your party, chances increase
that wild Pokemon will have the same nature as this Pokemon.

Abra              Gardevoir        Mew                Umbreon
Alakazam          Kadabra          Natu               Xatu
Espeon            Kirlia           Ralts



All moves done to this Pokemon have a 50% success rate while this Pokemon is

Chatot            Pidgey
Pidgeot           Spinda



Any attack with 60 or less base power has its base power multiplied by 1.5.

Ambipom           Persian          Scyther
Hitmontop         Scizor           Smeargle



This Pokemon takes half damage from Fire- and Ice-type moves.

Azumarill         Hariyama         Munchlax           Snorlax
Azurill           Makuhita         Purugly            Spheal
Dewgong           Marill           Sealeo             Spoink
Grumpig           Miltank          Seel               Walrein



Doubles damage of moves used by this Pokemon that are not very effective
against its target.

Illumise          Yanmega
Venomoth          Venonat



When this Pokemon's HP fall below 1/3, its Water-type moves do 50% more damage.

Blastoise         Feraligatr       Piplup             Swampert
Croconaw          Marshtomp        Prinplup           Totodile
Empoleon          Mudkip           Squirtle           Wartortle



When this Pokemon enters battle, it gains the foe's ability to use as its own.
In a 2v2 battle, an opponent is randomly selected. Trace fails if the
opponent's ability is Multitype.

Gardevoir         Porygon2
Kirlia            Ralts



This Pokemon cannot use an attack if it used an attack last turn.

Slaking           Slakoth



Ignores the foe's stat increases (except SPD).

Bibarel           Bidoof



This Pokemon's SPD doubles when its held item is used, lost, or stolen.

Drifblim          Drifloon



Prevents sleeping. This includes by Rest.

Field bonus: If a Pokemon with this ability leads your party, higher-level wild
Pokemon become more common.

Delibird          Primeape
Mankey            Vigoroth



This Pokemon restores 25% of its maximum HP instead of losing HP when it is hit
by an Electric-type attack.

Chinchou          Lanturn



This Pokemon restores 25% of its maximum HP instead of losing HP when it is hit
by a Water-type attack.

Lapras            Politoed         Poliwrath          Vaporeon
Mantine           Poliwag          Quagsire           Wooper
Mantyke           Poliwhirl



Prevents burns.

Goldeen           Wailmer
Seaking           Wailord



Prevents stat reduction. Does not block self-inflicted stat reduction.

Field bonus: If a Pokemon with this ability leads your party, encounter rate
goes down.




This Pokemon takes no damage from moves that do not hit it super effectively.
This Pokemon can still be damaged by indirect damage, such as poison.



25e. TMs and HMs                                                        [olnkt]

If you need details on finding specific TMs or HMs, just do a ctrl + F search
for "TMxx" or "HMxx" substituting xx for the TM or HM number.

There are a few abbreviations for more common locations. They are as follows:

ESC - Exchange Service Corner (in the Battle Frontier)
CCDS - Celadon City Department Store
DDC - Daily Drawing Corner (held in Goldenrod City Department Store 6F)
GCPE - Game Corner Prize Exchange (where you cash in Coins for prizes)
GCDS - Goldenrod City Department Store

Keep in mind that this is just a quick list. Some TMs and HMs are not available
until certain points, so don't flip out if you can't get the item.

TM01 - Focus Punch                         TM51 - Roost
Prize for defeating Chuck                  Prize for defeating Falkner

TM02 - Dragon Claw                         TM52 - Focus Blast
1st prize in DDC (Monday), Route 27        GCDS

TM03 - Water Pulse                         TM53 - Energy Ball
Prize for defeating Misty                  ESC

TM04 - Calm Mind                           TM54 - False Swipe
ESC                                        VCDS

TM05 - Roar                                TM55 - Brine
Route 32                                   CCDS, Route 19

TM06 - Toxic                               TM56 - Fling
ESC                                        Rock Tunnel

TM07 - Hail                                TM57 - Charge Beam
Prize for defeating Pryce                  1st prize in DDC (Wednesday),
                                           Olivine City, Power Plant
TM08 - Bulk Up
ESC                                        TM58 - Endure
                                           Celadon City GCPE
TM09 - Bullet Seed
Route 32                                   TM59 - Dragon Pulse
                                           Prize for defeating Clair, ESC
TM10 - Hidden Power
Lake of Rage (any day but Wednesday),      TM60 - Drain Punch
Celadon City GCPE                          1st prize in DDC (Thursday), Route
TM11 - Sunny Day
Goldenrod Radio Tower                      TM61 - Will-O-Wisp
TM12 - Taunt
Ilex Forest, Burned Tower, CCDS            TM62 - Silver Wind
                                           1st prize in DDC (Saturday), Route 6
TM13 - Ice Beam
Goldenrod City GCPE, Seafoam Islands       TM63 - Embargo
                                           Route 34
TM14 - Blizzard
GCDS                                       TM64 - Explosion
                                           Underground Path (need RageCandyBar)
TM15 - Hyper Beam
GCDS                                       TM65 - Shadow Claw
                                           1st prize in DDC (Monday), Route 42
TM16 - Light Screen
GCDS                                       TM66 - Payback
                                           Route 35
TM17 - Protect
GCDS                                       TM67 - Recycle
                                           Celadon City
TM18 - Rain Dance
Slowpoke Well                              TM68 - Giga Impact
                                           Celadon City GCPE
TM19 - Giga Drain
Prize for defeating Erika                  TM69 - Rock Polish
                                           Route 10 (Lavender Town side)
TM20 - Safeguard
CCDS                                       TM70 - Flash
                                           Sprout Tower, GCDS
TM21 - Frustration
CCDS                                       TM71 - Stone Edge
TM22 - SolarBeam
GCDS                                       TM72 - Avalanche
                                           Ice Path, CCDS
TM23 - Iron Tail
Prize for defeating Jasmine                TM73 - Thunder Wave
TM24 - Thunderbolt
Goldenrod City GPCE, Cerulean Cave         TM74 - Gyro Ball
                                           Celadon City GCPE
TM25 - Thunder
GCDS                                       TM75 - Swords Dance
                                           Goldenrod City GCPE
TM26 - Earthquake
Victory Road, ESC                          TM76 - Stealth Rock
                                           CCDS, Mt. Silver Cave
TM27 - Return
GCDS (Sunday), CCDS                        TM77 - Psych Up
                                           Viridian Forest
TM28 - Dig
National Park, CCDS                        TM78 - Captivate
TM29 - Psychic
Saffron City, Celadon City GCPE            TM79 - Dark Pulse
                                           Victory Road, CCDS
TM30 - Shadow Ball
Prize for defeating Morty, ESC             TM80 - Rock Slide
                                           Prize for defeating Brock
TM31 - Brick Break
ESC                                        TM81 - X-Scissor
TM32 - Double Team
Celadon City GCPE                          TM82 - Sleep Talk
                                           Goldenrod Underground
TM33 - Reflect
GCDS                                       TM83 - Natural Gift
TM34 - Shock Wave
Prize for defeating Lt. Surge              TM84 - Poison Jab
                                           Prize for defeating Janine
TM35 - Flamethrower
Goldenrod City GCPE, Mt. Silver            TM85 - Dream Eater
                                           Viridian City
TM36 - Sludge Bomb
ESC                                        TM86 - Grass Knot
                                           Route 11
TM37 - Sandstorm
Route 27                                   TM87 - Swagger
                                           Olivine Lighthouse, CCDS
TM38 - Fire Blast
GCDS                                       TM88 - Pluck
                                           Route 40
TM39 - Rock Tomb
Union Cave                                 TM89 - U-turn
                                           Prize for defeating Bugsy
TM40 - Aerial Ace
Mt. Mortar, ESC                            TM90 - Substitute
                                           Goldenrod City GCPE
TM41 - Torment
1st prize in DDC (Tuesday), Route 8, CCDS  TM91 - Flash Cannon
                                           Route 9
TM42 - Facade
1st prize in DDC (Friday)                  TM92 - Trick Room
                                           Prize for defeating Blue
TM43 - Secret Power
Lake of Rage (any day but Wednesday)       HM01 - Cut
                                           Ilex Forest
TM44 - Rest
Goldenrod City GCPE, deliver Kenya with    HM02 - Fly
mail intact to Route 31                    Cianwood City

TM45 - Attract                             HM03 - Surf
Prize for defeating Whitney, ESC           Ecruteak City

TM46 - Thief                               HM04 - Strength
Rocket Hideout (Mahogany Town)             Burned Tower

TM47 - Steel Wing                          HM05 - Whirlpool
Mt. Silver                                 Rocket Hideout (Mahogany Town)

TM48 - Skill Swap                          HM06 - Rock Smash
Prize for defeating Sabrina                Route 36

TM49 - Snatch                              HM07 - Waterfall
Rocket Hideout (Mahogany Town)             Ice Path

TM50 - Overheat                            HM08 - Rock Climb
Prize for defeating Blaine                 Pallet Town

25f. Apricorns                                                          [imtgg]

The complete list of every available location of every color Apricorn in the
game. Each Apricorn can be obtained once a day. Apricorns at Pokeathlon Dome
cost 200 Athlete Points each.


Pewter City, Pokeathlon Dome (Monday, Wednesday, Sunday), Routes 26, 36, 37


Pokeathlon Dome (Wednesday, Saturday, Sunday), Routes 22, 31, 33, 37, 43


Pokeathlon Dome (Monday, Friday, Saturday), Routes 11, 30, 35, 39, 39, 42, 45,


Pokeathlon Dome (Tuesday, Wednesday, Thursday), Routes 2, 30, 37, 42


Fuchsia City, Pokeathlon Dome (Monday, Friday, Sunday), Routes 37, 44


Azalea Town, Pewter City, Pokeathlon Dome (Tuesday, Thursday, Saturday)


Pokeathlon Dome (Tuesday, Thursday, Friday), Routes 8, 42, 46, Violet City

26. Competitive Battling 101                                            [widnt]

Now with ultra new copy and paste action!

So you wanna play competitive Pokemon? This'll help you learn all you'll need
to know if you're one of those brave souls who still plays on Wi-Fi and EV
trains their own Pokemon, or if you want to get anywhere in the Battle Tower.

26a. Individual Values and Characteristics                              [nqtlt]

Individual Values, or IVs for short, are six hidden values ranging from 0 to
31, inclusively. There is a value for each of your Pokemon's six core stats:
HP, Attack, Defense, Special Attack, Special Defense, and Speed. These numbers
are hidden, as I said - there is no way to find out in-game exactly what your
Pokemon's IVs are. These numbers are also set in stone; they are generated when
your Pokemon is created and can never be changed.

What does "when your Pokemon is created" mean? Simple. Your Pokemon is created
when one of three things happens:

1) it is given to you (think Bill's Eevee)
2) you encounter it in the wild (any wild Pokemon)
3) you get an egg from the Day-Care Man ---> (_NOT_ when the egg hatches) <---

Pokemon received in trades have already been created by that Pokemon's OT, so
those Pokemon's IVs can't be changed.

Exceptions to this are Entei and Raikou; their IVs are generated when you speak
to them (which makes them flee), NOT when you first encounter them in the
wild. Keep that in mind if you're looking to get competitive ones! If you kill
Entei or Raikou, they will go back to the Burned Tower, where you may begin the
chase again.

While you can't check precise IVs without the use of a third-party program such
as an IV calculator, you can guess at some of them by utilizing two methods.

o--------------------------o---------o--------o  The first is your Pokemon's
|      CHARACTERISTIC      |   STAT  | LAST # |  characteristics. You can find
o--------------------------o---------o--------o  these in the Trainer Memo,
| Loves to eat.            |      HP | 0 or 5 |  below the location your
| Often dozes off.         |      HP | 1 or 6 |  Pokemon was obtained.
| Often scatters things.   |      HP | 2 or 7 |  Characteristics are a short
| Scatters things often.   |      HP | 3 or 8 |  phrase that normally serves no
| Likes to relax.          |      HP | 4 or 9 |  purpose, but their job is to
o--------------------------o---------o--------o  tell you - at a glance - what
| Proud of its power.      |  Attack | 0 or 5 |  your Pokemon's highest IV is.
| Likes to thrash about.   |  Attack | 1 or 6 |
| A little quick tempered. |  Attack | 2 or 7 |  Each stat has five phrases
| Likes to fight.          |  Attack | 3 or 8 |  that the game uses to
| Quick tempered.          |  Attack | 4 or 9 |  determine what Characteristic
o--------------------------o---------o--------o  your Pokemon will have,
| Sturdy body.             | Defense | 0 or 5 |  depending on the last digit of
| Capable of taking hits.  | Defense | 1 or 6 |  that stat's IV. Here's a list
| Highly persistent.       | Defense | 2 or 7 |  of all 25 Characteristics, the
| Good endurance.          | Defense | 3 or 8 |  stats they correspond to, and
| Good perseverance.       | Defense | 4 or 9 |  the IVs that go along with
o--------------------------o---------o--------o  them. Remember, it's the _last
| Highly curious.          | Sp. Atk | 0 or 5 |  digit_ of the IV the game is
| Mischievous.             | Sp. Atk | 1 or 6 |  looking for.
| Thoroughly cunning.      | Sp. Atk | 2 or 7 |
| Often lost in thought.   | Sp. Atk | 3 or 8 |  Remember, IVs can go from 0 to
| Very finicky.            | Sp. Atk | 4 or 9 |  31. This means that you'll
o--------------------------o---------o--------o  want your Pokemon to have any
| Strong willed.           | Sp. Def | 0 or 5 |  of the second Characteristics
| Somewhat vain.           | Sp. Def | 1 or 6 |  listed from the top of each
| Strongly defiant.        | Sp. Def | 2 or 7 |  set (because the last number
| Hates to lose.           | Sp. Def | 3 or 8 |  is 1). If your Pokemon doesn't
| Somewhat stubborn.       | Sp. Def | 4 or 9 |  have any of those five special
o--------------------------o---------o--------o  Characteristics, your Pokemon
| Likes to run.            |   Speed | 0 or 5 |  has no stats with an IV of 31
| Alert to sounds.         |   Speed | 1 or 6 |  and can therefore be released.
| Impetuous and silly.     |   Speed | 2 or 7 |
| Somewhat of a clown.     |   Speed | 3 or 8 |  If you do manage to get one of
| Quick to flee.           |   Speed | 4 or 9 |  the five good Characteristics,
o---------------------------------------------o  you still need to check to see
                                                 if that Pokemon has a 31 in
that stat. Remember, the number corresponds to all numbers ending in 1 or 6, so
your highest stat could be 1, 6, 11, 16, 21, or 26.

In the event your Pokemon has two or more IVs that are the highest stat and the
same number, the Characteristic will be random between them. For example, if
your IVs were 30/20/9/18/30/30, in the order HP/Atk/Def/SpAtk/SpDef/Speed, that
Pokemon's Characteristic would either be "Loves to eat," "Strong willed," or
"Likes to run," because the highest stat is 30 (ends in 0).

The second method involves a guy in the Battle Tower, conveniently located a
few steps away from the PC. He will tell you the overall range of your IV
total, what your Pokemon's highest stat is, and how high it is. He has a
special saying if that stat is 31, just to make things a little easier for you.

I (still) don't have specifics on what he says.

26b. Effort Values and EV Training                                      [osfdq]

Unarguably the most important aspect of competitive battling, my wonderful
guide to effort values is the so easy to follow, it's insane. It is even
improved from my Platinum guide. Still... a lot of it is cut and paste.


To be a serious battler, one must know about the sometimes-not-so-wonderful
world of effort values, or "EVs" for short. In a nutshell, EVs are part of what
make your Pokemon unique. Each and every Pokemon that you capture starts with 0
effort points. At maximum, a Pokemon can earn 510 effort values (points).

You can allocate these 510 points in almost any way you choose in each stat
(HP, Attack, Defense, Speed, Special Attack, Special Defense), with the max
points for one stat being 255, meaning you can't put more than 255 points into
any one stat. The process of putting these values into the stats you want is
called EV training.

Have you ever heard anyone tell you "You shouldn't Rare Candy your Pokemon to
L100, they'll be weaker?" This is only half true. When you use a Rare Candy,
your Pokemon is instantly sent to the next level. There's a reason the game
says your Pokemon was "elevated" to the next level rather than "grew" when you
level up through experience. You gain EVs from killing Pokemon, and for every
four EVs you get in one stat point, your maximum stat total at L100 goes up by

Here's an example to illustrate this. Let's say that you have two identical L1
Pokemon with the same IVs in the same stats. Let's also assume that you use 99
Rare Candies to put one of them at L100, leaving the other one at L1. At L100,
let's just say that the L100 Pokemon has an Attack stat of 300.

Now let's EV train the second one. Remember, you can only have 255 EVs in any
one stat. Since every four EVs equals one stat point at L100, and four does not
go equally into 255 (you end up with a remainder of 3), the 3 extra points are
worthless and best put into another stat. We'll put 252 instead of the full
255, so we don't waste EVs. At one stat for every four EVs, that's a total of
63 points (252 divided by 4 is 63).

Once we have all our EVs allocated, using Rare Candies has no consequences. For
the sake of example, we have given the second Pokemon 252 EVs in Attack, and
then used enough Rare Candies to make the second Pokemon L100. Its Attack stat
is 363. Do you see why? Three hundred was the maximum. By pumping the Attack
stat with EVs, we've increased the maximum amount by a whopping 63 points!
That's a humongous difference and could change a 2HKO to a OHKO.

Needless to say, the more EVs you put into one stat, the stronger that stat
will be. Your Pokemon will be much better if you take the time to EV train.

I'll go into ultra ridiculous detail to make sure you understand.

---------------------------| Part One: Preparation |---------------------------

The first thing you must do is decide on a good nature for your Pokemon, but
before you can do that, you have to ask yourself a question. What is it you
want your Pokemon to do? For example, if you want your Pokemon to be a physical
sweeper - that is, beat the oppponent's Pokemon into submission using strong
physical attacks - you'll probably want an Adamant nature. There are four
natures that will boost your Attack stat, including Adamant, but Adamant would
be the best choice.

Why? Because Adamant lowers your Special Attack stat. Physical sweepers could
care less what their Special Attack is, since physical attacks do more damage
with a higher Attack stat. Adamant boosts the Attack stat. You could go with
Brave, which lowers your Speed, which is not something you want to do since all
physical sweepers can benefit from being faster.

When choosing a nature, it's best to choose one that puts a natural negative
stat drop into a stat you don't need. In this case, Adamant is a fantastic
nature for us; it increases the Attack stat (which we will use for hurting the
opponent) and decreases the one stat physical attackers never care about -
Special Attack. Even though we might not be EV training in a stat we won't use,
like Defense, we want the values to be as high as possible, so it's best to
decrease the opposite attacking stat (because it is of no use to us).

Here's a list of the 25 natures and their effects on your Pokemon's stats.

  Hardy: (no change)        Bold: +DEF -ATK            Timid: +SPD -ATK
 Lonely: +ATK -DEF        Docile: (no change)          Hasty: +SPD -DEF
  Brave: +ATK -SPD       Relaxed: +DEF -SPD          Serious: (no change)
Adamant: +ATK -SP.ATK     Impish: +DEF -SP.ATK         Jolly: +SPD -SP.ATK
Naughty: +ATK -SP.DEF        Lax: +DEF -SP.DEF         Naive: +SPD -SP.DEF

             Modest: +SP.ATK -ATK           Calm: +SP.DEF -ATK
               Mild: +SP.ATK -DEF         Gentle: +SP.DEF -DEF
              Quiet: +SP.ATK -SPD          Sassy: +SP.DEF -SPD
            Bashful: (no change)         Careful: +SP.DEF -SP.ATK
               Rash: +SP.ATK -SP.DEF      Quirky: (no change)

As long as we're on the subject of a physical sweeper, I will continue to use
that as an example. When deciding on a role for your Pokemon, you must take its
base stats into account. Pokemon with a very low Attack stat do not make good
physical sweepers. You'll want to take Pokemon that naturally have a very high
Attack stat and can learn a wide variety of strong physical attacks.

Rhyperior has a very high Attack stat and can learn so many physical attacks
it's downright RIDICULOUS. Let's use him as an example.

Before anything, we need to decide what ability we want, if we even get a
choice. Lucky for us, Rhyperior has two abilities; Lightningrod and Solid Rock.
While Lightningrod has its uses in Double Battles, for a physical sweeper
Rhyperior, Solid Rock is obviously the better choice. We'll go with that.

So... how to obtain Rhyperior? First you'll need a Rhyhorn. Check the Pokedex
to see if you can obtain your Pokemon in the wild. If you can, good. If you
can't, you'll have to get one from your friend. In Rhyhorn's case, you can get
one in the wild at Route 227 as well as Stark Mountain, so I'll go there.

Now comes a relatively easy part - catching a Rhyhorn. Once we have one in
custody, we need to take a look and see if, first and foremost, it has the
ability we want. In this case, we'd like Solid Rock, but Rhyhorn doesn't have
that ability. What we want is Rock Head - it will turn into Solid Rock when it
becomes Rhyperior. Release any Rhyhorn you catch that have the Lightningrod
ability - you will never get Solid Rock out of that.

So we have a Rhyhorn, and it's got Rock Head. Good. But what's its nature?

If it's anything but Adamant, we gotta ditch it. That's the only one we want.

Probability dictates that it would take a very long time to catch an Adamant
Rock Head Rhyhorn straight from the wild. And it would. Lucky for you, there
are 2 methods you can use to partially control this.

Firstly, the Synchronize ability has a field bonus that raises the chances of
wild Pokemon you run into having the same nature as the Pokemon with
Synchronize. This Pokemon must be leading your party. If your Pokemon with
Synchronize has an Adamant nature, finding that Adamant Rhyhorn just got a
whole lot easier. Now it comes down to getting one with Rock Head, which I'm
sad to say cannot be controlled and all it takes is some good old-fashioned

The second method, and probably the easier method, is through breeding.

----------------------------| Part Two: Breeding |----------------------------

Breeding is done at the Day-Care. In HeartGold and SoulSilver, it's on Route
34. When you first arrive, you'll see a scene, and end up with the numbers of
both of Lyra's grandparents.

The Day-Care Lady will raise two of your Pokemon for you for a base price of
100 money each, that you pay when you pick up the Pokemon. While in her care,
any Pokemon you leave will each gain 1 Experience Point for each and every step
you take. When you want your Pokemon back, it will cost 100 money plus 100 more
money for every Level your Pokemon gained while in her care.

However, if you put two Pokemon of the opposite gender, and those two Pokemon
are of the same Egg Group, your Pokemon will eventually make an egg in some
yet-to-be-discovered manner. The egg is always discovered by accident, because
the people have no idea how it got there. Are these people even qualified to be
caring for others' Pokemon if they can't even be bothered to watch them? Geez.

If you give an Everstone to the female of the pair, you get a 50% chance to
pass the female's nature onto the baby. This is extremely helpful.

But finding two Pokemon in the same Egg Group can be a pretty tough thing to do
(you'd be surprised). Fortunately, we don't even care about that. We're going
to abuse, abuse, and abuse some more the powers of Ditto, king of breeding.

Ditto is genderless, but it can breed with anything capable of making an egg.

Well, almost anything. Odd as it is, Ditto can't breed with itself.

The Everstone trick works with Ditto, but only if it's acting as the female -
meaning give the Everstone to Ditto if the other Pokemon is male.

Let's say we couldn't catch us an Adamant-natured Rock Head Rhyhorn. That's
okay, because Rhyhorn + Ditto = more Rhyhorn! All right!

To take advantage of the Everstone trick, we'll need a male Rhyhorn. It
shouldn't be too hard to find one of those. I will now magically have one, just
for the sake of moving things along! *holds it up for display*

Now we'll need a Ditto. Since we're using the Everstone trick, Ditto has to
have an Adamant nature. You can catch Ditto on Routes 34 and 35, but they're
exceedingly rare. Your best bet at finding one is to find one in the Safari
Zone's Wetland Area.

There's no way to absolutely ensure it has an Adamant nature, but you can help
it have one by using the Synchronize trick I described above.

Another (and arguably easier) method is to migrate one from Emerald, where
Ditto are much more common. In Emerald only, they can be found in the Desert
Underpass after beating the Elite Four. Use the Synchronize trick or just get
plain lucky, either way get yourself an Adamant Ditto. I will now magically
have one for the sake of example. *holds it up on a plate to prevent oozing*

So we stick the two of them in the Day Care. How long do you have to wait for
an egg? Well, the Day-Care Man can help you out with that one. Talk to him
outside and he'll tell you your two Pokemon are doing well.

What he says next is what you need to pay attention to. He'll say a variety of
things that tell how well your two Pokemon like each other, including things

"They don't seem to like each other much."
"They seem to get along."
"They seem to get along very well."

Or something to that extent. Anyway, if he says anything EXCEPT:

"The two prefer to play with other Pokemon more than with each other."...

You will eventually make an egg. The above sentence means the two Pokemon you
left are in different Egg Groups and will never make an egg. Even if he tells
you that your Pokemon don't like each other very much, they'll still eventually
make an egg.

The best line to hear is "They seem to get along very well." The way to get
this is to use two Pokemon of the same species, but different OT numbers.

Every time you change locations (as in move to a different route, town, city,
etc.), the two Pokemon you left have a chance to make an egg. The more the two
like each other, the higher this chance is. To see if your Pokemon have made an
egg yet, go to the Day-Care. The Day-Care Man will also be facing right instead
of down when he has an egg to give.

You cannot take your Pokemon back until _someone_ is caring for this egg. If
you don't want the egg, just tell him you don't want it and confirm your
decision. If you do choose to take it, you're stuck with it forever until you
hatch it. No releasing Eggs! You can trade it to a different version, but that
egg will sit forever until it is hatched.

Once you receive an egg, the Day-Care Man will ask you if it's okay to call you
if any more eggs are found. This is pretty helpful, but can be slightly
annoying if you'd like to just leave some Pokemon in there. You can call the
Day-Care Man at any time to see if there's an egg for you (the Day-Care Lady
will tell you how many Levels your Pokemon have advanced while in her care).

If you don't want the Day-Care Man to bother you with new egg discoveries, talk
to him when he doesn't have an egg for you and he'll ask you again if it's okay
to call. Once you tell him yes, he will _always_ call if there's an egg, so
remember to tell him to shove off once you're done breeding.

To hatch an egg, keep it with you in your party, then take steps. Every Pokemon
has a set amount of steps necessary to be hatched. Most are 5280 steps, or
somewhere near there. Either way, it's quite a lot. The question is: how do you
hatch eggs quickly?

The answer: find a Pokemon that has the Flame Body or Magma Armor abilities.
Putting one of them in your party will reduce the amount of steps needed to
hatch an egg by half.

In Emerald, you were given a huge strip of land to ride back and forth on,
right near the Day Care, to make hatching eggs that much easier. Biking from
the north end of Goldenrod City to the Route 34 entrance to Ilex Forest is
pretty much the best you have in HeartGold and SoulSilver.

While you're hatching that first egg, your two Pokemon will no doubt make more
eggs since you're changing locations all the time. It is suggested that you
carry two or three eggs on your person at all times, so in the event one egg
isn't what you're looking for, you can release it and not have to start from
scratch. If it does end up being what you want, you can either hatch the
remaining eggs or trade them to friends.

Lo and behold, we now have our Adamant Rock Head Rhyhorn!

-------------------------| Intermission: IV Breeding |-------------------------

When you breed a Pokemon, its IVs are generated the moment you receive the egg.
The baby receives one IV from its mother, one IV from its father, and one IV
that is randomly selected from either parent. The other 3 IVs are generated
randomly. Since 31 is the best possible IV for any stat, it is always a good
idea to try to get a baby with 3 31s minimum (this is assuming that your baby's
parents have at least 3 31s between them). Even if the remaining stats are less
than desirable, it makes for better parents in the future.

In HeartGold and SoulSilver only, you can directly influence some of the IVs
that your baby has. In the Battle Frontier, you can purchase items that are
normally used for EV training, but can be used to pass on IVs instead. Called
"Power" items due to the word "Power" being common in all the items, if you
give these items to each parent, you will pass the corresponding IV from each
parent, guaranteed:

Weight: HP
Bracer: Attack
  Belt: Defense
  Lens: Special Attack
  Band: Special Defense
Anklet: Speed

Do note that if you utilize this method for both parents, you cannot influence
the nature, so choose wisely!

---------------------------| Part Three: Training |---------------------------

Before you even head out into the field, you need to give your Pokemon
vitamins. You should be familiar with them - you've probably picked up some
over the course of the game. They are the items that increase a Pokemon's base
stat, go by the name of Carbos, Zinc, HP Up, etc.? Yeah, you know what I mean.

These are actually used for EV training. What they do is give your Pokemon 10
EVs for the stat the item corresponds to. So if you give your Pokemon a Zinc,
that Pokemon gets 10 EVs in Special Defense. They count towards the 255 you can
put into your stat.

I'm sure you've also noticed that sometimes when you try to feed your Pokemon a
vitamin, it will say, "It won't have any effect." This is because vitamins have
a limit to how many EVs they can give, and that limit is 100. Once your Pokemon
has at least 100 EVs in any stat, vitamins for that stat will have no effect.
This is why you need to give your Pokemon all the vitamins it can take BEFORE
you go training in your stat. All it does is lighten the load for you. It's not
required, but recommended.

But what if you mess up? What if you're not paying attention and you feed your
Pokemon a vitamin and doesn't need? Or some time down the road you decide it
was a bad idea to invest 252 EVs in Defense, and you'd rather train in HP
instead? Are you screwed? Not at all. Like there are vitamins to increase EVs,
there are certain berries that will decrease EVs (and boost happiness a little)
every time they are fed to a Pokemon. The berries in particular are #21-26.
Each berry will drop EVs in the stat they correspond to by 10.


If you feed a Pokemon an EV-reducing berry and that Pokemon has at least 101
EVs in that stat, that single berry will set the EVs to 100. This is true
whether you have 101 EVs, 183 EVs, even if you have 255 EVs in a stat, that one
berry will drop it to 100. Each berry fed after that will reduce it by 10 until
the stat reaches zero. It's extremely helpful, and saves you on berry
consumption too.

Most of your EV training will be done the old-fashioned way; murdering wild
Pokemon. But wait! You can't just go around defeating any Pokemon you want.
This is the difficult part, and it can take a while.

Each Pokemon, when killed, gives the Pokemon that killed it one, two, or three
points in one stat, a value you cannot see, that starts at zero when you catch
or hatch the Pokemon. Some Pokemon give one point in multiple stats. These
points are effort points, the things you're looking for. Pokemon holding the
Experience Share will gain the base EVs your leader kills. You can use that to
give EVs to Pokemon who are weak (probably the Lv.1 eggs you'll be hatching).

Here's an example.

Say you have an Empoleon, like me. Empoleon kills a Starly. Since Starly gives
1 point in Speed, Empoleon now has 1 Speed EV.

If I had that Adamant Rock Head Rhyhorn from before, he could probably take out
that Starly on his own. But let's say for the sake of example that that Starly
was genetically engineered and knows Water Gun, a move that surely would wreck
my poor Rhyhorn. So I give it the Exp. Share to keep it safe while my Empoleon
goes to town. So from that Starly, Empoleon gets 1 EV for Speed because he's
the one that killed it. Since any Pokemon holding the Exp. Share gets the base
value of EVs from whatever was killed, my Rhyhorn gets 1 EV in Speed, too.

There are some places where you can go where many of the wild Pokemon there
give specific kinds of effort points, making training a little less random.


Surf in Union Cave and you will only find Wooper and Quagsire for one and two
points, respectively.


Surf on Route 42. Goldeen gives 1 point, Seaking gives two.


Route 45 has a plethora of Pokemon for you to train on: Geodude can be found in
both versions and gives one point. Graveler is likewise in both games and gives
two. Gligar, which is exclusive to HeartGold, gives one point. Fortune smiles
on SoulSilver, however; they can find Skarmory instead, who gives two. Phanpy
(in HG) and Teddiursa (in SS) should be run from; they do not give Defense EVs.


Surf in Violet City to find only Poliwag and Poliwhirl. Poliwag gives one
point, Poliwhirl gives two.

Alternatively, fish at Route 35 with the Old Rod. Magikarp and Poliwag both
give 1 point.


Surf on Route 34 (south of Goldenrod City) and you'll only find Psyduck and
Golduck. Psyduck gives one point, and Golduck gives two.


Surf in Cherrygrove City to only find Tentacool (1 point) and Tentacruel (2

But wait! There's more!

There are three, count 'em three, ways to make EV training easier. The first is
with the Macho Brace. The only way to get the Macho Brace is to trade a Drowzee
for Jose's Machop in Goldenrod City. The Machop is equipped with the item. This
hold item doubles the effort points you get, but halves the Speed of the
Pokemon holding it for as long as the Pokemon holds it.

Example time!

If my Empoleon equips the Macho Brace and kills a Starly, he gets 2 points
in Speed because Starly gives 1, and Macho Brace doubles it for 2 total points.

Remember when I mentioned the Power items? This is where they shine. They're
obtainable only in the Battle Frontier, and you can only get them as prizes in
the Exchange Service Corner for 16 BP each.

What these do is add four EV points to the stat they correspond to. This is
important to remember; it adds four points. No multiplying involved here.

So if my Empoleon equips the Power Anklet (the Power item for Speed) and kills
a Starly, he gets 5 points because Starly gives 1, and the Power Anklet ADDS
FOUR for a total of 5 points.

These items are pretty cool because you can mix and match EVs. Example:

My Empoleon has the Power Lens equipped (the Power item for Special Attack) and
kills a Starly. He gets 1 Speed point from the Starly he killed, and also 4
Special Attack EVs from having the Power Lens equipped. You can either turbo
charge EV training in a single stat, or do a little of both at once! It's easy!

Finally, there's the Pokemon virus, or Pokerus for short. Pokerus is shown as
PKRS on the Summary Screen (and only there), and you can find it next to the
Pokemon's level. This will also double effort points gained from a battle.

So if my Empoleon equips the Macho Brace and has PKRS and then kills a Starly,
he gets 4 points in Speed because Starly gives 1, PKRS doubles it to 2 and then
Macho Brace doubles it again for a total of 4 points.

But if my Empoleon instead has the Power Anklet equipped and I kill another
Starly, I get TEN POINTS in Speed; Starly gives one. The Power Anklet ADDS FOUR
to make it five. PKRS doubles that to make a whopping 10 points from killing a
single Starly! Holy easy training Batman!

Quite easy. And very effective.

------------------------------| Part Four: PKRS |------------------------------

You now know how awesome PKRS is. But how do you get it?

To put it simply, you don't get Pokerus - it quite literally gets you.

The healer lady will tell you that your Pokemon have been infected after
healing at a Pokemon Center, and it should go away shortly. YOU DO NOT WANT
THIS TO HAPPEN. Here's how to preserve it.

When initially told you've been infected, there is a chance your entire party
will be infected. At least one will be. Catch a Pokemon you don't care about
(henceforth referred to as Pichu). PKRS spreads from the center of your team;
let Pichu sit between two Pokemon that are infected (or next to one that is).
Kill off a few wild Pokemon and wait for Pichu to become infected. Then all you
do is deposit Pichu in the box (if you have more than one Pichu, mark the
infected Pichu with all six marks so you know that's the one you want) and
wait until you need to EV train someone else. As long as Pichu sits in the box,
PKRS will never go away. It's a good idea to infect multiple Pichu in the event
your PKRS mysteriously vanishes from one before you get a chance to put it
back, as a safeguard of sorts. To infect your team, put the Pichu in the center
of your team (on the right side). It will eventually spread, starting with the
middle, throughout your team.

Like I said, it's _extremely_ rare to get Pokerus. Some people are just lucky,
though, and get it almost right away.

The easiest way to get it is to just trade with someone who has it, though.

On a final note, if your Pokemon loses PKRS while you're training, don't worry.
You'll still receive the double EVs. Losing PKRS just means that Pokemon can't
pass it to other Pokemon anymore.

That should do it. Any questions, comments, anything at all, e-mail me.

27. Pal Park                                                            [ifrtd]

Pal Park is found at the northern end of Fuchsia City.

This section goes over the Catching Show, the game used to get Pokemon from
previous games. Using Pal Park, you can bring any Pokemon from Ruby, Sapphire,
Emerald, FireRed, or LeafGreen into HeartGold and SoulSilver in a process
called migrating.

Migrating has a few rules:

- You can only migrate once per cartridge per 24 hour period. If you have more
than one GBA Pokemon game, you may migrate using each of them, but only once
per day. You have to wait 24 hours before migrating with the same game again.
- You have to migrate six Pokemon. No more, no less.
- You can only migrate a Pokemon that is not in your party.
- You can not migrate any Pokemon that knows Cut, Fly, Surf, Strength, Flash,
Rock Smash, Waterfall, or Dive.
- You can not migrate an egg.

Be warned that you can never put your Pokemon back onto your GBA game, so be
absolutely sure you want them in HeartGold or SoulSilver before migrating them.

If you are playing this game using a DSi or DSi XL, you do not have a GBA Slot,
so it should go without saying that you cannot utilize Pal Park.

Once you have successfully migrated your six Pokemon into HeartGold or
SoulSilver, go to Pal Park and talk to the guy at the counter. Agree to begin
the Catching Show and he will send you into the actual Pal Park. You will be
given six Park Balls with which to recapture the migrated Pokemon. These are
not actual Poke Balls and they cannot fail when used. Your Pokemon will still
retain all of its original info; what ball it was captured in, the OT and his
or her ID number, moves, whether or not it's shiny, etc.

There are five areas in Pal Park - grass, forest, pond, mountain, and ocean.
Each Pokemon has a certain area in which they are found, and to chronicle them
all here would be absolutely ridiculous. It's also pointless because all you
get for doing well is a silly berry that does not matter.

After you're finished, you get told your score and then you receive the berry
prize. You are then asked if you want to put your Pokemon in PC Boxes. If you
say no, you will replay the Catching Show again. All the Pokemon will be in the
same spots you first found them in, so if you're really that anal about getting
a really high score, just keep playing until you're happy. Legendary Pokemon
will give you a higher score, but they're harder to find in the field. Use some
common sense when searching; you're not going to find Kyogre in the forest.

That's all!

28. The Pokewalker                                                      [stgfl]

The Pokewalker is, in a nutshell, a pedometer. It is a real-life peripheral
that comes with every copy of HeartGold and SoulSilver. This section describes
how to use the Pokewalker, which courses you can unlock, and the Pokemon you
can find in each course.

To use the Pokewalker, you must have at least 1 Pokemon deposited in the PC.
You can send a Pokemon to the Pokewalker the second you are able to catch your
own Pokemon.

To send a Pokemon to the Pokewalker, choose "Connect to Pokewalker" on the file
select screen and follow the on-screen instructions. Don't forget to tear out
the paper inside the Pokewalker so you can connect properly.

If for any reason your game won't let your Pokewalker connect to your game
(because the game thinks the Pokemon is in the game, not the Pokewalker, or if
you start a new game and want to re-sync the Pokewalker), press Up + Select + R
on the Pokewalker connection screen and confirm your decision.

If you happen to lose your Pokewalker while your Pokemon's in it, press Down +
X + L after the first screen and you'll get your Pokemon back, minus any
progress it had made on the course it was on.

Okay, so you've got a Pokemon in the Pokewalker. What do you do with it?

Walk around with it, of course. Before you actually get moving, press the left
button and you'll open up the menu.

There are six options here, and you can move to each of them by using the left
and right buttons. Press the center button to confirm. To exit, use the left or
right buttons to scroll yourself off the screen:

SETTINGS - Change how loud the Pokewalker beeps and how bright the display is.

POKEMON & ITEMS: Take a look at what you've caught and found on the route.

TRAINER CARD: See your name, course you're on, and the current time. If you
              press the right button, you can see how many steps you've taken
              on that many days before today, up to a week prior. You'll see
              how many days you've been on the current route.

CONNECT: This is what you use to sync with other people's Pokewalkers, or if
         you want to send a Pokemon to the Pokewalker/return it to your game.
         You can also use it to send things you've obtained on the course. If
         you press the center button on the main screen, you will jump to this

The last two options require Watts (w), the Pokewalker's currency of sorts. For
every 20 steps the Pokewalker registers, you will receive 1w.

DOWSING: For 3w, you have two chances to find an item. Use the left and right
         buttons to choose one of the six locations, then press the center
         button to choose. If you don't find something, you'll see one of two
         messages: "It's near!", which means the item is one spot directly to
         the left or right of the spot you picked, or "It's far away..." which
         means it's two or more spots from the left or right of the spot you
         picked. The clues don't roll over to the other side, so if you choose
         the farthest left or right spot and you find that "It's near!", you
         know that it is in the spot next to the one you picked.

         The rarities of different items depends on how many steps you've taken
         on that course _on that day,_ and you can hold a max of 3 items. If
         you find any more, you will have to junk one of them.

The last option, the Poke Radar, is most complex, so it gets its own section!

28a. Poke Radar                                                         [nlaty]

For 10w, you can battle against a wild Pokemon.

The Pokemon you find depends on many different factors. The first, and most
important, is how many steps you've taken on that route _on that day._ This is
very important to remember. At midnight, your step count resets to zero (but
you will retain any Watts you've accumulated).

The second factor is simply luck. Each course has six Pokemon in it; two
common, two uncommon, and two rare. Whenever you move a Pokemon to the
Pokewalker, you will have the chance to find _one_ Pokemon out of each of these
groups (three total). If you want a different Pokemon, you'll have to take your
Pokemon out of the Pokewalker and put it back in again.

The last factor is the Pokemon you put into the Pokewalker. Each course has one
of three special types that you can use to reduce the number of steps needed to
get a Pokemon out of each group by 25%.

The number of steps needed to find rare Pokemon depends on the route you're on.
It's different for every course, and if you want to look at specific
percentages, I suggest looking at Serebii's Pokewalker Courses page, it's very

Now then, when you go into the Poke Radar, you'll see four patches of grass.
It'll say, "Find a Pokemon!" Shortly afterwards, you'll see a ! appear over one
of the patches. Use the left and right buttons to move the cursor to it, then
press the center button. If you take too long, it will escape, so be quick!

What happens after that depends on your luck. If you enter a battle
immediately, you've found, according to Serebii's page, a "Group C" Pokemon.
These are the most common. If you don't enter battle and see a ! yet again, you
will either find a Group C Pokemon or an uncommon Pokemon, "Group B," if you go
into battle.

If you still don't enter a battle, you'll see !!, which means you'll battle
against either a Group B Pokemon or one of the course's rare Pokemon, "Group
A," if you fight after you click it.

Finally, if you still don't enter a battle, you will see !!! This means you
will fight a Group A Pokemon with 100% certainty.

28a1. Battling                                                          [fachg]

Every Pokemon you run into has 4 HP. (So does yours.) You have three options in
battle: Attack, Catch, and Evade.

ATTACK: Press the left button. When you attack, one of three things will

        - You hit for 1 damage
        - You miss because they evaded and get hit for 1 damage
        - You critical hit for 2 damage

        Just like in the main game, critical hits can make or break a catch.
        It gets pretty frustrating, especially if you're Pikachu hunting...

        If you deplete the opponent's HP, it will run away.

CATCH: Press the center button to attempt to catch the Pokemon. Just like in
       the main game, the lower the target's HP, the better chance you have to
       catch it. If you don't catch the Pokemon, it will instantly flee.

EVADE: Press the right button. When you evade, one of three things will happen:

       - You evade their attack and counter for 1 damage
       - Stare down! (both you and the target evaded)
       - The opponent runs away

       Evading is a good way to do solid damage since evasion counters will
       never critical hit. Evade at your own risk, however; Pokemon really like
       running away on an evade, even on the first one! This is especially
       bogus when fighting the _really_ rare Pokemon who constantly evade.

You can't see any details about the Pokemon you caught until you transfer it in
the game, but they are completely identical in terms of gender, Level, and
moves known. You can hold a maximum of 3 Pokemon; catch any more, and you'll
have to release one you've already captured. (If you don't want to do that,
just scroll off the three using the left or right buttons.)

28b. Pokewalker Routes                                                  [tsfto]

Each route, the special types needed for step reduction, and what Pokemon (and
in what group) can be found there. I'll also include notable items and the
steps required for each.


Watts required: 0
 Special types: Bug, Fire, Flying

Group A: Doduo, Kangaskhan
Group B: NidoranF, NidoranM
Group C: Pidgey, Sentret

Notable items: Revive (2000+ steps, 20%)


Watts required: 0
 Special types: Fire, Flying, Ice

Group A: Bellsprout, Wobbuffet
Group B: Paras, Venonat
Group C: Oddish, Spearow

Notable items: Green Shard (2000-2500 steps, 20%), Revive (2500-5000 steps,


Watts required: 50
 Special types: Fighting, Ground, Water

Group A: Onix, Magby
Group B: Machop, Ponyta
Group C: Geodude, Hoothoot

Notable items: Red Shard (3000-5000 steps, 20%)


Watts required: 200
 Special types: Dragon, Electric, Grass

Group A: Psyduck, Staryu
Group B: Poliwag, Slowpoke
Group C: Sunkern, Wooper

Notable items: Heart Scale (2000-3000 steps, 20%)


Watts required: 500
 Special types: Fighting, Normal, Psychic

Group A: Elekid, Magnemite
Group B: Magnemite, Murkrow
Group C: Hoothoot, Rattata

Notable items: PP UP (5000+ steps, 3%)


Watts required: 1000
 Special types: Dark, Rock, Water

Group A: Gastly, Smoochum
Group B: Gastly, Onix
Group C: Machop, Zubat

Notable items: Ether (500-1000 steps, 20%)


Watts required: 2000
 Special types: Dragon, Electric, Grass

Group A: Dratini, Poliwag
Group B: Krabby, Shellder
Group C: Goldeen, Tentacool

Notable items: Lum Berry (3000+ steps, 15-10%)


Watts required: 3000
 Special types: Fighting, Ghost, Normal

Group A: Abra, Voltorb
Group B: Grimer, Koffing
Group C: Furret, Rattata

Notable items: Lum Berry (1500-2000 steps, 20%)


Watts required: 5000
 Special types: Bug, Fire, Flying

Group A: Linoone, Skitty
Group B: Illumise, Volbeat
Group C: Wurmple, Zigzagoon

Notable items: Ganlon Berry (8000+ steps, 5%)


Watts required: 7500
 Special types: Dragon, Electric, Grass

Group A: Azurill, Wailmer
Group B: Carvanha, Horsea
Group C: Goldeen, Magikarp

Notable items: Liechi Berry (8000+ steps, 5%), Heart Scale (3000-4000 steps,


Watts required: 10000
 Special types: Fighting, Rock, Water

Group A: Meditite, Slugma
Group B: Houndour, Rhyhorn
Group C: Geodude, Ponyta

Notable items: Apicot Berry (8000+ steps, 5%)


Watts required: 15000
 Special types: Fire, Flying, Ice

Group A: Castform, Kecleon
Group B: Girafarig, Stantler
Group C: Gloom, Weepinbell

Notable items: Salac Berry (8000+ steps, 5%)


Watts required: 20000
 Special types: Dark, Ghost, Rock

Group A: Marowak, Tauros
Group B: Golbat, Natu
Group C: Gastly, Machop

Notable items: Petaya Berry (8000+ steps, 5%)


Watts required: 25000
 Special types: Fire, Flying, Ice

Group A: Combee, Mime Jr.
Group B: Budew, Shinx
Group C: Bidoof, Kricketot

Notable items: Rare Candy (5000+ steps, 10%)


Watts required: 30000
 Special types: Fire, Ground, Ice

Group A: Snorunt, Snover
Group B: Bronzor, Sneasel
Group C: Mareep, Swinub

Notable items: Damp/Heat/Icy/Smooth Rocks (4000-4500 steps, 4/5/5/5%)


Watts required: 40000
 Special types: Fire, Flying, Ice

Group A: Bonsly, Tropius
Group B: Bibarel, Tangela
Group C: Exeggcute, Mareep

Notable items: Belue Berry (2500-3000 steps, 20%), Durin Berry (3500-4000
               steps, 20%)


Watts required: 50000
 Special types: Dragon, Electric, Grass

Group A: Chingling, Misdreavus
Group B: Buizel, Haunter
Group C: Chinchou, Remoraid

Notable items: Nearly everything (0-9999 steps)


Watts required: 65000
 Special types: Dragon, Electric, Grass

Group A: Finneon, Shellos (West Sea)
Group B: Magikarp, Seel
Group C: Psyduck, Shellder

Notable items: Heart Scale (800-1500 steps, 40%), everything 2500 steps and up


Watts required: 80000
 Special types: Fighting, Normal, Psychic

Group A: Pachirisu, Pikachu
Group B: Clefairy, Jigglypuff
Group C: Hoppip, Marill

Notable items: Green Shard (200-500 steps, 20%)


Watts required: 100000
 Special types: Dark, Ghost, Psychic

Group A: Munchlax, Spiritomb
Group B: Chingling, Feebas
Group C: Golbat, Noctowl

Notable items: Everything.



How to obtain: Trade for a foreign Pokemon using the GTS.
Special types: Dragon, Electric, Grass

Group A: Octillery, Staryu
Group B: Corsola, Horsea
Group C: Chinchou, Remoraid

Notable items: Everything.


How to obtain: Trade any Jirachi from any event into HeartGold or SoulSilver.
Special types: Fighting, Ground, Water

Group A: Clefairy, Jigglypuff
Group B: Hoothoot, Zubat
Group C: Geodude, Onix

Notable items: All shards (3000-3500 steps, <20%)


How to obtain: Receive via Mystery Gift from April 1, 2010 to May 5, 2010
Special types: Electric, Grass, Ground

Group A: Pikachu (with Fly), Pikachu (with Surf)
Group B: Pikachu (with Flail), Pikachu (with Volt Tackle)
Group C: Pikachu (holding TinyMushroom), Pikachu (holding Oran Berry)

Notable items: Light Ball (7000+ steps, 3%)

Future events will be added as they become available in North America.

This marks the end of the guide. If you're looking for something else, go back
to the top and use the search codes to help you out.

29. Version History                                                     [wtidd]

Version 0.1 - May 2, 2010
  Initial release. If you find something I've missed, or made a mistake on, by
  all means, contact me. The fastest way to reach me is through PB Forums:


  Sign up, it's free.

30. Acknowledgements                                                    [thx2u]

- Yeah, yeah, I know I said I wasn't doing this again, but whatever. I'll
  probably be back for Black and White, lol.

- If this guide helped you, I've done my job. Hope you enjoyed reading it.

CJayC (GameFAQs)
- Can't not thank this dude, years and years of service

Water Pokémon Master (PokeBeach)
- Allowing me to host on his site

PB forums
- Yeah you dudes helped some

- Quick help, hooray! Mostly Kronar and Xander though.

                        / This document is copyright \
                        \  (c)2010 by Matt Johnson.  /

E-mail: shika at mail dot com