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    Pokewalker FAQ by Ice_Shield

    Version: 0.9 | Updated: 03/22/10 | Printable Version | Search This Guide

    *******************************************************************************
    POKEMON HEARTGOLD & SOULSILVER
    A Pokewalker FAQ by Ice_Shield
    Version 0.9
    E-mail xMarineSnowx@gmail.com
    *******************************************************************************
    
    0. Version History & Contact
    1. Introduction
    2. Unit FAQ
    3. Basics
       3A. Controls
       3B. Menu
       3C. Display
    4. Walking
       4A. Steps
       4B. Watts
       4C. Cost of a Watt
    5. Obtaining Pokemon
       5A. What You Need
       5B. Finding Pokemon
       5C. How Groups Work
       5D. Battling
       5E. Catching
       5F. Battle Tips
       5G. Find By Walking
    6. Obtaining Items
       6A. Dowsing Rod
       6B. Walking Around
       6C. Emotes
       6D. How Items Work
    7. Connection Tips
    8. Help & Problems (Q&A)
    9. Routes
       9A. Refreshing Field
       9B. Noisy Forest
       9C. Rugged Road
       9D. Beautiful Beach
       9E. Suburban Area
       9F. Dim Cave
       9G. Blue Lake
       9H. Town Outskirts
       9I. Hoenn Field
       9J. Warm Beach
       9K. Volcano Path
       9L. Treehouse
       9M. Scary Cave
       9N. Sinnoh Field
       9O. Icy Mountain Rd.
       9P. Big Forest
       9Q. Stormy Beach
       9R. White Lake
       9S. UNDER CONSTRUCTION
    10. Pokewalker2Pokewalker
    11. Credits
    
    *******************************************************************************
    0. VERSION & CONTACT
    *******************************************************************************
    
    =====
    Version History
    =====
    
    Version 0.8 (March 18th, 2010):
       +Created the FAQ
       +Wrote the Introduction
       +Wrote the Unit FAQ
       +Wrote the Basics
       +Wrote the Walking section
       +Wrote the Catching Pokemon Section
       +Wrote the Obtaining Items Section
       +Wrote the Connection Tips
       +Wrote the Help & Problems Q&A
       +Began on Routes
       +Wrote Credits
    
    Version 0.9 (March 21st, 2010):
       +Reformatted Pokemon and Items layout for Routes to be more appealing
       +Added the rest of Johto Routes
       +Added the entire Hoenn Routes
       +Added some of Sinnoh
       +Updated Table of Contents
       +Changed the "Catching Pokemon" section to "Obtaining Pokemon" due to...
       +Added the "Find By Walking" section in the "Obtaining Pokemon" section
       +Catching Section have now been updated with a more scientific approach to
          catch rates
       +Added the Emotes section
       +Updated the How Items Work section
       +Updated the Dowsing Rods section
       +Updated the Battling section
       +Updated the Credits
       +Added the Pokewalker2Pokewalker section
    
    =====
    Contact
    =====
    
    If you spot any errors, have additional information to give me or just wanna
    say hey, you can email me at xMarineSnowx@gmail.com
    
    If you wish to have this hosted on your site, please also send me an email.
    
    This FAQ is also only to be used on GameFAQs unless I give
    permission to you. And please don't sell it or all of that other crap, although
    I don't know anyone stupid enough to buy a user written FAQ.
    
    *******************************************************************************
    1. INTRODUCTION
    *******************************************************************************
    
    Hey guys, welcome to my FAQ for Pokemon HeartGold & SoulSilver's Pokewalker.
    The Pokewalker is a stepometer which comes included with the purchase of the
    main game. The Pokewalker is not needed to play the game but it comes in
    extremely handy. It connects wirelessly via infrared from the walker to the
    game cartridge. This means that any of the DS's (old, lite or DSi) can connect
    to the walker. I would highly suggest all players to make use of the walker.
    This FAQ will outline the entirety of the Pokewalker.
    
    *******************************************************************************
    2. UNIT FAQ
    *******************************************************************************
    
    Q: What is the Pokewalker?
    A: The Pokewalker is a stepometer with a mini-game twist to it. You can store
     one of your Pokemon on the walker which will gain experience for every step
     you take. You can also catch more pokemon and find rare items.
    
    Q: Does it cost extra?
    A: Nope, it comes with your game purchase for free. It also comes with a clip
     that you can use to clip on a pant pocket or belt buckle.
    
    Q: How does it work?
    A: The walker connects wirelessly via infrared which is in both the walker and
     the game cartridge. That means it'll work with any of the DS's. And for you
     illegal ROMers, you lost out.
    
    *******************************************************************************
    3. THE BASICS
    *******************************************************************************
    
    ==============
    3A. Controls =
    ==============
    
    You'll need a DS and the Pokewalker (obviously). There are only three buttons
    on the Pokewalker. You can operate the Pokewalker without the DS, however you
    will eventually need the DS to transfer the data on the Pokewalker.
    
    =====
    MENU
    =====
    
    Left: Moves left through the menu.
    Right: Moves right through the menu.
    Center: Selects the item the menu is currently on.
    
    =====
    POKEMON SCREEN
    =====
    
    Left: Moves into the menu.
    Right: Moves into the menu.
    Center: Goes into the menu to the "connect" option. If there is a "!" or a 
     music note over the city, it will obtain an item or watts.
    
    =====
    POKEMON BATTLE
    =====
    
    Left: Attack
    Right: Evade
    Center: Catch
    
    ==========
    3B. Menu =
    ==========
    
    POKE RADAR: Engages in an attempt to get a Wild Pokemon.
    DOWSING: Engages in an attempt to obtain an item.
    CONNECT: Connects to the DS Cartridge.
    TRAINER CARD: Opens up information about the Pokewalker.
    POKEMON & ITEMS: Opens up information on the Pokemon and Items obtained.
    SETTINGS: Changes the settings for the Pokewalker (sound and brightness).
    
    =============
    3C. Display =
    =============
    
    =====
    POKEMON SCREEN
    =====
    
    Left: The area in which you're taking your pokemon on your walk.
    ! or Music Note: Sometimes appears on the top left. Pressing a button will
     obtain an item or watts.
    Right: Displays the Pokemon currently in the Pokewalker. If there is no Pokemon
     in the walker there will be nothing on the display.
    Bottom Right: Amount of steps.
    Bottom Left: Number of caught Pokemon and number of Items obtained on this
     walk.
    
    =====
    MENU
    =====
    
    Pokemon: Catch a Pokemon.
    TV: Obtain an Item.
    Pokeball: Connect to the DS.
    Card: Trainer Card with information of the Pokewalker.
    Pokeball & Items: Displays Pokemon caught and Items obtained on current walk.
    Pokewalker: Settings.
    
    *******************************************************************************
    4. WALKING
    *******************************************************************************
    
    The main point of the Pokewalker; walking. The walker stores every step that
    you take while walking. Even without a Pokemon in the walker it will still
    store steps. So, turn it on, walk around, get stuff!
    
    ===========
    4A. Steps =
    ===========
    
    Walk. Yep, go walk. Every step you take will count as one step to the walker.
    That is if it registers. If you find you can't get the steps to register then
    visit the Help & Problems section.
    
    The best part about walking is that you can level up your Pokemon just by
    walking. Every step you take is also 1 experience point for the pokemon in the
    walker. This means you can level up your Pokemon just by walking! There are
    some downfalls however; you can only level up one time per trip. That means
    even if you walk a million steps, you'll only level up once. It only takes one
    minute or so to transfer back to the DS and back to the walker though.
    
    Also, you won't gain any new moves to any pokemon who levels up, or evolve. So
    for instance, my Totodile learns Water Gun at level 6. If I use the Pokewalker
    to level him up to level 6, he will not learn Water Gun. This means you'll
    probably want to look online for movesets to see when a pokemon learns a move
    so you don't level them up on accident to not learn them. Likewise, if I level
    my Totodile to level 18 in my Pokewalker he will not evolve to Croconaw. I
    would have to wait until he's level 19.
    
    And lastly, since you are not battling pokemon in game, you will not earn any
    EVs for leveling. So, you could technically level a pokemon from 2 to 100 using
    the Pokewalker, but it would be in its 1st form, have only its original moves
    and will have near-base stats for level 100.
    
    ===========
    4B. Watts =
    ===========
    
    For every 20 steps that the game registers you will receive 1 watt. Watts are
    the currency that the Pokewalker uses. They're used for unlocking new areas,
    catching pokemon and obtaining items.
    
    ====================
    4C. Cost of a Watt =
    ====================
    
    Watts cost 20 steps. You do not have to buy watts, they just appear for you.
    Here's the chart on how they're used:
    
    1 Watt = 20 Steps
    Obtain Item = 3 Watts (60 Steps)
    Catch a Pokemon = 10 Watts (200 Steps)
    Unlock a New Area = ? Watts
    
    Note that you will not receive an item or a pokemon every time you spend the
    watts to try. If you fail to obtain the item or pokemon, you won't get the
    watts back.
    
    *******************************************************************************
    5. OBTAINING POKEMON
    *******************************************************************************
    
    One of the best things about the Pokewalker; the ability to catch Pokemon!
    
    ===================
    5A. What you need =
    ===================
    
    To attempt to catch a Pokemon, you will need 10 Watts (200 steps) and a Pokemon
    in the Pokewalker. Go into the menu and select POKE RADAR.
    
    =========================
    5B. Finding the Pokemon =
    =========================
    
    Once you have clicked on the POKE RADAR you will lose 10 Watts and be brought
    to a screen with four grass piles. Your goal is to click on the grass pile that
    has the "!" sign above it. Correctly picking the right pile will either engage
    in battle, or will continue on to a higher group of pokemon. Missing the "!"
    either by clicking on the wrong pile or taking too long will cause the pokemon
    to run away, thus wasting your 10 Watts.
    
    There are three "groups" of Pokemon that you can catch per route. They are
    Group A, B and C. As more steps are taken on each route you will unlock the
    next group, starting from C to B to A. The amount of steps to unlock each group
    changes with each route.
    
    At first, only one "!" will appear above a grass pile. It'll look like this:
    
     ___
    | ! |
    |___|
    
    If engaged in battle after clicking, you will be given one of the two possible
    Pokemon in Group C. If you are given the next set of "!" then you will advance.
    Here's the list of how it works:
    
     ___
    | ! | 1st: Group C
    |___|
    
     ___
    | ! | 2nd: Group C or Group B
    |___|
    
     ___
    |! !| 3rd: Group B or Group A
    |___|
    
     ___
    |!!!| 4th: Group A
    |___|
    
    This means that after you click the first "!", you will either engage in battle
    or move onto the 2nd. So, if you need a Group A Pokemon, you'll have to either
    engage in battle on the 3rd or 4th "!". If you need a Group C Pokemon, you'll
    have to either engage in battle on the 1st or 2nd "!". You will never go
    farther than the 4th "!". As it is harder to get to the 4th "!" than the 1st,
    Group A pokemon are "rarer" than Group C pokemon.
    
    =====================
    5C. How Groups Work =
    =====================
    
    As stated above, you have 3 groups of Pokemon; A, B and C. Each group has two
    Pokemon in them per route. This means that A has 2, B has 2, and C has 2 for a
    total of 6 Pokemon per route. You will need to take a certain amount of steps
    to unlock the higher groups per route.
    
    When you start a walk with a Pokemon, one Pokemon from each group is chosen to
    be the Pokemon you can battle. It will stay like this for the entire walk which
    means if you're aiming for a certain Pokemon in a group and you're getting the
    other, you'll never get the Pokemon you want until you go back to the DS and
    start a new walk. For example;
    
    Ficticious Route (I wish this were a real route)
    Group A: Squirtle & Totodile
    Group B: Bulbasaur & Chikorita
    Group C: Charmander & Cyndaquil
    
    When you start the walk, one of each will be picked. It could be Squirtle,
    Chikorita and Charmander. That means if I'm looking for a Bulbasaur, I'll never
    find one until I go back and start a new walk.
    
    Some Pokemon are considered "rare" to the game. For instance, for the "Rugged
    Road" route, Group A contains either Onix or Magby. Magby is considered "rare"
    to the walker so you will mostly get Onix in Group A. I had to take around 15
    walks before I finally got the Magby group.
    
    ==============
    5D. Battling =
    ==============
    
    So you've engaged in battle and the opponent and your Pokemon has appeared.
    You will notice four "-" marks above your Pokemon and below theirs. This is
    your HP and theirs. If you reach 0 or they reach 0, the battle will end.
    
    An email from Fawie42 states that if you lose a Battle, you lose an additional
    10 Watts, meaning you lose a total of 20 Watts. I've tried losing a battle and
    can't seem to do it so this is unconfirmed.
    
    You have three options:
    +Attack
    +Evade
    +Catch
    
    A successful attack will take off one HP (except criticals). Evade will dodge
    an opponent's attack. Catch will release a Pokeball (free to you) and will
    attempt to catch the Pokemon. Your opponent will also have the same options
    except "Catch" for them will be "Run". Here's a list of all of the available
    options:
    
     YOU    THEM    RESULT
    
    Attack|Attack = Each lose 1 HP
    Attack|Evade  = You lose 1 HP, they Dodge
    Attack|Run    = Critical Hit. They lose 2HP. You stay the same.
    ------|------
    Evade |Attack = You dodge, they lose 1 HP
    Evade |Evade  = Stare down. Nothing happens.
    Evade |Run    = Battle ends.
    ------|-----
    Catch |Attack = Attempts to catch
    Catch |Evade  = Attempts to catch
    Catch |Run    = Attempts to catch
    
    In an earlier FAQ I stated that sometimes I'm booted right back to the main
    screen when evading in battle. Upon further review and some emails, it seems
    that mashing the Evade button during a pokemon battle will instantly let you
    run from the battle. YOu won't receive your Watts back, though. This is useful
    when you're searching for a specific pokemon and you don't get it.
    
    ==============
    5E. Catching =
    ==============
    
    Catching is a lot less complicated than it is in the actual Pokemon game. All
    it depends on is the amount of HP your opponent has. I haven't noticed any
    difference between catch rates of Group A Pokemon and Group C Pokemon. These
    are all based off of my own experiences, not off of any hacked Pokewalkers or
    anything, so if anyone has any other information please email me.
    
    This section has been changed due to a lot of emails telling me that you can
    catch Pokemon with 4 bars, and that you can lose Pokemon at 1 bar. Quoted from
    Doug (dcoughler);
    
    "Just a correction on your guide - it *is* possible to catch a pokemon with
    full bars.  I know because I was trying to catch a Group A pokemon, and a
    HootHoot kept popping up (which I already had from the main game).  To get rid
    of it, I just tossed a pokeball at it, thinking I would never catch it.  I
    managed to catch at least one (I remember cursing when I did, then worrying
    about waking my 4 month old)."
    
    Other emails have confirmed this. Another email I have received gave extra info
    about catch rates. Their info found the catch rates to be;
    
    4 Bars: 30%
    3 Bars: 50%
    2 Bars: 70%
    1 Bar: 90%
    
    Upon further review I find that these seem more correct than the ones I have
    earlier stated. The 30% may be a little high for 4 bars, as I've received
    plenty of emails stating the percentage to be around 10%, as well as my own
    testing to be around 10%. So, these are the best estimates of the catch rate:
    
    4 Bars: 10~30%
    3 Bars: 50%
    2 Bars: 70~75%
    1 Bar: 90~95%
    
    As of right now, if you have any further information based off of a hacked
    Pokewalker or extreme testing, send in an email. I've received dozens of emails
    just saying "Oh, I caught one at 4 bars" and "I missed one at 1 bar". Thanks
    for the emails, it helped, but now I just need extreme testing.
    
    =================
    5F. Battle Tips =
    =================
    
    At the beginning of a battle you should always attack. Attacking is the only
    way to ensure the Pokemon won't run away. In most of my battles where I catch
    a Pokemon I never evade.
    
    Evade only when you're at 1HP bar and the opponent is at 2 or higher. Evading
    will ensure you don't lose any HP while still having a chance to hurt the
    other Pokemon. 
    
    Catch at 1 HP left for the opposing Pokemon. There's no point to catch at 3 or
    4 bars. The only reason you would want to catch at 2 is if you're at 1 HP bar
    or if you're afraid of critical hitting the opponent.
    
    ========================
    5G. Find While Walking =
    ========================
    
    After the first release of the guide I received plenty of emails (and I mean
    plenty) stating that you could find Pokemon simply by walking around with no
    Pokemon in the Pokewalker. After further investigation, you can find Pokemon
    just by walking around.
    
    To do this, you must have no Pokemon in the Pokewalker. That means no Pokemon
    at all. While walking around a Pokemon may just suddenly appear to walk along
    with you. That Pokemon is now yours to keep! I've noticed that the pokemon is
    always one of the Group C pokemon of the walk, though it's happened only three
    times to myself, so you may be able to get Pokemon from higher groups.
    
    There is still a small discrepancy with how it works though. The first time it
    happened to me, I just turned on the Pokewalker to see a Machop walking along
    with me. However, the second and third time it happened, I opened up the walker
    to a "!" above the area. When I clicked the middle button, I received a message
    saying that a Machop had joined my walk. This leads me to believe that the
    first time it had happened my pocket had pressed the button, not me. Though it
    may be possible to just obtain the Pokemon without even knowing about it.
    As of right now, I'll leave it at that it can happen either way.
    
    *******************************************************************************
    6. OBTAINING ITEMS
    *******************************************************************************
    
    Unlike obtaining Pokemon, there are actually two ways of obtaining items
    through the Pokewalker. One by just finding them, or one by using the Dowsing
    rods.
    
    ==================
    6A. Dowsing Rods =
    ==================
    
    For this you will need 3 Watts (60 steps). Once you click the DOWSING option in
    the menu the minigame will begin.
    
    You will see six grass piles (the same as when fighting Pokemon only smaller)
    with an arrow pointing down at the first. You are also given two chances to
    find the item. There is only one item to find per minigame.
    
    You will first pick a pile. You will either find the item (good job) or you
    won't.
    If you do not find the item, you will be given two different results:
    
    "It's Near!": This means the item is under one of the adjacent piles.
    "Seems Far Away...": This means it is NOT under one of the adjacent piles.
    
    If you find it on the 2nd try, good job. If you do not, the game ends and you
    lose the 3 Watts for nothing.
    
    An email from Exawatt gave a big equation as to what the chances are of finding
    an item based on what grass pile you pick. I stated in an earlier version that
    picking an inside grass pile will result in a better chance of getting the
    item that picking an outside grass pile. The equation shows that this is not
    true; it doesn't matter which grass pile is your original pick, you will
    always have the same percentage of finding the item on the second pick. Thanks
    Exawatt!
    
    ====================
    6B. Walking Around =
    ====================
    
    You can obtain an item just by walking around! However, you do not instantly
    get it. For this you will need a Pokemon in the Pokewalker. No Watts needed!
    
    While you're walking around (actually walking) sometimes a "!" or a music note
    will appear above the route you're taking. This mostly happens while the screen
    is off, meaning you'll probably turn on the Pokewalker and see it. There has
    been more research since the last update to include more information on
    the emotes in the next section entitled "Emotes".
    
    When this happens, simply press a button (doesn't matter which one) and you'll
    obtain the item with some text. It'll normally say something like:
    
    "(POKEMON) is (HUMMING/SINGING/VERY ENERGETIC)!"
    "(POKEMON) found something!"
    "(ITEM) obtained!"
    
    ============
    6C. Emotes =
    ============
    
    As stated above, every once in a while an emote ("!" for example) will appear
    in a chat bubble above the area you are taking a walk in. Thanks to a helpful
    email and self-testing, the emotes seem to play a bigger role than previously
    thought. Quoting from the email;
    
    "If the face looks like a right side up :| , then the Pokemon will have a
    generic message (something like running around or is bored). If the face is
    smiling, then the Pokemon will either give you another generic message or else
    10 Watts. If the icon is a song note, then there will either be a message or
    you will get 20 watts. If it is a heart, 50 watts (have yet to get a message).
    If it is a box, then an item (have yet to get a message)"
    
    With other emails this seems to be correct. So, here's a list of all the emotes
    and their outcomes:
    
    :| - Generic Message
    :) - Generic Message and sometimes 10 Watts
    ! - Generic Message and 20 Watts
    Song Note - Generic Message and sometimes 20 Watts
    Heart - 50 Watts
    Box (Item Box) - Item
    
    The output of what you get may also be based on the happiness of the Pokemon in
    the walker. Happier pokemon would receive better items or more watts. This is
    unconfirmed.
    
    ====================
    6D. How Items Work =
    ====================
    
    Each route has a set ten items you can obtain. Each item has a certain step
    requirement for the route (except for the first item). In an email I was
    corrected on this information.
    
    Exawatt states that the amount of steps needed to unlock an item are counted on
    the amount of steps you've walked THAT DAY and not the amount of steps you've
    walked on a route. For instance, if you need 5000 steps to unlock an item on
    Rugged Road, if you get the 5000 steps, you will also unlock the 5000 step item
    on Beautiful Beach. This means the total amount of steps you would need to
    unlock everything on every route is 8000 steps. Thanks Exawatt!
    
    *******************************************************************************
    7. CONNECTION TIPS
    *******************************************************************************
    
    In order to even use the Pokewalker you will need to advance your DS game to
    where you can catch Pokemon. You will need to catch a Pokemon and put it in
    Bill's PC (Somebody's PC). The Pokewalker uses Pokemon in the PC, not in your
    party. Once you have a Pokemon in the PC, you can use the Pokewalker!
    
    To use the Pokewalker you will have to restart the DS. Go into the Pokemon game
    but before choosing your saved game, go to the 3rd menu option. This is where
    you can start a trip. Just choose your Pokemon, the route, and hit connect on
    the Pokewalker and your DS.
    
    You must face the Pokewalker directly to the Pokemon Game Cartridge. Its best
    to get them about an inch away from each other. Don't worry if the connection
    isn't made or is interrupted, it happens quite a lot.
    
    *******************************************************************************
    8. HELP & PROBLEMS (Q&A)
    *******************************************************************************
    
    Q: What happens if my battery dies on my Pokewalker?
    A: You will lose all steps and watts you had from the current trip but your
     Pokemon will be safe. You will need to replace the battery, which is a
     standard CR 2032 3V watch battery.
    
    Q: I lost/broke my Pokewalker! How do I get my Pokemon back?
    A: At the Pokewalker connection screen, press and hold Up, Select and R
    
    Q: Can I reset a Pokewalker?
    A: Yes. At the Pokewalker connection screen, press and hold Down, X and L
    
    Q: My steps are not being recognized. Is it broken?
    A: Possibly. First off, are you shaking it to get steps? Shaking too fast will
     not register the steps. If you're legitely walking and nothing is happening,
     try pinning it to your pocket rather than just in your pocket. If you're
     wearing shorts, pin it to the bottom of your shorts. The pin is strong enough
     to work upside-down. If still nothing, try calling Nintendo.
    
    Q: Give me ways to get steps without walking. NAO!
    A: First, get off your butt and go walk somewhere. To school or work. If you're
     looking for ways to cheat the system try attaching it to your sock and tap
     your foot while you're sitting down. Perhaps I'll add a section for cheating
     the system later. But it's seriously not that hard to get steps. Walking from
     my room to the kitchen and back to my room is about 75 steps to the walker
     when in all actuality it's about 30, if that.
    
    *******************************************************************************
    9. ROUTE INFORMATION
    *******************************************************************************
    
    Alrighty, this is the list of all the routes, the amount of steps to get them,
    basically the whole shebang. Note that Special Types are Pokemon Types that
    receive a 25% discount to the amount of steps needed to unlock certain Pokemon
    or items. 
    
    In order to unlock the Hoenn routes you need the National Pokedex in game to
    unlock the other routes. This means you have to beat part of the game to
    unlock the rest of the routes
    
    Also note, the amount of watts needed to unlock a new area count only NON-USED
    Watts. So, any Watts used to catch pokemon or get items are not counted.
    
    ======================
    9A. Refreshing Field =
    ======================
    
    Location: Johto
    Special Types: Fire, Bug, Flying
    Unlock: Already Available
    Info: A wonderfully refreshing field for a stroll. You can meet many kinds of
          Pokemon here!
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Dodou        Kangaskhan   NidoranF     NidoranM     Pidgey       Sentret
    Female       Female       Female       Male         Male         Female
    Level 8      Level 8      Level 5      Level 5      Level 5      Level 5
    
    Peck         Comet Punch  Growl        Leer         Tackle       Scratch
    Growl        Leer         Scratch      Peck         Sand-Attack  Forseight
    Quick Attack Fake Out                                            Defense Curl
    
    2000 Steps   3000 Steps   500 Steps    500 Steps    0 Steps      0 Steps
    Common       Rare         Common       Common       Common       Common
    
    ITEMS
    Revive       2500 Steps - Rare
    Full Heal    2000 Steps - Rare
    Burn Heal    1000 Steps - Rare
    Ice Heal     900 Steps  - Rare
    Chesto Berry 800 Steps  - Rare
    Awakening    700 Steps  - Common
    Chri Berry   600 Steps  - Common
    Paralyz Heal 500 steps  - Common
    Oran Berry   300 Steps  - Common
    Potion       0 Steps    - Common
    
    ==================
    9B. Noisy Forest =
    ==================
    
    Location: Johto
    Special Types: Fire, Ice, Flying
    Unlock: Already Unlocked
    Info: A large natural forest that has been allowed to grow. Many Pokemon live
          deep in the forest.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Bellsprout   Wobuffet     Paras        Venonat      Spearow      Oddish
    Female       Female       Female       Male         Male         Female
    Level 8      Level 15     Level 5      Level 5      Level 5      Level 5
    
    Vine Whip    Counter      Scratch      Tackle       Peck         Absorb
    Growth       Mirror Coat  Stun Spore   Disable      Growl        Sweet Scent
                 Safeguard    Poisonpowder Foresight    Leer
                 Destiny Bond              Supersonic
    
    3000 Steps   4000 Steps   700 Steps    700 Steps    0 Steps      0 Steps
    Common       Rare         Common       Common       Common       Common
    
    ITEMS
    Net Ball      5000 Steps - Rare
    Revive        2500 Steps - Rare
    Green Shard   2000 Steps - Rare
    Ether         1000 Steps - Rare
    Energy Root   900 Steps  - Rare
    Energy Powder 800 steps  - Common
    Big Mushroom  700 Steps  - Rare
    Pecha Berry   500 Steps  - Common
    Tinymushroom  200 Steps  - Common
    Cheri Berry   0 Steps    - Common
    
    =================
    9C. Rugged Road =
    =================
    
    Location: Johto
    Special Types: Water, Fighting, Ground
    Unlock: 50 Watts
    Info: A hilly, rugged mountain road. The view from atop the mountain is very
          beautiful.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Onix         Magby        Machop       Ponyta       Geodude      Hoothoot
    Male         Male         Female       Female       Female       Female
    Level 9      Level 9      Level 7      Level 7      Level 8      Level 6
    
    Harden       Smog         Low Kick     Growl        Defense Curl Tackle
    Bind         Leer         Leer         Tackle       Mud-Slap     Growl
    Screech      Ember        Focus        Tail Whip    Rock Polish  Foresight
    Rock Throw   Sunny Day                                           Hypnosis
    
    4000 Steps   5000 steps   1000 Steps   1000 Steps   0 Steps      0 Steps
    Common       Rare         Common       Common       Common       Common
    
    ITEMS
    PP UP       7000 Steps - Rare
    Hard Stone  5000 Steps - Rare
    Red Shard   3000 Steps - Rare
    Star Piece  2000 Steps - Very Rare
    Full Heal   1500 Steps - Rare
    Super Repel 1000 Steps - Rare
    Burn Heal   800 Steps  - Rare
    Antidote    500 Steps  - Common
    Escape Rope 100 Steps  - Common
    Repel       0 Steps    - Common
    
    =====================
    9D. Beautiful Beach =
    =====================
    
    Location: Johto
    Special Types: Grass, Electric, Dragon
    Unlock: 150 Watts
    Info: This beautiful sea is a popular place for a stroll. You can meet many
          Water-type Pokemon.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Psyduck      Staryu       Poliwag      Slowpoke     Sunkern      Wooper
    Female       Genderless   Male         Male         Female       Male
    Level 10     Level 10     Level 7      Level 7      Level 8      Level 6
    
    Water Sport  Tackle       Water Sport  Curse        Absorb       Water Gun
    Scratch      Harden       Bubble       Yawn         Growth       Tail Whip
    Tail Whip    Water Gun    Hypnosis     Tackle       Mega Drain   Mud Sport
    Water Gun    Rapid Spin                Growl
    
    4000 Steps   5000 Steps   1500 Steps   1000 Steps   0 Steps      0 Steps
    Common       Common       Common       Common       Common       Common
    
    ITEMS
    Dive Ball    5000 Steps - Rare
    Big Pearl    4000 Steps - Rare
    Blue Shard   3000 Steps - Rare
    Heart Scale  2000 Steps - Rare
    Leppa Berry  1800 Steps - Rare
    Full Heal    1500 Steps - Rare
    Aspear Berry 1000 Steps - Rare
    Soda Pop     800 steps  - Common
    Rawst Berry  500 Steps  - Common
    Fresh Water  0 Steps    - Common
    
    ===================
    9E. Suburban Area =
    ===================
    
    Location: Johto
    Special Types: Fighting, Normal, Psychic
    Unlock: 500 Watts
    Info: A residential area somewhere. Even when you take a stroll here, you can
          meet Pokemon.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Magnemite    Elekid       Magnemite    Murkrow      Rattata      Hoothoot
    Genderless   Male         Genderless   Female       Female       Female
    Level 11     Level 11     Level 8      Level 11     Level 7      Level 7
    
    Metal Sound  Quick Attack Metal Sound  Peck         Tackle       Tackle
    Tackle       Leer         Tackle       Astonish     Tail Whip    Growl
    Thundershock Low Kick     Thundershock Pursuit      Quick Attack Foresight
    Supersonic   Thunderpunch              Haze         Focus Energy Hypnosis
    
    4000 Steps   5000 Steps   1000 Steps   1000 Steps   0 Steps      0 Steps
    Common       Rare         Common       Common       Common       Common
    
    ITEMS
    PP Up       5000 Steps - Rare
    Guard Spec. 2000 Steps - Rare
    x Sp. Def   1500 Steps - Rare
    X Special   1250 Steps - Rare
    Dire Hit    1000 Steps - Rare
    X Accuracy  750 Steps  - Rare
    X Speed     500 Steps  - Rare
    X Defend    250 Steps  - Rare
    X Attack    100 Steps  - Rare
    Potion      0 Steps    - Common
    
    ==============
    9F. Dim Cave =
    ==============
    
    Location: Johto
    Special Types: Water, Dark, Rock
    Unlock: 1000 Watts
    Info: A dark cave sometimes used as a test of courage. Look closely, and you'll
          find many Pokemon.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Gastly       Smoochum     Gastly       Onix         Zubat        Machop
    Female       Female       Female       Male         Female       Female
    Level 15     Level 12     Level 10     Level 10     Level 8      Level 8
    
    Hypnosis     Pound        Hypnosis     Harden       Leech Life   Low Kick
    Spite        Lick         Lick         Bind         Supeorsonic  Leer
    Curse        Sweet Kiss   Spite        Screech                   Focus Energy
    Destiny Bond Avalanche    Mean Look    Rock Throw
    
    5000 Steps   5000 Steps   1000 Steps   1000 Steps   0 Steps      0 Steps
    Rare         Common       Common       Common       Common       Commmon
    
    ITEMS
    TM18 Raindance  6000 Steps - Rare
    Silverpowder    5000 Steps - Rare
    Yellow Shard    4500 Steps - Rare
    Elixir          3500 Steps - Rare
    Persim Berry    2500 Steps - Rare
    Max Potion      2000 Steps - Rare
    Max Ether       1500 Steps - Rare
    Hyper Potion    1000 Steps - Rare
    Ether           700 Steps  - Rare
    Sitrus Berry    0 Steps    - Common
    
    ===============
    9G. Blue Lake =
    ===============
    
    Location: Johto
    Special Types: Grass, Electric, Dragon
    Unlock Criteria: 2000 Watts
    Info: A deep, blue lake. It's said that some rare Pokemon live at the bottom of
          this lake.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Poliwag      Dratini      Shellder     Krabby       Tentacool    Goldeen
    Female       Female       Female       Male         Female       Female
    Level 15     Level 10     Level 12     Level 12     Level 9      Level 9
    
    Water Sport  Wrap         Tackle       Vicegrip     Poison Sting Peck
    Hypnosis     Leer         Withdraw     Leer         Supersonic   Tail Whip
    Doubleslap   ThunderWave  Supersonic   Harden       Constrict    Water Sport
    Belly Drum                             Crabhammer                Supersonic
    
    4000 Steps   5000 Steps   500 Steps    500 Steps    0 Steps      0 Steps
    Common       Rare         Common       Common       Common       Common
    
    ITEMS
    TM11 Sunny Day 5000 Steps - Rare
    Net Ball       4000 Steps - Very Rare
    Dive Ball      3500 Steps - Very Rare
    Lum Berry      3000 steps - Very Rare
    Star Piece     2500 Steps - Very Rare
    Stardust       2000 Steps - Rare
    Sitrus Berry   1000 Steps - Rare
    Pearl          500 Steps  - Very Rare
    Leppa Berry    100 Steps  - Rare
    Fresh Water    0 Steps    - Common
    
    ====================
    9H. Town Outskirts =
    ====================
    
    Location: Johto
    Special Types: Fighting, Ghost, Normal
    Unlock Criteria: 3000 Watts
    Info: The outskirts of a town. Where people have moved away, Pokemon have
          moved in.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Abra         Voltorb      Grimer       Koffing      Rattata      Furret
    Female       Genderless   Male         Female       Female       Male
    Level 15     Level 15     Level 13     Level 13     Level 16     Level 15
    
    Teleport     Tackle       Pound        Tackle       Focus Energy Foresight
                 Sonicboom    Harden       Smog         Bite         Defense Curl
                 Spark        Mud-Slap     Smokescreen  Pursuit      Quick Attack
                 Rollout      Disable      Selfdestruct Hyper Fan    Fury Swipes
    
    5000 Steps   3000 Steps   1500 Steps   1500 Steps   0 Steps      0 Steps
    Common       Common       Common       Common       Common       Common
    
    ITEMS
    TM37 Sandstorm 5000 Steps - Rare
    Guard Spec     3000 Steps - Rare
    X Sp. Def      2500 Steps - very Rare
    Ultra Ball     2000 Steps - Rare
    Lum Berry      1500 Steps - Rare
    X Attack       1000 Steps - Rare
    Great Ball     750 Steps  - Very rare
    X Accuracy     500 Steps  - Rare
    Dire Hit       100 Steps  - Rare
    Pokeball       0 Steps    - Common
    
    =================
    9I. Hoenn Field =
    =================
    
    Location: Hoenn
    Special Types: Fire, Bug, Flying
    Unlock Criteria: 5000 Watts
    Info: A Route that goes deep into the Hoenn region. You can meet many Pokemon
          not in Johto or Kanto.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Linoone      Skitty       Volbeat      Illumise     Zigzagoon    Wurmple
    Female       Female       Male         Female       Female       Female
    Level 30     Level 30     Level 25     Level 25     Level 17     Level 15
    
    Sand-Attack  Attract      Moonlight    Charm        Tail Whip    Tackle
    Odor Sleuth  Assist       Quick Attack Moonlight    Headbutt     String Shot
    Mud Sport    Charm        Tail Glow    Wish         Sand-Attack  Poison Sting
    Fury Swipes  Faint Attack Signal Beam  Encore       Odor Sleuth  Bug Bite
    
    5000 Steps   7500 Steps   2000 Steps   2000 Steps   0 Steps      0 Steps
    Common       Rare         Common       Common       Common       Common
    
    ITEMS
    Ganlon Berry 8000 Steps - Very Rare
    Wacan Berry  3500 Steps - Very Rare
    Passho Berry 3000 Steps - Very Rare
    Occa Berry   2500 Steps - Rare
    Qualot Berry 2000 Steps - Rare
    Kelpsy Berry 1500 Steps - Rare
    Pomeg Berry  1000 Steps - Rare
    Nanab Berry  500 steps  - Rare
    Bluk Berry   250 Steps  - Rare
    Razz Berry   0 Steps    - Common
    
    ================
    9J. Warm Beach =
    ================
    
    Location: Hoenn
    Special Types: Grass, Electric, Dragon
    Unlock Criteria: 7500 Watts
    Info: A very warm beach in the Hoenn region. You can meet many Pokemon not in
          Johto or Kanto.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Azurill      Wailmer      Horsea       Carvanha     Goldeen      Magikarp
    Female       Female       Female       Female       Female       Female
    Level 20     Level 31     Level 20     Level 26     Level 22     Level 15
    
    Tail Whip    Water Pulse  Leer         Ice Fang     Water Sport  Splash
    Bubble       Mist         Water Gun    Screech      Supersonic   Tackle
    Slam         Rest         Focus Energy Swagger      Horn Attack
    Water Gun    Brine        Bubblebeam   Assurance    Aqua Tail
    
    5000 Steps   7000 Steps   1500 Steps   1500 Steps   0 Steps      0 Steps
    Rare         Common       Common       Common       Common       Common
    
    ITEMS
    Liechi Berry 8000 Steps - Very Rare
    Fire Stone   5000 Steps - Very Rare
    Yellow Shard 4900 Steps - Rare
    Blue Shard   4000 Steps - Rare
    Heart Scale  3000 Steps - Very Rare
    Big Pearl    2500 Steps - Very Rare
    Revive       2000 Steps - Common
    Pearl        1000 Steps - Rare
    Wepear Berry 100 Steps  - Rare
    Fresh Water  0 Steps    - Common
    
    ==================
    9K. Volcano Path =
    ==================
    
    Location: Hoenn
    Special Types: Water, Fighting, Rock
    Unlock Criteria: 10000 Watts
    Info: A path through a currently active volcano. Very fiery and rare Pokemon
          live here.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Slugma       Meditite     Rhyhorn      Houndour     Geodude      Ponyta
    Female       Male         Male         Male         Male         Female
    Level 31     Level 32     Level 20     Level 26     Level 29     Level 19
    
    Ember        Feint        Stomp        Roar         Selfdestruct Tail Whip
    Recover      Calm Mind    Fury Attack  Bite         Rollout      Ember
    Ancientpower Force Palm   Scary Face   Odor Sleuth  Rock Black   Flame Wheel
    Amnesia      Hi Jump Kick Rock Blast   Beat Up      Earthquake   Stomp
    
    5000 Steps   5000 Steps   2000 Steps   2000 Steps   0 Steps      0 Steps
    Common       Common       Common       Common       Common       Common
    
    ITEMS
    Apicot Berry 8000 Steps - Very Rare
    Sun Stone    5500 Steps - Very rare
    Moon Stone   5000 Steps - Rare
    Flame Orb    4000 Steps - Rare
    Lava Cookie  3000 Steps - Rare
    Revive       2000 Steps - Rare
    Pinap Berry  1000 Steps - Rare
    Red Shard    500 Steps  - Rare
    Ice Heal     100 Steps  - Common
    Potion       0 Steps    - Rare
    
    ===============
    9L. Treehouse =
    ===============
    
    Location: Hoenn
    Special Types: Fire, Ice, Flying
    Unlock Criteria: 15000 Watts
    Info: A path that works with the trees of the forest. Pokemon here are always
          changing.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Castform     Kecleon      Girafarig    Stantler     Gloom        Weepinbell
    Female       Male         Female       Female       Female       Male
    Level 30     Level 30     Level 28     Level 28     Level 14     Level 13
    
    Rain Dance   Feint        Agility      Hypnosis     Absorb       Vine Whip
    Sunny Day    Psybeam      Psybeam      Stomp        Sweet Scent  Growth
    Hail         Shadow Sneak Baton Pass   Confuse Ray  Acid         Wrap
    Weather Ball Slash        Assurance    Calm Mind    Poisonpowder Sleep Powder
    
    5000 Steps   5000 Steps   1000 Steps   1000 Steps   0 Steps      0 Steps
    Rare         Rare         Common       Common       Common       Common
    
    ITEMS
    Salac Berry  8000 Steps - Very Rare
    Calcium      4500 Steps - Very Rare
    Max Elixir   4000 Steps - Very Rare
    Max Potion   3500 Steps - Rare
    Max Ether    3000 Steps - Very Rare
    Ehter        2000 Steps - Very Rare
    Revival Herb 1000 Steps - Rare
    Heal Powder  500 Steps  - Rare
    Energy Root  100 Steps  - Rare
    Energypowder 0 Steps    - Common
    
    ================
    9M. Scary Cave =
    ================
    
    Location: Hoenn
    Special Types: Dark, Ghost, Rock
    Unlock Criteria: 20000 Watts
    Info: A pitch-black cave that seem haunted. It's said that many Pokemon live
          deep inside.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Marowak      Tauros       Golbat       Natu         Machop       Gastly
    Female       Male         Male         Female       Male         Female
    Level 30     Level 30     Level 33     Level 24     Level 13     Level 15
    
    Bonemerang   Pursuit      Wing Attack  Teleport     Leer         Mean Look
    Rage         Rest         Confuse Ray  Miracle Eye  Focus Energy Curse
    Flase Swipe  Payback      Air Cutter   Me First     Karate Chop  Night Shade
    Threash      Zen Headbutt Mean Look    Confuse Ray  Bullet Punch Spite
    
    5000 Steps   5000 Steps   500 steps    1000 Steps   0 Steps      0 Steps
    Common       Common       Common       Common       Common       Common
    
    ITEMS
    Petaya Berry 8000 Steps - Very Rare
    Iron         4900 Steps - Very Rare
    Thick Club   4500 Steps - Very rare
    Dusk Ball    4000 Steps - Rare
    Blue Shard   3900 Steps - Rare
    Old Gateau   3500 Steps - Very Rare
    Green Shard  2000 Steps - Rare
    Yellow Shard 1500 Steps - Rare
    Red Shard    1000 Steps - Rare
    Repel        0 Steps    - Common
    
    ==================
    9N. Sinnoh Field =
    ==================
    
    Location: Sinnoh
    Special Types: Fire, Ice, Flying
    Unlock Criteria: 25000 Watts
    Info: A Route through the Sinnoh region, far from Johto and Kanto. Rare Pokemon
          live here.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Combee       Mime Jr.     Shinx        Budew        Bidoof       Kricketot
    Male         Female       Female       Male         Female       Male
    Level 30     Level 29     Level 33     Level 30     Level 13     Level 15
    
    Sweet Scent  Light Screen Roar         Water Sport  Tackle       Growl
    Gust         Reflect      Swagger      Stun Spore   Growl        Bide
    Bug Bite     Psybeam      Thunder Fang Mega Drain   Defense Curl Bug Bite
                 Substitute   Crunch       Worry Seed   Rollout
    
    7000 Steps   7000 Steps   3000 Steps   3000 Steps   0 Steps      0 Steps
    Common       Common       Common       Common       Common       Common
    
    ITEMS
    Rare Candy   5000 Steps - Very Rare
    Full Restore 4000 Steps - Very Rare
    Max Potion   3800 Steps - Rare
    Repeat Ball  3000 Steps - Rare
    Timer Ball   2500 Steps - Rare
    Revive       2000 Steps - Rare
    Hyper Potion 1500 Steps - Rare
    Full Heal    1000 Steps - Rare
    Nest Ball    500 Steps  - Rare
    Super Potion 0 Steps    - Common
    
    ======================
    9O. Icy Mountain Rd. =
    ======================
    
    Location: Sinnoh
    Special Types: Fire, Ice, Ground
    Unlock Criteria: 30000 Watts
    Info: A snow-covered road where a misstep could result in a fall-- it tests
          your trust in Pokemon.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Snorunt      Snover       Sneasel      Bronzor      Mareep       Swinub
    Female       Male         Male         Genderless   Female       Female
    Level 28     Level 31     Level 28     Level 20     Level 15     Level 16
    
    Icy Wind     Wood Hammer  Faint Attack Hypnosis     Tackle       Mud Sport
    Headbutt     Mist         Crush Claw   Imprison     Growl        Powder Snow
    Protect      Ice Shard    Agility      Confuse Ray  Thundershock Mud-slap
    Ice Fang     Ingrain      Icy Wind     Extrasensory Thunder Wave Endure
    
    10000 Steps  10000 Steps  3000 Steps   3000 Steps   0 Steps      0 Steps
    Common       Common       Common       Common       Common       Common
    
    ITEMS
    TM07 Hail   6000 Steps - Rare
    Yache Berry 5000 Steps - Very Rare
    Rindo Berry 4500 Steps - Very Rare
    Icy Rock    4000 Steps - Very Rare
    Smooth Rock 3500 Steps - Very Rare
    Heat Rock   3000 Steps - Very Rare
    Damp Rock   2500 Steps - Very Rare
    Max Repel   1000 Steps - Rare
    Full Heal   100 Steps  - Common
    X Defend    0 Steps    - Common
    
    ================
    9P. Big Forest =
    ================
    
    Location: Sinnoh
    Special Types: Fire, Ice, Flying
    Unlock Criteria: 40000 Watts
    Info: A forest surrounded by many old trees since olden days. Many Pokemon
          live here.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Tropius      Bonsly       Tangela      Bibarel      Exeggcute    Mareep
    Female       Male         Female       Female       Female       Male
    Level 35     Level 30     Level 30     Level 30     Level 17     Level 19
    
    Stomp        Mimic        Vine Whip    Water Gun    Hypnosis     Growl
    Sweet Scent  Block        Bind         Headbutt     Reflect      Thundershock
    Whirlwind    Faint Attack Mega Drain   Hyper Fang   Leech Seed   Thunder Wave
    Magical Leaf Rock Tomb    Stun Spore   Yawn         Bullet Seed  Cotton Spore
    
    6000 Steps   5000 Steps   1000 Steps   1000 Steps   0 Steps      0 Steps
    Common       Common       Common       Common       Common       Common
    
    ITEMS
    Hondew Berry 5000 Steps - Very Rare
    Qualot Berry 4500 Steps - Very Rare
    Bluk Berry   4000 Steps - Very Rare
    Durin Berry  3500 Steps - Rare
    Big Mushroom 3000 Steps - Common
    Belue Berry  2500 Steps - Rare
    Honey        2000 Steps - Rare
    Tamato Berry 1000 Steps - Rare
    Grepa Berry  500 Steps  - Rare
    Tinymushroom 0 Steps    - Common
    
    ================
    9Q. White Lake =
    ================
    
    Location: Sinnoh
    Special Types: Grass, Electric, Dragon
    Unlock Criteria: 50000 Watts
    Info: A lake concealed in white mist. It lends a very mysterious feel to the
          area.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Misdreavus   Chingling    Haunter      Buizel       Chinchou     Remoraid
    Female       Female       Male         Male         Female       Female
    Level 32     Level 31     Level 25     Level 28     Level 17     Level 19
    
    Destiny Bond Astonish     Night Shade  Pursuit      Thunder Wave Lock-On
    Psybeam      Recover      Confuse Ray  Swift        Flail        Psybeam
    Pain Split   Uproar       Sucker Punch Aqua Jet     Water Gun    Aurora Beam
    Payback      Last Resort  Shadow Punch Baton Pass   Confuse Ray  Bubblebeam
    
    6000 Steps   5000 Steps   500 Steps    1000 Steps   0 Steps      0 Steps
    Common       Common       Common       Common       Common       Common
    
    ITEMS
    TM68 Giga Impact 10000 Steps - Very Rare
    Kebia Berry      5000 Steps  - Very Rare
    Chople Berry     4500 Steps  - Very Rare
    Watmel Berry     4000 Steps  - Rare
    Pamtre Berry     3500 Steps  - Rare
    Spelon Berry     3000 Steps  - Rare
    Nomel Berry      2500 Steps  - Rare
    Rabuta Berry     2000 Steps  - Rare
    Magost Berry     1000 Steps  - Rare
    Cornn Berry      0 Steps     - Common
    
    ==================
    9R. Stormy Beach =
    ==================
    
    Location: Sinnoh
    Special Types: Grass, Electric, Dragon
    Unlock Criteria: 65000 Watts
    Info: Strong waves wash onto this beach. Because people don't visit, rare
          Pokemon live here.
    
                                    POKEMON
         *GROUP A*                 *GROUP B*                 *GROUP C*
    Shellos      Finneon      Seel         Magikarp     Psyduck      Shellder
    Female       Female       Female       Female       Female       Male
    Level 30     Level 26     Level 27     Level 30     Level 22     Level 30
    
    Mud Bomb     Rain Dance   Encore       Splash       Ice Punch    Supersonic
    Mirror Coat  Gust         Rest         Tackl        Disable      Icicle Spear
    Rain Dance   Water Pulse  Aqua Ring    Flail        Confusion    Protect
    Body Slam    Captivate    Aurora Beam  Bounce       Yawn         Leer
    
    5000 Steps   4000 Steps   1500 Steps   500 Steps    0 Steps      0 Steps
    Common       Rare         Common       Common       Common       Common
    
    ITEMS
    PP Up        5000 Steps - Very rare
    Payapa Berry 4500 Steps - Very Rare
    Coba Berry   4000 Steps - Very rare
    Shuca Berry  3500 Steps - Very Rare
    Tanga Berry  3000 Steps - Very Rare
    Charti Berry 2500 Steps - Very Rare
    Heal Ball    2000 Steps - Rare
    Quick Ball   1500 Steps - Rare
    Heart Scale  800 Steps  - Common
    Fresh Water  0 Steps    - Common
    
       * * * * * * * * *
       *               *
       * OTHERS  UNDER *
       * CONSTRUCTION! *
       *               *
       * * * * * * * * *
    
    *******************************************************************************
    10. POKEWALKER2POKEWALKER
    *******************************************************************************
    
    Another feature of the Pokewalker is that you can connect to another Pokewalker
    in order to obtain gifts from each other. I have not done this (as I know no
    one who has the game) myself, but an email from an unnamed citizen has some
    information on what you can do with it. So, everything from this point on in
    this section is just quoted straight from the email;
    
    When you and another person have a Pokewalker, if they choose connect at the
    same time, their pokemon have an "encounter" and both Walkers are given an
    item. A few things to note:
    
    - One item per trainer. basically you cant keep getting items from the same
    trainer, but its only once per day. though im not sure about this, i havent
    tested this yet, but i think it may be one item given to a trainer per walk,
    though most likely its per day.
    
    - The items seem set depending on the trainer. I found that on different walks
    i was given a set item. Ex. On one day i was connecting with other Pokewalkers
    and i kept recieving TM29. Other times i got something lame i think TM11. While
    my friends they kept getting different items from me: Red shard, Guard Spec,
    Moon Stone (so far)
    
    -The items you get from connecting to other Pokewalkers dont seem to apply to
    the 3 gifts you get on walks, but theyre still there if you check your Pokemon
    and Item option for the Pokewalker.
    
    *******************************************************************************
    11. CREDITS
    *******************************************************************************
    
    BasilMarket - Haha, HolyMythos is amazing.
    Emails - To everyone who sent an email with information not included in the
    FAQ. Thanks guys!
    Nintendo + Game Freaks - For making the Pokewalker
    Serebii.net - For giving information about unreleased routes
    GameFAQs - For their site, which would leave me so much less of a gamer without
    Phantasy Star Online Episode 1 & 2 Board - Just so that I can say "Hollah" and
       that this FAQ has it written in document that I am the owner of the Knack.
       Sorry dudes.
    
    In closing, I'd like to thank you for reading my FAQ. If you have any questions
    remember to contact me at xMarineSnowx@gmail.com