Question from nikfoe333205
What is the best strategy for capturing ho-oh?
i got ss and got to ho-oh but i keep killing it and having to reset my DSi.please help
Well, the most basic of advices would be to inflict it with a status at the outset. Sleep is unreliable in this game, given how likely it is for your opponent to wake up almost immedeatly, so it is best if you paralyzed it; or better yet, if you can, freeze it. If you have SS, that means that Ho-Oh is level 70, and so it has Safeguard. That may prove to be a major annoyance, as it will prevent any status from being inflicted for five turns.
After that, it comes time to weaken it. Know that Ho-Oh's Sp. Defense is much greater than it's physical defense (in fact, it is its strongest stat), so use that to your advantage. Electric or Water moves will prove to be your best bet, as you run the risk of a OHKO with a Rock type. Ice types work ok, since the Fire typing negates the Ice weakness of Flying types. If you can, try to use a Pokemon that knows False Swipe; that will NEVER KO your foe, at best leaving it with 1 HP, so it is incredibly useful for capturing Pokemon. Unfortunately, many, if not all, of the Pokemon that learn it are suceptible to one of its three attacking moves, so use caution.
On Ho-Oh's end, it has Sacred Fire, Ancient Power and Punishment. Sacred Fire will leave cinders whence there once where grass and ice types, and has an incredibly high chance to burn you; 50%, so even if you survive it, physical sweepers can be crippled by it (unless you heal it). Ancient Power provides extra coverage of Ice types, as well as Fire and Flying types, along with a 10% chance to increase all of its stats. If that 10% chance kicks in, it is quite likely that you're screwed... or not. That furthers its defenses, so it allows for more careful reducement of its HP (you'll be taking some heavy damage though).
Finally, it has Punishment for Ghost and Psychic types. It doubles in power if the opponent strikes first. That may occur, or not, depending on the Pokemon you are using. However, avoid using priority moves (such as Quick Attack, Extremespeed or Sucker Punch).
Since it IS a wild Pokemon and all, there is a fair chance it may waste a few turns using Safeguard when it already has one up, so that may prove to your advantage. However, do know that it has limited PP moves, so you are also on a timer of sorts; that timer can be thus extended by an immobilizing status.
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You should try to get an un-effecting pokemon with high defense and just whittle it down to virtually nothing. That's how I did it. And if this doesn' t work, I can try to trade you a pokemon with a Master Ball attached.
Sea_Wyvern has good advice except for one part. Punishment has more power depending how much your stats have been boosted. He/she mixed up its effect with the move Payback.
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