hide results

    FAQ/Walkthrough by PiperStarfireGilmore

    Version: 0.75 | Updated: 10/22/10 | Printable Version | Search This Guide

    Game: Final Fantasy: The 4 Heroes of Light
    FAQ: General FAQ/Walkthrough
    Version: 0.75
    Author: PiperStarfireGilmore
    Last Updated: October 21, 2010
    
    
    
    
    
    Table of Contents
    
    I.    Introduction                                                   [tadapsg]
    II.   Acknowledgments                                                [mercibe]
    III.  Frequently Asked Questions                                       [otter]
    IV.   Walkthrough                                                       [cara]
                 Town of Horne and North Caves                         [01cfaq]
                 Witch's Mansion and Horne revisited                   [02cfaq]
                 The Moonlight Tower                                   [03cfaq]
                 The town of Guera and the Water Tome                  [04cfaq]
                 Quicksand Castle                                      [05cfaq]
                 Liberte and the Pirate Hideout                        [06cfaq]
                 The Liberte whirlpool                                 [07cfaq]
                 An Animal Burrow and Fairy Path to Arbor              [08cfaq]
                 Navigating the Hunting Caves to Urbeth                [09cfaq]
                 Breaking curses at Arbor                              [10cfaq]
                 Reunions in the snow                                  [11cfaq]
                 Hatching Invidia's egg                                [12cfaq]
                 The Tower to the Sky                                  [13cfaq]
                 Exploring Spelvia and taking flight                   [14cfaq]
                 World Tour and updated shop listings                  [15cfaq]
                 Guera and the Shield of Light                         [16cfaq]
                 Arbor and the Lux Tome                                [17cfaq]
                 Liberte and Cestus                                    [18cfaq]
                 Spelvia and the Sword of Light                        [19cfaq]
                 Urbeth and the Cape of Light                          [20cfaq]
                 Invidia and the Armor of Light                        [21cfaq]
                 Unravelling Horne's curse                             [22cfaq]
                 Revealing the truth about King Horne                  [23cfaq]
                 The Star Chamber and regaining what was lost          [24cfaq]
                 A dark, starry road                                   [25cfaq]
                 Extra content: the bonus towers                       [26cfaq]
    V.    Crown Locations and Crown Upgrade List                        [speaknow]
    VI.   Consumable Items and Magic Book List                         [hesonfire]
    VII.  Weapons, Armor and Accessory Lists                            [icecream]
    VIII. History                                                        [baggage]
    IX.   Copyright                                                     [vonkarma]
    
    
    
    
    
    ==============================================================================
    I.    Introduction                                                   [tadapsg]
    ==============================================================================
    
    
    
    Popping the game in sure was a nice, change of pace compared to the standard
    iterations of more recent games, at least to me.  It's got a decidedly old
    playing style, with mechanics based on discovery rather than guiding players
    everywhere throught the game world.  There's quite a lot of a player having to
    read between the lines to decipher where to go next, glimmering advice by
    speaking to the various NPCs and the like throughout the land.
    
    Therefore, it seems rather ironic that a guide would be written up for such
    a game like this.  With new players not used to these types of throwbacks,
    realizing what games of ye olden days once were like, the need for guidance
    feels "right."  We all shared such tips on the playground when lost.
    
    In regards to mechanics, to those on the fence, there's a job system in place,
    realized via the Crown System; it's essentially the player's way of picking
    each job for each main player character.  With standard staples, like the
    generally useful White Mage, to more esoteric, such as the Seamstress jobs
    in place, there's bound to be something that appeals to the player.  The story
    lacks, at least at the time of this write-up; your hometown comes under some
    magical curse and only some of your party feels the need to save it.  It kicks
    off a quest to save the world from the approaching darkness, hinted at by the 
    recurring crystals, which grants you with each of the game's Crowns.
    
    Expect a lot of soloing, or near soloing, though, despite the game's subtitle
    of there being four Heroes of Light.  The party spends a good part of the
    game split up from one another, so just be aware of that.
    
    
    
    
    
    ==============================================================================
    II.   Acknowledgments                                                [mercibe]
    ==============================================================================
    
    
    
    Matrix and Square Enix
       - For creating, translating and bring the game over to the West.
    
    Nintendo
       - For the creation of the console that this game plays on.
    
    The GameFAQs community, other contributors and users, CJayC, Bacon
       - For bringing about this gaming community for all of us to share our
         experiences and ability to help one another.
    
    Dmitry at CheatsGuru
       - For handling that problem quickly.  Thanks a bunch ^.^
    
    ramzacloud
       - General support during those blah moments.  It's pretty much done, right?
    
    SoaP
       - 'cause y'all are a fun group to hang with.
    
    KMart
       - Including a gaming coupon with purchase, pushing me from the kinda sorta
         buy column to deciding to give this more of a shot.
    
    
    
    
    
    ==============================================================================
    III.  Frequently Asked Questions                                       [otter]
    ==============================================================================
    
    
    
    Q:  How many save files are there?
    A:  Just one.
    
    
    
    Q:  What items can I miss out on?
    A:  This table should help.  Event A corresponds to the events leading up to
    gaining the Party Host and Hero Crowns, while Event B corresponds to the
    time between having gained specific storyline equipment and earning the
    Dark Fencer crown.  Most missable items are purchased in shops that change
    their inventory due to the aforementioned events, while others require
    stealing and talking to NPCs at specific times during the storyline.  If any
    alternative option to gaining a missable item is available, it's listed in
    the last column.  Anything bracketed signifies it's in a treasure chest.
    
    Item              |  Cost  |    Event A     | Event B | Alternative option
    ------------------|--------|----------------|---------|-----------------------
    Tranquilizer      |   20 G |    Liberte     |    -    | Various monster drops
    ------------------|--------|----------------|---------|-----------------------
    Weapons           |  Cost  |    Event A     | Event B | Alternative Option
    ------------------|--------|----------------|---------|-----------------------
    Bolt Sword        |  700 G |     Urbeth     |    -    | [Liberte Whirlpool]
    Lightbringer      |   -    |       -        |    -    | Rare steal from Rolan
    Darkbringer       |   -    |       -        |    -    | Rare steal from Satan
    Darkness Axe      | 1135 G |    Invidia     |    -    | Skeleton drop
    Storm Axe         | 1220 G |       -        |  Horne  | -
    Mythril Hammer    |   -    |    Invidia     |    -    | Trade for Mythril
    Black Book        |  865 G |    Invidia     |    -    | [Magic Laboratory]
    Book of Ramuh     |  580 G |       -        |  Horne  | [Spelvia Dungeons]
    Sacred Tree Staff |  190 G |     Arbor      |    -    | Torte's inventory
    Claustrum         |   -    |       -        |    -    | Rare steal from Mammon
    Wood Lance        |  660 G |     Arbor      |    -    | [Great Tree]
    Stardust Bow      |  960 G |    Spelvia     |    -    | -
    Shining Harp      |  860 G |    Spelvia     |    -    | [Spelvia]
    Knife             |  220 G | Liberte/Urbeth |    -    | -
    Flame Dagger      |  530 G | Liberte/Invidia|    -    | -
    Ice Pick          |  640 G | Urbeth/Invidia |    -    | Doppleganger drop
    Stun Stiletto     |  530 G |     Arbor      |    -    | -
    ------------------|--------|----------------|---------|-----------------------
    Shields           |  Cost  |    Event A     | Event B | Alternative Option
    ------------------|--------|----------------|---------|-----------------------
    Wood Shield       |  130 G |  Horne/Urbeth  |  Horne  | [Horne Castle]
    ------------------|--------|----------------|---------|-----------------------
    Armor             |  Cost  |    Event A     | Event B | Alternative Option
    ------------------|--------|----------------|---------|-----------------------
    Traveler's Garb   |  150 G |Guer/Liber/Urbet|  Horne  | -
    Elementalist Robe |  550 G | Invidia/Spelvia|    -    | -
    Ranger Outfit     |  380 G | Invidia/Spelvia|    -    | -
    Shaman Robe       |  850 G |       -        |  Horne  | -
    ------------------|--------|----------------|---------|-----------------------
    Accessories       |  Cost  |    Event A     | Event B | Alternative Option
    ------------------|--------|----------------|---------|-----------------------
    Inherited Ring    |   -    |       -        |    -    | Kuore after King visit
    Apollo's Talisman |   -    |       -        |    -    | Apollo after pirates
    Sleep Cape        |  250 G |     Arbor      |    -    | -
    Silence Cape      |  250 G |     Arbor      |    -    | -
    Rainbow Boots     | 5000 G |    Liberte     |    -    | Trade for Mythril
    
    
    
    Q:  I'm running low on (insert gem here).  Suggestions for farming locations?
    A:  Upgrade the Merchant crown once for Keeper, then use both Finder and
    Keeper in each battle to find a max of two gems per use of both abilities, per
    character using said skills.  As for locations:
    
            Before gaining the Party Host and Hero crowns
    Ruby       | Outside of Horne
    Emerald    | Outside of Guera, Quicksand Castle
    Topaz      | Pirate Hideout
    Sapphire   | Hunting Caves, Tower to the Sky
    Lapis      | Great Tree, Great Tree Roots
    Aquamarine | Ice Cavern, Spelvia Dungeons
    Amethyst   | Random Metal Flans
    Diamond    | Bringing a Freelancer into the Hero crown fight and spamming
               | Finder/Keeper with some Merchants, then dieing
    
            After gaining the Party Host and Hero crowns
    Ruby       | Witch's Mansion, Mount Gulg, Magic Laboratory
    Emerald    | Quicksand Castle, Magic Laboratory
    Topaz      | Pirate Hideout
    Sapphire   | Outside of Horne
    Lapis      | Tower to the Sky
    Aquamarine | Spelvia Dungeons, Sun Temple
    Amethyst   | Bonus tower bosses, random Metal Flans
    Diamond    | Bonus tower bosses
    
    
    
    
    
    ==============================================================================
    IV.   Walkthrough                                                       [cara]
    ==============================================================================
    
    
    
    As you start the game up for the first time, a message will show up saying the
    saved data is being reset to default.  After some time, you'll be presented
    with the title screen to start the game.  Do so and you'll have a prompt to
    name each of the four main party members.  I'll be using the default names in
    the guide but will personally be using customized names.  Those default names
    are: Brandt, Jusqua, Yunita and Aire.
    
    
       ~ Town of Horne ~                                                  [01cfaq]
    
       Horne General Shop
              Potion              20 G            Torch               10 G
              Dragon Wing         60 G            Steel Sword        200 G
              Horne's Bow        190 G            Wood Shield        130 G
       Horne Wireless Shop
              Inferno           5400 pts          Frost Bull        5160 pts
              Gran Fissure      4080 pts          Krysta            5700 pts
              Blacksword        9600 pts          Fencer's Garb     1000 pts
              Warmage Armor     1000 pts          Ceremonial Robe   1000 pts
              Hero's Will       8000 pts          Growth Egg        3000 pts
       Inn    10 Gil
    
    Brandt's mother, Kuore, wakes Brandt up, telling Brandt he needs to go and see
    the king.  Kuore gives Brandt directions on how to get to the castle: head to
    the back of town and follow the road to the castle.  Before doing so, examine
    the top right corner behind Kuore, to find <POTION> inside hidden chest (1/8).
    
    Exit your house and go in the grass on the left side of your house.  Right
    next to your house you'll find <POTION> inside hidden chest (2/8).  Head down,
    across the bridge and from the bushes of this first house, go South into the
    grass to find another hidden chest (3/8) with <POTION> inside.  Enter the
    house on the left side and examine the barrel at the back of the room for yet
    another hidden chest (4/8) to claim <DRAGON WING>.  Speak to the soldier near
    the gate leading South out of town to get <PHOENIX DOWN> and speak to the man
    on the left side of the Item Shop to get a <POTION> as Brandt's birthday gift.
    
    The man on the right side of the item shop is your save point; remember what
    he looks like, since you should stay on the lookout for save opportunities.
    Save if you wish, then head North and go inside the inn.  At the very top of
    the inn, examine next to the bed for <TORCH> inside a hidden chest (5/8).  Go
    West to the house at edge of town and inside, at the top of the stairs, near
    the bed, is a hidden chest disguised as a box (6/8) with <DRAGON WING> for
    the taking.  Head up to the Wireless shop and speak to the man near there to
    gain a <POTION>, then go down and around to the storage shop.  Outside, in
    the grass near the bottom leg of the bridge looking thing is another hidden
    chest (7/8) containing <POTION>.  By now, you might want to put some items
    in storage or sell them for money since we'll be picking up at least six (6)
    more items before leaving town, with a few more along the way, with luck.
    
    Head up through the center of town to the next screen.  Go East to the giant
    windmill and along the right side, on the cliff, you'll find an invisible
    hidden chest (8/8) with a <POTION> inside.  Head across the wooden bridge to
    the West and follow the path to the castle.
    
    
       ~ Horne Castle ~
    
    Enter the room in the top left for a chest with <POTION>, then backtrack to
    the room in the top right for two chests for the taking, containing a
    <WOOD SHIELD> and <POTION>.
    
    Take the central stairs up to the throne room and speak to King Horne to learn
    of your next mission; you have to agree to continue the storyline.  After
    agreeing, the King gives Brandt a <STEEL SWORD>; speak to the nearby Minister
    now to gain <100 GIL> as well.  Head back to town and speak to Kuore, back
    at home, and gain <INHERITED RING>.  Remember to equip everything before
    leaving town, and save if you'd like.
    
    
       ~ Overworld ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Falcon              |   4-6    |  3  | Ruby, Topaz       | Pnx Down, GaleGntlt
    Imp                 |   5-9    |  1  | Ruby, Emerald     | Potion, Harp
    Jack Lantern        |    <7    |  2  | Ruby, Sapphire    | Potion
    
    Head Northeast from Horne 'til you spot a cave.  Enter to explore North Caves.
    
    
       ~ North Caves / Overworld ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Blood Bat           |    <5    |  1  | Ruby              | Hi-Potion
    Goblin              |    <7    |  2  | Ruby              | Hi-Potion
    Lizardman           |   7-8    |  3  | Ruby, Aquamarine  | Wind Foil, Phnx.Dwn
    Myconid             |   10-3   |  3  | Ruby              |
       BOSS
    Minotaur            |  104-24  | 20  | Rubyx2, Amethyst  |
    
                                        __[4]  ____ Exit
                                       |__[3] |
     [2]___ B1                         |______|____
         |                                        |         [1]: <POTION>
         | [1]                1F,N     |          |         [2]: <PHOENIX DOWN>
         |__|____               |      |__________|         [3]: <PHOENIX DOWN>
                 |              !      |                    [4]: <HATCHET>
            Entrance    1F,S ___|      B1
    
        1F, South            B1         1F, North
    
    If you'd like to save your Torch, you can follow the above maps to get you
    through North Caves.  The only thing to note is on Floor B1, as you approach
    the stairs to Floor 1F North, you'll run into a spiral looking enemy on the
    main map; this will signify a forced story encounter, sometimes as a boss, as
    it is in this case.  Jusqua will temporarily join your party to beat Minotaur.
    After the battle, refuse Jusqua's request to go home to have him join the
    party out of the caves.  After that, head out to the exit.
    
    On the overworld, enter that suspicious looking building in the clearing.
    
    Minotaur strategy:
    Brandt was at Lvl2 and Jusqua at Lvl5.  There's not much you can do, option-
    wise: have Brandt use normal attacks and let Jusqua Boost to gain enough AP
    to cast Fire.  Each Fire hit seems to break the Minotaur's horn, causing it
    to get in more attacks and do damage, so try to finish the battle quickly.
    If both Brandt and Jusqua are feeling psyched, let both of them attack to deal
    slightly more damage in a combined attack.  Heals, both through item usage
    and Cure spells via Jusqua, will target the person with the lowest HP.
    
    
       ~ Witch's Mansion ~                                                [02cfaq]
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Cowpel              |    <16   |  4  | Ruby              | Phoenix Down
    Mimic               |   26-31  |  4  | Ruby              |
    Orc                 |   13-9   |  4  | Ruby              |
       BOSS
    Greaps              |  255-65  | 72  | Rubyx2, Amethystx2|
    
    From the entrance at 1F, take the door to the far left; the center door is
    locked for the moment.  Pass this soldier while going East to a room where
    you have a closeup of the party characters.  Continue East and open a chest
    for <CURE TOME> near a soldier.  Remember to set the ability on Brandt before
    moving on, since Jusqua already has access to Cure.  Beyond the Cure Tome
    screen, take the path closest to the screen to find yourself at the entrance
    screen, just on the upper right side with two chests for the taking.  The top
    chest yields a <POTION> while the lower chest has a <MIMIC> encounter, which
    will give up STEEL ARMOR after winning.  Head back one screen and take the
    stairs in the upper right corner to go up to 3F.
    
    Walk towards the screen, then go to the left, then up.  Before taking the
    stairs, grab the <PHOENIX DOWN> from the chest and we'll find ourselves on
    Floor 2F.
    
    Walk to the right and light the candle.  You'll note that a door is heard
    opening.  That door would be the locked door at the very beginning of the area
    that I mentioned was locked, so let's make our way back there.  Before doing
    so, though, we'll be running into spiral enemies where we found the Cure Tome
    for Brandt.  After taking out the enemies there, answer with either response
    and Yunita will join the party.
    
    Back at the entrance, enter the now opened center door and, along the back
    wall, left center, you'll find a chest with <HORNE's BOW>.  Take the stairs
    to the right to reach 2F.  Head to the bottom right corner here to find a
    <DRAGON WING> inside a chest, then take the stairs to the left to reach 3F.
    Continue walking up and take the save offer and enter the door.  Approach
    Aire, save her and try to leave the room; we get a boss battle.
    
    Greaps strategy:
    Brandt at Lvl5, Jusqua at Lvl6, Yunita at Lvl8 and Aire at Lvl5.  If you have
    any Wind Foils equipped, remove them; Greaps resists Wind and is vulnerable to
    Fire.  Everyone should have access to Cure and two users should have Fire;
    I'd suggest making Aire one of those Fire users due to her already equipped
    King's Shortsword.  Basically, always Boost to have at least 2AP saved up for
    every party member, since you never know when you might need to do a group
    Cure session.  While on the ground, Greaps gets one, sometimes two attacks,
    but while in the air, Greaps gets two attacks the majority of the time.  While
    in the air, Greaps uses an attack that hits all party members for about 10 HP
    worth of damage; couple this with a chance of using this twice in a row means
    keeping everyone's HP at least above 20 HP.  Keep sending out Fire spells for
    your main method of damage, while chipping away with regular attacks when Cure
    isn't necessary, and Greaps will fall.
    
    After the battle, you'll see a talking crystal, the opening credits and access
    to the WAYFARER CROWN.  Step into the magic circle and make your way back to
    Horne, either by walking or using one of the Dragon Wings we picked up along
    the way here.
    
    
      ~ Town of Horne / Overworld ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Basilisk            |   34-46  |  6  | Ruby, Emerald     | Phoenix Down
    Big Worm            |   50-2   |  6  | Emerald           | ErthGaunt., Antidte
    Metal Flan          |    <8    | 40  | Amethyst          |
    
    Head to the castle throne room and speak to the character you'll find there.
    Jusqua and Aire will leave the party, so take any items from their inventories
    that you'd like Brandt and Yunita to have access to.  After they leave, exit
    town and head East into the desert.
    
    Continue walking East through the desert until you run into an event and come
    across another character.  Meet Krinjh, the last of the Moon Folk.  You're
    directed to Moonlight Tower in the Northwestern area of the desert.  You can
    find the tower along the coast; if you walk too far North and come across a
    cave called Fairy Path, you went too far, so follow the coast South.  Enter
    Moonlight Tower.
    
    
       ~ Moonlight Tower ~                                                [03cfaq]
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Wight               |  64-100  |  6  | Lapis, Sapphire   | Animate Tonic
    
    
                       1F-D__  [2]___1F-B
                             |        |    4F-G___________[3]    ______    ______
     _______________     | 3F-E  _____|                         |   3F-F  |   3F-H
    |2F-D       2F-B|    |      |                               |      |  |      |
    |               |    |______|    |     4F-F          4F-H   |      |  |      |
    |2F-A__    _2F-C|    |           |       |__   2F-E  __|    |      |  |      |
           |  |          |__  [1]____|          |___|___|       |3F-G__|  |5F____|
         Entrance        |           |
                       1F-A        1F-C
    
         Floor 1F           Floor 2F            Floor 3F             Floor 4F
    
         [1]: <TEMPEST PIKE>     [2]: <PHOENIX DOWN>     [3]: <RISING SUN>
    
    From the entrance, go right and take the 2F-C stairs to Floor 2F.  Grab the
    treasure chest to the left for <TEMPEST PIKE> and head back down to Floor 1F.
    Take the top right stairs at 2F-B to grab a <PHOENIX DOWN> nearby and head
    back down to Floor 1F, this time taking the top left stairs at 2F-D, then
    the stairs at 3F-E to reach Floor 3F.
    
    At the intersection, go left and take the stairs at 4F-F, then 3F-G and go all
    the way to the right to pick up <RISING SUN> in the chest at the end of the
    hall.  Backtrack to the intersection near 2F-E and this time go right, up to
    4F-H.  Hit the save if you want and head up to Floor 5F.  At the very top left
    corner, grab a chest with <1000 GIL> inside, then approach and examine the
    sparkly pedal in the center to gain <MERKMAL>.  You can now find Guera, our
    next destination.  Exit the Moonlight Tower.
    
    
       ~ Overworld / Guera ~                                              [04cfaq]
    
    From the Moonlight Tower, hug the Southern area of the desert and you'll spot
    Guera in the North.  Go inside town, preferably during the day.
    
       Guera Item Shop
              Potion              20 G            Dragon Wing         60 G
              Antidote            20 G            Echo Herbs          20 G
              Animate Tonic       30 G            Eye Drops           20 G
              Torch               10 G            Antarctic Wind     300 G
       Guera Weapon Shop
              Steel Sword        200 G            Steel Spear        330 G
              Horne's Bow        190 G            Wind Bow           485 G
              Magic Staff         95 G            Rock Shield        350 G
              Traveler's Garb    150 G            Power Ring         500 G
              Poison Cape        250 G
       Guera Magic Shop
              Fire Tome          500 G            Quake Tome         500 G
              Aero Tome          500 G            Cure Tome          500 G
       Guera Wireless Shop
              Hercules          9000 pts          Ares              5130 pts
              Mjollnir          3300 pts          Afreet Robe       1000 pts
              Priest's Gown     1000 pts          Red Sash          1000 pts
              Shinobi Garb      1000 pts          Hero's Will       8000 pts
              Fortune Egg       3000 pts          Growth Egg        3000 pts
       Inn    20 Gil
    
    First things first, there's new hidden chests in the area.  Head to the right
    side of town to find a well; just to the right of the well, in the bushes,
    is a <POTION> inside one such hidden chest (1/8).  Enter the Wireless Shop
    North from here and check the table on the left side for <EYE DROPS> inside
    another hidden chest (2/8).  Go left and inside the inn, heading all the way
    to the right end, checking between the top bed and the table for <POTION> in a
    hidden chest (3/8).  Circle around to the big house on the other side of the
    wall from the Wireless shop to find <ANTIDOTE> in the left cupboard's hidden
    chest (4/8).  Now go around this big house and hug the wall behind to find a
    clearing; examine the left tree for <ANTIDOTE> in another chest (5/8).  On the
    Northern left side of town you'll find a magic shop.  Go inside and examine
    the left set of shelves, specifically the center one, to find a chest with
    <POTION> inside (6/8).  The other two hidden chests aren't accessible at this
    time, in case you're worried about that.
    
    During the day, go straight back to Guera Palace, taking two teleporters up to
    see the king.  Agree so that he'll help Horne, then go outside of town and
    wait for night to fall.  Go back inside Guera Palace and, after taking the
    first teleport, head down either wing twice and take the door in the opposite
    corner, which would normally be blocked during the day.  Go down the set of
    stairs and go inside the lowest cavern inside to enter Guera Caverns.
    
    
     ~ Guera Caverns ~
    
     Entrance/Exit                   [5]
            |                     ____|
       A ___|___ [1]/Z   Jump/Z__|    |
                                      |
            ____A                     |
           |                          |
         __|      B                   |       [1]: <TORCH>
        |  |      |                   |       [2]: <WOOD AXE>
        B  |      |                   |       [3]: <ETHER>
           |      |____[2]     __D    D       [4]: <WATER TOME>
           |____              |               [5]: <PHOENIX DOWN>
                |        _____|
            ____|       |
           |            |      [4]
           |  [3]    ___|_______|____
         __|___|                |    |
        |                       |    |
        |   ____C         C_____|
        |__|
    
    No new enemies here, and you can save another Torch if you feel up to it,
    since the lighting is just good enough to follow the above maps.  From the
    entrance, grab the <TORCH> and go left to A.  Swing down the left side and
    down the B stairs to B2 and grab the <WOOD AXE> and go back to B1.  Continue
    down the path and at the intersection veer right to grab the <ETHER> and go
    left until you hit C, going down to B2.
    
    Follow this path and take the Northern path up to claim what we need: the
    <WATER TOME>.  From there, head left at the intersection and keep going up
    to reach D, leading to B1.  Go all the way up, grab the <PHOENIX DOWN> in the
    chest, then head left and jump off; this is a one-way path to where the Torch
    chest was at the beginning of the area.  Exit out of the caverns.
    
    Before heading out of town, take the villagers on their suggestion and equip
    one Rock Shield.  Then head out and, from Guera, walk in a general Northeast
    direction and you should come upon a castle looking thing.  Go inside.
    
    
       ~ Quicksand Castle ~                                               [05cfaq]
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Cait Sith           |  56-75   |  7  | Emerald           |
    Cu Sith             |  70-2    |  7  | Emrld, Aquamarine | Antidote
       BOSS
    Sand Devil          | 595-616  | 218 | Emrldx2, Amethyst | Earth Sword
    
      ___________________    __________    ___________    ______        _________
     |________ A ________|  |     A   !|  |E    !     |  |E  F  | [5]  |  ! F !  |
          _   | |       _   |   ! ! ! !|  |   ! ! !   |  |G__?__| | |  |G !   !  |
     [2] | |  | |   ___| |  |   !     B|  |   ![4]!  B|   ____   _| |  |__!_I_?_J|
     | |_| |__| |__|  _  |  |D      !_!|  |D  ! ! !   |  |   I| |__J|   _________
     |________   ____| | |  |!  ! !| __   |_    !   _C|  |!__K|        |    K    |
      ____    |_|      | |  |      || C|    |!_?_!_|                   |___ L ___|
     |  __[1]       ___| |  |[3]___||_S|     
     | |    _______|  _  |                      [1]: <PHOENIX DOWN>
     | |___|  _   _  | |_|                      [2]: <ETHER>
     |_______| | | | |___                       [3]: <BLUE SHOT>
               | | |_____|                      [4]: <BANEKNIFE>
            ENTRANCE                            [5]: <EARTH AXE>
    
    From the entrance, take the path to the left and grab the <PHOENIX DOWN> from
    the chest at the end of the path.  Backtrack to the right and head up twice,
    left once and you should come upon a four way intersection.  Go left to find
    an <ETHER> at the end of the hall, then head back to the intersection and
    go up to the stairs.
    
    In the following rooms, if you fall into the quicksand, you'll fall to the
    floor below.  For some of these, we want to fall down to reach a treasure
    chest that would normally be inaccessible.  Starting at the top of 2F, go left
    and down, ignoring the first set of stairs and taking the stairs off to the
    right.  Take the stairs below you, back to 2F, and we'll find a switch in the
    corner.  It needs water magic to activate, but thankfully, we already picked
    up the Water Tome back in Guera.  Activate it, then head back up to 3F, then
    2F and take the stairs we initially skipped.
    
    Go down and take the center quicksand trap, marked with the ? in the map
    above.  You'll fall right next to a <BLUE SHOT> chest on the left.  Claim it
    and take one of the quicksand traps back down to 1F and head back to 3F.
    Once you return, take the stairs above you to 4F and fall in the quicksand
    trap diagonally down and to your right; you'll fall in the middle of a bunch
    of quicksand traps, with a chest holding <BANEKNIFE> before you.  Grab it,
    fall back down to 2F and make your way back to 4F.
    
    Take the stairs to your right and fall in the bottom most quicksand trap on
    the right side.  Ignore the stairs and claim the <EARTH AXE>, then take the
    stairs we just passed by, taking either of the top two traps to return to 4F.
    Climb back up, take the stairs directly below you twice over and make use of
    the save point to your left.  Taking the stairs marked as L will lead to
    the boss room.
    
    Sand Devil strategy:
    Steal everything useful from Krinjh, since he'll be leaving after this battle.
    Whoever is equipped with the Rock Shield, give the other main party member
    Krinjh's Robe for the defensive boost.  Similarly, designate one party member
    as your mage, hopefully taking the Aero Tome as well, and be certain that
    their Water spell ability is active; give the other party member Krinjh's
    Sword.  If you can't tell, Krinjh may as well perish in this fight.  For the
    battle itself, have your mage cast Water to start and your attacker attack.
    For as long as Krinjh stays alive, let him chip away at the Sand Devil's
    health with regular punches.  Every two to four turns, you'll get a message
    saying that "sand begins to flow," signifying the need to recast Water.
    After about half of Sand Devil's HP is lost, it'll start to use a sandstorm
    attack to hit everyone on your side of the field everytime the sand begins to
    flow again; with our defensive setups, taking Krinjh's equipment, these
    sandstorms should be doing a max of 15 dmg, with regular attacks doing near
    5 dmg.  Focus most of your attacks with your attacker, continue healing with
    Cure use and keeping your AP totals healthy and this fight will be over.
    
    After the battle, Krinjh directs you to the land of Arbor, saying the key to
    saving Horne is there, then leaves the party with Ariadne.  You gain access to
    two new crowns: the WHITE MAGE CROWN and the BLACK MAGE CROWN.  Take the magic
    circle out of Quicksand Castle and head Southeast, back to Guera.
    
    
       ~ Guera ~
    
    Stay at the inn.  We can't go to Guera Palace since a guard is blocking the
    entrance, and also directs Brandt and Yunita to stay at the inn, so we might
    as well do that.  Brandt gains a World Map and a new party member in that Cat.
    
    
       ~ Liberte ~                                                        [06cfaq]
    
       Liberte Item Shop
              Potion              20 G            Dragon Wing         60 G
              Torch               10 G            Tranquilizer        20 G
              Echo Herbs          20 G            Fire Tome          500 G
              Water Tome         500 G            Cure Tome          500 G
              Confuse Cape       250 G            Rainbow Boots     5000 G
       Liberte Weapon Shop
              Steel Sword        200 G            Horne's Bow        190 G
              Magic Staff         95 G            Knife              220 G
              Flame Dagger       530 G            Harp               220 G
              Traveler's Garb    150 G            Black Robe         350 G
              White Robe         350 G            Ice Shield         350 G
       Liberte Wireless Shop
              Book of Secrets   4860 pts          Avalon Scrolls    5280 pts
              Akashic Records   6690 pts          Cat's Tunic       1000 pts
              Angel Toga        1000 pts          Dancing Wear      1000 pts
              Blue Jacket       1000 pts          Maximillian       1000 pts
              Old Shoes         6000 pts          Music Score       2500 pts
       Inn    20 Gil
    
    ! MUSICIAN CROWN is available by purchasing the Music Score from the Wireless
    shop here.  Don't expect to get it this early, since it requires quite a few
    battles if not playing in multiplayer.  Do know that you'll be able to pick
    it up eventually, even if you're playing strictly solo.
    
    Gain control of Aire.  We also have yet another set of hidden chests to find.
    First, head out of the house and take the path just to the left and follow the
    path to a house.  Go down to the basement and take <GIANT's RING> from the
    chest.  Head back outside and examine the space to the right of the house for
    <HI-POTION> in the hidden chest (1/8).  Circle North around where you started
    to go up a set of stairs, past the item shop, and take the stairs to the
    right up to the teepee looking building.  Head inside, go upstairs again and
    examine the bushes on the right for a hidden chest <POTION> (2/8).  Leave
    and go South to find the inn, then examine the flowers in the space to the
    right of the house directly East of the inn for some <EYE DROPS> in a hidden
    chest (3/8).  Enter the inn, go to the room at the far left and examine the
    upper bed for <ECHO HERBS> in another hidden chest (4/8).  Go through the
    gate to the South to reach Liberte Port.
    
    Head to the right, climb aboard the ship and examine behind the mast to gain
    <DRAGON WING> from the hidden chest (5/8).  Continue heading South to find
    another save point and an item shop to the East; go behind the item shop to
    find <GAIA DRUM> near the cliff behind the shop (6/8).  Go inside the Storage
    shop and check the bottom right corner, below the vase, to find <POTION> in
    a hidden chest (7/8).  Head past the second inn and check the clearing
    Southwest of the second inn; in the middle of that area, you'll find
    <PHOENIX DOWN> in the last hidden chest (8/8).
    
    Head back to the house with the Giant's Ring in the basement and speak with
    Apollo, the kid looking out the window.  Now speak to his mom, near the front
    entrance.  Head back and speak with Jusqua to tell him about the pirates to
    get him to rejoin the party.
    
    Before heading out, set Aire as a White Mage and Jusqua as a Black Mage, then
    equip them with the White Robe and Black Robe, respectively, leaving you with
    50 Gil if you haven't been selling anything yet.  Remember to set their
    abilities, as well.  Exit town, go East, following the coastline to a cave.
    
    
       ~ Pirate Hideout ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Aspidochelon        |  54-6    |  6  | Topaz             |
    Lamia               |  35-42   |  6  | Ruby, Topaz       | Tranq., Sleep Ring
    Slime (un-merged)   |  35-41   |  5  | Emerald, Topaz    | Potion, Hi-Potion
       BOSS
    Trollud             | 400-20   | 182 | Topazx3           |
    
       A   B   A   C   _____         ___D   _____   E____       [2]   G   [3]  H
       |   |   |   |  |    B|       |      |C    |       |       |    |    |   |
       |   |   |   |  |     |       |      |     |       |       !    |    !  BOSS
       |   |___|___|  |D____| [1]___|      |____E|       |____F  |____F____|   |
     Enter                                                                     G
            [1]: <300 GIL>         [2]: <ROCK LANCE>        [3]: TERRA STAVE
    
    The password is Freedom.  Take the stairs down and go left to reach the B2
    left room areas.  Continue going down and left to grab a chest with <300 GIL>.
    Head back to take the right set of stairs to reach the B2 right room areas.
    
    Keep going down and right until you meet up with the save point character.
    Beat the left guard for a <ROCK LANCE> chest and the right guard for a chest
    with <TERRA STAVE>.  They're both guarded by slightly stronger Lizardman
    enemies, sporting 60-2HP and giving up 8 Exp each.  When you feel you're
    ready, take the stairs North of the save character and we'll get our boss
    encounter to save the captives.
    
    Trollud strategy:
    Jusqua and Aire were both at Lvl11 with Jusqua, a Black Mage for now, holding
    that shiny new Terra Stave.  Start Aire with a Healthgiver and let Jusqua
    stick to casting Fire spells; for the whole battle, Jusqua keeps using Fire.
    If Jusqua is hit once after being fully healed, Aire has leeway to get
    another Healthgiver up for the following turn; else, Aire should use Cure.
    You want to keep Healthgiver up as often as possible due to Whirling Bludgeon,
    an attack that hits both party members for near 20 dmg, slightly more if
    Trollud has Berserk up.  Keep an eye on HP levels and you'll be fine.  For
    those rare instances Aire has a Healthgiver set and doesn't need to use Cure,
    sneak in an attack or Boost.
    
    After the battle, take the stairs beyond and grab all the treasure.  Clockwise
    starting from the stairs, you'll find <500 GIL>, <ICEBRAND>, <500 GIL>,
    <OCEAN STAVE>, <HUNTING HORN> and <ANTARCTIC WIND>.  After claiming your
    spoils, speak to each captive, then examine the vase to meet Lilibelle.  Pablo
    then suggests stopping by to visit him back at Liberte.  Exit the hideout and
    head back to Liberte to take Pablo up on his offer.
    
    
       ~ Liberte ~
    
    Enter Liberte during the day and speak to Apollo to gain <APOLLO'S TALISMAN>.
    Speak to Pablo if you wish, but head back to the house you're resting at,
    just to the right of the path of Apollo/Pablo's house.  Lilibelle suggests
    checking the whirlpool, so head outside of town, wait for night to fall, then
    come back in.  The whirlpool is at the top of Liberte's Port screen.  Enter.
    
    
       ~ ??? (Liberte's whirlpool) ~                                      [07cfaq]
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Air Ray             |  46-56   |  7  | Topaz, Sapphire   | Tranquilizer
    Ichthon             |  34-44   |  6  | Topaz, Aquamarine | 
    Brainshark          | 543-52   | 210 | Aquam, Amethystx2 | 
    
           ___              _______          __________
          /[1]\            |  _____Ly2      |  ______Ly1     [1]: <MIMIC>
          |   |            | |    __________| |      | |          -> STREAM CAPE
          \   /            | |   |  __   _____|      | |     [2]: <EARTH BOW>
       ____|z|___          | |___| |  |y|       _____| |     [3]: <MIMIC>
      |  ________A         |_______|  | |      A_______|          -> BOLT SWORD
      | |_________                    | |                    [4]: <ECHO HERBS>
      |_________  |               _   | |  Lx1
        ________| |              | |  | |  | |
       /      ____|          ____| |  | |  | |   [2]            __________
       |     |____          |  __  |  | |  | |   | |__         |          |
       |        Lz1         | |  | |__| |__| |   |__  |        |          |
       |          |         | |  |____   __  |      | |    ____|          |____
       |          |    Lx3  | |       |x|  | |______| |   |      ________      |
       \___   ___/     | |  | |_____  | |  |____   _  |   |     |        |     |
           | |         | |  |_____  | | |       | | | |   |  B  |        | [3] |
           | |         | |________| | | |  Lx2  | | | |   |_____|        |_____|
        ___| |___      |  ________  | | |  | |__| | | |
       /         \     | |___     | | | |  |______|  B        ___________
       |         |     |_____Lx4  | | | |                    /           \
        ENTRANCE             _____| | | |____                |    BOSS   |
                          [4]_______| |      |               |           |
                                      |_____C|               \      c    /
    
    From the entrance, head past the first opening, then keep to your right to
    tug on the lever to Lz1.  This opens the door marked z on the above map.
    Continue upwards, snaking around the path and open the chest for a <MIMIC>
    encounter.  This one is slightly stronger than the first Mimic at the Witch's
    Mansion, between 43-55 HP and gives up 28 Exp.  After claiming the STREAM CAPE
    that the Mimic was guarding, head to the right, to the stairs to B2.  Equip
    it to reduce the primarily water damage attacks in the dungeon.  I'd suggest
    giving it to Aire, though.
    
    In this mini-section, you'll need to hit both y levers to open the door at y.
    Just stick to the path, hitting the first lever at the second corner at Ly1,
    then the second lever at the end of the path, at Ly2.  Backtrack to the now
    opened pathway and head down for another set of levers to trip.
    
    Take the path to the right first for convenience.  Go up to hit the Lx1 lever,
    then head down and wind around to hit the Lx2 lever.  Backtrack to the right
    and grab the chest up above for <EARTH BOW>, then take the stairs to B1 to
    find another <MIMIC> encounter (50-83HP, 31 Exp) to gain BOLT SWORD as your
    reward for winning.  Go back to the locked x door and go to the left this
    time.  Go all the way to the bottom to grab the chest with <ECHO HERBS>, then
    take the branching path we passed on the left.  Go up to hit the Lx3 lever,
    then down to hit the final Lx4 lever.  Head back to the now opened x door and
    go all the way down.  Hit up the save, since we're going to have a boss fight
    after taking the stairs and approaching the treasure chest.
    
    Brainshark strategy:
    Aire alternates between Healthgiver and Cure, while Jusqua sticks to casting
    Fire spells.  If you don't really need healing, Aire can attack Brainshark
    directly.  Fairly often, Brainshark will use Waterspray; the damage isn't a
    problem, but the possible Sleep and Poison status conditions may give cause
    for concern.  Keep up healthy doses of healing and Fire magic attacks and
    this will be over in a few turns.
    
    After the battle, Jusqua will leave and Aire is forced to open the treasure.
    Do so and we'll wind up back at Liberte.  During the day.  As a cat.
    
    
       ~ Liberte / Overworld ~
    
    Go to your room and speak to Apollo, the kid.  Then speak to Lilibelle, the
    fairy on your bed.  Gain <FAIRY MAP> and we're headed out to the overworld.
    
    Walk North, then West, around the beach/cove.  Continue to the most South-
    westernly corner you can reach, enclosed by some mountains.  Just North from
    this spot, there's a line of trees against the mountains.  Enter there.
    
    
       ~ Animal Burrow / Overworld ~                                      [08cfaq]
    
    Don't bother wasting a torch here.  Follow the      EXIT ___!___
    path up, then left.  Do this three times, noting            |
    the spiral enemy denoted as an exclamation on the           |___
    map to the right.  You're forced into the fight                 |
    and you can't win against Ogre Bear; you'll be                  |___
    hit by 10k+ damage.  Lilibelle gives Aire some                      |
    LILIBELLE'S WINGS, and you'll also gain the                         |
    BANDIT CROWN and BARD CROWN.  Exit to overworld.                 ENTRANCE
    
    Go West to Guera; the Animal Burrow empties in the Eastern part of the desert.
    
    
       ~ Guera ~
    
       Guera Magic Shop #2  (NIGHT ONLY)
              Fira Tome         1500 G            Quakra Tome       1500 G
              Aerora Tome       1500 G            Cura Tome         1500 G
              Berserk Tome      1000 G            Protect Tome      1000 G
              Shell Tome        1000 G            Magick Tome       1000 G
              Raise Tome        1500 G
    
    Head up through the center of town; we're going to pick up the other hidden
    chests that we couldn't get with Brandt and Yunita.  At the weapon shop, go
    through the hole on the right side, then continue to the right to find an
    <ANIMATE TONIC> in a hidden chest (7/8).  Head over to the top left corner of
    town and enter the hole near the Northern magic shop; along the water's edge,
    behind the locked door building, you can find <DIRT DIRK> in Guera's final
    hidden chest (8/8).
    
    If it's not night, head outside and wait for night to fall, then come back
    inside to Guera.  If the spells above pique your interest, you can find the
    magic shop through the hole on the left side of the item shop, again, only
    during the night.  When you're ready, speak to Brandt outside of the inn to
    get him to join the party.  With Brandt in tow, head out to the overworld.
    We're going to the Northwest corner of the desert, inside Fairy Path.
    
    
       ~ Fairy Path ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Batter Fly          |  46-52   |  8  | Topaz, Lapis      | Alarm Clock
    
    Use the map to the right to bump your     EXIT
    way through the dark tunnel.  Hang a        |
    left at the first intersection for the      |  [2]
    <SPIRIT RING> chest, then keep pressing     |___|__    [1]: <SPIRIT RING>
    up and right until you reach the top               |   [2]: <SPRING GAUNTLETS>
    wall, and go left until you reach the     [1]______|
    indentation for <SPRING GAUNTLETS>.                |
    Feel your way to the left corner, then             |
    walk up to the exit, slightly alit with            |
    the exit shining through.                      ENTRANCE
    
    Walk North to Arbor, past the forest in the area.
    
    
       ~ Arbor ~
    
    Walk into town, and we'll be shifting gears to Jusqua's quest.
    
    
       ~ Liberte ~                                                        [09cfaq]
    
    Talk to the cat four times to have this cat join the party.  With that, exit
    town and head North to the Hunting Caves.  You can speak with the king if you
    want, to learn our next destination is Urbeth, but we're going there anyway.
    
    
       ~ Hunting Caves ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Hellhound           |  47-56   |  8  | Sapphire          | BombFrag., LoneWolf
    Succubus            |  46-68   |  9  | Sapphire          |
    
             ______
            |  ____ EXIT          [1]: <ETHER>                     [3]: <HI-ETHER>
            | |                                 [2]: <THUNDER AXE>
       _____| |_____         _________         D         ________      __________
      |  _________  |       C___   ___A    ___| |___    |___D___[2]   |   [3]    |
      | |         | |____       | |       C_________E                 |          |
      | |         |  ____A       B                      __________    |          |
      | |_________| |                      ________    |____   ___E   |____F_____|
      |_____   _____|                     [1]__B___|        | |
            | |                                              F
            | | ENTRANCE
    
          FLOOR 1F           FLOOR B1      FLOOR B2      FLOOR B3       FLOOR B4
    
    I'd suggest heading straight for the exit at this point in time.  Those
    Hellhound type enemies are particularly tough without fire protection, which
    we can pick up shortly after reaching Urbeth.  When you do want to explore,
    there's your maps, above.  You can, once again, save a torch by bumping into
    the walls and feeling your way through.
    
    Once reaching the overworld, head North, then bank Northwest.  You'll be
    coming along Urbeth soon.  Just be aware of any Hellhound encounters; they're
    often mixed with a beefed up Lizardman companion.  Just don't go East, since
    the world does wrap around itself on foot.
    
    
       ~ Town of Urbeth ~
    
       Urbeth Item Shop #1
              Potion              20 G            Hi-Potion           40 G
              Antidote            20 G            Gold Needle         50 G
              Echo Herbs          20 G            Animate Tonic       30 G
              Eye Drops           20 G            Alarm Clock         20 G
              Cross               50 G            Remedy             400 G
       Urbeth Item Shop #3
              Potion              20 G            Hi-Potion           40 G
              Torch               10 G            Dragon Wing         60 G
              Antidote            20 G            Animate Tonic       30 G
              Gold Needle         50 G            Eye Drops           20 G
              Ether             1000 G
       Urbeth Weapon Shop
              Steel Sword        200 G            Hatchet            255 G
              Steel Spear        330 G            Knife              220 G
              Bolt Sword         700 G            Blue Shot          580 G
              Encyclopedia       285 G            Cyclone Staff      295 G
              Burning Harp       970 G            Ice Pick           640 G
       Urbeth Armor Shop
              Traveler's Garb    150 G            Black Robe         350 G
              White Robe         350 G            Bandit Gear        350 G
              Poet Tunic         350 G            Wood Shield        130 G
              Flame Shield       350 G            Rock Shield        350 G
              Darksteel Shield   450 G
       Urbeth Accessory Shop
              Power Ring         500 G            Intellect Ring     500 G
              Spirit Ring        500 G            Giant's Ring       500 G
              Star Earring       500 G            Turtle Shell       500 G
              Black Ring         500 G            Confuse Cape       250 G
              Poison Cape        250 G            Stun Cape          250 G
       Urbeth Magic Shop   (NIGHT ONLY)
              Fire Tome          500 G            Fira Tome         1500 G
              Firaga Tome       5000 G            Water Tome         500 G
              Watera Tome       1500 G            Waterga Tome      5000 G
              Cure Tome          500 G            Raise Tome        1500 G
              Shell Tome        1000 G            Protect Tome      1000 G
       Urbeth Wireless Shop
              Mammon's Spear    3630 pts          Gae Bolg          4290 pts
              Trident           7200 pts          Worker's Clothes  1000 pts
              Silver Suit       1000 pts          Red Jacket        1000 pts
              Trylion's Cloak   1000 pts          Gem Collector     4000 pts
              Fortune Egg       3000 pts          Hermes Sandals    6000 pts
       Inn    50 Gil
    
    The town is split up into quadrants; the Northwest quadrant is for weapons,
    the Southwest quadrant is for items and storage, the Southeast quadrant holds
    the armor, magic and inn areas, and the Northeast quadrant is primarily the
    residential areas, with the accessory shop in the vicinity.
    
    Our goal is to show up during the day time and go to the odd Sorcerer's house
    in the Northeast corner of town.  Agree to both questions and we're left with
    needing to raise 10000 Gil.  The four shopkeepers of Urbeth each have a job
    available for you at this time.  Note that after paying the Sorcerer and going
    to the inn, all but Thauzand's request will be lost.  It's in your best
    interest to do AT LEAST two of the following subquests, specifically for the
    next section; no, repeating Thauzand's subquest twice doesn't count.
    
    Trylion, of the Accessory shop in the Northeast quadrant:
       Sell three rings; Reward: 2500 GIL
          1) Man on the dock at the Northeast quadrant
          2) Woman inside the left house, along the dock, at Northeast quadrant
          3) Man near the inn/upgrade shop at the Southeast quadrant
    
    Mylion, of the Armor shop in the Southeast quadrant:
       Give a Bomb Fragment; Reward: 2500 GIL
          These are random drops from the Hellhounds outside of town
    
    Bylion, of the Item shop #3, at the Southwest quadrant:
       Defeat the Chimera at Hunting Caves (B1) near the exit; Reward: 2500 GIL
          42-70 HP, gain 8 Exp, drops Sapphire gem
    
    Thauzand, of the Weapon shop at the Northwest quadrant:
       Run a shop; Reward: whatever you can profit; repeatable
          This is the easiest method, but you may need to do Trylion's quest to
          gain enough capital to start selling items.  Head over to Item shop #3
          and buy a max of six Ethers, putting them all in storage.  Head up to
          the Weapon shop and open a counter, ignoring the current trends of the
          moment.  Put up all your Ethers for sale, focusing on the bigger "pair"
          slots if applicable; mark those as 5000 Gil and add the "hot item" tag
          to it, ignoring any empty slots.  Then wait for people to buy them,
          pocketing the profit.  Repeat as needed to pay the Sorcerer's 10000 Gil
          fee, to lift the hex on the cat following Jusqua.
    
       ! SEAMSTRESS CROWN is available by doing well in Thauzand's sidequest.
       To do so, you need to raise the maximum amount of money, only doable with
       10 single slot items; you need to sell all 5000 Gilx3 items, 1000 Gilx3
       items and 500 Gilx4 items.  It's easiest to do if you take a loss, such as
       selling those Firaga/Waterga Tomes for 1000 or 500 Gil, pretty much
       guaranteeing those sales; do note that that's an extreme example.  You'll
       have to hope the shoppers buy the remaining books at market value if you do
       this example, though.  It's available anytime Jusqua is in town, so feel
       free to skip it until you have better items to sell.
    
    When you have the money, head back to the Northeastern corner and pay the
    Sorcerer, then do as suggested and head to the inn, noting it costs 50 Gil
    per night, in case you just had enough to cover the hex removal fee.  Now
    would be a good time to start our customary hidden treasure chest hunt.
    
    Starting from the Sorcerer shop and going clockwise around town, go inside the
    Accessory shop and examine the right shelf, left-hand side, for <HI-POTION>
    in the hidden chest (1/8).  Head South, near the dock, and enter the right
    house, checking the center of the cabinet in the back room for <POTION> (2/8).
    Head to the dock, examining the suspicious crate against the wall for an
    <ALARM CLOCK> (3/8).  Head to the Southeast quadrant, go inside the inn and
    head upstairs on the lefthand side; check the bathtub for <HYDRAXE> (4/8).
    Cross the bridge to the West and, on this side, head down to the riverbank.
    Step into the water and go all the way up and left, behind the tower as far as
    you can go to find <ZEUS'S WRATH> (5/8).  Get out of the water and go to the
    Southwest quadrant's Item shop #3.  Upstairs, to the right of the doll looking
    thing, you'll find <GREAT TREE LOG> (6/8).  Head outside and go North a bit to
    find a diner or restaurant; check the barrels at the left counter to find a
    <CROSS> (7/8).  Our final hidden chest is to the West of the diner place.
    Examine the set of barrels on the upper row, finding yourself not able to get
    to the barrels themselves, and we'll find a <HI-POTION> (8/8).  Head back to
    the inn and rest to progress the storyline.
    
    Enemy               |    HP    | Exp |   Gem  /  Drop    |       Steal
    --------------------|----------|-----|-------------------|--------------------
    Chimera             |  34-69   |  8  |                   | Phoenix Down
    Cowpel              |  38-55   |  7  |                   | Ocean Stave
    Hellhound           |   <66    |  8  |                   | Bomb Fragment
    Rock Golem          |  66-81   |  9  | Sapphire          | Bomb Fragment
    Succubus            |   <56    |  9  | Sapphire / Tranq. | Hi-Potion
       BOSS
    Demon               |  400-66  | 60  | Sapphirex3, Emrld | Hi-Potion
    
    There's four spiral enemies to deal with, each going against the Merchants
    running the town.  First, go to the Northwestern quadrant and speak to Yunita,
    hanging out near the statue.  We need to get her equipped, so head to the
    Armor shop in the Southeastern quadrant first.  A Hellhound and Cowpel are
    guarding the entrance.  Equip Yunita with current equipment, making sure to
    buy at least one Darksteel Shield; two would be ideal.  She's not staying
    long, so if the shield is all you can get her, that's fine.  Next stop, check
    the Accessory shop in the Northeast quadrant for any additions you'd like
    for both Jusqua and Yunita; it's guarded by a Chimera and Succubus.  Ignore
    the Weapons on your way to Item Shop #3, since those double spirals signify
    a much stronger opponent.  Item Shop #3 is guarded by a single Rock Golem,
    and stock up on any items you may need.  Now head over to the Weapon shop
    and gear up for the boss.
    
    Demon strategy:
    As mentioned, equip those Darksteel Shields to minimize damage.  Demon has two
    forms: an open eye and a closed eye, beginning the battle with a closed eye.
    In this form, Demon does basic attacks and throws out a Dakra spell, which
    does 60-90 dmg without the shield equipped.  Continue attacking with any light
    based weapons you may have to increase damage and keep your heals up.  Soon,
    Demon will switch to an open eye form, which will allow use of Blade Blitz
    and slightly more chances of getting hit by a Dakra spell.  The former hits
    all party members and will continue switching back and forth between the two
    forms.  Demon throws out a Cure spell on itself after getting down to about
    10% of its life remaining, healing for about 20% or so.  Keep up the attacks
    and heals and we'll move on.
    
    Gain MERCHANT CROWN and SALVE-MAKER CROWN with the victory.  Go inside the
    Weapon shop and speak to Thauzand, then head to the inn and spend the night.
    Jusqua will set off alone, so head outside of town, take the ship and swing
    North to find the Sorcerer.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Ikkaku              |  58-85   | 13  | Aquamarine        | Phoenix Down
    
    We're now switching back to Brandt and Aire over at Arbor.
    
    
       ~ Arbor ~                                                          [10cfaq]
    
       Arbor Item Shop
              Potion              20 G            Torch               10 G
              Dragon Wing         60 G            Eye Drops           20 G
              Antidote            20 G            Echo Herbs          20 G
              Alarm Clock         20 G            Cure Tome          500 G
              Raise Tome        1500 G
       Arbor Weapon Shop
              Wood Lance         660 G            Sacred Tree Staff  190 G
              Red Shot           865 G            Ranger Bow         570 G
              Stun Stiletto      530 G            Merchant Tunic     550 G
              Salve-maker Robe   500 G            Great Tree Shield  280 G
              Sleep Cape         250 G            Silence Cape       250 G
       Arbor Wireless Shop
              Mythril Rod       5745 pts          Sage's Staff      6750 pts
              Vermillion        1000 pts          Hunter Garb       1000 pts
              Eastern Garb      1000 pts          Dark Armor        1000 pts
              Garb of Knowledge 1000 pts          Mana Screen       8000 pts
              Growth Egg        3000 pts          Old Shoes         6000 pts
       Inn    100 Gil
    
    Another town, another set of hidden treasure chests.  There's a <HI-POTION> in
    the bushes just North from the raccoon at the entrance (1/8).  Head inside the
    tree and go right, checking the long stem mushroom for <EYE DROPS> (2/8).  Go
    up the stairs and check the apples near the item shop for <ECHO HERBS> (3/8).
    There's an <ALARM CLOCK> in the pot above/on top of the item shop (4/8).  Take
    the path up to find the wireless shop, then go to the room to the left.  Check
    the dishes for <BOMB FRAGMENT> (5/8) and the top of the long stem mushroom
    for <POTION> (6/8).  Examine the apples behind the wireless shop, along the
    back wall for another <POTION> (7/8).  Continue going up to the Queen's room,
    examining the stairs to the right, leading to the Summit, for the last hidden
    chest with <PHOENIX DOWN> (8/8).
    
    Our goal is way back near the inn, where the Eye Drops were.  You might want
    to bring along fire type weapons for this next area.  When ready, head down
    into the Great Tree Roots.
    
    
       ~ Great Tree Roots ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Jack Lantern        |   50-5   |  8  | Lapis             | Potion
    Mandragora          |   52-9   |  7  | Lapis             | H.Potion, Stun Ring
    Myconid             |   52-77  |  7  | Sapphire, Lapis   | Potion
    
     ENTRANCE
           ______?                           A
                 |                       ____|____          [1]: <GREAT TREE HARP>
            _____|____                __|         |            [2]: <PHOENIX DOWN>
           |          |__          __|         ___|___         [3]: <ANIMAL STAFF>
           |             |__      |           |___    |  [3]
           |                |    [2]              |__     |___
           |___[1]          A                    ____|____|
                                                |
    
    Head right and speak to the mouse at the point marked with a "?" in the above
    maps; Torte will join the party.  Our goal is to pick up the Animal Staff,
    which Torte says has the power to heal Brandt.
    
    At the first intersection, head left to grab <GREAT TREE HARP>, then head back
    and to the right for the stairs.  Again, head left to grab a chest with
    <PHOENIX DOWN>, then head back and go right.  At the next intersection, take a
    left, then take a right at the next intersection.  Go all the way up to claim
    the <ANIMAL STAFF>.  Exit out of the Great Tree Roots.
    
    
       ~ Arbor ~
    
    Go outside of the tree trunk and use the Animal Staff on Brandt.  Go inside
    the tree trunk, climb up to the top and speak to the Queen.  Agree to help
    them find Arbaroc.  Picking up a Red Shot for Brandt is highly recommended
    before setting out.
    
    From the Queen's throne, take the left exit out and climb up to Great Tree.
    
    
       ~ Great Tree ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Huginn              |  51-62   |  8  | Lapis, Aquamarine | Eye Drops
    Rattatox            |  52-6    |  9  | Lapis             | Wind Dagger
       BOSS
    Arbaroc             | 475-515  | 342 | Tpazx2, Amthystx2 |
    
           FLOOR 1F               FLOOR 2F                   FLOOR 3F
                   ___[1]       C                        D
              A___|___       ___|___B___           [3]___|___   |__           I
                  |                     |                    |  |  |      H   |
             _____|    B              __|___           E_____|    ---     |   |
            |  |       |        E____|                          ___|   ___|___|
        ____|  |_______|             |                         |      |       |
     ENTRANCE      |                 | H____[6]      F____     G______|       |
                   |              ___|                    |____|
                                 |                   K         |____[4]
                            F    |     A____[2]      |
                            |____|__                [8]
                                                               [1]: <PHOENIX DOWN>
                                                               [2]: <WIND CAPE>
                    ______        BOSS              J          [3]: <PHOENIX DOWN>
                   |  |            |                |     G    [4]: <HI-POTION>
      |            J  |    [7]     |____    __   ___|     |    [5]: <PHOENIX DOWN>
      |_______        |_____|           |  |    |         |    [6]: <MIMIC>
      |    |             |           K  |__|____|  [5]____|         -> WOOD LANCE
      D    C             I           |_____|__|                [7]: <ETHER>
                                              |___[9]          [8]: <FAIRY CAPE>
     Transitory    Transitory                                  [9]: <HI-POTION>
       2F-3F         3F-4F                FLOOR 4F
    
    Head to the right and keep going right at the first intersection.  At the four
    way crossing, go up to grab a <PHOENIX DOWN>, then go left to the stairs at A
    to grab a <WIND CAPE> at 2F.  Backtrack to the first intersection, taking the
    path down this time, and continue across to the stairs at B, leading to 2F.
    
    Go left and up, through the doorway, to enter an inside area, between floors
    2F and 3F.  Go left then down to D to come out near a <PHOENIX DOWN> chest.
    Go right and around to the stairs at E, to go back down to 2F.  From here, go
    all the way down, then left, to the stairs at F to reach Floor 3F.
    
    Go right, detouring down to grab a <HI-POTION>, then back up to the stairs to
    Floor 4F.  Take the <PHOENIX DOWN>, take the stairs back to 3F and head to the
    right.  Take the first path up for stairs leading to a <MIMIC> encounter; the
    prize for winning is a WOOD LANCE.  Go back to Floor 3F, swing around to the
    upper right entrance into another inside path, straddling Floor 3F and 4F.
    Grab the chest to the right for an <ETHER>, then go left and down to reach 4F.
    
    Head as far down as you can to grab the <HI-POTION> in the chest, then at the
    first intersection, go as far left as you can, taking the stairs to 3F for a
    chest holding <FAIRY CAPE>.  Go back to 4F, go right, up then left and hit up
    the save point before the boss battle through the hole.
    
    Arbaroc strategy:
    Make use of the Wind Cape and Fairy Cape, with the Wind Cape going to your
    healer and the Fairy Cape going to either of the remaining two.  Keep a
    Healthgiver active, particularly when Arbaroc is in the air, since that's when
    it'll use Thundagaa and Airstorm to deal damage to the whole party.  While on
    the ground, Arborac gets its usual two attacks with a regular attack and at
    times a Leafra spell.  If Torte is attacking rather than healing, stick him
    using Blizzard since he's not initially setup to do any physical attacks.
    Brandt should be doing upwards of 30 dmg with Red Shot equipped.  Just keep
    your HP values in check, accounting for the worst case scenario of two
    Thundagaa spells in a single turn, thus having your HP above ~40 most of the
    time; hence heavy dosages of Healthgiver-> Cure.  Levels ranged between 17-19,
    with Arbaroc's steal being a Phoenix Down.
    
    After the battle, you'll gain ELEMENTALIST CROWN and RANGER CROWN.  Also, rob
    Torte of everything he has; if you don't have inventory space, that's fine.
    You can take the magic circle back to the beginning of the area, head back to
    Arbor's Storage shop and clear up some space, then rob Torte blind.  Once
    that's done, talk to the queen.  Torte leaves the party and the Animal Staff
    upgrades into the TRANSFORM STAFF.
    
    When you regain control, go back to talk with the queen, then head up the
    stairs to the right for the summit.
    
    
       ~ Path to Summit ~
    
    No need for a map here, nor an enemy listing.  Wind your way to the top of the
    screen until you change screens.  Use the Transform Staff to turn back into
    animals, then try to jump across.
    
    
       ~ Overworld ~                                                      [11cfaq]
    
    So, Aire made it and Brandt fell, right?  Bring Brandt South, near Arbor, then
    go West, across the isthmus.  I'd highly recommend switching Brandt to the
    Wayfarer class, as well, solely to be able to run from tougher encounters.
    If you don't have any offensive spells on Brandt, you'll need to do some
    running away, specifically from any Silky enemies.
    
    Once across the isthmus, start your trek to the North, where all the snow is.
    Enter the cave.
    
    
       ~ Ice Caverns (West) ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Borgbear            |  69-87   | 12  | Aquamarine, Topaz | Giant's Ring
    Lizardman           |  36-75   |  8  | Sapphre, Aqumarne |
    Silky               |  28-46   | 12  | Aquamarine        | Animate Tonic
    Yoton               |  44-80   | 11  | Aquamarine        |
    
              ___(___A     [2]___      A              B
       ______|c               ___)     |  c   |c      |     [1]: <HI-POTION>
     ENTER   |c__(__[1]      |   )  c__|__|___|       |     [2]: <INTELLECT RING>
                             B   |        |   |c      ?
                                 |__)__)__|           |
    
    Go to the right, grab the lower candle and put it in the candle holder on the
    bottom path to open the way to <HI-POTION>.  Backtrack to the upper path,
    grabbing the candle along the way and put that in the candle holder to open
    the way to B1 West.  For those having trouble healing, Boost/Cure on Yoton
    or Lizardman enemies, while running away from Silky; the former attacks you
    can easily take a few hits from, especially the Lizardman.
    
    Head down and grab the candle to the left, then go all the way down to melt
    the first ice block.  Grab any of the three remaining candles on the right
    side of the room and use it on the second ice block; repeat for the third
    ice block, denoted by the ) symbol, going up.  Grab the last candle to melt
    the ice blocking the <INTELLECT RING>, then swing to the left to go through
    the door.
    
    Walk down the center until you see a suspicious hole.  Transform into a dog
    and wiggle your way inside, marked as the ? on the above map.
    
    
       ~ Overworld ~
    
    Now we're in control of Jusqua, on a boat.  Go to the Northwest, surprisingly
    by the snowy area where we just left Brandt.  There's a beach nearby to moor
    the ship, and a cave to explore.  Enter the cave and make use of the save.
    
    
       ~ Ice Caverns (East) ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Trollud             |  19-50   | 11  |                   |
    Mythritoise         |  62-79   |  9  |                   | Mythril
       BOSS
    Sorcerer            | 155-60   | 30  | Aquamarine        |
    Behugemoth          | 475-90   | 272 | Amethystx2, Aquam |
    
                                          [2]_____        Y               T
     [1]____)____            _c_c_c_    Z      ___(       |     c         |
                c|_____             |   |     )   |       |     |       __|__
       Z____)___c|   ENTER    ___)__|___|__(__|   |       |_____|      |BOSS |
                             |      |         |   |  [3]     |         |     |
                            c|      |__(__    |c  |   |   ___|___(__   |_____|
                                                  Y   |             |     |
         W    X    V    U                             |             |     |
      ___|____|____|____|____      __________         W             X     V
                                  |          |
                                  |          |       [1]: <ETHER>
                                  |          |       [2]: <FLAME SPEAR>
                                EXIT         T       [3]: <DARKENING HARP>
    
    Head to the left, grab the upper candle and place it in the upper path for an
    <ETHER>, then grab the lower candle and use that to progress further in.
    
    Head left, then up and grab any of the three candles.  Go all the way to the
    right, beyond where you came in and open that pathway.  Head back to grab
    another candle from the upper left corner and bring it with you through the
    newly opened path, then up, to open that ice block.  Head down from here, grab
    the nearby candle, then go through the new path and use this candle to gain a
    <FLAME SPEAR> in the chest beyond.  Go all the way down to the next room.
    
    Head to the far right, grab the candle and go down and right.  Melt the ice
    block and move on to the next area.
    
    Here, take the door one space to the left and grab the <DARKENING HARP> in the
    waiting chest.  Count two doors to the right and go inside, make use of the
    save point and go on through for the boss encounter.
    
    Sorcerer strategy:
    Not much thought here.  You can steal a Potion if you want.  The best he can
    do is poison and confuse you.  Just attack a few times to end the battle.
    
    Behugemoth strategy:
    Here's the real boss.  In the first part of the fight, you can steal a Potion.
    Just survive three rounds and part one will auto-end, and Brandt will join.
    In part two, you can steal a Hi-Potion.  Keep your HP up and attack as if it's
    a regular enemy encounter.  After you drop its HP by half, roughly 250 points
    of damage, Behugemoth's horn will break and will start casting Thundaga every
    turn.  Now it's essential to keep your HP up, and depending on your setups,
    you may need to use items for AP-friendly healing.  If you have Mirror
    opened up, on the Black Mage set of skills, this fight will be a lot easier,
    as well as bringing along an Elementalist.  You can do either before the
    Sorcerer fight if this part of the battle gets too difficult.
    
    After the fight, Brandt officially joins up with Jusqua and you get your
    10000 Gil back from the Sorcerer.  Continue beyond and we'll get to the exit.
    
    Once outside, go East and enter the town you see.  That's Invidia.
    
    
       ~ Invidia ~                                                        [12cfaq]
    
       Invidia Item Shop
              Potion              20 G            Hi-Potion           40 G
              Torch               10 G            Dragon Wing         60 G
              Gold Needle         50 G            Animate Tonic       30 G
              Cross               50 G            Bomb Fragment      300 G
              Dark Tome          500 G
       Invidia Weapon Shop
              Flame Dagger       530 G            Ice Pick           640 G
              Darkness Blade    1100 G            Darkness Axe      1135 G
              Red Shot           865 G            Black Book         865 G
              White Book         675 G            Inferno Stave      390 G
              Darkness Staff     675 G
       Invidia Armor Shop
              Black Robe         350 G            White Robe         350 G
              Bandit Gear        350 G            Poet Tunic         350 G
              Elementalist Robe  550 G            Ranger Outfit      380 G
              Merchant Tunic     550 G            Salve-Maker Robe   500 G
              Darksteel Shield   450 G            Ice Shield         350 G
       Invidia Wireless Shop
              Hades' Bow        6000 pts          Expunger          4500 pts
              Failnaught        9000 pts          Monkish Garb      1000 pts
              Gunner's Coat     1000 pts          Cat's Cloak       1000 pts
              Hestia's Tunic    1000 pts          Mana Screen       8000 pts
              Energy Screen     8000 pts          Fortune Egg       3000 pts
       Inn    300 Gil
    
    ! BEASTMASTER CROWN is available by doing well in the math game, where the
    polar bear is hanging out.  I'm not sure how many points you need, but I got
    it unlocked with 257 points.  Tips on scoring high: use multiplication
    whenever possible and don't be afraid to skip, since the penalty only seems to
    be around 3 points or so; also, skip anything where all numbers look fairly
    low, even if it's solvable, since whatever shows up at the equal sign is
    added to your point total.
    
    More hidden chest goodness.  Enter the door to your left to be inside the
    Weapon and Storage shops.  Examine the bags near the barrel directly across
    from the Weapon Shop for <POTION> (1/8).  To the right of the Storage shop,
    examine the pot in the fireplace for <HI-POTION> (2/8).  Go right one screen
    to the Wireless shop and inn, checking behind the furnace closest to the
    screen between the two shops for <TRANQUILIZER> (3/8).  Go to the next screen
    on the right, grabbing the <ANIMATE TONIC> on the bookshelf near the locked
    door (4/8).  Go right again to the polar bear math game thing, checking the
    bed at the top left for <ANTIDOTE> (5/8).  Go right again to the Armor and
    Item shop, taking <BOMB FRAGMENT> from the table closest to the screen (6/8).
    Go right to head outside, checking a tree near the man to the left of the
    giant egg; you'll find <POTION> (7/8).  Head up the center stairs to find
    yourself back in the Chief's room, with the locked door, and head upstairs
    using the left set of stairs.  Ignore the person for now, going up the landing
    and checking the teapot there to gain <DARK SIGH> in the last chest (8/8).
    
    Talk to the person we just ignored to have Rekoteh join the party.  Go down,
    then outside and examine the giant egg.  You have two options: 
       -Find a Mythritoise to gain a Mythril, which you'll trade to the Weapon
        shop owner for a Mythril Hammer.  To get Mythril, you pretty much need to
        steal the item as a bandit from the Mythritoise turtles, only available
        at night.  After giving Mythril to to the Weapon Shop owner, stay at the
        inn and return to claim your Mythril Hammer.
       -Get a Firaga Tome way back at Urbeth.
    
    After doing either scenario, you'll fail and Rekoteh mentions needing the
    Dragon Harp.  Talk to the Chief, gain MAGIC KEY, unlock nearby door and enter.
    
    
       ~ Invidia Underground ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Cowpel              |   41-62  |  7  |                   |
    Orc                 |   70-6   |  7  | Sapphire          |
    Skeleton            |   72-8   | 12  | Aquamarine        | Darkness Axe
    Wight               |   58-96  | 12  | Lapis, Aquamarine |
       BOSS
    Ice Dragon          |  495-532 | 465 | Amthystx2, Aqumrn | 
    
               A                         A                          C
              | |                       | |                        | |
      ________| |______             ____| |_____           _    ___| |___    _
     |  _______________|           |__________  |         | |  |  3   1  |  | |
     | |                                      | |_____    | |  |         |  | |
     | |______   _________                    |_____  |   | |  |  3   1  |  | |
     |___   __| |__   __  |    _________   _________| |   | |  |___   ___|  | |
         | |       | |  | |   |  __   __| |___   _____|   | |______| |______| |
         | |_______| |  | |   | |  | |________| |         |________   ________|
         |____   ____|  [1]   [2]  |____   _____|                  | |
              | |                       | |                        | |
              | |                        B                          B
           ENTRANCE           [1]: <INFERNO STAVE>        [2]: <BOOK OF SHIVA>
    
    From the entrance, keep going right, then head down for an <INFERNO STAVE>.
    Go left this time, then up to reach the stairs down to B2.
    
    In B2, go right, then down and then to the left.  There's a <BOOK OF SHIVA>
    for the taking, then head down the stairs to B3.
    
    There aren't any enemies in this room, so feel free to take your time.  The
    left and right dragons gives hints for the puzzle, both along the wings.  Or
    you can ignore the hints and press the switches the number of times listed
    in the map above, to open the path to where the boss lies.  Hit up the save
    before stepping through the next set of stairs.
    
    Ice Dragon strategy:
    Levels ranged between 18-20.  Ice Dragon resists dark based attacks and can
    absorb or reflect all water based attacks; too bad that's what they sell in
    town, no?  Steals are predominately Potions, but there's a rare steal for a
    Stream Cape, the first time I've seen a different potential boss steal.
    Equip everyone with either Darksteel or Ice Shields to minimize damage from
    Ice Dragon's attacks.  While on equipment, remove Rekoteh's Shark Lance and
    give her that Inferno Stave, if you have nothing else, just so she's not dead
    weight in this fight.  Once you're setup, keep your heals up and hammer away,
    literally if you have the Mythril Hammer, and we'll come out with the win.
    
    For your victory, gain the FIGHTER CROWN as well as the SCHOLAR CROWN, and our
    main reasons for coming down here, the DRAGON HARP.  Head outside to Invidia.
    
    
       ~ Invidia ~
    
    Go outside of the Chief's home and examine the giant egg.  Ride the newly
    hatched dragon to Spelvia.  Be sure to strip Rekoteh of all her belongings
    since she's not coming back after this point.
    
    
       ~ Town of Urbeth ~                                                 [13cfaq]
    
       Urbeth Item Shop #2
              Bomb Fragment      300 G            Antarctic Wind     300 G
              Gaia Drum          300 G            Raven's Yawn       300 G
              Zeus's Wrath       300 G            Dark Sigh          300 G
              Holy Breath        300 G
    
    We're back in control of Yunita.  Head outside and talk to Thauzand at the
    Weapon shop at the Northwest quadrant.  Say no, you're not looking for Jusqua
    to gain STEEL SWORD+5.  Head to the Accessory shop and speak to Trylion to
    gain TRYLION RING.  Check out Bylion at the Item shop for a free POTION.
    Head out of town and go near the Hunting Caves, getting into battles as a
    Bandit until you find Mythritoise in the forest; steal a Mythril and trade it
    to Mylion at the Armor shop for RAINBOW BOOTS.  Now we're ready.
    
    For those wondering, that second Item shop is that locked shop below Storage.
    Enter the giant tower in the center of town.
    
    
       ~ Tower to the Sky ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Cowpel              |   54-87  |  7  | Saph, Aquamarine  | Phoenix Down
    Gargoyle            |   54-62  | 10  | Sapphire          |
    Hellhound           |   39-54  |  7  |                   |
    Lizardman           |   33-62  |  7  | Sapphire          |
    Orc                 |   58-74  |  7  | Sapphire          | Steel Spear
    Succubus            |   47-63  |  9  |                   |
    
             FLOOR 1F           FLOOR 2F         FLOOR 3F         FLOOR 4F
    
             A   BACK_____     __________     _____________     _    _    _
        _   | | |ENT _    |   |___   __  |   |  ___   ___  |   |E|__| |__| |
       | |__| | |   | |   |       | |  | |   | |   | |   | |   |  __   __  |
       |  __  | |   | |   |   [2] |_|  | |   |B|   | |   [3]   |_|  |_|  |D|
       | |  |_| |   | |   |   | |______| |         | |
       | |      |___| |[1]|   |B_________|    _____| |_____     _________
       | |________________                   |C___________D|   |C________[4]
       |______   _________|
              | |            [1]: <RED SHOT>   [2]: <CURA TOME>   [3]: <DARK CAPE>
            ENTRANCE     [4]: <STAR EARRING>   [5]: <RAISE TOME>      [6]: <ETHER>
                         [7]: <HI-POTION>      [8]: <SOIL CAPE>     [9]: <500 GIL>
        _     _            
       |E|___| |___[5]       [6]       [7]   [8]      [9]        _     ________
       |  ___   ___  |    ___| |___    | |___| |    __| |___    |J|   |  EXIT  |
       | |   | |   |_|   |  _____  |   |  ___  |   |  ____  |   | |   |        |
       | |_  | |_____    | |     |F|   |G|   | |   |H|    | |   | |   |        |
       |___| |______F|   |G|            _____| |       ___| |   | |   |        |
                                       |H______|      |I____|   |I|   |____J___|
    
           FLOOR 5F        FLOOR 6F     FLOOR 7F    FLOOR 8F     FLOOR 9F-10F
    
    First we'll hit up the back entrance.  Head back outside to Urbeth and go down
    into the water, where we picked up the hidden chest with Zeus's Wrath.  Go in
    the back of the tower and take the opening on the right to grab the <RED SHOT>
    here, then go back outside to the main entrance.  Swing up to the left and
    take the stairs to 2F.
    
    Take the perimeter all the way around, going beyond the stairs to grab a
    chest with <CURA TOME>, then head back to the stairs to 3F.  Go across to
    claim a <DARK CAPE>, then take the center path down and head left and take
    those stairs to 4F.  Walk to the right, gain the <STAR EARRING> then take the
    stairs back to 3F.  This time walk to the right to go back to a different part
    of 4F, going all the way to the left, then up to the stairs leading to 5F.
    
    Head all the way to the right, then take the chest above you for <RAISE TOME>.
    Take the center path down, then right, and we'll reach 6F.  Go up, take the
    center doorway to find a chest with <ETHER>, then continue back down to the
    left to 7F.  There's two doors with treasure behind them here, containing
    <HI-POTION> in the left door and <SOIL CAPE> in the right.  Go down and take
    the stairs to your left to 8F.  Another room with treasure, holding <500 GIL>,
    in the center, then circle around to the stairs to 9F.  Hit the save along
    the path and continue beyond.
    
    And this is why we traded for those Rainbow Boots back at Urbeth.  You don't
    have to equip them to walk on the rainbow, either; just have it in Yunita's
    inventory.  Walk up the rainbow to Spelvia.
    
    
       ~ Spelvia Dungeons ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Cloud Penguin       |   70-8   | 11  | Aquamarine        |
    Golem               |   81-7   | 11  |                   |
    Medusa              |    <88   | 12  | Aquamarine        |
    Mimic               |    <93   | 79  |                   | Steal: Hi-Potion
    Wight               |   78-85  | 12  | Lapis, Aquamarine | Potion
    
                       _____
        _________     |  _  | [1]
       |___ D ___|    |B| | | | |                  [1]: <PHOENIX DOWN>
           | |         ___| |_| |                  [2]: <SHINING AXE>
           | |        |  _____  |          _____   [3]: <MIMIC> -> SHINE CAPE
        ___| |___     | |  _  |_|    [2]  |  _  |  [4]: <MIMIC> -> BOOK OF RAMUH
       |  _____  |    | | | |  _     | |  | | | |          _
       |B|     |C|    | |_| |_| |    | |  | | |C|    [3]  |D|  [4]
                      |_______  |    | |__| |___     | |  | |  | |
        _________      _______| |    |  ______  |    | |__| |__| |
       |     !  A|    |___   ___|    | |      | |    |____   ____|
       |         |     ___| |___     |_|      |_|         | |
       |         |    |    !    |                         | |
       |ENTRANCE |    |A________|                         EXIT
    
    Well, it's not quite Spelvia yet; we're in the dungeons.  Go to the upper
    right corner, making use of the HP healing in the pot near the stairs.  Head
    up the center path and take note of that suspicious cat.  Yay, it's Aire!
    We're no longer flying solo.  Go just beyond there and we can save.
    
    From the save, go up and take the first left, then head up and take the first
    right.  Keep going to the right and head up to grab a chest for <PHOENIX DOWN>
    inside.  Backtrack to take the passageway up, to the left of the chest, and
    take the stairs up to the next floor.
    
    Go all the way to the right and take the stairs back to B3 for a new area.
    Head down then left, taking the path up for treasure holding <SHINING AXE>.
    Take the stairs back to B2, this time taking the center path up to the stairs
    heading to B1.  Walk down and take the left path to a set of stairs holding
    a treasure chest with <MIMIC>; winning nets you a SHINE CAPE.  Go back up to
    B1 and head to the far right, taking the stairs here to find another <MIMIC>
    hiding in the chest, this time giving up BOOK OF RAMUH upon victory.  Go back
    to B1 and take the lower path to the exit.
    
    
       ~ Spelvia ~                                                        [14cfaq]
    
       Spelvia Item Shop
              Potion              20 G            Hi-Potion           40 G
              Remedy             400 G            Ether             1000 G
              Black Ring         500 G            Flame Shield       350 G
              Ice Shield         350 G            Darksteel Shield   450 G
              Fossil Cape        500 G            Curse Cape         500 G
       Spelvia Weapon Shop
              Shining Blade      900 G            Shining Axe       1135 G
              White Book         675 G            Shining Staff      485 G
              Stardust Bow       960 G            Shining Harp       860 G
              Elementalist Robe  550 G            Ranger Outfit      380 G
              Fighter Gi         550 G            Scholar Crown      700 G
       Spelvia Magic Shop
              Fire Tome          500 G            Fira Tome         1500 G
              Water Tome         500 G            Watera Tome       1500 G
              Banish Tome        500 G            Banishra Tome     1500 G
              Banishga Tome     5000 G            Cure Tome          500 G
              Cura Tome         1500 G            Raise Tome        1500 G
       Spelvia Wireless Shop
              Lamia Harp        6900 pts          Angel Harp        6600 pts
              David's Harp      6000 pts          Stiletto          4680 pts
              Sasuke's Kodachi  4680 pts          Main Gauche       6180 pts
              Tonberry Knife    7680 pts          Modern Dress      1000 pts
              Replica Plate     1000 pts          Hermes Sandals    6000 pts
       Inn    FREE
    
    Let's start on the hidden treasure chest hunt.  Right from the start, after
    exiting from the dungeons, examine to your left for a <REMEDY> (1/8).  Go
    South and head behind the tombstone, facing the main town of Spelvia and
    examine that spot for <SHINING HARP> (2/8).  Get off the tombstone platform
    on the right side and check the area there, behind the pool of water, to get
    <HOLY BREATH> (3/8).  Head inside the main town.
    
    Notice all the Golems?  If you want to interact with them, to you know, buy
    items, access the storage area or use the inn, you'll need to do so as an
    animal.  With that out of the way, let's continue our hidden chest hunt.  Go
    behind the item shop, entering near the save, to find <INDRA'S SPEAR> (4/8).
    Go through the door on the right to find the inn and examine the candles at
    the bottom left corner for <ANIMATE TONIC> (5/8).  Continue through the upper
    door and check the broken pillar nearest the screen for <DARK SIGH> (6/8).
    Continue through the center door, head through the hallway, then find the
    wing leading off to the left; at the end of the path is a <DRAGON WING> (7/8).
    Now try and find the right wing, a little further in from the left wing, and
    grab the chest behind the pillar for <COURAGE RING>.  Continue up to the door
    and check the plant on the left side for the last hidden chest, holding some
    <ECHO HERBS> (8/8).
    
    Head back to the throne room and speak to Rolan.  Then, head outside and enter
    that pool of water near the tombstone and the Holy Breath hidden chest.
    
    
       ~ Rolan's Soul ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Wight               |  49-92   | 12  |                   |
    Doppleganger        |   <67    | 12  | Aquamarine        | Cursed Blade
    Silky               |  25-64   | 12  | Aquamarine        |
       BOSS
    Geri                |  434-71  | 260 | Ruby, Amethyst    |
    Freki               |  445-59  | 260 | Lapis, Amethyst   |
    
        _    _|C|_    _         1  2  3   4      6         7       10    11  END
       |B|__/  _  \__|D|   B   /   |   \   \    /   6-7   /   9-8   \    /   /
       |  __  /A\  __  |      2    3    4   5  5         8           9  10  11
       |_|  \ \ / /  |_|
             \ v /[1]              2  4   5         6  7  9    10          END
          ____| |____      C  1-2  |   \   \  5-6  /   |   \    |   11-10   |
         |    | |    |             3    3   4     7    8    8   9          11
         |     !     |
         |           |        2  2    4  5      5  6         8  10         END
         |____   ____|     D  |   \   |   \    /   |  7-8   /   /   10-11    \
              | |             1    3  3    4  6    7       9   9              11
            ENTRANCE
    
    Speak to Rolan near the stairs to get him to join the party.  Go behind the
    stairs and open the chest for <HERO ARMOR>.  Climb up and enter each of the
    above doors, ignoring the center, lower door, since it's blocked off at the
    moment.
    
    In each of these rooms, the room goes off in all sides forever.  The goal is
    to "speak" to each of the silhouettes as they move around the room, at which
    time, enemy encounters seem to be turned off.  The order they move can be seen
    above, visually, or if you're familiar with numpad notation, then as follows:
    
       B: 12339614799              C: 62776127848                D: 83871861967
    
    Once you clear each of the rooms above, enter the once blocked off lower,
    center door, and go inside.  Talk to that Rolan and we get a boss fight.
    
    Geri and Freki strategy:
    Equip Fire and Ice Shields, giving your main healer a Flame Shield and Stream
    Cape combination.  Also while setting up, take Rolan's Thundara Tome, since he
    won't be staying around after the fight, thus don't give him anything you
    don't mind losing.  Steals are Hi-Potions from both of bosses.  If you haven't
    noted how the auto-targetting system works just yet, spells start with the
    enemies on the right and physical attacks start from the left.  Thus, stick
    with fire-element spells to quell Geri, and lower its breath attacks, while
    continuing to hammer away at Freki.  If one of them falls, you have three to
    four turns before the boss who dies auto-resurrects itself at half of its
    original HP.  You'll need to beat them both to end the battle.
    
    
       ~ Spelvia ~
    
    After winning the battle, the world falls into darkness and you get to reunite
    with your other party members, Brandt and Jusqua.  Head to the inn to rest up,
    remembering to change forms into an animal to be allowed to rest and use the
    various shops if you need to re-equip the party.  Use the save, too.
    
    Head to the throne room and we'll get another boss fight.
    
    BOSS                |    HP    | Exp |        Gem        |      Steals
    --------------------|----------|-----|-------------------|--------------------
    Rolan               |  785-819 | 756 | Diamndx2, Amytsx2 | X-Potion, Lghtbrngr
    
    Rolan strategy:
    Equip everyone with Darksteel Shields and either take a Black Mage with Mirror
    or an Elementalist with Mysterio; the Mirror option leads to enemy heals of
    20-30 HP for every time Rolan uses a dark spell, while the Elementalist route
    leads to around 10 damage across the board for each party member, so pick your
    poison.  Either addition helps lower overall damage, leaving you with dealing
    with the thunder spells, healable with either a White Mage using Healthgiver
    or a Salve-maker using Dispensary and Healthcare with Remedy use.  That leaves
    your other two party members with whatever attack type you're most comfortable
    using.  If you want one of the steals, then you'll need a Bandit; it seems to
    be predominately X-Potion steals, with that Lightbringer as one of the rarer
    steals.  Keep up heals and damage dealing and Rolan will fall.
    
    After the battle, gain access to PARTY HOST CROWN and HERO CROWN.  Go outside
    and talk to Witch of the Sky, the character near the pool that led to the
    inside of Rolan's Soul.  Talk to the dragon and we're going on a world tour.
    And searching for those legendary weapons of Rolan.
    
    
       ~ World Tour ~                                                     [15cfaq]
    
    The following include all the shop upgrades after darkness has spread across
    the land.  Use the upgraded shops to gear up with the best equipment you can,
    or to suit your needs depending on which legendary weapon you're going to go
    for to begin with.  Also added are any locked doors in the various towns,
    assuming they have treasure to take.
    
    When ready, head to the next couple sections, since they can be handled in
    any order you wish.  You'll need to go through all of the following sections
    eventually, however.  I'll be listing them in the order of crown acquisition,
    though it may not be the best order to tackle the next events in.
    
    
       ~ Town of Horne ~
    
    Head to the windmill one screen up from the entrance and unlock the door.  Go
    inside and take the <X-POTION> and then the <HI-ETHER> upstairs.  Head over
    to Castle Horne to the West, enter the center door on the first level and go
    inside the locked cell to claim the <SOUL OF THAMASA>.  We're done here.
    
    
       ~ Guera ~
    
       Guera Item Shop                (AFTER DARKNESS FALLS)
              Hi-Potion           40 G            X-Potion           400 G
              Ether             1000 G            Remedy             400 G
              Dragon Wing         60 G            Torch               10 G
              Poison Cape        250 G            Fossil Cape        500 G
              Stun Cape          250 G
       Guera Weapon Shop              (AFTER DARKNESS FALLS)
              Wind Foil          500 G            Book of Sylph      865 G
              Book of Titan      380 G            Rock Shield        350 G
              Black Robe         350 G            White Robe         350 G
              Spell Fencer Armor 850 G            Hero Armor         750 G
       Guera Magic Shop               (AFTER DARKNESS FALLS)
              Berserk Tome      1000 G            Protect Tome      1000 G
              Magick Tome       1000 G            Shell Tome        1000 G
              Confuse Tome       500 G            Poison Tome        500 G
              Break Tome        2500 G            Silence Tome       500 G
              Flash Tome         500 G            Sleep Tome         500 G
       Guera Magic Shop #2            (AFTER DARKNESS FALLS)
              Quake Tome         500 G            Quakra Tome       1500 G
              Quaga Tome        5000 G            Protect Tome      1000 G
              Shell Tome        1000 G            Cure Tome          500 G
              Cura Tome         1500 G            Curaga Tome       5000 G
              Esuna Tome        1500 G            Raise Tome        1500 G
    
    
       ~ Liberte ~
    
       Liberte Item Shop              (AFTER DARKNESS FALLS)
              Hi-Potion           40 G            X-Potion           400 G
              Ether             1000 G            Dragon Wing         60 G
              Bomb Fragment      300 G            Torch               10 G
              Water Tome         500 G            Watera Tome       1500 G
              Waterga Tome      5000 G
       Liberte Weapon Shop            (AFTER DARKNESS FALLS)
              Fire Axe          1220 G            Book of Shiva      675 G
              Flame Spear        640 G            Flowing Harp       640 G
              Bandit Gear        350 G            Poet Tunic         350 G
              Monk Robe          850 G            Ice Shield         350 G
              Holy Shield        450 G
    
    There's a locked door in the northern, town section of Liberte, just past the
    inn.  Inside are three treasure chests holding <SOUL OF THAMASA>, <REMEDY>,
    and <STUNNING HARP>.
    
    
       ~ Town of Urbeth ~
    
       Urbeth Item Shop #2            (AFTER DARKNESS FALLS)
              Drain Tome        1500 G            Confuse Tome       500 G
              Poison Tome        500 G            Break Tome        2500 G
              Silence Tome       500 G            Suppress Tome     2000 G
              Flash Tome         500 G            Curse Tome        2000 G
              Sleep Tome         500 G            Death Tome        5000 G
       Urbeth Item Shop #3            (AFTER DARKNESS FALLS)
              Potion              20 G            Hi-Potion           40 G
              X-Potion           400 G            Dragon Wing         60 G
              Remedy             400 G            Ether             1000 G
              Torch               10 G
       Urbeth Weapon Shop             (AFTER DARKNESS FALLS)
              Steel Sword        200 G            Mutsunokami      10000 G
              Hatchet            255 G            Book of Ifrit      770 G
              Burning Harp       970 G            Encyclopedia       285 G
              Magic Staff         95 G            Steel Spear        330 G
              Horne's Bow        190 G            Harp               220 G
       Urbeth Armor Shop              (AFTER DARKNESS FALLS)
              Merchant Tunic     550 G            Salve-maker Robe   500 G
              Fighter Gi         550 G            Scholar Gown       700 G
              Party Host Wear    600 G            Hero Armor         750 G
              Paladin Armor      850 G            Flame Shield       350 G
              Great Tree Shield  280 G
       Urbeth Accessory Shop          (AFTER DARKNESS FALLS)
              Power Ring         500 G            Intellect Ring     500 G
              Spirit Ring        500 G            Giant's Ring       500 G
              Star Earring       500 G            Turtle Shell       500 G
              Black Ring         500 G            Poison Cape        250 G
              Flash Cape         250 G            Confuse Cape       250 G
       Urbeth Magic Shop              (AFTER DARKNESS FALLS)
              Fire Tome          500 G            Fira Tome         1500 G
              Firaga Tome       5000 G            Cure Tome          500 G
              Cura Tome         1500 G            Curaga Tome       5000 G
              Regen Tome        1000 G            Esuna Tome        1500 G
              Raise Tome        1500 G            Arise Tome        5000 G
    
    
       ~ Arbor ~
    
       Arbor Item Shop                (AFTER DARKNESS FALLS)
              Hi-Potion           40 G            X-Potion           400 G
              Remedy             400 G            Dragon Wing         60 G
              Torch               10 G            Leaf Tome          500 G
              Leafra Tome       1500 G            Leafaga Tome      5000 G
              Curaga Tome       5000 G            Esuna Tome        1500 G
       Arbor Weapon Shop              (AFTER DARKNESS FALLS)
              Red Shot           865 G            Wind Bow           485 G
              Blue Shot          580 G            Ranger Bow         570 G
              Book of Dryad      475 G            Great Tree Dagger  440 G
              Great Tree Shield  280 G            Spell Fencer Armor 850 G
              Sniper's Ring      500 G            Fairy Cape         500 G
    
    
       ~ Invidia ~
    
       Invidia Item Shop              (AFTER DARKNESS FALLS)
              Potion              20 G            Hi-Potion           40 G
              Dragon Wing         60 G            Torch               10 G
              Dark Tome          500 G            Darkra Tome       1500 G
              Darkaga Tome      5000 G            Blizzard Tome      500 G
              Blizzara Tome     1500 G            Blizzaga Tome     5000 G
       Invidia Weapon Shop            (AFTER DARKNESS FALLS)
              Darkness Blade    1100 G            Fire Axe          1220 G
              Book of Ifrit      770 G            Inferno Stave      390 G
              Evil Lance        2070 G            Bloody Bow         865 G
              Burning Harp       970 G            Darkening Harp     860 G
              Ocean Stave        295 G            Darkness Staff     675 G
       Invidia Armor Shop             (AFTER DARKNESS FALLS)
              Fighter Gi         550 G            Scholar Gown       700 G
              Alchemist Gown     350 G            Star Earring       500 G
              Ice Shield         350 G            Darksteel Shield   450 G
              Flame Gauntlet     500 G            Dusk Gauntlet      500 G
    
    
       ~ Spelvia ~
    
       Spelvia Item Shop              (AFTER DARKNESS FALLS)
              Potion              20 G            Hi-Potion           40 G
              Remedy             400 G            Ether             1000 G
              Soul of Thamasa  10000 G            Glimmer Gauntlet   500 G
              Courage Ring     10000 G            Fossil Cape        500 G
              Curse Cape         500 G
       Spelvia Weapon Shop            (AFTER DARKNESS FALLS)
              Holy Knife        1080 G            Bolt Bow           960 G
              Shining Blade      900 G            Shining Axe       1135 G
              White Book         675 G            Shining Staff      485 G
              Party Host Wear    600 G            Hero Armor         750 G
              Dancer Clothes     735 G            Holy Shield        450 G
       Spelvia Magic Shop             (AFTER DARKNESS FALLS)
              Thunder Tome       500 G            Thundara Tome     1500 G
              Thundaga Tome     5000 G            Banish Tome        500 G
              Banishra Tome     1500 G            Banishga Tome     5000 G
              Invisible Tome    1000 G            Aura Tome         2500 G
              Magick Tome       1000 G
    
    
       ~ Guera / Moonlight Tower ~                                        [16cfaq]
    
    We're going after the Shield of Light and the Spell Fencer Crown in this part.
    
    Speak to the King and leave town.  Head to the Northwest to re-enter the
    Moonlight Tower.  Take along some Rock Shields for everyone for this trip.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Buffohelm           |  130-88  | 17  | Ruby              | Magic Staff
    Cockatrice          |   <175   | 17  | Emerald           |
    Ghoul               |   <171   | 17  |                   |
    Pumpking            |  55-171  | 17  |                   |
    Trollud Zombie      |  58-119  | 17  | Emerald           |
    
    Head to the top floor, taking the top left set of stairs to get you started.
    Find Krinjh, beat the enemies surrounding him, then head to Quicksand Castle,
    over to the East.
    
    
       ~ Quicksand Castle ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Bullking            |  141-90  | 20  | Topaz             |
    Cockatrice          |  140-9   | 17  | Emerald           | G.Needle, PoisnRing
    Ghoul               |  147-85  | 17  | Emerald           | Hi-Potion
    Minotaur            |  283-339 | 14  | Ruby, Emeraldx2   |
    Neko Natter         |   <185   | 20  |                   | Tranquilizer
    Red Jelly           |   <217   | 17  | Topaz             |
    Wyorm               |   <170   | 20  | Emerald           |
       BOSS
    King Guera          |   <500   | 100 |                   | Steal: Potion
    Asmodeus            | 2690-820 | 756 | Diamnd, Amthystx3 | Steal: Px.Dwn,A.Wnd
    
    Head upstairs to the boss room; the map layout is exactly the same as the
    first time we were here, with Krinjh.  Check the previous section further up
    for a map on how to get around if you need a refresher.
    
    Once at the boss floor, speak to either character for a battle.
    
    King Guera strategy:
    Spell Focus to Blizzara with a Black Mage.  The other three don't really
    matter as much.  Since we can't switch Crowns between this and the next fight,
    take along a White Mage or Salve-maker and an Elementalist, leaving the last
    slot open for another damage dealer or utility character.  If you have Lux,
    don't waste the AP to cast it here.  You either win in three turns or the
    battle automatically ends with no penalty, other than the missed Exp.
    
    Asmodeus strategy:
    You'll run the whole gamut of status effects in this battle.  Both normal and
    magic attacks seem to add poison, silence, confuse, blind, sleep or curse
    afflictions, so a Healthcare Remedy use might be more in order, in terms of
    AP efficiency.  About every 12% of Asmodeus' HP lost results in a snake break,
    and if you do more than 12% of damage at a time, as in a Spell Focus'd water
    spell, like Blizzaga, then subsequent hits will break them off automatically.
    When all snakes are broken off, Asmodeus will have about 800HP left.  Keep
    up the Mysterio effects, heal your main healer's status and keep your status
    cleared up.  Asmodeus likes to use Firaga, Break and Moonlight Curse, the
    latter of which drops all of your buffs and psyches you down.
    
    Gain SPELL FENCER CROWN after the battle.  Speak to Krinjh to gain a legendary
    item in the SHIELD OF LIGHT and a fancy new icon above Guera.
    
    
       ~ Arbor / Great Tree Roots / Arbor ~                               [17cfaq]
    
    We're going after the Lux Tome and gaining the Monk Crown in this section.
    
    Enter Arbor and speak to the man in the cape, outside, near the entrance and
    close to the raccoon.  Head down to the Great Tree Roots.  If you need a map
    for the Great Tree Roots area, refer to the first time we've been here, since
    nothing changed between then and now, save a new treasure chest.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Hobgoblin           |  122-70  | 14  | Sapphire          | HPotion, Tmpst Pike
    Pumpking            |  100-46  | 14  | Ruby              | Hi-Potion
    Vampire Bat         |  125-35  | 14  | Ruby, Topaz       | Potion, Bloody Ring
    
    Head down the path and speak to the mystery character, agreeing to help one
    another.  Follow him down the right side to take the stairs down.
    
    Go down the right side again, then take two lefts.  At the end of the path,
    we'll find a treasure chest with-- oh, the mystery character wants to open it.
    Let him, then watch as he steals the Lux Tome.  Exit out of here and go see
    the Queen.  She'll tell you to go to the volcano, off to the North.  Talk to
    Torte to have him rush off, Lux Tome in tow.  You'll need to fly there using
    your dragon; it's a cave completely surrounded by the mountains.
    
    Before doing so, equip everyone with Flame Shields and water-element weapons
    and/or Spring Gauntlets.
    
    
       ~ Mount Gulg ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Buffohelm           |  151-230 | 14  | Ruby              | Mgic Stff, EchoHrbs
    Death Trap          |   <216   | 35  | Emerald           | Mythril
    Garm                |  63-152  | 14  | Lapis             | Bomb Fragment
    Minotaur            |  266-350 | 14  | Ruby, Emeraldx2   |
    Nue                 |  127-73  | 14  | Lapis             | Dragon Wing
    Red Jelly           |  100-200 | 14  | Topaz, Emerald    | Mythril
    Vampire Bat         |  125-35  | 14  | Ruby, Topaz       | Potion, Bloody Ring
       BOSS
    Cube                |  499-517 |  0  |                   | Steal: BombFragment
    Belphegor           |  2333-79 | 756 | Diamnd, Amthystx3 | Steal: BombFragment
    
    [1]: <FLAMEBLADE>           [4]           _____________________B
    [2]: <FIRE AXE>     B________|______     |     |           |
    [3]: <BURNING HARP>       |     |   |    |__D  |    S6     |
    [4]: <FLAME CAPE>         |_____|   S3         |_____|_____|          BOSS
                              |     |              |   |   |   |      _____|___
     [2]     [1]____          |_____|__            |___|___|___|           |   |
      |   _A        |         |        |           |           |     D_____|__ |
      |  |       |  |         |   [3]  |           |           | E_        |   |
      |__|       |__|         |____|___|__S2   S5__|_____S4____|___|    ___|___|
      |  |       |  |       __|____                 _____|_____        |
      |  |       |  |      |       | [5]: <DEATH   |           |       |______[5]
      |__|_______|__|      |   S1__|         TRAP> |     C     |           |
             |         A___|__     |    --> ELF    |_____|_____|           C
           ENTER              |____|          CAPE
    
    Go all the way right, then all the way up to find <FLAMEBLADE>.  Take the
    perimeter all the way to the top left corner for a <FIRE AXE>.  Backtrack to
    the first path to the right, then go up to find the stairs to 2F.
    
    Head to the right and take the upper path.  Go as far right as you can, then
    head down to flip the switch to change the lava flow.  Go down from here and
    take the path back up, then go back up again.  Head to the right, then grab
    the chest at the first non-blocked off lava path for <BURNING HARP>.  Go down
    and all the way to the right for another switch to change the lava flow.  Flip
    this one, then go up, taking the left path up.  When you hit the wall, go to
    the right, taking the first path up for a <FLAME CAPE>.  The next switch is to
    the right, which would divert the flow of lava to block off the latest chest.
    Continue to the left to take the stairs up to 3F.
    
    Take the second path down, then approach the lower right switch from the left.
    Flip that, then go up and around to the left to hit the far left switch.  One
    last switch to hit in the upper part of the room, then take the stairs up to
    B5 on the bottom most set of stairs, below the first switch you hit in this
    room.
    
    Here, fight the <DEATH TRAP> to your right to claim an ELF CAPE, then snake
    your way left, then right, then back to the left to find a save point.  Go up
    to find the boss.
    
    Belphegor strategy:
    Since we already have Flame Shields equipped, place that Flame Cape on your
    main healer, whether it be a White Mage or Salve-maker.  Also pretty much
    needed is an Elementalist with Mysterio, since we don't want to be Mirror-ing
    fire spells back at Belphegor, since any spell hit causes it to change its
    affinity.  Take any other two classes with you for damage dealing, shying
    away from the Black Mage, though, since we don't want to be casting spells.
    Take out each Cube one by one, then focus on Belphegor.  Don't get too lax on
    your healing, however, since Belphegor's regular attacks can inflict sleep,
    which might cause some trouble if you can't heal that off of your primary
    HP restorer, if Mysterio happens to not be in effect.  When you start seeing
    Belphegor using Cure spells, it'll signify it's near the 40% HP remaining
    point, so just keep pressing your attacks and remain defensive with Mysterio
    use.  Just to reiterate, don't use attack spells.
    
    After the battle, gain MONK CROWN and take the magic teleporter out.  Fly
    back to Arbor.
    
    
       ~ Arbor ~
    
    Go talk to the Queen and Torte hands you the LUX TOME.  That's one of the
    legendary items we need to collect, signified by the shiny new icon over
    Arbor.
    
    
       ~ Liberte / Animal Burrow / Liberte ~                              [18cfaq]
    
    We're going after Cestus and the Dancer Crown in this section.
    
    Go to the Northern town screen, enter the house to the left of the house that
    Aire and Jusqua started in and speak to Pione.  Go to the Animal Burrow West
    of town.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Red Jelly           |  100-200 | 14  | Topaz, Emerald    | Hi-Potion
    Alraune             |  112-57  | 14  | Sapphire          | Hi-Potion
    
    Transform the entire party into animals and get to where the Ogre Bear was.
    You can even enter from the Guera side, if you wanted to make it quicker.
    Examine the far wall to find Lilibelle and help her out of the spiderweb.
    Return to Liberte.
    
    Go back to Pione's house and talk with him.  Go to the inn and rest.  Leave
    town and go to the Pirate Hideout.
    
    
       ~ Pirate Hideout ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Archelon            |  146-65  | 14  | Topaz             | Turtle Shell
    Demon Ray           |   <181   | 14  | Topaz             | Hi-Potion
    Oceanus             |  143-202 | 14  | Topaz             |
       MINI-BOSS
    Seadevil            |  866-94  | 14  | Aqumrne, Amthysx2 | Steal: None
    
    Exact same layout, exact same password to enter as previously.  Only main
    changes are the enemy encounters and the spoils.
    
    Head straight to the boss room by taking the right set of stairs, heading
    diagonally down in the next area, diagonally down again, then straight up,
    beyond the save point.  Speak to Pione to begin the boss battle.
    
    Seadevil strategy:
    Well, it doesn't really feel like a boss battle.  Basically, treat it like all
    the other random encounters in the cave, except this one has a ton more HP.
    No steals to worry about since it's not carrying anything.
    
    After the fight, speak to Drake, then head to the stairs to take some booty.
    Clockwise from the stairs, you'll find <FRESH MEAT>, <DANCER CLOTHES>,
    <1000 GIL>, <MONK ROBE>, <DEATH TOME>, <1000 GIL> and a <RUSTY COMPASS> in the
    center.  Exit and go back to Liberte.
    
    
       ~ Liberte / Overworld ~
    
    Go up to the main portion of town in the North, enter the King's house, that
    teepee looking building near the lighthouse, and place the Rusty Compass in
    the pedastal in the middle of the room.  Gain CESTUS.
    
    While moving around on Cestus, you won't have to worry about random battles,
    unlike on the ship.  Head East, just beyond the Pirate Hideout, then turn
    North, into the bay.  Approach that suspicious spot in the middle to get
    the enemy's attention for the boss fight.
    
    BOSS                |    HP    | Exp |   Gem  /  Drop    |       Steal
    --------------------|----------|-----|-------------------|--------------------
    Leviathan           | 8831-994 | 756 | Diamnd, Amthystx3 | Phoenix Down
    
    Leviathan strategy:
    If you have Lux, use it.  Otherwise, equip Ice Shields on everyone, equip any
    Stream Capes if you have any and equip fire-element weapons and spells, or
    make them into fire-element weapons with the Flame Gauntlet.  Bring the usual
    healer, coupled with a Mysterio wielding Elementalist and go wild with your
    attacks.  After losing 20% of its HP, you'll notice a break message, then at
    about 50% of Leviathan's HP, it'll come out of the water and fly for the
    remainder of the fight.  Two things: Leviathan's regular attacks have a chance
    of inflicting Sudden Death, which will instantly switch one of your characters
    into death status, even if Leviathan's attack actually healed their HP.  The
    other thing is to drop whatever setup you were planning when you notice that
    Leviathan is charging up; have everyone attack to cause the Charge to falter.
    Keep it up and we'll be done with this section.
    
    After the battle, gain DANCER CROWN and officially gaining this legendary
    weapon.
    
    
       ~ Spelvia / Spelvia Dungeons ~                                     [19cfaq]
    
    We're grabbing the Sword of Light and the Paladin Crown in this section.
    
    Head to Spelvia and go down into Spelvia Dungeons, the cave to the left of
    the main entrance into Spelvia.  Equip Holy Shields on everyone and add
    Stream and/or Dark Capes to your more active healers on the accessory slot;
    the accessory is more for getting through random encounters.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Ghoul               |   <218   | 26  | Aquamarine        |
    Golem               |   <90    | 11  |                   |
    Kaiser Penguin      |  150-70  | 26  | Aquamrne, Emerald | H-Potion, Glm.Gntlt
    Metal Flan          |  100-80  | 114 | Amethyst          |
    Nidhogg             |  150-80  | 26  | Aquamarine        | Hi-Potion
    
    Go to the lowest floor, where the healing pot is, and where we first entered
    Spelvia when Yunita was alone with the Rainbow Boots.  Speak to Rolan, then
    head back to the surface.
    
    
       ~ Rolan's Soul ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Doppleganger        | 190-240  | 32  | Aquamrne, Emerald | Ice Pick, FlameDggr
                        |          |     |                   | CrseRing, CrseBlade
    Ghoul               |  <177    | 32  |                   |
    Wraith              |  <258    | 32  |                   |
       MINI-BOSS
    Arch Demon          |  1200-33 | 19  | Aquamarine        | Steal: X-Potion
       BOSS
    Lucifer             | 716-2081 | 768 | Diamond, Amthystx3| Steal: Lightbringer
                        |          |     |                   | Steal: Holy Breath
    
    Go inside each of the upper rooms and defeat the spiral Arch Demon inside.
    For the upper, left room, from the teleport, the Arch Demon is found to the
    South-southeast.  In the upper, center room, from the teleport, the Arch Demon
    is to the South-southwest.  Inside the upper, right room, Arch Demon can be
    found to the North-northeast.
    
    After beating all three, come back to the main room and speak to Rolan.  The
    dark aura should disappear and he'll go through the lower, center door.
    Follow him in and speak to the characters there to trigger the boss battle.
    
    Arch Demon strategy:
    With the previously equipped Dark Capes, damage should be negligible.
    World of Dark causes Curse and Silence status, while Bladeblitz hits your
    entire party for, again, negligible damage.  The basic attack, attack, attack,
    heal, heal, heal should be more than enough here.  Add an Elementalist's
    Mysterio if there are any problems.
    
    Lucifer strategy:
    Lucifer's normal attacks are light-element, while the Thunder/aga and Aeroga
    spells are light and wind element, respectively; hence the need for the two
    capes mentioned at the beginning of the section.  Buff up resistances using
    Mysterio, but do it often while Lucifer is in the air.  Reason being is that
    Lucifer loves to spam Judgment Bolt, which hits the entire party and drains
    everyone of 5 AP.  Keep your HP totals healthy and go ahead and use up most
    of your AP, rather than saving it up for future turns, since AP might just get
    wiped out with a single attack.  Focus more on offense, pretty much.
    
    After the battle, gain PALADIN CROWN.  Head back to Spelvia's throne room and
    speak to Rolan to gain SWORD OF LIGHT, completing this quest for a legendary
    piece of equipment and gaining a shiny sword icon over Spelvia.
    
    
       ~ Urbeth / Hunting Caves ~                                         [20cfaq]
    
    We're after the Cape of Light and the Alchemist Crown here.
    
    Go to the Northwest quadrant, enter the Weapon shop and speak to Thauzand.
    Afterwards, head to the Northeastern quadrant, speaking to the Apothecary in
    the same spot where the Sorcerer once was.  Leave town and go to the South,
    to the Hunting Caves.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Boggle Bear         |  71-195  | 26  | Aquamarine        |
    Fungus              |   <183   | 26  | Sapphire          | Great Tree Sword
    Orc Lord            |  179-292 | 26  | Ruby              | Hi-Potion
    Red Jelly           |   <229   | 23  | Topaz             | Hi-Potion
    Vampire Bat         |   <137   | 23  | Ruby              | Potion
    
    Go down to the lowest floor, where the Hi-Ether on Floor B4 is.  Speak to the
    Apothecary to get into an easy battle against one Orc Lord; check the bushes
    behind him to gain HI-ELIXIR.  Time to head back to Urbeth.
    
    
       ~ Urbeth ~
    
    Go to the Weapon shop and give Thauzand the Hi-Elixir, then head to the inn
    and rest up.  After waking up, go back to Thauzand and speak to him twice,
    triggering him to run off.  Enter the Tower to the Sky.
    
    
       ~ Tower to the Sky ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Buffohelm           | 165-235  | 26  | Ruby              |
    Evil Knight         |  153-625 | 26  | Aquamarine        |
    Iron Golem          |  144-83  | 26  | Lapis             | Mythril
    Lilith              |   <240   | 26  | Lapis             |
    Nue                 |  60-259  | 26  | Ruby              | Dragon Wing
    Orc Lord            |  179-292 | 26  | Ruby              | H-Potion, StlSpear
       BOSS
    Beelzebub           | 2797-821 | 768 | Diamond, Amythyx3 | Steal: X-Potion
    
    Bring along a set of Flame Shields, only equipping them when we're at the
    boss encounter.  Climb to the very top of Tower of the sky, making use of the
    save point along the way.  At the top, speak to the Apothecary to trigger the
    boss fight.
    
    Beelzebub strategy:
    Start with Mysterio and, if you have a Black Mage, make use of Spell Focus to
    Magic Might or the Leaf series of spells.  Additionally, switch everyone to
    neutral element weapons, since Beelzebub is resistant to everything.  With
    the previously equipped Flame Shields coupled with Mysterio, the fire attacks
    shouldn't be doing too much damage, if any at all.  It's when Beelzebub takes
    to the air that's problematic; when that happens, you have two to three turns
    to fully heal your party, since Beelzebub will attack with Fall of Angels,
    a party wide attack that deals in excess of 100 dmg to all.  If your party
    can survive that, you're good to go; use the next few turns to re-heal up, in
    anticipation of another flight.  Once you're sure you can take that hit,
    the battle should be a breeze.
    
    After the fight, gain ALCHEMIST CROWN.  Take the warp out, then head to the
    Weapon shop and talk to Thauzand at the top of the stairs to claim for the
    team the CAPE OF LIGHT, as well as a shiny icon above Urbeth.
    
    
       ~ Invidia / Invidia Underground ~                                  [21cfaq]
    
    Our goal is to gain the Armor of Light and earn the Shaman Crown here.
    
    Once at Invidia, speak to Rekoteh, near the entrance to the Chief's place,
    outside where the dragon egg used to be.  After taking with her, speak to the
    Chief inside the building.  Now, unlock the door to the left and enter the
    Invidia Underground.  Before going further, equip everyone with Ice Shields
    and Confuse Capes, or some combination affording both water and confuse
    resistances.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Ghoul               |   <148   | 24  | Emerald           |
    Trollud Zombie      |  124-65  | 24  | Aquamarine        |
       BOSS
    Ice Dragon          | 1186-286 | 471 | Amthysx2, Aqumrnx2| Steal: Potion
    
    Continue on until you hit the puzzle room, with the dragons again.  Again,
    there don't seem to be enemy encounters in here.  The left dragon gives up a
    hint about moving one dragon once, one dragon twice and one last dragon
    three times.  Or, if you don't want to figure it out:
       1.  Press the upper left switch once
       2.  Press the lower left switch twice
       3.  Press the lower right switch three time
    Do this in any order.  This will open up the path to the boss.
    
    Ice Dragon strategy:
    Use Mysterio with our already equipped Ice Shields and laugh the damage off.
    Attack with fire-element weapons or spells.  Nothing new here from the last
    time we fought the Ice Dragon for the Dragon Harp.
    
    After the battle, gain DRAGON'S MARK and exit out to Invidia and give it to
    Rekoteh.  Head inside the Chief's house and speak to the Chief.  Then, follow
    Rekoteh up to her room and talk to her again.  Exit town, summon the dragon
    and fly just South to a cave.  Enter the Sun Temple.
    
    
       ~ Sun Temple ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Death Trap          |  169-216 | 35  |                   |
    Gorgon              |  128-282 | 26  | Sapphire          |
    Nidhogg             |  129-77  | 28  |                   |
    Shade Trollud       |          | 26  | Aquamarine        |
    Trollud Zombie      |   <205   | 26  | Aquamarine        | Hi-Potion
       BOSS
    Mammon              |  2114-32 | 774 | Diamond, Amthystx3| Steal: Claustrum
                        |          |     |                   | Steal: Antarc. Wind
    
          ______              ____             BOSS
         |      |            |    |       [2]___|________[3]    [1]: <DEATH TRAP>
      ___|      |___      ___|    |____      ___|    _______       --> GROWTH EGG
     |              |    |             |    |            |  |   [2]: <FOSSIL CAPE>
     |___         __|    |          ___|    |___       __| [1]  [3]: <DEATH CAPE>
         |     __|       |         |            |   B    |
         A    |          A   B_____|         ___|___|____|
             ENTRANCE
    
    Approach the gate and the Dragon's Mark should respond.  Examine the gate and
    use the Dragon's Mark on the carving to open the pathway.  Follow the linear
    path for two screens.
    
    When we finally get to an intersection, go to the right twice, battling the
    <DEATH TRAP> for a GROWTH EGG.  Head back to the intersection and continue
    to the left; take the first path up, then take the first path to the left.
    At the end of the path, grab the <FOSSIL CAPE> in the chest, then go all the
    way to the right to claim a <DEATH CAPE>.  Head back, take the path up, use
    the save and get ready for a boss battle.
    
    Mammon strategy:
    Keep up an Elementalist's Mysterio with our equipped Ice Shields and you'll be
    taking either zero damage or healed.  You'll most likely be doing low damage
    as well, without bringing in fire-element weapons and magic spells, coupled
    with Mammon's constant Protect and Shell use.  Since you're doing damage and
    Mammon can't heal, while you're taking zero damage, this will just be a battle
    of atrition.  If this isn't one of your first attempts at a legendary weapon,
    then your higher levels will allow you to do more damage to end this battle
    quicker.  Alternatively, if you bring along an Alchemist, as suggested by an
    NPC at Invidia, you can throw Bomb Fragments for damage.  When all of Mammon's
    pieces break off, it'll land and will attempt to confuse your party.  That's
    when our Confuse Capes come in handy, which should already be equipped.  Keep
    plugging away and the post battle prizes will be ours.
    
    Gain the SHAMAN CROWN with Mammon's defeat.  Exit out of the Sun Temple via
    the teleport and fly back to Invidia.  Speak to the Chief twice to gain the
    ARMOR OF LIGHT and a nifty armor icon above Invidia on the map.
    
    
       ~ Town of Horne ~                                                  [22cfaq]
    
    In order to proceed, you are required to have the Sword of Light, the Armor of
    Light, the Shield of Light, the Cape of Light, the Lux Tome and access to the
    whale, Cestus, in addition to having beat Leviathan.  If you're missing any of
    these components, go back to the previous section(s) to pick them up.  Levels
    were in the mid-30s starting this part of the game.
    
       Horne General Shop             (AFTER COLLECTING ALL SIX LEGENDARY PIECES)
              Storm Axe         1220 G            Book of Sylph      865 G
              Book of Ramuh      580 G            Wood Shield        130 G
              Traveler's Garb    150 G            Shaman Robe        850 G
              Remedy             400 G            Hi-Potion           40 G
              Dragon Wing         60 G            Torch               10 G
    
    Go to Horne Castle, taking the center door, where the once locked cell is, at
    least if you've been following along with this guide.  Go through the door to
    the right that was initially blocked off.  Enter the Magic Laboratory.
    
    
       ~ Magic Laboratory ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Arch Demon          | 997-1267 | 34  | Aquamarine        |
    Buffohelm           |   <230   | 47  | Ruby              | Magic Staff
    Ghoul               |  78-211  | 47  | Emerald, Topaz    | HiPotion, CurseRing
    Hobgoblin           | 124-207  | 47  | Sapphire, Lapis   | Tempest Pike
    Lizardhawk          |  50-246  | 47  | Ruby              | Hi-Potion
    Orc Lord            | 192-251  | 47  | Ruby              | Steel Spear
    
    We are NOT progressing through this dungeon yet.  Our only goal is to find the
    King, nothing more.  You are free to explore the area, but when you come upon
    a certain "sheep puzzle," it's not going to be active at this time; we have to
    continue the storyline by talking to the King, hence the lack of a map.
    
    From the entrance, take the first set of stairs you see, then take the first
    hallway leading up; if you see the save point character, you're on the right
    track.  Enter the doorway just beyond the save, approach the King and talk,
    then leave.  Exit Magic Laboratory and Horne, and go to the Witch's Mansion.
    
    
       ~ Witch's Mansion ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Buffohelm           |  36-232  | 53  | Ruby, Lapis       |
    Ghoul               |  139-56  | 53  |                   |
    Hobgoblin           |  107-81  | 53  | Emerald           |
    Lizardhawk          |  100-44  | 53  | Ruby, Aquamarine  | Hi-Potion
    Orc Lord            |  140-73  | 53  | Ruby              | Steel Spear
       BOSS
    Greaps              | 860-997  | 107 | Rubyx2, Amthystx2 | Steal: None
    
    Go back to where we first rescued Aire.  There's a good chance that you'll
    need to relight the candle off in the left room to open the main entrance's
    center door again.
    
    After getting back to where we rescued Aire, beyond the save point, we'll
    have to battle Greaps again.
    
    Greaps strategy:
    An Elementalist's Mysterio will keep the air spell damage in line.  If you
    want to end this quickly, then use Spell Focus -> Magic Might; otherwise,
    your normal attacks should be doing high enough damage to end this just a
    little slower than the Black Mage's method.
    
    Rolan appears after the fight and gives you a MASTER KEY.  We're tasked with
    finding the Lamp of Truth.  Go down to the first floor and use our new key
    on the locked door near the stairs.
    
                       _______________________________________
                      |            x______________           A|
                      |           |               |  Y        |
                      |     X     |               |____   ____|
        _________     |____   ____|  ___________       |y|
       |        A|         | |      |           |      | |
       |         |         | |      |    [1]    |      | |    [1]: <LAMP OF TRUTH>
       |___   ___|     ____|w|____  |____   ____|      | |
           | |        |           |  ____| |____   ____| |____
          LOCKED      |           | |           | |           |
           DOOR       |        W  |_|           |_|  Z        |
                      |__________________________z____________|
    
    You can examine the paintings for hints for our next puzzle, or you can use
    the above map to solve it directly.  Go beyond the locked door, take the
    stairs in the upper right corner and we'll be in the middle of a giant puzzle.
    We need to light the candles so that each room has a red flame lit, but with
    each flame, one of the doors locks.  Each capital letter represents a candle
    to be lit, with the corresponding lower case letter showing which door gets
    locked.  Light the candles in reverse alphabetical order to open the door
    to the center room.  Approach the chest and we'll be attacked.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Doppleganger        | 300-800  | 104 | Amethyst          | Cross
    
    Doppleganger strategy:
    Spell Focus -> Magic Might should knock out two of the four Dopplegangers.
    They can't use Raise spells, but they can use Cure/Cura spells.  Stick to the
    offensive so they don't have time to regroup.
    
    Gain <LAMP OF TRUTH>.  Exit the Witch's Mansion and return to Horne.
    
    
       ~ Town of Horne / Castle Horne / Magic Laboratory ~                [23cfaq]
    
    Go to Horne Castle and head back down into the Magic Laboratory.
    
    Boss                |    HP    | Exp |        Gem        |       Steal
    --------------------|----------|-----|-------------------|--------------------
    Satan               | 3567-603 | 801 | Diamond           | Darkbringer
                        |          |     | Amethystx3        | X-Potion, Phnx.Down
    
                     FLOOR B1               FLOOR B2
    
                       BOSS              _      _      _ 
                        | |             |I| [2]|B|[3] |L|
       _               -----            | |_| || || |_| |
      |A|        Sh2    | |    Sh3      |_____|| ||_____|   [1]: <STAR EARRING>
      | |        | |  __| |__  | |       _   _ | | _   _    [2]: <DARKNESS STAFF>
      | |        | | |B_____A| | |      |T| |U|| ||P| |O|   [3]: <EVIL LANCE>
      | |     ___| |           | |___   | |_| ||C|| |_| |   [4]: <DARKAGA TOME>
     ENTER   |U__  | Sh4   Sh1 |  __P|  |_____| _ |_____|   [5]: <BLACK BOOK>
                 | |_| |___| |_| |       ______| |______ 
                 |_______________|      |B'____________A|
                                                                       _
       __________    _   _________    _  ____   _   ____  _           |F|
      |  _______N|  |C| |R______  |  |R||  _H| |F| |K_  ||N|          | |
      | |    _   ___| |___      | |  | || |  __| |__  | || |   _______| |_______
      | |___|O| |  _____  |  _  | |  | || | |  ___  | | || |  |G__   _   _   __J|
      |  _____| | |  _  | | |T| | |  | ||G| | ||D|| | |J|| |      | | | | | |
      | |       | | |D| | | | |_| |  | | ___| || || |___ | |      | |_| |_| |
      | |___    | |_| |_| | |  ___|  | ||___  |[1]|  ___|| |      |  _ ! _  |
      |_____[5] |___   ___| [4]      | |    |__   __|    | |      | | | | | |
       ___________  | |  _________   | |____   |E|  _____| |   ___| |_| |_| |___
      |I_________H| |E| |K_______L|  |_____Q|  |_| |M______|  |Q_______________M|
    
                  FLOOR B3                  FLOOR B4                FLOOR B5
    
    From the entrance, take the stairs down to B1 and take note of the gate with
    sheep emblazoned on it.  This indicates that the earlier unactivated sheep
    puzzle is now active.  Keep going to the left to take the stairs down to B2.
    
    This room is sometimes weird.  A few times, after taking the stairs marked B,
    I'd wind up at B', which leads you back to the entrance.  If your screen
    looks like it's going straight down, you're good to go, no need to worry.
    If it happens to be going to the right, leave Horne completely and come back.
    It's fairly isolated, but just in case it happens to you too, that's the only
    way I got Magic Laboratory fixed.  In any case, we should be on B3 now.
    
    Go down either side, then swing up the middle to take the stairs down for a
    chest holding <STAR EARRING>.  Go back to B3 and head straight down and take
    those stairs to be on the outside portion of B4.  Go up on either side and
    we'll be at B5.
    
    Take the first set of stairs on the left side to go to B4, then B3, then B2,
    to find yourself in a U shaped room.  A chest is on the right side, holding
    a <DARKNESS STAFF>.  Go back to B5 and go directly to the right, taking that
    set of stairs back to B2 again in another U shaped room, with a chest on the
    left holding <EVIL LANCE>.  Make your way back to B5.
    
    Exploring this room a little more reveals a sheep surrounded by some pillars.
    Take the lower right set of stairs, marked M in the above maps, and follow
    this set of stairs to B3.  Detour to the lower path to grab a <BLACK BOOK>,
    then go to the right path to continue back up to B2, then B1.
    
    This is the sheep puzzle.  You want to examine, in order, the sheep facing
    forward, right, left, then backwards, marked Sh1, Sh2, Sh3 and Sh4 on the
    maps above.  A message should pop up after checking the last, backwards sheep.
    With that, take the left set of stairs, marked U.
    
    Continue to B3, opening the chest just below you for a <DARKAGA TOME>.  Keep
    going to the right until you make it back to B5.  We're going back to the
    entrance now, so take the stairs at the very top of the screen to B4, then
    go all the way down for the next set of stairs to B3 and go either to the
    left or right to reach the stairs to B2.  From here, it's a straight shot up
    to B1; take the now opened hallway, hit up the save and just beyond the room,
    we'll have another boss battle.
    
    Talk to the King and use the Lamp of Truth.
    
    Satan strategy:
    Bring an Elementalist with Mysterio and Amplify active, and a Black Mage with
    Spell Focus and Banishra.  I rounded out the other members with a Bandit for
    stealing and a Merchant for the Diamond(s).  Whoever isn't equipped with the
    Cape of Light should be holding Darksteel Shields.  Start with Mysterio,
    Spell Focus and Lux on the first turn, keeping Spell Focus active while
    Amplify is used on turn three.  On the next turn, cast Banishra, since this
    is when Satan changes from Sword God stance to Demon Lord stance.  Follow up
    with Spell Focus then Banishra again, which should have done more than half
    of its HP in damage.  In essence, every three turns, Satan will change its
    immunity starting with magic, to physical attacks, then back again.  If your
    other three members are sporting light magic, they can back up your Black Mage
    during the physical immunity round; otherwise they can heal or boost for AP.
    Keep Mysterio up, and Lux should be healing all your damage with Recovery.
    Demon Lord stance grants physical immunity and Sword God stance grants magical
    immunity, which is what the battle starts with.
    
    Gain DARK FENCER CROWN after winning.  Exit via the magic circle, then go
    upstairs to the Castle Horne throne room.  Enter the second door on the right,
    talk to the King and gain DESOLATOR.  A new area opens up on the overworld
    and all but the Cestus icons disappear from the world map.
    
       Horne General Shop             (AFTER SAVING THE KING)
              Cyclone Staff      295 G            Tempest Pike       530 G
              Darksteel Shield   450 G            Dark Fencer Armor  850 G
              Aero Tome          500 G            Aerora Tome       1500 G
              Aeroga Tome       5000 G            Shell Tome        1000 G
              Protect Tome      1000 G            Ether             1000 G
    
    Also, the shop changes inventory for the third time.
    
    
       ~ Liberte Town / Overworld ~                                       [24cfaq]
    
    Liberte Town is marked by wherever you left Cestus, the whale.  Go inside
    Liberte, head up to the Rusty Compass and examine it, so we can travel around
    on Cestus.  Odds are you left it near Liberte Port, so head South and land
    Cestus at the beach closest to Urbeth.
    
    If you haven't done any armor upgrading at Urbeth, now would be a prudent time
    to do so.  In fact, if you haven't upgraded anything as of yet, buy some of
    the Wireless shop armors, the ones that look like armor, rather than clothes
    or robes.  Unlike crowns, you can enter and back out of each upgrade attempt
    if you don't like the gem distrubutions, given your current stock.  Try and
    upgrade everyone to +9 in their armor.
    
    This area of Liberte and Urbeth will essentially serve as our base of ops.
    When ready, take Cestus straight South to enter the bubble.
    
    
       ~ Star Chamber ~
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Alraune             | 150-227  | 71  | Sapphire          | Stun Ring
    Cockatrice          |   <246   | 71  | Emerald           |
    Demon Ray           | 123-207  | 71  | Topaz             | Hi-Potion
    Garm                |   <251   | 71  | Lapis             |
    Ghoul               |   <335   | 71  |                   |
    Gorgon              |  172-95  | 71  | Aquamarine        |
    Iron Golem          |  144-96  | 71  | Lapis             |
    Lizardhawk          |  80-136  | 71  |                   | Hi-Potion
    Metal Flan          |  200-77  | 135 | Amethyst          |
    Muninn              | 162-235  | 71  |                   |
    Oceanus             | 156-212  | 71  | Topaz             | Hi-Potion
    Orc Lord            |  206-60  | 71  | Ruby              | Hi-Potion
    Red Jelly           | 165-197  | 71  | Topaz             | Hi-Potion, Ether
    Shade Trollud       |   <200   | 71  |                   |
    Scylla              | 196-300  | 71  |                   | Tranquilizer
    Wraith              |   <221   | 71  |                   |
       SUB-BOSS
    Asmodeus            | 3936-94  | 768 | Diamnd, Amthystx3 |
    Beelzebub           | 3795-4712| 771 |                   |
    Belphegor           | 3193-588 | 780 | Diamnd, Amthystx3 |
    Cube                | 1275-461 | 30  |                   |
    Leviathan           | 4552-743 | 786 | Diamnd, Amthystx3 |
    Mammon              | 3325-521 | 774 | Diamnd, Amthystx3 |
    Satan               | 4411-573 | 777 | Diamnd, Amthystx3 |
    
       B           A                 LEVIATHAN
       E    [1]    S       _____________---_____________
       L    ---    M      |C _   _____________   _____ D|
       P  __| |__  O      | | | |  ___________| |___  | |
       H :__ A __: D      |_| |_| |  _________   _  | | |    [1]: <PHOENIX DOWN>
       E    | |    E       _______| |_________| |_| | | |       [2]: <RIBBON>
       G    ---    U      |  _____   ___-:-___   ___| | |    [3]: <KIKU-ICHIMONJI>
       O    |B|    S      | |     | |    :    | |  ___| |       [4]: <ETHER>
       R               [5]: | [2] | :----B----: | |  ___:[3] [5]: <FRESH MEAT>
          _________       | |_| |_| |___-:-___| |_| |           [6]: <HI-ETHER>
         /         \      |  _   _   _________   _  | [4]    [7]: <HERO'S WILL>
         |    A    |      |_| | | | |___      | |_| |_| |       [8]: <FORTUNE EGG>
         |         |          | | |___  |     |  _____  |    [9]: <X-POTION>
         \___   ___/       ___| |_____| |     | |__   | |
             | |          |E____________|     |____|  |F|
    
          _________________________________________
         |_______   ____________   ______   _______|
                 ---            ---      ---
          _______| |_________   | |  ____| |_______
         |  _________________|  | | |____________[8]
         | |  ________________  | |               _
         [7] |  _________   __| | |____________  | |
             | |         | |    |____________  | | |
          _  | |  _______| |______________   | | | |              ____
         | |_| | |C _________   ________ D|  | | | |             / __ \
         |  _  | | |         | |        | |  | | | | B          / /  \ \
         | | | | | |    _____---_____   | |__| | | | E         / /    \ \
       S | | | | | |   |             |  |  __  |_| | E        / /     / /
       A | | | | | |___|             |__| |  |___  | L       / /  ___/ /
       T : | |_| |  __:       H      :__  |      | : Z       | | |H___/
       A | |  ___| |   |             |  | |      | | E     __| |_______
       N | | |  _  |   |_____---_____|  | |  [6] | | B    |            |
         | | | | | |_________| |________| |  | | | | U    |        [9] |
         | | | | |E________________   ___F|  | | | | B    |            |
         | | | |_________   _______| |_______| | | |      |_______   __|
         |_| |_________  | |  _________________| | |              | |
          _____________| | | |_____________   ___| |             To B5
         |_______________| |____   ________| |_____|
                                --- 
                              MAMMON
    
    As we enter, we're stripped of all of our crowns, at least strictly when in
    this environment.  If you leave, they'll be available, but until we re-unlock
    them, we'll have no crowns to use here.  It's the number of sub-bosses that
    determine what crowns get reunlocked; a specific sub-boss does not carry a
    set of crowns to regain.
    
    Beat # of Sub-bosses | Crowns regained
    ---------------------|--------------------------------------------------------
              0          | Freelancer
              1          | Wayfarer, White Mage, Black Mage
              2          | Bandit, Bard, Merchant, Salve-maker
              3          | Elementalist, Ranger, Fighter, Scholar
              4          | Party Host, Hero, Spell Fencer, Monk
              5          | Dancer, Paladin, Alchemist, Shaman
              6          | Dark Fencer, remaining optionally collected Crowns
    
    Pack a few Torches to get through the area, or just stumble along using the
    included maps above.  Take along Rock Shields; Asmodeus will fall first.
    Press forward to the first set of stairs, then go up and take the upper
    entrance for <PHOENIX DOWN>.  Go down twice to stairs to go down to B2.
    
    Run off to the left to go the outside screen; go down to an intersection,
    stay to the left, then go up for a <RIBBON>.  Go all the way to the right,
    turning with the corner and take the doorway to your right; <KIKU-ICHIMONJI>'s
    all yours for the taking.  We can grab the <ETHER> just below where the sword
    rested, then make our way back to the center area, entering the inside area.
    From here, take the stairs back to B1 and go to the right.  That's where we'll
    improve our crown collection, by taking down Asmodeus.  Take the warp for the
    rematch.
    
    Asmodeus strategy:
    Equip our new found treasures, along with those Rock Shields.  Your healer
    gets the Shield and Cape of Light combination, while your attacker, whether
    it be physical or magical, gets the ribbon.  Have everyone carry some type of
    life restoring skill, like Hi-Potions, Cure/Cura spells and A/Raise.  No
    Mysterio access just yet, but those Sidewinders should be kept in check with
    our equipment, and keeps your healer and attacker free to do as they please.
    Realizing half your team is now immune to status, Asmodeus' primary way of
    exacting damage isn't a threat, and doesn't do a whole lot of damage that your
    entire team can't deal with on healing duty.  Add Lux to the mix and congrats
    on getting our first set of crowns back.  Levels were between 44 and 45 here.
    
    The next easiest boss, I thought, is Beelzebub.  Exit out of Star Chamber and
    pick up some Flame Shields and equip those regained crowns, making use of
    Black and White Mage for attacking and healing purposes.  If you have space,
    bring along Ice Shields for the next boss, Mammon; otherwise, keep them in
    storage, depending on your inventory setup, since Mammon needs Confuse Capes
    as well.  Beelzebub is on B3, along the far right wall.  Stairway D, in the
    upper right corner, is the closest path to get to Beelzebub.
    
    Beelzebub strategy:
    Start with Lux, as should be the norm as soon as you picked it up.  Keep your
    Black Mage setup with Spell Focus, sitting on enough AP to cast Desolator;
    when not boosting, just ping away with attacks.  Have everyone else continue
    attacking and your White Mage keeping everyone's HP totals healthy.  When
    Beelzebub takes to the air, let your Black Mage cast that Spell Focus'd
    Desolator, instantly making Beelzebub drop to the ground and dealing about
    900+ dmg to itself while keeping your team same from harm.  Two to three more
    of those and we'll unlock the next set of crowns, through Salve-maker.
    Levels ranged between 45 and 46 here.
    
    If you brought along those Ice Shields and Confuse Capes, let's take on the
    fight with Mammon; otherwise, exit out and bring them out of storage.  From
    Beelzebub's, go left and down to where the F stairs are.  If you exited out,
    get to B3 via the stairs marked F.  From there, drive to the left after the
    turn and take the doorway down.
    
    Mammon strategy:
    Cast Lux and, with Ice Shields and Confuse Capes, you've automatically won.
    Feel free to set the DS on autobattle and walk away.  Mammon can't heal and
    can't deal enough damage to overcome the Recovery effect from Lux while the
    rest of the team pings Mammon away to death.  And with that, we got our
    Elementalist crown back, among others.  The whole party was at Lvl 46.
    
    Now, it doesn't really matter who we go after next.  I went with Satan solely
    because he was the closest.  While coming out of Mammon's area, take the
    <HI-ETHER> from the chest to the right.  Head back near the D stairs and go
    to the upper wall, still on B3.  We're grabbing the <HERO'S WILL> to the left
    and the <FORTUNE EGG> to the right.  Make your way back to the D stairs and
    walk toward the C stairs, taking the path up leading to Satan.  Go into the
    wall on the left and we'll get the next boss rebattle.
    
    Satan strategy:
    Use Lux and Mysterio.  Deal damage however you've been dishing it out.  If you
    need extra element support, equip Darksteel Shields and light-element weapons
    and spells.  As before, Satan begins the battle immune to magic attacks and
    switches its immunity to physical attacks after three turns, and vice versa.
    Enjoy the reclaimed crowns.  Levels were bumped up to 47 across the board.
    
    Head back to B2 via the C stairs to bring us near Leviathan; that boss can
    be found along the upper wall.
    
    Leviathan strategy:
    We should still have those Ice Shields from Mammon's revisited battle.  Equip
    those if you removed them and start the battle with Lux and Mysterio.  As in
    the Beelzebub battle, keep a Spell Focus active, ready to cast Desolator when
    Leviathan starts sending out the message that it's charging up.  If Leviathan
    happens to pull off a Tidal Wave, make sure you have Mysterio active, to keep
    the damage in the double digits.  Definitely has less HP in our first battle,
    since Leviathan starts the battle flying, so this should be over quickly.
    
    Let's grab the last treasure chest we passed.  Go to the right, from where
    Leviathan's door was, and go down two, four-way intersections; go to the left
    at the third four-way intersection.  Hit the far left wall, then go up to find
    the doorway leading to <FRESH MEAT>.  This is near where the ribbon item was,
    so head back to the center, inner area, and take the stairs back to B1.  We're
    taking out the last of the revisited boss battles now.  Go to the left path.
    
    Belphegor strategy:
    Lux up, and add Mysterio for overkill.  Spell Focus and fire off a Desolator
    to knock out all the Cubes.  Do it again if Belphegor is still alive while
    your mage boosts up their AP.
    
    Head back down to B2 via the lower set of stairs.  The upper right stairs,
    marked D, are the easiest to get to, using that to get to the center, bigger
    area.  The floor dips down to the stairs marked H, leading to B4.
    
    This area no longer needs a Torch, if you were even using one.  Take the set
    of stairs counterclockwise to a chest holding <X-POTION>, then speak to the
    save character.  We're about to get to the final boss.
    
    
       ~ Star Chamber, FLOOR B5-B9 ~                                      [25cfaq]
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Arch Demon          |  871-935 | 80  | Aquamarine        |
    Bullking            |   <366   | 80  | Emerald           |
    Doppleganger        |   <111   | 12  | Aquamarine, Ruby  |
    Neko Natter         |   <288   | 80  | Emerald           |
    
        ______       _   __________        _          _    ______________________
       |A___  |___  |D| |__   ____B|      |H|________|G|  |  __________________  |
     _____  |____B| | |    | |          __|  ___   ____|  | |  ______________  | |
    |D__  |____     |E|    |C| _____   |  __|   | |____   | | |  __________  | | |
     _  |____  |     _    _   |F__  |  | |      |____  |  | | | |  ______  | | | |
    |E|___   | |    | |__|H|___   | |  | |  ____   _ |_|  | | | | |  __  | | | | |
    |____F|  |C|    |________  |  | |  |I| |  _M| |K|__   | | | | | | _| | | | | |
                             |_|  |G|      |L|    |___J|  |I| |L| |M||N__| |K| |J|
    
       FLOOR B5         FLOOR B6            FLOOR B7              FLOOR B8
    
    Except for the first time you get to floor B7, this entire area is linear.
    The first time you do get to B7, go all the way to the left, then go all the
    way to the bottom.  Continue your way to the vortex marked N to come face
    to face with the final boss.  Mix up your shields between Holy and Darksteel
    equips among the three not holding the Cape of Light.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Chaos               |   ~5400  | 666 |                   |
    
    Chaos strategy:
    Lux, Mysterio and Spell Focus'd Desolator attacks are your friends.  Chaos
    throws out some light and dark element spells, but tends to lean more towards
    dark element spells here.  If you can squeeze in Amplify for those Desolator
    attacks, do so.  Levels coming into this fight were between 49 and 50.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Chaos, Round 2      |   ~6300  | 777 |                   |
    
    Chaos strategy, Round 2:
    Hopefully this didn't come as a surprise, so you could bring your Lux user's
    AP totals back to full during the previous fight.  Start with Lux and
    Mysterio, again, but this time, keep an eye on your HP levels, since this form
    of Chaos can deal out more damage than the previous one.  Desolator, powered
    up with Spell Focus and Amplify, are still your best bets at doleing out
    damage; I haven't run across a physical analogue that deals six different
    ~400 dmg hits every other turn, hence Desolator.  Chaos throws out more light
    spells this time around, so those Holy Shield holders will get more of a break
    this time around.
    
    After the battle, we get a pep-talk from past characters and become fully
    restored.  We have one last battle to go before the credits roll.
    
    Enemy               |    HP    | Exp |        Gem        |       Item
    --------------------|----------|-----|-------------------|--------------------
    Chaos' Right Hand   | 5541-621 |  0  |                   |
    Chaos' Left Hand    | 4344-458 |  0  |                   |
    Chaos' Face         |9332-10088| 999 |                   |
    
    Chaos strategy, Round 3:
    You have to beat the right hand, left hand, then face, in order.  You can't
    even target a different part; likewise, the other parts can't attack until the
    previous body part is dispatched.  Both the right and left hand parts are
    similar to Chaos' second form, just with less HP, but capable of hitting
    harder.  The face is what's new.  The face has an atack called Big Bang,
    which is spammable.  With Lux up, expect to take around 100 dmg for all of
    your characters.  If your Black Mage falls, it's going to be hard to revive
    them and get them back behind a Lux, but make it a priority if you find
    yourself in this situation.  Unlike in the previous rounds, your healer may
    have had nothing to do and threw out an attack now and then, but that changes
    here; keep them healing the whole party, either Lifegiver/Healthgiver Cure/as
    or Healthcare X-Potion/Remedy.  After losing 60% of the face's HP, it'll
    start casting Cura on itself, healing for around 400HP per use.  Two of the
    six Desolator strikes should cancel that outright, so don't worry too much
    about that, as long as your Black Mage is still alive.  Just be a little more
    cautious here, and when in doubt from having a "free" action, heal.
    
    When you see Bigger Bang being cast, you've won.  Take the magic circle out
    to find yourself at the beginning of B5.  Head to the upper left to get back
    to the spiral staircase area.  Talk to the dragon and we'll be on autopilot
    for the endgame scenes.
    
    Congrats on beating Final Fantasy: The 4 Heroes of Light!  After the credits,
    you'll get a prompt to save.  If you're worried about losing anything that was
    given out during *those* endgame scenes, don't worry, you'll still have it.
    
    
       ~ The Bonus Towers ~                                               [26cfaq]
    
    You can begin this section as soon as you gain the Master Key from Rolan,
    since gaining the Master Key also requires having gained Cestus.  I can't map
    any of these areas out for you, since the layout changes each time.  There's
    one set of stairs for each screen and your goal is to get to those stairs to
    go up to the next floor.  Every now and then, you'll find random treasure
    chests, too.
    
    All of the towers thus far follow the same pattern.  Every 10 floors, you're
    allowed to leave and save the game, so you can start the tower again where
    you left off.  Speaking to the NPC outside of the tower can reset the tower
    back to the first floor.
    
    The pattern thus far is:
    Floor 10: Boss; drops Amethysts
    Floor 20: Empty floor
    Floor 30: Boss; drops Diamond(s) and Amethysts
    Floor 40: Shop
    Floor 50: Boss; drops Diamonds
    Floor 60: Empty floor
    Floor 70: Treasure chest; Armor related
    Floor 80: Boss; drops Orihalcon
    Floor 90: Treasure chest; Weapon related
    Floor 100: Boss; drops Diamonds, gain new crown with first win
    
    Potential Armor chests:
    Beastmaster Coat, Musician Robes, Scribe Gown, Seamstress Clothes
    
    Potential Weapon chests:
    Excalibur, Necronomicon, Great Wizard Stave, Zodiac Spear, Apollo's Harp
    
    -- Moonsand Ruins; Tower 1 --
    
    You can find this by flying North of the Witch's Mansion.
    
       Moonsand Ruins (Tower 1) General Shop, Floor 40
              X-Potion              400 G            Phoenix Down       100 G
              Hi-Ether            10000 G            Gungnir          65000 G
              Unyielding Shield  100000 G            Antimage        100000 G
              Hide Shield        100000 G
    
    Enemy list:
    Air Ray, Arp, Aspidochelon, Bullking, Doppleganger, Hellhound, Ichthon, Imp,
    Jack Lantern, Lilith, Neko Natter, Vampire Bat
    
    Boss list:
    Behugemoth, Demon Lord, Sand Devil, Bahamut, Krinjh
    
    
    -- Holy Tree Tower; Tower 2 --
    
    You can find this only by using the whale, Cestus.  From Urbeth, go West to
    slam into the Arbor coastline, and follow the coastline North, West, then
    South.  Line up Cestus' icon with Arbor, then swim West.  You'll find a
    crescent shaped island with a cave in the center.  This is the tower.
    
       Holy Tree Tower (Tower 2) General Shop, Floor 40
              X-Potion              400 G            Phoenix Down       100 G
              Hi-Ether            10000 G            Mooring Blade    22000 G
              Koga Shuriken       28000 G            Guan Yu's Pike   55000 G
    
    Enemy list:
    Brainshark, Cait Sith, Chimera, Cloud Penguin, Cockatrice, Cowpel, Cu Sith,
    Demon Ray, Ghoul, Gorgon, Greaps, Ikkaku, Lamia, Muninn, Silky, Slime,
    Vulture, Wight
    
    Boss list:
    Seadevil, Nue+Wraith, Goblin Lord, Red Dragon, Torte
    
    
    -- Mysterious Lighthouse; Tower 3 --
    
    Explore Liberte Town on top of Cestus.  It's that locked lighthouse at the
    very top of town.
    
       Mysterious Lighthouse (Tower 3) General Shop, Floor 40
              X-Potion              400 G            Phoenix Down       100 G
              Hi-Ether            10000 G            Muramasa          9000 G
              Fuma Shuriken       28000 G            Shiranui         50000 G
    
    Enemy list:
    Behugemore, Big Worm, Boggle Bear, Borgbear, Evil Knight, Falcon, Garm,
    Goblin, Hobgoblin, Iron Golem, Lizardman, Metal Flan, Minotaur, Orc, Orc Lord,
    Rock Golem, Selchie, Skeleton, Trollud, Trollud Zombie, Wyvern, Yoton
    
    Boss list:
    Minotaur, Mythril Golem, Geri+Freki, Dragon, Rolan+Rekoteh
    
    
    -- Trial Tower; Tower 4 --
    
    From Spelvia, fly West-Northwest, or fly North from Urbeth.  That's the tower.
    
       Trial Tower (Tower 4) General Shop, Floor 40
              X-Potion              400 G            Phoenix Down       100 G
              Hi-Ether            10000 G            Kunai            20000 G
              Oboro               50000 G            Giant Needle     25000 G
    
    Enemy list:
    Air Ray, Alraune, Basilisk, Batter Fly, Buffohelm, Carbuncle, Gargoyle,
    Hellhound, Ikkaku, Huginn, Jack Lantern, Lamia, Lizardman, Medusa, Metal Flan,
    Myconid, Oceanus, Orc, Pumpking, Rattatox, Scylla, Shade Trollud, Skeleton,
    Succubus, Tokakku, Vampire Bat
    
    Boss list:
    Cowpel+Ghoul, Greaps, Black Dragon
    
    
    
    
    
    ==============================================================================
    V.    Crown Locations and Crown Upgrade List                        [speaknow]
    ==============================================================================
    
    
    
    Crown       | Location
    ------------|--------------------------------------------------------------
    Freelancer  | Beginning of the game
    Wayfarer    | Witch's Mansion; beat Greaps
    White Mage  | Quicksand Castle; beat Sand Devil
    Black Mage  | Quicksand Castle; beat Sand Devil
    Bandit      | Animal Burrow; lose to Ogre Bear
    Bard        | Animal Burrow; lose to Ogre Bear
    Merchant    | Urbeth; beat Demon
    Salve-maker | Urbeth; beat Demon
    Elementalist| Arbor's Great Tree; beat Arbaroc 
    Ranger      | Arbor's Great Tree; beat Arbaroc
    Fighter     | Invidia Underground; beat Ice Dragon
    Scholar     | Invidia Underground; beat Ice Dragon
    Party Host  | Spelvia's Throne Room; beat Rolan
    Hero        | Spelvia's Throne Room; beat Rolan
    Spell Fencer| Quicksand Castle; beat Asmodeus
    Monk        | Mount Gulg; beat Belphegor
    Dancer      | Overworld with Cestus; beat Leviathan
    Paladin     | Rolan's Soul; beat Lucifer
    Alchemist   | Tower of the Sky; beat Beelzebub
    Shaman      | Sun Temple; beat Mammon
    Dark Fencer | Magic Laboratory; beat Satan
    Seamstress  | Urbeth Weapon Shop; earn 20000 Gil selling at the counter
    Beastmaster | Invidia; earn 257+ points in the math game
    Musician    | Liberte Wireless Shop; purchase Music Score for 2500 pts
    Ninja       | Moonsand Ruins - Tower 1; conquer 100F
    Sage        | Holy Tree Tower - Tower 2; conquer 100F
    Storyteller | Mysterious Lighthouse - Tower 3; conquer 100F
    
    
    Crown       | * |Rby|Emr|Tpz|Sph|Lps|Aqu|Ame|Dia| Ability
    ------------|---|---|---|---|---|---|---|---|---|-------------------
    Wayfarer    | 1 | 5 | 5 |   |   |   |   |   |   | Escape
    Wayfarer    | 2 | 6 |   | 2 |   |   | 6 | 1 |   | Recovery
    Wayfarer    | 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | Friend in Need
    White Mage  | 1 |   |   |   |   | 5 | 5 |   |   | Lifegiver
    White Mage  | 2 |   |   | 2 | 6 | 6 |   | 1 |   | Hide
    White Mage  | 3 | 3 | 7 |   |   | 7 |   | 2 | 1 | Miracle
    Black Mage  | 1 |   |   | 5 | 5 |   |   |   |   | Spell Focus
    Black Mage  | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Mirror
    Black Mage  | 3 |   |   | 7 |   | 3 | 7 | 2 | 1 | Magic Might
    Bandit      | 1 |   |   | 5 | 5 |   |   |   |   | Plunder
    Bandit      | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Deadly Blow
    Bandit      | 3 |   |   | 7 |   | 3 | 7 | 2 |   | Pillage
    Bard        | 1 |   |   |   |   | 5 | 5 |   |   | Motet
    Bard        | 2 |   |   | 2 | 6 | 6 |   | 1 |   | Aria
    Bard        | 3 | 3 | 7 |   |   | 7 |   | 2 | 1 | Fugue
    Merchant    | 1 | 5 | 5 |   |   |   |   |   |   | Keeper
    Merchant    | 2 | 6 |   | 2 |   |   | 6 | 1 |   | Ransom
    Merchant    | 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | Money Talks
    Salve-maker | 1 |   |   |   |   | 5 | 5 |   |   | Healthcare
    Salve-maker | 2 |   |   | 2 | 6 | 6 |   | 1 |   | Poison Pill
    Salve-maker | 3 | 3 | 7 |   |   | 7 |   | 2 | 1 | Level Serum
    ------------|---|---|---|---|---|---|---|---|---|-------------------
    Crown       | * |Rby|Emr|Tpz|Sph|Lps|Aqu|Ame|Dia| Ability
    ------------|---|---|---|---|---|---|---|---|---|-------------------
    Elementalist| 1 | 5 | 5 |   |   |   |   |   |   | Amplify
    Elementalist| 2 | 6 |   | 2 |   |   | 6 | 1 |   | Mysterio
    Elementalist| 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | Elemental
    Ranger      | 1 | 5 | 5 |   |   |   |   |   |   | Snipe
    Ranger      | 2 | 6 |   | 2 |   |   | 6 | 1 |   | Covering Fire
    Ranger      | 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | Smashing Blow
    Fighter     | 1 | 5 | 5 |   |   |   |   |   |   | Jugular
    Fighter     | 2 | 6 |   | 2 |   |   | 6 | 1 |   | Chakra
    Fighter     | 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | Frenzy-fu
    Scholar     | 1 |   |   |   |   | 5 | 5 |   |   | Subdue
    Scholar     | 2 |   |   | 2 | 6 | 6 |   | 1 |   | Restrain
    Scholar     | 3 | 3 | 7 |   |   | 7 |   | 2 | 1 | Tame
    Party Host  | 1 |   |   | 5 | 5 |   |   |   |   | Rouse
    Party Host  | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Pot Luck
    Party Host  | 3 |   |   | 7 |   | 3 | 7 | 2 | 1 | Go Team Go!
    Hero        | 1 |   |   |   |   | 5 | 5 |   |   | Bladeblitz
    Hero        | 2 |   |   | 2 | 6 | 6 |   | 1 |   | Wrath
    Hero        | 3 | 3 | 7 |   |   | 7 |   | 2 | 1 | Finale
    Spell Fencer| 1 | 5 | 5 |   |   |   |   |   |   | Mystic Sword
    Spell Fencer| 2 | 6 |   | 2 |   |   | 6 | 1 |   | Magic Thwart
    Spell Fencer| 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | Magic Infuse
    ------------|---|---|---|---|---|---|---|---|---|-------------------
    Crown       | * |Rby|Emr|Tpz|Sph|Lps|Aqu|Ame|Dia| Ability
    ------------|---|---|---|---|---|---|---|---|---|-------------------
    Monk        | 1 |   |   | 5 | 5 |   |   |   |   | Implement
    Monk        | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Kamikaze
    Monk        | 3 |   |   | 7 |   | 3 | 7 | 2 | 1 | Ghost Army
    Dancer      | 1 | 5 | 5 |   |   |   |   |   |   | Perform
    Dancer      | 2 | 6 |   | 2 |   |   | 6 | 1 |   | Applaud
    Dancer      | 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | Ovation
    Paladin     | 1 |   |   |   |   | 5 | 5 |   |   | Bait
    Paladin     | 2 |   |   | 2 | 6 | 6 |   | 1 |   | Avenge
    Paladin     | 3 | 3 | 7 |   |   | 7 |   | 2 | 1 | Last Stand
    Alchemist   | 1 |   |   | 5 | 5 |   |   |   |   | Forge
    Alchemist   | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Smelt
    Alchemist   | 3 |   |   | 7 |   | 3 | 7 | 2 | 1 | Cast
    Shaman      | 1 |   |   | 5 | 5 |   |   |   |   | Hex
    Shaman      | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Spellbound
    Shaman      | 3 |   |   | 7 |   | 3 | 7 | 2 | 1 | Forbidden Art
    Dark Fencer | 1 |   |   | 5 | 5 |   |   |   |   | Darker Side
    Dark Fencer | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Eye for an Eye
    Dark Fencer | 3 |   |   | 7 |   | 3 | 7 | 2 | 1 | Amok
    Seamstress  | 1 |   |   |   |   | 5 | 5 |   |   | Stitched Up
    Seamstress  | 2 |   |   | 2 | 6 | 6 |   | 1 |   | Refurbish
    Seamstress  | 3 | 3 | 7 |   |   | 7 |   | 2 | 1 | Sew Together
    ------------|---|---|---|---|---|---|---|---|---|-------------------
    Crown       | * |Rby|Emr|Tpz|Sph|Lps|Aqu|Ame|Dia| Ability
    ------------|---|---|---|---|---|---|---|---|---|-------------------
    Beastmaster | 1 |   |   | 5 | 5 |   |   |   |   | Gentle
    Beastmaster | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Command
    Beastmaster | 3 |   |   | 7 |   | 3 | 7 | 2 | 1 | Turncoat
    Musician    | 1 |   |   |   |   | 5 | 5 |   |   | Nocturne
    Musician    | 2 |   |   | 2 | 6 | 6 |   | 1 |   | March
    Musician    | 3 | 3 | 7 |   |   | 7 |   | 2 | 1 | Oratorio
    Ninja       | 1 |   |   | 5 | 5 |   |   |   |   | Target Dummy
    Ninja       | 2 | 2 | 6 | 6 |   |   |   | 1 |   | Counter
    Ninja       | 3 |   |   | 7 |   | 3 | 7 | 2 | 1 | Lightning Fists
    Sage        | 1 | 5 | 5 |   |   |   |   |   |   | Diligence
    Sage        | 2 | 6 |   | 2 |   |   | 6 | 1 |   | Betterment
    Sage        | 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | Good and Evil
    Storyteller | 1 | 5 | 5 |   |   |   |   |   |   | [Access to *1]
    Storyteller | 2 | 6 |   | 2 |   |   | 6 | 1 |   | [Access to *2]
    Storyteller | 3 | 7 |   |   | 7 | 3 |   | 2 | 1 | [Access to *3]
    
    
    
    
    
    ==============================================================================
    VI.   Consumable Items and Magic Book List                         [hesonfire]
    ==============================================================================
    
    
    
    Item                | Effect
    --------------------|---------------------------------------------------------
    Alarm Clock         | Wakes you up from any sleep
    Animate Tonic       | Cures paralysis
    Antarctic Wind      | Inflicts water-element damage
    Antidote            | Cures poison
    Bomb Fragment       | Inflicts fire-element damage
    Cross               | Lifts curses
    Dark Sigh           | Inflicts dark-element damage
    Dragon Wing         | Teleports you back to town
    Echo Herbs          | Cures silence
    Elixir              | Recovers 999 HP
    Ether               | Recovers 3 AP
    Eye Drops           | Cures blindness
    Gaia Drum           | Inflicts earth-based damage
    Gold Needle         | Cures petrification
    Great Tree Log      | Inflicts earth-element damage
    Hi-Ether            | Recovers 5 AP
    Hi-Potion           | Recovers 80 HP
    Holy Breath         | Inflicts light-element damage
    Hunting Horn        | Summons monsters to your side
    Mythril             | Sell/Trade.  "A really hard lump of mythril"
    Orihalcon           | Give to upgrade shop to increase maximum upgrade levels
    Phoenix Wing        | Brings one party member back to life
    Potion              | Recovers 40 HP
    Raven's Yawn        | Inflicts wind-element damage
    Remedy              | Cures all ailments, save death, and restores 100 HP
    Torch               | Lights up dark areas
    Tranquilizer        | Cures confusion
    X-Potion            | Recovers 160 HP
    Zeus's Wrath        | Inflicts light-element damage
    
    
    Magic Book    | Type  | Element |Power| AP| Additional notes
    --------------|-------|---------|-----|---|-----------------------------------
    Aero Tome     | Black | Wind    |  5  | 2 |
    Aerora Tome   | Black | Wind    |  12 | 3 |
    Aeroga Tome   | Black | Wind    |  15 | 4 |
    Banish        | Black | Light   |  5  | 2 |
    Banishra      | Black | Light   |  12 | 3 |
    Banishga      | Black | Light   |  15 | 4 |
    Blizzard Tome | Black | Water   |  8  | 2 |
    Blizzara Tome | Black | Water   |  15 | 3 |
    Blizzaga Tome | Black | Water   |  18 | 4 |
    Dark Tome     | Black | Dark    |  5  | 2 |
    Darkra Tome   | Black | Dark    |  12 | 3 |
    Darkaga Tome  | Black | Dark    |  15 | 4 |
    Fire Tome     | Black | Fire    |  5  | 2 |
    Fira Tome     | Black | Fire    |  12 | 3 |
    Firaga Tome   | Black | Fire    |  15 | 4 |
    Leaf Tome     | Black | -       |  5  | 2 |
    Leafra Tome   | Black | -       |  12 | 3 |
    Leafga Tome   | Black | -       |  15 | 4 |
    Quake Tome    | Black | Earth   |  6  | 2 |
    Quakra Tome   | Black | Earth   |  13 | 3 |
    Quaga Tome    | Black | Earth   |  16 | 4 |
    Thunder Tome  | Black | Light   |  3  | 2 |
    Thundara Tome | Black | Light   |  10 | 3 |
    Thundaga Tome | Black | Light   |  12 | 4 |
    Water Tome    | Black | Water   |  5  | 2 |
    Watera Tome   | Black | Water   |  12 | 3 |
    Waterga Tome  | Black | Water   |  15 | 4 |
    Desolator     | Black | -       |  30 | 5 | Mighty black magic destroys all
    --------------|-------|---------|-----|---|-----------------------------------
    Magic Book    | Type  | Element |Power| AP| Additional notes
    --------------|-------|---------|-----|---|-----------------------------------
    Cure Tome     | White | -       |  -  | 2 | Slight HP recovery, menu use
    Cura Tome     | White | -       |  -  | 3 | HP recovery, can use from menu
    Curaga Tome   | White | -       |  -  | 4 | Party HP recovery
    Esuna Tome    | White | -       |  -  | 2 | Cure afflictions
    Raise Tome    | White | -       |  -  | 3 | Revive from dead, menu use
    Arise Tome    | White | -       |  -  | 4 | Completely revive, menu use
    Berserk Tome  | White | -       |  -  | 2 | Attack increased 50%
    Protect Tome  | White | -       |  -  | 2 | Defense increased 50%
    Shell Tome    | White | -       |  -  | 2 | Magic defense increased 50%
    Magick Tome   | White | -       |  -  | 2 | Magic attack increased 50%
    Aura Tome     | White | -       |  -  | 3 | Increase status levels by 10%
    Invisible Tome| White | -       |  -  | 2 | Evasion doubled
    Regen Tome    | White | -       |  -  | 3 | Recover health each turn
    Lux Tome      | White | -       |  -  | 5 | All-stat increase, Recovery effect
    --------------|-------|---------|-----|---|-----------------------------------
    Magic Book    | Type  | Element |Power| AP| Additional notes
    --------------|-------|---------|-----|---|-----------------------------------
    Break Tome    | Dark  | -       |  -  | 3 | Inflict petrification
    Confuse Tome  | Dark  | -       |  -  | 2 | Inflict confusion
    Curse Tome    | Dark  | -       |  -  | 2 | Inflict a curse
    Flash Tome    | Dark  | -       |  -  | 2 | Inflict blindness
    Poison Tome   | Dark  | -       |  -  | 2 | Inflict poison
    Silence Tome  | Dark  | -       |  -  | 2 | Inflict silence
    Sleep Tome    | Dark  | -       |  -  | 2 | Inflict sleep
    Death Tome    | Dark  | -       |  -  | 4 | Take a foe's life
    Suppress Tome | Dark  | -       |  -  | 2 | Lower foe's status
    Drain Tome    | Dark  | -       |  5  | 2 | Absorb HP
    
    
    
    
    
    ==============================================================================
    VII.  Weapons, Armor and Accessory Lists                            [icecream]
    ==============================================================================
    
    
    
    -- Weapons --
    
    Swords              |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Steel Sword+*       |+2* |    |    |    |    |    |    |    |    |-   |
    Wind Foil+*         |+3* |    |    |    |    |    |    |    |    |Wind|
    Icebrand+*          |+4* |    |    |    |    |    |    |    |    |Watr|
    Krinjh's Sword+*    |+4* |    |+2  |    |    |    |    |    |    |-   |
    Bolt Sword+*        |+5* |    |    |    |    |    |    |    |    |Lght|Paralys
    Earth Sword+*       |+5* |    |    |    |    |    |    |    |    |Erth|
    Great Tree Sword+*  |+7* |    |    |    |    |    |    |    |    |-   |
    Shining Blade+*     |+7* |    |    |    |    |    |    |    |    |Lght|
    Darkness Blade+*    |+9* |    |    |    |    |    |    |    |    |Dark|
    Flameblade+*        |+10*|    |    |    |    |    |    |    |    |Fire|
    Lightbringer+*      |+11*|    |+11 |    |    |    |    |    |    |Lght|
    Frost Bull+*        |+12*|    |    |    |    |    |    |    |    |Watr|
    Mutsunokami+*       |+13*|    |    |    |    |    |    |    |    |-   |
    Muramasa+*          |+14*|    |    |    |    |    |    |    |    |-   |-EnStat
    Inferno+*           |+14*|    |    |    |    |    |    |    |    |Fire|
    Kiku-ichimonji+*    |+15*|    |    |    |    |    |    |    |    |-   |
    Krysta+*            |+15*|    |    |    |    |    |    |    |    |Wind|
    Gran Fissure+*      |+16*|    |    |    |    |    |    |    |    |Erth|
    Sword of Light+*    |+17*|    |+17*|    |    |    |    |    |    |Lght|
    Darkbringer+*       |+17*|    |    |    |    |    |    |    |    |Dark|
    Blacksword+*        |+18*|    |    |    |    |    |    |    |    |Dark|S.Death
    Excalibur+*         |+20**    |    |    |    |    |    |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Shurikens           |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Rising Sun+*        |+3* |    |+2  |    |    |    |    |    |    |-   |
    Kunai+*             |+10*|    |    |    |    |    |    |    |    |-   |
    Mooring Blade+*     |+10*|    |+10*|    |    |    |    |    |    |-   |
    Fuma Shuriken+*     |+15*|    |    |    |    |    |    |    |    |-   |Psn,Par
    Koga Shuriken+*     |+15*|    |    |    |    |    |    |    |    |-   |Cnf,Bln
    Shiranui+*          |+20*|    |    |    |    |    |    |+20%|    |-   |
    Oboro+*             |+20*|    |    |    |    |    |    |    |+20%|-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Axes                |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Hatchet+*           |+3* |    |    |    |    |    |    |    |    |-   |
    Wood Axe+*          |+5* |    |    |    |    |    |    |    |    |-   |
    Earth Axe+*         |+6* |    |    |    |    |    |    |    |    |Erth|
    Thunder Axe+*       |+6* |    |    |    |    |    |    |    |    |Lght|Paralys
    Hydraxe+*           |+8* |    |    |    |    |    |    |    |    |Watr|
    Darkness Axe+*      |+11*|    |    |    |    |    |    |    |    |Dark|
    Shining Axe+*       |+11*|    |    |    |    |    |    |    |    |Lght|
    Fire Axe+*          |+12*|    |    |    |    |    |    |    |    |Fire|
    Storm Axe           |+12 |    |    |    |    |    |    |    |    |Wind|
    Mjollnir+*          |+13*|    |    |    |    |    |    |    |    |-   |
    Ares+*              |+19*|    |    |    |    |    |    |    |    |-   |
    Hercules+*          |+50*|    |    |    |    |    |    |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Hammers             |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Mythril Hammer+*    |+11*|    |    |    |    |    |    |    |    |    |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Books               |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Encyclopedia+*      |+3* |    |+4* |    |    |    |    |    |    |-   |
    Book of Ramuh+*     |+4* |    |+6* |    |    |    |    |    |    |Lght|Paralys
    Book of Titan+*     |+4* |    |+7* |    |    |    |    |    |    |Erth|
    Book of Dryad+*     |+5* |    |+8* |    |    |    |    |    |    |-   |
    Book of Shiva+*     |+5* |    |+9* |    |    |    |    |    |    |Watr|
    White Book+*        |+5* |    |+9* |    |    |    |    |    |    |Lght|
    Book of Secrets+*   |+6* |    |+10*|    |    |    |    |    |    |-   |
    Book of Ifrit+*     |+6* |    |+11*|    |    |    |    |    |    |Fire|
    Black Book+*        |+7* |    |+12*|    |    |    |    |    |    |Dark|
    Book of Sylph+*     |+7* |    |+13*|    |    |    |    |    |    |Wind|
    Necronomicon+*      |+7* |    |+18**    |    |    |    |    |    |-   |
    Akashic Records+*   |+8* |    |+14*|    |    |    |    |    |    |-   |
    Avalon Scrolls+*    |+13*|    |+5* |    |    |    |    |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Staffs              |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Magic Staff+*       |+1  |    |+3* |    |    |    |    |    |    |-   |
    Ocean Stave+*       |+1  |    |+3* |    |    |    |    |    |    |Watr|
    Cyclone Staff+*     |+1  |    |+4* |    |    |    |    |    |    |Watr|
    Terra Stave+*       |+1  |    |+4* |    |    |    |    |    |    |Erth|
    Sacred Tree Staff+* |+2  |    |+5* |    |    |    |    |    |    |-   |
    Inferno Stave+*     |+2  |    |+5* |    |    |    |    |    |    |Fire|
    Shining Staff+*     |+3  |    |+7* |    |    |    |    |    |    |Lght|
    Mythril Rod+*       |+5  |    |+12*|    |    |    |    |    |    |-   |
    Darkness Staff+*    |+5  |    |+13*|    |    |    |    |    |    |Dark|
    Sage's Staff+*      |+6  |    |+14*|    |    |    |    |    |    |-   |
    Claustrum+*         |+6  |    |+14*|    |    |    |    |    |    |-   |
    Great Wizard Stave+*|+7  |    |+16**    |    |    |    |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Spears              |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Steel Spear+*       |+3* |    |    |    |    |    |    |    |    |-   |
    Tempest Pike+*      |+3* |    |    |    |    |    |    |    |    |Wind|
    Rock Lance+*        |+4* |    |    |    |    |    |    |    |    |Erth|
    Flame Spear+*       |+4* |    |    |    |    |    |    |    |    |Fire|
    Wood Lance+*        |+6* |    |    |    |    |    |    |    |    |-   |
    Shark Lance+*       |+6* |    |    |    |    |    |    |    |    |Watr|
    Indra's Spear+*     |+8* |    |    |    |    |    |    |    |    |Lght|Paralys
    Mammon's Spear+*    |+11*|    |    |    |    |    |    |    |    |-   |
    Gae Bolg+*          |+13*|    |    |    |    |    |    |    |    |-   |
    Evil Lance+*        |+17*|    |    |    |    |    |    |    |    |Dark|
    Guan Yu's Pike+*    |+18*|    |    |    |    |    |    |    |    |-   |
    Trident+*           |+20*|    |    |    |    |    |    |    |    |-   |
    Gungnir+*           |+20*|    |    |    |    |    |    |    |    |-   |
    Zodiac Spear+*      |+22**    |*   |    |    |    |    |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Needles             |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Giant Needle+*      |+17*|    |    |    |    |    |    |    |    |-   |
    Giant's Toothpick+* |+18**    |    |    |    |    |    |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Bows                |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Horne's Bow+*       |+2* |    |    |    |    |    |    |    |    |-   |
    Wind Bow+*          |+3* |    |    |    |    |    |    |    |    |Wind|
    Blue Shot+*         |+4* |    |    |    |    |    |    |    |    |Watr|
    Earth Bow+*         |+4* |    |    |    |    |    |    |    |    |Erth|
    Ranger Bow+*        |+6* |    |    |    |    |    |    |    |    |-   |
    Bloody Bow+*        |+7* |    |    |    |    |    |    |    |    |Dark|
    Red Shot+*          |+7* |    |    |    |    |    |    |    |    |Fire|
    Stardust Bow+*      |+8* |    |    |    |    |    |    |    |    |Lght|
    Bolt Bow+*          |+8* |    |    |    |    |    |    |    |    |Lght|Paralys
    Hades' Bow+*        |+10*|    |    |    |    |    |    |    |    |-   |
    Failnaught+*        |+15*|    |+15 |    |    |    |    |    |    |-   |
    Expunger+*          |+30*|    |    |    |    |    |    |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Harps               |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Harp+*              |+2  |    |+2* |    |    |    |    |    |    |-   |
    Flowing Harp+*      |+4  |    |+4* |    |    |    |    |    |    |Watr|
    Great Tree Harp+*   |+5  |    |+5* |    |    |    |    |    |    |-   |
    Darkening Harp+*    |+6  |    |+6* |    |    |    |    |    |    |Dark|
    Shining Harp+*      |+6  |    |+6* |    |    |    |    |    |    |Lght|
    Burning Harp+*      |+7  |    |+7* |    |    |    |    |    |    |Fire|
    Stunning Harp+*     |+7  |    |+7* |    |    |    |    |    |    |Lght|Paralys
    Whispering Harp+*   |+8  |    |+8* |    |    |    |    |    |    |Wind|
    Angel Harp+*        |+12 |    |+12*|    |    |    |    |    |    |-   |S.Death
    David's Harp+*      |+12 |    |+12*|    |    |    |    |    |    |-   |-EnStat
    Lamia Harp+*        |+12 |    |+12*|    |    |    |    |    |    |-   |Petrify
    Apollo's Harp+*     |+17 |    |+17**    |    |    |    |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Knives              |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Baneknife+*         |+2* |    |+2  |    |    |    |    |    |    |Watr|Poison
    King's Shortsword+* |+2**|    |+2**|    |    |    |    |    |    |-   |
    Knife               |+2  |    |+2  |    |    |    |    |    |    |-   |
    Dirt Dirk+*         |+3* |    |+3  |    |    |    |    |    |    |Erth|Petrify
    Flame Dagger+*      |+3* |    |+3  |    |    |    |    |    |    |Fire|Confuse
    Stun Stiletto       |+3  |    |+3  |    |    |    |    |    |    |Lght|Paralys
    Great Tree Dagger+* |+4* |    |+4  |    |    |    |    |    |    |-   |
    Ice Pick+*          |+4* |    |+4  |    |    |    |    |    |    |Watr|Sleep
    Cursed Blade+*      |+5* |    |+5  |    |    |    |    |    |    |Dark|Blind
    Wind Dagger+*       |+6* |    |+6  |    |    |    |    |    |    |Wind|Silence
    Main Gauche+*       |+8* |    |+4  |    |    |    |    |    |    |-   |Par,-St
    Sasuke's Kodachi+*  |+8* |    |+4  |    |    |    |    |    |    |-   |Con,Psn
    Stiletto+*          |+8* |    |+4  |    |    |    |    |    |    |-   |Sil,Bln
    Tonberry Knife+*    |+8* |    |+4  |    |    |    |    |    |    |-   |S.Death
    Holy Knife+*        |+8* |    |+8  |    |    |    |    |    |    |Lght|-EnStat
    Fresh Meat+*        |+10*|    |+5  |    |    |    |    |    |    |-   |S.Death
    
    
    -- Shields --
    
    Equipment           |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Wood Shield+*       |    |+1  |    |+1  |    |    |    |+3* |+3  |-   |
    Flame Shield+*      |    |+1  |    |+1  |    |    |    |+5* |+5  |Fire|
    Ice Shield+*        |    |+1  |    |+1  |    |    |    |+5* |+5  |Watr|
    Rock Shield+*       |    |+1  |    |+1  |    |    |    |+5* |+5  |Erth|
    Darksteel Shield+*  |    |+2  |    |+2  |    |    |    |+5* |+5  |Dark|
    Holy Shield+*       |    |+2  |    |+2  |    |    |    |+5* |+5  |Lght|
    Great Tree Shield+* |    |+2  |    |+2  |    |    |    |+8* |+8  |-   |
    Shield of Light+*   |    |+3* |    |+3* |    |    |    |+10*|+10 |-   |N.Ailmn
    Unyielding Shield+* |    |+5* |    |    |    |    |    |    |    |-   |
    Antimage+*          |    |    |    |+5* |    |    |    |    |    |-   |
    Hide Shield         |    |    |    |    |    |    |    |+15 |+15 |-   |
    
    
    -- Armor --
    
    Equipment           |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Brandt's Togs+*     |    |+1* |    |+1* |    |    |    |    |    |-   |
    Jusqua's Coat+*     |    |+1* |    |+1* |    |    |    |    |    |-   |
    Yunita's Garb+*     |    |+1* |    |+1* |    |    |    |    |    |-   |
    Aire's Frock+*      |    |+1* |    |+1* |    |    |    |    |    |-   |
    Old Clothes+*       |    |+1* |    |+1* |    |    |    |    |    |-   |
    Steel Armor+*       |    |+2* |    |+1* |    |    |    |    |    |-   |
    Traveler's Garb+*   |    |+2* |    |+1* |+5% |+5% |+5% |    |    |-   |
    Angel Toga+*        |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Afreet Robe+*       |    |+2* |    |+2**|+5% |+5% |+5% |    |    |-   |
    Blue Jacket+*       |    |+2* |    |+2**|+5% |+5% |+5% |    |    |-   |
    Cat's Cloak+*       |    |+2* |    |+2**|+5% |+5% |+5% |    |    |-   |
    Cat's Tunic+*       |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Ceremonial Robe+*   |    |+2* |    |+2**|+5% |+5% |+5% |    |    |-   |
    Dancing Wear+*      |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Dark Armor+*        |    |+2**|    |+2* |+5% |+5% |+5% |    |    |-   |
    Eastern Garb+*      |    |+2* |    |+2**|+5% |+5% |+5% |    |    |-   |
    Fencer's Garb+*     |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Garb of Knowledge+* |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Gunner's Coat+*     |    |+2* |    |+2**|+5% |+5% |+5% |    |    |-   |
    Hestia's Tunic+*    |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Hunter Garb+*       |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Maximillian+*       |    |+2**|    |+2* |+5% |+5% |+5% |    |    |-   |
    Modern Dress+*      |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Monkish Garb+*      |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Priest's Gown+*     |    |+2* |    |+2**|+5% |+5% |+5% |    |    |-   |
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Equipment           |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Red Jacket+*        |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Red Sash+*          |    |+2**|    |+2* |+5% |+5% |+5% |    |    |-   |
    Replica Plate+*     |    |+2**|    |+2* |+5% |+5% |+5% |    |    |-   |
    Shinobi Garb+*      |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Silver Suit+*       |    |+2* |    |+2**|+5% |+5% |+5% |    |    |-   |
    Trylion's Cloak+*   |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Vermillion+*        |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Warmage Armor+*     |    |+2**|    |+2* |+5% |+5% |+5% |    |    |-   |
    Worker's Clothes+*  |    |+2* |    |+2* |+5% |+5% |+5% |*   |    |-   |
    Black Robe+*        |    |+3* |+10%|+4* |    |+10%|    |    |    |-   |
    Krinjh's Robe+*     |    |+3* |    |+4* |    |    |    |    |    |-   |
    White Robe+*        |    |+3* |    |+4* |    |    |+20%|    |    |-   |
    Bandit Gear+*       |    |+4* |    |+2* |    |    |    |    |    |-   |Acc20%
    Torte's Clothes+*   |    |+4* |    |+3* |    |    |    |    |    |-   |
    Poet Tunic+*        |    |+4* |    |+3* |    |+10%|+10%|    |    |-   |
    Ranger Outfit+*     |    |+5* |    |+2* |+10%|    |    |    |    |-   |Acc10%
    Elementalist Robe+* |    |+5* |    |+6* |    |+10%|    |    |    |-   |MAcc10%
    Party Host Wear+*   |    |+5* |    |+7* |    |+5% |+5% |+5% |+5% |-   |
    Rekoteh's Clothes+* |    |+6* |    |+4* |    |    |    |    |    |-   |
    Salve-maker Robe+*  |    |+6* |    |+4* |    |+10%|    |+5% |+5% |-   |
    Merchant Tunic+*    |    |+6* |    |+5* |    |+10%|+10%|    |    |-   |
    Dancer Clothes+*    |    |+7* |    |+6* |    |    |+10%|+10%|    |-   |
    Scribe Gown+*       |    |+7* |    |+6* |+5% |+5% |+5% |    |    |-   |
    Scholar Gown+*      |    |+7* |    |+7* |    |+20%|    |    |    |-   |
    Seamstress Clothes+*|    |+7* |    |+7* |    |    |    |+5% |+5% |-   |
                        |    |+5% |    |+5% |    |    |    |    |    |    |
    Fighter Gi+*        |    |+8* |    |+3* |+10%|    |    |    |    |-   |HP10%
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Equipment           |Att |Def |MAtt|MDef|STR |INT |SPRT|EVd |MEvd|Elem|Other
    --------------------|----|----|----|----|----|----|----|----|----|----|-------
    Rolan's Clothes+*   |    |+8* |    |+7* |    |    |    |    |    |-   |
    Beastmaster Coat+*  |    |+8* |    |+7* |+10%|    |    |    |    |-   |
                        |    |+10%|    |+10%|    |    |    |    |    |-   |
    Hero Armor+*        |    |+8* |    |+7* |+10%|+10%|+10%|    |    |-   |HP10%
    Monk Robe+*         |    |+8* |    |+9* |    |+10%|+10%|    |    |-   |
    Shaman Robe         |    |+8  |    |+9  |    |+10%|    |    |    |-   |MAcc10%
    Alchemist Gown+*    |    |+9* |    |+8* |    |    |    |    |    |-   |Acc5%
                        |    |+5% |    |+5% |    |    |    |    |    |    |MAcc5%
    Spell Fencer Armor+*|    |+9* |    |+8* |+10%|+10%|    |    |    |-   |
    Musician Robes+*    |    |+9* |    |+8* |    |    |+10%|+5% |+5% |-   |
    Paladin Armor+*     |    |+11*|    |+6* |    |    |    |    |    |-   |HP20%
    Dark Fencer Armor+* |+10%|+10*|    |+7* |+10%|    |    |    |    |-   |
    Armor of Light+*    |    |+12*|    |+12*|    |    |    |*   |    |-   |ALL10%
    
    
    -- Accessories --
    
    Equipment           | Effect
    --------------------|---------------------------------------------------------
    Apollo's Talisman   | Defense+1, Magic Defense+1
    Black Ring          | Magic Defense+10%
    Bloody Ring         | Gain 10% of damage inflicted in a normal attack to HP
    Cape of Light       | Defense+2, Magic Defense+2, Blocks all element attacks
    Confuse Cape        | Blocks confusion
    Courage Ring        | You become psyched up more easily
    Curse Cape          | Blocks curses
    Curse Ring          | 10% chance of inflicting a curse in a normal attack
    Dark Cape           | Blocks dark-element attacks
    Death Cape          | Blocks sudden death
    Dusk Gauntlet       | Adds dark-element damage to weapon attacks
    Earth Gauntlet      | Adds earth-element damage to weapon attacks
    Elf Cape            | Magic Evasion is doubled
    Energy Screen       | Grants immunity from physical att, 4x damage from magic
    Fairy Cape          | Evasion rate is doubled
    Flame Cape          | Blocks fire-element attacks
    Flame Gauntlet      | Adds fire-element damage to weapon attacks
    Flash Ring          | 10% chance of blinding foe with a normal attack
    Fortune Egg         | Doubles number of items dropped
    Fossil Cape         | Blocks petrification
    Fossil Ring         | 10% chance of petrifying the foe in a normal attack
    Gale Gauntlet       | Adds wind-element damage to weapon attacks
    Gem Collector       | Keep all your gems, even after death
    Giant's Ring        | Attack+10%
    Growth Egg          | Doubles experience points earned
    Hermes Sandals      | Always act first
    Hero's Will         | If user dies during battle, drops down to 1HP one time
    Inherited Ring      | HP+10
    Intellect Ring      | Boosts intellect by 10%
    Lone Wolf           | Don't partcipate in joint attacks
    Mana Screen         | Grants immunity from magic, 4x damage from physical att
    Old Shoes           | Always act last
    Poison Cape         | Blocks poison
    Poison Ring         | 10% chance of poisoning the foe in a normal attack
    Power Ring          | Boosts strength by 10%
    Rainbow Boots       | Legendary boots that let you walk on rainbows
    Ribbon              | Blocks alls afflictions
    Shine Cape          | Blocks light-element attacks
    Silence Cape        | Blocks silence
    Sleep Cape          | Blocks sleep
    Sleep Ring          | 10% chance of putting for to sleep with normal attack
    Sniper's Ring       | Accuracy+10%
    Soil Cape           | Blocks earth-element attacks
    Soul of Thamasa     | Magic Attack+10%, INT+5
    Spirit Ring         | Boosts spirit by 10%
    Spring Gauntlets    | Adds water-element damage to weapon attacks
    Star Earring        | Magic Attack+10%
    Stream Cape         | Blocks water-element attacks
    Stun Cape           | Blocks paralysis
    Trylion's Ring      | Defense+1, HP+20
    Turtle Shell        | Defense+10%
    Wind Cape           | Blocks wind-element attacks
    
    
    
    
    
    ==============================================================================
    VIII. History                                                        [baggage]
    ==============================================================================
    
    
    
    October 5, 2010 - Picked up game.  Very very rough outline.  Up through return
              to Horne after first dungeon.  Trying something new: typing directly
              into the file rather than taking notes on paper.
         Random statistics: Pages(8)             Characters(11749)
                            Words(2476)          Bytes:(18405)
    October 6, 2010 - Initially lost at Liberte, but got it solved.
         Random statistics: Pages(16)            Characters(22618)
                            Words(5282)          Bytes:(36351)
    October 7, 2010 - Pirate Hideout and a whale, I think, done.  Reunited Aire
              with Brandt, Jusqua now soloing to Urbeth.
         Random statistics: Pages(21)            Characters(31735)
                            Words(7582)          Bytes:(50343)
    October 8, 2010 - Huge market at Urbeth now gathered.  Dealing with a tree.
         Random statistics: Pages(28)            Characters(40570)
                            Words(9965)          Bytes:(65917)
    October 9, 2010 - Through Invidia.  Organized the weapons, finally.  Still
              need to write up the non-Walkthrough sections to get this posted.
              And change up the anchors.
         Random statistics: Pages(36)            Characters(55208)
                            Words(13443)         Bytes:(88875)
    October 10, 2010 - Cleaning up FAQ formatting, consolidating data, added
              anchors.  Everyone should be at Spelvia now, just reunited with
              Aire.  Submitting to the public for the first time tonight.
         Random statistics: Pages(42)            Characters(66250)
                            Words(15994)         Bytes:(104993)
    October 11, 2010 - Wow, that jumped up the wanted lists.  Filling in a bunch
              of new shop data in most of the towns.  Heh, world tour already.
         Random statistics: Pages(51)            Characters(78533)
                            Words(19362)         Bytes:(128437)
    October 12, 2010 - Finished up two of the branching quests.  Dunno when I'll
              be able to do those for real without restarting from scratch.
              My preorder pick up is calling for me, too ;p
         Random statistics: Pages(56)            Characters(88240)
                            Words(21576)         Bytes:(142032)
    October 13, 2010 - Completely redid Quicksand Castle's maps, adding a bunch
              of treasure chests in the process.  Missed a section in Spelvia
              Dungeons and added that, after the revisit.  Adding missing notes
              from my paper copy to Arbor's legend quest.  Added Spell Fencer,
              Paladin, Alchemist and Shaman Crown sections.  I just need to do
              them all at once, rather than restarting each quest anew.
         Random statistics: Pages(63)            Characters(99673)
                            Words(24276)         Bytes:(158586)
    October 14, 2010 - Needed to catch up and gain the weapons themselves.  Gained
              the Master Key, wasted time doing the non-existant sheep puzzle at
              the time of discovery.  Just noticed a sheep gate lock, so yay.
         Random statistics: Pages(67)            Characters(105722)
                            Words(25785)         Bytes:(168138)
    October 15, 2010 - Lots of upgrade item data.
         Random statistics: Pages(67)            Characters(107116)
                            Words(25961)         Bytes:(169514)
    October 16, 2010 - And credits rolled.  Final clear time, 34:42, 681 battles.
              Still tons to write up, though; getting through that.
         Random statistics: Pages(71)            Characters(113851)
                            Words(27621)         Bytes:(180072)
    October 17, 2010 - Finishing up last few maps, slowly adding Wireless weapon
              upgrade data.  Added three shops at the bonus towers.  Guide
              through to the end of the game, filling in the circle now.
         Random statistics: Pages(77)            Characters(124704)
                            Words(30124)         Bytes:(195154)
    October 18, 2010 - New shop I missed.  Finished all the upgrade data I have
              access to; prompting a "missable purchases" idea.
         Random statistics: Pages(78)            Characters(126018)
                            Words(30349)         Bytes:(197006)
    October 19, 2010 - New section.  Added a few more thank yous.  Finished two
              of the four bonus towers.
         Random statistics: Pages(81)            Characters(130850)
                            Words(31376)         Bytes:(203996)
    October 21, 2010 - Took a break yesterday; one more tower to go.  Checking for
              more treasure chest armor/weapons in bonus towers.
         Random statistics: Pages(81)            Characters(131971)
                            Words(31662)         Bytes:(205971)
    
    
    
    
    
    ==============================================================================
    IX.   Copyright                                                     [vonkarma]
    ==============================================================================
    
    
    
    This may not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission.  Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    (C) 2010 Alias: PiperStarfireGilmore
    
    
    END OF FAQ