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    Spoiler-Free Walkthrough by ArtifactMage

    Version: 1.7 | Updated: 11/29/10 | Printable Version | Search This Guide

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                                    999:
                    Nine Hours, Nine Persons, Nine Rooms
                           FAQ/Walkthrough (NDS)
                Last Updated: November 29, 2010 (Version 1.7)
                          Written by ArtifactMage
     
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                              Table of Contents
    
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    1. Introduction
    2. Prologue
    3. Coffin; True Ending [ED01]
    4. Axe Ending [ED02]
    5. Knife Ending [ED03]
    6. Submarine Ending [ED04]
    7. Safe/Letter Ending [ED05]
    8. Contact
    9. Credits
    10. Copyright
    
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                              1. Introduction
    
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    Hi, I'm ArtifactMage and this is my bare-bones walkthrough for 999. 
    By bare-bones, I mean, I won't be listing controls or characters or 
    holding your hand through this game. This guide is just to help you 
    get through the endings of your choice as quickly as possible.
     
    In general, please examine all evidence you get and make yourself 
    familiar with the room before you look at the guide. 
    Some of my instructions might seem confusing if you don't know your 
    surroundingsor haven't talked to the other characters about certain 
    pieces of evidence.
     
    Let's get started, shall we?
    
     
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                                2. Prologue
    
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    Touch the Mirror for the Red Key
    Examine the Card on the bulletin board
    Take the Photo
    Look under the pillow for a Card
    Examine the pot on top of the oven for the Blue Key
    Open the bottom of oven to acquire the Screwdriver
    Combine the Screwdriver and Photo for a hint
    Examine the Blue Briefcase
    Blue Key, Combination: [0263]
    Acquire Blue Key Cards
    Open the Closet
    Touch the Red Briefcase
    Red Key, Combination: [7485]
    Take Red Key Cards
    Examine the Lock
    Try both sets of cards
    [6 + 7 + 1 = 5]
    Leave
     
    
    
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                         3. Coffin/True Ending [ED01]
    
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    Note: To get the True End, you must play through the Safe End. 
    If you don't, you'll get the Coffin Ending.
    Cheat Sheet: Door 4, Door 7, Door 1
    
     
    Santa and June (3 + 6)
    [5 + 3 + 6 = 14 -> 1 + 4 = 5]
    [...that everyone who verified had to go.]
    [4]
    [...decided that door 4 would be fine.]
    
     
    June's room:
    Collect the Matches from the table on the right
    Go into the bedroom and take the Map from the wall
    Examine the dresser drawer for the Dresser Key
    
     
    In Lotus's room:
    Take the Candlestick off the table
    Combine the Matches and Candlestick
    Open the dresser drawer with the Dresser Key
    Take the Plate
    Receive the Curtain from the bed
    Examine the Candlestick for the Candlestick Key
    Unlock the display case with the Candlestick Key
    Take the Plate
    [Take the bookmark]
    Go into the bathroom
    Put up the Curtain
    Pull back both Curtains
    Examine the hole
    [5th from the top and 3rd from the right]
    
     
    Back in June's room:
    Go into the bathroom
    Examine the aforementioned tile for a Plate
    
     
    Return to Lotus's room:
    Examine the painting
    Adjust the Plates to look like the painting in June's room
    Receive the Mars Key
    [A Dog.]
    Leave
    Open the double doors
    
     
    Kitchen:
    Investigate the sink
    Acquire the Whetstone
    Go into the pantry and look behind the middle cheese
    Acquire the Bottle of Oil
    Check the thin box on the shelves for a Rusty Knife
    Combine the Rusty Knife with the Whetstone
    Use Oil on the rusted deadbolt to open the door left of the pantry
    Examine the shelves to receive a Chunk of Pork
    Open the cabinet for Dry Ice and Chicken
    [He wanted out of here now.]
    [That's interesting.]
    [...Was honestly impressed.]
    Examine the floor for Sturdy Rope and Water Bottle
    Combine the Dry Ice and Chicken
    Combine the Crushed Dry Ice and Water Bottle
    Combine the Water Bottle with Dry Ice Inside with the Sturdy Rope
    Select the door handle
    Examine the stove
    Cut the Pork with the Knife
    [C + 10 + F]
    Touch the locked cabinet
    [C = 12, + 10 = 16, + F = 15 = 43]
    Open the doors for the Saturn Key Card
    Unlock the door and leave
    
     
    [Back to the large hospital room (C Deck)]
    [Walk away without saying anything.]
    [Finish searching.]
    [She was right.]
    [Door 7]
    
     
    Operating Room:
    Examine the cart for Kocher Forceps
    Take the Fake Chest from the bench
    Examine the other table for Scalpel
    Use the forceps on the mannequin bust for Fake Organ
    Combine the Fake Organ with the Scalpel for the Organ Key
    Unlock the door left of the entrance
    Examine the note on the table
    [Iron=1 Salt=2 Water=3 Carbon Dioxide=? Ammonia=? Ethanol=?]
    [Carbon Dioxide = 3, Ammonia 4, Ethanol = 9]
    [349]
    Take the Fake Right Arm and the Fake Heart
    Take the Blue Liquid and the Red Liquid
    [...Know about ice-9?]
    Unlock the door left of the pharmacy
    Open the dresser drawer
    Acquire the medical record
    Add Blue Liquid to the beaker and turn on the light
    Take the Fake Left Leg from the blue locker
    Add Red Liquid to the beaker and turn on the light
    Take the Fake Right Leg from the red locker
    Add both Liquids to the beaker and turn on the light
    Take the Fake Stomach from the purple locker
    Remove the sheet from the second medical table
    Replace "Lucy's" body parts
    [53.2kg]
    Examine the box in front of "John's" table
    Acquire Jupiter Key
    [...Give her the four-leaf clover]
    [Patch it up.]
    
     
    [Of course there's a reason.]
    [They could only go down.]
    [Of course.]
    [Hmm... Well, that's possible.]
    [Door 1]
    
     
    Wheelhouse:
    Open the chest of drawers 
    Take the Stack of Nautical Charts
    Examine the map on the wall for A Nautical Table
    Look at the shelf for The Ship's Log
    Examine the middle drawer of the desk
    Take the Pocket Watch
    [Well, not a problem, but...]
    [Santa and Seven]
    [2 + 3 + 7 = 12 = 1 + 2 = 3]
    Turn the steering wheel
    [South, West, Southwest, Northwest, East, North]
    Examine the arrival board right of the exit
    Replace the handle on the engine order telegraph
    [Full, Half, Slow, Full, Half, Dead Slow, Stop]
    Examine the arrival board with the Pocket Watch in-hand
    Place the Pocket Watch on the exit
    Leave
    
     
    Captain's Quarters:
    Take the Music Box from the nightstand
    Open the desk drawer for The Numeral System Chart
    Select the keyboard then the "z e r o" screens
     
    
    Communication Office:
    Open the left side of drawers on the desk
    Take the Paper
    Take the Small Screwdrivers
    Remove the Ink from the drawers
    Combine the Music Box and the Screwdrivers
    Combine the Ink and Cylinder
    Combine the Dirty Cylinder and Paper
    Follow the Morse Code Sheet to unlock the desk drawer
    Take the Unique Key
    Insert the Unique Key into the door lock
    [z = 35, e = 14, r = 27, o = 24]
    Leave
    
     
    (The Coffin Ending leaves you here.)
    
     
    [Right -> Left -> Right -> Left -> Right -> Left]
    [Seven + Junpei + Cap]
     
    
    Library:
    Examine the bottom right shelf
    Switch the books to spell [Open, Here, Find, Bulb]
    Take the Powerful Light Bulb
    Go down the stairs and examine the cabinet and lock
    [632415]
    Take the 2nd Powerful Light Bulb
    Receive the Book from the bookshelf left of the cabinet
    Open the Book to change it to Pop-Up Book
    Go upstairs and examine the bookshelf to the right for a Pop-Up Book
    Examine the top left bookshelf and take the Powerful Light Bulb
    Examine the bottom left bookshelf in front of the stairs for a 
    Pop-Up Book
    Go back downstairs and replace the light bulbs in the center pillar
    Place all three Pop-Up Books on the stands
    [SHELDRAKE-5]
    Examine the shadow
    Examine the pink, blue and white volumed books
    Go up the stairs and examine the output monitor
    [XIII = 13, XIV = 14, X = 10, XIII = 13
    13 = D, 14 = E, 10 = A, 13 = D
    DEAD]
    Leave
    
     
    Zero's Laboratory:
    Take the nautical table from the drafting table
    Examine the computer on the far side of the room
    [ 64
    1F5
    9 C]
    [Tap the buttons in the following order:
    4, 6, F, B, C. The board should now be empty.
    Select D, 6, 4, 5, B, C to clear the puzzle.]
    Take the Cross Emblem from the right
    Select the large blue monitor and the compass underneath
    [South, West, Southeast, Northeast, East, North, East]
    Take the Helm Emblem
    Open the large cabinet for Morse Code Charts 1 - 3
    Open the shuttered wall right of the exit
    Examine the other large blue screen on the far left wall
    [ICE
    . .
    - . - .
    .]
    Take the Code Emblem
    Open the coffin
    Take the Neptune Key and the Coffin Emblem
    Examine the monitors next to the ALL puzzle
    Place the emblems in the following order
    [1. Helm
    6 = 3, 6, 7, 8
    3 = 1, 2, 4, 5]
    [2. Cross
    1 = 2, 3, 5
    7 = 8, 7, 6, 4]
    [3. Code
    7 = 4, 5, 7
    7 = 2, 6, 8]
    [4. Coffin
    8 = 2, 4, 5, 7, 8
    9 = Nothing]
    Open the drawer for a picture and the 0 Key Card
    Leave
     
    
    Incinerator:
    [431 872 569
    587 649 213
    629 351 874
     
    245 968 731
    168 723 495
    973 415 628
     
    394 286 157
    716 594 382
    852 137 946]
    
     
    [2 + 4 + 5 + 7 + 8]
    
     
    TRUE END
    
     
    
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                              4. Axe Ending [ED02]
    
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    Cheat Sheet: Door 5, Door 8, Door 1
    
     
    Santa and June (3 + 6)
    [5 + 3 + 6 = 14 -> 1 + 4 = 5]
    [...that everyone who verified had to go.]
    [4]
    [...decided that it had to be Door 5.]
     
    
    1st Class Cabin:
    Examine the bed and look under the pillow
    Receive Score Plate [A]
    Examine the piano and take the map of the ship
    Examine the piano keys
    Open the right door
    Examine the cabinet
    Take Score Piece [C]
    Go through the left door
    Examine the fireplace
    Take the vase by the left door
    Head through the right door
    Go into the middle door (bathroom)
    Fill the vase with water
    Unplug the drain
    Receive Score Plate [D]
    Go back to the fireplace
    Douse the fire
    Acquire Score Plate
    Open the left door
    Examine the cabinet
    Take Score Plate [G]
    Examine the piano in the first room
    Touch the music stand
    Touch the keys in this order from left to right:
    [3 4 5 6
    3 5 4 3
    4 3 5 6
    6 5 4 3]
    (Westminster chime)
    Leave
    
     
    Casino:
    Examine the table in front for the 5 of Spades
    Examine the bar for the 4 of Spades
    Examine the counter for the 7 of Spades
    Touch the fireplace mantle
    Turn on the lights
    Examine the canvas
    Touch the card on the mantle for the 6 of Spades
    Examine the wood in the fireplace to get a Coin Bag
    Touch the rounded counter by the stained glass for the 3 of Spades
    Examine the blue rectangle in the center
    [5 + 6 + 7 = 17 -> 1 + 7 = 8]
    Receive the 8 of Spades
    Examine the middle slot machine while holding the blue bag
    Touch the buttons in order:
    [Club Diamond Heart]
    Receive Venus Key and 2 of Spades from the drawer
    Go over to the lock, enter the 8 of Spades 
    [1 + 8 = 9]
    Enter the 2, 3, and 4 of Spades
    [2 + 3 + 4 = 9]
    Leave
    
     
    [The hallway with all the rooms (C Deck)]
    [Run to Ace.]
    [Back to the large hospital room (C Deck)]
    [Walk away without saying anything.]
    [Finish searching.]
    [She was right.]
    [Door 8.]
    
     
    Laboratory:
    Examine the green-lit lockers
    Acquire Ethanol
    Take the 3-pronged Power Cable from the cart
    Examine the table next to the mannequin
    Give Clover the Ethanol
    Examine the table again
    Acquire Clover's Note
    Examine the computer monitor
    Examine the machine above the mannequin
    Take the 2-prong Plug
    Combine the Power Cable with the Plug
    Turn on the computer
    Follow Clover's Note to unlock the lockers
    [Bottom Right, Top Right, Top Left, Middle]
    Examine the lockers
    Acquire the Earth Key and Activation Key
    Turn on the main computer
    Examine the machine against the wall behind the mannequin
    Open Clover's door
    Leave
    
     
    [Of course there's a reason.]
    [They could only go down.]
    [Of course.]
    [Hmm.. Well, that's possible.]
    [Door 1]
    
     
    Wheelhouse:
    Open the chest of drawers 
    Take the Stack of Nautical Charts
    Examine the map on the wall for A Nautical Table
    Look at the shelf for The Ship's Log
    Examine the middle drawer of the desk
    Take the Pocket Watch
    [Well, not a problem, but...]
    Examine the engine order telegraph
    Turn the steering wheel
    [South, West, Southwest, Northwest, East, North]
    Replace the handle on the engine order telegraph
    [Full, Half, Slow, Full, Half, Dead Slow, Stop]
    Examine the arrival board with the Pocket Watch in-hand
    Place the Pocket Watch on the exit
    Leave
     
    
    Captain's Quarters:
    Take the Music Box from the nightstand
    Open the desk drawer for The Numeral System Chart
    Select the keyboard then the "z e r o" screens
    
     
    Communication Office:
    Open the left side of drawers on the desk
    Take the Paper
    Take the Small Screwdrivers
    Remove the Ink from the drawers
    Combine the Music Box and the Screwdrivers
    Combine the Ink and Cylinder
    Combine the Dirty Cylinder and Paper
    Follow the Morse Code Sheet to unlock the desk drawer
    Take the Unique Key
    Insert the Unique Key into the door lock
    [z = 35, e = 14, r = 27, o = 24]
    Leave
     
    
    BAD END
    
     
    
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                           5. Knife Ending [ED03]
    
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    Cheat Sheet: Door 4, Door 8, Door 6
     
    
    Santa and June (3 + 6)
    [5 + 3 + 6 = 14 -> 1 + 4 = 5]
    [...that everyone who verified had to go.]
    [4]
    [...decided that door 4 would be fine.]
    
     
    June's room:
    Collect the Matches from the table on the right
    Go into the bedroom and take the Map from the wall
    Examine the dresser drawer for the Dresser Key
     
    
    In Lotus's room:
    Take the Candlestick off the table
    Combine the Matches and Candlestick
    Open the dresser drawer with the Dresser Key
    Take the Plate
    Receive the Curtain from the bed
    Examine the Candlestick for the Candlestick Key
    Unlock the display case with the Candlestick Key
    Take the Plate
    [Take the bookmark]
    Go into the bathroom
    Put up the Curtain
    Pull back both Curtains
    Examine the hole
    [5th from the top and 3rd from the right]
    
     
    Back in June's room:
    Go into the bathroom
    Examine the aforementioned tile for a Plate
    
     
    Return to Lotus's room:
    Examine the painting
    Adjust the Plates to look like the painting in June's room
    Receive the Mars Key
    [A small boat floating on the water.]
    Leave
    Open the double doors
    
     
    Kitchen:
    Investigate the sink
    Acquire the Whetstone
    Go into the pantry and look behind the cheese
    Acquire the Bottle of Oil
    Check the thin box on the shelves for a Rusty Knife
    Combine the Rusty Knife with the Whetstone
    Use Oil on the rusted deadbolt to open the door left of the pantry
    Examine the shelves to receive a Chunk of Pork
    Open the cabinet for Dry Ice and Chicken
    [He wanted out of here now.]
    [That's interesting.]
    [...Was honestly impressed.]
    Examine the floor for Sturdy Rope and Water Bottle
    Combine the Dry Ice and Chicken
    Combine the Crushed Dry Ice and Water Bottle
    Combine the Water Bottle with Dry Ice Inside with the Sturdy Rope
    Select the door handle
    Examine the stove
    Cut the Pork with the Knife
    [C + 10 + F]
    Touch the locked cabinet
    [C = 12, + 10 = 16, + F = 15 = 43]
    Open the doors for the Saturn Key Card
    Unlock the door and leave
     
    
    [Back to the large hospital room (C Deck)]
    [Walk away without saying anything.]
    [Finish searching.]
    [She was right.]
    [Door 8]
    
     
    Laboratory:
    Examine the green-lit lockers
    Acquire Ethanol
    Take the 3-pronged Power Cable from the cart
    Examine the table next to the mannequin
    Give Clover the Ethanol
    Examine the table again
    Acquire Clover's Note
    Examine the computer monitor
    Examine the machine above the mannequin
    Take the 2-prong plug
    Combine the Power Cable with the Plug
    Turn on the computer
    Follow Clover's Note to unlock the lockers
    [Bottom Right, Top Right, Top Left, Middle]
    Examine the lockers
    Acquire the Earth Key and Activation Key
    Turn on the main computer
    Examine the machine against the wall behind the mannequin
    Open Clover's door
    Leave
    
     
    [Of course there's a reason.]
    [They could only go down.]
    [Of course.]
    [Hmm... Well, that's possible.]
    [Door 6]
    
     
    Boiler Room:
    Go up the second flight of stairs and examine Door A
    Take the Wheel from the winch through Door B
    Examine the winch through Door C
    Take the Control Panel out of the box
    Place the Control Panel in the door of the conveyor belt
    Take the Box Filled with Coal
    Put the Coal into the furnace
    Go up the stairs and examine the panel on the wall
    Take the silver disc, the bronze disc, and the gold disc from their 
    respective gears
    Examine the exit up the other stairs
    [   Silver
    Gold    Copper]
    [Line up the red lines to form a star polygon]
    Leave
    
     
    Cargo Room:
    Open the bag to the left for Nine's Card
    Open the bag on the right for Santa's Card
    Examine the two bags on the left side for Snake and Clover's Cards
    Open the small box for Ace's Card
    Open the bag on the right side for Seven's Card
    Examine the blue boxes for Lotus's Card
    Look in the open crate for Junpei and June's Cards
    Open the blue boxes
    Climb to the top of the stairs and touch the number pad
    [Upper Row:
    541 = 1
    821 = 2
    921 = 3
    634 = 4
    743 = 5
    Lower Row:
    987 = 6
    745 = 7
    647 = 8
    981 = 9]
    [All pins must equal 15 horizontally, vertically and diagonally
    816
    357
    492]
    Examine the top control panel
    [Push all the boxes counter-clockwise to form a +
      A
    B   C
      D
    Starting from the top, push Box D into Slot 3 then up into Slot 2
    Push Box A into Slot 1
    Push Box C into Slot 4
    Push Box B into Slot 3
    46 moves]
    Climb the crates over the fence and touch the coffin
    Open the door with the Rusty Key
    Leave
    
     
    BAD END
    
     
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                          6. Submarine Ending [ED04]
    
    =====================================================================
    
    Cheat Sheet: Door 4, Door 3, Door 2
    
     
    [Ace and Lotus (1 + 8)]
    [5 + 1 + 8 = 14 -> 1 + 4 = 5]
    [...that everyone who verified had to go.]
    [...decided that door 4 would be fine.]
    [Door 4]
    
     
    June's room:
    Collect the Matches from the table on the right
    Go into the bedroom and take the Map from the wall
    Examine the dresser drawer for the Dresser Key
     
    
    In Lotus's room:
    Take the Candlestick off the table
    Combine the Matches and Candlestick
    Open the dresser drawer with the Dresser Key
    Take the Plate
    Receive the Curtain from the bed
    Examine the Candlestick for the Candlestick Key
    Unlock the display case with the Candlestick Key
    Take the Plate
    Take the bookmark
    Go into the bathroom
    Put up the Curtain
    Pull back both Curtains
    Examine the hole
    [5th from the top and 3rd from the right]
    
     
    Back in June's room:
    Go into the bathroom
    Examine the aforementioned tile for a Plate
    
     
    Return to Lotus's room:
    Examine the painting
    Adjust the Plates to look like the painting in June's room
    Receive the Mars Key
    [A Dog.]
    Leave
    Open the double doors
    
     
    Kitchen:
    Investigate the sink
    Acquire the Whetstone
    Go into the pantry and look behind the cheese
    Acquire the Bottle of Oil
    Check the thin box on the shelves for a Rusty Knife
    Combine the Rusty Knife with the Whetstone
    Use Oil on the rusted deadbolt to open the door left of the pantry
    Examine the shelves to receive a Chunk of Pork
    Open the cabinet for Dry Ice and Chicken
    [He wanted out of here now.]
    [That's interesting.]
    [...Was honestly impressed.]
    Examine the floor for Sturdy Rope and Water Bottle
    Combine the Dry Ice and Chicken
    Combine the Crushed Dry Ice and Water Bottle
    Combine the Water Bottle with Dry Ice Inside with the Sturdy Rope
    Select the door handle
    Examine the stove
    Cut the Pork with the Knife
    [C + 10 + F]
    Touch the locked cabinet
    [C = 12, + 10 = 16, + F = 15 = 43]
    Open the doors for the Saturn Key Card
    Unlock the door and leave
    
     
    [Door 3]
    Shower Room:
    Open the far stall
    Acquire the broom and bucket
    Acquire toilet paper from above the stall
    Acquire Luminol
    Examine the paper
    Combine the broom with the paper and examine
    [634+]
    Look in the closest stall
    Examine the toilet tank for a Red Key Card
    Examine the metal door under the showers
    Turn the second from the right valve
    Fill the bucket with hot water
    Examine the toilet tank in the middle stall
    Take the screwdriver
    Fill it with the hot water
    Examine the toilet bowl
    [185=]
    Unscrew the thermometer from the wall
    Pour hot water on the thermometer
    [957+]
    Spray Luminol on the bloody wall
    [LLR LRL]
    Examine the drain on the floor
    Turn the valves following the writing on the wall
    Take the Blue/Mercury Key Card from the drain
    Use the Red and Blue/Mercury Key Cards at the lock on the exit
    [957+634+185=]
    [1776]
    Leave
    
     
    [Door 2]
    Select the 2nd room
    Examine the toilet
    [Crescent moon]
    Examine the bed
    Acquire a Towel
    Remove the drawer from the desk
    Select the 1st room
    Examine the toilet
    [Sun]
    Remove the Handle from the string above the toilet
    Touch the toilet paper holder and take the screwdriver shaft
    Combine the handle and the shaft
    Combine the screwdriver and the desk drawer
    Use the screwdriver on the desk drawer
    Take the drawer
    Receive Knob
    Attach the knob to the sink in the 2nd room
    Take the tile from the 1st room's sink
    Replace the drawer in the 2nd desk
    Receive Tile
    Select the 3rd room
    Examine the light
    Select the right mirror to shine light on
    [Left: Sun, Right: Moon]
    Select the left mirror to shine light on
    [Left: 4, Right: 7]
    Examine the toilet
    [14=E]
    Flush the 1st [Sun] toilet 4 times
    Flush the 2nd [Moon] toilet 7 times
    Open the drawer in the 3rd room
    Acquire 2 Tiles
    Select the "EMERGENCE" door
    [Replace all the E tiles]
    Leave
    
     
    Torture Chamber:
    Select the screen next to the chair
    [Top left, top right, bottom right, bottom left, top right]
    Take the Wrench from the table
    Use the Wrench to take off the bolts on the pipe
    Reach in to the pipe for the Sun Key
    Unlock the manacles on the chair
    Pull the yellow lever on the control panel
    Examine the glass floor
    [ED
    BF]
    Select the screen
    Select the control panel
    [ED
    BF]
    Select the screen again
    Change the ON/OFF switches in the following order:
    [left: bottom 1
    right: top 1, bottom 2
    left: top 1, bottom 2
    right: top 1, bottom 1
    left:  top 2]
    Leave
    
     
    BAD END
     
    
    =====================================================================
    
                         7. Safe/Letter Ending [ED05]
    
    =====================================================================
    
    Cheat Sheet: Door 5, Door 8, Door 6
     
    Santa and June (3 + 6)
    [5 + 3 + 6 = 14 -> 1 + 4 = 5]
    [...that only 2 people can go through]
    [2]
    [...decided that it had to be Door 5]
    
     
    1st Class Cabin:
    Examine the bed
    Look under the pillow
    Receive Score Plate [A]
    Examine the piano
    Receive a map of the ship
    Examine the piano keys
    Open the right door
    Examine the cabinet
    Take Score Piece [C]
    Examine the safe
    Go through the left door
    Examine the fireplace
    Take the vase by the left door
    Head through the right door
    Go into the middle door (bathroom)
    Fill the vase with water
    Unplug the drain
    Receive Score Plate [D]
    Go back to the fireplace
    Douse the fire
    Acquire Score Plate
    Open the left door
    Examine the cabinet
    Take Score Plate [G]
    Examine the piano in the first room
    Touch the music stand
    Touch the keys in this order from left to right:
    3 4 5 6
    3 5 4 3
    4 3 5 6
    6 5 4 3
    (Westminster chime)
    Leave
    
     
    Casino:
    Examine the table in front for the 5 of Spades
    Examine the bar for the 4 of Spades
    Examine the counter for the 7 of Spades
    Touch the fireplace mantle
    Turn on the lights
    Examine the canvas
    Touch the card on the mantle for the 6 of Spades
    Examine the wood in the fireplace to get a Coin Bag
    Touch the rounded counter by the stained glass for the 3 of Spades
    Examine the blue rectangle in the center
    [5 + 6 + 7 = 17 -> 1 + 7 = 8]
    Examine the middle slot machine while holding the blue bag
    Touch the buttons in order:
    [Club Diamond Heart]
    Receive Venus Key and 2 of Spades from the drawer
    Go over to the lock, enter the 8 of spades
    [1 + 8 = 9]
    Then 2, 3, 4 of spades
    [2 + 3 + 4 = 9]
    Leave
    
     
    [Back to the Hospital (C Deck)]
    [Leave without saying anything]
    [Finish searching.]
    [She was right.]
    [Door 8.]
     
    
    Laboratory:
    Examine the green-lit lockers
    Acquire Ethanol
    Take the 3-pronged Power Cable from the cart
    Examine the table next to the mannequin
    Give Clover the Ethanol
    Examine the table again
    Acquire Clover's Note
    Examine the machine above the mannequin
    Take the 2-prong plug
    Combine the Power Cable with the Plug
    Turn on the computer
    Follow Clover's Note to unlock the lockers
    [Bottom Right, Top Right, Top Left, Middle]
    Examine the lockers
    Acquire the Earth Key and Activation Key
    Turn on the main computer
    Examine the machine against the wall behind the mannequin
    Open Clover's door
    Leave
    
     
    [Of course there's a reason.]
    [They could only go down.]
    [Of course.]
    [Hmm... Well, that's possible.]
    [Door 6.]
    
     
    Boiler Room:
    Go up the second flight of stairs and examine Door A
    Take the Wheel from the winch through Door B
    Examine the winch through Door C
    Take the Control Panel out of the box
    Place the Control Panel in the door of the conveyor belt
    Take the Box Filled with Coal
    Put the Coal into the furnace
    Go up the stairs and examine the panel on the wall
    Take the silver disc, the bronze disc, and the gold disc from their 
    respective gears
    Examine the exit up the other stairs
    [   Silver
    Gold    Copper]
    [Line up the red lines to form a star polygon]
    Leave
    
     
    Cargo Room:
    Open the bag to the left for Nine's Card
    Open the bag on the right for Santa's Card
    Examine the two bags on the left side for Snake and Clover's Cards
    Open the small box for Ace's Card
    Open the bag on the right side for Seven's Card
    Examine the blue boxes for Lotus's Card
    Look in the open crate for Junpei and June's Cards
    Open the blue boxes
    Climb to the top of the stairs and touch the number pad
    [Upper Row:
    541 = 1
    821 = 2
    921 = 3
    634 = 4
    743 = 5
    Lower Row:
    987 = 6
    745 = 7
    647 = 8
    981 = 9]
    [All pins must equal 15 horizontally, vertically and diagonally
    816
    357
    492]
    Examine the top control panel
    [Push all the boxes counter-clockwise to form a 
      A
    B   C
      D
    Starting from the top, push Box D into Slot 3 then up into Slot 2
    Push Box A into Slot 1
    Push Box C into Slot 4
    Push Box B into Slot 3
    46 moves]
    Climb the crates over the fence and touch the coffin
    Open the door with the Rusty Key
    Leave
    
     
    [The left hand.]
    [What else could they mean?]
    [Right -> Left -> Right -> Left -> Right -> Left]
    [Junpei + Seven + The Bracelet]
    
     
    BAD END
    
     
    =====================================================================
    
                               8. Contact
    
    =====================================================================
     
    Contact me at artifactmage[at]gmail[dot]com if I've forgotten 
    something, I'm wrong about something or if you have a question I 
    didn't answer. Put "999 Walkthrough" in the subject field or I will 
    most likely delete it. Please don't email me if your question has 
    been answered in the guide already.
     
     
    =====================================================================
    
                                9. Credits
    
    =====================================================================
     
    Thank you to this guide: http://games.gaym.jp/DS/kyokugen_999/ for 
    giving me the solution to the kitchen lock. 
    Thank you for reading.
     
    =====================================================================
    
                               10. Copyright
    
    =====================================================================
     
    Copyright (c) 2010 ArtifactMage
    This guide may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or 
    otherwise distributed publicly without advance written permission. 
    Use of this guide on any other web site or as a part of any public 
    display is strictly prohibited, and a violation of copyright.
    This guide is authorized to be hosted on GameFAQs, Neoseeker, CheatCC, 
    GamersHell and SuperCheats.