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    FAQ/Walkthrough by nat31790

    Version: 3.1.1 | Updated: 04/25/12 | Printable Version | Search This Guide

    
    Inazuma Eleven 2: Kyoui no Shinryakusha - Blizzard Walkthrough
    Version 3.1
    
    by nat31790 
    email: manat31790@hotmail.com
    
    --------------------
    APPENDIX
    --------------------
    1) introduction
    2) Update History
    3) The Main Menu
    4) Help
       4.1) Controls
            4.1.1) Movement, RPG
            4.1.2) GP & TP 
            4.1.3) Match + Battle
            4.1.4) Special moves
            4.1.5) Evolving special moves
            4.1.6) Block and Long special moves
            4.1.7) Burning Phrase
            4.1.8) Character types
       4.2) Systems
            4.2.1) Points
            4.2.2) Restore Points
            4.2.3) Items
            4.2.4) Match Strategy
            4.2.5) Scout
            4.2.6) Member Change & Connect Team Roster
            4.2.7) Special Training
            4.2.8) Competition Route
            4.2.9) Naniwa Training Facility
            4.2.10) Save
            4.2.11) Connect
            4.2.12) Download
    5) Walkthrough
       5.1) Chapter 1
       5.2) Chapter 2
       5.3) Chapter 3
       5.4) Chapter 4
       5.5) Chapter 5
       5.6) Chapter 6
       5.7) Chapter 7
       5.8) Chapter 8
       5.9) Chapter 9
       5.10) Chapter 10
       5.11) After The End
       5.12) The Diamond Dust 
       5.13) Rare Player Scouting 
    6) Competition Routes
       6.1) Mr. Furukabu
       6.2) Hakuren's Coach
       6.3) Rika's Mother
       6.4) Oumihara's Coach
       6.5) Secret Warehouse
    7) Special Practice Points
    8) Items
    9) Equipments
       9.1) Shoes/Spikes
       9.2) Misangas
       9.3) Pendents
       9.4) Gloves
    10) Uniforms
    11) Formations
       11.1) Match
       11.2) Battle
    12) Special Moves
       12.1) Shoot Type
       12.2) Dribble Type
       12.3) Block Type
       12.4) Catch Type
       12.5) Skill Type
    13) Shops
    14) Furubita Pan Badges
    15) Thanks and Credits
    
    --------------------
    Introduction
    --------------------
    - This guide is made by nat31790 (manat31790) Do not contribute 
    this faq anywhere else without asking me first unless
    It is to be saved in your computer for a personal use only.
    
    - Here's what you're going to find in this file.
    
    1) Helps on how to play a game.
    2) How to advance through the main story as well as how to find the 
       Diamond Dust team.
    3) Story's matches analysis.
    4) Some of the competition routes.
    5) List of almost everything except shops.
    
    - I cannot read kanji letters except there are one described on the
    description with hiragana marked above them or something I have seen 
    a lot.
    
    - I do not have wi-fi, so I couldn’t finish anything related to it that
    could not be accessed via cheat codes.
    
    - If you do use a ROM and get a clash before any match play, it is 
    because of a region protection. To fix it, you need to find and apply 
    a right patch. DO NOT ask me for a patch or a ROM. The ROM itself is 
    illegal if you do not own the game. I see no reason I should give 
    easy downloading links to people.
    
    - Do not ask how to find a certain key item. I got them via a cheat, so 
    I do not know if any of them is only obtainable from wi-fi. but at 
    least I did clear the game properly before making this faq.
    
    - If you have any question or you notice faults in this file, feel 
    Free to email me. However, never send a spam or letter with insulting
    words in it because if I notice them, I will place them into the trash
    immediately.
    
    --------------------
    Update History
    --------------------
    <<< Version 1.0 >>: Released faq on gamefaq.com
    
    <<< Version 2.0 >>: Fixed typo, grammar errors, added more information 
    about Furubita Pan Badge, item list, techniques list, incomplete special
    practice points and equipments list.
    
    <<< Version 2.1 >>: Granted permission to use the faq on Neoseeker.com 
    
    <<< Version 3.0 >>: Completed special training, glove, misanga, pendent, 
    and shop lists, fixed special movesEnames, thanks to Matias Valenzuela
    Rodriguez.
    
    <<< Version 3.1 >> Granted permission to use the faq on 
    supercheats.com and www.cheathappens.com and Cheat Code Central.com
    
    --------------------
    THE MAIN MENU
    --------------------
    The main menu is the menu you can bring up by pressing X or touching 
    on the bag icon on the RPG map. Here are the commands.
    
    - Friends
    - Inventory
      -- Items
      -- Equip
      -- Special moves
    - Formation
      -- Match
      -- Battle
      -- Connect team
    - Info
      -- Blog
      -- Character Binder
      -- Scout target
      -- Uniform
      -- Connect team data
    - System
      -- Help
      -- Setting
    - Save
    
    --------------------
    HELP
    --------------------
    
    --------------------
     Controls
    --------------------
    -------------------
    -- Movement, RPG
    -------------------
    --- Map
    In RPG Map, you can use directional pad to move your character. Hold B
    to dash. Press X to open up a main menu. Another method to move to touch
    a stylus on a map and drag it into the direction you want. You can talk
    to an NPC or check a chest (blue colored) to interact with them.
    
    --- Minimap
    On the minimap, there are some symbols that will hint you locations that
    are important to you. These symbols are:
    
     - A blue circle:    Recovery Point
     - Lightning symbol: Special Practice Point
     - Orange "G":       “G MartEConvenience Store
     - A blue "P":       “Viva Pengigo!ESport Shop
     - Purple symbol:    “HihoudouEWaza (Special Move) Shop
    
    -------------------
    -- GP & TP 
    -------------------
    GP and TP are important in any match. GP is the amount of gut a player
    has left. Moving and making him take actions cost GP. Once a player's 
    GP is dropped by 1/4, he/she will get tired and can’t move very fast.
    GP can be restored at a restoration point or use items such as water,
    rice balls, and veggies.
    
    TP is the point needed to use special ability, pretty much like MP in
    other RPG's, whether it's a shot, block, save, or dribble skills, TP 
    is needed in order to use it. The stronger the skill, the more TP it
    requires. You can't use special if your player doesn't have enough TP. 
    TP can be restored at a restoration point or use items such as snack 
    bars, and veggie.
    
    -------------------
    -- Match + Battle
    -------------------
    --- Movement 
    In the match or battle mode, you can use your stylus to drag the players 
    to make them move. Touching a screen once makes the player with the ball
    pass it to the touched area. You can to those methods at the same time to
    improve your playing and strategy. Press directional button to move the
    map.
    
    --- Duels
    A duel happens when two or more players from opposing teams approach each 
    other when one side has a ball in control. When this happens, you have to 
    choose a character's action. 
    
    In the attacking, you can either do a faint move or charge through 
    your opponent. 
    
    In the defending, you can either tackle or slide.
    
    As a keeper, you can either order the keeper to catch or punch away 
    the ball that's being shot at him/her. 
    
    Finally, when you're shooting, you can adjust the place where you're 
    going to shoot, and do either a straight shot or a loop shot. Shots' 
    power can be adjusted by 4 levels. The more powerful shot you make, 
    the more stamina a shooter need to use. 
    
    The icon in the middle of the commands allows the player to use his or 
    her learned special moves.
    
    During a confrontation, you can freely move your characters or plan the 
    shot or pass.
    
    --- Rules
    Soccer Battle consists of a 4 vs. 4 battle. You have no choice but using 
    Endou as one of the four because you need him as the leader. You can
    change his position anywhere, however, not only limited to a keeper. In 
    the battle, you have to achieve the objective given to you within a time 
    limit. Often, you have to score one goal against the opponents, steal a 
    ball from them, don't let them score, or don’t let them steal the ball 
    from you.
    
    A soccer match follows the rules of the real soccer: foul, offside, 
    corner kick, throw in, etc. Each match has two halves. Some play full, 
    but some in the storyline's matches play only one or until the 
    conditions are met. Each half lasts 30 minutes and a bit more of 
    injury time.
    
    During a duel and a technique sequence, time passes by normally.
    
    A foul occurs sometimes after a duel. This is somehow being calculated as 
    a percentage chance, meaning any action can cause a foul even though it's 
    obvious that the player doesn't touch an opponent, for instance, Illusion 
    Ball and Bunshin Feint. However, techniques that are physically harming 
    an opponent like Judge Through and Ushiro no Shoumen (About Face) has 
    more chances to cause a foul. There's no yellow or red card, nor any 
    injury that's not plot-related.
    
    --- Time Out
    Touch on a hand icon during a match will stop it. You can use this to 
    give an instruction to your team, or access the formation menu, but
    during a time out, you can't change characters' position or swap them
    with substitute players. After each Time Out, you need to wait for a few
    seconds before you can activate it again.
    
    --- Hints and tips
    A player can run to intercept the ball that is being passed when he/sheE
    is 
    near an area where the ball’s going to land.
    
    Pass the ball to a player moving forward to move up the pitch.
    
    When a player's being marked, you can pass a ball ahead of him/her and
    have the player charging through the marker to get the ball by tapping 
    the stylus on the ball quickly. Note that this uses extra GP to pull out.
    
    Players that are near the area the passed ball will land will dash for it.
    
    A keeper usually focuses on going for the one who has a ball, so you can 
    use your winger to lure the keeper before centering the ball to another 
    player to shoot while the keeper's out of reach.
    
    Nice play occurs when you perform a series of successful passes, win a 
    series of duels in a row or make a critical shot. The amount of nice play 
    will be added as a bonus EXP, Nekketsu and Youjou points after the 
    end of a match/battle.
    
    
    --------------------
    -- Special moves
    --------------------
    Hissetsu Waza, or special moves, can be used in a duel during a battle or 
    match to improve the playing and add some awesome special effects to the 
    game. Special moves are divided into 5 categories: Shoot, Dribble, Block, 
    Catch, and Skill.
    
    - Shoot type is a special you use to shoot.
    - Dribble type is a special you when your player's trying to dribble pass
    an opponent.
    - Catch type is a keeper's skill that's used to either stop or punch away
    an opponent's shot.
    - Skill type is a passive ability that boosts the player's or team's
    overall performance. 
    
    Each player comes with 4 individual special moves that they learn as they
    level up or as you progress through the game. You can add two extra moves
    by pressing “YEin the special moves page and use one of the special move
    manuals you collect in the game.
    
    Some moves require more 2 or more players to co-op the move. You can
    select the partner(s) to make a combination with by pressing A button
    when you're selecting a move from the menu. If the partner of the move
    isn't set, the game will generate the player nearby the user to co-op the
    move. Some of the moves, however, you can't change the partners that
    co-op the move such as Someoka's Dragon Tornado and Kidou's Inazuma 
    Break.Without the required players, these moves will not be usable at all.
    
    --------------------
    -- Evolving special moves
    --------------------
    Special moves that are used lots and lots of time will be evolved into a
    stronger version, namely "Kai" and then "Shin" versions of the moves. 
    Later, the moves with "G1" (Grade 1) will evolve into a higher grade when 
    used multiple and enough times.
    
    --------------------
    -- Block and Long
    --------------------
    Some special moves have "B" or "L" marked on the names. Moves with "B" 
    let you counter or stop the shot an opponent makes and prevent it from
    getting to the goalie. This skill activated automatically when a player's
    in a range in which you can select which move to use, or just ignore it
    and let the keeper save the goal.
    
    Moves that have "L" in them can be shot from long range, even from your 
    zone's penalty area, by touching on the "S" icon on the screen. Note that 
    if you touch the button when the player doesn't have a long shot move, 
    he/she will do a normal shot.
    
    --------------------
    -- Burning Phrase
    --------------------
    Burning Phrase is a short period of time when your team's overall 
    performances are improved. You can trigger it by pressing and holding L
    or R button. Burning Phrase can be triggered only once per match, and
    it doesn't work in battles. Burning Phrase's benefits include:
    
     - Shots are more powerful
     - Chance of winning a duel increases
     - TP usage is reduced by 1/4
    
    --------------------
    -- Character Type
    --------------------
    --- Genders
    Inazuma 2 has no restriction of the genders of players. Males and 
    Females can play great soccer. Of course, large population will be 
    males, but females are available and some of the specials are gender 
    restricted as only female characters can use them. For instance, 
    Slash Nail, Rose Splash, and Butterfly Dream. 
    
    ---  Sizes
    As seen throughout the game, there’re players with three sizes in 
    the game: small, average, and large. There are few specials that can 
    be learned or used or cooperated with curtain characters of curtain 
    sizes. For example, you need a big guy like Kabeyama to use 
    The Wall or have co-op the Inazuma Otoshi shot. 
    
    ---  Elements
    There're four elements in this game, fire, wind (ice is considered a same 
    as wind), wood and earth. Like a typical RPG, one element has advantage 
    over another, and disadvantage on another. Each character has his/her own 
    main element which effecting a duel. The player who has a disadvantage 
    element, the icon of his/her element will turn darker. Element also has 
    an effect on the usage of special moves. Players that use moves that 
    have the same elements as them will be slightly stronger.
    
    The element graph goes like this. 
    
      Wind  <----  Wood
        |           ^
        |           |
        v           |
      Earth ---->  Fire
    
    ---  Dual Mode Characters
    Some characters such as Fubuki, Kogure and Desarm have multiple 
    modes or personalities, which effect their abilities and skills. 
    You can change that by touch on a red arrow next to the character 
    and press L or R button.
    
    --------------------
    - System 
    --------------------
    --------------------
    -- Points
    --------------------
    Points are like other RPG's currency. There're two kinds of points in
    this game: Nekketsu (Prestige) Point and Youjou (Friendship) Point.
    Nekketsu Point is needed to be used in shops to buy items, equipments,
    and special moves, as well as to train a player using a practice point.
    Youjou point is used to recruit more players into your team.
    
    --------------------
    -- Restore Points
    --------------------
    Check the growing blue point on the map allows you to completely restore 
    your team's GP and TP with quite high cost of Nekketsu points. The 
    stronger the team, the more points you need to use.
    
    --------------------
    -- Items
    --------------------
    You can use collected items to restore GP and TP during an RPG mode. 
    Unlike the first Japanese version of Inazuma Eleven, you can't use items 
    during a match or battle.
    
    --------------------
    -- Match Strategy
    --------------------
    In the main menu > formation, you can adjust player formation for a 
    battle matches, matches, and the connect team's formation. In the 
    formation screen, you can drag and drop players to swap them with other 
    players. Press Y to bring up a menu which you can set the formation, set 
    a key-man player, equip a character with items, set their special 
    abilities, or use items.
    
    Key-man setting is the method to set certain player as a fixed member of 
    the team. You can't put this member out of the squad, and you can't 
    remove the key unless you put it on another player.
    
    --------------------
    -- Scout
    --------------------
    In this game, other from the default characters, you can recruit other 
    players you've met in random battles or even rival teams to aid you by 
    using Friendship point. When you get the cabin and traverse through Nara,
    the systems will be slowly introduced. When you select one of the people 
    to recruit, you need to locate and talk to that person. Usually, they'll 
    challenge you into a soccer battle, and you need to beat them to have 
    them joined. 
    
    There are three types of scouting.
    
    --- Scouting
    You can input the following to scout a character
    
    - Information of the players such as their origin, positions, or elements. 
    - Directly put in his or her name.
    
    After you input the data, Hibiki will put up a list of players for you to 
    choose. When you select one of the player, you need to wait for Hibiki to 
    reply you and tell you where the person you'll recruit is before you can 
    go talk to the player.
    
    --- Recruiting
    Another system provided by Hibiki. When you beat a rival team in a soccer 
    match, you can recruit up to 5 members from that team. Similar to 
    scouting, you need to wait for a reply from Hibiki before you can recruit 
    a person.
    
    --- People Connection Map
    This is a machine that's next to the cabin's door. Here, you can spend 
    Friendship Point to recruit a member that appears as you move through 
    the players' tree. You need to recruit a person before you can pass on 
    to recruit another, and there are locks that you need to fulfill some 
    conditions to unlock them. Unlike the scouting machine, you'll know the 
    players' locations right away after you choose to scout them.
    
    --------------------
    -- Member Change & Connect Team Roster
    --------------------
    In order to add, romove, and change members of your team, you need to 
    talk to Hitomiko, who stands next to the door of Inazuma Cabin. 
    Talking to her results in these following choices:
    
    - Story
    - Tsuushin (Connect)
    - Cancel
    
    Select the first one allows you to edit your current team used in the 
    storyline, while the second choice lets you edit the team you use in a 
    free match bytalking to Furukabu.
    
    About connect team roster, you'll notice that in the main story's team, 
    there are some characters that are needed to be in the team such as Endou. 
    A connect team does not have this restriction, so you can replace those 
    characters with whoever you want. Changing and setting up this roster 
    is a good way to create a unique team without story-related characters 
    to be used in an online play or to be used as a backup team for free 
    matches.
    
    --------------------
    -- Special Training
    --------------------
    Special Training is a system that lets you choose a player to take a 
    specific training to improve their stats. At first, you need to use 80 
    Nekketsu points to train, but as the player is training with these points, 
    the total points needed for the training will increase. The stat boost
    for these training also depends on the point you spent for it. For
    example, you'll likely to get +1 when you use low amount of Nekketsu
    points to train, but you may get +2 or +3 as the point needed hit the
    three or four digits number.
    
    --------------------
    -- Competition Route
    --------------------
    These is the system Furukabu, the cabin driver, provides you. In the map, 
    you can challenge a few teams into an exhibition match. Some matches are 
    unlocked right away after you've won the former, but many of them need 
    you to locate them first. Winning a match gives you a rank from B to S 
    depends on your performance. Winning and traversing through the end of 
    the route grants you two special benefits, one for beating every team in 
    the route, and another for defeating them all for S ranks.
    
    Conditions for getting the S rank are as followed:
    
     - Score at least 5 goals.
     - Do not let the opponent’s shot reach the goalie.
     - Do not let the opponent score.
    
    Other than Mr. Furukabu, there are four more people who provide you 
    competition routes after you’ve cleared the game.
    
    --------------------
    -- Naniwa Training Facility
    --------------------
    In Naniwa chapter, you'll gain access to the Aliea Academy's Training 
    Facility. This is basically the same thing as Flash Training Facility 
    in the prequel. You can choose the program to take, traverse through a 
    dungeon, beat all fighters, and win a soccer match at the end. Naniwa 
    Training Facility boosts all your active teammates' stat of what you 
    choose to train. Note that you can’t save while you're training in this 
    facility.
    
    --------------------
    -- Save
    --------------------
    You can save the game data anywhere in this game.
    
    --------------------
    -- Connect
    --------------------
    Connect team can be used for two purposes, one is to play a match that no 
    story needed character like Endou exists in the roster, and the other is 
    to play online or play against your friends via the Nintendo Wi-Fi. If 
    you're playing using Wi-Fi, you can swap players with your friends or use 
    the Team-share mode to check out the online teams' data.
    
    --------------------
    -- Download
    --------------------
    With Nintendo Wi-Fi, you can download special events, characters, and 
    items. Downloaded characters and items will be stored into a scouting 
    machine and convenience stores, waiting for you to get them.
    
    --------------------
    WALKTHROUGH
    --------------------
    --------------------
       Chapter 1
    --------------------
    
    --------------------
     Neighborhood
    --------------------
    One year after the event in the first Inazuma Eleven, The story begins 
    when Endou's mom wakes him up. After Endou has finished his 
    breakfast, he rushes out and bumps into Kino Aki, the girl next door. 
    You gains a control from here. Check the chest in the yard of Endou's 
    house for a rice ball. Walk down the western road past the playground. 
    Asuma will stop you and tell you about menu, inventory, saving and 
    the restore point. Exit via the south western exit
    
    --------------------
     River Bank
    --------------------
    Head to the soccer field east of the area and talk with any member of 
    Raimon Eleven who are standing near the field. After the backflash and
    the arrival of Natsumi, the team notices a black soccer ball flying
    toward Raimon School, and a large banging sound, so you need to go there
    to check it out.
    
    --------------------
     Raimon Junior High
    --------------------
    The school is now in a really bad shape. Just when you're entering it, 
    Nechino and his goons challenge you into a soccer battle. This is a good 
    time to learn how to learn how to use stylus. When the battle starts, 
    just beat them with Twin Boost or Dragon Crush if you're not confident 
    enough. After you beat them, they'll run away, and the mysterious group 
    of persons will come to greet you before they disappear. Hirai will tell 
    you the detail about the school's destruction.
    
    Head west, you'll find that Raimon soccer club is destroyed as well.
    Check the blocked door to have Hirai uncover the secret stair. Go down. 
    Talk to Onikawara, and head inside the next room. Raimon will tell you 
    more about Aliea and show you some more of their school smashing job. 
    After this, the soccer battle encounter will be introduced and Aki will 
    reopen her blog, where you can read some of the story comments. Now 
    head out and exit via the main gate. You'll have to fight another event 
    battle on your way, so be prepared. Get out of Raimon School and head to 
    Kasamino Junior High, where Aliea Academy is now attacking.
    
    --------------------
     Kasamino Junior High
    --------------------
    The school gate is locked, so you have to find another way in. Head west 
    until you can get inside from the broken wall. Head to the soccer field, 
    and be prepared... to get stomped.
    
    --------------------
      VS Gemini Strom
     Objective: Give it the best shot against Gemini Strom
     Difficulty: Easy (event-wise)
     Be wary of: Everyone, really...
    
    Consider your team's lame stats, there's no way you can dribble pass Gemini 
    Stromor even steal the ball from them. Their forwards will use extraordinary
    powerful normal shots to destroy your goal. God Hand won't work, so don't
    bother. After a while, the story will force a score of 0-10 upon you. But
    hey! Don't get so down! Because Goenji is here to rescue you! Now, put
    Goenji in the roster and resume the match.
    
    Of course, the situation won't be any better in the second half. Wait 
    until Gemini's forward's shooting, and use Endou's God Hand. He'll be 
    able to stop the shot this time, and the ball will be passed directly to 
    Kidou in front of the goal. Immediately have him use Inazuma Break 
    before an opponent has a chance to intercept him. The shot will fail, 
    and the match will end right away.
    --------------------
    
    The Gemini is going to go across the line and beat Endou to death. He 
    then loses conscious.
    
    --------------------
     Hospital
    --------------------
    You'll realize that Max, Shourin, Shishido, and Handa helped protecting 
    Endou from the ruthless players of Gemini and ended up seriously injured 
    instead of him. Coach Hibiki will tell you to go to Raimon Junior High. 
    Just do as you're told.
    
    --------------------
     Raimon Junior High
    --------------------
    Talk to Hibiki or Raimon, they will show you the Inazuma Cabin, a van 
    which is hidden under the soccer field(!) Also, we're getting an
    introduction to Kira Hitomiko and her incredibly beautiful hair which
    sends everyone in a shock. However, you can't go off to an adventure yet
    since your team doesn't have enough players for a soccer game. You need
    to find three more members to join you. Also, you can now access the
    Inazuma train station. 
    
    --------------------
     Station
    --------------------
    Here you can shop and recruit the following members:
    
    - Domon Asuka (DF-Wood)
    - Ichinose Kazuya (MF-Wood)
    
    Just talk to them once to trigger a cut-scene, and talk again to recruit 
    them. Note that you need these two later in the story, so you may want to 
    recruit them now to save time from having to level them up later. Also, 
    if you recruit these two, Aki will give you a Moon Sault manual.
    
    --------------------
     Kasamino Junior High
    --------------------
    Here you can recruit some of 5 members Kasamino team. Talk to Tamae and 
    then whoever you want to recruit.
    
    - Itame "Tamae" You (FW-Fire) - Next to where you are after you talk to 
      him
    - Shyaki Chiito (MF-Wood) - Next to a south building.
    - Misuguchi Saichi (FW-Wood) - North of where you are after you talk to 
      Tamae
    - Yasunaga Hitetsugu (MF-Ice) - West, past the destroyed soccer field
    - Tachino Seiichi (MF-Wood) - North of Yasunaga
    
    Once you have three persons you need, a cut-scene will take place, and 
    you'll be taken back to Endou's house. Exit to Raimon Junior High.
    
    --------------------
     Raimon Junior High
    --------------------
    As immediately, you'll be shown with Goenji making a heartwarming 
    farewell with his sister, but then there are two suspicious black dudes 
    outside trying to do something to him. Anyway, we're back to Endou. Talk 
    to Hitomiko. Endou heads to the soccer club before they leave. He then 
    discovers the soccer club's nameplate on the ground. That means the 
    Raimon Soccer isn't dying after all. Goenji then rejoins your team with a 
    gloomy face.
    
    --------------------
       Chapter 2
    --------------------
    You're introduced the chapter with Narashika TV scope on Shika Park's 
    opening ceremony, which so soon, the dear statue you saw will be quickly 
    destroyed by Aliea, and the prime minister is caused to disappear. 
    
    Back to Endou. Talk to Mr. Furukabu to open up Nara in the world map. 
    Head to the town in Nara.
    
    With Inazuma Cabin, you can now travel around the part of Japan you have 
    unlocked and scout for extra players with a scouting machine, which I
    recommend to do so right now. Scout at least 3 members of FW, DF, and MF. 
    You'll need them soon, and If you haven't recruit Domon and Ichinose yet,
    you can do that now.
    
    --------------------
      Nara's Town
    --------------------
    Use this opportunity to level up your team. Get at least level 11, scout 
    some players, and buy some special move manuals and equipments to boost 
    your party before you move on. In this town, head upstairs though the 
    west area. Keep heading west and you'll see a man blocking the path to 
    Shika Park. Try to go pass him, he'll stop you, and you'll meet Touko.
    
    Head back east. Near the equipment shop, you'll hear two women talking 
    to each other. Head back to Shika Park entrance and talk to the man. 
    Some dears will drive him off. Now enter the park.
    
    --------------------
      Shika Park
    --------------------
    From the entrance, you'll notice the glowing thunder symbol. That's a 
    practice point, the place where you can spend some Nekketsu points to 
    train and built up your characters' stats, but right now, you can't use 
    it, so ignore it and keep heading north, you'll end up at the destroyed 
    dear statue, where you'll find a black soccer ball. The SP then approach 
    you and you'll have to play a match with them.
    
    --------------------
      VS SP Fixers
    Objective: Win this match.
    Difficulty: Easy
    Be wary of: 
    - Mai (DF)
    - Goyou (DF)
    - Smith (MF)
    
    If you have trained and gotten used to stylus movement, you'll find this 
    match incredibly easy. Touko can use The Tower once, which usually works, 
    but that's all she can do. Mai has a dribble skill, and Goyou has 
    slightly good sense of ball cuting, and SP's Two forwards have special 
    shots, but God Hand should be able to take care of them.
    
    The main problem you face in this match, however, is that Someoka, 
    Kazemaru, and Kabeyama suddenly get something stuck on their legs and 
    are too exhausted to play from the very beginning of the match. You can't 
    replace them in the first half, so stick with them and avoid sending a 
    ball to them. Try to score as much as possible during the first half by 
    using Goenji, Kidou, and Ichinose's specials.
    
    After the first half, you have to put Someoka, Kazemaru, and Kabeyama 
    into the bench. If you haven't scouted anyone, you'll find yourself stuck 
    with eight members in the second half, making this match slightly harder.
    Otherwise, just replace those three with other players and continue
    playing your game.
    --------------------
    
    After all of that, they will finally realize that your team is the 
    legendary Raimon Eleven. Touko, who happens to be the prime minister's 
    daughter, will ask for your help which somehow angers Smith. After they 
    run out, three Furukabus(??) will appear and tell you about competition 
    routes. 
    
    After the cut-scene, head to the monitor and talk to Smith. You'll learn 
    that the Gemini has taken over Narashika TV station. Head there 
    immediately.
    
    --------------------
      Narashika TV
    --------------------
    The guards will not let you in, so you have to back off. Return to the 
    cabin. You'll be introduced to Person Connecting system. Use that to 
    scout Nakatani. He's at the town at the stair. You can't miss him, really. 
    He'll join you right away. Also, next to him is a familiar face, Yuukoku 
    of Occult from the first game. Win a one-half match against him to unlock 
    a free match in the cabin.
    
    Go back to the TV station. The guard will let you in now. Get inside the 
    building and use the second elevator. You'll encounter the Gemini, who 
    more or less stomping SP Fixers. Endou agrees to help, and Touko will 
    join your team. Put her, Goenji, and Endou into the formation and get 
    ready.
    
    --------------------
      VS Gemini Strom
     Objective: Lose at least one goal to Gemini, and have Goenji use Fire
                Tornado.
     Difficulty: Easy
     Be wary of: Everyone, again.
    
    You're now better than before and you should be able to confront some of 
    the Gemini's players. Goenji himself is pretty fit in this match and will 
    have no problem dribbling pass some of the Gemini players. Your main
    objective here is to have Goenji score with his Fire Tornado, so use
    trick passes to send the ball to him. Once he's trying to shout, however,
    something will catch in his mind, and he will totally botch the shot. 
    
    There's something strange happening after this, the formation of the two 
    teams will be totally messed up (forwards to defenders, left to right, 
    and so on) and you can't change that either. Just have Gemini score a 
    goal, and the match will end.
    --------------------
    
    After losing, Goenji will get desperate and leave your team. *sigh* 
    Meanwhile, Touko's father will be left on the road in front of his 
    office. You'll return to Shika Park. Just leave to Tokyo to meet 
    the man to end this chapter.
    
    --------------------
       Chapter 3
    --------------------
    In search of another ace striker in Hokkaido, Fubuki of the Blizzard. 
    who is rumored to be very great skilled, the team sets off there. This 
    doesn't strike Someoka well, however. Talk to Furukabu to open up 
    Hokkaido in the world map.
    
    --------------------
      Hokkaido's Town
    --------------------
    Cross the bridge and head west, you'll notice Hitomiko talking to someone 
    on a phone and acting suspiciously. You'll also realize that Aliea 
    Academy is going to attack Hokkaido's school. Grab all the treasure and 
    go back to Furukabu.
    
    On your way to the school, however, the van's tire will stuck, and you 
    have to continue on foot. (That doesn't stop it to carry you back and 
    forth between three regions, though.)
    
    --------------------
      Great Snowfield
    --------------------
    You'll see a person standing under the tree. Approach him. You'll take 
    him back to the cabin for some heat. After that, you'll agree to take him 
    through the snow field. Go back there and head north. There, you'll meet
    another person, Ootani, who'll offer to be in your team. Just accept her
    request, she’s quite good as a skill type techniques stocker.
    
    Head north to find two chests and yet another person. Grab the treasure 
    and head north to trigger a cut-scene involved the boy taking out a bear. 
    Keep heading north to reach Hakuren Junior High at last.
    
    --------------------
      Hakuren Junior High
    --------------------
    You'll be greeted with a group of students. Follow them east to the 
    school's front. Talk to a guy near the school's gate (not in front of the 
    gate.) He'll tell you that the boy's hanging around girls just south of 
    where you are. Head there to find him. You'll find out that he's actually 
    Fubuki, that ace striker you're looking for. You now are going to play a 
    match against Hakuren. Get ready and talk to Fubuki at the soccer field 
    to begin.
    
    --------------------
      VS Hakuren
     Objective: Win this match
     Difficulty: Normal
     Be wary of:
    - Fubuki (DF)
    - Yukino (DF)
    - Iya (MF)
    
    Isn't Fubuki a striker? Whatever, he's skill not to be underestimated 
    because he has a good blocking skill. Iya is another problem because his 
    dribbling special is quite good. This match's difficulty is depended on 
    how hard you train. If you haven't been doing any training so far, this 
    match can be troublesome. On the other hand, if you train a lot, you'll 
    find this match surprisingly easy. Score as much as possible during the 
    first half.
    
    After the first half ends, Fubuki will change into a different person, 
    and move to forward. Worse, he'll shoot as soon as he kicks off with his 
    Eternal Brizzard, which is a sure goal.
    
    Now, start your kickoff. With Fubuki as a forward, there's more chance in 
    breaking through Hakuren's defense. In the other hand, letting Fubuki 
    have a ball is dangerous. Don't let him have a chance to shoot.
    --------------------
    
    Bad news, people, Aliea Academy is coming at Hakuren for a wrecking.
    Fubuki advises you to train up your speed. After everybody but Endou
    leave, Someoka's rage finally blows. After he's calmed down, head to the
    Great Snowfield.
    
    --------------------
      Great Snowfield
    --------------------
    Talk to Fubuki at the very same place you met him. He'll introduce you 
    the use of the Practice Point, which is a small thunderbolt shape you saw 
    back in Shika Park. You can also gain access to a Tower area in Tokyo, 
    which has a tire ball practice for goalies there. Now, talk to Kazemaru. 
    After this scene, go back to the cabin and put Kazemaru back into the 
    main squad then talk to Aki to end the day.
    
    After 3 days, Someoka challenges Fubuki into a duel, and gains the new 
    shot, Wyvern Crush. 
    
    After that, Endou meets a mysterious person named Hiroto. Now, go back to 
    Great Snowfield to see Fubuki. Agents from Aliea Acedemy will attack you. 
    Beat them, and go Hakeren Junior High to settle the score with Gemini 
    Strom.
    
    --------------------
      Hakuren Junior High
    --------------------
    Save and Talk to Reize. Begin your battle by putting Fubuki into your 
    team.
    
    --------------------
      VS Gemini Strom
     Objective: Win this match
     Difficulty: Normal
     Be wary of:
    - Reize (MF)
    - Rimu (FW)
    - Diam (FW) 
    - Pandora (MF)
    - Goruleo (GK)
    
    Put Fubuki into the field and leave him as a defender.
    
    That's it, the real and fair battle with Gemini Strom. Beware of 
    Goruleo's Black Hole, it can catch almost anything include Someoka's new 
    and awesome Wyvern Crush, which totally eats his TP when used. Goruleo 
    doesn't have a habit to use it right away at the very first shot you make, 
    so you should have Someoka be the first one to score with his skill. 
    
    Other Gemini members are not to be taken lightly because they have some 
    nasty special dribbles that will annoy you. Keep the ball out of your 
    goal zone and play it safe and keep yourself in the lead.
    
    The second half begins with an epic cut-scene of your team totally 
    overpowers the Gemini by and stealing the ball and runs across the field, 
    but no, you'll begin in your zone with Fubuki having a ball. Just play 
    the game carefully and have your players use specials at the goalie. When 
    he's running out of TP, he's nothing against special shots.
    --------------------
    
    You win. Enjoy the shock faces of Gemeni Strom which is like those faces 
    seen commonly in Dragon Ball Z. Soon enough, the stronger team called 
    "Epsilon" appears and declares that Gemini team is sacked from Aliea 
    Acedemy. Whatever...
    
    Meanwhile, you will see a glasses man Kageyama from the first game breaks 
    out of his jail and deliver his maniac laugh. And Hitomiko's making a 
    suggestive phone call again. Seriously, what's up with this woman? 
    
    --------------------
       Chapter 4
    --------------------
    You're told to go to Kyoto because Epsilon's going to attack there. Talk 
    to Furukabu to open the place up.
    
    --------------------
      Kyoto's town
    --------------------
    That Fubuki and his girls... whatever, head north and east to the eastern 
    area. You'll notice a boy being bullied. After helping him out, instead 
    of thanks, he trash talks you and dashes off. The woman nearby will tell 
    you that the boy, Kogure, is from Manyouji temple school. Get out and 
    head there.
    
    --------------------
      Manyuuji Junior High
    --------------------
    Head north and trigger a cut-scene which is rather funny. After that, 
    talk to Kakita to play the match.
    
    --------------------
      VS Manyuuji
     Objective: Win this match
     Difficulty: Normal
     Be wary of: 
    - Satori (DF)
    - Makanai (DF)
    - Kakita (GK)
    
    Be careful of the defenders, especially Satori, who love to get in your 
    striker's way and intercept the ball with his web. Kakita's special is 
    also great. Eternal Brizzard will hardly work on him if he use it, and he 
    can use it quite many times, so be sure to use only your best shots 
    against him and take the elemental advantages to the account.
    --------------------
    
    After defeating them, Kantoku the hermit will give you a "Megaton Head" 
    manual and you can now copy character's optional abilities to another
    with nekketsu point. You can't copy support skills, though, sadly.
    
    Collect the treasures and exit the temple's gate and head where Haruna 
    is. After the scene, go back into the school and talk to her again. 
    Exit thisplace.
    
    --------------------
      Kyoto's town
    --------------------
    You'll find Hiroto, who will follow you around. Head to eastern part and 
    talk to a woman there.
    
    Next, head back to the main road and talk to a boy with glasses who's 
    blocking a narrow alley on your left. He'll let you end, and you'll 
    notice Reize in there. After the scene, you can now play a free match and 
    recruit players from Gemini Strom. Head back to Manyuuji.
    
    --------------------
      Manyuuji Junior High
    -------------------
    After the scene, the banging sound occurs upstairs. It's Epsilon! Hurry
    and head up the stair to find them. There, you'll see Manyuuji team 
    typically being overpowered. Endou challenges them into the match, and 
    Kogure will join your party. When you're ready, talk to Desarm.
    
    --------------------
      VS Epsilon
     Objective: Have Kogure intercept a ball from an Epsilon player.
     Difficulty: Hard
     Be wary of: Right now, every one
    
    Before the battle, be sure to keep put Kogure into the defense and keep 
    his form as he is.
    
    Prepare to be stomped just like the first battle with Gemini. You can't 
    do anything to take a ball, and any special saves will not be able to 
    stop those ultra powered normal shots. Just wait for 10 minutes until Zel 
    start trash talking Gemini. This pisses Kogure off, and he will learn 
    Senpujin blocking skill. 
    
    Your job this time is to have Kogure intercept one of Epsilon's players 
    with his newly learned Senpujin. Of course, this can be either easy or 
    hard depend on the position you set him and how Epsilon strikes since you 
    can't really steal a ball to make a decoy pass to an area near Kogure. In 
    the worst case scenario, Kogure may ends up as a support for other player 
    who attempt to intercept Epsilon's player in an impossible situation, 
    and renders him stunned for a moment. But since this match plays full 
    time, just be patiant and force Kogure on any of them. Senpujin will 
    work no matter what, and it will immediately end the match.
    --------------------
    
    After Kogure has successfully stole the ball, Epsilon will give up and 
    withdraw. End of the chapter.
    
    --------------------
       Chapter 5
    --------------------
    You're immediately greeted by Kageyama, the headmaster of Taikoku who got 
    out of his cell to challenge you. Like usual, talk to Furukabu to open up 
    a new region in the world map, Ehime.
    
    --------------------
      Ehime's town
    --------------------
    Somehow, the town people here is scared off you. Follow the path and talk 
    to a girl wearing a light pink dress. She'll run away, follow her and 
    talk to her again. Kidou will be greeted by his old friend on his phone.
    
    Head to equipment shop and talk to one of the merchants. He will give you 
    a White Spike and tell you to see his son, Yuusuke. Get back to the first 
    map and talk to the boy on the marked spot on the map. Aliea agents will 
    attack and you have to fight them off. You can now access the port.
    
    --------------------
      Port
    --------------------
    Before you can do anything, you'll stopped by Hibiki, and he'll tell you 
    to go to Taikoku Academy. It's in Tokyo. Train at the training spot if 
    you want. Those guards don't notice you for some reasons.
    
    --------------------
      Taikoku Academy
    --------------------
    Talk to the guards and head north. In the next room, talk to a boy who's
    blocking your way. Fudou will appears with his maniac laugh and tell you
    that he's Kidou friends hostages and openly abuse them on your sight.
    After they leave, you'll have no choice but to withdraw. Head back to the
    port in Ehime.
    
    --------------------
      Port
    --------------------
    Head to the marked spot and help Hibiki drive the agents off. Kidou's old 
    friends will help you out, and if you haven't recruit Domon yet, he'll 
    show up as well. After you beat them, head north and check on the ship's 
    parking. Shin Taikoku's submarine will appears out of nowhere. Seriously, 
    who made that thing? Domon will officially join you now. Regroup and head 
    inside the ship, talk to Kageyama to begin a match.
    
    --------------------
      VS Shin Taikoku
     Objective: Win this match
     Difficulty: Normal
     Be wary of:
    - Genda (GK)
    - Fudou (MF)
    - Megi (DF)
    - Iyatani (DF)
    
    
    Put Kidou and Someoka into the field.
    
    Shin Taikoku isn't that though as they look if you're playing well. 
    However, it should be very helpful not to let them get a ball. These guys 
    are pretty good at intercepting and dribbling, but none of them should 
    post much trouble as long as you go all-out on defenders' specials. Shin 
    Taikoku plays rough, and usually causes fouls.
    
    Like always, push the ball to forwards to blast the keeper away with 
    specials. After 12 minutes or so, though, Kageyama will have Sakuma uses 
    his Penguin Emperor-1, and that will earn Shin Taikoku a free goal. 
    Keep striking and shoot. Genda will be able to catch one of your shots 
    and send it directly to Sakuma to let him use Penguin Emperor again. 
    However, Kidou will block it in time. Note that each time he uses his
    Penguin Emperor, his TP is dropped. And he uses that two times, which
    drains all his TP, and becomes almost helpless against you.
    
    At the beginning of the second half, Sakuma will use the skill again for 
    the third time despite his no TP. Someoka will block it with his body,
    injuring him and making him instantly run out of GP. Continue your best
    to win this match.
    --------------------
    
    After you win, everyone but Kidou will get out of the sudden sinking ship.
    Endou returns and gets him out of there in time before the sub explodes. 
    Bad news for you, however, Someoka's totally out of shape, and Hikomiko
    will sack him out of your team. End of the chapter.
    
    --------------------
       Chapter 6
    --------------------
    Raimon states that there's a secret base where the Aliea Academy practice
    their soccer somewhere in Naniwa, Osaka. Again, talk to Furukabu to open 
    up Osaka region.
    
    --------------------
      Osaka's town
    --------------------
    Use this opportunity to train and upgrade your team, and play free 
    matches. In the town, go north to the northern area then head west. Talk 
    to a man in a dark blue suit next to the okonomiyaki shop and the
    practice point to trigger a cut scene. After that, exit to the newly 
    opened Naniwa Land.
    
    --------------------
      Naniwa Land
    --------------------
    New bgm, finally. After the scene, Endou will get surrounded by the
    manager girls and Touko, and you have to take one of them with you. You
    can't really avoid this, and none of them affect the story, so just
    choose one of them and get going.
    
    There won't be a random encounter when you're with the girl, so relax and 
    search the place for treasures. Head north of the fountain will trigger a 
    scene. After that, exit east. When you finish your boring date, talk to
    Fubuki.
    
    Kurimatsu seems to have a bit problem with some girls, who one of them is
    the one he bumped into earlier. Their leader, Rika comes into the scene, 
    and you have to play a match against this team, The Osaka CCC Girls.
    
    --------------------
      VS Osaka CCC Girls
     Objective: Win this match
     Difficulty: Normal
     Be wary of:
    - Rika (FW)
    - Reika (FW)
    - Hanako (MF)
    - Harumi (DF)
    - Hiromi (DF)
    - Machiko (DF)
    
    This team has a lot of intercepting and dribbling skills, A LOT of 
    intercepting and dribbling skills. Plus, they have incredibly good 
    passing work. Be careful of their Burning Phrase. Counter that with 
    tricky passes and powerful special shots. Luckily, Koi is not really a 
    good keeper, so just throw your best shots and relax.
    --------------------
    
    Unless you have Ichinose Kazuya, Rika refuses to tell you about
    Aliea's secret training area. If you don't have him, have Hibiki scout 
    him. After Rika's love at first sight thingy, follow her and talk to her 
    again. After you get inside the back of the building, operate the switch 
    to make to change the picture into an evening scenery, then exit.
    
    After the cut-scene, Rika will join your team. Go back to put her into 
    your team if you want. Now check the training machine. You can select 
    what program you can train, but I recommend you to take GP and TP program 
    since everything else can be trained easier with Practice Points. You 
    can't save or lose any battle while in there, so be careful. At the end 
    of the line, you play a match with Naniwa team, which is the combination 
    of the opponent data. Even though most of them are Manjuuji's players, 
    I'm not sure if the team changes each time, so no guide, sorry. Just beat 
    them up and earn your stat boost reward.
    
    After you've cleared the training, head out and talk to Aki to end the 
    day.
    
    After that, all the team members gather up, except Ichinose and Rika. 
    Where are they? You have to look for them.
    
    --------------------
      Osaka's town
    --------------------
    Remember the okonomiyaki shop? They're there. Get in there and witness 
    A funny and lovely(?) scene. Get back to the cabin and put Ichinose and
    Rika back into the main squad.
    
    --------------------
      Naniwa Land
    --------------------
    Be sure to train up because you're going to need it. Go back to Aliea's 
    secret training zone. Pick any program and go through it, you'll be 
    surprised by Epsilon's Desarm, waiting for you at the end. Time to 
    finish this once and for all!
    
    --------------------
      VS Epsilon
     Objective: Win this match
     Difficulty: Hard
     Be wary of:
    - Zel (FW)
    - Midon (FW)
    - Suoam (MF)
    - Kripto (MF)
    - Makyoa (MF)
    - Fado (DF)
    - Desarm (GK)
    
    Put Rika into the field.
    
    Unless you have been boosting up your team, you'll find this match very 
    hard for you. Epsilon's full of skillful players who will not hesitate to 
    use specials to steal the ball from you, and break though your defenses. 
    
    Be very careful during Epsilon's Burning Phrase because you're going to 
    have a very hard time with that. If any of them is trying a special shot 
    on Endou, forget God Hand and use Majin the Hand. It's safer that way. 
    But since Majin the Hand drains loads of Endou's TP, be sure to keep 
    Epsilon from striking, or else you'll find your goal hard to protect 
    unless you have one or two powerful keepers to substitute him. 
    
    Be careful with some of the players, they can use their skills without 
    using TP. The only way to counter them is to use specials. Good luck with 
    that.
    
    Desarm's is pretty good, but Eternal Brizzard, Twin Boost, and Butterfly 
    Dream should work fine on him. Try your hardest to score goals because 
    Desarm doesn't consume TP to use special saves. 
    --------------------
    
    After you win, Epsilon will retreat, and you'll get out of the training 
    zone, and learn about the new enemy team, Genesis. Kurimatsu then notice 
    someone watching you and go out to look, only to come back with some sort
    of goose bump. End of the chapter.
    
    --------------------
       Chapter 7
    --------------------
    Kurimatsu gets injured and kicked out of the team. Just perfect. Mamoru's 
    mom calls in and tell you about the secret technique note belonged to 
    Endou's grandpa, which is now hidden somewhere in Fukuoka. Talk to 
    Furukabu to gain access to it.
    
    --------------------
      Fukuoka's town
    --------------------
    Try to cross the bridge to get to the other side of the railway, you'll 
    notice a group of people next to a white limo. Talk to them to trigger a 
    cut scene involved Tachimukai and his friends from Yokato Junior High. 
    Head to that school for now.
    
    --------------------
      Yokato Junior High
    --------------------
    Like always, you'll be challenged into a soccer match with the school's 
    team. Talk to their captain when you're ready. 
    
    --------------------
      VS Yokato
     Objective: Win this match!
     Difficulty: Normal-Hard
     Be wary of:
    - Toga (MF)
    - Matsubayashi (FW)
    - Matsurida (MF)
    - Shika (DF)
    - Ishiyama (DF)
    
    Yokato's overall performance is good. It also has a very firm defense. 
    However, Tachimukai, the GK, is not very good, not to mention that he 
    doesn't use God Hand as much as he need to. Be careful of this team's 
    dribbling and blocking skills as they can override almost anything except 
    those who are power boosted. Don't hesitate if anyone's shooting at you 
    and use your best save techniques. Rush your attack and score as many 
    goals as possible.
    ------------------
    
    After you beat Yokato, you'll finally meet the big head Kira guy. You're 
    continuing to find Endou's grandpa's note. Tachimukai will follow you. 
    Head back to the town.
    
    --------------------
      Fukuoka's town
    --------------------
    Run to the soccer field. The scene will be triggered. Go back to Yokato 
    Junior High 
    
    --------------------
      Yokato Junior High
    --------------------
    Looks like the "G" will attack the school. Hiroto will approach Endou and 
    have a little talk. You'll be back in the cabin to take a look at the 
    note. The skill "Fist of Justice", "Mugen the Hand", and "The Earth" are 
    written in it, Go back to the school to train the Earth technique. 
    However, Fubuki's not in a very good shape, thanks to confliction with 
    his alter ego. There'll be a few more scenes about Tachimukai's attempt 
    to master Mugen the Hand, and the angst filled Kazemaru.
    
    You're back at the town's ground. Head back to Yokato Junior High to see 
    Team Genesis. Now watch the Genesis throwing Yokato down. Now it's your 
    turn to fight. Be prepared.
    
    --------------------
      VS the Genesis
     Objective: Have Kazemaru dribbled pass 2 Genesis players
     Difficulty: Normal
     Be wary of: Everyone, yep.
    
    Put Kazemaru into the field.
    
    This is similar to the first battle with Epsilon. Only that this time, 
    it's Kazemaru. Let the Genesis beat you until Fubuki puts some sense into 
    Kazemaru. Pass a ball to him after your kick off, have him engaging one 
    of Genesis's players who isn't Gran or Ulvida. You may want to swap his 
    position to right wing, so he will has less chance to go up against Gran.
    Have him use his special, Bunshin Feint is preferred. He’ll successfully 
    get past the player, try the same thing on another player and it'll work 
    as well, but soon enough, the Genesis will start playing rough on him and 
    crashing him into the ground. This ends the match immediately.
    --------------------
    
    Endou will realize that Gran's actually Hiroto. Inside your cabin, 
    Hitomiko will tell you more about Fubuki's past which link to his strange 
    symptom he has had recently. You can't go anywhere when you get the 
    control of Endou, so talk to Hitomiko. You'll be led outside, where 
    Kazemaru says he won't be going with you. In Kazemaru's place, Tachimukai 
    the Goalkeeper will officially join your team. End of the chapter.
    
    --------------------
       Chapter 8
    --------------------
    You'll be introduced the chapter with a strange vortex and creepy 
    laughing in Okinawa region, your next target. When you get the control of 
    Endou, talk to Furukabu to open it up in the world map.
    
    --------------------
      Okinawa's town
    --------------------
    This town has some nice special shot on sale like Inazuma-1. You don’t 
    need to buy a Dragon Cannon because you’re going to get one soon. 
    
    As soon as you're here, you'll notice the vortex, and the information 
    about the "Man of Fire" who is obviously Goenji to you. Talk to Aki to 
    begin a training. You'll also meet Tsunami, a punk guy on a surf board. 
    After that, you'll be in the cabin. Head to the Oumihara Junior High.
    
    --------------------
      Oumihara Junior High
    --------------------
    There're a few special manuals lying around this place. Dragon Cannon is 
    a good skill to teach one of your strikers if you haven't taught them 
    anything so far. When you're ready, talk to Tsunami to play.
    
    --------------------
      VS Oumihara
     Objective: Win this match!
     Difficulty: Normal
     Be wary of:
    - Tsunami (DF)
    - Otomura (MF)
    - kojya (FW)
    - Kyan (DF)
    - Syuri (GK)
    
    You're jumping right into the second half with the score of 1-1. This 
    team isn't much of a problem especially if you trained and boosted your 
    team well. The defense doesn't usually use skills and they don't have 
    very much dribble special, except for Kyan. That little girl is a pain. Be 
    careful of Tsunami as well. He's dangerous one. Also, if any of their 
    forward has a sign of using a special shot. Go ahead and use Majin the 
    Hand since God Hand is getting too old to use at this point of the game. 
    Also, Syuri is a pretty tough goalie. Do not underestimate him.
    
    If you lose and take a rematch, you'll play full game.
    --------------------
    
    After the scene, head back to the town for more practices.
    
    --------------------
      Okinawa's town
    --------------------
    There's nothing much here but cut scenes, which involve Tachimukai's 
    training, Tsunami having a conversation with Endou, and a flying flaming 
    ball which comes out of nowhere to surprise him. Head back to the cabin 
    and talk to Aki to end the day.
    
    After the cut scene about Fubuki's past, head back to Oumihara school and 
    talk to Tsunami. Kyan, a girl with seashell head, will run out upon 
    hearing a topic of the Man of Fire. You have to follow her. Go back to 
    the town. Fubuki and Goenji (I doubt you can't notice him despite his 
    hood) will bump into each other, and Fubuki will pick up a pendant. 
    
    Once you get the control, head south and talk to Tsunami. After he leaves, 
    go north to the lighthouse and talk to him again. Kabeyama will notice a 
    black ball (which looks more like a rock if you ask me,) and the team 
    realizes the mysterious man is certainly Goenji, but apparently Kyan 
    won't let you in. For now head back to Oumihara Junior High and talk to 
    Kantoku (marked flag on the map.) He will say he has already given a 
    lighthouse key to Tsunami, so back to the lighthouse. You can get in 
    there this time. Witness the cutscene. You'll notice Goenji's Raimon 
    uniform hanging inside the store room. The large sound alerts you, You 
    need to back to Oumihara Junior High again.
    
    --------------------
      Oumihara Junior High
    --------------------
    Talk to Hitomiko and surpirse! It is Epsilon! Complete with new red eyes 
    makeup! They're making a strike back now, be prepare to play a match 
    against them. Put Tsunami into the team then place him, Fubuki, Kidou and 
    Kabeyama into the team, fanally, place Endou as the keeper.
    
    --------------------
       VS Epsilon Kai
     Objective: 
    1) Recruit you-know-who by the end of the first half
    2) Win this match
     Difficulty: Hard
     Be wary of:
    - Zel (GK)
    - Desarm (FW)
    - Midon (FW)
    - Kripto (MF)
    - Makyoa (MF)
    - Fado (DF)
    
    Despite their scary red eyes make-up, Epsilon Kai isn't that great. 
    Consider your performance with Oumihara, they can be even worse than the 
    last time you faced them. However, do not underestimate them. Desarm, who 
    has changed to forward, has a special that even Majin the Hand can't stop, 
    and Zel, the goalie this time for Epsilon Kai, can catch almost anything 
    if he uses his Worm Hole, and WILL continue to block many things even 
    when his TP is gone.
    
    There are two annoying things about this match. First, Endou is forced as 
    a GK, so you cannot do anything if you spend all his TP on Majin the Hand 
    and other skills that you may have taught him, or you forget to heal his
    TP in the first place.
    
    Second, this match is swarmed with events which prevent you from scoring.
    Start of by having Fubuki attack for a few time, the cut scene will 
    happen where his Eternal Brizzard is easily stopped by Zel, and you need 
    to put him into the bench. After that, let Epsilon Kai approach your team 
    side of field, Desarm will pull off his special shot, and Endou, Kidou 
    and Kabeyama'll desperately stop it. This, however, snaps Goenji out of 
    his doubt, and rejoins the party. 
    
    Place him into the formation and start your attacking. You're going to 
    start right off in the second half, with Desarm pulling off his Gungnir. 
    Endou will punch it out with his new Fist of Justice (Seiki no Tekken.) 
    Now it's time to strike back. Have Goenji showing off his Bakunetsu Strom. 
    It's a sure goal. Play the rest of the game defensively if you cannot 
    drain Zel's TP out enough to take him on with the point-blank range shots. 
    
    If you lose, you will have to fight them again, but with both Fubuki and 
    Goenji in their finest, and no more events.
    
    --------------------
    
    Epsilon has satisfied with the duel and quit. You can now scout members 
    from them. Tsunami and Goenji will also permanently join you. End of the 
    chapter.
    
    --------------------
       Chapter 9
    --------------------
    After the cut-scene, talk to Hitomiko and say yes. The team prepare
    themselves for final showdown with Aliea Academy, but Fubuki's missing. 
    Two Aliea agents approach him in Okinawa’s beach, and Fubuki, now is
    under Atsuya's influence, will follow them.
    
    Back to the cabin, Natsumi's father will inform you that Fubuki's at 
    Raimon Junior High's soccer field. How the hell did he get there so fast 
    from Okinawa? Nah, just forget it and head there.
    
    --------------------
      Raimon Junior High
    --------------------
    This is the new Raimon Junior High. Fastest construction has been 
    working here, since we went there three minutes ago and it was still 
    a ruin. Whatever, once you're in, you'll notice Fubuki at the center of 
    the soccer field. After the cut-scene, talk to Aki and say yes to trigger
    another. Gazelle comes and bully you, and even try to shoot at Aki.
    Luckily, Aphrodi helps her out in time. He then challenges Gazelle into a
    duel, but fails miserably because of Gran.
    
    Aphrodi will challenge you into a match. Fubuki is put back into the 
    friend list. Be sure to place him into the squad first.
    
    --------------------
      VS Zeus
     Objective: Win this match
     Difficulty: Hard
     Be wary of:
    - Aphrodi (MF)
    - Demeter (FW)
    - Poseidon (GK)
    - Ares (DF)
    - Hera (DF)
    
    The most dangerous players here are Demeter and Aprohdi, both play 
    center field, and you shouldn't let them get the ball. Zeus's overall 
    performance is good, but it has really weak wingers. Focus your attack 
    through Zeus's wings with trick passes and you should be fine. The next 
    problem you'll face is that Poseidon will punch away almost everything 
    you throw at him. Your best bet is to keep attacking to drain Poseidon's 
    TP out and score a goal or two.
    --------------------
    
    After you win, the cut scene will take place. After that, back back to 
    Raimon Junior High and talk to Aki to try another practice on The Earth 
    technique, which ends up in failure again. Hitomiko will tell Endou to 
    give up his keeper position and be a libero instead, and Tachimukai is 
    now officially Raimon's goalkeeper. He is also learning Majin the Hand. 
    Head to Riverside area to keep up the practice on Mugen the Hand.
    
    Note that no one's going to yell at you if you still insist in keeping 
    Endou as a keeper or making him a forward instead of a libero like 
    Hitomiko ordered you. Just do what you want. This is your team after all.
    
    --------------------
      River Bank
    -------------------
    Head to the ground and talk to the Inazuma Eleven old men. After 
    Tachimukai's practice, you'll be at the small tower. After the talk with 
    Aki, you'll be called back to the cabin. Head there. Prime Minister 
    Zeizen will give you more information about the Kira's ambition on using 
    his power to gain weapons and missiles. The team decides to head for the 
    final confrontation with Aliea Academy despite not mastering The Earth 
    and Mugen the Hand. Talk to Hitomiko to take off to Mount Fuji
    
    --------------------
      Fuji Area, Forest
    --------------------
    You van cannot go on due to the small river blocking your way. Fortunately, 
    there are large pieces of wood across the river you can use to make a 
    bridge. You have to go around the wood to get there. The reason why they 
    don't jump across the small river is beyond me, so don't ask. Just head 
    west.
    
    The forest is pretty tricky. At the first intersection, head north. Go 
    straight pass the first turn. You will come across an intersection. North 
    of it is the item sellers. West is the chest with Military uniform and 
    more corners. East takes you to more turns, in which if you keep heading 
    east, you'll find the skill card "Tackle Strom." If you take the west 
    route and keep heading north along the path, you will head into a dead 
    end with 1020 Nekketsu points and skill card merchant. Whatever you take 
    the west or east path, you'll eventually reach the map with 2 north exit. 
    Take the second one and follow the path. You'll end up in another 
    intersection. West of it is the restore point, east is an equipments
    merchant, and south is the other side of the river where you need to go.
    
    When you get to the pieces of woods, check the light spot to trigger the 
    cut scene. Not only that the cabin can cross, Goenji will talk to Fubuki, 
    and Shirou and Atsuya will merge together at last. Be sure to get the 
    treasure, and talk to Masaru of the Kidokawa to play a half match with 
    them if you have cleared every other team in the Football Frontier 
    competition route already. Talk to Hitomiko to continue.
    
    --------------------
      Mountain Base
    --------------------
    The animation shows that Hibiki's revealing that Hitomiko's the daughter 
    of the Kira guy with an epic pointer finger, complete with shocking 
    thunder. Even that, of course, Hitomiko's still trustable, so she is 
    coming along anyway.
    
    You are now in the base. The Raimon team will have to go inside while 
    the managers, Hibiki and the detective will stay back.
    
    The base area's map will be blacked out only except your position. The
    first floor is simple, just follow the path. No matter if you enter a
    door or not, you'll be at the north area of the map. There's a path which
    is blocked by beam bar to the east, the "Cardkey LV 1" which you need to 
    have is in the room directly to the west of it.
    
    The second floor starts with an intersection. The door ahead is a room 
    with a chest. Eastern corridor leads you to another chest the exit, which 
    leads you to 3F in the room with "Double Cyclone" move. Taking the west 
    corridor eventually leads you to another intersection. West is a stair 
    with laser lock. East from there are two rooms with "B-Lancer Card" and 
    "Cardkey LV 2."
    
    The third floor is nothing special. In fact, the room you need to go is 
    just straight ahead. The entrance to a room you see the very first thing 
    in the third floor has nothing in it. Head north a bit to find an 
    intersection. West is a dead end. At the very end of the East corridor of 
    the intersection is a chest containing "Clone Block" and a robot which 
    actually sells items to invaders like you. Head back to the intersection 
    and head north. You'll see the door to the west, and a split path, to the 
    east is another room. This room contains "Super Water". 
    
    If you enter the room you see earlier, you'll eventually come across a 
    corridor with a robot in it. There, head south to the dead end and check 
    for new spike equipment. North of it is the restoration point. Heal up 
    and head east to get to a door. Hitomiko will open it for you. Save, and 
    enter.
    
    It's Aliea's huge meteorite in this room, which is the reason while 
    they're so deadly to begin with. However, before you can do anything, 
    you'll be attacked by 11 robots. Looks like they are programmed to
    eliminate only invaders who fail at soccer. They even let you out of the 
    room unharmed as long as you don't try to mess with the meteorite. Get 
    ready and talk to one of them to begin a match.
    
    --------------
      VS Guard Machines
     Objective: Win this match
     Difficulty: Hard
     Be wary of: Everyone
    
    This team is full of players with Super Scan and impressive teamwork. 
    Plus, the GK can punch out everything. The easiest way to win this match 
    is to follow the story events, which guarantee 2 points for your team.
    
    In this match, Tachimukai is forced to be the GK, but it isn't really bad 
    since he has Majin the Hand by his side. Have Kidou use his newly learned 
    Death Zone 2. It's scripted and will grant you a sure goal. Fubuki will
    learn Wolf Legend at the half time. Use that on the second half for
    another goal. Play the rest of the match defensively and don't let these
    robots score any goal. 
    
    Note that Robo S's is getting weaker after the Death Zone 2, meaning that 
    some of your shots can actually score against it now.
    --------------------
    
    After you win, the robots will be destroyed, but the door you entered
    will be locked. Hitomiko and the others will come and aid you. After the
    cut scene, climb up the ladder, and check the Meteorite to deactivate it.
    Even with the ore stopping giving anymore energy, you still have to beat
    the Genesis on your own. Get out of the room and head east. Check the
    lock to shut down the beam gate and get to the 4th floor.
    
    In the 4th floor, there's a few room that has nothing in them. First, 
    west of the first turning is a chest. Keep heading down the path won't 
    net you anything. Turn back.
    
    The room has nothing in it either, so just head east and follow the path. 
    You may check every room you encounter for equipments and "Keeper Up" 
    which is a new skill manual to teach Tachimukai. At the very north of the 
    map is a door, do not enter it now. Continue to the west to find another
    room with "Card Key LV 4" in it. Back to the door earlier and enter it.
    Follow the route. You'll end up at a beam gate and a restoration point.
    Deactivate the beam with the key card, restore, and save before heading
    to the final battle.
    
    --------------------
      VS the Genesis
     Objective: 
    1) Complete the events
    2) Score ahead of the Genesis by the end of the first half
    3) Win this match!
     Difficulty: Very Hard
     Be wary of: Everyone
    
    Put Tachimukai as a goalie, put Fubuki, Goenji, Kidou, and Endou into the 
    field, 
    
    Nero can stop anything, I repeat, ANYTHING, and he has enough TP to last 
    the first half, in which you'll lose if you can't score any goal by the 
    end of it. The only way the score is to follow the events, which are 
    luckily almost chained into one. Have Fubuki use Wolf Legend. After it's 
    stopped by Nero, Kidou will automatically pull out the Death Zone 2. 
    Still doesn't work so far. Gran will try to shoot with his special, but 
    Majin the Hand will save it. Upon another shot which is the combination, 
    Tachimukai will finally learn Mugen the Hand.
    
    Note that Nero hasn't used up any of his TP back there.
    
    The sign of The Earth is clear. Swap Endou to forward and pass the ball 
    to him. Have him blow Nero away with The Earth. Play the rest of the half 
    defensively, and don't use special shots. You'll know why soon.
    
    All the Genesis players will release their limiters after the half ends, 
    recovering all their TP and GP. Continue the second half with your best.
    Try to drain out Nero's TP as fast as possible. The midget is nothing 
    once he can't use his specials. I scored two more goals using normal 
    shots against him, and one of them isn't even in a point-blank range.
    --------------------
    
    Opps, looks like it wasn't a final battle. Whatever, the base collapses 
    after the battle, and the chapter ends with Hitomiko and Hiroto part ways 
    with you.
    
    --------------------
       Chapter 10
    --------------------
    Talk to Furukabu and head back to Tokyo. You'll be receiving a big hero 
    welcome here. Head to Raimon Junior High.
    
    --------------------
      Raimon Junior High
    --------------------
    It looks like nobody's here. Talk to the only man to the west building to 
    find out that everyone's attending the cerebration party. Natsumi, Aki, 
    and Haruna will leave to help the school. For you, you have to go see 
    your old friends who are left at the hospital.
    
    --------------------
      Hospital
    --------------------
    Head inside. Yuuka will come and greet her big brother. the rest will 
    head upstairs to meet their friends, but they find no one. The doctor 
    tells them they were cured and went to River Bank. Head there.
    
    --------------------
      River Bank
    --------------------
    The prime minister's peaceful day has ended with the arrival of Aliea 
    agent gangsters. Back to your side, head to the soccer field. You'll find 
    Saku and the detective. Talk to them. After that, talk to a granny to the 
    north. The large bang occurs, and you'll have to check it out. Head to 
    the Tower.
    
    --------------------
      Tower
    --------------------
    Head to the flag mark to talk to Hibiki. The black soccer ball's at it 
    again, and it seems that the one who wrecked the place up has anything to 
    do with Raimon Eleven members after all. Haruna phones in and it looks 
    like they're in trouble. Try to get out of the area, you'll have to 
    fight some of Aliea agents. After beating them, Furukabu will tell you to 
    get on the cabin. Do so to find out headmaster Raimon and the prime 
    minister are fine. 
    
    Now get ready and head to Raimon to face Aliea's last remnant, the Dark 
    Emperors.
    
    --------------------
      Raimon Junior High
    --------------------
    As the team approach the captured manager girls, people in black robes 
    appear. You have to beat them before you can save the girls.
    
    --------------------
      VS ???
     Objective: Win this match
     Difficulty: Easy
     Be wary of: ---
    
    ??? is nothing. They can use a few techniques, but by this time, you'll 
    have no problem beating them. The keeper can use Bakunetsu Punch, which
    is really weak compared to those you have faced. Just play carefully and 
    blow their goal away with specials. You only need to play one half 
    against them.
    --------------------
    
    It turns out the men in black robes are the Raimon OB members. Soon, the 
    real Dark Emperors, who are exactly the old Raimon Eleven's members. Get 
    ready for the real final battle of the storyline.
    
    --------------------
      VS Dark Emperors
     Objective: Win this match
     Difficulty: Hard
     Be wary of: 
    - Kazemaru (FW)
    - Someoka (FW)
    - Handa (MF)
    - Jin (DF)
    - Takeshi (GK)
    
    Every player of this team has stat boost skills, and they are 
    ridiculously fast. Use everything you have and do not hold back. This 
    is the final battle in the storyline, so go all out with no regret. Be 
    careful of the midfielders and forwards because they can be tough. 
    Kazemaru's Dark Phoenix is very dangerous here, so don't let him 
    have a chance to shoot. 
    
    Be very careful of Dark Emperors' Burning Phrase. It's painful even if 
    you're overleveled. Most of the players will be able to get pass you by 
    making you miss duels over and over again. If you have a problem with
    that, trigger your Burning Phrase to keep up with them.
    
    Somehow, Dark Emperors doesn't have a good selection for their keeper as 
    they choose Takeshi as their goalie, since some of your most powerful 
    shots can easily make it through his Shoot Pocket, but that doesn't mean
    he is not dangerous. He can use his specials a lot of time and his Double 
    Rocket can punch away even The Earth and Wolf Legend. Keep up the 
    attacking against these guys. The Dark Emperors may be fast, but they 
    can't really keep the ball with themselves if they don't use their 
    special dribbles. Even so, focus on passing and avoid confrontations, 
    and you shouldn't have much problem.
    
    Note that their defenders tend to play rough. I got two PK's caused by 
    Shishido in a row.
    --------------------
    
    Enjoy the ending, you've earned it.
    
    --------------------
       After The End
    --------------------
    Now you're warped back before you beat ???. Tsunami's coach's opening up 
    the free match routine. Try to beat Dark Emperors again to gain an 
    extended ending and another competition route held by Hakuren's 
    headmaster. The rest of the game is to enjoy the competitions and gain 
    all secrets for this game includes hidden special moves and players such 
    as Endou Kanon, Old Raimon Eleven members and the manager girls.
    
    --------------------
     Secrets
    --------------------
    
    --------------------
     - The Diamond Dust
    --------------------
    So far that you've cleared the game and Inazuma Eleven 1’s competition 
    routes, you'll have only one unknown team in Hibiki's recruiting list,
    and if you notice in the extended ending, Gazelle and friends teleports 
    across a huge rock that blocks a road in the forest into a soccer field. 
    
    Return to the forest to find a cat looking at the boulder. Talk to it, 
    it'll tell you to go see other cats in Tokyo area. Head to Tokyo's 
    Shopping Area, and head to the secret warehouse. There, you'll see a boy 
    in front of it. Talk to him, and Endou will give some comments. Head back 
    to the forest to find Gazelle there. Talk to him, he to will blow up the 
    boulder for you. Head east.
    
    This area of the forest is simply a maze, although not as dangerous as 
    others, a wrong turn either lead you to a dead end or teleport you back 
    to the entrance of that map. Overall, as long as you don't get depressed 
    and keep enter any exit you see, you will sooner or later get to Gazelle. 
    Here is the correct order of exits you need to take as follow:
    
    west, north, east, east, north, east, south, east, north, west, north, 
    north, north
    
    Once you've reached the soccer field, Gazelle will greet you. DO NOT talk 
    to a biology teacher, who's also around that place as he'll sent you out 
    if you say yes to him. Collect all the treasure which is the sum of 
    healthy 26800 Nekketsu points around the map, and talk to Gazelle to 
    fight.
    
    --------------------
      VS Diamond Dust 
     Objective: Win this match
     Difficulty: Hard
     Be wary of: 
    - Gazelle (MF)
    - Purou (FW)
    - Aikyuu (DF)
    
    As you may notice that most of this team's made up of wind elemental, you 
    may want to put more wood players to gain advantage over them. Diamond 
    Dust is very tough. These guys are crazily fast and have strong dribble 
    moves, and Gazellefs the very dangerous one. He has very strong special 
    shot and dribble. So far, Purou is the only one of the two non ace 
    strikers that has dribble moves, and he will not hesitate to use it. Be 
    careful of him even though his shoot special is not that strong. The 
    keeper of this team has earth element, who Fubuki can easily overcome.
    
    Once again, be careful of their Burning Phrase. Use trick passes and your 
    strongest moves to score against them, and you should be fine.
    --------------------
    
    After you beat Diamond Dust, youwill be sent back to the forest’s 
    entrance, and the team can be recruited.
    
    --------------------
    
    --------------------
     - Rare players scouting
    --------------------
    << Ichinose Kasuya >>
    In the first chapter after you are beaten by Gemini Strom and need three
    more players, go to the Station (Kesamae) and recruit him along with
    Domon. If you don’t recruit him until chapter 2, use scouting system to
    search by name for “IchinoseEor “Kazuya.EHe’ll be at the G shop in the
    Tokyo’s Station after Hibiki reply your request.
    - He joins without doing a battle.
    
    << Aphrodi >>
    Aphrodi is recruitable after you beat the Zeus team during chapter 9. 
    Hibiki tells you in his search reply that he’s somewhere near the water.
    Head to the Tower in Tokyo, he’s near the pond. You may need to re-enter 
    the place for the few times because he doesn’t always be there.
    - Beat two soccer battles, scoring 3 goals each.
    
    << Ulvida >>
    She is in the forest, next to the special moves seller way to the north- 
    west.
    - Score 2 goals in a battle. 
    
    << Hijitaka Raiden >>
    After Okinawa chapter, find the key to the light house’s door with 
    wifi download, he is in that room.
    - He does not need to be scouted first.
    - He joins without doing a battle.
    
    --------------------
    COMPETITION ROUTES
    --------------------
    
    Winning a match gives you a rank from B to S depends on your performance.
    Winning and traversing through the end of the route grants you two
    special benefits, one for beating every team in the route, and another
    for defeating them all for S ranks.
    
    Conditions for getting the S rank are as followed:
    
     - Score at least 5 goals.
     - Do not let the opponent score.
    
    --------------------
    Mr. Furukabu
    --------------------
    Furukabu's routes are made up of four routes which two of them are teams
    you face and beat during the story. The other two routes are made of
    teams you used to play with in Inazuma Eleven 1. Those teams, expect Zeus,
    which require you to find their representatives around Japan and beat
    them in a one-half match in the exact orders to unlock them in the
    competition routes.
    
    -----------------------------------------------------------------  
    - Inazuma Eleven 1 Friendly Matches
    ----------------------------------------------------------------- 
    Name            Region               Location                     
    - Condition
    -----------------------------------------------------------------
    Kasamino       - Tokyo      - Kasamino Middle School         
    - Beat SP Fixers
    
    Inazuma KFC    - Tokyo      - Riverside ground               
    - Beat Kasamino's challenge.
    
    Ichibankai     - Tokyo      - Shopping area's pitch.         
    - Beat Mikagesenou (to open the Shopping Area) and Kasamino's challenges
    
    Clear: Best Oden
    S Clear: "shouwaza" manual 
    
    -----------------------------------------------------------------
    - Aliea Academy
    -----------------------------------------------------------------
    Name            Region               Location                      
    - Condition
    ----------------------------------------------------------------
    Gemini Strom    - Hokkaido        - Hakuren Junior High
    - Beat them during the story.
    
    Epsilon         - Oosaka          - Naniwa Training Facility
    - Beat them during the story.
    
    Epsilon Kai     - Okinawa         - Oumihara Junior High
    - Beat them during the story.
    
    The Genesis     - Fuji            - Aliea's base
    - Beat them during the story.
    
    Clear: Tsunami BoostEmanual
    S Clear: Seshiyaku!Emanual
    
    -----------------------------------------------------------------
    - Japan Junior Highs
    -----------------------------------------------------------------
    Name            Region               Location                      
    - Condition
    ----------------------------------------------------------------
    -SP Fixers       - Nara           - Shika Park
    - Beat them during the story.
    
    Manyuuji        - Kyoto           - Manyuuji Junior High       
    - Beat them during the story.
    
    Osaka CCC Gals  - Oosaka          - Naniwa Land           
    - Beat them during the story.
    
    Yokato          - Fukuoka         - Yokato Junior High
    - Beat them during the story.
    
    Oumihara        - Okinawa         - Oumihara Junior High
    - Beat them during the story.
    
    Clear: Inazuma Misanga
    S Clear: "Wyvern Crash" manual
    
    ----------------------------------------------------------------- 
    - Football Frontier
    ----------------------------------------------------------------- 
    Name            Region               Location
    - Condition
    -----------------------------------------------------------------
    Occult         - Nara            - Town, stair      
    - Beat SP Fixers.
    
    Nosei          - Nara            - Shika Park, northern exit
    - Beat Occult's challenge. 
    
    Mikagesenou    - Hokkaido        - Great snowfield, northeastern
    - Beat Nosei's challenge.
    
    Shuoyoomaido    - Tokyo           - Shopping Area, Rai@Cafe
    - Beat Mikagesenou's challenge.
    
    Taikoku        - Toyko           - Taikoku Academy     
    - Beat Chapter 5 and Shuoyoomaido's challenge.
    
    Sengokuika     - Kyoto           - Town, east of the entrance
    - Beat Taikoku's challenge.
    
    Senbayama      - Fukuoka         - Town, east map       
    - Beat Sengokuika's challenge.
    
    Kidokawa       - Fuji            - Forest, above the river    
    - Beat Senbayama's challenge.
    
    Zeus           - Tokyo           - Raimon Junior High
    - Beat them during the story
    
    Clear: Hibitapan badge
    S Clear: "Shouwaza!" manual 
    
     
    --------------------
    Hakuren's Coach
    --------------------
    Hakuren's competition route becomes available after you clear the game 
    for the second time. It consists of two routes: upper and lower 
    paths. You don’t need to go around Japan to find these teams. You only
    need to beat one to gain access to the next one.
    
    -----------------------------------------------------------------  
    - Upper Path
    -----------------------------------------------------------------
    Name                  Condition
    -----------------------------------------------------------------
    Kageyama All Star     -----
    SP Kai                -----
    Bench Chase 3         -----
    Aliea B               -----
    Gyappikyapi A         Play with only male members
    National Team B       ----- 
    Adult Team            -----
    Japan Youth A         -----
    
    Clear: The TowerEmanual
    S Clear: Otonachi Haruna becomes available for scouting.
    
    -----------------------------------------------------------------  
    - Lower Path
    -----------------------------------------------------------------
    Name                  Condition
    -----------------------------------------------------------------
    Front-Top Kings       -----
    Inazuma KFC Kai       -----
    OMaganeO A            Play with players not having a goal keeper's special. 
    Kids Team             Play with player not having shooting special.
    Bench Chase 4         -----
    Ura-Raimon B          -----
    FF National B         -----
    InazumaE09           -----
    
    Clear: "Senpujin" manual
    S Clear: Kageno Jin becomes available for scouting.
    
    
    --------------------
    Rika's Mother
    --------------------
    -----------------------------------------------------------------  
    - Upper Path
    -----------------------------------------------------------------
    Name                  Condition
    -----------------------------------------------------------------
    Mask Man A            Play with players whose levels are below 35 
    
    Clear: 
    S Clear: 
    
    -----------------------------------------------------------------  
    - Lower Path
    -----------------------------------------------------------------
    Name                  Condition
    -----------------------------------------------------------------
    Unable to complete due to lack of Wi-Fi co-op
    
    
    --------------------
    Oumihara's Coach
    --------------------
    Oumihara's competition route becomes available after you clear the game
    for the first time. It consists of three routes: upper, middle, and lower
    paths. For the upper and lower routesEteams, you don’t need to go around
    Japan to find these teams. You only need to beat one to gain access to
    the next one. The middle three teams, however, have to be found and
    beaten first.
    
    -----------------------------------------------------------------  
    - Upper Path
    -----------------------------------------------------------------
    Name                  Condition
    -----------------------------------------------------------------
    Neo Taikoku           -----
    Mask Man B            Play with players whose levels are below 35
    
    Clear: 
    S Clear:
    
    -----------------------------------------------------------------  
    - Middle Path
    -----------------------------------------------------------------
    Name                  Condition
    -----------------------------------------------------------------
    Guard Machines        Beat them during the story.
    Diamond Dust          Find and beat them after beating the game 2 times
    
    Clear: 
    S Clear:
    
    -----------------------------------------------------------------  
    - Lower Path
    -----------------------------------------------------------------
    Name                  Condition
    -----------------------------------------------------------------
    Front-Top Kings A     -----
    Occult Kai            -----
    Ritoru Team           Play with players whose levels are below 50
    
    --------------------
    Secret Warehouse
    --------------------
    Secret Warehouse competition route will be available using a key which
    you can gain via Wi-Fi download. It consists of two routes: upper and
    lower paths. You do not need to go around Japan to find these teams. You
    only need to beat one to gain access to the next one.
    
    -----------------------------------------------------------------  
    - Upper Path
    -----------------------------------------------------------------
    Working in Progress
    
    -----------------------------------------------------------------  
    - Lower Path
    -----------------------------------------------------------------
    Unable to complete due to lack of Wi-Fi co-op
    
    --------------------
    
    --------------------
     SPECIAL PRACTICE POINTS
    --------------------
    When a character starts his training, it will cost him/her 80 Nekketsu
    Point for a training, and will cost more in any other training anywhere.
    
    -----------------------------------------------------------------
    Activity               | Area               | Stat Boost 
    -----------------------------------------------------------------
    Tire Catching          | Tokyo, Tower       | Guard
    Tree Zig-Zag Kick      | Nara, Shika Park   | Kick
    Escape Enraged Dear    | Nara, Shika Park   | Body
    Skiing                 | Hokkaido, Great    | Speed 
                             Snowfield
    Snowman Making         | Hokkaido, Great    | Gut 
                             Snowfield
    Ball Control           | Kyoto, Town        | Control
    Floor Cleaning         | Kyoto, Manyuuji JH | Gut
    Waterfall Shoot        | Ehime, Town        | Kick
    Construction Zone Jump | Ehime, Port        | Speed
    Okomiyaki Marathon     | Osaka, Town        | Gut
    Noodle Cart Pushing    | Fujioka, Town      | Gut
    Coconut Shooting       | Okinawa, Town      | Control
    Beach Dribble          | Okinawa, Oumihara  | Body
    
    
    --------------------
     ITEMS
    --------------------
    -----------------------------------------------------------------
    Name                 |    Usage
    -----------------------------------------------------------------
    Mineral Water        |  Restore 25 GP
    Sport Water          |  Restore 60 GP
    Super Water          |  Restore all GP
    Milk                 |  Restore 15 GP
    Cookie Flavor        |  Restore 25 TP
    Stamina Flavor       |  Restore 60 TP
    Hyper Flavor         |  Restore all TP
    Rice Ball            |  Restore 15 TP
    Fine Veggies         |  Restore all GP & TP
    Soccer Magazine      |  Key item
    Insect               |  Key item
    Card Key LV1         |  Use to unlock a gate in Alieafs base.
    Card Key LV2         |  Use to unlock a gate in Alieafs base.
    Card Key LV3         |  Use to unlock a gate in Alieafs base.
    Card Key LV4         |  Use to unlock a gate in Alieafs base.
    Secret Warehouse Key |  Use to unlock the secret warehouse.
    Lighthouse Key       |  Use to unlock a door in the lighthouse.
    Shikasenbei          |  Key item.
    Big Boot             |  Key item.
    Dark Lizard          |  Key item.
    Manyuuji Uniform     |  Key item.
    Shining White Spike  |  Key item.
    Daisuke's Notebook   |  Key item.
    Naji's Pendent       |  Key item.
    Furubita Pan Badge   |  Trade for items in the Model Shop
    -----------------------------------------------------------------
    
    --------------------
     EQUIPMENTS
    --------------------
    
    --------------------
     Spikes/Shoes
    --------------------
    -----------------------------------------------------------------
    Name               | Stat Boost 
    -----------------------------------------------------------------
    Raimon Spike       | ----
    Inabekari Spike    | ----
    Nekisen no Spike   | ----
    Sawasyaka Spike    | Speed + 1
    Kasamino Spike     | Speed + 2
    Seishun Spike      | Speed + 3
    Mikakesenou Spike  | Speed + 3
    Hashikuzu no Shoes | Speed + 4
    White Spike        | Speed + 4
    Martial Shoes      | Speed + 5
    Enjya Spike        | Speed + 6
    Shikkoku no Spike  | Speed + 6
    Shouri no Spike    | Speed + 7
    Wing Spike         | Speed + 7
    Wakusei no Shoes   | Speed + 7
    Hayabusa Shoes     | Speed + 8
    Kidokawa Spike     | Speed + 9
    Raiders Shoes      | Speed + 9
    Shinsadai Shoes    | Speed + 9
    Uchyuu no Shoes    | Speed + 10
    Shinkuu no Spike   | Speed + 10
    Hyouketsu Spike    | Speed + 10
    Yami no Spike      | Speed + 11
    Norui no Spike     | Kick + 1
    Checker Shoes      | Kick + 2
    Inazuma KFC Spike  | Kick + 2
    Wild Spike         | Kick + 2
    Samo Spike         | Kick + 3
    Sully’s Spike      | Kick + 3
    Security Shoes     | Kick + 3
    Doryoku no Spike   | Kick + 4
    Setsugen no Spike  | Kick + 4
    Tanren Spike       | Kick + 5 
    Smart Spike        | Kick + 6
    Taikoku Spike      | Kick + 6
    Senbayama Spike    | Kick + 7
    Naniwa no Spike    | Kick + 7
    Nekketsu Spike     | Kick + 8 
    Yuugure Shoes      | Kick + 8
    Marine Spike       | Kick + 9
    Divine Spike       | Kick + 9
    Araburu Spike      | Kick + 9
    Shyakunetsu Spike  | Kick + 10
    Maze Spike         | Kick + 12
    Konton no Spike    | Kick + 14
    Inazuma Spike      | Kick + 15
    Shuuyoomaido Spike | Kick + 1, Speed + 1
    Densetsu no Spike  | Kick + 15, Speed + 15
    
    --------------------
    
    --------------------
     Gloves
    --------------------
    -----------------------------------------------------------------
    Name               | Stat Boost 
    -----------------------------------------------------------------
    Raimon Glove        | ---
    Inabekari Glove     | ---
    Norui no Glove      | Guard + 1
    Renshuu Glove       | Guard + 1
    Shouyoomaido Glove  | Guard + 1
    Seishun Glove       | Guard + 2 
    1ar Hand            | Guard + 2
    Wild Glove          | Guard + 2
    KFC Glove           | Guard + 2
    Kasamino Glove      | Guard + 2
    Shouri no Glove     | Guard + 3
    Sawayaka Glove      | Guard + 3
    Sally Glove         | Guard + 3
    Mikakesenou Glove   | Guard + 3
    Tetpeki no Glove    | Guard + 3
    Micro Glove         | Guard + 4
    Kitaguni no Glove   | Guard + 4
    Jyounetsu Glove     | Guard + 4
    Katami no Glove     | Guard + 4
    Kung-fu Glove       | Guard + 5
    Jisetai Glove       | Guard + 5
    Hagane no Glove     | Guard + 5
    Britain Hand 2      | Guard + 5
    Taikoku Glove       | Guard + 6
    Engine Glove        | Guard + 6
    Hitshou Glove       | Guard + 6
    Tsuwamono no Glove  | Guard + 6
    Macro Glove         | Guard + 7
    Senbayama Glove     | Guard + 7
    Otome no Glove      | Guard + 7
    Korona Hand         | Guard + 7
    Aurora Hand         | Guard + 7
    Nekketsu Glove      | Guard + 8
    Sunset Glove        | Guard + 8
    Hakai no Glove      | Guard + 8
    Kidokawa Glove      | Guard + 9
    Divine Glove        | Guard + 9
    Resort Hand         | Guard + 9
    Daishazen Glove     | Guard + 9
    Heaven’s Time Glove | Guard + 9
    Big Bang Hand       | Guard + 10
    Uragiri no Glove    | Guard + 12
    Shinrin no Glove    | Guard + 14
    Densetsu no Glove   | Guard + 14
    Inazuma Glove       | Guard + 15
    
    --------------------
     Misangas
    --------------------
    -----------------------------------------------------------------
    Name               | Stat Boost/Effect 
    -----------------------------------------------------------------
    Yogoreta Misanga   | Gut + 1
    Seishun Misanga    | Gut + 2
    Chitan Misanga     | Gut + 3
    Jyounetsu Misanga  | Gut + 4
    Honou no Misanga   | Gut + 5
    Momoiro Misanga    | Gut + 6
    Shouri no Misanga  | Gut + 7
    Daichi no Misanga  | Gut + 8
    ?? Shi Misanga     | Gut + 9
    Inazuma Misanga    | Gut + 10
    Cosmo Misanga      | Gut + 12
    Jyoubuna Misanga   | Control + 2
    Yuujyou Misanga    | Control + 3
    Oshare Misanga     | Control + 4
    Matsuru Misanga    | Control + 5
    Ikoku no Misanga   | Control + 5
    Kibou no Misanga   | Control + 6
    Kose no Misanga    | Control + 8
    Seikyou Misanga    | All + 5
    Jimina Misanga     | Remove random encounter
    Hadena Misanga     | Increase random encounters
    Dohadena Misanga   | Increase more random encounters 
    
    --------------------
     Pendents
    --------------------
    -----------------------------------------------------------------
    Name                  | Stat Boost/Effect 
    -----------------------------------------------------------------
    Chikai no Pendent     | ---
    Power Pendent 1       | Stemina + 3
    Power Pendent 1       | Stemina + 7
    Power Pendent 1       | Stemina + 15
    Protection Pendent 1  | Body + 1
    Protection Pendent 2  | Body + 7
    Protection Pendent 3  | Body + 15
    
    -----------------------------------------------------------------
    
    --------------------
     UNIFORMS
    --------------------
    Raimon Junior High Uniform 
    Taikoku Uniform
    Occult Uniform
    Nosei Junior High Uniform
    Mikagesenou Uniform
    Maido Uniform
    Sengokuika Uniform
    Senbayama Uniform
    Kidokawa Uniform
    Zeus Uniform
    KFC Uniform
    Kasamino Uniform
    Sally's Uniform
    Rekisen no Uniform (Classic Uniform)
    Chaos Uniform
    Ame no Uniform (Rain Uniform)
    Tatakai no Uniform (Battle Uniform)
    Toughness Uniform
    Tecno Uniform
    Jounetsu no Uniform (Intense Uniform)
    Shippu no Uniform (Flurry Uniform)
    Shinkai no Uniform (Abyss Uniform)
    Teppiki no Uniform (Fortified Uniform)
    Umi no Uniform (Ocean Uniform)
    Nekketsu no Uniform (Hot Blooded Uniform)
    Tsumeato no Uniform (Clawed Uniform)
    Doryoku no Uniform (Graft Uniform)
    Yuuyake no Uniform (Sunset Uniform)
    Oujya no Uniform (King Uniform)
    Shouri no Uniform (Victory Uniform)
    Seishun no Uniform (Youth Uniform)
    Shinshi no Uniform (Gentleman’s Uniform) 
    Three Star Uniform
    Kikoushi no Uniform (Pirate Uniform)
    By Sign Uniform
    Kung-Fu Uniform
    Inazuma Uniform
    Gokujyou Uniform (Best Uniform)
    Kizoku no Uniform (Noble Uniform)
    Honoo no Uniform (Flaming Uniform)
    Inabekari no Uniform
    OB Black Robe
    Gemini Uniform
    Epsilon Uniform
    Genesis Uniform
    Epsilon Kai Uniform
    SP Uniform
    Hakuren Uniform
    Shin Taikoku Uniform
    Yokato Uniform
    Oumihara Uniform
    Dark E Uniform
    Osaka Girls Uniform
    Security Machines Uniform
    Shitoro Uniform
    Skull Uniform
    Frog Uniform
    Echibanboshi Uniform (Single Star Uniform)
    Sailor Uniform
    Jyunjyou Uniform (Pure Heart Uniform)
    Military Uniform
    Gokuaku Uniform (Heinous Uniform)
    Martial Uniform
    Raider Uniform
    Space Uniform
    Gekkou no Uniform
    Stripe Uniform 
    RBH Uniform
    Slash Uinform
    Kaminari Uniform
    Toukon no Uniform (Spirit Uniform)
    Senshi Uniform (Warrior Uniform)
    Future Uniform
    Prominence Uniform
    D-Dust Uniform
    Densetsu no Uniform (Legendary Uniform)
    --------------------
    
    --------------------
     FORMATIONS
    --------------------
    --------------------
     - Match
    --------------------
    F-Basic
    F-Death Zone 
    F-Ghost Dance
    F-Wild Park
    F-GRID442
    F-Super Star 5
    F-Crane Wings
    F-Infinite Wall
    F-Mukata March
    F-Heavens Gate
    F-Phalanx
    F-Butterfly
    F-Dot Prison
    F-Bow & Arrow
    F-Middle Block
    F-Phoenix
    --------------------
     - Battle
    --------------------
    B-Basic 
    B-Flat Back
    B-Attacker
    B-Breakthrough
    B-Pressure
    B-Slash
    B-Right Wing
    B-Train
    B-Triangle
    B-Lance
    
    --------------------
     SPECIAL MOVES
    --------------------
    Some moves that are written in Hiragana will be translated into English 
    to match those written in Inazuma Wiki. Other moves in-game were already 
    written in Romanji to match the sound of English words.
    
    Note: Credit of name fixing to: matias valenzuela rodriguez 
    
    --------------------
     - Shoot Type
    --------------------
    
    ----------------------------------------------------------------- 
    Name               | Evolve | TP | Element | Co-op | Note     
    -----------------------------------------------------------------
    Space Penguin      | Normal | 35 |  Earth  |   2   |
    Super Nova         | Normal | 35 |  Earth  |   2   |
    Neo-Galaxy         | Normal | 70 |  Fire   |   2   | 
    The-Earth          | Grade  | 70 |  Earth  |   2   | 
    Cross Fire         | Normal | 70 |  Fire   |   1   | 
    Cross Fire         | Normal | 70 |  Wind   |   1   | 
    Fire Blizzard      | Normal | 35 |  Fire   |   1   |
    Fire Blizzard      | Normal | 35 |  Wind   |   1   |
    Inazuma-1 Otoshi   | Normal | 66 |  Wind   |   2   |  
    Dark Phoenix       | Normal | 66 |  Wood   |   2   |
    The Galaxy         | Normal | 66 |  Fire   |   2   |
    Gaia Break         | Normal | 31 |  Earth  |   2   |
    God Break          | Grade  | 64 |  Wind   |   -   |
    Northern Impact    | Normal | 31 |  Wind   |   -   |
    Atomic Flare       | Normal | 31 |  Wind   |   -   | Block  
    Death Zone 2       | Grade  | 64 |  Wind   |   2   | 
    Triple Boost       | Normal | 80 |  Wind   |   2   | Long
    Tri Pegasus        | Normal | 62 |  Wind   |   2   |  
    The Phoenix        | Normal | 62 |  Fire   |   2   | 
    Wyvern Blizzard    | Normal | 62 |  Wind   |   1   | w/h Eternal Blizzard
    Twin Boost F       | Normal | 62 |  Fire   |   1   | w/h Fire Tornado
    Wolf Legend        | Grade  | 62 |  Wind   |   -   | 
    Penguin Emporor-1  | Grade  | 62 |  Wood   |   -   | 
    Bakunetsu Strom    | Grade  | 62 |  Fire   |   -   |
    Double Tornado     | Normal | 59 |  Wood   |   1   | Block, w/h Back
                                                         Tornado 
    Triangle Z         | Normal | 59 |  Fire   |   2   | 
    Eagle Buster       | Normal | 59 |  Earth  |   2   | 
    Death Zone         | Normal | 59 |  Wood   |   2   | 
    God Knows          | Normal | 59 |  Wind   |   -   | 
    Gungnir            | Normal | 28 |  Wind   |   -   | Long
    Inazuma Break      | Normal | 46 |  Wind   |   2   | Endou, Goenji, Kidou
    Penguin Emporor-2  | Normal | 56 |  Wood   |   2   | 
    Revolution V       | Normal | 56 |  Wind   |   2   | 
    Universe Blast     | Normal | 28 |  Wood   |   2   | 
    Flame Weather Wane | Normal | 71 |  Fire   |   1   | Long
    Butterfly Dream    | Normal | 56 |  Earth  |   1   | Female only, Block 
    Divine Arrow       | Normal | 56 |  Wind   |   -   | 
    Ryuusei Blade      | Normal | 56 |  Fire   |   -   | Block 
    Ryuusei Blade      | Normal | 28 |  Fire   |   -   | Block 
    Dragon Grand       | Normal | 56 |  Earth  |   -   | 
    Dual Strike        | Normal | 53 |  Wood   |   -   | 
    Tsunami Boost      | Normal | 64 |  Wind   |   -   | Long
    Gamimede Proton    | Normal | 24 |  Wood   |   -   | 
    Assault Shot       | Normal | 64 |  Fire   |   -   | Long 
    Reflect Buster     | Normal | 53 |  Earth  |   -   | 
    Inazuma-1          | Normal | 51 |  Wind   |   1   | 
    Nihyakunetsu Shoot | Normal | 51 |  Wood   |   1   | 
    Dragon Tornado     | Normal | 51 |  Fire   |   1   | w/h Fire Tornado
    Dokojyo Club       | Normal | 51 |  Fire   |   1   | Long   | 
    Eternal Blizzard   | Normal | 40 |  Wind   |   -   | 
    Bunshin Shoot      | Normal | 51 |  Wood   |   -   |  
    Dragon Cannon      | Normal | 51 |  Fire   |   -   | Block 
    Megaton Head       | Grade  | 51 |  Earth  |   -   | Block
    Inazuma Otoshi     | Normal | 51 |  Wind   |   1   | 
    Twin Boost         | Normal | 44 |  Fire   |   1   | w/h large player
    Security Shot      | Normal | 44 |  Wood   |   1   |
    Megane Crash       | Normal | 44 |  Earth  |   1   |
    Astro Break        | Normal | 20 |  Wood   |   -   |
    Tsutenkaku Shot     | Normal | 44 |  Fire   |   -   |
    Hawk Shot          | Normal | 42 |  Wind   |   1   | Block
    Tkachev Bomber     | Normal | 42 |  Wood   |   1   |  
    Dokonjou Bat       | Normal | 42 |  Wood   |   1   | Block 
    Japan Thunder      | Normal | 42 |  Earth  |   -   |  
    Dark Tornado       | Normal | 42 |  Wood   |   -   | Block 
    Shine Drive        | Normal | 42 |  Wood   |   -   | 
    Kung-Fu Attack     | Normal | 42 |  Earth  |   -   | Block 
    Corodora Shot      | Normal | 35 |  Wind   |   -   |  
    Rose Splash        | Normal | 35 |  Wood   |   -   | Female only
    Double Grenade     | Normal | 35 |  Fire   |   -   | Block 
    Back Tornado       | Normal | 35 |  Wind   |   -   | Block 
    Kung-Fu Head       | Normal | 35 |  Wood   |   -   | 
    Dynamite Shoot     | Normal | 35 |  Fire   |   -   |
    Rainbow Loop       | Normal | 35 |  Wood   |   -   | Long
    Cross Drive        | Normal | 33 |  Wind   |   -   |
    Freeze Shoot       | Normal | 35 |  Wood   |   -   |
    Patriot shoot      | Normal | 50 |  Fire   |   -   | Long
    Run Ball Run       | Normal | 33 |  Wood   |   -   |
    Dragon Crash       | Normal | 33 |  Wood   |   -   |
    Fire Tornado       | Normal | 33 |  Fire   |   -   | Block
    Full-Full Head     | Normal | 33 |  Earth  |   -   | Block
    Condor Dive        | Normal | 24 |  Wind   |   -   | Block
    Hyakuretsu Shoot   | Normal | 24 |  Wood   |   -   | Block
    Meteor Attack      | Normal | 24 |  Fire   |   -   | 
    Tsuchidaruma       | Normal | 24 |  Earth  |   -   |
    Suisei Shoot       | Normal | 36 |  Wind   |   -   | Long
    Phantom Shoot      | Normal | 24 |  Wood   |   -   |
    Abisegeri          | Normal | 24 |  Fire   |   -   |
    Kamikakushi        | Normal | 24 |  Earth  |   -   |
    Spiral Shoot       | Normal | 20 |  Wind   |   -   |
    Psycho Shoot       | Normal | 20 |  Wood   |   -   |
    Tarzan Kick        | Normal | 20 |  Earth  |   -   | Block
    Spinning Shoot     | Normal | 17 |  Wind   |   -   |
    Rolling Kick       | Normal | 17 |  Wood   |   -   | Block
    Grenade Shoot      | Normal | 17 |  Fire   |   -   |
    Snake Shoot        | Normal | 17 |  Earth  |   -   |
    
    --------------------
     - Dribble Type
    --------------------
    ----------------------------------------------------------------- 
    Name               | Evolve | TP | Element | Co-op | Note     
    -----------------------------------------------------------------
    Boost Glider       | Normal | 50 |  Fire   |   2   |
    Triple Dash        | Normal | 50 |  Earth  |   2   |
    Water Veil         | Normal | 22 |  Wind   |   -   |
    Flame Veil         | Normal | 22 |  Fire   |   -   |
    Dual Pass          | Normal | 20 |  Wood   |   1   |
    Niningsan Kick     | Normal | 44 |  Earth  |   1   |
    Heaven’s Time      | Normal | 44 |  Wind   |   -   |
    Szan Cross Guard   | Normal | 20 |  Wood   |   -   |
    Judge Through 2    | Normal | 33 |  Fire   |   -   |
    Aikidou            | Normal | 38 |  Wind   |   1   |
    Jigoku Guruma      | Normal | 38 |  Earth  |   1   |
    Armadillo Circus   | Normal | 38 |  Fire   |   1   |
    Dash Strom         | Normal | 38 |  Wind   |   -   |
    Lightning Accel    | Normal | 17 |  Fire   |   -   |
    Mogura Shuffle     | Normal | 38 |  Earth  |   -   |
    Afterimage         | Normal | 36 |  Wind   |   -   |
    Bunshin Feint      | Normal | 36 |  Wood   |   -   |
    Reppu Dash         | Normal | 36 |  Fire   |   -   |
    Toumei Feint       | Normal | 36 |  Earth  |   -   |
    Aurora Dribble     | Normal | 32 |  Wind   |   -   |
    Maboroshi Dribble  | Normal | 32 |  Wood   |   -   |
    Meteor Shower      | Normal | 14 |  Fire   |   -   |
    Prima Donna        | Normal | 32 |  Earth  |   -   | Female only
    Kamaitachi         | Normal | 30 |  Wind   |   -   |
    Tatsumaki Dokugiri | Normal | 30 |  Wood   |   -   |
    Warp Drive         | Normal | 14 |  Wood   |   -   |
    Judge Through      | Normal | 22 |  Fire   |   -   |
    Mugura Feint       | Normal | 30 |  Earth  |   -   |
    Ribbon Shower      | Normal | 30 |  Wind   |   -   | Female only
    Zen Zou            | Normal | 25 |  Wood   |   -   |
    Zig-zag Spark      | Normal | 23 |  Wind   |   -   |
    Illusion Ball      | Normal | 23 |  Wood   |   -   |
    Heat Tackle        | Normal | 23 |  Fire   |   -   |
    Gorimuchuu         | Normal | 23 |  Earth  |   -   |
    Moon Sault        | Normal | 22 |  Wind   |   -   |
    Super Scan OF      | Normal | 22 |  Wood   |   -   |
    Fuusen Gum         | Normal | 22 |  Fire   |   -   |
    Super Armadillo    | Normal | 22 |  Fire   |   -   | Small players
    Dokukiri no Jutsu  | Normal | 17 |  Wind   |   -   |
    Magic              | Normal | 17 |  Wood   |   -   |
    Tatsumaki Senpuu   | Normal | 17 |  Wind   |   -   |
    Norui              | Normal | 17 |  Wood   |   -   |
    Hitori One-Two     | Normal | 17 |  Fire   |   -   |
    Monkey Turn        | Normal | 17 |  Earth  |   -   |
    Shippu Dash        | Normal | 17 |  Wind   |   -   |
    Tamanori Piero     | Normal | 15 |  Wind   |   -   |
    Dash Accel         | Normal | 15 |  Earth  |   -   |
    
    --------------------
     - Block Type
    --------------------
    ----------------------------------------------------------------- 
    Name               | Evolve | TP | Element | Co-op | Note     
    -----------------------------------------------------------------
    Perfect Tower      | Normal | 50 |  Wind   |   2   | Females only
    Hurricane Arrow    | Normal | 50 |  Wind   |   2   | 
    Sigma Zone         | Normal | 30 |  Wood   |   2   |  
    Mad Express        | Normal | 50 |  Fire   |   2   |
    Body Shield        | Normal | 50 |  Earth  |   2   |
    Kagome Kagome      | Normal | 50 |  Earth  |   2   |  
    Frozen Steal       | Normal | 22 |  Wind   |   -   |
    Ignite Steal       | Normal | 22 |  Fire   |   -   |
    Rock Wall Dam      | Normal |    |  Wood   |   1   | Large players, Block
    Whale Guard        | Normal | 44 |  Wind   |   1   | w/h a large player
    Harvest            | Normal | 44 |  Wood   |   2   |
    Mega Wall          | Normal |    |  Earth  |   -   | Large players, Block
    No Escape          | Normal | 44 |  Earth  |   2   |
    Senpuujin          | Normal | 33 |  Wind   |   -   | Block
    Asteroid Belt      | Normal | 20 |  Wood   |   -   | Block
    Pura Net Shield    | Normal | 20 |  Fire   |   -   |
    Road Roller Tackle | Normal | 42 |  Earth  |   -   | Block
    Double Cyclone     | Normal | 40 |  Wind   |   1   |
    Dual Strom         | Normal | 40 |  Wood   |   1   |
    Shooting Star      | Normal | 40 |  Fire   |   1   | Block
    Block Circus       | Normal | 40 |  Earth  |   -   |
    The Tower          | Normal | 38 |  Wind   |   -   | Females only, Block
    God Smell          | Normal | 38 |  Wood   |   -   | Females only
    Sabaki no Tetsui   | Normal | 38 |  Fire   |   -   | Block
    Mega Quake         | Normal | 38 |  Earth  |   -   |
    Profile Zone       | Normal | 36 |  Wind   |   -   |
    Bunshin Defense    | Normal | 36 |  Wood   |   -   |
    Volcano Cut        | Normal | 36 |  Fire   |   -   | Block 
    Heavy Baby         | Normal | 17 |  Earth  |   -   | Block
    Cyclone            | Normal | 32 |  Wind   |   -   |
    Kagenui            | Normal | 32 |  Wood   |   -   |
    Flame Dance        | Normal | 32 |  Fire   |   -   |
    Gravitation        | Normal | 14 |  Earth  |   -   |
    Spinning Cut       | Normal | 30 |  Wind   |   -   | Block
    Kumo no ito        | Normal | 30 |  Wood   |   -   |
    Fake Bomber        | Normal | 30 |  Fire   |   -   |
    Earthquake         | Normal | 30 |  Earth  |   -   | Large players only
    Ice Ground         | Normal | 25 |  Wind   |   -   |
    Fake Ball          | Normal | 25 |  Wood   |   -   |
    Super Shikofumi    | Normal | 25 |  Fire   |   -   | Block
    The Wall           | Normal | 25 |  Wind   |   -   | Block
    Blade Attack       | Normal | 23 |  Wind   |   -   |
    Super Scan DF      | Normal | 23 |  Wood   |   -   |
    Photon Crash       | Normal | 11 |  Fire   |   -   |
    Ushiro no Shoumen  | Normal | 17 |  Earth  |   -   |
    Doppelganger       | Normal | 17 |  Wood   |   -   |
    Onrou              | Normal | 17 |  Wood   |   -   |
    Giant Spin         | Normal | 17 |  Fire   |   -   |  
    Horn Rain          | Normal | 17 |  Earth  |   -   | Block
    Coil Turn          | Normal | 15 |  Wind   |   -   |
    Quick Draw         | Normal | 15 |  Wood   |   -   |
    Killer Slide       | Normal | 10 |  Wood   |   -   |
    Shikofumi          | Normal | 15 |  Earth  |   -   |
    
    --------------------
     - Catch Type
    --------------------
    ----------------------------------------------------------------- 
    Name               | Evolve | TP | Element | Co-op | Sub Type  |  
    -----------------------------------------------------------------
    Mugen the Hand     | Grade  | 57 |  Wood   |   -   |   Catch   |
    God Hand Triple    | Grade  | 21 |  Fire   |   2   |   Catch   |
    Infinite Wall      | Grade  | 57 |  Earth  |   2   |   Catch   |
    Jikura Wall        | Normal | 25 |  Wind   |   -   |   Catch   |
    Beast Fang         | Grade  | 57 |  Fire   |   -   |   Catch   |
    Fist of Justice    | Grade  | 57 |  Wind   |   -   |   Punch   |
    Ice Block          | Normal | 22 |  Wind   |   -   |   Catch   |
    Time-Space Wall    | Normal | 25 |  Wind   |   -   |   Punch   |
    Burnout            | Normal | 22 |  Fire   |   -   |   Catch   |
    Triple Defense     | Normal | 50 |  Earth  |   2   |   Catch   |
    Procyon Net        | Normal | 22 |  Wind   |   -   |   Catch   |
    Drill Smasher      | Normal | 22 |  Fire   |   -   |   Catch   |
    Gigant Wall        | Normal | 50 |  Earth  |   -   |   Catch   |
    Dual Smash         | Normal | 48 |  Wood   |   1   |   Catch   |
    Bunshin Block      | Normal | 48 |  Wood   |   -   |   Catch   |
    Double Rocket      | Normal | 48 |  Fire   |   -   |   Punch   |
    Safety Protect     | Normal | 46 |  Wind   |   -   |   Punch   |
    Counter Strike     | Normal | 43 |  Fire   |   -   |   Punch   |
    Majin The Hand     | Normal | 46 |  Earth  |   -   |   Catch   |
    *Majin The Hand    | Normal | 46 |  Wood   |   -   |   Catch   |
    Tsunami Wall       | Normal | 41 |  Water  |   -   |   Punch   |
    Worm Hole          | Normal | 19 |  Wood   |   -   |   Catch   |
    Flame Emission     | Normal | 41 |  Fire   |   -   |   Catch   |
    Raging Table Toss  | Normal | 41 |  Earth  |   -   |   Punch   |
    Aurora Curtain     | Normal | 36 |  Wind   |   -   |   Catch   |
    Black Hole         | Normal | 16 |  Wood   |   -   |   Catch   |
    Bakunetsu Punch    | Normal | 36 |  Fire   |   -   |   Punch   |
    Dokonjou Catch     | Normal | 36 |  Earth  |   -   |   Catch   |
    Whirlwind          | Normal | 34 |  Wind   |   -   |   Catch   |
    Slash Nail         | Normal | 34 |  Wood   |   -   |   Catch   |
    Full Power Shield  | Normal | 34 |  Fire   |   -   |   Punch   |
    Goal Sliding       | Normal | 34 |  Earth  |   -   |   Catch   |
    Flower Snowstrom   | Normal | 35 |  Wind   |   -   |   Catch   | 
    Shoot Pocket       | Normal | 28 |  Wood   |   -   |   Catch   |
    Nekketsu Head      | Normal | 28 |  Fire   |   -   |   Punch   |
    God Hand           | Normal | 21 |  Earth  |   -   |   Catch   |
    *God Hand          | Normal | 21 |  Wood   |   -   |   Catch   | 
    Kogarashi          | Normal | 27 |  Wind   |   -   |   Punch   |
    Rocket Kobushi     | Normal | 27 |  Fire   |   -   |   Punch   |
    Power Shield       | Normal | 27 |  Fire   |   -   |   Punch   |
    Wild Claw          | Normal | 27 |  Earth  |   -   |   Catch   |
    Tornado Catch      | Normal | 19 |  Wind   |   -   |   Catch   |
    Space Warp         | Normal | 19 |  Wood   |   -   |   Catch   |
    Pressure Punch     | Normal | 19 |  Fire   |   -   |   Catch   |
    Makineri Chop      | Normal | 19 |  Earth  |   -   |   Punch   |
    Swan Type          | Normal | 17 |  Wind   |   -   |   Catch   |
    Killer Blade       | Normal | 17 |  Fire   |   -   |   Catch   |
    Nekketsu Punch     | Normal | 17 |  Fire   |   -   |   Punch   |
    Toughness Block    | Normal | 17 |  Earth  |   -   |   Catch   |
    -----------------------------------------------------------------
    * = Tachimukai's version
    
    --------------------
     - Skill Type
    --------------------
    ----------------------------------------------------------------- 
    Name               | Effect
    -----------------------------------------------------------------
    Keeper Plus        | Keeper's saving power increases.
    Speed Plus         | Speed increases.
    Shoot Plus         | Shoot special move's power increases.
    Defense Plus       | Increases defender's power.
    Offense Plus       | Increases forward's power.
    Rikabari           | A player recovers from stunning faster.
    Ikasama!           | An oppornent's foul rate increases.
    Aoiroke UP!        | Success duel rate with males increases.
    Ikemen UP!         | Success duel rate with females increases.
    Sashyaku!          | TP usage decreases.
    Chouwaza!          | Special moves' power increases.
    Zokuseikyouka      | Power up when facing winning element player
    Gakushou           | Increases more stats in Special Trainings.
    Namakeru           | Give other players one's EXP rate.
    Critical!          | Ramdomly increasing special move's power.
    Muzokusei          | Cancel any elemental effect.
    Lucky!             | Randomly increase winning duel's rate. 
    Yakubyougami       | Randomly decrease winning duel's rate.
    Speed Force        | Team's speed increases.
    Shoot Force        | Team's shoot special move's power increases.
    Defense Force      | Team's defending's power increases.
    Offense Force      | Team's attacking's power increases.
    Nebargibu Up       | Winning duels rate increase when your scores
                         are lower.
    Ike! Ike!          | A player's experiences increases when
                         winning, but reduces when losing.
    Minna Ike! Ike!    | Team's experiences increases when winning,
                         but reduces when losing.
    -----------------------------------------------------------------
    --------------------
     SHOPS
    --------------------
    
    These lists contain items and special moves you can buy with Nekketsu 
    Point. To locate the shops, check the icon on your minimap. Look for
    these symbols:
    
     - Orange "G":       G MartEConvenience Store
     - A blue "P":       Viva Pengigo!ESport Shop
     - Purple symbol:    Waza (Special Move) Shop
    
    --------------------
     - Nara’s Town 
    --------------------
    -----------------------------------------------------------------
    Special Move Store    | Type    | Price 
    -----------------------------------------------------------------
    Spiral Shoot          | Shoot   | 200
    Psycho Shoot          | Shoot   | 200
    Tarzan Kick           | Shoot   | 300
    Spinning Shoot        | Shoot   | 150
    Rolling Kick          | Shoot   | 150
    Grenade Shoot         | Shoot   | 150
    Snake Shoot           | Shoot   | 200
    Tatsumaki Senpuu      | Dribble | 200
    Norui                 | Dribble | 200
    Monkey Dance          | Dribble | 200
    Shippu Dash           | Dribble | 150
    Tamadori Piero        | Dribble | 150
    Dash Accel            | Dribble | 150
    Coil Turn             | Block   | 150
    Quick Draw            | Block   | 150
    Killer Slide          | Block   | 150
    Shikofumi             | Block   | 150
    Swan Type             | Catch   | 150
    Killer Blade          | Catch   | 150
    Nekketsu Punch        | Catch   | 150
    Toughness Block       | Catch   | 150
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Sawayaka Spike     | Speed + 1         | 100
    Checker Shoes      | Kick + 2          | 250
    Renshuu Glove      | Guard + 1         | 100
    1ar Hand           | Guard + 2         | 250
    Seishun Glove      | Guard + 2         | 250
    Jyoubuna Misanga   | Control + 2       | 200
    Seishun Misanga    | Gut + 2           | 200
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect           | Price
    -----------------------------------------------------------------
    Milk                 |  Restore 15 GP   | 10
    Rice Ball            |  Restore 15 TP   | 10
    Mineral Water        |  Restore 25 GP   | 25
    Cookie Flavor        |  Restore 25 TP   | 30
    -----------------------------------------------------------------
    
    --------------------
     - Hokkaido’s Town 
    --------------------
    -----------------------------------------------------------------
    Special Move Store    | Type    | Price 
    -----------------------------------------------------------------
    Condor Dive           | Shoot   | 400
    Hyakuretsu Shoot      | Shoot   | 400
    Meteo Attack          | Shoot   | 300
    Tsuchidaruma          | Shoot   | 300
    Suisei Shoot          | Shoot   | 350
    Phantom Shoot         | Shoot   | 250
    Abisegeri             | Shoot   | 250
    Kamikakushi           | Shoot   | 250
    Moon Salute           | Dribble | 600
    Super Scan OF         | Dribble | 600
    Super Armadillo       | Dribble | 600
    Dokugiri no Shuu      | Dribble | 250
    Magic                 | Dribble | 250
    Doppelganger          | Block   | 200
    Onryou                | Block   | 200
    Giant Spin            | Block   | 300
    Horn Rain             | Block   | 200
    Tornado Catch         | Catch   | 200
    Yagamukuukan          | Catch   | 200
    Sakiwari Jump         | Catch   | 200
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Checker Shoes      | Kick + 2          | 250
    Security Shoes     | Kick + 3          | 400
    Samo Spike         | Kick + 3          | 400
    Seishun Spike      | Speed + 3         | 400
    1ar Hand           | Guard + 2         | 250
    Seishun Glove      | Guard + 2         | 250
    Tetpeki no Glove   | Guard + 3         | 450
    Shouri no Glove    | Guard + 3         | 450
    Sawayaka Glove     | Guard + 3         | 450
    Jyoubuna Misanga   | Control + 2       | 200
    Seishun Misanga    | Gut + 2           | 200
    Chitan Misanga     | Gut + 3           | 350
    Yuujyou Misanga    | Control + 3       | 350
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect           | Price
    -----------------------------------------------------------------
    Milk                 |  Restore 15 GP   | 10
    Mineral Water        |  Restore 25 GP   | 25
    Sport Water          |  Restore 60 GP   | 70
    Rice Ball            |  Restore 15 TP   | 10
    Cookie Flavor        |  Restore 25 TP   | 30
    Stamina Flavor       |  Restore 60 TP   | 150
    -----------------------------------------------------------------
    
    --------------------
     - Kyoto’s Town 
    --------------------
    -----------------------------------------------------------------
    Special Move Store    | Type    | Price 
    -----------------------------------------------------------------
    Cross Drive           | Shoot   | 650
    Freeze Shoot          | Shoot   | 650
    Cross Drive           | Shoot   | 650
    Patriot Shoot         | Shoot   | 750
    Run Ball Run          | Shoot   | 650
    Kurukuru Head         | Shoot   | 700
    Dragon Crash          | Shoot   | 600
    Fire Tornado          | Shoot   | 700
    Zen Zou               | Dribble | 650
    Zig-Zag Spark         | Dribble | 650
    Illusion Ball         | Dribble | 650
    Heat Tackle           | Dribble | 650
    Gorimuchuu            | Dribble | 650
    Blade Attack          | Block   | 600
    Super Scan DF         | Block   | 600
    Ushiro no Shoumen     | Block   | 600
    Kogarashi             | Catch   | 600
    Rocket Kuboshi        | Catch   | 600
    Power Shield          | Catch   | 600
    Wild Claw             | Catch   | 600
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Shikkoku no Spike  | Speed + 6         | 400
    Samo Spike         | Kick + 3          | 400
    Seishun Spike      | Speed + 3         | 400
    Hashikuzu no Shoes | Speed + 4         | 570
    Setsugen no Spike  | Kick + 4          | 570
    Doryoku no Spike   | Kick + 4          | 570
    Tetpeki no Glove   | Guard + 3         | 450
    Shouri no Glove    | Guard + 3         | 450
    Sawayaka Glove     | Guard + 3         | 450
    Mikuro Glove       | Guard + 4         | 620
    Kitaguni no Glove  | Guard + 4         | 620
    Jyounetsu Glove    | Guard + 4         | 620
    Chitan Misanga     | Gut + 3           | 350
    Yuujyou Misanga    | Control + 3       | 350
    Jyounetsu Misanga  | Gut + 4           | 500
    Oshare Misanga     | Control + 4       | 500
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect           | Price
    -----------------------------------------------------------------
    Milk                 |  Restore 15 GP   | 10
    Mineral Water        |  Restore 25 GP   | 25
    Sport Water          |  Restore 60 GP   | 70
    Rice Ball            |  Restore 15 TP   | 10
    Cookie Flavor        |  Restore 25 TP   | 30
    Stamina Flavor       |  Restore 60 TP   | 150
    -----------------------------------------------------------------
    
    --------------------
     - Ehime’s Town 
    --------------------
    -----------------------------------------------------------------
    Special Move Store    | Type    | Price 
    -----------------------------------------------------------------
    Double Grenade        | Shoot   | 850
    Back Tornado          | Shoot   | 700
    Kung-fu Head          | Shoot   | 700
    Dynamite Shoot        | Shoot   | 700
    Hitori One-Two        | Dribble | 200
    Kamaidachi            | Dribble | 1200
    Tatsumaki Dokugiri    | Dribble | 1200
    Judge Through         | Dribble | 1200
    Mogura Faint          | Dribble | 1200
    Ice Ground            | Block   | 600
    Fake Ball             | Block   | 650
    Super Shikofumi       | Block   | 700
    The Wall              | Block   | 700
    Shoot Pocket          | Catch   | 650
    Nekketsu Head         | Catch   | 650
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Hashikuzu no Shoes | Speed + 4         | 570
    Ketsugen no Spike  | Kick + 4          | 570
    Doryoku no Spike   | Kick + 4          | 570
    White Spike        | Speed + 4         | 570
    Tanren Spike       | Kick + 5          | 700
    Martial Shoes      | Speed + 5         | 700
    Mikuro Glove       | Guard + 4         | 620
    Kitaguni no Glove  | Guard + 4         | 620
    Jyounetsu Glove    | Guard + 4         | 620
    Kung-fu Glove      | Guard + 5         | 850
    Britain Hand 2     | Guard + 5         | 850
    Hagane no Glove    | Guard + 5         | 850
    Jyounetsu Misanga  | Gut + 4           | 500
    Oshare Misanga     | Control + 4       | 500
    Honou no Misanga   | Gut + 5           | 650
    Matsuru Misanga    | Control + 5       | 650
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect           | Price
    -----------------------------------------------------------------
    Milk                 |  Restore 15 GP   | 10
    Mineral Water        |  Restore 25 GP   | 25
    Sport Water          |  Restore 60 GP   | 70
    Super Water          |  Restore all GP  | 140
    Rice Ball            |  Restore 15 TP   | 10
    Cookie Flavor        |  Restore 25 TP   | 30
    Stamina Flavor       |  Restore 60 TP   | 150
    Hyper Flavor         |  Restore all TP  | 300
    -----------------------------------------------------------------
    
    --------------------
     - Oosaka's Town 
    --------------------
    -----------------------------------------------------------------
    Special Move Store    | Type   | Price 
    -----------------------------------------------------------------
    Hawk Shoot            | Shoot   | 1300
    Tkachev Bomber        | Shoot   | 1200
    Dokonjyou Bat         | Shoot   | 1300
    Dark Tornado          | Shoot   | 1300
    Shine Drive           | Shoot   | 1200
    Kung-fu Attack        | Shoot   | 1300
    Japan Thunder         | Shoot   | 1400
    Aurora Dribble        | Dribble | 1200
    Maboroshi Dribble     | Dribble | 1200
    Spinning Cut          | Block   | 1300
    Kumonoito             | Block   | 1200
    Fake Bomber           | Block   | 1200
    Earthquake            | Block   | 1200
    Whirlwind             | Catch   | 1200
    Full Power Shield     | Catch   | 1200
    Goal Sliding          | Catch   | 1200
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Tanren Spike       | Kick + 5          | 700
    Martial Shoes      | Speed + 5         | 700
    Shikkoku no Spike  | Speed + 6         | 900 
    Smart Spike        | Kick + 6          | 900
    Kung-fu Glove      | Guard + 5         | 850
    Britain Hand 2     | Guard + 5         | 850
    Hagane no Glove    | Guard + 5         | 850
    Tsuwamono no Glove | Guard + 6         | 1100
    Hitshou Glove      | Guard + 6         | 1100
    Jyounetsu Misanga  | Gut + 4           | 500
    Oshare Misanga     | Control + 4       | 500
    Honou no Misanga   | Gut + 5           | 650
    Matsuru Misanga    | Control + 5       | 650
    Kibou no Misanga   | Control + 6       | 850
    Momoiro Misanga    | Gut + 6           | 850
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect           | Price
    -----------------------------------------------------------------
    Milk                 |  Restore 15 GP   | 10
    Mineral Water        |  Restore 25 GP   | 25
    Sport Water          |  Restore 60 GP   | 70
    Super Water          |  Restore all GP  | 140
    Rice Ball            |  Restore 15 TP   | 10
    Cookie Flavor        |  Restore 25 TP   | 30
    Stamina Flavor       |  Restore 60 TP   | 150
    Hyper Flavor         |  Restore all TP  | 300
    -----------------------------------------------------------------
    
    --------------------
     - Fukuoka's Town 
    --------------------
    -----------------------------------------------------------------
    Special Move Store    | Type    | Price 
    -----------------------------------------------------------------
    Inazuma Otoshi        | Shoot   | 1500
    Twin Boost            | Shoot   | 1400
    Security Shoot        | Shoot   | 1400
    Rose Splash           | Shoot   | 750
    Wasen Gum             | Dribble | 600
    Ribbon Shower         | Dribble | 650
    Prima Donna           | Dribble | 1200
    Bunshin Feint         | Dribble | 2400
    Reppu Dash            | Dribble | 2400
    Tomei Feint           | Dribble | 2400
    Cyclone               | Block   | 1300
    Kagemei               | Block   | 1300
    Flame Dance           | Block   | 1300
    Aurora Curtain        | Catch   | 1300
    Bakunetsu Punch       | Catch   | 1300
    Dokonjou Catch        | Catch   | 1300
    Hana Fubuki           | Catch   | 650
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Shikkoku no Spike  | Speed + 6         | 900 
    Smart Spike        | Kick + 6          | 900
    Wakusei no Shoes   | Speed + 7         | 1250
    Naniwa no Spike    | Kick + 7          | 1250
    Wing Spike         | Speed + 7         | 1250
    Shouri no Spike    | Speed + 7         | 1250
    Tsuwamono no Glove | Guard + 6         | 1100
    Hitshou Glove      | Guard + 6         | 1100
    Macro Glove        | Guard + 7         | 1600
    Otome no Glove     | Guard + 7         | 1600
    Daishizen Glove    | Guard + 7         | 1600
    Kibou no Misanga   | Control + 6       | 850
    Momoiro Misanga    | Gut + 6           | 850
    Shouri no Misanga  | Gut + 7           | 1200
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect          | Price
    -----------------------------------------------------------------
    Milk                 | Restore 15 GP   | 10
    Mineral Water        | Restore 25 GP   | 25
    Sport Water          | Restore 60 GP   | 70
    Super Water          | Restore all GP  | 140
    Rice Ball            | Restore 15 TP   | 10
    Cookie Flavor        | Restore 25 TP   | 30
    Stamina Flavor       | Restore 60 TP   | 150
    Hyper Flavor         | Restore all TP  | 300
    Fine Veggies         | Restore GP & TP | 400
    -----------------------------------------------------------------
    
    --------------------
     - Okinawa's Town 
    --------------------
    -----------------------------------------------------------------
    Special Move Store    | Type    | Price 
    -----------------------------------------------------------------
    Rainbow Loop          | Shoot   | 800
    Inazuma-1             | Shoot   | 2800
    Dragon Tornado        | Shoot   | 2800
    Nihyakuretsu Shoot    | Shoot   | 2800
    Dokonjou Grab         | Shoot   | 3300
    Bunshin Shoot         | Shoot   | 2800
    Dragon Cannon         | Shoot   | 2800
    Afterimage            | Dribble | 2400
    Profile Zone          | Block   | 2400
    Bunshin Defense       | Block   | 2400
    Volcano Cut           | Block   | 2500
    Safety Protect        | Catch   | 3000
    Counter Strike        | Catch   | 3000
    Tsunami Wall          | Catch   | 3000
    Flame Emission        | Catch   | 2500
    Slash Nail            | Catch   | 120
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Wakusei no Shoes   | Speed + 7         | 1250
    Naniwa no Spike    | Kick + 7          | 1250
    Wing Spike         | Speed + 7         | 1250
    Shouri no Spike    | Speed + 7         | 1250
    Yuugure Shoes      | Kick + 8          | 1700
    Hayabusa Shoes     | Speed + 8         | 1700
    Nekketsu Spike     | Kick + 8          | 1700
    Macro Glove        | Guard + 7         | 1600
    Otome no Glove     | Guard + 7         | 1600
    Daishizen Glove    | Guard + 7         | 1600
    Sunset Glove       | Guard + 8         | 2200
    Nekketsu Glove     | Guard + 8         | 2200
    Shouri no Misanga  | Gut + 7           | 1200
    Kose no Misanga    | Control + 8       | 1600
    Daichi no Misanga  | Gut + 8           | 1600
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect          | Price
    -----------------------------------------------------------------
    Milk                 | Restore 15 GP   | 10
    Mineral Water        | Restore 25 GP   | 25
    Sport Water          | Restore 60 GP   | 70
    Super Water          | Restore all GP  | 140
    Rice Ball            | Restore 15 TP   | 10
    Cookie Flavor        | Restore 25 TP   | 30
    Stamina Flavor       | Restore 60 TP   | 150
    Hyper Flavor         | Restore all TP  | 300
    Fine Veggies         | Restore GP & TP | 400
    -----------------------------------------------------------------
    
    --------------------
     - Tokyo's Shopping Arcade
    --------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Checker Shoes      | Kick + 2          | 250
    Security Shoes     | Kick + 3          | 400
    Samo Spike         | Kick + 3          | 400
    Seishun Spike      | Speed + 3         | 400
    1ar Hand           | Guard + 2         | 250
    Seishun Glove      | Guard + 2         | 250
    Tetpeki no Glove   | Guard + 3         | 450
    Shouri no Glove    | Guard + 3         | 450
    Sawayaka Glove     | Guard + 3         | 450
    Jyoubuna Misanga   | Control + 2       | 200
    Seishun Misanga    | Gut + 2           | 200
    Chitan Misanga     | Gut + 3           | 350
    Yuujyou Misanga    | Control + 3       | 350
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store (2)    | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Marine Spike       | Kick + 9          | 2400
    Araburu Spike      | Kick + 9          | 2400
    Raiders Shoes      | Speed + 9         | 2400
    Uchiyuu no Spike   | Speed + 9         | 3390
    Shakunetsu Spike   | Kick + 9          | 3390
    Hyouketsu Spike    | Speed + 10        | 3390
    Shinkuu no Spike   | Speed + 10        | 3390
    Legend Hand        | Guard + 9         | 3000
    Big Bang Hand      | Guard + 10        | 3700
    Aurora Hand        | Guard + 7         | 3700
    Nekketsu Misanka   | Gut + 9           | 2200
    Ikoku no Misanga   | Control + 9       | 2200
    Inazuma Misanga    | Gut + 10          | 3000
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect          | Price
    -----------------------------------------------------------------
    Milk                 | Restore 15 GP   | 10
    Mineral Water        | Restore 25 GP   | 25
    Sport Water          | Restore 60 GP   | 70
    Rice Ball            | Restore 15 TP   | 10
    Cookie Flavor        | Restore 25 TP   | 30
    Stamina Flavor       | Restore 60 TP   | 150
    -----------------------------------------------------------------
    
    --------------------
     - Tokyo's Train Station
    --------------------
    -----------------------------------------------------------------
    General Store        | Effect          | Price
    -----------------------------------------------------------------
    Milk                 | Restore 15 GP   | 10
    Mineral Water        | Restore 25 GP   | 25
    Rice Ball            | Restore 15 TP   | 10
    Cookie Flavor        | Restore 25 TP   | 30
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Special Move          | Type    | Price 
    -----------------------------------------------------------------
    Revolution V          | Shoot   | 7000
    Flame Weather Wane    | Shoot   | 7500
    Butterfly Dream       | Shoot   | 7500
    Divine Arrow          | Shoot   | 7000
    Dragon Grand          | Shoot   | 8500
    Assault Shoot         | Shoot   | 3500
    Double Tornado        | Shoot   | 8500
    Dual Pass             | Dribble | 5000
    Niningsan Kick        | Dribble | 5000
    Heaven’s Time         | Dribble | 5000
    Judge Through 2       | Dribble | 5000
    Harvest               | Block   | 5000
    Mega Wall             | Block   | 5200
    No Escape             | Block   | 5000
    Road Roller Dash      | Block   | 5000
    Triple Defense        | Catch   | 8000
    Gigant Wall           | Catch   | 8000
    -----------------------------------------------------------------
    
    --------------------
     - Fuji's Forest 
    --------------------
    -----------------------------------------------------------------
    Special Move Store    | Type    | Price 
    -----------------------------------------------------------------
    Dual Strike           | Shoot   | 3000
    Reflect Buster        | Shoot   | 3000
    Aikidou               | Dribble | 2400
    Jigokuguruma          | Dribble | 2400
    Armadillo Circus      | Dribble | 2400
    Dash Strom            | Dribble | 2400
    Mogura Shuffle        | Dribble | 2400
    Double Cyclone        | Block   | 2500
    Dual Strom            | Block   | 2500
    Shooting Guster       | Block   | 2600
    Block Circus          | Block   | 2500
    Double Cyclone        | Block   | 2500
    God Smell             | Block   | 2500
    Sabaki no Tetsui      | Block   | 2600
    Mega Quake            | Block   | 2500
    Dual Smash            | Catch   | 6000
    Bunshin Block         | Catch   | 6000
    Raging Table Toss     | Catch   | 2500
    
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    Sport Store        | Stat Boost/Effect | Price
    -----------------------------------------------------------------
    Yuugure Shoes      | Kick + 8          | 1700 
    Hayabusa Shoes     | Speed + 8         | 1700
    Nekketsu Spike     | Kick + 8          | 1750
    Marine Spike       | Kick + 9          | 2400
    Araburu Spike      | Kick + 9          | 2400
    Raiders Shoes      | Speed + 9         | 2400
    Sunset Glove       | Guard + 8         | 2200
    Nekketsu Glove     | Guard + 8         | 2200
    Legend Hand        | Guard + 9         | 3000
    Kose no Misanga    | Control + 8       | 1600
    Daichi no Misanga  | Gut + 8           | 1600
    Nekketsu Misanga   | Gut + 9           | 2200
    -----------------------------------------------------------------
    -----------------------------------------------------------------
    General Store        | Effect          | Price
    -----------------------------------------------------------------
    Milk                 | Restore 15 GP   | 10
    Mineral Water        | Restore 25 GP   | 25
    Sport Water          | Restore 60 GP   | 70
    Super Water          | Restore all GP  | 140
    Rice Ball            | Restore 15 TP   | 10
    Cookie Flavor        | Restore 25 TP   | 30
    Stamina Flavor       | Restore 60 TP   | 150
    Hyper Flavor         | Restore all TP  | 300
    Fine Veggies         | Restore GP & TP | 400
    -----------------------------------------------------------------
    
    --------------------
     FURUBITA PAN BADGES
    --------------------
    During the course of the game, you’ll find an item that looks like a 
    badge with a thunder symbol on it. This item is related to a model shop 
    in the shopping arcade area in Tokyo. The building is green with a big 
    kanji characters on it.
    
    To gain an access to the shopping arcade, you must beat the first three 
    teams from Inazuma Eleven 1’s Football Frontier competition in this order: 
    Occult, Nosei, and Mikagesenou. Their locations are alreasy provided in 
    the “Competition RouteEsection of the faq.
    
    Talk with the shop keeper with curtain amount of maximum Furubita Pan 
    Badges you’be collected result of him giving a special technique manual
    for free. The list goes here with the item the shop keeper will give you 
    by the following order:
    
    5 Pan Badges: "Corodora Shoot" Manual
    10 Pan Badges: "Shoot Plus" Manual
    20 Pan Badges: "Defense Plus" Manual
    30 Pan Badges: "Offense Plus" Manual
    40 Pan Badges: "Lucky!" Manual
    50 Pan Badges: "Zokuseikuouka" Manual
    60 Pan Badges: "Sechiyaku!" Manual
    75 Pan Badges: "Chouwaza!" Manual
    80 Pan Badges: "Critical!" Manual
    90 Pan Badges: "Namakeru" Manual
    99 Pan Badges: "Gakushou" Manual 
    
    --------------------
    THANKS
    --------------------
    - matias valenzuela Rodriguez (Waza name fix)
    - Inazuma Eleven Wiki (http://inazuma-eleven.wikia.com)
    - Youtube
    - Jisho Japanese Online Dictionary
    - Google
    - Thai Game Club (/www.thaigameclub.com)
    --------------------
    
    End of the faq.