===============================================================================
                             Contents  
===============================================================================

1.    Version History..................[VER]

2.    Introduction.....................[INT]

3.    Game Mechanics...................[GME]

4.    Characters.......................[CHR]

5.    Walkthrough......................[WLT]

5.1   Chapter 1........................[W01]

5.2   Chapter 2........................[W02]

5.3   Chapter 3........................[W03]

5.4   Chapter 4........................[W04]

5.5   Chapter 5........................[W05]

5.6   Chapter 6........................[W06]

5.7   Chapter 7........................[W07]

5.8   Chapter 8........................[W08]

5.9   Chapter 9........................[W09]

5.10  Chapter 10.......................[W10]

5.11  Chapter 11.......................[W11]

5.12  Chapter 12.......................[W12]

5.13  Chapter 13.......................[W13]

5.14  Chapter 14.......................[W14]

5.15  Chapter 15.......................[W15]

5.16  Chapter 16.......................[W16]

5.17  Chapter 17.......................[W17]

5.18  Final Chapter....................[W18]

6. Contact.............................[CTC]

7. Copyright...........................[CPR]
                            
===============================================================================
                         1. Version History [VER]
===============================================================================

6/29/2010
Version 1.00
Finished the game and added walkthrough for all chapters.

8/2/2010
Version 1.01
Fixed error on the order of to do things on chapter 5 walkthrough. 
Very much thanks to certain someone that points me to this error.

8/17/2010
Version 1.02
Fixed some typos and adding some info on the final chapter walkthrough.
Thank you for Jay zol who pointed this part.



===============================================================================
                         2. Introduction [INT]
===============================================================================

Ghost Trick is a game made by Capcom. The genre of this game is an adventure/
puzzle game. The main character in this game is a ghost that has special
powers. During the course of the game he will have to unravel the mysteries
behind his death. Along the way, he will have to save other characters from 
suffering the same fate as him.

===============================================================================
                        3. Game Mechanics [GME]
===============================================================================

You control the ghost(s) in this game. They exist in the form of spirit ball. 
The ghost(s) can jump between objects (possess) scattered in this game. 
Unfortunately the possession range is usually limited. So you may have to jump
between objects to reach your destination. When you possess an object you can 
see if it can be manipulated by looking at the top screen.

Objects in this game is not always static. Sometimes you can manipulate an 
object to get it moving. Also you may also have to adjust the timing to 
possess an object because objects can move back and forward so you have to time
it right in order to be able to possess it.

Basically this game has 2 view mode. One is the normal view mode and the other
is the 'Trick View' mode. A normal view mode is the normal world. You can see
everything what happen here. You can scroll the map to look around in this 
mode. 'Trick View' mode is the spirit plane. In this mode you can see what 
objects that can be possesed. You can also see the recently deceased spirit 
in this mode. Unfortunately you can not scroll the screen in this mode. 
Switching between this modes is done by a button in the lower left corner of 
the touch screen.

After you possses an object, you can probably manipulate the possessed object.
You can do so by clicking the button in the lower right corner of the touch
screen. 

There is a special object that can be manipulated so that you can switch maps.
That object is a phone. It doesn't matter what type of phone. When a phone 
is possessed you can manipulate it to dial another location and switch screen.

Before I mentioned that you can see recently deceased spirit in the 'Trick 
View' mode. When you speak with these spirit, you usually learn how they 
perished. And usually you will have the opportunity to save them!
After learning the spirit's story, time will be turned back 4 minutes 
before the spirit died. During this time you will see the events that happen
during the 4 minutes before the spirit died. After you see the events, you
will now have the chance to prevent their death. Possess and manipulate 
objects till you can save them ^_^.

Lastly there is another button located in the lower center of the touch screen.
This button is used for switching between chars. This button will only be 
available in later chapters. 

===============================================================================
                       4. Characters [CHR]
===============================================================================

Since I'm playing the Japanese version of the game, all the character names may
not be the same in the english version. However I will put the physical 
description of each character so you can still recognize them. I will also put 
the chapter number when they first appear.

==== Sissel =====
The main character of this game. He is a man wearing a red coat, black shirt 
and a white tie. He has tall blond hair and wearing dark sunglasses. He's
determined to find the culprit of his death. 
First appear in chapter 1.

==== Lynne =====
A bright, cheerful and sometimes reckless girl. She's wearing yellow coat, blue 
shirt. She has red tall hair. She's the adopted daughter of Jord(?). 
First appear in chapter 1.

==== Kamila (Kanon in the Japanese version) =======
A little girl with purple hair. She wore a big yellow ribbon at the back of 
her head.
First appear in chapter 2.

==== Jord =====
A big man with thick brown beard. He used to work as police officer before he
was falsely accused of murder and now waiting for the death sentence. He's the 
father of Kamila.
First appear in chapter 6.

==== Missile =====
A dog that belongs to Kamila. He's very fond and loyal to Kamila and Lynne. 
Later in the game he will play a bigger role in assisting Sissel.
First appear in chapter 2.

==== Kabanela =====
This police officer is very flashy. In fact I believe his character designer
uses the late King of Pop as his model for the character. He wore white coat 
and red scarf. 
First appear in chapter 3.

=== Professor ====
A weird scientist that wearing a blue pigeon as a hat. 
First appear in chapter 2.

=== Yomieru ====
Also known as 'another sissel'. He has the exact same looks with sissel. 
But he is a violent criminal.
First appear in chapter 15


===============================================================================
                       5. Walkthrough [WLT]
===============================================================================
The format of this walkthrough is written in a step-by-step actions. When
a step(s) requires timing to perform i will put a (!) for the mark. 
Characters change will be marked in the ******** brackets. 
(Save Point) is an in-game automated save point so that you don't have to 
redo all the actions.
I will not disclosed any event unless it is necessary in order to proceed. 
I will also not disclosed the story here cause my Japanese is not that good.

===============================================================================
                       5.1 Chapter 1 [W01]
===============================================================================
A tutorial chapter. Basically you will learn the basics of this game here.

Jump to the nearest object.
Manipulate it.
Jump to the guitar.
Manipulate it.
Jump back to the body. 
Slide the screen to see the event.
Jump to the car door and then to the 'Don't enter' street sign.
Jump to the bed just slightly above the sign.
Manipulate it.
Jump to the lamp.
Jump and communicate with Lynne's spirit. (Turn back time).
Jump back to the lamp.
Jump to the mannequin above the lamp then to the tire to the right.
Manipulate it.
Jump back to the mannequin then to the refrigerator.
Manipulate it. 
Manipulate it again to close it.
Jump to the blender and manipulate it.
Jump to the flag and then to the fan on the left.
Jump back to the flag and wait until you reach the top.
Jump to the bicycle.
Jump to the bicycle steering and manipulate it to active the bell. (Save point)
Jump to the bicycle's pedal and manipulate to move it.
Jump to the lever and manipulate it.
Jump to the bicycle.
Jump to the ladder and manipulate it.
Jump to the street lamp -> steel ball -> crane and then manipulate it.
Jump the bicycle steer and manipulate it.
Jump to the pedal -> umbrella and manipulate it.
Click on the Lynne's speech bubble to progress. (2x)
Jump to the memo and manipulate to check it.
Jump to the phone and learn a new location. 
Teleport to the new location to finish the chapter.

===============================================================================
                       5.2 Chapter 2 [W02]
===============================================================================

Jump to the file and manipulate to check it.
Jump to the lamp->projector in the ceiling and manipulate it.
Jump to the screen. (!)
Jump the panel on the right and manipulate it.
Jump to the screen -> phone.
Manipulate the phone to teleport to the newly uncovered location.
Jump to the door->dog's body. (Turn back time)
Jump to the door->phone->umbrella.
Wait till Kamila pick up the headphone and the headphone juggled in the air 
then manipulate the umbrella.
Wait until Kamila push the rolling tray near the door. 
Jump to the phone -> tray wheel and manipulate it.
Jump to the donuts-> star on top of the tree.
Jump to the rotating toy (!) and manipulate it.
Jump to the hidden door on the roof(!) and manipulate it.
Jump back to the rotating toy(!) and manipulate it.
Jump to the star and manipulate it.
Jump to the rotating toy(!) -> floor stand(!)-> door and manipulate it.
Jump to the floor stand->rotating toy(!)->star(!)->donuts and manipulate it.
Quickly jump to rotating toy(!) -> floor stand(!)-> door and manipulate it.
Jump to the floor stand->rotating toy(!)->star(!)->donuts-> tray wheel and 
manipulate it.
Jump to the phone. 
Jump to the tray wheel and manipulate it.
Jump to the donuts->star and manipulate it.

===============================================================================
                       5.3 Chapter 3 [W03]
===============================================================================

Manipulate the star.
Jump to donuts->remote control and manipulate it.
Jump to the door->floor stand->painting->wine bottle.
Jump to the toy->hidden door and manipulate it.
Jump to the toy.
Click the madam's speech bubble.
While the madam is checking the bookshelf quickly manipulate the toy then
Jump to the wine bottle->windmill toy and manipulate it.
Jump to the picked up book.
While the madam is typing in her desk, jump to the lamp and manipulate it.
Jump to the crumpled paper(!).
Jump to the trash bin and manipulate it.
Jump to the crumpled paper(!)->phone.
Teleport to the garbage dump(1st location).
click on the officer's speech bubble.
click on the forensic's speech bubble.
Jump to the phone.
click on the officer's speech bubble.
click on the forensic's speech bubble.
Jump to the gun and manipulate to check it.
Jump to the phone.
Teleport to the newest uncovered location.

===============================================================================
                       5.4 Chapter 4 [W04]
===============================================================================

Jump to the lamp's base and manipulate it.
Jump to the lamp's lightbulb->card->briefcase->mortar->Lynne's body.
Ask about all subjects. (Turn back time).
Jump to the mortar->stair wheel.
Wait until a police officer come in.
Jump to the card->lamp's base->phone. 
(Don't teleport to the new location)/(2nd option).
Jump to the lamp's base and manipulate it.
Jump to the lamp's lightbulb and manipulate it.
Jump to the phone. (Teleport)/(1st Option).
Quickly make your way to the top of the garbage dump using the method in 
chapter 1. 
Jump to the spotlight and manipulate it.
Wait until Kabanela rides the bicycle near the spot light and jump to it(!).
Jump to the van's door and manipulate it.
Jump to the spotlight and manipulate it.
Jump to van's door and manipulate it.
Wait until the police officer comes near the door then jump to police baton.
Jump to the police siren and manipulate it.
Jump to the other police baton.
Jump to the spotlight(!) and manipulate it.
Wait until the police officer walks back to the police car again.
Jump to lever->spotlight and manipulate it. 
Jump back to the left police officer's baton.
Wait till near shutter post then jump to the shutter post and manipulate it.
Jump to the umbrella->crates-> crane and manipulate it.
Jump to the crates -> umbrella and manipulate it.
Jump back to the phone.
Teleport to garbage dump office (2nd from bottom).

===============================================================================
                       5.5 Chapter 5 [W05]
===============================================================================

Jump to the sliding stair and manipulate it.
Click on the officer's speech bubble.
Manipulate the sliding stair.
Wait until the police officer comes.
Jump to the lamp's base and manipulate it.
Jump to the lamp's lightbulb and manipulate it.
Jump to the phone and teleport to the newly uncovered location.
Wait until a police officer post a note on the board.
Jump to it and manipulate it.
Click on the officer's speech bubble.
Jump to the lever and manipulate it.
Jump to the phone.
Teleport to the newly acquired location.
Jump to Lynne's body .... again. (That girl is too cheerful T_T)
(Turn back time).
Jump to the phone.(Teleport)/(1st Option).
Jump to the kettle and manipulate it.
Jump to the mortar->ball.
Wait until the ball fall to the table.
Jump to the toolbox on the table(!) and jump to the trapdoor on the floow and 
manipulate it.
Jump to the ball again(!).
Jump to the top toolbox(!).
Wait until the ball fall to the floor then manipulate the toolbox.
Jump to Lynne and ask all questions.

===============================================================================
                       5.6 Chapter 6 [W06]
===============================================================================

Jump to the crane and manipulate it.
Jump back to upper room and to the phone.
Teleport to the prison (2nd location from bottom).
Jump to note, manipulate it and click the officer bubble speech. (2x)
Jump to the lever and manipulate it.
Jump to 3rd note, manipulate it and click the officer bubble speech.
Jump to the next room. 
Jump to switch and manipulate it.
Jump to door(!)-> guitar.
Jump to the phone on the right.
Jump to the fire alarm above and manipulate it.
Jump back to the cell to the circle shaped paper.
Wait until the guitarist flush the paper and you ended up in another cell.
Jump to the bell and manipulate it.
Jump to the spoon(!).
Wait until the spoon ended up in the glass.
Jump to the bed->phone-> toilet in the other cell.
Jump to mirror and manipulate it.
Jump to the chalkboard.
Jump back to the mirror and manipulate it.
Jump back to the phone and teleport to guard monitor room(1st option).
Manipulate the phone, select the 2nd option and teleport to the newly
uncovered location.
Jump to antena and manipulate it.
Jump to screen and manipulate it.
Click on the speech bubble.
Jump to remote control and manipulate it.
Jump to the screen and manipulate it.
Jump to the antena and manipulate it.
Jump to the phone.

===============================================================================
                       5.7 Chapter 7 [W07]
===============================================================================

Jump to the tire and manipulate it.
Jump to Lynne's body.....again. Ask all questions. (Turn back time).
Jump to the bell on the table and manipulate it quickly 3 times.
Jump to the pitcher that's brought by the waitress (if the waitress don't bring
a pitcher then you're not ringing the bell fast enough).
Jump to the food cart.
Jump to the trunk.
Click on the speech bubble.
Wait until bartender put glass on the table then jump on the bell and 
manipulate it.
Jump to bottle stand and manipulate it.
Wait until bartender put glass on the table then jump to the trunk.
click on the speech bubble.
Jump to hanging lamp and manipulate it.
Jump to giant chicken(!).
Jump to the dead driver. (Turn back time).
Jump to siren->chair handle.
Wait until the binocular is on the middle seat then manipulate chair handle 2x.
Jump to siren and manipulate it. 
Jump to binocular.
Jump to phone. (Teleport)/(1st option).
Wait until there's two chicken on the rotating table.
Jump to the lever on the left wall and manipulate it.
Jump to the chef's hat(!)->right floor switch(!).
When the waitress went to switch the lever, manipulate the floor switch.
Jump to the phone and teleport to the restaurant(8th option).
Jump to the bell on the table and manipulate it 3x.
Jump to the pitcher thats brought by the waitress(!).
Jump and talk to Lynne. Ask all questions.

===============================================================================
                       5.8 Chapter 8 [W08]
===============================================================================

Manipulate the phone. Choose 1st option then 3rd option. 
Jump to lever then to the lamp on the wall on the next room.
Wait until a drop of water form on the ceiling the jump to it.
Wait till the drop of water fall into the bucket then jump to toolbox and 
manipulate it.
Jump to bucket->turbine(!)->drop of water(!)->lamp.
Jump the fuse box and manipulate it.
Jump the the lever in the next room. 
Click on the speech bubble 2x. 
Manipulate the lever when the repairmen use the wrench on the electric chair.
Jump to wrench.
Wait till three drop of water fall from the ceiling. 
Use the drops of water to jump to the top of the electric chair and manipulate
it.
Jump to cart wheel and manipulate it.
Jump to electric chair top->phone->flower vase->body. (Turn back time).
Jump to phone. (Don't teleport)/(2nd Option).
Choose to teleport(1st option) on the 2nd phone call.
Jump to the clump of paper at the bottom of the toilet and manipulate it.
Jump to the bell and manipulate it.
Jump to the spoon. Wait till the spoon lands on the glass.
Jump to bed->phone->toilet->mirror and manipulate it. 
Jump to the trashbin.
Wait until Jord holds his napkin right atop the trashbin then manipulate it.
Jump to the napkin. 
Jump to the spoon.
Jump to the lever in the electric chair room and manipulate it.

===============================================================================
                       5.9 Chapter 9 [W09]
===============================================================================

This can be an annoying chapter cause you have to navigate in the dark. You
also have to guide Jord to escape prison and keep him undetected from the 
hunters that's prowling around the prison area.
To guide Jord there's a special button on the upper right that when clicked
will guide Jord to wherever Sissel is and attempt to hide there.


Navigate your way to the spoon digger guy in the next room.
Jump to bed->phone->toilet->mirror.
Manipulate the mirror.
Jump to Jord and ask him all questions.
Make your way to the bed on the spoon digging guy's cell.
Slide your map to see where Jord is.
Guide him when the guard is looking the other way.
Jump to the patroling hunter's suit.
Jump to the hidden hunter suit between the floors.
Jump to the trapdoor switch on the left and manipulate it to drop the hunter.
Manipulate it again to close the trapdoor.
Jump to the can at the top of the stair.
Jump to the fusebox under the stair.
Guide Jord when the hunter is climbing the stair. (Save Point)
Jump to the trapdoor switch again and manipulate to open it.
Jump to the valve just right of the trapdoor switches.
Wait for the right moment to guide Jord.
Jump to the trapdoor switch and manipulate it.
Jump to the top patrolling hunter suit.
Wait till he's at the end of his route patrol.
Jump to the top trapdoor switch in the next room.
Guide Jord here.
Jump the drum instruments and manipulate it.
Jump to the trapdoor switch and manipulate it when the guard is standing on 
top the trapdoor.
Jump to the electric guitar above the trapdoor switch.
Guide Jord here.
Jump to the trapdoor switch and manipulate to close it.
Jump to the bed and guide Jord here.
Jump to the phone and manipulate it. Choose 1st option.
Manipulate the phone. Choose the 2nd option. Teleport to the newly discovered
location.
Jump and talk to Jord. Ask all questions.

===============================================================================
                      5.10 Chapter 10 [W10]
===============================================================================

Jump to minister's body. (Turn back time).
Jump to phone. Don't teleport/2nd Option.
Jump to flag. Wait till the jug of water is unbalanced then manipulate the flag.
Jump to jug of water(!).
Jump to ceiling fan(!).
Manipulate ceiling fan.
Jump to flying sheet of paper(!).
Jump to medicine bottle.
Jump to armor's non sword hand and manipulate it.
Jump to base of the stand and manipulate it.
Jump to painting supporter at the top and manipulate it.
Jump back to non sword hand and manipulate it.
Jump to curtain and manipulate it.
Jump to non sword hand and manipulate it.
Jump to globe base and manipulate it.
Jump to globe and manipulate it.
Jump to painting supporter at the top and manipulate it.
Jump to globe and manipulate it.
Jump to curtain and manipulate it.
Jump to non sword hand and manipulate it.
Jump to the stand and manipulate it.
Jump to sword hand and manipulate it 2x. 
Click the bubble speech.
Jump to phone. Teleport to newly uncovered location.

===============================================================================
                      5.11 Chapter 11 [W11]
===============================================================================

Jump to candle and manipulate it.
Jump to rightmost lower star and manipulate it.
Jump back to star on the ceiling fan.
Jump to ceiling fan motor and manipulate it.
Jump back to the candle. Jump to the door below the candle and manipulate it.
Jump back to star on the ceiling fan.
Jump to star on the other side(!).
Jump across stars to reach the roll screen and manipulate it.
Jump to crate->doll-ball->wheel->lower party popper->toolbox->upper party 
popper and manipulate it.
Jump to lower party popper and manipulate it. 
Jump back to roll screen and manipulate it. 
Jump to chandellier and manipulate it.
Jump back to the ceiling fan motor and manipulate it.
Jump back to candle and manipulate it.
Jump back to wheel and manipulate it.
Jump to crate->clock->trunk and manipulate it.
Jump to Kamila and ask her all questions.

===============================================================================
                      5.12 Chapter 12 [W12]
===============================================================================

Click on the speech bubble.
Jump and ask all questions to Jord.
Click on the speech bubble.
Jump to phone and teleport to Madam's residence (4th option).

===============================================================================
                      5.13 Chapter 13 [W13]
===============================================================================

Jump to lighter and manipulate it.
Jump to trapdoor switch on the ceiling and manipulate it.
Jump to clock and manipulate it.
Jump to valve on the ceiling and manipulate it.
Jump to the other trapdoor switch on the ceiling and manipulate it.
Jump to the chandelier lever and manipulate it.
Wait until madam is right below the chandelier and manipulate the lever again
to trap her.
Manipulate the lever again to pull madam to the ceiling. 
Jump to chandelier and manipulate it.
Jump to clock's pendulum and manipulate it.
Jump to phone.
Jump to minister and ask him all questions.
Manipulate phone and jump to 6th option.

===============================================================================
                      5.14 Chapter 14 [W14]
===============================================================================

This is the first chapter where you get to control a 2nd character (Missile).
Missile's power consist of switch objects position that both has the same 
shape. Missile's jump range is also more than as Sissel making him an easy
char to explore. Unfortunately Missile don't have the ability to manipulate 
object.

Jump to pamphlet->delivery box.
Jump to chef's hat(!)->swing and manipulate it.
Jump to basketball->center of rolling gym and manipulate it.
Jump to basketball->seesaw(!) and manipulate it.
Jump to Lynne and ask her all questions.
Jump to recently dead body. (Turn back time).
Jump to shovel->spirit ball and talk to it.

***** Sissel *****
Jump to barrel->garbage bin door and manipulate it.
Jump to seesaw and manipulate it.
Jump to the other side of the seesaw.
Wait until the pamphlet boy ride the rolling gym. 
Jump to basketball(!).
Jump to center of rolling gym and manipulate it.
Jump to shoes on top of rolling gym.
Jump using scattered pamphlets to reach the love letter attached to the baloon
and manipulate it. 
Jump to the umbrella and manipulate it. 
Manipulate the umbrella again to open it.

***** Missile *****
Jump to seesaw.
Switch the baseball on the seesaw with the basketball in the rolling gym
Wait until landed on the seesaw.
Switch the tire with the basketball in the umbrella.
Switch the stone idol with the rugby ball.

Jump and talk to pamphlet boy. Ask all questions.
Jump and talk to Jord. Ask all questions.

===============================================================================
                      5.15 Chapter 15 [W15]
===============================================================================

Jump to Kabanela's body. (Turn back time).
Jump to kettle. Wait until kettle drop to the floor.
Jump to the basement floor room.
Jump to crane and manipulate it.
Jump to toolbox and manipulate it.
Jump to professor's body. (Turn back time).
Jump to detector.
Jump to wheel.
Wait until 'another sissel' turn the wheel. Then consult the hint.
slide to lower right part of screen.

***** Missile *****
Jump to the lower right screen to the pile of books.
SWitch the two pile of books.
Jump to the garbage bin lid.
Switch the garbage bin lid with the tire.
Wait until the lid stop rolling then switch the lid with the trapdoor.

**** Sissel ******
Jump to crane->mortar.
Jump to kettle->lamp base.
Wait until 'another sissel' turn around.
Manipulate the lamp base.
Jump to lamp's lightbulb->safety helmet and manipulate it.
Wait until 'another sissel' is shot.

***** Missile *****
Jump to other place beside the rolling stair.

**** Sissel ******
Jump to rolling stair and manipulate it.
Jump to knit cap and manipulate it.
Jump to rolling stair and manipulate it.

***** Missile *****
Switch the knitcap with the book on top of the cabinet.
Wait until 'another sissel' shot kabanela.
Switch the bullet with the knitcap

Jump and talk to Kabanela. Ask all questions.
Jump and talk to professor. Ask all questions.

===============================================================================
                      5.16 Chapter 16 [W16]
===============================================================================

Jump and talk to spirit ball(Missile).

***** Missile *****
Switch baseball with basketball.

**** Sissel ******
Jump to right most reachable emergency light.

***** Missile *****
Switch baseball with right side basketball.

**** Sissel ******
Jump to phone. Teleport.
Jump to handle. Manipulate it.
Jump to Lynne's body. (Turn back time).
Wait until Kanon point rifle to Lynne. Jump to valve over the phone and 
manipulate it. Jump to phone. Teleport.
Jump to garbage bin. Manipulate it.
Jump to basketball(!)->emergency light(!).
Jump to capsule.
Jump to lever. Manipulate it.
Jump to torpedo.
Jump and manipulate left machinery so it's pointing downward.
Jump and manipulate right machinery so it's pointing downward.
Jump to shut-in switch (2nd from left) and manipulate it.
Jump to activation switch and manipulate it.
Jump right across the machinery(!) to reach the flashlight. Manipulate it.
Jump to top most handle and manipulate it.
Jump to lever and manipulate it.
Jump to flashlight and manipulate it.

***** Missile *****
Jump to the right side of the sinking ship. Switch the engine fans making it
sorted smallest to biggest from top to bottom.
Jump to the upper part of the ship. 
Switch the 4 pipes there in the following order.
Upper left with lower left. Upper right with lower right. Upper right with 
upper left.

**** Sissel ******
Wait until water level rises a bit.
Jump to the activation switch and activate it.
Jump to the handle right beside the pipes(!). Manipulate it.
Jump to the hook in the upper left part of the ship. Manipulate it. 
Manipulate it again to raise it.
Jump to hatch door and manipulate it.

===============================================================================
                      5.17 Chapter 17 [W17]
===============================================================================

Ask all questions.
Jump to the panel behind Lynne. Manipulate it.
Jump to robotic arm->phone.
Manipulate it and choose 1st option.
Jump and talk to Missile.

***** Missile *****
Swith the left and right levers.

**** Sissel ******
Jump to left lever. Manipulate it.
Jump to torpedo.
Jump to Jord's body. Ask all questions. (Turn back time).
Jump to 'another sissel's body. (Turn back time).

===============================================================================
                     5.18 Final Chapter [W18]
===============================================================================

Wait until Lynne's being held hostage.
Jump to headphone and manipulate it. 

***** Missile *****
Jump to leftmost nozzle.

**** Sissel ******
Jump to basket. Manipulate it.
Jump to right nozzle. Manipulate it when the sweet potato atop it(!).
Jump to sweet potato on the water(!) when it's starting to rise from water 
from the nozzle.
Jump to center nozzle.

***** Missile *****
Jump to sweet potato.

**** Sissel ******
Manipulate center nozzle.

***** Missile *****
Switch sweet potato with stone idol.
Switch stone idol with right street lamp.

Wait until the whole scenes play out.

***** Missile *****
Switch bullet with sweet potato on the ground.

**** Sissel ******
Jump to left nozzle. Manipulate it.

***** Missile *****
Switch street lamp (right over the stone idol) with stone idol.

===============================================================================
                        6. Contact [CTC]
===============================================================================

Any Questions, Comments, Concerns, Corrections, or other general feedback can 
be sent to kou.fukuyasu@gmail.com

Please mention the FAQ in the subject line of any emails so I don't
mistake it as spam

===============================================================================
                        7. Copyright [CPR]
===============================================================================

Design of this FAQ is entirely by me. Credit to Capcom for creating this 
wonderful game.

Use of this FAQ for any commercial reason must be with my permission and 
credited to me upon use.