______ __ __ ________
/ ____/___ __ ______ / /_____/ /___ _ ______ _ /_ __/ /_ ___
/ / / __ \/ / / / __ \/ __/ __ / __ \ | /| / / __ \(_) / / / __ \/ _ \
/ /___/ /_/ / /_/ / / / / /_/ /_/ / /_/ / |/ |/ / / / / / / / / / / __/
\____/\____/\__,_/_/ /_/\__/\__,_/\____/|__/|__/_/ /_(_) /_/ /_/ /_/\___/
=============================================================================
______
/ ____/___ _____ ___ ___
/ / __/ __ `/ __ `__ \/ _ \
/ /_/ / /_/ / / / / / / __/
\____/\__,_/_/ /_/ /_/\___/
============================
===============================================================================
Countdown: The Game (DS)
FAQ
-------------------------------------------------------------------------------
Version: 1.00
Last Updated: 2 December 2012
Author: Ryan Harrison
Email: rjhgamefaqs[at]gmail.com
This document is Copyright (C)2012-2013 Ryan Harrison. All rights reserved.
===============================================================================
Version History
---------------
Version 1.00 | 2 December 2012
* The first, complete posted version of this FAQ.
===============================================================================
Table of Contents
===============================================================================
NAVIGATING THIS FAQ: For ease of browsing through this FAQ, all major sections
have a search code listed on the right-hand side of the ToC. Press Ctrl + F on
your keyboard and this will bring up a search box in your web browser. Type or
copy in the search code for the section you wish to navigate to, press Enter,
and this will take you to the beginning of that section.
---------------------------------------
i. Introduction
1. GAME OVERVIEW ............................................... [0100]
1.1. Controls .............................................. [0101]
1.2. Game Modes ............................................ [0102]
1.3. Basics ................................................ [0103]
2. ROUND TYPES ................................................. [0200]
2.1. Letters Round ......................................... [0201]
2.2. Numbers Round ......................................... [0202]
2.3. Conundrum Round ....................................... [0203]
3. CHEATS ...................................................... [0300]
ii. Legal Disclaimer/Contacting Me
===============================================================================
i. Introduction
===============================================================================
Hello and welcome to my FAQ for Countdown: The Game - DS version. In this file
I will completely outline all the modes in the game, how to play, and
understanding the three different rounds that constitute a full game of
Countdown. Most gamers from the UK will know Countdown as one of the longest-
running, and most popular TV game shows that was on the air as long ago as
1982, and still going strong to this day. This portable adaptation of the show
is a decent play if you enjoy the actual game show itself, and is also
available on the Nintendo Wii. The majority of the game is faithful to the show
and while not _completely_ perfect, it's still a fair choice for puzzle game
fans, and those who watch and enjoy the game show.
===============================================================================
1. GAME OVERVIEW [0100]
===============================================================================
-------------------------------------------------------------------------------
1.1. Controls [0101]
-------------------------------------------------------------------------------
Stylus + Touch Screen: Make and confirm selections throughout the game (NOTE:
all controls are made with the use of the Stylus and
Touch Screen; the buttons on the console are not used)
-------------------------------------------------------------------------------
1.2. Game Modes [0102]
-------------------------------------------------------------------------------
When you've selected your profile and begin the game, you'll go to the Main
Menu, where all the game modes can be accessed. Here's a rundown of all of the
game modes found in the game of Countdown:
Single Player
-------------
Play a regular game of Countdown against the CPU. When you select this mode,
you will then be asked to choose a difficulty level from a range of five. From
easiest to hardest, these are: Beginner; Amateur; Expert; Pro; Champion. If
this is your first time playing, only Beginner and Amateur will initially be
available to choose; you can unlock and play the higher difficulty levels by
winning a game of Countdown on the lower difficulty levels first. Basically,
the higher the level, the more skilled the CPU player will be; in a letters
round they'll usually find longer words, in a numbers round they'll get closer
to the target number, and for the Conundrum, they may solve it in a quicker
amount of time.
Once you've chosen your difficulty level, then the game show set will be shown
in the top screen, and round types and letters/numbers/conundrum information
will be displayed in the touch screen. A typical game of Countdown consists of
fifteen rounds, and whoever selects the letters or numbers depends on their
position in the set. The 'Champion' is in the left chair, and the 'Challenger'
is in the right chair. Here is the format in which the game plays:
1. Round One: Letters (Champion selects)
2. Round Two: Letters (Challenger selects)
3. Round Three: Letters (Champion selects)
4. Round Four: Letters (Challenger selects)
5. Round Five: Numbers (Champion selects)
6. Round Six: Letters (Challenger selects)
7. Round Seven: Letters (Champion selects)
8. Round Eight: Letters (Challenger selects)
9. Round Nine: Letters (Champion selects)
10. Round Ten: Numbers (Challenger selects)
11. Round Eleven: Letters (Champion selects)
12. Round Twelve: Letters (Challenger selects)
13. Round Thirteen: Letters (Champion selects)
14. Round Fourteen: Numbers (Challenger selects)
15. Round Fifteen: Conundrum
For information on how the rounds are played and how to score points, see each
individual round section in the Round Types section of this FAQ. After the game
is finished, the player with the most points wins.
Continue
--------
During any point through a regular game (when not in the middle of an ongoing
round), you can select the 'Back to menu' option to be taken back to the main
menu. To resume the last game you were playing, simply choose this option.
Training
--------
In this mode, you can practise any round type of your choosing, as many times
as you wish. When you select your round type to train on, you are given three
time settings. These are:
30 sec.: The standard amount of time for a Countdown round. The clock handle
will make the standard 180-degree turn. You can chose 'Finish' if you
have decided on your answer for the round. In a letters or conundrum
game, the word you have punched in will be taken as your given answer
when the timer expires; and in a numbers game, the last number you
entered or made via a calculation of any other available numbers will
be taken as your answer when the timer expires.
60 sec.: Train on any round type you wish, but if you are newer to Countdown,
then this may be a more ideal choice. You'll get twice the time to
practise on any of the three round types, and like in the 30 sec.
setting, if you have not declared your answer by entering it in while
the clock is ticking and choosing 'Finish', the word typed in/last
number calculated (depending on round type, of course), is taken as
your given answer when the timer expires
Untimed: With this time setting, the clock handle will continuously turn and
only when you declare your answer will it stop and the Training Coach
analyse the points you'd score and the best answer available be shown.
In the bottom-centre of the Training menu, there is also a menu button labelled
'Statistics'. Select this to be taken to the Statistics Menu, where the
following information will be shown:
* Total training sessions: How many rounds you have played in Training Mode
altogether.
* Total Awards:
o Longest words: The number of longest words that can be made from the 9-
letter selection that you have successfully found in the
Letters Round in Training Mode.
o Exact numbers: The number of times you have managed to successfully reach
the target number in the Numbers Round in Training Mode.
o Solved conundrums: However many times you have successfully solved the
Countdown Conundrum in Training Mode.
* Overall Progress (Letters/Numbers): Beside either round type will be an icon
with an arrow denoting your performance
(improving, declining or at the same
level) in these round types in the
Training Mode.
Multiplayer
-----------
In this mode, you can play a game of Countdown against a second player,
provided they also have a Nintendo DS. Only one copy of the game of Countdown
is needed to play a multiplayer game, which is done through the systems'
wireless communicators. The system with the game inserted (Host System) needs
to select this mode from the menu, and the system without the game (Client
System) needs to go to 'DS Download Play' from their system's Main Menu, and
select 'Countdown'. When this is done, touch 'Start up' on the Host System's
touch screen, and from there you can enjoy Multiplayer Mode!
Statistics
----------
In this mode, you will be taken to a menu in which the Statistics table is
displayed in the DS's top screen, and the Trophies table will be shown in the
Touch Screen. Here's what they both look like:
-- Statistics --
+----------+----------+----------+----------+----------+
| Beginner | Amateur | Expert | Pro | Champion |
+---------+----------+----------+----------+----------+----------+
| Games | 0 | 0 | 0 | 0 | 0 |
| Played | | | | | |
|---------+----------+----------+----------+----------+----------|
| Games | 0 | 0 | 0 | 0 | 0 |
| Won | | | | | |
|---------+----------+----------+----------+----------+----------|
| Games | 0 | 0 | 0 | 0 | 0 |
| Lost | | | | | |
|---------+----------+----------+----------+----------+----------|
| Exact | 0 | 0 | 0 | 0 | 0 |
| Numbers | | | | | |
|---------+----------+----------+----------+----------+----------|
| Longest | 0 | 0 | 0 | 0 | 0 |
| Words | | | | | |
+---------+----------+----------+----------+----------+----------+
The headings on the left side should be obvious enough to you. Basically, the
numbers in the table will go up, the more games you play/win/lose, and the more
exact numbers/longest words you find, in each separate difficulty setting.
-- Trophies --
-------------------------------------------------
Beginner [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
-------------------------------------------------
Amateur [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
-------------------------------------------------
Expert [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
-------------------------------------------------
Pro [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
-------------------------------------------------
Champion [1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
-------------------------------------------------
Legend:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
-------------------------------------------------
Key
---
[1] = Word Master
[2] = Math Master
[3] = Master of Letters
[4] = Fast Mathematician
[5] = Perfectionist
[6] = Conundrum Champ
[7] = Undefeated
[8] = Wooden spoon
[9] = Octochamp
[10] = Winner
For descriptions of the various trophies, please see the Basics section of this
FAQ.
Tutorial
--------
Here, you can choose one of the five sub-categories to have them explained to
you, if you are new or unfamiliar with the game of Countdown. Here, I'll write
down what the tutorial text says for each of them, but if you want to have a
more in-depth explanation of the round types; how to play them and score,
please see the Round Types section.
General rules: The game consists of 15 rounds, commencing with four Letters
rounds and one Numbers round. Next are four Letters rounds and
one Numbers round. Finally, there are three Letters rounds and
one Numbers round and then the Countdown Conundrum.
Letters round: Nine letters are to be chosen from two sets of cards composed of
70 vowels and 82 consonants. A Letter draw is made by the first
player, who is selected at random. A Letter draw must contain at
least three vowels and four consonants.
Using the letters on the screen, both players must try to find
the longest word (containing between two and nine letters) in
thirty seconds. In training mode, the time limitation can be
changed to either 30 seconds, 60 seconds or unlimited.
Numbers round: Six numbers are drawn from two sets of number cards. One set
consists of numbers ranging between one and ten. The other set
consists of the following large numbers: 25, 50, 75 and 100.
The player must choose a selection of small and large number
cards. Next, a target number is chosen at random.
Using the selection of number cards, players must make
calculations in an attempt to either find, or get as close as
possible to the target number. Each of the number cards can only
be used once.
Some calculations are prohibited; calculations resulting in
zeros, negative results, numbers containing more than four
digits and decimals.
Conundrum: The conundrum is a nine letter anagram, usually arranged as two
separate words. The player has thirty seconds to find the nine
letter, single word solution. The first player to 'buzz-in' with the
correct answer is awarded ten points.
Each contestant has only one attempt at guessing the answer. Each
conundrum is designed to have only one solution.
Scoring System: For the Letters round, each validated word provides one point
per letter used. A nine letter word provides 18 points. Points
are only awarded to the player that found the longest word.
Both players are awarded points if their respective words have
the same amount of letters. When a word is not accepted, no
points are awarded.
For the Numbers round, ten points are awarded for the exact
solution.
Seven points are awarded if the result is up to five away from
the target number, five points are awarded if the result is
between six and ten away from the target number. Points are
only awarded to the player that has the closest solution.
Both players get points if their solutions are equally close to
the target number. The points from the letters round, the
numbers round and the conundrum are added to make a final score
to determine the winner of the game.
Options
-------
Music: Touch the check box to toggle game music on or off, and modify the
volume by touching the bars on the right.
Change profile: Takes you back to the Profile Screen to select a profile to
play the game with.
Credits: View the game credits; basically the list of all the people who made
the game.
-------------------------------------------------------------------------------
1.3. Basics [0103]
-------------------------------------------------------------------------------
o------------------------------o
| Creating/Selecting a Profile |
o------------------------------o
Upon starting a game of Countdown, after the initial credits screens, you'll be
taken to the Profile screen, which initially looks like this:
+-----------------------------+
| |
| _________________________ |
| |+-----------------------+| |
| || P R O F I L E || |
| ||_______________________|| |
| +-------------------------+ |
| |
| |
| |
| |
| |
| |
| |
| |
| |
|-----------------------------|
| Please select player |
| |
| .-------------------. |
| | New profile | |
| '-------------------' |
| .-------------------. |
| | New profile | |
| '-------------------' |
| .-------------------. |
| | Guest | |
| '-------------------' |
| |
| .---------. .---------. |
| | X Erase | | Play > | |
| '---------' '---------' |
+-----------------------------+
To begin the game proper, select the profile with which to play the game. All
results, achievements and progress are saved individually to each particular
profile.
Creating a New Profile
----------------------
If there are no selectable profiles, or you wish to make a new one, tap a box
marked 'New profile' in the Touch Screen with the Stylus. On the Touch Screen,
a box with all 26 letters of the alphabet, a space bar and a Delete key will be
displayed. Type in a name by tapping the letters with the Stylus. When done,
tap the 'Finish' box in the bottom-right corner. Otherwise, to cancel making a
new profile, tap the 'Cancel' box in the bottom-left. When you've finished, the
intro screen will play, and you'll start the game.
Selecting a Profile
-------------------
There are two profiles available to play at any one time. To select a profile,
simply tap it twice, or tap it once to make the box turn a lighter colour, then
tap the 'Play' button in the bottom-right corner of the screen.
The 'Guest' account is a profile that allows you to play the whole game as
usual, but progress and achievements are not saved.
Erasing a Profile
-----------------
To erase a profile, tap it once, then tap the 'Erase' button in the bottom-left
corner of the screen. Select 'Yes' when asked if you wish to confirm, and this
will remove that profile and all proress and trophies within it.
o---------------o
| Trophies List |
o---------------o
There are 10 different types of trophies that you can get in the game by
fulfilling certain achievements, each in the five different difficulty levels.
To view the the trophies you have achieved in each of the five difficulties,
these can be found in the Statistics Menu, accessed from the Main Menu.
Trophies that you have achieved on a particular difficulty level will be
coloured in. To view the legend and descriptions of each trophy, use the Stylus
to tap the trophy's symbol shown underneath the 'Legend' heading at the bottom
of the Touch Screen.
Here is the list of each trophy, and their descriptions; taken from those given
in the Statistics Menu.
Word Master: Compose a 9 letter word.
Math Master: Make an exact calculation.
Master of Letters: Find the longest word in less than 15 seconds.
Fast Mathematician: Find the target number within 20 secs.
Perfectionist: Make the calculation without going back.
Conundrum Champ: Win Crucial Conundrum.
Undefeated: Win a game undefeated in every round.
Wooden spoon: Lose 8 games in a row.
Octochamp: Win 8 games in a row.
Winner: Win a game.
===============================================================================
2. ROUND TYPES [0200]
===============================================================================
-------------------------------------------------------------------------------
2.1. Letters Round [0201]
-------------------------------------------------------------------------------
At the beginning of this round, on the Touch Screen you will see nine blank
squares. Underneath these are two buttons, labelled 'Vowel' and 'Consonant'. By
tapping either button, each square will be filled with a particular letter. You
can pick vowels and consonants in any particular order you want, but the
selection must have at least between three and five vowels, and between four
and six consonants. If you are selecting the letters, you can also tap 'Next'
before all the letters have been picked, and the CPU will automatically choose
them all for you.
When the letters have all been selected, the Countdown clock will then tick
away, and you have 30 seconds (or longer, if a different time limit in
Training) to make the longest word possible with the letters available. Each
letter in the selection can only be used once. Letters that are used more
commonly in the English language tend to appear more often, such as 'R', 'T'
and 'M', but less common letters, such as 'Q', 'X' and 'Z', while still there,
will be less likely to show up.
To enter your word, tap the letters on the touch screen, and they will be moved
into the bottom row of squares in the order you tap them to spell the word. If
you make a mistake or want to remove a letter from the bottom row, tap it and
it will go back up to the selection in the top row. When the thirty seconds are
up, or if you press 'Finish' before the clock has finished ticking, the word
you have entered into the bottom row is taken as your answer.
When time is up, both contestants will declare their word. The longest
available word will also be shown (if it has not been found by either player),
and you can also press the 'See all solutions' button to see all other valid
words that could have been made from the selecion. In terms of scoring, here is
how it works:
* One point is awarded per letter if the winning word is between 2 - 8
letters.
* A valid nine-letter word is awarded 18 points for using all the letters
available.
* Only the longer valid word will win the points, meaning the shorter word
will not score anything. However, if the longer word is not a valid word
from the dictionary, it will not get the points, and the other word, no
matter how long, gets the points in value of its length, considering it is
itself valid.
* If both contestants have the same amount of letters in their word (whether
they both have the same word, or different words), they both get the
points.
* Only words in the Oxford English Dictionary are accepted.
o Variations of some nouns and verbs are perfectly acceptable. For example:
'HAPPY', 'HAPPIER' and 'HAPPIEST' are valid words, or 'CHANGE', 'CHANGED'
and 'CHANGING' can also be used.
o Capitalised names (for example 'THOMAS', 'LONDON', 'SEINFELD') are not
accepted. Initals, abbreviations and acronyms (for example 'RSPCA', 'ASL'
and 'YMCA') are also not accepted.
o Only singular words can be used. Hyphenated words cannot be used, but if
they do exist in single-word form then this can be used. 'RE-CLEAN' is an
example of a hypenated word that cannot be used, as the word 'RECLEAN' is
not a valid word in the dictionary. However, a word like 'RE-FILL' could
be used, as it is also generally spelt as 'REFILL'.
o American spellings of English words cannot be used. 'COLOUR', 'MINIMISE'
and 'TRAVELLED' can be used, but 'COLOR', 'MINIMIZE' and 'TRAVELED',
cannot.
So, here's an example for you. Say after making a selection with four vowels
and five consonants, the final selection is:
.---..---..---..---..---..---..---..---..---.
| M || C || A || I || H || N || O || R || A |
'---''---''---''---''---''---''---''---''---'
* If Contestant 1 were to declare 5 with 'RANCH', and Contestant 2 declared 8
with 'CHAIRMAN', Contestant 2 gets 8 points for having the longer word.
* If Contestant 1 declared 5 with 'CHAIN', and Contestant 2 declared 7 with
'CARMONA', Contestant 1 gets 5 points as their word is valid, as 'CARMONA'
is a proper noun (place name) and not in the dictionary.
* If Contestant 1 declared 8 with 'CHAIRMAN' and Contestant 2 also declared 8
with 'MACARONI', they both score 8 points.
* If both players declare 9 with 'HARMONICA', they both score 18 points for
having the same length word, as well as using all their letters. Or, this
would be shown as the longest word available should neither contestant have
declared that word.
-------------------------------------------------------------------------------
2.2. Numbers Round [0202]
-------------------------------------------------------------------------------
In the Numbers Round, a contestant must choose six random numbers from a
selection of 'Large Numbers' and 'Small Numbers'. There are 4 Large Numbers
(25, 50, 75, 100; one of each available in a game), and the player can select
between two to six Small Numbers (anywhere between 1 to 10, the same number can
only appear twice; so you may see 4, 4, 5, 5, 6 and 6, but you won't see 7, 7,
7, 8, 8 and 8).
When all the numbers are selected, a random, three-figure target number from
between 100 and 999 will then appear in large numbers above the number
selection, which the players must then try to reach by making basic
calculations (addition, subtraction, multiplication or division) with the
numbers available, as well as numbers that are made as a result of calculations
with other numbers. Each number can only be used once, so for example, if you
have a 100 and a 4 and multiply those to get 400, you can't use the 100 and 4
again, but you can use the 400 with any other available numbers, for example
adding 75, if you have it, to it for 475.
The most common choice is one Large and five Small, but two Large and four
Small also gives the best chance in reaching the target number. Conversely, six
Small or four Large and two Small makes reaching the target more difficult. In
some cases, it can even be impossible to reach the target number, or even
within scoring range of it. If, say, you got the unlucky selection of six Small
numbers, which turned out to be 1, 1, 2, 2, 3 and 3 with a target number of
999, there's simply no way you can reach a target that large with such a
selection of small numbers.
Not all numbers have to be used to reach the target, however fractions and
negative numbers are not permitted. When time is up, the last calculated number
will be declared by the players. If the target is not reached, the CPU will
show the solution, or if the target is not reachable, it will show the solution
to get the closest number. Here is how the scoring works:
* If a player reaches the exact target, they get 10 points.
* If a player reaches between one to five digits within the target range,
they get 7 points.
* If a player reaches between six to ten digits within the target range, they
get 5 points.
* If the player cannot get within ten digits or does not declare a final
calculated number, they get no points.
* The contestant whose declared number is closest to the target will get the
points, while the contestant with the further number away gets none. If
neither contestant can get a number within 10 digits, neither get any
points.
* If both contestants get the target exactly, whether they calculated it the
same way or in different ways, they both get 10 points. Or, if they get a
number close to the target, they'll share the points if their declared
numbers are within the same range. Say if the target is 562 and Contestant
1 declared 560 and Contestant 2 declared 564, should their calculations be
valid, they'd both get 7 points for being within five digits of the target,
and they are both 2 points away.
So, here's an example:
+---+---+---+
| _ | _ | |
||_|| _|| ||
||_|||_ | ||
| | | |
+---+---+---+
.---..---..---..---..---..---.
|100|| 50|| 8 || 7 || 4 || 4 |
'---''---''---''---''---''---'
* Contestant 1 declares 824, and Contestant 2 declares 815.
* Contestant 1's calculation: Contestant 2's calculation:
o 100 x 8 = 800 o 100 x 8 = 800
o 7 x 4 = 28 o 7 + 4 = 11
o 28 - 4 = 24 o 11 + 4 = 15
o 800 + 24 = 824 o 800 + 15 = 815
* Contestant 1 gets 7 points, as their answer was closer to the target, and
they were within five digits of the target. Contestant 2 gets no points.
* The CPU shows the exact solution:
o 100 + 4 = 104
o 104 x 8 = 832
o 832 - 4 = 828
o 828 - 7 = 821
* If both players declared 821 and calculated the same way as described in
the last point, they both score 10.
-------------------------------------------------------------------------------
2.3. Conundrum Round [0203]
-------------------------------------------------------------------------------
The Conundrum is the final round of a game of Countdown, and there is only one
Conundrum Round per game. It is an anagram of a nine-letter word, which has
only one solution. The first player to buzz in and guess the word correctly
within the 30-second time limit gets 10 points. However, a player only gets one
guess at the Conundrum; if they guess incorrectly, the other player has the
rest of the time to try and decipher the anagram. If the other player also
guesses incorrectly, the round ends and no points are given to either player,
and the CPU will show the correct answer. Also, if neither player makes a guess
within 30 seconds, no points are awarded and the game finishes.
A 'Crucial Conundrum' is when the players enter the Conundrum with less than a
10-point difference in scores - i.e. whoever guesses the Conundrum correctly
wins the game altogether. If the scores are tied at the end of the Conundrum
round, another Conundrum is shown. Basically, the game will end once there is a
definitive winner (the player with the highest score) at the end of the
Conundrum round.
To guess the word, tap the letters on the Touch Screen in order to spell out
the solution. When you have came up with a solution, press 'Finish' to declare
your guess.
Here's an example:
.---..---..---..---..---..---..---..---..---.
| S || E || T || A || D || U || E || L || S |
'---''---''---''---''---''---''---''---''---'
* Contestant 1 has 57 points, and Contestant 2 has 67 points.
* Contestant 1 buzzes in and guesses 'ASSAULTED', which is the correct answer
and gets 10 points.
* Both contestants are now level on 67 points each, so a second Conundrum has
to be played to decide the game. The second Conundrum is:
.---..---..---..---..---..---..---..---..---.
| G || R || A || V || E || W || H || I || P |
'---''---''---''---''---''---''---''---''---'
* Contestant 2 buzzes in and guesses 'WHAPGIVER'. It is the incorrect answer,
so Contestant 1 has the rest of the time to guess.
* Contestant 1 buzzes in and guesses 'VIEWGRAPH'. It is the correct answer,
and the are awarded 10 points.
* Contestant 1 is therefore the winner of the game with 77 points to 67, and
the game ends.
===============================================================================
3. CHEATS [0300]
===============================================================================
o-------------o
| Unlockables |
o-------------o
Unlock Higher Difficulty Levels (Single Player Mode)
----------------------------------------------------
.----------------------------------.----------------------------------------.
| UNLOCKABLE | HOW TO UNLOCK |
:==================================+========================================:
| Unlock Expert Difficulty Level | Win a game on Amateur difficulty level |
|----------------------------------+----------------------------------------|
| Unlock Pro Difficulty Level | Win a game on Expert difficulty level |
|----------------------------------+----------------------------------------|
| Unlock Champion Difficulty Level | Win a game on Pro difficulty level |
'----------------------------------'----------------------------------------'
===============================================================================
ii. Legal Disclaimer/Contacting Me
===============================================================================
Legal Disclaimer
----------------
This document is Copyright (C)2012-2013 Ryan Harrison. This document may not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.
As of 2012, only the following web sites have my permission to host this file,
free of charge:
http://faqs.ign.com/
http://www.1up.com/
http://www.gamefaqs.com/
http://www.honestgamers.com/
http://www.neoseeker.com/
Only these web sites may host my current and most up-to-date work. I am aware
that older FAQs written by me prior to 2012 may also have other web sites
stated as being authorised to host my work, and I will continue to allow them
to do so, so please do not contact me about it. However, I am only able to keep
tabs on my work for so many web sites and due to limited personal time, I have
now kept this list comprised to those above for anything I have written as of
2012 and later. If you find a copy of this file on a web site that is NOT
mentioned in the list above, it is being hosted against my permission and is
therefore violating copyright law. Please contact me if you notice this.
This document, as well as any and all of my other works, is NOT, and NEVER will
be permitted to appear at Cheat Code Central (http://www.cheatcc.com/). Dave
Allison, the webmaster of this particular website is notorious for stealing
FAQs and guides from countless authors and hosting them on his own web site,
often altering disclaimers to appear as though his site is permitted to host
it, and removing GameFAQs and other reputable web sites to make it look like
they are not! This is a severe violation of copyright law and authorship rights
and has been going on for the best part of the last decade, if not longer. If
you have written any FAQs of your own and are asked by this web site to host
it, I would personally advise you to politely reject the offer (as accepting
would be indirectly supporting FAQ theft), but occasionally check the web site
to make sure none of your work has been stolen/altered and posted there.
All information contained within this file was written by myself, or for any
information taken directly from other sources, whether reworded or kept intact,
are also clearly acknowledged within this file. If you are writing any
literature related to this game, such as an article, review, or even an FAQ or
your own and would like to use any small pieces of information from this file,
feel free to do so as long as you clearly credit me for what you used. Failing
to do so is plagiarism, and again, a violation of copyright law.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
Contacting Me
-------------
For questions, suggestions, comments or useful information pertaining to this
file or any of my other video game-related literature, please email me at the
address: rjhgamefaqs[at]gmail.com. Please make sure that what you are
contacting me regarding is not already contained within this FAQ. Please make
sure to read the FAQ thoroughly to make sure any questions haven't already been
answered. For quick navigation, press Ctrl + F on your keyboard and type in a
keyword, this may help. Any useful information sent to me will be included in a
future update, with full credit given.
Thank you for reading my FAQ, and please feel free to read any of my other
video game-related literature, which can be found at:
http://www.gamefaqs.com/users/RJHarrison
This file is dedicated to the memory of four late GameFAQs users, each of whom
passed away well before their time. Chris MacDonald (d. May 17, 2004), Elliot
Long (d. August 27, 2004), Mitchell Lee Stuekerjuergen (d. January 4, 2006),
and Steve McFadden (d. June 28, 2011). The latter was one of my closest and
dearest friends whom I had met through GameFAQs, and was one of the most well-
known and prolific contributors to the site. Steve was an inspiration to myself
to take up video game writing and always took the time to speak to me online
about gaming or other interests, as well as comment on my writing. Rest in
Peace guys, you will all be dearly missed.
http://www.gamefaqs.com/users/!Kao+Megura
http://www.gamefaqs.com/users/!Ny0Cloud
http://www.gamefaqs.com/users/kuja105_reborn
http://www.gamefaqs.com/users/Psycho_Penquin
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