Yugioh 5Ds World Championship 2010: Reverse of Arcadia

Full Walkthrough and Guide
by nekofjung

--------------------------------

Table of Contents:

I. Introduction [INTRO]
II. About Yugioh [AY]
III. Changes since WC 2009 [CHNG]
IV. Beginnings [BGN]
V. Chapter 1 [CH1]
VI. Chapter 2 [CH2]
VII. Chapter 3 [CH3]
VIII. Chapter 4 [CH4]
IX. Chapter 5 [CH5]
X. Chapter 6 [CH6]
XI. After the Story [AFS]
XII. Questions [QA]
XIII. Thanks [THX]

--------------------------------
[INTRO]

I. Introduction

Howdy there everyone!  I'm nekofjung and this is my comprehensive guide 
to Yugioh 5Ds World Championship 2010: Reverse of Arcadia.  For the 
sake of me not getting carple tunnel just from the title alone, this 
game shall be from now referred to as WC10.  Now, why am I a legitimate 
person to make this guide?  Well, I already have the largest in-depth 
guide for WC2009 on gamefaqs 
(http://www.gamefaqs.com/portable/ds/file/955057/56506).  I have played 
the Yugioh TCG ever since the year it came to North America and have 
played in and done well in many tournaments both in real life and 
online.  I am an admin and article writer for Duel Academy 
(http://duelacademy.forum0.net/forum.htm), and I have also recently 
become an article write for Kaiba Corporation 
(http://www.kaibacorporation.com/forum.php).  Well, now you have the 
majority of my credentials, so let's get on with this guide!

This guide will take you all the way through the storyline and will 
unlock everything in the game by the time you are done reading it if 
you follow it step-by-step.

Before I begin, just the quick note for my own protection.  This guide 
was created by me and any other works referenced will be cited at the 
end of the guide.  Please do not post this guide anywhere without first 
asking me by PM on Duel Academy or Kaiba Corporation.  Any time 
information is referenced from this guide, please make sure that I 
receive full credit for the work I have done.  In short, don't steal.  
There is no reason for it.

--------------------------------
[AY]

II. About Yugioh 

Yugioh is a game where you use spells, traps, and monsters to reduce 
your opponent's Life Points to zero, although there are some other 
special ways to win.  I'm not going to go into much detail on the 
basics of how to play, because the game comes with a very good in-depth 
tutorial for newbies.  I'll also be giving out some hints and tips 
along the way to help you defeat your opponents in the game.

There are some extra things in this game, however, aside from regular 
dueling.  You have a Duel Runner and will have to compete in some 
racing games.  There are also Tag Duels, where you duel 2 on 2 with a 
partner.  I will be giving some helpful hints for these as well along 
the way, but again the game does give tutorials for these as well if 
you need the help.

--------------------------------
[CHNG]

III. Changes since WC 2009

-Several new cards added.
-The Duel screen got a slight makeover, and is back to being a top down 
look rather than being angled.
-More costumes, faces . . . etc for customizing your character.
-Racing games have new traps and some jumps.
-Racing games have speed spell cards you can collect while racing.
-Quicker transitions from WC mode to Story mode

--------------------------------
[BGN]

IV. Beginnings

Ok, now let's get into the actual guide (what you actually came here 
for).  If you've played WC09 before, then you'll notice the starting 
screen is very similar.  Before we jump into the story mode, let's 
check out the World Championship mode.  It will be beneficial to spruce 
up your deck before starting story mode.  First, let's look at the 
starter deck you receive:

Monsters(21):
1x Hunter Dragon
1x Sonic Duck
1x Tune Warrior
1x Chiron the Mage
2x Comrade Swordsman of Landstar
1x Crystal Seer
1x Elemental Hero Wildheart
1x Flamvell Grunika
1x Iron Blacksmith Kotetsu
1x Neo-Spacian Air Hummingbird
1x Nightmare Penguin
3x Nimble Momonga
1x Powered Tuner
1x Strong Wind Dragon
1x Swift Birdman Joe
1x Tiger Dragon
2x Twin-Sword Marauder

Spells(13):
1x Banner of Courage
1x Black Pendant
1x Dark Core
1x De-Spell
1x Faustian Bargain
1x Gift of the Martyr
2x Lucky Iron Axe
1x Offerings to the Doomed
1x Shrink
1x Soul Reversal
1x Soul Taker
1x Twister

Traps(6):
1x Dust Tornado
1x Flashbang
1x Needle Ceiling
1x Seven Tools of the Bandit
1x Thunder of Ruler
1x Trojan Blast

Extra(3):
1x Gaia Knight, the Force of Earth
1x Naturia Leodrake
1x X-Saber Urbellum

Ok, you have 23 other cards in your trunk and side deck, so I'm gonna 
make some quick suggestions for immediate changes.  Cards to add to the 
deck:

Dekoichi the Battlechanted Locomotive - good self-replacing card that 
can let you draw into better cards.
Roc from the Valley of Haze - winged beast for Icarus Attack and for 
now a single tribute, 2400 ATK beatstick isn't horrible for you.
Nobleman of Extermination - you need all the spell/trap control you can 
get early on.
Chaos Burst - 1 of your few ways to destroy monsters by effects at this 
time.  Even though it is a -1 card disadvantage, it's what you've got 
for now. =/
Icarus Attack - you just barely have enough Winged Beasts to use it, 
but you can get some more if you choose the correct packs to buy early 
on.
2x Kunai with Chain - 1 of the better traps you are given.  It will 
probably save your butt a few times over.
Malevolent Catastrophe - difficult to use properly, but it can save you 
from some of the annoying traps that the AI's will use against you even 
early on.  Just try not to set too many of your own traps while you 
have that on the field.
Raigeki Break - Probably 1 of the best generic destruction cards you 
have to start with.

A good yugioh player typically will want to play with a 40-card deck 
since it gives you the best chances of completing strategies and 
drawing into your stronger cards more quickly.  Therefore, since I told 
you to add 9 cards, here are 9 cards you can probably take out:

2x Comrade Swordsman of Landstar - even though he's a tuner, you'll be 
able to get access to better tuners early on, so he isn't needed.
Powered Tuner - His effect sucks and you don't have enough ways to 
swarm the field with tuners for him to be useful to you for now.
De-Spell - a very situational and crappy card.
Gift of the Martyr - this card creates a -2 card disadvantage for you 
that is not at all worth its effect.
Soul Reversal - This card is a -1 and its effect isn't all that 
stunning.
Flashbang - A crap card that is a -1 and gives you no advantage.
Thunder of Ruler - Another -1 effect that doesn't do enough to help you 
and that is also outclassed by cards like Waboku and Threatening Roar.
Trojan Blast - Extremely situational card that you will most likely 
never get a chance to use.  In other words, worthless.

Now, if we head over to the Card Shop, you should find 7 card packs 
that you can buy right off the bat.  What I'll do for you is to provide 
a list of some of the better cards to look forward to in the packs.  
Also, note that the Dark Beginning and Dark Revelation packs have A LOT 
of cards in them and I don't advise buying them just to search for a 
specific card.  Also, the lists I give you will not include any banned 
cards the packs have, since you really only collect them for the sake 
of collecting them.  Only the Dark Beginning and Dark Revelation packs 
have banned cards in them.

Dark Beginning 1:

Monsters:
Banisher of the Light
Exodia (and pieces)
Giant Germ
Goblin Attack Force
Mask of Darkness
Morphing Jar #2
Jinzo

Spells:
Axe of Despair
Fissure
Upstart Goblin
Giant Trunade
Mage Power
Messenger of Peace
Mystical Space Typhoon
Nobleman of Crossout
Swords of Revealing Light
The Shallow Grave
United We Stand

Traps:
Call of the Haunted
Ceasefire
Dust Tornado
Gravity Bind
Magic Drain
Torrential Tribute
Trap Hole

Dark Beginning 2:

Monsters:
Airknight Parshath
Asura Priest
Bazoo the Soul Eater
Cannon Soldier
Dark Dust Spirit
Dark Ruler Ha Des
Don Zaloog
Exiled Force
Gemini Elf
Guardian Sphinx
Hino-Kagu-Tsuchi
Injection Fairy Lily
King Tiger Wanghu
Kycoo the Ghost Destroyer
Morphing Jar
Penguin Soldier
Pyramid Turtle
Sangan
Soul of Purity and Light
Spear Dragon
Twin-Headed Behemoth
Tyrant Dragon
Vampire Lord
Yamata Dragon
Zombyra the Dark

Spells:
A Legendary Ocean
Book of Life
Book of Moon
Creature Swap
Heavy Storm
Reinforcement of the Army

Traps:
Bottomless Trap Hole
Destiny Board (and pieces)
Magic Jammer
Mirror Force
Reckless Greed
Robbin' Goblin
Royal Decree
Royal Oppression
Solemn Judgment
Trap Dustshoot

Dark Revelation Volume 1:

Monsters:
Archfiend Soldier
Breaker the Magical Warrior
Chaos Command Magician
D.D. Warrior Lady
Dark Mster - Zorc
Gravekeeper's set
Lava Golem
Luster Dragon
Old Vindictive Magician
Reflect Bounder
Royal Magical Library
Skilled Dark Magician
Spirit Reaper

Spells:
Autonomous Action Unit
Different Dimension Capsule
Final Countdown
My Body as a Shield
Necrovalley
Reasoning
Wave-Motion Cannon

Traps:
Interdimensional Matter Transporter
Ojama Trio
Sakuretsu Armor
Skill Drain

Dark Revelation Volume 2:

Monsters:
Berserk Gorilla
Chaos Sorcerer
Dark Driceratops
Emissary of the Afterlife
Enraged Battle Ox
Freed the Brave Wanderer
Guardian Angel Joan
Legendary Jujitsu Master
Levia-Dragon - Daedalus
Lord Poison
Mad Dog of Darkness
Mataza the Zapper
Night Assailant
Ryu Kokki
Solar Flare Dragon
Stealth Bird
Strike Ninja
The End of Anubis
Zaborg the Thunder Monarch

Spells:
Enemy Controller
Level Limit Area B
Smashing Ground
The Sanctuary in the Sky

Trap:
Beckoning Light
Compulsory Evacuation Device
Wall of Revealing Light

Again, I do not recommend purchasing many of the above 4 packs.  Most 
of the good cards in them can be found elsewhere later, and you are 
really rolling the dice on whether or not you get lucky enough to get 
some of the best cards in these packs.  Now I do suggest checking out 
closely the next 3 packs, as they all contain many of the newer cards 
in the game, so you won't have to wait at all to find some powerful 
Synchro monsters if you buy these packs!  I may at times generically 
say that you can find a "set" of cards in the packs, but I will list 
separately any important tuners or synchro monsters from the set that 
can be used outside of the set.

Synchro Awaken!!:

Monsters:
Ally of Justice set
Ally of Justice - Catastor
Brionac, Dragon of the Ice Barrier
Cyber Dragon
Flamvell Uruquizas
Mist Valley set
Mist Valley Soldier
Mist Wurm
Worm set
X-Sabers set
X-Saber Airbellum

Spells:
Nobleman of Extermination
Soul Exchange

Traps:
Dust Tornado

Brionac, Uruquizas, and Mist Wurm are all awesome Synchro monsters who 
will serve you well throughout the entirety of the game!  Mist Valley 
Soldier and Airbellum are also both excellent tuner monsters.  Cyber 
Dragon is just awesome period.  Definitely invest in these packs until 
you can get some of these powerful cards!

Invasion of Worms!!:

Monsters:
Ally of Justice set
Ally of Justice Light Gazer
Dark Resonator
Flamvell set
Genex set
Genex Controller
Ghost Gardna
Goyo Guardian
Hydro Genex
Nitro Warrior
Ice set
Mist Valley set
Worm set
Worm King
X-Saber set
X-Saber Palomuro
X-Saber Wayne

Spells:
Mystical Space Typhoon

Traps:
none of value :P


Light Gazer is a decent 8-star Synchro and you probably won't find many 
good ones for awhile so he fills that space at least.  Goyo Guardian is 
a must-have Synchro for any deck.  Dark Resonator and Palomuro are both 
decent tuners if you don't have Mist Valley Soldier and Airbellum 
already.  Genex Controller also has some very interesting support cards 
in the Genex set, so if you want to add a bunch of Genex monsters to 
your deck, that is a fun way to go.  The only big kahuna in the spell 
and trap cards section for this pack, however, is Mystical Space 
Typhoon, which from now on I'll refer to as MST.  This is a staple card 
that you should have in almost any deck you make.  Very sexy.

Justice Strikes Back!!:

Monsters:
Ally of Justice set
Ally of Justice Field Marshal
Dewloren, Tiger King of the Ice Barrier
Drillroid
Fabled (Fiend Roar Deity) Raven
Genex set
Geo Genex
Ice set
Mad Archfiend
Morphtronic set
Naturia set
Naturia Beast
Thermal Genex

Spells:
Enemy Controller
Shield Crush

Traps:
none of value :P

Field Marshal and Naturia Beast are both decent Synchro monsters.  
Other than that, Drillroid is a nice card in general, and Enemy 
Controller is a very versatile card to add to your deck.  All in all, 
however, I only suggest purchasing this pack if you want to get cards 
from a set that you are working on building (like the Genex set).

Do not forget that you can also use the Card Password function for any 
card that you have 1 copy of to get up to another 2 copies of the card.  
The price per card is reasonable since you won't have to be searching 
through many packs to find another copy.  You can find a picture of any 
card in the game just by looking through google image searches of the 
card.  In the bottom left corner of the card is the code that you put 
into the Card Password function.  After you input the code, it will 
tell you how much it will cost to buy the card, and if you accept then 
another copy of the card will be added to your trunk. ^_^

There aren't a whole lot of very specific strategies you can use right 
now, unless you've collected a whole bunch of Genex cards, that is.  So 
you should just be concentrating on trying to toss out the weaker cards 
in your deck and replace them with cards that are just generically more 
useful.  If you did manage to get your hands on a good number of Genex 
cards including Genex Controller, then I suggest leaning toward a Genex 
deck.  You could potentially also start collecting a whole bunch of the 
Dark Revelation Volume 1 set until you have enough cards to put 
together a decent Gravekeeper's deck, but like I said trying to find 
specific cards in those huge packs is just hellish and probably a waste 
of time unless you are very lucky.

In order to get some DP to pay for more of these packs, I really 
suggest dueling against some of the WC mode opponents before starting 
the story mode.  It will make things a lot easier in the long run.  A 
few things are different here as well versus from WC09.  First, you get 
to start out with 6 different opponents, and none of them are quite as 
intimidating as the opponent's you had to face early in WC mode for 
WC09.  Next, you get more DP than you did in WC09 if you lose, so don't 
worry about losing a duel.  It will also add to your total duels, which 
will help you unlock things earlier and will also slowly allow you to 
get more DP from a bonus that counts how many total duels you've played 
and divides the number by 10 to give you that much DP at the end of 
each duel won.  The last thing to take notice of before we start is 
that you now only have to defeat duelists 3x in order to unlock things.  
It's a nice and welcome 40% drop in grinding versus WC09 and will allow 
you to feel like you're making progress a bit more quickly.  So, let's 
check out the 1st 6 opponent's and beat them all 3x each!

Oh, on a quick note - before you begin go to Options --> Duel Settings 
and turn OFF Display Card Details unless you want to have to make an 
extra click every time your opponent plays any card ever.  It was a 
really poorly thought out new design on Konami's part. =/

Princess Pikeru
Cure Princess
600
She uses a Pikeru and Curran deck that tries to heal her LP while 
dealing damage to your's and stalling to keep you from attacking.  If 
you bring some spell and trap destruction effects, and can get rid of 
her stall cards then she shouldn't be much trouble.  I don't think she 
is able to make any monster have more than 2000 ATK, so summon a decent 
beatstick and get rid of her stall cards to glide to an easy win.

You'll earn a Star Chip after beating Pikeru.  This won't mean much to 
you right now, though.  It's just a side game for after the story mode 
is finished.  You will get another Star Chip every time you beat an 
opponent for the 1st time in WC mode.

Herald of Green Light
Guardian Angel
600
He uses all 3 Heralds to attempt to negate your spell, trap, and 
monster effects.  While this means you need to be careful not to back 
yourself into a corner, it also means that he is going to very rapidly 
use up all the cards in his hand so as long as you play smart and keep 
your card advantage you shouldn't have too much trouble.  His best 
beatstick is Soul of Purity and Light, who can be special summoned by 
removing 2 LIGHT monsters from his grave.  She has 2000 ATK and drops 
the ATK of your monsters during your Battle Phase, so you'll need a 
2400+ beatstick if you want to go heads up with her.  I suggest just 
using some monster destruction effects to take her out.  The other 
really big hitter you need to look out for is Honest.  Be very careful 
when you attack an attack position monster Herald controls, because 
there's always the chance he'll drop an Honest to beat you.  Herald 
uses almost no traps cards, which should be a relief to you, but 
instead he uses Destiny Board.  It shouldn't be too big a deal, just 
make sure to hit any piece with some sort of s/t destruction effect 
before all 5 pieces are on the field or else you will instantly lose.  
My last advice is to have some way to get rid of Arcana Force 0 - The 
Fool.  He can't be destroyed by battle, so I suggest using Mist Valley 
Soldier, who can return him to the hand and let your other monsters 
swing for damage.  You can also just destroy him with effects if you 
have enough of the necessary cards in your deck at this point.

Fortune Lady Light
Entrusted Fortune
600
Obviously, she uses a Fortune Lady deck.  Watch out for Slip of Fortune, 
which can help her swarm you on the next turn while protecting one her 
monsters from your attacks.  Another card that will help her swarm is 
Inherited Fortune, which can let her bring out 2 Fortune Ladies on her 
next standby phase, and if she special summons Water, she will draw 2 
more cards.  Additionally, she can even special summon higher level 
Fortune Ladies like Dark with that effect which means you may have to 
face some powerful beatsticks.  If her Fortune Ladies stay on the field 
too long you could be in trouble, so make sure you're taking them out 
before their stats get too out of control for you to handle.  If you 
can plant a nice beatstick on the field and back it up with some traps 
you should be fine.  Don't lose hope if she gets a really good hand and 
beats you once or twice, because her deck also has the ability to get 
her some really bad starting hands as well.

Vennominaga the Deity of Poisonous Snakes
Venom Venom!
600
She uses a "Venom" deck that focuses on stalling you while Venom Swamp 
weakens and destroys your monsters.  Save as much s/t hate as you can 
so that when she plays Venom Swamp you can destroy it immediately.  
Other than that, the only major combo to watch out for is that 
Damage=Reptile can let her immediately summon Vennominon.  Never 
destroy Vennominon with an effect if she has a face-down card, because 
it could be the card that allows her to summon Vennominaga.  If she 
does manage to do that (although, you really should be able to stop 
her), then she has extremely good chances of winning since Vennominaga 
is completely immune to monster, spell, and trap effects, so the only 
way to beat it is with Burn cards or a monster with higher ATK (not 
easy to do in most cases).  Take out Venom Swamp and don't allow 
Vennominon or Vennominaga to be summoned and you should have an easier 
duel.

Nanobreaker
Konami Commando
600
Nanobreaker uses a bunch of Warrior-type beatsticks in her beatdown 
deck.  The strategy is fairly linear, and if you can summon a beatstick 
of your own with 2400+ ATK she shouldn't give you too much hassle.  I 
suggest if she summons Sasuke Samurai #4, that you not bother going 
through the 50% chance of losing your monster if you can help it.  Just 
destroy him with an effect.  Save your s/t destruction effects for 
cards like Burden of the Mighty and Skill Drain.

Izanami
Izanami's Summon
600
Izanami uses a Spirit monster deck.  She relies HEAVILY on Mausoleum of 
the Emperor.  Without that card she is fairly easy to deal with.  With 
that card, she can be a pain in the butt by summoning Dark Dust Spirit 
every turn.  Save all your s/t destruction effects for Mausoleum of the 
Emperor.  If you can take that out, then the only thing you have to 
watch for is Izanagi who can be special summoned and is a decent 
beatstick.  Luckily for you, she will often play Royal Oppression, 
which you can use to negate Izanagi's summoning, however it also means 
you probably won't have access to your synchro monsters much in these 
duels.  A neat trick is if you have Mystical Space Typhoon or Dust 
Tornado, wait for her to use Mausoleum's effect and take damage, then 
chain to Mausoleum's effect and destroy.  She won't get to summon a 
monster, but she will still take the 1000 or 2000 damage.  Also note 
that you can use Mausoleum yourself, so if you want to add a few larger 
monsters to your deck for this duel, feel free to do so.  One last 
thing, be careful not to play too many small monsters onto the field, 
because Izanami can summon Asura Priest who has 1700 ATK and can attack 
all your monsters.

If you've dueled all of those opponents and won 3x each, then by now 
you should have 20 duels, which unlocks a new pack - World Championship 
Edition 1!  Let's take a look at what it has to offer:

World Championship Edition 1:

Monsters:
Abyss Soldier
Blue Eyes Shining Dragon
Deep Diver
Gilford the Lightning
Red-Eyes Darkness Metal Dragon
Silent Swordsman set
Van'Dalgyon the Dark Dragon Lord
Violet Witch
Winged Rhynos

Spells:
Mind Control

Traps:
none of value :P

Well, there's a lot of really weak cards in this pack mixed in with a 
very few very powerful ones.  Mind Control is awesome if you're using a 
lot of tuners in your deck, since you can just take an opponent's 
monster, summon a tuner, and Synchro Summon what you want.  Red-Eyes 
Darkness Metal Dragon (REDMD) is the core card of almost any Dragon 
deck, so if that's what you're aiming for (although I don't recommend 
it for now), then go try to pick him up.  Overall, I don't think this 
pack is worth buying at this point in the game for you.  It will 
probably be a waste of DP.

So, after doing all those duels in WC mode you should've had a chance 
to buy some packs and upgrade your deck.  Now, it's time to finally 
head into the story mode and let the fun begin!

--------------------------------
[CH1]

V. Chapter 1

Well, 1st you get to see a scene of some guy with white hair (you'll 
find out who he is later) getting tortured by Chief, whom you met in 
WC09 and who you know is a ruthless jailor.  The white haired fellow 
teleports outta prison and joins the ranks of some evil-looking dudes.

Next, you get to see a bunch of monkeys chasing some little midget 
around in the forest.  Yes, this is a very ADHD opening scene.  The 
monkey fail and go report to some unknown person who is cackling in the 
good old evil villain "Ha ha ha..." style.

Finally, the game asks if you've ever played before.  Say yes or else 
you're going to be listening to a long speech.  If you haven't played 
before...I suggest reading the tutorial 1st, and then when it gets to 
this point still press Yes. xD

With that, the game starts chapter 1.  You start by dreaming of some 
shadowy person begging for your help in a foresty setting, but wake up 
to find yourself in a chamber with 2 people named Seria and Sayer.  
They're talking some mumbo jumbo about you communicating with the 
Spirit World, and generally treating you like a little guinea pig.  You 
wake up and they haul you over to a room.  Once there, Seria gives you 
a "Supplied Deck" which you have to use for the time being.  Next, you 
get introduced to your roomies, Okita and Liquid (seriously, who names 
their child Liquid?? ... mother probably was a boozer =/).  Liquid 
tells you that you're in the Arcadia Movement headquarters and 
generally thinks of you as weird for not knowing this blaringly obvious 
fact.

Eventually, the game gives you control of your character.  Go ahead and 
save now so you never have to watch all that crap over again.  Use the 
floating, spinning, green diamond to save.  Talk with Okita and he'll 
ask you to duel.  Do it.  Just do it.

Okita
Healing Psychic
Well, the deck they give you turns out to not be too shabby.  You've 
got some Psychic monsters along with some Genex monsters and some all 
around not too shabby cards.  You've also got some decent Synchro 
monsters.  This deck is probably better than what you've been playing 
with.  Okita, on the other hand, has a deck that is such a piece of 
crap you should have no trouble at all beating it.  He's got all the 
goodies.  Everything from Red Medicine, to Sparks, to a bunch of 
vanilla monsters.  You don't need my help here.  Just go crush his 
pitiful butt!!

After beating him up, Liquid attempts to get a duel in with you, but 
he's cut off by Sayer, who has a mission for you.  Enter Akiza Izinski, 
who is participating in the Fortune Cup.  While she's dueling, your 
mission, should you choose to accept it (not that you have a choice), 
is to infiltrate the event hall and go support her.  This message will 
self destruct in 3 2 (boom).

What?  I can't have a mission impossible pun now?  Anyways, save again 
so that you never have to listen to that crap again.  Go talk to Liquid 
who is by the doorway and he'll ask if you're ready.  Of course you are, 
so say yes.

You'll wind up in somewhat familiar territory if you've played WC09.  
This is just south of the event hall.  Head north and check out the 
front entrance.  It's blocked by a guard who won't let you through.  
You could go over and talk to Okita and Liquid who are now standing off 
to the right of where they were before, but let's explore a bit.  Head 
east a screen.  Go to the far-northeast side of the screen to find a 
green trash can.  Click on it and you'll find a DP code . . . for 2000 
DP!!  Well, doesn't that give you some nice pocket change?  Save it, 
there will be use for that dough soon enough.  Head east another screen 
and check the 1st trash can you see at the top of that screen to find a 
Star Chip.  None of the other trash cans have anything for you and you 
can't go anywhere else, so now's the time to go talk with Okita and 
Liquid.

Apparently, Okita found a secret entrance.  They'll be the look-outs 
for you, so that means you get the honor of breaking and entering . . . 
i mean inviting yourself in.  Here, you'll find the 1st puzzle of the 
game.

I'm not very good at creating maps, so instead I'm just gonna try my 
best to give you some step-by-step instructions on how to get through 
this maze.
1. Go as far to the northeast as possible and push the block there 
north as far as possible.
2. Go 3 spaces west of the block you pushed and push the block there 
south 1 space.
3. Go to the far west side and push the block there down 1 space.
4. Push the northern-most block as far east as possible.
5. Go 4 spaces west of the block you just pushed and push the block 
south of you down 2 spaces.
6. Push the block that is now just west of you west 1 space.
7. Push the block that is now just south of you south 1 space.
8. Push the block that is now just east of you east 1 space.
9. Push the block that is now just south of you south 2 spaces.
10 Head to the southwest corner to exit the map.

That puzzle was a bit of a nuisance, eh?  Well, get used to it because 
more will be coming in the future.  Just be thankful you have me around 
so you won't have to do things more than once. ^_^

You'll exit into open air.  Just south of where you exit is a pile of 
boxes.  Check them to find a DP Code for 600 DP!  More nice pocket 
change.  w00t.  Go ahead and use the save point here so you don't have 
to go through the puzzle again.  When you're ready, head north through 
the doors.  Go east just a bit to find the door to the waiting room, 
which is where you were supposed to infiltrate.  The game will cut to a 
scene of Akiza dueling Yusei Fudo.  The two have a bit of a quarrel, 
and it becomes obvious that Akiza has beaten wife syndrome as she 
doesn't want to think for herself.  Listen up kids, thinking for 
yourself is a good thing.  Don't just be a puppet in life. ^,^ Well, 
enough of me making good karma.  Yusei goes and shows her that he's 
right and she's wrong by of course beating her in a children's card 
game.  Good job Yusei . . . oh wait, we're supposed to be rooting for 
Akiza. o_O

The scene cuts to you and Liquid in the waiting room as you hear the 
duel finishing outside.  Okita pops in to tell you both that Akiza just 
lost.  You head out to the hallway to find Sayer comforting Akiza.  He 
tells you that the plan is on hold and that you should go home.  In 
other words, everything you just did was a great big waste of time 
(unless you took my advice and found the 2600 DP and Star Chip).

Oh, but things can't end so smoothly!  A half-bald, purple-haired 
weirdo named Lazar who works for Director Goodwin shows up in an 
attempt to get Sayer to speak with Goodwin.  Sayer tells him to shoo, 
so Lazar goes and gets all violent.  Sayer's time is too precious to be 
occupied beating up goons.  Good thing you're here for that!

Tashiro
Equip & Tribute
880
I'm not really sure what this guy's deck is . . . because I beat him 
way too quickly.  Anyway, he has a bunch of very weak vanilla monsters 
and I never saw any decent spell or trap cards used by him, so I'm 
assuming you shouldn't have any trouble taking care of him considering 
the fairly decent deck you've been provided.

After beating Tashiro, Lazar decides to fall back.  In other words, 
he's a complete and utter coward who isn't even willing to attempt 
dueling with you. ^_^ Time to head back home with Liquid and Okita...or 
maybe not quite yet.  Just as you're about to leave, glasses-girl Carly 
comes up to your and announces that she's a journalist and she wants to 
know everything about the Arcadia Movement (not that you know anything 
anyway).  She decides the best way to pump you for information is to 
duel, but then the championship match starts and you become a small fry 
in her ADD mind.  You follow her out to view the match and see a giant 
red dragon in the sky.  The game cuts to the final scene of Yusei 
claiming victory over Jack and becoming the new king.  Upon seeing 
Yusei and Jack, your head apparently starts hurting and you get a 
flashback of a time when you knew Jack and Yusei a bit more intimately.  
Again, this ADHD game switches scenes on you to Sayer comforting a 
tired Akiza, and continuing to bend her to his will.  Once again, you 
regain control of your character back in your room.  Please save now so 
you don't have to deal with any of that ever again!

Ok, leave your room and then head east.  In the next room is an 
elevator you can't use, and 1 more room east is a door you can't open.  
So if this isn't obvious enough for you, head south, which will take 
you outside.  There's nowhere to go outside except for the path to the 
west, so head that way and go through the doors there.  Here, you'll 
meet Check and Nino, who will give you Duel Puzzle and Structure Duel 
training.  Let's start with Check and his Duel Puzzles.  Here's the 
answers to them.  Note that if I tell you to summon or special summon a 
monster it should be assumed to do so in attack position unless I 
specify otherwise.

Compact Duel 1:

1. Summon Acrobat Monkey.
2. Attack with both monsters.

(If you failed this puzzle, you fail at life.)

Compact Duel 2:

1. Activate Malice Dispersion, discarding Cyber Dragon.
2. Special Summon Cyber Eltanin.
3. Attack with Cyber Eltanin (he should have 3000 ATK).

Compact Duel 3:

1. Special Summon Quickdraw Synchron, discarding Plaguespreader Zombie.
2. Normal Summon Stardust Xialong.
3. Synchro Summon Turbo Warrior.
4. Special Summon Plaguespreader Zombie with his effect by sending 
Majestic Dragon to the top of your deck.
5. Synchro Summon Stardust Dragon and activate Stardust Xialong's 
effect.
6. Activate One for One, ditching Mad Archfiend to Special Summon 
Majestic Dragon from your deck.
7. Synchro Summon Majestic Star Dragon.
8. Activate Majestic Star Dragon's effect to negate Dark Armed Dragon's 
effect.
9. Activate Majestic Star Dragon's effect to use Dark Armed Dragon's 
effect.  Remove Mad Archfiend from your grave to destroy Dark Armed 
Dragon.
10. Attack with Majestic Star Dragon.

That's a quick and easy 1290 DP.  We can't do the rest of the puzzles 
until after we finish the structure duel training.  I can't really help 
much with that training.  It's mostly going to be who can get the 
luckier starting hand, however the decks toward the right side tend to 
be more powerful, although I suggest taking the time to win with every 
deck since it will get you a nice stockpile of DP and will be useful 
later on.  Once you've had your fill of Structure Duels, head back over 
to finish off the last 2 Duel Puzzles for some easy DP.

Compact Duel 4:

1. Flip Summon Ryko, Lightsworn Hunter and have him destroy himself (he 
needs to be in the graveyard as your 4th Lightsworn monster so you can 
summon Judgment Dragon later).  Special Summon the Wulf, Lightsworn 
Beast you discarded.
2. Summon Tethys, Goddess of Light by tributing Wulf, Lightsworn Beast.
3. Activate Solemn Wishes.
4. Activate Jar of Greed.  When you draw into Celestia, use Tethys' 
effect to draw again.
5. Special Summon Judgment Dragon and use his effect to clear the field.
6. Attack with Judgment Dragon.

Compact Duel 5:

1. Flip Summon Reptilianne Scylla.
2. Summon Reptillianne Medusa by tributing Reptilianne Gorgon.
3. Use Medusa's effect on 3 different Marshmallons by discarding Gogiga 
Gagagigo, Molting Escape, and Oshaleon.
4. Synchro Summon Reptillianne Hydra.
5. Activate Reptilianne Spawn.  The monster removed for this effect 
doesn't matter.
6. Activate Offering to the Snake Deity and tribute 1 of your tokens to 
destroy both copies of Swords of Revealing Light.
7. Activate Double Summon and tribute your other token to summon Giga 
Gagagigo.
8. Activate Order to Charge, targeting Giga Gagagigo and your 
opponent's last remaining Marshmallon.
9. Equip Axe of Despair to either monster and attack with both monsters.

And that is another 2060 free DP for you. =D

Once you've completed the training, you will be able to buy structure 
decks.  I'm not 100% certain on this, but I believe that this is how it 
works.  After you buy a structure deck, after the next time you win 5 
duels in a row, a new structure deck will take its place.  Again, not 
sure on this, but after testing it seems to be the case.  Now you know 
why I wanted you to save up some DP.  Structure decks are expensive at 
2000 DP a pop, but they are worth it as they can very often give you at 
least a few very useful cards.  Some structure decks are worth making 
an entire deck around, and do not forget that you can always used the 
Card Password system I talked about in the beginning of this guide to 
get 3 copies of any card you receive from a Structure Deck. ^_^  With 
this, you have a wide variety of strategies open to you as far as 
deckbuilding is concerned.  Also, if you take a break from story mode, 
you should be able to find XX-Saber Hyunlei as an opponent now, so 
let's just quickly beat him 3x for consistency's sake and so you can 
build up some more funds.  All this DP will come in handy and will be 
useful in more than just buying the Structure Decks.  You may feel rich 
right now but you won't later so don't go wasting your DP on useless 
things. :P

XX-Saber Hyunlei
Sword of Legion
1500
He uses an XX-Saber deck.  The deck can be scary, but only if you allow 
it to swarm you.  Bring any high ATK beatsticks you can find.  Planting 
a 1900 ATK monster or even better a 2400+ ATK monster should put you 
mostly in the clear for this duel, although watch out for traps like 
Bottomless Trap Hole and Gottoms' Emergency Call.  He's also got many 
good synchro summoning combos to worry about.  XX-Sabers have a combo 
with Gottoms, 2 Faultrolls, and Regigura that can deplete your hand to 
0, but I've never seen this AI figure out that devastating combo at 
least. :P  Still, as of yet this is your toughest opponent.  Don't 
underestimate his abilities.

If you've been completing all the structure duels and have been beating 
all the opponent's I've told you to up until this point, then by now 
you should have won 50 duels, which means you've unlocked a new pack - 
Rise of Destiny!  Let's check it out:

Rise of Destiny:

Monsters:
Dekoichi the Battlechanted Locomotive
Fusilier Dragon, the Dual-Mode Beast
Gaia Soul the Combustible Collective
Harpie set
Mirage Dragon
Mystic Swordsman set
Nightmare Penguin
Perfect Machine King
Pitch-Black Warwolf
Roc from the Valley of Haze
The Creator
Thestalos the Firestorm Monarch
Ultimate Insect set

Spells:
Monster Reincarnation

Traps:
Divine Wrath

If you haven't been able to come up with a good strategy to use yet, 
then I suggest investing in some of the cards in this pack until you 
have enough to make a rudimentary Harpie Lady deck (minus Harpie Queen 
unfortunately).  You can use the Card Password function to take the 
Icarus Attack you were given in the beginning of the game and make a 
couple copies of it.  That should hold you over until you can do better.  
Meanwhile, Dekoichi is a nice self-replacing card as I believe I've 
said before.  Nightmare Penguin is a decent card considering what you 
probably have right now.  Roc is an okayish card, but if you're short 
on 2400+ ATK beatstick you may want to consider him, although Thestalos 
is obviously the better card to use if you can find a copy of him.

Well, it's been awhile that we've been stuck in 1 place.  I guess we 
can go continue with the story mode now. ^_^

Head out and back into the building through the main entrance.  Head 
towards your room and you'll be stopped by Sayer.  He wants you to duel 
against Akiza.  It doesn't take much convincing.

Akiza Izinski
Wandering Garden
1400
This is a full-out Plant deck, and it is at a level higher than any 
deck you should have faced so far.  All I can really say is to hope for 
the best.  She is able to make big plays with Tytannial and Black Rose 
Dragon, and she'll control you with Black Garden.  Black Garden doesn't 
work against flip summons, so I suggest setting your monsters 1st when 
it is out . . . if you can.  Botanical Lion is also a very strong 
beatstick to be wary of.  

Overall I would say your chances for victory in this duel are slim to 
none, but that's ok because losing the duel still progresses the 
storyline.  Either way, the scene after the duel will end with her 
beating the crap outta you with her psychic powers, so enjoy your 
beating regardless.  Sayer shooes away Akiza after that little 
altercation and you wind up back in your room.  Your next task is to 
get some Duel Runner training in.  Head out of the building and go 
south a screen.  Map change over to New Dominocity.  This should look 
familiar to you now.  Head over 1 screen to the east to find the place 
where you'll be doing the training.  Talk with Kawasaki at the gate and 
he'll get you set up for a test ride.  Liquid comes out saying it was 
harder than he expected, and now it's your turn.  Talk with Kawasaki 
again and you'll get started up.

You shouldn't have too much problem with speed since your Duel Runner 
isn't very fast at this point.  Just avoid the major obstacles and hold 
down the accelerator the entire race and you should easily make it 
under the allotted time.  There are some new features to the course 
from WC09.  Now, there are speed-up panels (the blocks with the arrows 
on them) that will give you a boost.  You need to use these so that you 
can clear the jumps you will have to do.  Also, make sure you aren't 
going to slowly around the corners near the end or else you won't make 
the big jump and your Duel Runner will probably be destroyed before 
you're able to make it up the rocky hill down below.  You need to 
finish within 3 minutes, but a reasonable time to aim for to call it a 
decent run is probably 1 minute, 10 seconds.  If you can do it in under 
1 minute, you're looking pretty darn good.  If you press START in the 
middle of a run, you can choose an option to start the run over too.

After finishing, Liquid is thoroughly impressed by your mad racing 
skills.  As you head off to leave, however, you bump into Yusei, who 
recognizes you instantly.  That gets you another flashback of a time 
when you might've known him personally.  Crow and Kalin also appear in 
the flashback.  Liquid asks if you know Yusei, but Sayer quickly steps 
in to make sure that you get as far away from Yusei as possible, as 
quickly as possible.  Conspiracy much?  Back at the hideout . . . I 
mean the Arcadia Movement building where absolutely nothing bad ever 
happens . . . Sayer and Seria are scanning your guinea pig brain as she 
talks about how you aren't conscious (seriously, they couldn't tell 
just by looking that your eyes are closed?).  Sayer asks if the 
brainwashing is wearing off, and Seria responds in the positive.  Sayer 
wants to strengthen the brainwashing, but Seria says that it could kill 
you, and apparently Sayer wants you alive.  What a way to end Chapter 1, 
eh?

--------------------------------
[CH2]

VI. Chapter 2

You wake up in an unfamiliar place with Crow looking over you (he likes 
to watch you while you sleep ...).  Crow starts complaining about his 
insecurities with securities, and reminds you that you are a teammate 
of his in the gang he's in, and that you are in the B.A.D. area of 
Satellite.  He wants to make sure you're ok by beating your brains out 
with a duel, but forgot that Securities took your deck and his 
secondary deck.  Therefore, you guys need to bust into the Security 
Compound to retrieve your decks.  For those of you who played WC09, I 
know you can see where this is going . . .

Crow gives you a uniform and a key to the facility.  Don't ask where he 
got them.  Nobody knows.  Go over to the save point and save the game 
so you don't have to view all of that stuff again.  Before we get 
started with annoying Story Mode stuffs, let's head back to the WC mode 
for a bit and enjoy ourselves.  When you switch modes you'll notice 
that 6 new duelists have been added to the ranks, so feel free to kick 
all their butts 3x each at this time and work up a bit more DP.  I'll 
say this again, don't spend DP on useless things.  You'll want some 
saved up for later on.

Clear Vice Dragon
Transparent World
700
This time you're going to be facing a Clear World deck.  This opponent 
has very few monsters, so you shouldn't have much use for monster 
destruction effects and can probably side some of them out for this 
duel.  Instead, the opponent uses Clear World to annoy you while 
attempting to use Burn effects to defeat you.  You can either aim at 
getting rid of Clear World as soon as it appears, or you can just add a 
bunch of Earth attribute monsters to your deck, since the effect you 
receive from using them while Clear World is on the field is negligible 
in most cases.  This shouldn't be a very difficult win for you at this 
point.

B.E.S. Big Core MK-2
Boss Rush!
700
This guy uses a B.E.S. deck. The thing to know here, is how to take 
advantage of him.  If his monster is in a battle and doesn't have any 
counters on itself, then it will be destroyed regardless of stats.  
Additionally, his monsters only receive counters if they are summoned 
in the way described on the card, and often he will not summon them in 
that way, so look for your chances where you can simply attack his 
monster and have it be destroyed even if you have to let 1 of your 
weaker monsters get beaten up in the process too.  In the end, he is 
actually an incredibly easy opponent and you should not have much 
trouble beating him.  If you can even just bring out a 2400 ATK 
beatstick he probably won't be able to attack over it. ^_^

By defeating B.E.S. Big Core MK-2 3x, you should unlock Cyber Eltanin 
as a new opponent.  We'll get to him later, for now let's continue 
where we last stopped:

Solar Flare Dragon
Flame's Power
700
He uses another Burn deck.  You've seen Burn a few times now so I 
assume you know how to handle it.  His Burn uses Dark Room of Nightmare, 
Solar Flare Dragon, some Volcanic monsters, and basic Burn spells.  
Nothing you shouldn't be used to by now.

By defeating Solar Flare Dragon 3x, you should unlock Chaos Sorcerer as 
a new opponent.  Again, we'll deal with him in a bit, for now keep 
sweeping up the weaker guys:

Underground Arachnid
Wild Arachne
700
She uses an Insect deck.  She has quite a few powerful monsters and is 
capable of swarming the field, so make sure you've prepared a fair 
amount of monster destruction effects in your deck for this duel.  Lair 
Wire can be particularly nasty since it costs her no card advantage and 
lets her destroy any of your monsters be them face-up or face-down.  
Another of the new cards to watch out for is Shiny Black C.  This card, 
when in the graveyard, can be removed to destroy a Synchro monster when 
you Synchro summon it!  The effect is quite good, and I suggest not 
focusing too much on Synchro summoning for this duel because of that.

By crushing Underground Arachnid 3x, you should unlock Destiny End 
Dragoon as a new opponent.  As before, we'll take care of him later...

Mist Valley Apex Avian
Birds of the Mist
700
Mist Valley decks concentrate on returning cards on both sides of the 
field to their respective players' hands.  This means you should try to 
focus more on using some solid, no-tribute beatsticks and put less 
focus on Synchro Summoning and using higher level monsters, since they 
may well end up getting returned to your hand or Extra deck which would 
leave you most of the time in a bad situation.  If you understand how 
to fight against a Mist Valley deck, you should find that it isn't that 
big of a challenge, although it may be tougher than some of the easy 
duelists you've been playing against recently. :P

By sacking Mist Valley Apex Avian 3x, you should unlock Superson Skull 
Flame as a new opponent.  Will deal with him in a bit.

Witch Doctor of Sparta
Spartan Damage
700
This guy may very well have the most annoying deck in the history of 
all history.  He uses a ton of searcher monsters and will just keep on 
continuously bombarding you with them.  Either find a way to remove 
them from the field outside of battle (Lightning Vortex is great for 
this if you have it), or just summon a ton of monsters with 1500+ ATK 
and let the beatdown frenzy begin.  He will also use Dupe Frog and Flip 
Flop Frog to further annoy you with lockdowns, so be wary of those.  
Nobleman of Crossout and Shield Crush could go a long way toward 
beating him.

Cyber Eltanin
Ultimate Strike
1200
He uses a LIGHT Machine deck that focuses on combos with Future Fusion, 
Cyber Eltanin, and Overload Fusion for quick OTK's.  This can give him 
a lot of bad hands early on, but it also means sometimes he will just 
start with a god hand and there will be nothing you can do to stop him.  
Try packing Bottomless Trap Hole and cards like Sakuretsu Armor and 
Dimensional Prison, which can give you a chance of defeating his big 
monsters when he tries to OTK you.  If you can shut down his OTK 
attempts, your chances of victory will drastically improve.

Chaos Sorcerer
Light x Dark = Chaos
1200
His deck packs a bunch of DARK and LIGHT monsters so that he can summon 
Chaos Sorcerer.  Thunder King Rai-Oh is a tough card that can stop your 
synchro summons and any searching effects, while also having a whopping 
1900 ATK.  You'll want to take care of him ASAP.  He also uses Ryko, 
Lightsworn Hunter and Cyber Dragon as some of his other LIGHT monsters, 
so just know that you're going to have your hands full with that 
monster lineup.  The DARK side of his lineup also has some strong 
beatsticks such as Kycoo the Ghost Destroyer, so it's nothing to scoff 
at either.  He'll also be 1 of the 1st opponents you'll have met with a 
full s/t lineup including all the staples like Mystical Space Typhoon, 
Heavy Storm, and Mirror Force.  There isn't much of a strategy I can 
give you for this guy other than to just try to be balanced, take your 
time, and do the best you can to cope with his powerful cards.

Destiny End Dragoon
Final D
1200
He obviously uses a Destiny Heroes deck, and it focuses on summoning 
Destiny End Dragoon, who has both colossal stats and some great effects.  
I'll 1st suggest Bottomless Trap Hole as the best way to deal with him.  
Any cards that remove from play or return cards to the hand or deck are 
good choices for this duel.  A good combo is to use Book of Moon to 
flip him face-down then either hit him with Nobleman of Crossout or 
attack him with Mist Valley Soldier.  You might take some damage, but 
it is entirely worth it to be rid of him.  He also has a couple 
Elemental Heroes in the deck (Woodsman and Ocean, along with Prisma).  
Prisma can take on the name of Dogma or Plasma so that he can do his 
fusion more easily, so you'll want to be wary of that.

Supersonic Skull Flame
Zombie Speed
1200
He uses a Zombie deck, which should already make you leery because it's 
one of the strategies currently in the game.  Fortunately, he's not 
using anywhere near the best version of Zombies, but there are still a 
lot of things here to be watching out for.  His variant uses Zombie 
World, so know that Zombie Master will be able to summon any level 4 or 
lower monster in YOUR graveyard while Zombie World is on the field.  Be 
careful to make sure you also know when he has Necro Gardna in the 
grave, since he can use that card to block 1 of your attacks.  Like 
with any Zombie deck, he is completely capable of abusing 
Plaguespreader Zombie, so if you can find a way to remove like via 
Kycoo or Soul Release, you may want to consider those methods.  His big 
play is to summon Skull Flame and then start burning you with Flaming 
Skull Head.  If Skull Flame makes its way to his graveyard, however, 
that gives him the ability to special summon Supersonic Skull Flame 
from his hand, which is yet another level of misery for you.  Good luck, 
as these duels won't be easy.

Well, after all this dueling you should have even more DP saved up now, 
right?  You haven't been unwisely spending it except where you need to, 
right?  Good.  Well, keep saving it for now. :P (sorry for getting your 
hopes up)

Anyway, let's head back over to Story Mode at this time.  Exit the 
little hut you're in and head east a bit until you see Crow.  If you 
try to talk to him, he tells you to put on the Securities uniform (yeah 
what a rip since WC09 did it for you).  Go into Options --> Change 
Image --> Outfit and search through your short list until you are 
wearing the Security Uniform.  Talk with Crow again and he will go and 
lure some guards away from the gate so that you can sneak in.  By the 
way, is it just me or does Crow really seem to have a foul mouth to 
him?

Once you have control of your character again, head up north.  Click 
the slot on the right side of the building to open the doors with the 
Card Key.  This place, again, will look familiar if you've played WC09.  
Also, guess what?  It's time for our favorite part of that game!  Metal 
Gear Duelist!  Your mission is to "hide" behind objects that are quite 
obviously smaller than you are and slip past the guards.  Don't run or 
else the guards will catch you.  There are 4 corridors to take.  The 
southwest and northeast corridors have locked doors at the ends and the 
northwest corridor has 2 unmoving guards who will not let you by, so 
the only place worth going (and the only place we need to go anyway) is 
the southeast corridor.  Thankfully, it's just 1 guard going around in 
a circle.  As soon as he starts walking northward, move east to the 
door.  In the room if you check the left wall you can find a copy of 
Mist Wurm, a very powerful Synchro monster who you now can use in your 
deck. ^_^ If you check the right wall, you can find Flamvell Magician, 
who is a decent tuner who works well with Flamvell Firedog and a Spell 
card called Rekindling.  Finally, by checking the back wall you can 
obtain "Your Deck." Also, this IS your actual deck from WC mode, not 
some generic deck that a power crazed madman gave you to play with 
while doing errands. >.< You'll also obtain "Crow's Cards" meaning his 
secondary deck.  Personally, if given the option I would probably steal 
them and just tell Crow you couldn't find them, but no such luck will 
comfort you here. :P

Exit the building and it doesn't matter if you're caught at this point 
or not.  You can now change back to your Enforcers outfit, since nobody 
wants to go around looking like a stuck-up prick all day. =) Head back 
to the little shack to find Crow there waiting for your arrival.  You 
give Crow his cards back (drat) and he starts making fun of Securities 
again (don't you ever start to feel bad for them?  I mean they are 
basically police after all just trying to keep public order =/).  
Suddenly, a young boy named Itsuki barges in and asks you to duel.  
Crow shooes him off (and calls the little boy a liar in the process o_O 
- how cruel can this punk be?), but then asks you to duel him anyway to 
cheer him up.  I suggest saving 1st.  Head outside to find Itsuki 
waiting for you and go ahead and duel him.

Itsuki
Beat Storm Deck
580
I'd say Itsuki's deck is horrendously bad, but that might be taken as a 
compliment.  He's really into increasing his Life Points, but he 
doesn't really have a way to actually beat you in the duel . . . so if 
you lose I'll have to ask the question of how?

Well, apparently Itsuki and Crow both thought the duel was awesome, 
even though you probably just slaughtered the poor kid.  For winning 
the duel, Crow will give a copy of Seven Tools of the Bandit (if you 
somehow lost the duel, the storyline progresses but you don't receive 
the free card).  Next, Crow reminds you that Yusei is looking for you 
around the old highway area in the northern slums.  That's all fine and 
dandy, but let's take our time getting there.  To start, beat Itsuki 
another 2x to bring yourself up to 3 wins against him.  Now, head over 
to the east and up the half-finished bridge.  Near the top of the 
bridge you'll find an item called Wing SP.  If you head south from here 
you can find a lady on this screen to duel 3x.

Natsumi
Unimpeded Fruit
700
She uses a Plant deck, although it isn't quite as strong as the one you 
dueled against when you fought Akiza.  Still, don't underestimate the 
power of Plant decks, they all have some nice combos available.

Heading west a screen from Natsumi, you can find Gordon standing around 
looking generally useless, so let's take the time to duel him 3x.

Gordon
Gotham Night
730
Gordon uses an Ice deck.  While the deck has a few decent combos, in 
general the monsters shouldn't be powerful enough to make you worry, 
and they don't have much spell or trap support.  He does, however, have 
some staples like Mirror Force that you should be watching out for.

Just north of Gordon is Hayakawa.  Let's beat him up next, 3x as usual.

Hayakawa
Dandy Deck
710
He will play very defensively in the beginning by setting cards like 
Dandylion or Legendary Jujitsu Master (LJM).  You'll want to be 
watching out for LJM, so when you attack face-down monsters, try to 
make sure it is with something you know could defeat an LJM if possible, 
and I don't recommend using higher level monsters to attack him since 
even if you destroy him in battle his effect will still spin the 
monster back to the top of your deck.  He's a tough card to get around.  
Aside from that, he's also got some decent s/t cards, including 
Lightning Vortex so make sure you aren't swarming the field unless you 
know you can beat him with the monsters you have.

Well, if you've been dueling everyone I told you to, you should now 
have 100 wins under your belt, and that means you'll have unlocked a 
new card pack - Elemental Energy!  Let's check it out:

Elemental Energy:

Monsters:
Dark World set
Elemental Hero set
Ojama set
VWXYZ set
Water Dragon

Spells:
Pot of Avarice

Traps:
none of value :P

There isn't a whole lot to this set, but there are some gems.  Pot of 
Avarice is a great card that is a +1 and splashable in many different 
decks.  I wouldn't suggest going for E Heroes or Ojamas at this time, 
since not enough of the set cards are, as of yet, available to you.  
However, if you are interested in a Dark World deck, they can be made 
into a pretty decent deck, since Sillva, Goldd, and Beiige also special 
summon themselves so you can just normal summon a tuner monster and 
have some easy 7 or 8-star synchro monsters.  Unless you are going 
after a Dark World deck, though, I don't suggest using up your DP on 
this pack.  If you are looking just for Pot of Avarice, know that this 
won't be the only place to find it.

Back in story mode, this time head west from Crow's hut into the next 
screen over.  Here, you'll find a card shop that will sell you the same 
packs that you have unlocked in WC mode.  The shop keeper on the right 
will tell your fortunate for a nominal price, or in other words tell 
you where to go next to continue the storyline.  Don't waste your money 
on her.  Also in the shop is a younger boy for us to duel and beat 3x.

Yusuke
Court in Session
740
Yusuke uses a Fairy deck.  More specifically, he uses some Counter 
Fairies and Counter Trap cards.  If you see Bountiful Artemis, destroy 
it immediately before he can start gaining tons of card advantage from 
it.  If you see Meltiel while The Sanctuary in the Sky is on the field, 
you'll want to either concentrate on destroying Meltiel or the 
Sanctuary, because his effect when Sanctuary is on the field is very 
overpowering.  I suggest bringing anything you can to destroy his trap 
cards, since if you can destroy them with Dust Tornados, Heavy Storm, 
Mystical Space Typhoon, and such things before he gets a chance to use 
them with his Counter Fairies then you should have a much easier time.  
Another strategy you can try is to coax out his Counter Traps when he 
doesn't have a Counter Fairy on the field.  Without Artemis or Meltiel 
on the field, those Counter Traps will typically lose him card 
advantage quite quickly.  Another killer move against this deck is if 
you have Jinzo or Royal Decree.

Just outside the deck shop is a little girl.  I know that everyone 
loves beating up little girls like me, so let's beat her up 3x for the 
fun of it. ^_^

Mimi
Miracle Mimic
640
Mimi uses a Fairy/Fiend Beatdown deck featuring the Sky Scourge 
monsters who require LIGHT Fairies and DARK Fiends.  Be careful because 
although the Sky Scourge monsters are difficult to summon, they have 
some powerful effects.  The longer the duel goes, the better her 
chances of summoning them, so finish her off quickly if possible, or 
find a way to remove cards from her graveyard. ^_^

If you check the blue box just south of Mimi, you can find a DP code 
for 200 DP.  Yay. =D Just west of Mimi is Chihiro.  She is the person 
to whom you can trade Star Chips for things like alternate card 
pictures, new outfits, new duel disks, and some other various things.  
There's nothing else to use your Star Chips for, so go ahead and have a 
ball getting whatever you like.  However, Star Chips aren't the only 
thing Chihiro is good for . . . it's time for yet another 3 duels. ^_^

Chihiro
Return to Chaos
680
Chihiro uses a Chaos Sorcerer deck.  She has DARK monsters like Mystic 
Tomato and Breaker the Magical Warrior, and she has LIGHT monsters like 
Thunder King Rai-Oh, Shining Angel, and Honest, so you're not going to 
get off easy with any of her monsters.  Fortunately, she doesn't seem 
to have quite as much to be scared of in her s/t lineup.

From here, head west a screen and go to the northernmost section of 
this area to find a prize box.  Open it up for a free 200 DP. =D Head 
into the building and go up to the 2nd floor.  Head around the junk on 
the west side of this floor and search to find a Star Chip.  Go up 
another floor to the 3rd floor and to the right you can find a prize 
box with 300 DP inside.  Head into the room on this floor and search 
the map on the table to find a copy of Enemy Controller.  That's all 
for now in this place, so head back to the section with the card shop, 
then go north.  This will take you to a map change, so choose the 
Satellite: Slum map.  As soon as you enter this map you'll see a guy 
standing around and he is almost screaming "Duel me!!" so go ahead and 
beat him 3x.

Sugimoto
Ocean's Breeze
810
Sugimoto uses a WATER deck with some nasty monsters like Mobius, 
Hydrogeddon, and a card named Codarus who can send Umi to the grave to 
destroy 2 of your cards!  Be wary of his monsters!  He also has Deep 
Sea Diva, who is capable of summoning another copy of herself to give 
him a quick 2 tuners on the field, or he can bring out a non-tuner and 
have an immediate Synchro summon.  One piece of good news is that he 
will actually use Umi rather than A Legendary Ocean, which can be a bit 
of a weight off your shoulders.

Head east a screen and you'll be in a location with a Duel Runner shop, 
but the shop is closed (although it won't be for long).  We could duel 
the people here, but I'd rather open up the shop 1st, since there's a 
save point in the shop and this will save on running back and forth to 
save points.  Head south a screen instead.  Go to the southeast corner 
of this screen.  You can't see it, but there is a prize box there and 
it has a whopping 1500 DP inside it!  Good stuff.  Save and then head 
over to Yusei.  He wants you to take a test ride on your Duel Runner, 
so go for it.

In this run, you'll notice a couple things.  First, there are a lot 
more traps.  You'll want to avoid all of the holes, EXCEPT THE 2ND ONE.  
If you don't drop down the 2nd hole, you'll hit a long rough patch, 
whereas if you do drop down the 2nd hole you'll be on clean road.  
Another thing to notice is that there are cards and orbs scattered 
around the map.  Collecting them will gain you DP and Speed Spell cards 
to be used in your Turbo deck.  Again, you are given way more than 
enough time to complete this lap, as you can probably do it easily in 
under 1 minute 15 seconds if you're not bumping into too much stuff.

Now that you've completed your trial run, the Duel Runner shop will be 
open.  This is one of the reason why I warned you to save up DP, 
because Duel Runner parts are freaking expensive. O_O Even the low 
grade stuff you can by right now runs at a decent price, and you'll be 
paying out 1000's of DP later on to make further upgrades.  For now, I 
suggest purchasing a Gamma Frame 1, since it will improve your 
performance.  With a little practice you shouldn't be running into too 
much stuff, so the Beta Frame 1 isn't really a good option.  I don't 
suggest purchasing any front parts, because they will drastically slow 
down your acceleration and top speed.  Head over to Rossi in the corner 
of the shop and Talk to him.  He'll eventually ask if he can have your 
Wing SP item.  You definitely want to say YES to this, because when you 
give him that, he will give you Colossal Fighter!  Colossal Fighter 
will likely be the 1st really powerful 8-star Synchro monster you've 
gotten your hands on so far, and he is going to be very useful to you 
in many duels!  Well, now that you have this awesome new card, how 
about testing it out?

Rossi
Duel Catenaccio
830
Rossi uses a Rock deck, and will attempt to hit you with backlash 
damage when you attack his monsters who have high DEF.  He'll make the 
damage worse with cards like Burden of the Mighty and Shrink.  If he 
does this when you attack Stone Statue of the Aztecs, then you'll also 
take double the damage!  The best way to deal with this guy is to side 
in Nobleman of Crossout and Shield Crush, which completely rape his 
deck.  If you've bought the Monarch structure deck, then Raiza, Caius, 
and Zaborg also do an excellent job of crushing him.

Heading just outside the Duel Runner shop there is a young boy waiting 
for you...so beat him 3x.

Roy
Roy's Treasure
790
Roy uses a Roid deck.  The basic monster lineup isn't anything to be 
too scared of, but the Fusion monsters are quite powerful and have very 
high stats.  You'll want to have ways that can remove them from the 
field without "destroying" them, because if he activates Vehicroid 
Connection Zone to summon them, then they can't be destroyed by spell, 
trap, or monster effects.  Some good choices for beating him would be 
Legendary Jujitsu Master, Caius/Raiza, Book of Moon + Mist Valley 
Soldier, and anything else you can think of that spins or returns the 
monster to the hand/deck.

East of Roy is a guy staring out into the water.  Beat him 3x.

Oda
Shogun's Command
750
Oda uses a Six Samurai (6SAM) deck.  He can't use the effects of his 
monsters unless he has multiple 6SAM's on the field, so all you have to 
do is bring cards like Mirror Force, Torrential Tribute, Bottomless 
Trap Hole, and Lightning Vortex, and your win should be fairly assured.  
However, if he does manage to start swarming on you, things can start 
looking bleak very quickly so be prepared!

In the middle of this map is a lady, and as you should know it is never 
polite to keep a lady waiting, so go beat her 3x!

Anna
Goddess's Punishment
770
Her deck is a Fairy deck that makes use of stalling cards like Shining 
Angel, Nova Summoner, Marshmallon, and Arcana Force 0 - The Fool, while 
trying to prepare herself to summon Tethys, Goddess of Light.  You'll 
want to bring plenty of effects that can destroy your opponent's 
monsters, because if you don't she is going to stall you until her 
strategy comes together and then you'll really have a problem on your 
hands.  I'd also like to remind you to watch out for Honest.

Head south back to where you did your test run and right away you 
should see a blue-haired guy.  If you talk with him, he'll give you 
Rush Recklessly for racing so well.  After that, it's time to win 
against him 3x...

Hideki
Embarrassing Crush
800
I seriously have difficulty saying what this guy's deck is supposed to 
be.  I guess I could call it a LIGHT deck, but really that's the only 
synergy with some of his cards.  Watch out for Honest, and he does have 
some staple s/t cards like Heavy Storm and Mirror Force, but other than 
those few things he should pose much of a problem to you.  I mean...he 
has 1 copy of Dupe Frog randomly placed in the deck...random Magician's 
Valkyria...yeah, you shouldn't have any trouble here.

Alright, we're finally done with all the random duels for now.  Head 
back to the B.A.D. area.  When you get there you'll be greeted by Kalin.  
He wants more turf.  Actually, he wants to rule all of Satellite's turf, 
but 1st he needs to make sure you're still in shape, so of course that 
means he's gonna duel you!

Kalin Kessler
The Enforcing Ones
940
Kalin uses a standard beatdown deck with a bunch of very high ATK 4-
star monsters.  What this means is if you can use your powerful effect 
monsters you should have little trouble, and if you can plant a large 
beatstick on the field, he'll have a tough time dealing with it.  
Another card that can work really well against him is Burden of the 
Mighty.

Losing this duel will still progress the storyline, but if you win, 
Kalin will give you a free copy of Gene-Warped Warwolf.  Kalin makes a 
little speech to you about bringing down the house in Satellite before 
telling you to let Crow know what you'll all be doing tomorrow.  Now 
that you're in control again, go ahead and head over to Crow's hut to 
give him the news.  After giving Crow the low down of the situation, 
the game skips to -The Next Day-.

Talk to Crow and he'll ask if you're ready to go to war.  Say YES and 
the game will skip you over to Team Black n' Blue's hideout.  Kalin is 
there and he tells you Jack and Yusei are already snooping around in 
the basement, so you should check the main floor and upstairs.  Snoop 
around the west side a bit and check all the boxes.  You'll eventually 
find Arashiyama, your new opponent who jumps out of hiding.

Arashiyama
Blue Hurricane
780
He uses a pitiful deck with random, extraordinarily weak cards like 
"Blue Medicine".  He should be a VERY easy win.  You don't need my help 
for this one.

Next, head over to the east side and enter the doorway just west of 
where Crow is standing.  There's a save point here that you can use if 
you desire.  If you talk to Crow he'll tell you to go on ahead up the 
stairs and he'll hang back in case there's more on the main level.  In 
reality, he's just a coward. o_O  So, head up the stairs and go into 
the 1st room you come to.  In the northeast corner of the room, check 
the junk there to find a Star Chip.  Continue heading west through that 
hallways to find Kalin getting beaten by an enemy.  Go give him some 
backup now.

Clock
Black Chrono
790
Clock uses a DARK deck including Veil of Darkness to help him draw more 
cards during his Draw Phase.  He also runs Curse of Darkness which 
deals damage to either player if you activate a Spell card.  However, 
he doesn't seem to have many other powerful s/t cards, and his monsters 
shouldn't be enough to worry you at this point so this should be a 
fairly easy victory.

After beating Clock he lets Kalin go, and Kalin decides that he's gonna 
teach Clock a lesson about sneaking up on people.  Nothing more you can 
do there, so continue west through the hallway and up the stairs.  Head 
to the 1st room you come across and check the boxes in the northwest 
corner to find a DP Code for 300 DP.  Also, remember for later on that 
this room has 2 exits.  If you try to continue east through the hallway, 
Hiroyuki will stop you.  He's the boss of this team . . . even though 
he's only a runt himself.

Hiroyuki
I'm the Boss!
980
SPECIAL RULE: Draw 2 cards each turn
You'll now find that for every "boss" battle there is also a special 
rule.  In this case, during the draw phase you will draw 2 cards rather 
than 1.  This means that you can either choose to run more copies of 
cards like Lightning Vortex, but in general this shouldn't affect your 
main strategy too much.  You don't really have access to many OTK or 
FTK decks at this point, which could really use this feature better.  
You could maybe run a Burn deck which could use this feature pretty 
well, but I suggest just playing your normal deck.  Hiroyuki, on the 
other hand, uses a deck that is just going to help him draw through 
more of his deck...I'm not sure if he actually even has any real means 
to beat you.  He uses Dekoichi, Dark Mimic, and Skelengel to continue 
drawing through his deck.  The only thing I can think of is that maybe 
he has Exodia, but I never saw it or any of the pieces. =/

After he loses he runs home to his mommy.  Crow and Jack come over to 
congratulate you and festivities commence.  You meet up with the others 
at your own hideout and Kalin gets some good-natured ribbing about 
getting caught at that one point.  Kalin says he's gonna go check out 
the next opponent for you all and with that the day is over and you get 
a -The Next Day- message.  Head upstairs from you start and save.  
Getting this far in story mode should have unlocked a new pack for you 
- Soul of the Duelist!  Let's check this pack out:

Soul of the Duelist:

Monsters:
Armed Dragon LV set
Horus the Black Flame Dragon LV set
Mobius the Frost Monarch
Mystic Swordsman LV set
Ninja Grandmaster Sasuke
Ultimate Insect LV set

Spells:
Hammer Shot
Level Up!

Traps:
Mind Crush

Really, there isn't a whole lot of good stuff in this deck.  If you 
really wanted to, you could make a Horus/Jinzo lockdown deck at this 
point, but it's not a very consistent deck.  The key gems in the deck 
are Mobius and Hammer Shot, who have nice removal effects, and Mind 
Crush which will help you out later when you start playing more decks 
that use Honest and other powerful but predictable cards.  I don't 
suggest investing heavily in this pack unless you are aiming for that 
lockdown deck.  LV monsters just aren't that great.

Well, back to story mode.  Head downstairs and exit the building.  Head 
back towards Crow's hideout and you'll see 2 bikers abducting Itsuki.  
You gotta follow them on your own Duel Runner.  Talk to Crow to do so, 
but I suggest 1st heading back to the Duel Runner shop in the 
Satellite: Slum area.  They're selling some new parts and of particular 
niceness is the Feather 1, which will give you some nice Acceleration 
bonus.  It's a bit expensive, but then again you should have been 
saving up DP for awhile now, right?  You could also get a booster, but 
your main parts aren't really good enough right now to handle it and it 
will end up slowing you down (yeah, I know it's silly).  So, just stick 
with the Gamma Frame 1 and Feather 1 for the time being.  When you're 
ready, talk to Crow and you can race to save Itsuki.

All you have to do in this race is to overtake your opponent 1 time.  
Once you've passed him, the race will end and you will be victorious.  
As long as you aren't running into things, that shouldn't be too hard 
if you equipped your Duel Runner as I suggested.

After catching up with them, Crow figures out that the punks are from 
Team Dirty Works.  For some reason, they seem to have grown attached to 
Itsuki and don't want to give him back, so they'll duel you for him 
(Itsuki = object).

Kameno
Lucky Turtle Shell
900
Basically... he runs a bunch of "Turtle" monsters . . . any monster 
with Turtle in its name.  Because of this, his monster lineup should be 
ridiculously easy for you to handle.  His spells and traps don't nearly 
make up for this.  Lose, only if you feel like getting laughed at by 
the Yugioh gods...

So, you beat them and they go running off scared.  Bunch of wimps if 
you ask me.  Itsuki thanks you for saving him before you all head home 
to see a happy Annie who has her boyfriend back. ^_^  As thanks, Itsuki 
will give you a copy of Kunai with Chain.  Before leaving, Annie comes 
over to tell you that Kalin is looking for you, and that you should 
meet him at the hideout.  Save and head back over to WC Mode to check 
out the new card pack you've just unlocked by saving Itsuki!  Here 
comes Flaming Eternity!

Flaming Eternity:

Monsters:
Behemoth the King of All Animals
Granmarg the Rock Monarch
Insect Knight
King Dragun
Rescue Cat
Sacred Phoenix of Nephthys
Silent Swordsman LV set
Ultimate Insect LV set

Spells:
Lightning Vortex

Traps:
Deck Devastation Virus
Phoenix Wing Wind Blast
Threatening Roar

Now, here's a pack to get excited about!  There's some good stuff here.  
If you've been working on Dragons, then King Dragun can be a nice add-
in.  Sacred Phoenix of Nephthys (SPoN) is a pretty powerful monster.  
However, the big things to be looking for are yet to be mentioned.  
Phoenix Wing Wind Blast (PWWB) which, along with Raiza and Legendary 
Jujitsu Master, is capable of giving you a deck that constantly spins 
cards back to the top of your opponent's deck.  Threatening Roar is 1 
of the better ways to stop your opponent from OTK'ing you or just to 
protect a monster on the field for a turn.  If you haven't gotten 
Lightning Vortex from a structure set yet, then this is a good place to 
pick this up.  Now, most importantly this pack has Rescue Cat!!  You 
should already have X-Saber Airbellum from the early packs in the 
beginning if you invested wisely.  Well, Rescue Cat will let you summon 
2 Airbellums who can attack and make your opponent discard twice before 
you sync them with your other monsters in Main Phase 2 to bring out 
some big monsters rather than just having them be destroyed by Rescue 
Cat's effect.  You can also summon 1 Airbellum and another monster to 
bring out a 5 or 6-star Synchro monsters like Goyo Guardian!  So, that 
means summoning Rescue Cat can essentially be the same as summoning 
Goyo Guardian.  You can also use Call of the Haunted to revive Rescue 
Cat and use its effect again, or you can send back Rescue Cat and 
Airbellums to your deck with Pot of Avarice while also drawing 2 cards 
for a nice +1 advantage.  Not bad at all, eh?  With so much good stuff 
here, you'll definitely want to be investing at least some of your DP 
into these packs.

Well, back to story mode shall we?  You could head back to headquarters 
right now, but let's have some fun 1st.  Head south a screen from the 
shack and then west to reach the hideout of the gang you just beat.  
Head inside and check down at the basement level where you couldn't go 
before.  There are some nice little prize boxes down here.  The 1st 
prize is easy enough.  Just push the box east 1 space to collect the 
Rough Style outfit.  Next, head down the west side of the screen and 
push the block 1 space east.  Push the block below it 2 spaces east and 
head north for a free 1000 DP!!  Push the most southwestern block as 
far south as it will go then head west and south to reach a 1500 DP 
prize!!  Gotta love a quick and easy free 2500 DP!!  Exit and re-enter.  
Again, go down the west side and move the block 1 east and the lower 
block 2 east like before.  This time, head past where the prize box was 
until you reach a block that you can push east.  Head south and go up 
the stairs moving east.  At the bottom of the stairs, loop back around 
to the south and go west to find a prize box containing Krebons!  
Krebons is an awesome tuner and you may want to consider using card 
passwords to get more copies of him later.  Head back over the stairs 
and west.  This time go east just north of the stairs and push the 
block there east as far as possible.  Head north as ar as possible then 
east and push the block there 1 space east.  Head south and push that 
block 1 space south.  Head east around that block and up and down the 
stairs to find a Star Chip.  Head out and back in again.  Get all the 
way back to the northeast corner using the same method as before, but 
this time out of those 3 blocks in the corner, push the southern 1 east 
1 space, then push the 1 just north of you, north 1 space.  Move east 1 
space and then push the block north of you, north 1 space.  This will 
finally let you get to the last prize box in this area, which contains 
a copy of Magical Android.  While you should already have Catastor as a 
5-star Synchro monster, Magical Android is a good 2nd choice, 
especially if you need the extra 200 ATK or if your LP is getting low 
in the duel and you need some recovery.  That's all there is for here, 
so now let's head back over to the shack.  

When you go into the shack, you should see a prize box with a copy of 
Forbidden Chalice inside it.  Nice stuff.  That is a pretty decent 
quick-play spell that has both offensive and defensive capabilities.  
Next, we can finally duel Itsuki freely, and Annie is there too so 
let's beat Itsuki another 2x and Annie we need to beat 3x.  Istuki's 
deck is the same as before, so just use ctrl+F to search for him.

Annie
Cutest Naturia
620
She uses a Naturia deck.  Naturia monsters mostly have effects that 
respond to things your opponent does such as activating a s/t card or 
summoning a monster.  They also all have pretty weak stats.  The only 
thing you should really be watching out for when playing her are her 
synchro monsters, as the Naturia synchro monsters are reasonably 
powerful.

Once you're finished with those duels, let's finally head back to the 
headquarters of your own team to get the story back on track.  You and 
Crow will show up with Kalin being annoyed that you're so late (maybe 
we shouldn't have taken all those detours?).  Crow tells him what 
happened with Itsuki and Team Dirty Works, so Kalin decides that 
they'll be the next war target. =3  Head outside and move just a bit 
east to find Kalin.  He'll ask if you're ready and reply YES to start 
the next turf war.

You arrive at the hideout for Team Dirty Works.  Kalin and Crow head in 
1st, then Yusei and Jack meet up with you and the 3 of you head inside.  
Head to the northeast corner of the room and search to find Kuroe 
hiding in the corner.  He's the guy Crow beat before while you were 
fighting Kameno.  Time to beat him up yourself!

Kuroe
Masterful Magician
860
Kuroe has a bunch of Spellcasters in his deck, with his main purpose 
being to summon Dark Magician.  The deck has a bunch of decent 
beatstick, but it doesn't have many good monster effects for you to 
worry about.  He also uses Ice Barrier monsters, but again they 
shouldn't be too much trouble for you at this point.

After beating Kuroe, head into the next room and you'll quickly dash to 
save Yusei from some falling rubble.  Apparently, Team Dirty Works has 
set some pretty dangerous traps for you guys.  Yusei goes of to tell 
the others about the traps, while Kameno comes over to check his trap 
out . . . to find you waiting to pulverize him for the 2nd time. ^_^  
However, before you fight him, go up and check the northern section of 
the 3rd lane from the left to find a Star Chip.  You've already beaten 
Kameno before and he's using the same deck as last time so just use 
ctrl+F to find him again if you want hints.

After beating Kuroe, attempt to leave and you'll run into Ida, who's 
the leader of the gang.  He's none too happy that you beat up his 
teammates (although they were child kidnapping scum), so he wants to 
teach you a lesson.  You should be the one to teach the lesson 
instead...

Ida
Ida Dragons
1120
SPECIAL RULE: MATCH DUEL
A Match Duel means you play best 2 out of 3 duels here, and you can use 
your side deck between each duel.  This shouldn't be necessary for you 
since I'm going to tell you his strategy anyway and you can just be 
prepared for him starting from duel #1.  As his deck's name implies, 
Ida runs a Dragon deck.  Thank your lucky stars that this isn't a 
Hopeless Dragon deck, which would make it easily Tier 2 and more 
powerful than you can probably handle at this time.  Instead, he uses 
some much weaker dragons.  Really, a well-placed Kycoo can beat him all 
by itself, but I never really saw in general anything very powerful.  
If you just take out his weaker monsters before he can tribute them 
away for his more powerful monsters, you should have an easy time.  His 
s/t cards aren't anything wonderful either so you can focus your deck 
mostly on destroying monsters and you'll likely never have to worry 
about a duel #3.  The only real annoyance he has is Treeborn Frog, but 
if you're using Kycoo, Caius, or Chaos Sorcerer, then you should be 
able to easily remove it from play where it can't bother you anymore. 
^_^ Another card to watch out for is Frost and Flame Dragon, which he 
can special summon if the duel goes on for too long.  It has only 2300 
ATK, but it has the nice effect of destroying 1 of your monsters each 
turn as long as he discards a card.

After beating him, Ida runs off like a wimp.  Yusei comes over to tell 
you that everyone is well, and thanks you again for saving his butt.  
You wind up back at your headquarters with Kalin giving you the victory 
speech.  Once again, the game skips to -The Next Day-.

Head back over to WC Mode.  Beating Team Dirty Works should have 
unlocked a new card pack - Cybernetic Revolution!  Let's take a look:

Cybernetic Revolution:

Monsters:
Cyber Dragon
Cyber End Dragon
Cyber Twin Dragon
D.D.M. - Different Dimension Master
Des Frog
Drillroid
UFOroid Fighter
Winged Kuriboh LV10

Spells:
Dragon's Mirror
Miracle Fusion
Power Bond

Traps:
Fire Darts
Dimension Wall

Lots of Machine-type monsters can be found in this pack.  The Cyber 
Dragon set is nice, but unless you are using a different banlist, with 
Cyber Dragon only at 1 it's not worthwhile to make a deck around them.  
D.D.M. is a decent card who is useful in removal decks.  You don't have 
quite enough Kuriboh support cards to make a Kuriboh deck yet, but LV10 
is here if you're preparing to start 1 up later.  Dragon's Mirror is a 
great card that can allow you to easily summon powerful monsters like 
Five-Headed Dragon or Blue Eyes Ultimate Dragon.  Miracle Fusion is 
very useful much later on if you make a Diva Zombies deck, since it 
lets you have easy access to Elemental Hero Absolute Zero - a very 
powerful card, but for right now it doesn't do you much good.  Fire 
Darts and Dimension Wall can potentially help get you started up on a 
Burn deck if you're into that sort of thing.

At this time, I had summoned monsters over 666 times, and that unlocks 
Fossil Dyna Pachycephalo as a WC opponent.  Let's just quickly check 
that out (beat him 3x once you get him):

Fossil Dyna Pachycephalo
Fossilized Dinosaur
1700
He uses a Gadget deck that is made to create great amounts of card 
advantage while utilizing 1 for 1 destruction effects.  It's not a bad 
strategy at all, but the best way to beat it is to simply wait for an 
opportunity and then swarm hard and deal as much damage all at once as 
you can.  He'll use Fossil Dyna and Royal Oppression to stop your 
special summons, so be ready for those cards.  A bit extra s/t 
destruction may help you out here since his monsters don't have very 
high stats, but their support from his backrow is quite strong.  Trap 
Dustshoot, Airbellum, and other cards that can reduce his hand size and 
options will also help you out here.

Back in Story Mode, start heading toward the hideout and you'll run 
into Kalin about halfway.  He seems a bit upset that you seem to be the 
one defeating the leaders of these duel gangs and wants to duel you 
because of that.  Feel free to oblige him.  His deck is the same as 
before so just do a ctrl+F if you want tips.  You don't have to win to 
continue, but if you do win, he'll give you a copy of Shield Crush as a 
reward.  Afterwards, he goes off to check out the turf of your next 
enemy.  At this time I suggest heading over to the Duel Runner shop.  I 
hope you have some DP saved up still, because these parts are gonna be 
expensive.  My suggestions are to buy:

Gamma Frame II
DWE-1000 Engine
KPC-200x CPU
Feather II
Accelerator II

I find that the best way to go is to improve acceleration as much as 
possible, however if you are able to control a higher top speed then by 
all means go that route.  Using Balancers for more control I don't 
suggest . . . instead just try to get better at controlling it without 
the Balancer. :P  If you're using the Gamma Frame II, you may be able 
to equip a Booster at this point without experiencing too much of a 
downgrade in speed, but I just don't find them necessary.  With these 
upgrades your parts should be good enough to S Rank on the tracks 
currently available.  Check the computer on the east side of the room 
to run the tracks and try to S Rank in both the Time Trials and Race 
modes.  It may take a few tries but it is certainly possible at this 
point and it will get you a good selection of Speed Spells as well as 
some DP for your pocket.

For the Highway, a time under 1min 1sec will get you an S Rank.  For 
the Race section, don't worry if your opponents take the lead in the 
beginning.  The CPU on Normal Mode NEVER are able to make the jump near 
the end of the lap and that will always cause them to fall way behind 
you.

For the Old Highway, a time under 1min 0sec will get you an S Rank, 
although I was able to easily make under 55sec at this point.  Just 
remember that you need to fall through the 2nd hole.  The CPU on Normal 
Mode NEVER fall through that hole and again are an easy win.

For the Old City, just take a right at the 1st fork for the quickest 
route.  Again, the CPU on Normal Mode will often take longer routes 
allowing you to easily win yet again.

In general, S Ranks can be achieved if you didn't use your brakes much 
and didn't run into anything.  After a bit of practice you shouldn't 
have much trouble doing this.

Back to the storyline, head over to Crow's shack and chat with him to 
find out he's done tweaking his deck and is ready to duel!  I suggest 
saving before dueling him as his deck is capable of getting god hands.

Crow Hogan
Ascending Legend
920
Crow uses a Blackwing deck.  Blackwings in general are a very 
competitive deck, and although his isn't the best version of them, he 
still is able to create some pretty wicked combos.  He runs D.D. Crow, 
which he is smart enough to chain to any of your effects that target a 
monster in the graveyard to make your effect fizzle.  He's also pretty 
focused on destroying your backrow by using Mystical Space Typhoon and 
Delta Crow - Anti Reverse.  Thankfully, he isn't very good at using any 
of the major Synchro summoning combos that Blackwings are known for, 
and I'm pretty sure he isn't running 3 copies of Sirocco, Shura, Bora, 
or Kalut.

If you defeat him, he'll give you a Raigeki Break as a reward (what is 
with these crappy rewards for winning duels??).  Afterwards, Kalin 
comes by to say that your final turf war for complete domination of 
Satellite is tomorrow.  Your opponent will be Team Non-Securities, who 
apparently have a lot of members.  Next, Itsuki and Annie burst in 
wanting to duel you.  Crow manages to turn it into a Tag Duel, with him 
being partnered with you (thank god you don't have to partner with the 
kids).  If this is your 1st time tag dueling on a WC game, just know 
that it is quite possibly 1 of the most frustrating things you will 
have to experience in the entire game.  It is a rare day when your 
partner does not miss a winning combo or use up all your cards in the 
wrong way, so yeah be prepared to do most of the work.  Itsuki and 
Annie are using their regular decks in this one, and as you know those 
decks pretty much suck so at least this 1st tag duel shouldn't be too 
bad for you.

If you win the duel, Crow will give you a copy of The 
Calculator...another crappy prize. =/  The kiddies leave and you can 
talk to Crow to progress the story, but 1st let's had back to WC Mode.  
You'll notice that CPU Tag Duel has been unlocked along with 2 new 
packs - Shadow of Infinity and Power of the Duelist!  Here's the low 
down:

Shadow of Infinity:

Monsters:
Ancient Gear set
Chainsaw Insect
Demise, King of Armageddon
Doom Dozer
Hamon, Lord of Striking Thunder
Proto-Cyber Dragon
Raviel, Lord of Phantasms
Ruin, Queen of Oblivion
Treeborn Frog
Uria, Lord of Searing Flames

Spells:
none of value :P

Traps:
Karma Cut

A bunch of very powerful monsters are in this pack but they are all 
also very difficult to summon.  Demise OTK's are difficult to 
accomplish because Demise is limited in the banlist.  The only real 
card worth searching this pack for is Treeborn Frog if you've been 
using a Monarch deck.

Power of the Duelist:

Monsters:
Alien set
Chimeratech Overdragon
Chrysalis set
Cosmic Horror Gangi'el
Destiny Hero set
Destiny Hero - Dogma
Neo-Spacian set
Neos Fusions
Roid set
Sabersaurus
Super Vehicroid Jumbo Drill

Spells:
Future Fusion
Mausoleum of the Emperor
Neo Space
Overload Fusion
Vehicroid Connection Zone

Traps:
none of value :P

Destiny Heroes are an awesome set, but not until you get Destiny Draw 
and Allure of Darkness, neither of which is available yet.  Chimeratech 
Overdragon works with Overload Fusion and it has an awesome OTK combo 
with Overload and Future Fusion combined.  Future Fusion is great in 
many decks.  Mausoleum of the Emperor is a great card for Earthbound 
Immortal decks and some other decks like Fishies for summoning 
Coelacanth.  The Neos set is...well it's decent but nothing good enough 
that I would want to run a deck of it.  The same can be said about the 
Roid set, although Vehicroid Connection Zone can make for some pretty 
powerful fusion monsters.  Aliens are a fun set to play with, but they 
can get some pretty dead hands quite often.

I'm going to save the Tag Dueling for later after we've unlocked enough 
cards to make decks that are strong enough to make up for the crappy 
moves your partner will make, so we'll just leave those guys alone for 
now.

Back in story mode, talk to Crow to jump to . . . -The Next Day-

You and Crow meet the rest of the gang over at the enemy's hideout.  
It's time for the last turf war!  Immediately, you see Jack getting tag 
teamed by 2 guys - Igusa and Hashinoshima.  Well, instead of attacking 
Jack, they end up attacking YOU.  This is a 2-on-1 battle.  Of course, 
the game isn't polite enough to let you have more LP, or to give you 
any sort of handicap...

Igusa
Igusa's Battle
980
Hashinoshima
Power Bridge
1010
Here, let me think of some good news about this battle... ... ... ... 
they share 8000 LP so you don't have to beat 16,000 LP of damage into 
them?  Well, that's about all the good news.  The bad news is that they 
start out with TWICE AS MANY CARDS AS YOU.  The only suggestions I have 
are: 1. Try to plant and protect a strong beatstick onto the field.  2. 
Use as many tricks as you can to slowly gain some card advantage.  
Other than that, there really isn't much else you can do.  Well, both 
of your opponent's use Equip cards, so that is the best way, imo, for 
you to gain advantage.  Just destroy the monsters who have cards 
equipped to them and you'll lose just 1 card while your opponent will 
lose multiple cards.  Book of Moon is another great option for doing 
this.

After you win, Jack comes over to check up on you.  Head north and go 
behind the staircase.  Search the corner there a bit and you'll be able 
to find a Star Chip.  Now head up the staircase.  This place should be 
looking familiar to you about now if you played WC2009...  Walk around 
the area until you find a door.  Head north and you'll see Crow dueling 
and there's nothing you can do about it.  Head east, and then south to 
find a prize box with a 200 DP code in it.  Head up the stairs to the 
north.  In this next room, head as far south as possible and check the 
southwestern corner to find another Star Chip.  Head north to the save 
point, and the west from the save point for another prize box with 
another 200 DP inside.  Finally, head north to find another duo who you 
again have to defeat in a 1-on-2 battle.

Torino
Powered Bird
980
Mitchie Road of Mitchie
990
Your opponents are running Koa'ki Meiru and WIND decks this time, so 
you don't even have too much of an advantage deck-wise because neither 
strategy can be considered a "pushover".  My suggestions are the same 
as last time.  Try to plant a big beatstick and protect it, while doing 
whatever you can to create some card advantage for yourself to even 
things out.

After you beat them, their partnership breaks down and they run off.  
Head up the stairs and through the door to come to another big puzzle 
area.

From the southern side, head west then north and make your way north to 
a set of stairs.  Head east, then south and then down a set of stairs.  
From there you can head northward until you reach a prize box 
containing a Star Chip.  Repeat the process to get back to the 1st set 
of stairs.  Head down the 2nd set of stairs but this time instead of 
going north, go south to find a prize box containing 1500 DP (nice).  
Now, go along the south side heading west as far as possible and then 
north as far as possible.  Head west, and then south to find a bunch of 
blocks.  Push the block south of you 3 spaces south, then go east and 
south to find a prize box with a Star Chip.  Exit the room from the 
southeast corner and re-enter.  Make your way back to the west side of 
the room, but this time only push the block 1 space south.  Push the 
block west of you 2 spaces west.  Go 2 spaces north and push that block 
2 spaces west.  Push the block south of you, 3 spaces south.  Push the 
block south of that block 1 space east.  Push the block north of you 1 
space north and head east and push the block east of you 1 space east.  
Head south and push the block there 1 space west.  Head north and west 
and push the block there 1 space west (to create an escape route).  
Head as far south as possible and push the southernmost block as far 
west as possible.  Head north and push the bloc 2 spaces north, then 
continue north to find a prize box with a Rock'n Roller outfit.  1 more 
prize box to go.  Exit the room from the southeast and re-enter.  Make 
your way to the western side again and push the block 3 spaces south.  
Push the block west of you as far west as it will go.  Go north and 
push the block north of you as far north as it will go.  Head around 
the corner for a prize box with 1000 DP inside.  When exitting, push 
the block east of you 2 spaces east AND ONLY 2 SPACES so you don't 
block your exit route.  Go back and save so you don't have to do any of 
that again.

Re-enter the room, but this time just head straight north and out.  As 
you come out onto the roof you hear Yusei scream.  He's fallen off the 
side of the building and Kalin is just barely holding onto him.  
Gushizawa sneaks up behind them looking to cause trouble.  That's your 
cue to intervene.  Well, before you go dueling him (there's no rush, 
right?  Head to the east side and search the northern section of that 
area to find a free copy of Lightning Vortex (finally a decent find, 
although you probably already have the card by now).  Ok, if you're 
done showing how little you actually care about your friends, you can 
go back and save them by beating up Gushizawa.

Gushizawa
Way of Gushizawa
1230
SPECIAL RULE: Star with 4000 Life Points
You know it means just you, not your opponent, right?  Yeah, game is 
getting less fair by the minute.  The good news?  At least he isn't 
playing a Burn deck XD.  The bad news?  He's playing a Six Samurai 
(6SAM) deck and he's using many of their powerful support cards.  He 
like to play Ultimate Offering, but lucky for you he likes to play it 
to set monsters to defend himself during your Battle Phase . . . so 
it's a nice waste of monsters and LP.  Good for you.  Overall, this 
duel shouldn't be as hard as those 2-on-1's you had to deal with 
earlier, but do be careful all the same since 6SAM decks can OTK you in 
an instant, especially if he gets a good starting hand.

After winning, Kalin and Yusei come to back you up (Kalin = Hulk 
Smash!!) and Gushizawa runs off with his tail between his legs crying 
for his mommy.  Well, you've now united all of Satellite under 1 banner, 
congratz!  Roll credits... oh wait, wasn't there something a long time 
ago about Arcadia Movement or something?  Okay, I guess the game isn't 
quite over yet.

You'll wind up at your HQ.  Save and flip over to WC mode for a bit.  
Getting this far in the story unlocks yet another card pack for you to 
browse - Strike of Neos!

Strike of Neos:

Monsters:
Alien set
D.D. Crow
Dark World set
Frostosaurus
Gene-Warped Warwolf
Great Shogun Shien
Neo-Spacian set
Neos Fusions
Six Samurai set

Spells:
Ancient Rules
Advanced Ritual Art
Dark World Dealings
Skyscraper 2 - Hero City

Traps:
Pulling the Rug
The Transmigration Prophecy

There's some good stuff in this pack.  D.D. Crow is a great anti-meta 
card.  It can either get rid of a monster that likes being in your 
opponent's graveyard, or it can be chained to an effect that targets a 
monster in the grave to remove that monster and fizzle the effect (such 
as Call of the Haunted or Zombie Master).  There's some nice vanilla 
support here if you were thinking about making a Vanilla Beatdown deck.  
Dark World decks can also be good if made correctly, and you now have 
access to a pretty decent draw engine of Broww + Dark World Dealings.  
Another deck you can now make is a 6SAM deck (albeit missing 
Grandmaster), since you have the lower level monsters, a decent bit of 
support, and Great Shogun Shien available to you.  If you were working 
on a Demise deck, Advanced Ritual Art is a nice addition.  Hero City is 
at the backbone of a Big City Elemental Heroes deck utilizing it along 
with Stratos and Ocean for big amounts of card advantage.  The 
Transmigration is an interesting card that might be more useful once 
you're playing against Tier 1 and 2 decks.  It can remove scary cards 
from your opponent's graveyard and make effects fizzle in the same way 
as D.D. Crow, or it can be used to return important monsters from YOUR 
graveyard to your deck so they can be re-used.

Back in Story Mode, you're on the top floor of your HQ and you can now 
duel against Jack and Yusei, although unfortunately only once each.

Jack Atlus
Dragons' Lair
1020
Well...I can't call his Dragon deck a crappy deck, but it certainly 
does have enough weak card choices to make it difficult for him to do 
most of the good Dragon combos.  Just play strategically without making 
any huge errors and you should be fine.  By this point your deck should 
be good enough to handle what he has.

Yusei Fudo
Rallying Warriors
980
Yusei is capable of some wicked Junk Synchron combos to bust out some 
very powerful Synchro monsters.  If you can avoid his Synchro monsters 
you'll have far less trouble beating him.  Therefore, I suggest saving 
at least some monster destruction effects for those nasty white-
background critters.

After defeating Jack and Yusei, they'll each give you a card (I 
remember Yusei gives you Quillbolt Hedgehog, but can't remember what 
card Jack gives you.  It wasn't anything all that good.)  Head outside 
and you'll find Kalin beating up on some poor kid.  He makes the kid 
cry and starts shouting out him.  Seriously, dude has gone off his 
rocker, he's off the deep end, nutso, crazy, insane . . . you get the 
picture.  If you attempt to go near him, he'll shoo you off quite 
forcefully.  Head back inside to tell the rest of the gang what 
happened.  Crow will rush out and give the kid a chance to run for it 
before getting into quite the spat with Kalin.  End of argument, Crow's 
out.  He's leaving the team.  Good job making your friends feel 
alienated Kalin . . . and that's enough to make Jack leave as well.  
Once again, you have no say in the matter but your character leaves as 
well, and the game presses on to -The Next Day-.

Head east a bit from Crow's shack to find Crow.  He wants to tell you 
the story of the partially finished bridge in the area.  As he finishes 
the story, Annie runs up to the 2 of you to warn you that Kalin has 
picked a fight with Securities!  Bad move, Kalin.  Time to go rescue 
him!  He's at the hideout where you fought your 1st turf war.  Head 
back to your HQ to find Yusei and tell him what happened.  Jack and 
Crow join you shortly and you all head over to the place together.

The team will split up from you.  Head east and go upstairs.  It's time 
for yet another episode of "Metal Gear Duelist" but just be glad that 
it's still fairly watered-down.  Wait for the guard to start heading 
north, and then walk (DON'T RUN) past him and head up the stairs on the 
west side.  On the next level, head into the 1st room you come to.  
Remember long ago when I told you to remember that this room had a 2nd 
exit?  Take that exit now in order to get around the guard.  That will 
allow you to meet up with Yusei.  The 2 of you head into the room to 
find Kalin standing over a beaten officer.  Kalin is spewing some 
nonsense about defeating securities so that you can "truly" conquer all 
of Satellite.  Securities are close on your heels though and you all 
need to make a run for it back to your HQ.

Back at HQ everyone is arguing over what should be done, when suddenly 
sirens go off and everyone realizes that you've been tracked down.  
Yusei manages to come up with an idea though.  He'll have Crow, Jack, 
and Kalin escape out the back while taking the blame for everything and 
leaving you to tell the others what happened . . . too bad that's not 
how it ends up going down.  Kalin got caught, and thought that Yusei 
had turned him in to save his own hide.  Well, that's 1 friendship 
that's going down in flames. =/

You wind up back at Crow's hut.  You could head over to the Duel Runner 
shop now and pick up the following:

Gamma Frame III (2000 DP)
DWE-2000 Engine (600 DP)
KPC-450 CPU (600 DP)
Overheat (500 DP)
Feather III (1200 DP)
Accelerator/Turbo Chip III (750 DP each)

Remember how I said upgrading your Duel Runner can get expensive?  Do 
you understand now that what I said was true?  At this point, a 
complete overhaul of your Duel Runner is gonna cost you over 5500 DP!!  
However, if you haven't S Ranked in everything yet, this stuff will 
pretty much guarantee that you can do it now.  These races right now 
are to get you familiar with racing for later, while also getting you 
speed spells and some extra DP.  It will all be worth it later on.  
Head back to Crow's hut and talk with him to end the day.

While you dream, you hear a voice from the Spirit World.  It tells you 
that you need to save a girl who can then save the Spirit World from 
corruption.  Yes.  You are going looney in the head.

When you wake up, Itsuki is there to greet you.  Head outside and 
you'll meet up with Crow.  Sayer is watching your conversation about 
seeing the Spirit World in a dream, and decides that he wants you for 
himself . . . what?  Did you forget that all of this is only a 
flashback?  Jeez, pull yourself together man!  Anyway, Sayer uses his 
psychic powers to activate a real effect of Brain Control to take over 
your mind . . . and the pendulum swings forward.

Back at the Arcadia movement you are starting to regain consciousness 
and Sayer wants to hit you with a stronger does of brainwashing but is 
once again dissuaded from doing so by Seria.  Suddenly, an intruder 
appears in the building and you end up in a holding cell.  Meanwhile, 
you hear the voice again and you drift into the Spirit World...

END OF CHAPTER 2.

--------------------------------
[CH3]

VII. Chapter 3

Well, you're in the Spirit World and there's no save point just yet.  
Head east and you're blocked by a tree.  Head to the west side of the 
screen and pick up the rod sticking out of the ground to find out it's 
called a Minus Staff.  Head over to the east side again and use the 
Minus Staff on the tree there to shrink it away.  A save point will 
appear in the southern portion of the screen, but you have no access to 
your decks at this time, or anything else for that matter, so let's 
trudge ahead east a screen.

This is another puzzle.  Grab the Minus Staff in front of you, then 
head north and grab the Minus Staff there.  Go all the way to the north 
and head up to the waterfall and use the Minus Staff on the waterfall 
to reverse its flow and dry up the river.  Head down along the south 
side.  You may notice that there's a prize box in a tree but don't be 
fooled!  All the prize boxes in this area are empty!!  Head east and 
then cross the dried-up river where you can.  Head north and grab the 
Minus Staff there.  The door won't open unless the river is running, so 
head west a bit and fix the bridge on this side of the bank, then cross 
the bridge and head back over to the waterfall to repair it with 
another Minus Staff.  Head back across the bridge and exit to the 
northeast now that the door is open.

You'll find yourself in a town and will meet up with a pipsqueek chibi-
Dark Magician named Torunka.  He has you hide from some monkeys, then 
he gives you Your Deck.  Don't ask why he has it or how he obtained it.  
It's a mystery that you'll never know the answer to.  Now that he's 
given you a deck, he wants you to duel.  Before you do, there is now a 
Save Point to the north that you can use.  For now, I suggest heading 
back to WC Mode where new opponents are waiting for you since the 
completion of the last chapter!  You've also unlocked tournament mode 
which I'll get to shortly as well.  For now, beat these guys 3x each:

Koa'ki Meiru Valafar
Discarded Lives
800
He uses some Koa'ki Meiru monsters, but his main strategy is just to 
beat you down with some high ATK monsters while using cards like Giant 
rat to maintain field presence.  He does have a strong array of s/t 
cards including Mirror Force and Book of Moon, so watch out for those.

Ally of Justice Decisive Armor
Justice is Righteous
800
He runs Dimensional Fisure, so beware not to use decks that rely too 
heavily on the grave.  Other than that, he runs Ally of Justice 
monsters who aren't too terribly powerful unless he uses DNA Surgery to 
change all your monsters to LIGHT attribute . . . and on that note try 
not to run too many LIGHT monsters when playing against him.  He 
shouldn't give you too much trouble.

Defeating Decisive Armor 3x unlocks Explosive Magician as a WC mode 
opponent.  We'll get to him later...

Jurrac Meteor
Facing Extinction
800
He uses a Jurrac deck, which is basically going to run like a beatdown 
deck so expect to face a bunch of monsters with pretty decent stats.  
He's got a pretty decent s/t lineup to back them up, but overall his 
deck shouldn't leave you shaking in your boots.  Just watch out for the 
fact that he has Spiritual Fire Art - Kurenai, which he will chain to 
deal you Burn damage when you try to destroy his monsters.  Since his 
monsters have pretty decent stats this means that the damage can get 
pretty high.  If you really want to stick it to him, having Prime 
Material Dragon in your deck should be enough to give you a complete 
victory once you summon it.

Beating Jurrac Meteor 3x unlocks Gravekeeper's Visionary as a WC Mode 
opponent.  That also should be your 26th unlocked opponent, which gets 
you a new card pack - World Championship Edition 3!!  Let's take a 
look:

World Championship Edition 3:

Monsters:
Belial - Marquis of Darkness
Blue-Eyes Ultimate Dragon
Dragon Master Knight
Fiendish Engine Omega
Five-Headed Dragon
Gaap the Divine Soldier
Gorz the Emissary of Darkness
Light and Darkness Dragon
Splendid Venus
The Big Saturn
Tualatin
White-Horned Dragon

Spells:
Inferno Reckless Summon
Scapegoat

Traps:
none of value :P

So, there are some nice gems in this pack.  You now have access to some 
good Dragon Fusions, Dragon's Mirror, and Future Fusion, and along with 
White-Horned Dragon and Light and Darkness Dragon (LADD) you could have 
the beginnings of a Dragon deck.  You also may have the beginnings of a 
Fatty Fairy deck, although you still need their main card - Valhalla - 
Hall of the Fallen.  Scapegoat is a great card to use as fodder for 
your tuners to pick and choose what level of synchro monster you want 
to summon.  However, the most important thing in this pack is Gorz the 
Emissary of Darkness!!  This guy is a show stopper.  He will stop your 
opponent from hitting you with an OTK, and will net you a token along 
with his own 2700 ATK, all for free as long as your field has been 
cleared before your opponent attacks.  This guy is staple in many decks 
so be happy that you finally have a chance to nab him!  Now, back to WC 
Mode opponents...

Ancient Sacred Wyvern
Power of the Deep
800
It uses a Fairy deck featuring Valhalla - Hall of the Fallen.  If you 
can avoid the big beatsticks that Valhalla can summon, however, you 
really shouldn't have much trouble here.  Packing some s/t destruction 
effects might do you some good to quickly get rid of Valhalla and 
Sanctuary in the Sky when they are played.  Also, if it summons a LIGHT 
monster in attack mode that can't reach over your monsters you can 
safely assume your opponent has Honest in-hand.  All those big 
beatsticks in its deck also allows you to sneak by since it has good 
chances for getting some pretty awful hands.

Scrapping Ancient Sacred Wyvern 3x unlocks Elemental Hero Neos as a WC 
Mode opponent.  We'll get to him later...

Naturia Landoise
Natural Turtle
800
Well, you've played against a Naturia deck before so you should know by 
now that as long as you watch out for the Synchro monsters you should 
be fine.  This one can be a bit annoying to finish off thanks to Waboku 
and Threatening Roar, but in the end those are also a lot of -1 effects 
that your opponent will be taking so you should be able to overwhelm 
the cpu with card advantage.

Whacking Naturia Landoise 3x unlocks The Immortal Bushi as a WC Mode 
opponent.  Later will we get to him . . . young padawan. ;D

Great Shogun Shien
Court of the Shogun
800
This is a 6SAM deck.  You've faced them before.  They are capable of 
some nice OTK's, but if you can destroy your opponent's monsters before 
he has a chance to swarm the field then you should be safe.

Conquering Shien 3x unlocks Dark Simorgh as a WC Mode opponent.  Later, 
later ...

Explosive Magician
Spellcasters
1200
It's a Spellcaster deck using Secret Village of Spellcasters and some 
decent Spellcaster monsters.  I suggest either using a few more 
spellcasters in your deck or go a bit lighter than normal on the number 
of Spells in your deck.  Also, be aware that he can lock you down by 
using Royal Decree as well.  If he gets a good hand, you could end up 
facing a hard time here so don't worry too much if you lose to him.

Gravekeeper's Visionary
Gravekeeper Clan
1200
If you're using a deck that relies heavily on graveyard-related effects, 
I suggest you change decks for these duels.  Necrovalley will beat you 
otherwise.  Other than that, make sure you're watching out for the fact 
that all Gravekeeper monsters are spellcasters and can therefore use 
Spellcaster support cards.  Considering your deck is probably still not 
a tier 1 or 2 deck, this opponent could create some problems for you, 
but you'll beat him with enough attempts and some good use of your 
cards.  You could also try using Nobleman of Crossout to take out his 
Spies and Guards, and Caius works really well against this deck since 
he can also take out Spies and Guards, although removing any of his 
monsters with Caius will also result in the extra 1000 LP burn damage.

Elemental Hero Neos
Neos & Honest
1300
He uses a deck that is like a Little City deck where he uses some 
pretty strong LIGHT beatsticks along with Honest to keep you on your 
toes.  He also has some interesting choices like Super Polymerization, 
so he can summon an Elemental Hero and if you have an EARTH attribute 
monster on your field he can use Super Polymerization to fuse YOUR 
monster with his Hero to form Elemental Hero Gaia.  The best way to 
deal with this deck is to come with as many ways to destroy his 
monsters as possible.  You may also want to try to summon a beatstick 
with >2500 ATK so that you don't have to worry about Neos, whom he has 
many ways of spamming to the field.  The Colossal Fighter you received 
earlier (if you followed my advice) is a game winner in these duels.

The Immortal Bushi
Immortal Warrior Way
1300
He uses an all-Warrior-type deck with The Immortal Bushi which will 
allow him to have a monster on the field every turn for tributing 
purposes.  I suggest adding Kycoo, Soul Release, or D.D. Crow to your 
deck since that is the easiest way to disrupt his strategy.  He uses 
Oppression, and don't be fooled you can't stop Immortal Bushi with it 
because his effect can activate as many times as it wants during the 
standby phase, just like Treeborn Frog so you'll only be wasting your 
LP.  You can also be relieved to know that he can't summon more than 1 
Immortal Bushi in the same Standby Phase, so it's only 1 monster per 
turn you'll have to deal with.  The only other thing to note of 
interest is that he uses Solidarity, which can be quite the nuisance, 
so don't want to skimp on s/t control for this duel either.

Dark Simorgh
Alluring Simorgh
1300
Simorgh's effect will stop you from setting all cards, which means your 
trap cards become useless and you have to summon all your monsters.  If 
he has Anti-Spell Fragrance on the field, then both your spells and 
traps become useless.  I suggest running D.D. Warrior Lady, Exiled 
Force, and other cards that you think can combat this combo.  The only 
other thing you can do if he brings out this combo is to either have a 
s/t card already face-down on the field beforehand, or summon a monster 
with 2700+ ATK (I smell a Gorz).  Chaos Sorcerer and Caius are other 
ways to combat him as well.  Another option is to use Kycoo and Soul 
Release to stop him from ever summoning Simorgh in the 1st place.

Okay, that's all the back-to-back dueling for now.  We could go do the 
Tournament a few times, but unlike in WC2009, in WC2010 it doesn't 
unlock any packs to beat the Tournament several times.  Instead, it is 
just a good way to gain some DP.  Therefore, let's wait on it until we 
have a Tier 1 or 2 deck and for now head back to story mode where we 
still need to duel that little chibi Dark Magician.

Torunka
Legendary Magician
1050
He runs a bunch of Spellcasters and uses many effects that use Spell 
Counters, which can be annoying if he gets a lot of Spell Counter onto 
the field.  If you can destroy the cards that have spell counters 
before he amasses too many, you shouldn't have as much trouble.  Book 
of Moon is a card that can hugely help you, since when a monster is 
flipped face-down it loses all it's Spell Counters!

After beating him, Torunka will give you a copy of Magical Mallet (and 
yet again, the prizes for winning are sooo worthless!!).  Well, anyways 
Torunka wants to head to Zeman's castle and you don't have anything 
better to do, so let's go for it.  He wants you to help him rescue Luna 
who is trapped there.  Head north and before exiting to the north, 
check the large fountain in the middle of the square to find a Star 
Chip.

Just continue northward until you reach the castle.  There's a guard 
protecting the front gate, so let's show him how you politely knock to 
enter (knock him out that is).

Eiki
Wondrous Beasts
950
He runs a Beast deck featuring Behemoth the King of All Animals and 
several other strong beatsticks.  His s/t support is decent, but you've 
seen better by now so he shouldn't be too much of a nuisance for you to 
handle at this point.

After beating him up, Eiki will allow you to pass through the gate and 
Torunka will join up with you again (apparently he got distracted while 
you were climbing up to the tower).  Next, Torunka will give you his 
staff, which can be used like a Minus Staff.  So, you are ready to go 
inside and search for Luna...when Torunka forgets that he never 
actually asked your name. :P

Well, you can't go north due to the guard, so your only option is to 
take the east exit.  From there, do not enter the room to the east (the 
would continue the storyline and we don't want that, do we?)  Instead, 
head north to another puzzle room.

Head west up the stairs to find a prize box containing Card Trader . . . 
another weak card.  Head north up the other set of stairs, then west 
and down the stairs.  Push the block here north as far as possible, 
then east and out of the way.  Push the block north of you, north 1 
space, then head east, north, up the stairs, west, and down the stairs.  
Push the block here north 1 space and go east and south around it, then 
up the stairs and south and down the stairs.  Head around the stairs to 
the north and push the block here north 1 space then head east through 
a small passage to reach a prize box containing Junk Synchron, an 
awesome card if you haven't already received it from its starter pack.  
Head to the southern set of stairs and climb up them.  Then head 
northwest and down the stairs.  Push the only block you can touch, 1 
north.  Again, there is only 1 block you can move and push that 1 north 
as well.  This will let you reach a prize box containing Royal Decree.  
Head back up and down the staircases, and go between the 2 southern 
staircases and head west to reach the prize box in the corner which 
contains a copy of Dimensional Prison - another awesome card if you 
haven't already gotten it from a starter pack.  To get the last bit of 
stuff you'll need to exit and re-enter, then make your way to those 2 
staircases in the southwest corner.  This time, go above the northern 
of the 2 staircases and push the block all the way to the north.  This 
will give you access to a block just to the west of you and push it 1 
space west.  Push the block north of you 2 spaces north, then push the 
block west of you as far west as it will go.  Head around the boxes to 
find a prize box containing a Stuffed Collar Uniform outfit.  Well, 
that's all to do here.  I strongly suggest heading back to the main 
entrance room and using the save point there so you don't ever have to 
do that puzzle again.

Head back to the eastern room, and this time go into the room on the 
eastern side there.  Torunka's Staff will allow you to unlock the door.  
Pop inside and you'll find Luna . . . wasn't that a little too easy?  
She thanks you for rescuing her and no sooner than rescued, Torunka 
creates a big commotion and gets captured, so rather than a clean 
escape, you're going to have to duel for it.

Zape
Synchro Beasts
1000
He basically uses a Beast beatdown deck and has some nice Beast support 
cards like?Spiritual Forest, which will protect 1 Beast from being 
destroyed by battle each turn.  Overall, however, his deck is more just 
based on a couple combos than anything else.  If you can destroy his 
key cards, the rest shouldn't be any problem for you at all.

After beating Zape, he runs off to bring his friends . . . as if you're 
going to stick around for that long!  And with that, the game goes into 
a "Scooby Doo" sequence of cat and mouse until you finally all meet up 
outside in the town square.  Torunka starts boasting about how smart he 
is . . . freakin' kid needs to learn that when you screw up you should 
just shut your mouth. :P  So, Luna says she wants to meet Regulus who 
is in the Forest of Pojar to the east.  At this point, before heading 
off to Regulus you are able to duel Torunka again, so beat him up a 
couple more times.  That kid needs to be taught a lesson anyways.  

Once that business is complete, exit the city to the east.  Continue 
east another screen and you'll reach another puzzle area.  You may see 
a prize box on this area, but remember again that all prizes outside 
around here are EMPTY.  So don't waste your time having to reset to go 
after them.  From the starting point, grab the Minus Staff and head 
south and slightly east to find a small pink mushroom.  Use the Minus 
Staff on it and you'll be able to reach higher places.  Head east and 
then south to find another Minus Staff.  Then, go to the far eastern 
mushroom and use the Minus Staff to shrink it and bring yourself down 
to ground level.  Go north to grab another Minus Staff, and then head 
south and east to enter the next section of the puzzle.

On the next screen I'm sure you'd have difficulty telling, but those 
are rocks held in place by vines.  Go east until you are stopped by the 
river and use your Minus Staff from the previous section on the vine 
there to release the rock which will dam up that half of the river.  On 
the dry river bottom you can find another Minus Staff.  Then head 
slightly east and use your Minus Staff on the next vine so that the 
rock comes down and knocks against the tree, releasing 2 more Minus 
Staffs, which you should pick up.  Use 1st Minus Staff to dam up the 
west half of the river with another rock, and use the 2nd Minus Staff 
to remove the shrub in your way to the south.  Head south as far as 
possible along the dry river bottom to find another Minus Staff, then 
climb the ladder/broken bridge and use the Minus Staff on the shrub in 
your way.  Head around it to exit the puzzle area and meet up with 
Regulus.

However, don't rejoice just yet.  Regulus has been affected by a Minus 
Staff, so everything you say to him he hears the opposite.  Torunka 
starts some name calling, and your job is to hold him in place while 
Luna deals with the Minus Staff.  That means dueling him, of course.

Regulus
Lion King's Pride
1150
If you haven't gotten sick of Beast beatdown decks yet in this arc, 
then maybe this one will do it for you.  It is once again a deck where 
he'll summon monsters with good stats but iffy effects in an attempt to 
crush you with pure might.  Just play strategically and you should be 
fine.

After beating him, Luna free Regulus from the power of the Minus Staff 
and happiness ensues.  Well, happiness isn't allowed to last long as 
Luna senses danger from the real world!  Before you both end up leaving 
the Spirit World, Luna tells you that she is also being held at the 
Arcadia Movement.  Torunka makes it so you can use his staff in the 
real world just before leaving.

-End of Chapter 3-

--------------------------------
[CH4]

VIII. Chapter 4

You wake up at the Arcadia Movement with Carly trying to bust down the 
door.  She's been held prisoner in the room adjacent to your's.  
However, you need not be worried about that for now.  Use the save 
point and head over to WC Mode.  There are new opponents here, and more 
importantly, 2 new card packs - Cyberdark Impact and World Championship 
Edition 2.  Cyberdark Impact was unlocked from having at least 200 
total duels, which if you've followed my advice you should have at 
least that many by now.  World Championship Edition 2 is unlocked by 
having 12 CPU Tag Team opponents unlocked, and that would have happened 
just by completing this much of the storyline.  Now, let's check these 
packs out!

Cyberdark Impact:

Monsters:
Alien set
Allure Queen LV set
Cyberdark set
Snipe Hunter
Vanity's Fiend
Vanity's Ruler

Spells:
Instant Fusion

Traps:
none of value

Well, technically there are a bunch of cards you could use to make a 
Chain Burn deck from this pack, but Burn really isn't a very good 
strategy nowadays so I don't suggest it.  If you've been using a 
Monarch deck (like me), then Vanity's Fiend is something you could 
consider as an interesting addition to your deck.  The other major card 
of note in this pack is Instant Fusion, which you can use to summon a 
Fusion monster of various levels, and then you can summon a tuner and 
have a Synchro Summon for the level of Synchro monster basically of 
your choosing.  It's a neat trick and it only costs you 1000 LP.

World Championship Edition 2:

Monsters:
Chimeratech Fortress Dragon
Dandylion
Destiny Hero - Malicious
Destiny Hero - Plasma
Elemental Hero Divine Neos
Elemental Hero Stratos
Evil Hero set
Gaia Plate the Earth Giant

Spells:
Dark Calling
Destiny Draw
Hidden Armory

Traps:
Dimensional Prison

It's been awhile since I've gotten to say this, so here it is - BY 
THESE PACKS!!  By them until you are blue in the face!  Destiny Draw 
provides you with your 1st top tier draw engine!  Chimeratech Fortress 
Dragon is an excellent card to have in your extra deck, because it can 
be summoned using monsters on either side of the field, so all there 
needs to be is a Cyber Dragon and another Machine.  Dandylion is a huge 
card that will give you tribute fodder for Monarchs, or synchro fodder 
for tuners.  Destiny Hero - Malicious is an awesome monster who can 
special summon a free copy of himself.  He's 6-star, so a 2-star tuner 
let's you create an 8-star synchro monster with ease!  Plasma is 
another nice monster because he works with Destiny Draw, Trade-In, and 
Allure of Darkness for mega draw ability.  If you can summon him, he 
also provides you with a Skill Drain effect that only hits your 
opponent's monsters, and a Relinquished effect to boot!  He can be 
easily summoned using Scapegoat or Dandylion.

Now, we can test out all our fun new cards on the new set of WC Mode 
opponent's we've unlocked!  Yup, it's time for some more dueling.  It's 
all good though, the more dueling you do, the more DP you'll collect, 
and there are still plenty of times left where you'll need a handsome 
amount of DP.

Koa'ki Meiru Rooklord
Koa'ki Warriors
900
You've faced a Koa'ki deck before, so you should know that it's 
basically going to be comprised of some ridiculous stat 4-star monsters 
with good effect, but who may end up being destroyed at the end of the 
turn if the opponent can't show the proper card.  You should be used to 
them by now.  They're tough, but you can handle it.  His s/t lineup is 
pretty hefty, btw.  He has the staples like Mirror Force and Torrential 
Tribute, and he also has Royal Oppression to shut down your special 
summons.

Fabled Leviathan
Awoken Powers
900
Remember that Fabled in this game is the same as Fiend Roar in the real 
game.  I don't know why they decided to change the name.  Anyway, the 
deck deals a lot with discarding cards from both player's hands to 
power-up or summon monsters.  Individual monsters by themselves 
shouldn't scare you too much, just worry about your opponent swarming 
the field.  All Fabled monsters are LIGHT, so watch out for Honest.  
Your opponent is packing a full 15-card extra deck here so there's 
plenty to be wary of from that.

Dominating Leviathan 3x unlocks Elemental Hero Absolute Zero as a WC 
Mode opponent.  We'll deal with him later.

Evil Hero Dark Gaia
Fiends & Stones
900
Your opponent is going to attempt to OTK you by summoning a high ATK 
Dark Gaia.  I suggest that if you have Royal Oppression, put it in your 
deck at this time.  It will completely destroy him.  If not, I suggest 
Book of Moon since flipping him face-down will reduce his stats to 0/0, 
and Dark Bribe and Solemn Judgment for negating Dark Calling and Dark 
Fusion.  You could also run Threatening Roar and Waboku to give 
yourself a way to survive after he tries to OTK you, then make your 
comeback on the next turn.  The last option is to just try to beat him 
quickly before he can gather the necessary materials to summon Dark 
Gaia.  This I think is probably also your 1st opponent to have Gorz in 
deck, so watch out for that as well when attacking a clear field.

Stoning Dark Gaia 3x unlocks Fabled Ragin as a WC Mode opponent.  Later 
on we'll look at him.

Lava Golem
Return to Me
900
Your opponent will tribute YOUR monsters for cards like Volcanic Queen 
and Lava Golem who get summoned to your side of the field.  The good 
news for you, is that the programmer screwed up on this one, and if the 
cpu has multiple Volcanic Queens in-hand, he tribute your monster, then 
tribute the Volcanic Queen he just gave you for another Quen, so on and 
so forth, losing him tons of card advantage.  Anyway, after giving you 
a card that can potentially burn you every turn, he'll then start 
attempting to stall you so you can't attack and just take burn damage.  
To stop that, be sure to include plenty of s/t removal for these duels.

Blazing through Lava Golem 3x unlocks Raiza the Storm Monarch as a WC 
Mode opponent.  We'll take him on later.

Green Baboon, Defender of the Forest
The Three Baboons
900
Yes, I know you're probably sick of Beast decks by now, but here's 1 
more.  Due to a newer ruling, Green Baboon cannot be summoned if a 
Beast is destroyed by battle, because he cannot be activated during the 
damage step.  That makes it much easier to beat this deck.

Spanking Green Baboon 3x unlocks Archlord Kristya as a WC Mode opponent.  
More on her later.

The Dark Creator
Monsters Only
900
Well, I would say use Shadow-Imprisoning Mirror against him, but you 
don't have access to that yet.  Royal Oppression should work well here 
though, along with Kycoo and Soul Release and any other ways you have 
to remove cards from your opponent's graveyard.  Be warned, he runs 
Zombies, and makes use of most of their more powerful combos, so you'll 
need to stay on your toes for these duels.  This will probably be 1 of 
the more powerful decks you've come across up to this point.  He 
doesn't run much of anything in terms of s/t support cards, so you 
should be focusing your deck more on destroying and removing from play 
monsters.  He also runs both Gorz and Tragoedia, so watch out for both 
of those monsters when you go to attack him.

Deconstructing The Dark Creator 3x unlocks Swap Frog as a WC Mode 
opponent.  Later we will deal with zeh Frog.

Elemental Hero Absolute Zero
Freeze & Crush
1300
Absolute Zero can be formed using any Elemental Hero and a Water 
attribute monster.  He has 2500 ATK and when he is removed from the 
field he destroys all of your monsters on the field!  That's quite a 
lot to deal with.  I suggest using a control deck, and not summoning 
too many monsters at a time, then destroy him with an effect like 
Fissure, Smashing Ground, or Lightning Vortex before you start 
summoning monsters again.  Your only other option is to attempt to 
negate Miracle Fusion and Polymerization when your opponent plays them.  
There is some good news here, however.  He likes to use Polymerization, 
which means he takes a -2 to card advantage in order to summon Absolute 
Zero, so if you lose only 1 card when you destroy him, you'll end up 
ahead in the card count.  The worst thing about this opponent is that 
he can always end up drawing into Miracle Fusion, which means an 
instant Absolute Zero.  Now, all this being said there are still 
chances for you to watch some bad programming here.  The cpu will 
sometimes use an Absolute Zero on the field as a monster to summon a 
2nd Absolute Zero.  I once saw the cpu go 1st in the duel, summon 
Absolute Zero with Polymerization, ditch King of the Swamp for a 2nd 
Polymerization, and use his Absolute Zero with another monster to 
summon a 2nd Absolute Zero, which became the only card on his hand and 
field while I had yet to make a move.  That was an easy duel.

Fabled Ragin
Rage ON!
1300
You've faced a Fabled deck before, so you know the only real threat to 
worry about is getting swarmed with monsters.  Mirror Force, Torrential 
Tribute, and Lightning Vortex should all help you out here.  The only 
difference this time is that your opponent also uses some Dark World 
monsters which have good synergy with the deck-type.

Raiza the Storm Monarch
Common Emperor
1300
He uses a fairly standard Monarch deck with a few interesting card 
choices like Mother Grizzly for searching out Treeborn Frog and Trap 
Stun so that Bottomless Trap Hole doesn't hit is Monarchs.  1 of his 
best plays is to use Soul Exchange on your monster and then tribute it 
for a Monarch.  The problem with his deck, however, is that he runs too 
many Monarchs!  This is great for you because it means he has many 
chances to wind up with dead, useless hands.  The only thing you really 
need to fear in that case is Treeborn Frog, but if you can get rid of 
it with Kycoo or D.D. Crow then you are all set.  Another card you can 
add to your deck for these duels is Pulling the Rug, which will destroy 
a Monarch when it is summoned AND NEGATE ITS EFFECT!  It is good stuff.  
Oh, 1 last thing to note is to watch out for Tragoedia.

Archlord Kristya
No Special Summon
1400
Archlord Kristya can be special summoned when there are exactly 4 
Fairies in the grave.  It can then bring a Fairy back to the hand and 
while it is on the field neither play can special summon monsters.  
When it is sent to the grave, it is instead returned to the top of the 
deck.  This is currently 1 of the most powerful cards in the game.  It 
even allows her to re-use Honest from his grave many times.  She'll use 
Valhalla to make it so she can summon other big fairies as well very 
easily.  My best suggestion is to use D.D. Crow and Kycoo to try to 
manage your opponent's grave and, even if you can't take out all the 
Fairies, at least get rid of the Honests so that she can't keep on re-
using them.

Swap Frog
Frog Panic
1400
The main purpose of a Frog deck is to bring out 2 copies of Dupe Frog 
so that you can't attack and then support that lock while hitting you 
hard with Flip Flop Frog and Unifrog.  It's a very powerful strategy 
and the monsters aren't nearly as weak when they are backed up by 
Wetlands, Aegis of the Ocean Dragon Lord, and other powerful cards.  
Fortunately, your opponent doesn't have a deck that is made that well.  
However, that being said the deck is still good enough that since you 
aren't running a Tier 1 or 2 deck still in all likeliness it could be 
very troublesome.  Assume that face-down monsters have 2000 DEF unless 
you know the monster is a Flip Flop Frog.  You'll need a balanced deck 
with both monster and s/t destruction cards if you want to survive 
these duels.  This opponent takes a different route from a regular 
Froggy deck and instead goes with using Wetlands and Solidarity to be 
able to summon 3000+ ATK monsters almost every turn.  It can be 
somewhat intimidating, but again if you just destroy those spells then 
there isn't much to worry about.

Well, if you've had enough fun for now, then let's get back to the 
Story Mode.  If you remember when we last left off you were just waking 
up at the Arcadia Movement with Carly trapped in the room adjacent and 
you need to save Luna who is also trapped there somewhere.  You can 
leave the room by unlocking the door with Torunka's Staff.  Head west a 
bit and as you pass by Carly's rom she'll beg you to open it up.  As 
usual, you don't receive the choice to simply let Carly suffer 
(mwahaha) so you use Torunka's Staff to unlock her door as well.  When 
she comes out she recognizes you instantly, and then rushes out, 
dropping "Carly's Top Secret Memo".  Apparently, both Jack Atlus and 
Director Goodwin are originally from Satellite (although you already 
knew as much about Jack).

If you try to leave the area, Liquid will catch you, so what you need 
to do instead is click the status just southeast of him a couple times 
at you will knock it over and he will go to pick it up.  That's when 
you can make your walk for it (DON'T RUN!!).  Head into the room just 
off to the west and check the bed to find 600 DP.  Now, head west 2 
screens.  As you approach the 1st door, Luna will cry out to you and 
again the game won't give you the choice of letting her suffer =( so 
unlock the door with Torunka's Staff.  Luna jumps out and thanks you 
and calls you her personal body guard.  She wants you to do another 
favor for her, and that is to rescue her brother Leo who is also being 
held captive (jeez, how many people do these Arcadia dolts capture 
everyday??).  Suddenly, Yusei is there (wtf???) and he bumps into you 
and Luna.  He rushes you both back into Luna's room to escape some 
guards.  Well, you both fill Yusei in on what has happened.  Yusei is 
here to help out Akiza too, and he'll want your help after Leo is 
rescued.  To be sure you are able to sufficiently help, he gives you 
Your Deck, which apparently he must've found somewhere and has been 
saving on the off-chance that he would randomly bump into you (go 
figure, but that's how many people who have handed you your deck out of 
nowhere now??).  Yusei also gives you an Elevator Key Card made by 
Blister, who you would know if you played WC2009.

To get around the guard here, wait until he is heading south, and then 
start moving west and pass him from the north side.  There's nothing to 
hide behind so you can't wait for him to start moving north here.  
There's nothing in the 1st room you come upon, and as you come up to 
the last room, Luna joins up with you . . . as does Sayer.  He sends 
Liquid and Okita after you, both of whom have been brainwashed using a 
different process that he next intends to be used on you.  It's time 
for a Tag Duel. =/

Liquid
Psychic Crush
1200
Okita 
Psychic LABO
1200
Their decks ain't shabby and, well, your partner doesn't exactly have 
the best deck around. =/  This is more an example of "I hope you saved 
beforehand".  There is some good news here though.  Sometimes the cpu 
will use up a bunch of psychic cards unnecessarily, and that can badly 
damage your opponent's LP, often enough that you don't need much more 
damage to win.

After beating them, Okita and Liquid come to their senses and realize 
how evil the Arcadia Movement is.  Therefore, they are now ready to 
help you out in any way they can and will be waiting for you on the 1st 
floor.  Next, the game will force you to go and use Torunka's Staff to 
unlock Leo's door and the twins will be reunited!  Oh happy days. :P  
Don't forget to save before heading over to the elevator.

The game will skip over to Carly lieing on the floor in Sayer's office.  
Sayer is standing over her and Okita comes in and reports that he's 
captured you.  A dark cloud begins to envelope Carly...

And the game flips over to you and the twins again.  They're safe now 
and they remind you to go help Yusei and Akiza.  I suggest heading over 
to your old room and saving before continuing so you don't have to 
watch any of that again.  Head back into the elevator and you'll re-
enter the upper floor . . . and bump right into Sayer!  He's not gonna 
let you get away this time ... unless you beat the crap outta him in a 
duel, that is!

Sayer
Psychic Syndicate
1400
Obviously, his deck contains pyschic monsters.  Most of those monsters 
have very good effects, but they tend to cost a lot of LP to use those 
effects.  He does have ways to regain LP, but if you can get a few good 
hits in after clearing away his monsters, he eventually won't have 
enough LP left to survive off of.  This shouldn't be too difficult if 
you've got a halfway decent deck.

Sayer, sore loser that he is, uses a spell card with his psychic powers 
to try to directly knock you out.  Too bad for him you have Torunka's 
staff, which repels his attack back at him!  From here, head off to the 
east and you'll spot Akiza and Misty Tredwell speaking.  Misty says 
something about taking revenge on Akiza and now you need to go try to 
save her!  Save at 1 of the save points before returning to the 
elevator yet again.  Sayer will wake up as you enter the elevator, and 
then he will be suddenly confronted by a quite different looking Carly.  
She is ready to take revenge on Sayer with the powers of a shadow duel!

Meanwhile, you meet up with Akiza and Misty explains that her little 
brother died because of Akiza.  Yet again, the game switches up screens 
on you so that you can watch Carly takes down Sayer!  An enormous beast 
appears outside the building and Akiza can only watch as Sayer falls to 
his doom!  Misty decides to postpone the duel as the building is 
collapsing, and Yusei meets up with you and Akiza to get you 2 out of 
the building.  The game switches scenes again, this time over to Jack, 
who is outside and finds Carly's glasses, laying on the ground and 
shattered.  Apparently, Jack really does care for Carly as he goes into 
a rage trying to find her, even shooing off his secretary, Mina.  
Another scene change revealing you, Yusei, and Akiza just barely making 
it safely out of the building.  Yusei decides to head to Blister's 
apartment with the 2 of you and find a doctor for Akiza.

At Blister's place, Yusei tells you that Akiza should be fine.  You 
fill Yusei in on the rest of the story, and Yusei tells you that the 
monster you saw at the Fortune Cup (seems like ages ago by now, doesn't 
it?) is actually the Crimson Dragon and he explains to you about a duel 
he had with some guy with a spider tatoo.  Suddenly, Blister barges 
into your conversation and asks you to take a package to the Bootleg, 
which is east from his place.  It's kinda hard to say no after all he's 
done for you, but that doesn't mean you have to take off right away!  
Save at the save point in this room, then head over to WC Mode, where 
you'll find a new card pack waiting for you - Tactical Evolution!

Tactical Evolution:

Monsters:
Alien Shocktrooper
Doom Shaman
Elemental Hero Darkbright
Elemental Hero Neos Alius
Frost and Flame Dragon
Necro Gardna
Neo Space Pathfinder
Rainbow Dragon
Ritual Raven
Vennominaga the Deity of Poisonous Snakes
Vennominon the King of Poisonous Snakes
Venom set
Zombie Master

Spells:
Convert Contact
Venom Swamp

Traps:
Common Charity
Damage = Reptile
Gift Card
Snake Deity's Command

This pack has some gems.  You may notice I include Gift Card as a good 
card in this pack.  That is because there are 2 cards (Nurse Reficule 
and Bad Reaction to Simochi) who can turn that +3000 LP into a 3000 
damage card!  It's a fun deck to make, and 1 of the better burn decks 
imo.  Convert Contact is a huge card, and is now the 2nd major draw 
engine you've come upon.  If you have any use for running Neo-Spacians 
in your deck, this is a great draw engine for speeding your deck up.  
If you haven't gotten Zombie Master from 1 of the structure decks he is 
in, you can get him here.  You could also use this pack to create a 
Venom deck or a Venom Burn deck.  Note that Vennominon has 0 ATK, 
not ???? ATK, so if you take any amount of damage in a battle with 
Damage = Reptile out on the field, you can instantly summon him from 
your deck!  Neos Alius is another really good card who can help you 
create the beginnings of a Little City deck once you get more of the 
necessary cards.  You've faced a deck before that utilized Frost & 
Flame Dragon, so you should know that he's a decent monster, although 
it is difficult to make a good deck around him.  Lastly, the big kahuna 
of this pack is Necro Gardna!  This guy stops OTK's like it's nobody's 
business.  He loses you no card advantage and can also protect your 
monsters from unwanted attacks.  He is a great addition to any deck 
that has ways of efficiently getting him to the graveyard.

Now, let's had back to the Story Mode.  Exit the room you're in with 
Blister and Yusei.  On the far west side of the hallway, check the 
ground for a Star Chip.  You can't enter Akiza's room for now, so take 
the elevator and exit the building.  Just west of where you come out is 
a Duel Runner shop, but they don't have any new parts yet.  Just 
outside the shop is Motoi, and you can duel him and beat him 3x.

Motoi
The Ridiculous Chin
880
Motoi runs 1 of the 1st Exodia decks you'll have seen.  Run enough s/t 
destruction to get rid of his stall cards, and try to just swarm the 
field quickly and finish him off in the 1st few turns.  The longer the 
duel goes, the better his chances of completing Exodia.  Cards like 
Trap Dustshoot, Airbellum, and Thestalos can help you out here if 
you're having trouble.  If you really need more help, run Card 
Destruction and Morphing Jar.

Head west a screen and search along the southern wall to find another 
Star Chip.  Head north on that screen to reach a Securities officer who 
we can beat 3x.

Aase
Aase's Ten Commands
860
Aase runs a Spirit deck.  You've faced them before and this one isn't 
really too much different from the previous ones.  It might even be 
slightly easier.

Head back east and just after you pass Blister's hideout you should 
come upon Fukuoka.  Kick his butt 3x.

Fukuoka
Slightly Spicy
890
His deck uses level 3 and lower Normal (vanilla) monsters and their 
support cards.  I suggest maining plenty of s/t removal, and some 
copies of Lightning Vortex.  If you can destroy the support for his 
vanilla monsters, they won't stand a chance against you.

Head east to the next screen and you'll see a girl in green.  
Indiscriminately destroy her 3x.

Ticera
Fragrant Kiss
910
Ticera runs a deck that seems to use a bunch of random LP Recovery 
cards so that she can play her big monsters with Mausoleum of the 
Emperor.  She does have some big hitters, so be ready to face high 
attack monsters with appropriate amounts of monster removal effects.  
You can either aim to destroy Mausoleum, or you can just put some big 
monsters in your own deck and use the effect for yourself.  Keep in 
mind, because she runs so many hefty monsters, she is also capable of 
getting some extremely bad hands if Mausoleum isn't on the field or if 
her LP gets too low.

Go east of Ticera and open the gate to find Peko.  The challenge here 
is to win 3 structure duels in a row against this little lady.  Before 
beginning, check the sign hanging just north of her (this is for just a 
bit later).  You can choose from any of the structure decks available, 
and my suggestions for doing this most easily are:

Starter Deck
Warrior's Strike
Zombie World <-- I used this 1
The Dark Emperor
Lord of the Storm

Due to how luck-based structure duels can be, this is 1 of the more 
annoying challenges of the game.  Best thing that can happen is for you 
to go up against 2 or 3 easy decks and/or have your opponent end up 
with 2 or 3 really bad starting hands.  For beating her 3x in a row, 
Peko will give you a copy of Skill Drain.  However, that's not all you 
get!  You also get to unlock a new card pack - Absolute Powerforce!!

Absolute Powerforce:

Monsters:
Battle Fader
Consecrated Light
Cyber Dragon Zwei
Djinn Cursenchanter of Rituals
Djinn Prognosticator of Rituals
Dragon Queen of Tragic Endings
Drill Synchron
Drill Warrior
Gravekeeper's Descendant
Gravekeeper's Visionary
Koa'ki Meiru Urnight
Majestic Red Dragon
Moon Dragon Quilla
Oracle of the Sun
Power Invader
Reptilianne set
Sun Dragon Inti
XX-Saber Garsem
XX-Saber Hyunlei

Spells:
Cards of Consonance
Gravekeeper's Stele
Ritual Cage

Traps:
Offering to the Immortals
Saber Hole

Oh god, where to begin?  Absolute Powerforce is the most recent pack 
available in this game, and as such it has many absolutely spectacular 
cards.  I guess I'll just run down the list, starting with 1 of the 
very best cards available here: Battle Fader.  This guy is just a 
spectacular card and he isn't even a Rare in these packs so he's easy 
to find.  He not only stops an opponent's attack, he also special 
summons himself and ends the Battle Phase.  This can allow you either 
to tribute him for another monster next turn, or summon a tuner and 
synchro summon.  Either way, this guy kicks some serious ass and is 
splashable in many decks.  Consecrated Light is easily the best side 
deck card released in recent memory.  If you are playing against a Dark 
deck, Blackwings, or Zombies, this little guy can seriously screw up 
many of your opponent's moves.  Cyber Dragon Zwei adds some huge things 
to both Cyber decks and LIGHT Machine decks.  If you are playing with 
the March 2010 banlist, then Cyber Dragon is also at 2, which makes him 
even better (however for the purposes of this guide I will be using 
only the September 2009 banlist).  The Djinns and Ritual Cage are a few 
of the cards that have brought decks like Relinquished decks back onto 
the competitive scene in the TCG.  You don't have quite enough of the 
cards to make the deck yet at this point though.  Drill Synchron and 
Drill Warrior both have very nice effects if you are playing with a 
Warrior Synchro deck.  Descendant, Visionary, and Stele have also 
allowed Gravekeeper's to come back to a competitive setting, and with 
these you should now have enough to make a very nice Gravekeeper's deck 
if you like.  It's isn't a bad idea.  The Moon and Sun Dragons may be 
difficult when it comes to starting their combo, but once you get it 
going your opponent is going to have a very rough time.  The new XX-
Sabers and Saber Hole have made Saber decks into a Tier 1 deck-type.  
Unfortunately, you don't have all the cards necessary to make the deck 
yet, but you're getting pretty close with this.  Imo, a Saber deck is 
an excellent Tier 1 deck-type to shoot for.  Dragon decks are already 
pretty powerful, and Cards of Consonance makes them even better since 
you can now run both that and Trade-In in a Dragon deck, giving you 2 
draw engines, and you can potentially run Allure of Darkness as a 3rd 
draw engine making Dragon decks a very fast and dangerous deck.  Lastly, 
Offering to the Immortals will allow you to make an excellent 
Earthbound Immortal deck, once you find some Earthbound Immortals and 
their other support.

Now, if your done ogling your new cards, head into the card shop here 
and test them out against the kid in the shop!

Helio
The Prime Dragons
1010
Helio uses a LIGHT Dragon deck, and the thing to most watch out for is 
the fact that he has some fairly powerful Synchro monsters, like 
Colossal Fighter.  Aside from his Synchro monsters, his deck in general 
is also pretty respectable.  I suggest a balanced deck to beat him.  
Watch out for his Honests and D.D. Warrior Ladies.  Also, he has some 
nice combos with King Dragun, White Stone of Legend, and Blue Eyes 
White Dragon.

Remember Helio's name and location.  He can trade you some rare cards 
after the game ends.  Head south a bit from the card shop to run into 
Honda.  Rough him up 3x.

Honda
Fresh Catch
900
Honda runs a Fish deck, but don't worry it isn't a powerful deck based 
on Coelacanth with draw engines and tons of speed.  No, this deck's 
monster lineup is instead the most laughable that you've seen since the 
beginning of the game!  Seriously, if you don't run over this guy I'm 
going to wonder what is wrong with you.  The ONLY threat he has is 
Coelacanth, and that isn't much of a threat because he has only 1 
Synchro monster so he can't OTK with Coelacanth, and he doesn't have 
many good ways to summon it.  You can pretty much win the entire duel 
just by summoning Goyo Guardian or Colossal Fighter.

From Honda, head south and check the southwest corner to find a copy of 
Magic Drain. =/  Head east to the next area.  Here, you'll find the 
Bootleg, which is where you were supposed to deliver Blister's package.  
Talk to the owner who is behind the bar to give him the package.  While 
we're in here, you can duel the suit at the north end of the bar and 
beat him 3x.

Coppola
Duel Artist
940
Coppola runs a Dark Magician deck that uses a lot of Spellcasters and 
their support cards.  You should've faced decks similar to this by now, 
although maybe not 1 quite so dedicated to summoning Dark Magician.  It 
should be below the level of your deck by now.

Next, head on outside and you can duel a couple of the guys you passed 
by on the way into the Bootleg.  Beat them both 3x as usual.

Robinson
Wandering Spirit
930
Robinson uses a ton of Draw engines with some random Water monsters and 
support from Umi (not Legendary Ocean).  I'm really unsure what it is 
he's trying to do with this deck.  He might have Exodia but I never saw 
any of the pieces.  I beat this guy quickly and easily every time I 
played him, and I think you should be able to easily do the same.

Jean
Gung-ho!
1280
Like Robinson, Jean uses a deck packed with many draw engines and I 
don't know why because he doesn't really seem to be building towards 
anything in particular.  He maybe has some small bit of a Counter Fairy 
strategy, but it isn't dedicated enough to worry about it.  Just feel 
free to crush him.  Don't worry if you get hurt by his Tower of Babel 
because he's probably not gonna be able to damage you with his monsters 
anyway.  The only win condition he has is by burning you with Tower of 
Babel and Curse of Darkness.

Next, head north 1 area and search the east side of this area to find a 
Star Chip on the ground.  If you checked the sign in Peko's area, Chief 
will be here and if you talk with him he will duel you.  

Facility Chief
The Facility
1240
Chief runs an Iron Chain deck, which will attempt to both deck you out 
and burn you at the same time.  Fortunately, if you get rid of the s/t 
support cards his monsters are quite weak and unless you are really 
running a fast deck with a lot of draw engines he probably won't be 
able to make you deck out, so this shouldn't be too tough.  

If you defeat him, he'll hand over a copy of Pot of Avarice, which is a 
nice card but you should probably already have it by now. =/ You can 
then proceed to beat him 2 more times.  Head back south, and then enter 
the building in the southeast corner.  There are 2 people in the 
entrance here for you to fight and beat 3x each.  I'll start with the 
blue-haired girl.

Angie
Underground Darkness
990
Facing off against Angie is much more managable this time than in WC09, 
because Dark Armed Dragon has become limited since then.  She still has 
1 of the more decent decks you've seen, but if you play smart you 
shouldn't find her too terribly difficult.  Oh right, for those of you 
who didn't play her in WC2009, she runs a DARK deck.  My only big piece 
of advice is to make sure you always know how many Necro Gardnas she 
has in her grave so you don't make a huge error in your strategy.

Morrison
Surface Light
1000
Just the opposite of Angie, Morrison uses a LIGHT deck.  However, if 
you played WC09 don't worry, because unlike then it isn't a Lightsworn 
deck.  Instead, he is playing with the Fabled (Fiend Roar) monsters, 
and you've played against those decks before.

After defeating those 2, head downstairs and check along the center of 
the southern wall to find a prize box containing 500 DP.  In the 
northeast corner, check the bar counter to obtain a Star Chip.  There 
are 2 more people at the northeast corner of this room to duel.  I'll 
start with the guy this time, and make sure you win 3x against each of 
them.

Corse
Modern Deck
970
Corse uses a Genex deck.  They have some nice combos, but all in all 
the only thing to watch out for are his synchro monsters.  If he swarms 
you, you could get into trouble, but if you are using a proper deck 
that maintains control of the field then you should be able to stop him 
from doing that pretty easily.

Figaro
Classic Deck
950
Figaro uses a Valkyrion deck . . . which is a great wad of worthless 
crap.  Seriously, if you can't beat this deck by this point in the game, 
then you haven't been following my advice very well and you can count 
yourself as an uber scrub.  Crush her into oblivion!

With that, you've done all you can for the time being, so head back 
over to Blister's apartment and report that you delivered his package.  
Immediately, Blister asks you for another favor and, being the goody 2-
shoes that you are, you immediately agree.  He wants you to house sit 
for the night.  Talk to Yusei and you'll go to bed.  Then, in the 
middle of the night...you wake up.  Head out into the hallway and 
you'll find Yusei and 2 people with the mark of the Spider.  Someone is 
controlling them, and Yusei wants you to head to Akiza's room because 
he senses another duelist in there and Akiza's health is too poor for 
her to be playing a children's card game. ;D  Well, we're finally able 
to enter Akiza's room, so before we start talking to people, we should 
of course investigate the bed she's been sleeping in.  If you search it, 
you find a bra . . . I mean you find a copy of Nobleman of 
Extermination.  Okay, nothing else to do here.  Go ahead and beat up 
Jean, who is the other duelist in the room.  His deck is the same as 
when you fought him earlier.

After beating him, Jean will snap out of the control he was under and 
leave like nothing happened.  Well, Jean snaps out of it, and Akiza 
simply snaps.  You're gonna have to slap her out of it . . . with a 
duel.  Wait, didn't we just save her from dueling because her health 
was too poor?  Her deck is the same as the 1 you dueled so long ago 
when you were with the Arcadia Movement.

After winning, Yusei rushes in to calm down Akiza.  Akiza starts up 
with her sob story (oh woe is me) and Yusei does his "We all love you" 
speech and everything is cured.  The game skips to -The Next Day-.

Leave the room and as you enter the hallway you'll see Yusei and Akiza 
chatting comfortably.  Akiza is doing better, and she feels like giving 
you a gift - Queen of Thorns.  That's not a bad card if you plan on 
making a Plant deck later on.  Akiza learns about the brainwashing at 
the Arcadia Movement, and then Mina (Jack's assistant) suddenly barges 
in.  She has a message to deliver that Director Goodwin would like to 
see Yusei and Akiza regarding the Signers and the Crimson Dragon.  As 
the screen changes, the 3 of you are on the move and meet up with Jack.  
A little slow on the uptake, Jack takes notice that you're there and 
says he's gal to see you're alive (wtf? Did he just randomly decide you 
were dead at some point?).  End of Chapter 4.

--------------------------------
[CH5]

IX. Chapter 5

Chapter 5 starts with your meeting with Rex Goodwin.  It's a long 
conversation, so the condensed version is this.  Yusei, Jack, Akiza, 
and Luna are Signers who need to somehow use the Crimson Dragon to 
defeat evil.  You aren't a Signer (boo hoo, whatcha gonna do?  Cry 
about it?).  There are Dark Signers looking to summon the King of the 
Underworld who wants to destroy the world.  You guys have to defeat 
them.  They plan on using Old Energy from the B.A.D. Area of Satellite 
to summon him.  You have to go their and kick their arses using the 
Signer Dragon cards to shut down the Old Energy.  Ancient Fairy Dragon 
is currently in enemy hands, so we'll need to do something about that 
later.

You and Yusei take your leave and meet up with Mina and Trudge.  You 
decide to leave for Satellite via helicopter.  Control of your 
character is finally returned to you. Use the save point here, and then 
flip over to WC Mode.  There are new opponents here as well as 3 new 
packs!  Phantom Darkness and Light of Destruction are unlocked for 
getting so far in Story Mode.  World Championship Edition 5 is unlocked 
for having unlocked 41 opponents in WC Mode.

Phantom Darkness:

Monsters:
Armageddon Knight
Black Veloci
Blue Thunder T-45
Cyber Valley
Dark Armed Dragon
Dark Horus
Dark Nephthys
Destiny Hero set
Gigaplant
Gladiator Beast set
Rainbow Dark Dragon
Rainbow Neos
Sea Koala
Shadowpriestess of Ohm
Superancient Deepsea King Coelacanth
The Calculator
The Dark Creator
The Immortal Bushi
Yubel set

Spells:
Dark Eruption
Fires of Doomsday
Gladiator Proving Ground
Six Samurai United
Super Polymerization

Traps:
Dark Illusion
Escape from the Dark Dimension
Offering to the Snake Deity

Well, lots of awesome stuff in this pack.  Tons of DARK support 
including the awesomely powerful Dark Armed Dragon!  If you were 
looking to make a DARK deck, now is the time to do it, although you can 
also simply spam cards like Dark Nephthys and Dark Armed Dragon into 
any deck deck that uses some DARK monsters.  On that line, Fires of 
Doomsday is another card you can spam into deck, and you can either use 
the tokens for a synchro summon, or for summoning monsters like Caius 
or Jinzo.  They also provide a decent defense when you don't have any 
other way to protect your Life Points.  Blue Thunder T-45 is useful in 
Eltanin and LIGHT Machine decks later on, as is Cyber Valley.  
Gigaplant is another step toward a Plant deck later on.  Sea Koala is 
another nice option to summon with Rescue Cat, and it works well in a 
Beast deck if you've been working on something like that.  You've faced 
an Immortal Bushi deck before, so you know he goes well in Warrior 
Synchro decks.  Yubel is an interesting deck-type, although you don't 
really have all the cards needed to make it right now.  There are a few 
Gladiator Beast cards in this pack, and they will be useful later if 
you decide to make an ever popular Gladiator Beast deck.  Six Samurai 
United is an awesome draw engine for 6SAM decks, and if you've been 
using a 6SAM deck, this is a staple to add.  Offering to the Snake 
Deity is the Reptile version of Icarus Attack, and is very useful in 
any deck using multiple Reptile-type monsters.

Light of Destruction:

Monsters:
Arcana Force set
Batteryman set
Cloudian set
Destiny End Dragoon
Frog set
Gladiator Beast set
Gladiator Beast Gyzarus
Honest
Jinzo - Lord
Judgment Dragon
Lightsworn set
Simorgh, Bird of Ancestry
Substitoad
Ultimate Ancient Gear Golem

Spells:
Deck Lockdown
Golden Bamboo Sword
Light of Redemption
Short Circuit
Solar Recharge
Wetlands

Traps:
none of value :P

This pack is freaking awesome.  So much awesome stuff.  Batterymen are 
a decent OTK archetype who have a nice support card in Short Circuit.  
Arcana Force 0 - The Fool is a nice stall card for spamming into decks.  
There's more Gladiator Beast (GB) support here, including Gyzarus who 
is the key Fusion of any GB deck.  Froggies are an awesome archetype if 
you build them properly, and you are now only missing a few of the 
pieces for making them.  Well, I've skirted around them a bit now, but 
of course last and most important you finally have access to the 
powerful Lightsworn monsters, Judgment Dragon, and Honest!!  If you 
want easy sailing for the rest of the game, build a Lightsworn deck at 
this time.  The only card you are missing from it is Charge of the 
Light Brigade.  Later on you'll also be able to add in cards like 
Plaguespreader Zombie and Tradoedia to create the deck that has done 
best in tournaments for this format - Twilight.

World Championship Edition 5:

Monsters:
Athena
Armityle the Chaos Phantom
Elemental Hero set (including Woodsman and Ocean)
Elemental Hero Prisma
Evil Dragon Ananta
Hecatrice
Magician's Valkyria
Marshmallon
The Wicked set
Tragoedia

Spells:
Fiend's Sanctuary
Valhalla, Hall of the Fallen

Traps:
none of value :P

A lot of crap in this deck, but also some VERY good cards as well.  
Athena, Hecatrice, and Valhalla give you enough cards now to complete a 
Fatty Fairies deck, although you'll be able to get even more support 
for it later on.  Prisma I included outside of the E Hero set, because 
he is useful in so many decks including Gladiator Beasts, whom we are 
slowly beginning to accumulate enough cards from to build.  Ananta can 
work with Offering to the Snake Deity that you received in 1 of the 
other packs recently to allow you to finish up building a Reptile, 
Venom, or Alien deck.  Marshmallon is an excellent stall card, and 
Fiend's Sanctuary can stall or give you a tributable token to use in 
that way or to use as synchro fodder.  Last and most important from 
this pack is Tragoedia!!  With this, you can now build a Twilight deck!  
He is also highly splashable in many decks along with Gorz to give you 
easy ways to stop OTK's while summoning a beatstick who is powerful and 
has an awesome effect to boot.

Now that we basically have some Tier 1 and 2 deck-types to work with, 
I'm going to show you some of what I had at this point, to give you 
something to aim for.

Twilight:

Monsters(25):
1x Celestia
2x Chaos Sorcerer
1x Dark Armed Dragon
1x Garoth
1x Gorz
3x Honest
1x Jain
2x Judgment Dragon
3x Lumina
1x Lyla
3x Necro Gardna
1x Ryko
2x Tragoedia
3x Wulf

Spells(11):
1x Brain Control
1x Cold Wave
1x Foolish Burial
1x Heavy Storm
1x Lightning Vortex
2x Monster Reincarnation
1x Mystical Space Typhoon
3x Solar Recharge

Traps(4):
1x Beckoning Light
2x Bottomless Trap Hole
1x Torrential Tribute

(I'll remind you once again here that you only need 1 copy of a card in 
order to use Card Password to obtain more copies)

Alright, alright, alright.  There should be 6 new opponents for you to 
take on in CPU Duel, so let's start breaking out the new decks I'm sure 
you made after all those new packs.

Mist Valley Thunder Lord
Ogres of the Mist
1000
He uses a Mist Valley deck.  The point is to return cards from the 
field to the hand while using cards that can be activated when that 
happens.  It's a weak strategy and 1 you should have no trouble with at 
this point.  All you need to worry about are his s/t support cards.

If you were using the Twilight deck I suggested, then you may have 
summoned Judgment Dragon at some point, which unlocks Judgment Dragon 
as a new opponent.

Ojama Yellow
Ojama Rangers
1000
He uses an Ojama deck (obviously), which is capable of using effects 
that can shut down your ability to swarm, such as Ojama Knight, while 
swarming the field and hitting you for some heavy damage thanks to 
Ojama Country and Ojama Delta Hurricane.  It's a pretty decent strategy 
and can create huge amounts of card advantage, but if you can destroy 
Ojama Country you'll have a much easier time.  Also, thankfully the CPU 
doesn't really know how to use the strategy to its highest potential.  
Other things to watch out for are Honest and Tragoedia.

Slamming Ojama Yellow 3x unlocks Hundred Eyes Dragon as a WC Mode 
opponent.

Ancient Fairy Dragon
The Ancient World
1000
I have some difficulty picking apart just what her strategy is.  She 
uses Geartown, which can summon a 3000 ATK beatstick when destroyed, 
and she also uses Harpies and other Winged Beast support.  It's an 
interesting build that is capable of some nice combos, but the 
consistency is poor and if you can gain control of the field her ways 
of making big comebacks are limited.  A nice trick you can use to 
counter Geartown is to hit it with Mystical Space Typhoon or Dust 
Tornado upon activation so that it isn't considered as being completely 
activated yet.  You can also run your own Field Spells, and if you 
activate a Field Spell, Geartown will be destroyed but the last thing 
to happen was your field spell being activated, so the optional effect 
of Geartown cannot be used.

Anihilating Ancient Fairy Dragon 3x unlocks Dragunity Knight - Garearg 
as a WC Mode opponent.

Darklord Desire
Return of the Fallen
1000
Desire can be tribute summoned using only 1 Fairy and has stats of 
3000/2800.  His deck utilizes Valhalla as well for another easy way to 
summon him.  Desire can reduce his own ATK by 1000 to send 1 of your 
monsters to the grave.  You'll need a balanced deck that uses both 
monster and s/t destruction to make it through this.  Also, be wary of 
My Body as a Shield and Solemn Judgment.

Killing off Desire 3x unlocks Blue Eyes White Dragon as a WC Mode 
opponent.

Avenging Knight Parshath
Piercing Parshath
1000
It's a bunch of LIGHT Fairy monsters.  Bring monster destruction 
effects and you should be fine.  Be wary of Honest.  Other than that, 
you've seen similar decks before.

Flamvell Fiend
Untouchable Flamvell
1000
Flamvell decks rely a lot on combos with Firedog, Magical, and 
Rekindling.  If you can remove from play those monsters before he can 
use Rekindling you will have an advantage.  Other than that, you can 
get quite a ways toward beating him just by planting a 2000+ ATK 
beatstick on the field.

Hundred Eyes Dragon
Darkness of 100 eyes
1400
Hundred Eyes Dragon is a synchro monster who is quite daunting to go up 
against.  Your opponent is running a DARK deck with some nice combos 
like Brain Control + Caius.  He also has Mausoleum and Earthbound 
Immortals in his deck, which means you absolutely NEED to be bringing 
some form of monster destruction effects.  His main goal is to summon 
an Earthbound Immortal, so either have enough effects to destroy them, 
or go after the field spells that keep the Immortals on the field.  
This may be your 1st time seeing an Earthbound Immortal, so know that 
they all have pretty wicked effects, and none of them can be the target 
of 1 of your attacks.  If your opponent has only an Earthbound Immortal 
on the field, you cannot attack.  Additionally, all Earthbound 
Immortals are capable of attacking you directly, and they tend to have 
high enough stats that this means you can be very dead very quick if 
you don't get them off the field in a hurry.

Dragunity Knight - Gadearg
Dragonrider Knight
1400
Dragunities equip themselves to other Dragunities in order to protect 
themselves from being destroyed and they can sometimes set up 
beneficial effects.  That being said, they aren't that difficult to 
beat if you simply swarm the field and attack.  They are basically a 
newer version of Union monsters, and Union monsters were never good.

Blue-Eyes White Dragon
White Dragon Legend
1400
This deck is totally dedicated to summoning Blue-Eyes White Dragon 
(BEWD), who is THE old school, 3000 ATK beatstick.  Bottomless Trap 
Hole will save your butt in these duels, along with most forms 1 for 1 
destruction.  Other than that, he uses most of the regular Dragon deck 
combos so watch out for those.

Garlandolf, King of Destruction
Resurrection Revival
1500
Garlandolf runs a Ritual deck whose purpose is to summon Galandolf and 
protect him with a bunch of the new Ritual support cards.  
Unfortunately for him, his deck isn't made very well and that can lead 
to him either getting a god hand or having such a bad hand that he 
can't play anything. ^_^

Judgment Dragon
Inevitable Judgment
1700
He uses a pure Lightsworn deck.  If you want to really be mean you can 
just main Light-Imprisoning Mirror and Royal Oppression.  However, his 
build has some poor choices such as Gragonith, so you probably don't 
need to go that far.  He does have Charge of the Light Brigade, which 
gives him a bit more speed than you at this point in the game if you 
are trying to fight him LS vs LS, so I suggest using a Twilight build 
like the 1 I listed earlier if you want to go that route.

Ok, have you gotten a chance to test out all the new cards?  Yes?  Good.  
On we go.  Head back to story mode and talk with Trudge to take the 
copter to the B.A.D. Area.  1st priority is to tell Crow you're doing 
alright, so head back over to his place....is what I'd like to say.  
Instead, head east and then south, and enter the game zone where you 
once fought a turf war.  In the 1st room on the north side there is a 
prize box containing Defender, the Magical Knight.  Now, there's some 
people here we haven't gotten a chance to beat 3x each.  Let's do so.  
Ida is in the southwest corner and you should have already beaten him 
twice, so you just need to beat him once more.  All the duelists here 
are using the same decks as before, so just use Ctrl+F if you need my 
hints on their decks.  In the northeast corner is Kuroe who you need to 
beat 2 more times.  Head north a screen and check the southeast corner 
for a prize box containing Shrink.  Then, head just north of that box 
and defeat Kameno 1 more time.

Exit the building and head east a screen.  Then enter the hideout here 
where you fought another of your turf wars.  Arashiyama is on the far 
west side of the room you start in, so beat him 2 more times.  The 
eastern room with the save point has a prize box now, which contains 
Magical Hats.  Head up a floor and near the center of the floor is 
Clock, who you can beat 2 more times.  In the west room on this floor 
is another prize box, this 1 containing Counselor Lily.  Head up 
another floor and check the east room for a prize box containing Black 
Horn of Heaven.  That's about all to see here.  Head back west, and 
then north 2 screens and enter the other map.  Go through the gate and 
head north to the Power Plant.  In the 1st room are the guys you dueled 
1 vs 2 before.  Now you can beat each of them individually 3x each.  
You've technically played against these guys before, but I'll give you 
a bit better help now that it's 1 on 1.

Hashinoshima
Power Bridge
1010
His deck focuses on using Equip cards, so if you simply bring some 
monster destruction often destroying 1 monster can mean getting rid of 
2 or more cards.  Then, just use your massive card advantage to 
overwhelm him.

Igusa
Igusa's Battle
980
Igusa runs a Warrior synchro deck.  Fortunately, the monsters he ends 
up Synchro summoning tend to not be the more powerful synchro monsters.  
He also runs Immortal Bushi, who can be a pain if you don't have a way 
to remove him from the grave.

When you're done with those 2, head up the stairs to the north and 
around to the next room.  In here, you can find a prize box containing 
Twister.  Head up to the next room.  Go north and at the 2 goons, head 
east for a prize box containing Flamvell Guard.  Now you need to fight 
those 2 again, 3x each.  They were the other pair you had to do a 2-on-
1 against before.

Mitchie
Road of Mitchie
990
Mitchie runs a Koa'ki Meiru deck, so expect some very powerful 4-star 
beatsticks with awesome effects to be coming your way.  Planting a 
2200+ ATK monster on the field will help you out a lot here.  I also 
don't suggest running a LIGHT or DARK deck against him, since he has a 
decent amount of hate against both attributes.

Torino
Powered Bird
980
Torino runs a Harpie deck, so I don't suggest running anything other 
than chainable s/t cards to avoid getting hurt by Harpie's Hunting 
Ground.  Harpies are a decent archetype, but your deck should be beyond 
their abilities by now, and he also has a decent number of weak card 
choices in his deck to boot.

Head north to the puzzle room, and north some more to exit it.  On the 
roof, head to the east side to find a prize box containing Penguin 
Soldier (why couldn't it be anything decent??).  Gushizawa is also here 
and you can take the opportunity to beat him 2 more times.  Head back 
over to the save point and use it.  You've just beaten all the gang 
members 3x and according to the game, that means it's time to 
celebrate . . . with a new card pack!  Head back to WC Mode to check 
out The Lost Millennium!

The Lost Millennium:

Monsters:
Ancient Gear Golem
Batteryman AA
D.D. Survivor
Elemental Hero set (the vanilla heroes and their fusions)
King of Skull Servants
Megarock Dragon
Reshef the Dark Being
Ultimate Insect LV set

Spells:
Battery Charger
Brain Control

Traps:
none of value :P

Ok, there aren't a ton of great things in this pack, but there are a 
few treasures to find.  With the packs you've unlocked up until now, 
having access to Batteryman AA and Battery Charger means you can 
finally create a pretty decent Batteryman deck.  Batteryman decks have 
some wicked OTK's that they are capable of, so if it's your "thang" to 
win all at once by clearing the field and having 8000+ worth of ATK on 
the field, you'll probably like them.  If you haven't picked up Brain 
Control yet from a structure set (really, you haven't?) then you can 
get it here.  D.D. Survivor is a good card but you could've gotten him 
just as easily in the Dark Emperor structure set.  Megarock Dragon 
means you can make a Rock OTK deck, which might be enjoyable, but isn't 
very competitive.  You could also make a Zombie deck based on King of 
Skull Servants, but I don't think you have access yet to The Lady in 
Wight, and I know you don't have access yet to Plaguespreader Zombie or 
Mezuki, so that might not be worth it.

Back in story mode, head out of the building and then head south and 
west to return to the B.A.D. Area.  At this point I had 45 Star Chips 
so I decided to head over to Chihiro to trade some of them in.  Anyway, 
when you're ready, head east and over to Crow's shack.  Yusei will 
enter with you for your surprise visit to Crow, and he will do all the 
talking to fill Crow in on the current situation.  Crow informs you 
that there have been some mysterious disappearances in the Satellite 
area recently.  Yusei leaves for the hideout, and Crow goes to retrieve 
your Duel Runner.  Crow wants to duel you in a Turbo Duel.  You haven't 
created a deck for that yet likely, but you should have some Speed 
Spells from the racing I had you do earlier.  Your best bet is to use a 
few speed spells along with a Lightsworn deck (who use mainly monster 
effects anyway) to compete with.  However, before getting into all of 
that, go save somewhere and return to WC Mode.  Getting this far into 
the story has unlocked a new pack for you - Acceleration 1st Gear.

Acceleration 1st Gear:

Speed Spells:
Accelerator Draw
Angel Baton
Brain Control
Burial from a Different Dimension
Emergency Teleport
Final Attack
Gold Sarcophagus
Hammer Shot
Heavy Storm
Last Will
Mind Control
Mystical Space Typhoon
Pot of Avarice
Reinforcement of the Army
Scapegoat
Shift Down
Soul Taker
The End of the Storm
Vision Wind

Traps:
Slip Stream
Speed Booster

With this, you should have enough to make a reasonable Turbo deck.  I 
still suggest sticking with Lightsworns at this time, but do whatever 
you like.  There are many good ways to make a Turbo deck.  Also, do 
please remember that even if a spell card is limited or even banned, 
that doesn't mean its speed spell is too. =3

When you feel ready, talk with Crow to begin your Turbo Duel.  Keep in 
mind, this time you will be using Speed World 2, unlike in WC09, so 
taking damage won't lose you Speed Counters.  Additionally, if you show 
a Speed Spell and remove 4 Speed Counters you'll deal 800 damage to 
your opponent.  Removing 7 let's you draw a card, and removing 10 let's 
you destroy a card on the field.

Crow Hogan
Blackwing Whirlwind
1380
Keep in mind that like Lightsworns, Blackwing decks also rely heavily 
on monster effects, so his deck is going to be pretty tough to beat 
since he doesn't lose much when he can't use normal spell cards.

If you can beat Crow, he'll give you a copy of Defense Draw as a reward.  
At this point, the Duel Runner shop finally has some new stuff.  Go 
ahead and pick up:

DWE-3000 (engine, 1000 DP)
KPC-450x (CPU, 1000 DP)

With these new parts in-hand, let's go ahead and take to the races 
again to pick up some more speed spells, DP, and to complete any S 
ranks you have still yet to obtain.  When you're finished, head on back 
to the B.A.D. Area and go to your HQ to the west.  Yusei will be 
waiting for you at the front of the building . . . and so will Kalin, 
but he's no longer the Kalin you once knew.  He is now a Dark Signer 
hell-bent on kicking your butts!  He announces he'll be waiting at the 
control unit of the Old Enerdy System.  He also tells you that at 
sunset the King of the Underworld will awaken to destroy everything!  
You head off toward the Old Enerdy System and meet up with Jack and 
Akiza along the way.  You all exchange information, then separate.  The 
match-ups look like they're gonna be:

Yusei vs Kalin
Akiza vs Misty
Jack vs Carly

So you won't have to duel, right?  There's no way this game would make 
you beat all of them yourself, right?  Well, before any of that gets 
started, Luna and Leo show up and Luna wants you to help her rescue 
Ancient Fairy Dragon.  You regain control of your character and can now 
talk with Luna to head off to the Spirit World.  Go ahead and do that.

When you enter the Spirit World, Torunka is there and ready to receive 
you.  Bad news, I'm afraid.  Regulus has been captured (and after all 
that work you did to find and save him before too).  Oh well, wasted 
effort so concentrate on the task at hand, right?  Exactly.  Let Luna 
and Torunka go deal with Regulus, you want to be the 1 to beat up the 
big boss Zeman.  Head north back to Zeman's castle.  This time, you'll 
be able to head to the northern half of the 1st room.  In the northwest 
corner is a prize box containing Burial from a Different Dimension.  
It's finally a nice catch, although there should've already been a 
couple different ways for you to obtain this card.  Head through the 
door to the north to enter another puzzle room.

1st, grab the 2 Minus Staffs near the center and the 1 in the southwest 
corner.  Use a Minus on the southernmost altar.  When the arrows 
shuffle, light the southeast altar and grab the Minus Staff there.  The 
room will shift again and you can light the northeast altar and grab 
another Minus Staff.  After the next shift, light the central altar, 
and then head to the northwest altar and light that and grab the Minus 
Staff.  After that switch, light the southwest altar to finish the job.  
The room will make a final shift and you can head north and the door 
will be unlocked.  

Head north and you'll be confronted by Zeman.  He can't beat you by way 
of Minus Staff, so instead it of course comes down to a duel (didn't 
see that 1 coming, did you?).  Before that, in the southwest corner you 
can find a prize box containing Dark Resonator, a pretty decent tuner.  
Now head over to Zeman to face-off against him in a duel!

Zeman
Apes of the Mountain
1500
SPECIAL RULE: Lose 500 Life Points at the beginning of each turn.
The good news is, you'll both be losing Life Points.  If you've been 
using cards that halve your LP though, like Return from the Different 
Dimension or Solemn Judgment, I suggest siding those out for this duel.  
He basically runs a bunch of beatsticks in his deck and that's about 
all I saw from him.  I beat him pretty swiftly with my Twilight deck, 
but Monarchs and many other decks should also work fine against him.

After beating him, he won't quite declare his loss, but Regulus is 
there to back you up, along with Luna and Torunka.  Regulus grabs your 
Minus Staff and beats the crap outta Zeman.  Ancient Fairy Dragon shows 
up (apparently that was enough to free her) and thanks you all for 
helping save the Spirit World (anti-climactic, much?).  Ancient Fairy 
Dragon informs you that Leo is now dueling a Dark Signer named Devack 
(oh this can't be good).  You are also informed that all Dark Signers 
use Earthbound Immortal cards.  You say your good byes and Torunka 
sends you back to the real world to help out Leo (I wonder why people 
from the Spirit World refer to your's as the Real World?).

I suggest saving so you don't have to go through all of that again.  
Head east a bit (there's nowhere else to go) and you'll find Leo facing 
Devack.  Devack wants to face a real Signer now that Luna is here, and 
Luna is more than ready to oblige after seeing him beat up her brother.  
Apparently, he's willing to let both of you fight him at the same time 
though.  Hey, whatever floats his boat.

Devack
Master of the Apes
1500
He doesn't get any advantages, just like when you went 1-on-2 in your 
duels.  This should mean that you can just crush him, since your deck 
should be pretty decent by now and you should be able to create tons of 
card advantage.  He can use Mausoleum to immediately summon an 
Earthbound Immortal, so be wary of that.  Fortunately, your partner can 
get rid of his Field Spell with her own - Savage Colosseum, and if that 
is backed up by Swords of Revealing Light, all of you opponent's face-
up monsters (including Earthbound Immortals) will be destroyed at the 
end of his turn.  Watch out for his Synchro Monster, Zeman the Ape King, 
since he can basically shut down your ability to attack him and when he 
is attacking you can't activate spell or trap cards.  Other than him 
and the Earthbound Immortal Cusillu, there shouldn't be much else to 
fear from his deck.

After losing, he begs Roman for forgiveness before vanishing in a puff 
of dark energy.  Luna and Leo get reunited, Luna seals the control unit 
and all is well in the world.  Trudge rushes over upon seeing the light 
from the sealed control unit, and takes Luna and Leo home.  In the 
place where Devack was standing, you can find a prize box containing 
Zeman the Ape King (good sauce!).  If you head west a bit you'll be 
confronted by Greiger, another Dark Signer.  He wants a duel with you 
to lure out the Signers.  A BIG note here, you need to wait for Greiger 
to summon an Earthbound Immortal in this duel before defeating him, or 
else your win won't count!  Also, note that this will be a Turbo Duel!  
Save 1st!!  For this duel, I created a special Turbo Deck.  I do not 
suggest using a Lightsworn deck here, because you may very well have to 
stall until he is able to summon his Earthbound Immortal.  Instead, I 
went for a Monarch control deck with many ways to get rid of the 
Earthbound Immortal.  Here is what I used if you are needing help:

Monsters(29):
3x Battle Fader
1x Breaker the Magical Warrior
3x Caius
2x Chaos Sorcerer
1x Cyber Dragon
1x Dandylion
1x Dark ARmed Dragon
2x Dark Resonator
3x Dimensional Alchemist
1x Gorz
1x Gravekeeper's Guard
2x Gravekeeper's Spy
2x Legendary Jujitsu Master
1x Marshmallon
1x Morphing Jar
1x Raiza
1x Sangan
2x Tragoedia

Speed Spells(7):
1x Brain Control
2x Hammer Shot
2x Pot of Avarice
2x Soul Exchange

Traps(4):
2x Bottomless Trap Hole
1x Mirror Force
1x Torrential Tribute

Greiger
Terror of the Deep
1480
I'll say it again, HE HAS TO SUMMON HIS EARTHBOUND IMMORTAL BEFORE YOU 
BEAT HIM OR YOUR WIN WON'T COUNT.  That being said, a regular old stall 
deck probably won't work here because he uses plenty of Burn cards, so 
you'll still have to be pretty active if you want to beat him at all.

After beating him, Greiger tells you that he heard voices in his head 
telling him that revenge is a bad thing, then he too disappears in a 
puff of black energy.  The game will then swap out to a new scene of 
Yusei and Kalin in a turbo duel.  The game apparently wants you to head 
over there and help out.  Meh, what a pain.  If you don't attempt to 
pick up any of the cards on the track, you can just stay near the side 
and won't hit any of the obstacles, but the only thing you really need 
to worry about is at the end of the race when the Earthbound Immortal 
begins attacking you.  It's extremely annoying, and the only way to get 
through easily is to constantly swerve from left to right so that its 
hand simply follows you and never attacks.  This could result in you 
scraping against the sides a few times, but it is much better than 
having the race end after the Earthbound Immortal hits your directly.

In the new screen, save and head over to Yusei near the middle and 
he'll tell you his Duel Runner broke down (a likely story), and Kalin 
comes over to say that broken Duel Runner or not, Yusei still needs to 
duel.  You step in to give Yusei a break, however, and Kalin is more 
than happy enough to duel you.

Kalin Kessler
Quaking Giant
1530
SPECIAL RULE: START WITH NO CARDS
The choice I'll leave up to you on this duel.  I went with a Monarch 
deck because I felt like it would probably provide me with better top 
decks, but you can use whatever you feel will serve you best here.  
Neither of you will start with any cards in-hand, which should make it 
difficult enough to summon his Earthbound Immortal.  Too make things 
even more annoyingly painful for you, Kalin runs an Infernity deck.  It 
is a good archetype by itself, but since most of its monsters benefit 
from having no cards in the hand, this duel can get extremely dangerous 
for you very quickly if he draws the wrong cards early in the game.  A 
good way to defend this is with cards like Gravekeeper's Guard and 
Compulsory Evacuation Device, which can both mess with the Infernity 
strategy pretty nicely.

After losing, Kalin goes into his "death sequence" where he 
dramatically dies in Yusei's arms with some awesome parting words.  
Yusei seals the control unit and asks you to go on ahead while he fixes 
up his Duel Runner.  Head north a bit from where you are to find a 
prize box containing Big Bang Shot.  Head east a screen and then south.  
Near the southern exit you can find another prize box and this 1 
contains a copy of Metal Reflect Slime.  Go through the southern exit 
and head a bit south to run into Carly.  She'll duel you but she wants 
to use a special rule.  Keep in mind this is another Turbo Duel.

Carly Carmine
Bird of Fortune
1380
SPECIAL RULE: DRAW 2 CARDS PER TURN.
Tragoedia is an awesome card for this duel since you will almost 
certainly have plenty of cards to boost him up with.  Carly is running 
Fortune Ladies, which should be fine for you since she won't be able to 
make use of their very powerful field spell!  Fortune Ladies are only 
powerful if she can keep them on the field face-up for multiple turns, 
so if you have the Book of Moon speed spell, this will help you out 
greatly, along with Bottomless Trap Hole and Torrential Tribute.  As 
long as you can avoid or destroy her Earthbound Immortal, she really 
doesn't possess a whole lot of big threats to you at this point in the 
game.

After beating her, Carly gets possessed by an evil spirit.  Jack rushes 
over to confront her and tells you kindly to gtfo.  This is his fight 
(not that you didn't already beat her).  Check the control unit just 
north of where you appear for 500 DP, then exit to the west.  Head west 
just a bit on this map to find Akiza and Misty in their showdown.  Mina 
is watching from the sidelines.  Akiza starts acting like the old Black 
Rose Witch, even though you worked so hard to shape her into a kind 
person (or was that Yusei who did that?).  Anyway, the reason for this 
change becomes apparent quite suddenly as you find Sayer standing 
around nearby, cheering for her to unleash her powers.  It is at this 
point that he confesses that it was not Akiza who killed Misty's 
brother, but rather he died during experiments that Sayer performed on 
him!  Bad Sayer.  Beat him up real good.  He's using a slightly better 
deck than before.

Sayer
Psychic Restoration
1540
When I say "slightly" better, I mean it.  He does have a few nicer 
Psychic monsters and supports, but he is also still using crap cards 
like Twister and Hinotama.  You should not have trouble crushing him 
with any of your decks at this point.

After you beat him, he'll tell you how worthless you are (makes so much 
sense) and that Akiza is all he needs.  Sayer runs off, and when you 
chase after him and head north, Mina will stop you to tell you Akiza is 
acting strange (like you didn't already know that).  She's being 
controlled by Sayer, and when you tell Mina that Sayer was responsibly 
for the death of Misty's brother . . . Misty happens to overhear you.  
Well, that sets off a heated argument between Misty and Sayer, where 
Sayer shows off his truly evil incarnate side (shall we start rooting 
for the Dark Signers??).  Well, Misty gets plenty pissed and sics her 
Earthbound Immortal on Sayer.  Afterwards, Misty is ready to call it 
quits and apologizes to Akiza . . . but before she can quit she is 
taken over by a dark power inside her.  Akiza, meanwhile, has snapped 
out of the mind control she was under and has no clue what is going on 
now.  It's up to you to beat Misty in her place (woah, didn't see that 
1 coming).  Before you fight her, check just next to Akiza for a prize 
box containing Psychic Lifetrancer (not bad, not great).

Misty
Mysterious Lizards
1440
SPECIAL RULE: MONSTERS CANNOT MANUALLY CHANGE POSITIONS
Misty uses a Reptilianne deck.  The deck is made to make your monsters 
have 0 ATK, and then beat the crap out of them while they're weakened.  
Fortunately, her monsters themselves aren't too grand, and she can 
easily wind up with dead or bad hands.  Bring some s/t destruction so 
you can easily take care of her attempts to summon an Earthbound 
Immortal, as well as some of her annoying continuous cards like Burden 
of the Mighty.

It's now Misty's turn for a death scene, and she gets to die in Akiza's 
arms.  Afterwards, Akiza seals the control unit and Mina decides Akiza 
has seen enough excitement for today, so she'll be taking her home.  
The game skips over to Jack holding Carly begging her not to die (let's 
assume that he won his duel against her).  So...that makes 3 scenes of 
people Dark Signers dieing sadly in the arms of a Signer...seems that 
someone lacks imagination perhaps?  Jack finishes up his duty and seals 
the control unit.  Just as the last control unit is being sealed, the 
leader of the Dark Signers, Roman, shows up to greet you.  He's waiting 
for you all at the Old Enerdy System where he can still manually summon 
the King of the Underworld.  Seems you were misinformed about how to 
beat him before. =/  Save and head north and out.  Head north a bit on 
the new screen.  On the west side of the stairs is a prize box 
containing Mausoleum of the Emperor.  On the east side is a save point.  
Climb the stairs to enter the Old Enerdy System and meet Roman.  He'll 
express his surprise that a non-Signer is the 1 to greet him.  He'll 
duel you, but you have to beat him within 20 turn if you want to stop 
the King of the Underworld from being summoned!  Well, we've still got 
SOME time.  Go around him to the west to find a prize box containing a 
Star Chip, then head back out and save.

Roman Goodwin
Spider's Web
1950
SPECIAL RULE: WIN IN 20 TURNS
Hmm...1st thing to notice is his last name.  Interesting... 2nd thing 
to notice is that he uses a Spider deck.  The purpose of this deck-type 
is to change your monsters to defense position, and then use powerful 
effects that can only occur while you have face-up defense position 
monsters.  Book of Moon is a good choice here since it can cancel out 
many of his effects on your monsters.  I suggest using a Lightsworn or 
Twilight deck here, primarily because you need to beat him quickly.  
Batteryman OTK is another decent choice.

After beating him, he asks how a non-Signer could be so powerful 
(someone should remind him it's a children's card game).  Yusei catches 
up with you and as Roman disappears, he announces that even now, all 
your efforts have been futile and that the gate to will be opening soon 
despite all the things you've done that should've prevented it (mommy 
it's just not fair!!).  Suddenly, Yusei's Signer mark starts doing 
something weird and you get teleported mysteriously to a new place 
along with Akiza and Mina.  Lazar is there and he seems to be acting 
quite suspiciously.  He tells you that the answers you seek are just 
past him, but he apparently needs to test your worth before he'll let 
you by.  I guess this is an invitation to beat the ever-loving 
daylights out of him?

Lazar
Court Jester
1620
You need to teach this fool a lesson that it is not okay to use a stall 
deck at this point in the game.  I'll suggest having some Dust Tornados 
handy because he has a ton of stall cards that he will throw at you.  
He will also try to lock you down with Jester Confit, but that 
shouldn't be anything too difficult for you to handle.

After you beat him he laughs and walks away (wtf?).  All of a sudden 
the ground starts shaking.  Yusei and Trudge arrive to find that the 
temple has erupted from the bottom of Goodwin's mansion!  Yusei wants 
to go with you on a site-seeing tour of the temple along with Akiza.  
Feel free to oblige him...is what I'd like to say, but 1st there's more 
important things to do than saving the world.  You have to head over to 
WC Mode and check out the new cards you've just unlocked through the 
pack Acceleration 2nd Gear!

Acceleration 2nd Gear:

Speed Spells:
Allure of Darkness
Book of Life
Card Destruction
Charge of the Light Brigade
Creature Swap
Destiny Draw
Earthbound Whirlwind
Enemy Controller
Fires of Doomsday
Foolish Burial
Forbidden Chalice
Giant Trunade
Gladiator Proving Ground
Instant Fusion
Limiter Removal
Monster Reborn
Monster Reincarnation
Moray of Greed
My Body as a Shield
One for One
Overload Fusion
Painful Choice
Saber Slash
Shrink
Smashing Ground
Solar Recharge
Summon Close
Trade-In

There's a lot of awesome speed spells in this pack and I'm not going to 
go through all of them since you should recognize most of them from 
their regular Spell counterparts.  The 1 thing I will make special 
mention of, is that the pack contains both Solar Recharge and Charge of 
the Light Brigade, which means that making a Lightsworn Turbo deck is 
now easily your best option, although Destiny Draw means you could also 
use decks with that engine as well.

Back in story mode, it's time to enter the temple.  Make sure there 
isn't anything else you want to do 1st, because this may take a bit of 
time and you won't be able to go back until you're done.  You'll meet 
up with Yusei and Akiza, and will be greeted by Rex Goodwin.  He tells 
you quite bluntly that the door to the Underworld is going to open and 
you can't stop it so the world is finished.  Finally, Goodwin spills 
the beans to say that he has summoned the King of the Underworld and 
that the king is heading toward the temple as he speaks.  Yup, Goodwin 
is actually 1 very evil lunatic who wants to destroy the world!  He 
transforms into Goodwin X (well, I might have given him the name 
myself :P) and is ready to crush you.  To stop him, you have to catch 
him in a race.  This isn't too difficult if you've been getting the 
parts as I've told you to get them to upgrade your Duel Runner.  All 
you have to do is pass him 1 time, and I managed to do that less than 
1/4 of the way through the track.  After beating him in racing, you now 
have to beat him in a duel . . . jeez, it's just 1 thing after another, 
isn't it?  He's willing to go 2 vs 1 against you, but he'll have 16,000 
LP to start with in exchange.  You can go south a screen to save 
beforehand if you desire.  You may want to use something outside of LS 
since the duel may take a bit longer due to his high amount of LP (I 
went with my trusty old Monarch deck).

Rex Goodwin
Earthbound Immortal
2000
SPECIAL RULE: GOODWIN STARTS WITH 16,000 LP.
Goodwin has Earthbound Immortals along with the Sun and Moon Dragons.  
Fortunately, the chances of him summoning both of them and then being 
able to use their combos is slim if you're controlling the duel well 
enough.  He'll use Mausoleum of the Emperor to summon his Earthbound 
Immortals, so be prepared with plenty of ways to destroy both his Field 
Spells and his Earthbound Immortals when needed. Otherwise, he really 
isn't that difficult an opponent.  His only advantage is his starting 
LP and especially as the duel progresses, you and your partner should 
be able to create a significant amount of card advantage to use against 
him.  He doesn't use a competitive deck at all, and especially if Yusei 
manages to help you by bringing out Stardust Dragon you should have no 
difficulty at all in winning.  By turn 9 for me, the duel stood at 
Yusei and I with still 8000 LP while Goodwin had 6600 LP and only 1 
card to our combined 10.

Even after losing, Goodwin still isn't ready to throw in the towel.  
Apparently, he plans on using you and Yusei as tributes to the King of 
the Underworld due to your combined power.  Jack and the twins arrive 
next, but there's no time for formalities as his highness, Da' King, 
arrives on the scene.  Goodwin takes in the head of the Crimson Dragon, 
giving himself the powers of both a Signer AND a Dark Signer.  He then 
takes the power of all the other Signers to make himself into an all-
powerful being!  Goodwin starts talking about how all this came to be.  
Short of it is that his brother had both Signer and Dark Signer 
markings and couldn't stand the power struggle, so he chopped off his 
arm with the Signer mark and gave it to Goodwin.  Rather than just 
fight the Dark Signers, Goodwin wants to become a god so that he can 
end the war between the 2 factions and make a whole new world under his 
rule entirely.  Now, you all have to shut him down.  Well, Yusei's Duel 
Runner is still out of commission apparently.  Jack's Duel Runner got 
destroyed in his battle with Carly.  Guess what?  That leaves just you.  
It's a 1-on-1 Turbo Duel against Goodwin!  I hope you bought those new 
Speed Spells I told you about earlier, because this will be a lot 
easier with them.  I'll be using my LS deck.

Rex Goodwin
Master's Rule
2500
This is basically the same deck as you fought before, except a Turbo 
version of it, so I don't think you need much more advice.  Chaos 
Sorcerer can be a life saver here since it can easily break up his Sun 
and Moon Dragon combo.

After defeating him for the 3rd time, Goodwin finally figures out that 
you're better than he is.  Also, with his loss, Goodwin loses the power 
of the Crimson Dragon and it is returned to the Signers...and you.  
Yusei gives a little victory speech to Goodwin, but Goodwin STILL isn't 
done yet!  This time it's a regular duel against Goodwin.  1-on-1, no 
special rules.  You versus his Earthbound deck.

Rex Goodwin
Immortal Condor
3000
He's given up on the Sun and Moon combo for this time.  It's become a 
straight up Earthbound Immortal deck.  You've seen all this before, so 
there's no reason why you shouldn't be able to win this here.  I used 
Monarchs, but you could use Twilight, Batteryman OTK, or whatever other 
deck you like, just so long as it has ways to beat Earthbound Immortals.

Okay, you've now beaten him 4x.  Is that enough?  The Crimson Dragon 
has been summoned and it looks like Rex Goodwin is going to be no more.  
He gets to meet up with his brother and he shares some words with you 
before departing for the afterlife.  Cue the celebrations!  
Congratulations!  You beat the game!  Too bad for you, this guide isn't 
for beating the game.  It's for unlocking EVERYTHING!!  Let's get to it.

--------------------------------
[AFS]

XI. After the Story

After the credits are done rolling, head into WC Mode.  There are new 
opponents available, and 4 new packs!  Let's check 'em out!  Crossroads 
of Chaos and Crimson Crisis are unlocked through beating the Story Mode.  
World Championship Edition 4 is unlocked by having 18 CPU Tag teams.  
World Championship Edition 7 is unlocked by having 56 single duel 
opponents unlocked.

Crossroads of Chaos:

Monsters:
Black Rose Dragon
Doomkaiser Dragon
Gigantic Cephalotus
Iron Chain set
Iron Chain Dragon
Jade Knight
Morphtronic set
Plaguespreader Zombie
Psychic set
Psychic Lifetrancer
Revived King Ha Des
Queen of Thorns
Turbo Warrior
Tytannial, Princess of Camellias

Spells:
Black Garden
Fragrance Storm
Mark of the Rose
Miracle Fertilizer
Psychokinesis
Secret Village of the Spellcasters
The World Tree

Traps:
Battle Mania
Gozen Match

With this pack, you are now only 1 card away (Mezuki) from completing a 
full Tier 1 Zombie deck.  There is a ton of Plant support in this pack, 
and so if you want to make a Plant deck or a Black Garden deck, you 
should be able to do so now.  Morphtronics are a fun archetype, 
although not particularly competitive.  Iron Chain set is crappy.  Some 
of the synchro monsters in this pack can be spammable into many of your 
decks, especially Black Rose Dragon who can instantly blow up the field 
when you are behind, or just if you want to get rid of a particularly 
annoying card your opponent controls.  Iron Chain Dragon is also a 
decent level 6 Synchro is your deck uses Debris Dragon.

Crimson Crisis:

Monsters:
Alien set
Arcanite Magician
Arcanite Magician/Assault Mode
Assault Beast
Black Salvo
Blackwing set
Blackwing Armor Master
Cosmis Fortress Gol'gar
Debris Dragon
Doomkaiser Dragon/Assault Mode
Dupe Frog
Flip Flop Frog
Flying Fortress SKY FIRE
Gladiator Beast set
Hyper Psychic Blaster
Hyper Psychic Blaster/Assault Mode
Morphtronic set
Night Wing Sorceress
Red Dragon Archfiend/Assault Mode
Trap Eater
Turret Warrior
Twilight Rose Knight

Spells:
Assault Teleport
Morphtronic Map
Star Blast

Traps:
Assault Mode Activate
Nightmare Archfiends
Wall of Thorns

Lots of awesome stuff here.  Blackwings are another Tier 1 deck-type.  
This doesn't contain all of their support, but it is a good start 
toward that deck.  Dupe Frog and Flip Flop Frog should give you most of 
what you need now to create a pretty decent Froggy deck, which is 
probably the best control-type deck in the game.  Debris Dragon is an 
awesome tuner who is splashable in many decks.  Trap Eater is a nice 
side deck card if your opponent is using continuous traps.  Gale the 
Whirlwind is 1 of the best tuners in the game, and whenever you use him 
in a deck you can always add Blackwing Armor Master to your Extra Deck 
which is even more awesome!  Assault Mode decks are decent, but the 
only 1 that is really worth running is Stardust Dragon/Assault Mode, 
and you don't have that quite yet.  There's also so other various 
supports for other archetypes in this pack that may or may not catch 
your fancy.  Overall, this is an awesome pack to purchase.

World Championship Edition 4:

Monsters:
Armed Dragon LV set
Blizzard Dragon
D.D. Assailant
Dark Simorgh
Doomcaliber Knight
Fossil Dyna Pachycephalo
Green Baboon, Defender of the Forest
Hunter Owl
Kuraz the Light Monarch
Necroface
The Tricky
Vorse Raider
Winged Kuriboh LV9

Spells:
Gold Sarcophagus

Traps:
Anti-Spell Fragrance
Zoma the Spirit

Dark Simorgh is the real gem of this pack.  There are many ways to 
build a Simorgh deck, and many of them work really well.  If you 
combine him with Anti-Spell Fragrance, your opponent will be unable to 
use spell and trap cards!  Doomcaliber Knight and Fossil Dyna are both 
good cards for things like Stun decks, along with D.D. Assailant 
(although D.D. Warrior Lady is better).  Hunter Owl works well in decks 
like Harpies.  Gold Sarcophagus is an all-around awesome card that will 
let you search out any card in your deck to be added to your hand 2 
Standby Phases after the activation.

World Championship Edition 7:

Monsters:
Botanical Lion
Dark End Dragon
Elemental Hero Absolute Zero
Emperor Sem
Grave Squirmer
Grinder Golem
Light End Dragon
Nurse Reficule the Fallen One
Thunder King Rai-Oh
Victoria
White Night Dragon

Spells:
Burden of the Mighty

Traps:
nothing of value :P

There are a few very awesome cards in this pack.  Botanical Lion gives 
you more toward a Plant deck if you've started to head in that 
direction.  Grinder Golem has some nice combos with other cards 
including Remove Brainwashing.  Reficule/Simochi decks are 1 of the 
most fun Burn decks you can play with.  Rai-Oh is just an all-around 
awesome card who can negate inherent special summons, stop searchers, 
be used with Honest, and can always just be a 1900 ATK beatstick as 
well.  Sexy.  Now for the 2 big kahunas of this pack.  Dark End Dragon 
is just a ridiculously awesome Synchro monster and you can splash him 
into the Extra Deck of any deck capable of summoning him.  Absolute 
Zero is another awesome monster.  You can use him in Diva Destiny 
Zombies for a very nice Tier 1 deck, or you could make an actual 
Elemental or Destiny Hero deck and use him there.  You can side Super 
Polymerization if your opponent is running Water monsters, and Miracle 
Fusion lets you summon him without losing any card advantage at all!

If you've had some fun now making up new decks, let's test them out 
against your new opponents in WC Mode!

Gungnir, Dragon of the Ice Barrier
Ice Barrier Bind
1100
This is another opponent who likes to summon Absolute Zero.  Again 
though, fortunately the summoning tends to be via Polymerization, which 
will lose him a lot of card advantage.  This late in the game, Absolute 
Zero is his only real threat to you.  He basically just has a beatdown 
deck to support him along with a couple combos with Future Fusion.  If 
you want an easy time, you could add Absolute Zero to your Extra Deck, 
and then use a deck with a Destiny engines while maining Super 
Polymerization to bust out your own Absolute Zeroes using his WATER 
monsters.

Breaking down Gungnir 3x unlocks Lonefire Blossom as a WC Mode opponent.

Trident Dragion
Flame of Trident
1100
Considering how far into the game we are, this is a pretty poorly built 
Dragon deck that gives him many dead hands and uses some weaker cards 
like 7 Tools of the Bandit.  Even some of his choices for his monsters 
aren't too awesome, like Magna Dragon.  He's trying too hard to summon 
Trident Dragion in order to OTK you, but as long as you either beat him 
before he can summon Trident, or just control the field enough to not 
allow him to do so, you shouldn't have too many problems.  He uses some 
Counter Traps along with Van'Dalgyon, so you may want to use some cards 
like Cold Wave or some additional s/t removal in your deck.

Power Tool Dragon
Courage + Power
1100
By now, you should've realized that decks based around Equip cards suck, 
because you can create huge amounts of card advantage when the monster 
equipped with those cards is destroyed.  Bring monster removal effects 
here and the game will be your's.  The rest of the deck uses 
Morphtronics (along with Honest).  Again, if you can stop him from 
swarming the field you shouldn't have too difficult a time here.  If he 
summons Power Tool Dragon, just use cards like Phoenix Wing Wind Blast, 
Compulsory Evacuation Device, or Chaos Sorcerer to take him off the 
field without destroying him so that he can't protect himself with his 
effect.

Drilling through Power Tool Dragon 3x unlocks Green Gadget as a WC Mode 
opponent.

Batteryman Industrial Strength
Fully Charged
1100
Batteryman is an OTK deck that will use Inferno Reckless Summon to 
bring out 3x Batteryman AA, and then he'll hit you with a spell that 
can blow up your side of the field and attack for 9000 damage.  Since 
Batterymen are also LIGHT, he also can use Honest to help him out, and 
there are a lot more support cards as well.  If you beat his initial 
OTK, he can summon Industrial Strength by removing Batterymen from his 
graveyard to bring out a 2700 ATK beatstick.  I suggest going a bit 
heavier than normal on traps for this duel, and use Book of Moon as 
well.

Reptilianne Vaskii
Heavyweight Power
1100
You've already faced a Reptilianne deck before, although this 1 is more 
dedicated since it isn't using Earthbound Immortals like the Dark 
Signer deck.  If you remember, Reptiliannes win duels by dropping your 
monsters to 0 ATK.  Using Book of Moon on your monsters will reset your 
stats, and if you use decks like Monarchs who are constantly changing 
up what monster is on the field each turn, you should be fine.

Slithering past Vaskii 3x unlocks Naturia Beast as a WC Mode opponent.

Cosmic Fortress Gol'gar
Impregnable Fortress
1100
Aliens will try to put A-Counters on your monsters in order to weaken 
them during battle or to take them and have them switch control to 
become your opponent's playthings.  The easiest way to shut this down 
is with Book of Moon, since flipping down your monsters will get rid of 
all the counters on them.  Other than that, Alien decks tend to play a 
bit slow, so if you hit him fast and hard and get early control over 
the field you should be fine.

Lonefire Blossom
One Hundred Flowers
1400
It's a Plant deck.  You've seen them before, although this 1 is a 
pretty nice 1.  Still, it uses the same strategies of most Plant decks 
attempting to abuse Dandylion, Lonefire Blossom and Tytannial.  The 
card you want to watch out for in this deck is Skill Drain.

Green Gadget
Auto Duel System
1500
Gadgets decks create large amounts of card advantage through the effect 
of Gadget monsters and they will almost never run out of monsters, and 
then will use 1 for 1 effects to destroy your monsters until you have 
no more while he still has plenty to summon.  The best thing to do is 
wait for an opportunity and then deal as much damage as possible while 
you can.  Keep in mind your opponent can also potentially OTK you with 
Ultimate Offering and the Gadgets, so try not to leave an open field 
for him if possible.  He's also got some 4-star tuners, so be prepared 
to face some large synchro monsters.

Naturia Beast
King of Nature
1500
It's an EARTH deck hell-bent on summoning Naturia Beast.  It's another 
of those decks where it tries to hard to do 1 thing that isn't even 
game-winning, and sacrifices a lot to get there.  This shouldn't be any 
trouble for you at all by now.

Okay, you've taken care of all the CPU Duel opponents we've unlocked so 
far.  We'll just finish up unlocking the rest of them later.  Now, 
however, we're going to move on to something annoying, but that will 
get us some more nice packs.  We're going to start beating CPU Tag Duel 
opponents 3x each.  This will unlock more Tag Duel opponents and when 
we've unlocked enough we'll get more packs.  I suggest sticking with 
Crow as your partner and using your strongest deck.  Basically, you can 
use Monarchs, Twilight, or Blackwings.  Monarchs and Twilight will both 
work well by themselves.  Blackwings can help support Crow's strategy 
and are an awesome archetype, but you're still missing some important 
cards for that deck such as Vayu and the all-important Black Whirlwind.  
Well, we've skirted this annoyance long enough, so let's do this.  
You'll need to do this eventually just in order to get extra Star Chips 
anyway, along with other things we'll unlock.

Team Reverse Effects
Man-Eater Bug / Worm Apocalypse
Traditional Monsters / Reverse A to Z
780 / 780
They use Flip effect monsters quite a bit.  Nobleman of Crossout will 
really help you out here, as will Shield Crush.  You could also just 
use a superior deck and run over them the simple way.

Team Deck Crushers
Morphing Jar / Needle Worm
Sorting Jar / Hidden Thorn
790 / 790
The purpose of their decks are to make you deck out.  That won't be 
easy since you and you partner get to trade off decks each turn.  
However, I still wouldn't suggest using LS here.  Monarchs are a good 
choice, as are teching cards like Nobleman of Crossout and Shield Crush.

Team New & Old Dinosaurs
Destroyersaurus / Jurrac Velo
Anti-Meteor / Jurak Shooting Star
800 / 800
They both use Dinosaur decks.  Dinosaurs have a few good combos, but 
their decks come with many, many dead draws.  They shouldn't be able to 
scare you too much.  Just watch out for some of their big beatsticks 
and hope your partner doesn't screw you over too much.

Team Ojama Concert
Ojama Red / Ojama Blue
Ojama MAX / Ojama Master
810 / 810
They both use Ojama decks which means you can expect lots of swarming 
and OTK attempts to occur, and you should also be wary of Honest 
(although your partner probably won't be).  You should also be on the 
look-out for Tragoedia, who can get some very high stats thanks to 
these being Tag Duels.  Also, you can again be thankful that the CPU 
has no idea how to run an Ojama deck's strategy. xD

Team Skill Drain Love
Battle Footballer / Gene-Warped Warwolf
Average Monsters / Fight to Live
820 / 820
They will use Skill Drain to shut down your monster effects, while they 
use only Vanilla monsters and their support cards.  I suggest bringing 
a lot of s/t control to get rid of his Drains and support quickly.

Team Tuner or NOT
Emissary from Pandemonium / Ally of Justice Cyclone Creator
Tuner's Might / Futile Resistance
830 / 830
They've got a lot of stall cards for you, so you'll want plenty of s/t 
destruction to deal with it all.  Oh, and when I say a lot, I mean tons.  
Their decks barely have any ways to actually win against you, but stall 
you?  That they have.  These could be some of the longest duels you'll 
ever have to play. =/  If you want an easy way to get around all these 
locks, just run a Burn deck and you'll beat them much more easily. ;D

Team Protect & Burn
Stone Statue of the Aztecs / Stealth Bird
Reflection / Unseen Pain
980 / 980
There's 3 good ways to go about this duel.  They are going to do 
exactly what their team name says, stall and burn you.  Option 1 is to 
make your own Burn deck, which makes all those stall cards worthless.  
Option 2 is to run Prime Material Dragon, which completely takes away 
their win condition.  Option 3 is to have many cards that can clear the 
back row cards and also cards that destroy monsters by effects, and 
then just let your partner provide the attacking materials.

Incinerating Team Protect & Burn 3x unlocks Team Lo and Behold as a WC 
Mode Tag opponent.

Team Darkness + Fiends
Goldd, Wu-Lord of Dark World / Fabled Raven
World of Darkness / Fiend Roar Deities
990 / 990
Expect a lot of swarming to occur here, so bringing 3x Lightning Vortex 
with you might be worthwhile.  Royal Oppression or using a Macro deck 
might also be useful.

Blotting out Team Darkness + Fiends 3x unlocks Team E & D Impact as a 
WC Mode Tag opponent.

Team Angels & The Fallen
Darklord Edeh Arae / Counselor Lily
The Banished Beings / The Pious Beings
1000 / 1000
Expect to see Chaos Sorcerer here quite a bit.  You can also expect to 
see Valhalla constantly appearing.  Therefore, you should be prepared 
to face some very large beatsticks in these duels.  The opponent will 
also use Creature Swap with his/her searchers to put you in a bind.

Sending Team Angels & The Fallen into the dark cosmos 3x unlocks Team 
Cyber Regeneration as a WC Mode Tag opponent.

Team Cyber Dragunity
Dragunity Phalanx / Cyberdark Dragon
Dragonic Wind / Armored Cyber Dragon
1010 / 1010
Expect to see a ton of grave revival in these duels.  A Macro deck or 
Royal Oppression or Skill Drain will help you greatly here, and can 
really pretty much win the duel.

Exterminating Team Cyber Dragunity 3x unlocks Team Simochi Study as a 
WC Mode Tag Opponent.

At this point, you should now have unlocked 24 Tag opponents, which 
achieves are goal at this time, the unlocking of a new pack - World 
Championship Edition 6!!  Let's check it out!

World Championship Edition 6:

Monsters:
Angel O7
Arcana Force EX - The Light Ruler
Beast King Barbaros
Beast Machine King Barbaros Ur
Divine Fowl King Alector
Exodius the Ultimate Forbidden Lord
Genesis Dragon
Machine Lord Ur
Mezuki
Phantom of Chaos
Shutendoji

Spells:
Prohibition

Traps:
Dark Bribe

If you're a top knotch duelist, then you should be able to pick out the 
1 card from this pack that was the reason for us taking on all those 
Tag opponents with such a crappy partner.  Mezuki is the card that will 
now allow you to make a 100% complete, Tier 1 Zombie deck!!  Now, 
looking at some of the other cards there are some other gems as well.  
Shutendoji is an optional Zombie deck card that has some nice uses.  
Phantom of Chaos is an awesome card who can emulate some awesome 
effects like The Dark Creator, Dark Armed Dragon, and Sky Scourge 
Norleras.  Barbaros is a nice 8-star monster who works with Trade-In 
and is useful in Skill Drain decks.  Use him with Tytannial and Trade-
In in a Plant Drain deck for a good strategy.  Genesis Dragon is a nice 
addition to a Dragon deck, if you've been running them.  My last 
comment for this pack will be on Angel O7.  This is always a point of 
annoyance for me.  It is O as in omg, not 0 as in 011001011.  Don't put 
a zero there when you are talking about its awesomeness with a friend.  
I will smite you from afar!! D:<

So, at this point I did switch to using a Zombie deck.  I'll share its 
contents with you here.

Monsters(19):
1x Blackwing - Gale the Whirlwind
3x Caius the Shadow Monarch
1x Dark Armed Dragon
2x Goblin Zombie
2x Mezuki
2x Mystic Tomato
1x Plaguespreader Zombie
2x Pyramid Turtle
1x Sangan
1x Shutendoji
1x Spirit Reaper
2x Zombie Master

Spells(15):
1x Book of Life
2x Book of Moon
1x Brain Control
2x Burial from a Different Dimension
2x Creature Swap
2x Foolish Burial
2x Gold Sarcophagus
1x Heavy Storm
1x Lightning Vortex
1x Mystical Space Typhoon

Traps(6):
2x Bottomless Trap Hole
1x Call of the Haunted
1x Mirror Force
1x Torrential Tribute
1x Trap Dustshoot

Just to give a note here, this deck is easily capable of summoning 4-6 
Synchro monsters in a single turn.  Use it well.

The Tag Tournament also is now open to you at this point and you can 
earn some decent DP there if you can win it . . . which is unlikely due 
to your choice of partners right now.  Instead, let's take a break from 
all this tag dueling and head back over to story mode.  Don't do (new 
game) option, just open Story Mode regularly.

Immediately, Itsuki and Annie jump you upon starting things up again.  
The Daedalus Bridge is now finished, and Itsuki gives you a hint that 
you can change your Tag partner at the Bootleg.  For me, the 1st order 
of business was heading over to Chihiro just to the west to trade in my 
Star Chips.  While we're in the area, head into the card shop.  Beating 
all the card shop and duel runner shop owners 3x each will unlock good 
things, so let's start that up right here.

Salida Noula
Picture Musketeers
1150
Her goal is to use the Jack, Queen, and King Knight to summon Alkana 
Knight Joker.  It's a very weak strategy that uses many weak cards and 
you should have no trouble beating it at all.  Only thing I would watch 
out for is getting locked down by 2x Marauding Captain.

Narumi
Colorful Jurak
1180
She uses a Jurak deck.  Expect some decent beatsticks to come at you, 
but you shouldn't have too much trouble here.

Next, head over to your HQ to the west.  Enter the building and Kalin 
is on the 1st floor.  You can duel him 1 more time to bring yourself up 
to 3 wins against him.  Next, if you talk with Kalin he'll tell you 
there's something in his room.  Head to the top floor and you'll see 
Dark Energy in the middle of the room.  I suggest getting out a 
powerful deck-type like Twilight or Zombies at this point, because 
you're about to have multiple duels in a row, and you've gotta win them 
all.  Attempt to talk to it and it'll duel you . . . as Crow Hogan.  
When you beat that, it'll duel you again, this time as Yusei Fudo (no 
chance for a break in between).  After that, you'll have to beat Jack 
Atlas.  Next and last, it's Kalin Kessler.  For winning all those duels, 
you get a crappy Magical Arm Shield.  You can continue to duel it more 
if you like after that, but it isn't necessary.  Go down and talk to 
Kalin again and he'll freak out a bit.  Talk to him 1 more time and 
he'll say he's scared to enter his own room.  Save somewhere and head 
to WC Mode.  That little bit of dueling just got you another pack - 
Ancient Prophecy!!

Ancient Prophecy:

Monsters:
Ancient Fairy Dragon
Ancient Sacred Wyvern
Archfiend Zombie-Skull
Blackwing set (including Vayu)
Earthbound Immortal Chacu Challhua
Earthbound Immortal Cusillu
Falchion B
Flamvell set
Fortune Lady set
Infernity set
Jester Confit
Koa'ki Meiru set
Kuribon
Shiny Black "C"
Sunlight Unicorn
Turbo Cannon
Turbo Rocket
XX-Saber set
XX-Saber Gottoms

Spells:
Ancient Forest
Future Visions
Saber Slash
Water Hazard

Traps:
Aegis of the Ocean Dragon Lord

Oh yeah, lots of good stuff here.  Ancient Fairy Dragon is a great 7-
star synchro monster splashable in any Extra deck.  You now have access 
to Vayu (although still no Black Whirlwind =/).  There are 2 Earthbound 
Immortals in this pack.  They'll be better when we have a bit more 
Earthbound support cards, but they are still very powerful cards 
regardless.  Falchion B goes well in LIGHT Machine decks and Eltanin 
decks.  You now have access to Fortune Ladies, but not really enough to 
make much out of them.  You also have some Koa'ki Meirus whom you can 
either splash into decks that use the type they need, or you can 
combine them into an actual Koa'ki Meiru deck, which you've gotten some 
exposure to by now.  Shiny Black "C" is a great choice for decks who 
are capable of sending cards to the grave easily (such as Vayu BW, and 
Twilight or LS).  Turbo Cannon is the only 4-star synchro monster in 
the game and has an interesting Burn effect.  Aegis of the Ocean Dragon 
Lord is needed for Froggy decks.  Ancient Forest is an interesting 
field spell that you can use in Gladiator Beast decks for some fun.  
Most importantly, however, is that you now have access to some of the 
most powerful Saber monsters and Saber Slash, so you can start putting 
together what will eventually be a Tier 1 Saber deck!  Very good stuff.

In story mode, if you head east, then south, then continue south and go 
all the way back to where you fought at the Old Enerdy Plant, you can 
go to the far north end of the area, past where your opponent was, to 
find a prize box with a copy of Underground Arachnid - a very awesome 
Synchro monster.  Head back over to Crow's cabin.  Just east of there 
is Trudge.  Talk to him and he'll tell you about a headless turbo 
duelist riding around the B.A.D. Area.  Tell him you'll help him out to 
start up a race.  As usual, the only thing you need to do is pass the 
headless Turbo duelist in order to end the race.  Not too difficult.  
For catching him, he'll give you the B-Chariot Duel Runner.  Nice!  
Talk with Trudge again to end the quest.

While we're in the area, head north toward toward the Securities 
facility where they were holding your deck before.  Just outside the 
building on the west side is Sumetana, who will ask you for a duel.  
Feel free to oblige him.

Sumetana
Fermentation
1250
He runs a Skull Servant Zombie deck focusing on dumping Skull Servant 
and Lady in Wight to the grave to later bring out a high ATK King of 
Skull Servants.  The strategy's main flaw is that if you have enough 
traps to destroy the King when he comes out, then you won't be up 
against much more than a few searchers and Rykos.  You could also use a 
Macro deck which would mean a pretty much certain loss for him.

After defeating him, Sumetana will give you a "Fun Key." Boo for his 
bad jokes.  Change into your security uniform and hed into the Security 
compound.  Take the southwest corridor (just 1 guard going in a circle 
shouldn't be too difficult).  The Fun Key opens up the door here, which 
leads to another Puzzle room.

To the north you'll see 3 boxes.  Move the middle box to the right.  
Just north of those are 2 more boxes.  Move the west box 1 north, and 
the east box 1 east.  Head west, then north, then east to find a prize 
box containing 1500 DP.  Head toward the stairs near you and stop just 
before them.  Head south as far as you can go, then west.  Push the 
eastern block 2 spaces east, then 3 spaces north, then east 1 space so 
it is next to another block.  Push that block 1 space south so you can 
push the 1st block as far west as possible.  Head back towards the 
beginning of the map and push the block most southwestern in that area 
south 2 spaces, east 1 space, south 3 spaces, west 6 spaces, and north 
as far as it can go.  Climb the stairs and use the blue switch to raise 
the block on the platform.  Now push it 2 spaces west, 1 north, 5 east, 
and 1 more north.  Now you should be able to climb some stairs and reach 
a prize box containing a Star Chip.  You may have to restart at this 
point to get the rest.  Just remember you want to exit and re-enter, 
don't use the Y button or else the prizes will reset as well.  From the 
beginning, push the easternmost block 1 north.  Take the middle block 
south, west, and north to put it on the elevator.  Bring it up and move 
it 3 west, 1 north, 5 west, and 1 north.  Next, retrieve the 
southwestern box from that area and bring it around in the same way and 
finish it 1 space below the 1st block.  In the next row of 2 boxes, move 
the western box 2 north, then bring the eastern box of the pair down and 
around to fit it just 1 space south of the other 2 boxes you lifted with 
the elevator.  Next, head back to the box you moved 2 north just before.  
Push it 3 west, then go north and push the block there 1 north and as 
far east as it can go.  Now, push the block you were just moving before 
1 space south.  Push the block west of you 2 spaces west, and go around 
to the previous block that is now east of you and push it north, then 1 
east, then onto the elevator.  Lift it with the elevator then push it 1 
south, 4 west, 1 south, 1 west, 1 south.  Head back below the stairs and 
to the south of the stairs, push the eastern block east, north, 1 east, 
and west onto the elevator.  Lift it and then place it 1 north of the 
previous block.  Again, back south of the stairs, take the last 
remaining block and push it 1 west, 1 south, 1 north, then east, north, 
1 east, and west to the elevator.  Bring it up and place it 1 space 
north of the block you placed before.  Your 6 blocks should now form a 
bridge you can walk across starting from the north and heading south.  
You will reach a prize box containing a Rose Disk.  Hope you enjoy it 
for all the effort it took.  Walk out and back in because we've got 2 
more prizes to find here.  Back at the beginning, once again push the 
eastern box 1 north and bring the central box to the southern elevator.  
Push it westward and use the western switch to lift the western elevator 
and place the box on the elevator and hit the switch again to lower it 
down.  Push the block 2 north, 1 east.  Next, bring the southwestern 
block from the entrance area over to the western elevator and lower it 
down.  Push it from there, north 3, east 1 (just north of the previous 
block.  This will form a bridge to the north end.  Cross that bridge and 
from there, Move 1 of the blocks southeast of the stairs 2 south, then 
move the block north of you as far south as it can go.  Head across the 
bridge again and back toward the entrance.  Go around the blocks by the 
entrance and push the northern block west 2, then south 1.  The pattern 
should be apparent by now since you've done something similar before by 
this point.  Take each of the 3 blocks that are now south of the stairs 
and move them onto the elevator there.  For each of them, after being 
raised up move them 1 south, 4 west, 1 south, 2 west, and then south 
until it's next to the other elevator.  Lower them with that elevator 
by going all the way around the map to reach the switch.  For each of 
them, move them as far north, then as far west as possible.  Now, back 
by the entrance you can bring the 2 westernmost blocks to the western 
elevator the same way as the 1st 2 blocks in the beginning.  Move 1 of 
them as far north and then west as possible.  Move the other block 5 
north.  This will create a bridge to the northwest corner.  Take it and 
then head south and down the step.  In the southwest corner here is a 
prize box with 1000 DP inside.  Now I know you didn't go through all 
that effort just for 1000 DP, so head east a bit and under the upper 
level to find a 2nd prize box containing a Suit Style, which is a new 
piece of clothing for ya.  Does that make it all worthwhile?  Probably 
not.  By hey, this is a completionist guide so bear with it!  If you 
feel like you need to destroy something after all that, just head back 
to the entrance of the Security Compound and beat the crap outta 
Sumetana 2 more times (it's his fault you had to go through all of that 
anyway).

Next, you can head over to the Satellite Slums and go to the Duel 
Runner shop.  In the shop they are selling some new parts.  The Omega 
Frame and Junk Frame are both awesome (as is your new B-Chariot, btw).  
You can pick up the best engine, the DWE-X, for 2500 DP.  You can do 
the same with the best CPU, the KPC-000.  You can also get a Feather IV 
or Wing IV (I prefer Feather, but either works well).  Then, you can 
get an Accelerator IV or Turbo Chip IV.  You could also get a Quick 
Chip IV for time trial mode where there is only 1 lap.  It doesn't work 
well, however, in races where there are 3 laps.  If you're ready, all 
the tracks are now available to play on, and you can play on harder 
difficulties once you S Rank on a lower difficulty.  I suggest starting 
with the Time Trials, since once you S Rank on 1 difficulty, it should 
be a simple matter to S Rank on the others since the requirement to S 
Rank doesn't change much there.  S Ranking on all the Time Trials will 
get you the Yusei frame.  The Yusei frame is probably going to be the 
best option you have, so I'd use that when doing the battles.  Clearing 
all the battles with a S Rank will get you Jack's Wheel of Fortune 
frame.

Well, while we're in the shop, let's duel the 2 shopkeeps and beat them 
each 3x.

Lagoon Noula
Arcana Presence
1200
He uses an Arcana deck.  Beware of Honest, but other than that he 
doesn't have many ways to beat you unless you for summon reason let him 
bring out 1 of his giant Arcanas, but you're controlling the field 
better than to let him keep that many tributable monsters on the field, 
right?

Globe
Non-Global
1220
He uses an Ally of Justice deck.  The only thing you need to do is not 
run a deck with tons of LIGHT monsters and you should be safe.  That's 
the only thing his deck is any good against.

Once you're finished with those 2, head south a screen and you'll find 
Crow and Yusei.  Apparently, none of the duels you had against them so 
far have counted (they used different decks before), so you'll need to 
beat both of them 3x each.

Crow Hogan
Storming Blackwing
1630
This is his real Blackwing deck.  He tosses out many of the weaker 
cards from the previous build and so instead you're going to see him 
being easily able to swarm the field with some powerful monsters and 
synchros.  I suggest some Lightning Vortex.  Another option is to use 
Consecrated Light to completely shut down all of his summons, since all 
his monsters are DARK.  Watch out for Icarus Attack.  Also, note that 
you can't stop Vayu by using Royal Oppression, because he removes the 
cards as part of the effect, not as a cost, so if you pay out 800 LP to 
Oppress him, both he and the other monster will still be in the grave 
and can activate his effect again.  I suggest using Bottomless Trap 
Hole and Book of Moon, since hitting a monster with either of those 
when it is summoned will make Black Whirlwind fizzle.

Yusei Fudo
Majestic Star
1750
I don't know why, but they decided to take Yusei's deck and make it act 
like a stall deck.  Very annoying.  Good news is he has only 6 synchro 
monsters in a synchro deck, so chances of him summoning them is low, 
and if he does you can probably find ways around solitary synchro 
monsters.

Ok, let's do some more questing.  Talk to Crow and he'll tell you 
something is up on the south field of the B.A.D. Area.  Head back to 
B.A.D. and once again travel south and past all the places where you 
fought the Dark Signers until you reach the Old Enerdy Plant.  Inside 
there is another dark spirit with another set of duelists for you to 
beat in a row.  Talk to it and you'll have to fight Devack.  Next up is 
Misty.  Next is Roman Goodwin.  Last up is Rex Goodwin.  For beating 
them all you get Spell Shattering Arrow.  Head all the way back over to 
the Slums and talk with Crow again.  He'll remind you that the Daedalus 
Bridge is now complete and that will end the quest.  By crossing the 
bridge, you can enter New Domino City and the areas associated with it 
at your pleasing.  Head to New Domino City and move like you're going 
toward the Bootleg tavern.  Along the way, stop off at the Duel Runner 
shop so we can take care of the shopkeeps there.

Kalisse Noula
The Samurai
1230
He'll use 2nd Coin Toss with Sasuke Samurai #4, so make sure you have 
some monster removal effects in your deck so you don't have to be 
bothered by sheer luck.  He also has Grave of the Super Ancient 
Organism, which can pretty effectively shut down your Synchro monsters 
and any other high level special summoned cards.  Therefore, a Monarch 
deck may be the best way to go about this duel.  You can also use 
Mirror Force and Dimensional Prison to shut down his Sasuke Samurais.

Oscar
Gladiators Award
1320
Gladiator Beasts (GB) you haven't seen before.  They are a powerful 
deck-type who can tag out at the end of a battle phase for a different 
GB monsters from the deck, which will often have an effect when special 
summoned by a GB monster.  The best way to deal with this deck-type is 
to take out your opponent's monsters with effects, and to have plenty 
of traps to destroy your opponent's monsters before they are able to 
complete a battle.  Royal Oppression and Skill Drain are also both very 
effective against this archetype.

That set of wins should have won you a Dark Magician wardrobe.  Next, 
head just nextdoor to Blister's apartment.  In the doorway is a prize 
box for you to snatch containing Fissure (as if you don't have this 
already?).  Head into Blister's room and you can find him and Bolt 
Tanner waiting for you to duel and beat them each 3x.

Blister
Blister's Machiners
850
His Machiner deck is actually pretty decent.  He uses Machina Armored 
Unit to replace monsters that get destroyed by battle, and Machina 
Fortress is a hefty, easily summoned beatstick with an awesome effect.

Bolt Tanner
Ex-Champion's Glory
1280
He has what I can best describe as a Beast beatdown deck.  You've seen 
a few similar decks before and this shouldn't trouble you much by now.  
Watch out for his Tragoedias.

After the 1st time you beat him you'll receive "Bolt's Challenge".  
We'll get to that after you beat him 2 more times.  However, before we 
get started on that particular challenge, since we're in the area, just 
head east 1 screen outside of Blister's apartment and enter the card 
shop.  Go ahead and beat the 2 shopkeeps 3x each here.

Alina Noula
Where's the Arcana?
1250
Her deck is an odd mix of Fairies and Gadgets.  She can either summon 
Gadgets to give herself a card advantage or use Valhalla to bring down 
the real thunder when she gets in trouble.  Her more annoying 
strategies are using Ultimate Offering with her Gadgets and using stall 
cards like Gellenduo.

Grammy
Endymion's Award
1310
Endymion decks spam the field with tons of Spell counters to pull off 
some pretty crazy locks and combos.  Your best weapon against this is 
going to be Book of Moon, since it can turn your opponent's monsters 
face-down and make them lose all their counters!  Other than that, a 
solid deck should do you just fine.  Caius and/or Raiza are also good 
choices against this deck, since they can take care of Magical Citadel 
without "destroying" it.

With that, you've beaten all the shopkeepers 3x, thereby unlocking a 
new pack - Revival of the Fableds!!

Revival of the Fableds!!

Monsters:
Ally of Justice set
Card Trooper
Fabled set
Fabled Valkyrus
Genex set
Goblin Zombie
Hyper Synchron
Ice Barrier set
Jurrac set
Jurrac Giganoto
Mist Valley set
Mist Valley Thunder Lord
Montage Dragon
Morphtronic set
Naturia set
Naturia Leodrake
Twilight Rose Knight
Ultimate Tyranno
Windmill Genex
Worm set

Spells:
Hammer Shot
Mark of the Rose

Traps:
Trap Hole

Probably 1 of the worst packs we've seen in awhile.  There's a lot of 
crap in here that can fill in empty parts of some of the weaker sets if 
you're wanting to make some decks "just for fun".  If you missed Goblin 
Zombie, Hyper Synchron, Hammer Shot, Trap Hole, Card Trooper, Mark of 
the Rose, or Twilight Rose Knight from other packs, you can get them 
all here.  The only decent card of note is Montage Dragon, who has an 
OTK deck associated with him, but it isn't all that great. =/

Anyways, let's take care of Bolt's Challenge now.  This will require us 
to head back the way we came a bit.  Head west as far as possible and 
then north into the upper city.  Head west, then north some more until 
you reach the place where the Fortune Cup was held.  Enter the waiting 
room.  You can check the locker on the east side for a free Star Chip.  
You can check the vent in the northeast corner for a copy of Foolish 
Burial.  That was it.  Wow.  Bolt's Challenge is complete.  Don't you 
feel happy?  Well, since we pressed all the way over here, we might as 
well get through some more duels.  Head outside to find Jack Atlus.  
Beat him 3x.

Jack Atlus
Dragons' Sanctuary
1720
He has upgraded from a random beatdown deck to a Dragon Beatdown deck.  
It isn't the scariest Dragon deck you've seen, so I wouldn't worry too 
much here.

Head back inside, and in the lobby is a guy dressed in golden armor.  
Let's beat him 3x.

Randsborg
Knight's Oath
1380
Randsborg's deck is packed with many LIGHT monsters, mostly Fairies, in 
an attempt to abuse Honest.  He'll also use cards from the Silent 
Swordsman set to attempt to lock your spells.  His s/t lineup, however, 
is much less dangerous than others you've faced, which is a huge 
weakness for him.  He has stocked himself up with too many -1 effects.

Heading back into the waiting room you can find Carly and Mina.  You 
can duel and beat both of them 3x each.

Carly Carmine
Fortunetelling
1360
Fortune Ladies has some fairly neat combos to them, but if you focus 
your deck on monster destruction and don't allow them to power up by 
being on the field for multiple turns, you shouldn't have too much 
trouble.  She also uses a lot of continuous spell/trap cards and Future 
Visions as a field spell, so make sure to punish her thoroughly with 
some ways to remove those s/t cards.  The nice thing for you here is 
that while Fortune Ladies have some very nice combos, they also can end 
up with a lot of bad draws and/or dead hands, so there may be a duel or 
2 here where you barely even have to try. ;D

Mina Simington
Hidden Feelings
1170
Mina runs a Ritual deck.  She has quite a few draw engines to get her 
to her final goal - summoning Divine Grace - Northwemko.  Northwemko 
cannot be destroyed by card effects if 1 of her targeted face-up cards 
remains on the field.  However, she can't target herself, and she can 
still be hit by Bottomless Trap Hole or any card that doesn't "destroy".  
Additionally, the deck has a lot of bad draws associated with it, so as 
long as you can take care of Northwemko when she comes up, you really 
shouldn't have much trouble here.  She also only has 2700 ATK, so 
summoning a 2700+ ATK monster of your own also works (Synchro summons, 
Dark Armed Dragon, Judgment Dragon) or boosting a monster over her via 
Kalut or Honest will work as well.  She also apparently has Ruin and 
Demise as alternate Ritual monsters to summon, which may explain even 
more why she seems to have so many dead hands.

Head out of the waiting room and north up the hallway.  The MC is 
standing there.  You could duel him now, but 1st let's start another 
mission by speaking with him.  He tells you something is happening on 
the Duel Field.  Head north onto the field, then as far south as you 
can go to find another shade.  Before dueling it, check the southeast 
corner for a prize box with 1500 DP inside.  Back to the shade, your 
1st opponent is Jack Atlus with his best Dragon deck.  Next is Luna.  
Watch out because her deck is focused around Bad Reaction to Simochi 
Burn and if she gets a good hand sometimes there's nothing you can do 
to stop her.  However, her deck is also a good chance to buffer your 
Life Points for the coming duels if you can get rid of Simochi while 
keeping her healing cards on the field (Dust Tornado is a good choice).  
The most you can bring with you to the next duel is 10,000 LP, btw.  
3rd up is Akiza and her plants.  4th and last is Yusei Fudo and his 
Majestic Star deck.  I used the Zombie deck I posted earlier to win 
these duels, but use whatever you feel most comfortable with.  When 
you're done, talk with the MC again to complete the mission and unlock 
a new card pack - Stardust Overdrive!  Stardust Overdrive is the 2nd 
most recent pack available from the time this game came out and it has 
a ton of goodies to choose from.  Let's check it out!

Stardust Overdrive:

Monsters:
Black Brutdrago
Blackwing - Silverwind the Ascendant
Crusader of Endymion
Divine Grace - Northwemko
Djinn Presider of Rituals
Djinn Releaser of Rituals
Earthbound Immortal Ccarayhua
Earthbound Immortal Uru
Earthbound Immortal Wiraqocha Rasca
Explosive Magician
Fortune Lady set
Infernity set
Koa'ki Meiru set
Lord British Space Fighter
Majestic Dragon
Majestic Star Dragon
Regulus
Reptilianne set
Reptilianne Hydra
Spider set
Stardust Xiaolong
Swap Frog

Spells:
Earthbound Whirlwind
Faustian Bargain
Fortune's Future
Gemini Spark
Insect Neglect
Moray of Greed
Preparation of Rites
Savage Colosseum

Traps:
Earthbound Wave
Gemini Counter
Wolf in Sheep's Clothing

Wow, there's a lot of stuff to go over here so I'm gonna just skim 
through the juiciest stuff.  Tons of Geminis and the new and awesome 
Gemini support cards.  Gemini Beatdown decks are a great and fun Tier 2 
deck-type that you can go out and try.  Tons of Ritual support, and 
with it all, you could now probably make a Relinquished deck, which can 
be pretty fun.  Use Waboku and Threatening Roar to stop your opponent 
after he/she swarms the field, then on your turn you can use 
Preparation of Rites to easily allow you to summon 2 copies of 
Relinquished, and using the Djinn properly you can make them either 
immune to traps, or shut down your opponent's special summons.  Either 
way works well.  There's also loads of Earthbound Immortals and some of 
their most powerful support cards, so if you were looking to make an 
Earthbound Immortal deck, you have nearly all the cards needed to 
perfect it.  You also now have complete access to Fortune Ladies in all 
their glory.  Fortune's Future can provide you with an excellent draw 
engine, and you can also try making a Fortunate Simorgh deck based 
around its draw power to quickly summon Dark Simorgh.  If you were 
looking for Koa'ki Meiru support and monsters, there's even more here 
to add to your collection.  Toss them in random decks that fit their 
"type requirement" or make an entire Koa'ki Meiru deck.  Lord British 
is a nice addition to LIGHT Machine decks.  Majestic Star Dragon is 
here, but you haven't unlocked Stardust Dragon yet so that is moot. =/  
Reptiliannes and Spiders are both Tier 3 or so archetypes who can be 
fun to play with once in awhile.  Swap Frog is a nice addition to 
Froggy decks.  Savage Colosseum also has some interesting tactics 
circling it if you want to explore that region of the game.

(inhales)

Okay, well by now you should probably have Akiza and Jack as potential 
Tag Partners as well.  That will be nicer than using Crow, but it still 
isn't quite what we need to be continuing those annoying duels, so 
let's move onward in story mode instead.  The only person left to duel 
in this area is the MC.  Beat him 3x.

MC
Fight! Impact!
1320
He is using a Skill Drain beatdown deck.  Surprisingly, you probably 
haven't seen 1 so far in this game.  Anyway, he uses Skill Drain to 
negate your monsters' effects while running powerful vanilla monsters 
and some vanilla support.  I suggest simply maining some extra Dust 
Tornados or whatever you need to get Drain off the field.  If you can 
keep your monster effects, winning shouldn't be terribly difficult.  
Also, keep in mind that Skill Drain doesn't stop you from activating 
effects, and it only negates effects of monsters on the field, so you 
can still activate effects from your hand, and searchers like Mystic 
Tomato, who activate in the grave, are also unaffected.

Head south now out of the colosseum district.  As you pass through the 
gate heading further south, you'll notice 2 security officers.  Let's 
beat them both 3x each.

Kurihara
Perfect Security
1070
His deck doesn't really have a defined strategy.  Generally, he wants 
to turn your monsters to defense position and then hurt them with 
effects that only hit defense position monsters, but he does an 
extremely poor job of this.  He has a few weak tuner monsters, and the 
rest of his monsters are pretty pathetic, as is his s/t lineup.  This 
should be a piece of cake for you.

Shirase
World of the Mighty
1090
This will be the 2nd Skill Drain beatdown deck you've faced now.  This 
time, instead of your opponent using Vanilla monsters, he uses monsters 
who gain an advantage while Skill Drain is on the field such as 
Fusilier Dragon and Barbaros.  This means you should definitely be 
bringing Dust Tornados here.  If you chain Dust Tornado when he 
activates Skill Drain, he'll still have to pay the 1000 LP cost, but 
Skill Drain will never fully activate so his monsters won't get their 
stat boosts.

Head south from the Securities officers and you'll find a couple of the 
old Arcadia Movement members around.  They aren't with the Movement 
anymore and are ready to receive their punishment - being beaten by you 
3x each!

Giado
Malevolent Monarch
1060
This is probably the 1st real Monarch deck you've seen.  Your best 
options are to use a deck that can simply overpower them with field 
swarming, or you can add Pulling the Rug to your deck to destroy them 
and negate their effects.  Other than that, there isn't any strategy 
that is particularly effective against Monarchs other than simple 
strategic playing.

Seria
Auction Price!
1250
Seria runs an Empty Jar deck that will attempt to make you deck out, 
rather than finishing off your Life Points.  If you want a leg up on 
her you could run some copies of Pot of Avarice.  I don't suggest using 
LS or a Twilight deck here.  Nobleman of Crossout and Shield Crush will 
also greatly help you here.

From here, head east 1 screen in the southwest corner here is some 
weirdo who you can beat 3x...

Vice Principal Heitmann
You Will Fail!
1460
He uses an Ancient Gear Gadget deck.  It's very old school and if 
you're using more up-to-date strategies you should have no troubles.  
Just be ready to potentially face some 3000 ATK beatsticks, but he 
should have his hands full with all the dead draws his deck is capable 
of.

Head to the northeast corner of the screen to find the twins standing 
there together.  You should've already beaten Luna at least once 
dueling that dark spirit, but you'll want to beat her 2 more times.  
You'll also want to beat Leo 3x as well.  As a side note, if you duel 
Jack with 10 normal and 10 turbo duels, you can gain his outfit and 
duel disk and then talk with Leo for a funny conversation.  I already 
explained Luna's deck earlier, but let's have a look at Leo's 
strategy...

Leo
Morphtronic Festival
1250
He uses a Morphtronic deck.  Watch for Honest and these decks also are 
capable of some pretty sick swarming, although they're also capable of 
having bad hands as well.  Light-Imprisoning Mirror will go a long ways 
to beating him, as will Skill Drain.

We're gonna get back to Luna in a bit, but 1st let's head east a screen.  
Akiza is over here.  Just check to make sure you've beaten her 3x by 
now.  If you have, you can move on, if not, fix that issue.  When 
you're done, talk to Luna and we'll take another trip to the Spirit 
World for some more fun. =3  Head up north to Zeman's castle.  We're 
gonna beat everyone here 3x each, starting with the guard in the 1st 
room - Zape.  You already beat him once, and if you remember everyone 
here has some type of Beast deck so I'm not gonna re-explain them. >.<  
Head east to the small side room.  There aren't any enemies, but there 
is a prize box containing Necro Gardna, not a bad find at all if you 
haven't got 1 of your own yet.  Back in the main room, head north a bit 
further to find another guard who, again, you should've already beaten 
once, so beat him another 2x.  Head north toward the puzzle room and it 
will tell you that you heard a gear-like sound.  The puzzle room is now 
slightly different.  Gather the Minus Staffs whenever you can and the 
order is south, southeast, northeast, middle, northwest, middle (turn 
it off), southwest, and middle a 3rd time to turn it back on.  Head 
north into Zeman's room there are 2 prize boxes waiting for you here.  
In the northeast corner there is 1 containing Grave of the Super 
Ancient Organism - an interesting anti-meta card.  Sitting next to 
Zeman is another prize box containing Burden of the Mighty - not a bad 
find if you haven't gotten the card already.  Now, go ahead and beat 
Zeman 2 more times.  Now, head out of the castle and we're gonna head 
off to the woods soon.  Before that, however, there's a Key Mace in the 
main town area in the southeast corner who we can beat 3x.

Key Mace
Key to the Heart
1300
This is your 1st time seeing a Crystal Beast (CB) deck.  In it's best 
form, the deck is a decent control deck that can create good amounts of 
card advantage and swarm the field with medium-strength monsters while 
making it difficult for you to do damage.  The easy ways to deal with 
this deck are to use a Macro deck and lots of s/t control cards.

Head east a screen and you'll find Regulus.  Beat him 2 more times.  
Save and head back to WC Mode.  With that 3rd win over Regulus, you've 
now beaten the correct characters 3x each to unlock a new card pack - 
Pulse of Trishula!

Pulse of Trishula:

Monsters:
Ancient Flamvell Deity
Cyberdark set
Dragunity set
Dragunity Knight - Barcha
Elemental Hero set
Exploder Dragon
Fabled set
Flamvell set
Genex set
Genex Ally Triforce
Grave Squirmer
Ice Barrier set
Infernity set
King of the Swamp
Naturia set
Naturia Exterio
The Fabled Kudabbi
Trishula, Dragon of the Ice Barrier

Spells:
Instant Fusion
Monster Reincarnation

Traps:
Trap Dustshoot
Anti-Spell Fragrance
Phoenix Wing Wind Blast

Ok, there's not tons of awesome things here, but there are a select few 
that are just amazing.  Many of the weaker tiered decks get a boost 
from these cards, in particular Flamvells, Genex, Naturia, and Fabled 
sets get some really nice support.  You finally have access to Exploder 
Dragon if you have been working with Dragon decks up until now.  
There's a few decent repeat cards in here that you can obtain if you 
missed them in other packs including: Grave Squirmer, Instant Fusion, 
Monster Reincarnation, Trap Dustshoot, Anti-Spell Fragrance, and 
Phoenix Wing Wind Blast (PWWB).  However, all that being said, the 
biggest card in this pack is easily Trishula!  She's a 2700 ATK, 
Dragon-type, 9-star Synchro monster who requires any generic tuner and 
any 2 generic non-tuners.  When she is Synchro summoned she can remove 
from play a card from your opponent's hand, field, and graveyard!  
That's right, it may take 3 monsters to summon her, but she removes 3 
cards from play when you do so!  The card you should probably be 
thinking about right now is Debris Dragon, who can works well with 
Dandylion already.  Now if Foolish Burial a Dandylion and receive 2 
tokens, you can then summon Debris Dragon, bring back Dandylion, and 
synchro summon Trishula to remove 3 cards from play while receiving 2 
more Dandy tokens!  You started with an empty field and using only 2 
cards you ended up with 3 cards on your field (including a 2700 ATK 
beatstick), and you removed 3 of your opponent's cards from playing, 2 
of which can be included in card advantage for a total card advantage 
of +3 for the combo!  It is combos like these that make Trishula a 
completely insane card!  There are many other Trishula combos out there, 
but this is just 1 of my favorite examples.  Enjoy!

Back in story mode, just east of Regulus is Key Mace #2.  Let's beat 
her up 3x.

Key Mace #2
The Heart's Lock
1300
Here's your 1st exposure to Cloudian decks.  Cloudians have a nice 
control deck.  You'll want both s/t removal and plenty of ways to 
destroy her monsters via effects.  Enemy Controller and Book of Moon 
can also help you out here.

Head back south toward where you 1st entered the Spirit World the 1st 
time.  Just fix the broken bridge and continue west to the place you 
1st showed up.  Hiding behind the big tree in the northwest corner here 
is Gate Mace.  Beat her 3x.

Gate Mace
Gate to the Heart
1300
She has a pretty basic Elemental Hero Fusion deck.  It's a very old 
deck-type that is capable of summoning some pretty strong Fusion 
monsters, but she'll lose tons of card advantage in doing so.  Just 
bring along a decent amount of monster control effects and you'll be 
able to clean her up quite easily.  Oh, and don't worry she doesn't 
have Absolute Zero here. ;D

Head back to town.  If you can't remember, the puzzle is waterfall, 
bridge, waterfall.  Save in town and head to WC Mode because beating 
Gate Mace 3x unlocked a new pack - The Duelist Genesis!!

The Duelist Genesis:

Monsters:
Dark Resonator
Goyo Guardian
Jutte Fighter
Krebons
Lightsworn set
Magical Android
Nitro Warrior
Oyster Meister
Psychic set
Psychic Commander
Quillbolt Hedgehog
Red Dragon Archfiend
Stardust Dragon
Thought Ruler Archfiend
Yamato-no-Kami

Spells:
Emergency Teleport

Traps:
Fish Depth Charge
Gladiator Beast War Chariot

This is 1 of the packs we've been waiting for!  A few things for some 
sets like extra LS, GB, Fish, and Psychic support, but the big things 
here are the tuners and synchro monsters.  You've got Psychic Commander, 
Krebons, Jutte Fighter, and Dark Resonator along with others to choose 
from now.  Some of the Synchros you've already had access to, but new 
ones include the very awesome Red Dragon Archfiend, Thought Ruler 
Archfiend, and Stardust Dragon!  These 3 are all great 8-star Synchro 
monsters that should probably be in almost every Extra Deck you create.

Well, there's nobody else worth dueling here and we got the pack we 
wanted, so talk with Luna again to head back to the real world.  You 
know, at some point we were heading toward the Bootleg ... let's get 
back to doing that.  Head back over toward the area with the card shop.  
Head east another screen from there to get back to the Bootleg.  Talk 
with the Bartender and he'll have 5 new Duel Puzzles for you to play 
with!  Well, you could figure them out yourself but since you're 
reading this guide I'll assume you want me to give you the answers 
instead, so here they are. XD

Compact Duel 1:

1. Activate the effect of Plaguespreader Zombie in your grave, sending 
back Dandylion from your hand to summon Plaguespreader in attack 
position.
2. Summon Card Trooper and use his effect to mill the top 3 cards of 
your deck.
3. Activate Contract with the Abyss, and choose both Djinn monsters 
from your graveyard and a Fluff token to summon Demise.
4. Enter the Battle Phase and attack Pyramid Turtle with Demise.  The 
Djinn's effect will stop Pyramid Turtle's effect and you will draw 
Enemy Controller via the other Djinn's effect.
5. Activate Enemy Controller's 2nd effect, tributing either Demise or 
the remaining Fluff token to take control of your opponent's Northwemko.
6. Attack with remaining monsters. (400 + 1900 + 2700 = 5000 dmg)

Along with 1030 DP earned, you'll also receive Sorcerer of Dark Magic 
for completing the puzzle.

Compact Duel 2:

1. Summon Dragunity Tribus and activate its effect to send Dragunity 
Javelin to your graveyard.
2. Activate DNA Surgery and select Winged Beast.
3. Activate Double Summon and use its effect to Normal Summon King 
Tiger Wanghu.
4. Activate Call of the Haunted to Special Summon Dragunity Javelin.  
Wanghu will destroy it with his effect, allowing you to equip it to 
Dragunity Knight - Vajuranda.
5. Activate the effect of Vajuranda to double his ATK.
6. Activate Malice Dispersion, discarding the last card in your hand.
7. Enter the Battle Phase and attack Gae Bulg with Vajuranda. (1800 
dmg)
8. Attack with remaining monsters. (1700 + 500 + 1800 = 4000 dmg)

(receive 1430 DP and White Night Dragon)

Compact Duel 3:

1. Activate Allure of Darkness and remove Infernity Destroy from play.
2. Special Summon Trap Eater by sending a Gravity Bind to the graveyard.
3. Activate Tribute to the Doomed and discard Fabled Lurrie to destroy 
Archlord Kristya.  Fabled Lurrie will Special Summon itself with its 
effect.
4. Normal Summon Genex Recycled.
5. Activate Autonomous Action Unit to Special Summon your opponent's 
Archlord Kristya from the graveyard.
6. Send Genex Recycled, Fabled Lurrie, and Archlord Kristya to the 
graveyard to synchro summon Ally of Justice Decisive Armor.
7. Activate Escape from the Dark Dimension to Special Summon Infernity 
Destroyer.
8. Activate Demotion and equip it either to Infernity Destroyer or Trap 
Eater, then send both of those cards to the grave to synchro summon 
Hundred Eyes Dragon.
9. Activate Mystical Space Typhoon to destroy Skill Drain.
10. Activate the 2nd effect of Decisive Armor to discard Infernity 
Guardian and destroy all your opponent's remaining Gravity Binds.
11. Activate the effect of Hundred Eyes Dragon to remove Infernity 
Destroyer and gain its effect.
12. Enter the Battle Phase and attack with Hundred Eyes Dragon to 
destroy Vanity's Ruler.
13. Attack directly with Decisive Armor. (500 + 1600 + 3300 = 5400 dmg)

(receive 1630 DP and Shiny Black "C")

Compact Duel 4:

1. Activate Transmigration Prophecy sending both copies of Darksea 
Rescue back to your deck.
2. Activate Double Summon.
3. Activate Mind Control to take his Evil Hero Lightning Golem and use 
its effect to destroy Vanity's Fiend.
4. Send Flamvell Guard and Lightning Golem to the graveyard to synchro 
summon Dark Strike Fighter (yes, they even let you use a banned card in 
these duels!  What's next?)
5. Activate Machine Duplication to summon the 2 copies of Darksea 
Rescue you sent to the deck earlier.
6. Tribute all 3 Darksea Rescues to Normal Summon The Wicked Dreadroot.
7. Special Summon Dark Armed Dragon.
8. Special Summon Jester Confit.
9. Tribute Summon Jinzo (remember that you activated Double Summon 
earlier) by tributing Jester Confit.
10. Activate Dark Armed Dragon's effect 3 times to destroy your 
opponent's 3 monsters.
11. Activate Burial from a Different Dimension to return the 3 monsters 
you just removed for Dark Armed Dragon's effect.
12. Activate Dark Armed Dragon's effect 3 more times to destroy the 2 
copies of Burden of the Mighty and 1 copy of Fires of Doomsday, which 
the opponent will chain.  Don't worry about the other Fires of Doomsday 
since he can't summon more monsters this turn thanks to the effect of 
the 1st one.
13. Activate Dark Armed Dragon's effect 1 more time to destroy a token.
14. Turn the other token to attack position by activating Stop Defense.
15. Enter the Battle Phase and attack with all your monsters. (1400 + 
1300 + 4000 + 1200 = 7900 dmg)
16. Enter Main Phase 2 and tribute all your monsters for Dark Strike 
Fighter's effect, tributing Dark Strike Fighter for his own effect last. 
(7900 + 1400 + 2000 + 1200 + 1400 = 13,900 dmg)

(receive 1830 DP and White Night Queen)

Compact Duel 5:

1. Flip summon Skelengel.
2. Activate Forbidden Chalice and target Consecrated Light to negate 
its effect.
3. Tribute Skelengel to summon Darklord Desire and use his effect on 1 
of the Archlord Kristyas.
4. Activate Advance Draw to tribute your Darklord Desire and draw the 2 
cards in your deck.
5. Activate the Forbidden Chalice you just drew and target the 
remaining Archlord Kristya.
6. Tribute Royal Decree to Special Summon Trap Eater.
7. Special Summon Chaos Sorcerer by removing Skelengel and Darklord 
Desire from your graveyard and activate his effect to remove Archlord 
Kristya from play.
8. Activate Call of the Haunted to bring back Darklord Superbia and 
activate her effect to Special Summon Dark Valkyria from your graveyard.
9. You have no more monsters in your graveyard, so you can now Special 
Summon Guardian Eatos.
10. Send Trap Eater and Dark Valkyria to the graveyard to synchro 
summon Dark End Dragon and use his effect to remove Darklord Asmodeus 
from the field.
11. Activate Silver Bow and Arrow and equip it to Guardian Eatos, then 
use his effect to send it to the graveyard and remove Darklord Asmodeus 
from your opponent's graveyard to have him gain 500 ATK.
12. Destroy Consecrated Light with anyone, and attack with the rest. 
(3000 + 2900 + 2100 - 400 = 7600 dmg)

(receive 2030 DP and Black Brutdrago)

For completing all the Duel Puzzles, you have unlocked a new card pack 
- Extra Pack 2!!

Extra Pack 2:

Monsters:
Avenging Knight Parshath
Colossal Fighter/Assault Mode
Gladiator Beast set
Herald of Orange Light
Izanami
Lightsworn set
Magical Exemplar
Psychic set
Rose, Warrior of Revenge
Royal Swamp Eel
Six Samurai set
Submarine Frog
Tempest Magician
Totem Dragon

Spells:
Charge of the Light Brigade
Telekinetic Charging Cell

Traps:
Treacherous Trap Hole

There actually aren't a whole lot of cards (total) in this pack, but 
there are some really nice things here.  If you've been running with GB, 
you'll get some extra support from here.  Twilight and LS decks finally 
have access to Charge of the Light Brigade, a major relief that should 
hugely speed up your deck and make it much more consistent.  
Treacherous Trap Hole is great for decks that would otherwise not be 
running any traps.  Totem Dragon is an awesome card for Dragon decks 
that can count for 2 tributes and can special summon itself during your 
standby phase.  Very nice.  If you didn't pick up Magical Exemplar 
earlier, you can find her here.  Six Samurai receive some support from 
this pack.  There are some nice tuners here in Royal Swamp Eel, who 
works well with Coelacanth, and Rose, Warrior of Revenge, who is very 
searchable as a warrior and is a level 4 tuner with no restrictions and 
a "decent" effect.  For Synchro monsters we've got Avenging Knight 
Parshath who is pretty difficult to summon, but decent, and Tempest 
Magician who can help you finish off the last of your opponent's LP.

Back in story mode, talk to the guy by the southern end of the bar.  
His name is Ogura and he will tell you who you can become Tag Partners 
with.  It's basically the same as what you can do in WC Mode.  Head out 
and to the building in the southeast.  If you talk with a boy named 
Dexter while you have Dark Bribe in your trunk, he'll give you Manju of 
the Ten Thousand Hands.  The next card he wants to see is D.D. Crow.  
If you have that card, he'll give you Ritual of Grace.  The next card 
is a Speed Spell from a pack we haven't unlocked yet, but we can still 
duel him 3x and get that out of the way.

Dexter
With Intelligence
980
He runs a Fairy deck.  It's pretty bad. It uses a TON of -1 effects 
that he has practically no way to make up for.  This should be really 
easy at this point.  The only card he can beat you with is Honest.

Well, with that there's nobody left here to duel.  Time to leave New 
Domino City.Head to the upper city, then head north to change maps.  
Let's head to the Arcadia Movement next and save Goodwin's mansion for 
last. =3

Head to the west side where you did the puzzles and structure duels 
earlier.  At the far north side of the room is a prize box containing 
Thought Ruler Archfiend!  That is an excellent generic Synchro monster 
who you can use in place of Stardust Dragon for the time-being.  He 
can't negate quite as many effects, but he's got 2700 ATK and can also 
help you regain LP whenever he destroys a monster.  Very nice.  In the 
southwest corner you can find Sayer.  He's in time-out facing a 
wall. :P (that's his punishment)  You can beat him 2 more times to make 
an even 3. (yes, 3 is an even number according to me)  Head back 
outside to find Okita and Liquid.  Apparently, they don't have anywhere 
to go now that the Arcadia Movement is a pile of rubble.  They want 
help finding a place to live.  We now get to head all the way back to 
Blister's apartment.  Talk with Blister about Okita and Liquid and 
he'll agree to let them use his spare room.  Take another jog back to 
Okita and Liquid to tell them the good news.  The game will transfer 
you back to the extra room in Blister's apartment (where Akiza stayed 
before).  They thank you by giving you Hyper Psychic Blaster/Assault 
Mode and Hyper Psychic Blaster.  He's a decent Synchro monster for a 
Psychic deck, although he can be somewhat difficult to summon.  Okita 
and Liquid have a duel to decide who's in charge of chores and Okita 
beats the crap out of Liquid >:D.  Anyway, now you can duel both of 
them 3x each.  They have upgraded their decks slightly since the 
beginning of the game.

Okita
Psychic LABO
1200
I really am not sure what to say about this deck.  He has tons of dead 
draws and never really puts up any sort of a fight against me.  His s/t 
cards are pretty weak too.  Just crush him, I suppose.

Liquid
Psychic Crush
1200
... Just like Okita, I don't know what this guy is trying to do.  He 
has some Psychics and support cards, but it's not nearly enough to do 
anything with.  He always seems to just limply take it as I beat him to 
death.

If you head back to the Arcadia Movement and check the rubble near the 
entrance you can find a Star Chip.  Nothing else to do here, let's head 
to Goodwin's mansion.  In the walk up to the gate are 2 prize boxes 
containing Gold Sarcophagus and Discord.  If you haven't found Gold 
Sarc yet, it is a great card.  Discord is a decent, but not great side 
deck card.  There's a couple guards here that we can beat 3x each.

Smith
Agent's Work
1110
He runs a Spider deck.  The goal of this deck-type is to change your 
monsters to defense position and then take advantage of Spider monsters 
who gain effects when you have defense position monsters.  You should 
be able to win just by using appropriate dueling tactics without 
changing your main deck.

Tashiro
Equip & Tribute
880
Okay, I would use the worth pathetic, but that would be giving this 
deck too much credit.  It runs worthless weak vanilla monsters and 
powers them up with very old, very weak Equip Spell cards.  This could 
possibly be the weakest deck in the game.

Once you've beaten the 2 goons, go beat Lazar 2 more times.  At this 
point, the only things really left to do in story mode involve Turbo 
duels with some people to unlock a few more cards.  I just wanted to 
hold off on this until we had enough cards available to make the Turbo 
duels a bit easier, which we now do.  I'll be using a Zombie deck for 
my Turbo duels.  It has many similarities to the regular Zombie deck I 
posted for you earlier, but here it is in case you're curious:

Turbo Zombies:

Monsters(19):
1x Gale the Whirlwind
3x Caius
1x Dark Armed Dragon
2x Goblin Zombie
2x Mezuki
3x Mystic Tomato
1x Plaguespreader Zombie
2x Pyramid Turtle
1x Sangan
1x Spirit Reaper
2x Zombie Master

Speed Spells(11):
2x Allure of Darkness
1x Book of Life
1x Brain Control
1x Burial from a Different Dimension
1x Creature Swap
2x Foolish Burial
3x Mystical Space Typhoon

Traps(10):
2x Bottomless Trap Hole
1x Call of the Haunted
2x Dimensional Prison
1x Mirror Force
1x Return from the Different Dimension
1x Solemn Judgment
1x Torrential Tribute
1x Trap Dustshoot

The 1st person we need to Turbo Duel is Jack Atlus.  Go back and find 
him outside the colosseum and beat him in 3 Turbo Duels.

Jack Atlus
Reigning Dragon
1720
Watch for Battle Fader, which he can use to stop a direct attack and 
end the battle phase.  His s/t lineup is also quite impressive, so 
you'll just have to battle through it all.  However, like Yusei's deck, 
he tends to focus too much on summoning Majestic Red Dragon, which 
makes his deck run a bit awkwardly.

Next, head off to the Satellite Slums area and find the section with 
Crow and Yusei.  You need to beat both of them in 3 Turbo duels as well.

Crow Hogan
Blackwing Whirlwind
1380
Expect a decent, although not amazing, Blackwing with most of the 
regular Blackwing strategies and a few weak card choices thrown in to 
make your life a bit easier.  If you're having any trouble, just 
remember there's always Consecrated Light...

Yusei Fudo
Speed Savior
1750
He's got some good s/t cards to work you over with, but he still 
concentrates too much on Majestic Star Dragon.  Just make sure you have 
ways of brushing past Stardust Dragon and you should be fine in these 
duels.  I might suggest bringing Dust Tornados to deal with his 
multiple copies of Scrap-Iron Scarecrow that can be so very annoying 
when combined with his monsters that can survive 1 or 2 battles.

Those Turbo Duels means you've dueled and turbo dueled all of your 
original gang and that unlocks a new pack - Ruler of Chaos!!

Ruler of Chaos!!:

Monsters:
Blackwing Bora the Spear
Elemental Hero set
Fabled set
Fabled Leviathan
Genex set
Gungnir, Dragon of the Ice Barrier
Ice Barrier set
Junk Synchron
Jurrac set
Jurrac Velphito
Lava Golem
Locomotion R-Genex
Naturia set
Naturia Barkion
Ultimate Ancient Gear Golem
Vorse Raider
Worm set

Spells:
Nobleman of Crossout
Smashing Ground

Traps:
Compulsory Evacuation Device
Threatening Roar
Widespread Ruin

This pack has some archetype-specific Synchro monsters and support for 
some random archetypes (if you like Fabled set, this pack will help you 
plenty) but in general the pack is sort of a let-down.  There aren't a 
ton of interesting cards here and many of the good ones were already 
available in previous packs.

Now that you've gotten some more experience in riding duels, what say 
we fight 1 of those mists again?  The exception is that this time we'll 
be fighting Dark Signers and the duels will all be Turbo Duels.  I 
wanted to hold off on this for a bit because their decks are decent 
enough that you really needed a good Turbo deck and some experience in 
order to do it properly.  This is the 2nd half of the Crow mission.  In 
the B.A.D. Area, head south until you reach the place where you 1st saw 
Dark Signers, and then head west 1 screen.  Head toward the western 
side of the screen to find the dark mist/shade.  The duelists you will 
be facing will be Greigar, Kalin, Carly, and then Rex Goodwin at the 
end.  Carly should be the easiest since she can't use her normal Field 
Spell for Fortune Ladies.  Greigar can be rough since he probably won't 
beat you, but he may be able to hit you with some Burn damage, which 
will hurt you in later duels if you end up low on LP.  After beating 
them all, head back over to Crow and talk to him again and he'll give 
you his "wow" statement.  Congratulations, you've just unlocked a new 
card pack - Raging Battle!!

Raging Battle:

Monsters:
Alien set
Blackwing set
Deep Sea Diva
Earthbound Immortal Aslla piscu
Earthbound Immortal Ccapac Apu
Exploder Dragonwing
Koa'ki Meiru set
Morphtronic set
Power Tool Dragon
Sea Dragon Lord Gishilnodon
Trident Dragion

Spells:
Black Whirlwind
Magic Planter
One for One

Traps:
Delta Crow - Anti Reverse
Mirror of Oaths
Trap Stun

Ok, there is some seriously sweet stuff here.  1st off, you now have 
all the materials necessary to build a tier 1 Blackwing deck.  This is 
particularly important, because if you make the upgraded Crow Hogan 
your partner then both of you playing a BW deck together can make for 
some huge combos in Tag Duels, which is something we'll be getting to 
very soon.  A couple more Earthbound monsters for those of you who like 
them.  Even more Koa'ki Meiru cards that you can spam into random decks 
or that can go toward an actual Koa'ki Meiru deck if that's your desire.  
Morphtronics you've faced before so you should know they can have 
consistency issues but the combos they are capable of can take down 
just about any deck.  Synchro monsters here include Exploder Dragonwing, 
Sea Dragon Lord Gishilnodon, and Trident Dragion.  Gishilnodon is sorta 
meh.  Exploder Dragonwing and Trident Dragion can really boost up your 
Dragon decks.  One for One is an excellent card in many decks including 
Froggies where it can search out Substitoad, and Sabers where it can 
search out Ragigura (and if you discarded a Saber for its effect, 
Ragigura can bring the Saber back to your hand making it a free special 
summon to set up big Faultroll plays).  Mirror of Oaths is an awesome 
side deck card, and Trap Stun is good for decks that either use or fear 
things like Oppression and Skill Drain.  It's can also just generally 
be used to beat defensive plays from your opponent such as Torrential 
Tribute and Mirror Force.  As usual, I save the biggest card for the 
end and this time I say the biggest feature card here is Deep Sea Diva!  
She is a level 2 tuner who can search out another copy of herself (or 
Spined Gillman) with her effect.  She really shines in decks like 
Zombies who don't need to use the normal summon every turn, and in 
decks that use Elemental or Destiny Heroes, because she provides the 
WATER monster needed to toss Miracle Fusion into the deck for Absolute 
Zero.  Try running a Zombie deck with a Destiny Hero engine and add in 
Deep Sea Diva.  That deck is called Destiny Zombies and is a Tier 1 
tournament deck.  Very cool pack all in all.

Ok, now I suggest setting Jack as your partner (probably the best deck 
you'll be able to work with for now), and head out to Story Mode 1 more 
time.  Before we start in with what I'd initially planned, head back to 
the screen just west of the Duel Runner shop in the slums area.  There 
is a guy in a yellow shirt here that we never got around to dueling (my 
apologies).  Beat him 3x.

Tetsuzo Kuzuyama
Scrap Recycle
1360
He uses a Genex deck.  You've seen stuff like this before so just deal 
with him and move on.  He shouldn't be able to give u much if any 
trouble.

Note that you have to set your partner at the Bootleg in order to use 
that partner during Story Mode.  Again, I recommend Jack or Akiza for 
the time being as they're easy to unlock as partners (just beat them in 
single duels 3x) and have decent decks.  Head over to where Crow and 
Yusei are in the slums and beat them in a Tag Duel 3x.  It probably 
won't be particularly easy, but it will be worth it since you'll unlock 
Yusei and a very much upgraded Crow Hogan as Tag Partners.  Head over 
to WC Mode and make a Blackwing deck and choose the stronger of the 2 
Crows as your Tag Partner.  It's finally time to go back to those Tag 
Duels and unlock some more stuff from them.  Here's what I'll be using 
for these Tag Duels:

Blackwings:

Monsters(22):
2x Blizzard the Far North
3x Bora the Spear
1x Gale the Whirlwind
3x Kalut the Moon Shadow
3x Shura the Blue Flame
3x Sirocco the Dawn
2x Vayu the Emblem of Honor
2x Caius
1x Dark Armed Dragon
1x Gorz
1x Sangan

Spells(10):
3x Black Whirlwind
1x Brain Control
1x Foolish Burial
1x Gold Sarcophagus
1x Heavy Storm
1x Lightning Vortex
1x Mind Control
1x Mystical Space Typhoon

Traps(8):
2x Bottomless Trap Hole
2x Icarus Attack
1x Mirror Force
2x Royal Oppression
1x Torrential Tribute

Team Explosive Tag
Volcanic Shell / Flamvell Firedog
Flaming Bullets / Go Flamvell!
1020 / 1020
1 uses a Burn strategy while the other uses Beatdown/Synchro.  They 
don't go too well together so your teamwork with Crow should help out 
here.

Exploding Team Explosive Tag 3x unlocks Team Grinder Summoning as a WC 
Mode Tag opponent.

Team Love Reptiles?
Vennominon the King of Poisonous Snakes / Cosmis Fortress Gol'gar
King of the Jungle / Alien Sighting
1040 / 1040
They both use Reptile-type monsters, and can therefore use some common 
cards, including a card that is basically the Reptile version of Icarus 
Attack, so watch out for that.  Remember that Damage=Reptile can result 
in an instant Vennominon so be wary of that too.  You may want to bring 
Book of Moon to this duel to deal with all the Alien counters that will 
likely be floating around as well.  You may also want to bring some 
extra s/t control because you'll be facing a variety of traps and 
continuous spells like Burden of the Mighty.

Slithering past Team Love Reptiles? 3x unlocks Team Legend's 
Anniversary as a WC Mode Tag opponent.

Team Fusion & Synchro
Dark Paladin / Stardust Dragon
Magic Wave-Motion / Stardust Shooting
1180 / 1180
Royal Oppression can help you out tremendously in these duels, and keep 
in mind that for Vayu, removing monsters from the grave is a cost, so 
if the opponent tries to use Oppression on his effect, the 2 monsters 
will still be in the grave and you can just activate Vayu again.

Shooting down Team Fusion & Synchro 3x unlocks Team Storm of Darkness 
as a WC Mode Tag opponent.

Team Armityle Summoning
Phantom of Chaos / Armityle the Chaos Phantom
Phantom Duplicate / Phantasmal Death
1190 / 1190
1st, they will try to gather the 3 big beatsticks needed to summon 
Armityle or will use Future Fusion to send Armityle to the grave.  Then 
Phantom of Chaos (PoC) will come out and remove Armityle to gain his 
awesome effect.  It's a nifty strategy, but it can be beaten through a 
simple D.D. Crow or Shadow-Imprisoning Mirror (will hurt him more than 
you even if you're using BW still).  Skill Drain is another fine option.  
Lightning Vortex is another good option for getting rid of all the 
tokens that their decks are capable of summoning.

Team Order in Chaos
Granmarg the Rock Monarch / Evil Hero Dark Gaia
Powerful Stones / Powerful Fiends
1200 / 1200
Their overall goal is to summon a powerful Dark Gaia and attempt to OTK 
you.  Most of the time, they'll use Dark Calling rather than Dark 
Fusion, so a well-timed Bottomless Trap Hole or Torrential Tribute or 
Icarus Attack can often do them in.  Otherwise, aiming to synchro 
summon Colossal Fighter can be very helpful, and Book of Moon can reset 
Dark Gaia's stats to 0/0.  Royal Oppression is another big life saver 
here.

Rocking Team Order in Chaos 3x unlocks Team Mausoleum's Legend as a WC 
Mode Tag opponent.

Team Synergy and Unity
Manticore of Darkness / Enraged Battle Ox
Recurring Nightmare / Destructive Rage
1210 / 1210
It's basically 2 Beast decks.  You've fought plenty of Beast decks by 
now so you should know what to do here.

Team Water & Fire
White Night Dragon / Horus the Black Flame Dragon LV8
Glaciating Blizzard / Searing Fire
1220 / 1220
Expect to be facing Dragon decks and you may wish to bring a bit extra 
in the Traps department to find off Horus.  Again, Royal Oppression 
works well here.

Slaying Team Water & Fire 3x unlocks Team Child of Chaos as a WC Mode 
Tag opponent.

Team Removal Guys
D.D. Survivor / Cyber Valley
Banishment / The Three Choices
1230 / 1230
The easy choice here is to run Imperial Iron Wall, which completely 
shuts down the entire Remove from Play premise of both of the decks you 
are facing.  The other option is to bring enough control to destroy 
Dimensional Fissure and Macro Cosmos as soon as they come into play.  
Note that if Imperial Iron Wall is in play, it overrides all Macro-
style cards no matter what was on the field 1st.

See how much easier this is when you have a decent partner and deck?  
Beating Team Removal Guys unlocks Team Dual Duel as a WC Mode Tag 
opponent and that means you've now unlocked 30 Tag opponent which nets 
you a new card pack - World Championship Edition 8!!

World Championship Edition 8:

Monsters:
Armory Arm
Chaos-End Master
Elemental Hero Gaia
Exploder Dragon
Ido the Supreme Magical Force
Kasha
Machina set
Neos Wiseman
Red-Eyes Wyvern
Shield Wing
Stardust Dragon/Assault Mode

Spells:
none of value :P

Traps:
none of value :P

Not the greatest pack ever, but there are some gems here.  Armory Arm 
is the only choice for 4-star Synchro, so if you think you might be 
able to use it, go ahead and toss it in your Extra Deck.  Chaos-End 
Master has some neat combos.  Kasha can give you another way to run 
Zombies.  Exploder Dragon can be found elsewhere, but if you didn't get 
it before, you can find it here.  Red-Eyes Wyvern means you can finally 
complete your Dragon decks and make some very nice combos with Future 
Fusion and Red-Eyes Darkness Metal Dragon.  Stardust Dragon/Assault 
Mode hase some very interesting and fun decks based around him that can 
really put your opponent in a bad situation.

Over in New Domino City, we missed a duelist who is in the Duel Runner 
shop there.  His name is Kawasaki and we need to take him down 3x.

Kawasaki
He uses Valhalla and Mausoleum of the Emperor to summon powerful 
monsters like Light and Darkness Dragon and Archlord Kristya.  I 
suggest using Dust Tornados and plenty of monster destruction effects.

Beating Kawasaki means you've now beaten all the people necessary to 
unlock a new card pack - Force of the Breaker!!

Force of the Breaker:

Monsters:
Crystal Beast set
Elemental Hero Captain Gold
Gravekeeper's Commandant
Harpie Queen
Raiza the Storm Monarch
Sky Scourge Enrise
Sky Scourge Invicil
Sky Scourge Norleras
Volcanic set
Warrior of Atlantis
Zeradias, Herald of Heaven

Spells:
Ancient City - Rainbow Ruins
Blaze Accelerator

Traps:
Firewall

Technically, you now are able to obtain a high enough percentage of all 
the cards to unlock a new banlist that will allow you to add up to 1 
Forbidden card in your deck.  A good duelist shouldn't need to use this, 
but it may be helpful to you if you're having trouble with some of the 
stuff we're about to start up with.  As far as this pack goes, Harpie 
Queen means you can finish up a Harpie deck if you want.  The Sky 
Scourges are decent monsters, and Norleras particularly combos well 
with Phantom of Chaos.  The Crystal Beast set you've played against 
before and it has some nice control and swarming associated with it, 
although I wouldn't call it a competitive deck.  Volcanics primarily 
use Burn tactics to win.

Okay, at this point I want to cut through some of the extra stuff and 
work just on finishing up with unlocking packs.  The only packs left to 
unlock are the ones for unlocking all Single and all Tag opponents in 
WC Mode.  Therefore, rather than take you through all the remaining 
opponents (I will do this for you later) I am 1st going to tell you 
everything you need to do to unlock everyone.  We've beaten everybody 
we need to for that, so the next step is completing certain Bonuses to 
unlock opponents.  This typically deals with summoning a particular 
card or winning with a certain card's effect in a duel.  We'll start by 
concentrating on unlocking all the Tag Team opponents.  I suggest for 
anything where you need an opponent to beat, just use B.E.S. Big Core 
MK-2 since he's an easy opponent who hopefully won't stall/burn you to 
death.

Summon Five-Headed Dragon in a duel.  If you've been using a Dragon 
deck already, you've probably accomplished this task.  If not, the 
easiest ways are via Future Fusion and/or Dragon's Mirror.  Completing 
this bonus unlocks Team Dragon & Dragon as a WC Mode Tag opponent.

Summon Rainbow Dragon in a duel.  This will require a Crystal Beast 
deck with at least 7 different Crystal Beast monsters.  Keep in mind, 
you can send the required monsters from both your field and your 
graveyard.  Completing this bonus unlocks Team Earthbound Crystal as a 
WC Mode Tag opponent.

Summon VWXYZ-Dragon Catapult Cannon in a duel.  Obviously, you'll want 
a deck with V-Tiger Jet, W-Wing Catapult, X-Head Cannon, Y-Dragon Head, 
and Z-Metal Tank.  Since they are all LIGHT monsters, you can use 
Honest to help you out some more.  You can also use cards like Rollout 
and other Union support cards to make your life slightly easier such as 
Frontline Base.  Completing this bonus unlocks Team Trago Genex as a WC 
Mode Tag opponent.

Have your winning damage come from a Skull Servant.  My suggestion is 
to modify your Zombie deck to just add-in 3x Skull Servant, and also 
add-in United We Stand and Mage Power so that your attack with Skull 
Servant (yes, I'm talking about the 300 ATK vanilla monster) has a bit 
more oomph to it.  Completing this bonus unlocks Team Zombie Path as a 
WC Mode Tag opponent.

By now you should have well over the 300 Single Duels necessary to 
unlock Team Duel Ritual.  You should also have easily more than 200 
Spells and Traps activated to unlock Team Fish-the-World.  However, 
there are 2 other achievements to meet to unlock the last 2 Tag 
opponents and coincidentally the next to last pack.  You need to have 
completed 150 Tag Duels and 75 Turbo Duels.  As of right now, it is 
possible for you to have gotten away with only Tag duelings about 70 or 
so times and you may not even have 20 Turbo duels under your belt.  
These can be quite time consuming, but the good news is that you don't 
have to win the duels, just complete that number.  Find someone you 
think you can easily beat (I chose Bass and Itsuki/Annie - Bass is over 
by Akiza and Itsuki/Annie are over by Crow's hut), and if the duel is 
lagging on too long, just give up and forfeit the duel by clicking your 
deck after the 5th turn and it will still count toward your tally.  
Completing 150 Tag Duels will unlock Team Gadget Emperor as a WC Mode 
Tag opponent and completing 75 Turbo Duels will unlock Team To the 
Graveyard as a WC Mode Tag opponent.  Now, let's check out that new 
pack - World Championship Edition 10!!

World Championship Edition 10:

Monsters:
Archlord Kristya
Cyber Eltanin
Darklord Asmodeus
Darklord Desire
Darklord Edeh Arae
Darklord Superbia
Hundred Eyes Dragon
Infernity set
Lion Alligator
Ojama set
Stygian Sergeants
The Atmosphere
Underground Arachnid
Zeman the Ape King

Spells:
Ojama Country

Traps:
Starlight Road

There are some really nice cards here.  Some good Synchros although 
some, like Zeman, you've already had a chance to obtain.  Archlord 
Kristya is an awesome card who works with both LS or just in a Fairy 
deck.  Eltanin create some awesome OTK's.  The Darklord monsters can 
make Fairy decks even more amazing.  Infernities you played against 
when you fought Dark Signer Kalin.  They have some nice combos but can 
be somewhat inconsistent since you need to have no cards in your hand 
to make them work, which 1st means finding ways to get rid of your hand, 
and then you end up top decking all the time.  The new Ojamas are 
pretty decent along with Ojama Country, which is capable of creating 
some very fun OTK's along with Ojama Delta Hurricane.  The last card to 
comment on is Starlight Road.  This card can negate everything from 
Heavy Storm, Lightning Vortex, Icarus Attack, Torrential Tribute, 
Mirror Force, and Gyzarus, just to name a few, and then it will summon 
Stardust Dragon from your extra deck.  Note that if you use Stardust's 
effect to negate a card later on, you won't be able to summon it in the 
end phase because Starlight Road didn't Synchro Summon it and all 
Synchro monsters are semi-nomis who have to be Synchro summoned 
properly in order to be special summoned by any means later on.  This 
card also works very well in Stardust/Assault Mode decks, giving you 
another easy way to gain access to a Stardust, and then flipping 
Assault Mode Activate! to bring out Stardust Dragon/Assault Mode.

Now, let's move on to focusing in on the very last pack!

Summon Ancient Gear Gadjiltron Dragon in a duel.  You could go about 
actually using Gadgets and normal summoning it, but it's much easier to 
simply use Geartown and another Field Spell.  Set the Field Spell on 
top of Geartown to destroy Geartown and activate its effect which will 
let you Special Summon Gadjiltron Dragon.  Completing this bonus 
unlocks Ancient Gear Gadjiltron Dragon as a WC Mode opponent.

Summon Blackwing - Silverwind the Ascendant in a duel.  You could 
either go for his normal summoning condition, or get Armor Master and 
Vayu into the graveyard and then use Vayu's effect to special summon 
him to the field.  Whatever works best for you.  If you go the 1st way, 
you may want to add some lower level BW monsters to your deck to help 
out.  Completing this bonus unlocks Blackwing - Vayu the Emblem of 
Honor as a WC Mode opponent.

Activate Mega Ton Magical Cannon in a duel.  Use an Endymion deck to 
make this simple and easy.  Completing this bonus unlocks Crusader of 
Endymion as a WC Mode opponent.

By now you probably have 100 hours of play-time, which is the most you 
need to unlock opponents by that means.  50 hours unlocks Garlandolf, 
King of Destruction, while 100 hours unlocks Darkness Neosphere.  
Therefore, I'll skip these and just head over to the next bonus of 
winning by the effect of Final Countdown.  Just toss in a lot of stall 
cards and some monster hate and go up against B.E.S. Big Core MK-2.  It 
shouldn't be too difficult.  I suggest using Gold Sarcophagus so that 
you can draw into your Final Countdowns as quickly as possible.  
Completing this bonus unlocks Earthbound Immortal Wiraqocha Rasca as a 
WC Mode opponent.

Summon Perfectly Ultimate Great Moth in a duel.  Ok, this 1 I'll admit 
isn't going to be easy.  I did it against B.E.S. Big Core MK-2, and I 
used all the necessary cards along with a ton of Traps and stall cards 
and 2x Gold Sarcophagus along with searcher monsters who could find me 
Petit Moth.  The other annoying feature of this Bonus is that Perfectly 
Ultimate Great Moth is such an old card that it was made before they 
started giving codes to all the cards.  Therefore, you won't be able to 
find a password for it and will just have to keep on buying packs of 
Dark Beginning 2 (the only pack that has it) until you find 3 copies to 
use (you could go with less copies, but it's also a matter of how many 
times you want to attempt this bonus).  Completing this bonus unlocks 
Gigaplant as a WC Mode opponent.

At this point, I am reminded that I never actually gave you any info on 
Bass, and we're actually missing a card pack because we didn't beat him 
3x yet.  Head over to the upper section of New Domino City and head 
east a screen to where Akiza is.  Just southeast of her is Bass.  Let's 
beat him 3x (Turbo Duels) and unlock this pack that I forgot about.

Bass
Bass/Buster
1100
He uses an Assault Mode deck.  You may want to use D.D. Crow and/or 
Divine Wrath to cope with Stardust Dragon/Assault Mode.  Any other 
Assault Mode monsters you shouldn't have as much trouble with.  For fun 
information, the reason for the name of his deck is because Assault 
Mode used to be called Buster Mode.

Ok, so beating up Bass 3x means you'll have beaten everyone needed to 
unlock a new pack - Gladiator's Assault!!  Let's check this out.

Gladiator's Assault

Monsters:
Alien set
Cloudian set
Elemental Hero Chaos Neos
Enishi, Shien's Chancellor
Evil Hero set
Evil Hero Dark Gaia
Gladiator Beast set
Roid set
Six Samurai set
Super Vehicroid Stealth Union

Spells:
Dark Fusion
Gladiator Beast's Respite
Swing of Memories

Traps:
Shadow-Imprisoning Mirror

Your 6SAM decks are gonna get even better when you add Enishi to them.  
Dark Gaia is a pretty powerful monster and he comes with a pretty 
decent OTK deck.  The real treat here are that you now have access to 
most of what you need to make a good Gladiator Beast (GB) deck.  These 
guys have always been around Tier 1 or 2 status every banlist since the 
time they 1st came out.  Very good stuff.

Summon Gladiator Beast Heraklinos in a duel (and now you see what 
reminded me of getting that pack).  This 1 is pretty straight-forward 
and any decent GB deck with some help from Secutor can pull this off 
quite easily.  Just use Secutor and either Book of Moon or Waboku to 
keep him alive through a battle (or better yet attack directly with 
him), then use his effect to special summon 2 GB monsters to the field 
at the end of the Battle Phase.  Make sure 1 of them is Laquari, then 
tag them all out to summon Heraklinos.  Easy as pie.  Completing this 
bonus unlocks Gladiator Beast Gyzarus as a WC Mode opponent.

Win via the effect of Vennominaga the Deity of Poisonous Snakes.  Part 
1 is summoning her which is tricky enough.  Use Damage=Reptile for the 
easiest way to summon Vennominon, and then I suggest using Hammer Shot 
or Raigeki Break or Torrential Tribute to destroy your own Vennominon 
to set off Rise of the Snake Deity.  From there, you need to manage 
just how high her ATK becomes.  If it is too high, she'll defeat your 
opponent's LP before she gets to her effect.  I suggest using either 
Soul Release or Pot of Avarice to manage her stats.  The rest of the 
deck can be decent s/t cards with as many decent Reptile-type monsters 
as you can muster.  Completing this bonus unlocks Harpie Queen as a WC 
Mode opponent.

Summon Flying Fortress SKY FIRE in a duel.  You'll need Summon Reactor, 
Spell Reactor, and Trap Reactor to pull this off.  Spell Reactor and 
Trap Reactor can both be searched out by Mystic Tomato or Sangan.  
Summon Reactor has a support card called Fake Explosion that may help 
you out some with summoning him here, you'll just have to use Gold 
Sarcophagus to get him into your hand.  Other than that, I suggest just 
loading up on Traps to keep destroying B.E.S. Big Core's monsters.  
Completing this bonus unlocks Locomotion R-Genex as a WC Mode opponent.

Summon Majestic Red Dragon in a duel.  To do this, you'll 1st need to 
be able to summon Red Dragon Archfiend.  There are a few decent ways of 
doing this.  Sillva and Goldd are 5-star monsters, so you could swarm 
with them and then summon a 3-star tuner.  Summoner Monk could bring 
out Rose, Warrior of Revenge or Soldier of Mist Valley with his effect 
for an immediate Red Dragon.  You could use Deep Sea Diva with a 4-star 
monster to bring out 1st a 6-star synchro, and then use the Diva 
summoned by Diva to bring out Red Dragon.  The method I will be using 
includes some of these, but also relies on a Zombie engine, since 
Mezukis and Plaguespreader Zombie do an excellent job of producing 6 
and 8-star synchros.  You'll then need Majestic Dragon and a 1-star 
monster to tune with for Majestic Red Dragon.  Battle Fader could be a 
good choice here, but other choices include Arcana Force 0 - The Fool, 
D.D. Crow, Treeborn Frog and others.  Completing this bonus unlocks 
Majestic Red Dragon as a WC Mode opponent.

Deal 10,000 damage in a single attack.  My suggestion is to use a 
Future Fusion and Overload Fusion combo with a deck containing Cyber 
Dragon.  Use Gold Sarcophagus to get the cards you need for the combo 
quickly and be sure to have enough Machines in the deck to create a 
very high ATK Chimeratech Overdragon.  Completing this bonus unlocks 
Worm Zero as a WC Mode opponent.

Unlock 50% or more Duel Bonuses.  The Duel bonuses can be found at the 
bottom of the screen from Options --> Duel Record.  I'll give you a 
full list here though, so complete whatever you think will be easiest 
in order to get through this challenge.

1. Egyptian God Finish - win by attacking with Obelisk, Slifer, or Ra 
(can't complete this without cheating with AR Codes or downloading).
2. Sacred Beast Finish - win by attacking with Hamon, Ravial, or Uria.
3. The Wicked Finish - win by attacking with Dreadroot, Eraser, or 
Avatar.
4. Exodia Finish - win via the effect of Exodia.
5. Destiny Board Finish - win via the effect of Destiny Board.
6. No More Cards - win by decking out your opponent.
7. Final Countdown Finish - win via the effect of Final Countdown.
8. Skull Servant Finish - win by attacking with Skull Servant.
9. Sparks Finish - defeat the last of your opponent's LP with Sparks.
10. Vennominaga Finish - win via the effect of Vennominaga.
11. Exodius Finish - win via the effect of Exodius.
12. Quick Finish - win by turn 5.
13. Reversal Finish - win after being down by at least 3800 LP from 
your opponent.
14. Opponent's Turn Finish - win during your opponent's turn.
15. Low LP - win with >100 to 500 LP remaining.
16. Extremely Low LP - win with 100 LP or less remaining.
17. No Damage - take 0 damage during the duel (your LP remains 
unchanged the entire time).
18. Over 20000 LP - win with 20,000 or more LP remaining.
19. Low Deck - win with 1 to 5 cards remaining in the deck.
20. Extremely Low Deck - win with 0 cards left in the deck.
21. Spell Card - activate at least 10 Spells.
22. Trap Card - activate at least 10 Traps.
23. No Spell Cards - don't activate any Spells.
24. No Trap Cards - don't activate any Traps.
25. Fusion Summon - summon at least 3 Fusion monsters.
26. Ritual Summon - summon at least 3 Ritual monsters.
27. Synchro Summon - summon at least 3 Synchro monsters.
28. Normal Summon or Set - normal summon or set at least 10 monsters.
29. Special Summon - special summon at least 5 monsters.
30. No Special Summon - don't special summon any monsters.
31. Chain - make a chain with at least a chain link of 3.
32. Graveyard Activation - activate 3 effects that activate in the 
graveyard.
33. Max ATK - make a monster have 3000+ ATK (that you control).
34. Max Damage - deal at least 3000 damage in a single attack.
35. LP Differential - your LP must be at least 3000 different from your 
opponent at some point.
36. Max Reflected Damage - inflict 3000+ damage from your battles where 
your opponent's monster attacked you.
37. Exactly 0 LP - deal exactly enough damage to bring your opponent 
down to 0 LP.
38. Battle Damage Only - deal no effect damage.
39. Effect Damage Only - deal no battle damage.
40. Destroy in Battle - destroy at least 5 monsters in battle.
41. Battle Reversal - destroy an opponent monster in battle by 
increasing the ATK of your lower ATK monster or decreasing the ATK of 
your opponent's higher ATK monster after the attack is declared.
42. Destroy by Effect - destroy at least 5 monsters via effects.
43. Removed from Play - remove at least 3 cards from play.
44. Hand Destruction - discard at least 3 cards from your opponent's 
hand.
45. Deck Destruction - discard at least 3 cards from your opponent's 
deck.
46. Return to Hand - return at least 3 monsters to your opponent's hand.
47. First Damage - hit your opponent before he/she hits you.
48. Key Card - summon/activate your key card (can be selected when 
building your deck).
49. Luck - have at least 3 coin tosses in a row come out in your favor.
50. Spell Counter - create at least 3 spell counters.
51. Union - equip a Union monster to another monster at least 3 times.
52. LV Monsters - level up a LV monster.
53. Position Change - make a monster shift to another monster card zone. 
(use Alien Infiltrator and/or Senet Switch)
54. Gemini - 2nd summon at least 3 Gemini monsters.
55. Alien - create at least 3 alien counters.
56. Crystal Beast - make at least 3 Crystal Beast monsters occupy your 
s/t zone.
57. Max Speed - win with 12 speed counters.
58. Same Card - activate/summon the same card at least 3 times.
59. All Monster Card Zone - fill all your monster card zones with 
monsters.
60. All Spell & Trap Card Zone - fill all your s/t zones.
61. No Monster Card Zone - use Ground Collapse, Ojama Knight, and Ojama 
King to negate all of your opponent's monster zones.
62. Perfectly Ultimate Great Moth - summon him.
63. Wall Shadow - summon him.
64. Blue-Eyes Ultimate Dragon - summon him.
65. Metalzoa - summon him.
66. Red-Eyes Black Metal Dragon - summon him.
67. Obelisk the Tormentor - summon him (can't be done without cheating 
or downloading).
68. Slifer the Sky Dragon - summon him (can't be done without cheating 
or downloading).
69. The Winged Dragon of Ra - summon him (can't be done without 
cheating or downloading).
70. Valkyrion the Magna Warrior - summon him.
71. Dark Sage - summon him.
72. XYZ-Dragon Cannon - summon him.
73. Exodia Necross - summon him.
74. Ojama King - summon him.
75. Mokey Mokey King - summon him.
76. Spirit of the Pharaoh - summon him.
77. Blue-Eyes Shining Dragon - summon him.
78. Cyber End Dragon - summon him.
79. Water Dragon - summon him.
80. Elemental Hero Tempest - summon him.
81. Armed Dragon LV10 - summon him.
82. Uria, Lord of Searing Flames - summon him.
83. Hamon, Lord of Striking Thunder - summon him.
84. Raviel, Lord of Phantasms - summon him.
85. Cyber Laser Dragon - summon him.
86. Elemental Hero Electrum - summon him.
87. Super Vehicroid Jumbo Drill - summon him.
88. Cyberdark Dragon - summon him.
89. The Wicked Dreadroot - summon him.
90. The Wicked Avatar - summon him.
91. The Wicked Eraser - summon him.
92. Destiny Hero - Dogma - summon him.
93. Destiny Hero - Plasma - summon him.
94. Winged Kuriboh LV10 - summon him.
95. Arcana Knight Joker - summon him.
96. VWXYZ-Dragon Catapult Cannon - summon him.
97. Volcanic Doomfire - summon him.
98. Sky Scourge Enrise - summon him.
99. Sky Scourge Norleras - summon him.
100. Rainbow Dragon - summon him.
101. Vennominaga the Deity of Poisonous Snakes - summon her.
102. Elemental Hero Chaos Neos - summon him.
103. Gladiator Beast Heraklinos - summon him.
104. Arcana Force EX - The Light Ruler - summon him.
105. Armityle the Chaos Phantom - summon him.
106. Five-Headed Dragon - summon him.
107. Mirage Knight - summon him.
180. Berserk Dragon - summon him.
109. Theinen the Great Sphinx - summon him.
110. Sorcerer of Dark Magic - summon him.
111. Machina Force - summon him.
112. Princess Pikeru - summon her.
113. Princess Curran - summon her.
114. Super Vehicroid Stealth Union - summon him.
115. Rainbow Dark Dragon - summon him.
116. Yubel - The Ultimate Nightmare - summon her.
117. Elemental Hero Storm Neos - summon him.
118. Arcana Force EX - The Dark Ruler - summon him.
119. Ultimate Ancient Gear Golem - summon him.
120. Neos Wiseman - summon him.
121. Elemental Hero Divine Neos - summon him.
122. Flying Fortress SKY FIRE - summon him.
123. Majestic Star Dragon - summon him.
124. Majestic Red Dragon - summon him.
125. Mega Ton Magical Cannon - activate it.
126. Yu-Jo Friendship - activate it.
127. Dark Scorpion Combination - activate it.
128. Ojama Delta Hurricane - activate it.
129. Blasting the Ruins - activate it.
130. The Law of the Normal - activate it.
131. Inferno Tempest - activate it.
132. Fuh-Rin-Ka-Zan - activate it.
133. Elemental Burst - activate it.
134. HERO Flash!! - activate it.
135. Flash of the Forbidden Spell - activate it.
136. Miraculous Rebirth - activate it.
137. Straight Flush - activate it.
138. Accumulated Fortune - activate it.
139. Vanity's Call - activate it.
140. Crystal Abundance - activate it.
141. Assault Mode Activate - activate it.
142. Crimson Fire - activate it.
143. No Monsters - win with a deck containing 0 monsters.
144. No Forbidden Cards - win with a deck containing 0 Forbidden cards.
145. No Limited/Semi-Limited Cards - win with a deck containing 0 
Limited or Semi-Limited cards.
146. 1 Copy per Card - Win with a deck that has no more than 1 copy of 
each card in it.
147. Limited Type - Win with a deck containing only 1 monster type (i.e. 
Winged Beast).
148. Limited Attribute - Win with a deck containing only 1 monster 
attribute (i.e. DARK).
149. All Monster Levels - Win with a deck containing at least 1 1, 2, 3, 
4, 5, 6, 7, and 8-star monster.
150. Level 1 Monsters - Win with a deck containing only 1-star monsters.

Well, in case by now you've forgotten, this was all just to unlock the 
very last opponent.  So, completing at least 50% (75) of these bonuses 
unlocks Stardust Dragon/Assault Mode as a WC Mode opponent.  With that, 
you now have unlocked all the WC Mode opponent along with the last pack 
of cards - World Championship Edition 9!!

World Championship Edition 9:

Monsters:
B.E.S. set
Burning Skull Head
Clear Vice Dragon
Colossal Fighter
Darkness Neosphere
Gaia Knight, the Force of Earth
Gandora the Dragon of Destruction
Guardian Eatos
Junk Archer
Koa'ki Meiru Bergzak
Lightning Warrior
Orichalcos Shunoros
Skull Flame
Snowman Eater
The Tyrant Neptune

Spells:
Clear World
Parallel World Fusion

Traps:
none of value :P

Well, the set only has a few things that would probably be useful to 
you at this point.  Colossal Fighter you should already have if you 
listened to my advice much much earlier in the game.  Lightning Warrior 
is a pretty decent Synchro monster who you can mess around with though.  
Snowman Eater is a great control card who blows away most of the other 
cards with similar effects to it.  Clear World and Clear Vice Dragon 
are sorta a weak but fun strategy.  Junk Archer is quite the good card 
so you can try him out if you want.  However, the real shining star of 
this pack is Guardian Eatos, who is great to get in the beginning of 
duel (free 2500 ATK beatstick summoning) and works great in Macro decks 
and in Dimensional GB, which is a very competitive deck.

With this, you've unlocked everything in the game!  Congratulations, 
you get your gold star as a completionist!  Sorry, no monetary prizes 
available - just your own self satisfaction!  I hope you enjoyed 
reading this guide as much as I enjoyed making it!  Now get the heck 
out of my sight you ant!!

--------------------------------
[QA]

XII. Questions [QA]

You can send an email to nekofjung2@yahoo.com if you have questions.  
If the questions are good, I will update this section and post them 
here.  If you are a spammer who likes to spam emails, just know that I 
mostly use this email for junk anyway, so you're not really 
accomplishing anything by spamming it.

--------------------------------
[THX]

XIII. Thanks

This section is to thank people who have responded to my article with 
improvements and/or suggestions that I have found useful.

-Cameron Inglis
Told me I was missing the "Fun Key" arch after story mode.