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    Class Guide by Zaraf

    Version: 0.1 | Updated: 06/28/10 | Search Guide | Bookmark Guide

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     |                               Puzzle Quest 2                             |
     |                                                                          |
     |                                Class Guide                               |
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    Author: Zaraf
    Email: fqureshi.zaraf@gmail.com
     v0.1  06/26/2010
    
    Table of Contents
    
    1. Introduction
    2. Stats
    3. Skill List
       - Barbarian Skills
       - Sorcerer Skills
       - Assassin Skills
       - Templar Skills
    4. Contact info
    5. Copyright
    
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    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Introduction-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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    In Puzzle Quest 2, you have four classes to choose from: Barbarian, Sorcerer, 
    Assassin, and Templar.
    
    They are each described briefly below:
    
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    Barbarian - Primary Stats: Strength, Stamina
    
                Barbarians are a well-rounded class.  They have good offensive and
                defensive spells along with high Life Points.  Barbarians are the
                only class that may use the most powerful two-handed weapons.
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    Sorcerer  - Primary Stats: Intelligence, Morale
    
                Although they have few Life Points, Sorcerers have spells for all 
                occasions, from direct damage to board manipulation.  Sorcerers are
                the only class that may use Mana Tonics.
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    Assassin  - Primary Stats: Agility, Morale
    
                Assassins may appear weak at first, but their spells combine to 
                give some of the most lethal damage combos available.  Assassins 
                are the only class that may use the most powerful Poisons.
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    Templar   - Primary Stats: Morale, Stamina
    
                Templars are masters of defense.  They may not be able to deal a
                lot of quick damage, but they are difficult to kill.  Templars are
                the only class that may use Plate Armor and Tower Shields.
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    The next section discusses the various stats that each character has to improve
    their abilities in combat.
    
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    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Stats~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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    Every character has 5 stat points to which they can add points every level.
    These stats are Strength, Agility, Stamina, Intelligence, and Morale.  Each of
    the four classes have different primary stats in which they excel, and they
    also have different starting stats.  They are as follows:
    
             +--------------+-----------+----------+----------+---------+
             |     Stat     | Barbarian | Sorcerer | Assassin | Templar |
             |--------------+-----------+----------+----------+---------|
             | Strength     |     4     |     1    |     1    |    1    |
             | Agility      |     1     |     3    |     4    |    1    |
             | Stamina      |     3     |     1    |     1    |    4    |
             | Intelligence |     1     |     4    |     2    |    2    |
             | Morale       |     2     |     2    |     3    |    3    |
             +--------------+-----------+----------+----------+---------+
    
    Each of these stats improve 5 different properties of the character.
    
    Strength
    A - Weapon Critical Hit
    B - Damage from Skulls
    C - Start Red Mana
    D - Earned Red Mana
    E - Max Red Mana
    
    Agility
    A - Defense
    B - Action Points from Action
    C - Start Yellow Mana
    D - Earned Yellow Mana
    E - Max Yellow Mana
    
    Stamina
    A - Shield Critical
    B - Life Points per Level
    C - Start Green Mana
    D - Earned Green Mana
    E - Max Green Mana
    
    Intelligence
    A - Turns for Mini-games
    B - All Max Mana
    C - Start Blue Mana
    D - Earned Blue Mana
    E - Max Blue Mana
    
    Morale
    A - Spell Resist
    B - Weapon Damage
    C - Start Purple Mana
    D - Earned Purple Mana
    E - Max Purple Mana
    
    On certain character levels, you will gain bonus points in both primary skills
    for that character.  This happens 9 times on the following levels:
    
    9, 14, 19, 24, 29, 34, 39, 44, and 49
    
    The 5 properties of each stat improve in the same ratios as compared to the 
    other stats.  So at the same level, property B for Strength would be the same
    as property B for Intelligence.
    
    Property A is always the same as the level of the stat itself.  Properties B,
    C, D, and E however only change at certain level intervals.  These intervals are
    summarized in the table below.
    
    Lvl Range refers to the level range that the particular property bonuses
    appy to, and the letters B, C, D and E represent the bonuses gained for the 
    properties listed above.  This table is valid for all 5 stats.  Property A is
    not listed since its bonus is always equal to the level of the stat.
    
                            +-----------+---+---+---+-----+
                            | Lvl Range | B | C | D |  E  |
                            |-----------+---+---+---+-----|
                            |  1 to 2   | 0 | 0 | 0 |  0  |
                            |  3 to 5   | 1 | 0 | 1 |  2  |
                            |  6 to 9   | 2 | 1 | 2 |  4  |
                            | 10 to 14  | 3 | 1 | 3 |  6  |
                            | 15 to 20  | 4 | 2 | 4 |  8  |
                            | 21 to 27  | 5 | 2 | 5 |  10 |
                            | 28 to 35  | 6 | 3 | 6 |  12 |
                            | 36 to 44  | 7 | 3 | 7 |  14 |
                            | 45 to 54  | 8 | 4 | 8 |  16 |
                            | 55 to 62  | 9 | 4 | 9 |  18 |
                            +-----------+---+---+---+-----+
    
    Note: Level 62 is the highest you can get a main primary skill to (without 
    equipment) assuming you place every single point you receive into it, and 
    receive the primary bonus points as well.
    
    4 Starting Points + 9 Primary Bonus + 49 Level Points = 62
    
    
    Since this does not factor in skill level increases by equipment, it is
    possible to have a skill at a level higher than 62.
    
    I have not done this yet, but if anyone has data on skills beyond level 62,
    please let me know and I'll add it in.
    
    
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    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-Skill List~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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    This section describes each of the class skills in detail.  Before the full
    list of skill descriptions, there is a table that depicts the class skills
    along with the level they are unlocked, and their mana cost.  The different
    colors for mana are represented as:
    
    B - Blue, Y - Yellow, R - Red, G - Green, P - Purple
    
    Enrage is listed as requiring 4B, 4Y and 4R.  This means that in order to use
    the Enrage skill, the Barbarian would require 4 Blue, 4 Yellow and 4 Red mana.
    
    The descriptions are taken exactly as they are in-game.
    
    This guide currently does not contain any skills that are not default class
    skills.  This means that skills that are acquired by companions, by learning,
    or monster skills are not listed here.
    
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    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Barbarian Skills-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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                 +-----+---------------+-----+-----+-----+-----+-----+
                 |     |               |          Mana Cost          |
                 | Lvl |  Skill Name   +-----+-----+-----+-----+-----|
                 |     |               |  B  |  Y  |  R  |  G  |  P  |
                 |-----+---------------+-----+-----+-----+-----+-----|
                 |   1 | Pummel        |     |     |  4  |     |     |
                 |   2 | Tribal Mark   |  3  |     |     |  6  |     |
                 |   3 | Enrage        |  4  |  4  |  4  |     |     |
                 |   4 | Tribal Ward   |     |  3  |     |  5  |     |
                 |   5 | Slam          |     |     |  5  |     |  6  |
                 |   6 | Skull Crusher |     |     |  12 |  6  |     |
                 |   7 | Barbaric Roar |     |  3  |     |     |     |
                 |   8 | Raze          |     |     |  8  |  8  |     |
                 |  10 | Backswing     |     |     |  10 |     |     |
                 |  12 | Warcry        |     |  5  |  10 |     |     |
                 |  15 | Final Assault |  4  |     |  4  |     |  4  |
                 |  20 | Stomp         |     |  10 |  4  |     |     |
                 |  25 | Brutality     |  8  |     |  5  |     |     |
                 |  30 | Head Hunter   |     |     |  15 |     |     |
                 |  35 | Blood Fury    |  12 |     |     |  12 |     |
                 |  40 | Destroyer     |  12 |     |  12 |     |  12 |
                 |  50 | Berzerk Rage  |     |     |  22 |  12 |     |
                 +-----+---------------+-----+-----+-----+-----+-----+
    
    Pummel - Damage: Causes 1 Damage for every 2 Red Gems currently on the battle 
             board.
    
    Tribal Mark - Skull Damage Bonus: Destroys all Red Gems on the battle board, 
                  adding +1 to Skull Damage Bonus for every 4 Gems destroyed.  
                  The effect lasts until the end of this battle.
    
    Enrage - Create Red Gems: Generates 14 random Red Gems on the battle board.
    
    Tribal Ward - Defense Bonus: destroy all Green Gems on the battle board, 
                  adding +2 to Defense for each Gem destroyed.  The effect lasts 
                  until the end of this battle.
    
    Slam - Mana Reduction: Reduce all of the opponent's Mana Reserves by 10.
    
    Skull Crusher - Stun: Destroys all Skulls.  The opponent is Stunned, missing 1 
                    turn +1 more turn for every 5 Skulls destroyed.
    
    Barbaric Roar - Defense Penalty: Opponent's Defense is reduced by 75% for the 
                    next 3 turns.  Does not end the current turn.
    
    Raze - Red Mana Bonus: Destroys all Blue Gems on the battle board, giving +1 
           Red Mana for each Gem destroyed.
    
    Backswing - Weapon Damage Bonus: Any weapon attack made during this turn 
                causes an extra 50% Damage.  Does not end the current turn.
    
    Warcry - Create +5 Skulls: Place 3 random +5 Skulls on the board.  If the 
             caster's Red Mana is 25 or higher, it does not end the turn.
    
    Final Assault - Skull Damage Bonus: Adds +1 to Skull Damage Bonus for every 25 
                    Life Points lost when the spell is cast.  Cannot be dispelled.  
                    Does not end the turn.
    
    Stomp - Explode Gems: Select a Gem.  All Gems in a 3x3 area around it are 
            destroyed, giving their full effects.
    
            Damage: Deals 8 Damage to the opponent.
    
    Brutality - Skull Damage Bonus: Doubles the caster's Skull Damage Bonus for 
                the next 6 turns.
    
    Head Hunter - Destroy Gems: Destroys the top 2 rows of Gems, giving their full 
                  effects.
    
                  Damage: Deals 10 Damage to the opponent.
    
    Blood Fury - Leech Life: For the next 3 turns, 25% of any Damage done to an 
                 opponent is added to the caster's Life Points.
    
    Destroyer - Action Point Bonus: Gives the caster +50 Action Points.  Does not 
                end the current turn.
    
    Berzerk Rage - Create Skulls: Converts all Red Gems on the battle board into 
                   Skulls.  If the caster's Red Mana is 25 or higher, the current 
                   turn does not end.
    
    
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    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Sorcerer Skills~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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                +-----+-----------------+-----+-----+-----+-----+-----+
                |     |                 |          Mana Cost          |
                | Lvl |   Skill Name    +-----+-----+-----+-----+-----|
                |     |                 |  B  |  Y  |  R  |  G  |  P  |
                |-----+-----------------+-----+-----+-----+-----+-----|
                |   1 | Mage Strike     |  5  |     |  3  |     |     |
                |   2 | Wild Mana       |  5  |     |     |  5  |     |
                |   3 | Shadow Curse    |     |     |     |     |  4  |
                |   4 | Dark Channels   |     |     |     |     |  6  |
                |   5 | Flame Bolts     |     |     |  5  |     |     |
                |   6 | Ice Shield      |  3  |     |     |     |     |
                |   7 | Flameblade      |     |  6  |     |     |     |
                |   8 | Weakness        |     |  5  |     |     |  10 |
                |  10 | Hand of Ice     |  3  |     |     |  5  |     |
                |  12 | Finger of Death |     |     |  5  |     |  5  |
                |  15 | Chasm           |     |     |     |  8  |  4  |
                |  20 | Stoneskin       |     |     |  5  |  8  |     |
                |  25 | Strength        |     |     |  5  |     |  8  |
                |  30 | Fireball        |     |  12 |  12 |     |     |
                |  35 | Mirror Shield   |  4  |     |     |  8  |     |
                |  40 | Mana Siphon     |     |     |     |     |  20 |
                |  50 | Mana Blast      |  20 |  20 |  20 |  20 |     |
                +-----+-----------------+-----+-----+-----+-----+-----+
    
    Mage Strike - Damage: Deals 5 points of damage, +1 point for every 3 Blue 
                  Mana the caster has.
    
    Wild Mana - Create Wildcard: Transforms a selected Gem to a x3 Wildcard Gem, 
                or adds +2 to an existing Wildcard Gem's multiplier (to a maximum 
                of x7).
    
    Shadow Curse - Curse: Stops the opponent from using items.  Lasts for 3 
                   turns.
    
    Dark Channels - Mana Bonus: Select a non-Purple Mana Gem.  All Gems of 
                    matching color are destroyed, giving full effect.
    
    Flame Bolts - Damage: Fires a 4 Damage Flame Bolt at the opponent for every 5 
                  Yellow Mana the caster has, draining Yellow Mana to zero.
    
    Ice Shield - Blue Mana Shield: Damage is applied to Blue Mana instead of Life 
                 Points.  Ends when Blue Mana reaches 0.  Uses 2 Blue Mana per 
                 turn.
    
    Flameblade - Weapon Attack Bonus: Adds the caster's Red Mana total to the 
                 damage of their next weapon attack, draining Red Mana to zero.
    
    Weakness - Damage: Drains the opponent's Action Points, doing 1 Damage for 
               every 3 points drained.
    
    Hand of Ice - Create Blue Gems: Converts all Action Gems to Blue Gems.
    
    Finger of Death - Create +5 Skull: Creates a +5 Skull in a selected location.
    
    Chasm - Destroy Gems: Choose a Purple Gem.  The chosen Gem, and all Gems in 
            the same row and column, are destroyed, giving full effect.
    
            Damage: Does an extra 6 points of Damage for each Purple Gem 
            destroyed.
    
    Stoneskin - Defense Bonus: Converts all Red Gems to Green Gems, adding +5 to 
                Defense for every Gem converted.  The Defense bonus lasts 10 
                turns.
    
    Strength - Action Point Bonus: Destroys all Action Gems on the board, giving 
               1 Action Point for each Gem destroyed.
    
    Fireball - Destroys Gems: Explodes a selected Red Gem, and all Gems 
               surrounding it, giving their full effects.
    
               Damage: Deals 6 Damage and doubles this amount for every extra Red 
               Gem destroyed in the area of effect.
    
    Mirror Shield - Defense Bonus: Drop the opponent's Defense to zero, adding 
                    its total to the caster's Defense.  Lasts 10 turns + 1 turn 
                    for every 8 Blue Mana the caster has.
    
    Mana Siphon - Leech Mana: Select a non-Purple Mana Gem.  The opponent's 
                  matching Mana Reserve is halved and given to the caster.
    
    Mana Blast - Damage: Destroys all Mana Gems on the board, dealing 2 Damage 
                 per Gem destroyed.
    
    
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    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~Assassin Skills~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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                +-----+-----------------+-----+-----+-----+-----+-----+
                |     |                 |          Mana Cost          |
                | Lvl |   Skill Name    +-----+-----+-----+-----+-----|
                |     |                 |  B  |  Y  |  R  |  G  |  P  |
                |-----+-----------------+-----+-----+-----+-----+-----|
                |   1 | Sneak Attack    |  5  |     |     |     |     |
                |   2 | Swift Strike    |     |  8  |  4  |     |     |
                |   3 | Confuse         |  5  |     |     |  6  |     |
                |   4 | Stealth         |     |  3  |     |     |  6  |
                |   5 | Stone Strike    |     |     |  4  |  8  |     |
                |   6 | Seek Shadows    |  3  |  3  |     |  3  |     |
                |   7 | Disarm          |  5  |     |     |  5  |     |
                |   8 | Pressure Point  |     |  5  |     |  5  |     |
                |  10 | Burning Strike  |     |     |  10 |     |     |
                |  12 | Weaken          |     |  5  |     |     |     |
                |  15 | Blackjack       |     |     |  10 |  8  |     |
                |  20 | Freezing Strike |  8  |     |  4  |     |     |
                |  25 | Bandage         |     |  9  |     |     |     |
                |  30 | Backstab        |  10 |  12 |     |     |     |
                |  35 | Taunt           |     |     |  6  |     |     |
                |  40 | Dual Shot       |  12 |  18 |     |     |     |
                |  50 | Shadow Strike   |     |     |  4  |     |  8  |
                +-----+-----------------+-----+-----+-----+-----+-----+
    
    Sneak Attack - Damage: Does 3 points of damage to an opponent.  Does not end 
                   the current turn.
    
    Swift Strike - Damage: Converts all Yellow Gems on the battle board to Purple 
                   Gems.  Deals 1 point of damage for each Gem converted.
    
    Confuse - Confusion: The opponent only gains 1 point of Mana from matching 
              any Mana Gems or Action Gems.  Lasts 4 turns.
    
    Stealth - Purple Mana Shield: Damage is applied to Purple Mana instead of 
              Life Points.  Uses 2 Purple Mana per turn.  Ends when Purple Mana 
              reaches zero.
    
              Double Strike Damage: While Stealth is active, any of the caster's 
              Strike Spells do double damage.
    
              Extra Turn: If Purple Mana is 13 or less when the spell is cast, 
              the current turn does not end.
    
    Stone Strike - Damage: Converts all Green Gems on the battle board to Purple 
                   Gems.  Deals 1 point of damage for each Gem converted.
    
    Seek Shadows - Mana Bonus: Increases the caster's Purple Mana by 5.  Does not 
                   end the current turn.
    
    Disarm - Disable Items: The opponent is unable to use items for 6 turns +1 
             turn for every 6 Green Mana the caster has.  While Disarmed, all 
             Strike attacks deal double damage.  Does not end the current turn.
    
    Pressure Point - Defense Penalty: Select a Blue Mana Gem.  That Gem, and all 
                     Gems around it are destroyed.  For every Blue Gem destroyed, 
                     the opponent's Defense is reduced by 25 and Skull Damage 
                     Bonus decreases by 1.  Lasts for 10 turns.
    
    Burning Strike - Damage: Converts all Red Gems on the battle board to Purple 
                     Gems.  Deals 1 point of damage for each Gem converted.
    
    Weaken - Mana Drain: Select a Mana Gem.  It is destroyed, and the opponent's 
             matching Mana Reserve is halved.  Does not end the current turn.
    
    Blackjack - Stun: Opponent misses 3 turns.  While Stunned, all Strike attacks 
                deal double damage.
    
    Freezing Strike - Damage: Converts all Blue Gems on the battle board to 
                      Purple Gems.  Deals 1 point of damage for each Gem 
                      converted.
    
    Bandage - Heal: Heals 1 Life Point for every point of Green Mana the caster 
              has.  Reduces Green Mana to zero.  Has double effect while Stealth 
              is active.
    
    Backstab - Weapon Attack: Performs a main hand weapon attack with no Action 
               Point cost.
    
    Taunt - Opponent Mana Bonus: Increases the opponent's Red Mana by 4.  If 
            their Red Mana Reserve reaches maximum, the take damage equal to 
            their Red Mana Total, and their Reserve is halved.  Does not end the 
            current turn.
    
    Dual Shot - Dual Weapon Attack: Deals damage equal to the combined Attack 
                values of weapons in both hands.  Requires two weapons to be 
                equipped.
    
    Shadow Strike - Damage: Destroys all Purple Gems on the battle board.  Deals 
                    2 points of damage for each Gem destroyed.
    
    
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    ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-Templar Skills~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
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                +-----+----------------+-----+-----+-----+-----+-----+
                |     |                |          Mana Cost          |
                | Lvl |   Skill Name   +-----+-----+-----+-----+-----|
                |     |                |  B  |  Y  |  R  |  G  |  P  |
                |-----+----------------+-----+-----+-----+-----+-----|
                |   1 | Defensive Wall |     |     |     |  3  |  4  |
                |   2 | Shield Bash    |     |     |  7  |     |     |
                |   3 | Focus          |  3  |  3  |     |     |     |
                |   4 | Intimidate     |     |     |     |     |  3  |
                |   5 | Rush           |     |  7  |     |  3  |     |
                |   6 | Brace          |     |  5  |     |     |     |
                |   7 | Barrier        |  6  |     |     |     |  6  |
                |   8 | Counter Attack |  7  |     |  2  |     |     |
                |  10 | Reinforce      |     |     |     |  3  |  4  |
                |  12 | Hold the Line  |     |  6  |     |  6  |     |
                |  15 | Fists of Light |     |  8  |  6  |     |     |
                |  20 | Drain Power    |     |     |     |  6  |  6  |
                |  25 | Hand of God    |  15 |     |     |  15 |     |
                |  30 | Overshadow     |     |     |  8  |     |  12 |
                |  35 | Divine Power   |  6  |  6  |     |     |     |
                |  40 | Last Stand     |     |     |     |  5  |  5  |
                |  50 | Heaven's Wrath |     |     |  15 |  10 |  20 |
                +-----+----------------+-----+-----+-----+-----+-----+
    
    Defensive Wall - Defense Bonus: Destroys all Purple Gems on the board, adding 
                     +5 to the caster's Defense for each Gem destroyed.
    
    Shield Bash - Damage: Deals 1 point of Damage plus 1 more for every 5 Defense 
                  the caster has.  Removes all Status Effects on the caster.
    
    Focus - Create Gem: Select any Gem.  It is converted into an Action Gem.
    
    Intimidate - Leech Action Points: Drains 5 Action Points from the opponent 
                 and adds it to the caster's total.
    
    Rush - Stun: The opponent misses 2 turns + 1 more turn for every 7 Yellow 
           Mana the caster has.
    
    Brace - Blocking Bonus: Any block made by the caster deflects 75% of damage, 
            rather than 50%, for 5 turns +1 turn per 6 yellow Mana.  Does not end 
            the current turn.
    
    Barrier - Action Point Bonus: Convert all Action Gems to Green Gems, giving 1 
              Action Point for every 2 Gems Converted.
    
    Counter Attack - Damage Reflection: Any successful Block reflects 5 Damage 
                     back at the opponent.  Lasts for 5 turns +1 turn per 6 
                     points of Blue Mana.
    
    Reinforce - Healing: Destroys all Action Gems on the battle board, healing 
                the caster 1 Life Point for every Gem destroyed.
    
    Hold the Line - Immunity: The caster is immune to Stun, Daze and Fear effects 
                    for 8 turns, +1 turn per 6 points of Yellow Mana.
    
    Fists of Light - Convert Gems: Converts all Yellow Gems on the battle board 
                     to Action Gems.
    
    Drain Power - Drain Mana: The next weapon attack made by the caster drains 
                  each of the opponent's Mana Reserves by half the damage caused.
    
    Hand of God - Create Gems: Randomly creates 15 Action Gems on the battle 
                  board.
    
    Overshadow - Leech Defense: Halves the opponent's Defense, adding it to the 
                 caster's Defense for 10 turns.
    
    Divine Power - Mana Bonus: Distributes 1 point of Mana plus an additional 
                   point for every 10 of the caster's Defense value to each of 
                   their Mana Reserves.
    
    Last Stand - Create Gems: Creates a random +5 Skull on the board for every 25 
                 Life Points the caster has lost.  This spell can only be cast 
                 once per battle.
    
    Heaven's Wrath - Explode Gems: Every Action Gem on the battle board explodes, 
                     destroying all surrounding Gems.  Full effect is gained for 
                     all Gems destroyed.
    
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    My email address is "fqureshi.zaraf@gmail.com".  If you have any questions,
    comments, concerns, something to add, or if you notice a mistake or
    something, please send me an email about it.  Thanks!
    
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    This document is hereby placed into the Public Domain.

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