Table of Contents
- FAQ Info
- Version History
- Additions and Changes
- Version Differences
- General Tips
- Main Game Walkthrough
- Nuvema Town
- Route 1
- Accumula Town
- Route 2
- Striaton City (2)
- Striaton Gym
- Striaton City (3)
- Dreamyard (2)
- Striaton City (4)
- Route 3
- Wellspring Cave
- Route 3 (2)
- Nacrene City
- Nacrene Gym
- Nacrene City (2)
- Pinwheel Forest (Outside)
- Pinwheel Forest (Inside)
- Skyarrow Bridge
- Castelia City
- Castelia Gym
- Route 4
- Desert Resort (Entrance)
- Desert Resort (Main)
- Nimbasa City
- Route 16
- Lostlorn Forest
- Nimbasa Gym
- Route 5
- Driftveil Drawbridge
- Driftveil City
- Cold Storage
- Driftveil Gym
- Route 6
- Chargestone Cave
- Mistralton City
- Route 7
- Celestial Tower
- Mistralton Gym
- Twist Mountain (Entrance)
- Surfing for Treasure
- Mistralton Cave
- Pinwheel Forest (2)
- Wellspring Cave (2)
- Route 1 (2)
- Route 17
- Route 18
- P2 Laboratory
- Twist Mountain
- Icirrus City
- Route 8
- Moor of Icirrus
- Icirrus Gym
- Dragonspiral Tower
- Relic Castle
- Tubeline Bridge
- Route 9
- Opelucid City
- Opelucid Gym
- Route 10
- Route 7 (2)
- Victory Road
- Pokemon League
- *Spoiler*'s Castle
- Post Game Walkthrough
- Nuvema Town (2)
- Route 18 (2)
- Dreamyard (3)
- Relic Castle (2)
- Relic Castle Depths
- Cold Storage (2)
- Chargestone Cave (2)
- The Royal Unova
- Challenger's Cave
- Route 11
- Village Bridge
- Route 12
- Lacunosa Town
- Route 13
- Giant Chasm
- Undella Town
- Undella Bay
- Undersea Ruins
- Route 14
- Abundant Shrine
- Black City / White Forest
- Route 15
- Marvelous Bridge
- Pokemon League (2)
- Post-Game Content
- Special Events
- Zorua and Celebi
- Zoroark and the Crown Beasts
- The Lock Capsule
- Victini and Liberty Island
- Keldeo and Secret Sword
- Meloetta and Relic Song
- Genesect and the Drives
Trainer Pokemon: Whimsicott L45, Zebstrika L45 | Stoutland L45, Scolipede L45 | Beheeyem L44, Lilligant L45, Heatmor L44 | Simisage L44, Simisear L44, Simipour L44 | Scrafty L43, Mienfoo L43, Conkeldurr L43 | Gothorita L43, Leavanny L43 | Klang L44, Darmanitan L44, Seismitoad L44 | Gigalith L45, Eelektross L45
|Pokemon||Type||Location||Encounter Rate||Evolution Method|
|Heatmor||Fire||Rocky Grass||45%||Level 32|
|Vullaby||Dark/Flying||Rocky Grass (Black)||35%||Level 54|
|Rufflet||Normal/Flying||Rocky Grass (White)||35%||Level 54|
|Mienfoo||Fighting||Rocky Grass||10%||Level 50|
|Fraxure||Dragon||Rocky Grass||10%||Level 48|
- This list applies to the outside parts of Victory Road (ie whenever you're not in the cave; so at any level of the outside, this applies).
|Pokemon||Type||Location||Encounter Rate||Evolution Method|
|Deino||Dark/Dragon||Cave Floor||20%||Level 50|
|Mienfoo||Fighting||Cave Floor||10%||Level 50|
|Basculin||Water||Dark Water ~ Surf||100%||N/A|
|Poliwhirl||Water||Dark Water ~ Fish||65%|
|Basculin||Water||Dark Water ~ Fish||30%||N/A|
|Poliwrath||Water/Fighting||Dark Water ~ Fish||5%||N/A|
- This list applies to the inside cave on the first floor and third floor only.
|Pokemon||Type||Location||Encounter Rate||Evolution Method|
|Mienfoo||Fighting||Cave Floor||10%||Level 50|
- This list applies to the inside cave on every floor but the first and third.
There's a fair few different encounter lists here, as Unova's Victory Road is very unique. Instead of being just a regular cave like the first four generations, Unova's Victory Road is composed of both an inside cave and an outside, and to get through we need to wind our way through the tunnels and even slide down walls to get to where we need to go.
As for the new Pokemon here; Heatmor is a Fire-type Pokemon, and it is horrible. It has a decent Special Attack and Attack but isn't so good anywhere else; it's not entirely useless but is heavily outclassed by both Emboar and Chandelure. It's probably just as good as Pansear, although it is a bit slow with 65 base speed. Its special movepool kind of sucks, too. It gets Fire moves, Focus Blast and Solarbeam. That's it, really. I'd probably give this a pass. They do give some pretty good EXP though.
Durant on the other hand is excellent. It's a Bug/Steel Pokemon meaning it only has one weakness to Fire and has great stats - 109 base in attack, 112 in defense and 109 in speed. Catching it in Victory Road also tends to have it with a moveset of Bug Bite, Crunch, Iron Head and Dig. Pair it with the X-Scissor TM we got ages ago and you can use it right off the bat! It can make a brilliant late addition if your team isn't full yet, and will come in decently useful at the Elite Four too.
Deino is a Pokemon we saw in Opelucid Gym. It is Dark/Dragon, and the first form of the pseudo legendary of the Unova region, Hydreigon. By pseudo legendary, I mean a Pokemon with 600 base stat total. Hydreigon specialises in Special Attack above all else, but carries decent Speed and Attack stats as well. It also has an impeccable special movepool, although both Deino and Zweilous (Deino's evolution) are more physically based, so you'll probably have to change your strategy whenever they evolve into Hydreigon. Now, this all sounds good - the catch? The first is that Hydreigon's best Dark STAB, Dark Pulse, is an egg move, so you probably won't be getting it. The second and much more worrying problem is to do with evolution level. See that level in the evolution method up there? Yeah, Level 50 is for Deino to evolve into its second form, Zweilous. Zweilous won't evolve into Hydreigon until a completely staggering Level SIXTY-FOUR, the highest evolution level that the series has ever seen. Now, I'm not saying it's impossible to use, but you are going to have to be seriously patient, as it won't be reaching 64 for a fair while unless you're soloing with it or something. Use it if you dare.
That aside, we have a champion's road to conquer. Head into the cave directly in front of you. There's another note - any Wild Pokemon you encounter in Victory Road will have the rare Pokemon music instead of the normal one - makes for quiet a nice effect, doesn't it? Head forward and get on the water; Surf to the other end and pick up the MAX REVIVE, then Surf back and go up the steps.
The second floor holds an Ace Trainer, who has both an Whimsicott and a Zebstrika. Note the levels; aren't they deliciously high? It's going to keep getting tougher from here on out. Sure, it's not as high as say, Platinum, but as far as this game's level curve goes it creeps pretty close to your Pokemon.
Once she's beaten, exit out the bottom. Walk right to see a cutscene between two trainers; one will show you how you can slide down the walls by walking against them, although the other is too scared to do it. Poor kid.
Follow his example by sliding down the southern wall. Head right. Note that these differently coloured parts with small patches of grass are where you can find the outside Pokemon shown in the first list above. Go into the cave you come across while going this way. You can also go the other way and jump over the ledge back to the beginning, but what's the point in that? You can always Fly there if you need to at any point, for the record.
Take the path in here around and Surf up over the upper patch of water, and pick up the RARE CANDY. Surf back over afterwards and take the stairs to the left up.
There's an ULTRA BALL on the elevated platform to the left; it's hidden though, so you'll have to use the itemfinder to locate it. Ignore the bottom door; it just leads back outside to the same place as before. Take the upper stairs up to the third floor, and fight the Ace Trainer you end up next to. He gives you another fully evolved dog to deal with, as well as a Scolipede. Exit out the bottom afterwards.
Go over to the right past the rocky grass and slide down. Pick up the TM12, TAUNT by here then slide down either wall. You'll be back on the other 1F again; enter it and take it back up to 3F, then go outside. Again. We'll be doing this a few times in order to get all the items.
This time, go left. You'll see the scared guy from before, but there's nothing we can do to help him unfortunately. You'll have a choice of two doors; take the one on the right for now (or the middle door of the three.) Beat the veteran trainer in the middle of the room, who uses the evolution of Elgyem, that alien looking psychic-type we saw back in the Celestial Tower. Also, check the furthest right rock on the set of four rocks below her for a HYPER POTION. Descend the staircase on the right, and you'll be back on 2F again by a Strength boulder. Push this boulder in if you can to create a shortcut. Head back up the stairs afterwards and then take the northern steps up. Knock the Ace Trainer up here out too (yeah we were bound to see monkeys at some point) then take the south exit.
Pick up the FULL RESTORE out here, then retrace your steps so you end up back at the row of three doors on the outside floor below. This time take the left door as opposed the middle one. Fight the guy in here - who uses some interesting Fighting-types, including the final form of Timburr, Conkeldurr - and then ascend the steps.
A doctor - excellent! Smash his Pokemon to bits and make him your healing slave. You can now come back here whenever the going gets too rough. Take the path around afterwards and check the bottom left rock in this dipped part for a REVIVE. Push the boulder to act as a shortcut, then go up the stairs.
Go straight outside through the southern exit and slide either gap; enter the room here and grab the CALCIUM, which happens to be right next to the doctor. Go back outside, go to the far left and slide down the whole way here and grab the ULTRA BALL. Now we must again make our way back; jump off the ledge to the far right and retrace your steps so you end up back at the floor above the doctor. Remember you can use that shortcut we made on 2F to get from there to 3F a lot quicker!
Once you're back on the floor above the doctor (5F for the record) take the path up this time onto 6F. Fight the trainer here, then exit out the bottom left door. Pick up the FULL HEAL, then go back inside and exit out the right hand door. Slide down the RIGHT gap to end up on a platform with one door. Enter.
Take this room up to fight a trainer who owns the incredibly big looking Gigalith, as well as a Eelektross - the final form of the electric eel line. Remember that it has Leviate, so don't try and hit it with Ground-type moves!
Examine the wall between the two rocks just above for a FULL HEAL, then continue going up the steps. At the end, check another wall between two rocks for a CARBOS, then go up the steps to the left.
Take the steps over on the left and you'll be in the back of a room with the running Ace Trainer from before. Push the boulder in and you'll be granted access to both the part we've been to AND a new part. Over on the left is a cave. If you did the whole of Mistralton Cave and caught/defeated the legendary Cobalion, then you will be able to access this cave and inside is Terrakion, the last of the Fighting trio! Otherwise, it will be covered by a small classic rock which you won't be able to get through, so come back later when you've done the Mistralton Cave events.
For those of you who are able to challenge Terrakion right now; why not save and have a go?
- LEGENDARY POKEMON ~ TERRAKION
- Level: 42
- Type: Rock / Fighting
- Ability: Justified
- Moves: Helping Hand / Retaliate / Rock Slide / Sacred Sword
- Base Stats: 91 HP / 129 Attack / 90 Defense / 72 Special Attack / 90 Special Defense / 108 Speed
- Terrakion - who is #145 in the Unova Dex and #639 in the National - is a bit different from Cobalion and Virizion. While those two had their defense stats mirrored, Terrakion is a whole new game and instead has its attack stats mirrored! Specifically, it is mirrored with Keldeo, the event fourth member of the quartet who has 129 Special Attack and 72 Attack instead, but we can't get him normally. Terrakion has quite possibly the best stat spread out of the four, though.
- It gets some interesting attacks being a Rock-type as well, and has both the attacking strength AND speed to use them. It can be a powerful force with moves like Stone Edge and Close Combat in hand and also has no quadruple weaknesses, although it does get a fair few doubles. The Rock-type nullifies the Flying-type weakness that Fighting-types have, but otherwise Terrakion retains all the double weaknesses, namely Water, Grass, Psychic, Steel, Ground and Fighting. Yeah, it's a unique type combo, but not the best one in the world.
- As always, low health, status, good balls. Dusk Balls will definitely work in this cave. As always, if you kill it, either reset or come back after the credits have rolled.
After you either catch or kill/ignore Terrakion; take the stairs to the back up again. Exit this room out the bottom now, and we'll be outside again. There's still a few items we need, but for ease of use, we'll make ourselves a new Fly location. Go up through the arch on the north wall.
At last, we're here. Enjoy the frontal view as you enter; quite an amazing building, isnt it? Go to the left; the building here contains both a market and a Pokemon Center. Heal up and buy whatever items you wish, then go back to Victory Road. I recommend you bring a flier.
VICTORY ROAD: Go to the right of the ranger (SPECIFICALLY the right hand side) and slide down. You'll land in a previously inaccessible clearing; grab the NUGGET here and then enter the cave. Go up the steps to the left and then take the path around to a rock. Check this rock for a MAX POTION, then take the steps above you and check the rock you reach by going left for a MAX REVIVE.
Descend the steps, go far left and then up these steps. Go all the way and up the next steps you come to for the next floor. You'll end up next to a TM02, DRAGON CLAW that you can pick up, which can be a useful move for a Pokemon coverage-wise, as Dragon is only resisted by Steel.
Now, exit this room through the bottom and use Fly to get back to the league. Exit the league again and this time slide down the wall from the LEFT hand side of the ranger. Slide down two walls, then pick up the TM93, WILD CHARGE on the right. This is a pretty decent Electric move and the best physical Electric move in the game apart from Volt Tackle, but only the Pichu line can learn that anyway. 90 base power, 100 acc, gives some recoil. It is a bit weak compared to some other moves but it'll do. Now, that's every item that I know of in Victory Road. Fly back to the League, and this time we're doing it properly.
Make absolutely sure you're healed up. From the top clerk, you can buy pretty much any healing item in the game. I'd stock up on Hyper Potions and Revives, and maybe a few Full Heals. Hyper Potions are definitely the most valuable item you can buy at this point; there are very few Pokemon that 200 HP won't cover at the levels you're at (which should be about ~50) and they're less than half the price of Max Potions. Revives are also invaluable for being able to revive Pokemon from fainted status; you're bound to have plenty from getting hidden items (that goes for the Hyper Potions, too) but there's nothing wrong with having plenty. You'll probably need them in the future too.
When you think you're ready, attempt to move towards the steps to the main arena and the guy blocking it will become alert and talk to you. He'll explain the League challenge; say yes to his question and he'll move, allowing you entry. SAVE NOW. You won't be able to exit once we begin!
So I don't have to list my team for each individual member, I'll list them now:
Lv. 49 Rufflet, Lv. 51 Lilligant, Lv. 50 Musharna, Lv. 50 Emboar, Lv. 52 Excadrill, Lv. 49 Carracosta
Now, when you're sure you're ready, go up the steps.
The gate will lock behind you. Now, you may notice from the layout that there doesn't seem to be any linear way to do this; Unova is different from the other Pokemon Leagues in that the Elite Four can be done in any order! I'm personally going to go clockwise from the far left room over to the far right room, but you are able to do it in any order you choose. For each member you beat, one of those spots on the ground will light up, and lighting all four will cause that centrepiece to move.
I'm going to start with the far left room, as I said. Go up the path and enter the room, having the camera angle change as you move. Inside, you'll find rather surprisingly that it's stormy, with a ghostly sound in the air and things floating about. Can you guess what type this Elite Four is? Go forward and ghostly flames will appear and lock you in a ring, then take you right up the stairs, dropping you in front of the Elite Four member, white light shining through the windows with every storm flash. No turning back now!
Talk to the woman to find out her name is Shauntal, and as you probably suspected trains the Ghost-type. She's also a writer of Ghost stories, so it makes perfect sense that her preferred type is Ghost. After some dialogue, the battle will begin! En garde!
- :: ELITE FOUR SHAUNTAL ::
- Ghost-type Specialist
- Reward: $6000
|Cofagrigus||Lv. 48||Ghost||Mummy||Psychic, Will-O-Wisp, Shadow Ball, Grass Knot|
|Jellicent||Lv. 48||Water/Ghost||Cursed Body||Shadow Ball, Surf, Energy Ball, Brine|
|Golurk||Lv. 48||Ground/Ghost||Iron Fist||Curse, Brick Break, Earthquake, Focus Punch|
|Chandelure||Lv. 50||Ghost/Fire||Flame Body||Fire Blast, Psychic, Shadow Ball, Payback|
- And so the first Elite Four match begins! Electricity flying across the screen, close-up face shots, green and yellow bars, a big VS and an absolutely incredible song. What more could you want in an Elite Four match? The song really is grand; quite possibly my favourite in the entire game. That introduction is just amazing, and when it gets into it it's still good. There's even one part a bit over the one minute mark that is a homage to the Elite Four track from Ruby, Sapphire and Emerald. Ahh, lovely. Unfortunately they now only have four Pokemon each as opposed to five, but oh well.
- Anyway, that aside, Shauntal leads with her Cofagrigus. Cofagrigus is a Pokemon we've seen a few times before. It specializes hugely in the defense stat, with a 145 base, so I would recommend against physical assaults. It also has a pretty decent special attack (95 base) which you can see Shauntal uses to the fullest, stacking Cofagrigus with three special moves. Shadow Ball will hurt the most, but be careful of the others; for example, you do not want to put a Seismitoad against Cofagrigus or it will die a horrible death from Grass Knot! There's also Will-O-Wisp which causes burn; aside from causing residual damage it also cuts a Pokemon's attack in half, which makes physical attacks on Cofagrigus near useless. My advice would be to try and hit it with a strong special move. Ghost or Dark - the two weaknesses that pure Ghosts have - are my recommended choices. Also, beware of Cofagrigus's Mummy ability! If a Pokemon makes any contact with Cofagrigus, then that Pokemon's ability will be replaced with Mummy until it somehow leaves the battle (ie switching out, fainting or the fight ending.) Moxie Krookodile with Crunch won't work here!
- Shauntal's second Pokemon is Jellicent, which we have also seen a few times through the game. Being the female version, it comes with bright red lipstick and a huge pink face, all ready to annoy the hell out of you. How so? The main culprit is Jellicent's ability. Cursed Body is basically an automatic disable; hit Jellicent with an attack, and there is a 30% chance Cursed Body will activate and disable it automatically, possibly rendering your best attack against it useless. It's kinda bulky too, so it probably won't go down in one hit. The good thing about its typing is that neither type negates the other's weakness, so Jellicent gets the full load of four weaknesses - Electric, Grass, Ghost and Dark. Something like a Galvantula's Thunder would work great, or perhaps a Krookodile's Crunch (no Mummy now!) but try not to put your Pokemon in too much danger, for Jellicent has a decently wide range with its four attacks. Brine also has a greater power if the Pokemon attacked by it is under 50% health, and it will probably murder you if it connects with that bonus effect, so try not to have your health too low!
- Third we have Golurk, who you won't have seen before unless you used one yourself. Golurk is the evolution of Golett, and shares the same typing. It has 124 attack and decent defenses, and these are only amplified if it uses Curse, boosting its Attack and Defense while dropping its Speed. Its Earthquake is going to hurt if it connects, as will Focus Punch; Brick Break shouldn't be as much of a problem though. I recommend not letting up on the offense; attack any of Golurk's five weaknesses for the best effect (Water, Grass, Ice, Ghost or Dark). Grass Knot in particular is a good move for this, as Golurk is really, really heavy!
- Finally, we come to Shauntal's main. You might remember me heaping a mount of praise upon Chandelure back in the Celestial Tower, and all that praise is now turned right at you. This thing has a monstrous 145 special attack, so if it fires its Fire Blast at you, it is going to take a huge chunk out of your Pokemon's HP! Shadow Ball also gets a STAB bonus and can do a fair bit. The other two moves - Payback especially - aren't too much to worry about. Luckily, Chandelure is somewhat slow compared to your Pokemon (unless all six are all really slow ones) but 80 base doesn't rule out the possibility of it outspeeding you entirely. Chandelure has a lot of weaknesses to pick on - Water, Rock, Ground, Ghost and Dark) so use one of them and take this thing down quickly! You may need to beware of Flame Body also, for its 30% chance of burning can cut your attack in half, just like Cofagrigus's Will-O-Wisp.
- It's worth noting she also has two Full Restores to use.
Once you beat her, take the now activated teleporter back to the beginning. The bottom left light will now have lit; one down, three to go. Do any healing you need to with items. Next, I'm heading into the top left room, or the second one across.
This room has you walk onto a rotating platform. Torches light as you move past them, and a giant chandelier is shown at the top of the room. Walk forward from the end of the rotation, and two more torches light, a gate appearing behind you to lock you in. Time for the second Elite Four member, whose type may not be immediately obvious from the room. Talking to him will reveal he is Grimsley, the Dark-type specialist of the Elite Four. Then, the fight begins!
- :: ELITE FOUR GRIMSLEY ::
- Dark-type Specialist
- Reward: $6000
|Scrafty||Lv. 48||Dark/Fighting||Moxie||Sand-Attack, Crunch, Poison Jab, Brick Break|
|Krookodile||Lv. 48||Ground/Dark||Intimidate||Crunch, Dragon Claw, Foul Play, Earthquake|
|Liepard||Lv. 48||Dark||Limber||Fake Out, Night Slash, Aerial Ace, Attract|
|Bisharp||Lv. 50||Dark/Steel||Defiant||X-Scissor, Night Slash, Metal Claw, Aerial Ace|
- Grimsley leads with Scrafty, who we've only seen once thus far. As always, it has some good defenses and decent attack strength, which it can pair with the three offensive moves it possesses. Crunch is its strongest move, and it really isn't too damaging. The main problem is going to come in Sand-Attack; if that connects your accuracy will be lowered, and we all know how much one accuracy drop can do to the player. Try to take it down ASAP if possible; it can get especially troublesome if it manages to take down any of your Pokemon as its Moxie ability will activate, raising its attack. Scrafty's weaknesses lie in Fighting and Flying. The dual combination cancels every other weakness out.
- Krookodile is something you won't have seen before unless you raised a Sandile/Krokorok yourself. It is the final form of the line, encompassing 117 attack and 92 speed, which as far as things go is pretty decent. Pair that with the Intimidate ability that drops attack and its useful STAB Earthquake and Crunch and it can put the hurt on you. It also has the somewhat strange move Foul Play; it's a 90 power, 100 acc physical Dark move, but it uses your attack strength instead of Krookodile's which can come out better or worse. Krookodile is weak to loads of things, namely Water, Grass, Fighting, Bug and Ice. No quadruple weaknesses, but any of those will put a good dent in it.
- You'll definitely know Liepard from both the Cheren fights and the amount of times the Plasma grunts used it. This one uses Fake Out on the first turn always - just like any other - then attacks you with a pittance. It's not likely to be a problem, although it does have Attract. Note that despite Grimsley being a male trainer, all of his Pokemon (Scrafty aside) are FEMALE! You'll have to send in a female Pokemon against Liepard to be entirely immune, otherwise you stand at risk of Attract. It's easy to kill though.
- Grimsley's main is the Dark/Steel Bisharp, the evolution of the Pawniard Pokemon we've seen a few times previously. It has pretty high attack and good defense, but is otherwise pretty susceptible. It does have some good moves, but none of them are likely to be a huge problem, either. Just try not to reduce any of its stats; doing so will give it an automatic +2 boost in attack due to its ability. That includes Intimidate! Fighting attacks are without a doubt the most effective, but you can use Fire and Ground moves to great effect also.
- Note that Grimsley has two Full Restores he can use.
Defeating Grimsley will cause his teleporter to also switch on, allowing us to return to the league entrance. Again, heal any wounds. Now, for the top right room, or the third one across.
This is a pretty interesting room. Very glittery, with stars falling from the... sky? Anyway, head forward and you'll be hit with a star. A glow will compass you and take you up a transparent road. As you reach the top, a great cover will open and reveal a bed, in which the Elite Four member is in. ...She's sleeping? She gets up slowly, then walks over to the front of the bed. What a strange entrance that was.
Here, we have Caitlin, a specialist in the Psychic-type. Talking to her will begin the battle, but she still seems a little tired. Note her cut-in pose being a yawn.
- :: ELITE FOUR CAITLIN ::
- Psychic-type Specialist
- Reward: $6000
|Reuniclus||Lv. 48||Psychic||Magic Guard||Psychic, Focus Blast, Energy Ball, Thunder|
|Sigilyph||Lv. 48||Psychic/Flying||Wonder SkinPsychic, Air Slash, Ice Beam, Shadow Ball|
|Musharna||Lv. 48||Psychic||Synchronize||Psychic, Shadow Ball, Charge Beam, Reflect|
|Gothitelle||Lv. 50||Psychic||Frisk||Calm Mind, Psychic, Thunderbolt, Shadow Ball|
- This is one Elite Four member you may recognize. If you aren't able to tell by appearance, this is the same Caitlin of the Battle Castle in Platinum, Heart Gold and Soul Silver! It seems she also has the rank of Elite Four member in Unova, so it is confirmed that she is fully able to battle. She just has Darach do it all for her in the Frontier facility, I suppose. At any rate, her English name is basically guaranteed to be Caitlin, unless they make a mistake during the translation.
- Caitlin's first Pokemon is Reuniclus, who is slow but has surprisingly decent defenses and one hell of a Special Attack stat (125 base.) Caitlin uses this perfectly by stacking Reuniclus with four different special moves, each a different type. Collectively, Reuniclus can land a super effective hit on Fighting, Poison, Psychic, Ghost, Ground, Water, Rock and Flying Pokemon. Quite a large range, eh? They're all pretty high power attacks, too. Psychic gets a STAB bonus and Focus Blast and Thunder are both 120 power (albeit inaccurate). Energy Ball is the weakest one it has, but it'll generally go for the strongest move with a type advantage. Otherwise, it'll probably just use Psychic. Assuming Reuniclus has Magic Guard, it'll take no residual damage whatsoever, so don't try to poison it or anything. Just pile on the offense and it should go down. Remember pure Psychic Pokemon have three weaknesses - Bug, Ghost and Dark.
- Caitlin is also a user of the crazy psycho bird. Sigilyph's main advantages come from its pretty good special attack (103 base) and good speed (97 base). Don't be too surprised if it outspeeds you. It also has a good movepool to use, having four special moves with three being an entirely different type from Reuniclus's set. This birdy also has Magic Guard, so you want to do direct damage. Electric, Ice, Rock, Ghost or Dark will do the trick.
- Musharna is pretty bulky, it has a very high HP stat and decent defenses. It's the slowest thing to grace the earth - well, not quite, but it's close - so it probably won't move first. Ever. The only thing that may be problematic here is Reflect, which will double the whole team's defense for five turns. Still, I would probably recommend a physical assault for as long as possible, as its defense is a little lower than its special defense. Musharna's actual attacks shouldn't be too bad; it has 106 base special attack, but aside from Psychic they're all kinda weak unless they strike a type advantage. It's worth noting that Charge Beam does have a chance of raising Musharna's special attack when it hits something, though.
- Caitlin's main is Gothitelle, who has some of the defenses and none of the offenses. Her ability is completely useless to the AI, so don't worry about that. The only thing you really need to watch out for with this thing is Calm Mind - if it gets several under its belt then it can start to do damage with its three competent special moves. Again, Bug, Ghost or Dark will do the best damage. It's weaker to physical moves than special moves, so try and take it down with a ruthless physical assault!
- Caitlin also has two Full Restores to use.
Beating Caitlin leaves us with just one left if you're doing this from left to right. The final room is to the bottom right; heal up and enter when you're ready.
This room has you get into a platform that resembles a wrestling ring - as such, you can probably guess immediately what type this last Elite Four member is. When you reach the top, a spotlight will shine upon the member. Talk to him to discover that he is Marshal, a master of (you guessed it) Fighting-type Pokemon. And so, the last battle of the four begins!
- :: ELITE FOUR MARSHAL ::
- Fighting-type Specialist
- Reward: $6000
|Throh||Lv. 48||Fighting||Guts||Stone Edge, Payback, Smooth Over, Storm Throw|
|Sawk||Lv. 48||Fighting||Sturdy||Stone Edge, Karate Chop, Retaliate, Grass Knot|
|Conkeldurr||Lv. 48||Fighting||Sheer Force||Stone Edge, Hammer Arm, Retaliate, Grass Knot|
|Mienshao||Lv. 50||Fighting||Inner Focus||U-Turn, Jump Kick, Rock Slide, Retaliate|
- Marshal's Pokemon have some... pretty crap movesets, to say the least. It'll make things a bit easier for us, though.
- Marshal's lead is Throh, the red one of the two judo Pokemon. Throh piles on the HP in exchange for crap speed, but is pretty much never going to die in one hit. It also still has a fair bit of attack to hit with, too. Throh is composed of a fully physical moveset spanning across four types; none of them should be particularly dangerous in its hands, but all the same be careful. Remember that Storm Throw is always a critical hit when it lands. Fighting types are weak to Psychic and Flying - use either to do the most damage!
- Second comes Sawk, the blue judomon who is just as annoying as Throh. It gets some very high attack and decent speed in exchange for weakened defenses, but is more of a threat than Throh. It's moveset is a little weird though, considering it's using Karate Chop of all things, and Grass Knot will do nothing off of its terrible Special Attack. Retaliate can do a little bit the turn after Throh dies, and Stone Edge is the usual 100 power Rock move that has a higher chance for a critical. The main annoying thing is Sturdy - you cannot OHKO it, then Marshal will probably Full Restore it, meaning you can't OHKO it again (Sturdy will activate any time the Pokemon's HP drops from 100% -> 0%), so it can be bloody annoying. Make sure you use a Pokemon that can take a hit from Sawk.
- Conkeldurr is one we've seen once before in Victory Road. It's a very powerful Pokemon with an incredible 140 base attack, paired alongside some decent defenses and terrible speed. You're going to want to watch out for Hammer Arm; STAB factored in it is a pretty high 150 base, which is going to hurt off of Conkeldurr's excellent attack stat. It probably won't go down in one hit, but do what you can to finish it ASAP. Again, Grass Knot is nothing to worry about at all. If anything, it's a blessing if Marshal starts using it.
- Lastly, we have Marshal's main, Mienshao. Mienshao is the evolution of Mienfoo and is both strong and fast. It is pretty frail in comparison to its counterpart Fighting-types, but can hit hard. Jump Kick is a 100 power move that can do a number and it can also switch out with U-Turn should it not be the last of the four Marshal sends out. It also has Rock Slide which is able to flinch, which can be a threat with Mienshao's high speed. Again, Psychic or Flying will do the trick. Just don't underestimate the strength of Marshal's Pokemon!
- Or his Full Restores, for he also has two.
With Marshal defeated, all four of the Elite Four members are finished. Are we the Pokemon Champion!? ... No, not yet. As with every Pokemon game since R/B/Y, we still have to beat the current champion. The elevator in the center of the main part will now be active; simply get on and examine the statue to descend. I would normally tell you to heal up, but don't bother. You'll see why...
The scene as a whole is incredibly elaborate; the elevator descends pretty far. You've then got a huge amount of steps to climb up to the north. After three flights of stairs, you'll come to the entrance of the champion's chamber. Enter if you so dare...
Enter and move up and you'll find... N has already beaten the champion, Alder!? N has apparently smashed the Elite Four and the current champion to pieces with his legendary dragon. N eventually notices you, then uses a legendary power to summon a gigantic castle out of the ground! Well, this is certainly different from the usual Elite Four, champion, end for the League, wouldn't you say?
The castle will rise damn tall, then extend an absolute ton of bridges to the league, one of which breaks through the champion chamber roof. N goes up it, then Cheren will pop in from behind. After more dialogue, you'll be free to move again. The entrance to the Hall of Fame has been blocked by a fallen piece of rock, so we have no choice. Ascend the black bridge.
It'll lead you outside the league. Keep following it up and you'll get to the castle. Head inside, and you'll find... SIX Plasma sages! How the hell are you meant to stand up to that!? They'll move forward and prepare to practically demolish you, when suddenly... the Gym leaders arrive! Eight of the eleven Unova gym leaders will appear in the room - last Pokemon music playing - and take on the sages, allowing you to pass. Now we've got us a castle to conquer.
Take the path left and around, and head up the stairs. For these next few floors, you will see rooms on the upper wall. The first one contains two Plasma grunts who don't seem to have a clue what is going on. As you approach towards the second, one of the members of the Shadow Triad will appear, and give some explanation as to the current happenings.
The second door contains two women, and the pink haired one on the left will heal you if you talk to her. See why I said not to bother healing now? Talk to her for a much needed refresh, then exit that room. Both women also divulge details on N, for the record.
The third room has a MAX POTION to pick up, as well as two more clueless Plasma grunts. Exit that room and head up the stairs to the right.
This next floor has another three rooms. Going from the right, the first one contains a PC you can use to deposit/withdraw/move your Pokemon like usual. The second room has a MAX REVIVE to collect. The third contains a couple Plasma grunts; the one on the upper wall to the left will give you an ULTRA BALL, while the one on the right will let you teleport back to the league if you wish - this is the only way to move in and out of N's castle, and the only way to shop for more Poke Balls. If you do so, just talk to the Plasma grunt in the Pokemon Center to get warped back into the castle.
As you attempt to go up the next set of stairs, another member of the Shadow Triad will appear and give some details as to the happenings, then leave. Head up the stairs now and another Shadow Triad member will appear straight away and give you some more info. Once he leaves, check the first room here.
This room is just weird. It seems to be N's play area or something from when he was a kid; the music that plays inside is even a juvenile version of his theme. At any rate, there's a RARE CANDY to pick up in here.
The second room across has a FULL RESTORE to get, while the third has but two Plasma grunts to talk to. Head up the stairs to the right again.
Long corridor on this floor, with a bunch of Plasma flags. Follow the corridor and attempt to enter the door, and Ghetsis appears! He'll push you back and talk to you, then strangely enough let you pass. It all seems a bit suspicious, don't you think? Either way, we have to enter this room.
Inside, head up and you'll be given a camera movement towards N, who is sitting in a throne at the far end of the room. He'll come down a little. Walk up and he'll come down to meet you. He'll talk to you some more, then use legendary power again and summon his legendary! Reshiram/Zekrom will burst through the wall and land, then show off their amazing powers. Their tail will charge with their element, then cause a huge rush of their energy to course through the room. How it doesn't completely destroy the castle, I don't know, but it's a pretty awesome cutscene.
After the cutscene, something happens - the stone you got all the way back at Nacrene City reacts! The Dark/Light Stone will float up and draw in the energies of the mascot of your version, then a cutscene plays. Zekrom/Reshiram rises from the orb and awakens! They also land on the floor and show off their power, causing a load of fire or electricity to go throughout the room. Really holy sounding music, don't you think?
It's now time to catch our legend. Save or don't save; it doesn't really make a difference. For the record, if you need Poke Balls, head back to that Plasma grunt that teleports you back and buy some balls from the League, then teleport back and go back to N's room. You're able to come and go as you please, strangely enough.
Anyway, challenge the legend when you're ready. For the record, if you lose in any fights in this castle, you'll be sent back to the League. Just talk to the Plasma grunt to get back into the castle.
- LEGENDARY POKEMON ~ RESHIRAM (BLACK) / ZEKROM (WHITE)
- Level: 50
- Type: Dragon / Fire OR Dragon / Electric
- Ability: Turboblaze OR Teravolt
- Moves: DragonBreath / Slash / Extrasensory / Fusion Flare (RESHIRAM)
- Moves: DragonBreath / Slash / Zen Headbutt / Fusion Bolt (ZEKROM)
- Base Stats: 100 HP / 120 Attack / 100 Defense / 150 Special Attack / 120 Special Defense / 90 Speed (RESHIRAM)
- Base Stats: 100 HP / 150 Attack / 120 Defense / 120 Special Attack / 100 Special Defense / 90 Speed (ZEKROM)
- Reshiram and Zekrom come with their own special music, which is practically a medley of a lot of the old songs; it's a bit difficult to pinpoint what they are as the instruments are different, but some of the tunes you are bound to recognize.
- Both dragons are pretty similar; Reshiram is specially based, while Zekrom is physically based, and the differences in their attacks reflect this. Of note is their Fusion Flare/Bolt move; this is the exclusive move of Reshiram or Zekrom, and is a 100 power/100 accuracy move with the category that matches with the user. It'll probably hurt a bit if you get struck with it. The other moves aren't too much to worry about, although DragonBreath may paralyze you.
- If you want to target weaknesses to try and weaken them, go for it. Reshiram is weak to Ground, Rock and Dragon while Zekrom is weak to Ground, Ice and Dragon. They're tough, so they should survive even super effective hits.
- Low health, status and good balls make a capture perfect, although in this case it shouldn't actually be very hard at all - Reshiram and Zekrom have a catch rate of 45, which is on par with the 100 legends such as Victini and Shaymin. Even Ultra Balls will do the trick just fine here. Hell, you can probably get away with just the low health and an Ultra Ball. It isn't that hard to catch. DON'T use your Master Ball - you definitely do not need it here!
- In the event that you end up killing Reshiram/Zekrom, you'll be sent straight back to the map and they'll be alive in front of you again. This will keep happening until you catch them. Basically, you have to catch the legendary to continue. Also, you don't gain any EXP from them, so don't think you can grind off them or anything.
After you catch your legendary and if you have six Pokemon on you already, you'll be asked if you want to swap one of the Pokemon in your party for the legend. Don't bother if you're really set on your team of six, but otherwise I would suggest replacing the weakest link (Rufflet in my case). The legendary will come in handy for the next fight. It'll also automatically move to the front of your team, so if you happen to have a bad lead it'll help fix that. The Pokemon you select in your party will be sent back to the PC.
N will heal you, then challenge you to a final fight!
- :: TEAM PLASMA N ::
- Reward: $10000
- '''My Team: Zekrom Lv. 50, Excadrill Lv. 53, Lilligant Lv. 52, Emboar Lv. 50, Carracosta Lv. 50, Musharna Lv. 51
|Zekrom||Lv. 52||Dragon/Electric||Teravolt||Fusion Bolt, Zen Headbutt, Giga Impact, Light Screen||Only in Black|
|Reshiram||Lv. 52||Dragon/Fire||Turboblaze||Cross Fire, Extrasensory, Hyper Beam, Reflect||Only in White|
|Carracosta||Lv. 50||Water/Rock||Sturdy||Stone Edge, Aqua Jet, Crunch, Waterfall||None|
|Vanilluxe||Lv. 50||Ice||Ice Body||Ice Breath, Blizzard, Hail, Flash Cannon||None|
|Archeops||Lv. 50||Rock/Flying||Defeatist||Dragon Claw, Acrobatics, Stone Edge, Crunch||None|
|Zoroark||Lv. 50||Dark||Illusion||Night Slash, Flamethrower, Focus Blast, Retaliate||None|
|Klinklang||Lv. 50||Steel||Plus||Thunderbolt, Flash Cannon, Hyper Beam, Metal Sound||None|
- N is practically our new champion battle, and as such his team has really stepped up. No surrounding area Pokemon this time as there is no surrounding area! Well, aside from Victory Road, but whatever. His levels are slightly higher than those of the Elite Four, so he'll be a tough match for sure. He also has different music to usual; it's a lot more upbeat and epic than his usual track.
- N always leads with his legendary. As you can see, both are outfitted towards their best stat; Zekrom is physically based and Reshiram is specially based. If you put your legendary in your party, they'll come out first, and you can use DragonBreath to great effect. Thankfully N's own dragon doesn't have a Dragon-type move. Black players will be able to kill N's dragon quicker with their legend since Reshiram has a higher special attack, although it works all the same. Might even tip the other way if N's Zekrom gets Light Screen out successfully. If you didn't bring your legend, HIT THE WEAKNESSES AND DO IT FAST. They're both incredibly strong so you want to get rid of them ASAP. Black players should use Ground, Dragon or Ice moves to strike Zekrom hard, whereas White players should use Ground, Dragon or Rock moves to take Reshiram out.
- Then we get to N's other five Pokemon. Carracosta is the final evolution of the water turtle, and boasts a very high defense along with decent attack. It has a weaker special defense and is slow. Ideally you'll want to hit it with a Grass-type move, although watch out for Sturdy as it will prevent all OHKOs! N also has four Full Restores to use, so that can really drag a Sturdy war out. If possible, use some sort of status effect so that Sturdy is overruled. Also take note of Aqua Jet; if you have a Pokemon on low HP, Aqua Jet will allow Carracosta to move first and knock it out. Treat this thing with caution. You can also use Electric, Ground or Fighting moves pretty well.
- Vanilluxe is the final form of the ice cream, and is now made up of a double scoop. Cool. In two ways. Vanilluxe is really nothing special, although it does have the Hail + Blizzard combo, in which Blizzard will hit with 100% accuracy. You should probably take it down ASAP with a Fighting or Fire move. In fact, Emboar will do the job perfectly if you have one. Pretty much any Fire type works though, as this thing can't hit better than a not very effective hit on any Fire-type, so long as they don't lose their resistance to Ice like Reshiram does.
- Archeops is DANGEROUS! 140 base attack, 110 speed, no item and Acrobatics make this one hell of a foe to beat. If it hits you with Acrobatics, it WILL hurt! Outspeed and hit it hard if possible, since Defeatist will kick in and chop Archeops' attacking stats in half. If outspeeding it is not possible - which is likely - send a strong defensive Pokemon against it. The main importance is hitting it. OHKOing it is good, but as long as you can drop it below 50% it'll be a lot easier. Stone Edge will also be painful. If you have something like a Excadrill or a Steel-type in general that should work fine, but otherwise you're going to have to be on your guard.
- Don't believe everything you see. N has a Zoroark, whose ability makes it mimic the Pokemon in the sixth slot of his party. It's most likely when he sends it out it'll appear to be Klinklang. One whack and it'll be revealed to be Zoroark, but you need to watch out that you don't give it a free turn or anything! You'll want to be careful in particular with your Psychic-type moves in this fight. Zoroark itself isn't amazingly powerful, although it does have some good moves to work with. If you find yourself with a Klinklang out on the field, you may want to use Fighting moves for a guaranteed effective hit. Of course, if the real Klinklang dies before Zoroark, then when Zoroark comes out it'll end up being something else, or possibly even itself if nobody else is left. What will it be? Keep your guard up. Also, even on shift mode, Zoroark's name will be disguised as the Pokemon it's impersonating! If something weird happens, such as Klinklang coming in on a Fire or Ground-type, then it's probably Zoroark about to come in. Prepare accordingly.
- The real Klinklang is pretty crappy. Its strength is in its attack stat which N definitely does not use. Hyper Beam may do a bunch and Discharge may be able to paralyze you, but on the whole it shouldn't be that dangerous. As long as it doesn't hit something that's also been hit with a couple Metal Sounds, it really shouldn't be dangerous. Shut it down with a good Fire or Fighting move.
Defeating N will cause the plot to advance... even further!? Ghetsis comes in now and reveals a rather large but expected plot twist; the whole Plasma ideal of separating Pokemon and trainers was entirely for his own benefit so that he could be the only one with Pokemon and control the world. Alder and Cheren will also come in and listen to Ghetsis's rant. Eventually, he'll fight you, in an effort to salvage and continue his wicked plans.
- :: TEAM PLASMA GEECHISU ::
- Reward: $9720
|Cofagrigus||Lv. 52||Ghost||Mummy||Toxic, Protect, Shadow Ball, Psychic|
|Bouffalant||Lv. 52||Normal||Reckless||Head Charge, Wild Charge, Earthquake, Poison Jab|
|Seismitoad||Lv. 52||Water/Ground||Swift Swim||Muddy Water, Rain Dance, Earthquake, Sludge Wave|
|Bisharp||Lv. 52||Dark/Steel||Defiant||Night Slash, Stone Edge, X-Scissor, Metal Burst|
|Eelektross||Lv. 52||Electric||Levitate||Crunch, Flamethrower, Acrobatics, Wild Charge|
|Hydreigon||Lv. 54||Dark/Dragon||Levitate||Dragon Pulse, Fire Blast, Surf, Focus Blast|
- So we come to the true final boss of the main storyline. No champion this time around, but instead we have to handle Ghetsis, who is every bit as strong as you'd expect a champion to be. Six varied Pokemon, and they're all somewhat tough. Not to mention a lovely DENNIS chant in the background of the music on occasion.
- Ghetsis opens with a Cofagrigus, which we saw very recently in our battle with Shauntal. This particular one likes a Toxic and Protect strategy, inflicting you with Toxic and wasting turns with Protect to increase the severity of the poison. You should take it out ASAP; special Ghost and Dark moves are the most preferable here. As always, Mummy will change your Pokemon's ability if it makes any contact with Cofagrigus, so don't count on strategies such as Moxie or Own Tempo + a self confusing move.
- Bouffalant is something you've probably seen in the wild before, but this time it's under the command of a trainer, and this time is ready to hit you hard. Bouffalant's most dangerous move is by far Head Charge, which will hit you very, very hard. If you have a Steel or Ghost Pokemon, now would be a good time to use it, but be careful of Bouffalant's other moves! Earthquake can hit Steels for effective damage and Wild Charge will take down any Jellicent you may throw at it. Also, don't expect it to die in one hit; it's one of those Pokemon that has an annoyingly high chance of surviving whatever you throw at it due to its good defenses. The best type to use against it is easily Fighting, but anything will do apart from Ghost. Special attacks are preferred but not essential.
- Seismitoad is one we've seen owned by a trainer before. As always, it is of the Water/Ground combination, leaving it weak to only one type, Grass. Thankfully it isn't that strong but it is a bit on the bulky side, so unless you're using a Grass move it may not die in one hit. It does have some pretty good moves to use including the new Sludge Wave move, which is basically a Poison-type version of Surf. That combined with Surf and Earthquake do give it some good coverage. It does also have Rain Dance but that probably isn't too much to worry about. Just don't try hitting this thing with Electric-type attacks, as it won't do anything at all.
- Kirkizan we've also seen very recently under the jurisdiction of Grimsley. It still retains the same weaknesses to Fighting, Fire and Ground. This one is a tiny bit different in that it has the Metal Burst move; if you throw a move at it and it doesn't kill it then it may throw it right back at you with 1.5 the power with Metal Burst, which will probably knock any Pokemon you have out. There's no way to be immune to it, so you just have to hope you get lucky. The other moves it has aren't terribly dangerous, thankfully. Any Steel-type will resist the whole moveset, Metal Burst aside.
- Eelektross is as always our friendly levitating electric eel, so don't try to hit it with Ground attacks unless your Pokemon has Mold Breaker! It has quite a variety of moves to use off of its good 115 attack stat. Wild Charge is the one to watch out for in particular, although Acrobatics will also be decently powerful due to the lack of an item. Hit it with whatever you can; the more powerful, the better. Just as long as it isn't an Electric, Ground or Flying move.
- Ghetsis's main, Hydreigon, is probably the toughest Pokemon you will face in the entirety of the main game. Hydreigon is the pseudo legend of the game, much like Dragonite, Tyranitar, Metagross etc were in theirs and it is one hell of a force to be reckoned with. As you can see it has some very wide coverage and combined with its speed it's definitely in a position to sweep you. Don't be surprised if you find yourself being blown away by incredible force! You'll want to target one of its weaknesses - Bug, Fighting, Ice or Dragon - with a Pokemon that doesn't have any weaknesses to the four moves it has. Unfortunately that is easier said then done. There is one avenue; it has no Dark-type moves, so if you have a Psychic or Ghost with Focus Blast that will work well. Otherwise something like Samurott's Megahorn might do the trick. It's likely to be a very tough fight; don't be afraid to use Hyper Potions and Revives if you need them!
- Be warned that Ghetsis also has four Full Restores to use.
Thus we've beaten the final boss. Watch the following scenes. They'll end with N flying away on his legend, going off to do who knows what. The credits will roll, and you can lie in satisfaction knowing that you've beaten the first half of the game! Of course, there's still more to come... a lot more, in fact.