Table of Contents
- FAQ Info
- Version History
- Additions and Changes
- Version Differences
- General Tips
- Main Game Walkthrough
- Nuvema Town
- Route 1
- Accumula Town
- Route 2
- Striaton City (2)
- Striaton Gym
- Striaton City (3)
- Dreamyard (2)
- Striaton City (4)
- Route 3
- Wellspring Cave
- Route 3 (2)
- Nacrene City
- Nacrene Gym
- Nacrene City (2)
- Pinwheel Forest (Outside)
- Pinwheel Forest (Inside)
- Skyarrow Bridge
- Castelia City
- Castelia Gym
- Route 4
- Desert Resort (Entrance)
- Desert Resort (Main)
- Nimbasa City
- Route 16
- Lostlorn Forest
- Nimbasa Gym
- Route 5
- Driftveil Drawbridge
- Driftveil City
- Cold Storage
- Driftveil Gym
- Route 6
- Chargestone Cave
- Mistralton City
- Route 7
- Celestial Tower
- Mistralton Gym
- Twist Mountain (Entrance)
- Surfing for Treasure
- Mistralton Cave
- Pinwheel Forest (2)
- Wellspring Cave (2)
- Route 1 (2)
- Route 17
- Route 18
- P2 Laboratory
- Twist Mountain
- Icirrus City
- Route 8
- Moor of Icirrus
- Icirrus Gym
- Dragonspiral Tower
- Relic Castle
- Tubeline Bridge
- Route 9
- Opelucid City
- Opelucid Gym
- Route 10
- Route 7 (2)
- Victory Road
- Pokemon League
- *Spoiler*'s Castle
- Post Game Walkthrough
- Nuvema Town (2)
- Route 18 (2)
- Dreamyard (3)
- Relic Castle (2)
- Relic Castle Depths
- Cold Storage (2)
- Chargestone Cave (2)
- The Royal Unova
- Challenger's Cave
- Route 11
- Village Bridge
- Route 12
- Lacunosa Town
- Route 13
- Giant Chasm
- Undella Town
- Undella Bay
- Undersea Ruins
- Route 14
- Abundant Shrine
- Black City / White Forest
- Route 15
- Marvelous Bridge
- Pokemon League (2)
- Post-Game Content
- Special Events
- Zorua and Celebi
- Zoroark and the Crown Beasts
- The Lock Capsule
- Victini and Liberty Island
- Keldeo and Secret Sword
- Meloetta and Relic Song
- Genesect and the Drives
Post Game Walkthrough (Continued)
Black City / White Forest
Now this is probably the biggest difference between Pokemon Black and Pokemon White. As I stated in one of the sections prior to the actual walkthrough, the area in this location actually differs entirely depending on which version you are playing.
Those of you who are playing Pokemon Black will find Black City here. Black City is a dark and rather large city (as you'll see from the zoom out) that is known for its heavy battling. Normally, Black City will contain several NPCs in the outside parts of the city. Talking to any of these NPCs will almost immediately put you into a battle with them; you won't get an option to refuse, so watch out if you aren't healed fully. Their Pokemon have quite a wide range in levels, which I believe is 30 - 67 inclusive. Black City also has a large central building which houses a private shop which may contain some rare items such as Heart Scales or the elemental stones, although the prices are hefty. Those items we picked up in the ruins might be useful for these.
On the other hand, Pokemon White players will find White Forest here. White Forest is a bright, nature filled area with a zoomed out camera and very tall trees, with leaves blowing in the wind and most notably a ton of wild Pokemon grass all over the place, possibly with some ponds too. White Forest has no battles, but in exchange allows you to catch Wild Pokemon at Level 5. These Wild Pokemon are different, however, in the sense that the Pokemon you can find in White Forest are ones that are located nowhere else in Unova - aside from possibly the Dream World, if that counts - and must otherwise be brought in using the PokeTransfer. White Forest also has the possibility of rare items such as evolution stones randomly appearing on the ground; it is apparently possible to have anywhere from 0 to 3 items a day. I THINK the items are visible, rather than hidden, but it's not something that I've personally confirmed.
Now, the catch? The Pokemon that you either fight or find, and the items that you are able to buy or find are predetermined when you start the game. You'll only have a small selection of items and Pokemon to begin with, and the only way to increase this selection is to use the Entralink feature to visit another person's Black City or White Forest. Incredibly unfortunately, this has to be done over local wireless, which means if nobody in your lives has a copy of Black or White, then it's impossible to change your area at all - or at the very least add new content to it. If it's impossible to Entralink, then you're stuck with whatever you get when you start the game with no way to change it, so you better hope you get a good draw.
There's a total of thirty-three Pokemon that can be found wild in White Forest, and as such that means there's an extra thirty-three Pokemon (PLUS their evolutions) that are exclusive to White in addition to those that already are. Their fully evolved forms are used by trainers in Black City, allowing their final forms to be added to your PokeDex and hence can be asked for on the GTS. In the case that a wild Pokemon in White Forest has a branched evolution, then the corresponding Black City trainer will use both evolutions of that basic Pokemon, making for a total of thirty-six Pokemon that can be seen in Black City (due to Gardevoir/Gallade, Beautifly/Dustox and Vileplume/Bellossom.)
The items that you can buy or find also change depending on which trainers/Pokemon are present in the area. Both Pokemon and items change to match the Black City/White Forest that you are visiting with the Entralink, I believe, rather than adding to it, so I don't think it's possible to get ALL of the items or ALL of the trainers/Pokemon at any point. In fact, your options are likely to be limited unless you have tons of friends with the game. Of course, I might be wrong about some of that, but it's looking more and more like a worst case scenario each time I see it.
From this it may seem that White Forest is the obvious choice, although Black City can be helpful for EXP, particularly due to the fact that these trainers will rematch you once a day. It's kind of a question of whether you can PokeTransfer/trade with other people or not, but all the same this is hardly the only factor to decide which version you should get. Don't discount Black City altogether, though!
At any rate, the thirty-three base form Pokemon are as follows:
Pidgey, NidoranF, NidoranM, Oddish, Abra, Machop, Bellsprout, Magnemite, Gastly, Rhyhorn, Porygon, Togepi, Mareep, Hoppip, Wooper*, Elekid, Magby, Wurmple, Lotad*, Seedot, Ralts, Surskit*, Slakoth, Whismur, Azurill, Aron, Trapinch, Corphish*, Bagon, Starly, Shinx, Budew, Happiny
[Any Pokemon that are starred (*) are found by Surfing on water.]
Items that may be found in the Black City market are:
Poké Ball, Luxury Ball, Max Repel, Fresh Water, Berry Juice, Fluffy Tail, Poké Doll, Fire Stone, Water Stone, Thunderstone, Leaf Stone, Moon Stone, Sun Stone, Shiny Stone, Dusk Stone, Dawn Stone, Oval Stone, Red Shard, Blue Shard, Yellow Shard, Green Shard, TinyMushroom, Big Mushroom, Pearl, Big Pearl, Stardust, Star Piece, Heart Scale, Rare Bone, Nugget
Items that might be found in White Forest are:
Poké Ball, Great Ball, Ultra Ball, Dive Ball, Nest Ball, Repeat Ball, Timer Ball, Red Shard, Blue Shard, Yellow Shard, Green Shard, Fire Stone, Thunderstone, Water Stone, Leaf Stone, Shiny Stone, Dusk Stone, Dawn Stone, Oval Stone, Dusk Stone, Dawn Stone (no Sun or Moon Stone!), Oval Stone, TinyMushroom, Big Mushroom, Stardust, Heart Scale, Rare Bone
As stated, prices in Black City are ridiculously high compared to other places. Take a regular Poké Ball for example. Normally, it's a measly $200, but in the special Black City market just one costs $10,000! It so happens that all nine of the evolution stones also cost $10,000, so at least the stuff you actually want is an okay price. Heart Scales and Oval Stones also fall under that pricing. Make sure not to buy stuff like Nuggets or Rare Bones though, since their only purpose is to be sold anyway and you most definitely do not make a profit.
Both Black City and White Forest have two things that are static across all games. Both have a Pokemon Center which contains the usual nurse and basic item store, which is probably a lot more preferable to buy Poke Balls in. The other thing is that there are two triple battles in each to take part in. These are just standard trainer fights though, so no rematches.
In Black City, the big central building with the item clerks has two trainers in it; a Backpacker and a gangster guy. The Backpacker has a Lv. 65 Beartic, Lv. 65 Excadrill and Lv. 65 Heatmor, whereas the other guy has a Lv. 65 Gothitelle, Lv. 65 Krookodile and a Lv. 65 Galvantula.
In White Forest, the house in the bottom left corner also has two triple battles. There's a teacher who uses a Lv. 65 Vanilluxe, a Lv. 65 Chillaccino and a Lv. 65 Chandelure, and a school kid with a Lv. 65 Reuniclus, Lv. 65 Cofagrigus and Lv. 65 Scrafty.
Once you're done in the area, head out the gatehouse to the bottom left of the area - it'll take us to Route 15, the final route in the game.
NOTE: There have been strange cases where people have entered Black City and White Forest for the first time and found absolutely nothing there aside from the Pokemon Center. White Forest has no grass, and Black City has no trainers inthe streets and has just packed up and gone. I've heard several things about this problem; some say that it's if you time travel too much, some say it's if you take too long to get there (ie days wise.) I've even heard some reports blaming it on the season, although that doesn't appear to be the truth.
Unfortunately, the only fix for an empty Black City or White Forest seems to be to use the Entralink, which will refresh it. Unless you can do that, the place basically becomes completely useless to you. It's a pity, really.
Trainer Pokemon: Hippowdon L63, Onix L63, Gligar L63 | Gulpin L62, Drifloon L62, Swablu L62, Spheal L62 | Altaria L65, Abomasnow L65 | Meditite L64, Hitmontop L64, Medicham L64 | Marowak L65, Exeggutor L65 | Alomomola L65 + Beheeyem L65 + Klinklang L65
|Pokemon||Type||Location||Encounter Rate||Evolution Method|
|Fearow||Normal/Flying||Grass, Tall Grass||30%||N/A|
|Marowak||Ground||Grass, Tall Grass||20%||N/A|
|Gligar||Ground/Flying||Grass, Tall Grass||15%, 10%||Level Up with Razor Fang at Night|
|Sawk||Fighting||Grass, Tall Grass (Black)||15%||N/A|
|Throh||Fighting||Grass, Tall Grass (White)||15%||N/A|
|Kangaskhan||Normal||Grass, Tall Grass||10%||N/A|
|Pupitar||Rock/Ground||Grass, Tall Grass||10%||Level 55|
|Throh||Fighting||Shaking Grass (Black)||5%||N/A|
|Sawk||Fighting||Shaking Grass (White)||5%||N/A|
Route 15 has a rather surprising Wild Pokemon - Tyranitar! Like Dragonite and Metagross before it, it is possible to encounter this beast in the wild, which has broken another tradition of the Pokemon series (the final forms of the 600 BST Pokemon not being found wild). Ironically, Tyranitar are found at Level 50. You'd think they'd be stronger than the wild Pupitar, but the Pupitar in the tall grass are actually about ten levels higher. Hmm.
The path splits up straight away as we enter the route; take the steps to the left up and fight the hiker on the bridge. He happens to be one of those trainers who speaks a different language in his dialogue.
A bit to the left is a rather large building. Enter and move forward to start getting raped by scientists. This is the PokeTransfer building, where you can transfer Pokemon from your DPPtHGSS games. Once the scientists stop going on about excellence and badges, you'll be free to use the facility if you wish.
The way the PokeTransfer works is through the use of the DS download play function. You will unfortunately need two DSes if you wish to transfer Pokemon across, so if you're not so lucky, perhaps borrowing a friend's DS will do the temporary trick.
When you want to transfer, have B/W in one DS in the PokeTransfer building and one DS at the ready with DPPtHGSS in but not loaded. Talk to the scientist at the top and he'll let you start sending the download play signal. Navigate to the download play option on the DS menu with the other DS and select it and you will then be able to send any six Pokemon from any of your Gen IV eighteen boxes. Once they're transferred, you play a mini-game which you can retry instantly if you happen to fail. There's no limit to how many Pokemon you can send in one day, so keep going until you're done.
Note that there are two restrictions; you cannot send over Pokemon that know any of the eight (nine if you want to be technical) HM moves in Generation IV. This may also extend to Dive, but I'm not sure. The other is that the Pokemon cannot be holding any items. If any Pokemon fall under either of these, they will be greyed out when you select Pokemon from the boxes.
Going outside the building, there's still more in Route 15 to do. Head left from the PokeTransfer building - passing a vending machine - and down the steps. There's a caravan here; inside is a woman who wants a Ditto. Remember I told you catching a Ditto would be useful? This is why. In exchange, she'll give you a Rotom, which - PokeTransfer aside - is otherwise unobtainable in Black and White, so it's definitely a worthwhile trade. The Rotom comes at Level 60 with a Max Elixir attached. If you want to change the Rotom's form, it's possible to do so in the department store on Route 9. There's one separate room you can go in with a ton of boxes, and interacting with these boxes will allow you to pick an appliance for Rotom to possess. Changing Rotom's form changes both its type and stat spread in Gen V, as well as allowing it to learn a new move while it's in that form (Overheat, Hydro Pump, Leaf Storm, Blizzard or Air Slash.) I wouldn't recommend the Fan Rotom so much, but the rest can be pretty useful.
Below the caravan is a trainer to fight. Go down the steps afterwards and fight the trainer slightly to the right, who will give you a SITRUS BERRY for winning. Jump over the ledge to the right and then check the top left square for a hidden ULTRA BALL before jumping over the other. Go up and left so you can get to a higher part by going up some steps. Check the wall at the end of this tiny path for a MAX REVIVE. Go back and then fight the Battle Girl over to the right.
Move around the grass to the Strength boulder near the upper wall, then push it three spaces left. Go back around and push it up twice from the front, then go to the left side and push it in the hole. Go up the newly exposed steps; this is the tall grass, where you could quite comfortably get a Level 59 or 60 Pupitar. There's also a TM09, VENOSHOCK to collect in the top right corner. With that, our collection of field TMs is complete! Every other TM is found either in a Poke Mart, through buying it with BP in the Battle Subway or in the case of TM95, through a special event.
Return down the stairs and fight the ranger to the right to get another SITRUS BERRY. Afterwards, push the Strength boulder to the right down three spaces EXACTLY, then push it ONCE from the left side, then ONCE from the top side and finally once from the left slide to get it into the hole. Grab the UP-GRADE, an item which will allow you to obtain Porygon2.
That's all for the main route; enter the gatehouse on the far left now. This gatehouse is designed a little differently from the others. In addition, there's a fight we can do. Talk to the Ace Trainer at the bottom and say Yes to get thrown into a battle. However, this one is a bit different. It's your first taste of a Triple Battle / Rotation Battle, depending on what version you're playing! Black players will see a regular triple battle, whereas White players will see a rotation battle. I've explained both types of fighting under the Driftveil City section if you need reminding. She doesn't rematch you, unfortunately, so that's the only taste of the alternate triple fight you'll get (Wi-Fi aside). Go into the elevator at the top afterwards.
|Pokemon||Type||Location||Encounter Rate||Evolution Method|
The Marvelous Bridge is a very technological looking bridge that connects Route 16 and Route 15 together, just like the Village Bridge does with Route 11 and Route 12.
Just go left; right by here you might see a girl flash and disappear instantly. This is a small ghost story - it seems a terrible accident happened years ago with a girl and her Abra, and she got teleported over the edge of the cliff (before the bridge was built, I believe) and died, to put it bluntly. Teleporting Pokemon can be dangerous.
As you go across, you might see some spots like on Driftveil Drawbridge. These spots either will contain the EV feathers again, or a Wild Swanna (Ducklett's evolution) which can range from Level 48 to Level 50.
Further across you'll find the girl with four Patrat that ran out of the Village Bridge house ages ago. She'll play a mini-game with you if you say Yes to her question. It's one of those standard "find the specific object" games; one Patrat will spin in the beginning to signify which the correct one is, then all four of them will begin dancing, swapping and jumping between each other to try and confuse you. Selecting the correct Patrat will get you a BIG MUSHROOM as a reward.
A bit further across the Shadow Triad will appear and surround you! They'll apologize for their earlier actions and give you three items - the ADAMANT ORB, LUSTROUS ORB and GRISEOUS ORB. These three orbs are for Dialga, Palkia and Giratina respectively. The former two boost moves of their type (but only when held by their respective owners), whereas the Griseous Orb changes Giratina into its Origin Forme, as well as boosting moves of the same type as it.
A little further along again you'll see a man on the bridge. He tries to sell you something for $500. Sound familiar? Those of you who know RBY or FRLG might remember the salesman, who gave away a 'rare' Magikarp for $500. It's happening again, although this time, it actually IS rare, since this is the only way to obtain a Magikarp in Unova. When you buy it from him, you'll receive your very own Magikarp at Level 5. I'd recommend it if you want Magikarp and Gyarados. You'll need a spare slot in your party, though.
A bit further left is the elevator, which will lead you down into the gatehouse that takes you out into Route 16. With that, we've covered every nook and cranny of Unova! Only one thing remains - becoming Pokemon Champion.
The Elite Four and Champion have some rather high levels, so you'll want to be prepared for that. The highest level you'll be seeing is 77; if you can take on Cynthia fine then you should be able to handle these five.
If you need to train, you can either rematch Cynthia in Spring or use the trainers in the Nimbasa City sport domes. Remember that some particular trainers will give you items for beating them. On a Monday, Thursday or Sunday in the middle dome, there's even a doctor with a Level 65 Audino, which will give you some massive EXP, as well as a free Max Revive for beating him.
...Or, you can rematch a particular Game Freak employee every day. That's one thing I've not mentioned yet!
If you go to Castelia City, then into the street directly right of the Pokemon Center and into the first building on the right, you'll be in the Game Freak building. On the top floor, there is a gathering of three people near the bottom. The far left one will make the Team Rocket takeover music from HG/SS play, the middle will do nothing and the far right will challenge you to a battle!
GAMEFREAK MORIMOTO: Liepard Lv.75, Simisage Lv.75, Simipour Lv.75, Simisear Lv.75, Swoobat Lv.75, Zebstrika Lv. 77
His team is pretty generic as far as things go, although his levels match with Cynthia and the Champion, so he's not so bad for EXP. Wasn't really a whole lot of effort put into this though; no custom sprite and no generic fight. At any rate, he'll rematch you once a day, so he's good for EXP if needed.
There's also the Royal Unova which can be done once a day at evening. It's a pretty wide range of trainers to fight, so even without the VS Seeker it shouldn't be too hard to get any needed experience.
At any rate, when you're ready, make your way to the Pokémon League.
Pokemon League (2)
We've only the Elite Four and Champion left to do. Defeating them now will do something that did not happen when we beat N and Ghetsis; it'll actually give you the rank of Pokemon Champion, and your trainer card will reflect as such! The whole objective of the games is to become the Champion, so it's not complete until we do this, wouldn't you say?
Once you've stocked up on healing items and healed up as usual in the left building, head inside the league. We'll be seeing levels from 71 to 77 here, so be on your guard. As before, you can do the Elite Four in any order you wish, which will then unlock the centre elevator allowing us access to the Champion.
If you happen to be curious, my team as I'm writing this is as follows:
Carracosta Lv. 67, Excadrill Lv. 68, Emboar Lv. 65, Musharna Lv. 66, Braviary Lv. 66, Lilligant Lv. 65
It's perfectly possible to win even if you're somewhat underlevelled compared to them - like me - although you will need healing items. Hell, it's probably possible at even lower levels; I beat HGSS Red with Level ~60 Pokemon before, and I'm sure people have done it far lower than that. Strategy matters the most here, although levels do certainly help.
As with last time, I'm going to do the Elite Four in order from left to right. Entering the bottom left one will start us off in the Ghost themed room, where we can find our old friend Shauntal at the top.
I'll explain now the system that each Elite Four now has; rather than the four Pokemon they had before, they now have a full roster of six, as with what happened with HG/SS's E4 rematches (albeit they went from five to six.) The level spread has also increased massively. Previously, they were 48/48/48/50, but their Pokemon are now 71/71/71/71/71/73, meaning the levels have increased by 23! Let's just hope we can handle the firepower. Their rosters are composed of the same four as before, but with two extra Pokemon, one being a Hoenn Pokemon and one being a Sinnoh Pokemon (with one exception). They also all have a new lead Pokemon, again with one exception.
Also, to save me mentioning it every time, each Elite Four member now has four Full Restores to use.
Once you reach the top, talk to Shauntal to fight her and begin the first 'real' Elite Four match!
- :: ELITE FOUR SHAUNTAL ::
- Ghost-type Specialist
- Reward: $8760
|Cofagrigus||Lv. 71||Ghost||Mummy||Psychic, Will-O-Wisp, Shadow Ball, Energy Ball|
|Jellicent||Lv. 71||Water/Ghost||Cursed Body||Shadow Ball, Sludge Wave, Psychic, Hydro Pump|
|Golurk||Lv. 71||Ground/Ghost||Iron Fist||Curse, Hammer Arm, Earthquake, Shadow Punch|
|Froslass||Lv. 71||Ice/Ghost||Snow Cloak||Blizzard, Ice Shard, Shadow Ball, Psychic|
|Drifblim||Lv. 71||Ghost/Flying||Unburden||Thunder, Shadow Ball, Acrobatics, Psychic|
|Chandelure||Lv. 73||Ghost/Fire||Flame Body||Fire Blast, Psychic, Shadow Ball, Payback|
- Shauntal breaks the new lead rule by still opening with her Cofagrigus. As you might recall from before, Cofagrigus is a highly defensive Ghost-type with a unique ability in Mummy; any contact with it will result in the Pokemon's ability being changed to Mummy, which does nothing except spread around like a virus. Special attacks are still recommended although physical attacks do work, they just won't dent it as much. Its moveset (or her, rather) is the same as before, with the exception of Grass Knot having been changed into Energy Ball. If anything, this makes things easier, since Energy Ball is a fixed 80 power whereas Grass Knot could go as high as 120. The only thing you really need to watch out for - Mummy aside - is Will-O-Wisp, which will cut your Attack stat in half if it burns you. Ghosts are weak to Dark and Ghost, so something such as Crunch, Shadow Ball or Dark Pulse should work brilliantly. It's also worth noting that Shauntal doesn't seem to understand that substitutes block status, so if you have the TM90 from Twist Mountain then you might be able to just set up and sweep.
- Jellicent has had her moveset changed a fair bit, having had three moves replaced. Hydro Pump can hit hard and Psychic can't hit quite so hard. Sludge Wave is a new move you may be unfamiliar with; it's basically a Poison-type Surf. It's special, 95 power and has a 10% chance to poison anything it touches. It's not too threatening a move, although it can put up somewhat of a fight against Grass-types now. The Water/Ghost combination leaves it open to Dark, Ghost, Electric and Grass moves, although it has excellent HP and special defense stats, so don't necessarily expect to knock it out in one hit. It's one of those Pokemon that never seems to die immediately.
- Golurk has a much more varied moveset now, encompassing a powerful, reliable Fighting move in Hammer Arm as well as the Ghost-type Shadow Punch, which is relatively weak but does work off of Golurk's typing as well as its respectable 124 base attack stat. Earthquake can still hurt a ton, and Curse will do nothing but help it, seeing as it is already incredibly slow. It's susceptible to Grass, Water, Ice, Ghost AND Dark, so it shouldn't be too hard to hit super effectively. As I said before, Grass Knot will work wonders.
- Froslass is a new addition to her roster, and is also the break to the one Hoenn, one Sinnoh rule, although Froslass does come from Snorunt which IS a Hoenn Pokemon. Facts aside, Froslass is an interesting and unique Ice/Ghost typing, offering it decent offense. Froslass' stats don't support the offense quite so much, although with 110 base speed it is quite fast and is likely to outspeed a lot of your underlevelled Pokemon. Blizzard is bound to be able to do a number even with its average 80 special attack stat. Then there's Ice Shard which is an Ice-type priority move, and will pick off your low HP Pokemon in an instant. That might also be a chance to use a HP restoring item, however - if your Pokemon is on really low health and she can use Ice Shard then she WILL use Ice Shard without fail. Froslass is definitely frail, however, and a Fire, Ghost, Dark, Steel or Rock move will easily put her out of commission.
- Drifblim is the other new Pokemon that Shauntal has. It's not an especially powerful Pokemon (although it DOES have 90 base special attack) but it is full of HP and its speed isnt too bad. Its terrible defenses mean it should fall quickly, especially to Ghost, Dark, Electric, Ice or Rock attacks. It can't do a whole lot with its attacks, although you might want to watch out for Thunder and its 30% chance to paralyze, as well as Acrobatics being 165 base power due to Drifblim holding no item.
- Chandelure remains as Shauntal's main, and hasn't changed her moveset at all. It's exactly the same as before, so as long as you can handle high power Fire Blast attacks you should be fine. It isn't that fast so a quick Earthquake or Surf should dent it just fine. As usual, it's weak to Ghost and Dark, as well as Water, Rock and Ground on account of its Water typing. Just don't send out anything Fire weak against it, unless you're sure it can take Chandelure down in one hit and one hit only.
Next on the list is Grimsley, in the back left room. As before, let yourself be taken up the rotating carpet and challenge him to a fight.
- :: ELITE FOUR GRIMSLEY ::
- Dark-type Specialist
- Reward: $8760
|Sharpedo||Lv. 71||Water/Dark||Rough Skin||Waterfall, Night Slash, Earthquake, Aqua Jet|
|Scrafty||Lv. 71||Dark/Fighting||Moxie||Head Smash, Crunch, Poison Jab, Brick Break|
|Krookodile||Lv. 71||Ground/Dark||Intimidate||Outrage, Smack Down, Foul Play, Earthquake|
|Liepard||Lv. 71||Dark||Limber||Fake Out, Night Slash, Aerial Ace, Attract|
|Drapion||Lv. 71||Poison/Dark||Battle Armor||Poison Fang, Fire Fang, Thunder Fang, Crunch|
|Bisharp||Lv. 73||Dark/Steel||Defiant||X-Scissor, Night Slash, Guillotine, Aerial Ace|
- Sharpedo makes an appearance at Grimsley's lead. Anyone who has played RSE will probably recognise this shark, which appeared very commonly when fishing with the Super Rod in the Hoenn region. Sharpedo's strength lies in its fast speed - 120 base - which will probably let it outspeed a lot of your Pokemon. Aside from that, it has a decent attack and special attack, the former of which it uses in earnest with four physical moves. Aqua Jet is priority, like Froslass' Ice Shard, and Grimsley will use it to pick off low HP Pokemon if possible. Sharpedo falls in the fact that it is INCREDIBLY frail. It has several weaknesses to target if you want, but any hard hit will make it fall. Rough Skin can damage you a little bit but it shouldn't be much to worry about. On a side note, how the hell does a shark learn Earthquake but Zekrom and Reshiram don't?
- Scrafty returns - albeit with a gender change - with some much more powerful moves. Or at least, Id like to say that, but the only new move it gets is Head Smash. Head Smash is very powerful, however; it's a Rock-type move with a grand 150 base power, so it's going to hurt anything it connects with heavily unless a high defense stat or resistance is factored in. The good side (for you) is that half of the HP it takes off from the target is deducted from its own HP. It's a high power, but high recoil move. Aside from that, it's the same. Flying and Fighting are the only two things that can hit this gangster effectively.
- Krookodile returns half the same, half with two new moves. Its Dragon Claw has now been replaced with Outrage, also a Dragon-type move which is 40 base power higher, but locks the user into the move for two or three turns, confusing them at the end. As Krookodile doesn't receive the STAB bonus on it, it's probably more beneficial to you, although it's worth noting only Steel can resist a Dragon attack. It also has the addition of Smack Down, a Rock move which can knock your Flying or levitating Pokemon out of the air, leaving them susceptible to Ground-type attacks. You'll want to be careful with a Pokemon like Skarmory. Otherwise, it's the same relatively frail red crocodile. Smack it with a Water, Grass, Fighting, Ice or Bug move for extra effect.
- Liepard is exactly the same as before, and still wants to annoy you. It will ALWAYS use Fake Out on turn one unless you have a Ghost out, then attempt to Attract and sweep with its mediocre stats. I'd like to say ignore it and move on, but we have to beat it. Fighting and Bug is best, but smack it with anything for a good deal of damage.
- Grimsley's second new Pokemon is the ever rampant Drapion, a Poison/Dark who DPPt players may remember as Aaron's main Pokemon. Drapion's main annoyance is that it only has one single weakness in Ground. If you have a Excadrill or just something with Earthquake, great. If not, you're just going to have to smack it as hard as you can, and with its actually decent defenses it might be annoying. Thankfully its moveset isn't too bad. The only thing you really need to watch out for is Poison Fang's 20% to inflict toxic poison. I suppose there's the decently powerful Crunch which it gets STAB on, but it's nothing too big.
- Bisharp remains as his main, and with a unique typing and powerful attack strength it should save the day, but alas it is slow so it doesn't do so well. Special attacks are the ideal way to go here due to its comparatively heavily different defensive stats. Fighting will do a huge amount - a quick Mach Punch in particular will KO it pretty much instantly - as will Fire or Ground. No other weaknesses as the two Dark weaknesses are covered by the Steel, but it's honestly not hard to deal with. The only change to its moveset is the removal of the relatively useless Metal Claw for the infamous OHKO move Guillotine, which has 30% accuracy when Bisharp's level matches yours and gains accuracy for each level you are below it. If you're above Level 73, then there's no need to worry, but otherwise the threat is there.
Once Grimsley is done, we have the Psychic-type specialist Caitlin to deal with. As always, she lies in the back right room. She'll get out of bed again, allowing you to challenge her... again.
- :: ELITE FOUR CAITLIN ::
- Psychic-type Specialist
- Reward: $8760
|Musharna||Lv. 71||Psychic||Synchronize||Hypnosis, Dream Eater, Psychic, Reflect|
|Reuniclus||Lv. 71||Psychic||Magic Guard||Psychic, Focus Blast, Energy Ball, Thunder|
|Sigilyph||Lv. 71||Psychic/Flying||Wonder Skin||Psychic, Air Slash, Ice Beam, Flash Cannon|
|Gothitelle||Lv. 71||Psychic||Frisk||Payback, Psychic, Thunderbolt, Flatter|
|Bronzong||Lv. 71||Steel/Psychic||Levitate||Flash Cannon, Psychic, Payback, Charge Beam|
|Metagross||Lv. 73||Steel/Psychic||Clear Body||Earthquake, Giga Impact, Zen Headbutt, Bullet Punch|
- Caitlin's lead has switched, but not to one of her new Pokemon; rather, we now see Musharna come out first. Musharna is as bulky as ever; great HP, good special defense and slightly worse defense make it a hefty job to take this thing out in one hit. You might be able to manage two, but you'll have to hope Hypnosis doesn't shut you down. Dark, Ghost and Bug are the best against Psychic-types as always. On that note, if you have a Dark-type out against Musharna, Caitlin will switch immediately since she can't hit it at all. She can put it to sleep, but her AI is too dumb to do that.
- Reuniclus hasn't changed in the least, keeping the exact same moveset. As always, you'll want to be careful of its high powered moves off of its powerful Special Attack, but it's still slow all the same. It's generally better to hit it physically if possible, but its high HP will cushion a few blows. Just watch out for its massive type coverage!
- Sigilyph is almost the same as before, just with Shadow Ball exchanged for Flash Cannon. While Flash Cannon is a tiny bit more powerful, the change isn't really worth it, as Steel is an absolutely terrible offensive type. Take this psycho bird out ASAP, rather than trying to nerf it or anything. Dark and Ghost will work, as well as any of the three weaknesses Flying Pokemon possess.
- Gothitelle is no longer Caitlin's main and has been relegated to one of the standard Pokemon. She possesses a slightly changed moveset, now utilizing the somewhat useless Flatter and the even more useless Payback (in her hands). Thunderbolt and Psychic are still the same as ever, but now Gothitelle can't even set up on you. Flatter will confuse you and raise your special attack, which may well be a blessing as confusion damage is decided through attack alone. Payback is a Dark-type move which doubles in power if the user goes last; while this is likely to happen, Gothitelle isn't meant to attack physically, so it probably won't do much damage anyway. Its bulk practically matches Reuniclus, so don't necessarily expect to take it out in one hit. A pure Psychic typing means that Dark and Ghost attacks are again the way to go.
- The first of Caitlin's new Pokemon is the annoying Bronzong; you never seem to get a Psychic expert without a Bronzong anymore. Caitlin has one, Lucian has one and Will gets one in his HGSS rematch. Sabrina seems to be the only exception to the rule. This Bronzong comes with the Levitate ability, making it completely immune to Ground-type attacks. As such, the only weaknesses you can hit this wall with is Fire. All the same, it has the capabilities to be a pain, with Charge Beam there to raise its special attack. Thankfully, Bronzong's decent Attack stat is barely applied, used only for Payback, which might do a little more in Bronzong's hands than it did in Gothitelle's.
- This lady's main Pokemon is now the incredible Metagross, who shares Bronzong's typing but has a great stat spread resulting in a 600 BST. Metagross' strong points lie in Attack and Defense. Caitlin uses this Attack to great measure, with all four of its attacks being physical. It's a little strange how it doesn't learn Meteor Mash, but Bullet Punch doubles as a priority move which will pick off your low HP Pokemon. She'll probably main Zen Headbutt otherwise, which isn't terribly strong but might be annoying. Metagross' ability also means you can't reduce its stats; my suggestion would be to hit it with a Fire or Ground move as soon as you can. It has much weaker special defense, so that would be a preferable course of action.
Thus we have one Elite Four member remaining, the Fighting-type specialist Marshal. Head into the last room and ride the fighting ring up to the top, and begin the final fight of the Elite Four!
- :: ELITE FOUR MARSHAL ::
- Fighting-type Specialist
- Reward: $8760
|Breloom||Lv. 71||Grass/Fighting||Effect Spore||Spore, Mach Punch, Sky Uppercut, Grass Knot|
|Throh||Lv. 71||Fighting||Guts||Earthquake, Superpower, Retaliate, Grass Knot|
|Sawk||Lv. 71||Fighting||Sturdy||Close Combat, Stone Edge, Poison Jab, Retaliate|
|Mienshao||Lv. 71||Fighting||Inner Focus||U-Turn, Fake Out, Acrobatics, Hi Jump Kick|
|Toxicroak||Lv. 71||Poison/Fighting||Anticipation||Earthquake, Toxic, Venoshock, Low Sweep|
|Conkeldurr||Lv. 73||Fighting||Sheer Force||Hammer Arm, Earthquake, Stone Edge, Payback|
- Marshal's main has swapped to the Hoenn Breloom, whose typing is almost unique, shared only by the legendary Virizion. Breloom has a high Attack stat - very different from its pre-evolution, Shroomish - and some interesting moves to use with it. Mach Punch acts as Marshal's priority move, but he also has the annoying Spore, a 100% accurate sleep move which is sure to make you cry. Sky Uppercut works as a main attack; Grass Knot runs off Breloom's subpar Special Attack, so that won't be much of a problem. Flying definitely works best on this Pokemon, hitting its quadruple weakness. Alternatively, you can try Fire, Psychic, Ice or even Poison moves to hit it effectively.
- Throh has now shifted to slot two, and is as bulky as ever. It's basically stolen Sawk's set from before, including the completely inappropriate Grass Knot which is terrible on its poor Special Attack stat. Superpower is a 120 power Fighting move which may be a pain, and Earthquake can put the hurt on you. Retaliate won't be a problem unless it hits you with it right after Breloom (or something else) is killed. Flying and Psychic are the two weaknesses that Fighting-types possess. OHKOing Throh takes a lot of power, however; it's a surprisingly bulky Pokemon.
- Sawk's moveset has changed to much more efficiently use its stats. The result has left it with the very powerful Close Combat, which matches in power with Superpower and causes only its defenses to drop after use. Close Combat will hurt a lot from this thing, and Stone Edge might also do a number. Retaliate is again only a problem if its base power gets doubled. Poison Jab probably won't be a problem at all, so Close Combat is the only real danger. Remember it has Sturdy! You won't be able to knock it out in one hit.
- Mienshao has been shifted into a regular position, but is still a team player with the use of the U-turn move, which allows it to flee and switch into another Pokemon on Marshal's team. It also has Fake Out - which it will probably use on the first turn - and a no-item Acrobatics, allowing for a pretty powerful Flying move. The most dangerous move by far is Hi Jump Kick, which has been boosted to a massive 130 power as of Generation V. A hit from this attack WILL hurt, although should it miss somehow (whether by bad accuracy or hitting a Ghost) Mienshao will be dealt damage itself. It is still fast, so you might want to be careful handling this one.
- Toxicroak is Marshal's second new Pokemon and is not much of a threat at all. While it has some decent attack, it can only really take advantage of it with an unSTABed Earthquake, as well as the STABed but weaker Low Sweep. The use of Toxic allows Venoshock to activate its double damage effect, but as Venoshock runs off of special attack it's not likely to be too dangerous (although Toxicroak's special attack is surprisingly decent at 86.) Psychic will knock this one out instantly, although Flying and Ground can also hurt.
- Marshal's main is now Conkeldurr, whose strong stats make it a force to contend with. It's slow as all hell and has a subpar special defense, but is otherwise very bulky with 105 HP and 95 defense, and then you have its extreme 140 attack to deal with, with every point aimed right at you and your Pokemon. Conkeldurr gains the use of Hammer Arm in this rematch, giving it a powerful Fighting move to make use of. There's also the standard QuakeEdge for great coverage, and Payback to hurt Psychic and Ghost Pokemon that you may try to send out against it. A good, quick, powerful Psychic would be the best way to knock it out, but you can try Flying-type attacks too - just be careful of Stone Edge!
With that, all four Elite Four members have been defeated and we can take on the Champion! Warp out to the main area and interact with the elevator to begin the descent down to the huge steps that we saw before.
Head up the steps and you'll reach the Champion's Chamber. Head inside and go up to find Alder waiting - by himself, this time. His hair will suddenly blow in the wind, and after some pre-battle dialogue the fight for the Champion title begins!
- :: CHAMPION ALDER ::
- Various Types
- Reward: $15400
|Accelgor||Lv. 75||Bug||Hydration||Bug Buzz, Focus Blast, Energy Ball, Me First|
|Bouffalant||Lv. 75||Normal||Sap Sipper||Head Charge, Megahorn, Stone Edge, Earthquake|
|Druddigon||Lv. 75||Dragon||Rough Skin||Outrage, Superpower, Payback, Night Slash|
|Vanilluxe||Lv. 75||Ice||Ice Body||Blizzard, Light Screen, Flash Cannon, Acid Armor|
|Escavalier||Lv. 75||Bug/Steel||Swarm||X-Scissor, Giga Impact, Iron Head, Aerial Ace|
|Volcarona||Lv. 77||Bug/Fire||Flame Body||Quiver Dance, Overheat, Bug Buzz, Hyper Beam|
- Alder's team is composed of various types, although Bug is a dominant theme in his team, with three Pokemon having it as a primary type. Having a Bug using Champion is interesting, to say the least.
- He leads with Accelgor, which you will have seen only once unless you raised one yourself. As a refresher, Accelgor is an incredibly fast Pokemon at 145 base speed, beaten only by the likes of Deoxys (sans defense forme) and Ninjask. Poor Electrode... Anyway, Accelgor also has a decent special attack to use, and this stat is reflected in its moveset. Its moves can hurt decently, particularly Bug Buzz which has both power and a good offensive type. Of note is Me First, an interesting attack that - if it goes before the opponent - will use the attack the opponent was juts about to use with the base power multiplied by 1.5 (effectively, free STAB.) It's useless if you use a non attacking move, however. Don't expect to move before this thing, but hitting it with an attack will put a heavy dent in it, if not knock it out. Its defense in particular is very weak, with a measly 40 base. As a reminder, Bug types are weak to Fire, Flying and Rock.
- Bouffalant is one buffalo that we've seen before in the hands of Ghetsis, and it's as annoyingly defensive as ever. Despite being something that looks fast, it isn't, but it has the defenses and attack strength to back itself up. Alder in particular uses its attack well, with four powerful moves. Head Charge especially can be a pain, being a 120 power Normal move that will hit damn hard. In fact, none of its attacks have a base power below 100, so this is one hell of a bull to deal with. Both of its defenses are equal, so there's no defined way to go with taking this bull down. As always, Fighting is the best way to take a Normal-type down. Just note that this buffalo is not effected at all by both Ghost and - thanks to its Sap Sipper ability - Grass. Watch out that you don't raise its attack!
- Druddigon is something you will probably remember from the Opelucid Gym. It's slow, but has good attack strength which it can utilize with Outrage, which can dent pretty much everything except Steel Pokemon. It does carry Superpower to attempt to counter Steels, then two Dark moves for some reason or another. Ice or Dragon is the only way to hit this thing super effective and as with Bouffalant it has equal defenses, so attack it how you choose. You might want to watch out for Rough Skin, although it's not likely to be much of a problem.
- Vanilluxe is back as our friendly neighbour ice cream cone that is ready to freeze and kill you. It's not an especially powerful Pokemon and has only Blizzard and Flash Cannon to hit you, although it can't be denied that Ice makes a good offensive type. Though it has ways to increase both of its defenses, it shouldn't be too hard to take down. As a reminder, Ice-types are weak to Fire, Rock, Steel and Fighting. You get plenty to choose from.
- Escavalier is also something that you won't have seen much; it's one of the slowest Pokemon in the game, though with a high attack stat and decent defenses. Escavalier happens to possess the most powerful Megahorn in the game, but Alder doesn't use it, instead utilizing the weaker X-Scissor. As far as things go, it's pretty standard. Bug/Steel leaves Escavalier with only one huge hole - a quadruple weakness to Fire. Any Fire attack will take it down pretty much instantly, unless there's a severe level difference or a bad stat involved.
- Alder's main Pokemon is the powerful Volcarona, a Bug/Fire with a strong 550 BST. It specializes highly in special attack, special defense and speed and can increase all three of these at once with the dangerous Quiver Dance, which you do not want to let it use too many times. Bug Buzz and Hyper Beam are bound to hurt normally, but especially after a Quiver Dance or two, although Hyper Beam does still have the recharge turn penalty. Overheat works both ways - it's incredibly powerful, but drops the special attack level by two, which might well eliminate any special attack boosts it gets. In addition, if you have something out that is weak to Fire, Alder will probably keep using Overheat despite the stat drops, which might work to your advantage. Don't be intimidated by its high level and stats - it's perfectly possible to take it down. Its type leaves it open to several other offensive types. Most notably, it has a quadruple weak to Rock, but can also be hurt by Water and Flying. You'll want to attack it physically if possible, as Volcarona's special defense is high and will keep increasing with Quiver Dance. If you have Rock Slide, Stone Edge or some other Rock move, use it!
With that, Alder is beaten, and we are officially the Pokemon Champion. The storyline is complete! You'll be taken into the Hall of Fame, your Pokemon registered, and then the credits will play, signifying the end.
With that, the main game is finished. Of course, there's still stuff to do - complete your PokeDex, take part in the Battle Subway, etcetera. The walkthrough ends here, but there's more information found in the sections below!
Throughout the guide you will have seen Pokemon listed as 'Swarm' in their Location part of the encounter tables. As with DPPt and HG/SS, some older Pokemon are found through the use of swarms. Swarms refer to a temporary period in which a particular Pokemon appears in an area with a 40% encounter rate, which I believe overwrites the Pokemon usually there to an extent while it's still around. The level of the swarm Pokemon can either be a similar level of the Pokemon in the area or perhaps a high 40s/early 50s level. I know for example when I had Pineco swarming in Route 16, I found one of about Level 20ish which matches the area's Pokemon, then another that was around Level 45.
The Pokemon swarming changes whenever the DS goes from 23:59 to 00:00, causing the date to change. Note that this only occurs once the National Dex has been obtained, however!
If you want to manipulate the swarm, save your game, change the clock to 23:59, go back in the game, wait for it to roll over to 00:00 and the Pokemon swarming should change. You can check where a swarm is taking place at any time by going into any one of the gatehouses found all over the Unova region. The route that has a swarm will be displayed on the scrolling text on the northern wall.
The Pokemon that can swarm are as follows:
|Farfetch'd||Route 1||Black & White||N/A|
|Wynaut||Route 2||Black & White||Level 15|
|Hippopotas||Route 4||Black & White||Level 34|
|Smeargle||Route 5||Black & White||N/A|
|Sentret||Route 7||Black & White||Level 15|
|Croagunk||Route 8||Black & White||Level 37|
|Houndour||Route 9||Black||Level 24|
|Poochyena||Route 9||White||Level 20|
|Tyrogue||Route 10||Black & White||Level 20|
|Shroomish||Route 11||Black||Level 23|
|Paras||Route 11||White||Level 24|
|Doduo||Route 12||Black & White||Level 31|
|Shuppet||Route 13||Black & White||Level 37|
|Yanma||Route 14||Black & White||AncientPower|
|Mankey||Route 15||Black & White||Level 28|
|Pineco||Route 16||Black & White||Level 31|
|Exeggcute||Route 18||Black & White||Leaf Stone|
Victory Road's Final Fight
Anytime after defeating Ghetsis, you can go to Route 5 and find Cheren. Talk to him and he will tell you some stuff, and then head off to Victory Road. Fly to the Pokemon League and enter into Victory Road via the topmost entrance to find Cheren against the wall.
Talk to him and Marshal will come in and say some words to cheer Cheren up. Cheren will then battle you with his final team in the game.
- Rival Cheren
- Rewards: $6700
- Cheren finally has six Pokemon, adding a Haxorus and Gigalith to his team. Slightly surprising that they're still sticking to Unova Pokemon only considering we have the National Dex now, but oh well. This battle won't be too hard unless you do it while your levels are still comparatively low. Haxorus is equipped with Outrage and a Dragon Gem, so you may want to watch out for that. The starter also has a Focus Sash, so there's no way you'll be able to 1HKO it.
You can rematch Cheren once a day.
Final Fight in Nuvema
You are also able to have one final fight with Bianca, but in her case it is only after you've defeated Alder and claimed the title of Pokemon Champion. Bianca waits in Juniper's lab in Nuvema Town once you have done that, and will allow you to fight her on a Saturday night.
- Rival Bianca
- Rewards: $6500
- As with Cheren, Bianca also now has six Pokemon with the two extra additions being native to Unova. She's no harder than usual, and her only real strategy revolves around trying to beat you down with Return. Seeing as you have to beat Alder to even battle her, this really shouldn't be a problem.