Pokemon Black and White: EV Training Guide
By: BanzaiBill

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	NOTE: If you don't want to scroll all the way through the guide to find a
	specific section, use Ctrl + F to type in the shortcut code that I've
	included after each section's title.

	NOTE: Please disregard my terrible ASCII art. I'm just trying to fit in.


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TABLE OF CONTENTS
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	Update Log [UPDT]
	Introduction [INTR]
	What are EV Points, Anyway? [EVP?]
	All About Pokerus [PKRS]
	Vocabulary [VCBL]
	Building a Better Pokemon [BLDG]
	EV Training Hotspots in the Wild [THSW]
	Re-Challenged Trainers [CHLG]
	Wild Encounters by Location [LCTN]
	Concerning Black City & White Forest [BCWF]
	Frequently Asked Questions [FAQS]
	Sources [SRCS]
	Contact & Legal [CTLG]


/////////////////
UPDATE LOG [UPDT]
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	4/15/11 - First post. Admittedly skimpped on Re-Challenged Trainers
		section. It was the last part I worked on, and I was getting
		anxious to post. Will add to section soon.
	4/19/11 - Re-attempt at first post. Original submission needed
		reformatting. :(
	4/19/11 - Third attempt. Minor reformat.
	4/21/11 - Added Building a Better Pokemon section, added Frequently
		Asked Questions section, added some Vocabulary, granted hosting
		permission to SuperCheats.com
	4/22/11 - Corrected some typos.
	5/15/11 - Added Route 5 to Speed Training Locations, adjusted notes for
		Ace Trainers, breeding, "Relic Castle" clarification, and FAQs.
	5/16/11 - Granted hosting permission to Neoseeker.com
	5/24/11 - Added info in Breeding section (Judge).
	6/7/11 - Added Pokerus advice from Coma Black.
	6/26/11 - Added Cheren to repeatable Trainers.
	7/9/11 - Added info about spreading Pokerus and the lady in Opelucid
		to "What are EV Points, Anyway?"
	7/14/11 - Added Village Bridge to Wild Hot Spots, under Attack;
		updated FAQs.
	9/27/11 - Corrected typos in Hotspots Speed location (Route 5);
		updated FAQs.
	3/26/12 - Corrected stealing reference in notes about Cheren.
	7/29/12 - Corrected some typos, edited Swarm info.
	11/16/12 - Complete restructure of Building a Better Pokemon. Added
		All About Pokerus section. Added a location for Speed training.
		Updated info regarding Power Items throughout guide.


///////////////////
INTRODUCTION [INTR]
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		Hello! My name is BanzaiBill, and welcome to my EV Training
	Hotspot Guide for Pokemon Black and White! Pull up a chair, make yourself
	comfortable. In this guide, we will discuss the best places to train your
	Pokemon for the purposes of distributing EV Points. But before we go any
	further, I want to point out that THIS GUIDE MAY CONTAIN SPOILERS!!! I
	cannot stress this enough, so I'll say it again in poorly-done
	ASCII art...

	TTT  H H  I    SS	GGGG  U  U  I  DDD   EEE	H H   A     SS
	 T   HHH  I  SS		G     U  U  I  D  D  E		HHH  A A  SS
	 T   H H  I    SS	G GG  U  U  I  D  D  EEE	H H  AAA    SS
	 T   H H  I  SS		GGGG  UUUU  I  DDD   EEE	H H  A A  SS

	  SS  PPP  OOO  I  L    EEE  RRR    SS  !  !  !
	SS    P P  O O  I  L    E    R R  SS    !  !  !
	  SS  PP   O O  I  L    EEE  RR     SS
	SS    P    OOO  I  LLL  EEE  R R  SS    !  !  !

		SERIOUSLY!! SPOILERS ABOUND!!!

		Okay, to be honest, I don't even really know how much of this
	guide can be considered "spoilers," exactly. I really more put all of the
	disclaimers on here just to be safe.

		The other warning I want to give is that EV Training is not for
	everyone. One, it requires a lot of note-taking and a lot of dividing by
	4. If you don't want to keep a notepad with your DS, or you don't know
	how to divide, then you should probably turn back now. Even if you are
	okay with this, I also want to point out that it is very easy to obsess
	over this information once you know about it, and it could potentially
	ruin your Pokemon experience. Ignorance is bliss, as they say. But if you
	have a notepad, can divide by 4, and want to school everyone you link
	battle with, then by all means, press onward.

		YOU HAVE BEEN WARNED.


//////////////////////////////////
WHAT ARE EV POINTS, ANYWAY? [EVP?]
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		When you go to your Pokemon's status screen, you see a lot of
	information. HP, Exp, Moves, etc. But what the game doesn't want you to
	know is that it's keeping secrets from you! Really juicy secrets about
	making the best possible Pokemon! You should cross your arms and shake
	your head disapprovingly at your game. Go ahead, I'll wait.

		Done? Good, it deserved it. But disapprove all you like, the game
	still isn't talking. But fear not! I'm here to let you in on those secrets!

		Ever notice how your Lv10 Snivy doesn't have the exact same stats
	as someone else's Lv10 Snivy? Well, there are several reasons why that
	can be, but one of the big reasons (and the main focus of this guide) is
	because of how their EV Points are distributed. See, every Pokemon has
	their set Base Stats, which is basically how their stats will develop if
	they are raised to Lv100 with no other factors taking effect.

		But there are hidden stats to each of your Pokemon as well,
	called Effort Points (EP). Everytime your Pokemon defeats another
	Pokemon, your Pokemon earns a set amount of EP. Your Pokemon's total EP
	can grow up to 510 points, and after that your Pokemon stops earning EP.

		Great. So what do EP do? Well, there are actually six types of
	EP, one for each stat (HP, Attack, Defense, Special Attack, Special
	Defense, and Speed), and every time your Pokemon earns 4 EP of the same
	type, the stat represented will increase by one during one of your upcoming
	level-ups.

		Okay. So how do I earn EP? Each type of Pokemon has its own
	Effort Value (EV), which determines how many and what kinds of EP are
	distributed to your Pokemon. Say you are raising a Snivy, and you
	encounter a wild Patrat. All Patrats have an EV of 1 Attack, so if you
	defeat this Patrat, your Snivy's Attack EP will increase by 1. Now say
	you defeat three more Patrats. This brings your Attack EP Total to 4,
	and now one of Snivy's future level-ups is fated to give hime one bonus
	point added to his Attack.

		So I can fight 510 Patrats, divide 510 by 4 and my Snivy's Attack
	will be 127.5, right? Well, not exactly. See, in addition to the 510 total
	EP limit, you can also only place 255 EP on a single stat. 255 is not
	evenly divisible by 4, and remainder EP is rounded off, so you really only
	want to add 252 EP to a stat if you want to maximize it.

		What I usually recommend is to pick two stats that you want to
	maximize and put 252 EP on each.

		510 total EP - 252 stat EP - 252 other stat EP = 6 leftover EP

		That leftover EP can be put toward a third stat, giving you one
	more stat point and only 2 unused EP.

		But say you don't have the attention span to defeat 252 Patrats
	just for 63 more Attack. Don't worry, there are ways to make your quest
	for EP faster. For one, you could use the item "Macho Brace." Macho Brace
	is an item that doubles the EP earned by the Pokemon holding it. So your
	Snivy only has to defeat 2 Patrats to increase his Attack instead of 4.

		There is a rare condition called Pokerus, as well. In short,
	Pokerus is a virus your Pokemon can get. This sounds bad, but Pokerus
	does not harm your Pokemon; it actually gives your Pokemon double
	EP earned, just like the Macho Brace. So give your Snivy Pokerus and a
	Macho Brace and you'll be multiplying your EP earned by 4! For more about
	Pokerus, check out the section titled, "All About Pokerus."

		Additionally, there are also the Power Items, which can be
	purchased in the Battle Subway for 16 BP each. Like the Macho Brace, these
	are held items that affect your EP earned. But these items add 4 to the EV
	points that you earn. So if your Snivy is holding a Power Bracer when it
	defeats a Patrat, it gets 5 Attack EP instead of 1. What's more, the Power
	Items take effect BEFORE Pokerus is calculated. So if that same Snivy had
	Pokerus AND a Power Bracer, it just earned 10 Attack EP from just one
	Patrat.

		It is also worth noting that the Power items will add their
	respective EP REGARDLESS OF WHAT IS DEFEATED. So, for example, if your
	Pokemon is holding a Power Anklet when it defeats a Patrat, your Pokemon
	will receive 4 Speed EP in addition to the normal 1 Attack EP. If your
	Pokemon had Pokerus during this battle, it will have earned 8 Speed EP and
	2 Attack EP. Thanks to mjb_mister for pointing this out, and Serebii.net
	for confirming.

		Below, you'll find a chart depicting the Power Items and the Stats
	they effect:

	ITEM		STAT
	--------------------------------
	Power Bracer	Attack
	Power Belt	Defense
	Power Lens	Special Attack
	Power Band	Special Defense
	Power Anklet	Speed
	Power Weight	HP

		One more way to speed up the process: vitamins. These can be
	purchased on the left side of the third floor in Shopping Mall Nine (Route
	9) for $9,800 each. Every time you use a vitamin on your Pokemon, it adds
	up to 10 EP to a certain stat. However, this only works for the first 100
	EP of that stat, and after this point your Pokemon won't take that
	particular vitamin anymore. Vitamins also raise happiness. :)

		Below, you'll find a chart depicting the different vitamins and
	the stats they effect:

	VITAMIN		STAT
	--------------------------------
	Protein		Attack
	Iron		Defense
	Calcium		Special Attack
	Zinc		Special Defense
	Carbos		Speed
	HP Up		HP

		Similar to the vitamins, a new method has been added to Pokemon
	Black and White: Wings. While walking across Driftveil Drawbridge or
	Marvelous Bridge, you will occasionally see a round shadow and hear a
	fluttering sound. One of two things can happen when you stand on this
	shadow; you will either encounter a wild Ducklett/Swanna, or you will
	acquire a Wing. They work just like vitamins, but they only add 1 EP to
	their respective stat.

		Below, you'll find a chart depicting the different wings and
	their functions:

	WING		FUNCTION
	---------------------------------------
	Muscle Wing	+1 Attack EP
	Resist Wing	+1 Defense EP
	Genius Wing	+1 Special Attack EP
	Clever Wing	+1 Special Defense EP
	Swift Wing	+1 Speed EP
	Health Wing	+1 HP EP
	Pretty Wing	Nothing. Sells for $100

		Now say you messed up, and you want to remove some EP or you
	lost track of your EP total. There are a few berries that can help.
	These particular berries will remove 10 EP from the given stat. If
	your Pokemon has over 100 EP on its stat, the first berry will lower
	this stat to 100 EP; therefor, you can reset your Pokemon's stat with
	11 of the same berry. Unfortunately, berries are considerably rarer in
	Black/White, and there doesn't seem to be a reliable source for these
	berries yet.

		Below, you'll find a chart depicting these "subtraction berries"
	and the stats the effect:

	BERRY		STAT
	--------------------------------
	Kelpsy Berry	Attack
	Qualot Berry	Defense
	Hondew Berry	Special Attack
	Grepa Berry	Special Defense
	Tamato Berry	Speed
	Pomeg Berry	HP

		After EV training, if you want to double-check to make sure you
	have placed all of your EP, go to Opelucid City. In the building
	directly north of the Pokecenter is a girl in a white dress. Put the
	Pokemon you are unsure of at the front of your party, then talk to her.
	If all of its EP have been placed, she will say that your Pokemon "put
	in a great effort!"

////////////////////////
All About Pokerus [PKRS]
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		As stated in the previous section, Pokerus is a virus that your
	Pokemon get... somehow. I think there's a slim chance of getting it
	every time you walk through grass or fight wild Pokemon or something,
	but I haven't found any conclusive evidence on how to get it in the field.
	But when you get it, the next time you heal the infected Pokemon at a
	Pokecenter the lady behind the counter will tell you that they found
	something on your Pokemon. THIS IS A GOOD THING! SAVE IMMEDIATELY! Pokerus
	does not harm your Pokemon, but it actually doubles your EP earned, just
	like the Macho Brace. So give your Snivy Pokerus and a Macho Brace and
	you'll be multiplying your EP earned by 4!

		Coma Black had this to say about catching Pokerus: "I have been
	"infected" by the pokerus in several versions, mostly in the DS
	generations. Every time I recieve the pokerus I have spent several hours
	in the same spot, usually 8 hours or more without leaving the same patch
	of grass.  A couple times I have recieved it while leveling in the same
	spot, healing at the pokecenter and going back to the same spot for two
	days. I think that the more time spent in one spot the greater the odds
	of being infected. I have also recieved several shiny pokemon the same
	way. Hope this helps."

		Since I got Pokerus through a trade back on Diamond/Pearl, I don't
	really have a means of testing this. But if you're after your own
	diagnosis of Pokerus, then by all means give this method a shot; couldn't
	hurt. Thanks Coma Black!

		It's worth noting that Pokerus multiplies your EP earned by 2
	AFTER ALL OTHER EP BONUSES. If your Pokemon has Pokerus and one of the
	Power items, the formula looks like this:

	EP earned = (Opponent's EV + 4 Power item EP) * 2

		So if your Pokemon has Pokerus and the Power Bracer when it
	defeats a Patrat, then your Pokemon will earn a total of 10 Attack EP.
	(1 for Patrat + 4 for Bracer = 5, multiplied by 2 for Pokerus = 10).

		Now say that same Pokerus-infected Pokemon defeats another Patrat,
	but this time your Pokemon has the Power Anklet, which gives +4 Speed.
	That means your Pokemon will earn 2 Attack EP and 8 Speed EP.
	(1 Attack for Patrat, 4 Speed for Anklet, multiplied by 2 for Pokerus =
	2 Attack and 8 Speed).

		If you have a case of Pokerus and you're looking to spread it
	(as well you should be), all you have to do is put the infected Pokemon
	somewhere in your party, then put the Pokemon you're looking to infect on
	either adjacent side of Patent Zero. (So, if the infected is in spot 3
	of your party, you could infect the Pokemon in spots 2 and 4.) Then go
	run around in the grass and pick a fight. Whether you win, lose, or
	run away, the Pokerus should spread after 1-5 fights or so, shouldn't
	take long.

		Once Pokerus has spread to a Pokemon, the Pokerus will be in its
	"contagious phase," represented by a big purple Pokerus symbol on the
	Pokemon's status screen. When the contagious phase begins, you have 24
	real-time hours to spread Pokerus from this Pokemon. However, if you place
	the infected Pokemon into a PC storage box, the contagious phase countdown
	will freeze until the Pokemon is placed back into your party. Keep in mind
	that Pokerus can only be spread to Pokemon in your party, so Pokemon that
	share a PC box with an infected Pokemon will not become infected. Consider
	this a form of quarantine. I highly recommend spreading Pokerus to every
	Pokemon in your PC, but you always want to keep at least one infected,
	contagious Pokemon in your PC at all times for future spreading.

		If your infected Pokemon reaches the end of its 24-hour contagious
	phase, the Pokerus will enter its "dormant state," represented by a tiny
	smiley-face-that-isn't-smiling icon on the status screen (also the purple
	Pokerus icon will disappear). The dormant state is permenant and
	irreversable, and carries all the benefits of Pokerus except for the
	ability to transfer the virus. This is why keeping at least one contagious
	Pokemon in your PC is so important.

		In closing, Pokerus is pretty much the best thing ever, and if you
	don't have it you should get it however you can. I'd say try Coma Black's
	method, and if that doesn't work then find someone who has it and trade
	them something to get it. It doesn't cost your friend with Pokerus anything
	to trade it to you, but if they're being a jerk then you should be willing
	to part with something valuable for it. You can always get another
	Genesect.

/////////////////
VOCABULARY [VCBL]
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		In this section, I will explain some key terms you will find
	throughout the guide. Here we go.

	HP
		Short for "Hit Points" (or "Health Points"), this is the amount
		of damage your Pokemon can take before it faints and turns into
		Tyrannitar kibble.
	ATT
		Short for "Attack" (or "Physical Attack"), this is the amount
		of physical damage your Pokemon can dish out. This stat
		determines the effectiveness of your attacks labeled "Physical".
	DEF
		Short for "Defense" (or "Physical Defense"), this affects the
		amount of physical damage your Pokemon can absorb before the
		damage starts cutting into your Pokemon's HP. I don't have the
		exact math on this, but having the right type of defense for the
		move used on you is usually more useful than simply having a lot
		of HP.
	SAT
		Short for "Special Attack," this is the amount of special damage
		your Pokemon can dish out. This stat determines the effectiveness
		of your attacks labeled "Special".
	SDF
		Short for "Special Defense," this affects the amount of special
		damage your Pokemon can absorb before the damage starts cutting
		into your Pokemon's HP. I don't have the exact math on this, but
		having the right type of defense for the move used on you is
		usually more useful than simply having a lot of HP.
	SPD
		Short for "Speed," this is the main factor in determining which
		Pokemon takes its turn first in battle. (NOTE: there are other
		factors that can override this, such as priority moves. Under
		normal conditions, a Lv13 Pidgey using Quick Attack will always
		take its turn before a Lv100 Speed Forme Deoxys using Hyper Beam.)
	Walk
		That's where you take one foot and place it... j/k. For the
		purposes of this guide, "Walk" is in reference to encountering
		wild Pokemon by walking. Normally it means travelling through tall
		grass, but depending on the location it can also mean walking
		through a cave, a puddle, or a building.
	Double Grass
		In Pokemon Black and White, they added an effect to the very tall,
		darker grass. You can now encounter two wild Pokemon at once and
		be challenged to a 2v2 battle. In some cases, the wild Pokemon and
		encounter rates are different in Double Grass than in the regular
		length grasses; when there is no difference (or no Double Grass),
		I will skip this section.
	Walk Spots
		Occasionally, a square of grass will begin to shake and make a
		rustling sound, or a dust cloud will appear in a cave, or a shadow
		will appear on a bridge. If you walk onto this square, you will
		begin a battle with a wild Pokemon. The rates and Pokemon
		encountered in this fashion pull from a different list of
		possibilities. They're usually Audinos, but what're ya gonna do.
	Surf
		When you find water and have the HM Surf, you can use this ability
		to cross the water. While surfing, there is a chance of
		encountering a wild Pokemon.
	Surf Spots
		Occasionally, a spot of water will begin to ripple and make a
		droppy sound. If you surf onto this spot, you will begin a battle
		with a wild Pokemon. The rates and Pokemon encountered in this
		fashion pull from a different list of possibilities.
	Fish
		Sometime after you finish the storyline and watch the credits roll,
		you will receive a Key Item called "Super Rod." This item allows
		you to fish, provided that you are standing on land and are facing
		an adjacent body of water bigger than a puddle. When it starts to
		shake, press the A button. You will then begin a battle with a
		wild Pokemon.
	Fish Spots
		Eww. Actually, it's not that gross. Just like when surfing, you
		will occasionally see a spot of water begin to ripple and make a
		droppy sound. If you cast your fishing line onto this spot and
		successfully reel in, you will begin a battle with a wild Pokemon.
		The rates and Pokemon encountered in this fashion pull from a
		different list of possibilities.
	Swarm
		Sometime after you finish the storyline and watch the credits
		roll, the scrolling marquees inside those little buildings between
		routes and cities will start to tell you about swarms. The
		locations of these swarms change every day (thanks to abw3210 for
		this info!). During a swarm, you will have a
		40% chance of encountering a wild Pokemon from the National
		Pokedex that cannot usually be found there.
	EV
		Short for Effort Value. This is the pre-determined amount of EP
		given when a certain species of Pokemon is defeated. A Pokemon's
		EV can range in totals from 1-3, and typically represent the
		Pokemon's strongest stat(s). Any Pokedex worth its weight will
		tell you the EV of each species. More information on EV can be
		found in the section "What are EV Points, Anyway?"
	EP
		Short for Effort Points. This is a hidden stat of your Pokemon
		that determines how your Pokemon will develop on its journey to
		Lv100. More information on EP can be found in the section "What
		are EV Points, Anyway?"
	IV
		Short for Individual Value. This is a hidden stat of your Pokemon
		that determines how your Pokemon will grow. Your Pokemon's IVs are
		hinted at by its Behavior. More information on IV can be found in
		the section "Building a Better Pokemon"
	Relic Castle Maze End
		This is the room of Relic Castle where you encounter Volcarona.
		Volcarona is a special encounter that only happens once, and
		everything else you encounter in this room will be Claydol. If
		you're fighting a different Pokemon, you are not in the Maze End.
		If you're going up stairs, you've gone too far.


////////////////////////////////
BUILDING A BETTER POKEMON [BLDG]
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		Admittedly, there is a lot to consider when making your Pokemon
	battle ready. So in this section I will give the best steps to take,
	in the proper order. Special thanks to Hoywolf for the idea for this
	section.


PART I: CHOOSING YOUR POKEMON

		While it is possible to EV Train Pokemon that have been used, I
	always recommend a fresh start when possible. A Pokemon hatched from an
	egg or caught in the wild will have 0 EP on every stat. Traded Pokemon
	retain any previously placed EP. Assuming the traded Pokemon isn't level
	100, you could probably reset them with berries, but it's just so much
	easier to start with a baby or wild.

		There are many different factors to choosing a good Pokemon.
	Maybe you want one that is good at moving fast and attacking (what
	battlers typically call, "sweepers"). Maybe you want one that is better
	for defense ("tanks," for example). There are any number of good ideas
	for battle parties and strategies, but before you take any real steps
	toward building your Pokemon, I recommend looking through the Pokedexes
	online and figuring out exactly which Pokemon to build and how you want
	to build them, in regard to its EP distribution and final move set.
	Once you've chosen your Pokemon and planned out how you're going to
	build it, catch one or breed one or do whatever you need to in order
	to get one. Keep in mind that if your desired move set includes an Egg
	Move, you will need a male Pokemon that can pass on the Egg Move; the
	male does not necessarily have to be the same species as your chosen
	Pokemon, but merely in the same Egg Group. In some cases, this is
	actually required.

		Now let's assume you have a fresh Pokemon. When you check this
	Pokemon's status screen, you will see a Nature. Natures directly impact
	how your Pokemon's stats grow. Most Natures increase the growth of one
	stat and decrease the growth of another. For example, a Lv.100 Lonely
	Rhyperior will have better Attack than a Lv.100 Modest Rhyperior
	(assuming all other factors are the same). Below is a chart depicting the
	different Natures, the stat they increase, and the stat they decrease.
	Please note that the bottom five are "neutral" Natures that do not
	increase or decrease any stats. Also note that there are no Natures
	that affect the growth of HP.

	NATURE		GROWS FASTER		GROWS SLOWER
	~~~~~~		~~~~~~~~~~~~		~~~~~~~~~~~~
	Lonely		Attack			Defense
	Adamant		Attack			Special Attack
	Naughty		Attack			Special Defense
	Brave		Attack			Speed

	Bold		Defense			Attack
	Impish		Defense			Special Attack
	Lax		Defense			Special Defense
	Relaxed		Defense			Speed

	Modest		Special Attack		Attack
	Mild		Special Attack		Defense
	Rash		Special Attack		Special Defense
	Quiet		Special Attack		Speed

	Calm		Special Defense		Attack
	Gentle		Special Defense		Defense
	Careful		Special Defense		Special Attack
	Sassy		Special Defense		Speed

	Timid		Speed			Attack
	Hasty		Speed			Defense
	Jolly		Speed			Special Attack
	Naive		Speed			Special Defense

	Bashful		N/A			N/A
	Docile		N/A			N/A
	Hardy		N/A			N/A
	Quirky		N/A			N/A
	Serious		N/A			N/A


		If your Pokemon has a Nature that you are not satisfied with,
	you can try catching another one or breeding the current one. There is a
	Day Care Center on Route 3; after you get the National Pokedex, you will
	be able to leave two Pokemon in Day Care at once. If one of these Pokemon
	is male and the other female (and they love each other very much j/k),
	they will eventually produce an egg. If you don't have the egg yet, keep
	walking and you'll get one sooner or later.


PART II: BREEDING TANGENT

BREEDING SECTION A: INTRODUCTION AND PREPARATIONS

		So you've decided to breed a Pokemon. Good for you! I hope you're
	ready to dedicate several hours, days, weeks, and possibly even months to
	creating the perfect Pokemon, because that's what you just signed up for.
	There are several steps to this process, so to help in illustrating the
	process I will occasionally refer back to this diagram:

	EM			FS
	|			|
	-------------------------
		|
		EMS		FS1 or D1	M2 or D2	FS
		|		   |		   |		|
		--------------------		   --------------
			|				  |
			EMS1			         NFS2
			|				  |
			-----------------------------------
					|
				desired pokemon!!!



		LEGEND:
			E = Egg Move
			S = Species
			M = Male
			F = Female
			D = Ditto
			N = Nature
			1 = IV #1
			2 = IV #2
				

		This diagram represents the overall path of breeding we will be
	taking for this guide. This is not the only way to produce your desired
	Pokemon, but it is a straight-forward layout for a typical breeding
	process. Note that you can reuse some Pokemon if you want to save yourself
	time and you have no moral issues with inbreeding, provided that the reused
	Pokemon meet all the criteria.

		There are a few things that are required for the breeding process,
	and a few other things I recommend. Before you start breeding...

	YOU WILL NEED:
		To have beaten the Elite Four at least once
		A Pokemon of the same species you wish to build
		A bunch of poke-yen (or whatever you call money in this game)
		Patience
	I RECOMMEND THE FIRST TIME:
		A few Repels, Super Repels, or Max Repels
		Some various types of Poke-Balls
		Access to Great Chasm
		The Power Items (or at least the 2 stats you wish to build)
	I RECOMMEND EVERY TIME INCLUDING THE FIRST:
		A Pokemon with the Ability Flame Body or Magma Armor in your party
		A Pokemon that knows Fly in your party
		The Bicycle
		All the Power Items
		An Everstone
		As many Rare Candies as you can or care to get
		A nearby device with internet connection (outside of game)
		At least one Ditto
		A male Smeargle

		The breeding process also involves a lot of walking, running, and/or
	bike riding. My three favorite places to do this are the long stretch of
	straight road in front of the Day Care Center, Skyarrow Bridge, and the
	Gear Station (if you prefer to tape down buttons or something).

		Without going too in-depth, each Pokemon belongs to a certain Egg
	Group. If you are unsure of what Egg Group your Pokemon belongs to, pull
	up pretty much any online Pokedex and it will tell you. Some Pokemon
	belong to multiple Egg Groups which allows for some overlap. Some Pokemon
	are unbreedable; if memory serves, these are Nidorina, Nidoqueen, Ditto,
	and all baby forms and legendaries (excluding Manaphy, though Phione never
	evolves). If you are unsure about your parent Pokemon Egg Groups, drop
	them into the Day Care and talk to the old man just outside the door. If
	he says anything other than, "The two prefer to play with other Pokemon,"
	(or something along those lines,) then they will eventually become parents.
	Take enough steps and the two will eventually produce an egg.

		Speaking of Ditto, when I say he is "unbreedable," I mean you
	can't take two Dittos and expect to get a third. However, Ditto can breed
	with all the other breedable Pokemon, and will act as either male or
	female. Yes, Ditto gets down like that. ;)

		The creepy old man that stands outside rain-or-shine will call
	you over and hand you the egg, assuming you have an empty spot in your
	party. After a set number of steps, the egg will hatch. If one of the
	Pokemon in your party has the ability Flame Body or Magma Armor, the egg
	will hatch in half the steps ordinarily required.

		The hatched egg will contain the earliest evolution form of the
	female Pokemon. (NOTE: If Ditto was used in the breeding process, the
	egg will always produce a baby of the non-Ditto lineage.) The newborn
	Pokemon WILL NOT HAVE ANY EP AT THIS POINT. A Pokemon will not have
	any progress toward EV Training until it takes a turn in battle and the
	opposing Pokemon faints. Period.

		The main factors to consider when breeding are the desired species,
	egg moves, nature, and behaviors/IVs. Between the parents, the mother will
	determine the species and the father will hand down egg moves (if
	applicable). Nature and behaviors/IVs are somewhat randomly determined.
	In Black/White, gender is also completely randomly determined, although
	some species have different probabilities in gender-ratio than others.
	Since this is a lot to take in, I recommend focusing on one
	characteristic at a time. These characteristics can be breed for in any
	order, but we'll start with egg moves.


BREEDING SECTION B: EGG MOVES

	EM		FS
	|		|
	-----------------
		|
		EMS

		I typically recommend only choosing one egg move for your Pokemon,
	since passing them down can be kind of a pain in the butt. To pass it down,
	you need to get a male of your desired Pokemon's egg group, teach the male
	the desired egg move, then breed the male with a female of your desired
	Pokemon's species. For example, if you wanted to end up with a Dragonite
	with the move Dragonbreath, you could teach Dragonbreath to a male Bagon
	and breed it with a female Dratini. At this point, we are only breeding
	for the egg move, so all other factors can be ignored; just get a male
	Dratini that knows Dragonbreath. Keep in mind that Move Tutor moves cannot
	be bred.

		This is where Smeargle comes in. Smeargle only ever learns one
	move, "Trace". Trace is a move that replaces itself permenantly with the
	last move used in battle. Once Trace has been replaced with a move you
	want your ultimate Pokemon to have, you can then chain breed to make this
	possible. Before attempting this, however, look over the Egg Moves your
	after, and see if there is a quicker solution. It's hard to predict what
	moves computer opponents will use, and you may not be able to use link
	battles to teach Smeargle the move.

		What makes the Egg Move process kind of a pain is how the Day Care
	handles new moves. See, while a Pokemon is in the Day Care Center, it gets
	1 exp. for every step you take, which means that Pokemon can and usually
	do get level-ups while in Day Care. If your Pokemon is in Day Care and it
	reaches a level where it would ordinarily learn a new move, your Pokemon
	will automatically learn the new move in its fourth move slot. The move
	that used to be fourth will now be bumped up to third, third bumped to
	second, and second bumped to first. What this means is that when your
	Pokemon learns a new move while in Day Care, it will forget the move that
	you had in its first slot.

		Needless to say, this can mean trouble for egg move breeding. What
	I usually do is every time I have an intended father Pokemon with an egg
	move, I put it in with a party of high-level Pokemon and let it piggyback
	exp. until it hits some relatively high level, 30 or so. I then move the
	desired egg move into the fourth slot and drop it off at Day Care with the
	intended mother. Every once in a while I check back with the Day Care Lady,
	and if the father has grown in level, I take him out of Day Care and
	shuffle his moves around to put the egg move in fourth again. Of course, if
	you know what levels the father learns new moves you can plan around them.
	:)

		Once you have a male Pokemon of your desired species with your
	chosen egg move, you can take the parents out of Day Care and move on to
	the next step. I recommend keeping the father until you're done breeding,
	just in case you slip up and lose the egg move.


BREEDING SECTION C: BEHAVIORS AND IVS

	EMS		FS1 or D1
	|		    |
	---------------------
		|
	       EMS1

		The Behavior of your Pokemon is listed in its Status screen. A
	Pokemon's Behavior represents your Pokemon's highest IV (or, if your
	Pokemon has a tie for its highest IV, the game will randomly choose which
	Behavior to display).

		IV is short for Individual Value, and every individual Pokemon has
	six IVs, one for each stat. IVs range from 0 to 31, and these numbers are
	directly added to your Pokemon's stat growth. So a Snivy with an Attack
	IV of 31 will have a much higher Attack than a Snivy with an Attack IV
	of 5 (if all other factors are the same). This has more bearing on your
	Pokemon's overall stats than Natures.

		These six IVs are completely random for wild Pokemon,
	and four of the six are random for bred Pokemon; the other two IVs are
	handed down from the parents, one from each. Without the use of held items,
	which IVs get selected for handing down is also randomized.

		A specific Behavior can represent several possible numbers
	depending on the Behavior's description. Below I have listed the possible
	Behaviors and the numbers each of them can represent. (NOTE: Some of
	these Behaviors may be worded improperly. This is because I used a list
	of Behaviors from Pokemon Diamond and Pearl. Rewordings should not be
	terribly hard to interpret.)

	Attack
		Likes to thrash about = 31, 26, 21, 16, 11, 6, 1
		Proud of its power = 30, 25, 20, 15, 10, 5, 0
		Quick tempered = 29, 24, 19, 14, 9, 4
		Likes to fight = 28, 23, 18, 13, 8, 3
		A little quick-tempered = 27, 22, 17, 12, 7, 2
	Defense
		Capable of taking hits = 31, 26, 21, 16, 11, 6, 1
		Sturdy body = 30, 25, 20, 15, 10, 5, 0
		Good perseverance = 29, 24, 19, 14, 9, 4
		Good endurance = 28, 23, 18, 13, 8, 3
		Highly persistent = 27, 22, 17, 12, 7, 2
	Special Attack
		Mischeivous = 31, 26, 21, 16, 11, 6, 1
		Highly Curious = 30, 25, 20, 15, 10, 5, 0
		Very Finicky = 29, 24, 19, 14, 9, 4
		Often lost in thought = 28, 23, 18, 13, 8, 3
		Thoroughly cunning = 27, 22, 17, 12, 7, 2
	Special Defense
		Somewhat vain = 31, 26, 21, 16, 11, 6, 1
		Strong willed = 30, 25, 20, 15, 10, 5, 0
		Somewhat stubborn = 29, 24, 19, 14, 9, 4
		Hates to lose = 28, 23, 18, 13, 8, 3
		Strongly defiant = 27, 22, 17, 12, 7, 2
	Speed
		Alert to sounds = 31, 26, 21, 16, 11, 6, 1
		Likes to run = 30, 25, 20, 15, 10, 5, 0
		Quick to flee = 29, 24, 19, 14, 9, 4
		Somewhat of a clown = 28, 23, 18, 13, 8, 3
		Impetuous and silly = 27, 22, 17, 12, 7, 2
	HP
		Often dozes off = 31, 26, 21, 16, 11, 6, 1
		Loves to eat = 30, 25, 20, 15, 10, 5, 0
		Likes to relax = 29, 24, 19, 14, 9, 4
		Scatters things often = 28, 23, 18, 13, 8, 3
		Often scatters things = 27, 22, 17, 12, 7, 2


		Great, so how do you tell if your Pokemon that is Alert to sounds
	will boost Speed by 31 or 1? Well... it's complicated. The best advice I
	can give is to use the IV Calculator located here:

	http://www.serebii.net/games/iv-calc.shtml

		In the Gear Station (Battle Subway) in Nimbasa City (after beating
	the Elite Four at least once), there is a guy with blue hair that calls
	himself "The Judge". If you show him a Pokemon, he will tell you a little
	about your Pokemon's IVs. He will tell you which stat is your Pokemon's
	highest IV and will rank it as "Decent," "Very Good," "Fantastic," or
	"Can't be Better." Between this information and the Pokemon's Behavior,
	you should have a fairly good idea of how your Pokemon will grow up. If
	your Pokemon has a tie for highest IV, The Judge will USUALLY list all of
	your Pokemon's stats that tie for highest. It is possible for The Judge to
	not list a tied stat, though it is somewhat unlikely.

		So back to breeding. Ever since HeartGold and SoulSilver,
	you can hand one of those Power Items to one of the parent Pokemon
	and that parent's respective IV will pass down to the baby. So, using the
	example from earlier, if the mother Dratini holds Power Anklet, the baby
	will have the same Speed IV as dear old mum.

		So how do we use this IV knowledge to our advantage? Well, there
	are a few ways to go about this, depending on what Pokemon you're breeding,
	but if you're doing all this while juggling egg moves then at this point
	I usually recommend Dittos. On my copy of White, I spent a couple weeks in
	Giant Chasm and caught six Dittos with maxed-out IVs, one for each stat.
	It took a long time, but it makes breeding infinitely easier. Dittos can
	be found in the grass in Giant Chasm, after the cave portion. I recommend
	Repels to get to the outdoors, save, then start catching Dittos. When you
	have a Ditto with the Behavior you want, take it to The Judge and see if
	it has the IV you want; if he says "It can't be better," then you got
	yourself a keeper. Take it to the Name Rater in Castelia City and name it
	something so you'll remember which Ditto has which stat.

		If you have a Ditto (or a female of the correct species) with one
	of the IVs you want, you can give it the matching Power item and put it in
	Day Care as the "mother." Then have your male Pokemon with the egg move
	act as "father" and the next egg they produce is guaranteed to be your
	desired species with the egg move and the Ditto's IV. If the newborn's
	behavior is listed as something different, take it to The Judge
	immediately, because it probably has a new highest (or tied highest) IV.
	At this point, either gender is acceptable, but I recommend male since
	we're still passing down the egg move.

		Now, most IV calculators (including the link above) will only give
	you a range of possible IVs for most stats (if the Pokemon is at a level
	below 100). This is why I recommend you stockpile a few Rare Candies. If you
	have a Pokemon to calculate and you want a more precise estimate of IVs,
	save your game, then give your Pokemon all of your Rare Candies to bump up
	its level. Then use the calculator for better estimations. Afterwards you
	can reload your previous save; now you know more about your Pokemon, and
	you still have all your candies. :)

		So, after all that, you should now have your desired species,
	male, with the egg move and one of the two IVs we can control. We'll get
	the second IV in the next section.


BREEDING SECTION D: NATURES

	M2 or D2	FS
	   |		|
	   --------------
		 |
		NFS2

		For this section, we will need to persue the second IV using the
	same methods from the previous section. However, for this generation of
	breeding we'll need to keep a closer eye on the babies, because we also
	want our desired Nature. Refer back to the Nature chart from Breeding
	Section A if you need to.

		Natures are determined randomly, but the probability can be
	swayed in your favor. A female holding an Everstone has a 50% chance of
	passing its Nature on to her offspring. This only works on the female
	parent.

		Because the desired Nature only has a 50% likelihood at best, this
	is why we put off Natures until almost the very end. Give the mother the
	Everstone and the father gets the Power item for IV#2.


BREEDING SECTION E: THE DESIRED POKEMON

	EMS1			         NFS2
	|				  |
	-----------------------------------
			|
		desired pokemon!!!

		So here we are: we have the final mother and the final father,
	it's time to produce our desired Pokemon. For this stage, we'll give the
	father the Power item for IV#1 and the mother gets the Everstone.

		Tempting though it may be, you do not want to give the mother a
	Power item while the father is holding one. There are two reasons for
	this: (1) this will be leaving your Pokemon's Nature up to fate, and (2)
	if both parents are holding Power items, the game will randomly choose
	which parent's Power item takes precedence, and the other Power item will
	have done nothing. This method still allows the possibility of passing on
	both desired IVs as well as the Nature, but the chances are much lower.

		Unfortunately, at this stage, we have manipulated the probabilities
	as much as we can. This means that several attributes, such as gender,
	Ability, Shine and the other four IVs, are left completely up to fate.
	At this point, I usually continue breeding until I get at least three
	maxed-out IVs and Outstanding potential from The Judge. Even if my Pokemon
	meets all these criteria, if the maxed stats are contradictory (e.g. HP
	and Speed), I usually keep trying. I always have a desired Ability in
	mind, but usually Ability will not make or break my strategy. If Ability
	is important to you, go for it.

		Once you have your desired Pokemon, save your game, celebrate a
	little, release all those useless Pokemon left over from breeding (keep the
	good parents and Dittos!), and move on to the next part.


PART III: PREPARING TO TRAIN

		Okay, hard part's over. Now that you have the Pokemon you wish to
	build, take it to Shopping Mall Nine on Route 9. Hope you brought some
	cash with you, because you'll need to buy 20 Vitamins. You'll want 10 of
	the Vitamin that grows your primary stat (Behavior) and 10 of the Vitamin
	for your secondary stat you wish to grow. Bottoms up!

		Now is also a good time to infect the poor little thing with
	Pokerus if you have it. Vitamins are unaffected by Pokerus, so don't freak
	out. Check back to the section titled, "All About Pokerus" for more on
	this.

		So at this point you have the right species, the right moves, the
	right Nature and Behavior, and you've used the right Vitamins. Right now
	your EP should still be zeros across the board, with the exception of
	having 100 EP on your primary stat and 100 EP on your secondary stat,
	leaving you with 152 EP left to earn per desired stat, and 6 bonus EP to
	earn. Now it's time to start killing things.


PART IV: KILLING THINGS

		If you have the right Power Item for the stat you're about to
	build, equip it now. If you don't, put on a Macho Brace. While Macho Brace
	and its x2 effect sound nice, the Power Items will always be more
	beneficial (if you are fighting Pokemon that only give one kind of EP).
	Make sure you have a notepad handy, and keep careful track of how many EP
	you earn, or else you may find yourself farming berries. It's very
	important to stop exactly at 252 EP for the two stats, or else you'll be
	wasting EP.

		If you're like me and find notepads to be a bit unwieldy, I
	developed a tally system that you can use with your C-Gear. The icons on
	the C-Gear can be edited by tapping the wrench icon near the bottom. While
	the wrench is flashing, simply tap a space on the C-Gear to cycle its icon
	through IR (red), Wireless (yellow), Online (blue), nameless (Green), or
	empty. Everytime I finish a battle I calculate how many EP I earned and
	adjust my C-Gear to show my current total for the stat I am building,
	using red as 1EP, yellow as 10EP, and blue as 100EP. If you convert 10 reds
	to one yellow and 10 yellows to one blue every time, then you'll find the
	C-Gear provides room for every number between 0 and 252, with one column
	left over for permenant links to the three communications should you need
	them.

		Once you've capped out at 252, switch Power Items (or over to the
	Macho Brace if you have to), and build your secondary stat. When you
	finish there, place those last 6 EP however you see fit. Once you do that,
	you will no longer be earning EP and your Pokemon's destiny is set in
	stone. Get Exp however you can until you hit Lv100. Seriously, any method
	of Exp at this point is fine. Go fight the Elite Four. Go kill any wild
	Pokemon. You're not going to hurt your Pokemon's EP anymore. Go nuts.

		I want to stress here that the benefits of EV training will not
	happen immediately. This is the most frequently asked question I receive,
	so please read this carefully. If your Pokemon is still a relatively low
	level, then you may not notice the benefits at all (at least until Lv. 50
	or so when you start to slowly notice how awesome your Pokemon has gotten).
	EP turns into stat points gradually as your Pokemon grows closer to
	Lv. 100. So if you beefed up your Pokemon with Rare Candies or kept it
	in Day Care until Lv. 95 or so, your Pokemon's stats will grow much
	quicker per level up than they will if you started at Lv. 1. However,
	when all the EP is distributed and you've raised your Pokemon to Lv.100,
	your stat total will be the same either way.


///////////////////////////////////////
EV TRAINING HOTSPOTS IN THE WILD [THSW]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

		In this section, I will list the best spots for training in the
	wild when you plan to build on one specific stat. Separated by stat, I
	will then list a location, followed by the Pokemon with their EVs and any
	conditions you might need to know about, such as seasonal appearances. I
	will then leave a few notes about the location and move on. The bottom
	location of each stat's section is my personal favorite. :)

	ATTACK (ATT)
		Route 1 (Walk, Double Grass, Swarm)
			Patrat[1 ATT], Lillipup[1 ATT], Herdier[2 ATT],
			Watchog[1 ATT], Scraggy[1 ATT], Farfetch'd[1 ATT]

			The Pokemon here aren't very strong, and they don't give
		that much EP, but if you stay in the grass, you have a 100% chance
		of encountering something that gives only Attack, even during a
		swarm. Not to mention the fact that Route 1 is your first chance
		to fight wild Pokemon in the game, so you always have access. But
		if you really want to grind here post-game, do yourself a favor
		and head to the Double Grass where you have a 39% chance of
		bumping into Herdier.


		Route 4 (Walk)
			Sandile[1 ATT], Darumaka[1 ATT], Scraggy[1 ATT]

			Again, not very strong. But you've still got 100% chance
		for building Attack, and most of the Pokemon you encounter are
		weak to water. :) Watch out for Swarms, though; Hippopotas builds
		Defense.


		Route 7 (Walk)
			Tranquill[2 ATT] (spring-autumn), Cubchoo[1 ATT] (winter),
			Watchog[1 ATT], Sentret[1 ATT],
			Unfezant[3 ATT] (spring-autumn, Spots), Deerling[1 SPD],
			Zebstrika[2 SPD], Emolga[2 SPD] (Spots)

			Yeah, I know; some of those are Speed, not Attack. But
		Physical Sweeper is a common build, and this is a pretty nice
		place to do it. You probably want to avoid Foongus and Audino, as
		they build HP, but other than that you're golden. Especially if it
		isn't winter.


		P2 Laboratory (Walk)
			Watchog[1 ATT], Herdier[2 ATT], Scraggy[1 ATT]

			You still have to run from Klink here, since he gives 1
		Defense, but I think the 36% chance of Herdier makes up for it.


		Village Bridge (Double Grass) [WHITE ONLY]
			Golduck[2 SAT], Bibarel[2 ATT], Braviary[2 ATT],
			Zangoose[2 ATT], Seviper[1 ATT, 1 SAT]

			Personally, I'm not a fan of this spot, mostly due to
		the Double Grass. Plus, if you're playing Black then all the
		Braviary turn to Mandibuzz[2 SAT]. But if you're playing White
		and like EV training in pairs, then this spot gets you 25%
		Bibarel, 20% Braviary, and 15% Zangoose for a combined 60%
		chance for 2 ATT. Thanks to rrq671 for pointing this one
		out!


		Dragonspiral Tower 1F/2F (Walk)
			Golett[1 ATT], Druddigon[2 ATT], Mienfoo[1 ATT]

			Nothing to run away from here, and you have a 30% chance
		of Druddigon on the first floor. But if you prefer to keep your
		math simple, the second floor is 100% Golett.


	DEFENSE (DEF)
		Wellspring Cave (Walk)
			Roggenrola[1 DEF], Woobat[1 SPD], Drilbur[1 ATT] (Spots)

			This is literally the first opportunity in the game you
		get to grind Defense, and it's actually not terrible. 50% chance
		for Roggenrola makes this place perfect for building Defense and
		Speed. Not that I can really think of a good reason for building
		Defense and Speed. Whatever. Roggenrola's Sturdy ability makes it
		impossible to kill these things in one hit, which can get annoying.
		Since this is a cave, there's a chance of finding some pretty cool
		stuff in the dust clouds (such as evo stones!), but be ready to run
		from Drilbur.


		Chargestone Cave 1F/B1F (Walk)
			Klink[1 DEF], Ferroseed[1 DEF], Boldore[1 ATT, 1 DEF],
			Joltik[1 SPD], Tynamo[1 SPD], Drilbur[1 ATT] (Spots)

			Klink and Ferroseed have a combined encounter rate of 49%,
		and you can kill them in one hit. They're also both part Steel, so
		bust out those Fire and Fight-types. I specified 1F and B1F because
		the encounter rate of Tynamo climbs to 8% on B2F, dropping the
		Klink/Ferroseed rate to 46%. Also, cave; evo stones, Drilbur.


		Pinwheel Forest Inside (Double Grass)
			Sewaddle[1 DEF], Whirlipede[2 DEF], Cottonee[1 SPD] (BLACK),
			Petilil[1 SAT] (WHITE), Tranquill[2 ATT]

			35% chance for Sewaddle + 15% Whirlipede = 50% pure Defense.
		Pokemon White definitely got the better deal here, since it makes
		more sense to build Defense with Special Attack than with Speed IMO.
		I specified Double Grass because the encounter rates are just like
		the Single Grass except the Double Grass upgrades Venipede to
		Whirlipede and Pidove to Tranquill. That being said, you may want
		to stick to the Single Grass for the convenience of always fighting
		one Pokemon at a time. Avoid the Walk Spots, there's no Defense to
		be had there.


		Lostlorn Forest (Walk)
			Swadloon[2 DEF], Venipede[1 DEF], Cottonee[1 SPD] (BLACK),
			Petilil[1 SAT] (WHITE), Tranquill[2 ATT]

			Just like Pinwheel Forest Inside's Double Grass, but you're
		only fighting one Pokemon at a time every and instead of 35%
		Sewaddle and 15% Whirlipede you get 35% Swadloon and 15% Venipede.
		Again, avoid the Walk Spots, there's no Defense to be had there.


		Relic Castle 1F/B1F (Walk)
			Yamask[1 DEF], Sandile[1 ATT]
		Relic Castle B2F-B5F (Walk)
			Cofragrigus[2 DEF], Krokorok[2 ATT]

			50% chance for each. Not that great, but you get access
		to 1F and B1F pretty early and it's better than fighting
		Roggenrola. Floors B2F-B5F take a while to unlock, but they give
		Cofragrigus and Krokorok at the same probability, so go there if
		you have it unlocked and don't want to make the trip to B6F or
		the Maze.


		Relic Castle B6F/Maze (Walk)
			Sandslash[2 DEF], Cofagrigus[2 DEF], Onix[1 DEF],
			Krokorok[2 ATT]

			This place is kind of a pain to get to, but totally worth
		it. Take some Repels for the trip down, you'll be fine. 50%
		chance for two Defense (just like the floors above it), but the
		15% chance for Onix is the kicker, and it cuts Krokorok
		encounters down to 35%.


	Special Attack (SAT)
		Pinwheel Forest Inside (Walk, WHITE ONLY)
			Petilil[1 SAT], Sewaddle[1 DEF], Venipede[1 DEF],
			Pidove[1 ATT]

			This is by no means a hotspot. This is, however, the
		first location you can reach that gives EP for Special Attack.
		Of course, you have to be playing Pokemon White to get it,
		otherwise Petilil gets replaced by Cottonee[1 SPD].


		Desert Resort Desert (Walk)
			Maractus[2 SAT], Sigilyph[2 SAT], Sandile[1 ATT],
			Darumaka[1 ATT], Dwebble[1 DEF]

			Again, not much of a hotspot. This is the first place
		to reliably grind Special Attack in Pokemon Black, and it's
		slightly better than Pinwheel Forest in White. Maractus and
		Sigilyph are 10% each. This place could really use some better
		Sp. Attack or some Speed, but early game it'll have to do.


		Route 9 (Walk, WHITE ONLY)
			Duosion[2 SAT], Minccino[1 SPD], Liepard[2 SPD],
			Garbodor[2 ATT], Pawniard[1 ATT]

			30% chance for Duosion in Pokemon White, but they're
		just Gothorita[2 SDF] in Black. The Walk Spots also have a 5%
		chance for Reuniclus[3 SAT].


		Route 11 (Double Grass, BLACK ONLY)
			Mandibuzz[2 SAT], Golduck[2 SAT], Seviper[1 ATT, 1 SAT],
			Gligar[1 DEF], Amoongus[2 HP], Zangoose[2 ATT],
			Karrablast[1 ATT], Bisharp[2 ATT]

			Grinding Special Attack never gets very good in Pokemon
		Black, and it never gets that great in White either. Mandibuzz
		has a 25% encounter rate in Pokemon Black, and Golduck has 20%
		in both versions. The Mandibuzzes get replaced with Braviaries
		in White. The fact that this all takes place in Double Grass
		might turn a lot of people away, but all that Attack makes this
		a pretty good spot for building utility hitters.


		Undella Bay/Town (Fish)
			Remoraid[1 SAT], Shellder[1 DEF], Luvdisc[1 SPD],
			Octillery[1 ATT, 1 SAT] (Spots), Cloyster[2 DEF] (Spots)

			65% Remoraid, and the occasional Luvdisc sweetens the
		deal a little. But by the time you get to Undella you could have
		already been grinding in Celestial Tower.


		Celestial Tower (Walk)
			Litwick[1 SAT], Elgyem[1 SAT]

			Finally, a spot with nothing but Special Attack. The
		second floor is 100% Litwick, and the chance of encountering
		Elgyem slowly increases as you go up, capping off the fifth floor
		at 50% each. Not that there's a huge difference, since they both
		give 1 SAT, but whatever. At least you don't have to run from
		anything.


	Special Defense (SDF)
		Route 5 (Walk, BLACK ONLY)
			Gothorita[1 SDF], Minccino[1 SPD], Trubbish[1 SPD],
			Liepard[2 SPD]

			Not a very good spot, but the first chance you get to
		reliably build Special Defense. 30% chance for Gothorita, which
		is replaced by Solosis[1 SAT] in Pokemon White.


		Twist Mountain (Walk)
			Cryogonal[2 SDF], Boldore[1 ATT, 1 DEF], Cubchoo[1 ATT],
			Gurdurr[2 ATT], Woobat[1 SPD]

			This is a terrible, awful spot for Special Defense. But if
		you're playing Pokemon White, it's the first place you get to
		grind Special Defense. You get 5% chance for Cryogonal during
		winter, but it drops to 1% the rest of the year. Only use this
		place if you absolutely have to, which is really just until you
		get the HM for Surf. And I don't remember when that is, so you
		might never even need this place. Oh well. Moving on.
			
		Route 4/Route 17/Route 18/Driftveil City/P2 Laboratory (Surf)
			Frillish[1 SDF], Jellicent[2 SDF] (Spots), Alomomola[2 HP] (Spots)

			Yeah. Five different locations with the same encounter
		rates while surfing. What's more, surfing encounters at these
		locations are always Frillish if you avoid the Surf Spots.
		Jellicent is only a 5% chance, so I'll leave that decision up to
		you. Of course, if you're building Special Defense and HP, you're
		good.

		Relic Castle Maze End
			Claydol[2 SDF]

			That's right. 100% Claydol. Totally worth the trip. This is
		the room in which you have a special approach encounter with
		Volcarona. The only Wild Encounters in this room are with Claydol.


	Speed (SPD)
		Route 2 (Walk)
			Purrloin[1 SPD], Patrat[1 ATT], Lillipup[1 ATT]

			Not a very good spot, but your first chance to grind
		Speed. Purrloin is only 20% encounter rate, everything else is
		attack. But if you're looking to make a decent sweeper out of your
		starter Pokemon (and who isn't), basically this is the place to
		do it.


		Route 5 (Walk)
			Minccino[1 SPD], Liepard[2 SPD], Trubbish[1 SPD],
			Gothita[1 SDF] (BLACK), Solosis[1 SAT] (WHITE)

			Still not the best place for Speed, but probably the
		best place before you get HM Surf. 20% chance for Liepard,
		plus 20% Trubbish and 30% Minccino puts you at a 70% chance
		for Speed. Not bad. Thanks to Nils for pointing this one
		out. :) (and Joe for pointing out typos.)


		Wellspring Cave (Walk)
			Woobat[1 SPD], Roggenrola[1 DEF]

			The likelihood for building Speed is somewhat lower
		here than Route 5, but there's only one type of Pokemon to
		look out for (with a 50% encounter rate), so I can definitely
		see the appeal. The dust clouds all have Drilbur or items, so
		be sure and run from the Drilburs as well as Roggenrolas. Thanks
		to Riina for pointing this one out. :)


		Striaton City (Surf)
			Basculin[2 SPD]

			Right, here's the thing: there are actually several places
		where you can Surf and fight Basculin, and they're all pretty
		good. I chose Striaton City specifically because it's a town (so
		you can Fly straight to it) and because you get 100% encounter
		rate. Fishing here gets you Goldeens[1 ATT] and Seakings[2 ATT],
		so not bad for Physical Sweepers either.


	HP
		Route 1 (Walk Spots)
			Audino[2 HP]

			Audinos are everywhere. I posted this one because it's
		your first chance to find them. It's also literally everytime the
		grass shakes. Everything else in the grass gives you 1 ATT. Grind
		carefully.


		Icirrus City/Moor of Icirrus (Walk, spring-autumn ONLY)
			Shelmet[1 DEF], Palpitoad[2 HP], Stunfisk[2 HP]

			There are no walk encounters in the winter, but the rest
		of the year you've got 60% Palpitoad or Stunfisk and everything
		else is Shelmet for Defense (which is nice for Physical Tanks).


		Icirrus City/Moor of Icirrus (Surf)
			Stunfisk [2 HP], Seismitoad [3 HP]

			If you're going to spend any time at all on HP, this is
		pretty much the place to be. Walking in spring through autumn is
		nice for the Defense kick, but if you just want HP then hop on
		your water-type and get Surfing. You're only going to find
		Seismitoad in 5% of the Surf Spots, and literally everything else
		is Stunfisk. Doesn't get much nicer than that.


/////////////////////////////
RE-CHALLENGED TRAINERS [CHLG]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

		Okay, I know a lot of you trainers out there prefer EV training
	against other trainers instead of training in the wild. It's more
	civilized, you earn money, and you don't run the risk of getting mauled
	by Tornadus. I get it. The problem with this method is that there doesn't
	seem to be any Vs. Seeker or any of the other gimmicks from previous
	games that allow for re-challenging.

		However, there are a few trainers in Pokemon Black & White that
	you can re-challenge. In this section, I will discuss each of these
	trainers and their parties.


	Ace Trainer Eileen (Rotation Battle, BLACK)
		Battle House, Opelucid City
		Can be fought once daily
		Does not use Items
			Lv39 Simisage[2 SPD]
				Grass, Female, Gluttony, No Held Item
				Knows Leer, Lick, Fury Swipes, Seed Bomb
			Lv39 Simisear[2 SPD]
				Fire, Female, Gluttony, No Held Item
				Knows Leer, Lick, Fury Swipes, Flame Burst
			Lv39 Simipour[2 SPD]
				Water, Female, Gluttony, No Held Item
				Knows Leer, Lick, Fury Swipes, Scald

		With Rotation Battles and Triple Battles, the full amount of EP
	is distributed to each of your Pokemon that gains Exp from the fallen
	Pokemon, so this is a quick way to get a lot of Speed to at least three
	of your Pokemon; just keep this in mind when arranging your party. If
	you have a Pokemon in your party that doesn't need Speed, just leave it
	in your PC, it's not worth the risk. Thanks to Nils for testing to see
	if these battles can be fought pre-Elite Four. :)


	Ace Trainer Lou (Triple Battle, WHITE)
		Battle House, Opelucid City
		Can be fought once daily
		Does not use Items
			Lv39 Simisear[2 SPD]
				Fire, Male, Gluttony, No Held Item
				Knows Leer, Lick, Fury Swipes, Flame Burst
			Lv39 Simipour[2 SPD]
				Water, Male, Gluttony, No Held Item
				Knows Leer, Lick, Fury Swipes, Scald
			Lv39 Simisage[2 SPD]
				Grass, Male, Gluttony, No Held Item
				Knows Leer, Lick, Fury Swipes, Seed Bomb

		With Rotation Battles and Triple Battles, the full amount of EP
	is distributed to each of your Pokemon that gains Exp from the fallen
	Pokemon, so this is a quick way to get a lot of Speed to at least three
	of your Pokemon; just keep this in mind when arranging your party. If
	you have a Pokemon in your party that doesn't need Speed, just leave it
	in your PC, it's not worth the risk. Thanks to Nils for testing to see
	if these battles can be fought pre-Elite Four. :)


	Ace Trainer Eileen (Triple Battle, WHITE)
		Battle House, Opelucid City
		Can be fought once daily
		Does not use Items
			Lv39 Mienfoo[1 ATT]
				Fight, Female, Inner Focus, No Held Item
				Knows Calm Mind, Force Palm, Drain Punch,
					Jump Kick
			Lv39 Elgyem[1 SAT]
				Psychic, Female, Telepathy, No Held Item
				Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
			Lv39 Pawniard[1 ATT]
				Dark/Steel, Female, Defiant, No Held Item
				Knows Metal Claw, Slash, Assurance, Metal Sound

		This fight is harder to use for EV purposes. Since it is either a
	Triple or Rotation battle (depending on which version you are playing),
	all Pokemon that receive Exp will also receive the full amount of EP.
	Therefor, this battle is really only beneficial if you are building Attack
	AND Special Attack. Fight carefully.


	Ace Trainer Lou (Rotation Battle, BLACK)
		Battle House, Opelucid City
		Can be fought once daily
		Does not use Items
			Lv39 Mienfoo[1 ATT]
				Fight, Male, Inner Focus, No Held Item
				Knows Calm Mind, Force Palm, Drain Punch,
					Jump Kick
			Lv39 Elgyem[1 SAT]
				Psychic, Male, Telepathy, No Held Item
				Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
			Lv39 Pawniard[1 ATT]
				Dark/Steel, Male, Defiant, No Held Item
				Knows Metal Claw, Slash, Assurance, Metal Sound

		This fight is harder to use for EV purposes. Since it is either a
	Triple or Rotation battle (depending on which version you are playing),
	all Pokemon that receive Exp will also receive the full amount of EP.
	Therefor, this battle is really only beneficial if you are building Attack
	AND Special Attack. Fight carefully.


	GAME FREAK Morimoto
		Castelia Street, Castelia City
		Can be fought once daily
		Uses 4 Full Restores
			Lv75 Liepard[2 SPD]
				Dark, Male, Limber, No Hold Item
				Knows Sucker Punch, Night Slash, Fake Out,
					Grass Knot
			Lv75 Simipour[2 SPD]
				Water, Male, Gluttony, Holds Petaya Berry
				Knows Surf, Payback, Acrobatics, Crunch
			Lv75 Simisear[2 SPD]
				Fire, Male, Gluttony, Holds Petaya Berry
				Knows Flamethrower, Payback, Acrobatics, Crunch
			Lv75 Simisage[2 SPD]
				Grass, Male, Gluttony, Holds Petaya Berry
				Knows Energy Ball, Payback, Acrobatics, Crunch
			Lv75 Swoobat[2 SPD]
				Psychic/Flying, Male, Unaware, No Hold Item
				Knows Psychic, Endeavor, Air Slash, Psyshock
			Lv77 Zebstrika[2 SPD]
				Electric, Male, Lightningrod, No Hold Item
				Knows Wild Charge, Pursuit, Giga Impact,
					Flame Charge

		As you can see, Morimoto is great for Speed. Unfortunately, he can
	only be challenged after completing the storyline. Also his party is
	pretty hardcore. This team is fairly rounded, so you're probably best off
	coming into this fight with 5 beefy Pokemon and only one you intend to
	build on Speed.


	PKMN Trainer Bianca
		Juniper's Laboratory, Nuvema Town
		Can be fought once every Saturday evening
		Uses 2 Full Restores
			Lv63 Stoutland[3 ATT]
				Normal, Female, Intimidate, No Hold Item
				Knows Return, Ice Fang, Surf, Wild Charge
			Lv63 Musharna[2 HP]
				Psychic, Female, Forewarn, No Hold Item
				Knows Return, Yawn, Dream Eater, Psychic
			Lv63 Mienshao[2 ATT]
				Fight, Female, Inner Focus, No Hold Item
				Knows Return, Drain Punch, U-turn, Fake Out
			Lv63 Chandelure[3 SAT]
				Ghost/Fire, Female, Flash Fire, No Hold Item
				Knows Return, Shadow Ball, Psychic, Overheat
			Lv63 Simisear/Simipour/Simisage[2 SPD]
				Fire OR Water OR Grass, Female, Gluttony,
					No Hold Item
				Knows Return, Flamethrower/Surf/Energy Ball,
					Rock Slide, Brick Break
			Lv65 Samurott[3 SAT] (IF SNIVY CHOSEN)
				Water, Female, Torrent, No Hold Item
				Knows Return, Aqua Tail, X-scissor, Aerial Ace
			Lv65 Serperior[3 SPD] (IF TEPIG CHOSEN)
				Grass, Female, Overgrow, No Hold Item
				Knows Return, Leaf Storm, Dragon Tail, Coil
			Lv65 Emboar[3 ATT] (IF OSHAWOTT CHOSEN)
				Fire/Fight, Female, Blaze, No Hold Item
				Knows Return, Flare Blitz, Brick Break,
					Wild Charge

		You end up fighting Bianca a few times through the course of the
	game, but you don't get to fight her by choice until you beat the game,
	and even then you have to wait until Saturday. Her final Pokemon and
	Simi-monkey are dependant on which Pokemon you chose at the beginning of
	the game. This is not a very good fight for EV Training because of the
	long wait between fights, but also because the EVs here are all across the
	board. Beat her up, take her money, then go EV train elsewhere.


	PKMN Trainer Cheren
		7F (Top Floor), Victory Road
		Can be fought once every day
		Does not use items
			Lv65 Liepard[2 SPD]
				Dark, Male, Unburden, Sitrus Berry
				Knows Fake Out, Night Slash, Shadow Claw,
					Aerial Ace
			Lv65 Simisear/Simipour/Simisage[2 SPD]
				Fire OR Water OR Grass, Male, Gluttony,
					Charcoal/Mystic Water/Miracle Seed
				Knows Flamethrower/Surf/Energy Ball,
					Brick Break, Payback, Rock Slide
			Lv65 Unfezant[3 ATT]
				Normal/Flying, Male, Super Luck, Scope Lens
				Knows Air Slash, Quick Attack, Facade, U-Turn
			Lv65 Gigalith[3 ATT]
				Rock, Male, Sturdy, Leftovers
				Knows Stone Edge, Stealth Rock, Earthquake,
					Giga Impact
			Lv65 Haxorus[3 ATT]
				Dragon, Male, Rivalry, Dragon Gem
				Knows Outrage, Rock Slide, X-scissor, Surf
			Lv67 Samurott[3 SAT] (IF TEPIG CHOSEN)
				Water, Male, Torrent, Focus Sash
				Knows Hydro Pump, Aqua Jet, Blizzard,
					X-scissor
			Lv67 Serperior[3 SPD] (IF OSHAWOTT CHOSEN)
				Grass, Male, Overgrow, Focus Sash
				Knows Leaf Storm, Coil, Dragon Tail,
					Leaf Blade
			Lv67 Emboar[3 ATT] (IF SNIVY CHOSEN)
				Fire/Fight, Male, Blaze, Focus Sash
				Knows Flare Blitz, Head Smash,
					Brick Break, Wild Charge

		You end up fighting Cheren a few times through the course of the
	game as well, but you don't get to fight him by choice until you beat
	the game. I would also like to note that if you save after you fight
	Cheren (but before you leave his room), the game will rob you of your
	Cheren fight next time you boot the game up. Just to be safe, I'd fly
	away from Victory Road before calling it a day. Anyway, Cheren's final
	party member and Simi-monkey change depending on which starter you chose.
	Cheren is great for building Physical Sweepers (unless you chose Tepig.
	If you did, just make sure you have another Pokemon to make that
	killshot). NOTE: In a previous update, I suggested stealing Leftovers
	from Cheren's Pokemon. Turns out this generation of games makes you
	unable to perminently steal items from trainers' Pokemon. Thanks to
	Dan Stone for pointing this out!


	PKMN Trainer Cynthia
		Vacation House, Undella Town
		Can be fought once daily during spring
		Uses 4 Full Restores
			Lv75 Spiritomb[1 DEF, 1 SDF]
				Ghost/Dark, Female, Pressure, No Hold Item
				Knows Sucker Punch, Shadow Ball, Will-o-wisp,
					Double Team
			Lv75 Eelektross[3 ATT]
				Electric, Female, Levitate, No Hold Item
				Knows Crunch, Wild Charge, Dragon Claw,
					Flamethrower
			Lv75 Milotic[2 SDF]
				Water, Female, Marvel Scale, No Hold Item
				Knows Hydro Pump, Blizzard, Bulldoze, Dragon Tail
			Lv75 Braviary[2 ATT]
				Normal/Flying, Male, Keen Eye, No Hold Item
				Knows Brave Bird, Crush Claw, Shadow Claw,
					Retaliate
			Lv75 Lucario[1 ATT, 1 SAT]
				Fight/Steel, Female, Steadfast, No Hold Item
				Knows Extremespeed, Dragon Pulse, Close Combat,
					Aura Sphere
			Lv77 Garchomp[3 ATT]
				Dragon/Ground, Female, Sand Veil, No Hold Item
				Knows Dragon Rush, Crunch, Earthquake, Stone Edge

		Overall, not a bad way to build Attack. Again, it's just once a
	day, and this time it's only during spring. The first time you fight her
	can be any time of the year, as long as you have the National Pokedex.
	Just go in prepared; Cynthia is a Champion, after all.


	Elite Four Shauntal
		Pokemon League (Post-game, Bottom-left)
		Can be fought repeatedly
		Uses 4 Full Restores
			Lv71 Cofagrigus[2 DEF]
				Ghost, Female, Mummy, No Held Items
				Knows Shadow Ball, Psychic, Will-o-wisp,
					Energy Ball
			Lv71 Jellicent[2 SDF]
				Water/Ghost, Female, Cursed Body, No Held Items
				Knows Shadow Ball, Psychic, Hydro Pump,
					Sludge Wave
			Lv71 Froslass[2 SPD]
				Ice/Ghost, Female, Snow Cloak, No Held Items
				Knows Shadow Ball, Psychic, Blizzard, Ice Shard
			Lv71 Drifblim[2 HP]
				Ghost/Flying, Female, Aftermath, No Held Items
				Knows Shadow Ball, Psychic, Acrobatics, Thunder
			Lv71 Golurk[2 ATT]
				Ground/Ghost, Genderless, Iron Fist, No Held Items
				Knows Shadow Punch, Earthquake, Hammer Arm, Curse
			Lv73 Chandelure[3 SAT]
				Ghost/Fire, Female, Flame Body, No Held Items
				Knows Shadow Ball, Psychic, Fire Blast, Payback

		This is what happens when you challenge the Elite Four after you
	get the National Pokedex: the Elite Four gets beefier. The downside to
	training on the Elite Four is that once you start you have to keep going
	until you beat all four plus the Champion or until you run out of usable
	Pokemon.


	Elite Four Grimsley
		Pokemon League (Post-game, Top-left)
		Can be fought repeatedly
		Uses 4 Full Restores
			Lv71 Sharpedo[2 ATT]
				Water/Dark, Male, Rough Skin, No Held Item
				Knows Aqua Jet, Night Slash, Waterfall,
					Earthquake
			Lv71 Liepard[2 SPD]
				Dark, Female, Limber, No Held Item
				Knows Sucker Punch, Fake Out, Aerial Ace, Attract
			Lv71 Scrafty[1 DEF, 1 SDF]
				Dark/Fight, Female, Moxie, No Held Item
				Knows Head Smash, Crunch, Brick Break, Poison Jab
			Lv71 Drapion[2 DEF]
				Poison/Dark, Female, Battle Armor, No Held Item
				Knows Thunder Fang, Poison Fang, Fire Fang, Crunch
			Lv71 Krookodile[3 ATT]
				Ground/Dark, Female, Intimidate, No Held Item
				Knows Smack Down, Earthquake, Foul Play, Outrage
			Lv73 Bisharp[2 ATT]
				Dark/Steel, Female, Defiant, No Held Item
				Knows Guillotine, Night Slash, X-scissor,
					Aerial Ace

		This is what happens when you challenge the Elite Four after you
	get the National Pokedex: the Elite Four gets beefier. The downside to
	training on the Elite Four is that once you start you have to keep going
	until you beat all four plus the Champion or until you run out of usable
	Pokemon.


	Elite Four Caitlin
		Pokemon League (Post-game, Top-right)
		Can be fought repeatedly
		Uses 4 Full Restores
			Lv71 Musharna[2 HP]
				Psychic, Female, Synchronize, No Held Item
				Knows Psychic, Dream Eater, Hypnosis, Reflect
			Lv71 Sigilyph[2 SAT]
				Psychic/Flying, Female, Wonder Skin, No Held Item
				Knows Air Slash, Psychic, Flash Cannon, Ice Beam
			Lv71 Bronzong[1 DEF, 1 SDF]
				Steel/Psychic, Genderless, Levitate, No Held Item
				Knows Payback, Flash Cannon, Psychic, Charge Beam
			Lv71 Reuniclus[3 SAT]
				Psychic, Female, Magic Guard, No Held Item
				Knows Psychic, Thunder, Energy Ball, Focus Blast
			Lv71 Gothitelle[3 SDF]
				Psychic, Female, Frisk, No Held Item
				Knows Psychic, Payback, Flatter, Thunderbolt
			Lv73 Metagross[3 DEF]
				Steel/Psychic, Genderless, Clear Body, No Held Item
				Knows Zen Headbutt, Bullet Punch, Earthquake,
					Giga Impact

		This is what happens when you challenge the Elite Four after you
	get the National Pokedex: the Elite Four gets beefier. The downside to
	training on the Elite Four is that once you start you have to keep going
	until you beat all four plus the Champion or until you run out of usable
	Pokemon.


	Elite Four Marshal
		Pokemon League (Post-game, Bottom-right)
		Can be fought repeatedly
		Uses 4 Full Restores
			Lv71 Breloom[2 ATT]
				Grass/Fight, Male, Effect Spore, No Held Item
				Knows Mach Punch, Spore, Grass Knot, Sky Uppercut
			Lv71 Sawk[2 ATT]
				Fight, Male, Sturdy, No Held Item
				Knows Close Combat, Retaliate, Stone Edge,
					Poison Jab
			Lv71 Throh[2 HP]
				Fight, Male, Guts, No Held Item
				Knows Superpower, Retaliate, Earthquake, Grass Knot
			Lv71 Toxicroak[2 ATT]
				Poison/Fight, Male, Anticipation, No Held Item
				Knows Venoshock, Toxic, Low Sweep, Earthquake
			Lv71 Mienshao[2 ATT]
				Fight, Male, Inner Focus, No Held Item
				Knows Hi Jump Kick, U-turn, Acrobatics, Fake Out
			Lv73 Conkeldurr[3 ATT]
				Fight, Male, Sheer Force, No Held Item
				Knows Hammer Arm, Earthquake, Stone Edge, Payback

		This is what happens when you challenge the Elite Four after you
	get the National Pokedex: the Elite Four gets beefier. The downside to
	training on the Elite Four is that once you start you have to keep going
	until you beat all four plus the Champion or until you run out of usable
	Pokemon.


	Champion Alder
		Pokemon League (After beating Elite Four)
		Can be fought repeatedly
		Uses 4 Full Restores
			Lv75 Accelgor[2 SPD]
				Bug, Male, Hydration, No Held Item
				Knows Focus Blast, Bug Buzz, Me First, Energy Ball
			Lv75 Bouffalant[2 ATT]
				Normal, Male, Sap Sipper, No Held Item
				Knows Head Charge, Megahorn, Earthquake,
					Stone Edge
			Lv75 Druddigon[2 ATT]
				Dragon, Male, Rough Skin, No Held Item
				Knows Outrage, Superpower, Night Slash, Payback
			Lv75 Vanilluxe[3 SAT]
				Ice, Male, Ice Body, No Held Item
				Knows Blizzard, Flash Cannon, Light Screen,
					Acid Armor
			Lv75 Escavalier[2 ATT]
				Bug/Steel, Male, Swarm, No Held Item
				Knows X-scissor, Iron Head, Aerial Ace, Giga Impact
			Lv77 Volcarona[3 SAT]
				Bug/Fire, Male, Flame Body, No Held Item
				Knows Overheat, Quiver Dance, Bug Buzz, Hyper Beam

		Alder is pretty hardcore too. Pretty good source for Attack, but
	again, not the best way to EV train simply because of how the Pokemon
	League traps you until you're done. Great for pure Exp and cash though.


	*********************************************
	*************MORE COMING SOON!!!!************
	*********************************************


//////////////////////////////////
WILD ENCOUNTERS BY LOCATION [LCTN]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
		Since I'm feeling nice (and had to compile all the data anyway),
	here is a list of each location where wild Pokemon encounters are
	possible. Just like with the hotspots, I've included which Pokemon you can
	find, their respective EV Values, and the liklihood of encountering each.
	I intentionally left out interaction encounters, such as Darmanitan and
	most lengendaries, because they are not reliable sorces of EP. NOTE: I did
	not include liklihood percentages for White Forest because it changes.
	See "Concerning Black City & White Forest" for more details.

	Route 1
		Walk
			Patrat[1 ATT] - 50%, Lillipup[1 ATT] - 50%
		Double Grass
			Herdier[2 ATT] - 39%, Watchog[1 ATT] - 36%,
			Scraggy[1 ATT] - 25%
		Walk Spots
			Audino[2 HP] - 100%
		Surf
			Basculin[2 SPD] - 100%
		Fish
			Basculin[2 SPD] - 95%, Feebas[1 SPD] - 5%
		Fish Spots
			Feebas[1 SPD] - 60%, Basculin[2 SPD] - 35%,
			Milotic[2 SDF] - 5%
		Swarm
			Farfetch'd[1 ATT] - 40%
	Route 2
		Walk
			Patrat[1 ATT] - 40%, Lillipup[1 ATT] - 40%,
			Purrloin[1 SPD] - 20%
		Walk Spots
			Audino[2 HP] - 100%
		Swarm
			Wynaut[1 HP] - 40%
	Route 3
		Walk
			Pidove[1 ATT] - 40%, Patrat[1 ATT] - 20%,
			Blitzle[1 SPD] - 20%, Lillipup[1 ATT] - 10%,
			Purrloin[1 SPD] - 10%
		Walk Spots
			Audino[2 HP] - 100%
		Surf
			Basculin[2 SPD] - 100%
		Fish
			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
		Fish Spots
			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Seaking[2 ATT] - 10%
		Swarm
			Volbeat[1 SPD] - 40% (BLACK), Illumise[1 SPD] - 40% (WHITE)
	Route 4
		Walk
			Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 40%,
			Scraggy[1 ATT] - 20%
		Surf
			Frillish[1 SDF] - 100%
		Surf Spots
			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
		Fish
			Krabby[1 ATT] - 65%, Clamperl[1 DEF] - 30%,
			Luvdisc[1 SPD] - 5%
		Fish Spots
			Relicanth[1 HP, 1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
			Kingler[2 ATT] - 5%, Huntail[1 ATT, 1 DEF] - 5% (BLACK),
			Gorebyss[2 SAT] - 5% (WHITE)
		Swarm
			Hippopotas[1 DEF] - 40%
	Route 5
		Walk
			Gothita[1 SDF] - 30% (BLACK),
			Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
			Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
		Walk Spots
			Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
			Cinccino[2 SPD] - 5%
		Swarm
			Smeargle[1 SPD] - 40%
	Route 6
		Walk
			Deerling[1 SPD] - 35%, Karrablast[1 ATT] - 25%,
			Tranquill[2 ATT] - 15% (spring-autumn),
			Vanillite[1 SAT] - 15% (winter), Foongus[1 HP] - 15%,
			Swadloon[2 DEF] - 10%
		Walk Spots
			Audino[2 HP] - 70%, Emolga[2 SPD] - 20%,
			Unfezant[3 ATT] - 5%, Leavanny[3 ATT] - 5%
		Surf
			Basculin[2 SPD] - 100%
		Fish
			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwhirl[2 SPD] - 5%
		Fish Spots
			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
			Politoed[3 SDF] - 5%
		Swarm
			Plusle[1 SPD] - 40% (BLACK), Minun[1 SPD] - 40% (WHITE)
	Route 7
		Walk
			Tranquill[2 ATT] - 30% (spring-autumn),
			Cubchoo[1 ATT] - 30% (winter), Deerling[1 SPD] - 20%,
			Watchog[1 ATT] - 20%, Zebstrika[2 SPD] - 20%,
			Foongus[1 HP] - 10%
		Walk Spots
			Audino[2 HP] - 85%,
			Emolga[2 SPD] - 10-15% (increases in winter),
			Unfezant[3 ATT] - 5% (spring-autumn)
		Swarm
			Sentret[1 ATT] - 40%
	Route 8
		Walk (spring-autumn)
			Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
			Stunfisk[2 HP] - 20%
		Surf
			Stunfisk[2 HP] - 100%
		Surf Spots
			Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
		Fish
			Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
		Fish Spots
			Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
			Whiscash[2 HP] - 10%
		Swarm
			Croagunk[1 ATT] - 40%
	Route 9
		Walk
			Gothorita[2 SDF] - 30% (BLACK),
			Duosion[2 SAT] - 30% (WHITE), Minccino[1 SPD] - 20%,
			Garbodor[2 ATT] - 20%, Pawniard[1 ATT] - 20%,
			Liepard[2 SPD] - 10%
		Walk Spots
			Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
			Cinccino[2 SPD] - 5%, Gothitelle[3 SDF] - 5% (BLACK),
			Reuniclus[3 SAT] - 5% (WHITE)
		Swarm
			Houndour[1 SAT] - 40% (BLACK),
			Poochyena[1 ATT] - 40% (WHITE)
	Route 10
		Walk
			Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
			Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
			Foongus[1 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
			Throh[2 HP] - 10% (WHITE)
		Double Grass
			Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
			Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
			Amoonguss[2 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
			Throh[2 HP] - 10% (WHITE)
		Walk Spots
			Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
			Stoutland[3 ATT] - 5%, Throh[2 HP] - 5% (BLACK),
			Sawk[2 ATT] - 5% (WHITE)
		Swarm
			Tyrogue[1 ATT] - 40%
	Route 11
		Walk
			Vullaby[1 DEF] - 25% (BLACK), Rufflet[1 ATT] - 25% (WHITE),
			Golduck[2 SAT] - 20%, Gligar[1 DEF] - 15%,
			Amoonguss[2 HP] - 10%, Zangoose[2 ATT] - 10%,
			Seviper[1 ATT, 1 SAT] - 10%, Karrablast[1 ATT] - 5%,
			Pawniard[1 ATT] - 5%
		Double Grass
			Mandibuzz[2 SAT] - 25% (BLACK),
			Braviary[2 ATT] - 25% (WHITE), Golduck[2 SAT] - 20%,
			Gligar[1 DEF] - 15%, Amoonguss[2 HP] - 10%,
			Zangoose[2 ATT] - 10%, Seviper[1 ATT, 1 SAT] - 10%,
			Karrablast[1 ATT] - 5%, Bisharp[2 ATT] - 5%
		Walk Spots
			Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
			Gliscor[2 DEF] - 5%
		Surf
			Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
		Surf Spots
			Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
			Floatzel[2 SPD] - 10%
		Fish
			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
		Fish Spots
			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Seaking[2 ATT] - 10%
		Swarm
			Shroomish[1 HP] - 40% (BLACK), Paras[1 ATT] - 40% (WHITE)
	Route 12
		Walk
			Combee[1 SPD] - 20%, Sunkern[1 SAT] - 20%,
			Tranquill[2 ATT] - 15%, Kakuna[2 DEF] - 10% (BLACK),
			Metapod[2 DEF] - 10% (WHITE), Rapidash[2 SPD] - 10%,
			Cherrim[2 SAT] - 10%, Heracross[2 ATT] - 5%,
			Pinsir[2 ATT] - 5%, Dunsparce[1 HP] - 5%
		Walk Spots
			Audino[2 HP] - 70%, Emolga[2 SPD] - 10%,
			Beedrill[2 ATT, 1 SDF] - 5% (BLACK),
			Butterfree[2 SAT, 1 SDF] - 5% (WHITE),
			Sunflora[2 SAT] - 5%, Vespiquen[1 DEF, 1 SDF] - 5%,
			Unfezant[3 ATT] - 5%
		Swarm
			Doduo[1 ATT] - 40%
	Route 13
		Walk
			Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%,
			Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%,
			Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%,
			Absol[2 ATT] - 10%
		Walk Spots
			Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
			Crobat[3 SPD] - 5%, Tangrowth[2 DEF] - 5%
		Surf
			Wingull[1 SPD] - 60%, Staryu[1 SPD] - 30%,
			Pelipper[2 DEF] - 10%
		Surf Spots
			Staryu[1 SPD] - 60%, Corsola[1 DEF, 1 SDF] - 30%,
			Starmie[2 SPD] - 10%
		Fish
			Krabby[1 ATT] - 65%, Shellder[1 DEF] - 30%,
			Luvdisc[1 SPD] - 10%
		Fish Spots
			Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
			Kingler[2 ATT] - 5%, Cloyster[2 DEF] - 5%
		Swarm
			Shuppet[1 ATT] - 40%
	Route 14
		Walk
			Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%,
			Tropius[2 HP] - 15%, Mienfoo[1 ATT] - 10%,
			Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%,
			Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5%
		Double Grass
			Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%,
			Tropius[2 HP] - 15%, Mienshao[2 ATT] - 10%,
			Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%,
			Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5%
		Walk Spots
			Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
			Wigglytuff[3 HP] - 5%
		Surf
			Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
		Surf Spots
			Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
			Floatzel[2 SPD] - 10%
		Fish
			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
		Fish Spots
			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Seaking[2 ATT] - 10%
		Swarm
			Yanma[1 SPD] - 40%
	Route 15
		Walk
			Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%,
			Gligar[1 DEF] - 15%, Sawk[2 ATT] - 15% (BLACK),
			Throh[2 HP] - 15% (WHITE), Kangaskhan[2 HP] - 10%,
			Pupitar[2 ATT] - 10%
		Double Grass
			Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%,
			Sawk[2 ATT] - 15% (BLACK), Throh[2 HP] - 15% (WHITE),
			Gligar[1 DEF] - 15%, Kangaskhan[2 HP] - 10%,
			Pupitar[2 ATT] - 10%, Watchog[1 ATT] - 5%
		Walk Spots
			Audino[2 HP] - 75%, Emolga[2 SPD] - 10%,
			Throh[2 HP] - 5% (BLACK), Sawk[2 ATT] - 5% (WHITE),
			Tyranitar[3 ATT] - 5%, Gliscor[2 DEF] - 5%
		Swarm
			Mankey[1 ATT] - 40%
	Route 16
		Walk
			Gothita[1 SDF] - 30% (BLACK),
			Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
			Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
		Walk Spots
			Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
			Cinccino[2 SPD] - 5%
		Swarm
			Pineco[1 DEF] - 40%
	Route 17
		Surf
			Frillish[1 SDF] - 100%
		Surf Spots
			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
		Fish
			Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35%
		Fish Spots
			Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
			Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
	Route 18
		Walk
			Scraggy[1 ATT] - 40%, Dwebble[1 DEF] - 30%,
			Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
			Throh[2 HP] - 10% (WHITE)
		Double Grass
			Scraggy[1 ATT] - 40%, Crustle[2 DEF] - 30%,
			Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
			Throh[2 HP] - 10% (WHITE)
		Walk Spots
			Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK),
			Sawk[2 ATT] - 5% (WHITE)
		Surf
			Frillish[1 SDF] - 100%
		Surf Spots
			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
		Fish
			Finneon[1 SPD] - 64%, Horsea[1 SAT] - 35%,
			Chinchou[1 HP] - 1%
		Fish Spots
			Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
			Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
		Swarm
			Exeggcute[1 DEF] - 40%
	Abundant Shrine
		Walk
			Chimecho[1 SAT, 1 SDF] - 30%, Vulpix[1 SPD] - 20%,
			Noctowl[2 HP] - 15%, Stantler[1 ATT] - 10%,
			Cottonee[1 SPD] - 10% (BLACK),
			Petilil[1 SAT] - 10% (WHITE), Bronzong[1 DEF, 1 SDF] - 10%,
			Murkrow[1 SPD] - 5% (BLACK), Misdreavus[1 SDF] - 5% (WHITE)
		Walk Spots
			Audino[2 HP] - 75%, Emolga[2 SPD] - 10%,
			Honchkrow[2 ATT] - 5% (BLACK),
			Mismagius[1 SAT, 1 SDF] - 5% (WHITE),
			Whimsicott[2 SPD] - 5% (BLACK),
			Lilligant[2 SAT] - 5% (WHITE),
			Ninetales[1 SPD, 1 SDF] - 5%
		Surf
			Basculin[2 SPD] - 70%, Slowpoke[1 HP] - 30%
		Surf Spots
			Slowpoke[1 HP] - 60%, Basculin[2 SPD] - 30%,
			Slowbro[2 DEF] - 5%, Slowking[3 SDF] - 5%
		Fish
			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
		Fish Spots
			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Seaking[2 ATT] - 10%
	Celestial Tower 2F
		Walk
			Litwick[1 SAT] - 100%
	Celestial Tower 3F
		Walk
			Litwick[1 SAT] - 85%, Elgyem[1 SAT] - 15%
	Celestial Tower 4F
		Walk
			Litwick[1 SAT] - 70%, Elgyem[1 SAT] - 30%
	Celestial Tower 5F
		Walk
			Elgyem[1 SAT] - 50%, Litwick[1 SAT] - 50%
	Challenger's Cave 1F
		Walk
			Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%,
			Graveler[2 DEF] - 20%, Lickitung[2 HP] - 20%,
			Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%
		Walk Spots
			Excadrill[2 ATT] - 100%
	Challenger's Cave B1F/B2F
		Walk
			Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%,
			Graveler[2 DEF] - 20%, Lickitung[2 HP] - 15%,
			Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%,
			Riolu[1 ATT] - 5%
		Walk Spots
			Excadrill[2 ATT] - 100%
		Surf (B2F ONLY)
			Basculin[2 SPD] - 100%
		Surf Spots (B2F ONLY)
			Basculin[2 SPD] - 100%
		Fish (B2F ONLY)
			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwhirl[2 SPD] - 5%
		Fish Spots (B2F ONLY)
			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwrath[3 DEF] - 5%
	Chargestone Cave 1F/B1F
		Walk
			Joltik[1 SPD] - 39%, Klink[1 DEF] - 29%,
			Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%,
			Tynamo[1 SPD] - 2%
		Walk Spots
			Drilbur[1 ATT] - 100%
	Chargestone Cave B2F
		Walk
			Joltik[1 SPD] - 36%, Klink[1 DEF] - 26%,
			Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%,
			Tynamo[1 SPD] - 8%
		Walk Spots
			Drilbur[1 ATT] - 100%
	Cold Storage
		Walk
			Herdier[2 ATT] - 35%, Vanillite[1 SAT] - 30%,
			Minccino[1 SPD] - 20%, Timburr[1 ATT] - 15%
		Walk Spots
			Audino[2 HP] - 90%, Cinccino[2 SPD] - 5%,
			Stoutland[3 ATT] - 5%
	Desert Resort Desert
		Walk
			Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%,
			Maractus[2 SAT] - 10%, Sigilyph[2 SAT] - 10%,
			Dwebble[1 DEF] - 10%
	Desert Resort Entrance
		Walk
			Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%,
			Maractus[2 SAT] - 10%, Scraggy[1 ATT] - 10%,
			Dwebble[1 DEF] - 10%
	Dragonspiral Tower 1F
		Walk
			Golett[1 ATT] - 50%, Druddigon[2 ATT] - 30%,
			Mienfoo[1 ATT] - 20%
	Dragonspiral Tower 2F
		Walk
			Golett[1 ATT] - 100%
	Dragonspiral Tower Entrance
		Walk
			Tranquill[2 ATT] - 30% (spring-autumn),
			Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%,
			Mienfoo[1 ATT] - 30%,
			Druddigon[2 ATT] - 10% (spring-autumn),
			Cubchoo[1 ATT] - 10% (winter)
		Double Grass (WINTER ONLY)
			Vanillish[2 SAT] - 30%, Sawsbuck[2 ATT] - 30%,
			Mienfoo[1 ATT] - 30%, Beartic[2 ATT] - 10%
		Walk Spots
			Audino[2 HP] - 85-90% (increases in winter),
			Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn)
	Dragonspiral Tower Outside
		Walk
			Tranquill[2 ATT] - 30% (spring-autumn),
			Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%,
			Mienfoo[1 ATT] - 30%,
			Druddigon[2 ATT] - 10% (spring-autumn),
			Cubchoo[1 ATT] - 10% (winter)
		Double Grass
			Tranquill[2 ATT] - 30% (spring-autumn),
			Vanillish[2 SAT] - 30% (winter), Sawsbuck[2 ATT] - 30%,
			Mienfoo[1 ATT] - 30%,
			Druddigon[2 ATT] - 10% (spring-autumn),
			Beartic[2 ATT] - 10% (winter)
		Walk Spots
			Audino[2 HP] - 85-90% (increases in winter),
			Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn)
		Surf
			Basculin[2 SPD] - 100%
		Surf Spots
			Basculin[2 SPD] - 100%
		Fish
			Dratini[1 ATT] - 65%, Basculin[2 SPD] - 30%,
			Dragonair[2 ATT] - 5%
		Fish Spots
			Dratini[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Dragonair[2 ATT] - 9%, Dragonite[3 ATT] - 1%
	Dreamyard Basement
		Double Grass
			Raticate[2 SPD] - 35%, Kricketune[2 ATT] - 35%,
			Munna[1 HP] - 20%, Ariados[2 ATT] - 5%, Ledian[2 SDF] - 5%
	Dreamyard Outside
		Walk
			Patrat[1 ATT] - 40%, Purrloin[1 SPD] - 40%,
			Munna[1 HP] - 20%
		Double Grass
			Watchog[1 ATT] - 20%, Liepard[2 SPD] - 20%,
			Raticate[2 SPD] - 10%, Munna[1 HP] - 10%,
			Ledian[2 SDF] - 10%, Ariados[2 ATT] - 10%,
			Kricketune[2 ATT] - 10%, Venomoth[1 SPD, 1 SAT] - 10%
		Walk Spots
			Audino[2 HP] - 95%, Musharna[2 HP] - 5%
	Driftveil City
		Surf
			Frillish[1 SDF] - 100%
		Surf Spots
			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
		Fish
			Krabby[1 ATT] - 65%, Chinchou[1 HP] - 30%,
			Luvdisc[1 SPD] - 5%
		Fish Spots
			Chinchou[1 HP] - 60%, Luvdisc[1 SPD] - 30%,
			Kingler[2 ATT] - 5%, Lanturn[2 HP] - 5%
	Driftveil Drawbridge
		Walk Spots
			Ducklett[1 HP] - 100%
	Giant Chasm Cave/Inner Cave
		Walk
			Piloswine[1 HP, 1 ATT] - 25%, Golbat[2 SPD] - 20%,
			Sneasel[1 SPD] - 10%, Delibird[1 SPD] - 10%,
			Lunatone[2 SAT] - 10%, Solrock[2 ATT] - 10%,
			Jynx[2 SAT] - 10%, Boldore[1 ATT, 1 DEF] - 5%
		Walk Spots
			Excadrill[2 ATT] - 100%
		Surf
			Basculin[2 SPD] - 70%, Seel[1 SDF] - 30%
		Surf Spots
			Seel[1 SDF] - 60%, Basculin[2 SPD] - 30%,
			Dewgong[2 SDF] - 10%
		Fish
			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwhirl[2 SPD] - 5%
		Fish Spots
			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwrath[3 DEF] - 10%
	Giant Chasm Outside
		Walk
			Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%,
			Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%,
			Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%,
			Absol[2 ATT] - 10%
		Walk Spots
			Audino[2 HP] - 90%, Crobat[3 SPD] - 5%,
			Tangrowth[2 DEF] - 5%
	Giant Chasm Plains
		Walk
			Clefairy[2 HP] - 30%, Piloswine[1 HP, 1 ATT] - 25%,
			Ditto[1 HP] - 15%, Lunatone[2 SAT] - 10%,
			Solrock[2 ATT] - 10%, Metang[2 DEF] - 10%
		Walk Spots
			Audino[2 HP] - 85%, Mamoswine[3 ATT] - 5%,
			Clefable[3 HP] - 5%, Metagross[3 DEF] - 5%
	Icirrus City
		Walk (spring-autumn ONLY)
			Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
			Stunfisk[2 HP] - 20%
		Surf
			Stunfisk[2 HP] - 100%
		Surf Spots
			Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
		Fish
			Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
		Fish Spots
			Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
			Whiscash[2 HP] - 10%
	Lostlorn Forest
		Walk
			Cottonee[1 SPD] - 35% (BLACK),
			Petilil[1 SAT] - 35% (WHITE), Swadloon[2 DEF] - 35%,
			Tranquill[2 ATT] - 15%, Venipede[1 DEF] - 15%
		Walk Spots
			Audino[2 HP] - 45%, Emolga[2 SPD] - 10%,
			Pansage[1 SPD] - 10%, Pansear[1 SPD] - 10%,
			Panpour[1 SPD] - 10%, Unfezant[3 ATT] - 5%,
			Leavanny[3 ATT] - 5%, Whimsicott[2 SPD] - 5% (BLACK),
			Lilligant[2 SAT] - 5% (WHITE)
		Surf
			Basculin[2 SPD] - 100%
		Surf Spots
			Basculin[2 SPD] - 100%
		Fish
			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
		Fish Spots
			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Seaking[2 ATT] - 10%
	Marvelous Bridge
		Walk Spots
			Swanna[2 SPD] - 100%
	Mistralton Cave
		Walk
			Boldore[1 ATT, 1 DEF] - 50%, Woobat[1 SPD] - 30%,
			Axew[1 ATT] - 20%
		Walk Spots
			Drilbur[1 ATT] - 100%
	Moor of Icirrus
		Walk (spring-autumn ONLY)
			Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
			Stunfisk[2 HP] - 20%
		Surf
			Stunfisk[2 HP] - 100%
		Surf Spots
			Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
		Fish
			Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
		Fish Spots
			Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
			Whiscash[2 HP] - 10%
	P2 Laboratory
		Walk
			Watchog[1 ATT] - 36%, Herdier[2 ATT] - 36%,
			Klink[1 DEF] - 14%, Scraggy[1 ATT] - 14%
		Surf
			Frillish[1 SDF] - 100%
		Surf Spots
			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
		Fish
			Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35%
		Fish Spots
			Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
			Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
	Pinwheel Forest Inside
		Walk
			Cottonee[1 SPD] - 35% (BLACK),
			Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%,
			Pidove[1 ATT] - 15%, Venipede[1 DEF] - 15%
		Double Grass
			Cottonee[1 SPD] - 35% (BLACK),
			Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%,
			Tranquill[2 ATT] - 15%, Whirlipede[2 DEF] - 15%
		Walk Spots
			Audino[2 HP] - 65%, Pansage[1 SPD] - 10%,
			Pansear[1 SPD] - 10%, Panpour[1 SPD] - 10%,
			Whimsicott[2 SPD] - 5% (BLACK),
			Lilligant[2 SAT] - 5% (WHITE)
		Surf
			Basculin[2 SPD] - 100%
		Surf Spots
			Basculin[2 SPD] - 100%
		Fish
			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
		Fish Spots
			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Seaking[2 ATT] - 10%
	Pinwheel Forest Outside
		Walk
			Tympole[1 SPD] - 40%, Pidove[1 ATT] - 30%,
			Timburr[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
			Throh[2 HP] - 10% (WHITE)
		Walk Spots
			Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK),
			Sawk[2 ATT] - 5% (WHITE)
	Relic Castle 1F/B1F
		Walk
			Sandile[1 ATT] - 50%, Yamask[1 DEF] - 50%
	Relic Castle B2F-B5F
		Walk
			Krokorok[2 ATT] - 50%, Cofagrigus[2 DEF] - 50%
	Relic Castle B6F/Maze
		Walk
			Krokorok[2 ATT] - 35%, Sandslash[2 DEF] - 30%,
			Cofagrigus[2 DEF] - 20%, Onix[1 DEF] - 15%
	Relic Castle Maze End
		Walk
			Claydol[2 SDF] - 100%
	Striaton City
		Surf
			Basculin[2 SPD] - 100%
		Surf Spots
			Basculin[2 SPD] - 100%
		Fish
			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
		Fish Spots
			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Seaking[2 ATT] - 10%
	Twist Mountain
		Walk
			Boldore[1 ATT, 1 DEF] - 30-49% (30% in winter,
				45% in summer, 49% in spring/autumn),
			Cubchoo[1 ATT] - 4-45% (4% in summer,
				10% in spring/autumn, 45% in winter),
			Gurdurr[2 ATT] - 10-30% (10% in winter),
			Woobat[1 SPD] - 10-20% (20% in summer),
			Cryogonal[2 SDF] - 1-5% (5% in winter)
		Walk Spots
			Drilbur[1 ATT] - 100%
	Undella Bay
		Surf
			Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30% (spring-autumn),
			Spheal[1 HP] - 30% (winter), Pelipper[2 DEF] - 10%
		Surf Spots
			Wailmer[1 HP] - 60-90% (60% in winter),
			Sealeo[2 HP] - 30% (winter),
			Mantine[2 SDF] - 5% (spring-autumn), Wailord[2 HP] - 5%,
			Walrein[3 HP] - 5% (winter)
		Fish
			Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%,
			Luvdisc[1 SPD] - 5%
		Fish Spots
			Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
			Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5%
	Undella Town
		Surf
			Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30%,
			Pelipper[2 DEF] - 10%
		Surf Spots
			Wailmer[1 HP] - 60%, Corsola[1 DEF, 1 SDF] - 30%,
			Mantine[SDF] - 10%
		Fish
			Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%,
			Luvdisc[1 SPD] - 5%
		Fish Spots
			Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
			Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5%
	Victory Road Inside 1F/3F
		Walk
			Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 20%,
			Deino[1 ATT] - 20%, Woobat[1 SPD] - 10%,
			Mienfoo[1 ATT] - 10%
		Walk Spots
			Excadrill[2 ATT] - 100%
		Surf
			Basculin[2 SPD] - 100%
		Surf Spots
			Basculin[2 SPD] - 100%
		Fish
			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwhirl[2 SPD] - 5%
		Fish Spots
			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwrath[3 DEF] - 5%
	Victory Road Inside 2F/4F-7F/Trial Chamber
		Walk
			Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 30%,
			Woobat[1 SPD] - 20%, Mienfoo[1 ATT] - 10%
		Walk Spots
			Excadrill[2 ATT] - 100%
	Victory Road Outside
		Walk
			Heatmor[2 SAT] - 45%, Vullaby[1 DEF] - 35% (BLACK),
			Rufflet[1 ATT] - 35% (WHITE), Mienfoo[1 ATT] - 10%,
			Fraxure[2 ATT] - 10%
	Village Bridge
		Walk
			Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%,
			Vullaby[1 DEF] - 20% (BLACK), Rufflet[1 ATT] - 20% (WHITE),
			Zangoose[2 ATT] - 15%, Seviper[1 ATT, 1 SAT] - 15%
		Double Grass
			Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%,
			Mandibuzz[2 SAT] - 20% (BLACK),
			Braviary[2 ATT] - 20% (WHITE), Zangoose[2 ATT] - 15%,
			Seviper[1 ATT, 1 SAT] - 15%
		Walk Spots
			Audino[2 HP] - 90%, Emolga[2 SPD] - 10%
		Surf
			Basculin[2 SPD] - 100%
		Surf Spots
			Basculin[2 SPD] - 95%, Lapras[2 HP] - 5%
		Fish
			Carvanha[1 ATT] - 70%, Basculin[2 SPD] - 30%
		Fish Spots
			Carvanha[1 ATT] - 60%, Basculin[2 SPD] - 30%,
			Sharpedo[2 ATT] - 10%
	Wellspring Cave
		Walk
			Roggenrola[1 DEF] - 50%, Woobat[1 SPD] - 50%
		Walk Spots
			Drilbur[1 ATT] - 100%
		Surf
			Basculin[2 SPD] - 100%
		Surf Spots
			Basculin[2 SPD] - 100%
		Fish
			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwhirl[2 SPD] - 5%
		Fish Spots
			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
			Poliwrath[3 DEF] - 5%
	White Forest (WHITE ONLY)
		Walk
			Pidgey[1 SPD], NidoranF[1 HP], NidoranM[1 ATT],
			Oddish[1 SAT], Abra[1 SAT], Machop[1 ATT],
			Bellsprout[1 ATT], Magnemite[1 SAT], Gastly[1 SAT],
			Rhyhorn[1 DEF], Porygon[1 SAT], Togepi[1 SDF],
			Mareep[1 SAT], Hoppip[1 SDF], Elekid[1 SPD], Magby[1 SPD],
			Wurmple[1 HP], Seedot[1 DEF], Ralts[1 SAT], Slakoth[1 HP],
			Whismur[1 HP], Azurill[1 HP], Aron[1 DEF],
			Trapinch[1 ATT], Bagon[1 ATT], Starly[1 SPD],
			Shinx[1 ATT], Budew[1 SAT], Happiny[1 HP]
		Surf
			Lotad[1 SDF], Surskit[1 SPD], Corphish[1 ATT],
			Wooper[1 HP]


///////////////////////////////////////////
CONCERNING BLACK CITY & WHITE FOREST [BCWF]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

		There is a town that changes completely depending on which version
	of Pokemon you are playing. If you have Pokemon Black, this town appears
	as Black City; a place full of skyscrapers, trainers, and exclusive items
	for purchase. If you are playing Pokemon White, you will find White Forest;
	a land with tall trees, people to meet, and wild Pokemon that cannot be
	captured in Pokemon Black.

		The NPCs found in these two locations are initially randomized
	when a new game is created, and later can be invited from Black City to
	White Forest (or vice versa) through the Entralink feature. If you have
	Pokemon Black, the NPCs you have in your city determine which trainers you
	can fight as well as which items you can buy in Black City. If you have
	Pokemon White, the NPCs you have in your forest determine which Lv5
	Pokemon can be found in White Forest's grasses and lakes. Additionally,
	every day you can find a set amount of hidden items in White Forest. The
	number of hidden items is randomized every day, and ranges from 0 to the
	number of NPCs in your forest. Which items can be found is also determined
	by which specific NPCs are in White Forest.

		Residents of Black City cannot be invited to a different Black
	City, nor can one move between two White Forests. Each NPC has a set Point
	Value that determines when he or she is willing to move. This Leaving
	Value grows everytime you enter the area (+3), battle the trainers in
	Black City (+7), or talk to the people in White Forest (+10). The Leaving
	Value also shrinks with each passing day (-5).

		The items available for purchase and Pokemon available for
	encounter change depending on which NPCs are currently in your respective
	town. "So why," you may ask, "Are you going so in-depth about Black City
	and White Forest in an EV Training Hotspot FAQ?" Well, because depending
	on what version you are playing and what NPCs are in your town, Black City
	or White Forest may just be the best place for you to go for one or two
	stats. Below is a chart of each NPC and the Pokemon they carry for battle
	to Black City (and said Pokemon's EV Values), the NPCs' market items, and
	the NPC's required point values for leaving.

	BLACK CITY
NPC			HELD POKEMON			MARKET ITEM	LEAVES AT
~~~			~~~~~~~~~~~~			~~~~~~~~~~~	~~~~~~~~~
Backpacker Emi		Lv30 Blissey[3 HP]		Fluffy Tail	30
Pokemon Ranger Eliza	Lv61 Flygon[1 ATT, 2 SPD]	Blue Shard	70
Hiker Gene		Lv40 Aggron[3 DEF]		Big Mushroom	30
Scientist Marie		Lv50 Magnezone[3 SAT]		Green Shard	70
Backpacker Carlos	Lv30 Staraptor[3 ATT]		Oval Stone	70
Battle Girl Karenna	Lv56 Slaking[3 HP]		Leaf Stone	30
Socialite Grace		Lv40 Salamence[3 ATT]		Dawn Stone	20
Veteran Ken		Lv67 Nidoking[3 ATT]		Thunder Stone	70
Clerk Britney		Lv40 Jumpluff[3 SPD]		Rare Bone	30
Scientist Jacques	Lv50 Nidoqueen[3 HP]		Poke Doll	30
Lady Lynette		Lv34 Vileplume[3 SAT],		Heart Scale	70
			Lv34 Bellossom[3 SDF]
Schoolkid Leo		Lv45 Pidgeot[3 SPD]		Stardust	70
Ace Trainer Vincent	Lv62 Magmortar[3 SAT]		Fire Stone	30
Pokemon Ranger Ralph	Lv61 Ludicolo[3 SDF]		Water Stone	30
Black Belt Ryder	Lv56 Machamp[3 ATT]		Nugget		70
Roughneck Dave		Lv30 Gengar[3 SAT]		Tinymushroom	70
Gentleman Frederic	Lv40 Roserade[3 SAT]		Luxury Ball	30
Schoolkid Shane		Lv45 Rhyperior[3 ATT]		Berry Juice	30
Clerk Doug		Lv40 Luxray[3 ATT]		Red Shard	70
Rich Boy Pierce		Lv35 Ampharos[3 SAT]		Poke Ball	30
Backpacker Herman	Lv30 Porygon-Z[3 SAT]		Dusk Stone	80
Schoolkid Silvia	Lv44 Beautifly[3 SAT]		Pearl		30
			Lv44 Dustox[3 SDF]
Clerk Collin		Lv40 Alakazam[3 SAT]		Yellow Shard	30
Backpacker Molly	Lv30 Azumarill[3 HP]		Shiny Stone	20
Youngster Robbie	Lv30 Electivire[3 ATT]		Fresh Water	70
Lass Miki		Lv30 Togekiss[2 SAT, 1 SDF]	Max Repel	30
Nursery Aide Miho	Lv40 Shiftry[3 ATT]		Big Pearl	70
Clerk Piper		Lv40 Victreebel[3 ATT]		Star Piece	70
Ace Trainer Lena	Lv61 Gardevoir[3 SAT]		Sun Stone	20
			Lv61 Gallade[3 ATT]
Veteran Rosa		Lv67 Exploud[3 HP]		Moon Stone	80

		Next is a chart of those same NPC's, this time showing their
	representative Pokemon that appear wild in White Forest (and their Effort
	Values), as well as the items they make possible to find and the NPCs'
	Leaving Values.

	WHITE FOREST
NPC		GRASS POKEMON		WATER POKEMON	FOUND ITEM	LEAVES AT
~~~		~~~~~~~~~~~~~		~~~~~~~~~~~~~	~~~~~~~~~~	~~~~~~~~~
Emi		Happiny[1 HP]		Corphish[1 ATT]	Timer Ball	70
Eliza		Trapinch[1 ATT]		Lotad[1 SDF]	Blue Shard	30
Gene		Aron[1 DEF]		Surskit[1 SPD]	Big Mushroom	70
Marie		Magnemite[1 SAT]	Lotad[1 SDF]	Green Shard	30
Carlos		Starly[1 SPD]		Corphish[1 ATT]	Oval Stone	30
Karenna		Slakoth[1 HP]		Lotad[1 SDF]	Leaf Stone	70
Grace		Bagon[1 ATT]		Wooper[1 HP]	Dawn Stone	30
Ken		NidoranM[1 ATT]		Corphish[1 ATT]	Thunder Stone	30
Britney		Hoppip[1 SDF]		Surskit[1 SPD]	Rare Bone	70
Jacques		NidoranF[1 HP]		Lotad[1 SDF]	Dive Ball	70
Lynette		Oddish[1 SAT]		Surskit[1 SPD]	Heart Scale	30
Leo		Pidgey[1 SPD]		Surskit[1 SPD]	Stardust	30
Vincent		Magby[1 SPD]		Corphish[1 ATT]	Fire Stone	70
Ralph		Lotad[1 SDF]		Surskit[1 SPD]	Water Stone	70
Ryder		Machop[1 ATT]		Lotad[1 SDF]	Quick Ball	30
Dave		Gastly[1 SAT]		Surskit[1 SPD]	Tinymushroom	30
Frederic	Budew[1 SAT]		Wooper[1 HP]	Honey		20
Shane		Rhyhorn[1 DEF]		Surskit[1 SPD]	Net Ball	70
Doug		Shinx[1 ATT]		Lotad[1 SDF]	Red Shard	30
Pierce		Mareep[1 SAT]		Surskit[1 SPD]	Poke Ball	70
Herman		Porygon[1 SAT]		Wooper[1 HP]	Dusk Stone	20
Silvia		Wurmple[1 HP]		Surskit[1 SPD]	Poke Ball	70
Collin		Abra[1 SAT]		Lotad[1 SDF]	Yellow Shard	70
Molly		Azurill[1 HP]		Lotad[1 SDF]	Shiny Stone	80
Robbie		Elekid[1 SPD]		Surskit[1 SPD]	Great Ball	30
Miki		Togepi[1 SDF]		Surskit[1 SPD]	Repeat Ball	70
Miho		Seedot[1 DEF]		Surskit[1 SPD]	Ultra Ball	30
Piper		Bellsprout[1 ATT]	Surskit[1 SPD]	Nest Ball	30
Lena		Ralts[1 SAT]		Wooper[1 HP]	Sun Stone	80
Rosa		Whismur[1 HP]		Lotad[1 SDF]	Moon Stone	20


/////////////////////////////////
FREQUENTLY ASKED QUESTIONS [FAQS]
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

		This is simply a section for me to quickly answer questions that
	I have received since posting this guide. If this guide has not answered
	a question you have, please consult this section first before emailing
	me. Sorry if that sounded rude. Here we go.


	Q: Am I doing this right?
	A: Hands down, this is the most common question I get. I don't mind
		answering this on a case-by-case, but for the most part
		my answer is always the same: If you factor in your
		enhancers and keep count of your earned EP (and you are
		careful not to exceed 252 EP on your main two stats), odds
		are you're doing it right. However, if you feel like you've
		made a mistake, you can always start over with berries.
		(See the section "So What Are EV Points, Anyway?" for
		details.)

	Q: Do baby Pokemon inherit the EP distribution of the parents?
	A: No. Flatout. It doesn't matter if one parent is a Ditto or one
		already has maxed-out EPs and is Lv100 or anything else.
		Babies sometimes get IVs from parents, but EP is only earned
		in battle.

	Q: Do Experience Levels effect EP distribution?
	A: Not long-term. The more EP you earn between level-ups, the more will
		be converted to actual stat points on the next level-up. Turns
		out that Lv100 Pokemon CAN, in fact, be EV Trained. The stat
		changes to a Lv100 Pokemon occur after battle instead of the
		next level up. Thanks to miggi3fr3sh for pointing this out! :)

	Q: If my Pokemon gets swapped out for a stronger Pokemon during battle,
		and the victory earns me all kinds of level ups, does this
		effect my EV Training?
	A: No more than usual. All Pokemon that fight a single opponent earn the
		full amount of EP (plus any bonuses for held items and Pokerus).
		So if your training Pokemon is too weak to fight an opponent,
		just keep them at the front of your party and swap them out for
		a Pokemon that is finished training or also needs that particular
		EP. Your Pokemon doesn't even have to fight, they just have to
		be on the battle screen while that opponent is out. Mass level
		ups may effect when the EP is placed, but the EP earned is still
		the same.

	Q: How can I save up my EP distribution until Lv99 so I get one awesome
		level-up?
	A: You can get pure Exp. (no EP attached) by using Rare Candies. And if
		you put your Pokemon in the Day Care Center, every step you take
		while he/she is in there grants your Pokemon 1 Exp.

	Q: What about Exp. Share?
	A: Any time your Pokemon earns Exp. it will earn EP if it can. If two
		Pokemon are used to defeat an enemy, Exp. Share or Double Battle
		or whatever, all Pokemon involved will each earn the full amount
		of EP.

	Q: If my Pokemon is holding Macho Brace, and I use a Protein on it, will
		it earn 20 EP instead of 10?
	A: No. Vitamins are unaffected by held items, with the possible exception
		for Tameness and Soothe Bell, not sure. But 10 Vitamins get you to
		the first 100 EP, end of story.

	Q: Why is it that your guide calls it EP and other guides just use the
		term EV for everything?
	A: I found the term EP on a previous guide and liked it. It didn't sound
		right to me that you earn 252 Effort Values. Effort Points sounds
		better. :P

	

//////////////
SOURCES [SRCS]
\\\\\\\\\\\\\\

	Serebii.net - This was the source of most of my information, such as EVs
		for pre-Unova Pokemon, Wing info, Black City and White Forest,
		Trainers, and more.
	Alexcalibur - Alexcalibur wrote the EV Training Hotspot Guide for Pokemon
		Diamond. This is where I based my information regarding the math
		behind EV Training, and where I got the idea for this FAQ.
	My buddy Eric - On US Release day for Pokemon Black and White, he had
		already compiled a full list of Unova Pokemon, complete with
		Base Stats and EVs. He accidentally left this list at my house,
		and I took full advantage of it.
	Various email sources - This is why pretty much all of my updates ever
		happen. These sources are posted where used. Thanks for the
		feedback, everyone!


//////////////////////
CONTACT & LEGAL [CTLG]
\\\\\\\\\\\\\\\\\\\\\\
		If you take the following email address and remove the spaces you
	can contact me.

		App lesau cej acuzi@a ol.com

		If you have a genuine question, suggestion, or correction, I will
	respond and adjust the guide accordingly. I will not respond to hate mail
	or spam.

		If you would like to host this guide on your own site, please
	contact me first. Odds are I will allow it, but it must be done with my
	permission. This guide may not be reproduced in any form except for
	private use. Do not edit this guide in any way without my permission.
	The following sites have permission to host this guide:

		GameFAQs.com
		SuperCheats.com
		Neoseeker.com


		Copyright 2011 Brandon Meier


		All trademarks and copyrights contained in this document are owned
	by their respective trademark and copyright holders.