Pokemon Black/White was the first time in which the main regional Pokemon Professor - Professor Juniper - was actually a female. Prior to her, there were Professors Oak, Elm, Birch, and Rowan, all of whom were males.
Normally with Pokemon games, Game Freak likes to do an "expansion" version: like with Pokemon Yellow after Pokemon Red/Blue/Green, or Pokemon Platinum after Pokemon Diamond/Pearl. The expansion of Pokemon Black and White was predicted to be Pokemon Gray Version by many people: however, these games got their expansion in the sequels Pokemon Black/White Versions 2. Despite this, however, Game Freak still registered the trademark for Pokemon Grey Version, even though it was a project that was not pursued.
Pokemon Black and White, as with most generation-opening Pokemon games, introduced a number of new Pokemon into the games. To be precise, they introduced 156 new Pokemon. This is more newly-introduced Pokemon than at any prior time in the series: the title previously belonged to Pokemon Red, Blue, and Green Versions on the GameBoy, which introduced 151 Pokemon.
Pokemon Black/White represent a number of aesthetic firsts in the Pokemon series. Among these, you'll find that Pokemon Black/White are the first Pokemon games to have 3D graphics and an animated battle system.
Funnily, if you use Assist in Pokemon Black, White, Black 2, or White 2, and an Egg is in the party, you could happen to use one of the moves the Pokemon in the Egg would know upon hatching, a factor not present in other Pokemon games.
This is the first time Pokemon Centers and Poke Marts were placed together in the same building for convenience.
Pokemon Black and White mark the first time that TMs, as well as HMs, become infinite-use items.
Pokemon Black and White marked the introduction of Triple and Rotation Battles.
Pokemon Black and White marked the first time that a Pokemon's default name would abide by common English standards by only capitalizing the first letter of each part of its name. For example, "Pikachu" became the spelling, not "PIKACHU".
When designing new Pokemon GameFreak graphics designers shaded in the design to compare silhouettes so that each was distinctively unique.
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Pokemon Black and White Versions were the first to begin the idea of Shiny-Locking Pokemon: that is to say that, under all legitimate (i.e. non-cheating) circumstances, certain Pokemon could not be Shiny. This list began with the Pokemon Celebi, Jirachi, Arceus, Victini, Reshiram, Zekrom, Meloetta, Keldeo, and Genesect. These Pokemon will admittedly still have Shiny sprites encoded into the game, but only for placeholder purposes. Why this policy was introduced, and with these specific Pokemon, is however unknown.
Pokemon Black and White Versions mark the first time that one of the generations of Pokemon core-series games (this being Generation V) was designed to compete with another generation (Generation IV: Pokemon Diamond, Pearl, Platinum, HeartGold, and SoulSilver Versions) on the same console. Prior to then, every Pokemon generation has been on a console unique to that generation.
During development, Game Freak opted to change the order of localization of Pokemon Black/White. Originally, localization was from Japanese to English for the US release, and then English to other European langauges for the EU release. This time, localization on the European release - including an English-language translation - was done altogether on all languages rather than focusing on English alone.
Within Pokemon Black/White, all of the Pokemon you can find are those that were introduced with these two games. Prior to these games, all games included a mixture of the old and new Pokemon.
N: They’re not here. Let’s ride the Ferris wheel and see if we can spot them. I love Ferris wheels... The circular motion... The mechanics... They’re like collections of elegant formulas."
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