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    EV Training Guide by BanzaiBill

    Updated: 11/16/12 | Printable Version | Search Guide | Bookmark Guide

    Pokemon Black and White: EV Training Guide
    By: BanzaiBill
    
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    	NOTE: If you don't want to scroll all the way through the guide to find a
    	specific section, use Ctrl + F to type in the shortcut code that I've
    	included after each section's title.
    
    	NOTE: Please disregard my terrible ASCII art. I'm just trying to fit in.
    
    
    /////////////////
    TABLE OF CONTENTS
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    	Update Log [UPDT]
    	Introduction [INTR]
    	What are EV Points, Anyway? [EVP?]
    	All About Pokerus [PKRS]
    	Vocabulary [VCBL]
    	Building a Better Pokemon [BLDG]
    	EV Training Hotspots in the Wild [THSW]
    	Re-Challenged Trainers [CHLG]
    	Wild Encounters by Location [LCTN]
    	Concerning Black City & White Forest [BCWF]
    	Frequently Asked Questions [FAQS]
    	Sources [SRCS]
    	Contact & Legal [CTLG]
    
    
    /////////////////
    UPDATE LOG [UPDT]
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    	4/15/11 - First post. Admittedly skimpped on Re-Challenged Trainers
    		section. It was the last part I worked on, and I was getting
    		anxious to post. Will add to section soon.
    	4/19/11 - Re-attempt at first post. Original submission needed
    		reformatting. :(
    	4/19/11 - Third attempt. Minor reformat.
    	4/21/11 - Added Building a Better Pokemon section, added Frequently
    		Asked Questions section, added some Vocabulary, granted hosting
    		permission to SuperCheats.com
    	4/22/11 - Corrected some typos.
    	5/15/11 - Added Route 5 to Speed Training Locations, adjusted notes for
    		Ace Trainers, breeding, "Relic Castle" clarification, and FAQs.
    	5/16/11 - Granted hosting permission to Neoseeker.com
    	5/24/11 - Added info in Breeding section (Judge).
    	6/7/11 - Added Pokerus advice from Coma Black.
    	6/26/11 - Added Cheren to repeatable Trainers.
    	7/9/11 - Added info about spreading Pokerus and the lady in Opelucid
    		to "What are EV Points, Anyway?"
    	7/14/11 - Added Village Bridge to Wild Hot Spots, under Attack;
    		updated FAQs.
    	9/27/11 - Corrected typos in Hotspots Speed location (Route 5);
    		updated FAQs.
    	3/26/12 - Corrected stealing reference in notes about Cheren.
    	7/29/12 - Corrected some typos, edited Swarm info.
    	11/16/12 - Complete restructure of Building a Better Pokemon. Added
    		All About Pokerus section. Added a location for Speed training.
    		Updated info regarding Power Items throughout guide.
    
    
    ///////////////////
    INTRODUCTION [INTR]
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    		Hello! My name is BanzaiBill, and welcome to my EV Training
    	Hotspot Guide for Pokemon Black and White! Pull up a chair, make yourself
    	comfortable. In this guide, we will discuss the best places to train your
    	Pokemon for the purposes of distributing EV Points. But before we go any
    	further, I want to point out that THIS GUIDE MAY CONTAIN SPOILERS!!! I
    	cannot stress this enough, so I'll say it again in poorly-done
    	ASCII art...
    
    	TTT  H H  I    SS	GGGG  U  U  I  DDD   EEE	H H   A     SS
    	 T   HHH  I  SS		G     U  U  I  D  D  E		HHH  A A  SS
    	 T   H H  I    SS	G GG  U  U  I  D  D  EEE	H H  AAA    SS
    	 T   H H  I  SS		GGGG  UUUU  I  DDD   EEE	H H  A A  SS
    
    	  SS  PPP  OOO  I  L    EEE  RRR    SS  !  !  !
    	SS    P P  O O  I  L    E    R R  SS    !  !  !
    	  SS  PP   O O  I  L    EEE  RR     SS
    	SS    P    OOO  I  LLL  EEE  R R  SS    !  !  !
    
    		SERIOUSLY!! SPOILERS ABOUND!!!
    
    		Okay, to be honest, I don't even really know how much of this
    	guide can be considered "spoilers," exactly. I really more put all of the
    	disclaimers on here just to be safe.
    
    		The other warning I want to give is that EV Training is not for
    	everyone. One, it requires a lot of note-taking and a lot of dividing by
    	4. If you don't want to keep a notepad with your DS, or you don't know
    	how to divide, then you should probably turn back now. Even if you are
    	okay with this, I also want to point out that it is very easy to obsess
    	over this information once you know about it, and it could potentially
    	ruin your Pokemon experience. Ignorance is bliss, as they say. But if you
    	have a notepad, can divide by 4, and want to school everyone you link
    	battle with, then by all means, press onward.
    
    		YOU HAVE BEEN WARNED.
    
    
    //////////////////////////////////
    WHAT ARE EV POINTS, ANYWAY? [EVP?]
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    		When you go to your Pokemon's status screen, you see a lot of
    	information. HP, Exp, Moves, etc. But what the game doesn't want you to
    	know is that it's keeping secrets from you! Really juicy secrets about
    	making the best possible Pokemon! You should cross your arms and shake
    	your head disapprovingly at your game. Go ahead, I'll wait.
    
    		Done? Good, it deserved it. But disapprove all you like, the game
    	still isn't talking. But fear not! I'm here to let you in on those secrets!
    
    		Ever notice how your Lv10 Snivy doesn't have the exact same stats
    	as someone else's Lv10 Snivy? Well, there are several reasons why that
    	can be, but one of the big reasons (and the main focus of this guide) is
    	because of how their EV Points are distributed. See, every Pokemon has
    	their set Base Stats, which is basically how their stats will develop if
    	they are raised to Lv100 with no other factors taking effect.
    
    		But there are hidden stats to each of your Pokemon as well,
    	called Effort Points (EP). Everytime your Pokemon defeats another
    	Pokemon, your Pokemon earns a set amount of EP. Your Pokemon's total EP
    	can grow up to 510 points, and after that your Pokemon stops earning EP.
    
    		Great. So what do EP do? Well, there are actually six types of
    	EP, one for each stat (HP, Attack, Defense, Special Attack, Special
    	Defense, and Speed), and every time your Pokemon earns 4 EP of the same
    	type, the stat represented will increase by one during one of your upcoming
    	level-ups.
    
    		Okay. So how do I earn EP? Each type of Pokemon has its own
    	Effort Value (EV), which determines how many and what kinds of EP are
    	distributed to your Pokemon. Say you are raising a Snivy, and you
    	encounter a wild Patrat. All Patrats have an EV of 1 Attack, so if you
    	defeat this Patrat, your Snivy's Attack EP will increase by 1. Now say
    	you defeat three more Patrats. This brings your Attack EP Total to 4,
    	and now one of Snivy's future level-ups is fated to give hime one bonus
    	point added to his Attack.
    
    		So I can fight 510 Patrats, divide 510 by 4 and my Snivy's Attack
    	will be 127.5, right? Well, not exactly. See, in addition to the 510 total
    	EP limit, you can also only place 255 EP on a single stat. 255 is not
    	evenly divisible by 4, and remainder EP is rounded off, so you really only
    	want to add 252 EP to a stat if you want to maximize it.
    
    		What I usually recommend is to pick two stats that you want to
    	maximize and put 252 EP on each.
    
    		510 total EP - 252 stat EP - 252 other stat EP = 6 leftover EP
    
    		That leftover EP can be put toward a third stat, giving you one
    	more stat point and only 2 unused EP.
    
    		But say you don't have the attention span to defeat 252 Patrats
    	just for 63 more Attack. Don't worry, there are ways to make your quest
    	for EP faster. For one, you could use the item "Macho Brace." Macho Brace
    	is an item that doubles the EP earned by the Pokemon holding it. So your
    	Snivy only has to defeat 2 Patrats to increase his Attack instead of 4.
    
    		There is a rare condition called Pokerus, as well. In short,
    	Pokerus is a virus your Pokemon can get. This sounds bad, but Pokerus
    	does not harm your Pokemon; it actually gives your Pokemon double
    	EP earned, just like the Macho Brace. So give your Snivy Pokerus and a
    	Macho Brace and you'll be multiplying your EP earned by 4! For more about
    	Pokerus, check out the section titled, "All About Pokerus."
    
    		Additionally, there are also the Power Items, which can be
    	purchased in the Battle Subway for 16 BP each. Like the Macho Brace, these
    	are held items that affect your EP earned. But these items add 4 to the EV
    	points that you earn. So if your Snivy is holding a Power Bracer when it
    	defeats a Patrat, it gets 5 Attack EP instead of 1. What's more, the Power
    	Items take effect BEFORE Pokerus is calculated. So if that same Snivy had
    	Pokerus AND a Power Bracer, it just earned 10 Attack EP from just one
    	Patrat.
    
    		It is also worth noting that the Power items will add their
    	respective EP REGARDLESS OF WHAT IS DEFEATED. So, for example, if your
    	Pokemon is holding a Power Anklet when it defeats a Patrat, your Pokemon
    	will receive 4 Speed EP in addition to the normal 1 Attack EP. If your
    	Pokemon had Pokerus during this battle, it will have earned 8 Speed EP and
    	2 Attack EP. Thanks to mjb_mister for pointing this out, and Serebii.net
    	for confirming.
    
    		Below, you'll find a chart depicting the Power Items and the Stats
    	they effect:
    
    	ITEM		STAT
    	--------------------------------
    	Power Bracer	Attack
    	Power Belt	Defense
    	Power Lens	Special Attack
    	Power Band	Special Defense
    	Power Anklet	Speed
    	Power Weight	HP
    
    		One more way to speed up the process: vitamins. These can be
    	purchased on the left side of the third floor in Shopping Mall Nine (Route
    	9) for $9,800 each. Every time you use a vitamin on your Pokemon, it adds
    	up to 10 EP to a certain stat. However, this only works for the first 100
    	EP of that stat, and after this point your Pokemon won't take that
    	particular vitamin anymore. Vitamins also raise happiness. :)
    
    		Below, you'll find a chart depicting the different vitamins and
    	the stats they effect:
    
    	VITAMIN		STAT
    	--------------------------------
    	Protein		Attack
    	Iron		Defense
    	Calcium		Special Attack
    	Zinc		Special Defense
    	Carbos		Speed
    	HP Up		HP
    
    		Similar to the vitamins, a new method has been added to Pokemon
    	Black and White: Wings. While walking across Driftveil Drawbridge or
    	Marvelous Bridge, you will occasionally see a round shadow and hear a
    	fluttering sound. One of two things can happen when you stand on this
    	shadow; you will either encounter a wild Ducklett/Swanna, or you will
    	acquire a Wing. They work just like vitamins, but they only add 1 EP to
    	their respective stat.
    
    		Below, you'll find a chart depicting the different wings and
    	their functions:
    
    	WING		FUNCTION
    	---------------------------------------
    	Muscle Wing	+1 Attack EP
    	Resist Wing	+1 Defense EP
    	Genius Wing	+1 Special Attack EP
    	Clever Wing	+1 Special Defense EP
    	Swift Wing	+1 Speed EP
    	Health Wing	+1 HP EP
    	Pretty Wing	Nothing. Sells for $100
    
    		Now say you messed up, and you want to remove some EP or you
    	lost track of your EP total. There are a few berries that can help.
    	These particular berries will remove 10 EP from the given stat. If
    	your Pokemon has over 100 EP on its stat, the first berry will lower
    	this stat to 100 EP; therefor, you can reset your Pokemon's stat with
    	11 of the same berry. Unfortunately, berries are considerably rarer in
    	Black/White, and there doesn't seem to be a reliable source for these
    	berries yet.
    
    		Below, you'll find a chart depicting these "subtraction berries"
    	and the stats the effect:
    
    	BERRY		STAT
    	--------------------------------
    	Kelpsy Berry	Attack
    	Qualot Berry	Defense
    	Hondew Berry	Special Attack
    	Grepa Berry	Special Defense
    	Tamato Berry	Speed
    	Pomeg Berry	HP
    
    		After EV training, if you want to double-check to make sure you
    	have placed all of your EP, go to Opelucid City. In the building
    	directly north of the Pokecenter is a girl in a white dress. Put the
    	Pokemon you are unsure of at the front of your party, then talk to her.
    	If all of its EP have been placed, she will say that your Pokemon "put
    	in a great effort!"
    
    ////////////////////////
    All About Pokerus [PKRS]
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    		As stated in the previous section, Pokerus is a virus that your
    	Pokemon get... somehow. I think there's a slim chance of getting it
    	every time you walk through grass or fight wild Pokemon or something,
    	but I haven't found any conclusive evidence on how to get it in the field.
    	But when you get it, the next time you heal the infected Pokemon at a
    	Pokecenter the lady behind the counter will tell you that they found
    	something on your Pokemon. THIS IS A GOOD THING! SAVE IMMEDIATELY! Pokerus
    	does not harm your Pokemon, but it actually doubles your EP earned, just
    	like the Macho Brace. So give your Snivy Pokerus and a Macho Brace and
    	you'll be multiplying your EP earned by 4!
    
    		Coma Black had this to say about catching Pokerus: "I have been
    	"infected" by the pokerus in several versions, mostly in the DS
    	generations. Every time I recieve the pokerus I have spent several hours
    	in the same spot, usually 8 hours or more without leaving the same patch
    	of grass.  A couple times I have recieved it while leveling in the same
    	spot, healing at the pokecenter and going back to the same spot for two
    	days. I think that the more time spent in one spot the greater the odds
    	of being infected. I have also recieved several shiny pokemon the same
    	way. Hope this helps."
    
    		Since I got Pokerus through a trade back on Diamond/Pearl, I don't
    	really have a means of testing this. But if you're after your own
    	diagnosis of Pokerus, then by all means give this method a shot; couldn't
    	hurt. Thanks Coma Black!
    
    		It's worth noting that Pokerus multiplies your EP earned by 2
    	AFTER ALL OTHER EP BONUSES. If your Pokemon has Pokerus and one of the
    	Power items, the formula looks like this:
    
    	EP earned = (Opponent's EV + 4 Power item EP) * 2
    
    		So if your Pokemon has Pokerus and the Power Bracer when it
    	defeats a Patrat, then your Pokemon will earn a total of 10 Attack EP.
    	(1 for Patrat + 4 for Bracer = 5, multiplied by 2 for Pokerus = 10).
    
    		Now say that same Pokerus-infected Pokemon defeats another Patrat,
    	but this time your Pokemon has the Power Anklet, which gives +4 Speed.
    	That means your Pokemon will earn 2 Attack EP and 8 Speed EP.
    	(1 Attack for Patrat, 4 Speed for Anklet, multiplied by 2 for Pokerus =
    	2 Attack and 8 Speed).
    
    		If you have a case of Pokerus and you're looking to spread it
    	(as well you should be), all you have to do is put the infected Pokemon
    	somewhere in your party, then put the Pokemon you're looking to infect on
    	either adjacent side of Patent Zero. (So, if the infected is in spot 3
    	of your party, you could infect the Pokemon in spots 2 and 4.) Then go
    	run around in the grass and pick a fight. Whether you win, lose, or
    	run away, the Pokerus should spread after 1-5 fights or so, shouldn't
    	take long.
    
    		Once Pokerus has spread to a Pokemon, the Pokerus will be in its
    	"contagious phase," represented by a big purple Pokerus symbol on the
    	Pokemon's status screen. When the contagious phase begins, you have 24
    	real-time hours to spread Pokerus from this Pokemon. However, if you place
    	the infected Pokemon into a PC storage box, the contagious phase countdown
    	will freeze until the Pokemon is placed back into your party. Keep in mind
    	that Pokerus can only be spread to Pokemon in your party, so Pokemon that
    	share a PC box with an infected Pokemon will not become infected. Consider
    	this a form of quarantine. I highly recommend spreading Pokerus to every
    	Pokemon in your PC, but you always want to keep at least one infected,
    	contagious Pokemon in your PC at all times for future spreading.
    
    		If your infected Pokemon reaches the end of its 24-hour contagious
    	phase, the Pokerus will enter its "dormant state," represented by a tiny
    	smiley-face-that-isn't-smiling icon on the status screen (also the purple
    	Pokerus icon will disappear). The dormant state is permenant and
    	irreversable, and carries all the benefits of Pokerus except for the
    	ability to transfer the virus. This is why keeping at least one contagious
    	Pokemon in your PC is so important.
    
    		In closing, Pokerus is pretty much the best thing ever, and if you
    	don't have it you should get it however you can. I'd say try Coma Black's
    	method, and if that doesn't work then find someone who has it and trade
    	them something to get it. It doesn't cost your friend with Pokerus anything
    	to trade it to you, but if they're being a jerk then you should be willing
    	to part with something valuable for it. You can always get another
    	Genesect.
    
    /////////////////
    VOCABULARY [VCBL]
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    		In this section, I will explain some key terms you will find
    	throughout the guide. Here we go.
    
    	HP
    		Short for "Hit Points" (or "Health Points"), this is the amount
    		of damage your Pokemon can take before it faints and turns into
    		Tyrannitar kibble.
    	ATT
    		Short for "Attack" (or "Physical Attack"), this is the amount
    		of physical damage your Pokemon can dish out. This stat
    		determines the effectiveness of your attacks labeled "Physical".
    	DEF
    		Short for "Defense" (or "Physical Defense"), this affects the
    		amount of physical damage your Pokemon can absorb before the
    		damage starts cutting into your Pokemon's HP. I don't have the
    		exact math on this, but having the right type of defense for the
    		move used on you is usually more useful than simply having a lot
    		of HP.
    	SAT
    		Short for "Special Attack," this is the amount of special damage
    		your Pokemon can dish out. This stat determines the effectiveness
    		of your attacks labeled "Special".
    	SDF
    		Short for "Special Defense," this affects the amount of special
    		damage your Pokemon can absorb before the damage starts cutting
    		into your Pokemon's HP. I don't have the exact math on this, but
    		having the right type of defense for the move used on you is
    		usually more useful than simply having a lot of HP.
    	SPD
    		Short for "Speed," this is the main factor in determining which
    		Pokemon takes its turn first in battle. (NOTE: there are other
    		factors that can override this, such as priority moves. Under
    		normal conditions, a Lv13 Pidgey using Quick Attack will always
    		take its turn before a Lv100 Speed Forme Deoxys using Hyper Beam.)
    	Walk
    		That's where you take one foot and place it... j/k. For the
    		purposes of this guide, "Walk" is in reference to encountering
    		wild Pokemon by walking. Normally it means travelling through tall
    		grass, but depending on the location it can also mean walking
    		through a cave, a puddle, or a building.
    	Double Grass
    		In Pokemon Black and White, they added an effect to the very tall,
    		darker grass. You can now encounter two wild Pokemon at once and
    		be challenged to a 2v2 battle. In some cases, the wild Pokemon and
    		encounter rates are different in Double Grass than in the regular
    		length grasses; when there is no difference (or no Double Grass),
    		I will skip this section.
    	Walk Spots
    		Occasionally, a square of grass will begin to shake and make a
    		rustling sound, or a dust cloud will appear in a cave, or a shadow
    		will appear on a bridge. If you walk onto this square, you will
    		begin a battle with a wild Pokemon. The rates and Pokemon
    		encountered in this fashion pull from a different list of
    		possibilities. They're usually Audinos, but what're ya gonna do.
    	Surf
    		When you find water and have the HM Surf, you can use this ability
    		to cross the water. While surfing, there is a chance of
    		encountering a wild Pokemon.
    	Surf Spots
    		Occasionally, a spot of water will begin to ripple and make a
    		droppy sound. If you surf onto this spot, you will begin a battle
    		with a wild Pokemon. The rates and Pokemon encountered in this
    		fashion pull from a different list of possibilities.
    	Fish
    		Sometime after you finish the storyline and watch the credits roll,
    		you will receive a Key Item called "Super Rod." This item allows
    		you to fish, provided that you are standing on land and are facing
    		an adjacent body of water bigger than a puddle. When it starts to
    		shake, press the A button. You will then begin a battle with a
    		wild Pokemon.
    	Fish Spots
    		Eww. Actually, it's not that gross. Just like when surfing, you
    		will occasionally see a spot of water begin to ripple and make a
    		droppy sound. If you cast your fishing line onto this spot and
    		successfully reel in, you will begin a battle with a wild Pokemon.
    		The rates and Pokemon encountered in this fashion pull from a
    		different list of possibilities.
    	Swarm
    		Sometime after you finish the storyline and watch the credits
    		roll, the scrolling marquees inside those little buildings between
    		routes and cities will start to tell you about swarms. The
    		locations of these swarms change every day (thanks to abw3210 for
    		this info!). During a swarm, you will have a
    		40% chance of encountering a wild Pokemon from the National
    		Pokedex that cannot usually be found there.
    	EV
    		Short for Effort Value. This is the pre-determined amount of EP
    		given when a certain species of Pokemon is defeated. A Pokemon's
    		EV can range in totals from 1-3, and typically represent the
    		Pokemon's strongest stat(s). Any Pokedex worth its weight will
    		tell you the EV of each species. More information on EV can be
    		found in the section "What are EV Points, Anyway?"
    	EP
    		Short for Effort Points. This is a hidden stat of your Pokemon
    		that determines how your Pokemon will develop on its journey to
    		Lv100. More information on EP can be found in the section "What
    		are EV Points, Anyway?"
    	IV
    		Short for Individual Value. This is a hidden stat of your Pokemon
    		that determines how your Pokemon will grow. Your Pokemon's IVs are
    		hinted at by its Behavior. More information on IV can be found in
    		the section "Building a Better Pokemon"
    	Relic Castle Maze End
    		This is the room of Relic Castle where you encounter Volcarona.
    		Volcarona is a special encounter that only happens once, and
    		everything else you encounter in this room will be Claydol. If
    		you're fighting a different Pokemon, you are not in the Maze End.
    		If you're going up stairs, you've gone too far.
    
    
    ////////////////////////////////
    BUILDING A BETTER POKEMON [BLDG]
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    		Admittedly, there is a lot to consider when making your Pokemon
    	battle ready. So in this section I will give the best steps to take,
    	in the proper order. Special thanks to Hoywolf for the idea for this
    	section.
    
    
    PART I: CHOOSING YOUR POKEMON
    
    		While it is possible to EV Train Pokemon that have been used, I
    	always recommend a fresh start when possible. A Pokemon hatched from an
    	egg or caught in the wild will have 0 EP on every stat. Traded Pokemon
    	retain any previously placed EP. Assuming the traded Pokemon isn't level
    	100, you could probably reset them with berries, but it's just so much
    	easier to start with a baby or wild.
    
    		There are many different factors to choosing a good Pokemon.
    	Maybe you want one that is good at moving fast and attacking (what
    	battlers typically call, "sweepers"). Maybe you want one that is better
    	for defense ("tanks," for example). There are any number of good ideas
    	for battle parties and strategies, but before you take any real steps
    	toward building your Pokemon, I recommend looking through the Pokedexes
    	online and figuring out exactly which Pokemon to build and how you want
    	to build them, in regard to its EP distribution and final move set.
    	Once you've chosen your Pokemon and planned out how you're going to
    	build it, catch one or breed one or do whatever you need to in order
    	to get one. Keep in mind that if your desired move set includes an Egg
    	Move, you will need a male Pokemon that can pass on the Egg Move; the
    	male does not necessarily have to be the same species as your chosen
    	Pokemon, but merely in the same Egg Group. In some cases, this is
    	actually required.
    
    		Now let's assume you have a fresh Pokemon. When you check this
    	Pokemon's status screen, you will see a Nature. Natures directly impact
    	how your Pokemon's stats grow. Most Natures increase the growth of one
    	stat and decrease the growth of another. For example, a Lv.100 Lonely
    	Rhyperior will have better Attack than a Lv.100 Modest Rhyperior
    	(assuming all other factors are the same). Below is a chart depicting the
    	different Natures, the stat they increase, and the stat they decrease.
    	Please note that the bottom five are "neutral" Natures that do not
    	increase or decrease any stats. Also note that there are no Natures
    	that affect the growth of HP.
    
    	NATURE		GROWS FASTER		GROWS SLOWER
    	~~~~~~		~~~~~~~~~~~~		~~~~~~~~~~~~
    	Lonely		Attack			Defense
    	Adamant		Attack			Special Attack
    	Naughty		Attack			Special Defense
    	Brave		Attack			Speed
    
    	Bold		Defense			Attack
    	Impish		Defense			Special Attack
    	Lax		Defense			Special Defense
    	Relaxed		Defense			Speed
    
    	Modest		Special Attack		Attack
    	Mild		Special Attack		Defense
    	Rash		Special Attack		Special Defense
    	Quiet		Special Attack		Speed
    
    	Calm		Special Defense		Attack
    	Gentle		Special Defense		Defense
    	Careful		Special Defense		Special Attack
    	Sassy		Special Defense		Speed
    
    	Timid		Speed			Attack
    	Hasty		Speed			Defense
    	Jolly		Speed			Special Attack
    	Naive		Speed			Special Defense
    
    	Bashful		N/A			N/A
    	Docile		N/A			N/A
    	Hardy		N/A			N/A
    	Quirky		N/A			N/A
    	Serious		N/A			N/A
    
    
    		If your Pokemon has a Nature that you are not satisfied with,
    	you can try catching another one or breeding the current one. There is a
    	Day Care Center on Route 3; after you get the National Pokedex, you will
    	be able to leave two Pokemon in Day Care at once. If one of these Pokemon
    	is male and the other female (and they love each other very much j/k),
    	they will eventually produce an egg. If you don't have the egg yet, keep
    	walking and you'll get one sooner or later.
    
    
    PART II: BREEDING TANGENT
    
    BREEDING SECTION A: INTRODUCTION AND PREPARATIONS
    
    		So you've decided to breed a Pokemon. Good for you! I hope you're
    	ready to dedicate several hours, days, weeks, and possibly even months to
    	creating the perfect Pokemon, because that's what you just signed up for.
    	There are several steps to this process, so to help in illustrating the
    	process I will occasionally refer back to this diagram:
    
    	EM			FS
    	|			|
    	-------------------------
    		|
    		EMS		FS1 or D1	M2 or D2	FS
    		|		   |		   |		|
    		--------------------		   --------------
    			|				  |
    			EMS1			         NFS2
    			|				  |
    			-----------------------------------
    					|
    				desired pokemon!!!
    
    
    
    		LEGEND:
    			E = Egg Move
    			S = Species
    			M = Male
    			F = Female
    			D = Ditto
    			N = Nature
    			1 = IV #1
    			2 = IV #2
    				
    
    		This diagram represents the overall path of breeding we will be
    	taking for this guide. This is not the only way to produce your desired
    	Pokemon, but it is a straight-forward layout for a typical breeding
    	process. Note that you can reuse some Pokemon if you want to save yourself
    	time and you have no moral issues with inbreeding, provided that the reused
    	Pokemon meet all the criteria.
    
    		There are a few things that are required for the breeding process,
    	and a few other things I recommend. Before you start breeding...
    
    	YOU WILL NEED:
    		To have beaten the Elite Four at least once
    		A Pokemon of the same species you wish to build
    		A bunch of poke-yen (or whatever you call money in this game)
    		Patience
    	I RECOMMEND THE FIRST TIME:
    		A few Repels, Super Repels, or Max Repels
    		Some various types of Poke-Balls
    		Access to Great Chasm
    		The Power Items (or at least the 2 stats you wish to build)
    	I RECOMMEND EVERY TIME INCLUDING THE FIRST:
    		A Pokemon with the Ability Flame Body or Magma Armor in your party
    		A Pokemon that knows Fly in your party
    		The Bicycle
    		All the Power Items
    		An Everstone
    		As many Rare Candies as you can or care to get
    		A nearby device with internet connection (outside of game)
    		At least one Ditto
    		A male Smeargle
    
    		The breeding process also involves a lot of walking, running, and/or
    	bike riding. My three favorite places to do this are the long stretch of
    	straight road in front of the Day Care Center, Skyarrow Bridge, and the
    	Gear Station (if you prefer to tape down buttons or something).
    
    		Without going too in-depth, each Pokemon belongs to a certain Egg
    	Group. If you are unsure of what Egg Group your Pokemon belongs to, pull
    	up pretty much any online Pokedex and it will tell you. Some Pokemon
    	belong to multiple Egg Groups which allows for some overlap. Some Pokemon
    	are unbreedable; if memory serves, these are Nidorina, Nidoqueen, Ditto,
    	and all baby forms and legendaries (excluding Manaphy, though Phione never
    	evolves). If you are unsure about your parent Pokemon Egg Groups, drop
    	them into the Day Care and talk to the old man just outside the door. If
    	he says anything other than, "The two prefer to play with other Pokemon,"
    	(or something along those lines,) then they will eventually become parents.
    	Take enough steps and the two will eventually produce an egg.
    
    		Speaking of Ditto, when I say he is "unbreedable," I mean you
    	can't take two Dittos and expect to get a third. However, Ditto can breed
    	with all the other breedable Pokemon, and will act as either male or
    	female. Yes, Ditto gets down like that. ;)
    
    		The creepy old man that stands outside rain-or-shine will call
    	you over and hand you the egg, assuming you have an empty spot in your
    	party. After a set number of steps, the egg will hatch. If one of the
    	Pokemon in your party has the ability Flame Body or Magma Armor, the egg
    	will hatch in half the steps ordinarily required.
    
    		The hatched egg will contain the earliest evolution form of the
    	female Pokemon. (NOTE: If Ditto was used in the breeding process, the
    	egg will always produce a baby of the non-Ditto lineage.) The newborn
    	Pokemon WILL NOT HAVE ANY EP AT THIS POINT. A Pokemon will not have
    	any progress toward EV Training until it takes a turn in battle and the
    	opposing Pokemon faints. Period.
    
    		The main factors to consider when breeding are the desired species,
    	egg moves, nature, and behaviors/IVs. Between the parents, the mother will
    	determine the species and the father will hand down egg moves (if
    	applicable). Nature and behaviors/IVs are somewhat randomly determined.
    	In Black/White, gender is also completely randomly determined, although
    	some species have different probabilities in gender-ratio than others.
    	Since this is a lot to take in, I recommend focusing on one
    	characteristic at a time. These characteristics can be breed for in any
    	order, but we'll start with egg moves.
    
    
    BREEDING SECTION B: EGG MOVES
    
    	EM		FS
    	|		|
    	-----------------
    		|
    		EMS
    
    		I typically recommend only choosing one egg move for your Pokemon,
    	since passing them down can be kind of a pain in the butt. To pass it down,
    	you need to get a male of your desired Pokemon's egg group, teach the male
    	the desired egg move, then breed the male with a female of your desired
    	Pokemon's species. For example, if you wanted to end up with a Dragonite
    	with the move Dragonbreath, you could teach Dragonbreath to a male Bagon
    	and breed it with a female Dratini. At this point, we are only breeding
    	for the egg move, so all other factors can be ignored; just get a male
    	Dratini that knows Dragonbreath. Keep in mind that Move Tutor moves cannot
    	be bred.
    
    		This is where Smeargle comes in. Smeargle only ever learns one
    	move, "Trace". Trace is a move that replaces itself permenantly with the
    	last move used in battle. Once Trace has been replaced with a move you
    	want your ultimate Pokemon to have, you can then chain breed to make this
    	possible. Before attempting this, however, look over the Egg Moves your
    	after, and see if there is a quicker solution. It's hard to predict what
    	moves computer opponents will use, and you may not be able to use link
    	battles to teach Smeargle the move.
    
    		What makes the Egg Move process kind of a pain is how the Day Care
    	handles new moves. See, while a Pokemon is in the Day Care Center, it gets
    	1 exp. for every step you take, which means that Pokemon can and usually
    	do get level-ups while in Day Care. If your Pokemon is in Day Care and it
    	reaches a level where it would ordinarily learn a new move, your Pokemon
    	will automatically learn the new move in its fourth move slot. The move
    	that used to be fourth will now be bumped up to third, third bumped to
    	second, and second bumped to first. What this means is that when your
    	Pokemon learns a new move while in Day Care, it will forget the move that
    	you had in its first slot.
    
    		Needless to say, this can mean trouble for egg move breeding. What
    	I usually do is every time I have an intended father Pokemon with an egg
    	move, I put it in with a party of high-level Pokemon and let it piggyback
    	exp. until it hits some relatively high level, 30 or so. I then move the
    	desired egg move into the fourth slot and drop it off at Day Care with the
    	intended mother. Every once in a while I check back with the Day Care Lady,
    	and if the father has grown in level, I take him out of Day Care and
    	shuffle his moves around to put the egg move in fourth again. Of course, if
    	you know what levels the father learns new moves you can plan around them.
    	:)
    
    		Once you have a male Pokemon of your desired species with your
    	chosen egg move, you can take the parents out of Day Care and move on to
    	the next step. I recommend keeping the father until you're done breeding,
    	just in case you slip up and lose the egg move.
    
    
    BREEDING SECTION C: BEHAVIORS AND IVS
    
    	EMS		FS1 or D1
    	|		    |
    	---------------------
    		|
    	       EMS1
    
    		The Behavior of your Pokemon is listed in its Status screen. A
    	Pokemon's Behavior represents your Pokemon's highest IV (or, if your
    	Pokemon has a tie for its highest IV, the game will randomly choose which
    	Behavior to display).
    
    		IV is short for Individual Value, and every individual Pokemon has
    	six IVs, one for each stat. IVs range from 0 to 31, and these numbers are
    	directly added to your Pokemon's stat growth. So a Snivy with an Attack
    	IV of 31 will have a much higher Attack than a Snivy with an Attack IV
    	of 5 (if all other factors are the same). This has more bearing on your
    	Pokemon's overall stats than Natures.
    
    		These six IVs are completely random for wild Pokemon,
    	and four of the six are random for bred Pokemon; the other two IVs are
    	handed down from the parents, one from each. Without the use of held items,
    	which IVs get selected for handing down is also randomized.
    
    		A specific Behavior can represent several possible numbers
    	depending on the Behavior's description. Below I have listed the possible
    	Behaviors and the numbers each of them can represent. (NOTE: Some of
    	these Behaviors may be worded improperly. This is because I used a list
    	of Behaviors from Pokemon Diamond and Pearl. Rewordings should not be
    	terribly hard to interpret.)
    
    	Attack
    		Likes to thrash about = 31, 26, 21, 16, 11, 6, 1
    		Proud of its power = 30, 25, 20, 15, 10, 5, 0
    		Quick tempered = 29, 24, 19, 14, 9, 4
    		Likes to fight = 28, 23, 18, 13, 8, 3
    		A little quick-tempered = 27, 22, 17, 12, 7, 2
    	Defense
    		Capable of taking hits = 31, 26, 21, 16, 11, 6, 1
    		Sturdy body = 30, 25, 20, 15, 10, 5, 0
    		Good perseverance = 29, 24, 19, 14, 9, 4
    		Good endurance = 28, 23, 18, 13, 8, 3
    		Highly persistent = 27, 22, 17, 12, 7, 2
    	Special Attack
    		Mischeivous = 31, 26, 21, 16, 11, 6, 1
    		Highly Curious = 30, 25, 20, 15, 10, 5, 0
    		Very Finicky = 29, 24, 19, 14, 9, 4
    		Often lost in thought = 28, 23, 18, 13, 8, 3
    		Thoroughly cunning = 27, 22, 17, 12, 7, 2
    	Special Defense
    		Somewhat vain = 31, 26, 21, 16, 11, 6, 1
    		Strong willed = 30, 25, 20, 15, 10, 5, 0
    		Somewhat stubborn = 29, 24, 19, 14, 9, 4
    		Hates to lose = 28, 23, 18, 13, 8, 3
    		Strongly defiant = 27, 22, 17, 12, 7, 2
    	Speed
    		Alert to sounds = 31, 26, 21, 16, 11, 6, 1
    		Likes to run = 30, 25, 20, 15, 10, 5, 0
    		Quick to flee = 29, 24, 19, 14, 9, 4
    		Somewhat of a clown = 28, 23, 18, 13, 8, 3
    		Impetuous and silly = 27, 22, 17, 12, 7, 2
    	HP
    		Often dozes off = 31, 26, 21, 16, 11, 6, 1
    		Loves to eat = 30, 25, 20, 15, 10, 5, 0
    		Likes to relax = 29, 24, 19, 14, 9, 4
    		Scatters things often = 28, 23, 18, 13, 8, 3
    		Often scatters things = 27, 22, 17, 12, 7, 2
    
    
    		Great, so how do you tell if your Pokemon that is Alert to sounds
    	will boost Speed by 31 or 1? Well... it's complicated. The best advice I
    	can give is to use the IV Calculator located here:
    
    	http://www.serebii.net/games/iv-calc.shtml
    
    		In the Gear Station (Battle Subway) in Nimbasa City (after beating
    	the Elite Four at least once), there is a guy with blue hair that calls
    	himself "The Judge". If you show him a Pokemon, he will tell you a little
    	about your Pokemon's IVs. He will tell you which stat is your Pokemon's
    	highest IV and will rank it as "Decent," "Very Good," "Fantastic," or
    	"Can't be Better." Between this information and the Pokemon's Behavior,
    	you should have a fairly good idea of how your Pokemon will grow up. If
    	your Pokemon has a tie for highest IV, The Judge will USUALLY list all of
    	your Pokemon's stats that tie for highest. It is possible for The Judge to
    	not list a tied stat, though it is somewhat unlikely.
    
    		So back to breeding. Ever since HeartGold and SoulSilver,
    	you can hand one of those Power Items to one of the parent Pokemon
    	and that parent's respective IV will pass down to the baby. So, using the
    	example from earlier, if the mother Dratini holds Power Anklet, the baby
    	will have the same Speed IV as dear old mum.
    
    		So how do we use this IV knowledge to our advantage? Well, there
    	are a few ways to go about this, depending on what Pokemon you're breeding,
    	but if you're doing all this while juggling egg moves then at this point
    	I usually recommend Dittos. On my copy of White, I spent a couple weeks in
    	Giant Chasm and caught six Dittos with maxed-out IVs, one for each stat.
    	It took a long time, but it makes breeding infinitely easier. Dittos can
    	be found in the grass in Giant Chasm, after the cave portion. I recommend
    	Repels to get to the outdoors, save, then start catching Dittos. When you
    	have a Ditto with the Behavior you want, take it to The Judge and see if
    	it has the IV you want; if he says "It can't be better," then you got
    	yourself a keeper. Take it to the Name Rater in Castelia City and name it
    	something so you'll remember which Ditto has which stat.
    
    		If you have a Ditto (or a female of the correct species) with one
    	of the IVs you want, you can give it the matching Power item and put it in
    	Day Care as the "mother." Then have your male Pokemon with the egg move
    	act as "father" and the next egg they produce is guaranteed to be your
    	desired species with the egg move and the Ditto's IV. If the newborn's
    	behavior is listed as something different, take it to The Judge
    	immediately, because it probably has a new highest (or tied highest) IV.
    	At this point, either gender is acceptable, but I recommend male since
    	we're still passing down the egg move.
    
    		Now, most IV calculators (including the link above) will only give
    	you a range of possible IVs for most stats (if the Pokemon is at a level
    	below 100). This is why I recommend you stockpile a few Rare Candies. If you
    	have a Pokemon to calculate and you want a more precise estimate of IVs,
    	save your game, then give your Pokemon all of your Rare Candies to bump up
    	its level. Then use the calculator for better estimations. Afterwards you
    	can reload your previous save; now you know more about your Pokemon, and
    	you still have all your candies. :)
    
    		So, after all that, you should now have your desired species,
    	male, with the egg move and one of the two IVs we can control. We'll get
    	the second IV in the next section.
    
    
    BREEDING SECTION D: NATURES
    
    	M2 or D2	FS
    	   |		|
    	   --------------
    		 |
    		NFS2
    
    		For this section, we will need to persue the second IV using the
    	same methods from the previous section. However, for this generation of
    	breeding we'll need to keep a closer eye on the babies, because we also
    	want our desired Nature. Refer back to the Nature chart from Breeding
    	Section A if you need to.
    
    		Natures are determined randomly, but the probability can be
    	swayed in your favor. A female holding an Everstone has a 50% chance of
    	passing its Nature on to her offspring. This only works on the female
    	parent.
    
    		Because the desired Nature only has a 50% likelihood at best, this
    	is why we put off Natures until almost the very end. Give the mother the
    	Everstone and the father gets the Power item for IV#2.
    
    
    BREEDING SECTION E: THE DESIRED POKEMON
    
    	EMS1			         NFS2
    	|				  |
    	-----------------------------------
    			|
    		desired pokemon!!!
    
    		So here we are: we have the final mother and the final father,
    	it's time to produce our desired Pokemon. For this stage, we'll give the
    	father the Power item for IV#1 and the mother gets the Everstone.
    
    		Tempting though it may be, you do not want to give the mother a
    	Power item while the father is holding one. There are two reasons for
    	this: (1) this will be leaving your Pokemon's Nature up to fate, and (2)
    	if both parents are holding Power items, the game will randomly choose
    	which parent's Power item takes precedence, and the other Power item will
    	have done nothing. This method still allows the possibility of passing on
    	both desired IVs as well as the Nature, but the chances are much lower.
    
    		Unfortunately, at this stage, we have manipulated the probabilities
    	as much as we can. This means that several attributes, such as gender,
    	Ability, Shine and the other four IVs, are left completely up to fate.
    	At this point, I usually continue breeding until I get at least three
    	maxed-out IVs and Outstanding potential from The Judge. Even if my Pokemon
    	meets all these criteria, if the maxed stats are contradictory (e.g. HP
    	and Speed), I usually keep trying. I always have a desired Ability in
    	mind, but usually Ability will not make or break my strategy. If Ability
    	is important to you, go for it.
    
    		Once you have your desired Pokemon, save your game, celebrate a
    	little, release all those useless Pokemon left over from breeding (keep the
    	good parents and Dittos!), and move on to the next part.
    
    
    PART III: PREPARING TO TRAIN
    
    		Okay, hard part's over. Now that you have the Pokemon you wish to
    	build, take it to Shopping Mall Nine on Route 9. Hope you brought some
    	cash with you, because you'll need to buy 20 Vitamins. You'll want 10 of
    	the Vitamin that grows your primary stat (Behavior) and 10 of the Vitamin
    	for your secondary stat you wish to grow. Bottoms up!
    
    		Now is also a good time to infect the poor little thing with
    	Pokerus if you have it. Vitamins are unaffected by Pokerus, so don't freak
    	out. Check back to the section titled, "All About Pokerus" for more on
    	this.
    
    		So at this point you have the right species, the right moves, the
    	right Nature and Behavior, and you've used the right Vitamins. Right now
    	your EP should still be zeros across the board, with the exception of
    	having 100 EP on your primary stat and 100 EP on your secondary stat,
    	leaving you with 152 EP left to earn per desired stat, and 6 bonus EP to
    	earn. Now it's time to start killing things.
    
    
    PART IV: KILLING THINGS
    
    		If you have the right Power Item for the stat you're about to
    	build, equip it now. If you don't, put on a Macho Brace. While Macho Brace
    	and its x2 effect sound nice, the Power Items will always be more
    	beneficial (if you are fighting Pokemon that only give one kind of EP).
    	Make sure you have a notepad handy, and keep careful track of how many EP
    	you earn, or else you may find yourself farming berries. It's very
    	important to stop exactly at 252 EP for the two stats, or else you'll be
    	wasting EP.
    
    		If you're like me and find notepads to be a bit unwieldy, I
    	developed a tally system that you can use with your C-Gear. The icons on
    	the C-Gear can be edited by tapping the wrench icon near the bottom. While
    	the wrench is flashing, simply tap a space on the C-Gear to cycle its icon
    	through IR (red), Wireless (yellow), Online (blue), nameless (Green), or
    	empty. Everytime I finish a battle I calculate how many EP I earned and
    	adjust my C-Gear to show my current total for the stat I am building,
    	using red as 1EP, yellow as 10EP, and blue as 100EP. If you convert 10 reds
    	to one yellow and 10 yellows to one blue every time, then you'll find the
    	C-Gear provides room for every number between 0 and 252, with one column
    	left over for permenant links to the three communications should you need
    	them.
    
    		Once you've capped out at 252, switch Power Items (or over to the
    	Macho Brace if you have to), and build your secondary stat. When you
    	finish there, place those last 6 EP however you see fit. Once you do that,
    	you will no longer be earning EP and your Pokemon's destiny is set in
    	stone. Get Exp however you can until you hit Lv100. Seriously, any method
    	of Exp at this point is fine. Go fight the Elite Four. Go kill any wild
    	Pokemon. You're not going to hurt your Pokemon's EP anymore. Go nuts.
    
    		I want to stress here that the benefits of EV training will not
    	happen immediately. This is the most frequently asked question I receive,
    	so please read this carefully. If your Pokemon is still a relatively low
    	level, then you may not notice the benefits at all (at least until Lv. 50
    	or so when you start to slowly notice how awesome your Pokemon has gotten).
    	EP turns into stat points gradually as your Pokemon grows closer to
    	Lv. 100. So if you beefed up your Pokemon with Rare Candies or kept it
    	in Day Care until Lv. 95 or so, your Pokemon's stats will grow much
    	quicker per level up than they will if you started at Lv. 1. However,
    	when all the EP is distributed and you've raised your Pokemon to Lv.100,
    	your stat total will be the same either way.
    
    
    ///////////////////////////////////////
    EV TRAINING HOTSPOTS IN THE WILD [THSW]
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    		In this section, I will list the best spots for training in the
    	wild when you plan to build on one specific stat. Separated by stat, I
    	will then list a location, followed by the Pokemon with their EVs and any
    	conditions you might need to know about, such as seasonal appearances. I
    	will then leave a few notes about the location and move on. The bottom
    	location of each stat's section is my personal favorite. :)
    
    	ATTACK (ATT)
    		Route 1 (Walk, Double Grass, Swarm)
    			Patrat[1 ATT], Lillipup[1 ATT], Herdier[2 ATT],
    			Watchog[1 ATT], Scraggy[1 ATT], Farfetch'd[1 ATT]
    
    			The Pokemon here aren't very strong, and they don't give
    		that much EP, but if you stay in the grass, you have a 100% chance
    		of encountering something that gives only Attack, even during a
    		swarm. Not to mention the fact that Route 1 is your first chance
    		to fight wild Pokemon in the game, so you always have access. But
    		if you really want to grind here post-game, do yourself a favor
    		and head to the Double Grass where you have a 39% chance of
    		bumping into Herdier.
    
    
    		Route 4 (Walk)
    			Sandile[1 ATT], Darumaka[1 ATT], Scraggy[1 ATT]
    
    			Again, not very strong. But you've still got 100% chance
    		for building Attack, and most of the Pokemon you encounter are
    		weak to water. :) Watch out for Swarms, though; Hippopotas builds
    		Defense.
    
    
    		Route 7 (Walk)
    			Tranquill[2 ATT] (spring-autumn), Cubchoo[1 ATT] (winter),
    			Watchog[1 ATT], Sentret[1 ATT],
    			Unfezant[3 ATT] (spring-autumn, Spots), Deerling[1 SPD],
    			Zebstrika[2 SPD], Emolga[2 SPD] (Spots)
    
    			Yeah, I know; some of those are Speed, not Attack. But
    		Physical Sweeper is a common build, and this is a pretty nice
    		place to do it. You probably want to avoid Foongus and Audino, as
    		they build HP, but other than that you're golden. Especially if it
    		isn't winter.
    
    
    		P2 Laboratory (Walk)
    			Watchog[1 ATT], Herdier[2 ATT], Scraggy[1 ATT]
    
    			You still have to run from Klink here, since he gives 1
    		Defense, but I think the 36% chance of Herdier makes up for it.
    
    
    		Village Bridge (Double Grass) [WHITE ONLY]
    			Golduck[2 SAT], Bibarel[2 ATT], Braviary[2 ATT],
    			Zangoose[2 ATT], Seviper[1 ATT, 1 SAT]
    
    			Personally, I'm not a fan of this spot, mostly due to
    		the Double Grass. Plus, if you're playing Black then all the
    		Braviary turn to Mandibuzz[2 SAT]. But if you're playing White
    		and like EV training in pairs, then this spot gets you 25%
    		Bibarel, 20% Braviary, and 15% Zangoose for a combined 60%
    		chance for 2 ATT. Thanks to rrq671 for pointing this one
    		out!
    
    
    		Dragonspiral Tower 1F/2F (Walk)
    			Golett[1 ATT], Druddigon[2 ATT], Mienfoo[1 ATT]
    
    			Nothing to run away from here, and you have a 30% chance
    		of Druddigon on the first floor. But if you prefer to keep your
    		math simple, the second floor is 100% Golett.
    
    
    	DEFENSE (DEF)
    		Wellspring Cave (Walk)
    			Roggenrola[1 DEF], Woobat[1 SPD], Drilbur[1 ATT] (Spots)
    
    			This is literally the first opportunity in the game you
    		get to grind Defense, and it's actually not terrible. 50% chance
    		for Roggenrola makes this place perfect for building Defense and
    		Speed. Not that I can really think of a good reason for building
    		Defense and Speed. Whatever. Roggenrola's Sturdy ability makes it
    		impossible to kill these things in one hit, which can get annoying.
    		Since this is a cave, there's a chance of finding some pretty cool
    		stuff in the dust clouds (such as evo stones!), but be ready to run
    		from Drilbur.
    
    
    		Chargestone Cave 1F/B1F (Walk)
    			Klink[1 DEF], Ferroseed[1 DEF], Boldore[1 ATT, 1 DEF],
    			Joltik[1 SPD], Tynamo[1 SPD], Drilbur[1 ATT] (Spots)
    
    			Klink and Ferroseed have a combined encounter rate of 49%,
    		and you can kill them in one hit. They're also both part Steel, so
    		bust out those Fire and Fight-types. I specified 1F and B1F because
    		the encounter rate of Tynamo climbs to 8% on B2F, dropping the
    		Klink/Ferroseed rate to 46%. Also, cave; evo stones, Drilbur.
    
    
    		Pinwheel Forest Inside (Double Grass)
    			Sewaddle[1 DEF], Whirlipede[2 DEF], Cottonee[1 SPD] (BLACK),
    			Petilil[1 SAT] (WHITE), Tranquill[2 ATT]
    
    			35% chance for Sewaddle + 15% Whirlipede = 50% pure Defense.
    		Pokemon White definitely got the better deal here, since it makes
    		more sense to build Defense with Special Attack than with Speed IMO.
    		I specified Double Grass because the encounter rates are just like
    		the Single Grass except the Double Grass upgrades Venipede to
    		Whirlipede and Pidove to Tranquill. That being said, you may want
    		to stick to the Single Grass for the convenience of always fighting
    		one Pokemon at a time. Avoid the Walk Spots, there's no Defense to
    		be had there.
    
    
    		Lostlorn Forest (Walk)
    			Swadloon[2 DEF], Venipede[1 DEF], Cottonee[1 SPD] (BLACK),
    			Petilil[1 SAT] (WHITE), Tranquill[2 ATT]
    
    			Just like Pinwheel Forest Inside's Double Grass, but you're
    		only fighting one Pokemon at a time every and instead of 35%
    		Sewaddle and 15% Whirlipede you get 35% Swadloon and 15% Venipede.
    		Again, avoid the Walk Spots, there's no Defense to be had there.
    
    
    		Relic Castle 1F/B1F (Walk)
    			Yamask[1 DEF], Sandile[1 ATT]
    		Relic Castle B2F-B5F (Walk)
    			Cofragrigus[2 DEF], Krokorok[2 ATT]
    
    			50% chance for each. Not that great, but you get access
    		to 1F and B1F pretty early and it's better than fighting
    		Roggenrola. Floors B2F-B5F take a while to unlock, but they give
    		Cofragrigus and Krokorok at the same probability, so go there if
    		you have it unlocked and don't want to make the trip to B6F or
    		the Maze.
    
    
    		Relic Castle B6F/Maze (Walk)
    			Sandslash[2 DEF], Cofagrigus[2 DEF], Onix[1 DEF],
    			Krokorok[2 ATT]
    
    			This place is kind of a pain to get to, but totally worth
    		it. Take some Repels for the trip down, you'll be fine. 50%
    		chance for two Defense (just like the floors above it), but the
    		15% chance for Onix is the kicker, and it cuts Krokorok
    		encounters down to 35%.
    
    
    	Special Attack (SAT)
    		Pinwheel Forest Inside (Walk, WHITE ONLY)
    			Petilil[1 SAT], Sewaddle[1 DEF], Venipede[1 DEF],
    			Pidove[1 ATT]
    
    			This is by no means a hotspot. This is, however, the
    		first location you can reach that gives EP for Special Attack.
    		Of course, you have to be playing Pokemon White to get it,
    		otherwise Petilil gets replaced by Cottonee[1 SPD].
    
    
    		Desert Resort Desert (Walk)
    			Maractus[2 SAT], Sigilyph[2 SAT], Sandile[1 ATT],
    			Darumaka[1 ATT], Dwebble[1 DEF]
    
    			Again, not much of a hotspot. This is the first place
    		to reliably grind Special Attack in Pokemon Black, and it's
    		slightly better than Pinwheel Forest in White. Maractus and
    		Sigilyph are 10% each. This place could really use some better
    		Sp. Attack or some Speed, but early game it'll have to do.
    
    
    		Route 9 (Walk, WHITE ONLY)
    			Duosion[2 SAT], Minccino[1 SPD], Liepard[2 SPD],
    			Garbodor[2 ATT], Pawniard[1 ATT]
    
    			30% chance for Duosion in Pokemon White, but they're
    		just Gothorita[2 SDF] in Black. The Walk Spots also have a 5%
    		chance for Reuniclus[3 SAT].
    
    
    		Route 11 (Double Grass, BLACK ONLY)
    			Mandibuzz[2 SAT], Golduck[2 SAT], Seviper[1 ATT, 1 SAT],
    			Gligar[1 DEF], Amoongus[2 HP], Zangoose[2 ATT],
    			Karrablast[1 ATT], Bisharp[2 ATT]
    
    			Grinding Special Attack never gets very good in Pokemon
    		Black, and it never gets that great in White either. Mandibuzz
    		has a 25% encounter rate in Pokemon Black, and Golduck has 20%
    		in both versions. The Mandibuzzes get replaced with Braviaries
    		in White. The fact that this all takes place in Double Grass
    		might turn a lot of people away, but all that Attack makes this
    		a pretty good spot for building utility hitters.
    
    
    		Undella Bay/Town (Fish)
    			Remoraid[1 SAT], Shellder[1 DEF], Luvdisc[1 SPD],
    			Octillery[1 ATT, 1 SAT] (Spots), Cloyster[2 DEF] (Spots)
    
    			65% Remoraid, and the occasional Luvdisc sweetens the
    		deal a little. But by the time you get to Undella you could have
    		already been grinding in Celestial Tower.
    
    
    		Celestial Tower (Walk)
    			Litwick[1 SAT], Elgyem[1 SAT]
    
    			Finally, a spot with nothing but Special Attack. The
    		second floor is 100% Litwick, and the chance of encountering
    		Elgyem slowly increases as you go up, capping off the fifth floor
    		at 50% each. Not that there's a huge difference, since they both
    		give 1 SAT, but whatever. At least you don't have to run from
    		anything.
    
    
    	Special Defense (SDF)
    		Route 5 (Walk, BLACK ONLY)
    			Gothorita[1 SDF], Minccino[1 SPD], Trubbish[1 SPD],
    			Liepard[2 SPD]
    
    			Not a very good spot, but the first chance you get to
    		reliably build Special Defense. 30% chance for Gothorita, which
    		is replaced by Solosis[1 SAT] in Pokemon White.
    
    
    		Twist Mountain (Walk)
    			Cryogonal[2 SDF], Boldore[1 ATT, 1 DEF], Cubchoo[1 ATT],
    			Gurdurr[2 ATT], Woobat[1 SPD]
    
    			This is a terrible, awful spot for Special Defense. But if
    		you're playing Pokemon White, it's the first place you get to
    		grind Special Defense. You get 5% chance for Cryogonal during
    		winter, but it drops to 1% the rest of the year. Only use this
    		place if you absolutely have to, which is really just until you
    		get the HM for Surf. And I don't remember when that is, so you
    		might never even need this place. Oh well. Moving on.
    			
    		Route 4/Route 17/Route 18/Driftveil City/P2 Laboratory (Surf)
    			Frillish[1 SDF], Jellicent[2 SDF] (Spots), Alomomola[2 HP] (Spots)
    
    			Yeah. Five different locations with the same encounter
    		rates while surfing. What's more, surfing encounters at these
    		locations are always Frillish if you avoid the Surf Spots.
    		Jellicent is only a 5% chance, so I'll leave that decision up to
    		you. Of course, if you're building Special Defense and HP, you're
    		good.
    
    		Relic Castle Maze End
    			Claydol[2 SDF]
    
    			That's right. 100% Claydol. Totally worth the trip. This is
    		the room in which you have a special approach encounter with
    		Volcarona. The only Wild Encounters in this room are with Claydol.
    
    
    	Speed (SPD)
    		Route 2 (Walk)
    			Purrloin[1 SPD], Patrat[1 ATT], Lillipup[1 ATT]
    
    			Not a very good spot, but your first chance to grind
    		Speed. Purrloin is only 20% encounter rate, everything else is
    		attack. But if you're looking to make a decent sweeper out of your
    		starter Pokemon (and who isn't), basically this is the place to
    		do it.
    
    
    		Route 5 (Walk)
    			Minccino[1 SPD], Liepard[2 SPD], Trubbish[1 SPD],
    			Gothita[1 SDF] (BLACK), Solosis[1 SAT] (WHITE)
    
    			Still not the best place for Speed, but probably the
    		best place before you get HM Surf. 20% chance for Liepard,
    		plus 20% Trubbish and 30% Minccino puts you at a 70% chance
    		for Speed. Not bad. Thanks to Nils for pointing this one
    		out. :) (and Joe for pointing out typos.)
    
    
    		Wellspring Cave (Walk)
    			Woobat[1 SPD], Roggenrola[1 DEF]
    
    			The likelihood for building Speed is somewhat lower
    		here than Route 5, but there's only one type of Pokemon to
    		look out for (with a 50% encounter rate), so I can definitely
    		see the appeal. The dust clouds all have Drilbur or items, so
    		be sure and run from the Drilburs as well as Roggenrolas. Thanks
    		to Riina for pointing this one out. :)
    
    
    		Striaton City (Surf)
    			Basculin[2 SPD]
    
    			Right, here's the thing: there are actually several places
    		where you can Surf and fight Basculin, and they're all pretty
    		good. I chose Striaton City specifically because it's a town (so
    		you can Fly straight to it) and because you get 100% encounter
    		rate. Fishing here gets you Goldeens[1 ATT] and Seakings[2 ATT],
    		so not bad for Physical Sweepers either.
    
    
    	HP
    		Route 1 (Walk Spots)
    			Audino[2 HP]
    
    			Audinos are everywhere. I posted this one because it's
    		your first chance to find them. It's also literally everytime the
    		grass shakes. Everything else in the grass gives you 1 ATT. Grind
    		carefully.
    
    
    		Icirrus City/Moor of Icirrus (Walk, spring-autumn ONLY)
    			Shelmet[1 DEF], Palpitoad[2 HP], Stunfisk[2 HP]
    
    			There are no walk encounters in the winter, but the rest
    		of the year you've got 60% Palpitoad or Stunfisk and everything
    		else is Shelmet for Defense (which is nice for Physical Tanks).
    
    
    		Icirrus City/Moor of Icirrus (Surf)
    			Stunfisk [2 HP], Seismitoad [3 HP]
    
    			If you're going to spend any time at all on HP, this is
    		pretty much the place to be. Walking in spring through autumn is
    		nice for the Defense kick, but if you just want HP then hop on
    		your water-type and get Surfing. You're only going to find
    		Seismitoad in 5% of the Surf Spots, and literally everything else
    		is Stunfisk. Doesn't get much nicer than that.
    
    
    /////////////////////////////
    RE-CHALLENGED TRAINERS [CHLG]
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    		Okay, I know a lot of you trainers out there prefer EV training
    	against other trainers instead of training in the wild. It's more
    	civilized, you earn money, and you don't run the risk of getting mauled
    	by Tornadus. I get it. The problem with this method is that there doesn't
    	seem to be any Vs. Seeker or any of the other gimmicks from previous
    	games that allow for re-challenging.
    
    		However, there are a few trainers in Pokemon Black & White that
    	you can re-challenge. In this section, I will discuss each of these
    	trainers and their parties.
    
    
    	Ace Trainer Eileen (Rotation Battle, BLACK)
    		Battle House, Opelucid City
    		Can be fought once daily
    		Does not use Items
    			Lv39 Simisage[2 SPD]
    				Grass, Female, Gluttony, No Held Item
    				Knows Leer, Lick, Fury Swipes, Seed Bomb
    			Lv39 Simisear[2 SPD]
    				Fire, Female, Gluttony, No Held Item
    				Knows Leer, Lick, Fury Swipes, Flame Burst
    			Lv39 Simipour[2 SPD]
    				Water, Female, Gluttony, No Held Item
    				Knows Leer, Lick, Fury Swipes, Scald
    
    		With Rotation Battles and Triple Battles, the full amount of EP
    	is distributed to each of your Pokemon that gains Exp from the fallen
    	Pokemon, so this is a quick way to get a lot of Speed to at least three
    	of your Pokemon; just keep this in mind when arranging your party. If
    	you have a Pokemon in your party that doesn't need Speed, just leave it
    	in your PC, it's not worth the risk. Thanks to Nils for testing to see
    	if these battles can be fought pre-Elite Four. :)
    
    
    	Ace Trainer Lou (Triple Battle, WHITE)
    		Battle House, Opelucid City
    		Can be fought once daily
    		Does not use Items
    			Lv39 Simisear[2 SPD]
    				Fire, Male, Gluttony, No Held Item
    				Knows Leer, Lick, Fury Swipes, Flame Burst
    			Lv39 Simipour[2 SPD]
    				Water, Male, Gluttony, No Held Item
    				Knows Leer, Lick, Fury Swipes, Scald
    			Lv39 Simisage[2 SPD]
    				Grass, Male, Gluttony, No Held Item
    				Knows Leer, Lick, Fury Swipes, Seed Bomb
    
    		With Rotation Battles and Triple Battles, the full amount of EP
    	is distributed to each of your Pokemon that gains Exp from the fallen
    	Pokemon, so this is a quick way to get a lot of Speed to at least three
    	of your Pokemon; just keep this in mind when arranging your party. If
    	you have a Pokemon in your party that doesn't need Speed, just leave it
    	in your PC, it's not worth the risk. Thanks to Nils for testing to see
    	if these battles can be fought pre-Elite Four. :)
    
    
    	Ace Trainer Eileen (Triple Battle, WHITE)
    		Battle House, Opelucid City
    		Can be fought once daily
    		Does not use Items
    			Lv39 Mienfoo[1 ATT]
    				Fight, Female, Inner Focus, No Held Item
    				Knows Calm Mind, Force Palm, Drain Punch,
    					Jump Kick
    			Lv39 Elgyem[1 SAT]
    				Psychic, Female, Telepathy, No Held Item
    				Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
    			Lv39 Pawniard[1 ATT]
    				Dark/Steel, Female, Defiant, No Held Item
    				Knows Metal Claw, Slash, Assurance, Metal Sound
    
    		This fight is harder to use for EV purposes. Since it is either a
    	Triple or Rotation battle (depending on which version you are playing),
    	all Pokemon that receive Exp will also receive the full amount of EP.
    	Therefor, this battle is really only beneficial if you are building Attack
    	AND Special Attack. Fight carefully.
    
    
    	Ace Trainer Lou (Rotation Battle, BLACK)
    		Battle House, Opelucid City
    		Can be fought once daily
    		Does not use Items
    			Lv39 Mienfoo[1 ATT]
    				Fight, Male, Inner Focus, No Held Item
    				Knows Calm Mind, Force Palm, Drain Punch,
    					Jump Kick
    			Lv39 Elgyem[1 SAT]
    				Psychic, Male, Telepathy, No Held Item
    				Knows Simple Beam, Zen Headbutt, Psych Up, Psychic
    			Lv39 Pawniard[1 ATT]
    				Dark/Steel, Male, Defiant, No Held Item
    				Knows Metal Claw, Slash, Assurance, Metal Sound
    
    		This fight is harder to use for EV purposes. Since it is either a
    	Triple or Rotation battle (depending on which version you are playing),
    	all Pokemon that receive Exp will also receive the full amount of EP.
    	Therefor, this battle is really only beneficial if you are building Attack
    	AND Special Attack. Fight carefully.
    
    
    	GAME FREAK Morimoto
    		Castelia Street, Castelia City
    		Can be fought once daily
    		Uses 4 Full Restores
    			Lv75 Liepard[2 SPD]
    				Dark, Male, Limber, No Hold Item
    				Knows Sucker Punch, Night Slash, Fake Out,
    					Grass Knot
    			Lv75 Simipour[2 SPD]
    				Water, Male, Gluttony, Holds Petaya Berry
    				Knows Surf, Payback, Acrobatics, Crunch
    			Lv75 Simisear[2 SPD]
    				Fire, Male, Gluttony, Holds Petaya Berry
    				Knows Flamethrower, Payback, Acrobatics, Crunch
    			Lv75 Simisage[2 SPD]
    				Grass, Male, Gluttony, Holds Petaya Berry
    				Knows Energy Ball, Payback, Acrobatics, Crunch
    			Lv75 Swoobat[2 SPD]
    				Psychic/Flying, Male, Unaware, No Hold Item
    				Knows Psychic, Endeavor, Air Slash, Psyshock
    			Lv77 Zebstrika[2 SPD]
    				Electric, Male, Lightningrod, No Hold Item
    				Knows Wild Charge, Pursuit, Giga Impact,
    					Flame Charge
    
    		As you can see, Morimoto is great for Speed. Unfortunately, he can
    	only be challenged after completing the storyline. Also his party is
    	pretty hardcore. This team is fairly rounded, so you're probably best off
    	coming into this fight with 5 beefy Pokemon and only one you intend to
    	build on Speed.
    
    
    	PKMN Trainer Bianca
    		Juniper's Laboratory, Nuvema Town
    		Can be fought once every Saturday evening
    		Uses 2 Full Restores
    			Lv63 Stoutland[3 ATT]
    				Normal, Female, Intimidate, No Hold Item
    				Knows Return, Ice Fang, Surf, Wild Charge
    			Lv63 Musharna[2 HP]
    				Psychic, Female, Forewarn, No Hold Item
    				Knows Return, Yawn, Dream Eater, Psychic
    			Lv63 Mienshao[2 ATT]
    				Fight, Female, Inner Focus, No Hold Item
    				Knows Return, Drain Punch, U-turn, Fake Out
    			Lv63 Chandelure[3 SAT]
    				Ghost/Fire, Female, Flash Fire, No Hold Item
    				Knows Return, Shadow Ball, Psychic, Overheat
    			Lv63 Simisear/Simipour/Simisage[2 SPD]
    				Fire OR Water OR Grass, Female, Gluttony,
    					No Hold Item
    				Knows Return, Flamethrower/Surf/Energy Ball,
    					Rock Slide, Brick Break
    			Lv65 Samurott[3 SAT] (IF SNIVY CHOSEN)
    				Water, Female, Torrent, No Hold Item
    				Knows Return, Aqua Tail, X-scissor, Aerial Ace
    			Lv65 Serperior[3 SPD] (IF TEPIG CHOSEN)
    				Grass, Female, Overgrow, No Hold Item
    				Knows Return, Leaf Storm, Dragon Tail, Coil
    			Lv65 Emboar[3 ATT] (IF OSHAWOTT CHOSEN)
    				Fire/Fight, Female, Blaze, No Hold Item
    				Knows Return, Flare Blitz, Brick Break,
    					Wild Charge
    
    		You end up fighting Bianca a few times through the course of the
    	game, but you don't get to fight her by choice until you beat the game,
    	and even then you have to wait until Saturday. Her final Pokemon and
    	Simi-monkey are dependant on which Pokemon you chose at the beginning of
    	the game. This is not a very good fight for EV Training because of the
    	long wait between fights, but also because the EVs here are all across the
    	board. Beat her up, take her money, then go EV train elsewhere.
    
    
    	PKMN Trainer Cheren
    		7F (Top Floor), Victory Road
    		Can be fought once every day
    		Does not use items
    			Lv65 Liepard[2 SPD]
    				Dark, Male, Unburden, Sitrus Berry
    				Knows Fake Out, Night Slash, Shadow Claw,
    					Aerial Ace
    			Lv65 Simisear/Simipour/Simisage[2 SPD]
    				Fire OR Water OR Grass, Male, Gluttony,
    					Charcoal/Mystic Water/Miracle Seed
    				Knows Flamethrower/Surf/Energy Ball,
    					Brick Break, Payback, Rock Slide
    			Lv65 Unfezant[3 ATT]
    				Normal/Flying, Male, Super Luck, Scope Lens
    				Knows Air Slash, Quick Attack, Facade, U-Turn
    			Lv65 Gigalith[3 ATT]
    				Rock, Male, Sturdy, Leftovers
    				Knows Stone Edge, Stealth Rock, Earthquake,
    					Giga Impact
    			Lv65 Haxorus[3 ATT]
    				Dragon, Male, Rivalry, Dragon Gem
    				Knows Outrage, Rock Slide, X-scissor, Surf
    			Lv67 Samurott[3 SAT] (IF TEPIG CHOSEN)
    				Water, Male, Torrent, Focus Sash
    				Knows Hydro Pump, Aqua Jet, Blizzard,
    					X-scissor
    			Lv67 Serperior[3 SPD] (IF OSHAWOTT CHOSEN)
    				Grass, Male, Overgrow, Focus Sash
    				Knows Leaf Storm, Coil, Dragon Tail,
    					Leaf Blade
    			Lv67 Emboar[3 ATT] (IF SNIVY CHOSEN)
    				Fire/Fight, Male, Blaze, Focus Sash
    				Knows Flare Blitz, Head Smash,
    					Brick Break, Wild Charge
    
    		You end up fighting Cheren a few times through the course of the
    	game as well, but you don't get to fight him by choice until you beat
    	the game. I would also like to note that if you save after you fight
    	Cheren (but before you leave his room), the game will rob you of your
    	Cheren fight next time you boot the game up. Just to be safe, I'd fly
    	away from Victory Road before calling it a day. Anyway, Cheren's final
    	party member and Simi-monkey change depending on which starter you chose.
    	Cheren is great for building Physical Sweepers (unless you chose Tepig.
    	If you did, just make sure you have another Pokemon to make that
    	killshot). NOTE: In a previous update, I suggested stealing Leftovers
    	from Cheren's Pokemon. Turns out this generation of games makes you
    	unable to perminently steal items from trainers' Pokemon. Thanks to
    	Dan Stone for pointing this out!
    
    
    	PKMN Trainer Cynthia
    		Vacation House, Undella Town
    		Can be fought once daily during spring
    		Uses 4 Full Restores
    			Lv75 Spiritomb[1 DEF, 1 SDF]
    				Ghost/Dark, Female, Pressure, No Hold Item
    				Knows Sucker Punch, Shadow Ball, Will-o-wisp,
    					Double Team
    			Lv75 Eelektross[3 ATT]
    				Electric, Female, Levitate, No Hold Item
    				Knows Crunch, Wild Charge, Dragon Claw,
    					Flamethrower
    			Lv75 Milotic[2 SDF]
    				Water, Female, Marvel Scale, No Hold Item
    				Knows Hydro Pump, Blizzard, Bulldoze, Dragon Tail
    			Lv75 Braviary[2 ATT]
    				Normal/Flying, Male, Keen Eye, No Hold Item
    				Knows Brave Bird, Crush Claw, Shadow Claw,
    					Retaliate
    			Lv75 Lucario[1 ATT, 1 SAT]
    				Fight/Steel, Female, Steadfast, No Hold Item
    				Knows Extremespeed, Dragon Pulse, Close Combat,
    					Aura Sphere
    			Lv77 Garchomp[3 ATT]
    				Dragon/Ground, Female, Sand Veil, No Hold Item
    				Knows Dragon Rush, Crunch, Earthquake, Stone Edge
    
    		Overall, not a bad way to build Attack. Again, it's just once a
    	day, and this time it's only during spring. The first time you fight her
    	can be any time of the year, as long as you have the National Pokedex.
    	Just go in prepared; Cynthia is a Champion, after all.
    
    
    	Elite Four Shauntal
    		Pokemon League (Post-game, Bottom-left)
    		Can be fought repeatedly
    		Uses 4 Full Restores
    			Lv71 Cofagrigus[2 DEF]
    				Ghost, Female, Mummy, No Held Items
    				Knows Shadow Ball, Psychic, Will-o-wisp,
    					Energy Ball
    			Lv71 Jellicent[2 SDF]
    				Water/Ghost, Female, Cursed Body, No Held Items
    				Knows Shadow Ball, Psychic, Hydro Pump,
    					Sludge Wave
    			Lv71 Froslass[2 SPD]
    				Ice/Ghost, Female, Snow Cloak, No Held Items
    				Knows Shadow Ball, Psychic, Blizzard, Ice Shard
    			Lv71 Drifblim[2 HP]
    				Ghost/Flying, Female, Aftermath, No Held Items
    				Knows Shadow Ball, Psychic, Acrobatics, Thunder
    			Lv71 Golurk[2 ATT]
    				Ground/Ghost, Genderless, Iron Fist, No Held Items
    				Knows Shadow Punch, Earthquake, Hammer Arm, Curse
    			Lv73 Chandelure[3 SAT]
    				Ghost/Fire, Female, Flame Body, No Held Items
    				Knows Shadow Ball, Psychic, Fire Blast, Payback
    
    		This is what happens when you challenge the Elite Four after you
    	get the National Pokedex: the Elite Four gets beefier. The downside to
    	training on the Elite Four is that once you start you have to keep going
    	until you beat all four plus the Champion or until you run out of usable
    	Pokemon.
    
    
    	Elite Four Grimsley
    		Pokemon League (Post-game, Top-left)
    		Can be fought repeatedly
    		Uses 4 Full Restores
    			Lv71 Sharpedo[2 ATT]
    				Water/Dark, Male, Rough Skin, No Held Item
    				Knows Aqua Jet, Night Slash, Waterfall,
    					Earthquake
    			Lv71 Liepard[2 SPD]
    				Dark, Female, Limber, No Held Item
    				Knows Sucker Punch, Fake Out, Aerial Ace, Attract
    			Lv71 Scrafty[1 DEF, 1 SDF]
    				Dark/Fight, Female, Moxie, No Held Item
    				Knows Head Smash, Crunch, Brick Break, Poison Jab
    			Lv71 Drapion[2 DEF]
    				Poison/Dark, Female, Battle Armor, No Held Item
    				Knows Thunder Fang, Poison Fang, Fire Fang, Crunch
    			Lv71 Krookodile[3 ATT]
    				Ground/Dark, Female, Intimidate, No Held Item
    				Knows Smack Down, Earthquake, Foul Play, Outrage
    			Lv73 Bisharp[2 ATT]
    				Dark/Steel, Female, Defiant, No Held Item
    				Knows Guillotine, Night Slash, X-scissor,
    					Aerial Ace
    
    		This is what happens when you challenge the Elite Four after you
    	get the National Pokedex: the Elite Four gets beefier. The downside to
    	training on the Elite Four is that once you start you have to keep going
    	until you beat all four plus the Champion or until you run out of usable
    	Pokemon.
    
    
    	Elite Four Caitlin
    		Pokemon League (Post-game, Top-right)
    		Can be fought repeatedly
    		Uses 4 Full Restores
    			Lv71 Musharna[2 HP]
    				Psychic, Female, Synchronize, No Held Item
    				Knows Psychic, Dream Eater, Hypnosis, Reflect
    			Lv71 Sigilyph[2 SAT]
    				Psychic/Flying, Female, Wonder Skin, No Held Item
    				Knows Air Slash, Psychic, Flash Cannon, Ice Beam
    			Lv71 Bronzong[1 DEF, 1 SDF]
    				Steel/Psychic, Genderless, Levitate, No Held Item
    				Knows Payback, Flash Cannon, Psychic, Charge Beam
    			Lv71 Reuniclus[3 SAT]
    				Psychic, Female, Magic Guard, No Held Item
    				Knows Psychic, Thunder, Energy Ball, Focus Blast
    			Lv71 Gothitelle[3 SDF]
    				Psychic, Female, Frisk, No Held Item
    				Knows Psychic, Payback, Flatter, Thunderbolt
    			Lv73 Metagross[3 DEF]
    				Steel/Psychic, Genderless, Clear Body, No Held Item
    				Knows Zen Headbutt, Bullet Punch, Earthquake,
    					Giga Impact
    
    		This is what happens when you challenge the Elite Four after you
    	get the National Pokedex: the Elite Four gets beefier. The downside to
    	training on the Elite Four is that once you start you have to keep going
    	until you beat all four plus the Champion or until you run out of usable
    	Pokemon.
    
    
    	Elite Four Marshal
    		Pokemon League (Post-game, Bottom-right)
    		Can be fought repeatedly
    		Uses 4 Full Restores
    			Lv71 Breloom[2 ATT]
    				Grass/Fight, Male, Effect Spore, No Held Item
    				Knows Mach Punch, Spore, Grass Knot, Sky Uppercut
    			Lv71 Sawk[2 ATT]
    				Fight, Male, Sturdy, No Held Item
    				Knows Close Combat, Retaliate, Stone Edge,
    					Poison Jab
    			Lv71 Throh[2 HP]
    				Fight, Male, Guts, No Held Item
    				Knows Superpower, Retaliate, Earthquake, Grass Knot
    			Lv71 Toxicroak[2 ATT]
    				Poison/Fight, Male, Anticipation, No Held Item
    				Knows Venoshock, Toxic, Low Sweep, Earthquake
    			Lv71 Mienshao[2 ATT]
    				Fight, Male, Inner Focus, No Held Item
    				Knows Hi Jump Kick, U-turn, Acrobatics, Fake Out
    			Lv73 Conkeldurr[3 ATT]
    				Fight, Male, Sheer Force, No Held Item
    				Knows Hammer Arm, Earthquake, Stone Edge, Payback
    
    		This is what happens when you challenge the Elite Four after you
    	get the National Pokedex: the Elite Four gets beefier. The downside to
    	training on the Elite Four is that once you start you have to keep going
    	until you beat all four plus the Champion or until you run out of usable
    	Pokemon.
    
    
    	Champion Alder
    		Pokemon League (After beating Elite Four)
    		Can be fought repeatedly
    		Uses 4 Full Restores
    			Lv75 Accelgor[2 SPD]
    				Bug, Male, Hydration, No Held Item
    				Knows Focus Blast, Bug Buzz, Me First, Energy Ball
    			Lv75 Bouffalant[2 ATT]
    				Normal, Male, Sap Sipper, No Held Item
    				Knows Head Charge, Megahorn, Earthquake,
    					Stone Edge
    			Lv75 Druddigon[2 ATT]
    				Dragon, Male, Rough Skin, No Held Item
    				Knows Outrage, Superpower, Night Slash, Payback
    			Lv75 Vanilluxe[3 SAT]
    				Ice, Male, Ice Body, No Held Item
    				Knows Blizzard, Flash Cannon, Light Screen,
    					Acid Armor
    			Lv75 Escavalier[2 ATT]
    				Bug/Steel, Male, Swarm, No Held Item
    				Knows X-scissor, Iron Head, Aerial Ace, Giga Impact
    			Lv77 Volcarona[3 SAT]
    				Bug/Fire, Male, Flame Body, No Held Item
    				Knows Overheat, Quiver Dance, Bug Buzz, Hyper Beam
    
    		Alder is pretty hardcore too. Pretty good source for Attack, but
    	again, not the best way to EV train simply because of how the Pokemon
    	League traps you until you're done. Great for pure Exp and cash though.
    
    
    	*********************************************
    	*************MORE COMING SOON!!!!************
    	*********************************************
    
    
    //////////////////////////////////
    WILD ENCOUNTERS BY LOCATION [LCTN]
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    		Since I'm feeling nice (and had to compile all the data anyway),
    	here is a list of each location where wild Pokemon encounters are
    	possible. Just like with the hotspots, I've included which Pokemon you can
    	find, their respective EV Values, and the liklihood of encountering each.
    	I intentionally left out interaction encounters, such as Darmanitan and
    	most lengendaries, because they are not reliable sorces of EP. NOTE: I did
    	not include liklihood percentages for White Forest because it changes.
    	See "Concerning Black City & White Forest" for more details.
    
    	Route 1
    		Walk
    			Patrat[1 ATT] - 50%, Lillipup[1 ATT] - 50%
    		Double Grass
    			Herdier[2 ATT] - 39%, Watchog[1 ATT] - 36%,
    			Scraggy[1 ATT] - 25%
    		Walk Spots
    			Audino[2 HP] - 100%
    		Surf
    			Basculin[2 SPD] - 100%
    		Fish
    			Basculin[2 SPD] - 95%, Feebas[1 SPD] - 5%
    		Fish Spots
    			Feebas[1 SPD] - 60%, Basculin[2 SPD] - 35%,
    			Milotic[2 SDF] - 5%
    		Swarm
    			Farfetch'd[1 ATT] - 40%
    	Route 2
    		Walk
    			Patrat[1 ATT] - 40%, Lillipup[1 ATT] - 40%,
    			Purrloin[1 SPD] - 20%
    		Walk Spots
    			Audino[2 HP] - 100%
    		Swarm
    			Wynaut[1 HP] - 40%
    	Route 3
    		Walk
    			Pidove[1 ATT] - 40%, Patrat[1 ATT] - 20%,
    			Blitzle[1 SPD] - 20%, Lillipup[1 ATT] - 10%,
    			Purrloin[1 SPD] - 10%
    		Walk Spots
    			Audino[2 HP] - 100%
    		Surf
    			Basculin[2 SPD] - 100%
    		Fish
    			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
    		Fish Spots
    			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Seaking[2 ATT] - 10%
    		Swarm
    			Volbeat[1 SPD] - 40% (BLACK), Illumise[1 SPD] - 40% (WHITE)
    	Route 4
    		Walk
    			Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 40%,
    			Scraggy[1 ATT] - 20%
    		Surf
    			Frillish[1 SDF] - 100%
    		Surf Spots
    			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
    		Fish
    			Krabby[1 ATT] - 65%, Clamperl[1 DEF] - 30%,
    			Luvdisc[1 SPD] - 5%
    		Fish Spots
    			Relicanth[1 HP, 1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
    			Kingler[2 ATT] - 5%, Huntail[1 ATT, 1 DEF] - 5% (BLACK),
    			Gorebyss[2 SAT] - 5% (WHITE)
    		Swarm
    			Hippopotas[1 DEF] - 40%
    	Route 5
    		Walk
    			Gothita[1 SDF] - 30% (BLACK),
    			Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
    			Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
    		Walk Spots
    			Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
    			Cinccino[2 SPD] - 5%
    		Swarm
    			Smeargle[1 SPD] - 40%
    	Route 6
    		Walk
    			Deerling[1 SPD] - 35%, Karrablast[1 ATT] - 25%,
    			Tranquill[2 ATT] - 15% (spring-autumn),
    			Vanillite[1 SAT] - 15% (winter), Foongus[1 HP] - 15%,
    			Swadloon[2 DEF] - 10%
    		Walk Spots
    			Audino[2 HP] - 70%, Emolga[2 SPD] - 20%,
    			Unfezant[3 ATT] - 5%, Leavanny[3 ATT] - 5%
    		Surf
    			Basculin[2 SPD] - 100%
    		Fish
    			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwhirl[2 SPD] - 5%
    		Fish Spots
    			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Politoed[3 SDF] - 5%
    		Swarm
    			Plusle[1 SPD] - 40% (BLACK), Minun[1 SPD] - 40% (WHITE)
    	Route 7
    		Walk
    			Tranquill[2 ATT] - 30% (spring-autumn),
    			Cubchoo[1 ATT] - 30% (winter), Deerling[1 SPD] - 20%,
    			Watchog[1 ATT] - 20%, Zebstrika[2 SPD] - 20%,
    			Foongus[1 HP] - 10%
    		Walk Spots
    			Audino[2 HP] - 85%,
    			Emolga[2 SPD] - 10-15% (increases in winter),
    			Unfezant[3 ATT] - 5% (spring-autumn)
    		Swarm
    			Sentret[1 ATT] - 40%
    	Route 8
    		Walk (spring-autumn)
    			Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
    			Stunfisk[2 HP] - 20%
    		Surf
    			Stunfisk[2 HP] - 100%
    		Surf Spots
    			Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
    		Fish
    			Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
    		Fish Spots
    			Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
    			Whiscash[2 HP] - 10%
    		Swarm
    			Croagunk[1 ATT] - 40%
    	Route 9
    		Walk
    			Gothorita[2 SDF] - 30% (BLACK),
    			Duosion[2 SAT] - 30% (WHITE), Minccino[1 SPD] - 20%,
    			Garbodor[2 ATT] - 20%, Pawniard[1 ATT] - 20%,
    			Liepard[2 SPD] - 10%
    		Walk Spots
    			Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
    			Cinccino[2 SPD] - 5%, Gothitelle[3 SDF] - 5% (BLACK),
    			Reuniclus[3 SAT] - 5% (WHITE)
    		Swarm
    			Houndour[1 SAT] - 40% (BLACK),
    			Poochyena[1 ATT] - 40% (WHITE)
    	Route 10
    		Walk
    			Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
    			Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
    			Foongus[1 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
    			Throh[2 HP] - 10% (WHITE)
    		Double Grass
    			Herdier[2 ATT] - 30%, Vullaby[1 DEF] - 30% (BLACK),
    			Rufflet[1 ATT] - 30% (WHITE), Bouffalant[2 ATT] - 20%,
    			Amoonguss[2 HP] - 10%, Sawk[2 ATT] - 10% (BLACK),
    			Throh[2 HP] - 10% (WHITE)
    		Walk Spots
    			Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
    			Stoutland[3 ATT] - 5%, Throh[2 HP] - 5% (BLACK),
    			Sawk[2 ATT] - 5% (WHITE)
    		Swarm
    			Tyrogue[1 ATT] - 40%
    	Route 11
    		Walk
    			Vullaby[1 DEF] - 25% (BLACK), Rufflet[1 ATT] - 25% (WHITE),
    			Golduck[2 SAT] - 20%, Gligar[1 DEF] - 15%,
    			Amoonguss[2 HP] - 10%, Zangoose[2 ATT] - 10%,
    			Seviper[1 ATT, 1 SAT] - 10%, Karrablast[1 ATT] - 5%,
    			Pawniard[1 ATT] - 5%
    		Double Grass
    			Mandibuzz[2 SAT] - 25% (BLACK),
    			Braviary[2 ATT] - 25% (WHITE), Golduck[2 SAT] - 20%,
    			Gligar[1 DEF] - 15%, Amoonguss[2 HP] - 10%,
    			Zangoose[2 ATT] - 10%, Seviper[1 ATT, 1 SAT] - 10%,
    			Karrablast[1 ATT] - 5%, Bisharp[2 ATT] - 5%
    		Walk Spots
    			Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
    			Gliscor[2 DEF] - 5%
    		Surf
    			Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
    		Surf Spots
    			Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
    			Floatzel[2 SPD] - 10%
    		Fish
    			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
    		Fish Spots
    			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Seaking[2 ATT] - 10%
    		Swarm
    			Shroomish[1 HP] - 40% (BLACK), Paras[1 ATT] - 40% (WHITE)
    	Route 12
    		Walk
    			Combee[1 SPD] - 20%, Sunkern[1 SAT] - 20%,
    			Tranquill[2 ATT] - 15%, Kakuna[2 DEF] - 10% (BLACK),
    			Metapod[2 DEF] - 10% (WHITE), Rapidash[2 SPD] - 10%,
    			Cherrim[2 SAT] - 10%, Heracross[2 ATT] - 5%,
    			Pinsir[2 ATT] - 5%, Dunsparce[1 HP] - 5%
    		Walk Spots
    			Audino[2 HP] - 70%, Emolga[2 SPD] - 10%,
    			Beedrill[2 ATT, 1 SDF] - 5% (BLACK),
    			Butterfree[2 SAT, 1 SDF] - 5% (WHITE),
    			Sunflora[2 SAT] - 5%, Vespiquen[1 DEF, 1 SDF] - 5%,
    			Unfezant[3 ATT] - 5%
    		Swarm
    			Doduo[1 ATT] - 40%
    	Route 13
    		Walk
    			Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%,
    			Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%,
    			Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%,
    			Absol[2 ATT] - 10%
    		Walk Spots
    			Audino[2 HP] - 80%, Emolga[2 SPD] - 10%,
    			Crobat[3 SPD] - 5%, Tangrowth[2 DEF] - 5%
    		Surf
    			Wingull[1 SPD] - 60%, Staryu[1 SPD] - 30%,
    			Pelipper[2 DEF] - 10%
    		Surf Spots
    			Staryu[1 SPD] - 60%, Corsola[1 DEF, 1 SDF] - 30%,
    			Starmie[2 SPD] - 10%
    		Fish
    			Krabby[1 ATT] - 65%, Shellder[1 DEF] - 30%,
    			Luvdisc[1 SPD] - 10%
    		Fish Spots
    			Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
    			Kingler[2 ATT] - 5%, Cloyster[2 DEF] - 5%
    		Swarm
    			Shuppet[1 ATT] - 40%
    	Route 14
    		Walk
    			Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%,
    			Tropius[2 HP] - 15%, Mienfoo[1 ATT] - 10%,
    			Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%,
    			Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5%
    		Double Grass
    			Golduck[2 SAT] - 20%, Jigglypuff[2 HP] - 20%,
    			Tropius[2 HP] - 15%, Mienshao[2 ATT] - 10%,
    			Altaria[2 SDF] - 10%, Drifblim[2 HP] - 10%,
    			Beheeyem[2 SAT] - 10%, Shuckle[1 DEF, 1 SDF] - 5%
    		Walk Spots
    			Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
    			Wigglytuff[3 HP] - 5%
    		Surf
    			Basculin[2 SPD] - 70%, Buizel[1 SPD] - 30%
    		Surf Spots
    			Buizel[1 SPD] - 60%, Basculin[2 SPD] - 30%,
    			Floatzel[2 SPD] - 10%
    		Fish
    			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
    		Fish Spots
    			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Seaking[2 ATT] - 10%
    		Swarm
    			Yanma[1 SPD] - 40%
    	Route 15
    		Walk
    			Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%,
    			Gligar[1 DEF] - 15%, Sawk[2 ATT] - 15% (BLACK),
    			Throh[2 HP] - 15% (WHITE), Kangaskhan[2 HP] - 10%,
    			Pupitar[2 ATT] - 10%
    		Double Grass
    			Fearow[2 SPD] - 30%, Marowak[2 DEF] - 20%,
    			Sawk[2 ATT] - 15% (BLACK), Throh[2 HP] - 15% (WHITE),
    			Gligar[1 DEF] - 15%, Kangaskhan[2 HP] - 10%,
    			Pupitar[2 ATT] - 10%, Watchog[1 ATT] - 5%
    		Walk Spots
    			Audino[2 HP] - 75%, Emolga[2 SPD] - 10%,
    			Throh[2 HP] - 5% (BLACK), Sawk[2 ATT] - 5% (WHITE),
    			Tyranitar[3 ATT] - 5%, Gliscor[2 DEF] - 5%
    		Swarm
    			Mankey[1 ATT] - 40%
    	Route 16
    		Walk
    			Gothita[1 SDF] - 30% (BLACK),
    			Solosis[1 SAT] - 30% (WHITE), Minccino[1 SPD] - 30%,
    			Trubbish[1 SPD] - 20%, Liepard[2 SPD] - 20%
    		Walk Spots
    			Audino[2 HP] - 85%, Emolga[2 SPD] - 10%,
    			Cinccino[2 SPD] - 5%
    		Swarm
    			Pineco[1 DEF] - 40%
    	Route 17
    		Surf
    			Frillish[1 SDF] - 100%
    		Surf Spots
    			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
    		Fish
    			Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35%
    		Fish Spots
    			Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
    			Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
    	Route 18
    		Walk
    			Scraggy[1 ATT] - 40%, Dwebble[1 DEF] - 30%,
    			Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
    			Throh[2 HP] - 10% (WHITE)
    		Double Grass
    			Scraggy[1 ATT] - 40%, Crustle[2 DEF] - 30%,
    			Watchog[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
    			Throh[2 HP] - 10% (WHITE)
    		Walk Spots
    			Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK),
    			Sawk[2 ATT] - 5% (WHITE)
    		Surf
    			Frillish[1 SDF] - 100%
    		Surf Spots
    			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
    		Fish
    			Finneon[1 SPD] - 64%, Horsea[1 SAT] - 35%,
    			Chinchou[1 HP] - 1%
    		Fish Spots
    			Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
    			Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
    		Swarm
    			Exeggcute[1 DEF] - 40%
    	Abundant Shrine
    		Walk
    			Chimecho[1 SAT, 1 SDF] - 30%, Vulpix[1 SPD] - 20%,
    			Noctowl[2 HP] - 15%, Stantler[1 ATT] - 10%,
    			Cottonee[1 SPD] - 10% (BLACK),
    			Petilil[1 SAT] - 10% (WHITE), Bronzong[1 DEF, 1 SDF] - 10%,
    			Murkrow[1 SPD] - 5% (BLACK), Misdreavus[1 SDF] - 5% (WHITE)
    		Walk Spots
    			Audino[2 HP] - 75%, Emolga[2 SPD] - 10%,
    			Honchkrow[2 ATT] - 5% (BLACK),
    			Mismagius[1 SAT, 1 SDF] - 5% (WHITE),
    			Whimsicott[2 SPD] - 5% (BLACK),
    			Lilligant[2 SAT] - 5% (WHITE),
    			Ninetales[1 SPD, 1 SDF] - 5%
    		Surf
    			Basculin[2 SPD] - 70%, Slowpoke[1 HP] - 30%
    		Surf Spots
    			Slowpoke[1 HP] - 60%, Basculin[2 SPD] - 30%,
    			Slowbro[2 DEF] - 5%, Slowking[3 SDF] - 5%
    		Fish
    			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 40%
    		Fish Spots
    			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Seaking[2 ATT] - 10%
    	Celestial Tower 2F
    		Walk
    			Litwick[1 SAT] - 100%
    	Celestial Tower 3F
    		Walk
    			Litwick[1 SAT] - 85%, Elgyem[1 SAT] - 15%
    	Celestial Tower 4F
    		Walk
    			Litwick[1 SAT] - 70%, Elgyem[1 SAT] - 30%
    	Celestial Tower 5F
    		Walk
    			Elgyem[1 SAT] - 50%, Litwick[1 SAT] - 50%
    	Challenger's Cave 1F
    		Walk
    			Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%,
    			Graveler[2 DEF] - 20%, Lickitung[2 HP] - 20%,
    			Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%
    		Walk Spots
    			Excadrill[2 ATT] - 100%
    	Challenger's Cave B1F/B2F
    		Walk
    			Boldore[1 ATT, 1 DEF] - 20%, Woobat[1 SPD] - 20%,
    			Graveler[2 DEF] - 20%, Lickitung[2 HP] - 15%,
    			Sableye[1 ATT, 1 DEF] - 10%, Mawile[1 ATT, 1 DEF] - 10%,
    			Riolu[1 ATT] - 5%
    		Walk Spots
    			Excadrill[2 ATT] - 100%
    		Surf (B2F ONLY)
    			Basculin[2 SPD] - 100%
    		Surf Spots (B2F ONLY)
    			Basculin[2 SPD] - 100%
    		Fish (B2F ONLY)
    			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwhirl[2 SPD] - 5%
    		Fish Spots (B2F ONLY)
    			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwrath[3 DEF] - 5%
    	Chargestone Cave 1F/B1F
    		Walk
    			Joltik[1 SPD] - 39%, Klink[1 DEF] - 29%,
    			Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%,
    			Tynamo[1 SPD] - 2%
    		Walk Spots
    			Drilbur[1 ATT] - 100%
    	Chargestone Cave B2F
    		Walk
    			Joltik[1 SPD] - 36%, Klink[1 DEF] - 26%,
    			Ferroseed[1 DEF] - 20%, Boldore[1 ATT, 1 DEF] - 10%,
    			Tynamo[1 SPD] - 8%
    		Walk Spots
    			Drilbur[1 ATT] - 100%
    	Cold Storage
    		Walk
    			Herdier[2 ATT] - 35%, Vanillite[1 SAT] - 30%,
    			Minccino[1 SPD] - 20%, Timburr[1 ATT] - 15%
    		Walk Spots
    			Audino[2 HP] - 90%, Cinccino[2 SPD] - 5%,
    			Stoutland[3 ATT] - 5%
    	Desert Resort Desert
    		Walk
    			Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%,
    			Maractus[2 SAT] - 10%, Sigilyph[2 SAT] - 10%,
    			Dwebble[1 DEF] - 10%
    	Desert Resort Entrance
    		Walk
    			Sandile[1 ATT] - 40%, Darumaka[1 ATT] - 30%,
    			Maractus[2 SAT] - 10%, Scraggy[1 ATT] - 10%,
    			Dwebble[1 DEF] - 10%
    	Dragonspiral Tower 1F
    		Walk
    			Golett[1 ATT] - 50%, Druddigon[2 ATT] - 30%,
    			Mienfoo[1 ATT] - 20%
    	Dragonspiral Tower 2F
    		Walk
    			Golett[1 ATT] - 100%
    	Dragonspiral Tower Entrance
    		Walk
    			Tranquill[2 ATT] - 30% (spring-autumn),
    			Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%,
    			Mienfoo[1 ATT] - 30%,
    			Druddigon[2 ATT] - 10% (spring-autumn),
    			Cubchoo[1 ATT] - 10% (winter)
    		Double Grass (WINTER ONLY)
    			Vanillish[2 SAT] - 30%, Sawsbuck[2 ATT] - 30%,
    			Mienfoo[1 ATT] - 30%, Beartic[2 ATT] - 10%
    		Walk Spots
    			Audino[2 HP] - 85-90% (increases in winter),
    			Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn)
    	Dragonspiral Tower Outside
    		Walk
    			Tranquill[2 ATT] - 30% (spring-autumn),
    			Vanillite[1 SAT] - 30% (winter), Deerling[1 SPD] - 30%,
    			Mienfoo[1 ATT] - 30%,
    			Druddigon[2 ATT] - 10% (spring-autumn),
    			Cubchoo[1 ATT] - 10% (winter)
    		Double Grass
    			Tranquill[2 ATT] - 30% (spring-autumn),
    			Vanillish[2 SAT] - 30% (winter), Sawsbuck[2 ATT] - 30%,
    			Mienfoo[1 ATT] - 30%,
    			Druddigon[2 ATT] - 10% (spring-autumn),
    			Beartic[2 ATT] - 10% (winter)
    		Walk Spots
    			Audino[2 HP] - 85-90% (increases in winter),
    			Emolga[2 SPD] - 10%, Unfezant[3 ATT] - 5% (spring-autumn)
    		Surf
    			Basculin[2 SPD] - 100%
    		Surf Spots
    			Basculin[2 SPD] - 100%
    		Fish
    			Dratini[1 ATT] - 65%, Basculin[2 SPD] - 30%,
    			Dragonair[2 ATT] - 5%
    		Fish Spots
    			Dratini[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Dragonair[2 ATT] - 9%, Dragonite[3 ATT] - 1%
    	Dreamyard Basement
    		Double Grass
    			Raticate[2 SPD] - 35%, Kricketune[2 ATT] - 35%,
    			Munna[1 HP] - 20%, Ariados[2 ATT] - 5%, Ledian[2 SDF] - 5%
    	Dreamyard Outside
    		Walk
    			Patrat[1 ATT] - 40%, Purrloin[1 SPD] - 40%,
    			Munna[1 HP] - 20%
    		Double Grass
    			Watchog[1 ATT] - 20%, Liepard[2 SPD] - 20%,
    			Raticate[2 SPD] - 10%, Munna[1 HP] - 10%,
    			Ledian[2 SDF] - 10%, Ariados[2 ATT] - 10%,
    			Kricketune[2 ATT] - 10%, Venomoth[1 SPD, 1 SAT] - 10%
    		Walk Spots
    			Audino[2 HP] - 95%, Musharna[2 HP] - 5%
    	Driftveil City
    		Surf
    			Frillish[1 SDF] - 100%
    		Surf Spots
    			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
    		Fish
    			Krabby[1 ATT] - 65%, Chinchou[1 HP] - 30%,
    			Luvdisc[1 SPD] - 5%
    		Fish Spots
    			Chinchou[1 HP] - 60%, Luvdisc[1 SPD] - 30%,
    			Kingler[2 ATT] - 5%, Lanturn[2 HP] - 5%
    	Driftveil Drawbridge
    		Walk Spots
    			Ducklett[1 HP] - 100%
    	Giant Chasm Cave/Inner Cave
    		Walk
    			Piloswine[1 HP, 1 ATT] - 25%, Golbat[2 SPD] - 20%,
    			Sneasel[1 SPD] - 10%, Delibird[1 SPD] - 10%,
    			Lunatone[2 SAT] - 10%, Solrock[2 ATT] - 10%,
    			Jynx[2 SAT] - 10%, Boldore[1 ATT, 1 DEF] - 5%
    		Walk Spots
    			Excadrill[2 ATT] - 100%
    		Surf
    			Basculin[2 SPD] - 70%, Seel[1 SDF] - 30%
    		Surf Spots
    			Seel[1 SDF] - 60%, Basculin[2 SPD] - 30%,
    			Dewgong[2 SDF] - 10%
    		Fish
    			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwhirl[2 SPD] - 5%
    		Fish Spots
    			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwrath[3 DEF] - 10%
    	Giant Chasm Outside
    		Walk
    			Tangela[1 DEF] - 25%, Swellow[2 SPD] - 20%,
    			Golbat[2 SPD] - 15%, Lunatone[2 SAT] - 10%,
    			Solrock[2 ATT] - 10%, Drifblim[2 HP] - 10%,
    			Absol[2 ATT] - 10%
    		Walk Spots
    			Audino[2 HP] - 90%, Crobat[3 SPD] - 5%,
    			Tangrowth[2 DEF] - 5%
    	Giant Chasm Plains
    		Walk
    			Clefairy[2 HP] - 30%, Piloswine[1 HP, 1 ATT] - 25%,
    			Ditto[1 HP] - 15%, Lunatone[2 SAT] - 10%,
    			Solrock[2 ATT] - 10%, Metang[2 DEF] - 10%
    		Walk Spots
    			Audino[2 HP] - 85%, Mamoswine[3 ATT] - 5%,
    			Clefable[3 HP] - 5%, Metagross[3 DEF] - 5%
    	Icirrus City
    		Walk (spring-autumn ONLY)
    			Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
    			Stunfisk[2 HP] - 20%
    		Surf
    			Stunfisk[2 HP] - 100%
    		Surf Spots
    			Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
    		Fish
    			Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
    		Fish Spots
    			Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
    			Whiscash[2 HP] - 10%
    	Lostlorn Forest
    		Walk
    			Cottonee[1 SPD] - 35% (BLACK),
    			Petilil[1 SAT] - 35% (WHITE), Swadloon[2 DEF] - 35%,
    			Tranquill[2 ATT] - 15%, Venipede[1 DEF] - 15%
    		Walk Spots
    			Audino[2 HP] - 45%, Emolga[2 SPD] - 10%,
    			Pansage[1 SPD] - 10%, Pansear[1 SPD] - 10%,
    			Panpour[1 SPD] - 10%, Unfezant[3 ATT] - 5%,
    			Leavanny[3 ATT] - 5%, Whimsicott[2 SPD] - 5% (BLACK),
    			Lilligant[2 SAT] - 5% (WHITE)
    		Surf
    			Basculin[2 SPD] - 100%
    		Surf Spots
    			Basculin[2 SPD] - 100%
    		Fish
    			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
    		Fish Spots
    			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Seaking[2 ATT] - 10%
    	Marvelous Bridge
    		Walk Spots
    			Swanna[2 SPD] - 100%
    	Mistralton Cave
    		Walk
    			Boldore[1 ATT, 1 DEF] - 50%, Woobat[1 SPD] - 30%,
    			Axew[1 ATT] - 20%
    		Walk Spots
    			Drilbur[1 ATT] - 100%
    	Moor of Icirrus
    		Walk (spring-autumn ONLY)
    			Palpitoad[2 HP] - 40%, Shelmet[1 DEF] - 40%,
    			Stunfisk[2 HP] - 20%
    		Surf
    			Stunfisk[2 HP] - 100%
    		Surf Spots
    			Stunfisk[2 HP] - 95%, Seismitoad[3 HP] - 5%
    		Fish
    			Barboach[1 HP] - 70%, Stunfisk[2 HP] - 30%
    		Fish Spots
    			Barboach[1 HP] - 60%, Stunfisk[2 HP] - 30%,
    			Whiscash[2 HP] - 10%
    	P2 Laboratory
    		Walk
    			Watchog[1 ATT] - 36%, Herdier[2 ATT] - 36%,
    			Klink[1 DEF] - 14%, Scraggy[1 ATT] - 14%
    		Surf
    			Frillish[1 SDF] - 100%
    		Surf Spots
    			Alomomola[2 HP] - 95%, Jellicent[2 SDF] - 5%
    		Fish
    			Finneon[1 SPD] - 65%, Horsea[1 SAT] - 35%
    		Fish Spots
    			Seadra[1 DEF, 1 SAT] - 60%, Qwilfish[1 ATT] - 30%,
    			Lumineon[2 SPD] - 5%, Kingdra[1 ATT, 1 SAT, 1 SDF] - 5%
    	Pinwheel Forest Inside
    		Walk
    			Cottonee[1 SPD] - 35% (BLACK),
    			Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%,
    			Pidove[1 ATT] - 15%, Venipede[1 DEF] - 15%
    		Double Grass
    			Cottonee[1 SPD] - 35% (BLACK),
    			Petilil[1 SAT] - 35% (WHITE), Sewaddle[1 DEF] - 35%,
    			Tranquill[2 ATT] - 15%, Whirlipede[2 DEF] - 15%
    		Walk Spots
    			Audino[2 HP] - 65%, Pansage[1 SPD] - 10%,
    			Pansear[1 SPD] - 10%, Panpour[1 SPD] - 10%,
    			Whimsicott[2 SPD] - 5% (BLACK),
    			Lilligant[2 SAT] - 5% (WHITE)
    		Surf
    			Basculin[2 SPD] - 100%
    		Surf Spots
    			Basculin[2 SPD] - 100%
    		Fish
    			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
    		Fish Spots
    			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Seaking[2 ATT] - 10%
    	Pinwheel Forest Outside
    		Walk
    			Tympole[1 SPD] - 40%, Pidove[1 ATT] - 30%,
    			Timburr[1 ATT] - 20%, Sawk[2 ATT] - 10% (BLACK),
    			Throh[2 HP] - 10% (WHITE)
    		Walk Spots
    			Audino[2 HP] - 95%, Throh[2 HP] - 5% (BLACK),
    			Sawk[2 ATT] - 5% (WHITE)
    	Relic Castle 1F/B1F
    		Walk
    			Sandile[1 ATT] - 50%, Yamask[1 DEF] - 50%
    	Relic Castle B2F-B5F
    		Walk
    			Krokorok[2 ATT] - 50%, Cofagrigus[2 DEF] - 50%
    	Relic Castle B6F/Maze
    		Walk
    			Krokorok[2 ATT] - 35%, Sandslash[2 DEF] - 30%,
    			Cofagrigus[2 DEF] - 20%, Onix[1 DEF] - 15%
    	Relic Castle Maze End
    		Walk
    			Claydol[2 SDF] - 100%
    	Striaton City
    		Surf
    			Basculin[2 SPD] - 100%
    		Surf Spots
    			Basculin[2 SPD] - 100%
    		Fish
    			Goldeen[1 ATT] - 70%, Basculin[2 SPD] - 30%
    		Fish Spots
    			Goldeen[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Seaking[2 ATT] - 10%
    	Twist Mountain
    		Walk
    			Boldore[1 ATT, 1 DEF] - 30-49% (30% in winter,
    				45% in summer, 49% in spring/autumn),
    			Cubchoo[1 ATT] - 4-45% (4% in summer,
    				10% in spring/autumn, 45% in winter),
    			Gurdurr[2 ATT] - 10-30% (10% in winter),
    			Woobat[1 SPD] - 10-20% (20% in summer),
    			Cryogonal[2 SDF] - 1-5% (5% in winter)
    		Walk Spots
    			Drilbur[1 ATT] - 100%
    	Undella Bay
    		Surf
    			Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30% (spring-autumn),
    			Spheal[1 HP] - 30% (winter), Pelipper[2 DEF] - 10%
    		Surf Spots
    			Wailmer[1 HP] - 60-90% (60% in winter),
    			Sealeo[2 HP] - 30% (winter),
    			Mantine[2 SDF] - 5% (spring-autumn), Wailord[2 HP] - 5%,
    			Walrein[3 HP] - 5% (winter)
    		Fish
    			Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%,
    			Luvdisc[1 SPD] - 5%
    		Fish Spots
    			Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
    			Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5%
    	Undella Town
    		Surf
    			Wingull[1 SPD] - 60%, Mantyke[1 SDF] - 30%,
    			Pelipper[2 DEF] - 10%
    		Surf Spots
    			Wailmer[1 HP] - 60%, Corsola[1 DEF, 1 SDF] - 30%,
    			Mantine[SDF] - 10%
    		Fish
    			Remoraid[1 SAT] - 65%, Shellder[1 DEF] - 30%,
    			Luvdisc[1 SPD] - 5%
    		Fish Spots
    			Shellder[1 DEF] - 60%, Luvdisc[1 SPD] - 30%,
    			Octillery[1 ATT, 1 SAT] - 5%, Cloyster[2 DEF] - 5%
    	Victory Road Inside 1F/3F
    		Walk
    			Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 20%,
    			Deino[1 ATT] - 20%, Woobat[1 SPD] - 10%,
    			Mienfoo[1 ATT] - 10%
    		Walk Spots
    			Excadrill[2 ATT] - 100%
    		Surf
    			Basculin[2 SPD] - 100%
    		Surf Spots
    			Basculin[2 SPD] - 100%
    		Fish
    			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwhirl[2 SPD] - 5%
    		Fish Spots
    			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwrath[3 DEF] - 5%
    	Victory Road Inside 2F/4F-7F/Trial Chamber
    		Walk
    			Durant[2 DEF] - 40%, Boldore[1 ATT, 1 DEF] - 30%,
    			Woobat[1 SPD] - 20%, Mienfoo[1 ATT] - 10%
    		Walk Spots
    			Excadrill[2 ATT] - 100%
    	Victory Road Outside
    		Walk
    			Heatmor[2 SAT] - 45%, Vullaby[1 DEF] - 35% (BLACK),
    			Rufflet[1 ATT] - 35% (WHITE), Mienfoo[1 ATT] - 10%,
    			Fraxure[2 ATT] - 10%
    	Village Bridge
    		Walk
    			Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%,
    			Vullaby[1 DEF] - 20% (BLACK), Rufflet[1 ATT] - 20% (WHITE),
    			Zangoose[2 ATT] - 15%, Seviper[1 ATT, 1 SAT] - 15%
    		Double Grass
    			Golduck[2 SAT] - 25%, Bibarel[2 ATT] - 25%,
    			Mandibuzz[2 SAT] - 20% (BLACK),
    			Braviary[2 ATT] - 20% (WHITE), Zangoose[2 ATT] - 15%,
    			Seviper[1 ATT, 1 SAT] - 15%
    		Walk Spots
    			Audino[2 HP] - 90%, Emolga[2 SPD] - 10%
    		Surf
    			Basculin[2 SPD] - 100%
    		Surf Spots
    			Basculin[2 SPD] - 95%, Lapras[2 HP] - 5%
    		Fish
    			Carvanha[1 ATT] - 70%, Basculin[2 SPD] - 30%
    		Fish Spots
    			Carvanha[1 ATT] - 60%, Basculin[2 SPD] - 30%,
    			Sharpedo[2 ATT] - 10%
    	Wellspring Cave
    		Walk
    			Roggenrola[1 DEF] - 50%, Woobat[1 SPD] - 50%
    		Walk Spots
    			Drilbur[1 ATT] - 100%
    		Surf
    			Basculin[2 SPD] - 100%
    		Surf Spots
    			Basculin[2 SPD] - 100%
    		Fish
    			Poliwag[1 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwhirl[2 SPD] - 5%
    		Fish Spots
    			Poliwhirl[2 SPD] - 65%, Basculin[2 SPD] - 30%,
    			Poliwrath[3 DEF] - 5%
    	White Forest (WHITE ONLY)
    		Walk
    			Pidgey[1 SPD], NidoranF[1 HP], NidoranM[1 ATT],
    			Oddish[1 SAT], Abra[1 SAT], Machop[1 ATT],
    			Bellsprout[1 ATT], Magnemite[1 SAT], Gastly[1 SAT],
    			Rhyhorn[1 DEF], Porygon[1 SAT], Togepi[1 SDF],
    			Mareep[1 SAT], Hoppip[1 SDF], Elekid[1 SPD], Magby[1 SPD],
    			Wurmple[1 HP], Seedot[1 DEF], Ralts[1 SAT], Slakoth[1 HP],
    			Whismur[1 HP], Azurill[1 HP], Aron[1 DEF],
    			Trapinch[1 ATT], Bagon[1 ATT], Starly[1 SPD],
    			Shinx[1 ATT], Budew[1 SAT], Happiny[1 HP]
    		Surf
    			Lotad[1 SDF], Surskit[1 SPD], Corphish[1 ATT],
    			Wooper[1 HP]
    
    
    ///////////////////////////////////////////
    CONCERNING BLACK CITY & WHITE FOREST [BCWF]
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    		There is a town that changes completely depending on which version
    	of Pokemon you are playing. If you have Pokemon Black, this town appears
    	as Black City; a place full of skyscrapers, trainers, and exclusive items
    	for purchase. If you are playing Pokemon White, you will find White Forest;
    	a land with tall trees, people to meet, and wild Pokemon that cannot be
    	captured in Pokemon Black.
    
    		The NPCs found in these two locations are initially randomized
    	when a new game is created, and later can be invited from Black City to
    	White Forest (or vice versa) through the Entralink feature. If you have
    	Pokemon Black, the NPCs you have in your city determine which trainers you
    	can fight as well as which items you can buy in Black City. If you have
    	Pokemon White, the NPCs you have in your forest determine which Lv5
    	Pokemon can be found in White Forest's grasses and lakes. Additionally,
    	every day you can find a set amount of hidden items in White Forest. The
    	number of hidden items is randomized every day, and ranges from 0 to the
    	number of NPCs in your forest. Which items can be found is also determined
    	by which specific NPCs are in White Forest.
    
    		Residents of Black City cannot be invited to a different Black
    	City, nor can one move between two White Forests. Each NPC has a set Point
    	Value that determines when he or she is willing to move. This Leaving
    	Value grows everytime you enter the area (+3), battle the trainers in
    	Black City (+7), or talk to the people in White Forest (+10). The Leaving
    	Value also shrinks with each passing day (-5).
    
    		The items available for purchase and Pokemon available for
    	encounter change depending on which NPCs are currently in your respective
    	town. "So why," you may ask, "Are you going so in-depth about Black City
    	and White Forest in an EV Training Hotspot FAQ?" Well, because depending
    	on what version you are playing and what NPCs are in your town, Black City
    	or White Forest may just be the best place for you to go for one or two
    	stats. Below is a chart of each NPC and the Pokemon they carry for battle
    	to Black City (and said Pokemon's EV Values), the NPCs' market items, and
    	the NPC's required point values for leaving.
    
    	BLACK CITY
    NPC			HELD POKEMON			MARKET ITEM	LEAVES AT
    ~~~			~~~~~~~~~~~~			~~~~~~~~~~~	~~~~~~~~~
    Backpacker Emi		Lv30 Blissey[3 HP]		Fluffy Tail	30
    Pokemon Ranger Eliza	Lv61 Flygon[1 ATT, 2 SPD]	Blue Shard	70
    Hiker Gene		Lv40 Aggron[3 DEF]		Big Mushroom	30
    Scientist Marie		Lv50 Magnezone[3 SAT]		Green Shard	70
    Backpacker Carlos	Lv30 Staraptor[3 ATT]		Oval Stone	70
    Battle Girl Karenna	Lv56 Slaking[3 HP]		Leaf Stone	30
    Socialite Grace		Lv40 Salamence[3 ATT]		Dawn Stone	20
    Veteran Ken		Lv67 Nidoking[3 ATT]		Thunder Stone	70
    Clerk Britney		Lv40 Jumpluff[3 SPD]		Rare Bone	30
    Scientist Jacques	Lv50 Nidoqueen[3 HP]		Poke Doll	30
    Lady Lynette		Lv34 Vileplume[3 SAT],		Heart Scale	70
    			Lv34 Bellossom[3 SDF]
    Schoolkid Leo		Lv45 Pidgeot[3 SPD]		Stardust	70
    Ace Trainer Vincent	Lv62 Magmortar[3 SAT]		Fire Stone	30
    Pokemon Ranger Ralph	Lv61 Ludicolo[3 SDF]		Water Stone	30
    Black Belt Ryder	Lv56 Machamp[3 ATT]		Nugget		70
    Roughneck Dave		Lv30 Gengar[3 SAT]		Tinymushroom	70
    Gentleman Frederic	Lv40 Roserade[3 SAT]		Luxury Ball	30
    Schoolkid Shane		Lv45 Rhyperior[3 ATT]		Berry Juice	30
    Clerk Doug		Lv40 Luxray[3 ATT]		Red Shard	70
    Rich Boy Pierce		Lv35 Ampharos[3 SAT]		Poke Ball	30
    Backpacker Herman	Lv30 Porygon-Z[3 SAT]		Dusk Stone	80
    Schoolkid Silvia	Lv44 Beautifly[3 SAT]		Pearl		30
    			Lv44 Dustox[3 SDF]
    Clerk Collin		Lv40 Alakazam[3 SAT]		Yellow Shard	30
    Backpacker Molly	Lv30 Azumarill[3 HP]		Shiny Stone	20
    Youngster Robbie	Lv30 Electivire[3 ATT]		Fresh Water	70
    Lass Miki		Lv30 Togekiss[2 SAT, 1 SDF]	Max Repel	30
    Nursery Aide Miho	Lv40 Shiftry[3 ATT]		Big Pearl	70
    Clerk Piper		Lv40 Victreebel[3 ATT]		Star Piece	70
    Ace Trainer Lena	Lv61 Gardevoir[3 SAT]		Sun Stone	20
    			Lv61 Gallade[3 ATT]
    Veteran Rosa		Lv67 Exploud[3 HP]		Moon Stone	80
    
    		Next is a chart of those same NPC's, this time showing their
    	representative Pokemon that appear wild in White Forest (and their Effort
    	Values), as well as the items they make possible to find and the NPCs'
    	Leaving Values.
    
    	WHITE FOREST
    NPC		GRASS POKEMON		WATER POKEMON	FOUND ITEM	LEAVES AT
    ~~~		~~~~~~~~~~~~~		~~~~~~~~~~~~~	~~~~~~~~~~	~~~~~~~~~
    Emi		Happiny[1 HP]		Corphish[1 ATT]	Timer Ball	70
    Eliza		Trapinch[1 ATT]		Lotad[1 SDF]	Blue Shard	30
    Gene		Aron[1 DEF]		Surskit[1 SPD]	Big Mushroom	70
    Marie		Magnemite[1 SAT]	Lotad[1 SDF]	Green Shard	30
    Carlos		Starly[1 SPD]		Corphish[1 ATT]	Oval Stone	30
    Karenna		Slakoth[1 HP]		Lotad[1 SDF]	Leaf Stone	70
    Grace		Bagon[1 ATT]		Wooper[1 HP]	Dawn Stone	30
    Ken		NidoranM[1 ATT]		Corphish[1 ATT]	Thunder Stone	30
    Britney		Hoppip[1 SDF]		Surskit[1 SPD]	Rare Bone	70
    Jacques		NidoranF[1 HP]		Lotad[1 SDF]	Dive Ball	70
    Lynette		Oddish[1 SAT]		Surskit[1 SPD]	Heart Scale	30
    Leo		Pidgey[1 SPD]		Surskit[1 SPD]	Stardust	30
    Vincent		Magby[1 SPD]		Corphish[1 ATT]	Fire Stone	70
    Ralph		Lotad[1 SDF]		Surskit[1 SPD]	Water Stone	70
    Ryder		Machop[1 ATT]		Lotad[1 SDF]	Quick Ball	30
    Dave		Gastly[1 SAT]		Surskit[1 SPD]	Tinymushroom	30
    Frederic	Budew[1 SAT]		Wooper[1 HP]	Honey		20
    Shane		Rhyhorn[1 DEF]		Surskit[1 SPD]	Net Ball	70
    Doug		Shinx[1 ATT]		Lotad[1 SDF]	Red Shard	30
    Pierce		Mareep[1 SAT]		Surskit[1 SPD]	Poke Ball	70
    Herman		Porygon[1 SAT]		Wooper[1 HP]	Dusk Stone	20
    Silvia		Wurmple[1 HP]		Surskit[1 SPD]	Poke Ball	70
    Collin		Abra[1 SAT]		Lotad[1 SDF]	Yellow Shard	70
    Molly		Azurill[1 HP]		Lotad[1 SDF]	Shiny Stone	80
    Robbie		Elekid[1 SPD]		Surskit[1 SPD]	Great Ball	30
    Miki		Togepi[1 SDF]		Surskit[1 SPD]	Repeat Ball	70
    Miho		Seedot[1 DEF]		Surskit[1 SPD]	Ultra Ball	30
    Piper		Bellsprout[1 ATT]	Surskit[1 SPD]	Nest Ball	30
    Lena		Ralts[1 SAT]		Wooper[1 HP]	Sun Stone	80
    Rosa		Whismur[1 HP]		Lotad[1 SDF]	Moon Stone	20
    
    
    /////////////////////////////////
    FREQUENTLY ASKED QUESTIONS [FAQS]
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    
    		This is simply a section for me to quickly answer questions that
    	I have received since posting this guide. If this guide has not answered
    	a question you have, please consult this section first before emailing
    	me. Sorry if that sounded rude. Here we go.
    
    
    	Q: Am I doing this right?
    	A: Hands down, this is the most common question I get. I don't mind
    		answering this on a case-by-case, but for the most part
    		my answer is always the same: If you factor in your
    		enhancers and keep count of your earned EP (and you are
    		careful not to exceed 252 EP on your main two stats), odds
    		are you're doing it right. However, if you feel like you've
    		made a mistake, you can always start over with berries.
    		(See the section "So What Are EV Points, Anyway?" for
    		details.)
    
    	Q: Do baby Pokemon inherit the EP distribution of the parents?
    	A: No. Flatout. It doesn't matter if one parent is a Ditto or one
    		already has maxed-out EPs and is Lv100 or anything else.
    		Babies sometimes get IVs from parents, but EP is only earned
    		in battle.
    
    	Q: Do Experience Levels effect EP distribution?
    	A: Not long-term. The more EP you earn between level-ups, the more will
    		be converted to actual stat points on the next level-up. Turns
    		out that Lv100 Pokemon CAN, in fact, be EV Trained. The stat
    		changes to a Lv100 Pokemon occur after battle instead of the
    		next level up. Thanks to miggi3fr3sh for pointing this out! :)
    
    	Q: If my Pokemon gets swapped out for a stronger Pokemon during battle,
    		and the victory earns me all kinds of level ups, does this
    		effect my EV Training?
    	A: No more than usual. All Pokemon that fight a single opponent earn the
    		full amount of EP (plus any bonuses for held items and Pokerus).
    		So if your training Pokemon is too weak to fight an opponent,
    		just keep them at the front of your party and swap them out for
    		a Pokemon that is finished training or also needs that particular
    		EP. Your Pokemon doesn't even have to fight, they just have to
    		be on the battle screen while that opponent is out. Mass level
    		ups may effect when the EP is placed, but the EP earned is still
    		the same.
    
    	Q: How can I save up my EP distribution until Lv99 so I get one awesome
    		level-up?
    	A: You can get pure Exp. (no EP attached) by using Rare Candies. And if
    		you put your Pokemon in the Day Care Center, every step you take
    		while he/she is in there grants your Pokemon 1 Exp.
    
    	Q: What about Exp. Share?
    	A: Any time your Pokemon earns Exp. it will earn EP if it can. If two
    		Pokemon are used to defeat an enemy, Exp. Share or Double Battle
    		or whatever, all Pokemon involved will each earn the full amount
    		of EP.
    
    	Q: If my Pokemon is holding Macho Brace, and I use a Protein on it, will
    		it earn 20 EP instead of 10?
    	A: No. Vitamins are unaffected by held items, with the possible exception
    		for Tameness and Soothe Bell, not sure. But 10 Vitamins get you to
    		the first 100 EP, end of story.
    
    	Q: Why is it that your guide calls it EP and other guides just use the
    		term EV for everything?
    	A: I found the term EP on a previous guide and liked it. It didn't sound
    		right to me that you earn 252 Effort Values. Effort Points sounds
    		better. :P
    
    	
    
    //////////////
    SOURCES [SRCS]
    \\\\\\\\\\\\\\
    
    	Serebii.net - This was the source of most of my information, such as EVs
    		for pre-Unova Pokemon, Wing info, Black City and White Forest,
    		Trainers, and more.
    	Alexcalibur - Alexcalibur wrote the EV Training Hotspot Guide for Pokemon
    		Diamond. This is where I based my information regarding the math
    		behind EV Training, and where I got the idea for this FAQ.
    	My buddy Eric - On US Release day for Pokemon Black and White, he had
    		already compiled a full list of Unova Pokemon, complete with
    		Base Stats and EVs. He accidentally left this list at my house,
    		and I took full advantage of it.
    	Various email sources - This is why pretty much all of my updates ever
    		happen. These sources are posted where used. Thanks for the
    		feedback, everyone!
    
    
    //////////////////////
    CONTACT & LEGAL [CTLG]
    \\\\\\\\\\\\\\\\\\\\\\
    		If you take the following email address and remove the spaces you
    	can contact me.
    
    		App lesau cej acuzi@a ol.com
    
    		If you have a genuine question, suggestion, or correction, I will
    	respond and adjust the guide accordingly. I will not respond to hate mail
    	or spam.
    
    		If you would like to host this guide on your own site, please
    	contact me first. Odds are I will allow it, but it must be done with my
    	permission. This guide may not be reproduced in any form except for
    	private use. Do not edit this guide in any way without my permission.
    	The following sites have permission to host this guide:
    
    		GameFAQs.com
    		SuperCheats.com
    		Neoseeker.com
    
    
    		Copyright 2011 Brandon Meier
    
    
    		All trademarks and copyrights contained in this document are owned
    	by their respective trademark and copyright holders.